#general-feedback-discussion
1 messages · Page 95 of 1
"Doesn't fit the style of The Isle"
You can't have a herbi strain starve fast because it has a plethora of plants to access, you can't have a herbi strain heal slowly because it relies on health as the defender.
The only option is tisso, but if you wanted a smaller, stealthier herbivore, why not play a smaller, stealthier herbivore from the get go, rather than spending hours grinding for that
not even all the strain plannts
Have you seen THE TREE
Ohh I forgot we have spooky plants coming innnn
the tree
God yes
There is a spino for scale with that tree btw
Look at the bottom left of the tree and you can see the lil thing
That's cool
What if when herbi strains died they became the mutant plants
more pictures
So why is this cool but a herbivore version isn’t 🥲
It's the first time I see that one
I remenber this one
The tree itself is clearly designed in a Giger-esque bio-mechanical style, which makes it appear more animal-like, so why not do the inverse and make the animals able to take on a similar appearance
These are plants not animals. As plants, they are very cool. As playable animals that can't Regen during the night, not so cool.
Are they still planned?
no clue lol, maybe
Are these going into the bio domes in gateway? That would be badass
🤷♂️
Why no like Para idea;
the hollow skull hadrosaur headbutting things doesn't really work for me
also giving it insane stamina and higher speed than the midtiers, while its also far larger than all the midtiers is a recipe for disaster
if it has a ton of stamina, slow acceleration doesn't stop it from running down midtiers, it's not going to be catching the midtiers in an ambush
it'll be using endurance to catch them
repair charge carno please XD
That's why I said low dmg, it and the tail swing will just be usefully for dinos like omni and stuff that wants to pounce them, only the kick will do serious dmg
I'd rather it just not headswing, because that literally seems suicidal
Hmm yeah but wouldn't that leave it too vulnerable mid run;
I mean, every herbivore has a bite attack (including tenonto, who actually has a kit very similar to the one you're proposing)
Also we are likely getting sonic-based attacks for para, where it uses its calls as a defensive mechanism
i'm definitely all for the cerato changes. this is the perfect way to put it on the defensive without simply increasing its raw power. things shouldnt be scared of dying to the cerato, but dying because of the cerato's disease
Yep, that's the idea of how cerato should be
@jade brook liking night time is so unpopular you don't even get to have the ai like
Yeah that's good too
What changes ;
Whens gateway coming for the map?
There are no ETAs, #rules-and-info
nah, they took away the voting buttons because they are scared everyone will upvote it
The bot seems to be having some issues lately, I'll add the reactions manually and let higher ups know
bot is on vacation
Hm
I can't put the reaction on there myself it looks like, still letting them know though
Krow i dont think your test worked
i agree with chiiri's suggestion, cant say it wouldnt be cool to be able to have different color ui sections
Thanks for posting your feedback. I was just thinking about the same concepts yesterday. It makes so much sense to improve the game.
The feedback cooldown should absolutely NOT be 6 hours with the bot not doing its job. Needing to wait half the day to repost feedback only to again get skipped over by dyno a second or third time is getting ridiculous.
Haha get Dyno'ed
Why was ambush removed from evrima carnivores?
Allo is getting it but it's most likely gone for most since it's not needed for the roles carnivores fill outside of few
Oh cool, glad allo is atleast getting it. Such a fun ability
Kinda imbalanced in evrima where playables have their own features
I don't know why anyone likes the concept of crouching for X seconds magically increasing your speed
It looked dumb and played dumb
i mean to be fair i kinda view it like a track running getting set before running as hard as they can
Yes but dinos aren't track runners
And the reason track runners do that is to maximize their acceleration, not to run faster for X seconds
I wouldn't mind allo getting an ambush ability, if it was one that allowed it to instantly start running at max speed, rather than a flat speed bonus to reward you for pressing the crouch button
I agree, it should be more than a day. Stop spamming it. (the bot not working is only past 24 hour problem)
true but animals do a similiar thing, take cats for example, before they pounce they almost always shake their butt around to get loose
very cute kitty
I wouldn't call it a "similar" thing... yeah animals often have specific behaviors before doing a certain action.
The way I would like Allo's ambush to work would be to have its right-click be a grapple attack where it rushes forward for a few meters
If it hits something, it grapples it and deals damage/stuns it/yeets it into space/whatever
If it hits nothing it can keep running at full speed
eh i dunno about replacing the ambush thing with an attack i think it should just get a bite and claw attack as its left click and alt left click and for right click should get the pin ability its shown to have where instead of leaping like an omni it runs forward with its arms spread and grabs something similar to a carno ram but a grab instead of a ram. i think the ambush should work similiar to legacy but have a animation showing your creature preparing and posturing not just crouching by holding down the ctrl key for crouch
I greatly despise the idea of crouching granting a temporary speed boost of any form
it removes any form of preparation and planning from ambush
Why even ambush if crouching long enough simply allows you to run faster than your prey ?
i didnt say a speed boost i said an accel boost
or did i say that in another post somewhere and forget to put it in here lol
So that's exactly the same thing as what I said but with an extra step ?
im having 3 convos at once let me re read what i said lol
yeah but without replacing the claw attack
It's not replacing the claw attack tho
It's adding an extra effect to it
i mean why though id rather it not lol allo should be able to swing with its arms to claw stuff
It's still not replacing the claw attack
i dunno id just rather it be a sprint function where it accelerates fast and it uses the mouse keys for attacks id rather it not be tied to an attack cause that means if your just moving around you cant use it to stay silent as alot of attacks make noise
Well yeah the idea is not that you use your ambush tool to run around
You use it to jump on prey
yes but an ambush also shouldn't make noise it defeats the whole purpose
Even with your idea, it changes basically nothing since it only takes effect if you run... and running makes noise
i mean not really atm but i hope at some point it does
The only noise this idea makes is when you get out of your bush to attack prey
At that point no amount of noise the allo makes matters
a real ambush they wont hear or see you until your wrapped around there neck but just for the sake of debate why do you feel like the pin attack and the ambush should be together? thats basically just carno 2.0 at that point but slower
It's not since it's not a held attack and carno is nothing close of an ambusher
And it's for the sake of simplicity, which is a very important thing in videogames
carno in this game is a ambusher
No, it's just bad
i agree but it still is
Tell me how a plains hunter
Who needs wind-up for its charge
Who is loud af
Who is supposed to kill small prey by being faster than it
Is an ambusher
its an ambusher because they made it one in the concept i dont make the rules lol
what ?
its got crap stam with a high top speed and a high dmg ram its designed for ambushing its just not properly balanced
It's very badly designed for ambushing
i agree doesnt change the fact its an ambusher
Carno has a kit that is split between being a plains pursuit hunter and an ambusher and ends up failing at both
It shouldn't be
Every carnivore being an ambusher gets old
I just think of it as most predators nowadays. Example would be lions how they are crouched, they stalk and then have a huge boost of speed before catching their pray.
Most animals can keep their fastest speed for more than a short duration.
Look at humans, when we run as fast as we can it's only for short burst then our long distance running is at a much slower speed
yup
That's what the ambush ability is
That's because of stamina, not because they crouched before starting to run
It's also a video game
I like videogames that make sense and don't break their own rules with a stupid mechanic
there is technique to running bro if you want to actually push your limits you have to do certain things
I personally loved the ambush ability
That faster initial speed boost was awesome and getting caught off guard without it made it interesting
It was one of the things that made legacy absolutely terrible
not really
Besides, it was an unfair and unneeded advantage for carnivores
Who were already heavily favored in the game
Not even close, made legacy better.
As for unfair, most herbivores has longer stamina pools and were faster than most carnivores
Wut ?
What herbivore was faster than carnivores in legacy, except galli ?
cough Maia cough
So "herbivores" means "galli and maia" ?
Pachy Maia Para? All were faster than most mid and high tier carnivores
i mean your including literally the whole carni roster as if everything was almost as fast as a galli which isnt true
Pachy was slow af
All of them had ambush speed on top of already decent running speeds
Pachy had 40.1
this chart seems pretty balanced to me
Their ambushes didn't even compare to galli lol
Notice how rex, of all things, outruns every herbivore but maia and galli with ambush speed
"balanced"
Rex Stam lasted forever right lol
i think everyone agrees rex wasnt balanced bro but were talking about Allo lol
If rex didn't have ambush it would never catch anything lol
Hench the ambush ability lol
No, hence the proof ambush ability is unneeded
problem with that idea is in evrima stuff goes from 0 to 100 pretty fast js
same for legacy to be honest
Ambush would make the game more enjoyable 100%
I haven't noticed carnivores especially struggling to kill their prey tho...
