#general-feedback-discussion
1 messages Ā· Page 78 of 1
Either deino gets a buff or goes back to how it wasš¤Iāll choose option 2
aight going with the non realistic choice
I can give you many buff a realistic deino could get and do what it did. But āitās too overpowered we canāt handle that powerful of a reptileā
Fine donāt make it run on land if you want it realistic. I can explain to you many things what a Deino could do naturally.
Old Deino was a mistake. I'm happy for the nerfs and any future nerf (which is coming)
Do think their bite should be buffed though
The deino is underpowered and isnāt showing itās true potential of what it can do.
I agree. It should be more powerful in the water. I do think they should buff the bite to at most 750n. Enough to one shot a dilo and a bit more. Make it more scary in the water, maybe other additions. However land deino like previously shouldn't be a thing imo
Iām agreeing with the land deino being gone right now but deino need to have his full potential. Able to rip and tear things apart off the body from latching onto the prey.
Dieno Stam
Hot Topic Stego vs Dieno
While I understand many people think Dieno is overpowered and yes it is compared to many of the smaller Dino it's extremally useless on land being (Slow, losing stem quickly while running) Which in general is fine and completely acceptable.
Dieno Pros: Can hold it's breath for a while, Drag most Dino into the water to drown
Stego Pros: Fears nothing but itself, Super Stam, OP Tail that can almost reach all directions, Destroy a dieno for breakfast, Max pack of 5.
A fully grown dieno can get a stego to half health and lose all its stam from full stam before it can no longer alt bite, leaving itself at the mercy of stego.
In short, Stego can kill two Dieno and troll rivers, knowing Dieno can't do blubber about it because they face their butts towards the river and walk away while smacking Dieno. So really, a Dieno needs two of itself fully grown to have even a chance of killing a fully grown stego, while a stego can pack up to five members.
1 stego = 2 Dieno
And Dieno has Stego on it's diet? xD
Please fix Dieno.
Stego is the only Dino with no actual natural predators to really fear.
The best part is that Dieno has to fight other Dieno to survive because he is a cannibal.
Stego doesn't have that worry, and because Dieno can't kill Stego anywhere as easily as killing other Dieno Tada!
Deino Pros: Has the highest health in the game, amazing bleed resist, best bite force, an instakill against anything below 4001kg, best water capabilities in the game, the ability to detect players for free, best oxygen reserves in the game, a wide and varied diet, the ability to eat bones, immunity to cerato bacteria/rotten food, the ability to disengage with anyone by using the water, so on
Stego Pros: Does a lot of damage on an attack that costs stam and has a long windup and cooldown
Actually, his tail costs nowhere near enough Stam, has the highest damage in the game, Has no natural predators that want to fight Stego or can fight Stego toe to toe in 1v1. Has the ability to walk up to rocks or trees to protect his head while still being able to fight, Has the largest damage radius of any dino, Has tones of health itself, Does not have to worry about cannibalism (Unless it's just KOS players, then he only needs to fear other Stego) and can pack up to 5 members
Deino has less natural predators. Omnis, ceras and even troodons are all more capable of facing off against stego than they are against deino. Nothing should be facing off against stego in a 1v1 in the current gamestate
Dieno has its self as a natural predator in narrow rivers š¤£
Deino pros. Fears nothing but itself. Is untouchable to anything but another deino if played well. Can control the one source that everything needs (water). Has amazing bleed resistance. Has the most health and blood out of any playable. Can fight competently on land and as long as it remains near water, can just retreat and nothing can stop it. Can "one shot" anything up to 4T with lunge.
Stego pro: Has the most powerful attack (at cost of stam) out of any playable. And that's about it.
Also two deinos will easily kill a single stego, if you think otherwise, you just need to work on coordination, and use the lunge to stun and position.
Well if you want to test that theory I'll play a stego and you play a dieno and lets see who wins the most?
basing entirely off a single 1v1 for powerscaling is absurd
I already have, I know how the game and the matchup works. Also I wouldn't fight a solo stego as solo deino, why would I when it is risky?
deino performs better than 11/13 of the roster than stego does against them. Stego only performs better against deino and that's it
1v1 stego has the advantage, though it is soloable by good players.
But 2v1, deino has the clear advantage.
Then why is Stego on Dieno diet and allowed a pack of 5 when Dieno needs two to even have a chance of killing a stego?
Let alone by the time two dieno attack a stego a stego can easily run away
Gone are they days when Stego and dieno feared each other now it's just stego walks over everything
Everything can hunt stego, at least in theory. Only deinos can hunt deinos in practice. Maybe beipi now too I guess for small deinos, and possibly cera if they are quick about it. Also stego only has about 20 swings, that's.... not as much as you might think. Stegos get hunted by omnis, ceras, even troodons. Tenos also fight and kill them. Meanwhile, none of those can hurt a deino if the deino does not allow it. Compare hiding your head, but still being vunerable, to just... diving and being entirely "invincible". Stego is by far the weaker option if you want to be powerful, especially vs the rest of the roster.
Because numbers says so. I don't know, but it's not an argument, since numbers in a group is not, from what I know, something they balance against. Deino is also not meant to hunt larger things, so there's that too.
Stego only has to hit them once and generally lot more fair of a fight really.
Teno and carno can survive a stego unless it's headshot. They do not survive being lunged unless the deino messes up.
No matter how you look at it, deino is far superior to stego overall.
It always have been, pretty much.
Dieno is supperior in most regards absolutely I'm not denying that for water ways but overal Stego rains supremem unchallanged.
No, overall deino is the better option.
Stego is
No. Deino has far more advantages and abilities, it's really obvious. Better health/blood, better resistance, better "safety biome", better ability to kill, better ways to find target due to water being a neccesity, better at stealth, and so on. The only thing stego is really better at is sheer damage and reach in the attacks (and that only goes so far, due to stego being a scorpion anyway, deino alt bite works quite well too)
Everything in the roster stands a better chance at taking out a stego than a deino, assuming both playables are played to the best.
Dieno alt bite works for 8 / 10 bites? Not to mention it having to try and swim to it's target quikcly before it leaves the waters edge making it lose more stamina quickly lowering it's alt bites or lunge hold drastically.
You don't use alt bite when hunting, that's for use when fighting. And if you're low on stam, you can attempt to lunge, just hold the target for a little, and then bite it to death as it tries to swim to shore. But that's specifically how deinos hunt, if anything. Something stegos can't even do unless you, I don't know, let them walk up to you and just stands there. While you can't know if there's a deino in the water because well, no visibility, so that's almost always a risk if the water is deep enough.
You've complete skipped the whole obvious facts š®āšØ
- You do use alt bites on stego because you can't drago Stego into water and if you lunge them you waist stamina and also can't do enough damage with regular bites to be a threat to them and even if you got the opportunity with (Stego) with crossing rivers. 99% of them Cross very very narrow rivers or very shallow rivers
Only stego at that point is anything below 70% growth is fair game. Anything above is not
You don't hunt stegos normally. And if you do, you have one of you lunge to stun, while the other bites/alt bites the head (I believe alternating is faster, and also doesnt move you as much, since alt bite can otherwise be used to reposition). In pairs, you can kill stego quite easily. And yes, narrow rivers, that won't be the case in Gateway, so it'll be a lot more dangerous there. Okay, any stego up to 4T can be "one shot" with the lunge, how is it not fine that the bigger ones are out of your hunting range unless in duos?
You do realize there'll be other things like rex and trike and the rest that you probably also won't be hunting very often, if at all, right?
Not that this relates to how op deino is compared to stego anyway, since deino still has all of the advantages mentioned, and will, unlike stego, be fine vs rex and trike since it can just go "no thank you" and swim away. While stego, at least current one, will struggle to survive.
Which means stego might need some form of buff when those two show up.
I'm sorry, just Stego takes the cake for being the powerhouse of the isle at the moment; it's untooched in most regards. Yes, I do see what you mean with a lot of your pros and cons, on Dieno and Stego and I also found some of your comments useful and informative, which has been very enlightening, but it still doesn't change the fact that Stego is the most feared dinosaur in the game and the most terrifying to fight in all-out combat. The only thing scary about Dieno is not knowing where it is in the water and being lunged at If you're able to be dragged away and drowned, that is.
@cyan flame @sharp edge you're both wrong
Stego is by no means the most feared dino, if that is the case, you're clearly doing something wrong. Sure, it's "scarier" to get hit by a stego purely due to the larger damage, but it's overall just as dangerous, and sometimes more difficult, to fight a deino, and that is on land. Not to mention what happens if you try to fight the deino in the water. So no matter how you look at it, deino is by far the more overpowered and better playable. You get to be even more invincible than stego, you get to grow almost entirely safe, you get to be able to properly hunt (yeah sure, you can "ambush" as stego, if the other player is entirely afk), and so on. No idea how you can think stego is a powerhouse whe deino does 90% of the things better, and has extra to that as well.
Hypsi is the most OP? I agree š
Obviously, ptera is the most op playable in the game!
(Yes, I'm serious, it's probably the one playable that does survival the absolute best)

soo aparently you cant ask for them to fix the server # display anymore and it can only be a bug report lol like am i crazy or has this been a bug long enough for it to just be general feed back at this point lmfao
A bug is a bug, no matter how long it has been existing for
Also the posting rules in general feedback haven't changed for years
Cera should have slower nutrient drain and have AI give it all 3 nutrients (boar= .'. deer (already) = // and goat or rabbit = S Also they should fix the nutrient mechanic not working properly, before update it filled up one diet box after another and now when u filled one box it fills all 2 at the same time.
