#general-feedback-discussion

1 messages · Page 41 of 1

urban flax
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It's abilities

pulsar smelt
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abilities have nothing to do with diet tho in my argument. Im just saying to fit its character profile. Im not saying anything besides diet to be changed.

urban flax
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Pachy is made to not be efficient at hunting other creatures, especially small one
It's main ability is one that functions best against big, slow targets

rancid raptor
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pachy should not be made into an omnivore

urban flax
rancid raptor
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what will it have in its diet? utah?

pulsar smelt
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best example.. bones, bones are calcium. pachy coco smashing bones for calcium.

daring talon
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deino player

pulsar smelt
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also, crabs

urban flax
rancid raptor
# daring talon deino player

It's not overpowered. It's clearly balanced and that is why devs have kept it that way for the past several years. All respect to you but I find your opinion very disagreeable

pulsar smelt
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they dont NEED to kill animals to be omni. they can also scavenge for it

daring talon
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stego isnt op because it hasnt been changed

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evolve brain

urban flax
rancid raptor
tardy barn
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i have yet to see a crab personally despite actively looking for them as a pter once

pulsar smelt
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omni isnt red meat eaters only cmon.

urban flax
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A pachy that eats mostly plants and can compliment its diet with the occasionnal bone or small animal should work

urban flax
pulsar smelt
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thats my argument.. not some bloodthirsty carni in herbie clothing lol

daring talon
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should cost more

tardy barn
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real take why can there be 10 deinos in the same 3 inches of river

urban flax
rancid raptor
pulsar smelt
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I equate pachy to modern day rams/goats..

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they arent fun to have around..

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will bonk ANYTHING.

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also eat anything..

rancid raptor
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That is like saying "stego is overpowered, i was afk as a utah and a stego came up on me and oneshotted me" @daring talon it's not like the deino chased down the carno or something

the carno was very ignorant of its surroundings

daring talon
rancid raptor
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the carno was ignorant of its surroundings, it deserved to die lol

daring talon
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thats like telling me to expect a stego in the middle of the ocean

rancid raptor
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every player should look around? if you don't look around, you're dead??? that's common knowledge, it's your fault if you die

daring talon
tardy barn
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deinos shouldn't be able to grab a adult carno and drag it 100m to a river.

daring talon
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but no bro died to the creature that is semi aquatic and relies on water

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because he got grabbed a mile inland

tardy barn
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that's the point of the argument not that the carno played bad

rancid raptor
daring talon
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deino is literally immortal vs not stegos

rancid raptor
daring talon
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If a deino is fighting a carno a mile from the water

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bro can m2 and drown the carno
that is not fair

rancid raptor
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if you can't see a deino approach you that far into land as a carno, that's your fault and your skill issue

urban flax
tardy barn
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ok? so how does that make deino being able to drag you for 2-3 business weeks to the nearest river ok at all

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deino is insanely busted

daring talon
urban flax
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The fact it could run so far with a carno between its jaws is definitely problematic

rancid raptor
tardy barn
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you're strawmaning

daring talon
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You drowning because you got hit by 1 attack a mile inland is balanced

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trust me im skilled

tardy barn
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You flatly shouldn't be able to carry something that big that far as deino

daring talon
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(Utah would be understandable)

rancid raptor
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which is why 33 people hated it lol

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like come on here. lets get real.

daring talon
tardy barn
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ideally deino will be nerfed by making their environment worse for them instead of direct nerfs to their ability to ambush imo

rancid raptor
daring talon
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idk man i just want the semi aquatic to be punished for going inland

tardy barn
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cleaner water, not being forced to cross water as much etc

urban flax
rancid raptor
daring talon
tardy barn
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and i agree 100% but that's most juvies and sub adults

urban flax
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Also saying the only way to solve it ould be to make deino dehytrate quicker is wrong, there's also the option of making lunge better and not just a 1-click kill

tardy barn
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like 50% carno is unironically better than adult atm

rancid raptor
daring talon
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(this particular carno sure i guess cuz he was afk and would've been bitten to death anyways)

urban flax
rancid raptor
daring talon
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(But a non afk carno shouldnt fear drowning to a deino thats such a massive distance from water)

daring talon
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Non afkers know how hilariously stupid deino is and as such dont attempt to fight it even when its that far inland just due to instant death

tardy barn
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Yea i don't think that deino should be able to carry you to that much of an extreme

rancid raptor
urban flax
rancid raptor
tardy barn
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yea i agree

rancid raptor
daring talon
urban flax
rancid raptor
daring talon
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im not disagreeing that he should die

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im disagreeing that the lunge should be capable of killing him THAT FAR from the water

rancid raptor
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yeah he should die, but walking 100m with a creature in your mouth should not be possible - common sense

daring talon
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yes

rancid raptor
daring talon
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so we agree but i dont know how to formulate feedback

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yeah fair enough

rancid raptor
daring talon
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hold on let me add a few words

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ok there g look again

rancid raptor
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i'm confused. why are you mentioning "if it grabs a 6ton stego" as if deinos can drag anything above half its weight at all

urban flax
rancid raptor
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current deino lunge is absolutely not the same thing unless it catches a player lacking near a water source.

icy lion
urban flax
daring talon
rancid raptor
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Yeah but apart from it being equivalent to an LMB, as RMB has many requirements

daring talon
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you say near a water source but that clearly isnt true

rancid raptor
tardy barn
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that's mostly a roster problem about deinos atm They're the apex of the island which is made to feel worse since they also get their own little area where no one other than themselves can go

daring talon
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but not a mile

rancid raptor
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Your lunge nerf makes alot of sense, i just don't see why any deino would lunge a dino above half its weight to begin with
Unless it's with other deinos

rancid raptor
urban flax
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The simple fact deino can lunge while out of the water is iffy to me
Maybe it could be better if deino was unable to lunge on land, but with a gratly increased range for lunging out of water

urban flax
rancid raptor
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I agree that it wouldn't be very risky not to allow deino to lunge things that weigh many tons out of water, but maybe end up doing that drag-thing you mentioned

daring talon
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me when deino has essentially a safezone to grow in and only needs to eat like twice to be an adult (The only thing that can kill it there is other deinos) but is suppossed to be a super hard to grow apex predator

tardy barn
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yea that's a problem with it

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canni as deino needs to be encouraged more

urban flax
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With current lunge, a dino that is 4 tons must fear a deino and risk being oneshot, while a dino that is 4.1 tons is 100% safe from it, there is something wrong with that

daring talon
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At least stego doesnt have like a stego bush that only stegos can enter
and if you enter it when a stego is there you get 1 shot

rancid raptor
daring talon
urban flax
daring talon
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If a sucho eats a deino there are less deinos

rancid raptor
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yeah which is good because players should have an obligation to be cautious around water

urban flax
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I think deino's combat and abilities are the worst designed of the entire roster

daring talon
rancid raptor
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Your nerf on the lunge seems pretty good man that actually seems like something not many at all would complain about

urban flax
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People would still complain tho
They always do

tardy barn
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it's deino so i understand why they would

urban flax
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Many people would simply get mad at the fact they need to think and not just click a button to get an easy kill

rancid raptor
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Yeah people would complain but a way to spot a good change is to observe that not many complain on it

some do but not many at all

tardy barn
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losing 3+ hours of grow time due to your forced deino interaction mechanic (thirst) doesn't feel very good

daring talon
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if a creature gets a funny 1 shot move

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it should take brainpower

rancid raptor
urban flax
tardy barn
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it would be less problematic if deino interactions were less black and white as they are now
You ether see them before they one shot you or they one shot you

daring talon
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some kind of middle ground

tardy barn
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hopefully with cleaner water on gateway this will be less bad

daring talon
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perhaps packmates could help pull against the deino

burnt bone
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@lucid bridge The weird line thing at the top IS the navigation bar. Up arrow is north, down is south, and the flat and bright spots are east and west. It’s not supposed to be super precise because you’re a dinosaur

urban flax
tardy barn
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^

daring talon
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so say... a deino grabs a 2 ton carno and another 2 ton carno rolls up and starts pulling now its as though the deino grabbed a 4 ton

rancid raptor
urban flax
rancid raptor
rancid raptor
tardy barn
rancid raptor
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lunge is not OP at all. I don't have the statistics but I find it safe to assume that deino-related deaths aren't even close to 50% of all deaths

daring talon
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well ofc its not 50%

urban flax
daring talon
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there are far more things then deino to fight

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i betcha most utahs die to carnos
and most pachies
and most tenos
and most hypsis
and most dryos

tardy barn
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anecdotal af but like 80% of my deaths are deinos

burnt bone
rancid raptor
rancid raptor
urban flax
tardy barn
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no no even without lunge deino would be still black and white they just wouldn't be able to kill bigger stuff
since they just come out of the water adn get a free headshot

rancid raptor
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Anecdotal but that's not something I've ever struggled with, or anyone I've conversated with about deino

rancid raptor
daring talon
scarlet ocean
# daring talon it should take brainpower

