#general-feedback-discussion
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everytime i hit a tree or rock it just makes me let go of them lol
yeah it might be a bummer, but its even worse when the entire server becomes an apex because they wont die š
there are so many dinosaurs in and to be in that might have their population killed
They could also make the trex have a weakness such as fragile legs so patchy or something could cripple them a bit easier
idk, depends on server, the one I play on is fine
I'd imagine something so big having a broken limb would be very bad with all that weight on it
most servers in legacy has a big problem with apexes
and there you could kill them using the turn and bleed. but you also need to account there was no location damage, any bite would count. In evrima you cant kill them at all unless you are as strong as.
Deino population is already a problem
the server can feel empty because everyone is at water. the only way deinos die is either risking stegos and failing or getting cannibalized
its pretty much untouchable on land except for stegos
thats why i am concerned
whats gonna risk fighting a rex, knowing they can die in a single bite, they are tanky and it being able to bite 360°
sure, maybe its realistic, but its important to think gameplay wise
Well rex probably won't be as untouchable as deino
Because as opposed to deino, rex cannot hide underwater when it's wounded and be safe from everything
If a raptor pack wants to fight a rex, rex has no option but to kill them all
well, utahs are supposed to take on stegos but we all know most players arent that experienced
pachy should just run from rex, id rather this didnt go the way of legacy where everything just fights everything and who ever tail rides the best wins lol
Yeah but without cannibalism or some kind of weakness or at the very least some sort of limiting factor the servers will turn into nothing but T-Rexes
Stego is, apart from anky, the dino that is best designed to counter mobbing tactics
Or insert whatever current a meta is
there are many things to take into consideration
a rex could just use the terrain, hide in bushes (and hit kill whatever comes in it), go near water, use mud puddles
thats not a problem, but if you compare update 3 to now, utahs fear stegos when it used to be the opposite. Stegos can live way too comfortable now to the point most of them suicide out of boredom
Most would suicide out of boredom anyway
Yeah stegos aren't the only ones who are bored
Lol
People play Stego a lot with the intention to KOS and be the strongest thing⦠issue is Stego isnāt made to play like that at all so it gets boring to those players.
Also pre-Update 3.5 Stego sucked
That's fair cuz pretty much anything can run away from a stego
It was as bad as current Pachy arguably tbh viability wise
Still above Update 1 Tenonto
it might become a addiction cycle
Midtier plays game, realise they cant really kill anything bigger than them -> switch to apex to be able to kill whatever they want and tank -> kill midtier when they try hunting them -> midtier spawns as apex to kill apex
I think what they should do, is Nerf Dino and stego for now only until they add an larger apexes
Then revert Dieno and stego
If the game is done right mid tier won't be able to grow an apex just like that
apexes arent hard to grow at all
got to be honest when rex makes it in it will probably be a cannibal, it will probably have trike, stego, and teno and maybe carno on the diet if they havent added maia yes, and it will probably be OP af cause its a new dino
you just need to know the map and how to play the game
They should be
doubt
god i hope rex isn't a cannibal
grass eating sim
but arent
whatever is hunting wont go to the corner of the map risking not finding anything and not having fun
thats where apexes go to grow
What do you mean doubt??? Itās a tyannosaurid.
I hope you enjoy malnutrition and -75% growth.
we can dream but it probably will be cause it doesnt have enough actual prey items for diet in yet
organs go brrrr, easy nutrients
nah i just tend to eat near one diet and get triple of that and hide in a bush while they respawn and watch youtube
i think you dont know isle players much
ive seen people use 2 pcs
spawn their own food, eat organs and grow easy
clans are a thing also
^
So what you're saying is J, they're always be try hard sweats that ruin it for everybody else? Lol
yes
Carnivores ARE easier than Herbivores at the moment, with the hardest growths currently being Stego and Tenonto
Sounds about right lmao
simple you know how when people see a baby deino on land they always kill it? it will be same thing with small rexes until the rex gets bigger then carno
And Juvenile Rex will be insanely fast?
You seem to miss out how growth weight scales too.
By like 30%-40% I can see Rex being like 1.5-2 tons already lol
i have over 3k hours in the isle
ive seen maaaany things
people will do anything to have advantage
and when you are pretty much untouchable to lower tiers....people will stop playing lower tiers
i also doubt that i think it will be slower then cerato and carno until its a sub
i used to play with a group that really enjoyed smaller tiers and we would play utah a lot
we didnt want to hunt stegos at all because we know at least 2 would die
and it wasnt much lack of skill
they were pretty good utahs
its just not worth it being hit killed
Do you know how fast Juvenile Rex is�
How would you guys rank the current state of the dinosaurs from best to worst viability wise?
and not fun....
Good because smalls shouldnāt be touching Apexes that much
Jurassic Park taught me they break their legs easy and that they really don't like trailers
thats the issue to me....then whats gonna be touching them? š
Juvi Rex goes up to like 58 kmh right?
people will only play what can hunt most dinos
I main utah
its mostly a pvp game for many players
Or patchy if I'm a herbi
Stegos and Dieno are cool and all but super boring unless you just get off on a superiority complex
š
deino specifically is the king of superiority lol
this game doesnt focus on realism and they said it would be hard af to grow a rex so its probably going to be slow, the fact they showed an adult with a baby makes me think it will almost be impossible to grow unless you nest in with a adult rex to protect and feed you
That would also encourage nesting
yes
So I'd be kind of game for that
I think it would be kind of cool that if you grow from a nest you get some slight bonuses
How did you come to those conclusions from that??
Lol āit will be hardā means itāll be slow
by using coming sense and putting two and two together?
I play what can make friends with most creatures
i dont know how they will make it hard to grow a rex
deinos get KG so fast
Hard to gimme a moment
thats....good....but most of the isle doesnt...
deinos have protection via the water they are easy to grow until more playables that can kill them come to the game in the water
Dondi said deino won't have such an easy growth anymore soon enough
Whatever he has in mind for it, he probably has the same idea for other apexes
what i meant to say is that they get KG very fast, making them fastly be able to tank more and more dinos
thats great :)
im excited to see whats to come for them
dude im 30 wtf is KG lol
Oh yeah deino's weight growth curve is absurd
weight
kilograms
It's weight
ah but how many?
it's not
way you were using it made no sense to me so i thought it was an acronym for something else lol
Quickly made
i dont know exactly how many per grow tick
but its the weight of a carno before 40% if i remember correctly
im not sure i dont play apex much
You changed your mind about it ?
You literally made a suggestion some days ago to have it make more sense
yes, should be "kg" not "KG"
Juvie deino is basically twice as heavy as it looks
great tier list i agree w u
huh?
oh u mean that, no yeah that needs changing
poor teno got murdered this update staggering and vomiting all over
this ^ XD
anyways
lets see what they have planned for apex growth then we might get into this discussion again š
Flyers will always be the best survivability wise, Beipi would be S in Gateway.
Apparently the Apex System is actually something for this
eh i think teno and carno should be about the same at B
yeah solo carno pretty bad too with all the cerato groups around atm, honestly think carno needs a stam buff, and hunger drain buff
no it don't
if you think teno is weak then bring other things closer to it's level
Youāre creating more problems than solving with that solution
teno was too strong before
Tenonto sucked in Update 6
it did not
Yes it did
it did not
It got shredded on by Carno and Pachy
I don't think there was a single update where teno was too strong
Ooof my patchy boy is down at D sad days
Omni still destroys Tenonto without a cliff or water/mud
(I don't read most updates, I just play what looks/feels fun)
Tenonto now has a Cerato problem
If you buff its runtime, you might need to buff Ceratos
You canāt increase Ceratos speed because then itāll dome on Pachy even more than it does now
everything has that problem
Wish patchy still broke legs more dependably
Ceratos will try being brutes no matter what though, so Iām thinking to just increase it anyway.
For real Cera's are in menace right now
very accurate
I'll be running on an eight Utah pack and if we run into two or three we'll just leave them alone cuz even if we kill one the other two will just get buffed off its body and be invincible
I would put steg on same tier as deino tbh
Like⦠bro⦠you say your agility is bad, sprint is bad⦠and that youāre squishy to Carnoā¦maybe donāt try fighting everything especially in the open?
Cerato players giving their 10000 excuses why it should be a minirex
Because pachy stun lock and carno hitbox. Teno itself was perfectly fine.
You know full well that'd be wrong
-it wouldn't
Stego is the same viability wise, just since it's slow it can't be as much of a menace
However stego body camping is very much an issue
Stego hasn't got a biome it can be 100% safe from any other species in
I never said it was a Tenonto problem
so ur list was based on resistance to rapters?
No?
I don't know I've killed a stego as a Utah before
The only thing that can kill Deino and Ptera is a mirror match
Theyāre untouchable to everything else
I'm talking about the fact deino can hide in water
Fair enough!
It also has an easier time filling its diets
there are more canni deinos than any other creatures tho
i mean to be fair as cerato i do be going around soloing carnos in the open cause they just spam the ram like morons
In my experience canni Carno is the worst, especially if center is anything to go off of Deino population with cannis
9+ Deinos casually just sitting on the river bank
Then Northwest probably got 6+
And that's not counting the ones that are hiding or afk growing in a remote place
All in all I think that on 100 players, there's about 20-30 deinos at all times
what server? xD
Iām saying my experience with it lol both from playing Deino and anything else
Thereās been data on this iirc
Itās more like 30-40 Deinos
yeah i agree to that and everyone else is either omnis, ceratos, or carnos lol
And then there's one slot left for the occasionnal ptera, dryo or hypsi player
Deino, Cerato, Carno, Troodon, Omni and Stego are probably the most played playables rn
dryo players dont exist lol
The rest are either rare or extinct
From my experience galli is pretty popular too
Expect more flyer players to come out with Quetzal release
Flying itself is a niche though that many people just donāt find enjoyable to play often
dude calling it now quetz will be op, boom and zoom pecks on medium dinos lol
Flying could have been made much more interesting than it is now...
