#general-feedback-discussion

1 messages · Page 65 of 1

daring talon
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arent really any good ways to make that not suck, at least for the time you would be trapped

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it would be interesting if it was automated, like you'd try to get a dino into a cage as a human for a tag or blood sample quest, and then it would immediately be let go, with the cage tagging/sampling it on its own, so that you couldnt just keep the dino there

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maybe ill make a suggestion on that too in about 6 hours because damn thats a long ass slowmode

plucky totem
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@barren zephyr you are a funny 1 do you think when the devs signed up to make this game that they will be working on it for the rest of their lives cus at this rate they gonna be. they gonna be collecting there pensions and making the isle 1 day

limber hull
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i dont think i've ever seen you talk about anything else

limber hull
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thats not a response to the question

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:P

plucky totem
limber hull
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????

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baffling

uneven mist
limber hull
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idk man, i find it weird to be as obsessed with the speed of a single dev team, to the point that's all you ever talk about

find another dev team that's faster if that's what you want, idk what to tell you

uneven mist
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Nah it has to be THIS ONE

plucky totem
limber hull
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i didnt know that open forums required invitation

uneven mist
limber hull
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whine about devspeed in someone's DMs lol

lapis swallow
plucky totem
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salt or sweet?

tall hearth
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If you're only gonna be negative with no actual constructive criticism, why be here at all?

misty spire
lapis swallow
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half of the diet buffs dont even work

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finish it and then release it is better

misty spire
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So instead of

  1. Doing weekly/bi-weekly bug-fixes after large updates

  2. Hiring a larger team to complete updates faster

  3. Making sure update is working after stress-testing before releasing updates

They should just take 6 months to release new content

lapis swallow
misty spire
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You can’t do bug fixes to U6 because UE5 is coming out 💀💀💀💀

lapis swallow
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Its a weird choice, but it saves them time, I guess

misty spire
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I don’t understand why you are running defense for devs who would prefer to not fix there game

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Like 1 hotfix would cost them months of time and effort

urban flax
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They explained why they didn't release a hotfix
They are now working on the ue5 version of the game
If they wanted to fix the bugs right now, they would need to downgrade their build back to ue4, fix the bugs, and then go back to ue5, which already has the bugs fixed
So basically for nothing

urban flax
misty spire
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💀

urban flax
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But bugfixing is unpredictable
You may change a value and it randomly fixes half your bugs, or you may have some stupid bug that you need 2 entire weeks to fix, and once you've fixed it, it generates 5 more

misty spire
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💀

urban flax
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Welcome to videogame development

feral solstice
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I actually think the reason bugfixing is getting unpredictable is due to them not actually taking the time to fix the bugs before releasing content

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The more you stretch out bug fixes and release new content, the more spaghetti the code will become

icy lion
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Man I guess all that time us QA members have spent in the game wasn't real

icy lion
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Oh fu

feral solstice
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That’s still not my point

urban flax
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Bugfixing isn't "getting unpredictable" it is how it is, by essence.

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If bugs were predictable they wouldn't be bugs

feral solstice
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You release bug fixes in updates that’s cool and all, but you’re releasing bug fixes with major content that also may bug out, or even continue to break the game more because you’re fixing and adding more content that may also continue to break…

feral solstice
urban flax
feral solstice
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Exactly

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And focusing on bug fixing for a month or at least a week or two and releasing the patch wouldn’t be too bad

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They can still focus on content as there are multiple people in different departments

urban flax
feral solstice
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Which has also taken 3 months if you take into account when the devs started working

urban flax
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But focusing on bugfixing is a bad idea to do when all the core mechanics aren't in the game yet, because some bugfixes may become irrelevant later on

icy lion
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The reason we can't get a bug patch at this time is due to the engine swap, we've had bug patches in the past and I'd like to see more in the future

feral solstice
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But… they are bug fixing right now, even with the engine swap???

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They literally have to, or that would make the tests in the roadmap obsolete

icy lion
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And yea, as Bubulblu said, we're still in the "making the game" period. There's only so much time that can be diverted away from making the game when some issues might become irrelevant

urban flax
icy lion
feral solstice
icy lion
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I mean that an update can't be pushed to public right now because of the engine swap

feral solstice
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While fixing the ones in UE5, it’s not too hard to do

urban flax
icy lion
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The game would either have to push the UE5 version unfinished, or the devs would have to backdate and work on UE4 again

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It's possible that some fixes won't work the same/at all between the versions, depending on what broke and how it was fixed

feral solstice
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You’re literally converting the build to UE5, that’s in its design. Fixing a bug and shipping it out wouldn’t still be that hard

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But either way, we’ll need bugfix patches shipped out separately from content if we want to get out of this spaghetti code fiesta

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Whether that’s in the next major update or sometime after 6.5

proud coral
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They've talked about that before. I wanna say the reason they gave last time was that they'd rather have everyone focus on making the next update than have people split between working on the live build, and the next build.

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But I do hope they consider smaller patches at some point.

feral solstice
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^

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Hopefully once they get that programmer finally

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And also the technical programmer I think it’s called, these guys are 100% important

barren crater
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@mental cradle but why? 🤔

rare fractal
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Diets defined by a shopping list are lame

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Diets defined by capability is more intuitive

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Which is why organs even exist in the first place

mental cradle
# barren crater <@860942585571573790> but why? 🤔

it doesn't make a bit of sense that you can eat organs of a dino that is not in your diet and that it gives you nutrients, it doesn't make sense to have the list of diets if you only hunt the Dino for its organs only

barren crater
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If there are organs, you should be able to gain all the nutrients

misty spire
rare fractal
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It also just makes scavenging almost entirely redundant

misty spire
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Nerfing ptera to the ground with that update lmao

stone mantle
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i find it weird that eating something normal just gives you one nutrient (if on diet) but if you eat the organs you can get everything

barren crater
rare fractal
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Ptera just shouldn't have food limits aside from being a carnivore

barren crater
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Yes

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ptera is unironically painful to grow when compared to other carnivores

rare fractal
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True

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Tho tbf it's only competition are deino omni and carno

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Carno and deino are literally free, omni less so but still easy

barren crater
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The HP on turtles + baby ptera damage TI_Trollge

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Also trying to catch frogs at times man lol

icy lion
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@daring talon It's not because "children are here", it's to cut down on toxicity (and it works for that)

grand folio
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Ankylosaur customization: Used on anky to take off its wrinkles for a more smooth or accurate look.

Is this idea any good?

daring talon
daring talon
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also people are just as toxic with or without profanity

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its just it takes them 15 seconds to remove the naughty words

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it was a long time ago, you think id remember?

icy lion
daring talon
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💀 ok

smoky flame
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@analog owl Im agree with you. But is more about nerf carno, its impossible kill them if they can do a group of 4 or 5 big carnos with unlimited rams and without any penalty for miss the ram (as it happens with the raptors or the pachys after making their charge/climb). So their Km/h It is higher than its stats say, since you can practically run continuously in rush mode with a minimum cost of stamina

smoky flame
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@coarse mural They are reworking the VN in the next update. For example an adult Carnotaurus will have a big reduction of the VN. but i think should be good a reduction in the duration of the night, I think that even if you want to incorporate changes in the VN of the dinosaurs, it is quite unpleasant already at dusk or dawn, where everything looks very dark and it is difficult to differentiate things (playing in Epic at 60fps )

stray onyx
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What would help is making carnos easier to kill via HP and reducing their damage and making them more into scavenging and hunting small dinos as they have been theorized to do as well as making Omnis more of a hunter that preforms in some way that makes a Carno have to at least think before barging like if it lands a solid hit it will definitely reward them but missing will leave them open to being a prey opportunity as an Omni pouncing it could bleed it to death much much much easier than the current build as the Omni is literally ripping into its lungs and internals

smoky flame
# stray onyx What would help is making carnos easier to kill via HP and reducing their damage...

Yes, and apart from what you have exposed under my opinion correctly. Add that to part of the ridiculous damage you do to him (yes, he bleeds out, but you have a stamina that you spend chasing your prey + the attack itself) and he has an infinite charge so as an omni you can see how the Carnos are they move away from you little by little in case they are bleeding to hide in a forest and recover. That is if he does not decide to try to charge you and knock you out to give you 2 bites and end your life (he has 20 bites and 20% life) So another option could be that if you have a high bleed your damage and speed would have a penalty up to to recover (Similar to jumping and breaking your leg, there's no point in being at 10% HP and having 100% damage and speed as if you weren't hurt.

smoky flame
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@stable mica and i add they did the same with the blood of your group, you dont know what are you following. when it is something totally illogical in nature (removing scavenging prey) that you cannot sniff the animals in your diet (I am not saying other players because it would be unbalanced to know their continuous position). They could smell the areas or marks as occurs with the blood of AI animals. Thus being able to be more of a hunter by smell and instinct, rather than listening to where the sounds of animals come from or looking for them visually. Preventing us all from being scavengers and going after a corpse that we can smell rather than hunt an animal that we have closer to our position.

stray onyx
# barren crater A bit excessive.

What do you suggest? Not being rude just like a counter argument with a valid point. If my idea is excessive I would love information to help tone my suggestion into a proper idea that people would like to see in the game

barren crater
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Carno should imo have a chance against everything smaller than it 1 v 1 (minus kentro & diablo)

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While small groups of Omni's should see an equal threat

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And Pachy's imo

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by small group, I mean 3 - 4.

