#general-feedback-discussion
1 messages · Page 55 of 1
my suggestion was to have a TOGGLEABLE map. you could simply toggle it off if you don't want to use it
As a human having a map must be a feature tho
and now im actively putting myself at a disadvantage because im someone who doesnt like them
PoT has a map because it's some weird MMO thing
then that is your choice
Or
Hear me out, the devs can stick to their pre-existing plans and not add maps for dinos
Having a map is just soop boring in a lot of videogames
the devs can prance around the prairie and moo until the sun comes down but that isn't going to change my opinion on the game being a more enjoyable experience for me if it included a map
and i will state that the game would be far less enjoyable for me with the inclusion of a map
so we find ourselves at a standstill
how would it be less enjoyable for yourself if you can simply toggle it off?
you don't want to be spoon-fed navigational directions, fine. turn it off, some people like to know where they're going
i dont enjoy the universal sacrifice of immersion and exploration for most players, nor do i like the idea of players never getting lost because it's literally stupid to even manage to get lost
@pure quiver my guy, ptera can't catch anything with its feet, this isn't Jurassic Park
these feet aren't catching anything
How is adding a toggleable map any different than pressing TAB and seeing your dinosaurs sex, weight, exact hunger, exact thirst and growth progress? I am pretty sure that dinosaurs in real life were not able to close their eyes and see the exact percentage in which their stomach is empty. Does this feature also ruin the immersion for you? If it does, you can simply choose not to press TAB. Just like with a toggleable map, you can choose not to use it.
Yeah, I guess not everyone would use a hammer for buolding, lol
because those features impact my ability to survive. i dont need to know where i am to survive
And the feet catching was just an idea.
its a slippery slope
feet catching gives way to the "pick up juvis and drop them" idea
True, again, hammer analogy
I mean, it kinda sucks. If it was less than 10% of players that abused the tools of the game, I'd say give them more fun tools
Which is fun
But since ptera is the fastest playable....
Generally the rule of thumb with everything is 80% / 20%. Not just a design rule, I find it tends to reflect people's behaviour.
So I'd hazard a guess that 20% of the Isle players would abuse the mechanics to bully the other 80% lol
Some would say more, I'd say less. But as a general rule of thumb, 20%
i understand you completely but you wont ever get any of the devs no matter how many people think its should come to the game none of the devs would want it added thats just how the devs are from what ive seen so you will sadly just have to wait till mods come in. but since i feel bad for u because i used to be in your place when it comes to learning this map the best way to learn is to play dinosaurs like ptera to get a birds eye view of the map and see land marks from that view, dryo to find land marks through the large forest of the map and the groud in gerneral but i mainly used it to find locations in forest like ranger station and other building, and then use deino to find where all the water ways lead to and even deino spots that are often used but if u dont care where deinos are in the water ptera works just as well(u also dont have to grow the deino just find where adults hang and after findinf that u can kill off ur deino). but other than that u have to wait for modding to come to the game is what it is
@mild quest venom is not applied with bites
I don't think a slowmode skip exists. Even if we temporarily lowered the cooldown yours would remain the same
This isn’t from a post, just a overall question, why are people so against 1 shot pinning or just killing attacks? Almost every Dino Ingame atm has either the power or an ability to perform a 1 shot on a weaker target.
I remember hearing how most absolutely would hate if mid tiers or apexes had a pin down and insta kill move, and I doesn’t make sense to me cause 80-90% of playables rn have that and no one has a problem with them 💀
(Ofc not literally no one, but not enough ppl to even talk about it actively)
I’ve seen quite a few people talk about it actively.. usually it’s with the “wah too op” complaints
Guessing deino lunge??
Stego’s tail swing actually, though yeah sometimes deino lunge as well
I more so meant, not only deino lunge “1 shot” move, only Dino’s I can think of that don’t have capabilities of 1 shotting another is like dryo, hypsi and something tiny, and they still can do it if the target is weak enough 💀
**deino and stego
In the past it’s also been about pounce for Raptor in a canni situation (since if you were pinned you were killed) but no one complains now
And carno gets a lot of flack for it’s charge as well
Yup, remember those days too
It might not be directly as visible but people always have something to complain about
I think a lot of it comes down to the amount of time invested in a game for it to be ripped away with the press and/or hold of a button
I just overall don’t get it. Everything will always have a capability of 1 shotting/Aka pinning something to death if it’s weak enough, cause a pin to death is identical to being 1 shot bitten to death.
Yeah, it is that, but it’s currently like that too, so idk 💀
Well that’s what I’m saying, it’s already technically in the game and people already complain about it now, y’know?
It seems to apply more when you’ve spent EXTRA long on said growth, no one really cares if the 40 min dryo grow gets 1 shotted, but I see that as wrong, no matter the time grown, you should still be at a danger of practically getting nuked by something x2 or x3 your size and weight
Mhm
I get that a pin attack is unappealing and just a “hold this button and win” but it’s literally the same as for example a carno charging a Utah and then finishing it off with 1 bite.
That counts as a 1 shot as much as if the carno could pin the Utah
People don’t understand that if something is multiple times their size they shouldn’t be fighting it unless they’re okay with dying, a lot of people in the feedback areas have made it clear that they don’t care and they only want THEIR MAIN to be successful and no one else..
The defining difference being how much more noticeable and difficult to land an unbugged charge is compared to a pin
I’d think it would be even harder to land a pin or a knocking down move than just a 1 shot bite, it’s not like the dinosaur trying to pin you would teleport on you 🥲
I mean…that is sorta how it works 
Pin is also a functional oneshot anyway
And again….Carno is both much easier to see, much easier to shake, and much easier to dodge
For some reason I was just timed out for 1 min, whot.
But anyway, isn’t that the same as a pin would? It would take significant wind up time, and you can just, run or walk away from it and disengage the pin attempt.
Idk, I just see it as the same as a bite overpowering you and 1 shotting you, just with an extra cool animation 💀
Since if you can even pin something, you should be able to also 1 shot it with a bite/ability, otherwise it would be unbalanced
I just think that being straight up grabbed or knocked down should be a death sentence, if not, then an almost death sentence. Imo getting properly knocked over/down should be the scariest and worst thing to happen in a fight, cause u can’t move and ur just there like “oh my god, am I dead”, ofc for the exception of offensive knowndowns, not defensive ones.
That’s also why I kinda don’t like how teno can full on stun carno, and carno can full on stun teno.
(Not sure how balanced this would be for deino though, that’s a whole different case of “pin”)
man, whos not liking my shunosaurus idea
im just curious and would like to know of your opinion
They’re already adding several playable sauropods, including magy, which isn’t that big compared to the rest
Playable sauropods aren't a niche that needs to be filled, big small or medium sized
We have magy, camara, bronto, brachi, apatosaurus(I think) and I think I forgot one lol
oh i didnt know, I just thought it was the camara, and the puerta
thank you for sharing
The pue is gone, actually, it’s the one Legacy animal not getting into EVRIMA
@green gorge did you press Z? Because the trot hasn't been changed
Well now i just feel stupid.. thanks tho
all good mate, happens a bit because of airbreaking
And i havent played so long i forgot it was a thing loool
@fallen bay that would be awsome!
Ikr it just looks like a dream compared to the bare rivers we have rn
Indeed the rivers feel boring, empty and dead, not to mention the fish, flying in the air especially in the swamp, but yes atm the rivers feel like they didnt get any attention
Also more small fish swimming around with different colours, would be pretty as well
okavango delta under water (Botswana)
The main issue I have with 1-shot moves like Omni pin and deino lunge is that it turns what could be an interesting dynamic and chase into “I pressed right click, so I win”. Like Omni pin basically 1-shotting anything it’s size and smaller means it just insa kills so much of the small roster with the only counterplay of “just don’t get hit”. It could have an interesting dynamic and fights with something like mono, but instead it’s just “Omni presses right click and wins”. Of course there will be fights where 1 Dino can 1-shot the other, but those are generally where there is a massive size difference and are easily avoided by the small by just walking in the other direction. Like stego v carno, as long as carno doesn’t run head first into stego, it’s fine. But something like Omni being able to run faster than dryo, and still 1-shot it with pounce is just awful.
i mean, i'm fine with omni being able to run faster than dryo and still one shot it if dryo got literally anything else in return
but it doesnt
nocturnal dryo please thanks
I really wish there was an option like "hold E to struggle" to break free from deino and Omni
Waste some of theirs and ur Stam but get free in return and have a chance to survive
I sort of get it.. yeah, but also kinda don’t cause if the complain is that Omni pin technically 1 shots dryos and other really small animals, I feel like that’s good.. Omni is quite big compared to them 🥲 but I overall get it better now, for why people think it’s bad, that was my original question after all
It's more so the lack of counter otherwise. Omni pin is fine, if locational determines the effects (we kind of have it now, but could use some more development), and same with deino grab, if you know, water clarity, some kind of bubbles or "warning" or the "lunge cancel" quick movement for eating and drinking, so there'd be more than just "don't be x close" to work with.