Even cerato who is "slow"
i mean sure probably cause we dont have any slow carnivores in the game yet and cerato isnt slow
For people who only play carnivores and don't want to actually think before they attack a prey yeah
we also dont have any fast herbies except galli in so
unless you count the speed hacking pachys
Dryo is supposed to be pretty fast
Teno too
Hypsi is slow but should be fast (or climb)
dryo is dryo dude i dont know what to tell you about that lol and teno has decent speed but its stam is poo
But carnivores are often just faster
If there was to be an ambush mechanic added, they'd need to be all slowed down to compensate
Which makes it so you CAN'T pull off ambushes properly if you didn't crouch for 10 seconds before attacking
were not adding it to everything were talking about allo quit tripping lol
allo is literally going to be slower then teno most likely without ambush
and if its not then devs dont know how to balance lol
So it should have an ability to be faster to make sure tenos can't escape even if they spot it ?
no because the ambush should be very short
like literally 5 secs
5 seconds is way too long
Ambush isn't forever, what are you on? It's short bursy
why you reacting to me wtf lol
and 5 secs isnt that long if things already know its there they should already be running away meaning they have the upper hand
In order to be balanced, ambush speed has to compensate for low speed... so why even have the low speed in the first place ?
It makes it so you need to balance an animal around 2 different top speeds
And seeing how important speed is in this game it's probably not gonna end well
No, no it really wouldn't... Ambush as it was in legacy was just silly and looked all kinds of bad. On top of that, it was more so used in actual fights, than proper ambushes. And you certainly do not need a speed boost to ambush things properly, so it's not needed in the first place.
i will say i think herbies should get the op of ambush where when something is chasing them maybe they get a boost to mobility or something for a short period but thats a diff topic
If top speed should be affected by mechanics imo, it should be tied to stamina
High stamina=run faster
Low stamina=run slower
There you have it, both ambush speed for carnivores and a way for herbis to avoid it
And the icing on the cake, it even makes sense
Besides, you could just adjust accel if you wanted something to be better at ambush, as well as give it an attack that doesn't require any form of windup. There you go, ambusher without a silly "crouch for x time to get speed boost" ability.
i also didnt agree on an increase in top speed for ambush just on acceleration for my take btw
Ambush used more stamina
Higher stamina = faster
Lower stamina = slower is a terrible take on it
Why ?
Don't forget you need to adjust any such ability so it's only useful in ambushes, and not outside of them. Which, I guess it could be done, but it seems like unneccesary work.
That is harder to balance because now it's based on stamina % instead of a set Duration
yall making this way too complicated were not even talking about allo anymore and i dont think other things should get ambush lol
It makes it so tiring prey has an actual use before they get at 0% stam
And it makes keeping high stamina important and rewarding for survival
I don't think any critter should have legacy style ambush. It was just bad all around.
Also Ambush ability has a set Duration and requires a crouch timer to even activate
And somehow that's what makes it good ?
Because it's not something that cant be used Instantly, Need to be timed and set up
What's the problem with ambushing just being ambushing, why does it have to be a mechanic.
Ah so you mean clunky=better
How is it clunky
im not arguing for legacy ambush im arguing that it should be a chargeable ability to sprint for Allo by holding down Ctrl with a max time of 5 secs and as its charging you have animations going on showing your dino preparing its body for the quick acceleration as in with poster and stretching as it moves closer so your not just sitting there waiting for the arrows to pop up on your stam lol
Almosy Every ability in any game has a ser Duration and time setup to use
Hmmm, idk
Something sounds off with the concept of needing to sit for a certain time beofre actually being able to ambush
Instead of, y'know... jumping in when the opportuniy presents itself
Does PoT have ambush?
im not saying to sit lol read what i said
I wasn't answering to you
How does that make it clunky tho? Having a boost of speed that needs timing and thought behind it
ah my b
Fair enough. I haven't really argued against you. As long as it works out and doesn't end up with allos using it in plain sight because it works during fighting, it should be fine. My main issue is how legacy ambush just ended up with people crouched in the open moving around each other and all that, which is just silly to be honest, and obviously isn't an ambush at that point.
The fact you need to crouch for a set amount of time before you get a speed boost
The fact you run faster for X seconds then it's suddendly back to normal
Yeah sounds great lol
But why would it be needed? You can ambush perfectly fine without, see deino, see omni, even pachy can, most things honestly can in this game becuse people pay no attention. Legacy had trikes successfully ambush people so there's that.
More thought than just holding w and sprint
yeah well here maybe make it so it takes 15 secs or longer to actually prepare the ambush? ambushes are usually preplanned in locations with the most advantage anyway so it should work where you are along a common route simply waiting with it prepared?
Im fine with a longer prep time
If you're ambushing people just by pressing W they deserved to die
And it's not like you couldn't do that in legacy either
I don't know if time itself would help much, since you could still be out in the open, think you hear/see something, crouch to prep for the speed and use it to escape and so on?
Sure, because making it even longer to activate fixes the problem of it needing time to activate...
Sure, if you add a sufficient timer, it'd probably not work out unless you do have the time to sit there in place, so that might work
Some dinos needed their ambush to catch certain dinos
Because legacy was that bad
Not really. If you ambushed properly, you didn't need that.
And also many people don't know what actually pulling off an ambush means
That should go to show why it's a bad mechanic then. It's a crutch.
If you set up an ACTUAL ambush, you wouldn't need to rely on a cheap speed boost
I've ambushed things with old prog rex, I can assure you, that was not a master of speed at all, it was endurance built :p
well the point of the added time is to make yourself vulnerable, maybe also make it so you pre invest the stam as its charging so if your attacked before its charged you already lost the stam?
Successfully ambushing gigas that were faster in every aspect compared to the rex
I still think having ambush on certain dinos would go for a better gameplay experience
Possible. I think you have a good base at least, and I don't mind the idea itself (well, I do, but only in so far as I don't think a speed boost is needed for a proper ambush at all), it's just the whole being able to use the ability for other purposes, escape, or just speed boost during fighting, that concerns me. Similar to how omnis could, and probably can again now, use pounce as a mobility tool (though opinions differ on if that should be a thing or not to be fair).
I'd say having the game hold their hand instead of them setting up a proper ambush would be worse
There'd be no sense of being clever or feeling satisfied because the game practically did it for you.
true but i also agree about the speed boost, my argument for ambush is simply an accel boost where allo reaches top speed and maintains that speed throughout the ambush time
IE 5 secs
reason for this btw is cause if allo is successful it will apply sufficent bleed i hope to kill its prey if it runs after the stam wheres off and if they prey animal fights back Allo is somewhat slow to accelerate as its commited and exhausted itself but it can still fight back
@cyan flame help me brainstorm, 20 sec charge time, while holding the charge you can only move in the crouched pos, during the charge time your in a animation where Allo prepares its body, the actual ambush lasts 5 secs, when the time ends allos acceleration and top speed temporarily drop for about 10 secs and the ambush uses a full 3rd of its max stam does that sound balanced or nah?
Hm. Honestly I would lock movement entirely when in ambush "mode". So you basically get yourself in a good position, and then prep for when the target gets close enough. For times and all that, I'm not as sure, I'd say that would have to be tested to find what values work out.
is the boar AI supposed to kill the other AI`s?
lol what
cuz it IS lol
bruh boar are crazy lol
absolute wildcards
what do you think of what i posted on #general-feedback
cause you dump dump
you like sitting in bushes thats why i bet you sit in the bushes in your local park too ngl
What exactly is the problem with it? For a survival game the isle has no incentive to actually survive because murder is the only thing to do. There needs to be more incentive to actually play the game rather than afk in a bush
exactly you shouldnt sit in a bush, i gave an idea of one of the things they could add so you sit a bit less but without forcing you either
Interactive activities around the map with some kind of buff attached would encourage exactly that
though there might be better ways too
Growing by picking flowers as a rex speaks for itself this isn't a mmo either we don't need quests
You didn’t even read what either of us said
i like it!
You clearly didn’t read the suggestion either
Yes I did
i meant that for herbies but sure, i gave some examples not what exactly should be added
Lmao, sure
Just because Fort said the word ‘quests’ doesn’t mean his suggestion was “put picking flower quests in the game to grow”
While i hate quests in the way PoT does them
I think minor interactions and quests that are entirely optional but give you a small growth boost, like 2-3 % for larger dinos and a bit more for smaller ones would be a great adition since it would give a good incentive to players to stop afking when they get a perfect diet but instead run arround do some fun things if they want to and be rewarded for them.
Things such as finding a pack mate, eatting a certain plant once or sparring for dinos like dibble!
I think these things would help make the servers feel a bit more alive without forcing players in a specific way to play, plus to give an alternative to having a +50% diet but instead a diet with the buff you prefer even when growing.
Read the very last sentence of first paragraph
yeah cause perhaps diets for juvies shouldnt have a clear best in the +50% but perhaps the 30+ with buffs should be usefull too
Also migration already will solve the Bush grow issue
i dont know how migration will work or if it will even be forced so i cant say anything about it, hopefully its useful but idk
Simple leave area or starve
i dont think that will be much of an issue for juvies, mainly for adults and packs of adults
How do you think the migration system is going to work? Because I don’t think it’ll stop people from moving 100 feet and finding a new bush
I think it will create a moving cluster of death like the current area of center where herd animals are always being attacked by carnivores
i dont believe so, even in center on full maps its pretty chill, though that might change in gateway but its extremly easy to move arround without anyone spotting you even as a juvie
And that will mean everyone magically finds every bush camper?