The new update seems fun, if it was possible to actually experience the new content and not sit in the server browser trying to play whackamole with the world's least user friendly server joining experience devised by modern man.
absolutely not, cera does not need that, it's diet is already more than permissive to grow to adulthood
I think the new Lumen lightning looks awesome, there is a lot of shadow flickering at night though. Hope that get's fixed soon.
After the first 20-30 mins of playing the new update I noticed two main things. Performance got worse (fps are better by far, but overall performance seems worst for some reason), eating animation bugs got worse than before (and honestly was already pretty bad)
how am i supposed to get into a server and play?
Same situation, I have tried for 30mins and was able to play 20mins before server crashed
I'm sad to see that Cerno is yet another cannibal species.

@modern fjord That scent compass feedback is one of the biggest reasons why I despise icon-only scent. I hope we go back to VFX based scent one day ;O;
Yeah, it's not about the compass itself. Where I'm normally locked at 60fps in 4K... I was at 5fps there.
It's really bad on my performance.
The full picture.... it quite upsetting because it ended up getting me killed.
Yeah I've had massive dips too when scenting ;o; These Ceras needa do their job >:c

When I moved away it settled back down to 80.
Came back, it shot right back up.

I hope QA is troubleshooting this. One of the QA testers told me "The NA1 anomaly is not the status quo" more or less.
I beg to differ, this is a major issue in my eyes.
Would be nice if it just combined into one big thing instead of showing each and every individual piece of food
Oh absoloutely, until you got much much closer, all scraps of meat that are within close prox to the body should stay clustered until you've gotten close enough to tell them apart. Exactly.
There's another issue...
Many people pick chunks off a body to get to the organs.
Changing Alt Bite to auto for this patch makes it very hard for people to bite a corpse to open it due to lunging.
This should be reverted, and if it needs to be turned on for controller for example for ease-of-use, it should be done manually. Opt-in. The entire community having to tick a box is worse than a few controller players having to uncheck one.
Anyyyyyway....
Thanks for coming to my Ted Talk.
I hope they're working on these issues, but my voice is probably a whisper on the wind.
@earnest saddle its because people are respawing/connecting before you
Then why does it say 90 people are in before i enter.
cuz their server list is trash and they could not fix it in 2 years
@earnest saddle i have the same problem
its because people are respawing/connecting before you
i literly said why?
ok
server dosent allways count ppl selecetings dinos and stuff
well i keep refreshing my game and the number of ppl in it r the same
afkers and what not or server is just not counting coretly its full when it says its full and will let you in when there is a spot open and your the first to connect
there is no way its that fast. I think the servers are broken and don't consistently show the correct player count and needs to be fixed. I think they need to revise the script code to make player count stay constant on death and only change on player join or leave server.
i believe that is the issue
theres a lot of ppl who dont spawn in and are in the menu
they should have a 5 min kick timer
it dosent need fixing lol it should be the lowest priority with the other bugs like meatchunks
it should be implemented
its not that hard to create they are just busy making too big changes before perfecting the mistakes made prior.
battlebit has a better server browser than this game and it was made by 3 people
yeah maybe if they have some time over but rn there are a lot bigger issues that i would like to see fixed before the server counter gets fixed just put a queeing system on it and it wont even matter
do you code?
they should implement a queue like Hell let loose has where there are 6 slots for a queue position
yes
lmfao stop acting like a 5 min timer is hard to code
its simple
yeah its simple
if they are lazy they could just even have Ai fix everything for them as well
servers are a whole diffrent beast to code because what if the counting of people in the menu makes the server 10 ping slover and the 5 min timer another 10 ping its probably not that hard but it could add dellays and what not to the server and its not a big deal that matters anyway and i belvie filipe has said they will code fixes to afkers
i know but look at the queue system in hell let loose. they got that system perfected. maybe try something like that
it could also interfere with map design with server ping or just basic hardware
queue systems are a diffrent thing they are allready working on/have been working on
clearly not
ok guess everyone imagined a dev stream about it and it beeing in some builds
ok i need any way to get into a server
i have been trying for the past hour to get into a server
me too man
this is killing me inside
is there anything i can do
Plz i rlly need help in getting in a server i have spent 2 hours just waiting to get in
Youāve been summoned
Can someone plz help me i have been trying to get in a server for 3 hours now
@wispy violet WHAT DO U WANTTTT
@lucid robin .
Ok
what do u WANT FROM MEEEE
Yes
Your heart



welcome to the update my guy. some people have been trying longer than that. weāre all on the pain train together and no one gets special treatment since thereās absolutely nothing that can be done lol
not even server admins have reserved spots it looks like
the way foilage fades out when its close to your camera so you can see your own playable seems like its no longer there? playing juvie troodon it seems like it no longer fades out the same way? anyone else notice that?
Are they gonna bring back the server queue? Cause Iām not trying to be rude but cmon guys
If you canāt even get into the character menu thenš¤·āāļø
Let me explain something:
We had the queue system and it never worked due to the problem of the population gauge bug just wouldn't die.
When the number was a maximum the queue would begin
@desert heart Public nests have been in since U5
Like without a passcode?
Iāve never seen a nest since the day they were first added.
Click on an egg in the Nest menu after pressing Tab, then click where it says Private
So i latch on as a troodon to a tenonto and they can tail swipe me and instant kill me when im already on them
@pliant shadow Beipi has bad NV intentionally
But because of a bug being present that doesn't mean that a feature should be forgotten or gotten rid of. It means that the bug or error in the coding needs to be resolved....
@steel field but it's too much, i literaly can't see anything
Thats the point, you're supposed to either stick to shallows or go onto land at night time 
No it's one piece of code that is very. Very hard to get. It's kinda like for an analogy a fly that you try to swat but no matter what you do it just doesn't get killed
Then redesign the que system from the ground up if so many want it. Just going, " ehh it's too hard forget it", is the response then not much of a coder.
Is it just me or are yāall not able to choose which DLSS you want, I would usually play with āqualityā on the last update but now it only just says DLSS
A nice little fix to the full stop issue could be, if you run into something smaller (lighter) than you, you push it aside
Has anyone as omni pounced a dino that was already being pounced by anther raptor and just died. instantly
didnt take a single hit the entire fight. pretty sure Crea dosent one tap a sub omni (i was around 65%)
yep that's the pounce thing
many animals are dying for pouncing cera
like it bit you
honestly troodon (and omni) are so fun if you get a competent group and hunt going, the problem is that pounce needs to be reworked from the ground-up. Also doesn't help that troodon's camera is so low that you can't even really see where you're going half of the time.
anyone playing an adult troodon right now?
Hello ! We dont have any stats
Is cera more powerfull than a carno or not ?
His bite is infected with bactƩria ? How do you see it ?
does anyone know what the max weight a troodon is as an adult?
NEED SERVER LOG IN QUEUES
#general-feedback message is most likely a vsync issue
Do you know if devs or server admins read #general-feedback ?
Because I didn't see a response for any of the suggestions for a week. Of course they don't have to reply them but I think someone should at least notify them about some issues/bugs mentioned in feedback channels.
Devs read the feedback channels, I've had discussions with Punch in here before
They surely do but I wonder how often they do š¤
I think the Beipi's NV underwater needs improvement. Thoughts?
Yes. Deino juv-sub stage also needs it.
100%. I'll add that to my suggestion also
The game needs more optimization, It's Impossible to play with 5 fps
@merry blaze beipi having completely dark nv is intended. Not a bug.
it's to encourage going on land at night I've been told
Other players see white lines around objects under water. Other Dinos or fishes are also surounded by white lines and I don't see them
but only beipi has the black vision no?
I'm assuming that's the lineart for them to make them clearer underwater
Beipos have this older style of the nv underwater. They dont see much thats true but they see objects with white lines. But I dont see anything underwater at night. It's completly dark and players told me thats not normal
you don't have the white lines at all?
strange. Apologies, it seems I have misread your feedback. I'll give you a checkmark
yep dont see any
No worries
@frozen agate its cause the servers are overloaded. once the hype dies down, you should be able to play normally again
@ocean coral deino is already strong enough, it does not need bone break
yes it does, besides i cant believe the fact that a 6 ton herbivore can kill an 8 ton reptile which has the strongest bite force in the animal kingdom
deino has 11/13 favorable matchups. it has one 50/50 matchup (vs a deino) and one bad matchup, being stego. Stego is the only thing keeping it in the water, we do not need land crocs
and if you are going with realism, stegos tail should oneshot a deino on a headshot. same as deino oneshotting stego on a headshot. both of it would not be fun and balanced
all im saying is how tf will u give a rex bone break but not a crocodilan that has double of that, and weighs more.
@magic oxide u cant even run the game and u downvoted post on obvious unintentional bug; thats makes alot of sense
rex weighs more, deino has a oneshot mechanic that already kills almost the entire roster with zero counterplay. Its the strongest, most oppressive playable rn. Deino is the last thing to need buffs
Oh so you downvoted mine and is salty because i don't agree with your feedback on the carnos run animation which to me looks fine lol. I'd rather them work on more necessary things like optimization, server lag and new creatures then already existing finished animations. Even though i would agree with utah and carno juvi Z walk looking kind of off. lol
search it up, deinos weight is, 8-12 tons and rex is 8-10 tons
if were talking about hatcheri ofcourse
you can literally see the normal animation when you walk at an angle; its only bugged when you run forward
The developers just mess with random things that don't need to be messed with so i don't doubt they messed with something with the carno too.
