#general-feedback-discussion

1 messages · Page 20 of 1

uneven mist
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@little cove it’s confirmed that hypsi wil be able to make nests in trees

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And it wil be able to climb

uneven mist
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@broken thorn yeah that’s what I thought to because the mega that’s climbing looks a lot smaler and has no hump or as big as the adults and by the looks of it mega wil also be able to eat magy without a problem which I love

broken thorn
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Yeah, it would only make sence for it to do. I also expect some rivalry with Cera since i suppose both will have a robust stomach.

uneven mist
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Hope more animals wil be able to eat magy or they just remove the “taste bad” gimic

uneven mist
broken thorn
hearty sphinx
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Anyone else noticed during the day that the bushes not far away from u are quite sparse and don't load until you get nearer to them?

dire stag
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That's cool! I'll totally try this later

quick pebble
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1 sec middle of day than bang just go dark af like how bad is that

desert quarry
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@torpid karma You don't have to go up and down over and over again as a juvie deino. If you kill a large fish wait about 30 or so seconds and the fish WILL float up to the surface so you can eat it. So, this IS something that exists already, but most don't realize it because you have to not start eating the fish until it floats to the surface.

minor laurel
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@dark escarp I think the isle version of the baryonyx is more accurate than the JW version, comparing to what we know from paleo. It is not a perfect accurate version of it neither but it looks reaaally cool and sneaky.
I think it is a bit thick too, but i don't know, i really like its vibe.
I just hope it'll had a better and lighter run animation than legacy because it felt too heavy and clunky.

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Yeah, if i had to change a thing it would be maybe length of its legs, really slightly.

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Yeah. As I look at it now, i just can't unsee its fatty feet too xD

uneven mist
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Jw bary wasn’t even a bary it was a modified croc on two legsTI_Wheeze

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Also @dark escarp what’s wierd about the model?

valid zephyr
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@desert quarry that will just result in carnis throwing bodies into herbi nests to grief them and force them to leave

swift dew
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@maiden anvil while I certainly agree, i think a better example would be hawaii, it too has many different environments including arid. But the reason madagascar can have so many environments is not only because of the mountains, but because it’s absolutely massive. Its bigger than most countries in europe and is around the 50th largest world wide. Not exactly comparable to an island the size of a town. And while hawaii is also way larger, its much more comparable

minor laurel
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Heh you know, all tastes are in nature.
The NV was causing eyes issues tho for a lot of ppl. At least they tried something but it is also a smart move to listen to the mass of poeple, sometimes.

The bary is cool as it is even if we have all another version of it in our head !

keen basin
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Yeah I realized that after I said that lol

proven river
uneven mist
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Yeah but you also have to understand that the isle isn’t going for accuracy and it might be that “bulky” because of the lighting, proportions and how close the cam is to it

minor laurel
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The Isle's spinosauridaes tend to be bulky as i am looking at the spoonboy and the sucho too. So maybe it's a "The Isle" graphic style ?

minor laurel
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Maybe the posing doesn't help. It looks thinner on the non-textured model :

drifting steeple
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I liked the old night vision as well but the new nightvision is definitely refined and more practical for long term use

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The outlines before could get intense, especially in heavily forested areas

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Just a lot to look at

sick delta
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Carno does NOT need a stam buff @barren zephyr @drifting steeple

barren zephyr
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If you dont want to fight utahs and the fights not begun but they spotted you you should have Stan to run

drifting steeple
cunning aurora
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me personally i rather have carno have a hunger buff instead

scarlet sky
sick delta
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a cheetah gets too hot, a carno

barren zephyr
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But with nesting all hunger should be slower

runic steppe
cunning aurora
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hi mystery

sick delta
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a carno charging jsutr as fast if not faster wil overheat too

runic steppe
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hi

scarlet sky
next temple
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it would effectively allow carno to outstam a utah

barren zephyr
sick delta
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you know dinosaurs arent cold blooded righht @barren zephyr

barren zephyr
cunning aurora
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you never run from raptors. you just have to stand your ground. this means actually fight them and be smart about it.

runic steppe
barren zephyr
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Im not a bad player

next temple
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terrain is a utah's biggest counter

sick delta
cunning aurora
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but also its best advantage depending on the situation

runic steppe
scarlet sky
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I'll say it again carno is an ambush carnivore it does not need a stam buff because like a cheeta its meant to use its short bursts of speed for a reason to make a quick kill they are not built for running across fields and right as of now their hunger is in a bad position because the devs ect want to keep their pop down when more dinos come to the game then id say yeah buff the carnos hunger by a little n stam wont even be an issue because again it is an ambush carnivore it is not made nor built to be running over vast distances but rather short and quick distances to get a kill right there n then its built to be a smart killer who knows how to use their stamina wisely

sick delta
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^

next temple
# barren zephyr Im not a bad player

like don't get me wrong tho g, I really do get where you're coming from, but I don't think you're considering all the options available to you as a carno

barren zephyr
next temple
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if you're not already bleeding, more times often than not, you can reasonably get away from a pack of utahs in pursuit if you know what you're doing. eg. hiding in the jungle, bushes, etc

scarlet sky
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If you are running out of stam a lot as a carno then that would be a skill issue as i never let any of my dinos get close to even below half stam the only issue i have as a carno would be the hunger but considering where the game is at rn with little dinos it is understandable to why they're hunger is low

next temple
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you can disappear pretty quickly from their sight with the stam available to you, with your speed to allow you a small window of time to hide

sick delta
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you cant run aroudn everhwerew you go, on ANY dino

barren zephyr
next temple
runic steppe
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explain

sick delta
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i learned from teno and i use itr on every dino, less than half stam in an engament is a death sentence

scarlet sky
barren zephyr
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Unrealistic?

scarlet sky
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yes

barren zephyr
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This game isnt realistic in the first place lol

scarlet sky
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It will make it unbalanced

next temple
scarlet sky
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Only thing bad about the carno as of right now would be the hunger if you wait till more dinos come out n they give that little hunger buff stam wont even be an issue

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cause then you wont having to be using as much stam to get food

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Only reason carno is the way it is rn with the hunger is due to ppl not wanting mega packs of em

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Like it makes sense to why your thinking it needs more stam because the hunger goes down so quickly in order to keep the pop down but if you weren't as hungry then you wouldn't be needing to run around all the time ect

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it is not a stam issue but a hunger issue but it is that way to keep the carno mega packs at bay

barren zephyr
runic steppe
barren zephyr
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How would it be unbalanced with more stam?

sick delta
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Then what your argument? Carnos don’t need a steam buff. They shouldn’t be running everywhere. Most of carno travel is walking. You can’t waste Stam for ANY reason. That’s just every Dino in general tho.

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Every Dino you can’t have less than half a dram if you want to even stand a fighting chance if you get ambushed

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Stam*

runic steppe
sick delta
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I get it, but you also got to understand. They want to make carnos an ambush predator, and most of not all ambush predators can only use short bursts to kill prey.

barren zephyr
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And juvies are supposed to be hidden unless they wanna die lol

runic steppe
next temple
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you see how that doesn't add up?

barren zephyr
scarlet sky
next temple
runic steppe
barren zephyr
next temple
runic steppe
next temple
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🗿

scarlet sky
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The amount of times me an carno and utah main has died to a carno as an utah it does NOT need a stam buff but again rather a hunger buff which should come at a later date cause everything is subject to change when more dinos get added ect

runic steppe
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jkdfhjksd

barren zephyr
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A utah can easily escape in the jungle whereas you can see the carnos head above the trees lol

next temple
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it's kinda hard to see in the jungle with the bushes taking up half of your fov lmao..

cunning aurora
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true

barren zephyr
next temple
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I have lost many carnos in the jungle, simply because I couldn't track their bleed

runic steppe
next temple
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if anything, I locate them through the sound of their footsteps lmaooo

scarlet sky
barren zephyr
cunning aurora
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even then, carnos aint supposed to run into the jungle when fighting utahs, thats their territory. as in thats where they have a higher advantage. its better to fight utahs in the open tbh

next temple
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I eagerly encourage you to try a utah out against a carno, and see how much of what you say actually adds up dawg

next temple
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seems like you have a lot of experience on a carno, but you don't have much perspective on a utah at all lmao

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and the 20 utah megapacks don't count bro..

barren zephyr
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No i play utah more

runic steppe
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test out some of your theories

barren zephyr
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Im not on rn

scarlet sky
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Carnos have the advantage in open plains where there are plently of bushes to hide in ect. Utahs thrive in areas where there are rocks/cliffs/forests & bushes because they are smaller and can hide better not to mention utahs are like a pack of wolves they are designed to corner/track and run after their prey while carnos are designed to leap at the opportunity given to them using their short bursts of speed n stam to get the kill and job done right there and then.

barren zephyr
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Utah will get same distance with 30-49% stam left

runic steppe
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utah has more stam i dont need to test that lol

barren zephyr
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40*

runic steppe
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and it should

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its a small agile creature

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carnos are fat lol

scarlet sky
scarlet sky
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carnos and utahs are built very different like i have been saying on repeat now for a reason

barren zephyr
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Carno needs a little more stam for charging

runic steppe
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no

scarlet sky
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no it does not

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how are you charging in the game?

barren zephyr
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I dont use charge for anything except tenod and pachys

scarlet sky
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what you should be doing as a carno is this: spot your target run to them normally then at the last few seconds THEN charge wastes a lot less stam and is more efficient

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then alt bite their heads if possible

uneven mist
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Tbh carno does not make really that much sense, it’s supposed to be a plains hunter that ambushes…what. And it’s ambush isn’t even that good for ambushing because everyone wil hear the carno growl or it’s footsteps before they get hit and just need to move an Inch

runic steppe
uneven mist
barren zephyr
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All different opinions

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But everyone thinks their right lol

drifting steeple
gritty terrace
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@Kingjaffad#3749 Baryonychins are lipable compared to other spinodaurids and the lips look fine what is wrong with it?

urban flax
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I can't believe it
For ONCE we're finally getting a lipped theropod
And there are people to complain about it

gritty terrace
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Yeah I do not know why 💀

uneven mist
echo tiger
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I dont like the lips on baryonyx. What can i say, i think it's cool we're getting lipped theropods or whatever but i think that should be a feature for customization

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a toggl-able feature further down the line.

gritty terrace
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I don't think the devs would do that because it just wouldn't make sense when it comes to being individual variation

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Because once again this is an ecosystem, human made, but an ecosystem none the less

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The same thing wouldn't have lips and also no lips

mellow maple
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But Bary is the first Spinosaurid to have them. And probably the most likely to have them as well. So its a good choice

unreal ridge
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there would be exceptions then, things like herrera wouldn't fall but something like megalania, which is a slow and steady climber and can only climb while young , would drop

onyx stump
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I don't really care about the lips, so I don't understand why people are making a big deal about them. The thing that really irks me is that they have this one key defining characteristic about the baryonyx and they chose to shrink it into normality. It's HUGE claws.