Quetz will be messed up by the devs somehow tbh I canāt trust them to touch one of my all time favorites
Flying rn as Ptera is like a flight sim lol
lol
You go to one destination, fish at destination, take off and glide towards another destination
Same style as hopping airport to airport
imagine trying to grow a rex when quetz comes out they just going to dive bomb them all to death
I wish it was more like a flight sim
Rn it's minecraft Creative Mode but with stamina
In terms of complexity I mean
I only play Ptera a lot because I still love flyers
But holy crap the thing is defo not enjoyable to most people
Quetz wonāt be as different as people think tbh in my eyes
Well most people only care about killing things
Ptera CAN kill certain things
Beipi is currently actually a good Ptera matchup
As insane as that can sound at first
Itāll either suck and play like Ptera most of the time or be stupidly overpowered
Stupidly overpowered then gets overnerfed into oblivion and becomes extinct like Ptera(pre new player wave I mean)
Thatās nice about flyers tbh, due to the insane survivability it doesnāt matter if you have a group or not, though I imagine Quetz groups will be more fun to play in than Ptera groups
i think it will be faster, have better stam but turn like a buss and hit like a truck for a flyer
I genuinely want Quetz to be able to go above the bar of 100 km/h when flying
At the obvious cost of crashing and breaking all its bones like an idiot if it hits an obstacle full speed
i honestly think quetz in particular should go full realism mode as i think it would still be balanced as anything bigger then an omni raptor could probably give it bone break lol
Quetz being full realism sounds blessed and cursed
It would be gliding at 90 kmh and have absolutely absurd airtime
I think flyers are punished too much in Evrima, while in Legacy Quetz wasn't punished enough
I like the idea of Carno esque Quetz where you fear it in the open
Having very poor air agility, arguably having to put itself at risk more than Carno does, not being able to punch up above its intended prey items, etc
I think Galli and Omni should be the absolutely max thing Quetz should hunt at full adult.
Oh yeah @amber cosmos If Quetz is 700-815kg like it would be, Deino technically won't one shot Quetz lol
If there were more flyers they could be more realistic and balanced better
Currently ptera needs reduced airtime so it has moments of vulnerability
But if there was a full-on aerial ecosystem it wouldn't be needed
Aerial ecosystem is hard to make because of players tbh
An aquatic ecosystem can work due to semi-aquatics, but there isn't a "semi-flyer" in the sense of Ptera, Ptero, Quetz and Tupan(hope they revive em)
And flight is an actually very niche playstyle
So flyers themselves won't be as attractive to a wider audience in the long term
I was a baby patchy crossing a river and there was a full grown Dieno who was blessedly merciful. About halfway across the river a patera swoop down and pecked me nearly killing me and scaring the bejesus out of me
yeah they do
its rly noticable lol
If you look at the feedback channels youll see that its mostly the same few things over and over again. Do you expect them to reply to all of them?
And the bugs reported in those channels have mostly been fixed.
so how does this look to everyone #general-feedback message for apex balancing to keep them from megapacking or over crowding a server
At first i was thinking hunger drain wasn't the best debuff, but it could be worth trying. I was thinking "wouldn't they just kill more to compensate? They'll just flock together to hotspots like center". But it could maybe make sense that they would cooperate for bigger prey and greater spoils, but disperse when preys are scarce
maybe add a forced sound effect, like a growl? Either they show hostility toward each other or to their hunt
yeah i mean my idea keeps most of them from being cannibal as well so they would literally kill each other to get rid of the food dubuff then have to go find more prey
i was thinking which we dont know their food drain yet but i was thinking if its somewhat slow like deino it should be a 50% food drain debuff and if its avg just make it 10 to 20% debuff
@amber cosmos yes i understand that animals irl can sense each other, but at least right now knowing the exact location of someone is not a mechanic and not planned afaik. the difficulty with apexes is supposed to be based around competition, not mechanics. i know that may sound backwards but the difference is organic gameplay. having a system like this artificially discourages conflict, there would be no skill in the tracking part of the hunt unless scent was reworked and your idea of this scent was changed from "exact location" to just "better tracking system for the whole game." it removes player engagement and skill in tracking. secondly, the extra food drain is just unnecessary. apexes will already have a lot to fill with hunger, and this will make them fight over food even more, especially depending on how cannibalism is implemented with them considering we dont know about that yet. also, everyone thinks that rexes and gigas will be EVERYWHERE but i can assure you they will not be if the devs are serious about how hard theyre gonna be. apexes will be a ripe target through their growsn, and competition will mean you might get killed by your own species cannibalistic or not
i mean i get where your coming from but i also know that without a mechanic in place the only thing that will organically happen is clans growing a bunch of rexes and ruining it for everyone cause they do it in every game that doesnt have mechanics to stop it from happening
you say that as if that many rexes wont be incredibly easy to find or track. we already have a symbol on the scent compass for mix/megapacks and assuming that gets even more refined as a consequence for doing so those rexes will be stuck scavenging or catching people who dont know what scent is
not growing rexes per say but abusing the most meta things
one of deino groups' primary weaknesses is in fact that compass icon. even a passing deino can trigger it, ruining your ambush. the reason deinos dont really care rn is because the "safe" drinking spots barely exist, and deinos are never at a shortage for food especially with cannibalism and bone eating
ive never seen it active with deinos ive only seen it active with stuff like carno and stegos or omnis
as far as im aware it definitely still happens, ive smelled them quite a few times
and if it doesnt its most definitely a bug
also clans dont need to kill people that arent in clans to grow the rexes they spawn in fresh stuff then kill them and eat them over and over to grow
the issue with that becomes the food drain. apexes wont get to adulthood eating fast growers or even medium-length growers. if you want to be an apex youll have to hunt within a decently big size range. i cant see a rex sustaining off of anything smaller than allo, even carno will be on the lighter side of a meal
so the idea that you can avoid clans growing 30 rexs because you can see them a mile away is silly and after they grow them they can dominate everything around their size ruining it for everyone that wants to play acro for example
deino can literally fill up on a carno now and its around the same size as rex and a apex
those 30 rexes will never make it to adulthood, even if you already have a rex to protect them. many other factors will contribute to their downfall, be it getting picked off by smaller, more agile dinos or starvation
it wont stay that way, deino rn is NOT balanced lmao
yeah well the solution they gave was a new map they arent changing its mechanics or stats
also heres the other thing, why make it so its almost impossible to grow a rex with all these made up things to make it weak when you can just balance the apex pop with my suggestion and insure the only rexs on the server are the strongest
thats. precisely what leaving the territory idea out. would do? you let the animal have its stats and it has to hunt around them. just because a sub rex cant take on an allo or two (depending on size it might can) doesnt mean the creature is bad. it means its challenging. theres no "made up things" that make it weak youre just not a fully grown dino
the "strongest" rexes shouldnt be on the server, the most skilled should be. survival isnt always about fighting
also, i havent seen anything from them that said they werent going to change its stats, so it could get more hunger drain or less hunger gain etc etc. we'll just have to wait and see what they do with it
all i know is dondi said "deino wont be easy much longer" or smth
see the issue is to say a rex is weak as a sub adult is fallacy in and of itself, not only that rexs as juvies were thought to hunt in packs and spread out as they got older and i think thats how apexs should work as a whole culminating in adulthood and them claiming their own terf and defending it until they either get run out or die
its not going to be weak, but it will absolutely not be wrecking an allo duo the same size as it
rex will be powerful at all stages, but it will take skill to balance that around your size and speed. you cant just facetank everything youll have to ambush and subdue quickly so nothing else catches you out
youll be powerful IN COMPARISON to other things your size not just powerful
thats great, anyway im trying to balance them so they arent rampant and your solution is basically whatever happens happens lol
yeah, i believe it should be whatever happens happens. arbitrary mechanics are never fun to play around. they should be introduced and tuned to where they fit their niche. rex will be introduced and have stats that will encourage it to participate in its naturally assigned niche, meaning that it will likely be prone to conflict without having a system that actively encourages fighting
i really dont see how a mechanic that has you fight is boring or not fun.
because its arbitrary. having something essentially force you into a conflict is not fun. you should be free to sneak into "territories" and ambush its owner. you can still fight, but you can participate in the engagement a lot more. its a LOAD more fun than just "here i am, lets fight"
i know a good deal of people who enjoy the more evasive playstyle (myself included). if i can steal some kills or ambush my competition, i find that so much more fun
if you want to sneak you probably shouldnt play a giant apex is my take there are smaller and faster dinos for that, lions dont ambush and sneak other male lions they challenge them
they dont, but they could. if you want to go out and challenge a rex head on go right ahead, but i will stick to giving myself the advantage on a rex that is not paying attention. saying that you shouldnt play an apex if you want to sneak is completely backwards, apexes will have to be good at sneaking to get kills (at least rex will if theyre keeping its am usher niche)
see thing is your getting hunting and territory disputes confused
no trust me im very aware of what youre talking about, but i feel like its not engaging the way youre putting it
and because i hate the idea of rex or any apex carnivore being cannibal id rather then be incentives to cull their pops via territory disputes just like rl animals
i feel like rex being cannibalistic wont be terrible, spino and giga i doubt will be though
how is two rexs marching into a feild challenging each other to a duel not engaging
they literally make movies with big dinos fighting and it sells
because youre just walking out directly into line of sight. sure its fun for a while, but think about how much better it would be to accidentally end up in an enemy's territory and you see them running at you. you have to decide at that moment whether youre fighting or not. you had no indication that they were that close to you because you werent paying attention. meanwhile on the other end that rex has been watching you and wondering if you were going to leave, and hes charging you to try and threaten you off but doesnt want a fight truly. THIS is how it should be done, not just "walk into territory and get quest marker to kill enemy"
in my post i stated you have 10 mins before you show up on the compass
10 mins is a short time relative to the game imo
Yeah Apex carnivores being cannibals essentially means that servers can consist of 100 gigas/rexes or spinos and be fine. juvis would be the small tiers, subs would be the mids. Pretty much their own ecosystem
facts
also bird while your here #general-feedback message
thats just. not how it would work in vivo. that wouldnt be able to sustain itself forever, and also not everyone wants to or is able to play those dinos lmao
10 mins is enough time to move in and out of a territory apexs trot speed seeing as they are tall af will be fast
my whole point is you dont REALIZE youre there. it punishes you for not paying attention
also before you say it wont be we have already seen the animation
no im aware apexes are quick dw
i never said you wouldnt know you entered anothers terf i just havent figured out how it would work yet
I think territory was an idea. I don't like the compass thing though? Seems too deathmatchy, I know irl, but still
agreed, we already have enough deathmatching
the current death matching is caused by the map and everyone just going to center lol
i dont feel like it should be easy to tell unless theyre consciously marking. i already like the forensics-esque system where you have to figure out what could have reasonably killed something that you find. it adds pressure and anxiety to think of whether you should go for that body
We've had this happen in legacy and Carno in previous updates. I know, exaggeration, but everyone picks the best playables. I do think cannibalism as a feature hasn't worked. Cerato is another good example.