I only saw one source that put deino above 8 tons. it also does not matter, deino already has its superstrong ability, it does not need a second one
Next update they'll nerf hypsi, nerf PT and give utah a singular pounce per stam thing. Just watch xD
this is what you downvoted. you can quite easily see the bugged animation vs the normal animation that happens after
how does that look normal to u\
why did you pick the darkest video of all time
Probably because lighting in the isle sucks lol
not really lol
no it doesnt?
the sun hasnt gotten over the mountain yet lmao
At least before the update, the ground would be pitch black but the sky would be completely bright out, even in open fields.
I guess the map still needs some work done, btw I am stuck and idk how to die
Jeez what happened to the old run lol
im new player and i have problem how i find my server bcus i always start again from beginning and i have invited a friend to download the game but its not work with him he get ERORR ?!
can i get some help and some one tell me everything please
it actually looks horrible lmao
LoOkS GoOd
Try to get help in #š§-evrima-troubleshooting-š§ or if youre on legacy (the older version that steam automatically downloads) try #š§-legacy-troubleshooting-š§
@hoary fern https://youtu.be/ibb2vh1S0Ho this may help
My friend is having this same issue, did you ever figure out a fix?
This is not the solution, man. The developers have to find a solution to the server problem
What do you mean?
Are you on legacy or evrima?
Legacy isnt being updated so that issue will remain
But if youre talking about evrima and cant get into a server thats normal, about 10k players are trying to fit in about 2000 server slots
i play always from beginning this problem
Not yet :/
i play evrima
dude i said i start beginning always i will be alwys small like that š
I cant understand what youre saying...
how can i be big if i play always new server !!
You have to grow a new dino on every server, or you write up which server has which dino
Thats just how it works
@mint sparrow from your most recent general feedback: if you go into settings and then gameplay, you can enable manual alt attacks so you dont just alt attack :)
what does the brown thing behind the food mean?
does it have to do with eating wrong things and getting sick?
@earnest saddle wrong channel
dont post ur questins in feedback.
that ur bactery as cera, u will apply that on ppl on make them vomit
wdym
ohhh nice!
ok i was worried i would throw up my food if i ate more hahah
oh
But still itās a menue bug. Itās full but just says it aināt full
Not at all, you can eat as much as u wan't with cera, cera can't vomit from over eating or being sick
broooo, sweet
@brittle kiln They are making a new map. Look up Gateway
oh I didn't know about that 0-0
thank god
playing as juv troodon on spiro map is like playing Grounded lol
To be fair, Grounded is a fantastic game š But I definitely get your point š
eu7 keeps crashing
@lunar cairn it would be best if you can controll the chuff.
its the 3 call so why cant u stop it when hitting 3 call?
Ye probably better
I may get ban for this but i do not care i will said i just want the best for this GAME. The balnce you guys did with Pachy and Teno is TRASH IT IS NOT GOOD. if Cera engage on a pachy with a bite i cant turn to fracture and run because iam dead and if you try to run he out stam you ... Hervis are done this is Cera isle NOT A GOOD BALANCE ..
can you not post it in every damn channel
People will play pachy and teno again when the novelty of the four new dinos wears off
I just wish the chuff was every once and a while and not a constant spam. Like every 10 seconds or something because that constant noise is so damn annoying
vote up my suggestion then ^^
I did
Also, does anyone else get the feeling like the devs never look at this channel and itās just a way to keep us complacent. Like, have they ever actually referred to any suggestions, or implemented any suggestions⦠idk all I see is super obvious suggestions and nothing is ever done with them
The devs read this channel, they've implemented suggestions before and I had conversations with Punch in here
Damn okay thatās good. Wish Iād have seen that happen
I get the "server full" message even if it shows 94/100 players on official servers
Anyone having issue trying to eat Coco or Orange ? for me is very buggy and get stuck in the face any solutions?
its a bug that is currently not fixed. just relog when it happens to you
We need queue times and like 2-3 more servers for each region.
Or, have 10 servers for each region except they will be in pairs. That way if the pop dies down again, the paired server can be turned off without people losing their dinos.
ive tried to get on a server for 2 hours now, with endless connection screens, being kicked 5 mins after eventually connecting, and anticheat errors, deleted and verified to get the files back, still did not work, reinstalled whole game, still did not work, can't get onto any official server, and the consolation of a community server is subpar due to the cringe rulesets they use, not a fun patch experience
@slim fox THIS is SO many way. Yes! Bby Dinos are a BECON with how bright they can be and it really religates players to choose specific underbully colors if they don't want to get instantly spotted -- esspecially at night where light bbys pretty much glow in the dark.
Yea XD, I wasn't sure if other people were bothered by it as well (I usually play on realism/semi realism servers etc so I think it bothers me more then most others) but even from just a gameplay aspect on no rules servers or officials you have dinos at their most vulnerable stage be really bright and easy to spot which is really frustrating as that's the stage you need your camo the most as there's no way you can fight back against most things at that size.
And beign that bbys for the most part aren't fast enough to outrong they're predators most of the time being a night light to a free meal is kinda 'bad game feel' xD
Yea exactly lol, I'm glad I'm not the only one whose bothered by it!
It fun to notice your colours coming in but I think if the bby skins used more of the flank color it would provide better camo while you're so vulnerable. No need to make it fancy, just better 'coverage' lol
the new t-rex is terrible buffed... 2 utah 100% vs a sub - 40% trex- are faster out of stamina and bleed in a 40 min fight and he still running while 10 times pounched.. Devs destroyed utah with the bugs and stamina drain. so take a better look at utah .

Oh yea I love the adult skin slowly fading in, I just want it calculated in such a way that babies aren't stuck being bright all the time or most of the time XD. If it took coloring from the flank as you said or changed how it was calculated I think it would fix that issue real quick.
There's no rex in Evrima.
Or utah for that matter :p
That whole message... its hurting my brain
Its still carno?
brain dead ppl
You mean cera?
yes
Lmao
So omni will stand no chance agains it
I dont think it has that
and he got 10000000 stamina
Troodons shred it
@unkempt dock To add to this;; Chuffing should be a toggle. Specifically '3 call' should toggle it off/make you stop chuffing when you do it automatically when around a body.
Stamina is a bit too much I can agree on that
devs killing the hole game with new dinos but letting the old die
Also how is bro bleed resist lol. He is iron man? No dino ever was that @desert arch
Some had shell or thicker skin
Deino has bleed resist too
Cera also tanks fractures like a chad
(Except leg fractures)
@fathom bladeI don't think cerato is much of a good target for omnis currently, especially not when it has a corpse it can get buffs from. Is cera overtuned, quite possible. Is omni bad, no not at all, it's most likely also overtuned now with the changes to miss on pounce and stun/stagger in general. Cerato is very much a corpse stealer, if you have food and it wants it, you give it up and move on.
Has anyone heard or know any information regarding the queue system
Itās awesome too see everyone working together getting this somewhat obvious issue noticed by the devs, but I havenāt seen or heard anything regarding it
Maybe! I just wanted to get the base suggestion out there, I just learned from others laying down or crouching stops the chuffing
Yeah, but we should defs just beable to press 3 and stop chuffing :/
I know, honestly it shouldn't happen really with those you're in a group with in my opinion, only strangers, but it's a way around it for now
Also I was noticing the chuffing breaking my sound earlier so I had to run away from the pack of ceras on the unoffical server I was on. There was like 8 of them of various stages in life and it was legit breaking my sound.
Just another thing I noticed with it. But overall I love the mechanic! It just needs some more tweaks to it as all new things do!
I thought we chuffed around a body even is there were no other dino -- I'm starting to realise I haven't played alone much as Cera because there are SO many cera around tho
Nope, only if another dino comes near!
It's supposed to be a "hey, this is mine, back off" thing the cera does.
@nocturne basin that can be a player issue, not necessarily a server issue, but it could be a server issue also
Yeah I dunno why I was thinkin to happened when alone too - since I know what the mechanic is for xD
But yeah it should defs come withthe context of not chuffing if your ONLY with your group members and not other dino -- but I can also see that it could be like cera are just noisy bullies even with their friends lol
If a player has high ping it raises everyone else's ping a bit, the higher their ping is, the worse it is
At least, that's how it seemed to be on Legacy. I usually would run at about 40 ping but if someone had say 100 ping I could be about 80 ping myself, especially if multiple people were like that
last update i ran on 40 to 50 ping, now i run at 100 ping so I dont really know why mine is all the sudden so high
True, that too! I mean there's also plenty of irl animals that are food aggressive and are so even among those they consider part of their family group/hunting partners.
Like look at Komodo dragons. They tend to be solitary and aggressive towards other Komodo's but will come together to take down larger prey, only to afterwards become aggressive with each other again even while eating the kill they just got together.
So even if they don't make it to where they don't chuff around group members, at least making it to where they can smell and vocalize while chuffing would be the main change I'd want to see.
Many times I've begun chuffing and so did my packmates and we couldn't find the food due to not being able to smell. Or communicate with others through friendly/aggressive calls or surrender calls.
Likely all the players that are on, that may also affect the ping
thing is a checked with a few people and their ping worked perfectly fine
And again, other players pings can raise everyone else's too.
