#general-feedback-discussion
1 messages · Page 65 of 1
it would be interesting if it was automated, like you'd try to get a dino into a cage as a human for a tag or blood sample quest, and then it would immediately be let go, with the cage tagging/sampling it on its own, so that you couldnt just keep the dino there
maybe ill make a suggestion on that too in about 6 hours because damn thats a long ass slowmode
@barren zephyr you are a funny 1 do you think when the devs signed up to make this game that they will be working on it for the rest of their lives cus at this rate they gonna be. they gonna be collecting there pensions and making the isle 1 day
Thank you! Yeah they might
lmao dude is the only thing you do come in here to say "devs slow" lol
i dont think i've ever seen you talk about anything else
good
then dont read it

idk man, i find it weird to be as obsessed with the speed of a single dev team, to the point that's all you ever talk about
find another dev team that's faster if that's what you want, idk what to tell you
Nah it has to be THIS ONE
I did not ask you to tell me anything so bye bye then.
i didnt know that open forums required invitation
If you didn’t want people to talk to you, then don’t type in here
whine about devspeed in someone's DMs lol
Pass me the popcorn please
salt or sweet?
If you're only gonna be negative with no actual constructive criticism, why be here at all?
He’s not wrong they need to begin setting deadlines for certain fixes/updates
they set a deadline for u6
half of the diet buffs dont even work
finish it and then release it is better
So instead of
-
Doing weekly/bi-weekly bug-fixes after large updates
-
Hiring a larger team to complete updates faster
-
Making sure update is working after stress-testing before releasing updates
They should just take 6 months to release new content
- they wont do that rn because of the switch to ue5
- they are hiring all the time and try to get new people
You can’t do bug fixes to U6 because UE5 is coming out 💀💀💀💀
a lot of those bugs are fixed in the ue5 version of the game
Its a weird choice, but it saves them time, I guess
I don’t understand why you are running defense for devs who would prefer to not fix there game
Like 1 hotfix would cost them months of time and effort
They explained why they didn't release a hotfix
They are now working on the ue5 version of the game
If they wanted to fix the bugs right now, they would need to downgrade their build back to ue4, fix the bugs, and then go back to ue5, which already has the bugs fixed
So basically for nothing
I assume it would cost them around 1 or 2 weeks
💀
But bugfixing is unpredictable
You may change a value and it randomly fixes half your bugs, or you may have some stupid bug that you need 2 entire weeks to fix, and once you've fixed it, it generates 5 more
💀
Welcome to videogame development
I actually think the reason bugfixing is getting unpredictable is due to them not actually taking the time to fix the bugs before releasing content
The more you stretch out bug fixes and release new content, the more spaghetti the code will become
Man I guess all that time us QA members have spent in the game wasn't real
You're not real
Oh fu
That’s still not my point
Bugfixing isn't "getting unpredictable" it is how it is, by essence.
If bugs were predictable they wouldn't be bugs
You release bug fixes in updates that’s cool and all, but you’re releasing bug fixes with major content that also may bug out, or even continue to break the game more because you’re fixing and adding more content that may also continue to break…
And it can also get more unpredictable, no?
Well they gotta add some content at some point
Exactly
And focusing on bug fixing for a month or at least a week or two and releasing the patch wouldn’t be too bad
They can still focus on content as there are multiple people in different departments
They've got an entire planned for bugfixing
Currently happening
Which has also taken 3 months if you take into account when the devs started working
But focusing on bugfixing is a bad idea to do when all the core mechanics aren't in the game yet, because some bugfixes may become irrelevant later on
The reason we can't get a bug patch at this time is due to the engine swap, we've had bug patches in the past and I'd like to see more in the future
But… they are bug fixing right now, even with the engine swap???
They literally have to, or that would make the tests in the roadmap obsolete
And yea, as Bubulblu said, we're still in the "making the game" period. There's only so much time that can be diverted away from making the game when some issues might become irrelevant
Yes
They are bug fixing on the new branch
The one that isn't public yet
Yea? I thought I implied that but I probably wasn't very clear, sorry
My point exactly, which those bug fixes can still be shipped out into a different build
I mean that an update can't be pushed to public right now because of the engine swap
While fixing the ones in UE5, it’s not too hard to do
They can't be shipped to an earlier engine
The game would either have to push the UE5 version unfinished, or the devs would have to backdate and work on UE4 again
It's possible that some fixes won't work the same/at all between the versions, depending on what broke and how it was fixed
You’re literally converting the build to UE5, that’s in its design. Fixing a bug and shipping it out wouldn’t still be that hard
But either way, we’ll need bugfix patches shipped out separately from content if we want to get out of this spaghetti code fiesta
Whether that’s in the next major update or sometime after 6.5
They've talked about that before. I wanna say the reason they gave last time was that they'd rather have everyone focus on making the next update than have people split between working on the live build, and the next build.
But I do hope they consider smaller patches at some point.
^
Hopefully once they get that programmer finally
And also the technical programmer I think it’s called, these guys are 100% important
@mental cradle but why? 🤔
Diets defined by a shopping list are lame
Diets defined by capability is more intuitive
Which is why organs even exist in the first place
it doesn't make a bit of sense that you can eat organs of a dino that is not in your diet and that it gives you nutrients, it doesn't make sense to have the list of diets if you only hunt the Dino for its organs only
I can agree on the second part. I think that you should gain nutrition from whatever you're able to hunt or stumble across
If there are organs, you should be able to gain all the nutrients
Then larger Dino’s would struggle getting proper diet 💀
It also just makes scavenging almost entirely redundant
Nerfing ptera to the ground with that update lmao
i find it weird that eating something normal just gives you one nutrient (if on diet) but if you eat the organs you can get everything
Talking about ptera. Let it be a vulture. Let it eat rotting bodies 😄
Ptera just shouldn't have food limits aside from being a carnivore
True
Tho tbf it's only competition are deino omni and carno
Carno and deino are literally free, omni less so but still easy
@daring talon It's not because "children are here", it's to cut down on toxicity (and it works for that)
Ankylosaur customization: Used on anky to take off its wrinkles for a more smooth or accurate look.
Is this idea any good?
i have been told its because "Children are here"
By who?
also people are just as toxic with or without profanity
its just it takes them 15 seconds to remove the naughty words
it was a long time ago, you think id remember?
As I said, cut down on. We still monitor and handle toxicity
💀 ok
@analog owl Im agree with you. But is more about nerf carno, its impossible kill them if they can do a group of 4 or 5 big carnos with unlimited rams and without any penalty for miss the ram (as it happens with the raptors or the pachys after making their charge/climb). So their Km/h It is higher than its stats say, since you can practically run continuously in rush mode with a minimum cost of stamina
@coarse mural They are reworking the VN in the next update. For example an adult Carnotaurus will have a big reduction of the VN. but i think should be good a reduction in the duration of the night, I think that even if you want to incorporate changes in the VN of the dinosaurs, it is quite unpleasant already at dusk or dawn, where everything looks very dark and it is difficult to differentiate things (playing in Epic at 60fps )
What would help is making carnos easier to kill via HP and reducing their damage and making them more into scavenging and hunting small dinos as they have been theorized to do as well as making Omnis more of a hunter that preforms in some way that makes a Carno have to at least think before barging like if it lands a solid hit it will definitely reward them but missing will leave them open to being a prey opportunity as an Omni pouncing it could bleed it to death much much much easier than the current build as the Omni is literally ripping into its lungs and internals
Yes, and apart from what you have exposed under my opinion correctly. Add that to part of the ridiculous damage you do to him (yes, he bleeds out, but you have a stamina that you spend chasing your prey + the attack itself) and he has an infinite charge so as an omni you can see how the Carnos are they move away from you little by little in case they are bleeding to hide in a forest and recover. That is if he does not decide to try to charge you and knock you out to give you 2 bites and end your life (he has 20 bites and 20% life) So another option could be that if you have a high bleed your damage and speed would have a penalty up to to recover (Similar to jumping and breaking your leg, there's no point in being at 10% HP and having 100% damage and speed as if you weren't hurt.
@stable mica and i add they did the same with the blood of your group, you dont know what are you following. when it is something totally illogical in nature (removing scavenging prey) that you cannot sniff the animals in your diet (I am not saying other players because it would be unbalanced to know their continuous position). They could smell the areas or marks as occurs with the blood of AI animals. Thus being able to be more of a hunter by smell and instinct, rather than listening to where the sounds of animals come from or looking for them visually. Preventing us all from being scavengers and going after a corpse that we can smell rather than hunt an animal that we have closer to our position.
A bit excessive.
What do you suggest? Not being rude just like a counter argument with a valid point. If my idea is excessive I would love information to help tone my suggestion into a proper idea that people would like to see in the game
Stat wise, I'd leave Carno as is. The HP, speed & damage is fine. It fills its role as the small tier bane. I would fix the hitbox (Which was said to be fixed) & go from there. Minor changes to Carno every update to get it to a place where it's fair to the animal & other playables.
Carno should imo have a chance against everything smaller than it 1 v 1 (minus kentro & diablo)
While small groups of Omni's should see an equal threat
And Pachy's imo
by small group, I mean 3 - 4.
That's combat wise. For survival, I'd remove cannibalism. If they can't hunt other species, they starve or incur negative debuffs from eating their own. Kind of tough to really mitigate Carno anywhere else. We've had Carno need insane amounts of food before and their numbers were still high.