I'd just like to see it first.
Apexes with no cannibalism
cera was implemented poorly imo, i expected different out of it. carno was broken af in u6 and those combined with the lack of roster variety rn result in a big meta game
i agree cannibalism with apexs would be aids
Fair, but you have to look at Carno in update 2 , 3 , 4 and so on. Whenever they were actually good / busted, they made their own ecosystem. Cera did before the recent patch
im not saying they HAVE to be canni, im just saying i could understand if rex was bc iirc theyve mentioned it before and rex makes the most sense
I know I can't predict the future, but I'd like to see them without cannibalism.
so if yall dont want apexs to fight for territory how do you make it so people dont play nothing but rex? they can make it hard all they want that just means clans will take advantage of nobody else being able to grow them and use their group numbers to feed each other
i know, but again. no variety. other playables didnt really have much going for them
you cant reasonably feed an apex with another apex with the difficulty theyre planning. you cant go 2 hours without eating
Fair. We'd have to see. I do think it's common for Isle players to pick the largest / meta picks. Every one does it in most games
im sorry but we have an apex in game called deino and it can get full easily
its definitely something that happens i wont deny it, but as more and more things are added it will get more and more varied. it will still happen, but not to a bad degree. apexes will be especially hard, and if ppl choose them bc big dino theyll be in for a surprise when its incredibly challenging to grow
Agreed. Well, here's to hoping it's actually not easy like the other carnivores have been
-
deino is just short of apex (and is not apex-balanced rn anyway)
-
deino is unbalanced
literally just takes clan members spawning a bunch of stego babies and they could grow a rex this idea that they would need something bigger makes no sense as a carno can live off a baby stego as well and have plenty of body left after being full
deino is an apex
its literally been called one by the devs
it has? ive heard different my bad. its still not kitted to be one rn though, it just fits the apex of the ecosystem rn
and like theyve said before, it will get a LOT harder
rn deino gameplay is pray nobody bigger than you appears and eat fish
the kit is most likely simply getting a vertical lunge to hit rex in the face while its standing
maybe so, but i can see people being outraged if deino stays this easy for this long, and if some major reworks dont come. deino's grab is incredibly unfun and unbalanced rn
im sorry but until someone comes up with a solution to the over pop of apexs besides oh they will be hard to grow i think it should be through mechanics as players will always find a way around challenges to grow something not to mention these devs think the answer to something being easy to grow is to just increase the time it takes to grow lol
yeah i agree ive suggested changing the lunge grab to either a bone break or heavy bleed attack that stuns the target while the animation plays and it does a death roll
thats not at all what the devs think or how it works. the entire roster contributes to your survivability by increasing or decreasing predator and prey populations across the server. a long grow sucks for sure, but apexes will have the difficulty of having to hunt to survive, meaning you have to risk it all as a not-fully-grown dino to go kill something
apexes will ALSO be a prime target, ironically how stegs and deinos are rn. you kill it bc you know its strong once its big
and if word of a clan growing a megapack gets out, ohhhh how fun the hunt would be
ive yet to do it, but i would LOVE to hunt clans like that
problem is with your idea, everyone is going to just grow apexs regardless of how hard it is because they are the meta as adults
theyre not going to be the meta. theyll have their niche just like everything else. they wont be slaughter machines, theyll just be above mid tiers and able to hunt big tiers
i bet you right now my lifes savings when rex and trike come out it will be the only thing on unofficial servers that dont limit how many there are
your faith in these devs is misplaced lol
im not gonna say otherwise bc yeah obv on release they will be and theres a very limited roster rn. but as theyre balanced theyll fall in
likely so lmao, but im saying this in hopes that this game comes out well balanced eventually
yeah well i also dont have faith in the community to not all play the biggest and hardest to kill dinos all the time
if it goes the way your saying this is just going to become more eye pleasing legacy which sounds like aids
and not only that the devs also said that apexs would be stronger then they were in legacy but hard to grow and i just dont think thats the right answer lol
what do you mean like legacy? elabporate pls
theyll be stronger yes, meaning i wont be able to kill a rex with 4 dilos. but that rex wont be actively wreaking havoc on those dilos bc they just. run away. and are more agile
simple in legacy everyone either plays rex, giga, utah or allo and thats literally it you sometimes see like a dibble or trike but they get wrecked, they even have purge events specifically to cull off apexs cause its all anyone plays, and the devs making them stronger in evrima in their own words is worrying to say the least which is why i came up with my idea because instead of pop capping apexs it still allows people to play them but if they are to weak they lose out to their fellow apexs but they cant complain about not playing them
when i played legacy on official servers this was not the case. the only dinos i dont remember seeing very often were dryo, maaaaybe dibble bc of its matchup with things not being great in the final update. and the purge events happened either bc of mix/megapack reports or bc of teasing hypos
i would ALWAYS see dilos, suchos, trikes, allos, carnos, p much everything
ironically the things i saw the least were apexes (more rex than giga after rex's speed change) but idk if thats bc i avoided them or bc they were hiding from me
lots of ppl just didnt wanna bother with that 6hr growth time
and that will be the case in evrima, people just do it rn bc they have already played everything else
i still play legacy and evrima and they purge because of rexs primarily, strains arent a think unless you play a modded server
legacy rn, esp on community servers is not a good representation of anything
and most things i see are rexs and allos
sure it is cause for me i havent seen a change since evrima came out
i guess we just played on diff servers then? i remember kicking apex and sub-apex tail
community servers are not a good representation of balance, esp with their rules or free grows and introduction of non-survival dinos
they CAN be, but the game should be balanced around official servers and let comms do what they want with that
true but i think you can also agree the lack of enforcement by the mods and devs on official servers leaves alot lacking and servers that dont have rules tend to just be full of kosing mixpackers and that isnt fun either
I stopped doing deino v deinos pvp because i can never get an actual fair pvp experience
The desync actually bends me over and spreads me
oof
doug whats your take on the system i suggested here #general-feedback message ?
I think it sounds good, but idk the size of the new gateway map or how the landmasses are gonna look so making the territory as big as the entirety of center could end up making the entire map just a bunch of apexs killing each other and will probably end up killing everything else because they were hunger drained during the fight
Ofc this only happens if the map is too small to support the territory markers
well i was thinking of revising it your to the size of your scent range
Maximum scent range? since the range changes depending on how long you sniff
yeah probably
I like your idea of trying to incite fighting amongst apexās tho
granted we have no idea how big those are for apexs yet
But Iād go further and try to force different species of apexs to fight
By just making it so carnivorous apexās struggle to survive off of mid tier and small tiers, and other apexās are exceptionally easy to track
well maybe someone could come up with an idea for mixpacking apexs but my idea is mostly to prevent one particular apex deemed the meta from being the only thing on the server while also making it fun
I think itās a good idea depending on how the dynamic between the territory size and map size turns out
But that can always be adjusted
@modest wind Punch did bookmark it a year ago
Though I'm against a kill and damage stat, as it incentivise sport killing and harassing
km walked and gallons drinked 
I sport kill all the time, its fun.
cool, doesn't mean it should be an encouraged behaviour
"Balance herbivores, they should fear carnivores, not the other way around. They have no competition, the only carnovore that can kill one is Deinos, but even then it will take 3 full grown deinos and most likely one will die. Specially talking about Stegos."
Why is so many people downvoting this obvious problem with herbies having absolutely no purpose in the game so they go hunt carnis wich is just NOT real? lol
Are all ya guys in some herbie bully church?
eat grass and die
exactly, and no gamer ever said WOW engaging gameplay lemme eat grass for 3 hours and then go off, they need purpose, like making nests, or migrating in a huge herd
They just grow and hunt carnivores in center wich is just really really unimmersive seing 4 stegos sitting at the riverbank with the tails in the water, with some tenos with em, its just nonsensical idk
or fighting carnivores
but no herbie in the whole 4.6 billion years of earths lifetime, NOT ONE ever did go hunt for theyr predators
Bro this is either a mother defending the children or one of the males protecting the herd
obviously a Zebra woul'd never walk up to a pack of lions just to fight them
Nope
Zebras just are like that
Hippos too
And elephants
And rhinos
And bulls
And horses
And boars (although they're omnivore and not herbivores)
And deer sometimes
And beavers
And actually most herbivores
in defence
but discussing with a stego 1trick is not worth it i see xD
Not to a pack of lions
But a zebra will totally merk an isolated carnivore it can kill
Not even only carnivores btw
Yeah, in defense
Accounting that they view anything entering their field of view an offense
exactly, so you see that RN in the game its just absolute nonsense
How so ?
yeah our discussion just went tru ur airbrain wat? xD
What's happening in-game about herbivore/carnivore interactions that make so little sense ?
