#general-feedback-discussion
1 messages · Page 127 of 1
I don't like dino AI
delete charchar
Off all ceratopsians sure, but I think it could utilize wounds very effectively, it’s also within allos size range while pachyrhino is subapex
And velo is far from being the best candidate to make into an AI where it has so many possibilities to be fun and engaging
Much agreed, giga clone
either delete gigs or charchar. if one must stay then the other has to go
Rather keep giga
I also can’t see cory doing anything unique, why not do iguanodon, Allo sized brawler? Or lurdusaurus, herbivorus semi aquatic
GET THE BOOT DINOS:
ava: proto is just better and more unique
bronto: not a bronto
charchar: giga clone, just make it a giga varient or something
cory: para and maia
homo: roster bloat pachy plus proto
monolophosaurus: devs didnt know how to make omni 2,0 so they made him sneeze
Oro: ai
psitaco: ai
rugops: i need to know how is he gonna be different from omni maybe smaller cera type niche
titanoboa: snake not good gameplay imo
velo: troodon is better in everyway
tbh I’m still hoping apexes don’t get diet from each other so they’re not sustainable via the entire server being them and just having a massive battle royale. it’d make apex vs apex fights motivated mostly by food scarcity. some giga is killing and eating everything? kill it so it doesn’t evaporate your food sources
actual good thought
but with the way organs are its looking more likely
I was wanting it to include organs. similar to how omnis don’t get diet from omni organs and get debuffs from it. same as carno
troodon too
it also provides huge opportunities for scavengers. everyone will want a piece of a rare apex death
tho a part of me wants all apexes to be cannis
I like ava enough to not give it the boot, also need another small tier (Omni size) herbi other than pachy or galli.
I’d rather remove diplo than bronto, then again sauropods might get population limits so how many species probs wouldn’t matter
I think mono has potential, possibly like a honey guide or hunting dog, taking advantage of larger carnivores strength
Oro could be like an ox pecker, feeding upon bigger Dino’s, otherwise not much to think on yea
Psittaco could dig huge burrow networks, but same case with oro
I like the human hunter rugops niche, bullet resistance?
And titanoboa was confirmed to be scrapped
it’d be nice if cannibalism actually reduced the population, but that’s not the case at all in a game where people can just respawn. we saw how that went with carno lol
real
but my hope to make it different with apexes is
you know what nvm
the same thing with carno would happen
I think all apexes carnivores should be canni but not get diet from other apex carnivore species
how does one encourage low apex populations?
they’re going to be able to sustain themselves on just each other then
Competition and food drain imo
requiring huge amounts of food, no cannibalism, and very vulnerable younger stages of life
also not being able to get diet at all from other carni apexes
maybe humans having bounties on apexes, so having the shock of your hopefully 20hour grow getting shot to death gets you to reconsider.
10 hours with perfect diet
I honestly don’t wanna be shut down by a few gunshots by a human as an apex, I want humans to be messing with apexes as little as possible
there needs to be ample time to kill apexes before they reach full power
dang i think humans are the only "balancing" factor against apexes rampaging trought the island
guns>size plus gives people reasons to play smaller dinos
Apexes essentially balance each other, having high food drain means they need to eat often, preferably other apexes with lotsa meat
Honestly I think the changes to the pouncing system, if implemented well, will do a good job of giving small dinos a fair shake at taking apexs down
true true
A human obtaining a gun and silencing an apex just like that? While realistic, I don’t like it
😦
I think much like small dinos, it should take some numbers and a lot of skill for humans to take down an apex dino
what about only high powered riffles and rockets?
Agreed
But also growing an apex to adult should be extremely difficult to help offset the bloat of them
super rare ammo and guns
Preferably no explosives, maybe grenades but not rocket launchers
also how long do yall think apexes should take to grow?
I think guns should be abundant, but ammo should be extremely scarce
For a trex maybe 8-9 hrs
Well deino takes 5 hours with a perfect diet, I think 5-6 hours is fair with a perfect diet
Also not against that, anything to limit what happened in legacy with everybody playing rex
is deino still considered apex or pseudo apex?
Based
Its apex rn, but that could change
I have noticed with the current apex roster, that people seem to think they are entitled to have an adult apex dinosaur, and everybody around them should be jumping to help them get one lol I never understood that, cause to me the right to play an adult apex is something you earn through survival skill and combat expertise
yeah i will never understand this unsaid deino camaraderie
and stego to a certain extent
Facts, the idea that people get mad when a cannibal species cannibalizes them is just absurd lol
Like why would you do that bro?? Cause youre literally in my diet lol
these exact words i have said LuL
Well said my dude
On the subject of the whole “rifles and apex’s” thing, what if instead of one shotting them they caused high damage and fracture where you hit them? And again, make guns plentiful but ammo very scarce so you have to really think about each one you shoot, especially for rifles
Although honestly I’m against the notion of any scoped rifle in the game, to avoid the cod supersweats just sniping from 200 meters away without the Dino being able to do anything about it
Agreed. Pistols, shotguns, semi-automatics, and grenades are some I’ll accept. But not scoped, automatics, explosives as in rocket launchers, tanks, choppers with guns, big no no
Agree with all that, and people will cry about it cause they wanna just mow down Dino’s but I really hope the devs don’t listen to them. I would imagine it would all come down to damage drop off when it comes to semi auto rifles, so you have to be in a close-medium range for the gun to even be effective. Would make sense realistically too cause a trikes fat layer gonna glance off most stuff you shoot at it lol
Exactly, this shouldn’t be a dino hunting game for humans, everything should take skill
Lore wise, If these Dino’s were created for military purposes, you could even say they have bullet resistance??
Generalist velo 
I’m honestly very curious how they balance humans and guns, because the whole balancing of the Game Center’s around the weight classes of the dinosaurs. Bigger Dino’s usually require multiple small Dino’s to take down, smaller Dino’s have a harder time fighting big Dino’s by themselves, etc.. But the addition of guns will naturally increase the theoretical weight class of humans, I wonder where they will land. Logically I would say a human with say a shotgun and some ammo reserves should be on par with like an Omni or maybe a couple Omni’s
Small tiers like Omnis should still have few gunshots to take out humans. Humans are weird cause they’ll certainly hit hard, but they’re also pathetically weak and nighttime, oooo nighttime. No night vision, and they get pummeled by everything, especially small tiers. Troodons especially are ruthless to them
Yeah smaller Dino’s gonna be a menace to humans lol I like the idea of humans not having night vision, but rather a shoulder mounted flashlight that illuminates in a directional cone in front of them
Also imagine that as a human you can only carry one gun at a time. So if you have a pistol great, you can defend against small Dino’s like troodons and maybe slightly bigger things like omnis if you pump enough rounds into them. But getting caught with a pistol when you’re staring down a rex, lol rip gg. Would also encourage grouping between humans to increase chances of survival with gun diversity
That’s what’s gonna force them to stay near bases at night, since they’re just exposing themselves otherwise, assuming they wanna see
Love that idea, then also adds the element of Dino’s like Herrera, troodon, omnis sneaking into a human base at night, sounds freaking awesome
Gosh tell me about it, raising human bases is gonna be rad!
And the guns could be the human version of the growth system, in stead of starting as a baby you’re a full grown person, but you start with just maybe a knife and you have to find guns in the world
And ammo
If they do humans right this time, it would rocket evrimas playability compared to other similar games like PoT. But if they do it wrong it could have the opposite effect and ruin everything
Can someone share some safe drinking spots in the center
#general-feedback message
"I like realism in videogames"
"I want it so attacking someone of your species makes you insane"
The scenery of gateway is 10/10 gorgeous, but whoever decided that sheer cliffs everywhere coupled with no visibility at night even with NV needs to get their salary reduced
Imagine if you're just guarding your human base but then you hear twigs snapping behind you, but it's from above. You look up and get jumped by a gen 1, that'd be sick
Or what if you find a gen 1 skulking around a janitor closet in one of the domes on gateway
Quote
For a second there I though you were gonna say Herrera lol
Lol
But Yus that’d be rad
I dislike super steep drops (which I havent seen any on gateway), but drops you can see while walking are fine. Just don't go sprinting In forests without watching.
2.4k hours in this game and i rarely die to fall damage unless im being careless. Not bragging, just saying its not that hard to avoid them
As a cera tho, with its bad nv, I’ve died quite a bit from falling lol
Okay fair because I havent tested Cerato on gateway yet.
But I dont think its that hard, Idk I might be wrong
But then again, why are you sprinting through woods with bad NV
Otherwise your point stands yes, cerato, stego, and deino need some better nv tho, deino especially
Not even sprinting, you can hardly see the ground as cera
If you havent seen super steep drops on gateway then youve either been extremely lucky or just oblivious lol theyre everywhere, and to answer the sprinting through the woods with bad NV question: Because they made food and water drain on gateway quick as hell, so you find yourself sprintign just to get to water before you die
Cera at night on gateway can barely see its own dino, and I have my monitor brightness at max
I disagree about dieno. That way you can drink at night easier and sneak water. Though some improvements need to be made on it for sure
So your water is rapidly depleting, god help you if you spawn in as a fresh cera and its night cause youre pretty much screwed unless theres a body right next to you
Sure but it’s just a bit hard on the deino end, and I’d hate to use this argument, but crocodilians have amazing nv irl
Yeah, i've seen a few steep.drops that are small, but big enough to kill you, however they arent that hard to see
You need to explore the map more then buddy
Its a well known issue that its extremely dark and steep ass drops are just on the other side of a bush lol
I recommend you get better at avoiding cliffs
If you’re following the trails than you’re unlikely to find cliffs tho
10/10 advice wow youre so skilled and wise thank you
Chill guys-_-
Lol dudes being a dick so he gets it back, but Im done now XD
You're very welcome. Any time you need advice, i'll be there. 🙂
Idk how, but if you think that sure. Cliff issue isnt really that big of an issue, unless you're talking about for new players
To further on his advice, i suggest not sprinting in areas you 100% know there are cliffs in.
Pretty obvious but if you dont see it thats not very surprising lol its not a big issue in your personal opinion, that does not mean everybody shares it
Dieno needs underwater tunnels or something to get across water sources, that would fix it.
Also, dilo didnt have venom irl but its more fun to add it in game
Wouldn’t recommend walking in areas with “underdeveloped” rocks if you know what I mean, I’ve found a few spots in these areas where you can easily get stuck
It's more a matter of learning the map and knowing where the cliffs are rather than bad design.
I mean yeah if you know theres a cliff on the other side of the bush in the pitch black, then yes dont fall down it. But its the cliffs you dont know are there because theyre lined with thick foliage, so even trotting you can slip off them
Especially i nthe pitch black lol
You're right, fine. It is my opinion, but a Cerato dying to a hypsi is a skill issue, but thats only my opinion
That is indeed only your opinion, and youre completely allowed to have it
That is an opinion I would agree with lol
I’ve found a few platforms like this in those kinds of areas, you can get to them, but you can’t escape alive
Just making it clear what you meant my opinion
If there's a Bush in the darkness, turn around and go the other way especially if it looks like a cliff bush, and there's several bushes.
