#general-feedback-discussion

1 messages Ā· Page 32 of 1

lapis swallow
#

It isnt

#

Look at this

#

Its just a new map

#

Not a new game, yeez

potent arrow
#

Before Jace joined the team (a level designer), dondi (who is not a level designer) was the one who was working on the map. Since Spiro already had so many alterations before Jace joined the team it wouldn't make any sense for him to try to fix it.

#

Making a completely new map was the most logical course of action

#

np

#

šŸ‘

icy lion
#

Gateway is replacing Isla Spiro, not the evrima beta branch, tl:dr

#

Evrima is planned to have more maps as well, originally we were meant to get Spero before Spiro

limber hull
#

EVRIMA has needed a new map for a LONG time. Lots of new features and roster additions simply CANT work on the current map

lapis swallow
#

Which ark map did Jace help build again?

icy lion
#

Faith

#

Maybe a couple more, but that's the one featured on his ArtStation

lapis swallow
#

I thought it was one of the official ones

icy lion
#

Maybe? Idk the creators for any of the official ones

#

No, that's v3 and Thenyaw

lapis swallow
#

I just looked at faith and it looks good

#

@ivory palm the lag would make the servers crash even more

gaunt canopy
#

If it can cach a Gali I would guess theyed give allo similar legacy ambush mechanic because I can’t see it running that fast for long so it would have to be similar to legacy were it ambushes and then sprints and then just normal runs at normal speed and then you ovcors run out of stam as some point

jagged jewel
#

how? only jace and visualtech are working on the map

#

everyone else is still working on the rest of the game

proud coral
#

A better map is not only something MANY have been asking for, but something we need

We literally weren't even meant to have the map we have now in the first place.

jagged jewel
#

Apologies. I think that the map can take its time, it's the one thing I can see taking long.

#

Yeah

dire ridge
#

Stop playing it JUST because it has more dino and play something else ?

sage yew
#

I kinda don't understand the fuzz about the new map. Is it really that grate?
Will it have new mechanics? For example interactive plants with collision? Or is the new map a gateway to UE5? Or what?

For now it feels more to me, like opium to the masses

lapis swallow
dire ridge
sage yew
#

With better performance I'm totally in
but what does "current playables in mind" actually mean?

balmy meadow
#

@sharp flower I like that!

#

It’d allow humans to know where there going 99% of the time and give them a bit of a chance

balmy meadow
#

Yep, I also thought of suggesting humans being given a map of the island as well (specifically only humans) but I feel like people’s be against that

sage yew
balmy meadow
#

It wouldn’t just like.. pop up on screen

sage yew
#

just no GPS map

balmy meadow
#

Having it be a physical item would make it difficult to view at night, meaning you’d either have to hunker down, find a natural light or risk turning on your flashlight to see it

balmy meadow
#

Maps in human buildings might also be helpful. If someone was to find a building they could look at a map on the wall to see where they are (said area could be circled in like red marker), allowing you to then find another building if you’re able to traverse the jungle safely

sage yew
#

even tho I'm not quiet sure what humans are supposed to do in this game

balmy meadow
#

Currently they don’t have much of a mechanic though hopefully they’re added to in the future

#

They don’t even have a ā€œtaking damageā€ animation šŸ˜”

#

Currently all they can do is sit, stand, punch, kick, take out their flash light, eat and drink

sharp flower
balmy meadow
#

I might suggest it officially then!

#

Just gotta wait the 4 hours TI_Wheeze

sharp flower
sage yew
#

I really don't know what to expect, as some demos suggested hunting and such, maybe it will be just a new addition into the ecosystem

sharp flower
#

@scarlet nova I don’t think they can make the visuals blurry at a certain angle. Their attempt on locking the camera, even if it’s flawed, somewhat works (I’d rather like it to be removed again).

scarlet nova
sharp flower
proud coral
#

I still hope for when/if the camera lock gets fixed that it eventually is different per-species. So stuff like Para for instance would see much better to the sides than say Omniraptor due to how their eyes are placed

left nacelle
#

@gloomy breach If you're thinking something like Fallout, i think that's a bad idea. Since a tint over the item can make it harder to tell what the item is

This isn't an issue in games light Fallout, cause the game tells you the name of the item when you look at it, but for The Isle, it could make it harder to see the item itself, especially in dark areas

#

That's why I think a glowing outline is best, since it highlights the shape

gloomy breach
#

So that it stands out a little more

left nacelle
#

Ooh I get what you mean. That could work though I personally feel like that can a be a bit too subtle

#

But best case scenario, we could get both as an option

gloomy breach
#

Yeah like, I just feel like a highlight would be too obvious, you know what I mean?

left nacelle
#

Yeah, but that's what I was going for lol. Like it wouldn't highlight huge things like mud pools and stuff, I mostly had smaller objects in mind like meat chunks and organs

gloomy breach
#

I can understand that, but I still think just having the whole thing be lit up would be better, since finding random things at night there’d just be an outline around a void, which is why I think having the object be more visible overall would be best

left nacelle
#

True

gloomy breach
#

It’s basically the same visual as night vision, just on one object

left nacelle
#

Not a bad idea. Though I still think it be best to have both as an option. Since I personally like the idea of just seeing the highlight at night. Kinda simulates how your vision is in the dark

gloomy breach
#

Fair enough

gaunt canopy
# sage yew just no GPS map

Why not? They are modern hoomans after all why wouldn’t they have gps equipment at a high tech island that recreated dinosaurs

limber hull
#

i just think a map would be lame tbh lol

gaunt canopy
#

Interesting

proud coral
#

An actual physical map that you'd have to find would be neat. Could even have maps only be for regions rather than the entire island.

#

No updating marker, just a map and nothing more

limber hull
#

physical map way cooler than "map that lets you know exactly where you are"

#

i know that some dinos are going to have tracking chips in them that humans can use, but I'd put those tracking devices that show where the dinos are either on a handheld device that only tells you if the chipped dino is close, or a global map in specific bases designed to monitor the dinos

gaunt canopy
limber hull
#

assuming that the dinosaurs have somehow got some way to not only get into said room but choose to sit there at all times then sure

gaunt canopy
#

Ok

gaunt canopy
#

Like a trike speaking to a Diablo or a other ceratopsian or a stegosaurus talking to a kentro or a para speaking to an other crested hadrosaur it be more believable to have one with similar atomy communicate with each other than herbivores that have no resemblance in anatomy or relation

#

For a other agsample we as humans are able to do similar body language and talk to a chimpanzee like sign language ( edit I’m pretty sure some of people in this chat probably have no idea what I am saying and probably think I’m spouting nonsensical words)

gaunt canopy
#

True

#

True but I trying to compromise instead of doing no herbi can speak to any other herbi but your own or having all of them speak to each other I was trying to go the middle route and have them speak to only certain ones

#

Eather way none of are 2 ideas are probably ever going to be added because all the haters ratioed us

#

There is usually a good reason for carnivores to not have a common chat because they are meant to be anti social against each other but herbivores in game should be able pack because they actually have a common enemy and their are similar behaviors to even modern day herbivores that have them packing together to keep each other safe during migrations and there has been evidence of different herbivores dinosaurs in the ground near each other which could mean some of them migrated together

limber hull
#

because people dont want people to mixpack, let alone it be easier

gaunt canopy
#

?

limber hull
#

i mean

#

if you mixpack, it kinda makes sense that the people you encounter ingame also do so

gaunt canopy
#

Are talking about the carnivore chat thing I said stuff about a compromise on herbi chat i didn’t say anything about a carnivore chat when I was talking about the compromise I was only talking about herbivores talking to each other

limber hull
#

and the devs (and community) want that to be less prevelant

#

for example, the migration system

#

not play realistically as much as make the game more fair

#

fighting against mega mixpacks is kind of near impossible

gaunt canopy
#

Well I’m confused guys I’m heading to bed I hope mr and you fourthpie have a good night

limber hull
#

it doesnt make realistic sense, nor is it good for gameplay tho

lament scroll
#

mixpacking will ALWAYS occur, because friends playing may want to play different dinos.

I'm of the opinion that it's super fine, and if you think it isn't you're anti-fun.

This coming from someone who has never mixpacked btw, I just think that for the most part, carnivores (minus the raptor atm) are pretty strong and can, and should, deal with picking off strays, or finding dinos out and about by themselves or in a smaller group.