Migration isn’t an incentive to play the game, it just means you’ll be doing a little more moving before sitting in your next bush.
What the isle needs is a fun reason to actually get out of the bush
I also believe herb game play will switch from being a solo adventure to a group endeavor so people don't get picked off
i really like herding as herbies but i dont think having to move arround is going to effect that much, making a better nesting system, maybe more rewarding will help alot with it though
I think nesting will be a thing so juvies spawn with the herd rather then a kilometer out and have to run the gauntlet of carnivores
if gateway foliage is similar to spiro you wont ever have to worry about carnies unless you intentionally go out in the open
I think you’re thinking migration is going to do a whole lot more than it will. Herbis already migrate around to get their diets and we have the worst hotspot problem
thing is migration will make it so all their diet is in one place and that area moves around after some time, meaning every member of that herb species will be there to eat
this also means every carni that needs that particular diet will move to where those animals are to get said diet
aka i think it will have alot more people around then even the current center situation
But how does that help with bush campers who don’t care about diet?
any idea of how herbis or carnies will know the diet areas?
simple there will be so many things around im pretty sure they wont be able to hide, i dont know if you played gateway but its alot of open ground with some forests in certain spots
basically the herbies will have a scent thing and carnies will have to follow them
sounds cool, but if you have enough time for things such as nesting then it wont really effect people who sit in bushes
says nothing about carnies letting you relax while nesting
yeah but if you are sitting in a bush you arent really effected by carnies, the nesting part is the good part
I have not seen gateway and was under the assumption it was similar to spiro
for one when it comes out as a carnivore player primarly myself ill be waiting for people to run off to bushes to afk then kill them rather then mess with the masses
no not at all
its alot of hills and mountains as well as open plains with a few heavily forested areas on the whole map
let me see if i can find a vid for you really fast
spiro as a map might help
I couldn't find a reliable source to find diet info, so I did what any sane person would do and jumped on for over 10 hours to understand the locations and find the diets.
So, in saying that, I may have missed something. If you notice something, please let me know!!
This video was recorded on the 13th of January 2023 and was played on a privat...
check out that guide really fast it covers the whole map, granted some of it might have changed as this is from months ago
Alright well I see your point and hold out hope.
But I still think the isle needs more things to do after you’ve filled up on your diet. Eat, walk, die isn’t a gameplay loop.
you watching that video yet?
What would you do?
damn gateway looks amazing, though highlands are better than the rest of the map combined
still i think minor side quests would be very fun to include
see what i mean though, there are bushes but if carnies are always on you they will see which ones you go to because they are all in feilds unless the migration takes you to the forest area
eh im not so sure
cause with the ammount of players , unless everyone is in the same area its still easy to remain hidden
Eh owell I tried
@viscid marsh giga is already coming to the game titanaboa hm 
titanoboa is cancelled
itd be near impossible to implement and theyve stated before that theyre not adding it
I don't keep up with dev logs or anything, I just started playing a couple weeks ago and haven't delved into anything much.
But that's good info, thanks
Did they say anything about the Quetzalcoatl
Or however it's spelled
XD, the one suggestion that happens to be about the reactions not showing up doesn't get reactions
#general-feedback message
Are calls/audio still bugged in evrima? I believe carno calls could be heard across the map, is that fixed?
<@&933486433342222376> is there a way for someone to fix the dyno bot not automatically putting the check and cross reactions on the feedback posts? I'm not exactly sure who to ping for the issue 😭😭
its currently being looked into
yups ^.^
Cant react with anything for the suggestion on grooming wounds to help bleed but thats a fantastic idea, encourages groups and also gives you a way to actively help your friends and also just more interaction between players aside from combat
@lucid robin I depend on other groups having accidental friendly fire when fighting to ensure my victory. Sometimes it’s part of my strategy when fighting and putting myself in a way that will cause people to hit each other my accident trying to get me. Especially when I’m outclassed by weight
I understand where you’re coming from but personally I don’t think it should be reduced
3rd time trying to grow my Carnotaurus! Or you get killed by toxic Carno players or you starve because no wild animals spawn.... just a joke... after 7 years of development, this is just frustrating guys...
@midnight heath i like the idea but not every creature should be able to do it, it works for utah, troodon, maybe galli and teno
@livid hull You honestly think a cerato, a smaller animal than teno and carno, should survive more than one hit from a stego, a borderline apex animal? On top of that, cera is only oneshot on the head, same as carno and teno is. It can survive a single body hit, which is more than it should, and on top of that it can survive a headshot with full body buff.
uhm yes it definitely should and one body hit is not too much, sure it would inflict some nasty damage but not one-shot?
It’s only one shot to the face
he said surviving a single body hit is more than it should, and I meant that its not too much to survive a single body hit
Ah yes, because any creature would survive a meter long thagomizer going through their chest.
Yeah, it's a rather "small" critter, being up against a large and well equipped target. I don't imagine a cerato should survive a trike or rex attack either, or a deino lunge.
Yeah, even something like carno should probably not survive a hit from something large/apex tier, at least not indirectly, even if it survives the direct damage of the hit.
i dont think deinosuchus is unbalanced because crocodiles are naturally extremely dangerous, have insanely strong bite force and if they weigh 3-5 tons, there arent many other dinosaurs that would stand a chance against them, but seriously a stegosaurus killing a 2 ton ceratosaurus in one hit? no chance
just because they are one meter long doesnt mean they would penetrate one meter into the dino. Their skin isnt made of butter
Cerato isn't 2 ton, it's 1.3 tons
there are recordings of larger than 1.3 so
It also isn't made of steel, a stego swings its tail at 60-70kph, it'll absolutely penetrate 1 metre into a cerato
No, there are not. Cerato in evrima is already upsized, they reached like 900kg irl
But that's not even the point
It's 1.3tons in evrima, not 2 so that's what we work with
cerato is oversized in EVRIMA, yea
Also, stegosaurus one tapping cerato to the skull makes tons of sense
It's a stegosaurus, with one of the most lethal weapons any animal has ever wielded
A little cerato won't be living that
i meant in real life
In real life they weren't even a ton
Yeah, they don't reach 1 ton irl
they arent sharp enough to penetrate 1 meter into flesh and bone even at that speed
Also in real life even a rex could get one shot by a stego tail if it was hit square one, what would happen realistically isn't a good argument
They absolutely are
yes they are, that's literally their entire purpose
nope
all a stego is built to do is plunge a spike so far into your abdomen that you'll never be able to use any organ it hits ever again
Radjur your coping hard
Do you know that mass is considered when calculating force? Guess how much mass is behind the stego tail
a cerato surviving a body hit from a stego is generous enough
We have allosaurus bones with punctures from stegos meaning they are sharp enough
the fact it requires a headshot to kill one is testament to how much stego has been nerfed from real life
the crotch shot
@livid hullDoesn't really matter irl, it's a game. Cera in this game is not really a large animal, and if something like stego has to contend with rex and trike in fighting capability, it's hardly unreasonable that it can deliver as lethal blows to things ceras size as those two would. Or do you imagine cera would live if rex chomped down on it, or if trike gored it?
the fact that people can't accept a herbivore being able to defend itself is as funny as it is sad
force alone is meaningless, damage from stego tail is a mix between speed and mass
Force is result of speed and mass
Idk, I can't imagine that tail being fast enough to be super danger warning hazard
i still dont agree with that its balanced. 8 ceratosaures should not have a problem bringing down a single stego even if adult. but you cant even get close to it because by the time it would be down it would also have one shotted 5 of them
wrong
Is 70 kilometers per hour not fast?
Have you been to a high school?
I can't imagine it being that fast
the hell do you mean wrong lmao that's quite literally physics
I even went to uni and studied physics
Cap
then you're just... being wrong for the sake of winning an Isle argument?
I dropped out after one semester 🙂
why
Ceras shouldnt come in those numbers in the first place. And sure, with enough ceras you can just swarm and attrition down a stego, but I don't believe that's how it's supposed to happen in the game in the first place. And well yes, it's fine that it can kill a good few of them, cera isn't really a punch up critter anyway. So of course a bunch of them should die, just like they would if they jumped a trike or rex or even a deino (on land) most likely.
