#general-feedback-discussion
1 messages · Page 108 of 1
a galli benefits from a group, but it never needs one, it is entirely capable of living independently
all herbis in the game are capable of self-reliance atm
This game is literally attempting to create an artificial ecosystem.
and they should be
Only if they don't need to fight.
Every animal joins a pack because of social interection and the easeing of the combative load. That shouldnt make a solo experience unavailable however
well, i mean, i am of the belief that the entire herbivore roster is rather underpowered atm so, i kinda agree
Exactly, and as such, the articifial ecosystem can be made more balanced than in real life.
Such a thing doesnt need to be 1 to 1
Not impossible. But much more improbable.
I agree, but saying fun = I can solo can be dangerous af to balancing
If everything is better in a pack, then why not?
Cause a solo pachy gets caught by a pack that's not self reliant. That's easy food
Only in the case of combat. I advocate for any animal to be able to live on their own, not necessarily fight on their own
Ok, so you and I are saying a bit of the same thing, you're just more articulate lol
you realise that "making herbivores realistically reliant on groups" will translate to "why would i play the herbivore when the carnivore doesn't rely on finding a ton of likeminded players to even exist"
it's a player's choice of how they want to invest their time. No one wants to play as the animal that cannot exist without hoping to god someone else wants to play the same animal when there are many other options that can actually survive without relying on others
The ability to run should be more important than the ability to fight.
by making stegos rely on herds, you are ironically ensuring you will never see a stego herd
no one will log on as a solo stego and risk instant death
because it is a 5 hour+ time investment wasted by the first rex that decides you to be food
Yeah, like you said, A solo pachy against a pack is fodder, thus why a pachy should be in a herd agaisnt a pack
But in balanceing, it should be done in 1v1 senarios for the most part, and as such, a solo pachy vs a solo carnivore of some kind would be more relivant
Real life if the most balanced thing ever created lmao. You think man could ever possibly come close? All we’ve ever done to the balance is destroy it at every possible opportunity. Nature is harsh, but she’s fair. Thinking you can possibly do better than that is probably the most foolish thing anyone has ever said. And only humans are dumb enough to say things like that
But it's 2 playstyles, because dinos like pachy and dryo are so weak solo, because they can't escape. I think to make herbis better, they need to have a dterence. the stego hits hard, but the dryo is weak af solo like pachy can be. But allowing for escape or extra mobility could help alot
"real life is the most balanced thing ever"
dude it created the goddamn sloth, the animal that kills itself because it eats nothing but useless leaves and its stomach swells up and explodes
that's just so untrue it's funny
What you fail to consider is that only applies to animals that are made to live together.
This game pits animals that never lived together against each other
That puts it on us to balance the interactions so that every animal is worth playing in some way
but not everything should "win" the 1v1. I like the idea of giving options to the weak, so they can survive. dust kicking, something
And that's why animals go extinct lol
Things that can't survive just die. that's "fair"
Raptors typically need groups but there’s tons of them. And almost unwritten rule is find friends as fast as possible. Same would go for stego. The problem is that all herbivores aren’t really that fun to play. That’s the balancing act we’ve talked about before.
real life created US. HUMANS. We literally show how insanely overpowered we can be by moulding our environment into whatever WE want. We can wipe any creature we want into extinction by willing it so. We can change creatures to fit our own image and serve us.
That isn't balanced, we are far above the rest, the only thing stopping us from turning this world into lifeless rubble is our own sense of pity and morality
I think more mechanics for the dinos would help
raptors don't NEED groups. You can run from a threat without needing friends to do so. You can survive as a solo raptor with ease
But that's the thing, nature ISNT fair, so if a game wants realism, add the unfairness in fights, but more fun elswhere. running, exploration etc
Mechanics help to pick up the slack of a certain part of a characters stats that is lackluster, but it isnt something that would help in every case.
A good animal with good stats doesnt need many mechanics, if any at all
WE ar epast the solo or not thing I think. each dino needs to be fun in it's own right
we aren't because he's still talking about it
well, actually, i'm past it, i'm going to goddamn bed lol
Have a good one Gen 2 lol
So add it for the ones that need it.
Yes, exactly
Gn homie!
Solo vs group play should have benifits etc depending on dino. The problem is, everything needs to be "fair " in a game to warrant equal player base
Group plays benefits should be far more catered to combat for the most part.
Some cases like Maia, being in a group for a nesting buff are largly irrelivant to the biggest benefit of group play
Solo play has the benefit of a single character to oversee, feed and water.
It lets you worry about only yourself
Largely being solo is the best way to survive any scenario except combat
From my experience anyway
I've died more when in groups personally, but I could also be a bad pack member. Some players may be better solo
I agree, which I thing they’re working on with the elder system. Maybe a way to dual each other for group leadership, or just bragging rights. Just something to do would help a lot.
I don't want to win every time lol, just 100%
That's how you get to Elder as anything besides a deino XD
It'll be great, but I hope they expand the map more first, add more food etc
Ease is a little over stating it. You have to pick and choose your fights very easily. (I’m assuming you’re not including AI) carnos bleed a little easy, but that should be fix and even with that it’s still an uphill battle. You’re not quite a glass cannon. But it’s close. And as much as I LOVE Omni. It should be hard, if not very hard solo. I know so much of this game depends on a very active player count and groups but if you’re gonna do it, do it right. Animals like Rex should only group to two, and should fiercely have to defend from their own kind. They might have to be canni, but pack animals should need packs, and solitary animals should be solitary.
rex should absolutely not be a canni
they shouldn’t be able to even get away with eating organs. it should be like an omni eating another omni. no nutrients. only pain and suffering
Being fun and being able to fight anything else in the game aren’t the same thing. You’re right. Each playable HAS to be fun. Otherwise people won’t play it. But the food chain still exists. Every animal has a role to fill. That might mean making AI herbivores for guaranteed group protection and food. I’m not claiming to have all the answers by any means. I’m just trying to suggest things that I think will make the game fun, keep it realistic, and keep it immersive for the people like me who play as a dinosaur in a prehistoric world
It’s something I’ve gone back and forth on myself. Cause deinos are canni and there’s a billion of them. Take that away and the population would plummet. But if you’re putting in something with no natural predators because it’s the top of the top, then you gotta balance it somehow. And I’d rather have to kill each other for resources then be slow, weak, have a large turn radius, or whatever lazy tuning design people have come up with.
Maybe it’ll be a mix. Non canni but still have to kill each other for resources. But I also don’t want to it have a five minute starving time either.
balance it with requiring a lot of food. when food is a serious issue, rexes will start killing other rexes because they’re actual dangerous competition eating all of the food
the hunger drain can be debated, but there’s no doubt rex should require an ungodly amount of food to prevent large populations from forming
Yeah lol I just said that, but I don’t want it to be too bad. People already fight when their full now as it is. Which I know is because there’s nothing else to do. But if they introduce Rex before the prey and give it a huge hunger drain the Rex will have no choice but to try and wipe the server to stay alive, which is exactly what people don’t want.
I’ve also thought about a territory system. Like if there’s too many Rex’s close they get a debuff. Only way to keep it off is thin ourselves out. And that could be applied to all solitary playables.
Cause that would also make spreading out a thing too. That way there’s less of a new “center” on gateway.
there wouldn’t be much to wipe due to their slowness, thankfully lol I’d be very concerned if they could catch up to anything aside from a stego
As a matter of fact. Now that I’m thinking about it. You could apply it to all animals. It could prevent mix packing, and mega packs. But the debuff wouldn’t apply to you if they’re in your group. Then that fourth carno would be forced to leave or die. And you also couldn’t have 10 stegos around either
the constant threat of starvation via not enough food to go around would be the perfect motivator of population control. if there’s enough rexes being sustained for the need of a territory system, then something is seriously wrong
See that’s what I don’t want. The Rex is fast. Not raptor fast (although in game they need to be quicker to kinda match the top speeds I guess) it’s one of if not the top predators ever produced by this planet. Give it the respect it’s due. Put in the work to make a clever balance that still makes the tyran king feel powerful, but also keeps 100 of them off the Server.
absolutely not. it would need to be significantly nerfed to make up for the speed buff so it’s not an overwhelming op playable that makes smaller playables useless and a waste of time to grow
Yeah but then you aren’t free to even try to explore the map, or move very far at all. The god awful hunger drain keep people afraid of leaving center for any length of time. And for the sheer size of it, you can’t even really explore it for fear of starvation.
which is good. rex will be powerful. I want it to suffer with starvation. want to explore the map? use smaller, less powerful playables
Not if you made it run out of stamina very fast. But also made it regain stamina quickly. So it can’t chase you across the map, but it’s the speed demon it was meant to be,
rex should only be able to be grown and maintained by the most skillful of players, and even they should have a hard time due to the sheer power rex will have
I haven’t really made a stance on how much stamina it should have and if it should have a speed boost that correlates with it, but I certainly don’t want rex catching playables that hardly won’t be a snack to it. e.g cera, teno, carno, etc. (rex is a B I G boy. it’ll tango with stego)
And there slips your motivation, you want Rex to suffer. I know the prospect of an all powerful thing has people shaking in their boots. But it’s the way that animal was, you should be scared. They need a clever way to balance it so it isn’t the majority of the players at any given time. But do it RIGHT. Like I said. Implement a territory system, do something that gives credit to the greatest predator that ever lived, while also keeping them in check. The hunger bars are already fast. Crocs can go months without eating and it’s been reported almost a year on a single meal. The hungry drain is already a crutch for balance. See if there’s another way. A super clever design first before you go the cheap route. Nature already has the answer, the world is full of ecosystems. The territory thing could have real promise, but there’s gotta be a smart way to do it.
again, if you need a territory system with debuffs to help with overpopulation of a playable, then something is very wrong and needs to be changed
If it’s good enough for nature and the literal way the world has worked for as long as it’s existed why isn’t good enough for you?
because this is a video game not real life nature..?
