#general-feedback-discussion
1 messages · Page 8 of 1
Is there any way for me to get help`?
Depends on your issue and if you ask in the right channel (which is not this one)
If you have a problem with the game you can ask in #isle-discussion or #🔧-evrima-troubleshooting-🔧
Well tbf, they did say it would significantly reduce afk growth. I'd say not to allow them to afk grow AT ALL and let them sleep through the night with reduced water and food decay.
I don't share that opinion, i had great time with friends ingame with that night vision, although it was not perfect i give you that
im not saying old NV wasn't fun, I'm just saying darkness = immediately lost
because my vision is so limited and everything looks the same
and if you don't know the map yeh u can also get lost during daytime, but it's supposed to be horror game, so i don't see why night time should be too easy anyway
i don't think they should make a night time where you see too much tho
it just does not feel right for horror game imo
i do like the horror aspect, but the new NV does both making it hard to see without making you lost
i think the new NV lends itself quite well to a horror experience
you can only make out shapes moving around, they still pop into your view like they did in legacy
it's the best of both worlds imho
yeh that's why i see potential, but it's not enjoyable atm, it's not hard to see, it's painful instead due to how black it is ...
I really think it would be interesting to see a mix of that one and legacy's
to a certa
certain extent *
it actually seems easier to surprise people, since they can't easily tell "oh that's a dinosaur" anymore, they now have to carefully inspect the shapes of their surroundings to look for movement or anything off
yeh, but look imo dino outlines are not that great .. It feels cartoon, and too obvious to spot (i'm still waiting to experience it tho)
this looks awesome as hell
see here, it's original yes, but painful
nights are going to be a lot of time in the whole cycle
it can't remain pitch black imo, too exhausting
The base is OK. They have improved on it since the first iteration
I think this is the third one we've got in the ST
This but dark blue instead of black
how were the others ?
doesn't look painful to me, looks just awesome, but to each their own
yeh we'll see
The ones previously didn't highlight your own dino at all / lacked detail on yourself
sounds nice to me, was it ?
Nah. It was worse since you couldn't see yourself
aight XD
prior ones were really bad afaik, just awful to see anything in
idk, this is really cool imho and i'm excited to get my hands on it
makes me even more excited for troo
the concept is cool, yes
It's fine as a base. It's just that every dino currently has the same range so who knows how good it gets
I have a gripe with that nightvision and the direction night is going tho
Irl nights are never that dark, unless it's very stormy
And on full moon nights it's sometimes almost as bright as day
true :3
Also, the moon phases should effect how much light we see. It's a full moon on the ST and it's dark as hell
EXACTLY THIS
It's so dark it's jarring, and for me gameplay and horror isn't enough of a reason to make it so the game looks like it's all happening deep in a cave
I know they'll make it brighter. I just wish the moon phases were in
I kind of expected it to be in this build tbf
Besides, there are caves planned. If exterior night is that dark, how dark will caves be ? Are they gonna just turn off your monitor ?
and fog/rain, would have been neat as well
We can wait for that tbf. That's more update 8 (although we have had fog)
i can tell you that oled displays are almost off when playing at night XD
weather update baybee
can't wait for it ....
I gave them a lot in my feedback (also added jayce's points from his gen feedback since we were discussing it). Can't wait for the next build. I hope it's tweaked more.
Maybe give us some range to each playable 
if dryo ends up being a nocturnal champ i will be very happy
night dino could be motion sensitive tho, that would be interesting. Like some kind of glow when a dino accelerate/decelerate (not just move)
dryo needs some love for sure, rn it's useless ...
Also hypsi since it's a forest creature and why not?
eh, i'm less keen on hypsi. I'd rather dryo
Hypsi already has a good few things going for it with cool nests, acid spit, massive jumps, climbing (eventually)
Fair points. I'd still say it should be great? Like above utah for instance. I also wouldn't be opposed to really good NV.
Eh, as long as it can see decent in the forests
idk i'd say hypsi being equal to utah is fine
I'd assume utah - if it was on a scale - would be above average
yea
on a scale from 1-5
1: Stego
2: Carno (at least needs to see a little)
3: Pachy, teno, ptera
4: Utah, hypsi
5: Dryo, deino
Something like that
I agree, dryo is a scout animal so it needs to see well in the dark
Hmmm. Rather than a scout, more like a creature that alerts things to danger
But either way, good NV is great for the creature itself. Would also give it something other than small galli
Not even a scout animal, it just FITS nocturnal. It's skittish, quick, it has MASSIVE eyes and focuses more on spotting and running from danger than fighting
yea, i'd give galli pretty bad NV in comparison tbh
Also shouldn't teno be on par with utah?
why should it?
Nah. Not really tbf.
Isn't utah teno's main predator?
It's also a swamp animal so it competes with deino
No. Teno stomps utahs. Also has equal packing capacity
that doesnt mean they should have better NV even if it was the case
btw, the animals lower on my "NV tier" would be buffed so that night ≠ death (besides stego)
stego remains as is
I agree, poor carno definitely deserves a buff
basically yea
specifically carno would have lower metabolism
so night ≠ starve and die
for testing purposes or forever
What happened to the green name BTW?
QA purge
Lol
What else can you do on a black night screen?
i mean
sleeping isnt doing anything by definition
it is quite possibly the embodiment of inactivity
Exactly. But how cool would it be to run around as a nocturnal animal, finding sleeping dinos
oh yea no doubt
but it just seems like people will just be completely impossible to find during night
would it be a better idea to increase the growthrate while sleeping but not change the hunger/thirst (only during night)
Sure why not. I'm just saying would it be so bad to implement and promote sleep when it's dark AF anyways.
i honestly dont know, spending so long doing absolutely nothing seems poor
at least from a gameplay perspective
Make a dream phase, where you can play on an arena-map in the meantime, PvP Vs other dreamers 👍
When you die there you wake up and make a noise
@barren zephyr the nightvision shouldnt reveal the dinosaurs, you gotta look for movement and listen to sound now
haha that actually could be fun
Yea but for night hunters giving them a better range isint gonna help them all to much in the forest
would be fun to meet them when the night's over like "oh man, i know this skin!"
Where did I state that, you have to be smort then to get your prey during the night
When running around at night you are more likely to find animals resting but with their eyes open rather than sleeping ones
Especially if they're alone,wild animals tend to sleep as rarely as possible in order to not get caught
@hollow tartan that is called a server restart
nah i was no restart bro sincde restart does not wipe your character data ive been through 2 of em and my character data was not wiped and i did not get the error screen that server restarts givre
give*
If you give explaination what it looks like they cant fix it, and there is a own channel for bug reports
alr thank you i will do so
yo bro they say i must have video evidence but i dont have since it happened so suddenly man
You can still report it without evidence, but google forms can be kinda weird. Just make sure you don't click on or interact with the evidence box and you should be good to go
ok
@minor laurel if only the devs had the same mindset.
Well, I hope they aren't that stubborn and could at least take a try at that idea to explore it and see if it better or not.
If i could do more like a prototype of it, i'll do it lol
As i said 65-70% of asked people don't like the outline thing, so they may reconsider, at least for all cited reasons in the feedback.
I mean, we had kind of beautiful nights at the beginning of the year. It didn't need lots to be added to a simple and efficient night vision.
personally, i REALLY like the new NV
it's got an awesome cool/creepy feel to it
the inability to make out shades and colours makes a bush so much more frightening when a predator could be blended within
I understand but i kind of disagree to the inability of seeing a bush. It is not what means frightening to me. Not knowing what is attacking me will just frustrate me but seeing things lurking, hiding and then disappear into darkness to wait for the perfect ambush time is way more frightening for me.
doesn't the current NV also achieve that
an animal can hide and blend into their surroundings so much easier
I can barely see difference between the noisy outline, water, groune and mountain actually. Even with the updated builds. So it's a no to me :/
As a graphist, i know that better things can be done to simulate blending into the wild that paint all of the screen black and add kind of a help to it with white outline :/
idk, seeing a dilo from ages away over the plains but blurry in night kinda makes its niche a little bit redundant
Well, with the adjustable lurking area which can be really dark, your dilo can meld into the forest. Plus, it'll add a knowledge of what range you need for each dino to be in their lurk zone and ouf of sight.