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That's combat wise. For survival, I'd remove cannibalism. If they can't hunt other species, they starve or incur negative debuffs from eating their own. Kind of tough to really mitigate Carno anywhere else. We've had Carno need insane amounts of food before and their numbers were still high.

stray onyx
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Something I been wanting to suggest but I’m pretty sure it get bombed is a “flow of energy” irl the purest form of energy is the sun, the sun light is absorbed by the plant and the herbivore gets some of that energy from eating said plant and the carnivore gets less energy from the herbivore and less and less as it goes up the chain. Essentially, herbivores/omnivore players and herbivore/omnivore AI are a necessity for carnivores to get better nutritional values. However carnivore on carnivore eating won’t be as sustainable as it would require more food to obtain the same nutrients. For instant you would get more nutritional value out of a Gali than you would an Omni or your own kin and is less and less effective the higher in the chain it goes effectively causing a natural importance of the herbivores. However, it wouldn’t be interesting unless herbivores themselves were in some way passively/non-combatively more interesting

limber hull
rare fractal
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It’s also just so tremendously funny to use pack wiping from a creature far larger than you within the only biome it’s effective in for evidence to suggest a nerf of said animal

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Every single factor is tilted against you

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Conditions can circumvent numbers advantages, you don’t just throw two numbers at eachother and assume the larger number wins

barren crater
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lmao

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Carno destroying small Omni packs in the open is fair. Look at the matchup in the forest

rare fractal
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Small Omni packs curbstomping carnos when they can’t charge

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Makes sense

barren crater
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Yep

rare fractal
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If we were to really mess with that matchup I’d significantly reduce charges damage so it actually has a dedicated CC function instead of being the main damage dealer

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But that’s about it

barren crater
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I guess, but that would make confirmed kills on small tiers tough potentially. Pachy can tank a charge + 1 bite currently. Another bite kills it

rare fractal
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That’s the point

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You should be focusing one target ideally

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Which reduces the amount of squad wiping we’d see without making the animal any less effective

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Also it’s hunting style just needs 1 or 2 additional steps

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It’s so simple and boring, irrespective of current hitboxes

barren crater
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I think Carno should be able to run into a group and if they're not aware, quickly dispatch one of them and run off. You have multiple eyes for a reason.

barren crater
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Depends on how much less charge damage would do tbf

rare fractal
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Like 100 instead of 350

barren crater
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Eh. That would give pachy way too much leniency imo. You would then need a charge + 3 bites to kill it.

rare fractal
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I’m fine with that

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Pachy also needs severe nerfs/fixes

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I wouldn’t consider this change viable without Pachy also getting changed

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Plus if you’ve managed to land a charge on a Pachy, it could tank up to 6 hits it doesn’t matter

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Once you’re on its ass it dies

barren crater
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I still think the damage is a bit too low. But yeah, as long as Pachy isn't able to do what it can now.

rare fractal
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If it were up to me charge literally wouldn’t deal damage

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But I know realistically a good chunk of the Carno player base wouldn’t appreciate requiring that much effort to secure kills

barren crater
rare fractal
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Oh this simply wouldn’t work with old turn

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Even with a no damage charge that’s gratuitously op

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Plus old turn rates incentivized a form of carnos balance that revolves around ambush

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Which is something carnos shouldn’t even be trying to do 90% of the time

barren crater
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If I had an option, I'd take back old carno personally. Yeah ambush Carno, but the old capabilities were nice

rare fractal
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The only thing that was good about old Carno was that teno could fight it

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It was a walking contradiction

barren crater
rare fractal
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It was fun while it lasted but I hope that whole model of balance for it stays burried

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It was just bad for the playable

barren crater
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TI_Trollge Yeah. It's just boring rn. I guess we'll see with 6.5

rare fractal
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There’s also a really bizarre turn “radius” inertia bug that’s already been fixed internally

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So turning won’t feel as bad next update

rare fractal
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It applies to every animal rn too

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Carnos turn speed did get nerfed but the reason it feels so clunky is because of that

barren crater
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TI_FeelsGoodMan Sweet

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I was wondering how anyone who liked fun would enjoy that lol

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I get that it needs to use charge though, but damn

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Out of charge Carno is horrid at times

rare fractal
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Im more or less fine with how it handles now, tho it does feel clunky

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But as far as it’s overall agility this doesn’t bother me

barren crater
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Fair. It handles very oddly though at times.

rare fractal
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Carno is supposed to overcome its lack of agility with timing it’s bursts of speed

barren crater
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Agreed and I'm fine with that

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I'm interested to see its future matchups against similarly sized creatures

rare fractal
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Mhm

limber hull
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carno i hope has a good future

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and doesnt get subjected to being cera fodder, like some want

barren crater
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No reason for it to be. Would be a bit odd to play second to a carnivore smaller than you in the open plains. Not saying Cerato should be fodder. Also assuming Cerato is smaller than Carno.

limber hull
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instead of treating it as a joke

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you shouldn't just ignore it

barren crater
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Yeah. Cerato has an overwhelming advantage in every other terrain apart from the plains. I don't think it would be fair for it to also body Carno there

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Like you could also be in the water and you would stomp a carno, since cerato can alt bite in water

limber hull
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yep

barren crater
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Also forests = your win

limber hull
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near water, cera wins. In forest, cera probably wins

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So swamps, rivers, jungles, coasts, cera wins

Let carno have plains

barren crater
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Not sure if it can jump as well?

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It could but who knows

barren crater
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Cerato has the tools to dodge and brawl carno to get to a better location

rare fractal
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It won't be dodging carno if it has comparable to worse movement speed than teno

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cuz teno can't dodge charge rn

limber hull
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(hitbox fix)

rare fractal
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That'd help but the turn rate on charge rn just outpaces teno's trajectory

barren zephyr
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so fing stupid that when the croc grabs you, you cant do sh.

rare fractal
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@valid carbon Stegos swing doesn’t actually reach its face, if 2 omnis in an open field are fighting a stego and one is also pouncing its face they WILL win….swing doesn’t even reach the dismount angle if angled towards the face to catch them

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Like if stego lacks cover or the Omnis attack it from those angles, it just loses

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So the weakness you’re describing exists already

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It also only requires 1 good deino to kill a stego, or at the bare minimum cause it to flee

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I’d be impressed if 3 deinos managed to get killed by a single stego, that’s enough deinos to literally stunlock the stego with lunge cycling

limber hull
rare fractal
cyan flame
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@valid carbonThe entire point of stego is that it has that reach and can not be flanked like most others. If you change that, you kind of remove the main "ability" of it, similar to removing carnos ability to run things down with its speed or other "attributes" like that. Not to mention, you have to aim yourself sideways if you want to use the quick jab, which is why deinos can rather easily take out a stego since the stego can't both attack and turn (you don't need three of them btw, two are plenty enough). Plenty of other critters will be a lot easier to flank, carno, pachy, omni can be flanked better because they have to turn to attack.

valid carbon
# cyan flame <@560876824188420107>The entire point of stego is that it has that reach and can...

That honestly is not true, I've stomped gators as stego.. Like completely dominated them 1 vs 5, killed 2 and ran away from the other 3.. And stego can't attack and turn like what? Seriously? Turn your body and swing, simple enough.. A stego should not be able to hit a full length infront of it, if you need screen records I can provide some examples of them hitting me as I was running away no where near them from their frontal swing.

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The only battles I fear as a stego is 2 stegos vs me, lmao

cyan flame
# valid carbon That honestly is not true, I've stomped gators as stego.. Like completely domina...

It's true. But considering how utterly bad deino players are, I can believe you (wait until you meet some good deinos, once in a blue moon, you'll learn some fear real quick). But I'm not judging the matchup on bad players, but on how it actually works if both sides know what they're doing. And no, stego can not both attack and turn, you need to either attack, at which point you're immobile, or you turn, during while you can not attack. Most other playables can move and attack at the same time, stego can only do so with a tiny bite, which is not going to help it vs a deino that can use alt to stay on it's head and prevent it from getting a good jab angle in (since it's limited in angle to the side). And stego can't hit a full length in front of it, that'd be latency or some other issue, the attack hit's around where it's head is, not much more. In any case, stego having reach is the point of the playable, it's not meant to be something you can flank precisely because it is anti-flank.

valid carbon
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I believe alt attack should be used at more stamina for a frontal attack, but the regular tail attack jsut has to much range infront off it, stego on legacy is very very balanced, it can be taken down but has a weakness vs packs due to flanking its head. I just feel this is the way.

cyan flame
valid carbon
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Lol not really, that thing has a awesome turn radius but can still be flanked with a good pack. This Stego just needs timing and can hit anywhere around it with incredible range, the frontal range of its tail attack needs to be toned down.

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It can almost hit a full stego length Infront of it without using a alt tail attack.

cyan flame
# valid carbon Lol not really, that thing has a awesome turn radius but can still be flanked wi...

It can't, the reach isn't that far. And no, legacy stego has better attacks, far better ability to fight due to move and swing, so no, any stego that get's "flanked" is just bad. You can play so you're pretty much untouchable unless the thing attacking you can take your hits and be fine. it is by far harder to fight as Evrima stego than legacy stego. The frontal range is about where the stego head is, nothing more.

lapis swallow
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Stegos thing is not getting flanked

cyan flame
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Combine the swing, with the turn and the ability to turn and swing, and you got a playable that is as close to untouchable as it can be.