Apart from the fact carnivores will never back down from a fight even if they're obviously gonna lose, and that their hunting success rate is much higher than most irl predators
The herbies standing at a river with tails in the water for hours just to feck with deinos, it's not that i play either of this dinos, just seeing it takes a lot away from the game
i see where u comming from with the carnis not letting down, but as a herbie, u'll kill them or they run, i don't really understand why this should be a problem on the same status as aggro herbies?
Isn't that more of a balancing thing?
The fact stegos can put their tails in water and bully deino is because rivers are too thin for deinos to actually go around it, and most deino players are too stupid to not take the bait
And it's only stegos doing that, not all herbis
Yeah so i'ts kind of a map balancing thing. i see
when do we get results from the Stress test applications? cause i cant wait š
i saw tenos, gallis (allthough gallis can't really annoy u in water) evven beipis xD
You saw them doing what ? Putting their tails in the water ?
For tenos and gallis it's a death wish
And for beipis... well they're semi-aquatic
yeee, never saw 2 or 3 tenos camping a riverbank to wait until one gets a deino stunned? and then the others rock on it?
ngl i was kinda laughting my ass off watching it but still, jut no animal ever would do that
xD
it was a medium sized one but tbh no idea from seeing it how far it grew xD
but can we agree that herbies need some more purpose in the game?
Everything needs more purpose in the game
in real life the purpose for most animals is reproduction
Carnis have it better because it's in their interest to be fighting things since they need it for food
But for herbis, getting food is boring and they get punished for fighting
They just get bored quickly
soi should we making nests more valuable?
But nesting isn't really a viable tactic right now
exactly
yyeah, would be cool if parents get a buff around nests and juves
Yeah, and also easier on diets and food/water drain
Because nesting requires setting down on a specific place for a long amount of time, which isn't possible with the current drains
Seeing how the conversation started, I didn't think we would end up agreeing ^^'
neither did i xD i can be a bit harsh with stuff im kinda passionate about sometimes >.>
No means to personal offence friend š
It's ok
After the update, it became impossible to play on the gamepad, previously it was enough just to connect the gamepad and the game worked fine, now it completely ignores it. Maybe someone knows how to solve this problem?
Go here if you wanna get stuck and starve š¦
Lat: -394,400.49
Long: -310,186.446
Alt: -27,890.407
Agreeing with the suggestion on adding actual weight to the animations. Right now so many of the dinosaurs look like they are walking as if they are super light. Cerato looks okay but Carno definitely needs more heft in those steps too.
The lack of weight to so many movements has definitely been my biggest gripe with the models so far
Baby omni model is atrocious, it looks like a string puppet being jiggled just above the ground......... and yes, stego does look like a bloated and stiff balloon as it runs and walks
@hollow notch you don't deserver a close respawn. Just because you have friends doesn't mean you are better than others.
actually i do not have friends, just found a couple troodents ingame and was attacked by a croc, so lost group and could not find them searching for an hour....
instead of a close respawn just make it so you dont lose group unless you switch species
yeah something like that would still be a good option
negative, that would make game way too ez
that literally makes no sense
???
if you know where your allies are even after u die
its a multiplayer game there should be no reason other then switching species to lose your grou[
way too ez
yeah not every players knows every inch of the map
are you on crack
your creature died, the new one is not the same one. You need to find a new group.
i died in center and choose south, could not find the way over
it is exactly the same with the same name and the same coloring š
this isnt a simulator lol if it was id be complaining about everything
but yeah in reality it would not be like that...but then again in reality you would not spawn again
you are pilotin a dino, groups have nothing to do with you personally
groups are for creatures, not players
ok cool then remove the group option all together, everyone should have the same single player experience
no need for groups at all
groups are fine but they should never last beyond death
yeah i am not discussing this further with you, i agree to a disagreement
I win yet again
dumb and unnecessary take that only makes the game annoying to play with friends
if you are playing with friends you are already in discord, shouldn't have any problem finding your group
thats excatly right except if im making new friends but i die to a random ambush while trying to get their info to add them and i cant find them again its freaking annoying
its not like there is a list of players like there was on legacy to auto add people on steam
yeah it should be possible to somehow manage other players ingame, either via playerlist or retain group etc.
the way it is now, just seems barebone
this is a multiplayer game and it needs to handle multiple players
It's not good to make dying less impactful, players don't matter, dinos do
its not making it less impactful the fact you lose hours of progress every time you die is already impactful enough, combine that with the struggle of trying to get your diets set to what you want and then losing them adds even more time. making it even more annoying by making it so you cant add people you find in game after you die is stupid, i know alot of people that play until they die for the day then hop off so you dont even get the chance to find them again to add them, we need a character list in game so we can make friends
@brittle kiln What about velociraptor ?
(Also austroraptor already has feathers)
your problem if you can't type discord username
character list would only help those who want to bully a specific player
dummy i dont know everyone's discord user name, and frankly i dont go adding everyone i play with i usually wait till im about to get off to determine i can actually trust them and they dont stab me in the back and eat me, issue is if i due first or one of them dies then poof i never see them again even if i do like them, its literally happened to me at this point dozens of times where i wanted to add someone and something happened before i could. your immersion in no way is broken by a character list and frankly if it is you should play with no hud at all times and also never hit tab
honestly at this point think your a freaking csgo cod player that just happens to like crocodiles so you play this game lol
you keep listing personal issues to justify a bad change xD
never in my life played cod
yes thats generally how people make their case for a change is by giving personal examples i fail to see your point here
so you want them to make game worse for personal gain
im fairly confident you would be in the minority in this particular topic
@humble pollen good news for your feedback of the map gateway coming soon with 1 new biome highlands and lakes a grass on that map also looks better
and nothing about this would make the game worse
@polar ore { Maybe a dinosaurs that can be small , Frog or Something }we have troodon
I sign to this.
@humble pollen [i was playing my fully grown deino and died from 10 other deinos that wanted to attack me for no reason, dont you think its time to put some basic rules? i dont think theres something worse than 10 deinos chasing you, its lame. im not saying the game should be ultra realistic but its just cringe to have teams of 10s wanting to kill you] this is becouse deino is on deino siet gives s neutrient and yeah just sucks get over it sorry for being hard on you
@dawn goblet[The messages for what info is hidden when "Streaming Mode" is enabled, should indicate it's hidden because of Streaming Mode being enabled rather than just "Error"] - your message - this is becouse Streamers dont get stream sniped when looking in the caracter menu if you turn streaming mode off your coordinates will show
T? Wat
Frog?
we already have a frog ai
playable turtles would be cool
I forgot velociprator XD
Velociraptor with feathers would be awesome
i dont care that its on the S diet the think is that it was 10 of them or more thats the cringe part..
also finally new enviroment and grass with the gateway
I bought the game 2 weeks ago, it was so much fun, then i started to discover that the game has been abandonned drastically. The only conversation i could have is from discord admin that has 0 power in game.
Yet those big issue are persisting.
- The food is a major issue, it's still bugged after how many years?
- Food picking is still bugged.
- There are still spawn in tree, it would take 2minutes to change those spawn location, still people are experiencing it. It happened to me once and lost 45 minutes waiting to die of starvation, useless.
- There is absolutely no action taken against cheaters.
It'd take about 25minutes fixing the 3 first issues.
Not long before going to ask for a refund, thanks a lot.
I've never got stuck anywhere
Now now I'm not saying it's not an issue just because it hasn't happened to me. But maybe it's being blown a smidge out of proportion on its severity
And I've only seen one confirmed hacker in almost a hundred hours of playtime
Didn't die to him either, just watched that speedy Gator munch on a couple ceras
The food glitch is a pretty valid point though but it's not exactly hardcore game breaking
ive encountered hackers every single time ive played on official servers
guess you been lucky, i havent played them since last patch
last patch there was a group of speed hacking and teliporting packys on na 2 for example for the whole patch
you would be chilling in a bush for 20 mins and one would teliport ontop of you and smack you
there were 3 of them i remeber one always had the red male skull
Now I will say I've heard that the hackers are mostly on The na 1-3 servers
And I usually don't play on those
So maybe that has something to do with it?
there were also alot of speed hacking stegos that could run down carnos on NA 7
and ive also had a deino teliport to me at nesting grounds in the south of the map and kill us while we were nesting on NA 5
ontop of that alot of people seem to use a hack that lets them see your name as if your an admin
making it so you cant hide
Oh I think I ran into that
One time I was hiding in a bush as a Utah and a car no found me out of nowhere
I ran away and hit again, and he found me again pretty dang quick
Although there was a point where he ran past me without noticing me he just turned around and saw me so maybe that wasn't it I don't know
But if he was hacking that makes two times I've seen a hacker in almost 100 hours
It's the unfortunate truth about video games if you play you're going to eventually run into a hacker
ive got 263 hrs on evrima and ive encountered it only on officials and probably about 5 times granted thats literally every time i played on those servers except for one time.
I've got 400 hrs on evrima and have not seen a single obvious cheater on official servers (they are not hackers).
you literally only play deino so
hard to find hackers when all you do is sit in the water
Semantics
wrong
wrong
idk what that word means brudda
Basically it's just a choice of words that essentially mean the same thing in the context of which they're used
what other dino do you play?
For example we're calling them hackers but we're meaning cheaters
so you have seen a hacker in the water then?
