#general-feedback-discussion
1 messages · Page 87 of 1
it wouldn't be an instant debuff it'd be like the longer you use it the worse it gets to counteract Cera's corpse piling to keep their buff all the time
Also there needs to be some looks at the scaling of the buff, why does an omni body give almost as much as a deino body in terms of the buff? :p
It depends on size of the body atm
Apparently it does not, or if it does, it's a few percentages difference, not what you'd expect from the difference between 500kg and 8T
IDK if I'd remove it. Yes, it makes deino WAAAAY easier, but at the same time, deino is an opportunist, it can't rely on always getting its next meals. Cannibals, imho, should also be opportunist/scavenger style animals that cannot consistently rely on finding things to successfully hunt
this works in theory but fish are too plentiful compared to land AI
Couldn't you just not give diet, keep it as AI/neutral food, so deinos can still be opportune and get food as they need, but for proper diet, they need to hunt properly?
Maybe make Deinos give less food, make it less worth the fight, only if starving
I'm of the opinion the biggest body buff should be 20% max not 80%
it's never been 80%
It's 80% for stego and deino bodies
it is not
It is
It really really is
i'm literally on the ST team, 80% was pulled out of nowhere.
Basically everything gives 50%, it doesn't scale at all with body weight
I've tested as well Mr dev
It should scale imo
If a full raptor pack brought down a Stego, than a Cera or two gradually gaining control of the body will get increasingly tougher
Last I heard, it's 50% max, and even a omni sized body gives 46+ or so
Does it really? Yikes
If it was 80%, cera would survive two headshots from a stego
Three, even, if my math is correct
I've taken 4% dmg from a stego after killing another stego
Well, that wasn't a headshot at the least if so
I'll be honest Erik any time I see your PfP I think of those smiley face potato fries, I know it's a snake but the general shape looks like a face
At least that's a new take, normally it's thomas the tank engine or something I believe xD
Aaah now I see the smiley potato
Just as a reference lol, I also deleted it
But yeah on the topic of the Body buff, I think Cera should naturally have slightly lower resistances and body buff spikes them up to being tankier, as it is there's never a shortage of bodies and their natural damage is usually enough to get a kill and suddenly they feel unkillable
When cerato first came out me and the homies hopped on a free grow server and the 4 of us fought off a whole server for hrs, they finally came back with more ceratos to kill us but point is the current buff does make you unkillable
We kill I think 4 stegoes and 8 carnos and no idea how many troodons
which when you combine it with ceras natural resistances, good damage, bacteria, vomit locking, charge that cost no stamina, easy access to food due to cannibalism+corpse cleaning
kinda makes cera feel overtuned
My solution is reduce the body buff to 20% and give the bacteria puking a 15 sec cooldown
If a body is moved it doesn't work
I can tell lol Cera kills 1 raptor and the rest of the pack basically has to give up because the body buff basically means 'you can no longer kill me at all'
it still can if it i moved.. even if its not moved though... it still only works maybe.. 20% of the time
The vomit locking is the main issue, and really, vomit should be reworked so the bacteria is more of a long term issue, than a combat method. And yeah, the buff could stand to be less, or at least A, scale properly, and B, maybe have the cera have to work up to the buff, like how diets take a little to kick in fully
Never had that issue
one sec ill grab you the video
And far as I know, buff should work if the body is unmoved, after a little, so you can't just drop it and get the buff, but after a little bit, it works?
Yup
I do feel like Cera might have Carno syndrome
where it's pretty oppressive and then gets slapped down a bit too hard
#videos-and-streams message youll need to skip the troodon part of this to just see the cerato part
carno was straightup designed wrong though, with its ambush burst playstyle it has
its charge is basically what its entire kit is balanced around
Ironically Cera is playing like an ambusher now too lol
well actually
Facts
cera is absolute dog at ambushing
i really don't know how you get ambushed by a cera at all
"Quick lets sneak up on this teno and get it!" holds RMB
Cera is more of I see you I run you down style aka endurance
hides in bushes near old bodies, bursts out with bacteria bite, when you're already too close
either
A: Use the low damage attack which doesn't hinder the opponent at all and is easy to escape
B: Use the loudest attack in the history of the game god damn it is loud
I mean, bacteria bite doesn't really help much in ambush either
Nothing about cera is good at ambushing
It's slow, low damage on its base attack, EXTREMELY loud on its actual power attack
i mean... atleast its not super slow? i know it's the slowest carnivore, but it can still fairly easily close a gap on a non moving target
It also chuffs near bodies just to make it even worse at ambushing
the thing is Cera is 'slow' but it has endurance compared to other carnos
if it wants to catch you it just has to follow
I have been ambushed by a cera as a galli 3 times. Every time I was alt-tabbed, typing or something else. Every time I escaped it
endurance doesnt really help much in ambushing though
@limber hullIt does have the whole "I can attack at point blank from a hidden spot without issue" going for it at least :p
It's just really bad at ambushing
And if you target something with very low food, you might get a puke in before it can make enough distance to get out
Which isn't bad, it shouldn't be a spectacular ambusher
I mean when it has everything else going for it I'd hope it wouldn't be a good ambusher aswell
oh gosh. could you imagine how powerful it would be if it coud ambush extremely well ontop of all its other issues atm...
Carno needs an entire goddamn rework. Increased stam, lowered charge damage, better trotrate, less punishing charge stam consumption are what I'd give it
less focused purely on the charge
U3 Carno?
But less cracked
It did feel pretty good I'll admit, just that the damage was crazy on it
Super speedy alt attack too
Nah U3 carno was still designed as a weird ambush predator
It wasn't really ambush at that point
It was hella good at brawling/pursuing
Stam was high up too
I think a toned down U3 Carno would be fine
Charge as a tool
Brawling less effective than Teno/Cera
Uses speed for chases/knockdown combos
I think a simple Stam buff would be enough for carno and reduce its Stam drain amount. It should be able to either kill or run away from a cerato solo but ATM if it just brawls it loses and if it runs and can't hide it loses
And it's ram is easy to dodge
But with more Stam it can go in and out more without worrying to much about running out of stam
I feel like at fights, it should carefully pick shots too
Stay at a mid range, try avoid a head on brawl, bait and counter
At longer ranges it would use the charge, while closer it would lose the edge quickly to more adept brawler
Hell hate me but it's ram should do bleed from the horns just cause lol
Hmm
Too versatile
U4 Carno was like that
Had damage/speed/stam/bleed
Just a monster
Let's be real carno doesn't have dmg if you make it's ram do bleed instead of high dmg
Making Carno a bleeder wouldn't suite it's kit
Especially if it relies on high speed, there'd be no room for it to be really applied
It goes well with it actually go in and out stacking bleed, if they chase they are dead, if they sit still just ram again
It wouldn't have the agility to properly trade, especially against brawlers
It'll get banged up from trying to stack bleed
tbf, most skilled carnos can land a bite or 2 after getting a charge, which does this bleed part anyways
It's not post to fight stuff it's size anyway
Also with carnos own terrible bleed handling, if the target can retaliate in bleed, you're probably not winning that
True, if it gets into a bleed match with Omni's, a Carno would get wiped so quick
Pounce does crazy stacks
Even teno with kicks I imagine would not go well, if the carno has to hit and run
I've never had problems merking omnis as carno they are weak
Carno's head would be cracked by the time it landed some bleed against a Teno
They're pretty tough this update, if properly used
3-4 can take out most things in the game at this point
Altbite does wanders
You're not supposed to land a good pounce initially, you're supposed to exhaust
Nip, chase the target. Bait, make it move, spend stam
Probably because current alt bites seems to have inherited the hitbox issues
Once low, than pounce. Take turns resting, until target is exhausting
Once pounces start landing longer
See you have to come in to do dmg and if I just walk and altbite when you come in that's not going to happen
But with alt bites now only working while standing more or less still, you can keep your target in place easier
The blood stacks will drop anything fairly quick
Quick pounce, bite from behind, encouraging you to chase
Assuming you target the right raptor, and not one of the ones baiting. Also I think they can survive a carno alt bite, so if they do want you dead, they can just "sacrifice" for it?