It's not neccesarily one shots themselves that are inherently bad (given sufficient size and power difference of course) but rather how much else there is to the interaction to work with for both sides
@sonic rover man just dropped in the discord and posted the most well-written and reasonable "anti-KOS" mechanic I've seen lol
I do have to disagree with albinism tho, because having your cool skin ruined by being a pale white is never fun, although scars wouldn't be too bad
thanks 🙂
I'd argue you get one or two free random cannibal kills on your dino before these effects kick in, as buffers for self-defence, misclicks or so on. Then you gradually start to progress more to look like a cannibal as time goes on
Because mistakes can be made, and having your crafted skin be blemished by a single mistake is lame
If someone is killing more than 3 of their own species, they probably aren't doing it for self defence anymore
At the same time though, I think that a mechanic of this sort adds story to your character. Definitely one or two kills should not ruin a crafted skin. The other problem is, I think that 3 same species kills is pretty high, even as far as accidents go. Sure, you play stego, and impale your kid by accident. Horrible mistake. But, your stego now has visible proof of its story. Making the life more memorable, and giving a sort of extra life. I don't think one or two relatively small indicators can really be counted as ruining the skin.
Secondly, I would also argue that in terms of the skin coloration messing up the skin you made, people who play this way knowingly should understand that. So really, if implemented in this way, a KOS or cannibal player would plan on having that coloration.
What if they started foaming in the mouth
a lot harder to do that tbh
like, that requires a constant particle effect generator at the mouth that generates said foam
True
not to mention making it look realistic
What if u could smell them, that like after they killed enough of their own kind you could smell the blood of the fallen soldiers on them or smth
then that would enter punishment territory
the point of that post was not to outright punish people for it, but to label them as a cannibal
making them visible to everyone who presses Q makes either much easier prey or much worse hunters
True, true. So just sticking with physical not harmful indicators
yea
technically, you could classify skin changes as possible debuffs, if they made you stand out more, but that's a different conversation entirely, as you could start with a bright skin and still have a bright skin
Tbh I'm looking at this from more of a standpoint of what happens to dinos who shouldn't cannibalize like Omni
What if they started twitching
@silk vortex Dinosaurs aren't cold-blooded
Only deinosuchus is
Yeah they're just big birds
I like that idea for deino and deino alone. Have it affect speed or something
I would think an 8 ton gator wouldn't need to sunbathe in what seems to be a hot tropical environment. Plus affecting speed? Being forced to Afk by the game to be at my best doesnt sound fun at all
Angry group of players on land with a hungry spino in the water means I just die if I lose speed
Players logging in at night and needing to wait till morning to remove the debuff is just a bad idea too
That's just an entire point of day where deino is incredibly vulnerable for no reason
I think it being 8 tons increases it’s need to sunbathe lol. I rather it affect speed than damage. Was just throwing an idea out there. Maybe just a buff to speed not a debuff so u can be nows default speed or a tiny bit faster
Another idea could be it makes ur skin brighter or something
Why would an 8 ton animal that can retain body heat incredibly well due to its size need to sunbathe to warm up in what appears to be an already hot tropical environment
Crocs don't usually need sun and shade to regulate their temperatures right? It just helps them if temps are at extremes, but wearetalking about a tropical environment with assumingly warm water.
At most id like sunbathing to be for slowing nutrient drain
If for the purpose of balance, I don't think such elaborate features should be added yet. Takes effort away from other things, and it makes no sense to perfectly fine tune balance with only a roster of 9 playables. Many problems people have now could very well be fixed just with the addition of a new species.
Next update we getting 3, so that problem is slowly getting solved
Deino being 8 tons means it expels more energy and when u use energy, u expel heat so as a big croc is swimming through a big body of water, That will always be colder than land, it will use the heat and the temp will fall. Big crocs here in ga are sunbathing all the time because even though it’s 100 degrees out the water is cold. I’ve never got in a big body of water and felt it be warm to the touch. In fact even in smaller bodies of water only the first few feet are warm and everything else is cool to the touch. I agree that Dino’s should come first and this is all realism add ins for the future
And Srry for taking so long I’m doing 20 different things and having a convo with someone while doin them 😂
The nutrient drain thing is a decent idea. But realistically it makes no sense lol
You, a human of 37 degrees celcius body temp never getting in a big body of water and feeling warm is indeed a perfect argument.
So how do u think it’s gonna feel to animal who can’t regulate temp and is dependent on the temps outside of the water. Their ideal temps for digestion is higher than the average human body temps
the validity of cold-blooded animals needing to sunbathe is not worth discussing, as its obvious. I agree that if deinosuchus is the only cold-blooded reptile in the roster then its probably not worth development time compared to relatively higher-yield projects
I’m honestly happy with the basking animation it already has
I would love if we had this basking animation from the compy concept art as well. Maybe eventually though.
It was In acros too iirc so it’s def something the devs have their mind on
Yep, acro as well. Just peacefully resting, getting their teeth cleaned. Vibing.
That is a big part of it, yeah. If the nuisance in the fight is the conditions for the win button, then sure. However, making the fight just based on the win button will make the fight extremely polarizing and basically impossible to balance. Hence why I hate Omni pin. Omni is already faster than our current smalls, who are likely some of the fastest ones, and it has a solid bite that can kill most of them quickly. Having pin as well just makes it able to run up to anything small and 1-shot it without counterplay, that is where I have an issue. Minmi for example is 300 kg and likely much slower than Omni. So it’s in the 1-shot range and it’s only counterplay of omnis is just “don’t get ambushed”. If you say “oh just give it bleed res so it can survive anyway”, then what about the other smalls and juvies with similar issues to minmi?
Here’s the issue:
Lets compare it to another 1-shot move, stego v carno. It’s just over a 3:1 ratio, stego is much slower than carno, can’t use its tail while running, the tail barely reaches ahead, the swing has a delay at the start and end, it’s very big and loud, and it only kills with headshots. That’s a lot of conditions to actually kill a carno, and all the carno has to do is walk the other direction.
Now look at Omni v dryo: it’s almost a 4:1 ratio, Omni is faster than dryo, has barely less stam, it’s small and can easily hide, pounce has very little to no startup, and it can pounce the dryo while chasing. It has so many things going for it that stego does not. Dryo has to run for its life and constantly juke out a predator both stronger and faster than it, but can get 1-shot all the same.
I don't disagree that pin and similar is, well, not ideal. But I do think mitigating circumstances and conditions would do a lot. You could apply that to minmi too for example. You have to pounce from the front to turn it over and thus get to the underbelly. Any pin from behind or even sides won't kill it. Same as how if you pin omni from the front, you take retaliatory damage. At least that would make some form of counterplay possible.
Juvies in general needs their own biomes and their own niches. And while there's probably a few smalls that can't be given all that much counterplay, dryo for example, given actual allowance of their dodge, wouldn't need it. Especially not if you could apply something like dodge taking priority over pin. So if a dryo reacts in time, no pin for the omni, dryo slips away.
If they do something like that, then that would be great. I just hate win buttons that have no counterplay but are the sole way one playable beats another (deino my despised)
In general, some form of "cancel" countermove, for abilities like pin and lunge would do wonders, if you react in time, you dodge and get away, if not, you die. Gives you a chance to react and counterplay, which together with things like turning a certain way or otherwise try to work with positioning would add more to the encounters.
At the very least there's potential alternatives that can keep the "if you get caught you die" abilities, but add more difficulty to catching the target instead.
Well, we have omni retaliatory damage now, so it does seem to be doable. And we have pounce "counter" with trike face (and hopefully others), so the mechanics are there, just need to apply them more and with greater efficiency depending on the targets and so on.
Wait Omni has retaliatory damage now? Neat, didn’t see that in the patch notes. That’s a good sign, hopefully with beipi and troo pin will be noticed as unfun and actually get some changes.
Last I tested it seemed to have yes. Want to go on scope (if you got admin?) and test it out real quick?
I can’t atm, away from my pc. Later I can tho if you’re still on
Pin beipi from front, get two massive claws in throat as a result :p
Sure, just let me know when.
Well deino is a reptile and is cold blooded, but an interesting thing happens when you scale objects. For most objects, as you increase the dimensions (length, height, width), the volume of the object increases much faster than the surface area does. Volume determines the total thermal energy storage (as temperature is nothing other than vibrating molecules), but surface area determines heat transfer. So as you start looking at the metabolism of megafauna, particularly those in the multiton weight category, you get a curious phenomenon where it actually takes longer for a set temperature difference for a cold blooded animal's core temperature to drop. This is called gigantothermy, and it's theorized to have been quite important for non-avian dinosaurs that have some evidence of being cold blooded. It seems probable that deinosuchus may have benefitted from this as well
I was just using my knowledge on bigger pythons and such. I’ve never heard of this theory and will have to look more into it
Yeah, it's an interesting side effect of how thermodynamics works
Would that cause the time of basking to theoretically increase. Longer basking less frequently
I'm not sure. Out of the 7 species of sea turtles, only 1 (the green sea turtle) has been seen basking on land (as opposed to nesting, etc). The largest, the leatherback sea turtle, according to a study abstract, can weigh >900 kg and maintains an internal temperature of 25.5C in seawater at 7.5C, so... It may be that just energy used by swimming and gigantothermy are enough for deinosuchus. Sadly the study itself is paywalled
What was the link to the study I might be able to access it with my college email 👀
Idk if this journal is well reputed or not, but the study itself is supposedly about metabolism of leatherback turtles
Nevermind, I looked it up and Nature Journal is apparently very reputable
I look into it when I get homes
@willow aurora Pteras can absolutely not be allowed to fish for elite fish, unless they make ptera a diver
Even then, it'd look very weird for the ptera to carry that elite fish - because it OBVIOUSLY weighs way more than the ptera
With that said, I agree that the only logical solution is to remove it from ptera's diet - but it's not needed at all
Yes, ptera is dependant on deinos in order to get the elite fish - you're right. BUT the ptera is literally a scavenger
The way pteras get their diets, currently, is scavenging bodies for nutrients
That's ptera's playstyle right now
Which makes it make sense that pteras need to scavenge elite fish from deinos
@willow aurora
Im sure you’ll catch a flying fish…
@sonic rover 1. we already have a way to signalize people as cannibals. Debuffs.
