#general-feedback-discussion
1 messages · Page 69 of 1
If you’re a juvi dino then yeah probably your chances of survival aren’t very high
Pachy can 1v1 a carno too
I was a fully grown raptor
And yes it can but it is still absolutely broken to mixpack
And rules are the only thing that can prevent this. I don't mind dieing in a fair battle between fair players but against mixpackers, its completely different, becouse there is no way you can escape or counter them
Unless you hide in a bush 24/7 and eating only aibor juvis
And thats just boring
There is a counter for every situation. Be aware of your surroundings. Know each dinos strengths and weaknesses
And to easy
Which weaknesses does mixpacking have?
Every dino has a weakness. They have a slow steg? Bait out the pachys (or whatever dino they have). They have a carno? Bait the charge. Etc etc. There have been many times that I’ve both wrecked a mixpacker group and been wrecked by a mixpacker group, but neither time have I felt it unfair
It was honestly a good and fun fight. Knowing what strengths and weaknesses the dinos have makes you a better fighter and gives you somewhat of an advantage over mixpackers because you can bait their attacks OR use that knowledge to your advantage. Especially once you know how most dinos play.
if that was so easy than the mixpackers were just horrible
if they know what they are doing, theres nothing you can do against it
the only way to counter mixpacking is mixpacking and thats just sad
Mmm I’d argue against that but I literally just did lol. Of course I wasn’t alone, I’ve always got my buddy to back me up.
Nah, I’ve wrecked mixpackers as a group of 3 FG carnos before
what was the spezies you were playing?
try doing this against a pachy, stego, carno, deino pack. the pachy breaks your leg, the carno charges you and the stego is finishing you. what do you want to do against that especially when you are alone?
and if the mixpackers are a bit smarter than the average stego player, they will always win
I have literally never seen that happen. I have fought carnos and pachys before, but not that 4 combo specifically.
If you are playing alone that’s your first issue, the isle is better together. Find some peeps, protection in numbers. Or if you are dead set about playing alone, don’t put yourself in that situation to begin with. Be aware of your surroundings. You can see players MILES away if you are looking for them.
If the steg isn’t by the water, the deino can’t do much. The only thing the steg should worry about is the other steg and the carno, because he can move faster than the deino, and he can 2 shot the pachy.
do you have clips from that many times? i would love to see how much skill they had and how you fought
No why would I clip that lmao
you’ll just have to either believe me or not 🤷🏼♀️
if its a good fight why woudn't you clip that? and i just can't believe something like that unless i have proofs
Well, for one, I don’t ever clip my games. There’s no reason for me to because it just takes up space on my PC and it’s not like I revisit any clips so, why do it.
However, like I said you’ll either believe me or you won’t.
not everyone has recording software running 24/7, and the game is already poorly optimised and recording it is going to be resource-intensive for your pc
There have been many times where I’ve fought at NW as many different things and on multiple servers. The times I’ve survived was because I was situationally aware and either defeated my opponent or said “this is getting out of hand I should leave”. The times I died was because I was being dumb and thought I could 1v1 a deino as a steg and got my butt kicked by 19 deinos LMAO
@short iron it's called get a survival of the fittest game. teaming is part of these games if you don't think it's balanced you're right but it is part of nature too. it's not bad and I dislike it when others say that it's bad because it's something I enjoy doing and hanging out with other players instead of just killing them
all you have to say that it should be punished is "its not balanced"
you're saying that teaming in a fighting game is not balanced
if you really hate it then avoid them
or pick one off by being sneaky
Rules of the isle: play smart or die. It really is that simple 
facts
Mixpacking/herding is bad for balance, simple as that. It's not good for the game, and should not be a thing.
they won't understand
There's nothing to really argue about, it's just how it is. Mixing means you cover for weaknesses you're otherwise meant to have, thus balance gets ruined.
Mixpacking implies using a third-party software to circumvent game mechanics... How is that "good" ?
That doesn't change how it actually works in game, and I'm not specifically talking to them, just pointing out how it is.
shut up bro go cry somewhere else
mixpacking is not bad why do you hate it so much
you're trying to make people not be able to play with their friends
❌👎
lame
🤡
POV : You don't know what a PvP game means
was kinda exagerating when saying "op", but it's to call the fact that all of sudden, when night comes, some playable gain bonus and I don't really think it'd suit the way TI is designed. if a dinosaur get any "buffs" at night it'd be more like an advantage due to some characteristics of that said dinosaurs like dilo (in legacy) being a heavy bleeder and having a great NV, allowing it to come, bite and retreat without u being able to chase it properly + if they were paired or in a large pack, u'd be sure to die without being able to fight back.
as it is now, Raptor kinda occupy that "role" since facing them at day and night is a pretty different experience due to their agility and mobility. I mean it should be if herbis weren't this strong
get better at the game
removing mixpacking is a huge impact on the game
yes a positive
it's a negative
I'm not the one who needs to abuse game systems to get an advantage on others
If you two aren't going to have a constructive conversation, you can drop the subject
nobody abuses it people just do it when they have friends
you're not gonna mix pack if you don't know what the other player is thinkin, but if you have like 3 friends in vc and you all wanna play dif stuff mix packing happens
Mixpacking is bad, if you do not understand that, and how balance works, then that's on you. I wasn't talking to you anyway, I was just pointing out how things are.
mixpacking is not bad you have absolutely no good suggestions other than "balance"
Mixpacking is bad, simple as that. It ruins balance, which is bad. With given examples earlier, of how it can ruin balance. People can play with their friends anyway, just stick with the same species and you're good.
It's not about removing mixpacking, we know it's impossible
But considering it to be "good" is ridiculous
Such a behavior should never be encouraged
ur just trolling at this point
I'll play carno while my friends play other herbs idc
Pretty sure they might consider mechanics to mitigate it, instead of rules, so yeah. Plus migrations and biome locks to keep species apart if needed could work as well.
I guess you should enjoy that while you can then
it's not gonna keep species apart
they travel for different diets
to say it in the words of a dev: The game does not provide for mixpacking
ur not a dev
i'm not but i have good connections to a dev
that doesn't make you any sort of dev
i didn't say it i any words
If they need to travel to different areas, it will.
that were the words of a dev
@brave sonnet there is an in game clock on the character info page
I don't really consider all mixpacking bad, and I don't think even the devs do either considering they've mentioned stuff like Dryos and Stegos being fine.
But sometimes it can be bad yes.
Between herbis it's called mixherding and thats the case i mostly don't really mind. They have advantages too but its not as unballanced as mixpacking
What-......what about with Omnivores 




Omnivores aren't allowed to have friends
I think, that omnivores will be the species that will be bullied by everyone else😂
Generally it's only an issue between combat capable critters, but scouts are a thing too
i think deinocheirus and theri are planned to be omnivores
🤷♂️
#general-feedback message why only mothers? the way nesting is set up right now the only thing the male can't do is lay eggs. most of the time both parents are involved in child rearing so i don't see why the dad couldn't have this ability as well
like i said in that post, that idea is heavily inspired from the newest update path of titans got where laten get buffs during night. just thought it was a cool way of impacting the gameplay of that dinosaur. anyway, it was a feedback. and most people didnt like the idea so luckily it isnt in the game
@pulsar lake like that displays irl time not in game time?
It displayed in game time
@pulsar lake i want irl tine
@timber wigeon you talking about fruit? if so empty fruit trees (oranges, mangos, etc) still show up in scent unfortunately
I am not, im talking about meat
oh
meat is affected by physics which means it can occasionally look like it's in one place on your client but be in a different place server-side
in some cases you can try moving a bit and pressing e even if the eat prompt doesn't appear
Yeah there's been a number of times I've smelled several bits of meat only for them to not exist anywhere near the location. Makes me miss scent trails even more....at least it'd show me if it's in the world, up above, etc. ;o;
it be like that 😔
#general-feedback message
do we not already have this?
he wants it between all species
from what i've seen, this dude's HEAVILY pro-mixpack
search his name, he REALLY likes mixpacking
ew no thatd be horrible and bring back all of legacy's toxicity
@lethal yarrow honestly there just needs to be a cooldown on the grab to prevent deinos from constantly grabbing and letting go to bite to kill their victim. it just renders the drowning mechanic of the grab mostly useless
Separate group chats for each NA server!!!!!!!!!!!!!
nah
@maiden anvil I think you got them reverse
"Binocular" vision is when you can see something with both eyes
"Monocular" vision is when you can only see them with one eye at a time
Perhaps. I only read it through a google image so not much of a reliable source. Even if I could have used the words wrong, you still get the idea
About that, what do you mean by the "two circles" outside of your field of view that you get a warning to ? Would they be visual warnings ? Sound cues ? Something else ?