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The first thing that I see when I look at the Bary's concept art is the scales around its eyes and then those Crazy claws.

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Everything in the Bary's second concept art is centered around those claws.

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It's clawing at trees. It's slapping gators. It's hooking tenontos and raptors

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the ONLY thing that doesn't have to do with its claws is that it can swim away from cerato... that's it

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Everything is about those claws... not the lips... not the crest... but the CLAWS... and they got trimmed down to look normal just like any other dinosaur... and everybody like it thumbsup

faint folio
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Found off of Google admittedly, but

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Also another thing to consider is the perspective-- at the camera angle shown, the claws are angled in a way that perspective is proportionally shrinking them down a bit. Actually that applies to the whole model too, including the tail especially

zealous stone
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There is something that feels a bit cartoonish about the Baryonyx model, not sure exactly what. Its not too important really.

faint folio
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Yeah I agree on that. But I can't pin my finger on what specifically

zealous stone
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Think its the combination of the pose, the eyes, and the lips. The lips themselves aren't something I have a problem with, after all realistically portrayed dinos have them and that never bothers me, but when added to the rest of the face it looks kinda weird. The Kangaroo-like pose certainly isn't helping.

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It would probably look better ingame

onyx stump
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...I can't be the only person that doesn't care about accuracy (to a reasonable extent). I doubt that in a game that has mutants, monsters, and mercenaries fighting them, that the average person is going to look something as exaggerated as tenonto and say "that doesn't look REAL enough for me. Let me pull up that paper on tenontosaurus and compare". It just seems like you guys have your priorities in the wrong place. I know that this is going to be as popular of an opinion like going to a vegetarian restaurant and telling them about the benefits of meat. However, I don't think this is the game for that.

minor laurel
onyx stump
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Never seen anything front heavy in a video game. Impossible

minor laurel
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🤷

hasty dagger
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The big claws just look kinda flimsy, liked they’d snap off if it tried to really shank something

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If they were thicker and the hands/arm adjusted to compensate for it I could see the case for em’

onyx stump
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When you look at those claws, if you were playing something small and it was coming at you. Would you be saying "wow those claws look so flimsy, so unrealistic" or "That crazy looking thing is coming at me, better not let him touch me with those claws"?

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and compare this guy to Sucho

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you'd want him to stick out and look visually different so you'd know that he functions differently as well

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It's called character design

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something that fiction gets across, while evolution doesn't

minor laurel
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The idea is not bad. That's not what is said.
But i agree that how you show them, claws look too thin to handle something. Maybe making them larger would be worth a try?

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Like raptor's claws, maybe

onyx stump
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sorry if my 1 min edit didn't make them thicc

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I'm not asking for a 1 - 1 with what I did

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I'm asking them to make it closer to the concept art

minor laurel
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Well, if you want people to respond positively, maybe improving the render would help. That's all i wanted to say.

viral finch
rose patio
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Reminds me of a platypus

gritty terrace
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its just the render that makes it look plastic looking in game it will be fine, I am personally not a fan of the giant claws because it makes it look unbalanced as hell and the point of having its one big claw is fishing......... you would not be able to fish with 3 oversized fingers

faint folio
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@rose patio I agree the system you're suggesting would be nice, but at the same time I understand why they don't.

If they threw suggestions they liked on a trello board or similar, they'd get people thinking that because the dev liked and added the idea to the board, it means that they guarantee the idea will make it into the game.

Unfortunately, that's often not the case. Sometimes they decide that they want to go in a different development direction to support certain future mechanics they want to add, and sometimes during IRAD they find out the idea, while really solid, just isn't technically possible within the limits of their game engine, etc. And sometimes popular suggestions just aren't something the devs like and they want to have freedom to develop the game the way they want.

Plus, I suspect a lot of people just wouldn't check the list before posting feedback anyways, especially as the list accumulates lol

rose patio
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To be fair, if they ever decided they didn't want to use an idea, they could just move it to the declined card on a trello or something. A few years ago they used to have a trello showing bugs/fixes they were working on, or that were known. It just disappeared at some point, and there's just 0 idea of whats going on anymore.

faint folio
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That's fair. I would not be surprised if they still had internal idea/suggestion boards; they just aren't public

rose patio
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I know they have a trello for major features, but there's a lot of other things that us as players would really appreciate to know, whether or not a bug, or balance fix is in order or not.

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There's literal hundreds of feedback posts a week and we hear nothing in return.

gritty terrace
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I have mentioned in phase 3 requests that we should at least know what is on the confirmed roster, I understand making a lot in this game mysterious but we have been stuck on the dinosaurs for so long we deserve to know everything at this point

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all the human stuff, please keep a lot of that not as known, it is fun that way and slowly reveal it as we go on, but the dinosaurs at this point holy crap just tell us

rose patio
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I honestly care less if they tell me about what dinosuar comes out next - personally. I just want to know they're actively working on solving the crippling problems the game currently has.

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Even with the current roster (even though its lacking) could be a lot more fun if just some of the bugs, balance issues, and performance issues were fixed.

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Even if its in the monthly blog post.. Tell us what bugs were fixed, or balance changes were made so we could be excited about it, instead of beating our heads on the keyboard in feedback channels.

limber hull
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also, it's a REALLY bad idea to update on balance changes and bugfixes before the update is actually out

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because it's indev, these things are usually subject to change, be it that the bugfix breaks or actually causes more problems than it fixes, or the balance changes are found to be worse for the game

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it creates an expectation for something that won't happen for one reason or another

icy lion
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@gritty terrace

gritty terrace
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wait thats gali?

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@icy lion

icy lion
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lmao

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tis

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one second

icy lion
dusky lantern
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Incorporating some type of poison feature for some creature may add some depth to the game. Making the decision to go after certain animals as disadvantageous, such as the hypsy which already eats poisonous mushrooms and has a blinding spit. It tends to be difficult finding anyone to nest with with certain dinos, and so the introduction of a mating call, may add some depth to this process as well as be able to find a nesting mate over distance who actually wants to.

icy lion
icy lion
severe otter
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These kind of problems should be posted on the announcements channel

icy lion
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There's an @.everyone ping in the #announcements whenever a devblog is shared, which is where these issues are discussed

severe otter
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And nothing i was talking about (and lots of people) was addresed

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Despite the feedback channel being flooded by the same topic

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Also lets remember than EAC remains broken since the update 5 droped

gritty terrace
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@civic mist its already a thing it was just a dev blog exclusive

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I believe it was 3 or 4 devblogs ago

proven river
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@civic mist TI_Pog

gritty terrace
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^

bleak bison
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@broken thorn adults are too big to climb trees whilst smaller ones can.

uneven mist
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@bleak bison I kinda like cera’s second pattern, especially if you combine it with the right colours but I wouldn’t mind it to be more detailed like what you posted

bleak bison
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To me they looks trash. But I respect everyone’s opinions

limber hull
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pattern B looks fine, idk what the issue is

broken thorn
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It looks good, like he said, with the right colours it can look mesmerizing

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God I can't wait for Cera. i really hope it will be a bully, i love bullying. #jk

gritty terrace
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pattern b looks great

low canopy
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i wish we got more simple yet distinct patterns instead of those mish mash ones with forced 4 layers of colours

gritty terrace
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@dark escarp mans literally said JW bary better than this one 🤡

pure quiver
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JW Bary was a raptor/gator... not a real Bary, lol

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JW just loves those bloated wedge-heads

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Which was... y'know, unique to Deinonychus!

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They liked the stink from the wedge of cheese and decided to stink up the other dinos with it

limber hull
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what the hell is any of that

harsh jungle
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Translation: "bary model unrealistic cuz it feeds on fish and likely doesnt get enough food to look fat."

blazing charm
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@mellow maple Late, but huge fan of the edit.

finite valley
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Lag tiles...

echo tiger
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The Isle Pee and Poo update 7

urban flax
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Care to explain what you meant then ? Because I don't think anyone understood that one

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Well not really
Ever heard of bears ?

lapis swallow
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Or those weird crabs that abuse the sound physics?

urban flax
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It's not the number of legs that matters
It's the fishing technique
And I assume both would have a very similar one

lapis swallow
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And fishers dont need to be that agile

urban flax
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Bary fishes with its hand
That's what the long claws are for

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And even if it did fish using its mouth, that would hardly make a difference
They both fish like humans or herons, standing in shallow water while standing as still as possible before grabbing an unaware fish

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But bears also hunt and feed off large prey
And also on a lot of plants and berries actually

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I don't need google I have bears living near my village

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🤨

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boars, deer and cattle

icy lion
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Are you thinking of black bears, perhaps?

urban flax
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I don't know why we're having this conversation anyway
I think I gave enough arguments as to why bary's concept isn't contradictory to its lifestyle, but if you have other gripes with it than it's believability as a fisher I would be happy to hear them.

