#general-feedback-discussion
1 messages · Page 98 of 1
Don't forget the cliffs covered in dense foliage so you can't see the edge
don't sprint through bushes brudda
Ok, for some reason on my end it shows 1 and 1, I’ll grab a screenshot to show you
I’m on phone so that’s why the screenshots will look weird.
Ok, discovered the issue was my side, discord was being a pill and wasn’t giving me it. After a hard reset it now works
If hypsi gets grow for me hypsi growth would have to be about 5 minutes to reach full adult, because anything can kill a hypsi
That's not a reason to make growing one redundant
Besides, hypsi already has a growth time...
Yeah but is to slow
5 minute growth is basically the same as spawning as adult
The point of growth is to have a period of time in which you play as a juvie
15 minutes? (Withouth the 3 points, bar an S diet)
why tho
galera, quando quiserem falar das minhas ideias/sugestão do canal #general-feedback me marquem par mim saber melhor as opiniões de vocês.
(Guys, when you want to talk about my ideas/suggestions from the #general-feedback
channel, tag me so I can get to know your opinions better.)
@pine dock I completely agree with you. Hence why I am advocating for a more realistic flow of energy through a food chain by making herbivores more essential to the life of the island and also making them more interesting to play as. As a food chain works with the flow of energy, you have plants which get energy from he sun, then herbivores get energy from the plants then every level of carnivore after is less and less and less. I think this would help with mixpacking indirectly as each dino would have different energy requirements to survive and make carnivore only servers less frequent
the reason why you don’t see many herbivores is because it sucks to survive as them lmao (except galli and stego). all playable herbivores except for one (galli) can’t run from even one playable of the entire carnivore roster, and the carnivores on the roster are pretty powerful (looking at YOU, carno ram damage and all of cera’s insane overtuning. also looking at omni’s insane bleed and lack of missed pounce punishment). herbivores honestly just need a lot more love, and things like cera and omni need nerfs. carno just needs a bit of a rework lol I want it to excel in small game hunting but suck at medium game hunting
Hence my reasoning for making them more interesting and fun to make herbivores more enticing to play
It honestly just the map design, it’s extremely hard to navigate and not nice to look at
maybe I've played it a bit too much
but ive never had navigation issues
although the terrain definitely isnt the easiest to traverse
My issues with spiro come from the actual design of the map itself. Everything looks the same no matter where you are. While I myself can navigate it well after putting hundreds of hours into learning the map, to someone new it is an awful experience.
It is also the sole reason why there are hotspots. The way spiro is designed only encourages people to clump together into inevitable death matches and battles because there’s no reason to go anywhere else.
Along with all of the holes and random cliffs, spiro just gives bad vibes.
@prime totem they downvoted it because they were making the arguement for file size, which I get
although, at least in my experience, the isle has been one of the smallest games I have installed
I definitely agree with you there, although the tropical environment is nice, looking at it on repeat for 300+ hours is boring as hell
Try 700+ hours LMAO! But yeah, definitely excited for gateway and ready for some refreshing new scenery!
oh im totally down for gateway, the only reason I suggested keeping spiro was for the exact reason everyone hates it, hotspots
or maybe I just love the canyon...
That's fair. I think it's good for smaller servers. I'm not sure if unofficial server owners are able to, but it'd be neat to get a choice of all the available maps without having to go back to whatever update they're from. I only ever see spiro on unofficials but it'd be neat to have a choice between the old maps
thats what I meant, just for small servers which would have very few interactions if they were to switch to gateway
Yeah gateway is just too massive for a 10 person server xD
It's huuuuge map. Even spiro right now with 100 people online can sometimes feel empty, so I hope they up the player count when more dinos are added (I know it's planned I just hope it happens soon- ish )
so idk if its spiro itself that causes the lag, but I dont think they can up the player count without optimization
Spiro definitely doesn't help xD
t r e e s
bushes
Leftover bodies from deino massacres
so much fun
and yet so much pain
the million meat chunks from trying to get organs
do you know if the domes on gateway are aviarys or biodomes?
I have no idea. I'm guessing they'll be a bit of both tho
Like the smaller ones I'd guess would be aviaries and the big ones be biodomes?
also, is dilo coming with gateway or will it come out prior
Depends on when it's finished tbh
If they finish it before gateway is done then most likely they'll just release it before
from the dev blog it sounded like it was almost ready, just needed its venom mechanic refined
I know herrera most likely will come with gateway or after gateway since it needs those TREES
Hoping and praying it's a interesting venom mechanic <3
Same
Auditory and visual hallucinations
It looks like it will be really neat
how could it not
plus the remodel looks like it will finally be able to tussel with Utahs and maybe even pachy
Hopefully it's something that can be enjoyed from both sides lol
pretty sure you cant really enjoy getting envenomated but to each their own
I hope it's at the very least amusing
LMAO now that would be something
Stego gettin bit and then wanderin around lookin for munchies
Would brachi even be affected by one bite xD
I meant more like 30
If a dilo bites a brachi 30 times I think they deserve to eat the brachi xD
Would be funny if dilo venom made dinos fall down a lot
like after heavy envenomation (if that's what it's called?)
yknow ive been thinking about suggesting a mechanic where you could like trip over a log in the forest if you just slammed your shins into it fast enough
I was also thinking about a sort of hardcore mode which would add permanent injuries into the game
like permanently disabled limbs, partial blindness, or even ruptured organs
cause with the game the way it is right now, as long as you arent at 1% health you can basically heal any injury you sustain in combat
That's true. Idk, I feel like that may be a little too hardcore for casual players. Maybe if it was like a hardcore server that had those options?
yeah thats what I was thinking
like in the "full realism" servers, so that hunts would be more intense
That would definitely make the game more realistic, and make players think twice about who they pick fights with
plus then they could add animations for collapsing
Currently the game feels more like a deathbrawl than a true survival game, but I think that's mainly due to the fact of how spiro's designed
I think there's a few knockdown anims in place that they could use!
Broken stego tails making it basically useless but I'd rather have that heal over a long period of time, like a full 2 in game days or something so they can't go round acting like hunters lol
I've seen the stego knockdown anim only once (and it was due to a hacker) but omg I need to see stego knockdown more xD
I like this. It will heal but takes a long time. So they have to be careful still about who they fight
imagine though if you hit a carno with your tail square in the body and it punctured a lung
slow carno death
just wait for pachyrhino
pachyrhinos will be runnin around bonkin everything just like pachys now xD
Would definitely require some skill and perfect hit boxes to avoid taking blows like that
That would definitely make combat more dynamic
I like the violent storms idea, as long as they aren't super frequent, but common enough to at least see once a day or so
or imagine a teno kicking a raptor in the face and deforming its mouth and reducing damage
Maybe different types of violent storms too, we could have sandstorms if there's a desert, windstorms, floods, earthquakes(makes you stumble a lot if you aren't careful)
Legacy lightning storms were dope
I didn't play legacy what was that like
the thunder would make you take a dump in your shorts
and the lightning made it look like daytime for split seconds
Nothing better than not hearing well at night in a storm then lightning flashes seeing silhouettes of dinosaurs
I'm all for the scary moments lol
Oh my god that sounds so cool
Definitely agree that different types of elemental hazards would be awesome
limb deformaty would be dope
@old lichen @sterile furnace Titanoboa was cut from the list of playables to be added. Perhaps we will see it as some sort of DLC creature 
its too hard to animate
not even, it’s just nigh impossible to balance and create concepts for it
They have done it before but not on this level of detail same with ark but still not this level of detail they wise to do
is it tho?
@icy lion yea sorry, I was gonna make a report but I saw "unofficial not allowed" and thought this was the only avenue
No worries! Generally I'd say super gamebreakong stuff like crashes should be reported regardless
yea, i just wasn't sure
thanks for telling me
i want the best avenue for the devs to know about it, because I love playing humans
please fix NA3
Yes.
-
Constriction is one of the hardest concepts to actually bring ingame.
-
How will it eat? Snakes eat by swallowing things whole, and then digesting for a period of time, of course, they could just make it unrealistically fast, but then it’s not really a snake.
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Climbing. No, Herrerasaurus’ climbing isn’t the answer. Snakes climb much differently, and if it has to slither around, it’s just a nightmare of path finding and animations.
-
Balance. How do you balance Titanoboa in a game like TI when it can’t constrict something that’s too big? You could make it faster, but that’d be stupid. There’s a fine line between changing the aspects of a real creature to benefit it, and changing it too much to the point where it’s either unrecognizable from the original animal, or just ruins immersion and doesn’t feel grounded in the games reality.
Regardless, Titanoboa just doesn’t fill a niche that we need or a playstyle that we need.
