#general-feedback-discussion
1 messages · Page 24 of 1
Yea it looks fine imo
its not ugly tho
ok.
But that doesn’t make it better or worse???
omni/utah is way uglier
*mniraptor
and dilo is a goddamn freak but people are going to play the HELL out of that one
but they're not cute small tiers
(ugly dilo my beloved)
I like the new dilo, i just hope they make the quills look less like hairs
Again, being ugly to a few people doesn’t make dryo better or worse
baby dryos are goddamn adorable this is a boldfaced deception
Gameplay and viability wise dryo is just better hypsi right now
utah and dilo don't exist just to feed other things.
oh yeah baby dryo is cute
Dryo and hypsi don’t either LOL
Literally nothing can kill a dryo
???? Teno is an amazing brawler and stego is near invincible
pachy used to be the main predator of the isle until they nerfed it lmao
I think a lot of it is personal preference. And many people call everything "useless" that can't oneshot a rex (you know what I mean). When you treat the game like a battle royale everything that can't beat the hell out of stuff is "useless".
Pachy can survive easily if it's smart and can aim for leg fractures on carnos
exactly.
Yes, however that doesn't make the playable actually useless
honestly, give dryo a burrowing/NV niche and it IMMEDIATELY becomes more engaging (we need nocturnal herbivores)
'they're good at fighting against carnivores!' herbivores don't have any purpose other than being hunted
Someone thinking something is useless or bad doesn't make it actually bad
Right, but other carnivores get hunted too lmao
???? their purpose is to survive like everything else
^
Anything can be hunted or survive depending on the player
The devs don't think "oh let's add another herbivore to feed the carnivores"
herbivores dont exist to be hunted, thats not how nature works
They think "let's add another herbivore so that players can survive in a different way"
herbivores are simply another method of survival
Arguably more successful too if we're talking realism
the zebra doesn't set itself up to be appetising to the lion
you're right. in nature it herbivores modify and nurture the environment itself
in the isle you can't change the environment.
it kicks the lion's goddamn head in
there's ai everywhere
Again, the devs don't add herbivores just for them to be food lmao
They add herbivores as another method of survival, and it works
Literally other carnivores can serve as food for their own predators
you CAN change the environment, the environment is consistently changing, I'm actually doing a paper in uni on this very thing, specifically The Isle vs player behaviour and player-built ecosystems
So you can use that argument for carnivores lol
I can GUARANTEE you, the ecosystem and the nature is dictated and modified every day by the actions of players
well if you're doing a paper on it you need to include flora and how it is unchanged.
WHAT?
a stego can destroy like 3 or 4 agaves before its full lmao
my paper is on player psychology, not on "plants in the isle"
you're gonna get an F dude plants are the basis of ALL ECOSYSTEMS
they're the MOST IMPORTANT THING.
okay but no one is playing the plants
so its irrelevant to my topic on player experience
my brother in christ his paper is about the players and how they interact with the in game population, not the actual literal ecosystem
ok? then why didn't he say that? he just said the ecosystem.
it's a user experience based paper
gotcha.
i'm focusing primarily on the fauna because the players are the fauna and the primary force of interactions with the ecosystem (within the context of The Isle)
literally says the ecosystem and nature.
i feel like you're focusing way too much on the plants in a game built around the animals
player driven ecosystem
well they're about to become much more important with migration actually
which i think will make it slightly more realistic, because plants drive real ecosystems. not animals.
the ecosystem does change because the fauna consistently changes based on factors within human reactions to certain specimens and preference in playstyle
the plants remain unchanged because they're just minor elements in the context of the game
Again, I don't see how any of this makes dryo worse than hypsi, which is basically what started this all.
Dryo can survive way easier, and is more fun if you choose to slaughter juvies
dryo also can nest in armies
It's just barebones
True, dryos can breed like rabbits
it's funny
you see hypsis all the time but never dryo
very important to put out there i have had approximately around 20+ children within a group
it was insanity
I hear hypsis a lot but see dryos more in my experience
Again, player population doesn't mean it's better or worse
we had 2 females, 2 males and 2 nests, and we just WENT for it
the only time ive ever seen dryos in my 4k+ hour play time were in those family units you mention, when people nest a ton.
The only thing right now that hypsi has that dryo doesn't, is the spit
and the BIG jump
otherwise no one picks them
dryo is more viable but hypsi is more 'popular:
dryo can jump over a carno much like hypsi, and dryo's needs no charge
Again, that means dryo is better, just less popular
hypsi still technically can jump higher
yeah hypsi can go really high on a full charge
Okay, and the jump too
i like how dryo has always been a silent S-Tier for a ton of the game's life and people barely notice
And next update dryo can bully troodon so that’ll be fun
U3 dryo in particular was a terror
it'll be fun to bully troodon with
Jesus Christ U3 dryo took no prisoners
until it becomes night then hide
Dryo has:
Higher speed
More stamina
More hp
More damage
And a dodge ability that can actually work well if used right
dilo night vision dryo
If you exclude stam regen, dryo has the highest land stam in the game
I want dryo to be an amazing generalist all around
Can survive and thrive basically anywhere, though it's easier in some places than others
i still want velo to be the "everywhere animal"
i hope it ends up like that because then it'll be food everywhere
i want a harness dryo playerbase
would be excellent
Velo shouldn’t be a playable
coasts? velo. cliffs? velo. forests? velo. jungles? velo. human structures? velo. in the trees? velo's up there now. burrows? velo. plains? velo just vibing out there. arid? you already know velo's there
if velo comes ill smile
he SHOULD be and I want him to be everywhere
can eat any corpse for nutrients
can eat bugs of all kinds
cant escape him, he adapts to everywhere
fisher velo
No lol, why waste server slots on a creature that gives no one any food and it can’t kill anything besides hatchlings not even fresh spawns
If taco really does come to the game, I hope that one of the things making it unique is that it has a special food source basically for itself: Roots.
Roots are a food source that are around all "year", and thus lowers the need for migration for a taco.
Due to its strong beak and burrowing capability, it should be able to eat the roots of trees, and larger plants in general.
Other ceratopsians CAN eat roots too, but either they don't live in areas with a lot of roots, or the roots don't give a lot of food to them specifically.
Of course not only that, but i think this is a good advantage in survival
dude idk how to tell u this but they're adding troodon and already added hypsi
I'd like the idea of a porcupine taco
and they're adding beipi too
No Ik that’s why we don’t need another one
to be fair i think a troodon would be a good meal for utah
.. but ptero on the other hand
there's an entire tier of animals that are going to be that size im afraid
it gives no food and it's on like every diet LOL
I want to see beipi swarms destroy skimming pteras and fresh spawn deinos and stegos
beipi gonna be so fun
Yeah but as long as they don’t add any other really small creatures it should be fine
Specially in gateway considering it actually has water biomes
that MOVEMENT dear God it looks amazing, give anything cool movement and it immediately becomes a fave
Yeah i'm a huge fan of mobility in general
oro, homalo, taco, velo, ovi, troodon, raui, beipi, proto and minmi are all coming to the game im afraid
some of those animals are smaller than hypsi
Yeah but some will be ai I think
I genuinely cannot see homalo, raui and oro being very unique and having a relatively special place in the server
Everything will be playable, at least on unofficials, except for compy and ptero
They better not release those dinosaurs 1 at a time then, I don’t want to be excited for a taco update
What I mean by this is, I can't see a homalo doing something that a taco or juvie pachy cannot do, raui for juvie meg, and oro for subadult dryo or smaller
I can actually kind of see oro being like a lemur with a prehensile tail, but idk how that'd look visually speaking
LOL YEP
a climbing oro would be cute
would give herra something to try and chase after in the trees and fall to it's death for being too clumsy hunting
Herrera should be the fastest climber, but hypsi and oro the most agile
exactly it's fast ass flies off a branch overshooting one of them, would be hilarious
I agree, because, if you take the game-competitor BoB, I often play there on a creature that can dig holes. Because it's damn interesting, I feel myself like a builder-architect. These are completely new opportunities for gameplay.
The climbing/digging capabilities bring something new to the game beyond "grow to kill and be killed".
For me, the climbing and digging updates are the most anticipated. Even more anticipated than the new dinosaurs, night or poison. Because the above will only add details to the "live and kill" system. And climbing and digging is parkour, construction and so on - is something new.
I’m still advocating for rock puncher homalo. Man lives in mountains and cliffs and just burrows straight into rock.
Or just lives in cliffs and mountains in general
Maybe i can see that, considering gateway has more rocky mountains
We don't need an oro another small idk xD
Raui i could see being a burrower, both s burrow invader and making its own burrows
@balmy meadow Oviraptor has been confirmed to be an omnivore
No I know! It’s just a suggestion for a diet, basically
@jade schooner I'll get the vocals rq too
that's the run animation
That should be the vocals
@steel smelt you've just described the new map, Gateway
a smaller island without random borders
surrounded by ocean
Okay that sounds way better than the current map :)
yea
it'll be bigger in terms of playable space, but smaller as an island
and everywhere on it will be accessible to players
Is there a place in which they announced this?
you can see screenshots of it in #isle-phase-three
they've also discussed it in channels, so its not on you for missing it
okay wasn't sure if they were just going to have coasts like the last map but not a proper island
thanks for the info
all good, thought you should know that you're getting what you want :P
Thank you, i remembered those, but what I meant, well, those are old WIPs. I wonder if it has some new stuff brought in
@livid sage have you read the roadmap?