I also think that you should be able to speak to other herbies as well, carnivores may be a stretch, but it could be done in a broken way? So the text is mixed up a bit, but still readable? Just a thought.

limber hull
#

a teno would never understand a stego

gaunt canopy
limber hull
lament scroll
#

Fun over realism any day, it's a game. LET THE PEOPLE TALK TO EACH OTHER! lol

limber hull
gaunt canopy
limber hull
#

if you've ever gone up against mixpacking murder squads, it just sucks

lament scroll
#

You say the community doesn't want it, but if that was the case, why is it so prevalent? Wouldn't that mean a lot of people enjoy it?

#

I've seen people mixpacking, and I get it can be frustrating, but so can a full group of carnos

limber hull
lyric spoke
#

I also think you should just be able to talk to diet similar species that you spend enough time around. Since when did we care about ultra realism.

lament scroll
#

move on to another place, get your meal somewhere else, simple as that

limber hull
#

some people do it for nice, peaceful fun

lament scroll
#

Everyone who mixpacks is toxic? Interesting assessment, where's the data on that?

limber hull
#

but that's rare, most do it to just kill as many as possible

limber hull
lament scroll
#

Kind of "he said, she said" right now no? Everytime I've seen a mixpack, they've just been chilling

#

It's literally what you said though, no conclusion jumping had to be done, I walked to that one

limber hull
#

i've seen mixpacks of stegos and deinos which work together to basically push other deinos out of the water and kill them

lament scroll
#

here's the thing, I'm talking mixpacking between herbies

#

not mixing herbies and carnivores

#

that's bad, ten thousand percent

limber hull
#

i think it's better that there's a barrier of communication

#

i think a free-speaking mixpack of herbis is infinitely more boring

#

a bunch of dryos running in and 4 calling to warn of danger is far more fun than "carno east guys"

lament scroll
#

to you maybe, but what if both of those things was possible? That would be pretty cool in my opinion

#

Hell, I'll do both

#

be super sure everyone knows there's danger coming and if they get eaten that's on them

limber hull
#

ehhh

#

i dont like the idea of indestructable, easily communicating hebi mixpacks

#

that just sounds ultra lame and unrealistic

#

it also just completely removes any form of herbivore competition

lament scroll
#

indestructable? Skill issue?

#

Most herbi players already are friendly to each other

#

that won't change, ever

limber hull
#

unless it does

#

we cant say for sure what direction things will go

lament scroll
#

How do you incentivise herbies to not be friendly to each other without making the game so horribly unfun for most people that they stop playing?

limber hull
#

i mean, there's migrations, which make it that some areas can become barren and highly competitive over food (if not following the migrations to their set locations)

lament scroll
#

There's almost no way that they make food scarce enough for herbies to not want to play with each other

limber hull
#

you literally have no evidence of that

lament scroll
#

I'd bet everything I possess, because that's how you become the fun police

lyric spoke
#

Just saying territory buffs/debuffs would make a lot more interesting conflict dynamics between both herbi vs herbi and carni-herbi

lament scroll
#

You literally have no evidence of them making things so barren that herbies won't play together, we're just spitballing here my dude

gaunt canopy
limber hull
#

you can literally follow the migrations for a bounty of food, it's your choice if you want to go for more risky food, but avoid the predators, or follow the migration for easy food, at the cost of being where predators will likely already be

limber hull
lament scroll
#

There needs to be incentives to play herbies more than there needs to be incentives to infight as a herbie. My source? All the carnos and crocs in every server

lament scroll
#

When I play a herbivore I'm almost always STUNNED that I find other herbivores, I don't think there's data, but I would love to actually see the distribution of playerbase, I'd have to assume it's heavily carnivore over herbivore

limber hull
lament scroll
#

Here's the thing, infighting COULD be good, but that's a slim "could" and for the most part, your average gamer will hate that, and I just don't see it as being good for a healthy "The Isle" moving forwards

#

you and I disagree, but c'est la vie

limber hull
#

Anyway, migrations will hurt mixpacking anyway

#

SInce different animals will migrate to different spots on the map

#

So they won't be together

lament scroll
#

or people will decide that they want to play with their friends who are different herbivores, and they'll mixpack still, and just deal with not having the optimal foods

worthy plover
limber hull
#

true

#

died two times in one night as teno to pachies lol

lament scroll
#

My experience told me that

#

I'm nice to other herbies, they've always been nice to me

limber hull
#

because pachies know full goddamn well they are capable of slaughtering tenos

lament scroll
#

I'm not trusting immediately though, I'm smart about it

limber hull
lament scroll
#

To be REAL, I die to cliffs 80% of the time

#

Pachys are fine dude

worthy plover
gaunt canopy
limber hull
#

i got killed for simply being near the pachy lol

lament scroll
#

I think pachys are fine where they are at, tenos need a bit of a buff, carnos need a bit of a debuff, raptors need help too, and then I genuinely think everything else is pretty good

limber hull
#

pachy is so absurdly overtuned against tenos and carnos

limber hull
lament scroll
#

Pachys are good, if you're good, they are bad if you're bad. That's how it should be, and if you're up against a pachy, you know they can break your bones, maybe play smarter.

worthy plover
limber hull
#

i genuinely believe the fact that pachy can stagger animals almost 4x its own size is such a bizarrely ridiculous balance decision that should've never happened

gaunt canopy
lament scroll
#

I disagree

worthy plover
lament scroll
#

If you're face to face with a pachy, move on and get behind it a little later

limber hull
#

it's an animal built around fractures and running, but it's so good at killing that why exactly would you let the carno leave? You can easily kill anything that size once it's fractured

#

stun, run, hit, repeat

#

i like pachy, it's genuinely boring due to how ridiculous it is

worthy plover
lament scroll
#

lol, Pachys are fine, you just can't run at them and be mindless, god forbid people have to be smart about how they approach combat in the game

limber hull
#

i guarantee you so many people would disagree

#

I'm fine with them doing brutal fractures

worthy plover
#

When i play pachy i always get that soft lock glitch everytime i ram something and end up dying anyways

limber hull
#

But the stuns on animals over 4x its size

lament scroll
#

Because most people don't approach things strategically, you're correct, I agree

limber hull
#

Issue with pachy is that everything needs to be walking on eggshells near it, while it can literally be baby brain right click and just obliterate

lament scroll
#

I know that people complain about pachy endlessly, and I just don't get it, because I don't have a problem with it, and believe me, I'm not some god gamer, I just think a little bit before I engage with anything

limber hull
#

I'm fine with it absolutely BODYING omnis btw

#

That's fine, the animal should be a menace to animals its own size

#

But the punching up to 4x its size is where I'm frustrated

lament scroll
#

if a carno gets behind a pachy, gets the first hit, odds are it will win

worthy plover
#

I think it takes somewhere in the ball park of 10 rams to kill a carno, but im not sure

#

If that is true then thats fine with me

lament scroll
#

most carnos think they're gods gift to gaming though, they are the protagonist of the world

gaunt canopy
limber hull
worthy plover
limber hull
#

It shouldn't be melting tenos so easily tho, that's dumb as hell

lament scroll
#

I think the only things carno needs tuned down are its turning radius, and its weirdly large hitbox

#

otherwise its great

rare fractal
rare fractal
limber hull
limber hull
lament scroll
#

didn't its turn radius get a lil buff recently?

limber hull
#

Only to charge

lament scroll
#

Oh okay

limber hull
#

The base turn rate got turned down

lament scroll
#

then I'm fine with that, we cool

#

but that hitbox though

#

rougharino

rare fractal
#

Carnos handling rn is pretty great…tho the ā€œinertia bugā€ needs fixing

limber hull
#

It also shouldn't be knocking down teno-sized animals imho. Not only is it conceptually and visually ridiculous, but it turns the fight into a ramfest where it just constantly runs back and forth into the teno. Staggering the teno would be fine, but teno should be capable of competently fighting off carnos in a 1v1

worthy plover
#

Yeah the hitbox for the carno charge is pretty damn big. I was playing raptor and i was to the side of the carno ram and some invisible force sent me to the moon

gaunt canopy
clever lion
limber hull
#

what the hell

gaunt canopy
worthy plover
rare fractal
#

Like you literally just stand still and hold RMB and they can’t do anything to you

lament scroll
#

Maybe you shouldn't fight it face to face then, sounds like a skill issue

#

Sorry, I troll, but seriously, use a bit of strategy that's all

rare fractal
gaunt canopy
rare fractal
lament scroll
#

In real life, if a predator gets a broken leg trying to take something out, what are its odds of survival

rare fractal
#

Plus I’m not even saying that’s necessarily an issue I’m just saying it’s not difficult

limber hull
#

i like the fact that you just assume that the carnos were brainless and that pachy isn't the problem, even when we have someone who actively plays pachy saying "this is too easy"

lament scroll
#

do predators take on things with horns, or things that can ram head on?