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Since legacy stego can both turn it's head away, and attack you, something Evrima stego can not do. And for that matter just run and swing, so it can chase you or otherwise intercept you when you come in for an attack, something Evrima stego also can't do because it's immobile while using it's main attack.

cyan flame
valid carbon
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It's tail attack should be limited to slightly past its head, it isn't, it is much further.

cyan flame
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Unless there's just lag and stuff going on maybe.

valid carbon
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Countless videos show it hitting past it's head I've been running away and caught a deathblow no where near it.. Ill record one for you and send it to you. 😉

cyan flame
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Or during proper testing?

valid carbon
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Well UE4 Evirma has terrible desync so maybe it will be fixed in UE5, if it ever drops.

cyan flame
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Because what you're saying sounds far more like an issue with things like that, than actual hitbox. Here's what I'd do to test. Go on some admin server, find a nice empty spot, have the stego stand in place, put something like an omni in front, jab, see if it hits. If it does, try again, put the omni another step or two back but the same relative position. Repeat until the omni is no longer hit by the frontal jab.

valid carbon
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I'm running 50-100 fps cosntant with 30-40 ping and have caught a blow a few times where I was like WTF?

barren crater
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Depends on the ping of the Stego as well

cyan flame
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That way you can find out, relatively well, where the hitbox actually is and how far it reaches

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This is how people tested carno charge after all, and how we can confirm there is something wrong with that hitbox.

barren crater
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You could be closer on their screen TI_HypsiShrug I hit my NA friend all the time from very far

valid carbon
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Yeah but that is a dysnc issue evirma is terrible known for.

cyan flame
valid carbon
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Hopefully UE5 fixes this

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I've tap pounced stegos to death as a solo Omni, but that involves faking rushes and being unpredictable, but for bites to the head I just don't do it anymore, hitbox is to wonky.

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I can also believe the ping issue on the victim being the issue but that needs to be resolved.. Been pounced on a stego for about 1-2 seconds they swing and I die off their side.

limber hull
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@barren zephyr They could do that, or they can add a map like V3 that actually works for EVRIMA, because V3 absolutely doesn't

uneven mist
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@manic ibex mushrooms are added and currently they only cause muscle spasm and only hypsi is able to eat it

manic ibex
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Ah thanks didnt know💀

stray onyx
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@junior kite I don’t believe stegos need to be HP nerfed. While they are OP and an absolute tank of a dinosaur they will only be that way til bigger carnivores come in. Also, in a previous suggestion I mentioned giving the stegos less of a chance in forested areas as their tail spikes would spear a tree and get stuck for a period of time like 2-3 seconds and can’t buck, move or attack until the resolved leaving then open to attack. This way forest creatures could benefit from an overconfident stego or a Kill On Sight stego. This way they are in some way limited. As to body camping I have no clue as to a fair way to make body camping less annoying. I’ve seen debuffs for extended periods close to the body or sickness but I’m not sure how effective it actually be without breaking the game or not being effective enough to deter the camper. Also I don’t think being able to eat grass is that broken, it doesn’t increase buffs or do anything besides fill you up to a max of 15% (or higher idk) but that’s all it does. If anything it actually wastes stomach room for buffs. One suggestion I saw but forgot who said it (so forgive me, if you made this suggestion I’m not stealing I wish I knew who I quoting) but as less health you have the less damage you do. This would be realistic. Additionally maybe the less blood a dinosaur has the faster it’s stamina drains

uneven mist
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@bright bay we only know that it’s planned for update 7

barren zephyr
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@bright bay agreed

stray onyx
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@barren zephyr while I agree the Omni is trash solo it’s meant to be a pack predator but I even think then they don’t quite feel threatening as some species such as stegos and tenos. I don’t know exactly what to suggest to fix this without adding more mechanics and making it more complex than intended or breaking the dinosaurs balance scale because by sheer stats alone is not going to fix the problem. We need a new mechanic to make omnis more formidable in a pack than solo, but could still be effective in hunting solo although it shouldn’t be able to solo a stego or anything larger than itself

queen heart
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Maybe if they are in a pack they can share smell information

rare fractal
stray onyx
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That’s actually a fairly interesting idea. However I don’t know if that quite helps with the hunting aspect beyond finding prey or corpses but still helpful. I did suggest above some ideas to balance stego without changing stats as well as quoting someone else’s idea that genuinely interested me, the concept of doing less damage as you lose HP as if you’re wearing from battle and possibly reducing the stamina as you bleed

stray onyx
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Once I pounced a bucking teno and I literally only stuck for one second before being stun locked by the tail. The other raptor jumped off the second I jumped on so it doesn’t reset the buck timer for each it simply checks how long the dino bucking has been bucking for

rare fractal
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It also doesn’t sound like you’re tap pouncing

stray onyx
# rare fractal It also doesn’t sound like you’re tap pouncing

I do tap pouncing once in awhile but it absorbs so much stamina just to pounce. And to answer your first reply, I think you each pounce should have a separate timer so you can do back to back pouncing in a pack and make a solo prey player more wary of raptors in a pack

rare fractal
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I don’t like introducing more mechanics that make pouncing easier, taking on larger targets than yourself even in a pack is supposed to be incredibly difficult

stray onyx
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Then perhaps the other persons suggestion (still don’t know who originally suggested it) of reducing damage of a creature as its health lowers, and maybe even as it bleeds out its stamina pool drops too

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This works as a double edged sword for all creatures because it works both ways

rare fractal
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I wouldn’t in a million years want damage to be that inconsistent

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Plus we already have head fractures for that

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That would also mean that an Omni after tanking a Carno body shot would deal like…30 damage

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Which would be quite funny tbf

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If we ever get to a point where stego doesn’t oneshot Omni tier targets even after being fractured or low on health we’ve got a massive problem anyway

stray onyx
#

If you lost over 60% of your blood irl you woul pass out well before that and be sluggish at best. Having them do full damage as their skin and muscles and being ripped open consistently is not only unrealistic but really unrewarding and doesn’t promote a fight or flight response from the player to save themselves

misty spire
#

Omni does need a small buff nothing crazy but it’s slightly underpowered against everything except teno

#

Blood loss probably should impact damage/speed

misty spire
rare fractal
misty spire
#

Idk what stegos u are fighting

rare fractal
misty spire
rare fractal
#

That’s why it has the agility to bait and dodge

misty spire
#

It really would not nerf smaller creatures considering they are usually 1-2 bites anyway

rare fractal
misty spire
rare fractal
misty spire
rare fractal
#

You said damage and soeed

feral solstice
stray onyx
#

Well it’s again it’s a double edged sword that works against everything

misty spire
#

Apply X amount of Bleed and then they will have decreased damage or speed

rare fractal
#

If you can’t deal fracture damage you don’t have access to those advantages

feral solstice
#

For all we know, Omnis downsides could just be the lack of information given to it

stray onyx
#

But literally the only thing that fracture are pachys

rare fractal
#

Plus bleed already impacts stamina

misty spire
#

Bro you can disagree without making a stupid comparison that makes no sense 💀

rare fractal
misty spire
#

“Applying a bleed nerf makes fractures useless” makes no sense whatsoever

rare fractal
rare fractal
stray onyx
#

Fractures are already redundant

rare fractal
#

How

misty spire
#

It’s the same thing!

stray onyx
#

They virtually never happen unless you fall a great height or fight a pachy. Nothing else fractures

rare fractal
feral solstice
#

Ain’t no way he called fractures redundant when even a body fracture makes every stamina cost 3X the amount

misty spire
#

There’s already a stam nerf when creatures are bleeding heavily so I guess body fractures are redundant and useless :/

rare fractal
feral solstice
#

I am fuming, seething even

stray onyx
rare fractal
rare fractal
lapis swallow
#

Its a huge difference

rare fractal
feral solstice
#

It’s more like under used, that’s it

rare fractal
#

Not even

feral solstice
rare fractal
#

It’s just an ability that doesn’t fit the playstyles of any other creature rn

#

Like remember when Carno and teno had fracture damage

feral solstice
#

Wouldn’t mind if dibbles bite caused fractures too, but yeah I agree

rare fractal
#

And that got removed after a week because it was awful

feral solstice
stray onyx
#

I’m not arguing with you, I simply think there is a middle ground we can reach that would make the game better for everyone

misty spire
#

Raptor is currently unpowered and changing the carno hit box will not change that until they receive some form of buff

rare fractal
#

They really aren’t

feral solstice
#

The charge hitbox is literally the main problem it has with Carno lol
The bleed absolutely annihilates Carno if you can get a good one on em

misty spire
feral solstice
#

The problem, again, is the damn chunk drain

rare fractal
misty spire
#

Dying to pounce bugs / running out of stam is the cause 90% of the time

rare fractal
#

Don’t run out of stam then

#

Tap pounce till it’s low on stam, and use more cover

feral solstice
misty spire
#

Thanks didn’t know that

rare fractal
#

Apparently not :p

feral solstice
#

Chunk drain literally draining the last remaining bits of your stamina even while dismount lmfao

misty spire
stray onyx
#

Ok well I stand by my original point, I think there’s something that can be done to give omnis a better edge in pack hunting but still be just slightly useful in general situations

feral solstice
#

Yes. Smooth out the stamina drain

rare fractal
misty spire
#

You can simply not run out of stamina

rare fractal
#

Like I don’t fight carnos if they’re in the open

feral solstice
#

By smoothing it out, you can see almost exactly how much stamina you’re losing

#

So you can time dismounts perfectly

rare fractal
misty spire
rare fractal
#

Stick near tree lines play that to your advantage

misty spire
stray onyx
#

Guys, none of us are being in any degree civil about our debate. Can we all please calm down to talk this out

misty spire
#

common NW raptor

rare fractal
#

Is there something wrong with acknowledging that Carno only has one ideal terrain….and not fighting them in it?

misty spire
#

Simply be better and fight them in the mud pits

lapis swallow
misty spire
#

Like a true Utah warrior

stray onyx
rare fractal
misty spire
feral solstice
rare fractal
#

It gets far worse

stray onyx
# feral solstice It gets worse than this 💀 Sadly

Yeah... I’ve seen it in game too. Part of why for awhile I left the isle. I’m going to come back when the fighting stops bc I don’t like being in screaming matches. I love friendly debates thou so if u have any other ideas you want to argue for just ping me 🙂

misty spire
#

Fix the bugs + add a stam regen increase then Utah balanced 😎

stray onyx
#

That’s... honestly the weirdest ping I’ve every gotten to a factual talk about myself

feral solstice
rare fractal
misty spire
stray onyx
#

Anyways, nice debating with you, despite it um... turning into a yelling match

misty spire
#

Only difference is carno has less of a stam pool

rare fractal
#

Omnis stam regen is far faster

feral solstice
rare fractal
#

Scroll to the patch notes for U4

#

Literally doesn’t matter anyway because this has been tested in game anyway

#

It’s faster

misty spire
rare fractal
#

I don’t even remember….3rd or 4th quarter 2021?

