#general-feedback-discussion
1 messages · Page 20 of 1
@broken thorn yeah that’s what I thought to because the mega that’s climbing looks a lot smaler and has no hump or as big as the adults and by the looks of it mega wil also be able to eat magy without a problem which I love
Yeah, it would only make sence for it to do. I also expect some rivalry with Cera since i suppose both will have a robust stomach.
Hope more animals wil be able to eat magy or they just remove the “taste bad” gimic
Yeah I see megalania and cera having some sort of rivalry towards corpses, I se mega being a somewhat scavenger but not on the level of cera
I guess they will both fill a similar nieche but differently.
Anyone else noticed during the day that the bushes not far away from u are quite sparse and don't load until you get nearer to them?
That's cool! I'll totally try this later
1 sec middle of day than bang just go dark af like how bad is that
@torpid karma You don't have to go up and down over and over again as a juvie deino. If you kill a large fish wait about 30 or so seconds and the fish WILL float up to the surface so you can eat it. So, this IS something that exists already, but most don't realize it because you have to not start eating the fish until it floats to the surface.
@dark escarp I think the isle version of the baryonyx is more accurate than the JW version, comparing to what we know from paleo. It is not a perfect accurate version of it neither but it looks reaaally cool and sneaky.
I think it is a bit thick too, but i don't know, i really like its vibe.
I just hope it'll had a better and lighter run animation than legacy because it felt too heavy and clunky.
Yeah, if i had to change a thing it would be maybe length of its legs, really slightly.
Yeah. As I look at it now, i just can't unsee its fatty feet too xD
Jw bary wasn’t even a bary it was a modified croc on two legs
Also @dark escarp what’s wierd about the model?
@desert quarry that will just result in carnis throwing bodies into herbi nests to grief them and force them to leave
@maiden anvil while I certainly agree, i think a better example would be hawaii, it too has many different environments including arid. But the reason madagascar can have so many environments is not only because of the mountains, but because it’s absolutely massive. Its bigger than most countries in europe and is around the 50th largest world wide. Not exactly comparable to an island the size of a town. And while hawaii is also way larger, its much more comparable
Great example there my guy
Heh you know, all tastes are in nature.
The NV was causing eyes issues tho for a lot of ppl. At least they tried something but it is also a smart move to listen to the mass of poeple, sometimes.
The bary is cool as it is even if we have all another version of it in our head !
Yeah I realized that after I said that lol

Yeah but you also have to understand that the isle isn’t going for accuracy and it might be that “bulky” because of the lighting, proportions and how close the cam is to it
The Isle's spinosauridaes tend to be bulky as i am looking at the spoonboy and the sucho too. So maybe it's a "The Isle" graphic style ?
😄
Maybe the posing doesn't help. It looks thinner on the non-textured model :
I liked the old night vision as well but the new nightvision is definitely refined and more practical for long term use
The outlines before could get intense, especially in heavily forested areas
Just a lot to look at
Carno does NOT need a stam buff @barren zephyr @drifting steeple
I still disagree
If you dont want to fight utahs and the fights not begun but they spotted you you should have Stan to run
I just settled that with someone else, they need a hunger buff and that would fix the stam issue for me
me personally i rather have carno have a hunger buff instead
Well if you know what your doing then you do
Hunger is fine
a cheetah gets too hot, a carno
But with nesting all hunger should be slower
dont run around in an open field lol until u got a reason
hi mystery
a carno charging jsutr as fast if not faster wil overheat too
hi
YES
I see where you're coming from, but on the other hand giving carno more stam would allow it to perform a lot better offensively too, no?
it would effectively allow carno to outstam a utah
I mean if a pack of 4 utahs spot you youre dead if they chase
you know dinosaurs arent cold blooded righht @barren zephyr
Utah and twice as small as carno
you never run from raptors. you just have to stand your ground. this means actually fight them and be smart about it.
you should hop on taco and practice lol
a lot of things you can do to circumvent utahs, using terrain to your advantage being one of em
terrain is a utah's biggest counter
then you shoulnt run out of stam on a carno
but also its best advantage depending on the situation
those hills by canyon have save me several times lol
fr. lmao
I'll say it again carno is an ambush carnivore it does not need a stam buff because like a cheeta its meant to use its short bursts of speed for a reason to make a quick kill they are not built for running across fields and right as of now their hunger is in a bad position because the devs ect want to keep their pop down when more dinos come to the game then id say yeah buff the carnos hunger by a little n stam wont even be an issue because again it is an ambush carnivore it is not made nor built to be running over vast distances but rather short and quick distances to get a kill right there n then its built to be a smart killer who knows how to use their stamina wisely
^
like don't get me wrong tho g, I really do get where you're coming from, but I don't think you're considering all the options available to you as a carno
Im not saying carno needs a stam to survive, but i personally would like it to have more stam
if you're not already bleeding, more times often than not, you can reasonably get away from a pack of utahs in pursuit if you know what you're doing. eg. hiding in the jungle, bushes, etc
If you are running out of stam a lot as a carno then that would be a skill issue as i never let any of my dinos get close to even below half stam the only issue i have as a carno would be the hunger but considering where the game is at rn with little dinos it is understandable to why they're hunger is low
you can disappear pretty quickly from their sight with the stam available to you, with your speed to allow you a small window of time to hide
^
you cant run aroudn everhwerew you go, on ANY dino
Im just saying it'd be more balanced
ye that's fair, but I personally feel like that stam buff would tip the scales significantly towards a carno in a fight
i learned from teno and i use itr on every dino, less than half stam in an engament is a death sentence
nah it will be unrealistic as again carno is an ambush animal it isn't designed to be running for long periods/distances at a time
Unrealistic?
yes
This game isnt realistic in the first place lol
It will make it unbalanced
@barren zephyr
Only thing bad about the carno as of right now would be the hunger if you wait till more dinos come out n they give that little hunger buff stam wont even be an issue
cause then you wont having to be using as much stam to get food
Only reason carno is the way it is rn with the hunger is due to ppl not wanting mega packs of em
Like it makes sense to why your thinking it needs more stam because the hunger goes down so quickly in order to keep the pop down but if you weren't as hungry then you wouldn't be needing to run around all the time ect
it is not a stam issue but a hunger issue but it is that way to keep the carno mega packs at bay
No, hunger is fine it really helps mega packs
denied
How would it be unbalanced with more stam?
Then what your argument? Carnos don’t need a steam buff. They shouldn’t be running everywhere. Most of carno travel is walking. You can’t waste Stam for ANY reason. That’s just every Dino in general tho.
Every Dino you can’t have less than half a dram if you want to even stand a fighting chance if you get ambushed
Stam*
utahs and juvis couldnt get away
I get it, but you also got to understand. They want to make carnos an ambush predator, and most of not all ambush predators can only use short bursts to kill prey.
Utahs have an easier time escaping carno than anything else
And juvies are supposed to be hidden unless they wanna die lol
cause they have more stam
carno is arguably the fastest playable in the game rn seconded only by a pt i'm sure, by giving them more stam than everything slower than it, it would make it incredibly op.
you see how that doesn't add up?
Give them both same stam and no
Carnos can catch an utah if they know what they are doing infact carnos can CLAP an utah pack if they are smart
a utah can't out trot a carno lmao.
utah is supposed to be a pursuit hunter carno isnt
Utahs have rocks to get onto
can't jump with no stam g
cant jump without stam
🗿
The amount of times me an carno and utah main has died to a carno as an utah it does NOT need a stam buff but again rather a hunger buff which should come at a later date cause everything is subject to change when more dinos get added ect
jkdfhjksd
A utah can easily escape in the jungle whereas you can see the carnos head above the trees lol
have you seen a utah's pov lol.
crouch
it's kinda hard to see in the jungle with the bushes taking up half of your fov lmao..
true
Crouching wont really do you much good l
I have lost many carnos in the jungle, simply because I couldn't track their bleed
ur quiet and beneath the bushes how so
if anything, I locate them through the sound of their footsteps lmaooo
Also why would you be hunting utahs in the forest in the first place? They will clap u if you get caught in there
Because forest in this game arent like that
even then, carnos aint supposed to run into the jungle when fighting utahs, thats their territory. as in thats where they have a higher advantage. its better to fight utahs in the open tbh
Exactly
I eagerly encourage you to try a utah out against a carno, and see how much of what you say actually adds up dawg
I do
seems like you have a lot of experience on a carno, but you don't have much perspective on a utah at all lmao
and the 20 utah megapacks don't count bro..
No i play utah more
gimme an hour and ill hop on taco xd
test out some of your theories
Carnos have the advantage in open plains where there are plently of bushes to hide in ect. Utahs thrive in areas where there are rocks/cliffs/forests & bushes because they are smaller and can hide better not to mention utahs are like a pack of wolves they are designed to corner/track and run after their prey while carnos are designed to leap at the opportunity given to them using their short bursts of speed n stam to get the kill and job done right there and then.
Test how far you run with carno and utah
Utah will get same distance with 30-49% stam left
utah has more stam i dont need to test that lol
40*
A carno can outrun an utah but utahs can out stam a carno if utahs catch you then its most likely on you as you never want to be running in the open ect alone
THIS
carnos and utahs are built very different like i have been saying on repeat now for a reason
Yeah
Carno needs a little more stam for charging
no
I dont use charge for anything except tenod and pachys
what you should be doing as a carno is this: spot your target run to them normally then at the last few seconds THEN charge wastes a lot less stam and is more efficient
then alt bite their heads if possible
Ik that lol
Tbh carno does not make really that much sense, it’s supposed to be a plains hunter that ambushes…what. And it’s ambush isn’t even that good for ambushing because everyone wil hear the carno growl or it’s footsteps before they get hit and just need to move an Inch
Yeah
youd be surprised what u can accomplish
Still it makes no sense
Usually the idea is stay in the tree line and ambush into the plains, but carno gets hungry too fast to wait around
@Kingjaffad#3749 Baryonychins are lipable compared to other spinodaurids and the lips look fine what is wrong with it?
I can't believe it
For ONCE we're finally getting a lipped theropod
And there are people to complain about it
Yeah I do not know why 💀
Can never make islecorders happy😔
I dont like the lips on baryonyx. What can i say, i think it's cool we're getting lipped theropods or whatever but i think that should be a feature for customization
a toggl-able feature further down the line.
