#general-feedback-discussion
1 messages · Page 41 of 1
abilities have nothing to do with diet tho in my argument. Im just saying to fit its character profile. Im not saying anything besides diet to be changed.
Pachy is made to not be efficient at hunting other creatures, especially small one
It's main ability is one that functions best against big, slow targets
pachy should not be made into an omnivore
But current pachy isn't well fitted to be an omnivore
It would turn out weird to need to eat omething it's not able to get efficiently
what will it have in its diet? utah?
best example.. bones, bones are calcium. pachy coco smashing bones for calcium.
deino player
also, crabs
Yeah but you also need to kill the holder of the bones in order to eat them
If pachy is changed into an omnivore (which I wouldn't really mind) it would need its abilities and stats changed accordingly
It's not overpowered. It's clearly balanced and that is why devs have kept it that way for the past several years. All respect to you but I find your opinion very disagreeable
they dont NEED to kill animals to be omni. they can also scavenge for it
Crabs are fine
But maybe we're not thinking the same kind of omnivore
It's not OP, it should just be more contestable. Never said it was OP
i have yet to see a crab personally despite actively looking for them as a pter once
omni isnt red meat eaters only cmon.
A pachy that eats mostly plants and can compliment its diet with the occasionnal bone or small animal should work
Yeah mb I was thinking about it the wrong way
thats my argument.. not some bloodthirsty carni in herbie clothing lol
https://youtu.be/D0ADgkBVVA4?t=189 balanced
#dinosaurgame #theisle #evrima
should cost more
real take why can there be 10 deinos in the same 3 inches of river
What's misleading is you said it would work well with pachy being super-aggressive
That carno was not minding its surroundings at all. Yeah, that is super balanced and the carno deserved to get bodied.
If you're a carno 100 meters into land and you get lunged by a deino, it is entirely your fault.....
I equate pachy to modern day rams/goats..
they arent fun to have around..
will bonk ANYTHING.
also eat anything..
That is like saying "stego is overpowered, i was afk as a utah and a stego came up on me and oneshotted me" @daring talon it's not like the deino chased down the carno or something
the carno was very ignorant of its surroundings
🤓
the carno shouldnt have to expect a deino that far from water
the carno was ignorant of its surroundings, it deserved to die lol
thats like telling me to expect a stego in the middle of the ocean
the carno should always look around????
every player should look around? if you don't look around, you're dead??? that's common knowledge, it's your fault if you die
it would be fine if bro had died to a land animal that shuold be expected there
deinos shouldn't be able to grab a adult carno and drag it 100m to a river.
but no bro died to the creature that is semi aquatic and relies on water
because he got grabbed a mile inland
that's the point of the argument not that the carno played bad
the carno was ignorant of its surroundings and completely deserved it lol
deino is literally immortal vs not stegos
the carno was bad and it wasn't looking around, it was likely afk
If a deino is fighting a carno a mile from the water
bro can m2 and drown the carno
that is not fair
if you can't see a deino approach you that far into land as a carno, that's your fault and your skill issue
I mean the deino was invisible inside a bush
ok? so how does that make deino being able to drag you for 2-3 business weeks to the nearest river ok at all
deino is insanely busted
he is simply the most skilled player ever to play the game you are clearly just bad trust me
The fact it could run so far with a carno between its jaws is definitely problematic
only way we could prevent that (balanced) is to make deino dehydrate faster, which would cause other problems.
lunge is not overpowered at all
you're strawmaning
You drowning because you got hit by 1 attack a mile inland is balanced
trust me im skilled
You flatly shouldn't be able to carry something that big that far as deino
(Utah would be understandable)
nerfing deino's stam can cause other problems
@daring talon main opinion is that lunge should generally be nerfed
which is why 33 people hated it lol
like come on here. lets get real.
yes
you shouldnt grab a carno a mile inland and be able to drwn it
ideally deino will be nerfed by making their environment worse for them instead of direct nerfs to their ability to ambush imo
lunge is not OP.
Yes a deino should not be able to run that far with a carno in its mouth, but lunge is not OP and should not get nerfed the way you suggested
(and it will never get nerfed the way you suggested either, as it will worsen the game)
idk man i just want the semi aquatic to be punished for going inland
cleaner water, not being forced to cross water as much etc
exactly
Subadult deino has absurd stam, I don't think there's anything wrong with reducing it to be not that massively superior to an adult's
gateway level design will help with this
alright that makes more sense
I thought you were saying someone dying for getting grabbed 8 miles from the water was fair
this is very fair
and i agree 100% but that's most juvies and sub adults
Also saying the only way to solve it ould be to make deino dehytrate quicker is wrong, there's also the option of making lunge better and not just a 1-click kill
like 50% carno is unironically better than adult atm
it should be very superior to an adult's stam
However it should get nerfed in a way for it to decrease faster on land while having a creature in its mouth
(this particular carno sure i guess cuz he was afk and would've been bitten to death anyways)
Yeah, it's just more a problem with deino because its stamina is a reserve for easy kills
lol so why did you use it as your main example?
(But a non afk carno shouldnt fear drowning to a deino thats such a massive distance from water)
I couldnt find another
Non afkers know how hilariously stupid deino is and as such dont attempt to fight it even when its that far inland just due to instant death
Yea i don't think that deino should be able to carry you to that much of an extreme
(a non afk carno would never have to worry about being lunged by a deino on land, if you do get lunged on land you're skill issued)
If you were drowned while a few hundreds of meters away from the nearest source of water you can't deny there is kind of a problem with the game...
Don't nerf its overall stam, nerf its stam while it has a creature in its mouth. specially on land
that's the more balanced alternative
yea i agree
you're saying something i agree with here, already suggested to nerf that thrice
a carno shouldnt have to worry about being lunged by a deino on land
the afker would've died even if the deino couldnt carry him to water cuz funny bite
but if a carno wasnt afk and was fighting that deino then the deino shouldnt be capable of killing the carno with a lunge
Also rework lunge
Because the way it functions now is very lackluster
If a carno gets caught lacking by a deino on land apart from it being invisible in a bush, that carno deserved it
rework lunge how?
yeah he should die because bros afk in a bush and gets bit in the face twice
im not disagreeing that he should die
im disagreeing that the lunge should be capable of killing him THAT FAR from the water
yeah he should die, but walking 100m with a creature in your mouth should not be possible - common sense
yes
drowning him* yeah, but lunge should not be nerfed overall at all lol
no we do not agree
i'm confused. why are you mentioning "if it grabs a 6ton stego" as if deinos can drag anything above half its weight at all
I mean he's right
Would you agree with rex having a 4k damage bite ? Because curent deino's lunge is functionnally the same thing
current deino lunge is absolutely not the same thing unless it catches a player lacking near a water source.
Read the first sentence of that image
It's an attack that can instantly kill anything that has 4k hp or less. So, functionnally, it's like an attack that deals 4k damage in one hit.
it has a stupid vacuum hitbox and definetly doesnt need to be near water (Imagine this carno wasnt afk and was fighting it but got lunged. The result would be the same) https://youtu.be/D0ADgkBVVA4?t=189
#dinosaurgame #theisle #evrima
Yeah but apart from it being equivalent to an LMB, as RMB has many requirements
you say near a water source but that clearly isnt true
i imagine that'll get changed eventually, a deino should not be able to run with a carno 100m
that's mostly a roster problem about deinos atm They're the apex of the island which is made to feel worse since they also get their own little area where no one other than themselves can go
yes if it could only do it within like 10, maybe 20m it would be fair
but not a mile
Your lunge nerf makes alot of sense, i just don't see why any deino would lunge a dino above half its weight to begin with
Unless it's with other deinos
I mean it's great that players have to be very cautious around water
The simple fact deino can lunge while out of the water is iffy to me
Maybe it could be better if deino was unable to lunge on land, but with a gratly increased range for lunging out of water
It's to make it so a dino that is above 4 tons isn't instantly safe
I agree that it wouldn't be very risky not to allow deino to lunge things that weigh many tons out of water, but maybe end up doing that drag-thing you mentioned
me when deino has essentially a safezone to grow in and only needs to eat like twice to be an adult (The only thing that can kill it there is other deinos) but is suppossed to be a super hard to grow apex predator
With current lunge, a dino that is 4 tons must fear a deino and risk being oneshot, while a dino that is 4.1 tons is 100% safe from it, there is something wrong with that
At least stego doesnt have like a stego bush that only stegos can enter
and if you enter it when a stego is there you get 1 shot
it's not a safezone though. Other deinos in your water are pretty much equivalent to the dangers a utah has (for example) growing in land
if a deino eats a deino there is still a deino in the water
I'd say rather made more interesting, instead of first to bite automatically winning the fight
If a sucho eats a deino there are less deinos
yeah which is good because players should have an obligation to be cautious around water
I think deino's combat and abilities are the worst designed of the entire roster
it feels like beasts of bermuda mosasaurus but without the predators
Your nerf on the lunge seems pretty good man that actually seems like something not many at all would complain about
I'm glad that you agree with it
People would still complain tho
They always do
it's deino so i understand why they would
Many people would simply get mad at the fact they need to think and not just click a button to get an easy kill
Yeah people would complain but a way to spot a good change is to observe that not many complain on it
some do but not many at all
losing 3+ hours of grow time due to your forced deino interaction mechanic (thirst) doesn't feel very good
People need to have an obligation regarding caution around water. It needs to be there. Passive fear around drinking water from a river should always be there.
It makes the game more immersive. Not the same as how water was free, essentially, in legacy.