A long time ago yes
tearing mechanics, gore and troodon are all confirmed for U6/6.5
new map is also very likely for U6
idk why you called allo/sucho an equivalent to stego tho
its the amount of time it takes for the updates
because they are equivelant, or close at least
not really, allo is a mid-tier, sucho is a large-tier and stego is apex
You do generally want herbi apex to be slightly better than carni apex just cuz balancing
Depends how they make them, stego realistically is low tier but for some reason in this theyre 2x the size
????
thats not true at all, stego is big as
its actually kinda undersized in the isle
What?
The size difference between the biggest Allo and Sucho isn't that big, it's kind of less than 1t
even the buffed Sucho that Nova uses to make it not-oneshottable by Deino isn't that much bigger than the largest A.fragilis(incidentally - it's the Allo that's sort of used in legacy size-wise)
sucho in general needs a weight buff
even irl. i mean, it's taller than tarbo and almost as long as acro
wdym "needs a weight buff"? An animal doesn't receive weight buffs in real life, it's as heavy as it is
can someone help me
It might even be longer than Acro but it will still be much lighter since it's a much more gracile animal
Acro's significantly more bulky and so is Tarbo
I mean that the numbers seem too low for what the animal is
they don't
Sucho is a twig
fair enough i suppose
As I said it's a very gracile animal, same goes for Ceratosaurus
both of them seem much more massive than they really are
when looked at from the profile
the issue is that most other theropods are much broader
it's the same reason why T.rex is bigger than Giganotosaurus despite the fact that Giganotosaurus is as long or maybe even longer than the Tyrannosaur
T.rex is just much broader and more massive
Sucho pushes that gracile build to 11 like all the other spinosaurids
really afraid thats gonna dick people over hard
oh look a dryo 100 meters away, pops headshot type of stuff haha
roaming warbands of trigger happy people
If you manage to not only live long enough to find a gun and ammo capable of killing something at 100m, but actually land the shot, you deserve that kill
Dondi wants a full-on ballistics system
Bullet drop and wind
Ohhh its not like you spawn in with a gun and kit etc?
They have used Tarkov as a specific inspiration actually 
ayyyyy good stuff
kinda curious how the pvp will be tho
guess people will kill eachoter for loot aswell
are the hitboxes on dinos ready for guns tho?
🤷
We're not sure when exactly guns will be added, but whenever that may be, it's prolly gonna be a v e r y carefully crafted update. I can see them doing many tests (maybe even public) with it
You're introducing ranged attacks in a game of basically melee only characters
yea this was my biggest concern aswell
how do you git easyanticheat
Check the pinned messages in #🔧-evrima-troubleshooting-🔧
@rare crescent we are getting an accurate utah that wil most likely have feathers and our current Utah wil be renamed to omniraptor and Omni wil prob also get feathers considering one of the devs have stated that the animals that makes sense to have feathers wil be able to have feathers for customization
Yeah that's what I think as well. There's no way they're just gonna slap in the only ranged attacks in the game, and go "oh what could possibly go wrong?"
#general-feedback message
"Realistic Dinosaur Sounds"
i personally, dont find the current dinosaur calls all that scary. not that that's an issue, but i definitely think future animals on the roster should make sounds that send a chill down your spine. i often think about a certain video on youtube that depicts 'accurate' dinosaur calls. and oh my god are some of them absolutely terrifying. take a listen to, specifically, the utahraptor, tyrannosaurus, and the quetz. they are bone chilling! https://www.youtube.com/watch?v=XcBoY_aEVj8&t=396s
Please Subscribe.
0:27 "Velociraptor"
1:04 "Utahraptor"
1:54 "Dryptosaurus"
2:44 "Tyrannosaurus Rex"
3:31 "Triceratops"
4:35 "Elasmosaurus"
5:16 "Mosasaurus"
6:15 "Quetzalcoatlus
6:56 "Spinosaurus Aegyptiacus"
An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and digitally works...
i dislike this video as it isn't really accurate
as far as we know
i don't think spino sounded like a loon at all
yeah that's why i put accurate in quotations. but i completely agree with that as well. loon is far fetched. though im a fan of the guttural noises from utah, as well as the bass filled trex moans, n the quetz screams. the quetz is what sells it for me tbh
i feel that a beak rattling noise would be better for quetz
similar to a shoebill
I wanna say the footsteps being so quiet might honestly just be a bug.
I remember there was the UE issue of footsteps being inaudible if they were behind you. Perhaps this is related.
(Though I agree footsteps and sounds in general need lots of work, which apparently they are according to Kissen. Across the board.)
No I did hear them, they just didn't become audible until at around point blank range, even for a utah that's absurd....and that's consistent over my last 8ish hours of gameplay over the past week....definitely not a bug unless it's a remarkably consistent and seamless bug
mhm, and it's not even the volume but the range of the sound....it gets REAL loud at the range it needs to be to be audible at all, but dead silent from like...20 ft from you
When it should be audible from like....50-60
Would also encourage more stealthy ambushes
Also somewhat related, hopefully scent gets some overhaul to allow greater use for things like this
Not sure h o w that can be done but I have idea that I am working on >:3
Keep working on it, could be interesting....maybe when wind ever becomes a thing...
Basically some way to smell that something is near, but you have to look towards it to focus
So if someone is bleeding, you may catch a whiff, but still have to track it
Needs VFX magic
So perhaps could be used for footsteps somehow....
Yeah ambushes practically don't require stealth to a degree....you either have an ability that affords you a very low profile with maximum ability effectiveness from point blank....or the map is so forgiving to ambushers that every chunk of grass or bush could be used to entirely conceal yourself

Idk...I don't find ambushes very satisfying when I have THAT much going for me
Should feel rewarding to make an ambush.
Another problem with being too easily covered is that it can also backfire by making it impossible for the hunter to see anything
Mhm, there's just too much dense foliage where there shouldn't be any, or the foliage that we do have is so arbitrarily THICC that you can't see into or out of it
Camouflage is irrelevant when the bush you're hiding in covers ever square inch of you
The forests in Gateway so far seem pretty spaced. Not too much, but not too little. So here's hoping Gateway keeps that going 
Big difference between "thick jungle" and "my god I quite literally cannot see"
Mhm, the latter is what we're stuck with now.....also the screenshots of the fields look pretty good...very sparse and relatively flat.....I'm pretty tired of every open field on spiro being a bizarre hilly ripple....
especially with all the GIANT APEX CONCEALING SHRUBBERY dispersed throughout them all
I think running should definitely be louder. People need to use trot and even walk more often
At least if they want to avoid detection yeah
Yeah that
Sneaking up to a target through crouch or walking should be preferred over getting sorta close to a target and sprinting towards them
Mhmm
okay, but that spino sound is also my favourite spino sound in any media, its just so freaky. idc if its realistic or not
if spino sounded like that in The Isle, it'd be horrifying
giga and rex make these booming roars and spino out here making these extremely freaky and weird almost laugh sounds
eeeh, i like the sound but i cant take it seriously from a spino
quetz sound is really damn good too imho
i mean, legacy spino is LITERALLY an angry gust of wind
if it were more like spino's screech in that vid
The Quetzal sounds in that came off as incredibly generic to me. Like trying way too hard to make it sound scary.
I would take screeching (which I hate) over t h a t
i would love for spino's sounds to sound like that. Having its broadcast sound like this where you can hear the fluids moving in its throat is so interesting, fitting and distinct for the animal, rather than angry gust of wind
https://youtu.be/XcBoY_aEVj8?t=456
Please Subscribe.
0:27 "Velociraptor"
1:04 "Utahraptor"
1:54 "Dryptosaurus"
2:44 "Tyrannosaurus Rex"
3:31 "Triceratops"
4:35 "Elasmosaurus"
5:16 "Mosasaurus"
6:15 "Quetzalcoatlus
6:56 "Spinosaurus Aegyptiacus"
An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and digitally works...

personally, i think its a lot cooler than any of the legacy sounds

Damn that so scary and cool.. It seems I feel them like a real animal, but there is such a frightening thrill in my soul.
what
I find it weird how I got more dislikes then likes. Why? I did a very similar suggestion a while ago and it was pretty successful
@urban flax could you explain please?
I don't find the mechanic useful or interesting. We already have sight, scent and hearing to notice predators. What purpose does the scouting mechanic serve ? What what does it do that cannot be done in a more natural way via the three options we already have ?
you could literally make it part of smell tbh
as the "herbivore tracking"
they're already standing still and looking around anyways
Exactly. A dino who's hiding in a bush waiting to ambush prey will never ambush prey if they know it's there before seeing or hearing it. Makes ambush tactics useless on ambush specific dinos too. Small animals wouldn't be able to hide from big animals in the forest anymore. It straight up doesnt sound fun.
hello, what requirements must my pc have to run evrima in 1080p maximum quality
Hope you work at NASA
Or wait until it's better optimized
This man played maximum quality The Isle EVRIMA
@light ore I believe the intention for humans is that they'll be the ones hunted by dinosaurs, not the other way around. I don't think you'll ever come across losing 6 hours of progress instantly to a human, at least not often
I sincerely hope that guns, when they are added, don't instantly drop a rex or trike. Realistic? Maybe. Exciting gameplay? Decidedly not
@robust yew you need to use night vision at night. Although I agree, underwater we need something because it is very dark (night vision doesn't work under water currently)
Yeah, my issue is mostly with the underwater aspect.
because night vision doesn't work underwater
ok so 1080p 60 fps graphics on low settings is it possible?
mr.para Your Video and this SOUNDS OMFG Please NO!! NOOO!!!!
wtf
Hmm
The thing with adding humans this soon as that it's crucial to ensure they are balanced alongside dinosaurs rather than after they are all already added. Especially considering the fact they will have guns (which have been said to be on the more realistic side), balancing humans along dinos as they are both being developed at the same time allows for more easier adjustments.