I don't think the devs would do that because it just wouldn't make sense when it comes to being individual variation
Because once again this is an ecosystem, human made, but an ecosystem none the less
The same thing wouldn't have lips and also no lips
Acro, Austro, Giga, Utah, Troodon, Possibly Herrera. Its not the only theropod in the game with lips lol
But Bary is the first Spinosaurid to have them. And probably the most likely to have them as well. So its a good choice
there would be exceptions then, things like herrera wouldn't fall but something like megalania, which is a slow and steady climber and can only climb while young , would drop
I don't really care about the lips, so I don't understand why people are making a big deal about them. The thing that really irks me is that they have this one key defining characteristic about the baryonyx and they chose to shrink it into normality. It's HUGE claws.
The first thing that I see when I look at the Bary's concept art is the scales around its eyes and then those Crazy claws.
Everything in the Bary's second concept art is centered around those claws.
It's clawing at trees. It's slapping gators. It's hooking tenontos and raptors
the ONLY thing that doesn't have to do with its claws is that it can swim away from cerato... that's it
Everything is about those claws... not the lips... not the crest... but the CLAWS... and they got trimmed down to look normal just like any other dinosaur... and everybody like it 
Idk, looks like they did it because that's about the proportions of actual irl baronyx
Found off of Google admittedly, but
Also another thing to consider is the perspective-- at the camera angle shown, the claws are angled in a way that perspective is proportionally shrinking them down a bit. Actually that applies to the whole model too, including the tail especially
There is something that feels a bit cartoonish about the Baryonyx model, not sure exactly what. Its not too important really.
Yeah I agree on that. But I can't pin my finger on what specifically
Think its the combination of the pose, the eyes, and the lips. The lips themselves aren't something I have a problem with, after all realistically portrayed dinos have them and that never bothers me, but when added to the rest of the face it looks kinda weird. The Kangaroo-like pose certainly isn't helping.
It would probably look better ingame
...I can't be the only person that doesn't care about accuracy (to a reasonable extent). I doubt that in a game that has mutants, monsters, and mercenaries fighting them, that the average person is going to look something as exaggerated as tenonto and say "that doesn't look REAL enough for me. Let me pull up that paper on tenontosaurus and compare". It just seems like you guys have your priorities in the wrong place. I know that this is going to be as popular of an opinion like going to a vegetarian restaurant and telling them about the benefits of meat. However, I don't think this is the game for that.
From an artist PoV, i think the big claws version works on paper because you can recreate some mouvements within the drawing.
The changes you propose kind of bother me as it unbalances the whole model, i don't know. Even if i understand your point of view.
Never seen anything front heavy in a video game. Impossible
🤷
The big claws just look kinda flimsy, liked they’d snap off if it tried to really shank something
If they were thicker and the hands/arm adjusted to compensate for it I could see the case for em’
When you look at those claws, if you were playing something small and it was coming at you. Would you be saying "wow those claws look so flimsy, so unrealistic" or "That crazy looking thing is coming at me, better not let him touch me with those claws"?
and compare this guy to Sucho
you'd want him to stick out and look visually different so you'd know that he functions differently as well
It's called character design
something that fiction gets across, while evolution doesn't
The idea is not bad. That's not what is said.
But i agree that how you show them, claws look too thin to handle something. Maybe making them larger would be worth a try?
Like raptor's claws, maybe
sorry if my 1 min edit didn't make them thicc
I'm not asking for a 1 - 1 with what I did
I'm asking them to make it closer to the concept art
Well, if you want people to respond positively, maybe improving the render would help. That's all i wanted to say.
I agree it looks platic, (path of titans like), but I'm sure it is just a bad display settup in the picture.
Reminds me of a platypus
its just the render that makes it look plastic looking in game it will be fine, I am personally not a fan of the giant claws because it makes it look unbalanced as hell and the point of having its one big claw is fishing......... you would not be able to fish with 3 oversized fingers
@rose patio I agree the system you're suggesting would be nice, but at the same time I understand why they don't.
If they threw suggestions they liked on a trello board or similar, they'd get people thinking that because the dev liked and added the idea to the board, it means that they guarantee the idea will make it into the game.
Unfortunately, that's often not the case. Sometimes they decide that they want to go in a different development direction to support certain future mechanics they want to add, and sometimes during IRAD they find out the idea, while really solid, just isn't technically possible within the limits of their game engine, etc. And sometimes popular suggestions just aren't something the devs like and they want to have freedom to develop the game the way they want.
Plus, I suspect a lot of people just wouldn't check the list before posting feedback anyways, especially as the list accumulates lol
To be fair, if they ever decided they didn't want to use an idea, they could just move it to the declined card on a trello or something. A few years ago they used to have a trello showing bugs/fixes they were working on, or that were known. It just disappeared at some point, and there's just 0 idea of whats going on anymore.
That's fair. I would not be surprised if they still had internal idea/suggestion boards; they just aren't public
I know they have a trello for major features, but there's a lot of other things that us as players would really appreciate to know, whether or not a bug, or balance fix is in order or not.
There's literal hundreds of feedback posts a week and we hear nothing in return.
I have mentioned in phase 3 requests that we should at least know what is on the confirmed roster, I understand making a lot in this game mysterious but we have been stuck on the dinosaurs for so long we deserve to know everything at this point
all the human stuff, please keep a lot of that not as known, it is fun that way and slowly reveal it as we go on, but the dinosaurs at this point holy crap just tell us
I honestly care less if they tell me about what dinosuar comes out next - personally. I just want to know they're actively working on solving the crippling problems the game currently has.
Even with the current roster (even though its lacking) could be a lot more fun if just some of the bugs, balance issues, and performance issues were fixed.
Even if its in the monthly blog post.. Tell us what bugs were fixed, or balance changes were made so we could be excited about it, instead of beating our heads on the keyboard in feedback channels.
they do that in the patch notes
also, it's a REALLY bad idea to update on balance changes and bugfixes before the update is actually out
because it's indev, these things are usually subject to change, be it that the bugfix breaks or actually causes more problems than it fixes, or the balance changes are found to be worse for the game
it creates an expectation for something that won't happen for one reason or another
@gritty terrace
Here it is! Sorry about that
Incorporating some type of poison feature for some creature may add some depth to the game. Making the decision to go after certain animals as disadvantageous, such as the hypsy which already eats poisonous mushrooms and has a blinding spit. It tends to be difficult finding anyone to nest with with certain dinos, and so the introduction of a mating call, may add some depth to this process as well as be able to find a nesting mate over distance who actually wants to.
@severe otter #general-feedback-discussion message
You can share this in #general-feedback if you'd like, this channel's just for discussion
Talking about that on this particular chat wont make a difference yk
These kind of problems should be posted on the announcements channel
There's an @.everyone ping in the #announcements whenever a devblog is shared, which is where these issues are discussed
And nothing i was talking about (and lots of people) was addresed
Despite the feedback channel being flooded by the same topic
Also lets remember than EAC remains broken since the update 5 droped
@civic mist its already a thing it was just a dev blog exclusive
I believe it was 3 or 4 devblogs ago
^
@broken thorn adults are too big to climb trees whilst smaller ones can.
@bleak bison I kinda like cera’s second pattern, especially if you combine it with the right colours but I wouldn’t mind it to be more detailed like what you posted
To me they looks trash. But I respect everyone’s opinions
pattern B looks fine, idk what the issue is
It looks good, like he said, with the right colours it can look mesmerizing
God I can't wait for Cera. i really hope it will be a bully, i love bullying. #jk
pattern b looks great
i wish we got more simple yet distinct patterns instead of those mish mash ones with forced 4 layers of colours
@dark escarp mans literally said JW bary better than this one 🤡
JW Bary was a raptor/gator... not a real Bary, lol
JW just loves those bloated wedge-heads
Which was... y'know, unique to Deinonychus!
They liked the stink from the wedge of cheese and decided to stink up the other dinos with it
what the hell is any of that
Translation: "bary model unrealistic cuz it feeds on fish and likely doesnt get enough food to look fat."
@mellow maple Late, but huge fan of the edit.
Lag tiles...
The Isle Pee and Poo update 7
Care to explain what you meant then ? Because I don't think anyone understood that one
Well not really
Ever heard of bears ?
Or those weird crabs that abuse the sound physics?
It's not the number of legs that matters
It's the fishing technique
And I assume both would have a very similar one
And fishers dont need to be that agile
Bary fishes with its hand
That's what the long claws are for
And even if it did fish using its mouth, that would hardly make a difference
They both fish like humans or herons, standing in shallow water while standing as still as possible before grabbing an unaware fish
But bears also hunt and feed off large prey
And also on a lot of plants and berries actually
I don't need google I have bears living near my village
🤨
boars, deer and cattle
Are you thinking of black bears, perhaps?
I don't know why we're having this conversation anyway
I think I gave enough arguments as to why bary's concept isn't contradictory to its lifestyle, but if you have other gripes with it than it's believability as a fisher I would be happy to hear them.
We're not talking balance here
I thought we were talking character design
👁️ 👁️
It's only a sideview
And I like the fact it looks thick, makes it believable as a more agressive dino instead of just a fisher
Because honestly, a bary that does nothing but fish for its entire life would be boring
And in the context of The Isle, it's important to be either fast or strong because everyone wants to kill you
Bary's designs suits it as it looks both like something fast in water but strong enough to defend itself on land, while still being a capable fisher
Gracias, I just copied a screenshot of my Baryonyx mod's teeth. And just pasted each one until it looks relatively fine LOL. This one is still lipless
@topaz pendant Hello ! The newt thing post was mine ! I wasn't talking about its entire skin but just the fact that marks of males could be on the belly like alpine or firebelly newt to change from back or head marks as we have in the current roster to add variety ! I don't know if my post was clear enough or if i need to add better phrasing or so ? :o But i think it would be fun to create dinos with colors and marking similar to things we know tho ! (I wish i had a spotted salamander spino ♥️ 3♥️ )
@topaz pendant but how are you gonna turn a spino into a frog
@thorn crater personally i find value in not all info being provided right off the bat. for example, they dont know where to find diet food so it encourages them to search and find some whilst learning the map. they can find their best route or discover secret diet spawns that shorten their travels. i think the new player experience is ruined more by the map being really confusing. also being killed by your own species especially as herbivore drives players away from the game. i dont think anyone comes in and is like "idk how to find food i quit" or "idk how to nest, i quit" they just figure it out by trial and error. no amount of trial and error can make 3 players of the same species chasing you down whilst youre smaller an enjoyable or fair experience. yes you can just hide in a bush, but thats a garbage new player experience if you ask me
Not all Carnivores are agile, have heard of a Tyrannosaurus rex?
