#general-feedback-discussion
1 messages ¡ Page 137 of 1
You are amusing!
what, the issue? yea someone gave me this name for liking the stam
have to have fun some how while my stam regens lol
Skill issue
is there a reddit post on improving regen skills
Yes, play the game as intended
i am thats why im regening so slow!
it went from a cool dino game where you explore the island your dropped on, to run for 4min rest for 10 die of starvation trying to make it to your migration zones...like you guys can enjoy that all you want...freaking afk game
Stop using all if your stamina
damn, idc
its not the frequency of having to regain stamina its just when you do zzZZZzzz
its boring
You want an experience that's not boring, these people do. There's no point in arguing my friend lmao.
Because I regen in active areas I am always on alert for an easy meal or threat
The 5 people that want to walk everywhere can enjoy their dead game.
Right?! It's like I explain how to play and they ignore it all?! Like what's the deal?!
Add more zeros you mean 5k?
I kind of expect a path of titans moment where most of the playerbase avoids officials and play on modded servers. Sad cause officials can be ok
i mean idc to play the game how the devs intended when i had a freaking way
doesn't take a rocket scientist to know that you should save stam a lot more now, its just not F U N, and a lot of people agree
Then stop playing.
If you don't like what the devs have in their mind stop playing.
You are playing a game you hate just to hate. How messed up is that?!
i did đ
You can complain about something without playing :)
i stop playing this game because its not fun, and im following up on it hoping that it can just change a LITTLE so i can enjoy it again
Check back in a few weeks this game will be as dead as it was in Sept 2022 update.
Yeah, you can do that with anything
@still sapphireDoing a relatively quick count of all the people mentioning stamina in feedback, we got about 500+ or so people. Sure, it's a minority compared to the entire playerbase, but it's still a decent amount of people. Not that it matters, the devs will do what they think fits for their vision anyway. But you would do well to keep in mind not everyone who dislikes something does make a feedback, any more than everyone that likes something will say so. So it isn't, as pointed out, entirely reliable to just go by that, but it's at least something to go by.
unofficials are so dead rn :(
like even more than before
Soon you'll see no complaints about official server queue times :)
Anyway, ptera is apparently quite playable, if you adjust how you fly around and all. And most other playables can do fine, same applies to NV and how to avoid deino and all. Doesn't mean it's fun or engaging or interactive.
500+ individuals or you just pulling check marks? Because you are counting duplicate votes
i mean at this point i wouldn't even mind if they reverted back, i know they wont but man, i just wanna run as a freaking dino again, and enjoy it
Hot take: I actually don't think ptera stam is as bad as everyone says, at least not much worse than others.
No, individual posts.
Since yes, it's obvious that people will vote for the same feedback they added
None being duplicates?
Posted by the same person
Man's can't fathom that most people have jobs/school and don't want to play a walking simulator
Not duplicates no, different people. But it was a very quick count and not neccesarily that every feedback was negative, I just went through all feedback that mentioned stamina since the public/open testing began.
Point was still that there is indeed a lot of feedback basically going "stam bad"
Yeajz o figured you just did a quick search so that information sadly means nothing.
As you say you don't know postive to negative. So why you said what you said is confusing as hell.
It's about going to migration zones, getting their, growing, dying, that IS the game.....
Look at how many are positive yourself đthere's like a small handful
The migration zones that constantly change and have almost no players because the map is so huge. Leading to more walking.
i mean an easy fix make the slower walk give more stam regen, make normal walking slow it more, and resting have it regen just a tiny bit more, just raise up the values a LITTLE, a migration system was added and you gotta make it to those to get your diet...why do that lol, not mentioning you do less dam with low stam now, and all the other nerfs, it just feels like way to big of a shift
I explain migration zones in my breakdown you cam read that
It means enough to make some form of judgement, and that was my point. Also, I read your post, it's... very odd, and why do you think the point is to die. Or rather, die like that. The point is to die of old age and "progress" like that.
Not just die and regrow.
Well I'm telling you from experience. I don't have to read your breakdown to know what the game is like. I've played it. I don't play it anymore. Lol
Yes, trying to make it to adult is the game. Growing is the game. Being an adult is not when the game starts.
Also the stamina was changed in part to slow down the pace of the game
lol
why make that process boring tho cinnamon
No, making it to elder and die of old age is the goal.
If theybwanted you to stay a live Ling they wouldn't make the growth take a few hours or less
They do want you to stay alive long, hence the elder and rewards for dying peacefully of old age
So you don't know how to play easy one to tell with that.
I'm disappointed in sanctuaries. Instead of making juvis fun, they decided to hide them
âď¸why try to get to adult when there's nothing fun waiting for me. Only more walking and occasionally pressing rmb as carno to instakill everything
i played this game with this update and got multiple dinos to 100, its not really about difficulty in all, there are metas. its just an unnecessarily drastic and boring change
I find it a little interesting you think the stamina is for all reasons but what the devs have stated, and that you think stamina prevents people from doing things, it doesn't, they can run themselves out of stam. And regen in 5 min while checking their phone or something. Rinse and repeat.
Not even in the game yet
what?
No, but that's the end goal. So you're wrong in your claim that it's "grow, die, repeat" per say. And that has nothing to do with the stamina changes anyway.
The elder system is literally grow,die, repeat.....
Oh and you can basically get around migration as herbi by just logging when the zone change and check back in, stay around when it's back to where you want to be
Yes, dying of old age peacefully. Nothing of which has to do with stam, migrations, or anything else.
the problem is stam cinnamon pls stay on topic here, no one cares about the loop thats been present in this game for years..we know đ
You're basically trying to... I don't know, think that various mechanics that has little to do with each other or exists for different reasons are linked when they're not really
Yeah, your reward for making it. But it's not a garentee. It's not made to be easy especially if you want to do it quick. Risk vs reward
I guess I just don't see how it all "ties together" when most of the mechanics are not related to each other or work together like that
the new stam is just bad ngl, sitting for 5 minutes is not good game design. they should make it more similar to legacy where small tiers can still run around as they like but bigger dinos are deterred due to poor regen/only regen when sitting
Migrations were added to make people move around, to avoid hotspots
Not to make people "die more", far as I know at least
I broke down and explained how they all do
Stamina changes were to slow the pace of the game down, again, not to make people die more
They are to add variety to how you need to survive like I explain
But it doesn't make any sense, I read it, your claims have no basis from what we know of what the devs have stated
Prevents needlessly killing and herbs just running till theybare safe. They have to have the stamina to escape a carno
But it doesn't, that's the thing
because every dino took a hit
It hasn't stopped that lol
You can still use your stamina to kill people, for whatever reason you want. You can be perfectly safe almost all the time, it doesnt take that long to regen
You're... I don't know, thinking the changes have effects they do not
You still have jerksz but they can only do it for so long due to stamina, hunger, and being infertile
IDK I think sanctuaries are a vibe, I love the aesthetic and the general environment there
? Literally go carno or omni and slaughter things
Or heck go teno and run down ceras and have enough stam to kill them
Dependson what they are doing didn't say garenteed but they will starve.
If they kill juvis they get nothing, trying to kill adults left and right will blow through their stamina
Honestly, the space is too tight/cramped. I'd like ones where you can move around more freely as a tiny critter while keeping the bigger ones out. I like being a troodon there, I do not like running into every single cycad because I move so fast.
You can just get one diet and be good, it's not difficult at all
And you can get enough food, also not that difficult, AI is a thing too
It just seems like you were trying to make sense of the changes and put it all together, when most of the changes are for their own reasons, and we're still lacking a reason to survive and a gameplay loop
Yeah you can do that be on 1 diet
Yeah you can survive solely on AI but you have to know where they spawn but if you do and you can , cool you can avoid migrations for a bit or forever
I see how it all works together
Maybe you're just seeing something I'm not. Not that any of that changes how fun, or unfun, the game currently is.
games not fun to play cause regening stamina takes up a lot of time it shouldn't
At least you can regen stam at all times, compared to NV where you can't do much for most of the night depending on the playable!
its too slow tho
I'm seeing
- I spawn as herb or carni
- Head to migration feed on whatever on the way there.
- Try to survive and grow till migration moves
- Rinse repeat till unexpected death
nothings been changed to help balance it
I think the stam is fine, the issue is more so with the food/water drain, and more importantly, with the trot and walk speeds.
Yeah, but you did the same before, just without a specific "path" to follow, but instead a given area where your food was. Migration just forces you to change that area because "hotspot bad" basically. And why would death be unexpected? Do you just wander around without a care?
I've successfully afkgrown stegos in the same migration zone, you could probably do that with most herbis, and if you can find AI teno, you can definitely do that with carnis.
okok, in all i would not hate the system if other things would change to help me stay alive, like food and water drain
Migration hasn't added any more risk of death, it just made a moving hotspot really.
So changing up the "battle zones" to give every dinosaur its chance to shine is an issue?
Unexpected death can mean so much dude.....you saying you never got ambushed? Even if you lasted for awhile it's an "unexpected death"....
but they havnt, again i just want the game to be fun again
I didn't say it was an issue, though I would prefer options to migration, such as keeping a territory (which I think might be a thing, at least at times the devs have said there will be food still in other areas, just not enough for a full herd). But migration doesnt let every dino shine, whatever you're even trying to say there. And no, I can grow to adult almost every time just fine, on herbi or carni really.
And it hasn't been more now than before, for that matter.
If anything, migrations makes it easier in some ways
There is food you can find if you know where it spawns that's outside of migration zones I find them all the time. It's one of the safest ways to get a stego set real early an easy to handle a migration walk/zone.
How do they not let them shine? You have open beaches and dense mountain forests. You saying all dinos shine perfectly even in both those environments?
I have grown plenty of dinos to adults using and not using migration zones.
Let's not forget one has a river Delta going all through it while the other does not.
Well, migrations tend to put you in spots that works for you (in some cases maybe too good). Not every critter goes to every migration zone you know. Migration zones should make sense for the playable, not put them in a spot where they'd wouldn't reasonably live.
And yeah, there's some food, but I'd like there to be food all around, and have migrations be a matter of the abundance of the food, not the "I no longer get nutrients from this food for some reason"
And you can skip migration zones. I also talked about that already....
Maybe I'm just not understanding your post or arguments properly
But it kind of came off as "all of this is some master plan" when it's not, to my knowledge. And when most of the things you mentioned can be played around, meaning people aren't neccesarily doing what you described and thus "die often".
There is food all over it may not be tour diet but you can still eat it. Again covered this already
And my point was that it should be on your diet. xD
You can play around them but it comes at a cost that i....explain
Migration zones
But it doesn't. Because you can avoid that cost.
Yes, and I did say earlier that I would rather migration worked a bit differently so you could also keep territories. And that there has been mentions of food outside of zones, or even that you wouldn't have to migrate, but instead have to defend your food sources.
You can if you know how to play and understand the map. That's the reward you get you can easily avoid things players who refuse to learn can't.
So basically, you can play "not as intended" and avoid any cost, if you just know how.
I think I'm just not understanding you, maybe the way you write things is just confusing to me
Yeah, it's still "more effort" because you have to know how to do it. Like any game the more you play the better you learn about everything the easier it gets.
But it sounds like you're sort of contradicting things a bit
I'm not
But most of what you described, just doesn't seem to actually apply, or at least haven't for my experience so far
Which is why I'm not sure where you're getting it all from I guess
I don't understand why you don't get it. If you played with migration zones and not.
