#general-feedback-discussion

1 messages · Page 98 of 1

bronze vector
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Aight thanks for the explanation, I think im ready to jump on the gateway bandwagon now

civic peak
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Don't forget the cliffs covered in dense foliage so you can't see the edge

barren zephyr
jovial hazel
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@stray onyx

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Seems to be working fine on my end.

stray onyx
stray onyx
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Ok, discovered the issue was my side, discord was being a pill and wasn’t giving me it. After a hard reset it now works

rain gale
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If hypsi gets grow for me hypsi growth would have to be about 5 minutes to reach full adult, because anything can kill a hypsi

urban flax
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That's not a reason to make growing one redundant

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Besides, hypsi already has a growth time...

rain gale
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Yeah but is to slow

urban flax
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5 minute growth is basically the same as spawning as adult

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The point of growth is to have a period of time in which you play as a juvie

rain gale
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15 minutes? (Withouth the 3 points, bar an S diet)

limber hull
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why tho

vernal igloo
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galera, quando quiserem falar das minhas ideias/sugestão do canal #general-feedback me marquem par mim saber melhor as opiniões de vocês.

(Guys, when you want to talk about my ideas/suggestions from the #general-feedback
channel, tag me so I can get to know your opinions better.)

stray onyx
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@pine dock I completely agree with you. Hence why I am advocating for a more realistic flow of energy through a food chain by making herbivores more essential to the life of the island and also making them more interesting to play as. As a food chain works with the flow of energy, you have plants which get energy from he sun, then herbivores get energy from the plants then every level of carnivore after is less and less and less. I think this would help with mixpacking indirectly as each dino would have different energy requirements to survive and make carnivore only servers less frequent

north quiver
# stray onyx <@874799594393993267> I completely agree with you. Hence why I am advocating for...

the reason why you don’t see many herbivores is because it sucks to survive as them lmao (except galli and stego). all playable herbivores except for one (galli) can’t run from even one playable of the entire carnivore roster, and the carnivores on the roster are pretty powerful (looking at YOU, carno ram damage and all of cera’s insane overtuning. also looking at omni’s insane bleed and lack of missed pounce punishment). herbivores honestly just need a lot more love, and things like cera and omni need nerfs. carno just needs a bit of a rework lol I want it to excel in small game hunting but suck at medium game hunting

stray onyx
acoustic spruce
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It honestly just the map design, it’s extremely hard to navigate and not nice to look at

bronze vector
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maybe I've played it a bit too much

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but ive never had navigation issues

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although the terrain definitely isnt the easiest to traverse

whole furnace
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My issues with spiro come from the actual design of the map itself. Everything looks the same no matter where you are. While I myself can navigate it well after putting hundreds of hours into learning the map, to someone new it is an awful experience.
It is also the sole reason why there are hotspots. The way spiro is designed only encourages people to clump together into inevitable death matches and battles because there’s no reason to go anywhere else.
Along with all of the holes and random cliffs, spiro just gives bad vibes.

bronze vector
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@prime totem they downvoted it because they were making the arguement for file size, which I get

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although, at least in my experience, the isle has been one of the smallest games I have installed

bronze vector
whole furnace
bronze vector
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oh im totally down for gateway, the only reason I suggested keeping spiro was for the exact reason everyone hates it, hotspots

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or maybe I just love the canyon...

whole furnace
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That's fair. I think it's good for smaller servers. I'm not sure if unofficial server owners are able to, but it'd be neat to get a choice of all the available maps without having to go back to whatever update they're from. I only ever see spiro on unofficials but it'd be neat to have a choice between the old maps

bronze vector
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thats what I meant, just for small servers which would have very few interactions if they were to switch to gateway

whole furnace
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Yeah gateway is just too massive for a 10 person server xD

bronze vector
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I think gateway is like, 50+

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from the pictures ives seen

whole furnace
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It's huuuuge map. Even spiro right now with 100 people online can sometimes feel empty, so I hope they up the player count when more dinos are added (I know it's planned I just hope it happens soon- ish )

bronze vector
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so idk if its spiro itself that causes the lag, but I dont think they can up the player count without optimization

whole furnace
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Spiro definitely doesn't help xD

bronze vector
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t r e e s

whole furnace
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bushes

bronze vector
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Leftover bodies from deino massacres

whole furnace
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so much fun

bronze vector
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and yet so much pain

whole furnace
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the million meat chunks from trying to get organs

bronze vector
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do you know if the domes on gateway are aviarys or biodomes?

whole furnace
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I have no idea. I'm guessing they'll be a bit of both tho

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Like the smaller ones I'd guess would be aviaries and the big ones be biodomes?

bronze vector
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also, is dilo coming with gateway or will it come out prior

whole furnace
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Depends on when it's finished tbh

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If they finish it before gateway is done then most likely they'll just release it before

bronze vector
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from the dev blog it sounded like it was almost ready, just needed its venom mechanic refined

whole furnace
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I know herrera most likely will come with gateway or after gateway since it needs those TREES

narrow field
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Hoping and praying it's a interesting venom mechanic <3

whole furnace
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Same

bronze vector
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Auditory and visual hallucinations

whole furnace
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It looks like it will be really neat

bronze vector
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how could it not

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plus the remodel looks like it will finally be able to tussel with Utahs and maybe even pachy

narrow field
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Hopefully it's something that can be enjoyed from both sides lol

bronze vector
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pretty sure you cant really enjoy getting envenomated but to each their own

whole furnace
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I hope it's at the very least amusing

bronze vector
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imagine watching a rex stumble around dazed and confused

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tripping balls

whole furnace
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LMAO now that would be something

bronze vector
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bro

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imagine what would happen to brachi

whole furnace
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Stego gettin bit and then wanderin around lookin for munchies

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Would brachi even be affected by one bite xD

bronze vector
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I meant more like 30

whole furnace
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If a dilo bites a brachi 30 times I think they deserve to eat the brachi xD

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Would be funny if dilo venom made dinos fall down a lot

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like after heavy envenomation (if that's what it's called?)

bronze vector
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yknow ive been thinking about suggesting a mechanic where you could like trip over a log in the forest if you just slammed your shins into it fast enough

whole furnace
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carnos would cry mercy

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do it

bronze vector
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I was also thinking about a sort of hardcore mode which would add permanent injuries into the game

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like permanently disabled limbs, partial blindness, or even ruptured organs

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cause with the game the way it is right now, as long as you arent at 1% health you can basically heal any injury you sustain in combat

whole furnace
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That's true. Idk, I feel like that may be a little too hardcore for casual players. Maybe if it was like a hardcore server that had those options?

bronze vector
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yeah thats what I was thinking

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like in the "full realism" servers, so that hunts would be more intense

whole furnace
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That would definitely make the game more realistic, and make players think twice about who they pick fights with

bronze vector
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plus then they could add animations for collapsing

whole furnace
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Currently the game feels more like a deathbrawl than a true survival game, but I think that's mainly due to the fact of how spiro's designed

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I think there's a few knockdown anims in place that they could use!

dark osprey
whole furnace
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I've seen the stego knockdown anim only once (and it was due to a hacker) but omg I need to see stego knockdown more xD

whole furnace
bronze vector
whole furnace
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slow carno death

whole furnace
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pachyrhinos will be runnin around bonkin everything just like pachys now xD

dark osprey
whole furnace
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That would definitely make combat more dynamic

old shuttle
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I like the violent storms idea, as long as they aren't super frequent, but common enough to at least see once a day or so

bronze vector
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or imagine a teno kicking a raptor in the face and deforming its mouth and reducing damage

old shuttle
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Maybe different types of violent storms too, we could have sandstorms if there's a desert, windstorms, floods, earthquakes(makes you stumble a lot if you aren't careful)

bronze vector
old shuttle
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I didn't play legacy what was that like

bronze vector
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the thunder would make you take a dump in your shorts

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and the lightning made it look like daytime for split seconds

whole furnace
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That sounds epic

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Hopefully we get that with the new weather system

dark osprey
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I'm all for the scary moments lol

old shuttle
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Oh my god that sounds so cool

dark osprey
midnight fable
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limb deformaty would be dope

whole furnace
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@old lichen @sterile furnace Titanoboa was cut from the list of playables to be added. Perhaps we will see it as some sort of DLC creature TI_Succ

edgy fog
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its too hard to animate

midnight stirrup
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not even, it’s just nigh impossible to balance and create concepts for it

sterile furnace
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They have done it before but not on this level of detail same with ark but still not this level of detail they wise to do

limber hull
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@icy lion yea sorry, I was gonna make a report but I saw "unofficial not allowed" and thought this was the only avenue

icy lion
limber hull
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yea, i just wasn't sure

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thanks for telling me

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i want the best avenue for the devs to know about it, because I love playing humans

charred hollow
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please fix NA3

midnight stirrup
# uncut dagger is it tho?

Yes.