Good advice
Or perhaps follow said bush parallel to find where the cliff ends and pass that way.
Lol for most of them its not exactly obvious which bushes have cliffs behind them, so your advice isnt very helpful. Especially when youre a juvie dying of either food or water loss and you need to get it soon
For instance, if I find myself at the trench on spiro. I make a left or right and follow until I see where I can go down.
And for the record, over 1300 hours in the isle so this feedback isnt exactly coming from a new player perspective
Thats spiro, where specific bushes line that particular canyon. thats not how it is on gateway, its MUCH more unpredictable
I got probably near that. Judt about 530 on evrima alone last I checked. So I understand what ya mean.
...not really
But still as @barren zephyr just said, you can still find a row of bushes feel a bit suspicious
Which is fine I like unpredictable, I just think they went a little ham on making the map super cliffy, especially considering how long it takes to heal leg break on gateway and how easy it is to break
Yeah, the dark green row of bushes line compound fracture canyon, look at it and see lol but thats not how gateway is. Im wondering how much youve even played the new map
I can agree that leg breaks take too long
@median onyx Migrations swapping that fast is a bug
@little nexus if I am to be frank this map is buggy due to the fact that it is still in ST. So perhaps while also doing this as it does feel right. Report the places where it does happen so they can be patched in the next patch.
Good to know, ty
Oh, is it? I couldn’t tell if it was intentional or not
So lets see: Pitch black at night, lots of sudden high drops, easy leg break, long leg break healing, faster water and food drain....what exactly are we arguing about? lol
Nah, they're meant to last until the food is almost all gone or ~2 hours have passed
Hmm that’s what people were saying. Makes more sense. It’s still in beta so I’m not shocked
well, @normal lotus it happens basically everywhere there are two rocks creating a "valley" so, in a LOT of places
It is not pitch black. Also, not seem a single youtuber die to a surprise cliff in gateway yet. And I dont think I have yet either
I do suggest if and or when it happens you report the coordinates to #🐞-evrima-bug-reports-🐞
Play cera at night, yes it is pitch black lol
If you disagree thats fine
Then I disagree
Ngl cera deserves a night time buff. Slightly more NV than carno is reasonable imo.
Everything deserves a NV buff it’s insufferable to play with
Cera players are worse than deino, makes it extremely difficult to play wish it wasnt a cannibal or another option like Trex to offset
the only thing i agree with is charchar
just putting it forward that they absolutely were not made for that purpose
That’s what I heard, what was the real purpose
they were made by a medicinal company so probably medicinal
@hexed aspen I know it sucks, but they can't do that. Unfortunately, it is pretty common for people to force close their game or otherwise fake "suddenly crashing" to escape death on a valuable/hard to grow playable (eg combat logging). I've heard of people closing the game from task manager and even pulling the power on their internet router to cause an unexpected disconnect and save their dino
Can they add a new playable to hord-testing? Its kind of unfortunate that we dont get a new dino to explore the new map.
doesn't it defeat the point of seeing how all the animals interact with a brand new map if you add an animal that at least 75% of the server will be wanting to play because it's brand new
or trying to see how balance between specific creatures works with the new stam changes when no one is playing anything but the new animals
True, but we have already played those in the new map. Gateway is great, but its always nice to have something else to play.
I agree with carchar, the basis of testing is consistency, and if you add a new dino when youre trying to test a new map it can throw everything off and make it less effective
They need to fix the day/night balance. Gateway is beautiful, but we can't even see it 85% of the time
Facts
fax
@sinful creek
I agree a lot with your suggestion.
I would like to add, 'night hunters' are also blind at night and no one hunts at night because of how dark it is. As a baby or small herbi, I feel SAFER at night simply because I know I can't be seen from far away, and that potential predators can loose me more likely if I use a bush to break line of sight, change direction in the bushes, and then skitter off into the darkness where they can't see me...
Humans hunt by sight, and these are human players.
If they want the game to be more scary, they need to consider what makes something scary. Danger, of course. Right now, the main danger is players. Unless you add some kind of dangerous AI, you're going to have to increase player vision if you want players to be able to endanger each other/hunt each other.
@opaque inlet I would love to see either diablo or trike have a charge, but I do like the idea of it bowling over dinos of an appropriate weight, just to knock them back and/or to the ground. Honestly you could even have a fracture component, cause lets face it, a trike slams into you at full speed it gon break something lol
That makes sense, but I think fracture is really powerful gameplay wise.
I think, his horns are very pointy, you'd probably get impaled on the horns before blunt impact damaged you, if you are smalll enough. But I'd prefer the 'impale' be saved for when something is dead, like how animals stick to a stego's tail for a little after dying to a stego - I would like to see things get stuck to the trike or diablo's face for a little. I don't think getting stuck to their face while ALIVE would be very good for balance though.
IT HAPPENED AGAIN
That would be dope
However, I am sure being rammed by giant stabbers attached to his face would do some serious bleed.
Bleed could be good in a sense- in punishes the opponent for being active.
What this means is that predators might be able to get away alive, if they leave and sit down.
You would need to make it hard for trike or diablo to chase to give carni a chance to escape and heal the bleed.
I think making it so that the charge takes more stamina than sprinting, (bigger animals take more stamina to move themselves fast!) and making it end after a short distance, should help make sure they can't chase anyone too far or for too long with it, and they won't fight as good if they have no stamina because they used it all chasing.
I like the idea of carnivores having to 'bait' herbivores out of their stamina and then attacking when the herbi is out of stam. I think some mechanics don't fit with this good (Cera vomit is op vs this strategy...) but I like the concept because it feels realistic to me.
I therefore also like the idea of herbis doing a lot of damage when they DO hit you, but if you are on the same tier as that herbi and you're not fighting an herbi way way bigger than you, I think giving carnivores the chance to live and hunt again another day is good too.
That is why I like the idea of bleed, it doesn't mean instant death if the attacker retreats and heals, but if they stay to fight and keep standing/sprinting/baiting the trike, that bleed could be a lot more dangerous,
Maybe there could be a risk vs reward where if they know they got the trike weak they might take the risk to finish the hunt after receiving bleed, with hopes of healing it off after the trike dies... But of course, then they take that risk.
Perhaps if we adjust trike's trot speed, or diablo's, so it can't 'trot down' animals, but I would like to see the charge be a short burst of speed. Something to be wary of, to not get too close to the trike or diablo.
My only concern would be, I don't know if they would use this to ambush and kill unsuspecting players...
I am not sure if that should be okay or bad. People like to kill things, they will play stuff that kills things. I am not against the idea of letting some herbivores be more offensive, I think that would be a nice addition as long as they are not overpowered.
I suppose, ambushing something as a trike would be hard - I wouldn't expect a large animal to walk quietly, or to easily hide in bushes.
I think as long as the foot-steps are sufficiently noisy, I am okay with letting it ambush.
Or, try to ambush.
I think good players wouldn't be, but maybe someone who is newer or isn't paying attention.
I suppose it's a different story in Gateway's new rain though...
That rain is so loud
But, also situational.
Maybe letting them try to ambush on a rainy day is okay, I think
My first thoughts is that the charge distance might be, 1 or 2 tenos long. (Measuring in tenos because, they are long, and something I can think of.)
And then it would stop.
So they would have to get pretty close to get you.
Any mechanic that is implemented will 100% be used to kill unsuspecting players if possible, you cant stop that. Its more about finding the dinosaurs niche in the roster, what its good at, what its weak at, and balancing those so its not too little or too much while still feeling good to play. charge for a ceratopsian would make sense, maybe a bit longer distance than that so you can actually do something with it. But I would imagine trikes playstyle to probably be very defensive, heavy bleed high health and enough damage to make it able to contend with other apexs. But slower sprint speed, lower stam pool
I think I agree
Overall making it feel like a slow moving force to be reckoned with that can pick a spot and defend the crap out of it
Yeah, that's the idea I am aiming for
I am okay with dinos ambushing by the way
Just not a fan of... For example, deino's ambush, which skilled players can only avoid by drinking a place that deino can't hide in.
This is bad because the 'solution' is to avoid player interaction, by avoiding the deino. But player interaction is what makes the game fun.
I like the idea of ambushes but I prefer that there are foot steps or, for example, the little audio cue carno makes on charge. It's not much but better than nothing.
Then the diablo could be the mid tier galloping choice thats a bit more mobile, still does good bleed and could have a charge, or even a throw mechanic where it scoops the dino with its crest and throws them
Dont get me started on deino lunge, most unbalanced piece of crap ability in the game lol it literally involves no skill just right clicking
Yes. 8(
No skill on the deino's part.
Even hiding comes easy.
I love ambushing when, it's hard to do. When you had to plan it, when you had to work for it.
Now you give deino lunge a little short windup before use, maybe with a low rumbling sound that you have to be really listening for to hear? Then its more skill based to pull off a drag
Maybe make it so the deino has to move its head with the other dinos thrashing while it has them grappled or it loses stam at a much faster rate? That sounds like there could be something there to make it take more finesse to pull off
I liked someone's suggestion, that when croc is looking out of the water, you have to be able to see his little eyes looking out, like a real croc.
Real crocs watch animals drink, then sit in that spot and stay underwater, without peeking out of the water excessively, they wait to see the animal's tongue drinking and then they lunge.
Real crocodiles have been shown to make plans. I would like deino players to have to plan too.
Watch them drink, then hide in that drinking spot.
Would the player drink somewhere else next time? Maybe.
But you are deino, you can eat fish, or other deinos.
You won't die, try your hunt again.
Im of the belief that deinos should not be able to cannibalize, I like the idea of it but it just allows waaaay too many deinos to be able to survive in the same river and just bloats the roster with them
Is there a specific channel to discuss gateway stuff or is this it right here?
I think it is the fish eating that allows them to persist
Uh, this one is fine, I think
Its not, eating fish as an adult deino gives you almost no hunger the fish are there mainly while youre growing
@dusty elbow
I agree with your suggestion.
I think sometimes you see no one in migration because not as many are playing herbivores, and the carnivores are off fighting each other in some spawn point somewhere. Probably the spawn zone at the top of the selection, north east.
--- sorry for interrupting, I had this saved in my clip-board and wanted to put it out before I forgot.
I've survived so long as an adult deino on only fish
Maybe I know where to look for them
You have to swim around and find them, return to the same spot because they'll spawn in after you've left.
Fish spawns were reduced in Gateway though, which I approve of.
Im sure you could if you just drain a river of them, but thats just one deino. When you have ten deinos in the same river they cant survive on fish alone they start eating eachother lol
I agree on deinos sustaining themselves on cannibalism though... But, I think they would live off of fish, I think the cannibalism lets them grow faster and keeps them entertained.
I find so many because I don't play deino in the center. Very few deinos in other places, I find more fish than I can eat.
Playing deino has one benefit, it helps you learn where deinos like to be, and where to drink to stay away from them.
Also it lets you kill deinos.
That's another benefit.