A little late msg, but are u implying no Dino should ever get a 1 brainless 1 shot move? (Something as simple as just a bite, from like a carno to a hypsi, or from a rex to a carno)
Mostly just curious

rancid raptor
tardy barn
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"kill bigger stuff"

burnt bone
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Unless it’s small teno

tardy barn
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one shots can be fine if applying them was difficult the problem is that deino lunge isn't hard to apply at all due to how dirty the rivers are

rancid raptor
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If deino's lunge was as problematic, gamebreaking and "overpowered" as @tardy barn or @daring talon is implying, then there would be way more people complaining about the deino - it would be a very well known largely majority-opinion-based complaint that would, imo, probably have caused the devs to change it by now

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fact is clearly that it isn't as problematic as y'all think, with all due respect

urban flax
tardy barn
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Tin foil hat mode
the reason that deino isn't hated as much as it should be is because design wise it's perfect it's exactly how 90% of animals irl interact with crocs

scarlet ocean
daring talon
rancid raptor
tardy barn
rancid raptor
daring talon
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so the carno needs to either A - catch bro in the open far from any trees
Or B - be the god of carnotaurus
The rex needs the stars to align
the deino needs to afk wherever it feels like

urban flax
scarlet ocean
tardy barn
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other than the able to carry dinos so far on land i never said that i thought deino lunge itself was broken I think that the current environment that deino is in is why it's so frustrating

rancid raptor
urban flax
rancid raptor
rancid raptor
urban flax
rancid raptor
urban flax
rancid raptor
tardy barn
daring talon
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miss a lunge just leave lol

rancid raptor
rancid raptor
tardy barn
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yea that's maybe the one thing i would do to deino is make failed lunges stun/slow you heavily

rancid raptor
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(most cases)

rancid raptor
daring talon
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unless you are 10 miles inland as a semi aquatic and there are 3 or 4 of the thing you tried to lunge

urban flax
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What I suggested a few weeks ago regarding pounce is that pouncing another omni head-on makes you take a lot of damage
In order to pounce and kill another omni ithout dying from bleed yourself you'd need to pounce it from behind, so it cannot fight back
At least it makes it a bit more strategic

tardy barn
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no outright stun if you miss your oneshot able you should be immediately punished for it

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deino lunge shouldn't double as a movement ability as well

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at least on land

rancid raptor
pulsar smelt
rancid raptor
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This would be a better alternative honestly, why would the attacker care about some damage dealt to him if he knows he can get a free kill regardless

tardy barn
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that'll be cool as a full mechanic for every dino that utah can jump on
have the utah end up on their back instead of their side and it'll do be damage/bleed if you get a sneak attack

pulsar smelt
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Im talking strictly utah v utah.

rancid raptor
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If a utah gets a pounce on another, the other made a mistake and should not be able to survive.

However thoughh, one cool change is if the pounce required a certain angle. So that the other utah could ensure it not to happen with the use of skill-based maneuvering

tardy barn
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i do agree that mirrors shouldn't be able to oneshot each other outright

rancid raptor
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and any other pounce outside that angle wouldn't be a free kill

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Angle-based pouncing with different outcomes does make sense and sounds like a fairly nice mechanic

tardy barn
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not worth putting in as feedback imo tho that'll be a lot of animation work to do

rancid raptor
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@zinc patio I 100% agree that tap-sprint should be disabled somehow, custom in settings

rancid raptor
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our devs have other bigger problems

tardy barn
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ideally we should try to recommend low effort changes

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like lowering dryo dodge stam cost bruh 10%??? really?

rancid raptor
tardy barn
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Being chased is as fun as chasing for some people Evasion base dinos shouldn't be neutered just because

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Dryo is really fun but they nerfed dodge stam cost badly in 1.6

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to give you an idea of the dryo stam game atm
adult dryo has 120 second runtime Dodge stam cost is 10% (12 seconds of runtime) of stam
Utah (which should be your main predator) is 46.8 kmph vs 43.2 of dryo Utah has 105 sec runtime

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The issue is atm is that you straight up can not get away from a utah unless you lose them

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you simply get outstammed by a creature that is also faster than you

tardy barn
rancid raptor
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Wait are you arguing against the stam or for the stam

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Do you mean that the hop should cost less or more

tardy barn
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I want hop to cost much less

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maybe like 5% or less

rancid raptor
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Considering how harmless dryo is I don't think that's something many would complain about, doesn't seem like buffing dryo would be so bad

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Maybe the demand isn't large tho, how many are even playing dryo

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I got a dryo on eu3 currently but i never see other dryos

tardy barn
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no one atm since they got a heavy handed nerf

rancid raptor
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didn't dryo have a 70N?

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before

tardy barn
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they gave dryo hop a gimmick and increased it's stam cost by a lot

icy lion
mental cradle
rancid raptor
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Yeah I remember the bite being strong but i don't remember how strong

tardy barn
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it's 20n rn idk if they ever changed it

icy lion
rancid raptor
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Yeah

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I remember seeing a fair amount of dryo players back then but rn the dryo is not that powerful so it's logical that not as many play it

tardy barn
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Like i don't want dryos to be good at killer they should just be good at being chased at least

icy lion
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It's not about the power, it's about dryo not being able to escape its primary predator

rancid raptor
icy lion
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The dodge rework is nice, but the stam cost means using it guts your ability to actually escape from omnis

rancid raptor
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Don't dryos have great capabilities with outmaneuveirng utahs though?

tardy barn
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Yea, but you run out of stam really really fast

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by the time you use 3 dodges you're half stam

tardy barn
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not really

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not enough to matter that much at least

rancid raptor
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Idk I don't have enough experience to really discuss this but dryo is very harmless so i don't see a big problem in buffing the dodge a bit

tardy barn
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ok i understand pretty much the main issue with dryo rn (vs utahs) is

  1. you are slower
  2. you have less effective stam due to costly it is to use dodge
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I don't think that dryo should be faster than utahs

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but you should handedly win the stam game vs them

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unless you're forced to spam dodge hardcore

rancid raptor
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I admit that I don't see a problem in letting dryo win the stam game by a bit, utah should be able to catch it within 2 minutes

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or idk but doesn't seem like the end of the world considering how harmless the dryo is and how little food it gives

tardy barn
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It's mostly that the only "i wanna be chased" dino is bad at being chased

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like this seems like a very minor thing in your eyes but dryo being awful leaves a big gap in gameplay that just wasn't there before

rancid raptor
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Making dryos harder to catch doesn't seem like a bad idea

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it has a 20N afterall

daring talon
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If it is pathetic then it should be able to run from anything
maybe not outright outspeed but at least dodge duck bob and weave to the point where its nigh impossible to hit

rancid raptor
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Should carnivores have their own animation to thrash bodies or should it stay as LMB-ing the body until the organs are exposed?

icy lion
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They already have a thrash animation

rancid raptor
icy lion
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The organs will fall on the ground

rancid raptor
burnt bone
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The majority of Kouga’s chart is accurate. I know one part says extra bleed rather than extra bleed regen.

sterile pivot
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@topaz pendant That would be such a nice nesting ground, really hope its implemented.
Would also be nice if there was more of a encouragement to go to nesting grounds, its always cool to find flourishing nesting grounds, it feels more unique than the run-around-center/na-slaughtering/hiding structure we have now

ionic pike
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@dreamy merlin head frac on carno is only achieved when the head, according to the game, is low enough to be headbutted. in my 1.5k hours its been pretty accurate too.

empty epoch
#

@left nacelle The monorails do have missing textures on their pillars

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So unless AE made the monorails recently, depending on lore (to which, I doubt they did. Wouldn't make sense)
I would like to see actual weathering

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on a lot of things and not just the monorails

lucid robin
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easy to notice when running on flat terrain, and when running in a straight line

proud coral
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I've noticed that with Omniraptor before.

barren zephyr
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just make sure you have 3 diet slots filled

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they do not work for dieno at all i've tested half the diets with pachy and they don't work either

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I'm assuming thats the same with all dinos with all dinos

burnt bone
lost marsh
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ah, it was fixed on the last chart i made

burnt bone
#

From what I can tell everything else seems accurate tho

lost marsh
#

you probably got the outdated one

burnt bone
lost marsh
#

ignore minor spelling mistakes 😔

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made it running xd

burnt bone
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All good lol, still a very useful chart to have

lost marsh
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glad so!

abstract belfry
#

Hey @limber hull regarding your annoyance with tenonto being knocked over by carnos charge would you be kind enough to confirm that carnos charging speed is 55km/h and weigh 1800kg? Beacuse I believe the total force of that charge is plenty to actually topple tenon the force of the charge is 27,000 newtons
(Equal to 2,753kg)
Not the exact measurement since I rounded down decimals but you get the idea

limber hull
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while it is 1800kg and can run 55km/hr, mathematically, i really don't quite care if it adds up, because the issue is that from a purely design/gameplay perspective, it is not well designed to make the engagement slightly enjoyable for the teno