I'm afraid vision disparity would very quickly induce headaches for players, at least in your suggestion it isn't blur effects or differing shaders, but the simple fact of needing to use a special key to adapt your vision sounds... off
I’ll let you finish your comments. I would like to hear your criticism
But you remind me I was thinking of something else I had in mind regarding vision tho, something simple :
When an animal with binocular vision (typically predators) sniffs, it zooms in
When an animal with monocular vision (typically herbivores) sniffs it zooms out
What would you think of that ?
I wouldn’t say it’s bad. You do have a point tho of circles at each top corner causing confusion and possibly headaches. Although, you would only get a limited vision of your surroundings if only zooming out
Well you can't really simulate sight better than a human's on a computer screen
lol true
No matter how hard you try to enforce special vision types on a player, we can only watch at our screens with our bionocular, tri-chromatic sight
It is indeed a hard task to accomplish regarding binocular vision (might use the wrong word again). I am just throwing in ideas and see what would suit best by the community
I'm also on the opinion that game mechanics should always strive to be as simple and unintrusive as possible. If a mechanic needs an additionnal explanation to be understood by new players, it's a bad sign (of course it's unavoidable with some mechanics, but the perfect game is understandable by everyone without a tutorial)
Understandable. We do wanna keep it simple but the mechanic itself also follows a rule that it has to be effective
So just having a zomming in or out effect when you sniff would fill that role. As soon as the player finds the sniff button, they can see their camera zomming in or out. And then it's up on them to find uses for this.
It really depends on how far you want the zoom to go
In the case of zooming in, it would also probably need to raise the camera so it can go above your dino's head instead of filling your screen with your dino's butt
Mind if I talk about the circles idea I had?
please do
Like you said, it might be too much and too confusing having it on your screen. However, the benefit it provides if we are to compare it to zooming out is it being less limited. Each circle makes you see left or right of your character while still looking forward. Hopefully that explains my idea
If having zoomed out vision, we can only reach the sight to the corner of the screen and it may not be enough
But what information do the circles provide ?
Basically 3 perspectives. The circle on the top left makes you see the left side you cannot see by only forward. Same as the top right circle but to the right. It might explain more if I did edit an image of it but I’m too lazy lol
Oh you mean like car mirrors ?
Sure why not
Eeeeeeeeeeeh
Sounds very off-putting
Sure, that'd be useful, but... In order for the animation shown inside said circles to be useful, they'd have to be big... Not only it adds a lot of clutter to the screen, but it also reduces your main screen, and will add a lot of distraction when you're moving
Yet again, I only do brainstorming with ideas and let the community decide what works best. Doesn’t mean it’s the right way to go
I get it, just don't delete your suggestion this time
Lol I won’t. I think I’ve learned by now not to be offended by others opinions
Only some suggestions I’m proud of and later fails I used to remove. I’ll try to take it with and inch from now on
Suggestions that the community dislikes can still be interesting for devs
And even bad ones can provide insight, in that they are bad
Indeed. Then someone told me you should always keep your suggestions so the devs know what the community doesn’t want. Another way to support this game
like t-rex?
@oblique bobcat rex is being added to unofficials relatively soon
wdym unofficials
unofficial servers
why only unofficial
community hosted and whatnot
when will t-rex be in all servers
no one knows
because the devs think they won't work on the main servers (which is probably right because they're far too big). The goal is to see how animals like rex and trike work without risking damaging the ecosystem of the official servers and giving community servers the option to have them
i mean, you could also not get rex at all, so i think this is the better alternative
or AI-only rex
both of which used to be plans for it before it was confirmed for unofficials
I wanna play t-rex and eat carno
implying a rex could even get close to catching a carno lol
carno also is rather small and wouldn't be great for feeding a rex
which is part of the reason it's not getting added to unofficials, most of the roster can't really sustainably feed a rex
what about stego?
one animal
@limber hull the tyrannosaurus is one of the most intelligent dinosoars
on a roster of 9, turning 13, ONE animal is a sustainable food option
What about it?
i fail to see what that has to do with anything
I feel evrima is just lacking a lot of dinos
it has so few of them and the map is pretty meh
which is why we're getting 4 new dinos next update, and a new map the update after that
gallimimus, troodon, beipiosaurus and ceratosaurus
and then we have a very likely chance of getting herrera, diablo and dilo in the update after that one
yea dilo
herrera? pretty sure only diablo and dilo were mentioned in whatever dev blog that's from
herrera has been mentioned in passing, it's by far the least likely
Herrera is a lizard
I think bringing back a map similar to the old DV_TestLevel from Legacy, to Evrima TI would be a good idea
i'd rather not have that
why not
because an ugly dev level isn't something I'd like
okay and? it's only beneficial
no it isn't?
wdym??
you can just go on normal spiro if you want to test stuff
how exactly is it beneficial to have an unfinished testing level available for all players
you can find any opening on spiro for that
to just play every dino at every age like legacy
thats sandbox mode
but you have a giant map it's why I'm saying a small map would be nice
i'd rather a small map designed to be small than an ugly dev level the community was never meant to have
so then a very small tiny island that has a pond and land around it with grass and stuff that people can test dinos on at every age like legacy had except without the ugly dv test level
deinos can use the lake if they want
and people can host a server on that and people will join in to pvp eachother
servers like these exist
with normal spiro
but that's a huge map
go to and bring commands exist
also spectator mode
With regards to the people talking about invisible food: it's definitely a glitch with the organs. I think they either fall through the map, or their icons just persist after they despawn
I agree it needs fixed though.
is it possible to deal with speed hackers by making it so when a dino exceeds a specific speed, it gets locked from moving or something
like, your stego has passed X speed, and now is forced to stop or something
issue I can see is, when a dino gets a possible speed buff, or it somehow conflicting with growth stages, you could possibly adjust the speed at which this fail safe comes in
The issue is falling. Your dino moves very fast while falling and that is tracked too
Correct me if I’m wrong, and I know it won’t be as simple as this (easier said than done & all that), but would it be possible for them to make it like: If(Dino is Above Ground/Jumping/Falling) speed irrelevent
If(Dino is Walking/Sprinting/Swimming) speed will not exceed “X”
Of course this doesn’t really work for fliers but that can always be fixed later 😂
There could a be a true false statement on if a dinosaur is on the ground or not which could affect the tricking
@oblique bobcat I wish they did add sandbox. But no one would play survival if they did. Especially in the games current state. Sandbox offers 0 risk,you don’t spend hours growing and you can pvp to your hearts content. So I don’t think they’ll add sandbox for a while
yea survival isn't in a great state atm, it's treated as sandbox as-is
Also the fact that sandbox players won't actually grow creatures
So you can't tell all the growth related issues
@topaz pendant
:(
shorter nights are not a great idea
people want night to be out of the game
giving nocturnals buffs in the night implies nocturnals and night are still things in the game
It seems so
the concept of nocturnals conflicts with my personal beliefs that night should be a non-factor
Instead of night existing, make it so it's still day but with a UI element that says "act like it's night" and nocturnals get buffs
just like PoT
i really don't understand the inherit hatred for nighttime. We have confirmation we're getting better NV
I wish nighttime wasn't "your screen is turned off"
But because of gamma abusers we can't have nice things
i mean, U6.5 NV looks good enough to me
Yeah but what about humans ?
I don't want to have to keep my flashlight on for half of the gameplay when I'm playing as a tiny meatbag who can't outrun anything
You can't even hide in the darkness as a human in this game because you don't even know what you're hiding from
I mean, ideally, you aren't spending your time outside most of the night
you're using structures and fortifications to protect yourself
structures with lighting
I don't like the idea that humans should just die when they go outside at night
It works in Don't Starve because night is literally your opponent in this game
Also it's off-putting and unrealistic to go completely blind as soon as the sun sets
I'd be fine with stuff like NV goggles and whatnot, but I'm personally fine with humans remaining mega vulnerable
And what about tribals ? Will they get night vision or just die ?