Basically tomato tomahto
every single one
really? cause you yourself have literally stated in other discussions all you play is deino
so basically your a liar regardless of what the truth is
I have stated I play 90% deino
I don't think he meant it literally
For example I could say all I play is Utah
But I don't literally only play Utah
Just mostly
I have spawned in more rapters than deinos btw
Perhaps it would be more accurate just for him to say I mean Dieno
yeah well people should be carefull with what they say in a text form cause i cant read sarcasm or non of that and i tend to take it as its written
Main*
same š
yeah so anyway im just going to assume your full of it
full of what?
you simp for deino way to much anyway to have ever played anything else
Ladies ladies calm down You're both beautiful
deinos is the cooles, most well made dino in the game
tyvm skeletor
"air is fair and balanced" kek
while i agree it also needs to be balanced and you shoot every idea down and blame the other dinos lol
deino is perfectly balanced (just have to make model bigger), everything else around it needs adjustment
I do think it'd be cool if they turn the Deino grab into a tug of war type mechanic
Barring of course tiny dinos versus like a full grown croc obviously
You mean, making it something other than clicking RMB once to instakill anything under 4 tons ? Preposterous
I just think it honestly make the croc more fun too
Cuz when I play croc I mostly just troll people cuz there's not much challenge in it at the moment
Of course that may change once they add other aquatic dinos
if you want tug of war then it should just execute everything smaller than 1 ton? 800kg?
Well they added beipi
But no semiaquatic other than spino will really be compteition for Deino
current deino lunge is fun to use, I don't want to lose my ability to displace creatures for fun
I'd make it a tug of war match for just about anything, but have the croc have the advantage based off its weight versus the target. Just like a little fight before the croc picks up its target and drags it into the depths
To make a benefit to the croc I'd also make them able to grab stegos
But of course there'd be a hard tug a war match to actually get them in the water
cuz I can't see a raptor for example have any chance to tug deino
Deino lunge could be fun or balanced the way it is...
If it required the slightest bit of skill
Even omni's pounce requires more skill to use rn
Wavepoole's idea of turning lunge into a charged attack is honestly very good
tbh, anything below 4-5 tons wouldn't win
deino lunge is rly buggy rn, rapter is easier
Well if you're taking bugs into account pounce is much harder since anything with an alt-bite can kill you when you're latched
crocodilians are all about being snappy, not charging up an attack
Yes but games are about making things interesting
i honestly thing the lunge should be replaced with a stun that has the deino do a deathroll while latched onto something and either giving it a massive amount of bleed as if it was ripping a chunk out of it or give it bone break so the croc can follow it on land and finish the job while the land dino has a chance to escape
nigel save your breath i already know your take lol
Now that's the opposite of what a croc does
It's not very interesting if you have to cook up an attack when you only have a small window for it
I understand that having a chance at failing your hunt makes things less interesting for you
But there's also normal people who play this game
not really crocs in africa when they are desperate will actually rip chunks out of hippos and run away or die to them lol
death roll could be cool but it should come with loss of limbs or something to make it useful, bleed has no use when creature can limp away on land
Yeah when they're desperate
But the main tactic of crocs is always to drag prey underwater
yes well thats what everyone is complaining about and the reason some people dont even want it in the game at all
If you don't sit center you have 1-2 chances to grab something in 3 hours of play
Yeah, but if that's to stay, might as well make it somewhat interesting
and id rather not smash my keyboard to pieces wrestling with a gator in a mini game
not possible to sustain a deino jsut from hunting even now
Yeah that'd be lame
you have to play a round of balloon tower defence and survive lvl 10 to get out
yeah, can't grab an adult carno every 20 minutes to sustain hunger
Aren't you the one who was saying the current tactic of just avoiding ever meeting a deino is fine ?
Guess why you aren't catching many people
so if everyone is avoiding me then why does deino still need a nerf?
dude just go to center like everyone else and steal a body off the beach or kill another deino its easy
I'll be 100% off with you chief I have to disagree with you on that one
I have a full grown Dino on NA4 and all I do is eat fish
Had him for about 10 hours now as a full grown
So the map can be designed in a way that makes it possible for deinos to live anywhere, and people to have a chance at encountering a deino and survive
Honestly just surprised haven't been candied yet
hunting is killing drinkers not fish
Oh I misunderstood
so maybe make the map first and then see how bad you have to spank my lizard boi
I guess if I really had to have a complaint about Dienos atm
Is there kind of invincible except for other Crocs
That's why I think that took a war thing would make it a little more interesting
Even if it's only for like 10 seconds wrestling in Omni down it'll give its pack mates a chance to attack the crock versus the crock disappearing back into the water instantly
It's not really a nerf if it makes things both interesting for both ends
i disagree with that Jim stego cant wreck crocs and if they so choose can literally camp bodies and keep them from eating
(Not like omnis have a chance to do anything in 10 seconds)
carno maybe, rapter def no. Deino is 16 times the size of a rapter
Stegos and Crocs can fight yeah, but all the croc has to do is just go back into the water
And if a stego gets a tail swipe on a crocks tail
stego can follow it
If a stego follows a deino into deep water it dies
Outside of other Crocs of course
it usually does 20% hp if stego hits the wind near the tip of a deinos tail
yes but if the croc goes back into the water it still loses as now it has to heal and it still didnt get food so
knee deep
Bro I was fighting stegos just the other day as a full grown Dino I would just turn my head away from the riverbank If they hit me it would do like 3% damage
but anyway stego is being removed so it doesnt matter
I genuinely have no idea where you're getting 20% from lol
If it's knee deep then the deino hasn't retreated into water
It just has moved a few meters back
please teach me master
I genuinely will, cuz I promise you they don't hurt that hard
tail swing has 20m hitbox for some reason
I was actually trying to bait the stego into wasting stam
ive actually been headshot by a stego from behind before, if they get right ontop of you then do the tail attack toward your head from behind it registers as a head attack somtimes
So two other full growns could attack him when he was tired
I think that might be your problem never leave the water if you're fighting a stego
At least not all the way
Going to be able to quickly retreat once I turn their tail on you
i wasnt fighting it i was eating and it ran from a bush at me
the attack like buffers or something and when animation play I am already gone but take damage
I'm kind of sad they're removing stego
Like don't get me wrong body camping is a big issue for stegos
But I feel like there's better remedies than just removing them
either way i think the lunge is busted and at the bare minimum needs changes and i dont think a struggle mini game is the answer as i like my keyboard
They could just make it so that Crocs make more signs whenever they move underwater
So that unless you literally walk up on a crock right where he's waiting
You can at least notice them if you're paying attention
yes, give it more damage resist for tail and body hits and reduce tail damage/speed
you can already
Only if the deino decides to surface for some reason
i think stego for what it is isnt OP i just think there isnt anything on land to contend with it yet because all we have is carno
make them larger, harder to pilot rivers without touching the surface
find some canni deinos and drink near them, just out of their attack range
what ?
there aren't any deinos near cannibals (they usually sit on the shore with corpses) and go drink like 50-100m away (maybe in a bush)
I'm not talking about the deinos that sit on shores
These ones aren't dangerous
Also that's wrong, there are often other deinos hiding underwater when there's deinos on shore
i mean i already agree that people should adapt and learn to drink from safe spots but i also think there should be more areas to cross rivers that arent really safe per say but atleast gives you a chance to avoid the grab, which i think the grab is still kinda busted but yeah i dont think they will ever get rid of it
I just think they should make like water ripples anytime a Dieno of sufficient size (say 60%+) is "sprinting" under water
That way they either have to move slow
Which would allow drinkers to like kind of spot drink fill up a little here run down river aways fill up a little more so on so forth
Or would make it to where if you were paying close attention you might see the Dino coming for you if he comes at you with speed
Like the ripple shouldn't be super obvious but they should be spottable if you're paying attention
I think I did say that at one point
My apologies I'm at work, I'm probably missing some of the conversation as calls come in etc
not today, like a week ago?
Ah I see
Well if so I support it, I think it'd be a good middle ground
Cuz I mean fair is fair if you walk right up to a dieno and take a sip of water you going to die
But it make it where they can't just sneak up on you at mock 10 from downriver
if they use too much stam they can't drown large targets tho
adult cera takes about 90-95% of stamina to drown
That is true, but it'd make it a little more fair for the smaller insta kill targets
I don't think Dienos far is bad balance wise versus other dinos is everybody makes it out to be
But I do think they could be made more fun
Their main flaw is just need something that can actually hunt/kill them dependably
they don't need it, current situation is fine
for a 5 hour investment being able to play for 10-15 hours as adult is fine imo
everything in this game should have something in their biome they should atleast be equal to or a prey item of, having said that i think spino will become a much bigger menace then deino currently is lol
I donāt think a lunge mini game is good but instead of the o2/stam drain to be as rapid as it is the lunge should allow the gator to thrash and grind to try drain o2, bleed, and burn the targets hp, at the cost of gator stam
At the same time it should deal small damage but stun and fracture against targets too big to snatch
there should be a way to see my living dino on a server without logging in, i have a couple of them and i do not want to write this stuff down on which server i have which dino
Just remember it bro
That function used to exist, idk why it was removed
was there an unreal enginge switch?