Yes that's the problem
If you're under 4 tons, the only way to survive a deino interaction is to not interact with it
it would be less problematic if deino interactions were less black and white as they are now
You ether see them before they one shot you or they one shot you
some kind of middle ground
hopefully with cleaner water on gateway this will be less bad
perhaps packmates could help pull against the deino
@lucid bridge The weird line thing at the top IS the navigation bar. Up arrow is north, down is south, and the flat and bright spots are east and west. It’s not supposed to be super precise because you’re a dinosaur
But the result isn't that people are scared when they drink, the result is that people only drink in waters too shallow for there to be any deino
^
so say... a deino grabs a 2 ton carno and another 2 ton carno rolls up and starts pulling now its as though the deino grabbed a 4 ton
if you have a skill-based way to avoid a deino lunge, then skilled players never get lunged. It won't take long for everyone to learn how to avoid it. This is the way it should stay, steakdabait
Unless there also is skill involvement on the deino's part
Exactly. It makes people choose their water spot carefully, which is how it should be.
fair yeah
Far too little of a problem in order to require such a largely thought-out fix that would ultimately anger a large amount of players
Yea i agree like idk how to fix deino without making deino bad
also i got timeout'd lmao
lunge is not OP at all. I don't have the statistics but I find it safe to assume that deino-related deaths aren't even close to 50% of all deaths
well ofc its not 50%
It's because there are spots too shallow for deinos to be in
If it weren't for those spots, people would die to deinos all the time
there are far more things then deino to fight
i betcha most utahs die to carnos
and most pachies
and most tenos
and most hypsis
and most dryos
anecdotal af but like 80% of my deaths are deinos
Make movement cause the water to stir, even while submerged. So you have to wait at a good spot to catch someone, rather than chase them down the river while they drink.
Current lunge is not something that ruins the game, it's fine the way it is. It's not gamebreaking, it's not unfair at all (we know this by observing that many dinos stay hydrated until dying another way) etc
if those shallow waterspots were as available as you suggest, deinos would get close to no lunges. which is not happening
I always see deino mains complaining they can't ever lunge a player
no no even without lunge deino would be still black and white they just wouldn't be able to kill bigger stuff
since they just come out of the water adn get a free headshot
Anecdotal but that's not something I've ever struggled with, or anyone I've conversated with about deino
That happens but it's not anywhere near 20% of the deino pop as far as I can tell, I don't see that complaint much at all
deino would still be mass murdering utahs tenos, and slower reaction carnos, but it would be more feasable to not get L'd
A little late msg, but are u implying no Dino should ever get a 1 brainless 1 shot move? (Something as simple as just a bite, from like a carno to a hypsi, or from a rex to a carno)
Mostly just curious
can deinos oneshot headshot tenos ?
"kill bigger stuff"
one shots can be fine if applying them was difficult the problem is that deino lunge isn't hard to apply at all due to how dirty the rivers are
If deino's lunge was as problematic, gamebreaking and "overpowered" as @tardy barn or @daring talon is implying, then there would be way more people complaining about the deino - it would be a very well known largely majority-opinion-based complaint that would, imo, probably have caused the devs to change it by now
fact is clearly that it isn't as problematic as y'all think, with all due respect
People have been complaining about omnis oneshotting each other for a long time
Nothing has changed, yet they've stopped complaining
The fact people have got used to it doesn't make it less bad
Tin foil hat mode
the reason that deino isn't hated as much as it should be is because design wise it's perfect it's exactly how 90% of animals irl interact with crocs
Disagree personally, some Dino’s will have a basic left click bite that will be able to 1 shot most small-mid tier Dino’s. If a Omni survives a rex bite I will fall over and die irl 💀 It’s brainless and takes no effort, but that’s just the pure strength
Let me put it this way
A carno hitting a hypsi requires the carno to HIT the little goober
A rex hitting a carno requires the rex to get a GODLY ambush (The stars must align)
A deino lunging any midtier requires camping any water source and pressing 1 button
Good point
Omnis should oneshot each other with pounce if they weigh as much as each other though.. it's one omni getting the advantage of another, literally pouncing it for a large duration of time
the great nerf is that other omnis can see it reacting with cannibalism twitches
im implying oneshots if the creatures were equal to eachother or at least close obv a dryo should get deleted from a deino bite etc
deino lunge is not as unbalanced as any of you claim it to be
the only reasonable nerf was the great nerf (great imo) which was mentioned earlier on
so the carno needs to either A - catch bro in the open far from any trees
Or B - be the god of carnotaurus
The rex needs the stars to align
the deino needs to afk wherever it feels like
But it reduces all forms of fighting between two adult omnis to who clicks first
So no better than deino combat
Unless you got a game that is specially designed around people instakilling each other, this form of combat is bad and unengaging
Fair enough, just didn’t sound like it at first, thnx for the elaboration ^^
other than the able to carry dinos so far on land i never said that i thought deino lunge itself was broken I think that the current environment that deino is in is why it's so frustrating
Yeah well maybe it's good in the form that it encourages you to choose who you trust carefully, considering it's a survival game? maybe you're not supposed to cuddle up to players you don't know, just expecting em not to attack you?
Utah being able to pounce another utah to death means that the utah gained the other utah's trust or just earned it with an ambush.
Deino's lunge is not op per-say
It manages the incredible task and being impossible to balance without being op per-say
It's unfair
It's uninteractive
But at the same time it's also kinda lame since you can't use it against anything above 4 tons, and it's also useless if you don't use it to drown things
I very much agree that deino should not be able to run that far with a carno in its mouth
How is it lame just because you can't use it on things above 4 tons? Things above 4 tons you can find other ways to kill (very situational)
It's fine for omnis to be able to kill each other with a pounce. And the problem doesn't come from the fact people are too trusting, or not, one with another. If 2 omnis decide to try and kill each other, all of their fight boils down to who right clicks first. Which isn't engaging in the slightest.
it's not useless if you don't use it to drown specifically. You can drag it so it's forced to swim from middle of the river to land, and then bite it on its way. or you could have fun and drop something off a cliff/waterfall and kill it that way or whatever
It's lame because there is a hard limit on its usage, that arguably doesn't make much sense. If deino can run ith a 4000 kg animal in its mouth, why does it get staggered and is unable to lift something that eighs 4001 kg ?
It's not as engaging as a strategic bite-fest, but it does also depend on you being able to pounce directly as the fast bugger without missing - which could ultimately cost you your life
at least if you miss a pounce you die in the return
miss a lunge just leave lol
Yeah that 4001kg example makes sense, it's not realistic per say - but it is a good thing in balance
yeah well you're 8 tons and you're trying to lunge something half your weight, you should very much deserve to be able to leave safely
yea that's maybe the one thing i would do to deino is make failed lunges stun/slow you heavily
(most cases)
not stun you, but maybe cost you more stam?
unless you are 10 miles inland as a semi aquatic and there are 3 or 4 of the thing you tried to lunge
What I suggested a few weeks ago regarding pounce is that pouncing another omni head-on makes you take a lot of damage
In order to pounce and kill another omni ithout dying from bleed yourself you'd need to pounce it from behind, so it cannot fight back
At least it makes it a bit more strategic
no outright stun if you miss your oneshot able you should be immediately punished for it
deino lunge shouldn't double as a movement ability as well
at least on land
I agree here with the fact that pouncing an omni should be able to fully ensure its death, but something should be added - some limitation, which would force you to think more strategically when it comes to actually lunging an omni.
Maybe lunging it from the front wouldn't cause it full death, but lunging it from the back would. etc
This statement
In a pounce both parties are belly to belly right?, shouldnt BOTH be getting damage (the pinned dino flails anyways so why not just add minor damage delt to the attacker?
This would be a better alternative honestly, why would the attacker care about some damage dealt to him if he knows he can get a free kill regardless
that'll be cool as a full mechanic for every dino that utah can jump on
have the utah end up on their back instead of their side and it'll do be damage/bleed if you get a sneak attack
cause they might not have much health ? so the pounced one may actually have a shot if they dont have back up
Im talking strictly utah v utah.
If a utah gets a pounce on another, the other made a mistake and should not be able to survive.
However thoughh, one cool change is if the pounce required a certain angle. So that the other utah could ensure it not to happen with the use of skill-based maneuvering
i do agree that mirrors shouldn't be able to oneshot each other outright
and any other pounce outside that angle wouldn't be a free kill
Angle-based pouncing with different outcomes does make sense and sounds like a fairly nice mechanic
not worth putting in as feedback imo tho that'll be a lot of animation work to do
@zinc patio I 100% agree that tap-sprint should be disabled somehow, custom in settings
yeah it would be way down the line, not anywhere near in our future at least
our devs have other bigger problems
ideally we should try to recommend low effort changes
like lowering dryo dodge stam cost bruh 10%??? really?
Dude dryo takes 30 minutes to grow and it can barely do any damage, it's so harmless - so why should we have to worry about nerfing it?
correct me if i'm wrong brb
Being chased is as fun as chasing for some people Evasion base dinos shouldn't be neutered just because
Dryo is really fun but they nerfed dodge stam cost badly in 1.6
to give you an idea of the dryo stam game atm
adult dryo has 120 second runtime Dodge stam cost is 10% (12 seconds of runtime) of stam
Utah (which should be your main predator) is 46.8 kmph vs 43.2 of dryo Utah has 105 sec runtime
The issue is atm is that you straight up can not get away from a utah unless you lose them
you simply get outstammed by a creature that is also faster than you
also i meant buffing dryo not nerfing
Wait are you arguing against the stam or for the stam
Do you mean that the hop should cost less or more
Considering how harmless dryo is I don't think that's something many would complain about, doesn't seem like buffing dryo would be so bad
Maybe the demand isn't large tho, how many are even playing dryo
I got a dryo on eu3 currently but i never see other dryos
no one atm since they got a heavy handed nerf
they gave dryo hop a gimmick and increased it's stam cost by a lot
Bite?
#general-feedback messageIt also seems that the river does not cover much, so we would be safe from the deinos
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Yeah I remember the bite being strong but i don't remember how strong
it's 20n rn idk if they ever changed it
I think it might've back when omni had 1k hp? That vaguely sounds right but it got changed a long while ago
Yeah
I remember seeing a fair amount of dryo players back then but rn the dryo is not that powerful so it's logical that not as many play it
Like i don't want dryos to be good at killer they should just be good at being chased at least
It's not about the power, it's about dryo not being able to escape its primary predator
Dryos are very good at outmaneuvering utahs though, their turn rate is insane
The dodge rework is nice, but the stam cost means using it guts your ability to actually escape from omnis
Don't dryos have great capabilities with outmaneuveirng utahs though?