Nature works like that all the time, tigers, wolves, bears, even cows and donkeys have territories.
never really been on the “but in irl this” and “irl that” train for games that aren’t really meant to be accurate
the game is a simulation of an ecosystem
yeah but they don’t exactly get.. debuffed lol..
The debuff is the game. Real animals are driven by instinct, you gotta find a way to make people do that. And since you can’t give them instinct. You gotta do something.
a currently bad ecosystem that needs tweaks
That’s the whole point of this channel is to talk about ways to come with the solution that are those tweaks
make hunger a real issue the more powerful the playable is. a simple fix
We aren't 100% sure how dinos really lived.
So it'll take ages to balance it out game wise. both playables and ecosystem
yep
personally i think a full grown 100% croc should either get a dmg buff, or a stamina buff. I feel more nerfed at full adult than the entire time growing.. mid size gators shouldnt be able to team up on me so easily .
And would like to see a new atk animation option when grabbing something like a steggo at full adult.. trying to grab by the side and drag under seems rediculas on something that big.. BUT i still should be able to grab it by the face and try to pull it down.. creating a tug of war between weight and stamina.
You are strong against everything else. 2v1 on a fg anything vs sub will always favor the group anyways
A lazy fix. A fix someone with two rubber brain cells could come up with. Nature has fixes for problems all the time, take inspiration from that and at least TRY to do better, be better.
I wouldn't say lazy, but hunger is already an issue for carnis in the isle.
So making things hungrier won't balance the player base.
I would almost say, make the dino you play on a server random
Oh yeah. Like 4v1 trike vs Rex the Rex should lose, unless the player skill and even then not all four. Just one to live. And the other three escape.
Then the game can balance heris and carnis better
@raw hedge Even modern Gators can one shot anything smaller than them. or rip them apart.. mid size gators I chomp and chomp and they tank it . Allowing for too much trolling
m8, not everything has to be based around nature irl. it’s not a lazy fix, it’s an effective fix because it can and will work. exhibit A: cera and its insane food intake. ever rolled in 5-6 player packs? while food drain is slow, getting enough food for everyone is definitely a problem. a serious problem, and a problem that’s very much needed to help keep their populations in check
But that's the game, you can't buff the fg just because you get ganged on. happens irl.
Then you’d have ping issues and lord knows what for most players. I’m lucky enough to have gig internet and a really good PC but a lot of people aren’t and don’t so that might make joining and staying on server a nightmare.
But making things kill hungry for survival will potentially ruin other player experience...
But I mean, let the game pick ur dino. a 3-1 ratio of herbi to carni is relativley balanced
@raw hedge point of it being more that .. theirs no real benifit to the time investment of growing full size.. when small - med gets way more play style options . At 100% you lose all your speed, stamina, agility. With no real benifits
Cause yes,, ish happens, but it'll also force balance roles. I only bring it up because I think its a better solution than just making things hungry
But you can kill anything. you are ambush, not a fighter. If smaller deinos gang on you its because of food. Can't take away food from smaller dinos because you are getting jumped
Deino is strong, that's why there are too many
Again the game is literally trying create an artificial ecosystem. It’s trying to recreate nature. And nature has a thousand different systems in place to balance it and they don’t all revolve around just being super hungry.
I think that a dino cap per speices could be a good test.
Limit the starving cannibals, and limit the likelihood of herbi insta dying
@raw hedge well .. technically you can eat ALMOST anything dumb enough to come to the water. but lose out on anything inland you could access when small.. but in reality .. those babies you can eat dont really do much for you.. the idea is your suppose to eat full grown prey.. which seems to be few and far between .. as a full adult i eat more fish now to survive starvation than i did my entire growth time.
Might be a good balance test.
Once again, too many carnis. that's why so few fgs. Herbis hide in safe areas, and carnis can't reliably find food. Not an issue with deino being bad
in nature, populations balance themselves, but we cant in a game cause carnis are too prevalent and fun
@raw hedgeat 100% i would almost feel motivated to go full cannibals'.. to help reduce compitition.. BUT.. a duo of mid size will mess you up quick
being super hungry is nearly the only thing that can be done without negatively affecting other aspects of gameplay. lots of cannibalism in theory would definitely help reduce a population, but this is a game. people can endlessly respawn. adding artificial debuffs would only cause problems
That's the problem, cannibals ruin gameplay, and things can't grow. Why even try herbi if life is hard anyway lol
i feel a full grown adult should be avoided at all cost by the smaller ones
that would create teritory , and more careful play styles
Sure, but that doesn't mean you can't be contested.
Alphas can get pushed out by numbers. that's balance
There isn't enough territory for the number of crocs in game
yea ... of course .. by other large adults.. not little meals in groups
So it won't matter
Would you be satisfied with a death roll that has a damage curve significantly higher for larger things than smaller? Something only usable in the water, so that on land deinos cant death role anything and just simply win
@neat zinc i would be happy with just a dmg buff vs other gators only gained when 100% is reached
I reckon thats a little too simple
I also think its a bit unfair, being bigger shouldnt be a win condition for the most part
It should only help
only thing i really gain at 100% is to now become a target for everything else
I thought about that but then it favors the people who no life the game. Busy people who want to play the popular playables wouldn’t be able to and even as someone who can no life it, the answer being a skill issues (if you can survive/kill me in a fight) is much more fair than “I can try and get that slot for 8 hours straight and you can’t”
Yeah plus letting the babies swim by is more often than not bait because people think it’s safe lol
lol last night for example i got jumped by a half dozen little baby gators.. i ended up killing them all.. but they did a disapointing amount of dmg to me.. when they really shouldnt have even been able to get through my skin
And that I can kinda agree on. Carnivores are more fun. That’s why people play them. It’s why I’ve said you gotta make it interesting to play the herbivores to keep it balanced. But I think that’s hopefully going to be addressed with the elder system.
I want escape mechanics for herbis, kicking up dust etc.
Like it should be "hard to catch" , not hard to kill per se
The elder system will effect herbivores and carnivores equally i imagine, so the problem is only adressed for elder herbivores vs adult carnivores
main thing Herbs need .. is a ingame map showing food zones.. not knowing where to go is a huge turn off to a new player
Food for herbi sucks. not spread evenly, most of the map is useless.
A map should be available in general, something that you have to fill in when you get on a server
Helps with encouraging exploration
This is why nesting should be encouraged by others and being nested in is great for starting off.
Yeah, the fact that there has to be an online interactive map does mean there’s room for improvement.
I think it will balance naturally. Elder stage is baesd on your growth, (Mod/dev told me)
@raw hedgei tried and failed a few times to play a herb,.. had no clue where to find food . until i found a another friendly player to escort me around the map... and while that was nice.. it shouldnt be required . turns off new players entirely .. way too confusing
I honestly prefer there being no map.
I think they’ve already said it was a failed attempt and the migration mechanic. So I think they’re going to try something else.
Yea, gateway.
Apparently there'll be compass indicators for migrations, so that should help herbivores a lot
Well, even so, think about it.
If you have a 150% grown herbivore as an elder, vs a 100% grown carnivore, that may be more balanced, but if you require a significant growth advantage for the matchup to be even, there is an issue
The spawns are bad, but there is a map online that shows food for herbis. But I shouldn't need a map to live
Good thing we won't be on this map for too long!
I don't think elder goes that far.
Nesting system fails from the start.. nothing on man menu explains anything .. as a new player i didnt even know that was a option until about 20 hours in
yay more compass clutter
But it would also help it having all three diets was the most beneficial thing you could do. Just having the 50% growth does nothing for someone who’s already grown so it encourages staying close to own food source.
Not every species is meant to be equal to each other. An elder teno is still no match for a rex because it's a rex
Especially stamina food, that’s a real problem for everyone
The game has no tutorial and I think that'll change down the road
Elder means older, not stronger per se right?
Some might have buffs, some may be weak
Elder is the beneficial stage. Senior is end-of-cycle, weak and frail
I like it for immersion, but I think there’s gotta be something. I think the migration thing super said might work
No, but im only refering to matchups that should be even, an elder of an animal could be strong enough to be equal to an adult of another stronger animal
However for even matchups, where things are ment to be checked by something, be it a carnivore or herbivore, the matchup should be far more even at simply the adult stage
Though that's semantics at the end of the day
Got it.
I think it's good to limit overall lifespan
So I think it'll be a cool idea to see implemented
@raw hedge i would be happy with a basic description of each dino.. what they do and atks ,.. i had to go to youtube to figure out way too much
(Via elder/ senior)
I mean its voluntary to pass on by natural causes, but you are weaker as a senior.
It's a good way to balance the game tbh
It should.
It also fits with mutation, iirc you can keep a mutation after dying of natural causes.
It's not an intuitive game and that's ok. A tutorial is hard to make super well,
That's dope af! How many "Mutations" can be stacked? or is it random/based on life
I learnt alot from youtube, but I learnt more in game. I like to test EVERTHING lol
Do you know if the elder system will have buffs based on if you made it in the next life? Like lay eggs and as you die be reborn with buffs and traits to carry on in the egg you laid?
I'm thinking of doing a basic tutorial down the road once I get a bit better
We...don't know much. It works based on life.
@raw hedge I still dont know how to play/use most species ..
Once I'm off work, I can offer to teach you a bit.