I'm not surprised
force has almost nothing to do with speed
couldn't be bothered to deal with it
Diplo could possibly reach Mach speeds with its tail iirc
Ceras can definitely bully a deino on land with numbers as it is right now btw
acceleration, then, which stegos also have
Bruh
there is currently no dino that can effectively fight off a bunch of stegos because they all get one shot, except a deino
well its only the swinging part of the tail thats gonna apply force
Nothing should touch a pack of stegos, even when they add apexes. 3-5 stegos are just too much for anything
let me cook dinner first
You ain't cooking anything
which means that the other part of the dino which isnt actively in the movement wont add to the mass thats causing the force
true, I'm warming up pasta from yesterday
Figured
Oh I'm sure they can, just like sufficient numbers can bully most things. But I imagine the deino can still kill a few of them before it either retreats or eventually dies.
stego tail damage depends on the mass of the tail, the mass of the victim and their respective velocities (and directions), it's easier to just give it flat damage in the game
You simply rotate ceras, the ones that get bitten twice stop fighting. Deino using stamina to alt attack puts it at a huge disadvantage in the open
I don't see that being a problem. It applies to deino too, and will apply to any larger and more powerful critter. Not that stegos should come in a bunch anyway, but even a pair should be pretty much like a pair of any large/apex animal, immortal to pretty much anything but another apex or similar powered critter.
stego pack limit is 5 btw
they always come in pack of like 3 on the servers i play one meaning they are impossible to kill
I am aware, I personally disagree with that, I don't think stegos should come in more than pairs.
Just like any of the other large/apex critters. Since no one wants to see packs of rexes I'm pretty sure :p
yes exactky what i meant
stegos also just goddamn suck at being herd animals lol
its the moving part that matters
Fair, though I do feel like herbis having bigger packs makes sense. Since they cannot actually hunt anything, 5 might be a little too much but it's not comparable to a rex or giga being at 5
Poor baby stegos, they die in masses
idk why stegos are encouraged to herd up when they suck so bad at it
By their own parents
big clumsy attack that is much better at killing their own children than the animal they want dead
to make them more fair to others
i dont quite see the correlation
how does encouraging an animal bad at herding to herd make it more fair to others?
Free food
cuz they hit eachother with aoe and die
yea but 5 adult stegos won't really care
also any smart stego group will know how to play around it
wouldn't it be better to just reduce the group size, reducing these big herds in the first place?
if the stegosaurus is gonna keep its damage intact, then atleast nerf the rate at which it can swing and the turn rate, because if you come at it from the front it can jsut turn around in like no time
its swing is really slow compared to most other animals
it really isnt
if anything, it's getting buffed soon, because of the introductions of rex and trike
its too fast when you consider the damage it does
I would reduce the damage a bit and just make it more tanky, like it's supposed to be
better
I'd make it weightier but not nerf the damage
wow then this game will definitely die out in like a month lol
well, it's going to unofficials
same with rex and trike
True enough, but if we go with the idea that let's say, rex comes in pairs at most, I don't want their prey to come in such numbers they can't properly hunt it. Also because it tends to lean towards "just herd up" as a defense, which has it's own issues. So I'd rather limit large and powerful herbis too, and let the smaller ones be the more herding animals. After all, large animals would require a lot to sustain, so it makes sense they come in less numbers.
It wouldn't be a menace if it was just tanky, rn it can bully others with god tier damage while having massive hp pool
i guess having larger animals could be okay
Totally fair argument
stego by all accounts is underpowered for the future roster. It lacks any meaningful attack to deal with any creature that isn't mid-tier
The only speedy attack is the very specific side jab angle, that can be played around. The other jabs are quite slow. On top of that, it doesn't really have that good turn, and there's no reason to think any of the other large critters will have any worse. It should be interesting to see how it goes with trike and rex, since they are said to be even more powerful than stego and deino.
maybe yes, that's why I am against nerfing everything when half the stuff is not in the game
i know you're referring to stego, but that's a special case where it literally has no real predators (besides spino) and is FAR too good at killing small things
They don't have butter skin, you're right there, but no matter how thick your skin is, it WILL puncture vital organs and cause immense amount of blood loss, along with an open wound that has a high chance to become infected.
Not even a rex would survive a stego thagomizer going through its chest.
Also ceratos have absolutely 0 reason to even mess with an adult stego...
cerato = carnivore
stego = herbivore (carnivore food)
thats enough reason
if u mess with someone 5 times your size expect to get smacked
True, Im so incredibly naive to think otherwise
it would deal the less damage the smaller the target is, much less likely to get a perfect hit
rapter would have around 30% chance to get impaled if that
Thats true, but it doesnt need to get impaled to do significant amounts of damage
smaller targets also take less damage from the hit itself
it would be more like a push agains light weight creatures
So chance based damage?
But I don't see them making it deal damage based on targets weight
Yep
what
why would it fracture small things
realistically it'd just shish-kebab them
why should smalls even be walking away from a stego alive?
feel free to read the short conversation, it's over by now
What... please no
That would just make it fodder
got to be honest stego should just outright kill small stuff it killed allos in rl
stego isn't even real irl
💀
that's such ridiculously obvious bait lmao
It would, but not from being punctured. More so from the trauma of the tail hitting it more likely
But if the tip hit it straight on it's still getting turned into a kebab
i like to think a stego fart could kill a troodon as troodon never existed 
bruh, that tail does not deliver enough energy to permanently deform small creatures
not enough velocity on that swing
it's like an aggressive push not a punch or kick
idk if it's real or fake, don't know any creatures outside of the current version of the game
Hey guys has anyone stumbled upon a loud bubbling sound of water/ bubbles that sounds like is comming from underground in game?
yes
near swamp
Yeah! What is that?
Oh crap, can u fall into it?
poo
Nope, even if u get to it its just a solid with a different texture
Like wood, rock etc.
It was so@loud I was like 👀👀👀 am I about to die
bruh
The fart reminds troodon it isn't real and it ceases to exist
Stego's tail jab animation isn't how it would realistically use it
Irl the movement would be much faster, and if something doesn't get impaled, then it would get yeeted into space
@wheat epoch I just change my key binds for that
good point! (responding late cuz u said that at 4 AM for me lol)
@vagrant cave check out their most recent dev blog, they have a roadmap in it that includes the next 6 playables they're adding: dilophosaurus, diabloceratops, herrerasaurus, tyrannosaurus rex, triceratops, and oviraptor if I remember right. Though trike and rex and stego are apparently going to be temporarily limited to unofficial servers. They also claim that dinos should be coming out faster now, and I believe it-- 4 dinos got released with this last update
I know I did too, my point is that it would be confusing for new players
I’d agree on that, if anything airbreak should be R, that’s what I use
Thats a fair alternative
I looked at the road map, no dev update for the smell system? Isn't smell actually really important for dinos? Like the whole thing about T rex being a scavenger is that it has a really good nose.
Trex wasnt all scavenger
Size doesn't really help with scavenging, weird how they came up with that idea
Maybe T-rex can steal kills from other carnivores? I know a lot of animals do that in nature, I could be wrong but I think when they live off of stealing another's work it's a 'kleptoparasite'
From what I know - and y'know again I could be wrong - Many kleptoparasites are larger and stronger than the species they steal from, but somehow not as well equipped to hunt or get the food themselves. I think I saw that with artic skuas and puffins, where the puffins can swim underwater and carry many fish at once... And the skua can't... But the skua is bigger and meaner and better at flight so it like, steals the puffin's fish out of it's mouth mid-air while it's trying to bring them back to it's babies.
Maybe the Rex is gonna bully others away from their food as well as scavenge?
any big carnivore can do that, that's not a particularly interesting niche when you could do it regardless. Cerato is at least designed from the ground up to do that, we know rex is designed to actually hunt things
But that's not even scavenging, it's just kill stealing
Which every predator does when opportunity presents itself
I don't think I agree it's as simple as 'any' big carnivore doing this, particularly when different big carnivores face each other in nature. While any animal can steal, some animals definitely steal more than others. Seagulls and male lions come to mind.
Some may even have adaptations to help with it, or adaptations that make it a better option for them. It is not scavenging no, when an animal does this consistently it's called kleptoparasitism.
yea but like... you aren't stopping a rex if you're a carno, nor are you stopping a spino
rex also has several in-game elements that would make it a decent hunter, like an insanely good trot speed and apparent very good tracking
Indeed. Balancing wise it would be hard, and so perhaps it wouldn't have a place in a video game balance situation. That is a very fair assessement.
In our world today, the puffin does not stop the skua, and the cheetah backs down and lets the lion have it. Cheetahs have a higher hunt success rate than many animals - They had to, most of what they bring down is stolen.
Yeah, kill stealing already happens currently with Deino walking onto land and dragging the body into water
Unfortunately yes...
It's gonna be basically that, but worse
I've realised, we can't have perfect balance and realism together.
Because at the end of the day, humans do things animals don't.
also realistically rex was not a scavenger
Yeah, we established that
that was a study made by some dude who hated rex, it was disproven a while ago
I don't know much about dinosaurs to be honest, I'm more of a modern animal nerd, so either way I wouldn't know
I mean to say, I don't read papers on dinosaurs very much ^^'
Fair
But that I read a lot on modern animals and ecosystems
I can tell you about kleptoparasitic animals, and cheetah hunt success rate, but I have no idea what modern science currently thinks about rexes, well too much. I've recently been interested a bit in dinos.
