#general-feedback-discussion
1 messages · Page 31 of 1
I also don't want deino to lunge large things (except for that tag-teaming idea I had)
I think it's more so to me that there needs to be some kind of counter properly.
You could let a solo deino hunt a rex, if there's some form of interaction and not current lunge.
Ye deino, i agree, def needs some things to demolish it
Which might be easier to make than making tag-teaming and "double grabbing" work. God only knows how well that would work with performance.
But I don't think that should be historical prey
Problem is we don't have anything else :p
Ye
So, comes down to game balance again and the roster we do have.
Anyway, gtg for a bit! See you around, if you can come up with a better way for lunge to work, let me know!
I certainly hope, that when the roster expands, and things like spino or other apexes or maybe even sauropods, that deino gets countered by them, and not a stego
I'll work on it. Loved the discussion!
They did say spino will kill deino, easy. Spino will be aggressive in water and defensive on land. Ofcourse this can change
Im not sure about cherius or whatever that thing is called, but its prob gonna be a problem for deino aswell
ngl I think a spinosaurus or spinosaurid like baryonix or sucho would help balance the game rn. Can compete with Deino in the waters while likely having the power to deal with Stegos. Carno has the speed to outrun and Omni has* the agility and maneuvering to get away from it
*had
Bary will most likely be the first out off those three and yeah it would somewhat help with the deino population, going after the juveniles and possibly helping the carno pop too with another Dino they could choose to
didnt realise so many people were okay with being in the dark my bad guys
I dont know why too, the update balance is in a state that should not have been released to the public
I think it's maybe more so that A, we've been told there's going to be some kind of balance pass in the near future, so maybe some already know that and take that into account and B, the situation isn't half as bad as people make it out to be, I'm sure we'll be fine for a few weeks, even months. We've had far worse situations, where things outright didn't work (pounce) or otherwise funny bugs and stuff (stego thagomizer). There'll be balance changes again, sooner or later, and this would not be the first time we've waited for a long while for any new patch, balance or otherwise.
@cyan flame i think as someone who has owned the game since 2017 i had my expectations set too high.
it definitely wouldn't be the first time we've for a long while for any new patch, balance or otherwise hahah
Perhaps I'm more used to it and do not have expectations instead, I've had the game as long if not longer :p
So maybe I take it more in stride because yeah, this is how the game does it, we get massive changes,then a good while of just having to deal with it, for good or ill
@cyan flame yeah look im used to it i was just hoping that the devs wouldnt continuously do this to us over and over again xD
Remember when we lost dinos on logout? xD
But what dark ? They released it, what me and you think about the balance is not something they should care about. They throw it out there, and test it : P
who needs the test branch when you have the main branch aayy
plus...that way they can just ignore the first few days of everyone complaining just for complaining's sake and wait until we've actually tried it for a while
People have tested it, thats why changes happens
We'll get there, at some point, but yeah, it is frustrating. But do remember, it's just a game, there's other things to care for than this. So I do think people in general need to chill out a bit. Unlike logout bug or similar actual issues, the game is playable right now, quite well if the improvments to performance are a thing (at least I think people are getting better performance?).
@obsidian jetty when im writing stuff in the feedback its after ive actually spend a considerable amount of hours on the new test haha but yeah ig
I used to get 40 frames now I get 60 straight all the time
This is very valid. People do need to get used to changes before they can really say much. And you don't get used to something in just a few days, you need to give it a few weeks. Then we'll see how things work out.
You cant give this balance a few weeks, that would be horrible
@cyan flame yeah yeah this is just my main game atm so i guess thats why im harping on in the feedback channels, all the other games i have are battle pass based which is just eugh and nothings giving me my pvp fix quite as much as isle atm...well on update 5 haha
And now you can only play carno ? And before the update it was only utah more or less
what? i played carno 90% of the time on update 5
teno andd pachy and still had fun on all
utah was actually the worst for it cause of all the cannibal mass groups
Pachy was a too weak in u5 tho
yes the bleed resistance was garb
avoided utahs just went for carnos on that though haha
I only played utah, carno just felt like a downgrade. And it was way more utahs then carnos lol
You can and should. It's not as bad as people make it out to be, the game is playable and even dryo is probably survivable right now, with some adjustment to how you play. So you do need to get used to stuff, and adjust how you play. You can no longer go out into open as much as dryo, but you might still be able to work with that. And same with omni, you can adjust to the new stuff, to more or less degree. My point is that the balance isn't terrible, no playable, not even dryo, is "I just die all the time and can not make anything work".
Yeah, it's my main game too, but I do have a few others to play, or just other things to do. It is important to not get too invested, because for all we know, this game at some point will entirely turn into something we might not enjoy.
Yes and no, pachy CC still too good.
the bonking made it fair if you were actually good at it
The body fracture is too strong rn
Maybe, but it's not even the fracture that's neccesarily the problem, its the stun/stunlock.
Because that is what prevents you from responding and fighting back.
Balance is terrible, they nerfed the worst playable (dryo), gave carno a overpowered charge, made omni too bad (this can be easily adjusted to make it good again tho) and pachy is too strong rn
As bad as you think it is, you still need to give it time for people to get used to it and adjust, it's really that simple. Balance has been as bad, if not worse, at other times, and we've still dealt with it. You do need a few weeks at least to sort everything out, it doesn't happen in just a few days. You need to get back into normal playing, and adjust not just for fights but in general and so on.
What can a carno ram ? Lets say they added all legacy dinos. Could it ram dibble ?
I think so, they will downsize dibble, I think
Wait Omni is bad? In what way….
Yes, dryo is nerfed for some really strange reason, and pachy still has it's CC issues. Omni is probably honestly fine, and carno, aside from hitbox issues is most likely also pretty fine (except for the CC really).
But again, the situation has to be adjusted to and so on.
Look at scopes video that he recently posted
Ok, cus its overpowerd to omnis. Im fine with that, cus its more or less the only thing that can chase it if im not wrong.
Well, you can ram anything up to 1.8T, your own size at least.
It shows the issue pretty well
Well yeah in an open field a Carno is going to be far more capable than it normally is against everything…getting outside of that is the best way to counter them…like 2-3 forest omnis can tap pounce a Carno to death reliably in a minute or two
Because taking away omnis turn is just not right
Oh that’s not Omni specific….there’s a bug with turn rates rn
Because I agree the turn rate for everything rn is poor if not crippling
Yeah, but its the worst for omni rn
But statistically and mechanically Omni is still fantastic
I actually wanna test out the forest omni playstyle tommorow
Ahh ok! I just feel we constantly shifting balance between carno/utah etc. Cus when u start adding all these other dinos, it might be totally diffrent. Maybe they are balancing towards bigger dinos etc.
Well they didn't mean to do that, since it seems to be a bug or some other issue (not the turn, inertia maybe?). So I can't really count that as balance, unless you want to count stego thagomizer bug as balance? :p
I just hope it gets fixed
I think dryo also got hit with it, which certainly doesn't help it.
It’s the worst for dryo by far and there’s no competition….like even aside from its speed and stam nerfs it’s turn rate rn is enough to make it unviable…which it unfortunately is in the face of all its predators…even Omni
Oh I agree, bug fixes are important, and I'm sure it will get fixed, as soon as they figure out what is wrong in the first place. But that's not quite the same as balance, or shouldn't be, since those are two different things that has happened.
My hope that the bucking gets looked into too. A 83 % omni gets instantly bucked off by a full adult teno
Mhm…I think an issue a lot of people playing the game have rn is that they only see combat in the context of the open areas since that’s the most traveled and busiest areas in game…it throws off people’s perception when the map makes it difficult to employ strategies that involve terrain and obstacles when neither exist…that’s why Carno is so strong in tis environment rn…rightfully so in the case of Omni…cuz outside of it it’s fairly easy to take down
I'd start with changing stamina drain from chunks to just "sprint drain" style, so the omni gets better chances to react in time. That would probably help make it feel a lot more reasonable.
Yes, that would be good
What, i only play omni in forest : P If im out in the open, a carno should destroy me lol
2 full seconds still on a sub Omni…just learn how to tap pounce…for a teno you only need a combined 8-12 seconds of pounce time to take one down depending on your size, landing long pounces isn’t and never has been necessary…in fact I’m happy bucking is so strong now because Omni is ACTUALLY an attrition hunter now
That is absolutely necessary
I honestly think that is part of the issue, you lose massive chunks so it goes from "almost full" to "almost empty" in one tick, rather than a constant but fast drain. So it's no surprise that a lot of omnis feels that their stamina just vanishes.
This was fine when bucking was rather useless, but not now when it's actually properly effective.
Its one tick and then all your stam is gone. In exchange for like 3 percent of the tenos stam
Fresh adult should be able to fight too
It’s at bare minimum 2, plus as omnis you should really only be going for tenos if you’re full grown so that stam drain doesn’t bother me in the slightest…plus stam drain for the bucker should not be high if impactfully draining in the slightest when stamina is such a major resource that’s already expended when attacking for most creatures…
It can…use bites and bait so you can give the larger omnis openings…or just tap pounce
Its one tick for a fresh adult
Not based on my testing but alright…regardless the adult balance is all that really matters to me in the context of pounce when pounceless omnis in a pack are still very useful
Especially when subs are so much faster
Considering that teno uses a lot of stam otherwise, I think that's fine. Same honestly goes for most playables, they need stam otherwise to even be capable of fighting, bucking is just one way to drain their stam, baiting and otherwise should also be applied. Also that was a tinier one, so it would go flying faster, as the new weight/power thing dictates. Grow fully or take the risk, or be more of a distraction I guess, and leave the pouncing to the full adults.