#

usually no

rare fractal
limber hull
#

lol

lament scroll
#

I assume it, because I've seen it time and time again

worthy plover
gaunt canopy
lament scroll
#

yes, but people want video game to be realistic sometimes, but not all the time???

limber hull
#

people have INSANE bias when it comes to balance discussion. I like all animals, I really do, but I can't play pachy because it doesn't feel like survival lol

lament scroll
#

Oh I have a bias?

rare fractal
lament scroll
#

I'm just saying, most people decide to take on pachys head on, and that's just brain dead

#

I think everyone agrees on that, but the disagreement is whether or not that should be how it is

worthy plover
lament scroll
#

I think its fine, because if I'm a carnivore and I want to take down a pachy, I'm fine with being smart about it

rare fractal
lament scroll
#

if you can't get to it without it seeing you, wait or move on to something else, seems pretty simple to me

rare fractal
worthy plover
rare fractal
#

Like again I’m not even taking a whole lot of issue with this…Carno is just a bad predator for it that’s fine

lament scroll
#

If its in the middle of a field, find your food elsewhere, or wait for it to go into a treeline, or literally anything other than it staring at you in a field

rare fractal
limber hull
#

all you would need to do is remove pachy's staggers against animals above 2x its size and it's a balanced animal. The fractures remain utterly brutal, it's still going to likely hit you for coming anywhere near it, but it can't stun you to death and has to retreat against large animals at some point

lament scroll
#

I'm using "you" generally btw

gaunt canopy
rare fractal
# lament scroll If its in the middle of a field, find your food elsewhere, or wait for it to go ...

If it’s in the tree line or in a Forest you’re not landing a charge…..unless the Pachy is stationary…

And again I don’t even really have a problem with this…Pachy shouldn’t be and never will be a good target for Carno…my problem is that killing a Carno that you are aware of is pathetically easy because with a body frac at full stam…a Carno can run for 20 seconds before it’s basically at the speed of your trot if not much slower

lament scroll
rare fractal
#

And the infinite stunlock figure eight is indeed infinite

#

You can kill a Carno this way with relative safety

lament scroll
rare fractal
lament scroll
#

well, if something gets disabled, I'm not sure it should get to fight off its disabler

rare fractal
#

You only need a body frac or leg frac and it is a guaranteed kill

limber hull
#

genuinely, just limit the stagger threshhold on pachy, that's all that's needed

rare fractal
#

Even without either as long as it keeps trying to kill you you WILL frac it eventually because again…the stunlock is a tactic that’s more than viable

lament scroll
#

Anyone know how many carno bites it takes to kill a pachy? I actually don't know for sure

limber hull
#

a leg fracture or body fracture is more than enough to escape. You can buff the turn radius if needed to make it more capable of dodging carno until it wears itself down

rare fractal
limber hull
rare fractal
limber hull
#

i'd rather you can fracture a carno, but you can't stun it

lament scroll
limber hull
#

so leg break, easy win, you can escape without a problem

rare fractal
limber hull
rare fractal
limber hull
#

So, you fall off a cliff, break your leg and get staggered, or you get fractured by a pachy and get staggered

rare fractal
limber hull
#

So you can't repeat that stagger post-fracture

#

You can stagger a carno a total of 3 times

#

Would mean you get one safe hit for survival, then you can run

#

Or go again to REALLY disable the opponent

#

It makes realistic sense too, a fractured body part would absolutely cause the animal to stop everything for at least a moment

rare fractal
# limber hull So you can't repeat that stagger post-fracture

Mhm…tho I must say…body fractures need a nerf…their buff was comically unnecessary…
And attacks with an activation time should still land through ram even if the animal gets staggered…that way defensive animals aren’t just walking sacks of meat to be slaughtered…like teno

lament scroll
#

Well, I'm out, but just to say it again, I think pachys are fine, and most people just play really poorly against them.

rare fractal
limber hull
rare fractal
#

Like trust me I’m all on board with the defensive high static commitment herbivore not being stun prone to the fastest animal in game

limber hull
#

So my pachy change would be

  • All fractures have the universal change of staggering the animal when they receive the fracture (fall damage or attack)
  • You can now only stagger animals 2x your weight or below with ram
  • You can now only knockdown animals 1x your weight or below with ram

Nothing else, the animal is perfectly fine in this state and can no longer bully carnos and tenos as easily

limber hull
#

(it isn't but sure)

#

pachy is in a very good spot atm

#

not as viable as the gods that are deino and ptera, but def on stego level

rare fractal
limber hull
#

It's sad, the animal could be super engaging, but it's literally no brain skull basher

rare fractal
gaunt canopy
rare fractal
#

The only animal that’s never been on that list for me is teno

#

And even it could have way more going on for it

limber hull
#

small game hunter actually terrifying to small game

rare fractal
#

Yeah you just run in and out over and over till it falls over

still sinew
limber hull
#

i love how every isle player will universally ask to go back to the prior update after each update, saying it was the best one

urban flax
#

I should make a Isle feedback bingo grid

#

With things like
-Deino had 100kN biteforce irl
-Revert everything to previous update
-Stego is op
-Optimize the game
-Bring global chat back
-Update faster

lapis swallow
#

I got another one

#

Give us "insert number here" player slots on servers now

limber hull
#

how about "add more dinosaurs"

#

or "useless animal"/"useless smalls"

urban flax
#

There so much to choose from

limber hull
#

Or how about "less concept art, more dinosaurs"

lapis swallow
urban flax
#

No one asked for humans

limber hull
#

good

lapis swallow
#

What else is there?

urban flax
#

Unrelated, but I love the idea of mercenaries having a held (or wrist-attached) compass

lapis swallow
#

I just found a gem, magy is a waste of development time

fossil pagoda
#

@rustic canyon About the mixpacking feedback, I think something could be implemented to avoid about mixpacks of herbis+carnis or even carnis+carnis. Herbis packing together I think it is quite normal in nature and I think most of the community is actually fine with that (might be wrong though)

sage yew
rustic canyon
# fossil pagoda <@183888174190166016> About the mixpacking feedback, I think something could be ...

Yes, it is something called predator dilution. Gazelles will for example try to stay close to bigger and more dangerous herbivores because it makes it harder to single them out in a larger group but it is not mutual protection. The larger animals just tolerate their presence and they won't actively defend the smaller animal.

So I agree, its pretty normal for herbivores but for carnivores it makes no sense.

cyan flame
urban flax
#

And due to the fact it's very annoying without improving gameplay in any way

#

Also irl carnivores mixpack just as often as herbivores do

#

But you see it less often because in nature there is 1 carnivore for around 10 to 100 herbivores

rustic canyon
urban flax
rustic canyon
urban flax
#

I also think badgers are known to tolerate other carnivores around but I'm not sure which ones

rustic canyon
#

I'm pretty sure a wolf would kill and eat a raven if they could get one

urban flax
rustic canyon
#

Not in the sense of how people do it in this game, no

urban flax
rustic canyon
#

Yeah Ravens are really smart

urban flax
#

And the wolves don't eat the ravens because if they did they would never get a chance of ravens guiding them to food again

rustic canyon
#

Well it's more that they can't catch the Ravens in the first place

urban flax
sage yew
#

Mixpacking could be handled, by reducing the abundance of resources. For example, by tighten up the diet with every growth state. Subs don't benefit from AI anymore and to get your diet as an Adult, you need to eat organs. Organs are highly limited, while feeding on prey (like it is right now) is highly available and it's too easy to feed an herd of like carnos

rustic canyon
#

Cool fact though, I've heard someone mention it before but i didn't know their cooperation went this far. I'm now even reading the Ravens will tease and play with the young pups

#

Cool stuff

urban flax
sage yew
#

Organs should simply have a higher value

urban flax
sage yew
#

it's not meant to prevent herbi/carni mixpacking, but would make it way harder to mix/megapack with other carnis, as resources to mentain full scale of buffs would become much harder

The one that's feast first, would have all the benefits
bring egoism into the game, "sharing is caring" is not so beneficial in nature, as it is for us humans

valid zephyr
#

@rustic canyon it would have to be size based too.

