#general-feedback-discussion

1 messages · Page 39 of 1

rancid raptor
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the pachy weighs more than the quetz, or as much. it's logical for the quetz not to do too much damage with a peck

cyan flame
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Depends on where on the pachy it pecks, and if we're talking a basic peck or maybe some kind of "spear lunge" ability. But assuming ability, I could see it oneshot an omni on the head, so that'd be 300 for the base damage, if omni keeps 1.5 head multiplier.

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True enough. But since he is curious on how quetz might end up, I don't really see any issue in talking about it. And most people seem to be inclined to think a quetz should be able to do more than just kill babies (since everyone wants ptera to kill babies).

rancid raptor
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quetz will not be able to do too much damage to something weighing as much as it, come on now. If anything, the quetz will be afraid of landing anywhere near a pachy or omni.

If it gets pounced, it's byebye. If its fragile ass gets slammed, ti's byebye

cyan flame
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You keep saying that. You really need to stop thinking that your idea, especially for a game, is the only one that's somehow valid. If the devs want to, they'll make the quetz oneshot rexes. Not that I think that would ever happen, but it could be done.

rancid raptor
cyan flame
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And yes, I could see the fight going either way for omni or pachy vs quetz. If it gets the jump on them and spears them, they die. If they avoid it they can turn around and retaliate. That still means a quetz can kill them, just that it has to be careful and make sure they don't get a chance to turn it around.

rancid raptor
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Oh yeah so quetz will oneshot pachy? That's your hypothesis?

cyan flame
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With all due respect, I'm not exactly concerned about you coming back in two years to be a clown, after all, I'm getting quite used to you already.

rancid raptor
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Your hypothesis is so unbelievably illogical

cyan flame
cyan flame
sage yew
cyan flame
feral solstice
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What’s going on now lol

sage yew
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A mechanic or a principle would be needed, to make a reason for players to go there non the less

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otherwise the whole map would be basically Quetz territory and this could be quite unpleasant as well. At least I wouldn't throw of that clif flight idea

south chasm
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This is the EU experience, every server full, rinse and repeat constantly attempting to join

cyan flame
south chasm
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Queue system, and or increase server size

cyan flame
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There is a queue system, it just... does what it wants most of the time, and most of the time what it wants is to not work properly :p

sage yew
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the joke is, there is a queue system, but it bugs out because it can't detect people sitting in the lobby

south chasm
burnt bone
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plus, increasing the server cap causes a LOT more strain on the server

sage yew
south chasm
sage yew
barren zephyr
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i need help i m only eu 4 and i m stuck

sage yew
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@valid carbon tried once to suggest a similiar approach. As it basically couples growth with needed activities. Like for some species, to roam around and not staying at one place for the whole time. Not engaging with the dangers of the world and simply play by a timer till you hit adult.

But people hated the idea. At which point I don't know if they hated it because they like to AFK grow, or that it still could be bypassed. Which I quit didn't understood very well. As multiple parameters could act on this mechanic to discourage bypass attempts, or by trying to bypass it, making them actually playing again, which would overthrow the idea of AFK growing completely.

It's already weird, that you get benefits, from simply waiting, as growing is a nearly completely passive activity

fallow marten
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i think that sitting around for 5 minutes and then getting debuffs just because you wanted to relax is annoying

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i don't even think there should be debuffs besides maybe slower running and worse stamina regen

sage yew
fallow marten
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i said, after a battle, let's say you wanted to just sit and talk to a friend afterwards while healing

cyan flame
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I think the issue is that having downtime is part of it, or at least a lot of people want that. And they do want the ability to relax at some points as well.

fallow marten
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and then you get a freaking debuff because you sat down for five irl minutes.

cyan flame
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So the idea of constantly being on the move, or constantly having something to worry about, isn't that appealing, or so it seems.

fallow marten
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not all animals go around killing everyone. they relax for hours every day

sage yew
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well, tolerances should be made big enough to counter such problems, I think "5 min" is just a suggestion

fallow marten
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owls and birds fly around a lot, yes, but they relax for LONG periods of time

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same goes with mammals

fallow marten
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because it gives enough time to relax, chat and get ready for whatever else is gonna be thrown at you in the game

sage yew
fallow marten
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5-10 minutes is stupid because you don't become ill because you sat down for an hour irl

fallow marten
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birds and mammals feel extreme boredom sometimes like us... minus the gaming

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but what i'm trying to say is

sage yew
fallow marten
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if you want to relax for 45 minutes irl, sitting in the isle, then that should be an option

fallow marten
sage yew
fallow marten
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if it's over an hour irl then yeah i'd be ok with it, but not severe debuffs

fallow marten
sage yew
fallow marten
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1 i do not want to be fighting and moving around all the time because i might be content, 2 i simply want to relax and destress listening to the ambience, 3 i do not want to be constantly on the move on a diet hunt only to be killed by a carnotaurus within seconds.

fallow marten
sage yew
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it feels like you're describing a chat-community
lets be happy, sit together, enjoy the time... it is nothing a good game would provide with such an ease

fallow marten
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what

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no i am not, lol

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the game is a survival game, not a blood bath

sage yew
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never said it's supposed to be a blood bath either

fallow marten
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well it seems like you want it to be

sage yew
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only that the game should provide you after every step another good reason to engage with the world

fallow marten
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literally all i'm saying is to give people time to relax and sit down without getting debuffs every 10 minutes

fallow marten
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i never said you HAVE to sit down

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but i think being allowed to sit down for extended periods of time before your dinosaur gets debuffs (and hunger and thirst problems) would be nice

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and then after that extended period of time you HAVE to stand up and run around for as long as you sat down or something

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because otherwise you'll be sluggish

sage yew
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I don't like the "time" approach either, but coupling it with travel distance

after 5 min, you need to move at least 15m
after 15 min you need to move at least 50m
after 30 min you need to move at least 100m

basically, the longer you stay still, the circle where you get debuffed, grows over time, same for the debuff itself. So you get after 5 min of downtime 1% debuff, after 15min 5% debuff, after 30min 15% debuff

it should scale reasonably, but I want to remind here, that specific numbers are hjust examples and could differ in a real life scenario

fallow marten
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obviously to make it better would be giving your dinosaur things to do, like swim or rub yourself against something or run around and engage with people could give you buffs, but sitting around gives you nothing

fallow marten
sage yew
fallow marten
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yeah

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i think having your dinosaur moving around and engaging should give you buffs, but sitting around doesn't give you anything, no debuffs, no buffs, because your dinosaur is just neutral at that moment, and then sitting around for too long should make your dinosaur a bit icky, and then give the debuffs

valid carbon
fallow marten
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because then moving around is encouraged and sitting around is okay, but for too long it's not okay

valid carbon
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Exactly

fallow marten
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and the debuffs last a while, so you can't just sit up and walk around for a few moments and they're gone and go back to your little chat pool

sage yew
fallow marten
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maybe

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it just depends when you get the debuffs

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because i think after 5 minutes you get the debuffs that can be very annoying, because you could be conversing with your friend relaxing (like i do, we still move around a lot, but we still like to sit and chat, too)

sage yew
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btw. when you just sit for like 15 min, completely out of screen not even moving the mouse, the game should kick you

fallow marten
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yeah, but give you a warning too

sage yew
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nah, kick and done, make room for people that actually want to play

fallow marten
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maybe

valid carbon
sage yew
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and it throws the whole demographic over board, as the map gets devoid of juvis and subs and only adults are left

valid carbon
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If you had to get up and run in a circle for a minute it still encourages a encounter and keeps people not afking, adults can sit and get obese for all I care.

fallow marten
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i'd say run around for 10 minutes in game at least

valid carbon
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Whatever time, it's just example.

sage yew
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movement builds up muscles!

fallow marten
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because then the afk growers have a chore to do to get rid of their debuffs they deserve

fallow marten
sage yew
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people react so allergic to specific numbers xD

fallow marten
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a minute of running around in the isle is terrible!!!!!!

valid carbon
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Lol, it's better than every non-adult sitting in a bush growing afk which takes away from dinosaurs killing a younger target.

sage yew
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but the main problem is, that the game design does currently not provide so many reasons to plan your next step, as you are litteraly fed and all done for like 40 min after you are full

fallow marten
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yeah

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i think adding buffs for running around and looking at different parts of the map would give more things to do and encourage walking around

sage yew
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yep

urban flax
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Instead of adding debuffs for afk growing, why not make growing interesting instead ?

valid carbon
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remove some of a diets bonus, and add a bonus for movement that stacks with diet, like a well fit boon.

fallow marten
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growing irl isn't very interesting and i don't think growing in game will be very interesting either

urban flax
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As a stego for example you don't have much of a choice
And as everything, when you're juvie, you don't have anything to do when your stomach is full

valid carbon
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Almost every stego I run into is that is sub or smaller is sitting in a bush growing.. They need the obese boon 😛

urban flax
sage yew
tepid gate
valid carbon
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So it's only enjoyable when your full grown killing others?

fallow marten
urban flax
tepid gate
valid carbon
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Ok so my argument is still valid.