Stop thinking the same way I do ^^
They should fix the turning first and then see how strong omni is and if there is some change needed, then they should look into bucking
Quite literally the only change Omni needs is a roster wide fix to the turn bug…it’s very strong even in a world where bucking actually does anything
Yeah, obviously fix any actual bugs/unintended changes or whatever before even touching balance. We know how bad it goes when you balance for bugs, see omni pounce bleed levels.
Like playing Omni has never been so fun because I actually have to try now…
That has been fixed (the bleed)
Yeah, I saw a video of a omni/pachy 1 vs 1 and it looked much more dynamic than the old fights
Mhm…Pachy also properly hard counters Omni now…their 1v1 isn’t so 50/50 which is fantastic
Nothing has happened to bleed has it? It still has the same bleed as before the patch?
Latch damage of pounce was decreased, therefore bleed damage
More dynamic fights in general sounds good to me!
I’m not so sure the formula wasn’t altered to only nerf the damage but not the bleed
Imagine the dynamic with fixed omni turn 
Ah, I suppose, not sure how much that change was, but true, with slightly less raw damage even with multipliers for the bleed, it should do slightly less too. Honestly not sure why they did that, could have just lowered the multiplier somewhat maybe.
The bleed is tied to the damage. Its a 3/1 ratio I think
Is pachy also suffering from the turn "bug" or? Or is it just dryo and omni? I know carno got nerfed normal turn as compensation for the charge, but is their normal turn, well, normal?
But they could have lowered damage and kept the bleed for some odd reason
At least that’s how it has been…but damage being the only mentioned change when bleed is the only relevant part of pounces utility makes me raise an eyebrow
Yep. At least from what I know too.
Pachy does not suffer from it, it turns normally
It is but it’s not as severe
It is…it still has the jittery stop when it hits its inertia threshold for some reason
Maybe because the bleed is tied to the damage
Oh, then all playables are bugged
Yes they all are to varying degrees…even Carno with how hard capped its turn rate feels rn
Like Carno basically lacks inertia at this point it just has 3 speeds…sprinting at max speed…turning 30 degrees or more going near or below trotting speed….and standing still
It’s so awkward to handle and the only reason it’s not a major issue is because carnos slide is fantastic and charge is a win button because for some reason it still stuns
Every playable feels weird rn
So there's a general fix needed for all playables then when it comes to this weird turning/whatever thing. Good to know and keep in mind.
Movement in general just feels icky rn…acceot on ptera mid flight it’s so much better now
@small anchor
Concerning:
#general-feedback message
I voted ❌ on your feedback suggestion, because everything that adds on complexity, seems to go over the developers heads. Just think about pounce, it’s still a mess. If they change the Carno mechanic instead of it’s stats, then it will just end up as a broken mess. I think it’s always better to keep it simple and not mess with what is working in an at least acceptable manner.
@fallen star I cant run through a field without disturbing AI at south
Tbh I feel there are too much ai currently
but you cant decide those values, nor me, were not that important unless they do a community voting to decide?
coordinates?
The whole southern region
How?
AI is so plentyful you cant die if you are the southern plains if you search around
i ran through the jungle
AI usually spawns in the plains
No, but I can vent my anger about stupid decisions here.
welp, decisions dont depend of you or any of us
why cant i find any official servers?
Restart
i do
@thorny crest hope its ok to ping. This really is the worst update. 6 months for one, resized skeleton and intestines, and eye colors. WTF.
World's Worst Update
Look at the edges of the water lmao
Let them be mad, idc at this point lmao
I saw on the subreddit, not sure if it's true, that someone got muted for saying Donald Trump confirmed that 6.5 would be released this year 😭
that is SO FUNNY????
💀 FR
What a mature and emotionally stable dev team
of course
Update 5 was just as bad imo mainly because it brought in way worse graphics (they said it was a graphics update) and worse performance.. and they just added the skin and nesting system which is virtually the same as legacy’s and still took 6? months to remake it. I’m still disappointed that they haven’t upgraded the nesting and probably won’t, I was so excited for it but people rarely use it for a # of reasons
I wouldn't say nesting is virtually the same as legacy. In Evrima, you have to court first to create a bond, then construct the nest (which may vary based on species), then incubate eggs (which can also vary), during which you have to maintain them and ensure no eggs get rotten, there's a whole new egg invite system as well.
In legacy, nesting was "press B, sit, invite"
I love how outdated and incorrect this is lol.
wait why tf would we want them to outsource?
Absolutely zero clue
lmao dude left the server immediately after sending it ig, he aint in here anymore. not banned, his prof is still there. did he think we'd seethe and mald over nothing
Lmaooo
@hushed matrix I mostly agree with the f10 idea but there might be some weird people who use that instead of the regular ui so I would say making it a double tap or settings option so that those people could still se their pack (I don’t use f10 I’m just saying some people might because it looks nicer or something)
i think he got timed out… it’s happened before
Feels more likely that he left. Seeing as the “offending image” is still around, dude probably wanted to make it seem like he got banned lol
@limpid bone I second the dino pats
Lol and if the dino bites while you're petting it, it shows it biting their hand
Yea
@lethal forge i dont think u should be that rude..
Has there ever been any discussion as to creating a StarCraft style 1v1 loop? 2 teams of 25 playing different roles. Gather and control resources to grow, scout for the enemy, and then try to eliminate the oppositions herd? Maybe try to balance towards hour long games? Not a dev so I'm sure this would be a large overhaul.
this sounds nearly nothing like The Isle lol
Just thought it could be fun and shorten the game loop. Maybe a different game mode.
it's a survival game, idk why you'd want to shorten a gameloop that's nearly endless
or more specifically, make a gameloop entirely unlike anything The Isle has ever tried to be
Currently watching some streamers. They worked together to become the dominant group and now no one will challenge them. Now it kind of just makes a grief loop to smaller herds until they log off. Just an alternative to the meta agario.io current model.
Fortnite was just a zombie wave defense game when it started.
Hopefully that will be fixed when more dino`s gets added and they balance like they did before, we could be 10 utahs but the split second 4 allos showed up we left. People where constantly moving, and you where not top of the food chain just cus you are more.
@hushed silo beside contrast and brightness values, that are easily fixable, there is a lot of improvement, compared to earlier. It only requires some fine tuning to make it look good again.
ok
Why the utah raptor name change? Never heard of an omniraptor.
thats because an omniraptor isnt a real thing
its a purposefully fictional name
too edgy for me
i dont see how its edgy
Cause it wasnt necessary, utahraptor was perfectly fine and fitting. No need for some made up name, might as well have called it an endoraptor at that point.
Cause they are adding an accurate utah at some point, hence why the name change
Utahraptor wasn't fitting since the thing we had looked nothing like an utahraptor
It looks an awful lot like most modern depictions of a utahraptor minus some feathers.
If you include JP raptors in modern depictions of utahraptors then yes. Otherwise no.
The JP raptors are based on Deinonychus or at least were at the time of producing the movie. Utahraptor is 100% fitting given its size in the game compared to its size in real life and overall body shape. Unless they plan on shrinking the "omniraptor" down to match a smaller dromaeosaur then the name change was for nothing. More meat for the "update" I guess. But as the other reply stated if it is to make a more accurate model I'm here for it. Just think its a bit weird to worry about this all of a sudden when we haven't gotten a new playable in ages.
Does anyone know how to fix sound issues? Right now I can not hear my dinos f call when I type or hit the key. Others can hear it and I can hear other players f call but not my own. Also I have tried logging multiple times as well as uninstalling and installing
@lone kite you can copy your skin code in the character menu
It's on the top left-ish area
Hmm wierd but first question, Evrima or legacy?
Evrima. It happened after the update
Did you send a bug report ?
Ok then try to look at the pinned comments here to see if you can find anything: #🔧-evrima-troubleshooting-🔧
Thats sad true
@crystal trail Is that even possible to be inplomented in the game?
Technically, yes. It’s just a different skin mask position like normal skins and patterns.
Nice :D
why do u want my skin?
@kind perch where did you get the 100.00 n biteforce lol
Wikipedia probably, doubted it myself but it states "The bite force of Deinosuchus has been estimated to be 18,000 N (1,835 kgf; 4,047 lbf)[2] to 102,803 N (10,483 kgf; 23,111 lbf).[8]"
To which there seem to be sources, but it is the absolute upper limit of the estimation which is not really how you would state something has x Newton bite force
the "real" bite force is a little irrelevant BUT i agree with the stego being half in the water getting free full damage headshot on deino
Free damage? Why would you be by its tail lol
True, bite force doesnt mean you can drag a couple thousand kg down
my point is more on the fact that an half immerged stego can "camp" a river like its nothing
You can also just…swim away
true
You cant swing your arm as fast under water as above, lowering damage and swing speed of submerged stego tails sounds fair maybe?
my point still stand tho
agreed but i don't see that implemented so... deal with it, sorry bro
Deino isn’t meant to be taking out apexes, it’s a mid tier hunter a punch down animal so if for example a stego is camping the water, you aren’t forced to go near its tail and you can go away
Haha i know it wont, just discussing in the... discussion channel
in theory yes, but the river are mostly not wide/deep enough on spiro for Deino imo
For spiro yeah, gateway tho the rivers are wide enough for that
we have some actual screen/video to confirm that ?
oh
You can also see some in #isle-phase-three scroll up a bit
well i just hope the river/lake system are varied enough for deino, it will be for sure for beipi
ok thx
Looks like it is ye, we saw big rivers, small ones, lakes, swamp and so on
Just double stamina drain for any terrestial standing in deep water. If someone wants to stand in there and attack, let them, they'll run out of steam soon enough and then they're more or less free food. Also keep in mind any other terrestial can and will most likely bully deinos as well if they have the power. I imagine even a sauropod might just deicde to stand in the river and well, not much you're gonna do about that one.