Not saying it didn't just trying to point out a lot of factors could be causing the high ping
yeah. Every single server I join its 110 ping
Yeah really weird that the chuffing prevent other -- hmm 'cranial actions' xD
Lol
What to i do if i alr resterted one my laptop and the same-
Bring that to troubleshooting you'll get answers faster there for your issue.
okay gimme sec
Does anyone have a chart of what the diet slot combos are now?
I just restarted my PC and everything worked fine after
@fallow marten For your suggestion, just go AFK for 10 minutes. You grow to a size in that time that allows you to hunt some things with hit-and-run tactics.
yeah, but by then a lot of my health will be gone, won't it?
No, not really.
oh, did they reduce how much damage you take over time while starving?
A bit, yeah. And also after 10 minutes you shouldn't be starving.
is this for all dinos or just omni?
Might just be Omni. I'd need to check. I've gone close to 30 minutes as a cerato without starving, as well as a Ptera.
nice. i'll try that next time, then
To capture and share your gaming highlights, download the Outplayed app on Overwolf
do i need to say any more?
dose anyone know why my dino isnt healing? i dont have bleed and its been like 20 mins and my health has not moved from 70%
Might be hunger, or something along those lines.
And that was... Peak AI bs.
Lmao, boars every time
Crouch anim (weird leg pop) + 1 call while laying anim (whole upper body kinda wonky)
@eager latch The current implementation of Replay would be horrible for officials. If they reworked how it presented the info (name, steam id) for officials, then yes.
Yeah it defintely needs work, I just want to use it to make videos without having to go on a server where i get 510 ping lmao
Agreed. I would love it on officials for that as well š
pretty sure #general-feedback message is a steam issue
idek what that post is supposed to be lol
nothing carno can eat while growing now. it is essentially a scav dino, no ai to hunt, and diet selection is terrible
most of the choices in diet are so strange
like for ptera, theres only 2 hexagon diet options, but they added like 2 each to the other diets
4 S, 4 2 line, but only 2 hex
why is rabbit not on pteras diet?? it makes no sense
Beipo has both schooling fish and crab as proteins, who let that past QA
And the only thing that can feed carno in its diet is pachy and teno good luck finding one, let alone one that's solo
Also there has to be a solution for scavs like cera getting everything on the diet while still being quite capable of hunting stuff for themselves
Well, you have to forget +50% growth, there is no way you can find and get enough S diet. Like, you can't kill an Omni as juvie and Troodon doesn't give much for a sub/adult carno. Not to forget that both are playable species, so if you can't find any or can't find enough, there's no way to get the +50 growth. And AI seems to be more rare than before...
Also, why do omni has deino part of its diet? How am I supposed to kill a deino as Omni?
@backshot You should read the Beipi lore file (or whatever it's called). Then you will know that at night, Beipi is supposed to go foraging on land, and not to stay in the water where Deinos are even more of a threat. If you don't play the animal the way it is intended, you can't complain about it.
Troodons hitbox seems to be insanely huge xD ceras have 0 trouble picking them midair and while on pounce or ever in general
I was just a 30% growth Omni and fighting a fresh spawn cera I landed about 8 good pounces on it and it only landed one tail bite on me and i still bleed out before it did wtf is that??
@strong belfry you're not supposed to stay in the water at night as Beipi, see my message above.
@dull isle that's just something coming from your computer. That's not the game's fault, you need to reinstall anti cheat
i already reinstall this 6 times
I donāt stay in the water at night cos I canāt see anything š but Beipis are useless on land. They too weak, water is the only safety
did you follow fix guides?
where ?
You can hide on land very well
google. ''how to fix easy anti cheat not installed''
If you play Beipi to be a fighter, play something else tbh. They are weak, but very good at surviving.
surely someone has found a solution
i was told to do this, so i have do this 6 times
have you verified game files integrity on steam
yes
you've used the easy anti cheat setup?
its why I keep setups for a while
it works ! thx
@tidal rose the reason the turn was nerfed was because it was too much a threat
it could use that turn radius to stay right on top of an animal's head and just obliterate it
but now its just a bus, it cant be a threat because its simply too bad of a turn rate
i mean, it shouldn't be a threat
np š
it should be to a small animal, why not? If its not a threat then why is it in the game? just to eat fish and watch others have fun? Look man, flying animals in real life have good agility, they have to. There are 100 different ways to counter a ptera. Bush, forest. stay near an individual. Jump. zig zag. go up and down a hill to waste its stam. dive in to water if you are semi aquatic. and so on
quetz is the threat to the small animal
Dude im talking about baby utah or baby troodon
idk why ptera has to be a lite version of that
stop twisting my words
also the fact that pteranodon isnt a "small" animal
its like 25 kilograms
quite a big bird realistically
exactly
it'd be hellish to actually try and turn
but this IS a game, i get that
quetz i'd imagine would turn like a goddamn freight train
but if a freight train could fly
I find it odd ptera cant pick things up like a bird of prey
surely they can carry smaller dinos
doesnt really need to
also according to anatomy, yeah it pretty much could not without breaking its bones
Ptera has to have good manouverability to defend against climbing dinosaurs and peck at them such as herrera. The wide turn radius wouldnt even let you do that properly. You should be able to attack baby animals or at least hypsi sized ones because hypsi is on pteras diet. And you know whats not catchable anymore? a hypsi because your turn radius is bad.
I am not saying it should carry small dinosaurs. But why does it have to be simply spectator mode?
id love if quetz can pick up things and fly off with its beak like in the concept art, sure
but pteranodon's peck already kills small things good enough
also the fact its ridiciously light weight
Can I ask why nerfing Petraās damage against certain targets is an apparently worse idea than nerfing itās run radius and health into the ground?
Yes just make it not be able to damage targets over a certain weight
that would solve the problem so easily
its body is entirely non-adapted to it, of course it can't
cos you could still spam pecks over and over and over again
its bite force is absolutely nuts imho
Id rather have a smaller bite force but more manouverability, how are you supposed to catch a hypsi?
what are you going to kill?
but then how is it going to harass creatures from corpses
Its silly that you think that it has to turn like a bus to be balanced
was ptera unbalanced last patch then?
it wont? How would it harass anything away from a corpse? anything sizeable can already ignore it, it could only harass babies
no because its turn radius was the same last patch
i never played last patch because land crocs and mega charge carnos
pteranodon pecking carnos for example
except with the insane turn radius it could peck the carnos like 4 times as much
some people HAVE killed carnos as a pteranodon
and there's absolutely no skill involved in counterplaying it, you just die because the ptera decided it
thats the problem, its entirely unengaging
its an unescapable death
run to a forest?
Okay... just reduce its damage or take it away entirely when they peck anything above 100kg. Simple. Leaves it a threat for something small like a baby utah or baby galli maybe or a hypsi. But why turn them absoluteley boring to play? Flying around and eating fish is boring. I sometimes want to peck at a baby that then I eat afterwards, whats wrong with that?
surely its not certain death
with the turn radius of say, update 5 pteranodon?
trees do not matter
rocks do not matter
There are many counters. Bush, forest, dive, zig zag, jump and knock it down and kill it. up down some mountains, hide next to a bigger dino. Hide next to any object and the ptera wont peck you
remember how ptera could literally move in REVERSE due to how fast it turned?
none of those worked before the turn radius was nerfed
in update 3 i killed like 4 juvenile deinos, one of them specifically hiding between a boulder and two trees by gator pond
that was only a visual glitch lol
ptera could literally hover in a single space due to its turn radius
it wasnt literally flying backwards
it literally was
except now it turns so slow its impossible to catch anything off guard, its dumb
I still find it hilarious that ptera is apparently a menace XD
you cant catch a hypsi or beipi off guard, both of which are ON YOUR DIET
swooping
wait
strike from the sky
it was because it had the gift of flight
Imo right now as the game stands, pteras are only good for flying around and skimming above water catching fish
swooping is not effective most of the time as they can simply run too far and well and turn too well for it to hit
beipi is on ptera diet?
yes
how are you ever gonna catch that xD
exactly
there have been many times where i caught something off guard from above
You havenāt seen the ptera killing adult carno videos have you. It literally is a problem that the devs are nerfing every stat but damage to try and solve
yes you catch them off guard initially but in a prolonged chase it wont work
tell that to the 2 juvenile deinos i made drown back in update 3
no, simply because I dont know how you would let that happen nowadays
no they just could not escape whatsoever
everytime they would try and surface, id instantly turn back around and keep pecking
no they weren't lol, you can't blame everything on "skill issue" when no amount of skill could possibly alow you to survive that
when they went for the trees i just followed through and around the trees
when they went to hide for rocks i just used the turn speed and radius to peck and turn
its literally "ptera sees you, you can't attack back, die"
Okay dude... even a juvie deino weights quite a lot. If they drowned because of a pter that is an actual skill issue. If he says he was swooping up and down, nothing stops them from taking ab reath while he takes in altitude. Or going in to a forest, or bushes. Or trying anything except diving. Hell, they could dive and swim away secretly to somewhere else. It actually is a skill issue
forests and bushes don't help, we've established this
back then they couldnt dive and swim away anywhere else
today they pretty much can, but with the altitude i can reach as a ptera i can easily see if they resurface
okay
back when the turn radius was absurd
but they cant now right?
bushes and trees were complete non-factors
Making ptera less fun by nerfing turn radius instead of letting it keep the fun but not letting it hunt outside itās weight class
so why are they still a problem?
they aren't, i like them how they are, but people want the old turn radius back
Something is established when we both aggree on something. Even with the better turn radius a thick forest was still enough to counter a ptera. It couldn't find you in any thick foliage while it is also forced to dodge trees.
which i disagree with
wicked suggested less damage and I dont know why if they aren't a problem anymore
Just make it stop doing damage outside its weight class like wicked cat says... why the hell does it need to be nerfed turn radius wise?
if i were to give anything to ptera, it'd be a dive. Allow the animal to dive in and out of water
like dive in and fly out
Okay.... and thats more fishing? thats still boring
i think that'd be sick as all hell and a fun addition to the animal's kit
to you maybe
you are litterally a glorified herbivore at that point
and?