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We're not talking balance here

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I thought we were talking character design

static niche
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👁️ 👁️

urban flax
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It's only a sideview
And I like the fact it looks thick, makes it believable as a more agressive dino instead of just a fisher
Because honestly, a bary that does nothing but fish for its entire life would be boring
And in the context of The Isle, it's important to be either fast or strong because everyone wants to kill you
Bary's designs suits it as it looks both like something fast in water but strong enough to defend itself on land, while still being a capable fisher

mellow maple
minor laurel
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@topaz pendant Hello ! The newt thing post was mine ! I wasn't talking about its entire skin but just the fact that marks of males could be on the belly like alpine or firebelly newt to change from back or head marks as we have in the current roster to add variety ! I don't know if my post was clear enough or if i need to add better phrasing or so ? :o But i think it would be fun to create dinos with colors and marking similar to things we know tho ! (I wish i had a spotted salamander spino ♥️ 3♥️ )

sonic dragon
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@topaz pendant but how are you gonna turn a spino into a frog

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@thorn crater personally i find value in not all info being provided right off the bat. for example, they dont know where to find diet food so it encourages them to search and find some whilst learning the map. they can find their best route or discover secret diet spawns that shorten their travels. i think the new player experience is ruined more by the map being really confusing. also being killed by your own species especially as herbivore drives players away from the game. i dont think anyone comes in and is like "idk how to find food i quit" or "idk how to nest, i quit" they just figure it out by trial and error. no amount of trial and error can make 3 players of the same species chasing you down whilst youre smaller an enjoyable or fair experience. yes you can just hide in a bush, but thats a garbage new player experience if you ask me

gritty terrace
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Not all Carnivores are agile, have heard of a Tyrannosaurus rex?

faint folio
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Same thing with nesting. A brief stub when someone initiates courtship explaining to nest you need to target and hold on to pair, then b to place nest and build it

sonic dragon
faint folio
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Things like locations for food/water, fighting strategies, etc can be player experience based, but a tutorial showing what the AI look like or explaining how scenting works would be great for teaching new players how to find food

sonic dragon
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there could just be a button that brings up the "journal" that has info and stats about dinos

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and what their abilities are

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and what their diets are

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also an explanation for what compass icons mean.. like the smudge of dirt, or the red utahs

faint folio
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Even explaining the mechanics about special abilities (lunge, charge, pounce, ram, tail slam, etc) would be helpful. Then leave it to the player to figure out how to apply that information to survive (eg if charge is low agility, maybe you need to set up an ambush to get the surprise needed)

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Yeah exactly

sonic dragon
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yep. an explanation on what each attack would cause to YOUR dino. like if you can be stunned by X dino

faint folio
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Since the UI is all created to look like AE's tracking records on their computer system, you could make the tutorial/glossary part of the UI written as if one of AE's scientists were taking notes on the isle residents behavior

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Eg for carno: "Carnotaurus seems especially fond of lowering its head and charging into its prey at full speed (alt + RMB). It seems that the horns on its head serve dual purposes: gouging its prey severely on impact and knocking them flat. Their prey takes some time to recover. However, carnotaurus seems to tire quickly when hunting this way, and cannot turn quickly while charging."

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@sonic dragon

sonic dragon
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plus people dont know about certain attacks for example pachy downward headbut

faint folio
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This does several things-- 1) explains the control to do the attack 2) explains the effects (knock down, stun, and high damage) and 3) drawbacks (high speed, but low Stam/manueverability)

topaz pendant
sonic dragon
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ohh ok

viral finch
hasty dagger
viral finch
runic steppe
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I think it gives the different animals good personality which was probably their motive honestly

viral finch
torpid karma
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@desert quarry sorry for the late reply. Do you mean not eating from the fish at all before it floats?

zealous stone
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Not saying I thing Baryonyx should be restricted to only fishing, but it could work in theory.

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Though if it is going to do some terrestial hunting, how exactly should it work?

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Would it be an ambush predator? Or would it be a pursuit predator

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Would it kill with bleed or with direct damage?

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Or would it just kidnap and drown you in a river

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Who knows

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Though I feel like the last one has potential to both be memorable in terrifying way, or just straight up annoying

dusky lantern
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Is there a reason why there is so much random fratricide? It only seems natural to not kill your own kind...

proud coral
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2 best answers are it's fun to fight stuff and there's pretty much nothing else to do. At least nothing worthwhile. Game is severely lacking in PvE/survival aspect. So everyone just treats the game like a deathmatch.

zealous stone
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Yeah people keep complaining about the deathmatch mentality of players, but can you really blame the players?

#

Walking back and forth between diet locations and killing the NPCs doesn't stay amusing for long

surreal sedge
#

dinosaurs are not mammals stephalos they didnt have mobile lips lol

dusky lantern
# proud coral 2 best answers are it's fun to fight stuff and there's pretty much nothing else ...

I could totally see, where it sometimes happens, groups getting together to go compete against against another group, like utahs vs carnos. but when those groups aren't around, I suppose its about the biggest thing around. :/ which sucks if the person was interrupted from actually doing something, like finding a nesting buddy ect. IDK the solution other than having an apex AI, just one, wondering around the map?

mellow maple
#

@dark escarp If you're still taking answers to why people put an X. The reason I put mines is because you chose the worst possible example of a Baryonyx to compare it with. I assume you probably have received countless pings about it tho. So unless you want me to explain why, I understand if you're sick of hearing it lol

obsidian jetty
# proud coral 2 best answers are it's fun to fight stuff and there's pretty much nothing else ...

I kinda disagree. It is a pvp game (as it is a player-based ecosystem with players being food for players) and thus doesn't need tons of pve activities. The threats to your survival are the teethy ones who are hungry or those who are or see you as competition for food or territory. I'd say people who just kill everyone and anyone because they are bored are a minority. Most do it because they can. And especially the people with the deathmatch/battle royale mentality won't care whether or not there's something else to do. They'll just kill the people who are trying to do those things.

#

@wise summit pachys can headbutt coconut trees to knock coconuts down once they're big enough

wise summit
#

ok, thanks

pure quiver
#

Teach players how each mechanic works through progressively challenging steps in a map that acts like a spiraling and widening funnel!

#

I'm actually learning unreal engine to make a test map to show the devs how much this game needs a tutorial map! They need it so much I'm making one for them

mellow maple
#

Alrighty, I gotcha. No need to elaborate then. To each their own!

pure quiver
#

@quiet quartz I absolutely agree! Having paid DLC would inject more funds into the game (And hopefully to speed up development)! And allow players some more unique colour combinations. Players interact like "oooh! how'd you get those cool colours?" and respond "I paid $5 for crazy blues and purples to put on my animals"
I mean... they COULD milk it by advertising limited palettes to one dinosaur per paid package. So you'd pay $10 to use metallic colours on ONE dinosaur.
I can also see it being used for events! Imagine an almost purely metallic gold Dryo ZOOM by, dashing across the map and a server announcement pops up! "Catch the Golden Dryo to unlock "Metallic Gold" as a display colour" and whoever kills it first gets a free Metallic gold locked to that species and only used as a display colour for males! "If you want to use it on all animals and both sexes, you gotta buy it" But people can also wear the display as a badge of honor! "Hell yeah, I caught an insanely fast dryo that had zero fall damage and I get to wear its colours!"

@violet magnet I had made a few posts about adding a tutorial mode + map(s) into the game for a while. I definitely feel like the game is advertised to be tough and punishing, so adding a tutorial would make the game SOOOO much more accessible and make the players feel more confident in ability and less discouraged when experiencing loss. I noticed that my partner had a hard and frustrating time trying to find food, experiencing frame drops during a fight, and getting lost, freaking out about the ambient calls and not knowing what each dinosaur sounds like.

pure quiver
# pure quiver <@158799735346429952> I absolutely agree! Having paid DLC would inject more fund...

I could totally imagine a Halloween Event, where after everyone joins there is a single Green limping juvi dinosaur that is throwing up every 30 seconds and it bites someone! Eventually that player turns green, limps, and throws up and they start biting other players! If and when you get bit, soon you transform and a pop up shows "You're now a zombie! Go bite healthy players within the time limit or your animal will die" and the last person standing gets a reward. It might be red eye colours, or slightly glowing eyes that show up only at night, or it could be a bioluminescent cosmetic that players can choose to activate and only shows after dark!

violet magnet
# pure quiver <@158799735346429952> I absolutely agree! Having paid DLC would inject more fund...

There definitely needs to be some kind of tutorial for new players. I couldn't figure out how to skim on ptera and just ended up starving because I couldn't skim for fish and couldn't find AI TI_Perfect 10/10 gaming experience

I don't know about going the PoT route and including a full unskippable tutorial section whenever you spawn a new dino, though, unless we can have the option in our settings to skip it in later playthroughs. But also creating species-specific tutorials, with the sheer amount of mechanics we already have in-game and all the ones we're going to get, would be...a lot, and there would probably need to be some pretty robust AI for us to test combat-oriented abilities on

pure quiver
#

That's why I suggested a MODE. you could very well skip the entire thing in the menu, but if you need help the game has a built-in option to get help

#

Useful tip for Pteras: "When entering the skimming animation, tap space to stop from landing in the water mid-skim". What I also discovered is they updated the skimming by making it so you dont have to dip your head into the river's waves, the tip of your beak just needs to be near the surface now!

pure quiver
#

Dead by Daylight has one, any great game has one!

#

And by great I mean Spider-Man 2, or Portal

violet magnet
#

@zealous violet male dryos having really pronounced bumpy scales on their heads like marine iguanas. Or maybe the males have spurs on their legs like roosters and fights between males involve a lotta kicking

a lot of dryo paleo art has dryo with quills or feathering but idk if the devs will ever put quills or feathers on dryo

limber hull
#

calling Dead By Daylight a great game is quite the stretch

pure quiver
zealous violet
urban flax
pure quiver
#

Cant wait to see how The Isle handles it

echo tiger
#

Paid DLC for skins sounds like a horrible idea.

urban flax
#

Especially if the aforementioned skins are things like metallic colors

#

Or worse
Neon colors (I hate BoB)

limber hull
echo tiger
#

Paid DLC in general is a pretty bad idea and is kinda predatory in terms of development, but gone are the days where you just bought the game and it's expansions ig.

uneven mist
#

@acoustic sun ok I agree with more Dino’s but not apexes

acoustic sun
#

apexs are well needed, it makes the game more fun and less lame, gives you something to work harder for

#

mid tiers and weak-easy to grow dinos arent as fun

#

more dinos none the less would be better tho, apex or not

uneven mist
acoustic sun
#

less tiny weak dinos, more strong dinos

#

like i dont care abt a damn troodon lol

#

i wanna see an acro or a shant or a dilo

acoustic sun
#

maybe even a dang dibble or parasaur

#

spice things up :')

#

actually suchos or megalanis are cool too

#

like updates should be HUGGGEEE not releases one tiny dino every like 6 months

uneven mist
#

They need to focus on smals - pseudo mids like cera, dibble, magy and so on so that the echosystem is more balanced. Adding things like giga, trike, rex now would ruin it and deino and stego shows how stupid it was to add those so early

acoustic sun
#

maybe say youre only adding one and just add like 4

#

i mean, deinos are weak as hell from my experience

#

theyre so fragile and easy to kill

uneven mist
#

“Weak” (can 1 shot most of the roster)

#

With no counter play

acoustic sun
#

i doubt theyll ever add pseudos soon

#

they seem to only want pathetic dinos like compy sizes

#

i agree on midtiers

#

ceras, allos, dilos, and like anything inbetween

#

that would satisfy a few ppl for awhile

uneven mist
#

Not allo, allo shouldn’t be added either this early

acoustic sun
#

it would be a perfect match for a teno if you know how to use both dinos, tenos also a midtier as are utahs and carnos

uneven mist
#

They want to focus adding smals and pseudo mids to make the echosystem more balanced

uneven mist
#

And teno wouldn’t do anything agains an allo

acoustic sun
#

ive killed deinos as a teno

#

id be crying laughing if someone couldnt wipe a allo

#

if youre good with your movement anything is possible unless you get one shot

uneven mist
#

Well deino players aren’t the most skilled people

#

Allo grapples the teno:

acoustic sun
#

nor are any of the others like carnos, utahs, stegos, ive beat every single one from expeirence

uneven mist
#

Allo also has dubblr the health of teno if not more

acoustic sun
#

and its never fun being stuck on by a utah

uneven mist
#

Point is, it’s better to add smals and pseudo mids first to make a more balanced out echo system

#

And I wish they replaced deino and stego with bary and kentro

runic steppe
#

Optimization was literally covered in the dev blog

#

Stop saying the same crap over and over again

faint folio
# acoustic sun ive killed deinos as a teno

If you managed to kill a deino as a teno, the deino was a terrible player, or not full adult. I've been full on slam dunked by 8 tenos at once, and STILL swam away from that fight with my life after they kept whaling on me constantly for like 2 minutes straight. And I am NOT a particularly good deino player.