Also the darkness letting creatures walk outside without getting sniped sounds nice
Mega vulnerable yeah
Not black-screen levels of vulnerable tho
There is a middle ground between seeing everything and seeing nothing
and that middle ground was immediately defeated by gamma abusers
now we dont have that middle ground anymore
That's a real issue
if i get sniped by a gamma-abusing sniper rifle gen 2, i'm going to scream
I wish there was a better solution that making nights that dark
I still hope that there won't be snipers in the game
They're stupid
I'm fine with caves or thick jungles being pitch-black at night, but not the middle of fields
i mean, maybe to you, but i remember being massively disappointed in the U4 human test when it was bright as all hell and night was barely a factor
Update 4 nights weren't too bright for me, but that's because my computer's screen is very dark and I have a window in my back
Human night vision is low, dark shades of grey. Naturally a human should be able to see pretty far without a flashlight due to the moonlight but discriminating which dinosaur they are looking at would be much harder if they weren’t close. It would be much worse in a forest due to so much shade blocking the moon, and a flashlight would be needed to see there for sure
@wise dust What about the possibility of choosing the UI color in options ?
I didn't suggest it because my other solution may be achievable just by changing a few lines of code that determine the colors. I am not opposed to that at all
Wanted to provide the easiest solution I could think off in terms of dev time
I see
Is gamma abuse possible for the night darkness? Thought it used a Rust like system that removed all color in darkness
As for the red corners when you're hurt, I can see changing its color as an accessibility option... and I've heard the devs have been looking into accessibility options
Sadly, probably not for quite a long time
Personally I think biting the bullet and adding a health indictor is the move there. I'm sure it was omitted on purpose, but I don't see another solution solving that issue cleanly. Would suck to have to paint the edges yellow or something to avoid that one.
Yeah that's true, I still don't know why knowing how much health you have is such purposefully a chore, it's even inconsistent with itself
Ultimately I see it as the lesser of the two issues though
Well as I remember it wasnt available in the menu either when evrima started. I think the idea was that you'd never know your exact health
Like
-You have the exact max health of your dino in the charactermenu
-You also have a health indicator in the character menu, but it doesn't show your exact health
-Outside of character menu you only have the very unintuitive red borders
Then why is it written in the character menu ?
Oh I'm saying it wasnt originally. They changed it due to player feedback. I may be wrong
My guess is they didnt add one in game to either save dev time or as a middle ground
The heart icon wasn't there originally
I'm referring to your weight, which is equal to your max health
Wasn't like that originally either since max health was different from weight, but devs claimed it was changed for the sake of simplicity
@modest crystal Amen brother 🙏 Couldn’t of said it better myself.
Oh man I have no idea
@haughty orbit Carno's ram hitbox is confirmed to have been fixed in 6.5
👍
I don't know about you guys, but personally my game is uglier on Evrima than Legacy but i got more FPS on Legacy, the only thing that got better is the water texture. And I don't know who thought Spiro was a good map, it's literally the same everywhere, there's almost nothing that allows you to find yourself on the map and it's unnecessarily too big, with so many years of experience, they know that people won't go all over the map and the majority of people will be at a hotspot?
Thank god
I'm able to run Evrima okay, might be because of having a higher end pc or maybe because of something else. Don't know, but what you said about Community and Modding is definitely a must.
If the Isle Devs gave proper moding sources to the community so they could work on their own detailed mods such as flora, maps, environments, dinosaurs, mechanics, etc, then the Isle Devs could focus more on larger updates, while the players have something to stave their cravings for content. I get why the Isle Devs don't do it, but at the same time it's detrimental to them.
I'd rather not have modding at this juncture
look at the quality of PT Mods on Path of Titans, their dinos are better than officials
yea, but that's PoT
The Isle hasn't even completed its main systems yet, and has more of a creative vision than PoT
wdym by main system
its literally still yet to have elders, perks, weather, migrations, so on
That doesn’t explain why community modding wouldn’t be ok 💀
with all the stuff already on the dev's plate, moderating and ensuring community modding stays afloat really won't help much
It would ensure we get a new map to play on within a week with 0 effort from the devs
no it would not
Enabling modding support requires quite a lot of effort from the devs
I’m sure its ridiculously tough to do a lot of things doesn’t mean it wouldn’t benefit the game
I’ll understand you people who advocate for a worse game because “to much effort :(“
i dont think modding makes a better game at all
Then you are trolling or mentally ill 💀
i would much prefer them focus on the important vanilla content over spending time adding stuff that'll only be seen in unofficials and they'll have to constantly moderate for inappropriate/malicious code
coming out swinging with the insults for disagreeing, huh? classy
i dont want modding, that doesn't make me mentally ill lol. i don't want time and effort invested into a system that bares impact only on unofficials, and can just as easily harm experiences as it does help
think of the hubris that would arise when devs release an update, and mods completely break
yep
OH how the DEVS are SO horrible they BREAK our mods on PURPOSE to SPITE us, WOE!
Then one of the two programmers has to spend like 4 months trying to fix modding tools
i also just don't like playing on unofficials, so forcing me to play on unofficials to get the "new content" really doesn't jive with me
especially when officials are still arguably barren
yea because the modding tools would also become a full-time thing
and if the modding tools/systems don’t get fixed, people get grumpy-wumpy
And moderating the entire modding community for malicious, inappropriate or harmful mods
like I would love mods in the future
specifically, in the future
(That's true with Todd Howard/Skyrim tho)
He literally pushes out updates for the game that change nothing but rewrite a bunch of code to break mods
awesome
The isle only has two programmers?
I guess this is what is holding them back so much regarding update speed
it has like 3 iirc
Didnt the isle add mod support very early on into the game, like 2017 or something? Also what makes u say it’s very hard to implement? Just curious
Game development experience
Sure but can u elaborate some? Like what has given u that idea
hey guys any idea when we will have humans + weapons on The Isle?
can't wait for those adventures 🤩
more work will be done on humans post-U7 iirc
That's fantastic, this is already the best dino game ever made ! Can't wait to see those next steps ! 🔥
you can play them now, but they're not very finished, but it is fun to explore from a human's perspective
@lament lodge
croc grab radius is great as it is, haven't seen any complaints about the radius apart from your input
the Carno charge rate is great as it is also, the only problem is its radius atm.
@oblique bobcat New music could 100% be great, but the devs should invest and focus in other things for now
:(
From what Ive heard speaking to people who have fought crocs and Ive seen it first hand crocs do find ways "Life always finds a way"
I've seen people on here mentioning ping being one of the reasons behind the radius
Yeah well the grab radius of the deino is not too large at all, also it's not a problem either way since it will rarely even have a chance to grab you
the only questionable things on deino atm is the sub's speed, and some other things
Forgot to add the sub speed lol
Their bullet trains at subs
@unkempt sparrow You're right, but keep in mind that adding admins to the game requires contracts to be signed etc. it's not very easy to find potential trustworthy admins in evrima
yeah you're right about it being questionable, but the grab radius is not questionable at all. it's the way it should be
Opinions IG
Sorry can u be specific for me? Mod support is interesting to me so I wanna know. What was so difficult in your experience to implement? Native language modding, dll’s, scripting, loose file support, sanity checks, like what exactly did you find so hard about it?
The grab rate is simply how it should be, just like the grass being green is how it should be
the guy who works on music isn't the same as the guys who work on programming, or art, or animation, you know that? They wouldn't be detracting much from the active development process by simply commissioning some new music
I never said it wasn't, hence why I mentioned investment
you did also say focus, which implies an active process
You forget the fact that they have to work on when the music comes in the game, which is mechanical - aka not the music producer's job. Nice try tho.
Mostly however it's an investment, and they have other more important things to focus on & invest on
moderation is a goddamn nightmare, and feedback is even worse
imagine getting feedback on features you yourself didn't add
@limber hull can't complain much abt moderation considering this
????
i can because i'm talking about a different type of moderation
read the context clues before butting in please
Path of Titans :
with or without mods, i still think it's bad
unless the game is built around the idea of modding first and foremost, i really don't see many games where i NEED mods to make the experience worthwhile
Path of Titans mods doesn't break on updates because there is a thing called PTB where they test updates in advance so they can update their mod before the update even come out so nothing break.
Nah I’m asking specifically on when you said “modding support is ridiculously tough to add” for the devs, like create it
in my time in my prior studio as Lead Game Designer, I had to deal with TONS of complaints about balance issues, design choices, bug reports and more, all of which had nothing to do with the game I worked on, and instead the modding community
Legacy was still alive just because of mods
No?
Yes
No Legacy is dead
Plus technically they aren't even mods....it's hacking
No, it very much isn't
Have you learned that producing soundtracks requires mechanical work though, and not just work from the music dev? making it an investment & a focus at the same time? 🙂
Legacy is alive, hopping in the branch will show several live servers still up
It is, there is only china servers, i checked this morning
im talking about something else now, please stop trying to bait
i believe something was wrong with the server list earlier
which meant many servers weren't displaying
idk what it was, steam or something
but i can guarantee you i've played on enough full 125 player servers on legacy to know 100% it's not dead
Literally rn you put Evrima dinosaurs on Gondwa map from Path of Titans, with Evrima User Interface, with Path of Titans skin and social system. Add in weather, and nest from Legacy and it's the the perfect dinosaur game (tho it will never happen)
I'd prefer Gateway to Gondwa.