At the same time though, having control tips would be nice. Idk about creature playstyle tips, but new players should be able to find out (maybe after the sun sets if they have tutorials enabled) about night vision (explaining the button is X, and linking to a longer article explaining that different dinos have different night vision capabilities)
Same thing with nesting. A brief stub when someone initiates courtship explaining to nest you need to target and hold on to pair, then b to place nest and build it
controls, yes. strategies, no. i agree with you
Things like locations for food/water, fighting strategies, etc can be player experience based, but a tutorial showing what the AI look like or explaining how scenting works would be great for teaching new players how to find food
there could just be a button that brings up the "journal" that has info and stats about dinos
and what their abilities are
and what their diets are
also an explanation for what compass icons mean.. like the smudge of dirt, or the red utahs
Even explaining the mechanics about special abilities (lunge, charge, pounce, ram, tail slam, etc) would be helpful. Then leave it to the player to figure out how to apply that information to survive (eg if charge is low agility, maybe you need to set up an ambush to get the surprise needed)
Yeah exactly
yep. an explanation on what each attack would cause to YOUR dino. like if you can be stunned by X dino
Since the UI is all created to look like AE's tracking records on their computer system, you could make the tutorial/glossary part of the UI written as if one of AE's scientists were taking notes on the isle residents behavior
Eg for carno: "Carnotaurus seems especially fond of lowering its head and charging into its prey at full speed (alt + RMB). It seems that the horns on its head serve dual purposes: gouging its prey severely on impact and knocking them flat. Their prey takes some time to recover. However, carnotaurus seems to tire quickly when hunting this way, and cannot turn quickly while charging."
@sonic dragon
yeah this is a good idea
plus people dont know about certain attacks for example pachy downward headbut
This does several things-- 1) explains the control to do the attack 2) explains the effects (knock down, stun, and high damage) and 3) drawbacks (high speed, but low Stam/manueverability)
Spinos skin colour and texture the same as this
ohh ok
@hasty dagger Even Utahs. No joke they should. They have lips
https://tenor.com/view/tegu-drinking-water-water-mcgyver-macgyver-gif-19422053
Now I see this GIF I hope megalania have those Cheecks lol. Uwu
https://tenor.com/view/llama-squish-cheeks-cute-animal-gif-17741553
I didn’t mean that, just seems like such a minor thing to me idk
It is.
very minor.
But I wanted to throw the rock. Lol
I think it gives the different animals good personality which was probably their motive honestly
Yeah, but seems to continious, like a mechanic lever. Maybe rise the head after a bit of sucking watching out (?)
Anyways. i know is not urgent. But looks like "wave dancing" haha
@desert quarry sorry for the late reply. Do you mean not eating from the fish at all before it floats?
An entirely piscavorous dino could work if other predators are enough of a threat
Not saying I thing Baryonyx should be restricted to only fishing, but it could work in theory.
Though if it is going to do some terrestial hunting, how exactly should it work?
Would it be an ambush predator? Or would it be a pursuit predator
Would it kill with bleed or with direct damage?
Or would it just kidnap and drown you in a river
Who knows
Though I feel like the last one has potential to both be memorable in terrifying way, or just straight up annoying
Is there a reason why there is so much random fratricide? It only seems natural to not kill your own kind...
2 best answers are it's fun to fight stuff and there's pretty much nothing else to do. At least nothing worthwhile. Game is severely lacking in PvE/survival aspect. So everyone just treats the game like a deathmatch.
Yeah people keep complaining about the deathmatch mentality of players, but can you really blame the players?
Walking back and forth between diet locations and killing the NPCs doesn't stay amusing for long
dinosaurs are not mammals stephalos they didnt have mobile lips lol
I could totally see, where it sometimes happens, groups getting together to go compete against against another group, like utahs vs carnos. but when those groups aren't around, I suppose its about the biggest thing around. :/ which sucks if the person was interrupted from actually doing something, like finding a nesting buddy ect. IDK the solution other than having an apex AI, just one, wondering around the map?
@dark escarp If you're still taking answers to why people put an X. The reason I put mines is because you chose the worst possible example of a Baryonyx to compare it with. I assume you probably have received countless pings about it tho. So unless you want me to explain why, I understand if you're sick of hearing it lol
I kinda disagree. It is a pvp game (as it is a player-based ecosystem with players being food for players) and thus doesn't need tons of pve activities. The threats to your survival are the teethy ones who are hungry or those who are or see you as competition for food or territory. I'd say people who just kill everyone and anyone because they are bored are a minority. Most do it because they can. And especially the people with the deathmatch/battle royale mentality won't care whether or not there's something else to do. They'll just kill the people who are trying to do those things.
@wise summit pachys can headbutt coconut trees to knock coconuts down once they're big enough
ok, thanks
I have pushed for a tutorial mode with an isolated map to eliminate that issue
Teach players how each mechanic works through progressively challenging steps in a map that acts like a spiraling and widening funnel!
I'm actually learning unreal engine to make a test map to show the devs how much this game needs a tutorial map! They need it so much I'm making one for them
Alrighty, I gotcha. No need to elaborate then. To each their own!
@quiet quartz I absolutely agree! Having paid DLC would inject more funds into the game (And hopefully to speed up development)! And allow players some more unique colour combinations. Players interact like "oooh! how'd you get those cool colours?" and respond "I paid $5 for crazy blues and purples to put on my animals"
I mean... they COULD milk it by advertising limited palettes to one dinosaur per paid package. So you'd pay $10 to use metallic colours on ONE dinosaur.
I can also see it being used for events! Imagine an almost purely metallic gold Dryo ZOOM by, dashing across the map and a server announcement pops up! "Catch the Golden Dryo to unlock "Metallic Gold" as a display colour" and whoever kills it first gets a free Metallic gold locked to that species and only used as a display colour for males! "If you want to use it on all animals and both sexes, you gotta buy it" But people can also wear the display as a badge of honor! "Hell yeah, I caught an insanely fast dryo that had zero fall damage and I get to wear its colours!"
@violet magnet I had made a few posts about adding a tutorial mode + map(s) into the game for a while. I definitely feel like the game is advertised to be tough and punishing, so adding a tutorial would make the game SOOOO much more accessible and make the players feel more confident in ability and less discouraged when experiencing loss. I noticed that my partner had a hard and frustrating time trying to find food, experiencing frame drops during a fight, and getting lost, freaking out about the ambient calls and not knowing what each dinosaur sounds like.
I could totally imagine a Halloween Event, where after everyone joins there is a single Green limping juvi dinosaur that is throwing up every 30 seconds and it bites someone! Eventually that player turns green, limps, and throws up and they start biting other players! If and when you get bit, soon you transform and a pop up shows "You're now a zombie! Go bite healthy players within the time limit or your animal will die" and the last person standing gets a reward. It might be red eye colours, or slightly glowing eyes that show up only at night, or it could be a bioluminescent cosmetic that players can choose to activate and only shows after dark!
There definitely needs to be some kind of tutorial for new players. I couldn't figure out how to skim on ptera and just ended up starving because I couldn't skim for fish and couldn't find AI
10/10 gaming experience
I don't know about going the PoT route and including a full unskippable tutorial section whenever you spawn a new dino, though, unless we can have the option in our settings to skip it in later playthroughs. But also creating species-specific tutorials, with the sheer amount of mechanics we already have in-game and all the ones we're going to get, would be...a lot, and there would probably need to be some pretty robust AI for us to test combat-oriented abilities on
That's why I suggested a MODE. you could very well skip the entire thing in the menu, but if you need help the game has a built-in option to get help
Useful tip for Pteras: "When entering the skimming animation, tap space to stop from landing in the water mid-skim". What I also discovered is they updated the skimming by making it so you dont have to dip your head into the river's waves, the tip of your beak just needs to be near the surface now!
@violet magnet
that'd work too 👍
Dead by Daylight has one, any great game has one!
And by great I mean Spider-Man 2, or Portal
@zealous violet male dryos having really pronounced bumpy scales on their heads like marine iguanas. Or maybe the males have spurs on their legs like roosters and fights between males involve a lotta kicking
a lot of dryo paleo art has dryo with quills or feathering but idk if the devs will ever put quills or feathers on dryo
calling Dead By Daylight a great game is quite the stretch
I meant Spider-Man 2, Portal, and even The Force Unleashed had a good tutorial level
OHHHH I really LIKE this diea! Scale up them dryo bois!
Perks in that game is the best implementation of character and gameplay customization I've ever seen
Cant wait to see how The Isle handles it
Paid DLC for skins sounds like a horrible idea.
Especially if the aforementioned skins are things like metallic colors
Or worse
Neon colors (I hate BoB)
valid
Paid DLC in general is a pretty bad idea and is kinda predatory in terms of development, but gone are the days where you just bought the game and it's expansions ig.
@acoustic sun ok I agree with more Dino’s but not apexes
apexs are well needed, it makes the game more fun and less lame, gives you something to work harder for
mid tiers and weak-easy to grow dinos arent as fun
more dinos none the less would be better tho, apex or not
No it isn’t, we need a functioning ecosystem, adding apexes would ruin it, we need more smals - mid tiers
less tiny weak dinos, more strong dinos
like i dont care abt a damn troodon lol
i wanna see an acro or a shant or a dilo
maybe even a dang dibble or parasaur
spice things up :')
actually suchos or megalanis are cool too
like updates should be HUGGGEEE not releases one tiny dino every like 6 months
They need to focus on smals - pseudo mids like cera, dibble, magy and so on so that the echosystem is more balanced. Adding things like giga, trike, rex now would ruin it and deino and stego shows how stupid it was to add those so early
maybe say youre only adding one and just add like 4
i mean, deinos are weak as hell from my experience
theyre so fragile and easy to kill
i doubt theyll ever add pseudos soon
they seem to only want pathetic dinos like compy sizes
i agree on midtiers
ceras, allos, dilos, and like anything inbetween
that would satisfy a few ppl for awhile
Not allo, allo shouldn’t be added either this early
it would be a perfect match for a teno if you know how to use both dinos, tenos also a midtier as are utahs and carnos
They want to focus adding smals and pseudo mids to make the echosystem more balanced
…teno is pseudo mid, Utah is smal tier
And teno wouldn’t do anything agains an allo
ive killed deinos as a teno
id be crying laughing if someone couldnt wipe a allo
if youre good with your movement anything is possible unless you get one shot
nor are any of the others like carnos, utahs, stegos, ive beat every single one from expeirence
Allo also has dubblr the health of teno if not more
and its never fun being stuck on by a utah
Point is, it’s better to add smals and pseudo mids first to make a more balanced out echo system
And I wish they replaced deino and stego with bary and kentro
Optimization was literally covered in the dev blog
Stop saying the same crap over and over again
If you managed to kill a deino as a teno, the deino was a terrible player, or not full adult. I've been full on slam dunked by 8 tenos at once, and STILL swam away from that fight with my life after they kept whaling on me constantly for like 2 minutes straight. And I am NOT a particularly good deino player.