The devs have stated their concerns for the things I mentioned above, and they found it too difficult to add Titanoboa. Too much work for such little payoff on a creature. So they decided not to add it.
I feel like for constriction a lot of that mechanic could be recycled from the deino grab (loss of control), struggle/endurance drain, and loss of o2
-not that a snake would or should be mobile enough to be relevant. they'd have to add a tree climbing mechanic so it basically becomes a forest deino
And even then, we really don’t want a forest deino. People already have stated their distaste for abilities that outright kill a player with no difficulty at all.
agreed- deinos are already a cancer to the game. they're interesting and they do add a fear dynamic, but the reality is it forces players to waste a LOT of time going long routes to avoid waterways entirely or risk losing hour/s of growth and playtime. might as well log back out if its not a free grow server, all because there's a class that camps in stealth and 1 shots with no real counter other than using very limited crossways and drinking areas on an extremely large map
the counter to deino is a significant waste of everyone's time
What about drinking locations that dry up?
Im not sure where to develop the idea from there
active weather, random water fill locations that show up on scent- would be cool
locations that have a set amount of water collected, similar to a body
Seems like a testy idea though. I wouldn't want to starve Deinos but also I don't want to put them in a position of power over all waterways
They are the landlords of the rivers
Deinos are already getting a major balance fix alongside a kit remake so we should be getting a future where deino players require skill
part of it's the map isn't designed with water dinosaurs in mind- there needs to be more and larger waterways/bodies of water for deinos to have activity in, with more variance in water based dinosaurs for them to mingle with. the problem is they were introduced early (like stegos) and deinos have nothing to interact with outside of land dinosaurs. also with more water based dinosaurs, if the map stays the same size, there needs to be a greater player cap because you're basically corraling people into water or land and an overabundance of one means the other won't have much interaction
any idea what they are targeting?
Dondi hates its ease of growth
Solo deino on gateway should rely going to migration zones to ambush prey, sometimes cannibalism as well, along with ai fish. Pairs of deinos should exclusively only be able to sustain themselves on cannibalism. Anything more than 2 should starve to death.
Securing a nice river or pond in a migration zone should also be a core part of deino gameplay. If a deino, or a pair of deinos secures the migration zone, they will have a reliable source of food.
This would also encourage cannibalism, raising the skillfloor and overall reducing the population. The ideal scenario would be 2 deinos per migration zone, nothing more, nothing less.
Obviously lunge would still be op, but at least there wouldnt be deinos everywhere. This is just my take on the subject.
well for starters,
gateway will have many more waterways, and much deeper ones at that. Encountering deino players will be much rarer.
Elite fish are said to spawn far less, and they feed deinos less since deino recently got a decrease in its metabolism
Deinos sitting in center river won’t exist anymore because Migrations will incentivize players to move around, rather than just sit at center. No more hotspots.
Due to all of this, Deinos will be incentivized to cannibalize eachother more often and you won’t be encountering 40 of them in each river.
We don’t know what the “Deinosuchus Kit Adjustment” is, but it’s likely a change to how the lunge mechanic works.
What are "migration" zones? Is that just a general reference to different areas of the map with herbivore diet?
Can you explain to me what migration is? You describe like it's a core necessity and I haven't heard of it
Its basically where herbi diets spawn
Do the diet spawns move around?
One of the issues with carnos for example, is their hunger drains so quickly that they can't risk exploring the map. It forces them to stay in hot zones basically, like center or NW- checking swamp, far SE corner, SW/spawning grounds, let alone NE/spawning grounds is basically starvation
Migrations will be species spevcific, so some herbies may never meet
Will there be indicators? For a while I've been using player created map guides for finding diet food
I hope so, otherwise it will be a pain to get diets
most use ti vulnona afaik
Migrations is basically just temporary locations on the map where a specific herbivores diet is. They will change every once in a while, encouraging herbivore players to move around the map. This solves a few issues. For one, finding your own species will be easier, and it removes the concept of hotspots, unless you want to have a poor diet all the time. Where the herbivores go, the carnivores will follow.
so it will basically be, follow the dots/carb diet locations and maybe an S, excl for non-adults looking to +50% growth
One flaw I see here is players logging back in have to catch up with the herd before they starve.
Carnivores at least. Herbivores can eat non diet to sustain themselves, the carnivores have to rely on strays or AI
Not all dinosaurs will have the same migration zones. Gallimimus will have to travel further than most, due to their high speeds, and slower dinosaurs might have to travel less. Some dinosaurs, like Therizinosaurus, I don’t imagine they leave their forested areas at all, or Atleast don’t migrate very often.
Carnivores and Herbivores both will have indicators of these areas iirc.
reduce and or remove some ai diet but increase ai spawns, would be a solution. finding AI much after server respawns is obscene, even if you know good spots. carno will generally still have net loss hunger going from boar to boar
That’s not exactly a flaw, the playable area of gateway is greatly increased, so it’s not likely it’ll be hard to reach these zones. And in that regard, don’t log off if you’re at low hunger.
I'm confused by that sentiment though, surely a larger map means more travel time?
And thus more time spent starving
free or periodic grow servers solves this to an extent, but the server gameplay becomes a lot more bursty because many people will log until next grow cycle and or trying to raise a juvenile up with that many adults is basically afk bush as theres few other juvenile species out there to mess around with
Not larger, larger playable area.
Gateway is actually smaller than spiro, but doesn’t have as much cliffs and useless forest that nobody uses.
The playable area means like, the total area, including the forests and cliffs
Gateway is very large with a lot to explore
Spiro is stupidly small tho
As a ptera when you're at max heigt you can basically see the entirety of it
No, what people mean by playable area is area that is enjoyable and more dynamic to play on.
Not the cliffs in forests in spiro, or the thousands of forests that never get used, the mountains which nobody can access, etc.
Gateway increases the amount of area that is useable
And unless you always get lost in the jungles or around cliffs (like I do) you can traverse it in a few minutes
@vernal igloo ty for the image credits 
well i just googled spino concept art on google, it was a suggestion of skin patterns that could be changed colors, i'm not saying it's a non-customizable skin
@daring meteor this is honestly a very easy solution which im confused as to how something like this hasnt been added
but i think it should be common amongst two different species instead
I was thinking the same thing! And it would be so cool to see come into play. I personally think adding that as an extra challenge to contend with would make survival fun and interesting
Yeah.. but sometimes it feels a bit silly when you see a massive swarm of ceras or deinos just working together with no impunity, ya know?
or i even thought of a system based on the preferances of species in jwe2 where some species can herd together without gaining any ill effects while others absolutely hate each other and gain increased chances of getting ill due to cross infection
That would definitely be cool!
but different types of illness for the different species, say something that mix packs with a cera gains intestinal parasites or stomach parasites while something like teno would give things like colds
Yes!!
That kind of debuff would breed more toxicity than it would cull mixpacking tho...
i see no possibility
Not to be argumentive, but how so?
They are countless
Follow someone of a different species to make them sick
Use it to spot hidden predators/prey because of the debuffs
But in that case you could just kill them before it happens though right?
Actually I got a list
like i said- different species give different iillnesses, some are absolutely abismal to your survival while some are annoying at best
I can see how that would be a problem..
Not if you're a stego being followed by carnos for example
Or a stego followed by anything
Or any dino followed by anything that is faster
Proximity-based debuffs always cause more problems than they solve
actually makes more sense when you explain the problems
That's true..
9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :
Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
(ofc this one is based on global debuffs/ a stress system but most of the points mentioned here still apply)
Yeah, all that definitely makes sense.. I'm just unsure on what they can do to keep people or dissuade people from over packing or mix packing other than a debuffs..
The only solution I see (and that is already implemented) is adding a scent effect to mixpacks
One that is smellable passively, without having to press the scent button (not the case currently)
It doesn't mess up hunts and isn't an active debuff on affected people (who don't even know they're under a debuff)
The only thing it gets in the way of is scouring the map and killing everyone, because it makes people able to know you're here from a very long distance
Yeah, if they at least made it persistent and always visible even without having to manually smell I could see that being helpful enough to at least save a few lives, and maybe make people think twice about mix packing at all
i can only really think of damage and heal reduction when mix packing that could help disuade it
even then its not fool proof
Uh, imagine getting your damage debuffed because it took you took long to kill your attackers...