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You can sit for a minute or 5 but sitting for 30-40 minutes doing nothing is afk

tepid gate
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I literally attack everything and anything as Deino because I don't mind having to regrow because Deino is just at its best when it's around subadult

sage yew
urban flax
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What I would do to make growing more interesting would be to give players ways of earning more perks or other bonus during their growth by doing some specific things
Also, like Aken mentioned, the game forces you to afk when you're hurt. I'd add specific tasks to do in order to recover from bleed, fractures and lost health faster
Like eating medicinal plants

tepid gate
valid carbon
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Almost all Deinos actively grow, sitting out of the water causes dehydration to fast, staying in the water afking you become a tasty deino snack for another deino

tepid gate
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this is what I call "efficiency" and "multitasking" I'm afk but not really, I kill people and play the game but also not really

fallow marten
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apparently not that deino

urban flax
valid carbon
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No one said a certain distance, run in a circle for all I care.

cyan flame
tepid gate
sage yew
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Like I said, you can't solve a issue with one simple concept
there are a lot of more things that need to work properly

don't argue "it's stupid" like some, because it can't fix a issue precisely enough, but see it as something of a bigger picture with many elements working together

cyan flame
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And I think when we get proper "baby biomes" it might help, since you can be out and be up against things you can handle, while avoiding the things you can't without having to just outright hide and pray they do not see you.

urban flax
cyan flame
# tepid gate I think that's the diet buffs, they're already in the game

Pretty sure it's not no. They've talked about perks both when you grow and when you die as elder. And not the same as diets But they could have changed it I guess. Which would be, well, strange but not impossible. Not that diets currently do all that much, but that's another issue as well, as well as a balance issue if they do too much possibly.

sage yew
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"And I think when we get proper "baby biomes""
I don't think that this is what people need... safe zones where you can play far away from others

valid carbon
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If they added a scent which gave a area on the direction compass within a certain distance people would have to be a lot less afk, kinda like how deer smell hunters upwind.

cyan flame
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And hopefully that could work like you describe.

sage yew
urban flax
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Problem is, I don't really know what could give a dino perks during its growth... Getting a perk from killing a human for example seems a bit out of place

cyan flame
# sage yew yea, I just never needed this "extra" protection

Maybe because you've not been found by something sufficiently larger than you. But from what I can tell, a "baby biome" that keeps too big things out while allowing for things you stand a chance against would be good. It is not the same as "safe zone" or "away from others".

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Just because an adult carno can't get you in the cycads very easily, does not mean a solo omni cant. But a solo omni you might be able to fight off, while the adult carno will just kill you.

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Situations like that is what I mean.

urban flax
sage yew
cyan flame
valid carbon
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If perks are like diets that might be to much micromanagement, I feel it's unfair that it's a lot easier to get a perfect diet to feed my babies as a carnivore then it is for a herbivore to obtain a perfect diet. 😦

cyan flame
valid carbon
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Hypsi would stavre to death before that stego would die.

lapis swallow
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you gotta have a hypsi megapack

urban flax
valid carbon
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Chance are you'll heal my 2n bite force as you grow with a stego. 😛

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It would be like me suckling on toes.

cyan flame
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How much damage does hypsi spit do? Anyone know?

urban flax
valid carbon
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It does damage?

cyan flame
valid carbon
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Yes

cyan flame
valid carbon
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Most herbivores don't have all 3 diets in one place.

lapis swallow
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you were able to oneshot your children with it

cyan flame
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Though I suspect they don't do much damage, but apparently it did something, at least according to those that somehow managed to kill their offspring.

urban flax
cyan flame
lapis swallow
cyan flame
sage yew
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I just sit here to wait for my washing machine to finish and I forgot to turn it on =_=

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the life of an adult is so tedious

sage yew
cyan flame
topaz pendant
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@thin aurora logs that you can go inside are being added on gateway island 😄

tepid gate
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I can absolutely see how someone can see Deino as being perfectly balanced if they believe it to be losing to a pack of 8 Omnis. A pack of 8 Omnis is nothing to a Deino, their best bet is to stall long enough for it to die of dehydration, if they actually engage it in a fight - they will all die.

I walk into packs like that with Deino whenever they've made a kill and I take whatever they'd killed while typically taking down at least one of them that's brave/stupid enough to try doing something about me taking their kill.

Deino dumpsters Utahs so hard it isn't even funny and any half competent Deino player knows it.

thin aurora
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Anyone know if there will be the possibility to carry other dinos in the future without killing them? For example a deino carrying its babies in its mouth?

proud coral
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They've talked about it before but I don't think anything is guaranteed. I remember Dondi talking about how it'd be unfair for some creatures anatomically incapable of picking their children up to be unable to use such a generic ability.
Something like that at least.

sage yew
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why shouldn't some species have that feature?
It's not like everyone needs to have the same abilities

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@frozen heron@dry sable
Bottleneck sections like gorges are one of not so many features of open world design, to actually create any interesting aspects of a map.

The need to traverse a dangerous area or to find a way around it, are something that can make a map more interesting. These are no parts of the map that are supposed to be liked and maybe that's why it's easy to hate them. But if you start to strip a map of everything that is uncomfortable, you just devoid the map of interesting landscape features.

More bottlenecks!

sage yew
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@plush vault I don't agree on the flower part and covered cliffs, but I agree on cliffs in general. As they are an interesting landscape feature and plains are just boring, maybe even lazy level design

plush vault
sand lantern
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Cliffs would look cool without all the silly foliage

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Or less foliage

sage yew
# plush vault Mhm. I understand that. I personally think they should lower the foliage, but I ...

agree ;)
while the best thing would be foliage interactions, if they had for example resistance on movement or even repulsion at collision, you would automatically pay more attention to your immediate surroundings. Because for now you simply run straight through them, as avoiding bushes makes you just slower and it's so easy to get bored and to stop paying attention so you die, because the next cliff just appeared out of nowhere, which makes the whole experience frustrating.

paying attention and actually avoiding bushes, shouldn't just be tedious, but rewarding, in a sense that you are able to traverse faster, not slower - as a straight line is currently the fastest way

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@grand folio feels like a generic RPG feature, isn't it?

grand folio
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Yeah but it makes grouping so much easier

sage yew
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But I would like to group with people that I have in my steam friends list tho

valid carbon
lucid robin
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i remember someone mentioning something about red scent? is this what they meant? that little differently colored part of the scent compass? i can see how itd look red, but i think its white

icy lion
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That image shows West, specifically

lucid robin
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how can u tell it shows west?

icy lion
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The line on the right is pointing up, the line on the left is pointing down

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When it's animated, the waves will radiated towards North and South too

limber hull
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#general-feedback message

pachy already had good tools to deal with omni, tons of stuns and fractures that shut it down
pachy bleed resist gets buffed
fractures get buffed
bucking gets majorly buffed

the fact that people are still saying pachy needs more tools to deal with omni is the greatest skill issue moment in the history of The Isle

slim halo
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._. I just thought that maybe I shouldn't almost die of bleed from being basically nipped

limber hull
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oh btw before anyone asks, no, i dont want pachy to be worse at dealing with omni, or omni to be better at dealing with pachy, i reckon its fine as is, but it's very silly to suggest pachy needs to be stronger in this matchup

slim halo
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That's not called a skill issue TI_Wheeze

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I never said that TI_Derp

gentle flint
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Pachy bleed was actually already buffed this update lol

slim halo
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Weird

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Cuz a 50% Utah pounced me once, on accident and I almost died of bleed

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I was adult

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Not even a full pounce, just like a nip

gentle flint
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I mean it depends on how much you were moving around after honestly tbh

slim halo
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I walked for 3 seconds then sat

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I just feel like a nip shouldn't almost kill me

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Not saying that "uTaH tOo sTrOnG, BUFF PACHY!!"

cyan flame
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Were you almost out of food or water?

slim halo
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No

cyan flame
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Because last I tested, a omni pounce on a pachy with full food and water, who just stands there, still leaves the pachy with 5% blood and health when it starts healing. And that was a pounce until the omni fell off, since we were testing stam regen for it.

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So, I'm uncertain how you took that much bleed damage from what sounds like a tap pounce.

slim halo
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Idk either 🤷‍♀️

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All I know is that I almost died

gentle flint
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I mean I wouldn’t say 50% blood is almost dying tbf

slim halo
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Eehhh

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Still a lot for a nip

cyan flame
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It does sound very strange, at least from my experience. I could see maybe taking a bit more bleed than you expected, because even with the minor bleed resistance, pachy still do bleed quite well. But taking that much from such a short pounce does not seem accurate. Especially if you only walked a few steps and then sat down at that.

