#general-feedback

1 messages · Page 113 of 1

sly shuttle
#

Traces and footprints should be based on the weight. So small creatures would leave fewer traces(unless they're bleeding), and this would help juvies escape from bigger predators.

manic plaza
nova island
#

I'm not sure if here is right channel for it, but it's also kind of feedback: **Please optimize the game! **

I was trying Evrima when dryo, deino and ptera was new(also fish ai) and it was working fine, 50-60 fps with High settings, made a break from game for at least half year and recently wanted to test new diet system and stuff but game is unplayable.
Getting stutters and lags fps bounce between 1 and 30 fps like crazy, world loads for about 3 min when my dino is like levitating in air. And this all on empty server.
Changing graphic to lowest from High and everything Off doesnt change fps and lags at all. There will be "soon" nesting/skin update I really waited for it, but now I cannot play at all.

*Nothing changed in my pc from last time I did play + I got newest gpu drivers.

ancient plover
#

Just an idea to improve the game-play. It would be awesome if we could fake death. Mimic the falling on the ground, then wait... And wait the moment to raise back and try to be fast enough to kill before being kill. For stegos, this kind of move could be particularly interesting when they are surrounded by predator. For now, stego can just wait or run out of stamina.
Also, fake death will make the game more intense, as you don't know anymore if it is safe or not to get closer to this tasty dead? body....
By consistency, I would propose that scent of dead body take few minutes to appear. Before that, we smell blood, but not food. Unable to make the distinction.

deep goblet
#

Firstly, as always, PHENOMENAL job with the Ceratosaurus trail cam video. Love how it depicted daily life on the island and lots of cross-species interactions, and I hope that we get many more videos like these as time goes on!!

Slight nitpick— I’ve noticed that both pterosaurs’ flight animations are somewhat stiff and unrealistic. Pteranodon and Pterodactylus both simply move their wings straight up and down when in flight, a motion that doesn’t generate any lift at all.

In the future, I hope that they’ll actually fold their wings inward on their upstroke (maybe once Pteranodon’s animations are revisited?? It’s scent animation still has it suspended in midair during the loop, and I’ve never been a fan of the albatross run)

static echo
#

greetings! I would really like you guys to open some Brazilian servers again (br-servers). At the moment I'm getting about 415+ ping in NA servers and 508+ ping in EU servers and it's really very hard to play in. The lowest ping I ever got is 250 in NA. It would be great having br servers back.. I mean at Last one.

arctic notch
#

Compy should not be an obstacle for an adult dino.

I nearly died 2 times, because i was running from a carno and GOT STUCK IN COMPIES ....

Love NW with 10 million bodies spawning 40 million compies.

Love the fps there. And love that you can't run ...

ancient plover
#

Deino is way more funner for me now at least when you guys fixed "Lunged when released the corpse teleports to the sky" but please consider adding more oxygen for it

unkempt viper
#

soooo im assuming no one really breaks their legs as stego, cause i just did and sprinted and omg the animation is so poorly paced/ made. Its back legs while sprinting with broken legs are up of the ground at the same time for 3 seconds almost, so it just looks like its doing the most ridiculous handstand while running, and im assuming its the same with the front legs. its not great and i think could really benefit from being looked at as right now its pretty silly looking.

ancient plover
lucid sonnet
#

I wish the male colors weren't placed as just spots or stripes down the back, or randomly all around the body. Its boring and not as interesting.
For some species this is nice of course!, but not for everything. Male colors can be placed on beaks, necks, feet, tailtips, face, long feathers or a nice crest/horns.
Look in the wild, there are plenty of different areas where bright patterns / colors takes place. It dosen't even have to be flashy rainbow colors, just look at a lions grand mane. While dinosaurs dont have a lions mane, a rex could instead have more muscular neck or bigger headshape, with bigger keratin / osteoderms to indicate its a male. Hope we see more variation on the other species someday.
TI_MagyShock 🦆 🦚 🦋 🐞 🐝 🦜 🦩 🦢 🦁 🦖

ember merlin
merry abyss
#

I want my loud and intimidating Roars from legacy

fresh pelican
#

An idea I just had for future playables.
For dinos that are primarily nocturnal, they should not only have heightened night vision but also have a partial day blindness. Meaning that during the daytime theres a slight white washing to the colors and edges of the screen, very much like when you raise your screen's brightness on your computer.
This should be increased when you look towards the sun in-game and lessened in areas such as the forest while becoming obsolete in caves even if its still daytime out.
Thus giving primarily nocternal creatures not only a leg up during the night, but give them the same sort of gameplay many daytime playables have. Which is the tendency to bunker down during the night.
You see, im not saying this will make people playing those nocturnal critters afk more during the daytime, but give them the same opportunities as all other playables.
This way regardless of being day or night, something is always going down, something is always on the move. Day walking dinos will have something to fear at night and vice versa.

TLDR: Nocturnal dinos should have slight daytime blindess.

spice garden
#

My adult carno was hit by a juvi stego and I bleed out and die' dispite having blood clot icon. blead out despite having heal icon as well
on eu1, Never heard of a bleed glitch, I attempted to safelog to see if it would stop it; but it was too late

heady gazelle
#

As a big herbi player myself it would be extremely nice if we could group with other members of the herd
It would allow communication, better protection, and make it so we dont lose each other in the thick brush when moving
Just thought it could help due to me constantly losing other people when moving to a certain location

sly shuttle
#

Compys and pteros could have random skins on Update 5. A small variety of course, it's enought to bring more life to them TI_Yay

kindred panther
#

Ive been thinking about this for months, but it seems like hella lot of work- so this is more just a cool idea
What if when nesting someone in, there is a rare chance of one of the babies having a color mutation. Like leucitic, melanistic, piebald, stuff like that
So if the baby ever nested they could make more
But if they die it's just gone, and you cannot pick those colors that look like mutations when spawning in- their a nesting specific thing

slow peak
#

For carno’s 3rd pattern, do a relatively tame pattern where stripes are minimal, and the male detail is limited to small areas like his arms and pebbly scutes along his back. Not saying that the current carno default and this new one are bad, but they have a lot going on visually. I feel carno could use a more simple yet effective skin similar to tenonto’s default. Less is more in many cases.

tepid plover
#

Patterns look nice, not super unique but they add a little extra customization. I like that the green and shades of grey are available on all of the members of the roster shown in the screenshots.

Also I know that only white was shown but please make sure that male crest colors stay vibrant at the very least for the species that have something to show off (like carno horns, stego plates, pachy head, hypsi feathers, ect.) Bright blues, greens, yellows, reds, oranges, basically anything that isn't like magenta or something. Don't be so bland with the part of the dinosaur that is supposed to stick out. This should be by far the easiest place where giving players as many options as possible comes with no real drawbacks. Of course I know we haven't seen much but I am saying this to make the point regardless of whether it may already be the case.

And make the default all of the colors, and then remove ones that don't fit on any dinosaur. Create a blacklist of options instead of a whitelist, if that makes any sense.

Either way it's fine so far, haven't really seen much of it.

civic canyon
#

I love the teunons customs. Thank you for your hard work!
I'm a little worried about greens colors tho because we don't really see well some dinos like dryos or utah actually so if they match the environnement colors, they really would become invisible. (Can be annoying for juvies).
But well, i guess it's part of the tactical way of surviving and hunting too.
I'd like to see if it will be dimorphism skin patterns !

vague nova
#

Let herbivores see footprints,not the same way as carnivores,but imagine walking through a Forrest with your herd and you glimpse at a footprint in the mud,it’ll put you guys on edge. Exactly what you want to experience.

blissful wyvern
#

Let the utah pounce be triggered like the pachy ram.

Being able to hold RMB and pounce on release (or at least having the option).

It could help to be more precise AND cancel it (cuz it's a bit noisy so a miss click is really punitive)

copper magnet
#

Suggestion for hypsi: allow for dimmed neon colors on its tail. Now this ya'll might say would get the player killed but this could also be used in courtings to attract mates. Now coupled with this that would probably have to give hypsi some other ability to climb or something like that. Think about it for a bit.

ancient plover
#

Nerf Teno/Dryo/Pachy growth times
There needs to be more competition for herbivores. Also a more healthy ratio between carnivores and herbivores.
Having lower growth times makes them more appealing and higher counts of potential prey for the carnivore playerbase.

winged flint
#

please, for the love of god and what is holy, fix, the ,goddamn, utah, pounce, holy christ ITS BROKEN AF

thin grove
#

New growth rate suggestion,

Let me begin by asking how many of you think it's boring with juvenile life? Quite a lot of people I suppose. While I do think it's necessary that each species has a specific growth time, it currently feels like only one or two life stages really is viable. Well what if between 25% and 50% growth wouldn't always have to be second juvenile, between 50% and 75% subadult and 75% to 100% adult (or at least not for every creature).

Let's begin with Rex for example before we move onto an animal like Trike. At it's second juvenile stage, it's at it's fastest running form it'll ever be (as I suppose subadult and adult won't be as fast) which makes it viable in one way. Almost like a second tier dinosaur. So my suggestion is that would stay as second juvenile for a while until "BAM" it grows quickly through subadult to adult and takes on a completely new playstyle apart from it's younger counterpart.

As for triceratops, it really can't do much during its juvenile state and would have to grow quickly so it can compete with other animals in it's environment. Therefore (for example), it should quickly grow into subadult and slowly over time it becomes an adult.

Please remember that the Trike and Rex growths are just examples and not what I necessarily suggest. The main idea is that players shouldn't have to struggle at a life stage that isn't viable for too long. This idea could very well be used as a tool for balance act as well (more on that I can explain the the feedback-discussion channel). That's all for today!

torpid talon
#

I just realised that there's been a big buff to carno, and whenever I get on there's always carnos everywhere and it's really not that enjoyable to play other dinos when you immediately get your butt trampled. Not to mention it's basically pointless fighting them as teno or utah. Perhaps there was a reason they were buffed, I don't know if it's just me, but it seems rather unbalanced.

nova gale
#

Please make TONS of different Patterns and Skin Color combinations, as it would be such a bummer to believing you've a unique skin combination, but then another person joins your group and he looks almost identical with his combination except a 1 color telling you guys apart.
The more patterns, and colors, will help with dividing people and helping them be unique ^^ Thank you for the gorgeous skins you guys have made so far tho, the differences is gonna be stunning in the end, I am sure of it ^^
2. Also please let us have the option to choose 'dark colored/black bottoms/bellies' for our creatures. Personally hate the white, or light colored bottom/bellies in the skins on each dinosaurs. So would be nice to have the personal option to fill in other colors/dark values there as well. TI_TenontoLove

hazy lance
#

I suggest a Stamina & hunger/Thirst rework:
Basically if you run or jump a lot, you will loose significantly you hunger and/or thirst.

instead if you walk/Throttle it has the best performance

ON THE OTHER HAND:
if your dino will run or jump a lot, you dino will be stronger at ( is like when you train yourself IRL), so if you keep that "training" your dino will consume less stamina when run and/or Jumping

sterile ledge
#

game crashes server disconnect.... gj nice update....

tawny echo
#

k, ik im a doomer but the new skins look pretty damn nice as long as its not just white and black.

However some more pattern variation would be nice, as so far they all follow the same theme generally. I think something like an Ackie monitor, Birds, etc. However what was also advertised in the skin update was stuff like scars, things to make ur dinosaur feel unique. I feel we should see some more of these things.

To add on, no shit like this. This game's community constantly pokes fun at BoB for neon skins, which is fair until you start adding them while bitching abt it and being against it.https://media.discordapp.net/attachments/712564458274422794/967211101991354378/unknown.png?width=1178&height=662

mortal marlin
#

excellent draft of skin system! great first rendition, fantastic job. i like the variations and colors.
it's coming along great. I'm sure more patterns and details may be added further down the line. not a priority now though.
some brown and yellow examples would be lovely! but of course, it's whatever is shown, we know the browns exist already so no serious need.

teal badge
#

Please bring back the old system we had for mud wallowing. Wallowing on the shores of rivers was much better gameplay wise because you didn’t have to run across the map just to wallow.
Mud wallowing on river shores also gave deinosuchus more opportunities to ambush players who need to wallow.
Another reason to bring back river mud wallowing is because it give herbivores a way to more reliantly hide their footsteps. With current tracking if your footprints are found as a herbivore that can’t crouch your basically dead. Mud pits can stay as well.
They should just give a stronger wallow than riverside wallows. But you need to make it so you can do special attacks in mud. The fact you can just walk in it and sit and your safe from everything besides left click is broken.
And not every river has a mud shore. Some have sand, dirt, gravel, or even stone. Just make it so some rivers have different types of shores and you won’t be able to wallow on every single part of the river bank.

fickle shard
#

I was just playing on EVRIMA EU2 as a Utah. I saw a Carno disappear and reappear multiple times, then appeared another Carno some how. And also a Stego. I was curios so I went closer and then they killed me. I do not know if it was Official Server Admins, hackers or a glitch. It may be a bug, I do not know.

ancient plover
#

SKIN SYSTEM

I think the major issue of giving players the freedom of choosing their own color combinations is the biggest threat to the game’s aesthetic integrity. Whether you can only choose naturally occurring browns and grays or being able to choose brightly colored red and blues and yellows, the issue still remains on the combinations of those colors; it’s the whole composition that makes a skin look good or bad, not a specific color per se. There is just a few individuals that will be able to come up with a color combination that is BETTER than the default skin color combo that has been made by a professional artist like Tapwing. Most of the skins out there will look like shit side to side against the default skin.

Skin color customization should have been limited to 4-5 default color palettes that are moderately (but significantly) different colors to each other per species. Color customization then would be limited to altering and changing shades, saturation, and so on of each of those colors in the default color palette #1 or #2 or so on. While still being able to go nuts on their patterns, and having some few other character customization options like crests, horns, feathers, etc.

In my opinion this would’ve been the most efficient way to keep the game’s aesthetic integrity and give people the right amount of freedom.

fleet merlin
#

I think I have a decent idea for Megalania. Maybe an attack where it grapples onto prey and bites them, dealing decent damage and injecting them with venom? In any case, there are a few ways venom could work. For example, it could act similarly to a modern Komodo Dragons' venom by draining stamina (tiring the prey) and causing heavy bleeding in open wounds (more difficult to clot/naturally heal). Then afterwards Megalania tracks it's prey's blood, which is made easier by trace amounts of venom in blood splotches. A way to balance this involves eating. Even if the saliva theory of Komodo Dragons' has been disproven, I think it would interesting to have the venom be stronger the less you eat. This way Megalania can survive for a long time without food, but their venom will be weaker if they eat too often. But this is just a basic idea. I really hope Megalania plays like it's modern counterpart.
If not a grapple, maybe a tail whip would work better?

robust epoch
#

Buff dryosaure adult dodge. When you dodge, you just stop moving during a short beriode just before the dodge.
Make it faster or further.

Buff dryosaure stamina
Nerf dryosaure grow rate

deft pike
#

give megalania mediocre speed with good stam or very high speed with bad stam and give it a tail whip attack that packs a punch and possibly stuns anything below a certain weight

candid fern
#

fun fact: alphas arent a thing, its usually the only pair who mate in a group aka the parents who are actually the supposed alphas or leaders

plain oriole
#

Replace Stego with Kentro for now or cap stego at 4.5 tons or 75% growth until we have something to 50-50 stego on land, like allos. There is really no reason for Stego to exist at the moment. All it does is bully other carnivores and herbivores and makes everybody's lives miserable.

royal owl
#

i wish i could play this game but at this point even with a decent pc it runs like a potato

sly shuttle
#

Stego Rework Suggestion
1. Combat Skills
Stego's bite is completely irrelevant as it does little damage and is hard to hit as Stego is slow; so it only has it’s tail swing which is like a stab, is slow, inaccurate and causes absurd damage, it is incapable to protect their babies. My suggestion is to change this skill to become more accurate and less deadly, it would do less damage but a lot more bleeding, and this would be it's secondary attack using Alt+RMB. A new ability as a primary, a tail swing, which can be used while moving: Holding RMB only, Stego starts swinging it’s tail from side to side, slowly consuming stamina, hitting whoever is behind it causing some damage and bleeding( cannot be used while running); this skill would help defend from flanks as it would be able to change its position while a predator rushes towards it.