  • Constriction is one of the hardest concepts to actually bring ingame.

  • How will it eat? Snakes eat by swallowing things whole, and then digesting for a period of time, of course, they could just make it unrealistically fast, but then it’s not really a snake.

  • Climbing. No, Herrerasaurus’ climbing isn’t the answer. Snakes climb much differently, and if it has to slither around, it’s just a nightmare of path finding and animations.

  • Balance. How do you balance Titanoboa in a game like TI when it can’t constrict something that’s too big? You could make it faster, but that’d be stupid. There’s a fine line between changing the aspects of a real creature to benefit it, and changing it too much to the point where it’s either unrecognizable from the original animal, or just ruins immersion and doesn’t feel grounded in the games reality.

Regardless, Titanoboa just doesn’t fill a niche that we need or a playstyle that we need.

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The devs have stated their concerns for the things I mentioned above, and they found it too difficult to add Titanoboa. Too much work for such little payoff on a creature. So they decided not to add it.

charred hollow
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I feel like for constriction a lot of that mechanic could be recycled from the deino grab (loss of control), struggle/endurance drain, and loss of o2

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-not that a snake would or should be mobile enough to be relevant. they'd have to add a tree climbing mechanic so it basically becomes a forest deino

midnight stirrup
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And even then, we really don’t want a forest deino. People already have stated their distaste for abilities that outright kill a player with no difficulty at all.

charred hollow
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agreed- deinos are already a cancer to the game. they're interesting and they do add a fear dynamic, but the reality is it forces players to waste a LOT of time going long routes to avoid waterways entirely or risk losing hour/s of growth and playtime. might as well log back out if its not a free grow server, all because there's a class that camps in stealth and 1 shots with no real counter other than using very limited crossways and drinking areas on an extremely large map

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the counter to deino is a significant waste of everyone's time

coarse spruce
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Im not sure where to develop the idea from there

charred hollow
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active weather, random water fill locations that show up on scent- would be cool

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locations that have a set amount of water collected, similar to a body

coarse spruce
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Seems like a testy idea though. I wouldn't want to starve Deinos but also I don't want to put them in a position of power over all waterways

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They are the landlords of the rivers

midnight stirrup
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Deinos are already getting a major balance fix alongside a kit remake so we should be getting a future where deino players require skill

charred hollow
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part of it's the map isn't designed with water dinosaurs in mind- there needs to be more and larger waterways/bodies of water for deinos to have activity in, with more variance in water based dinosaurs for them to mingle with. the problem is they were introduced early (like stegos) and deinos have nothing to interact with outside of land dinosaurs. also with more water based dinosaurs, if the map stays the same size, there needs to be a greater player cap because you're basically corraling people into water or land and an overabundance of one means the other won't have much interaction

charred hollow
limber hull
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Dondi hates its ease of growth

desert arch
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Solo deino on gateway should rely going to migration zones to ambush prey, sometimes cannibalism as well, along with ai fish. Pairs of deinos should exclusively only be able to sustain themselves on cannibalism. Anything more than 2 should starve to death.

Securing a nice river or pond in a migration zone should also be a core part of deino gameplay. If a deino, or a pair of deinos secures the migration zone, they will have a reliable source of food.

This would also encourage cannibalism, raising the skillfloor and overall reducing the population. The ideal scenario would be 2 deinos per migration zone, nothing more, nothing less.
Obviously lunge would still be op, but at least there wouldnt be deinos everywhere. This is just my take on the subject.

midnight stirrup
# charred hollow any idea what they are targeting?

well for starters,

gateway will have many more waterways, and much deeper ones at that. Encountering deino players will be much rarer.

Elite fish are said to spawn far less, and they feed deinos less since deino recently got a decrease in its metabolism

Deinos sitting in center river won’t exist anymore because Migrations will incentivize players to move around, rather than just sit at center. No more hotspots.

Due to all of this, Deinos will be incentivized to cannibalize eachother more often and you won’t be encountering 40 of them in each river.

We don’t know what the “Deinosuchus Kit Adjustment” is, but it’s likely a change to how the lunge mechanic works.

charred hollow
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What are "migration" zones? Is that just a general reference to different areas of the map with herbivore diet?

coarse spruce
desert arch
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Its basically where herbi diets spawn

coarse spruce
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Do the diet spawns move around?

desert arch
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Yep

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And herbies have to follow the zones where diets spawn

charred hollow
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One of the issues with carnos for example, is their hunger drains so quickly that they can't risk exploring the map. It forces them to stay in hot zones basically, like center or NW- checking swamp, far SE corner, SW/spawning grounds, let alone NE/spawning grounds is basically starvation

desert arch
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Migrations will be species spevcific, so some herbies may never meet

coarse spruce
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Will there be indicators? For a while I've been using player created map guides for finding diet food

desert arch
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I hope so, otherwise it will be a pain to get diets

coarse spruce
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I hope so too. It'd be hard to follow with your nose

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Vulnona?

midnight stirrup
# coarse spruce Can you explain to me what migration is? You describe like it's a core necessity...

Migrations is basically just temporary locations on the map where a specific herbivores diet is. They will change every once in a while, encouraging herbivore players to move around the map. This solves a few issues. For one, finding your own species will be easier, and it removes the concept of hotspots, unless you want to have a poor diet all the time. Where the herbivores go, the carnivores will follow.

charred hollow
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so it will basically be, follow the dots/carb diet locations and maybe an S, excl for non-adults looking to +50% growth

coarse spruce
midnight stirrup
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Not all dinosaurs will have the same migration zones. Gallimimus will have to travel further than most, due to their high speeds, and slower dinosaurs might have to travel less. Some dinosaurs, like Therizinosaurus, I don’t imagine they leave their forested areas at all, or Atleast don’t migrate very often.

Carnivores and Herbivores both will have indicators of these areas iirc.

charred hollow
midnight stirrup
coarse spruce
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And thus more time spent starving

charred hollow
midnight stirrup
limber hull
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Gateway is very large with a lot to explore

urban flax
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Spiro is stupidly small tho
As a ptera when you're at max heigt you can basically see the entirety of it

midnight stirrup
urban flax
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And unless you always get lost in the jungles or around cliffs (like I do) you can traverse it in a few minutes

jolly pumice
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@vernal igloo ty for the image credits TI_dondiSmile

vernal igloo
iron basin
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@daring meteor this is honestly a very easy solution which im confused as to how something like this hasnt been added

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but i think it should be common amongst two different species instead

daring meteor
daring meteor
iron basin
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or i even thought of a system based on the preferances of species in jwe2 where some species can herd together without gaining any ill effects while others absolutely hate each other and gain increased chances of getting ill due to cross infection

daring meteor
iron basin
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but different types of illness for the different species, say something that mix packs with a cera gains intestinal parasites or stomach parasites while something like teno would give things like colds

daring meteor
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Yes!!

urban flax
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That kind of debuff would breed more toxicity than it would cull mixpacking tho...

iron basin
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i see no possibility

daring meteor
urban flax
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Use it to spot hidden predators/prey because of the debuffs

daring meteor
urban flax
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Actually I got a list

iron basin
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like i said- different species give different iillnesses, some are absolutely abismal to your survival while some are annoying at best

daring meteor
urban flax
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Proximity-based debuffs always cause more problems than they solve

iron basin
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actually makes more sense when you explain the problems

daring meteor
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That's true..

urban flax
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9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :
Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.

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(ofc this one is based on global debuffs/ a stress system but most of the points mentioned here still apply)

daring meteor
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Yeah, all that definitely makes sense.. I'm just unsure on what they can do to keep people or dissuade people from over packing or mix packing other than a debuffs..

urban flax
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The only solution I see (and that is already implemented) is adding a scent effect to mixpacks

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One that is smellable passively, without having to press the scent button (not the case currently)

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It doesn't mess up hunts and isn't an active debuff on affected people (who don't even know they're under a debuff)
The only thing it gets in the way of is scouring the map and killing everyone, because it makes people able to know you're here from a very long distance

daring meteor
iron basin
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i can only really think of damage and heal reduction when mix packing that could help disuade it

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even then its not fool proof

urban flax
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Uh, imagine getting your damage debuffed because it took you took long to kill your attackers...

daring meteor
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At this point I'm willing to try any method they throw out there, at least as a test build, because I personally feel like it would be a major life improvement to how the game plays and how to survive lol

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If it works how it's intended I mean

midnight fable
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tell me if this is a dumn idea

urban flax
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Posting that image is against rule 5

iron basin
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oop

urban flax
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But yeah irl crocs do be cannibals

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And gators too

iron basin
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im pretty sure all crocodilians are cannibals

daring meteor
urban flax
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Actually, mammals are the only animals that have somewhat of a problem with cannibalism
And even then, not always

iron basin
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and removing cannibalism from deino is just stupid in general

urban flax
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Realistically every dino would probably be a cannibal...