It'll be way more tactical and interesting the more you get knowledges about hiding distances
that really means that NV in plains, and most nocturnal animals, will be kind of redundant, and give even less reason to ever step foot in a forest
The blurry depth of field would warn smaller creatures for up tiers dino without helping them getting out of sight to easily neither
Well it will actually be an interest to go into forest to loose track or ambush in fact
frankly, i personally prefer the aesthetic and mechanical choices made with this iteration. Means that nocturnal predators can actually be nocturnal predators and not invalidated by open spaces like the plains or arid areas
The whole "huge shape in the distance fear" can be done in day just as easily
Night vision should be a different kind
You're limited and you don't know what's near you
I understand. I personnaly think it would be really exhausting always having to eye focus on what could be the shape i see right in front of me lol
I mean it will be as redundant to try knowing where you go or where you are than the idea i propose so, it is totally a taste issue in the end i think
i mean, regardless of what they are, i still like both options more than legacy
Even if eyes tired issue and gammas are quite something to me
because legacy is just a "have fun not seeing 3 feet in front of you and getting lost" sim. At least with the NV in the stress test you can see points of interest
Yeah i know. It had some quality tho as using sounds instead of eyes and maybe a more gloomy look. I think it would be a shame not to use the positive of it !
Really confused on the new night vision they are working on looks this way
@tiny salmon did you hold G or just tap G?
Tapping G tears a chunk but holding it actually picks the body up
Yes I held G, thats why I put that in the feedback. Let me edit the post to say that I have held g.
@cinder fossil me personally I don’t care that much about realism (this night vision system isn’t realistic anyways) and I think the eyes are a huge part of that spooky atmosphere… in terms of keeping the stealth aspect, I think the NV radiuses are small enough to let night hunters remain stealthy. Glowing eyes or not, if a troodon gets within your NV radius you’re gonna notice it
In legacy the eyes were a dead give away, if glowing eyes are added I just don’t want a repeat 
The eyes only show up if they’re in your radius though
It could be cool that they appear depending on how you turn your camera. The more your facing the head from front the more you see the eyes
sorry
i realized already yup, leme- ye
So basically
thought the issue was going elsewhere, my bad
That would be cool
You're fine! ^^
@minor laurel One of the best suggestions I have seen in a long time, I'm in FULL agreement
Thank you 🙏 I love this game and i can't deal with the choice they made. I hope they'll give that idea a try !
I was under the belief at this point after legacy and now evrima that nightvision was just a bad feature. I thought it would just be tedious no matter what, but the way you showed it off looks amazing, engaging, and genuinely scary 
Thanks ! Plus ! I think they have to just tweak the base NV shader they already made in the past to adapt that idea to it and see if it shows some results so maybe it'll be cool.
I think the lurking area could be a good tactical thing to exploit, making it bigger or thiner depending on how bad or good NV of the related dino can be. A larger one would be for bad NV, assuming it would be easier to lurk around the target while a thin one would be for nocturnal hunters like troodon, that can't be ambush or lured easily into the night.
It'll be a way of acknowledge distances depending of species to ambush or escape better and learn how to ambush or escape better.
I think a blurry depth of field could be great too for dinos to barely see things like "I think i recognize that form, that's a tenonto, great i am hungry" but you gotta bet on it, then go to it and face your choice (which can be that tenonto or worse lol).
@barren zephyr had the same issue, you just have to hold the E button until your dino finishes the full animation (and returns back to idle)
I'll try this next time! Thank you ❤️
@surreal sedge
seems like its not gonna be that different than legacy, that feels like a missed opportunity
Well other than it wil eat eggs and be an omnivore and not have it’s running kick yeah pretty mutch the same kinda
Ahh I can’t wait to play as Gali,
The ostrich
galli
ah
@barren zephyr I second this reply! You have to hold e entirely until the animation fully stops for it to register ❤️
That goes for all Dino’s feeding hatchlings
AH thank you! I just tried it and worked! No more starving babies ;u; ❤️
♥️
@cold jacinth Legacy night vision was basically: "have fun not seeing 3 feet in front of you and getting lost" sim. At least with the new NV you can see points of interest
@brittle ermine bro nearly dino is above 500kgs and utahs where ment to hunt large prey.
Juvi utah is not meant to hunt large prey, what crack are you on to think a wolf pup can hurt a rhino.
Oooh i thought u ment fully grown utahs.
Eh i kinda aggre.
juve utah while pounced should just get a threshold to where it immediately is forced to dismount depending on weight so after like 0.5 seconds of an adult teno bucking off a fresh spawn utah it immediately gets off because its honestly stupid how the friggin JUVES can waste all of your stamina
Or just set it so that stam spent bucking is proportional to the weight of the dinosaur you are bucking off. A horse is gonna need a lot less effort bucking off a 10 lb housecat clinging to it's back than a 150 lb mountain lion or a 300 lb African lion. Don't see why teno is different
@queen ember I don't really want it to be a constant thing because in legacy ik it would give peoples positions away to other dinosaurs. But I would like to see the "glowing eyes" thing be something that happens when humans scan the trees with a flashlight
Well I’d say the glowing eyes would only really appear once you get in view distance with night vision
@barren zephyr lol those racoons sound like dilos XD i now know where dilos calls insperation came from
Could be interesting....if you see their eyes, they can see you. Very spoopy.
Obviously it would be better and the current nv looks crappy.
Ah yes just being able to look 3 feet away is ofc better, if you weren’t playing as a dilo then have fun not seeing anything
@burnt bone the coolest thing about the new system is how it retains color, mixing it with legacy NV completely ruins that. (If you look at this vid you can see what I mean by retaining color https://cdn.discordapp.com/attachments/855527844670865438/1009974273252798484/nv_3_1080p.mp4 )
Bro who said it was going to be exactly like legacy.
Updates are needed to it of course
But bro
Like common sense, why wouldn't it be updated and set up to actually be good.
i still like the current NV personally
evrima or?
Bro no it doesn't it is so gross
I heavily dislike it
fr
It's really ugly ngl-
it looks sick as imho
I would honestly rather have there be no nv if that's what I am getting-
it took them 6 weeks to do it prob even more looks like they took 2 hours on it at most
I don't understand why they don't add in the old nv but tweak it so it actually works
also idk why in your feedback post you brought up "nice colours" then asked for the old NV
literally greyscale
Dude, if evrima's nv is "much improved" then I am going to sob
You are going to struggle to find your way around
Current NV allows you to do multiple things legacy wouldn't allow
- See light sources from further away
- Be able to be used in day and night without being a direct downgrade in either
- Be able to see colours and your body when exposed to light sources
All this is great with the introduction of humans who will have flashlights, and makes hunting them much better
I think you've only seen the early iterations
Like I said have you seen the third iteration of evrimas NV
That last point is just common sense bro
It’s improved from yesterday
That's like saying "You can see colors when you are out in the sun"
Third iteration is very cool
Can't do that with legacy NV 
The current NV still needs improvement but it’s getting there
Glowing eyes and actually being able to see water surface
I personally like the new one we have, but I know some people dislike it/get migraines/potential epilepsy trigger, and last I saw it was not that good in the plains. So it was just an idea to throw out there.
it actually looks pretty decent in plains now
Plains have been much improved in the new ST updates, and I don’t think combining it with legacy would solve any of the other problems you listed
They definitely need to get to work on those health issues though
if they change it to make vision better, then im fine with it
the way they can do ranges is basically very simple. Just lower the range of the outlines
So stego can only see the outlines of things closer to it
The Isle desperately needs some accessibility features. While it looks cool, NV also looks like migraine city.
I agree
A while back I suggested a subtitles system that could help deaf/HoH players
They can drain 20% stam each. They are honestly more scary than the adults in a fight because you can't even see them while fighting.
Imagine if troodon drained as mutch stam💀
imagine if venom drains stam :)

ngl i just dont want my eyes to hurt at night from the strain, especially during dawn/dusk. screen glare is a big issue at those times too
I doubt if they are meant to jump off immediately
Just me or is the graphics way worse than before
They get worse with each update
bruh
I get people lag and stuff but majority of the time they are running specs that can run microsoft paint on 30 fps..
