#general-feedback-discussion
1 messages · Page 35 of 1
first two pounces were tap pounces, then he chased me everywhere I kept evading and last pounce killed him because he finally stammed out.
I'll record a video for you next time, was 3v1 carnos at night which I killed no one but got away even with them tracking my bleed, bleeding honestly feels way to weak sauce in evirma compared to legacy.
Want to say the three carnos got me down to 25% hp, and I ran away till I hit forest then they chased me from south spawn to about center spawn before I lost them, never died from bleed.
Well, considering legacy bleed had all kinds of issues, that's probably a good thing. And sure, I'd need to see, because unless something changed, pounce has the highest bleed level of any attack in the game, and is perfectly lethal. If he kept running around after you, I'm pretty sure he did bleed out, that can happen even as you're attacking far as I know.
Hey dino! We were carnos together , sorry you got tagged teamed.
Also those carnos must not have gotten any good hits on you then, because carno bite does add a bit of bleed, especially on smaller things.
They got two bites on me, I was fresh adult they were full adult
Because bleed is a tracking tool to playables that dont spec into it
Spec into it?
Is that a diet option or something?
No
Omniraptor pounce does way more bleed than actual damage
Its built around bleeding prey out rather than killing them with raw damage
Anyways, had a fight today where I kept tracking down a stego and kept him standing after like tap pouncing him like 5 times, never bleed out.
Got a few head bites also avoiding his swipe
Doesn't mean they got body hits, could have been tail or so, less damage and bleed then.
Most like were if you still had health and you weren't even grown
Well... stego also has a whole lot of blood. I'd be concerned if you could bleed one out on your own and not with at least two thirds of a pack behind you. At least it wasn't a deino, then you'd have no chance of bleeding it :p
I hear excuses, I got pounced by a full grown raptor as a young adult carno, did 68% damage to me and very low bleed.. I ran away and lost him as I just kept running until I felt safe maybe loss about 20% blood total and was still at 80% bleed and he landed a long pounce since his weight was similar to mine I could not pounce him
I never had to stop to rest, bleed healed while running.
Want to say my weight was about 600 as that carno and raptors are 450 max.
Just saying, I played during 6.0 and pounce was pure damage took 5-6 pounces to down a full grown stego, none of which did we keep it standing to bleed it out.
During current patch?
My skill level is pretty high, I win most of my 1v1's and hunt young/fresh adult carnos for sport as they pose a challenge.. I pick on adult carnos because I just don't have the stamina to toy with them for prolonged periods of time and live.
You can't really pounce a stego now, weight and bucking is absurdly racist.
I mean, if you say so. But unless pounce has changed, it does relatively little damage but all the more bleed. But a full pounce does almost an omnis worth of damage from what I know, though the bleed would still be higher and the more likely killer unless the target just sits there and is left alone or so.
What? The weight change was to prevent smaller omnis from being able to be "abused", and the bucking certainly needed improvements, at least now it's useful. But none of that prevents adult omnis from pouncing stegos, or anything else for that matter.
Well, you're not exactly meant to go 1v1 with grown carnos, so that makes sense.
Out of at least 14 young adult carno kills this morning It end in raw damage and not bleed, which I don't mind its fun to have a challenge.. I just don't see people packing omni because they aren't fun and the food chain is limited with smaller pc's players
Well you claim that, but I don't know if there's a way to be sure what they died of.
I would love for bleed to have more of a effect to be honest, I main dilos on legacy and enjoy rex kills it's like 21 bites to bleed a rex.
Ah yes, legacy bleed is quite terrible, and things like what you just described is not something I think most want.
12 bites on dilo, 27 on utah.
Also you keep saying bleed has no effect, but it does. It is quite lethal, even if you don't seem to believe it.
Well yeah once the blood drop hits zero you die, regardless of health
So unless there's some bugs, or some change that hasn't been noticed by anyone else, pounce still does the highest bleed out of any attack, and you're generally more likely to kill something with bleed than raw damage, at least for the bigger targets.
Yes, which is why I'm not sure if you killed via damage or bleed, since well, if the target ran out of blood when you were attacking it, it'd still just drop.
So you might think it was damage when it wasn't, though it could be, if they somehow changed the pounce. But since I haven't heard anything of that, I don't see a reason to think it now does damage again instead of bleed.
I agree but it just never happens, if I noticed my blood getting low the common response is to panic and I haven't once seen anyone just drop infront of me from blood loss.
I'm not expecting legacy results but I've circled someone for 30-40 odd minutes and kept pouncing them when able, applying tap pounces and a decent pounce that took stamina down and nothing
Maybe you just keep going back in and not letting them bleed out on their own. I honestly don't know, but I can assure you that before this patch at least, bleed was the main thing the pounce did, it has a 3% multiplier unlike every other attack that only has 1%, or so it's been said.
You could always just go test things on scope I suppose, see how it goes.
I've experimented with letting things bite or pounce me then running until I bleed out, most times I heal bleed with like 20-40% bleed damage. Hence the carno attempt
Well yes, I don't think most larger things die even to one full pounce, unless they're low on food and water/stamina as well. But I do know a pachy just about survives a full pounce at 5% bleed if it doesnt move at all (with full food/water), and has about 10% or so health left at that.
So pounce does both lethal bleed, and quite some damage for what it is. So not sure how your fights have gone, because it seems odd to me at least.
Yeah I want to say the damage is waaaay more than the bleed, I guess I just see pounce being more viable for tracking and killing if it was more bleed based.
Sorry was killing a pachy 🙂
@fair abyss instead of a "unstuck button", which would just be a band aid on a much bigger problem, I'd suggest to streamline the bug report process.
Currently it's just tedious and you don't know if anyone will look at your report in time and not everyone is using discord.
Something like "Admin Request" Button, where you can roughly explain your problem and the next time you log in, you'll be set to a position where you are unstuck. Maybe leave your eMail address for notification or something.
This way, the cause of the problem, could be directly inspected and also a lot of potentially relevant data could be send with it. Like I don't want to wait to start up the game, just to see at which version I play on. The current one? I guess?
Currently you have to answer 6 specific mandatory aspects of your problem, asked to provide evidence and leave your discord ID behind. While people simply just want to get unstuck.
"Admin Request"
- I'm stuck
- Hacker
- other stuff
multiple choice could work as well (maybe a bit more refined).
As an "unstuck button" could be abused to maybe glitch on places where you are not supposed to be, like inside a rock, or a sort of escape mechanism.
@barren zephyr Just so you understand the down-votes, even tho your request is understandable.
The first problem with legacy dinos seems to be that they are not up to date to Evrima. That's probably a minor problem, but simply porting it, wouldn't cut it.
The main problem is, that balancing is already with just 9 dinos all over the place and that's nothing that you can fix that easy, by adjusting some numbers, because there are some major aspects of the game that needs to be implemented, or fixed in general, before any balancing can be done.
Including more dinos into the mix, would just throw the current "playability" completely over board.
I might be wrong with some aspects of this, but that's what I understood after reading some discussions. So take it with a grain of salt.

Pretty sure that was the point, they’re trying to make bigger dinos more challenging against smaller dinos because of how easy they were to kill in legacy
@topaz pendant Those are some pretty good suggestions but I think it’s gonna be irrelevant since we’re gonna get Gateway
So is Spiro being dumped in favour of Gateway?
Atleast in the official servers
Pretty sure it is
@ashen meadow dibble also has a concept art 
i just saw it now
Good, spiro is a dumpster fire of a map
Ikr
Priority, core mechanics and stabilty is better than dropping dino clone just to have big numbers.
The game with only 9 dino still has big issue, balancing wise, performance wise and bug wise
It you are talking about this #general-feedback message
We aren’t against adding Dino’s but against putting done Dino’s from legacy to evrima
boy cant wait to play legacy rex against evrima stego lol
Can't wait to see the Specialsaurus in-game
Snipe them from across the map
I think balancing the current roster is extremly difficult tho. The carno is supposed to hardcounter smaller dinos and a majority of the roster is small. Adding a counter to carno would fix alot of the issues we currently have balance wise while not stepping on the toes of the other playables.
People aren't against adding new dinos. They're just against adding new dinos that were rushed through production with no unique mechanics and, in a sense, would be as boring as their legacy counterparts.
The devs plan on adding smaller dinos first too, so when people request these apex dinos like rex or spino it's just not gonna work for the planned small playable ecosystem their aiming for early on. We'll get the big boys later, but the small dinos and mechanics should come first when they're finished
To prioritize performance of the game, and rendering etc. It’s better to enjoy a smooth good looking game with a few dinos instead of a game with low frames and bad rendering
Tf? People actually are? No wonder they are the only ones sticking around lmao
They’re not
Lol ok good
Cuz yeah that’s imo (outside of horrific lack of optimization) the main thing keeping the isle from growing more
Every time I ask a friend to play/get it they don’t wanna due to the lack of Dino’s ;-;
Saying it’s “boring” so rip
Well yea, but if you add them now. And your friends say, what the hell is this. Instead of "darn, nice" : ) What would be best in the long run : P
Hmm but the tricky thing is making a hard counter that doesn't invalidate the existence of a playable entirely. Right now, carno is so OP against everything smaller than it. It's faster, largely just as maneuverable, usually does more damage, and has an absolutely gigantic charge hitbox, which also does knockdown and stuns while dealing a ton of damage. And it's silent... So you can't outrun it, outmaneuver it, outfight it, or avoid it... If it sees you and there isn't a rock nearby to climb, you're dead
And the issue scales. If there's a hard counter to carno, it is tricky to have that dino also be weak to smalls if it can kill carno as it is right now. And so on and so forth, resulting in the only playable worth playing being apexes
Ideally, every playable should be viable... Maybe it requires more skill to fight, or tight tolerances to outmaneuver. Maybe you can't fight, but you may be able to run and fight other prey.
To be fair, a few of the issues you listed are more bugs or similar, than balance decisions. And in part an issue due to map being bad.
True, on both counts
Though, even if they are unintended, the fact that the bugs likely won't be patched until 6.5 is just... A miserable prospect
Honestly if they fix the charge hitbox I think it would make a huge difference
Depends on how the balance test goes I'd say. Though I guess it's possible we might keep things to 6.5, but in that case people will adapt. It's hardly the worst situation ever as it stands.
But yes, the charge hitbox needs fixing. The CC needs an oversight on both carno and pachy. The sounds, seem to be odd all around to be honest.
Everything feels quiet and dead.