I think just about the only time a deino gets murdered by teno, carno, etc is when they climb too far onto land

barren zephyr
#

only times i see deinos die on land are from stegos, or carnos/utahs when its been hurt and chased out of the water by a cannibal

#

and the carno/utah deaths are usually because they don't know how to alt bite lol

drifting steeple
barren zephyr
jovial hazel
#

Isn't the migration system meant to force people to move around the map so they don't congregate together? Or am I missing something.

proud coral
zealous stone
#

Not to mention an attack that allows to turn almost 180 degrees and hit things in almost any direction.

echo tiger
#

Deino bad.

#

As for the ecosystem, it's already been ruined by the presence of stego. Screaming "IT JUST NEEDS A COMPETITOR" is a crappy justification for how OP and overtuned its stats are. Deino is sorta acceptable given how inconsequential it is (despite having the map remade and ruined for its inclusion) stego just needs to be nerfed until something else comes along.

#

U2 stego without the shitty tail hitbox was perfectly balanced and extremely engaging imo

zealous stone
#

I'm honestly not sure. On one hand, Stego being one of the slowest members of the roster on land does mean it needs to be able to reliably able to defend itself from everything else. On the other hand, having a member of the roster that's nearly unhuntable just isn't good for gameplay. The Isle is supposed to be a hard core survival game, so having a member of the roster than can just straight up ignore all but one other member of the roster (that being Utah) isn't exactly going along with that.

#

I think one major problem with Stego is it's skill ceiling. It only has two attacks, one being pretty much completely superior to the other. This makes balancing it in a good way pretty difficult, it's either overpowered to point that any noob can wreck the rest of the roster with it, or bad to the point of being unviable.

sand lantern
#

Stego should wipe the floor with a current roster except deino when it's in the water

zealous stone
#

Pretty much nothing currently in the roster should be able to reliably 1v1 Stego that I agree with. But at the same time I do think it would be reasonable for large packs of Carnos and Utahs to hunt them, as long as it never gets to the point where the fight is basically unwinnable for the Stego, as Stego can't run away and has to hold its ground.

#

It should of course by no means be easy, the Stego should still win most of the time in such situations.

barren crater
#

The main issue isn't that stego is tough to fight (which is true) - the main issue is the map. Stego in an open field is something you can hunt as a raptor pack. However the map is very stego friendly. Center is covered in hills, which any competent stego will exploit in a fight against raptors. Not to mention the abundance of trees. NW has rocks they hugs. They abuse cliffs etc. Think of all the times you've tried to hunt a stego. What was the main reason you stopped?

zealous stone
#

I don't really hunt Stego often, but I do remember one time I got jumped by two juvi Carnos as a juvi Stego, and was able to ward them off by just sticking my head in a tree

barren crater
#

It's been that way forever with stego. Most stego players are easy to kill in the open, but then they just use an object to hide.

I'm not saying that the map shouldn't have hills, rocks or trees. All I'm saying is that, if you want stego to actually be hunted - you need to have areas where those objects aren't as common. Cause right now, only beginner players die, since they don't know how to buck, use trees etc.

#

Also the amount of food around can probably support a server full of stegos

#

For a survival game, starvation is oddly not a risk lol

zealous stone
#

I think they should nerf Stego's RMB attack in a way other than reducing it's damage, but give a ALT version of the tail whack that does less damage but is quicker and can more easily deny area.

barren crater
#

I wouldn't nerf or buff stegos combat potential in any way - with the current roster. Imo, a good nerf would be its water timer

#

Right now, a stego goes an hour without drinking

#

Water is key to how long you bleed for. The less water, the longer you bleed

#

As well as other factors

zealous stone
# zealous stone I think they should nerf Stego's RMB attack in a way other than reducing it's da...

Maybe have it cost little stamina and do just enough bleed to kill a Utah if it doesn't immediately run out of range and rest. That could make fights between Stego and lesser tier carnivores more interesting. The RMB tail whack would be more of a move to deal with face tankers and execute low stamina targets that can run away. The ALT tailwhack would be it's primary attack against land carnivores, which it would be able still be able to shred them quite easily if they get too cocky and would be easier to land.

barren crater
#

I'd reduce the water timer to 30-45 mins, so any stego stupid enough to camp rocks away from water would be at risk of dying to thirst or bleed if a raptor pack were persistent enough

#

I know that it makes no sense for stego to have such a low water time (teno itself, which is meant to live by water has a 30 min timer), but how else can you nerf stego? They obviously won't touch its combat or touch the current map

#

At the very least a lower water timer means that you can bleed one out much easier without touching its bleed multipliers or bloodpool

barren crater
#

Currently, all stego has to worry about is carno, deino and raptor

limber hull
barren crater
limber hull
#

yep

barren crater
#

Oh lord

echo tiger
#

Having an animal be completely unkillable and wander about with no consequence is horrible for gameplay on both the player of the stego and the people that have to fight the stego.

"Stego should wipe the floor with the current roster" Is a valid argument if we had anything in game that could hunt it, for instance allo or alberto, but as it stands - it is functionally immortal. Even for the moment, regardless of it making sense or not there should be something that could contend with stego's purely for balance purposes. Competition and player interaction makes the game interesting, its what this game's fundamental concept is built upon.

Therefore reverting stego back to it's U2 self with a nerf to deino as well would make people want to engage with you as a stego since they know there is a chance that they can kill you. In turn making stego gameplay more interesting.

Deino gameplay and deino in general, nobody will engage with on the pretense that nobody wants to lose 3 or 6 hours of their prog to some braindead hold RMB attack. So i consider this playable unsalvagable.

queen ember
#

Deino is fine rn cause it adds a threat to the water and even if it goes on land it’s combat capabilities are lacking so it’s easy to take one on on land

#

Stego itself is balanced. It was just the wrong time to add it and just requiring them to go for water more often would probably be enough to make them move from rocks/bodys

echo tiger
#

Stego is balanced for like 4 updates in the future. It's far from balanced right now.

cyan flame
#

If you want to nerf stego that badly, then growth times need to be made way faster for it, otherwise it'd not be worth it at all to play as since you'll just die even faster to any two half competent omnis.

echo tiger
#

Yeah i think growth times should be sped up across the board.

#

like idk

tidal prawn
tidal prawn
cyan flame
echo tiger
#

Deino doesn't really add any horror from my experience either, thats just a cop out for people who like it. If anything its more of an annoyance to be "OH NO IM JUMPSCARED" then killed without any counterplay.

queen ember
#

I mean, I’ve gotten a good few jumpscares from deino lunge and Carno charges

#

Everything seems normal until you hear that loud noise

cyan flame
#

Not that jumpscares are really that good horror anyway

echo tiger
#

This is another problem with the game i suppose.

They want a realistic horror survival game, playing a dinosaur really isn't that scary. It's more thrilling if anything because even if you get jumpscared by a carno charge or whatever then, atleast for me, i feel a thrill rather than being spooked. It's already failed at it's directive of being a survival horror game and if anything just resembles your average bog standard survival game.

Any survival game can be percieved in the same way, your stuff is on the line in DayZ, your stuff is on the line in EFT, etc. These games might have improved or barebones survival mechanics but the goal is ultimately the same, survival.

What makes this game any different from those? the premise still applies even to dinosaurs. Human gameplay has potential to be scary but at this point it's not my thing as a player, i prefer engaging gameplay as opposed to flashlights and unfinished humans with little capabilties until 17 updates down the line.

The issue i think stems from focus being all over the place and a lack of identity.

#

Deino is just annoying in the sense that there is no counter to it and you've just wasted your time because of some dumb hold RMB attack.

queen ember
#

I mean as long as you get spooked or scared for a moment it’s enough to consider it a horror game

#

I do agree with deino being annoying. However the contrary is also that Deino gameplay can become very boring quickly ig

#

And by adding much counterplay like a means to escape deino lunge it would make it unfair for the deino who did everything right

echo tiger
#

Exactly, its a playable that cannot be balanced. Like at all.

limber hull
#

i do not at all agree replacing any of the roster

#

you can ignore stego with ease

#

not everyone has to be constantly fighting another player to make the game fun

gritty terrace
#

Well with carnivore you kinda have to or you starve to death welcome to evrima lmao

echo tiger
#

You can ignore stego with ease.
They body guard because they're literally just bored to death.

queen ember
#

I personally think deino is fine, it adds a threat to the water and you can usually tell if there is one by sticking around for a minute or two before drinking/crossing

echo tiger
#

I respect your opinion but i dont think so.

#

It's actively made the game worse. Atleast stego wasn't bad on release and it was actually killable.

#

Deino wasn't bad for a short time but then they buffed it to the point where it's ALT had a broken hitbox and was extremely spammable.

gritty terrace
#

When it comes to deino it is an issue but I 100% know the devs would not get rid of it because deino was one of the big things that sold evrima to everyone, while stego is replaceable so

#

I do 100% see where you are coming from but I do not think the devs are gonna get rid of it

queen ember
#

Ehhh, the only real issue with deino is that there is not much counterplay to the lunge which I understand is frustrating.

#

Not allowing them to heal water while in the water might help since they’ll have to come out in order to drink

gritty terrace
#

They have balanced the diet where the deino population controls itself the issue is they are revamping the diet system so I wonder how that will go

echo tiger
#

We've seen this time and time again. Let me just tell you how it's gonna work out with the diets rework.

  • Migration will be a thing for all but 2 minutes until the players find a way to counter it.
  • Deinos will still form mega packs, they consist of about 45% of the server afterall.
  • Deinos dont want to cannibaloid out of fear they get ganged up on and killed, if cannibaloiding does occur its usually 1 on 1 or 2 on 1.
#

Diets will stay the same, the buffs from eating gore sound cool on paper but i cant predict how they'll be added.