I think just about the only time a deino gets murdered by teno, carno, etc is when they climb too far onto land
only times i see deinos die on land are from stegos, or carnos/utahs when its been hurt and chased out of the water by a cannibal
and the carno/utah deaths are usually because they don't know how to alt bite lol
Yehh it's actually difficult to die as a deino, I remember tryna kill off my deino so I could play something more challenging and it took forever just for it to die
yeah other deinos are the only threat, hahaha gotta love that 8k hp
Isn't the migration system meant to force people to move around the map so they don't congregate together? Or am I missing something.
Not force but encourage, yes. You can ignore it if you want. Prolly a bad idea but you can.
You can literally contest entire herds of Teno and survive as a Deino, you have 8k health and can always retreat into the water, so you basically have to try to die.
Not to mention an attack that allows to turn almost 180 degrees and hit things in almost any direction.
Deino bad.
As for the ecosystem, it's already been ruined by the presence of stego. Screaming "IT JUST NEEDS A COMPETITOR" is a crappy justification for how OP and overtuned its stats are. Deino is sorta acceptable given how inconsequential it is (despite having the map remade and ruined for its inclusion) stego just needs to be nerfed until something else comes along.
U2 stego without the shitty tail hitbox was perfectly balanced and extremely engaging imo
I'm honestly not sure. On one hand, Stego being one of the slowest members of the roster on land does mean it needs to be able to reliably able to defend itself from everything else. On the other hand, having a member of the roster that's nearly unhuntable just isn't good for gameplay. The Isle is supposed to be a hard core survival game, so having a member of the roster than can just straight up ignore all but one other member of the roster (that being Utah) isn't exactly going along with that.
I think one major problem with Stego is it's skill ceiling. It only has two attacks, one being pretty much completely superior to the other. This makes balancing it in a good way pretty difficult, it's either overpowered to point that any noob can wreck the rest of the roster with it, or bad to the point of being unviable.
Stego should wipe the floor with a current roster except deino when it's in the water
Pretty much nothing currently in the roster should be able to reliably 1v1 Stego that I agree with. But at the same time I do think it would be reasonable for large packs of Carnos and Utahs to hunt them, as long as it never gets to the point where the fight is basically unwinnable for the Stego, as Stego can't run away and has to hold its ground.
It should of course by no means be easy, the Stego should still win most of the time in such situations.
The main issue isn't that stego is tough to fight (which is true) - the main issue is the map. Stego in an open field is something you can hunt as a raptor pack. However the map is very stego friendly. Center is covered in hills, which any competent stego will exploit in a fight against raptors. Not to mention the abundance of trees. NW has rocks they hugs. They abuse cliffs etc. Think of all the times you've tried to hunt a stego. What was the main reason you stopped?
I don't really hunt Stego often, but I do remember one time I got jumped by two juvi Carnos as a juvi Stego, and was able to ward them off by just sticking my head in a tree
It's been that way forever with stego. Most stego players are easy to kill in the open, but then they just use an object to hide.
I'm not saying that the map shouldn't have hills, rocks or trees. All I'm saying is that, if you want stego to actually be hunted - you need to have areas where those objects aren't as common. Cause right now, only beginner players die, since they don't know how to buck, use trees etc.
Also the amount of food around can probably support a server full of stegos
For a survival game, starvation is oddly not a risk lol
I think they should nerf Stego's RMB attack in a way other than reducing it's damage, but give a ALT version of the tail whack that does less damage but is quicker and can more easily deny area.
I wouldn't nerf or buff stegos combat potential in any way - with the current roster. Imo, a good nerf would be its water timer
Right now, a stego goes an hour without drinking
Water is key to how long you bleed for. The less water, the longer you bleed
As well as other factors
Maybe have it cost little stamina and do just enough bleed to kill a Utah if it doesn't immediately run out of range and rest. That could make fights between Stego and lesser tier carnivores more interesting. The RMB tail whack would be more of a move to deal with face tankers and execute low stamina targets that can run away. The ALT tailwhack would be it's primary attack against land carnivores, which it would be able still be able to shred them quite easily if they get too cocky and would be easier to land.
I'd reduce the water timer to 30-45 mins, so any stego stupid enough to camp rocks away from water would be at risk of dying to thirst or bleed if a raptor pack were persistent enough
I know that it makes no sense for stego to have such a low water time (teno itself, which is meant to live by water has a 30 min timer), but how else can you nerf stego? They obviously won't touch its combat or touch the current map
At the very least a lower water timer means that you can bleed one out much easier without touching its bleed multipliers or bloodpool
I think that would be fine with more carnivores
Currently, all stego has to worry about is carno, deino and raptor
water, food, stam and health are all factors
I heard about food and stam but also health? Damn
yep
Oh lord
Having an animal be completely unkillable and wander about with no consequence is horrible for gameplay on both the player of the stego and the people that have to fight the stego.
"Stego should wipe the floor with the current roster" Is a valid argument if we had anything in game that could hunt it, for instance allo or alberto, but as it stands - it is functionally immortal. Even for the moment, regardless of it making sense or not there should be something that could contend with stego's purely for balance purposes. Competition and player interaction makes the game interesting, its what this game's fundamental concept is built upon.
Therefore reverting stego back to it's U2 self with a nerf to deino as well would make people want to engage with you as a stego since they know there is a chance that they can kill you. In turn making stego gameplay more interesting.
Deino gameplay and deino in general, nobody will engage with on the pretense that nobody wants to lose 3 or 6 hours of their prog to some braindead hold RMB attack. So i consider this playable unsalvagable.
Deino is fine rn cause it adds a threat to the water and even if it goes on land it’s combat capabilities are lacking so it’s easy to take one on on land
Stego itself is balanced. It was just the wrong time to add it and just requiring them to go for water more often would probably be enough to make them move from rocks/bodys
Stego is balanced for like 4 updates in the future. It's far from balanced right now.
If you want to nerf stego that badly, then growth times need to be made way faster for it, otherwise it'd not be worth it at all to play as since you'll just die even faster to any two half competent omnis.
Tbh I think so aswell would be more dynamic and all around more fun then sitting there for so long to grow
Like examples stego 3 hours omni 45 minutes carno 1:10
This would also be interesting. Would like it if they experimented a bit with the current attacks.
Deino doesn't really add any horror from my experience either, thats just a cop out for people who like it. If anything its more of an annoyance to be "OH NO IM JUMPSCARED" then killed without any counterplay.
I mean, I’ve gotten a good few jumpscares from deino lunge and Carno charges
Everything seems normal until you hear that loud noise
Not that jumpscares are really that good horror anyway
This is another problem with the game i suppose.
They want a realistic horror survival game, playing a dinosaur really isn't that scary. It's more thrilling if anything because even if you get jumpscared by a carno charge or whatever then, atleast for me, i feel a thrill rather than being spooked. It's already failed at it's directive of being a survival horror game and if anything just resembles your average bog standard survival game.
Any survival game can be percieved in the same way, your stuff is on the line in DayZ, your stuff is on the line in EFT, etc. These games might have improved or barebones survival mechanics but the goal is ultimately the same, survival.
What makes this game any different from those? the premise still applies even to dinosaurs. Human gameplay has potential to be scary but at this point it's not my thing as a player, i prefer engaging gameplay as opposed to flashlights and unfinished humans with little capabilties until 17 updates down the line.
The issue i think stems from focus being all over the place and a lack of identity.
Deino is just annoying in the sense that there is no counter to it and you've just wasted your time because of some dumb hold RMB attack.
I mean as long as you get spooked or scared for a moment it’s enough to consider it a horror game
I do agree with deino being annoying. However the contrary is also that Deino gameplay can become very boring quickly ig
And by adding much counterplay like a means to escape deino lunge it would make it unfair for the deino who did everything right
Exactly, its a playable that cannot be balanced. Like at all.
i do not at all agree replacing any of the roster
you can ignore stego with ease
not everyone has to be constantly fighting another player to make the game fun
Well with carnivore you kinda have to or you starve to death welcome to evrima lmao
You can ignore stego with ease.
They body guard because they're literally just bored to death.
I personally think deino is fine, it adds a threat to the water and you can usually tell if there is one by sticking around for a minute or two before drinking/crossing
I respect your opinion but i dont think so.
It's actively made the game worse. Atleast stego wasn't bad on release and it was actually killable.
Deino wasn't bad for a short time but then they buffed it to the point where it's ALT had a broken hitbox and was extremely spammable.
When it comes to deino it is an issue but I 100% know the devs would not get rid of it because deino was one of the big things that sold evrima to everyone, while stego is replaceable so
I do 100% see where you are coming from but I do not think the devs are gonna get rid of it
Ehhh, the only real issue with deino is that there is not much counterplay to the lunge which I understand is frustrating.
Not allowing them to heal water while in the water might help since they’ll have to come out in order to drink
They have balanced the diet where the deino population controls itself the issue is they are revamping the diet system so I wonder how that will go
We've seen this time and time again. Let me just tell you how it's gonna work out with the diets rework.
- Migration will be a thing for all but 2 minutes until the players find a way to counter it.
- Deinos will still form mega packs, they consist of about 45% of the server afterall.
- Deinos dont want to cannibaloid out of fear they get ganged up on and killed, if cannibaloiding does occur its usually 1 on 1 or 2 on 1.
Diets will stay the same, the buffs from eating gore sound cool on paper but i cant predict how they'll be added.
Might be tedious, might be useless, might be beneficial for the game; i dont really have two cents on that.
What i do know is, regardless of what you think of the playables and the games current state. there had been a significant dip in the quality of the game post update 3.
Well with the new way diets are set up it seems you’ll have to work a bit more as a carnivore for your meals as you won’t be able to gain nutrients from the whole body
With the current hunger system?
Thats dumb if thats the case, you're penalizing carnivore players for playing the game further than they already are being penalized.
Who knows
Until we have a better understanding no one can really make any assumptions
Yeah, but its not gonna stop me from assuming that it's another dumb system because diets in general was pretty dumb for carnivores especially with the new hunger changes.