Why did they lock the camera when you eat or drink like bruuuuuhhh. ☠️☠️
Is this beta build the first to have anti-cheat?
sssssh, it's a good thing
maybe both ideas are applicable. As no animal with some reasoning would actually do this
True, but we're not playing normal animals xD
Animals with human reasoning
Since update 6 my game is a blurry mess on the settings I had BEFORE the update. The textures are there when I change it to epic (from high) but it's lagville. Thanks. 🥲
And since when have humans ever been reasonable? xD
Nothing to be add here
@lavish shadow if you are using an Nvidia card you can alter brightness values and other settings with Alt+F3 to improve visuals at least a bit. Maybe it helps you with #1
@harsh otter yes! and bigger servers
@sacred prairie coming next is troodon and beipi then later cera and galli and I would guess since 6.5 id poison/venom update that the nexts are dilo and ovi ?
Also beipi and troo are in about a month I think
@round hound we did see a huge lake on gateway and the migration system that is connected with gateway will play a major role with the herbivores moving to one place, chill and nest there for x amount of times until the food runs out and they need to migrate again
And floods/droughts would also help with it
Isnt that lake on the testing map ? I thought so cuz its so big
Nope it’s on gateway, we saw it in a phase three post too, same lake, same mountains, same dam
Prob changed a bit but it’s the same place yeah
The lake is good to see. But I am very nervous these supposed migration spots will still lack in plentiful food options and water source because it “makes things too easy.” The current nesting grounds are horrible if you ask me. No cover, no water readily available, and you can’t find all the necessary diets for any one species there. If those nesting grounds depict how they plan to further the nesting system, then it’s not going to work.
Well yeah that’s on spiro but I hope Jace makes good nesting grounds and makes them actually worth doing
Knowing there are a lot more mountains it might be possible to nest up there which is safer ig
Absolutely not, toxicity is already an issue, last thing I want is to be hunted down by clans for nibbling the toes of their 7 stegos. It would be like old Beasts of Bermuda
#general-feedback message
Agree 100%
#general-feedback message
Love this idea
#general-feedback message
You said you wanted to copy nested skin codes, you can buy clicking the top right of your menu
I wish the game's lighting looked like this tbh
Soft shadows and hopefully the grass not looking so bright or odd
I think they said the lighting is different in gateway so let’s hope
Mmmhm. Punch mentioned it being a lot better I think in Gateway.
who dev said gateway and made that cool so everyone uses it ? and what does it mean
where do i go to report a problem?
Like bug or?
First it was velada but then it changed to gateway because of lore purposes, lightclaw has the Answer I belive
Ok thanx, but is it another name for roadmap or something ?
I belive it’s “small map” on the roadmap
@slim halo that got fixed with the update
Wdym?
That you get 50% of your growth at 90%
What??
Yes, it got fixed in update 6
What are you even saying
You said that they should fix the growth so that things shouldn’t be useless until they hit 90%, this was an issue in update 5 and now it got fixed, you no longer get 50% of your growth at 90%
Wdym 50% of you growth??
Isn’t that what you put in #general-feedback?
Before in update 5 you got most of your growth when you hit 90% which made it so that you just afk grew until that but they fixed it with the recent update
You mean weight and bite force?
Pretty much both
#general-feedback message
Herrera would be able to climb trees.
@scarlet ocean the climbing for Utah (Omni) will most likely be implemented when Herrera and the climbing mechanic is released and we did have pachys being able to spar before but idk if it works anymore, might have to test that one and deinos vertical lunge is mostly getting added later on (my thought would be update 9)
Oki, i get it, and about the omni thing makes sensetoo,
But what about the carno consept x^x that would be sooo fun to rub your head on trees and have it almost be a ''danger sign'' that theres a carno nearby, or a sort of buff
i feel like it will only come with the update that makes you be able to knock and break off trees x^x
and thats miles away
Yeah idk, it was shown in bary’s concept too, I’d like if that when they did that they could get a bit extra bleed in or if they don’t rub your horns or claw the trees in a while the claws would be a bit weaker or could be for territorial purposes something like that
If a dev shows up I’m gone ask about that
Yeah its very interesting, i just love actually interactive behaviors, with other dinos or dino with an object, makes the game feel more alive rather than just grow, fight to death, and restart
Mhm 👍
Indeed
@hollow heron you don't have to request this in general feedback , and you are talking about legacy , not evrima
near southwest swamp there are a bunch of elite fish floating like in the air and when i tried to go near them they warp back to the water
Will Gateway replace Spiro, or just be another option? Does anyone know
It'll almost certainly be an option, but all of the official servers will move to Gateway
@willow prawn the good looking night was taken away because of gamma abusers
Gamma abusers ruining our fun
Gamma abusers are the worst
But... if they add night vision with this last night version, wouldn't that solve the problem?
Where else can you find anything to make the night more beautiful than a big, shapeless black mass...
Maybe the ability to adjust game brightness directly in game's settings too?
I dunno, maybe theyll change night vision at some point
i hope!
@crystal trail I’ve been wondering how the poison mechanic has been going on
@plush pecan Humans will always be in the isle, and will always be apart of the lore, as said earlier. alot of people including me are hyped for humans to be fleshed out.
Yeah yeah ik but this main focus is of dinos like they should have done an update addin the humans and 1 dino at least
Idc honestly if i have alot of x on my feedback 🤷♂️ is my own opinion and we def need more updates a bit bigger
not really
@thorny lynx There were plenty of other balance changes needed aside from those, I can assure you. On top of that, most of the feedback isn't well, that much to have in most of the cases. Especially not since it's not really a matter of popularity when it comes to balance, as that is easily skewed by everyone wanting their playable to be the best and so on. So while the idea of compiling feedback isn't neccesarily bad, you'd have to be pretty discerning on what feedback to take and why.
🤷♂️
@queen ember Caimans and Alligators nests in real life are debris nests, it would only make sense for it to be the same from a developer's standpoint to make Deinosuchus (An Ancient Alligator) create debris nests.
@timid basin Night vision is currently in the game
Realistic doesn’t mean balanced
Irl alligators can run really fast. But deino doesn’t.
It’s fair for a large animal like Rex for debri nests since it’s built to live on land
It’s not fair for something heavily built for the water to have to venture out to land
Deino runs quite fast, its just that its stam drain is slow actually
fast for its size anyways
However I see your point and that I think that debris should spawn afloat water and maybe even have deino's nest capable of floating in shallow water
It’s just such a chore for deino to go all the way inland for sticks
im playing pachy with a friend
i have the -15% stamina decay decreased
he has the bleed regen diet
and i felt like he had more stam than me even tho i have the -15% decay
so we did a test both ran same time 100% stam and when i ran out of the stam he still had 8% to 10% left
it worse using the build that is supposed to let you run longer
bruh why did you post this in every channel lol
sorry
just abit annoyed
i hope by some miracle im wrong or sthm
and i hope the rest of the diets like bleed regen and bleed resist arent the same where they are actual worse off to go for them when not having them
if it is a bug, its an easy fix. actually kinda common too. path of titans sub-species stat differences switching happens all the time when big updates happen.
It's bugged
Sadly 😦
@wicked saffron
All Dinos has diffrents Movements in Water/Swimming Teno is living in Swamp/Water near he also can Swimming faster. But the Others are
Pachy/Dryo/Utah/Stego/Carno Slow in Water/Swimming
Not enough for you ? 😳
@livid burrow the stomach looks an awful lot like a heart, which might be causing your confusion
Innit lungs ?
i could be wrong but ill double check
There are 2 lungs, 1 heart, 1 intestines and a stomach
yeah hold on ill sacrifice myself for science
@limber hull you're right it is a stomach but it looks SO similar ty for making me check haha
no worries, i got confused first time too, they're VERY alike
guys is this the part of the discord where i can tag an admin for question about the game?
no
@fossil pagoda A while ago I remember dondi mentioning a system where you would have things your dino would want to do like wanting to wallow in mud or basking in the sun, and other stuff like that. They wouldn't be mandatory, but fulfilling your dino's wants would give you a little buff or something. Its been so long since that's been mentioned but I really hope it's still planned.
some things like that would be cool 🙂
Punchpacket is the only one ur supposed to ping 😅
@keen willow both statements can be true - Pachy and Carno were undertuned in U5 and they are overtuned right now. They need some nerfs, both of them. Nothing major but Carno definitely needs to have its charge attack socket looked at and Pachy needs to have its CC tuned down
the tail damage works as you described btw - it's 0.1 for the tailtip
which is actually a relatively large area of the tail
@keen willow pachy just needs slower turn rate, and carno only needs slower turnrate while charging and maybe like 3km slower for sub carnos other than that, I think the dinos are decently balanced aside from bugs
@valid zephyr hatchlings can drink, and they shouldn't be able to eat
what should the solution be if the server crashes and your parents don't log back on?
hell, even a suicide button would be better than the current option
die
Easier said than done. Takes like 20 mins to starve
while you have to go afk on youtube
drown
fall damage
Suicide button would be better
Especially as sometimes there are pits in the terrain you can get stuck in
no way to drown or fall out of those
@barren zephyr Why shouldn’t the game have an auto walk toggle?
Because there already is one
Not in this game no
Unless you’re talking about the steam overlay bug which isn’t even a feature in game
No auto walk toggle is pure pain for the carpal tunnel people
Especially when the game requires so much walking….so much
Why cant a fully grown deino not able to grab that
Too big?
Deinos can grab animals up to half their mass.