Its not supposed to be
not every carnivore needs to be mega epic hunter
it has animals on its diet that have good agility. It has to at least match them
the fisher/scavenger is not meant to be a fisher/scavneger
but even then, if it's not a problem currently why nerf it at all
i personally think the troodon, hypsi and beipi diet options were all mistakes
because it basically enforces this "quetz-lite" playstyle
Its not about nerfing it now its about buffing its turn radius and nerfing its ability to peck large dinosaurs
which is lame as all hell
In fact. what do you think will happen when a sauropod comes out? Will they nerf pteras turn radius that it has to turn like the moon rotates around earth to avoid them swarming a sauropod and pecking it to death? Or will they make ptera not be able to damage it?
One option is better than the other... just stop it from doing damage above certain weight and its all golden, jeez
I feel like that sounds easier than it is x)
how is that harder than it sounds?
programming wise
i mean back in legacy they had size modifiers for damage. If you were lighter than your opponent you would do less damage. Just slap that on ptera and amplify it real hard.
wouldnt be any harder than having dinosaurs pick, drag or rip chunks off of depending on how big the dead dinosaur is. It also calculates it by weight and what you can do with that
Because honestly... if a brontosaurus comes out or whatever sauropod is planned. What stops a ptera from infinitely circling around its head and pecking at it? Nothing.
i'd imagine the brontosaurus could adjust the position of its neck since it needs to eat and drink
which basically hard-counters the entire strat
Okay.... well then peck the back
also having a brontosaurus constantly play anti beat saber against pteras is just tedious and annoying
5 pteras constantly dangling around your face pecking at you is just stupid and even unrealistic
the only way to stop them is by having them do no damage and players wont bother
I said nerf the damage instead of nerfing turn radius. That way you can still hunt juvies but you arenāt literally killing adult carnos. If you want ptera spectator mode, turning like a bus is how you get ptera spectator mode
They can just do a damage cap tbf
I literally used to play so much ptera, I got on ptera for the first time since before update 6 dropped and damn. Don't even want to play the air bus anymore
Lets say ptera doesn't hurt anything over 1t
Why even 1t? just 500kg
Thatās literally my suggestion lol
it's not THAT much damage tho is it
cap it at 500. That way you can still peck at pachies and utahs when they mess with you but anything over is a no go
Yeah, I don't see the damage issue?
Ptera being agile isn't the end of the world lol
Dude youāre not getting the point are you, not that much damage on an uncounterable opponent means youāre dead. Even if it take a a while
You have a brontosaurus. Idk how heavy they were but lets say 12 tons. You take 10 pteras flying around and pecking at its back for what do they do now? 45 damage a peck? Okay that will quickly add up
why does a ptera need to do damage to a t rex?
or spino
or deino or hell, even a full grown tenonto or carno?
Why? let it peck at the babies and keep its agility
jep cuse I genuinely dont see the issue since I dont think it's uncounterable. Sorry
You are really not getting it
Then you should have nothing against unnerfing itās turn radius
that's just how it is sometimes š¤·
they nerfed the agility from last patch right?
^ I said that multiple times
i think so? i never played patch 6
But was ptera a problem last patch?
ā¦yes
Dude.... It doesnt matter if it was a problem last patch. We are talking about giving its agility back from update 5 or so and then capping the damage
Are you not understanding it?
Thatād be a no
no that was in reply to yours
I dont know how its agility was in 5
so I cant talk about that
Look. ptera is just unfun when it turn like a bus. If you think its counterable now, sure whatever. It was counterable at patch 5 too. But if you let it keep agility and simply cap the damage you can have people who enjoy playing ptera to let them do their thing and also protect carnos from being killed by pteras
well it was before its turn radius nerf
i still have fun with current ptera, so do several others
if you wanted to play a hunter dino, pick literally any other carnivore, or just wait for quetz
Or.... or.... just because you have fun doesn't mean that the choices around ptera have been good. Plenty of people have fun with land croc deino when it could grab you in a random forest, run a 10 minute marathon back to the river and still drown you. They had fun. Does it mean it was good? no
they fixed it this patch thank god
see land croc actually harmed the enjoyment of other players, much like turning ptera
thats why you cap their damage
if anything, old ptera was more akin to land croc
dude.... what are you going to do when a sauropod comes out? Don't twist out of the question. Sure it can wiggle its head. but 10 pteras follow you around and then peck at your head or neck or back. You cannot stop it. Why does ptera need to do damage to this giant dinosaur? Or will you nerf its turn radius again that way it cant avoid a mountain anymore to save the sauropod? The real answer here is obvious
ptera doesnt do damage above a certain weight class and done
Plus you constantly having to wiggle your head around would be annoying, wouldn't let you eat or drink without them targetting you
it a simple premise, simple solution
okay, sure, add it that it can't do damage above a certain weight class and keep the turn radius either how it is or slightly improve it, but don't even bother going near how it was before
old flight lacked any and all realistic weight
I would even take the turn radius slightly improved. Im fine if it wasnt as it was before. Sure
it was a joke and the animal moved like a hummingbird despite being 45kg
And thats pretty much what I wanted to get accross here
Ptera is more than 3x the size of the biggest flying creature today
I don't think it would be as agile as a small bird
Actually, in-game it's already way more agile than it would have been irl
Well, there used to be birds bigger than that. But that implies that when quetz comes out it will literally turn like a slow moon around the planet with that logic?
it still has to be good enough to grab something as the devs have planned
it'll likely be equivilent to an aerial carno imho
considering irl it likely operated as an exceptionally fast flyer, but not a particularly agile one
Hmm
Well i cant say i know much about quetz
Soo surr
Sure*
Aerial carno could work
anyone else had the bug where healing slows down way before the health regen locked cap?
Every server I try to join on EVRIMA says it's full, no matter what. it will say 20/100 and still say its full
Servers dont register those who are in the dino selection screen
so there are 80 people in the selection screen?
can they not get kicked for afk?
Is that actually the case?
It is
How are there so many people defending camera lock it sucks. Probably all carni players that couldnāt hunt without it.
Why are so many people against it? It makes getting food terrifying.
Imagine charging at a pachy while its head is clearly looking the other direction eating, and then BOOM it turns around it snaps your neck because it has eyes in the back of your head. This game is not supposed to be easy
Also camera lock is completely avoidable, just use g to eat
Nope that still moves ur camera to the front when u press g
For a split second
Nope, I tried it today and eating with G still locks your camera
Isnt it like a short lock tho?
I don't mind the camera lock as a concept, but the angle is ridiculously narrow
It was like that last update
As long as you keep eating
@azure ruin instead of using the eating animation you should chunk the food and eat it like that
I meant the grab lock
Unfortunately eating regularly puts a camera lock and has a delay before you can stop so yknow
The game isnāt easy and even if camera lock was removed u can still only look in one direction at a time
Ppl are against it because it wasnāt always a thing and people could still manage to hunt without it
Itās too easy to kill people eating
People wont stay looking in one direction for very long tho.
They will spin around their camera
Ok camera lock still sucks tho
You can just stop eating and look around
Camera lock is bad because it wastes the eating animation, people donāt use it anymore. Chunking and eating is faster and better in every way possible
Nah its not actually
imagine putting in effort to animate every animal eating and negating that with a camera lock feature that is more annoying than anything else
(And what people actually avoid)
Eating speeds were changed to be faster werent they?
Not all but i think so, yeah
Back this up
I didnt get to test it much yet, but it looks like eating regularly is faster now
Also camera lock always goes at a weird angle it never lines up with where youāre looking
Chunks give 5% food whereas eating (for most) will give you 10%
It should be a 50/50 split
I can agree on that
They made eating faster
I donāt see the argument for keeping the camera lock. Most of it is perceived ārealismā when in reality animals can see behind them when they eat and drink (they look up momentarily, check their surroundings) and where the animal is looking ingame does not correlate with the lock

For example you have Carno animation where it has its head and eyes facing another direction in the middle of the animation, but is handicapped artificially by the lock
if you cannot ambush or hunt without the camera lock you are not doing it correctly
people have been ambushing in this game since it has released
Agreed
I actually have an idea for camera lock to put it to good use
Making 50/50 would ruin it
And like I mentioned in my suggestion youāre already handicapped eating even without camera lock
When you start eating, your diets should pop up and your mouse could choose which one to fill until you stop eating
Everything around you is going to hear you and youāre stuck in the eating animation for a bit
How so
Read
False
Has a delay before you can stop eating (the animation stopping)
Eating animations were sped up by almost all dinos
I feel like there is no reason to use the regular eating animation. Unless youāre a new player and arenāt aware of the chunking to eat thing
Also, so what even if not. How are you going to catch an adult galli if you dont ambush it?
With chunking you can grab and go if you see a threat so itās better for survival all round. A shame really because I like the eating animations
Eating is more efficent now tho
High risk,high reward thing
Galli need to rest eventually
And you still can. However, eating is faster
Eating is faster but does that justify keeping the lock?