Something I been wanting to suggest but I’m pretty sure it get bombed is a “flow of energy” irl the purest form of energy is the sun, the sun light is absorbed by the plant and the herbivore gets some of that energy from eating said plant and the carnivore gets less energy from the herbivore and less and less as it goes up the chain. Essentially, herbivores/omnivore players and herbivore/omnivore AI are a necessity for carnivores to get better nutritional values. However carnivore on carnivore eating won’t be as sustainable as it would require more food to obtain the same nutrients. For instant you would get more nutritional value out of a Gali than you would an Omni or your own kin and is less and less effective the higher in the chain it goes effectively causing a natural importance of the herbivores. However, it wouldn’t be interesting unless herbivores themselves were in some way passively/non-combatively more interesting
The idea of a small game hunter being reduced to a scavenger with low health sounds really unfair to me
It’s also just so tremendously funny to use pack wiping from a creature far larger than you within the only biome it’s effective in for evidence to suggest a nerf of said animal
Every single factor is tilted against you
Conditions can circumvent numbers advantages, you don’t just throw two numbers at eachother and assume the larger number wins
lmao
Carno destroying small Omni packs in the open is fair. Look at the matchup in the forest
Yep
If we were to really mess with that matchup I’d significantly reduce charges damage so it actually has a dedicated CC function instead of being the main damage dealer
But that’s about it
I guess, but that would make confirmed kills on small tiers tough potentially. Pachy can tank a charge + 1 bite currently. Another bite kills it
That’s the point
You should be focusing one target ideally
Which reduces the amount of squad wiping we’d see without making the animal any less effective
Also it’s hunting style just needs 1 or 2 additional steps
It’s so simple and boring, irrespective of current hitboxes
I think Carno should be able to run into a group and if they're not aware, quickly dispatch one of them and run off. You have multiple eyes for a reason.
Which it would still do
Depends on how much less charge damage would do tbf
Like 100 instead of 350
Eh. That would give pachy way too much leniency imo. You would then need a charge + 3 bites to kill it.
I’m fine with that
Pachy also needs severe nerfs/fixes
I wouldn’t consider this change viable without Pachy also getting changed
Plus if you’ve managed to land a charge on a Pachy, it could tank up to 6 hits it doesn’t matter
Once you’re on its ass it dies
I still think the damage is a bit too low. But yeah, as long as Pachy isn't able to do what it can now.
If it were up to me charge literally wouldn’t deal damage
But I know realistically a good chunk of the Carno player base wouldn’t appreciate requiring that much effort to secure kills
If it didn't get its turn nerfed, I'd be fine lol
Oh this simply wouldn’t work with old turn
Even with a no damage charge that’s gratuitously op
Plus old turn rates incentivized a form of carnos balance that revolves around ambush
Which is something carnos shouldn’t even be trying to do 90% of the time
If I had an option, I'd take back old carno personally. Yeah ambush Carno, but the old capabilities were nice
The only thing that was good about old Carno was that teno could fight it
It was a walking contradiction
I loved it though. Being able to run and somewhat turn was nice. Also mouse turning allowing you to snipe raptors & pachys
It was fun while it lasted but I hope that whole model of balance for it stays burried
It was just bad for the playable
Yeah. It's just boring rn. I guess we'll see with 6.5
It’s mainly boring because the hitbox interactions don’t allow teno to counter a charge with a slam, and because pachy’s ram has the same engagement only at higher priority
There’s also a really bizarre turn “radius” inertia bug that’s already been fixed internally
So turning won’t feel as bad next update
wait wha
Is that what it was??
It applies to every animal rn too
Carnos turn speed did get nerfed but the reason it feels so clunky is because of that
Sweet
I was wondering how anyone who liked fun would enjoy that lol
I get that it needs to use charge though, but damn
Out of charge Carno is horrid at times
Im more or less fine with how it handles now, tho it does feel clunky
But as far as it’s overall agility this doesn’t bother me
Fair. It handles very oddly though at times.
Carno is supposed to overcome its lack of agility with timing it’s bursts of speed
Agreed and I'm fine with that
I'm interested to see its future matchups against similarly sized creatures
Mhm
carno i hope has a good future
and doesnt get subjected to being cera fodder, like some want
No reason for it to be. Would be a bit odd to play second to a carnivore smaller than you in the open plains. Not saying Cerato should be fodder. Also assuming Cerato is smaller than Carno.
i do hope cera sees threat in carno
instead of treating it as a joke
you shouldn't just ignore it
Yeah. Cerato has an overwhelming advantage in every other terrain apart from the plains. I don't think it would be fair for it to also body Carno there
Like you could also be in the water and you would stomp a carno, since cerato can alt bite in water
yep
Also forests = your win
near water, cera wins. In forest, cera probably wins
So swamps, rivers, jungles, coasts, cera wins
Let carno have plains
Agreed. Not like Carno having the edge in the plains = death
Cerato has the tools to dodge and brawl carno to get to a better location
It won't be dodging carno if it has comparable to worse movement speed than teno
cuz teno can't dodge charge rn
(hitbox fix)
That'd help but the turn rate on charge rn just outpaces teno's trajectory
so fing stupid that when the croc grabs you, you cant do sh.
@valid carbon Stegos swing doesn’t actually reach its face, if 2 omnis in an open field are fighting a stego and one is also pouncing its face they WILL win….swing doesn’t even reach the dismount angle if angled towards the face to catch them
Like if stego lacks cover or the Omnis attack it from those angles, it just loses
So the weakness you’re describing exists already
It also only requires 1 good deino to kill a stego, or at the bare minimum cause it to flee
I’d be impressed if 3 deinos managed to get killed by a single stego, that’s enough deinos to literally stunlock the stego with lunge cycling
i dont think they're gonna read that lol, block and all
Oh right forgot about that…
Ok TLDR: Comical Skill issue
@valid carbonThe entire point of stego is that it has that reach and can not be flanked like most others. If you change that, you kind of remove the main "ability" of it, similar to removing carnos ability to run things down with its speed or other "attributes" like that. Not to mention, you have to aim yourself sideways if you want to use the quick jab, which is why deinos can rather easily take out a stego since the stego can't both attack and turn (you don't need three of them btw, two are plenty enough). Plenty of other critters will be a lot easier to flank, carno, pachy, omni can be flanked better because they have to turn to attack.
That honestly is not true, I've stomped gators as stego.. Like completely dominated them 1 vs 5, killed 2 and ran away from the other 3.. And stego can't attack and turn like what? Seriously? Turn your body and swing, simple enough.. A stego should not be able to hit a full length infront of it, if you need screen records I can provide some examples of them hitting me as I was running away no where near them from their frontal swing.
The only battles I fear as a stego is 2 stegos vs me, lmao
It's true. But considering how utterly bad deino players are, I can believe you (wait until you meet some good deinos, once in a blue moon, you'll learn some fear real quick). But I'm not judging the matchup on bad players, but on how it actually works if both sides know what they're doing. And no, stego can not both attack and turn, you need to either attack, at which point you're immobile, or you turn, during while you can not attack. Most other playables can move and attack at the same time, stego can only do so with a tiny bite, which is not going to help it vs a deino that can use alt to stay on it's head and prevent it from getting a good jab angle in (since it's limited in angle to the side). And stego can't hit a full length in front of it, that'd be latency or some other issue, the attack hit's around where it's head is, not much more. In any case, stego having reach is the point of the playable, it's not meant to be something you can flank precisely because it is anti-flank.
I believe alt attack should be used at more stamina for a frontal attack, but the regular tail attack jsut has to much range infront off it, stego on legacy is very very balanced, it can be taken down but has a weakness vs packs due to flanking its head. I just feel this is the way.
You know, if we had legacy stego, it'd be even more impossible to take down. xD
Lol not really, that thing has a awesome turn radius but can still be flanked with a good pack. This Stego just needs timing and can hit anywhere around it with incredible range, the frontal range of its tail attack needs to be toned down.
It can almost hit a full stego length Infront of it without using a alt tail attack.
It can't, the reach isn't that far. And no, legacy stego has better attacks, far better ability to fight due to move and swing, so no, any stego that get's "flanked" is just bad. You can play so you're pretty much untouchable unless the thing attacking you can take your hits and be fine. it is by far harder to fight as Evrima stego than legacy stego. The frontal range is about where the stego head is, nothing more.
Stegos thing is not getting flanked
Combine the swing, with the turn and the ability to turn and swing, and you got a playable that is as close to untouchable as it can be.
Since legacy stego can both turn it's head away, and attack you, something Evrima stego can not do. And for that matter just run and swing, so it can chase you or otherwise intercept you when you come in for an attack, something Evrima stego also can't do because it's immobile while using it's main attack.
That too. Its not, despite what someone might say, a reverse trike. It's not a sauropod, it's not an animal whos tail attack is limited to it's behind.
It's tail attack should be limited to slightly past its head, it isn't, it is much further.
You're going to need to demonstrate that, because that's not the case from what I know. The attack literally stops where the stego has it's head, so unless there's something way off somewhere, there's no way you're hitting something another stego length away.
Unless there's just lag and stuff going on maybe.
Countless videos show it hitting past it's head I've been running away and caught a deathblow no where near it.. Ill record one for you and send it to you. 😉
During actual fights where fps, latency, stuff can affect things?
Or during proper testing?
Well UE4 Evirma has terrible desync so maybe it will be fixed in UE5, if it ever drops.