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@slim haloYou got admin on scopes server?

slim halo
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Idk man it just happened to me

cyan flame
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Guessing no to that question then. Go look in DM, I explained it :p

slim halo
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ok

limber hull
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@agile roost thats already planned

agile roost
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Ok, cool

left nacelle
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@small anchor There's some playables that need the new map tho, like Beipi. Plus the new map will allow them to add the migration system, making herbivore gameplay more enjoyable

lapis swallow
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@small anchor there is only one guy working on the map

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Everybody else is doing different stuff

left nacelle
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I don't think it's just one guy, but yeah they are doing other stuff at the same time as the map. Like the animators for example aren't gonna be doing map work, so they have other things they're doing

small anchor
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o okay

left nacelle
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@agile roost Sorry, I know it's been a while since you posted your Beipi suggestion, but it's already been confirmed Beipi can dive from places. You can see it about halfway through this video in the background to the right of the waterfall https://www.youtube.com/watch?v=QhArvxsaNO8

agile roost
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Yeah

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I was kinda thinking like from a cliff it could easily dive without getting seriously hurt

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And if the water was deep enough

left nacelle
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Yeah i think as long as they don't hit the bottom they'd be fine

agile roost
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Alright 👍

sage yew
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#general-feedback-discussion message
adding to the discussion from yesterday.

It was mentioned, that you have plenty of reason to be stationary for a fair
amount of time, like healing, regaining stamina, or even socialising.

The point was, to discuss on how to combat AFK growers and how debuffs
could be used, but shouldn't contradict with regular gameplay.

And while no one likes to get a debuff, while playing mostly as intended, It
was somehow totally forgotten that debuffs only focused in this discussion
on growth itself, not on any other stats.

Which wouldn't be an disadvantage for anyone that is currently enjoying a
peaceful moment, but it would motivate to get in movement, if he wants to
enjoy growth buffs over the grwoth cycle. Which would mostly only effect
AFK growers and if someone want's to enjoy a peacefull moment, it's not
such a big bummer, to grow slightly slower in this time. As it could be
argued, that you need a certain amount of stress to gain muscle mass.

faint folio
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And this is seen in stegos afk growing currently

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As a juvi stego it's really dangerous to try to get all 3 diets because of the spread of the plants in high traffic areas. As a result a lot of afk growers will only get 1-2 and sit in a bush and afk, even though that extends the grow time from 5h to 8-10h

copper venture
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Hey the isle evrima is lagging so how do I fix it

left nacelle
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Adjust your settings, other than that, idk if you can do anything else

faint folio
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Because really the way to stop afk is to make it unlikely to survive to adult if you attempt it. With enough tolerance that people can take reasonable breaks

sage yew
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@eager bane
how about every successful offspring gives during his lifetime a small
buff to the parents? That way parents have an incentive to keep
them alive, for as long as possible.

It would be also nice, if playing as a hatchling would give some buffs,
as they're basically composed from the genetics of their parents.

So you have interest in playing as a hatchling and even provide for
offspring on your own.

eager bane
sage yew
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that could give some nice territorial vibes

obsidian jetty
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I really hate to be that person, but...wouldn't that...just result in the legacy-clan-structures all over again? With apex mega-mixpacks and people snackrificing so everyone stays healthy....?

sage yew
obsidian jetty
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I honestly don't think the "lack of incentive" is much of a reason for people not nesting as much tbh...the parents didn't get anything out of it in legacy and there been (bet there still are) plenty of nests. I think it's a mix of nesting being a bit of a chore rn, finding a mate in the first place is kinda difficult as well (which you didn't need to do in legacy), the nesting sites being absolutely useless, the absence of global chat (yes, as unimmersive as it was, spamming "A for Allo egg" gets you more takers than a green button on the character selection screen)...and other things I can't really put my finger on rn. The map itself maybe...?

sage yew
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The problem is, I don't see a reason why I should nest, beside of being it a nice activity you can do, but without purpose?
I also have no reason to go through the hassle of being a hatchling, as the only feedback is that growing up just takes longer

Nothing you can do, should be without a reason. Especially if it's so demanding as surviving as a hetchling or trying to raise some

obsidian jetty
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That's...a you problem tho, sorry, not trying to sound rude as I'm kinda the same, never been big on nesting and only taking eggs when I didn't know what I wanted to play or I felt like being in some kind of group for whatever reason (meeting new people is a good reason for taking an egg, especially for new players).

But I don't think adding a "buff" of whatever sort to nesting itself solves the issue...like...I wouldn't nest anyway or I'd be annoyed cuz I felt like I "had to" nest to get that buff, even tho I really don't enjoy doing it, but the ones who do, have an advantage.

Maybe the perks are the way to go...like for people who enjoy nesting anyway, they can through nesting unlock a perk path that makes it easier or whatnot.

left nacelle
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@summer thistle Just an fyi, you can save over old skins, which pretty much deletes them. But yeah it would be nice to be able to outright delete them

sage yew
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hm, I think the nesting experience could be part of the gameloop, as it's one of the most important things for animals to actually reproduce

and: if people are totally into nesting, they may receive some nice buffs, but they wouldn't be a bigger problem for overall map-balance, as they're spending their time nesting

I also wouldn't say that nutrients and parenthood should be equal
while nutrients can give 15% on something, parenthood could reward you with just 1.5%

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"being forced" isn't really a good argument tho
as gamedesign is basically all about forcing players to do stuff, that the game intends you to do

like you are "forced" to eat or drink
or rest when hurt
or whatever else, if the game is not supposed to be a blank slate

obsidian jetty
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Eating and drinking, healing and resting are a completely different thing tho. It's what you need to do, so you survive. You don't need to nest to survive. At all.

sage yew
obsidian jetty
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And if you take a pack of wolves or...a lot of other species, you'll find out that not every individual in that pack has offspring.

sage yew
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true and free choice is still given, you don't need every possible buff to survive

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also, the nesting aspect could be different for different species

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like some just let the babys hatch and they have to care for them selve

obsidian jetty
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what would be the point in that? That's...even worse tbh xD You spawn in smaller than you would if you just chose that playable and would still be left alone?

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Look at it from the hatchling's perspective. there's nothing in it for you at all

sage yew
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you'll get the genetic buff ;)
would add to this, that genetic buffs would only show at 90% growth and slowly build up, so you don't go suicide after birth, just to get the buff you actually want

obsidian jetty
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errr, weren't we talking about buffs for the parents?

sage yew
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both

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but basically, easy nesting for some species, where you basically just drop your eggs and move on and some others species that need to care for their offspring

obsidian jetty
#

pretty sure the original feedback was...based around the nesting dinos...not the kids. And from that perspective...that would be awful

sage yew
#

nah, I just try to build on that idea

left nacelle
#

@split junco If you bite underwater, it can't be heard above water. The charging sounds can tho, which makes sense because you're creating a big current when you do that

split junco
left nacelle
#

The bite sounds? That must've been something that was changed recently then

split junco
sage yew
#

if I don't mistaken something, you can hear crocs biting under water since u6

left nacelle
#

Then yeah that must be a bug

sage yew
#

I'm sure that wasn't intented, as they changed the biting sound and stuff

obsidian jetty
# sage yew nah, I just try to build on that idea

I mean, as I said, I am totally alright with perks (or even buffs) that make nesting easier for people who enjoy nesting...that's not the issue here.
My issue is that...first, I don't think "gimme something or I won't do it" is the right mindset for this particular topic, as...I see it as an optional thing to do, not a necessary one. And second...there are a lot of other issues that make nesting as unattractive as it is right now that even giving people a full plate armor and laser cannons when hatched won't fix.

sage yew
#

hm, actually, I like the nesting after u6 way more, as it has become somewhat demanding and challenging. Feels more "real" tho

I personally only wait for a reason to nest, because simply to do it because I can is not really desirable for a feature

#

but when I come by an idea, that makes nesting more desirable without buffs and such, I will surely consider it

obsidian jetty
#

I actually think the whole game is...kinda weird right now. Might be because there's only so many dinosaurs and so little to do in general, but somehow it feels like a lot of people aren't even...trying to play the game yet. They're just growing whatever, running straight towards center or nw or wherever the party's at and beat the living hell out of everything they find, rinse, repeat. So...I feel like it's kinda hard to tell what happens and how the nesting dilemma works out once people start...actually playing the game. 😄

sage yew
#

yea, you can't currently take the game in its state as an example for anything. I'm also taking a break from it right now, as everything is so random

faint folio
# obsidian jetty That's...a you problem tho, sorry, not trying to sound rude as I'm kinda the sam...

Yeah I don't know about a parent buff... But really I think 2 changes that would make nesting a much more attractive option are:

  1. make a panel you can access in game to view any eggs available and accept invites to them-- you don't have to be already dead to look at available nests and hatch in

  2. have growing from a nest be buffed so that the grow time is equal to or faster than growing from spawn. Then full diet, parent protection, etc will be much more attractive than currently

#

Especially the first change because without global, how are you supposed to know if there's a nest available?

obsidian jetty
faint folio
obsidian jetty
#

Yep, all of those would work (I still don't like dino AI, but that's a me problem 😄 )

burnt bone
faint folio
#

I mean it depends on how it's implemented, but I'm wary of it too. That being said, it's coming, so I accept it and move on with what we can do with that reality

faint folio
#

Any option or a combination of them would mean that you can't accept an egg to spite another player out of a meal

rancid raptor
#

@pulsar lake keep in mind that quetz isn't a pteranodon
Its wingspan is 40 feet.. It will not look the same as ptera's when folding their wings

pulsar lake
#

Also it just looks awful with the sideways folding wings

rancid raptor
#

Remind me how short pteranodon's wings are compared to quetz?