Are you trying to say playing around migration zones and not are the exact same?
Well, most of the times I did go somewhere, I was the only one there in the active zone. And I didn't even have to go through a migration to grow from juvie to adult, and that was on stego. I lived in the swamp the whole time, grew up there all alone. So a lot of what you described in the post hasn't really been my experience.
When you say "active zone" you saying you were the only person at a migration zone? If so how many people were on the server at the time?
Yeah, like I said if you know where to find food outside of migration zones you can do it. It's possible, but you have to learn the map and know where stuff is.
Much like how anything works, if the server is dead, or everyone is in one spot yeah you can take advantage. But if multiple stegos did the swamp strat then suddenly that dosnt work anymore.
You also have explained what I described in my post to the T several times.
I have a funny feeling you are going to try to say something again about contradiction.
Didn't check, but was an active server at least. Maybe not full but like, half? I heard calls around, didn't see anyone. And I didn't find food outside of a zone, I was in the zone. I just filled up, then waited. Had some water now and then. Zone changed, I stayed, grew, logged. Checked in a few times to see if the zone wa active again, when it was, I stayed around. And well, I don't seem to feel the same way at least. Maybe you just described it way more than it actually is as an experience. Or you seem to think I played in the way you described when I didn't. And no, I wasn't. I am more inclined to think you merely phrase things in a way that is a bit confusing, to me at least.
In general, I just don't think the mechanics do what you think they do, or that they exist for those reasons, and that you most certainly as it stands, can avoid having to "play as intended", to more or less degree.
You log? Seriously? No wonder....thats such a super odd way to play. You are trying to meta game it. Logging out when it changes to log back in so you don't lose anything is just meta gaming.
You are playing the game completely wrong it seems.
You basically spent a post describing various scenarios and arguing that people don't play as the devs want, while most of what you described don't seem to actually pan out in game, or at least not to my experience. No need to graze, and no greater worries as carni. Can still fight and kill, no real need to worry about stamina more than usual, and so on.
Yeah, you log when things aren't to your liking....
I don't stick around at night either, because I can take a break for 20 min instead of just sitting afk in a corner in the game. But the entire point was that you don't have to play the way you described, there are ways around it.
And that even when you do play, the mechanics don't do and work the way you argue for them. I could just stay on, and wait ingame.
I jusy play an continue to play if I'm playing the game. I don't log or server hop "when things are better"
Night is the best time to get stuff done....it all makes sense now to me!
You just log.....thats....wow...
Get what stuff done? Maybe you can see more than I can, but I can't see enough to move around reliably, much less do anything else. Granted, stego has terrible NV.
You sniff......
Well yes, because imagine this, I want to be able to play the game when I'm on
... I don't think my sniffer can tell me if there's a ledge or not in front of me
You have night vision for that never fell from a ledge unless you are hauling through thick brush for no reason.
NV isn't good enough for that, at least not for me
Could be a monitor issue perhaps, but yeah, no point in sitting around, if I have to stay on, I'd just find a nice crevice, shove myself headfirst into that, and afk.
But I got my big smoking gun with you.
Also check your settings because I see fine at night.
Works just fine, you can outlast night on food/water
So just fill up, find a safe spot, chill there.
Yeah, it could be a settings issue, I'm not sure honestly
gamma is the only reason I stick around for night on playables like ptera and anything with terrible nv
For sure is your settings my NV was so bad until I compared. Thought, "what?!" Changed my settings and now nights are easy.
so real
If you ever play stego, and get to adult, I'd love to see some screenshots, just to compare. If that's not too much to ask of course.
It's not to much of an ask. But monitor also plays a role
It was just settings for me so it should be fine
I know, but even some change can be enough so I can always hold out hope at least!
And thanks, feel free to just DM a screenshot or two if/when you grab some, and I'll let you know how it seems compared to my current NV experience
Never needed to touch my gamma and I can fly through thick forests with ptera. 10x easier with fog!
what settings did you change
If you have some or can grab some now or until then do that as well
I'll tag both you with a screen shot of my settings when I get home.
I'll have to regrow my stego, I went dryo for now, since it's cute and all!
ok
And I'm currently a little.. irked with the game, you know the whole keybinds resetting every time?
I will admit, I am a little tired of having to redo them every time xD
Default keybinds have been fine for me so an issue I skipped
But I can attempt to grow a stego in the coming days
Lucky for you! I have changed keybinds since way back when that I am more than used to
Iâve always assumed gamma was best because you can basically see everything in moonlight almost like day as far as the eye can see, and you still have amazing nv even in pitch black
But you wash out your entire game. If you sacrifice looks for some better NV fine but not something I want to do.
I mean it literally turns night to day so yeah, very powerful
has anyone else had issues getting out of water like when i go to a bank i just spaz out
and what about AI falling thru the ground after killing them aswell as foraging in the water taking a few tries before it works ? or is it just me?
ive also had crashes, my audio glitching severely so maybe its just me
itâs pretty busted lmao I was stalking people with my carno from far up a mountain
Yep. Water can be weird at times, not sure why.
Kind of sad. Didn't have to use gamma in update 6 or 6.5. Try playing cera rn 
cera is so bad 
I was playing it before I knew gamma worked
ah so these are things the staff are aware of and fixing id assume then
im not sure if my crashes, fps drops, and audio glitches are the games fault since i only have 8 gigs of ram atm but the rest seemed like in game glitches
a lot of my victims as carno were unsuspecting ceras at night that I could see from far away. they had no possible idea to know I was there, they couldnât outrun me even if they tried, and they couldnât fight me because I could easily go in for a ram then keep my distance

Tbf that works regardless of how well they can see you xD
Thatâs just Carno being currently able to 3 tap Cerato with charges
Carno being able to 1 v 2 ceras
đĽ°
Carno being able to 2vAnything regardless of numbers minus stegodeino
Carno can 1 v 3, but you got to get lucky. If you can line up a charge on a cera group then you have a chance
at least theyâd be able to attempt to hide if they were able to see me from far away lmao but thatâd bring issues if they were able to do that. gamma needs to go and nv needs to be tweaked for certain playables
Iâd genuinely be a lot more lenient with bad nv if it meant the playable in question was able to significantly slow food and water drain by sleeping (a sleep that didnât make you log)
thatâd at least encourage people to stay on at night for those little night dwellers. as it stands now, thereâs basically no reason to stick around and risk dying because you can hardly see
Itâs still a lame way to design it
Cuz itâs justâŚ.have fun doing nothing for a half hour
unless you really donât mind the queue and waiting for the server to reach 100
Mhm
yep
Don't worry, won't be an issue soon enough đ
Eh, game will do fine
I still do want slowed hunger and water drains though for when youâre sleeping during your playableâs least active time
because youâre not actively buffing or nerfing someone and it can give some breathing room
It's not as terrible as people like to make it out, it's still playable, more than it has been at times even!
flashbacks to when safelogging/logging didnt work and server RNG decided if you got to keep your 5 hour stego or not
just a choice you can make entirely on your own watch. you donât have to sleep, and you can ignore it if you want to continue playing normally regardless of day or night with no consequences
Back when attempting to fix the issue was worth the time to do so.
itâs definitely playable. some playables hurt more to play than others lol tenoâs stam feels great, but pteraâs is dogwater
omniâs stam regen is trash and I can understand the frustration about that when playing it, but its just such a powerful playable that it certainly doesnât need better regen
at least not with the current omni
If I recall correctly, we had to deal with that for far longer than we should have honestly
Glide more, fly less!
Pounce being the usual broken mechanic it is :D
gatewayâs many inclines 
I would use the term "playable" VERY loosely
And that's why I went dryo instead of stego, no need to worry about broken pounce if you die if they so much as look at you anyway
Playable is only playable when you actually want to 'play' and endure half the mistakes made in this update.
Well, you're still in the game, you haven't randomly crashed because... whatever the reason was back then xD But yes, I didn't say it was good, just "playable"!
@cyan flame @north quiver I have not touched them since. I use to have it all maxed out but was getting insane shadow blinking. Dropped them all to stop it. But I have great NV with this setup
Fair, but somehow some vids have shown pteras gliding around quite okay, or so it seems. I guess just... find a good river spot, live there, and have a boring but good life!
The code doesn't cause the game to corrupt your sys32 and give you radiation poisoning, I guess I could consider that playable xd
I'll try it out!
I'm genuinely surprised how many folks are still upset that the stamina system hasn't change in a single week, it's a weirdly unrealistic take that they'd suddenly revert everything without giving it a full run.
I hated it too at the start but it's grown on me, with the increased trot speed on the way and ideally a few tweaks to things like PT I really don't think it'll be too bad.
To be fair, the hordetest went on a lot longer than a week, in which time people chalked it up to being an experiment that wouldn't reach the main branch for months. I legitimately thought they'd hold off on gateway till february.
I didn't expect anything to really change during hordetesting given what it was testing for; hearing from the majority of the public is a tad different than the open beta for the map.
It's just rough seeing 8/10 in the feedback saying the same thing, I'm more than sure the devs are aware that people aren't super happy but people also just don't like change more often than not.
Time is precious. Take away time from people by a scale of 5x +, you're going to get some angry people. They would've been stupid to not expect this. They definitely did.
tbh my settings are way lower (want have high fps only got a rtx2060 to blame đ )
and my nv ist pretty good as well .
had a good talk about that with Erik i think 2 days ago so i wonder how nv is so different on player.
It's definately been more than a week đ And like I said in my feedback (and honestly, just scrolling up shows this is a very common feeling about these changes). The game has been rendered unenjoyable for a large portion of the community, and it is rather strange that these changes were made and placed into the main playable map so fast when many stated it was so.
At the end of the day, a game should be fun and the main consensus is the changes are -not- fun. And I have to agree with them, we have been consistantly been trying to enjoy it changes and all. But most people I brought onto the game to play with me have had enough. I only deal with it cause ive been playing for so long haha. I am used to the slog >_>;
The devs really should've waited until they had a better NEW stamina system developed, not just hardcore nerfing the current one. Horrible mistake that most people wouldn't mind if they had put some real effort into new systems. But we didn't get any.
only thing im still not fine with after agrueing out here a lot about much stuff is the carno charge đ
I think people are being a tad over dramatic, the change isn't going to kill the game and it seems a fair 50/50 just about on those who hate or are okay with said changes. I agree that communication is very important but it's clear that they're testing out what they're after and that's hard to do on a smaller scale rather than taking a lot of input from a lot of people.
Of course some will dissagree and thats fine. But at the end of the day, people are just giving their honest feedback on how the changes have impacted their gameplay. And I think its pretty obvious, these particular changes have caused a lot of negative hits to that enjoyment đ
My main thing is stamina for sure should regen much faster the longer you sit because currently it doesn't feel much faster.
i really like the new system đ
but i like games bein core a lot so thats just a personal preference ._.