As for the locked camera thing, there's definitely players (myself included!) that want the camera lock idea. Now granted it depends on how it's done. For instance; if it's literally just locking your camera forward-down and you cannot move it at all, then yeah that's bad. But if it's instead varied between species with things like herbivores seeing on the sides better for example, then it could be REALLY good. Actually allows ambushes on drinking/eating players to be possible as well as encouraging more use of your other senses. 😛
@pulsar inlet in addition to what Docktor explained, I think adding humans was also a practical decision. There's a chunk of the player base that is convinced that the isle will never have humans, and that it was always supposed to be a dino survival game, despite what the devs have said to the opposite effect. Adding humans sooner rather than later helps cement the fact that humans are here and meant to stay, and adds that core gameplay loop they always intended (horror game where you're trying to survive an island infested with dangerous predators). As for player retention... That's important, but I think a good chunk of the player base will continue to play even with humans being a factor, and those who do not want to were never the player base they were targeting, anyways--
Also, although they are not a dinosaur, adding humans is by definition expanding the roster and adding another playstyle
I agree with everything @pulsar inlet said. Humans should not be a priority on the list, the vast majority of players are here for the dinos period, with guns and ranged weapons being a thing they would be an absolute nightmare to deal with and balance anyway.
There's a fair bit of us waiting for humans actually.
And the whole point of adding them alongside dinos is so that both can be balanced together to make balancing weapons easier 😛 If we add all the dinos and THEN humans, that could result in needing to retroactively change tons and tons of stuff for dinos.
@fierce lintel There shouldn't be mostion blur, try lowering or disabling anti aliasing
now my game is super pixely xD
the grass at least
Humans are important just as important and Dino’s for what the game is going for idk why this is always a problem with peeps haha
It's moreso that humans are one of the easiest classes in the game to potentially balance VERY poorly
True but it’s definitely a good thing to start that balance earlier than later imo
I see no reason why humans can’t be balanced around the Dino’s instead of the Dino’s being balanced around the humans….considering humans are the uncontested gods of engagement authority
@urban bear you can already do that as a baby deino, except by standing still in the bottom of the river bed
juvie deino has
better stam, better land speed, smaller size (better for hiding)
WAY better underwater vision, and longer water sense range
it doesn't need more advantages
I think a lot of the problem comes from the fear of humans becoming an "apex" in an environment they don't belong in because of their guns. A "realistic modern weapon" with the right caliber will oneshot a rex from 800m away.
Personally I'd love to see the dinosaurs being more on the survival side of the game and humans being more on the horror side. Because a world with only dinosaurs is not particularly scary for the dinos as it's all they know anyway. It's scary for the humans who don't belong there. And the one thing humans fear most is not being able to do anything against something. Is why so many horror games/movies have some kind of unkillable entity stalking.
Therefore I'd like humans to be "mid tiers" instead of "apexes". But that's just my opinion and either way introducing them this early would be the right way to go about it.
Oh, since we are talking about people. Honestly, I have no idea how apexes and strong weapons will balance. Humans have one big advantage - they don't have to grow up. Yes, they need to look for a base and develop it, but it is quite possible to do this after death (you die and come back, what's difficult?). In fact, being a human and dying, you will not lose as much as dinosaur players could have.
one more reason to put them on the same level as a dino that only needs to grow for 2, maybe 3 hours
Honestly, I would put them on a another level. Even 3 hours is a pity to lose. But here it is already necessary to focus on what abilities people will have. If a more primitive weapon (which mercenaries are unlikely to have), then they will probably be something like a utah. 🧐
well, I was talking about the ones with the guns as they are the main threat. And for me, personally, it kinda depends on whether those 3 hours of growing feel like a chore because you can't do anything until fully grown. But that's a different topic entirely.
The problem with guns, besides being seen in advance and you can't do anything until you get right up close, is that the guns have to deal decent enough damage... I hope the balance will be good
Dondi also wants a ballistic system, full on bullet drop and wind so good luck landing the shots if you are far away
You can only do it if you stand still, in any big body of water your gonna get killed lol
standing still and using terrain to cover yourself are 2 very different things
I know that much but everyone who's ever played any shooter knows there's enough people who spend all their time on practising exactly that or just, yaknow, create or buy something that removes both those things. I am questioning the necessity of it being possible in the first place in this game where the majority of players (as the game would be very unfun if the majority of players were humans) are limited to melee only.
I don't think you understand. A ballistic system means theres a lot of factors that play into firing a weapon, players cant just sit in training and master it
It would be dependent on things like what gun do I have what type of round is it, what surface am I shooting it at how far am I what's the air temperature how windy is it etc
you can't just aim train and be good
if it's a big body of water you have even higher chances lmao
also no you won't get killed, deino is virtually invincible as a juvie right now
Deino is far from invincible as juvi, you run into an adult and have to pray hes not hungry then run on land and pray nothing finds u while u run around looking for water to get back into
Find an adult?
Run on land.
Find a land dino?
Find a good hiding spot with your small size and generally dark colors, or also run away while tanking the damage until you get to water.
If you end up running into water with a cannibal deino, you can swim and dart away from the adult with your superior stamina.
Find a group of pteras? go underwater and come back somewhere else.
Find an adult that was most likely eat you
run on land take water damage and then get eaten by something on land
find a good hiding spot but remember you have a diet to maintain and need to eat here and there
the adult is faster then you and with a couple of dashes can easily catch and kill you
Theres a reason the devs are putting things in the new map for baby deinos to hide in lol its not because they are un killable
I really dont see an issue for something completely logical which is not giving deino wall hacks underwater buffing baby deino
you also clearly didn't read where I said it doesn't just have to be for baby deino but other aquatics
who knows how beipe will be able to run away from an adult deino in the water
take water damage
If you just left the water you can wait for 10+ minutes.
remember you have a diet to maintain
Bro, deino's diet as a juvie is like the easiest to maintain.
the adult is faster then you and with a couple of dashes can easily catch and kill you
The sprint swimming speed of adults is indeed faster, but the dart speed and distance is actually the same.
Idk, maybe use it's superior agility and equal or even better speed?
Taking water damage doesn't mean an animal is good last time I checked, and you have to actually go into the rivers and eat the fish that spawn in them lol
Which isn't hard at all
It could yeah but sometimes running isn't always on option and hiding could be your best bet
No, but surviving long enough to escape a predator does
same goes for adult deino they can use the feature to mask them selfs and ambush adult deinos not paying attention
Maybe hide in the underwater vegetation that will 100% exist by the time beipi comes?
not when you can barley do so
most deinos go away after like 5 minutes
and you dont think people will search underwater foliage, you act like its gonna make you invisible
Also, you can keep moving until you find another water source lol
Are you seriously arguing that deino juvie life is somehow hard when it's probably the second easiest life after ptera?
No, i'm saying how it's easy
There's no problem with deino not having wall hacks bro I see no issue with it
Not saying there's an issue, just unecessary
baby deino is constantly worrying about a larger predator or being eaten
And you don't think people will search behind cover????
You're really not. If you struggle as juvie deino, that's on you making all the wrong decisions.
they will but the thing is they cant detect you through an underwater hill or log while you move around in it
Maybe in the future, but right now it 100% isn't
so you can use the cover and hide your movement while swimming away escaping
You can literally afkgrow in a good few spots, never being found, and if you are traveling and you see something approaching, head for land, and be ready to run and hide and go back somewhere else later on.
escaping....like 5 meters until the log ends
or any type of underwater terrain or river bank that you can use as cover
You're way faster, and have much better stam as juvie, you're not getting caught unless you are really bad at running away
^
"But water damage"
Then move to another water source while you have water and stam
@urban bearWhile the idea itself has merit, juvie deino does not struggle to survive at all, there's no issue.
And trust me juvie deino has great stam on land
Then get eaten on land
It's really not that hard to live on land as a juvie deino, i've done it a lot of times
By what? The things that are never near a shoreline for more than a few moments to drink because adult deinos?
Again I never suggested it specifically for juvi deino I just used it as an example for a universal water mechanic
Right but this applies to every other semiaquatic too
whilst your running on land for water source to water source there are utahs carnos etc that can easily kill u
They have other ways to escape
that is what universal means
Where do you run to get found like that, across center plains?
You act like im saying it should be their main feature of escaping
You don't run cross country, you run up, into cover, sideways, down/up the river, back into water
No, i mean that every other semi aquatic can escape via other means
My suggestion was just so its there as an option and for realism rather then deino seeing through walls
Even for things like austro, which is mainly terrestrial?