**2.Mobility **
Stego's running animation is pretty cool, but it doesn't look natural considering its weight. It would be interesting if it seems to have a certain effort to run, especially when it exceeds 4 ton. And when stopping abruptly, it should slide a bit like Carno, since it’s body is massive he also acquires a lot of momentum when running. With this I believe that we will be able to feel that we are controlling a really big and heavy animal.

sudden vault
#

let pteradons climb up and down trees after latching on it

elfin crater
#

By the time this game delivers on the promises they made to its original investors, many of them will have outgrown gaming all-together.. read that once more

ancient plover
#

What we saw skins and patterns are pretty amazing honestly, my only issue is that while the models/skins/patterns itself look great, the model shaders are actually really bad. Like, I couldn't put my tongue on it until now, this is what makes some of the models looks extremely bad like Utah for an example, or Dryo. The model shaders are just bad.

solar adder
#

I feel that the bodies in evirma should give some diet of each on the different carnovores so that if they scavenge they wont need to find something on their diet and if they have a dino thats really rare on their diet i.g. hypsi dryo and sometimes pachy and tento then they atleast get something and it would encorage more fights so that things like carno would try and fight stegos to get some diet

wispy forge
#

Small ai creatures, (un-interactable/unkillable) should occasionally interact with our dinosaurs, they do not give buffs or de-buffs, they are only there to provide for immersive atmospheric qualities.

These ai interactions typically will be between the larger animals and small birds. They will be essentially independent animations and usually only appear with certain dinosaurs when they are doing a specific thing or nothing for a duration of time.

EX when a croc basks for a long time there is a chance that an independent animation will play and a bird will peck at its teeth and clean them. When the croc moves, or if the independent animation of the cleaning is over, the bird will simply fly away. There is no way to catch this bird, it's only atmospheric.

EX as a stego or teno is laying down or walking for a given period of time there is a chance that an independent animation will take place in which one or several small birds will land on the animals back and perch/ preen and groom the scales of the player.

Independent animations are very immersive qualities and should be considered. For smaller dinosaurs, like the Utah or carno, it would be nice to see the dinosaur occasionally shaking their body or rubbing their face with their claws. These animations would be very nice independent visuals that could help immerse the players and give more life to their dinosaurs. Similar to the concept of emotes except the player has no way of really triggering them voluntarily instead they come naturally and are more or less pleasant surprises.

I feel that these animations should especially be considered for when the player lays down or when they stay in one position for too long because **it adds this sense of life and natural serenity to the game and our dinosaurs. **

dapper fox
#

I know there’s no global chat for the “realism” affect, but please make it where admins at least can still talk, maybe whisper?? Regular players, it’s VERY difficult to converse with someone who can’t talk back with you.

inland lynx
#

Let us completely mute the music, please, I don't need nor want to hear it, it's way too distracting for my autism brain.

uncut trout
#

every dino should be on a carnivores diet just slotted differently in the categories so no meal goes to waste

low snow
#

for update 5 pls fix hypsi's fov, I don't even want to play it bc of how it is now and next update I know im going to absolutely love playing it

cerulean granite
# wispy forge **Small ai creatures, (un-interactable/unkillable) should occasionally interact ...

The only Problem with the Crocs at the moment is that they cant realy bask for a long time. Idk why Deino can only survive for 10 Minutes outside of the water but its just weird. Deinos water drop Speed should be massivly decreased. Your water goes from 100% to 0% in 10 Minutes. I kinda would like that Deino would be able to eat everything. Some things bring more and some less and it would also be cool if a Deino has to Bask in the Sun from time to time go get a Oxygen buff or something like that because they are cold blooded. Would make it more realistic. Or mabey if the Deino is sitting still on the Ground under water the Oxygen is gonna decrease slower like for Ambushing because its a Ambush Predator. Its weird for such a Huge Croc to only be able to stay under water for like 4 or 5 Minutes. I mean you gotta Ambush so your already under water for mabey 4 Minutes and then you have to grab the Pray and probably drown it to which can take some time And you cant tell me that the Croc would drown in that Szene :D. Overall everything around the Deino has to be reworked. The Hunger, Water and Oxygen is dropping to fast. I mean Crocs can survive without food for 1 Year. At least Saltwater Crocs and they can stay under water for an Hour. Im not saying that Deino should be able to do the same but mabey 15 Minutes.

And Nice Job on the Cerato Trailer. Looked really good. Cant wait to drown a few of those 😄

ancient plover
#

With gore, allow carnivores to detach a part of the body to make it so that it can be carried. Also make it so that instead of specific prey items it’s just an organ or something a carnivore might want making body parts like the tail and stuff give u no nutrients but just hunger.

maiden rose
#

So I have ideas for other abilities for dryo to make it stand apart from the other burrowers.
It's gonna be one of the only burrowers that has arms, so let's capitalize on that and allow it to manipulate it's environment a little bit more than just digging.
Essentially, allow it to make traps.
Allow it to create 1 mound, 1 pitfall and 1 burrow.
Mounds would basically be small walls, large enough to be an inconvenience but not sturdy enough to survive a kick from a carno.
Pitfalls would be small dibits which could cause things like Utah's and carnos to trip and fall and depending on their speed, possibly break their leg, which I've seen happen to someone before.

Basically each category of playable can have a different reaction.
Small playables can mostly ignore them but will still have to go around them.
Medium playables will be inconvenienced at best and at worst may trip and break their leg.
Large playables will always break the trap but will also be slightly stunned, maybe for a second or two.
This can give dryo an edge and fill a specific niche without being overpowered like "just give it better attack" and can improve on the movement based playstyle of the dryo.
As well the low amount of traps they can make also prevents dryos from griefing an entire players field.
This will also increase the social aspect of dryos, if dryos want their burrows more protected, then they should group up with other dryos.
Now to prevent dryos from just sticking to their burrows forever I think the weather system could allow for this.
Basically when it rains or has heavy wind then their traps are destroyed, mounds get washed away or blown over and pitfalls get filled in and burrows can fill up and drown a dryo if they stay inside, however the rain also prevents them from being tracked balancing out the protection and danger aspect.

Dryo can be a highly mobile trapping burrower and it's unique playstyle would allow it to stick out if you go through with it.

buoyant flare
#

Consider this animal for the aquatic roster in the future: cretoxyrhina. This animal was a shark with a similar size to the great white. Also known as the ginsu shark, creto preyed upon marine reptiles, fish, and potentially pterosaurs.

Because they have such massive eyes, it would be appropriate to have these animals do well during nighttime conditions. In addition, I think its special ability should be some sort of charge attack. It would be like a nocturnal carno of the deep. PogBlue PogBlue PogBlue

devout wraith
#

If its to much for the classes to have regular bowel movement in this game it'd be nice if body odor was a thing instead to help prevent bush camping while growing, for instance you spend X amount of time sitting in one area the stronger your scent becomes, giving you away to any predator in a Y amount of distance.

hybrid yacht
#

make it so carnos get stunned or knocked down if they ram a wall or tree

gray sleet
oblique bison
#

Make the Dienosuchus breathe underwater for at least 10 minutes

late arrow
#

Make hypsi growth time 10 minutes

thick lynx
#

maybe if you push yourself to run to much after running out of stam and then quickly getting up multiple times before your stam is decently filled you could get a tired defect, so you either have less stam or you are a bit slower till you sit for a while, idk prolly is a bad idea lol

deft pike
#

Stamina idea

this is an idea i've had for a while but i'm not sure if it would work in the game or not

basically how it works is it would work as a secondary stamina bar that would only work for running

once the "main" stam bar reaches 0% you can still run, however your dino will get slower the lower the "secondary" bar gets

ex: once the second bar is at 50% you run at around half your max speed, at 20% you would run at a fifth of your max speed, etc.

the bar would last around 1 minute and a half as its main purpose is for escaping

i feel like it wouldn't be the most efficient thing in the world but it would benefit future pursuit hunters and would make the hunts/fleeing more realistic and immersive

grim bloom
#

Buff dryo's dodge, using it puts you at a disadvantage thanks to the long time it takes before you jump and you can run again, plus you have to accelerate to top speed again after using dodge, which makes it super easy for stuff like carno and utah to catch up to you when you use it.

mystic sedge
#

When I am Pteranodon I go to the beaches sometimes to look for turtles but they don't seem to spawn much I mean I am not sure if it's a certain beach but turtles are really hard to find for me.

ancient plover
#

Carno's are moving in too large significant numbers
How about reducing how much food can be eaten from cannibalism as a unique interaction?
Therefore large groups of Carno's aren't sustainable.

ruby mango
#

carnivore diet needs rework, right now eating your non-preferred food feels like a punishment, as you're filling up your stomach but not getting any diet from it
it shouldn't feel like that, a carno shouldn't feel discouraged from hunting stego and deino because they're not carnos preferred diet

uncut trout
#

I'm really hoping the isle doesn't do line of sight restrictions, scum does this and in certain situations people are right there and your "character" still cant see them and they just blip in and out of existence, that'll be annoying especially with any form of lag/desync. scum it makes sense, for the isle it doesnt especially if your an ambush predator, dont know what your about to ambush unless you show yourself and blow your own ambush.

lament sluice
#

While the core mechanics of The isle are great, and the upcoming features and creatures for Evrima look great and engaging, the isle could use more rewarding things to play and grind for. While growing a dino to adult is fun, challenging, and, in most cases, rewarding, thats just about where it ends. I'm not suggesting that changes, but maybe there could be more? Perhaps account bound color pallets and/or skins that could be unlockable via achieving ingame feats. For example, to unlock X color pallet for Utah, you would need to grow a utah to adult Y times, for example. This same mechanic could potentially be applied to a progression-esque system. To unlock X apex dinosaur, you would need to grow Y dinosaur to adult, Z times. This would not only make apexes a bit less common, but also potentially encourage people to play as dinos they would initially never play as, so they can unlock more desirable dinosaurs. This mechanic shouldn't only be utilized as the method for obtaining apexes. It could also be used as a sidegrade mechanic.
Unlocks for skins/dinos could be a combination of account bound, and server bound.

south coyote
#

Press "R" to Cancel Ram!

summer pumice
#

Don't want players bundling in one area?
Here's a solution!

Where do players hang the most at? Large bodies of drinkable water (lakes/rivers).
If you ignore the way the map looks the same everywhere, Thenyaw was actually a very well made map for players. Why? It had an abundance of lakes, easy to find, and they were everywhere. There was a purpose to traveling anywhere on the map, because there was always a lake somewhere to rest and nest.
Lakes = Options.
Options = Players traveling to different areas more, instead of fighting to stay in the same area.
Tired of one lake? Travel to another.
The fewer the lakes, the less we're gonna move.
Nobody likes going through large areas with no water to drink.
Those areas are dead zones on the map, players have no reason to stay there. They'll travel through it to find another place to drink. If the distance is too great, it's too large of dryland.
More lakes please. Not just lonely random lakes here and there in every several miles.
If you supply more lakes, players will have a reason to go places without worrying about dehydrating to death.

mental relic
#

Gore is going to be an important aspect of the horror element and immersion of the game, a game that does gore really well is read dead redemption 2
I think the devs should have the gore and body decomposition look something like whats seen at 1:05
https://www.youtube.com/watch?v=6EwYJiiOPrA

20 INSANE Details in RDR 2
RDR2 Insane Details
If you liked this video, please don't forget to subscribe and like. Thanks for watching😃👍

Business inquiries - g4mebes7@gmail.com

0:00 - Even after breaking a Molotov cocktail, fragments use the properties of glass
0:26 - The horse is afraid of animals
0:46 - Snow falls from the trees
1:04 - Corps...

▶ Play video
obsidian bramble
#

Contrary to popular belief herbivores are not completely blind in the front or they would have gone extinct long ago. Some herbivores can see both to the front and the sides, with their blind spot behind directly behind. I am posting this to prevent the spread of misinformation as it looks like the devs might be planning to make all herbivores completely blind in the front and if they choose to do that, it should be known it is NOT based on realism.

Vision links

www.dvusd.org/cms/lib011/AZ01901092/Centricity/Domain/2924/Skull Reading 14-15.pdf
https://www.flickr.com/photos/jemimacooper/albums/72157632499011906/
https://qph.fs.quoracdn.net/main-qimg-884fef8a155417e73bae47dc34a22c0c-pjlq
https://d29jd5m3t61t9.cloudfront.net/dinosaurhome.com/images/fbfiles/images/Capture-2fb1869c4304fef287c75653d4c55f87_v_1413376206.JPG
https://www.earthlife.net/mammals/vision-2.html
https://www.nhstateparks.org/getmedia/e9e30fbf-fa20-4666-bd8b-83b7537641b9/Reading_a_skull_worksheet
https://lisbdnet.com/how-do-animals-with-eyes-on-the-side-see/#:~:text=Animals with eyes on the sides of their head have,extreme 'fish eye' lens.
https://www.youtube.com/watch?v=QRFNaVmA59Q
https://www.youtube.com/watch?v=Dxa5GQsVmG8
https://www.youtube.com/watch?v=JvkbQGOvjxo

Excerpt from an article:
For a horse their field of vision is about 215 degrees. This means that horses and similarly designed animals can see more of the world at any given moment than a human or a cat. For a horse it is important to be able to see a predator before it gets close. It doesn’t need to see it clearly or to know exactly how close it is, just to know the minute it comes into vision.

https://www.earthlife.net/mammals/images/anatomy/binoc.jpg

Cattle vision

https://animalhandling101.fandom.com/wiki/Cattle_field_of_vision_and_flight_zones#:~:text=Cattle have a field of,over 25 - 50 degree arc.

Cattle have an impresssive vision of 330 degrees around them.

Mammalian eyes are a miracle of evolution, colour, form and perspective. But just how does the mammalian eye actually work?

pulsar robin
#

make flying npcs like birds to pteras? eat it

hazy lance
#

I feel like the Devs could rework the stegos so they can't camp the water as killing crocs at the edge of the water line doesn't make sense!

civic canyon
#

What about that : Bringing apex like spino / giga /trex but as AI, which spawns sometime (one at a time, never more) and bring chaos where they go. Like boss ? Avoiding them or fighting with more dinos to put them down. Such epic fights ?

keen ridge
old sky
#

For whenever savannas come to the game, I had an idea for AI scavengers that could lurk there.

The White-Backed Vulture!

These beautiful birds could serve as savanna-specific flying scavengers that circle around corpses and carrion for a short bit before landing, potentially alerting distant players that meat is present. Other than that, they'd serve as variety in ambient AI and make savannas feel more savanna-y. Immersion is important, ya know! TI_WeSmart

hot hornet
#

Can somebody add some of the skin previews we've had to the roadmap, currently all the skins card has is the apollo engineering symbol. Would be nice to have them all collected there in the roadmap for our viewing pleasure 🙂

paper turtle
#

Very late to Kissen's question about Austro, but one of the things I loved was its original broadcast. I liked the three-note version rather than the current one where the notes are divided into individual broadcasts; and its giggly attract/friendly call is lovely too. I also love its tiny arms and super long tail with the fan at the end, as well as the fact that it was a quick runner with a good jump height.

cyan kestrel
#

Some feedback on Archfalls, while funny, we both have to starve to death to get out of here xD Might want to put a more flat collision box haha

supple forge
#

Add /stuck

pliant river
#

Fix the fact that herbivores can't hurry to stop eating. It's totally ridiculous.

For example: I played the Tenon, I was eating on the edge of the river more or less far away, a Deino comes out and misses its attack but, by the time my dinosaur stops its animation, it has had time to cut the missing distance to put his shot.

Suffice to say that it's nonsense, level realism. Your dinosaur playing grandpa. Stop favoring carnivores as well which have at least 3-4 advantages over herbivores.