Also what does PoT do better in terms of "social system"
Depends if it's laggy or not
When I played it, it ran fine
Groups, and friends
I’m only asking about creating mod support, not dealing with the community over it xD Sorry I thought you were talking about how it’s hard to create/add mod support so that’s why I was asking mb
Evrima is literally the only game i can't run with constant 60 fps, i only get 30-40
Generally mod support and Easy Anticheat do NOT play nice
On Gateway, I got consistently high frames, so, that's cool
Also Evrima to me is uglier than Legacy except the water i guess
Once again, on Gateway, game looked stunning
It wasn't before update 5
Evrima used to look great
Im literally not playing the game because community servers are dead and i get low fps when there is high number of players
i think the shaders got screwed up with the night vision update
Even the grass texture is pixelized
Also a problem from the lighting
Like at this point even Path of Titans is prettier
i feel like you're very fixated on PoT overall
You said the soundtracks didn't require anything mechanic, I just wanted to clarify it did
Maybe because they're both popular dino games so i compare them
Mate. Take it from someone who does gamedev. You can add a soundtrack really goddamn easy if you set up a music manager (which I imagine they have). It could be done in less than a day. It's not so massive that it's a huge distraction
Like, a new song would not be hard to integrate
They have the trigger systems and soundtrack manager, it'd be done within an hour honestly
It's not a huge distraction, but it is something additional to focus on. So of course it would take focus from other important things!!
For an hour
Also you were talking about gateway but gateway isn't even coming in 6.5 and god knows when 6.5 is releasing
A very short amount of time in gamedev
That's an assumption at best! Perhaps not even a trustworthy one, as we know our devs like to take their time with things. 🙂
Come on.
I don't even care anymore if they add more playables i can't even play the game to begin with
Don't demean the devs like that
@barren zephyr Don't worry, I believe they will make EVRIMA the main branch soon
To imply that a process so simple would take these devs very long to do is just kinda rude
Pretty much a scam
It's the opposite.. I always praise them for their great work. I never demeaned them, you're just lying on my intentions
like usual imo
"as we know our devs like to take their time with things. 🙂"
It's good that they take their time
You literally said it would take them a long time to do one of the more simpler processes
I've several times praised them for taking their time on everything, it's a good thing. That's why evrima is as perfect as it is!
And I, an amateur, can do it in an hour
funny, im still waiting for legacy to find a single server : )
Community servers aren't even highlighted
EVRIMA is absolutely NOT perfect as-is, although I do prefer it still to all other options
It's not in a great spot atm, which is why I'm quite excited for U6.5
Just the fact that community servers are called unofficial servers says a lot about how the devs treat their community
It is very perfect imo
Really? Huh.
Compared to the other games in the genre, it's very perfect. you can't deny that!
It's... better? Not perfect tho, still needs more time to reach that. It has the POTENTIAL to be perfect
But U6 EVRIMA def needs work, that can't be denied
It’s very far from perfect
The only equivalent now is Path of Titans and it's pretty much more popular than The Isle now
I think the idea of EVRIMA is great, and I've enjoyed it a great deal, but I won't call it perfect and deny valid critique
But I do enjoy it a lot, as do you
Evrima is perfect in terms of gameplay and dinosaurs quality, atrocious in terms of performance, map, community and everything you can think of
I wouldn't say perfect in terms of gameplay, more can be done, but the gameplay is by far the best of the genre
perfect compared to the other games
pretty much* perfect compared
Okay I can get behind that more
I don't like to call it perfect, because I like to look forward for when it will truly reach its desired perfection
Because I know it can, but it's not there yet
But the idea and gameplay is by far the best, bar none
How many time do you guys give to the game
I've given less time because I'm not a huge fan of the game's current state, but I'd say maybe a bit over a thousand hours?
If the state is same in 3 years i think it will be dead, especially if they make evrima the main branch
im probably very wrong
???
How will that kill the game if they plan to both address performance and gameplay, both of which we've seen
Gateway and UE5 are both confirmed to run MUCH smoother, and the gameplay issues plaguing the game rn are getting heavy focus by stress testers and QA
More than half of The Isle players were on Legacy and there was a part that probably didn't have the reqs to run Evrima, if they make it the main branch, you can say bye to those, now the updates takes too much time and i don't know if people will still be as patient they're today
Ue5 lowers the requirements for games, I think
You know, it's cool to announce things but time can kill the hype, for example my friend and I were excited for an update on a game and it took so many time that he wasn't hyped anymore and never replayed that game
Seeing how much time they're taking it wouldn't be surprising that people would just don't care if they update after 1 year
This is crazy because
I don't know anything about games but im pretty sure Elden Ring map is bigger than Spiro
But i cannot understand why i can play elden ring with 60 fps but can't on Spiro
Yeah because it's factual
Triple A studio vs indie game
you said it yourself that it was from an amateur, meaning it's not realistic compared to the devs on here
I guess
Indie game that was pretty popular back then tho
It's not like they're advertising their work that much too
I guess the best that would happen to The Isle would be that it be bought by another game company
Probably not
Probably yes
EA lets goooo
I think the best that could happen to The Isle would be that they find all of the exact profiles they're looking for to expand the team
I was thinking more of Activision but yeah
That is equally bad
Do they have the funds tho
Yes
Games companies who buy others when they're not actively failing are only interested in money. Therefore, no.
That would push the game forward
In a way
Afterthought is not failing as a game company. They have a lot of funds, a steadily growing playerbase, a cohesive and expanding team
In a very bad way
You'd see a battle pass before seeing the rest of the roster
Nah same requirements for UE5 as it is for UE4. Ue5 is just ue4 with plugins. Now if u wanna run nanite etc then you definitely need a high end pc to run that sht lol
This is enrageing because Path of Titans is starting to take the throne and it seems like The Isle devs don't care at all
*tribal pass
"taking the throne" is a very big word
I don't watch much of Path of Titans content, but from what I've seen it's only marginally better than legacy
They got 100 k members on discord rn which is like 10 k less than The Isle and they get adveristed by Playstation and other gaming brands
Personally i don't see The Isle trailers on any gaming brand
So they invested their money on getting advertised. Big deal.
The Isle and PoT aren't even really competitors, they don't have the same theme and style at all
It's Legacy but better which is actually good in a way because Evrima is definitely not better than Legacy rn
Opinion
I find evrima to be infinitely better than legacy
Eh evrima is way better than legacy imo
Pink Warden
I think evrima would be better than legacy by far more if it had sandbox mode and a deathmatch map for the sandbox mode
Even despite the lag (which was not absent from legacy), the bugs (which were not absent from legacy) and the bad balance (which wasn't absent from legacy)

Just go on a free admin server
Only things better on Evrima are animations, gameplay and water, any other thing are better on Legacy
Legacy has... better lightning. For now.
not the same thing as being able to pick any dino you want at any age and pvp people
evrima would be sick with a little tiny island with a pond in the center for deinos and outside of the pond a place for othe rdinos
Evrima designs are better
The gameplay is 2/3 of what makes a game interesting so I think it's quite important that it's better
And the overall graphics are still better, despite the lightning
Cool gameplay, would be cool also if i was able to run the game smoothly to get this cool gameplay right ?
Yes it is. You can pick any dino and grow it to any point you want. I am sorry that you are familiar with the adminpanel, but that stuff is very much possible.
that's way more work than a sandbox gamemode
I prefer playing a good game with bad frames than a bad game with good frames
Just get familiar with it, takes no time
how many frames do you get?
Yeah me too, but i prefer playing a bad game with good frames and many people on the servers
it's a better idea for sandbox and deathmatch map
30-40 fps when we're like 5 on a server, then it start to decrease if there is too much players
30 fps is playable
what resolution?
Deathmatch is so much better on the real map, because you can fight on specific locations and real environment
I don't play a game with 5 players on a giant map like spiro
not survival
100 but the game is still ugly as hell
I'm talkin legacy deathmatch on dv testlevel
they could make something simulair to that but way better
a lot more people would play the game if they added that
Alrighty can someone tell me why can't they just take back Legacy and put new dinosaurs on the old maps
wdym?