Yeah they switched from UE4 to UE5
maybe that was the reason...but this would reduce login logoff of servers
It was removed before the switch
The function didn't actually stay for very long, maybe it wasn't working properly
or it had somekind of performance hit, which they did not like
i think performance should be a high priority š
Yeah
Not sure how a main menu function affects in-game performance but if it does I understand why it would have been taken out
the infos right now are valid for most users, whenever any users goes into the serverlist, it now has to get user specific data of any player at the server list. This could be a performance issue which could cause lag
I feel compelled to ask, since I haven't seen this talked about but just in case it has been: Is there some sort of community stance on the concept of having multiple character slots (aka for different species) per server, or some sort of hard dev stance on that? It's something I've felt curious about for a long time.
community stance i think is pretty split. My opinion on it is it would make revenge killing in a game where death can mean losing hours on end of progress too likely. and the ways that have been brought up to go around that issue so far have made it seem not very worth while
I see, thanks for the info, that helps a lot.
pls change this #general-feedback message
I know why it's disabled, I just wish it indicated what setting in the game caused it to become disabled, or a tool tip on the "Streaming Mode" to indicate what is hidden when the option is enabled
please
If the character are removed from the server then placing that character in a new server would mean there are spawn zones that can be camped. The server is persistent, so when you log out your character is left in its spot, as we know already. If you remove em from that server and place em in a new one, then the issue would be server hopping behaviors to avoid fights and save those characters for example... lots of issues with that tbh. The only thing I could think of is possibly allowing multiple character slots per server, but then the server has to save multiple locations per user client, not that it doesn't already save each clients location on that server. However I think the server cycles your character out of this "backlog of clients" based on time elapsed between logins, potentially every week.. if you don't log into your character after a week it's location and stats are erased in order to make room for new characters belonging to other clients.. how often this happens im not sure, but I do notice it is somewhat frequent.
In fact the more I think about it, I don't that would be possible either because in the event you saved in the same location as another character may create a conflict in the logic of persistence, where two objects can't placed in the same location at the same time.
Time to upgrade your pc
Well what I was referring to was exactly being able to have more than one character per server. Mostly for the concern of having to commit to only one experience in a server and having to force failure if you want to try out a different animal. Since most other games of a similar style already had that option I was wondering about this game's stance on it.
Yeah, I think it's possible. Ultimately I think it would come down to the server's ability to persist your location on each character at scale for example. Additionally another issue that could arise would be (likely inevitable) is a higher prevalence of higher growth dinosaurs being present for example, because people would have multiple characters on one server this COULD allow you to grow save, start again, grow save, etc until you have fully grown number of dinosaurs, should people be allowed to have multiple deinos in storage, or only one per dinosaur? Etc etc. I think it might be worth looking into.
One per species is a sensible situation imo. I know PoT does it that way at least.
At the surface this could mean a higher cost on servers, also, consider this.. if we allow people to save say 5 characters per server, then you could argue this would multiply the persistence needs to 5 times what already exists. Whether they store character details via BLK files or whatever, it does add up over time when your talking about thousands of clients connecting and reconnecting throughout the week on each aerver.
If it came down to higher player counts or higher character counts for example, I'd rather have one character present per server with 200+ clients.. the reason I bring this up is because adding additional clients relates to adding server storage for storing character data for example.
Oh I understand there are technical limitations, I have no questions regarding that scenario since itās a monster of its own. My question was leaning more towards how it was perceived simply as a gameplay aspect.
Yeah it'd be cool in specifically the scope of gameplay of course. My concern would be server limitations, cost and practicality. Also like I stated before, in my list of priorities I'd rather use that server space for more clients vs more characters per client because making the gameworld feel more alive to me takes priority over giving players more saves for example, but if we could have both.. why not?
guys for those who vote for ā, tell me why you didn't like the idea of āāthe quadricycle as the first vehicle for humans on the isle evrima
You need better graphics
Bro
I made practically an identical suggestion to the barinasuchus except it was for a kapro and I got shot down
because Kapro is literally miniscule
The role was identical
Baby killer that runs from everything
Also barinasuchus would be a lot more dominant on land
Itās heavier than all of the current carnivore roster
It'd be minced by deinos
Almost everything is minced by Deinos, but introducing another semi aquatic thatās gonna dominate a lot of the land roster is gonna have a lot of people complaining
Especially since itās a gator so theyāll give it a grab probably
i mean, if added, it shouldn't be any time soon
I do hope they add it tho lol
Itās just a stronger version of what I wanted with the same playstyle
I will not turn that down
kapro just doesnt work because it's VERY small
Itās like a ton
So around the size of an Omni raptor, I think thatās perfect for something thatās gonna be doing a lot of running and baby killing
how can i report a bug? when i push the tab button, it doesnt show me my location (longitude and latitude) like i see with everyone else
also, when i go to join a server, it says it's full even tho it isn't. like just now i tried to join server NA3 and it had 83 players in it but when i went to join, it said it was full
Make sure streamer mode is disabled. Bugs can be reported in #š-evrima-bug-reports-š
š
@brittle kiln that's literally already a thing lol
you can toggle humans on or off in unoffical serveers
thank godness š¤§ā¤
Kapro is pretty much the size of a dog
Again, just further makes it a better baby killer
but i also wouldn't mind them using the 3 ton land menace
That is a large and very heavy dog lmao
dense boy
also, it should be almost double the size of a dog, the skull is considerably larger than doggy skull
what 500iq individual thinks its a good idea for herbies to be just fine after killing thier own?
Why shouldn't they be? Another herbi could be a threat, or competition, and so on. Or sometimes just a bother for that matter.
not another herbi, another of the same species
because they never do that in nature aside from competition between adult males which also almost never ends with dead
Yes, the same still applies
I've had stranger stegos come far too close to my offspring, I'd rather swing at them than wait and see if they will be nice or not
Fair, but at least in current game, most people tend to prefer to fight to death, rather than take a warning hint or even a "I might lose this fight, maybe I shouldnt continue"
indeed, but that doesnt mean its correct, most fights should be just to hurt each other,not to kill
I mostly just wanted to point out that there can and do exit legit reasons for being aggro, even to someone of your own species, mostly due to food being scarce or potential threat to you or someone else you care for
Which is probably why people are negative to any form of punishment
hurting each other should have no punishment
killing though should, so as to still scare the opponent but not to be able to kos any smaller of your species
Might work, but you'd still risk someone doing so just to kill you, and thus being punished for surviving since you had no choice but to fight to the end
I'd rather give more reasons to want others of your kind existing, if not neccesarily around you in particular, than adding punishments that could be used for potential griefing
a single death shouldnt have a large or perminent effect, but similar to what they used to say with albino skins, if you kill many of your own species you would get debuffs no neceserally related to combat
giving more reasons to being friendly is also very good idea, but in the current point of the game where stegos especially have no threats when reaching adulthood, they dont care about teaming at all
To be fair, if stegos are that lacking in threats, wouldn't it be a good thing that they cull their own, just like deinos?
i dont think thats a good way to balance the game,but i guess that will change when bigger predators are added
I'd say it might be needed, unless you always want to make all herbis more or less require groups. It's not unreasonble to have solitary or pair only herbis, at least not when it comes to the larger ones
Especially so when some aren't designed for herding at that, like stego in this case
i dont think they should be forced to group but having predators means its always positive to have more of your species even if not right next to you
@vernal igloo rapters drive truck soon?
it would be another way for the humans of the evrima island to move around with their human and dinosaur friends inside the bucket of these vehicles š
Humans and dinos working together
I would only play human if I could suplex small creatures
well that depends on how the (dino) players will act with the (human) players and how the (human) players will act with the (dino) players
Yes
@random hazel they all ready can, unless you mean in the sense of, without having the diets them selves (fun fact. unless it changed in 6.5 you dont need your diet to be active to give it to a small)
They could possibly mean in the sense of giving all three nutris of what you have, as in, all three of one kind, or two/one. I don't believe that currently works, unless it has been changed for this patch.
What do yāall think about my suggestion
maybe, i dont believe that works either.
Lets say that a human decides to work with a gallimimus and treats it as a mount. That human would be impossible to kill no matter what, while also being incredibly dangerous if armed.
Thats not the only thing as well, ankys or other big berbis could be used to protect human bases/spawn points making them essentially impossible to kill.
what you feed your babies depends on your diet
I'm suggesting babies should get all 3 nutrients regardless of what their parents have
gotcha, yeah thats what i thought. fair enough either way ^.^
at the moment playing teno on utah misses the point because it is unplayable, you can't do anything when utah jumps on you, they gave some cooldown of using the tail as utah jumps away from you.
i dont see the point of adding humans
you craft an ecosystem that is already very difficult to balance
and just ruin it by adding humans that are all over the place
The point of humans is that they're part of the game
this is for the future when Allo is added
but i read that younger Allos were faster than adults
so perhaps make it so sub Allo is faster than adult by a bit
Ya I gotta agree with you I think adding humans will turn out to be a bad idea in the long run
@errant hedge Devs mostly talk in #isle-discussion , so keep an eye on that channel if you want to ask questions.
You have to hold alt while pressing either lmb or rmb (depending on the dino).
@midnight stirrup 1. I have, what does that have to do with it? And 2. Discuss in here
your issue is caused by the settings being changed to have players automatically alt-bite.
No, itās not. No matter if you automatically alt bite or manually alt bite, you canāt move while doing it.
then im confused what youre talking about, alt bite isnt supposed to allow you to move
⦠huh? Why? I know itās a powerful bite, but not being able to move while using it makes it not worth the risk.
I really think making a type of plant that reduces the effects of vomit sickness would be great, I just don't want to be punished to AFK rest, because I can't find fresh food as a juvenile dinosaur.
@silver star devs have better things to do than read the same thing 10 times every day. It demotivates them from even reading suggestions.
This topic is literally for that. It's made for feedback. That's what it's about. It's not "general-new-suggestions"
do that rather than complain about how others share their experience then lol
I downvote all spam, get that ****out my face
good for you man but that's not what spam means
it's literally the definition
lmao..
I'm so confused at why my body thrash suggestion is lumped in with "spam" but alright?
apparently if it's not new enough for "naughtnigel" then it's spam
Didn't know some people actually like having to bite at a ragdoll 20 times and miss half the bites to rip organs out
downvotes aren't reserved for spam, I just don't think your suggestion is good enough
Elaborate?