People should not get a skin indicator that shows them as a cannibal. Horrific idea, with all due respect
Indicators that you kill your own species.. really ?
This is a survival game. Why in the world would we make it easier for people to know who to trust?
In a survival game, you're meant to be unsure about who to trust. You're meant to pick who you trust carefully
These types of mechanics will ruin that part of survival.
Imagine you are playing teno, you get attacked by another teno, and you win that fight
lol this is another thing
Sucks to be a cannibal for the rest of your gameplay
anyways another thing i noticed
@sonic rover this is not true at all
It actually removes a crucial horror element in the game.. "i don't know who to trust"
Oh yeah it has the opposite effect…it makes behavior of players more predictable
If players expose themselves visually when they kill their own species, that'll make it even easier for people to know who to trust
not good for a survival game
We already have debuffs
what debuffs? I was not aware of this
if you're an omni and you cannibalize your own species, you get debuffs such as:
biting randomly
i don't remember the rest but they're temporary visual debuffs
also you get vomit sickness
Infertility is another one
how long are you infertile?
Not sure
noone mentioned this to me when I asked if there was anything reflecting cannibalism. Also honestly infertility is probably pointless because those players would just kill their own children anyways
The larger problem, in my opinion, is KOS herbies. Not "hey, i dont want to share this food" herbies, but Herbies who just kill anything they see for no real reason
Why is that a problem
Cannibals often want to increase in numbers, so if they do nest - it's often to increase their numbers
(spoken from a true cannibal. me)
Many herbies in nature are actually like this though. Hyper-aggressive territorial herbies
I don't doubt herbies were like that in dinosaur times, some of them
There’s almost always a potential justification through survival for killing basically anybody
it also teaches people the game
To be more careful and such
It's a great survival element
Well yeah that too
You shouldn’t be safe from combat instigation because the threat eats grass
I agree with this suggestion very very much, and I think it'll be made possible with UE5
yes, do not interact with anyone is such a great element for a multiplayer game
That's not at all what it is
That’s not at all how it functions currently tho
You misworded it very much there
It makes you careful of who you trust. That's a LARGE survival element
How have groups been forming for the past 2 years in Evrima with no herbi canni debuffs
In a game like RUST, no one trusts anyone. But they still interact with each other
yeah
As of right now, people are doing just fine
in terms of grouping etc
Like exercise caution, if things go well you group up…then you’ve made a new friend
If they don’t you fight them or leave
or you group with someone and then they kill you after walking around with you chatting for 10 minutes
i do that alot to people
you're not wrong, it happens
Bad luck, the game shouldn’t mechanically prevent this
but if you're right about it being a very big problem, which it isn't, @sonic rover can you explain why people aren't having problems with grouping up right now?
Groups are constantly formed in this game, majority are formed needless of discord
Why do you think that is? Even while players can't blindly trust each other
It’s not even particularly unrealistic disregarding the fact that that doesn’t actually matter
If people don't like realistic survival, they're welcome to join community servers that have rules set up for it
I wouldn’t even go into realism on this topic
Games such as animalia have rules inbedded into their officials, where people are limited from killing each other in many scenarios. the game's dead
It supports both sides depending on the animals you look at
If the devs wanted it they wouldn’t have added debuffs to begin with is the thing.. but clearly they’re at least to some extent opposed, so it was an interesting suggestion. Not that I can say that for certain.
What do you mean?
They’re adding firearms…I feel like this should tell you all you need to know about their philosophy behind “pointless” KOS
The reason they added debuffs is purely about preventing people from going astray from their diets. NOT about telling other people "this guy is a cannibal"
that is why the debuffs are temporary
If the "random bite debuff" was permanent, then you would have been right about the devs' intentions
The game is intentionally designed to avoid cannibalism in a relatively non-invasive away already, the suggestion was just providing more options on top of that. And you can definitely tell if someone’s a canni if they’re snapping at nothing lmao
I don’t personally agree with the color change, but I think it was cool in theory
Yes you can, but the reason why it exists is only to make people not cannibalize. Not to warn others about the person being a cannibal
That is why it is temporary
It would ruin large parts of the survival element in the game, as described earlier
And that would be your choice
Or sometimes not, I saw the argument for the fight you didn’t start, I understand that. But as Hydro mentioned, the change would be very slow and gradient as to not completely disrupt someone’s gameplay in these scenarios.
Why is it at all necessary
It's not
You should never be able to tell a players intentions aside from their actions
It's simply not necessary and I'm confused as to why people are arguing for it
Half of the suggestions aren’t necessary, let’s be real here. Doesn’t stop it from being a suggestion.
If it was necessary, we would have seen it
Whether it is one was never up for contention
This suggestion would negatively affect the game lol
Look, I do think all of these are valid points. However, in my subjective opinion, and the opinion of quite a few others, this is not fun. Is it a huge problem? No. Is it something that I think can be improved upon? Yes. The goal here, is to try and dampen a major source of frustration for many people, while trying to add some cool nuance to it.
You have both stated you enjoy playing as cannibals, great. But that very clearly puts you on one side of the argument. I, as a friendly player, do not enjoy this. Clearly putting me on the other side. My goal is trying to attempt to provide benefit to both sides. I think, that it would feel a lot less frustrating to die to a same species killer if there were warning signs. I made the choice, I had the warning. I am also trying to add more depth to cannibalism gameplay by giving you cool, behavior excusive markings or something like that. Your own special badge of honor. And would you not agree adding more challenge to the PVP aspect could be fun? Instead of just walking up and saying "HI :)" Then biting, you might have to convince them. Hunt them. It would add to the experience.
As stated, I suggest there be a gradient, so you will not immediately be blaze orange or something stupid. If you, as a teno, accidentally kill once, you get the first, small indicator. People who have killed many others, are more noticeable. This means, that whenever you start a new dino, there is the same current element of "I blend in, I look like someone they can trust." And as you continue, increasing your difficulty, I thought, that for clearly pvp oriented players such as yourselves, this might sound appealing. But if you have some suggestions to make this better, I would love to hear your ideas for possible improvements as opposed to completely discarding the concept.
It does exclusively put us on one side of the argument at all.
It's objectively undeniable that this suggestion would hurt a large part of the survival element, as we agreed upon earlier
I personally disagree that it hurts it, I think that it simply changes it. You still have to survive the other player. you just treat them as more dangerous
If we allow players to immediately (by visual details) tell whether or not someone is a cannibal, it would remove a large part of our need to be cautious of who we trust.
You can't disagree with that, it's a basis survival element
But, not every person without these markings will not be a cannibal.
That does not oppose the fact
It will not be removed, just reduced
The devs have had several chances to add this, instead they made temporary debuffs that did nothing other than encourage the cannibal himself to refrain from the cannibal diet
(which is a great decision)
We've already established that the caution in who you should trust is a survival element
What if you defend yourself from 2 cannibal omnis and kill them both - what then?
Won't you be painted as a cannibal?
It provides a layer of interest to your life. It is harder to convince others you are not so. Adding an extra layer of challenge.
yeah very logical, that
I have adressed essentially that point 3 times now
Well just to be clear, I almost strictly play teno and Omni when I’m on officials, I don’t ever cannibalize unless I’m forced to, tenos are as rare as unicorns and omnis need packs. I just know the myriad of reasons why herbis would kill members of their own kind, and don’t want that behavior mechanically denigrated, the discouragement should be from the benefits of keeping that player around…if the cons outweigh the pros you should be able to fight them off or kill them without being marked as a server wide criminal….
I also dislike handholding players through who they should be trusting in a PVP survival game simulating a bizarre ecosystem of genetically engineered prehistoric animals in the modern day…
But setting and game purpose aside…
The gradient doesn’t adjust any part of the mechanic, even if you simply have one mark, you can still negotiate into a group then kill then all, then slowly we return to the state where we started, where no matter what gradient stage you’re in…people won’t ever trust you…then people realize that players can cannibalize for a first time….then the entire mechanic becomes redundant because new adult cannibals can disregard the mechanic entirely to make their first kill….then we’re back at the current state of the game, where nobody inherently trusts anyone else, and you actually need to utilize discernment and critical thinking to decide your group mates…which personally is how I think it should be
this sort of mechanical denigration will simply not happen.
The devs are too knowledgable to establish it in a survivalgame such as EVRIMA, which they have clearly - multiple times, implied will be a hardcore survival game
Yeah fun fact, EU3 Hyspi doesn’t listen regardless of what you say and will say that you’re refusing to answer no matter what or how many times you repeat yourself, so it’s best not to even argue with them tbh because they can never be wrong. It’s a reoccurring theme if you check their past posts here.
hey, no need to be rude
No reason to be condescending. I read everything I see, I do listen to everyone - and I did listen to you, you just spread rumors about me such as now
We could rather stay formal
I’m legitimately not trying to be rude it’s just a circle I run with you a lot.
It's not at all. You just paint it as that because I disagree with you, such as now
This game should not have its survival elements weakened, periodt
It’s still survival? If anything being painted as a canni should HELP you survive since everyone is avoiding you, right?
Well for one, if you happen across a player with a canni mark, unless the body they killed is literally right next to them the story will ALWAYS be the same, both from cannis or non cannis:
“He attacked me and I had to defend myself”
“I accidentally killed a juvi while I was fighting a Carno”
The “convincing” isn’t a challenge at all, it’s any player presenting conjecture to get into a group, for whatever purpose they may have for that group…
Adding dino court also sounds lame to me
Why do we need extra help surviving than we already have?