It's been said that becoming an elder and dying of age can earn you mutations (aka perks) that you can use in your next life. It's all under development though, so things can definitely change
need notepad and pen cause I info dump lmao
No, more you spawn in with a mutation you gained from your old life.
Most are rather easy
@raw hedgei'm learning as i go.. but it seems to be a failed system when i can for example .. reach near adult size gator before learning i can death roll to get guts out
Like I said, there are so many mechanics you can't make a general tutorial
or that my bite does toxic debuff damage to a target
Each dino plays different, basic mechanics ie diet are the same
In-game tutorials have been discussed by the devs, but in the meantime, the update trailers and the few tutorial videos on the official Youtube are pretty nice
People saying "FIX THE GAME" in feedback, you're not helping. The game is still IN DEVELOPMENT and the very early stages of it. Do you want a good game? Or rushed through buggy even worse pile of crap?
I'd rather have them focus on game first, let community make some stufff in the meanwhile.
We are just talking about fixes lol
@delicate spindle my man chill, they're working on stuff.
Not everyone has been complaining here tbh
"Fix the playerbase"
Sure that can be done in 1 week
By banning 90% of players
Where are yall coming from XD
Who said player base lol
True
AH
My B, was just whiplashed by convo XD
Can we market this as dark souls but dinos?
Should I put that in the General feedback channel XD
Then might as well label it as Super Mario but dinos
minecraft is dark souls too, then
Yoshi is next playable change my mind
Meh, MC is crafting
Dark souls is about dying
I gotcha. Do you know if it’ll be powerful? Cause honestly dying of old age should be a really good reward. I wouldn’t be mad if you got to pinpoint your spawn, you got mutation/s, you start at full hungry, it drains slower for a certain time, and you got accelerated growth.
We don't know what elder mutations will be like yet
@valid meteor You do know that troodons can kill stegos, right? And that hypsies can't kill dryos?
If all troodons spawned as adult, they could easily kill carnos, stegos, tenos, etc. If you get a good pack you can kill those, and if you spawn as adult there will probably be more troodons. Hypsies can't kill anything if they tried, even if the creature went AFK because they would just starve before they die to the hypsi.
I do realize that. The main reason I say have troodon spawn as adult, at least for now, is because playing as baby troodon in grass is absolute suffering. I also say it because of how insanely easy troodon dies.
I understand that you should be rewarded for skill, but it’s incredibly hard to gain that skill when you’re dying almost every time you make even a small mistake.
True, but what would you do as a baby troodon anyway? You don't get venom until 65%, and you're damage is so low you won't do anything to anything you attack. Every time I spawn as a troodon I go for food then sit in a bush until pre-adult, because they grow so fast they don't need food before that. At least this way troodons won't keep coming back after they die to kill the creature that killed them.
Yeah that’s fair I guess. Tbh it’s just annoying seeing grass all the time as troodon. :/ I hope it’s fixed in gateway.
https://tenor.com/view/the-avengers-marvel-jeremy-renner-clint-barton-hawkeye-gif-17148870
Lets see if a moderator deletes this...
Lol
@valid meteor troodons have one of the fastest grow times in the game what are you on about??
Have you ever played baby troodon? I don’t care how fast their grow times are, I’d rather not suffer through that every time I lag and die fifty feet away from a cera’s face.
i have played troodon many times its not that bad its like 10 minutes maybe less of being smaller than the grass. youre just impatient
No, I just don’t wanna play grass simulator.
I wanna play dinosaurs screaming and fighting simulator.
Troodon spawning full-grown would be insanely OP
its not a simulator game its survival game. if youre honestly having so many issues with it im convinced youre just bad at the game
frrr every server would have like 40 troodons lol
- Yeah I know it’s a survival game (though it really doesn’t feel like one tbh) 2. Being bad at the game doesn’t mean I can’t see the flaws in playing as a dinosaur that’s smaller than grass.
- it doesnt feel like it yet cuz its in early development and youre playing it like its a "dinosaurs screaming and fighting simulator" 2. the dinosaur is smaller than the grass because in real life the dinosaur would have been smaller than the grass. just cuz you dont like the realisim doesnt mean they should change it
If you know what the issue is, why do you suggest something that would greatly imbalance the game and remove a part of the gameplay instead of suggesting something to fix said problem ?
Like making vegetation fade when it was between your dino and the camera, like it used to do
i play baby troodon all the time, it's so quick to grow it really doesn't matter
also i happen to enjoy being an ant
@midnight heath the idea of being able to drink as a PT while flying over the water is an awesome idea!
U die so easily trying to take a sip
I thought so! Given you can just peck to catch fish rather than skimming, skimming instead being used to get water and still being risky just seemed fitting!
Similar to crocs being able able to just bite the school or fish?
Yeah the skimming drinking sounds very good..
Yep! For the longest time I wasn't aware that pecking at jumping schools of fish did anything and to my surprise it's just an alternative way to fish! Skimming is far more risky and takes a little more work so switching it up would be quite neat!
Also on your "spawn more AI" I agree! I'm not sure why so many folks seem to feel the other way but as someone who enjoys carno there really isn't that much AI, especially for FG carnivores.
Especially Carno.
It's so easy to starve . I traveld half the map at ai hotspots with an empty stomach and nothing spawned.
i don't feel there should be more AI, the game spawns a good amount, the map needs to be better so that the AI won't exist off in some desolate corner
I mean .
Shouldn't they spawn in ur area?
So you can actually find them
Like legacys avis and such
god no
they should absolutely not do that
that was literally why apex carnivores were SO easy to grow
the game literally just fed you free food so you never had to try
So you rather starve cuz there is no players nearby
yes
Or die to sth bigger
Honestly it's the corners of the map that I see the least amount of AI
I've died at the edges of the map because there's just seemingly no AI
they're in those exceptionally dense forests
You can starve anywhere and find maybe 1 thing and that's it
Not enough in my opinion
i literally haven't starved in so long, idk where this constant need for more food comes from
If falling to your death wasn't such an issue currently because of dense foliage I would venture more into the forests.
Spiro bad
Just walk carefully xD
Essentially, Spiro locks away a bunch of AI because it's in massively unreachable areas
Players I think that aren't so familiar with the map I think, I haven't died of starvation in a while but steering off the verge of starvation has been common at least with carno.
Welp. I'm sad I haven't seen any ai in days. That's all
AI spawns plentu enough, it just never despawns
man i see boar all the damn time so idk where the hell all the boars are for you lol
Then ur just lucky and I'm the most unlucky
Cuz I starve easily unless I 1v1 sth huge
So if a carnivore scares an AI away and they stick themselves in an unreachable place, they're gonna stay there until next server restart
Aw man
The common areas where there are boar and deer have other carnivores, competition though will be competition I guess. Also yes, Spiro bad.
yup
oh no, boar and deer spawn well beyond the frequented spots
the difference is that these other spots lack either water or herbi food
Exactly
so no one goes there, and no one ever interacts with the AI
because, again, Spiro is a horrid map
Again another issue maybe Gateway will fix
I never understood poor map design until I got into this game, granted other genres I play map design isn't as much of an issue as it is in this.
On Gateway you can actually explore the entire map top to bottom, so... yea
Gateway was so much fun in my experience
Even legacys map had water in the middle of nowhere
I've only watched whatever I can find, I think the spawns are neat and how some are exclusive to certain species.
I hope that does stay that way
Makes it much better to spawn in, since not everyone can spawn in a single hotspot, and spawncamping is SO much harder
Exactly because right now it's a bit of an issue, also migration helping with people not sticking in specific areas for the most part is appealing.
yea, 100%
also any actual loop for herbis is well appreciated
Was gateway a legacy map, or a test evrima map?
Any timeline on it? Or still in the works for a bit?
You were hyping it up as a bit more of a balanced map. Got me excited to see it lol
unlike spiro, all elements of it are explorable, there's no sudden barriers
it has a far greater variety of biomes, and makes the biomes feel more engaging to intercat with. Plains are flat and open, forests aren't so dense and cliffy it's impossible to move around
it has a plethora of areas for juvis and smalls to hide within to avoid larger animals
there are fun little "sub islands" off the coast that you can move to. IDK if they'll be utilised in the final product, but it's a blast to explore beyond the limits of the main island
Is it going to be an extension of Spiro? Or a new map entirely?
human structures play a FAR greater part, being more frequent and defining map geometry and chokepoints through bridges, walls and gates
entirely new
spiro is even rumoured to be put on the backburner and essentially removed to free up download space for players
can't say anyone would complain if that happened
I feel like the current map has potential, if it gets a tad flattened out. Less cliffs and hills.
The only real problem is the vegetation in the forest I think. And lack of safe crossings/water.
If that happens when more Dino’s are added to the roster I think it could be reworked.
i forgot to mention, Gateway overhauls regional spawning, meaning each animal has a selection of spawnpoints fitting for their animal. For instance, a tenonto can spawn in swamps, but not carno
current map is inherently flawed
That’s nice actually.
It’s not suitable for the current roster 100%. But it’s not bad for smaller species. But yeah, legacy map was better imo. So gateway has me hyped lol
gateway is nothing like legacy, heads up
Ooooh.
Imma try to find a post of it
It looks so cool. Looks like true regions are in there.