#

Might be tedious, might be useless, might be beneficial for the game; i dont really have two cents on that.

#

What i do know is, regardless of what you think of the playables and the games current state. there had been a significant dip in the quality of the game post update 3.

queen ember
#

Well with the new way diets are set up it seems you’ll have to work a bit more as a carnivore for your meals as you won’t be able to gain nutrients from the whole body

echo tiger
#

With the current hunger system?

#

Thats dumb if thats the case, you're penalizing carnivore players for playing the game further than they already are being penalized.

queen ember
#

Who knows

#

Until we have a better understanding no one can really make any assumptions

echo tiger
#

Yeah, but its not gonna stop me from assuming that it's another dumb system because diets in general was pretty dumb for carnivores especially with the new hunger changes.

proven river
#

@gritty terrace
-Acrocanthosaurus atokensis
-Albertosaurus sarcophagus
-Allosaurus fragilis
-Ankylosaurus magniventris
-Austroraptor cabazai
-Avaceratops lammersi

-Baryonyx walkeri
-Beipiaosaurus inexpectus
-Brachiosaurus altithorax
-Brontosaurus ajax

-Camarasaurus supremus
-Carnotaurus sastrei
-Ceratosaurus nasicornis
-Charcharodontosaurus saharicus
-Compsognathus longipes

-Deinocheirus mirificus
-Deinosuchus hatcheri
-Diabloceratops eatoni
-Dilophosaurus wetherilli
-Dryosaurus altus

-Gallimimus bullatus
-Giganotosaurus carolinii

-Herrerasaurus ischigualastensis
-Homalocephale calathoceros
-Hypsilophodon foxii

-Kentrosaurus aethiopicus

-Magyarosaurus dacus
-Maiasaura peeblesorum
-Megalania (Varanus priscus)
-Minmi paravertebra
-Monolophosaurus jiangi

-Orodromeus makelai
-Oviraptor philoceratops

-Pachycephalosaurus wyomingensis
-Pachyrhinosaurus canadensis
-Parasaurolophus tubicen
-Plateosaurus engelhardti
-Protoceratops andrewsi
-Psittacosaurus mongoliensis
-Pteranodon longiceps

-Quetzalcoatlus northropi

-Rauisuchus tiradentes
-Rugops primus

-Shantungosaurus giganteus
-Spinosaurus aegyptiacus
-Stegosaurus stenops
-Styracosaurus albertensis
-Suchomimus tenerensis

-Tenontosaurus tilleti
-Therizinosaurus cheloniformis
-Titanoboa cerrejonens
-Triceratops horridus
-Troodon inaequalis
-Tyrannosaurus rex

-Utahraptor ostrommaysorum

-Velociraptor mongoliensis

I believe that's it

echo tiger
#

Wowie

#

We've been pushed up :c

proven river
#

Sorry mate

echo tiger
#

Np i was messing about

proven river
#

Anywho, I'll leave you to your conversation, have a good one mates

echo tiger
#

thanks my friend

#

you too

queen ember
#

What I hope is that growth for 3 diets rn is scaled down to the base growth and you only get a growth boost if you get all three diets.

That way you can still do what you want with 1-2 diets but those who go for three feel rewarded

#

Cause no one wants to wait 3-4 hours to grow a Carno

echo tiger
#

You're getting further penalized with diets, they've already confirmed this, if you dont follow it you'll be heavily nerfed. My thought is they're going back to the old diets system where you had to maintain 2 diets to be effective

queen ember
#

They are saying if you don’t go for any diets at all

echo tiger
#

At this point just get rid of this system too, its too much of a chore. I play games to have fun, not chase timers.

#

Right

queen ember
#

Tbf, you don’t really have a reason to not get diets

#

Those punishments are really for those who wanna sit around and graze all day

#

Or carnivores who just wanna eat things not designed to be hunted by you….which honestly no reason you don’t have diets as a carnivore either

#

As long as you go for food you should generally go after I don’t see a problem

#

As long as you have a decent growth with 1 and 2 diets and only allow a boost to growth for those go go out of the way for 3 diets I’m fine

#

That way you can go down whatever kind of diet path you want for certain buffs, actually I think that would make the game a bit easier since (as a herbivore) you’d probably be eating only 1-2 types of plants

#

The only reason people feel inclined to go for three diets is cause there’s no benefits to 1-2 diets while everything else is just good at 3

gritty terrace
proven river
#

I gotchu bro

gritty terrace
#

Still don't understand why there is both Diablos and Eva

#

I'd just cut Eva honestly

queen ember
#

*ava

#

But yeah Ava isn’t really needed

#

I’d just keep it as ai honestly

#

Ava is quite literally the definition of a basic herbivore

zealous stone
#

Honestly I think Deino is less problematic than Stego, simply because it uses the fact that its blatantly overpowered to terrorize the rest of the roster (except Stego), keep in mind the Isle is supposedly meant to be a horror game. Its unfair yes, but keep in mind horror games are all about making the player feel helpless, and Deino does that pretty well, going to drink can be one of the scariest things in the game. Only problem Deino itself doesn't really have anything to make it feel the same way on a regular basis.

gritty terrace
#

Ffs spellcheck kept putting it to Ava lmao

zealous stone
#

The Isle in its current stage stop being a horror game by the time you reach adulthood, since by then you have the tools neccessary to compete with a lot of creatures. Sure it might scare you a bit from time to time, but its not the same. As horrible designed as Deino is (an ambush predator that relies entirely on a cheap oneshot to kill things, can easily run away from anything it can't cheaply oneshot, and only occasionally intereacts wit the rest of the roster isn't exactly ideal), it's the only thing that really makes that feeling of helplessness once you reach 100% growth.

queen ember
#

I think the overall balance of the game will heal itself as more animals are put in

#

Young Deinos will have to worry about sucho and bary

#

And adult deinos will fear sucho groups

zealous stone
#

Yeah Deino should be the hardest member of the current roster to grow

zealous stone
cyan flame
#

If sucho groups are a thing. But yes, they can probably still retreat, since they are supposedly able to retreat from spino.

queen ember
#

I mean yeah the deino will have to retreat but at least it’ll fear something in its domain

cyan flame
#

Not sure sucho will be that much in the water, do we know how waterbound it'll actually be?

zealous stone
#

If you can escape by just holding SHIFT W, why fear it?

#

Its basically a mild inconvience at that point

cyan flame
#

If stegos are hardly vunerable, I honestly don't see how deinos would be more vunerable. They're even better at having an escape route than stegos. And even if suchos could swim after them, I don't see sucho winning that water fight. It's big yes, but not sure it's big enough to take on an adult deino in the water.

zealous stone
#

Honestly if they are still going the horror game route, they should make Spino and maybe Sucho groups drag Deinos out of the water, so if one manages to jump you, you're in a really bad spot. Otherwise and getting ambushed just means you going to have to rest in some bushes for a bit after you SHIFT W out of there.

#

Or even just a way to pin them down underwater

#

Luckily Sucho could be made to fear Spino, but then this begs the question, what would Spino fear?

uneven mist
#

Itself and cherry

barren zephyr
#

other spinos, cherius

zealous stone
#

Other of its own kind doesn't really work as well, just look at Deino now

uneven mist
zealous stone
#

It removes the assymetry from the matchup, feels a bit cheap, and isn't really the right kind of unfair.

#

And Deinocheirus has been shown getting beaten by Spino in the concept art, which suggest it certainly isn't helpless against one.

uneven mist
zealous stone
#

Yes, but at they same time they wouldn't show it beating something if it wasn't meant to compete with it

uneven mist
#

Just because spino was shown beating cherry doesn’t mean it wil win 100% of the time

zealous stone
#

That just shows Spino and Anky will most likely be roughly evenly matched

uneven mist
#

Still, both cherry and spino should have an even matchup if they decide to fight

zealous stone
#

Even if it matches Deinocheirus in combat, it doesn't replicate that feeling of helplessness, because it can compete on an even footing

#

And therefore it doesn't really make it a horror game for Spino

uneven mist
#

Rex, giga, shant, cherry, trike, sauropods, anky and so on can easily kill spino if it messes up

zealous stone
#

So can Stego easily kill a Deino if it messes up, but just like Deino, Spino could just stay in the water

uneven mist
#

Yeah but then it would have to compete against other spinos and cherry and maybe elder deino

zealous stone
#

Why leave the evironment where you can dominate everything after all

#

Bringing in elders doesn't fix the issue, since there would be elder spinos as well that invailidate that

#

I already stated why an even match such a cherry doesn't make it a horror game

uneven mist
#

Yeah but elder deino was an example, sure elder spino wil exist but so does elder cherry and another elder spino that wil compete

zealous stone
#

And by default other Spinos won't, unless they out number you but that risk having anothe Deino v Deino situation feels more bullcrap that anything

zealous stone
uneven mist
uneven mist
zealous stone
#

I never said that, but in order for all of the roster to have a horror experience, they all need something that they're pretty much helpless against

#

Even fights don't make a horror game

uneven mist
#

The “horror” eliment is most there when it’s young, when it’s an adult it has a few animals to fear

uneven mist
zealous stone
#

But thats what makes a horror game a horror game

#

Its the feeling of being helpless, which is gone when you reach 100% growth for the most part

uneven mist
#

Se, you can either run or fight, not being able to do one of those is unbalanced

#

And why wouldn’t a full grown spino fear a full grown cherry or another spino?

zealous stone
#

Because they have even odds against it, so they certainly aren't helpless. Sure it might scare them a bit, but it won't really horrify them

zealous stone
queen ember
#

I don’t think the entire roster needs to have that horror experience, cause there are things like apex’s and deino who are more made for be the horror and don’t really have much competition

zealous stone
#

Either slower but better stamina or relying on fracture attacks would probably make for a more intense escape.

zealous stone
queen ember
#

I mean obviously a sub apex will have a horror experience if something like a Rex or spino is hunting it

#

I think horror comes better when you know it’s something you shouldn’t fight and have to hide or run from

zealous stone
#

But if all you have to do to run away is hold SHIFT W, its not really scary

#

There needs to be extra complication to running away

queen ember
#

It’s scary if you know what’s hunting you will track you down and try to kill you

#

If you run and need stamina. That’s time the predator could be tracking you down

#

The fear of the unknown also comes into play as if you don’t know where something is, you don’t know how close it is to you

zealous stone
#

Simply not burning through you're stamina all the time would prevent that, also I doubt those apexes are going to have the stamina and speed to track down you're average mid tier before its long gone.

queen ember
#

It would depend on the situation but yeah

#

If a Rex sneaks up on you in a jungle and kills you, that’ll be scary hearing loud footsteps rush towards you

If a Giga appears you need to now hide or run. And if you need to conserve some more stamina you never know how far behind the Giga is

#

And it depends what you’re playing so yeah

zealous stone
#

Honestly a dedicated nocturnal apex that could terrorize the rest of the apexes at night but be one th backfoot by day could be worth a shot

#

differences in NV could allow a matchup to make one side feel helpless without a blatanly unfair stat advantage.

uneven mist
#

Acro I feel should be the “apex” nocturnal hunter

zealous stone
#

That could work well. Its weaker stat wise, but with a NV advantage, it could be a serious threat.

uneven mist
#

To be more different to giga acro should be a nocturnal, not to the extent of troodon or dilo but the biggest nocturnal animal and a brawler because of its girth

queen ember
#

I do think acro would work well as some sort of nocturnal brawler apex

uneven mist
#

Same, and I kinda feel it should get some sort of fracture and bleed resistant for it to hunt theri and rhino but not to the extent where it’s un killable via bleed and fracture

burnt bone
zealous stone
#

True, but then that begs the question, what would strains fear?