midnight fable
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so playing as the omni i notcied its isanly hard to hunt anything noteworthy, so what about a more detailed hit boxs for dinos. so for example if im biting at a stegos leg they have a chance to fall and roll over which gives me a chance to get some bites in, or as the deino i could grab someones tail if its dipping in the water. and like being able to activly bite a dinos head for more damige or however you spell the word lol

urban flax
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Headshots deal more damage, tail hits deal less

iron basin
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a raptor should not be able to make a stego trip, and a lone raptor at that

midnight fable
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guess i got bad aim lol

urban flax
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And an omni bite tripping over a stego is beyond ridiculous

iron basin
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if it was galli then it would be different

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or dryo

midnight fable
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like each leg has a health bite and bite at it enough will deal drain its health till a limp forms

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bar*

strange wave
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no

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play pachy if you want to do that

humble pollen
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@visual ravine do you have any idea how many deinos would exist in each server if deinos were not cani at all?? 💀

daring meteor
# midnight fable guess i got bad aim lol

You might not be a bad aim though, sometimes it's hard to tell if you get a hit or maybe you could be dealing with laggy frames or bad ping. It wouldn't be the first time the isles servers let people down 😂

iron basin
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a trip mechanic COULD be possible, if given the proper realistic expectations

midnight fable
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exactly im not calling for a raptor throwing a stego over but maybe a couple ceras

strange wave
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no

urban flax
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Even ceras are too small for that

iron basin
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rex could do that

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mind you rex would rip the leg clean off

strange wave
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tell me, would you be okay with a couple ceratos knocking over a rex by biting its shins?

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or an omni knocking over an allo by nipping its heels

visual ravine
daring meteor
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I don't know, I feel like if enough damage is done to a limb I think it would make sense for a cera to cripple a leg 🤷

iron basin
midnight fable
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not at at, it would have to be very balanced for the between each dino. but i do feel like causing maybe extra bleed to the legs or maybe slowing down its spead would make possible for more exciting pack hunting.

strange wave
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have you tried pouncing the stego?

iron basin
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we arent even talking about stego only

midnight fable
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i just said stego for the example im not saying that dino specificaly

iron basin
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tripping could be high risk high reward cus your bound to get kicked in the face if you try it

urban flax
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That would be, if every dino had a kick attack...

iron basin
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i mean not a full on kick but more like what the bucking is

midnight fable
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exactly like the herbie would have a way to protect themselves from leg bites as well to make it harder. but imagine you got a pack with ya then you finally got a big dino limping then head in for the kill

daring meteor
# iron basin deinos ARE population control for OTHER DEINOS

I do agree, but I feel like what would help people who don't like cannibalism to cope with dealing with it would be to improve where land based dinos go to eat, as of right now most choose to stay in center which means most deinos stay in center which in turn leads to more cannibalism due to close proximity. Hopefully with the new map, food locations will be better placed and thus spread out the dinos in a way that makes more sense for grazing and hunting, which would potentially help to spread deinos out a bit more

whole furnace
midnight fable
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the limb biting i feel like it would make people want to pack up more often due to the fact that dinos can now disable you making you easier to kill.

urban flax
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Well I don't think overpacking needs even more of an incentive... it's already OP enough as it is

midnight fable
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i saw someone say to add a illness factor for overpacking and mixpacking

daring meteor
midnight fable
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theres the great mind behind the comment

daring meteor
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I doubt I was even close to the first person who thought of it but @urban flax did give some good counter arguments for not having the system which I can't deny lol

iron basin
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ye

urban flax
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(and that's why I have a list ready to copy and paste)

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It saves a lot of time

daring meteor
urban flax
narrow field
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honestly the only mixpacking that causes genuine issues are those mega mix packs that roam the hotspots and murder everything they see (imo)

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otherwise mixpacking is usually smaller dinos coexisting in the same area as larger dinos, and that isnt problematic

midnight fable
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what about a tall grass biome? like for small carnis to hunt in and nest like the raptor, and they recive a buff of smell to find prey easier or maybe make where the carnis can see through the grass a certian distance compared to the herbies who see little to none?

urban flax
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Why would carnivores see through tall grass ?
Keep in mind herbivores are players too

daring meteor
urban flax
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game needs to be fair for both sides

narrow field
midnight fable
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its not really a realistic idea but its a game at the end of the day. and its just a area where small carnis can have some control of the game too

narrow field
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if im playing ptera i often follow hunting groups around for the exact reason that its easy to get the exact diets i want

daring meteor
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Being a scavenger otherwise is no problem for me though

midnight fable
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or just maybe give them a scent buff inside the tall grass and no one can see past the grass so it can lead to ambushes

narrow field
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also, people dont seem to complain about herbis mixpacking as much as a carni/herbi group

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which i find interesting

midnight fable
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i dont really see the issue with herbie mix packing because they do that naturaly

urban flax
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Mixpacking isn't really a concept irl...

narrow field
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exactly

daring meteor
urban flax
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Some animals of different species may get along, but never on a regular basis

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Coyotes and badgers are a perfect example

midnight fable
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not in the sense they hangout with each other but they will all stay in the general area together

narrow field
iron basin
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yeah

midnight fable
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depends on the type its not a uncommen thing at all

narrow field
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the only irl herbis i can think of that would regularily group are african animals like zebra, antelope, and stuff. i think those often travel in large herds because they help each other keep an eye out for danger

midnight fable
#

youre not going to see a hippo do that but some zebras and some water buffulo will chill in the same area if no one does anything

narrow field
#

that being said, this is a dino game, so projecting mammal behavior onto a dino is probably gonna be guesswork at best

daring meteor
#

Again if they really work on food spawns for herbis and spread it out more where it's harder for them to mix packs and not starve to death then I feel like that in itself might solve a few problems on their own

narrow field
#

correct

#

and youd probably have less carni mixpacks too

midnight fable
#

or change the diet for herbies so just end up in different places

daring meteor
midnight fable
#

sorry for not understanding lol

daring meteor
#

No it's fine 😁

#

No need to apologize ☺️

midnight fable
#

i thought you meant just change the food spawn locations

daring meteor
#

Well if they change the food spawn locations and they space it out right that in turn would cause different herbi types to eat in different places

#

Let's just say I'm putting a whole lot of hope into the next map 😂

midnight fable
#

what we need is more lakes and ponds, and not having every water souce connected so deino cant just swim everywhere i think they should be forced to walk a distanced on land if they wanna change spots

daring meteor
midnight fable
#

we gettin another map?

daring meteor
#

Yeah.. I forget it's name.. has gate in it 😂

midnight fable
#

is that the gateway ive been seeing?

daring meteor
#

I'm a little dense don't mind me lol

midnight fable
#

i had no clue what they were talking about i just saw that people want gate way

narrow field
#

yeah theres some videos on yt of gateway

#

it looks really nice

daring meteor
narrow field
#

it looks like they have

#

the diets for herbis are in more specific places

#

theres a video i saw on it recently lol

daring meteor
#

Awesome!

midnight fable
#

what did you watch it on?

narrow field
#

yt

daring meteor
narrow field
#

lemme see rq XD

daring meteor
#

😂

narrow field
# daring meteor Have a link by any chance for that video in particular?

I couldn't find a reliable source to find diet info, so I did what any sane person would do and jumped on for over 10 hours to understand the locations and find the diets.
So, in saying that, I may have missed something. If you notice something, please let me know!!

This video was recorded on the 13th of January 2023 and was played on a privat...

▶ Play video
daring meteor
#

Yas! Thank you! I'll definitely be checking this out

narrow field
#

np!

#

i think this map will solve a lotta player issues lol

#

itll promote more natural gameplay

daring meteor
#

I'm currently watching it and just one minute in I'm already quite happy with how it looks! And the visuals still don't cease to wow me lol

narrow field
#

yessssss its amazing ^-^

midnight fable
#

do you if they plan to add more water sources that are safer?

#

likw deinos cant really chill there?

daring meteor
narrow field
#

probably not, i think all the water sources are gonna have chances for deino in them, but since there will be a lot more variety it should technically be safer

midnight fable
#

i want some puddles man

#

i wonder how the humans are going to play into this

daring meteor
midnight fable
#

and is there a timeframe for gateway or just happens when it happens?

narrow field
daring meteor
#

But no official date as of yet

midnight fable
#

ohhh i would love if there was a optinon to add feathers to certian dinos or just more flaire to add to dinos besides colours

daring meteor
narrow field
midnight fable
#

im always freaking out getting water

daring meteor
#

Sometimes I like to play deino just to pop out right in front of someone, not even try to eat them, just to give them a little scare 😂

narrow field
#

i had someone do that to me yesterday lmao!

#

freaked me out XDDDD

daring meteor
#

😂😂😂

barren zephyr
acoustic spruce
#

@full pewter you stay away from these good Designs! I like my chonky acro and rhino anky

full pewter
# acoustic spruce <@553451971663626240> you stay away from these good Designs! I like my chonky ac...