#

Their anatomy is entirely different

#

Quetz is not just a pteranodon x 100

rancid raptor
faint folio
pulsar lake
rancid raptor
#

Their entire point is based on their personal opinion on how they want it

They mentioned "all pterosaur wings are the same but proportioned differently" that must be the most interesting thing i've heard so far in this server

#

Shall we compare the quetz's anatomy to ptera's anatomy? idk why this is even something that needs to be re-proven

pulsar lake
rancid raptor
#

My intention is not hostility, it's not my fault or concern that you perceive it as such

#

The bottom line is that quetz anatomy (5 meter tall pterosaur) is entirely different from a pteranodon's anatomy.

Their wings were not the same.

last lily
#

I think you're missing the point on Defenstration's critique..

pulsar lake
#

Their anatomy was still similar with different niches altering them. They are fundamentally the same structures that are altered to fit different niches

last lily
#

it's how the Quetz's wing folds, which is typically pretty consistent in the later pterosaurs, with various modifications pertaining to the various families and genera

rancid raptor
#

Entirely different but a few similarities / = / Similar

faint folio
rancid raptor
#

Unsure why the concept chose that approach with the wings, but as they are devs and we are not - they do know better, and they likely have a reason 4 it

pulsar lake
last lily
#

if maybe a tad too tall but I'm not sure on that

faint folio
last lily
last lily
#

We do not talk about the Ptera scent animation

faint folio
last lily
#

Mainly because the game wants to murder my CPU anytime I play it

faint folio
sage yew
#

isn't it more of an #paleotalk ?

#

or am I missing the point?

last lily
pulsar lake
faint folio
#

It's not paleotalk because we're discussing the Isle's models and animations... Not necessarily the real life animals themselves

last lily
#

Kinda both I'd say

faint folio
#

Well yes, but the point is on whether quetzal's wing is modeled/animated right

#

Paleotalk I would personally save for discussing solely about the actual historical quetzal

sage yew
#

are there any quetz models?

faint folio
#

Not sure. But if the concept represents how they plan on designing the model, then...

sage yew
feral solstice
#

@proud coral Iirc species specific spawns are already a thing on gateway

proud coral
last lily
#

It is mostly about the concept art and how the Quetz's wings are folded(the wing finger folds outwards to the side like King Ghidorah as opposed to underneath like an actual Pterosaur)

Whether or not that'll be a thing in the model whenever that's revealed is unknown and I sure do hope that it doesn't make it in

Just feels like an artistic mistake, sort of like the "hoof" on Shant being on the wrong side

feral solstice
#

Yeah cause I remember seeing Carno have more spawns than Pachy for example, and also different spawns

faint folio
#

It's good for other reasons, too. For new players they will always spawn near favorable habitat and food for instance

last lily
#

also I love how the bot doesn't tolerate swearing in a discord for a game with some gore, violence and mature content

proud coral
#

That was done to cut down on toxicity according to Punch.

faint folio
last lily
faint folio
last lily
#

It is kind of, but it is mildly irritating sometimes

but this is also kinda offtopic, rip

sage yew
last lily
sage yew
#

nah, have other ship to do

last lily
#

Ah duck, very well

rancid raptor
#

@grand folio Sure, on unofficial servers it could be fair for the devs to add it as an option

#

or generally allow modding on unofficial

#

but then again that might split the community

feral solstice
#

I believe you pinged the wrong person lol

rancid raptor
#

I believe I did so too

barren zephyr
#

@proud coral that would be awesome. I hope the devs consider your suggestion 🙂

feral solstice
#

fun fact; it’s already a thing

rancid raptor
#

docktor wants them to be spawned directly into their habitat regardless doe

#

wouldn't that eliminate the whole idea of your first migration as a juvie

barren zephyr
#

It can be done several different ways

#

But you keep spawning at these specific locations and half the map is wasted

rancid raptor
#

I kinda want beipi to be able to jump in the water

#

Yk, a jump-type fast swimmin

barren zephyr
#

I think they might hold it off till U7 though

rancid raptor
#

Aww

#

Are they releasing troodon with gateway tho?

barren zephyr
#

You mean, are they releasing gateway with troodon

rancid raptor
#

Whatever yea

barren zephyr
#

Troodon is 100% confirmed for 6.5

#

Gateway isn't

#

But i heard something about beipia in 6.5 recently

faint folio
#

Especially for dinos with longer grow times, it will be important to migrate as a juvi to gain access to optimized growth

rancid raptor
#

Shouldn't it be made a bit hard for juvies in their spawnarea? Shouldn't juvies have to travel at least a medium long distance before they get to their desired diets and safe locations filled with other adults of their species? @faint folio

barren zephyr
rancid raptor
#

Wdym

rancid raptor
barren zephyr
faint folio
rancid raptor
#

I'm suggesting juvies should spawn the same way they are right now, like not spawning right where they want to be - having to travel a bit

#

The same concept, not the same design

#

concept of having to travel, not spawning directly where you wanna be

barren zephyr
#

Well i like the suggestion nonetheless

rancid raptor
#

That's how it should be though, what's the fun in spawning exactly where you want to be - not having to travel, and everything being served to you on a shiny golden plate with no risk/work?

faint folio
#

You don't get to pick where you spawn though... Simply that you'll be in a starting zone which provides minimum food not to starve before you have to travel for diets and minimum shelter so that adults can't spawn camp

faint folio
#

Once you're there, you need to look a bit, but you can find food in the form of fish AI. However unless you want to sit out a very long, painful grow, you really need to also start traveling, looking to scavenge kills, and drown babies

barren zephyr
#

They're slow and cant defend against other dinos

rancid raptor
rancid raptor
faint folio
#

You don't get spawned right into the middle of a herd with all your diets right there

rancid raptor
#

Yea I'm saying that's what should be avoided, if I didn't formulate that earlier

faint folio
#

But an arboreal species like Herrera needs to spawn near trees. Aquatics need to spawn at water. Etc

#

And I'd even argue that they should all spawn within reasonable (ie smelling) distance of one diet food, because new players very easily get lost and starving within 5 minutes of spawn because you can't find food and have no idea where to look is going to cause a lot of new people to refund

#

From there, once you have a full stomach the training wheels are off and it's up to the player to find other food, water, etc based on diet hints

rancid raptor
#

Smelling distance of their food?

#

I don't see many players complaining about starving as it is right now, where people have to look for diets from the very beginning.

How about this?

faint folio
#

Not many new players know about the discord

rancid raptor
#

Yea well I'm sure they know how not to starve within the very first 3 hours of gameplay

#

I never had the problem of starving when I started out with my first dinosurvival game, isle

#

apart from legacy, never liked that branch

faint folio
#

I think you'd be surprised. I've died multiple times back when I was new to starvation due to not knowing where to look, especially on carnivores back when AI was rare and didn't make noise

rancid raptor
#

how new?

#

were you

rancid raptor
faint folio
#

That's long ago now, but still... Sucks to spawn at 20% food and spend the whole time looking for food and just starve in the middle of nowhere

faint folio
# rancid raptor how new?

Within first couple days. Before I heard about vulnona maps and learned major landmarks and food areas

rancid raptor
#

20% food, isn't that like 20 minutes you have of trying to find food? how will you not find food when scenting constantly?

#

You can also graze as a herbivore, or find AI or corpses as a carni. which is not hard

#

I absolutely disagree with people spawning "in scent range" of their diets, like come on. We're going to make it that easy??

#

What's the point of diets when they're right in front of you?

#

diets are supposed to make you move

faint folio
rancid raptor
#

Current evrima

#

Not july, lets talk abt current evrima

faint folio
#

Grazing is fine as herbi, but without knowing the map you can be trapped in the significant woodland without access to grazing while looking for food

rancid raptor
faint folio
#

Well, I'm not a new player now, and you asked me about my new player experience so

rancid raptor
#

Yeah but would that experience have been anywhere near the same with current evrima? good AI sound and varied AI numbers?

sage yew
#

it's maybe not like the spawning area will be 50x50 meters, it could be spread on a wider area like 500x500 meters and good luck finding frash spawns as an adult

spawning areas could also partially overlap with different species

rancid raptor
#

Imagine getting to 50% growth so easily, with no risk, just out of spawning near your diets

#

correction: "scent*range" of diets

faint folio
rancid raptor
#

One diet makes it 1/3 easier for them to get to 50, they should not even spawn within a minute travel of their diet

#

not intentionally in design at least

#

diets should be way more interactable than "ok i spawn now i get my diet"

#

We already have 1 full diet upon spawn

#

That is plenty, plenty enough

#

If we spawned in scent range of yet another diet, we would be 2/3

#

just travel once and there you go, here is your nonearned diet

#

nonworked for, nonearned and no-fun diet

faint folio
#

It's the game's responsibility to make sure the player understands the base mechanics. For better or for worse, that's something that legacy at least does with it's tutorial popup

#

Evrima lacks this

#

How well the player applies these mechanics, should determine the outcome

#

And honestly? It takes all 3 diets to get the 50% buff. If you give the player one of those, and then place the other 2 diets on the other side of the map, I don't see that as a handout or nonearned. You still have to work for your diet, with 2 migrations. But I think it is a better way to introduce scent, diets, migration, and eating/drinking than being dumped in a random spot with a list of keybinds that is half-baked

sage yew
#

would prefer spawning without the first diet tho

barren zephyr
rancid raptor
rancid raptor
#

I do not at all see people complain about starving on current evrima, it's such a miniscule complaint till the point where it is irrelevant