Here is your gateway pictures. Remember all of these except for the top middle are in UE4
i would also like to point out that thanks to Gateway, I am the FIRST EVER Isle player to ever die on the toilet
My hypsi died on a toilet
XD that’s a crappy way to go
I was the first ever person to die in that situation
Hello quark u typing up a storm
@humble pollen While yes it's an issue, it's a hard one for devs themselves to stop. A group of 10 large deinos requires a ton of food. The only way it's a sustainable group is if nitwit players try to challenge them. The amount of people I've seen thoughtlessly run in for bites on a deinos tail as it's walking back to the water, only to be alt bit and die is ridiculous. I honestly see massive Deino groups as a playerbase wide skill/decision making issue
temporarily removing cannibalism from deino would also help the population shrink until gateway 
(temporarily remove elite fish too and don’t allow deino to catch the small school fish if you want to whack them even more into the pit of misery)
@midnight heath teno is one of he strongest 1v1 dinos minus the deino and stego
atm? not really, no
it's been nerfed for many patches now
A full grown teno can 1v1 any carnivore besides the deino hands down zero issues
I'm not sure what deinos or tenos you're seeing
tail slam negates carnotaurus charge, and once stunned two kicks to the head and an alt attack hes close to dead if not dead
Cera's, whats there to worry about with ceras
it actually doesn't, a carno can easily charge through tailslam lol
Deino has the highest health out of any creature currently, to put into perspective; steg's tail does 1000N and it takes roughly 4-5 hits to a deinos head to kill it. Tenos tailslam FG does 360N DMG.
If you time the tail slam properly a carno will not be able to charge through the tail slam
This conversation removes deinos/stegos due to them being the strongest dinos with only them being able to kill them
effectively
i should note that obviously there are anomalies
I read your response wrong, my apologies.
Teno isn't really the brawler it used to be
I've seen groups of carnos tear apart groups of tenos as of late
teno has been far too nerfed tbh
No and I agree to that, but on official servers once the stego is(if) removed tenos will be the strongest herbivore capable of 1v1ing something in current standards.
Obviously its unknown with potential updates coming regarding carno speed, etc.
I'm just saying, old teno isn't new teno. Even if it can hold it's own, even if just barely that's one herbivore (again excluding steg) out of the entire roaster that might be able to fend for itself for a 1v1.
Pachy used to be able to actually be somewhat scary and now it's just... squishy
old teno used to hold itself competently against groups of carnos, it felt powerful but still fair. Now it just feels lame
i mean, old pachy was also horrid for the game
there's no excusing old pachy really
pachy's are the new dryo, pointless, which doesnt exactly make sense because if you get your leg broken you be hurting
I don't think old pachy is what we need per se but new pachy isn't good either
Just depends on what the over all end game expectation from developers are regarding pack sizes. 4 Pachys can kill 1 carno
I had a good sized pack of pachys the other day, roughly 8 maybe and two carnos and a cera steamrolled us. Granted the carnos rammed into at least 2 of us and we were non the wiser because the footsteps just didn't make any noise.
A carno ram to a pachy puts you at like 20% health, another bite or 2 and you're done.
cera has fracture resist, because of course it does lol
and carno ram is stupid in general
I know I've broken a ceras leg before but I don't think it was FG, I don't think a pachy can break a carnos legs currently (?) At least we couldn't
pachy stun doesn't need a comeback
Then we've had awful luck.
god that was insufferable
luck plays no part in fractures
it isn't chance-based
What part do you have to hit? I'm not sure how all 8 of us didn't hit anything vital.
if it was viable best thing to do initially is head butt their ehad
legs, body and head all have unique fracture points
Could running all S make that harder?
Because I was convinced that we just couldn't, I've broken omnis, the cera but never a carno
no
Well I'd say I need to practice more then, but pachy takes a weird chunk of time to grow just to possibly die fairly fast.
yea, because it lacks a lot of options that other animals have
You have a point
wait what?
yea, you didn't know?
i didnt
cera has fracture resist, bleed resist, damage resist while eating and damage resist while near a corpse
4 different kinds of resistances
so pachy is pretty much defenseless against cerato unless it finds a rock, badass
I've never heard of the fracture resist. I've heard of the other resistances, but when I was a cera about a week ago, two pachys attacked my and broke my legs and possibly gave me a body fracture easy.
@daring talon Compy is already small enough, a hypoendocrin compy would be impossible to see
hypo compy would b e like herrera sized
No it would be smaller than regular compy
why tf would it be smaller
all the other hypos are bigger
hypo utah is like carno sized hypo rex is a behemoth
There is no hypo creature
tf is it called now then
Hypo means less
Hypoendocrin means less growth hormones
Therefore smaller and weaker
cuz it WAS hypos
It never was
fr
You're thinking of hypers
fine
hyper compy
word game playing cdhasuichdsuyagcuydiaksghcbkalsuy
NOW hyper compy is something we could see
Useless, but whatever
hyper compy (:
Hyper compy
Probably edit your message for hyper than
thats the plan wasnt it
yet herbivores are what most carnivores would pick too fight outside of massive herds you get the same thing as carnis you just cant eat them.
most carnivores get picked because they look cool are badass and most of the time faster
Cerato does not have fracture resist, rather it has higher fracture hp than normal in its body parts
important distinction because fracture/bleed resist are a uniform "reduce incoming damage by X amount"
Cerato is not uniformly stronger than other animals relative to fracture damage, it would be if it had fracture resist
Its head is more resistant to fracture than its body or legs are when compared to a Carnotaurus or Omniraptor of equal size
Also "damage resist while eating" is a bit misleading
it doesn't reduce incoming damage, it is a threshold based immunity
you either deal normal damage, or no damage, you don't deal reduced damage to an eating Cerato
Is it a percent chance?
no, it is based on the amount of damage dealt
Cerato ignores hits that deal less than a certain % of its health
so a Troodon bite doesn't deal any damage, but a Stego tail swing always deals full amount
i mean, higher frac HP could easily be mistaken for a type of frac resist, but thanks for clarifying
@ocean coral While I agree, like we should get allo alongside it, we still don’t know how it’ll play out. We don’t know if it’ll be anything like legacy Maia, but assuming it is, it’ll be fast and tanky with low dps. Because of this I do think carno packs can take them on with a barrage of bites even if they can’t use their charge. Then there’s also it’s ram which I’m assuming will function like carnos charge but sideways, hopefully that gets decent punishment so they’re not just bullying ceratos with it
My thinking why they are adding Maia now is one, that it’s just barely on the bigger end compared to the current mid tiers so they can finally start adding larger ones. And two, that it’ll have stance switching, switching from quadrupedal and bipedal stances that’ll both have unique mobility and attacks, which will help speed up development on other playables like para and shant
I really don’t enjoy how solo players like me getting absolutely destroyed by maias and nothing we can do about it
On legacy?
nope evrima don’t play legacy
nope I’m talking about when the release
no other mid tier than sub rex could kill it
maybe carno packs
but never solo
That’s back on my point that we don’t know how it’ll go, on that I think we have to wait, but I think we can come up with ways to balance it
carno barely faster than it
and Maia can just catch up to it since carnos stam is trash rn
Maia on a bipedal stance should be quick but poor mobility for sure
true but just suggesting something that would help balance out the game
How’s the Maia gonna kill it though? Assuming it’s got low dps. I’m assuming it won’t be adequately killing anything bigger than cerato
My guess it the quad stance will have actual good damaging moves, at the cost of speed. While on biped it’s only got the ram, and idk how hard that’ll hit
Point is in this case Maia only has its ram, which would be hard to use offensively against something faster than it
pretty sure Maia will weigh 2 tons since carno can’t charge at it it could probably just face tank with its high health
my point is the current evrima roster can’t compete with it
allo and sub rex
only 2 mid tiers that could catch and kill a Maia
You’re right, but this is inevitable no matter what gets added, it only stops at apexes
I think Maia could be decently avoidable if done right. Here’s my thinking
don’t get me wrong I think Maia is well balanced in my opinion
Maia would only have good attacks on quad stance which is slower, so other Dino’s can at least evade it. Biped stance has poor mobility but great speed, so smaller Dino’s have to just dodge it’s side ram, which should have a punishment like falling over if it misses
Just don’t enjoy it killing other mid tiers and quite literally destroying them
and Maia is really tanky
The mid tiers we currently have are in their own league, they are only really built to fight each other and small tiers, nothing bigger
These guys
So in this case all they need to be is capable of evading the larger mid tiers
yea
Whether it’s through speed or agility
Allo is the only carnivore that’ll be a totally even matchup, I doubt Maia will handle Alberto though, and like I said I think carno packs can take them on
yea just saw the evrima roster and all tho Maia is heavier than Alberto and allo I really think it would put up a better fight than the current mid tiers
Definitely should, I’d hope it has a good arsenal on quad stance
omniraptor will be likely more than capable of hunting maias, same with troodons, we really don't need allo at this juncture
omni is a low tier, I am mainly focused about mid tiers and how they will counter maia
who cares what tier omni is, it'll be great at killing maia as long as maia can bleed
it existing means any animal has a threat, as long as that animal isn't fully aquatic or constantly flying
Adding a carnivore of maia's size with maia is a horrible idea, because NOTHING will be able to deal with it
Maia lacks power, it's built around speed and tankiness
Any mid-tier carnivore would kick a maia's ass in a direct 1v1 situation
maia will not be able to moderate the mid-tier at all
That's true
Thing with maia is, just like how Omni can group up, they can also group up. I doubt Omni OR troodon does well against maia groups. Not even max groups. Just 2 - 3 is enough to likely counter them.
So Maia will likely be oppressive, but it won't be any worse than Carno & Cera is right now on Spiro.
As long as the other herbis and carnis can shift + w away, it's fine
sure, but deino can always moderate it because, y'know, deino
because it's staying in officials
Possibly. I'd have to see Gateway Deino gameplay
IDK man, I feel that adding allo will be far worse
It would 100%
Because maia is held back by its lower power
I'm fine with Maia. What else can you even add?