Yeah
Honestly I like the quieter walk/trots... Not many animals stomp at a walk (even elephants are really quiet), and although trot could be made a bit louder I didn't like how it felt like every step you took you were stomping your foot into the ground with your whole weight
But the runs are just... Weird
Because running often DOES throw your full weight onto a single foot, and running is pretty universally noisy
I just feel like i am playing on a server with very few players
Yeah exactly
Same. Much as I agree with Ice here that it's nice to not have stego or carno spam broadcast, now I can't even hear another stego on my side of the plains unless they're almost in viewing distance anyway :p
And I hardly hear calls anymore. When I do, it's practically on top of me, which defeats the purpose. And stego and carno are still by far the loudest sounds in the game. Not ear bursting at close range anymore, but it seems they scaled everything down equally instead of just toning down the specific calls people complained about
Pachy (especially juvie) had their volume reduced at least
https://www.youtube.com/watch?v=1I3HoR5XElE
talking about physics based animation, what if they could finally make every animation come to life, imagine pouncing will adapt to dinosaurs size rather than floating when the dinos is too small to be pounced
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i think the carno besides a few buggy things is in a fine state the issue is he dominates the current roster. when the roster is more fleshed out the carno won't be spammed as much and thus the smaller dinos will have an easier time surviving. the game works like any ecosystem really and if you have an overpopulation of the top predator the ecosystem will collapse. If we have a few more playable mid tiers which seem to be the bread and butter of what people prefer this problem will resolve itself as the carno shouldn't be able to dominate the way it can right now.
basically fix its hitbox and charge spam, and we're good
(and the fact it can knockdown teno sized animals)
playing teno does feel kinda meh with the carno changes i think the teno should get a lil bit of a buff to match it or something. something is needed for the teno.
always has been able to

difference now is that the charge isn't a skillshot which requires you to line it up
it's now an actual pursuit move
(a change I personally prefer for an animal that's supposed to hunt small game, the fact that it had a move that couldn't hit a bus if it moved out of the way kinda defeated the point)
issue is, it's now TOO good against tenos
what?
📣
but yea, i think carno should have three nerfs (or two nerfs and one fix) to its charge
- Reduce hitbox to actually match the model size
- Give a 5% startup stam cost to charge to prevent spammability
- Make it that carno can only knockdown animals 50% its size, but it can still stagger animals up to its own size
I like it :3
sorry, just came a bit too late to this "more dinos, because it's too boring" talk 👍

more larger size dino that can be seen from afar, smaller dino won't make it feel "populated"
but next update is little troodon 🙂
would love to see it trip if hits one of those tree trunks on accident.
2 nerfs, 1 fix, 1 implementation ;)
i dont think that's necessary
also that's just a bit too far imho
that's outright unfun tbh
like the random tripping in super smash bros brawl on the wii. what an awful mechanic that was lol
unless its implementation is like RDR 2 Horse, i will be a satisfying trip 😆
I count it to environment interactions and to pay attention should be rewarded
yea, just looked RDR2 up, not like this
charging into something at knee caps height would slam you right into the ground
If only we could get ragdoll physics like that 😛
well it needs to have a sophisticated physic engine, i don't want to have the effect of slamming trees only in 1 animation sequence or possible 2 for variation
exactly
only feels great when the foundational is great
when you made that escape over it, it should be satisfying to watch the carno, like really
currently everything relies on animation things like, pouncing, knocking, falling, which just take away all the fun
true
we can only hope, after all this is indie game
The bone models are all the same right now, eventually they'll get expanded and made unique per species I think
@vocal pumice They’ve mentioned it before but they do plan on coming out with more distinguished skeletons later, the ones that are there now are just the basic ones so they could get the gore update out ^^
Eh, but in most ecosystems carnivores usually have a 15-30% hunt success rate. No real predator "dominates" their prey so effortlessly. Sure, prey normally can't kill the predator (with notable exceptions), but typically the prey has a chance to escape in some manner. And again, the danger with making multiple dinos with the "dominates things smaller than X size" mindset is this: if carno dominates small dinos, and then there is a predator that dominates carno... 1) what prevents the predator of carno from also dominating small dinos? Resulting in a landscape where small animals just exist to die or be eaten by larger animals? Not a very fun game loop, dying repeatedly to everything. And 2) what dominates the apex of apexes? Nothing should be invincible to anything other than another of its species. Sure, canni is a thing, but more interesting I think is more of a nuanced combat triangle structure where carno might kill X really well, but Y kills carno really well, and X kills Y really well. Rather than just a linear power structure
you can fix an apex by introducing an even bigger apex
Just kidding, I agree
essentially the hunger on Carno is the main detractor for it. it needs to eat all the time to not starve. if something meaner than a carno is in the game it will steal the bodies the carno needs to survive thus eliminating the domination of it. they wont be able to survive at the rate they are now. i agree with you that it's over tuned hence why im throwing out suggestions to deal with it. but i think if teno was a little stronger and the hitbox for the charge get fixed its going to be in a healthy place. It needs to dominate things smaller than it for it to be able to survive. its not a scavenger. It's a hunter and its kill or starve for the carno. Bigger meaner mid tiers will bully it while not being able to keep pace with the smaller dinos like the carno can. and will in turn try to hunt a bigger prize like steggos paras diablos and so on.
The reason it feels so strong is because its whole prey list is what is on the game right now subtract steggo. The Teno should be able to fight it tho that is for sure something that needs to be addressed.
also why i stated it was a mistake to add it in this early since the focus is on the little guys. but removing it is not an option so we have to add other things in order to reach balance
The problem I see here, that some argue with long term solutions, and others talk about short term solutions
besides some bugs and fixes, is the carno kinda okay for the current gameplay, but assuming that whole new aspects of the game will be developed, I totally agree on Icandis view
i actually line up with his view quite a bit in what i was stating. other mid tiers would match up with carno very well while not really being able to keep pace (speed) with the things the carno hunts so aggressively.
Resource and energy management should be considered. While currently carno is able to invest a lot of energy to hunt a juvi of any kind, without receiving any penalty. If a lion would try to go hunt mouses, it would invest far too much energy to make this process profitable, which the current gameplay does not take into account.
Thus dominating a whole ecosystem by selecting simply the biggest apex, is basically effortless
Do they update this game once a year?
yeah i agree you probably get a bit to much for the younger side of things. i mean that's another reason it feels so bad right now is the carno is perfect for hunting something that is growing. nothing can get away. i'm honestly not sure what the solution is going to be until the roster widens and people will just lose interest in it.
this wouldn't change anything for the smaller side of things, instead of getting eaten by 3 carnos, you get eaten by 3 of different kinds...
I think here of hunting mechanics, as currently is being faster and stronger is the way to go and that's not enough to build up diverse strategies
Carno dominates the dumb omnis as it should, and if we are talking 1v1 carnos should dominate a omni. I see omnis out in the open all the time, they deserve to get punished. It even says in the description of omni " the really smart ones are the ones you dont see"
because the only way to play right now, is to grow your dino till you can die in a battle royal, that's why you wont find any raptor in the jungle but on fields with sort of equal opportunities
also because trees are the main antagonists to raptors
It will be tons of stuff on omnis menu later when more stuff gets added, carno is prob the last thing you wanne go for. But carno will also get new challenges as everything else. Its like me complaining about playing rex and walking out in the open and everyone runs away from me, saying i need better speed and stam since i cant catch anything
without implementing more game mechanics you can't really balance stuff out, at most maybe sort of playable, but that's not really desirable
Yea true, i think they are balancing now for future dinos. Hopefully atleast
what other mechanics do you think will help? any specific ones in mind?
Venom might help etc
Probably because most things, AI, food, and player, are put into certain areas and most of those areas just usually happen to be somewhere out in the open. Been playing more "forest omni" lately and half the time I almost starve before I find even AI food, which is almost always in an open area even in the forest/outside hotspots. Players? Nonexistent. All of them are in NW plains or center. Its even more clear when playing carno and having the best map mobility, in a sever of 100 people, maybe 5 of those people can be found outside hotspots, and usually its only fresh spawns, who then migrate to hotspots once adult.
Playing herbi like steg, dryo, etc as well, there isn't much food to be found except in a few specific places, which again mostly pushes herbis into specific areas, NW plains, center, or swamp close to water. Played stego for prob 12 hours collectively outside hotspot areas, traveled the entire map sniffing out food of which there are only a small couple areas where I could actually get diet items from, and saw maybe 3 legit players those entire 12 hours.
I see your point, i cant say the same tho. I meet decent amount of players outside hotspots. But this is more of a map issue,more playables more people on servers etc. Alot of dinos will not be out in the open, some will be close to water some in jungles etc
The problem with spiro's jungle is that they're mostly empty
Yea it is a problem, i do the same sometimes. Grow run over to hotspots etc. But im almost sure thats not how the game is supose to be in future, it will be much diffrent. And you can meet people everywhere outside hotspots etc.
@limber cairn try googling it or delete every file, uninstall and reinstall but try googling it first
@barren zephyr hypsi are herbivores
So it wouldn’t need to do that
well he could be another candidat for omnivore and not just herbi by gaining nutrients from eggs
You can earn that stuff from current assigned diet
the diet isnt the main point tho
this is just idea for making him more interesting to play
But oviraptor exists to steal eggs
@limber cairn if @zinc idol way don't work and the Error continues, may be something is wrong with ur RAM, as i purchased The Isle and played Evrima the first time, it constantly crashed to this error after few min ingame (1-20min) - I tried everything and than noticed my RAM wasn't correct in his spot, may be check this, before u do anything else, after this hints. (I installed windows new etc. - oh if i had knew before... i would saved a lot of time ^^)
Cause it’s a omnivore
But idk, i feel like stealing eggs and eating them is a carnivore thing
Not really, as it's sort of No Man's Land, since no developer came that far. The only thing I can think of is some kind of quantity of mechanics, that hinder the ease of predictability and allow a more organic gameplay. But that sounds like development hell
Yep, there's nothing of interest there, not even AI.
That's why I think environment interactions are so important. Jungles work the same way as plains, in a sense that you can nearly always just run straight without even caring, with the main difference of obstructed vision and if you have to chose between poor and good visibility, the decision is easy where you prefer to play
It only needs to dominate things smaller than it because it has absolutely absurd hunger drain. The thing eats like a horse. If they made it so carno has to actually work a bit harder to get food, and gave smalls at least a slim chance to survive a carno hunt, it wouldn't be terrible to buff carno's hunger again so it can plan and execute multiple hunts before starving. Also, not sure how bigger, meaner midtiers can bully a mid that is supposed to be one of the fastest dinos in the game...
Endurance hunt it, or in the case of cerato, just claim the kills and shoo the carno away.
Okay but that still doesn't help the smalls... Carno got chased away from his meal. He's just going to turn around and kill another small 😅
If it has the time before starving as it were. But smalls do stand a chance at surviving, or will when the hitbox and similar things are fixed. Not to mention how it'll go when there's far more cover and tricky terrain for a carno to deal with.
But it was mostly to answer your question of how to bully a speedy critter.
Well I'd agree, except there's no word on when gateway is coming, and I don't much fancy 6 months to a year of carno destroying absolutely everything with little effort before we get a map that might allow smalls to thrive in the forest
The hitbox does need to be fixed thoughh
Well, I think we're getting fixes before then, considering the balance pass. But if not, wouldn't be the first time we've had to deal with something being overtuned. Deino since it's beginning, omni most of it's existence aside from when pounce bugs out, pachy destroying tenos, and so on. And there's certainly been far worse situations than balance, such as outright issues with how mechanics work, or that one time we had the logout bug.
True. But we've already had extensive conversations on deino balance, and Utah pounce
buff ptera
In what way?
every way...
A more demanding resource management could be the key here. Survival is all about that, so why not go a bit further.