@spice yew just upgrade your pc or go play a dif dino game or deal with ur frames
Spiro is the worst map ive ever seen in a dino game aside from the fact Deinosuchus can play
Or just hop on a free admin server to practice and use admin powers to get to spots you would like to fight in, grow to a very specific level, heal between fights to not cause lag. Free admin servers are superior
the isle isnt a competitive esports game it's supposed to be dino game
Because legacy has spaghetti code
And legacy even with new dinos would still be terrible
that's so cap because people will abuse the admin then they get banned it's stupid
Ah yes im going to buy a 2000$ computer just to play a 20$ game 💀
it's not a good alternative
then don't buy a new pc upgrade your pc
Then dont abuse admin powers
I don't but others will :/
If legacy has spaghetti code, i guess Evrima is near from spaghetti
evrima is better than legacy but is missing so many things that legacy had
Still cost money
everything costs money
The reason evrima was made was to not repeat the same mistake as legacy
Also Legacy had a quite... eventful story, that led it to be how it is right now
I liked legacy but I dont like how if u use a utahraptor you win against any big dino
Yeah no i didn't had to upgrade my pc to play Path of Titans or Elden Ring
what does this have to do with anything
if you wanna play evrima at a better framerate you upgrade simple as that
Not only the game is uglier than legacy but i need to upgrade my pc to play it smoothly 💀
or dont play evrima and play legacy
I don't think it's uglier that is your opinion
You're clearly lying
It's preposterous to expect a beta game to be well-optimized
Opinion not equal to yours = lying
Ah the classic "people who disagree with me a re liars" argument
I actually do agree evrima map sucks but I think all of the games with maps that just have trees and rocks suck because they are just made too be repetitive to save time because they dont have development teams with 300 people
See we can't talk to the Evrima players, they can play with their pc without any issues so there's no problem and it's the fault of the others if they can't play the game!
Spiro was also made by Dondi alone, who is not a mapper and hates doing that.
so what you're saying is no game should have good graphics?
so every game should look like minecraft so everybody can play it
lol
Evrima graphics are worse than Legacy 💀
No one said the game was fine as it is. But since the game is still in the early beta phase, bad optimization is to be expected. It's something that gets improved as time goes
They aren't
ngl I would like it if they added sliders instead of presets for the isle evrima like rust has
Hypocrite to say this when you or i don't know who said it was pretty before update 5 but now weirdly it's a question preference ?
Naaah
it's entirely your opinion
Ah yes grass being pixelized is my opinion
Evrima had great graphics before update 5
Now they're less good
But still better than legacy
I can tel' you that no
it's entirely opinion based arguing over opinions lol
This is only true if the programmers are as “preposterously bad” as the game lol
I mean the programmers could be bad c++ is a super hard language to master
only people who have spent years using it are actually good at it
I don't understand what you mean there
Eh. It’s not so much about learning the language. But it’s about learning how software engineering
If the programmer is good, they write idiomatic code from the start and design an architecture for optimization from the beginning, therefore == optimized beta game
it would be nice if I could play evrima without stutters
Yeah
Uh, not how it works
It can only be that way if all the programmers know exactly how the final game is gonna be
Which doesn't happen with human beings
they plan out the game before they make it
they plan everything how it's gonna be before they make it
it's what all good programmers do
Yes, they plan it out. But they don't plan out every single line of code
And things in game dev rarely go as planned
Bro of course they do
Seeing how they touch everything and aren't focusing on one thing it's not even surprising
infact they are not organized
Whatcha mean by know how the final game will be? Like their concept for their game? Plans?
🤓
What do you mean ? They all work on the next thing they gotta do in their line of work
They're literally showing sneak peeks of things that won't be in 6.5
No I mean the code
The exact code
You can only make a game that is fully optimized from the get-go if you already know every single line of code you're gonna write for the final product
Which isn't possible
Except maybe for someone like John Carmac
You don't know how game dev works, do you ?
Because those devs are done with 6.5
The mapper works on maps.
The concept artist works on concept arts.
The programmers work on code.
The modelers work on models.
The animators work on animations.
is true
👍
If every model is done for update 6.5, then they start doing the modesl needed for update 7. Then the models needed for update 8. And so one. And that's why Bryan left the team.
He did everything he had to do. And instead of staying there getting paid doing nothing, he left to work on other projects, while still staying available if they need him again for other things.
Yeah you’re right about that. Programmers certainly don’t plan lines of code, they don’t do any planning when it comes to coding. Only plan algorithms and architectures, flow of data, hot/cold paths, memory class ownership. But this is all not hard to plan. You really gotta understand what optimizing code means. You can and people definitely do write optimized code from the very start, it’s called writing idiomatic code. There’s no such thing as writing code then “having to optimize it after the final product is finished”. That’s really terrible for a ton of reasons, waste of time, shooting yourself in the foot, and just doesn’t make sense at all lol. If you know how to optimize then why do you wait until the finished product to do so? That’ll lead to a complete recode like evrima is
Crazy because there is sneak peeks of dinosaurs from like 1-2 years ago and they're finally releasing them
left? or just on hiatus?
Uhh yeah of course this isn’t what programmers do lol, and that’s not how you write efficient code either. Planning code nothing to do with it…
Because then they were focusing on mechanics rather than playables
yes @polar tiger is correct there are different roles in game development those dinos are probably made by the animators and modelers
They don't wait until the finished product to optimize, they do it with every update.
But with only two programmers, they need to work both on implementing new mechanics, fixing bugs and optimizing things. And they can't have everything optimized yet because the code isn't complete since the game still lacks mechanics.
I mean from what I’ve heard, it’s what people talk about and the devs plan on doing in their quality of life update, is optimize everything. Also I think you got a big misunderstanding here (no offense). What exactly do you think optimizing code means?
I think optimizing means rewriting parts that are redundant or inefficient to replace them with lighter versions
I'm not a coder myself, but my brother is
So I'm not too knowledgeable on what can be optimized in code, but I also know it's not the only thing that needs to be optimized. Models, textures and shaders also need to be. For models and textures, that is something that can be mostly done from the get-go, although it's always possible to rework them to improve them at a later date. As for shaders, it's much more complex, and that's why they've been changing them with every update
Yeah you’re right about that, you’re just missing a big picture is all. You don’t believe that a beta game can be optimized from the start ?
No
That's why they should just do an update for optimization instead of new playables
Update 9
Update 9
they do optimizations and playables at the same time
Why do you think that exactly?
Oh cool i will maybe be able to play the game in 2 years
Unless it's a game that's been made on already-made code elements or something very light that doesn't need extensive optimization
Scroll up
I don't think it's optimization thats the problem that you get low fps it's generally because it's a demanding game
Because the developers can’t plan every single line of code? Is that why?
@spice yew what is your specs
And why don't they just get some parts of Legacy code
tf
and because a beta game doesn't have the full game
Because they are broken they can’t
I don't know a thing about coding but can't they just like copy and past weather system in Evrima
lol no
Nope
they are 2 separate programs
they both made from the ground up, evrima isn't legacy but updated
Well all I can say to you is to look up what it means to write idiomatic code and read this article, it speaks the heart of every true programmer
Moore's Law makes it seem as if resource limitations are always a minor consideration. If there will be twice as much memory for the same price in 18 months, why bother to squeeze a factor of 2 from an application's memory requirements? If the CPU will be twice as fast by then, why bother to shave some running time from a program? In other words...
AMD Ryzen 5 2600 Six-Core
Nvidia GeForce GTX 1650
@spice yew you could probably say that evrima is the isle 2
Legacy code, as mentioned, is "spaghetti code"
Which means it's all entangled. There isn't a "weather" section per-say. Or, that weather sections needs elements from character locomotion, shaders and damage calculations to work (these are random, just to get the point accross)
And that's what makes it impossible to work with.
Last time devs worked on legacy, they fixed a hitbox issue and it created a lighting bug
Yeah they can
ram?
Why don't they do that
and a worse cpu so I got hard cpu bottlnecked a lot less than 30 fps and constant stuttering
pretty sure they cant
Dude you don't know how their game is programmed
@polar tiger they are 2 different games
Yeah but im not buying anything just to play a 20$ game
ok that's cool if you dont wanna do that then dont
Besides, from now on evrima is being programmed on unreal engine 5... chances are that every bit of code that is imported from legacy would just break
but you might wanna upgrade your pc in the next 2 years
or 3 probs
Maybe maybe not
Seeing how Ark fell off i don't even know if it would be worth to pay it
the isle will probably get some optimization so you can play it a little better but are you still able to enjoy the game at 30 fps?
Oh, Ark ? Speaking about badly optimized games...