At this point I'm willing to try any method they throw out there, at least as a test build, because I personally feel like it would be a major life improvement to how the game plays and how to survive lol
If it works how it's intended I mean
tell me if this is a dumn idea
Posting that image is against rule 5
oop
im pretty sure all crocodilians are cannibals
They definitely are lol
Actually, mammals are the only animals that have somewhat of a problem with cannibalism
And even then, not always
and removing cannibalism from deino is just stupid in general
Realistically every dino would probably be a cannibal...
so playing as the omni i notcied its isanly hard to hunt anything noteworthy, so what about a more detailed hit boxs for dinos. so for example if im biting at a stegos leg they have a chance to fall and roll over which gives me a chance to get some bites in, or as the deino i could grab someones tail if its dipping in the water. and like being able to activly bite a dinos head for more damige or however you spell the word lol
There's already locational hitboxes in the game
Headshots deal more damage, tail hits deal less
a raptor should not be able to make a stego trip, and a lone raptor at that
guess i got bad aim lol
And an omni bite tripping over a stego is beyond ridiculous
like each leg has a health bite and bite at it enough will deal drain its health till a limp forms
bar*
@visual ravine do you have any idea how many deinos would exist in each server if deinos were not cani at all?? 💀
You might not be a bad aim though, sometimes it's hard to tell if you get a hit or maybe you could be dealing with laggy frames or bad ping. It wouldn't be the first time the isles servers let people down 😂
a trip mechanic COULD be possible, if given the proper realistic expectations
exactly im not calling for a raptor throwing a stego over but maybe a couple ceras
no
Even ceras are too small for that
tell me, would you be okay with a couple ceratos knocking over a rex by biting its shins?
or an omni knocking over an allo by nipping its heels
Well, just make some population controll, saw some servers have that.
I don't know, I feel like if enough damage is done to a limb I think it would make sense for a cera to cripple a leg 🤷
deinos ARE population control for OTHER DEINOS
not at at, it would have to be very balanced for the between each dino. but i do feel like causing maybe extra bleed to the legs or maybe slowing down its spead would make possible for more exciting pack hunting.
have you tried pouncing the stego?
we arent even talking about stego only
i just said stego for the example im not saying that dino specificaly
tripping could be high risk high reward cus your bound to get kicked in the face if you try it
That would be, if every dino had a kick attack...
i mean not a full on kick but more like what the bucking is
exactly like the herbie would have a way to protect themselves from leg bites as well to make it harder. but imagine you got a pack with ya then you finally got a big dino limping then head in for the kill
I do agree, but I feel like what would help people who don't like cannibalism to cope with dealing with it would be to improve where land based dinos go to eat, as of right now most choose to stay in center which means most deinos stay in center which in turn leads to more cannibalism due to close proximity. Hopefully with the new map, food locations will be better placed and thus spread out the dinos in a way that makes more sense for grazing and hunting, which would potentially help to spread deinos out a bit more
Gateway is supposed to make deino growth/survival way harder. Let us hope it does!
🤞
the limb biting i feel like it would make people want to pack up more often due to the fact that dinos can now disable you making you easier to kill.
Well I don't think overpacking needs even more of an incentive... it's already OP enough as it is
i saw someone say to add a illness factor for overpacking and mixpacking
This is very true, I want over packing and mix packing to be done and over with already lol
Hi 👋 😂
theres the great mind behind the comment
I doubt I was even close to the first person who thought of it but @urban flax did give some good counter arguments for not having the system which I can't deny lol
ye
You're closer to being the 1000th than the first
(and that's why I have a list ready to copy and paste)
It saves a lot of time
Yeah I'm not a very original guy but I just wanted to try and put something out there to help if I could 😭 lol
It's not wrong to suggest something that has already been said before
You're one of the few people who could hear a counter-argument about it
honestly the only mixpacking that causes genuine issues are those mega mix packs that roam the hotspots and murder everything they see (imo)
otherwise mixpacking is usually smaller dinos coexisting in the same area as larger dinos, and that isnt problematic
what about a tall grass biome? like for small carnis to hunt in and nest like the raptor, and they recive a buff of smell to find prey easier or maybe make where the carnis can see through the grass a certian distance compared to the herbies who see little to none?
Why would carnivores see through tall grass ?
Keep in mind herbivores are players too
Those are the most common from my experience lol and though the others are not necessarily a problem, it's still goofy as hell to see happening. And when it's just a group of ceras even mix packing with even just one ptera it's a huge problem then too
game needs to be fair for both sides
if the ptera is in comms with the ceras and is scouting for them, yes thats problematic, but if a ptera was just following the ceras to take advantage of the scraps after a fight, how is that a problem?
its not really a realistic idea but its a game at the end of the day. and its just a area where small carnis can have some control of the game too
if im playing ptera i often follow hunting groups around for the exact reason that its easy to get the exact diets i want
99.9% of the time it's in comms and they are leading their buddies to you
Being a scavenger otherwise is no problem for me though
or just maybe give them a scent buff inside the tall grass and no one can see past the grass so it can lead to ambushes
even tho that sucks, you still usually can escape a couple ceras. mixpacks that are inescapable because theres 5-8 carnos, 5-8 ceras, several stegos, and a pack of raptors are a huge issue because you cant escape that many dinos, especially when most of them are gonna be faster then you
also, people dont seem to complain about herbis mixpacking as much as a carni/herbi group
which i find interesting
i dont really see the issue with herbie mix packing because they do that naturaly
(not true)
Mixpacking isn't really a concept irl...
exactly
Because honestly in some cases it makes sense for some herbi types to mix packing, especially the smaller weaker ones, but in some cases I even find herbi mix packs annoying
Some animals of different species may get along, but never on a regular basis
Coyotes and badgers are a perfect example
not in the sense they hangout with each other but they will all stay in the general area together
right, usually you cant ever kill anything from a herbi mixpack, and if you do manage to snag a juvi or something they body camp
yeah
It's not a herbivore thing
depends on the type its not a uncommen thing at all
the only irl herbis i can think of that would regularily group are african animals like zebra, antelope, and stuff. i think those often travel in large herds because they help each other keep an eye out for danger
youre not going to see a hippo do that but some zebras and some water buffulo will chill in the same area if no one does anything
that being said, this is a dino game, so projecting mammal behavior onto a dino is probably gonna be guesswork at best
Again if they really work on food spawns for herbis and spread it out more where it's harder for them to mix packs and not starve to death then I feel like that in itself might solve a few problems on their own
or change the diet for herbies so just end up in different places
That's essentially what I'm sayin' lol
sorry for not understanding lol
i thought you meant just change the food spawn locations
Well if they change the food spawn locations and they space it out right that in turn would cause different herbi types to eat in different places
Let's just say I'm putting a whole lot of hope into the next map 😂
what we need is more lakes and ponds, and not having every water souce connected so deino cant just swim everywhere i think they should be forced to walk a distanced on land if they wanna change spots
I know for sure we will be getting a lot of those in the next map
we gettin another map?
Yeah.. I forget it's name.. has gate in it 😂
is that the gateway ive been seeing?
Yes! Lol
I'm a little dense don't mind me lol
i had no clue what they were talking about i just saw that people want gate way
Look up a video for the map! It's GORGEOUS! Again.. just really hoping they put a lot of thought where dinos will go to graze
it looks like they have
the diets for herbis are in more specific places
theres a video i saw on it recently lol
Awesome!
what did you watch it on?
yt
Have a link by any chance for that video in particular?
lemme see rq XD
😂
I couldn't find a reliable source to find diet info, so I did what any sane person would do and jumped on for over 10 hours to understand the locations and find the diets.
So, in saying that, I may have missed something. If you notice something, please let me know!!
This video was recorded on the 13th of January 2023 and was played on a privat...
Yas! Thank you! I'll definitely be checking this out
np!
i think this map will solve a lotta player issues lol
itll promote more natural gameplay
I'm currently watching it and just one minute in I'm already quite happy with how it looks! And the visuals still don't cease to wow me lol
yessssss its amazing ^-^
do you if they plan to add more water sources that are safer?
likw deinos cant really chill there?