Correct this, please.

arctic forum
#

Remove the bushes around canyons and Ravines. This is so people can avoid falling. It would also look much nicer and an opportunity for great screenshots

wispy forge
#

i feel like the swamps should be connected where the pathway is. it would make a great opportunity for a run down bridge to be put there. I personally want to see more human stuff on the island. especially run down, or abandoned, mercenary equipment such as vehicles and structures. (vehicles that are unable to be interacted with as a human player)

frigid night
#

maybe adding an instinct to run away? like a fight or flight reaction, im not sure what thats called.

basically when youre drinking/eating you could press WASD and shift to suddenly run away, when for example zebra’s drink and a croc comes snapping at them, the herd just makes that sudden move!

this can add immersion as a dino actually fleeing instead of first stop eating/drinking and then calmly run away

sage tapir
#

the game has never been this laggy/desynced ever. AI is litterally teleporting all over the place, im dying to a 2 second delayed tailwhip from a stego that i ran from 3 miles away. - pounce doesnt work properly, sometimes you fly through dinosaurs and or you just stand there like a goofy lookin creature where you have to click pounce again to be able to move(after letting go/jumping off a dinosaur)

the pachy(?) AI is litterally a mad lagg demon. guy stands up on 2 legs, starts running teleports backwards into "running(?)" animation to suddenly be standing doing a 180 clap onto my dinosaur. I love the idea of AI, just not when the server is dying making them teleport.

i start at 120 fps, the more i play the less i get. Blood is a prime fps killer if theres alot of hurt people in one area. (if you stay in one area for too long) - where there is alot of dinosaurs, the lagg/FPS is hardstuck at 30 untill i restart the game, this is a major game killer for me. makes me not want to play when i have to restart my game..

Update 5 needs to drop soon hopefully that will bring alot of fixes as this is ruining everything for me. i got 700+(150ish in evrima) hours in this game, and i got love for it, but this lagg is a different ball game.

candid fern
#

devs can you guys PLEASE nerf utahs pounce, all a utah had to do was just pounce me and run away, multiple times, and i couldnt even do anything it was low on stam too

marsh ermine
#

Hello 👋
I would like to have more information in the ingame menu about the damage each attack makes.
For example in the Stego menu there is only the bite force listed but i would like to see what the tail damage is.
So we get more details about that.

Stego:
Tail swing dmg ...

Teno:
Tail slam dmg
alt bite
...
etc. you get what i mean

Thanks for reading tho 👍

grim wagon
#

I think bucking and pouncing should be reworked so that they arent just stamina based

karmic raven
#

Devs can you PLEASE fix utah pounce, all someone needs to do is wait for a utah to pounce the air then kill them!1!!11

stiff veldt
#

A lot of kick based attacks for things like Teno and Para should have knock back ability while a secondary ability would depend on species

Teno kick could have bleed and knock back while para could have fracture and knock back

amber plank
#

it would b nice if the feed back wasn't deleted every time it is about utah.

ancient plover
#

Optimize the game some more. those patches did literally nothing.

dull igloo
#

As someone else mentioned above me a bit, herbivores are not front-blind. I also think this would be counter-intuitive to translating how, say, a stego perceives the world around it into a way WE understand it. Humans explore our surroundings with our eyes. Most other animals explore their surroundings with sound and smell. When translating their heightened senses to a human audience, it is going to work best if you let people use our eyes to see what a stego would see with it's nose or ears, since we CAN'T experience the world the same way. Sight is literally the translator for us for these experiences in media- why remove the translator? I don't get it. I think it's a bad idea. If the idea is that you'll have to listen to your surroundings, in my opinion it just becomes less hard-of-hearing friendly for the sake of being more "realistic" in a way no other game chooses to do. I know it's not anything concrete yet, but it has me a bit concerned for the experience that sort of change would bring to the game.

spiral shadow
#

I can barely run this game on low settings and no, it's not because my computer is crap. It's because the game has absolutely nothing holding it up besides a spaghetti noodle.
I understand it is time consuming to fix bugs but it's what has to be done in order to create a better overall game-

lunar mantle
#

Adding to @wispy forge 's point, wet marshlands with plenty of mud to all of a sudden start sinking into would be PERFECT for Deinos. Also the shallow waters between the mud pits, tall grass, and reeds would make traversing as a deino (or any creature) reveal your location to others in the Glades! Having large patches of Glades filled with tall grass, shallow waters, random mud pits and rusted, overgrown human structures creaking and buckling in decay would make travelling to the swamps scary and unpredictable! "How many times can I splash around until I get nabbed? Can I hear anyone else splashing around me? What were those sounds?!? why am I sinking when I hear splashing?!" TERRIFIC horror gameplay!!

brazen forge
#

I’m back to once again harp on the issues with food and digestion. This time I’m back with a new suggestion to combine existing mechanics with an idea to make it somewhat better.

Currently, Dino will start taking health damage when it’s stomach reaches empty.
Here’s a better, more realistic and well balanced idea.

When the stomach reaches empty and turns red, dietary nutrients begin to drain a little faster, but health remains unmolested, until all nutrients have reached zero. Once the stomach AND nutrients are all depleted, THEN the health begins taking damage.

heady talon
#

It would be cool if for the nesting, you have to go out and find supplies like sticks and leaves to build the nest in order to be able to build it. Idk, thought it sounded pretty interesting to me

digital hornet
#

I have no idea what night vision will look like, I hope it's not the same or similar to legacy in my opinion. You couldn't see more than a fairly short distance, most didn't even use it at night.

A while ago I had the idea of ​​how night vision could be and really get into the horror aspect but not be annoying.
That night vision does not limit you too much to see what is in front of you, but what changes is how well you can see or distinguish things, for example:

  • if you are a herbivore or carnivore with poor night vision on a plain at night, and there is a carnivore lurking behind a bush or trees, it is quite difficult for you to distinguish the dinosaur from the bush, you would see it as a part of the bush or tree unless it is already moving very obviously and you could make out a movement in the bushes
    -on the contrary, if you are a herbivore or carnivore with good night vision, it would be quite easy for you to distinguish a dinosaur from a bush, you would know almost as clearly as the day that there is something there

knowing that, it could be said that the distance would distinguish it worse or better depending on your night vision

vague nova
#

When the nesting period starts,your dietary needs should decay slower so you can manage to maintain/build your nest without having to traverse the map to find your preferred food.

sick juniper
#

When it comes to combat between mid tier and apex combat will need to be handled differently. Combat between smaller tier creatures works because of their speed and maneuverability, but because mid tier creatures and up will have less maneuverability relative to their size, combat between them should consist of bites, grapples, shoves, and takedowns.

A good example of why this would be necessary is deino. When it comes to deino vs deino combat, usually the one who gets the first bit will win. Evasion and escape aren’t possible due to poor maneuverability and you are both the same speed. This is even more true if you are going up against more than one.

Shoving
in exchange for some stamina, shoving would disrupt any incoming attacks and temporarily prevent the other player from attacking allowing you to either bite or grapple

Grapples
Grappling would hold on to your target and after X amount of time would transition to a takedown, throwing your opponent to the ground. This would also be dependent on weight and current stamina. Similar to pounce and lunge, it would use up stamina over time and the one being grabbed would be able to hold E to break free.

Being thrown on the ground would stun the player for a short amount of time and would be useful in getting your opponent in a vulnerable position to bite or it can be used to leave the fight.

All of this together would make fights between larger tier creatures more dynamic and make it so that the first one to bite isn’t automatically the winner.

main jasper
#

I do not know if somebody already proposed this, but it would be great if Austroraptor will be able to glide partially from cliffs and trees like being able to climb these objects to hunt pteras.

copper magnet
#

In addition to this allow for herds to make mega nests like the weaver bird. Here is an example of a giant weaver bird nest (refer to the top image), and since the tree's of the isle are so tall and large that means that even larger nests could be made and would probably need an advanced group system which would need for the leader to assign roles to certain people.

lunar mantle
#

@sick juniper 's idea sounds excellent! The concept reminds me of Super Smash Bros' simple Attack/Block/Grapple system, a seemingly simple yet elegant combat system! (Attack>Grapple, Grapple>Block, Block>Attack)

I'd also like to add some ideas on introducing Scarring, specifically for Pteras! The same way the "Wet Fleshy Skin" versions of dinos grow the more you eat them, I think the same could be applied to locational damage on Pteras! (or even all dinosaurs) The idea was Putting holes through the Ptera's wings the more they're damaged! But as a sort of "Masking Layer" shader, where circular patterns grow inside the wing upon damage, revealing holes and affecting flight capabilities until healed from resting, where the holes close up. Or even possibly unlocking a cosmetic of damaged wings if you live to elder? 👀 Without compromising flight capabilities of course (or not, depending). So instead of instantly dying from a Carno or Deino's bite on your wing and then auto-snapping to it's mouth, you get your wing RIPPED and you struggle to fly away, dipping to one side, needing to constantly adjust until landing to relative safety.

uncut trout
#

Some kind of grab n drag mechanic for creatures big enough to grab things with their mouth, less of a pick up mechanic as it is now for deino, body parts could play a factor in how the grab works, tail grabs would be easier to escape then a leg grab, their can be a struggle button to hold like when your pounced, example could be a deino grabs a teno by the tail which would halt movement for both with a lil more pull towards the deino side because of the weight difference but the teno would hold its struggle button draining stam and since its legs are free it kicks causing decent damage to the head, same situation but it grabs the leg, teno is tripped but can still kick causing light damage but is easier to pull, alone in each situation survival is slim but with a herd defending one another could be a key factor in a fight against something like a deino instead of a deino just up n walking around with HUGE creatures in its mouth. This grab could be used in similar fashion to creatures in the future ripping off chunks of flesh or even just smaller creatures trying to slow down bigger ones to give an opportunity for the pack to attack, high risk move overall.

cold lake
#

I think it would be neat if spinosaurids had a sort of water sense for detecting fish, and deinos, in the water since they could likely do that irl

slow peak
#

I am once again asking for the removal of stamina drain while dragging a body. With nesting on the way, carnivores will need to bring food back to their nests semi efficiently. having to rest every minute or so while dragging a corpse just makes it so that dragging corpses is inefficient, and that you're better off just eating them where they died. if something catches you while you're dragging a corpse, rip you, because you wont have any stamina left to defend yourself.

crystal sail
modern osprey
#

What if there was a system where when u eat and drink u get a health regen boost but ur hunger needs to be over 50% and ur water needs to be full because in real life if u lose blood u would eat drink and rest so idk if this is a good idea or not

summer pumice
tidal cave
#

Maybe Hypsi or Dryo could slowly nibble on whatever fruit you're holding that you can't swallow whole...

Similar to how previously, you used to be able to swallow a mango or orange whole, the Hypsi or Dryos would kinda eat it all with the press of a button, the food would get smaller and smaller as it gets eaten up. If we could have that again, but this time for the sake of balance, it wouldn't be all at one time, just slowly eating it by holding E like if you had it on the ground TI_HypsiPlead I miss that "eat the food held in its hands" kind of animation that Hypsi had... IT WAS ADORABLE.

TLDR: Why do we have to drop a fruit onto the floor to eat it as Hypsi or Dryo when you have the hands capable of holding it up to your face and just nibbling on it like the fugly squirrel monsters you are? You could hold E like if it was on the ground and you'll slowly eat it in your hands. Would only work for fruits that are too big to swallow whole (orange/mango) and aren't too big to carry in your hands

tough void
#

add automove button

mostly for players holding "W" key for 30 real time minutes because of the migration (mostly herbis). my fingers need rest too ❤️

amber flower
#

Anky's armoured back should receive damage equivalent to the damage a normal tail bite would receive, very little damage. Therefore anything taller than the Anky would have no choice but to target strictly it's head, while smaller things could also attack the legs. Making Apex's more hesitant to fight an Anky than compared to a smaller tier would

nova gale
#

Egg request ( lock and unlock ) system ;

***** When nesting gets implemented, please add a system where the Parent(s) can LOCK their egg(s) so they are not able to be requested/seen in the menu for any given amount of time, or till the Parent(s) unlocks the egg(s) again.

Reason: To avoid being sent spam requests, or requests in general as a Parent(s) if you don't want to give out your egg(s) to the public yet/at all. Or you nest in a specific manner (x kids at time), or you've the egg(s) reserved for your friend(s), self, partner and so on.
By having more control and opportunity to decide over your own egg(s), It's a good step towards not having to deal with spam-requests, or unwanted requests. Which would be quite appreciated, and gameplay friendly. As I am sure we all can get pretty tired very fast of 'random, or spam' requests when we've decided the egg(s) aren't available at that moment. . .TI_SmugTroodon

pure gazelle
#

Better improvement of graphics to let low end players play and run it smoothly even if low quality ❤️

civic canyon
#

Lot of people here will disagree but... In my opinion, not bringing Trex/giga/spino into Evrima would be great, if not AI.

Why ? Because i think those species are cancer to gameplay (as they were in legacy). Bringing powerful and fearless carnis as those will just comfort players to play them instead of being smashed as a mid-tier carni by them.

It just encourage players to stop playing other species they like to just have some resistance to those apex and rivalise a bit with them. (Or just die without even trying)

I don't get the point of them with that vision of things so maybe it would be good to let them where they are.

I enjoy much more evrima with balanced dinos now than legacy because we can use tactics and strategy to win or lose fights but most of encounters are at equal forces with a good strategy (We don't talk about stegos for now).

heady talon
#

Gravid Idea (eggbound)
first and foremost, dinos cant get eggbound if they don't do the courtship animation. After the animation, they will become gravid (pregnant with the eggs) for a certain amount of time, for example, a full day/night cycle. And when they are ready to have eggs, PLEASE make it so that the dino actually has to lay the eggs instead of just having them appear in the nest. That way it's extra important to find a safe nesting place because they will be vulnerable while laying eggs.

Back to the gravid thing, the more gravid a dino is the slower and bigger (belly) they get. Also, they could provide more meat for carnis while gravid. And while they're gravid, they need at least 1, maybe two full nutrient bars to lay healthy eggs.

Just an idea i had that i really liked.

earnest trellis
#

Maybe turn off the chase music for when a "Dryo" kills a "Compy"...

wispy forge
#

**Gender dimorphic 1 call for mating? **
I heard someone talk about 'mating 1 calls' before and I want to bring it to the forefront and see the community opinion and to get confirmation on its consideration. **Especially considering that nesting is a thing and the sex of each player is going to become relevant in gameplay. **

I think that each dinosaur should get a call, similar to the 1 call, but instead of a territorial call, it would instead be a **call to attract potential mates and pack members. This call would be gender dimorphic and provide for an effective way to find dinosaurs of the opposite sex **

Layout---- How does the community prefer the key-binds be laid out?

1) I think that a good way to organize these calls would be to tether them both (a territorial and attraction call) to a 1 call, considering they are both broadcasts. However, for a territorial 1 call the player would hold the '1' button and to do mating/attraction call the player would only press '1'. This one is more complicated but could potentially prove to be more immersive.

2) Either that or develop two different 1 calls for each sex of each species and scrape the differing territorial/attraction calls idea.

These calls should be gender dimorphic within species, **so there could not be any confusion between the two when two players are trying to contact others of the opposite sex. **

modern osprey
#

I hope with update 5 most of the glitches that r super annoying will be fixed like not being able to eat and when playing as utah, when pouncing a dino u just like tp to the dinos side its super glitchy sometimes u could even pounce and just float in the air and act like ur on a dino but ur not. I hope update 5 will bring alot of bug fixes and other interesting things that will make the game more fun

lunar mantle
#

I thought of a re-worked concept for eating as juvis!
Hold E to engage eating animation but it turns into a struggle! you must tap A and D repeatedly to rip off chunks to swallow (or your shortcut the whole ordeal and swallow it whole if small enough). As you grow the struggle lessens until the button mashing is reduced to a single tap of A and/or D and then it fades entirely to just holding E!
As a juvi you wont be stuck in the eating animation so long as you hold shift+w/a/s/d or press one of the move keys, or even press/hold space to cancel it, or press G while holding E to rip off a chunk to carry.