You're vulnerable while sitting anyhow but 3 minutes is a bit of time
goes from .33% second to 1% laying down
Honestly, I don't feel that the constant mention of the same issues is dramatic. It's one of those things, where change will only happen if enough push is made and seen. If its only mentioned a couple of times it can be brushed off as a unpopular opinion. So the feedback, and constant mentioning of such issues is extremely helpful for change
I would agree with you were it not the fact this has caused the biggest uproar I've ever seen from this community in the 3+ years I've been following it. Personally no update made me stop playing like this one, and I'm not even that upset about it anymore. Just disappointed
My big complaint is how aggressive the feedback is, a lot of seems very mean-spirited rather than constructive and it's turning into a negative echo chamber.
ye its slighty faster over time .. thats a good point you got but if its like double we go yeeet sit yeet again i guess :/
Ive seen some angry mesages I agree here. I think it's a lot of frustration pouring out. But I do not think constant, consistant feedback is a echo chamber. It is exactly what the channel is for. Feedback of what these changes are doing to their gameplay. If its constantly the same, thats a consistant problem.
im ok with that atm
so its like 120 secs for a complete fill from 0 on. like troodons and raptors or ceras can run quite far with that 100 stam.
even troodons should fill up a bit faster as like a cera id say. and yes even i love cera i admit it need some nerfs every here and there đ
Frustration is one thing but understanding that the game isn't a finished product with a lot of mechanics being tested here and there, pointing angrily at an issue rather than giving better feedback such as possible changes you'd like to see rather than "revert the stamina system" when that's clearly not likely to happen would be a better use to time is all. I understand there's a clear divide on those who hate/fine with the new system but I'm seeing mostly angry pointing and no solutions.
Honestly with how Dondi treated people with an opinion on the new changes in that livestream, people are 100% entitled to act with any attitude they want in the feedback channel. Even if it floods out the feedback they think is important, that's fine. This is their doing.
true
but to be fair we as human beings will never be purely objective đŚ
but we should watch our behavior tho
Ive been watching reaction to feedback for like...7 years haha. It is very...consistent here too XD So yea, I get why people get frustrated
Even saying "revert the stam to how it was" IS feedback and suggestion. It shows that the way it worked before felt more organic, and workable to the playerbase than the current form.
They've made it somewhat clear though that that won't likely happen
I definately found it a lot more enjoyable thats for sure, as did most of the people I play with.
well everyone got the right to feel offended/frusted or whatever but flameing back isnt the choice wich will help imo đ
I get why dondi seems to have gone...for lack of a better term crazy. Likely from the insane amount of feedback they have seen over the years.
Dondi literally said "your complaints fall on deaf ears" confirming it will never happen and people still request it. That's not a bad thing, that's cause and effect.
So? They also said that about the night cycle, and they changed it in Spiro near the end due to people mentioning it so much.
If something causes player dip, and enough feedback. Views can be changed
well it might have been more arcade or casual then so people liked it since they play a game to have fun and thats understandable. But on the other side i can respect they want to make their game :/
Oh yea but dondi is ADAMANT on this. Like how hakita is about absolutely refusing multi-player with ultrakill.
Well, at the end of the day the community can only give the honest feedback they have
but may an effectless one as it seems đ
Have the devs ever said if workshop will come back
I just think constant negatively rather than support against a small dev team is for sure to take a toll on motivation to make a better product. Community support can make all the difference, I disagree with a lot of changes within the Isle but there's better ways to go about it is all.
True, lack thereof
And then chose to play or not. I cant force my friends to keep on the game just because I have stuck with it so long. But it says something
this.
on point
There are definitely issues that need to be solved. Bug fixes, tweaking the drains and Regen, increasing trot speed, decreasing food and water drain. The works
If you think bad feedback makes it hard on this team, have you seen the complete development history of the isle since 2013? It's crazy lmao. They'll survive a bit of negative feedback
You can give honest feedback and support the indie dev team too. I have played since almost the start, encouraged many people to buy it and play, draw fan art often, and have always supported it over any other dinosaur game. This however does not make me immune to having opinions on bad choices that effect the game negatively. Theres nothing wrong with giving feedback.
Yeah, lying about how you truly feel about a game's development hurts it more than having an honest opinion that its bad.
That's how we ended up with Evrima in the first place
I LOVE the isle. I also think its a mess at times due to issues like what we are discussing right now.
Ngl I think the idea the devs are going for is a good solution so they can maintain the stamina how they have it.
Well i think it would work out more to feedback the good thing first tellin them "Eyy we really like THIS or THAT " first. instead of " thats BS and thats F BS " đ
its like everywhere else after all i guess.
this way will motivate you way more to reach goals you enviorment likes as well. Otherwise they might go " nah theyll B!!ch around anyways" đ
Passion is passion. People wouldn't even be giving that kind of feedback if they didn't care about the game they played months ago.
Again constructive criticism is ideal, that's all I'm getting at. Saying "You're do this thing poorly!" rather than "I think a better way to improve on this subject would be-" isn't super aiding.
Indeed! The act people are giving feedback at all shows they care. Most would just leave
They're clearly aware that people are upset so tell them how you think it can be improved upon and hope they take bits from that.
would never say noone cares.. and who cares can get mad and feel betrayed or frusted BUT as long as you care for something you wont just let it down and say thats S
Many people have and are. I think you are honing too much on just some of the blatantly rude ones. I see many just scrolling through with suggestions. I myself suggested changes (reverting stam, adding hiding places for juvis, shortening night cycle and so on.)
Yes and I think that is good! But the majority of the feedback is not that currently.
Unfortunately some people just will be rude
They are improving trotrates and walkspeed, which is absolutely what they should do
Cant stop that unfortunately XD
I dare say 8/10 of the feedback I've seen recently is just "stam bad I hate it!!!" and not anything constructive.
true tho
Im going to argue here and say even that can be seen as constructive
It shows people are not enjoying it
Data is data haha
well so thats a point you dont need your stam after all then maybe đ
so that whole debate might fall down after that anyways xD
They've made it clear that this is their game we've chosen to buy and their ideals will take priority so it's best to try your best to try and show how your idea might be an improvement.
here's the thing, stam isn't getting reverted. It just isn't. So what they should do is instead improve on the new system so it's better for more people
I don't agree with a lot of the changes, commuication is lacking and there's for sure some stubbornness so I think support goes a further way than pure fustration.
well thats the whole point of EA isnt it ? x)
This is going in circles I feel now. I am going to head off and get some art done đ But I have left my feedback and will be leaving the beta for now for reasons I left in the feedback. Have a good day!
We won't talk about triple A title companies. 
I literally only have one concern for increasing trot speed and itâs mostly a me issue
I fear for teno no longer being on top for trot speed
my only wish is for it to stay on top with the changes
can't wait for carno to outtrot teno
i meant Early accsess đ
Don't say that
dear god
the speed predator strikes again
Oh thank God
you dont say đŽ đ
Thought you were pulling my leg
nah that company would just pull at ya wallet xD
Yeah
Iâd be completely fine with small playables getting faster trots than tenos though. like dryo
its little legs will be zooming though Iâd imagine
i love the idea of dryo having an insanely fast trot, a kick attack and a tailwhip next update
might end up playing the hell out of dryo if that happens lol
I would actually main dryo
For sure stamina should be diverse for the wide variety of playables but the more they tweak the more they have to balance which... Is slightly concerning all things currently considered.
Balancing is a recurring issue but we'd love to see better trots for smaller guys.
or honestly better stamina consumption for smaller would-be prey items.
well i guess we`ll see then <.<
smaller prey items might actually be played more and be viable
i would still like to see herbies growing faster than carnis đ
Like look at those poor Tenos .. they are on every diet .. they really wanna see em dead i guess đ
nah just buff them rather than making them quick to grow meals
What should I do if I lose sound in the Evrima version and the game freezes very badly?
I genuinely love herbi gameplay. the main problem with it right now is that theyâre so underwhelming in terms of power
^ and viability
youâll probably find something about that in #đ§-evrima-troubleshooting-đ§
Might sound like 𤥠but I'd actually prefer a system where herbis are more common and easier to grow but are a notch down in power from their carnivore adversary. I think it'd work fine
Maybe. It's far from a guarantee.
well some are really strong and some could be stronger. just think it would be fair if they grow just slightly faster since everything tries to kill them ... even some other herbies ( for whatever reason) đ
nah. people wonât play less powerful playables as much if theyâre weaker than their faster predators. thatâd just make carnivores more popular
imo, herbivores should be stronger and far more formidable and difficult to kill for their predators (obviously not referring to something like teno vs allo or dryo vs omni lol. referring mostly to matchups like/similar to carno vs teno, pachy vs omni). this is because:
- itâd make herbivores more common because theyâd be viable and not slaughtered as easily
- itâd require more skill to play as carnivore (which will also help the herbi population)
- itâd set a good foundation for the start of a good ecosystem since youâd actually be seeing more herbis rather than deinos, omnis, carnos, and the occasional troodon
- itâd be an actual good choice for new players trying to learn the game
herbivore players literally just feel like a rare easy snack right now if youâre playing something like deino, carno, or omni
creates a playable food mindset, which is why herbis are already underplayed
They are technically "easier to grow" on account of food, but that doesn't make them appealing. Actual ability to defend itself when the time comes is what matters
FIX STAM ASAP
@woeful star Pteranodon's feet aren't made for grabbing/grasping and they're more akin to our feet in terms of shape, nor would it's weight really allow for it even if it did. Despite popular media they're just not adapted for it and it wouldn't make sense.
which is why we need another flying playable with talons (if those existed)
i really wanted ptera to pick stuff up too but i completely forgot about their little nubby toes đŚ
Depending on the tier of power, I feel like it makes more sense for numbers to be a bigger factor in their balancing than 1v1 capability idk. I personally don't see a lot of solo pachys/tenos, they're always seeking to be clumped together because they can do that, whereas carnivores generally can't, they starve. I can't be playable food if I'm with 10 others :D
As far as I could find; no pterosaur had eagle-like talons.
And therefore no grippy grabbing fliers.
Quetz though for sure I think should be able to spear/impale specific playables under a certain size with it's beak. Highly doubt such a think but it'd be neat.
because solo pachy is boring and youâre dead if a single omni witnesses your existence. solo teno is also dead unless itâs an experienced player, and even then that person can have an incredibly hard time
if two carnos see you as a lone teno and you donât have any rocks near you, youâre genuinely going to have your growth deleted so fast lol
I genuinely wonât play teno now unless Iâm guaranteed to have a decent sized group until omni is tuned down
well part of Omni is bugged
I agree it's a bit much but you can't tune it down excessively cause it's like their only real attack
bites are bad because you're made of glass basically
the issue is, if herbivores are seen as weaker playable food that can't win 1v1s, how exactly do they acquire that power? no one will prefer to play them if they're just weaker away from groups, and helpless against packs of predators
Well in my scenario that's the experience you trade for having a faster/easier growth and being infinitely more likely to find allies. Omni pounce and carno ram def need a nerf either way though
Feel like Pachy would be a bad example. It should just nuke anything within its range 1 v 1
you make herbis weaker than carnis to encourage herd play, no one wants to play herbis, so you never get the herds
I disagree, because the aim is to find groups to play/survive with
but who's playing the animals to group with?
if the herbivores are weaker than carnivores, why not just play packs of raptors over a herd of pachies with your friends?