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also it would break the carno's neck to charge a teno so bringing realism into things isn't a fair argument

tardy barn
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A lot of people seem to really want to make the actual gameplay of the game awful for realism

limber hull
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realism doesn't make fun

clever lion
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True

abstract belfry
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I just figured some logic would help with the seething rage that is bad balance I do agree with you that it’s annoying I actually like tenonto as well and would like to see them played more often

tardy barn
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teno is probably one of the best designed dinos in the game atm
it's just why play teno when you can play pachy lmao

tall hearth
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i want a button i have to press to breathe!!!!! its realistic!

oblique creek
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It's such a hard thing to fix effectively

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Like really the only decent way to combat it is have a simple rule of no mix packing on official

tardy barn
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yea, like i want pack mixing fixed as much as anyone else but something like that will just have people follow around stegos as a dryo to be a dickhead

gusty hull
tardy barn
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it's hard to fix

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issue with having rules on official is that there needs to be people to enforce them

spiral heron
oblique creek
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But what happens when people just hang around others to drain their stats for an easy kill. There's so many ways that idea can be exploited or griefed by sweaty mixpackers

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Like it's such a complex issue to fix there needs to be some real thought put into it. Like I said the only real way to fix it would be rules but as steak stated there would need to be ppl to enforce it so that doesn't work either lol

spiral heron
gusty hull
tall hearth
oblique creek
spiral heron
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We all already know here that servers with rules don't work correctly, because not everyone decides to follow them

oblique creek
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Yes we got that lol

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But the idea you guys came up with is just going to be worse

tall hearth
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nothing stopping a group of discord mixpackers to send in a couple fast, easy to grow dinos to debuff a party who's slower and nothing could even be done about it on the slower animals end. they'd just suffer the debuff the most

oblique creek
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It's not a very effective combatant for mixing

gusty hull
gusty hull
oblique creek
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Why would a pachy kill a teno? Idk but it happens

tall hearth
oblique creek
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You cant expect people to just abide by that

tardy barn
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to flex a pachy killing a teno rn if like me smashing a fly

gusty hull
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you are full of arguments against it, but nobody is coming up with a solution. if you don't like plan A, come up with plan B

oblique creek
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That's the problem is it's such a difficult thing to solve it requires more thought then you have put into it

gusty hull
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So think with me, not against me

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everyone must have already thought of some kind of solution to this problem

spiral heron
oblique creek
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I like the fear or stress idea but it would have to be implemented in such a way that other people wont find ways around it or to just harass other herbivores. It seems the general consensus is that mixing between herbs is ok but no carni/herb packs so you would have to find a way to keep the unrestrictive feeling of being able to attack/socialize with whatever you want yet keeping it fair for gameplay sake.

tardy barn
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It's not a solution all it does is change the problem

limber hull
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i honestly want the opposite of a fear or stress system

gusty hull
# oblique creek I like the fear or stress idea but it would have to be implemented in such a way...

the idea of stress would not be to kill another herb/carni, but to avoid mixpacking and overpacking by gradually reducing thirst and hunger stats, making herbivores think twice before staying too long next to another herbivore (again it would reduce gradually, and not one at a time or quickly, it would take hours in real life for it to have a desperate effect on the herbi/carni) thus creating a rivalry between the herbivores.

tardy barn
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adding a problem to remove a problem doesn't fix anything

oblique creek
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Exactly

gusty hull
tardy barn
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like we want mix packing gone like you but there's no point to waste dev time adding something that causes as many problems as it fixes

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Griefing slower creatures with stress

oblique creek
tardy barn
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like imagine having a pter massively debuff you by flying around you

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i don't know what they can do mechanically to fix packmixing without people being able to abuse it

gusty hull
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it's a double-edged sword

tardy barn
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People get value out of ruining someone elses experence

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why would i care if my pter or dryo gets debuffs when i get to see a stego die to a lone carno due to major stacking debuffs

oblique creek
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This game has the sweatiest tryhards I've ever met and they stop at nothing to ruin your day

gusty hull
oblique creek
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If there is a way they will find it

tardy barn
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and i hope they do

tardy barn
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stress would probably work for overpacking tho

oblique creek
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Yea the mega packs would suffer from that

gusty hull
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I think what you didn't understand is that the debuff will happen slowly, so you would have to spend a lot of time in front of the computer waiting for it to take effect. you would lose hours of the game just to make fun

tall hearth
tardy barn
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counterpoint: people play stego which is literally hours of afk growing to the point where you can have fun

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and deino

tall hearth
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what are you talking about

tardy barn
#

who

tall hearth
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how are you gonna kill the other herb when you're debuffed, and the herb's friends are gonna attack you and defend their herb friend

tardy barn
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we're discussing the pros and cons of adding a stress mechanic with the goal of combating overpacking and packmixing

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I don't think that there's a way to make stress work in a way that can't be heavily abused for packmixing

clever lion
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The hypos going to com back?

gusty hull
tall hearth
#

exactly. so try thinking of ways to benefit people who dont mixpack, and instead pack with either their kind or animals they should be around in their ecosystem. whether it be passive stat buffs, diet buffs, some animals eating food could leave food for different species, like digging up ground foods exposes roots for another species.

gusty hull
gusty hull
tall hearth
gusty hull
tall hearth
#

tension thats abusable by mixpackers, the very people you dont want to abuse systems

#

think of ways to benefit non-mixers

#

there's gonna be a lot of players who are around each other for hours at a time, and they'd unintentionally debuff each other by being in the same area.

#

whether they know they're both there or not

gusty hull
tall hearth
#

worded better

#

what about when someone wants to pretend to be a scavenger, so they follow a bigger animal around, staying close and eating their leftover food without ever actually helping them in any way

gusty hull
#

bro you are presenting many problems and no solution. instead of thinking about problems, think about how to solve them. Until today I haven't seen anyone present an anti mixpacking idea, my friend and I thought about it in 10 minutes, if everyone who was discussing the problems here thought about how to improve this idea, we would fix the game

tall hearth
#

im presenting problems to your proposed solution

#

just start thinking of ways to buff people who pack within their own groups

gusty hull
tall hearth
#

it could be within their own specific species, or helper species like dryo + other herbs, or in shants concept art; it hanging out with tenonto

tall hearth
# gusty hull the buff is not having the debuff

then mixpackers would want to debuff the other players and abuse your mechanic you think you solved

OR it would create problems with people who arent even playing together to debuff themselves

gusty hull
tall hearth
#

start brainstorming then.

gusty hull
#

these small weeds that do not pose a threat to the drain can go together, I don't know

gusty hull
#

work hard there

tall hearth
#

im not saying you have to solve them all yourself. im saying if you can think of something, like you just have with your debuff idea, you should ask yourself "is this abuseable" "is this fun" "will it actually strop mixpacking"

which, i pointed out it wont. there should instead be buffs for people playing the way theyre intended.

the mixpack scent icon was pretty nice. we'd stay away from the area, or hunt the mixpackers. even when hypers eventually come in, they'd go straight for the mixpack to go kill and feed themselves.

gusty hull
#

So think with me, not against me

#

Help me, I can't think of everything, and it was just an idea, I don't even know if the guys will accept it or not, then they'll also think about these problems.

tardy barn
#

i am but this isn't the first time i've seen this idea and the first time i saw it i also thought it was a great idea

gusty hull
#

let's put these ideas together and try to make something that works then

tardy barn
#

but it's just too abusable and has too many Ifs

gusty hull
tardy barn
#

Then it shouldn't be pushed for unless we can come up with something clever to make it work

tall hearth
gusty hull
tardy barn
#

I actually think that it's a good idea for overpacking
i can't think of a way that it can really be abused

gusty hull
gusty hull
#

and another thing, nobody plays herbi alone, there's always one more, two, three together

lucid robin
tardy barn
#

why is your dino at an 80 decree angle

lucid robin
#

its weird and ridiculous

#

the tail for all the dinos is WEIRD and tilts

#

the message i replied to has a link to my suggestion, which shows yet another weird hypsi tail

tardy barn
#

mf posting the 5 O' clocksaurus wtf

lucid robin
#

;-;

oblique creek
#

Hypsi tail goes wack when carrying food too lol

#

It is very bothersome tho same with the way the camera wont pan out when running anymore after sitting down and your camera is locked to the way it is when walking

still bison
#

Hello, good afternoon, I wanted to make a request because the hype is killing me. The issue is that I wanted to know if there is a possibility that you could tell us a date for a next update if any new dino will come or if it will be this January or February for I really love this game and the dedication they give it but I'm getting bored of how monotonous it is returning due to the nerf to the Omni buff to Carno how abusive the Tenonto is and that nobody uses small creatures because of how boring it is you limited yourself the Dinosaurs that we can use and do not give rise to new players to join since the most experienced have obviously more experience in pvp cannibalism even among Omnis is notorious for all this, also as they restricted the sound the game seems dead and many strategies are They were with the last update. In short, I love this game, but the monotony that they have created affects me and the community in general, which causes fatigue in the game. I can say that Dark Souls is easy compared to this, unfortunately this will cause people to end up leaving The Isle as is my case due to the routine, I do not demand at any time that they fulfill my requests but if they fulfilled one of these they would give me hope to continue playing and even recommend the game to new players with confidence thank you very much for understanding and be well. A desperate player 😄

limber hull
tawdry oyster
#

@spiral heron Having dinos starve faster would just force them to hunt more, and move around the map. I don’t think that would be a good solution to anti mixpacking

rancid raptor
#

@obtuse quail anticheat is a hard subject
But what we definitely could change is the amount of admins on evrima. Imo there should be several available.