Exactly and that validates exactly what Im talking about, the reason so many deinos can be in one place at the same time isnt because theyre eating fish lol
I hate to sound like a nit picker but I'm a little bit of a gun nut and it's just something that caught my eye. the front and rear sight aperture's do not line up because of the picatinny rail.
They came and tried to steal it, I dragged it away as fast as I could
I have canni'd deinos in center...
Other deinos who hate cannis will gang up on you.
I thought that was a reflex sight
When you kill another deino, you are weak/lower hp than usual, and another canni will also happily pick you off at a lower cost to themselves.
I hate that it works this way.
maybe for a unstuck button it could have a cooldown as to not be abusable
seems a little small to be one but might be
But you're better off canni'ing deinos away from center, sadly
That would be the only answer I could give on that idk haha
Speaking of entertainment, after a deino dies there is nothing stopping them from clicking 'deino' again on the dino select screen.
Population is determined by what people think is fun, rather than what dies or lives. (Though the two are often connected.)
Stego lives pretty good once it grows up, but deino can ambush better and camps an essential resource, water, therefor allowing it to get more kills. It also can kill deinos better than stego can in one sense: Stego can only kill dumb deinos who fight it. Deino can chase down and finish off other deinos who tried to escape, stego can't do that.
And unsurprisingly, we have more deinos than stegos.
I would agree with that, and I think the main reason every server is just absolutely bloated with deinos is because of their overtuned lunge ability. Makes killing other dinos unbelievably easy which people tend to lean towards
So adjusting their lunge to actually require some skill to pull off would most likely reduce the number of deinos in a server to more manageable levels, because people are stupid and mediocre lol
I am not sure what it would do to players choices but hopefully it would affect this!
I like the idea of them having to plan stil/that if they want to look out of the water, we have to be able to see their eyes. To make them work and think a little more about that ambush
Most deinos actually ARE mediocre and since adult Deinos primarily subsist off cannibalism, you tend to only encounter the "best" deinos that reach that stage.
As my primary example, my partner and I absolutely clean house on servers as Deino and we typically end up running full S buff because of cannibalism and the need for 25% more HP at all times.
If you make the lunge ability "tougher to use" you're basically just making deino impossible to use until Spino, Bary, and Sucho are introduced, and you may as well take it off the roster completely until that time. But, if that's what's needed for the current balance, I'd prefer it was temporarily removed rather than needlessly nerfed to try to fit into the current roster.
That seems like an overreaction you put quotes but I never actually said “tougher to use”, I said making its lunge ability take some more skill to pull off. Much like a carno charge, you gotta aim right and the other person can juke it if they know what they’re doing. Does that mean carno should just get removed from the roster? Of course not, that’s a ridiculous leap to jump to lol
It's not really an overreaction. So, basically if you reduce a mechanic like the grab from Deino into a situation where only the BEST players can use it to actually do what it's meant to do, you just won't have people playing Deino at all, at which point you may as well just remove it from the roster anyways.
Here's my logic, just so we're on the same page! =3
1: Make deinos grab "harder"
2: The majority of unskilled deino players can now no longer survive past Sub-Adult stage because fish only go so far when you're that big.
3: Adult deino can now no longer reliably catch prey using grab, so their primary source of food is now fish, which they have to compete for
3: A massively small percentage of deino players survive to adulthood only to be consumed by other deinos, at which time even if they decide to try again, by the time they're on the road to growing into sub-adult, the other deino has died of starvation from a lack of food (other adult deino players)
So unless there's another RELIABLE source of food, deino really can't survive on its own.
This problem could easily be managed by adding more water based prey, but that isn't here yet. (Obviously it's on the way) which is why I'd rather just see deino shelved if the community thinks it's that much of an issue, rather than "nerfing" it's primary gimmick and source of food.
Thanks for the read! =3
I read this
So many players drink in safe places.
The 'best' players never drink in a place a deino can hide.
I did a lot of research and have spent a lot of time learning spots deino can and can't submerge fully in so that I can drink in peace...
And I run darn across the map and risk dehydration to get to those spots.
I did actually get 50% hp once because a more dangerous creature was drinking at one of my safe spots, and so I had to run to the other, but it was a bit far.
I am sure I am not the only one who goes to such painstaking lengths...
My point being, lunge is already invalid: I don't drink where you can grab me. And I haven't been drowned since.
I've had crocs TRY to get me, but I see their faces/backs stick out of the water before they can do the lunge and I have just enough time to stop drinking and skitter away - it isn't that they haven't tried.
But also, I've lived as 100% deino for hours off of nothing but fish with no concern of starvation.
That's one of the ways I scouted out spots deino couldn't submerge in, too.
I think if I can live off of fish, surely others can too, and I also see a lot of players drinking in the same spots I do- such that, I sometimes can look for a hunt or a fight by going to one of the spots.
Deinos steal a lot of kills though, so that helps them get by food wise, if fish is beyond them.
Anyway, if you make lunge skill-based, it doesn't become that 'only the best' can do it, it becomes 'you can only lunge someone with a lower skill level,' in theory.
Personally I like the idea of making deino hunt the way real crocodiles do - they watch where the animal drinks, wait for the animal to leave, and then sit underwater at that location, to snatch the animal NEXT time it comes.
The way you could do this, make it so that if deino wants to look outside of the water, he has to stick his eyes out of the water.
Like this.
This doesn't make it skill based, but it makes deino plan for his food, watch player habits, think.
I can definitely see that too. As a deino player, I do remember in Spiro where the best places to drink are. And I think a lot of people already know the glitched places in the new map to go to. Not to mention, East Plains doesn't even have Deino in it, so.... Just go there.
Very valid point
And sometimes, he won't get lucky, sometimes they'll drink somewhere else. That's what eating fish is for, and not every hunt is a success
Given that, the way to 'fight/counter/escape' deino is to just... Never interact with him and avoid him completely by drinking in safe places,
I think this makes the game very boring.
It's boring for the deino.
And it's one less player for the non-deino players to interact with - the deinos simply become a percentage of players that aren't there to them except when they have to swim across a river to escape something chasing them.
It's ENCOURAGING the players to ignore each other.
In a game where player interaction is what makes things fun, I think this is bad.
'Lunge is op - but here's some safe drinking spots so you can ignore it all together' is bad
So I haven't entirely kept up on the new mechanics in Gateway.
What is Migration about and why.... do it? What's the benefit?
(Also where do I go to ask these things? In case this isn't the right place...)
You can ask here, this is fine
I end up asking my questions here because when I ask them in other places, people don't always answer me,
Or give me incorrect answers, which is later corrected by someone more official
Or quick or lazy answers, but weirdly in the 'feedback discussion threads' people have always taken time to answer me- Okay anyway
Migration, is currently, the main place for herbivores to eat.
I don't really mind the current gameplay loop as a deino, being VERY patient, slow, and methodical gameplay. I really like it in stark contrast to the fast paced gameplay most other dinosaurs require in order to survive. I wouldn't want to change that in order to satisfy a short term need.
Also, you may want to condense your ideas into one message rather than spamming messages. It makes it really hard to read and understant your thoughts. Just a suggestion! Not a personal attack. I really would like to converse more, it's just hard to read spam.
Their food and nutrients is extremely rare outside of the 'migration zone.'
The migration zone moves to different places, and herbivores and carnivores can both smell it.
Carnivores smelling it is supposed to help them find herbivores.
Ah okay. I was playing as Beipi, and still fuzzy on what it meant so I went to it. Couldn't find any '=' :/
Meanwhile I started in some swamp before and there was plenty of beipi food...
Also, did they remove Beipi's ability to forage underwater? (For now anyways)
I agree croc should be methodical.
That is why I recommend he have to put his eyes out of the water to see you: So he can't just, see you and say 'oop someone is drinking' and get you without a plan.
Make him THINK for his food.
Carno has to run for his food, Raptor has to outnumber his food, croc needs to THINK for his food!
If you see a pair of eyes approaching you, you'd ideally stop drinking. But if they put some bushes here and there, so you can hide your eyes in the bushes, watch the player drink, see what spots are popular... Then, hide underwater at that spot. You can't see out of the water with your camera but you can see their blurry silhoutte above you when they drink, IF you made the right choice... And picked the right spot...
And if your planning and expectations were correct? Then you are rewarded with a free kill.
But right now, they can just move around and ambush a drinker on the whim. No prior plans necessary, simply, 'oh, he's drinking, I will catch him.'
If deino is to be methodical, then his kills should take some forethought.
You can still forage underwater fortunately, so you don't need the migration zone.
It seems like you're really in favor of the idea that they need to be on the surface in order to see on the surface.
What do you think about the current balance of Deino, Deino lunge, and the food drain rate?
Maybe I was still too young or something...
Deino is really unbalanced right now... The ability to kill someone instantly, without plan and without skill, and without risk, is not a good design. Especially not in a game where things take hours to grow.
One time when I was deino, I asked the other deinos at center, 'so, why do you play deino?' Two different players answered me, the first said 'Because deino is op,' the second said, 'because deino doesn't die.'
Obviously, deino does die. To cannibals.
But if you play other animals, you'll find it happens to them too.
I've seen raptors kill raptors, met some raptors who talked about killing other raptors/wanting to fight others. Had my carno killed by a carno, my cera by a cera (very very often), my pachy was killed by a pachy, my favorite stego by a stego...
I've been canni'd more as a cera than as a croc. Probably because, in the center, if you canni a croc, you'll be lower hp afterwards and, especially if you are solo, another cannibal will pick you off at lower cost to themselves. You put yourself in a weak position, you have to leave the crime scene and hide. I've also seen 'anti-canni' activist deinos that I've seen in gangs of as much as 4, traveling together to hunt down and take out cannibals. I've never seen such an anti-canni mindset on any other playabl.
But where everyone needs to worry about cannibals, as deino, it has been my only worry.
It is also my only worry as stego. And both animals are badly balanced. But while both animals can instantly kill you on a whim, with no skill and no plan - one of the two goes invisible underwater and camps that essential resource, while the other is obvious and often loud. Basically, one is more avoidable than the other, but both are ultimately avoidable and something I can ignore if I know what I am doing. 'Just ignore this creature' is in my opinion, very boring.
(Typing more)
But when I play cera, I am not only worried about canni ceras - I am worried about carnos, pachy-teno couples, I am worried about dehydration, starvation, large coordinated raptor packs, stegos body-guarding my food, and deinos insta-killing me. Oh, pteradons too, I've killed ceras as a pteradon. They can't do much about you pecking them. You're able to peck them from a place they cannot reach you- Ironic, the small things that pteradon is 'designed to annoy,' are the worst to peck because they can jump. It's the big things that can't jump that you should peck, simply because they can't do much about it.
More or less, as a cera I have extra worries in addition to cannibals.
Yet, my power? I don't have as much hp or damage as a croc, not even a croc who's been growing as long as I have. I could spend 2 hours on croc and 2 hours growing a cera, I would get more hp and damage and power from the croc, + instant-killing things half my weight with lunge if they drink near me (that's a big if because good players will ignore me and never drink near me - however as croc I've snatched some who weren't paying attention standing a little too close to the water.. Sometimes they don't even have to be drinking...) - meanwhile, from 2 hours growing the cera, which is harder because my food is much harder to get, I don't get as much power.