A full grown stego is over half a full grown deinos mass in the isle.
i dont think its fully grown
deino nearly matched the base of its plates and doubled in length
That'd make it even more of an afk simulator
Sure, it's risky but so is bush afk
Could just be about 4.1T, but thatd still be too big to grab.
Why does nv not work as well for me
you can't afk while walking
you'll walk off a cliff, or into a river, or into another dino
bush afk works because you're hidden.
Not if you know the map
traveling from SE to center is pretty safe aside from other dinos
Just a visual effect. But letting certain creatures eat them is also a really cool idea
so if you're a stego, what's going to attempt you?
if you're a walking afk stego, you're complete omni bait
It depends
but devs aren't going to add an auto walk feature
i'm near certain and I for one hope they don't
Weights are kinda amess right now. a 68% stego is 4.1 tons
bruh lol
windows + g while holding w will let you auto walk. press windows + g again after taking your finger off w and boom, auto walking as long as you don’t tab out
Theyre far better than before.
Ik, but they're amess with dienos weight against stegos currently
Now the growth curves allow you to play properly
How so?
would be cool if elder deino and elder stego get their irl max sizes
a FG dieno can't grab a stego at 68% growth
I just checked, at 68% growth you have 4.1 tons
Thats fine though? A 70% stego should be above 4T if its 3T at 50-55% or so.
It looks so small compared to an adult dieno though
I’d kinda make stego it’s irl size by default but elder deino being 12 tons…with how lunge work’s currently it would be a nightmare
@fallen star, they definitely need a slight buff, but not a huge one. It needs to be very slight. I like the new turn rate versus the old one but does need a little bit faster or something else to help
13 ton elder deino would probrably be stupidly rare, so I don't see it being an issue.
And still wouldn't be able to grab 8 ton elder stego.
Though it could grab and drown regular stego
But still with how lunge works currently and growing something for 7 hours only for it to be one shot and have no counter play to fight back, if the lunge was “better” then I’d kinda agree but I dislike it even tho it would be super rare
dying in 2 hits after 1.5 hours is not fun
it could be better than this at least let it take 4 hits
4 hits from what?
carno
Stego obv
@barren zephyr you know that the player count has been rising slowly since the release of evrima
And update spikes dont count
Weird how the steamchart tells me that we had a player count of 3100 players in december 2019 and we have a playercount of 3900 players now
Seems like your "players are leaving the game" cant be verified with steamcharts
I am just telling you that you are wrong. That is no opinion, that is a fact
@rare fractal you have actually a "bug" to auto-walk, its a thing with steam ui
Honestly why would we ever want that added unless we want even more species to be prone to arbitrary progress deletion…
Yes…I want it as an actual feature so we don’t need to cheese the engine into walking
i mean, originally deino was going to just keep growing forever up to hyper level
Yeah….that’s also terrible, I can see why that was scrapped
Like I don’t get what is even remotely appealing about deino deleting even more Dino’s
Cuz that’s all a size increase does for it
HAPPY NEW YEAR
good vibes!
Happy new year!
Happy new year ||you lovable bastard||
Wish me a happy new year see if I care jerk ||jk u da best bruh
||
"...far too much focus is being placed on small creatures"
@barren zephyr bigger and stronger dinos will not make the game any better. Comparing games by the amount of popular playables is like comparing duck sizes.
If every other game goes that rout, of bigger, better, stronger, it is far more important for the Isle to go a different way. By focusing on niches, like small critters and still providing an enjoyable experience, it will be much more interesting. The game is at this point really far away to hit this criteria, but users should not focus on how to make the current situation better (with diversity and such) but to think of what this game should actually be at the end. As improvement, based on the current game, will only enhance the arena style feel of the game, which would make the beta much more fun to play, for sure, but would not make it more interesting or good in the long run, as the survival aspect simply is not available yet. Having to care about food and water, is the bare bone minimum to call a game "survival".
If the game is only evaluated by the size of playables, or who has the most apex predators, like T-Rex, Spino, Giga (probably the most requested) the appeal will wear off pretty fast and if it's just about that, anyone could just switch over to games like PoT.
Shooters for comparison, as playables like a T-Rex are the equivalent to play with a sniper rifle, or having a big tank. Shooters won't be any better, by providing a bigger calibers, or having the biggest tanks, ships or whatever. What makes games actually good, is everything that runs behind the curtain and how game mechanics provide the actual content.
yea, I feel that. Even if I try to keep looking into the future, I also want to have fun, right now. =/
I don’t think content volume relates one to one with the quality of that content…like I don’t think POT had actually…improved the gameplay of their game…in…years
Most of my perspective on POT is based around post Gondwa playtime and I honestly can’t stand to play the game unless I’m playing on a server that’s astronomically adjusted the stats and gameplay loop of the base game…balance is in shambles to a laughable degree…you can minmax speed and defense leaving so many playables redundant, not that that’s really up for contention since most of the games playables ARE redundant size altered copies of eachother…and growth is awful…like I can’t engage with it unless I’m playing on n a server that changes growth fundamentally
Realism servers tend to have that relationship with the game since most servers enforce rules are directly in conflict with game mechanics…body down and combative exclusivity rules are some off the top of my head that fundamentally clash with how the game encourages players to play
Like I can’t even get into official servers most days because they’re full for hours on end
With Gateway, small creatures are a LOT more fun and interesting, having entirely unique ways to go about interacting with their environment, and frankly, I think smalls are far more interesting than big brawler #6.
Also, comparing The Isle to PoT isn't really fair. PoT is a great deal of quantity, but lacks quality. It's roster is a joke, because their "build your own dino" system leads to certain animals just inevitably always hard-countering other animals (due to a terrible combat system that is essentially legacy with a shiny coat of paint). Their animals are lackluster, with no real unique mechanic beyond how they attack you.
And God, don't even get me started on its core systems. The growth is a laughable mess, their quest system is the textbook definition of mundane, their combat is boring and predictable and things like bleed and venom are so genuinely boring, it's tragic.
Yeah I know about how their growth works, I was thinking more so when you're grown? Like, overall goal you know? Also mating, do they have nesting now?
And? Realism servers are garbage…
Once Gateway is released, I see literally no reason to ever go to PoT or Legacy
Also yea, realism servers are absolute trash lol
The fact that a realism server made by a large YouTuber died reflects in no way on the game itself…it’s such a fundamentally different experience
Especially when officials are alive and well
Realism servers tend to not lend themselves as gracefully to EVRIMA as they did to Legacy (which, tbf, thank God)
Cool
Counterpoint, why should we care
Well the player count if the game objectively disagrees with you…also we’re still discussing the death of a terrible realism server
They're following the YouTuber and the numbers, it's not like all of them universally decided PoT is better
Plus it’s honestly a blight on POT’s quality if a server that enforced a plethora of rules to account for the games shortcomings chose a game that requires more administrative alterations to function than Evrima does to work properly
Properly done realism servers are good, and Evrima should be even more about different server options than legacy, isn't part of the goal to provide just that?
Yeah but unfortunately most “proper realism servers” rely on the good faith of their player base…which in niche communities does work well
Hence why we need whitelisting and stuff back!
That would be nice :(
Can we just have a testing server….server? XD
I completely disagree with the sentiment that PoT's playable release system is superior to EVRIMA's. I would rather an animal with EVRIMA's level of quality, rather than PoT's level of quantity (because tbh, every animal in PoT feels fundamentally the same, just with a different little fighting style making them semi-special).
On top of this, I'm glad extra-smalls are being added. More dinosaur games need to actually realise that an ecosystem is more than just animals constantly fighting to the death, there are some animals that exist on the bottom of the food chain and have unique survival strategies to compensate
Plus the entire roster became redundant as soon as rex was added…
Problem is that most smalls/extra smalls aren't really popular.
So much as they make the bottom of the food chain, they don't really make for good playables in most cases.
Omni certainly is…tho it is toting a line…it was fleshed out enough to have a massive player base
and the fact that they take special animals (the plesiosaur and the thallasodromeus) and make them clones of other animals (plesiosaurus and pteranodon)
Dryo and hypsi just need the same treatment
Which is why Gateway has kind of some genius systems here. With the level design of Gateway comes a plethora of hidey-holes, small-only paths and little entryways only the smallest have access to, essentially building an ecosystem where the smaller animals can and do thrive, since they can navigate in a completely unique fashion to their peers
Fair, I meant the tiny ones, dryo and herrera and omni and stuff are fine. But we got smaller ones and I don't know about those.
Oh ok like velo or troo….yeah those are rough without serious stat inflation
Even if all of that is great, it's not going to "fix" the issue that most people don't care for the survival experience, they care for the "combat" experience.
And until the game basically tells you "survival is what matters, not how much/how many you kill", smalls will not be popular unless they can fight well. Compare dryo with omni and you'll see.
Dondi doesn't do that lol
Hehe….not this again…
Wasn't that.. like years ago he did something like that. Also with his own money, so not relevant to the game at all. PoT, for all of it's good stuff, is far from perfect, and the Isle overall is probably better, even if there are a few things from PoT I'd like to see in the Isle.
If we're talking about EVRIMA, I'd like us to stay current, rather than dragging up exceptionally old news to prove... What point, exactly?