#

@topaz pendant
Instead of changing appearances according to gender, which isn't even a bad idea, we should rather change the tone of their voice.

Making female dino voices different from male dino voices is something that is way less time-consuming than changing appearance.
Also, if we did make females thinner - it wouldn't be logical for them to be as strong or to weigh as much, so what you're ultimately suggesting is to make one sex weaker than the other. It's a bad idea as it would leave players much less of a preference to that specific sex.

We already have differences in skin colors, but I do agree we could use more difference. However, not anything like what you described.
We should not change appearance unless it's something as small as what we have with ptera.

Again, what we should rather do is make dino female voices different from male voices, way less consuming.

#

@somber elm No, herbivores should absolutely not be able to move corpses, let alone destroy them.
This would encourage griefing. I don't have a problem with griefing personally, but it would objectively cause a lot of problems in the game's environment. This should not be a thing

#

A herbivore being able to move corpses would essentially lead to stegos moving a corpse to the water so no one can eat it without getting lunged, moving a corpse to a hard location for other carnivores to extract it etc @eager parrot

#

@fossil pagoda I think it's quite agreeable that the our devs' decision not to release gateway has a reason behind it, considering the fact that it's not ready for release. Our devs like quality over quantity, it seems. They don't like risking by releasing things that aren't as finished as it can be

limber hull
#

@rancid raptor the best way to differ between an AI and a human player is to simply not add AI dinos

#

which would be ideal imho

rancid raptor
#

I agree that replacing AI with players is the better option, but that can only happen when we have a much larger player limit - which won't happen anytime soon

#

lesser ai and more players = better

limber hull
#

we have the AI role completed though

#

the current AI system is a beautiful compromise

rancid raptor
#

Oh so you mean to keep the current system but not add other ai

limber hull
#

oh im not advocating to remove our current AI

#

i just hate AI dinos

#

(except compy and ptero, those two can stay)

rancid raptor
# limber hull i just hate AI dinos

Personally I feel the same, I prefer AI that is very easily extinguishable from other players. it seems the devs have been working on AI herds of tenos though, and AI rexes

limber hull
#

i cant stand AI rexes or AI stegos conceptually

#

the idea of being able to "cheese" a rexes pathfinding and kill it as a solo omni sounds terrible

rancid raptor
#

Yeah I very much agree with that, the game would be better if all interaction was between players and other players

limber hull
#

or the idea of an AI rex magically knowing where you are because it detected you via pathfinding, rather than sight

limber hull
#

i even made a diet redesign for carnis that necessitates player interaction

rancid raptor
#

Where

barren crater
#

I hope we don't have large AI even if a server population is low. People will then farm apex grows at those times

#

I personally don't mind smaller dino ais like dryo.

limber hull
#

this one

limber hull
#

i dislike treating certain playables as nothing more than playable AI

barren crater
#

I guess that could be an issue. In terms of size though, it's pretty much equal to boar AI and could in theory be much harder to catch

rancid raptor
#

@blazing bison Wouldn't that require the dino to weigh less too?

limber hull
barren crater
#

Depends on the creature tbf. It's a free meal to an omni and any carnivore larger. heck a 200kg carno can charge it to death

rancid raptor
#

i don't struggle killing boars as a juvie, it just takes long

tardy barn
#

i feel yea running down deer as juvie omni takes so long

somber elm
fossil pagoda
cyan flame
#

Gore and diets function. I'm not sure the same can be said for Gateway.

tawdry oyster
#

I for one want Gateway to be released in top quality, and I want it to perform smoothly unlike spiro even if it means that it will take a while for the devs to perfect.

#

But part of me wants it to release soon and not by the end of the year TI_Wheeze

fossil pagoda
#

somebody explained to me before the reasoning for gateway delay is because of waiting for the migration to UE5, which I think is a valid reason

#

but the quality thing... stuff we get recently are all half baked and they continue to work on them after releasing. Which is perfectly valid in an early access game, but it is not like things are only released when they are perfectly polished

cyan flame
limber hull
#

Gateway couldn't have been released in the state it was

#

Key paths and structures were incomplete/cut off

#

It was a good map, but an incomplete one

#

i enjoyed the map, but there were a few glaring issues that the devs would 100% get "we waited x years for this??? nice job devs, i knew u were failures" over the most minor of issues

ruby sierra
limber hull
#

yes

#

it also had some polishing needed

ruby sierra
#

Of course

fossil pagoda
#

@empty epoch what is invalid about the elders description?

fossil pagoda
#

what part?

limber hull
fossil pagoda
limber hull
#

better life = better elder

sage yew
#

but why is it necessary to separate elders from growth stages?

fossil pagoda
#

that's true, it sounds just like another growth stage then

limber hull
#

because it can differ in strength, whereas growth stages are consistent in their strength

sage yew
limber hull
#

elders are an end-of-life thing, and animals not growing old doesn't make much sense

sage yew
#

hatchling -> juvi -> Sub -> Adult -> Elder

instead of
1 Tier: hatchling -> juvi -> Sub -> Adult
2 Tier: Elder
3 Tier: hypo and what not

limber hull
#

strains are a different path we dont know much about how to get yet, but they are linked to elders/perks

supple flame
#

Hypos aren’t realistic tho and are overpowered

limber hull
#

i dont know what realism has to do with anything, and we have no indication of how strong they will be in EVRIMA yet

sage yew
urban flax
#

Hypos are lame
Hypers better

sage yew
limber hull
#

i still dont get why people are using XZaguar or legacy as frames of reference for how hypos will work

#

we have literally zero clue on how EVRIMA hypos will work

#

besides big, strong, hungry

sage yew
limber hull
#

thats why i hated magnas. i like hypers because they actually have a downside. Magnas were just "perfected" hypers without the downside, and sounded super lame to me

sage yew
#

hunger is not really a downside (if its that what you've meant) if killing was your main goal anyway

limber hull
#

hunger is an insane downside, have you seen how many people complain about carnos? Imagine that, but way faster, and you need a LOT more food to fill your massive stomach

sage yew
#

many people complain because they're whiny dishes ...but overall hunger drain means in this context that hypos, hippies whatever are limited by time, nothing else

limber hull
#

and i dont see what's wrong with that, it means you can't play god forever

sage yew
#

yea, but why to be god in the first place

limber hull
#

if you want to make a massive, heavily armoured powerhouse that nearly everything is afraid to attack, the best way to make it not dominate forever is to make it exceptionally hard to keep around

tall hearth
#

Hypers will be a great mixpack deterrent on their own. If you're detectable without even being seen, they're gonna come for you.

limber hull
#

because seeing a goddamn kaiju dinosaur is conceptually horrifying

#

watching a goliath tear down trees and walls to kill you, sounding like thunderous death from miles away and simply being an unfeeling, unstoppable, and massive visage of all-consuming death is an incredible horror experience

sage yew
tall hearth
#

Because that's also been the plan for years.

limber hull
#

its still a 9 ton murderbeast

sage yew
tall hearth
#

Then play community servers with hypers and whatnot turned off

sage yew
limber hull
#

its only small compared to an extremely rare freak of nature

sage yew
#

yea, I get your point, but I not gonna start to like it

limber hull
#

also hypers are probably the only thing stopping certain sauropods from being unkillable

#

no regular apex is killing a brachi

urban flax
#

If spino was the biggest thing around, nothing would scare a spino
Hypers are not scared of anything, but they don't last long so it's fine
A spino could theoretically live forever and never be afraid of anything (excluding elders)

limber hull
#

hypers almost clear the slate and stop apex super dominance

sage yew
limber hull
#

they don't last for long, but they exist as a rare mediator for apex pops

tall hearth
#

Yeah I want to die of incurable sickness, peak gameplay

sage yew
limber hull
#

also i just want to see an unstoppable form of hungering death

queen ember
#

I want herbivores to die of stress from bodys: every Carnivore player

limber hull
#

pls add stress as a mechanic i really like being punished for random actions

queen ember
#

I wanna be punished cause I’m not in the right biome for my animal

sage yew
urban flax
#

There should be a 4th strain so we can have the 4 horsemen of the apocalypse
Hypers being war

limber hull
scarlet ocean
limber hull
#

War = Hypers
Famine = Neuros
Pestilence = Tissos
Death/Conquest = Type-O??? Please???

limber hull
#

True lol

urban flax
#

Neuros are Death
Tissos are Pestilence

limber hull
#

Tissos are 100% pestilence this we can all agree on

#

This is VITAL discussion btw

fossil pagoda
#

I just hope that hypers are a very rare thing and not 10/100 people in a server run around as hypers doing hyper things

queen ember
#

Yes

sage yew
#

let me introduce you to biblical accurate dinos then

limber hull
#

hypers are meant to appear after several lives, and live for a very short time

tall hearth
queen ember
#

It’ll be hard enough to grow apex’s. Now imagine a apex surviving, and then even making it to elder, then strains

sage yew
urban flax
#

Hold on I know what Type-O is
Ork Strain

queen ember
#

When you’re a T. rex you don’t be camping a bush all the time. Gotta hunt

tall hearth
sage yew
#

downtime by heatmanagement is not a necessity

fossil pagoda
queen ember
#

That literally just sounds like having to manage between cold and warm

#

Which basking = sitting = afk every few minutes

sage yew
queen ember
#

At least sitting to heal is rewarding instead of a management system you need to do every few minutes

sage yew
queen ember
#

How often is it then?