Wild dogs are even a better example, since they aren't as much of pushovers as cheetahs thanks to their large packs
They have more than 90% hunt success rate
African wild dogs of course, in other areas of the world wild dogs don't have as much competition
Africa really is the hard mode
As, like you said, they ARE animals.
Wild dogs are also a hunting-based animal like the cheetah yeah. They are more obvious and less stealthy too.
Sometimes groups are more pushover because of, well, for lack of better word, affection. 'Is this kill worth my sister possibly dying? I'd rather my sister, my mate and my son be alive. Hey guys, let's get out of here.'
Lions are very interesting, particularly male lions. They barge into groups in a way other cats do not. I think evolution pressured them to have a 'I'm taking you down with me' attitude, because animals who love their families would rather their family member live and the lion live, than the lion die and their family member (or more) also dying.
OH I love talking about africa being hard mode but I might need to move to 'off topic' to tell you about ecosystems
I will talk about it in off topic discussion a bit
Fair, unfortunately I don't have much time for discussions because it's late. But it's definitely a fun topic
i dont think the devs realize this lol. with games you sometimes have to sacrifice realism for the sake of creating game mechanics/enviroments that players will actually enjoy. just because something has to happen a certain way irl doesnt mean it has to happen that way in game, because at the end of the day it would suck to experience it XD
Yeah, I agree with this.
I mean, in some cases an animal's strategy is literally 'have a lot of babies because we die a lot.' And, you can simulate this with fast grow-up speed so it feels like a quick respawn speed but then... What is the goal to your survival?
In nature, many creature's goals is to produce offspring. But for a weak creature who dies a lot and might be so weak that power in groups won't make it kill any bigger animal, for a human player, respawning quickly may not make it worth the constant dying.
Maybe if there was a baby-having leaderboard so you could compete for the highest number of babies in a single life... Get people competing in more ways than just killing each other, maybe? Then that little baby-having fast-growing fast-dying critter might have at least a little more interesting, but to be honest I JUST now thought of this idea and I might think of some reason why it's a BAD idea later
Hi im new, i really like the game! and would love to play as a snake race, i hope you would considere a snake that you can play as!
great game so far
Titanoboa was considered for a while, but ultimately was scrapped due to the sheer nightmare it would be to not only make a playable snake work and look well in a multiplayer game, but it's also a constrictor
Which just further makes the problem worse 

Maybe in a mod one day though c:
oh :/
But, speaking of Deinos from earlier, I have noticed - There is too many of those. The land feels empty because of how many there are. 😦 I went deino and spawned center and asked the deinos, 'so, why do you all like to play deino?' They told me, 'because deino doesn't die.' I told them, 'is it just me, or is there a lot of deinos?' And they said 'yeah, there's too many. it's annoying to join a server with nothing but deinos.'
But hey, they didn't kill me, for whatever reason.
While in nature cannibalism is common in many animals, and certainly many deinos have killed me as deino, I've run into, about 40-50% of them who are really nice to other deinos and fed me as a hatchling.
Humans will be humans, deino might be on the diet but some choose to spare other deinos.
And yet the same ones don't like being around too many others...
And... It's really hard to 'hunt' a deino as another carnivore. Even on land, large ones are a lot to tackle, and I've never found any too far from water that I could easily kill them...
This might be realistic, but it means 40%+ of the server can hardly be touched by any other than their own kind. Additionally they can afk grow by eating fish, which is exactly how I've gotten most of my deinos to adulthood - Same as I would with an herbi. I also think being able to afk-grow is probably a bad thing, balance wise.
It might be realistic that hunting an enormous prehistoric crocodile wouldn't be easy, but gameplay wise, it's created an interesting (and unrealistic) result: The land is empty, and the water, is full of deinos. Some deinos will hunt each other, indeed, and others will be bored, waiting for animals to drink, and never seeing or rarely seeing any drink.
But if we add something that eats the crocs, I think we'll get the same 'too many people playing one creature' issue switch over to the next biggest thing...
My thought, has been to add a rock-paper-scissors system.
Also my typing as been in giant chunks because of 'slow mode is enabled' sorry!
I think if we had a rock-paper-scissors system, if you get TOO many rocks, SOMEONE is going to take advantage of it and go Paper. And likewise for paper or scissors.
It would not be realistic, as in real life ecosystems I don't think they really work in rock-paper-scissors...
issue is that deino is a cannibal, so it's completely self-sustainabile in higher numbers
cannibalism tends to permit overpopulation, rather than dwindle it ironically
the ability to feed and nourish 3 deinos outweighs the death of one deino
Only some human players choose not to cannibalize, and - let's say I want to play something that isn't deino - I am mostly scavenging, live prey is very hard to find. When I do find it it's mostly a bunch of babies all spawning center.
I would agree if humans were not unpredictable, some of them choosing to chat and socialize rather than eat each other.
They can get away with that because there's more than enough fish for them to eat to escape starvation with.
Maybe if we made deino hunger timer longer (so that it CAN live without fish) and then take away it's ability to eat fish, it would turn up the pressure on cannibalism more?
turning up the pressure on cannibalism doesn't really do much
what needs to be done is basically just getting Gateway
our current water sources do not encourage competition/territorialism between deinos, nor does it create areas that deinos can't prosper from
you need a map that actually punishes deinos, rather than allowing them to all pile into centre and sustain themselves
It would force more cannibalism.
But even if you do cannibalize, it doesn't stop the dead player from picking deino again, and the game becomes 'giant crocodile simulator,' rather than dino game. I suppose this is fine and all if you want a game of nothing but deinos, but when even the deinos say they wish there was less deinos and more of the other animals, I feel like something's not right.
So I do agree that increasing cannibalism doesn't help, seeing as it won't necessarily make anyone stop playing deino.
How would a map punish them?
deino is by far the most map-reliant animal in the entire game
its entire gameplay relies on water being a certain depth and certain level of accessibility
You mean like... More shallow water they are forced to fight for their lives in?
That'd be neat, put them out of their comfort zone a little
Real life crocs gotta deal with drought drying up their rivers or rains increasing them massively
I think I saw somewhere they thought of adding water levels that changed, that seemed really neat
on Spiro, essentially all bodies of water are connected via a single massive river system, as well as exceptionally murky
on Gateway, we have variety in water types. Lakes, rivers, shallows, swamps, along with shallows and oceans
we also have a planned weather system with droughts as a potential option
I noticed that from watching some videos from Legacy, it's really different in how it's water is set up.
I mean, Legacy's water is also terrible for deino
But, even if we find out how to fix the dieno over population right now,
How will we fix what over-populates next?
i mean, nothing can possibly overpopulate as much as deino can
deino is literally one of, if not the easiest animals to play in the game
I've noticed this...
But, you never know
People will look for whatever is fun, and a lot of deinos tell me deino is fun
do you know if there will be added a animal like komodo dragon?
megalania is planned, and that's literally just a big komodo
I wouldn't want deino to stop being fun for them. Maybe a rock-paper-scissors would make things unfun, but, I know other games where it's fun and works out. I think that it would be a good way to make sure no matter what you played, you always had something you needed to look out for, and always something to fear.
If you make an animal that fears nothing but cannibals of it's own kind, most people will try to play that thing, I'd think - EXCEPT if it's so slow that it's life is boring, like Stego right now.
deino would be my favorite dino to play if it werent for the rampant cannabalism. which, most players have to canni to survive, and i understand and dont spite them for it, but it sucks to have to kill other deinos to live when its way more fun being able to snatch other dinos from the shore
I'm excited for megalania, and sad that there won't be a giant snake XD
that is so sick!! do we know when it will come out? 😄
I mean, I have survived just fine as a deino eating nothing but elite fish all day, adulthood, haven't starved at all... But, perhaps some reach a desperate state when they're all sitting around the center?
There would be more dinos to ambush while drinking if more land dinos were around to ambush I think.
we dont know yet
I think it'd be cool if we had something to punish being afk too, or something to counter afk growing...
Aside of kicking you for being afk, probably
as someone who spent a lot of time as ptera watching the deinos at nw, whenever there's a large grouping of deinos the inevitable end result is always cannabalism of at least half the group, because even if there is food, there's never enough to go around for long
I talked to some canni deinos once that couldn't find me because my skin blended in with the mud.