I guess so, might be more enjoyable on a more lively map and server
Pretty sad that only official servers are highlighted
ask friends to play or go in a vc on this disco and ask what people are up to it's what I do and it's way more fun than playing solo sometimes
I don't have any friends that like those type of games
2nd thing I said
Also im not familiar with speaking english so vc is a no no
Also Spiro is just a pain to know where you're on the map
ask isle discussion or go to #evrima-na #evrima-eu etc for people who speak your language
to play with
vulnona map use it
What is that
Spiro is the worst map they ever created
Why is it so big for nothing too
Yeah, as I mentioned earlier, it was made by Dondi himself, who is not a mapper, and hates doing maps.
Bruh
But now they have a mapper, who made Gateway, which is, according to everyone who tested it, way better
I’m saying it’s definitely possible, if their code base is a huge mess then it would be a challenge
It would be much more of a hassle than just rewriting it from scratch
Might aswell take the challenge, it's not like it was a bad system
The weather system in legacy isn't even that interesting
Nothing is worth keeping in that
Legacy's codebase was a huge mess, which is why evrima happened
But then it would be a challenge to add anything for that matter if its their code base Thats bad 🙂
It is personally i like the lightnings sounds
Yes and that's why they made evrima
The lightning sounds aren't a part of the code, they can keep those
Yeah everyone says that in this discord. Though I do find it intriguing since it seems like there are far more huge game breaking bugs that release with every evrima update compared to legacy. Though does make sense, since they lost one of their best programmers
Also it seems they value so much their own works that they put a space between them and the community
I still hope they add sandbox and deathmatch map for evrima
Sandbox is still planned, a flat grey debug map isn't
What do you mean ?
But yeah if evrima is so much better than legacy, then doing what you said should be no issue
what about a tiny island with a pond in the center of it for deinos
Not sure, they might make a specific testing map though iirc it hasn't been brought up
That makes no sense to me. If evrima is better, there is absolutely 0 reason to pull code from a worse codebase to ultimately have less flexibility in weather and optimization
👍
How they never made something for modders, or how they put their own official servers ahead of the "community servers" they call unofficial servers which I find is a bit pejorative in a way
Not to mention, the game is moving to UE5, and I can only imagine the devs would prefer to create the atmospherics entirely in UE5 and take advantage of all of the features available to them there
I think it makes sense ? Why would they go through the hassle of making modding support so soon in development ? And why would they put unofficials before officials ?
Huh? I didn’t say anything about pulling code from legacy
We were talking about copying and pasting code from another source. Could be any source
The person you were replying to was discussing pulling weather directly from legacy and inserting it into evrima
But what source would they be copying their code from other than legacy ? If anything other games have even less compatibilities with evrima
Oh sorry. I only read what they said about “copying and pasting a weather system”
They could take inspiration from the codes of other games, but not copy-paste it
I don’t think you understand programming lol
Considering how much time they take, modders would give enough content for players to not get bored i guess
That's not what I meant at all
And how much time would they take developing mod support ?
How many modders do you think would be dedicated enough to make good mods and update them whenever the game updates ?
Idk. How much time did it take for PoT?
Not necessarily make them before but like equivalent, a sign to say "hey, we're not arrogant"
How can you make things equivalent in a list ?
2 big buttons called Official servers and Community servers
That's what every game has
Not The Isle
It’s really not that hard to add mod support. Just embed a scripting language like lua, and write some docs and give your modders a scripting api
It is that hard
Also mod support would be way more successful than just 3 new playables
You need to make it so the game understand what a mod is and, since it's multiplayer, provide workarounds to distinguish modded/unmodded servers
no one ever said:
You probably don't know about modders because you didn't play Path of Titans but for example the best team of modders are called Primordial Tyrants and they take their work so seriously that the models and design are on par or even better than officials
idgaf about mod support give me troodon i need to play something else, this is just repetitive
I know there are games with great modding teams
I know games that have official mod support but only low-effort mods
ofc, the first turn goes for troodon next is cera until im bored and then i have 2 dinos remaining to do so
Not necessarily low-effort, some people are just beginners at modding
I said low-effort.
The only difficult thing that the programmers will have to get used to is checking run time errors since the embedded language will be dynamically typed and a datatype can be any type, so they’ll have to run checks and tests to find the errors at run time rather than compile time. Which is the opposite of what they’re used to (cpp). That’s all
Also if Evrima had a PTB like Path of Titans im pretty sure many bugs couldve been avoided
They did public testing before, and it didn't go well
I mean at this point it's not people fault, if they can't even control their own game
It's funny because it seems like everything involving The Isle and its community is a bad idea while Path of Titans just succeed to do so
They control the game, not the 6000+ people who go in a public stress test to test the new dinos and complain about things being buggy without providing actual feedback
How would that help?
QA had to slog through the bug report form. Most people didn't even use it to report bugs
Currently, we have a very private and limited QA for initial testing and bug reports, and a much larger, yet still private, stress testing group for large-scale tests, feedback, and bug catching
Both of these are moderated, both of these function far better than a public stress test
How do you know if it works far better than a public stress test
Because I've experienced both
One experience tho
I've experienced going through bug reports from the public and bug reports from the ST
Idk maybe there is something wrong with your community
Or you guys are struggling at management
Pretty sure a public test is better since a larger number of players might trigger more bugs than a smaller number
They trigger bugs
But don't report them
It does, but it's worse when those larger numbers are absolutely incapable of reporting those bugs
The stress test is large enough to fill servers to capacity, which means they'll trigger any bug the general public would be able to trigger, with the added benefit of it being an application-only group that can be pruned of members who don't participate
Back during the public stress test, I'm guilty of having been there only to test the new things and never sent a bug reports
But iirc, the few bugs I found were mostly already known
Have you experienced one?
Don't say it's better if you've never tried this yourself.
There's a lot that goes into it
PoT PTB is free access and anyone can get access to it at any time, they are free to report bugs or just experience the new updates in advance, on the discord there is several channel in the PTB category, one for reporting bugs, one for general feedback, one for stat discussion and another just for discussion. And yes i already tested PoT PTB
And yeah if they talk in the channel where you're supposed to report bugs they're warned and will get banned from PTB if they do it again
I meant managed one. It's easy to Test it and give feedback properly, you'd be surprised how many don't use it the way it's meant to be used.
Just get moderators and it's good i guess
Members take it seriously when a moderator warn them to not speak again in the channel
I agree that it's possible to expand staff/management
Yeah there are discord servers with hundred of moderators
Didn’t the isle have mod support in the early days anyways?
ye
@pallid sapphire that would be an amazing addition I wish they would add it :(
it would make it sooo much better easily
i'm wondering if combat could be made more dynamic by implementing some sort of procedural animation system? could potentially mitigate (at least partially) the need to manually animate every single interaction, but i know next to nothing about making games so it might not be possible.
Honestly I think just better sound and maybe making the head track enemies when biting would make it perfect. We don't really need huge overhauls for systems, the game has a great starting point and could be amazing with simple things added in most areas
Procedural animations are hard to make to look as good as handmade animations, and they require a lot more work on the programmer's end...
I think it would be possible, but since the devs don't have many programmers, it may end up being very time-consuming.
Also since dinos have different anatomies, you can't reuse most animations done this way... Which makes it less interesting
That's fair
didn't mean to imply that all hand-made animations should be replaced with procedural, was more thinking along the lines of implementing partial procedural animations for certain combat actions like grappling to make them more realistic since there's a lot of size/anatomy variations not only between species but growth stages as well, if that makes any sense lol
Yeah I get it, it really depends on how their system is made
But afaik Unreal Engine isn't super adaptable, especially when it comes to physics engines and complex player interactions
The simple face they managed to get pounce to work almost properly is already an achievement
If anything, I think they should have developed their own engine... But that is only something triple A studios or genius programmers can afford to do
is that the case even for UE5?
I honestly don't know
UE5 has a lot of improvements compared to UE4, but it's still Unreal Engine
i guess we'll see
Eh are you being serious about this statement or are you just exaggerating lol
I'm serious
i'm saying that they should have, ideally, not that they could
Yeah I agree. I think they should’ve made their own game engine as well to best suit the needs of their unique game. The hard work would pay off and they’d be able to implement stuff easy
It is definitely ideal and it used to be the way before UE/Unity came out
Yeah but before then indie game devs couldn't make nearly as complex games...
