#general-feedback-discussion
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Before Jace joined the team (a level designer), dondi (who is not a level designer) was the one who was working on the map. Since Spiro already had so many alterations before Jace joined the team it wouldn't make any sense for him to try to fix it.
Making a completely new map was the most logical course of action
np
š
Gateway is replacing Isla Spiro, not the evrima beta branch, tl:dr
Evrima is planned to have more maps as well, originally we were meant to get Spero before Spiro
EVRIMA has needed a new map for a LONG time. Lots of new features and roster additions simply CANT work on the current map
Which ark map did Jace help build again?
I thought it was one of the official ones
I just looked at faith and it looks good
@ivory palm the lag would make the servers crash even more
oh ok
If it can cach a Gali I would guess theyed give allo similar legacy ambush mechanic because I canāt see it running that fast for long so it would have to be similar to legacy were it ambushes and then sprints and then just normal runs at normal speed and then you ovcors run out of stam as some point
how? only jace and visualtech are working on the map
everyone else is still working on the rest of the game
A better map is not only something MANY have been asking for, but something we need
We literally weren't even meant to have the map we have now in the first place.
Apologies. I think that the map can take its time, it's the one thing I can see taking long.
Yeah
Stop playing it JUST because it has more dino and play something else ?
I kinda don't understand the fuzz about the new map. Is it really that grate?
Will it have new mechanics? For example interactive plants with collision? Or is the new map a gateway to UE5? Or what?
For now it feels more to me, like opium to the masses
it will come with migration (I think) and its really great
The new map will probably have better perf overall (still think the game will have optimisation issue tho)
And gateway will have the current playables really in mind
With better performance I'm totally in
but what does "current playables in mind" actually mean?
@sharp flower I like that!
Itād allow humans to know where there going 99% of the time and give them a bit of a chance
It also makes a cleaner HUD.
Yep, I also thought of suggesting humans being given a map of the island as well (specifically only humans) but I feel like peopleās be against that
if it's done with an physical item? Sounds not so bad
Thatās what I was thinking, that if a human had a map theyād take it out to see
It wouldnāt just like.. pop up on screen
just no GPS map
Having it be a physical item would make it difficult to view at night, meaning youād either have to hunker down, find a natural light or risk turning on your flashlight to see it
sounds grate
Maps in human buildings might also be helpful. If someone was to find a building they could look at a map on the wall to see where they are (said area could be circled in like red marker), allowing you to then find another building if youāre able to traverse the jungle safely
even tho I'm not quiet sure what humans are supposed to do in this game
Currently they donāt have much of a mechanic though hopefully theyāre added to in the future
They donāt even have a ātaking damageā animation š
Currently all they can do is sit, stand, punch, kick, take out their flash light, eat and drink
Thatās actually the best idea I have heard in a while. And it seems to be rather easy to implement.
I guess they will just do population control on the end. If there are too many raptors around, theyāll have to hunt some. Idk what else there is to do.
Human gameplay could be isolated from dinos, like having their own tasks, from research, discover, to build up facilities and dinos are just the main antagonists lurking in the shadows
I really don't know what to expect, as some demos suggested hunting and such, maybe it will be just a new addition into the ecosystem
@scarlet nova I donāt think they can make the visuals blurry at a certain angle. Their attempt on locking the camera, even if itās flawed, somewhat works (Iād rather like it to be removed again).
fair enough, its only a suggestion. who knows, maybe they can incorporate the idea of widening the area of vision, while still maintaining a blind spot. There are ways around a blind spot anyway, if a person has a pack or herd to watch their back. I think the blind spot encourages packing/herding in general and team based thinking.
Yea. I am also spamming all the stuff I can think of into the general-feedback, even though I know the devs cannot pull it off (and donāt care).
I think pounce is a good indicator of their skills. Itās on the tipping point of being broken. Everything more complicated than that will probably never be implemented.
I still hope for when/if the camera lock gets fixed that it eventually is different per-species. So stuff like Para for instance would see much better to the sides than say Omniraptor due to how their eyes are placed
@gloomy breach If you're thinking something like Fallout, i think that's a bad idea. Since a tint over the item can make it harder to tell what the item is
This isn't an issue in games light Fallout, cause the game tells you the name of the item when you look at it, but for The Isle, it could make it harder to see the item itself, especially in dark areas
That's why I think a glowing outline is best, since it highlights the shape
Not like that, like just the selected thing having a light tint, no highlight
So that it stands out a little more
Ooh I get what you mean. That could work though I personally feel like that can a be a bit too subtle
But best case scenario, we could get both as an option
Yeah like, I just feel like a highlight would be too obvious, you know what I mean?
Yeah, but that's what I was going for lol. Like it wouldn't highlight huge things like mud pools and stuff, I mostly had smaller objects in mind like meat chunks and organs
I can understand that, but I still think just having the whole thing be lit up would be better, since finding random things at night thereād just be an outline around a void, which is why I think having the object be more visible overall would be best
True
Itās basically the same visual as night vision, just on one object
Not a bad idea. Though I still think it be best to have both as an option. Since I personally like the idea of just seeing the highlight at night. Kinda simulates how your vision is in the dark
Fair enough
Why not? They are modern hoomans after all why wouldnāt they have gps equipment at a high tech island that recreated dinosaurs
i just think a map would be lame tbh lol
An actual physical map that you'd have to find would be neat. Could even have maps only be for regions rather than the entire island.
No updating marker, just a map and nothing more
physical map way cooler than "map that lets you know exactly where you are"
i know that some dinos are going to have tracking chips in them that humans can use, but I'd put those tracking devices that show where the dinos are either on a handheld device that only tells you if the chipped dino is close, or a global map in specific bases designed to monitor the dinos
Interesting idea that could possibly work although question is would the dinosaurs instantly be able to murder you the second you walk into the map room
assuming that the dinosaurs have somehow got some way to not only get into said room but choose to sit there at all times then sure
Ok
Like a trike speaking to a Diablo or a other ceratopsian or a stegosaurus talking to a kentro or a para speaking to an other crested hadrosaur it be more believable to have one with similar atomy communicate with each other than herbivores that have no resemblance in anatomy or relation
For a other agsample we as humans are able to do similar body language and talk to a chimpanzee like sign language ( edit Iām pretty sure some of people in this chat probably have no idea what I am saying and probably think Iām spouting nonsensical words)
True
True but I trying to compromise instead of doing no herbi can speak to any other herbi but your own or having all of them speak to each other I was trying to go the middle route and have them speak to only certain ones
Eather way none of are 2 ideas are probably ever going to be added because all the haters ratioed us
There is usually a good reason for carnivores to not have a common chat because they are meant to be anti social against each other but herbivores in game should be able pack because they actually have a common enemy and their are similar behaviors to even modern day herbivores that have them packing together to keep each other safe during migrations and there has been evidence of different herbivores dinosaurs in the ground near each other which could mean some of them migrated together
because people dont want people to mixpack, let alone it be easier
?
i mean
if you mixpack, it kinda makes sense that the people you encounter ingame also do so
Are talking about the carnivore chat thing I said stuff about a compromise on herbi chat i didnāt say anything about a carnivore chat when I was talking about the compromise I was only talking about herbivores talking to each other
and the devs (and community) want that to be less prevelant
for example, the migration system
not play realistically as much as make the game more fair
fighting against mega mixpacks is kind of near impossible
Well Iām confused guys Iām heading to bed I hope mr and you fourthpie have a good night
it doesnt make realistic sense, nor is it good for gameplay tho
mixpacking will ALWAYS occur, because friends playing may want to play different dinos.
I'm of the opinion that it's super fine, and if you think it isn't you're anti-fun.
This coming from someone who has never mixpacked btw, I just think that for the most part, carnivores (minus the raptor atm) are pretty strong and can, and should, deal with picking off strays, or finding dinos out and about by themselves or in a smaller group.
I also think that you should be able to speak to other herbies as well, carnivores may be a stretch, but it could be done in a broken way? So the text is mixed up a bit, but still readable? Just a thought.
a teno would never understand a stego
Ofcorse it wouldnāt that is what I was talking about in this photo
Agreed
comparing a trike to a diablo is like comparing orangutans to chimpanzees. Their vocalisations and behaviours are entirely different and alien to each other, it still makes no sense
Fun over realism any day, it's a game. LET THE PEOPLE TALK TO EACH OTHER! lol
that's the thing though, mixpacking is anything but fun for those on the recieving end
They can both sign language they can communicate Same with gorillas
if you've ever gone up against mixpacking murder squads, it just sucks
You say the community doesn't want it, but if that was the case, why is it so prevalent? Wouldn't that mean a lot of people enjoy it?
I've seen people mixpacking, and I get it can be frustrating, but so can a full group of carnos
no they can't, sign language is a human-taught and made communication technique, it's not something they do in the wild. Unless these trikes and diablos suddenly become as smart as human beings, which they aren't, it really makes zero sense
I also think you should just be able to talk to diet similar species that you spend enough time around. Since when did we care about ultra realism.
move on to another place, get your meal somewhere else, simple as that
its prevelant because it's the best way for toxic people to kill as many people as possible
some people do it for nice, peaceful fun
Everyone who mixpacks is toxic? Interesting assessment, where's the data on that?
but that's rare, most do it to just kill as many as possible
wow, you really just jumped to a conclusion fast, huh
Kind of "he said, she said" right now no? Everytime I've seen a mixpack, they've just been chilling
It's literally what you said though, no conclusion jumping had to be done, I walked to that one
i've seen mixpacks of stegos and deinos which work together to basically push other deinos out of the water and kill them
here's the thing, I'm talking mixpacking between herbies
not mixing herbies and carnivores
that's bad, ten thousand percent
i think it's better that there's a barrier of communication
i think a free-speaking mixpack of herbis is infinitely more boring
a bunch of dryos running in and 4 calling to warn of danger is far more fun than "carno east guys"
to you maybe, but what if both of those things was possible? That would be pretty cool in my opinion
Hell, I'll do both
be super sure everyone knows there's danger coming and if they get eaten that's on them
ehhh
i dont like the idea of indestructable, easily communicating hebi mixpacks
that just sounds ultra lame and unrealistic
it also just completely removes any form of herbivore competition
indestructable? Skill issue?