They said they killed for fun and to hear people whine about it.
yeah, theres also that lol
I have survived as deino so long on fish alone, I imagine that must be why they kill each other - boredom and the fun of killing
But isn't deino cannibalism fights mostly just face-tanking each other?
i hope soon komodo dragon is my fav animal irl X_X
i mean, again, it's literally beyond easy to survive as one, so people just get to adult and do that
its def possible to survive on fish, but thats if there arent other deinos also trying to survive off of fish
it is lol
Swimming around, I rarely see them outside of their beloved hotspots. And plenty of fish to spare, outside those hotspots.
deino kinda suffers from success in that nothing can kill it if it doesn't want to die besides itself, and the current map kinda just sucks
Go to the south waterfalls, or head north towards the ocean, or swim towards swamp, you'll see a lot of elite fish. Those aren't deino hotspots though.
right, but its also really rare to see any other dino too
True, but you won't starve.
the hotspots are hotspots for a reason, thats where all the food is
correct! but at that point you might as well grow on an empty server because youd have the same experience
But... There's elite fish, enough to live off of forevere, outside too. That's a food source. It's just BORING - Yes boring
There's FOOD but it's BORING
Boring like herbivore afk growing in the corner of a map somewhere
the big draw of deino for me personally is the ambush hunt style, and also the fact that im playing as a massive croc, and so just sitting alone somewhere with no other purpose is boring, as you said
its the interactions with other players that make the game fun
These are great draws, and something I never want to change for deino
But we cannot ambush anyone if everyone is deino- well scratch that, I made a deino skin intended to blend with mud to see if I can ambush deinos - But I don't know if it works yet and it's not the same as dragging a drinking dino down
XD
the deino pop just needs a reason to spread out through the water more, i think, and to do that you need to encourage the rest of the dino pop to spread out more
If less people play deino, it benefits deino too, because then deino can finally attack drinking people more.
exactlyy
Do people REALLY drink at the center? I've seen nothing but adult stegos do that, and baby dinos who are fresh spawns and therefore don't appear to care if they die.
you dont have to drink at center to die at center
there's frequent river crossings, and so many dead bodies its easy to walk in land a short ways to find some food
I did notice that people cross there, but, I've only seen babies and adult stegos cross...
there's also desperate dinos who absolutely need water, and that shallow drinking spot
Do like, big carnos cross or something?
I haven't seen it, not there.
I've had better luck out in the middle of nowhere- and I do that because I know, when I don't play deino, I love drinking in the middle of nowhere and coming back to the middle for action.
i cross the river frequently as any dino im playing as, either for a shortcut or in pursuit of prey. and desperate prey often cross the river in hopes that their predators get grabbed or they can defend themselves against water better
I go the long way for a safe drink and I go the long way for a safe crossing. So definitely a difference in how we're going about it I guess.
I have crossed center waterways as a baby though or any time I just don't care about death
probably will happen with Gateway
considering water sources are becoming more varied and isolated
like there's giant lakes unconnected to the primary riverways
right, yet another reason to anticipate gateway :)
i mean, tbh, most deinos will probably hate Gateway because it's far less catered to them
honestly, as someone who adores underwater enviroments, as long as i dont have to fear cannabalism at any second ill be happy XD
But anyway, I guess to say, I would love to see deino have a more challenges/Something to fear, as right now deinos of all ages are untouchable to the land population if they stay in the water...
I still think rock paper scissors would be good, since it would encourage people to diversify what species they pick to play as, without officially setting a limit on how many of a dino can be in the world.
I mean, anything you do to challenge a dino's playstyle, someone is gonna dislike it
you really can't add anything besides spino to challenge deinos
I was thinking about that
also, it isnt too bad to have deino nearly unchallengable, because other dinos are safe from them as long as the dinos stay out of the water. deinos arent like stego, roaming wherever they please, killing whatever they want, and being nearly unkillable lol
deinos are far worse than stego
What if you added something venomous? That was also aquatic.
Stego is like deino, it's slow, stay away from it. Deino sits in the water, YOU NEED WATER to live.
deinos are more unkillable than stego by a landslide, and far harder to avoid
You can avoid stego more than deino, and deino can run away if it doesn't want to die...
there's shallow water spots, and like you said before, deinos all basically live in 2-3 hotspots, so as long as you dont drink there youre fine
I've been caught by crocs out in the middle of nowhere
And playing deino in the middle of nowhere I've caught people
stegos are slow, loud and lumbering, dying to one is exceptionally hard because Shift+W hard counters them
Deino has more health than stego, more bleed resist, more bite force, can do effectively over 2x stego's max damage, complete stealth, the ability to dive, so on
There ARE people outside of center and outside of the hotspots
I love playing outside of the hotspots myself, partly because the hotspots make me lag badly. ^^'
But I've had some really interesting encounters out in the middle of nowhere.
was the deino health buffed? last i heard/saw, it took 3-4 fg adult deinos to take one stego
It's 8,000 I think and stego is 4,000 right?
it ususally takes 2 good deinos, but good deinos are a rarity. Deino has always had 2k more health than stego
interesting!
Oh I'm entirely wrong on thsoe numbers
why dont stegos die to deinos more then?
Ehh
its so common to see a bunch of dead deinos with one single stego being the one to end em
I wouldn't say 2 good deinos....just 2 deinos that know how lmb works
See, deinos are of the belief that being big carnivore means the herbivore should die.
So they assride the giant spiked tail animal and get beaten to death
It takes 1 amazing deino, then after that it just requires any 2
Well, when I play stego, I drink in the middle of nowhere, cross very shallow spots, and I drink sideways so I can turn around fast if a deino bites my face... And then I run away because I don't wanna fight them, they'll just run away when they're low.
Deinos really don't plan for much tbh, they kinda just... expect to win
That means you're playing smart
I've seen a lot of players think this
Another thing to remember with Deino is that it being so friggn' easy to grow and sustain means that many players who normally shouldn't obtain an adult Deino....do :C
basically, yea
So good Deinos tend to be a rarity
Agreed
so any little timmy can play this animal and generally plays it as a water rex
Even still it's not like deinos skillset is geared towards matchups like that
right lol
Deino is skilled! You right click on a creature and uh
ya know you like.....ya know......
not saying that deino should be able to kill stego, but the fact that nothing else can really kill stego then its like, why is it there then XD
which is funny because Anthomnia literally exposed how absolutely busted this animal was by never going into water as it, slowing down its thirst rate for the sake of the test. At 34% grown, it could 2v1 adult carnos
Tons can kill stego
Omnis, troodons, ceras, other stegos, tenonto
Tenonto?
are we talking average player skill level match ups, or people who practice?
tenonto is actually one of the best at it
God it's depressing
Pretty sure I’ve seen tenos kill more stegos than anything else lately lmao
tenno fr? i wanna hear this :0
Stegos' slow speed means if you've got skills and speedly lil' legs you can wear it down... It's really risky though, one mis step and it could be over if the stego doesn't miss.
long ranged tail slam/fast moving kicks means you can get hits to the head and run off. The slow forward-facing swing basically means they can't counterattack
Teno can keep his face away from stego's tail while still hitting stego's head, right?

i really, really wanna try tenno vs stego now XD
I still stand by stego being honestly kinda pathetically weak in the grand scheme of things and only seeing powerful when placed against this roster
It has so many arbitrary downsides and weaknesses for no goddamn reason
It's like a Jenga Tower in a room of ants. Like, yeah they aren't gonna push it over, but once people arrive, PFF.
Or something.
The moment a single land apex coexists with it, it's literally worthless
its only "apex" rn cause it happens to be the biggest thing ingame atm lol
It needs MASSIVE buffs if it is to coexist with rex
I feel like stego is really powerful because, if your attacker makes a mistake he DIES, if you make a mistake you don't die yet/You are a bit less punished for your mistake than your attacker, though if your attacker never makes a mistake you will die since you can't run away... It's basically like... depends on who you are fighting
was the stego intended to be an apex on par with rex tho?
if it isn't, that's bad news
this^^^
because if a stego can't fight a rex, it has to run from a rex, and we know it can't do that
asssuming the rex has chase ability, even. i always thought steg was a midtier herbi
rex can and will catch up
thats how it was in legacy as well, midtier
It was never properly balanced there though also tiers need to die
Unless that attacker is a deino in which case he has enough hp to run away before he dies, from what I've noticed. If he chooses to run away anyway.
correct, and valid

Teno can use its tail as a sniper onto stegos head its actually kind of wild
herbi v herbi usually goes pretty untested and ends up with some pretty one-sided and unfair encounters, like teno v pachy in U6
@brittle kiln I mean you can kinda already know since the one facing up is north and the one facing down is south. The in between parts are east and west
not kinda, it's exactly North and South. E and W are easy to get.
that dont look right lmao
hes hungry
XD lol
Eu realmente quero saber, por que vocês não gostoram dessa IDEIA/SUGESTÃO de construção humana?
(Obs: não estou pedindo para os devs fazerem aquela construção humana, é só uma IDEIA, para eles terem alguma referência e ajudar na criatividade deles, não estou chamando os devs de sem criatividade, só estou dizendo que nossa comunidade na ilha, ajudou muito a inspirar coisas que poderiam vir para o jogo).
/I really want to know, why didn't you like this human construction IDEA/SUGGESTION?