#

I think?

#

Or was it 3.75….

misty spire
#

It’s essentially the same rate

#

Except one needs to use there entire stam pool to attack

#

In conclusion, buff stam regen 😎

rare fractal
#

Omni still has a faster stam regen rate

#

You also don’t need to use all of your stam to attack

#

You either use bait and bites, or you use half of your stam with tap pounces

proud coral
#

I don't know how I feel about actually holding on with pounce being unreliable ;><;

#

Kinda makes the ability feel uh.....lame I guess TI_Dilothink Something like that.

#

Reminds me of how in NS2, Fades don't ever use blinking, they just tap it to gain tons of momentum. So like it works, it's just boring since actually using the ability is actually inefficient

barren crater
proud coral
#

Isn't it broken? 😮

barren crater
#

There are a lot of broken diets

#

I don’t know which ones work anymore lol

#

But I’m pretty sure having 3 carb diets actually does work

#

Omni having anymore of a buff in stam regen would be overkill

#

Players would just keep spamming in packs

misty spire
rare fractal
#

Also damage phase abilities having extended uptime is……it’s pretty bad

proud coral
#

Damage phase? TI_OviQuestion

rare fractal
#

The duration of a pounce would be considered a damage phase

proud coral
#

Ah

rare fractal
#

And because of omnis speed, and the fact that most animals don’t have dedicated flank weaponry, it’s usually concequences less without terrain advantages

proud coral
#

I would just rather it be more pro con rather than "never ever use non-tap, it's useless" TI_ParaBaby

rare fractal
#

That’s how it is already

proud coral
#

Like tap offers this but suffers from this and same with latching on

#

I thought latching was ALWAYS bad though TI_Gasp

#

At least that's how it sounds a lot of the time

rare fractal
#

You tap until you don’t have to, or if an animal is committing to another action

#

You can latch longer during an attack anim or if the creature is out of stam

#

Omnis whole hunting strategy centralizes around exhaustion

proud coral
#

Oh, then yeah that's fine TI_Hurr Most descriptions I've seen make it sound like latching is just bad, period

rare fractal
#

No, tho I am at fault for that somewhat since I’ll often say “just tap pounce”, but that’s usually because im responding to people who hold latch then are flabbergasted when they fall off and die

rare fractal
barren crater
#

@earnest saddle A full adult Carno can’t one shot a full grown Omni with a bite. It 2 shots Omni on the head, and 3 shots on the body

earnest saddle
#

that just happended to me

cyan flame
barren crater
#

I wouldn’t be surprised if damage hacks exist, but in terms of actual values, Carno can’t do that

#

Unless it’s a charge to the head

lucid robin
#

@barren zephyr #general-feedback message I had a major stroke reading this. you know grammar exists right?? jeez this suggestion is a mess to look at. it doesn't even have one period

junior kite
# stray onyx <@416586683132149770> I don’t believe stegos need to be HP nerfed. While they ar...

I could work with that, though I would like to see some perks that debuff your buffs, here's a good idea for body campers since I made the suggestion about bugs. As we know, carasses get these pests, which this isn't the only place you would run into them. But my idea was proposed that you would need to go roll in mud or take a bath in the water to get rid of such vermin. So say for example, you're covered in the players blood or you have open wounds, which honestly that makes sense. Because flies and ect become a nuisance for animals in real life, that it wear and tire them out. What if it did exactly this for any species, that it would also require the cooperation of other players such as birds to land on you. And pick clean pests that are scattered around you. Plus if they body camped this could drain their buffs, forcing the players to go get water or roll in the mud, and if non of that is around, then for bird player, so they don't abuse the game. They could use this as their diet plan and if they eat but so much. They will throw up. That way if say the stego keeps returning to camp after getting water or rolling in the mud, the pests would return again after say about a 1 min of standing around the body. And they couldn't just lay far away from it either, their wounds would attracts the bugs to them because they smell the blood.

limber hull
rare fractal
#

Who woulda thought

limber hull
#

you can stay on the move as omni (and i often do)

latent olive
#

@next vortex rule 10. devs don’t give out ETAs of updates

urban flax
#

Wavepooles sees skillcheck, Wavepoole thinks of DbD, Wavepoole downvotes :P

pure quiver
#

I honestly do think that Pachy spamming ram until a fleeing carnivore dies sucks ass, so I agree that a longer cooldown or skillcheck would be appreciated.

urban flax
#

But not a skillcheck for disabling stuns
Stuns are a tool and a combat mechanic, not a funny gimmick
Having the ability to negate them entirely ruins the purpose of certain playables

#

Also what kinds of skill allows you to tank a 500kg sledgehammer breaking your knees without moving an inch

smoky flame
#

What doesn't make the game fun in my opinion is that everyone who has a chance to spam rams anyone nearby with a minimal penalty for missing the hit. A 500kg ram like you said should then consume a lot of your stamina and you won't be able to perform 6 rams before your stamina goes out.

rigid grotto
#

@barren zephyr this isnt dead by daylight my guy

barren zephyr
#

AAHAHA

limber hull
#

@brittle kiln good news, quetz is planned

brittle kiln
#

:0

#

Too bad it will take so long for this to happen :<

uneven mist
grand folio
#

Any note or opinions on me and Arvids suggestions

jaunty maple
#

BRUH EVRIMA EU1 BE BUGGUN

#

94 people but apperently it full

tall hearth
fading wraith
#

chill

north quiver
#

what’s with all these quicktime event suggestions

proud coral
#

QTEs are very difficult to get right since the idea itself is just.....kinda cheap. For certain games, sure. But not something like Isle.

#

It ends up becoming "haha you didn't press this random button fast enough" which takes little to no skill and doesn't actually make fights engaging.

#

Either that, or it becomes extremely predictable.

north quiver
#

yep

#

it wouldn’t fit at all with dinosaurs. I’m not sure about humans though with their own tasks, whatever those may be

proud coral
#

Even with humans and their tasks, the concept itself just does a poor job at being engaging and rewarding skill. The only "skill" there is is having a fast reaction time, which personally I despise for something like Isle. Too many games today have turned into "YOU GOTTA REACT SUPER FAST OMG THIS GAME IS SO FAST PACED OMG OMG"

#

And plus it's just.....boring.

proud coral
#

"wow, I clicked E at the right time. Time to do it again."

urban flax
#

To the point they now intentionnally make attacks that are too fast for a human being to react to them so you gotta predict them

proud coral
urban flax
#

But at least For Honor as a very solid combat system
Apart from some questionable balance choices, it's one of the best combat systems I've ever seen

uneven mist
#

True, it has some…interesting choices for some heroes but it has the best combat system I’ve seen so far

urban flax
#

I think the best one I've ever seen was Battlerite, but it isn't a very well-known game (also been abandoned by its developers sadly)

#

But at least they used the money they got to make another game

#

Which is almost equally as cool

stray onyx
#

I don’t think quick time events need to happen. Because yeah that is going to be extremely annoying. It would be nice if bucking took more than pressing a single button though or pouncing had a little more skill required or maybe even a system to hold on while being bucked but took more stamina to do. Just suggestions that I just pulled from the air so not thought out at all so the idea probs sucks

slim wing
#

@little cove Is that your art for the cannibal take? That is an awesome concept. APOLOGIES I JUST SAW TAPWINGS SIG

little cove
#

Your all good XD

slim wing
#

Yeahh yeah just saw that LOL. I was trying so hard to read the scribble- cursive is not my fortay- LOL.

frank osprey
#

How long ago did we get pachy

barren zephyr
frank osprey
#

…when was the diet update

barren crater
#

We technically had Pachy in October, 2021 though

frank osprey
#

Ty

barren zephyr
#

@mint forge what does that have anything to do with what I posted xD

uneven mist
#

@tawdry holly we are getting a few sauropods, those we know we are getting are magy, cama and brachi and I belive the devs stated they will upsize cama to its full size than the sub adult we had in legacy
And there is probably a possibility we get bronto and diplo too because they were planned for legacy at some point

tawdry holly
#

Much to look forward to

uneven mist
# tawdry holly Oooo that is alot :o

Diplo and bronto isn’t confirmed but is merely speculation and we know that magy and cama will come out first (possibly magy because of its size)

barren crater
#

🤔

uneven mist
limber hull
#

Pre sure Bronto was

barren crater
#

I hope we get them all lol.

uneven mist
barren crater
#

np

lilac bolt
#

Any thoughts or negatives with my suggestion about binocular and monocular vision for dinos?