#

We should not gift players the first diet upon scent rage in spawn, that is illogical

#

Didn't we already acknowledge that everyone spawns with a full and active diet already?

cyan flame
#

@faint folioI don't think migrations are meant to be something you constantly do. More so something that you do when needed, especially if you have sufficient number in the group that you can't still stay around. So I wouldn't really count that as a part of juvie gameplay very much, since they'd not eat much and might be able to stick around an area longer. And hopefully for diet, we get more biome oriented diets, so it's less "I have all my diets across the map" and more so "I have all my diets in my one or maybe two biomes, but the spawn rate and food values are limited instead".

rancid raptor
#

the main problem is this suggestion right here

obsidian jetty
cyan flame
#

I mean, you could happen to spawn nearby, if the food spawn is there. Happens already, sometime there is food "right there"; due to a food spawn, sometimes you have to move quite a bit. Depends a bit on the choice of spawn too. But unless you make a specific "can only spawn here" and also "can't spawn foodin this area", you would probably at times get better or worse spawns.

rancid raptor
cyan flame
#

And if you do spawn in the proper biome/habitat, then there's likely to be food around, in a reasonable distance.

rancid raptor
#

as stated earlier

cyan flame
#

Could do it that way. I dislike the idea of having to travel around for food, but then I would like diets to lean more into biomes and territory, and use migrations specifically to move bigger number of players (unless they are willing to defend the now scarce resources that is left).

rancid raptor
#

you dislike the idea of having to travel for food?

obsidian jetty
rancid raptor
#

The concept of traveling and finding your diets would have less meaning that way

rare fractal
rancid raptor
#

It's not at all hard to find your diets as is, idk how it is for herbies as I'm a carni player mostly - but as a carni, it's not challenging at all. specially with organs

obsidian jetty
rancid raptor
rancid raptor
cyan flame
rancid raptor
rancid raptor
#

unbelievable level design compared to spiro clearly

obsidian jetty
rancid raptor
# obsidian jetty I love how you chose to ignore everything I said apart from the "why not" tbh, b...

Repeat

Players should not have diets served to them on golden plates within their scent range.

First off, this will never happen as a regular occurance. devs are too smart to even consider this, specially as they know we already spawn with a full diet

Secondly, it would cause players to move less generally -which would lead to players having lesser chances of seeing other players alltogether etc.

Couple this with, again, gateway's incredible level design - and your problem of "not finding diets and oh my god help me i'm starving" is no longer existent.

This is an assumption, but I also assure you that players will start complaining if your boring "diets served on a golden plate feature" got considered.

rancid raptor
rare fractal
rancid raptor
cyan flame
#

Eh... not really honestly. Most of it right now doesn't do that much from what I know.

#

Or perhaps so, isn't "needed" in a sense.

rancid raptor
rare fractal
#

Diets are very low impact, if anything dietary spread decreases player vs player engagements because the playerbase is so spread out

rare fractal
#

I haven't even read it yet

rancid raptor
rancid raptor
rancid raptor
obsidian jetty
rare fractal
#

A deino for example shouldn't need to go to the mountaintops for a certain AI that spawns there

rancid raptor
#

It affects how a player moves. I don't need to explain how movement acts as a huge butterfly effect regarding your course in your growth.

It affects what you hunt, where you go to hunt - etc.
Also affects you in terms of boosts.

25% health boost, lets get real here. Huge butterfly effect material, I'm not being sarcastic - that is quite literally what it is

rancid raptor
cyan flame
#

So I guess... less movement if that counts.

rancid raptor
#

idk how you perform as carni but i've never seen other carnis complain about starving

cyan flame
rancid raptor
#

You realize that where you go - how fast you heal and what you hunt is a HUGE butterfly effect to what happens in your growth right?

obsidian jetty
cyan flame
rancid raptor
cyan flame
#

Also not sure why you're only focused on growth, since diets are a part throughout all of the gameplay.

cyan flame
rancid raptor
# cyan flame No, because I can compare my gameplay and see that nothing has really changed. I...

Lets say you chose to hunt tenos. You go where you recall you see alot of tenos usually. After hunting tenos, you go for a water drink. In that particular location, you end up getting lunged - just because you happened to hunt tenos prior to drinking

Or lets say you hunt a particular teno, one thing leads to another and you get stunned, other tenos arrive and etc etc. Or lets say you run into a stego after getting damaged by a teno, which is hidden behind a bush. you don't see it before it tailsweeps you

this would have never happened unless you decided to hunt tenos particularly, according to your diet

ETC. You cannot, at all, deny that diets lead to huge butterfly effects in your gameplay. That is how the butterfly effect works. It's not just a theory, it's something within science that proves how small irrelevant things leads to significant changes in your course

I should not have to explain this bs to you, diets ALWAYS have some sort of butterfly effect on your gameplay

#

3 different examples i gave you now

rancid raptor
cyan flame
rancid raptor
#

Yeah all of it did happen before a diet change, but that was 100% purely from your own decision

#

Now your decision is influenced by your diet

#

In a way, your diets are in control of your decisions. They do have an influence on you, which in turn leads to a larger butterfly effect

#

Diets affect what you hunt, your movement, and your whole course of gameplay. Always. That is the concept of butterfly effect

And this is why it would be a significant change if we decided to make diets even easier
let alone having players spawn scentrange to one of their diets while already having their hexagons filled up @obsidian jetty

cyan flame
#

Depends on what you spawn in range of vs what you have filled. Since getting the same in all three spots isn't as useful as a varied diet, at least not for growth purposes.

rancid raptor
#

Aren't most people aiming for 50% as soon as they spawn?

cyan flame
#

Depends on what they play as I'd say.

#

As omni, no. As stego, no. Stego gets to viable size quickly with new growth. Omni grows in an hour with 30%.

obsidian jetty
cyan flame
#

Plenty good enough in both cases, for slightly different reasons.

rancid raptor
cyan flame
#

I don't mind them having easy access to their diets, I'd rather limit the amount of diet so it's worth something.

obsidian jetty
# rancid raptor regardless

you're like a broken record, good sir...doesn't make me agree...and I won't just because you keep repeating it

rancid raptor
#

you want players to see each other more often, yet suggest something that would ultimately lead to the opposite

cyan flame
#

More food competition would be nice, rather than just having people move around.

rancid raptor
#

You know, it's not just moving Erik

#

You're moving, potentially meeting dangers - potentially seeing other players, maybe meeting a mate on the way. Maybe finding points of interest, maybe finding a different diet and change your mind on what diet you want.
ETC.

@obsidian jetty No offense but your suggestion would make people complain a lot lol

rancid raptor
obsidian jetty
#

I didn't suggest anything

sage yew
#

whats the current matter?

obsidian jetty
#

all I did was saying that I don't see a problem with dinos spawning in the area they're supposed to be in, even if that means that there would be food within scent range

cyan flame
# rancid raptor You know, it's not just moving Erik

I didn't say none of those things weren't there. I said I prefer if other things were the focus. You can still have some of those even in a biome, especially the whole finding potential future friends, as well as dangers and so on.

rancid raptor
rancid raptor
obsidian jetty
#

yes...exactly. I said that it would not be illogical for a dino to have food within scent range when they spawn in the biome they live in

cyan flame
#

He didn't really suggest anything. He just pointed out that if you spawn in the biome where you have food, you'll have food nearby. This seems reasonable enough.

rancid raptor
#

moving could lead you to die, which could lead another player to have more fun - etc

icy lion
cyan flame
# rancid raptor Yeah there should be more to the gameplay aside from just moving around, but whe...

That was because you seemed to be focused on having players have to move to get their diets, since you're so opposed to letting them find it "right there". To which I disagree, because I don't see diets being for the purpose of moving, but for biome locking. As such, there's no issue having all your diets "right there", because that just means anything eating you know where to find you, and you're liable to find others to compete with as well, and so on. Sure, you can add that you need to move around, but I see that as something migrations will do for the purpose of limiting numbers in a given area and similar things.

rancid raptor
obsidian jetty
# rancid raptor diet within scent range

well of course it's going to be their diet, if they're supposed to live there...would make no sense for their diet to spawn outside of their biome now, would it?

icy lion
#

That's condescending in my book

rancid raptor
#

we're pinging each other

cyan flame
#

I think it's more so that you have a habit of... not being the most diplomatic person here.

rancid raptor
sage yew
rancid raptor
#

I don't insult people, I'm just very direct

#

It's not by definition condescending unless you say something condescending

obsidian jetty
#

yes, it is about this

rancid raptor
#

You don't really need to be very map dependant to survive your spawn though

#

Even as a new player

#

You run around to open areas, use your scent

#

That's the way I've been doing it, only time I use vulnora is when I need to go to my favorite waters

cyan flame
#

Spawning players in their preferred biome seems like the logical choice.