I suppose I am beating around the bush though. I'll explain what I see as balance- Balance, is when, between two players of equal time investment, it should not be 'this creature dies as soon as this creature sees it and it's entirely helpless.' Between two creatures of equal time investment, it does not have to be skill vs skill, I am alright if it's skill vs smarts or a combination of both...
But there should always be 'a chance' to live.
Now, if one creature has more time investment, than another - stego/deino taking 5 hours to grow, carno taking 2 - I don't want to see carnos solo'ing deino and stego. More time investment creatures should have survivability over a creature of lower time investment. Otherwise, if deino was 'only as strong as carno' but took more than twice as long to grow, why on earth would I play deino? I would just play carno.
However, even though I think carnos should not be soloing deino/stego, I think carnos should be given the speed to run away.
In the stego/deino fight, stego can go inland, deino can swim away or cross a river. (I don't mind rivers being made wider, to help with this.)
@fierce dock if you dont like motion blur turn it off?😭
I would argue that of course as a deino, your only or "main" worry is cannibalism... Because there are no other predators in the water.
However, that's only if you survive and don't starve first. If you remove or nerf their PRIMARY mechanism for obtaining food, then cannibalism really WILL be your only concern because then that'll be the only way they can obtain any food at all.
Not to mention, realism and realistically speaking, gators grab things and death roll and drown them all the time. That's just how nature works. If it's not ballanced right now, like I said, just remove it until more watergoing dinosaurs are implemented.
Making a stopgap fix by nerfing a primary source of food isn't really going to "fix" anything. It's just going to make the deino players play something else until there are no deino being played at all.
Can't turn it off lol their drop down only offers "high, medium or low"
i mean low is basically off i barely notice it
Yea.. right, very noticable.
Facts. Honestly irritates me.
I hate motion blur because it hurts my eyes after an hour or so.
Im not even going to read the mountain and focus on the risk portion of your point. Deino takes tons of risks hunting, most of which comes from its own kind and if it misses the lunge which can happen for a multitude of reasons then its out of stam and likely out of a good meal.
Stego isn't balanced? It can walk around as it pleases knowing full well that nothing can really kill it unless its looking to die. Teno can easily kill three or four carnivores and yet everyone chalks it up to a skill issue. So I believe this is where the conversation leaves you. So yes as everyone else here says, all of the time. Get good and learn the tells and how to deal with deino, or as the dev's say "not every fight is one you want to take". It is strong because it is limited in where it can exist, it exists in specific bodies of water.
And mind you there are entire area's in which deino can't even get too which have water? Go to those sources of water if its so hard for you. But at this stage if they nerf it any further they might as well remove it from the game and make it AI, if even that. I've been playing on the new map and I have not seen a single deino except for one in one of the two spawns they have and he wasn't even full grown. As a deino I've seen maybe three, outside of my two man group?
If they were so strong, so good and so broken... why are there not more of them?
This isn't their primary mechanism for getting food, because players do not drink in dangerous places often at all.
Fish is a huge source of food, I've survived off of fish infinitely.
Realism is good yes, but also realistically, crocodilians don't waste calories. They opt for the weakest choices, spend the least energy drowning it, and they don't kill for fun because that wastes calories. The human players playing Deino kill for fun all the time.
Nerfing an animal's food source would be bad, but I don't believe this is deino's food source.
honestly, the only real answer to the "deino problem" is to add a spino, but then how do you solve the "spino problem"
because the only thing we know for 100% sure can pressure an adult deino and kill it consistently is spino
idk i get like 10 frames so maybe it gets masked by my trash computer
spino will be more of a menace tbh
Grab is the primary mechanism for catching prey and eating. You're just wrong there, unfortunately, and I think that's why we disagree.
i mean, there are. I'm going to point out that it's not uncommon for 1/4 or 1/3rd of the entire server pop to JUST be deinos
When they can actually chase you from the water, unlike deino.
Big oof. Not excited for this tbh, but Spino players need their day too
its strong and its overplayed
So far on the new map? I doubt thats the case due to their limited area of play.
deinos far outpopulate stegos at all times
spino is kinda gonna be a slower in water faster on land deino, but like ....stronger
So far it's not that common at all on Gateway. In fact there are whole watering areas that Deino simply can't spawn at or get to.
ehhh, i mean, i doubt spino will be a good chaser or fast at all
which is good, that's a healthy change for the game
I know, and I'm not excited. At all. UGH, but I guess as players we can always adapt when it gets here!
spino cool tho, ill just play as it lmaooo
I did not say stego was balanced, I actually said both animals were not balanced.
But you can survive a stego better because you can see it. Both are unbalanced, but one is more avoidable. Both of them camp resources (stego body guard) but one turns invisible.
Oh, I agree not every fight is one to take, that is why I drink in safe places. But, that's no fun for deino, and no fun for me, we both ignore each other. I am saying that encouraging us to ignore each other isn't very good game-design wise because player interaction is what makes the game fun.
I'm gonna be a Troodon and whoop at you all night long
Again if you are to nerf it, just remove it. It being there and being crap isn't good for the game.
spino lacks elements that makes deino so much better. A lunge, mainly
i feel like it will hvae its own grab tho...
It's the primary mechanism for killing players, and in real life this is how crocodiles get food.
But in the isle, it's not it's main food source because players drink in safe places and so deino does not get very many opportunities to hunt players who know what they are doing.
it shouldn't
nah it kinda should, put those arms to work, also like what else would its "ability" be
Kissen has already said there will be full on safe zones.
I would argue that Spino has WAY more deadly tools.
Primarily that it can pursue prey from the water to land, and it will probably deal a LOT of bleed damage, similar to Legacy.
I think the only thing that will even have a chance against it is Deino since it's bleed resist, and hererra... Cause it can climb trees.
stego is unbalanced but not in the way people are expecting. It's actually ironically weak, to the point that it's getting new attacks and stats just to compensate for the fact that it's only capable when placed in a roster of animals that are either too small or not designed for big game hunting
Anything else is just going to be dying from thirst, or dying from bleed.
im doubting spino's pursuit ability tbh
You mean to say, there will be no safe water in the safe zones?
Just make deino an apex, then he wont be playable unless private servers turn him on? Problem solved.
i feel that spino will be much less of a bledr in evrima, more like a croc
I hope it can't! But... We all know the devs love spino.
No there will be safe everything in safe zones, knowing how this stuff normally goes.
not a hunter
honestly, i would imagine basically anything that isn't an anky or land deino could probably outrun a spino
Do you think Giga is going to maintain the apex bleed/niche with Dilo?
heaviest and slowest with a niche of semi aqautic, i think itll play out fine
wdym "with dilo"
dilos bleed was replaced with the venom not nearly as much of a bleeder anymore
Is it not? I heard it was about 50/50 still
bleeder dilo probably won't return because it really doesn't need to
we have omni already, and dilo has its own niche
I would prefer deino need to think for his food. I would be happy to hear ideas on how to make him think more.
I would be good with no safe drinking spots, if deinos have to focus more on planning ahead for their meals. I think they should be methodical, but right now drowning people is something you can do without prior plan and is in many ways best done without prior plan.
In referring to deino taking a risk by lunging- I would agree there is some risk, IF another deino is around you. I am not sure why you would wait in ambush, around other deinos, or ever be around other deinos, as an animal that is a cannibal - unless, of course, you wanted to cannibalize those other deinos.
still good bleed but it cant have both venom and bleed lol
I think you're over-thinking deino changes.
You're experiencing a slight imballance now because there's a lack of contestants in the aquatic field, so deino seems OP.
It's really not. Just be patient.
We're talking about that right now, with Spino, Bary, and Sucho.
i do think a non land lundging deino could be good...
Land deinos are food and should always be at a huge disadvantage, I agree
I just think that the lunge is a MASSIVE part of Deino and should never ever be nerfed. We already had Alt bite receive a huge nerf, and that's made combat slightly more challenging
bary isn't gonna do jack to deino (and if it does, that's indicative of a far greater problem to do with powercreep) and sucho is a shallow wader, meaning it likely won't cross paths with deino much at all
cant even tell you how many carnos ive lost to bush deinos lol
Well... The same can be said of stego, as it awaits other land apexes. I agree, being patient is good.
Though, I still believe, if an animal does not need to kill something to survive, the thing it's trying to kill should have an advantage, because being killed is a much greater loss in this game than missing a hunt, but living to hunt another day.
Bary can and will eat the big fish in the water, all but removing that resource entirely.
I hope you considered that aspect.
A deino is only good if its a cannibal. That is mostly the primary food source as most folks just avoid the water. At least the ones who know how deino works or they find other places to drink.
I dont want to change him to fit your idealistic version of what he should be, he is what his species was. Everyone clamors for realisim until you have it and then. When its something you dont play or care about, but it can kill you? Y'all loose your minds.
I stand by what I said, make him an apex. Make him unplayable outside of private servers. Then he can be strong and everyone can stop complaining because it'll be janky AI deino and not player deino. Because if you keep on nerfing him he will be worthless and honestly he already doesn't feel good to play with how he is now on this new map. He feels super limited and while strong honestly does not get to interact with the game and No amount of tweaks, fixes or shennangians will stop him from feeling like this. Not unless they make him more of a semi-aquatic brawler which was not his intended design or his role in the real life ecosystem.
AI deino sounds even worse
Not with this AI lol.
Agree. I would not enjoy AI deino at all.
(i hate all AI dinos in general, but that's a different point entirely)
tenonto AI on Gateway solidified my hatred for them
i belive bary will have a anti deino "run away" atribute, sucho can face it (lose but still face it) long enough to run, and spino will hunt the mf's
SAME. they don't have stamina, bleed, O2... Right now they're just irritating
Then just remove him lol? Its not hard. Id prefer that over watching it get butchered to appease the "normies"
i just hate that they're easy food
i genuinely think that's their worst element
and i dont think that will ever be solved
Deino is already considered an apex, I believe.
I agree he doesn't really get to interact with much, and I don't want to see deino turned into ai... I think you guys are misunderstanding me. I don't want him to be taken out of the game either.
I would like to increase player interaction with deino, and I would like deino's hunting to involve more thinking and planning. I think his eyes poking out of the water is a good way to do this, but if you have another idea on how to make his hunting strategy more thinking or planning based, I would be interested in hearing it.
I don't mind that they're "easy food".
I just wish they wouldn't advertise "realistic" AI dinosaurs, and then make them have infinite stamina and make bleed just not affect them at all.
He is not, they do not consider him an apex.
oh and it encourages more people to play apexes and large creatures because they will be fed 1.6 tons of free food for existing because tenonto AI exist to be eaten and nothing more
it def is
If he was he'd end up being unplayable when the others drop. All apex's will only be playable on private servers.
Punchpacket already stated he's not an Apex currently, and as far as I know they have no intention of ever making him scale up to apex level, in stats or size.