sage yew
#

and no one said anything about haeving to wait for anything

fossil pagoda
sage yew
sage yew
fossil pagoda
limber hull
#

to answer for him, insanely demanding and basically frustrating survival where you are punished for a moment's lapse in awareness

sage yew
fossil pagoda
sage yew
#

it's just the thing, that heat management could be used in many different ways

my own preferences have nothing to do with it and I'm not going discuss stuff about my personality here

sage yew
fossil pagoda
#

the game has to make you struggle of course, with "fun" I do not mean going around laughing. But the challenges given by the game must be, yeah, entertainment, not just a core

sage yew
#

a weak argument, IMO

queen ember
#

Saying weak argument itself is weak

sage yew
#

because I'm not going for senseless discussions xD

fossil pagoda
#

man I am not even discussing, just giving my opinion on something you proposed, I guess that's why you wrote it here right? but yeah, just let it go, all cool

sage yew
#

if you don't like it, fine

#

and you can't really argue against something not being fun
I see there is something to gain and you don't or even as something that actually only slows down the game for no reason

there is nothing I can say to change things, as it's simply your view and this is okay for me

"not fun" is hard to debate, really hard, I hope you understand this

tall hearth
tall hearth
sage yew
tall hearth
#

Whether you did intentionally or not,bits implied.

I want to be in water as deino. It's my home. You're nerfing me in my own environment in which I am forced to live. If I have to come out, I risk not being able to defend myself on land from big playables who want me dead. If I'm cold in the water, big playables will want to get me there and push me out so I'm vulnerable on land.

#

If I want to be on land or on water should be my choice and mine alone. The game shouldnt decide it's time for me to go on land or water.

sage yew
#

yea, it's definitely not like deinos are exothermic animals and actually dependend on heat

tall hearth
#

That's not fun for a game

sage yew
tall hearth
#

I dont care how real life does this or that

sage yew
tall hearth
#

In real life I can die of a heart attack. I can die from parasites I have no control over as I'm an animal. That's not good for game balance and should not be in a video game.

I would literally not care of that was modded into community servers when mod supportive enabled. Just means I'd never join that server.

#

You wanna play as a human? You gotta trim your finger nails or else you scratch yourself too hard and you bleed. That's in real life, you want that too?

#

Or is that not fun for gameplay

#

When you think of a possible suggestion ask yourself "would this be fun for players who arent me"

scarlet ocean
#

No need to get so incredibly heated.. he let the topic go. Also who are you to say “who aren’t me”, I’m sure there’s more people disagreeing with his idea, and also more people agreeing with it. There’s only been 4 max ppl in that discussion, that isn’t nearly close to the thousands of ppl playing this game 0_0
That’s why he put it in discussion or feedback, either it gets upvotes or downvotes, it doesn’t matter, it’s just a suggestion and even if there’s 1 person out there that likes it, that’s enough. It’s a bit immature to try to speak for about 4-5 thousand ppl on what is “fun”. (Bold assumption, but I would think that’s about half of isles playerbase. Edit: Nvm, there’s like over 30k if the dc has 24k players)

tall hearth
icy lion
scarlet ocean
topaz pendant
scarlet ocean
# tall hearth In context I dont mean 'me' as in myself, I mean 'me' as in the person making th...

I feel like it still implies. He never said word for word how it’s supposed to work or that EVERYONE finds it fun. He finds it fun and I’m sure he’s not the only one out of 100k+ ppl. So I feel like u shouldn’t get so heated in that last msg about human fingernails just cause u disagree. Your welcome to voice that u don’t like it, but that was way out of hand. Relax, that’s all

plush vault
#

@supple flame I agree with that suggestion, but I think the buff for the parents should differ when they go up depending on the species. So like for stegos it could be like 18-20% while for omnis it would be like 45%

scarlet ocean
#

(Saying that from a psychologist view point btw, discussion isn’t exactly a place to go at each other’s throats. Some disagree, some agree, nothing personal, just agree to disagree with each other)

tall hearth
# scarlet ocean I feel like it still implies. He never said word for word how it’s supposed to w...

I feel like I wasnt at all heated during any of it. I just gave a similar gameplay example with the same level of "fun and management"

If I want to stay or leave the water it should be my choice, aside from droughts in the future. I'm ok with that, since that's a mechanic out of my control I'd have to adapt to, not just "oh time to get out of the water, I'm getting debuffed or taking damage over time"

#

Or another example, It would be kinda like taking a stamina debuff since I havent ran enough, even if that's not my gameplay style.

#

The game would be forcing me to run, when I like to conserve stam and trot

scarlet ocean
# tall hearth I feel like I wasnt at all heated during any of it. I just gave a similar gamepl...

A little imo, so I’m just making u aware. Saying stuff like “I literally wouldn’t care”, and saying “you want that too”, it all sounded very passive-aggressive, example would be- “you want that too HUH?!?”, as if they’re being belittled for just wanting something differently than others.
If I misunderstood the intention, sorry, but it really sounded like it. especially since he already dropped the topic 3 msgs ago.

And yeah ofc it is, as should be =) When he didn’t disclose how often, I’d think he meant a few hrs, since deino still needs its core mechanic of being a semi aquatic, so it needs to stay under for longer periods of time to catch something drinking, like crocs irl, they just chill underwater for half a day most of the time. But if temperature management isn’t taken too extremely, it would just be a semi-passive nice interaction. Isle needs extra Dino interactions and actions anyway. Rather than just grow, swim around, kill some stuff/nest and die 😅.

tall hearth
# scarlet ocean A little imo, so I’m just making u aware. Saying stuff like “I literally wouldn’...

I don't mean to come off as passive-aggressive in my comments, if that's how it looks. It's never my intent to. I'm more of a "straight to the point" discusser, as well as trying to provide similar examples for the discussion.

Elder stages and perks should help with the "end game growing" I suppose. You'll want your dino to live and die without fighting to the death, so you die a natural death and may be able to choose a perk to help you grow and survive the next life. Whatever the devs intend to do with perks and how they'll work exactly, who knows.

barren zephyr
#

@fleet tiger I like how you can sneak up on dinosaurs easier now even if it's not 100% logical

#

Because carnos charge actually can work as an ambush now

urban flax
#

If it ends up bein like bucking and just pressing a button to get free, it has no reason to ever be added, because it doesn't add any form of interaction

scarlet ocean
#

Do ppl actually disagree that deino shouldnt grab something thats pretty much its weight?

#

Haven't met a person who has thought like that yet 🤔

urban flax
pulsar lake
#

#general-feedback message
Tbf that was really only shown for Alcione. The Tethydraco nested in a colony and guarded their hatchlings. Maybe different nesting techniques in game for different pterosaurs, assuming they add more than just ptera and quetz

urban flax
scarlet ocean
#

soo, they basically want a deino to grab a full adult rex, which is almost the same weight as deino, dieno 8t, rex 8.8t

urban flax
#

No
They want deino to be able to grab a full-grown adult shant, which is 15 tons

scarlet ocean
#

oh, so even worse

#

I get that deino is very much an apex, weight, power, but also w h a t

urban flax
#

Isle players

scarlet ocean
#

But thats just overdoing it o-o i get them thinking it can grab something maybe 6-7T, while being a 8t boi, but 15? (6-7 wouldnt be anymore reasonable, but atleast lower than 15 O-O)

#

like, have atleast a little bit of logic behind it. None of those scenarios are logical, but its much worse when they want to grab a shant x^x, how would they even do it, it physically couldnt wrap its jaws around it

barren zephyr
scarlet ocean
#

maybe if they interoduce a grab mechanic, like take one of its legs and try to struggle, which would be cool. but dont know how balanced that would be

#

Yeah, if u compare it to irl creatures 💀

urban flax
scarlet ocean
#

yeah its nice, not neccesarily a buff, cause the dinos that cant be 100% grabbed by a deino could still fight back, stomp its head in or something

urban flax
#

I... Don't know ? The problem is, being big doesn't make you proportionnally stronger. That's why there are no multiple meters-long insects

scarlet ocean
fossil pagoda
urban flax
scarlet ocean
scarlet ocean
urban flax
scarlet ocean
#

But if they dont implement it, which is very likely, cause thats so much more work, like ALOT of more work, then deino will only be able to grab GRAB something as heavy as a Cory and a Pachyrino, and everything below. Cory 4.1t and Rino 4.2, which is still a little little bit over half. but even if the mechanic never gets added, i wouldnt even be mad, thats still more than 50% of the roster

scarlet ocean
#

plus big juvi apexes and early sub apexes will most likely still be grabbable. Why do they need to grab a full adult rex/shant.