Most herbi players already are friendly to each other
that won't change, ever
How do you incentivise herbies to not be friendly to each other without making the game so horribly unfun for most people that they stop playing?
i mean, there's migrations, which make it that some areas can become barren and highly competitive over food (if not following the migrations to their set locations)
There's almost no way that they make food scarce enough for herbies to not want to play with each other
you literally have no evidence of that
I'd bet everything I possess, because that's how you become the fun police
Just saying territory buffs/debuffs would make a lot more interesting conflict dynamics between both herbi vs herbi and carni-herbi
You literally have no evidence of them making things so barren that herbies won't play together, we're just spitballing here my dude
If anything most people would just switch to carnivore if that happens
you can literally follow the migrations for a bounty of food, it's your choice if you want to go for more risky food, but avoid the predators, or follow the migration for easy food, at the cost of being where predators will likely already be
i'm going of dev statements
. They know better about this stuff than any of us
There needs to be incentives to play herbies more than there needs to be incentives to infight as a herbie. My source? All the carnos and crocs in every server
šÆ
When I play a herbivore I'm almost always STUNNED that I find other herbivores, I don't think there's data, but I would love to actually see the distribution of playerbase, I'd have to assume it's heavily carnivore over herbivore
Making herbis more engaging is one step. Infighting is not as harmful as you may think, as it creates unique situations and combat, and makes herbivore gameplay more dynamic.
The reason people love carnivore so much is BECAUSE of the need to fight, herbivores are kinda just easy
Here's the thing, infighting COULD be good, but that's a slim "could" and for the most part, your average gamer will hate that, and I just don't see it as being good for a healthy "The Isle" moving forwards
you and I disagree, but c'est la vie
Anyway, migrations will hurt mixpacking anyway
SInce different animals will migrate to different spots on the map
So they won't be together
or people will decide that they want to play with their friends who are different herbivores, and they'll mixpack still, and just deal with not having the optimal foods
Bruh who told you that, i die from other herbis half the time
My experience told me that
I'm nice to other herbies, they've always been nice to me
because pachies know full goddamn well they are capable of slaughtering tenos
I'm not trusting immediately though, I'm smart about it
dont worry, if a pachy decides you need to die as a teno, trusting or not, you're probably dead, because it's the worst designed matchup in the game
Now thatās relatable
The just rude people abusing their power to troll people unlike me as a pachy main that doesnāt troll other herbivores unless Iām provoked by such herbivores players
i got killed for simply being near the pachy lol
I think pachys are fine where they are at, tenos need a bit of a buff, carnos need a bit of a debuff, raptors need help too, and then I genuinely think everything else is pretty good
pachy is so absurdly overtuned against tenos and carnos
not an inaccurate depiction of how it feels to be seen by a hostile pachy as a teno
Pachys are good, if you're good, they are bad if you're bad. That's how it should be, and if you're up against a pachy, you know they can break your bones, maybe play smarter.
Lol yeah, i just died on a shallow hill because of those small bumps on the ground that send you flying. Was being chased too
i genuinely believe the fact that pachy can stagger animals almost 4x its own size is such a bizarrely ridiculous balance decision that should've never happened
I donāt know if Iāve said this before but but tenos and pachys shouldnāt even be fighting in the first place they donāt even eat the same food the people who do that are just internet trolls
I disagree
Yeah i can agree with that, you gotta be a bit strategic with living battering rams tjat want your carcass on a dinner platter
If you're face to face with a pachy, move on and get behind it a little later
it's an animal built around fractures and running, but it's so good at killing that why exactly would you let the carno leave? You can easily kill anything that size once it's fractured
stun, run, hit, repeat
i like pachy, it's genuinely boring due to how ridiculous it is
Realistically by game standards you are correct. They shouldnāt be killing each other, but people are kinda goofy and like to troll or just kill stuff so its gonna happen no matter what you say
lol, Pachys are fine, you just can't run at them and be mindless, god forbid people have to be smart about how they approach combat in the game
i guarantee you so many people would disagree
I'm fine with them doing brutal fractures
When i play pachy i always get that soft lock glitch everytime i ram something and end up dying anyways
But the stuns on animals over 4x its size
Because most people don't approach things strategically, you're correct, I agree
Issue with pachy is that everything needs to be walking on eggshells near it, while it can literally be baby brain right click and just obliterate
I know that people complain about pachy endlessly, and I just don't get it, because I don't have a problem with it, and believe me, I'm not some god gamer, I just think a little bit before I engage with anything
I'm fine with it absolutely BODYING omnis btw
That's fine, the animal should be a menace to animals its own size
But the punching up to 4x its size is where I'm frustrated
if a carno gets behind a pachy, gets the first hit, odds are it will win
I think it takes somewhere in the ball park of 10 rams to kill a carno, but im not sure
If that is true then thats fine with me
most carnos think they're gods gift to gaming though, they are the protagonist of the world
I agree there are a lot of unskilled people out there only the more skilled carno players end up killing me they use drift and other hit and run tactics or they just ram me and I instantly die
Carno needs a few nerfs, although I'm pretty happy with the direction it's going so far. The hitbox, the fact it can knockdown teno-sized animals and the spammability need addresing tho. Carno can actually finally do the small game hunter thing competently now lol
13 exactly iirc
Yeah thirteen rams from a pachy to kill a carno sounds perfectly reasonable to me
It shouldn't be melting tenos so easily tho, that's dumb as hell
I think the only things carno needs tuned down are its turning radius, and its weirdly large hitbox
otherwise its great
I meanā¦.it more than is with how broken Pachy is rn
Itās turn rate? Why that it just got a massive turn nerf
The turn radius is fine, hitbox is not. I like how the small game hunter finally can actually do what it was meant to do with the turn rate
Also, yea, it got nerfed in this department
didn't its turn radius get a lil buff recently?
Only to charge
Oh okay
The base turn rate got turned down
No it got massively nerfed with a buff to charges turn rate thatās identical to its current sprinting turn rate, it honestly functions remarkably well balance wiseā¦the hitboxes and the over reach in utility it has is the main issue
Carnos handling rn is pretty greatā¦tho the āinertia bugā needs fixing
It also shouldn't be knocking down teno-sized animals imho. Not only is it conceptually and visually ridiculous, but it turns the fight into a ramfest where it just constantly runs back and forth into the teno. Staggering the teno would be fine, but teno should be capable of competently fighting off carnos in a 1v1
Yeah the hitbox for the carno charge is pretty damn big. I was playing raptor and i was to the side of the carno ram and some invisible force sent me to the moon
Sounds about right
Pachys in a good place itās skill issue if you canāt kill one I die In like 3 hits and even less if the carno is charging itās not unkillable
what the hell
Why did it reply to the wrong comment???
Yeah i have a pretty decent time of killing pachies, as long as there isnt over three
Pachy literally canāt be killed by a Carno that itās aware ofā¦.like literally it CANTā¦the amount of carnos Iāve fodderized this update with essentially no difficulty is comical
Like you literally just stand still and hold RMB and they canāt do anything to you
Maybe you shouldn't fight it face to face then, sounds like a skill issue
Sorry, I troll, but seriously, use a bit of strategy that's all
What tactic would you propose the carnos trying to kill me employā¦cuz unless Iām afk Iām not dying
Those people you killed as a pachy had no skill then and just rushed head first into battle with out thinking
No like literally what tactic name a single strategy that worksā¦ā¦.if youāre within melee range I WILL stun you, Carno isnāt capable of juking a Pachy unless the Pachy is terrible rn
In real life, if a predator gets a broken leg trying to take something out, what are its odds of survival
Plus Iām not even saying thatās necessarily an issue Iām just saying itās not difficult
i like the fact that you just assume that the carnos were brainless and that pachy isn't the problem, even when we have someone who actively plays pachy saying "this is too easy"
do predators take on things with horns, or things that can ram head on?
usually no
The assumption was instantly that I was the Carno lol
lol
I assume it, because I've seen it time and time again
Yeah but that argument doesnt hold up well because you know, video game, but i see your point
Hit and run tactics i used them all the time on legacy carno and when am playing carno I do the same
yes, but people want video game to be realistic sometimes, but not all the time???
people have INSANE bias when it comes to balance discussion. I like all animals, I really do, but I can't play pachy because it doesn't feel like survival lol
Oh I have a bias?