I honestly just think dryo needs to feel “powerful” in its own sorta way to get a player base….it keeps getting “agility balanced” to somewhat match Omni despite having none of the strengths Omni has on top of the ones it shares with dryo…now they share none since dryo is worse in every way instead of just damage Hp and abilities
its actually like that for me. if my omni dies and I killed three pachys with it, i say it was worth it
Which is fair, that's kind of what the game currently is. I'm mostly arguing that until it's not like that, smalls that can't fight well, or even large that can't fight well, won't be popular at all.
yes
Stego is only popular because the only large option aside is deino, that is even more "locked", but if we added a more mobile but equally competent fighter, I'm pretty sure most would immediately turn to that because it'd be better at killing stuff in general :p
Possible, it does have the advantage of being very adorable, but it'd probably never get as popular as omni due to the lack of combat capability.
and the fact its not even fully fleshed out
One of the reasons why I think that is is because it keeps getting balanced up to omnis level without retaining omnis strengths instead of it just being far better than Omni in certain areas…like dryo isn’t faster and because of dodges stam cost it basically doesn’t have stamina as an advantage nor an ability…
the fact that they made dryo slower still baffles me
Hopefully if we have to get burrows (I still don't like the idea!), they are well fleshed out and actually useful as something to live in and esape with and so on
@rotund pelican im pretty sure they just made cinematic settings the epic settings because there wasn’t much difference i could be wrong tho
I’ll never really understand that…even in a world with burrowing it still makes no sense
Same could be said for hypsi or dryo. They don't do anything
they can be made viable once they are fleshed out
Are we seriously trying to compare hypsi and dryo to compy?!
compy cant be made fun or viable
It's a compy. I wanna bite toes and cause genocide
its a compy. this is why it will be not a playable
Hypsi isn't really good either. It does nothing. At least with compy they clean bodies and can eat eggs or smth
hypsi gonna be climbing
That's the only good thing about it
and the fact that it spit on stuff (when that gets reworked to be actually viable)
Technically not all of the playable dinos are fully fleshed out, and not a lot of people play dryo or hypsi, because it's boring compared to carno/stego ect
Play literally any animal in the game as a juvi…or just Troodon
The suggestion was little a joke/little serious one. Didn't expect people to gatekeep it lol
Not sure why, that is the point of these channels
Yes, some ideas are bad
They are VERY small
You’d be experience a grass simulator because you wouldn’t be able to see
Hypsi quite literally dwarfs them
A compy could ride a hypsi unbothered….
Don't get me wrong, I would play compy, but the point of "these extra smalls are being added, why not compy?" doesn't really count since compy is literally a tier below the lowest tier lol
I only see it as a wasted slot on a server…not only do you provide nothing to the ecosystem but your gameplay is ass
@fierce lintel Based off of how the the migration system is going to work and the fact that there are more diet plants on the way, I'm sure herbis will be able to get each nutrient from different plants
yeah, but they should've released migration with gore imo
Not on spiro
yes on spiro
literally would not have worked
migrations was built with a better map (like gateway) in mind
spiro literally doesn't have the diversity required
Spiro is like a rotten banana.
It's bad.
I think it would be fun to mess around on for like 5 minutes like human rn, but that's it
Just echoing/+1ing general feedback about the carno hitbox - I love playing raptors because their jumping and turn mechanics added a fun layer to combat and pursuits, but now it feels like an instant end game whenever aggressive carnos are around. I hope this can be balanced in the near future :c
Same goes with hypsi
Not really
No not really
@sharp flower Update 6.5
"Animals, especially birds very often look around themselves constantly while eating to make sure nothing is sneaking up on them. "
@tidal rose Ehm.... you can simply pause eating for a sec and look around. You are not forced to eat everything in one go. Also, even if your eyes have a perfect 360° vision, they wont do much while your head is submerged in anything you're eating right now.
With the camera lock implementation, you'll get a visual feedback, if anyone is cautious or just mindless and you are able to react on that, which was not possible prior as it was just a gamble with no feedback.
adding to the compi discussion: I would love to play as a compi. Living in my own realm, where I can hunt small bugs, moth and butterflies and be cautions approaching a dead carcass which I can feast on
@summer thistle totally agree. makes no sense for small burrowing animals to be forced in a permanent sprint round the island.
certain animals are just not suited for constant migration
I like the camera locking system but feel it should be expanded upon and be different based on species. Herbis and carnis shouldn’t have the same field of view as herbis heads are designed to give them more awareness of their surroundings.
the fact that servers do no correctly display player counts is insanely frustrating ill try to join a server thinking only 116 out of 120 are in the server to join and be kicked to the start screen to retype the server name and switch from official to unofficial, legacy shows player counts correctly and saves inputs to make things easier,oh and the game still randomly crashes at start screen or randomly says anti cheat check failed while joining a server multiple times forcing you to re launch the game
I personally don’t like the blurry/render distance idea as personally this would cause me motion sickness and Ik it wouldn’t be fun for others as well. But increasing the amount of distance u can turn ur camera when u eat would pay respect to this idea without greatly changing player experience
I really don't know how the "blurry/render distance" would play out, especially in those turn games during fight, but limiting the rotation of the camera could do it as well, to further reflect the exact abilities of a playable and to indicate it more precisely where you're actually looking as this kind of feedback is highly relevant for those who approach others
also, currently the camera rotates around the center of the 3D modell and should rotate around the head model, maybe even rotation speed locked to the speed of the head motion, but here I don't know how this would play out with motion sicknes
the best thing would be some kind of demo, of how blindspots could work, to further dissect this topic - but you are not allowed to talk to the Devs 🤔
Wait till they hop into the isle discussion or ping punch and see if he is available
@lofty turtle Omni will be able to scramble up trees in the future but not full on climb, Herrera Is the tree climber ambusher we are getting
Yeah but the hook claws were designed to let them ambush from above as well
Though I guess I need to see how the scrambling up would work
Now THAT would be great to use against Carnos
Though I wonder if we could use the pounce mechanic here as well ie they don't see us then ambush
I think the scramble is more of an escape option but I suppose it could be used to ambush stuff
maybe the pounce mechanic should be dissected, like jumping + clinging
Space + RMB = pounce
You can already start pouncing while in the air so that'd work
indeed, but it never worked for me while jumping from above, don't know if its depended on situation or the mechanic
but simply pressing RMB to pounce kinda doesn't do it for me and would like a bit more influence and to hit the timing could feel rewarding
It would be interesting if the Raptor had more versatility
I mean 4 could hunt a spinosaurus
No
Spinosaurus is an apex
They only found 4 different markings of distinct raptors on a spinos fossilised remains
Our spino is nothing like irl spino
maybe, but balance wise? I doubt 4 would feel equal
Our spino is basically a dragon, for lack of a better term
This beast need more than 4…a lot more. Prob 20
Yeah but reflection is you're right the Spino was and is an apex Killing machine
But the raptor is a very a good 'hunter'
If you're a decent sized prey yeah I agree you're screwed against a spino
Omniraptor is not supposed to be a god-tier killing machine
Just a really good pack hunter
Omniraptors are decent-sized prey to a spino
Like a pack of wolves can kill a bear
And it takes a really good pack hunter to kill an apex with 20+ members
yea? but what about a Spino pack :D
The size difference between wolves and bears is much, much smaller than the difference between omni and spino
Also I doubt 4 wolves can take on a bear
A panda maybe
not fair, pandas are basically suicidal
Admittedly it was only 4 different marks on the spino bones I don't know if there was more it was speculation could've been ten remember Raptors like to latch on to you and make you bleed heavily
It was definitely speculation
We haven't found a single complete spino skeleton
I don't think we've even found more that 20% of a spino in a single fossil
Didn’t dondi say something about it would need 20 Omnis to take a rex down and most would die? If that’s true imagine spino
So the fact e found marks of 4 raptors on a spino bone proves basically nothing at all
And for the second time, Isle spino is MUCH bigger and stronger than irl spino
Raptors are more maneuverable used ambush and waited it out as it bleeded out be honest
I think it would take at least 5-6 irl spinos to take down 1 Isle spino
but how many raptors are needed to take down a spino is maybe better suited for #balance-feedback-discussion
Jurassic park has no dinos, these are frog dino hybrids
I haven't mentioned Jurassic Park ?
maybe that's the reason why they constantly scream, like "kill me please, end my suffering"
oh sorry, misread
True but how many IRL raptors for Isle ones but yeah that's all I'll say now
Depends what raptor, but I doubt a single omni would be able to kill an utahraptor
But let's stop irl comparisons for now and remember we're talking about a survival game
I hate this phrase, as this game is clearly inspired by reality
And that you're suggesting that 4 450kg raptors (which would honestly only weigh around 300-400 max) could take on an apex predator that could weigh between 10 and 15 tons, maybe more
With arms strong enough to tear a raptor into shreds as soon as it comes somewhat close
Im gonna try , but it will prob be my first and last try lol
Don't know it was actually 4 tbh I'm just saying what I read it was speculation as they couldnt find others so maybe there were ones that went for the jugular for all we know . I have no doubt that spino could kill them as they are one of nature's best 'killing machine' but raptors are 'the smart hunter' don't know how many raptors it could take on real life to actual kill one maybe a whole squad
What I can tell you is that in-game it should take at the very least 12 raptors to kill a spino
Depends on how they balance the spinos in evrima
Apex
Anti deino I hope
announce your server restarts!!!!
you never know when it happens, and can not log out before, so that u won't spawn in alabama and die
That is in #general-feedback that u should say it
Spino being equal against deino in deep water is cooler
Aktually it should be less strong since spino wasnt actually that good at swimming ☝️🤓
All im asking is for deinos to stop havin only other deinos as a competition
Is there any news available about carnos hitbox fix?
It really makes no fun to play like that =/
@tidal rose then stop the eating animation like a Bird in RL would
Wtf no animal looks completely around when it's with the head in its food
said the same
#general-feedback-discussion message
Nice
Spino will have them on their menu, its not much thats gonna be messing with spino in water.