(Note: I'm not asking the devs to do that human construction, it's just an IDEA, for them to have some reference and help with their creativity, I'm not calling the devs uncreative, I'm just saying that our community on the isle, had helps a lot to inspire things that could come to the game).\
It's nice that people suggest ideas but probably because the isle map is so inspired by Jurassic Park that it wouldn't make a lot of sense to have living areas like that in the middle of bunch of dinosaurs or something. I kinda like it, if they add humans in future and some future map maybe has some sort of modern living space area like that where daring dinos could access. 
Would be crazy if some defenseless human players were hiding in some wooden structure and you could destroy some walls or parts of it in some neat ways with dinos that are able to do so. Omni clever girls being able to open doors or something.
Gen 1s probably won't be defenseless
Gen 2s aren't going to be in wooden structures most likely
@sullen token yeah, that's what i'm kind of saying, but some of the structures i had suggested, could be from some underground human base.
@thorn crater i'd argue stamina buffs simply should not be a thing
they're too oppressive as it stands, switching their slot doesn't mitigate that
I do agree that they should be removed all together but I feel like that won't happen
if they do thats good but if not, moving them to a more difficult to gather and maintain diet could help alleviate the problem
gateway with its plant spawns + changes to other diets to make them more worth investing into would also help
how are they oppressive?
Give me one reason they shouldn’t add more color variation to Dino’s. I want genuine arguments for why some Dino’s like teno are hard locked behind like 6 different colors and that’s it. Why can’t I have more? It wouldn’t even be hard to implement
Maybe they are able to place traps and stuff like people do in RL. Against Elephants for example there are some Defence strategies in rural areas like using spicy stuff on things to keep them away. It could also be possible to have walls with wooden spikes and such
@midnight stirrup I think you missed this part of my post 😆
"but only in a few key bottleneck areas that would encourage interactions between other climbing small tiers and herrera, allowing them to stake out crossings and wait for other dinos to use them and then hunt them."
Yeah
🙂
Hahahaha 🤣🤣🤣
That guys request was dumb anyway, requests for server stability, optimizations etc etc... like of course people want that, and it's consistently being addressed.. he padded his likes with non-partisan info, so as to get others on board with reducing nighttime. Personally I think nighttime is just fine, and they should stop messing with it.
Nighttime is a bit too long now imo, the full day should be 60% day and 40% night
Nighttime is objectively bad right now it’s the one thing everyone agrees on
Fix the pounce bug it's ruining two playables. Multi Dollar Company
I’m betting it’s just long just cause it’s troodons first time on the scene, they could easily change it
night is fine, feel free toadd more time to day, don't take time away from nights
no point in having nights in the game if you can afk in a bush and get a cup of tea
and be back by morning
why did people downvote my suggestion about infection system, what the actual f
it would add such a great depth to the game and would be someone everyone needed to take into consideration when playing
idk, kids start malding every time someone suggest permanent debuffs as a penalty for fighting
The only reason why I downvoted it is because its chance based, other than that its fine.
lol i didnt even mean permanent
very funny 🙂
? what do you mean chance based? what else should it be?
they want this game to be cod or something where u permafight, some want to make it a dino themed chatroom aswell
ikr so dumb
Everyone loves getting screwed over by rng
Just make stages of infection
the more you leave your wounds unattended the worse it gets
This could finally add a use to mud
getting an infection and passing away after u dropkick someone is too hardcore for them
Twisting my words 🙂
but I meant chance based as in, all wounds are not going to get infected obviously, just like in real life, if you have small cuts you can most of the times ignore them, but even very minor wounds can lead to deadly infections sadly
No one likes when the game goes "now you die cuz I said so"
don't make it rng, give it % like hp and other stats, once it goes to 100% u die in 5 minutes or something
and obviously if you have very big wounds and several of them open they have a much higher chance of getting infected as you are exposing more of your body to the danger
That could work
so every wound adds % based on the creatureattacking, resting decreases the % amount
You would probably have to have some sort of counter-play for a system like that. i.e. some way for dinos to reduce or get rid of infections, like rolling around in something or eating certain foods, etc. Kind of like how we have salt licks for vomit sickness. Except I imagine it'd have to be something more readily available than salt licks are on Spiro
did you even read what I said? I meant that even getting an initial infection could be chance based, which would make sense because when you get a small cut or bruise on your body its mostly able to handle it and fight off the infection, however if you do get infection it will gradually get worse if left untreated
even small cuts strain the immune system a tiny amount, stack them up and a slightly larger wound is more likely to get infected
yes. you get into a fight, you get wounds, small wounds --> low percentage/chance of getting infected, several and big wounds --> high chance of getting infected, when you are infected, it gets worse as time progresses through different stages, and you have to take care of it otherwise you die, get debuffs or just take damage. this system would definitely be adequate one
but tb there isn't a single creature in the game who can't inflict deeper wounds, even baby rapter bite is nasty
of course, thats why you should deeply consider getting into a fight if it isnt really necessary
don't make it rng, bad for the game. Super annoying if you get punished for losing a coin flip
i have never really considered rng to be unfair, its just like the lottery, sometimes you are lucky sometimes not
the only thing that it would lead to is like "oh no, i gotta look over this wound"
Honestly, I'm not against some sort of disease/infection system, but the way that you suggest it works seems like it would just make life for small tiers all that harder and more oppressive than they already have it
it's not unfair, it's unfun. Same situation with outcome based on luck is a great way to ruin a day
i mean it wont be that bad just dont run around for long periods if you have an ongoing infection
can you tell me exactly how you would want it otherwise then?
If its based on severity of wounds, one omni biting a hypsi or dryo on the ass and taking like 80% of their HP would just make the game harder and less fun for the hypsi/dryo player. Or a carno tail-riding an omni for a while, omni gets away, its still screwed because it has lots of bites etc
I said make attacks apply infection points, if meter gets full u die, rest to make it go down
What's the point of this system
i was thinking quite the opposite, small carnivores like raptors and troodons can go in for repeated attacks against larger animals like stegos, and it will give them the possibility to kill them without taking their whole hp through direct attacks. they will still get one tapped by a stego so it wouldnt really matter to them
if u wanna spicy it up make certsin milestones give stam/hunger/hp debuffs
This genuinely just sounds like vomit
no its just your worthless opinion
go play cod or something if you are against realism
Wow
it wouldnt really sacrifice it
I still dont, and never will like chance based stuff in survival games
it's bad in any game not just survival
True, but it sucks the most in survival
Also if you want realism this isn't the game for you
rng takes skill out of the game
okay i apologise, that was kinda rude, i feel bad now
juvi omni killing a rex
i just want it with as many realistic elements as possible
hopefully weather brings some sort of debuff if u stay in the wrong condicions
thx
and i dont think having chances of getting infected makes the game worse, it just makes the game have more depth and its just a thing you have to consider when you get into fights
I mean omni already kills stego through an alternate system besides taking stego's HP: the bleed pool
Sounds like a chore to me
I don't think there's any omni packs out there that are killing adult stego through its HP unless something else got to the stego first
it takes ages
If infections kill faster than bleed then it's not infections, it's malaria
xd also true
Oh even worse, that's just acid
depends, fastest i ever did was 10 minutes (stegos were pretty bad tho)
And disease wouldn't take ages also?
yea it would
It seriously just sounds like a nuisance system
To make combat recovery slightly more annoying
Despite the frequency of engagements in this game regardless of whether you're looking for them
it should be but in other ways imo
Why
If you're going to add an rng disease system, I think it has to be done in a way that actually affects the gameplay of the player base beyond just "rng says you die now", and it would have to be added in an intuitive manner that doesn't take away from the game but adds something to it. Beyond just adding disease to add disease
too ez to lose 90% hp and then heal back to full
but someone suggested dino dismemberment and it got several upvotes, can someone explain why that wouldnt be an annoying "recovery" thing? (although i think it sounds like a cool idea)
locked healt isn't as punishing as it should, could make it regen a bit slower
Personally I think it would be better tied to something like maybe an adrenaline/stress type system that kicks in only in certain circumstances, like if you're in active combat and taking a lot of damage or something. Once you get beyond a certain threshold of "stress" and stay there for an extended period of time, then you'd have a chance for your wounds to develop infections.