Because what you're saying sounds far more like an issue with things like that, than actual hitbox. Here's what I'd do to test. Go on some admin server, find a nice empty spot, have the stego stand in place, put something like an omni in front, jab, see if it hits. If it does, try again, put the omni another step or two back but the same relative position. Repeat until the omni is no longer hit by the frontal jab.
I'm running 50-100 fps cosntant with 30-40 ping and have caught a blow a few times where I was like WTF?
Depends on the ping of the Stego as well
That way you can find out, relatively well, where the hitbox actually is and how far it reaches
This is how people tested carno charge after all, and how we can confirm there is something wrong with that hitbox.
You could be closer on their screen
I hit my NA friend all the time from very far
Yeah but that is a dysnc issue evirma is terrible known for.
Which is why you need to do some proper testing. Get a friend, go on an admin server and do what I said, record it and we'll see how far the reach actually is, when it's literally just testing the hitbox.
Hopefully UE5 fixes this
I've tap pounced stegos to death as a solo Omni, but that involves faking rushes and being unpredictable, but for bites to the head I just don't do it anymore, hitbox is to wonky.
I can also believe the ping issue on the victim being the issue but that needs to be resolved.. Been pounced on a stego for about 1-2 seconds they swing and I die off their side.
@barren zephyr They could do that, or they can add a map like V3 that actually works for EVRIMA, because V3 absolutely doesn't
@manic ibex mushrooms are added and currently they only cause muscle spasm and only hypsi is able to eat it
Ah thanks didnt know💀
@junior kite I don’t believe stegos need to be HP nerfed. While they are OP and an absolute tank of a dinosaur they will only be that way til bigger carnivores come in. Also, in a previous suggestion I mentioned giving the stegos less of a chance in forested areas as their tail spikes would spear a tree and get stuck for a period of time like 2-3 seconds and can’t buck, move or attack until the resolved leaving then open to attack. This way forest creatures could benefit from an overconfident stego or a Kill On Sight stego. This way they are in some way limited. As to body camping I have no clue as to a fair way to make body camping less annoying. I’ve seen debuffs for extended periods close to the body or sickness but I’m not sure how effective it actually be without breaking the game or not being effective enough to deter the camper. Also I don’t think being able to eat grass is that broken, it doesn’t increase buffs or do anything besides fill you up to a max of 15% (or higher idk) but that’s all it does. If anything it actually wastes stomach room for buffs. One suggestion I saw but forgot who said it (so forgive me, if you made this suggestion I’m not stealing I wish I knew who I quoting) but as less health you have the less damage you do. This would be realistic. Additionally maybe the less blood a dinosaur has the faster it’s stamina drains
@bright bay we only know that it’s planned for update 7
@bright bay agreed
@barren zephyr while I agree the Omni is trash solo it’s meant to be a pack predator but I even think then they don’t quite feel threatening as some species such as stegos and tenos. I don’t know exactly what to suggest to fix this without adding more mechanics and making it more complex than intended or breaking the dinosaurs balance scale because by sheer stats alone is not going to fix the problem. We need a new mechanic to make omnis more formidable in a pack than solo, but could still be effective in hunting solo although it shouldn’t be able to solo a stego or anything larger than itself
Maybe if they are in a pack they can share smell information
We already have that, it’s pounce
That’s actually a fairly interesting idea. However I don’t know if that quite helps with the hunting aspect beyond finding prey or corpses but still helpful. I did suggest above some ideas to balance stego without changing stats as well as quoting someone else’s idea that genuinely interested me, the concept of doing less damage as you lose HP as if you’re wearing from battle and possibly reducing the stamina as you bleed
We do but the pounce alone even with a pack is almost useless when you can be thrown off so easily and at no cost seemingly to the prey
Once I pounced a bucking teno and I literally only stuck for one second before being stun locked by the tail. The other raptor jumped off the second I jumped on so it doesn’t reset the buck timer for each it simply checks how long the dino bucking has been bucking for
Yeah because you pounced an already bucking teno, you’re not supposed to be able to do that
It also doesn’t sound like you’re tap pouncing
I do tap pouncing once in awhile but it absorbs so much stamina just to pounce. And to answer your first reply, I think you each pounce should have a separate timer so you can do back to back pouncing in a pack and make a solo prey player more wary of raptors in a pack
That takes so much if the timing out of pouncing….a better solution would be to just wait a couple seconds
I don’t like introducing more mechanics that make pouncing easier, taking on larger targets than yourself even in a pack is supposed to be incredibly difficult
Then perhaps the other persons suggestion (still don’t know who originally suggested it) of reducing damage of a creature as its health lowers, and maybe even as it bleeds out its stamina pool drops too
This works as a double edged sword for all creatures because it works both ways
I wouldn’t in a million years want damage to be that inconsistent
Plus we already have head fractures for that
That would also mean that an Omni after tanking a Carno body shot would deal like…30 damage
Which would be quite funny tbf
If we ever get to a point where stego doesn’t oneshot Omni tier targets even after being fractured or low on health we’ve got a massive problem anyway
If you lost over 60% of your blood irl you woul pass out well before that and be sluggish at best. Having them do full damage as their skin and muscles and being ripped open consistently is not only unrealistic but really unrewarding and doesn’t promote a fight or flight response from the player to save themselves
Omni does need a small buff nothing crazy but it’s slightly underpowered against everything except teno
Blood loss probably should impact damage/speed
Yes, but this is a game
Yes but losing 50%+ of blood decreasing damage/speed is an interesting mechanic
It’s not, carnos charge has a broken hitbox and Pachy is overpowered. Against teno and stego it’s fine
Against stego its fine 💀
Idk what stegos u are fighting
I don’t think it is, just makes head fractures redundant and massively buffs larger animals over smaller ones
How are bleeders supposed to apply head fractures 💀
You don’t damage reduction simply isn’t a tool Omni should have access to
That’s why it has the agility to bait and dodge
It really would not nerf smaller creatures considering they are usually 1-2 bites anyway
Yes, it is, frontal pouncing still hasn’t been fixed
And Desync/dismount bugs hasn’t been fixed
If an Omni is capable of dying in 2 hits….that first hit is basically going to be removing its ability to damage….anything
I said a bleed nerf not a health nerf
You said damage and soeed
I agree, but the buff should be to make the stamina drain more smooth instead of chunks
Well it’s again it’s a double edged sword that works against everything
Apply X amount of Bleed and then they will have decreased damage or speed
Why, that’s what fractures are for
If you can’t deal fracture damage you don’t have access to those advantages
For all we know, Omnis downsides could just be the lack of information given to it
But literally the only thing that fracture are pachys
Plus bleed already impacts stamina
Bro you can disagree without making a stupid comparison that makes no sense 💀
Yes….and?
“Applying a bleed nerf makes fractures useless” makes no sense whatsoever
Sure, that’s what I’ve been doing this whole time
When the bleed nerf applies literally the same thing as fractures….and is easier to apply…yes it makes fractures redundant
Fractures are already redundant
How
A easy to apply 1 tap vs a long drawn out de buff applied over time
It’s the same thing!
They virtually never happen unless you fall a great height or fight a pachy. Nothing else fractures
Well….no, for example animals in pachy’s tier physically cannot fracture an animal as large as stego, omnis can bleed creatures as large as stego, and bleed also has self inflicting damage
Ain’t no way he called fractures redundant when even a body fracture makes every stamina cost 3X the amount
There’s already a stam nerf when creatures are bleeding heavily so I guess body fractures are redundant and useless :/
Halves your damage, speed, and triples your stam consumption
I am fuming, seething even
They don’t happen without fighting a pachy so unless you are fighting a pachy they are entirely redundant in most cases
No, they don’t do the same thing, body fractures effect stam costs, bleed effects stam regen
I don’t think you know what redundant means
What a difference 💀
Its a huge difference
It’s a big difference
I would not call that redundant then lol
It’s more like under used, that’s it
Not even

It’s just an ability that doesn’t fit the playstyles of any other creature rn
Like remember when Carno and teno had fracture damage
Wouldn’t mind if dibbles bite caused fractures too, but yeah I agree
And that got removed after a week because it was awful
Charging your head dealing a leg fracture
I’m not arguing with you, I simply think there is a middle ground we can reach that would make the game better for everyone
Raptor is currently unpowered and changing the carno hit box will not change that until they receive some form of buff
They really aren’t
The charge hitbox is literally the main problem it has with Carno lol
The bleed absolutely annihilates Carno if you can get a good one on em
Dying to carnos as a raptor is a choice
The problem, again, is the damn chunk drain
Even in current patch, getting a Carno in a forest means it dies
Dying to pounce bugs / running out of stam is the cause 90% of the time
Last one is also because of the chunk drain lol
Thanks didn’t know that
Apparently not :p
Chunk drain literally draining the last remaining bits of your stamina even while dismount lmfao
Bro thinks every fights the same
Ok well I stand by my original point, I think there’s something that can be done to give omnis a better edge in pack hunting but still be just slightly useful in general situations
Yes. Smooth out the stamina drain
Nope, I just dont take fights I know I can’t win
You can simply not run out of stamina
Like I don’t fight carnos if they’re in the open
By smoothing it out, you can see almost exactly how much stamina you’re losing
So you can time dismounts perfectly
Pls
It’s so easy 💀
Literally is, you just don’t attack them…
Stick near tree lines play that to your advantage
Ur one of those
Guys, none of us are being in any degree civil about our debate. Can we all please calm down to talk this out
common NW raptor
Is there something wrong with acknowledging that Carno only has one ideal terrain….and not fighting them in it?