Not really an argument there.
it is
Also raptors wouldnt be easier, because their pounce would actually make sense
because you aren't getting the groups if no one wants to play the worse herbis
You're just assuming they would because in your scenario raptors have the currently busted pounce
no
grouping up as carnivore is wayyy easier since they have higher pick rates anyways
^
They're also not hard to sustain either
also true
That was the case in 6.5, I don't find that to be the experience on gateway
Teno ai shouldnt exist
I imagine many casual players that pick carnivore rn will starve often, you gotta know popular spots or just eat your own body
Even pre teno ai, boar ai gave you enough and a whole pack of raptors can sustain themselves off of 1 teno body
So in that example, Pachy who is the slower creature should nuke Omni
Both easy to grow & sustain. One is faster and can choose the engagement
Herbivores should be stronger than their carnivore counterparts in a 1v1 if you want people to play them and not feel like ass
Depends tbf
Yea, actually
update 6 vs update 6.5 is a good example of why herbis should be more powerful to encourage more people to play them
The combat herbis should definitely be stronger than the ones in their tier
I saw tenos everyday on 6 then that all vanished with 6.5
I'd be fine with specific carnivores having advantages dependent on niche differences
Non-combative herbis obviously shouldn't overshadow their carni counterpart
(mightâve been the update before 6. donât remember but it was the update before tail slam was gutted by not being able to block carnoâs charge)
@rain sundial Why do you think the game would not benefit from things added to the oceans? Having life there would mean dinos like Bepi and deino could visit for food, as well as when they add more semi-aquatic dinosaurs. It also looks nice.
they've actually confirmed they intend to give oceans an entire biome overhaul with vegitation and the like
Nice that's good to know! I don't think you should vote no on the suggestion though if you voted No just because they had planned to do it. It might make the developers think that some people don't want it to be overhauled.
i didnt vote no
Ooh sorry, I asumed you where the person I pinged
and most important thing, we still don't have a balance where a carni group have issue to sustain their big group and they are mostly gaining more power without much worry about food supply.
for me, groups should be -> more strength/defense at the cost of bigger supply demand in the sense where you can easily starve if you don't get a bit lucky, specially for carnis
That's literally how it works now? They each need food inherently and when you have 3 you need 3 times the food. And I wouldn't say they don't have issues sustaining as it seems most people are complaining about starving to death and carnos food drain is fast.
corpses, specially organs, give so much food, and the Tenos IA is basically a easy life ticket for adult carnis
I've run into ai maybe 3 times
you basically have more change of dying from starvation when you are alone than in a group, because you can hunt more easily but the body will feed so much
That's how it should be or would you prefer they each kill something so 3 players die instead of one to feed all of them?
I really don't see the issue especially when people complain and want herbivores to both be stronger in combat and have it on easy mode to get food, like @limber hull said a few hrs ago lol
on my vision 1 adult teno should not be enough for a group for 3 adult ceras, specially being a cannibal
Sure so kill the whole group lol
herbs will be easier anyway, their food is a plant, but it does not means a migration zone should be a paradise no matter the amount of herbs. I've already played in a group of 5 stegos almost full and even so the migration took the full time to change, that means that even a full group of the current biggest herb can't take the migration supply to 20% (that trigger the sonner change)
that is not what i said, this is not a 8 or 80 thing
Then your just turning it into a pvp kos game again where carnivore groups will literally be forced to kill everything
you are disregarding that the herbs won't just die lol
do you think that the Teno herd will just say "oh, let's they just kill one more to not starve"?
The way it is now carnivores have no down time between kills because of their food drain, making it worse for them just means more dead herbi players
food drain is another issue and must be changed, increased actually
Yeah dondi already said that wasn't happening
i mean, food time increased, food drain decreased
idk, i haven't see him talking about this food times
but this is something that will support even more his own will, slow game pace and more survival directed
they already do that unless you kick the hell out of them to kill them or force them to run away to heal lol I have yet to see groups of carnis that donât try to kill everything even if they have enough food
Last stream he had when he was talking about trot speed buff he also mentioned food and water and said it wasn't going to happen. Also said punch can't make decisions on trot speed so that might be a thing but not sure
They really don't they kill what they need, most the time herbivores die after first or second kill cause they keep fighting
That or they try to corpse guard the food
from my experience, i don't know if carnis has that easy options like if they could kill wathever they want when they want haha
probably smaller groups that canât continue successfully fighting, but I have yet to see any decently sized carni groups stop when they have food and when they could continue the fight and win. of course youâd see that on rule servers, but I havenât seen a single group like that on official lol
Not really, which I've mostly played teno and cerato this patch cause carnos over populated due to it being busted atm but as a cerato we can maybe kill 2 tenos with a group of 4 without losing anyone but we're all pretty low after that lol
Iâm even guilty of it. if I can continue killing, hell someoneâs going to get their growth deleted because I can do it lol
I'm usually starving already so I go to the first body and eat, and a herbi almost always tries to run at me and hit me while I eat lol
Specially pachys
Stego herds just outright body camp
thatâs honestly how I play herbivore. no way am I going to let someone get an easy meal when I play as an angry donkey or angry 500 kg head-splitter lol usually means they can just keep harassing me longer because theyâd now have full food
That's what I'm saying though herbi players complain about carnivores groups killing a ton of them but at the same time they don't stop fighting lol
itâs a world of kill or be killed on official where there are no rules and the average player will kill you if given the chance when you have the opposite diet
Yup
and what do you think make carnos overpack be so popular? Ai tenos, food supply and growth times
you eat almost once and you reach close to adulthold
sometimes they canât afford to stop fighting. carnos delete everything except deino and stego, and you canât avoid them if you donât have rocks to jump on. if you run, theyâll typically follow if they can to delete you
I do think they need a longer growth time but as long as herbivores can eat grass you won't see me complain about AI
omnis can jump on rocks so youâre not safe from those if you get to rocks
Yeah carno is a weird one as everything is slower then it but notice everything bigger then it is suicide for it to hunt
Also carno players are cringe and I suspect a large part of the deino pop switched to them this update
lmao
It's literally why I switched to cerato
The carno players kos like mad atm even though they aren't cannibal lol
play carno to hunt other carnos, it's the only thing that can do so effectively.
well maybe large omni or pachy groups, but throwing an extra carno in completley turns the tide.
I prefer to play ptera with the current balance to give the messed up ecosystem the middle finger and not participate in it
We need more omnis to purge the carnos I haven't seen enough lol
i mean, everyone needs a longer growth time hahah it is just ridiculous how you eat once with a few species and nearly get into adult
I dunno about everyone, some people play smaller dinos cause they only have an hr a day
I play for 2 hrs 3 times a week atm lol
but cera is a lot more balanced this update compared to what it was. it used to be able to outstam nearly everything, but it canât do that now, so if you play any herbi aside from stego, you can actually choose whether or not you want to engage ceras
and? you are not suppose to reach adult everytime you play, elder is about that, is a long progress
Bro that brings up another reason why I don't think herbivores need a buff lol, the actual balanced carnivores are out of Stam when they get what they need and the herbivores come back and just obliterate them with no resistance lol
We get it you have no life but some people have to work to pay for their hobby lol. Making dino grow times like they were in legacy will absolutely destroy this game, the players are all getting older and aren't in school anymore. I'm fine with bigger dinos taking up to 8 hours but leave my cerato alone it takes me 2 days of my time to get it to adult already
yea I can see that, but if they donât buff herbivores, then the overtuned carnivores have to be nerfed. carno shouldnât be nearly as strong as it currently is. it has enough stam to flee from everything and enough speed to choose any engagement it wants
and of course omni is⌠omni. they shouldnât have messed with bucking stats or attacks/running when youâre latched onto by omnis lol
I'm fine with carnivores getting nerfed
if herbivores got buffed, Iâd be all for changes for playables like cera who canât outrun teno or pachy
so you wanna a rex to grown in 4 hours because you have priorities? lol
Bro I said 8 hrs learn to read
And it should take longer
I literally said some should take longer earlier don't nit pick my words or I'll block you for acting like a child
so, a omni, with
improved pounce that can possibly kill rex in groups be able to grow in 1h while you take 8h?
lol
Yeah an omni should take probably 2 hrs
yeah, and that means a growth increase lol
Omni is also busted and needs a nerf lol
i'm not saying omni should take 5 h, but rn it is just too short
Do you want herb grow times to be longer?
i would say all speacies need like 40%-50% growth time increase, and you can do the math, will mostly be like that, omni ~1:40h and so go on
herbs are as strong as carnis and has easily survival, if they decide to make carnis more difficulty, sure
Eh troodon gets one shot by everything it doesn't need a increase, same for hypsie and dryo
growth time should not be a way to balance "easy gameplay"
You literally brought it up as a balance argument against omni killing rex 5 secs ago lol
i think troodon is just in a bad spot about how it's mechanic works, it's venom should not be depedent on pounce spam, it should be more like a snack venom format
You gotta think about that not everyone has all day to play this game some barely have 1-2h a day so increasing growth time will probably scare that player population into other dino games.
i brought it up becaseu you said small ones should not be increased but big one should, and i said it should be for every specie
ok, but you have no obligation to reach adult, that is the point, you play while you grow, you don't need to be full adult to do things, Sanctuaries are basically that, you interact with other of same age, just like you do as adult
I can tell you if they make it so smaller dinos take over an hr I'll be dipping lol đ
people just value adult over everything because the game was like that since beginning, and they are start to adding more to value every age more
sanctuaries are not for interaction its legit a kos zone for juvis lol. Id be happy if they remove sanctuaries again I never go there anyway. The risk of getting killed is greater than the reward of food there (which is often not the case so I ran there for nothing)
not saying that Elder system basically end with the idea of 100% adult, you will continue to grow, them to become senior
yeah, it is relaly populated now that you just have 3 zones, but that will soon change when we start to get even more sancts
you won't have all the juv people at same place
To be fair they are adding like 10 more so lack of food and predators won't be an issue at that point
itâs fun for troodons lmao but itâs so bad for everything else. itâs fine if youâre lucky enough to grow in an empty one, but good luck if troodons are camping it
I always had fun growing up no matter the size, the sheer horror of bigger dinos you meet along the way made it fun so I dont get why sanctuaries are needed anyway. Its not that hard to survive your first meal and after that you won't die if u dont make stupid choices
i don't see the fun in being constantly killed by adult dinos you can do nothing against vs a place where you can survive and properly fight back to survive
as carno juvi a solo troodon is not a problem lol, but overall sanctuaries are stupid for every carnivore. (And alot of people just camp it)
If u get constantly kileld by adults you do something wrong that simple. I almost never get killed by adults as a fresh spawn lol. Its a game of SURVIVAL afterall
that is something that go always after the addition of more santcs, it wont worth it take the risky of camping one of the 10 possible sancts around the map
how should the 10 different sancts hold food for carnivores exactly?
sancts basically make most of the time interact with same age animal, nothing is better than that.
you need to eat, juvs don't give much food, having much more sanct mean the amount of people in each sanct will be drastically reduced
so the change of you starving is a lot bigger
it will just not worth it
I had one interaction with the same species at a sanctuary the other times everything attacked me and adults were just outside.
And even if they'd support juvis grow that takes away all the fun I have as a juvi.
I dont know what u are doing to get killed but I even snatch organs from adults kills sometimes and 90% of the time I get away with it.
my experience as juvs inside sancts as a pachy was killing juv carno and juv omni that tried to kill me, i left the sanct and move to migration, i found no adult around
most of the time i go for swamp sanct
so prob is an issue for a specific sanct, and that would be easily fixed with more sancts and you just avoid the place where people are camping
My experience was mostly sub adult pachys camping the sanctuary killing everything they see.