autumn nimbus
#

@blissful latch it would be better if the ecosystem balanced itself out

#

30 deinos sitting at NW shouldn't be a sustainable ecosystem

blissful latch
autumn nimbus
#

if the game is well designed then people won't gather in masses due to limit of food supply, and if there are many deinos already then the overall food supply on the map for deinos will decrease and deinos will likely start eating eachother more often

#

no need to hard limit the amount of certain dinos or herbs/carnis if they just design a good game

#

and the ecosystem will balance itself out over time

#

now, this may be a very hard thing to do

#

they already fkd up in my opinion with the stego

#

and probably the deino as the game is rn

#

nothing is currently balancing out the deino or stego population

#

and it's limiting food supply for smaller dinos

#

specifically carnivores

mint forge
remote karma
#

whats with the bug for omni, where you can go from pouned on someones side, then inside the mouth of the deino you are riding.

sullen delta
#

@wispy swallow I've pretty much memorized where food is, if you wanna play with me so I can show you

wispy swallow
sullen delta
#

Fair

glacial breach
#

@untold wharf thats not enough time dont stress out the devs they work really hard

untold wharf
#

@glacial breach I’m dead inside.

glacial breach
#

I've been since this update

north quiver
#

My only problem with forcing eldering is the uncertainty of the timeframe you’ll have before death. If you grow an omni for about an hour, what will the sweet spot be before you elder and die? An hour? That’s not even enough time to travel the map and do a long hunt with a pack. Two hours? 5? 9?

What about spending about 5 or 6 hours growing a stego? Will you have an hour? Two hours? 5, 6? 10? If it’s too short, it won’t really motivate people to grow after the elder hype train is gone (unless the perks are THAT good. No idea what the perks could possibly be if they’re THAT good). If eldering takes too long, no one will care for it if the perks aren’t really worth the time.

icy lion
#

Dying will not be forced, you'll choose when to die of age to get the perk

north quiver
stray onyx
#

@plucky roost Maybe check out my suggestion on the stego, stats alone isn’t enough to resolve it. However, adding obstructions to attacks likes trees and rocks (for all dinosaurs but more specifically for stego) to block attacks from passing through them. For stego, perhaps swinging into a tree should stun them and lock them in place as they pull out of the tree for 2-3 seconds and give predators a chance to attack a weak spot or pounce for a few seconds before it can buck them off. It doesn’t stop them from fighting in the forests but certainly makes it less optimal and makes it more realistic for them to roam the open plains where they evolved to survive more effectively.

stray onyx
#

@lofty gate sadly no. The only effective way to pounce in the game is to “tap pounce” which is to let go nearly the second after you land it. I wish pouncing was a bit more of a struggle than a few button presses. Like bucking can throw you off but you can fight to hold on and it does damage still but uses more stamina

mint forge
#

@wispy swallow, actually finding food ain't that hard. Beside playing with sound, you can also scent the area by maintaining A key, which will allow you to see what's around you with a radar looking interface on the top of your screen. That way, you can know where water is, where corpse are and, more importantly where your Prefered food are.
Also, dinos have their own abilities, Omni being able to pounce on other animals, dealing dmg and stacking bleed (which drain an alternative pool until it come to 0 and cause the death of the target)
if you need some advice or int about the game or things you don't understand, just DM me, I'll explain u the whole thing.

north quiver
#

I’d honestly suggest starting out as a herbivore if you’re new to the game to get used to the map, spawns, and preferred locations by players. If food is easy to come by for new players, then there’s a serious problem. You’re going to see a boom in the carnivore population since it’d be so easy to maintain

visual sage
#

can mods stop deleting my comments? ty

mint forge
#

@glacial breach might be late but I totally agree about the issue u pointed, like wth did they change the grass asset we had to that new one which look completely ugly in any aspect, I definitely don't understand that call

glacial breach
glacial breach
#

Update 4 still had pretty visuals at night and I personally would prefer playing that instead of pure blackness

glacial breach
#

They probably needed to rewrite all the shaders in order to get a night vision shader to work

mint forge
#

hope they'll find a way to change what need to be changed bc honnestly, the game looked so good when Pachy came out

#

grass, shader, all the thing together, it was a pleasure to watch all that a roam around

#

but it seems like they found a way to fix that in Gateway tho

glacial breach
#

Is that the name for the next update or

mint forge
glacial breach
#

Holy cow let me watch it one sec

mint forge
#

and, btw, the game will be upgrading to UE5 by the time we get this map with nanite trees & foliage if I don't mistake so grass LOD won't be a problem anymore

grand folio
#

Opinions on my latest suggestion,

glacial breach
mint forge
mint forge
glacial breach
grand folio
mint forge
mint forge
glacial breach
#

I've been hearing about that for weeks now

mint forge
grand folio
mint forge
stray onyx
#

It’s theorized tyrannosaurus had a low grunt noise but it was loud

mint forge
#

btw, I posted a suggestion yesterday, would u like to read it ?

grand folio
#

Yes please! (Was the change a good adjustment?)

mint forge
mint forge
inland dagger
#

do anything to prevent 75% of the server from being deinos

stray onyx
# inland dagger do anything to prevent 75% of the server from being deinos

I think what be better than making pachys less fun or interesting to play or any number of things to prevent them from working. Make all herbivores feel important and more interesting to play than wandering around aimlessly before looking for food and getting so bored to randomly attack anything that isn’t an herbivore. Such as quests or regional missions that help with plant life or any number of things that herbivores do for the environment and grant small amounts of growth for it. Carnivores already have the fun of hunting things down and that being their stick. Herbivores should have a system to similar to managing things and improving the regions their in and constantly providing interesting things to do besides “attack that random carnivore bc I feel like it”. Honestly that’s how I feel when I play stego. Yes I also have a suggestion to fix stegos OP nature as a stego player but that’s another suggestion. The point, playing stego after maybe 80% immediately gets old. You are so strong that nothing can kill you but another stego or a perfect pack of something or a load of deinos. Ether way, you get so bored playing it eventually even after doing nesting that it gets to the need of doing something because u don’t want to reset. So, naturally you go on a rampage killing everything that dare taint your land with its presence.

inland dagger
#

not pachys lol

stray onyx
#

Deinos are another story. Generally I think they are an acquired taste. I personally hate the playstyle because its so specific. The few times I’ve played I kill myself about an hour in bc nothing is happening. I think with the addition of the Bepei in the new update (that will hopefully drop soon) that it will balance out that since I think a majority of people who play deino are playing it because it’s the only aquatic playable at the moment

smoky flame
#

I think they should improve some advange when herd dinos are in a herd. And put a handicap when no herd dinos are in a group. It's too unfair for dinos that aren't strong and need to be a lot of people playing (like raptors, petrs and weak herbivores in general for example). I think Carno is thought as a Solo player, he is strong enough to fight alone against a herd and be able to win that fight. And the Deinos too, since they are cannibals I think it is not fair for the rest of the species to have to face an impossible to kill group of 5 Deinos or 5 Carnos making them completely invincible without giving the rest of the dinos any option to kill if they want to only 1 of the group.

urban flax
#

It's a problem with balance itself, not mechanics

#

Carno alone is pretty much untouchable, so obviously a group of 5 carnos will curbstomp everything, same with deino and stego
Normally food should prevent making huge groups, but right now it's extremely abundant so people can play as 50 deinos if they want and never starve

smoky flame
#

but I understand that there are stronger dinosaurs than others, and that also makes it fun in its own way, it wouldn't be fair for a raptor to end up 1v1 against a Carno, because it would be like a dog killing an elephant.

urban flax
#

I didn't say that it should
But carno is obviously stronger than it should be (as is pachy) and deino and stego are out of their league

smoky flame
#

you can kill a Carno if u are 2 or 3 raptors, its ok. The only problem with Carno is the huge hitbox the ram have and be able to spam it

urban flax
#

Yes and that's enough to make it OP

smoky flame
#

so I think if u put a disadvantage to dont let them be 5, will be more balanced. Im talking when they fix the 2 things i said before, the hitbox and the spamming ram

urban flax
#

Debuffing dinos based on their number sounds artificial and annoying

smoky flame
#

if there is a solitarie strong dino should be solitarie (for that they are cannibals)

urban flax
smoky flame
#

the other way is make the Carnos and Deinos with the same strong as a raptor.. and its not fair

smoky flame
indigo gulch
smoky flame
#

they are not sociable, like sharks, they kill their brothers/sisters

#

so its not something artificial

indigo gulch
#

Every animal breeds

#

Bruh

smoky flame
#

Yes, but the animals were guided by instincts, not by the knowledge of a human who told them what was smarter to do.

urban flax
smoky flame
urban flax
indigo gulch
#

But if we are following the logic of a food chain, why would we ignore the logic of an apex can breed too?

smoky flame
lilac bolt
#

what's this argument about?

urban flax
smoky flame
#

Im accord about they should nest too

#

may only a group of 3 (2 adults and 1 kid)

lilac bolt
#

why would they debuff something like an apex for being in a pack? they're apex's for a reason why should they get weaker for working together?