Simply be better and fight them in the mud pits
Wait, so I am not supposed to KOS everything?
This is simply the norm
Like a true Utah warrior
That’s honestly kinda depressing.
Sadly no, murder all pulses within a 10 kilometer radius or you’re bad at the game
If ur not killing anything and everything as a Utah ur playing wrong
It gets worse than this 💀
Sadly
It gets far worse
Yeah... I’ve seen it in game too. Part of why for awhile I left the isle. I’m going to come back when the fighting stops bc I don’t like being in screaming matches. I love friendly debates thou so if u have any other ideas you want to argue for just ping me 🙂
Fix the bugs + add a stam regen increase then Utah balanced 😎
Ur incorrect and wrong
That’s... honestly the weirdest ping I’ve every gotten to a factual talk about myself
Omni already has the fastest stam regen in the game aside from hypsi
By how much I play carno/raptor and the stam regen is essentially the same 💀
Anyways, nice debating with you, despite it um... turning into a yelling match
Only difference is carno has less of a stam pool
It’s not, both as far as the patch notes for U4 and 5 are concerned and in testing
Omnis stam regen is far faster
Send patch notes

Scroll to the patch notes for U4
Literally doesn’t matter anyway because this has been tested in game anyway
It’s faster
Date
Carno has lower stam regen cuz lower stam pool, Utah has higher stam regen cuz larger stam pool
It’s essentially the same rate
Except one needs to use there entire stam pool to attack
In conclusion, buff stam regen 😎
Omni still has a faster stam regen rate
You also don’t need to use all of your stam to attack
You either use bait and bites, or you use half of your stam with tap pounces
I don't know how I feel about actually holding on with pounce being unreliable ;><;
Kinda makes the ability feel uh.....lame I guess
Something like that.
Reminds me of how in NS2, Fades don't ever use blinking, they just tap it to gain tons of momentum. So like it works, it's just boring since actually using the ability is actually inefficient
Or go for the stamina regen build 
Isn't it broken? 😮
There are a lot of broken diets
I don’t know which ones work anymore lol
But I’m pretty sure having 3 carb diets actually does work
Omni having anymore of a buff in stam regen would be overkill
Players would just keep spamming in packs
Half of the diets don’t work 😎
Oh it makes the ability WAY more strategic and expressive for its effectiveness to change as the fight goes on
Also damage phase abilities having extended uptime is……it’s pretty bad
Damage phase? 
The duration of a pounce would be considered a damage phase
Ah
And because of omnis speed, and the fact that most animals don’t have dedicated flank weaponry, it’s usually concequences less without terrain advantages
I would just rather it be more pro con rather than "never ever use non-tap, it's useless" 
That’s how it is already
Like tap offers this but suffers from this and same with latching on
I thought latching was ALWAYS bad though 
At least that's how it sounds a lot of the time
You tap until you don’t have to, or if an animal is committing to another action
You can latch longer during an attack anim or if the creature is out of stam
Omnis whole hunting strategy centralizes around exhaustion
Oh, then yeah that's fine
Most descriptions I've seen make it sound like latching is just bad, period
No, tho I am at fault for that somewhat since I’ll often say “just tap pounce”, but that’s usually because im responding to people who hold latch then are flabbergasted when they fall off and die
Instead of actually thinking about smart ways to use the effective tools they have
@earnest saddle A full adult Carno can’t one shot a full grown Omni with a bite. It 2 shots Omni on the head, and 3 shots on the body
that just happended to me
Sounds like it was a hacker then or something, because stats say it doesn't do that normally, unless maybe if you were malnutritioned?
I wouldn’t be surprised if damage hacks exist, but in terms of actual values, Carno can’t do that
Unless it’s a charge to the head
@barren zephyr #general-feedback message I had a major stroke reading this. you know grammar exists right?? jeez this suggestion is a mess to look at. it doesn't even have one period
I could work with that, though I would like to see some perks that debuff your buffs, here's a good idea for body campers since I made the suggestion about bugs. As we know, carasses get these pests, which this isn't the only place you would run into them. But my idea was proposed that you would need to go roll in mud or take a bath in the water to get rid of such vermin. So say for example, you're covered in the players blood or you have open wounds, which honestly that makes sense. Because flies and ect become a nuisance for animals in real life, that it wear and tire them out. What if it did exactly this for any species, that it would also require the cooperation of other players such as birds to land on you. And pick clean pests that are scattered around you. Plus if they body camped this could drain their buffs, forcing the players to go get water or roll in the mud, and if non of that is around, then for bird player, so they don't abuse the game. They could use this as their diet plan and if they eat but so much. They will throw up. That way if say the stego keeps returning to camp after getting water or rolling in the mud, the pests would return again after say about a 1 min of standing around the body. And they couldn't just lay far away from it either, their wounds would attracts the bugs to them because they smell the blood.
Omni has faster stam regen while trotting, walking and standing
Carno has faster stam regen while resting
Ahh ok, so basically it's optimized for targeting prey that it can't be run down by....
Who woulda thought
you can stay on the move as omni (and i often do)
@next vortex rule 10. devs don’t give out ETAs of updates
Wavepooles sees skillcheck, Wavepoole thinks of DbD, Wavepoole downvotes :P
I honestly do think that Pachy spamming ram until a fleeing carnivore dies sucks ass, so I agree that a longer cooldown or skillcheck would be appreciated.
But not a skillcheck for disabling stuns
Stuns are a tool and a combat mechanic, not a funny gimmick
Having the ability to negate them entirely ruins the purpose of certain playables
Also what kinds of skill allows you to tank a 500kg sledgehammer breaking your knees without moving an inch
What doesn't make the game fun in my opinion is that everyone who has a chance to spam rams anyone nearby with a minimal penalty for missing the hit. A 500kg ram like you said should then consume a lot of your stamina and you won't be able to perform 6 rams before your stamina goes out.
@barren zephyr this isnt dead by daylight my guy
@brittle kiln good news, quetz is planned
Any note or opinions on me and Arvids suggestions
No it is full. It's just a normal number glitch that happens on every server.
chill
what’s with all these quicktime event suggestions
QTEs are very difficult to get right since the idea itself is just.....kinda cheap. For certain games, sure. But not something like Isle.
It ends up becoming "haha you didn't press this random button fast enough" which takes little to no skill and doesn't actually make fights engaging.
Either that, or it becomes extremely predictable.
yep
it wouldn’t fit at all with dinosaurs. I’m not sure about humans though with their own tasks, whatever those may be
Even with humans and their tasks, the concept itself just does a poor job at being engaging and rewarding skill. The only "skill" there is is having a fast reaction time, which personally I despise for something like Isle. Too many games today have turned into "YOU GOTTA REACT SUPER FAST OMG THIS GAME IS SO FAST PACED OMG OMG"
And plus it's just.....boring.
For Honor has turned into this 
"wow, I clicked E at the right time. Time to do it again."
To the point they now intentionnally make attacks that are too fast for a human being to react to them so you gotta predict them

But at least For Honor as a very solid combat system
Apart from some questionable balance choices, it's one of the best combat systems I've ever seen
True, it has some…interesting choices for some heroes but it has the best combat system I’ve seen so far
I think the best one I've ever seen was Battlerite, but it isn't a very well-known game (also been abandoned by its developers sadly)
But at least they used the money they got to make another game
Which is almost equally as cool
I don’t think quick time events need to happen. Because yeah that is going to be extremely annoying. It would be nice if bucking took more than pressing a single button though or pouncing had a little more skill required or maybe even a system to hold on while being bucked but took more stamina to do. Just suggestions that I just pulled from the air so not thought out at all so the idea probs sucks
@little cove Is that your art for the cannibal take? That is an awesome concept. APOLOGIES I JUST SAW TAPWINGS SIG
Nope, not my art it's tapwings XD
Your all good XD
Yeahh yeah just saw that LOL. I was trying so hard to read the scribble- cursive is not my fortay- LOL.
How long ago did we get pachy
?
…when was the diet update
December 16, 2021
We technically had Pachy in October, 2021 though
Ty
@mint forge what does that have anything to do with what I posted xD
@tawdry holly we are getting a few sauropods, those we know we are getting are magy, cama and brachi and I belive the devs stated they will upsize cama to its full size than the sub adult we had in legacy
And there is probably a possibility we get bronto and diplo too because they were planned for legacy at some point
Oooo that is alot :o
Much to look forward to
Diplo and bronto isn’t confirmed but is merely speculation and we know that magy and cama will come out first (possibly magy because of its size)
I swear they were confirmed
🤔
Think bronto was, idk about diplo
Pre sure Bronto was
#evrima-na message Kissen confirmed the list ages ago. Also they at least have a diplo model
I hope we get them all lol.
Ah ok, interesting. Thanks didn’t know that
np
Any thoughts or negatives with my suggestion about binocular and monocular vision for dinos?
@blissful latch it would be better if the ecosystem balanced itself out
30 deinos sitting at NW shouldn't be a sustainable ecosystem
How is the question 🤔
it was my opinion
if the game is well designed then people won't gather in masses due to limit of food supply, and if there are many deinos already then the overall food supply on the map for deinos will decrease and deinos will likely start eating eachother more often
no need to hard limit the amount of certain dinos or herbs/carnis if they just design a good game
and the ecosystem will balance itself out over time
now, this may be a very hard thing to do
they already fkd up in my opinion with the stego
and probably the deino as the game is rn
nothing is currently balancing out the deino or stego population
and it's limiting food supply for smaller dinos
specifically carnivores
at first I replied to ur suggestion then I realized I'd have to wait 6h until I could post mine so I edited the message lmao, srry
whats with the bug for omni, where you can go from pouned on someones side, then inside the mouth of the deino you are riding.