#

idk

#

They can even grab below full adult stegos, which are 7t when 100%, i feel like thats already amazing, since stegos are known to have a semi-fair 1v1 with rex, and the fact that a 100% deino can grab about a 70-80% one imo is already a good privilige (dont play stego, and dont know its weight scaling up to adult, but i'd imagine somewhere around that, ive seen some big stegos get grabbed who arent 100% yet)

scarlet ocean
#

ig they slightly nerfed it then, used to be 7, apologies ^^;

urban flax
#

I don't think stego was ever 7 tons in evrima

icy lion
#

It used to be 4 before update 3

scarlet ocean
#

I just want to know how they plan to grab a full adult shant, the thickness of that chonker (Ik deino can open its jaws rlly wide, thats why i overlined its snout and bottom jaw. But that still wouldn't be enough to lift it up from the ground, sideways and get it over to the water.)

scarlet ocean
quasi wing
scarlet ocean
# quasi wing Maybe when a shant drinks the dieno grabs it head and initiates a struggle?

I was more referring to if they don't add the grab mechanic, and just stick with deino junging something half or a little bit over half of its weight. (like it realistically should)
Like what i said in the msgs above. If they dont add the whole new mechanic with new animations. (which imo is very unlikely, it would be very hard to animate and implement, new animations and interactions for every single 20+ dinos)

quasi wing
#

Ah okay I see, apologies

icy lion
full canopy
rancid raptor
rancid raptor
#

So no, it's not the same at all. Your example doesn't correlate to what I mentioned.
Gateway should not be released until the devs are comfortable releasing it

somber elm
rancid raptor
tardy barn
#

maybe just let you drag it out of the nest area

somber elm
#

How would that work? Herbivores that can jump can’t jump with a carcass

tardy barn
#

just letting herbs be able to interact with dead bodies freely will create griefing issues

#

but i do think that letting them move/destroy them close to nest grounds is fine

rancid raptor
sterile pivot
#

@pallid frost As a adult utah I have soloed 60-70% carnos and bled pachys and tenos. For such a small dino, it should not be powerful enough to solo a carno/teno or anything higher. Personally, I feel it needs a bit of a nerf against tenos and stegos, and a buff against pachys. Carno fights are fairly balanced, dienos obv cant be fought.

rancid raptor
rancid raptor
#

60-70%

#

What's your strategy? Do you tap-pounce? Do you pounce your stam to half? What do you do ??

sterile pivot
sterile pivot
#

You have to make sure your dodging right, and finding a good mix between not letting them get far enough away to charge and not draining your own stam is vital

rancid raptor
#

I see

#

Haven't been playing deathmatch at all, i'll try to play around with that

#

Didn't know that was possible as a utah vs 70% mediocre carnos

tardy barn
#

are there deathmatch evrima servers?

#

i really feel like winning as utah vs carno is more skill issue of the carno

sterile pivot
sterile pivot
rancid raptor
#

how often are they active

#

are they named "deathmatch"?

sterile pivot
tardy barn
#

yea i would love to try some stuff out

sterile pivot
#

I can send you a server inv to get the free admin too if you want. You do have to join for admin perms(Not my server im not advertising just informing that its neccesary)

rancid raptor
#

brb

tardy barn
#

@cinder tartan #general-feedback message
I really love your idea and i also hope that they add a reason to actually value your life in the game and add more graceful way to respawn than finding the nearest cliff/river

cinder tartan
#

thank

sage yew
# urban flax Deino players don't want their main to be nerfed, that's all Also a struggle mec...

Is this really considered to be a nerf?
Like you can't nerf it, if it wasn't balanced
in the first place. It's just a thing to what
people had enough time to adapt to.

https://youtu.be/D0ADgkBVVA4?t=189
It definitely doesn't feel like everything is
set in place mechanic wise and every
change would be a buff or a nerf from now
on. It's just a prove of concept, nothing
more.

Modern crocodiles weigh up to 1.3 Ton,
while a hippo weighs somewhat of 2 Ton
and I hiiiiiighly doubt a croc would run with
a hippo in his mouth around.

Like a freaking puppy with his favourite
stick, wtf.

limber hull
#

I don’t understand what hippos have to do with anything lol

tardy barn
#

it's people once again using realism as an example to balance gameplay with (tho this time this person is imo 100% correct and deino shouldn't be able to carry adult carnos for 2-3 business weeks to the nearest river)

sage yew
#

I don't really get the issue with croc and hippo comparison, if it's about a deino carrying something twice it's own body weight at full sprint.

sage yew
quiet nacelle
#

Anyone else having eyes not rendering? I've noticed it on deino and steggi. Verifying files and reinstalling did not fix.

supple flame
somber elm
#

@tawdry pond Deino can already eat rotten meat

lost plinth
#

#general-feedback message @empty epoch or remove/not include things that arent gonna be added in the "first iteration" of things like troodon mimicry :^))))

#

#general-feedback message @scarlet ocean this is mainly due to collision and isn't a problem easily solved without some degree of a performance hit. More precise collision will lead to more required calculation for physics and... well, collisions. A more precise collider could allow Ptera and others to more realistically latch on but it might cause a performance hit as this isn't just one tree getting a few extra polygons to calculate with, but several hundreds.

final creek
#

<@&933486433342222376> <@&401466542140817419> is it possible if you could unban this user? @tommot#3933 hes been banned for about a year and he says that hes a changed man

north sentinel
final creek
#

i sent it to him, thankyou!

brave sonnet
#

@tawdry pond i saw your post in the feed back section and to answer it deinos can eat rotting meat ans bones. If you have all nutrient spots blank eating bones will give you a perfect diet as well

north sentinel
limber hull
#

@pulsar lake no ETAs, thems the rules

#

i'd like 'em too but they've made it clear they aren't handing out timeframes

burnt bone
supple flame
#

why cant ptera land on big tree branches like it cant be hard to make them have a collision box or whatever its called

burnt bone
supple flame
#

i guess

tepid gate
#

But I can absolutely see how most people would screech whenever something happens and an update ends up being delayed so it's kind of not surprising the devs don't want to give those ETAs.

urban flax
#

They should give ETAs but add an hypothetical year on top of them so people aren't disappointed
So they would have said "Update 6 by the end of 2023" and they wouldn't have to rush things
Although I can see people still getting mad at such ETAs TI_Think

burnt bone
tall hearth
#

The only ETA I'd want is if an update is ready, they let us know a few days beforehand. Any more than that and problems could arise with it releasing, some bug making it take longer or just it outright not being feasible in X amount of time.

topaz pendant
#

@burnt bone is there a reason for the dislike on the ai feedback ? Just curious really lol

minor rune
faint folio
#

Honestly having seen multiple dev styles, it's really a mix of both. The isle has a tendency to over promise and underestimate the amount of time needed to develop a feature, which results in unrealistic deadlines that causes stress and half implemented, rushed features that lack polish

#

But no deadlines at all makes it very easy for a development project to lack accountability

#

Whereas there is another early access game I follow called Ranch Simulator, and that dev team releases a yearly roadmap including ETAs, and pretty regularly meets those goals. But the goals they choose are pretty small/focused allowing them to finish early and add polish, plus getting some buffer in case of unexpected delays

minor rune
#

Tbh I don’t care how small the goals are I just want the devs to stick to an eta for once and have a half assed way of implementing it

fossil pagoda
#

The communication around this game is quite horrible to be honest

#

It is not only kind of hostile at times, but also we do not really know what they are working on, when things might drop, even sometimes it makes you thing that things will come with certain update, only to discover when such update drops that it wasn't the case, like migrations in the last update

tepid gate
#

U6 was released before the end of 2022 as intended

#

they've effectively finished the work on the mechanics etc. well before the year ended

#

the issue is they didn't have enough time for testing which resulted in some questionable balance outcomes

minor rune
#

IMO the gore system in its current state is pretty booty bc like what do the organs do other than giving you food

tepid gate
#

they give you nutrients?

#

The gore system is a vast improvement over the snoozefest that was U4 and U5

#

it's not very flashy but it actually has a large impact over the meta game

#

and makes active growth vastly more appealing

#

hunting players is currently rewarded thanks to the gore system

#

unlike the old diets which incentivised being afk and hunting AI

#

U6 was a carnivore update mainly although it brought some improvements for the herbivores too

minor rune
#

Ok but like what do they do other than give nutrients bc eating the corpses already gives you the same nutrient

icy lion
#

They can give a variety of nutrients from the corpse

#

They don't all give you the same as the corpse

#

What would you prefer they do?

minor rune
#

But how do we know what organ gives what bc it’s not on the diet menu

#

If it was in the diet menu like heart gives the squiggly line and lungs give the dots then I would be more lenient but nothing tells you

icy lion
#

Currently they all scent the same which sucks, so right now you just have to remember or test around with it. Ideally the scent will be updated so the icons match

#

Heart always gives proteins (s), lungs give carbs (dots), intestines give lipids (lines)

#

They also give a proportionally massive amount of nutrients compared to normal flesh

minor rune
#

Ok that makes more sense but also some of the changes to the diet system are terrible

icy lion
#

Such as?

sage yew
#

beside of scent-radar not working on organs properly, the new diet system is an improvement

minor rune
#

Well I like the way that you can pick and choose from the three nutrients but I have issues with the fact that actually getting the combo you want can be a pain, like if you eat a little too much and get another segment then too bad you have to either wait it out or puke to get rid of it

#

Also the fact that it doesn’t count the nutrient until it’s full

sage yew
#

just stop eating when one of your diets get full

fossil pagoda
sage yew
#

hm, don't know how balancing will be done later, but choosing your diet "plans" would make it too easy

the only thing that's not feasible anymore is mindless eating

obsidian jetty
#

The diet system still do be a bit wonky tbh, like it will sometimes fill an empty slot rather than the one that's already active and has the same nutrient in it (at like 15% or something) and "overriding" a nutrient slot is a bit of a pain...I've been trying to come up with a way to improve it, because I think choosing which hexagon to fill or selecting one to clear...is kinda ridiculous, because...that's not how nutrients work, right?