If spino ends up being unable to swim I unbuy The Isle
lol
Just reading through this now...it wouldn't even matter how many omnis the pack has....spino walks into water and it's immune to death...same as deino
spino and deino will have a brawl then
or will they pass each other like "good day, sir"
Hopefully not....deino doesn't do brawling
I don't consider stationary LMB spam as "brawling"
How about bawling
🎙️
👏
||I’ll cease my existence||
I just wanna be a cool gator, hold LMB, charge up my bite and do that cool "grrr my territory" hiss gators do to each other with their mouths wide open
And then proceed to get in another gator's face and just hiss non-stop until one of us turns around awkwardly backs up and leaves (not me I will win)
I really agree that servers should be expanded in max player limit with new upcoming map . It should be playable - no one wants spend hours in finding of any player
Just fell through the map together with the Deino I pounced.. Ended up in the water under the map and dead... Gotta love this game..
somewhat of 200-500 should it be. Even with the current map size is at least 70% of the map uninhabited.
migration exists for that exact reason
you can use a big map with a "small" amount of players and make it not feel empty
if you are travelling to the spots where migration tells you to go
200 seems a bit excessive and laggy 120 or 150 would be more reasonable
200+ is probably a logistical nightmare, but I doubt it that 150 will cut it, even with migration - but what do I know, time will tell
I really think there should be a cap to the amount of species can be in one server, so you don't just see like 10 deinos camping center river all at once.
Instead just make the apexes a challenge to grow
how about this: get rid of server selection for officials and implement two things
1.a. A play now button
- it will automatically connect you with an server
1.b. make a party function
-to allow forming groups so you can spawn and play with friends together
- demographic mechanic
- by allowing the system to select a server for you, you could be lead to a server, which lacks your type of playable, to even out the amount of any given species, as far as possible
unofficial servers could be selected as always
this should always be the case
No
why no? as some balance should be desirable
I just dont want so many of the same species in the same server, its unnecessary.
I refuse to elaborate
well, the optimal solution could be, by making any type of playable actually entertaining enough, so you don't feel the need to pick the biggest bad ass as possible
I get why you don't agree with me but games like this should be fun, and balance would be nice so players don't dislike the game.
Except dryo maybe I feel like they are all fun enough to be picked. We should have stats on that tho
I do think the problem relies in balancing rather than anything else. For exemple carno's population recently spiked cuz of buff
I agree, the only thing you can hear and see in center are carnos.
you can see other dinos at center but not likely
If everyone keeps feeding the 10 deinos at center river by constantly going back there, there's no reason for them not to camp there.
maybe an diet approach?
like keep the current diet as it is, but to get your full diet as an adult, it will be only achievable by consuming specific organs, therefore, to get a good diet, it would require rare resources and densely packed carnivores would get a hard time
I mean carnos are cannis yet they dont really do it apparently
becuse you can get carbs, lipids and proteins from different sources, but what if lipids are only achievable by eating carno livers
Deinos camping at center arn't in every server, it was just a example.
I hope spawn points will be replaced by an randomised system. Because spawn points are making the game so predictable
That might come with bugged spawns lke spawning outside the map or something like that.
well, not that randomised
but this is fixable
hmmm alright
what I meant by that is: The amount of players of a certain species is determined (in part) by the amount of food available. If those 10 Deinos started starving there wouldn't be 10 of them for long ^^
remove meat from adults as a diet and switch it to only organs, a rare resource could limit the amount of carnivores
that wouldn't make sense. Why should an adult carnivore not be able to eat meat? ^^
he is, but he won't be able to get his diet
it will be "just" meat, that fills up your stomach
also, diet is only achievable by those, who come first
**natural competition **
But I think migration might do something about that already. Part of the issue is kinda "homemade" in a way, because many people just camp those hotspots and thus kinda artificially increase the amount of food available.
yep, those spawn points are like meat grinders
totally predictable
it's not the spawn points...it's the people wanting to be "where everyone is". From my experience when you don't spawn center/nw, you're pretty much fine. ^^
but why should you? because all the action is center, I also like to spawn there and play battle royal till I die, like many others too
in my opinion it's all about spawn points, because no matter how you play, at the end you always know for certain where you'll find food
maybe instead of 5 spawn points, only 3 but bigger and more diffuse, so you don't end up with hotsopts where you only have to wait 1-2 min till new food "arrives"
or remove spawn points in general - no one needs them
and if you want to play with friends, a function where you can form a party with other players in the lobby could be a thing (CS:GO has such a system) and you end up spawning together
well...this isn't a battle royale tho, this isn't Tarkov either, it's a survival game. And I've never had any issues growing somewhere else. Can still go there when you're adult, if you want the action.
well, it is mostly BR, because you don't have any survival, for now (food and water is just to basic to be called survival) ...and it is not the matter if you have issues to grow or not, because currently it has become pretty easy
what more would you need to call it survival, if I may ask?
- the moment you leave the path of the most visited places, survival is basically reduced to surviving a souvenir shop
- environmental impacts, like cold and heat are missing
- sickens , beside broken bones is missing
- no reason to care for any kind of well being, as 1% blood + 1% health has no impact on abilities, for now, only 0% stam does anything (edit: okay I forgot that blood drain lets your view go black)
- hunting and tracking is not existent, beside a rudimentary footprint overlay or blood sniffing
and the main important aspect, 100% mentality
100% diet
100% well being
100% growth
100% stats
the moment you reach 100% in an survival game, you have basically beaten the game in it core functions. Too many resources, predictable environment, little to no impact on you (beside health drain from fights), literally nothing that can actually harm or stop you in your way
@gentle briar you know how you cant do that because those servers are located in NA or AU
Yeah i noch but they Can in NA or AU where The Isle not so populary is Server close for give more ressourcen/Money to Open more in EU whrere The Isle every Day is most Popular Games 😂
Aw man, sorry dyno missed your posts guys, I'll let the higher ups know something's up
what do you guys think about global chat in evrima?
No, maybe as a option for unofficial servers but I don’t like global
but why?
yes and for forming herds mostly
herbies cant basically communicate with eachother now
Breaker realism for my part (yes I know the isle isn’t supposed to be realistic) and having a utah be able to communicate to a para is just not for me and it just becomes a chatroom and not a survival game and if you do kill someone then they will complain about it in global and possibly tell everyone where you are
And they shouldn’t tbh
that wasnt happening in the legacy. evrima is still at such a stage that it's just boring. after ppl reach the full growth they mostly kill for fun cause theres nothing else to do really. and if there was a global chat people could actually communicate with eachother, not be so lonely wandering the map without a purpose and have fun with the others
I could not stand a "OE for Omni Eggs" while I am playing and the calling out locations could be a real problem
Evrima is much harsher and more aggressive than legacy
That was happening a lot in legacy
Herbivores also shouldn’t be able to talk to each other or mix herd (tolerate yes but not protecting each other) no Dino’s should be able to talk to each other and like I said I’d be kinda fine with it if the unofficial servers could choose to enable it or not
Also it happened a lot in legacy and I’ve seen it happen in evrima
but how do you expect people to play small species then? unprotected or without a herd theyre helpless and no one will play em. we see the example in hypsis and dryos now. even pachys
Herbivores don’t need to be in a herd to survive tho, they can survive alone fine
Bro really mentioned pachys
mixed herds should be a natural thing in evrima
i mean that not so much people play pachys because its difficult to find other ones and you cant communicate with other species
No, he’ll no. It’s unbalanced for the carnivores cause the herbivores can protect eatch others weaknesses
and playing alone is boring in my opinion
Mhm.. no, I'd rather not have that.
Mixherding is as bad for gameplay experience as mixpacking in my opinion
Mixherding or mixpacking is just as bad as each other. Same balance issues happen, so it's no good.
I’m fine with herbivores (and any Dino) tolerating each other not outright protecting each other tho
that was the only thing happening in legacy lmao
Imagine how hard it gonna be going for mixed herds, i dont want to see big packs of rexes/gigas cus you need it even think going for herds. Imagine how big packs you need for smaller carnis. Spread people out/around the map is better
well you can barely find anyone to group up with unless you go to NW where everyone is
No, because how it is done in Evrima is just awesome and somewhat special. Interacting with other species feels much more involving due to the limitations. "global chat" is just to basic to create a deeper or better immersion, it actually would dilute the experience
Right now, you are confronted with other species and not being able to understand what they are saying makes it ambiguous. When everyone is ablte to talk with each other, my opponent is not a different kind of animal, but a 12yo screaming at me in russian
beside that, it gives mixpacks somewhat of a limitation and inflexibility, which provides a more emotional aspect to the whole, you just move in a herd of herbis with the flow, and don't make bigger plans, like using some species as tanks and others to flank
stuff simply happens
I’m fine with global as an optional sandbox server option or whatever but I definitely prefer its absence
@tiny hearth are you sure there are any cocos left on the tree?
If you sniff and only one breadsticks diet shows up it means all the cocos are gone
If not I’m sure a relog will help
He wrote "cocoNOT" tree tho
which implies there are no cocos
@sand lantern deinos own hatchlings alive?
Wdym?
Yeah
or dead babies
Only the very very small ones
oh ok i think the devs stated they didnt want that addition because they dont want people throwing their children off cliffs
That's silly
i mean there should be an option where the babies can break free by biting the holder
if need be
Not many people would go through all the nesting stuff just to yeet there young
I think a better way to do it would have them ride on its back that way it can hop off when it wants and it cant be thrown off cliffs but fsr the devs dont want it i dont think
you would be suprised
Wouldn't matter much tho. It's not like those babies spent that much time on the deink any way
yea but the devs think otherwise and personally i dont see holding babies as a needed addition anyway as babys arent moving around much in the first place especially when you said only very small ones
It would still be a nice addition tho
Even still. If people wanted to kill their babies it isn’t like that’s hard to do in the first place
lol but its way funnier to yeet them off a cliff
not that i would do that
vaguely concerned

It makes me so sad that people spend hours of hours posting their opinion about the latest update and when I go through it - there are a lot of posts matching with each other so the Com. is basically sharing the same opinion - but we don't get any feedback - not a little bit of hope no nothing. Not from the devs - not from any mods or admins.