Looks like it based on what I'm kinda seeing so far in the vid
probably not, i think all the water sources are gonna have chances for deino in them, but since there will be a lot more variety it should technically be safer
This would make sense, otherwise people would just congregate at the one safe watering hole and leave everyone to starve lol. @midnight fable but if I'm not mistaken they do have plans to add in weather conditions, i.e. droughts that reduce water level and storms that will raise water levels, so during those times you may find safer water sources
and is there a timeframe for gateway or just happens when it happens?
exactly lol. the water levels changing was something they said was cool but it wouldnt happen on an extreme scale due to how difficult that wouldve been to do, from what i remember. but i doubt the deino pop is gonna be as intense as it is now so itll be better anyways XD
whenever it happens
They have a list they are going through in order.. I think gateway is fairly close to release
But no official date as of yet
ohhh i would love if there was a optinon to add feathers to certian dinos or just more flaire to add to dinos besides colours
I completely agree, plus the paranoia and risk for a jump scare always gives me a thrill and my heart pumping lol
they said this will probably be a feature at some point
exactly :3 wakes you up lol
im always freaking out getting water
Hehehe! 😈 That's good! Keeps the heart strong and healthy! 😂
Sometimes I like to play deino just to pop out right in front of someone, not even try to eat them, just to give them a little scare 😂
😂😂😂
pick them up and put them on the other side of river
@full pewter you stay away from these good Designs! I like my chonky acro and rhino anky
I never said I disliked the Dinos for these specific reasons, I just think they could have been better imo. The only problem I had with Acro was the neck, that’s it, too compressed. And the only big thing I wanted changed for anky was the dent in the back, the rhino concept is nice I won’t lie, but I’ll also admit that a normal looking ankylosaur looks better, but I’ll still take rhino anky
These are concept drawings so the proportions might not be accurate to the model but I’ll have to look and see
We already have a model for anky, and it’s no different than the concept, not sure on Acro tho
The anky does have the little hump on the back but it doesn’t look too bad imo
It’ll probably look better in game but only time will tell
Something up with moonlight lighting? This is the beach at 00:30
I guess taking a second look the bump is less pronounced
The acro proportions def look a little off lol. The neck is the main culprit for sure XD
Actually taking a third look, the dent is there, and enough to be visible from this angle, so I’m still worried on how pronounced it is
@lean scaffold i’m happy u one what an absolute btch of a stego

It took a while, but we bled them out.
They were dumb enough to move away from the tree when we laid down in front of it.
Got some pounces then to keep bleed going.

but is inaproprate
pooping isnt inappropriate, especially in an realistic animal survival game
The sand in Evrima looks strange in certain areas in general tbh
The lack of tesselation irks me
Anky got a bbl
Lol
population control with no cannis at all is a very diffirent thing tho so you shouldnt suggest no cannis
Actually, less
Less deinos would exist because food would be much, much harder to come by
And they'd inevitably become malnourished/starved
And being unable to cannibalise makes it harder for them to grow too
If deinos can't cannibalise, more deinos = less food, not more deinos = more food
thats terrible thinking
that's literally how it works
cannibalism has been responsible for tons upon tons of overpopulation
a single adult deino corpse can assist like, 5 juvi deinos in growing to adulthood, overall making a massive net boost in population
Not even just 5 lol
If they're fresh spawn you can feed like....20
no, deinos would never starve even without cannibalism, you probably havent played much deino bro
it's the greatest ironic twist ever. The mechanic designed to weaken populations actually bolstered them 10 times over
oof
elite fish are another problem, but at least you only get one nutrient rather than all 3 from a fish
tbf if you spawn in and only eat elite fish, you can get a 30% boost which is still great
Deino not only provides WAY more food than elite fish do but it presents a self sustaining population
Regardless of AI, deino can exist solely on its own kind
fish are their own bag of worms, and another piece in the puzzle of "why is deino so stupidly easy to grow"
you can still get 15% growth only from fosh what are you on?
i never once argued you couldn't?
Sustainability for adults is much more crucial for population balancing than growth
but you'd be better off eating other deinos you can find lying around than fish
Adult sustainability on a deino is a joke, and cannibalism is the main reason for that
The only time it's hard to survive on elite fish is adulthood, but don't worry, you can get literally 2 hours of food from one adult deino
They need to nerf the amount of food organs give and make it so only 2 adult deinos can feed off a single deino body at most
It is INSANE how much food deino can get
Lets be fair....we need fitness
Watt's idea?
Yes
deinos kill other deinos for fun not food, most of the time
But that leaves bodies around for other deinos
which gives more food for other deinos scavenging off that
stop being my fanboy
Deino should stay a cannibal, but diets should be reworked and cannibalizing shouldn't give nutrients
cry is free
I literally never have to worry about food as Deino since other deinos just kill themselves on stuff
lmao true
for you for sure
you waste your suggestion just to argue with me
one stego is ironically so much food, not because the stego dies, but because 2 deinos will inevitably get themselves killed
I need to read it again
not a waste, I'm making a point, you wouldn't understand
i mean, what do you expect to achieve from arguing with him lol
you are a cringe anime kid fr
i agree diablo mb lol
you are delusional kid
Probably my favorite diet model I've seen so far. Also hi bird
I was in a group of 13 deinos by center. A lot of them killed themselves on stegos and I just filled up and stuck around
exactly
stego is op
Yeah trying to find it and hello 😄
I need to find the images as well. They complained about Stego being OP
yes but no
The balance take that throughout literally all of evrimas history has never once been correct
It's hysterical how stego has never been OP, yet has always been ranked the highest as "OP" by the community
There has never been an update where stego was the best choice
It's almost like they think this is roll que and the dps are having a hard time duoing the tank
Stego has never ruined the ecosystem like Carno, Deino, Omni & Cerato have
That's how they treat it
it has the highest damage attack
Technically, no, deino does
technically no, stego does
Doesn't constitute something being overpowered
That's not OP.
on it's own at least
Pachy, carno, omni, cerato, and ESPECIALLY deino have all taken that spot
Even DRYO has been the most powerful animal once
OP is something like Cerato having the damage, stamina and HP to run down and maul a Pachy
it's not op but the tail is a bit too unfun for other players
Dryo was a scarier aninal 4 updates ago lmao
How so
i mean, lunge is very unfun for other players
I don't even agree tailswing is unfun
it does massive damage, one shot many things
i feel like saying this while also maining deino is very hypocritical lol
no, they love to take a dip
i really dont know why i bother lol
But yeah deino's damage ceiling is objectively 4k
i'm very excited to see your response to Dondi's beatdown on Deino with the difficulty hammer though
Higher than stegos 1.25k
it's not
it is
it is
As we sat in a puddle of 13 deinos
that 4k u pull out of the ***
That's quite literally how lunge works
it's completely non-arguable fact lol
drowning is not a part of lunge damage, it's skill issue damage
lmao mr. guy is my favourite lol
These are the most stereotypical deino player names I've ever seen
my man, you could not construct a more obvious bait if you tried
Deino is cool until there's a billion of them
I'm not bait, I literally tell u how things are
trolls are best ignored
i'm sure
At least make an argument if you're going to set up a bait that blatant
counting drowning as lunge damage is the same as counting bleed to rapter pounce, that means rapter can deal 6k damage with pounce
reasons why they play deino
almost like they play it because it's OP lol
god forbid
Untouchable as well.
I mean.....
Yeah you would absolutely count bleed damage as apart of pounces overall effectiveness when discussing it's value
Where's the issue :p
the Dondi solution is really going to shake up islecord tbh, the deino mains will crawl out of their little lakes and rivers to start a storm over their beloved water lizard having a semi-difficult experience
oof
It's quite literally directly relative to pounces value :l
"don't nerf deino it needs help"
so why are you not making rapter harder to grow?
They'll probably not play the game if I'm being honest.
They like it because it's easy
lmao
It's harder to pull off a 6k damage pounce than a lunge
just pick ptera if you like the easy life
Because bleed has an interactable relationship with the player being effected by it, drowning doesn't
Theoretically a hypsi could kill a deino with pecks
But it's not easy to do
But then it's "too weak" for them lmao
also pounce has a significantly greater risk than lunge does
just swim up and breathe
They want to be strong and have an easy time
all the power, none of the effort
I think it outheals?
Oh I forgot...nevermind then
"not bait btw"
I do not fully understand you "Bait" concept then I guess
at least you tried a little before to justify your bait, now you've given up lol
@torn bramble unofficial servers exist for a reason. I think official servers should stay as they are (until a hardcore mode is introduced). Personally I love the chaos that ensues on the official servers; even if that chaos is often maddening. Sometimes it is just dang fun running around with a giant pack of raptors wiping everything out. But also I understand how frustrating it is to be wiped out by said pack of raptors. Which is why I think the scent function should allow for players to smell a megapack far before they see them. This would help balance it just a bit, and would make both parties happy I think.
This also just isn’t a competitive shooter like valorant
Like they direct comparison just isn’t there
We don’t need the same kind of behavior regulation as games like it
why do people want raptor to be faster lol
I love the chaos too, I was staff in a legacy server back in the day, in my experiencience there I learned that rules are often too restrictive and "unatural" in my opinion. So I switvhed up. I see your point @whole furnace either way cheaters and mixpacking should be atleat notify some way trough the game, I only used the valorant screenshot as a reference and a concept. personaly I think only mixpacking ad cheating should be reported trough the system. And I glad you took the time to give me your feedback about my suggestion, Thanks!! (Pardon if I said something wrong this is my second language)
Sound like a skill issue too me. I've been alive with ceras more than 8 hours after full grown, those are just lazy players
Is it possible to learn this power?