Complex compared to now sure. But for their time it was an amazing achievement, since the hardware restrictions were so limited, they really had to think outside the box on how to slip in every single last bit of memory lol. I’m still amazed by DOOM. They wanted to create a first person shooter and they needed something more than 2D graphics so they literally just made their own 2.5D graphics LOL. And that was only 2 programmers, crazy LOL
Well... Among them was literally the best programmer of all time so no wonder
Yeah they’re very inspiring
But yeah it doesn’t require a “genius” programmer or a triple A studios to make a game engine. Regular programmers will make their own game engines all the time, just for fun or for their games. In fact it’s recommended to make a basic engine as a great intermediate project that will teach you a ton and a lot of modern cpp, and there’s plenty of good resource online. I mean I have a friend that is a self taught programmer who started working with UE4 and he was so mad by its horrible C+# that he just decided to make his own game engine and never looked back lol. I don’t blame him
I was tempted to make my own game engine as well after using UE4 but then I found another engine that’s open source that I really love so don’t gotta do that haha
Fillipe is definitely a great programmer, I bet he could make his own engine if he really wanted to (if he hasn’t already anyways). But I understand he was hired for a specific job so no reason for him to
Yeah it depends on how complex a game you're trying to do
@shadow remnant tbh the boars in game are pretty realistic to irl boars. Mean for no reason.
what's not so realistic about them is they can attack you with their behind as well as their front 🤔
No, I mean even when you just pass close to them (Herb or Carni) they still follow you and try attack. It’s not a big deal, but annoying especially when you are hatchling or juvie
I mean the best thing is to avoid them. As boars irl can and will go for anything because they can.
I wouldn't stand in a 25 foot radius around a wild boar without a Smith and Wesson .500 bone collector.
@misty schooner you basically just suggesting them to make the stamina drain on holding somebody in your jaw to be higher
I never said it would make the game better, I said it would keep the content deficit generally low, I understand for the devs to add modding in they would need to pause some of their other projects just to enable the modding tools, but I genuinely believe that modding is a way for the Community to feel included in the process of the game's development. If the devs trusted parts of it's community then I genuinely believe that we wouldn't have a moderator deficit either, and rampant cheating in official servers would at the very least, be manageable.
I love this game, and I am excited for it's future content, but you can't excuse a few of the issues that have arisen and have had little to no solutions brought on.
i dont even care about bugs i just want to be able to run it at ok fps lmao
"[7:26 AM]Ryzuko: You guys seem to be focusing on so much at the same time... Just focus on whats to come next and stop working on stuff thats not coming until u9 or something. Focus on making the things that are coming NOW good and polished then start working on the next stuff. I really dont understand why you're working on so much and then wonder why people complain that updates are taking so long."
👆 👆 👆 👆
I, too, wonder why the animator isn't working on bugfixing and the sound designer isn't working on optimization. This is weird as hell
People shouldn't have individual jobs or skillsets, all devs should function for every aspect of developement....it's an act of heresy that Tapwing isn't coding at this very moment
@modern frost I agree lol. All the people who said X are probably stego mains who can't live with the idea that something about stego might be not OP
I mean…just swim away from the stego. Nothing forced you to go near its thagomizers
i hate playing stego lol, far too slow and boring, doesn't mean i like the idea
And deino can easily get away
I like the idea because it's more realistic. I mean, stegos wouldn't really be sticking their tails underwater anyway, but still
To be honest even If they were to stick their tail under the water, it would be a lot harder for them to swipe with their tail because of being in water.. so I guess less damage would be logical but, it could be tricky to implement tho for devs.. just a suggestion
@thick cobalt
True
Also, am I the only one who finds the rivers way too loud? 😆 like water seems to be nearly still, and I can hear a waterfall behind me
thanks for reminding me to downvote
Fine words, coming from a deino main that's even more OP than stego has ever been xD
Meanwhile I was able to 1v2 a pair of full grown deinos as a full grown stego and came out fine. But deinos are waaaaay more OP than stegos, definitely
I agree that stegos should do less damage when swinging into water. For a bit of realism and cos it’ll help make them less obnoxious and less willing to just throw themselves into danger of sitting by a river threatening 8 ton crocodiles without a fear in the world
Yeah, deino is more op, no doubt. If they had known what to do, youd have died
Just my thoughts. Even if they were to temporarily balance stego just a bit while they have a smaller roster then rebalance later, rather than having it at its current balancing in anticipation of dinos that aren’t in the game yet. I’m not sure how difficult it would be to do this but it’d help a bit i think. It’d probably make it more fun for stego players too since other dinos may be more willing to actually fight them, which many stego players want i think
I mean generally there are lots of balancing issues currently, i’m hoping most of it gets fixed in the next few updates
Thing is, you're wrong. I hate being deino. I prefer to play teno or omni
I played as a stego once, and took out literally 3 adult deinos and one sub adult deino.
Those are some terrible deinos then
Not really
It's easy if you just get headshots
I got down to like 15 hp though
Although not even one of them used the stun attack
Yes really, deino can 1v1 a stego with the lunge dmg buff and even 2v1 a stego. If 4 can’t kill one then that’s a HUGE skill issue
Fair. I did practice stego in legacy in death match all the time
Legacy stego is completely different from evrimas stego so I wouldn’t compare them
evrima stego way better than legacy
Yeah
I miss some things from legacy they still have not added to evrima
Same
Everything is stronger in evrima than in legacy
Not dryo though 
especially t-rex which is only going to be available in community servers. I understand it's like gonna be the only apex predator for a while and they need to balance it before it's in official but I hate community servers in evrima because they always have rules like "no body camping, no mixpacking, no killing hatchlings" so annoying bruh
There are a couple of good ones
I could dm you the one I usually use
is it in US?
I'd be happy so I can wait till t rex
I never find good community servers
Yeah it's in US
😀
it's a weird choice imo cuz people will just play the next best thing if the "strongest" dino isn't available for whatever reason
well if t-rex is added it's not gonna be easy to play one since they're cannibals lol
but if you survive as one and get adult it'll be really fun
cannibalism doesn't seem to deter very many people from playing apexes, just look at deino, carno, stego
If they are cannibals then they would be easier
they should add an option to enable depth of field and motion blur, except the motion blur should have a slider so we can adjust how much we want
motion blur can sometimes make fps seem a little smoother
in my experience atleast
I think that problem stems from a small roster. Being cannibal is easy when 50% of carnis are the same as you, since you can subsist on your own kind entirely, but when there’s 10+ land carnis, the few cannibal species are going to have to fend off the other species too
I think cannibalism is too forgiving honestly. It shouldn't be something you can thrive off of.
The way I'd do cannibalism is first, use the cool idea of changing organs to be much more valuable and the only source of nutrients for most carnivores (no more dumb species lists), then make hunger dictate nutrient drain rate. With those changes, cannibalism could be made to only give food and no nutrients. This way cannibalism is still valuable, but not something you can live purely off of.

The holy word is spreading
I've been trying to spread it it's such a good idea

that's true buuuuuuuut most people tend to gravitate to whatever is the most powerful at that moment, so while carno is the biggest land carnivore that's what people play, but once bigger carnis are in like allo or alberto everyone will switch to those instead and i doubt carno megapacks will be a problem then
👆
quite a shame cannibalism has the opposite effect (self-sustaining megapacks) than what i'd imagine was intended (population control)
@frail prawn don’t know if you know this but we did get one a bit ago
But more updates on it would be amazing yeah
fix the godamn bugs I can't drink water and I have to rejoin multiple times over every few minutes because there is some freaking bug that makes it so u cant eat water or food is bugged and it wont let you get hunger from it
this is bs fix the damn stuff
this is #general-feedback-discussion
@opal mirage You think FOOD is why people kos? 😂
no but it would help
KOS=killing when not hungry
This would literally solve nothing
Anyone know if Devs have implemented AI in helping with their code writing, animations, etc.?
no idea but ue5 has that probs so they probably already using that
and chatgpt exists
yeah...
@kindred belfry bro is not even saying his channel name and not pinning any admin or devs, not only that but you are extremely arrogant like because you are a "youtuber" you deserve privileges and do not even need to buy the game
bro should just pay the 20 bucks like everyone else
It's just... $20? For a game that you can have (like me) hundreds of hours of fun in... It is less than the price of 2 meals from Wendy's
The only ✅ on it is themself 💀
@stray onyx Generally when it comes to intricate features like sparring, the creature it's being developed on is it's initial testbed. Kinda like the Herrerasaurus, so when the climbing system is complete we can adapt it to work with other animals, it's just much easier and saves a lot of time to do so for one creature first so we can work out any of the issues with the system implementation itself. The sparring is also something we'd really like to do for all the ceratopsids.
Yes. I did mean for it to be a thing AFTER the fact the sparring mechanic is added in game and is adaptable. And then after the fact adding some incentive with a non combat related perk, like something related to nesting
I am pretty sure he’s not a YouTube but if he is they are extremely new. Devs only hand out keys to a game as a form of public exposure so the followers of that YouTuber are interested in playing the game. It’s advertising in that way.