Yeah, but so do utahs/carnod
With the amount of stam it has it will be out of wiew distance
Unless it has almost no stam
Yeah if u wanna hunt a galli either ur gonna need to be persistent or right place at the right time
Galli donāt nonstop move
Especially in groups
Like I said if you need the gali to be a new player and eat regularly for the lock you arenāt ambushing correctly. If you want to sneak up on things use bushes/crouching and making little noise to your advantage ^^
They stop to chat
Nonstop moving is emcouraged for gallis in groups
Yeah but they donāt
What you gotta do is crouch in some bushes and wait for the perfect time to ambush it. Like maybe when its eating?
Yes because killing anything thatās eating is ez
Free meal ticket
You make it sound like people who eat are only new/bad players
If the galli doesnt stop to check its surroundings and eats where it can get ambushed thats the gallis problem
Know what, im tired of chat lock. I should be able to move while in chat, not be stuck here
In game, chat will make it so you cant turn your camera nor can you move
So why dont we talk about that instead
I never said bad
Its what you made it sound like
Itās just mostly new players that eat regularly from what Iāve seen
Well youāre putting words in my mouth, I never said they were bad at the game. Just didnāt know chunking was a reliable eating option
Chunking takes so long
And those players are at a time advantage now
Eating isnāt even high reward itās just tedious at this point
It was almost as efficent as eating regularly last update
Its much faster than chunking
Would you rather be at a time advantage or die while in the animation/lock
That depends on the situation
then youāre at an even greater time disadvantage because you need to regrow
Both have advantages/disadvantages
I donāt see the need to risk it tbh
Unless youāre in a very quiet area
But since this update ceratos can smell your bodies from far away so youāre never safe on a corpse
Thus eating faster will save you time
would you rather be killed by a cerato attacking your blindside or have your corpse stolen
And possibly your life
If you eat normally you can be finished before they get there
you can enjoy the eating animation better but Iām just listing out why so many people donāt like it, and why I donāt see a purpose to it
and just wondering why youād like the camera lock to stay
Id rather take the momentary risk than risking a fight with a cerato
Personally I wouldnāt but agree to disagree. Iād rather find a new corpse than have to regrow a few hours ngl
and get less food from it
I am not putting words in your mouth, I said "That's what you make it sound like", and that's what i honestly how it sounded. And this is about new players? New players should figure things out for themselves and they'll be a lot happier rather than someone telling them everything about the game.
Sorry im chatting so slow, I'm on mobile
Again depends on the situation, high risk high reward since you can leave with a full stomach but get ambushed
and if you can use chunks, do it and let the new players figure it out for themselves
Well sorry that you thought it that way but I didnāt mean they were bad
New players figuring it out themselves arenāt gonna be happy cause theyāll die š stuck in the camera lock + animation
so if somebody really wants to know Iāll tell āem
Tell them some things about the game,but don't spoil it for them
Do you want to eat these new players by chance
I have no where near as much fun as I did knowing nothing about this game back when i first started
I miss the time when i found the ambience scaryš
If new people want to know an alternative to eating thatās better for not getting stunned in an animation⦠you can tell them. Itās not really spoilery more like a game tip
Some people donāt want to be blindsided while eating and thatās okay
If I knew all the abilities, it'd be boring because I already know a lot of what to do. But I didnt know anything and i mean legit nothing and had so much fun in this game with 0 help finding random people
@barren zephyr What is being worked on? Servers?
server que and browser
They added the que earlier
que is not working because the browser isn't showing proper player amount
Thatās up to the new player in question if they want to know or not, not you. People look up things on the wiki and such before playing games
the que worked for like few seconds yes
or look up beginner guides
and it has to do with something that they have to work with epic
That's for players who want to have a hand held during their gameplay. If i could go back to my first 50.hours I would in a heart beat
I certainly wouldnāt šļø but good for you lol
I mean for evrima
That's definitely a fair point. Maybe eating would be something you could do when you know you're safe and able to.
@stray spruce "Nutrient gaining from eating shouldn't prioritize the empty slots" i dont see the problem, people act like its a bug sometime. if u got an empty slot just eat that what u need. lol
Really? š
i get what u mean, but u just want to make it easier for no reason
The issue with that us that you have 2 half empty slots and none of them are active. That makes no sense xD you get no bonus from that at all, so it's the same as having no nutrient
I already ate what I needed but it just wasted the food literally. It didn't increase the ALREADY ACTIVE nutrient. It tried to fill up an entire empty slot and it was the same as eating AI. 0 nutrient gain in the end.
it doesnt prioritize empty it prioritizes them top to bottom if you keep this in mind maintaining diet becomes less frustrating. i do agree that is is very inconvenient at times tho. If youre killing players its not difficult at all, just make sure you are not swallowing the organs and are instead eating from them.
Does anyoneās game completely close out and crash sometimes?
Yup, everytime I go to join a server almost, but occasionally it instead says it's full
Iām saying like when you get into a game and playing I would just run around then the game would completely close out and I would have to launch the isle again. I wouldnāt just get sent to the menu, it would just completely close out the isle as if I pressed alt f4 and I have a high end pc š
Oh no, I haven't crashed in game yet, but I also haven't been able to be in game yet today
Im sure many people experienced what I did right?
I did have an issue earlier though where when I WAS in game, I couldn't press enter to open chat, it would make the game screen small, and if I pressed it again, it would full screen it again.
And it's not an issue with key binding as I was using chat fine last night before bed, and all I did was exit the game, never touched settings. When I went to open the game today there was a small update so I don't know if that update broke things or not.
Been trying to get back in the game to see if I keep having that issue of not being able to open chat. Also when that was happened I tried to alt+tab to my Discord app to try to report it to the server I was in or in one of the official channels, but it broke my discord app and so I've been having to use the browser since, but that I think is a Discord issue as my Discord app has been freezing/breaking a lot lately.
There was a patch today for the isle but idk what was in it
@barren zephyr I want to see more work on fixing bugs and ironing out the game more in the next update log. I feel maybe a big update where they implment a lot of bug changes would be very healthy for the game and help ease the player base's frutrations and grievances, and take some of the heat off the devs and also make it that much easier implementing new things in their other updates to come
Same, that's the small update I was talking about, I heard it added a que or something? I dunno.
Ohh look at #announcements
is there ever a time when the servers aren't all full
It's hard to produce something when a lot of stress is on your shoulders, and I feel working with and hearing out the player-base and working on some of the issues would help take some stress off their shoulders and help them improve their work without the stress of an upset player-base. I know a lot of players are upset with the bugs and glitches and issues going on.
I understand there's a lot of work going on with the game, and I don't even know a fraction of it, I'm not a game designer (though want to learn someday) but even I find myself upset at times, despite how much I love the game. But I just put faith in the devs and hope eventually those changes we all are waiting for/need, like with in game bugs and glitches, will come in time.
They just released a massive update that introduced 4-5 new dinos and some new mechanics for said dinos and such, so I imagine for now, especially since it's summer and school is out, meaning school-aged players won't be restricted by a school schedule, that the servers will be packed for some time.
Ah, thanks!
š„²
On the server I used to play on Legacy about a year to a year and a half a go, summer was the busiest time for the server. It'd reach numbers we usually didn't see because school was out, meaning kids could play whenever they wanted rather than just outside of school or on the weekends.
I'm imagning the same will happen here. Plus as they work on tweaks and updates for the 6.5 update, that each one will draw in a small flock of players curious about the new balance or fixes made to the new update for a while.
Especially since large updates take a while (which I want to add is understandable!) people really are curious when they come out, since many wait for the big updates to play, get their fill and wait to see what happens next.
I can DM you a couple unofficial servers for now in the meantime if you'd like? So you can still play and explore
@plucky totem Yeah I agree. It gets dark at about 17:00 and light at about 06:00-07:00. Maybe push darkness back to about 20:00, but have the sun setting start at the same time it already does?
yes 20:00 was my thoughts too so it starts getting dark at 20:00 not so it is pitch black at 20:00. The morning i believe it starts to get light at 06:00 which is fine with me.
If the Server crashed and I canāt get in but my dino was in and I havenāt logout safely he could die ?
Usually a game's issue is not enough people. This game's issue is too many people.
i feel like the pachy is not good anymore or is it just cerato maybe idk i headbutted a cerato 4 times on its side and still no bone break
Why does it keep saying connecting.... for 30 seconds then say servers are full. It even happens on empty servers
servers are full of emptiness
70/100 is full apparently now as well
I've heard players in the character selection screen aren't displayed on the server list, not sure how accurate that is but that might be why server numbers are always wrong
0/100 is full as well. hmm can I get an empty slot
are you guys experiencing fatal errors?
the game needs to just say you cant connect yet if the server is full
all I have to say lol
@wary kettle The player count is broken, has been for a few updates. The server is in fact full, you just can't see everyone in it.
So the count is also broken for the people in the server?
Is there like a crash report I can send someone to figure out why the isle keeps having a fatal error everytime I try and play in a server?
No, the count inside the server works actually. No idea why they haven't fixed the server browser if the in game one works.
If you're joining when someone inside the server tells you to, its just a gamble on whether or not you're the one to make it in.
I dont think there is but are you crashing every time?
aight because my buddies count inside the server says 40 eu4
Yes like I get in the server play for like 5 minutes maybe? Then it fatal errors
Oh, weird. the counter always works for me inside the servers so im unsure
Ah, im uncertain about it crashing after actually being in the game. I know about the bug that caused crashing immediatly after joining
ah well you win some you lose some i guess, thanks for the response though
No problem. I just saw someone saying they are getting a server full error on an empty server so maybe a new bug was introduced with the last update to the server configuration?