@gritty terrace
-Acrocanthosaurus atokensis
-Albertosaurus sarcophagus
-Allosaurus fragilis
-Ankylosaurus magniventris
-Austroraptor cabazai
-Avaceratops lammersi
-Baryonyx walkeri
-Beipiaosaurus inexpectus
-Brachiosaurus altithorax
-Brontosaurus ajax
-Camarasaurus supremus
-Carnotaurus sastrei
-Ceratosaurus nasicornis
-Charcharodontosaurus saharicus
-Compsognathus longipes
-Deinocheirus mirificus
-Deinosuchus hatcheri
-Diabloceratops eatoni
-Dilophosaurus wetherilli
-Dryosaurus altus
-Gallimimus bullatus
-Giganotosaurus carolinii
-Herrerasaurus ischigualastensis
-Homalocephale calathoceros
-Hypsilophodon foxii
-Kentrosaurus aethiopicus
-Magyarosaurus dacus
-Maiasaura peeblesorum
-Megalania (Varanus priscus)
-Minmi paravertebra
-Monolophosaurus jiangi
-Orodromeus makelai
-Oviraptor philoceratops
-Pachycephalosaurus wyomingensis
-Pachyrhinosaurus canadensis
-Parasaurolophus tubicen
-Plateosaurus engelhardti
-Protoceratops andrewsi
-Psittacosaurus mongoliensis
-Pteranodon longiceps
-Quetzalcoatlus northropi
-Rauisuchus tiradentes
-Rugops primus
-Shantungosaurus giganteus
-Spinosaurus aegyptiacus
-Stegosaurus stenops
-Styracosaurus albertensis
-Suchomimus tenerensis
-Tenontosaurus tilleti
-Therizinosaurus cheloniformis
-Titanoboa cerrejonens
-Triceratops horridus
-Troodon inaequalis
-Tyrannosaurus rex
-Utahraptor ostrommaysorum
-Velociraptor mongoliensis
I believe that's it
Sorry mate
Np i was messing about
What I hope is that growth for 3 diets rn is scaled down to the base growth and you only get a growth boost if you get all three diets.
That way you can still do what you want with 1-2 diets but those who go for three feel rewarded
Cause no one wants to wait 3-4 hours to grow a Carno
You're getting further penalized with diets, they've already confirmed this, if you dont follow it you'll be heavily nerfed. My thought is they're going back to the old diets system where you had to maintain 2 diets to be effective
They are saying if you don’t go for any diets at all
At this point just get rid of this system too, its too much of a chore. I play games to have fun, not chase timers.
Right
Tbf, you don’t really have a reason to not get diets
Those punishments are really for those who wanna sit around and graze all day
Or carnivores who just wanna eat things not designed to be hunted by you….which honestly no reason you don’t have diets as a carnivore either
As long as you go for food you should generally go after I don’t see a problem
As long as you have a decent growth with 1 and 2 diets and only allow a boost to growth for those go go out of the way for 3 diets I’m fine
That way you can go down whatever kind of diet path you want for certain buffs, actually I think that would make the game a bit easier since (as a herbivore) you’d probably be eating only 1-2 types of plants
The only reason people feel inclined to go for three diets is cause there’s no benefits to 1-2 diets while everything else is just good at 3
Oh snap I did not know there was a confirmed roster thanks
I gotchu bro
Still don't understand why there is both Diablos and Eva
I'd just cut Eva honestly
*ava
But yeah Ava isn’t really needed
I’d just keep it as ai honestly
Ava is quite literally the definition of a basic herbivore
Honestly I think Deino is less problematic than Stego, simply because it uses the fact that its blatantly overpowered to terrorize the rest of the roster (except Stego), keep in mind the Isle is supposedly meant to be a horror game. Its unfair yes, but keep in mind horror games are all about making the player feel helpless, and Deino does that pretty well, going to drink can be one of the scariest things in the game. Only problem Deino itself doesn't really have anything to make it feel the same way on a regular basis.
Ffs spellcheck kept putting it to Ava lmao
The Isle in its current stage stop being a horror game by the time you reach adulthood, since by then you have the tools neccessary to compete with a lot of creatures. Sure it might scare you a bit from time to time, but its not the same. As horrible designed as Deino is (an ambush predator that relies entirely on a cheap oneshot to kill things, can easily run away from anything it can't cheaply oneshot, and only occasionally intereacts wit the rest of the roster isn't exactly ideal), it's the only thing that really makes that feeling of helplessness once you reach 100% growth.
I think the overall balance of the game will heal itself as more animals are put in
Young Deinos will have to worry about sucho and bary
And adult deinos will fear sucho groups
Yeah Deino should be the hardest member of the current roster to grow
Couldn't they just outswim them?
If sucho groups are a thing. But yes, they can probably still retreat, since they are supposedly able to retreat from spino.
I mean yeah the deino will have to retreat but at least it’ll fear something in its domain
Not sure sucho will be that much in the water, do we know how waterbound it'll actually be?
If you can escape by just holding SHIFT W, why fear it?
Its basically a mild inconvience at that point
If stegos are hardly vunerable, I honestly don't see how deinos would be more vunerable. They're even better at having an escape route than stegos. And even if suchos could swim after them, I don't see sucho winning that water fight. It's big yes, but not sure it's big enough to take on an adult deino in the water.
Honestly if they are still going the horror game route, they should make Spino and maybe Sucho groups drag Deinos out of the water, so if one manages to jump you, you're in a really bad spot. Otherwise and getting ambushed just means you going to have to rest in some bushes for a bit after you SHIFT W out of there.
Or even just a way to pin them down underwater
Luckily Sucho could be made to fear Spino, but then this begs the question, what would Spino fear?
Itself and cherry
other spinos, cherius
Other of its own kind doesn't really work as well, just look at Deino now
Wdym “doesn’t work as well”?
It removes the assymetry from the matchup, feels a bit cheap, and isn't really the right kind of unfair.
And Deinocheirus has been shown getting beaten by Spino in the concept art, which suggest it certainly isn't helpless against one.
Spino was also shown beating anky but in anky’s concept it was shown beating spino, it’s because the concepts make the animal a badass
Yes, but at they same time they wouldn't show it beating something if it wasn't meant to compete with it
Just because spino was shown beating cherry doesn’t mean it wil win 100% of the time
That just shows Spino and Anky will most likely be roughly evenly matched
I never said that
Still, both cherry and spino should have an even matchup if they decide to fight
Even if it matches Deinocheirus in combat, it doesn't replicate that feeling of helplessness, because it can compete on an even footing
And therefore it doesn't really make it a horror game for Spino
Rex, giga, shant, cherry, trike, sauropods, anky and so on can easily kill spino if it messes up
So can Stego easily kill a Deino if it messes up, but just like Deino, Spino could just stay in the water
Yeah but then it would have to compete against other spinos and cherry and maybe elder deino
Why leave the evironment where you can dominate everything after all
Bringing in elders doesn't fix the issue, since there would be elder spinos as well that invailidate that
I already stated why an even match such a cherry doesn't make it a horror game
Yeah but elder deino was an example, sure elder spino wil exist but so does elder cherry and another elder spino that wil compete
And by default other Spinos won't, unless they out number you but that risk having anothe Deino v Deino situation feels more bullcrap that anything
Your missing the entire point. Simply competing isn't enough to make it a horror game, it needs something that its seems to be geniunely helpless against
It’s mostly because deino has nothing but just a bite attack, look at pachy vs pachy for example and Utah vs Utah, it’s more fun because they have more ways to fight
Not everything needs to kill everything, sure you wil die but if you play smart enough you wil survive long enough
I never said that, but in order for all of the roster to have a horror experience, they all need something that they're pretty much helpless against
Even fights don't make a horror game
The “horror” eliment is most there when it’s young, when it’s an adult it has a few animals to fear
Nothing should be helpless agains an other animal, that’s absurd
But thats what makes a horror game a horror game
Its the feeling of being helpless, which is gone when you reach 100% growth for the most part
Se, you can either run or fight, not being able to do one of those is unbalanced
And why wouldn’t a full grown spino fear a full grown cherry or another spino?
Because they have even odds against it, so they certainly aren't helpless. Sure it might scare them a bit, but it won't really horrify them
You'd need an option to escape, sure, but you shouldn't be able to just hold SHIFT W and get out of there
I don’t think the entire roster needs to have that horror experience, cause there are things like apex’s and deino who are more made for be the horror and don’t really have much competition
Either slower but better stamina or relying on fracture attacks would probably make for a more intense escape.
Fair enough, it does certainly complicate things
I mean obviously a sub apex will have a horror experience if something like a Rex or spino is hunting it
I think horror comes better when you know it’s something you shouldn’t fight and have to hide or run from
But if all you have to do to run away is hold SHIFT W, its not really scary
There needs to be extra complication to running away
It’s scary if you know what’s hunting you will track you down and try to kill you
If you run and need stamina. That’s time the predator could be tracking you down
The fear of the unknown also comes into play as if you don’t know where something is, you don’t know how close it is to you
Simply not burning through you're stamina all the time would prevent that, also I doubt those apexes are going to have the stamina and speed to track down you're average mid tier before its long gone.
It would depend on the situation but yeah
If a Rex sneaks up on you in a jungle and kills you, that’ll be scary hearing loud footsteps rush towards you
If a Giga appears you need to now hide or run. And if you need to conserve some more stamina you never know how far behind the Giga is
And it depends what you’re playing so yeah
Honestly a dedicated nocturnal apex that could terrorize the rest of the apexes at night but be one th backfoot by day could be worth a shot
differences in NV could allow a matchup to make one side feel helpless without a blatanly unfair stat advantage.
Acro I feel should be the “apex” nocturnal hunter
That could work well. Its weaker stat wise, but with a NV advantage, it could be a serious threat.
To be more different to giga acro should be a nocturnal, not to the extent of troodon or dilo but the biggest nocturnal animal and a brawler because of its girth
I do think acro would work well as some sort of nocturnal brawler apex
Same, and I kinda feel it should get some sort of fracture and bleed resistant for it to hunt theri and rhino but not to the extent where it’s un killable via bleed and fracture
I’m a bit late to the convo, but strains like hypers exist.
True, but then that begs the question, what would strains fear?
You see why this is difficult
Each other and starvation, they only last a small time, and they can feel fear until they actually reach the point of strain
Starvation could work
Like, a Rex trying to get a strain could fear anything killing it as a juvie, and any other apex or a hypo as an adult.
A horror game is divided between two things : the scary and the scared
If everything is both, it doesn't work
If rex is scared, then it loses its point as a scary being
If hypsi is scary, then it loses its point as a scared being
That’s only if you look at it as 2 things scare each other. Utah and pachy being scared of each other doesn’t make it horror. However, they both fear a Rex popping out the buses. Then that Rex is scary to anything smaller, but can still be scared of anything larger than itself, which would scare basically everything.