Stamina regeneration drains Hunger
Blood regeneration drains Water
Food ads to weight
(+)Weight impacts (-)speed
(+)Food = (-)Speed (+)strength
(+)Food = (+)Stamina over time (regen)
(+)Food = (-)Stamina now
(-)Food = (+)Speed (-)strength
(-)Food = (-)Stamina over time (regen)
(-)Food = (+)Stamina now
and so on, everything you do, should have an impact in both ways. Just crudely put together and open for discussion
Stomach and Water management put together. You can eat 100% and drink 0%, or, 50% food and 50% water, or, 0% and 100%
Stomach volume, becomes an importand resource to manage.
While an surplus on food or water has different implications
Separating Stamina into Energy now and energy over time
Water fills up hydration
Food fills up energy over time
Energy over time fills up energy now
(day) Heat drains water
(night) Cold drains energy (over time)
I know it's presented like a mess, but I'm just putting together some thoughts
I was with you when you suggested stam and blood regen affecting hunger, but you lost me once food affects weight. Sounds like you want BoB 2. Nah
but it makes sense? lmfao
what is Bob?
And its, uh...definitely a game.
I'd say it's closer to bad than good tbh
A full name would be helpful, would like to look it up. BoB leads me to nowhere
Beasts of bermuda
Apache helicopter AH-64
Indeed, "BoB" went that way, but I didn't took any inspiration from there, as it just seemed to be reasonable and it felt a bit of that food intake does not have any effect on weight
Eh my main complaint about it is that it is VERY complicated. I'm getting confused just reading it. Maybe just like... The first 4 lines, or the top 2
yea, not very organised, more a scramble of thoughts
but the "complication" is kind of indented. Wouldn't use this phrasing tho, but I want to put everything into relation, where you move away from predictable buff choices and move into a realm of equilibrium and depending of the situations, you'll find yourself in different states, which can work for you, but also against you, while trying to put more emphasise on immersion
Bruh my suggestion didn’t work
you mean the voting system?
<@&933486433342222376>
I was about to ping them aswell
I'll poke around
@summer thistle Sorry but herbivore is actually played a lot more than you think, Pachy can actually kill Carnos 1v1 as headbutt RMB stops/cancels a Carnos RMB charge, get a body fracture on him and go for a leg and he will stamina out while you keep circling and RMB'ing him as a Pachy. Me (Pachy) and my Teno friend have been wiping the floor with Carno's all day, they go to charge my Pachy I just RMB them head on and they get stunned plus a chance at body fractured, which GREATLY reduces their stamina drain if they run, then you just chase them down they won't get far and be stammed out, game over.
My complaint is 100 players on and most of them are Deinos, it's insane how many crocs are in the game.
there should be more to herbivores tho, beside of bashing on carnis. I definitely sympathise with expanding current mechanics. Once everyone has something as interesting to do in this world, a more realistic balancing can be done
To be honest I think Troodon is going to be a major bust anyway, play pachy they are OP and under played.. Only weakness they have is Deinos =p
Ok, there are a decent amount of Herbivores is what I'm telling you, it just doesn't feel like it because there isn't a global and 1 calls have been toned WAY down.
lmao true, i'd honestly put pachy's strength on the same level as stego, except pachy gets to be twice as aggro and isn't as much a tank
It's very nice damage, costs hardly any stamina to use and can cancel a carnos charge np, which if they get a body break they have no choice but to run.
pachy is NUTS atm if you can look at the screen and react to things
you can quite literally play pachy like a goddamn chimpanzee and it works great
I'm jealous of pachy to be honest because I'm a die hard Utah player and Pachy is just insanely good, but sucks vs Deinos
pachy needs to not be able to punch up as much as it does
stagger should not be applied on every ram against animals almost 4x its size
No but it is! 😈
Carno charing me NP! Headbutt he's staggered out of charge I circle and headbutt again to stagger his body breaks.. If he keeps fighting me he runs out of stamina I just deliver to pain after that.
I had a Carno just lay down and let me kill him because he knew he was screwed
have it that if your dino gets a fracture (fall damage, pachy headbutt, other), it gets staggered, then have pachy's ram only stagger against animals 2x the size of it. That way, pachy can still stagger larger animals like carno, and still focuses on fracturing, but can't stunlock it to death and will eventually get obliterated by damage trades, since its still a small animal
I laughed when I seen how they nerfed Omni but left Pachy like this, haven't played pachy ever but I'm loving it now I go looking for Carno 1v1 fights
I think most pachys run from carnos and get charged/knockdown down and killed and curse carno charge, but if they knew that pachy can disrupt carnos charge with RMB and just keep raining down stuns/staggering there would be packs of pachys everywhere
Plus I noticed pachy takes a lot leff damage from a carnos bite vs omni.
less*
that's not really a thing
the difference is pachy has more health and a damage resist to head damage
Yeah makes sense he bit at my head =p
I remember a past update where if a bite would pass through you it would hit the most vital spot instead of the least vital so its safe to assume your head will be taking more hits.
Ah yes, when the highest hitbox counted and deinos would bite stego heads through their asses. Also before then when the first hitbox counted, so omnis could just turn their tailtip towards a stego jab and take minimal damage depsite the hit covering their entire body. Fun times! xD
Pachy isn't good damage dealer also
I think raptors just have under performed stats now
If the dilo in Evrima will be venomous and not the bleeder, may be omnis should be focused little more on the bleeding than now?
It’d be pretty redundant to give the most bleed focused animal in the game a greater focus on bleed
I thought that stego and carno can do much more
Well yes they have a higher bleed application rate simply because they deal significantly more DPS…Carno is 4 times omnis size and stego dwarfs it….
Technically pounce deals more bleed damage than carnos are able to dps wise
Anyway raptors pouncing broken and his turn rate was nerfed for no reason
Wrong on both accounts
Huh?
The threshold where inertia really kicks in is bugged rn, but it barely effects omnis turn comparative to its last turn. It’s definitely worse but Omni still turns faster than anything in the game
And pounce isn’t any mechanically less useful than it was before, buck is just…actually useful, so omnis need to tap pounce more often or wear down the targets stam
Which is honestly how they should be hunting
Ok, but what wrong with current raptor? Last thing that i can see -- not enough damage per bite
Not much, it’s actually in the best place it’s been in a long time, the main issue is that Carno’s charge hitbox is way too big, and we’re not on gateway yet….that map is MADE for Omni
Also how does it deal too little damage per bite
It’s an attrition pack hunter under half a ton, it having equivalent damage to a third of a carnos bite is more than fair
Especially when it has pounce
But as far as I know, the raptor loses too much stamina during pouncing. And I've heard from people saying this is a bug
Not enough damage on bite? For raptor? You serious?
It really doesn’t, just tap pounce and you’ll never even really interact with the drain unless the target is already mid buck, which is why coordination is important.
It shouldn’t deplete in chunks for sure
Raptor's damage per kg is well over double that of deino's and is MUCH higher than carno's. It's got a CRAZY bite force, it's one of its strongest elements
But the drain rate on most things isn’t really an issue aside from the play style adjustment from when Omni was literally the most broken animal in the game bar deino
Pachy's taken the throne of most broken playable for the time being
Might rethink that statement, we took down multiple carno's duos as pachy, even a 3v2 fight we still killed 2 of the Carnos but lost to the stego which we expected.
Still deino
True
Granted deino is borderline separate from the concept of balance :p
Everything added in U3 > every other animal lmao
I have tries to guess why i have seen much more carnos on the map than omnis
Because charge is busted
Because carno is functionally broken in a way that heavily benefits it
Omni isn’t too weak, Carno is just too easy to play
Its charge is bugged
This comment makes no sense
And it lacks any failure conditions
Fortunately for me that was the point
It's the ONLY special ability in the game without an immediate stam cost (which makes it so spammable)
Oh I see you’re one of those
Omni is complete trash until they fix it, tap pouncing really doesn't do anything to be honest.. Tested this enough to switch to pachy until it gets buffed.
I will echo it as much as it needs to be echoed.
Fix the hitbox, give it a 5% startup cost on stam, reduce the knockdown weight threshold to 50% of the carno's weight
To be fair deino is too.
Tap pouncing is honestly quite effective, IDK where this sentiment comes from
Omni pounce wasn't overpowered it was actually spot on, they nerfed it then buffed it to nerf it again worse than the first time they nerfed it, which makes no sense. 😛
This is incredibly untrue
Oh, please tell me you’re joking
This is coming from someone who basically plays omni 75% of the time. That pounce was ABSURD
Obviously you don't remember when they first nerfed it and no one would play Omni, until it got buffed again.
Why does that at all matter
"First nerfed it", you mean when it outright didn't functionally work?
If it was too strong…it was too strong
Omni doesn’t “deserve” to be overpowered because it went so long being too weak
Ever since they fixed the pounce bugs where omni would levitate in place and die, the animal was beyond viable
It was not to strong, just because you got pounced by 3-4 omni doesn't make it strong, its logic of pact hunting?
No
The problem was one omni could take down animals 4x its size
(which is also a problem with current pachy)
Oh please do explain what kind of person I am
Alone*
Regularly
yea, that. Kinda stupid
It wasn’t hard, I abused the hell out of that
I think it requires litlle more of players skill than pachy
Right now absolutely
(which is why so many omni mains are fuming lol)
i'm kinda liking the new actually hard omni
much better than the "pounce outright breaks and kills you every time you use it" omni
goddamn U4 was rough
so many dead omnis to the world's worst bug
No one will play omni it's complete garbage, so complaining about it now doesn't matter. And during 5.5 it took 4-5 pounces to kill a full grown Carno which one Omni could not do solo so your argument is still not correct 😛
Yes, it could, it really wasn't hard
Source: I did it, regularly, so did many others
Suuuuure you did. 😉
Ah, yes, discredit, the winner's argument
I don't main any if current dino. I have played same amount of time on the omni, pachy, carno and deino. Less on ptera, teno, stego and hypsi.
Cause my main is just not relesed yet
I love omni, I play the hell out of it
It was absurd how good that damn thing was in U5.5
Now it actually takes packs and skill to take down larger animals
You don't just kill a teno because you know how to cheese the hell out of it, you actually need mates to help you take it down
No it takes not playing Omni, you are delusional.
(pachy, however, still needs to learn to stay in its goddamn lane and stop easily felling massive animals)
You can have a pack of 10 omnis they won't touch one full grown carno or stego or teno.
They way you are trying to balance the game in your view will just make smaller races no fun to play.
You realise that this update gave omni one of it's best buffs to date? Everyone is sleeping on it but it's INSANE
You can't buck anymore while out of stam
Everyone will play the apex, kinda like how Evirma is going right now.
Combine this with the bleed nerfing stam regen, and you can just obliterate things
I want the smaller animals to be fun to play against, not the most fun because they kill everything they see. A solo omni or solo pachy should not be killing animals with 3x the time investment and size
If people dislike having to try they can play something else…maybe once Carno requires an ounce of conscious thought and we’re on gateway things will be different
But Omni doesn’t need to be stronger…
Carno's stupid atm, that's 100% agreed
The bleed of pounce is horrible, go try it on arena with a friend.
It’s really quite good actually
Do you know how bleed actually works in EVRIMA?