@wispy swallow I've pretty much memorized where food is, if you wanna play with me so I can show you
@sullen delta I appreciate the offer. I'm taking a break from the game to eat and do other things because I'm just too frustrated to play right now.
Fair
@untold wharf thats not enough time dont stress out the devs they work really hard
@glacial breach I’m dead inside.
I've been since this update
My only problem with forcing eldering is the uncertainty of the timeframe you’ll have before death. If you grow an omni for about an hour, what will the sweet spot be before you elder and die? An hour? That’s not even enough time to travel the map and do a long hunt with a pack. Two hours? 5? 9?
What about spending about 5 or 6 hours growing a stego? Will you have an hour? Two hours? 5, 6? 10? If it’s too short, it won’t really motivate people to grow after the elder hype train is gone (unless the perks are THAT good. No idea what the perks could possibly be if they’re THAT good). If eldering takes too long, no one will care for it if the perks aren’t really worth the time.
Dying will not be forced, you'll choose when to die of age to get the perk
Oh ok #general-feedback message This got me thinking it was going to be forced lol
@plucky roost Maybe check out my suggestion on the stego, stats alone isn’t enough to resolve it. However, adding obstructions to attacks likes trees and rocks (for all dinosaurs but more specifically for stego) to block attacks from passing through them. For stego, perhaps swinging into a tree should stun them and lock them in place as they pull out of the tree for 2-3 seconds and give predators a chance to attack a weak spot or pounce for a few seconds before it can buck them off. It doesn’t stop them from fighting in the forests but certainly makes it less optimal and makes it more realistic for them to roam the open plains where they evolved to survive more effectively.
@lofty gate sadly no. The only effective way to pounce in the game is to “tap pounce” which is to let go nearly the second after you land it. I wish pouncing was a bit more of a struggle than a few button presses. Like bucking can throw you off but you can fight to hold on and it does damage still but uses more stamina
@wispy swallow, actually finding food ain't that hard. Beside playing with sound, you can also scent the area by maintaining A key, which will allow you to see what's around you with a radar looking interface on the top of your screen. That way, you can know where water is, where corpse are and, more importantly where your Prefered food are.
Also, dinos have their own abilities, Omni being able to pounce on other animals, dealing dmg and stacking bleed (which drain an alternative pool until it come to 0 and cause the death of the target)
if you need some advice or int about the game or things you don't understand, just DM me, I'll explain u the whole thing.
I’d honestly suggest starting out as a herbivore if you’re new to the game to get used to the map, spawns, and preferred locations by players. If food is easy to come by for new players, then there’s a serious problem. You’re going to see a boom in the carnivore population since it’d be so easy to maintain
can mods stop deleting my comments? ty
@glacial breach might be late but I totally agree about the issue u pointed, like wth did they change the grass asset we had to that new one which look completely ugly in any aspect, I definitely don't understand that call
The night vision update sacrificed all the pretty shaders probably and it looks horrible
is that all bc of nv ?
Update 4 still had pretty visuals at night and I personally would prefer playing that instead of pure blackness
Very likely
They probably needed to rewrite all the shaders in order to get a night vision shader to work
hope they'll find a way to change what need to be changed bc honnestly, the game looked so good when Pachy came out
grass, shader, all the thing together, it was a pleasure to watch all that a roam around
but it seems like they found a way to fix that in Gateway tho
Gateway?
Is that the name for the next update or
it's the new map they're working on and it does look pretty good to be honest from what we've saw from the time they opened it to content creator
here's a video of it : https://youtu.be/jwY4qFKDioQ
I got a brief opportunity to explore Gateway!
Holy cow let me watch it one sec
and, btw, the game will be upgrading to UE5 by the time we get this map with nanite trees & foliage if I don't mistake so grass LOD won't be a problem anymore
Opinions on my latest suggestion,
Can't wait until that happens in 2025
to be fair, I'm not a big fan of the bulky rex that doesn't roar, but the rest could be interesting tbh
if we're lucky we could get it by the end of the year
Bro I just want to be a nuisance as troodon
What if I changed the didnt roar part to, bellows and hisses
U6.5 shouldn't take long to arrive since all it need rn is stress test
I have difficulty imagining what u really want for the Rex. what animal that we have today would u compare it to ? cuz for me if it didn't roar it'd much likely be able to growl like Deino do
I've been hearing about that for weeks now
yup, let's hope all the fixing they require don't take too long
I mean in between a deino sound and roar
that would be scary for sure to hear such thing but the fact is that, in compare to Legacy, we can't hear from as far as we used to
It’s theorized tyrannosaurus had a low grunt noise but it was loud
Just changed it
btw, I posted a suggestion yesterday, would u like to read it ?
Yes please! (Was the change a good adjustment?)
yeah, I think so, it'd change the way we see Rex and give us the chill we had when deino roar wasn't patched yet and could be herd from distance hella loud
here it, #general-feedback message
do anything to prevent 75% of the server from being deinos
I think what be better than making pachys less fun or interesting to play or any number of things to prevent them from working. Make all herbivores feel important and more interesting to play than wandering around aimlessly before looking for food and getting so bored to randomly attack anything that isn’t an herbivore. Such as quests or regional missions that help with plant life or any number of things that herbivores do for the environment and grant small amounts of growth for it. Carnivores already have the fun of hunting things down and that being their stick. Herbivores should have a system to similar to managing things and improving the regions their in and constantly providing interesting things to do besides “attack that random carnivore bc I feel like it”. Honestly that’s how I feel when I play stego. Yes I also have a suggestion to fix stegos OP nature as a stego player but that’s another suggestion. The point, playing stego after maybe 80% immediately gets old. You are so strong that nothing can kill you but another stego or a perfect pack of something or a load of deinos. Ether way, you get so bored playing it eventually even after doing nesting that it gets to the need of doing something because u don’t want to reset. So, naturally you go on a rampage killing everything that dare taint your land with its presence.
I meant to say deinos
not pachys lol
Deinos are another story. Generally I think they are an acquired taste. I personally hate the playstyle because its so specific. The few times I’ve played I kill myself about an hour in bc nothing is happening. I think with the addition of the Bepei in the new update (that will hopefully drop soon) that it will balance out that since I think a majority of people who play deino are playing it because it’s the only aquatic playable at the moment
I think they should improve some advange when herd dinos are in a herd. And put a handicap when no herd dinos are in a group. It's too unfair for dinos that aren't strong and need to be a lot of people playing (like raptors, petrs and weak herbivores in general for example). I think Carno is thought as a Solo player, he is strong enough to fight alone against a herd and be able to win that fight. And the Deinos too, since they are cannibals I think it is not fair for the rest of the species to have to face an impossible to kill group of 5 Deinos or 5 Carnos making them completely invincible without giving the rest of the dinos any option to kill if they want to only 1 of the group.
It's a problem with balance itself, not mechanics
Carno alone is pretty much untouchable, so obviously a group of 5 carnos will curbstomp everything, same with deino and stego
Normally food should prevent making huge groups, but right now it's extremely abundant so people can play as 50 deinos if they want and never starve
but I understand that there are stronger dinosaurs than others, and that also makes it fun in its own way, it wouldn't be fair for a raptor to end up 1v1 against a Carno, because it would be like a dog killing an elephant.
I didn't say that it should
But carno is obviously stronger than it should be (as is pachy) and deino and stego are out of their league
you can kill a Carno if u are 2 or 3 raptors, its ok. The only problem with Carno is the huge hitbox the ram have and be able to spam it
Yes and that's enough to make it OP
so I think if u put a disadvantage to dont let them be 5, will be more balanced. Im talking when they fix the 2 things i said before, the hitbox and the spamming ram
Debuffing dinos based on their number sounds artificial and annoying
Just dont let them form a group
if there is a solitarie strong dino should be solitarie (for that they are cannibals)
But how do they nest then ?
the other way is make the Carnos and Deinos with the same strong as a raptor.. and its not fair
they shouldnt is the price to pay for play a op dino

they are not sociable, like sharks, they kill their brothers/sisters
so its not something artificial
Yes, but the animals were guided by instincts, not by the knowledge of a human who told them what was smarter to do.
What about making them not OP instead ?
In nature there is a food chain so you could not match all the dinos. Or do they put a dryo as strong as a Carno? it would not make sense
There is a middle ground between "everything solos everything" and "something is straight-out unkillable"
But if we are following the logic of a food chain, why would we ignore the logic of an apex can breed too?
because there are not 400 giants dinos in 20 km they should fight between them for the food (in the nature they dont think about if i group with this boy we can kill everybody and noone can hit us)
what's this argument about?