Yea, but you run out of stam really really fast
by the time you use 3 dodges you're half stam
without dodge
Idk I don't have enough experience to really discuss this but dryo is very harmless so i don't see a big problem in buffing the dodge a bit
ok i understand pretty much the main issue with dryo rn (vs utahs) is
- you are slower
- you have less effective stam due to costly it is to use dodge
I don't think that dryo should be faster than utahs
but you should handedly win the stam game vs them
unless you're forced to spam dodge hardcore
I admit that I don't see a problem in letting dryo win the stam game by a bit, utah should be able to catch it within 2 minutes
or idk but doesn't seem like the end of the world considering how harmless the dryo is and how little food it gives
It's mostly that the only "i wanna be chased" dino is bad at being chased
like this seems like a very minor thing in your eyes but dryo being awful leaves a big gap in gameplay that just wasn't there before
If it is pathetic then it should be able to run from anything
maybe not outright outspeed but at least dodge duck bob and weave to the point where its nigh impossible to hit
Should carnivores have their own animation to thrash bodies or should it stay as LMB-ing the body until the organs are exposed?
They already have a thrash animation
Which?
While carrying a corpse (not dragging it), hold LMB and shake the mouse
The organs will fall on the ground
I see, thanks. Also, do you happen to know if triple diets are legit? like these
Wym legit? Like, real?
Yeah that is how those work.
The majority of Kouga’s chart is accurate. I know one part says extra bleed rather than extra bleed regen.
@topaz pendant That would be such a nice nesting ground, really hope its implemented.
Would also be nice if there was more of a encouragement to go to nesting grounds, its always cool to find flourishing nesting grounds, it feels more unique than the run-around-center/na-slaughtering/hiding structure we have now
^^^
@dreamy merlin head frac on carno is only achieved when the head, according to the game, is low enough to be headbutted. in my 1.5k hours its been pretty accurate too.
@left nacelle The monorails do have missing textures on their pillars
So unless AE made the monorails recently, depending on lore (to which, I doubt they did. Wouldn't make sense)
I would like to see actual weathering
on a lot of things and not just the monorails
what do ppl think of this?
#general-feedback message
has anyone else noticed it?
easy to notice when running on flat terrain, and when running in a straight line
I've noticed that with Omniraptor before.
could you show me
I've tested with only two dinos, so i'm not sure it doesn't work with all dinos but they do not work for dieno
just make sure you have 3 diet slots filled
they do not work for dieno at all i've tested half the diets with pachy and they don't work either
I'm assuming thats the same with all dinos with all dinos
It just says “blood” rather than “bleed regen”
ah, it was fixed on the last chart i made
From what I can tell everything else seems accurate tho
you probably got the outdated one
Ah makes sense, it’s a bit of an old image I have
All good lol, still a very useful chart to have
glad so!
Hey @limber hull regarding your annoyance with tenonto being knocked over by carnos charge would you be kind enough to confirm that carnos charging speed is 55km/h and weigh 1800kg? Beacuse I believe the total force of that charge is plenty to actually topple tenon the force of the charge is 27,000 newtons
(Equal to 2,753kg)
Not the exact measurement since I rounded down decimals but you get the idea
while it is 1800kg and can run 55km/hr, mathematically, i really don't quite care if it adds up, because the issue is that from a purely design/gameplay perspective, it is not well designed to make the engagement slightly enjoyable for the teno
also it would break the carno's neck to charge a teno so bringing realism into things isn't a fair argument
A lot of people seem to really want to make the actual gameplay of the game awful for realism
realism doesn't make fun
True
I just figured some logic would help with the seething rage that is bad balance I do agree with you that it’s annoying I actually like tenonto as well and would like to see them played more often
teno is probably one of the best designed dinos in the game atm
it's just why play teno when you can play pachy lmao
#general-feedback message @spiral heron
the issue with this idea is griefing by just standing near stuff like stegos
i want a button i have to press to breathe!!!!! its realistic!
Yea I don't see how draining hunger ect is very fair or fun in that matter. How is anything supposed to have a prolonged battle without getting stressed out and dying lol. That's a stupid way to combat mixpacking
It's such a hard thing to fix effectively
Like really the only decent way to combat it is have a simple rule of no mix packing on official
yea, like i want pack mixing fixed as much as anyone else but something like that will just have people follow around stegos as a dryo to be a dickhead
it doesn't affect battles, they just don't live together.
it's hard to fix
issue with having rules on official is that there needs to be people to enforce them
The idea of stress is not directed at battles but related to mix-packing and over-packing
But what happens when people just hang around others to drain their stats for an easy kill. There's so many ways that idea can be exploited or griefed by sweaty mixpackers
Like it's such a complex issue to fix there needs to be some real thought put into it. Like I said the only real way to fix it would be rules but as steak stated there would need to be ppl to enforce it so that doesn't work either lol
That's why the statistics would drop gradually, and not with high frequency, precisely to avoid this type of action.
server with rule only works with an ADM online 24/7. taking that away is no use.
mixpackers would use something like this to their advantage, nah
Taking what away? I was stating since nobody will enforce it it wont work either
We all already know here that servers with rules don't work correctly, because not everyone decides to follow them
nothing stopping a group of discord mixpackers to send in a couple fast, easy to grow dinos to debuff a party who's slower and nothing could even be done about it on the slower animals end. they'd just suffer the debuff the most
It's not a very effective combatant for mixing
until you get close to the battle to use this to your advantage, the fight is over and the other one will stay away
why would a herbivore debuff another herbivore?
Why would a pachy kill a teno? Idk but it happens
people play differently than you do
You cant expect people to just abide by that
to flex a pachy killing a teno rn if like me smashing a fly
you are full of arguments against it, but nobody is coming up with a solution. if you don't like plan A, come up with plan B
That's the problem is it's such a difficult thing to solve it requires more thought then you have put into it
So think with me, not against me
everyone must have already thought of some kind of solution to this problem
Until another better appears, this is the only solution we have
I like the fear or stress idea but it would have to be implemented in such a way that other people wont find ways around it or to just harass other herbivores. It seems the general consensus is that mixing between herbs is ok but no carni/herb packs so you would have to find a way to keep the unrestrictive feeling of being able to attack/socialize with whatever you want yet keeping it fair for gameplay sake.
It's not a solution all it does is change the problem
i honestly want the opposite of a fear or stress system
the idea of stress would not be to kill another herb/carni, but to avoid mixpacking and overpacking by gradually reducing thirst and hunger stats, making herbivores think twice before staying too long next to another herbivore (again it would reduce gradually, and not one at a time or quickly, it would take hours in real life for it to have a desperate effect on the herbi/carni) thus creating a rivalry between the herbivores.
adding a problem to remove a problem doesn't fix anything
Exactly
what problem do i add
like we want mix packing gone like you but there's no point to waste dev time adding something that causes as many problems as it fixes
Griefing slower creatures with stress
Some dinos like teno have to drink almost constantly tho so if devs dont up the thirst and hunger ect your good as dead
like imagine having a pter massively debuff you by flying around you
i don't know what they can do mechanically to fix packmixing without people being able to abuse it
for you to be able to harm someone with this stress, you would have to lose a few hours playing, this would also affect your gameplay
it's a double-edged sword
People get value out of ruining someone elses experence
why would i care if my pter or dryo gets debuffs when i get to see a stego die to a lone carno due to major stacking debuffs
This game has the sweatiest tryhards I've ever met and they stop at nothing to ruin your day
if you take a herbi to harm another herbi, you would also be harmed at the same rate
If there is a way they will find it
and i hope they do
welcome to the isle
stress would probably work for overpacking tho
Yea the mega packs would suffer from that
I think what you didn't understand is that the debuff will happen slowly, so you would have to spend a lot of time in front of the computer waiting for it to take effect. you would lose hours of the game just to make fun
then the pack comes out of the woods after the herb hurt the other herb with a debuff and has an easier time killing it, while their herb friend runs off
counterpoint: people play stego which is literally hours of afk growing to the point where you can have fun
and deino
you kill the other herbi
what are you talking about
who
how are you gonna kill the other herb when you're debuffed, and the herb's friends are gonna attack you and defend their herb friend
we're discussing the pros and cons of adding a stress mechanic with the goal of combating overpacking and packmixing
I don't think that there's a way to make stress work in a way that can't be heavily abused for packmixing
The hypos going to com back?
bro you will be in the same situation or in a similar situation. if you don't want to kill run. if you can't run the other guy who wants to debuff will suffer the debuff along with you so both die happy?
exactly. so try thinking of ways to benefit people who dont mixpack, and instead pack with either their kind or animals they should be around in their ecosystem. whether it be passive stat buffs, diet buffs, some animals eating food could leave food for different species, like digging up ground foods exposes roots for another species.
the issue of stress would be to prevent them from going together, it would not be something abusive like in BoB, it would just create a rivalry, leaving the gameplay of herbi different from the current one
the benefit for non-mixpackers is simply that they will have a normal life
how does the other person die? they've ran away as their mixpack friends come out to get you
no one will die. it's just to create tension in the gameplay of the herbi
tension thats abusable by mixpackers, the very people you dont want to abuse systems
think of ways to benefit non-mixers
there's gonna be a lot of players who are around each other for hours at a time, and they'd unintentionally debuff each other by being in the same area.
whether they know they're both there or not
the benefit of not being a mixpackiner is living normally as currently happens in the game, the downside for mixpackers is having problems raising puppies, hunger decreases faster, feels thirsty more often
how would the game determine actual mixpacking from 2 people playing the correct way? hows the game gonna judge a herrera, who has a good tree or cliff ambush spot, from debuffing/being debuffed by another player hiding in the woods, or somewhere below them from an actual mixpacking situation
worded better
what about when someone wants to pretend to be a scavenger, so they follow a bigger animal around, staying close and eating their leftover food without ever actually helping them in any way
bro you are presenting many problems and no solution. instead of thinking about problems, think about how to solve them. Until today I haven't seen anyone present an anti mixpacking idea, my friend and I thought about it in 10 minutes, if everyone who was discussing the problems here thought about how to improve this idea, we would fix the game
im presenting problems to your proposed solution
just start thinking of ways to buff people who pack within their own groups
the buff is not having the debuff
it could be within their own specific species, or helper species like dryo + other herbs, or in shants concept art; it hanging out with tenonto
then mixpackers would want to debuff the other players and abuse your mechanic you think you solved
OR it would create problems with people who arent even playing together to debuff themselves
it could be, animals of the same gender could walk together, maybe with a tolerance of space, I don't know
start brainstorming then.
these small weeds that do not pose a threat to the drain can go together, I don't know
if I have to think of all the solutions to all the problems it's going to get complicated
work hard there
im not saying you have to solve them all yourself. im saying if you can think of something, like you just have with your debuff idea, you should ask yourself "is this abuseable" "is this fun" "will it actually strop mixpacking"
which, i pointed out it wont. there should instead be buffs for people playing the way theyre intended.
the mixpack scent icon was pretty nice. we'd stay away from the area, or hunt the mixpackers. even when hypers eventually come in, they'd go straight for the mixpack to go kill and feed themselves.