Exactly
It's the perfect way to start the mid-tier introduction
A low power, high speed herbivore that engages well with nesting and so on
It can also be limited
Like its speed should be held back by poor agility in biped mode
Yea
Like current Carno
I want allo to be saved for when we give it immediate competition, like allo and alberto at the same time
And also one powerful mid-tier herbivore, like styraco
Agreed. I'd honestly add allo, alberto and para in one update though ngl
Very fair
Para would be like maia, a tier above the rest, but held back by low power
Yep.
(and if they do it well, it'd have a fun call mechanic like galli, making it engaging and easy to find)
i do believe para 100% needs a call buff like galli
its defined by its audio
A call buff like what though. Speed?
and frankly, having an animal like that also be one of the loudest on the island would make it engaging for both carnis to hunt and easy for herbis to group up with
I wouldn't say speed. Potentially something else, like stamina boosts
Yeah a time where it doesn't drain any stamina?
i like the idea tbh. Hadrosaurs being loud is pretty much common in media lol
Just something you assign to them
It also helps encourage them to be "herding herbivores" in a way that actually feels cool and befitting
I love the idea of paras being almost the noisy neighbours of The Isle, never shutting up lol
I remember a cool idea where hadrosaurs could see nameplates from a lot further away than now and even be able to call to show their nameplates from across the map
That'd be cool
I wanted a thing for para where it can make a short "song" for its 1 call, able to have unique notes and pitches to make its call unique, yet still evidently para
Like maybe an additional call for grouping
Genuinely a lot of cool ideas based around para and other hadros. I hope they're played a lot
I don't think people understand how important night is, the more I slow grow some creatures I realize just how vunerable you are during the day. Playables render from a pretty long ways away and it's very easy to get spotted while you're trying to get a drink or diet.
I just think night-time needs to look more appealing, the monochrome black/white isn't pleasing to the eye and you can't see your pretty skin but if it just had a little more color with some tweaks I think it'd be golden.
@maiden anvil I like your second idea for parasaurolophus! A melodic vibe to it's calls would be very pretty, especially with pitch differences between ages.
Unfortunately with the "sonic scream" I feel like that would be another pachy stun, players would abuse something that disorients others fairly fast just like they have in the past. Cool in theory but the execution wouldn't be ideal in my opinion.
Honestly if it stunted your audio for a brief bit that might work, similar to when something loud goes off and there's that familiar ringing. Having a lack of audio queues in a fight could actually be really effective.
A defensive ability has to be useful
If it just distorts audio it's good for nothing
Except, ironically, some trolling
In the absent of audio queues this is exceptionally helpful for a herbivore actually! If they have young or an injured group member that can give them ample time to run off without their footsteps being heard! That and say an oncoming attacker just out of view wouldn't make a peep!
If a lack of audio wasn't an issue at all people wouldn't complain about not being able to hear carnos running towards them.
But what good is it when you are the one in danger ?
Who cares about not hearing when you can see the para running away ?
Para isn't an ambusher, nor is it good at hiding because of its size
An allo won't stop biting you just because it temporarly cannot hear itself biting
You have a great point, that wouldn't be very helpful
@daring talon deino isn't being taken off officials, apparently
stego is, deino isn't
then
what is gonna stop deinos from literally doing whatever they want
lmao idk
its such a hilariously busted animal and they're removing the one thing that can kill it
from what i've heard, Dondi intends to make it MUCH harder to grow, and Gateway won't be as forgiving as Spiro
you cant kill it as troodon or utah because you get hit off its side while pouncing
but I am on the same page of Deino not needing to stick around if stego isn't
obviously cant kill it as carno
cerato gets grabbed or bit twice
like if you want something in the water make a midtier semi aquatic you dont have any other apexes
that and it has one of the highest bleed resists in the game, along with the largest bloodpool and HP pool
oh boy i cannot wait for immortal deinosuchus
it's already immortal
the only thing killing it is itself. If it dies to a stego, it more than likely ran headfirst into one and died
hear me out
maybe deino
should be dying to packs of utahs, carnos, etc on land
i don't really agree with that
or at the very least be unable to wipe them as a solo deino miles from water
im talking like an even fight with 7 utahs
deino just really needs something to kick it to death
not like a die with 0 effort on the other guys part to 2 utahs
nah, even 7 omnis shouldn't be a thing to hunt deinos. It's got bleed res and insanely high blood pool
yeah
so it shouldnt
frankly, omni should always ignore it
the goofygator either needs a nerf so it stops being better cerato
or
there needs to be an apex that makes it poop itself at the thought of going too far inland
i'm honestly more on team "get deino out of officials" than "make deino die to omni for some reason"
i could also see adding a pseudo apex or very big midtier like allo working
would 3 allos fighting a deino on land make sense
not really, since again, bleed predators
crocidilian moment
i mean i get that but balancewise why is it so high
to the point where it LITERALLY CAN NEVER DIE no matter how bad you are at it
unless you chose to fight stegos or other deinos
its a croc 
i honestly am against the idea of nerfing its bleed res, because i heavily dislike nerfing a creature so omni can hunt even more stuff
i legit would just rather deino either get launched to unofficials or something else is done to moderate it
because omnis killing deinos would just be stupid imho
omniraptor players explaining that carno shouldnt be able to fight stego in a group of four but then turning around and explaining that yes they, a small tier, should totally be able to solo a rex
yea i kinda hate omni players, and i used to be an omni main before troo existed
at the very least id like to see 4-6 ceratos kill a solo deino (WITH TIME, EFFORT, AND SKILL ON THE CERATOS PART) that goes too far inland
because chances are the ceratos have a corpse of something and the deino wants it
i get that
however
6 ceratos
vs a semi aquatic that is nowhere near water
trying to steal the corpse
from the creature designed around stealing and keeping corpses from other creatures
and i find it absolutely silly that a semi aquatic gets to ignore what it is and go bully entire packs of brawler corpse bully midtiers ALONE and miles from any water
Someone already mentioned it but I 100% agree that deinos "grab" needs to be messed with, tiny gators can grab things twice their size because of how the weight system works for them, that and there's really not anything you can do if you get grabbed even if they let go, normally by the time you float back up to the surface they have enough stamina to finish you off.
I've been grabbed on land (deino in the brush sorta deal) and they've still had enough stamina to carry me to the water and drown me.
Current deino would likely get killed on land vs that many allos.
It doesn’t have the stamina to kill that many allos
Well if they’re at the larger end of the estimates
deino is like if they gave bob mosa legs
it is very not fun to play against
@fringe needle I'm pretty sure deinos can be pinned when they are fresh spawn, they spawn a bit over 100kg. Unless theres some bug/feature that I'm unaware of that makes them unpinnable, they should be pinnable while under 450kg. Its just that they very quickly grow to 450kg and can no longer be pinned.
Also I got no clue why omni has deino on its diet, its in the top 3 worst dinos for it to hunt that will ever be in game, and is probably the worst thing to hunt currently.
@hoary elm Although I agree that the colors should come back, at least most of them, people definitely CAN and WILL always complain about the color variety, which is why they removed a lot of the colors to begin with
what were the complains about tho? to this day I still have no idea what was the purpose of deleting some of them, someone mentioned to me once about the reason for that were camo skins but tbh it’s still possible to make camo skins now so sounds like rather stupid reason imo
I think personally, this was never confirmed, but I believe that the colors were removed to get rid of a lot of the albino/hypermelanistic options for “realism” purposes because everyone would always complain about there being all white/black Dino’s around the map.
A lot of people would always complain that they needed a more narrowed down palette because.. I dunno they hate looking at people. Which I don’t understand why you wouldn’t just kill someone if you don’t like them, especially since this game has that option 🤷♂️
The devs said it was because you could get those colors by playing with brightness/saturation but I can confirm for quite a few colors that’s just outright false
@barren zephyr "the male gets to eat first" that is rp stuff not an actual mechanic
strange decision because in the end of the day they didn’t change pallettes for all the dinos, like for example teno and croc still can be albino (and croc all black) yet they took away the brightest gray color option for raptors, welp
@gentle flint as a rule of thumb.. i eat all the solid white/black gators i see.. they almost always tend to be cannis once they get big enough ... was the same way in Red Dead Redemption2. Chinese PvPers always dressed in solid white to stand out
oh god that sounds bad
Imagine your group kills something and your leader just bes a jerk about things and doesn't eat meaning no one else can because the leader didn't get their meal first💀💀💀
yeah and how would that even work what would prevent a non high ranked group memember from pressing E
Which is totally valid! But removing the option of white in general from a lot of the other playables because “they tend to be cannis” means you can’t use white in any combination to make cool skins, which is just.. sad.
LMAOOOOOOOOOOOOOO + how tf would that be an actual mecahnic?
fr thats what i was thinking
#general-feedback message this guy gets it social ranks would be cool cuz of sparring and stuff but the buffs that andy gave were NOT good
aint no way im going to wait for some internet werido who is the "alpha" to eat before i can eat lamo
God even thinking about the concept is so bad...
I geuss it would just.... disable a required function to play the game (eating) until someone higher up in the pack ate first...? It's so awful good lord
I’m pretty sure they removed a lot of the white options from teno, like I know the male crest used to have a nice white but now it just kinda gets a gross grey at the lowest saturation. But admittedly, I haven’t tried in a minute.
Ty m8. Appreciate it.