I never said I disliked the Dinos for these specific reasons, I just think they could have been better imo. The only problem I had with Acro was the neck, that’s it, too compressed. And the only big thing I wanted changed for anky was the dent in the back, the rhino concept is nice I won’t lie, but I’ll also admit that a normal looking ankylosaur looks better, but I’ll still take rhino anky

acoustic spruce
#

These are concept drawings so the proportions might not be accurate to the model but I’ll have to look and see

full pewter
acoustic spruce
#

The anky does have the little hump on the back but it doesn’t look too bad imo

#

It’ll probably look better in game but only time will tell

coarse spruce
#

Something up with moonlight lighting? This is the beach at 00:30

full pewter
narrow field
full pewter
uncut dagger
#

@lean scaffold i’m happy u one what an absolute btch of a stego

lean scaffold
#

It took a while, but we bled them out.

#

They were dumb enough to move away from the tree when we laid down in front of it.

#

Got some pounces then to keep bleed going.

sinful yoke
#

but is inaproprate

narrow field
sick crescent
#

The lack of tesselation irks me

humble pollen
limber hull
#

Less deinos would exist because food would be much, much harder to come by

#

And they'd inevitably become malnourished/starved

#

And being unable to cannibalise makes it harder for them to grow too

#

If deinos can't cannibalise, more deinos = less food, not more deinos = more food

humble pollen
#

thats terrible thinking

limber hull
#

that's literally how it works

#

cannibalism has been responsible for tons upon tons of overpopulation

rare fractal
#

That's exactly how deino sustains now

limber hull
#

a single adult deino corpse can assist like, 5 juvi deinos in growing to adulthood, overall making a massive net boost in population

barren crater
#

Not even just 5 lol

rare fractal
#

If they're fresh spawn you can feed like....20

humble pollen
#

no, deinos would never starve even without cannibalism, you probably havent played much deino bro

limber hull
#

it's the greatest ironic twist ever. The mechanic designed to weaken populations actually bolstered them 10 times over

limber hull
#

elite fish are another problem, but at least you only get one nutrient rather than all 3 from a fish

barren crater
#

tbf if you spawn in and only eat elite fish, you can get a 30% boost which is still great

rare fractal
#

Deino not only provides WAY more food than elite fish do but it presents a self sustaining population

#

Regardless of AI, deino can exist solely on its own kind

limber hull
humble pollen
limber hull
#

i never once argued you couldn't?

rare fractal
#

Sustainability for adults is much more crucial for population balancing than growth

limber hull
#

but you'd be better off eating other deinos you can find lying around than fish

#

Adult sustainability on a deino is a joke, and cannibalism is the main reason for that

#

The only time it's hard to survive on elite fish is adulthood, but don't worry, you can get literally 2 hours of food from one adult deino

barren crater
limber hull
#

It is INSANE how much food deino can get

rare fractal
barren crater
rare fractal
#

Yes

barren zephyr
barren crater
#

But that leaves bodies around for other deinos

limber hull
humble pollen
urban flax
#

Deino should stay a cannibal, but diets should be reworked and cannibalizing shouldn't give nutrients

barren zephyr
barren crater
#

I literally never have to worry about food as Deino since other deinos just kill themselves on stuff

humble pollen
#

you waste your suggestion just to argue with me

limber hull
#

one stego is ironically so much food, not because the stego dies, but because 2 deinos will inevitably get themselves killed

barren crater
barren zephyr
limber hull
humble pollen
#

i agree diablo mb lol

barren zephyr
rare fractal
barren crater
urban flax
#

stego is op

barren crater
#

I need to find the images as well. They complained about Stego being OP

limber hull
#

lmao

#

i love the irony of 13 deinos hanging in one spot complaining about stego

barren zephyr
rare fractal
limber hull
#

It's hysterical how stego has never been OP, yet has always been ranked the highest as "OP" by the community

#

There has never been an update where stego was the best choice

rare fractal
#

It's almost like they think this is roll que and the dps are having a hard time duoing the tank

barren crater
#

Stego has never ruined the ecosystem like Carno, Deino, Omni & Cerato have

rare fractal
#

That's how they treat it

barren zephyr
limber hull
barren zephyr
rare fractal
barren crater
#

That's not OP.

rare fractal
#

on it's own at least

limber hull
#

Pachy, carno, omni, cerato, and ESPECIALLY deino have all taken that spot

Even DRYO has been the most powerful animal once

barren crater
#

OP is something like Cerato having the damage, stamina and HP to run down and maul a Pachy

barren zephyr
rare fractal
#

Dryo was a scarier aninal 4 updates ago lmao

limber hull
rare fractal
#

I don't even agree tailswing is unfun

barren zephyr
rare fractal
#

How is that unfun

#

It's one of the easiest attacks in the game to avoid

limber hull
barren zephyr
limber hull
#

i really dont know why i bother lol

rare fractal
#

But yeah deino's damage ceiling is objectively 4k

limber hull
#

i'm very excited to see your response to Dondi's beatdown on Deino with the difficulty hammer though

rare fractal
#

Higher than stegos 1.25k

barren zephyr
limber hull
#

it is

rare fractal
barren crater
#

As we sat in a puddle of 13 deinos

barren zephyr
#

that 4k u pull out of the ***

rare fractal
#

That's quite literally how lunge works

limber hull
#

it's completely non-arguable fact lol

barren zephyr
#

drowning is not a part of lunge damage, it's skill issue damage

limber hull
rare fractal
limber hull
barren crater
#

Deino is cool until there's a billion of them

barren zephyr
urban flax
#

trolls are best ignored

limber hull
rare fractal
#

At least make an argument if you're going to set up a bait that blatant

barren zephyr
#

counting drowning as lunge damage is the same as counting bleed to rapter pounce, that means rapter can deal 6k damage with pounce

barren crater
#

reasons why they play deino

limber hull
#

god forbid

barren crater
#

Untouchable as well.

rare fractal
#

Where's the issue :p

limber hull
#

the Dondi solution is really going to shake up islecord tbh, the deino mains will crawl out of their little lakes and rivers to start a storm over their beloved water lizard having a semi-difficult experience

rare fractal
#

It's quite literally directly relative to pounces value :l

urban flax
barren zephyr
#

so why are you not making rapter harder to grow?

barren crater
#

They like it because it's easy

urban flax
#

It's harder to pull off a 6k damage pounce than a lunge

barren crater
#

They couldn't handle playing a land creature

#

So they needed immortality

limber hull
#

just pick ptera if you like the easy life

rare fractal
urban flax
#

Theoretically a hypsi could kill a deino with pecks
But it's not easy to do

barren crater
rare fractal
#

also pounce has a significantly greater risk than lunge does

barren crater
#

They want to be strong and have an easy time

limber hull
rare fractal
limber hull
barren zephyr
#

I do not fully understand you "Bait" concept then I guess

limber hull
#

at least you tried a little before to justify your bait, now you've given up lol

whole furnace
#

@torn bramble unofficial servers exist for a reason. I think official servers should stay as they are (until a hardcore mode is introduced). Personally I love the chaos that ensues on the official servers; even if that chaos is often maddening. Sometimes it is just dang fun running around with a giant pack of raptors wiping everything out. But also I understand how frustrating it is to be wiped out by said pack of raptors. Which is why I think the scent function should allow for players to smell a megapack far before they see them. This would help balance it just a bit, and would make both parties happy I think.

rare fractal
#

This also just isn’t a competitive shooter like valorant

#

Like they direct comparison just isn’t there

#

We don’t need the same kind of behavior regulation as games like it

limber hull
#

why do people want raptor to be faster lol

torn bramble
# whole furnace <@622592790911778837> unofficial servers exist for a reason. I think official se...