#

You see why this is difficult

burnt bone
zealous stone
#

Starvation could work

burnt bone
#

Like, a Rex trying to get a strain could fear anything killing it as a juvie, and any other apex or a hypo as an adult.

urban flax
#

A horror game is divided between two things : the scary and the scared
If everything is both, it doesn't work
If rex is scared, then it loses its point as a scary being
If hypsi is scary, then it loses its point as a scared being

burnt bone
urban flax
burnt bone
drifting steeple
# limber hull you can ignore stego with ease

Yeh fr, most people complain about stego because it's not an easy kill, but stego is pretty simple if you actually know how to fight it. And if you dont know how to fight it than it's literally the easiest dino to ignore

#

Stego is just a punisher and people dont like it because they're not used to their mistakes being punished

echo tiger
#

What are you talking about...?

Every dino is a punisher if you make a mistake.

Stego's just have a MONUMENTAL advantage over everything else to the point where people dont really actively hunt them. It's too risky for what you actually net out of it.

uneven mist
#

@steep sparrow

drifting steeple
#

Of course every dino can punish tho

#

But for example, if a carno punishes a raptor, it still has a moderate chance

echo tiger
# drifting steeple I meant moreso than others, stego punishes harder

No...?

Stego just has a monumental advantage compared to everything else so theres the perception it punishes people better than other things, you can't punish a stego as a carno for example because the match up is not condusive to it, you cant do anything to a stego as a deino unless it goes to water, and even if you do something you're faster than a deino and can out stamina it to get away from it.

Utah is too risky to even go for a stego unless you're willing to lose atleast 1 or 3 utahs to bring it down.

drifting steeple
echo tiger
drifting steeple
#

If you mess up by a stego, the fight is good as done, this is not the case with most dinosaurs. This is why people got used to being able to make mistakes and they feel like stego is too strong

echo tiger
#

They actually have strengths and weaknesses.

drifting steeple
#

But stego isnt too strong, you just have to fight it properly

#

It cant chase you like a carno

#

It can only defend itself

#

So dont attack it if you dont know how to

#

Simple as that

echo tiger
#

So just ignoring it and not having interactivity is good for the gameplay?

drifting steeple
#

If your not good enough

echo tiger
#

Cause that sounds boring for both parties.

#

It's not a question of skill here, its just blatently OP.

drifting steeple
#

maybe for you

echo tiger
#

A bad stego still claps. Thats a problem.

drifting steeple
#

I've seen plenty of stegos die, maybe your not patient enough

#

Its def not op tho

#

Stego is an animal with no offense, only defense, and your arguement is that it's too good at defending itself? Even tho it's slow asf?

#

Cant outrun anything

echo tiger
#

The argument is that it's not balanced for the current climate.

#

If we had other things in, it might be.

#

It doesn't matter if you are predominantly defensive, if people see you as too much risk they wont interact with you. It makes for boring gameplay for the hunter and the hunted in this sense because theres literally nothing most hunters can do to you at the moment, theres no counter to you.

#

Utahs can do it, but the risk vs reward is not worth it; to the point where you're guaranteed to lose atleast 3 or 2 of your utahs before you bring them down statistically.

#

Deino, the thing thats meant to be going toe to toe with stego since its the apex killer can't even kill it for christ sake.

uneven mist
echo tiger
#

On land it shouldnt, in water near the edge it literally still cant do anything.

uneven mist
#

Deino isn’t meant to go after apexes, more so mid tiers

echo tiger
#

It's literally been called an apex killer by the devs from what i remember.

drifting steeple
#

Deinos an ambush pred,

echo tiger
#

Eitherway, deino is also a bad animal but it's not as aggregious as stego.

#

we digress.

echo tiger
uneven mist
#

Deino shouldn’t go after apexes, it’s a punch down animal

drifting steeple
#

Agreed

echo tiger
#

I agree.

#

But i also dont really care what happens to it at this point since it's just a badly designed playable.

uneven mist
#

True

next glade
#

why when i grab something as a deino sometimes it just lets go off the dinosaur that i have grabbed

uneven mist
#

Are you holding rmb?

next glade
#

yes

#

and also sometimes when im swimming underwater i can hear my deino breathing

cyan flame
next glade
echo tiger
uneven mist
#

Long ago yes but plans change

echo tiger
#

i mean i dont keep up with shite the devs say because they cant make up their minds, its like when they said troodon was gonna have mimicry or tug of war was planned

#

now we're most likely not getting mimicry but who knows

steep sparrow
#

still, I want more 😎 (and some other people too )

bleak birch
#

@opal mirage while I agree Carno could use a buff to its hunter drain, Ptera isn’t really the best to compare it to. Ptera is less than a fraction of their size

opal mirage
urban flax
opal mirage
urban flax
#

Not saying carno starving that fast is a good thing tho, but comparing their weight to compare their hunger drain isn't correct.

urban flax
opal mirage
urban flax
opal mirage
drifting steeple
#

Carno has a lot more body to supply with nutrients

urban flax
bleak birch
zealous stone
opal mirage
drifting steeple
#

It's the same concept of a pigeon to a lion

bleak birch
drifting steeple
#

LMFAO

zealous stone
#

A punch down carnivore only really works in an interesting if it has predators that it can't outrun, since its force to fight.

opal mirage
urban flax
zealous stone
#

Or if at the very least is slower and relies on maneuverability and endurance to try to outlast it's attacker in a chase.

#

Deino is none of this, it just goes back into the water and swims away.

urban flax
#

And devs haven't found a better solution than making carno starve super fast yet

drifting steeple
opal mirage
opal mirage
urban flax
bleak birch
opal mirage
#

Hence you need Mega packs to fight mega herds

urban flax
opal mirage
#

Wait a damn minute, carnotaurus is a small game hunter. Hinting it had a great metabolism (I know we are off that but i just thought of this)

urban flax
opal mirage
urban flax
opal mirage
opal mirage
urban flax
# opal mirage But can you explain this to me?

You mean, irl ? Well irl carnotaurus wasn't really a small game hunter, and probably was much better at maintaining its energy than the one we have in-game. Carnivore tend to need to eat very rarely because meat is much more nutritious than plants.

opal mirage
urban flax
opal mirage
urban flax
# opal mirage So for balance sake a dryo should give 25-35%?

I'm not sure. If we consider a carno has to eat 10% of its eight to get full (which is already huge) a dryo would fill about 75% of its hunger bar. If e make it so around 20% of an animal' body is worth any nutrients, then that's 15% of the corresponding diet filled ith one dryo.
I think that would be fair. Maybe a bit low on nutrients, but a dryo is tiny after all.

opal mirage
urban flax
opal mirage
urban flax
# opal mirage So to fix this issue make carno intake a lot of food?

Carno needing a lot of food is already part of the issue. It gets fed for 30 minutes for eating 50% of its own weight (wich is roughly 800 kilos, so 7 adult dryos). So assuming carno plays its role as a small game hunter, that's 14 dryos per day (night included) to stay alive. The simple fact that a carno cannot survive through one night without eating is absurd, but as I said, that's the case with most animals right now.
On the other hand, I understand devs don't want to allow players to sit for hours without needing to look for food once.

#

Hence my "lots of food per body, but not many nutrients" suggestion. So if you're lazy, you can survive off one dryo per day with ease. But you'll end up with pretty bad stats since you cannot fill your nutrients, and as soon as an actively carno shows up to eat you, you're screwed.

#

It gives players some leniency and choice about how they want to play, with an obvious better solution.

opal mirage
urban flax
opal mirage
urban flax
# opal mirage Not even counting weight distribution when growing.

That's another thing
I don't know if juvies need to eat more often than adults (I know babies do) but I think this would be another good thing to have. So as a juvie you would need to be looking for food pterry often so you can't afk-grow, but as an adult you get a lot more allowed downtime, useful for example for nesting.

opal mirage
nova raven
#

When i play as a Pteronadon, sometimes when I try to fly, it just jumps, even if im holding it the right amount of times. It just did that to me while i was collecting sticks for my nest, and it ended up getting me killed because It wouldn't let me fly away from a raptor

#

Im not tapping jump, im holding it like im supposed to and it just- doesn't respond sometimes, causing me to die 4 times today

violet magnet
maiden verge
#

@faint folio https://youtu.be/wEBOHdzCHno ik is another game and another dino, but it also works, he becomes fat in the adult stage and in the sub-adult stage he is skinny, in the adult stage he becomes taller and fatter because that is how it works

faint folio
maiden verge
#

idk man, im gonna sleep

coral yoke
#

i think its probably appropriate for apexes, makes sense considering how big they get., reaching adult should still represent risk for apexes, with full adult mitigating that. Less appropriate for mids, even less so for smalls on account of the fact that id imagine growth is more linear for them (tho ofc im no paleo expert).

#

honestly, unique growth curves for all species could go a long way to mixing up growing and making it a more active process. If different species come online (in terms of capability) at different times it could add to making a more functional ecosystem, but I have little idea how to make this work in practice

faint folio
#

but yeah a little crazy that lows are so heavily skewed towards massive growth spurt right at the end

uneven mist
proud coral
# coral yoke honestly, unique growth curves for all species could go a long way to mixing up ...

Definitely. I love the idea of non-linear growth. It's just the way it's done currently is quite poor, what with creatures only becoming capable of not dying instantly when they're essentially fully grown. Just encourages even more AFKing.