So think with me, not against me
Help me, I can't think of everything, and it was just an idea, I don't even know if the guys will accept it or not, then they'll also think about these problems.
i am but this isn't the first time i've seen this idea and the first time i saw it i also thought it was a great idea
let's put these ideas together and try to make something that works then
but it's just too abusable and has too many Ifs
will always have
Then it shouldn't be pushed for unless we can come up with something clever to make it work
ive already thought of various solutions, just not to what extent.
I think the best way to solve this is to add a new mechanic
I actually think that it's a good idea for overpacking
i can't think of a way that it can really be abused
present the solution to the problem
the issue with being abusive is that you will waste a lot of time for it to become something that harms the other, and while you do that, you will harm yourself too. I don't see it as something that harms both sides if it's abusive
and another thing, nobody plays herbi alone, there's always one more, two, three together
another example of what i mean:
why is your dino at an 80 decree angle
its weird and ridiculous
the tail for all the dinos is WEIRD and tilts
the message i replied to has a link to my suggestion, which shows yet another weird hypsi tail
mf posting the 5 O' clocksaurus wtf
;-;
Hypsi tail goes wack when carrying food too lol
It is very bothersome tho same with the way the camera wont pan out when running anymore after sitting down and your camera is locked to the way it is when walking
Hello, good afternoon, I wanted to make a request because the hype is killing me. The issue is that I wanted to know if there is a possibility that you could tell us a date for a next update if any new dino will come or if it will be this January or February for I really love this game and the dedication they give it but I'm getting bored of how monotonous it is returning due to the nerf to the Omni buff to Carno how abusive the Tenonto is and that nobody uses small creatures because of how boring it is you limited yourself the Dinosaurs that we can use and do not give rise to new players to join since the most experienced have obviously more experience in pvp cannibalism even among Omnis is notorious for all this, also as they restricted the sound the game seems dead and many strategies are They were with the last update. In short, I love this game, but the monotony that they have created affects me and the community in general, which causes fatigue in the game. I can say that Dark Souls is easy compared to this, unfortunately this will cause people to end up leaving The Isle as is my case due to the routine, I do not demand at any time that they fulfill my requests but if they fulfilled one of these they would give me hope to continue playing and even recommend the game to new players with confidence thank you very much for understanding and be well. A desperate player 😄
the next coming animal is troodon, which is planned for next update
@spiral heron Having dinos starve faster would just force them to hunt more, and move around the map. I don’t think that would be a good solution to anti mixpacking
@obtuse quail anticheat is a hard subject
But what we definitely could change is the amount of admins on evrima. Imo there should be several available.
@topaz pendant
Instead of changing appearances according to gender, which isn't even a bad idea, we should rather change the tone of their voice.
Making female dino voices different from male dino voices is something that is way less time-consuming than changing appearance.
Also, if we did make females thinner - it wouldn't be logical for them to be as strong or to weigh as much, so what you're ultimately suggesting is to make one sex weaker than the other. It's a bad idea as it would leave players much less of a preference to that specific sex.
We already have differences in skin colors, but I do agree we could use more difference. However, not anything like what you described.
We should not change appearance unless it's something as small as what we have with ptera.
Again, what we should rather do is make dino female voices different from male voices, way less consuming.
@somber elm No, herbivores should absolutely not be able to move corpses, let alone destroy them.
This would encourage griefing. I don't have a problem with griefing personally, but it would objectively cause a lot of problems in the game's environment. This should not be a thing
A herbivore being able to move corpses would essentially lead to stegos moving a corpse to the water so no one can eat it without getting lunged, moving a corpse to a hard location for other carnivores to extract it etc @eager parrot
@fossil pagoda I think it's quite agreeable that the our devs' decision not to release gateway has a reason behind it, considering the fact that it's not ready for release. Our devs like quality over quantity, it seems. They don't like risking by releasing things that aren't as finished as it can be
@rancid raptor the best way to differ between an AI and a human player is to simply not add AI dinos
which would be ideal imho
I think this is pretty absurd. For us not to add AI dinos, we need a larger player cap.
And in order to support a larger player cap, we first need the optimization of the game fixed.
I agree that replacing AI with players is the better option, but that can only happen when we have a much larger player limit - which won't happen anytime soon
lesser ai and more players = better
we have the AI role completed though
the current AI system is a beautiful compromise
Oh so you mean to keep the current system but not add other ai
oh im not advocating to remove our current AI
i just hate AI dinos
(except compy and ptero, those two can stay)
Personally I feel the same, I prefer AI that is very easily extinguishable from other players. it seems the devs have been working on AI herds of tenos though, and AI rexes
i cant stand AI rexes or AI stegos conceptually
the idea of being able to "cheese" a rexes pathfinding and kill it as a solo omni sounds terrible
Yeah I very much agree with that, the game would be better if all interaction was between players and other players
or the idea of an AI rex magically knowing where you are because it detected you via pathfinding, rather than sight
i'm fine with AI like fish or modern animals, 100%
i even made a diet redesign for carnis that necessitates player interaction
Where
I hope we don't have large AI even if a server population is low. People will then farm apex grows at those times
I personally don't mind smaller dino ais like dryo.
i find it just as bad tbh
i dislike treating certain playables as nothing more than playable AI
I guess that could be an issue. In terms of size though, it's pretty much equal to boar AI and could in theory be much harder to catch
@blazing bison Wouldn't that require the dino to weigh less too?
except boar AI messes you up good
Depends on the creature tbf. It's a free meal to an omni and any carnivore larger. heck a 200kg carno can charge it to death
i don't struggle killing boars as a juvie, it just takes long
i feel yea running down deer as juvie omni takes so long
Yes I realise that body guarders would destroy corpses but moving would be much better
If that would be true, we would not have gotten "gore" and the diets rework as it is now
Gore and diets function. I'm not sure the same can be said for Gateway.
I for one want Gateway to be released in top quality, and I want it to perform smoothly unlike spiro even if it means that it will take a while for the devs to perfect.
But part of me wants it to release soon and not by the end of the year 
functional and quality are different things. I just think these whole "quality vs quantity" is getting old already, I do not see quality in the way diets or "gore" work, or in the first iteration of the night vision, or in whatever it is being done with the lighting in the last updates....
somebody explained to me before the reasoning for gateway delay is because of waiting for the migration to UE5, which I think is a valid reason
but the quality thing... stuff we get recently are all half baked and they continue to work on them after releasing. Which is perfectly valid in an early access game, but it is not like things are only released when they are perfectly polished
There's that too yes, the main reason is most likely ue5 migration, from what I've heard at least. And sure, but in this case at least the things we got works, far as I know Gateway is not working quite as well, so even if both were of "bad" quality in your eyes, there'd stilll be a difference.
Gateway couldn't have been released in the state it was
Key paths and structures were incomplete/cut off
It was a good map, but an incomplete one
i enjoyed the map, but there were a few glaring issues that the devs would 100% get "we waited x years for this??? nice job devs, i knew u were failures" over the most minor of issues
Wasn't it an old build and intentionally removed some structures and aspects of the map
Of course
@empty epoch what is invalid about the elders description?
It's outdated
what part?
the part that mentions it as a reward and not an inevitability
Thanks. I kind of like the idea of the reward, like having to nest and/or do some kind of life goals to get to elder
the reward more comes from the quality of your elder phase
better life = better elder
but why is it necessary to separate elders from growth stages?
that's true, it sounds just like another growth stage then
because it can differ in strength, whereas growth stages are consistent in their strength
that's the interpretation, but it's not like it's a setup rule
even though, Elder could be basically the Adult stage, where your lifestile shows impact on your stats. I don't see any difference to the original elder idea, beside of cutting of adult stage, or adding a next stage
elders are an end-of-life thing, and animals not growing old doesn't make much sense
hatchling -> juvi -> Sub -> Adult -> Elder
instead of
1 Tier: hatchling -> juvi -> Sub -> Adult
2 Tier: Elder
3 Tier: hypo and what not
strains are a different path we dont know much about how to get yet, but they are linked to elders/perks
Hypos aren’t realistic tho and are overpowered
i dont know what realism has to do with anything, and we have no indication of how strong they will be in EVRIMA yet
I don't like the idea either tho
Hypos are lame
Hypers better
nah, hippos!
i still dont get why people are using XZaguar or legacy as frames of reference for how hypos will work
we have literally zero clue on how EVRIMA hypos will work
besides big, strong, hungry
to be honest, it's just the idea of strong = better that bothers me and that it's supposed to be some endgoal, just sounds like a really lame excuse to be overpowered
thats why i hated magnas. i like hypers because they actually have a downside. Magnas were just "perfected" hypers without the downside, and sounded super lame to me
hunger is not really a downside (if its that what you've meant) if killing was your main goal anyway
hunger is an insane downside, have you seen how many people complain about carnos? Imagine that, but way faster, and you need a LOT more food to fill your massive stomach
many people complain because they're whiny dishes ...but overall hunger drain means in this context that hypos, hippies whatever are limited by time, nothing else
and i dont see what's wrong with that, it means you can't play god forever
yea, but why to be god in the first place
if you want to make a massive, heavily armoured powerhouse that nearly everything is afraid to attack, the best way to make it not dominate forever is to make it exceptionally hard to keep around
Hypers will be a great mixpack deterrent on their own. If you're detectable without even being seen, they're gonna come for you.
because seeing a goddamn kaiju dinosaur is conceptually horrifying
watching a goliath tear down trees and walls to kill you, sounding like thunderous death from miles away and simply being an unfeeling, unstoppable, and massive visage of all-consuming death is an incredible horror experience
spino is terrifying, it's a 9 ton murderbeast ...why make it smaller, by oversizing stuff to ridiculous amounts
Because that's also been the plan for years.
its not being made smaller
its still a 9 ton murderbeast
that doesn't make it any more appealing
Then play community servers with hypers and whatnot turned off
I've meant it in comparison
not that anything gots actually smaller or anything
its only small compared to an extremely rare freak of nature
yea, I get your point, but I not gonna start to like it
also hypers are probably the only thing stopping certain sauropods from being unkillable
no regular apex is killing a brachi
If spino was the biggest thing around, nothing would scare a spino
Hypers are not scared of anything, but they don't last long so it's fine
A spino could theoretically live forever and never be afraid of anything (excluding elders)
hypers almost clear the slate and stop apex super dominance
not like it is right now. But assuming that hunger related debuffs could be a thing, or sicknes or whatever, it could become possible
they don't last for long, but they exist as a rare mediator for apex pops
Yeah I want to die of incurable sickness, peak gameplay
no one said that
also i just want to see an unstoppable form of hungering death
I want herbivores to die of stress from bodys: every Carnivore player
pls add stress as a mechanic i really like being punished for random actions
I wanna be punished cause I’m not in the right biome for my animal
in which way do you mean this?