I love the chaos too, I was staff in a legacy server back in the day, in my experiencience there I learned that rules are often too restrictive and "unatural" in my opinion. So I switvhed up. I see your point @whole furnace either way cheaters and mixpacking should be atleat notify some way trough the game, I only used the valorant screenshot as a reference and a concept. personaly I think only mixpacking ad cheating should be reported trough the system. And I glad you took the time to give me your feedback about my suggestion, Thanks!! (Pardon if I said something wrong this is my second language)

torn bramble
forest trout
torn bramble
#

@whole furnace I wrote the sugestion again using your feedback, maybe now is more clear what I meant. Thanks for reading my sugestion

torn bramble
whole furnace
whole furnace
torn bramble
#

I already liked it, is less intrussive than mine 😅 , but maybe the compass will get too full of information, either way is a good idea

whole furnace
torn bramble
#

@whole furnace I was thinking, maybe now the compass will be too full of info, but gateway is next to come, we shouldn't have this MASSIVE hotspots anymore, besides the idea to smell out mixpackers/overpackers is more inmersive, maybe it could use the icon of the red dinos but in pulsating black or something to express the danger, (just a tough)
more suggestions are welcome

#

(I mean this red icon)

urban flax
#

The compass scent needs to be replaced with something more immersive/more pleasing to look at/less cluttered

limber hull
#

tbh i still like U3 scent

#

particle spam and all

torn bramble
#

I like the new smell honestly

#

Ngl, It took me some minutes to find East and West, but now I can travel across the map with no problem

barren crater
urban flax
#

I've been thinking of new ideas regarding scent for a few days now
Once I have something complete enough I'm gonna make a suggestion about it

#

Also I've been thinking about tracking, and how footprints could be replaced with a more interactive and interesting method
Dinos leave patches of footprints every now and then. Those patches are "tracking markers"
If you scent them from far away, they will be signaled by a little cloud
If you scent them from close enough, you'll see a ghost version of the dinos who left them appear and reproduce whatever actions the dino was doing 1sec after the tracking marker appeared (might be quite hard on server performance sadly)

#

It allows people to actually scent dinos as they've asked for many times, without being OP
Also makes it so escaping a tracking predator is more about fooling them rather than going somewhere you can't be tracked

#

Dinos would leave tracking marks on a regular basis, depending on what they're doing
Standing/resting = once every 5 minutes
Walking = once every minute
Trotting = Once every 20 seconds
Sprinting = Once every 5 seconds
Something like that

barren crater
#

would that just be the default level

#

I'm assuming some creatures can track it better

urban flax
#

Yeah
Better tracking=can make the ghost appear from further, or it lasts longer

barren crater
#

I like the idea. Feels bad that tracking has been worthless for over a year

#

I feel like bleed rn disappears too quickly and doesn't give a good track

urban flax
#

Oh yeah I forgot to include bleed in the tracking rework

#

Would blood markers be separate from regular ones ? Bleeding increases the frequency at which you leave markers ?

#

Actually I like the idea of them being separate
Depending on how heavily you're bleeding, you leave blood markers at an increased rate
They function the same as normal markers, but the ghost appears red (so you know target is bleeding) and maybe lasts longer ? Or scentable from further away ?

barren crater
#

I feel like bleeders should track bleed well

urban flax
#

Hmmm makes sense
Now I need to find ideas for the rest of the scent system

#

I'd like it being based on visible gusts of wind or something like that

#

But at the same time we need it to be able to convey a lot of information

limber hull
#

to add, I'd say rain should remove these tracking marks much faster

#

on account of it being, well, rain

urban flax
#

Good idea too
Weather affecting scent in actual cool ways
Also if wind is ever implemented, it should definitely be taken into account

#

The scent radius of dinos could be offset depending on the wind

#

(I mean the center of the circle)

limber hull
urban flax
#

hmmm

#

I don't like the idea of weather effects straight-out reducing scent range that much honestly, maybe because rain in legacy straight-out disabled scent and it sucked

#

Wasn't there an iteration of scent where the icons would appear around your dino instead of on the compass ?

limber hull
#

yea

#

looked really ugly tho

urban flax
#

hmmm

vagrant moss
#

Is there a reason why they havent addressed the poor frame rate many users experience? even with decent pcs? (generally curious ❤️ please dont jump on me XD)

civic peak
#

The Spiro map is going to be replaced soon. There is no point in trying to fix a map they plan on tossing away

#

And early testers of the new map reported better frame rates

torn bramble
#

@vagrant moss here is a tutorial:

If you encounter client performance issues, it's highly recommended that you wipe your Config folder.

  1. If running The Isle, exit the game.
  2. Open File Explorer.
  3. Click the address bar at the top.
  4. Type %localappdata% then press Enter.
  5. Find "TheIsle" folder. Open it.
  6. Open the "Saved" folder.
  7. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  8. Start the game.
vagrant moss
#

i have already done this D:

#

or something similar

civic peak
#

Yeah, sadly that can't fix the map

vagrant moss
#

its just i run Red dead and other such games at max and this is the only game i struggle with so im worried it might be my pc?

#

but when i discuss matters other people have the same issues it seems

civic peak
#

It's not

vagrant moss
#

oh?

civic peak
#

Your PC is fine, it has more to do with the fact that the current map was poorly designed. Gateway was created by an actual map designer and should be easier on our poor pcs

#

Once it actually drops

vagrant moss
#

ohh so we are getting a new map :D?

limber hull
#

yep

vagrant moss
#

oh hopefully i will get decent frames 😄

limber hull
#

(it's a very good map, I have played on it)

civic peak
#

Yup! It's called gateway, you can look it up on YouTube

vagrant moss
#

thanks for the help / advise ❤️

civic peak
#

Np. I'm sure it can be frustrating. Unfortunately a lot of issues people point out are going to only have fixes with gateway.

sinful yoke
limber hull
#

they really shouldn't be playing this to begin with

sick crescent
#

Game isn’t really made for kids

narrow field
pine dock
#

@quartz sail how would that be a good idea in anyway...?

limber hull
pine dock
limber hull
#

well, they do have little nubs instead of spikes

#

honestly, having them do fracture instead of bleed could be interesting

#

as they grow up, they lose the ability to fracture as the tail sharpens

pine dock
#

So baby stegos would go up to adult carnos and break there leg so the adult can kill them?

limber hull
#

no?

#

you realise how fracture works, right?

pine dock
#

nvm just remeberd

limber hull
#

the blunt damage would need to be absurdly high for it to be fracturing adult carnos

pine dock
#

It just doesnt stay true to the bleeder and it would make pachyrhino irrelevant

limber hull
#

it would absolutely not make pachyrhino irrelevant, wtf?

#

pachyrhino retains its fracturing capabilities as it matures, stego would lose them. The fractures would simply act as a deterrent against predators in its young, more helpless age, and would help in making juvis as a whole more engaging (something that should be aimed for regardless)

#

like how juvi megalania can climb, but adult megalania cannot, these kinds of mechanics make the animal actually engaging rather than only being worth playing as adults

pine dock
#

Then it discourages any dinosaur that is small to attack it
It's already insane damage can almost one shot any juvie but with fracture so it can run you down??? It would just make any attempts of juvies hunting stegos impossible

limber hull
#

i fail to see how juvi stego being allowed to defend itself is problematic

pine dock
limber hull
#

also you can fight a juvi stego the same way you fight a regular stego, baiting out attacks and using openings to strike

#

except it's easier against a juvi stego because their range is so pitifully short

#

juvi deino has improved FOV and vision in water, but no one seems to have an issue with that

pine dock
#

Yeah deino has that because it lives in a river with cannibals that will one shot it stego can already tank most things from juvies and making it stronger would worsen it a big juvie stego is already a lot for 2 omnis but why don’t we make it even harder why don’t we?

limber hull
#

at least two omnis can kill a big juvi stego, they'd have no chance against a big juvi deino

also big juvi stegos are pathetically easy to kill as omni, I seriously can't believe people find it tough

#

slow, low range on attacks, extremely telegraphed

#

it'd take a good several blows to even kill an omni as a juvi stego, and their attack is already easy enough to dodge as adult

#

stego can't retreat to water, it can't run away, it barely does any good damage until it reaches sub-adult, it's bigger than other juvis so it's harder to hide

#

it's literally the worst juvi in the game

rotund lake
limber hull
#

honestly, the only reason people are downvoting it is probably due to the MASSIVE stego hateboner this server has for whatever reason (probably because it's a herbivore that actually punishes thoughtless engagements)

I hate playing stego for a plethora of reasons, one of which is that absolutely mindnumbingly helpless juvi stage, so having it have some level of engagement would be nice

limber hull
stray onyx
# limber hull it's literally the worst juvi in the game

Juvi stegos do suck, but by 40% they are tanks. They can solo a Carno, by 50% they absolutely can’t be taken down by an adult deino pounce, so the only two dinosaurs that stand much of a chance are troodon and Omni in packs of at least 2-3 to maintain damage and bleed. But one swing from that level just kills them or severely injured. This is coming from a stego main on some servers. I think making the first half of their life hell is a good balance for how ludicrous they are at full adult. Literally, I was a pure white stego and the only reason I died was bc of two mix packing stegos wanting food for their Carno pet

limber hull
#

Like, why does deino not follow the same rules?

rotund lake
stray onyx
limber hull
#

And that's better how?

#

Stego has to worry about more things and has less ways to defend itself from them

#

Meanwhile deino worries about less things and has more ways to survive them

rotund lake
limber hull
#

But the omni and deino thing is a very tall ask and not at all the norm

stray onyx
limber hull
stray onyx
limber hull
#

those apexes (along with stego) are being taken to unofficials, so deino gets even more free roam (i still don't know why stego got removed but not deino, but whatever)

#

hopefully deino gets hit with the difficulty battering ram like dondi said

stray onyx
# limber hull those apexes (along with stego) are being taken to unofficials, so deino gets ev...