Now to be fair, the water sense is dumb, but that's another issue :D
wait i read that wrong lmao
water sense will pick up austro what is the difference bruh
It'll spend more time in the shoreline than in the water itself
should we not allow deino to detect austro because its semi aquatic
its the same thing was when somethings drinking u detect it
Also austro can literally see deinos from land
the suggestion is an expansion of water sense to make it better
Austro has quite literally an anti deino tool
do you read bruh
I said the mechanic I suggested was an expansion of the water sense mechanic, deino will still be able to pick up autro normaly I'm just saying water sense should not pick people up through solid objects like it does now
and your going on about an austro anti deino mechanic that is completely irrelevant
We could also adjust the sense to be better or worse depending on the size and speed of the thing in the water that you're sensing. So juvies would sense adults from further away, and sense fast moving critters easier than slow movin g ones (trade swim speed for less detection when you need to cross rivers maybe?), and so on. And semiaquatics could have even smaller detection radius due to being vell versed in traveling in water.
that is a good idea tbh
rather than making it so you don't see players behind cover (which wouldn't really happen since moving behind underwater cover still causes vibrations, which deino can sense), it should vary depending on how strong/fast the movements are, and how streamlined the animal is
Honestly this should be implemented anyways-- right now there's no reason to not cross rivers using swim sprint because it limits the amount of time a deino can swim up to ambush you. Would be cool to incentivize a stealth strategy-- swim slowly so they don't detect you
It even makes sense from the realism perspective-- if you're rushing, you're gonna be churning up the water and splashing and generally making a bunch of commotion. Whereas if you slow down there's likely less splashing. And aquatic and semi-aquatic dinos have adaptations for more efficient swimming, which would also reduce splashing and churning-- think about how gracefully dolphins, sea otters, and penguins swim, as opposed to a dog
@shell crown The duckweed was removed from the top intentionally, but it's temporary
Ok great
I miss it, the swamp's pretty bland without the greenery imo
@hybrid quarry there is no reason to update legacy as the code isn’t what they want to work with. Evrima is the future.
The only thing I like about legacy more is that there are more dinos and better optimization, evrima is a ton better
Tbh yeah a lot of people say they love the new swamp and it looks better but
Tbh it just looks worse
@maiden anvil I gave your suggestion a positive rating for two reasons. 1. I agree with your idea and concept. 2. The face on the Para when it’s running from the T-Rex on your sketch is incredible
You're not faster as a juvie. the only advantage is your stamina pool.
You shouldn’t like my ideas only due to how I draw but I still appreciate it a lot :3
@balmy meadow we already got anky model
Wait crap
Oh god I'm so sorry, you said with the skin
Sorry for the ping mate 

@barren zephyr we have austro
hmm? @jagged jewel
we already have austro to fill the niche of pyro
same size, same swimming ability
You mean it's in legacy or it's coming? @jagged jewel coz I've only been playing for a few months so I don't know
Its coming
Cool
in its coming
@pine dock letting ptera eat anything and get its diet sounds like it makes it even more of a spectator
Not to mention Actual Pyroraptor was barely Velo-sized
Honestly I think the point was that by letting it get diet from eg Utahraptor, carbo, etc it would encourage interaction via hunting babies. Though... Not sure that's the best strategy because it's downwards peck means unless you have a jump there's not much you can do to counter it
I've been unable to play the game for nearly a year due to my $2k pc running like a potato while trying to handle the unoptimization of Evrima. I'd love to try out the new things. Has there been any optimization patches yet? Or will I be wasting my time downloading the game again.
@rare crescent how is the kentro model old?
you will be wasting your time, the game works worse for me than it has in the past
its from legacy, very old, some years i think
We have a new evrima model
Any thoughts on my idea
I very much want human bases/items in bases to have functionality, and the HAM radio being usable is on that list. So I like the idea >:) Especially the idea of weather interfering with it.
Could maybe even repair the radio tower to make it better. Maybe you'd have to repair it to even use it in the first place 😮
I agree! Especially if there's human on human pvp as well - do you take the risk of someone coming not to help, but to mop up and take advantage of your weakness after a dino attack?
I saw only old, which one should be introduced instead of stego
I was also thinking of the generator being able to be tampered by the local wildlife
@near tiger it would be cooler if there would be 2 Fractions of Humans
I mean people still want PvP between Humans and that's an Easy solution
There is
isnt the tribals gonna be ?
Mercs and tribals
But still
Its a bad idea
If I see a person with a gun and I am not in a group with that person, I would murder the human and take the gun for myself
i'm just not a fan of the idea of it being mercs vs mercs, if theyre supposed to work together, it'd make more sense for them to work together to build up
Groups of work are gonna work together to be safe from other mercs and dinosaurs. Sound way more exciting for me if I can actually fight some other stuff other than dinos
And imagine how intense gunfights would be with the ballistic system they want to implement and the predators rushing to that position to get a kill
Trust no one is literally The Isle's first rule
Why would you remove that from humans ? There are no "teams" anyays
i suppose it will be fine, i have faith in the isle team to make it all fit nice 
@barren zephyr you do realize they’ve stated that after update 6 they’ll be shifting gears to Dino’s since all the core mechanics will be done
I’m curious how many ppl have a hard time with the sound thing. I’ve nvr really noticed it and in comparison to other games (POT) it seems way better.
@barren zephyr i agree some new animals would be cool but they shouldnt stop working on Gore just for some dinos, it would still be a death match but with growth but more playables if that was the case and like brutus said, they wil be working more on dinos after u6 (Also no apexes this early)
I’m in agreeance on this one, yes the roster can feel stale, but honestly it would be more beneficial and preferable in the long haul if they finished the nearly completed core mechanic before working and adding other Dinos. Additionally it’s not like every dev is working solely on gore, certain devs have certain responsibilities and tasks to focus on because it is not in their skillset, or are not needed for the mechanic, in which case those resources can then be used on different aspects of the game like tutorials or, map making, and especially work on future Dinos
Mmmhm. New dinos are great and we definitely need some soon.....but is there really much of a point if it's just gonna quickly turn back into "oh yeah, nothing to do with them."
@barren zephyr Vertical lunge would definitely be useful. For deinos below subadult it would be useful in catching pteras and dinos that are able jump over narrow parts of rivers. It wouldn't be as useful for adults, but it's not completely useless.
i think maybe having the dino to baby ratio should be fixed for pvp i was a subadult deino pretty big and i was fighting a semi juvi just a little big but he was defenteily smaller than me and i still died and i bit him and bit him and bit him and all he had to do was swing his tail 8 times for me to die but i have to bite hime 25 times
how does that make sense when i bit him in the head on contact
I know devs don’t really touch Legacy but it would be nice to get the restricted Dino’s unrestricted on Sandbox mode.
Because young stegos are bigger than the model appears
When someone uses feedback to talk about possible typos
@pine dock when perks are gonna be a thing, nesting will have huge benefits cause perks for free
When will the next big update be?
end of the year or maybe even next year
Not for the parents tho...yaknow, some people will only have children if they get a reasonable amount of money for having them 😶 things like the survival of the species are overrated ^^
That said tho...I don't think "benefits for the parents" are needed. Could get an achievement for it. Are we going to get achievements? Most games nowadays have achievements and this game could have a lot.
@idle yarrow Nights are pitch black like that because of the anti gamma system. Dondi showed us what the nights should look like with the anti gamma off on a previous stream, and posted comparison screenshots of night with anti gamma on, and what night should look like with off in #isle-phase-three. You just have to scroll up a bit.
Parents getting some benefit for nesting would be very nice honestly. I mean we've seen how useful nesting is without it....
Even if you give nested in players benefits, that still requires people to make a nest in the first place, which why would you do that if THEY get cool benefits but you, the one having to do everything, do not?
The devs had talked about some parental instinct buffs in the past. Perhaps those could resurface 
Or maybe just some perks focus on nesting 
I understand where you're coming from. I'm merely making a suggestion looking from a realistic point of view how nature works and how we could use it to make the game more enjoyable. It's just a struggle sometimes to enjoy something you can't see, is all 💪
@barren zephyr my main issue with that is it makes minmi much less interesting. That would make it just a smaller anky with burrow (the same issue homalo has currently with pachy). It would just be tanky, and not much else.
Instead, keeping it’s much more semi-aquatic nature makes it much more unique. Such as making it the only semi aquatic burrower, potentially with semi aquatic burrows as well. Also making it like an inverse beipi: sinks naturally but can manually swim up to the surface. With good oxygen, it could be an interesting way to escape predators, just running into the water and walking underneath them.
Oh sorry I forgot to mention that the anti gamma is only temporary and will be removed later on.
after I posted it I was starting to think about minmi more as a turtle with a semi-aquatic side, I like the idea
Yeah here was my idea for minmi: #general-feedback message
Yeah, that sounds a lot nicer
@rose pendant agreed. However i understand the night will be vital to races like Dilo, but we cant cater the whole experience to one or two races which will be played by only mby 5-20% players on a server. Not sure wat one can do tho. For carnivore i'd guess adding things like sounds to AI could help make night play more fun and reliable. Not sure what incentive one should do to make herbivores not log out at night.
Some plants only flower at night. Possibly introducing some food sources that are more valuable than average (providing more diet, or some other buff) would encourage herbivores to stay on to get that resource?
Also I really hope with their weather cycle update that they consider adding moon phases and night lighting changes based on moon phase-- new moons could be pitch black like it currently is, and full moons could be that beautiful blueish-silver lighting on everything from U4
ye true, good points 👍
@small anchor hold alt while moving to lock the camera while swimming. Deino goes straight without swimming up or down then.
Yes but your turn its weird, it should be by default without needing to hold alt.
hi everyone.
as a new player who brought the game 24hours ago, i can fully relate to Ritsuno here #general-feedback message
i would like to point out quite alot of huge problems that ive encountered from my 24hour journey.
From a potential point of view, these games (not a game but 2 games) have bags full. however, my journey has been nothing but headaches. ill explain why.
when i first started the game, i didnt know about the second game ie the beta. (which is a complete confusion at best, as its technically not a beta, or a test server. mindfuck right? its an alpha, completely wasting 7 years of development into what ive been told is an 18month development. Ill also explain why its an alpha. (alot of reasons)
but anyway. i resonate with Ritsuna, with saying that i joined the legacy game, ie the MAIN game btw, because new players buying the game knows no different, and noticed that certain species were not accessible, noticeably the crocodile, which enticed me in 24hours ago from youtube gameplay vids thinking WOW, this is my type of playing style. i then thought, this game is matured now given its 7 years old, and great. its time to buy,
having spoken to people, i found out about the second game. the Beta.
i joined that beta, and i enjoyed it far more, but again with tons of fundamental issues that cripple me. ill list them here.
next post!