Other experience is it being empty and me continue to starve as a carnivore.
But thats not the problem I have with sanctuaries its more that it takes away the fun of survival as a juvi.
Juvi life is hard but getting a dino to adult feels much more rewarding if u know how tough it can be sometimes.
Dying is a part of this game and you gotta find ways to survive without the devs holding their hands over you.
If there were sanctuaries when I started this game I wouldve probably quit it
more sancts will increase the likelyness of no carnivore food so it solves one problem sure but it makes other problems much greater so not a good idea
the issue is that pachy stay in sacts until 65%, that can be easily changed
issue is that we just grow too fast and sancts for a few species, like pachy, represents almost 100% of it's life time, because you leave the sanct with 65% but if you have the food filled you will almost reach adulthold without eating again
he wasnt in the sanctuary he was outside camping it.
And the problem is more that 90% of pachy players are attacking everything they see because its designed to be a dick.
yeah, because it left it but still has its belly full, so he does not need to move
it is not sanct problem, it's animal itselft not well balanced for it
Take away the sanctuary and that problem is solved đ makes survival actually a point instead of getting everything with one area. herbivores are just straight up boring anyway, you go from sanctuary to migration without having any choice other than starvation
sancts are suppose to be for juvs, and then Pachy stay there until SUBADULT
taking the sanct away won't solve the growth problem, you are ruining a possibility of different gameplay because a specific animal being broken
troodons stay there fg so whatever. sancts are overall a bad idea imo and if the game continues to develop in this direction of making everything easier im out because the challenge of survival was what kept me entertained.
yeah, but as you said, troodon alone are not killing machine and sanct does not give much space to a scape that easily, a juv can defend itselft from a troodon
I dont know where sanctuaries are a possibility of different gameplay but alright. Making survival easier might eb a good change for you but for me its ruining the game.
game was a lot easier without sancts, i don't see much difference rn actually, only stam rework truly did something for the game difficulty
they are because you are not interacting with adult animal all the time lol you don't like it, ok, we should have the possibility to sniff the closest migration too.
U're either kidding or blind lol, herbivores get all diets with one plant there so thats not easier than having to traverse the map to get perfect diet as juvi?
Sanctuaries are designed to make survival for juvis easier and thats what it does (more for herbis than carnis but still).
Alone that the threat of an adult killing u is gone makes it easier u even said it yourself lol
having longer growth and better sancts balance you still keep boths parts. In terms of game experience, i prefer having sancts because it is a wayof value juvs because you will interact with other juvs and have ways to fight back, do some pvp and other interactions, that is what most players looks for when reach adult. So juvs it not a hinde and pray experience.
you would still move to a migraiton at ~40%
but at sanct you have space for proper juv interaction besided run
Never was a hide and pray experience for me but seems like we just enjoy different play styles.
You like the sancts I hate them and never even go there, no need to continue this discussion imo đ
so you go for a migraiton as juv, eat and keep interacting with players? even alone?
without a big parent protecting you
sry my troodon had to eat I had to hunt real quick đ
I rarely go into the migration zone (and I never play herbivore as stated before since its not having any free will anymore),
but yes I interact with players I do choose my interactions tho so ofcourse I wont interact with an adult carno as a baby omni for example. I did interact with adult crocs and stuff even as juvi omni
that is the point, but going for a sanct, you have the chance to interact with another juv carno. To me, the lack of difficulty is more related to the survival balance (being simplistic , growth time and food supply) than sanct being to much safe
In this game you gotta have experience and you gotta be able to read the body language of other players. I had great interactions where an adult croc left organs for me or even interactions where I shared my meal with a juvi.
i'm not saying sanct does not make herbs easier, it does, but to me the main reason to sanct exist is improve the juvs interactions
it being to easy is just a lack of balance in other aspects of the game
Did u play before gatway? Because being a juvi was never as easy as now and the sanct supported that even more.
But as I said none of us will change its opinion about the sanct so wheres the point in discussing đ
1300h only haha
Never was a problem on Spiro and is only a problem because of the huge map where 100 players isnt enough for. Thats also the only reason I see for migration zones being viable
i had no problem in surviving as juv on spiro, that is not the problem, the point is, to make juv worth, it kinda need to have interactions that most of the times you just have when adult
like hunting, you won't be properly hunting in a migration because you will easily be killed by some adult passing by
this is the part i worth on sanct
JUST interactions between juvs
As I said never had that problem on Spiro where my juvi doesnt have enough interactions. And thats why I said you probably have a different playstyle than me because Im not too scared to try and interact even with adults when Im confident that A hes not going to KOS me and B Im able to escape if I have to. I had much more interactions even with other juvs where we shared a meal thats impossible in sanctuaries now because its basically a juvi arena for carnivores
I dislike migration zones either as I said it takes away the choice Ive got. You can still have fun fights without sanct for example south plains usually has quite alot of juvis and I had many juvi fights there without any need of a sanctuary.
You probably just play alot different than I do. Thats why I said theres no point in discussing further đ Sancts and migrations might be just your playstyle but its completely against mine as simple as that.
@flat ruin teno can with tail slamming stop carnoâs charge if the tail hits the ground by the time carno is near the tip of the tail. Though thereâs one âlittleâ problem :) Carno can easily run around the tail at the last moment without facing speed reduction (cuz of fast acceleration), and then its charge hits not your body, but your headâŚ
So sadly this only works against really stubborn carnos
So well, hope that bug & balance fixes will come by the end of November, along with herrera, hehe⌠Not so much left till Christmas anyway
Hope so the whole game consists of fps drops and rubberbanding currently lol
Lol yeah, fps drops mostly cuz of weather changing at sunsets/sunrises btw. Donât know about rubberbanding though, didnât face one myself
You didnt face rubberbanding?! How?! My whole game consists of rubberbanding with 50-60 ping being stable and constantly 60 fps (besides sunsets/sunrises lol)
I just joined a server walked 2 m and instantly had rubberbanding lol
Oh idk honestly how xd Have you tried other servers? Like even the ones that arenât located in your region?
Not really the ping on these servers are 100+ which causes even more rubberbanding lol
But today Ive thought alr maybe try out unofficials but every server had the same problem
Ouch, welp, just now wanted to suggest trying unofficials⌠:D Then I really donât know what may cause it, because I saw people with decent PCs on Youtube and even they experienced rubberbandingâŚ
my Pc isnt that great but with 60 fps and a good stable ping it shouldnt be on my end ^^ and since it happens on every server its not a server thing either. Idk I just want it to stop it ruins half my fights :/
And I usually play omni/troodon where one bite can end the fight
Lol really what happened to Lumen umm...
#general-feedback message now for some reason I have them too as the author of this message xD
Hm, nevermind. Looks like my settings reset again and this is Ambient Occlusion, though in settings it states as Lumen High :/ And no fixes as always
@proven geyser omg i got the same XD
i catch several fish as ptera and time to tik tok on the tree
Use the application form in #rules-and-info
could at least share some of the fish ?
no
no u ape
I hope ur tiktoks are boring
oh no, how dare you!


frl its all im doing tho, needs to be more funnn
it should
i died trying to even fly to food the first time
I really dislike herbi gameplay when they're inherently more powerful, nothing will fight you unless you make yourself an enticing solo. Which is stupid. You're still so much more likely to find allies. Its the reason i dont play stego. Carnivores will only hunt other carnivores unless they're dumb or bored. That's the exact same situation with shant in legacy. Nothing would fight you unless you're adamantly outnumbered.
People will play herbivore when their gameplay doesn't consist of eating and starting fights out of boredom.
I actually enjoyed playing teno in this update because every carno wants to kill you, adds tension imo. Otherwise in previous updates where herbis were better, my gameplay with teno consists of carnos trying to see if I'm dumb and if I'm not, they give up immediately. It's so boring
actually when i starved as a ptera i wasnt even exploring. i followed the migration, got there and noone was there, then tried to go back couldnt eat, drink and restore stam to save my life.
Yeah I donât think anybody is asking for herbivores to be insanely powerful. Just for them to be on par and decent playables that can defend themselves, equal as the carnivores.
Fighting herbivores should definitely be risky (if theyâre good) and require some strategy and thinking. Not spam charging = win like how it is this update
Tbh I think all the herbies are fine this update but get steamrolled by carno in particular. Every other matchup is decently balanced. Carno needs to be reworked asap
I know people have discussed the difficultly with getting food at sanctuaries as a carnivore but I feel like it helps to encourage play as a herbivore as its easier to get your diets earlier on.
I feel like carno has always been strong but with its new rework I find it has a better flow to play. That being said I feel like making herbi's more tanky would make strategy more of a requirement for carnivore players which should be the reason why you play them. Herbi's are defensive, Carni's are Offensive, and then we have the "flight" tiers who's main defence is the ability to get away quickly.
Having fight, or flight be a thing for most of the tiers is important and having strategy as a Carni player should be required. Its part of their apeal to most.
Thoughts on Lemurs-like monkeys AI for Herras to hunt on treetops?
That would be really neat! Bird too maybe, and other tree dewelling animals as part of their diet would be really useful in helping the tree top enviroment feel alive! Im kinda worried that the treetops will feel the same as the rivers in Spiro with only a few fish that just stay in one spot waiting to be eaten by deino and bepi.
It'd really bring forests alive with Herreras. I notice that AI's sounds are being made and slowly brought in. The Monkeys may make sounds, like 2 or 4, running through the treetops.
I do agree that carno feels better to play, I played a bit myself on gateway. But I feel like thatâs because itâs a bit too easy đ the charge decimates everything, Omnis, tenos, ceratos, etc. Carno is much better at catching small tiers now which is good, but itâs a little too good at killing everything.
Somebody in here suggested to make carnoâs charge do little to no damage in order to make it a part of its kit instead of a win button, which I find is a good idea. A charge wouldnât guarantee a kill as youâd have to follow up with bites
To compensate for that youâd have to tweak the stamina costs ofc
True true! It kinda eliminates the need for skill. Old carno build would have been heaps fun in highlands with the open, but bush filled plains.
Yeah having carno as more of a stun for other mid tiers especially would be much better, even if it gets a good bite in its not end game.
I think stamina cost tweaks are a must with carno especially!
For sure
Iâd love to play that iteration of carno as landing a good combo of charge + bite to the head/neck would be the main go to for hunting
Well, people actually are asking for herbivores to be a tier above their carnivore adversary in power, that's what that conversation started as. I'm saying the opposite should be the case, carnivores should be a notch above, as they have different survival struggles than herbivores, who always have incentive to find allies whereas carnivores cannot do so without running the risk of starving.
People were saying buffing herbivores will get more people to play herbivore, I'm saying the opposite is true. I would play herbivore less when they're so dangerous that most carnivores won't even try them. It was the case with shant in legacy, nothing would even attempt to get close to you if they knew just how powerful you were. That is admittedly an extreme example though
Yeah I donât agree with your statement either. Making herbivores worse than carnivores on purpose would just make people not want to play them, because they can just play carnivore instead for some balanced gameplay. (And generally in an ecosystem there should be more herbivores than carnivores) There is also already some âcarnivore biasâ as carnivores are picked up to play more than herbivores because hunting to eat and survive is more engaging than eating grass. Making herbivores worse, and especially on purpose, is not a good idea at all.