But I don't really know how to improve it...I been thinking about making it merely a visual thing...like just a display of the amount of nutrients you actually have...but I couldn't really figure out how to actually make that work either. Say you have 175 Protein, 125 Lipid and 35 Carbs...the Protein and Lipid would be active, assuming that the hexagons activate at 100 and maybe the third one would be Protein in that case as that's the highest with an extra 75...but it wouldn't be active? Unless they activate immediately (which would kinda make sense anyway because you can use it as soon as it's in your system, right?), but if you eat Carbs more and that becomes the highest it would switch the 75 Protein as soon as you reach 76 Carbs? I dunno really, was just a thought...

burnt bone
sage yew
obsidian jetty
#

partly true as you can have 2 hexes of protein

#

but that's kinda what I meant, the game would check for the total amount rather than amount by hex...I can't word it properly -.-'

fossil pagoda
obsidian jetty
#

But I guess...in my...very confused idea the game wouldn't ask "what did we eat first" but instead "what did we eat the most of"...kinda...in order to decide what to put into the hexes...o.o

chilly ermine
#

Posted an idea to create more tracking mechanics in game #general-feedback let me know what you think

uneven mist
#

@icy flare you mean concept?

clever lion
#

The new update coming in 2099 the isle

limber hull
#

hilarious

#

never heard that joke before

tall hearth
clever lion
uneven mist
clever lion
#

Hypo tree

uneven mist
#

The recycle of the hyper tree, where all life stims from

limber hull
#

@gusty hull omni is meant to look unrealistic, that's why it's named an animal that never existed

#

they made it clear they aren't remodelling it, and the name is probably the final name

chilly ermine
#

@somber wraith I watched your gif and I'm trying to figure out why the avatar is jerking around like that. When I eat, it will lock camera and allow a 25ish degree angle of view but not jerk the character around like that.

maiden anvil
#

@pallid frost a bit late to comment by now but as long as a suicide option doesn’t cause a unnecessary amount of dead bodies around to feed carnivores or cause game performance negatively I’m okay with it. I also disliked cause I’m jealous how your suggestion received better success then mine as we kinda recommend similar things lol

agile roost
somber wraith
chilly ermine
#

@full canopy the deino isn’t ‘draining’ your stamina. When you are grabbed, your dino will auto buck, or try to get away. The deino’s stamina goes down as well (and fast) because it is trying to hold on to you. The best counter to this is to make sure you have full stam when you going to drink or be close to water. I’ve lost several grabs because my stam was low when I grabbed.

I’m not sure how a dino could break free from the grab if stamina wasn’t being used.

faint folio
# chilly ermine <@351042256704372739> the deino isn’t ‘draining’ your stamina. When you are grab...

I mean... I think the issue with auto buck is that it FEELS like there's nothing you can do as a player. There's no player interaction with the mechanic, so there's no buy in or investment. You just have to watch your dino and hope you have more Stam than the croc. I realize press E to buck isn't the best interaction on the planet, but it's better than nothing.

Also, even if the croc runs out of Stam, usually you're in the water at that point, and everything except semi aquatics has atrocious swim speeds and usually can't tank 500 damage bites long enough to get to shore. In short... The chance of actually getting away from a deino is terrible, and that combined with the fact that apparently since the update sub deino can run as fast as a Utah quite a distance from the water to grab a full adult carno and then run all the way back while carrying carno... Yeah

#

I've done it on a carno when the deino accidentally whacked me into a rock and the collision freed me, and I've done it on teno when I managed to outstam the deino and swim to shore because teno swims quickly, but it's not normal to have a chance

sage yew
#

Currently it's a bit messy, because (nearly) all interactions are happening at
center, and boredome plays into deinos cards as you get a bit careless.

but you can avoid deinos by not roaming around rivers. Sure, you need to
drink from time to time, but deinos hot-spots consume all the deinos and
other parts of the river are mostly safe, unless a traversing deino comes by,
but that's rare

what I want to say is, if you have problems with deinos, it's mostly your own
fault. That is completely independent of the (broken) grabbing and carrying
mechanics

#

Currently it goes mostly like this
you need food + so you go center spawn = entertainment
center spawn + river = deinos
boredom + carelessness = getting grabbed by deino

therefore
hunger = deino

so it feels totally understandable that people are upset about
deinos, but without buffing/nerfing or changing mechanics, it all
could play out once the spawn system gets an overhaul with gateway

as the current spawn points only lead to predictable gameplay loops

#

btw. deinos are not the only ones with such a mechanic
Omnis pin down small prey as well and it's mostly a certain kill once done, with little to no chance to escape

even when Omnis attack omnis with the same size
the first pouncer wins

#

but how to solve this...
with quick time events maybe?
at least I don't know how a player could be actually involved into the process of self defending

tall hearth
chilly ermine
# faint folio I mean... I think the issue with auto buck is that it FEELS like there's nothing...

I think changes to grab could be made for sure. For instance, I’ve stated before that a location based grab would add a lot to gameplay and dynamics of the deino. The grab would act a little bit differently when attacking head, body or limbs/tail. I really think this would add a lot to game and also make a stego kill more viable if the head was grabbed.

That being said, a land deino should not imo be a viable option. Deinos running on land to grab/carry pray father than a few meters is just silly. I and has shifted the attention away from eating other crocs (population control) to land hunting.

faint folio
# chilly ermine I think changes to grab could be made for sure. For instance, I’ve stated before...

I don't necessarily care about deinos running on land (its the only truly viable way for non-adults to escape adult predation), but tbh if you grab 2T animals, you SHOULD be slowed down a LOT. and it should be absolutely exhausting to carry that much on land (rapid stam drain). In the water, buoyancy helps you lift a lot more than you could on land, so I am more okay with slower stam drain in water if lunging. Just this change would prevent a lot of land croc behavior

faint folio
sage yew
# faint folio quick time events might be an interesting defense mechanic to situations like pi...

I though this would bring the usual discussion with it, of how stupid
these mechanics are, but at least it's feasible

It could work similarly to wrestling, where both opponents try to gain
control with skilful manoeuvring.

Maybe the approach of Valve - Left 4 Dead and the
implementation of the Jockey could be interesting as well.
Both players have short time windows where they can manoeuvre
and are able to partially cancel each others movement out, while
both of them try to dictate the direction of movement.

https://youtu.be/eVE4KJpioGA
https://youtu.be/o_sAL_lHMCc?t=205
Lunge and pinning down could work similarly

The Jockey in L4D is a creature who is not very powerful but has the potential to quickly overwhelm survivors. That being said, lets take a look into the brain chemistry of this creature and try to determine why it became the way it is!

Thanks for watching Roanoke Gaming and I hope you enjoy The Jockey Neurology from L4D Explained | Profiles, M...

▶ Play video
compact forum
#

Carnos ram needs to be looked over, I get the end of my tail rammed and it knocks me down for like 5 seconds? Make it so it has to hit atleast the base of your tail

sage yew
minor rune
#

whoever asked for the poop mechanic needs their head checked

sage yew
minor rune
icy lion
#

@paper crag I'm pretty sure you can have both installed but you might need to fiddle with some files. I think the pinned instructions in #🔧-legacy-troubleshooting-🔧 still work

#

Oh man the bot's not checking things again

sage yew
# minor rune wdym

your comment was totally unnecessary and you made it into a personal thing, like your head is alright, hm?

minor rune
#

i mean i was just expressing that is not a good idea

icy lion
minor rune
#

ok having a poop mechanic is dumb for many reasons

sage yew
minor rune
#

i mean i was calling it dumb to see if anyone disagreed and then wanted to discuss that

chilly ermine
sage yew
sage yew
#

@urban bear
#general-feedback message

What is actually defining "good" or "bad" lighting? Subjectively
speaking this might be easy to answer: good clarity, good contrast
and maybe nice visuals. All good, case closed.

But even though the lighting dynamics are currently a bit off, I really
like this approach. Instead of trying to fix shadows, contrast or
saturation, I'd rather suggest few things:

1. dynamic aperture/exposure

  • naturally are your eyes adjusting to deviating light values. As pupil
    dilitate and constrict to adapt to different lighting environments, it is
    usually perceived as "normal", not too bright, or too dark. Even
    though a forest is actually way darker then open fields.