That is ruining a survival lement
Okay, so, considering the post has more likes than dislikes, it seems the people who have seen it liked the idea. For just a thought experiment, your benefit and mine, what could you do to this idea to implement it while improving it?
It might actually prompt players to KOS you even more…
there's that
which doesn't need to be in the game
I did consider this yeah.
I want to respond to this
7 years in this community has taught me not to care about votes, I’m glad you feel supported but the amount of posts I see on a daily basis that get mass upvoted despite being terrible is alarmingly high
The way we can deal with cannibalism is add temporary debuffs, such as vomiting - rapid dehydration, randomly biting and infertile as an additional punishment.
Instead of adding meaningless permanent visual debuffs that have an invalid intention
Well I just think the mechanic is fundamentally contradictory to one of the games core ideas, that being making smart choices…
Plus the mechanic sorta renders itself redundant after a certain period of time
We literally already have debuffs that put you in grave disadvantage, what more is there to ask for?
Okay. So would these be added to KOS herbies?
no, that's illogical
No, they don’t need to be regulated
Also this concept only punishes KOS Cannibal herbis
Herbis would still KOS, rightfully so
herbies are often like that
Again as I stated in the original post, yes, they are agressive and will kill each other. But it is far more common to have something like a 3 call occur and say "hey, you better leave" As an attempt to get the other side to withdraw and prevent friendly casualties. If the other side does not leave, then they fight
careful the realism server roleplayers are convinced that trikes horns were just for tickling
one word.
Hippos
Hippos won't warn no one. no one.
Not on this current thing but I was typing for a little because I’m slow-
It’s an interesting mechanic? It doesn’t need to be shot down ruthlessly because it would “never happen”. The game still needs a LOT of developing, saying that it will never come on the basis of “it hasn’t happened yet so it won’t” isn’t a real reason to shoot it down.
I understand the trust thing being part of survival but it’s actually relatively realistic, is it not? Not the color thing, but another part of the suggestion was scars. If you see a battle worn lion, that means they win a lot of fights so you probably don’t want to tussle with him because he’s good. Why is it so ridiculous that it would be added to the game then?
Why, your goal is to kill them not run them off
We're not "shooting it down ruthlessly", we're responding to it
It's not a mechanic that would affect the game nicely. It would do the opposite, affect the game negatively
Any mechanic that affects the game negatively should AT LEAST have some realism to it? but it doesn't
Because usually these occur over territory or other resources, not simple bloodthirst.
Territory and food are most efficiently safeguarded by their being less competition
You reduce competition by reducing numbers
We're not arguing against battlescars generally btw, we're arguing against indicators against specifically cannibalism
If you chase something off, it will come back larger, or with a group
And that’s very bad for you
Yeah "usually", but hippos aren't so usual
their aggression is often so meaningless
Moose, elephants….Buffalo
there's a video of a hippo attacking an alligator that tries killing a deer or something
it saves the deer
then it kills the deer
Loads of animals unwarningly murder animals at random because they think they look funny
FOR NO REASON, it kills the deer. or antilope or whatever
oh is that the topic, someone wants cannibals to be tagged because they trust too easily? lol
Male elephants during their mating season literally make it their life’s mission to end all pulses in a 13 mile radius
the suggestion is that cannibals should have permanent visual marks on them that clearly show they're cannibals
we already have that, but it's temporary
that causes player targeting if perma, not fun
i like Hydro's way of adding counter arguments to their own text and disproving them though, that was smart imo
It also just handholds through discernment
I mean, I believe there are signs in real life that things are cannibals. I know it’s mostly in humans, I’m not massively informed on the topic, but it IS a thing to some extent, no?
Is this genuine or rude, I can't tell.
They’re all behavioral if they exist at all
Can you mention examples of permanent visual signs in real life?
Genuine, and I agree
No it's genuine
Okay, thank you. I appreciate that.
I do it sometimes too
It shows you’re confident in the discourse to come
Which is nice, it means you actually WANT to talk about it
Indeed. Too few people are willing to even consider possible benefits to a side they have already decided they dont like. I try to be open and consider everything, though of course I do have my biases.
i think people would have less of an issue with cannibals if they stopped viewing the isle as a social dinosaur game. no one owes you a truce just because you're the same species
I only know ones in humans but I know it can cause degenerative brain diseases and self harm. I’m not positive if any of these reflect over in animals though.
I can imagine your suggestion being a mod that some community servers will use, 100% in the future
Legacy did a number on what people come to expect from players
The other dino games have done the same ironically, an expectation has been generated that you should expect more comfort than conflict
By the genre itself at this point
@sonic rover im pretty sure the devs said they dont care about herbi KOS and cannibalism penalty (in a realism kind of way). i'm not 100% sure how it was said, but im pretty sure i've seen it float around in dev comments. it seems to be a player expectation, not a dev one
Would battle scars, generally, be bad though? Not from cannibalism specifically, but from generally just fighting
No not at all
That would be a cool trophy
Well they’re getting added actively I think
Battle scars are entirely neutral
They don’t have an action intrinsically tied to their generation aside from….took damage
Yeah as long as they remain cosmetic that should be good
Guys I just realized, won’t try intended scar system have similar consequences to the suggestion? Like if you see a pachy with a bunch of blunt scars you can tell it fought other pachies
This is sort of problematic in a way, people play games in different ways to have fun. I think many people enjoy that part of the gameplay. Which is part of why I suggest this. Because as you have stated a few times, you believe ultimately it wouldn't change much. But I believe that the simple fact is that this mechanic even existing would, in a large way, reduce frustration from this large portion of the playerbase that just like being dinosaurs and playing with other dinosaurs in a survival setting. Meaning the game would have more players, which I think, would be good for everyone.
No, it could have gotten that hitting a tree
Lmao that’d be a sight for sure, getting a scar from bonking for your food? XD
Or missing a ram and hitting a rock
Yeah, scars do actually make me sad to suggest for this because I would love to see a mechanic where you simply gain a scar after a fight where you lose a certain percentage of health. I think that would be cool. Then people who had a lot of good fights would have a bunch of cool scars
One thing which is 100% true is that your suggestion would lead to a large butterfly effect in how survival and interaction works in this game.
I believe it would be a negative butterfly effect, but that's up for debate of course
What if people do that alot, should they get damaged
I doubt you get scars from something that doesn’t hurt
I think it was in #phase-two-archive where they showed some scar work? Not positive though, it’s definitely something they’re thinking about
Well alternatively, Pachy sparring is often done for fun, so it’s innocuous regardless
Also it could simply be made so that it does
No, not something like Pachy, definitely something like Carno
They’d probably have to work a lot more on terrain collision
Not really, the logic is simple, ram X rock model produces Y scar over Z collisions
Again, doesn’t hurt… unless you mess up. However, this doesn’t just apply to pachies. Deinos with deino bites or stegos with thagomizer holes.
simple until you actually start coding and making the decals for the models and then it becomes a 2 year process for development
I know it’s mostly a spiro issue but I can just.. walk through a lot of rocks, is more what I mean. Or glance off the side of it
Well then our only hurdle is the artwork….
Idk why you should get scars from something like that, kinda ruins the point of them if your pachy can look completely scared because you ate a lot of coconuts
Specific locational scars are very unlikely I believe. But regional ones, perhaps.
you underestimate code my friend lol
specific locational scars is very hard work
Like instead of showing a scar in the EXACT location of where you got hit, it's moreso separated into groups like "left leg, right leg, torso, etc."
okay im playing with a friend right now and shes starting to get annoyed so im gonna drop this for now, thanks for the discussion everyone, even if I disagree, I thank you for your discourse
I know how stuff like this is produced, the coding logic is VERY simplistic, like it’s about as mechanically complex as “hold E to press button”
We have locational damage, just make X damage to a body part applies Y scar based on what hit it. Though it’s probably going to be more complex than that
See ya!
👍
it'd be way more complex
the complex part is making it not look funky
Stego thagomizer hole going through a deinos face 5 times
Hehe
That looks hilarious how I imagine it
Yeah it’d probably be an issue of.. I got clawed in the face so how well does that mesh with my model? It’d be a lot of work like that
would a deino's bite break a stego irl?
Break?
like, break its bones
if it clamped its jaws around a part of its body
would a deino's bite break anky's armor?
Depends on the body part, for something like it’s back leg, probably not without a sufficient amount of thrashing
Force application is far more important than the force itself
Surface area my good friend
Mhm^
Surface area?
It’s why rex had a sturdy yet narrowish jaw
Because the smaller the force of pressure application, the more power you have
You can apply the same force to an object with a brick as you can with a bullet and get wildly differing results
Wasn't the 100k N from scaling up a modern croc/gator and not a legit study on deinosuchus itself?
Was deino's biteforce likely smaller or larger?
Well….yes
That's #paleotalk territory tho tbh, just wanted to ask
I've heard that the most credible estimates place it at just under rex's (~20k N) but there's a huge range of estimates that I've heard. Personally I wouldn't know where to look, either
Ah damn so it's overexaggarated
But yea, living crocodilians can break bones, so it's not hard to imagine deino being able to. Just a matter of which bone you're chomping
Not that I think our deino should get fractures, that's a whole other can of worms
Yeah that would be….oof
@sonic rover very good suggestion! I like it, very well thought out and not negatively impactful to players of either side. I believe that's a good way to handle situations instead of massively debuffing people or causing some sort of problem that distrups gameplay. Well done mate
quick question
why should we have Tupandactylus and tapejara
to clarify; do we need one when we already have the other?