Carno killing small? Sounds like its doing what its supose for me, the hitbox should be toned down for sure
Carno is fine, the hitbox is not I agree on that.
"The bleed of pounce is horrible, go try it on arena with a friend."
"Exactly, it was never about bleed."
Que? No hablo?
What?
THE BLEED WAS NEVER GOOD ON POUNCE.
?????
understand?
My brain
What game are you playing….
It was insane before : P
Oh my god my brain
Like I’m not usually this dismissive but I’m convinced we’re in seperate universes rn
There is no way on God's green earth you genuinely believe that
Are you playing, like, some branch I'm not aware of?
Bizarro EVRIMA?
Every other bleed attack scales 1:1 with the damage dealt.
Omni pounce, however, deals 3X THE BLEED OF NORMAL BLEED ATTACKS
It MATHEMATICALLY does the most bleed of any attack in the entire game
Aside from stegos tail swing
Which bleed attacks are you doing?
That’s it….a 1.25k damage attack
Which only does so much because the swing base damage does so much
Pounce obv
No I know, and even then I’m fine with the bleed on it
Yea, no complaints, it's an excellent deterrent
The bleed doesn't stack it drains normally like any other attack, even in the description that was released with Omni stated is was raw damage, you both are incorrect.
Pounce has never been about bleed.
All bleed damage values stack….what are you talking about
this is proof that there are realities outside of our own
we are making first contact with alternate realities
The only time this was actually true was when stego and Carno were first added and 4 omnis Dps’d a stego to death with buck
That was the only time
Eat grass and die ?
I don't even know what this is
Gotta love it!
This is something far beyond eat grass and die
Eat grass and unexist yourself?
Just die then
I'll be honest though, this is certainly a fresh take
After so much of the same old arguments, this hot cup of actual lunacy is an interesting change
Look both of you should never give suggestions about balance, seems you never test this out but are comment warriors to the max, you whine about things get it nerfed then state a opinion without even testing anything.
I mean if omni was balanced before with that bleed, how good the other playable goonna be ? Cus to make allo balanced then, it would sorta need to slice the carno in two lol
You realise I was QA? It was my JOB to know the stats and balance of each and every animal? I have tested EXTENSIVELY in this region, I can guarantee you with my complete sincerity, omni has been a bleed-focused animal since U3.75, which respecced the pounce from a raw damage tool to a bleed tool
The sheer volume of time I’ve spent testing the current updates balance…and you just assume I haven’t…lmao
Like I literally get in testing servers with members of QA from time to time just to get some insight behind the curtain on the mechanics of some of the changes…
Pounce does not do 3x bleed, I've tested this with taps I have videos showing fights lasting forever with multiple pounces.. It does bleed damage but just like any other attack and you can bleed stuff out.
Also wave is literally former QA
I'm not even arguing with you that pounce is bad for damage, it's just broken
(I know the numbers because I tested the numbers)
It statistically does, this is an objective truth
It is an objective fact
It has been confirmed time and time again by both devs and QA
Like it’s unarguable whether it is or isn’t because it simply is
Recently as well
Omni is a bleed-focused animal and has special properties to deal excess bleed
And it's bleed sucks, its based on a duration of pounce that cannot be applied.
So your argument is still not valid
If I could land a full pounce on you then the bleed would be GOOD and evene then it takes all my STAMINA TO DO IT. No other dinosaur has this hard of a restriction because people like you cried about it too much,
It's bleed is a flat rate of damage delivered incrementally, the duration of the pounce determines how many ticks can be applied...the former minimum pounce time allowed for enough bleed damage to be applied to a carno to bring it down to around 20% of it's bloodpool...that amount is now thankfully lower as pounce hasn't become any more skillfull in practice as a mechanic..
Pack hunter
One of the smallest carnivores in evrima's roster
Is attempting to tango with animals several times it's size.
Not seeing instant gratification from a bucked pounce...
This all seems to line up
The playstyle of omni has changed. It's a lot more about endurance and exhaustion. Bleed = lower stam regen, spamming attacks = less stam, sprinting a lot = more bleed rate and less stam, and no stam = no bucking. Once you've exhausted an animal in a hunt as omni, you can literally kill it easier than omni ever could
Even bucking harms stamina, you want to make sure your prey runs out so you can maul it
Also a lack of stam makes your target literally helpless regardless of what it is...bait attacks and wear targets down and you've got yourself a guaranteed W
Ok Omni is still garbage and that is why no one hardly plays Omni anymore, and you two will argue until the end of time I just don't care.
It USED to be able to buck without stam, but U6 changed that, making zero stam = a hellscape
Omni's pounce is not balanced with other dinosaurs.
No it's because carno and deino and pachy are quite literally mechanically broken in a self serving way...none of those animals need to try...at all
Try changing your approach to fights? You can't expect pounce to be the win-all button anymore
Also yea, all of its competition (besides teno) are STUPIDLY broken atm
And it deletes tenos rn....so....I feel like this is an open and shut case
No just whatever, its people like you who get things nerfed and unbalanced, it's whatever.
Basically the problem is less about omni and more about "dear god why is everything so much stronger than it needs to be"
I'm sorry, do you LIKE the ballistic missile that is carno?
Or the untouchable bastion of pachy?
Honestly, stego is more of an honest fair fight than any of these animals
And that's literally terrifying
And one of the more interesting ones rn....
Tbf if it lacks an obstacle you can duo it without much effort
Still...but yknow
Do you guys actually play the game, Deinos and Stegos fight all day at center and they both can walk away after trading blows if anything stego takes the win because Deino can't apply headshots to it.
Then it sits by a rock and the fight has concluded lol
Stego is the only unfavourable matchup deino has, and it can easily just choose "nah" and avoid stego entirely
I've watched multiple almost full grown deinos get smacked down at waters edge vs 1 stego.
True...but if any apex is going to treat omnis that way...it'd be stego
And even rn it is soloable post lunge buff
does around 650 dmg now
Yea. Kinda wish we got any other apex than the one that's the best at invalidating smalls and pseudo-mids...
I'm not joking when I say trike could've been a better choice
Same with carno....the anti small plains hunter...or pachy...the anti everything in it's weightclass and slightly above herbi....or deino...the anti everything animal
By far
Every day I believe the "spino will EASILY clap deino" thing less and less
That's how you know those deinos were afk
Even still I hate that...I just want deino to have any degree of depth to it...no pun intended
How were they afk, they fight all day at the water where are you no one is afk?
Because 2 deinos quite literally can't lose against a stego unless they're only biting it's tail
I love how every matchup with deino is black and white. The ONE interesting possible matchup it could have with spino, and the devs say "nah, deino gets clapped"
Statistically they can't
So unfortunate....they could make water less of a shroud of invisibility and give deino some stronger defensive attacks to make it more interesting but no....aquatic lightning gator that gets deleted by 1 animal
Gotta love it
👍
You better change the grab then, cus thats gonna be useless against something larger.
You keep making this argument whenever this topic comes up and I don't know why
I don't even think it should have one in the games current state
Lunge was never meant for large animals
Cus you keep making this topic come up
It's like saying carno needs something to deal with allo
Why tho???
It's a bizarre point to make about enabling an animal who specializes in decimating a size category to hit drastically above said size category
stego isnt fair to fight when the tails can touch you from 10 ft
latency, the hitbox is actually really tight ironically
Stego's hitbox is actually quite well done, issue is lag
It just covers a large area so it feels more severe
Im not disagreeeing , im saying whats been said. And if they wanted to make deino viable vs spino, they would need to give him something else then grab. And just out from logic grab is very powerfull.
Compare it to carno's charge and you immediately notice that it's WAY more honest
The fact that a carno can repeadly charge and charge and charge is broken, a pachy who can constantly use RMB 15 times with still having stamina to fight is broken, teno same boat as pachy.. But you guys think pounce is broke because you got jumped by a pack of omnis is HILARIOUS, pounce has never been able to be applied over and over, and tap pouncing does nothing.. Not in 6.0 anyway. All I said was Omni is garbage and you revert to a change that was
Land locked charge bite would be neat, then just making spino less offensively capable in water than it is on land....just a spitball
We've been saying that carno and pachy are broken too tho
We think those animals are absurd in their current state
Yes it is...you jump off...then you jump back on
Although the teno take is weird, that animal is by far the most honest, fair and balanced animal in the game atm. Too bad it's overshadowed by the roaming gods
And tap pouncing is just as effective in 5.5 as it is in 6
I would never play spino, if i could have grab and be at power lever of a spino. I mean, from a balance point of view that is
Fluff, I've applied a lot of tap pounce and once you start they per buck you, try this against a smart player.
tried playing teno, once was charge-spammed into oblivion by a single carno, the other i was rammed by aggro pachies who knew how easy it was to pull off
Intelligence is literally irrelevant, if you're tap pouncing properly they can't chunk your stam...even if they do you still have 60% left
Buck doesn't get stronger because the user of said buck is smarter
Lets go do this in arena, I'll be pachy you be omni we see who will win?
you can't begin a buck before an omni has pounced you
You'd win, pachy hard counters
Pachy, obviously, we've been saying for a while that the pachy is insanely overtuned atm
And even if it weren't overtuned, it's DESIGNED to deal with omnis
Ok ill be teno you be omni
That's irrelevant to omni being too weak...pachy is either too strong or that's what it's supposed to do
You'd win, I'm a single omni, the pack based hunter
If he COULD solo you as a single omni while you were playing a teno, THAT would be a cause for concern
the omni pounce apply bleed damage by the time you pounced, if you only pounce 0,1 second and have 10% its useless
Why are we comparing a 1.6kg animal to the 450kg animal as if they're supposed to be balanced to fight in a 1v11
Because big game hunter???
I guess?
Solos stego...oneshots brachi
Drags deino out of the water
Perfect
I've soloed sub adult carnos as omni and nothing about it applies with a pounce, pounce is just a for sure death. I can even fight Stegos as raptor.
Well yeah stego is duo-able rn...they can't counter facial pouncing without a terrain advantage
Sub adult carnos? You must be insane, those things are scarier than the adults lol. So much stam and speed
Carno is easier than pachy.
Also thanks I didn't even catch that...my brain must've prioritized the part that made more sense
I believe you
Yes
Ill go to arena and fight you as a sub adult carno vs my adult omni
Because an adult pachy is quite literally designed specifically to counter omnis
Pachy is designed to hard-counter an omni
Oh sick...you as omni me on carno?
Yes
give me a minute need to redownload evirma been playing legacy 😛
Np, go into #evrima-na when you’re ready and @ me
We'll communicate through there so we don’t have to send DMs using admin panel
@limber hull I'll let ya know how it goes
I'm pumped
So far it's a consistent wash
melting them?
@indigo mural cool idea
As expected
Just a quick thing for unstuck button
Fr easiest way to prevent it being used to escape fights is to have it on a countdown like 60 seconds similiar to safe log. I saw this mentioned and fr. People have lifes outside this game snd its hella annoying to have to logout to prevent ur dino dying because theres no admin online to help. Sometimes it takes til the next day before you get the ability ti play ur dino back
Wrong channel
Oh, I thougt you were writing a suggestion
no no i saw someone in here saying why unstuck could be abused
but if its set to be like safelog i dont see the issue
@pulsar iron devs are on break rn and there’s no need for a devblog every two weeks
That was me, 60s Timer could actually work very well.