Otherwise a dryo group could endlessly follow a lone stego to stress it, and the stego could do nothing

rustic canyon
#

And the radius of the stress "zone" too would be something to consider

urban flax
#

If the radius is small enough that you need to be in thagomizer range to take effect, then, it serves absolutely no purpose

rustic canyon
#

Like, herds of different types of herbivores staying close to eachother I think is pretty natural but that scene you always come across in the game with 5 different species huddled together in a clump is what's dumb

lapis swallow
#

Some playables are built around pack hunting and that would just destroy it

sage yew
#

adjustable to different carnis? Like less impactfull on pack hunters.
"But sustaining your diet is tedious enough" no it's definitely not as being 100% on diet is really not that hard and actually pretty easy. And I said it before, getting 100% on anything in a survival game, is basically beating the game in it's core mechanics, as 100% is something you've never meant to reach

pls don't make it a "fix it, but don't make anything harder" discussion

lapis swallow
rustic canyon
sage yew
lapis swallow
rustic canyon
#

Also, it doesn't make the issue better that the herbivores that are in play currently are a bit too strong (stegos especially) so they aren't really a food source to carnivores unless they do something stupid and die

sage yew
sage yew
#

I think some herbivores would be already debuffed with a proper collision detection

rustic canyon
#

Yeah, I would feel more confident if the hit box on that tail was more consistent and not the invisible Chi energy blade it currently is

sage yew
#

exactly and while they benefit hiding alongside trees, they can abuse the lack of collision with the terrain what makes it totally broken

lapis swallow
sage yew
#

how is it supposed to degrade into a quest system?
and I highly disagree that need for food should not be a "chore", as survival - if this game ever wants to be one - means exactly this.

lapis swallow
#

Which is different

sage yew
#

and whats wrong with that

lapis swallow
#

And nobody will nest if it destroys their diet

sage yew
#

you still can? Like nothing of the diet system hinders you on that?
you can still feast on anything to get your food

the only difference would be, to get buffs, you need to play egoistic

lapis swallow
cyan flame
sage yew
#

it is not supposed to be easy

#

do you guys really think that how it is now, is exactly how difficult this game should be?

lapis swallow
#

Guess what? Diets are not some stuff that only skilled player should have access to. Every player that understands the game should have a good chance to get their prefered buffs

#

Its a base mechanic

lapis swallow
sage yew
#

that's where I disagree, a buff should be something hard to achieve and nothing that you can simply do. Right now it is expected to get and have all those buffs

lapis swallow
sage yew
#

oh boy...

lapis swallow
#

Skilled players should be rewarded with being better in combat, not to grow faster and have stronger dinos than newbies

#

And to promote egoism in a already very harsh enviroment sounds like a ingridient for a very toxic playerbase

sage yew
#

all I can say is that you should stop treat this game as an equal opportunity for everyone as this is not an symmetric arena battle royal

lucid mauve
#

Cant you pick nutriens up ? Can i not just have a speedy pachy friend to deliver me those nutriens when i sit in a bush ?

lapis swallow
lapis swallow
lucid mauve
lapis swallow
#

But I basically never play herbies, so maybe this is why

lucid mauve
lapis swallow
sage yew
lucid mauve
#

Yea, cus i hope i cant just sit in a bush while my galli friend gives me all the goodies : P

lapis swallow
obsidian jetty
#

yaknow...the biggest issue I see with the "only organs give nutrients"-idea is...that we're talking about humans here. While cool and reasonable in theory, a pack will not fight over the organs but instead kill as many people as they need to to get the nutrients for every member, thus wiping out entire herds, leaving rotting corpses all over the map.

lapis swallow
#

The "only organs give diet" idea is unfun and bad for accessibility

lucid mauve
obsidian jetty
modern cedar
#

@blissful latch losing a leg is a bad idea, it would ruin the gameplay and it can be very disabling for those who have one game less, it is better for the dismemberment to be on corpses than on a player still alive

#

an animation when you kill someone who has for example 1pv remains correct , but that's it, and the gore damage hasn't come out yet so it's better to wait for what they have in store for us

blissful latch
#

Dw I’m not gonna die on a hill for it, just something that I thought would look cool

modern cedar
#

well, losing a leg makes you die easily because all the blood comes out of it

blissful latch
#

I mean, seen lots of crocs with only three legs

#

Or missing pieces of their jaw

#

Animals survive wild things

modern cedar
#

it may depend after all on how far they lose their legs and it all depends on what dino it is, maybe put it on big dinos who can handle it , compare to a tenonto which he will not be able to support because he often has to put himself on 2 legs, whether at the front or at the back

blissful latch
#

Yeah that was my thought process

urban flax
#

The problem is that it gives players a crippling injury that is impossible to heal

blissful latch
#

It is a horror survival sim, I’d still choose it over certain death to survive longer

But I am just me so if the thought isn’t shared that’s all good

#

There’s also just sticking to non essential parts like tail

urban flax
#

So you're a stego, you've managed to grow almost to elder so far, when suddendly, not 2, or 3, but 6 allos show up and attack you at once. Since you're a very good player, you manage to kill them all. Problem is, you lost your tail in the fight. Now, if any carnivore shows up, no matter how good you are, you are going to die, and there's nothing you can do about it.
Such good gameplay

blissful latch
#

For stego it could be some plates bitten off

lucid mauve
urban flax
lucid mauve
urban flax
blissful latch
#

Yeah I wasn’t thinking too much about gameplay impacts when I wrote it, basically intense scarring

#

Something that makes you wince looking at it rather than just some scratches

tawdry oyster
uneven mist
#

Even tho it’s normal in nature dosent mean it’s good and they don’t really ā€œprotectā€ each other but just tolerate and if for example a elephant sees a lion hunt and kill a zebra the elephant won’t go to the rescue and defend the zebra
Mix herding and mix packing is both bad for balance reasons

uneven mist
#

Oh yeah my bad

cyan flame
tawdry oyster
cyan flame
tawdry oyster
cyan flame
#

Well, you used the term "not as big" which seems very odd to me, when it's more or less exactly the same situation and issue. But maybe I'm just missing something in how you're looking at it.

tawdry oyster
tawdry oyster
barren zephyr
barren zephyr
#

and punch said that they're making some dinos allowed to mixpack

dusk zinc
cyan flame
proud coral
#

They've used Dryo as a sentry for stuff as one example :3

#

Some mixpacking is honestly fine. It's just when there's essentially zero downside or when it creates unfair advantages that it's an issue.

But when people flip out because a Dryo is hanging out with some Tenos or a juvie Stego is following some Pachys, it's just silly.

#

Migrations though should help both of the former issues though

cyan flame
proud coral
#

It's been implied that mixpacking like that will be much harder with migrations since foods of those creatures could be located far from one another, risking less powerful combos if not malnourishment which I feel is a bit too easy to avoid right now but that's another topic should they ignore em

rare fractal
#

I mean…honestly I think it changes basically nothing

worthy plover
# barren zephyr Devs are encouraging certain herbivores to mix pack

I feel like herbivores mixpacking with other herbivores is fine. It seems like a realistic thing. Its when carnivores mixpack with other carnivores or herbivores that it gets annoying. But there is no real use complaining about mixpacking unless you play on servers with rules. Just kind of have to deal with it.

proud coral
#

I'm kinda okay with any mixpacking if it, depending on the type, has the proper drawbacks.

barren zephyr
sage yew
#

I'm still going with the idea to limit available/beneficial resources as nutrients with each grow step, to make it more unattractive to play in big groups of carnivores

#

For example
Carno

Juvi:
Pachy - Meat and Organs
tenonto - Meat and Organs
omni - Meat and Organs
carno - Meat and Organs
Goat - Meat and Organs
dryo - Meat and Organs
deer - Meat and Organs

Sub:
Pachy - Liver, Hart, Lungs, Intestines
tenonto - Liver, Hart, Lungs, Intestines
omni - Liver, Hart, Lungs, Intestines
carno - Liver, Hart, Lungs, Intestines
Goat - Liver, Hart, Lungs, Intestines
dryo - Liver, Hart, Lungs, Intestines
deer -Liver, Hart, Lungs, Intestines

Adult:
Pachy - liver, Hart
tenonto - Lungs, Intestines
omni - Hart, Lungs
carno - Hart, Intestines
dryo - liver, Hart

urban flax
#

So you're suggesting to not only limit diets to species, but also specific parts of said species ? That's like old diets, but worse

sage yew
#

Yes, for the simple reason:
the bigger you become, the easier you can hunt (you are stronger, faster, better), therefore food becomes available in bigger quantities quicker and you get overwhelmed with highly beneficial meat, no need for carnivores to act selfish

but once diet becomes stricter, every egoistic gameplay becomes more benefitial for carnivores. Meat is plenty, but organs are rare

urban flax
#

But you also need more food to sustain yourself...

sage yew
urban flax
#

So if I, as an adult carno, see a flock of dryos, I must kill every single one of them, eat their hearts and leave the rest to rot in order to fill my diet ?
And that's better than current gameplay ?