Not only will the mini-game of tug-o-war be more engaging for growing players, but the changing of eating difficulty will refresh the eating experience as a player grows! And of course if you don't engage with the struggle you simply let the food go.

Also, adding to the "Tug-o-war Mechanic" you could have it so two players that engage the "body drag" action simultaneously will start a tug-o-war competition between two pack members! Leading to a "dominance display" thing to boost players and knock players as pack leader!

heady talon
#

Sunbathing Idea:
since reptiles can't regulate their own temp., I think sunbathing would be a really cool mechanic. For example, if you dont sunbathe long enough during the day, at night you get colder than normal which can slow you down and even possibly cause you to freeze to death(?). If cold, reptiles can have problems with not digesting their food properly (for snakes, it can even lead to the food rotting in their stomachs because they can't digest it due to the fact they're too cold). And if you stay in the sun too long, your hydration goes down at faster and faster rates and could possibly lead to your dino getting different degree burns (1st, 2nd, 3rd) depending on how hot the basking area is (a rock would be way hotter than basking in a patch of grass/dirt).

Different dino species could also affect this mechanic. Dinos with sails can more easily/quickly heat up/cool down, while for others it will take a normal amount of time. Swimming could also quickly cool you off, but it's risky with all the deino players, and other semi-aquatic dinos depending on what they decide to add to the game.

keen ridge
broken trench
#

When weather is added, palm trees and coconut trees should bend and sway in the wind during particularly strong storms. They should also drop coconuts more often during this. And perhaps the coconuts should blow a small distance away after falling, so they're a bit more spread out rather than all falling near the tree

solemn yarrow
#

Hi. In the southernmost point of the island there is water but no food (especially for herbis). I like this corner very much and don't understand why as a herbi you only have to drink there and then starve to death. The area is so beautiful but just can't/hardly be used. I would be happy if a "living space" was created there.

Coordinates: -33,-554

Thanks for reading 🙂

arctic notch
#

Please add more AI in the game ONLY if it not effects performance. I would also suggest to remove ALL the compies and at least 50% of the ais until you can't address the performance issues....
At the moment compies adds lag to the game, nothing more.

brittle scaffold
#

For the sake of convenience, could we have an in-game map at some point?

lament chasm
#

Hypsi growth for UP5

wispy wind
#

Actually put some effort into making the jungles more bearable? All you guys seem to do is turn areas into giant dead fields that can support packs of literally 8 carnos one time. Ai spawns there in abundance and because it's all free food (boar) carno never has to worry about food.
The map has 2 biomes.

Unfun, dense ass jungle that even hypsi can barely move through.

And giant open fields that are made in a way that allow carno to sustain their absurd population.

It feels a lot like instead of actually addressing that the map is horrid, you guys just put dumb, unfun, bandaid fixes that honestly make the game worse.

mellow bridge
#

So basically that thing where the isle team wants to add different dietary combinations to make your dinosaur have stat increases. Why. Why would you do that. We literally have the perc system for that...

trail saddle
#

If the Cera is set to be a "rot wagon" and have some sort of a septic bite mechanic, bring back traditional wallowing for general concealing purposes and bleed-stop, but furthermore make mud pools act as a means of ridding of the "septic bite," acting as a medicinal bath, and having longer lasting affect over traditional wallowing from a riverbank, of sorts.

fervent brook
#

Evrima is boring to play currently because there’s basically 5 dinos people play, one of which is half broken (utah), another two take like 4-5 hours to grow, now you’re left with teno/carno.

The other half of the roster is either meme dinos, spectator mode, or you play because you died to cannibals or megapacks and you’re bored.

If you guys focused filling out the roster you’d eliminate a big portion of cannibals, megapacks, and it would balance the currently broken and dead ecosystem, as well as make the game far more enjoyable and interesting.

I’d even say temporarily remove diets so you can fill out the ecosystem easier, the diet system still doesn’t really feel… “right” it’d give you guys time to flush it out better, as of now you’re going to have to rework diets 50 times by time the rosters fully out, so why not take a step back, make the game fun to play, and really figure out how to implement it better.

For anyone who says “mechanics first” sure but the only real mechanic we need is nesting after that nothing is really that necessary that we have to postpone making the game fun for the years we wait for said mechanics.

vague nova
#

Can pachys fracture go back to being devastating? A carno with leg fracture can still outrun a pachy and it’s healing whilst doing so. Fracture damage should get worse while running/not resting. Make pachy great again✊🏼TI_pachy

polar pier
#

Carnivore diets should change over time instead of having younger carnis get off free. For example baby diets would start out with mostly ai and smaller dinosaurs once they reach the juvi sub adult range is when they start changing to fit the adult diets. Pack hunting animals though such as utah and troodon shouldn't have this as they grow pretty fast already and their diets for adults should be put onto utahs and troodons below 50 percent. Only a select few dinosaurs should have no diets, not every goddamn carni below 50 percent.

vague flame
#

Idk if the current music is a placeholder or not, but it is extremely jarring and feels very out of place. Don't get me wrong, the tracks are very well done. I know at least one song is absolutely epic and creepy, and sounds like music for a horror game boss battle. But the music just suddenly seems to come out of nowhere, louder than everything else, for no apparent reason. Then, it disappears just as fast as it came, also for no apparent reason. And the tone and feel just seems out of place. Out of character for a dinosaur survival game.

I, personally, would suggest music that is natural, very tribal, background music. Music with leather drums, and bone bells. Heilung would be a good example, they use very natural focused instruments all made from animal parts and such. But it doesn't have to be that in depth, ya know? It's a survival game, we need to be able to hear our surroundings. Not feel like we're about to fight the final boss in Elden Ring lol

stiff trout
#

sound of steps for many dinosaurs still need to be adjusted. For exemple, adult carno sneaking on dirt and grass will be fine but sneaking on the forest terrain (which should be softer) sounds way louder. If i walk or run, the dirt will be louder one.
The volume of my own steps are VERY LOUD in comparison to what i hear around and i have difficulty evaluating how it sounds for others.

mighty marsh
#

This game needs titanoboas.

silver root
#

Something needs to be done about this game actually being playable
Before the whole diets thing, I used to be able to run Evrima no problem on my laptop. Now it feels like every update, it becomes more and more unplayable. I was even able to play when Pachy was released of the testing.
It takes anywhere from 2-5 mins to actually load in now. My dino just floats midair forever, as the terrain struggles to load in.
The audio is choppy from how poorly it runs now.

I get I'm playing it on a laptop (Acer Nitro 5), but I used to be able to actually play Evrima with it!
Now I can't, the game runs like dog.
I can play any other game I have on my laptop, no loading problems or anything. It's just the isle that's sucking balls.

When Cerato and more dinos come in, I want to be able to play them! Not be stuck watching others play them, because my laptop nearly explodes trying to run it.

I really am looking forward to playing Cera, I love it so much. Please work on the game being playable for people who can't afford high end pc's

midnight stream
#

-Remove "No preferred food as juvenile"
-Have all diet items fill up all the diet meters as a juvi for ALL creatures (herbis included), like the carnivores experienced in the first rendition of diets

modern osprey
#

We need more bug fixes like not being able to eat and having to log and then relog

(Also Utah should maybe take serious damage when trying to pounce in front of a dinos head because if it was irl a dino would basically just open its mouth and kill it)

Also if a Utah pounces plz make the animation better because I really want to stop seeing a Utah pounce and just tp on the side of a dino.
The part for Utah taking serious

damage when trying to pounce u in front of ur head isn't to make Utahs pounce bad or anything it's just it's stupid seeing a Utah pounce right in front of u and just use /tp and go on the sides of ur dino.

Thx for reading ❤️ ❤️ ❤️

cerulean granite
#

Carnivores should get Nutrients from Everything. Carnivores nowdays arent picky what they wanna eat or what Nutrient would be the best to have. Some things/ Preys give more Nutrients and some are giving less.

round notch
#

Just a small Idea for aging Dino characters. It's always fun to visually see a dino grow the longer you play them, however, once fully grown there's no way to visualize if that player just reached adulthood or if they've been surviving as an elder for weeks. Personally, I think it'd be neat if there were small details on each dino that would continue to change as your character keeps surviving past 100% growth. This would be purely cosmetic, infer no buffs or bonuses.

Horns, teeth, Spiny Scales (such as the back and tail of the Deinosuchus), Claws, Plates, Tail-spikes, Cranial Ridges, could continue to grow ever so slightly in length, with a cap so they don't look too ridiculous at some point.

Some other visuals could be battlescars - Scratches, Punctures, Missing eyes or teeth. More pronounced skin patterns when that system goes into effect.

So essentially, you could have 2 of the same fully grown dinos, one has been an adult for 10 min, one has been an adult for 10 hours. The 10 hours old dino has slightly longer teeth, scales, claws, cranial ridges and a darker skin pattern.

This would be a further indicator for some that the player might have skill with a particular dino and you should take caution before picking a fight.

lunar mantle
#

Tutorial option in the menu! Then it takes you to a selection menu, similar to Spiro! So you travel to a smaller island that's completely isolated! You get hints in the tutorial for controls, explaining mechanics, and subjecting you to an AI Carni and Herbi once you're ready or to test mechanics! And have fun with how you roll out the tutorial, tell a story!

graceful wigeon
#

Still asking for better damage indication. The current redness on the screens doesn’t give a very clear or accurate description of your current HP, and I find that myself and other players are still having to open our character menu in order to get an accurate reading of our current HP. A system similar to legacy’s damage indication screens may be helpful, as there was a clear transition from one stage of HP to the next. Would also be helpful to be able to see accurate damage indication on other players- including indication of their current blood loss- sometime in the near future !

ember merlin
#

Please make it so that while swallowing food you can move. It doesn't make sense why you can't move.

polar pier
#

Now I know that some devs and some people are against this but mods could help out a lot. Content droughts happen between every update and mods could help lift some of the stress off the updates and perhaps make the community come together more. There are many talented people that could use an outlet to show off their skills.

unkempt viper
#

just an idea understanding the type of animals allosaurus hunted and theories, but if possible when it is in production, could it have a semi grapple ability, like still being on the ground, but for example if attacking a stegosaur it uses its claws to hold onto the animal with its feet still on the ground and rips at the animal with its teeth causing it to somewhat imobalize the animal (stego not being able to swing cause a heavy animal is holding it still somewhat) but as a result it doesnt do a lot of bleed like raptor instead opting in for possible raw damaging with its mouth? just an idea assuming that the nieches of the animals are going to be used as guidlines, and allo was the main predator for a lot of large animals at its time (diplodicuds and stegosaurs) plus how cool would a midtier be if it could grapple prey d:

steel osprey
#

An idea that would be great for beginners and even for people in general to maybe have bots that are dinos,fishes and maybe other animals that the carnivores can hunt down. it is very hard to find other players to kill to get the meat we need and it kinda sucks alot-
And also another idea that u could maybe lift up and hold the meat in ur mouth to be able to carry it around?

shy grotto
#

idk if something like this has been suggested before but if deino is supposed to be an ambush predator i think it would be nice if it had a buff that would make oxygen last much longer as long as it dosent move xd this could potentially let people set up an actual ambush in a high traffic area instead of swimming around going underwater only when they see someone and praying oxygen will last long enough for potential prey to approach water

modern osprey
#

i feel like there should be a line or queue system when joining a server because it took me forever to join na 1 literally took 10 mins of refreshs i hope this will be added so people can wait in a queue and dont have to keep refreshing

frigid night
#

ive got a couple small ideas that could make playing this game feel more alive. now i am aware that with the weather update i assume the plants will be moving, maybe even trees falling in storms and all that! but those are some of my ideas for the dinos:

reacting to sounds
it'd be neat if dinos could react to noises and their surroundings. when they hear a call they look that way, or if they hear something sudden (for example a thunderstrike or a 3call from someone), they spook a bit. not enough for the player to loose control, but enough to really get that feel! same with a friendly-like sound, they react excited or interested.

tail
i think multiple people have suggested this, tail collision. not only would this make playing more realistic, but it would be cool to see dinos who have a tail attack hit a rock, and injuring it, for example stego hitting against a rock, or a teno against a log, which brings me to the next idea:

heaviness breaks stuff
when a teno uses tailslam on a log, maybe you could see a bit of the wood breaking. can help with carnivores needing clues where one was, and just generally a cool detail! am not sure how this could be made, but maybe? once bigger dinos are implemented they could leave traces, like a trampled trail in the forest of trees, ferns and more!

map changing overtime
one of those changes i said a while back, rivers having erosion and deposition, which stay like this until server restarts or for a week if thats possible. most of those will prooobably be added in the weather update, such as flooding, but it'd be nice seeing that whats left stays, dries up, etc. for a bit of history in that moment, if that makes sense. just general changes in maps overtime :)

viscid wasp
#

For far in the future, I believe the trike is overdue for a touch up. His proportions are a little awkward and he’s got quite an overbite. Compare it to the PK trike, which additionally uses really neat textures to help the animal stand out. Isle ceratopsians are a blank canvas that is begging for details!

vale acorn
#

Defecation

Add the ability, or rather necessity, for dinosaurs to produce and regularly dump fecal matter in intervals between 15 minutes to 1 hour. Those feces should produce a rather strong scent which could then be picked up by any and all dinosaurs performing the scent action from relatively long distances, while Carnivores should additionally be able to Identify and differentiate between Carnivore, Omnivore and Herbivore droppings.

The purpose of this suggestion is to introduce an additional form of tracking to the game. Even if you may not see any other players or footsteps around you, the presence of their droppings could tell you a lot of things, including the number and type of Dinosaurs that are/were in the area you just entered recently, and whether or not any of them might be on your diet. Furthermore, it would discourage people staying in just one place for a long time, since that would obviously lead to a buildup of easily detected markers.

AFK growing in particular would become pretty much impossible, since the afk growers would quite literally sit in their own shit, which would make them extremely easy prey for any passers by. The ability to poison water sources or carrion could also be interesting.

ember merlin
#

That diablo concept looks great! Love the gored raptor and carno as well as a good look at alberto

craggy pebble
#

Would anyone be interested in playable turtles or tortoises?🤔

vague nova
#

I May be in the minority here. I do like the Diablo concept art but unless something being shown off in phase two is “close” to release or next then I’d rather not see it😅Unless Diablo is being stealth dropped👀TI_LUL

slim halo
#

The diablo concept reminded me of something really important for all the ceratopsians that will be implemented into the game. Basically, their health shouldnt change, but the damage model, such as from the sides should be significant. Bleed should also be significant from the sides as well. It shouldnt be more than 15 bites from a utah in order to bleed out if they are clean side shots. The key however is from the head should come one of the most damaging and deadly attacks in the entire game. For a trike, its hard for me to think of a carnivore(or even most herbis for that matter) that would be able to survive a momentum enhanced charge from a trike. Irl the damage would be deadly. Some should survive regular hits but not if the trike was charging at it with a momentum over 3-5 m/s. The amount of damage that a ceratiosian takes from head on should be close to nothing as well. As most people here know the head of a ceratopsian is one of the most armored body parts of the natural world. Simply put, if a carnivore is dumb enough to charge a similar size/larger ceratopsian head on, it would sustain lethal damage(many bones break, intense bleed, and significant general dmg), while the trike should come off almost unscathed. From the side, the opposite would happen. If wer talking about a ceratopsian with smaller horns or no horns at all, then obviously the damage would not include bleed and damage should be decreased.

distant trellis
#

Redo the animation of utahraptor, when he skids, and that in my opinion is not very realistic, you would have to base yourself on legacy, there the utah spin is much more realistic (Carnotaurus also, it doesn't make any sense for a guy at high speed to skid and not fall, even more so for the size and speed he had, if this happened in a hunting moment or being hunted he would fall for sure)

obsidian bramble
#

Ah yes, dibble the newest in a long line of carno kibble. You gave it a few unique will make no difference in it’s viability due to the severe downsizing. The downsizing is not realistic, nor is upscaling carnivores to give them an unfair advantage. You are cherry picking sizes. Making up reality by hand waving away actual research and scientific data. You can’t claim scientists exaggerated the data just because it doesn’t suit the size you’d prefer. How dare you claim to like the dibble and do it dirty like that. These links prove your shrinkage is inaccurate. Most listed size estimates put dibble at 2 - 3 tons and 18ft long.
https://kidadl.com/dinosaur-facts/diabloceratops-facts
https://a-dinosaur-a-day.com/post/188354624135/diabloceratops-eatoni/amp
https://books.google.ca/books?id=fc9BDwAAQBAJ&pg=PT83&lpg=PT83&dq=diabloceratops+weight&source=bl&ots=_gOhIrRJ8r&sig=ACfU3U3YnCl725Mhz9xTkENZqdaGOAgPoA&hl=en&sa=X&ved=2ahUKEwj8n8-b1LX3AhUXV80KHawEC0sQ6AF6BAhJEAI
https://www.academia.edu/234028/Kirkland_J._I._and_DeBlieux_D._D._2010_New_basal_centrosaurine_ceratopsian_skulls_from_the_Wahweap_Formation_Middle_Campanian_Grand_Staircase_Escalante_National_Monument_southern_Utah_in_Ryan_M.J._Chinnery-Allgeier_B.J._and_Eberth_D.A._eds._New_Perspectives_on_Horned_Dinosaurs_The_Royal_Tyrell_Museum_Ceratopsian_Symposium_Bloomington_Indiana_University_Press_p._117_140
As for carno size it is grossly oversized when it should be 1 - 2 tons at most. Most say 1.5 concurrently
https://en.m.wikipedia.org/wiki/Carnotaurus
https://simple.m.wikipedia.org/wiki/Carnotaurus
https://www.factsjustforkids.com/dinosaur-facts/carnotaurus-facts-for-kids/
https://www.enchantedlearning.com/subjects/dinosaurs/facts/Carnotaurus/
https://www.scienceabc.com/nature/animals/what-is-a-carnotaurus.html

Looking for fun and interesting facts about Diabloceratops? Learn about this amazing dinosaur and discover other prehistoric creatures that roamed the earth!