Is there like a bug list I can look at?
Not really but look in #pinned-troubleshooting or #š§-evrima-troubleshooting-š§
maybe fix queue?
37 thousand people in the discord alone and only 700 slots max in the US is so weird to me
Is rubber banding the new norm?
56/100 na1 server but still full... REALLY?
Ill come back next year for the new update maybe then I can load in without it crashing
The issue with server count is an EPIC issue. They've got something going on with their system that is beyond the control of the developers... They made an announcement earlier, go read it.
Is this a known issue where I hit logout go back in the same server and my Dino got wiped?
restart servers
halfway through 2023, still floating fish
@vague pasture that's vomitlocking, when you puke, you can't attack at all
it's not fun and is essentially a hard stunlock
Aaah thank you very much, of course! I forgot that every time I got vomit sickness I would be puking!
looks like a copy paste, I dont see this announcement anywhere
amarok said it
shouldnt they be contacting them or something??
they are
Cause as of right now... its pointless of trying to put a queue system when it doesnt work having this "96/100" and then server says its full
and even when you do 100/100, it still doesnt work foolproof
Ive been kicked out after waiting full que wait
game sucks
has the game become more cpu dependent? My 7700K was getting up to ±70% load, gpu was loaded to 99-100% as usual š¤
@vague pasture the reason you cant attack for a few seconds after a cera charge is probably because you are puking. Think it only takes 2 charge bites to puke so have to be very careful.
Oh mvm, sorry just saw someone said it above already
Eh. Might be. I remember it being from staff/dev roles, so I dunno anymore.
@buoyant dove real lizards swim like that, it fits their body shape
Idk it looks extremely out of place and really weird to me
Yes because now we are unable to turn off or adjust the quality level of some settings.
Need more performance cpu? Like 5800x3d?
@rapid burrow I don't understand, what did they do to carno?
@warm stone I missed it too, but if you look under the hunger pains video there's patch notes
@gleaming silo You clearly haven't heard a pack of galimimus yet
Are you going to fix the raptor and trodoon pounces which don't work or will it be in 6 months......
serious 4years mecanic only bugued
@barren zephyr how would your vip queue work ?
@mint sonnet next update actually establishes a gameplay loop. Its gonna add elders and perks. You reach elder by growing normally, and elder growth stage strength will be determined by how well your nutrients were during your adult life. Once you reach "peak" elder, you have the option to die of "natural causes" and upon your selected death you will be able to choose a perk to have in your next life. Perks are gonna be abilities that change the playstyle of an animal. I think an example given was deino will get a perk that let's it live in saltwater. Stuff like that.
Die any other way and you dont get to choose a perk to have for your next life.
That sounds very interesting, an actual game-changer. Perks could then, essentially be seen as "Species Evolution", Evolving to Adapt.
Regarding the similar server name, if server favorites worked properly that wouldn't be an issue.
any of the downvoters I got could explain me your reasons for better understanding?
Honestly Iām not very excited for it xD growing to adult just to die as an elder so I can get a perk in my next life where I may or may not die before I get to adult and then all that time wasted. Id hate that mainly because I already hate growing xD like even if I die just once and have to regrow itās such a pain for me. I just wanna be adult. To me this elder mechanic sounds like itāll make both herbivores and carnivores want to hide away in dense bushes somewhere far away once they get to adult and/or elder stage and just wait or go afk until they can āsleepā to die and get that perk. Really does sound like itāll promote players to play as a safe afk simulator until they get the perk they want, otherwise why bother wasting the growth and time itāll take to get the perk :/
hi guys could you help me to solve my anticheat problem please
Sandbox servers will likely exist at some point too. Plus I'm sure once community servers get even more customization they'll be able to toggle on or off all that "extra" gameplay stuff people may or may not want.
I see elders and perks as a great thing for the future of the game. People will have fully established gameplay loops with their dinos, plus rewards in the next life for playing well. The game needs a full loop like that, cause rn it's either fight to the death sim at adult or get bored after a few hours or days and end it all. I for one find growing incredibly fun. So personally to me, it sounds like a ton of fun.
Herbivores will have a tough time hiding once gateway and migration drop, which is still currently planned for the very same update as elders and perks which is U7. With migration, they'll have to move around the map after specific time intervals to get their diet foods. So they wont really get the chance to hide, and with most prey always moving carnivores will also be continuously on the move.
Can the people who are downvoting my post about gallis give their reasons as to why? id like to know
I think galli is supposed to be a little bully that runs around and kicks what it wants
In my opinion the only problem about galli rn is the amount of bleed it deals
Like even in the trailer for the game it kicks a hypsi for no reason
Removing its ability to kick while running would severely lower its combative capabilities making it a faster dryo without dodge.
Reducing its damage would not solve the main problem, its bleed. Galli almost 1 shotting a troodon is completely fine imo, but making it bleed out if the troodon doesnt sit immediately is ridicilous.
Not really almost, due to the kick it sends you into the stun animation, ALWAYS (in my experience), which... makes it so there's no interaction between the two, cause the gallis just finish you off the moment they touch you. As for the bleed, i haven't had the "pleasure" of experiencing it because there's no way to stay alive against them, no counterplay.
You try to escape, the galli outspeeds you, can't do that.
you get in a bush to hide, the galli spams kicks and finds you, can't do that.
you cross a river, the galli does aswell, can't do that.
If you fight the galli as a troo or juvie, in 95% of cases it'll kill you, can't do that.
Honestly the only viable option against them is to be an aquatic creature. Unless im missing something?
Maybe don't engage a galli as a solo troodon ?
That's the issue, it's not the troodon that engages, it's the galli
and they don't care if it's a pack either
As a troodon, you're so small gallis aren't gonna see you unless you're right next to them
I've had so many times where a small flock of galli just wipes out the entire pack of troos with minimal to no casualties, which feels odd.
Trust me, they DO in fact see you.
I've broken line of sight, i crouch to walk away, and since they're so fast, they just sweep the area until BOOM, kick to the face, goodbye.
Like, don't get me wrong, im okay with galli killing something, so long as that something has a chance to at least fight back
Isn't galli like 10x the size of troodon ?
I'm not sure it should have a chance to fight back
Run away, yes
Cause right now they are more of a predator than a prey animal, the buff of speed they get is used offensively, not defensively
But in what world a troodon is fighting off a galli 1v1 ?
It's not a 1v1, why do you insist in a 1v1 scenario? im talking about ENTIRE TROO PACKS, get demolished by a galli or two, or a small herd.
Perhaps it's the pounce bug having to do with it aswell, i dunno
You were talking about a flock, you didn't say how many gallis there were
How many troodons is an entire pack ?
Use the forests to your advantage, troodons become practically invisible in foliage and gallis have trouble manouvering in forests
Group limit is 10
A flock is, usually, multiple gallis, afaik
So 10 troodons VS 3 gallis ?
Should be in gallis favor
Besides, troodons seem to be better suited to fighting off isolated prey
You cannot get to the forest, they just hunt you down, no chance to escape or do anything about it
and besides
if the prey that took you so much effort to kill
is in the plains, and they just camp it
then... what's the point?
Troodon has much better nv than galli, 9 times out of 10 you see them before they see you even at daytime. Gallis are also EXTREMELY loud
They are extremely loud, if they want to be. You can just... not press 1 and still run at an incredible speed.
Then use your superior nv and small statue to your advantage
The NV is absolutely correct, i suppose i'll have to achieve that sense of "Galli paranoia" before doing anything
The stature being an outright advantage is... questionnable, but the nv point stands.
And we wouldnt be talking about this if spiro was a good map :/
Y e s.
For the love of god i hope gateway fixes these kinds of things
Even in grass its hard to spot a troodon, God forbid it had a camo skin as well
i want to have more stuff to hide in than just a bush! give me tree trunks to hide in, rock formations, human structures (that aren't located in Narnia), Something! š
From what ive seen from Gateway its perfect
Yeah but it also makes it hard to navigate without jumping sometimes, cause... camera issues.
It has actual plains
Well yea... but thats at least fixable
Actually i dunno if it's an issue of the camera, or the actual grass.
What's up with the grass we have in the map anyway? like...
I thing we got longer grass this update
Yeah right? thought so
Like much longer grass
Its cool and all, but juvis are a pain now
@fading void The queue system cant function properly because the server counts are broken, and them being broken is an epic games issue. That means the devs cant do anything about it.
Anyone's isle just completely close out/crash randomly when playing
Why even get it from there in the first place? And why can't they make their own serverlist? also its been like this for ages and nobody did anything about it. like how is a serverlist still an issue after a year??? Know any other game that doesn't have a functioning serverlist after a year of problems?
@austere axle I really liked the statistics idea up until I realized it involves character slots. Also, as characters are saved server side to prevent cheating, it means that it is physically impossible to move characters from one unofficial server to another if they aren't a part of the same cluster (eg same physical location/server owners)
Unreal engine is related to epic games
^
Iirc epic games is a server provider or something along those lines
Also itās not about the queue issue, the Epic problem is with the server count.
why is this the only game then with a not functioning server count?
like now i'm actually curious
Rocket league has had problems with Epics servers, and so has Fortnite. And their servers have caused completely different problems, but itās the same thing.