1/ my screen is zoomed in.
i run the game at 5120x1440, on an ultrawide (no other resolution makes a difference) and i can only see the top half of my dinosaur. this is game breaking on so many levels its rediculous. eating, drinking, even being attacked by dinos beneath me ie crocodiles.
looking on the forums, ive found out that this issue is over 5 years old, and never had a single developer reply or taken action over it.
Ive even fallen off heavily foliage covered cliffs, because i cannot see half my dino.
2/ eating and drinking is a nightmare.
the sheer amount of times ive had to walk/run away from food or water, in attempt to eat and drink is beyond a joke at this point, and ironically the triggers are not when the diologue appears stating to eat/drink.
also given i cant see my dino's feet and sometimes its head, it can be a gamble.
(ive watched multiple people moving back and forth from foliage / meat etc just to eat/drink too)
3/ nightvision is awful, and ive had a headache from not only nightvision but the darkness.
im not stating darkness is a problem, but the nightvision either doesnt work or is so subtle it makes little difference. also i keep nightvision on during the day as even the day is clearer with nightvision on.
ive even ended up idling and going AFK, during the night time becuse its that bad. this makes the game tremendously boring.
(to note, ive discovered that people are having epileptic fits / seizures etc from this game having watched several youtube vids)
4/ keybinds do not work bugged out or broken.
i have attempted to do a multitude of actions in this game, where the key doesnt work, ( E, trying to eat and drink / 2, when accepting squad invites, naming a few) and was told to relog, which subsequently fixes the issue. sometimes temperarily. those bugs come back.
- getting stuck.
ive only played this game 24hours, and ive got stuck 5 times, on badly developed terrain. 4 times i got out with unjury, the other i had to abandon my character, a few wasteful hours of growth.
these are just some of the problems ive faced, so far, and im very thankful the game is only £15 because if it was full price, id be fuming. these points above are fundamental basics of gameplay. the fact im giving this type of feedback o na 7 year old game is beyond a joke.
I learned today, that the developers are working on humans, other dinos and climbing cliffs having dug into youtube vids and such.
Personally i think id abandon all that, and fix your 7 year old mess.
I also found out that the legacy is no longer being developed, and the beta is. in otherwords, us new players have been mislead, as its 2 independant games. Theres no mention of this on the steam product page, and for any new player, buying this, would think its 7 years mature, not 18months, which is from what im told is how old the beta is.
This entire experience has been a confusing headache, and i know at this point i cannot get a refund.
dont get me wrong. i love the game concept, and social interaction, the tribalism, of protection and hunting, and all of that. i love it. but fix your game. please......
having read the forums no developer has replied or assisted with peoples problems. maybe my feedback on here, amongst everyone elses is ignored too.
thank you for your time. xxx
sorry couldnt fit this into #general-feedback
also not being able to level out with a crocodile, except holding freelook needs to be changed. i can dive, but cant rise up, or level out, my croc just slowly sinks.
aaaaaaaaand today on yet another feedback suggestion who thinks the people doing human stuff are the same who are responsible for making dinosaurs
Oh. and yesturday i had a 2fps drop, on my 3900x / 3080 rtx / 128gb ram rig near the aviary, when the screen begins to static/interference. Needs to be optimised. please....
i adore the people who think human props/level design = time not spent on dinosaurs
as if the guys they brought in to do mechanical metal environmental design are the same people working on the animations and mechanics of dinosaurs
"Things we won't see in years to come"
Humans coming next update :
@boreal pagoda mate, the Devs don't have magical god-like control of who goes in what servers
?
yes they do dumbo, they can do whatever the hell they want
ಠ_ಠ
How the fvck does a person who codes the game make the players unconsciously go into the servers they want
and if you say region block the servers that's bullsh!t, people have friends from across the world they'd want to play with and it can be negated with VPN's anyways
region lock.


Too bad because the devs aren't that stupid
maybe you're just too stupid to think about why its needed
Maybe I am, but I'm at least smart enough to know when to stop arguing with someone who's too dense to see common sense
You've a lot of good points. Honestly, a lot of these issues are why it's on the Beta branch, as they make no claim that it's big free. It's one of the things you agree to when you switch to the 18 month old game version.
That being said-- a few things are misleading. The current night vision doesn't to my knowledge cause epileptic seizures/fits. There was a prior version that did cause issues-- it basically gave everything a white outline-- and the devs completely overhauled it. I haven't seen any complaints about that since, and I read all of the feedback posts for fun. I don't remember specifically for food/drink, and I may be crazy, but I could've sworn I saw something about them looking into adjusted hitboxes for that. Maybe someone else can confirm because honestly I could be mixing it up with a suggestion lol
Also the current map was made by someone who wasn't specialized into map design, and while it's good for what it is... It also explains all the random trees/rocks swallowing people 😅 they've since hired a dedicated map maker who is working on a new map for the game, so hopefully the stuck issues will greatly reduce as well
@kind perch you have the watersense for that
Water sense doesn't help when food drops to the bottom and you can't see where it is
I’m pretty sure we don’t have NV underwater purely because it was buggy, similar to why duckweed is gone. Hopefully U6 fixes both instead of just leaving it for 6.5
good point, but sometimes im in swamp and theres just zero food around and im at the deep parts and my entire screen is legit just black, thats all im sayin
also true
👀
does anyone know hwen the update of a new dino will be added???
Update 6.5
@rare crescent it's already fairly common for deinos to cannibalize; I don't know that their diet needs any major adjustments
I do not expect my idea to go well at all. I mostly posted it to see the criticism
@maiden anvil how would the pheromones work? also doesn't that negate the only downside of communication?
I don’t really follow
Some have said it’s an interesting concept but wouldn’t really work in this game
Yeah that's exactly what i think
Interesting, but wouldn't work
Hormones and stomping would just negate the only downside of communicating, which is making a lot of noise
Fair enough
@unreal ridge by definition humans are a new creature so yes
i meant a good creature but ok
are they gonna have weapons or just be edible meat bags
i cant wait to reenact the kitchen scene in JP
Wait we can only reach with checks and x?
Often, but not enough, because of which huge groups of deinos still appear. My idea is to force cannibalism even more.
Instead of this only show " active " moderators
@bleak bison just watched your vid and tbh I feel sucho should be the more land based one, I see it mostly being near shallow rivers and so on and spino would be the mixture of both water and land based
I said sucho should be the more land based one
Wait you did? Then my bad sounded like you said spino should be. Sry bout that bro
No😅
Water source usage>Bary>(more land based than Bary)>spino(because it’s an apex
But all of them can use water and land however much or little they want to
Yeah bary should be the most water based (and kind of the best hunter I feel to) while spino would be a mix and sucho the land based one kinda like a wadder but I’d give sucho a dive but it would be the worst one out of the three
i can see that
You'll have to talk to Discord about that one
Not possible to " check " in as mod? so you have someone you know who's active and responsive?
( I have 0 idea on how discord servers work )
People who have their status set to anything other than Offline or Invisible will appear there
It's just how discord works
allright
Honestly most of the time I don't see groups of more than like... 2-3 unless they're a group of friends playing together in a vc, in which case... No amount of diet changes would make them canni their friends. They would just swim around killing any other croc they see, because right now who wins a croc on croc fight is heavily dependent on numbers and who hits first
Honestly would just like more underwater plants, Gator eyelid while underwater allows them to see but its not far, so i like what we got so far for that
@candid quest night is shorter than day, it's 2/3rds the length
Honestly, I think it should be even eventually 😮 That way it never feels too one-sided.
They said they've only played for a few days, chances are they're playing legacy and dont know to switch branches
honestly I just dislike the existence of night
how do you survive as baby carno? feels like ai's are way too scarce
Bro selfliked
alright, what's your solution to (if it's even an issue) not enough herbi's not enough ai
Hunt carnis
so i legitimately can't remember it's been forever, but the isle is going for realism as much as possible right? except for all the fantasy stuff, but if it is then the number of carnis to herbis is way off tbf
like if this is supposed to be a realistic ecosystem then yea, there's not enough ai or herbies to support this amount of carnis
Its not going for realism, we are getting hypers
go play path of titans then since you are against realism
right, i said except for all the fantasy. but the rest of it seems to be trying for a realistic ecosystem
The isle is not going for realism
Stop insulting me and bring out arguments
They really don't know
not only it is more realistic to do what i said but it is more fun than waiting a long time till you actually hunt something as a carnivore. Not everyone can waste 5-10 hours a day non stop just to hunt a few dinos
I would guess, its like semi-realistic. The survival aspect is the most realistic we have, but everything else . . .
are you okay? i never insulted you. and yea, like i said again, i don't remember because it's been forever since i had anything to do witht he isle. so if dinos are being teleported in like ARK then i don't care about the population of carni to herbi
I meant a gorilla, sorry
ive never said it has to be like real life. Of course it has to be semi realistic.
ah sorry
The point of the game is to have fun while keeping some realism
some people think you can only have one of the 2
Its meant to be a horror survival game
Dinos can actually sit and wait to ambush players because they have enough AI food to supply their waiting times at least.
that doesnt change the type of the game
You are meant to have fun in every game
Something you oppose
i mean, if the lore says the map we're on is a natural balanced ecosystem then it should pllay that way imo, but if dinos are being released by maniacs or something then whatever, just cannibalize because it's not an ideal rp senario then
How?
i feel like people vastly underestimate how many people play herbi in EVRIMA. Just because it isn't a realistic split where herbis far outnumber carnis doesn't mean that there are zero herbivores.