It honestly feels like an oversight more than a balance decision, especially since Punch has said they're "looking into it" rather than just considering tweaking it. But done properly, it can totally make growth feel more unique, especially when paired with ontogeny.

gritty terrace
#

we need like exactly halfway linear growth and how it is now

#

that would make everything more balanced

#

well maybe not with the hatchling/juvi part but sub adult should be when you start bulking up getting your damage

proud coral
#

I've always liked the idea of, on average, juveniles growing fairly quickly, sub-adults taking the longest, and adults reaching max size a lil slow but not as slow as sub. For some creatures it could vary though, leading to some more interesting dynamics.

For example; prey animals like Dryosaurus could just have a fast growth speed in general, whereas sauropods blaze through juvenile, but just s l o w down at sub.

pure quiver
#

I found this and ht hell, with enough tweaking this would be sensational!

limber hull
burnt bone
urban flax
icy lion
#

@sonic dragon

sonic dragon
#

oh sick, exactly as i pictured it

proven river
queen ember
#

I’d be fine with non linier growth weight if it only went to sub adult so Juvies are still weak, just doesn’t make sense to get 50% of your stats in the last 5% of growth

sage briar
#

more ai

runic steppe
barren zephyr
#

@barren marsh why u need an icon u will know when ur leg is fractured. Indicators are hearing and visual

balmy meadow
#

Currently the “Broke Bone” text matches alongside all the other sidebar tidbits so it’s rather hard to see, so having the icon could better show when you’ve healed if you’re sitting

#

And if you’re in danger and standing means that you’d be discovered by said danger, it’d be easier to just open the character menu to see if you’ve healed and can run away safely

gritty terrace
#

@harsh jungle bleed and health are separate now, if the blood drop icon gets empty you die

harsh jungle
#

it seems unrealistic that a juvie utah bite gives as much bleed and resumes it as a carno bite or adult utah bite

urban flax
#

Bleed is directly tied to damage dealt
So a baby utah's bite deals less bleed than an adult's or a carno's

barren marsh
fading bronze
#

i dont have "toggle nightvision" in the menü so i cant even select a button for it. anyone have an idea why?

icy lion
# fading bronze i dont have "toggle nightvision" in the menü so i cant even select a button for ...

If you are experiencing issues with your controls since the latest update (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.

  1. If running The Isle, exit the game.
  2. Press the Windows key
  3. Type %localappdata% then press Enter.
  4. Find "TheIsle" folder. Open it.
  5. Open the "Saved" folder.
  6. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  7. Restart the game. The issues should be fixed.
sonic dragon
#

@swift tide those lakes will be needed if they ever add bary, sucho, or spino. theres just not enough space

#

bary would just die to deino cause its too small and it cant do squat against it. itd basically just be another land carnivore except it can retreat to water and die to a deino lol

swift tide
#

yeah fr

zealous violet
#

Hey uhh @potent arrow In just curious and I guess confused as to why you ❌ ed my suggestion on adding more defining features for different gendered dinos so we can tell them apart easier?

potent arrow
#

@zealous violet Its a neat suggestion, but it's just that I don't find it necessary. I think its's fine how it is, having the male displays, and sexual dimorphism for species that we know has it.

zealous violet
#

Oh okie dokie. I was just confused. I do agree tho- its not super necessary and the time it would take for them to do it would take away from the current things they are doing. However, the suggest channel isnt just for current suggestions- although thats what it seems to be used for most often.
Its just a general suggestion channel. So if in the future they have that kinda time, I think it would be rather useful.
Especially if nesting becomes better as its a little boring right now. :3

potent arrow
#

Yeah, If they decide to do that down the line down the line, I'll be completely fine with it.

sharp egret
#

I cant use alt attacks as a teno?

#

correct me if wrong but its just alt and mouse keys right?

zealous violet
faint folio
#

You can also reset keybinds out of game by deleting the Saved folder. But if you do that, save your skin codes first because those will be deleted as well

sharp egret
#

but why is it that a bind reset; doesn't change it back to original specs?

faint folio
#

But it resets ALL user config so you lose skins and local settings (volume levels, etc) as well

gritty terrace
#

@opal mirage some of those may help but i think the root issue is what I mentioned earlier with the exponential weights where unless ther are fully growth they don't give you anything

opal mirage
gritty terrace
#

I genuinely think if the devs made the growth to weight curve not as severe it will fix the hunger problem

#

Yeah this isn't only carno, every carnivore you get absolutely nothing especially as adult

opal mirage
#

oof

#

I hope its fixed next update

gritty terrace
#

People have been complaining about the growth where you get 50% of your weight at the last 90% so I think it might be changed

#

Hopefully

opal mirage
#

Would be foolish not too

gritty terrace
#

It's the reason that everything is weak until you get to 90% and why you get nothing out of eating stuff that is under full adult

#

I genuinely think if they fix the weight with the growth it will fix the food issue and everything being weak until 90%

opal mirage
#

A 90% carno should put up a fight against a 100% teno, but the 100% teno should have the upperhand, but not completely unbalanced

#

But if your 89% that teno will destroy you right now lol

faint folio
#

^ exactly. A lot of players know this and won't even attempt to fight unless they're 90, 95, 98, or even 100% grown

#

And that's the root of several problems in game-- terrible food values, afk growing, balance troubles, etc

#

I know of several people who won't even go anywhere near any semi populated place on pachy until 100% solely because 100% is the required weight to not be pinned by an adult Utahraptor (which, there needs to be a proper counter against pin too-- right now if you get pinned you're basically dead unless someone rescues you)

#

Whereas realistically even if you got pinned, wiggling and fighting you may be able to throw your attacker off or slip out of their grip

gritty terrace
#

Just the fact that juvi and sub adult is pretty much the same and then you suddenly get so much of your stats from 80% and on is just making the game not fun rn

proven river
#

@queen ember Rules are horrible, there could be framing, lying, lack of evidence, people getting banned for not knowing the rules, accidental rule breaks etc, the list goes on.

limber hull
#

exactly

#

cant wait to get banned for being in a 50m proximity of a stego and not trying to maul it to death as a lone 50% utah

#

clearly i am mixpacking

proven river
#

Also, if they're banned from an official server for a game they paid money for, that's SHlT

limber hull
#

lmao true

#

just play community servers my man

#

if you want the rules, play on the servers that have them

urban flax
#

If official servers have rules, it's bad game design

echo tiger
#

I agree with the rules thing, rules suck.

limber hull
#

@echo tiger if nothing is changed, nothing is improved, and we stay at a shallow as hell game with 2 dinosaurs and nothing else

echo tiger
#

Like why change growth? it was perfectly fine as is

limber hull
#

It's clearly not for the sake of change, it's for the sake of experimenting with the systems to see how well they work

#

Growth was changed because nesting was added

#

Nesting added an entire new growth stage and messed with the existing system

echo tiger
#

Growth was changed long before nesting mate.

#

Like 2 updates before the nesting.

limber hull
#

You mean diets?

echo tiger
#

No i mean growth.

#

Did you not play during U1 or U2?

limber hull
#

No not really

echo tiger
#

Right well, the way it worked before:

Each growth stage (25%) was a block, you gained like a quarter of your weight per block

#

Or 35% of your weight, something like that

#

instead of gaining it at the last 90%, it was spread out throughout your growth so it actually was, yknow, a growth stage.

#

Instead of a AFK stage.

limber hull
#

Issue with that is that's not how growth can possibly work anymore with the addition of nesting

echo tiger
#

It can, what are you talking about, you just lower the overall percentages and boom.

#

So instead of 35, its 25%

#

Cause theres 4 growth stages, Hatchling, Juvi, Sub adult, Adult right?

limber hull
#

Issue with that

#

Hatchling length differ between animals

#

They aren't exact

echo tiger
#

Thats not a factor.

limber hull
#

One animal's hatchling stage can last like 5%, another can take 13%

echo tiger
#

You're still growing that 25% its just taking longer.

#

Or whatever %

limber hull
#

you're trying to return a system back to how it was without any modifying factors in a gamespace where those modifying factors exist

echo tiger
#

Thats abit vague.

#

Explain what you mean by that

limber hull
#

Diets and hatchlings play a part in how growth scale should be addressed, we can't just have the old nostalgic way of doing growth with these other systems in place, the systems need to be designed to account for these factors

echo tiger
#

Of course....? When in my post did i say to get rid of these systems?

#

And they're easily accountable.

#

You literally:

Hatchling Percent: = 5% (Varied hatchling stages dont really add anything to the game so having it as a fixed value is fine imo)
Juvi = 35%
Sub adult = 35
Adult = 35

It's as easy as that, you've solved growth without growth being the complete chore that it is now and your dino is actually exponentionally stronger instead of just dumping your last 50% of your weight around 80% on you.

limber hull
#

I'm pretty sure the reason they actually did the whole change was to incentivise nesting as a mechanic. Stick around a parent to survive kind of deal, but I don't have anything for sure

echo tiger
#

They did the change around when diets was made, not nesting.

limber hull
#

No? The complaints happened around nesting

#

I specifically remember it was a huge deal in the stress test

echo tiger
#

Yes, but they didn't make the growth changes until diets was in, it's been in the game for a while.

#

It's been in the game since U3 for sure because thats when it was all changed.

limber hull
#

Update 5 was where the "grow at 90%" thing started being a problem

echo tiger
#

Nah i dont think so. I could just be wrong and my memory is foggy but im pretty sure it was in U3 as well.

#

if we had beta branches for previous updates i'd load one up and test it.

#

but we dont unfortunately.

urban flax
#

Growth was definitely changed with nesting, it was better before that

echo tiger
#

U2 growth was the best though

#

undoubtedly

#

I swear it was changed for diets though, cause i dont remember getting powerful at 50% in U3 like at all.

urban flax
#

Rereading your suggestion, you mentioned stego's balance was "perfect" in update 2... you mean when it could be 1v1ed by dryos ?

limber hull
#

Yea what's up with that

#

Stego was trash in U2 from all I've seen of it

echo tiger
#

U2 had the tail hitbox right?

limber hull
#

U2 and U3 were both situations where stego was just really goddamn bad and you never saw them unless a blue moon had shone

echo tiger
#

I saw stegos all the time in U2 and U3?

#

if dryo could 1v1 them i never ever saw it.

limber hull
#

I very much recall stego being utter garbage in U3 and completely outclassed by Deino in every way

echo tiger
#

Oh yeah early on sure

#

But then the first update came out and it was fairer

#

IDK i never really played stego during that time, i just hunted them and it was alot better for the game when you didnt have the immovable object corpseguarding people every 2 seconds because theyre just bored hurr durr

limber hull
#

no one ever played stego. I remember being almost awestruck by stegos when I saw them because playing them was so rare

echo tiger
#

I saw them alot, idk what to tell you our experiences differ

limber hull
#

it was carno, utah and deino as the three animals anyone played. Every other animal was a rarity

echo tiger
#

yeah herbis got done dirty back then

#

I mean i'd rather stego be how it was than it is now for sure.