Not entirely sure, but if there's 2 or more, and they are vaguely coordinated, you will probably be in decent trouble
I understand now, that pounce isn't an opening move, it's more of a finisher.
Used only when a target's stam is spent
They can but you can also get them stuck on you and get a few more bites by anticipating where they will move
Briefly used with bites, and baits/chases to whittle away at stam, get blood to prevent it from regen.
Than suffocating with long pounces at the end
How do you mean with stuck, actual bug of the pounce or some proper manuever you use to body block or so?
But yeah, if you do read them, you're obviously better off
But then that'd be bad raptors if they are that predictable :p
Actual maneuver I altbite and move ahead of them then get more bites while they are stuck on me trying to turn around
I've gotten to the point with carno vs omni where trading means trading an omni for a stack of bleed that won't do anything cause I don't run around lol
All good, that sounds pretty clever
Even standing, carno bleeds pretty badly I think
Wasn't it all modes aside from running that got "nerfed" back then
No idea
All I know is as long as I'm not running I can kill atleast 5 probably more but they usually leave after that
And if I'm playing with my brother's their whole pack is dead regardless
Wait stego is being removed?
Hm, would like to see how you pull that off, because most of the time, 2+ omnis can quite easily kill a carno
But it could very well be down to them not at all being used to your movements
Carno does scale quite well in groups with charge
Moved to unofficials with rex and trike yes
I think the most fun I've had on here was killing a whole pack of omnis at southern nesting grounds but that was last patch
Just rammed them all to death
i mean, stego is being buffed to help it prepare for rex/trike level animals
Stego would need a dmg increase or a stun
Specifically against a Giga getting one trade to bleed it
Or a Rex lawnmowering it down
Not sure about a damage increase, but it may be getting an upwards swipe
I think dmg is fine maybe dmg res or Stam buff
I don't think it needs either, you could increase it to it's more realistic 8 tons
Upswipe would help with headshots
Also maybe just increase dmg resistance it bitten on it's plates
If a Rex lands a bite down on it's back, a lot of dmg should be negated
pre sure plates already have damage reduction, but it's rare to see it in action
I'd love a actual tail swing aoe instead of a stab lol
Mostly everything is small for the sides thats why
Super swing
So omni golfing coming to evrima?
Honestly, the sheer power in that swing would probably do a LOT of damage
Plus with the backplates
I wouldnt be surprised if that swing did TONS
I hope so
A touch up in weight too, no problem
Still want it to have an aoe tail swing
Same
Wide aoe, moderate damage, more speed
Actually think it should be slower but act like an alt bite where you turn your body to swing hard af in a direction
Like I said a few days ago, give the tail a stun, it's not a machete but a mace, shouldn't just be raw damage
That’s pretty much what we have now— I wouldn’t be surprised to see current swing be reworked into an alt attack and Stego get lighter moving attacks to prepare it for larger carnivores
The current attack isn't even a swing it's s stab or poke
depends on which way youre facing, but yeah, all the more reason to get moving swings in addition to the current animations where it wields the thagomizer like something detached from itself
Gross no lol
Totally blessed
Not cursed

Male Stego got butchered and is ugly as hell, then we got a strange scorpo jab
Abt the whole removing apex's from official thing, I was thinking. Don't the long growth time make it balanced. You could even make apex food drain more than non apex's. This would make it harder to successfully be an apex and get to full growth .. that's what balances it more so imo. But in the current state of the game it obviously wouldn't be balanced at all EVEN with that stuff.... Mainly do to the fact you can afk grow in a bush and have no problem finding food if you know where all the hotspots are.
only stego is problem because once adult they don't die when piloted well, adult deinos die left and right all the time
because there's nothing that really hunts stego, there's no balanced ecosystem
to other deinos
omni and cera do it quite well atm
who else it supposed to die to?
canni deinos werent even that common in my experience on deino so far
they are, weekends are the worst
not possible to play deino on weekend and not die (when solo)
weekdays it's not as bad but still there is always at least one pair (or trio) that kills all deinos they see
I mean same goes for Stego rn on unofficials, but I also don’t wanna play on Officials rn
Stego Wars from Update 3 have returned in at least a less widespread sense
Update 3 Stego Wars, every Stego main gets vietnam flashbacks
only difference is stego is not as fun so there are less of them, plus they are more boring to grow
It makes it worse considering most people who play Stego rn play it as KOS
Please Rex come into the game so you can act as the magnet
It’ll spare Trike, Stego and Deino the pain
thats the only thing the game needs, a predator that would control the population of stego
im glad the rex is coming. but im more hyped for diablo
does anyone know whats going on iv just got the isle and no servers are popping up
Switch to evrima under betas
Irrelevant
Most Stego players rn would just switch anyway due to numerous factors, not to mention Stego will also be dealing with Rex probably just fine so it wouldn’t even do much
If you want to cull Stego population just have a pack of 2-3 decent Ceratos
Megapack even
@upbeat nexus https://www.youtube.com/watch?v=2gQKf0nVE-k&t=2s&ab_channel=Kouga This should help with the DX12 issue.
Watch other Combat Guides: https://youtube.com/playlist?list=PLdvqZdnB0LRVhGGslKlu4wrFilMn_DsEj
.Watch all Evrima Guides: https://youtube.com/playlist?list=PLdvqZdnB0LRXw2S_uSlgjno_i8bE1LbIn
👀Bem vindo! Welcome!👀
PT-BR / ENG
.
.
.
📌My tipping page:
https://streamelements.com/kougaart/tip
.
.
.
📌Find me:
https://www.facebook.com/KougaArt
https:...
I agree I think all the people playing stego and cerato right now will just keep switching to the next new and big thing
Thanks I’ll give it a try!
Nah, just the reason why many players are currently play Stego is what I meant.
I understand, thanks for help.
I played deino for 2 hours today and only got one opportunity to catch something, it was a medium cera. Skill issue if u die to deino
would it break the game if they added an auto-run key
💯
It would destroy the purpose of the game which is to develop a callous on your finger tip
lol
if you tap shift while walking it will make you run forever as long as you hold w
yeah i know, but the auto run functionality is clutch for being able to type, when traveling in a pack long distances
Its almost like playing well should reward a player (AKA they dont die as often)
omG, just found my first frog on South. As a baby deino, it gave me 4% S. JUST 4% FOR SUCH A RARE BEAST OF NATURE
@barren zephyr Why did you downvote my suggestion of fixing the server number display issue??? XD
Yea, and if I send a bug report, it ain't gonna be looked at nor will I get feedback about acknowledgment
If the goal is to control apex numbers just make them canibalize or unsustainable past a pair. The goal is to make apexes hostile towards each other for survival. Ik it’s probably gonna be nearly impossible to achieve these effects without being in a realism server
Cannibalism doesn't work, but unsustainability might.
Cannibalism worsens the issue.
don’t make apexes cannibals (this would allow them to just easily survive)
make them require a lot of food like cera
make their growth long and difficult
no ai on their diet, forcing them to actually hunt
what I want from apexes to control their population
I also don’t want apexes to be able to eat other apexes. not even their organs. this would keep killing between them strictly to protect their already limited food sources
Why pteranodon is so weak? Even a lizard or beta fish can handle against a pteranodon!
and runs faster than Usain Bolt
Its ability to fly makes it pretty much invulnerable and overpowered survivability wise.
Pteranodon is probably one of the most chill playables this game will ever have.
I'd love for admins and devs to confirm our feedback as well, but over the past couple years, and especially since the recode launch, it's been radio silent. I doubt we will ever have that proper communication.