#general-feedback message This is exactly what I tried to say with my feedback, but somehow I got 50% downvotes lol. Yes, please do something about the diets, it's frustrating. And no animal would strategically eat less than they have available to leave some "space" in case they find other nutrients. Or even vomit precious calories out to get a better diet.
@robust dome ( phase three request do not have a chat for so i put this here) gateway is already on the roadmap , they've called him "smaller map"
half true, Gateway is smaller than Spiro as an island, but as a map, it's actually got more playable space
basically bigger than the playable area of spiro but smaller than the whole island
yea
I don't want to say that diet could not be improved, but I think that carnivores will eat whatever is available is a sort of misconception. It's hard to provide evidence as not many sources cover the topic of nutrient consumption of predators specifically, but I've seen more often (documentaries) that Animals focus indeed on precious parts, if possible.
Especially predators that are reliant on efficient feeding methods to sustain maximal performance to keep hunting efficiency as high as possible.
One of the main evidences are possibly scavengers. Like what would they eat, if every carnivore would nibble down their prey to the bones. Which would probably be a way too resources intensive process to do so.
The resulting pickiness, resulting from the current nutrient system, does not seem so far fetched, as the first inconveniences might suggest.
https://youtu.be/b0dabXAy7uA
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not really discussable
True lol
For apex predators this is certainly the case, at least when they have abundance. Transient orcas eat often just the tongue of other whales. But it makes less sense for herbivores, who have a diet of low calory density and thus are more likely to eat whatever is available. Same for scavangers, who depend on an irregular food source.
Generally speaking, some species are picky eaters and others eat whatever they can, and most are somewhere in the middle. But a game mechanic that makes you want to EMPTY your stomache for better food makes no sense for any species.
Currently it's a matter of one size fits all diplomacy and I haven't taken herbivores into account, as they don't have any mechanics reflecting any adaptations or whatsoever.
Diets will be probably adjusted at some point, to reflect abilities and adaptations, to give a deeper emphasis on balancing. As you climb up the Apex Tier list, the pickiness should increase, while scavengers can enjoy a wider variety of food sources, what is currently lacking completely.
but it's currently not that bad, that you have to pay more attention of what you eat when (as a carnivore), as in nature you wouldn't focus on stuffing yourself up with whatsoever. And gameplay wise it's loosing up some tension, as it can be nice to spare that baby stego, because eating it wouldn't be beneficial at all, but that carno over there looking tasty as duck.
so yea, I like the new dynamics the diet system brought in
but it's indeed annoying when you want to fill up protein, but for some reason it opens up another bar, so you end up sitting there for depletion, till you can eat again. Like wtf.
yee discord spazzed when i went to reply and didnt feel like refinding lol
pickiness should be reflected in hunger not just age imo. Any animal gets a lot less picky the more hungry they are
and the fact itll start a new one instead of topping off an existing depleting one is ridiculohs
You can always eat, if you are hungry. But it shouldn't be always beneficial if you just don't want to care what you eat, for some reasons (like actually starving). From a gameplay and balancing standpoint this does not make any sense
Other survival games have for example different calibre sizes of ammunition, that you need to find specifically for your gun - that's kind of the same approach here
That would more correlate with the size of the food you choose to eat. Like if I'm playing an adult rex and I'm trying to live off of juvi trikes, I'm gonna starve.
If I go for big sub adult and adult trikes, that's a good meal. Predators should be more so picky about the size of the meal, rather than the type. Diets already reflect the "pickiness" you're looking for.
As it hurts a bit of current comfort I understand that it might be controversial. But it's not strict enough.
If diets are bound to species, a grown up stego has enough resources to feed herds of apex predators for a long period of time and thus competition is lacking far behind. It actually just allows every predator, to simply scavenge and is not reflecting needs and desires of species. In which diets can reflect those very well.
One of the main aspects of being an Apex is, that you are the first one who gets the best part and this should be reflected in "pickiness"
Just thinking, while I was a kid I could eat anything as my metabolism could handle nearly everything, now I simply get fat if I don't care enough
tbf this is cause of the state of the game. stegos are more prevevlent than dryo n hypsi
and also this is the same reason i think this would work balancing as the games dino diversity ecosystem isnt the best. deino player. young deinos are reliant on scavenging due to where turtles n crabs r
so i tuned in after a couple months not playing was there not a night vision update ? its pitch black for me at 8 pm
press X
nothing happens i also cant fidn NV in settings
If you can't make it work with 9 species, it won't work with 50 as well
also, young deinos can easily ambush and hunt juvis. As I just experienced it and got hunted while I've let my guard down =/
But non the less, pickiness can increase with age, while being more forgiving and less restricting while being young
tbf this has to do with the fact that turtles/crabs arent efficient for deinos
i def would be oki with that yeah. pickiness jncrease with age
rabbits aren't either for raptors, at some point you have to move away from AI
a combination of both
like i think its fine for full growns to be picky my comment was more cause i know deino juvi life way to well
yee no i agree cause the diets def have this food is more for juvi and this is more for adults
and the main reason deinos crab turtle source is not great is cause spiro is spiro
I've considered that, but it's hard to explain ideas in every aspect, but yes
yeah quick replies between doin stuff is why im not goin in detail
i think just for balancing purposes its like. young deinos can get juvis yeah but then theres also situations where like steg kill circles
combinin pickiness with age would be best
basically difficulty scales with your progression. At least related to buffs, as this wouldn't have impacts on surviving related to hunger
yeah
but tbf young dinos already getting snacked on by adults rn
deinos would rwther go for a baby deino then try for stego
but then again, spiro is being spiro
fr tho
it could go witha comfort feature too. like eating the wrong food pisses ur dino off
i already say that comfort should be a thing to at thw minimum discourage mixpacking
rn mixpacking is just to prevelent in the gsme imo
it is completely unrealistic for a stego a teno and raptors to run with a carno
and the steg raptor combo is the one i see the most often
also for the love of all that is good and mighty can they please add a debuff for killing someone you are actively grouped with
I still don't know how to prevent herbi and carni mixpacks
discomfort, make there stats drop faster around eachother
and have it start after x amount of time to account for combat
suggested it once, got bashed by the community for this
yes ppl can still get around it but it will lower the severity of it at least a little
this tho
this needs to be a thing
its become far to common for ppl to group and then cannibalize
i have stopped grouping unless its a baby purely because of it
its sucks but i cant trust ppl not to group just to kill and i know it was a issue with pachys in particular for a bit
also isle community is toxic af imo
ppl pretty aggro in this community for some reason
My issue with that is the fact that getting diet should not be very difficult to get. Its a base mechanic that every player that understands the game should have good access to. Elders are gonna be the stuff that will be difficult for people to have and suceed at. I think you are gonna get some tasks with elder that you have to complete in order to get perks and becoming a elder will play into the diet system, so I would rather have diet be the simple stuff to get and make elder the challenge
Because if only skilled players can get good diets, how many can get to elder (which is supposed to be the endgame stuff)?
my issue is the complete lack of ingame explanation of the diet system
ended up getting the info dmed to me on discord because i couldnt find the official post
but yes diet is severely unbalanced across species
pachys fr locked out til they can open coconuts
Yep
Abusable to the highest degree.
Theres nothing stopping a group from sending an omni or two in to debuff a herd or another carni group, and have bigger and stronger playables roll up and wipe the debuffed animals out
Like you think mixpacking is bad as is right now, why would you think of a mechanic that mixpackers would severely abuse to their advantage
idk if i mentioned but have it happen aftrr x amount of time
so it doesnt effect xombat
and while it isnt a blanker fix it helps
yes ppl can space to avoid n still mixpaxk but it should lower pevelence slightly imo
Yeah? Send faster playables than what you're trying to hunt, they get debuffed and the rest of the group rolls in to stomp the debuffed group.
What's not to get
i did mention
You arent getting it.
They send in faster playables that dont touch the group and they all get debuffed stats. They cant defend themselves as well from the group on it's way to fight the debuffed group
how? if theres a timer. then it shouldnt activste in combat. giving u time to kill things. jt be like after 3 minutes or sucgc
random number but yk what i mean
If debuff is dependend on age and combined with a delay it shouldn't be abusable.
raptors shouldn debuff a herbi herd, as the herbi herd debuffs the raptors
delay should be higher then stamina lasts for outmanoeuvring
yep
If you have omnis against a stego, what is the stego gonna do? They raptors just have to hang around and be far enough away to not make the stego swing
2 allos send in 2 omnis to debuff two slow dinos, rolls up and fight and kills the group with debuffed stats.
They cant catch the omnis so they get debuffed with no counter play
And the only solution to that is more mixpacking
the entire idea would be to have it not trigger for combat cause delay. like make delay long enough for ombat
Herbis are the ones already in danger, why debuf herbis anyway
it's the carnivores that should have additional discomfort being around herbis without fighting
But the omnis can just hang around until the debuff kicks in
Yeah debuff carnivores
They dont have to begin combat. I know what you're saying. How can a stego with debuffed stats catch the 2 omnis that are debuffing it?
You’re not understanding.
If I follow a stego as an Omni and we both get debuffs after like 5-10 mins. Then allos come and kill the debuffed stego
also allos
So they could be killed easily just like “cats that never live in a wild, it will die in starvation” and they starve a lot
alllos?
Because what are big herbivores gonna do against a bunch of omnis circleing them and not making a move? Nothing
That’s why my idea makes it less viable to mixpack, rather than just debuffs:
maybe then what the one person said. make it effect the raptors but not the stegs cause stefs big
Here then, replace stego with teno and allo with carno, same effect
yee then as im saying change it to wjat the one guy said where its more one way cause the stegs outclass raptors
to only punish the raptors for being dumbasses n trying thst
Then that doesn’t stop the main issue, the fact that the small guys can just be protected by bigger ones, so small predators suffer.
theres probs better solutoond but fr there needs to be a mixpacking deterent
why should be herbis be debuffed in the first place. Maybe they actually should, but they could recieve a 200% resistance to debuff by presence of carnis near by
Again, I’d rather the mechanical changes like I stated above
buffing would be more abusable tbf
not mentioned buffing
the point is, such a system can work if done right. Such things as "lets hang around till they're debuffed" is avoidable, with enough if and then statements
when you need to hang around as an full grown omni in a range of 15meters, for 15 minits, for example, than you'll face a pretty hard time as omnis to reach this goal
i go to debuffs over timr but like the only reason is bevause mixpacking is stupid. like yeah i think for me its not even about abuse. i think its funny when a random baby raptor runs around stegs. problem being it goes from funny to the raptor being bait so the steg can kill things or the steg protrxting a raptor. its dunny right up until it backfires
juvi = 0% debuff rate
sub = 25% debuff rate
adult = 100% debuff rate x1.0 low tier, x1.2 mid tier, x2.0 high tier apex
agile, small and hard to hit juvis don't present any danger
also, being close proximity for a long period of time, could have different effects for different species, like raptors losing 10% movement speed, which would make "movement abuse" to, lower herbis, much harder
and would discourage carnis to stay in close proximity for a too long time, maybe say hallo and pass
total aside b4 i say it in he suggesions to bring back. does anyone know why dryo lost burrows?
that seriously sucks tho, it's not fun and easily abusable. Punishments aren't good ways to encourage players to do things, or keep playing
i genuinely dislike most comfort suggestions because it's just more punishment that can be abused
punishment and reward are the only thing that you have to alter any behaviour
...that's the same, but in reverse
also you ignoring my statements and examples
It "sucks" is not an valid argument at all
ah yes, punishment is the same as reward, it's just the complete opposite
sorry, what?
and easeily abusable, is it only if you make it that way
If you give everyone 1.2 stats, if they stay away from each other, and set it to 1.0 if they hang around for a given amount of time
It's the same if everyones stats are 1.0 if they stay away from each other, and set it to, 0.8 if they hang around for a given amount of time
no matter how you turn it, it stays the same
the best way i saw comfort being done is a minor system which buffs growth rates dependent on certain factors, increases elder health, power and longevity and increases the rate/quality of perks. No damage, health, stam or any other stat increases, purely for impacting the self.