Usually noā¦but we have omnis hunting stegos and teno kicking carnos ass soā¦like I donāt think irl pred prey relationships are relevant
Yes
I'm just saying, most people decide to take on pachys head on, and that's just brain dead
I think everyone agrees on that, but the disagreement is whether or not that should be how it is
That is a very factual statement no matter how you look at it
I think its fine, because if I'm a carnivore and I want to take down a pachy, I'm fine with being smart about it
I meanā¦you can say hit and run tactics are functional but they really arenātā¦if a Pachy can see you you canāt hit itā¦if ram and charge or hire collide you override itā¦again Iām not even taking much issue with thatā¦I moreso take issue with the infinite stun lockā¦
wait until it can't see you then?
if you can't get to it without it seeing you, wait or move on to something else, seems pretty simple to me
Massive tall plains dwelling carnivore thatās exceptionally loud even when attempting not to be
I dont know, the carno footsteps are stupidly quiet right now
Like again Iām not even taking a whole lot of issue with thisā¦Carno is just a bad predator for it thatās fine
If its in the middle of a field, find your food elsewhere, or wait for it to go into a treeline, or literally anything other than it staring at you in a field
Mostly referencing the charge gurgleā¦because if youāre ambushing a Pachy with the intent to bite it to death youāre going to get stunlocked
all you would need to do is remove pachy's staggers against animals above 2x its size and it's a balanced animal. The fractures remain utterly brutal, it's still going to likely hit you for coming anywhere near it, but it can't stun you to death and has to retreat against large animals at some point
I'm using "you" generally btw
As I said before you canāt just run at it you got to ambush it you have to cach it off guard by crouching in a bush at beginning of fight
If itās in the tree line or in a Forest youāre not landing a chargeā¦..unless the Pachy is stationaryā¦
And again I donāt even really have a problem with thisā¦Pachy shouldnāt be and never will be a good target for Carnoā¦my problem is that killing a Carno that you are aware of is pathetically easy because with a body frac at full stamā¦a Carno can run for 20 seconds before itās basically at the speed of your trot if not much slower
Again, not what I take issue with
This happened to me one time and I wasn't even mad
And the infinite stunlock figure eight is indeed infinite
You can kill a Carno this way with relative safety
I agree that it doesn't make ANY sense that a carno can't really run away from a pachy, that's dumb
I think the main issue lies in carnos inability to fight off a Pachy that does disable it
well, if something gets disabled, I'm not sure it should get to fight off its disabler
In this case yes it shouldā¦Carno getting effectively oneshot by Pachy is absurd
You only need a body frac or leg frac and it is a guaranteed kill
genuinely, just limit the stagger threshhold on pachy, that's all that's needed
Even without either as long as it keeps trying to kill you you WILL frac it eventually because againā¦the stunlock is a tactic thatās more than viable
Anyone know how many carno bites it takes to kill a pachy? I actually don't know for sure
a leg fracture or body fracture is more than enough to escape. You can buff the turn radius if needed to make it more capable of dodging carno until it wears itself down
Yesā¦or limit the amount of stuns it can deal to a single animal within a time periodā¦tho that is very prone to abuse
i think that kind of mechanic is too hard to convey to players
Tutorials would fix everything
i'd rather you can fracture a carno, but you can't stun it
kind of like elden rings poise breaks
so leg break, easy win, you can escape without a problem
3- 4 depending on were you hit
So would I but the main issue comes in the guaranteed damage taken..you canāt actually counter the Carno you can just limit the amount of damage it absolutely will deal to you unless it somehow missedā¦which is quite unlikely
You COULD have a universal mechanic where a fracture causes a stagger
Sortaā¦just not sure it really fixes much since itās essentially a delayed inevitability if the timers are knownā¦which they would be
So, you fall off a cliff, break your leg and get staggered, or you get fractured by a pachy and get staggered
That would be pretty neatā¦instead of ram just having intrinsic stagger
So you can't repeat that stagger post-fracture
You can stagger a carno a total of 3 times
Would mean you get one safe hit for survival, then you can run
Or go again to REALLY disable the opponent
It makes realistic sense too, a fractured body part would absolutely cause the animal to stop everything for at least a moment
Mhmā¦tho I must sayā¦body fractures need a nerfā¦their buff was comically unnecessaryā¦
And attacks with an activation time should still land through ram even if the animal gets staggeredā¦that way defensive animals arenāt just walking sacks of meat to be slaughteredā¦like teno
Well, I'm out, but just to say it again, I think pachys are fine, and most people just play really poorly against them.
Yeah I really like thisā¦
I just think teno has no place being knocked down by carno's new charge
Oh true but neither should it be staggered by Pachy ram either
Like trust me Iām all on board with the defensive high static commitment herbivore not being stun prone to the fastest animal in game
So my pachy change would be
- All fractures have the universal change of staggering the animal when they receive the fracture (fall damage or attack)
- You can now only stagger animals 2x your weight or below with ram
- You can now only knockdown animals 1x your weight or below with ram
Nothing else, the animal is perfectly fine in this state and can no longer bully carnos and tenos as easily
Agreed it mainly skill issue
(it isn't but sure)
pachy is in a very good spot atm
not as viable as the gods that are deino and ptera, but def on stego level
Actually Iād argue itās betterā¦simply because a facial pouncing Omni duo destroys stego even post U6ā¦without convenient terrain it just dies
lol true
It's sad, the animal could be super engaging, but it's literally no brain skull basher
I would suggest you post it but feedback channels areā¦i donāt wanna say futile butā¦.
Stun tho I agree also should be looked at at the same time some of it is skill issues and some of it is stun they just need to check it out and see what to do with stun on pachy
Itās how I feel about most of our animals barring a fewā¦Carno finally getting off that list since the mobility changes
The only animal thatās never been on that list for me is teno
And even it could have way more going on for it
carno is interesting now, it's a shame its hitbox and fighting style against things like tenonto are super lame
small game hunter actually terrifying to small game
Yeah you just run in and out over and over till it falls over
i love how every isle player will universally ask to go back to the prior update after each update, saying it was the best one
I should make a Isle feedback bingo grid
With things like
-Deino had 100kN biteforce irl
-Revert everything to previous update
-Stego is op
-Optimize the game
-Bring global chat back
-Update faster
Eat grass and die
Dude, that sounds like fun
There so much to choose from
Or how about "less concept art, more dinosaurs"
Thats a good one
No one asked for humans
good
What else is there?
Unrelated, but I love the idea of mercenaries having a held (or wrist-attached) compass
Yes
I just found a gem, magy is a waste of development time
@rustic canyon About the mixpacking feedback, I think something could be implemented to avoid about mixpacks of herbis+carnis or even carnis+carnis. Herbis packing together I think it is quite normal in nature and I think most of the community is actually fine with that (might be wrong though)
because that's an lazy excuse for a comfort feature
Yes, it is something called predator dilution. Gazelles will for example try to stay close to bigger and more dangerous herbivores because it makes it harder to single them out in a larger group but it is not mutual protection. The larger animals just tolerate their presence and they won't actively defend the smaller animal.
So I agree, its pretty normal for herbivores but for carnivores it makes no sense.
Its still just as bad due to balance issues. Any form of combative mixing is bad, simple as that.
And due to the fact it's very annoying without improving gameplay in any way
Also irl carnivores mixpack just as often as herbivores do
But you see it less often because in nature there is 1 carnivore for around 10 to 100 herbivores
Oh? What examples? I genuinely didn't know if that's true
Wolves and ravens are the most obvious example
That's not really mix packing. Ravens are scavengers and they definitely would take advantage the wolves but that's more of a ecological symbiosis than mixpacking
I also think badgers are known to tolerate other carnivores around but I'm not sure which ones
I'm pretty sure a wolf would kill and eat a raven if they could get one
Then there is no such thing as mixpacking in nature
Not in the sense of how people do it in this game, no
What happens sometimes is that a flock of ravens find a weakened animal or a fresh carcass that they can't eat because it hasn't been opened yet, so they find a pack of wolves and guide them to the animal, the wolves eat then the ravens eat the scraps
Yeah Ravens are really smart
And the wolves don't eat the ravens because if they did they would never get a chance of ravens guiding them to food again
Well it's more that they can't catch the Ravens in the first place
No it's more that they don't try
Mixpacking could be handled, by reducing the abundance of resources. For example, by tighten up the diet with every growth state. Subs don't benefit from AI anymore and to get your diet as an Adult, you need to eat organs. Organs are highly limited, while feeding on prey (like it is right now) is highly available and it's too easy to feed an herd of like carnos
Cool fact though, I've heard someone mention it before but i didn't know their cooperation went this far. I'm now even reading the Ravens will tease and play with the young pups
Cool stuff
I'm not sure making diets even more tedious just to combat mixpacking is a good solution either
"even more tedious" as what? As it is now? It's too easy to get all what you want
Organs should simply have a higher value
Just leave diets alone, why would mixpackers care about getting a subpar diet anyway ? It's not like that would make mixpacking less op
it's not meant to prevent herbi/carni mixpacking, but would make it way harder to mix/megapack with other carnis, as resources to mentain full scale of buffs would become much harder
The one that's feast first, would have all the benefits
bring egoism into the game, "sharing is caring" is not so beneficial in nature, as it is for us humans
@rustic canyon it would have to be size based too.
Otherwise a dryo group could endlessly follow a lone stego to stress it, and the stego could do nothing
Yes it was sort of a quick idea, with the specific details of it not figured out. But in that case it'd be pretty easy for the stego to just whack em with his tail if they annoyed him. I get your concern though
And the radius of the stress "zone" too would be something to consider
If the radius is small enough that you need to be in thagomizer range to take effect, then, it serves absolutely no purpose
Like, herds of different types of herbivores staying close to eachother I think is pretty natural but that scene you always come across in the game with 5 different species huddled together in a clump is what's dumb
True
But sustaining your diet is tedious enough and making diets organs only would literally destroy any carni that isnt hunting solo and super agressive. How should a omni pack stay strong when maybe just one of them has diet buffs? See, its a bad idea
Some playables are built around pack hunting and that would just destroy it
adjustable to different carnis? Like less impactfull on pack hunters.
"But sustaining your diet is tedious enough" no it's definitely not as being 100% on diet is really not that hard and actually pretty easy. And I said it before, getting 100% on anything in a survival game, is basically beating the game in it's core mechanics, as 100% is something you've never meant to reach
pls don't make it a "fix it, but don't make anything harder" discussion
What I meant with "sustaining your diet is tedious enough" is that it prevents afk growing and keeps me busy. I did not say that it was difficult of anything.