I’d agree with this if it were the case, however, every nutrient is something a ptera can kill on its own aside from the elite fish. If there were more options to scavenge off of kills to fill my nutrients, I’d be fine with that, but it currently isn’t the case. The chances of stumbling across elite fish on the shore is slim as it is, and finding one without a deino waiting is even slimmer.
The only thing a ptera can't kill in its diet is the elite fish
Yes
Can we ask ourselves; do we really think the devs weren't aware of the ptera being unable to kill it prior to releasing it?
No, they were well aware
Their intention with the elite fish in its diet was to make it so that the ptera had to scavenge for it
If I’m not mistaken (I very well could be), there was a time where pteras could catch elite fish.
they were never able to catch elite fish, and if they were - it was a mistake, cause' elite fish weigh more than ptera
and that mistake, if it happened, has been corrrected long ago
Regardless, I think it’s silly to have a dietary food that’s inaccessible through most means.
Pteras are able to get their full diet by scavenging, and currently they're the best at doing exactly that
- They cover large amounts of distance in short amounts of time
- They have an eagle's perspective, easy for them to spot corpses
- They can literally scent whilst flying
The elite fish diet was supposed to encourage pteras to scavenge
We cannot know for certain if that was the intention. If they’re meant to be scavengers, there should be far more options in their diet (it would make it a lot more fun for all parties involved, I believe). But that is currently not the case, and I’m inclined to think that it was not the reason.
How was it not the reason when they made added elite fish in its diet whilst it was unable to catch it?? That forces the ptera to scavenge for that diet
The only way to get elite fish, for ptera, is to scavenge
Of course the intention was that
I personally think it may have been an oversight
If not, I’ll gladly accept that I’m wrong, but all diets across the board are accessible to the given dinosaur. I see no reason why ptera would be the exception, especially since they’re intended to be piscivores.
You're right
Tbh though, gameplay-wise, scavenging for nutrients found in corpses can be an adrenaline rush
You're vulnerable on the ground
Oh, definitely. I hope that eventually, ptera has a broad range of accessible dietary foods, that way they’re more encouraged to scavenge off of corpses.
Do you think ptera should be a scavenger?
@steady rampart We can change the dismount animation, but the reason it takes so long is because you’re NEVER supposed to let your stamina run out
That’s the punishment for poor stamina management
whats the ETA
for update 6.5?
there isnt one
ETAs dont exist in the isle
i cant remember the last time ive seen an ETA
I think the only ETAs exist for devblogs now.. being at the end of every month
<@&933486433342222376>
@barren zephyr I prefer the way we write to actually affect things rather than the way we tap enter. Like posting "I'M STARVING" and then tapping enter for a lil noise would be the opposite of immersive so I prefer mine where it would feel like your writing choice actually matters communicatively
(No hate, your idea is neat but doesn't achieve what I was thinking)
Well, the reason i don't like that idea is because it'd be hard to do.
Like what if you spelt one word in all caps but the rest lowercase? What if you didn't speak English. Idk how they'd add it
If animal crossing can do it...
@harsh breach maybe further down the line but its really unnecessary until we have the game mostly complete
Doesn't seem hard to me, most languages have ways to communicate volume
lol
True true
Just a neat feature
Technically, a deino can go anywhere, @analog owl. It just depends on how determined the player is.
I think that as long as the distance between each water source is survivable (hydration-wise) for a deino, that should be fine, but nothing should be entirely inaccessible.
Just saw someone suggest about an in game map, something brought up by me and others. Why are people so against it? It would make navigating so much easier.
I think it’s due to the fact that it would seem way too hold handish considering they want a hardcore survival experience, adding a map can negate that I suppose
All for it being added as an option for unofficials though
Yes I agree with that. Having it on unofficials at the very least would be a good compromise.
Honestly, if they add more landmarks, I don’t think a map would be needed
Very true. Hopefully Gateway will have lots of landmarks
@civic hull humans have always been planned they are coming
Humans have also been planned since the absolute very beginning lol
Yes, except i doubt the devs have the manpower or the competence to actually implement them properly
within the next 5 years at least
I personally think they’ll implement them properly. Wouldn’t doubt it if they’ve been thinking about how to do it for over 7 years
Humans are probably the most hyped feature of the game
they aren't going to be OP, ammo and weapons will be limited, and good luck using your gun on the dinosaur in the bushes you had no clue was there
I mean they have pretty much completed the dinosaur gameplay loop in under 3 years
all thats left is elders and the dinosaurs will have their gameplay for the most part done aside from Qol changes
not to mention humans have first person view and dinosaurs are third person view. can’t see a single thing as a human if the tall grass and plants are in your screen
humans have such a narrow fov they and can barley see above most foliage
you aren't going to be picking out dinosaurs and dropping them like flies
movement is going to be slow and realistic its not going to be call of duty lol
I’m really hyped for dinosaur and human interaction that strays from the “hehe gun shoot dino. deathmatch time :D” interactions
Humans also won't have as much depth as the dinosaurs, they are going to loot, repair bases and try to survive with the gear they have collected
Same, its going to be a really tense and fun experience full of terrifying moments. People watch one video on youtube and think its going to be like primal carnage
fr. I’d love something that strays from primal carnage deathmatches and ark’s “gotta tame em all”
people also act like aiming in a realistic shooter is easy
if you have ever played squad or arma the recoil is random and the sight is swaying a lot because thats how it is irl and thats what the devs are aiming for
exciting
its not like a laser beam you just point and pull
Its gonna be awesome when they are finally in
they already look promising in their bare bones state
definitely. love the idea that humans can’t see a single thing at night and have to use a flashlight
I wonder if they will get some form of night vision
not anything crazy like quad lenses but maybe a single lense
night vision googles could be cool
need to be done properly though
yea
or it could ruin the night for dinosaurs that dont have good night vision
sorry for the flight sim screen shot but maybe something like this could work
but make the edges darker
seems like a cool idea
I think its an interesting one for sure
just need to make them very hard to come by
and maybe you could also need some type of batteries
I like the idea of it needing batteries so that way it’s not used constantly
it can also limit your use time on them so you can't have them on demand
also could be pretty terrifying if you run out of batteries and then get mauled
They are going into primary development after update 7 so we’ll see but it’s coming so sorry 👍
very excited to see what will come with humans though. they’ve probably thought about all of this and already have plans for it or something similar lol they’ve had years of being able to think about this and plan
give me something more akin to pokemon snap, but far more brutal. take pictures, field recordings and samples of dinosaurs, at risk of being devoured lol. guns are self defence, not the main core part of their objective
I'm sure they have a plan but just like dinosaurs it could change several times
on top of the already known objective to repair structures
love it
i REALLY want humans to be able to steal eggs and return them to certain points. The eggs would be used to study the animal and growth cycle, and record any changes between the offspring and the original asset to see if they are adapting, and record said adaptations
imagine the sheer terror of driving away from two angry adult carnos after you stole an egg
then they find your half repaired base and eat you for stealing their egg
mfs gonna be hiding and stalking the base from the bushes waiting for you to come out even for a millisecond
Wowwy that sounds so cool!!! Love the idea
imagine requesting to hatch as an egg and you go afk only to come back and see you’ve been snatched up and taken to someone’s base to be studied
nah, snatching live players lame
dont you just love getting timed out for critiscizing the devs
The bot blocks swears
thats stupid af lol
Not really. It encourages civil discourse instead of having an insult match
point still stands tho the devs do that a lot. like x Zaguer
untrue
there is insulting someone and then there is using the word casually to describe bad stuff
uh-huh
no but I seen the screenshots of what went down
because I was, he was an ass
And both happens when swears are allowed. Just use different more unique words
completely unjustified in the way he acted
he gave some critiscism
thats not all of what he did
I don’t think a bot can easily tell the difference
he did more than just "give criticism"
lol. Why does islecord like to lick the boots of the devs XD
Who's licking boots lol
sorry for not licking the boots of some random youtubers instead
its not just him lol
and its all the lies too
basically having a fake roadmap
zag was an asswipe that threw out completely unwarranted insults at Dondi who had done absolutely nothing to warrant that behaviour, then made a video entirely removing said insults from his recollection
for instance
and what were these insults
I would like to know the full story that you say zag did not expose
mate it's been like a year since that happened so I don't know the direct quotes, but it was very much a ton of calling Dondi an incompetent idiot straight to his face. That's not criticism, that's just personally attacking an individual, especially since Dondi did nothing to warrant that
Oh boy
I mean hes right tho
hes not
the isle's development has been waaaayyy better with Dondi less involved
i've spoken personally with dondi in a private setting, these claims are just foolish
i dont base my opinions on someone's competence based on them saying "nuh uh no I'm not"
he has an actual understanding of what he's doing and why he's doing it
someone saying they're competent is not the same as proving they are
I base my understanding of dondi's competence by looking at the sort of drama he has stirred up and the sheer amount of it too.