A better way to encourage herbivores, rather than artificially decreasing growth time is simply to FINISH them. See hypsi and dryo. These animals are missing their core defining mechanics (climbing for hypsi, burrowing for dryo). People aren't avoiding playing them because "oh me no like herbivore", they are genuinely incomplete and uninteresting animals in their current state
cannibal starving simulator
that is also important i agree
I LOVE the IDEA of hypsi and dryo, but the idea isn't actually in the game, we just have walking sims that suck more than their peers
Compare this to deino, utah, carno and ptera, who have enough unique and interesting mechanics and playstyles to encourage players to play them
Teno, pachy and stego also see a lot more play because they have things to do beyond run and eat
Teno is a combat powerhouse with all kinds of attacks, as well as an incredible water affinity
Pachy is a fracturing hyper-aggro herbi that can disable opponents, and if it feels, bully it to death
Stego is a big wall of meat with a weapon of mass-death attached
Decreasing growth times are just not a good solution, cause balance. It would worsen some problems and hide other problems.
i killed 3 pachies yesterday as carno 2 adult and 1 baby. They chased me for no reason
Cool
This being said, stego is generally only picked because it's big and strong, not because it's particularly mechanically interesting (deino has a ton more cool and unique stuff to do)
after i killed one the other one would not stop attacking me so i killed him too and his baby
That sounds about right for pachies
suicide simulator
I mean
the first time i fought 2 pachies i killed one and then another one appeared and killed me, then i got used to avoiding their rams
That sounds pretty on-point for how pachies are meant to act within the universe of The Isle
They're meant to be hyper-aggro for herbis
but not actively look for people to kill and literally hunt lol
attack anything near their territory but not go to the end of the map to get a kill
ehhh
they roam around, they see carnivore, angry mode, me kill
seems pretty onpoint for them
Just let the people play their game as they like
like out of every animal to get attacked by, pachy seems pretty valid
Its like the angry toddler of the isle
also its probably more like they were searching for a diet item, saw a carno and went pachy mode
Or they just wanted to kill their pachys
my immersion isn't really broken by pachies just constantly looking for stuff to beat up
because that's kinda what they do
stego killing my competition and giving me free food
@lapis swallow stego killing carnis so now i cant ambush them so no fun
Free food, good for you
i would prefer ambushing them my self
I dont care
A survival game typically encourages opportunism if possible
it is true but not a herbivore go killing everyone for no reason
Also anyone killed by a stego should be embarrassed with themselves, that's a feat in and of itself
Cause of realism
i always check my surroundings so they never get me
Have you never encountered an actual wild herbivore?
So many examples of just....random homicidal grass eaters all over the world that'll end you for simply being in the same atmosphere as you
Like just last week we had some poor guy have his car kicked in by a moose for no reason in my county
they will NOT go LOOKING for carnivores to KILL at the end of the world like carnivores do for herbivores
Show me one herbivore that will travel 100km just to kill carnivores. With the only PURPOSE to FIND and KILL carnivores
I don't have to, our map is only 4km wide
4km in this map represents 100km because of how fast hunger goes down
4km represents 4km, you're conflating distance with time...not sure why
hunger goes down too fast, realistically it would have been like 50-100km based on how fast they get hungry
Its still 4 km
use common sense please :D
And of course food drop needs to be higher cause its a game
I don't know what distance has to do with time....
Regardless, we're talking about herbivore aggression....is your only argument that it's not realistic to irl herbivore behavior?
You should use it
Show me one herbivore that will travel for kilometers just looking for CARNIVORES to KILL
you are not using it since you are playing with semantics now
Show me a situation where humans control herbivores to match that situation
I don't need to, irl herbivores are irrelevant of our genetically modified experiments that escaped captivity on a remote island....show me ONE ecosystem with 6 apex predators
Like...this game is not reflective of trends irl
there cant be 6 apex predators if one of them is apex
it means it apexes them all
Rex and giga are apexes
im talking about evrima not legacy
Plus spino
I am talking about future evrima
its the same as trex competing with another trex for territory
Exactly.....that's precisely my point, our game has several apex predators existing on a 4km rock in the middle of the ocean....all of which are megatheropods
it doesnt really change the dynamics
No, they fill in different niches
which is why we need more herbivores. Have you ever thought about it? Many apexes = many herbivores
A yes, small and midtiers are gonna help apexes sustain themselves
????????????????????????????????????????????????????????????????????????????????????????????????????
The fact that they can't interbreed and promote genetic diversity whilst also having entirely different strengths and weaknesses would cause all but 1 species to die out, actually all of our animals over about 100 kilos would go extinct within a year due to overpredation....stop conflating this game with a realistic ecosystem
I've never implied that
most people dont nest in the isle anyway
But we currently only have mids and smalls (except stego)
With perks, they will
You're only supporting my position that this game shouldn't be looked at as a realistic ecosystem sim
Animals don't even breed
it is not fun to play for hours and only get a very small amount of player hunts
Its realistic
AH NOW YOU WANT REALISTIC?
one moment you claim its not supposed to be that realistic and then you want realism?
He's calling you a hypocrite
No, I mocked you. See how realistic looks different?
Plus, you can hunt carnivores just as you can hunt herbivores
Also if you're on a high population server and can't find ANY players to throw hands with....that's without question an issue of skill
realism needs balance.
Wut?
Unironically we have Thunderstorm causing Psychokinetic Spinosaurids in this game
Realism
We have a telepathic flesh eating 3D printer producing all the animals
wanna play a lion simulator and live a full life of a lion? 1 day ingame = 1 day irl
because that is what evrima feels like
it needs to be a bit more faster paced
I as a carno need to make a kill every 20 minutes or I'll die of starvation....the game doesn't need MORE frequent killing
do you make a player kill every 20 minutes?
Depends on the day, I never go more than 40 minutes, sometimes it'll be as frequent as every 2-5 minutes if I'm at a hotspot
Some of my hunts/fights will last upwards of 10-20 minutes anyway
i did that and i ended up running out of people in that hotspot and then couldnt find anyone else in other regions without needing to hunt boring AI for 30 minutes+
Ok...and?
I don't want to have to kill another player every 20 minutes, I want to have to kill another player every hour or so, I like downtime, it lets me nest and group up, plan hunts....etc...and in future we'll have more activities outside of hunting to do...so I don't want to be given even LESS time to do those in favor of what would essentially turn the isle into Doom with a dinosaur coat of paint
This is a survival game, it's not a battle royal
you can do that if they make hunger last longer :D No problem
But then it will be too easy
what kind of activities would u expect outside of hunting that are not MMORPG like?
i don't want this to turn into path of titans
Oh so that's your goal? Unironically?
Dealing with the weather, looking for water, nesting
i dont* typo
What is your goal then?
what kind of dealings with the weather do you need? Like in legacy's rain?
Droughts, floods, forestfire, thunderstorms
And of course rain
that is not something to do outside of hunting like you guys proposed. that is just making hunting harder
Droughts, floods, perk requirements, territorial disputes, nesting ofc, etc
territorial disputes already exist
You will have to deal with it tho
They necessarily do, but I'm talking about mechanics that facilitate territorial disputes as opposed to animals of the same species killing eachother....for herbivores, I'd want dietary plant spawn zones to be so valuable that herbivores would actually fight over them, perhaps you could improve mirror matchups, teno's is the best but even it could use some work, and almost universally the other mirror matchups are awful, especially deino and stego
Utah too
wouldnt that decrease herbivore numbers
There is no way to fight back when pinned, its so annoying
just get better skill, isnt what you always say?
It's entirely neutral to positive to herbivore pops, it gives herbivores more to do, it makes their gameplay more interesting and it adds a sense of ownership to land that wouldn't have existed before, so if anything it'd improve their numbers
Pin is a godawful excuse of a mechanic and it can burn in hell where it belongs
@west sedge You're asking for a bigger incentive to play herbs to balance out populations and get a realistic ecosystem, but that is never gonna happen. Irl you need at least 10x the number of prey items compared to the number of carnivores. I'm not sure you'll be able to convince 90 out of 100 players to pick dryo, while 9 play utah and 1 plays carno.
So I guess you'll have to cope with the Isle being an unrealistic ecosystem, or have it filled with AI
if you make them grow faster at least you can hunt them more often
Nah, its a instakill that goes for the spot where the pinned utah can easily fight back, it has its claws on the belly of the utah that pinned it. There is no skill issue there
like you always say, sounds like a skill issue
Wouldn't change anything
It would only justify herbivores being walking meatbags, which should never happen
People who prefer playing carni will still play carni, even if herbivore means less investment, because they want to play carni
What the heck? Its just bad game design. Tell me a ability in the isle where a adult can oneshot a adult of the same species
it shouldnt make food too hard to find as herbis tho.
neck bites
In the isle
How is that relevant ?