Yes I mean one can't be both at the same time and it's fine if rex has very few things to be afraid of
While very few things would be afraid of hypsi
Yeah something isn’t scary when it’s afraid (except spiders for some reason). But a Dino can be scary to another dino, yet fear a third one. Solo utah is terrifying to a hypsi, but its scared of a carno.
Yeh fr, most people complain about stego because it's not an easy kill, but stego is pretty simple if you actually know how to fight it. And if you dont know how to fight it than it's literally the easiest dino to ignore
Stego is just a punisher and people dont like it because they're not used to their mistakes being punished
What are you talking about...?
Every dino is a punisher if you make a mistake.
Stego's just have a MONUMENTAL advantage over everything else to the point where people dont really actively hunt them. It's too risky for what you actually net out of it.
@steep sparrow
I meant moreso than others, stego punishes harder
Of course every dino can punish tho
But for example, if a carno punishes a raptor, it still has a moderate chance
No...?
Stego just has a monumental advantage compared to everything else so theres the perception it punishes people better than other things, you can't punish a stego as a carno for example because the match up is not condusive to it, you cant do anything to a stego as a deino unless it goes to water, and even if you do something you're faster than a deino and can out stamina it to get away from it.
Utah is too risky to even go for a stego unless you're willing to lose atleast 1 or 3 utahs to bring it down.
You dont understand my point
It's not a point though.
Saying carno and utah has a good match up is because they're actually balanced for the game. Stego isnt.
If you mess up by a stego, the fight is good as done, this is not the case with most dinosaurs. This is why people got used to being able to make mistakes and they feel like stego is too strong
They actually have strengths and weaknesses.
But stego isnt too strong, you just have to fight it properly
It cant chase you like a carno
It can only defend itself
So dont attack it if you dont know how to
Simple as that
So just ignoring it and not having interactivity is good for the gameplay?
If your not good enough
Cause that sounds boring for both parties.
It's not a question of skill here, its just blatently OP.
maybe for you
A bad stego still claps. Thats a problem.
I've seen plenty of stegos die, maybe your not patient enough
Its def not op tho
Stego is an animal with no offense, only defense, and your arguement is that it's too good at defending itself? Even tho it's slow asf?
Cant outrun anything
The argument is that it's not balanced for the current climate.
If we had other things in, it might be.
It doesn't matter if you are predominantly defensive, if people see you as too much risk they wont interact with you. It makes for boring gameplay for the hunter and the hunted in this sense because theres literally nothing most hunters can do to you at the moment, theres no counter to you.
Utahs can do it, but the risk vs reward is not worth it; to the point where you're guaranteed to lose atleast 3 or 2 of your utahs before you bring them down statistically.
Deino, the thing thats meant to be going toe to toe with stego since its the apex killer can't even kill it for christ sake.
Cough cough (it isn’t) cough cough
On land it shouldnt, in water near the edge it literally still cant do anything.
Deino isn’t meant to go after apexes, more so mid tiers
It's literally been called an apex killer by the devs from what i remember.
Deinos an ambush pred,
Eitherway, deino is also a bad animal but it's not as aggregious as stego.
we digress.
This game being good was also a long time ago
Deino shouldn’t go after apexes, it’s a punch down animal
Agreed
I agree.
But i also dont really care what happens to it at this point since it's just a badly designed playable.
True
why when i grab something as a deino sometimes it just lets go off the dinosaur that i have grabbed
Are you holding rmb?
Okay, that's just outright wrong.
and sometimes if im on land and grab a dino and try bring the dino in the water it just lets go and teleports the dino where i grabbed it
Devs said it at one point
Long ago yes but plans change
i mean i dont keep up with shite the devs say because they cant make up their minds, its like when they said troodon was gonna have mimicry or tug of war was planned
now we're most likely not getting mimicry but who knows
🤌🏼
still, I want more 😎 (and some other people too )
@opal mirage while I agree Carno could use a buff to its hunter drain, Ptera isn’t really the best to compare it to. Ptera is less than a fraction of their size
True, but Carno should be able to last 4x the amount of a pteranodon at full hunger (realistically). Just kinda weird that carno gets the short of the stick haha
Well that's not really how it works irl
It's a matter of metabolism and how much energy you spend
And I think a 2-ton bipedal missile consumes more calories on a daily basis than a paper plane
Well said haha!
LMFAO true, but this is the DRAIN we are talking about. A full hunger carno should last longer than a paper airplane.
Not saying carno starving that fast is a good thing tho, but comparing their weight to compare their hunger drain isn't correct.
No, that is precisely what I'm explaining. A large truck cannot go for longer than a car or a bike just because it's bigger.
I may have done a fucky on my totally realistic comparison. But i can make this argument with Stego, I mean it consumes more calories? Yeah its chunky and doesnt move but the drain for balance
Realistically stego could go a pretty long time without food
But balance-wise I agree it should need to eat quite often
But then why would ptera last longer than carno? (I think thats what your trying to say prove me wrong) It matters on the gas tank and output of the gas, Ptera does this slower but has less of it.
Carno has a lot more body to supply with nutrients
Emphasis on "does this slower". Much, much slower.
Ever heard the term “eats like a bird”?
Deino as a punch down animal has showed itself to be pretty bad, it's just right click to win and easily escape everything else easily if you can't pull a cheap oneshot on it.
Pteranodon isn't a bird 
It's the same concept of a pigeon to a lion
It’s definitely not a carno either lol
LMFAO
A punch down carnivore only really works in an interesting if it has predators that it can't outrun, since its force to fight.
Lmao true, but the the argument is why can ptera last longer than a Carno? (Game balance not realistically)
True
Birds actually eat a lot compared to their size because they are so small they need to produce heat (and thus onsume calories) and need enormous strength to flap their wings and fly
Ptera is a much bigger animal, which is designed to fly effortlessly (like all pterosaurs)
Or if at the very least is slower and relies on maneuverability and endurance to try to outlast it's attacker in a chase.
Deino is none of this, it just goes back into the water and swims away.
Because pteras do not become oppressive to an entire server hen there's 10 of them around
And devs haven't found a better solution than making carno starve super fast yet
Gameplay wise I think they still want sum aspect of realism, granted carno hunger drain is way to fast. A ptera is not comparable to carno when you take into account energy exertion and body fat %
So the hunger drain is slower because it takes no effort.... Okay yeah, I kind of proved myself wrong haha. Still doesn't answer why carno is a vaccum tho lmfao
Until update 6 we are all just batteries
Cuz it's hard to propel 2 tons at 50 km/h with only two legs ? (and food drain isn't tied to stamina consumption) And as I said, it's also to prevent carno megapacks
I think like Bubulblu said, if Carno had a longer drain time then it would encourage the large mega packs that used to be an issue. With drain the way it is now, Carnos are almost forced to hunt each other for decent food. I still agree it needs to be fixed
Megapacks is the effect of megaherds and mix-herding. The root problem isnt the carno, Mix-herding is a bigger issue than people think
Hence you need Mega packs to fight mega herds
People form megapacks regardless of the competition
Update 1 people already formed utah megapacks whenever they could
God damn, the only way i can think to fix this (and I don't want this anymore than the devs do) is some kind of stress meter or debuff
Wait a damn minute, carnotaurus is a small game hunter. Hinting it had a great metabolism (I know we are off that but i just thought of this)
There is another way
Make hunger intakes more lenient, but makes nutrients per body very limited
Like a full teno body could fill up 4 carnos ith ease, but only one of them could get decent nutrients from it
So you can still megapacks, but everyone in a megapack is gonna be weak as hell
my god you have practiced this in the shower have you?
I just had this idea for a very long time
Well man, thank you for proving me wrong. Now i can be a critique more accurately.
you're welcome
But can you explain this to me?
You mean, irl ? Well irl carnotaurus wasn't really a small game hunter, and probably was much better at maintaining its energy than the one we have in-game. Carnivore tend to need to eat very rarely because meat is much more nutritious than plants.
Yes yes I know Carno hunted larger animals (ie: teno and I think I read that they hunted small sauropods?). But you just kinda proved my point. They likely did have a great metabolism and only had to eat every few days big time or every day with small game.
Yeah
Also remember creatures in The Isle need to eat absurd amounts of food to fill their stomachs, about 50% of their own weight I think. Irl swallowing a dryo could probably fill a carno's stomach completely.
So for balance sake a dryo should give 25-35%?
I'm not sure. If we consider a carno has to eat 10% of its eight to get full (which is already huge) a dryo would fill about 75% of its hunger bar. If e make it so around 20% of an animal' body is worth any nutrients, then that's 15% of the corresponding diet filled ith one dryo.
I think that would be fair. Maybe a bit low on nutrients, but a dryo is tiny after all.
Jesus, so carno hunger drain is INSANELY absurd?
It's food intake is. Like very animal's in the game.
So to fix this issue make carno intake a lot of food?
Carno needing a lot of food is already part of the issue. It gets fed for 30 minutes for eating 50% of its own weight (wich is roughly 800 kilos, so 7 adult dryos). So assuming carno plays its role as a small game hunter, that's 14 dryos per day (night included) to stay alive. The simple fact that a carno cannot survive through one night without eating is absurd, but as I said, that's the case with most animals right now.
On the other hand, I understand devs don't want to allow players to sit for hours without needing to look for food once.
Hence my "lots of food per body, but not many nutrients" suggestion. So if you're lazy, you can survive off one dryo per day with ease. But you'll end up with pretty bad stats since you cannot fill your nutrients, and as soon as an actively carno shows up to eat you, you're screwed.
It gives players some leniency and choice about how they want to play, with an obvious better solution.
I learned that carno is not a small game nor a big game hunter, its very adaptable from a point of full hunger. But, 14 ADULTS DRYOS?! That would feed a family of carnos for a week! If you dont want sit simulator lower the growth times, the world would be sped up in a sense but that would also make it less of a chore.
That's why I say current food values are absurd
Not even counting weight distribution when growing.
That's another thing
I don't know if juvies need to eat more often than adults (I know babies do) but I think this would be another good thing to have. So as a juvie you would need to be looking for food pterry often so you can't afk-grow, but as an adult you get a lot more allowed downtime, useful for example for nesting.