@whole furnace I wrote the sugestion again using your feedback, maybe now is more clear what I meant. Thanks for reading my sugestion
Agreed, I wrote it again, maybe now is more clear, thanks for the feedback! Very apreciated
I like your suggestion now way more! I agree that players should be able to share info about the game in their specific server so that other players can avoid/counter it.
Btw, your english is great!
And I also hope that what I said earlier gets applied. For those that missed it: that players are able to smell mixpacks/megapacks FAR before they can see them! It would make sense from a realistic standpoint, and it would also allow attentive players a chance to avoid such megapacks/mixpacks.
Actually posted this idea in feedback channel. Would love to hear ideas!
I already liked it, is less intrussive than mine 😅 , but maybe the compass will get too full of information, either way is a good idea
Agreed! I hope that the devs find a smooth way to implement our ideas!
@whole furnace I was thinking, maybe now the compass will be too full of info, but gateway is next to come, we shouldn't have this MASSIVE hotspots anymore, besides the idea to smell out mixpackers/overpackers is more inmersive, maybe it could use the icon of the red dinos but in pulsating black or something to express the danger, (just a tough)
more suggestions are welcome
(I mean this red icon)
The compass scent needs to be replaced with something more immersive/more pleasing to look at/less cluttered
I like the new smell honestly
Ngl, It took me some minutes to find East and West, but now I can travel across the map with no problem
It was the best 😦 Performance sucked though
It looked better
Unless you were standing extremely close to the target
I've been thinking of new ideas regarding scent for a few days now
Once I have something complete enough I'm gonna make a suggestion about it
Also I've been thinking about tracking, and how footprints could be replaced with a more interactive and interesting method
Dinos leave patches of footprints every now and then. Those patches are "tracking markers"
If you scent them from far away, they will be signaled by a little cloud
If you scent them from close enough, you'll see a ghost version of the dinos who left them appear and reproduce whatever actions the dino was doing 1sec after the tracking marker appeared (might be quite hard on server performance sadly)
It allows people to actually scent dinos as they've asked for many times, without being OP
Also makes it so escaping a tracking predator is more about fooling them rather than going somewhere you can't be tracked
Dinos would leave tracking marks on a regular basis, depending on what they're doing
Standing/resting = once every 5 minutes
Walking = once every minute
Trotting = Once every 20 seconds
Sprinting = Once every 5 seconds
Something like that
would that just be the default level
I'm assuming some creatures can track it better
Yeah
Better tracking=can make the ghost appear from further, or it lasts longer
I like the idea. Feels bad that tracking has been worthless for over a year
I feel like bleed rn disappears too quickly and doesn't give a good track
Oh yeah I forgot to include bleed in the tracking rework
Would blood markers be separate from regular ones ? Bleeding increases the frequency at which you leave markers ?
Actually I like the idea of them being separate
Depending on how heavily you're bleeding, you leave blood markers at an increased rate
They function the same as normal markers, but the ghost appears red (so you know target is bleeding) and maybe lasts longer ? Or scentable from further away ?
I think it should scent further and stay a bit longer
I feel like bleeders should track bleed well
Hmmm makes sense
Now I need to find ideas for the rest of the scent system
I'd like it being based on visible gusts of wind or something like that
But at the same time we need it to be able to convey a lot of information
to add, I'd say rain should remove these tracking marks much faster
on account of it being, well, rain
Good idea too
Weather affecting scent in actual cool ways
Also if wind is ever implemented, it should definitely be taken into account
The scent radius of dinos could be offset depending on the wind
(I mean the center of the circle)
fog should reduce scent range as it makes the air significantly thicker
hmmm
I don't like the idea of weather effects straight-out reducing scent range that much honestly, maybe because rain in legacy straight-out disabled scent and it sucked
Wasn't there an iteration of scent where the icons would appear around your dino instead of on the compass ?
hmmm
Is there a reason why they havent addressed the poor frame rate many users experience? even with decent pcs? (generally curious ❤️ please dont jump on me XD)
The Spiro map is going to be replaced soon. There is no point in trying to fix a map they plan on tossing away
And early testers of the new map reported better frame rates
I just had that problem yesterday, I discover that erasing the config file is the solution
@vagrant moss here is a tutorial:
If you encounter client performance issues, it's highly recommended that you wipe your Config folder.
- If running The Isle, exit the game.
- Open File Explorer.
- Click the address bar at the top.
- Type %localappdata% then press Enter.
- Find "TheIsle" folder. Open it.
- Open the "Saved" folder.
- Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
- Start the game.
Yeah, sadly that can't fix the map
its just i run Red dead and other such games at max and this is the only game i struggle with so im worried it might be my pc?
but when i discuss matters other people have the same issues it seems
It's not
oh?
Your PC is fine, it has more to do with the fact that the current map was poorly designed. Gateway was created by an actual map designer and should be easier on our poor pcs
Once it actually drops
ohh so we are getting a new map :D?
yep
oh hopefully i will get decent frames 😄
(it's a very good map, I have played on it)
Yup! It's called gateway, you can look it up on YouTube
thanks for the help / advise ❤️
Np. I'm sure it can be frustrating. Unfortunately a lot of issues people point out are going to only have fixes with gateway.
what if little kid like me is play
they really shouldn't be playing this to begin with
Game isn’t really made for kids
Poop still isn't inappropriate, and the game wasn't made for little kids so it's your fault if you play
@quartz sail how would that be a good idea in anyway...?
i mean, in his defence, baby stegos are extremely pathetic, and I do believe all juvis should have some element to make them somewhat engaging
But bone break..? Out of everything else?
well, they do have little nubs instead of spikes
honestly, having them do fracture instead of bleed could be interesting
as they grow up, they lose the ability to fracture as the tail sharpens
So baby stegos would go up to adult carnos and break there leg so the adult can kill them?
nvm just remeberd
the blunt damage would need to be absurdly high for it to be fracturing adult carnos
It just doesnt stay true to the bleeder and it would make pachyrhino irrelevant
it would absolutely not make pachyrhino irrelevant, wtf?
pachyrhino retains its fracturing capabilities as it matures, stego would lose them. The fractures would simply act as a deterrent against predators in its young, more helpless age, and would help in making juvis as a whole more engaging (something that should be aimed for regardless)
like how juvi megalania can climb, but adult megalania cannot, these kinds of mechanics make the animal actually engaging rather than only being worth playing as adults
Then it discourages any dinosaur that is small to attack it
It's already insane damage can almost one shot any juvie but with fracture so it can run you down??? It would just make any attempts of juvies hunting stegos impossible
i fail to see how juvi stego being allowed to defend itself is problematic
It already is able to defend itself perfectly fine against any dinosaur it’s size
also you can fight a juvi stego the same way you fight a regular stego, baiting out attacks and using openings to strike
except it's easier against a juvi stego because their range is so pitifully short
juvi deino has improved FOV and vision in water, but no one seems to have an issue with that
Yeah deino has that because it lives in a river with cannibals that will one shot it stego can already tank most things from juvies and making it stronger would worsen it a big juvie stego is already a lot for 2 omnis but why don’t we make it even harder why don’t we?
at least two omnis can kill a big juvi stego, they'd have no chance against a big juvi deino
also big juvi stegos are pathetically easy to kill as omni, I seriously can't believe people find it tough
slow, low range on attacks, extremely telegraphed
it'd take a good several blows to even kill an omni as a juvi stego, and their attack is already easy enough to dodge as adult
stego can't retreat to water, it can't run away, it barely does any good damage until it reaches sub-adult, it's bigger than other juvis so it's harder to hide
it's literally the worst juvi in the game
exactly
if they are impossible to kill as full adult do you pretend that they should be also hard to kill as juvi? what is the point? have the perfect dinosaur?
honestly, the only reason people are downvoting it is probably due to the MASSIVE stego hateboner this server has for whatever reason (probably because it's a herbivore that actually punishes thoughtless engagements)
I hate playing stego for a plethora of reasons, one of which is that absolutely mindnumbingly helpless juvi stage, so having it have some level of engagement would be nice
they aren't impossible to kill as adult, first of all, they're quite simple if you have the right animal and know how to do it, and second of all, fracture is well and good, but it'll do no help against something significantly larger than you. It's perfect by no means and is still weak, but at least feels more survivable, and god forbid, fun
Juvi stegos do suck, but by 40% they are tanks. They can solo a Carno, by 50% they absolutely can’t be taken down by an adult deino pounce, so the only two dinosaurs that stand much of a chance are troodon and Omni in packs of at least 2-3 to maintain damage and bleed. But one swing from that level just kills them or severely injured. This is coming from a stego main on some servers. I think making the first half of their life hell is a good balance for how ludicrous they are at full adult. Literally, I was a pure white stego and the only reason I died was bc of two mix packing stegos wanting food for their Carno pet
It's funny you say that, because deinos have both an easy juvi stage that is easy to survive as and gives them perks that their adult form doesn't have, while also being the strongest animal in the game at adult, being completely unkillable to anything but its own kind if it doesn't want to die
Like, why does deino not follow the same rules?
yeah sure try to kill with most dinos and you need atleast 3v1 to nuke a stego, or which is "the right" animal ?