There should be a 4th strain so we can have the 4 horsemen of the apocalypse
Hypers being war
its not like venturing into the wrong biome is already punishing, i want the game to drain my health for being in a swamp
It was semi confirmed, that there’s gonna be a mechanic to make herbis “uncomfortable” by doing that. not sure if it will be stress but would make sense.
Type-O
it's happening
heat management could do this
War = Hypers
Famine = Neuros
Pestilence = Tissos
Death/Conquest = Type-O??? Please???
Wait no
Hypers are famine
True lol
Neuros are Death
Tissos are Pestilence
I just hope that hypers are a very rare thing and not 10/100 people in a server run around as hypers doing hyper things
Yes
thats the idea
let me introduce you to biblical accurate dinos then
hypers are meant to appear after several lives, and live for a very short time
Yeah lemme afk for a couple minutes each in game day cycle so I can play the game.
Doesnt sound fun.
It’ll be hard enough to grow apex’s. Now imagine a apex surviving, and then even making it to elder, then strains
that's not how it is supposed to work, but okay
just need a bush big enough 
Hold on I know what Type-O is
Ork Strain
When you’re a T. rex you don’t be camping a bush all the time. Gotta hunt
Then how does it work?
#general-feedback-discussion message
I've explained it for deinos here
downtime by heatmanagement is not a necessity
it doesn't sound fun at all IMO, to be honest
That literally just sounds like having to manage between cold and warm
Which basking = sitting = afk every few minutes
waiting to heal doesn't sound fun either, not a good argument and I'm not going down on this conversation
At least sitting to heal is rewarding instead of a management system you need to do every few minutes
no one said anything about "few minutes", you're just adding random stuff to make it less likeable
How often is it then?
and no one said anything about haeving to wait for anything
it was just my opinion, it just doesn't sound like anything that would add any fun to the game
just look for values that you could like, I'm not going to design a mechanic on myself dude :D
it's not always only about fun, but when it's the only thing that matters for you, go for it
what do you play for then?
to answer for him, insanely demanding and basically frustrating survival where you are punished for a moment's lapse in awareness
entertainment
which includes not always heaving fun, being scared is a part of it too, for example
if I only will fun, I can play every other game that's not survival
ok, call it entertainment. It doesn't seem like something that would entertain anyone. Again just my opinion
it's just the thing, that heat management could be used in many different ways
my own preferences have nothing to do with it and I'm not going discuss stuff about my personality here
okay and I'm not going to convince you or anything
the game has to make you struggle of course, with "fun" I do not mean going around laughing. But the challenges given by the game must be, yeah, entertainment, not just a core
a weak argument, IMO
Saying weak argument itself is weak
because I'm not going for senseless discussions xD
man I am not even discussing, just giving my opinion on something you proposed, I guess that's why you wrote it here right? but yeah, just let it go, all cool
if you don't like it, fine
and you can't really argue against something not being fun
I see there is something to gain and you don't or even as something that actually only slows down the game for no reason
there is nothing I can say to change things, as it's simply your view and this is okay for me
"not fun" is hard to debate, really hard, I hope you understand this
So I'm not allowed to have fun until I've warmed myself up? Yeah no.
no one said that
You didn't have to say it, its implied from your suggestion alone
it is alright 👍
oh boy ...no, I never implied such things
Whether you did intentionally or not,bits implied.
I want to be in water as deino. It's my home. You're nerfing me in my own environment in which I am forced to live. If I have to come out, I risk not being able to defend myself on land from big playables who want me dead. If I'm cold in the water, big playables will want to get me there and push me out so I'm vulnerable on land.
If I want to be on land or on water should be my choice and mine alone. The game shouldnt decide it's time for me to go on land or water.
yea, it's definitely not like deinos are exothermic animals and actually dependend on heat
That's not fun for a game
okay
I dont care how real life does this or that
I see ;)
In real life I can die of a heart attack. I can die from parasites I have no control over as I'm an animal. That's not good for game balance and should not be in a video game.
I would literally not care of that was modded into community servers when mod supportive enabled. Just means I'd never join that server.
You wanna play as a human? You gotta trim your finger nails or else you scratch yourself too hard and you bleed. That's in real life, you want that too?
Or is that not fun for gameplay
When you think of a possible suggestion ask yourself "would this be fun for players who arent me"
No need to get so incredibly heated.. he let the topic go. Also who are you to say “who aren’t me”, I’m sure there’s more people disagreeing with his idea, and also more people agreeing with it. There’s only been 4 max ppl in that discussion, that isn’t nearly close to the thousands of ppl playing this game 0_0
That’s why he put it in discussion or feedback, either it gets upvotes or downvotes, it doesn’t matter, it’s just a suggestion and even if there’s 1 person out there that likes it, that’s enough. It’s a bit immature to try to speak for about 4-5 thousand ppl on what is “fun”. (Bold assumption, but I would think that’s about half of isles playerbase. Edit: Nvm, there’s like over 30k if the dc has 24k players)
In context I dont mean 'me' as in myself, I mean 'me' as in the person making the suggestion
There's just over 100k people in here! It's grown a lot the past year
Ye, just noticed by looking at the dc limit XD I’m so glad, it better grow more.
For my feedback (I forgot to add these images) #general-feedback
I feel like it still implies. He never said word for word how it’s supposed to work or that EVERYONE finds it fun. He finds it fun and I’m sure he’s not the only one out of 100k+ ppl. So I feel like u shouldn’t get so heated in that last msg about human fingernails just cause u disagree. Your welcome to voice that u don’t like it, but that was way out of hand. Relax, that’s all
@supple flame I agree with that suggestion, but I think the buff for the parents should differ when they go up depending on the species. So like for stegos it could be like 18-20% while for omnis it would be like 45%
(Saying that from a psychologist view point btw, discussion isn’t exactly a place to go at each other’s throats. Some disagree, some agree, nothing personal, just agree to disagree with each other)
I feel like I wasnt at all heated during any of it. I just gave a similar gameplay example with the same level of "fun and management"
If I want to stay or leave the water it should be my choice, aside from droughts in the future. I'm ok with that, since that's a mechanic out of my control I'd have to adapt to, not just "oh time to get out of the water, I'm getting debuffed or taking damage over time"
Or another example, It would be kinda like taking a stamina debuff since I havent ran enough, even if that's not my gameplay style.
The game would be forcing me to run, when I like to conserve stam and trot
A little imo, so I’m just making u aware. Saying stuff like “I literally wouldn’t care”, and saying “you want that too”, it all sounded very passive-aggressive, example would be- “you want that too HUH?!?”, as if they’re being belittled for just wanting something differently than others.
If I misunderstood the intention, sorry, but it really sounded like it. especially since he already dropped the topic 3 msgs ago.
And yeah ofc it is, as should be =) When he didn’t disclose how often, I’d think he meant a few hrs, since deino still needs its core mechanic of being a semi aquatic, so it needs to stay under for longer periods of time to catch something drinking, like crocs irl, they just chill underwater for half a day most of the time. But if temperature management isn’t taken too extremely, it would just be a semi-passive nice interaction. Isle needs extra Dino interactions and actions anyway. Rather than just grow, swim around, kill some stuff/nest and die 😅.
I don't mean to come off as passive-aggressive in my comments, if that's how it looks. It's never my intent to. I'm more of a "straight to the point" discusser, as well as trying to provide similar examples for the discussion.
Elder stages and perks should help with the "end game growing" I suppose. You'll want your dino to live and die without fighting to the death, so you die a natural death and may be able to choose a perk to help you grow and survive the next life. Whatever the devs intend to do with perks and how they'll work exactly, who knows.
@fleet tiger I like how you can sneak up on dinosaurs easier now even if it's not 100% logical
Because carnos charge actually can work as an ambush now
What's wrong with my suggestion? #general-feedback message
Deino players don't want their main to be nerfed, that's all
Also a struggle mechanic is hard to implement properly
If it ends up bein like bucking and just pressing a button to get free, it has no reason to ever be added, because it doesn't add any form of interaction
Do ppl actually disagree that deino shouldnt grab something thats pretty much its weight?