Debuffing strong dinos when in packs
why would they debuff something like an apex for being in a pack? they're apex's for a reason why should they get weaker for working together?
i get putting a limit for certain dinos though since we don't need mega packs of trex or anything
Yes, that's what I mean, I understand that there is a herd of 5 raptors, but I don't understand that there are 5 Carnos or 5 Deinos, making them totally immortal and destroying wherever they go
because they really dont need group to kill
carno just seems strong since it can spam its charge and it has a huge hitbox deino just needs slight balancing at least right now till we get more dinos that can challenge them or someway to tell they're in the water other than food being by the edge of the water
Deino and carno groups are already limited tho no? I know a deino has a group limit of 2
Isn’t that enough?
oh yeah there's already a limit for those
if they are limited of 2 they couldnt nest
Huh?
either way there are more ways to fix the issues then debuffing dinos for being in groups
You only need 2 people to nest
yeah?
and the puppies to know where they are
Deinos get a group limit of 2 adults/subadults
After the young ones grow up they get kicked out of the group
idk about that long time from the last time i played a deino
and try to nest and that
I recently nested as a deino
ok i belive you i really dnt know about that
A lot of this has stemmed from lack of biodiversity and a natural flow of energy through the game. Food is just food and nutrients is just nutrients. So straight forward that for cannibalism playables that there’s no need to play ANYTHING else by technicality.
@barren zephyr Actually the button to close the message is behind the text, u can still click on it, don't need to restart the game!
Oh, If you have a reference image I would love to see it. I don't know where to click exactly, always have to restar D:
I am curious as to the reasoning behind the massive rejection behind my suggestion of making herbivore quests to add fun elements and rewards. Feedback as to why you think this is an awful idea I’d appreciated and I would like constructive criticism to ether tone the idea or why it wouldn’t work
Personnally there are several reasons why I downvoted it.
First, I don't like any system to be herbivore-exclusive or carnivore-exclusive. It justifies imbalance and makes everything less fair.
Second, the reward of "instantaneous growth" is not good in my opinion, as it completely breaks immersion to see your dino get 10% larger instantly because it accomplished some objective.
Third, "quests" rewarding growth, in my opinion, don't fit the game at all. The goal is to try to survive in the best way you can, and everything we have right now that players need to engage in is justified in survival in one way or another. What I mean is that even diets make at least some sense for animals to go for. I don't know what you had in mind for quests, but I don't see them making much sense in the context that we are playing dinos.
Migrations are also planned as a mechanic that will affect both carnivores and herbivores, but not in the form of "quests". People are just gonna have to move around the map in an organic way
Also I suspect many people downvoted the idea because quests remind them of Path of Titans, a game that a lot of people hate here
It be closer to 3%, it’s not a lot but it’s at least a nice buffer. The main concept behind it is because once you got to full growth or even in the middle. The game is kinda mid. At least I thought it was but I guess that’s just me. Mainly I see a lot of herbivore players being aggressive and killing on sight and I suspect it’s out of boredom as once you get to full growth... what then? What do you do besides wander around the map and look for food as nearly nothing attacks you since you are ether too big or in a large enough group that it fails to be worth the hunt? Quests at least give players a nice alternative to attacking people and I did say the reward or quests could be anything not just growth. As to what that stuff may be I do not know. I just would like for something anything to be implemented to make herbivores more interesting and fun and less “ok I’m invincible or hidden in the middle of the woods and ether want to die or kill everything now bc there’s nothing left to do”
Nobody tryna play POT 💀
Well... rewarding growth wouldn't help full-grown players being bored...
But there are other mechanics pallend to make life as a full-adult more interesting, as the game loop isn't complete yet. I already mentioned migrations that will have players moving around a lot more, but there will also be an elder system and perks to go for
Also someday nesting might be made more viable and rewarding so people do it more often
Which is something I am majorly looking forward to
I hope nesting one day is made important because yes that is also a perfect example of the kind of gameplay I mean. My ideas are often kinda spur of the moment so I appreciate your feedback
I like nesting but god it’s too tedious to call fun anymore. You blink once and your diets are already at 1%. the compies are annoying as hell too
yeah
away from the nest for a few minutes to get water or food and it's GONE because compies
the compies aren’t even a fun or interesting idea right now. they’re just straight-up annoying 
had 5 compies spawn in a row at some point
they just make it so you cant afk nest
or leave ur nest unguarded to for too long
afk nesting isn't really a problem i wouldn't think? once you have hatchlings you gotta keep a constant eye on them, and they're always hungry
afk nesting was indeed never really a problem lol. I personally feel like unguarded nests should have dangers from players instead of ai. with the introduction of ai going after nests as soon as the nest is left, people won’t leave their nests unguarded unless they genuinely don’t care if it gets destroyed, so it makes egg thieves basically useless
egg thieves I’d imagine would take eggs from unattended nests to punish bad parenting, but there won’t be unattended nests or nests at all with those stupid little compies destroying the nest if you leave for 10 seconds lmao
compy ai spawning for nests should either be heavily looked at and changed, or it should be removed
@earnest saddle dasplato isn’t confirmed, the only medium sized tyrannosaurid we will get is Alberto
worth a shot
but yeah coming from a player who genuinely enjoys nesting:
-chill out with the nutrient drain
-chill out with those annoying as hell compies
one reason why you’d find so many people nesting before the update was because you could stack nutrients to 300% instead of a measly and sad 100%
yep. yesterday or the day before i was trying to nest with a friend as tenos and i had to leave to get radish while she stayed with the nest. she went to get water (or mountain ash, don't quite remember) which was very close to the nest and wouldn't leave the nest unattended for very long at all, and compies completely destroyed the nest
feel that. hatchlings don’t even get your entire diet it seems like. if you have (for example) two 2-line and one s (which would be considered a perfect diet), hatchlings will only get one 2-line and one s. that slows down their growth. at that point it’s just more beneficial to spawn on your own to grow faster and get a perfect 50% growth
i did not even know that, good god
figured that out yesterday when I decided to take a pachy egg. it was a slow grow until I wasn’t able to beg around 20%
is that with repeated feedings?
yep. from several different people too
💀
@charred grove but there are much people chilling in dc already having advantag over randoms talkin in chat so thats a no go at least Imho
@latent olive @rough phoenix oh really? 2 X? is this not bothering you?
Nope
Doesn't it bother you that you're starving and you can't because a herbivore won't let you eat a corpse?
This game is incredibly boring if something can’t kill me
it doesn't bother me, no
Nope
AI and other corpses can be found
Not the end of the world if I can't get one corpse
Herb player needs action too
(also body guarders will leave if you just leave their line of sight)
Plus its fun trying to sneak food
It's because it's been a year without new dinos, plus the gore mechanics produce a lot of lag xd
don't give them a reason to keep guarding and they won't
Boars are also not that hard to find when your starving
What happens here is that people get bored and don't know what to do when they reach adulthood.
So let them have there fun
Which will be addressed in U7
The only creature that has to worry about body guarding is Carno tbf. Everything else can just go somewhere else and eat something. Even then, Carno is usually fine lol
I should make another list but for bodyguarding debuffs
Although these wouldn't be as harmful as mixpacking debuffs for the game
Just useless
Still harmful
Kill an animal attacking your nest?
Debuffs!
The compies that AUTOMATICALLY SPAWN by your nest? Walking debuffs
Exactly, when the elders arrive, people will have more fun and then they will die of old age, in the game, not irl xd
Why punish players when you can’t get good?
I mean
It's very easy to stop body guarding
Just leave, or pretend to leave
As long as they can't see you, they'll leave out of boredom
Standing on a body without a fight isn't super entertaining
Genuinely. What's even stopping you from eating?
nothing, unless a 5-ton herbivorous dinosaur comes to you and takes your lunch xd
So Stego. What are you in that example?
While it sucks for Omni, you don't have to worry about food as it
Like it's next to impossible to starve as Omni on a full server
Troodon will probably be similar, since it won't require any food
Troodon will probably grow in less then ten minutes it won’t matter if you did on them lol
It will be like predator hypsi
yeaaaaah, people kill each other because if in this type of servers
Carno, fair, but also - you have the ability to run off and get more kills. At worst, they're a nuisance and honestly, you shouldn't even bother hunting near a Stego lol
I'm confused?
(I do think carno starvation needs to be tuned down tbh)
people kill each other for fun, basically
yea
So that means there's a lot of food
thats gonna happen
Go to a hotspot and scavenge
exacto mi amigo
So where's the problem?
Honestly, U7 might massively change how common food is
With people actually trying to survive to get elder
And the hereditary elder perks
Also sometimes if your playing a herb and see a baby carno its easier to kill it while its small before it starts attacking you when its big
the problem here is that people are very toxic, in the game, not here xd
the same usually happens irl
I once saw a video of a zebra chasing a baby cheetah.
zebras are bastards so thats fair
At a certain size, it's pointless. No point wasting time chasing a fresh spawn to reduce 'threats'. The guy will just spawn somewhere else lol.
true lol
especially since the little buggers will run you out of stam, or even worse, run you to their parents
Yeah. Waste of time. I guess if you enjoy sending things flying / impaling, go for it
The point here is that animals eliminate possible competition or predators, before they really are.
Okay but like
In that situation, you aren't really doing that
They'll respawn at the exact same growth far away
A freshspawn juvi is basically a useless kill
literally
I wonder if they will add some mechanic that has that can only be used with the nest system, so people would use the nest mechanic more
Nesting will allow you to pass down perks iirc
Have they said that ?
that would force me to be nested in, would be dumb if not. And why should nesting be promoted? Its already incdredible good get free food and protection.