How is holding G to target the body and retrieve organs objectively worse than needing to awkwardly shuffle around on it and bite the floor
never had any problems with extracting organs
holding G grabs a piece, tapping G picks up body
Extracting them is a massive pain if the body hasn't already been gnawed on and torn open. Even worse if it has slid down a hillside or slope at all, because the hitbox ends up desynced.
or was it the other way š
Tap for pick up, hold for grab. Which is why it makes sense for small animals that can't feasibly grab the body to instead tear at it.
wouldn't it make more sense to just fix desync?
It also seems to take a lot longer for something little to open a body vs something big, which can make the desync even worse. A carno or cerato can bite open an omni body in a few clicks but a troodon needs to sit there and bite it over and over.
It's also not super clear when the body is considered "open", so you have to either A) keep biting until it doesn't deteriorate anymore or B) stop, try to rip an organ and only get meat, keep biting
It's just a really awkward process all the way around and it could be made so much more intuitive to the player.
As much as I'd love the corpse desync to be fixed so you don't have to fortnite dance over a body to eat it or bite it, games like this are always bound to have some level of desync when ragdolls are involved. It'd be much easier to just let small things that'd take 10 years to bite the body open hold G on it.
Doubly so because if you can pick it up you can thrash it and get the organs that way. If you're not big enough to pick it up... You do the grab animation anyway and instantly let go. Which in itself is odd and a time waste when every second wasted at a corpse can mean something bigger adding you to the plate.
I don't agree with adding features to compensate for poor coding
I mean, I don't either, but I also don't agree with not adding features that make sense and are already technically present.
Thrashing food already exists. Just let things that can't pick up bodies do it too.
Not to mention the problem with visual clarity as well. Even if the desync was a non-factor, there's still the issue of the body needing to be at a certain "stage" before you can rip the organs out. They can be completely visible at say, 9 bites in, but if you stop biting and try to take one you'll just get meat because it's still not open enough.
Anyway I'm done attempting to justify my suggestion. Just because one person doesn't mind having to circle around and bite open bodies doesn't mean it's a bad idea to consider letting smaller things thrash a stationary corpse, especially since the framework for it already exists in the game.
@valid flame good news! Thereās a new map coming with new biomes and also very detailed with vegetation and lore !
Oh awesome! Thank you for the heads up š
I got a brief opportunity to explore Gateway!
Lets explore the swamps, rivers and lakes in Gateway! Recorded on the stress test server
Here are some early previews from a few months ago
@simple cave we have a rooster of like 60 playables i think we can find some ai replacements in them
@modest wind really like the death statistics screen you suggested. A raptor i had for nine irl months died a little while ago and it would've been nice to see the statistics. hope the devs add this in the futuer
@rocky acorn I think something like you sugggested is already in the makin
Not excactly level system but a perk system with the elders afaik
GUYS I feel special because my one just turned into real mechanic. Oh my god.
"Add death animations they don't have to be complex but a dinosaur falling to the ground looks a lot better than it just instantly going into ragdoll imo"
God I hope they dont take the ragdoll away from me.
best part of killing something is watching it bounce in the air a bit
Ngl im kinda confused as to why my idea for herb ai has 5 dislikes. I thought it was a pretty good idea
too long to read
Oh maybe been wanted to explain my idea with a good amount of detail
I don't think too many users bothered to read it, this includes me
i would rather herbivores be cool playables than delegated to AI food
I never said to delegate them to just being AI foodā¦
Iāve seen people with longer post though that people read so I donāt understand why length is an issue.
Why play a herbivore when AI herbivore provides more, easier food for carnivores, and AI already fulfils that role?
From what the dev blog says they are working on ai teno and carno already so
i know, sad
I feel like people donāt play herbivore to be food
Lots of people prefer carnivore. You give carnivore an easier time surviving with big walking sacks of AI meat, you're gonna get more carnis
i think when you herbi though, you know the potential consquence being that you will be hunted
I dunno the boar ai put into a carno or teno sounds scary lol
it's not fun, i'll say that much
it's about as scary as a carno/teno with instant 180 degree turning can be
ever attack a teno on the head and get instantly tailslammed?
yea not superb
not even mentioning the homing missile carnos that killed you for being within any range of it
i also just don't see the value of AI, I prefer the player element to immediately getting taken out of the game by immediately identifying "player" and "AI" dinosaurs
Well if you read what o said itāll offer better protection for those spawning in that donāt wanna be nested in. If theyāre made competently you could have a whole herd working together making it harder to hunt. Along with that it could make more people want to play a herb due to better survivability just to name a few pros.
I'd rather interact with players than machines, personally
i think AI should be in the game personally. but not in the form of a dino. Players should certainly be the main food source with AI supplementing it from time to time
I adore the current AI stuff tbh
thats fair. if players were easier to find, i think Current AI would be great. but since everyone just sits in one spot and the rest of the map is barren it causes a bit of weirdness
You could do both depending on how theyāre used plus it could give players better chances of running into other players. You could have adult hens in the herd maybe even some running it and if yāall wanna go off on your own and make a herd it makes it much easier. Personally o think the potential pros outweighs the issues you might have with it. Would just depend on how theyāre programmed and implemented
I just don't see why you couldn't just... add more player slots. AI isn't exactly super cheap on server performance, especially that which lives up to the complexity of player-controlled dinos
^
An AI that's complex and done well enough to mimic a player is quite intensive on performance, lots of calculations. With that processing power, you could legit just add another slot for the server
the player slots thing i dont think is a (mostly) development related issue. obviously it is slightly, i think its more on the server end
Well letās say they do add more what happens if everyone just goes apex of some other carnivore to the point of half or more of the server is carnivoreās. Due to that the whole ecosystem of the server itself is thrown out of wack and you run into the same issues that began to plague legacy. Even with the new build it can still be an issue for an over abundance of predatory Dinoās with little to no herbivores to balance them out. Which is another reason why more herb focused ai would serve the game better in my opinion
if everyone's apex, they'd die because of the lack of viable food (AI)
tbf... currently over half the player base is a carnivore at any given time.
Legacy rexes were so easy to grow because you could sit in an ava node, spawn avas, and live off avas
AI literally caused the rexpocalypse
Making AI play the smaller animals so everyone can go and play apexes more comfortably doesn't feel like the solution to me
Looking at data, itās much more than that.
The ai in legacy also didnāt really fight back lack how Iām proposing with my idea. I mean I see your point but with making AI competed especially in large groups you could literally have the same result while also encouraging players to play herbivores due to better numbers/survivability.
70%+ ish
It doesnāt help that herbis canni eachother more than carnis do for some reason right now alongside the fact herbis in 6.5 are mid
Ya which is why I think making competent ai herds could help keep those numbers in check
yeah but then you run into aggressive AI situation, and if they are playable dino saurs then you're going to confuse the new players. if they arent, then the players will know how to more easily kill them (how to play ect cause AI dont adapt well) and then youll also run into the bugs with the AI where they just do dumb things
The Herbivore vs Carnivore situation in the playerbase is actually sort of fixable.
AI wonāt solve it, either.
Anytime thereās herbivores in meta, they are played.
Issue is there is rarely a herbivore in meta.
People can and will cheese AI, and that "awesome AI rex" will turn into "the boss raid which you can cheese by constantly asspouncing it"
I still think AI rex is absurd, or AI any dinosaur
exactly. or it will turn into "oh god why did does this hit 360 degrees AND one shot perfectly every time"
Ya well and itās why I said to really make this work the programming and that would have to be really well done. I think it could still be durable they should honestly look at modern day animals for inspiration on how a herd would look/work
this isn't even a diss at amarok, AI is HARD, especially if you are trying to make AI act like people
have you seen triple-A AI? Very rare to even get one that remotely fools you into thinking it's a player
Especially in Unreal Engine.
I think it just depends on how well theyāre made
The better they're made, the more intense they are on server performance and the harder they are to consistently replicate across all 55 unique species
the only way i could see herding being done on a server scale like this and not taking a bunch of performance away would be to have the herd considered 1 entity until either A. a player approaches. or B. they are attacked (both have some serious flaws) and then they break into separate entities. this though would cause lag when they break apart
Still hoping this becomes 56
TUPAN SQUAD 
Even better, Tupan would also interact with the arboreals
Something Ptera and Quetz wonāt be doing really presumably
Oh, by the way, I stand by the beautiful idea of hypsi being able to spit in herrera's eyes and make it lose its balance while blinded, meaning it no longer autolocks to tree branches or stays clinging
Hypsi playerbases will skyrocket if it gains the ability to send herreras tumbling lol
God it'd be so funny
Hypsi becomes the troll master
Hypsi becomes properly fun
With unique interactions with its primary predator and a way to indirectly kill them
Don't wanna die to hypsi? Watch your step around them
Well I think with the elder state could be another way around it. Like they said as you get older you start getting weaker so maybe they could expand on it by also making you slower and easier to take down as time goes on. Often we see animals target either the old, injured, young or sick when it comes to herds so why not apply this to the isle as well. Not only would this help with the stress of ai scattering or fighting as these individuals could be potentially singled out much like in modern day.
Yes it could be hard to tell players from ai for carnivores but I feel like that should be their purpose. This would aid towards the survivability of players while offering a challenge to carnivores if done right.
anybody else's NA7 Busted? or just me? š¦
Unpopular opinion but decreasing the time of nights is NOT a good idea at all when you have a dinosaur who's niche is being a "Night terror". I understand nobody likes the night because its hard to see but thats literally the whole point lmfao
Does anyone know how heavy herrerasaurus will be? It could range between 150kg and 400kg so I would really like to know as that would completely change the playstyle and niche.
Na7 has been unplayable for like 2 weeks
I like the night. I love when kids cry about it. Bottle up them tears.