Dienos need a lot of time to catch something and without ai diets not starving to death in the first minutes would be fine but harder, you can get to like 30% before the build in diet fades, and if they needed more food they would pack up and go to land lol
talking about apexes such as rex, giga, and whatever other apexes are planned to be added
Inmagine 20 big ass crocs trynna kill you
Oh, alr, but a lot of ppl consider dieno an apex
It kinda is
yea but deinos can easily be avoided now. I’m not all too worried about them but their growth does need to be harder lol apparently dondi or someone said deino will be slapped with the “difficulty stick”
If it gets hit too hard Dienos players gonna die and give up, thats what most ppl would want. Even with the new map having limited rivers
I’m just worried about the land apexes dominating everything and making mid and smaller tiers useless and just fodder
That can be a problem
And dienos kinda kill a lot of dinos
Maling them useless will make an Apex overload
The Gateway map is just a pond and some rivers
Some ppl might not even see the whole map
How neat would it be to have depth of field for human players whenever they’re checking like a map or documents in game, and humans should be able to pet or scratch Dino’s
This map is outdated btw there’s a lot more water areas for Deimos to roam in the new version
Cool
Any new leaks lol?
Lets explore the swamps, rivers and lakes in Gateway! Recorded on the stress test server
Imma watch
This is the most recent
There’s still a lot more changes that have probably happened since this video was released, I’m excited to have actual water biomes in place so that it’s a lot more enjoyable to spend time under water
He travels to a river in his on land variant
Ok
that's the least important thing devs could work on, non issue
@barren zephyr It's STILL an issue, though
Using your logic, u could literally downvote so many people giving suggestions. But u wouldn't, because feedback is feedback. Always good to give it for the devs to know what's up.
May not think it's priority, but the point was to make it KNOWN. You could literally agree with me that it's an issue, no matter its priority.
Ignore them @tardy jacinth its really not worth it, they just disagree with anything
Aight, fair enough, mate
Ur point is valid, they do need to fix that bug 😩
ong
lmao someone really out here saying carno is OP
Ooh, they play cera, that makes more sense
why is it every other dino has a mile long list of diets and carno only has like 4. what snese does it make that cera has carno on diet but carno does not have cera?
no clue, carno having a restrictive diet would be fine if it had literally anything else to compensate for it, or was competent at hunting anything on said diet
he, not they
People should learn to read the feedback, 20 morbillion posts about servers and 30 morbillion posts about days too short, it's spam at this point
Go back to Twitter
@barren zephyr if you give all carnivores carnivores bacteria, you will take away from cerato its only difference that makes us play with it
never been there
They/them being used as a general term since you do not have your pronouns stated anywhere. It can be used to refer to someone in general while also being a pronoun, yes.
Normal people don't post pronouns, you use ones that fit the name. Nigel is male so you use he/him.
aaaannd I'm done with this conversation, that statement alone tells me all I need to know about you as a person. Good day.
there should be penalty for fighting too much but what you said is too complex, best would be to buff locked health
Complex in theory, but in application simple
Fight lots, become vulnerable
Fight lots, take medicine, keep fighting lots
tracking another stat would give servers more work, it would give client more work, already poorly coded game
but nothing devs too will change how players play, if they wanna fistfight they will
Which is why you develop the structure to influence behavior
Players who fistfight have a disadavantage to careful players
Meaning careful play becomes more common as meta
I suggested losing max hp when taking too much damage but many dislike that idea
Nacen, you're idea does kinda seem interesting. Would definitely add variation to core gameplay and fighting strategies.
That's fine imo
Especially in herd hunts
Pick off the young, old, sick/weak
Herd hunts become more feasible, preying on other carni's solely becomes more risky
Encourage the prey/predator dynamic
Yup yup. Now, if there was an "Elder" life stage, that would go hand-in-hand
that would also have to bring in a reason for people to herd because right now not many people want too. Herd dynamics could be super cool if they brought it in properly
^
Galli having a speed boost in groups is already a great start
Herd dynamics + Sickness variation would solidfy player behavior enough
Saw a group of stegos the other day and while it was terrifying i wish we saw more big herds roaming around but i think to encourage that there would need to be a reason to group up beyond just you might live longer
Truth
big herds would also encourage carnivore groups, because you would likely need allies to bring down prey if theres a whole herd to navigate
Parents should have buffs when their hatchlings are around
Yeah!!
herd leaders having buffs of some kind as well, could be pretty cool - could also apply over to carnivore groups imo
Oohh yea
yeah atm teno for example seeing more than one or two is rare and even then they'll die quickly when a huge pack shows up but if herbis had more to them/more reason to group up it might help balance them out
Herd dynamics hmmm
How about this
herd leaders and stuff would be cool... encourage carnivores to watch herds for a bit to figure out who is the leader and have to plan their target within the herd
Migration scent: If in a sizeable group, you and your herd can smell areas across the map to better find food/resources
Essentially travelling long distances to ensure food
I'm quite the genius
My brain could cook up more stuff
Buuut the devs won't care to see it
i just think herbis need more love
They need complex social, foraging, health systems
Arguably more than Carni's do to make them stand out
I might just make my own game at this point
I think you should be able to smell a dino that has just eaten meat. I mean it shows blood and meat around their mouth, so you should be able to smell that at a close distance. And the smells should only last a few minutes, like 3
Little detail but fair enough
It's so ez to see other creatures tho, nothing blends in with bushes or grass
unless something is hiding for 5 minutes sitting in a large bush
Who does even put an X on a feedback about cheaters and hackers? Those people should be just insta banned from the game lol
Oh uhm its the bot it auto adds the reactions to any suggestion sent
some people press x just to make you mad
Yhea, it adds 1... but where did the other 5 came from? Lol muppet
Oh I don't even see the Xs on it and frankly I son't care too much I more or so just don't want to rely on community servers that are filled with bs rules like another dinosaur survival game..
cough cough POT cough cough
Every dino survival game has servers with rules. Legacy had them too, might even be a few left
oh no I meant heavily relying on community servers just to even enjoy the game
✅
Isle officials you have to deal with the constant hackers
Pot the growth on officials is so horrendious you might as well play one of the community servers
That's basically where I'm getting at
If the isle devs reeeally want the officials to take over majority of the play pop then they reeeally need to fix the hacking issue by just allowing reports because easy anti cheat is dog water at preventing hackers
if you ever encounter a hacker, you should state what server you encountered it on in the evrima chats such as #evrima-na and ping the officialserveradmin role. they will investigate it as soon as they are able
Like I would rather deal with megapacks, mixpacks, and targetters then the hackers rn its awful
We have nothing gets done
No one shows up regardless
Investigations are not made public. They are investigated if admin is available though.
The times we have pinged the official server admins nothing happens
probably because the hackers really only surface early mornings which is why I think replay is necessary
If you end up getting attacked by a hacker or killed, if you can get a video of it, and remember the time it occured, it can still be investigated
how does that necessarily stop the hackers rather then banning them from the game entirely?
it is a bit of a pain to have recording software running at all times while gaming though
it can still result in a ban
How are they able to with replays off theres no way for players to give them evidence of who it is?
windows has a built in one that can record up up to something like 5 minutes of your previous gameplay. it should work just fine
huh, neat
the admins have their ways of getting that information. all they need is the IGN of the person who was attacked. the time it occured, and video evidence to prove that the attacker was indeed a cheater
the game runs poorly enough without screen cap running in bacground
Yep
I pretty much close all tabs besides discord and the isle so that I don't lag
And like I said replay would just be such a nicer alternative then people could just send their replay file to an admin with the evidence so that way you don't have to investigate yourself
Unless speed hacking doesn't appear on replay either
But even still it just feels like nothing gets done because majority the time admins are contacted non of them even respond
So like do we just dm a random admin at that point?
the admins wont make any investigation public as a lot of cheaters monitor the discord and will either stop cheating or log off if they think they are being investigated
So why not make a ticket system for hacking and exploiting?