Oh god could you imagine how horrendously awful and embarrassing this game would be if that were possible
idc this is your logic used against you
sOundS LiKE A askISLL IsSue
Factually, no other ability but pin exists that can one shot another of it's own species, Dino is just correct
How is a bad game mechanic a skill issue?
im just acting like him
sounds like a skill issue. just press buttons harder
"search harder"

YOU CANT DO ANYTHING IF YOU ARE PINNED, STOP BEING SALTY JUST BECAUSE NOBODY LIKES YOUR GAME IDEAS BECAUSE THEY ARE BAD.
explains why the game didnt improve much in 7 years
We got pretty good nightvision a month ago
WOWWWWWWWWWWWWW after almost a decade
Now that is being salty
He sounds salty
why are you people so content with a game that didnt improve much in 7 years?
Can we get back to the actual point instead of just throwing "gotcha's" back and forth...
fake early access kind of stuff that are just an excuse for laziness
They needed the money to continue the development
BRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUH
Because every update in evrima brought noticeable content and it' nice to see devs stay on the road and not abandon everything with such a hard to pull off and ambitious project
What is so bruh about it?
Please make a point....I'm desperate
He is down bad for arguments
make updates faster then before you run out of money
You have no idea how game development works right?
oh boy...
so normal games take 7 years to have this kind of progress? Doubt
Normal games are typically backed by production studios with a dev teams in the hundreds....
Usually when someone mention there has been no progress between legacy's first release and current evrima they are out of arguments...
It's usually more
Damn this game will take forever improve for this reason
At least say sub par progress instead of none....at least to be somewhat accurate
@gleaming reef the new map has aquatic biomes
Why, because we say the truth?
game development costs money so i’m mad
I mean yes - I would get to hunt herbivores more... while playing herbivores myself. I'm not wasting my time on growing carnivores if I can grow a herbivore more easily and still enjoy pvp. If I didn't have carnivores to fight at every step I'd just start killing herbivores, ez.
That was like 3 months ago, NV launched in August, not October
havent played in a while, before the better nightvision to be exact. started playing last week again
I haven't played since July until now but I know when NV launched because of the folks that are on the stress test and I skimread some announcements
it came out 3 months ago, they were stress testing it in August
and that's when it came out
so "a month ago" is kind of downplaying it, the development is definitely slow, now I wouldn't go crazy about it like the other guy but there's no denying that it moves at the pace of a snail
just a reminder that it's been almost 11 months since the last playable was released
i just couldnt remember
understandable
This guy isn’t wrong. The Isle has been in development for over 7 years now and it’s still in early access. What’s really bad is, the history of updates since 2015 - present has only gotten slower and far between, and now bug patches are extremely rare since evrima was made, when they were every week during old legacy days. This type of development isn’t viable long term and the small community that’s still left in discord shouldn’t treat it as the norm, it’ll only enable them. And no, you don’t need a giant 50+ dev team to prioritize bugs and release frequent bug fixes and small content updates. Just look at other indie games, and The Isle has done it before in the past
And if anyone has forgotten, Evrima release came with the words by a dev that there will be an update every 12 hours. And now after each update, a dev says that development will only be faster now and that dinosaurs won’t be tied to an update anymore
Where did you hear that? With the update every 12 hours thingy. And if you heard that, It would have been for the days after the release to fix the worst bugs
I dont remember where exactly, I think it was in one of The Isle news videos.. it was said by a certain dev a few days before the release of evrima
Well that was a bit of an unfortunate statement but something along those lines was actually said around Evrima's release
I think it was Dondi who said that
I am just waiting for after u6, when playables are supposed to come out faster. So I am hoping we get atleast another playable in the winter except for troodon
Are playables supposed to come out faster after u6? Where did you hear about?
Some devs said, I am not sure which one
Some devs have said it in the devblogs since u6 is the last hard hitting update
We will see
I'd tell you to hold your horses
and not get your hopes up
because the track record for such statements is... very poor
expect nothing
Well see
you might potentially MAYBE be positively surprised then
you're right
l
It was 1 Dino per month but tbh they prob thought that it would easy to implement them
I just hope for a quick bary addition
and honestly.. i think kissenkitten says that after every update. Would u guys say the same?
Never heard her say that with u5
And yeah youre right, the devs and everyone thought updates & dinos would come super fast with evrima's new code base...
It's been talked about in more recent devblogs as well as dev comments. Gore specifically is the last, quote, "heavy hitting" update on the roadmap. Afterwards, they'll have more freedom with stuff like playables.
Perks are mostly just numbers and light mechanics, so not much animation and model wise. Then elders are minor animation and model changes with a few numbers. Which gives a lot of room for the devs to make dinos. Same stuff applies with weather too.
Unlike things like gore and diets, which require all the devs to work on it. They need models, animations, complex mechanics, balance it, fix bugs, and make sure the community likes it.
so dinos should come a bit faster, but don't expect a new one every week. Just faster than it has been.
If they bring some big change that was worth the time i would understand it. I hope we aren't waiting for nothing.
Different statement, both were made but by different people
Exactly. Plus I believe most of the dinos coming sooner than others are legacy ones, which have been said to be much easier to make since they already have a bunch of assets.
the 1 dino per month was kind of/sort of made by two different people and
Eeeee I remember that statement 
one of them was correcting the other
I think it was exactly 2 dinos per month and that was a decrease which was done from whatever a dinosaur every week or so
Besides dinos releasing sooner, I just really wish they would release frequent much needed bug fixes like they used to in the old days, and do smaller updates with some new content to keep players interested. And add some quality updates like a stuck or suicide button that we’ve been needing for a long time bc the map is glitchy. Not that hard or time consuming
Why do people object?
Why don't people think about controlling a mix pack when it's a definite problem that ruins the fun factor of the current game?
Problem is that the devs don't want to enforce rules on official servers (outside of social etiquette) and instead are designing the game to govern itself. With rules such as no mixpacking, you'd have to have admins on all the time constantly monitoring stuff.
Migration (which is for the next update) is actually being designed specifically to help curb problematic mixpacking.
because no one wants rules on officials because it leads to toxic players, false bans, people getting banned for simply being near another animal species for more than 10 seconds (regardless of intention), so on
So for example; Stegos may live and migrate in a completely different region than Pachys. So if a Pachy tried to mixpack with a Stego to ruin fun for others, it may get malnourished which has been said to be uh.....bad.
Basically creates ecosystems within the general ecosystem which is COOL because it opens up so many doors for things like tiers being relative.
Magy could be an "apex" herbivore.....of rainforests. Since in this scenario, Magy is the biggest herbi you'd find there. The rest could be teeny.
true however you can just walk away from those mixpacks
It was impossible. Because stegos blocked me on land and deinos blocked me in the water. and im dead
Can someone explain to me how running around the map as a baby carno for 20 minutes straight not finding any food or ai's whatsoever even in ai hotspots and end up starving to death is a fun experience? Am I doing something wrong? I'm new to the game and this feels off to me.
Save yourself the trouble and get a refund, check back in 2-5 years
Also I think Haribo was talking about carnivore-herbivore mix packing
you're probably in some of the more dead areas if you aren't finding any food whatsoever. You can always scavenge whatever you want as a baby, so smelling the air for literally any meat and eating that will always be beneficial
That could still apply. A Utah may prefer prey found in a region far from where Stegos live for example
i just got done growing a carno to 100%, did a lot of scavenging. idk what you did to not find ANY AI tho
Yeah that’s possible, but what stops the Utah from mixpacking with its prey like tenonto still?
Did the devs say anything about it?
@limber hull i went to areas with lots of players like in the center where there's lots of plains and I never find anything, and the times that I do find food it's guarded by utahs
Yeah it’s not your fault. I think the AI respawn ing is still glitched or super low chance
centre generally is a very contested area for food and control, i'd go southwards towards/between swamps and coasts. If you're young, you're probably going to end up being out-competed in centre
That Utah has to eat eventually. And ignoring your diet will inflict malnourishment which uh.....has been described has really b a d. (like 25-50% weaker bad)
So that Utah's Teno buddy is gonna start to look reeeeeal tasty 😛
Though it could be different honestly. We don't know all the details of organ based diets yet.
Right, I wonder why utahs and tenos still mixpack now then…
Because bad diets do basically nothing right now.
Plus you can just go find easy prey like AI, gorge on it, be fine 😛
Kappachino and I would beg to differ
I think AI is kinda inconsistent right now with spawning. Sometimes it's easy, sometimes not. I wanna say the issue with them decreasing over time is still here.
So whenever a server restarts, it's easier for a while
Definitely
But after being up, they become much more scarce
Didn’t the devs fix the AI respawning glitch a few months ago? I honestly can’t remember if they did or not
Yeah.. it’s unfortunate
I play on an unofficial server that does ai wipes and server restarts every once in a while. The ai spawns a LOT for a while, then seems to slowly decrease until there’s basically none.
feels like playing a baby carno is mostly just about luck since you can't control how many dinos you can scavenge
I think part of the issue is that the server eventually spawns most the ai in places where no one goes or the ai hides in forests. So they take up ai spawns, but don’t die.
One trick I like to use is to either run to the NE or SW beaches and eat seaturtles, since you can eat anything as a juvie. Then you can travel inland once you’re big enough to start hunting other ai and babies
You’re telling me. A month ago I was growing a carno with my friend, we scoured the entire west side of the map from center-south-east swamp- NW- south coast, a giant circle in places where I know AI spawns since I have a ton of hours… there wasn’t a single AI except 2 boars for our entire 2 hours of growing, we had to log off and wait for the restart. It was insane
But uh, best chance to find AI is NW or the coast for turtles, so good luck
it's pretty dumb that we need to wait for a server restart to play the game properly lol
Like I said, come back in a year or more. That’s what I’m doing xD
ill just play herbis i guess
bad animal, don't play it right now, Utah does everything Carno does better and is easier to grow and maintain
Why do we need to be punished for a bad diet, just make a good diet buff you more and it’s the same outcome without the feel bad
If people aren't punished for trying to ruin the game for others, then they will just keep doing it. <:/
It's been said if you're at least trying, chances are you won't get malnourished.