Buffing herbivores to make them stronger than carnivores is a promising idea, but I have no idea how that would go. Carnivores would require skill or a pack to take on herbivores which I feel would make hunting more engaging for both parties. Your examples of shant and stego are wild and extreme examples that shouldnât be taken into account, because stego has 0 predators in its weight class in the current roster, and shant was an unfinished sandbox dino which was hunted regularly by apexes, predators in its own weight class
That's assuming conflicts between dinos are always going to be a 1v1 though. That's widely not the case. I would play herbivore more if they were a faster/cheaper grow with likelihood of danger. When herbis are even a tad more powerful it creates problems with carnivores not wanting to fight them at all costs, because they are generally in higher numbers for longer periods without the struggle of food.
I never run into that problem. Even when teno was good in update 6 people still hunted them regularly, but the outcome was dependent on skill
Also I never assumed all of this was a 1v1 situation? Confused by what you mean. All of my points still stand
Herbies being a tad stronger or just equal in power is up for debate, but never ever should they be below in power (if you want good game balance). That is just insane lol. Carnivores can pack up in large numbers too
Also itâs wildly inaccurate and disingenuous to real life herbivores. Most are incredibly capable and evolved to beat predators and rivals into a pulp. I donât know about you, but I would play herbivore less and avoid playing them altogether if they were artificially made easier to kill and less powerful than carnivores. Thereâs just no fun in being a walking meat truck
I'm saying herbivores being more powerful would be fine assuming 1v1s. Generally they're always grouped. I'm not saying they should be as bad as they are in this update, but generally I think the design works better if carnivores have incentive to hunt them beyond desperation. Realism shouldn't matter in that context. That was not my experience at all in 6.0
They're not meat trucks when they're grouped, that's the point. Anyone countering this starts with the assumption that players will always choose carnivore and I just don't believe that's true. Because boredom is my biggest complaint with herbivores. Especially when they have the most power, you're not that vulnerable.
Let's be honest, people don't play herbivores much cause we really don't have any popular herbivores aside from the most boring stego and underwhelming pachy
I didn't even know teno existed till evrima lol
Players are not grouped all the time, and they shouldnât be forced to in order to stand a chance and be viable. Solo players also exist, I for one like playing teno solo, and so do many others. An animal being unviable alone (being unable to escape or fight back) would still make them unviable and easier to kill in a group, especially with evrimaâs pvp mechanics.
Boredom is completely subjective ig? I donât find current evrima herbivores boring (aside from the smalls) many people thought shant on legacy was pretty fun because it catered to their certain playstyle. The boring problem is not solved by nerfing herbivores, but by adding more mechanics for herbivores to play with. This includes sparring
My point entirely lol, you go solo because you're more likely to find action and actually have threats to deal with. Generally they are grouped. Go to any migration zone.
Nerfing herbivores would turn your problem of âboringâ herbivores into unviable and unplayable animals that people donât want to play
Have you noticed that less people play pachy ever since their nerf
essentially entirely correct, carno is that problematic that it invalidates any and all herbivores (and cerato)
def in urgent need of rework
nerf omni and carno, and you have a balanced update
I already said they should be buffed from what they currently are.
You said that carnivores should be a notch above
Current update is like 5 notches above.
they should be equal tbh, makes things less complicated
the assumption that not every fight will be 1v1 is accurate, but you're also failing to consider that there's a non-zero chance that a herbivore is placed in a 2v1 scenario with carnivores, or worse. If carnivores are built to be superior in a 1v1, any group that mildly outnumbers their herbivore equivilent just wins, which is exceptionally dull
Yea
Then back to the argument of balancing for 1v1s ;)
Is there something op about omni this update? I know about Carno
it effectively can kill a pachy with one pounce and 1-2 alt attacks
Not really if carnivores are generally brutal to grow, and harder to maintain
Is this because of the bucking glitch or
except they won't ever be, really
organs, scavenging, AI, all are favoured to make carnis easier to grow and sustain
Crystal ball
they're different, and that's it
They literally are right now, herbivores have their diet handed to them on a platter in 2 forms. When growing in sanctuaries and in migration zones literally zero effort gameplay. Carnivores growing need to scavenge or have adult friends to kill things. SubAdult Carnivores is when Carnivore players first get rewarded with the ability to hunt for themselves. Carnivores depending on the size and intended target of their niche should absolutely have a combat advantage. Unfortunately they added the carno which can't be out run instead of something slower so your stuck with a large fast creature while the rest of the roster minus 2 animals are well within its niche
Someone gets it
Frankly they shouldn't have added deino stego or carno yet and should have started from smallest to largest to keep a food chain in order that wasn't too punishing
Deino being one of the first was a disgusting choice
@thorny crest evrima wouldn't be able to handle the performance impact
But they are here so here we are complaining about animals that slow down development because every patch they get nerfed or buffed, looking at carno lol
carno could be fine if they didn't consistently want it to win against cera/teno sized opponents
Yeah it might be a bit difficult to go around something like that so it should be a bigger project theyre working on, gives a lot of fun to survival
like if dibble, cera and teno actually were too much for carno to handle solo, it'd be fine, but it dominates EVERYTHING smaller than it
why did so many people dislike my suggestion about letting unofficials having more than one dino per person
it's just for unofficials
That's where I disagree Unfortunately. I think carno having the weight and speed advantage rightfully has an advantage against those two and would probably win even without the charge attack
Nah, without charge, it'd be in a much worse place. It's literally the charge that gives it such a huge advantage there
Which is why they shouldn't have added carno before cerato lol
Doesn't matter when they added it, it's still stupid how easily it slaughters everything smaller than it
I've killed several ceratosaurus without charge just cause I was curious and to me you take less dmg cause it's less telegraphed
If it were added 10 updates from now in another reality with the current stats, it'd still be overtuned even if allo or whatever existed
How does that justify making herbivores weaker? Sanctuaries and migration zones arenât guaranteed food sources or perfect diet either. Troodons and other babies roam the sanctuaries. In migration zones, the food might have already been picked off by other herbivores, or if youâre unlucky, youâll only get 2 diets because only 2 spawned
Where did I say I want a herbivore nerf?
âCarnivores should absolutely have the combat advantageâ
to which I disagree heavily
In their current state sure but both sanctuaries and migration zones are being improved and increased in number
Thatâs nice⌠but why does that mean carnivores should have a combat advantage
Boo hoo
okay but sanctuaries just existing should not mean herbis are weaker than carnis because like, when they're babies they can go to the beelands
Because their source of food is combat duh bro
like how does that match
Girl you make no sense lol
They are literally evolved to kill their prey and also if you read what I said I specifically said within their niche. As an example carno should get wrecked by herbivores same size or bigger
Making herbivores weaker to allow carnivores to get their food⌠easier?
Which would make it less skill based
Or scavenging, or AI, or just killing things that can't fight back
A big meal should be a big struggle. There's a reason carnivores irl go primarily for the weak, young or small. If you manage to kill a teno as a carno, that's a huge meal, but you should be on your back foot there to make the reward worth it and the teno worth playing for that carno to encounter it in the first place
They are making anything weaker I never mentioned nerfs stop making up stuff
Oh no not the ai lOl
If herbivores are weaker in combat, people will play more carnivores (because they are stronger in combat), making the game entirely carnivore central and carnivores eating carnivores
What are you trying to tell me rn
That was always going to happen anyway most popular dinos are carnivores
anyone know how to fix bucking i cant do it
Delete config iirc
Let me find it for ya
So don't do anything to make herbivores more engaging or interesting, just accept that they're weak and no one will play them and move on, a perfect solution
2. Open File Explorer.
3. Click the address bar at the top.
4. Type %localappdata% then press Enter.
5. Find "TheIsle" folder. Open it.
6. Open the "Saved" folder.
7. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
8. Start the game.```
They literally made two special mechanics primarily for herbivores what are you on about
How does that = weaker herbivores
Those are both environmental, they have nothing to do with a herbi's self-defence
And only the current herbivores feel weak because they got carno in the game with no herbivores counterpart in weight
carnivores have 2 mechanics, organs and tracking. Make carnivores weaker? Lol
I donât really get your argument
teno used to be that, then it got nerfed till it wasn't a counterpart
So, are we discussing how to balance? If so, 1v1, for viability. You can't make herbi, or carni, reliant on another playable to be viable and survive encounters. Since that only leads to no one playing the critter in the first place. And from what I can tell, both carni and herbi are about equally likely to come in groups, as much as their playable allow for it and it works well. Carni on top of that should be the harder playable choice, struggling to survive more than the herbi counterpart.
Yall got grass and tracking
The main issue were having is they don't understand that carno is op because everything else is much smaller then it outside of stego and deino
also organs > grass. Organs provide huge nutritional buffs and food for very little meat and are in all corpses. Grass provides no nutrition and only feeds up to 20%
If thatâs what youâre trying to say you should have said like 5 years ago
Need a body for organs grass is everywhere, herbivores food literally grows on trees
Carno used to not be as OP because it actually had tenonto as a powerful matchup that rivalled it. They nerfed tenonto a ton, now it's no longer that matchup, which leaves carnotaurus without much adversary
I literally did
How did they nerf teno? I clapped carno with teno all day
I am not entirely sure how that relates, maybe I misunderstood the discussion, I did read up a bit. I was mostly talking in general, that you can't do the whole "but herbi in group strong", unless herbi solo is viable and thus get picked. And carnis can and do group up too.
But for carno specifically, if it's meant to be a small game hunter, then of course its going to be good in a roster of mainly smalls, thats kind if its job. That however, does not mean said smalls should not be viable and be able to survive encounters with carnos.
so that means a carno that knows what itâs doing can just spam charge a teno until it dies
Waiting 20 seconds inbetween each charge
You can counter with the slam, but the timing is very difficult to get, even more so with carno accel
Is that a feature or bug?
Feature iirc
- Nerfed tail slam damage
- Nerfed tail slam damage, again
- Changed something which just prevents it from blocking carno's charge (don't know if intentional)
- Removed the ability to alt-bite out of sprint
- Reduced stuntime universally across the board making it much harder for tenonto to actually combo
Basically, a ton of global and specifc changes targeted to make tenonto explicitly worse
since they deliberately made charge trump other abilities
Also we can all agree carnos insta charge is bs
Carno's charge in general is BS, the insta part is the icing on the cake
carno needs a retune asap
It's def the most explicitly OP animal this update. Omni is also basically just as strong, but more subtly so
Nerf omni and carno and you have a decently balanced update where teno and pachy can finally play the game and not get screwed for it
Other then the update where carnos food lasted 5 mins I've always found it to be strong
Pretty sure the omni thing is a bug as people can't buck you off
Itâs crazy since I havenât seen many carnos on gateway
Carno has always been in a weird place, strong but never good at its supposed job and so on
I see more ceras and omni
It is good at its job the whole roster is smaller then it
It's actually almost designed well. It's a shame charge is how it is
they should just stop working on the isle all together it's already ruined
It's not really, though. Or at least it wasnt over the course of most of its time. Its pretty much always been better at taking down similar sized prey, teno and now cera, than omni, dryo, pachy and so on
how so?