Haven't met a person who has thought like that yet 🤔
Some people said deino should be able to grab things up to 2x its weight
w h a t 💀
#general-feedback message
Tbf that was really only shown for Alcione. The Tethydraco nested in a colony and guarded their hatchlings. Maybe different nesting techniques in game for different pterosaurs, assuming they add more than just ptera and quetz
Like irl crocs 
soo, they basically want a deino to grab a full adult rex, which is almost the same weight as deino, dieno 8t, rex 8.8t
No
They want deino to be able to grab a full-grown adult shant, which is 15 tons
oh, so even worse
I get that deino is very much an apex, weight, power, but also w h a t
Isle players
But thats just overdoing it o-o i get them thinking it can grab something maybe 6-7T, while being a 8t boi, but 15? (6-7 wouldnt be anymore reasonable, but atleast lower than 15 O-O)
like, have atleast a little bit of logic behind it. None of those scenarios are logical, but its much worse when they want to grab a shant x^x, how would they even do it, it physically couldnt wrap its jaws around it
Yeah but if they don't implement one they'll have to make rex heavier than 4 tons at a young age or it'll struggle with drinking like mid tiers do
maybe if they interoduce a grab mechanic, like take one of its legs and try to struggle, which would be cool. but dont know how balanced that would be
Yeah, if u compare it to irl creatures 💀
https://discordapp.com/channels/401464048610312193/423939730544132096/1054325519048519754
Hey check out this awesome idea of a deino grab/struggle mechanic
yeah its nice, not neccesarily a buff, cause the dinos that cant be 100% grabbed by a deino could still fight back, stomp its head in or something
I... Don't know ? The problem is, being big doesn't make you proportionnally stronger. That's why there are no multiple meters-long insects
i think it should be able to grab anything too, but some creatures it simply won't want to grab, and just cause it can, doesnt mean it should, cause the bigger thing will probably mess it up, unless theres 2-3 adult crocs
That would be really cool actually. It is probably not too easy to implement though.
ofc yes
A deino can grab a trike's head
But it would lose at least half its health in the process
and maybe not even succeed, and possibly die, but non the less, have a chance which is super interactive (since trikes are excellent rex killers, so wouldnt see why it would struggle with deino),
most likely, it would need a whole new animation set, a new mechanic and give fighting back powers to the entire roster
Yeah that would probably require walking backwards animations for every dino... although I can see the mechanic working without that, it would probably look terrible
But if they dont implement it, which is very likely, cause thats so much more work, like ALOT of more work, then deino will only be able to grab GRAB something as heavy as a Cory and a Pachyrino, and everything below. Cory 4.1t and Rino 4.2, which is still a little little bit over half. but even if the mechanic never gets added, i wouldnt even be mad, thats still more than 50% of the roster
yeah, most likely
^^;
Basically saying, if we don't get the best outcome, imo. Then the next best thing isn't that awful, it rlly isnt 💀
plus big juvi apexes and early sub apexes will most likely still be grabbable. Why do they need to grab a full adult rex/shant.
idk
They can even grab below full adult stegos, which are 7t when 100%, i feel like thats already amazing, since stegos are known to have a semi-fair 1v1 with rex, and the fact that a 100% deino can grab about a 70-80% one imo is already a good privilige (dont play stego, and dont know its weight scaling up to adult, but i'd imagine somewhere around that, ive seen some big stegos get grabbed who arent 100% yet)
fg stego is 6t*
ig they slightly nerfed it then, used to be 7, apologies ^^;
I don't think stego was ever 7 tons in evrima
It used to be 4 before update 3
I just want to know how they plan to grab a full adult shant, the thickness of that chonker (Ik deino can open its jaws rlly wide, thats why i overlined its snout and bottom jaw. But that still wouldn't be enough to lift it up from the ground, sideways and get it over to the water.)
damn xD
Maybe when a shant drinks the dieno grabs it head and initiates a struggle?
I was more referring to if they don't add the grab mechanic, and just stick with deino junging something half or a little bit over half of its weight. (like it realistically should)
Like what i said in the msgs above. If they dont add the whole new mechanic with new animations. (which imo is very unlikely, it would be very hard to animate and implement, new animations and interactions for every single 20+ dinos)
Ah okay I see, apologies
@full canopy It's X. If it's not visible in the settings, check the pins in #🔧-evrima-troubleshooting-🔧
Yeah, X didn't work so I'll check if there are some answers there.
no, moving would not be good at all. Herbivores should never be able to move bodies. This is just asking for chaos.
Gore and diets were fine to begin with, they're only being improved.
Carno, utah and deino were also fine to begin with - pretty much. They're just getting improved and balanced as the roster and environment changes.
So no, it's not the same at all. Your example doesn't correlate to what I mentioned.
Gateway should not be released until the devs are comfortable releasing it
Why? It’s really annoying having a baby that died near the nest attracting predators and it won’t be destroyed
Then switch locations. It doesn't matter that it won't get destroyed, if you still have the possibility to grief by placing it somewhere which would cause a carnivore to have difficulties getting to the body
maybe just let you drag it out of the nest area
How would that work? Herbivores that can jump can’t jump with a carcass
just letting herbs be able to interact with dead bodies freely will create griefing issues
but i do think that letting them move/destroy them close to nest grounds is fine
Moving it to a cliff? Moving it into a ditch/a rock formation? Moving it beside of water when you're a stego?
Do you think it's that hard for herbis to find a way to make the body unreachable? Not at all. Herbis don't always have much to do, so it's not illogical to think that herbis would end up griefing in this way
@pallid frost As a adult utah I have soloed 60-70% carnos and bled pachys and tenos. For such a small dino, it should not be powerful enough to solo a carno/teno or anything higher. Personally, I feel it needs a bit of a nerf against tenos and stegos, and a buff against pachys. Carno fights are fairly balanced, dienos obv cant be fought.
limiting it to only beside of a nest would raise the question "why can't i destroy it outside of the nest?" It'd just be illogical
Besides, there will be many nesting locations throughout the map. If there is a carcass, simply move locations.
Do you consistently solo carnos that seem to know how to play??
60-70%
What's your strategy? Do you tap-pounce? Do you pounce your stam to half? What do you do ??
Yes. I play in deathmatch quite often. You can evade carnos if you need to, and if you do a bit of bleed/small pounces, then dodge/hide, you can take them down
I pounce for only 1-3 ticks depending on how fast they start bucking, then I run and hide or dodge continously until I regen stam and repeat till they die
You have to make sure your dodging right, and finding a good mix between not letting them get far enough away to charge and not draining your own stam is vital
I see
Haven't been playing deathmatch at all, i'll try to play around with that
Didn't know that was possible as a utah vs 70% mediocre carnos
are there deathmatch evrima servers?
i really feel like winning as utah vs carno is more skill issue of the carno
Yeah, tbh 70%ish is hardest since they are fast and can still kill you with charge, but for me I have greater confidence when they are smaller sized 😂
Free admin servers are the only way
15+ players consistently
yea i would love to try some stuff out
No type in "get" for "admin" and they will pull up. The one I play on is nordan, though its actual name is get free admin //httmlblahblahblah
I can send you a server inv to get the free admin too if you want. You do have to join for admin perms(Not my server im not advertising just informing that its neccesary)
Yeah can you do that? Would appreciate
brb
@cinder tartan #general-feedback message
I really love your idea and i also hope that they add a reason to actually value your life in the game and add more graceful way to respawn than finding the nearest cliff/river
thank
Is this really considered to be a nerf?
Like you can't nerf it, if it wasn't balanced
in the first place. It's just a thing to what
people had enough time to adapt to.
https://youtu.be/D0ADgkBVVA4?t=189
It definitely doesn't feel like everything is
set in place mechanic wise and every
change would be a buff or a nerf from now
on. It's just a prove of concept, nothing
more.
Modern crocodiles weigh up to 1.3 Ton,
while a hippo weighs somewhat of 2 Ton
and I hiiiiiighly doubt a croc would run with
a hippo in his mouth around.
Like a freaking puppy with his favourite
stick, wtf.
#dinosaurgame #theisle #evrima
I don’t understand what hippos have to do with anything lol
it's people once again using realism as an example to balance gameplay with (tho this time this person is imo 100% correct and deino shouldn't be able to carry adult carnos for 2-3 business weeks to the nearest river)
I don't really get the issue with croc and hippo comparison, if it's about a deino carrying something twice it's own body weight at full sprint.
It can’t do that though
well, yes, that's what I've said
Anyone else having eyes not rendering? I've noticed it on deino and steggi. Verifying files and reinstalling did not fix.
U do realise that Dino crocs where bigger
@tawdry pond Deino can already eat rotten meat
#general-feedback message @empty epoch or remove/not include things that arent gonna be added in the "first iteration" of things like troodon mimicry :^))))
#general-feedback message @scarlet ocean this is mainly due to collision and isn't a problem easily solved without some degree of a performance hit. More precise collision will lead to more required calculation for physics and... well, collisions. A more precise collider could allow Ptera and others to more realistically latch on but it might cause a performance hit as this isn't just one tree getting a few extra polygons to calculate with, but several hundreds.
<@&933486433342222376> <@&401466542140817419> is it possible if you could unban this user? @tommot#3933 hes been banned for about a year and he says that hes a changed man
He will have to fill out this form https://dyno.gg/form/8ceec187
i sent it to him, thankyou!
@tawdry pond i saw your post in the feed back section and to answer it deinos can eat rotting meat ans bones. If you have all nutrient spots blank eating bones will give you a perfect diet as well
Harriet

@pulsar lake no ETAs, thems the rules
i'd like 'em too but they've made it clear they aren't handing out timeframes
This update they decided to actually say “U6 by end of the year”, and you can see it was obviously rushed. Which is why they don’t like giving etas lol. I’d rather never know when the update drops than to get an polished product for months.
why cant ptera land on big tree branches like it cant be hard to make them have a collision box or whatever its called
Prob a mix of optimization and waiting for the climbing mechanic.
i guess
I'd rather know when they intend to drop it and have it delayed if necessary.
But I can absolutely see how most people would screech whenever something happens and an update ends up being delayed so it's kind of not surprising the devs don't want to give those ETAs.
They should give ETAs but add an hypothetical year on top of them so people aren't disappointed
So they would have said "Update 6 by the end of 2023" and they wouldn't have to rush things
Although I can see people still getting mad at such ETAs 
Same, but people would be fuming if it got delayed. Then it’s going to start the argument of “devs aren’t trustworthy” etc etc. just causes more anger than it’s worth.
The only ETA I'd want is if an update is ready, they let us know a few days beforehand. Any more than that and problems could arise with it releasing, some bug making it take longer or just it outright not being feasible in X amount of time.