Varied diets, playing in groups as pack animals, remaining healthy (good food, water and health), remaining solitary as more solo animals, nesting, so on = more comfort
Mixpacking, megapacking, poor diet, overpacking, starving/dehydrating, constantly damaged, broken bones, so on = less comfort
Basically, all comfort does is impact your dinosaur's development, not its current stats, and exists as mainly buffs for playing well, rather than debuffs that just suck to have
I just don't want stats impacted at all
you statement was now:
"mixpack = poor diet" how
"Mixpacking, megapacking, poor diet"
Please attempt reading haha
All factors that impact your comfort negatively
I don't know what's hard to understand
It doesn't mean that megapacking = bad diet
That's absurd
okay, we are currently talking about herbi/carni mixpacking - nothing else
maybe you'd like to explain your approach more, because I'm not getting it
megapacking should not be universally the same number as well. deinos count should differ from raptor
no please, megapacks are a different topic, that's only making this conversation more complicated as it already is
The question is: how do you prevent herbis and carnis from forming an beneficial alliance

That would work
Just make it that a big monke runs at mixpackers and gives them a headfracture with a club
To add to your idea, I think hypers, once they come out, should be able to detect/smell any and all mixpacks from anywhere on the map no matter the level.
The apex hypers go after the apex mixpacks, the mid tier hypers go after the mid and below mixes. Hyper carno (just the first example I thought of) I'm sure will be terrifying, and making it the perfect tool to deal with mid tier and below mixpacks would incentivize not wanting to be together in case a player achieves becoming a hyper, or even other strains. Mixpacks would then be the first targets theyd probably go for, as that's the most easily detectable food source to keep them surviving as long as they can.
what are apex hypers?
Giga, rex, spino, etc becoming their respective hyper strains.
Its going to be a nightmare
That has potential, the main thing would be to make sure the apexes don’t punch up too far or punch down too far.
I'm still not getting it
The apex strain part or what?
yep. Like how is making anything stronger supposed to help
Rex turns into hypo after doing a bunch of stuff. Now it’s much stronger, but is constantly starving or about to starve to death. So to extend its life, you must constantly kill. What’s the most efficient thing to kill? Large groups of bad players. Which is exactly what mega/mixpacks are. So we can utilize strains to at least momentarily reduce them.
Then I have 2 solutions that stop them from becoming the mixpack themselves:
1: you can’t log out as one, if you do, you die. That way you can’t store a strain.
2: extreme hunger forces you to constantly kill and eat, but joining those massive groups makes you very easy to avoid, so you die quickly.
@sage yew
So they are not only the strongest, but also forced to kill everything on sight?
That seems to be flawed by design and I don't know if "hypers" (elders? is this something different?) will be this honourable
Hypers are different from elders I think
I think they’re already a “thing” so it’s not really avoidable?
Yeah, those are vastly different.
@sage yewI believe hypers are meant to be a temporary powertrip. You're stupidly powerful, almost impossible to kill, but you will inevitably starve.
That sounds horrible
what is supposed to stop these hypers? Hypers+? And whats then? Hypers++?
starvation
Starvation or logging I suppose
Though elders also I thought had a cool down until they die from old age. Logout killing strains is an interesting idea, though
I really don't get it
okay, they starve, but what is this power good for
Terrorizing the server temporarily XD
....and that's making everything better?
That and strains are supposed to be ridiculously hard to get. And I think (hope) they unlock per life... So you have to do the whole grinding process again for another if yours dies
It’s more of a lore implication thing I believe?
I think it's meant as like a boss fight
Temporary power trip, that's the point. They're not meant to be a normal playable, it's a once in a blue moon event more or less.
maybe devs have something in mind that I can't grasp right now, as I have not experienced it first hand, but for now I really don't like this idea
There’s more information floating around in the server about them honestly, there’s different strains and whatnot
Rumor also once had it that the process might change, or be so tricky that you can never really tell what exactly triggered the change. So you can't "farm" the strains, or you're not supposed to at least.
I'd think it also makes life easier for smalls-- they can hide, whereas an apex like rex? Not so much
I highly doubt they’re coming any time soon though tbh, not before some more of the roster is worked out
Strains are basically a power-up that requires a ridiculous amount of grinding so you can become the Monster from Evolve.
Yeah hypers are meant to only be temporary murder machines. Personally, I’d just make them VERY loud so they can be avoidable, but playing dumb or staying in a group with the mixpack scent would make you easy prey.
I just can't imagine that this would enhance anyones experience
It gives something for apexes to fear.
It’s like adding a tier above apex that’s temporary
It gives a goal with an intense reward, and causes people to go about things more warily in a horror game. Plus yeah, for the dinos that can “never die” it provides a nice “wipe” like.. for example, stegos right now have nothing that really challenges them other than good deinos and cliffs XD
That’s just for now obviously but for things like that
okay and what will herbis receive? The thought that a hyper rampaging in a herd does not sound encouraging
Honestly herbis have so few mechanics planned. They really need some love. But yeah hyper in a herd sounds terrible
I fully understand the "having a goal" idea, but does it need to be this radical
But hypers at least right now are a carni only mechanic
There’s other strains I believe so maybe one of those is more herbi driven
herbie strains do need to exist
The bullys of the game will receive even more power.... to correct the gameplay
They could turn down the hypers to be a bit weaker, but there are also many other strains like neuros and tissos.
like what?
In theory nothing stops a herbivore from becoming neuro or tisso
nneuros? tissos?
Neuro strain = big brain energy, can literally call down lightning on its opponents, but physically weak
Tisso strain = stealthy, fast, possibly toxic
Hyper = super strong but hungry
Neuro = smart, we don’t know the down side.
Tisso = we don’t know too much.
Hyper is short for hyperendocrine. Aka they have increased hormones that ramp up aggression and hunger drive, aka starving, but very strong dinos
Again, it’s lore things I believe. Part of the story the game is trying to tell
I forget neuros full name, but the third is tissoplastic. Which I assume from the name involves shape shifting or something or mimicry
But that's just my theory
maybe it plays out, but for now I'm just terrified
not to mention the impacts on gameplay, where people are just focused to get there
That's assuming someone knows the unlock... If it's a bunch of random difficult stuff thrown together that has to be done in a specific, changing order... It would be very hard to replicate
I think they were in legacy for a while weren’t they?
iirc you have to forfeit your elder growth a certain number of times, follow a specific perk and diet path as well to even think of unlocking a chance to become a Strain
even now people refuse to play, without being an adult
okay, they're requirements, stuff to be done to get there, might be hard, ....I'm just speachless
sounds so "meta"
a freakin raptor is supposed to be scary
from that point of view it's just a joke
My guy. Even elders are intended to be really challenging to play as.
Imagine trying to unlock strains at that point
I don’t think they’re going to be so easy to pull if elders are going to be very challenging, and also need to become an elder a certain amount of times
challenging, in a sense, that you need to constantly kill? That does not sound so bad if you wan't to go into a killingspree
The amount of time to sink into unlocking the chance at it is crazy enough to dissuade a lot of people
The thing with Hypers is that no matter what, you will starve. Their metabolism gets too fast eventually. And it's not necessarily effortless since
- You're massive
- You're ultra loud
- Things can literally just go the opposite direction of you
Eh... The raptors themselves aren't really intended to be particularly scary solo. Maybe for humans. Not so much for a rex
So that means if you work hard to be an elder, your progress to dying of old age will be erased if you die of anything other than old age.
That’s a challenge of itself.
And unlocking elder isn't necessarily about killing as much as possible
you will die anyway, no matter what you do, basically by design
that does not justifies throwing the whole balancing over board
If you're thinking about the super generic OP "admin dino OC pls don't steal" Hypers from legacy, they're not gonna be like that 😛
Actual Hypers/strains will have quirks
maybe I'm just too old for that... I was hoping to have epic fights with an T-Rex, not with some science fiction meta hyper dino with lasers and rocket launchers
I'm not even into this perks idea, duno... maybe the game won't be something for me
They're not gonna have lasers or rockets
And you can still have epic fights with a T.Rex. A fight with a Hyper isn't really a fight, rather trying to escape and live.
Though there has been mention of an "Anti-Hyper Gun" humans can use.
Not a normal gun per se, but it works 
...
If strains end up working out how they've mentioned, they're gonna be v e r y rare. Like people taking out their phones and recording it rare.
you guys are just making fun of me, right?
it's just a joke, right?
No? 😮
I'm... just... no........
It's okay to not like the idea 🤷
guess so
One good thing is that strains are w a y off, so no need to worry about em yet 😛
I was just hoping for a more grounded experience
does anyone remember the game Dino Crisis?
An epic masterpiece. With part 3 they went into space and you fough alien dinos.... and it was just a dumpsterfire
I doubt hypers are coming for years tbh with the way things are looking so it’s not something to worry about now lol
I mean there's always custom servers that can disable that stuff <:P And plus from what we know, there's not really much sci-fi elements. The only actual sci-fi like thing I've seen mention of is the Anti-Hyper Gun which I wanna say is more like an emplacement than a carry-around gun.
dinos on steroids is pretty scifi
and I don't think it will improve turning off features, if the game becomes designed around this concept
why should anyone play a pachy, if he can become a giganatosaurusrex as well
Not long ago, Dondi was actually talking about how The Isle has always and will always be designed to be molded by players to shape their own experiences by enabling/disabling/changing all sorts of stuff. So I doubt it'd be too big of a change to disable them 😛
This game is already kinda JP with a bunch of other genetic abominations, look at tribals in general.
Community servers will for sure have the option to turn off all the sci fi stuff beyond regular human and dinos, so if officials arent your taste you could always find an unofficial server to play on
Tho that comes with the challenge of finding a good one without some power tripping admin, so good luck on that end too lol
“Dinos on steroids” sounds sci-fi but muscle hypertrophy disease (idk the real name for it) is an actual thing
Because either it’s ridiculously hard to even have a chance to earn, or they just like it over Pachy lol
I play Ptera sometimes even though Carno is much stronger because Ptera is lil birb thing :3
Ptera is a fun playstyle.