Good point. I feel like right now people just eat boars/goats/deer and then go hide until 100% and go pvp other people for fun. Getting food is extremely easy and it should require more skill and player interaction than it does currently
the current diet is fine for juvis and maybe subs, but for adults it's way to variet
Imma try to nest with the current diets and then well see
Also, it doesn't make the issue better that the herbivores that are in play currently are a bit too strong (stegos especially) so they aren't really a food source to carnivores unless they do something stupid and die
would take it with a grain of salt
as such changes, would require balancing changes afterwards
like whacking their tail through stone and trees?
I think some herbivores would be already debuffed with a proper collision detection
Yeah, I would feel more confident if the hit box on that tail was more consistent and not the invisible Chi energy blade it currently is
exactly and while they benefit hiding alongside trees, they can abuse the lack of collision with the terrain what makes it totally broken
Diets should keep you busy (which they do currently) and not be chore to upkeep (tho I have to say that its very easy rn) or else we end up with a system that is like the quest system of PoT and I do not want that.
how is it supposed to degrade into a quest system?
and I highly disagree that need for food should not be a "chore", as survival - if this game ever wants to be one - means exactly this.
Because you would be always on the run to get your diets together. And its not about getting food, its about getting diet buffs
Which is different
and whats wrong with that
That you cant chill for one second and nest for example
And nobody will nest if it destroys their diet
you still can? Like nothing of the diet system hinders you on that?
you can still feast on anything to get your food
the only difference would be, to get buffs, you need to play egoistic
You actively give away your nutrients to your hatchlings, thus destroying your diet. Its fine if you can diet easily, but not if getting diet is a chore
But youre meant to have the buffs while nesting?
it is not supposed to be easy
do you guys really think that how it is now, is exactly how difficult this game should be?
Guess what? Diets are not some stuff that only skilled player should have access to. Every player that understands the game should have a good chance to get their prefered buffs
Its a base mechanic
The game is difficult in other ways. Restricting a base mechanic should not be one of them
that's where I disagree, a buff should be something hard to achieve and nothing that you can simply do. Right now it is expected to get and have all those buffs
You know that the game is supposed to be fun and if only skilled players can get diet buffs, it would create a massive unfairness. Skilled players could grow faster, regen stam/health faster and all the other cool stuff.
oh boy...
Skilled players should be rewarded with being better in combat, not to grow faster and have stronger dinos than newbies
And to promote egoism in a already very harsh enviroment sounds like a ingridient for a very toxic playerbase
all I can say is that you should stop treat this game as an equal opportunity for everyone as this is not an symmetric arena battle royal
Cant you pick nutriens up ? Can i not just have a speedy pachy friend to deliver me those nutriens when i sit in a bush ?
I treat it as a game that is supposed to be fun and not a chore
You can pick up plants and organs, so yes I guess
I tho that was the point of nutrients, make people move. Strange you can pick up then lol
I never saw people use others to bring them nutrients
But I basically never play herbies, so maybe this is why
Yea me neither, but bigger map more dinos. Some will be very slow, and some will be very speedy.
Migration gonna hopefully fix this
game mechanics should be challenging and not a gateway to become the strongest
Yea, cus i hope i cant just sit in a bush while my galli friend gives me all the goodies : P
Elders will exist, which build upon diets. Those will be challenge, not the diets itself
yaknow...the biggest issue I see with the "only organs give nutrients"-idea is...that we're talking about humans here. While cool and reasonable in theory, a pack will not fight over the organs but instead kill as many people as they need to to get the nutrients for every member, thus wiping out entire herds, leaving rotting corpses all over the map.
And the fact that new players would be driven away from the game, because a playable with bad diet has no chance against a animal with even one filled diet slot
The "only organs give diet" idea is unfun and bad for accessibility
Well hopefully they balance that out, one thing i liked about legacy balance was that just cus we where 5 utahs. Didnt mean we could just go and kill 2 allos with ease.
nah, but another thing I see happening with that is...let's say pachy/carno mixpacks. Pachys to break legs, don't need the organs anyway and the Carnos to finish them off and eat.
@blissful latch losing a leg is a bad idea, it would ruin the gameplay and it can be very disabling for those who have one game less, it is better for the dismemberment to be on corpses than on a player still alive
an animation when you kill someone who has for example 1pv remains correct , but that's it, and the gore damage hasn't come out yet so it's better to wait for what they have in store for us
Dw Iām not gonna die on a hill for it, just something that I thought would look cool
well, losing a leg makes you die easily because all the blood comes out of it
I mean, seen lots of crocs with only three legs
Or missing pieces of their jaw
Animals survive wild things
it may depend after all on how far they lose their legs and it all depends on what dino it is, maybe put it on big dinos who can handle it , compare to a tenonto which he will not be able to support because he often has to put himself on 2 legs, whether at the front or at the back
Yeah that was my thought process
The problem is that it gives players a crippling injury that is impossible to heal
It is a horror survival sim, Iād still choose it over certain death to survive longer
But I am just me so if the thought isnāt shared thatās all good
Thereās also just sticking to non essential parts like tail
So you're a stego, you've managed to grow almost to elder so far, when suddendly, not 2, or 3, but 6 allos show up and attack you at once. Since you're a very good player, you manage to kill them all. Problem is, you lost your tail in the fight. Now, if any carnivore shows up, no matter how good you are, you are going to die, and there's nothing you can do about it.
Such good gameplay
For stego it could be some plates bitten off
Or you kill 5 , and the last kill you after loosing it : )
I finished the last one with bites
lol yea, but i agree with you
As long as it's just scars with no impact on gameplay it's fine
Yeah I wasnāt thinking too much about gameplay impacts when I wrote it, basically intense scarring
Something that makes you wince looking at it rather than just some scratches
I got no problem with herbis mixpacking, itās normal in nature. Carnis+herbis and carnis+carnis is the real issue here.
Even tho itās normal in nature dosent mean itās good and they donāt really āprotectā each other but just tolerate and if for example a elephant sees a lion hunt and kill a zebra the elephant wonāt go to the rescue and defend the zebra
Mix herding and mix packing is both bad for balance reasons
Unless the zebra was the elephant's friend
Oh yeah my bad
No, all is an issue. Just think about the balance issues and you'll see.
That is true, I meant that it should be focused more on carnis+herbis and carnis+carnis cause itās more unrealistic than herbis+herbis. Of course we canāt have herbis+herbis be left alone, but it shouldnāt be looked at as big of an issue as the carnis+herbis & carnis+carnis
I'm not sure why it's not the same issue honestly. Realistic or not, the issue isn't that, it's combining combat capable playables together, which leads to balance issues as well as making it hard for a carni to hunt, or a herbi to defend/escape.
Never said itās not the same issue, I said itās not as big of an issue, itās still an issue wether itās realistic or not.
Well, you used the term "not as big" which seems very odd to me, when it's more or less exactly the same situation and issue. But maybe I'm just missing something in how you're looking at it.
Yea, itās my bad for not expressing the right way 
I forgot to add ānot expressingā my bad @cyan flame
Devs are encouraging certain herbivores to mix pack
Such as?
Dunno yet, but they said some herbivores are going to have same diet areas
and punch said that they're making some dinos allowed to mixpack
Hey can everyone check out my suggestion #general-feedback message
Mhm, as long as it's combat + non combat, it should be fine. Same really goes for carni/carni as well, more or less.
They've used Dryo as a sentry for stuff as one example :3
Some mixpacking is honestly fine. It's just when there's essentially zero downside or when it creates unfair advantages that it's an issue.
But when people flip out because a Dryo is hanging out with some Tenos or a juvie Stego is following some Pachys, it's just silly.
Migrations though should help both of the former issues though
Yeah, it's the combat combinations that are an issue, not a herrera scavenging after a rex or a dryo acting as sentry for a stego. Neither of those would have any real impact on the engagement for the stego or rex.
It's been implied that mixpacking like that will be much harder with migrations since foods of those creatures could be located far from one another, risking less powerful combos if not malnourishment which I feel is a bit too easy to avoid right now but that's another topic should they ignore em
I meanā¦honestly I think it changes basically nothing
I feel like herbivores mixpacking with other herbivores is fine. It seems like a realistic thing. Its when carnivores mixpack with other carnivores or herbivores that it gets annoying. But there is no real use complaining about mixpacking unless you play on servers with rules. Just kind of have to deal with it.
I'm kinda okay with any mixpacking if it, depending on the type, has the proper drawbacks.
I pretty much agree. When unofficial servers get high, i plan to play/make a server with carnivores vs herbivore+humans
I'm still going with the idea to limit available/beneficial resources as nutrients with each grow step, to make it more unattractive to play in big groups of carnivores
For example
Carno
Juvi:
Pachy - Meat and Organs
tenonto - Meat and Organs
omni - Meat and Organs
carno - Meat and Organs
Goat - Meat and Organs
dryo - Meat and Organs
deer - Meat and Organs
Sub:
Pachy - Liver, Hart, Lungs, Intestines
tenonto - Liver, Hart, Lungs, Intestines
omni - Liver, Hart, Lungs, Intestines
carno - Liver, Hart, Lungs, Intestines
Goat - Liver, Hart, Lungs, Intestines
dryo - Liver, Hart, Lungs, Intestines
deer -Liver, Hart, Lungs, Intestines
Adult:
Pachy - liver, Hart
tenonto - Lungs, Intestines
omni - Hart, Lungs
carno - Hart, Intestines
dryo - liver, Hart
So you're suggesting to not only limit diets to species, but also specific parts of said species ? That's like old diets, but worse
Yes, for the simple reason:
the bigger you become, the easier you can hunt (you are stronger, faster, better), therefore food becomes available in bigger quantities quicker and you get overwhelmed with highly beneficial meat, no need for carnivores to act selfish
but once diet becomes stricter, every egoistic gameplay becomes more benefitial for carnivores. Meat is plenty, but organs are rare
But you also need more food to sustain yourself...
you can still eat the meat, but without the benefits of nutrients
So if I, as an adult carno, see a flock of dryos, I must kill every single one of them, eat their hearts and leave the rest to rot in order to fill my diet ?