So that it doesn't get said in the official server channels
And so that people can get contacted by admins to give them the evidence
It's been suggested before, if you like to you can suggest it aswell in #general-feedback
@dusty scarab when you change the key binding for alt keys you have to make sure you unclick the alt in the little area next to it
if the alt is enabled in the keybind, let's say you want it to just be left click instead of left click alt for an attack you have to make sure the alt isn't filled in green when you change keybinds (also make sure that keybinds aren't overlapping in anyway)
@barren zephyr The devs do read every single feedback channel, some of the community's ideas have even made it into the game, these include: pachy being coastal, group leader boosting the speed of other group members for galli.
Some devs, such as Punchpacket even discuss here.
@icy lion my suggestion was to fix the ping issue. i wasnt suggesting a bug fix. thx
"and other issues you find"
If you rubberband bad enough to fracture a leg, that's report worthy imo
hmm
What is causing the massive fps lag spikes?
need better CPU probably
Lag spikes may be caused by an outdated driver. Do you experience random freezing as well?
My cpu is i7 and I have a very good gpu
what i7?
Yes. I checked the drivers and they are up to date
Have you checked for any corrupted files?
You may need to reinstall the game
i7 -11709 11th gen intel core
ye, then should be fine
How do I check for corrupted files?
probably look at other programs running in background or try to verify game files
No other programs running and I've verified game files
Open steam>right click the isle>properties>check for corrupted files
But just reinstalling is the safer option
Even if you dont have any corruption going on
if you verified game files then that's about all I can suggest
Ok then, reinstalling is the only option
No one else had this problem?
I did
Lag spikes+random freezing
Updated my drivers and reinstalled the game, no lag spikes since then
fps lag is a symptom of a weak CPU in this game, other than that only thing you can try is reinstalling
I have a faboulus cpu, corrupted files can do some nasty things
Even to good pcs
Ok will try that. Thankyou
Np
verifying game files should have fixed that
I did that as well, didnt fix it
Steam may have tricked me🤷♂️
But as long as its getting it fixed, I dont care what method I use lol
yes software is weird
@uncut dagger I think it’ll be fine to at least bring back avas, oros, tacos, and velos as AI in evrima. AI rex tho?? NO THANKS!
Why bring any of those back when many of them are the same size and purpose as boars, goats, deer and so on
Just adds more variating and details to the game
They're trying to make things somewhat realistic - that'd be another way to go with the game to support that
I think that’s what migration and diets will be about. Plus Ava will pressure nesters and burrowers, tacos could be an animal to be dug up, oros are already really small and could feed smaller Dinos, and velos could be an actual threat to fresh spawns
I just would rather those species be playable than delegated to literal walking food
People may not see a point in playing them if all they're gonna be is food for carnis
The simple solution would be for them to not be that
That is the worst logic I have ever heard
How?
Make them fully fledged playables designed to not be fodder
Then they won't be just food
Yea
okay, okay, in that sense, yea. I agree.
But, knowing the devs, they ain't gonna do it proper
Damn you have a point
I mean....they've done it for everything so far
Nah, they released two herbivores that no one plays cuz they're boring and just fodder
Yeah they're literally unfinished
Same as stego, only stego has the stats to still play comfortably
That's why I'm just saying - at this point in time, knowing the devs, they ain't gonna do what ur suggesting correctly. Ur proving my point
It's understandable why
It's not even a relevant example. They literally ARE going to be brought up to standard with the other playables as far as survivability. You'd have a point if the devs considered them feature complete...they don't
I have little faith, but we'll see
@split elbow Allosaurus could not get up to 42 feet and 6 tons. Saurophaganax could. Allosaurus Fragilis could get 9.7 meters long and weigh 3-3.5 ish tons if I recall. On average however Fragilis was 8 meters and 2-2.5 tons
AMNH 5767 is an Allosaurus fragilis and it's 42.6 feet long and thought to be 6 tons
ok but why even when current AI world just fine
@lyric spoke Wouldn't part of the point of being allowed to change things to provide different kinds of balance and not be "stuck" as it were with only official sets or something? While being able to see what stats/mutations and things have been changed and how would be nice, I'd rather let unofficials change things as they see fit, being allowed to provide the experience they want. If unofficials end up "imbalanced" then well, that's fine after all.
link?
either way it seems dubious to me that it is actually an allosaurus and not a saurophaganax
if I had to guess its probs a very fragmented skeleton
Ehh fair fair, still idk what taco, oro, and velo could do, still seems at least velo is confirmed from protos concept art
Unless that’s changed
https://www.smithsonianmag.com/science-nature/a-truly-exceptional-allosaurus-30879252/ This was one of them
was it the thing with migration and gateways i don't really understand tho, it's on this new living roadmap, how this gonna work?
Sauro is becoming a favorite carni of mine
Rex still holds number one though

I'm sure its already been reported, but where to report that scent leads me to invisible meat, I press "G" to grab it and it shows in my mouth, but it wont let me eat or drop it?
I think that when you spawn in, instead of just standing there your character should have a “waking up” animation
@spiral mountain gallis take less time to grow than Omnis, and if they could stun them they would be unreasonably overpowered against them. Gallis can already fight Omnis decently well with enough skill, and Omnis can only really kill an pinned adult galli if they have near full stam. And I hate to use this argument, but their whole playstyle is about flight over fight anyway, and I think it’s crazy that they can bleed out a carno as easily as they can
@silk prairieBecause it's already "weaker" than it should be, so no reason to make it more so. Especially not with even more powerful playables coming along sooner rather than later that it will need to be able to handle in some manner.
Did people not like my "remove auto-chuffing" on Cera? Or my suggestion to turn Magy into Shunosaurus and give them a thago-club tail?
@earnest goblet thats a good idea for april fools
but it will be in the next year
honestly at this point gonna keep suggesting til something gets done the same hacker that's been causing trouble on na 3 exists after like several days and I know this because I played with Kav on the 15th which was when we first encountered the speed hacking cerato
@buoyant dove Officials are envrima or legacy rn? also is legacy staying or gettin cut wholly?
Scientists aren't 100% sure if it's allosaurus or saurophaganax but from what I read they're leaning towards allosaurus
But who knows
id personally rather to wait more than have that jp3 and crocodile hybrid spino in game
i mean ur idea bout renaming beepy to Michael officially
ahh it was a joke xD
oh lol
deino # 1 , even if you see him its too late
@thick raft Admins barely ban them. cheaters run rampant on official servers.
sad to see
I heard someone mention steam achievements and that would be cool
For like random things you do example “||wow you’ve survived!||” When you get to adulthood, or “||you remembered to eat||” when you save yourself from starvation
"Skill issue" when you die to deino @acoustic spruce
Why does it seem like everyone hates the idea of stego getting a damage nerf?
I think it’s way too high
Because stego definitely doesn't need a damage nerf
Especially not one that allows omnis to survive a body hit
That'd require the tail jab to deal less that 450 damage, rendering it absolutely useless against anything but troodon
It needs one until the devs release something that actually stands a chance against it. Doing 2000 damage is just too much right now for the dinos that are there
Well deino can do up to 4000 with lunge so I don't think stego's damage is that high in comparison
There's a reason Stego is getting moved to unofficials "soon" 😛
It's already watered down a bunch, no need to make it even weaker
Deino can't lunge a full grown stego
thankfully
There is at least one playable in the entire game that can survive an encounter with a deino
Stego can survive an attack from 3 deinos while crossing a river
If the deinos are terrible yeah
I think it being able to take out a fully grown cera in 2 hits is too much
Bruh cera is tiny compared to stego
It is already Tanky, plus it can 2 shot almost anything , that’s just poor balance
If stego is OP, then what is Deino ?
More health
No weakspot
Bleed resistance
Much more killing potential
Can turn invisible at will
Easy af to grow
I agree, Deino is op, they both are
You could also just
not approach the Stego
But somehow since deino has ONE bad matchup in the entire game that one matchup needs a nerf
There aren’t mutually exclusive, I think they both deserve a nerf
Well Stego's getting moved to unofficial only "soon", and Deino's said to get "battered with the difficulty stick" come Gateway, so we'll see how it turns out.