Because deino is an ambush predator that spends 95% of its time in the water where it’s only worry is other deinos and possibly a KOSing beipi.
And that's better how?
Stego has to worry about more things and has less ways to defend itself from them
Meanwhile deino worries about less things and has more ways to survive them
yeah sure, less space mean more dinos
You need a pack, yes, unfortuantly stego isn't an animal you can just 1v1
Unless you're a really good omni or deino, in which case you can
But the omni and deino thing is a very tall ask and not at all the norm
Because it’s life style is super niche and restricting. You are almost chained to the bottom of the water and rely on it to survive.
I mean, you can leave the water at any time and the only thing you have to worry about is stego. You can brawl any carnivore off a meal without a worry and if danger comes your way, you can scuttle back to that water for safety
But that’s the problem isn’t it. You are so slow on the land and are easy to avoid, so unless a corpse is near the water most deinos would trek half way inland to get a body so they usually only go around where they have line of sight of the water. And since Apex’s are on the horizon, that may become less frequent.
those apexes (along with stego) are being taken to unofficials, so deino gets even more free roam (i still don't know why stego got removed but not deino, but whatever)
hopefully deino gets hit with the difficulty battering ram like dondi said
There is supposed to be Apex AI if I remember right. Like an AI Rex. But I think that’s stupid too. This is also why I spend all my time in unofficials bc the official game sucks. Unfortunately the isle lacks a lot of things to make the ecosystem of the island work. You could mix pack or be a carnivore only server and just death brawl into oblivion. And that may be fun for some, but the game needs some more inspiration from real life ecosystems to make a more dynamic world without dropping the main goal of fun.
@quartz sail im sorry but baby stego fracturing bones is the stupidest thing ive ever heard
stego isnt even designed to break bones nor does it's anatomy even allow for that
how does it not allow for that, what?
it's swinging a tail at you very fast, that breaks bone
the thagomizers will impale you before you even get bone broke
which is why it'd be on juvis
because juvis have tiny little blunt nubs
not colossal impaling spikes
and your to tell me a baby stegosaur has enough strength to break bones
yes? as long as the animal doesn't dwarf it entirely?
Well to be fair, a studded club thrusted at high speed impales on the nubs before actually smashing with the force.
you'd just need to set blunt damage at a reasonable level
as to not fracture much larger creatures
its like people think he's asking for stego to fracture adult carnos in one swing
(he might be, but I'd hope he isn't lol)
so your telling me a baby stego should fracture a full grown raptor weighing roughly 450 kilograms
or more
i fail to see the problem when juvi stegos quickly exceed that size
have you seen the pathetic excuse of how tiny the tip of a baby stego's tail is?
I don't like juvie stegos fracturing because it's so slow, I don't think it will be useful... And I'd prefer it having running or hiding capabilities rather than slightly better combat
the issue I have with that, is how do you give it either without it looking absurd?
fracturing at least helps it get the hell out of dodge, at least a little
how do you even rationalize a young stegosaur crippling things bigger than it
how do you rationalise a pachy crippling things bigger than it
easy, it's a game
nobody plays it, that's why u can give it op mechanic
also pachy is designed to be able to head butt things and it has a skull 9 inches thick or 23 centimeters
if it headbutt something realistically, it'd break its neck and die
it generally used its head to swing at attackers, and rarely ever punched up
the neck wasn't designed to take that kind of high-speed impact moving down it
how do you explain leasions on the skulls that indicate head to head impact
anyways, i still dont see how a baby stego is even close to capable of fracturing a leg of a raptor thats literally 450 when baby stego spawns in lower than that
because it can grow larger, and it's also swinging the tail with incredible force
juvi stegos can get up to 1 ton
and given their speed being as low it is, the fracture would help it out where it needs it
no omni with a brain bigger than a peanut should let itself get hit by a juvi stego
fracture or not
that too
omni should absolutely any% hitless run a stego
i am SPEEDRUNNING that juvi to death
Pachies are designed to hit and fracture predators. But you dont see a juvie pachy snapping a grown adult’s leg , only things the same size or smaller.
Stego is a big dinosaur with a decently long grow time. Its MEANT to have a stage where it’s slow and vulnerable- and any stego player smart enough is going to stay quiet and out of sight when growing.
Juvie stego has no need for bone break, its ridiculous and would only make stego more obnoxious. Especially considering that it doesnt even have any natural predators that arent mobs of deinos or large omni packs.
then why doesn't deino
if juvis are supposed to have that stage of vulnerability, why does juvi deino get to be fast and have several advantages?
not even mentioning rex, which very much is designed to be viable at basically all stages of life
I do think subs / big juvis should fracture eventually. Imagine being spotted by mid tiers? Kind of unfair fate. Most creatures have viable, fast / small juvis stages. Stuff like Stego and Trike probably won't have that
They need something other than 'hide'
I can expect to escape from threats as most juvis except the larger herbis
herbis often get the short end of the stick, and it's lame
Yeah. Juvi Rex will likely have speeeeed. Similar to giga
and spino will have water, immediately giving it an advantage over most other apexes
They’re in a completely different environment and need for different things?
Their advantages are literally more stam and a slight speed advantage to escape onto land from older cannibalistic deinos.
But they still get caught sometimes because not EVERYBODY knows to escape the water , or avoid populated areas.
If juvinile dinosaurs were made to be as efficient as possible there would be an unreasonable number of larger / psuedo-apex ( in the current roster ) .
i don't want juvi stego to be as "efficient as possible", but I do want them out of bushes
because currently, the winning move as stego juvi is to simply not play. At all.
You sit and wait for hours until you can do things
Thats a quality of life issue, not a “stego needs bone break so it can walk in the open and snap eveybody’s ankles when its the size of a carnos toe”
Wow, what a gross misrepresentation of everything I've been talking about!
Because I've totally been arguing for a hatchling stego to instantly fracture adult deinos
Yeah. The speeds were never the issue
No matter what creature, juvi stam is obnoxious
A: You shouldn't have that much stam
B: It should wear off way sooner
I just assumed it was a band aid for how incomplete the game is
You should have 2x your stam at 0% (hatchling) and it goes down to 1x at 50% (sub), not, like, 5x your stam
Like the stam bonus does not need to be THAT massive
Juvi gameplay hasn't been developed on, so for now they get insane stam
Isn't fresh spawn like 10x
no clue, I just know it's absurd
Carno runs for like 10 minutes when you load in
I'd just make fresh spawn juvis run for like 3x, subs at 2x
for real
not getting the core concept of your logic but ok ig
not sure why hes so hellbent on it being impossible. im only suggesting the babies to do it
trash suggestion tbh
youre entitled to your opinion yes thats how it works
that's your opinion
idk, I feel like I have to reply if someone tag me
U tagged me tho
👏
Stego babies are fine as they are. They should be similar to an elephant calf, they are big and can stop smaller predators but they can by no means survive easily alone or do anything super significant. So a lone stego baby is seen by a lone Omni, it should, undoubtedly, be screwed.
There is a key difference between the two
Baby elephants have parents
I wouldn’t add fractures to bb stegos just to avoid development time, it’s just unecessary
Leave fractures for anky
Balance for stegos is only bad rn because we don't have any other apex-esque creatures to challenge them. Once we do, they will no longer be as domineering.
There is a certain level of excessive power that they currently seem to have, but it's really hard to gauge if they're overpowered or not when we don't have the creatures designed to balance them out
I do think them one-shotting mid sized creatures is a bit rediculous though
@old shuttle I like your idea. Adding auto delete for rotten corpses imo would be a good place to start, then go from there 👍
A timed automatic deletion, you mean? Like after 3 hours a corpse is deleted? I like that idea too
Yes but like as soon as it goes rotten then auto deletion would occur.
No that's not good
Scavengers like the Cera should be able to eat rotting meat
The problem that causes lag isn't necessarily rotting corpses, it's hotspots with too many of them and abandoned corpses in the middle of nowhere
Which is why I prefer manual deletion as an idea
👆
If I had a nest as a Cera with a dead stego corpse I would be very upset if it disappeared
Since the buff from that is like what, 80%?
Oh yeah I forget about the camera needing rotten corpses.