But getting the balance right on that sort of system would be tricky, because you need to allow enough ramp-up time that a dino can hunt/defend itself without screwing itself over, but it could potentially be a way to mitigate the problem of KOS/KFS players who just throw themselves into needless fights all the time, like aggro stegos and tenos, or carnis that kill players just to kill them even when they literally have a mountain of corpses to survive off of
I think it's fine
Just make dinos more valuable
Through perks or otherwise, to discourage constant fighting
I'd give it 10-20% increase in regen time
maybe make you think twice before you attack someone your own size
Why tho
I still don't get why you think it's too easy or what problem it generates
Just make your life more valuable rather than forcing more downtime
Have to agree with Fluff on that one. We don't really need the in-game systems to promote more bush sitting simulator
rn u can 1v1 someone and regen to full too fast, it enables plahers to play really agressive, fighting back in a disadvantage is basically useless
mostly a problem with larger creatures with longer grow times
you grow up, get ambushed and any damage you inflict before you die is healed before you can spawn back in
Ok so make player lives more valuable to discourage constant fighting
Also this system quite literally encourages less gameplay
Why is that needed
idk, 90% of my gameplay is watching rapters make noise on rock xD
Honestly that's mostly a problem with larger dinos not having a good method of counter-play against members of its own species/weight classes. Like adult deino vs adult deino, whoever gets in the first bite wins almost every time, and the deino who gets hit first has no real way to escape and no chance of inflicting enough damage to win
Well that's a seperate issue of the game severely lacking engaging mechanics or actual gameplay
And honestly that's just a failure of deinos design as opposed to a broader issue with the size class
nah, with deino the one just standing still and clicking wins, the guy who try to dodge always loses
If you have two deinos standing still biting each other, whoever bites first wins. Every time lol
The only way that isn't true is if one is standing still doing body/tail shots and the other is doing head shots, which is not likely
still, I'd give locked health a slight buff and see how it plays out, wouldn't hurt to try adjusting nubers, can always revert those changes
They did increase locked health.
I was drinking when brudda come at me, he got in 2 hits first and I lived with 10hp
Hitboxes are wonky af
Then either you were hitting different areas or he didn't have full health when he attacked you
I want more 😠
no, wonky hitboxes, server desync is really really bad
Again... hitting different areas/hitboxes
how many times have I seen dinos get hit from 20m away, creatures eating stuff from accross the map
hitting same areas but hits registering wrong
Right but I'm talking about what the game registers as the area you hit. If it registers you as hitting them in the head and them as hitting you in the body, you won because of where the game registered your hits
ok, gn brudda
@azure ruin There's no punishment on missed pounces at all anymore?
I just pounced a carno and it took so long for me to get up - I had full stamina and everything?
Did you run out of stamina and fall off? Do you still have your omni? If so, just pounce, see if you can keep running despite "missing" the pounce. I don't know, maybe they readded the missed pounce punishment, but otherwise I'm guessing you ran out of stam and got knocked off, that or got knocked off by a tree or something if the carno was near any object?
You know now that you mention it, I think another Utah pounced into me while I was pouncing. Could that cause it?
Yes that pins you
yea those interactions can be very... odd
I think deinos should be removed because we cant cross they have all food and they grab us all times as somes dinos we can do nothing than wait the dead
All thise times passed to grown to die without being able to defend
Yeah, I believe that can cause it as well, so that might have been it. While there is punishment, it should only work for knockoffs/knockdown, be it by stamina loss, collision with an object, or apparently if another omni pounces on you while you're on a target. But just missing a pounce should let you keep running without issue.
8000kg lizard is pretty strong, I recommend you avoid it
We could potentially handwave every balancing discrepancy that way
Just avoid everything in the game that ruins the experience
Instead of just fixing it
Why notice the flaws when you could just not
deino isn't broken, it's just huge
it's not ok to put deino in handcuffs just because it's so big
I am pretty sure you could suplex someone 4x smaller than yourself with ease
it is broken and huge lol
Lunge is like
A fundamentally contradictory ability in this game with how it works as it does
In a survival game, deino acts as the antithesis of the purpose of you playing
It’s not something that gets outplayed, it’s something that you become fortunate to never engage with
Because if you do your efforts mean literally nothing
Which just spits in the face of attempting to survive, why try when you’ll randomly be undermined regardless of counterplay
Lunge is the worst mechanic in the game in terms of gameplay/function
It's on the same level as vomitlock but that one wasn't intended so...
Solution: for static deino body's
what ive noticed is that deinos when untought they all lay in a straight line. while when u walk and turn for example the body curves nicely,
What iff: U dont toutch the dino in a turn that i remains a bit curved so u see more normal laying dino's at the river banks
@limber hull why are you against something that would help prevent mixpacking of herbies and carnies?
it will encourage trolling, abuse and senseless killing
but mainly trolling and exploiting
you mean like staying with dinos not attacking to get them messed up ... yeah i see how that could be an issue
its basically the issue with all of these suggestions
people can and will find ways to make them cause more problems then they solve
but how would one prevent mixpacking withouth opening doors for trolls
migrations help, by forcefully seperating animals via differing migration paths
its trolling enough that people mixpacki if someone stays near you you could just attack them
true tottally forgot they are planning to add that
🙂
Good luck doing that as a stego against an omni
Or even a carno
Or anything for that matter
Hé was not full grown
@valid brook sorry, I got confused with the other one, really sorry
no problem
🙂👍
I think most of you didn't like my suggestion, to have an underground human facility, which would be the main base, where they did the dinosaurs and their experiments in this place.
Anyone else wish they upgraded the servers. Like steam charts said this game peaked 3 years ago, I don't want to see this game die in development. But I also wanted my dad to come back
Like how can they work on adding humans, even more dinos when the servers are for the best part un-playable
It's like an art museum that I lag through
Thoughts?
Iirc the new peak was when 6.5 released, which was not so long ago. The game is far from dying.
Servers arent theirs, epic games is the provider.
Im no expert, but I doubt they can do much about it
Some servers lagging like hell isnt a new issue either, if they could they would have fixed it by now
Since your no expert on what they can and can't do,
Why do you even say anything
Why are defending crap
It's just excuses
And you as a bad customer allow it
Your the problem
no u
Check steam charts
Peaked 3 years ago
Neither you are
I am expert in every topic
Servers arent theirs, what do you expect
No I'm a customer complaining, it's not my job to have the answer
It's why I'm not a dev
It's why I'm the Gamer
Excuses, they choose
choose DN?
How could they fix something which they have no control over....
Best they can do is contact epic games
And this game isnt the only one suffering because of their servers
With customers like you why even waste the money and try, no need
All epic games servers have some sort of issue
all they could do is try other server hosts but that would be an extra cost and take time away from other stuff
Wdym "customers likeyou"?
Sry 10
this
where does this completely random and untrue number come from lol
Customers that blindly defend games
made it tf up
"Devs incompetent"
Bro thinks his complaining really affects something
I provided you with facts and how the server system works. All you did is insult me
because blindly attacking a game is much better? You clearly don't have all of the facts, and you're attacking anyone who says anything that contradicts you. That's the definition of blind attacking
Cause you offer nothing, you just wanted to sound smart
You being condesendive doesnt help your image either
because no one is allowed to defend or like things
Again, the devs lack control over the servers
Then it's not your fight
Its not theirs
you dont even have any proof that its the devs that cause these server issues
It's thier game
I just told you the facts
Well see, see I want this game to be top of charts and not die
and it's very unlikely to
its far from dead lol
It's why I don't accept this crap
considering the recent peak players, and the massively expanding amount of content on the game
Yea and how much time do you think it's got
Then bang on epic game's door
Peak was 3 years ago
servers remain still more alive than they ever were in U6, interest is at a much greater high
They signed with epic they fight epic. I didn't get in bed with them
Not with forging customers like you
Recent peak almost reached the all time high, which is pretty good considering the growing number of cometing games
"you like the people who made the thing you enjoyed, clearly you are wrong"
Almost
??????
awesome argument lol
*forgiving
how do I even have any relation to epic games not fixing their servers?
forgiving them for... what? what insurmountable evil did they perform that makes them require forgiveness?
Yep whining in discord is surely going to make the game better
Should I be the one fixing them???
I dont know what you would do, so again why are you trying to fight me about the server being crap
Constructive criticism is overrated anyway
we gotta make sure everyone feels bad for liking something
It doesn't matter if it was the most constructive or disruptive, The community still treats criticism of the servers or the environment the same.
IM in no way trying to fight you, Im just telling you that the devs cant fix the servers because the servers dont belong to them, therefore they arent the one responsible for fixing
They excuse won't keep people is all I'm saying
What excuse?!?!?!
They literally cant do anything about it
That players can't play
They did everything in their power
people can play though
Well
what else do you want
I can play btw
inproper timing :p
No your fighting a fight that does not even affect you
It's funny
If you can play then perfect
Lucky you
Easy, dont play on servers that are corrupted
Hope you can adopt this tactic as well
You know there's alot of us that bought this game that just want to play it
I belong to those people as well
you too
Yea I'll let you know the moment I can play again
Just cause I wanna play the game I have to battle my way past all the FANS
In listening
here you go
So are you sure that if you would spam "fix servers" in all chats and nobody would answer servers gonna be fixed or what?
only those server are broken
No one is talking to you
Let the poor man relax
Anything else we should know
?
Servers 6-7 on eu and na broken
Ant other things we need to keep in mind at the server selection screen
How do we que?
Cause everything I que it drops at 1 so I try not to que
que happens automatically when you try to connect to a server that is full
But you see how all this is a broken, even if therea a "work around"
how would this be broken?
if someone needs an explanation how to que... then may the isle gods have mercy on that person
Severs 6-7 on eu and na and broken que is not broken?
it has a chance to throw you out if youre tabbed out while connecting
See I tried to meet you in the middle
thats the only bug I know of