@gentle flintyea they shouldnt remove it from the options at all.... i mean we have no clue what colors dinos really had.. an argument could be made for even more color options , brighter , flashier colors.. as you can see in some lizards and frogs
The best way to do social orders is already in-game anyways. Gallimimus group leaders appearently supply speed benefits passively to group members who gave a worse diet than the leader afaik
So I just don't get the point on asking for disabling eating as a mechanic
That just leads to no one playing together anymore and thus a solid 90% of the fun anyone who plays animals below 1000 kilograms get from this game is gone
I’d actually understand removing these if they added skin mutations option when hatched instead, otherwise it’s kinda meh
@hoary elm i would just like more of an option to change my skin pattern from my hatchling camo , to more flashy adult
@barren zephyr I believe there are going to be mutations in the future, so the majority of the pack would probably not challenge them, so it adds some hierarchy. Then the strongest can beat up anyone who challenges them. 💪
If there weren't mutations though, people obviously wouldn't go along with this and would just kill the leader, but with the mutations the biggest will probably be the leader. If the males or females were bigger though, then everyone would just go to whichever is bigger, so you might get a male or female leader.
Since humans are the ones controlling the animals there's hardly ever any infighting for dominance, since it's not really something we do as much. Stronger mutated animals would more likely be allocated for fighting/hunting rather than dominance/leadership. Also the fact that it's a game would make anyone who's trying to act too dominant seem kinda cringe and most players would either wonder off or start a different group without them. Happens now even without mutations
Yeah, that's why it's hard, because people will be people. 🤷♂️
Had a guy in a utah pack once pounce and kill other utahs saying "there can only be one male." only to get bodied by two carnos because the pack didnt have the numbers to fend them off anymore lol
lmao

he died with his beliefs intact, I'll give him that much
@barren zephyr There is no 7.0 update
changed it lol
@quiet horizon average croc player be like lmaoo
bro if you dont think they need a nerf
you do not know balence my friend
Stego doesn't need a nerf
really
then why are two stegos sitting here fighting 6 adult crocs
they killed 10 adult crocs
while all being bit at the same time
explain bro
Because they know the crocs are bad enough to manage to lose that fight despite having every stat advantage
show me your logic
how are crocs bad
idk im not even arguing as someone who plays fps i know what needs nerfs that mf stego gotta be nerfed
My logic is that stego has 6k health and its highest damaging attack deals 1200 damage. Deino has 8k health and its main attack deals 500 damage.
If 10 deinos manage to lose against 2 stegos, they're unbelievably bad
really so come in here and kill them then
i bit stego 4 times
as a full grown
in the head
and he ate them
either these stegos are hacking or
im just terrible at the game
and every croc on na3 is terrible at the game
I don't know about you specifically, but most deino players are terrible at the game, yes
im sitting here like mind blown
There's also a possibility the stegos were hacking, although most hacks are speed hacks, and I'm not sure invulnerability or extra health hacks exist
they never laid down after i bit them twice
you can just swin away from the stego, your playing the only apex in the game and complaining about other dinos stfu
im not saying crocs are balenced either
im simply saying these 2 stego in front of me rn have ate like 10 head shots
and haven't even healed or laid down
Statistically not possible, that'd be 10k damage, stegos only have 6k health
Either most of those hits weren't actually headshots, either as previously said, they were hacking
Stego is the only animal to take 2x damage on its head
idk im faily new this is wild
there sitting in the middle of the water
just apexing everything
ive never played stego or deino cuz theyre slow boring and cheesy try out cerato or carno and learn some skill
these stegos are built diffy then
I get your anger, game can feel weird at times
But believe me, stego itself isn't the most problematic creature
It's normal to die to a stego as a carno, no surprise there
They're in a completely different league, and carno isn't meant to punch up above its own weight
i agree 100 percent crocs are even more annoying sometimes
how tfffff that sounds like skill issue to mw
not when im getting attaced by raptors with the stego kleft
they were cross packed i got unlucky
It really sucks then
so what happened im assuming is you werent perserving your stam when fighting the raptors so you couldnt run from the stego. am i wrong
there was 10 adult raptors and 3 stegos
they just hawked me down
im new bro im nowhere near good at the game yet just confused on why two stego can dominate the water will full grown crocs
When you're scenting, you may see an icon with 3 red raptors appear on your compass. It shows you megapacks and mixpacks and, as a general rule of thumb, you should avoid them
right but if you used stam correctly you could have ran far from the stegos long enough that you can regain your stam and do it again when they come back, fighting raptors can be tough tho the trick is to find a tree and stay next to it. if they pounce you you can use the tree to get them off. then when the stegos come back go find a diffrent tree
Actually when that happens, deinos will usually bite each other while trying to bite the stegos, or bite at their tails and deal reduced damage
While the stego can swing its tail through them and land multiple headshots at once
The creatures that can best kill stegos are omniraptors, troodons and ceras
And other stegos obviously
yeah true
thank yall for the info
its because crocs are op and stegos are the only counter rn
they have slaughterd this whole server lol
i agree
id like to see more balance come
or something
so far stego and crocs are like the only ones i can see getting a small nerf
it will come in the form of other dinosaurs being added. trust me when the spino comes out the croc is just gonna be another meal
Apparently stego will be removed from official servers in preparation for the apexes (trike and rex) that are coming, and deino will be made much harder to grow, and receive a "kit adjustment"
i dnt even wanna play croc but its the only thing I learned so far
and a lil bit of raptor and cera
Cera is still over-performing in most situations, but not as bad as when it released
Current balance goes that way :
Ptera is immortal, as it always was, but can't do much
Deino is OP but dies to stego
Stego is kinda boring but it's the only thing that can kill deino
Cera is a very powerful all-rounder
Carno is in a very weird spot, bad at everything it's supposed to do but it can kill ceras
Omni is good
Troodon is incredibly powerful but needs a coordinated pack
Galli is very good, not much of a killer but very easy to survive with
Beipi is meh because of the map being bad
Teno, pachy, dryo and hypsi are extinct
this is perfect example
damn
what else is getting added bubul
Herrera, diablo and dilo are next in line
Among these three herrera is probably the first one that will be coming
The full roster will have 57 playables
They'll be coming over the next updates, but that will probably take a few years
nice imagine a megladon
they can do alot with the game
Especially considering there's also gonna be 2 factions of humans (or rather humanoids) and strains (mutated creatures)
i figured if they had more of a budget stuff would prolly be moving faster
There is no megalodon, nor any fully aquatic creature, planned
The map isn't adapted for them
Though once the game is complete, devs have suggested they may consider an aquatic DLC featuring a special map and aquatic creatures
yeah figured they could do something that way
wonder why the production has been so slow on this game tho
it could be huge
They actually have sufficient budget, but they're aiming for quality and, since the game is kind of an unexplored territory, they have to take things slow to make sure everything works correctly
i respect that
i came from acecu
They're also still working on the foundation of the game in terms of mechanics, which take a lot of time to be done right
We can expect updates to come out faster once all of those are done
he played it live in front of lots of people
yeah rushing it just brings more bugs and fixed
Rushing the game is basically the reason legacy has been abandoned
yeah
gators kinda do feel nerfed at adult compared to all the smaller stages . 02,stamina,water,food all feel like they run out faster, I can understand the speed reduction , and higher food requirements. But i really dont like feeling weaker as i get larger. ..
Damage output doesnt really matter since its so rare to find adult prey to take down except steggos it seems. And i've learned my lesson trying to deal with those things
Water and food drain, afaik, stays the same throughout every growth stage for every species
And yes, all juvies have much more stamina than adults, to a point that is absurd
yea it seems like it should be flipped around if anything
and i havent searched the cheat sites yet. but i am starting to think fast regen or god mode is a option
speed hacking is definitely an option
don’t hack though. no one likes hacking on the silly dino game
Gators and stegos are powerful because they’re different tiers of Dino. Deino is an apex. It’s meant to be strong. That’s what apex means. As the game finishes and gets flushed out more apex predators will be added but please stop asking to nerf things without seeing the bigger picture. Nerfing them now means they’d have to rebalance later and that’s literally double working themselves.
Been said a couple times by devs that Deino and Stego, at least right now, are not considered apexes. At the same time, tiers are mostly made up by players and shouldn't be treated as some all-defining factor.
Also not to mention stegos were also probably very strong also in the past when dinos were still alive and the reason stegos shouldnt be nerfed is so it can be a good challenge for carnis
@desert sleet People would just use the /kill to be petty and deny carnivores food if it made them non edible. I don't get why you'd make them non edible? If people want to sacrifice a dino to feed their friends they don't need a kill command, they can just walk up and bite them
I wouldn't care what was decided, but standing in a hole for over an hour is a game killer.
I mean you can contact a mod, go to a different server, or just have a kill button that still leaves you edible. Making you inedible just adds an unnecessary problem
People have already made that suggestion but better: press esc to enter the menu, a 60 second cooldown starts (sort of like safelogging), and then you get the option to suicide and respawn once the timer is up
I mean, games coming up on 10 years old, surprised we're still discussing this suggestion at this point.
All these years and I never figured it out, tysm!
all good
@inland vigil having envenomated visible through bushes would make Troodon FAR more fun to play, I entirely agree
it would also vastly help with pack tactics and keeping the group focused
Yeah lack of constant grass and seeing the cool venom effect would make them a lot more fun to play
It's just as they are now everyone ends up dying because you're basically fighting blind
Troodon should be WAY more threatening than it is right now :<
i wouldn't call troodon non-threatening
playing it, it's def not something to brush off, it's arguably one of the strongest punch-up creatures in the game
the issue is actually maintaining that endurance hunt, which is hard when your prey often disappears in the middle of a fight
Absolutely
like, combat-wise, i'd say troodon is good, if not VERY strong
its issues arise from other factors, like the game's extremely low emphasis on tracking
it's far too hard to keep track of your target
I think that the LMB Bite should give off venom too, but that's just me
I think it makes more sense to have venom only be applied through a specific attack. Also with how strong venom is, having it be applied on regular bites would be kinda OP, and defeat the purpose of the pounce...