@proven river why would theri b an omnivore
@maiden anvil that's what perks are for (hopefully)
also capybaras are considered semiaquatic
I need perks
same
Gime perks
Yeah I like herbie theri more and it’s more interesting that a herbie has long ass claws
Idk I thought it would be
No theri being Omni doesn’t make sense
@tardy talon you cant force players to play boring species, they need to make every playable interesting rather than this
The whole point of my suggestion is that it isn’t forcing anyone
It’s just small benefits for playing underpopulated species
i just want dryo and hypsi to get their complete niches tbh
Agreed but when will that happen
The only underpopulated species are the boring ones
Yes, I used to play on that server
And even if this was true, so what? You’re not being punished for playing deino
And I have admit that this server had a BIG utah overpop problem
But the people who do pick dryo/hypsi get benefits
That will change nothing, cause nobody wants to play dryo
Is this why I see so many of them?
People hate on it because it can’t kill anything 
Idk why you seem so mad over my suggestion what’s wrong with giving buffs to underpopulated species
i'd play it more if it had a unique thing
if they gave it really good NV next udpate
def playing it more
Because its the wrong solution
Why is it bad
They should make the playables interesting rather then giving them benefits for playing underpopulated species.
Why not both
Having one does not exclude the other
This system would basically just be a numbers and UI change
Because one solution is enough
Guess we’ll see about that but personally I don’t think climbing is gonna make people want to play hypsi 🌚
it will make me want to
Why
It will make me want to
Cause nest in da trees and I can annoy people with my calls without them having a chance to kill me 
Herrera:
Anyways I don’t see how both fleshing out hypsi and dryo plus the suggested system would be bad
because climbing is fun and i want to spit in ptera eyes
Anti-Aircraft guns in the isle
You say that but you can already do most of the same stuff you could do with climbing
Climbing is what makes hypsi unique on the herbies side
People just dont like to play dinos that can’t kill anything 🤷
The only ranged attack in the game:
I want to climb a tree, put my hypsi nest in the highest branch and watch my beautiful children take 1 step out the nest and perish instantly
I enjoy playing ptera
Ptera is spectator mode
And he enjoys playing it
I have disproven your point of people only wanting to play dinos that can kill stuff
Alright wrong phrasing 🤷
The biggest baddest carnivores are always going to have bloated populations (I know Utah isn't all that big but it's still pretty powerful).
Exactly my point
Even when dryo and hypsi are fleshed out deino and carno will still be overpopulated
That’s the main issue I want to solve here
Nah, because other playables will come
Yeah, though to be honest I don't think giving benefits to underpopulated species would fix it either. At least not those kind of benefits. It's a hard issue to fix.
The benefits could be changed
Nah, because they are gonna be difficult to grow
Ok?
Doesn’t mean they won’t be overpopulated
If deino is the devs idea of difficult to grow then that does not bode well
Yeah Deino is way to easy to grow
Deino has literally no competition so
Cannibalism:
Not enough competition
cannibalism is barely competition all things considered
It needs predators outside of that
People will always gravitate towards the big strong apexes unless they can get something from playing the small bois
Cannibalism isn't really good for population control, you still need deinos to kill deinos.
It's better than nothing
There might be a diverse group of apexes in the future, but apexes as a whole will still be overpopulated
But it's far from ideal
don't you dare diss my boy hypsi
Bro I literally want to help hypsi 😭
Imagine if you got benefits for playing hypsi when it’s underpopulated
I will still main utah even when the big bois are out (I gotta say tho, bary looks fun)
Bad game design
Literally no
all things considered, there's not even an animal planned that really serves well at dealing with deinos, except spino, who i believe has either been overhyped or WAY too overbuffed in order to consistently kill the things. Bary may be good at killing the juvis but not much outside of that
Perhaps you could put growing apexes at a disadvantage against similar size fully grown dinosaurs.
Imagine a apex is underpopulated once and you get a free road to like 30% if you manage to find food once
Bad game design would be saying “you have to play this or be punished” good game design is encouraging the behavior you want through rewards
That way in order to group they need to be able to compete with players who have an advantage.
You can still get really lucky in the current game lol
That will happen
Also even with the maximum benefit in my suggestion, 20% is only taking 12 minutes off each hour, it really wouldn’t affect balance that much.
It is not needed when the playables are all interesting
It will be…
But we’ll see
Plus this could be done faster than new mechanics
I have yet to see a negative affect it would have on the game
I have yet to see a positive effect it will have on the game
It might be worth trying in case the new mechanics aren't enough to get the desired numbers of currently and overpopulated dinosaurs.
They wont, because the underpopulated ones are not played for a reason
But I'm not sure
Why is pachy less played? Isn’t it mechanically complete?
You got one screenshot, of many.
I dislike that idea because its just a band aid fix for foundational issues in the game. We shouldnt just give lower played species a stat change, we should see WHY they are not being played. Plus, your solution basically does nothing for the current underplayed dinos, all of which have pretty short growth times (or nonexistent with hypsi) to begin with. We should instead see why aren't hypsi and dryo being played?
Dryo lacks basically anything that makes it unique: oh it can dodge, well i can just tap A/D and do basically the exact same things. Oh it has to run from everything, then why shouldn't I just play pachy and get basically the same experience + i can fight things? or just any juvie dino for that matter?
Hypsi has the issue of literally no benefits to escape other than its small. Super jump? may help you get on a rock, but utahs can just follow you. Blind? that ability is way too hard to use while being chased and turns you around, which is essentially a stun. Run away? you have poor speed and quite bad turning, so you have no chance to get away from a utah unless you find a bush, you do have a good chace to run circles around a carno tho.
The best way to fix these dinos... is to actually make them finished creatures
Deino is still > 25%
What do we have here? Pachy making up a good chunk of the played dinosaurs
Yeah at this time
This
To be fair how interesting gameplay is isn't the only factor that impact what roster members players pick. Deino is pretty boring to play, and yet is one of the most popular.
Pachy playercounts were low the other time then
Yeah, have to agree, it probably wouldn't do much
Sometimes a bandaid fix is necessary. How long has it been since hypsi? A year or so? We still don’t have climbing. How long will we have to wait? How about for the burrowing system?
Not boring to everyone. Main reason it is picked cause biggest carnivore
pachy is played less because utah is powerful atm, whgich both counters and fills a similar size niche. Plus, the damage nerfs made people who want to kill thigs move away from it.
also, carnivores will always have higher or equal player counts, they are just more appealing to more players
The fundamental issues are still the same. All the time I was in that server I saw majority herbivores maybe once
Exactly, people always pick the biggest baddest roster members, even if their gameplay isn't actually interesting most of the time.
And its pretty easy to grow for the strenght you get
So encourage people to play… not the biggest carnivore
Same with stego.
That too
They wont care
So maybe we could encourage people to play herbivores?
a bandaid fix that doesnt help the root issues is not going to treat the symptoms
When you get a cut you put a bandaid on it while it slowly heals
So maybe we buff pachy instead of this shite
Or you just get a OP and everything is good again
this isnt a cut, this is more like a bullet hole
If its a big wound
When you get shot, you once again bandage it up. Not with a bandaid, but with strong bandages while it once again slowly heals
An operation does not instantly fix a big cut
I don’t see how encouraging people to play less popular dinos is a bad thing, unless you believe they will be recieving big changes anytime soon, imo hypsi climbing and dryo burrowing will not increase popularity in the long term
the devs already so, but that isnt going to change anything. even back in update 4 oasis times, where herbivores were op and had everything they needed, people still played carnos
When you get a big cut you get stitches which are taken out as it heals
Thank you
Your bandaid is a piece of paper
your solution is a bandaid, bandages would be more along the lines of: actually being a finished dino
We dont need bandaids when we could have the better solution instantly (atleast for pachy)
I say it depends on how long it takes to implement. If they can do it quick, a band aid fix can still make things less severe while a proper fix is worked on. As long as it doesn't just waste their time.