As far as I know, the only change in their future is adding a vertical lunge... Probably by year 2k42
i absolutely mind. If we're claiming "rex will be insanely hard to grow" then add herds of wandering, screaming food for those said rexes, i honestly do not believe you at all when you say "rex will be hard"
not according to devs iirc
just not on the same level as rex, spino, giga
Interesting, thank you.
I've been missing some dialog - is there anything you guys said that I didn't answer or respond to?
I don't think rex will be even possible to play on officials
that doesn't mean it shouldn't be hard
That you want me to respond to, of course.
As for the rest of what you said? No. It'd make me not play him. I like how he is the waiting game
If you make him water rex with none of the mechanics that make him unique, he becomes redundant. Leave him as he is... when the rest of the roster starts showing up his head-count will go down.
Not really! Just trying to understand different perspectives.
We actually played Troodon all night to test some things and explore land dinosaurs perspectives on migration and such and had a fun time mostly.
tenonto AI should not exist. No AI dino should exist. They immediately ruin my immersion and exist to be a "poor carnivore, too hard hunting? :( Have a free tenonto"
We did indeed love, though I hate how often my little ankles got broken XD
I actually agree. I like a challenge, and the majority of the gameplay loop in The Isle is the growing aspect.
The only thing I offered was eyes out of the water.
He would still need to wait, he would just also need to plan.
The rest of what I said was my thoughts on balancing, when I was asked what I think about Deino's balancing and hunger drain.
I think getting stuck on people when pouncing was the worst. It was like getting in an Uber ride you didn't ask for
Yea.. and then the fatal errors... lol
I sent those direct to Punch. I think he'll see them in the morning. Should be back in the office before I wake up
Then I misunderstood, I thought we were discussing his lunge.
I think honestly a good deino is one who thinks it out, baby and I stalk people for a long... long time ... before we actually engage and we weigh the pro's and cons. So any changes to his hunting habits outside of some vision tweaks and maybe some help with his god awful hunger drain would be net-negatives
Good. Im glad ❤️
Deino only appears strong now, because he is one of the two largest creatures in game. When other large beasts make their way to gateway he will seem like a very small and controlled problem. I honestly think Sucho and Spino will be much more annoying to deal with because they can pursue albeit slow and follow the blood trail.
Where as with deino, if you get out or away from the water ... you're pretty much safe.
Thorn and I clear whole servers of Deinos on the regular. We're very methodical and calculating, watching and listening for ten to twenty minutes before we actually start the hunt, so I get what you're saying, but that's already part of the gameplay loop as it is.
I don't think what was suggested (making the lunge more "skill based") will do anything to further enforce methodical gameplay as a deino. I think it'll just keep people from playing it at all, because most people that play it either seem to be professional deino players like us, or like... little kids. lol
His lunge balancing, was the main balancing I discussed. Because I do think it is unbalanced.
Stalking people is good to do as croc, if they let you. I got stalked once, by a croc too small to grab me, but bless his heart he tried. After that, I have treated all water as if it had eyes, and I have stayed out of sight of rivers if I use them to guide me somewhere.
I do not believe deino needs to lunge players to stay alive, because not enough players even give him the chance to live off of that. I don't believe it's a matter of life or death for deino, because I've lived off of fish infinitely as deino.
But it IS life or death for the animal you are lunging as deino, and they have no way to react or fight back or to challenge you - Except this: To drink in a safe spot. Basically, to ignore you.
Deino IS avoidable therefore, but the way that you avoid him is boring for everyone and it means deino interacts with less people. This is bad for deino, and bad for everyone else who isn't a deino and is therefore ignoring the deinos.
Found this map in #general-feedback and I'm wondering who makes these? And if there's a more current map or if this is the current map?
Can't post map but eh, questions stand.
I can't see the map you linked, however, I think you mean the one where he drew the water
I don't know who made the map, unfortunately, but it looks really accurate and official.
I am basically saying, I want to change the way we avoid deino, to make it less boring for deino, somehow. To give him a chance to catch good players, if he's good. Right now, he can't catch good players.
I mean its a skill issue. Learn the tells. I have never been grabbed by a deino. Not once.
So this is not an issue if you know how the thing works, and you can think like it in the moment. So stop saying "it doesn't need the lunge". It is his unique and selling mechanic outside of swiming around like the fat little noodle he is, the only people who will like that change are people who don't like the dino. Thats like saying they should remove trodons venom or Omin's bleed. I don't and won't agree
if this were legacy with eight or ten hour grow times, maybe then I'd agree. But no. Sorry.
And I played everything but denio all weekend, we really rampaged as cera's. (honestly had no clue how fun they were lol)
And mind you it is hard to land, if there is a slight incline.. if you're not positioned right. If you're not the right size. If you overestimate or underestimate the distance you can travel... lol there is more then just "oh you right click and thats it"
I am not saying we should get rid of the lunge, I never said that. I think we should change the way we avoid deino, though. The only recommendation I have made is to make his eyes stick out of the water -ONLY- when he's seeing out of the water, but if you think there is another way to balance this, or disagree entirely, that is fine.
But it makes me unhappy when you say 'stop saying to get rid of lunge,' because this is not what I mean and I feel as though I am being misunderstood.
It's a matter of know-how to avoid deino, and playing deino helps you avoid them.
True to having to estimate distance, but, that also applies to pachy ram, raptor pounce, teno kick... I think people exaggerate it to simply 'right click' because of the way it plays compared to other playables.
I am fine with lunge being how it is, as long as there is some way to avoid deino. Currently, deino is avoidable, but, I would prefer we have different ways of interacting with other players than simply 'ignoring them,' because this makes it boring for the player being ignored, and reduces the options to interact for the player ignoring.
This severely reduces the amount deino can interact with other players unless they cannibalize.
Might be part of why cera is fun, your chances to interact with others are expanded.
Id prefer they not. Because I dont trust them not to make it horrid. If that means the interactions are limited then so be it. At least its playable and its not irrelevant.
I do not trust them to make any design decisions, for my betterment or my enjoyment. Only for my loathing and contempt. Which has been the case since deino released and they just began nerfing it. Steadily. Repeatadly but that dumb scaly cow has been allowed to exist with the powers of a god. So no. The conversation likely should end here as I will not budge and concede to this.
deino should be deleted lets be honest, brings nothing to the game aside from taking valuable server slots
Add stego to that, and im down.
Not only that, they already did nerf the lunge distance. You can't right click to jet on land anymore and pursue something that's just out of the normal grabs reach.
We had to learn that the hard way unfortunately.
Regarding your suggestion though, I do think that deino has an issue with nightvision range right now and I would TOTALLY be in favor of GAINING sight range on land, but only if Deinos head was above water. I think that's a neat idea. But I would definitely like to see some drastic changes to their night vision range. Right now you can't even see the land your nose is touching when its dark. And that's just dumb.
Id like them to be able to see more reliably in the big lakes... the vision there is so bad, and its a shame. Because its super nifty in there.
Can't even see my head from my butt.
lol yup XD
I mean, there's Legacy for you if you don't want it.
Evrima was made to accomodate Deino and other aquatics as well as flyers. So.... Go play something you enjoy? It seems like Legacy is your cup of tea 🤘 No Deinos there
deino should only be able to see above water when its head is above water, but have better NV (and the ability to keep its body hidden under the surface)
calling legacy "evrima without deino" is a massive disrespect to evrima lol
I am alright if you don't budge or anything I was just saying what I thought, because I was asked what I was thought. I wouldn't have written a great long dialog on my thoughts concerning deino's balancing had I not been asked directly. You are also welcome to say what you think, it is a discussions area.
It's interesting to hear deino has been nerfed, I didn't know it experienced nerfs. Though I saw an old video where it used to be able to kill stegos in 5 head bites, and I know now it is not the case, so that would seem familiar.
That's fair to not trust balancing changes. To be honest, I feel like lunging out of water to snatch runners would make deino more unavoidable, and I don't think that is good balancing.
As far as legacy 10 hour grow time goes- If I could choose between playing an animal that takes 5 hours to grow, or even 10 hours to grow, but has a higher survivability, and an animal that takes 2 hours to grow, but dies more often - I am going to play the creature with more permanence, unless I just want to mess around a little, but mostly I will play the animal where my effort has permanence - or increased chance of permanence - over the animal with less grow time and less permanence.
I think this is why so many play deino - of course, cannibals exist, but those exist in other creatures too. Only in deinos have I seen 'anti-cannibal' gangs of up to 4 deinos, usually 3. In some respects they have less cannibals simply because a solo cannibal might get picked off by another cannibal after making a kill, which further discourages the behavior. It's still there of course, most succssesful cannibals go in duos.
More or less, if you reduce everyone's ability to stay alive, it'll reduce the players playing it.
The players not playing deino, are the ones who learned to stay away from them, and avoid them - therefore, feeling as though their grow time as permanence.
they still waste precious server slots
none of the nerfs deino has gotten have been unwarrented
stego also does not need a nerf
I think I agree with this.
this is coming from someone who literally cannot stand playing stego
it is unbearable
it's an underwhelming animal that is honestly far too weak for its size tier
to the point that a single cera can legitimately worry it
troodon, omni, teno and cera all have WAY too easy a time killing it
I have noticed this, as well.
its chances against rex are nil as it stands
I am excited to see what they do to change stego's abilities, but I hope it still has the aoe it does right now
What is that tail for, if not that?
its getting an uppercut style swipe
Maybe not the exact aoe but, some kind of aoe... That sounds pretty neat.
now that is a combination I can get behind. I never liked the idea of buffing deino’s nv without changing anything else, but with a trade like that, it sounds absolutely perfect
Since when has deino even gotten any nerfs that actually mattered?
true, but when have they ever been unwarrented?
That too, yes
gateway is ironically the best nerf deino ever got
And from what I've heard, it's not even nerfed, there's still too many of them and they seem to grow just fine
Migrations aren’t really working
Saw a lot of adults in the highland lakes though
Is there only one circuit for migrations or I remember there saying there was several loops?
Or is it per species?
Iirc it's a bug.
It's per species but bugged ATM last I heard.
@flat ruin my guy we have one of the starting iterations of the system
Which means that it'll be tweaked
Yeah so that's my feedback on how it should be tweaked
Iirc they're decreasing stamina drain on abilities. Increasing trot speed, among other things.
Well then I think only other thing they should do is make u regen while trotting or z walking ay least
You can while Z walking. It's slow. But you can do it.
Sucks to have to starve to death while waiting 10 minutes for stamina to regen
The good thing is that with upcoming decreased ability stuff, you can still flee without getting rid of all of your stamina. So you'll recover quicker.
I'm also typing out of a bit of anger rn since I js lost my 4th raptor day for these reasons lol
True
Imo I don't think you should type out a suggestion when angry. It's like typing an email.
Well I still ment what I said but it came out a little harsh I think
I like the new stamina system, despite all of its annoying nuances. Mostly because it makes the game genuinely more enjoyable, even though I’m still on edge as I walk around I don’t feel like I have to run absolutely everywhere. Let’s be honest, animals, IRL and dinos, probably in the past don’t sprint everywhere anyways lol.
But it's still a game, and the objective of most games is to be fun. It's a delicate balancing act, will be interesting to see where it goes.