Carnotaurus is a genus of theropod dinosaur that lived in South America during the Late Cretaceous period, probably sometime between 71 and 69 million years ago. The only species is Carnotaurus sastrei. Known from a single well-preserved skeleton, it is one of the best-understood theropods from the Southern Hemisphere. The skeleton, found in 19...

hot kite
#

Change swamps, make the shallow areas in the interior of the swamp (e.g. for semi-aquatic nurseries in the future) and have most of the exterior parts of the swamp if not all be accessible to Deino, as nearly all the good ambushing spots at the moment are shallow which makes the swamp unsuitable for Deinos, which is a shame because recently there have actually been good amounts of herbivores around the swamp.
edit ALSO remove those stupid ripples Deinos make when they're still on the surface

cerulean granite
#

Overall Deino still has some Bugs which need to be fixed asap. Like you can see the outline of the Deino underwater when the Deino is Moving. Or his Lunge bug if he lost his prey after a succesfull lunge your Bite doesnt work. Or that the Hedad pops out of the Water as soon as you touch the ground and are close to the Surface. Or his Constant Noices (Breathing) or whatever that is, I mean you can hear him for Miles away and you can even hear him under water which makes no sence. There are a lot of Problems for Deino which makes him unsuccsesfull in Ambushing his Pray.

thin grove
#

I do not mind Diabloceratops being small at all. If something, I think it’s a good thing as smaller animals should be considered to be added for a few reasons. Plus, it’s a more paleo accurate size for this animal (which I know is deeply appreciated by this community). My only issue with this is that there will be an empty gap between Diablo and Trike which I do think needs to be filled. In legacy, Diablo was a decently fast herbivore who could stand up against predators like Allo and such (a pretty good playable if you ask me). My suggestion (if this already isn’t planned) is to add a herbivore that takes similar role as what Diablo does in legacy. Note that it doesn’t necessarily have to be ceratopsid but something around that size, speed and able to defend it self well enough. I’m leaning towards something like styracosaurus or pachyrhinosaurus if they able to fill in that spot.

marble pewter
west jewel
#

In my opinion, I believe fall damage and cliffs need to be adjusted. It just feels unfair when you spent hours growing a Carno or Stego just to be killed by fall damage out of all the things. Usually how this happens is that you don't see the cliff due to dense bushes and trees covering it. This isn't a problem is Legacy because only certain areas have steep cliffs and you can usually spot them. What I think can fix this is making areas around cliffs more noticeable, or when you fall from a cliff you only break a leg and take a little damage.

hot hornet
#

So...that tracking system...that's not op at all.... Tbh the tracking system would work if u stopped putting those directional fans on the tracks and actually made carni players work for their meal in trying to determine where the tracks stop and where they might be going.

raw snow
#

i appreciate the small animals like the bullfrogs little things like that make the world feel even more alive!

idle beacon
#

I think deinosuchus should have an equivalent to trot swim, which would be their current swim animation, and a slow walk swim where they have most of their body under water and kind of glide forward without a wake similar to how actual crocodilians can move.

lost portal
karmic raven
#

Make it so dead bodies eventually float to the shore after a short time, somewhat counters petty people just dying in the water

kind swallow
#

Pls resp more AI on legacy

polar pier
#

Please add more dynamic water areas. While yes deino needs deep water to live I'm sitting here wondering where the hell will sucho and spino live unless its in the swamp which in that case I think that is a horrible idea putting 3 fishers into the same area. Instead use the diet system to force certain dinosaurs to cross a river or deep water swamp to get to a certain plant/area, then deino can drag the creatures that come into the waters. Along with this you can afford to have more shallow water areas that don't have water that is shit brown all the time. Now no area would be 100 percent safe as barys, suchos or smaller deinos could still hunt in these areas but it would be much harder than say in these deep swamps and rivers. Returning wallowing mud to rivers and then boom deino doesn't die out because of one shallow water source or one that's not so murky it makes you wonder how the plumbing on the island works. (this is probably a horrible idea but it just came to mind so I figured I would see if its shit or not)

abstract warren
#

I also think more dynamic water areas like deep lakes and such would be beneficial, especially when things like semi aquatic herbivores are brought into the game as well. I think it would be really neat if there was water vegetation like certain types of reeds and algae they could eat as well once those are added in, it would make them seem more aquatic than they were in legacy isle.

blissful wyvern
#

I'm not much of an herbie pack player.
But it would be nice to have a feature that allows the fastest dinos to match the slowest (on trot mode) when the pack is on the move. So the whole pack can move at the same pace.

hexed bear
#

north side of center river by shallows abit to the east, the open field really could use some optimization, i prefer not fighting at 5 fps

wispy forge
#

The larger dinosaurs, including** tyrannosaurus were speculated to not roar, but make deep, low rumbling sounds. **
This was speculated after further research on the cranial openings of the tyrannosaurus skull which shows a distinction of sensitive hearing. A roar at the frequency and volume that is depicted in the movie adaptation would blow the dinosaurs eardrums right out and therefore is not realistic.
Their speculated rumbles were at a frequency that could vibrate through the ground. Similar to that of a tiger's roar which can also be felt in the ground along with other modern species.

I am really excited for tyrannosaurus and the other large high tier dinos. I was wondering if the community gravitated towards

**(A) a more deep low and vibratory growl and broadcast **
or
(B) a loud thundering roar (like in legacy)

Personally I think that the low rumbling will have a significantly greater impact in the horror aspect of the game, as the deep tone will strike fear into those that hear it. The tone itself could be heard over a long distance, but it isn't a monstrous roar that is big, flashy and unrealistic. I hope that the development for this game will drift away from the more unrealistic aspects of Hollywood influence and* try* to bring the actual dinosaurs to life as they were in their time of existence. Of course, this is just a game and realism is not the primary focus, but it would be nice to see some diversity and creativity in the adaptations. ~~we already have Jurassic park knockoff Utah ~~ We need more re-envisioned dinosaurs.

I think that adding more deep rumbling tones to the dinosaurs, especially the larger ones, would add a distinctive horrific atmosphere to the game. Generally, people are a bit more familiar with the loud and screechy roar of the tyrannosaurus in films. so bringing something new and refreshing will draw in more paleo geeks (like me) to your front door.

fresh pelican
#

For cliffs that slope down into a nice gentle curve, you should fall real fast just like any other cliff, however you shouldnt die to them. Instead- seeing as its a nice curve at the bottom Much like a playground slide, you wont die but you might retain some damage.
That way you get the fun of being terrified as you watch your dino fall to what you assume to be its doom, only for it to live (Assuming your in good health) and sustain only minor injuries.
I mean, its a CURVED SLOPE your not going to die from that no matter how far you fall as long as its sloped enough.
EDIT: Velocity should be accounted in this as well. If your running and jump off a tall slide (cliff) your more likely to sustain more damages, thats just logic.

vale acorn
#

Considering that Carnotaurs are supposedly using their skulls as weapons too, pachycephalosaurus headbuts probably shouldn't do nearly as much damage to carnotaur heads as they do. Additionally, their skulls/heads should probably be much more resilient in general than they currently are in game.

heady talon
#

When gore gets added into the game, maybe add a mechanic to chew bones for carnis (much like dogs). It could add something to do during down time, and maybe even help to clean teeth so theyre healthy and do max damage. Dinos that dont chew on bones as often could have weaker teeth, and when they bite they could have a risk of losing teeth, especially if its an older dino.

molten vigil
#

I suggest transferring the "mimicry" ability planned for Troodon to Oviraptor.

I get that some might worry that this would detract from Troodon's playstyle, but I don't think that mimicry really adds that much to its "midnight swarm" + "nightvision" hunting tactics. Also, let's be honest, spamming it's broadcast is enough reason for people to play it even before factoring in its apparent "stam drain venom" mechanic.

Meanwhile, Oviraptor doesn't seem to have any unique mechanics planned for it, based on the concept art (except sealing eggs), and the mimicry ability would synergize with its trickster playstyle and parrotlike appearance. Being able to scare parent dinosaurs away or lure them away with baby or prey calls could really give Oviraptor a unique mechanic which might draw in players who'd otherwise overlook it as a playable.

I really love oviraptor's design and really don't want to see it turn into a smaller and likely slower, though undeniably gorgeous, Gallimimus skin.

It needs more thought... just something to consider...

EDIT: Also, It would also be super cool if a creature had a "run on water" ability like the Jesus Lizard (aka green basilisk lizard).

tacit bison
plucky wagon
#

can you guys fix carno headfracture please? it looks hideous with its bottom jaw just going through its brain

arctic notch
# silver root Something needs to be done about this game actually being ***playable*** Before ...

The problem is that the performance issue is not in your setup. I get it that your laptop is not the strongest, but i have a AMD Ryzen 7 5800X 8-Core 3.80 GHz with 32GB RAM and 3070 GEFORCE RTX and the game literally unplayable when compies spawn in.
The worst thing that devs keep pointing on our setup... Which makes me cry. I know my build is not high end build, but when Scope sends the same claims with his high end pc and the response is still "your setup is the problem" makes me cry.
They also point on the thing that AI-s not adding more lag to the game. Well, it seems that they not even play their own game. My fps drops to 15-30 when there are more then 2-3 bodies around and compies suddenly starting to fall from the sky... 😄
Oh and the best thing is that it doesnt matter im playing in max settings or lowest. Which also makes me sad. I think this also shows that not my PC is the problem.
Not even talking about that the client and server side has way to much different. Makes no sense for me to pounce something and on the client side i hit the pounce but the rest of the people sees im actually stuck under the carno or steg...

I just only wish they not blur the problems behind a dino teaser .... Give a medal for the marketing team this time, but i do remember how angry the community was after the "hotfix" where the game become literally unplayable. They addressed few issues but most of them become a "feature".

Also one more thing:
UTAH is the most played dino in the game. Which means, if UTAH is actually playable, more and more people would play the game. Of course at some point the eco system can't handle 100 utahs, so eventually either packs starting to fight for "territory" or they play an other dino which also ends up with much more people buys the game, more money to the devs. More casino in Las Vegas.
Come on, fix UTAH for f.... sake once ...

quiet crater
#

i get making new mechanics are important but when most are getting 30-15 fps it should get optimized eventually even if the next update takes a lot longer it'd be worth the wait to actually be able to play the game at a decent fps for once and yeah i know its been said a lot but it needs to be done since right now for most running this game at a good fps is impossible for most I'd like to at least be able to play it at a consistent 30 fps

mighty marsh
#

Add wind to move bushes and trees slightly and birds so it feels more alive🤷🏻‍♂️be good to see birds fly out of the trees when a Rex or other big carnivore/herbivore walks out of the woods etc

hearty heart
#

Will you add the gamemode sandbox? It was really helpful in legacy, because I (and everyone) could train with my (and their) favourite dinosaurs. Now that evrima has more and better mechanics (because the "fighting mode", movements and etc is more diversified and more unique in each dinosaur), it becomes more difficult to learn them. And I feel like, playing in survival is not the best place to learn the most (especially for new players, who are still learning how to play the game), because you have to grow to the best stats that your animal has and to do that, you have to pass throw "hard times" and so it is very difficult to grow to the adult stage. So could you possible add sandbox with good maps that has pretty much (almost) everything that you can learn from the game (and so by training from them, you can become better in terms of fighting and surviving skills)? Like, in update 5 or 5.5? Thanks.

polar pier
#

I understand that the game needs mechanics in order to be fleshed out but half of the mechanics won't work properly or will be a waste of time without enough playables. Diets failed not only to poor execution but due to the lack of dinos to make unique and different. Almost every single dino has major overlaps in diets and while gore might help with carni diet variety they still will feel the same as you have only 9 playables 2 of which are apexes and rarely killed. Some dinosaurs are needed currently for balance and to actually give purpose to half of the mechanics you want to add. The fact you guys wanted to even touch humans in any way this soon when we don't even have 10 of the 50 or so dinosaurs planned is a red flag.

frail dome
#

you know that character menu animation from legacy? whenever you'd open up your character menu, and it'd play that cool, bouncy animation, while all the information pops up one at a time (or something like that)? that should be re-added once all the mechanics and stuff are fleshed out. opening my character menu in evrima feels plain and boring, while legacy's was satisfying and fun to look at! just a little suggestion.

slim halo
#

How about for rex you could still have a loud and iconic jurassic park roar, but most of the other calls are the deep rumbles

low snow
#

why aren't there any ponds or lakes in the game yet, those will be nice

delicate swift
#

could you add more to the coast like fishing also it would be nice to some how as a pete get elite fish as there is no way to get them as a pete

frail reef
#

Isla Spiro needs a Volcano on the map. It's a simple addition that would improve Spiro's aesthetics immensely. 🌋

cold sigil
#

Even though current velo is nice, when it is up to be added it should be feathered by default as that would allow it to be able to do more than if it wasn't feathered.

wispy forge
#

Community opinion of the current Utah raptor?

Would you rather
A) Feathered Utah
or
**B) Featherless Utah **(current Utah with no changes)

(select both options for uncertain or doesn't really matter)

Personally I see the appeal of both

--Feathered is accurate to modern speculations and finding. It would also make sense considering all of the other raptor concepts and models, that have yet to come out, are feathered.

--Featherless is how the public generally see Utah raptors due to the Jurassic park Hollywood portrayals. Appealing to this film idea can be wise when aiming for a public audience who are familiar with the movies.

However I personally am leaning towards a feathered Utah myself because the Jurassic knockoff is just not doing it for me. And I am a paleo geek.

I just wanna see what the community thinks, I heard that there was** potential for a feathered Utah to be implemented in the game. Is this true? **

civic canyon
#

I think that it would be great to better exploit diet systems with the north east and south west of the map, which are dead areas at the moment.