Yea, one of the main benefits I see from my solution is it’s basically just changing numbers and some ui
its the fact that the "encouragement" suggested isnt going to change much (literally just a free grow, when hypsi doesnt grow to begin with and dryo has the shortest grow), and instead it punishes people for playing dinos other than ones they dislike
Its a damage buff, they have to rewrite two numbers
Bro the whole point is it doesn’t punish anyone 😭
Even overpopulated dinos would have the same growth and hunger as before
That'll fix pachy, though it doesn't cover dryo and hyspi.
What does it help then?
Encouraging people who might otherwise pick more popular dinosaurs to play them?
someone picking carno isn’t going to feel “wow I’m getting punished, them dryos have really got a head start on me”
"Regular- this dinosaur is at its ideal population levels, playing it will give you 50% starting hunger/nutrients and a 10% increased growth time.
Overpopulated- this dinosaur is above its ideal population levels, playing it will give you the current starting hunger (20%) and no increased growth time."
regular is your new base line, which means overpopulated dinos are punished
further proving my point, what is it going to change then?
Yeah, grow buff are pointless for the dinos that need the most help
I don’t get how it’s punished when it’s the same values as before?
If it’s about taxonomy then change it to endangered/threatened/regular
It wouldnt give anything on that. I never starved as a utah, that stuff is not gonna effect me
Plenty of people have 
“Oh, dryo is underpopulated so it’ll be even quicker to grow then usual, I’ll just hop on it for a little bit”
I think it would lead to slightly increased player counts for the barely picked dinos, which would be pretty bad if it weren’t for the fact this wouldn’t be a big undertaking for the devs I don’t think
No, because the adult stage is boring
Nesting:
Trolling other dinos:
Scouting for herds:
that is literally never changing tho
And it’s no commitment with a 20% growth buff either
Wait? Other dinosaurs can do that too and better
You could literally just hop on it and drown when you’re bored
Or I could just not play it cause its not worth it atm
Not in the same way as dryo though
It’s a different experience
If you think dryo is soooo boring atm then you haven’t played it
A better one?
And if it’s sooo boring that no one can have fun playing it then why isn’t burrowing #1 priority
I logged in as one, realised how boring my juvie stage is gonna be and drowned myself
Yeah and if there was a growth buff you wouldn’t have the boring juvie stage lmao
I'm not sure burrowing would even save dryo
Cause other stuff is more important
I'm not sure exactly what they have planned for burrowing though
You literally just pointed out why my idea would work
No, because I dont want to play dryo. It sounds boring to me
Have you played adult dryo recently?
No
Because I dislike playing herbivores and I wont grow a dinosaur that I am not enjoying to play
I think just seeing the little “endangered” text would make people think about trying dryo more
Not like growing a carno is much more fun
They would play dryo, if it was fun to play for many people
I dislike carno, so I wont play it
Yeah kind of
Idk how people can have fun playing the same dinosaur repeatedly
Yeah I'm the deino main, even though I said it was boring earlier
But not a big deal
Because the dinosaur is fun, unlike dryo
Play dryo more 
I wont, I wont have fun with it. I dislike dryos playstyle and its bareboness
Do you not feel thrill from being chased? Are you not satisfied by dodging a dangerous attack? Do you not enjoy running around with your flock of children?
I am
Utah can do all that to be fair
Do you not enjoy beating the crap out of juvie carnis? 
Can do that as a utah
True
More fun to kill someone as a dryo
So I should give up the ability to fight for 15 seconds more stam and a shitty dodge?
Sometimes yeah
It would be funny if they turned dryo into a herbivorous honey badger like animal that could fight off Utahs
It’s good to vary your dinosaurs
Nahhh that’s gonna be proto 😈
But I dont want to
Anyways to conclude here because this has gone on too long
Some people won’t want to play these dinosaurs ever and that’s ok. But with the suggested system, people who otherwise might not play them might also give them a try.
I'm going to be honest, dryo's issue is probably that it can't fight effectively. While the Isle is supposed to be a survival horror game, and combat isn't really necessary for that, a lot of players seem to disagree.
Ain’t nothing but a heartache
Man of culture

oooh, didn't know! thanks for telling me
nice, seems more appealing than spiro
like a savannah
@spring holly he literally said it
They were saying to make “regular” Dinos start with the current values and to punish “overpopulated” dinos
Which I disagree with since it’s better to reward players to do what you want rather than punish them for doing what you don’t want
Ok, bruh. Thats even worse then you idea
Bro I still don’t get what you find so bad about my idea 💀
Like I get you think it’s unnecessary but what negative affect would it have
Yes, because in a time where NPCs are rare and offer almost no food, what we need is carnivores to spawn already starving
What positive effect would it have?
People would play a greater variety of dinos hopefully
Obviously it’s not guaranteed to work as intended but that’s what stress testing is for
Nobody is the gonna play the playables he doesnt like. As I stated earlier, there is a reason they arent played
They need changes, not something like this
Mate, did you read my suggestion? The whole point is no one gets punished.
How long will those changes take? All we know is “someday” dryo will get burrowing. “Someday” hypsi will get climbing.
You kinda do cause the others have better chances to find food because you chose to play the overpopulated dino
I assumed you were since that was the current convo 
Herra is one of the next playables and the devs said that hypsi and utah could be getting their climbs with herra
So which is it? Is it not significant enough to make a difference or will it destroy the balance?
The next four playables are troodon, beipi, cera, galli. If they keep the current rate, it’s gonna take a while just to get through those four.
I want you to be the man to tell the new player that he has less chances to find food cause the dinosaur that he maybe bought the game for is overpopulated atm
I wanna see how they will react
Maybe he should gather that playing an “overpopulated” dinosaur isn’t as good as playing a “regular” dinosaur. Lol
"Oh you wanted to be a carno, heres a dryo instead"
Aight bro, my bad for thinking you were participating in the ongoing conversation
They can still play carno lmao
They would probably starve with it cause they are new and they have less chances then the other dinosaurs
At least they would have the same chances
And not: "Just play a different dinosaur that nobody wants to play cause its barebone"
The dinosaurs need to be changed to the entire ecosystem
So how is this system simultaneously so insignificant that no one will change their dinosaur because of it but also so significant that it will force everyone to play dryo
New players, yes
Dryo is no less barebones than utah for example
It has a bite, an alt-bite, and a special
The games problem is adding 12 small Dino’s that are just Utah fodder and expecting people to play them. There’s a reason Utah is played despite being small and it’s because it has mechanics to interact with bigger Dino’s in ways beyond “run away or get oneshot” There’s nothing wrong with that playstyle but it’s boring when it’s the only thing a Dino offers since bigger Dino’s offer the same thing via Juvi stages
Is the special useful lol?
The problem I see with giving "endangered species" growth buffs, or any buffs at all, is a perfect example of what I'd call a "bandaid fix". You're not solving the issue of a playable being less attractive than the others, you're just hiding it.
Yes, and you’ve admitted to not playing dryo so how would you know lmao
This
Sometimes a bandaid fix is necessary while the wound heals
How long will it take for these playables to be fleshed out
You might see more people play “endangered” Dino’s but the issue is that most unplayed Dino’s already have fast growth times to the point where people won’t really care if they get a slightly faster grow
A better turn for 5 or 10 % of your stam lol against a attack that can oneshot everything smaller than the utah or does massive bleed to everything bigger
And that
They are not not played cause of their growth stages
Not in videogame development
In videogame development you want to fix the issue proper so you're done with it as soon as possible
Adding something that you're gonna remove later is nothing but wasted development time, especially in a game which is as early in development as this one
Because the playable is bad
This is literally just changing numbers and a little bit of UI, it would take maybe a week or to to code max.