They don’t need to be punished when everyone who’s not doing it is getting buffed
Same outcome, no negative punishment mechanic
It’s a lot more fun to be rewarded for a good diet than suffer for a bad one that’s reliant on some part on luck
That's not really true for the most part. If people's dinos just go to default and they can still AFK grow and not have any actual downsides, then they won't care about buffs. Sure they're neat, but it doesn't matter enough because they can ruin things just fine how they are.
Unless you make the rewards really, really, REALLY good, which at that point, it's effectively the same as debuffing others.
Because then it becomes a necessity to be buffed
Right, the point would be to make it nessesary to be buffed, because having some buffs would put you up to currant normal, where instead of having debuffs now you’d just be baseline.
Baseline can get the job done though which is the problem.
If your dino can function just fine at baseline, it won't matter
Nerf the baseline the
So then that's effectively just debuffing them 😛
you've just gone full circle
rather than nerfs for evading diet, you go baseline... which is nerfed from current baseline
so you still get nerfs for evading diet
Right, then stacking on buffs. Because it feels funner to be buffed for good behaviour than needed for bad
Right, I’m not disputing that
I'd say that'd make me feel more pressured to get buffs rather than wanting the buffs. Which doesn't sound very fun <:/
Just change the vocabulary, because positive reinforcement is always more enjoyable than negative
That's like with the growth buff of perfect diets at the moment. I don't feel rewarded, I feel like I HAVE to do it
You will get buffed for good behaviour with their diet thing. Hell, you can CHOOSE your prize in terms of buffs according to what we've heard of the diet slot mechanic, but if you choose to completely ignore everything, you then get punished
Mmmhm. Malnourishment is really only for the AFKers and problematic mixpackers
Like, the new diets not only reward you for getting them, they give you the freedom of picking your favourite prize from the pool
Hm, I’m just worried it’ll be top rng and the unlucky will feel punished through no fault of their own
How would it be RNG?
Finding the right prey is luck pretty much
You go to place, find food, eat it, not much RNG to be had.
We have no confirmation that's how diets will work
If anything, they're likely more organ-based than specific prey based now
Ooh okay
Why add all this gore and an emphasis on eating organs if they won't play into diets? Seems a bit bizarre
I'm hoping it's along the lines of like "Ooooh liver! Liver is goo-OH SNAP STEGO LIVER"
Rather than "No, I only want Dryo liver. Other liver magically does NOTHING."
I do like the idea of it being more of say for the case of deino, "I like specifically fish, bones and organs of any description. I'm chill with rotten food". This would be an example of deino's wide and varied diets
Deino I always imagined as being less "eat the right stuff" and more "can you maintain that massive stomach?" Sure it'd drain slowly, but you'd need big juicy game eventually. And that would hopefully take skill to achieve 😛
I mean it is 8 tons
Certain animals have levels of rot-tolerance, cannibalistic tendencies, preferred organs and so on
YES
Like 50% rotten for most would be 0% rotten to Ptera for instance.
So it's not total immunity but it's pertty good
Some animals like fish, some animals don't care for fish. Some animals can substitute diets with eggs, some animals eat bones, so on

For example, carno hates rotten food, it prefers to be an active hunter that kills, eats and leaves. Cera, on the other hand, will pick from whatever carno leaves behind, as it does not care about rot
One thing I wonder is how do ye keep it from being too lenient 😮 Like in the example of Cerato taking Carno's scraps. Would it get all of it's diet that way or would it still have to get other stuff 😮
I honestly don't see cera as a very demanding animal tbh
Doesn't care about rot, eats leftovers so clearly not too upset about eating the unwanted organs/meat, will eat ANYTHING
True, I just don't want it to essentially be like carni-juvies right now where you eat one thing and are set for life 😛
That's fair, I don't want that either
I'd be fine with it wanting certain high value organs to encourage a more competitive playstyle
Yeah, like you can eat pretty much whatever, but you get much much more from certain stuff basically.
Buuuuut that may kinda go against the whole scavenger thing since rotting corpses will likely have all the juicy organs taken
Then again that could introduce a choice for the player.....
Have an easier time scavenging but get less relatively? Or be more competitive to get the GOOD organs?
you were right about the seaturtles they're actually pretty easy to find 👍
@marble minnow Mixpacking being as easy as it is currently is indicative of a game design issue that needs addressing, banning those who do it is both childish and abuseable, also opening the door for behavior management on official servers is a rabbithole we don't wanna go down
I'm so sick of people wanting the devs to act as a policeforce for issues they could just fix through mechanics
"punishable" calm down mate
"bannable/punishable"
I’d prefer not to ban mixpackers because there’s a difference between full on destroying the ecosystem with a carno, pachy, stego mix pack and not killing a baby ptera because it was cute as a deino that a lot of people won’t see and will report anyway
Imagine getting banned from a game or punished in some way for performing behaviors the game doesn't prohibit
The only thing I could see are slays for big combat mixpacks but still abusable and I disagree
Let's be serious the Devs are trying for realism I don't think a deino would sit there and go ou that ptera was cute glad I didn't kill it 🤣 but I get what your saying and fluff beasts of Bermuda implemented it well enough
I would never introduce behavior monitoring into officials, just mechanically make it very difficult to mixpack
Agreed
There's a comfort system in a similar game called beasts of Bermuda and if your around other Dino's that your not supposed to be around it messes your comfort up
Maybe bannable was abit to far
The devs aren't going for realism, or rather if they are it's not reflected by the game. Pounce is a logistically impossible ability, deino would realistically oneshot the entire roster, carno would break its neck upon impacting most targets with a charge, teno wouldn't use its tail like a hammer....a single utah bite would oneshot stegos...etc
On the topic of comfort, that's one of the worst mechanics in BoB by far, if you're slower than anything that discomforts you, you can do nothing to stop your comfort from plummeting, it's insanely easy to abuse.
Migration is gonna assist with problematic mixpacking anyways. Best to wait and see how that works out first.
Okay realistically balanced
Yeah, and tbh, we're never going to completely avoid the existence of mixpacking, pack scent clouds need to make a return and they need to be easier to notice
Well...every example I listed relates to balance, so I'd have to disagree
I just don't like how every server I join now I have to deal with 5 raptors ,4 stegos ,8 carnos ,2 tenos in discord while pteras tell them where everyone is pretty sure that's why they added same species only chat and not global like legacy 👀
I can't even remember I saw that many players in one place....
Oh trust me it happens
I'm sure it does, I just play this game a lot and haven't seen that level of congregation since oasis was in the game
Well I guess only the future will tell what will happen with this I do love evrima but alot needs to change in my opinion
stego and carno look at each other, acknowledge the fight isn't worth taking and the stegos allow the carnos to clean up the bodies nearby them as they rest
some random utah sees this and spam pings the admins to deal with the "mixpackers" since the herbi and carnis aren't killing each other
either the people are banned or the admin time is massively wasted
(╥_╥)
Deleted nvm
This would literally never happen btw
A stego would never look at a carno and think "the fight isn't worth taking"
I've never ever seen a Stego think that a fight against Carno is not worth taking, it's always worth taking in their mind in my experience because it's just that one-sided
Unless idk we're talking about an entire legion of Carnos
they had children and decided not risking the kids when the carnos could just eat and leave was a far more sensible option
i mean
carnos did eventually come in for the babies
and died horribly because they were being aggro
@maiden verge I do kinda want ptera to be able to dive but I would make it a perk tbh
it would be cool and realistic obviously you will be afraid to dive and run into a croc mouth
Yeah that’s why I would make it a perk instead, so it’s a pro and con situation.
The pro being: you can dive and get elite fish
Con: you need to be near coasts or deep waters where deinos and other animals could be to snatch you
ptera is a weak dino, i dont think it would be a problem if they do that
i think it would make the pteranodon gameplay better
Yeah it would but it would also be something people would want to get if it’s a perk, or we could do it like this: normal ptera is able to dive but only for smal fish
Perk dive: being able to dive and catch elite fish
i like that
Just ptera without perks
Servtant buffs you unlock, for example in other games you can get perks like more dmg and in the isle you wil unlock them after dying of old age as an elder and choose a perk
But I don’t think it wil be like “more damage” or “more speed” Moreso that the perk changes how you survive
Not right now you can’t
I hope so . . .
More damage is just eh
Think they stated they don’t want stat based perks
Good
have utah raptors been nerfed yet?
@night anchor https://www.youtube.com/watch?v=URwssUPgv3w
isle ███. Inhabitant species: Troodon - Retrieved Trail Camera Footage.
Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/
Thanks for your wonderful feedback. The devs will surely use your detailed criticism to improve the game tenfold. Have a great day chief, and keep those great ideas flowing. They couldn't do it without you
Warden don’t entertain peeps like this albert is to noble for that
But it’s entertaining
yeah I’ll prob stop before the mods starts to get funny
Not gunna disagree there brother 
<@&933486433342222376>
Please keep conversation constructive in here
caca peepee
@delicate crystal what exactly is wrong with making lore documents lmao
it's like having kissen make bees of all things, unnecessary. Tell me after 3 or so years of evrima development what are you interested in? Playing new dinosaurs or seeing lore documents that you wouldn't be able to read ingame for while or at least until humans are ingame @limber hull
okay
it's just my opinion if you want lore you do you
how does writing lore documents slow anything to do with the base game development?