#

i get putting a limit for certain dinos though since we don't need mega packs of trex or anything

smoky flame
#

because they really dont need group to kill

lilac bolt
#

carno just seems strong since it can spam its charge and it has a huge hitbox deino just needs slight balancing at least right now till we get more dinos that can challenge them or someway to tell they're in the water other than food being by the edge of the water

indigo gulch
#

Isn’t that enough?

lilac bolt
#

oh yeah there's already a limit for those

smoky flame
#

if they are limited of 2 they couldnt nest

indigo gulch
#

Huh?

lilac bolt
urban flax
lilac bolt
#

yeah?

smoky flame
#

and the puppies to know where they are

indigo gulch
#

Deinos get a group limit of 2 adults/subadults

#

After the young ones grow up they get kicked out of the group

smoky flame
#

idk about that long time from the last time i played a deino

#

and try to nest and that

indigo gulch
#

I recently nested as a deino

smoky flame
#

ok i belive you i really dnt know about that

stray onyx
#

A lot of this has stemmed from lack of biodiversity and a natural flow of energy through the game. Food is just food and nutrients is just nutrients. So straight forward that for cannibalism playables that there’s no need to play ANYTHING else by technicality.

bright bay
#

@barren zephyr Actually the button to close the message is behind the text, u can still click on it, don't need to restart the game!

barren zephyr
stray onyx
#

I am curious as to the reasoning behind the massive rejection behind my suggestion of making herbivore quests to add fun elements and rewards. Feedback as to why you think this is an awful idea I’d appreciated and I would like constructive criticism to ether tone the idea or why it wouldn’t work

urban flax
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Personnally there are several reasons why I downvoted it.
First, I don't like any system to be herbivore-exclusive or carnivore-exclusive. It justifies imbalance and makes everything less fair.
Second, the reward of "instantaneous growth" is not good in my opinion, as it completely breaks immersion to see your dino get 10% larger instantly because it accomplished some objective.
Third, "quests" rewarding growth, in my opinion, don't fit the game at all. The goal is to try to survive in the best way you can, and everything we have right now that players need to engage in is justified in survival in one way or another. What I mean is that even diets make at least some sense for animals to go for. I don't know what you had in mind for quests, but I don't see them making much sense in the context that we are playing dinos.

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Migrations are also planned as a mechanic that will affect both carnivores and herbivores, but not in the form of "quests". People are just gonna have to move around the map in an organic way

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Also I suspect many people downvoted the idea because quests remind them of Path of Titans, a game that a lot of people hate here

stray onyx
# urban flax Personnally there are several reasons why I downvoted it. First, I don't like an...

It be closer to 3%, it’s not a lot but it’s at least a nice buffer. The main concept behind it is because once you got to full growth or even in the middle. The game is kinda mid. At least I thought it was but I guess that’s just me. Mainly I see a lot of herbivore players being aggressive and killing on sight and I suspect it’s out of boredom as once you get to full growth... what then? What do you do besides wander around the map and look for food as nearly nothing attacks you since you are ether too big or in a large enough group that it fails to be worth the hunt? Quests at least give players a nice alternative to attacking people and I did say the reward or quests could be anything not just growth. As to what that stuff may be I do not know. I just would like for something anything to be implemented to make herbivores more interesting and fun and less “ok I’m invincible or hidden in the middle of the woods and ether want to die or kill everything now bc there’s nothing left to do”

urban flax
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Also someday nesting might be made more viable and rewarding so people do it more often

stray onyx
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Which is something I am majorly looking forward to

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I hope nesting one day is made important because yes that is also a perfect example of the kind of gameplay I mean. My ideas are often kinda spur of the moment so I appreciate your feedback

north quiver
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I like nesting but god it’s too tedious to call fun anymore. You blink once and your diets are already at 1%. the compies are annoying as hell too

stone mantle
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yeah

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away from the nest for a few minutes to get water or food and it's GONE because compies

north quiver
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the compies aren’t even a fun or interesting idea right now. they’re just straight-up annoying TI_LUL

stone mantle
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had 5 compies spawn in a row at some point

misty spire
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or leave ur nest unguarded to for too long

stone mantle
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afk nesting isn't really a problem i wouldn't think? once you have hatchlings you gotta keep a constant eye on them, and they're always hungry

north quiver
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afk nesting was indeed never really a problem lol. I personally feel like unguarded nests should have dangers from players instead of ai. with the introduction of ai going after nests as soon as the nest is left, people won’t leave their nests unguarded unless they genuinely don’t care if it gets destroyed, so it makes egg thieves basically useless

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egg thieves I’d imagine would take eggs from unattended nests to punish bad parenting, but there won’t be unattended nests or nests at all with those stupid little compies destroying the nest if you leave for 10 seconds lmao

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compy ai spawning for nests should either be heavily looked at and changed, or it should be removed

uneven mist
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@earnest saddle dasplato isn’t confirmed, the only medium sized tyrannosaurid we will get is Alberto

earnest saddle
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worth a shot

north quiver
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but yeah coming from a player who genuinely enjoys nesting:
-chill out with the nutrient drain
-chill out with those annoying as hell compies

one reason why you’d find so many people nesting before the update was because you could stack nutrients to 300% instead of a measly and sad 100%

stone mantle
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yep. yesterday or the day before i was trying to nest with a friend as tenos and i had to leave to get radish while she stayed with the nest. she went to get water (or mountain ash, don't quite remember) which was very close to the nest and wouldn't leave the nest unattended for very long at all, and compies completely destroyed the nest

north quiver
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feel that. hatchlings don’t even get your entire diet it seems like. if you have (for example) two 2-line and one s (which would be considered a perfect diet), hatchlings will only get one 2-line and one s. that slows down their growth. at that point it’s just more beneficial to spawn on your own to grow faster and get a perfect 50% growth

stone mantle
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i did not even know that, good god

north quiver
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figured that out yesterday when I decided to take a pachy egg. it was a slow grow until I wasn’t able to beg around 20%

stone mantle
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is that with repeated feedings?

north quiver
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yep. from several different people too

stone mantle
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💀

tidal prawn
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@charred grove but there are much people chilling in dc already having advantag over randoms talkin in chat so thats a no go at least Imho

mental cradle
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@latent olive @rough phoenix oh really? 2 X? is this not bothering you?

rough phoenix
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Nope

mental cradle
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Doesn't it bother you that you're starving and you can't because a herbivore won't let you eat a corpse?

rough phoenix
#

This game is incredibly boring if something can’t kill me

limber hull
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it doesn't bother me, no

limber hull
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AI and other corpses can be found

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Not the end of the world if I can't get one corpse

rough phoenix
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Herb player needs action too

limber hull
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(also body guarders will leave if you just leave their line of sight)

rough phoenix
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Plus its fun trying to sneak food

mental cradle
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It's because it's been a year without new dinos, plus the gore mechanics produce a lot of lag xd

limber hull
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don't give them a reason to keep guarding and they won't

rough phoenix
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Boars are also not that hard to find when your starving

mental cradle
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What happens here is that people get bored and don't know what to do when they reach adulthood.

barren crater
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The only creature that has to worry about body guarding is Carno tbf. Everything else can just go somewhere else and eat something. Even then, Carno is usually fine lol

urban flax
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I should make another list but for bodyguarding debuffs
Although these wouldn't be as harmful as mixpacking debuffs for the game
Just useless

limber hull
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Still harmful

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Kill an animal attacking your nest?

Debuffs!

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The compies that AUTOMATICALLY SPAWN by your nest? Walking debuffs

mental cradle
rough phoenix
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Why punish players when you can’t get good?

limber hull
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I mean

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It's very easy to stop body guarding

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Just leave, or pretend to leave

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As long as they can't see you, they'll leave out of boredom

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Standing on a body without a fight isn't super entertaining

barren crater
mental cradle
barren crater
mental cradle
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also troodon

barren crater
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While it sucks for Omni, you don't have to worry about food as it

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Like it's next to impossible to starve as Omni on a full server

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Troodon will probably be similar, since it won't require any food

rough phoenix
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Troodon will probably grow in less then ten minutes it won’t matter if you did on them lol

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It will be like predator hypsi

mental cradle
barren crater
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Carno, fair, but also - you have the ability to run off and get more kills. At worst, they're a nuisance and honestly, you shouldn't even bother hunting near a Stego lol

limber hull
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(I do think carno starvation needs to be tuned down tbh)

mental cradle
limber hull
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yea

barren crater
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So that means there's a lot of food

limber hull
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thats gonna happen

barren crater
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Go to a hotspot and scavenge

mental cradle
barren crater
limber hull
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Honestly, U7 might massively change how common food is

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With people actually trying to survive to get elder

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And the hereditary elder perks

rough phoenix
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Also sometimes if your playing a herb and see a baby carno its easier to kill it while its small before it starts attacking you when its big

mental cradle
mental cradle
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I once saw a video of a zebra chasing a baby cheetah.

limber hull
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zebras are bastards so thats fair

barren crater
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At a certain size, it's pointless. No point wasting time chasing a fresh spawn to reduce 'threats'. The guy will just spawn somewhere else lol.

limber hull
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true lol

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especially since the little buggers will run you out of stam, or even worse, run you to their parents

barren crater
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Yeah. Waste of time. I guess if you enjoy sending things flying / impaling, go for it

mental cradle
limber hull
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Okay but like

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In that situation, you aren't really doing that

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They'll respawn at the exact same growth far away

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A freshspawn juvi is basically a useless kill

mental cradle
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I wonder if they will add some mechanic that has that can only be used with the nest system, so people would use the nest mechanic more

limber hull
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Nesting will allow you to pass down perks iirc

lucid mauve
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Have they said that ?

lucid mauve
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that would force me to be nested in, would be dumb if not. And why should nesting be promoted? Its already incdredible good get free food and protection.