They are bad currently tbh
Basically the best simplification. A lot of the small Dino’s are just unnecessary roster bloat and could be scrapped from the game with zero consequence
(Doesn’t play dryo)
Unfinished, they lack the tools to survive
It requires adding an "endagered species" system that calculates the number of playables compared to the amount required, it would require adding additional modifiers to growth to apply to dinos
And it would require a lot of balancing
I play hypsi sometimes
That would take more time than I would want devs to waste on this
Fixing the playables would be smarter than this shite
If “dryos on server” < 8
Set “population level” to “endangered”
How long tho
I know, but this aint fixing it too
They’re not broken
They have more planned mechanics
But they still play well
Just because you personally don’t like dryos current playstyle doesn’t make it bad
They have a problem that can be fixed with giving them the mechanics they nees
When
I know, I didnt say they should do that
And you will still always have the problem of the big carnivores being overpopulated. This isn’t just about hypsi and dryo
I do not know for dryo, but I gave you a answer for hypsi
Extremely small Dino’s just have limited appeal and you can’t fix that. Beasts of Bermuda has a dryo type of Dino which literally digs anthill burrows yet you still see most people prefer Rex or apato. You’re not gonna fix dryo by “finishing” it with gimmick abilities
The system that he proposed
So years from now?
It also screws balance over more than you'd think
Imagine that, after a balance patch, stego becomes underperforming
It then becomes endagered and gets growth boosts. Then people play stego more to take advantage of the boosts, but they still play a bad animal. And the devs wouldn't realize it's bad since lots of people play it thanks to the growth boost. All the system would have done would have been to make a nerfed stego the new base stego, regardless of its intended place into the game's meta.
Exactly, people will still gravitate towards the big boys unless something encourages them to play smalls
The devs said that they can fire out more playables after u7 cause all the core mechanics regarding the playables are in the game then
Yeah
You can say shite tho
I guess we’ll see once u7 comes out in, uhh, a year or so
I assume u7 drops in spring 2023
Its in ST
Then they have gore, diet changes, migration, and more
Humans too
Then 6.5 with troodon
They said troo will come this year. Troo with u6.5
And they were added
Troo is almost done
As a test to fulfill the promise
They can fire out u6.5 two weeks after u6
Things change in development, and I’m not blaming the devs for that, but I don’t think troo this year is reasonable
Nobody expected to have fully-fledged and finished humans by end of the year
Devs even said multiple times before the mechanic test they wouldn't have weapons or special mechanics
Even after troo comes out they still have to do all of u7
Troo was 40/52 in the roadmap its gonna come ou this year
Spring 2023 could mean may too
Check the roadmap
July is more realistic
Roadmap? Accurate? Lmao
@true pawn the blurry pattern is a bug
In this case, yes
i’d say that it is pretty accurate
Idk about you but i feel that the roadmap saying we are in U5 is accurate
…do you think people won’t complain about it being underpowered?
The Isle's dinosaurs don't look scary, sure, but there's more to making something scary than just looks.
What's scary is also subjective, so there isn't a definite right or wrong when discussing this.
Though personally I think they did a good job with the sound design, well, for the most part (cough cough Utahraptor with tortoise mating sounds ripped straight from Jurassic Park)
I should also note the Isle relies on player experience to make it's roster members scary.
You learn to fear things from past failures which show you just how outmatched you are.
Couldn’t have said it better myself
@tardy talon Dino’s are overpopulated because we have such a small roster
The solution is literally to just add more playables and the problem will naturally fix itself
What? No, the issue is that apex (and our current pseudo-apex) dinosaurs take up way too much of the player base. It doesn’t matter if the deino population gets split between deino and spino later on, there’s still gonna be too many aquatic apexes.
If your theory was true, wouldn’t we see more hypsis and dryos?
I think it's a little more complicated than that (never really played legacy but from what I heard a lot of people mained apex carnivores which would overrepresent the rex, giga, Alberto, etc compared to the general population because they were powerful). One neat fix is to give every playable an AI variant and spawn in AI dinosaurs based on how many players are playing each species. Nobody playing dryo? Spawn 15 AI dryo around the map. 20 rexes? No AI needed
Eh, personally I think this game is so interesting because of the player-driven ecosystem.
If apex’s are hard but rewarding to grow that’ll be good to balance them
But it does seem to be going in the more ai direction.
A reason stego and deino are so easy to grow now is they barely have any threats through growth
Deino is not a good indicator if apexes are supposed to be “hard to grow”.
Deino also has literally no other competition besides itself who will just have them group up most of the time
The biggest issue with making apexes hard to grow is how to stop adults from carebearing them to adult
Add sucho, Bary, Spino and deino becomes harder to grow
If you can get an adult deino to protect you, eh, not so much
@young hornet You're right that it doesn't really play like horror right now. To be honest I think most of the horror gameplay is going to be for human playables (of the assorted factions). Kinda like how Jurassic park is scary because the dinosaurs are hunting the defenseless humans trying to escape the theme park. The dino on dino thing is just normal food change/nature documentary stuff
That’s the bonus to having a adult. Then again you also risk the adult getting hungry and eating you
Then there should be some proper incentives for cannibalism. Make it a nutrient on its own.
I think cannibalism on deino is fine rn as it is
I think the Isle has enough cannibalism
Carnos and utahs are common enough to not need to eat other deinos.
But since gore will change diets you’ll be able to get your nutrients from a single deino. So cannibalism will be slightly more active
Sorry, wrong opinion 
Or from a single non-deino, worryingly enough
Cannibalism just isn't as interesting to me than fights between different species, since it removes the asymetry and makes the outcome more predictable.
It’s an important balancing mechanic for larger dinosaurs
The only thing with cannibalism I have a issue with is Carno since they get rewarded for hunting each other, it should be a option to survive not a requirement
I'll be honest, I don't see why raising babies is considered bad in this game... Crocodiles and alligators literally raise their hatchlings. So do most large animals. So I don't see "carebearing" as a bad thing. Not saying we need to remove the cannibalism, but I'm also not saying we should force apexes to hunt juvis of their own species
I do see the arguments for mixpacking and megapacking, though. Those need to be discouraged
Cannibalism is probably the least effective way of controlling a species population, because you need more members of the species for it to take place.
It's better to rely on other species, and have cannibalism be more of a secondary danger.
Cannibalism should only really be a thing if you need food, not if you need nutrients
I don’t care about their own hatchlings, since apex eggs should hopefully be very rare. It’s moreso adopting I don’t like, which is a very unnatural behavior.
Exactly this.
Use it as a last resort but you don’t get punished or buffed for doing so
Larger dinosaurs should not only cannibalize as a last resort. It’s important they do it more for balance.
Yeah I do think the level of cannibalism in the game currently is a bit immersion breaking.
Adopting happens because people spawn in. Unlike in real life where all animals that raise their offspring always at least start with a parent (parent can be killed etc)
And again you can rely on other species for balancing
Large apex’s like Giga and Rex will prob have to cannibalize because hunting others will give them plenty of food to sustain themselves and it in turn helps with balance
There aren’t an unlimited amount of Rex spawns in real life though.
Realistically, nesting in should be the only way to spawn
But obv that’s not fun
Nesting gives you the buff of adults protecting you
You can balance with other dinosaurs. Want less apexes? Put them on most low to mid tier diets and watch as they take out hordes of babies
Problem is when the horde of babies is guarded by an adult because they’ve all been adopted
Yeah, I was thinking Carno would be good at ambushing juvi apexes and then retreating before the parents could hit them.
Adults still protect you when you don’t get nested. Ya just gotta find them
Yeah, that’s how species work
It's good that it's a game about extinct animals, then. Realism is not the final say on how things work.
Yeah, that’s why I’m talking about balance, not realism.
For good balance, you want apexes to eat juveniles that aren’t theirs.
Just like irl
As more species come into the game and the total of each species gets spread out between them all seeing many adults protecting lots of babies will be rare
Enough babies and 1) they are not going to find enough food for all of them, and 2) 1 adult cannot guard 4+ babies alone without taking losses, especially from pack animals that distract and dart in to attack the stragglers
Think you want to remove that because funny rules and funny mods
Yeah, that’s another problem entirely. How are they gonna fit a 60+ roster on a 100 player server?
Yeah that's gonna be an issue
Not everyone will play every creature. Some will be played more than others and in return will also Unironically stop most megapacks
By having a wide range of creatures
Roster bloat is basically inevitable
And I'm saying that's one way to balance, but that is not the only way to get good balance. Most dinos don't become truly capable of defending themselves from anything (even solo Utah's in some cases) until 60% or so right now. Just make it so you can't afk grow in a bush and other dinos will clear the server of babies
As long as species diets go away in favor of hunting whatever for organ based diets. We should be good
Yes, apexes will be played more because they’re the most powerful. People naturally gravitate towards that. And henceforth you get the adult Rex guarding the horde of adopted Rex babies.