Every herbivore diet is quit in the same way now (NW/ Center / SE) so maybe reworking some diets migrations over there ?

granite hatch
#

Would love it if dinos could nest on any surface (rock, dirt, metal) instead of just grass like in the Legacy version. So many cool potential nesting spots went to waste because of that limitation. If dinosaurs can carry dirt or debris in their mouth, I see no reason why they can't nest on different surfaces.

charred pike
#

About the Hangar, how about a human can close the gate via a Button or Lever etc. , to prevent that this becomes a "safe " place , there will be gas leak that makes u tired , till u are unconscious. Or there is a air shaft for smaller dinos TI_Derp

ancient plover
#

About the skin (the blue dryo is really nice). As dinosaure are birds, I would expect the possibility to have kind of brighter color. Also, it would be so nice if in addition to color, we can chose different level of feathers, or slight morphological difference. Longer legs? More massive appearance. Straight horn or twisted / folded,.
In the same time, I think it would be great for the balance system if we were able to chose between 2 or 3 kind or the same dino (sub-species if you prefer). One is more balanced on speed and agility, jump higher, but weaker. The other one is more massive but slower. You get the concept. In consequence, each battle will be more unique and you might have to determine to which sub-species your opponent belong to adapt your attack or defense.
From the dev' pov, I wonder if that would need a lot of work? As it's just duplicate and change slightly the stat, in order to have all dino in two copies. Or in 4 copies if we add male and female.

ancient plover
#

I have seen plenty of feedback about people wanting paleo accurate dinosaurs and critters. that ain‘t gonna happen. this is a game set about 30 years ago, it’s basically jurassic oark on steroids. some accuracy is there but don‘t expect life accurate dinosaurs. this is a game and the devs decide how to design an animal. it’s not real.

lunar mantle
#

I want to try and make this as quick and as simple as possible without sounding too snarky or rude:

  1. Fall damage should be reduced by adding "Sliding" to steep surfaces, so instead of slipping and gliding across the mesh of the terrain like a waterslide then dying as soon as you "land", you should add a slide animation and send pebbles down the way to reveal your position slightly. Slide for too long and you tumble with a controlled ragdoll sim then get fall damage after that. (Kinda like Breath of the Wild) Maybe some mud during a storm? Mudslides? :0

  2. Add glades to the "swamps". Every footstep should send ripples through the waters and alert the predators waiting in the scruff. Also the rain should partially obscure the Deino's ability to track prey in the water accurately. Also, we want lily pads!! DEINO NEEDS HIS LEAF HAT!!!

  3. Reduce water ripples for Deinos swimming with Z activated. And of course they'll swim slower too! Every animal seeks shelter during the rain except amphibians iirc, so more frogs n toads during rain storms!

  4. Add Sandbox and a Tutorial mode for new players! (New maps if needed) And make a text-suggestion walkthrough (or voice dubbed, whichever works better)

  5. Carno's gotta do a quick tumble when skidding too fast. He's a drag race muscle car, not a tokyo drifter. Especially if skidding during a charge.

  6. A new map for snowy tundra and mountains! And make feathered variants of all the dinos for that map! (Or region of Spiro)

wooden latch
#

Bring back old Pocket Pool (Not Oasis) the old waterfall at south spawn.

The new south area is really pretty for sure, but no one ever goes there because of the design so whats the point in keeping it that way? Difficult for Deinos to get in & out, Pteras land wayyy up on cliffs so may aswel not be there & only one main route in & out.

Maybe add the old Pocket Pool area to the end of NW river or anywhere else it'd make sense? So you dont ruin the work put into the new South area.

solemn yarrow
#

If I had three wishes:

  • Water: More lakes and/or pools to better distribute players. There are few shallow drinking spots. For example, at the very top of the north, coordinates: -769208.75, -67583.883, -29355.031

  • AI Carni: These should be better distributed - often you will either find them all in one place (especially wild boar, turtles and goats) or not at all / very difficult. If the AI's are more spread out then the players won't all gather in the same place.

  • Plants / Diet: Well distributed in itself, but there is still a lot of unused space here. Especially in the southwest and north.

In order for the players to spread out, the food must be distributed. This has already been partly done, but as mentioned there is a lot of unused space. One could insert plants and AI in the south-west (-31 ; -553) and also in the north. A body of water is still missing in the north (lake / pond, -769,208.75, -67,583.883, -29,355.031). Then I think the players spread out more.

limber locust
#

Maybe make sleeping have healing benefits instead of just for safe logging. You can still safe log while sleeping you'll just have to hold in the rest button like usual to safe log.

graceful wigeon
#

So, with nesting coming up potentially soon, the importance of diets has been increased. Currently, there are several issues with the game that cause many species to not be able to obtain their full diet- such as there being no dryo or hypsi players, for example. I think the current conflicts with diets that make it hard/near impossible to obtain your full diet should be resolved before nesting is added. Otherwise, it will be very unfair to players of certain species- as they will be disadvantaged when it comes to nesting right off the bat.

teal badge
#

Add the little rumble back to carnos and tenontos 1 call. Without the ending rumble they just end so abrubtly. Also bring back tenontos old 3 call, pachys legacy calls, and the very old utah 1 call noise from legacy that was in the initial Evrima releases that played when you held down 1. The old tenonto 3 call felt very unique and good and the old pachy calls from legacy and some streams of Evrima development are way better than the current pachy noises in Evrima and the old utah call is very nostalgic to older players and didn't sound bad so idk why it was removed.

real patio
#

If I had a wish:

Optimization. I will say this so much. There aren't any updates on how you guys are improving the lag or optimizing the game for everyone to play. Lots of people cannot play Evrima due to it being** so laggy** on servers over 20 players. I would really like to test out the new stuff being added, especially with the skins update and nesting update, but even on the lowest settings with a 1,300$ gaming PC, I cannot even play with low graphic settings..
It is very disappointing and I really want more updates on how Developers are improving the game to play.
If you look at the "Search" option and look up "Optimization" you can see mostly every single result is players complaining about the lag or optimization and people talking about how it is very little talked about by devs and what they are doing to fix.

weary vale
#

it would be cool if whenever nesting comes out (or at another other point after) if there was a way you could see your current family tree and maybe even facts about certain members, like "so and so died in combat with X% growth" or something similar, or when elders come out it would show your family tree as a sort of final score when you choose to die from natural causes and take a perk

red vortex
#

The game is amazing and has come a long way but the community has not clearly. Spending hours growing a herbivore while avoiding carnivores is really fun but when another herbivore kills you for no reason and all that time is wasted it really discourages me from ever playing again. There needs to be some kind of fix such as no friendly fire for herbivores or some kind of penalty for killing because it makes no sense and ruins the fun for everybody I personally think there should be some kind of fix for this becuase I dont see myself ever playing a herbivore again after getting killed over and over by my own species...

hot gorge
#

#Bringbackallo aka bring it into evrima

modern osprey
#

What if when nesting comes out u have to build the nest. I think it would be cool to like grab leaves and stuff to make the nest

paper void
#

going away from center is really rough as a carnivore, had a nice healthy life as carnivore going around south to center, went southeast swamp to see what it was like and ended up dying cuz no ai or players really that arent camped up ontop of dam

wispy forge
#

why is it that a stego can walk across the dam but a carno, with longer legs and less weight to lift, cannot?
**All dinos should be able to step up on terrain depending on the length of their legs and to some extent their weight. **

coral birch
#

I’ll be honest the anti cheat and cheat has been really disappointing. I’ve had two deinos one lost to a cheater and the other with easy anti cheat asking for verify files only to comeback and it’s gone. Just disappointing

hexed bear
#

please do something about jungles soon, the logs are just something else, the foliage is overwhelming and it’s completely random generated so it looks weird. you guys are going for looks and it’s slowly getting there but these jungles dude..

weary vale
#

idk if its just me but I feel like some of the fracture anims feel unfinished or weird in some way, they just dont look natural to me sometimes

high crag
#

here is a little thought about galli design, something I think about on the bed so if u guys have already decided how to make it then just read it for funTI_ParaBaby :
galli should be a dino which is inspired by gazelles, that means its a timid and vigilant guy who live with other herbis. its good to give it ability of fastest speed and sharp turn. as a "gazelle", we should also make it easy to find dangerous, its like an olfactory mechanism but base on vision, when galli stand or sit it can hold Q to scan around environment and find other dinos which are hiding. not their exact location but general direction. when it find dangerous, it can use "ejection ability" to jump up and run away quickly during the sitting state. also this "ejection ability" can be used to make sharp turn.
one more thing about galli is its egg-eating. in order to let it live with big herbis it shouldnt be able to eat too large eggs, then the herbis like dibble and stego can trust it. thats all I think about, thanks for reading.

heady gazelle
#

When it rains, the rain shouldn't cover the whole map
It should cover only certain parts at a certain time, it could also move along the terrain and be affected by wind to allow for a realistic rain event
Not sure if it would cause too much lag or if it is possible right now, but it would be real amazing to see imo

lunar mantle
#

I agree with @wispy forge and @heady gazelle if Gali is getting the special ability to sprint over logs without jumping, carnos should be able to jump or step slightly above ankle height, and sending waves of wind and rain over the map in a zebra-stripe patterns would be dope!

agile sierra
#

MAKE. THE. GAME. LESS. DARK. I don't think I've ever played a game this dark, even when it's daytime it feels like unless it's noon in the middle of the grasslands, the shadows are darker than the night itself. And it also feels like it's nighttime 18 hs a day. It's rather annoying, at least until you improve night vision with the night terrors update, make the game brighter.

paper void
#

utah pounce also still seems very inaccurate about connecting or unable to connect at all and at times buggy compared to previous patches where it just locks you doing the pouncing animation in the air stationary or pouncing the face of the dino and dying because it is on the face where the teeth are

cerulean granite
#

A Huge fix has to come Asap for the Deino. Its almost impossible now to swim after something so mabey lunge at them because they can see you moving underwater and its even worse in the Swamp with the green things at the Surface. Its taking away every Meaning of Ambush hunting. There are sadly still so many things wrong with Deino. First his constant Breathing if its at the Surface or even underwater is just annoying. second you can see the Deino move underwater. third is that there are Many spots where you can drink from the Land which shouldnt be there. 4th is just that Deinos Oxygen is just dumb it should be at 10 or mabey even 15 Minutes and not 4-5. You gotta be underwater already so the Prey cant see you then you have to follow it and wait for the right moment to Lunge and then you gotta drown it to. So yeah i even saw once that a Deino drowned before the Teno which is just wrong. And his Water shouldnt drop so fast. I would love a slight speed buff or something if Deinos have to bask in the Sun for some Time but right now it wouldnt be possible because you would dehydrate in 10 Minutes. Deino overall is a awesome Predator but still has many Issues which have to be Fixed. And in my Opinion Carnivores should be able to get Nutrients from anything but some gives more and some Less. You never see a Lion not eating a Zebra because he needs the Nutrients of a Hippo or something. If Carnivores can eat something nowdays they will eat it.

ancient plover
molten kestrel
#

Its too dark in envirma.

lunar gulch
#

Can we have the diet system like that again, so u get rewarded for having a perfect diet.

quartz laurel
#

Juvenile carnivore diets need to be adjusted. It’s a cakewalk for any carnivore to grow from 0-50%. My suggestion is to give juvenile carnivores a preferred diet from the start. However, they should prefer AI creatures instead of their current respective diets. Then when they hit 50%, their diet shifts to their respective adult stage diets. To make this more diverse with nesting, you can make nested juveniles have their adult preferred diet slapped onto them from the start, encouraging them to rely more on their parents for resources.

stiff wadi
#

plz before adding mode mechanics fix the game, cant play with 25 fps and in fight 8 fps

vale acorn
#

Stegosaurs should give // for the carnotaur diet.

Reasoning: Not only would this help with both Stego and Carno Megapacks since they'd now have an incentive to kill each other, but it is currently functionally impossible for Carnotaurs to maintain a perfect diet since nobody plays Dryos and Deer are unfathomably rare. Stegos however, are ubiquitous.

paper void
#

While diets have still yet to prevent AFK growing in some cases, i don't think the solution is to make it hard/difficult again to manage, it's not (personally) fun to manage in it's current state. fighting ai is a bit boring for people who wanna pvp, leaving bodies seems silly as a carnivore that killed it to find something else- wasteful, going back and forth in the only areas that have food gives very little room for exploration. and making growth take longer at a certain % definitely won't fix afk growing, or make it better, the most fun you get is from being an adult, why would people want to stay a baby longer.

tidal basalt
#

OPTIMIZATION, many many many months ago I use to run evirma with cinematic setting at a steady 120fps now with medium graphics is the only way I can get 120fps. Please try to OPTIMIZE the game. Thank you!😭😭

native silo
#

Just want to say thank you for your work. Update 5 is coming sooner than expected, the skin and nest systems look great (perhaps only the courting animations need to be adjusted according to the feedback we provided though) and knowing that you guys are finishing up the Cerato, Galli and Beipi is a nice touch.

winged canopy
#

Hi Isle Development Team👋 , I'd just like to give a shout out to you, for working so hard on making this game the beauty that it already is.
What I wanted to ask is: Is there some way we can support you money wise, in addition to buying the game? Do you have a patreon account? I think many of us, would want to support the further development of this game and thank you for the work you have already put into it

soft kettle
#

The map needs more landmarks to make navigation a bit easier.

wispy forge
#

Having a perfect diet should be rewarded. I say having a perfect diet should cut the growth time of every dinosaur by 3/4th's of its original growth time. I'll Use stego for the whole example so that everyone can see the change in time and what to expect for other dinos.

Note: This does not apply to stego only, this is for all dinos. I am using stego as a guideline because it has a long grow time and it is easier to see the change in time.

Having a perfect diet should speed the growth time by at least 3/4ths of its original time

EX. Stegosaurus:
Original growth time- ** 5 hours**

For perfect diet (all three dietary hexes filled)
Growth cut 3/4th's of original - 4 hours and 15 minutes

The base grow time, for example 5 hours for the stego, will be the time it takes to grow with a great diet.

Having a Good diet (One dietary hex filled) will add an extra 5/4ths of the original time. Which is 6 hours and 15 minutes for stego.

No dietary hexes will increase the grow time by 6/4ths of the original time. For stego that would be 7 hours and 50 minutes

So the growth time will essentially be: (For stego as an example)
Perfect diet- 4 hours and 15 minutes
Great diet- 5 hours (original time)
Good diet- 6 hours and 15 minutes
poor diet- 7 hours and 50 minutes

fresh pelican
#

Please cease the sideways blinking eyes! LOL

karmic geyser
#

A quality of life change: Add some sort of feedback when someone or something damages your dinossaur. Yes, there's already the red outline when your HP drops too drastically, but if you're attacked in the back/underwater by something that doesn't do too much damage, there's no way to tell until it has already chipped away a portion of your life (and activating the already existing red/blood outline), making it near impossible to win the fight. I guess it would make sense for you to feel when something bites you.

vale acorn
#

@sturdy kraken , @safe shore , @pale obsidian , @fervent storm .

Bring back a modified Version of progression similar to the following economy system:

Instead of a points based progression tree, the progression should be an economy where all dinosaurs cost or earn an exponentially increasing amount of points to play over a certain interval of time, with the weakest herbivores earning the most points, the strongest carnivores costing the most, and all dinosaurs in between trending towards cost neutrality.

The way this would play out would be the following: Dryosaurus, as the currently weakest herbivore, would be a Top earner, I.e. a creature with the highest possible point gain. It could start with awarding something like 100 points for the first 15 minutes of play, which would increase by a factor of 1.1 every other 15 minutes. Essentially, it would become more rewarding the longer you manage to keep such a dinosaur alive. Hypsis could perhaps start with a base of 75, Pachys with 50, Tenos with 25 and Stegosaurs should start at less than 5 points, or be points neutral and earn nothing from playtime alone.

Carnivores, for the most part, will essentially experience this in reverse, with small carnivores costing a low amount of points and apex predators having a heavy point drain. Players will also have to pay a fee to even be able to spawn one, though those fees should remain in the 10's or low hundreds. As the mirror opposite to the Dryoraurs, Deinosuchus could therefore be our Top drain, and cost 100 points to spawn, while incuring an increasing cost to play with a factor of 1.1 per 15 minutes. Once 0 points are reached, the dinosaurs should not die however, but rather continue to accumulate exponentially rising point debts, which would then need to be paid off by playing a some type of earner after the carnivore in question dies.