Even if they try, buck damage has been nerfed intensely, to a point it barely matters
Maybe I should clarify, I do not consider teno or cera "small game" for the carno, it's things like omni sized, dilo sized maybe and so on
the poorly optimized code they made is terrible
lmao
tell me about it, idk much about it
My issue isn't so much the carno itself but the fact they put it in with no actual herbivore rival, and sorry but teno doesn't fit the bill
Teno used to fit the bill
it's code that is made in a sloppy way basically. and random trees everywhere causes tons of lag. Along with all of the dead bodies from corpses
And maybe kentro (go ahead carno, charge that one and see how it goes for you) xD
wym teno doesn't fit the bill. Literally has the stuns, hp & high damage to rival Carno. Issue is how busted charge is which needs fixing anyways.
oo are u a coder by any chance?
Teno should be the main rival for carno since itâs slower and canât dodge its ram, so naturally it has to be stronger and counter
Even then Teno stomps Carno the moment you go somewhere it can't charge
I have been doing programming but I'm not an expert. It's just things developers know about if you are so interested look into programming or ask gpt
I'm saying teno should have never been the dino to rival carno hell magy would make more sense or they could have added cory
@thorny crest nice profile picture
Why is that?
thank u my friend
pesky said carno needs a total rework and I kinda gotta agree with him, carnos balance issues used to be pretty minor, now it's all over the place where some stats are way overtuned, some way undertuned, it's kind of a mess right now
Because teno isn't big enough
how
Diablo is smaller?
itâs just a 200 kg difference
both magy and diablo are smaller than teno
Magy is 1.35t, Diablo is 1.5t & Teno is 1.6t
wtf magy is going to be smaller than teno???
and carno is 1.8 tons
It also has no real weapons other then its tail to fight with
Crazy how they canât get it right
yea
it has its kick and claws lol
It can near facetank a Carno with claws
what about bary??? Bary is supposed to be bigger
bary is smaller than teno
1.4t
Being kicked by a lizard horse will destroy your lungs
WHAT
its around the same size as cera
Bary should wreck carno
yeah I agree, Bary should wreck Carno
It's got bleed out the but
no way lol
It would be nice if carno could hunt maia, but it would be difficult, like they'd have to charge at certain parts of the body to not get stunned
bary destroying carno and teno not is hysterical to me
teno has ways to stop carno from moving, which is one of the best ways to beat it
that's the shoulder
It's almost like one has swords for fingers and the other doesn't
charge should not do anything against maia, regardless of where it hits, because I hate the chargejunky playstyle carno has
if it aims for the head than maybe it can stun the maia without itself being stunned, but of course it would still be stopped running
It seems to be dizzy I can only assume carnos charge won't work meaning Maia can beat it up
Maia is so chunky it just shrugs off charges and beats down carnivores with nothing but its weight
As it should
maia loses to basically anything its own size, which is fine because it can just leave
Alberta and allo?
I just want carno to not just be a small game hunter anymore
its like carno but a herbivore. Fast, heavy, designed to lose to similarly sized creatures. Except carno doesn't do this and wins against similar sized creature
I don't want it to be anything but a small game hunter
That's what makes Carno fun. Nuking the Omni population
Uh no lol
Carno should absolutely not punch up at all
Does anybody know if more herbies are getting a spar mechanic
I donât watch the streams ever so I donât got a clue
I wish most of them would but that would take ages
Apexs stop making up stuff and it's not decided yet
no, therapods
No apexs
why are you denying dondis own words lol
he specifically said carnotaurus was one of the few therapods that won't be part of their sparring system
I'm not I watch every stream, someone even asked if carno would get it so they could fight each other with the horns and he said absolutely not
That's not what he said
I will literally bet you my whole steam account
He said that
Do I get the steam account
I think so
I bet you my account as well go find the clip
OI
I don't think there is a clip
THAT ACCOUNT IS MINE
What's the impetus for no carno sparring
Yeah just cause your butt buddies with lunary who consistently seems to but heads with me for 4 times this week alone I'm ignoring him prove he said theropods
what?
Every single time I'm in here arguing with you he shows up to help you
It's happened 4 times this week
There for I find his opinions irrelevant
Not only that I posted a news article today about AI and he said it was religious or political and deleted it
I'd love you to explain how it's either of those things
i like the idea that someone agreeing with me immediately invalidates them
When you act like it proves your point just cause they are a discord mod that admits they don't follow stuff about the game yes it invalidates the mods point, you are free to prove he said theropods at anytime its why I'm still sitting here in this chat instead of screaming Alberto in isle discussion
@amber cosmosFor what it's worth, I have heard that sentiment concerning carno not being one of the theropods getting any form of sparring from other people too. While I cant vouch for it's accuracy, and there's probably no clips because of how Dondis streams work, it isn't an unlikely statement. And while apexes might be the most likely to get it, there is at the least potential for others to get it too.
I follow stuff about the game, just not through YouTube
And since vods and clips are disabled, I don't have anything on hand
I'm not mad that you don't believe me, I totally get that, I'm just sharing what I heard
i also like the idea that there's a secret kabal of people who are working to agree with each other in general feedback to silence the common man
I literally was sitting there streaming it on my TV when he said apexs drinking coffee on my day off. He was speaking about rex having it and other apex carnivores yall are conflating questions asked to dondi as his words when he would finish reading the questions he said no. Theropods got brought up in a question about carno
Do you recall what that question was then? If it wasn't about the sparring thing? I am aware that rex and the others are to get the sparring thing, or whatever version they might get.
Not a secret cabal but keep making up stuff lol
It's not even confirmed they are getting it dondi just said he is thinking about it because it would be cool. And the question was about theropods sparring using carno as the example with the horns
Dondi said no
Tbf no ones proved what dondi said
its a joke
I can't handle people that say things with no proof and start rumors
I'm literally looking through streams to find the clip
Might take a min stream i found is 1hr 20 mins from the isle news updates and the YouTuber is talking over everything
Thing is, the question was worded weirdly. Kind of seemed like he was asking if Carno could spar larger creatures
Rather than same species fights
Maybe they'll find a way for it to look good
It'd be kinda fun to spar as everything, even if you couldn't use it in combat
lmao true
@lyric spoke It takes money to host servers, I can't really imagine them spending the extra cash on keeping an unsupported map up for those to play on all because they dislike the new stamina system.
Every uploaded video I'm finding only covers the stupid carno question and starts at that question with no context I'm about to scream lol
The best one I've found is in Spanish lol
They literally did that for hordetest for over a month lol. They had official servers for both. Also they gave us Spiro branch specifically for players who didn't want to deal with the new systems. It's literally one server. Cmon
it costs them nothing to make a branch, it does cost them something to run a server on that branch
spiro isn't officially supported, so why would it have official servers? It's essentially another legacy now
The hordetesting was absolutely needed to move forward, hosting a server on the Spiro branch is not.
the only reason Spiro exists as a branch is to provide something players can go back to while Gateway continues to be fleshed out and finalised
Are there even unofficials there? lol
It's asking a lot of them to support something that they'll genuinely gain nothing for, all for people being upset at an unfinished mechanic.
it's weird that you can't vote X for that one, just makes Discord do a little wiggle.
"The Gateway build will be patched to the EVRIMA branch once the last of any unforeseen technical issues are addressed. This is a relatively large drop of content and it goes without saying that almost always something goes wrong, so in preparation, the current active build of EVRIMA (0.11.59.04) will be moved to a temporary branch for those of you who do not wish to partake in the active development of content and simply want to play the game. Once Gateway's gameplay loop is assessed internally as stable and within the intended vision, we will drop support for 0.11.59.04 and return to a singular EVRIMA branch."
Why even give an option if there's no official servers
^ not even worth entertaining the idea that upkeeping one server wouldn't be worth it. There's a lot of people that can't stand the gateway branch including me.
People "can't standing it" again isn't enough to spend money on, they gain nothing for that. They just spend money.
Purchasing an unfinished game WIP means there's a chance changes will happen you won't like or agree with.
All the big unofficials have migrated to Gateway, so yeah there's likely nothing on the other branch of note
Gateway feels better than Spiro in some ways? (Feels like a more natural and interesting world) but also feels like it's cranked up all the worst parts of the isle to 20.
Gateway seems to be encourging AFK growing and sitting in bushes even beyond growth.
The map for sure is 100% nicer than Spiro
FR, But the AFK simulator is getting old.
I never understood the "We want people to explore and not afk" translating into; You cannot run for more than 3 meters and as a baby you have -1- place to go to. (Which is also a death sentence)
They have states multiple times the sanctuaries are only working the way they are now because they want data on them but in the future you will see both sanctuaries and migration zones
"100%"
I do not think being able to see them both will resolve the fundamental issue of the fact they currently remove player agency.
As if Spiro didn't have issues, Gateway having a few; some being the same ones isn't really a jab.
Spiro was in terms of design bad
Which is why 100% is a laughable statement
Yes it was, again it's not a great response to what I said
Spiro is worse than Gateway
Player agency creates the center cause players have no self control and as a whole like to play the game like a dino gladiator arena rather then a survival game.
I've had this happen to me on Spiro twice in the river where the underwater cave is and it forced me under the map
Dino gladiator arena is a very good description of current sanctuaries. Bees merely enable new growths to take a hit of damage before leaving and do nothing to stop quick adult carnivores from slaughtering juvis inside, not that the juvis have a choice to be there or not.
That sounds like a different bug. Only happened on elevation on the southern creek
There are 3 currently, when they total 15 I doubt they will work like that
Also I'm not really sure that's -entirely- true, there's merit to it, I grant you. But taking legacy for example, there were multiple hot spots people went to for things to happen, creating its own artifical migration patterns which can be seen on heatmaps of travel.
When there are 15, there will be 15 instances of the problem, spread out further. Being a baby will continue to be an AFK simulator with slightly less deathmatch thunderdome, but still present.
Legacy also spawned AI on you to keep you alive so you could go wherever you wanted
So you think on a server of 100 people they will all decide to be in 15 sanctuaries?
They are also implementing this on Evrima, including AI teno packs which currently spawn, (But only at migration centers, It seems, which removes all the aforementioned benefits of them.) So that answers itself.
No. But I believe a large number will, on the servers -now- of 100 people, there are still massive slaughterfests happening. There will be less if there are 15, but it will still be present, and the sense of AFK simulation in a zone you are forced to go to, will also be statically present.
I really don't mind the migration zones just wish they spawned more food
Imagine if your food was all over the map and you had to explore, but were rewarded with the ability to find food.
That would encourge what they have suggested they want (Less afking in bushes and more exploring) while also making you have more things to do, and having agency.
I mean 100á15 is 6.6 so assuming people were all at sanctuaries and spread evenly to insure maximum number of people at each one I really don't see 5 other dinos in a sanctuary reducing your chances of living that much. And in reality that won't happen I think most of them will either be empty or have a few in them with the ones closest to the spawns near migration zones being the most dangerous
Most likely. But then that compounds the secondary issue, it is boring to sit AFK in a predesignated zone. 15 is more than 3, I grant you. But it will get stale -fast-. That, alongside the fact you are essentially forced to sit there creates a situation where you could literally remove that entire section of game-play and nothing would change about the game.
A very simple fix to this is to allow players the option to go to them, or not. Allow them to still find regular food. It remedies all issues without compounding pre-existing issues.