That’s just a growth weight issue rn. That needs to be changed
You also won’t have 20 adult rexs on a server because they’ll be hard to grow and will most likely be killed off young. So seeing a adult who found a bunch of babies will be rare. And the chance of it leaving them alive to help them is even rarer
One adult rex cannot guard a whole horde of rex babies. Any ambush predator or pack predator will probably make kills
How do you plan to stop afk growing? People are already complaining about hunger drain as it is.
Body rot
The main issue is Juvies sitting on bodys for long periods of time, and as far as we know you eat the stuff for your diets then the rest of the body is simply food
Bodies don’t go uneaten for long. Carnivore afk growing mostly goes find a body to scavenge > eat > hide in bush for 20 minutes > repeat
It’s possible body rot could help, but personally I find it unlikely. Especially on official servers, where people are always fighting.
And if bodys rot you likely will have to go after another body if you wait to eat it 20 minutes later
That’s already what people do. Do you think you can just leave a corpse unattended for 20 minutes and expect no one to eat it?
And if compy properly eat corpses you’ll need to defend it from them
There's simply no species that gets a significant chunk of their diet from cannibalizing other members of their species. There's plenty of carnivores that will cannibalize on occasion but none that make it a dietary staple. They should not force cannibalism as the only way to get one of the 3 nutrients in a carnivore diet
also, don't forget pteros are being added to pester people around bodies. So the screeching of pteros could attract a bigger predator who wants food
There’s also no infinite apex predator spawns in real life.
The scent already attracts bigger predators. Juvie carnis are not keeping a body for 20+ minutes.
And there's also no infinite dinosaurs that kill for sport in real life, either. And most herbivores won't go out of their way to hunt other species in real life
Yes. In real life
Exactly. You can’t replicate real life and make it fun, so just make a semi-realistic balanced game.
the pteros screeching would show that theres likely a free kill there rather than a half eaten corpse.
they could also make pteros pester people who are just afking a bush, so that doesnt work either
Perhaps they will attack players who stay in one area for more than like 10 minutes
That second part is a real bad band-aid. The reason people afk is because there’s nothing to do.
Then make stuff to do
If getting diets becomes more of a challenge then getting them for perks and elders will become much more worthwhile
probably not attack, since that just makes chilling in 1 spot bad. Like chillin on a rock or on a nest. i mean sitting down for too long makes pteros appear and start making noise until you shoo them off (which makes a louder noise).
Being killed over and over 2 hours into a 6 hour grow is not fun. Being friendly called by an adult of your species only to be attacked and killed 2 minutes later is not fun.
Besides, you are worried about balance? It's not the juvis that are unbalanced. If you want to fix balance you need to look at controlling the adult population and get adults to attack/kill other adults
Since organ parts are so small compared to an actual body. They prob won’t give as many diets as they do now. So if you wanna get all 3 constantly you’ll have to go around all the time to keep up on them
Having a strong cannibalism incentive ensures that only the skilled survive to adulthood, which is what you want. You should always be wary of larger dinosaurs then you, your species or not, friendly call or not. If you don’t want to risk losing two hours, play a dinosaur with less commitment.
And body’s aren’t guaranteed to have the organs you need if it was already killed since someone may or already eaten ig
making them walk around and vulnerable. you dont want people to play for 5 mins to eat+drink, then sit in a bush for 30 mins on repeat. This forces babies to move (at least a bit more), but still won't affect you much in the middle of nowhere, and killing babies a more viable option
They have nothing to actually do while walking around though.
An idea is for fresh spawns and Juvies to have a more fast hunger rate so they have to constantly eat more food on a regular basis until they go into sub and adulthood where there metabolism balances out
Yeah, not a bad idea
encounter other players.
Plus, the same thing can be said about adult dinos. You can just sit down and afk, or you can find other players
Way riskier for juvies though.
we already somewhat have that with hatchlings, so its doable
And the skilled surviving to adulthood is why you have a bunch of players good enough to solo defend a horde of baby rexes from predators... Which is exactly what you're saying is BAD for balance.
They should probably invest in a territory or overpopulation mechanic designed to create conflict between adult apexes and limit apex packs. Bonus if killing adult apexes gives nutrients (maybe all 3?) to make them a much more valuable prize
yes
Juvies can neither run nor fight like their adult counterparts
Maybe not as fast as hatchlings go but less than now
So any encounter is usually death
They won’t be defending the babies if they have incentive to eat them though lol
which is exactly what we need to be able to balance. we can't balance fights that never happen, and growth shouldn't be an extended respawn timer.
plus, most babies currently have a LOT of stam, some are even faster than their adults, and they are small enough to hide easily (which also makes camo skins better)
And I'm saying that is a terrible mechanic because then you incentivize afk growing and don't actually fix the overpopulation problem. Juvis will just hide on the edge of the map. We see it with stegos already
oh definitely not hatchling speed lol
If a stego knows the best place to go and still have its food that’s good for it. If it’s simply hiding on the edges without much diets, well it’ll be a long process for it
I agree on growth not being an extended respawn timer, but forcing juvies to expose themselves to things they can’t escape or kill? Nah
Thank you. Growth should not be an extended respawn timer.
I'm okay with being killed, but growing an apex is a little ridiculous with how often you just die if you happen to stumble into absolutely anything
Which is why apex’s will be harder and challenging to grow, you have to survive for a long time and will most likely run into something that can kill you
then make them able to escape adults, but still have to deal with other juvies and smaller dinos.
So incentivize less people to pick apexes in the first place, like with the system I posted in #general-feedback
I'm not saying "lets make all babies get chucked into the meat grinder"
I'm saying "lets make juvie stage have actual gameplay rather than an extended respawn timer"
Fair. I think most juvies should have really good turn radius to reward skillful dodging.
Yes... That doesn't mean we have to force cannibalism though. Bare minimum the same species should be safer to hang with than other species... Even if it's not completely safe because obviously carnivores need to eat if they're starving
I like your idea you posted witt the bonuses to encourage playing lower pop species.

the issue is that there is not a really good way to incentivize people enough to play something they dislike, without making it so obtrusive that its annoying. If I like playing pachy, but the server is mostly playing pachy, I'd hate to be punished for playing it as well. If I'm not being punished for playing pachy, then i won't care about playing the other stuff.
I agree. That's actually one thing I really like about deino, because it's hatchling gameplay IS a radically different strategy. Small deinos spend a lot more time (and are decently effective) on land. They have enough speed and stamina to be decent there as long as they don't try to face tank land adults
Yes, that’s why the system I suggested doesn’t punish anyone. It simply encourages players to remember the small dinosaurs and consider playing them more, especially since it requires even less commitment.
True, although cannibalism on Apex’s encourages them to not all group up together and allow them to sustain themselfs
the solution you posted is to just make growth a free ride, which is the benefit of most the unplayed creatures anyway. plus, why would I spend time playing dryo, when I could instead use that time to grow something that I enjoy, especially when I am going to grow it anyway.
Plus you put a new base line and punish overpopulated species. If you species "has the correct amount" then you get the bonuses, but if it goes over, then you get stuck with current stats. Which means current stats are the debuff, and theres a new baseline
Eh, like I said there are other ways to get them to spread out.