Exactly, why add a mechanic where you LITERALLY need to sit when you are trying to fix this issue
When i play as a Pteronadon, sometimes when I try to fly, it just jumps, even if im holding it the right amount of times. It just did that to me while i was collecting sticks for my nest, and it ended up getting me killed because It wouldn't let me fly away from a raptor
Im not tapping jump, im holding it like im supposed to and it just- doesn't respond sometimes, causing me to die 4 times today
just a glitch with the game that for some reason hasn't been fixed yet
it did that to me too, I suddenly couldn't fly on ptera even when pressing the right buttons + with full stam and ended up starving
@faint folio https://youtu.be/wEBOHdzCHno ik is another game and another dino, but it also works, he becomes fat in the adult stage and in the sub-adult stage he is skinny, in the adult stage he becomes taller and fatter because that is how it works
T. rex ontological growth for videogame Saurian. Accurate to the latest Palaeontology research.
https://sauriangame.squarespace.com/blog/2018/9/20/tyrannosaurus-redesign-2018
https://sauriangame.squarespace.com/blog/2021/9/1/saurian-devlog-103
https://store.steampowered.com/app/587450/Saurian/
i mean yea but not to the same extreme. sure subadult animals are smaller and skinnier than adults, but i dont know of any living animal that is under 1/2 its full adult weight when it becomes capable of reproduction. Also... its a mechanic that is incentivizing afk growing in bushes, rather than active playing, because you cant really fight until you are basically full grown
idk man, im gonna sleep
i think its probably appropriate for apexes, makes sense considering how big they get., reaching adult should still represent risk for apexes, with full adult mitigating that. Less appropriate for mids, even less so for smalls on account of the fact that id imagine growth is more linear for them (tho ofc im no paleo expert).
honestly, unique growth curves for all species could go a long way to mixing up growing and making it a more active process. If different species come online (in terms of capability) at different times it could add to making a more functional ecosystem, but I have little idea how to make this work in practice
yeah that would be a decent idea too. with great power comes with great responsibility (to keep yourself alive lol) and all that
but yeah a little crazy that lows are so heavily skewed towards massive growth spurt right at the end
@turbid crag here #🔧-evrima-troubleshooting-🔧 message
Definitely. I love the idea of non-linear growth. It's just the way it's done currently is quite poor, what with creatures only becoming capable of not dying instantly when they're essentially fully grown. Just encourages even more AFKing.
It honestly feels like an oversight more than a balance decision, especially since Punch has said they're "looking into it" rather than just considering tweaking it. But done properly, it can totally make growth feel more unique, especially when paired with ontogeny.
I 100% agree with the post and I have mentioned this before, nonlinear growth is good but this ramps up too quickly
we need like exactly halfway linear growth and how it is now
that would make everything more balanced
well maybe not with the hatchling/juvi part but sub adult should be when you start bulking up getting your damage
I've always liked the idea of, on average, juveniles growing fairly quickly, sub-adults taking the longest, and adults reaching max size a lil slow but not as slow as sub. For some creatures it could vary though, leading to some more interesting dynamics.
For example; prey animals like Dryosaurus could just have a fast growth speed in general, whereas sauropods blaze through juvenile, but just s l o w down at sub.
This is just a concept for players being able to have a chance to escape a Utah's grasp when pinned.
I found this and ht hell, with enough tweaking this would be sensational!
i was onboard until i saw the DbD skillcheck lmao
I hope that’s how gore will end up working, but maybe not to that extreme. Like 1/3 of the body should give you the nutrients you need, the rest give none but will fill you up. That way people don’t have to mass kill to get a good diet, there won’t be 100s of abandoned bodies, and scavengers still have a decent amount of bodies to eat.
Well yeah the stats I gave were pretty random, I was just trying to get me point across
@sonic dragon
oh sick, exactly as i pictured it

I’d be fine with non linier growth weight if it only went to sub adult so Juvies are still weak, just doesn’t make sense to get 50% of your stats in the last 5% of growth
more ai
Nuh
@barren marsh why u need an icon u will know when ur leg is fractured. Indicators are hearing and visual
I believe they mean to have it show clearer in the screen, like if you’re sitting, you can’t really tell if it’s broken unless you look at the screen or stand
Currently the “Broke Bone” text matches alongside all the other sidebar tidbits so it’s rather hard to see, so having the icon could better show when you’ve healed if you’re sitting
And if you’re in danger and standing means that you’d be discovered by said danger, it’d be easier to just open the character menu to see if you’ve healed and can run away safely
@harsh jungle bleed and health are separate now, if the blood drop icon gets empty you die
i know but is there like anything similiar to the bleed levels from legacy ?
it seems unrealistic that a juvie utah bite gives as much bleed and resumes it as a carno bite or adult utah bite
Bleed is directly tied to damage dealt
So a baby utah's bite deals less bleed than an adult's or a carno's
Ye like when I'm resting to heal, an icon disappearing means I wouldn't have to keep checking TAB screen to see when the fracture is gone, or getting up from resting to look for visual cues.
i dont have "toggle nightvision" in the menü so i cant even select a button for it. anyone have an idea why?
If you are experiencing issues with your controls since the latest update (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.
- If running The Isle, exit the game.
- Press the Windows key
- Type %localappdata% then press Enter.
- Find "TheIsle" folder. Open it.
- Open the "Saved" folder.
- Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
- Restart the game. The issues should be fixed.
@swift tide those lakes will be needed if they ever add bary, sucho, or spino. theres just not enough space
bary would just die to deino cause its too small and it cant do squat against it. itd basically just be another land carnivore except it can retreat to water and die to a deino lol
yeah fr
Hey uhh @potent arrow In just curious and I guess confused as to why you ❌ ed my suggestion on adding more defining features for different gendered dinos so we can tell them apart easier?
@zealous violet Its a neat suggestion, but it's just that I don't find it necessary. I think its's fine how it is, having the male displays, and sexual dimorphism for species that we know has it.
Oh okie dokie. I was just confused. I do agree tho- its not super necessary and the time it would take for them to do it would take away from the current things they are doing. However, the suggest channel isnt just for current suggestions- although thats what it seems to be used for most often.
Its just a general suggestion channel. So if in the future they have that kinda time, I think it would be rather useful.
Especially if nesting becomes better as its a little boring right now. :3
Yeah, If they decide to do that down the line down the line, I'll be completely fine with it.
I cant use alt attacks as a teno?
correct me if wrong but its just alt and mouse keys right?
Yeah thats right. Its just alt and RMB
Check your keybinds. I think there's a setting to change your alt attacks to map to alt, Ctrl, or one other key
You can also reset keybinds out of game by deleting the Saved folder. But if you do that, save your skin codes first because those will be deleted as well
ok thanks I fixed it
but why is it that a bind reset; doesn't change it back to original specs?
Yeah it does. Honestly I think the way it works is the game at startup goes looking for the user config files (the Saved folder). If it doesn't find them it makes a new copy with the defaults.
User config includes saved skins, settings, and keybinds. So that's why it resets the keybinds if the game gets confused.
But it resets ALL user config so you lose skins and local settings (volume levels, etc) as well
well that explains it
ty
@opal mirage some of those may help but i think the root issue is what I mentioned earlier with the exponential weights where unless ther are fully growth they don't give you anything
Ah okay ill take that into account next time i complain about carno lmao
I genuinely think if the devs made the growth to weight curve not as severe it will fix the hunger problem
Yeah this isn't only carno, every carnivore you get absolutely nothing especially as adult
People have been complaining about the growth where you get 50% of your weight at the last 90% so I think it might be changed
Hopefully
Would be foolish not too
It's the reason that everything is weak until you get to 90% and why you get nothing out of eating stuff that is under full adult
I genuinely think if they fix the weight with the growth it will fix the food issue and everything being weak until 90%
A 90% carno should put up a fight against a 100% teno, but the 100% teno should have the upperhand, but not completely unbalanced
But if your 89% that teno will destroy you right now lol
^ exactly. A lot of players know this and won't even attempt to fight unless they're 90, 95, 98, or even 100% grown
And that's the root of several problems in game-- terrible food values, afk growing, balance troubles, etc
I know of several people who won't even go anywhere near any semi populated place on pachy until 100% solely because 100% is the required weight to not be pinned by an adult Utahraptor (which, there needs to be a proper counter against pin too-- right now if you get pinned you're basically dead unless someone rescues you)
Whereas realistically even if you got pinned, wiggling and fighting you may be able to throw your attacker off or slip out of their grip
Just the fact that juvi and sub adult is pretty much the same and then you suddenly get so much of your stats from 80% and on is just making the game not fun rn
@queen ember Rules are horrible, there could be framing, lying, lack of evidence, people getting banned for not knowing the rules, accidental rule breaks etc, the list goes on.
exactly
cant wait to get banned for being in a 50m proximity of a stego and not trying to maul it to death as a lone 50% utah
clearly i am mixpacking
Also, don't forget bias
Also, if they're banned from an official server for a game they paid money for, that's SHlT
lmao true
just play community servers my man
if you want the rules, play on the servers that have them
If official servers have rules, it's bad game design
I agree with the rules thing, rules suck.
@echo tiger if nothing is changed, nothing is improved, and we stay at a shallow as hell game with 2 dinosaurs and nothing else
Arbitrary changes for the sake of change is never good.
Like why change growth? it was perfectly fine as is
It's clearly not for the sake of change, it's for the sake of experimenting with the systems to see how well they work
Growth was changed because nesting was added
Nesting added an entire new growth stage and messed with the existing system
You mean diets?
No not really
Right well, the way it worked before:
Each growth stage (25%) was a block, you gained like a quarter of your weight per block
Or 35% of your weight, something like that
instead of gaining it at the last 90%, it was spread out throughout your growth so it actually was, yknow, a growth stage.
Instead of a AFK stage.
Issue with that is that's not how growth can possibly work anymore with the addition of nesting
It can, what are you talking about, you just lower the overall percentages and boom.
So instead of 35, its 25%
Cause theres 4 growth stages, Hatchling, Juvi, Sub adult, Adult right?
Thats not a factor.
One animal's hatchling stage can last like 5%, another can take 13%
you're trying to return a system back to how it was without any modifying factors in a gamespace where those modifying factors exist
Diets and hatchlings play a part in how growth scale should be addressed, we can't just have the old nostalgic way of doing growth with these other systems in place, the systems need to be designed to account for these factors
Of course....? When in my post did i say to get rid of these systems?
And they're easily accountable.
You literally:
Hatchling Percent: = 5% (Varied hatchling stages dont really add anything to the game so having it as a fixed value is fine imo)
Juvi = 35%
Sub adult = 35
Adult = 35
It's as easy as that, you've solved growth without growth being the complete chore that it is now and your dino is actually exponentionally stronger instead of just dumping your last 50% of your weight around 80% on you.
I'm pretty sure the reason they actually did the whole change was to incentivise nesting as a mechanic. Stick around a parent to survive kind of deal, but I don't have anything for sure
They did the change around when diets was made, not nesting.