I have never played a game where the development team ignores their Community on a level that the isle devs do
and it makes me physically sick and sad because I really love this game
What exactly would you like to see in terms of response then? I doubt they can respond to every single feedback, or even a bunch, since the feedback is rather varied. There's nothing about this update that's all that different from ones before at that, so not sure what you think they should do?
They were also literally just/still are on holiday break, give em a bit of slack.
@somber plinth deinos are meant to canni
@somber plinthDeinos are meant to hunt and kill their own. You have the ability to avoid larger deinos as a smaller one, so as long as you treat any unknown deino as a danger and act accordingly, you should be more or less okay.
No I mean there are Deino Groups Hunting others down
yeah, because they can and its good for pop control
Then perhaps playing deino isn't ideal to be fair :p
Yes I think so….
It's okay, not every playable will suit someone, if you prefer to be social, omni is probably the best choice, or ptera maybe. Both deino and carno hunt their own so expect that to happen more often than not if you're playing one of those.
Ok thank u for the Tipp I’m new to the game so I don’t know that much..😅
Yeah, it can be a bit rough to be new to this game. Best of luck out there!
To be fair, I'm not in a lot of communities, but it's the first time I encountered a "don't talk to us" rule. In other communities they seek communication and involve themselves in discussions and such. Moderation is also not that pleasant, as off-topic talk is mostly tolerated, general-feedback is a repetitive complain collection - do devs even look into it? ...overall, conditions are not great and even less is given to have a proper conversation about ideas, as no one really knows what is actually going on.
im dealing with the servers that arent full saying its full and i cant play
They are actually full, just a display bug from tons of people trying at once.
ahhhhhhhh
as far as I know it, these empty slots are people who are idle in the lobby
understandable well thank you guys
hello i have some questions
I think you’re idea would be especially good to add after the scars systems and other gore systems get released that would be a very good addition to add death roll to dieno it will probably make it more fun I completely agree with the death rolls @kind perch
#general-feedback message could easily be abused; join someone's group you wanna kill, see their stats and hp, leave, kill em
✅
@sand lantern I'm not a fan of it not losing stam while swimming, diving or really being around deep waters much at all
If you want to make it not only unique, but viable, the best way to do that is to keep Sucho away from the depths
It's going to be outclassed by deino in every single possible way in deep waters, and spino will always be the better depths animal, because it doesn't care that much about deino
Ita was the idea I was least sure of
Sucho should be a shallows wader, not only because it's an extremely underutilised niche that would make it more focused around protecting either shallow water/floodplains/isolated bodies of water from animals that deino can't catch, but it makes the animal fulfil a niche where it becomes really unique and can share an environment with animals like deinocherius
I might just edit and delete the dive
I like the food storage and equality with acro in terms of strength (given acro enters its ecosystem, in which it would have the advantage)
@oblique creek haast eagle would fit your suggestion perfectly
@sand lantern I agree with everything but storing food in his mouth it's not realistic the reason they have the pelicans things I don't know what there called but they have it to catch pray and to store water. But that's my opinion
That would be a absolutely legendary playable
You like the grapple?
Personally, not a fan of the grapple
IDK, seems weird (and not very useful against bigger threats)
there's a small but vocal portion of the community that is very much in support of haast
It's going to be pretty unlikely that a large-scale slow brawler like sucho is going to be grabbing much, given its speed, and that which it can outspeed, probably are too big to grab
Yeah
Cool
Diver grapple sucho tbh just kinda sounds like deino, but with extra steps
And weaker than deino
I removed the dive
I still don't understand how you can swim without taking up any stam at all, unless you're an animal like deino who is quite literally designed perfectly for swimming
Sucho is not designed that well for swimming in comparison
Hell, it's irl bone structure suggested it was one of the worst at swimming out of all the spinosaurids
How about alot less stam usesage
I still personally believe a wader niche would be far more unique than another deep diver, since we currently have beipi, minmi, bary, spino, deino and possibly even austro preferring deep water. Literally the only other shallows wader in the game is cherius, who without another wader, will likely be overall just a sedimentary animal
Sucho being a wader gives cherius competition and adds a little more diversity to the shallows biomes
That still didn't tell me much of what you'd actually like for the devs to do in terms of responding to feedback more and so on?
I agree which is why I got rid of the dive on my post
Yea, but it's still not really designed at all for shallows in your proposal. It's still a pretty proficient swimmer that has no real mechanic that favours it towards shallows. It swims a lot and, I guess won't go in deep waters due to fear of deinos, but nothing outwardly makes it good at shallow wading.
Also I find it weird how you didn't include a water sense mechanic like deino, given that spinosaurids were likely to have the same ability to sense aquatic vibrations as current day crocodilians
How would it use it if it doesn't dive
Ideally, sucho would act as a massive bully/shallows wader type. It can lower its nose into water to scan the waters for vibrations on the surface of the water in search of fish or other animals. Should an animal be migrating through its region, it's strong enough to put up a fight, and its proficiency in shallow waters means it can wade a lot better than other animals, who are slowed by the waters, allowing it to easily outpace them.
Otherwise, it can easily leave the waters to compete for food, given its powerful stature and size, can most likely take the corpse and drag it back to its water, or retreat into the water and use it as a natural slowing obstacle to stop their pursuer
As you can see here, Suchomimus stands tall enough to be able to wade through waters that would absolutely hinder even apexes, such as, say, a rex. This allows sucho to get the hell out of dodge by letting the rex waste its stam trudging through the shallows, as it's more adapted with powerful legs that permit it to move through the shallower water as if it were nothing
How do you think sucho v acro should play out
Sucho should DOMINATE near water, especially shallows. If the water is deep, it still easily outpaces acro in the swimming department (it being a poor swimmer among spinosaurids does not mean it should be a poor swimmer overall). If caught out in the open, acro is larger and likely faster, which is likely not a good combo for sucho. In the water, however, sucho can control the rate of the fight and slash the hell out of acro, without the acro capable to go on the offense
Nice
I never saw sucho as a great hunter. Even if it's larger than maia for example, it should have next to no chance of actually being able to hold it down. It should mainly be something you don't want to brawl. Great at pushing you off a kill and living by lakes and shallow spots to fish
Kinda like spino but smaller
Yeah. It will be great at surviving (fishing and iirc, wasn't the pouch thing confirmed ages ago as well?), so they can afford to make its hunting potential worse. I hope sucho has no grabbing abilities 
I hope most animals lack grabbing abilities…I don’t like damage phase moves
Yeah
The only ones I’m sorta ok with are ones with a very well defined duration that are avoidable and counterable
But like….tap rmb and the prey dies is dumb
Sucho grabbing you into the depths of the water or pinning you like omni 🥰
big brawler sucho > hunter sucho
100% best sucho
Even if the prey can “fight back” during this it still just amounts to both players mashing a button
When I read this I think I actually vomited in my own mouth a little
How many creatures even have grabs now? Omni, deino, cerato?, allo, rex, alberto?
not grabs *
pins / grabs *
I really hope Cerato doesn’t have one….
Not only are grabs mechanically lame but it’s…like actually just horribly suited for it
Same honestly. I want grabs to be rare if anything since they're bad in practice
Bit odd, since allo pic, but yeah
Allos concept art is pretty cringe on its own don’t remind me of THAT panel
I kind of like grabs irl, but the way they work in game suck
It’s a cool concept that’s difficult to effectively translate into gameplay without making the gameplay asinine
The way it looks is neat and would make sense to add to a game of creatures, but dear lord
Yeah
Like why would I as anything smaller than an Omni attempt to defend myself from one if it onetaps me…same with allo
Which is also especially funny if allo is going to have ambush speed comparable to a Galli in early sprint
But then if we don't have grabs, then we're just limiting attacking options. We'd need to make these same creatures have insane stats to make up for the loss of abilities. Legacy bleed so they don't run too far 
Allo with a claw swipe that deals legacy DOT 🥰
I entirely disagree…there are so many avenues to design attacks that we can more than cover making every animal unique without slapping on a 1 tap bite that takes slightly longer
You might also be saying that with sarcasm in mind…uggh…text
Eh, I meant that.
The top line
I think I'll cope with some creatures having grabs tbf
I don’t even consider grabs as a reasonable option…same with something like ranged damage…just shouldn’t exist in this combat system it doesn’t work
At least if it isn't deino level
Cerato biting chunks off of apexes alive
Tbf deino level grabs is the mildest form of grab we gave in game rn
Tho as far as impact in the game it’s the worst
I meant it more as, it grabbing you and sending you down. The complete process
Not just the grab itself, which isn't that bad
Oh…well I suppose I don’t have an issue with a grab being apart of an animation…my problem lies with grabs being indicative of a damage phase
Which they universally are currently
Can you expand on that? As in Damage the longer you hold a creature or?
What would you change grab with? Cus it would need something to catch the dino after an attack.
Would feel useless if i stalked someone for 15 min waiting for the perfect time to attack, and i bite it. And it just laugh at me while walking away
I agree
Depends on the creature if I'm being honest. Some grabs by design can suck, especially if a map has to be designed around it (Deino). Thankfully, Gateway so far seems to put Deino in a box (It isn't complete, so who knows the future). So I don't care for deino as much when compared to Spiro. As for the grabs of other creatures, I think it's fine. Or at least something I can cope with. Also Omni pin is whatever to me. If I'm something small enough for an omni to pin me, I didn't grow for long.