I don't even really mind the cannibalism all that much. I just really dislike the idea of FORCING cannibalism for perfect diet
Hence why you get your nutrients from whatever creature you decide to hunt
And not species based
Why would that make them a debuff? If it’s an issue of terminology, then it could be changed to “endangered/threatened/regular” to maintain the current stats as the Baseline
It just feels like a bigger issue for much easier fixes
Personally I think just seeing the (endangered) next to dryo would remind people that it exists more
cannibalism has been shown not to do much when the dino is overpopulated and megapacking. U4.5 carno was essentially "op apex" and was a cannibal, but all it did was make them eat their fallen in the swarms
Yeah that would be a decent compromise for carnivores-- if every animal gave some ratio of the nutrients and some are more nutrient dense or valuable than others for each species
Hence why cannibalism is bad when you have a small roster where you are guaranteed to run into your own species a lot
That was because nothing could threaten them except stegos, which they didn’t need to hunt anyway
When you have a larger roster it’s fine
I think it's more an issue that dryo really isn't a viable playable (it's not balanced/statted for a player character). It's food for everything and it really can't fight anything. Most people who play it do it on occasion to harass/troll other players with no intention of actually trying to survive and play it long term
True. Nesting definitely helps with that for me personally, though. I like growing my family
Sometimes it’s also fun to be chased
If they wanted more players to play dryo, they need to make it viable/interesting/fun for players. An easy way would be some special abilities like increased night vision or something
Once Dryo gets burrowing it’ll attract more people as long as burrowing is a fun mechanic to have
It’s gonna get burrowing… eventually. Burrowing should definitely be a higher priority imo
Burrowing should be pretty fun once it does come tho. I remember a stream where they showed a prototype for modular burrowing like in BoB.
The rest of the roster is played because (to greater or lesser extents) they are combat viable depending on your group and what you're fighting
Don’t forget carnivore bias
Yeah exactly. Burrowing should help dryo a lot
Carnivore bias:
Also Carnivores in 3:75 and 4: 
Carnivore bias but in previous updates they were the laughing stock
Players still prefer playing carnivores even when there’s good balance
Not taking about the devs having carnivore bias here, just players
True. Everyone likes the fierce hunters. Nobody wants to play "passive" herbivores (even though herbivores definitely aren't always passive and can kick booty)
^^^
ok then, but it still doesnt fix the issue for the reasons i stated above.
The only way to incentivize people to play something else is to make it either better than what they normally play or make what they normally play worse. i normally enjoy dinos with bone break or ones that are tanky, so I'm not going to play velo because it doesnt fit my playstyle at all. And thats the issue, most people have the "big scary carnivore" as their preferred playstyle, and theres not a good way to make them swap off unless you make the underplayed dino more fun than the big carnivore, but giving them a free growth doesnt help that. Which is why the smaller dinos are getting more interesting mechanics, like burrowing, climbing, and whatever else they get.
On the subject of burrowing
Increased Growth isn’t a set-in-stone part of my suggested system, I just think underpopulated species should get some kind of benefits. Once perks are in, you could give them a free starting perk or something.
A reason hypsi is so boring is cause there is no reward to playing it
and none of its abilities help it escape, its speed and turning are garbo, yet it is forced to flee from everything
And the spit is so easy to clean off lol
That’s also a issue, what determines unpopulated species, at the moment or over a set span of time, cause a 50 player server only one person could be playing spino so should they just get the buff?
It would be cool if dryos kind of did the meerkat/groundhog thing. Able to make multiple burrows, or one burrow with multiple entrances in a certain radius of the first entrance. Then you could even implement a burrow mechanic for certain carnivores to dig into burrows (taking enough time that burrowing animals could escape via another entrance etc)
Just seems like an unnecessary mechanic and would only cause balance issues
Tbh that was something I’ve been thinking about since I made the initial suggestion, I might edit it to make the “ideal population” scale based on server population.
All that is planned iirc.
It should probably be percentage based on current online population
Idk. I just don’t think it would help and would only cause balance problems
Well I designed it to be easy to implement so the numbers could be heavily changed or it could be removed entirely if it caused balance problems
If you remove a big mechanic because it causes balance issues that’s investment down the drain
A easier way to settle it is literally make the playables more interesting
Which is why I made it to be a very small investment
When will climbing and burrowing be added though? A year? 2?
plus, even if these dinos were finished, most people just dislike their playstyle, so you would literally have to punish them on their main dino to swap off
That’s a separate issue with devs not wanting to prioritize things
My system could probably be done coding wise in a couple weeks
A couple days if fully focused on
That’s still time being wasted on something that would probably not work
Regardless of how fast it is made
I just think there’s a lot of people who don’t really consider the small Dinos when respawning. And once again, less commitment.
You think it probably won’t work, I think it probably would. No real way to know without testing it out.
Which again as I’ve said just fixed itself by making playables more fun and interesting to play
The devs not prioritizing is a completely different matter
My system could remain on in the background as essentially a safeguard against future population issues tho
If population issues occur, that just means there is something ingame making people not want to play them so that’s what needs to be fixed, not a completely new system
Oh and I just thought
Is giving creatures certain buffs due to population size gonna get people to play them? In reality you are still getting the same base creature with the same problems as to why you wouldn’t play it but more buffed
More playables isn't doesn't mean people want to play them more outside of the first week of release.
Yes, giving people a buff will make then more likely to pick it because they have more incentive than it existing.
However I don't think a hunger/growth boost is an appropriate boost. This does not inherently address the problem with playables like dryo, that just suck. People might be more inclined if they didn't have to grow it, or perhaps it if spawned with full nutrients to nest etc
but I wouldn't be more inclined to click dryo when I still had to waste time growing it and have a horribly boring dino at the end
So I think a passive,positive bonus isa good thing. I think it needs more thought around the topic of what those bonuses could be though.
Growth time wouldbe decent for other things, just not the smalls
Yeah that’s a good point
I was thinking once perks are added one of the bonuses for endangered species could be a free starting perk
@solid wedge they explain the venom pretty well in the recent devblog
@young hornet Animals look like animals and that's what they look like, if you don't find the designs scary then too bad because these are animals not monsters. They're not stupidly adjusted to not be dinosaurs anymore and become straight up monsters they're animals.
Also if scary monsters are what you want, may I interest you in strains?
yeah that's a monster not a dinosaur, if you want scary there you go
Isle dinos don't look like JW dinos (real horror movie) they're not scary (and not realistic)
Worst of both worlds 😔
tha scary part of the game is not how the dinos look like. Its the playable part. The survival part.
And if you are a Baby/juvi dino and a Utah jump out of the bushes or a pachy calls near to you, it is realy scary!
Not because they look scary but because of the "I can die every moment" factor.
I mean... yeah they ain't too good on the animal front either 
@scarlet ocean Did you just say para and sucho are in the same tier as allo? And alberto is a tier above?
Allo is around 2.8t
Alberto is around 3t
Sucho is around 4t
Para is between 6 and 17t i think
Allo and alberto are definitly a class below sucho and para and something they should be trying to 1vs1. Like even if para is 6t, there is no way allo wins that if the player isnt afk. Para will just wish the floor with a single allo
Do you think stego should be nerfed? If you do why and how?
No, just kill 'em with utah packs lmao
It should not be nerfed, the devs should just bring in allo instead
And that
So a bigger threat to stego should solve the problem? And what to do in the meantime?
keep killing them with utahs
The Stegosaurus should have a lower tail strike angle, now it's practically 180 degrees
also dmg -20% is good idea
La-la-la-landcrocs
i'd be mad if stego lost the ability to one-tap carnos
@jagged jewel nice, but I told you it should be higher than 60. Do not lie 
I Will Lie
You little ba- friendly human
Corrected
Lmao
Para is only max 2.2-3.4 tons sadly, and I’m not just pulling that data out of my ass.. and especially since isle removed the weight logic and damage and armor differences between Dino’s, it won’t matter sadly.
It’s not, para could be 11-12 tons. It’s massive
Research it though
why would it not matter? Weight = HP, so para having more HP is def beneficial. Also 3.4 tons sounds WAAY too low
Biggest para found was 17t lmao
From where I was looking the biggest one was 2.8tons and 31 meters
Ur sources are bad, look for new ones
Lookin
Searched up "parasaurolophus weight". This does not fill me with confidence
Literal JW para
And a JW dilo and anky beneath it
Yeah that’s bs XD
You should probably search more in-depth, i currently am just to see if I was wrong 😅
Nice source, but so we all were 50/50 right and wrong. since every game used the tubicen genus, the most generic para out of them all
I was actually wrong para mx size is only around 12t now. Probably got downsized
I think 6 ton para could be plausible for the isle, just a tank that can defend itself against smaller stuff, but runs from apexes
17 ton para sounds like a nightmare💀
We will probably get 6-7t para
I hope for 7 ton para. Mabye 8
Like a 17t cow charging at you 
Yeah seems like it, sorry for the bad sources myself. But even with a 6-7 para, I still think a minimum of 2 allos could take it. (Goin back to the original topic)
6 ton para, its a large tier, I think
Kfuck it 12 ton para, replace it with shant
Para is cooler anyway
2-3 sure, but never a solo
A very skilled solo, but nothing else
I like shant
Fair enough then, not solo. (Ngl with how balance goes, that a carno can kill an apex killing stego, not too much hope)
Me too
If a carno kills a stego then thats skill issue
How can a carno kill stego? I never even saw a close fight between them
That would also be the same for para vs allo though.