There is supposed to be Apex AI if I remember right. Like an AI Rex. But I think that’s stupid too. This is also why I spend all my time in unofficials bc the official game sucks. Unfortunately the isle lacks a lot of things to make the ecosystem of the island work. You could mix pack or be a carnivore only server and just death brawl into oblivion. And that may be fun for some, but the game needs some more inspiration from real life ecosystems to make a more dynamic world without dropping the main goal of fun.

limber hull
#

Not a fan of AI Rex, like, at all

#

Not a fan of any AI dinosaur

iron basin
#

@quartz sail im sorry but baby stego fracturing bones is the stupidest thing ive ever heard

stego isnt even designed to break bones nor does it's anatomy even allow for that

limber hull
#

how does it not allow for that, what?

#

it's swinging a tail at you very fast, that breaks bone

iron basin
#

the thagomizers will impale you before you even get bone broke

limber hull
#

which is why it'd be on juvis

#

because juvis have tiny little blunt nubs

#

not colossal impaling spikes

iron basin
#

and your to tell me a baby stegosaur has enough strength to break bones

limber hull
#

yes? as long as the animal doesn't dwarf it entirely?

stray onyx
limber hull
#

you'd just need to set blunt damage at a reasonable level

#

as to not fracture much larger creatures

#

its like people think he's asking for stego to fracture adult carnos in one swing

#

(he might be, but I'd hope he isn't lol)

iron basin
#

so your telling me a baby stego should fracture a full grown raptor weighing roughly 450 kilograms

#

or more

limber hull
#

i fail to see the problem when juvi stegos quickly exceed that size

iron basin
#

have you seen the pathetic excuse of how tiny the tip of a baby stego's tail is?

urban flax
#

I don't like juvie stegos fracturing because it's so slow, I don't think it will be useful... And I'd prefer it having running or hiding capabilities rather than slightly better combat

limber hull
#

the issue I have with that, is how do you give it either without it looking absurd?

#

fracturing at least helps it get the hell out of dodge, at least a little

iron basin
#

how do you even rationalize a young stegosaur crippling things bigger than it

urban flax
#

Eh, would probably need a remodel tbh

#

But then it's kentro with less spikes

limber hull
#

easy, it's a game

barren zephyr
iron basin
#

also pachy is designed to be able to head butt things and it has a skull 9 inches thick or 23 centimeters

limber hull
#

it generally used its head to swing at attackers, and rarely ever punched up

#

the neck wasn't designed to take that kind of high-speed impact moving down it

iron basin
limber hull
#

they swung into each other, as they were known to do?

#

they aren't goats or rams

iron basin
#

anyways, i still dont see how a baby stego is even close to capable of fracturing a leg of a raptor thats literally 450 when baby stego spawns in lower than that

limber hull
#

because it can grow larger, and it's also swinging the tail with incredible force

#

juvi stegos can get up to 1 ton

#

and given their speed being as low it is, the fracture would help it out where it needs it

desert arch
#

fracture or not

limber hull
#

that too

#

omni should absolutely any% hitless run a stego

#

i am SPEEDRUNNING that juvi to death

barren crater
#

Tbf the juvi stegos already hurt a lot

#

Around raptor size they 2 shot you iirc

glossy stream
#

Pachies are designed to hit and fracture predators. But you dont see a juvie pachy snapping a grown adult’s leg , only things the same size or smaller.

Stego is a big dinosaur with a decently long grow time. Its MEANT to have a stage where it’s slow and vulnerable- and any stego player smart enough is going to stay quiet and out of sight when growing.

Juvie stego has no need for bone break, its ridiculous and would only make stego more obnoxious. Especially considering that it doesnt even have any natural predators that arent mobs of deinos or large omni packs.

limber hull
#

if juvis are supposed to have that stage of vulnerability, why does juvi deino get to be fast and have several advantages?

#

not even mentioning rex, which very much is designed to be viable at basically all stages of life

barren crater
#

I do think subs / big juvis should fracture eventually. Imagine being spotted by mid tiers? Kind of unfair fate. Most creatures have viable, fast / small juvis stages. Stuff like Stego and Trike probably won't have that

#

They need something other than 'hide'

#

I can expect to escape from threats as most juvis except the larger herbis

limber hull
#

herbis often get the short end of the stick, and it's lame

barren crater
#

Yeah. Juvi Rex will likely have speeeeed. Similar to giga

limber hull
#

and spino will have water, immediately giving it an advantage over most other apexes

glossy stream
# limber hull if juvis are supposed to have that stage of vulnerability, why does juvi deino g...

They’re in a completely different environment and need for different things?

Their advantages are literally more stam and a slight speed advantage to escape onto land from older cannibalistic deinos.

But they still get caught sometimes because not EVERYBODY knows to escape the water , or avoid populated areas.

If juvinile dinosaurs were made to be as efficient as possible there would be an unreasonable number of larger / psuedo-apex ( in the current roster ) .

limber hull
#

because currently, the winning move as stego juvi is to simply not play. At all.

#

You sit and wait for hours until you can do things

glossy stream
#

Thats a quality of life issue, not a “stego needs bone break so it can walk in the open and snap eveybody’s ankles when its the size of a carnos toe”

limber hull
#

Because I've totally been arguing for a hatchling stego to instantly fracture adult deinos

barren crater
#

I kind of dislike them nerfing sub stego speed

#

The stamina was the issue

limber hull
#

I kinda hate juvi stam in general

#

It does not need THAT much stamina

barren crater
#

Yeah. The speeds were never the issue

limber hull
#

No matter what creature, juvi stam is obnoxious

#

A: You shouldn't have that much stam
B: It should wear off way sooner

barren crater
#

I just assumed it was a band aid for how incomplete the game is

limber hull
#

You should have 2x your stam at 0% (hatchling) and it goes down to 1x at 50% (sub), not, like, 5x your stam

#

Like the stam bonus does not need to be THAT massive

barren crater
#

Juvi gameplay hasn't been developed on, so for now they get insane stam

limber hull
#

no clue, I just know it's absurd

barren crater
#

Carno runs for like 10 minutes when you load in

#

I'd just make fresh spawn juvis run for like 3x, subs at 2x

quartz sail
quartz sail
quartz sail
barren zephyr
limber hull
#

?

#

what are you even on about at this juncture lol

barren zephyr
#

idk, I feel like I have to reply if someone tag me

quartz sail
#

U tagged me tho

barren zephyr
#

because I had to tell you

#

your idea is bad

quartz sail
#

👏

stray onyx
# quartz sail 👏

Stego babies are fine as they are. They should be similar to an elephant calf, they are big and can stop smaller predators but they can by no means survive easily alone or do anything super significant. So a lone stego baby is seen by a lone Omni, it should, undoubtedly, be screwed.

limber hull
#

it would be screwed with or without fractures

#

unless the omni is particularly bad

urban flax
full pewter
#

I wouldn’t add fractures to bb stegos just to avoid development time, it’s just unecessary

#

Leave fractures for anky

old shuttle
#

Balance for stegos is only bad rn because we don't have any other apex-esque creatures to challenge them. Once we do, they will no longer be as domineering.

There is a certain level of excessive power that they currently seem to have, but it's really hard to gauge if they're overpowered or not when we don't have the creatures designed to balance them out

I do think them one-shotting mid sized creatures is a bit rediculous though

barren zephyr
#

@old shuttle I like your idea. Adding auto delete for rotten corpses imo would be a good place to start, then go from there 👍

old shuttle
#

A timed automatic deletion, you mean? Like after 3 hours a corpse is deleted? I like that idea too

barren zephyr
old shuttle
#

No that's not good

#

Scavengers like the Cera should be able to eat rotting meat

#

The problem that causes lag isn't necessarily rotting corpses, it's hotspots with too many of them and abandoned corpses in the middle of nowhere

#

Which is why I prefer manual deletion as an idea

old shuttle
#

If I had a nest as a Cera with a dead stego corpse I would be very upset if it disappeared

#

Since the buff from that is like what, 80%?

barren zephyr
#

Oh yeah I forget about the camera needing rotten corpses.

old shuttle
#

Other creatures benefit too, if they're desperate. If you get a bad spawn sometimes rotting meat saves your ass

full pewter
#

I think we should also acknowledge what happens when people try to get organs. A lot of people end up dropping organs they don’t want, as well as meat scraps when they are making sure the organs are accessible. All this excess can also cause lag and I think there should be some kind of system to help those ensure they know what they’re getting out

old shuttle
#

Yeah it'd be nice for people to be able to choose what they take out

full pewter
#

I think instead of biting the carcass there should be a whole new animation of carnivores opening the stomach cavity

old shuttle
#

Yeah that'd be good

barren zephyr
full pewter
stray onyx
urban flax
#

That's how we get the afk into a bush meta

stray onyx
# urban flax That's how we get the afk into a bush meta

Which is a valid thing to do, and in real life baby animals that are lost will hide, the ones that are loud and out in the open will die most of the time if they can’t find their parents. The bush meta isn’t a bad thing it just is slow and boring

urban flax
#

Real life isn't a valid comparison at all for this aspect of gameplay

cyan flame
#

I'm honestly not sure why people are against the idea of giving juvie stegos fractures that they trade in for bleed as their thagomizers develop, it just seems to make sense, and would give smaller stegos better defensive/evasive capabilities than bleed does against things around their own size

urban flax
stray onyx
#

Because stegos are absolute power houses that take a major group effort to take even one down.