#

Since you want them to be there in the first place.

rancid raptor
#

That's not bad but regularly spawning them within scent's range of their diet is a stretch

#

If it's so often that it is expected, more so

rare fractal
#

needing to travel really just fills empty time

sage yew
cyan flame
rancid raptor
sage yew
#

but what does biome in this context actually mean, are biomes more defined now?

cyan flame
#

From what I've seen at least.

rare fractal
# rancid raptor What abt this tho

My proposed model for diets being more compact affords players literally all of these benefits without taking as long, if you wanna go outside of your preferred biome to go visit specific places feel free to, nothing besides your diets are stopping you

sage yew
obsidian jetty
#

Yes the biomes are more defined on gateway. And I'd argue you'd find a mate easier within your respective biome than outside of it. And you can go explore at any time. Ain't nobody stopping you.

rancid raptor
rare fractal
cyan flame
#

Migrations. As in, when the food runs low in your area and you have too many people to support.

rare fractal
#

Again the need to travel should be addressed case by case, some animals should travel a lot, some should barely travel at all

cyan flame
#

There's your reason for moving around.

rare fractal
rancid raptor
sage yew
rare fractal
#

There can't be any other reason why you'd want to

rancid raptor
#

🌜yodasleep

sage yew
rare fractal
sage yew
rare fractal
sage yew
#

But, if we discussed a book in school, there was always this one question: what was the intention of the author?

In this example, is the gamedesign the author and you yourslef are the protagonist of that specific story

what are your goals, what are your motivations. This needs answers by the gamedesign

rare fractal
#

That's an entirely different conversation

#

That requires goals to be established

sage yew
#

but arent diets supposed to motivate you?

rare fractal
#

The most basic one is to simply exist

obsidian jetty
#

And because the answers to those questions are going to be different for every single one of us, we're in here debating every day 😉

rare fractal
rare fractal
#

Whether or not players on an individual basis want to engage with those goals comes down to how much each player enjoys the game in totality

#

Even minecraft technically has a linear progression

sage yew
obsidian jetty
#

Well, the main goal is survival, right? Becoming an Elder and all that. But we have very different opinions on what that should look like, how easy or hard that should be or how we'd like to get there.

rare fractal
#

We might all agree in borderline uniformity

#

I wouldn't know

obsidian jetty
rare fractal
sage yew
# rare fractal No they facilitate other parts of your gameplay

I still don't know if it's meant to be like that. Currently for sure, but new features are at the beginning easily accessible, simply for testing reasons

But diets already motivate me to not go for every kill, because this diet wouldn't be beneficial (as it was in u5.5) or target specific species, because to complete a diet gives a good buff

that's fairly good reasons to do stuff, or to go somewhere
and "it's own biome" does not mean you get all 3 diets on a silver plate, where you simply have to pick something

rare fractal
#

I don't presume that close proximity equates to ease of access in this game

cyan flame
rare fractal
#

Because it's a multiplayer landscape with not a single player lacking another who wants them dead

rare fractal
sage yew
#

it feels like, people would get too comfortable in their "own biome" and at the end is every species basically isolated - but again, I don't know if I get it currently right

cyan flame
sage yew
#

maybe

#

so "biome" means here, that you are provided with at least 1 diet?
and everything else emits through gameplay dynamics

icy flare
#

My goal is get in be Dino and kill some stuff . I bet everyone has his own reasons to play this game

sage yew
icy flare
#

U said that most games give the player something to do . But I love that This game has not these features

sage yew
faint folio
#

@abstract belfry Hi, welcome 🙂 I think the main reason carno doesn't have a grapple is the same reason deino and Utah don't have a charge-- playstyle differentiation.

Deino is your passive hazard (for better or for worse) - he relies on a sudden short distance ambush via lunge and grapple to kill.

Utah/Omni is a pursuit/pack predator-- specializing in endurance hunts and bait and switch tactics to tactically apply bleed and dismount without taking damage.

Carno is a punch-down pursuit predator-- he uses his charge to catch up, deal crippling damage and knockdown prey, giving him time to finish the job with bites before his prey can recover. (And remember, charge does drain stamina over time, just like the other special attacks)

These specials are one of many factors that allow the different playables to feel different. In legacy, all predators had an "ambush" mechanic that buffed speed like the carno charge (without knockdown or inherent damage), but imo it makes playing different dinos feel a bit too similar (a rex and an allo and a Utah more or less fight with the exact same strategy, excepting what size/speed of prey they can target). Another thing to consider is that there are many dinos that will be added in the future, some of which may be carno sized with a grapple ability

rare fractal
# sage yew it feels like, people would get too comfortable in their "own biome" and at the ...

I think you're thinking of biomes a bit too exclusively, within a biome you can support any number of species intrinsic to the area, so lets just say for example that we have 2-3 species that literally never leave a certain biome outside of migration contexts, then you have 2-3 animals that predominantly spend their time in the same biome but need to venture out for dietary reasons, then you have 3-4 animals that just pass through but have at least 1 reason to come by a certain biome....so you can have loads of interaction within a biome with a few fixed species within it that can change based on the migratory pattern as well...plus it is pretty inevitable that some dinos sorta need to come into little contact with other dinos for the sake of maintaining a niche to some degree...like unless cerato is just REALLY fast, it's gonna struggle existing alongside allo for example....or perhaps allo would struggle to exist alongside alberto...etc...I'm not making any definitive claims on those animals balancing they're just arbitrary examples, the point being that partitioning is going to get increasingly necessary as the roster expands, and having some dinos with very few reasons to leave a certain area can aid in that dramatically, alongside affording some dinos intrinsic benefits (like herreras existing in a highly wooded area for mobility or carno living in the plains to compensate for it's weaknesses)

rare fractal
rare fractal
# sage yew thanks for explaining it!

TI_ParaBaby 👍
I tend to have a lot of thoughts when it comes to niche partitioning in this game considering the eventual 60 playables plus strains plus humans

proud coral
#

Who said niche partitioning

👃

sage yew
cyan flame
# sage yew so "biome" means here, that you are provided with at least 1 diet? and everythi...

I would consider "biome" the place where you have two, if not all three diets in vincinity, plus an envrionment designed for you to thrive in. Such as plains for a carno. Or swamp for a teno (I'd like teno to be more semiaquatically oriented so, but that's just my take on it). I'd rather work on making diets harder to get, not due to moving around, but for spawn rates, food values, competition in different ways, and so on. Migrations then add that "right now there's so little of your food in this biome, you need to move or fight for what's left vs everyone else." or similar situations. So if you're solo, you can stay, if you got a nice little herd going, you need to move or well, cull your numbers.

proud coral
#

Mmmhm, competition and plants actually feeling like a limited resource would be very nice.

faint folio
#

Yeah with that many it's going to be critical to have careful niche partitioning, especially since many animals planned for the isle are grabbed and dropped piecemeal from different irl ecosystems, often resulting in the situation where you have a ton of animals that irl would occupy the same niche/role in an ecosystem (Utah, rex, dilo, and giga were all the apex predator of their respective ecosystems at the time they lived)

rare fractal
sage yew
rare fractal
proud coral
#

TI_dondiSmile Even when a plant does run out.....there's like 50 more nearby. Hopefully with Gateway and migrations, that's changed :3

sage yew
faint folio
#

Not to mention scenarios where two playables are overly powerful if they herd together (teno/stego or pachy/stego for example)

rare fractal
#

Instead of making the water literally dry up as you drink it, as that would lead to a whole plethora of balancing issues the game simply wouldn't be able to account for

#

Dry and wet "seasons" cover that much better than it being player instigated

sage yew
#

okay, maybe I was a bit too one dimensional there

rare fractal
#

I figured you meant it more comprehensively, I just thought I'd clarify for the sake of clarifying xD

proud coral
#

Dry and Wet Seasons would be amazing. I know droughts will be a thing, but I hope they consider the actual seasons in their entirety ;o;

faint folio
sage yew
#

water going out is a good reason to migrate tho

rare fractal
#

This wouldn't be an issue if deinos had methods of detection but YKNOW

#

Can't have that igTI_GarboSquint

faint folio
rare fractal
proud coral
#

Method of detection is a finnicky pickle sadly. Give method: "Great, the ambush predator magically gives itself away because". Don't give method: "Great, ambush predator has no way to counter it."

;o;

rare fractal
#

Failure rates for that animal should be higher than almost everything else

cyan flame
rare fractal
proud coral
abstract belfry
# faint folio Oh absolutely. Imo death should be skill based and not so much dished out to ran...

I agree with this most of the time the death is completely random or because you don’t have the time to run halfway across the map to find a shallow bit of water to safely drink from
Also thanks for the info before I just think it’s funky/funny that after knocking someone over carnos have no interesting way to work of it besides spamming the attack button unlike raptors that get bleed and Dino’s that drag you into hell

cyan flame
rare fractal
proud coral
rare fractal
cyan flame
rare fractal
cyan flame
proud coral
#

For Dryo, it must SPROING into the air first. Because.

cyan flame
#

Base it on the danger call jump!

rare fractal
proud coral
cyan flame
#

But yes, teno dive would be cool!

proud coral
#

Teno smacks Deino firmly on the snout as it stops and feels shamed

rare fractal
proud coral
#

If they could make 8T Deino feel 8T with ripples being easy to make, wakes being made when sprint swimming, and being a lot less swift in the water maybe it's just me but the adult feels too fast in the water might make me like it more.