U2 they could but that was u2
Yeah the tail bug i remember
You haven’t played enough isle then 😅 it’s everywhere. (Isle isn’t 100% irl accurate, they will never be)
Tail bug?
Imagine this but para instead
Were you could hit the end of the tail while the stego cant hit you
They still can update now, 5. I do it relatively easy D: just bait them
Well i think you have to be real bad to lose a stego to carnos
Probably 😅
That or its a 20 carno mega pack vs a solo stego
I just realized, isn’t that an allo in the top left XD the crest makes me think that. Rip regardless
Yeah its a giga
Or that, yeah. But some stegos just get baited easily so 1-2 carnos are enough half the time
And bottom right Alberto
Hard to tell
Giga, an allo is way way way smaller
Shant is after sauropods the biggest thing. Something even rex can fear
Shant is not something to mess with 
Imagine if we got edmonto sized shant 
How big was Edmonto again?
The biggest estimate of edmonto was the largest hadrosaur but idk How large

"Shantungosaurus size may have made it the largest hadrosaur! Shantungosaurus weight was estimated to be around 18 tons (16329.3 kg), had a length of 49.2 ft (15 m) and a height of 32.8 ft (10 m)!"
"Edmontosaurus included some of the largest hadrosaurid species, with E. annectens measuring up to 12 metres (39 ft) in length and weighing around 5.6 metric tons (6.2 short tons) in average asymptotic body mass, although some individuals would have been larger."
Heres something i found https://docs.google.com/spreadsheets/d/10kENNmyqPts-fv-nCgK4Rse5YggniHiVTvj6BVv1JDo/edit?usp=sharing
Ornithischians Top 41
Genus(Grey = Unstable),Length,Mass (Kg),Specimen (Number),Lrg Fossil or Measurements,Extra information; optional,Estimated by & Method
Edmontosaurus annectens,15.3m,18t,MOR 1609,Tooth row,Becky's Giant,Length & Mass by Paleop (3D Model)
Shantungosaurus giganteus,14.38m,16-1...
Here's a good scale
18 tons?!
The biggest edmonto was faan 18 tons
Which is just ridiculous
wait 1 ton is 1000kg, means 18t are not 16329.3kg or are u using a different weight system?
I just copy pasted, so Im not fully sure :,)
@bleak atlas look here too
Imagine edmonto, it would fold rex with no issue
What is this rex, ewwww
You dont even realize how big the "small" dinosaurs are in the isle without a comp
Its a rex, not a great one though 
12t trike

And 18 ton Edmonton
Hypsi
Literal giant
Large bois
Humans vs a Shant? Squished almost instantly if not a bajillion feet away 
why is edmont so small?
also I believe that is meant to be edmont
edmont is slightly bigger than shant lmao
because everywhere there is a tyrannosaur there is a damn hadrosaur much bigger than it
Isn't shant the biggest hadrosaur?
it is debated but from what I have seen edmont is bigger
there may have been recent stuff so I might be wrong
@barren zephyr the stegos damage is fine, it got focking 2 foot thagomizers on that tail. Its needed to avoid landcrocs happening again
That is wrong. A deino needs 6 hits to kill a stego in head, a stego needs 7 to kill a deino on the body
Stego head hitbox is pretty small, you aint hitting it everytime
Stego needs no nerf, it needs a competitor
The issue is. You cant really nerf stegos damage
I thought a 2.5 headhit multiplier for the time being
I don’t think it’s gonna get nerfs any time soon. It’s built to fight apexes so until they come out there’s no chance of nerfs
it was downsized recently
downsized to 16
Oh, still huge tho
edmonto was smaller on average than shant but could reach sizes on par with it
Ah alright
Chart?
Oh yeah that, good. I really liked it
has anyone noticed the Hide Empty button stopped working with the latest update?
@shy adder when you hunt the steg . . .
Don’t hunt full frowns hunt juvies and subs. Sounds like a skill issue
he does have a decent point
I’ve kept my Utah diet up by killing juvie stegos
Casualties always happen in a steg hunt
they are technically avoidable casualties
Me too, but you cant say that everybody that hunts stego adults has a skill issue
You can safely dismount a juvie or sub stego without getting hit. Playing smart means a lot. If you choose bad fights that aren’t needed then it’s a skill issue in my head. Patients is everything as a Utah player
I’m saying don’t complain when you die to a bad fight that you choose
I know, I am not a bad utah (I wouldnt say I am a good utah tho)
@tidal rose when Utah is say charged by carno or knocked down by teno tail, it’s not just falling over, it’s being severely stunned
So it shouldn’t just jump back up instantly
Also Utah is very powerful already with its super high bleed damage and its agility, so it taking a bit to get up is also a balance thing
I think what he meant when its falls down when bucked of or stands up from sitting (that makes no sense)
They said when charged by carno and tail slammed in their post as well
And it should be punished for falling off the pounce, at least currently, since the pounce is magnetic (and honestly not fair)
If they make it not magnetic then I can see a quicker Stand up from falling off the pounce but until then it needs punishing
If a utah gets knocked off due to being out of stam after a buck, or gets knocked off due to terrain, that utah should just die. There's no excuse for the utah to let that happen unless the player is lacking any form of ability to play the game. As such, if you let either of those things happen to you, you deserve to die, end of story.
If the animation was more dynamic but with the same duration it would look less jarring
The wolves in elden ring are a good example of this but I can't find a video of them
Large monsters from Monster Hunter work too
I kinda wish adult players that are knocked down had a tumble animation. Or could dodge if they had stam to do so. I'm just a bit worried for combat. That it could be more dynamic ya know?
bro what the f is this set back i died bc of a set back yall gotta fix ur game
Its the server restart
Wuffs, as accurate as that is. It doesn't help unfortunately to not offer a solution or elaborate criticism
can they give us a warning like damn
Honestly yes that would be helpful
True, I never get knocked down cause of trees or no stam
Dunno why the admins wont do it
I think the game itself should tbh. Not sure admins can be expected to remember to do that.
Automatic 5 min warning once admins set a restart
There are already bots for that
Dunno why they are not using it
I know
Ingame
It just tells you: "restart in 5 minutes"
@topaz pendant They're not updating the legacy branch anymore.
But I think the bot is custom made
Smh
I still think if Poutinne can make a bot that does this, the devs are very much capable to do that
wdym?
It sounds like you mean legacy
Are you talking about the version of the isle with a lot of dinosaurs?
what about the plant suggestion
Yes
When you made the suggestion, which version of the game are you talking about?
i mean rn in evrima u walk past plants and most of them have bright colours but it would be nice to just have stuff like ferns on a dinos diet not bright or large just something that blends in with the ground and jungle
evrima
ik about not updating legacy
Ok that makes sense
Maybe well get that with U6
It makes sense for dinos to not be able to get fed off ordinary plant, and require particularly nutritious ones
There already are such plants lol
Especially mutated dinos that spend their time running
Yes that's my point
Think we're not on the same subject here lol
ik but rn walking past them are really easy to identify and they sorta stick out
You say they should eat ferns, I say they shouldn't because that's not nutritious enough
That's a shader issue
not ferns exactly just a plant thats green and dosnt have bright red or yellow flowers
I posted about the need of a queue system, is there any reason why this hasn't been implemented? is there at least plans for it?
An experimental queue system is already in game
It's being worked on still
I'm playing the Beta version on Evrima, where is this experimental system being tested?
On evrima
EU1 to EU7 on evrima does not have a queue