In addition to that, certain actions or achievements should influence point gain or loss. Having a perfect diet should simply straight up increase the factor of points gained for herbivores and decrease the factor of points lost for carnivores, while successfully mating and hatching eggs should award a somewhat large point premium for both. Carnivores should also be able to earn points for doing damage to their preferred diets, though carnivore point gain through awards should never suffice to outweigh their maintenance point cost. Herbivores should not gain points for doing damage, and perhaps even lose points to dissuade pointless aggression.

Omnivores should be roughly points neutral, and differ based on their relative strength.

The Point of Debt
#general-feedback-discussion message

The difference between economy and progression mode

The most important point here however is that as long as you have the points, you can spawn any dinosaur you want. there is no requirement to have played certain dinosaurs in between. All that matters is how many points you have. Therefore, you can go straight from Dryo to Deino if you wish, and Top earners like the Dryo would see a lot of play from Carnivore mains due to their efficiency at earning points. Some particularly weak carnivores could also be earning points or be points neutral, based on what works best balance wise.

My expectations for the implementation of such a system are as follows:

Herbivores instantly become more numerous since they earn points or are point neutral. Carnotaurus Megapacks instantly go extinct, and the Deinosuchus infestation drastically decreases as well. Herds of Dryosaurs and other smaller herbivores will pop up all over the place. Small Dinosaurs in general become widely played due to their efficiency in the economy, whereas large predators and herbivores become a rare sight and something actually special.

ancient plover
#

Make it so that only one utahraptor can pounce a pachy at a time and also make it so that u jump on their back instead of their sides.

plain oriole
#

With Nesting and Breeding on the horizon, I have a request.

Before we hatch, could we choose our hatching color palette based on our mother and father's colors instead of letting RNG take its course? I get we may not be able to choose our species/sex/who our parents are, but players should be able to enjoy the aspects of being nested without having to look like rotting corpses or disgusting beige and olive warty mushrooms because RNGjesus particularly was not kind to them that day.

Yes, I get it, survival of the fittest, best camo survives, but if we have the option to choose our dino colors when we spawn as juveniles, we should have at least somewhat of a choice while spawning as fresh hatchlings.

For example, if you gave a mom with grey and brown hues and a dad with green hues, you have an option of green, brown, and grey hues.

BTW, having the option to choose our sex when hatching and our preference for nesting species would be very nice. Wishful thinking, but it would be nice.

analog smelt
#

Would be interesting if some creatures added to the game in the future made low rumbling sounds (Not like your average open mouth roar kind), like deino's 1 call. This will most likely be for larger dinosaurs like sauropods, apex predators, and big armored herbivores. Some could be just really loud and throaty while others could be very faint and eerie sounding, this will give the game the more horror factor it is going for.

Here are a few examples:

https://youtu.be/SpO_ov2iWyI

https://youtu.be/MV0DJ9kJPoU (some of these)

https://youtu.be/B9OvwEA5t00

https://youtu.be/H2l0Flg5WFc (mainly 0:14)

In prehistoric Hell Creek, a monster's presence is felt, not just only heard.

Artwork by RJ Palmer
Sound Designed by Jack Mills

▶ Play video

Modern hydrophone technology has allowed for more deep ocean audio recording in the past several decades than ever before-- but these advancements have also yielded some haunting sounds, some of which remain unidentified. These are seven of those sounds.

Music by Jim Gifford:
Track one: "The Endless Cathedral"
https://soundcloud.com/spitvalvem...

▶ Play video

Enough T. rex sounds, time for some herbivores! What better way to start off the herbivore branch? the Sauropods! These can be Diplodocus, Brachiosaurus, or Apatosaurus vocals, I left it vague for you to decide.
I used bird and gator recordings to blend them to make dinosaur sounds because both of them are closely related to non-avian dinosaurs....

▶ Play video

Crocodilian and aligators sounds

▶ Play video
iron sable
#

Gamepad / Hotkey Customization: currently limited

Currently you are able to mostly use a controller such as an xbox controller to play this game for dinos such as carno or utah.
Dinos such as tenanto or pachy that make use of alt attacks much more frequently are unable to be used because of the inability to bind alt attacks to a gamepad currently without external keymapping.

Please cleanup the keybinds menu which is full of listings that do not do anything despite being bound (or double bound) and please add alt attacks to gamepad list. Please also add a right stick sensitivity slider.
edit: p.s. broke a finger so keyboard is uncomfortable but controller could feel nice if alt attacks worked on it

slow peak
#

When opening the server list in game, make it so that the default server filter is an “all servers” option, not an “official servers” option. No one had really talked about this, but ever since the server filter was added, unofficial severs have effectively been killed, since the first and only options presented to players are the officials. Primal Carnage added a similar server filter relatively recently and it wiped half the servers off the map. Please take the needs of the community to heart and address this.

fresh escarp
#

The stegos in the Evrima branch are OP, either they need to be nerfed or deinos need the ability to at least be able to hold them down when lunge attacked. It shouldn't take 3-4 deinos to kill a stego lol.

ancient plover
trail saddle
#

I wanted to take a quick moment among the fray of life to give sentiment to the passing of Foszor.

My thought goes out to he, his friends and family, and the development team who grew to love him along the way. We often jump to talking down on this game and its development, but we forget these are real people with real-lives who are trying to make something we all love and enjoy. Foszor was a real part of that, I hold privilege to say I was able to interact with him, even if albeit it briefly, and I appreciate the staff in entirety.

Hey, big or small, we are all pieces of the puzzle here that is The Isle, and The Isle represents something we all love in Dinosaurs and paleo-life. We lost a key piece with Foszor, but remember that all of us who love this game live on as pieces of the puzzle as well. He mattered, we all matter; let's try to be better and be good to each-other and make our piece of the puzzle count.

Excited for the next update and what is left to come.

#GangGang
isle

small ledge
#

Babies have a pov of getting out of the egg

vague nova
#

Why is pachy’s diet at south east swamp,central grasslands and then the coast? The travel across the map is gruesome. A rework to the diet system(herbivores at least) is desperately needed. It needs to be less punishing in both regards,don’t force players to traverse the whole map for a perfect diet and don’t punish players by adding an extra hour of growth time for not finding their perfect diet. Find the perfect in between because this isn’t fun. To add onto that it’s 17:58 in the game rn and I can’t see my dinosaur it’s so dark💀

spiral crest
#

Territorial mechanics.

As all of you might know, the current version of the game suffers from an issue of players often going over the pack limit, with things like 6 carnos or 10 stegos working together.

To put it in simple terms, dinos would become capable of marking a territory for their group.
Now, what would that entail?

  1. Dinos within a group would gain a very slowly increasing minor stat buff by staying in their territory, which would decay over time if they leave said territory. To top it off, different dinos would have different territorial preferences, and making a territory outside of your dino's preferred terrain would make the already minor stat buffs worse. That would encourage players in staying within their made territory and prevent idle roaming, also potentially giving weaker dinos a certain edge over stronger ones. Could also tack on the fact that dinos born within a territory could have some minor growth boons too.

  2. A territory could be sniffed out by other dinos, and that would bring up two points: A. Herbivores would be aware that within a certain area ahead, a predator has made it's territory and it's potentially dangerous to cross it. B. Carnivores would be able to more easily find and engage with herbivore players, but would potentially risk their lives facing a group of herbivores.

  3. An incentive for herd dinos to actually herd up, simple as.

  4. As a way to further discourage massive packs, dinosaurs of the same species who are not in that group would get some sort of a stat debuff by being in a stranger's territory. You could of course mark over an established territory with your own group's "scent" to try and take it away from the original group, and that not only would give players something new to do (protecting/taking over a territory), but also potentially shift the current clear-cut situation of carnivores vs. herbivores, with both also fighting themselves for dominance over favorable terrain.

pearl raft
#

Diabloceratops for an actual Herbivore bully. We need to stop the friendlyness of all herbies towards each other.

plucky wagon
#

I saw a sleeping mechanic being talked about earlier but I cant seem to find it, I completely agree tho, sleeping makes you heal a lot faster but slightly nullifies hearing and completely nullifies sight.

blissful wyvern
#

When the gore comes I guess, it could be nice to have a 2 new features at the same time.
- The corpse generates a certain area that "disgust" herbies and gives a side effect, to prevent from meat camping (not body camping, because gore will slowly replace the body)
- (with that first feature, it makes the next one possible) Herbies can drag corpse as well, so they can move it to remain at their favourite spot without having the side effect of meat camping

vale acorn
grizzled oyster
#

animation improvements the game could benefit from: ragdoll animations for falling, dynamic footstep height based off terrain/objects, and an animation for when a bite kills a dino and gets put in the attacking dino's jaws

umbral hemlock
#

I don’t understand how you guys can ask a question and when you get a genuine response you dislike it to hell lol. Ik all of you damn well know everyone does group up over the pack limit especially over at north west waterfalls. The whole map would be boring and useless if players weren’t obligated to travel to a designated area for a certain food source. Less interactions across the map etc. funny because I play a lot of COD where we’d die for one dev to even respond to us meanwhile this community is blessed to have a staff that cares about its feedback and responds but still gets the shaft for it. Shame. I appreciate all you hard working devs and personally I find this game so refreshing and addicting to play. Can’t wait for what’s to come in future updates. Have a blessed one ☝️

weak rivet
#

reduce the bushes and trees pls

paper void
#

Idk about anyone else but the tracking system seems maybe broken, like people talk about seeing an arrow but i’ve only seen it maybe once, it’s really easy to lose tracks in front of you despite there still being ones behind you and it’s not like they went in mud or crossed a river the tracks will just stop tracking, or you press Q on some tracks and it doesn’t pick up the trail?

light garnet
#

what you guys say? lose stamina, when we pull a body away 1: yes 2: no ( im for no ,because as utah you cant run away when a carno sniffs youre food when you grab it and pull away. you lose all stam in sec. )

green adder
#

I find, sense nesting is the focus right now, perhaps the developers would consider (granted they see this) writing down that a herrara could nest in treetops similar to gorillas.

Making nests out of large leafs and a few branches, rather than the mound/branch nests like has been showcased. Perhaps a herrara could make the nest out of palm leafs and banana tree leafs, with the occasional branch for structure.
These nests could potentially fall apart under adequate stress if built upon too few branches, or too weak of branches. This is optional of course, but i figured would give the player an incentive to spend lots of time finding the best possible spot.
This also somewhat works with the idea a few community members have spoken about regarding herrara's being a Dino that forms small yet emotionally close groups.

Going back to this statement, "These nests could potentially fall apart under adequate stress", perhaps if this option is utilized, and the "herrara's being a Dino that forms small yet emotionally close groups", is utilized; perhaps this would create a form of competition amongst herrara players for the best nest location, creating a type of territorial dispute due to the fact one tree might not be able to support a multitude of herrara nests.
The way you could tell the chosen location isn't sturdy enough is that after a certain amount of work, dependent on how strong exactly that place is, the branch would bend and make cracking noises, steadily worsening as more weight is added. Of course due to the fact a herrara's nest is made out of large leafs and a couple branches, the stress would come from the amount of herraras said nest could hold within.

Which segways me into my next point. That being nest sizes should be modifiable depending on both species and preference.
Now im running out of room.

So TLDR; herrara nests are like gorillas; the nests, amongst others can have modifiable sizes; which support a certain amount of stress, coming from the dino

ripe belfry
#

I am sure the devs plan on this, but just in case, I suggest feathered raptors have a different pounce than the featherless ones. Below, I have a picture and video of Raptor Prey Restraint, which is when raptors (such as Utahraptor) would dig their "killer claw" into a prey item, hang on, bite and slash the prey item while flapping their wings.
https://youtu.be/D4LgkJdpDp8

This brave adult Dakotaraptor tries to take on a Pachycephalosaurus! See RPR- "Raptor Prey Restraint"- in action!

▶ Play video
river heath
#

Allow herbivores to smell footprints, even if it’s just a singular footprint or a pair of footprints from a trail. This way they can be alerted on which type of dinos are in the area without becoming hunters that can track you down

slow peak
#

As a customization option, allow for certain species to have an option for whether or not they want lips. The only dinosaur that would need this option currently is carno, but other future theropods such as cerato, allo, rex, etc would benefit cosmetically from an addition like this. There is evidence both for and against lips on theropod dinosaurs, so why not allow for players to choose either or?

real juniper
#

*Admin I apologize if this isn’t the correct channel. Please delete if so! Can we get a quick PVP map like “Plenty of birds” on the legacy version? Currently we all use scopes server for this. All we need is a small map 🗺. It’s also a great way to show new players the ropes.

tacit bison
#

When larger carnivores like allo, acro, or rex come out, give stego a third attack, something along the lines of a tail sweep that only hits behind/along its sides, which has a lot of startup lag, and does moderate damage but good bleed. This wouldn’t work currently as the current largest terrestrial carni still has a good acceleration and turn rate, and thus would avoid it easily, but it would work great against an allo, which I’d assume wouldn’t have an amazing turning rate.

deft pike
#

Give dryo an alt attack, preferrably a kick, that would do around 45-50N dmg, with its main purpose being self defense against smaller predators such as troodon, velo, herrera and small utahs

wispy forge
#

I have had the same stego for months. I play, usually solo and super recklessly with carnies. I have pissed off several Utah packs and still I have ended up winning with over half health and usually around half bleed. For the most part intact. I have only ever lost a stego to another stego, when I am feeling like a cannibal troll or when I happen to cross one.

So it is either that I am 'ripped at da game' and Utah players/deino players are bad and just take the 🇱
Or the stego is just a mega chonk with the tanking force of a God.

I feel like it shouldn't take a utah pack that exceeds a pack limit to take out a lone steg.
Utahs are supposed to be the ones to lower the population. And since there needs to be a sh*t ton of them to do that, the steg population on servers is just skyrocketing. (at least the servers I have been on)
I don't think I should be able to keep a solo stego, for this long on a full server all while being a reckless P.O.S.

I feel like** the best solution to this problem is to make the jump off for utah pounces actually safe. I have killed many utahs after a jump off from a pounce.** it is usually how I end up winning. I am positive that my steg would be dead by now if I couldn't kill a utah that has jumped off.

If I solo as** any** other adult animal I am guaranteed death within the next hour of playing.

Deinos cant hunt stegs. I am not afraid of the water and I should be. A lone deino, not afraid. 2 deinos I SHOULD be afraid but HAH no.
A Large Utah pack can hunt stegs, I think that **if the drop off from the pounce wasn't booty **they could. but alas **every time they jump off that pounce I have a four pronged tail of death meeting their face in seconds. **

Main concerns: (for those who don't wanna read that)

**--**Stegs can kill utahs after they jump off a pounce they are within reach most of the time.

**--**Deinos aren't scary. Not even a pair against a solo steg is scary because they are plushie and useless.

plain oriole
#

Bring back Legacy's pine forests and shallow swamps and add some ponds by the coast. Like 90% of the coast is uninhabited because there is no place for you to get water unless you go deeper inland. Rivers flow into the ocean, yanno?

Also bring back those forests with the ponds like old-school V3's Little Duo ponds. I would also love to see mountainside/mountaintop rivers and lakes.

Also. Flowers when?

ripe remnant
#

Not anything big, just a little sad Easter egg that may or may not be hard to program, I don't really know
The last recorded call of the Kauia bird would be a neat little thing to hear at random during exploration of the islands deep forest, or when you are a certain distance away from all players, as a little indicator that you should probably change direction if you don't wanna end up extinct like the bird itself, but it doesn't interfere with gameplay, just a little sound cue
https://youtu.be/nDRY0CmcYNU

The haunting beauty of a love song lost amidst the shrill sounds of commercial exploitation.