#

So no more quickly running along the bottom to reposition and follow stuff on land. You gotta commit

rare fractal
proud coral
#

I wanna feel like this GIF when I arise as an adult Deino

#

Just BUNCHA water and noise

#

The weight

#

The requirement of actually picking a spot

proud coral
sage yew
#

one thing for deinos
no more vision above the water line, by rotating the camera out of the water ...I hate this >_>

proud coral
#

I actually thought that's what they were gonna go for. I'm all for trying it out :3

#

Make it like WoWS' submarines I know.... where you can only see above the waterline if you're visible in some way and the camera automatically KA-DUNKS into the water when you submerge fully.

sage yew
#

this
If you want to have a clear view, you'll need to... I forgot the word for reverse-submerge

#

upmerge?

proud coral
#

Example of what I meant :3

#

It must have the splash effect as well because

proud coral
sage yew
proud coral
#

Which would be a lot nicer if Deinos could also do what real gators do and just peek with their heads

#

Currently, our upper bodies are fully visible ;c

sage yew
proud coral
#

It also feels a lot more satisfying to properly detect someone rather than just seeing them normally. Like finding someone purely with SONAR. Deino really is just a submarine, huh

sage yew
#

indeed

#

indeed

feral solstice
proud coral
feral solstice
#

It gives them so many advantages that they need imo

#

Beipi poking its head out of the water to observe the riversides and see if it’s safe, without revealing itself too much

limber hull
#

beipis naturally float up, they can't do what deinos do

proud coral
#

What if I tie them to the ground

feral solstice
#

I don’t care about realism honestly
Just do it

limber hull
#

i'd rather they don't

feral solstice
#

It just sounds nice to have imo

Especially how fragile beipi is

limber hull
#

i'd rather aquatics all be unique

proud coral
#

Actually he brings up a good point, I don't think it'd actually be possible to just float beneath the surface since it automatically floats up

#

Unless you just constantly spammed C which sounds annoying

limber hull
#

i dont want to see suchos in the depths sticking their heads up as if they're meant to be there

proud coral
#

I still want water crouching at least ;o;

#

Which miiiight need some water changes in general

#

I don't get why so few games allow it

#

Only one I can think of off hand is Crysis

feral solstice
#

Forgot the bot snipes anyone who says “f’ing” lol

proud coral
#

Like this kinda

feral solstice
#

Anyways.
You could very well add a function to where clicking a specific key causes you to float up and stick just your head out.

proud coral
#

Still wading depth for Sucho but ye can duck under it

feral solstice
#

And I doubt adding a small mechanic for every semi-aquatic would ruin their uniqueness

proud coral
#

I still firmly stand by letting em all dive/submerge in some manner honestly TI_DiloSip

limber hull
#

i'd just rather semi-aquatics have unique interactions with the water dependent on niche and actual environment

feral solstice
#

That’s like saying they aren’t unique because each one can swim lol

limber hull
#

if a sucho wades shallows, why would it need to also need to be prepared to do some periscope thing

feral solstice
limber hull
feral solstice
#

I still disagree

proud coral
#

I finally have a use for the GIF

limber hull
#

i really don't see the value in a shallow wader deviating into an ecosystem where it shouldn't be and still being favoured

feral solstice
#

Just because it can dive doesn’t mean it has to be good at it.
You could very well make it vary between playables

proud coral
#

That's what I'd do :3

limber hull
#

so what, sucho drowns easy?

#

i dont see how that would make more sense

proud coral
#

I personally wouldn't have it like that 😮

limber hull
#

either
A: Sucho is a bad swimmer
B: Sucho drowns fast
C: Sucho is an good swimmer above water, but the moment it submerges its head, it completely forgets how swimming works and slows to a snail's pace

How exactly do you make it "bad at diving" without making either entirely unrealistic or entirely unfun

proud coral
#

The way I would like to do it (also inspired by Shark's ol' idea for it) would be very simple; Beip but fatter. 😛

So you can dunk down like a bear to snag something but, without a lot of effort, you'll just float back up.

#

Like how bears will grab salmon n' such that way TI_dondiSmile

#

No latching of course

feral solstice
#

I wouldn’t mind if it varied like that tbh

#

Beipi floating up the fastest but taking a moderate time to descend

Deino being kinda the middle

Then Sucho, descending incredibly quickly but floating up slower

proud coral
#

Bary is more "Kurplunk haha now I swim!" Sucho would be more like "KU-DUNK ahha gotcha, fish aaaaand I'm back up"

clever lion
#

The hypos going to com back?

feral solstice
#

Then you have the other semiaquatics which could be in between what was stated above

proud coral
#

Probably

feral solstice
#

Im not sure if teno should be in between beipi and Deino or not, though

limber hull
proud coral
#

Really? TI_TrooBruh That's interesting. Though that might be due to it not properly being released. 😮

feral solstice
#

I doubt it has gone through 100% balance testing yet. Not sure though

proud coral
#

Mmhm

limber hull
#

it seems to catch its breath very fast though

#

i imagine its intentional, its not meant to be down there all the time

#

its meant to go down, do some stuff, come back up

#

rinse and repeat

proud coral
#

Makes me more curious about foraging then

#

If you can only stay down there a couple seconds, that might make foraging annoying then again we know basically nothing of how exactly foraging works

feral solstice
#

We do. I’m pretty sure it was stated that beipi has to latch to begin foraging (or grazing)

#

So if that’s the case, it’ll definitely become annoying

proud coral
#

Well yeah but like I'm curious as to how fast it is or how effective it is at filling food

feral solstice
#

Ah

#

If it’s foraging I’d assume its equal to grazing on land, except you can actually fill up with it

proud coral
#

And if it's essentially just grazing but underwater, that sounds very underwhelming to me <:/ I very VERY rarely use grazing since you have to basically be willingly letting yourself starve to actually make use of it

feral solstice
#

Same braincells

proud coral
limber hull
#

the rate at which oxygen drops in gameplay makes me believe it might have 2 minutes of breathing time

#

much less than the 15 deino gets

proud coral
#

Oh 2 minutes sounds fine 😛 I thought it was seriously like "you got 10 seconds, go"

daring talon
#

yes platy
near undodgeable oneshots fromo resourcecamping creatures that are difficult to determine the location of are not fun

slim halo
#

What

#

@daring talon also did he even ram you? Because it seems like he just ran towards you, didn't even touch you at all, and you flew like it was a direct body shot

daring talon
#

thats a ram lol
(60 ping btw in the top right)

slim halo
#

So basically he rammed nothing, you flew.

#

What TI_Derp

#

Ram is more used than biting 😭

daring talon
#

same with pounce

#

none of the current creatures have biting as their main use except for ptera and well that doesnt count

slim halo
#

Well

#

Utah pounce isn't even viable, and they're bleeders, they'll mostly die by almost everything they hunt without pouncing

daring talon
#

(Hypsi and dryo run away with barf or dodge respectively)

#

(deino lunge is 1 shot why wouldn't you only use it and just leave stegos alone)

slim halo
#

Well, lunge is for ambushing, deinos will mostly just bite u, (mainly adults)

#

And they normally lunge near the bank or while ur in the water

#

But carno TI_Troll

daring talon
#

I like how most fights are just who can 1 shoto the other guy

slim halo
#

Well the roster is pretty small

#

Carno won't one shot everything exactly, just will hit u from across the map that's all

#

Utah needs it's pounce, herbies need their secondary attack ofc, ptera is a scavenger, so yknow. Deinos don't exactly spam lunge. And carno.

#

Carno already has decent bite damage

#

But ram seems to be more spammed

daring talon
#

I just dont like the cheap fight winners

slim halo
#

I liked it where you actually had to time it right, and not just press a button and oop you're dead from a mile away!!

abstract belfry
#

What are your thoughts on stego fights then?

slim halo
#

Tbh

daring talon
#

you cannot fight stego

abstract belfry
#

Lol

daring talon
#

unless you are deino or another stego

slim halo
#

Stego vs deino on land goes to stego ofc, but stegos will legit swipe deinos in the water.

daring talon
#

(If everyone is a grownass adult)

slim halo
#

I think stegos should have an attack speed debuff and stam drain buff slightly) if un water

abstract belfry
#

I do find it funny that stegos will legit stand in the water swinging their tails like a game of golf

slim halo
#

Not fair if stego wins in deinos turf.

daring talon
#

Deino also shouldnt uh

#

get to walk a mile inland

cyan flame
#

A stego that goes swimming dies to a deino. So it does not win in deino turf. Shoreline is still standing on solid ground, so it's still more land than water.

daring talon
#

and kick a pack of utahs/carnos off their food

cyan flame
#

Also stego can be handled quite well by a pair of deinos, most likely killing it or at least sending it running.

daring talon
#

if its swimming it cant tail swing

#

that stego is beyond screwed

slim halo
cyan flame
#

To be fair, most deino players are utterly atrocious, even worse than omni players. :p

slim halo
#

Ehh, stegos aren't better

rare fractal
#

It's like a pair of carnos struggling against a teno rn

slim halo
rare fractal
slim halo
#

ok

cyan flame
#

Lunge it in the water, use the "water boost", you have added damage as well. Do that, then block the stego and just go ham with alt bite/bite on head. At the very least by the time it reaches shore, it is in no shape to stand and fight, so if you can pull a second lunge from the shoreline there, you can probably finish it off assuming it's not under stun immunity still.