And that's better than current gameplay ?
And I must ignore all AIs
well, balance is not yet taken into account, but I would say that organs should be higher value
Because for some reason, when a dino grows up, it becomes a more picky eater
Not to mention the fact juvies get free diets again
I see so many issues with this idea I don't remember what's its purpose anymore
I think to sustain an adult, should require more attention
More attention, not a huge amount of unjustified tedium
Having diets be limited to specific species already turns their management into a game of luck, because if no one plays that specific dino, you can't fulfill your diet
But if you even make it so only organs count, if you are lucky enough to find a corpse of said species, you still gained nothing
how would you approach the topic, of making unrealistic big groups of carnivores less attractive
Megapack scent is a good start
because it worked so well so far?
Better than making diets a chore
but yes, wouldn't exclude this idea
Because even with that, you can still megapack
It just punishes every player including solo players
it would be more beneficial for solo players
Make megapack scent appear sooner than any other scent icon, and it becomes useful
Compared to current diets ? Not at all
It's a version of diets that is more tedious than every iteration we had so far
And the first one was horrible
Diets as a whole are a chore, the only thing that justifies their existence is the fact you can use them to your advantage to customize your dino
Make them hard to obtain, you take away the only benefit there is to their existence
so you don't agree that currently food is too easy to get?
I didn't mention food, I was talking about diets
I didn't play carnivore enough in the last update to have a say about the availability of food
I just played it to test the new changes, mostly diets
same applies to diets, it's just too easy, you have a free choice selecting your specific diet, while it should be more like "Be happy if you get any"
Sounds terrible. Having to murder an entire group to get your fill.
Look at herbivore diets, you're still limited to specific plants, and they're absolutely miserable gameplay-wise
agree on that one
So 3 hours growth for omniraptor should be the norm ?
Well, your suggestion turns carnivore diets into herbivore diets, but even worse
I don't think that's how it's supposed to be no, then there'd be no point in the paths if you can barely get them/keep them.
If it's rare to get more than one nutrient, then might as well remove diets altogether, because then they become nothing but a chore. No benefit, no incentive, only suffering.
okay, lets see it different ways
my approach is to induce selfishness to carnivores, how would you guys do it?
As I see the main problem, that you can just share with other without any drawbacks
While I'm all for creating competition and limiting numbers, I'm not sure using diets like this is the right way to go, especially not if diets were meant to let you customize your playstyle more or less.
My previous idea was exactly how diets turned this update
Make it so only the best parts of an animal give nutrients
Just remove the species lock altogether
it should not work with freedom of choice, that's against everything I desire to find in an survival game
You dislike having a choice in a videogame ?
sounds weird, but yes. A good game design sets you up limits that direct your actions
Then you're removing the point of the diets. Fair enough I guess, but it would make diets pointless.
Also it's not like you just gotta click on a button to get your diets
Even if it's not that hard, you still gotta work for them
So not sure what your goal is there then, on how diets should work.
not enough in my opinion
Do you want to remove the paths then, or make the buffs minimal so it's more of a "nice to have" but not needed at all for any changes in gameplay?
Setting up limits is different than removing player's choice altogether
Being well nutritioned should be benefeitial, maybe even more as it is now, but way harder to optain and definetly not reachable, if you share with others
Current diets are fine in terms of limits in my opinion. As long as you actively look to fulfill them, they're not that hard to get. But if you ignore them or just don't play the way you should, you don't get them.
And if you're specially good or dedicated, you can use them to your advantage to compliment your way of playing
So you widen the gap between lucky players and unlucky ones, or newbies
This. You have to adjust your playstyle to sustain them and as long as you are doing this, you can upkeep them easily. Diets are no endgame mechanic, its a base mechanic
Promoting egoism sounds like a very bad idea, as I already told you
some randomness is not that bad
just Ćmagine yourself dropped in an remote location where you have to survive on your own. You don't go into the wilderness to pick everything to make a hamburger of choice, but you will eat whatever gives you calories to survive
currently the diet system is like a buffet
Bad comparison
I think the randomness of stumbling upon something edible or not and randomly encountering a pack of hungry predators is enough in my opinion
Funny thing is, the devs are strictly against randomness. This is why lighting strikes wont be a thing
Usually randomness in games is very bad, and personnally I hate every form of it
why should lightning be a thing in a first place, wtf
Atmosphere
Funny light thing looks cool
thats a whole different direction what I've intended with "randomness", I just think that you should be happy with what you get
Talking about lightning striking players ? Yes of course that should never happen
I am happy once I get my desired diet buffs
me too, but it's just too easy, I always get what I want - that's not how survival should work
Then you can't have any packs/herds then? Everyone goes solo? Ad I don't think we need more severe buffs for diets, I doubt that'll be all that balanced.
pack hunters should have more lose rule sets, to allow sharing
But survival is also annoying irl - thats not how games should work
There's a lot more things than diet planned to keep you on your toes in The Isle
Predators, humans, weather, bloodthirsty mutants, and idk what else
If the simple fact of attaining a good diet in an environment without dangers is made hard, idk how is anyone gonna be able to grow a dino to adulthood
Well, considering I think everything should be fine in pairs at least, I guess itd be fine. But still not sure on your idea, because you're changing how diets work entirely.
but where is the chalange, if you always get what you want.
In the things that are trying to kill you constantly
What about solo species that come together to nest? Do they just have to accept that their diet is destroyed now?
Other predators, the cliff at shallows
that's how every other game works, not just survival, but tetris too
You don't always do however? Can't always find enough, or what you need. I've had it happen that others have eaten my choice of diets, even before these paths were a thing. And so on.
If that's how every game works, why make it different in this one ?
Then lets just let the isle work like every other game works
And making diets a chore sounds very bad
because it's possible, it's new, it does not have to be like every other game, currently it's similar to pubg
Even worse, RNG chores
How is the isle pubg lmao
If it has never been done before I kinda doubt it's possible
Its a survival game with pvp mechanics, the other one is a battle royale shooter
Not saying it's impossible to come up with new concepts in videogames, but
you invest time to prepare your playable, to go hunt other players, it's a battle royal right now
Making a game that is enjoyable only through relying on chore mechanics and the impossibility of taking a decision would be kinda hard to do, in my opinion
But in a survival game, the world should challenge you
You know, the carno chasing me kinda challenges me
And your solution is the equivalent of removing 50% of the loot in pubg
Would the game be any better this way ?
And make the loot you get very scarce
if the goal is to be selfish, than yes
I missed the part where I drop out of a plane
Its not the goal to be selfish
like this had any relevance, you're missing my point
I think a dino survival game and a battle royale shooter have their minor differences
Just minor
oh man, can we please slow it down a bit? I really can't keep up with that discussion as it feels a shitstrom is raining down on me
But you're already better of being that? Keeping full on food and water, keeping nutris up, and so on. You have every reason to care already.
If you would have understood that locking base mechanics behind a skill and RNG gate is a bad idea, I would have stopped
okay, how do you define skill and RNG, as it seems I interpret these terms kind of differently
Skill= as in capability of making kills and knowing where to look for food (in the isle)
RNG = randomness (because you dont know where players are and you are sometimes just unlucky)
Sorry, but this is just unfun and ridicolous.
You want to be the alpha predator, the big king
currently, those are carno players, to be on top of the food chain, should come with drawbacks, it should not be easy and definitely not that easy, that you have always the ability of free choice
That's totally missing the survival aspect, as survival means intense resource management and there is so much of these resources right now, that you can play how ever you want to play, but to gain anything, should be rewarding and not an expected standard
Like I've never encountered someone being malnutritioned
Okay, to be fair, there is no visual feedback for a lack of nutrients, but it probably still applies
there is even so much food around, after 5 carnos just plowed through everything, that they all can feast till they vomit and feast again and be happy, I want to hinder that
just being able to share, encourages teamplay between Alpha predators, it's too beneficial
Survival game does not mean that you have to incorporate all aspects of survival into the game to make it fun and immersive. Survival is not fun. People want to have fun playing games, your system contradictes this. That system is like a chore and makes sustaining a diet a real hassle, which it shouldnt be. Its a base mechanic. Elders for example are more advanced stuff that should take skill. But restricting a core mechanic just sounds like a bad idea.
All aspects? Currently lacks The Isle massively on the survival aspect
Also, the carno is no apex, its a midtier
you are missing my point again
Its the alpha predator, but it should be treated as a midtier difficuly and mechanicswise
and yes, being well fed should be a hassle
That gonne change later, the king as you call it will prob be rex. And its gonne be slow, it wont have that luxery omnis and carnos have to cover tons of land to find prey fast and choose what to attack and what not. It will prob be spending tons of time just hunting just to get close and fail.
Imagine you are a new player and you cant kill anything because you are constantly on a bad diet. Sounds fun to me
well, as I play survival games for now over 12 years, it is fun!
Your encourge teamplay,that can also make the game incredible easy if balance is off
Ever played Alien Isolation? Amazing game
And you dont understand the fact that this change would hurt the game heavily? Crazy
Isnt that a single player game?
it's an example for survival, not "the Isle" as every game is different, I know that, you know that, please don't miss my point by wallowing in details
No, it makes a huge difference
DayZ is a great example too, even tho the devs have totally messed it up in the end, but like I said, an example
Is it a single player game or not?
yes it is
And I imagine its a hassle to be well fed in Alien Isolation?
as basically everything in this game, its harcore survival and many people enjoy it being on the lower side of the spectrum
So you are using a singleplayer game as a example why something in a multiplayer game should be changed?