#

And I must ignore all AIs

sage yew
#

well, balance is not yet taken into account, but I would say that organs should be higher value

urban flax
#

Because for some reason, when a dino grows up, it becomes a more picky eater

#

Not to mention the fact juvies get free diets again

#

I see so many issues with this idea I don't remember what's its purpose anymore

sage yew
urban flax
#

Having diets be limited to specific species already turns their management into a game of luck, because if no one plays that specific dino, you can't fulfill your diet

#

But if you even make it so only organs count, if you are lucky enough to find a corpse of said species, you still gained nothing

sage yew
#

how would you approach the topic, of making unrealistic big groups of carnivores less attractive

urban flax
#

Megapack scent is a good start

sage yew
urban flax
sage yew
#

but yes, wouldn't exclude this idea

urban flax
#

Because even with that, you can still megapack
It just punishes every player including solo players

sage yew
#

it would be more beneficial for solo players

urban flax
#

Make megapack scent appear sooner than any other scent icon, and it becomes useful

urban flax
#

Diets as a whole are a chore, the only thing that justifies their existence is the fact you can use them to your advantage to customize your dino

#

Make them hard to obtain, you take away the only benefit there is to their existence

sage yew
#

so you don't agree that currently food is too easy to get?

urban flax
#

I didn't play carnivore enough in the last update to have a say about the availability of food
I just played it to test the new changes, mostly diets

sage yew
#

same applies to diets, it's just too easy, you have a free choice selecting your specific diet, while it should be more like "Be happy if you get any"

cyan flame
urban flax
#

Look at herbivore diets, you're still limited to specific plants, and they're absolutely miserable gameplay-wise

urban flax
urban flax
cyan flame
urban flax
#

If it's rare to get more than one nutrient, then might as well remove diets altogether, because then they become nothing but a chore. No benefit, no incentive, only suffering.

sage yew
#

okay, lets see it different ways
my approach is to induce selfishness to carnivores, how would you guys do it?
As I see the main problem, that you can just share with other without any drawbacks

cyan flame
#

While I'm all for creating competition and limiting numbers, I'm not sure using diets like this is the right way to go, especially not if diets were meant to let you customize your playstyle more or less.

urban flax
sage yew
urban flax
#

You dislike having a choice in a videogame ?

sage yew
cyan flame
urban flax
#

Also it's not like you just gotta click on a button to get your diets
Even if it's not that hard, you still gotta work for them

cyan flame
#

So not sure what your goal is there then, on how diets should work.

cyan flame
#

Do you want to remove the paths then, or make the buffs minimal so it's more of a "nice to have" but not needed at all for any changes in gameplay?

urban flax
sage yew
urban flax
#

Current diets are fine in terms of limits in my opinion. As long as you actively look to fulfill them, they're not that hard to get. But if you ignore them or just don't play the way you should, you don't get them.

#

And if you're specially good or dedicated, you can use them to your advantage to compliment your way of playing

urban flax
lapis swallow
lapis swallow
sage yew
#

currently the diet system is like a buffet

urban flax
lapis swallow
urban flax
#

Usually randomness in games is very bad, and personnally I hate every form of it

sage yew
#

why should lightning be a thing in a first place, wtf

lapis swallow
#

Funny light thing looks cool

sage yew
#

thats a whole different direction what I've intended with "randomness", I just think that you should be happy with what you get

urban flax
lapis swallow
sage yew
cyan flame
sage yew
lapis swallow
urban flax
cyan flame
sage yew
#

but where is the chalange, if you always get what you want.

urban flax
lapis swallow
lapis swallow
sage yew
cyan flame
urban flax
lapis swallow
#

And making diets a chore sounds very bad

sage yew
lapis swallow
#

Even worse, RNG chores

urban flax
lapis swallow
#

Its a survival game with pvp mechanics, the other one is a battle royale shooter

urban flax
#

Not saying it's impossible to come up with new concepts in videogames, but

sage yew
urban flax
#

Making a game that is enjoyable only through relying on chore mechanics and the impossibility of taking a decision would be kinda hard to do, in my opinion

sage yew
#

But in a survival game, the world should challenge you

lapis swallow
urban flax
lapis swallow
sage yew
#

if the goal is to be selfish, than yes

lapis swallow
lapis swallow
sage yew
lapis swallow
#

Just minor

sage yew
#

oh man, can we please slow it down a bit? I really can't keep up with that discussion as it feels a shitstrom is raining down on me

cyan flame
lapis swallow
sage yew
lapis swallow
lapis swallow
sage yew
#

You want to be the alpha predator, the big king
currently, those are carno players, to be on top of the food chain, should come with drawbacks, it should not be easy and definitely not that easy, that you have always the ability of free choice

That's totally missing the survival aspect, as survival means intense resource management and there is so much of these resources right now, that you can play how ever you want to play, but to gain anything, should be rewarding and not an expected standard

Like I've never encountered someone being malnutritioned
Okay, to be fair, there is no visual feedback for a lack of nutrients, but it probably still applies

#

there is even so much food around, after 5 carnos just plowed through everything, that they all can feast till they vomit and feast again and be happy, I want to hinder that

#

just being able to share, encourages teamplay between Alpha predators, it's too beneficial

lapis swallow
# sage yew You want to be the alpha predator, the __big king__ currently, those are carno p...

Survival game does not mean that you have to incorporate all aspects of survival into the game to make it fun and immersive. Survival is not fun. People want to have fun playing games, your system contradictes this. That system is like a chore and makes sustaining a diet a real hassle, which it shouldnt be. Its a base mechanic. Elders for example are more advanced stuff that should take skill. But restricting a core mechanic just sounds like a bad idea.

sage yew
#

All aspects? Currently lacks The Isle massively on the survival aspect

lapis swallow
#

Also, the carno is no apex, its a midtier

sage yew
lapis swallow
sage yew
#

and yes, being well fed should be a hassle

lucid mauve
lapis swallow
sage yew
lucid mauve
sage yew
#

Ever played Alien Isolation? Amazing game

lapis swallow
lapis swallow
sage yew
lapis swallow
sage yew
#

DayZ is a great example too, even tho the devs have totally messed it up in the end, but like I said, an example

lapis swallow
#

Is it a single player game or not?

sage yew
#

yes it is

lapis swallow
#

And I imagine its a hassle to be well fed in Alien Isolation?

sage yew
lapis swallow
sage yew
#

Being the "hero", is boring. In every game you can be the hero, but not in survival

sage yew
lapis swallow
sage yew
#

just that the Isle is easy

urban flax
#

The conversation is still going ?

#

Since apparently you're on example of other survival games, do you play Don't Starve ?

sage yew
lucid mauve
#

The forest 2 comes soon šŸ™‚ thats hard

lapis swallow
#

I hate this emoji

urban flax
#

According to the game's point, the goal of the game is simple : don't starve. In the beginning, finding food is hard. But as you start to learn the game, food becomes something very easy to manage. And that's when the real game begins, because having all the food you need allows you to do all the other things the game has to offer : building, exploring, fighting monsters and all those things

#

And even as a new player in Don't Starve, if you concentrate exclusively on finding food and managing your resources, it's not hard to do
You simply don't get to experience the rest of the game

lucid mauve
lapis swallow
urban flax
#

Because in Don't Starve, like in every survival game, there are other threats than starvation
Monsters being the most obvious one

#

And that's what makes it interesting

lucid mauve
#

I did msg u dino

sage yew
#

Starving wouldn't be a problem, considering my idea, nothing would change in this regard
It just wouldn't be that beneficial to eat whatever you get, as currently everything buffs you

urban flax
#

The Isle is no different
There's only so much entertainment you can get from looking for food and having trouble (or not) doing so
It's interest comes from other things to do
So far, you can fight, nest or explore which, honestly, isn't much, but making food harder to come by just reduces the opportunity for players to try out these other aspects of the game

urban flax
#

They just become victims of a game mechanic designed to reduce the amount of fun they can have

sage yew
#

As an adult, you need specific things to get your diet, organs are the best way to go, to limit available resources

urban flax
sage yew
#

can you please explain this?

urban flax
#

If we are to take the example of pubg again, th game is fair because everyone has the opportunity to have a weapon
If you take some away to reduce the availability of resource, many players will end up being confronted to a player with a weapon while they are unarmed, and they have no choice but to die, because they were unlucky