#

Also omnis can hunt stego as well.

daring talon
#

I do not like the apex carnivore having a safezone from everything except itself that also lets it 1shot normal creatures

rare fractal
#

I mean deino rn can statistically outdamage stego if adjustments are made throughout damage, you shouldn't be losing even alone

slim halo
#

Someone mentioned something about deinos hitbox having a seizure when fighting stego

barren crater
slim halo
#

what?

cyan flame
rare fractal
barren crater
rare fractal
#

Only back in U3

barren crater
#

So they should be able to kill stegos swimming. Any decent deino would do that

slim halo
#

I'm not saying that

#

??

cyan flame
daring talon
slim halo
barren crater
# slim halo ??

You said that you wouldn't say that the deinos weren't bad???????? But if they're letting stegos get across a river, they're pretty bad

rare fractal
burnt bone
daring talon
#

havent been sniped by a deino bite
the lunge yeah but not the bite

rare fractal
barren crater
daring talon
#

i think it should at the very least have to be a body hit to grab you with the lunge
would make the tip of the tail hits that are probably 90% of lunges less common

slim halo
rare fractal
#

Bird is still correct even if you're talking a stego vs 2 deinos on a shore

#

If you bodyblock the stego on land during damage it can't escape and WILL die

slim halo
#

I hope in the future deinos can lunge certain parts of the body near the shoreline

rare fractal
#

Just form a V with your bodies after the first lunge, turn and cycle the lunges

cyan flame
barren crater
#

2 deinos should bring down a stego by the shore and in water

slim halo
rare fractal
barren crater
rare fractal
#

I don't think stegos merely going to drink with the existence of 2 deinos should auto kill the stego

barren crater
#

You don't follow a stego inland

cyan flame
cyan flame
slim halo
#

Sometimes deinos hitbox will break, not render, or just does this weird thing I'm not sure how to explain

daring talon
cyan flame
#

If you also have another three subs that can run up and harass the stego, you do so even more.

feral solstice
#

I’d rather we fix carnos hitbox and then see how it plays with the turn rate AFTERWARDS, instead of 100% reverting everything just because “mah ambusher Carno”

abstract belfry
#

Is that why whenever I try to glance a charge I end up getting completely stopped? Body collision seems iffy as hell

rare fractal
cyan flame
barren crater
slim halo
#

Magnetic pounce TI_Pog

rare fractal
feral solstice
#

Correct

rare fractal
#

Why would we ever wanna go back to that

feral solstice
#

Same logic either way

rare fractal
#

Not that it ever was one but still

slim halo
daring talon
#

Me personally run dwn stuff in the open carno would be cooler

rare fractal
feral solstice
#

Pursuit predator Carnotaurus is best carnotaurus

slim halo
#

I'm think I'm just gonna nope out before anything passive aggressive happens because, opinions. TI_Hurr

daring talon
cyan flame
# barren crater Reminds me of that one guy that got swarmed lmao

I've had it happen to me. There's a local deino mafia of black and white deinos on eu6 where I've ended up playing stego the most. They like to give it a try every now and then, but since I know that there's almost always 3 or more adults and some subs, I tend to retreat early on. They still sometimes almost get me due to the subs being able to follow for ages :p But then I do risk it by drinking in the river I know they like to hang out in xD

cyan flame
feral solstice
#

People unironically want ambusher carnotaurus even though gateways plains are going to look like this…

daring talon
#

non ambush carno would probably make utah more doable

feral solstice
#

Sounds like a viable playstyle

daring talon
#

due to utah being able to not get 1 shot

cyan flame
slim halo
barren crater
rare fractal
rare fractal
feral solstice
#

I despise the thought of ambusher Carno, not the people hard agreeing with it

slim halo
#

Respectfully.

daring talon
#

trust me guys i ate 1 elite fish and was adult before i starved and i have a safezone that noone but other deinos can harm me in trust me guys its hard to grow

cyan flame
slim halo
feral solstice
#

It’s like a bunch of political parties lmfao

You have the ambusher Carno supporters and then you have the pursuit predator supporters

rare fractal
#

AlrightTI_HypsiShrug

feral solstice
#

And then they decide to jump each other based on their thought processes

slim halo
#

Stop. TI_Derp

daring talon
feral solstice
#

Good argument. However, your mother.

#

Anyways I must scram and protect this world from the dangers of AMBUSHER CARNOTAURUS

abstract belfry
#

I kinda feel like Carno is gonna be seriously outmatched when/if larger carnivores pop up a glorified velociraptor that can’t kill anything but little things by itself a easy target for the bigger guys to harass if he has low stamina ever

daring talon
#

I mean thats legacy carno

#

low stam to die

barren crater
#

Legacy carno had almost 4 minutes of stamina

#

It just had bad stam regen

abstract belfry
daring talon
#

yeah

#

but if you got caught with low stam by anything that wasnt slow you were screwed

barren crater
#

Legacy carno was terrible and I hope we never go back to it. It was quite pathetic

cyan flame
#

Say what now? Legacy carno was one of the better playables, capable of hunting maias and paras, and escape most things (though rex and giga ambush speed is terrifying).

barren crater
#

It was only good because the game was incomplete

#

Well great at surviving

daring talon
#

(I fought a whole pack of dilos with a carno without getting hit)
(Killed 7)

barren crater
#

I wouldn't even be surprised tbf

cyan flame
barren crater
#

^

cyan flame
#

Not that para did either, not good enough turn to handle a carno from what I recall at least.

barren crater
#

Maia and cerato were easy to hunt for it

barren crater
#

2 carnos would take it down if they knew how to play

#

But in evrima, carno will likely not be able to hunt maia like that again.

#

And para

#

So if everyone is playing the larger creatures (which always seems to be the case with this game), it's a pretty bad pick unless you want to play spectator.

cyan flame
#

Hopefully the choices will be more varied when there's actual factors to survival.

barren crater
#

Yeah. Currently, everything is easy to grow. So why wouldn't you grow larger things?

daring talon
#

To be honest they'll probably massively drop its food drain when its not the largest land predator anymore
give it the ability to actually eat something smaller and be full

barren crater
#

Yeah

#

What carno should be anyways in the future

#

When we get allo or whatever else larger than it, they can mess around with the hunger drain

#

I'd just change food values and buff the hunger timer to an hour

daring talon
#

as bigger and bigger stuff gets added, the smaller stuff will likely have drain lowered and eating speed increased, so that they can kill and eat before something massive kicks them off their food
and have time to kill something else far from said massive creatures

#

compared to right nw where carno has no time to chill and should be murdering not constantly but if it gets the chance to fight it should

abstract belfry
#

I personally would like Carno to be the pachy of the carnivore group silly I know but he gives that vibe with his charge speed and straightforwardness like yeah a bigger guy can kill ya but you’ll give a hell of a fight/out speed and maim him if he’s not careful

#

sure you can take my food but imma circle back and charge full force into your shin for it

limber hull
abstract belfry
limber hull
#

fair enough

#

i like the idea of carno being cheetah-esque

#

sits around in the plains, uses long sightlines to spot small prey and larger predators

sage yew
limber hull
#

the newer, more consistent ram I prefer to the old ambush-style ram. Not a fan of the hitbox though, that needs reduction

sage yew
#

but isn't a cheetah basically that?
one try and if he doesn't get it, he wont get another chance

limber hull
#

which is the same with carno, i just dont like the "hit or miss" ram that we used to have

#

since it was 95% miss, unless it was against something big like teno

sage yew
#

previously was the ram sometimes a bit weird, maybe not the best comparison

#

but I think that a ram needs to be precisely timed with one chance sounds actually good

#

don't forget that he's pretty fast tho
even without ram

#

currently many people use ram to basically super sprint

limber hull
#

except it barely increases your speed anymore since the recent changes

sage yew
#

yea, but it doesn't really matter, if he's that fast to begin with

#

my assumption is, that ram should be highly limited
maybe instant 15% drain, when starting?

limber hull
#

15%? Hell no

sage yew
#

at least it would give enough wiggle room

limber hull
#

5% at most, 15% would cripple the hell out of carno

#

carno has one of the shortest sprinting times in the game, 15% drain on startup would be abysmal

sage yew
#

how many ram attampts do you need? That's still 6 full rams

abstract belfry
#

Not to mention is stamina total is pretty low to begin with

limber hull
#

sprinting takes stam, charging takes more stam

now you want charge to take 15% more stam, on top of the stam you're already using to
A: Get close to the prey
B: Pursue the prey
C: Attempt a ram

sage yew
#

maybe I'm comparing stamina too much to current omni, as it's totally wasted against carnos stam

but it seemed to me like plenty of stamina

limber hull
#

It's such an absurdly high number

#

5% would be a good starting point

#

Even 10% would be too punishing