And the poor guy whos actually spawning in and surving with skill, and makes the "world" more alive then the people sitting in a corner doing nothing until strong enough
No it wouldn't? What are you on about lol
No way i would spawn in in i can get free perks : P they are hell to get
Just because parents can hand down perks doesn't force you to be nested
Yea, but no way i would not do it
At the cost of longer growth and a helpless stage where you're walking free food to anything that wants you dead
Then you can throw perks out, why should you earn free perks ?
Hell, they the poor guy who managed to grow without help. His the one who did the job : P
They aren't free? You're taking a risk by being nested in to get them
there's a dev saying it btw
Then i will never spawn in : P
Good for you
without beeing nesten, no reason for it lol
Have fun only spawning in as animals you can't choose, with longer growtimes and far more at risk to predators over some perks I guess
Im not gonna grow a fully dino, then die and go thru all the stages. To get one perk? When i can just nest in and get them for free
You get perks for living
As you grow up, you get to unlock perks
Elder perks are the ones you can only get from going through all the stages
Normal perks and elder perks are different
ahh! So i would need to actually be alive ?
We don't know if elder perks can be inherited
i wont get them the split second i get nested ?
No you still get them when you get nested, inherit
Like bob ? So if you do all the work, then i get nested in by you. I can get the stuff you worked for ?
I'd assume that's the implication Punch meant, yes
Considering he felt the need to point out that a "benefit to spawning in as a hatchling" would be tied into perks
So I'd imagine that'd be an inheritance system
Yea, i would also asume that. It just sounds, like people not gonna earn them. You do the job and i get it for free thing
I was hoping to sorta work for them
You do
You also get a headstart in perks if you get nested in
Much like you get a headstart in growth if you just spawn in
Price for a price
That grow time is nothing if u could trade it for perks instead.
But yea , i would asume you get it to. From what he said
Gonna be though life when i sit in a corner with 5 parents and free food : P
You're losing out on the ability to select from the entire roster, the ability to survive basically any attacker (terrible stats as a hatchling), complete reliance on whoever nested you (who can abandon you/die), so on
for a perk(s)
like, i feel you're very much overstating the benefits here
nesting is extremely unpopular atm
because it barely benefits the nested child at all
this would actually make it more enticing
Yea, but why should it be benefits? It already is. But forcing people to sorta choose it cus you get even more bonuses. I like when people are running around on the map, trying to survive
And I fail to see how this undoes that
Nesting is already notoriously difficult for the parents
(another reason it's so unpopular)
No i mean, why should you promote nesting? Its just a choice
It's a choice that should be worth taking
ATM it's nothing but socialising with debuffs
Yea it already is
It's not worth the effort atm
Genuinely just straightup worse than just spawning as juvi
Yea it should, that i agree on. But i sorta tho the protection from others is good enough and socialise if thats what you want.
I honestly tho perks where really hard to get
Perks aren't particularly said to be hard to get from what we've been told
As long as you... survive good, you get perks
The only "hard" perks are elder perks
Which you get from the whole "die of old age and start anew" thing
Ahh, ok. Well if you sorta get them by growing. Its nice,but i hope its not like i get nested and 20% dmg buff cus my parents have some good elder perks : P
yea, but you know. Some good stuff, like even 20% less potent to venom or something
no combat-oriented perks probably includes that too
venom resistance is combat oriented
Yea thats good, if its fair im fine. I just hope its not sorta "forcing" people to get nested cus the bonus is just to good to not get nested
I feel like only you feel that it's "forcing" people
Play other games survival or not, if you can get an advantage people will.
Which is why both juvis and hatchlings have their own advantages
Nice
I can see the whole point of "forcing" players to nest. Like you don't want the advantage of being nested in to be so good, that not choosing it always puts you at a disadvantage. I've seen games do similar things before and it......really sucks. <:I However, I don't think it would be that bad with Isle's nesting mechanic. The differences have already been listed off, but I feel just spawning survival-capable as a juvie by itself already makes it pretty distinct 😛
However, I could honestly see it going down the route of "nest or bust" if perks are done poorly.....especially if inheritance makes it worse (eg; clans get the good perks, nest in their friends, they all get free perks). So let's hope it's not that case.
i hope the perks are not like Day of Dragons where juvie spawns suck (aka all solo players have a horrible time) and big organized groups have the best stats because they spend hours grinding and nesting to get the perfect perks and bonuses then nest in their friends to make a huge OP dino group
It would also suck because unless there are clear visual indicators of what perks each player has simply by looking at them, you might be facing off with an animal that has an uncharacteristic statistical advantage over you that you could simply never know about
Which would be frustratingly unfair in the wrong sense
There’s something to be said about survival games not necessarily being fair, but the point is to afford the player the tools and agency to close that fairness gap to ensure their success
That’s how you encourage players to get better at the game their player, achievable fairness needs to be reasonable
Combat perks stand directly in the way of that
@robust palm you can sniff and tell where north south east and west are.
Not sure i want to make a formal suggestion yet, but i feel like having a homogenous diet (all carbs, protein or lipids) kinda defeats the point of having to move around the map to get a perfect diet. The bonuses from these homogenous diets are actually really good, especially considering most diets are bugged and don't work as intended. I think having a non-varied diet would give you some debuffs from poor diet (but not all) while still keeping the bonuses could potentially help mitigate this. Thoughts?
Yes, exactly.
You get debuffs already for not filling your diets, having different buffs from having multiple of the same nutrients allow some customization for players and it's fine
yeah i'm not arguing against the variety of different buffs from diets, but having all 3 of the same nutrients gives really good buffs and it negates the whole point of the diet system: having to move around the map to avoid malnutrition
I can agree that they're too strong for how easily obtainable they seem to be (depending on the species) but idk how I'd feel about adding debuffs to it
ofc I'm still advocating for a complete rework of diets, as it's only a second iteration (for public at least)
There is a lot of things that needs addressing with current diets
was mostly thinking about implementing some of the same debuffs from poor diet (but perhaps not as extreme), depending on which nutrient you have
It is extremely easy to just eat one type of food. Of course the defect is just slower growth but it’s not that bad if u just do a routine. Like I grew a stego by just hiding in bushes for an hour and only coming out to drink at the safe watering area and to eat. I think a way to prevent this type of playstyle and to push for exploring the map, diets should become less and less useful the longer you stick to a single diet. Having 2 or all the diets negates this. Having 1 diet depending on diet will change what kinds of debuffs your dino will have from excessive eating of one thing. Like for example, someone who eats only fatty foods might not get fat, but their liver has to go overtime to help with digestion, filtration and storage which harms the liver. Eating too much protein causes gout and makes it painful to move at times. I do believe adding SOME kind of defect from eating a single diet for a prolonged period of time that it should come with a kind of stackable consequence to prevent repetition.
@white mica that can be abused waaaaaaaaaay too easily
yep, basically what i'm proposing
How could it be abused?
Quickly spawn at every location and instant die
Just add a like a 5 minute timer to it when you spawn
Thats not too big of a problem
Now you can go on the edge of spawn and slay yourself
Easy food
Then make it so you get debuffs for eating yourself
Its positives out weigh its negatives
not if that option doesn't leave a corpse
But what about people using it to deny their predators food then ?
Make it a minute or 2 to log out to kill yourself?
Hm
Could work
@barren zephyrOr we could just fix the hitbox on charge and see how much better it gets from there.
@cyan flame that would fix how op carno charges are tho
There's no need to nerf it that much while a hitbox nerf might be enough
Yes, it would, because the absolutely most op thing with the charge is right now is the fact that the hithox is very off.
Yeah, this is too punishing... You take 150 damage and you can't use your special anymore... You take a single bite (most bites also deal bleed) and you can't use your special. You near starve and you can't use your best attack to help get more food...
ok, well, we can disagree, but you don't have to dislike my suggestion, it's a concept that can be used to inspire similar ideas and what not. 🤨
Sure broken bones should disable charge, that seems fair. But the rest is extremely punishing.
like I said it is loose, it doesn't have to be all those things at once and those suggestions can change
Pretty sure that's already a thing?
Or can carno for some reason charge with a broken leg?
Not sure... I personally dislike carno playstyle... It's too stiff and bulky feeling, so I don't play it often
I kinda think a simple cool down on the ability might work... You can't slam into the wall at full speed and immediately pop up and do it again seconds later.
But I also think any changes should be done one at a time and tested, starting with the hitbox fix
ye exactly, just some kind of cool down
Otherwise it's too easy to accidentally nerf things into the ground and unbalance
Still needs a stun limit reduction
Well yes, but that goes for everything in game atm... Pachy, carno, deino can all stun lock to win, and that shouldn't be possible
@white mica I did leave a dislike but I do agree with the idea of able to delete your character. Though I’d preferred if it was an option to do it from server menu and not in game
This is a good suggestion
@mild quest in my opinion, it would be better if the body camera was optional. maybe they can be scattered across the map in buildings, or maybe they're given out at spawn. when a mercenary dies, other mercenaries will then be able to look through the footage, using the computers that are gonna be available in specific buildings. the way they are able to look through the footage is by taking out a usb and plugging it into a computer. this will also make the body camera reusable. it's already planned for the mercenaries to be able to look through the different cameras around the map, so body cameras are definitely possible.
Well...yes
@undone iris the difference is that you are mostly talking about modern croc and gator, but deino is an 8 ton gator and it makes sense it can’t climb or run as fast. Hell the juvis and subs run’s really fast too rn
It's also not bound to be realistic if it being realistic imbalances it
@delicate spindle I don't think being able to choose between male or female is too great of an idea. Currently if you keep your nest on the colder side you get more females & hotter = more males, and I'd hate to lose that functionality. Plus, I mean, getting nested in should limit you in SOME ways, and I feel a little bit of thrill for what you're going to be gender-wise is fun
@crystal trail #general-feedback message this suggestion did not get the ✅ emoji, can you add it please?