Other creatures benefit too, if they're desperate. If you get a bad spawn sometimes rotting meat saves your ass
I think we should also acknowledge what happens when people try to get organs. A lot of people end up dropping organs they don’t want, as well as meat scraps when they are making sure the organs are accessible. All this excess can also cause lag and I think there should be some kind of system to help those ensure they know what they’re getting out
Yeah it'd be nice for people to be able to choose what they take out
I think instead of biting the carcass there should be a whole new animation of carnivores opening the stomach cavity
Yeah that'd be good
Yeah like some kind of word or symbolic highlight for each
It’ll probably have to be weight based though so fresh juvis aren’t doing this to giant carcasses, at least not in one go
That’s the whole point I’m trying to make. A lone baby stego would be similar to a lone baby elephant. To more comfortably survive you need parents
But there's an issue with your point
In The Isle you don't spawn with parents
And if you can't grow to adulthood without adults to protect you, where are you gonna find adults to protect you ?
That's how we get the afk into a bush meta
Which is a valid thing to do, and in real life baby animals that are lost will hide, the ones that are loud and out in the open will die most of the time if they can’t find their parents. The bush meta isn’t a bad thing it just is slow and boring
The bush meta is a bad thing in a game
Games are supposed to make you engage with them, not idle for 4 hours and watch youtube video while waiting for your useless dino to be somewhat capable
Real life isn't a valid comparison at all for this aspect of gameplay
I'm honestly not sure why people are against the idea of giving juvie stegos fractures that they trade in for bleed as their thagomizers develop, it just seems to make sense, and would give smaller stegos better defensive/evasive capabilities than bleed does against things around their own size
(I just don't like fracture because I don't think tyhey would be of much use and I'd rather have juvie stego have an actual niche other than pachy who cannot run away or anky with no armor)
Because stegos are absolute power houses that take a major group effort to take even one down.
Because with or without fractures, juvie stego will still die to omnis and carnos unless they're grown enough to kill them
Considering people have otherwise complained about smaller stegos doing bleed because "look at the tiny nubs", it would make sense, and the idea of letting juvies behave different to adults is good, gives them some more interesting gameplay, and lets them live slightly differently
Considering how ... unpowered stego is, I find that hilarious to be honest :p
That's... doesn't justify bad gameplay
Powerful creatures should be hard to grow and sustain, not useless and boring
Agreed, I do agree with that, I’m just saying that the baby doesn’t need to be more powerful
Except it wouldn't even make it more powerful, just more survivable
It does
Juvie stego is the most helpless juvie in the game
And in a more logical sense, since fractures make more sense compared to bleed for a tiny stego
Meanwhile, we also have juvie rex that might be extremely good, and deino juvies that are ever so much better/safer and more powerful more often than not considering their weight and drowning compared to size (the whole, how can that tiny deino grab and drown me)
At least juvie deino can no longer sprint for 5 minutes while holding a FG teno in its jaws...
But fractures wouldn't make baby stegos more powerful, they're not powerful in the first place, it would simply give them a better defensive option (since they have none) vs something like a solo omni or similar size, where you could break their leg and then run away (maybe into cycads or so where it can't follow), as opposed to inflict raw damage or bleed
The Isle just needs more ecological systems to make herbivores in general more fun and important to the game
So smaller stegos would play more like pachy in a sense, break and run, rather than stand and fight
And then as they grow into their power, they'd be more inclined to fight over flight, because bleed is rather bad defensively wise
Break and run without the "running" part because they're so slow
Well yes, but break and waddle into cover/hiding
Yeah stego bleeds just stands there for realism, it has no gameplay purpose x)
It would also help with counteracting smaller stegos terrible reach
It probably will be more effective in the long run, but bleed itself isnt really good for defense
By the time your enemy is bleeding out, you're already dead :p
Also I must ask... in what way is an adult stego underpowered?
Can only attack while standing still, has strange jabs instead of proper swings, is 6T while largest stegos can be up to 8T, has extra weakness on head multiplier and no gular armor (neck/throat armor) that it had irl. Overall, if you were to make stego more accurate, it would be quite a bit more powerful than what it currently is, and it has been sort of acknowledged by the devs as well, seeing as stego is slated to get a kit rework (and we've seen one sort of moving swing anim concept). That, as well as considering the other large, or apex class critters, stego is not as powerful as trike and rex are intended to be, so the whole "stego is so overpowered" is just not accurate considering what some of the playables will be.
Stego, currently, is not as powerful/capable as it potentially could be, and not likely to be as capable as trike and rex will be. Which may or may not end up an issue since stego also isn't very likely to be good at running away from those two.
Pachy should stun dinos again ngl 😛
Well, despite all that. I think stego is fine for how the game is currently, perhaps stego will get updated when apex’s come out to make it better
Consider that omnis, and troodons(!?) can kill a stego, and that they can do so quite reliably unless the stego utilizes terrain, and you might see the potential issue with how a rex or trike will handle those same playables. If they can reliably take down the one anti-flank animal we have in the game, how will the playables that do not have anti-flank measures handle them...
Oh yeah, I don't mind current stego, I was more so talking in general, since people do seem to forget that rex and trike are said to be way more powerful than stego and deino, and people already think stego is just too powerful.
Tfw a 500 kg animal bashes a 3 ton animal with it’s full power and breaks bones but the 3 ton animal is unaffected 
500kg.
But you asked in what way it's not "up to par", and I tried to explain the lack of "potential", I suppose, that current stego deals with.
It was a TYPO okay IM SORRY
Also pachy stun lock was an issue, much as pachy needs some help, giving it back the stun locking abilities is not a good idea

All im saying is, what's the point in pachy now?
eat bugged food and get your face bitten in half when doing the thing you're supposed to do (bonk)
I’m actually scared of trike more than Rex tbh
“PaChY iS nOt MeAnT tO fiGhT CaRNoS!” Pachy can’t even fight a blade of grass rn fr
Justice for Carno and Justice for Pachy #MakeItReal
I fought a leg broken carno and nearly died. Like- atleast let carnos be able to move, but they cannot bite for a second or less, just so the pachy has a slight chance of running. Because atm, pachy cant fight a fly.
Yeah, carnbo is not even carno now :c
carno*
Imagine, it’s head is the weapon AND armor point and it’s almost equivalent to a stegos HP based on legacy’s weight stats, it’s a stego and pachy players dream on steroids
Is stego getting removed from officials or am i trippin?
It is
wow, why?
I think when gateway drops they are removing stinky stegs from officials
I hate they are doing that
What will deinos competition be?
Sure I have my issues with stegos but it’s dumb to remove it
Other deinos 
lol
Agreed. I think they should put trikes on officials instead
Keep rex on unofficials til later but put trike on officials with the stinky stegs
Well apparently gateway is gonna make growing deinos an absolute hassle
Trike I’m terrified of.
And deinos won’t be removed cause they are water-locked
I feel this is stupid, but it would be cool to add trikes and rexes to officials and then keep stego on officials.
just to see what would happen.
Lmao I would love to see rex on officials
And watch a giant pack of 30 raptors throw themselves at the rex trying to take it down 
haha!
How so?
Probably because trike=spike XD
I imagine rex will probably offensively wise or overall be more terrifying, but trike will no doubt be scary too
So. It’s head is both the weapon and the armor, it would have near to the same HP as a stego and likely would be faster. It would be like a stego and pachy players hybrid dream and put on steroids
Trike is heavier than stego, as is rex. At least if we go by real estimates, which I think they're sort of doing. Legacy is not a good reference anyway, since Evrima is all new.
I can see it being a bit faster than stego yes, which should be interesting at the least. And yes, it's by far more offensively oriented than stego could ever be, so that should be great fun (and hopefully means people that want to fight a lot goes trike instead of stego)
Trike and rex might end up at 8-10T or so, so even a fully powered up stego in Evrima would remain the most "fragile" of the large critters, aside from acro.
Yeah. So that scares me a bit due to it’s power but it also makes sense
@tall steeple the solution u proposed is bad cause ppl would be able to grow a steg(for exemple) on a server with 2 ppl on and no risks and when their adult move to populated servers
Also its extremely abuseable
Thats a good point, im so new to the game, ive only played 3 different dinos so far, havent toight of that
"Oh no, a trike killed my allo! 😦
Let me hop onto my rex
"
If it were to have a timer, lets say 2 hours, I would be fine with it
just so we avoid revenge killing/griefing
proceeds to get killed again by the same trike
Maybe insteda of an allways existing cooldown, you could prevent loading dinos on servers, you recently were killed on. That would atleast fix revenge killing, but not growing your dinos on low pop servers
To prevent growing herbivores on low pop servers, you could only offer the option, to play the dino on another server, if you are in a queue of for example 20 or more. If you are need to queue on a server, it rarly is on low pop.
Reformulated (actually overthought) proposed solution:
It would be nice, if Instead of waiting in a larger queue to join a server, you would get offered to option, to transfer the dino from the server, to a server, you didn´t get killed on recently.