Being the "hero", is boring. In every game you can be the hero, but not in survival
forget about Alien Isolation, god dammit, if you can't grasp a concept, DayZ, focus on that, thats hardcore survival multiplayer
Do you have to PvP in DayZ?
yes, it's basically like the Isle, but with humans
just that the Isle is easy
The conversation is still going ?
Since apparently you're on example of other survival games, do you play Don't Starve ?
have not tried it, but it's on my list
The forest 2 comes soon š thats hard
This emoji looks like a deaththreat to me for some reason
I hate this emoji
According to the game's point, the goal of the game is simple : don't starve. In the beginning, finding food is hard. But as you start to learn the game, food becomes something very easy to manage. And that's when the real game begins, because having all the food you need allows you to do all the other things the game has to offer : building, exploring, fighting monsters and all those things
And even as a new player in Don't Starve, if you concentrate exclusively on finding food and managing your resources, it's not hard to do
You simply don't get to experience the rest of the game
Lol think its only a smiley
It wants my soul
Because in Don't Starve, like in every survival game, there are other threats than starvation
Monsters being the most obvious one
And that's what makes it interesting
I did msg u dino
Starving wouldn't be a problem, considering my idea, nothing would change in this regard
It just wouldn't be that beneficial to eat whatever you get, as currently everything buffs you
The Isle is no different
There's only so much entertainment you can get from looking for food and having trouble (or not) doing so
It's interest comes from other things to do
So far, you can fight, nest or explore which, honestly, isn't much, but making food harder to come by just reduces the opportunity for players to try out these other aspects of the game
But you're just removing the ever-so-slight one can have in finding food and fulfilling their diets
Because they can't make something out of their diets
They just become victims of a game mechanic designed to reduce the amount of fun they can have
As an adult, you need specific things to get your diet, organs are the best way to go, to limit available resources
But these resources are random
So it's just an unjustified punishment on players
can you please explain this?
If we are to take the example of pubg again, th game is fair because everyone has the opportunity to have a weapon
If you take some away to reduce the availability of resource, many players will end up being confronted to a player with a weapon while they are unarmed, and they have no choice but to die, because they were unlucky
On the other side on the spectrum, there's games like Alien Isolation and Resident Evil. In those games, resources can be as scarce as the devs want, because they are manually placed around the levels. The players are forced to come by them if they play right, so if they run out of resources and die, it's on them
can happen, but what's wrong with that
The Isle is meant to be asymmetric
Asymmetric, not unfair
You can't make a survival game that leads to situations in which the player die without having done anything wrong
why should everyone be equal, The Isle communism edition
If you consider fairness is communism idk what to tell you
sorry for being polemic
But I don't see the isle, as a fair game
you can always encounter something bigger
Survival can be hard and easy,depends on what you play prob. Galli gonna be easier to grow then lets say giga im guessing
The Isle, so far, has been designed in a way that makes it so a good enough player can survive any situation
Your idea of diets, even if they don't lead to death, randomly punishes players for no good reason
And the reduced fun factor is kinda obvious. As a omni, I like to go for a two times dots and one lines diet. That diet gives me buffs that fit my playstyle as a omni (stamina regen buff and the stam use reduction (when it starts working) and my personal preference to be sneaky (the increased nightvision). When I have that diet combo, I can play my favorite playable the way I like. It enhances my gameplay and makes it more fun. That system would make it VERY rare for me to get those buffs, thus less fun.
It's one of the main rules in videogame design to not punish players until they make a mistake
In case you weren't aware, people play videogames to have fun
you can say punishing, but I say rewarding for those who went through hell to reach anything
Even the guys who play Dark Souls on max difficulty
So basically "reward those that were sweaty af and screw the others"
They didn't went through hell
They got luckier
That's the issue
and that's totally okay
back to pubg, like everyone would get the same weapon
sometimes you'll get the big gun, and sometimes just a pewny pistol
Everyone doesn't get the same weapon
Everyone gets a weapon
You don't seem to get the difference
Even then, I wouldn't say pubg is completely fair, because weapons are scattered randomly and some are straight-out stronger than others. So you can end up in a situation in hich, despite being a very good player and doing everything you could, against a luckier player, your chances are very thin
But I'd say it's acceptable because pubg is NOT a survival game
So unavoidable deaths are tolerable
okay, I have to admit that I give up on that conversation
as it is basically that I want it more challenging and you guys don't
I think an hardcore experience would be more fun, you call it unfair
that's okay, but I can't argue on that
Even if they should be avoided, no matter what's the game genre
I think you don't understand that your suggestion doesn't make things harder
Not in a good way
It increases the amount of randomness that dictates whether you can enjoy the game or not
Its no hardcore experience, its a experience full of RNG
I gave you plenty of examples and comparison to other games and how it works
And why it doesn't work for The Isle and the diets mechanic
It's not that I don't understand you, I simply enjoy such things you guys seem to dislike
You enjoy RNG?
Weird but ok, I guess
now you are polemic
but the most important aspect to me is
that I don't see other ways to discurage big groups of carnivores, as there is no need to be selfish and teamplay with other top tier predators is just more beneficial
I simply see the aspect of egoism highly beneficial for this game
I can survive perfectly,do every thing correct. But then dinohappend15 here crossed path with me, but unlucly for me i was looking right side so i didnt see him. But he saw me,and got the jump on me. Thats unlucly for me, not because i was doing anything wrong š
"sh*t happens" do I understand this correctly? And I don't see anything wrong with that
Big packs need more food,if your 5 carnos going for 2 allos. Thats not gonna be easy. Its not free food
but big packs are able to kill way more and easier, that's why carnos (for example, because there is nothing bigger yet) like to team up
Yes, this now is not reflecting how the game will be
I hope so
would be nice if devs would share information on how they want to tackle such problems, maybe there are some mechanics in development, that are making my suggestions obsolete
but right now, the only solution I see is to limit resources (or their values)
But i dont have problems with carnos, unless im stupidely running around in the open fields.
Diets are fine in their current position
no, they are not.
What about you just suggest your diet change? That would make this discussion obsolete, because then we would see how players like it.
Suggest it
Its not only survival that makes the game good,its also the immersive. Playing lets say anky, pack of allos walking past you. Knowing they not gonna bother you,seeing carnos running past. Sounds, nights,weather etc.
By the way did they do anything about distance calls? I feel its less
They are, for the purpose they have. You don't seem to quite get the idea with the diets.
okay
Look, the point is to be able to get them, so you can tailor your playstyle. As such, making it almost impossible to even get something, would kind of ruin that. I'm not opposed to your desire to make people be a bit more competitive, but you're approaching the wrong part for doing so, or so it seems at least.
while you are questioning my ability to reason, I allow that to myself too, as I think you are just enjoying the comfort of the system that is currently given
We clearly consider "comfort" in different ways. And I did not question you, I'm telling you what the point of the diets are, for now at least. You're the one trying to change that up, against the purpose of them.
You want to change it up because you have an issue with numbers, when that is an issue all of it's own.
As Erik said, Diets are meant to play into your playstyle and make the game more enjoyable and unique.
you just told me I don't understand the diet system, but whatever
and using the current diet system as a building block to build up your stats to your liking, is pretty comfortable as you just have to pick from multiple sources, but mostly you only have to get one body down and you get all variations by your liking together. This I wouldn't think as bad for the beginning, I just don't like the idea that criteria do not evolve with my growth state and the abundance of variety just enables the possibility of ridiculous group sizes that are simply not meant to be, but considering the comfort that is always given, simply allows it and once it's simple, why not build Alpha-Packs. You may not like to struggle, but to struggle makes an achievement worth trying. For now any constellation of diets, is simply given on a tabled and you pick by your liking. That's easy, that's dull. And I can't imagine that how it is right now, will stay forever and will be probably changed few times till it hits the desired effect.
If you get one body, you wont get your desired effects for every combination. You need to activate those diets first (which you cant do with one organ)
well, maybe two, I have not payed that much attention, but after 10min I'm usually all done with 50% growth rate and it usually last up to 60 or 80% where I switch my diet to something other.
No, I told you you don't seem to understand the purpose of it. Since you keep saying you want diets to be almost impossible to get in the first place. Liking to struggle or not have nothing to do with it, it's not an argument. Yes, you can fulfil your diet, that's the point. I don't know how else to phrase this, you're meant to be able to get your diet to get the buffs that fits your playstyle. Or so it seems for now at least.
And I have one question. How would like elders to play out with your system, which will heavily tie into diets?
I .. how else do I have to phrase this. If you can't get your dietary path, or if it's almost impossible so very few/if any have it, then there's no point to having the dietary paths because most people will not get to actually use it and thus tailor their playstyle.
If the point of diets is to give you a choice of "how do I want my critter to function" you need to reliably be able to get those diets so you can indeed play the way you want.
You've made the argument that it should be very hard to get diets in the first place, but then you take away the "tailor your diet to your playstyle" option for people.
Ptera triple three dots is the way to go
I love it
There's no point in offering dietary paths if you can barely/rarely get them.
I really don't know, as I barely know anything about elders, but for now I just dislike the idea in general. For now I simply wait to see how it will play out at the end, before I form an proper opinion on that
Full stamina is pretty much the only way to go, for most things :p
Stam + nv is the way to go for me on my omnis
I like the Idea of having just one diet, or two and play with others that have the same difficulty and if risk investments pay out, I will be benefited of 3 diets
Fair, I did say for most things! :D
Then you'd have to change when/how you get the buffs I guess. It's not a bad idea per say, but if you're only meant to get one diet reliably, or maybe two, then that's where the paths will have to come in, rather than at all three.
btw. 2 carbs 1 lipid for me
Which might in turn make the three diet option overtuned.
what do you mean by overtuned?