#

On the other side on the spectrum, there's games like Alien Isolation and Resident Evil. In those games, resources can be as scarce as the devs want, because they are manually placed around the levels. The players are forced to come by them if they play right, so if they run out of resources and die, it's on them

sage yew
#

can happen, but what's wrong with that
The Isle is meant to be asymmetric

urban flax
#

You can't make a survival game that leads to situations in which the player die without having done anything wrong

sage yew
#

why should everyone be equal, The Isle communism edition

urban flax
sage yew
#

sorry for being polemic

#

But I don't see the isle, as a fair game
you can always encounter something bigger

lucid mauve
#

Survival can be hard and easy,depends on what you play prob. Galli gonna be easier to grow then lets say giga im guessing

urban flax
#

Your idea of diets, even if they don't lead to death, randomly punishes players for no good reason

lapis swallow
#

And the reduced fun factor is kinda obvious. As a omni, I like to go for a two times dots and one lines diet. That diet gives me buffs that fit my playstyle as a omni (stamina regen buff and the stam use reduction (when it starts working) and my personal preference to be sneaky (the increased nightvision). When I have that diet combo, I can play my favorite playable the way I like. It enhances my gameplay and makes it more fun. That system would make it VERY rare for me to get those buffs, thus less fun.

urban flax
#

It's one of the main rules in videogame design to not punish players until they make a mistake
In case you weren't aware, people play videogames to have fun

sage yew
#

you can say punishing, but I say rewarding for those who went through hell to reach anything

urban flax
#

Even the guys who play Dark Souls on max difficulty

lapis swallow
urban flax
sage yew
#

and that's totally okay
back to pubg, like everyone would get the same weapon

#

sometimes you'll get the big gun, and sometimes just a pewny pistol

urban flax
#

Even then, I wouldn't say pubg is completely fair, because weapons are scattered randomly and some are straight-out stronger than others. So you can end up in a situation in hich, despite being a very good player and doing everything you could, against a luckier player, your chances are very thin
But I'd say it's acceptable because pubg is NOT a survival game

#

So unavoidable deaths are tolerable

sage yew
#

okay, I have to admit that I give up on that conversation
as it is basically that I want it more challenging and you guys don't
I think an hardcore experience would be more fun, you call it unfair

that's okay, but I can't argue on that

urban flax
#

Even if they should be avoided, no matter what's the game genre

urban flax
lapis swallow
urban flax
#

I gave you plenty of examples and comparison to other games and how it works

#

And why it doesn't work for The Isle and the diets mechanic

sage yew
#

It's not that I don't understand you, I simply enjoy such things you guys seem to dislike

lapis swallow
#

Weird but ok, I guess

sage yew
#

but the most important aspect to me is
that I don't see other ways to discurage big groups of carnivores, as there is no need to be selfish and teamplay with other top tier predators is just more beneficial

#

I simply see the aspect of egoism highly beneficial for this game

lucid mauve
#

I can survive perfectly,do every thing correct. But then dinohappend15 here crossed path with me, but unlucly for me i was looking right side so i didnt see him. But he saw me,and got the jump on me. Thats unlucly for me, not because i was doing anything wrong šŸ˜›

sage yew
#

"sh*t happens" do I understand this correctly? And I don't see anything wrong with that

lucid mauve
sage yew
lucid mauve
#

Yes, this now is not reflecting how the game will be

sage yew
#

would be nice if devs would share information on how they want to tackle such problems, maybe there are some mechanics in development, that are making my suggestions obsolete

#

but right now, the only solution I see is to limit resources (or their values)

lucid mauve
#

But i dont have problems with carnos, unless im stupidely running around in the open fields.

lapis swallow
#

Diets are fine in their current position

sage yew
lapis swallow
#

What about you just suggest your diet change? That would make this discussion obsolete, because then we would see how players like it.

lapis swallow
lucid mauve
#

Its not only survival that makes the game good,its also the immersive. Playing lets say anky, pack of allos walking past you. Knowing they not gonna bother you,seeing carnos running past. Sounds, nights,weather etc.

#

By the way did they do anything about distance calls? I feel its less

cyan flame
cyan flame
# sage yew okay

Look, the point is to be able to get them, so you can tailor your playstyle. As such, making it almost impossible to even get something, would kind of ruin that. I'm not opposed to your desire to make people be a bit more competitive, but you're approaching the wrong part for doing so, or so it seems at least.

sage yew
cyan flame
#

You want to change it up because you have an issue with numbers, when that is an issue all of it's own.

lapis swallow
#

As Erik said, Diets are meant to play into your playstyle and make the game more enjoyable and unique.

sage yew
# cyan flame We clearly consider "comfort" in different ways. And I did not question you, I'm...

you just told me I don't understand the diet system, but whatever
and using the current diet system as a building block to build up your stats to your liking, is pretty comfortable as you just have to pick from multiple sources, but mostly you only have to get one body down and you get all variations by your liking together. This I wouldn't think as bad for the beginning, I just don't like the idea that criteria do not evolve with my growth state and the abundance of variety just enables the possibility of ridiculous group sizes that are simply not meant to be, but considering the comfort that is always given, simply allows it and once it's simple, why not build Alpha-Packs. You may not like to struggle, but to struggle makes an achievement worth trying. For now any constellation of diets, is simply given on a tabled and you pick by your liking. That's easy, that's dull. And I can't imagine that how it is right now, will stay forever and will be probably changed few times till it hits the desired effect.

lapis swallow
sage yew
cyan flame
# sage yew you just told me I don't understand the diet system, but whatever and using the ...

No, I told you you don't seem to understand the purpose of it. Since you keep saying you want diets to be almost impossible to get in the first place. Liking to struggle or not have nothing to do with it, it's not an argument. Yes, you can fulfil your diet, that's the point. I don't know how else to phrase this, you're meant to be able to get your diet to get the buffs that fits your playstyle. Or so it seems for now at least.

lapis swallow
#

And I have one question. How would like elders to play out with your system, which will heavily tie into diets?

cyan flame
#

I .. how else do I have to phrase this. If you can't get your dietary path, or if it's almost impossible so very few/if any have it, then there's no point to having the dietary paths because most people will not get to actually use it and thus tailor their playstyle.

#

If the point of diets is to give you a choice of "how do I want my critter to function" you need to reliably be able to get those diets so you can indeed play the way you want.

#

You've made the argument that it should be very hard to get diets in the first place, but then you take away the "tailor your diet to your playstyle" option for people.

lapis swallow
#

I love it

cyan flame
#

There's no point in offering dietary paths if you can barely/rarely get them.

sage yew
cyan flame
lapis swallow
sage yew
cyan flame
cyan flame
sage yew
#

btw. 2 carbs 1 lipid for me

cyan flame
#

Which might in turn make the three diet option overtuned.

sage yew
#

what do you mean by overtuned?

cyan flame
# sage yew what do you mean by overtuned?

Just that if one diet gives you enough to make a noticable difference in how you play, then three, in order to be worth it, would have to be quite the decent buff, and that might make it too good, if one diet is already good.

sage yew
#

A bell-curve could be fitting, with a distribution of lets say 1 diet 25%, 2 diets 50% 3 diets 25%, per population. It would increase the variety of encounters

cyan flame
# sage yew the current buffs don't feel too OP, or under powered, for my liking the only pr...

No but the current ones are for three diets? Unless you just mean the single or duo ones? My point is mostly that if we look at the three diet combos as the "this gives your playable a distinct behaviour", and that's the goal, then if that kind of bonus is on one or two diets, then having three would have to be much greater or no one would care to even get that. And that in turn could be overtuned then.

I mentioned earlier, I'm not opposed to making things harder or more competitive, but not at the cost of taking away the point of the thing we're working on. I'm not sure it is too easy to get the buffs for a big group, but that might also depend on what we consider a big group here and for what playable. Sure, we could lower the amount of nutris you get from stuff, so you'd have to eat more, but it's also important to not let it turn into a chore, as people have pointed out.

sage yew
#

-15% stamina drain is pretty decent, or 25% stamina regain also, health und healing buffs are also pretty strong, there is hardly anything to complain about and it's worth to risk something for it (an difficult encounter)

by bigger groups I mean like 5 carnos working together, they can fairly easy kill one stego, pachy or a lone carno and with organs they all provide right now all 3 diets and 5 carnos are easy fed and nearly unstoppable killing machines, so they don't run out of "fuel" so fast.