anyway
I also think Magy shouldn't be added
like having an ability that kicks in after you are dead just sucks
and its design is just bad
and unviable
magy isn't going to have it's only ability be the bad taste
plus its also just a pygmy sauropod that is only small because it evolved around no large predators
cerato has a very similar issue of very likely not being fast enough to outrun an allo, and certainly not strong enough to fight one, yet no one really cares to talk about that
so this pretty much automatically makes it unviable due to it just not being evolved to take on anything bigger than a troodontid
I mean maneuverability is a thing
stronger biteforce
bacteria bite
Well it should lol thats dumb. It had one irl
its lighter than a carno, slower than most animals in its size tier and possesses a low bite damage
its not in much of a position to face off against allo
also no it didnt
what do you mean
I mean I stand corrected if ur right
but still
cera was a lightweight, fragile animal far outsized by allosaurus. The hatchet bite theory was proven incorrect a long time ago
yea I know lol Im kind of an allo expert
it literally says allosaurus enjoyer in my bio
lmao
anyway, point remains, cera is specifically referenced to, at least in The Isle, have a weak bite damage, but a fast attack rate to compensate
I mean I always thought of cerato as smaller and slower than allo but more compact and maneuverable
makes sense
you could easily say the same for magy in that case tho
finally a decent balance decision
well no
because theropod and sauropod physiology are completely different
theropods are generally built for speed when they weight less than 4 tons
because under 4 tons they can still sprint with both feet off the ground
What a bizarre potential matchup
Like we already basically know that allo is going to onetap Cerato as lame as that is
Which is sorta in line considering how much of a Titan allo is by comparison
the thing is, i really LIKE the way cera is planned to be done in The Isle. It's a unique take on the carnivores that hasn't been seen before in these kinds of games, an animal that literally does not care to hunt and instead prefers to steal and scavenge
Not the oneshot just the dynamic
i have become weary and tired of generic hunter therapod
is have cera as a smaller, more compact theropod with better maneuverability due to being more squat with shorter legs, and therefore would be better adapted for hunting in forested areas. It would be slower, but not too slow, def faster than the isle. Allosaurus would be bigger and faster, essentially a glass cannon that can run carno speeds with ambush (thats a confirmed mechanic for it) but would not be maneverable, and would be less of a brute
I def am all for cera standing up to allo
hell, deino, as hated as it is, at least brings me a medium of joy seeing a non generic hunter therapod in the carnivore select screen
I love cera, and its depiction in the isle is good
ehh, i just dont really like the idea of sacrificing cool bully scavenger defensive cera for forest hunter
forest hunter is just... whatever, whereas the bully scavenger defensive niche is genuinely a new and fresh idea to bring to the carnivore roster
every carnivore is added with an expectation to hunt, but cera subverts that, and it's really cool
Plus the only thing that would possibly make it a forest hunter is that it’s short
Which also sorta renders its prey pool down to….a short list
if anything, cera is more accustomed to swamp life
good swimspeed, stout body size
oh yea, that too, nice to see a "brawler" not rely on stun mechanics to fulfil that niche
I’m not denying that I love the isles take on cera
But I mean what I just said was cera’s irl niche
Mhm, again I don’t MIND that teno can stun, but it’s specifically how that stun is applied, I doubt Cerato would be able to be designed reasonably with stuns as apart of its kit without making it REALLY slow, and even then it’s combat would suffer
With the wider rivers coming with gateway, itll be great about everywhere there isnt a bridge nearby.
i can imagine a few places they might find themselves near
The deeper rivers don’t really service them that much tbf, there’s a fine line between having a more substantial escape route and being vulnerable to a deino oneshot for far too long to risk
I dont see cera doing all that well in the plains, but in the swamps and near river systems and forests it should be able to thrive
Like swamps having tons of smaller separations between islands, which serves animals with good swim speeds far more
i do hope cera and carno have a more dynamic matchup than the implications suggest
“Bodies”
What's a cera?
are you like legit asking?
Yes
Oh a carno is it a water Dino or land
land
Cera sorry typo
it's a scavenger bully type animal, in a similar size range to teno and carno, able to eat rotten bodies without consequence, smell corpses from great distances and make other animals sick with a sceptic bite, as well as being quite defensively powerful with plentiful resistances
look around in #isle-phase-three for stuff about it
Wow
it's a bad hunter but a powerful brawler, so it contests
It's a big boy
big in terms of our current roster, in reality it's much closer to the smaller end of the spectrum
Oh it looked bigger with its cool horn thing on its head
idk how to get dinos that arent normally in the survival mode
what happened in here lmao
went from human discussion to zag vs dondi argument to cerato talk
Admins have to spawn you in as them. Usually you have to pay irl money or use their discord to accumulate "points" to "buy" them
Its scummy asf
I get the discord money but irl yeah no that's bad
Give me 30 dollars and I will spawn you in as a spino, remember tho if you die you gotta pay another 30 to get it back
@cyan mountain iirc the current time goes by at 1 minute per 3 irl seconds, just pointing that out since it's a bit of a counter of your own suggestion. 
no way, ur lying
it cant be
Pretty sure
45 minute day, 30 minute night
has my life been a lie
WHAT
At the very least, that's what's intended
theres no way day lasts 45 minutes
That’s how long it’d meant to last
Anyone who read my post and downvoted it. I was hoping someone would explain why but so far no one has. Some please explain why
Do people have good reason or do they just not like it
Dino slots have large abuse potential sadly.
Player A kills Player B
Player B has his T.Rex saved on a slot
Player B switches to his Rex and goes to where he died
Player A is killed by Player B's magical Rex
People already have done it with alt-accounts
Slots would be that but much worse :C
Slots would work if they were on like a 6 hour or longer cool-down. Then I’d agree with their presence. Otherwise hell no
maybe the timer is longer depending on how far the animal is through the growth cycle. So if i die I can wait like 5 mins and im on my juvi troodon
@outer yacht the mental map is your brain just learn the map. its that simple
Not everyone plays this game daily for hours . If u just play from time to time ist almost impossible to remember anything
nuh uh
My friends play this game like 3 times a year last few years since recode always ends in frustration of they don’t know where they r how to find others and dying from cliffs . Not everyone who plays this game plays it on a daily base and know the map. So I think it’s not a to bad idea to have a map . Like the person already said why there coordinations in first place if u have to use them on a third party map
If u think it breaks the immersion then the food and water icon breaks it also . Cause no living animal has a icon to symbolize how much food they have . For gameplay it’s necessary to have it enjoyable for the player so would a map also do .
i agree
with the breaking immersion part
i would much prefer a unique hud that when you see it you think “oh hey this is like the isle”
also why would the devs add stuff specifically for the people who barely play the game?
What u mean barely ? For people who have jobs and life . Not everyone is living from staate and has time to grow every day a Dino ^^ playing a game 3 times a year for a few days /weeks is a lot and every dev should support new and old player
But I guess the isle is life
For some
Maybe the people who get frustrated from not knowing where they r would play even more if they had a map
i dont see why you dont just look up “the isle evrima map” if its so frustrating
I don’t see why u don’t just ad this map on keybind. Instead of letting people tab out of there game and google a map
because the map wasnt made by the devs
So u play the isle without hud then and never taping tab button ? Cause all these information breaks immersion
Why give us coordinate then ?
probably to help the admins find you if you got stuck
Ahahhhhahahahagahha
Never heard of some official admin help someone who is stuck
Was a nice Chat sgt. Dryo but as long as u don’t play without hud and tab information I think u have no right about saying a map breaks immersion when u literally watch at all Ure stats
Cya
i play the game as the devs intended me to play it
i literally never said it breaks immersion
The isle is life ^
U guys chat her about dinosaur that r just rumor and suggests dinosaurs and mechanics but if someone wants a map that’s a nogo xD
Would like to see a official statement that says a map will never be in the finished product .
Otherwise let people suggested what they want
im pretty sure the devs said they’re not giving dinos a map but id have zero clue how to find it
Let me know when u got it 👍🏼
They also said update 6.5 inly troodon in 2022 . Now we here Things can change keep that in mind
They also said it’s only official when it’s on roadmap they also said don’t take roadmap to serious 😂
im so confused
It’s not like I want a map . I know the map but I’m good in remerbering way and location in general . But I can see why some people want a map
My auto correct
so let me get this straight you’re telling me to go look for evidence of the devs saying that the dinos arent getting a map but then you’re also saying that even if i did find it it doesn’t count because the devs have made mistakes in the past?
To have something solid official would be ground for Ure argumentation . But there is still the thing that the isle is a open beta game that constantly changes . And I don’t see the point to say no to something like a map only cause YOU don’t need a map .
I don’t need dryo
Should I always say delete dryo
XD
what?
It’s ok cpt dryo
see
they also said they’re not adding a map
Doenst change t he fact that people can request it
i never said they couldn’t
no they didn't
That’s what roadmap said
they said troodon was going to be added in U6.5, they never once said they wouldn't add more
They said if it’s not roadmap it’s not official
the roadmap only confirms what is 100% coming in an update
they said prior that the other animals could, and would, be added at any time
beipi and cera were ready to be added, so they were put into 6.5
Mr pue Love to see u adding something every day to every conversation 😂😂 makes me giggle
There's nothing really wrong with a map if made well
this is an easy distraction for me, so why not
I don't see the issue. Unless you automatically start with a fully mapped out world
i just dont like the concept of a map in The Isle, too PoT/MMO style for my tastes
Like Path of Titans or an MMO
Eh, a lot of survival games have it.
Not many survival games are animal survival
Doesn’t perk System bring mmo Aspekt to the isle ?
personally, i would prefer the experience of getting lost over knowing the entire map and how to get out of any situation 
My friends try that exp and it’s not for everyone
U see my point that getting lost and just dying in nirvana also keeps people away from playing the game more often ?
having every animal magnetically find their way through dense forests and dark nights to whatever hotspot they so damn desire very much ruins any sense of navigation and discovery. Find point A on your map, go to point A, find point B, go to point B
Just boring
Gateway does map design much better in a way that makes it much easier to gain your bearings without needing a map overlay
Spiro is just bad so it's very easy to get lost because everything looks exactly the same
?