I for one will absolutely play small and mid size dinos the most often. I enjoy being afraid of things, it's a fun layer to add to gameplay
that's the point, it shouldn't be just a fun layer, but actually provide a whole experience. But instead carnis receive all the attention
Glances at Pachy's current state 



I don’t think that’s necessarily an issue with the mechanic so much as it is favoritism by the devs XD
Here’s the thing, being the strain Rex takes a LOT OF TIME and you get like maybe a hour of fun, 2 if you’re lucky.
For a rough idea, you would need to grow a Rex like 4 times and doing specific things to be able to grow a 5th Rex and become a hyper. And each grow takes like 5-6 hours.
Meanwhile, the small guy has lived like 5 full lives in the time it took you to grow once. The pachy has grown up, had a family, fought enemies, traveled the map, died like 10 times, and gotten most its perks by the time the Rex is half way there to growing its 3rd Rex.
Then don’t forget, that Rex still has to hunt and be hunted as a juvie, making smalls the bane of its existence for a good chunk of its life.
Also been said in the past that achieving a strain is also planned to just be obscure; you may not even realize how exactly you got it. And if people found a way to game the system, Dondi would literally just change the process again 
Though this was long ago and some of it may have been exaggerated, but the idea is still there.
pachy gameplay:
grow to adult
realise that nobody else on the server plays as one
cry out of lonelyness and go play proper playable after suiciding
assuming that this process isn't just tedious but entertaining, why should anyone play something else
From what I've seen about it, it sounds more like
- Grow to adult
- Find Carno
- Ruin it's day in the meanest way
Idk where you’re playing but the pachy herds have gotten huge with this update LOL
Because it's really friggn' hard and not everyone wants to do it 
as roster moves on many of the current playables become redundant
Wrong, enjoy the solitude, take it as a challenge destined upon you, face the challenge head on and THRIVE
I have done it countless times, no need to do it anymore
Then take a new challenge. And if you have played every Dino, you got your $20 worth in a game lmao
Like yeah, I could grow a T.Rex and be a huge menace, but (in an ideal scenario for the game) it takes a long time and is a very difficult process.
I wanna play Oviraptor and eat egg instead >:)
No game has an infinite playtime, eventually you will get bored.
☣️ 👀
sigh... Im depressed
I don’t think it’s that deep, bro.
Thank you
I'll say that while that idea is interesting, it seems to be at risk of returning bucking to being a "no good unless desperate" deal. You don't want to go back to "don't use the counter you're meant to because it might do you more harm than good".
can't be bucking just a passive thing?
why the hassle of pressing E
but why necessary. I mean, why shouldn't you buck
Some players may not want to auto lose stam if they dont want to. They may want to adjust themselves to be in a better position overall. It should be player choice to buck, every time.
Thatd be like your dino automatically attacking when your hitbox collides with another dino.
The devs want YOU to play the game, not the game play itself
What we need is an actual interaction, buck/brace or something. Some form of back/forth that'd allow both sides to try and outsmart the other sort of.
Plus, since u6 the change to bucking, players cant buck when they're out of stam anymore. Players may want to save stam for specific instances too, and an auto buck would ruin that player choice
not gonna argue with that, just the question why you wouldn buck to get that ducker off
this sounds good
Well, it wasn't really worth it before this patch, so at that time it'd be even worse if it was forced.
but now it seems there is not a reason to not buck, as small raptors don't stay on you like adults do
True, but now that you can't buck when out of stam, you might want to not buck at one point to try and save stam for either attacks or to buck when there's more than one omni on you for example.
fair
I don’t like bucking lmao, saves Stam when I could just knock them on a tree for the same effect. Or to turn so they get launched off a cliff
See? Theres another player who wouldn't want auto bucking
And not everyone knows how to buck ironically, which is to the Omni’s advantage so they should be able to take what they can get lmao
Because it’s an action that takes the place of other defensive actions like attacking, it needs to be significantly better than it is designed as currently but I wouldn’t criticize it on the grounds of it being a redundant input
Official servers for legacy don't exist
so how i can join evrima server?
can u tell me pls
Swap your beta in steam
Strains are meant to be more of a horror thing than anything, I don't think any of them have been portrayed as particularly viable, they always have a cost to their strength. Hypers have basically zero stealth, they waltz around with massive stomps and a gigantic body that's near impossible to hide, and their starvation rate makes it that unless they can steal, kill or find bodies, they're dead. They're supposed to be a fun power trip for the player and a memorable horror experience for other animals
also the concept that pachy, one of the most powerful animals in the game atm, is not a proper playable is really funny to me
I get the concept of it and I understand the fundamentals
I just don't understand this bigger, meaner and "just more" trend, as a T-Rex is already intimidating, or a raptor pack, at least it should be ....now this game basically says:, "no it's not. Look, this is scary"
look, I'm not twelve anymore and you can not win me over by making stuff simply bigger. Especially if you can't convey the scare of a 2m tall murder beast with 15cm long claws, but need a super mutant killer Rex on freaking crystal meth.
Honestly, the hypers aren't really scary, now the neuros or tissos have more potential.
the game isn't trying to make it that hypos are the only scary thing, but the idea of a hypo is that it's beyond a normal creature, it won't die to things that would otherwise kill it, it's a giant waltzing unstoppable image of death
it also is probably the only thing that will end up competing with sauropods, although given the immense size of sauropods, even that is questionable if they'll have the advantage
it's one of those things you kinda just have to run from
fighting back is hard, if not impossible
Um
*Hyper ☝️🤓
I don't know if your claims are based on facts or your expectations
it's based on what we know about hypers
if you run from a T-rex or a T-rex 2.0, there is no real difference
except the T-Rex 2.0 is a giant armoured fiend with an earsplitting roar that scares the hell out of T-Rex 1.0
it's just kinda cool tbh
"cool", okay, but nothing more
Also (if done right) extremely rare so you get this "WOAH" moment.
like I said, I understand the concept
you're looking for insane depth in a mechanic that's designed for people to have a moment of unbridled terror, or moments of unmatched power. It's pure fun
All it is is just a fun mechanic that adds more to the expeience
I can't agree on this, as you definitely don't need anything that just becomes absurdly bigger. You can already do this with a normal rex
So what about neuros?
The genius-level, kinda-gooey, EMP-blasting, weather-changing(?), mind-manipulating abomination
T i s s o s
why not let it shoot lasers out of its eyes as well
trying to convey people by making already scary things, like a freaking murder beast of a dinosaur, just bigger... that's cheap
like with the movie independence day, they all went bigger in the second iteration and it was garbage
#general-feedback message
Again, Deinosuchus was so large, it's body heat entering and left at a slow rate, leading to it being quite stable. So it didn't need to bathe in the sun like today's crocodilians. @north night
okay but a neuro isn't bigger
if anything, it's smaller and weaker than a regular version of the animal
Neuros are like mages basically. Freaky weird abilities but they're (somewhat literally) jelly.
a regular rex is likely going to demolish a neuro rex in basic one on one fights
bigger, stronger, faster... call it like you which, my point is still valid
it's none of those things
you're complaining about hypers being bigger, stronger and faster, but neuros are an entirely different beast
Technically you could use this argument for other regular creatures as well 😛 Like why have T.Rex? Alberto is already scary, Rex is just that but bigger. 



and I agree on that. Raptors could be used as the main antagonist as well. But to be honest, going up till giga, spino and rex I don't think it would be bad as they kinda fit the realm of dinosaur "lore"
i mean, hypers, neuros and tissos are all a part of the Isle lore
they're an integral key part
I did not meant it that way, I mean that they're a accepted by culture and people have an understanding of their roles they once probably filled
my point is, you are not depended in any meaning, of making stuff bigger to convey ideas and less is maybe more
i mean, our omniraptor is very purposely fictionalised and designed to resemble a fictional, villainous raptor
but that's, like I said, accepted by culture - so I go at least here with the flow of peoples expectations and I personally don't dislike some aspects of creative freedom to give a bit more room for this
ohh ty
Anytime :')
note the word "atm"
@somber elm Possible it was a hacker
I remember scrolling past a video with an adult pachy being drowned by a deino so idk I felt it might be a bug
No, sub deinos just have ungodly land stamina and speed. You can literally drag someone like 100 meters with it.
(Unless y’all mean the lunge alone did that much damage, then idk)
More than 100
@frosty ember I personally agree with you. I think the removal of global chat options on unofficial servers has broken the community aspect of the game. What made the isle so fun was the guilds and communities it fostered. That is close to gone now.
It was a chat simulator
@oblique creek I’m worried Evrima is going to become like Legacy again; with hitboxes so broken you can’t battle creatures.
Not to mention the fact that you are able to call out your killers location with global chat
I personally never experienced that often in the 4 years I played Legacy so I can’t comment on it being a chat sim.
As for the locations, that’s why I think only unofficial servers should be able to allow it, since they often have rules against it 👍
Community makes indie games thrive. Take away a community’s ability to fully mingle in game, and the magic won’t be there imo.
That was pretty much every unofficial server. "Hey rexes food here" "dont go down x direction, you'll be hunted by a group of mean dinos" or the most common: 50 people sitting at hidden or great falls all doing nothing but talking about how their irl day was. It was chat room city.
I do not care if it comes back for unofficials, but if I'm remembering right devs said something about it not being a toggle able feature and it would have to be modded in. Not sure if that's still their idea, but I'm ok with that when modding support drops.
Such stuff usually happens after people start to get bored and try to seek other ways to gain entertainment. Which can be an indicator, that the game isn't challenging or demanding enough.
The only time the game becomes a chat room is when the server isn’t popular enough or the game is boring. Two problems which can be solved.
Legacy was pretty boring so that tracks lol
just to add my two sense. this game is the isle. at the end of the day. its not about conventially accepted dinosuars. the hypers have been a thing for a looong time. this is nothing new. expecting them to not have them or acting like there a disappointment just means your newer to the community cause they did exist in legacy. but if i remember right only admins had access to them. but acting like this wasnt the plan for the game for a very long time and isnt directly tied to the isles lore aint it chief
Considering that ideas constantly pop up during development and get dismissed later on is not so uncommon in early access games. For example had DayZ thermal vision scopes at one point and got them removed later on, because they just broke the game. Even tho they ware super rare, just the existence made the experience pretty unpleasing. As many people only played to get them, which was pretty annoying.
My hopes are not high up, but at least shattered. Just the thought that scaling anything up to improve the experience feels just wrong. Especially that high tier apex predators are already really much to create a hostile environment. The mentioned approach of a somewhat grinding experience seems not pleasant and could direct the gameplay in a predictable way. Because nothing else matters, but just being high up. At worst it will create a gap between people who will, and who will not grind.
At least I have for me some reasons to be disappointed about such an approach. Maybe it will all work out once it's done, but I'm sure that it won't work like balancing force that will equal everything out, like some people mentioned it.
The current approach with realism in mind, compared to other titles, got me The Isle hooked. Not because I can play a T-Rex or anything bigger, but because everything within it, had it's place, or at least the idea, that at some point, everything will get to it.