@crystal trail #general-feedback message yet another suggestion that didnt get the right emojis. this one needs the ❌ emoji if u would be so kind as to add it
Nah that's a horrible idea
You can still lag the server with so many bodys
Itd be weird to have 5 FG stegos just drop dead
Lots of people would exploit that
Even i would
@rare fractal i noticed you downvoted on my suggestion
Why is that
#general-feedback message
I think discord administrators can fix that
if you waste the 6 hours to grow a stego just to lag the server, theres just something wrong with you lmao
cerato will have a field day if someone tried that lmao
There are several things wrong with isle players 🤣
like those problems are really big stretches
Nah.
Its a bad idea and it should not get implemented
well they haven't
(<@&401466542140817419> please fix 2 of the 3 latest suggestions, they are missing reactions)
We can't
well who can?
Punch, most likely
How is it a bad idea name one actually negative thing thats not far fetched
already pinged him twice and he hasn't responded or done it, and it showed him as active and not busy 😭
Already did
Ceratos will clean up the stegos if people try that
I mean as juvies
The game already fixes the problem
People who are mad will go and spam kill themselves
free food
ceratos still got it
What if all the ceratos decide to do it? 😂
Yeah I can explain!
I’m at work atm so follow up may be sparse.
As a balancing point generally: Creatures with high mobility should not have good tracking, especially not group oriented hunters.
You already have the several sets of eyes to rely on, Troodon is the second fastest terrestrial in the roster as far as we know currently, and Omni is also incredibly fast relative to the animals it would be hunting, and just in general.
Omni also has an incredible stamina economy while trotting, has an incredible jump relative to the roster, and high bleed damage to leave behind excess tracks anyway….
Bottom line, if you’re faster than your target, and are in a group, you shouldn’t even need the tracking system to keep up with your prey, if you fail to do this it’s a simple skill issue our you got outplayed.
Good tracking should be mostly present in animals with below average speeds or mobility because they’re the creatures that’ll often lose LOS of their target due to fleeing which they can’t account for through simple chasing, they’d have to pursue through attrition….
Good examples of this are critters like Megalania, Giga, or Cerato.
I said in my suggestion those dinos were just examples
I think there should be different scent typea rather than just range
Yes but the general idea of the suggestion is to enhance their scenting mechanics to be more effective, I don’t think they should
Do you not agree that certain dinos should have better scent?
cera will be able to smell vomit, and its bite can cause vomiting
Wait fr?
which is an edge no other dino will have at that point
Oh well ofcourse
yes
It can smell vomit?
Thats what i was suggesting
yeah. eating from rotten corpses will infect their bites with bacteria, which can make whatever they bite sick as if they ate from the corpse themselves
That was the basic premise, but you were suggesting specifics, if you kept it more basic I probably would’ve upvoted it
Sorry i am on mobile so it was worded weirdly but idk what you mean
the compass/scent ui and footprints/blood effects are subject to change i believe which might make them more reliable
Well I agree with the basic ideas, but not the examples you gave of how this would apply, specifically with Troodon and Omni
Good
They’re two animals least in need of a competent tracking system at all
every carnivore is supposed to be terrifying to something
Yeah but I mean actually terrifying. If you cant be tracked down in the woods youre fine
And being tracked down by somwthing like q carno is fairly easy to escape from
omnis used to be pretty terrifying, even solo, in the past, or so i've heard...
how so?
It is already, what does tracking have to do with that
Nothing can run away from it besides Carno Troodon and Galli in the completed roster anyway
It doesn’t even need tracking because nothing can lose it
No it's not. If you can escape in the woods from the most agile dino what do you fear?
If you did, good for you
Either im getting really noob players or its easy to escape them
You shouldnt have to be good at a game to enjoy it
dunno about troodon or galli but i'm pretty sure carnos are at a huge disadvantage in the forest vs omnis
it doesn't, no. not sure how it currently compares to omni in the scent department though
What’s the point of getting better at the game if getting better doesn’t enhance your enjoyment?
Like…it’s a survival game
Youll struggle if you don’t know what you’re doing
And like seriously, the only 2 animals that can actual escape a determined Omni are deino and ptera
Agreed with that first part, you need to learn games most of the time to increase your enjoyment. The game itself was already an enjoyment to me when I was learning it, and as I got better the more my enjoyment increased, forcing ya to learn and strategize. If you don't like survival games, or games with learning curves go to something easy. Games like Ark, The isle, The forest, they all kinda have their own learning curves but it naturally comes with survival games. Some people like that, and some don't, those who don't usually don't like most survival games, and that's alright just do other games :>
I didnt say it shouldn't. However, new players shouldnt have to suffer because they waited to buy the game
I’m not sure what you’d prefer tbh…buffing tracking to be strong enough to where noob omnis track well just countershifts what players are going to be having a harder time, which in this case would be the slower playables like teno or Pachy….which would be bad, because neither of those animals can choose what they fight, they’re not fast enough for that, Omni however, can.
I also don’t like coddling new players in a survival game by making the mechanics used to kill other players accessible
That’s how you reduce skill ceilings AND floors
Which typically in games is how you get a VERY stagnant player landscape
Not that easy but easier
Mhm, that’s essentially my point explained even better!
There are games that will have easier learning curves with mechanics and strategy, and those games will most often be PVR focused instead of PVP focused like the isle is, because with PVE games you can have more accessible success states because “winning” means gaining an advantage that doesn’t effect the gameplay of other players….but if your success comes at the cost of another players time then the stakes are gonna be higher
I genuinely don’t know what scenario a semi competent Omni would even need tracking…
I don’t know why we’d want that made easier when they already have the most versatile movement in the game
I've had several times In the woods where carnos got away after bleeding quite a lot not even a trace of them
Wow
Unless they were sub adults, I’m not sure how they managed that
Good for them
Well yeah it’s supposed to for Carno
Bruh
The one playable faster than you. Leave carnos alone, hunt the other, slower things xD Easy solution, leave carno for when you're really good (as you should).
Carno is practically the only animal in the game that can do that
Because Omni is actually quite fast
An adult carni is supposed to be hard to track?
Yes
Because it’s the only animal in the game faster than you
It’s also your only predator
And I do mean only
So kill it
I’m not sure what your point is :p
Utahs vs carno is supposed to be a fair fight
Compared to carno? Not at all
No it’s not
Not really no. Sure, if you have 3+ of them and you jump the carno, but in that case the carno can escape you if it has cover nearby (so plan your hunt).
Carno is the only animal in the game capable of hunting you, and it’s supposed to be good at it, which it is
... It's a carno, it's like comparing to galli, those two are fast, way faster than most.
Carno has 0 predators then
Yes, that’s why Carno is a particularly weak animal, it can escape everything but it’s prey pool is very limited
Not everything needs to be preyed upon to be controlled
Im fine with a carno being able to escape utahs but once he engages in combat or if he was ambushed he shouldnt be able to shake it off and run away
Well a Carno can only sprint for 45 seconds on a full bar of stam
So it can’t, unless you let it
58 seconds*
Yes, for now it does not, aside from other carnos, or if it gets jumped by deino or omnis in a bad spot and so on. But carno also probs wont have actual "predators", as much as things that'll limit it due to it not being able to contest at all.
Unless it got a buff it’s still at 45
I tested after 6.5. If you have the 25% stam buff (and yes there is one) you can run for 120 seconds or so
Oh yeah as long as deino exists Carno will always have a predator
The stam buff diet is bugged and currently doesn’t function
Yes!
Well duh but when is a carno ever gonna die to a carno less it gets ambushed by the water
When it overcommits to a fight it can’t win
Unless you glitch it
You can’t glitch that diet it physically has no function atm
Plus a 25% buff wouldn’t come out to 120 from 45
That’s well over double
A buff wasn’t in the patch notes and my testing is consistent with U5 runtimes so idk what to tell ya :p
It can’t be over 55 if it’s a 25% buff
Oh my bad. I meant 70 seconds
Somewhere around 70 seconds
45 x 1.25 = roughly 56 seconds
Or rather 57
Not to mention that diet literally doesn’t function
So the test is impossible regardless
Dude itd 58 seconds not 45
Ik. However, there is a 25% stam buff
The 15% stam buff doesnt work
The 25% one does tho
I actually consistently got 1:02 seconds of runtime for carno when it has full stam but that might be because I started the timer as SOON as shift was clicked
not much of a difference compared to 58 seconds
I had my friend time it so yeah
Maybe he delayed it
But i timed with the 25% buff and ran for like 74 seconds
that’s a whole 13 seconds of delay then lol a large area for error
Wdym?
I’ve heard the buffs sometimes work
I ran longer because i had a better diet
the 45 vs 58 seconds of runtime
yep
When was the buff?
It’s been 45 for the longest time
I dont think that was true
maybe after the update? I never tested it before 6. I tested it this update in scope’s server and got 1:02 consistently as soon as shift was tapped (might have rounded it from 1:01 because of the decimal being .5 or higher, don’t remember)
Hmm, that would’ve had to have been recent
Might be a bug with diets, the base runtime might actually still be 45 but for whatever reason it’s applying that 25% buff somehow