Just that if one diet gives you enough to make a noticable difference in how you play, then three, in order to be worth it, would have to be quite the decent buff, and that might make it too good, if one diet is already good.
the current buffs don't feel too OP, or under powered, for my liking
the only problem I see is that in bigger groups it's too easy to obtain all buffs
A bell-curve could be fitting, with a distribution of lets say 1 diet 25%, 2 diets 50% 3 diets 25%, per population. It would increase the variety of encounters
No but the current ones are for three diets? Unless you just mean the single or duo ones? My point is mostly that if we look at the three diet combos as the "this gives your playable a distinct behaviour", and that's the goal, then if that kind of bonus is on one or two diets, then having three would have to be much greater or no one would care to even get that. And that in turn could be overtuned then.
I mentioned earlier, I'm not opposed to making things harder or more competitive, but not at the cost of taking away the point of the thing we're working on. I'm not sure it is too easy to get the buffs for a big group, but that might also depend on what we consider a big group here and for what playable. Sure, we could lower the amount of nutris you get from stuff, so you'd have to eat more, but it's also important to not let it turn into a chore, as people have pointed out.
-15% stamina drain is pretty decent, or 25% stamina regain also, health und healing buffs are also pretty strong, there is hardly anything to complain about and it's worth to risk something for it (an difficult encounter)
by bigger groups I mean like 5 carnos working together, they can fairly easy kill one stego, pachy or a lone carno and with organs they all provide right now all 3 diets and 5 carnos are easy fed and nearly unstoppable killing machines, so they don't run out of "fuel" so fast.
But once meat becomes simply just meat and only rare organs provide nutrients, than they have to compete with each other and can't simply share the over abundance of meat with each other to get everything they want
One pachy aint filling 5 carnos. Also, if a adult stego dies to 5 carnos, it should rethink its life choices
don't be so mean, it's not like everyone has to be a pro in this game
the point is, after the stego they can just keep killing, I've just played yesterday carno we had no food shortage, anything but that
I doubt a stego gives five carnos enough organs for all their nutris/diets. And it's not even on their diet otherwise, is it, so only raw food aside from said organs?
okay, my bad with the stego
but we ware all pretty buffed and most likely killed just for sport at some point
Well, most other things would be even smaller and yield less I'd guess.
but what we got was way more than we actually needed
so 5 carnos + all buffs? Too OP if you ask me
Remember, the other players have those buffs too
I honestly have a hard time believing you somehow managed to keep five of you, with all three nutris, activated, especially if you all had more than one hexagon of the same diet, by using only organs or player kills. Did you use any AI as well?
outsource, we all used what we could or needed. This wasn't some kind of experiment with friends where we limited ourselfs, I just played as a carno and teamed up with strangers
Alright, just trying to figure out how you managed that
just played, nothing out of the ordinary
after spotting a herd we just plowed through and we all ware pretty fed at the end
at the end I've died to a carno ram and got smacked by a stego, accidents happen
but seriously, this is just too OP
But its not because of the diets
no
but diets could be used to counter this
Its because carno is op + the fact that AI spawns are too much
and AI is kinda broken, too easy too hunt, even as a juv
Maybe fix the problem first before you create another one
maybe
but with organ diet, we would definitely lose some punch as all nutrients for everyone wouldn't be possible
How about we actually balance some stuff first before we make bad changes
even tho I dislike you calling this a bad change, you are not entirely wrong. But I simply see no other way to balance stuff in such a way, that it's not beneficial to simply team up to bigger group sizes. Sharing and being kind to others, simply wins in the carnivores realm
Making something less op makes it more difficult to live through more encounters thus making it more difficult to form big groups
You notice how there are no current omni mega packs
Because its not op rn
Only stuff that is op can form and sustain mega packs
omnis are slowly coming back btw
I know
But carno is still pretty strong rn
They just gotta fix the turning bug and omni is in a good spot (and maybe look into the bucking)
If you balance stuff, it cant really form mega packs, so we wont need such diet changes to combat them
but isn't this just an excuse? I mean, come on - diets are just too easy
also, hunting juvis would become less attractive, as their organs are literally just a joke
Diets are not supposed to be hard to get
Especially with all the planned Dinoās that centralize around corpse denial
@brisk badger focus on NW, or centre spawn, most likely you will encounter people at centre, 70% of the map is currently not used by anyone, for... many reasons
@brisk badger https://vulnona.com/game/the_isle/
People are so against adding a in game map but everyone just uses a website to post their coordinates to see their location on a map anyways
makes no sense lol
you are right, coordinates should be removed.
But useful in an development stage.
should just make it to where if you want a map you can have it if you dont just disable it
Just because you can do something outside of a game doesn't mean you should encourage/allow it in the game š People use Discord to chat with one another all the time, but that doesn't mean we should allow global chat/global VC
in the official experience of course
@somber elm would rather a playable Oro to an AI sino any day
Well I meant oro was always ai so sino ai would be cooler but definitely playable would be better than ai
Itās just a little boring with no interesting parts
So sino would be a cooler playable
anyone else feel like there should be more branches for nest making. spent the last half hour trying to find a single one and nothing

ima just say it, they shoulda add quests, or tasks to do in this game
something that keeps dinos moving, and not just static inside bushes
if i scan the map top to bottom, and not find hardly any other dinos, thats kinda bland, and im on a "full" server, and hardly anyones at the hotspot center
obviously with those tasks/quests they'll have to give some kind of reward thats worth gettin around, that, i dont know, I'd say skins, but you'd have to kill yourself to get those, and it'll break immersion if you go in some kind of menu and just change it willy nilly
that or make it easier to track other dinos, because man ive been sniffin for a hot minute and i got nothin
PoT exists
that stego stamina doe 
I'm just going to add here that the head lock is a useless feature on both carnis and herbis, because you can easily avoid it when you eat by alternating between G and E.
or just stop eating to look around, like any animal would do. But people want comfort features
Just stop drinking/eating and look around ?
So can i please ask (yes i have a decent pc ) is there any way in the current setting which some we cannot amend , any way to improve frame rate or is it a across the board problem?
Evrimas is very badly optimised rn. You can turn down your shadow quality for better frames, but it will bleed your eyes because low shadows are ugly
thanks for clarification
you can lower resolution and use Nvidia or AMD image scaling. Gives me somewhat of 10fps more. To improve visuals you can select (I think it was) TAA and set it to ultra, as is does not require so much performance but improves visuals by a lot.
yeah i fiddled around with NVIDIA and i didnt see much change but i shall try the TAA , thank you
@barren zephyr would not say "OP", but broken, due to the lack of proper collisions and environment interactions. This goes much deeper then balancing issues.
The stego has one of the best hitboxes in my experience.

Like to the point where a thagomizer stops 5 centimeters infront of my face, it does not count
I'm getting repeatedly fished out of thin air, while his tail slams through stone and trees.
What u playin as bird?
Never had that happen to me
But that does not say it never happens
As long as u go for whats in your diet and do it correctly and youre alert to your sorroundings you should be good
I don't know what you guys are talking, but tail slam does not interact with the environment at all and spikes are only at the tails end, and should not impale you while it hits you with his mid section
That is gonna cause massive issues with ping
huh?
No attacks interact with environment, this is not a stego issue.
Just let the stego have its entire tail a damage zone.
why does it feel like you guys are bashing at me again?
we aint
We are just disagreeing with you
^^
okay, so stego is perfectly fine I guess
yup
Also keep in mind hitboxes has to work game wise. Does it make perfect sense that a stego impales you outside of the points, no but with no tail control its probably easiest to consider the entire tail for damage.
stego is honestly fine, yea
...just... no
if anything its Carno thats the problem
Yes
and pachy a bit as it shoudlnt be able to solo a teno or carno to death... Just make them injured enough to not hunt em anymore or stop
stego honestly is one of the least threatening animals in the game as long as you just move away from it. It's got zero ways to go on the offense
Big juvie stego likes to have a word with you
and 100 on defense 
Do we need collision for objects for attacks, yes. But this goes for all attacks of course.
that's something they are working on anyways
what does how you'd interact with a stego has something to do with his playability
I never said its stego specific
u did tho?
no?
You replied to a stego feedback
yes? and this issue applies to stego as well
''I don't know what you guys are talking, but tail slam does not interact with the environment at all and spikes are only at the tails end, and should not impale you while it hits you with his mid section'' is this not specific to steg?
That sounds pretty stego specific to me

what??
Nor did i say you did. But stego was specifically mentioned so I responded to that.
Makes a point
Says he didnt make this point
Gets proven otherwise
Refuses to elaborate
Leaves
i literally dont understand
they weren't even being that toxic, you'd hate what the actual toxic Isle community looks like
its almost as bad as COD
Just take a look at reddit
yea
I think he was partially mad stego could hit him thru objects, which I believe devs said they're gonna work on so it doesnt happen in the future?
yea
https://youtu.be/TJJaYIaXK18?t=373
best collisions ever, not broken at all, 100% how it's intended
I was just wandering around minding my business when a Utah pack decided to challenge me lol.
Sorry but I see no issue with this clip. Its how evrima hitboxes are designed, you can run through the tail of a stego.
that was a massive misplay on the omni's behalf
yea that was a fair strike
not only by running right at a stego, but then deciding to 180 instead of taking a 45 degree turn, that would've allowed it to keep moving and dodge
@balmy meadow Iād like to remember you of your suggestion of putting maps into human buildings with the marked location of the current position.
Gateway is a larger map, but it utilises the migration system to ensure players are encouraged to interact, without forcing it
best of both worlds
We get a big map with player interactions
(and the map is actually made well)
how many player will be on the new map
100, I donāt think player count is changing
Probably 100, maybe more
But 100 is the best guess
AH thatās right! Ty!
There 
@balmy meadow i love your idea
Ty! 
This is what you do when you pick up the food and then eat it. I'm not against the headlock feature, but the way that it is implemented right now, just makes eating by holding E obsolete, because almost all foods can be picked up.