No? The complaints happened around nesting
I specifically remember it was a huge deal in the stress test
Yes, but they didn't make the growth changes until diets was in, it's been in the game for a while.
It's been in the game since U3 for sure because thats when it was all changed.
Update 5 was where the "grow at 90%" thing started being a problem
Nah i dont think so. I could just be wrong and my memory is foggy but im pretty sure it was in U3 as well.
if we had beta branches for previous updates i'd load one up and test it.
but we dont unfortunately.
Growth was definitely changed with nesting, it was better before that
U2 growth was the best though
undoubtedly
I swear it was changed for diets though, cause i dont remember getting powerful at 50% in U3 like at all.
Rereading your suggestion, you mentioned stego's balance was "perfect" in update 2... you mean when it could be 1v1ed by dryos ?
U2 had the tail hitbox right?
U2 and U3 were both situations where stego was just really goddamn bad and you never saw them unless a blue moon had shone
I very much recall stego being utter garbage in U3 and completely outclassed by Deino in every way
Oh yeah early on sure
But then the first update came out and it was fairer
IDK i never really played stego during that time, i just hunted them and it was alot better for the game when you didnt have the immovable object corpseguarding people every 2 seconds because theyre just bored hurr durr
no one ever played stego. I remember being almost awestruck by stegos when I saw them because playing them was so rare
I saw them alot, idk what to tell you our experiences differ
it was carno, utah and deino as the three animals anyone played. Every other animal was a rarity
yeah herbis got done dirty back then
I mean i'd rather stego be how it was than it is now for sure.
even if it's U3 second update stego
I'd rather stego now than stego before
Each to their own
Stego before was deino food and garbage
The problem is just that they just come out of nowhere and just make it so you literally only become a useful animal in the last like 10-5% growth
Even with the deino land nerfs?
Without stego how it is, deino gets free roam over the island, and deino is SO much more powerful than stego atm against the current roster. Stego is it's only non-favourable matchup and the only thing stopping it from stealing food, blindly KoSing and just basically being everything you hate about stego now but worse
It was shadowpatched into update 5 and evryone on the creator side hated it but it just went through anyway because the devs clearly dont play their own game and dont want you to have fun
You're cracked. Deino is not more powerful than stego. Stego can 1 V 4 Deinos perfectly fine.
Deino has more health, insane bleed resistance and a powerful 500 damage bite that takes no stam at all
Stego has 1250 damage with its thago.
Deino can be overall more powerful than stego and still have an unfavourable matchup against it
You can be overpowered but still have a hard counter
Then you're not overpowered...?
Stego doenst have a hard counter tho
If you're referring to stats, it still favours stego. Let's do some math:
Deino = 500 N headshot x3 on stego = 1500 damage
Stego = Greater mobility, 1250/ 1000 damage on thago = 2500 / 2000 DAMAGE on headshot to a deino and it's insanely spammable.
Deino is quite literally unkillable to every animal on the island but stego and itself (and even then, it can very easily avoid stego attacks altogether). Stego, on the other hand, can be killed by utah packs, groups of deinos, other stegos, has a much more vulnerable juvi stage and doesn't have the evasive tactics of deinos to avoid attack
thats not at all how the math works btw
stego headshot multiplier is 2x, deino is 1.5x
The thing is, a smart stego player will never die to deinos as deinos cannot follow them on land no matter how smart the deinos play it
If the stego says no its a no
Deino has also 2000 more health than a stego
Literally doesn't matter.
With how spammable that attack is, you hit 1875 per attack to the head, that deino can never attack you properly unless it circle around you, and you can reposiiton since you're more maneuverable.
Stego and deino just kind of live in their own world where nothing but them selves and eachother can hunt or kill them
While yes, it is technicly possible for a good utah pack to kill a stego
Which is fine. Without that matchup, deino acts as a far more oppressive force than stego could ever hope to be. Not only can it guard bodies like a stego, but you can't bleed it, it has more health and it can drag its stolen body back to the water so no one but it can reach it.
And even with utah packs, stego only needs to hit them once. they need to wait to kill you.
Its hardly a favourable match up. Plus terrain exists
Thats why people dont want to interact with it lol
Its i harietly unfun
So people go and drink places they cant be
Deino is oppressive, i agree with you. But to say stego is fine is just wrong. it's defo not fine.
Or just dont go for kills near water with deinos
They're both just as bad as eachother
Without stego as it is, you wouldn't need to worry about body guarding, deinos will just cut out the middle man and steal the damn thing and you cant do jack
Its no fun and adds nothing good to the game at the moment
So yeah no difference then?
Stegos body guard, i cant get the body and they sit on the body indefinitely.
Deino really badly needs something thst can prevent them feom just afk growing to adults
At least the body will still be there when the stego leaves
Yeah by the time i've already starved to death as a carno, the only players this benefits is utahs
40 minute hungertime btw. i cant wait around for it to go away i gotta go find something else
Stegos get bored eventually lmao. If you're just staring at them, they're gonna stay there because it pisses you off. Leave until there's no one around and they get bored
See above
Remember that time the devs said, not alot of people will play Deino because it will be the hardest thing to grow in the game
That sure aged well

Diet exceptions are going away for carnivores in update 6
Already an excellent step in the right direction
No more free perfect diet for whatever you eat
What do you mean?
If its done right, it could end up being a good change
But knowing the funny isle devs
You know how juvis get perfect diets for everything
It probly wont be
Yeah we're not having that anymore?
It could be a good change, most likely not though.
Isle dev moment is prolly gonna get kicked into high gear
How is it a bad change when you haven't even seen how the new diets actually work lmao
How is it a good change when you haven't seen how it works?
It's the same argument. We dont know until it's implemented.
Based on experience though, its most likely gonna be a slog system. Like diets in general.
I don't particularly feel the need to immediately call something bad because the Isle devs made it. The Isle devs made this game and y'all are playing it and engaging in conversation over it, so clearly there's some merit to their work
It's not that the game is bad, its that some of the decisions they've made are questionable.
IE: Releasing diets without gore
Or Releasing stego and deino way too early
Its because there is nothing else mate
and that too
Other dino games are just as if not worse
All dino games are varying levels of crap, its just this one is the best on the market.
People really wanted deino, it's not really fair to give the devs flack when it was the community that wanted the animal so urgently
Doesnt mean its honestly good, it has too many dumb and unfun things going for it
Deino was quite literally the MOST hyped animal in The Isle history
They also know (FROM EXPERIENCE MIGHT I ADD) That adding apexes or pseudo apexes too early is a super bad idea.
Because the community doesnt think before they demand stuff for this game
They did this with rex in legacy when survival was a thing.
They dont think ehat this will do to the game
But also to give the community credit, its not like the devs says ANYTHING about ehat they plan for the creatures
So its kinda hard to give any feedback
this game is gonna be nonstop apex spam on officials once those are out 100%
Deino was advertised as a apex fighter for gods sake, its literally in the trailer.
Legacy all over again 🤡
then they changed their vision for it because its so terribly bad at fighting apexes (its bad at fighting anything really unless its small midtiers or other deinos) that it just wont be able to compete.
They gave a ton of info about how the hell deino works, deino had info flowing out everywhere. How it grew, what it did, so on, people were all for that stuff. It's ridiculous to think that the devs "should've known it was a bad idea" when the entire community was cheering on the animal's addition
Deino was supposed to be a mid tier but they changed it because people wanted a big gator
That's not true
Deino was meant to hunt apexes. they said it would do that
they also said it would grow infinitely, they said it would have a tug of war mechanic
It was once meant to be able to grow large enough to take on spinos so that's a straightup falsity
both of which are scrapped btw.
It was suppost to have infinite growth, it was suppost to have an upward attack, it was suppost to be the hardest thing to grow
So even if we get presented information, half of it is redundant anyway.
It's still getting the vertical lunge
It doenst help if they give information they also keep backing down on without saying
infinite growth
tug of war
hardest thing to grow
its still gonna be easy even with competition
It's also hard to make deino "the hardest thing to grow" when the aquatic ecosystem isn't complete yet and the diets are this lenient with the animal
You really think the aquatic ecosystem will actually matter?
But then why add it already 😂
There will still be deino megapacks, there will still be deinos AFKing at north or south river or on land next to the beach
Wasn’t it?
No, it was supposed to be an apex killer
Atleast give it something that competes with it, instead of just adding a big croc that oneshots all the roster except steg
rolex BoB mosa moment
That was scrapped because they realised adding a gator that outsized the entire roster and never stopped growing was functionally going to end in disaster
Well it was a bad idea on paper, look at BoB.
Yea, who would hsve seen that coming
Yeah I’ve heard about it being an apex/hyper killer but someone also said it was supposed to be an mid tier, looks like that was false
It being a mid-tier is some weird fantasy people have where they pretend deino was meant to be smaller
It was always meant to be big
Hard to say whats real or not anymore, since most of it was said on X stream X time ago
IDK why they're fooling themselves into thinking deino was supposed to be a mid-tier
cuz it was marked as mid tier in old roadmap
They should just put bedrock foundations in and stick with it, we were meant to be getting DILO and TROODON with the NV update
where the shite are they now? we dont know.
But gl looking for it fuko cause we will dmca strike all the streams we make because we are petty developers, that cant even let the community watch vods of streams that are the best info we can get on the game
^that is absolutely baffling
they reworked the roadmap because adding a ton of playables wasnt a priority anymore
also troo is U6.5 you can literally see it right there
Great. another 2 years for another dino thats going to be a worse omni. 
Pretty much, like what is Troodon gonna add to change up the game
It doesn't have its one signature ability probably, so therefore its just a redundant omni.
Pretty sure they said it's planned for this year
Take that with a pinch of salt mate.
Why?
They dont give ETA so i doibt that
its probably a meme animal that one plays for funny calls, trying to find a pack for animal that gets lost in grass is something else
Because it took near enough 8 months for U4?
They rarely do, but they did for Troodon
Problt
They've been pretty good with ETAs as far as I can recall. They delivered on humans last year, they usually don't give ETAs unless very confident
They also gave out ETAs for release and ended up changing the release date over and over.
For development stuff, and it turned out a buggy mess.
Its venom will have to be sometjing really good if it is to be any good
But then that just risks it being unfun as hell to fight
I like troodon personally lmao
Its just a skin though.
Its a worse utah, its the hypsi of the carnivore faction without it's mimicry
Its not that i dont like it either, but like what will it do to help this games ecosystem rn
Cause god it needs help
I like it too but its just what you said, it won't help.
How is it just a skin if it's different in so many ways to an omni lmao
How is it different lmfao