I dont see anything more enjoyable about sitting in a bush for 10 minutes to get your stam back lol
Im all for encouraging more trotting when traveling for a more realistic feel, just seems like they went too far in the other direction and they need to scale it back to a happy medium
Iirc they're decreasing ability stamina drain (like teno tail slam) and increasing some animals trot speed.
I know it’s a huge difference compared to Spiro, but the main reason for the slow stamina region is for combat. They want less sprinting, and they want less spamming attacks. If you’re sprinting everywhere to find food, that’s more of the issue of spawns and migration zones. The stam costs have been lowered like @normal lotus said, it’s just a new play style to learn
Also just as a specific way to help with stamina is don't sit down to rest when you're at no stamina. Rather keep yourself topped off.
I think that would be a good idea. Im not really a fan of stamina not regenerating at all while youre trotting, I could see it for when they add big apex dinos but for the smaller ones it doesnt really make sense to me
Just because you’re jogging for a little bit, does not mean that you can start sprinting again after jogging for an hour. That’s the realism coming in
I mean think of it this way, are you gaining back any breath when jogging out of a sprint?
Lol same brain cell w me lol
We are sharing the same braincell.
Yes, when I got running I get my breath back when I take walking breaks lol I think that goes back to what I meant about a balance between realism and quality of life
Cause yeah realism and all that makes things immersive, but also making the game fun to play is a thing too and feeling like you cant sprint anywhere because then youll have to sit in a bush for ten minutes kinda takes away from the enjoyment for me
Now take into account the fact humans are by far the most endurant animals on earth, bar a few exceptions
Those exceptions being wolves and horses. But we are on par with them.
The game is more about survival and horror than a casual simulator imo.
I’m loving the changes personally, and I think they will be adjusted per feedback, but I don’t see any issue with slowing gameplay down.
My dog is the same way, shell sprint all over my property then walk around to get her breath back, then go right back to sprinting
Yes
Dogs are one of the 2 exceptions
Lol
Fun fact horses use the movement of internal organs when they run to force the lungs open and closed. Their diaphragm is weak otherwise. Just a fun fact lol
Like I said, I dont think the changes are bad per say, they just seem a little extreme right now and like you said an adjustment would be a good idea
I think they will shorten the time to “fast regen” there is a period of time where stam comes back faster. They have said they will add more ways to gain stamina faster while resting though so I’m excited to see it
Sounds like a great idea Im curious to see what they come up with
Maybe they will also incentive resting by a nest. Encourage nesting and rewarding with stamina. Sort of like an at home buff
I once had the idea of creating a comfort mechanic, but not to serve as a cringe pseudo-anti-mixpacking tool
The comfort of a specific place affects how fast you regain stam by resting there
And most dinos can build "beds" that have higher comfort
(The idea is mostly to add more buildables and more ways to interact with the environment to dinos tbh)
I really would love to see nesting expanded and incentivized, because it’s one of my favorite things to do in this game. It makes me sad that there isn’t really any benefit to doing it currently, I’d like to see them build on that which I’m sure they already are
The only thing I’m not happy with right now is that lack of nesting. With migration zones lasting a small period of time, it’s hard to nest imo. But I also hope that it doesn’t encourage super/mixpacking on a large scale. Because everyone plays to protect friends/pack members, carnivores might struggle in the long run against large packs.
I also want more troodon friends to harass the general populace with lol
It would be really cool if migration zones lasted a lot longer before switching, to encourage people to nest at them and stuff
Maybe introduce nesting zones that move with migration zones. That way, predators can’t easily find the nesting area, and nesters can still be near food.
Yeah cause realistically breeding grounds are a common thing with animals, and it would help people find a partner to nest with too cause right now that can be tough
With how much playable area there is, it should be easy to implement. But I hope that it separates by species too. Last thing a troodon nest needs is a carno family nearby lol.
Yeah I think it would be a good idea to have nesting grounds individual to each dinosaur type, they could have food available and be more of a semi permanent fixed point
@bleak bison I think thats just the darkness of that specific night since there is a moon cycle. Probably new moon. I hope they allow for new moon to have increased brightness.
@mild walrus it's a bug I believe
#general-feedback message holy yap
Has anyone found the solution to random framedrops on Gateway at sunsets and sunrises?
baby ceras can't outrun it i don't think. and they can't fight it
@lucid robin someone else that recognizes duckweed 👀 lol
is that why everyone downvoted? nobody knows what duckweed is? lmao
everyone calls it moss and i freaking hate that fact
it drives me nuts, aNYWAY-
Same speed at first but easily outrun with little growth
do you also keep freshwater aquariums? or are some sort of biologist or botanist? lol
nah, i think it's because most people don't want deino to have an even easier time growing and hiding. i'm not sure how to feel about it myself, so i didn't vote. any suggestions that could be a deino buff are controversial
no and no, i just know what duckweed is cuz i had a water-pet that ate it at some point
@haughty torrent don’t quote me on this but I am 90% sure dryo can be faster than omni by using its dodge boosts (which give a little speed boost that’s really only noticeable at adult), but yea I would like if it was a little faster
but then the omni gains that distance back while the dodge recharges
I’ve kept my distance constantly in omni chases by using the dodge as soon as it’s available and I’ve never gotten outran
then you must have been running from a bad omni
unless that was changed on gateway for some reason but that should still be the case with spiro
any good omni can kill a dryo in the open
bad omni? it’s been straight runs where no skill is required
not much the omni can do though if the dryo knows about the dodge boost and decides to run in a straight line
which is good. I want omni to need to get the jump on a dryo to catch it
also I don't think it gives a boost
it does. it’s a slight speed boost but it’s enough for an omni to not outspeed you
although I haven't played base evrima in a second
yea I have no idea if that speed boost is in gateway
omni is about 5 K/ph faster
I thought it was just 1 k/ph faster? is that the new speed difference between the two in gateway?
if that is then that’s… bad
like very bad lol
I don't think their speeds changed at all
yeah I just checked, no speed boost
well that is what I got from the wiki
Plus i'm pretty sure dryo's speed got nerfed a bit back
I’d never trust the wiki tbh. but there is a speed boost on spiro. I recommend getting a buddy on a server as dryo and run in a straight line with one spamming dodges and the other running normally
not a lot of people know about it and I’ve never seen someone mention it
Yeah I couldn't find any other source for it
okay there does seem to be a very small speed boost
it’s a small detail on one of the least played playables so I don’t blame someone for not knowing and it not being documented
it’s not very noticeable at younger ages but it’s more noticeable at full adult
not rly a discussion but theres a rly bad trap on the map right here -201,401.964, 146,093.655, 25,526.2
I never would’ve known about it if I wasn’t being an idiot and wasting dodges just for fun in carno and omni country while running with some other dryos and noticing that the dodge caused me to get ahead a little 
yeah i'm having trouble replicating it
it is for sure there on flat terrain
but it is tough to see on more hilly spots where you would be playing dryo
although i'd have to reach full adult to properly test what you said
@torn bramble the island is playable it just has nothing there
yea I’ve never really thought it was noticeable when dryo wasn’t at its 100% grown stage
though that speed boost probably isn’t going to mean out speeding a sub omni lol last I checked those were faster than adult omnis
okay yeah there is a slight speed boost when dodging
although it is only really noticeable when going downhill
but you can only do it twice in a row before you need to recharge
and it takes an entire 20s to get back to two charge
I like this idea
Organs go rotten too quickly - ate a lung 5 minutes after Cera ripped it out - I was full healed and then just threw up for no reason food poisoning disapeared now im dying from vomit sickness, awesome!
I think organs spoil faster than other things
Yeah, carno charge does massive damage
I think charge/carno foot steps should be louder.
@valid meteor You can report the coords of places you get stuck in #🐞-evrima-bug-reports-🐞 to help get them fixed
You can???? Alr, well, next time I get stuck I'll copy the coords. Ty.
@urban bear based on the fact the devs have discussed even putting migration zones on offshore islands, you would hope some of these areas would be more utilised
like there shouldn't be a spot on the map that doesn't at least have one migration zone for one animal
yea
and those biomes are wonderful, don't get me wrong
but the lack of variety is too much of a consistent issue
Don did say the highlands thing was an accident from a prototype though so that should be fixed
yea
Yeah they are very nice but I seeing them only for you're whole gameplay session sucks
we'll see, i'd imagine we'll see many improvements with the next horde testing updates with ptero nerfs, migration fixes, stamcost changes and so on
got tons of potential
the concept of migrations leading offshore too sounds awesome, and I hope they put water on the sub-islands to encourage this
I think they need to rotate more frequently and a further migration zone should be selected instead of a closer one to make it actually feel like a migration
tenontos would literally be entirely safe from carnotaurus by doing this due to how poorly carno's swim, and it would mean you need a specific predator to hunt them
actually creating specific niches and scenarios
off shore islands would be crazy
could have deino going to the land bridges to pick stuff off, send beipi and ptera also and it would be pretty neat
god imagine quetz patrolling the offshore islands to attack young
even something like bary or sucho could be really cool in that situation
agreed
i do think migrations need work, but i won't say they're bad for the game, because they aren't
i just need more freedom from highlands hotzone
once they fix up the highlands zone duplicating I think things will feel much better
Or just having any food spawn variety at all so going anywhere but the active migration zones is doable at least when solo
migrations should be for abundance
not the only viable place to be at a time
I'm they'll fix the spawns for Deino when gate way is fully out but;; I just spawned in the jungled started heading for the ONLY water I could smell -- never reached it. 15 MINUTES died of thirst. Never reached it. Pretty sure there was water closer to me but - because I couldn't smell it, I never could have found it. Neat.
what an utter disrespect of my time.
(respawned - right next to the water - genuinely just 15 minutes I'll never get back)
Letting go of ALT while looking around should NOT turn your dinosaur losing all your speed. So many deaths trying to out maneuver a chasing predator
@paper ice Man idk if you know this but offical server dont have rules against mixpacking, if that's a problem for ya play on unofficals like islanders server, od petits pieds
And you can always report hackers, but yes officals need more admins
ahh okay thanks for the heads up
If you spawned at water access and in the jungle/field area, head east/north east to get to a river and west/north west to get to a lake. Both take a few mins to get to. I practiced that spawn a dozen times or so and can now get to water without even needing to smell it to get to it.
I kinda like how sometimes deino spawns on land nearby water now instead of always spawning in water. It gives a bit of difficulty for deino players plus other players with deino on their diet have a chance to actually hunt it.
i feel like they will never even see the suggestion box
whoever suggested alt attacks should auto-buck omnis deserves this build with omni as the only playable.
They actually already kinda auto-buck if that was not fixed 
TurkishDLite did tests some time ago, where if you hold E before using alt-attacks and don’t let go the key, bucking continues after alt-bite just without animation
@sage notch
The exact thing happens to me, I find all this AI as an herbivore, but it's not there when I want it as carnivore... XD
sorry it exist system of reputation to know if the player we see is a good or an unfair player ? carni cant see herbi and herbi cant see carni if you need to know you select a touch and you click on the dino to see the reputation ( apparing during 5 second and disappear). i say that because i played 3 time teno and i am died 2 time by herbivore( 2 tenos the first without reason and 2 galli after because i threat them because spam call)
nah that's not the one I spawned at
@coarse spruce then every "fleeing herbivore" would just become a better or worse galli
@somber coral You do have buffs. All diets only give you 50% growth rate.