All the official servers are a single clusterf... of madness! I get disconnects all the time. The amount of people on the server is never true. Servers disappear from one moment to the other etc. Please fix the servers
@tawdry rune thanks to your feedback i realised how much they fricked up the lightning like holy cow that game looks like early sonic games now šµāš«
go pick it up then 
When itās ready
He is not wrong tho
#general-feedback-discussion is wild today
When has it not
Ye
It was a joke. Try to understand sarcasm, you are gonna see this type of stuff a lot here
There are no ETAs. Content will release when it's ready, as stated in rule 10 #rules-and-info
@real river is it deino?
@kindred lantern because the isle isnāt going for accuracy like how beipi wasnāt a duck Like animal that the isle Is going for and had quills and probably burrowed
ahhh...sad that they wont do such a simple thing.. as its only adding an addtional pre-exisiting code
They only have like... 10 minutes of water before they start taking damage from dehydration. You want to nerf them more?
Also basking would require them to be out of the water for periods of time
10 minutes is already quite harsh imo. You can't go further than 5 minutes away from water because of the return trip, and especially for low Stam, slow adults, you really won't find them far from the water
It's not a nerf, if it's an missing feature, as heat management should be a thing in general
I like heat management. Just not heavier penalties for being out of water too long at the same time
don't think of adding an panalty, as balance needs to be adjusted to it afterwards
Unless you're at stego rock in NW, or center/shallows (both of which are very near water), you usually won't find many large Crocs on land
Actually usually juvi and sub Crocs are a lot more common on land than adults, because they go there to forage and avoid the issue of predation by the adults
would be interesting to see a stego to use his plates for heat conduction and glowing bloody red in the sun
Ah yes, being afk for 5 minutes. Great feature
you again
Me again
Sorry but getting punished for not being afk in a vulnerable spot for x amount of time sounds like a bad feature to me
everything sounds like a bad feature to you
Only bad features sound like bad features to me
You still mad because I dislike your idea?
Im mad that I went on a pointless discussion with you, as I took your opinion serious, but man I was wrong, you just look for what benefits your brute force playstyle and doesn't hurt your comfort zone
My opinion was that diets are a base mechanic that should not be difficult to get and that elders should be the thing that are gonna be difficult to get and to be rewarded with stuff (perks).
I had a clear opinion, you just disliked it
And what do you mean with brute force playstyle lol?
What do you know about my playstyle?
oh pardon, so I was wrong, that being said, I just blacklist you, as I don't intend to defend any conceptualised ideas against you and your "opinion"
way better now
So am I supposed to yes your idea or what? That idea was bad in many ways and I told you this. What is wrong with that? The idea of adult only getting diets with organs is flawed, thus I dislike it. Also, I love how you "" my opinion as if it didnt matter lol.
It would be interesting if temperature was a thing yes, and deinos should have to bask. They are quite safe most of the time, it'd be fine if they had to bask, maybe for one nutrient or something (as of right now at least). Pass on the stego plates, I'd much rather we get them flush with the longer/more severe threaten anim! (if we ever get back the long/short calls and all that).
Realism does equal not fun in a video game. You really think that any player could keep up a diet with only organs to keep it running?
actually yes, they do. Bears for example eat before the winter only fish heads as they contain the most nutrients to survive harsh conditions, many carnivores eat only the precious parts and scavengers get whats being left
My issue with basking is the fact that you are essentially afk and you are forced to by the game. That does not sound fun or engaging for me.
Is sheer difficulty a argument for you?
Yeah, and the current diets are not stopping them
And I sit on discord all day because I am at my dads house (where I have no pc)
It's flawed because it'd be too difficult to get your diet, which takes away from the point of diets as it stands. It's a game matter, not a realism matter.
Well, it'd not have to be long, perhaps more often instead. Short basking moments perhaps.
It would be fine if it would be kind of the same time as you would need with getting oxygen
Many times here I have actually changed my mind about stuff.
Maybe you just didnt see that
Because people could give reasonable explanaintions to me on how it would benefit the game
They are player friendly, in my opinion
Player friendly in what way?
Well, that'd be the opposite of Damus suggestion to be fair.
If I've understood things correctly at least.
You understood them correctly
As nutrient value could be balanced in such a way, that it becomes feasible to sustain only small groups of carnivores, but not megapacks anymore
You don't specifically need the diet fully to grow full adult, sure it may take some time but it's not a necessity.
but this is presumably too "hard"
Megapacks of playables only happen when the playable is overpowered. Or how many times have you seen a teno mega herd exist for a long time? The issue is a balance issue and not a diet issue
They don't make it a chore, it's only if you are to be nesting or want to gain the extra bonuses which i think is neat in itself for a few reasons
To find nutrients? not at all lol, if that was what Tiberius was talking about
Center, NW etc have a lot of dinos, easy to hunt as a predator if you know how to.
No, the fact that you can only gain nutrients from organs as a adult carnivore
Oh
I and a couple others find it simply to hard to sustain a diet of your choice with this change.
Understandably
Imagine being in a pack and trying to run literally any diet combo
"I need the heart now"
"Oh, I just swallowed it, guess we have to kill something else"
"Great, now my diet buff is gone"
herbivore diets are the easiest, carnivores are a bit more.. How should i describe it? Challenging because of the OP dinos that you can gain nutrients from i suppose
Yes
But its doable
But that is an issue arisen with the Carnivores
And the diet change would make getting three diets a nightmare
A reduced nutrient drain, you mean. Because a reduced food drain would lower player interaction and would make the game boring.
reduce drain? After you have eaten, have all your diets, for what other reason then killing for sport, is being left
oh, nvm
Killing to sustain your nutrients
I've been able to only get all three on Ptera, rest i don't do any perfect diet mainly because it's hard, i agree with that. I like it on the herbivores because that's an easy find. Carnivores especially in large packs definitely have it harder, i was playing ptera just today and me and another ptera had to wait for long periods of time due to not having enough nutrients to feed on
Its quite easy with omni, spawn south, get a rabbit, dont get killed by bajillion adult carnos and get a deer
For omnis or carnos it is pretty easy right now
You have to keep those nutrients up as well, which means killing even more dinos but because the organs don't provide enough nutrients, you are left to kill more dinos before you loose those diets. It's a hassle.
Ofc it's easy with Carnos because of how horribly OP they are
who said they won't provide enough nutrients? Balancing is to be done afterwards and not "like it is right now"
I don't get full diets by eating only one carno for example, i have to either find another body that hasn't being picked to the brim. Or kill another dino, i want a full diet, not a half filled one when i try to get all three
that's how i play anyways
Yeah but if you look at how it's currently mechanised, it's awful to fight against. I've lost countless of times to Carnos bc of their turns and rams
Yep. Anyway, i'm heading off to bed, was just gonna leave an input, adios 
carnos are the most dominant thing, but there is aaaaaalot more to be done, as most of the current gameplay is only acceptable in an early version of game
thus, the current game feels more like a suggestion, and not how it is supposed to be like
sadly, basic elements take like forever
The turn is more or less fine, the hitbox needs fixing. At the very least, start there. That as well as the weird inertia/turn "bug" thing that seemingly has happened.
don't know if EA is a blessing or a curse
nooooo
Dlc is gross. Devs have already said they're good on money
They keep going back and forth with the dinos, buffing the carno, nerfing the raptor, etc
they need to be consistent
They are hiring rn, they just cant find people
how can they not find people?
just provide a good game and people will buy it, funding even more in the hope of improvement is so.... optimistic
This
They don't need more funds. Or so we've been told.
I dont know, i think they are only hiring very good and talented people and the need for devs for any game is big. There is a lot of competition
I think that money is not the issue
will probably happen more often, as new elements will be added (hopefully) and this will require more adjustments constantly, to provide a more or less good EA experience
There is only gonna be one more base mechanic, so it should only happen once or twice more
It's like every update they keep going back and forth, it leaves the game unplayable. Whenever a new update drops it's like "Oh we made the raptor faster and more agile again!" then the next update "We nerfed the raptor because it was too OP". they have to be at a consistent pace, not go back and forth and believe it will make the game better by being uncoordinated with everything. It's like every time we are getting a game that is unplayable one week, the next very much playable because all the dinos make sense instead of you going "This ain't making sense"
The problem is not money but the array of potential developers who may or may not meet the requirements to be hired
You canāt just open up an ad and say āWeāll take anyone!ā
They also seem to not take amateur developers, so yeah itās gonna be harder
Which makes sense
Agreed, it's also a lot about money too. Some developers they may be looking for are looking for a higher pay check if it's a not amateur
hardly to digest this topic, as there is not much coming from the devs
Very quiet
Not just that. Wait till you see the criteria you have to meet in order to become a tech animator
BRB
I think they will be starting to work again on monday
I hope that we get a hotfix for the balance
Yeah i understand that, but it leaves the game unplayable because of the inconsistent and not fully understandable dinos. Like stegos can easily kill a deino.. A apex predator?
Hopefully
In my head, making such changes that keep going back and forth is not quite going into my head why they keep changing it but idk
Lost where I put the dev applications but, itās just a somewhat decent sized criteria you must fulfill before being TESTED
i'm not a dev lol
But yeah. We did get a new animator a couple weeks ago.
MothmanMyke
frustrating for those who want to just play, even if it's at best still broken, but playable
Yes, frustrating. Because i want to play some of the dinos and enjoy it, but i can't because they don't make any sense to me in my head
feel. yes
Hm, welp. I'm actually heading off now, night 
good night, good talk
Same here, good talk!
at worst, it will be like it happened with DayZ, where they stopped mid development and said "uhm, I guess it's done now" and some promised features are still missing to this day
maybe it will come up again, after the new engine is done, but my hopes are low
Bohemia?
Bohemia Interactive
oh okay, I was wondering
nvm. DayZ is a different topic