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And the poor guy whos actually spawning in and surving with skill, and makes the "world" more alive then the people sitting in a corner doing nothing until strong enough

limber hull
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No it wouldn't? What are you on about lol

lucid mauve
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No way i would spawn in in i can get free perks : P they are hell to get

limber hull
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Just because parents can hand down perks doesn't force you to be nested

lucid mauve
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Yea, but no way i would not do it

limber hull
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At the cost of longer growth and a helpless stage where you're walking free food to anything that wants you dead

lucid mauve
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Then you can throw perks out, why should you earn free perks ?

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Hell, they the poor guy who managed to grow without help. His the one who did the job : P

limber hull
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They aren't free? You're taking a risk by being nested in to get them

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there's a dev saying it btw

lucid mauve
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Then i will never spawn in : P

limber hull
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Good for you

lucid mauve
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without beeing nesten, no reason for it lol

limber hull
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Have fun only spawning in as animals you can't choose, with longer growtimes and far more at risk to predators over some perks I guess

lucid mauve
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Im not gonna grow a fully dino, then die and go thru all the stages. To get one perk? When i can just nest in and get them for free

limber hull
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You get perks for living

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As you grow up, you get to unlock perks

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Elder perks are the ones you can only get from going through all the stages

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Normal perks and elder perks are different

lucid mauve
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ahh! So i would need to actually be alive ?

limber hull
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We don't know if elder perks can be inherited

lucid mauve
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i wont get them the split second i get nested ?

limber hull
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No you still get them when you get nested, inherit

lucid mauve
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Like bob ? So if you do all the work, then i get nested in by you. I can get the stuff you worked for ?

limber hull
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I'd assume that's the implication Punch meant, yes

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Considering he felt the need to point out that a "benefit to spawning in as a hatchling" would be tied into perks

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So I'd imagine that'd be an inheritance system

lucid mauve
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Yea, i would also asume that. It just sounds, like people not gonna earn them. You do the job and i get it for free thing

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I was hoping to sorta work for them

limber hull
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You do

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You also get a headstart in perks if you get nested in

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Much like you get a headstart in growth if you just spawn in

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Price for a price

lucid mauve
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That grow time is nothing if u could trade it for perks instead.

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But yea , i would asume you get it to. From what he said

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Gonna be though life when i sit in a corner with 5 parents and free food : P

limber hull
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You're losing out on the ability to select from the entire roster, the ability to survive basically any attacker (terrible stats as a hatchling), complete reliance on whoever nested you (who can abandon you/die), so on

for a perk(s)

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like, i feel you're very much overstating the benefits here

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nesting is extremely unpopular atm

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because it barely benefits the nested child at all

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this would actually make it more enticing

lucid mauve
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Yea, but why should it be benefits? It already is. But forcing people to sorta choose it cus you get even more bonuses. I like when people are running around on the map, trying to survive

limber hull
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And I fail to see how this undoes that

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Nesting is already notoriously difficult for the parents

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(another reason it's so unpopular)

lucid mauve
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No i mean, why should you promote nesting? Its just a choice

limber hull
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It's a choice that should be worth taking

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ATM it's nothing but socialising with debuffs

lucid mauve
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Yea it already is

limber hull
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It's not worth the effort atm

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Genuinely just straightup worse than just spawning as juvi

lucid mauve
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Yea it should, that i agree on. But i sorta tho the protection from others is good enough and socialise if thats what you want.

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I honestly tho perks where really hard to get

limber hull
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Perks aren't particularly said to be hard to get from what we've been told

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As long as you... survive good, you get perks

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The only "hard" perks are elder perks

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Which you get from the whole "die of old age and start anew" thing

lucid mauve
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Ahh, ok. Well if you sorta get them by growing. Its nice,but i hope its not like i get nested and 20% dmg buff cus my parents have some good elder perks : P

limber hull
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damage buffs are off the table

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no combat-oriented perks

lucid mauve
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yea, but you know. Some good stuff, like even 20% less potent to venom or something

limber hull
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no combat-oriented perks probably includes that too

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venom resistance is combat oriented

lucid mauve
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Yea thats good, if its fair im fine. I just hope its not sorta "forcing" people to get nested cus the bonus is just to good to not get nested

limber hull
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I feel like only you feel that it's "forcing" people

lucid mauve
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Play other games survival or not, if you can get an advantage people will.

limber hull
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Which is why both juvis and hatchlings have their own advantages

lapis swallow
proud coral
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I can see the whole point of "forcing" players to nest. Like you don't want the advantage of being nested in to be so good, that not choosing it always puts you at a disadvantage. I've seen games do similar things before and it......really sucks. <:I However, I don't think it would be that bad with Isle's nesting mechanic. The differences have already been listed off, but I feel just spawning survival-capable as a juvie by itself already makes it pretty distinct 😛

However, I could honestly see it going down the route of "nest or bust" if perks are done poorly.....especially if inheritance makes it worse (eg; clans get the good perks, nest in their friends, they all get free perks). So let's hope it's not that case.

lucid robin
rare fractal
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It would also suck because unless there are clear visual indicators of what perks each player has simply by looking at them, you might be facing off with an animal that has an uncharacteristic statistical advantage over you that you could simply never know about

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Which would be frustratingly unfair in the wrong sense

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There’s something to be said about survival games not necessarily being fair, but the point is to afford the player the tools and agency to close that fairness gap to ensure their success

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That’s how you encourage players to get better at the game their player, achievable fairness needs to be reasonable

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Combat perks stand directly in the way of that

grim onyx
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@robust palm you can sniff and tell where north south east and west are.

stone mantle
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Not sure i want to make a formal suggestion yet, but i feel like having a homogenous diet (all carbs, protein or lipids) kinda defeats the point of having to move around the map to get a perfect diet. The bonuses from these homogenous diets are actually really good, especially considering most diets are bugged and don't work as intended. I think having a non-varied diet would give you some debuffs from poor diet (but not all) while still keeping the bonuses could potentially help mitigate this. Thoughts?

urban flax
stone mantle
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yeah i'm not arguing against the variety of different buffs from diets, but having all 3 of the same nutrients gives really good buffs and it negates the whole point of the diet system: having to move around the map to avoid malnutrition

icy lion
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I can agree that they're too strong for how easily obtainable they seem to be (depending on the species) but idk how I'd feel about adding debuffs to it

urban flax
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ofc I'm still advocating for a complete rework of diets, as it's only a second iteration (for public at least)

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There is a lot of things that needs addressing with current diets

stone mantle
stray onyx
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It is extremely easy to just eat one type of food. Of course the defect is just slower growth but it’s not that bad if u just do a routine. Like I grew a stego by just hiding in bushes for an hour and only coming out to drink at the safe watering area and to eat. I think a way to prevent this type of playstyle and to push for exploring the map, diets should become less and less useful the longer you stick to a single diet. Having 2 or all the diets negates this. Having 1 diet depending on diet will change what kinds of debuffs your dino will have from excessive eating of one thing. Like for example, someone who eats only fatty foods might not get fat, but their liver has to go overtime to help with digestion, filtration and storage which harms the liver. Eating too much protein causes gout and makes it painful to move at times. I do believe adding SOME kind of defect from eating a single diet for a prolonged period of time that it should come with a kind of stackable consequence to prevent repetition.

barren zephyr
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@white mica that can be abused waaaaaaaaaay too easily

stone mantle
rough phoenix
barren zephyr
rough phoenix
#

Thats not too big of a problem

barren zephyr
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Easy food

rough phoenix
#

Then make it so you get debuffs for eating yourself

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Its positives out weigh its negatives

white mica
urban flax
white mica
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Make it a minute or 2 to log out to kill yourself?

urban flax
#

Hm
Could work

cyan flame
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@barren zephyrOr we could just fix the hitbox on charge and see how much better it gets from there.

barren zephyr
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@cyan flame that would fix how op carno charges are tho

urban flax
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There's no need to nerf it that much while a hitbox nerf might be enough

cyan flame
faint folio
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Yeah, this is too punishing... You take 150 damage and you can't use your special anymore... You take a single bite (most bites also deal bleed) and you can't use your special. You near starve and you can't use your best attack to help get more food...

barren zephyr
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ok, well, we can disagree, but you don't have to dislike my suggestion, it's a concept that can be used to inspire similar ideas and what not. 🤨

faint folio
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Sure broken bones should disable charge, that seems fair. But the rest is extremely punishing.

barren zephyr
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like I said it is loose, it doesn't have to be all those things at once and those suggestions can change

cyan flame
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Or can carno for some reason charge with a broken leg?

faint folio
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Not sure... I personally dislike carno playstyle... It's too stiff and bulky feeling, so I don't play it often

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I kinda think a simple cool down on the ability might work... You can't slam into the wall at full speed and immediately pop up and do it again seconds later.