#

even if it's U3 second update stego

limber hull
#

I'd rather stego now than stego before

echo tiger
#

Each to their own

limber hull
#

Stego before was deino food and garbage

coarse stump
#

The problem is just that they just come out of nowhere and just make it so you literally only become a useful animal in the last like 10-5% growth

echo tiger
#

Even with the deino land nerfs?

limber hull
#

Without stego how it is, deino gets free roam over the island, and deino is SO much more powerful than stego atm against the current roster. Stego is it's only non-favourable matchup and the only thing stopping it from stealing food, blindly KoSing and just basically being everything you hate about stego now but worse

coarse stump
#

It was shadowpatched into update 5 and evryone on the creator side hated it but it just went through anyway because the devs clearly dont play their own game and dont want you to have fun

echo tiger
limber hull
#

Deino has more health, insane bleed resistance and a powerful 500 damage bite that takes no stam at all

echo tiger
#

Stego has 1250 damage with its thago.

limber hull
#

You can be overpowered but still have a hard counter

echo tiger
#

Then you're not overpowered...?

coarse stump
#

Stego doenst have a hard counter tho

echo tiger
#

If you're referring to stats, it still favours stego. Let's do some math:

Deino = 500 N headshot x3 on stego = 1500 damage

Stego = Greater mobility, 1250/ 1000 damage on thago = 2500 / 2000 DAMAGE on headshot to a deino and it's insanely spammable.

limber hull
#

Deino is quite literally unkillable to every animal on the island but stego and itself (and even then, it can very easily avoid stego attacks altogether). Stego, on the other hand, can be killed by utah packs, groups of deinos, other stegos, has a much more vulnerable juvi stage and doesn't have the evasive tactics of deinos to avoid attack

limber hull
#

stego headshot multiplier is 2x, deino is 1.5x

echo tiger
#

Ok, mb. lets redo.

#

1000 damage to a stego.

1875 damage to deino. it still works out.

coarse stump
#

The thing is, a smart stego player will never die to deinos as deinos cannot follow them on land no matter how smart the deinos play it

#

If the stego says no its a no

limber hull
#

Deino has also 2000 more health than a stego

echo tiger
#

Literally doesn't matter.

#

With how spammable that attack is, you hit 1875 per attack to the head, that deino can never attack you properly unless it circle around you, and you can reposiiton since you're more maneuverable.

coarse stump
#

Stego and deino just kind of live in their own world where nothing but them selves and eachother can hunt or kill them

#

While yes, it is technicly possible for a good utah pack to kill a stego

limber hull
# coarse stump If the stego says no its a no

Which is fine. Without that matchup, deino acts as a far more oppressive force than stego could ever hope to be. Not only can it guard bodies like a stego, but you can't bleed it, it has more health and it can drag its stolen body back to the water so no one but it can reach it.

echo tiger
#

And even with utah packs, stego only needs to hit them once. they need to wait to kill you.

#

Its hardly a favourable match up. Plus terrain exists

coarse stump
#

Its i harietly unfun

#

So people go and drink places they cant be

echo tiger
#

Deino is oppressive, i agree with you. But to say stego is fine is just wrong. it's defo not fine.

coarse stump
#

Or just dont go for kills near water with deinos

echo tiger
#

They're both just as bad as eachother

limber hull
#

Without stego as it is, you wouldn't need to worry about body guarding, deinos will just cut out the middle man and steal the damn thing and you cant do jack

coarse stump
#

Its no fun and adds nothing good to the game at the moment

echo tiger
#

Stegos body guard, i cant get the body and they sit on the body indefinitely.

coarse stump
#

Deino really badly needs something thst can prevent them feom just afk growing to adults

limber hull
echo tiger
#

Yeah by the time i've already starved to death as a carno, the only players this benefits is utahs

#

40 minute hungertime btw. i cant wait around for it to go away i gotta go find something else

limber hull
coarse stump
#

Remember that time the devs said, not alot of people will play Deino because it will be the hardest thing to grow in the game

#

That sure aged well

echo tiger
limber hull
#

Diet exceptions are going away for carnivores in update 6

#

Already an excellent step in the right direction

#

No more free perfect diet for whatever you eat

echo tiger
#

What do you mean?

coarse stump
#

If its done right, it could end up being a good change

#

But knowing the funny isle devs

limber hull
coarse stump
#

It probly wont be

echo tiger
#

Yeah we're not having that anymore?

limber hull
#

Yea

#

No more of that

echo tiger
#

It could be a good change, most likely not though.

#

Isle dev moment is prolly gonna get kicked into high gear

limber hull
#

How is it a bad change when you haven't even seen how the new diets actually work lmao

echo tiger
#

How is it a good change when you haven't seen how it works?

#

It's the same argument. We dont know until it's implemented.

#

Based on experience though, its most likely gonna be a slog system. Like diets in general.

limber hull
#

I don't particularly feel the need to immediately call something bad because the Isle devs made it. The Isle devs made this game and y'all are playing it and engaging in conversation over it, so clearly there's some merit to their work

echo tiger
#

It's not that the game is bad, its that some of the decisions they've made are questionable.

#

IE: Releasing diets without gore

#

Or Releasing stego and deino way too early

coarse stump
#

Its because there is nothing else mate

echo tiger
#

and that too

coarse stump
#

Other dino games are just as if not worse

echo tiger
#

All dino games are varying levels of crap, its just this one is the best on the market.

limber hull
coarse stump
#

Doesnt mean its honestly good, it has too many dumb and unfun things going for it

limber hull
#

Deino was quite literally the MOST hyped animal in The Isle history

echo tiger
#

They also know (FROM EXPERIENCE MIGHT I ADD) That adding apexes or pseudo apexes too early is a super bad idea.

coarse stump
#

Because the community doesnt think before they demand stuff for this game

echo tiger
#

They did this with rex in legacy when survival was a thing.

coarse stump
#

They dont think ehat this will do to the game

#

But also to give the community credit, its not like the devs says ANYTHING about ehat they plan for the creatures

#

So its kinda hard to give any feedback

low canopy
echo tiger
#

Deino was advertised as a apex fighter for gods sake, its literally in the trailer.

coarse stump
echo tiger
#

then they changed their vision for it because its so terribly bad at fighting apexes (its bad at fighting anything really unless its small midtiers or other deinos) that it just wont be able to compete.

limber hull
uneven mist
#

Deino was supposed to be a mid tier but they changed it because people wanted a big gator

echo tiger
#

Deino was meant to hunt apexes. they said it would do that

#

they also said it would grow infinitely, they said it would have a tug of war mechanic

limber hull
#

It was once meant to be able to grow large enough to take on spinos so that's a straightup falsity

echo tiger
#

both of which are scrapped btw.

coarse stump
#

It was suppost to have infinite growth, it was suppost to have an upward attack, it was suppost to be the hardest thing to grow

echo tiger
#

So even if we get presented information, half of it is redundant anyway.

limber hull
coarse stump
#

It doenst help if they give information they also keep backing down on without saying

echo tiger
#

infinite growth
tug of war
hardest thing to grow

#

its still gonna be easy even with competition

coarse stump
#

And now Troodon will likely not get its mimic either

#

Only cool thing about it

limber hull
#

It's also hard to make deino "the hardest thing to grow" when the aquatic ecosystem isn't complete yet and the diets are this lenient with the animal

echo tiger
#

You really think the aquatic ecosystem will actually matter?

coarse stump
#

But then why add it already 😂

echo tiger
#

There will still be deino megapacks, there will still be deinos AFKing at north or south river or on land next to the beach

uneven mist
limber hull
coarse stump
#

Atleast give it something that competes with it, instead of just adding a big croc that oneshots all the roster except steg

echo tiger
#

rolex BoB mosa moment

limber hull
#

That was scrapped because they realised adding a gator that outsized the entire roster and never stopped growing was functionally going to end in disaster

echo tiger
#

Well it was a bad idea on paper, look at BoB.

coarse stump
#

Yea, who would hsve seen that coming

uneven mist
echo tiger
#

Mid tier apex/hyper killer wot

#

small tier apex hyper killer when

limber hull
#

It being a mid-tier is some weird fantasy people have where they pretend deino was meant to be smaller

#

It was always meant to be big

coarse stump
#

Hard to say whats real or not anymore, since most of it was said on X stream X time ago

limber hull
#

IDK why they're fooling themselves into thinking deino was supposed to be a mid-tier

low canopy
#

cuz it was marked as mid tier in old roadmap

echo tiger
#

They should just put bedrock foundations in and stick with it, we were meant to be getting DILO and TROODON with the NV update

#

where the shite are they now? we dont know.

coarse stump
#

But gl looking for it fuko cause we will dmca strike all the streams we make because we are petty developers, that cant even let the community watch vods of streams that are the best info we can get on the game

low canopy
#

^that is absolutely baffling

limber hull
#

also troo is U6.5 you can literally see it right there

echo tiger
#

Great. another 2 years for another dino thats going to be a worse omni. TI_Succ

coarse stump
#

Pretty much, like what is Troodon gonna add to change up the game

echo tiger
#

It doesn't have its one signature ability probably, so therefore its just a redundant omni.

coarse stump
#

Its been over a year with no playable

#

What will it do

#

Besudes being a worse Utah

limber hull
echo tiger
#

Take that with a pinch of salt mate.

limber hull
#

Why?

coarse stump
#

They dont give ETA so i doibt that

low canopy
#

its probably a meme animal that one plays for funny calls, trying to find a pack for animal that gets lost in grass is something else

echo tiger
#

Because it took near enough 8 months for U4?

limber hull
limber hull
#

They've been pretty good with ETAs as far as I can recall. They delivered on humans last year, they usually don't give ETAs unless very confident

echo tiger
#

They also gave out ETAs for release and ended up changing the release date over and over.

#

For development stuff, and it turned out a buggy mess.

coarse stump
#

Its venom will have to be sometjing really good if it is to be any good

#

But then that just risks it being unfun as hell to fight

limber hull
#

I like troodon personally lmao

echo tiger
#

Its just a skin though.

#

Its a worse utah, its the hypsi of the carnivore faction without it's mimicry

coarse stump
#

Its not that i dont like it either, but like what will it do to help this games ecosystem rn

#

Cause god it needs help

echo tiger
#

I like it too but its just what you said, it won't help.

limber hull
echo tiger
#

How is it different lmfao