(beeing forced to spawn in the exact location, you logged out from/got disconnected on the original server)
Isle player moment
how about the thing i just told you
Have you ever seen a low pop server, suddenly having a huge queue?
(i mean a generally less used server like EU/NA 7)
Also every server is low pop, if its nighttime for the people, that live in the region of the server, if somebody want to grow his stego in peace on EU 1, he can do that with no problem between 6 and 10 AM (CentralEuropeanTimezone)
I proposed a solution, to the problem with "the thing [you] just told [me]"
no? never happened to me
Then my reworked suggestion, doesn´t have the problem, my old suggestion had
dude yes ppl can grow stuff over night but like ur only making it easier
u didnt change ur suggestion
(I dont want to seem toxic or anything, i honestly just want to fix any problems in my proposal, but i dont understand your point)
.
formulated like this, the way i see it, the problem you mentioned, is mostly fixed
nah dude ur fine. im just having a hard time tryna understand u due to my sht english
where are you from?
that could actually work
brazil
i will now. Just wanted to make sure, the problems that people mentioned to me, actually were fixed
even tho it already have some ❌ im pretty sure they read those aswell. if they only read the suggestion with lots of ✅ stego would be 10T by now
no issues that i can think off. sounds great!
thanks for the help
thank you for listening to my point, cya around!
Guys, what are your thoughts about herbs killing for sport/fun?
Sure why not
It’s annoying but in real life herbivores do it all the time so it’s not really breaking any sort of Emerson
Mmmm I guess your right
like yeah it makes "realistic" sence for them to do that but cmon its a videogame let herbies have fun
Just make the eggs public.
I agree with an asia server, lots of community servers up for that
@hidden mist 40 minutes is still too short imho
That's why I put 'plus' symbol near it x) Could be longer, I agree
@acoustic spruce you literally can't survive as a lone hatchling lol
Ik but what I’m trynna say is that some hatchlings hatch as a fresh spawn
why not just spawn normally then
Meaning they are able to survive alone without a parent. They’re basically a fresh spawn but with the added “I was hatched” experience
It’s something I’ve seen on tv so why not
but the hatching kinda comes with hatchling stage
a full juvi popping out of an egg would look horrible
also nesting itself will play an integral role with mutations, so it'd make sense to make hatching only something that happens when actively nested in
I’m gonna be honest at that rate it’s more worthwhile just to spawn in normally. Nesting kind of sucks for hatchlings anyways and spawning normally is almost always the better pick.
What's the point of spawning in a nest if it's to have the exact same experience as spawning as a juvie out of nowhere ?
egg deinos are the bset ❤️
@torpid sable how does replicating a different game make more sense than building upon the formula they already have?
$$$ to put it simply. But deeper to make the game much more appealing to a larger audience.
It’s a realistic option
The more realistic option is seperating yourself from PoT to make a unique product that stands on its own
I just want this game to succeed, personally
And currently it doesn’t at least I feel appeal to many on a casual level
Which is fine for me, but I worry when it comes to future finances
I want the game to succeed, replicating PoT will not do that, it will kill it
The game industry is solidly boring in this regard, and I pray afterthought can circumvent this cancerous reality
PoT is well in the lead in its own genre
I’m not advocating for replication of POT
Only an observation of its most popular mechanics.
Quests are horrid if that's what you want
PoT is an MMO, The Isle is a Survival first and foremost
I agree
It would require a significant overhaul to try and replicate PoT's success
Personally I was referring to the social components
On a much simpler level than I wager you thought I meant, emotes, group chat, in game collectives and dedicated log off locations
Aye but trust me a lot of todays gamers will want those features
A social experience is important even in a survival game
But that's compromising the spirit of the game for... not much really
I don’t think so, if done right
It kinda is though, The Isle aims for more gritty, realistic survival over gamifying things
Too much open space in between encounters to keep that a consistent view
I prefer creative integrity to appealing to the masses
Okay, but The Isle has never once claimed to desire to reach a wider audience
But what makes money is far more important
Not really
To a game developer
These devs have literally declined donations and paid DLC time and time again, because I quote, they have enough money
Is that really true?
Yes
Hmm, then it is an anomaly in todays gaming industry
They care far more about the creative integrity of their vision to the financial gain
Today's gaming industry shouldn't reflect all developers. As a developer myself, I would much rather risk failure than throw away my creative ideals
Also "today's world" is a bizarre thing to bring up
I respect that
Like, I fail to see what's so radically different that would possibly entail this kind of approach to "widest audience all the time"
I pray it is as you say, and they are that spirited
Programmers and developers are expensive
You realise that the indie development scene has literally always been inclined to focus on creative integrity to financial gain?
The Isle isn't a triple A game, it's not trying to appeal to stockholders
Is all I know, and cost of office space, electricity, servers etc
There is already several competitors to the Isle
They are, but producing a game for a set group of people will provide that money. There are many who want games that do not conform to the conventions of triple-A gaming
That are developing much faster and offering content at a more rapid pace, not as high quality in my opinion but that’s is a serious market factor
If The Isle achieves a more widespread audience, it will be a natural thing, not forced by arbitrarily including "popular" mechanics
It is a ruthless world we live in
I can’t react to your comment
But if I could I would give a o7
I personally feel you're seriously over-dramatising game development
Creative visions will always have a place
I’ve watched in real time companies fail
But maybe your right
Anyway, I hope this game succeeds and it expands its audience because it’s a title that is unique and worth peoples time
I’ll leave it at that. Whatever it takes I hope they can do. Without compromising their vision of course. Good talk friend o7
btw, what's pot? (I don't mean the plant)
Path of Titans
ty, but I have never heard of it, that's prolly why I couldn't find it
@desert arch i appreciate the enthusiasm but dear god, 350 to 100 damage
like, damn, that's a HARD hit
I can edit it, but it shouldnt need THAT much damage
The charge doesn't even need the dryo type cooldown
The 100 damage already makes it bad against larger animals
Edited it to 200
How I would personally do it is give the charge 250 damage, the bite 200 damage, and give it an alt-bite headswing that knocks down animals 50% its size and does 150 damage
250 + 200 = the exact amount of health an omni has, making a charge-bite combo actually effective
I don't quite see the need for the charge-style system if it still costs stam
It’s already being a natural thing yeah
Exactly. Trying to replicate what made something popular, while that other thing still remains is not going to grant you any real popularity, since the other thing is more established
Making The Isle more like PoT won't invite new people, it will turn away those who love The Isle for what it is and what it intends to be
Those competitors happen to be making different games within the same genre, as time goes on their differences are becoming apparent.
It is true yeah
If there’s anything that will bring explosive growth to the game, it is Humans.
Tarkov-style FPS horror experience? Yea
It’ll probably not be like Tarkov Imma be real, even with systems in Tarkov proper
It could get close though
Gen 2s are more attractive to me, but there is also MANY who find Gen 1s more attractive and Gen 1s is probably what will bring people into the game a lot more
Gen 1s seem a little bit more experimental, Gen 2 seems to appeal more to a wider audience since generic human with gun
It’s definitely not generic human gameplay though
It's the closest we get to it lol
Yeah true lol
If Gen 2s are developed to what we’ve seen/heard for the past few years I might really only play flyers and dinosaurs on occasion lol
I really hope they don’t screw them up since it’s pretty much the last thing I am really looking forward to nowadays besides Quetz and Trike
I would rather we got Ouranosaurus rather than Cory. I prefer sailbacks
I always loved him in JPOG
Anyone wanna talk about my water take off? Any add ons or dislikes or anythin?
when will the fall damage EVER be regulated. It is so frustrating to die because you fall 2 Meters down.
I would only suggest that its still slower than land takeoff
Agreed. Maybe it takes less stam, but more time to take off.
@azure ruin big agree on ur suggestion
amen, brother
I agree there's a bit of a slowness with dev updates. I can to a degree understand why this might be the case, as they've probably passed the concept art phase which seems to be what the channels were mostly oriented towards. (Note: I am newer to this discord, so I am less aware of the exact history of development with the game aside from it needing restarted with Evrima).
It would be good though to(at least near the release of the update) ramp up the frequency of screenshots and previews in that channel, even if the progress may seem unfinished. It can be nice to see something go from basic animations to detailed, in-action sequences, just as an example.
I know that on some of the individual developers youtube channels they post updates, though I feel like because of that(and that the updates are not posted on the main The Isle youtube channel), updates are decentralized and it can be difficult to keep up.
#general-feedback message i like torvo but acro is more needed imo
acro is pretty differant from giga if u actual think about it + torvo seems to be more of a slender build so i dont see it using its weight like acro would in combat (mainly agaisnt sauropods)