@burnt bone is there a reason for the dislike on the ai feedback ? Just curious really lol
Your issues with ETAs are not a problem with the ETA but with the devs, ETAs are given to keep them accountable so we aren’t stuck in the place we are in right now, never knowing when an update could release and at the mercy of the devs to give us anything
Honestly having seen multiple dev styles, it's really a mix of both. The isle has a tendency to over promise and underestimate the amount of time needed to develop a feature, which results in unrealistic deadlines that causes stress and half implemented, rushed features that lack polish
But no deadlines at all makes it very easy for a development project to lack accountability
Whereas there is another early access game I follow called Ranch Simulator, and that dev team releases a yearly roadmap including ETAs, and pretty regularly meets those goals. But the goals they choose are pretty small/focused allowing them to finish early and add polish, plus getting some buffer in case of unexpected delays
Tbh I don’t care how small the goals are I just want the devs to stick to an eta for once and have a half assed way of implementing it
The communication around this game is quite horrible to be honest
It is not only kind of hostile at times, but also we do not really know what they are working on, when things might drop, even sometimes it makes you thing that things will come with certain update, only to discover when such update drops that it wasn't the case, like migrations in the last update
they did and tbh a lot of people say they shouldn't have done that
U6 was released before the end of 2022 as intended
they've effectively finished the work on the mechanics etc. well before the year ended
the issue is they didn't have enough time for testing which resulted in some questionable balance outcomes
IMO the gore system in its current state is pretty booty bc like what do the organs do other than giving you food
they give you nutrients?
The gore system is a vast improvement over the snoozefest that was U4 and U5
it's not very flashy but it actually has a large impact over the meta game
and makes active growth vastly more appealing
hunting players is currently rewarded thanks to the gore system
unlike the old diets which incentivised being afk and hunting AI
U6 was a carnivore update mainly although it brought some improvements for the herbivores too
Ok but like what do they do other than give nutrients bc eating the corpses already gives you the same nutrient
They can give a variety of nutrients from the corpse
They don't all give you the same as the corpse
What would you prefer they do?
But how do we know what organ gives what bc it’s not on the diet menu
If it was in the diet menu like heart gives the squiggly line and lungs give the dots then I would be more lenient but nothing tells you
Currently they all scent the same which sucks, so right now you just have to remember or test around with it. Ideally the scent will be updated so the icons match
Heart always gives proteins (s), lungs give carbs (dots), intestines give lipids (lines)
They also give a proportionally massive amount of nutrients compared to normal flesh
Ok that makes more sense but also some of the changes to the diet system are terrible
Such as?
beside of scent-radar not working on organs properly, the new diet system is an improvement
Well I like the way that you can pick and choose from the three nutrients but I have issues with the fact that actually getting the combo you want can be a pain, like if you eat a little too much and get another segment then too bad you have to either wait it out or puke to get rid of it
Also the fact that it doesn’t count the nutrient until it’s full
just stop eating when one of your diets get full
I hope they change this so you can choose which hexagon you want to fill
hm, don't know how balancing will be done later, but choosing your diet "plans" would make it too easy
the only thing that's not feasible anymore is mindless eating
The diet system still do be a bit wonky tbh, like it will sometimes fill an empty slot rather than the one that's already active and has the same nutrient in it (at like 15% or something) and "overriding" a nutrient slot is a bit of a pain...I've been trying to come up with a way to improve it, because I think choosing which hexagon to fill or selecting one to clear...is kinda ridiculous, because...that's not how nutrients work, right?
But I don't really know how to improve it...I been thinking about making it merely a visual thing...like just a display of the amount of nutrients you actually have...but I couldn't really figure out how to actually make that work either. Say you have 175 Protein, 125 Lipid and 35 Carbs...the Protein and Lipid would be active, assuming that the hexagons activate at 100 and maybe the third one would be Protein in that case as that's the highest with an extra 75...but it wouldn't be active? Unless they activate immediately (which would kinda make sense anyway because you can use it as soon as it's in your system, right?), but if you eat Carbs more and that becomes the highest it would switch the 75 Protein as soon as you reach 76 Carbs? I dunno really, was just a thought...
I just dislike Dino ai of playables. It makes them feel less like unique dinos and instead just playable ai. Plus, it’s basically a bandaid fix to a foundational issue. If no one likes playing the small guys, figure out why. I’m fine with ai mammals and such, just not dinos
diet system needs some polishing
but you don't get up to 175 protein, it only goes to 100
partly true as you can have 2 hexes of protein
but that's kinda what I meant, the game would check for the total amount rather than amount by hex...I can't word it properly -.-'
then it should always fill the hexagon with that diet first, and only later start to fill a new one
yes, but it doesn't always do that...also the hexes don't seem to work as a "spillover" but as seperate things, which feels weird to me as well (even tho I guess that's for balancing purposes) as they also empty at the same rate and at the same time, which I think causes that "filling an empty one before refilling the already active one"-issue
But I guess...in my...very confused idea the game wouldn't ask "what did we eat first" but instead "what did we eat the most of"...kinda...in order to decide what to put into the hexes...o.o
Posted an idea to create more tracking mechanics in game #general-feedback let me know what you think
@icy flare you mean concept?
The new update coming in 2099 the isle
what did you do to get image muted lol
🤷♂️
♻️
Hypo tree
@gusty hull omni is meant to look unrealistic, that's why it's named an animal that never existed
they made it clear they aren't remodelling it, and the name is probably the final name
@somber wraith I watched your gif and I'm trying to figure out why the avatar is jerking around like that. When I eat, it will lock camera and allow a 25ish degree angle of view but not jerk the character around like that.
@pallid frost a bit late to comment by now but as long as a suicide option doesn’t cause a unnecessary amount of dead bodies around to feed carnivores or cause game performance negatively I’m okay with it. I also disliked cause I’m jealous how your suggestion received better success then mine as we kinda recommend similar things lol

It’s because I’m grazing. You can hold the movement keys and attempt look around and it’ll jerk back like what is shown in the gif
@full canopy the deino isn’t ‘draining’ your stamina. When you are grabbed, your dino will auto buck, or try to get away. The deino’s stamina goes down as well (and fast) because it is trying to hold on to you. The best counter to this is to make sure you have full stam when you going to drink or be close to water. I’ve lost several grabs because my stam was low when I grabbed.
I’m not sure how a dino could break free from the grab if stamina wasn’t being used.
I mean... I think the issue with auto buck is that it FEELS like there's nothing you can do as a player. There's no player interaction with the mechanic, so there's no buy in or investment. You just have to watch your dino and hope you have more Stam than the croc. I realize press E to buck isn't the best interaction on the planet, but it's better than nothing.
Also, even if the croc runs out of Stam, usually you're in the water at that point, and everything except semi aquatics has atrocious swim speeds and usually can't tank 500 damage bites long enough to get to shore. In short... The chance of actually getting away from a deino is terrible, and that combined with the fact that apparently since the update sub deino can run as fast as a Utah quite a distance from the water to grab a full adult carno and then run all the way back while carrying carno... Yeah
I've done it on a carno when the deino accidentally whacked me into a rock and the collision freed me, and I've done it on teno when I managed to outstam the deino and swim to shore because teno swims quickly, but it's not normal to have a chance
Currently it's a bit messy, because (nearly) all interactions are happening at
center, and boredome plays into deinos cards as you get a bit careless.
but you can avoid deinos by not roaming around rivers. Sure, you need to
drink from time to time, but deinos hot-spots consume all the deinos and
other parts of the river are mostly safe, unless a traversing deino comes by,
but that's rare
what I want to say is, if you have problems with deinos, it's mostly your own
fault. That is completely independent of the (broken) grabbing and carrying
mechanics
Currently it goes mostly like this
you need food + so you go center spawn = entertainment
center spawn + river = deinos
boredom + carelessness = getting grabbed by deino
therefore
hunger = deino
so it feels totally understandable that people are upset about
deinos, but without buffing/nerfing or changing mechanics, it all
could play out once the spawn system gets an overhaul with gateway
as the current spawn points only lead to predictable gameplay loops
btw. deinos are not the only ones with such a mechanic
Omnis pin down small prey as well and it's mostly a certain kill once done, with little to no chance to escape
even when Omnis attack omnis with the same size
the first pouncer wins
but how to solve this...
with quick time events maybe?
at least I don't know how a player could be actually involved into the process of self defending
press and hold ALT and then start grazing, you can move your camera around while grazing but you won't turn around wildly
I think changes to grab could be made for sure. For instance, I’ve stated before that a location based grab would add a lot to gameplay and dynamics of the deino. The grab would act a little bit differently when attacking head, body or limbs/tail. I really think this would add a lot to game and also make a stego kill more viable if the head was grabbed.
That being said, a land deino should not imo be a viable option. Deinos running on land to grab/carry pray father than a few meters is just silly. I and has shifted the attention away from eating other crocs (population control) to land hunting.
I don't necessarily care about deinos running on land (its the only truly viable way for non-adults to escape adult predation), but tbh if you grab 2T animals, you SHOULD be slowed down a LOT. and it should be absolutely exhausting to carry that much on land (rapid stam drain). In the water, buoyancy helps you lift a lot more than you could on land, so I am more okay with slower stam drain in water if lunging. Just this change would prevent a lot of land croc behavior
quick time events might be an interesting defense mechanic to situations like pin/lunge where the defender needs to try to escape an attacker's grasp
I though this would bring the usual discussion with it, of how stupid
these mechanics are, but at least it's feasible
It could work similarly to wrestling, where both opponents try to gain
control with skilful manoeuvring.
Maybe the approach of Valve - Left 4 Dead and the
implementation of the Jockey could be interesting as well.
Both players have short time windows where they can manoeuvre
and are able to partially cancel each others movement out, while
both of them try to dictate the direction of movement.
https://youtu.be/eVE4KJpioGA
https://youtu.be/o_sAL_lHMCc?t=205
Lunge and pinning down could work similarly
The Jockey in L4D is a creature who is not very powerful but has the potential to quickly overwhelm survivors. That being said, lets take a look into the brain chemistry of this creature and try to determine why it became the way it is!
Thanks for watching Roanoke Gaming and I hope you enjoy The Jockey Neurology from L4D Explained | Profiles, M...