Yeah I understand but it was more the way he said that killed me lmao
Yeah, agreed
@shut iris they have access to all 4 playables, have been for the past few days. Punch said so earlier today
Thank goodness
i was worried for a bit there
@misty schooner If by custom servers you mean community servers, those already exist. You can find a handful of communities shared in #unofficial-isle-communities
Oh thank you :) i meant like servers like in legacy where people could host their own servers with their own rules and stuff. Because theres only official servers on evrima right now
In the server browser, click where it says Official and choose Unofficial. There's plenty of community servers in evrima
it can be hard to find a server with rules you like that's also not dead
Is there a night vison mode or something on evrima?
Its been a good while since i've played, and i just spawned in the dark
Tap X
Thank you!
Just to double check before trying to suggest it, is there still no system to allow for spawning together or teleporting of friends to you?
Because last I remembered, to play other with friends you'd have to spawn in as babies and then hopefully find each other. (plus if someone dies its a very difficult to find them again, even if all are in VC)
not unless you nest in together unfortunately
You can choose the region you spawn in, but not exact spots or coords unless you're nesting
Why is the idea of making it so finding your friends via teleport or spawning directly with so disliked?
We already have regional spawn zones and nesting for that, is what I can imagine the reason is
It would greatly be helpful to have the remote party system (even if its steam friends only tbh) To help see player names.
Using large landmarks dont work well because most times there are other larger dinos already there that will attack you. And spawning as a baby means seeing far is difficult due to the grass. Plus if ur a slower dino this is all even slower.
I understand not having a teleport system but a system to spawn fresh spawned friends where you are would be great to help.
Spiro as the current map kinda sucks for knowing where you are. Once gateway is out, within hopefully the next few months, it should be easier to find and know where you are and where to go.
I hope they make a detailed overview map also to go along with it. Spiro's map is inconsistent (they where updating it alot ofc tho) so trying to follow it i found getting lost even more
@rare pond Devs do not let you get unstuck if you get stuck on a ledge off a cliff.
Adding an unstuck button would allow people to be able to get unstuck out of places they got themselves into
would also allow people to exploit stuff like going onto a rock as a stego and since nothing can bite you while you're on NW rock, you can teleport away with the unstuck button
i say just hire more admins
What about getting stuck in between trees, that you could clearly fit through? or a wall, rock, a hole I mean there isn't any defense to this issue. It's an issue that needs resolving. But the best solution would be having a human or and extremely intelligent AI determine weather or not the way you got stuck deserves their attention. But you are right we need more attentive admins
Or more available admins
Well, I mean if you can get an AI that good then do it
I wish lol, buuuuut it's possible
@stray leaf could you at least explain why evrima is trash
it's an unoptimised laggy shitscape filled with too many fall damage traps, open fields of nothing and unbalanced gameplay. I have no doubt it will only improve with time but why they would waste all of the hard work they did in legacy and not at least try to finish it is beyond me.. It has so much potential. Abandoning Legacy in favor of this Evrima project was a terrible decision imo.
Legacy has zero potential
legacy is objectively terrible, it was so bad no more development could be done on it in fact
it came to a stalemate where you literally could do nothing with the project
legacy is also just fundamentally flawed
see: the movement being the way it is
If you wanna fanboy for the project go for it. But don't talk nonsense. Saying legacy has no potential is a braincell deficiency take.
Says the person who thinks evrima should be abandoned
never said that. nut nice try.
but*
You say "keep working on legacy" without abandoning evrima ?
So they can split up their work on two games and have updates come out 2x slower ?
That's even worse
never said that either. xD
Well more than 2x slower since legacy is impossible to work with
#general-feedback message
I must have dreamed that then
Must be a little too slow to think of other options where both games could be completed
i love the jump to insults
Yeah I don't include magic in my thought process
you know its a strong argument when one half is just slinging out attacks on the other's person
finish one then work on the other sounds real magical.
If one is finished then there doesn't need to be another version...
I'd be content with just added the other dinos into the character screen
and givinh them Q smell
okay but which one do you want finished
I assume that if you include all sandbox dinos in survival mode dinos would start phasing through the ground
oh yea lol
any change made to legacy breaks it in unforseeable ways
hence why EVRIMA exists
They're already in the game in private servers it wouldnt break the game at all to add them to character screen and make sure they can smell and eat/drink
the most recent patch did nothing but remove strains. This, for some reason, completely broke para
They had to release a second patch fixing para
thats what legacy development is like
Is that the one that broke lighting and rex's bite hitbox ?
maybe? There's a lot
just know that any change will obliterate another line of code which has nothing to do with it
and that's legacy in a nutshell
(Para is still broken)
Of course it is
whats broken about it?
The headbutt. Doesn't reach creatures smaller than it.
So Allo players can completely cheese a whole herd of them in duos
i think it used to be the entire model broke on the first hyper removal patch
and then they patched it so the model was back in lol
It's had so many issues lmao
and it's still better than evrima
That's a personal opinion
thats because people who play legacy have their own discords
It's quite unfortunate, but they literally can not add anything to legacy. If they do, they'll nuke the whole game
good for them
What is ur pfp from?
PaRappa
#general-feedback message
@shadow remnant that sound gud but it won't work since TI herbivore can definitly fight back and destroy carni
#general-feedback message
@unreal inlet no need for a boost damage to realize that omni need to be in pack, both for making urself not predictable and bleed applying
#general-feedback message
@stone mantle that's a hella good idea, even if sometime ppl might prefer logging out (to eventually skip nightime) rather than sleeping
<@&933486433342222376> multiple channels
<@&933486433342222376> self-explanatory
@delicate goblet I haven’t seen gameplay of Wolfquest so I do not know. All I do know is that nesting should be a whole ordeal and feel incredibly significant to complete a whole migration for
I agree with you! It just reminds me a lot of the game wolf quest, it’s why I loved it so much as a kid, very immersive.
when update 💀
Haven’t played it before, at least as far as I remember. But yes, nesting should feel like an integral and important part of your dinosaur experience.
@topaz pendant You're asking to upsize ptera, and to support it you post an image... showing a 25kg ptera
That's not very convincing
Just rn ptera is the most boring Dino in the game like a fresh carno ram to a ptera can pretty much kill it
Well yeah obviously
Ptera isn't designed to be a fighter
And there aren't many dinos in its size range yet
The only one being hypsi
It's gonna have more things to do once troodon and beipi are added
I don’t see how when troodon and beipi are added it will be able to do anything beipi will probs 1-2 shot it and same with troodon
just fly above them
If a troodon can oneshot a ptera it means it can oneshot another troodon, which I doubt will happen
As for beipi, yes, maybe, but interacting doesn't necessarily mean standing in front of something and watching how many hits you can take before you die
Wait troodon will have similar health to ptera ?
Most likely yes
Looking by its size and most estimates it's gonna be around 50 kg
So they won’t be able to take on utahs or pachys then
Not alone
I mean many utahs struggle to take down 1 pachy so I don’t see how lots of Troodons can
Maybe because they don't play or act the same ? Also numbers make a lot of difference
K
@plucky urchin I like your idea, however, I do think gliding should happen half way between hatching to flying. That way if you try to fly too young or miss step you still fall to death. But between flight and not you can glide. It also be interesting if like in... what’s it called... rise of dragons? Anyways, as a baby you could make tiny jumps in flight the closer you get to flying and the closer you get the more flight like your gliding becomes until it’s full fledged flight
Day of dragons? The babies can fully glide at hatchling (the adults can carry babies around so gliding was added to prevent blatant griefing), but they cannot use powered flight until juvenile
But that game's flight is heavily physics based, so you have to go faster than a specific speed to take off. Which results in juveniles technically being able to fly but effectively needing to jump going downhill to get above the takeoff speed. Once they're in air though they fly just as well as adults
Agreed yes, for both ideas, I've lost so many babies to them being new and not knowing they couldn't fly but it does make more sense to have them slowly grow the ability
Pretty much what I was meaning, something that makes it seem like the baby is getting stronger over time
Exactly yeah
Yeah that would be nics
@nocturne zodiac use #🐞-evrima-bug-reports-🐞
Though I think that’s a pretty well known one and not exclusive to deino
@little cove god you dont know how much I missed that lighting, especially during night times
Same, it really set the tone especially in forest's
@lethal fog its a no rules server, they are allowed to do that
I can guarentee they're talking about carno or deino. Grow for hours, killed for food. You know, the playables meant to be cannibalistic