But thats a full 3 full diet but theres should be 25% stamina buff showing text.
It was turned off for the Stress Test, or is a bug. That's pretty unclear
Its preety clear its a bug
@spark carbon Most species' migrations are bugged right now, they're meant to only change either when the food runs low or about 2 hours have passed
Thank God 😂
You never know with these devs 🤓
Maybe don’t threaten call gallis lol
its not a bug, stamina diet was removed
because it was insanely OP
it's probably getting a replacement though
It was probably more so to see the effect of the stam changes as accurately as possible
i would hope it's gone for good
literally the most boring diet
Unless you like running around and jumping more, then it just makes your fun longer lol
Thanks for the info
it also made it that there was only one diet worth picking and made everything else worthless
No the most boring diet is all lines, just dumb lol
Not rehashing that argument with you again, suffice it to say I disagree heartily
Why the stamina is so painful to recover. Took like 5 mins more just to full stam its so dumb
as someone who literally likes running around and jumping more, it's literally the reason why I hate the diet. I like running around and jumping more so much, I do it irl
Because existence is pain
That makes no sense lol
Too realistic in video game like this mechanic is no fun. Ngl I broke a lot of bones 🦴 falling from downhills. The map gateway is still big
i think the diet causes clear balance issues and forms a meta where the entire system becomes nothing more than a game of right vs wrong
Very big map, pretty as well but I agree about the stam changes they seem like a bit much
And I disagree, as somebody who has a lot of success in fighting without ever using a full hexagon diet
I actually mainly use two hexagon and one S cause I like the healing buff
Also the stupid bird after ages of looking for ai then this bird appears to kill you and punishes players for their hard earned food hunt
of course, you don't HAVE to run full hexagon, and generally it doesn't benefit you in fighting as much as it does everything else, but it still can benefit you in a fight, as well as allowing you to escape threats and more
Ok then it isnt the only option which refutes the entire argument you just made lol you dont have to run it to be successful, so it isnt a dominating meta its just another diet choice
Someone could make the argument that the 25% increased healing diet is meta, cause you dont have to sit as long after fights. Doesnt mean its accurate lol
you do have to run it if you want to be more successful than others
Nah just play better and you dont have to, I know from personal experience that isnt true
it's like choosing between 100% and 120%. 100% is fine, but 120% is better
I know from personal experience it is
I've used carbs to cannibalise so many ceras who couldn't escape me because they "picked wrong" and I can chase for longer
Sounds liek you get outplayed, if you think it just is a matter of who got more stam regen lol
The new stamina system is expensive than vbucks
and more stamina
Only affects sprinting, not abilities so once youre in the fight it doesnt get much utility
Just be better and you aint gotta run away lol
i was the one chasing lol
when you have a group of 3 ceras, all with carbs, you just win
Also alt bites now consume stamina as well which is better
Then kill em faster and you aint gotta chase. Once they bleeding you can track them anyways
Unless you got a pack of 3 ceras thats just better at fighting, then the stam ceras get clowned on lol
so if you have stam ceras that are better at fighting, then you admit that it's simply better than just ceras that are good at fighting
meaning that the diet inherently does make you outright better
Not really, cause good Dino’s don’t run and it doesn’t affect abilities
as someone who has played in 6+ cera canni groups that murderized everything, I can attest the carb diet is meta and broken lol
lmao
That was probably more the 6 ceras against solo Dino’s haha
3 carb diet gives a whole 2 minutes of runtime vs the normal 1:36 ish with the single carb/spawn diet. keep in mind that’s on spiro
gateway with the new stam will be a whole new beast with the carb diets if those are fixed
the longer the runtime, the bigger difference you’ll see in what extra runtime/stam you get with carb diets because they’re based on a percent
Where's best to report hacking found in the hordetesting servers?
@limber hull look at general feedback
is it the deathmatch

why tf are yall anti deathmatch are you just allergic to fun
@limber hull @latent olive
you have a deathmatch map, it's called spiro lol
cos this game isnt meant to be a deathmatch kill everything battle war war kill war ragh game
at the moment, killing is all there is
which is why they are working towards making it an actual survival game
thats the corniest shi ive ever heard, theres still a combat system that comes into play during the survival aspect that is cherished by most of the comunity, a combat system that requires practice, having a seperate "test' map has no effect on the "survival" part other than practice for a implemented mechanic and just being fun
spiro is literally a deathmatch map as is lol
not in the slightest, theres still growth involved
Oh, you mean you want sandbox mode back
That's the biggest problem, is that sandbox automatically means deathmatch lmao
im talking about a center sized "test" map that you go into already grown with no water/food yes a sandbox
there can be servers that say otherwise
if you want death match join deathmatch and visa versa
Spiro is not a deathmatch map lol it takes 5 hours to grow a damn deino how is that deathmatch?
he asked for a deathmatch map, not a deathmatch mode
a sandbox map with a deathmatch mode
That’s an idiotic level of hair splitting
its like you didnt read anything i said
Boi just talks without thinking I guess
chilly billy ig
what exactly did i not read in "PLEASE ADD A DEATH MATCH MAP I NEED TO PRACTICE COMBAT"
go to a community server with free grows mate lol
anything i put in the tab this the exact reason of discussing such things
a tab you were activly typing in abt the subject.
what is a tab lol

no i've just literally never heard anyone refer to it as a tab but you
You’re probably really fun at the parties you never get invited to lol
what do you call in it then mf
Either you guys can be constructive or drop the subject
it's crazy how you can gather my entire personal life from a discord persona lol
i mean how you talk ion a server def reflects your personality... ANYWAYS
It’s pretty easy you play it very obvious lol
This was directed at all of you
im trying to talk abt the subject lmao
okay here's your solution. Go to community servers, find one with free grows or free admin and go wild
all have 0 players, also i more so meant sandbox than deathmatch, just couldnt find the word ig
I think what we should have is a test level map (just like legacy) where you can select any dinosaur and you practice fighting different dinosaurs.
thats what i more so meant
devs have said they won't have a readily availible test map for the community basically ever
the closest we'll get it having to mod one in
🗣️
pretty sure it's something to do with not liking people's first experiences potentially being an Unreal test level or something
Yeah there is one
and they use it for testing dev stuff, i know it exists
they have said we aren't going to be allowed to go on that specific level
They could throw some grass on it then, make it look nice but keep it small
I agree
they have their reasons not to, I can't remember verbatim what it was
You seem to know everything
hes smart af ig
Every time anyone comes on here with a suggestion, you just know. Claircognizent or something. Or maybe, he’s a dev in disguise
im literally giving you an answer to your question christ lol
not anything against you, i just think its funny that youre such a dictionary for the isle
Whatever their reasons for not doing that, it’s dumb. Because people liked it and used it.
Tell them that
i agree
He thinks he’s sneaky
He’s like the Wikipedia of people
See.
They gotta be paying him something
Or he's a dev in disguise...wouldn't be suprised.
I don't know if these are compliments or insults or what you're trying to get to here
i know what you areeeee....
SCP: Secret Laboratory dev
NOT ANYMORE
You still are in my heart
Are humans available yet ?
No.
The new stamina system I think has grown on me, I just wish the faster regen whilst resting was noticable. 3 minutes to regen full stamina while sitting is a tad long.
fair. I'm just hopeful for good trots
Good trots and maybe tweaking the Z walk since for a lot of creatures it looks like they're in slow motion. Though the ladder is entirely cosmetic I guess.
#general-feedback message whats this even supposed to mean?
I keep seeing people suggest re-adding the Dino info for the server but I never recall it ever being a thing in the first place, I like the idea but I’ve never seen it
Probs they’re talking about Legacy but idk didn’t play that much
I feel like 3 minutes when walking is long. Why not just make stamina regenerate super fast when sitting, given that you can't exactly sit down mid-combat?
I don't understand why we aren't allowed to sprint anymore.
making it regen super fast while sitting does make you able to do it mid-combat
hell, that's exactly what omnis often did before
in that case disable the sitting-regen if in combat
because out of combat I don't get the point
Sitting around for literal minutes isn't engaging gameplay
I think the current sitting regen works for that already, just needs fine tuning
That could be exploited.
Regen starts slow when you sit, then as you keep sitting, it gets faster
Makes it worthless to sit in combat but works fine for regenning normally
If it takes several minutes it evidently does not work fine
That's if you waste all of your stam.
It takes 3 minutes for omniraptor to regen from 0 to 100 while sitting
5 for galli, timed that one myself
And, it's all still subject to change
Note lunary said 0 to 100. You shouldn't be regenning from zero unless you were running for your life.
why?
why shouldn't I be able to run as much as I want?
I wouldn't be opposed to the fastest regen rate being bumped up slightly, so sitting longer is even more rewarding
Because you literally ran until you couldn't run anymore.
and? Whats your point?
It's a bad idea to do that. Instead run until like 75% to 50% Stam and regen from there if you wish
I understand the mechanics. I'm simply questioning the reason for them.
I don't get why thats better than a linear regen
It makes you be mindful of your stamina
Just encourages people to run around brainlessly, no point in caring about your stamina when it regens insanely quickly.
Primarily to make people more mindful about their stamina during combat, since initial sitting regen rates are low
I disagree. I don't think me having to stop to rest even more frequently when out of combat is more fun. I also don't see how it was necessare for combat balancing. All that would take is a few second timer after taking damage before stamina regenerates.
I feel like now, the stamina system is far more prevalent when out of combat than before
and that bothers me. When in combat I'm fine with more strategy, that's great. But when out of it, it's annoying to me
Trotting also works too.
i like thinking about stamina in more than just a fight
yeah, but it's so darn slow
For now it is.
because it means that if i play dumb, waste all my stam, and get in a fight, that's on me
yeah? It's now that stamina is changed.
stamina is fine. Spent the last couple of hours as omniraptor, it's honestly fine as-is
Yea, but what I'm saying is they're working on trot reworks this ain't the final version my man.
but that was always the case tho. If I ran alot and encountered an enemy I was always in trouble
idk man, was rarely an issue for me. Sprint, hide, rest, sprint, hide, rest, that's it
Now I just have to either rest far more, or wait far longer between running.
yea and that's good
thats still the case tho?
having to wait longer between running is good
the fact everything sprinted everywhere was stupid
But do you actually think people will stop running everywhere?
yes
I suspect many people will play the game the same way but just have to rest for longer/more frequently
i literally have seen so much less consistent sprinting since the changes
Those that don't stop will die more.
basically, yea
And they'll likely die more and eventually change. That or complain.
Those that die more will eventually learn from their mistakes
plus the tracking buffs, it's not looking good for those who like to sprint and rest constantly
So, basically, you just dislike frequent sprinting. As in, it's inherently less enjoyable?
Does that stem from a desire for realism?