But once meat becomes simply just meat and only rare organs provide nutrients, than they have to compete with each other and can't simply share the over abundance of meat with each other to get everything they want

lapis swallow
sage yew
cyan flame
#

I doubt a stego gives five carnos enough organs for all their nutris/diets. And it's not even on their diet otherwise, is it, so only raw food aside from said organs?

sage yew
cyan flame
#

Well, most other things would be even smaller and yield less I'd guess.

sage yew
#

but what we got was way more than we actually needed

#

so 5 carnos + all buffs? Too OP if you ask me

lapis swallow
cyan flame
#

I honestly have a hard time believing you somehow managed to keep five of you, with all three nutris, activated, especially if you all had more than one hexagon of the same diet, by using only organs or player kills. Did you use any AI as well?

sage yew
cyan flame
sage yew
#

at the end I've died to a carno ram and got smacked by a stego, accidents happen

#

but seriously, this is just too OP

lapis swallow
#

But its not because of the diets

sage yew
#

but diets could be used to counter this

lapis swallow
#

Its because carno is op + the fact that AI spawns are too much

sage yew
lapis swallow
sage yew
#

maybe

#

but with organ diet, we would definitely lose some punch as all nutrients for everyone wouldn't be possible

lapis swallow
sage yew
lapis swallow
#

You notice how there are no current omni mega packs

#

Because its not op rn

#

Only stuff that is op can form and sustain mega packs

sage yew
#

omnis are slowly coming back btw

lapis swallow
#

But carno is still pretty strong rn

sage yew
#

people adapt to it

#

yes and even solo totally broken, a 5m wall of death

lapis swallow
#

They just gotta fix the turning bug and omni is in a good spot (and maybe look into the bucking)

#

If you balance stuff, it cant really form mega packs, so we wont need such diet changes to combat them

sage yew
#

but isn't this just an excuse? I mean, come on - diets are just too easy

#

also, hunting juvis would become less attractive, as their organs are literally just a joke

lapis swallow
rare fractal
#

Especially with all the planned Dino’s that centralize around corpse denial

sage yew
#

@brisk badger focus on NW, or centre spawn, most likely you will encounter people at centre, 70% of the map is currently not used by anyone, for... many reasons

swift tide
brisk badger
#

People are so against adding a in game map but everyone just uses a website to post their coordinates to see their location on a map anyways

#

makes no sense lol

sage yew
brisk badger
#

should just make it to where if you want a map you can have it if you dont just disable it

proud coral
limber hull
#

@somber elm would rather a playable Oro to an AI sino any day

somber elm
limber hull
#

oro is going to be playable iirc

#

but so is every dino besides compy and ptero

somber elm
#

It’s just a little boring with no interesting parts

#

So sino would be a cooler playable

real bison
#

anyone else feel like there should be more branches for nest making. spent the last half hour trying to find a single one and nothing

wary flicker
#

ima just say it, they shoulda add quests, or tasks to do in this game

#

something that keeps dinos moving, and not just static inside bushes

#

if i scan the map top to bottom, and not find hardly any other dinos, thats kinda bland, and im on a "full" server, and hardly anyones at the hotspot center

#

obviously with those tasks/quests they'll have to give some kind of reward thats worth gettin around, that, i dont know, I'd say skins, but you'd have to kill yourself to get those, and it'll break immersion if you go in some kind of menu and just change it willy nilly

#

that or make it easier to track other dinos, because man ive been sniffin for a hot minute and i got nothin

real bison
#

that stego stamina doe TI_Wheeze

vital plover
#

#general-feedback message

I'm just going to add here that the head lock is a useless feature on both carnis and herbis, because you can easily avoid it when you eat by alternating between G and E.

sage yew
#

or just stop eating to look around, like any animal would do. But people want comfort features

dire ridge
#

Just stop drinking/eating and look around ?

limber hull
#

^

#

really not hard

vagrant moss
#

So can i please ask (yes i have a decent pc ) is there any way in the current setting which some we cannot amend , any way to improve frame rate or is it a across the board problem?

lapis swallow
sage yew
vagrant moss
sage yew
#

@barren zephyr would not say "OP", but broken, due to the lack of proper collisions and environment interactions. This goes much deeper then balancing issues.

lapis swallow
lapis swallow
sage yew
lapis swallow
#

But that does not say it never happens

wicked fable
#

As long as u go for whats in your diet and do it correctly and youre alert to your sorroundings you should be good

sage yew
#

I don't know what you guys are talking, but tail slam does not interact with the environment at all and spikes are only at the tails end, and should not impale you while it hits you with his mid section

lapis swallow
cyan flame
#

No attacks interact with environment, this is not a stego issue.

lapis swallow
#

Just let the stego have its entire tail a damage zone.

sage yew
#

why does it feel like you guys are bashing at me again?

wicked fable
#

we aint

lapis swallow
wicked fable
#

^^

lapis swallow
#

And what do you mean with again?

#

We disagreed with you last time

sage yew
#

okay, so stego is perfectly fine I guess

wicked fable
cyan flame
#

Also keep in mind hitboxes has to work game wise. Does it make perfect sense that a stego impales you outside of the points, no but with no tail control its probably easiest to consider the entire tail for damage.

limber hull
#

stego is honestly fine, yea

sage yew
wicked fable
#

if anything its Carno thats the problem

lapis swallow
wicked fable
#

and pachy a bit as it shoudlnt be able to solo a teno or carno to death... Just make them injured enough to not hunt em anymore or stop

limber hull
#

stego honestly is one of the least threatening animals in the game as long as you just move away from it. It's got zero ways to go on the offense

lapis swallow
cyan flame
#

Do we need collision for objects for attacks, yes. But this goes for all attacks of course.

limber hull
sage yew
#

what does how you'd interact with a stego has something to do with his playability

wicked fable
sage yew
#

no?

lapis swallow
sage yew
#

yes? and this issue applies to stego as well

wicked fable
#

''I don't know what you guys are talking, but tail slam does not interact with the environment at all and spikes are only at the tails end, and should not impale you while it hits you with his mid section'' is this not specific to steg?

lapis swallow
#

That sounds pretty stego specific to me

sage yew
#

you know what? Im sick of your crap, Im out

#

toxic community

wicked fable
limber hull
#

what??

cyan flame
lapis swallow
#

Makes a point
Says he didnt make this point
Gets proven otherwise
Refuses to elaborate
Leaves

limber hull
#

i literally dont understand

#

they weren't even being that toxic, you'd hate what the actual toxic Isle community looks like

wicked fable
#

its almost as bad as COD

limber hull
#

yea

tall hearth
#

I think he was partially mad stego could hit him thru objects, which I believe devs said they're gonna work on so it doesnt happen in the future?

limber hull
#

yea

sage yew
limber hull
#

that... clearly hit on the stego's screen tho

#

the omni got WAY too close

lapis swallow
limber hull
#

that was a massive misplay on the omni's behalf

zinc rivet
#

yea that was a fair strike

limber hull
#

not only by running right at a stego, but then deciding to 180 instead of taking a 45 degree turn, that would've allowed it to keep moving and dodge

zinc rivet
#

literally right through

#

Spiro large. Gateway gonna be larger.

sharp flower
#

@balmy meadow I’d like to remember you of your suggestion of putting maps into human buildings with the marked location of the current position.

limber hull
#

Gateway is a larger map, but it utilises the migration system to ensure players are encouraged to interact, without forcing it

#

best of both worlds

lapis swallow
#

We get a big map with player interactions

limber hull
#

(and the map is actually made well)

pine comet
#

how many player will be on the new map

limber hull
#

100, I don’t think player count is changing

lapis swallow
#

But 100 is the best guess

balmy meadow
#

There TI_TenontoLove

lapis swallow
#

@balmy meadow i love your idea

balmy meadow
vital plover
obtuse heath
#

All the official servers are a single clusterf... of madness! I get disconnects all the time. The amount of people on the server is never true. Servers disappear from one moment to the other etc. Please fix the servers

earnest goblet
#

@tawdry rune thanks to your feedback i realised how much they fricked up the lightning like holy cow that game looks like early sonic games now šŸ˜µā€šŸ’«

uneven mist
#

When it’s ready

lapis swallow
#

He is not wrong tho

uneven mist
#

I am always right

lapis swallow
uneven mist
#

When has it not

lapis swallow
#

Look at it

uneven mist
#

Ye

feral solstice
lapis swallow
#

It was a joke. Try to understand sarcasm, you are gonna see this type of stuff a lot here

icy lion
#

There are no ETAs. Content will release when it's ready, as stated in rule 10 #rules-and-info

uneven mist
#

@real river is it deino?

uneven mist
#

@kindred lantern because the isle isn’t going for accuracy like how beipi wasn’t a duck Like animal that the isle Is going for and had quills and probably burrowed

kindred lantern
north night
#

Yes

#

cold blooded animals need sunlight to keep warm

faint folio
#

They only have like... 10 minutes of water before they start taking damage from dehydration. You want to nerf them more?