I do hope it turns out well
Stego is already nerfed to cater to the roster
As it is it's gonna stand no chance against apexes
It’s not to the current roster
Omnis, troodons and ceras can all kill stego when putting the effort to it
stego has more killing potential tho, deino trash on land if u have a monitor
Oh and deinos too if they know the slightest bit what they're doing
True
If you get killed by a stego, no matter how or where, you asked for it
Stego has too much health for the amount of damage it deals
kinda true
Whereas you can get killed by a deino with no warning, just because you were drinking in a place where the water is slightly too deep
Not really, some stego players just run up and attack
skill issue 🙂
And it never crossed your mind that you could walk away ?
Not if they can hit you once or twice and kill you immediately :3
How do you even get hit in the first place
stego is as annoying as land deinos were before 6.5, even more cuz they don't need to drink as often
Because they run up without me realizing?
plug in monitor please
Both are plugged in just fine :3
It just happens when my back is turned
bro why are you sitting back towards monitors?
So you're telling me you get ambushed by something that is loud af, can't crouch, slow as hell and that needs to come to a FULL STOP before it can attack ?
But imo, the stegos should be able to at least be huntable by the carnis on the roster
It is
Hardly
Omni, troodon, deino and cera (although this one shouldn't) are all able to kill stegos
it's not huntable for average player
@midnight stirrup I’ve mentioned in the past that ptera should be able to swim underwater, if this does happen I’d love to see water take offs like you’ve shown
High health and high damage isn’t a good combination for balance
No, since the average Isle player is really bad
It doesn't have particularly high health for its size
What are you talking about
yes, devs should try to balance stuff for average andy
It's even the only dino to take more than 1.5x damage on its head, so technically it's weaker than any other dino of the same size would be
The game shouldnt be balanced around noob gameplay
Have you tried to hunt one as any of these creatures?
I don't think average andy should be able to kill something 20x its size without breaking a sweat
average is a lil bit better than noob
Nope because I don't play with packs
Average isle players have brain rot tho
Ok then you really have no idea how hard it is
yes but rn average player can't ever kill stego even with group
EXACTLY
skill issue 🙂
I did,pretty fun
My best moment was when me and another troodon killed a watercamping stego lol
yes!
How big was the stego
Fully grown
huge
😳
Took a bit more than 30 minutes, but definetly worth it
Sounds very time consuming
For only 2 troodons and a terrain abusing stego this is pretty fast
"oh no it takes time for 2 troodons to kill a 6-ton animal, please nerf"
Btw , I just want the stegos damage to be slightly nerfed, and that’s it
Not at all what I’m saying lol
Then deino and rex wrecks it
That wouldn't change anything but their matchup with deino
Which is fine as it is
Unless it's MASSIVELY nerfed, it would still kill ceras and carnos in 2 hits, and omnis in 1 hit
if steg couldn't kill rapter in one hit it would be more useless than hypsie
I also think Deino needs a nerf too, to balance the entire game
What kind of nerf ?
I think it should
I would nerf stego so they can't deal damage to deinos who are under water
The lunge attack should do less damage and it should be harder to grow
Dum
Yes please
Changing the lunge's damage wouldn't change anything tbh
Harder to grow I agree
Something this powerful doesn't deserve to be the easiest thing to grow
lunge is only thing deino has, if u nerf it even a bit deino becomes unplayable unless you give it something else
Even reducing lunge threshold to 1/4 of deino's weight would not change anything for the current roster
I also want it to be slightly easier to get away from it’s jaws, I think fully grown carnos and ceras should be have a higher chance to get out of its mouth
tbf, according to the roadmap, deino is getting a bit of a kit change along side stego
I know, I’m excited about it
inb4 the "kit change" is just giving it vertical lunge 
who knows
creatures should have proper hitboxes and deino lunge could be a skillshot where outcome depends on where it's hit
I think the stego should get a slight damage nerf where a full health cera or carno after getting hit 2 times, should only have a sliver of health left, just a bit more wiggle room with it
if you get hit 2 x ur bad
I can agree with that
That means reducing its tailswing damage by 50%
Which also makes it so stego gets absolutely DEMOLISHED by deino
Like, even with a dumb tail-biting deino
For how much health a stego has, you are more likely to get hit 2 times then not
if you don't have the numbers in group to hunt it then don't, if you do you can just stay back and keep it boxed in
For the current roster, imagine getting struck by foot-long thagomizers and lmk how you’d fair
I would dodge them ngl
I'm built different
“Dodges them” with unnoticed puncture wounds 💀
nah, I go between them and just tank the push from tail
how do u fix the dx12 error when logging in?
did you look in troubleshooting channel?
💀
@barren zephyr Well, if you can't see the ones who would attack you, that also mean you can hide from them as they can't see you.
Ngl I don't really like the new layout for the roadmap. It's harder to access than a simple Google page, and it's difficult to read because of YouTube's compression.
That being said, I may just not like the change, and when it has been around for a while I will probably go back to not caring. Also I know it is better for the Devs and such and can work smoother this way, it's just a non-expert, non-behind-the-scenes opinion.
What is everyone else's opinion?
I agree however if it's easier for the devs I don't mind
@valid meteor The devs do read every single feedback channel, some of the community's ideas have even made it into the game, these include: pachy being coastal, group leader boosting the speed of other group members for galli.
Some devs, such as Punchpacket even discuss here.
It may seem like it isnt being heard because most of the feedback is mostly the same things over and over again.
Oh. Well thank you for the clarification.
No problem!
@gilded hinge pls God don't turn this into ark
just because one game has it now no other game can? The only thing they relate with is dinosaurs, hell you can't even BE the dinosaur in ark. Now every other dinosaur game can't have it? It's just a cool mechanic that actually happens in the real world and isn't some cool idea that developers came up with.
Playing as a slave for humans doesnt sound fun though...
If it was ai, like in ark,then sure, no problem with it
But these are real players, no one will enjoy slave simulator
Seeing as riding around on another player sounds cringe and humans will already be busted with guns I'd rather them not become Dino cav
thats why i said domesticate/tame, IF the herbivore itself wanted to, both the human and the animal can control where to go. If that herbivore doesnt want to be a "slave" then it can just simply kill or kick off the human, like horses.
Also which player would be in control? The dino? The human?
It would just be a nightmare to balance.
What if they could turn you into AI after essentially killing you. So now you're in the character select screen and they have control over an AI version of you?
Not really griefing at that point
So basically just mixpacking with extra steps?
That will probably happen regardless of game mechanics
@uncut dagger Srry for the ping, but the cooldown system is there to prevent spawn killing. Granted, if they did something about the hackers it would feel more justified, but yeah, the cooldown system is annoying but it would be a lot more annoying to have someone repeatedly kill you because they’re salty that they died.
Honestly doesnt sound too bad
This would be a cool mechanic for gen 2
The animal can take turns while the human moves forward, or something similar to that. or kick off the human
mixpacking...?
That would be a nightmare to coordinate without vc...
how is a human with a herbivore mixpacking
Not going to lie if they ever add this feature I'll make it my mission to kill all tames on the server cause cringe
2 different characters working together.
Thats very much mixpacking.
You’re coalescing the benefits of both playables together to eliminate weaknesses
its like the troodon pounce mechanic.
Which isn’t balanced
Troodon doesnt control the movement of its prey tho
Its very different
its just a human having a pet herbivore basically, or the other way around.
Which is mixpacking
Only really makes since if another juvie killed you, how do you revenge kill against an adult Dino as a juvie
they both take control.
I as a stego can have a pet teno herd, it’s still a mixherd
@mint sonnet You could not have worded that better, exactly what I've been thinking about since the recode's release. If only devs ever checked the feedback channel
At very different things. It isnt the same as 2 players controlling the movement of one "entity"
Pounce also accounts for a significantly smaller range of inputs
Than full fledged tandem control
obviously there is gonna be restrictions to riding a herbivore. Like being unable to use a gun, because my idea was just to keep them as pets and ride whenever neccesary, and to run away.