It would also prevent harassing a target who is not fully envenomated yet with bites
I think venom bite should be a thing, but it should be weight-based
You know how hard it is to envenomate a moving, small target with troodon’s pounce?
The pounce has so much momentum, you often straight up can’t hit targets with it
can anyone tell me why i logged out in a bush with ppl protecting me and when i log back in im dead?
and it was same server
Then let it be an alt-RMB or something that doesn't replace the regular bite
I'm still in favor of venom being limited, so you wouldn't want to waste it on any enemy you see
@fringe needle generation 1 (or tribals, whatever you wanna call them) are specifically adapted to be good climbers if that helps
they literally have limbs and appendages designed for climbing
@scenic delta #general-feedback message
I would reccomend not putting multiple suggestions into one, now the checkmark and X become useless since we can’t agree with absolutely everything and disagree with absolutely everything
should i remove the post?
No, but for future reference compiling a bunch of suggestions into one is usually a bad idea, since nobody can upvote or downvote your suggestion at that rate
I genuinely only downvoted because of the nerfing carno hunger drain, I agree with a lot of the points but the one I didn't agree with is a pretty big one. I assume that's where a lot of the downvotes are stemming from.
@gleaming silo gateway is a bigger playable area than Spiro
I for one don’t like the thought of carno’s hunger being buffed right now. until it gets changed to where it’s a crappy medium game hunter and a good small game hunter, I’ll never want a hunger buff. if it does get changed into being just that, then I’ll 10/10 support a buff to hunger. ram is just too powerful right now, so 2-3 carnos with the slightest coordination obliterate basically everything that aren’t deinos and stegos
i think it needs a stomach size reduction, not a hunger buff
I can get behind that when that ram gets taken care of (if that ever happens lmao)
@mild topaz the game may not be that optimized but 1060 is almost 8 years old
@proven prawn Sorry your post got ignored by the bot, but that's planned for every species
what yall think abt the bleed of pachy? its good idea that they have not much bleed, but isnt it lil bit to weak with this bleed? what yall think?
that's for legacy lol
never use the wiki for any viable information
It has a Legacy and Ervima section
pachy does not have pathetic bleed resist at all
it has better bleed resist than omni, troodon, carno, stego, teno, dryo, hypsi, ptera, galli
because it has bleed resist
So is it just a low blood pool then?
the other animals i listed do not
Because I've bled out twice as pachy fighting Omnis
like how an omni has 450kg, so it has 450 blood
yea that's just omni for you
I'm not sure what all with bleed tends to attack omnis though galis aside really
Not anything it can't run or jump onto something from that is
omni's bleed is nuts. Even ceras will be going down quickly with enough omnis
and ceras have very good bleed res
Ah so they just have insane bleed then
yea basically
I know I bled out as a carno not long ago to 4 omnis
I just let them kill me at that rate, I was going to bleed out regardless.
The thing with the nutrients is annoying yeah, accidentally filling up another slot a bit or more, but that has sense since u make nutrition combos even with the same nutrient more than once
There should be a nutrition score somewhere u can look at, while idk where it is or an updated version
bro i bleeded out of 2 gallis pls xD
I'm pretty positive gallis does okay bleed, I've nearly been kicked to death by two as a sub cera
@barren zephyr That ravine is just one of the many “unfortunate” aspects of isla spiro, our current map. Gateway, which is a new map coming soon (hopefully) should fix most of this. Should at least make them more visible
The ravine in spiro is something everyone will fall into at some point, myself included. Once you get a feel where it runs it becomes less of a big deal
The folige that surronds it isn't very common, you learn to avoid those bushes
Exactly they are very specific to the ravine
There's a few riverways with them but they're very rare, that ravine is basically the only common place you'd see them
Every time I see those particular bushes around anywhere, I get flashbacks of falling into that ravine and dying. It's annoying, but eventually, you learn to be cautious and to look for those bushes.
Also, I want to take back what I said about troodon. I was very incorrect about most of my statements. I got on last night and did a few tests, recorded some things, and ended some juvies for the sake of science.
Scavenging is definitely viable, and it appears they fixed the intolerance issue I was describing with bodies. It takes a reasonable amount of time for a body to become completely inedible to a troodon, same as anything that isn't deino or cera, so that's nice.
Now I have no idea if there have been any venom tweaks, but I have to say, I nearly killed a carno by myself, so maybe it isn't as weak as I previously thought. It's hard to tell, but I'm quite happy with troodon.
Now, I've been wanting to complain about Pachy for a bit. It seems really weak, even in large groups now. These guys went from being able to terrorize carnos to being absolute chew toys. I'm assuming they nerfed their health, idk.
For the only dino that has bone-break abilities right now, you'd think that most people would avoid them, but half the time I see people make a bee-line for groups of them, outjuke them with the bonk stall that they have, bite their tails and kill them in less than a minute.
And having full fractures doesn't deter hardly anyone either. I have seen my opponents, and many others, shrug off having every bone in their body broken and still go after me and successfully kill somebody. For as punishing as the combat can be, bone break doesn't seem punishing enough, at least with Pachy.
Imagine if you could get an infection while having bone break? What if the more time you sustain a fracture, the more time it takes to heal? Real life fractures make the bones more brittle and more susceptible to injury. There is NO incentive to not attack pachies and there is very little risk unless the pachies have tenos or stegos on their side.
Or at the very least, give pachy its health back. It was fine as it was with the original or slightly tweaked health pool.
Back when it was first released, minus how busted its attack really was, its health was just right. You could endure about 6 hits from a full-grown carno, and a little less if you got hit on your weak spot. Now it's like 4 or 3, which is pretty bad, coupled with the fact that their attack sucks.
That, of course, we also have to look at what kind of animal Pachy is supposed to be. To me, it seems like a lap dog to other herbies. Pachies stick together in large groups amomgst groups of themselves or typically mixpack, deterring other predators from preying on them. Alone or in pairs, they can preyed on by larger groups, but as a large group, they shouldn't be messed with. This isn't the case.
Pachies get annihilated in their own nesting grounds with diet foods unless they have a body guard, which even then, there's no guarantee that you're going to survive should they kill your teno gaurd or outjuke and take you out faster than the stego can react.
So Pachy is essentially situational prey. Prime if it is alone, and near impermeable in a group.
Pachies can't run fast enough to escape either a Carno or cerato, so naturally, their only option is to fight.
Pachy can outrun a Cerato
So, tweak their hp, tweak their attack, do something. They need a fix. Make it so you have a chance to survive and defend yourself as a pachy and more people will start playing pachy and increase the food pool.
They’re both faster and have more stamina
Then how come someone is adding Envirma data?
Because at one point it was maintained with Evrima data
It isn’t anymore
Pachys current run speed is 41~, tenos is 40.5, Cerato is slightly slower than teno
I can’t remember the exact numbers I just know it’s at least a 20 second difference between the two
Because those numbers aren’t in their stat sheets or recorded anywhere and I can’t remember data from tests a few months ago we did
I do know definitively that Pachy can get much further than a Cerato when sprinting in a straight line tho
So as it functions currently, Pachy is more of a flight than fight creature. Decent stam, can pretty much outrun a cera and make it to higher ground. Hit and running might be the way I go then.
Keep in mind the potential changes based on diet for run time
I won't lie, I miss the days of being able to terrify a pack of carnos with just a few pachies.
I don’t
But pachy should at least be faster, so into the forest, crouch and sneak away is the option
Pachy was the most powerful animal in the game when that was possible
I agree, since theyre already going with that direction
Yes
Ppl forget its not 2018-2020 a lot it seems like. Even the 16 series which was budget when they released is now closing on 4 years old now
bumps casually
bruh, nobody cared before this-
#moderation message
also i wish they wouldnt delete it, so that u could at least replace it with a real suggestion and not have to wait 6 hours
its a newerish decision we've made to not allow it as it simply floods the channels
the old suggestions do get pretty forgotten / ignored after a while, though. i feel like no suggestions posted in #general-feedback ever really go anywhere. they just get posted, voted on, buried in other suggestions, forgotten, repeat.
anyhow.. getting a bit offtopic here.