True but in the future you could just risk it and go to the migration zone
You could. But given that as an option rather than a forced situation would make it more interesting and it would slow the speed that it gets stale
Also I think they said food would spawn around the map as well anyway not sure that's a thing yet as I haven't really found any
Personally, I think removing them in their current iteration to add some free-flowing more natural areas of the map that naturally grant the younger dinosaurs a slight benefit without being a set specific location, in greater quantity and distinct variety might be an option. But that might require more work than is willing to be done, perhaps.
The good news is unofficials will be able to do that
I remember once, I will reference the game for it's useful here, I was playing path of titans as a young and small carnivore, I was exploring for food. I was chased by a larger carnivore. Having that there's no major -good- location to go for a baby, most babies on that game will stay near dense forests or under foliage mass, or in my case. Under gaps in large rocks that the bigger carnivores could not get me. And it wasn't boring, because these little hot-spots were -all- over the place, none were -truly- safe, but existed wherever I went.
And as they weren't small isolated locations, they were not simply marked down by any Carni with a map as "Mcdonalds". The safe spots were rewards for those who looked for them, -that- encourged exploration.
Interestingly, staying in denser areas to avoid larger predation and reduce visibility is something that occurs in nature in real world applications. Of course some smaller slinking carnivore could still find their way to you, amidsts the foliage, but that is where the gameplay loop of hiding and evading comes in, the cornerstone of survival for younger animals.
I mean that's cool but like I said they do plan to have food everywhere for people that want to do that but it won't be enough for groups to live off of
That will definitely assist with current issues.
Yeah it just takes time to put stuff in. I imagine with migrations they needed to move food spawns
For the isle it certainly does. The isle has been in early access for 8 years. Based on human life span, most of the developers will die of old age before they reach the end of the roadmap.
Lmao
I mean for smaller carnivores avoiding other predators isn't the issue
it's RNG of getting food usually
As a Deino and Cera isn't not so bad because you can eat rot and bones but for non-trashcan dinos you have to hope there's fresh bodies around you can eat, some of the bigger ones like omni, and carno can kill smaller AI but Troodon struggles without bodies being around
Which deino spawn point is the one where you spawn near a lake?
both
Is there a accurate hardware spec sheet for the game, the min spec listed on steam for the game must be wrong since I both meet and surpass. Yet at absolute low setting cant get stable fps. Fluctuating between 70 and 10fps
Yes, this would be nice.
both got a lake leading to a river.
on both you have to walk around waterfalls to get further.
Id recommend Water access due to the ability to get to many other locations like Highlands Lake wich gives you the opportunity to travel to Bridge pond leading to south plains river to westrail lake and so on.
Also water access river leads throu the map to swamp/southern beach and to the east (where its managable to change between both starting rivers).
Hope that helped ya out đ
thanks!
@fleet island Punch had mentioned that eventually, juvies will be able to smell and go to migration zones and get food there like normal. It's just sanctuaries-only right now so they can test them easier (since otherwise not enough players would go to them).
Wish this stuff was said in a more noticeable way instead of a random passing conversation but đ¤ˇ
@topaz kestrel Those mushrooms don't come up on the scent bar, you're just supposed to look around for the bright red mushrooms. They were at the start supposedly but they removed it since they're not too hard to spot.
Oh alright my bad then, didnt read about it in the dev blog and I remember seeing videos where you could smell them.
No worries, I just thought to point it out since there's no use now trying to smell for them!
this map is much nicer and well more mapped out river and everything else visual wise but this map has so many more bugs, glitches hoels in the map you can get stuck on or on for hours or days without a admins help. if they brought back sprio with a twist of changes like gateway with thenew stam changes i think wed be set cause i got uswd to the stam now unlike most
I assure you there were plenty of holes in the map on Spiro to get stuck in and or on.
Hence all the unstuck requests before Gateway
not as much as now
Before Gateway was released there were 12k+ unstuck requests, granted Spiro's been around longer but that's a lot of unstuck requests for such a small, simplistic map. Gateway is far larger with far more diverse levels and assets, stucks will happen but again this has been an issue before the new map.
There really seem to be more and more places that one can get stuck compared to the last map, I agree there. The fact this map is larger does impact the amount of possibilities this happens more than it did for Spiro, but at the rate I've seen, we're gonna far exceed that 12k+ record in less time than expected, not including the lack of requests simply because
- admins are rarely available to do menial tasks such as unstucking (clearly they have lives outside of pulling dinos out of holes), and
- the smallest things can cause a dino to get stuck on this map.
In the swamps, the left over roots, you can run up 'em, but if you reach the top you're stuck unless you got hops or a gator to snatch you out of it. There's holes in flat open roads that shouldn't be possible but are. Some mountain hitboxes are far out of sync and cause stuck death pits simply because you've been ramped down into a hole from a rock you thought you could walk on.
@broken thorn totally agree that the carno gameplay currently is a lot of W+M2 but i donât think that the accel would solve that issue because couple updates ago when it did have a accel the only difference between the gameplay is how far u had to run before turning back and W+M2
not to mention how carno is supposed to be ambush assassin nieche thing and high accel makes that unviable
well the way you have to build up speed and then ram, combined to the 20s ram cooldown is still more fun to fight against, for the carno player, the ram used in non-ambush combat would be a valuable ability when applied and with the speed buildup would be actually able to be avoided by strategical sidestepping or a counterattack. The current way carno just ZYOOMS forward and can ram in a literal second after getting in motion is unfun and quite busted honesstly
Carno is just run at anything close to ur size, M2 and then spam M1 and you win. Its the most one dimensional animal possible. Very lame
I say this as someone who likes to play it, carno needs significant nerfs in its damage numbers for charge, and buffs in its overall flexibility as an option
Its the lowest skill highest reward ability in the game
(In the case of fighting teno/cera) against small animals such as galli I think its quite balanced as you have to seriously calculate a well timed and placed charge in order to catch them
as a carno enjoyer iâd have to disagree, first having a accel literally makes so that itâs not viable in a non combat situation
i do agree that it should be more dodgeable, i myself would make it a harder atack to land and not give carno a huge accel, the difference between them is that on the latter it can still be viable as an ambush tool.
charge in combat is really stupid, itâs a tool (that should be) used for the first blow when the carno has the surprise element so i get why u would think the high accel would fix that, because it does BUT it also makes it kinda useless to pull ou an ambush since it takes u so long to get speedy
so after a lot of yapping i conclude that it should be harder to land and not have accel
personally to make carno a good ambush iâd have it a hard to land but really powerful charge and low hp
@cyan flame If you are the one who asked here are NV has my fully grown stego. nothing was terrible to deal with I could see perfectly fine enough to travel
All different nights by the way
Yeah. Well, you clearly can see better than I can at night, that's for sure. Most of the time I have the darkest ones, and thats the best I get. But yeah, if I could see as well as on some of those brighter ones, I'd travel and all too!
this is the "worst' I have had but using sniffing I am fine finding water and food
also just solod an adult dinosuchas and a younger one trying to het me, owned them
Oh yeah, finding food and water works, but for traveling it's a bit more iffy, as well as for fighting. But even that looks better on your screenshot than I've had it ingame. I appreciate you getting me these, it makes it a bit clearer that the issue is most likely my settings/pc. If this is equally good on ptera/cera, it should be more or less acceptable at least. Not that I would mind if critters in general had a bit better NV as base, but it's less outright needed.
gotcha glad these helped!
Thanks!
@mortal abyss I'm going to ask you a very important question, cere diet carnovar ma carnon diet no cera, don't you think it's ridiculous?
as if Cereta's diet is a big mountain It's not fair carnon 2 s diet they've got trodon utah bruhh
Except cera is the trash can of the Isle
vala there are too many cera on the servers which one is rubbish carnom or cera ? (there may be translation errors, sorry )
I wish you had crossed out why, at this rate carno will feed on fish đ the monster that once cut denio stego has now turned into a child animal
The game's not balanced around fairness, but realism
It's realistic, it's very realistic.
Isn't it very realistic to throw a stun every 20 seconds or I press for 1 second and wait for 20 seconds
not all carnivores are tertiary consumers.
cerato is a scavenger that eats everything from rotting corpses to bones, of course it will have a bigger diet
IIRC, cera is the only one that can actually eat rotting corpses, too
anyway, I'm not angry with him, I just feel sorry for carno.
deino can
yeah, but deino just eat their babies and not things they kill
once this animal was killing denio stego (very old) but now there are 2 dinos in the S diet (tiny dinos)
carno shouldn't be killing deino nor stego
I just wanted carnon diet cera to be added. I don't want much.
Yes, it shouldn't kill, but upteta 3 and 4 and 5 could kill, even if it was difficult.
I mean, I need the Carnon Diet S
cerato shouldn't be on carno's diet imho, nor should it be on omni's (i honestly don't know why it's on omni's at all)
omni patch because now you support having cera in the carnon diet or not?
realistically, nothing would eat cera because it'd be parasite-infested
exactly
also whatever they did at the end pachy whatever they did is pretty good now stun is no longer needed but I would still like one of every 5 hits to assign stun
What are they going to eat, then? They're nature's worst enemies.
what
So why can't we eat the normal flesh and organs of the ceran?
lol
... Do you realize why not many things eat bear or wolves?
Tertiary consumers are often parasite infested and suffer from the most diseases
They are, simply put, unclean meat
In fact, what you say is logical, but this is a game and we don't need to exaggerate so much, but if no animal could eat cerata, I wouldn't say anything about it.
we do if we want a realistic survival
Pecking order is something you have to factor in hunting balance
real life makes sense but it's a game so I think there's no need to exaggerate
You're obsessed with realism, man.
Again... It is important in a survival game with carnivore/herbivore interaction
utah has already been oppised with this update.
i personally don't agree
Then let's play the game like this. When we're full, let's back off and have a baby. You seem to want that.
But people do in the isle?
Whom do you not agree with, me or him?
Nesting at the moment though doesn have much purpose
It's realistic :d
You are using my defense without even knowing its context
Also carno diet is a complete disgrace, there are still 2 s.
omniraptor and troodon outright should not exist
pachy and carno would snap their neck with their special attacks
ptera has a running takeoff and can skim
stego can gallop
the entire game takes place on an island out at the ocean for the purpose of a medicinal company's scientific research to create strains that signficiantly mutate the creature's DNA to do unfathomable things
Congratulations it is not one to one real
it's literally sci-fi
Realism is a genre of games that focuses on things that could be possible in a realistic scenario
jurassick world here's the exaggeration
why am i getting ghost pinged
sure, and that's fine, but the game is not all about realism, at all
it absolutely forgoes realism for fun mechanics
hence the entirety of dilo and herrera's desgins
Uncle, never mind him, he's a mountain worse than you.
I was using realism in terms of carnivore diets
Not about the entire game.
That is what I.meant about him using ny defense without knowing the context
Also, when trex comes, stego rex is going to headbutt you. Does that sound realistic to you?
i mean, carnivore diets also aren't realistic
in fact they're utterly absurd a lot of the time
What's the topic?
The fact you cannot debate without trolling is why I dont care to discuss my reasoning. It is pointless with the majority
also hypo carno is realistic
hyper*, not hypo
The entire topic was why carno doesnt have cera as a diet. Etc
Dude, I'm trying to defend Carno right now. Help me. !!!
You'll give carno either cera or carno, there's no way out.
and he's obsessed with realism.
i don't think carno needs cera on its diet, irregardless of realism
Oh, well, because for whatever reason, the devs decided not to add it
I'm not for it