Haha agreed for sure
Solo carnotaurus is soo damn punishing... And I love it.
baby carno sound so funny
yeah it's cute
I don't eat them, very funny when press F
There is a whopping 2 dinosaurs that benefit from nighttime, and one of them is already clearly capable of functioning during the day. Itās less so of a ānight terrorā and more just the simple fact that troodon gets a small advantage at night.
Nighttime is very widely considered boring and obnoxious to sit through. Weāre not saying to remove night, but in retrospect, nighttime as of now lasts 60 minutes. Daytime lasts 40. This is excluding the 20 minutes respectably of sunrise and sunset, which leaves 20 minutes of clear, enjoyable daytime.
Thereās a reason why everyone logs off or just sits in a bush when itās nighttime, just sayin.
skill issue
hmmmmm
@barren zephyr that is SO cool, one of the more unique suggestions I've seen here! I totally want that!
@lucid robin you use phase three requests for things you want to see more of thats upcoming like trail cam footage concept art ect. General feedback is things you want to see changed or added to the game (another admin may come along and correct me further, but that should give you a decent idea)
ty ^^
yups
Nobody likes playing in black and white starting at 6:00 PM. Troodon can function perfectly fine in the day, all we need is some kind of small kit tweak that gives it a benefit at night if we really want to commit to it.
Absolutely nobody until I have seen you two have ever said they like it
The sun sets at 5:30 on an equatorial island.
i mean i like night time but im able to see so i guess im weird lol
Im fine with night time, the length is just ridiculous
I'm fine with the black and white during the night, but I hate how long it lasts.
I want to see my dino's colors as they grow
Yeah nigel is a troll
I thought he was saying "donkey" the whole time till the last "don't care, I don't care"
@violet vessel Only the hyper suffers from rapid starvation, and neuros/tissos aren't nearly as unkillable as you say
Tissos are actually generally portrayed as smaller than the standard animal
Starvation is the only real limitation they have. For the sake of balance all strains should struggle to stay topped up. Tissos are smaller yes
I don't feel the other two should suffer rapid hunger, as rapid hunger really only works super well with the hyper, due to the hyper's hunting style and size
A tisso, from what we know, relies on patience and ambush, which doesn't mesh well with high hunger
Until we know more, this is what I speculate. We really don't have much to go off for on tissos other than a couple concept arts
I like the idea of every strain being forced to attack a certain faction more
Hypers must kill dinos because they hunger
Neuros must kill mercs because they uh... need to eat electricity ?
tissos must kill tribals because monke
I see each strain more suited for hunting a specific faction
Hypers excel against dinosaurs, having the most food value and less tools to deal with it or escape from it
Neuros excel against Generation 2, shutting off their valuable defenses and creating openings they can take advantage of.
Tissos excel against tribals, as tribals lack the tech or senses that the other factions would have to deal with it
I'd say Tissos hunt Gen 1 because they're not as dangerous. Other dinosaurs are bigger than tissos, and Gen 2 has plentiful tech and ranged options to just ruin it. It can sneak into a gen 1 area and mess em up
I see strains as enemies of all. They aren't picky who they hunt
I'd say they're designed to be specifically oriented towards certain animals
Neuros having an EMP blast isn't going to matter to tribals nor dinos
But it shuts off the mercs first line of defence
Yeah but they should have an incentive to be hunting tribals specifically
Because otherwise they're just gonna hunt smaller dinos or unarmed mercs
It's possible neuros have many abilities we don't know about.
Also I feel that giving hypers poor stam but fast stam regen kinda defeats the point? Like, first of all, hypers should not be encouraged to be ambushers, they should basically be the main thing completely incapable of ambush in the game
We know neuro spino had basically Gandalf-like powers
The issue with giving high hunger drain to all strains is it basically immediately chucks human hunting out the window
You can't sustainably hunt them because humans are itty bitty things
Strains aren't meant to be sustainable in the first place
Sure, but like, I'd like strains to interact with humans
If food values in the game were somewhat realistic it could be possible to an extent...
But no, it's better when carno needs to eat 2 tons of meat every day
Maybe they would interact with humans for their food stockpiles
Not with a hyper lol, several dozen ton megabeast would be basically eating ants if it went after humans
Food stockpiles made for humans
Worth nothing for a hyper
humans dont leave food in big piles, and that still wouldn't be a sufficient meal for a hyper
I know
Again it's supposed to be unsustainable. Also in the vid I mentioned it was primarily a giant dino hunter
Wave do be writing an essay
Lol
How I'd do it is
Hypers: Starve really goddamn fast, large, loud as all hell (removes basically any capability of ambush), cannot swim at all due to armour density, they just sink (spino can use this because it can breathe underwater, but other hypers will quickly drown), basically cannot sprint at all but trot very fast due to VERY large legs.
Neuros: Weightier than the regular version, but lack strength with reduced bite force and other attacks. Basically a pile of meatgel inside a frail skin layer, which will quite literally drain its life when punctured (bleed and health are both tied to each other and go down at the same time). Cannot naturally heal unless through gaining more biomass via consuming creatures with their weird piercy tounge thing, rebuilding their biomass. No stomach, just water and health, and the only way to heal is through consuming live subjects.
Tissos: Lighter than regular versions, immediately making it have disadvantage in brawn fights. Due to the fact this strain is getting an overhaul, not much else can be said, but it could suffer from its skin with hypersensitivity, making it pained from daylight.
I like it
But I'm not sure how it makes neuros incentivized to kill humans
You go after a dino, you get bled to kingdom come and die, and I doubt that gen 1 are going to be any more friendly
You can disable the gen 2 defenses for a much easier time
I can easily see gen 1 wielding barbed arrows
night is cool, can't see someone from 500m away, takes more skill to play. Maybe adjust night vision to have some color?
Sounds like neuros are gonna be very weak then
Even though I'm in favor of every strain being a nemesis for a specific faction, I think all of them should be scary to anything
A regular spino shouldn't kill a neuro spino imo
I am not, stop said nasty things about me
Neuros primarily rely on messing with your brain. Facing a neuro would cause hallucinations, mind fog, general disruption, it'd be difficult to properly fight one because they don't really operate the same way as any other fight
I would generally agree to that
Neuros have more health and can cause disruption, they just suffer really badly from the aftermath of the fight due to no natural healing
You could remove the reduced damage element and keep the lack of natural healing
Also I can't wait to see neuro spino having the ability to control other dinos 
It's like player taming idea but worse :P
Also the solution to "herbivores not getting strains" being making herbivores carnivores really doesn't add up to me, because that just adds more carnivores lol
I agree
Only the H strain should be reserved for carnivores
Others I can see herbivores having them just fine
Type H for herbis could be replaced with something like Osteogenic or Phytosymbiotic
I don't feel the other strains really fit herbis, especially not neuros, not much in the way of survival by just screwing with humans
From a survival standpoint, none of the strains really fit anything, since they're designed to not be able to survive
I think it would be cool if herbivores had their own strain with a different design
The way I wanted to do a herbivore strain was have one that basically acts as turning the herbivore into part plant. It gains stuff like barklike skin, or thorns, or any other plant-like element, can gain energy from sunlight, absorb nutrition from the soil and so on
The downsides being no stamina regen at night and the fact that, being both meat and plant, everything can eat it and gains plentiful nutrition from it. So now you've become a menu item for EVERYTHING.
So phytosymbiotic
Basically
That's so goofy
That actually exists
Do we have any old art of the tisso strain ?
I only know if hyper and neuro (and magma or w/e that one was)
How is that goofy, as if you don't think a massive swamp-thing anky wouldn't look really cool. It also actually means that things would want to hunt it, rather than making it just annoying
Magna is dead as hell
Which is good because I hate magna
Strains are in the game to add fear and horror to the game. A plant dino doesn't really fit the vibe. Also being nerfed for half the time sounds so lame. It would make nighttime even more unfun.
Certainly adds horror tho
If strains only serve that purpose, then herbi strains shouldn't exist
Herbis missing out on strains is boring and dull
Herbis are designed defensively, you can't make them scary while also not actually posing a threat when trying to kill you because they're incompetent on offense
God damn Iād completely forgotten the old concept art for tissos, they funky
You could make some herbivores scary, but not by turning them into a plant
Why would they be scary though? They have no insentive to kill you
"Plants aren't scary" is the same vibe as "feathered dinos aren't scary"
Unless the solution is herbi strains making herbis carnis, in which case, just keep strains carnivore-based
Herbivores are not pacifists. They can be more aggressive than carnivores
Have herbi strains just decimate plant matter, so you have strips of forest being utterly destroyed and anything in their way too as just a ripple effect
I wanted a middle ground making herbivore strains become omnivorous. They would eat plants but also meat to supplement their diet
That defeats the purpose of having herbi strains tho, thatās just omnivore strains
I like how a quick google search gives me a bunch of awesome, scary looking plant creatures lol
Idk I think there would absolutely be something terrifying in a creature that is both an immovable object and an unstoppable force
YEEES PLANT THINGS plant horror is so slept on
That isn't scary
Itās a different type of scary to ooooohh big scary teeettthhh
How is neuro any scarier, or tisso
Horror should not be limited to cliches
Like, I don't see what makes them scary and these examples not
It just is
Bc movie monster dinosaur scary, which is what Jurassic park built itself on
These are plants imitating animals. All the supposedly scary parts simply resemble animals we do find scary. Also this simply doesn't mesh with the style of the game and is also bad game design
ā¦.how does it mesh any worse than the neuro and tisso and also those mutant human strains?
It's quite literally making strains from something you wait for it to die to something you are encouraged to hunt as any animal
All three of the carni strains resemble the animal as well?
Because a herbivore is less likely to die of natural causes, and more likely to die of active causes in this game, so why not exemplify that
It's boring that's why
Sick of herbivores getting nothing lol