#

Also basking would require them to be out of the water for periods of time

#

10 minutes is already quite harsh imo. You can't go further than 5 minutes away from water because of the return trip, and especially for low Stam, slow adults, you really won't find them far from the water

sage yew
#

It's not a nerf, if it's an missing feature, as heat management should be a thing in general

faint folio
sage yew
faint folio
#

Unless you're at stego rock in NW, or center/shallows (both of which are very near water), you usually won't find many large Crocs on land

#

Actually usually juvi and sub Crocs are a lot more common on land than adults, because they go there to forage and avoid the issue of predation by the adults

sage yew
#

would be interesting to see a stego to use his plates for heat conduction and glowing bloody red in the sun

lapis swallow
sage yew
#

you again

lapis swallow
#

Me again

#

Sorry but getting punished for not being afk in a vulnerable spot for x amount of time sounds like a bad feature to me

sage yew
#

everything sounds like a bad feature to you

lapis swallow
#

You still mad because I dislike your idea?

sage yew
#

Im mad that I went on a pointless discussion with you, as I took your opinion serious, but man I was wrong, you just look for what benefits your brute force playstyle and doesn't hurt your comfort zone

lapis swallow
#

I had a clear opinion, you just disliked it

#

And what do you mean with brute force playstyle lol?

#

What do you know about my playstyle?

sage yew
#

oh pardon, so I was wrong, that being said, I just blacklist you, as I don't intend to defend any conceptualised ideas against you and your "opinion"

#

way better now

lapis swallow
#

So am I supposed to yes your idea or what? That idea was bad in many ways and I told you this. What is wrong with that? The idea of adult only getting diets with organs is flawed, thus I dislike it. Also, I love how you "" my opinion as if it didnt matter lol.

cyan flame
# sage yew It's not a nerf, if it's an missing feature, as heat management should be a thin...

It would be interesting if temperature was a thing yes, and deinos should have to bask. They are quite safe most of the time, it'd be fine if they had to bask, maybe for one nutrient or something (as of right now at least). Pass on the stego plates, I'd much rather we get them flush with the longer/more severe threaten anim! (if we ever get back the long/short calls and all that).

lapis swallow
#

Realism does equal not fun in a video game. You really think that any player could keep up a diet with only organs to keep it running?

sage yew
#

actually yes, they do. Bears for example eat before the winter only fish heads as they contain the most nutrients to survive harsh conditions, many carnivores eat only the precious parts and scavengers get whats being left

lapis swallow
#

Is sheer difficulty a argument for you?

#

Yeah, and the current diets are not stopping them

#

And I sit on discord all day because I am at my dads house (where I have no pc)

cyan flame
#

It's flawed because it'd be too difficult to get your diet, which takes away from the point of diets as it stands. It's a game matter, not a realism matter.

cyan flame
lapis swallow
#

Many times here I have actually changed my mind about stuff.

#

Maybe you just didnt see that

#

Because people could give reasonable explanaintions to me on how it would benefit the game

#

They are player friendly, in my opinion

dense moth
#

Player friendly in what way?

cyan flame
#

Well, that'd be the opposite of Damus suggestion to be fair.

#

If I've understood things correctly at least.

lapis swallow
sage yew
#

As nutrient value could be balanced in such a way, that it becomes feasible to sustain only small groups of carnivores, but not megapacks anymore

dense moth
#

You don't specifically need the diet fully to grow full adult, sure it may take some time but it's not a necessity.

sage yew
#

but this is presumably too "hard"

lapis swallow
#

Megapacks of playables only happen when the playable is overpowered. Or how many times have you seen a teno mega herd exist for a long time? The issue is a balance issue and not a diet issue

dense moth
#

They don't make it a chore, it's only if you are to be nesting or want to gain the extra bonuses which i think is neat in itself for a few reasons

dense moth
#

Center, NW etc have a lot of dinos, easy to hunt as a predator if you know how to.

lapis swallow
dense moth
#

Oh

lapis swallow
#

I and a couple others find it simply to hard to sustain a diet of your choice with this change.

dense moth
#

Understandably

lapis swallow
#

Imagine being in a pack and trying to run literally any diet combo

#

"I need the heart now"
"Oh, I just swallowed it, guess we have to kill something else"
"Great, now my diet buff is gone"

dense moth
#

herbivore diets are the easiest, carnivores are a bit more.. How should i describe it? Challenging because of the OP dinos that you can gain nutrients from i suppose

#

Yes

dense moth
#

But that is an issue arisen with the Carnivores

lapis swallow
#

And the diet change would make getting three diets a nightmare

#

A reduced nutrient drain, you mean. Because a reduced food drain would lower player interaction and would make the game boring.

sage yew
#

reduce drain? After you have eaten, have all your diets, for what other reason then killing for sport, is being left

#

oh, nvm

lapis swallow
dense moth
#

I've been able to only get all three on Ptera, rest i don't do any perfect diet mainly because it's hard, i agree with that. I like it on the herbivores because that's an easy find. Carnivores especially in large packs definitely have it harder, i was playing ptera just today and me and another ptera had to wait for long periods of time due to not having enough nutrients to feed on

lapis swallow
sage yew
#

For omnis or carnos it is pretty easy right now

dense moth
#

Ofc it's easy with Carnos because of how horribly OP they are

sage yew
dense moth
#

I don't get full diets by eating only one carno for example, i have to either find another body that hasn't being picked to the brim. Or kill another dino, i want a full diet, not a half filled one when i try to get all three

#

that's how i play anyways

#

Yeah but if you look at how it's currently mechanised, it's awful to fight against. I've lost countless of times to Carnos bc of their turns and rams

#

Yep. Anyway, i'm heading off to bed, was just gonna leave an input, adios TI_Shut

sage yew
#

carnos are the most dominant thing, but there is aaaaaalot more to be done, as most of the current gameplay is only acceptable in an early version of game

#

thus, the current game feels more like a suggestion, and not how it is supposed to be like

#

sadly, basic elements take like forever

cyan flame
#

The turn is more or less fine, the hitbox needs fixing. At the very least, start there. That as well as the weird inertia/turn "bug" thing that seemingly has happened.

sage yew
#

don't know if EA is a blessing or a curse

tall hearth
#

No

sage yew
#

nooooo

tall hearth
#

Dlc is gross. Devs have already said they're good on money

dense moth
#

They keep going back and forth with the dinos, buffing the carno, nerfing the raptor, etc

#

they need to be consistent

lapis swallow
#

They are hiring rn, they just cant find people

dense moth
#

how can they not find people?

sage yew
#

just provide a good game and people will buy it, funding even more in the hope of improvement is so.... optimistic

lapis swallow
cyan flame
#

They don't need more funds. Or so we've been told.

lapis swallow
#

I think that money is not the issue

sage yew
lapis swallow
#

There is only gonna be one more base mechanic, so it should only happen once or twice more

dense moth
#

It's like every update they keep going back and forth, it leaves the game unplayable. Whenever a new update drops it's like "Oh we made the raptor faster and more agile again!" then the next update "We nerfed the raptor because it was too OP". they have to be at a consistent pace, not go back and forth and believe it will make the game better by being uncoordinated with everything. It's like every time we are getting a game that is unplayable one week, the next very much playable because all the dinos make sense instead of you going "This ain't making sense"

feral solstice
#

The problem is not money but the array of potential developers who may or may not meet the requirements to be hired

#

You can’t just open up an ad and say ā€œWe’ll take anyone!ā€

#

They also seem to not take amateur developers, so yeah it’s gonna be harder

dense moth
#

Agreed, it's also a lot about money too. Some developers they may be looking for are looking for a higher pay check if it's a not amateur

sage yew
#

hardly to digest this topic, as there is not much coming from the devs

dense moth
#

Very quiet

feral solstice
#

Not just that. Wait till you see the criteria you have to meet in order to become a tech animator

#

BRB

lapis swallow
#

I think they will be starting to work again on monday

#

I hope that we get a hotfix for the balance

dense moth
#

Hopefully

#

In my head, making such changes that keep going back and forth is not quite going into my head why they keep changing it but idk

feral solstice
#

Lost where I put the dev applications but, it’s just a somewhat decent sized criteria you must fulfill before being TESTED

dense moth
#

i'm not a dev lol

feral solstice
#

But yeah. We did get a new animator a couple weeks ago.
MothmanMyke

sage yew
feral solstice
#

So

#

Im still waiting on that new programmer

dense moth
dense moth
#

Hm, welp. I'm actually heading off now, night TI_Uhh

sage yew
#

good night, good talk

dense moth
#

Same here, good talk!

sage yew
#

at worst, it will be like it happened with DayZ, where they stopped mid development and said "uhm, I guess it's done now" and some promised features are still missing to this day

#

maybe it will come up again, after the new engine is done, but my hopes are low

#

Bohemia?

#

Bohemia Interactive

#

oh okay, I was wondering

#

nvm. DayZ is a different topic