Oh moreso that I don't want any attack to have an extended period where 1 or more creatures are locked in place with only 1 option for counterplay....ideally there's at least 2 or more...currently in the case of the grabs we have they don't even scratch that bare minimum....you get hit with it and you WILL die
Not everything needs counterplay, if you didnt pay attention as an omni and an allo manage to get close enough to make an attack. Thats on you
Also I hate the argument of "this attack can be overpowered and lame because the animal it works against doesn't take much time to grow" in general...but it's made worse by omni being the second fastest creature in the game...and deino interactions quite literally always resulting in a lunge unless the deino is bizarely on land
The counterplay would be the ability to react to the attack and run from it....so yes everything needs counterplay
Like for example...counterplay for lunge is entirely reliant on drinking spots existing that deinos quite literally can't use their ability at...otherwise you cant see them before it's too late quite literally every time...the water isn't clear enough for that...which fortunately gateway fixed
If you don't see a massive sucho pull up behind you then you kind of deserve to be yanked
Yea if you see it before its to close, ofcourse thats a failed attack .
which isn't something you can do because water makes it functionally invisible
No attack happened
God no. Why? It's literally said to be a fisher primarily
Can't we apply this to literally any animal to give them oneshot attacks?
Exactly...it's counterplay is literally reliant on you never engaging it...that's terrible
Its still gonna be strong lol
Cause suchos teeth are designed to hold
So? It doesn't need a grab
A: They're designed to hold targets MUCH smaller than themselves...
B: I don't care in the slightest...balance supercedes a reference to it's irl counterpart...hence why deino doesn't oneshot stego etc
No it could deal massive bleed ,maybe it have good stamina aswell
I don't see the necessity for either...damage would be the deterrent for it and it doesn't need to run from much or chase almost anything...
Sucho is as defensive of a carnivore as one gets in mid tier
OR. Let Sucho be a great defensive carnivore. Why does it need to have heavy bleed? Give it good damage
Also sucho conceptually won't have good stamina
On land that is
It has basically no need for it :p
On land ofc
It doesn't need to chase. It can rely on fish, but if it sees an unsuspecting target then it can take the opportunity
That could work aswell
I agree
Sure...so why facilitate it to oneshot other creatures with a grab if it's ability to hunt is supposed to be almost entirely opportunistic
That's like saying pachy is designed as a hit and run animal..but then it's made the most competent 1v1 combatant in the entire game....oh wait...
?
Have you played current pachy...it lacks any matchups that don't favor it heavily
Why would the grab one shot
What else would it do?
Stun
That's how grabs work in this game
Ok well now we've defined this as something entirely different....this is a throw attack....
This is what I've been talking about sorry that I never said that
Sucho doe not need that. In fact, it makes its kit a bit too much.
Then there's that...a stun attack kinda makes it's combat less interesting
"The Suchomimus finds itself in a unique spot in the ecosystem, able to traverse the land and thrive in the shallows. Large and powerful enough to deter most predators, whilst lacking the speed and stamina necessary to hunt most land based creatures. Instead relying primarily on a diet of fish, the perfect animal to deploy alongside the long awaited Fishing Mechanic."
"the perfect animal to deploy alongside the long awaited fishing mechanic"
Then the Ptera nation attacked
I don't...it'd have nothing to do but get eaten by deinos till....well...prolly update 15
Wait so how do grapples work then?
Not really if it was outside grab range
Cause I was talking about something else
Tap RMB...the other animal gets immobilized while you deal damage
Deino lunge Omni pounce etc
Deino lunge does constant damage?
Oh I wasn't even implying it would be lungeable...just that it'd have no purpose in game aside from getting killed by deinos
No
No it oneshots
Anything under 4 tons
effectively
Allo's probably the best example of that.
Does acro count?
Taps rmb...cerato dies
Top right of the concept
Because it cuts of oxygen
It does
Unfortunately yes....
Toppling trike 🤮
Yeah...it's right there next to lunge...only because lunge is undetectable...
Yeah allo matchups
I too love it when one of my favorite playables is hit with the "uninteresting skill expressionless combat" hammer
#theisle #theisleRECODE #theisleEVRIMA
Semi-Daily News!
Bryan stream with some interesting tidbits, and a look at Hypsi, Tenonto and Spino!
Bryan's channel: https://www.twitch.tv/rr_raptor65/
My Twitter: https://twitter.com/Ravenou67751961
My Patreon: https://www.patreon.com/user?u=898160
Music used is The Rising by Aakash Gandhi.
Go ahead and watch that 😄
Timestamped
Pretty much allo is a "substitute carno, that can run down the smalls and kill it" by design. 2020 though so who knows what the plans are
Why would we need a substitute for something that already exists...and is much larger...and stronger
Uggh
Hopefully that's horrendously outdated...
Allo concept of it holding dryo and chasing galli 
I just....ugh.....oh but it also soloes or duos para :D
Lovely...fantastic...incredible
so it's a hyper omni on steroids
The hunter. It hunts what it wants 🥰
We just need to see some sauropod concepts to see if allo is hunting them 
saw that video long time ago aswell, and i said here it would be small carno. And got destroyed here in chat for saying it lol
yea i meant speed wise : P
Which is also up for question since it can catch a galli in an ambush somehow
The funny thing is, alberto was said to have low stamina in its dev blog, yet they didn't mention that with allo
Hopefully because galli accelerates...but uggh
Allo kinda has and always will be the devs second OC next to omni tbf....
Oh god I hope ambush Alberto gets thrown into the dumpster
Which is lame as hell but yknow...
Well there is hope for endurance Alberto
True, they're not out so it could change
Yeah after dondi confirmed that he and the rest of the team hate how omni pin works...my hope was reinvigorated
Pin has changed
At least for omni v omni
How
Hm?
Why make alberto endurance, if allo is.
Allo shouldn't be I think is the point
If you pin an omni from the back, they can't fight back, but if you pin from the front, you both nuke each others hp and bloodpool. Although... That's 1 v 1.
Allo is an ambusher going by the devblog description and concept art, so it would maybe sense for endurance Alberto
ahh then its strange yes, cus i want to feel i play something diffrent when i play them
That's still incredibly lame
Yeah
Pin is just dumb
Especially considering a second omni will always be able to just bite your head
I'm back what's being talked about
Wait, they actually did that? Is that in the game or just a concept?
I always saw allo as a slower, more enduring bleeder
In game
Huh, not seen that yet, need someone to show it off :D
Kind of odd for allo to be a speedy bleeder with low stamina. But then it has a tool that isn't really necessary for bleed so?
I've always liked the longer, attrition type of hunting for allo
I could right now if you're down
I heard that they can pin/grab smaller dinos, and in packs they could take larger things down like para with bleed. Well thats what i tho : P

Sure!
Should only take a sec, hoping on scope
Oh, will have to pass on it then, I can't get on scope right now.
👍 all good
i REALLY want sucho and cera to be our resident defensive carnis. So sick of every carni being a violent hunter lol
Allo looks like it has an insanely fast trotspeed, so it's interesting to see if they'll make that part of its endurance playstyle
Yeah, pretty much this. A range of options would be nice. Also sucho and cerato are great at surviving, so they don't need to be the best hunters. Cerato can still be a decent bit better than sucho in that regards though
Wait, why can't you react to messages here?
It works in balance feedback discussions
Yeah, I forgot about the trot. Lmao, nevermind then
Honestly, with Gateway, I think these types of creatures can work well, unlike Spiro
Only problem i see with sucho beeing defensive dino,is the fact that he prob gonna be around spino/cherius/deino etc : P for me thats sounds like hard life
Well sucho is a shallows creature, so it doesn't need to interact with Deino as much
Spino will probs prefer deep waters as well
Also cheirus will probably have a lot of plant diets, so they can place them in the swamp and areas of that nature
Spino = Hippo?
Bary = Jaguar?
Sucho = Carni cherius?
While both are ambush hunters. Allo appears to have a larger group size, and it deals heavier bleed than alberto - which is a very good punch up tool. Allo is also faster from what we know, while alberto is probably a better brawler, which can probably cripple you. So allo wants to hit and run more than alberto.
Allo: ambusher pack hunter that bleeds it’s prey out and can punch up high with numbers
Alberto: group/family animal, brawler and ambusher…
with high dmg and potentially fracture
Alberto will not be family or group i think, cus it looks like its have huge hunger drop since it scares away their offsprings when they are almost grown. Thats my tho lol
With family I mean 2 adults and lots of juivies like mentioned in the devblog and shown in the concept
Ahh understandable
I see Albertos max group being 2 adults 1 sub (I think) and 3-5 juvis
While allo would have around 3-4 adults and Alberto have around 2 adults
Yeah 4 sounds good, would prob be hard to sustain all of them but it could work
Yeah. It shouldn't be easy to sustain, but the numbers should still be an option
4 adults would prob be hunting apexes/pseudo apexes id imagine
Yeah, should be a possibility depending on the available food.
You can still be hunted by apexes aswell , just cus your 4 allos dont mean you should be untouchable.
Well yeah ofc
4 allos would still get one shot
Yea i agree on that, if it gets a perfect attack ofcourse. Not normal bite, but with ability.
I just hope they fix that walking sound for apexes
Fix them Carno charge hit boxes
At first, how they want to tackle major problems - what are their goals and solutions? Do they have any?
New map
Because the old one is bad
I believe most of that can be found in the devblogs, but maybe they could make such stuff clearer on the discord or something as well.
No, because there is only one person working on it
@oblique creek yeah that was my general idea