Or variety of traversal?
i like the more realistic, careful approach
Something that’s poorly designed can be a lot of fun, something that’s greatly designed can be not very fun
Constantly sprinting is very fun, not very well designed
but shouldn't that be the goal of any game?
to be fun I mean?
I feel like if its not fun I couln't argue that it's great game-design
i ironically have more fun with the more tense, skill-based, survival-oriented gameplay over sprintfest
Well designed things can be very unfun. This might be a dumb example but dying to say, a carno by getting ambushed isn’t gonna be a lot of fun for the person on the receiving end of that. Is it still well designed? Yes, because the person could’ve still done something to prevent that by being more aware of their surroundings.
this I can understand, while not agreeing
this sounds like you think realism is more important than fun, which I have a problem with
I think fun should always be the designers goal when making games.
I think theres a balance to be had with it, not that realism is more important
okok
If this game was entirely fully realistic, it would be absurdly unfun
yes. thank you
There are so many examples of the game being unfun I can think of off the top of my head that people who advocate for full realism don’t really account for
Like if we wanted to have the isle completely realistic. A cerato biting you once would kill you from a bacterial infection, your Dino would take years to grow, getting barreled over by a carno would probably one shot things like pachy and Utah etc etc
if the isle was completely realistic, cerato would be frail and not have a bacterial bite and would puke when eating rotten stuff, and carno would snap its neck and die from trying to charge lol
And troodon would mysteriously vanish from the playable roster
along with omniraptor
@tender latch What if instead of an attack debuff that slows down attacks, Troodon venom makes attack actions and sprinting cost more stamina?
They're moving and attacking with venom pumping through their system. It makes sense that the more they attack and get ther blood flowing, the more stamina it would tire them out with all that venom in them? Yes?
That would be too gamebreaking, especially considering how stamina works now
that's just body fracture
What do u all think abt a sandbox mode for evrima
yes. please. now.
but only for community servers as an optional thing
or maybe like one official sandbox server
Imo that should be for later
I love the idea of a "sandbox" mode, but I think it should literally just be a flat grey plain where you could spawn in other dino AIs to test attacks and stuff. Make it too appealing and people would just chill in it all the time.
Lots of the info we have as far as damage numbers specifically is unaccounted for in some dinos, and there's no guide anywhere (other than the fan-made stuff) that tells you vital information. Like that beipi can latch to the bottom of rivers and sniff out crabs to forage for.
So yeah, I think that would really help new players get a grasp on the game before they jumped straight in nit knowing what they were doing and lost 5 dinos before managing to grow something, then getting it killed making a stupid combat mistake
I’m fine with a sandbox mode on a legit map
I agree with this 1000% until i get into a fight as any dino besides cera/carno
legacy is the goat, as in, an old smelly shriveled-up goat covered in grass and doodoo
why is stomach flashing at 96 percent
Cause you overfilled so you gotta wait for it to go down a bit
@lucid robin i'm using X for its intended purpose to say no
i mean sure but ppl wont think u mean that ;-;
Tbf most people aren't gonna read down to see that the check and X aren't being used as a yes or no, they'll use X for no like usual
the problem is that people vote before reading a whole suggestion
i bet all the angry stego mains are gonna downvote me tho lol
(i updated my suggestion)
Is anybody else seeing just na 4 and 5 for gateway?
i dont see how or why you'd make them harder though? Gateway already makes their lives harder
Why? If it means stego also get proper apex level powers, all good after all. And I never cared for the whole mixing, besides, it's collateral damage if they are dumb enough to try and use me as defense.
because almost every time there's a mixpack, there's a stego holding it together. if it was harder to grow a stego, people would theoretically be more hesitant to fight a ton of random stuff and risk their lives to protect mixed packs. also there would be less stegos strong / old enough to protect them because less people would have the skill required to grow a stego to an adult stage
if you wanna treat stego as an apex, give it the power of an apex, because right now it doesn't have that
it kinda does- a decent stego can kill like 3 deinos solo
unless its kit changed in gateway??
i havent played it on gateway
theyre not gonna change it
damn
they are changing it
it's getting new attacks and other buffs
when will it be implemented
"when it's finished"
phase 2, more than likely alongside rex
theyre adding rex to evrima ? ..
yes
its the next animal to come after diablo, herrera and dilo
alongside triceratops
lord help this game
okay
it also wont be on unofficials who dont want it
massive copium on my recent feedback
i played omni as of late and had no issue with its stamdrain
You sound like the type of person to leave yelp reviews of restaurants you've never been to.
where to find update changelog
Wtf dude my dino is taking invisible damage? Is this happening to anyone else?
Are you in or near a sanctuary?
Nope not even close to one
Sounds like bees, IDK if it is bees
I was in one, started taking damage, and ran very far away. The damage stopped, then a minute later started again
I think its a bug with the bees\
Done
Thanks!
Just for bug report
Yeah my pacy just started randomly taking damage at 68% grown, like I was being hit by AI or something.
I think the bees have gone mad
Do the devs know that the bee glitch exists?
@crude onyx I think that's only temporary. As a way to have people test them out for issues
Could someone please show me new migration icon on compass? Can’t check rn. Patch seems good in writing, hope it’s the same gameplay-wise. Also hope they’ll remember about optimisation and replace current sunset/sunrise shaders with less demanding ow
Wait, what has changed exactly in tracking? Last time I traced someone it was the same as in 6.5 upd. Do footprints appear more often now if you don’t sprint?
Oops, I’m sorry for pinging
Nice, big thanks x)
#general-feedback message @drifting hearth lol I actually have been told by some youtuber that Lumen doesn’t even work as of now if applied in game settings, because you need to change something in the game files directly… And even then it takes fps, unfortunately. Also such bugs in game settings are the worst bugs ever existed, meh
@peak granite Maybe you were getting attacked by the "birds"? The tiny pteras that seems to show up around bodies, like to peck you. Unreasonably high damage currently.
they would have killed me way quicker and I didnt hear them at all plus I ran SO far
there is no way
it was like a utah bite to the tail of a carno or something every tick of it I took
dawg them bees chased me so far how do you get them off haha
They're probably bugged
Figures
I was nowhere near any bees that I knew of
Was on the path thru the sanctuary
They behave more like wasps
No one bothers them, they're not near a hive yet they feel the urge to chase you and sting you repeatedly
yea
Awesome
is the intention of vc in islecord ect to facilitate exploits and bad mixing. cuz it feels like that. a lot of carni players dont ever chat the sweats will kill you if you're not on their vc usually cuz they dont want noise. I've even been on vc when europeans called in backup from other servers or players offline to come in as specific dinos to "deal with" other dinos... this seems really unsportsmanlike bordering on detrimental to the development of the game.
there are a lot of interesting dynamics in the community some are really wholesome and productive, others less so. I just wish there were some way to address this diplomatically within the community but that would be asking a lot of humanity I guess...
wdyt?
Are you bigger than a juvi?
I was a juvi
I'm really curious how they'll take care of the bees, on one hand them chasing forever is awful and on the other what will stop FG dinos from dashing in, grabbing a quick corpse and running back out if said bees stop chasing?
@jaunty wigeon does your FPS drop mostly at sunrises/sunsets (7 pm)?
"Sanctuaries are the new Hotspots of gateway !!! adults are just near and camping them waiting for juvies to come in and out ! and you cant blame them cause why would they go elsewhere where the probability to find food is low" - OF COURSE! The whole map is empty and dead, if thsi is the only place you might encounter someone that is actually a good things for this game which has spiraled down to a sitting and walking sim.
If I were to guess this is temporary. They're essentially making it so people test them more and find bugs before creating new renditions.
@lament acorn yes, there’s going to be around 75 dinos into the game I believe. Or 78. Something like that. Allo will come eventually
Are there plans to get more peaple slots to the servers gateway is very big
I seriously hope not, its the deadest version of isle to date, to remove any sort of meeting point would further be the nail in its coffin. Sad, used to be a great game until hoardtest.
game feels better since hordetest tbh
Hotspots kind of really suck if all of them throughout evrimas lifespan are of any proof
Center is just 5 fps town courtesy of all the deinos, corpses, and whatever else you’ll find there
Oasis was the worst place in the entire maps history pretty much was just a death match arena for armies of carnis and herbis to fight
Well Tbf there are a lot of places fighting for that spot
but since the map is too vast without them, the game just becomes a dull time eater if you never encounter anyone.
I’d just want for there to be more exciting things to do in the game rather than ONLY fighting
Mutations and elder WE NEED THEE.
we need like 300 people servers to make gateway FUN. lets start there.
I’ve been brainstorming little “mini games” for lack of a better term but it’s very hard to come up for one for each creature
Severely doubt that.
Gateway would turn into 5 fps town
exactly me too, why uninstall was the only option until humans.
I do agree though that more player slots would be nice
its jus too vast and empty to spend 2h of your evening wasted with 0 thrills. If you enjoy walking around look at nice landscape, it is the gamefor you
300???
I guess our playstyles are different. I mostly play defensive herbivores. Those that run rather than fight.
I like player interaction but I also like downtime
I was thinking more like 125-150
I'm probably gonna be playing a lot of diablo and galli.
Yeah that’s a good number
I mostly play for the track/fighting/encounters aspect, which are slim to none on gateway
200 would be pushing it with the current roster
I mean if you want pvp, go to the highlands
'maybe then u might actually have the luck of seeing another player lol
Might be the biggest deathmatch spot we’ve had
Imagine groups of like 10 ceratos running about
Oh wait
I haven’t had that much of an issue finding other players in my time playing gateway as long as you stray away from no man’s land
I think we also got the problems of UE5 being...UE5 and epic games being epic games. And refusing to allow more optimization for servers above 100
no mans land is 90% of the map lmao
We are animals in this game, arewe expected to stay on the roads? 😄
Fair. But do know that in real life you tend to barely find anything in forests unless you can smell them, see them, or hear them.
But in places of gathering you tend to find a lot more.
Think of this way: if I'm walking through the woods my chances of finding a deer are slim. Not zero but quite slim. But if I go to a popular location that deer go to. I see them a lot more often.
that typer of game destorys fun. People dont wana wander solo for 2 - 3h starving and breaking their legs until finally dying.
Anyways, its ok - i m done with dinos until humans. I can perhaps apprciate the vast emptiness of gateway once i m a human. Then you can feel like you are playing hunt or something, but playing as an animal now is just dull and boring on gateway.
Ok that's your opinion and I respect it. But I also disagree
yeah - im sad, i lost everyone i played with when gateway came.. people gave it a go for 2 - 3 days but just found it too boring to continue playing :/ So a bit toxic on the subject i know.
It's alright. Hm. How about this if I can join you on gateway I bet it'll be much better.
It'll take a good while, I got stuff to do as of right now but later I'll install it and try it out. As much as I have wanted to avoid playing. I kinda wanna join in to give feedback of my own.
Sorry man i spent 20hs on gateway, im not convinced I will play again until humans and my group gets back on to try it. Either way I dont enjoy it for other reasons too (darkness of the day, mist/rain darkness and the emptiness) 🙂