2. make Night-Vision into an passive ability
now that eyes are able to adjust to different lighting values, I want to
embrace the shadows of the game. As one of the many ways to use
terrain to you advantage, is being able to hide in the shadows. Which
is not possible if everyone is able to bypass the lighting values, by
turning on NV and it's even worse: if you want to enjoy visuals, you
are actually in an disadvantage, if you don't have NV always on, as it's
so beneficial, while totally looking like garbage during day time.

3. and yes, actually change the lighting in general
as it just doesn't look so good. Shadows are sometimes way too dark,
while they would be illuminated by the sky, via scattering. When I go
out of the house during sunrise and sunset, I don't go suddenly blind.
That's not how it works. =.=

But nonetheless, even though the lighting, contrast and coloration is
somewhat weird, it's actually really interesting to engage with
different lighting situations and I would like to see more emphasis on
it, without drifting into some sort of comfort zone, where everything
is plainly illuminated in a super even way - just for the ease of
gameplay.

sage yew
#

@acoustic lance
you shouldn't bother about spiro as it will be dropped for a new map soon™️

burnt bone
#

@queen ember from what I have heard, that is intentional. But I do agree it should probably not be that way, just makes nesting even more tedious and less people do it.

sage yew
burnt bone
sage yew
feral solstice
#

@rare fractal goddamn great idea, and would make getting hits in feel more rewarding

rare fractal
#

Which the game currently struggles to provide whether it be the unending forms of BS the game kills you with or with just...low skill ceilings

#

And like...I get it it's a survival game, but what's the point of a survival game when mastering the mechanics combat and positioning of your animal barely enhances your chances of survival...

#

All goes back to that "what's the point of even getting better"

limber hull
#

@north viper you are aware that they're adding a dino next update, right?

north viper
#

also when the update

limber hull
#

pretty sure they made it clear that they're working on mechanics, then dinos

#

but sure

north viper
#

mb didnt know it was a mechanics game

limber hull
#

games needing mechanics?

#

when did they start doing that?

#

damn the isle to be the first ever game to introduce mechanics

north viper
#

mb didn’t know it took a year to add ribs and scavengers

limber hull
#

it didnt

#

lmao

north viper
#

if it’s more then 3 months for that it’s kinda sad

#

they break in records on update distance

limber hull
#

i dont know what metric you're going off, but there's no predetermined update deadline before it becomes "bad"

#

you realise minecraft, a multibillion dollar game funded by microsoft also takes forever to update

limber hull
#

good thing they're already good on that front

#

so we're off to a good start

north viper
#

yeah if it’s a distant update they give etas so people know they are yknow updating the game

limber hull
#

oh yea, i forgot, all this game does is show off progress and plans in phase three and devlogs

north viper
#

you mean drawings

limber hull
#

but i guess they arent working on updates since we didnt get a date

limber hull
#

you realise the concept art doesn't hinder the development speed at all, right

#

its a separate thing

north viper
#

yeah cause everyone wants to watch the streams on a game you don’t get etas on

limber hull
#

not my fault you dont want info on coming updates lol

#

you do you, but dont complain about the lack of dino info after we've been given dino info lol

north viper
limber hull
#

they dont give ETAs, why is this hard to grasp

#

it doesn't matter if or if not we get a date lol

north viper
#

because it’s dumb that they don’t

limber hull
#

why?

north viper
#

etas hold devs to finish stuff

#

that’s the point of them

limber hull
#

etas hold devs to deliver a rushed project everyone complains about

barren crater
limber hull
#

see Update 6

barren crater
#

Like why would they want to force it.

limber hull
#

they wanted to finish it before the year and promised it

#

now everyone is complaining it was rushed lol

north viper
barren crater
limber hull
#

i didnt want my first troo experience to be a broken mess

#

way too much to cram into a small timeframe

north viper
#

did you just say a year is rushed

limber hull
#

it didnt take a year lol

#

idk what this fixation on a timeframe that never happened is

north viper
limber hull
#

they got more than just the gore update out that year

#

you are aware of this

north viper
#

oh mb the nesting feature everyone uses

limber hull
#

ah, of course, you dislike the feature so you discredit it

north viper
#

and the 8th version of diet

limber hull
#

excellent argument, if you didnt like the update, it didn't exist

north viper
#

no it’s that no one likes that it’s not talked about

limber hull
#

lots of people love skins and nesting

north viper
#

everyone be sayin it’s useless

limber hull
#

you not liking it doesnt make it any less valid

limber hull
north viper
#

well dino’s to nest would help

#

and yknow actual advantages to nesting

limber hull
#

two important mechanics

#

idek what the problem is, troodon is confirmed for next update

#

and its quite likely we'll get beipi too

north viper
north viper
limber hull
limber hull
#

funny "update take year" joke, despite the fact it never has

north viper
north viper
limber hull
#

*last update you like

north viper
#

mb didnt know people asking for uses for nesting in feedback was all just me

limber hull
#

mb didnt know the only people playing the isle were the people who complain about nesting in feedback lol

north viper
#

dam you sure you aint a admin

limber hull
#

the hell does that even mean

north viper
#

nah theres alot more issues not even been looked at in there

north viper
limber hull
#

they do because i've literally seen them respond to feedback posts but sure

north viper
#

show me one thats a actual response and not a"we are working on it but it wont release for years"

limber hull
#

what?

#

so "we are working on it" isn't an actual response

north viper
#

they say it to everything

#

then jsut never think about it again

#

or take ages they started work on troodon in 2020

#

and its still not out

clever lion
uneven mist
north viper
low canopy
#

To be completely fair, it's easy to respond to feedback - takes like a minute max
Whole another point is how you act upon it

#

just words, no action

acoustic lance
tardy barn
#

don't blame them for not looking that much in these channels lmao a lot of the posts are WHY DEV BAD DEV RELEASE ALL DINOS NOW

limber hull
#

<@&933486433342222376> i dont think that there's any feedback in the latest post

#

ah, its gone

urban flax
#

For a sec I thought you were mentioning Cobalitic's post

#

It seemed harsh

limber hull
#

nah

limber hull
#

i screwd up

#

lmao

#

@frosty thunder you realise the nesting grounds were a secondary task to gateway, right? The focus of the level design wasn't placed on them, since spiro was going to be discarded anyway

frosty thunder
limber hull
#

what

#

thats not at all what im saying

#

im saying the reason there wasn't as much work done on the nesting grounds as, say, the coasts, is because the level designer was already preoccupied with gateway

#

it's likely the nesting grounds will look significantly better on gateway

#

a few of them on spiro are actually quite good already tho

#

like the one near swamp, that one is sick

bleak bison
#

@frosty thunder I agree with this message

limber hull
#

?

queen ember
limber hull
#

@twin merlin gateway changes it, its SO much better

#

i've played it, its better loading both performance and visual wise

#

you log in and you get to move

twin merlin
#

ayy sick

#

cus i finally get my new gpu and stuff is still lookin like an N64 cus of the loading 💀

limber hull
#

theres a large mountain and you can literally see quite clearly across the island

#

its genuinely beautiful

twin merlin
#

couldnt come sooner

limber hull
#

for example

twin merlin
#

dude. hell yeah

#

bringing back the beauty to the game then

limber hull
#

its an awesome map, very excited for official release

sage yew
#

@north viper

#

Quote from Rules of the Internet

Rule 6:
"Anonymous can be a horrible, senseless, uncaring monster."

**Explanation **
"Once again, remember G.I.F.T., but more so, the dreaded Internet troll -
someone who deliberately sabotages a forum with anger-inducing
comments just to watch its occupants go ballistic, and/or derail a whole
discussion."

#

** G.I.F.T:**
"G.I.F.Ted people always spoil the fun".

tawdry oyster
#

@queen ember I can have NV underwater wdym

queen ember
#

You can but it doesn’t work the same as above water

tawdry oyster
queen ember
#

So you can see the same filter of grey/black/white etc and not the murky brown?

#

Underwater

clever lion
sage yew
#

@polar inlet that's simply not true. Since U6 the AI spawn is way more generous

sage yew
sage yew
#

@tawdry oyster dried up mud becomes brittle and just falls off

barren zephyr
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@fierce cedar, If they pushed out all dinos like they did in legacy it would become legacy

fierce cedar
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Wdym push

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It’s been a year. Nothing is being pushed

barren zephyr
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It's always been that U7 would have at least 7 dinos

barren zephyr
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that's not confirmed though

barren zephyr
# icy lion What?

Awhile during U3 there was talk about having about 7-10 dinos in U7

fierce cedar
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By update 7?

barren zephyr
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Not saying that that'll happen

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but that's my theory

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Dinosaurs couldn't have been released before U6 otherwise it'd take even longer

icy lion
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Bryan's been working on dino production in full force, it's cool to see

drifting rose
barren zephyr
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they've already confirmed dinos for U6.5 and U7

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so just be a little more patient

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Ik it's been along time, but it's still in development