Carnos ram needs to be looked over, I get the end of my tail rammed and it knocks me down for like 5 seconds? Make it so it has to hit atleast the base of your tail
you can post it in #general-feedback, but it already got mentioned and voted in like every second post there
whoever asked for the poop mechanic needs their head checked
True
and you are not toxic at all.
wdym
@paper crag I'm pretty sure you can have both installed but you might need to fiddle with some files. I think the pinned instructions in #🔧-legacy-troubleshooting-🔧 still work
Oh man the bot's not checking things again
your comment was totally unnecessary and you made it into a personal thing, like your head is alright, hm?
i mean i was just expressing that is not a good idea
Then you can say that instead of making degrading comments about the OP
ok having a poop mechanic is dumb for many reasons
you could've expressed it by simply pressing ❌
and calling something dumb is still not a matter of discussion
i mean i was calling it dumb to see if anyone disagreed and then wanted to discuss that
Agreed, it should be more like dragging
that's not how it works. Be polite, ask questions or even try to improve ideas.
@urban bear
#general-feedback message
What is actually defining "good" or "bad" lighting? Subjectively
speaking this might be easy to answer: good clarity, good contrast
and maybe nice visuals. All good, case closed.
But even though the lighting dynamics are currently a bit off, I really
like this approach. Instead of trying to fix shadows, contrast or
saturation, I'd rather suggest few things:
1. dynamic aperture/exposure
- naturally are your eyes adjusting to deviating light values. As pupil
dilitate and constrict to adapt to different lighting environments, it is
usually perceived as "normal", not too bright, or too dark. Even
though a forest is actually way darker then open fields.
2. make Night-Vision into an passive ability
now that eyes are able to adjust to different lighting values, I want to
embrace the shadows of the game. As one of the many ways to use
terrain to you advantage, is being able to hide in the shadows. Which
is not possible if everyone is able to bypass the lighting values, by
turning on NV and it's even worse: if you want to enjoy visuals, you
are actually in an disadvantage, if you don't have NV always on, as it's
so beneficial, while totally looking like garbage during day time.
3. and yes, actually change the lighting in general
as it just doesn't look so good. Shadows are sometimes way too dark,
while they would be illuminated by the sky, via scattering. When I go
out of the house during sunrise and sunset, I don't go suddenly blind.
That's not how it works. =.=
But nonetheless, even though the lighting, contrast and coloration is
somewhat weird, it's actually really interesting to engage with
different lighting situations and I would like to see more emphasis on
it, without drifting into some sort of comfort zone, where everything
is plainly illuminated in a super even way - just for the ease of
gameplay.
@acoustic lance
you shouldn't bother about spiro as it will be dropped for a new map soon™️
@queen ember from what I have heard, that is intentional. But I do agree it should probably not be that way, just makes nesting even more tedious and less people do it.
if it's "tedious" or not, depends only on the benefits it will provide.
But to be fair, I thought it would give 3 diets as well.
And to the benefits, there are currently none. But maybe the
artificial spawn point will play out with the new spawning system and
the new map.
if there are more benefits to balance out the tedium, then yeah sure. But currently, there is next to no reason for it.
Would guess that it is obvious that a sort of benefit will be linked to the nesting mechanic, as there is currently no point in doing it ...but who knows, as the devs are not really clear on this topic, or any other
@rare fractal goddamn great idea, and would make getting hits in feel more rewarding
I'm glad the reception has been positive....it's one of the ideas I've been trying to come up with in making the players who know what they're doing feel more secure or have better chances, as that should naturally be the reward of a higher skill level
Which the game currently struggles to provide whether it be the unending forms of BS the game kills you with or with just...low skill ceilings
And like...I get it it's a survival game, but what's the point of a survival game when mastering the mechanics combat and positioning of your animal barely enhances your chances of survival...
All goes back to that "what's the point of even getting better"
@north viper you are aware that they're adding a dino next update, right?
dam 1 dino a year great schedule
also when the update
pretty sure they made it clear that they're working on mechanics, then dinos
but sure
mb didnt know it was a mechanics game
games needing mechanics?
when did they start doing that?
damn the isle to be the first ever game to introduce mechanics
mb didn’t know it took a year to add ribs and scavengers
if it’s more then 3 months for that it’s kinda sad
they break in records on update distance
i dont know what metric you're going off, but there's no predetermined update deadline before it becomes "bad"
you realise minecraft, a multibillion dollar game funded by microsoft also takes forever to update
a year is a good start
yeah if it’s a distant update they give etas so people know they are yknow updating the game
oh yea, i forgot, all this game does is show off progress and plans in phase three and devlogs
you mean drawings
but i guess they arent working on updates since we didnt get a date
oh yea, those recent devstreams showing tons of animations for upcoming animals? stupid drawings
you realise the concept art doesn't hinder the development speed at all, right
its a separate thing
yeah cause everyone wants to watch the streams on a game you don’t get etas on
not my fault you dont want info on coming updates lol
you do you, but dont complain about the lack of dino info after we've been given dino info lol
ight when’s it gonna release
they dont give ETAs, why is this hard to grasp
it doesn't matter if or if not we get a date lol
because it’s dumb that they don’t
why?
etas hold devs to deliver a rushed project everyone complains about
Why would they want that?
see Update 6
Like why would they want to force it.
they wanted to finish it before the year and promised it
now everyone is complaining it was rushed lol
so they have a eta
Yeah also the troodon thing
at least they actually decided against that
i didnt want my first troo experience to be a broken mess
way too much to cram into a small timeframe
did you just say a year is rushed
it didnt take a year lol
idk what this fixation on a timeframe that never happened is
the timeframe is a year and they got a gore update out
oh mb the nesting feature everyone uses
ah, of course, you dislike the feature so you discredit it
and the 8th version of diet
excellent argument, if you didnt like the update, it didn't exist
no it’s that no one likes that it’s not talked about
lots of people love skins and nesting
everyone be sayin it’s useless
you not liking it doesnt make it any less valid
damn, and how are more dinos gonna fix that? rather than mechanics that can help flesh it out?
what’s left to flesh out then
well dino’s to nest would help
and yknow actual advantages to nesting
which are being added with the perks and elders update
two important mechanics
idek what the problem is, troodon is confirmed for next update
and its quite likely we'll get beipi too
dam its not like they could release it all at once
dam gotta wait till like december for a new dino
no, it really isnt
also quite a stretch much
funny "update take year" joke, despite the fact it never has
didnt know they could just yknow not add the update till elders are ready
its been a year since the last update people like
*last update you like
mb didnt know people asking for uses for nesting in feedback was all just me
mb didnt know the only people playing the isle were the people who complain about nesting in feedback lol
dam you sure you aint a admin
the hell does that even mean
nah theres alot more issues not even been looked at in there
devs never look in feedback
they do because i've literally seen them respond to feedback posts but sure
show me one thats a actual response and not a"we are working on it but it wont release for years"
they say it to everything
then jsut never think about it again
or take ages they started work on troodon in 2020
and its still not out
True
Yeah fr fr they never look at feedback channels
did it get implemented
To be completely fair, it's easy to respond to feedback - takes like a minute max
Whole another point is how you act upon it
just words, no action
Thanks for letting me know, hopefully the new one doesn't have that issue I guess.
don't blame them for not looking that much in these channels lmao a lot of the posts are WHY DEV BAD DEV RELEASE ALL DINOS NOW
<@&933486433342222376> i dont think that there's any feedback in the latest post
ah, its gone
nah
i screwd up
lmao
@frosty thunder you realise the nesting grounds were a secondary task to gateway, right? The focus of the level design wasn't placed on them, since spiro was going to be discarded anyway
So your telling me that, the devs are adding/moving stuff to a map that they are just gonna trash? That makes no sense.
what
thats not at all what im saying
im saying the reason there wasn't as much work done on the nesting grounds as, say, the coasts, is because the level designer was already preoccupied with gateway
it's likely the nesting grounds will look significantly better on gateway
a few of them on spiro are actually quite good already tho
like the one near swamp, that one is sick
@frosty thunder I agree with this message
?
Just cause they read it now doesn’t mean it’ll be implemented soon. But they did add a death screen
@twin merlin gateway changes it, its SO much better
i've played it, its better loading both performance and visual wise
you log in and you get to move
ayy sick
cus i finally get my new gpu and stuff is still lookin like an N64 cus of the loading 💀
theres a large mountain and you can literally see quite clearly across the island
its genuinely beautiful
couldnt come sooner
for example
its an awesome map, very excited for official release
maybe they do it every now and then, but I don't see any prove that they actually follow what is happening there. You just gotta believe
but well, as we all know, a game is only as good as the amount of playables, everyone knows that - duh
I mean, just look at this quality content
https://youtu.be/3z65r9ZabRg
they have dozens of dinos, so much better
Server: Karma
All clips used were during purge.
@north viper
Quote from Rules of the Internet
Rule 6:
"Anonymous can be a horrible, senseless, uncaring monster."
**Explanation **
"Once again, remember G.I.F.T., but more so, the dreaded Internet troll -
someone who deliberately sabotages a forum with anger-inducing
comments just to watch its occupants go ballistic, and/or derail a whole
discussion."
** G.I.F.T:**
"G.I.F.Ted people always spoil the fun".
@queen ember I can have NV underwater wdym
You can but it doesn’t work the same as above water
It does for me 🤷♂️
So you can see the same filter of grey/black/white etc and not the murky brown?
Underwater
......
@polar inlet that's simply not true. Since U6 the AI spawn is way more generous
@warm dust or how about desensitising herbivores to pick up scents of dead bodies?
Yes
@tawdry oyster dried up mud becomes brittle and just falls off
@fierce cedar, If they pushed out all dinos like they did in legacy it would become legacy
They needed their core mechanics done first
It's always been that U7 would have at least 7 dinos
that's not confirmed though
Awhile during U3 there was talk about having about 7-10 dinos in U7
By update 7?
Not saying that that'll happen
but that's my theory
Dinosaurs couldn't have been released before U6 otherwise it'd take even longer
Bryan's been working on dino production in full force, it's cool to see
tbh ive given up on the fact a dinosaur could come into the dinosaur game only thing keeping me alive is the concept arts and gateway
Lol fr
If they had released anything before U6, they would've had to delay U6 even longer
they've already confirmed dinos for U6.5 and U7
so just be a little more patient
Ik it's been along time, but it's still in development