urban flax
#

Because with or without fractures, juvie stego will still die to omnis and carnos unless they're grown enough to kill them

cyan flame
#

Considering people have otherwise complained about smaller stegos doing bleed because "look at the tiny nubs", it would make sense, and the idea of letting juvies behave different to adults is good, gives them some more interesting gameplay, and lets them live slightly differently

cyan flame
urban flax
stray onyx
cyan flame
#

Except it wouldn't even make it more powerful, just more survivable

urban flax
cyan flame
#

And in a more logical sense, since fractures make more sense compared to bleed for a tiny stego

#

Meanwhile, we also have juvie rex that might be extremely good, and deino juvies that are ever so much better/safer and more powerful more often than not considering their weight and drowning compared to size (the whole, how can that tiny deino grab and drown me)

urban flax
#

At least juvie deino can no longer sprint for 5 minutes while holding a FG teno in its jaws...

cyan flame
#

But fractures wouldn't make baby stegos more powerful, they're not powerful in the first place, it would simply give them a better defensive option (since they have none) vs something like a solo omni or similar size, where you could break their leg and then run away (maybe into cycads or so where it can't follow), as opposed to inflict raw damage or bleed

stray onyx
#

The Isle just needs more ecological systems to make herbivores in general more fun and important to the game

cyan flame
#

So smaller stegos would play more like pachy in a sense, break and run, rather than stand and fight

#

And then as they grow into their power, they'd be more inclined to fight over flight, because bleed is rather bad defensively wise

urban flax
#

Break and run without the "running" part because they're so slow

cyan flame
#

Well yes, but break and waddle into cover/hiding

urban flax
#

Yeah stego bleeds just stands there for realism, it has no gameplay purpose x)

cyan flame
#

It would also help with counteracting smaller stegos terrible reach

cyan flame
#

By the time your enemy is bleeding out, you're already dead :p

stray onyx
#

Also I must ask... in what way is an adult stego underpowered?

cyan flame
# stray onyx Also I must ask... in what way is an adult stego underpowered?

Can only attack while standing still, has strange jabs instead of proper swings, is 6T while largest stegos can be up to 8T, has extra weakness on head multiplier and no gular armor (neck/throat armor) that it had irl. Overall, if you were to make stego more accurate, it would be quite a bit more powerful than what it currently is, and it has been sort of acknowledged by the devs as well, seeing as stego is slated to get a kit rework (and we've seen one sort of moving swing anim concept). That, as well as considering the other large, or apex class critters, stego is not as powerful as trike and rex are intended to be, so the whole "stego is so overpowered" is just not accurate considering what some of the playables will be.

#

Stego, currently, is not as powerful/capable as it potentially could be, and not likely to be as capable as trike and rex will be. Which may or may not end up an issue since stego also isn't very likely to be good at running away from those two.

clear crow
#

Pachy should stun dinos again ngl 😛

stray onyx
cyan flame
#

Consider that omnis, and troodons(!?) can kill a stego, and that they can do so quite reliably unless the stego utilizes terrain, and you might see the potential issue with how a rex or trike will handle those same playables. If they can reliably take down the one anti-flank animal we have in the game, how will the playables that do not have anti-flank measures handle them...

cyan flame
whole furnace
clear crow
#

500kg.

cyan flame
#

But you asked in what way it's not "up to par", and I tried to explain the lack of "potential", I suppose, that current stego deals with.

whole furnace
#

It was a TYPO okay IM SORRY

cyan flame
#

Also pachy stun lock was an issue, much as pachy needs some help, giving it back the stun locking abilities is not a good idea

whole furnace
clear crow
#

All im saying is, what's the point in pachy now?

whole furnace
#

There is no point to pachy now

#

Can’t even stun and run anymore

low canopy
#

eat bugged food and get your face bitten in half when doing the thing you're supposed to do (bonk)

stray onyx
whole furnace
#

“PaChY iS nOt MeAnT tO fiGhT CaRNoS!” Pachy can’t even fight a blade of grass rn fr

#

Justice for Carno and Justice for Pachy #MakeItReal

clear crow
#

I fought a leg broken carno and nearly died. Like- atleast let carnos be able to move, but they cannot bite for a second or less, just so the pachy has a slight chance of running. Because atm, pachy cant fight a fly.

#

Yeah, carnbo is not even carno now :c

#

carno*

stray onyx
#

Imagine, it’s head is the weapon AND armor point and it’s almost equivalent to a stegos HP based on legacy’s weight stats, it’s a stego and pachy players dream on steroids

clear crow
#

Is stego getting removed from officials or am i trippin?

whole furnace
#

It is

clear crow
#

wow, why?

whole furnace
#

I think when gateway drops they are removing stinky stegs from officials

stray onyx
#

I hate they are doing that

clear crow
#

What will deinos competition be?

stray onyx
#

Sure I have my issues with stegos but it’s dumb to remove it

whole furnace
#

Other deinos TI_Wheeze

whole furnace
#

Agreed. I think they should put trikes on officials instead

clear crow
#

yeah!

#

Or else deinos could just roam freely and there would be NO point.

whole furnace
#

Keep rex on unofficials til later but put trike on officials with the stinky stegs

#

Well apparently gateway is gonna make growing deinos an absolute hassle

stray onyx
#

Trike I’m terrified of.

whole furnace
#

And deinos won’t be removed cause they are water-locked

clear crow
#

I feel this is stupid, but it would be cool to add trikes and rexes to officials and then keep stego on officials.

#

just to see what would happen.

whole furnace
#

Lmao I would love to see rex on officials

clear crow
#

ikr?

#

just remake legacy but way better!

#

spinos, suchos and all!

whole furnace
#

And watch a giant pack of 30 raptors throw themselves at the rex trying to take it down TI_Wheeze

clear crow
#

haha!

cyan flame
clear crow
cyan flame
#

I imagine rex will probably offensively wise or overall be more terrifying, but trike will no doubt be scary too

stray onyx
# cyan flame How so?

So. It’s head is both the weapon and the armor, it would have near to the same HP as a stego and likely would be faster. It would be like a stego and pachy players hybrid dream and put on steroids

cyan flame
#

I can see it being a bit faster than stego yes, which should be interesting at the least. And yes, it's by far more offensively oriented than stego could ever be, so that should be great fun (and hopefully means people that want to fight a lot goes trike instead of stego)

#

Trike and rex might end up at 8-10T or so, so even a fully powered up stego in Evrima would remain the most "fragile" of the large critters, aside from acro.

stray onyx
#

Yeah. So that scares me a bit due to it’s power but it also makes sense

uncut dagger
#

@tall steeple the solution u proposed is bad cause ppl would be able to grow a steg(for exemple) on a server with 2 ppl on and no risks and when their adult move to populated servers

desert arch
#

Also its extremely abuseable

tall steeple
#

Thats a good point, im so new to the game, ive only played 3 different dinos so far, havent toight of that

desert arch
#

"Oh no, a trike killed my allo! 😦
Let me hop onto my rexTI_Troll "

desert arch
#

just so we avoid revenge killing/griefing

urban flax
tall steeple
#

Maybe insteda of an allways existing cooldown, you could prevent loading dinos on servers, you recently were killed on. That would atleast fix revenge killing, but not growing your dinos on low pop servers

#

To prevent growing herbivores on low pop servers, you could only offer the option, to play the dino on another server, if you are in a queue of for example 20 or more. If you are need to queue on a server, it rarly is on low pop.

tall steeple
desert arch
uncut dagger
tall steeple
#

Have you ever seen a low pop server, suddenly having a huge queue?