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But I also think any changes should be done one at a time and tested, starting with the hitbox fix

barren zephyr
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ye exactly, just some kind of cool down

faint folio
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Otherwise it's too easy to accidentally nerf things into the ground and unbalance

rare fractal
#

Still needs a stun limit reduction

faint folio
#

Well yes, but that goes for everything in game atm... Pachy, carno, deino can all stun lock to win, and that shouldn't be possible

maiden anvil
#

@white mica I did leave a dislike but I do agree with the idea of able to delete your character. Though I’d preferred if it was an option to do it from server menu and not in game

barren zephyr
#

@mild quest in my opinion, it would be better if the body camera was optional. maybe they can be scattered across the map in buildings, or maybe they're given out at spawn. when a mercenary dies, other mercenaries will then be able to look through the footage, using the computers that are gonna be available in specific buildings. the way they are able to look through the footage is by taking out a usb and plugging it into a computer. this will also make the body camera reusable. it's already planned for the mercenaries to be able to look through the different cameras around the map, so body cameras are definitely possible.

uneven mist
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@undone iris the difference is that you are mostly talking about modern croc and gator, but deino is an 8 ton gator and it makes sense it can’t climb or run as fast. Hell the juvis and subs run’s really fast too rn

rare fractal
#

It's also not bound to be realistic if it being realistic imbalances it

quartz pendant
#

@delicate spindle I don't think being able to choose between male or female is too great of an idea. Currently if you keep your nest on the colder side you get more females & hotter = more males, and I'd hate to lose that functionality. Plus, I mean, getting nested in should limit you in SOME ways, and I feel a little bit of thrill for what you're going to be gender-wise is fun

lucid robin
lucid robin
#

@crystal trail #general-feedback message yet another suggestion that didnt get the right emojis. this one needs the ❌ emoji if u would be so kind as to add it

barren zephyr
#

You can still lag the server with so many bodys

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Itd be weird to have 5 FG stegos just drop dead

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Lots of people would exploit that

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Even i would

barren zephyr
rough phoenix
rough phoenix
barren zephyr
rough phoenix
#

like those problems are really big stretches

barren zephyr
lucid robin
#

(<@&401466542140817419> please fix 2 of the 3 latest suggestions, they are missing reactions)

lucid robin
icy lion
rough phoenix
lucid robin
rough phoenix
barren zephyr
rough phoenix
#

The game already fixes the problem

barren zephyr
#

People who are mad will go and spam kill themselves

rough phoenix
rough phoenix
barren zephyr
#

What if all the ceratos decide to do it? 😂

rare fractal
# barren zephyr <@700947500869353482> i noticed you downvoted on my suggestion Why is that http...

Yeah I can explain!
I’m at work atm so follow up may be sparse.
As a balancing point generally: Creatures with high mobility should not have good tracking, especially not group oriented hunters.

You already have the several sets of eyes to rely on, Troodon is the second fastest terrestrial in the roster as far as we know currently, and Omni is also incredibly fast relative to the animals it would be hunting, and just in general.
Omni also has an incredible stamina economy while trotting, has an incredible jump relative to the roster, and high bleed damage to leave behind excess tracks anyway….

Bottom line, if you’re faster than your target, and are in a group, you shouldn’t even need the tracking system to keep up with your prey, if you fail to do this it’s a simple skill issue our you got outplayed.

Good tracking should be mostly present in animals with below average speeds or mobility because they’re the creatures that’ll often lose LOS of their target due to fleeing which they can’t account for through simple chasing, they’d have to pursue through attrition….
Good examples of this are critters like Megalania, Giga, or Cerato.

barren zephyr
#

I think there should be different scent typea rather than just range

rare fractal
barren zephyr
stone mantle
#

cera will be able to smell vomit, and its bite can cause vomiting

barren zephyr
#

Wait fr?

stone mantle
#

which is an edge no other dino will have at that point

rare fractal
stone mantle
#

yes

barren zephyr
#

It can smell vomit?

barren zephyr
stone mantle
#

yeah. eating from rotten corpses will infect their bites with bacteria, which can make whatever they bite sick as if they ate from the corpse themselves

rare fractal
barren zephyr
stone mantle
#

the compass/scent ui and footprints/blood effects are subject to change i believe which might make them more reliable

rare fractal
rare fractal
#

They’re two animals least in need of a competent tracking system at all

barren zephyr
#

Well i disagree with that

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Omni is supposed to be terrifying

stone mantle
#

every carnivore is supposed to be terrifying to something

barren zephyr
#

And being tracked down by somwthing like q carno is fairly easy to escape from

stone mantle
#

omnis used to be pretty terrifying, even solo, in the past, or so i've heard...

barren zephyr
#

No i dont mean terrifying in that sense

#

I mean to make it horrifying

stone mantle
#

how so?

rare fractal
#

Nothing can run away from it besides Carno Troodon and Galli in the completed roster anyway

#

It doesn’t even need tracking because nothing can lose it

barren zephyr
rare fractal
#

If you did, good for you

barren zephyr
#

Either im getting really noob players or its easy to escape them

#

You shouldnt have to be good at a game to enjoy it

stone mantle
#

dunno about troodon or galli but i'm pretty sure carnos are at a huge disadvantage in the forest vs omnis

barren zephyr
#

Yeah

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So giving a dino like carno good scent doesnt make sense

stone mantle
#

it doesn't, no. not sure how it currently compares to omni in the scent department though

rare fractal
#

Like…it’s a survival game

#

Youll struggle if you don’t know what you’re doing

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And like seriously, the only 2 animals that can actual escape a determined Omni are deino and ptera

south oar
# rare fractal What’s the point of getting better at the game if getting better doesn’t enhance...

Agreed with that first part, you need to learn games most of the time to increase your enjoyment. The game itself was already an enjoyment to me when I was learning it, and as I got better the more my enjoyment increased, forcing ya to learn and strategize. If you don't like survival games, or games with learning curves go to something easy. Games like Ark, The isle, The forest, they all kinda have their own learning curves but it naturally comes with survival games. Some people like that, and some don't, those who don't usually don't like most survival games, and that's alright just do other games :>

barren zephyr
rare fractal
#

I also don’t like coddling new players in a survival game by making the mechanics used to kill other players accessible

#

That’s how you reduce skill ceilings AND floors

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Which typically in games is how you get a VERY stagnant player landscape

rare fractal
# south oar Agreed with that first part, you need to learn games most of the time to increas...

Mhm, that’s essentially my point explained even better!
There are games that will have easier learning curves with mechanics and strategy, and those games will most often be PVR focused instead of PVP focused like the isle is, because with PVE games you can have more accessible success states because “winning” means gaining an advantage that doesn’t effect the gameplay of other players….but if your success comes at the cost of another players time then the stakes are gonna be higher

rare fractal
#

I don’t know why we’d want that made easier when they already have the most versatile movement in the game

barren zephyr
rare fractal
#

Unless they were sub adults, I’m not sure how they managed that

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Good for them

barren zephyr
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It's easy

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Iv've done it

rare fractal
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Well yeah it’s supposed to for Carno

barren zephyr
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Bruh

cyan flame
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The one playable faster than you. Leave carnos alone, hunt the other, slower things xD Easy solution, leave carno for when you're really good (as you should).

rare fractal
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Carno is practically the only animal in the game that can do that

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Because Omni is actually quite fast

barren zephyr
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An adult carni is supposed to be hard to track?

rare fractal
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Yes

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Because it’s the only animal in the game faster than you

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It’s also your only predator

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And I do mean only

barren zephyr
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So kill it

rare fractal
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I’m not sure what your point is :p

barren zephyr
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Utahs vs carno is supposed to be a fair fight

barren zephyr
rare fractal
cyan flame
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Not really no. Sure, if you have 3+ of them and you jump the carno, but in that case the carno can escape you if it has cover nearby (so plan your hunt).

rare fractal
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Carno is the only animal in the game capable of hunting you, and it’s supposed to be good at it, which it is

cyan flame
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... It's a carno, it's like comparing to galli, those two are fast, way faster than most.

rare fractal
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Not everything needs to be preyed upon to be controlled

barren zephyr
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Im fine with a carno being able to escape utahs but once he engages in combat or if he was ambushed he shouldnt be able to shake it off and run away

rare fractal
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Well a Carno can only sprint for 45 seconds on a full bar of stam

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So it can’t, unless you let it

cyan flame
# barren zephyr Carno has 0 predators then

Yes, for now it does not, aside from other carnos, or if it gets jumped by deino or omnis in a bad spot and so on. But carno also probs wont have actual "predators", as much as things that'll limit it due to it not being able to contest at all.

rare fractal
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Unless it got a buff it’s still at 45

barren zephyr
rare fractal
rare fractal
rare fractal
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Was even publicly acknowledged by the devs

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That test isn’t possible

barren zephyr
rare fractal
barren zephyr
rare fractal
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You can’t glitch that diet it physically has no function atm

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Plus a 25% buff wouldn’t come out to 120 from 45

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That’s well over double

barren zephyr
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58*

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Not 45

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And idr the seconds

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Maybe it was 116

rare fractal
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A buff wasn’t in the patch notes and my testing is consistent with U5 runtimes so idk what to tell ya :p

rare fractal
barren zephyr
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Somewhere around 70 seconds

rare fractal
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45 x 1.25 = roughly 56 seconds

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Or rather 57

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Not to mention that diet literally doesn’t function

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So the test is impossible regardless

barren zephyr
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Dude itd 58 seconds not 45

barren zephyr
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The 15% stam buff doesnt work

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The 25% one does tho

north quiver
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I actually consistently got 1:02 seconds of runtime for carno when it has full stam but that might be because I started the timer as SOON as shift was clicked

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not much of a difference compared to 58 seconds

barren zephyr
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Maybe he delayed it

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But i timed with the 25% buff and ran for like 74 seconds

north quiver
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that’s a whole 13 seconds of delay then lol a large area for error

barren zephyr
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Wdym?

north quiver
barren zephyr
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I ran longer because i had a better diet

north quiver
barren zephyr
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The 45 seconds was wrong

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That was what he was saying

north quiver
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yep

rare fractal
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It’s been 45 for the longest time

barren zephyr
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I dont think that was true

north quiver
# rare fractal When was the buff?

maybe after the update? I never tested it before 6. I tested it this update in scope’s server and got 1:02 consistently as soon as shift was tapped (might have rounded it from 1:01 because of the decimal being .5 or higher, don’t remember)

rare fractal
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Might be a bug with diets, the base runtime might actually still be 45 but for whatever reason it’s applying that 25% buff somehow