Having a pet galli would guarantee survival then, without risk
Unironically….ridinga dino should entirely disable literally any and all ranged weaponry outright with absolutely zero exceptions
Yeah, that is the only situation the cooldowns are useful. Hopefully they’ll make more sense when we get a sandbox mode.
both players can just stop immediatily whenever they are unsatisfied.
Logistically how does this work
Also having a human friend as a dino would literally be meta
This is just impossible to use efficently without vc
yeah..I said ride them to run away
Which is absurdly overpowered
Get off your Galli, pull out the hunting rifle
Relocate since nothing in the game can catch up to you
no there would be a cooldown like after the charge bite of a cerato.
Charge bite from Cera literally has a 1 second CD
That’s no significant period of time
"Oh no! A group of allos are tracking me! 😦
Let me hop onto my trusty gallimimus.
"
7 second cooldown atleast.
It doesn’t matter unless it literally doesn’t exist
or that gallimimus can just leave you alone
Shoot, relocate on your dino, rinse repeat
I have an idea for the taming thing. What if once you tame a herbivore you can text chat with them? The herbi has full control of where they go, who rides them, and when they get off. The human could ask the herbi player to take them to where they wanna go.
You’re invincible
What if its a friend? Mixpackers and clans will abuse everything they can to dominate
Taming is literally meta
If I'm not wrong didn't they plan to or speak about adding certain vehicles for humans anyway?
In no world does it end well for the game
within 7 seconds that dinosaur can get close to you atleast, and it goes the same for cooldown before you can get on the gallimimus again.
None combative ones that require fuel that are particularly small
Ok so why do they need tames
Vehicles are rare, require fuel, loud, can only work on ceratin terrain and are probably slower than most dinosaurs, also they are very much breakable
So balanced?
No it can’t…..
There are literally 2-3 animals in the roster that can close the distance a Galli can run in half the time before the CD is finished. Those being probably Herrera, Carno, and Ptera…
Every other animal in the game is fodderized by this tactic
Unlike Dino riding
You can also set up your shot hundreds of meters from the target, then move
It’s not like you need to be close to shoot them
7 seconds to get back on the gallimimus and to use a weapon.
Not nearly enough
Yes
But a galli wont break, can survive on grass, can "repair" itself after taking damage and isnt loud while running much faster than a car
We don't even know how strong guns will be yet either but I assume pretty strong
I mean….they’re guns
that might change with upcoming dinosaurs.
They’re probably one tapping anything by smaller than a Carno
10 seconds??
So like I said vehicle's balanced Dino riding not so much
Unironically something like 20 minutes.
This isn’t even to mention that this tactic simply shouldn’t exist in ANY form
It’s absurdly bad for the game for that to be viable
Oh sorry, thought you were arguaing for dino riding XD
99% of the playables operate strictly on melee damage
No lol I'm the one that started the topic in here against the idea
Like think about this….what if Galli had a ranged attack that Insta killed every small and pseudo mid in the roster it could activate every few seconds
That’s what that would be adding
ok then, I have no more to say.🤷♀️
Good talk, I didn't know cars were gonna be added anyway.
Yeah Jeep’s will be neat
Helicopters
Hopefully boats too I want to sink a boat as either a spino or mosa
Helis would probably be insanely op tho
Depending on how much fuel is available
Man I want to play on gateway
Yeah i thought so too, it's just this human structure that might make it possible
Quatz could merk them
what? like if anything this punishes u even more to be spawn killed as u can’t try to get a different spawn at the same area
and someone could not repeatedly kill u since they lost all of their growth
and i honestly dont know what hacker have to do with this
yeah like how pteras do in Jwe2
that would be really sick.
same goes for boats and ships if that's possible (for crocodiles and other confirmed aquatic animals, maybe mosa?)
My personal issue with the idea is that it can be abused. Just imagine the massive mixpacks this could sustain. Clans and mixpackers will abuse everything they can to dominate.
I'll hold out for mosa as long as it takes lol
Isnt mosa planned to be just ai?
how can u abuse this system??
probably till they release the 3rd or 4th map lmao
I can hope ok
pretty sure yes
Spawn as the biggest juvi in the game -> go to your friends you would like to feed -> die -> repeat
they might make it playable once they expand the roster who knows
Well, the spawn killing mainly applies to juvenile dinos, for example, if the cooldown didn’t exist and you killed a juvie carno as a utah, that carno could come back and revenge kill you because you’re both still juvies. And the hacker thing is just a tangent because the cold system is basically useless against greifing with the amount of hackers in the game.
u know what, that’s possible but this shouldn’t be over the whole “i died to a adult and now gotta wait 290s to spawn in again because the game thinks i can revenge” statement
Right now the biggest juvi is deino, at 250kg, thats a lot of meat+organs
Thats an insane amount of free food that can come every minute basically
There should definitley be a spawn cooldown, just shorter, since the cooldown takes about 5-6 minutes.
bruh u read the full suggestion?
I doubt thats the intention of it. Its more like what I just said
I think that’s a good idea. The cooldown now is still too long but it shouldn’t be removed.
yes good idea
around 2-3 minutes is good enough.
And yes, I did. I’m just saying that it would be a lot more work than just lowering the amount of time it takes.
true
that was option 1 in the suggestion thing
can we really do something about people hopping onto alts with fully grown dinos to revenge? doesn’t seems like we can
but i think the cooldown being on every dinosaur you wanna spawn in as is kinda eh, like if I die as a carno in center and I wanna go play as beipi there would still be the cooldown for center and on every other dinosaur, I think the cooldown should only be on the dinosaur that died, which is the carno.
unless what killed me is a baby like a baby carno and I come back as a baby deino that is.
true but like if u wanted to revenge u could just pick cera
yeah it isnt really good when you think about it, whatever killed you can be small and you can just come back as something stronger as a baby like a deinosuchus and simply get revenge.
I think that’s a good idea, but like you said, you could come back as a baby deino or some other baby apex and still revenge kill. I think the spawn timer not existing on small animals like dryo and hypsi would be a good idea.
a 3 minute spawn cooldown is good enough I'd think.👍
is it too much work to only add the cooldown if the thing that killed u is at juvie state?
that feels like a mechanic that would take more time than it should to work, so it should be easier to just put a 3 minute cooldown, it's not so long either.
is it tho? i am no game developer but this sounds so.. simple
because it isn't like legacy, where you can just turn into a stage of growth whenever you want and when you do, your automatically the next stage of growth. Because in evirma you automatically keep growing with a percentage and I feel like a mechanic so specific might take more time.
It sounds simple, but from what I know about coding, factoring in the time it takes to separate code, add more code, and bugfix, not rlly.
Especially considering the time we have to wait in between updates.
Then again, I’m not an actual developer, I just know the bare basics of coding.
yeah but there’s still a line between juvie and subadult, u can see when u press tab ur growth indicator suddenly changes from a juvie to a sub adult
like if ur 59.9 ur a growth stage and if ur 60 ur another , for exemple, no big stat changes tho
just the game taking u as the other stage
idk how explain it
like the last percentage before you reach the next stage? That might not work since the baby may have already reached the next stage, died, etc, it doesn't sound hard to make, but it does sound like it's hard to work when you think about it.
no I understood dw.
wdym? like if the game display u as a juvie u get other people in cooldown when u kill them, when u are above the juvie state u dont
doesn’t sound that complicated to me
also hypsi doesn’t get a cooldown
wanted to point that out
ultimate trollin playable
ah well I'm not sure, I just think the 3 minute cooldown is already good enough.🤷♀️
yeah i guess it is
plus with all the work that the developers already have in their hands it's better to take the easier route for now.
It heavily depends on how the seamless growth actually works within the code. Only the devs can know for sure weather or not it would be simple.
yeah good talk, cya!
Cya! Have a nice day! 
u too
wqhy?
@sinful yoke u mean like- carno can’t have skins anymore?