But whatever, only time will tell
ºk
https://youtu.be/I4EVCoHlWCw
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Used mod for binoculars: Bitou2k's Binocular
https://steamcommunity.com/sharedfiles/filedetails/?id=1136125765&searchtext=binoculars
Used mod for bosses: World Bosses
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When will beipei come out
Don’t know, no ETA
The thing is though, that has always been the isles direction. Yes things change but this has been a thing for a long time. they were a thing in legacy and were only removed whem work on legacy was discontinued. The plan has never not been for them to exist. If anything you then had unrealistic hopes. Its just like people who dont want humans and act like humans werent the basis for the game. Yes theyve never been added but they have been the plan since the start. Thats why the isle logo is a rex skull with a human skull. As to say, if your hopes were for them to not exist, they are fundementally part of the isles planned devolpment. So about as unrealistic of a hope as people wanting them to not add humans. In short, if your hopes were shattered, you kinda did it to yourself
As for balancing. It helps give the game a much needed end game. And also, this assumes people only play the strongest things. Hypsi and Dryo are under played because Hypsi has 0 motivation to play. Start as an adult. So no motivation to grow. Plus 20 hp so literally beyond useless outside of trolling. Except the spit isnt even that great so....and dryo is just dumb. has no real benefit since it doesnt have its burrow ability. But Tenos and carnos are popular picks. Utahs arent getting picked as much right now due to there broken hitbox not pairing great with the broken hitboxes of carno and pachy. Deinos are seen alot but thats cause they have a guarenteed to be there spot being lemon fields river. Yes apexes are played a lot but your acting like people only want to play the best of the best which isnt even true. Im a deino player because I like water species, im actually excited for Beipi so that i can have an alternatibe to deino. If we re being literal. The grinding gap exists. 5 hour stego beats 1 hour utah everytime. You get what you put in. But thats not a bad thing. Why shouldnt the game reward players for playing long. Its better than uncapped stats or a dead endgame. Plus as other people mentioned. Hypers arent permenant as your more likely to starve to death. Your loud so people can just, you know, not go the direction your in. and again. With the amount of time a hyper takes. most ppl will go through multiple dinos b4 a hyper exists
Yeah the isle had realism. But you had to know it wasnt total realism just from the human involvement
the entire anti hyper arguement it looks like boils down to nobody will play other species. except people still play ptera despite its garbage flying mechanic. People play carno and teno over steg and deino. people still play other dinos. the least played dinos, hypsi and dryo, are that way with good reason
@remote dock Pretty sure dryo’s will get burrows but instead of a one small hole, they’ll be able to build a whole tunnel system, meaning that when you run in you can exit somewhere else
That is going to be amazing, will definitely spice the fat dryos gameplay up abit since its harder to mess with the carnis now
Just stumbled upon a Cheater forum with a the isle thread
Confirmed my suspicions that EAC free version is used and according to the cheaters on the forum it is unable to detect any type of cheat which is currently used and the only thing that can get them banned is other players who report you. "No, they use free version of EAC. EAC itself might detect some generic intrusion but that's about it. They dont have insights panel not their own server collects this info, so the only thing that can notice your cheats is other player and report you." found on the cheater forum
Instant Disconnect is also one of their tools so if you see someone disappear while you are fighting them or they are running away be suspicious as it seems that is the most likely cause
Not sure if this applys to themselves or other players though as I have heard claims that cheaters can boot people so maybe that is what Instant Disconnect means
Maybe you should bring that up to the devs, possibly give the forum's address
They may be more motivated to change their anti-cheat if they can read people bragging about its uselessness on forums
I will do that now
They are literally talking trash about the games cheat and there is about 10 people on it asking where to find them
I found 3 websites from 1 search selling cheats around the same price of 35 usd
Seems to be the only ones who would I send the links to
I have messaged admins before but never got a response although that was on different topics
I think your best chance is to catch a dev when he's online on Isle Discussion and message him about that
Or you can dm Punchpacket
Sure ill try that idk who that is but ill find them
Punchpacket is the community manager and the only dev you're allowed to ping or dm
Just Dmed him hopefully something useful can come from it kind of have doubts as from what I have read the cheaters think they are basically invincible to everything but the players themselves who report
Doubt they will upgrade the anticheat as it costs money
I don't think money is an issue
What is is possibly the fact they don't consider managing an anti-cheat this early in development is necessary or useful
Maybe when they come back from break they will realise the state the game has gotten into with the cheaters, I think a better anti-cheat would certainly be useful in keeping the majority of the community here lol, keep seeing more and more often the general chats are filled with cheating complaints
Funnily enough I don't think I've ever seen a cheater in-game
They seem to all cater to the NA servers and never go to EU
Yeah it is the NA servers
I am from australia but I mainly play NA as I like the playerbase more
Not nearly as many on the AU ones
@obtuse quail I see you 🙂
@tepid urchin There are already fake dinosaurs in The Isle, like troodon and omniraptor (and arguably spino too)
But let's hope there's never gonna be an indominus rex
Let's not forget the strains
Troodon is a real dinosaur
Look at The Isle's troodon and try to tell me that's real lol
It's not a valid genus, so not really
It's a chimera
It's way too off from the real ones
@narrow nova I like that idea! I have always thought that maybe Generation 1 humans could make their own huts or tents. Would be nice if that was implimented
Glad you like it
I wish humans could repair their buildings, at least fix fences and gates.
That way at least their base won't be overrun by dinosaurs
Yeah
paleo is muted and wanted me to tell u that the devs do listen to theur playerbase
L bro deleted
without question
@vocal pumice Im not sure how relevant this is, but couldnt an herbivore hide by a river and just drain nearby crocs hunger? or maybe it can start small and get larger but the herbivore is also easily sensed by the carnivores the longer they stay around? to make it harder to camp rivers and starve crocs (if this would even be an issue, since they could just reduce the range of this potential mechanic for deinosuchus)
i think it would be a tricky one to implement, because on one hand stalking nearby prey by the river and waiting for them to take a drink or try to cross is a big part of deinosuchus's hunting style, so it would have to be dynamic or range-based?
another thing is chases. i havent played much of the other carnivores but arent chases a big thing that can take a while? that could end up starving carnivores that are already starving while they chase their food
proximity-based buffs or debuffs have a very low chance of functioning how they're intended
yeah thats what im thinking it just sounds too iffy and frustrating
i would hate to be a carnivore running after prey, desperate for food, and due to my proximity to them, my hunger depletes even faster
it could make long chases unrewarding for the carnivore
especially if the prey gets away
Imagine being a omni pack trying to kill a stego and dying of hunger because it takes too long to bleed out
*Omni pack. this would make attrition hunters very bad
so all in all, bad idea?
Well, only if you think of immediate consequences, as any debuff could take effect after a given amount of time, so that exploits become less likely.
For example a (hidden) meter, which needs to be fillen first, before any debuff takes place. Balanced in such a way, that 15-30 min conflicts do not have any effects, but if you decide to play with friends for an evening over some hours, it would become impossible to avoid debuffs, if you desire to mixpack
is mixpacking even a problem? ive seen it once and it was a useless joke (i was a hypsi and just hung around some crocs for a bit and then died to a stego)
Yes, I have many mixpacker encounters. Atleast 25% of my normal encounters with groups
No matter how you look at it, it doesn't work. Because if it's on a timer then all you have to do is to split from your friends every 30 minutes and reset it all
the claim, that it's "Not possible" is only a matter implementation, the lazy way will be obviously not practical, but with some investment totally doable
I don't see mixpackers often, but I firmly believe there are "healthy" forms of mixpacking. There was that one time hen, as a ptera, I flew over a river full of deinos, so I lured a boar to them. When they killed it, they alloed me to eat the scraps.
avoidable, since you can alter the reset speed of this timer
simply walking away from anyone for like 5 min, should not work like that
Well proximity debuffs is the lazy way. The more thoughtful, and functional, way, would be to balance the game in a way that makes mixpacking non-optimal, rather than artificially fixing it with debuffs.
some kind of mixpacks, yes. But currently mixpacking omnis with carnos is just cancer
this just sounds like a plausible natural occurrence so thats cool, but at the same time youre only around them briefly for that exchange
Well yes, that's the most complicated way of em all
"simply" make this game functionally organic and everything plays out at the end... that's the best way, yes, I agree
but how do you design such a thing?
instead of a timer reset what if it was a gauge and the higher it went the hungrier you got around them (while also out of combat, to avoid chases counting towards this?)
so that walking away for 5 minutes would only reset 5 minutes worth of gauge
During update 3 I had a fun experience involving omnis and carnos working together.
Basically me and my omni pack were trying to kill a deino in a river, and we came across a carno pack. When we realized they were after the same deino as well, we decided to coopoerate
Woah
I'd need a good brainstorm and a team of designers to think of a solution
the last days it seemed like mixpacking becomes the new meta again ...spotted so many carno and omnis mixpacks, propably because omnis got tired by getting killed by carnos and carnos started to show mercy - at least I guess
maybe addressing the root of the problem? why are people mixpacking?
Because its op
exactly, that's what I've tried to say
without any more insight into the development process, it's nearly impossible to come up with a better solution
and from my point of view, is proximity buff totally feasible
Because diversity makes you stronger. It's the exact same reason why when playing a RPG, you pick a rogue, a warrior and a mage instead of 3 mages.
Feasible but not beneficial
It would most likely do more harm than good
But how do you make a proximity debuff work (without easy going around it)?
proximity debuff based on a gauge that increases the debuff's effects the higher it goes up, and depletes at the same rate
and being in combat during chases or stalking something should be identifiable for flags
if it's done wrong, but I don't view it from that perspective
it can be used for good
it can
i dont think theres any easy ways to abuse this
if different species want to mixpack but theyre forced to stay away from each other, it'll hinder their teamwork skills
Just leave before the raise kicks in and reset the timer (then the timer would have to be looked into).
there is no timer
Because you cant make it instantly
when youre close, gauge starts filling
when youre away, gauge unfills at the same rate (or a slower rate?)
and it would be percent based so no large raises to play around
That would make stalking your prey very weird for ambushers (who are sometimes very close to their prey)
I once suggested the idea, of a "territory call", to further delay the effects of proximity buffs, that would also alarm other players and this usable effect would become more usueless, after 1 or 2 usages against any "cooperativ" mixpacks - like friends over teamspeak
i just said give a flag for "stalking" so that it doesnt trigger. or reduce the proximity range for these guys (like deinosuchus)
but with a gauge for everyone, so others can't simply fillup the gouge that others already filled
player id gauges
yes, that's what I've ment
alr
Honestly, making no mixpacking the only rule of officials would make the game 10 times more enjoyable. But we would need more admins tho
i like the idea of no rules on official servers
Yea, i tho that was already in. I know people still gonna buse it, but if i die 1 out of 10 times to mixpackers. Well i can live with that
if they want to discourage mixpacking, then a good debuff proximity system like what i described should work
20-25% of my player group encounters as a ptera are mixpackers
the simple addition of a gauge thats percent based will discourage most of it from happening
only enjoyable if administrated? I rather prefer other solutions, as they will be always a gray zone that applies sometimes, but not everytime and you are on the mercy of admins