#

(i mean a generally less used server like EU/NA 7)

#

Also every server is low pop, if its nighttime for the people, that live in the region of the server, if somebody want to grow his stego in peace on EU 1, he can do that with no problem between 6 and 10 AM (CentralEuropeanTimezone)

#

I proposed a solution, to the problem with "the thing [you] just told [me]"

uncut dagger
tall steeple
uncut dagger
uncut dagger
tall steeple
#

(I dont want to seem toxic or anything, i honestly just want to fix any problems in my proposal, but i dont understand your point)

tall steeple
#

formulated like this, the way i see it, the problem you mentioned, is mostly fixed

uncut dagger
tall steeple
#

where are you from?

uncut dagger
tall steeple
#

thats the other end of the world from me, im from germany xD

#

english it is

uncut dagger
#

yeah

#

u can also like edit ur suggestion on the general feedback chat

tall steeple
#

i will now. Just wanted to make sure, the problems that people mentioned to me, actually were fixed

uncut dagger
#

even tho it already have some ❌ im pretty sure they read those aswell. if they only read the suggestion with lots of ✅ stego would be 10T by now

uncut dagger
tall steeple
#

thanks for the help

uncut dagger
torn bramble
#

Guys, what are your thoughts about herbs killing for sport/fun?

summer thistle
#

Sure why not

#

It’s annoying but in real life herbivores do it all the time so it’s not really breaking any sort of Emerson

torn bramble
#

Mmmm I guess your right

uncut dagger
barren zephyr
midnight fable
#

Agreed

#

minmi is a must add tho

old shuttle
#

I agree with an asia server, lots of community servers up for that

limber hull
#

@hidden mist 40 minutes is still too short imho

hidden mist
limber hull
#

@acoustic spruce you literally can't survive as a lone hatchling lol

acoustic spruce
#

Ik but what I’m trynna say is that some hatchlings hatch as a fresh spawn

midnight stirrup
#

why not just spawn normally then

acoustic spruce
#

Meaning they are able to survive alone without a parent. They’re basically a fresh spawn but with the added “I was hatched” experience

#

It’s something I’ve seen on tv so why not

limber hull
#

but the hatching kinda comes with hatchling stage

#

a full juvi popping out of an egg would look horrible

#

also nesting itself will play an integral role with mutations, so it'd make sense to make hatching only something that happens when actively nested in

midnight stirrup
urban flax
#

What's the point of spawning in a nest if it's to have the exact same experience as spawning as a juvie out of nowhere ?

limber hull
#

^

#

no functional difference

barren zephyr
#

egg deinos are the bset ❤️

limber hull
#

@torpid sable how does replicating a different game make more sense than building upon the formula they already have?

torpid sable
limber hull
#

i don't see that as a good option

#

I don't play PoT because I hate its gameplay loop

torpid sable
#

It’s a realistic option

limber hull
#

The more realistic option is seperating yourself from PoT to make a unique product that stands on its own

torpid sable
#

I just want this game to succeed, personally

#

And currently it doesn’t at least I feel appeal to many on a casual level

#

Which is fine for me, but I worry when it comes to future finances

limber hull
#

I want the game to succeed, replicating PoT will not do that, it will kill it

torpid sable
#

The game industry is solidly boring in this regard, and I pray afterthought can circumvent this cancerous reality

limber hull
#

PoT is well in the lead in its own genre

torpid sable
#

I’m not advocating for replication of POT

#

Only an observation of its most popular mechanics.

limber hull
#

Quests are horrid if that's what you want

#

PoT is an MMO, The Isle is a Survival first and foremost

torpid sable
#

I agree

limber hull
#

It would require a significant overhaul to try and replicate PoT's success

torpid sable
#

Personally I was referring to the social components

#

On a much simpler level than I wager you thought I meant, emotes, group chat, in game collectives and dedicated log off locations

limber hull
#

Ehhh, group chat I hard disagree with

#

Also emotes are just calls

torpid sable
#

Aye but trust me a lot of todays gamers will want those features

#

A social experience is important even in a survival game

limber hull
#

But that's compromising the spirit of the game for... not much really

torpid sable
#

I don’t think so, if done right

limber hull
#

It kinda is though, The Isle aims for more gritty, realistic survival over gamifying things

torpid sable
#

Too much open space in between encounters to keep that a consistent view

limber hull
#

I prefer creative integrity to appealing to the masses

torpid sable
#

And people who game today have limited time

#

I get that

limber hull
#

Okay, but The Isle has never once claimed to desire to reach a wider audience

torpid sable
#

But what makes money is far more important

limber hull
#

Not really

torpid sable
#

To a game developer

limber hull
#

These devs have literally declined donations and paid DLC time and time again, because I quote, they have enough money

torpid sable
#

Is that really true?

limber hull
#

Yes

torpid sable
#

Hmm, then it is an anomaly in todays gaming industry

limber hull
#

They care far more about the creative integrity of their vision to the financial gain

torpid sable
#

Noble

#

But unrealistic in my opinion for todays world

limber hull
#

Also "today's world" is a bizarre thing to bring up

torpid sable
#

I respect that

limber hull
#

Like, I fail to see what's so radically different that would possibly entail this kind of approach to "widest audience all the time"

torpid sable
#

I pray it is as you say, and they are that spirited

#

Programmers and developers are expensive

limber hull
#

You realise that the indie development scene has literally always been inclined to focus on creative integrity to financial gain?

#

The Isle isn't a triple A game, it's not trying to appeal to stockholders

torpid sable
#

Is all I know, and cost of office space, electricity, servers etc

#

There is already several competitors to the Isle

limber hull
#

They are, but producing a game for a set group of people will provide that money. There are many who want games that do not conform to the conventions of triple-A gaming

torpid sable
#

That are developing much faster and offering content at a more rapid pace, not as high quality in my opinion but that’s is a serious market factor

limber hull
#

If The Isle achieves a more widespread audience, it will be a natural thing, not forced by arbitrarily including "popular" mechanics

torpid sable
#

It is a ruthless world we live in

#

I can’t react to your comment

#

But if I could I would give a o7

limber hull
#

I personally feel you're seriously over-dramatising game development

#

Creative visions will always have a place

torpid sable
#

I’ve watched in real time companies fail

#

But maybe your right

#

Anyway, I hope this game succeeds and it expands its audience because it’s a title that is unique and worth peoples time

#

I’ll leave it at that. Whatever it takes I hope they can do. Without compromising their vision of course. Good talk friend o7

barren zephyr
#

btw, what's pot? (I don't mean the plant)

limber hull
barren zephyr
#

ty, but I have never heard of it, that's prolly why I couldn't find it

limber hull
#

@desert arch i appreciate the enthusiasm but dear god, 350 to 100 damage

#

like, damn, that's a HARD hit

desert arch
#

I can edit it, but it shouldnt need THAT much damage

limber hull
#

The charge doesn't even need the dryo type cooldown

#

The 100 damage already makes it bad against larger animals

desert arch
#

Edited it to 200

limber hull
#

How I would personally do it is give the charge 250 damage, the bite 200 damage, and give it an alt-bite headswing that knocks down animals 50% its size and does 150 damage

#

250 + 200 = the exact amount of health an omni has, making a charge-bite combo actually effective

#

I don't quite see the need for the charge-style system if it still costs stam

sick crescent
limber hull
#

Making The Isle more like PoT won't invite new people, it will turn away those who love The Isle for what it is and what it intends to be

sick crescent
sick crescent
#

If there’s anything that will bring explosive growth to the game, it is Humans.

limber hull
#

Tarkov-style FPS horror experience? Yea

sick crescent
#

It’ll probably not be like Tarkov Imma be real, even with systems in Tarkov proper

#

It could get close though

#

Gen 2s are more attractive to me, but there is also MANY who find Gen 1s more attractive and Gen 1s is probably what will bring people into the game a lot more

limber hull
#

Gen 1s seem a little bit more experimental, Gen 2 seems to appeal more to a wider audience since generic human with gun

sick crescent
#

It’s definitely not generic human gameplay though

limber hull
#

It's the closest we get to it lol

sick crescent
#

Yeah true lol

#

If Gen 2s are developed to what we’ve seen/heard for the past few years I might really only play flyers and dinosaurs on occasion lol

#

I really hope they don’t screw them up since it’s pretty much the last thing I am really looking forward to nowadays besides Quetz and Trike

coarse spruce
#

I would rather we got Ouranosaurus rather than Cory. I prefer sailbacks

#

I always loved him in JPOG

valid elk
#

Anyone wanna talk about my water take off? Any add ons or dislikes or anythin?

thick panther
#

when will the fall damage EVER be regulated. It is so frustrating to die because you fall 2 Meters down.

coarse spruce
valid elk
#

Agreed. Maybe it takes less stam, but more time to take off.

dapper elm
#

@azure ruin big agree on ur suggestion

tulip shard
old shuttle
#

I agree there's a bit of a slowness with dev updates. I can to a degree understand why this might be the case, as they've probably passed the concept art phase which seems to be what the channels were mostly oriented towards. (Note: I am newer to this discord, so I am less aware of the exact history of development with the game aside from it needing restarted with Evrima).

It would be good though to(at least near the release of the update) ramp up the frequency of screenshots and previews in that channel, even if the progress may seem unfinished. It can be nice to see something go from basic animations to detailed, in-action sequences, just as an example.

I know that on some of the individual developers youtube channels they post updates, though I feel like because of that(and that the updates are not posted on the main The Isle youtube channel), updates are decentralized and it can be difficult to keep up.

lyric pollen
#

acro is pretty differant from giga if u actual think about it + torvo seems to be more of a slender build so i dont see it using its weight like acro would in combat (mainly agaisnt sauropods)