The devs do look through them fairly often, and do take note one the ones they find interesting, but do keep in mind that if the devs do like it, it doesnt mean it will be added next update, rather maybe further down the line instead
Saw a video where one tap pounce lowers a Pachy’s blood pool by 34% if it decides to run
And pachy was given a bleed res bump in update 6 as well 
yea, exactly, omni moment
again, carnivores are nuts this update, herbis just have to cope
i'm pretty sure pachy can't even knockdown omni with an uncharged ram anymore, which is just SAD
@obtuse fractal To answer one of your points, gateway will have hollow logs juvis can hide in
@full pewter how does it "only have standard bite" while also having a side ram lol
far less attacks, only standard bite
side ram, functions like carnos charge but at an angle, but only lasts a few seconds before the Maia stumbles and falls, leaving it open to attack
Probs should have reworded mb, maybe I thought of side ram and other attacks in different categories for some reason
also an attack that makes maia stumble and fall sounds... really bad
like, literal suicide levels of "why would you use this"
It’s to prevent Maias from running around and side ramming the heck out of slower Dino’s like cerato and teno, assuming it remains speedy like legacy
Carnos doing it with their charge is enough, it’s to encourage side ram to be used more defensively, like if an allo or Alberto gains on you from the side with ambush speed or something
i mean, like ram, just walk out of the way lol
if maia lacks agility, you just move away from its direct path
Plus it also realistically makes sense, if you make a sharp turn from the side and miss you stumble and fall, doesn’t mean you take damage
Realism being the justification for an ability usage concequence in this game is quite funny to me
That’s the point, it’s to help small tiers evade it better, it’s supposed to be used more on predators it’s size like allo and Alberto
So what I’m getting at is that quad stance is for fighting and biped is for evasion on Maias part, smaller tiers can evade the quad stance if they want, and dodge the biped stance, biped stance is what I wanted to be balanced most
What’s the primary context side ram as an ability would be used
Sure sure, I just wanted to throw that point out still
Because it sounds like it’d be to get something off of you before gaining distance
Adding a stumble on use sorta just, prevents that from occurring
Unless we’re expecting maia to have decent 1v1s with allo and Alberto
In which case a side ram that staggers you would severely limit its viability
That’s why I came up with the quad stance moveset, that’s the one with actual fighting prowess, especially it’s back kick
Why would it’s side ram knock it over from a combative POV
What’s the point of adding that weakness
There’s already going to be animation frames where the maia will be locked into the action
Im saying the Maia should fall over if it misses, if it lands it then it could bounce off and continue running
Which if you’re not getting hit should be more than enough an opening
wait, hold on, if you're in the stance for the purpose of GETTING AWAY from a predator, wouldn't you falling over and losing all momentum entirely obliterate that
Why are you even trying to attack an animal you’re attempting to evade at that point
That’s if you miss, like I said
There’s also a matter of collision physics just stopping you anyway
yea but like, why do it instead of just moving'
I’ve tried to establish it as a defensive move
It’s just if it happens, it’s also in the concept so im mostly just speculating how it’ll play out, we’re getting it regardless
Or when it could be useful I mean
got to this late but im really glad this will be a thing. now, if they cant be damaged from outside forces biting through the walls that'd be even better. no damage should be registered even if a giant dino can clip its head inside
The situation I’m trying to solve, is how can we prevent a situation where Maias are just running around side ramming the heck out of everything, we already get this with carnos, but giant unstoppable speedy Maias would be crazy
not giving them 350 ram damage would be a start
The issue I’m seeing with that is that if Maia had a defensive attack that attacks in a direction it can’t sprint in, then it’s stationary, if something is fast enough to match your speed as you run to necessitate the use of that ability it’s also probably far smaller than you are, in both cases it doesn’t really help it in combative matchups it’d need to defend itself in cuz ideally maia is using speed to save itself from targets too big to defend from.
Like as a hypothetical, if an allo or Alberto is positioning to fight you, is running away not a good option? Ram would only be a usable ability if the target can match or exceed your speed as nothing would be capable of positioning beside you as you run unless that’s the case.
It seems to me that maia being slower than either Alberto or allo would be…..profoundly unlikely. And if they are they can just bite behind you.
So it sounds like the ability is best used when relatively stationary, forced onto your back foot or when guarding something like a nest….in that case it sounds incredibly counterproductive to have an attack that targets your flanks as an animal that needs to leverage its speed to be played optimally, to compensate for it not being a tank. The predators can just target your head or tail, and if they bait a single attack out you basically just die.
Seems poorly optimized and n concept for something in Maias size range and opponents
like, carno is only dominant because its ram is designed to nuke whatever it hits out of existence
Yeah everything Carno can hit with ram borderline dies if it’s able to hit
one of the highest damages of any attack in the game (beaten by deino bite and stego swing), knockdowns and scales with headshots
there's a reason carno feels dominant
You’re going to stack a 350 damage burst with 2 additional bites at least
All of them can gain headshot multipliers
even though carno has HORRID stats and should, by all accounts, be literally the worst animal in the game
it is carried by the fact it has a literal warhead of an attack
if maia has an actually sensible amount of damage, it's not going to replicate carno's dominance
So you’re looking at a standard maximum of 1,050 if you’re just accounting for the general 1.5x headshot multiplier
Not sure about Alberto but what about allo with its ambush speed? Wouldn’t be surprised if that’s faster than Maias run
we still don't know if that's actually what allo is getting
Depends on what an allo could do to a maia before the allo loses the stam or speed to continue chasing
so accounting for ambush speed before we actually have any solid proof its getting ambush speed is silly imho
If an allo isn’t outputting enough damage to get maia below half Hp in that short amount of time it can probably just keep running
Even when accounting for it it doesn’t really change much unless allo has like….the highest burst dps in the roster
Maia has a ton of health to shave through before it’s going down
2800 is nothing to scoff at
maia isn't going to die so easily with its combination of endurance and speed
If allo can do enough meaningful damage in that short amount of time we’d have bigger problems
Like allo borderline oneshot comboing eachother to death
I’d hope allo couldn’t, maybe it could pin a Maia but not enough to kill it before running out of stam, helps encourage pack hunting
That would be profoundly lame and disappointing tbh
Allo pinning a maia is cursed as hell
if an allo can pin a maia
If an Omni can pin another Omni, and allo and Maia are the same weight, just consistency
okay but an allo can't leap upon its prey
like omni has the ability to jump onto the prey and pin them to the ground
allo would struggle more
Massive differences in the builds of both animals and the weights of both as well….there’s a titanic logistical wall preventing that from occurring.
Also omnis pinning anything their weight or smaller is already a design tragedy enough we don’t need more of it
I don’t see it looking exactly like Omni, just executing the same task in an allo way
if allo can pin maia, i legit already think maia is trash tier
there's no way it's viable in that situation
Hands down unviable
Idk if you tackle someone you’re weight you knock them over
by pinning maia, you remove its ability to move, its primary defense tool, and then its just kinda dead
Like I said if Maia can get off with little damage and leave the allo without stam
A: No not necessarily, if someone is prepared for that they can resist those forces.
B: Maia is a quadruped built like a cow.
C: Why on earth would anyone ever want that interaction in game
who cares lol, a pin is death. You can't run, you can't fight back, a second allo can literally shred you while you lay helplessly
True, an allo could also just pin another immediately
exactly
It’s also just…..giga levels of cringe for allo to pin maia
mainly that, yea
Like depths of just pure “ew” I can’t even describe
If we need to solve this then we need to think how pinning works,
I don’t want allo pinning maia for the same reason I don’t want charge knocking down teno
omni is using its ENTIRE bodyweight to pin, allo can't really climb on top of its prey, so it would struggle more
It makes their combat absurdly dull and lame, and makes group tactics overpowered as hell
Like how do you fix Omnis situation, cause it’d look silly seeing an Omni on the side of another Omni without the victim falling over, same situation with Maia/allo imo
you don't, it's a different situation
they aren't doing the same thing
so it should not be treated as if they are
Allo is looking like it’ll have some kinda lunge or pounce that’ll behave like Omnis
Where it hangs on the side of bigger ones and pins smaller ones
an allo isn't pouncing its entire bodyweight onto a maia and slamming it to the ground, it's more than likely trying to grab, push and so on to even get them into a pinned position, which is much harder than throwing your entire weight at the target
Why does one example of a bad mechanical interaction justify its replication
Pin is trash in its current state
What’s your solution?
Like logistics aside it’s a lame ass interaction
Remove it entirely
Disagree but have your opinion
Pin unironically necessitates that every animal smaller than Omni has a hard counter to it
Just because of how pin works
Just avoid it? Dodge?
It’s effectively a 400 dmg attack that requires about as much positioning and skill as landing a normal bite
i mean, irregardless, allo just should not be pinning maia, it's not something that makes sense
the differences in how the animal attacks and behaves would mean that in the case of an allo trying to pin a maia, it'd have to literally somehow push it all the way over, get on top of it and then pin it to the ground
Yea but normal bites don’t have punishment
neither does pounce anymore :P
Neither does pin
they LITERALLY removed the punishments
It’s actually one of the highest value attacks in the game exactly because of that
On that I can agree, that’s why I brought up rethinking how pinning could work
And I think they should bring them back, and by punishment I meant missing itself
rather than rethink how to do pinning, just avoid the concept of maia being pinned by allo altogether
Or we can just nerf the skill floor of the game to rock bottom
I still don’t see an allo hanging on the side of a Maia like with a para
Maia is too short for that
i can see that
Maia is about as tall as allo is
i dont see how its unreasonable for maia to be held onto
Just a tad shorter
they're like the same height at the hip what
one's just angled upwards and the other is quadrupedal
in the situation where allo can pin maia, i LITERALLY do not see a reason to ever play maia because it will be obliterated by allo and serve as nothing more than food
I think we’re just forgetting about one very important thing
Like assuming it could and it does drain a lot of allos stam, in a 1v1 situation, an allo pinning a Maia would just deplete its stam leaving it open for the Maia to obliterate it
Why do we want maia to get effectively one tapped by an animal it’s own size
Just my thinking
with what damage?
It’s back kick?
Also….again…..why
if you are standing there and getting kicked repeatedly, that's on you
I still don’t get why anyone wants this to happen
exactly
On which aspect this time? Back kick or side ram?
allo pinning carno and below? Sure
Maia though? Why?
Something else?
It’s like arguing about how to make a version of rex with a 10000dmg primary bite attack work
it probably WILL have that let's be real though
It’d be a tragedy if shant took more than 2 hits to kill you’re right
and even then, rex is also probably getting its own grapple bite pin thing
“Apexes are supposed to be challenging”
In the stream they even said it won’t even have a normal bite anymore, which I thought was silly
which apparently can grab paras, which are probably one of the largeest non-apexes in the game
what
Fr it’s nuts
It’s got a wider range than that
Pinning other apexes as well
Watch the dondi stream if you think I’m memeing