I see that more as an issue with Spiro rather than a need for an ingame map
I guess we have to see when new maps come
I will try to Remember this convo and let u guys know what the exp of my friends will be on new map .
Someone fr said "post literally any information about 6.5" as if we already don't know as much as there is to know about the update, we already know what's coming, seen dino showcases, what else do u guys want 🧍 @little cove
I meant progress? Or more information about the creatures abilities? Or their Diet needs? Think just a tad more there
Since y'know how they just went all Silent not wanting to post any progress.
And not that 36 others agree and you're the only one who put a ❌ so do me a favor and not waste my time and give me 1 less ping over something stupid thank you Hawk
They're in QA rn supposedly, but to address your other points. Do u not want any hint of surprise? Why would u want to know every single aspect of the update and not wait to figure some things out for yourself, knowing their diets isn't a necessity to know and for the most part we already either know or have a strong idea or indication of what their diet will consist of along with that their abilities have already been stated multiple times (for example we know Cera will have a bacterial bite, Beipi can lunge/ swim which is already an ability, and Troodon is venomous). You don't need these minute details when you can find out yourself in relatively a short amount of time if you just wait
@barren zephyr I don't think ptera should have it given it doesn't look like it could carry a baby dino (other than maybe hypsi) but I'm all for for quetz
adult ptera's would be able to pick up AI and player trodons ( when they will be added as playable species ), they should be able to pick up baby maybe even juvie hypsi's and baby dylo's, maybe even baby ( or hatchling ) raptors
also idk the size of Elite fish compared to adult ptera, but it would be cool if you could pick them up but be wayyy slower/lose more stamina while flying with them
why would it be able to pick up an adult troodon and not hypsi
trodons are wayy smaller than hypsi no?
no
it's not a compy
also, just going to put it out there, ptera should absolutely not be able to do any of that
especially not the elite fish part
Especially not with its feet 
why tho? okay maybe it really shouldn't be able to pick up a lot of the things i mentioned here and in the suggestion itself, but why not add it as a mechanic and be able to catch compy's, hatchling/baby or maybe even juvie ( depending on the species ) dinosaurs
if you want to pick up a juvi hypsi you can literally just left click them
no, I really dislike it being able to pick up stuff
also are you suggesting it do stuff like pick things up with its feet and drops them from a distance, perchance?
if you catch them, the whole point of this suggestion is to not need 100% of the time to fly low, risk crashing into the ground while trying to hit a small dinosaur, but instead to just swoop in and catch it
thought about adding something about it to the original suggestion
but you onehit all the dinosaurs that you could grab
how would you catch them tho? as i said you most likely will crash, miss the hit or lose your pray
thats just poor flying
Just left click dude
It's literally so easy
It really doesn't need a crutch to help it kill these tiny things
Here’s why being able to pick up things is not a good idea: counterplay.
How are you supposed to counter a ptera picking you up? The only skill expression is on the ptera’s side. If you play perfectly, you will still likely die because the ptera got a grab. Run to a tree or rock? I can swoop you from the side. Run into the forest? Plenty of pteras can fly just fine in a forest. Hide in a bush? They just have to do drive-bys until they hit you. So how is this interactive at all for the small?
the mechanic can be implemented in a way that maybe its kinda like time limited? unlike with skimming where you can fly fast and slow, go lower or higher and do it basically forever
why tho
literally no functional purpose to do any of this
it's not even supposed to be a hunter
Again, that is only skill expression on the ptera’s side. It’s all based on if the ptera can land 1 attack with no ability for the target to stop them.
could make it so they can only get grabbed from the back, so all the target has to do is keep facing the ptera. but if the target hasn't seen you yet, you can get a surprise attack off and grab them and fly off.
that just makes the matchup even weirder lol
Our hit boxes fundamentally can’t handle that
EU4 Utahraptor stuck at −465 667,406, −523 373,656, −30 641,01 Name: Calculator <@&505047238674874368>
this is the furthest thing from the right channel to ask that lmao
I've seen a lot of in game map suggestions lately... My thoughts on the matter is that a static map would be totally fine, particularly if (for the dinosaurs) you get civ style "fog of war" over time if you don't visit regions-- the map would be blank in areas you haven't visited for some time. Also I don't think you should get to search coordinates as a dinosaur. But... A lot of people are down voting adding it as a feature because they enjoy having to learn the landmarks and navigating that way. However... You can still play this way if a map feature is implemented -- just don't open the map. But it would be a nice option for players that don't want to play that way
no. if I had to suffer for a few days at most as a new player to learn the map, then others have to suffer too
I don’t want this game to be too hand holdy
@proud coral actually super interesting concept tbh
Thank you! :3
Good luck running or hiding if we ever get outlines like that
they can simply modify the range of the outlines?
they dont need to see outlines infinitely away
We had outlines like that before tho? If anything it makes it easier to hide. Cause everything is outlined
didn't they cause health issues?
Yeah I think it was removed because of migraines and stuff
It was bad for some people's eyesight, but with it not being the entire screen, this is probably much better
maybe.
why not just have NV brightness decrease the further away it gets?
because really, the current NV ranges are more than good enough, they don't need to be extended in any way.
Less interesting
Think it also caused seizures from what I heard, not sure if it’s any easier if it’s not as intense
also less chance of health issues causing a complete rework of the system.
Well yeah, but like I said, if the outlines are only at the border of the current NV range, it likely won't cause health issues, since you aren't forced to look at it and it isn't right in your face
From my understanding during the initial NV release it was very difficult to hide in bushes because of it. Either way it gave people headaches which is why i didn't even bother.
Beyond that having an outline of another dinosaur that's hiding or running from you just turns the game into easy mode at night. You aren't going to be able to balance it regardless of range because all the predator needs to do is slip back into it, and suddenly he knows exactly where you are regardless of what's in the way because this is a third person game.
i take it you never saw the initial release of NV? because this is not how it worked at all.
very often people would miss dinosaurs in the mess of lines that made up the foliage.
The outlines don't go through objects tho, and like I said, all objects are outlined, so it isn't really easy to see things. In my experience, night times was even harder to navigate with the outlines than it is with current NV
only place where it was an issue was in the plains and that was only an issue because most of the grass assets didn't work with the outline system.
so the dinosaurs were the only thing outlined.
I was there, it was easier in my opinion because there was always a straight lined curve of the back against the leaves of the bushes in the outline. But I guess that’s personal opinion.
I personally found it far easy to find and notice dinosaurs too with the outline nv
As i said i didn't bother with the initial NV release because of the health issues. But all of my friends played and they all agreed it was way too easy to find people trying to hide from them
The only reason it was harder for me was because I couldn’t look for more than 5 minutes without a massive headache lmao
I don't really think a map that you can't see your own position on, which you can't write on, and which doesn't have coordinates, is particularly hand-holdy. Plus, just because I had to endure the suffering, doesn't mean I dont want the new player experience to be moderately better...
No. Suffer

alternatively you can open google chrome and pinpoint your exact location 
exactly. people will next want a player marker to show their exact location on the map if a static map is added
no, i'm for an in-game map.
i don't see why it's an issue.
it's not as if it's a brand new game changing thing, people have been making third party maps with horrendous POI names for seven years.
allow me to redirect you to this #general-feedback message
maps should only be for humans in my personal opinion if they’re going to be implemented at all
can't believe it took me (and all of us for that matter) so long to realize, but a crude version of the suggested static map already exists in-game, but you can only see it when spawning in.
so all that'd really be changing is you'd be giving the player the opportunity to view/study it at any time.
never knew about that haha but an in-game map won’t even be needed as long it’s easy to tell where you’re going and where you are. new players can simply just hop on ptera and easily get familiarized with a well made map
if you've already made one for the regional spawn system anyway, i really don't see why you wouldn't allow players to view it while actively playing too.
because dinosaurs can’t read maps and don’t automatically know the layout of the land the second they exist
unfortunately players aren't dinosaurs and most players already do that via third parties.
and I’m pretty sure they’re going for realistic stuff? at least that’s what I’ve always heard
then no need to add it in if third parties do that already
considering how little work would be necessary, there's also no good reason why you wouldn't.

the map already exists for the regional spawn system.
you'd just have to move that over to the M key.
no good reason why you should too
there is, NPE and accessibility.
not enough of a reason in my personal opinion
as for why other people don’t like the idea of having a map in-game, I don’t know. just my take on it, and I’m sure the others that downvote map suggestions have their own take on it too
To me, a map just defeats the point of uh....learning the map yourself. Just seems too hand-holdy to me <:/ Even for new players. They should actually put in the effort to learn the map traditionally instead of the game doing it for them. And yes, I know things like Vulnona exist, but I don't believe that justifies making something similar to it official and in-game. Third party stuff should stay third party.
Now, a map for humans, sure. As long as it's an actual physical paper map or something similar that doesn't update or anything. Actually use yer brain for it 😛
As for the issue of the playable map lacking PoIs and being difficult to learn....
I think this could easily be solved by having you reveal the map as you explore
there is something y'all don't understand, which i can see from the fact that this is so downvoted
If there are many watersources that don't have deino risk, deinos will be neglected of their ability
aka what makes deino deino
Players will just go to the safe watersources, and have no reason to drink from dangerous deino infested waters
The only way to combat this is to make it so that rivercrossing is needed in many occasions, but it will still damage the game
something you dont understand is that if EVERY water source is deino friendly, that's extremely unengaging and limits aquatic diversity
@barren zephyr Don't think the ptera's anatomy is supposed to do that, regardless it could be an option for some other mid-tier fliable in the future (if we get one)
@limber hull Do you acknowledge that players would have no reason to drink from deino waters when they have many deino-free watersources?