Even if it is (which it isnt, Im sure theres at least 1 other game out there with this issue) I would rather live in a reality where this bug exists than having the devs work on an entirely new server system of their own which would probably take months
Something with epics servers will break eventually, and epic has to assist the devs in fixing it, but after that it (should) not happen again
Honestly canāt say the devs are lying or not because that would imply I know their code
So we just have to run along with it and say āalrightā until they prove they can fix it
So yeah
Even if they cant fix it its not game breaking
Also there are band aid solutions
Like making queue joinable regardless of server pop
@small anchor I'm not sure it's an issue. Just like you have to time your mount, you have to time your dismount. Being able to be hit on both accounts are pretty much the only two times you're actually vunerable at all, against anything where you have the speed advantage. Considering the whole face pounce (and I think it works from rear too) and the overall ease of landing a pounce in general, it seems fair enough that the target can at least catch you at some point. Especially now with no punishment on miss what so ever, and you can already aim dismount to get a better landing. Of course, if you're just solo or maybe a pair or so, it's probably predictable enough for the target, especially a stego, to catch you on either mount or dismount. But with a full pack, there's a lot of you to keep an eye on, and trying to figure out which one will pounce or jump off at any given time becomes a lot harder, especially if your packmates also attempt to get bites in to further add to the confusion. Maybe if landing a pounce in the first place only worked on the sides, it'd be more valid to have a safer dismount, but it also depends on the target. Safe dismount from a carno or pachy or so makes sense, safe dismount from a stego or kentro makes less sense because their entire thing is being anti-flank, and you're playing an animal that enters/exits on the flanks of your target.
Thank you for your constructive answer. Allow me to explain my thinking, I play an unofficial Legacy server that uses an http called "Painel" as "panel" to control your dino slots. They have 3 servers and 5 slots via panel. You can choose wherever you like to put then and just play. Imagined the same concept. Besides, I'd like to have different dinos and play them however I want. Imagine that when we got Elders and their rebirth mechanic. Thought it'd be cool to have this statistic including generation, perks, etc. Maybe there are problems Im not seeing yet.
I think the main problems with character slots is:
-
managing moving the save files between servers. It gets orders of magnitude harder if the servers are not on the same physical box sharing memory.
-
(and more importantly) people gaming the system. For example: say you are growing a rex, and an allo takes offense to your existence and deletes you. What would stop people from just switching to another, previously grown adult (maybe you have an adult trike logged nearby because it's your favorite spot to hang) and revenge killing?
Another example-- same rex grow, but youre having difficulty finding enough food. You switch to your trike, use it to kill something, and then switch back to rex, run there, and eat the food. All without having to risk the rex by hunting. Apexes are meant to be hard, and this bypasses that problem
There would need to be some kind of design to limit how often you can choose to switch slots. There's ways to do this of course (for example only permitting playing one character slots per server per day), but it makes things complicated.
Lets see you cant pounce kentro because of the spikes in the sides, but stego its easier to pounce.
I see you mentioned things in group and that stuff, like an example of how it would performance in a group hunt but i was specifically asking to make the pounce flexible because it should not be meant to be deadly in something that you cant control, wich is the ANIMATION pouncing-off-prey.
I cant control it, so i would not like to die bc of that, bc i can't control that. It would not be my mistake, i can only control how to pounce ON it, not how to pounce OFF it.
Yes i can stop holding M2, but it wont matter because my dino would land next to the prey or make them able to attack, so whats the point of pouncing, if you can't land safely? Thats the point.
I wasn't neccesarily thinking of kentros side spikes, though those would obviously make it dangerous. In general, the rear half of a kentro would be inadvisable to approach as most things. But I was just referring to tail reach. A stego very much has the reach to cover "AoE" on it's sides, which means it's one of the best, if not the best (anky armor aside) suited to handle any playable that relies on going for those sides for their attacks.
You do have various dismount ranges and landings though? You can look with your camera at which point you want to land, both as troodon and omni. So you do have some options, and does not have to land right next to the target. Far as I know, dismounting forwards means even stegos tail can't reach you (though it might still be able to catch you while you're in the air, if you land you're safe). But my point of the groups was in part that your safety does rely a bit on distractions, you're probably not meant to be "safe" going solo for something like those targets. If you're the only one, you're obviously the target, thus liable to get caught on both mount and dismount.
@raven furnace The server counts being broken is an epic games issue. That means the devs cant do anything about it, epic games provides the servers this game uses and every single one of these servers are broken, not just in this game, many other games suffer from this as well.
I play it from steam doe š¦
That does not change the fact that epic provides the servers
But the pounce-off-mechanic has nothing to do if solo, or grouped. Its just a mechanic, a thing that i was showing with the example of the stego. But it includes every animal available in the game.
They can just add server queues to fix this
They did
no?
EU 1 doesnt have a queue
But you can dismount in various directions, solo or otherwise. You do have that control, same as when you pounce? You choose when to pounce/dismount (assuming you don't run out of stam entirely) and you can aim the dismount. Not sure what you're asking for then? You are not invincible while flying through the air, be it while pouncing or dismounting, hence you can get caught. That, I do not see as an issue. Why would it be an issue that you can get caught on dismount when you can also get caught on mount?
None of them works then
It only activates at 100/100
all great points, will think about them
They need to make it so you can turn off motion blur and other things because it be leaving trails when something is moving and its trippy af
@rain quartz are you talking about how teno kicks when you dont want it to? If so go into your control settings in game and turn on manual alt attack
@small anchor I've played troodon for a bit and I've got to say I know that omni has a time for how long they can stay attached to something as it drains their stam bc theyre mechanic is to inflict dmg for as long as they can stay pounced but atm troodon literally can inject venom and then just hang there lol the whole point of a troodon pounce is to inject venom and get off asap rinse repeat w a pack until max venom but I've literally been a solo troodon and been fine dismounting it's mainly for me at least the getting onto the dinosaur that's the most dangerous because the pounce has so much range w troodon you can accidentally yeet yourself into carnis mouths or herbis attacks etc
@elfin axle yes!! this is exactly the bug I've been experiencing as troodon I go from being on them pounced to just hanging in the air it's like it lags/bugs at the same time you pounce šš and then BAM dead
this happened last night on an unofficial server. the bug report only wants bugs related to officials but i'd say this is a pretty important issue
love spending 30 minutes trying tro join a server for it just to completely close out after i finally get in
@peak moat not a bug, looks like they've done something about mixpackers
This guy seems pretty chill about it
Is this happening on officials aswell?
i don't know
I saw someone with the same bug just two days ago
i just know that when i went to make a report the paperwork states they only accept bugs in officials
i'm not sure it will even happen again. and it did go away eventually
I keep getting disconnect from sever saying the connection to the host as been lost any idea what should I do?
Sorry for so many questions
How often?
everytime I get in
i died as a troo to a croc and when i logged back in as a beipi the screen was like that and it took maybe 30 min\
Next time it happens try to relog. If that doesnt fix it then its in need of fixing
Like immediately?
no 2-3 min after behing in
I had the same exact problem back in U5 and it took forever for me to fix and no clue how I fixed it
I do think someone mentioned them finding a fix lemme look rq
alr thanks bud
So you woould be playing and the game would just completely close out
yup out of no where
I got good and bad news
Same and I have a high end pc
same
It either closes out completely or fatal errors
Good news is, its not just you and its a lot of people due to the latest patch. Bad news is... There seems to be no known fix
f man
i'll try that next time
I haven't played since the patch so idk if its happening to me aswell
Is it happening on unofficials aswell?
have you tried uninstalling and reinstalling your gpu drivers?
idk didnt try out
Im on unofficial
And it crashes and closes out
but thanks for the look š
i play on official and it crashes me out
I don't believe its a problem for unofficials, but I could be wrong
at this point im ready to uninstall and just buy 1 of the other dino games like path of titans
anybody else have issues being injured as a beipi and not being attacked by anything
I play on unofficial and it crashes and closes out so just need them to somehow fix it but it might just be the map
The isle is waaay better even with these bugs
fr
not if i cant play it....
š
Unofficial server?
no
never can get in unofficials they are always full
Even if u get in unofficials it doesnt matter it still crashes
wel lfor 1 it takes forever to even get in a server then when i do it randomly crashes all the time
Better than officials. And there are plenty of empty unofficial's
and it never happened until update
The newest patch brought a fatal error bug I hear?
i dont know, i dont get an error. Mine just completely closes out without saying anything
Yes and the game just completely closing out
I heard it was caused by beipi dying
If this is the case then maybe unofficial servers should disable beipi and you'll be fine
Idk they just need to fix those 2 and we good
Not too bad. That was an issue back in...whatever update I cant remember and we legit just ignored it. Play a beipi then die, see if thats the cause
@wicked plume Not only does the game hate you, discord hates you too. No votes on your suggestion š
Whats everyones take on the new alt bite system? personally i think it works for carno and cera, but for omni and troo it feels like a part of their movement has been removed or been very degraded by it
I dislike it, a lot.
You can enable/disable it in display settings
Bruh how you don't understand what i am asking for? I literally mentioned it, seems you just read the first paragraph and saw the stego vs raptor and u just downvoted. Ill resent it.
"What I'm trying to get at is that devs do something to make pounces more flexible and not so "suicidal"
YES there is RISK when doing it, but make sure there is no risk that you cannot control.
Basically the only risk that can be controlled is to POUNCE WELL, TO GET TO THE DAM IN THE CORRECT WAY.
But I can't control the animation of getting off my prey. It is understood?"
main point being, you cant sprint and alt bite out of it
I really sincerely like that