@sinful yoke you can pick out the colors you want after you select "Carnotaurus" in the selection screen of the Carnivore section. If you don't like the default colors, you can pick out the reds and other colors you are satisfied with.
@unreal ridge one false positive and you have someone permanently listed incorrectly as a cheater and unfairly harassed by an entire community of tens of thousands
Name and shame also makes a generally more toxic environment, and that’s the last thing The Isle needs
Encouraging harassment is never a good look, and God knows this community will use it as ammo to call the devs scumbags
right now our admins barely have the ability to ban hackers
even discussing a hackers location or their creature is shot down by saying "no location dropping"
but I do see your point, I will change it
Okay? I’m certain an admin can find a hacker without you telling everyone where to find them lol
It is impossible to hide from admins with the tools they have
thats another problem there are no admins available to ban them, and other people have a right to know where someone hacking is
some have been saying the tools admins are given don't even let them ban perma or temporarily
well then what do we need
we need a way to report them to admins easily
even on youtube you can see hackers have been on official servers for multiple days in a row
and are almost never seen on community servers
we just need replays to be turned on officials, thats it
because when you look back at the Replay and focus on the hacker, you can actually see their name and report them.
we dont need to drop their location or harrass them, just simply ban them.
bans arent getting done, so i feel likes its reasonable to location drop them until an admin can dispose of them
bans arent getting done?? what
have you not seen the hacker that been on official for 4 days in a row?
not even hiding the fact
a ceratosaurus running faster than utahraptor
nearly faster than gallimimus
I have, Ive seen a baby stego outspeeding the whole roster.
location dropping a hacker is reasonable because theres very little anyone can do against it
but that doesnt mean hackers are "disposable", garbage, cowards, in need of harrassment, and location dropping.
it isn't fair I pay for a game just for someone who installed hacks to ruin it
hackers are people that just play the game unfairly, its simply a game, no need to call them cowards or disposable.
you can either attempt to report them or leave the server.
aren't games supposed to be fun? after work you get a little time before you need to rest before tomorrow you get maybe a few hours
just for some low life to take all the soul out of it
how do you report them might I ask? theres nothing on the discord
if you really dont want to deal with it, then go to another server. or atleast try recording it and see what you can do.
by suggesting to turn on replays in official servers, so after you come back to the replay you can see their name, and report. without harrasment or location dropping.
that doesn't make any sense, I'm playing the game how it should be and someone has to install hacks to keep their barely above barnacle levels of skill satisfied so now I have to not play the game I love?
how is that fair in the slightest
theres not an obvious way to report them on discord, even with replays
its not that they are unsatisfied, they just want to beat everything because they can, if you cant use replays, no admins, then why not? you wont get punished anyways.
what do you mean? there is a whole channel where you can share videos on.
I'm not grasping your point, do you not get angry when killed by a hacker?
which channel is for reports exactly?
there is no channel to report other people, you can either suggest a channel to report people, send it in the channel for videos, or dm one of the admins.
this isn't a functional way to report them though
how about you suggest a channel where you can report them? pitch in a little
all our voices need to be heard
i honestly would, if i didnt have a cooldown that is.
fair enough
yeah i understand cooldown
@unreal ridge @gilded hinge You can report hackers by pinging the official server admin role, and/or dming official server admins with info
yeah, but you need the hacker's name to actually report them
No, you don't
@barren zephyr i think the word you're looking for is better net-code, but I agree!
@amber cosmos I really like the idea of being able to scent other players if they’re up wind
deino is the slowest starving animal in game #general-feedback message
also because balancing
@buoyant dove save that for Tribals
Yes, they get weapons from human structures
Ok
Guns and other actual weapons designed for human use
Gen 2 get weapons from buildings and tribal make weapons out of the "exotic" fauna of the islamd
ok
Yes
Ill change it it makes more sense tbh
Gen 1 are the insane savage 9 foot tall cannibalistic "humans"
Gen 2 are just artificially made humans
Tribals are gen 1?
Tribals = gen 1 yea
Ok thanks
But that kinda stuff is already planned, Gen 1 are said to craft their own weapons and even make totems and sacrifices out of that which they kill
Unlike Gen 2, they also are said to be able to kill, eat and harvest things from dinosaurs
@bleak bison apologies for the ping, but I couldn’t help myself when it came to your katana suggestion.
It’s been said in the past by punch iirc, that humans will be able to use melee weapons like crowbars and such, maybe a rare Katana melee weapon could be found and it’s noticeably better than the other melee weapons.
No need to apologise for pings my friend. I’d love that. Itd make me actually want to play humans.
I can imagine a skilled Merc utilizing a katana to potentially take on an Omni
If a second one comes though, probably best to stick to guns lol
Yeah,it can’t be too powerful. How many bites would a human take from a Utah tho do you think?
I’d say in a one on one, between a skilled Merc and a singular Omni, the Omni most certainly has the advantage. I’d imagine it may only take 2-3 bites or maybe a pounce to kill a human. It depends though, maybe some kind of military-esc padded armor or modernized chainmail could protect?
We’ll see, it’s hard to gauge since we know almost nothing on humans
with body armour i think maybe it could double the human durability?
but if theres different types are armour then it could be different
generally I think things around Omnis size are the only thing that they’ll be able to take on without drastic measures, and even then they may prove to be an issue.
I’m inclined to agree
@random imp , guess it's too much. Day should start at 6 and night at 20
yeh at 20 is perfect already
its your opinion agaisn't a lot more people
devs thought the same, so it's me and devs against you randoms
if you say so bud
I agree that night feels awfully long right now, would be nice if it would be a bit shorter
it feels long, it's not long
it is pretty long in my opinion
it's even longer irl
what's the point of having nights in the game if during that time you don't ever need to leave your bush
Said the other random lol. Go outside kiddo
no u
Yhea agreed, like it's actually irl lol... more or less

it is? i dont think you know the light cycles irl
well I have more fun playing with daylight, so that's the point. I would simply prefer nights beeing a bit shorter
day/night cycle depends on how far from the equator this island is
I meant it's longer as irl nights last hours not 20 minutes
who cares how long it is irl? I don't play a game to make it feel like irl. There is also no dinos irl, so what's the point of that argument?
yeh so that means in game night should be an hour and day should be 20 minutes?
if you want days to be longer then the cycle as a whole should be longer, current night length is perfect
exactly thank you
that is not the point
that's your opinion, not mine. The lenghts of the cycle is fine, I just want the night-part to be a bit shorter
the night can't be shorter, there is no point in having a night if it does not affect your gameplan
nobody is saying to remove night time
If the entire world wasn't in grayscale it may not be as bad as an issue but it's pretty boring looking at a black and white world for 40 minutes. No reason that night needs to be so long.
Indeed
exactly
literally all moaners want night to be shorter, 10 minutes of night is too short for it to have a purpose in game
we are not saying it is supposed to be 2 minutes long. There would still be night time but I don't want to run around with nightvision half the time
Right now it just feels like it takes forever and nighttime is pretty boring
that's a you issue, go do something instead of sitting in bush
guys its useless arguing with him, just wasting time
I am never wrong
sure kid, thats why everyone disagrees with you
no, it is not. I just walk around a lot at night but noone seems to be willing to fight at night
well, I don't start chatting unless I am right
Boy, who said 10 mins? It should be a good 60% day and 40% night. So night crawlers can go out and hunt but it'd still be enjoyable for all.the others lol
it's not just a pvp game
it is an argument. There is no wrong or right about opinions
You must be so fun to have around. Lets just drop this, it's just trolling at this point
facts, not opinions
I don't even think they'd need to drastically alter the time. Make small adjustments here and there to see what works. 10 less minutes of night could make all the difference
well if I wanne eat grass, I can do that at daylight too. And then I might even see people
you are supposed to hide during day and travel in darkness
just because thats how you play doesnt mean everyone does that, where even is the fun in that, do you know the point of a game?
go touch some grass please
I don't play like that
no I am not XD Not every animal does that. A game is supposed to be fun and only walking in darkness is pretty damn boring to me. That is just my opinion, easy as that. You ain't gonna change that and it seems others agree with that since your suggestion got a lot of downvotes
why do you say I am supposed to do that then?
because I am deino player and you are not
np, I downvote all cryers
Don't argue with the troll guys
I am literally god, I can't be wrong
Troll god
a troll god is supposed to be funny tho XD
well I guess the dev's will decide if they keep the night as long as it is right now or change it up
they decided to make it like this 🙂
it was the same in previous patch
and they decided to make a feedback channel where people can give their opinions on their decisions^^ If they never wanted to change anytjing, they would need a channel like this
they made feedback channels so u don't moan about stuff in other channels or DMs
💀
unless you have an actual good idea they aren't gonna care what who, who and who say
worth a try anyways
yup
you're the one that literally went to said channel cry saying to keep it as it is and even said "please"
and look, its going great with 20 downvotes
It was a post meant to make fun of all the night moaners making 20 posts every day. I said please because I am just that polite. I don't care about downvotes, as I said, that post is meant to make fun of people complaining about wanting longer days.