Yes or no
if you do what Spiro shallows did, and have the primary shallow water source also be near all the food and in the centre of the map, then yes, every player will drink from it
If you do it in a more engaging way with diverse water sources in different parts of the map, like how Gateway does it, then no, deino will still be a factor
@lucid robin Why don't you use vulnona to travel back from another spawnpoint?
@limber hull you avoided the question
I didn't
Do you deny it or accept it
It's more complex than a yes or no answer
I'm not going to merit it with such a simple answer when it is a more complex question
How many players do you think would drink from deino waters when they have access to safe waters
Don't try and guide me into an answer that fits your narrative
They're simple questions
Depends on the area imo
Several, considering Gateway has shallow waters, yet still had deep waters as a main element
If there's a shallow water source but it's 1km away from any relevant diet plant then I wouldn't go there
Keep in mind, Deino safe areas doesn’t mean you aren’t safe from other players aside from deinos.
In our current map there's already water sources that are kilometers away from good locations
For example the beach
I don't see many players complaining, at all, about getting lunged by deino often
it's a skill issue
We don't need even more safe water locations to neglect deinos from lunge
So while yes, no crocs is fine and dandy and all, but thats until you get a pack of Omni bumrushing you
Spiro's waters are "a dryo can walk here" or "5 deinos can stack on each other" with very little in between
So it evens out
Your main concern is crocs when you drink
because some spawns don't have a different spawn point close enough
Yea, and because it's so distant from many diet foods and more interesting parts of the map, not everyone camps it
and the spawn timer is literally just a pointless inconvenience
We don't need even more safe water locations, as it would neglect deino's lunge
It'll happen as players learn where to go for deino-free waters
I think it's mainly to prevent revenge-killing, but it doesn't seem illogical to only have the timer when someone kills you
For some reason I don't get the timer on NW when I'm hypsi
it doesnt even always happen yeah
it doesnt work right, and when it does it's only annoying
Do we know what the main purpose is, from the devs
And that’s how you die
i assume to prevent revenge-killing, as well as dying as one creature and coming back as another to eat your old body
No, lol, your main concern when drinking from a deino water is always the crocs themselves
Dying from a croc near your water is way easier than dying from a couple of omnis
we're all aware that deino fairly oneshots you if you make a mistake on where you drink
I do that alot with hypsi and ptera
I die as a hypsi 3 times, and spawn as ptera
not on purpose tho
Thanks for proving my point. You can go to a safe drinking spot and still be rushed by anything else other than an Deino .
Yikes major spelling mistake
Yes, you can go to a drinking spot and rushed by alot else than a deino
But your largest concern is the deino. because it's most dangerous, so
If I'm a pachy, I'd be less worried about 3 omnis then I'd be worried about a deino in the water
And so that was my point about safe drinking spots
And why they aren’t really as bad as people make them out to be
Which shouldn't be too common, because it'll lead to neglection of deino's abilities
They are if they're too acessible
It's undeniable
If there are many safe waterspots, the first few months people will make mistakes here and there
But eventually, people will learn where to go in order to never get lunged by a deino
it's that simple
The devs won't make that mistake
Not really. There will be other hiding spots that you can take advantage of
The point is moot
What are you talking about, with all due respect i don't understand
It shouldn’t even be hard to understand. Lmao
It's undeniable that if there are many safe waterspots, players will learn how to never need a drink from deino-infested waters
Do you deny this? @feral solstice
Do you think players with 2-3 hours of growth will risk drinking from deino infested waters "just because", when they have the opportunity not to?
There’s no way to deny it. People will learn eventually, but will also learn how it can be equally as bad.
what makes you assume there will be many safe water spots?
I'm saying if there will be
Safe waterspots should be incredibly rare
like they are rn
Equally as bad?
yes
How is drinking from a safe waterspot equally as bad as drinking from deino waterspots?
Deino oneshots anything below 4 tons
You’re just as likely to get bum rushed by literally anything else coming to get you, as a Deino in the river.
I’m fine with that, but the suggestion you screenshotted earlier said all drinking spots should be accessible to deino
Okay, so, where did you get this from?
Might be a bit exaggerated, but they’re both similarly problematic
My experience, duh
Just like your points are your experience
Alright well that must be a skill issue cause' I've never, in my 300 hours of EVRIMA, gotten killed by anything else than a deino while tryna drink
and i've rarely gotten lunged so there's that
Must be luck then, for you my friend
Perhaps he misworded himself, because we know there are safe waterspots in our map atm
300 hours of luck
rookie numbers 
1000 hours here
yeah i prioritize thaiboxing so i don't spend much time on evrima
I highly doubt this but go off
Shallow water spots = POI’s
POI’s are attractive to players, so it makes it easy to camp around them to find other players
I'm aware it's true
Anyways you're VERY wrong about land dinos being an EQUAL threat when drinking from deino infested waters
That’s fine with me. I’m just stating my experience
migrations will force players to leave the safe shallows eventually regardless
We just need bary to take those areas that Deino can't
*sucho
Bary and Sucho making it scarier to drink in shallow spots
Sucho as well. I do want lakes to be a bary thing mainly
@feral solstice If a deino sees you and gets to you in time, you have 0 chance of survival
If a few omnis see you and gets to you in time, or a carno or whatever, you have more chance of survival
Do you disagree with this?
0 chance unless the deino's very bad of course
Like juvi deinos can traverse to a lake distance wise, but adult deinos aren't able to. Which leaves Bary to be the main threat there
That’s hard to even measure when the skill differences are varied. But if you reread above, I did mention it was a bit of an exaggeration
Or I'd hope that would be the case
This sounds like a cool dynamic actually
You agree or disagree? There's only one correct answer to this lol'
false if the deino doesn’t have enough stam
Spino in lakes 😄
Do you agree you have basically 0% chance of survival @feral solstice when a deino gets to you in time while you drink?
yeah right that's not true
I disagree
I’m not going to bother answering as it derails from what I’ve said above
it doesn't have to drown you, it can just bring you to the middle and bite you repeatidly, wasting almost no stam - and repeat
yeah well the answer is i'm right about the scenario
That must make you proud
If a deino gets to you in time while you drink water, you have 0% chance of survival compared to if some omnis get to you
Or a carno
@feral solstice the only reason you deny this is because it's against your narrative
it's literally true, deino just needs to lunge you
tenos have a chance to swim away quite quickly, and I’ve seen a lot escape quite easily. I’ve also seen carnos escape with barely any health left after some bites
omnis need to do way more, several bites or several pounces
i want shallows to be a sucho thing
Oh look, you’re talking to the imaginary me who somehow denied it.
What a plot twist
yeah that's a LARGE skill issue from the deino's side, coming from an 80h or so deino player
🤝
You refused to respond to the question, implying that you denied it
call this man a scarecrow maker because he great at making strawmen
That’s flawed logic
then do you agree @rancid raptor that it’s indeed not a 0% chance of survival when a deino grabs a player?
Again, flawed logic
I mean, if you want to interpret it the way you said, that’s fine. Could care less as it’s flawed.
it's not a 0% chance technically, but it's pretty much 0% chance compared to a few omnis or a carno
or almost anything from land
A deino grabs you, you WILL die if it attacks you moderately correctly
you're not surviving that. even if he has half stam
Deino danger is NOT equal to land dino danger when drinking from deino infested waters, which you said earlier
and i explained it with the scenario
I have survived many deino grabs and so have many players I’ve played with
Explain how you continuously allegedly survived the deino grabs
And I said I exaggerated it. Your point is still flawed.
Can you explain the scenarios
Okay so you admit you were wrong about it
That's cool, because we all know it's undeniable that deino is the largest danger when drinking from their waters
In that sense, yes. But only slightly
outstam the deino if they held a lunge, swam away if they dropped me to bite in the water. left me on low health each time
Hence the word exaggerated
No, not even slightly. Deino will have an infinitely larger chance of killing you when it grabs you, than if a few omnis get to you etc
And to that degree I still disagree
I suggest you rack up more than 300 hours before religiously trying to defend something
Outstam it? So, the deino didn't think to bring you to the middle of the lake - release you, bite you repeatidly and repeat? which is what it should have done when it noticed its stam was going to run out?
(deino skill issue)
swam away if they dropped you? AKA the deino didn't manage to grab you in time, midjudging the distance you had to land?
(deino skill issue, again)
These scenarios are invalid because the deino could have killed you in both instances, easily, if it knew what 2 do
Deino is hidden in water, you can be hidden in a bush, and it conceals you both almost the exact same. And sure, it’ll probably take longer for one to kill than the other, but that’s still nearly the same.
lake on spiro? what map have you been playing on lol
So by all accounts, they are almost the same risk.
You're being condescending again. Bad players exist
not lake, water. whatever. point still stands, the scenarios were invalid with all due respect
How am I being condescending
Yes bad players exist but you can't use that as an example of what a deino can actually do
what on earth is this argument
Claiming that someone's experiences are "invalid" because you, personally, want better
if it was a lake then I would be 100% dead each time. the rivers on spiro aren’t too wide, which aided in my survival and other people’s survival
if a deino grabs you, you are dead
(unless you have massive stamina like tenonto 💪)
Bad players exist, they will be encountered, they should be considered in balance
If a carno downs an omni with a charge, and doesn't manage to kill it with bites, we can't deny their ability to do it - because that scenario involves a bad carno