If you scroll up a bunch you will find it's my third one with this theme
I would have put an emote but outside emotes are disabled, maybe I have to just screenshot it and post the screenshot next time
you're just making yourself a fool at this point, but keep at it, have fun
have a rest of a lovely day
I am no fool, I cosplay the villain
I thought trolling on feedback was bad
That's why we should stay respectful to each other again now, shall we? If you wanna discuss this outside of this channel feel free to take it to DMs.
@dawn goblet Thinking about entire discussions and conversations of a bunch of hidden apex predators knowing i was just near the surface of that water is terrifying to think lol
exactly
when I experienced it, there were like 5-10 deinos in a single area, all planning / plotting take downs of Stegos/Cera/Carnos and no indication on the surface so many were even in the area, the only thing that suggested any were around, was a meat smell from the river.
Do not worry my friend about deino. Iirc dondi did say "enjoy the last month where deino is easy on any stage of its life"
Yeah, I saw the rebalance note in the dev live roadmap! 😄 super excited to be able to cross/drink from a river without my life being in complete jeopardy regardless of the grown/species I'm playing
He didn't say they were being removed lol
Do you guys have a Discord tab or some other place where I can see in detail what the charged cerato bite and trodoon venom does how it works and the effects?
@simple cave I think a natural border is a wonderful idea. Much more immersive than a shimmering force field and far more terrifying. You get to know real quick where you can go and the games that use this give you ample warning to go back.
im glad you like the idea! i wasn't sure if anyone here was gonna have any positive views of it lol
but yeah it's something that would really create immersion for the game
hoping the devs add something like it one day
I think it would fit well with the feeling of the game. The devs have shown in some concept drawings of having larger aquatic ai predators. They could pick the largest, and when you go out into empty ocean you see it in the distance, hardly visible in the blue
And when you get closer it senses you, swimming towards you, but abandoning the chase when you enter the shallower areas
Personally I love it when games do this well. When I first played dredge I was so scared when I found the natural border
@simple cave By natural borders i thought you ment instead of the blue border it were giant patching of trees awesome suggestion
thanks
That sounds really cool. But I also want to play as a mosasaur/livyatan/tylosaur. Maybe it could be an aquatic strain, or some huge monster like what the skeleton on v3 was?
That's an Island Walker, but I'm pretty sure they're not being added in any substantial way, or if they're even canon to any extent anymore
It would be cool to play as one of them, but sadly I don't think the devs plan on doing that. I don't think they want to have any pure aquatic payables.
It doesn't need to be exactly that, but maybe a hyper deinosuchus, or hyper spino.
hyper spino will probably be a playable (and based on what we know about EVRIMA Spino, might not even be able to swim)
Again it's just an example
It could be a unique strain, or maybe a swarm of small monsters. It could be anything.
I'm pretty sure they said that they would consider it when every other piece of content is delivered. And if the isle devs are anything, they are ambitious. I wouldn't put it past them to announce some fully aquatic animals and if they don't, someone in the mod scene will.
That would be pretty cool!
yo can anyone please explain to me why does a lot of people want to keep the respawn cooldown? why is that cooldown important
I dislike it since it makes hotspots even worse (free food by having people spawn as x dino and kill themselves to feed others)
Why do we need to remove or reduce it? It's literally just 5 minutes
Also this
I've seen people quite literally use alts to spawn stego babies on demand for their starving raptors
I'd rather not have that be enabled even further
Hell, now that deino is on omni's diet for whatever reason, and organs are that much more filling and nutritious, given it's NUTS juvi weight, you could literally sustain an entire omni pack indefinitely with just respawning in a specific spawn zone as deino, dying, feeding the pack, repeating
i think it would be healthy for the sake of longevity of the game to encourage players to move around the map rather than stick to one zone which is what is currently happening, please remove regional spawns
Agreed, regional spawns are a massive issue
Gateway kinda helps with the problem by making regional spawns per-species, not universal
So carnos spawn in different spots from tenos
And there's a LOT more potential spawn locales
But yea, I agree with regional spawns just not being very good
yeah but like how about when u die to a full adult and have to wait to spawn which happens so more frequently then this
as usual gateway is going to solve all of our problems
Ehhh
why do you feel the need to pick specific spawn point every time, even at the expense of doing nothing for 300seconds, thats the issue
I mean, you can still do it on Gateway
is it tho? rng kinda sucks, like when u spawned at ocean gate and had to drown urself
It's not like this issue dies with Gateway
cause in spiro thats where all the food is
Regional spawns as a concept are the things causing the problem, and those are still present on Gateway, albeit done far better
doesnt it being done better offuscate the issue?
that is the issue, not 300 seconds
thats actually true
North-West, South and sometimes South-West are all perfectly valid spawn zones. The only outwardly bad one I can think of is North-East, which is quite literally in the middle of nowhere for most animals
are they tho?
I totally understand that, I only ever spawn as juvi stego and yeet it for food this update, The AI is nonexistant
south west is out of the question that place doesnt feel like nowhere, it is nowhere
Yea?
yep
Imagine that in game💀
Funny thing about the AI, it is existant, but Spiro being the way it is means you will NEVER see it
this is 1 bealtiful shot
I think its just broken, ai spawns that is
AI dies and spawns somewhere else on the island. This can be anywhere, including the miles of dense, featureless jungles with zero water or other resources. So, when we kill the AI we can see (in the open plains/near centre), they will more often than not spawn somewhere else. AI can end up being in MASSIVE amounts on the wider outskirts of the island where no-one is because you will literally dehydrate or break a leg getting there
The AI exists, it just is seldom seen
ehhh, I normally grow via AI in the previous updates and rarely had issues finding any
I mean, I personally prefer less AI
Because I dislike growing off it as a concept
Cera/carno actually being somewhat required to engage with players and take risks is exactly what I'd want to see from apexes
less AI = player distribution across the map matters more
results on hotspots becoming more required for basic survival
I mean, I feel it more presents the issue with Spiro as a whole, which is
All herbi food is at/near centre
Most viable water sources are at/near centre
All herbis are at/near centre
All carnis know that most herbis will be at/near centre
All carnis stay at/near centre
Even if there are no herbis to speak of, why would you go away from the spot where herbis would be, if they were alive
You put herbi food somewhere else, irregardless of if there are herbis, carnis will follow, because herbis are something you can rely on
most players pick carnivore for obvious reasons, this means that migrations don't matter and players sustain themselves by killing each other at X and Y areas
but hey, my theory goes to test with gateway
People will naturally spawn where the herbis would be, irregardless of if there are herbis, because that's where they know some carnis will be, looking for herbis, which they can eat
It also has to do with water distribution, and the fact there are massive pockets of scarcity
If you moved a ton of herbi food out of Centre Spiro, and introduced more water to complement it, I guarantee you the entire carni population would spread out