▶ Play video
slim halo
#

Love the in game music, really cool

nimble halo
#

Death pit at (-100,359.734, -611,421.5, -24,188.301). Absolutely no way to climb out. The death traps are unbelievably annoying with 0 way to kill yourself fast. You seriously have to AFK starve/dehydrate to death. PLEASE give us a way to kill ourselves in these pits/holes or give us a /slay or something.

fading knot
#

My take on a "territory/environment interaction/marker" system.
Every dino gets the ability to place a marker on a certain type of terrain, depending on the dino itself. (For example carno could place them by rubbing its horns against a tree like shown in concept arts)
This would create a visible decal on the tree, as well as a scent marker that can only be smelled from a very long range by yourself, and your own species. It allows to:
-Create markers for a place you don't want to forget where it is
-Claim a territory, without allowing prey items to instantly know they're in your territory and ruin your hunts
-Allow other players of the same species to find you and group up
Markers would have a set lifespan and would need to be remade after some time, or they disappear. Also maybe each player can only have one active marker to prevent cluttering
Of course leaving a mark somewhere wouldn't always be a good idea, for example if you're a deino, a mark could mean free food to other deinos. But as a hypsi, since it's so hard to locate others because of their size, this could be a nice addition.

Tldr : Allow players to place scent markers, but only smellable to your own species.

opaque belfry
#

I think for the skin system there should be a way to where of u don't want to see crazy colors then u don't have to but for people who want crazy colors (not crazy like neon pink) but they can have it too

cobalt trout
#

Dryo should get the legacy burrow (like rabbits have) as a placeholder untill actual burrow gets added

vague nova
#

Please change pachys broadcast to something similar to its legacy call. I love the animal but I can’t get over it’s broadcast. It sounds like a 4 call instead. Also nerf carno it kills pachy in 3 hits.

sudden vault
#

i would like if the hypsi could climb trees to nest away from some danger.

prime spindle
#

From what I see nighttime begins at 20:00 and ends at 6:00, with the sunset starting as early as 19:00. I feel like before the night terrors update there should be a bigger focus on daytime since no dinosaurs really benefit from nighttime. Extending the daytime by at least 2 hours would be nice

bleak jasper
#

200kg dryo

plain oriole
#

Here is my take on what the day/night system should be:

Dawn: 6:00 AM-7:29 AM

Morning: 7:30 AM to 11:59 AM.

Afternoon: 12:00 PM (midday) to 6:59 PM

Dusk: 6:00 PM to 7:29 PM

Night: 7:30 PM to 5:59 AM. Dawn begins again.

That way, daytime and nighttime are split evenly where dawn and dusk begin 12 hours apart. Daytime dinos happy, nighttime dinos happy.

Everyone wins.

sudden nymph
#

Deino really needs increased oxygen retention. For an animal that spends most of it’s life in the water it should be able to stay up to 10 mins at least underwater. Of course I understand balance issues so it can’t be OP, but it’s just annoying that an ambush predator can’t even ambush because it’s constantly surfacing.

Or like PBrookes93 suggested, at the very least make the oxygen gain on the Deino way faster. It shouldn’t take 3 minutes to fill my oxygen bar when I can only stay under for about 5. If it’s 5 mins to stay under, it should be about 10-20 secs to refill.

wooden latch
#

Put Health bar with the other HUD info, the blood effect on the corners of screen isn't very easy to tell how injured you are.

it's easy enough to just hit tab sure, but why put an extra step in & just make it visible easily just like blood pool.

Also, let us zoom camera out. Why was it brought so upclose in last update?

plucky wagon
#

remove the random ass cliffs out of nowhere in extreme dense forests where you cant see.

sullen bough
median canyon
#

I think it'd be really funny if Diabloceratops had a diet of pumpkin, agave, and mountain ash. This would obviously put it in food competition with stego, pachy, dryo, and teno. I for one, would love to go on dibble crusades, impaling every other pathetic, peace loving herbivore I lay my sights upon. Dibbles rise up!

polar pier
worn yarrow
#

id like to say i think it would be a neat addition to the character panel were you would be to be able to see what body part does dmg and how much, in addition to the character panel, make it to where when your fractured it it points to the area in which it is fractured, its the little things that make this game great, lets hope we can get this added!

hallow cliff
#

In the long, long ago, I believe the vomiting from overeating was going to be cured by eating certain plants or something along those lines? Since that didn't manifest, could we just stop eating when we're full and get rid of the puking, please?

cerulean granite
#

Carnivores should be able to get there Nutrients from everything. I know in a few years when more Dinos are in the Game there are a lot more Options but right now your just dead when you cant fight yourself one Pachy or something. And Pls make a Hotfix for these Dino Breaking Bugs like Drinkable water on land and that you can see the Deino move underwater or hear him coming when you put your Cam underwater. And i know Nesting is kinda important not that big for me tho but Performance is still a Big Problem in this Game. After the next Update pls use your Time to fix the Performance Issues in the Game instead of the next Update which will again take half a Year to make. And mabey start bringing some Patches even if they are little directly in the Game. There is no use for waiting for the Big Update to release some Bug Fixes like with Update 4 with the Safe Logg bug. SO many Ppl left because you didnt want to bring a quick Hotfix for that. I know you guys are not the Biggest Dev team and still do a great job and some things take a while but Performance should go first before everything else. If the Game runs constantly on 20 FPS even if you have 10 Titan X GPUs its no fun and its gonna lose you Players.

lost portal
#

are we ever going to get a first person dino cam? I really need one to peer out of the bushes when spying on prey. It's kind of dumb that your own body and the push obstructs your view and you have to expose your entire body from cover to see out. Plus i've died three times already flying off a cliff because i couldnt see what was on the other side of the bush.

wispy forge
#

i was a several meters away from a stegs tail swing. hit boxes are not reliable.

shy needle
#

This is not a feature for gameplay, but it would be nice if they added Military Helicopters or Planes very far from the map, like on the edge, even if you can't interact or reach them it would be a nice touch

paper turtle
#

AFK growing is a problem. TI_Squint Carnivores gain all three nutrients from every type of food they eat up until 50% growth. TI_Squint Having a perfect diet and a full stomach leaves you with no incentive or pressure to do anything except wander aimlessly or AFK. TI_Squint It therefore eliminates the main purpose of the diet system: having to remain active and engaged in order to grow and survive. TI_Squint

Giving carnivores the relief of being able to gain all three nutrients from anything they eat during the early portion of their lives is a good feature, as it's very challenging for young carnivores to hunt, and they have no control over whether scavenging is an option or not. But having that benefit last until 50% growth is a serious issue, especially since a perfect diet can remain for quite a while after reaching 50% growth.

I believe that the benefit of carnivores gaining all three nutrients from anything they eat should only last until 15% of their total growth. This would prevent carnivores from being able to AFK grow for such a large portion of their growing phase. TI_Hungry

wheat lance
#

Thorn bushes.
These bushes can offer protection to smaller dinos and give them a spot to nest.
They wouldn't spawn very often since everyone could just camp there.
Only smalll dinos cant enter these bushes.
They enter by either climbing through the bush or by digging under it and up.

cedar tide
#

I have an, idea for a mechanic that can be used to add a bit more skill to fights beyond stam use

misty flare
#

can we bring back wallowing beside rivers and not being stuck in an animation when swallowing something, also when u grab something sometimes u just grab a chunk when the body is obviously small enough to grab the whole thing / or swallow it

lunar mantle
#

@wheat lance make it so if you charge through a thorn bush you get 5% bleed damage, lol
@worn yarrow I found an example from a car derby game where your "Car's Integrity" get displayed in one of the corners. It'd be excellent to have both locational damage show up on the skin as well as having a damage indicator on your character chart!
And speaking of locational damage, it would e neat if we could actually see it on our bodies!

blissful wyvern
#

*I don't know if it could help to spread players along the map (because diet + comfy spots influence most of players choices). *

 But **when we chose our spawn location**, a **"real-time" heat-map** could help us to aim for the best suited location.

(real-time : could be a refresh rate of one map each 15 min or so)

It could be especially valuable to players that enjoy being solo, as we all know what are the popular locations to find groups.
Depending on the accuracy chosen, it could also be a nice tool against afk growing, even though it's not what I'd like it to become tbh.

cursive kiln
#

Having to aim the dismount of utahs pounce is terrible. Its already pretty hard to land a pounce.... When dinos can buck and quickly drain ur stamina u need to dismount fast. and u cant just let it go,you have to turn ur camera all the way to where you want to go (to your back, making you loose sight of your prey and where its going). If ur camera is too low you dismount close to your enemy and become and easy kill.

upper flint
#

Once the skin system comes out some community competition where people can make skin patterns for dinosaurs that are currently in game would be cool. The winner of each one could maybe have their pattern featured in game.

native basin
#

Diet - Reward for difficult and encourage preferred Hunts

Now each prey for carnivores include one nutrient. For exemple Stegos has one for Uthas meanwhile other smaller preys has one nutrient too. This make the player choose the potential easier preys over the Stegos that they often flourish uncontrolled and untouched.

I suggest that difficult preys like Stegos for Uthas should have atleast two nutrients to reward the hunters for the dangerous hunt. This also encourage packs hunts, which raptors are known for scientific, and will naturally control the Stego population.

This can further more increase the likelihood of wished interactions between species and population controls. For exempel Allos and Stegos, Trodons and Tentos, Hadrosaur and Carnos and last but not least T-rex and Trikes. These should be High-risk -> High-Reward hunts which will come naturally to the players

crystal sail
unkempt smelt
#

Large dino donut nests

dawn oyster
#

Fear mechanic for humans when larger dinosaurs are nearby there heart rate and breathing increases and vision becomes a little blurry perhaps this effect could be stopped by taking certain medication that you could forage and create the medication but it could be a defense mechanism for humans so that they dont die all the time

ancient plover
#

I would like to see a spread sheet or something will stats im looking for. For example dinos health, damage, stam, headshot multipliers, bleed damage and so on. Since the wiki is outdated there is no place to get this information

prime topaz
#

I know the devs are working hard on a lot of animations and coding, and just a lot in general, and they are doing great, but one thing I think could be really useful would be more social animations. I know we have courting animations, and I like the fact that we have the 4 vocalizations, (Broadcast, Friendly, Threaten, and Danger), but some more social actions would be really nice, and are something that might be good to implement before you start adding too many more dinos.

I'm not thinking about going crazy over the top, but.... I just know that before there had been talk/gossip about mud pits and scratching against trees and the possibility of dino's needing not just a certain diet to grow to stay healthy, but also social actions in order to stay happy, (Which, mind you, would help a lot with AFK growing.... Just throwing that out there). An unhappy/stressed dino could have slower reaction times, or do a little less damage.

I think it could be a lot of fun, both in dino packs, but also playing as a human. You could include baby dino play actions so they can painlessly interact with each other. This would help the happiness and help players practice their pounces/attacks, but create noise that could be dangerous and attract predators. You could include things like scent and physically marking ground/trees, and that could be used both in hunting, (to herd/scare prey a certain direction, or deter predators), but it could allow dino's to socially "claim" territories. It may seem unnecessary, but this could add a lot of depth to the game that could keep players coming back for a unique experience.

I know that this game is marked as a survival horror, and I'm not trying to take away from that, but part of the game is social interaction with other players (Violently or not), and if this is a "realistic" dino gameplay experience, social actions like these can only help integrate the player and add, when the time comes, to the horror and jumpscares.

fallen abyss
#

Was thinking and if it wasn’t too hard to do, then when feathered dinosaurs like velo or something 3 calls, it’s feathers actually fluff up big like a bird

placid orchid
#

Would love to see more species of Pterosaurs that could function in different ways.

Quetzalcoatlus could pick up small to medium sized dinosaurs and dropping them from the sky to kill them.

Anurognathus could act like Oxpeckers hitching rides on the side of larger animals and eating parasites off them.

(By the way I'm not suggesting parasites that would give debuffs to players, more suggesting the parasites would act like how the bushes herbivores eat act, if they were eaten too much they would run out and would respawn at a later time meaning they wouldn't affect players.)

deft pike
#

add an option in the main menu that shows you all of the stats of each dino such as dino hp, dmg of all the attacks, walk/trot speed, hitboxes and weak points and maybe even stats that aren’t that important such as height and length of each creature

wispy forge
#

Why does food stun animals?

You should be able to continue walking when you swallow something and **Herbies get stuck when they eat from a bush. **
it is annoying as hell, you cannot react to danger. Carnie's can run away immediately after they eat from something, Why not Herbies?

nothing can swallow a piece of food without getting locked in place. at least let us trot?
We can't do anything and frankly it is B.S. A movement lock should be reserved for when you get stunned by a heavy attack not swallowing a slab of flesh or a tuft of a plant.

manic plaza
#

oh my gosh that deino coloring is so pretty TI_HypsilWow

slow peak
#

Vibrant skins done right. Incredibly based work

frail dome
#

these skins you guys are making are beautiful and look so natural! great job! excited for the updates!

gentle grotto
#

big fan fan of ALL of the new skins, bright and vibrant but still naturalistic 👍

sudden nymph
#

When hovering over a server it should tell us if we have a dino already saved, and what species that dino is so we don’t have to log in and out of 5 different servers to find the one we wanna play on.

That is all, thank you for all your amazing hard work! TI_L

frail dagger
#

i got tear of joy, really those skins looks beautifully and remind me of good times in TI legacy TI_Yay

cobalt plover
#

The Isle Evirma Has Serious Issues That is Going to Kill The Game Long-Term And How to Fix Them:

So I was getting hyped with the concept arts (as we all do unfortunately) and I started to actually think, "what is the end goal of the game and what will it look like at this rate?"

Well let's just say in 3045 when the game is "finished" it's not good at this rate....

1.Map vs Player Size:

First off this game plans on being MASSIVE, the map is giant even in comparison to V3 in Legacy. And this is where the biggest issue comes from. If I put 3 mice in a field they will eventually meet, but if they don't stay together they'll only see each other every few days since they're limited to those original 3.

We can already see the issue in Evirma, run down any river as a juvie and count how many dinosaurs/players you find. Then spawn as a carno and count how many dinosaurs you can hunt. I did this and found 7/2. It seems fine at a glance, of course the game is going to be sparse and only certain dinos are going to go to a river unless thirsty due to Deinos but when you look at the planned map and ask "how many players will I find if I travel down this river's length on the FULL map?" The issue becomes obvious. It's the old saying that the game is going to be "As wide as an ocean, shallow as a puddle" a No Man's Sky of a dinosaur game. (Maybe not that exaggerated, but still you get my point.)

How to solve this? I think the best way is set expansion of play counts per distance of the map added. Example if you add a mile add 25 players, etc. My best estimate of what is needed though is for every half of the current map, add 50 players. To fill these servers delete the multiple "official" servers and condense them into 1 for each of the US, Europe, AS, etc. Private servers can limit these numbers or expand them as they choose.

2.No Competition Due to The Nutrient System

ancient plover
#

Can we have the option to have yellow beak for the ptera pls

tawny echo
#

I’ll be real, I haven’t been hyped for this game for a long time now but these new skins may change that, and they look dope, maybe give stego a little more pattern variety tho

polar pier
#

Honestly until night vision comes out either A remove night time or B brighten it up. Current it does nothing slow the game down and people use gamma anyway so it serves no purpose at all other than being annoying.

deep goblet
#

bumping the Thickets idea, I just like the concept of a more interactable environment for animals beyond simply picking up food or jumping on rocks, and more dynamic obstacles would provide a varied experience navigating through and around the current map beyond what we have at the moment.

Magyarosaurus, Ankylosaurus, or Minmi could move through these thickets without fear.

Large animals like Giganotosaurus, Shantungosaurus, or Deinocheirus would receive small amounts of bleed, and be slowed when pushing through the thorns.

Utahraptor, Monolophosaurus, or Carnotaurus and animals within that size range would not only receive higher bleed by pushing through, doing so would drain variable amounts of stamina.

Very small creatures, like Orodromeus, Psittacosaurus and Velociraptor can navigate through and between the thorns, avoiding being injured, and furthermore may be able to climb to the top, affording a high vantage point to survey the area (while putting themselves at risk of an aerial attack).

Ceratopsians may be able to destroy or bulldoze their way through thickets, as can any humanoid player with mastery over fire or access to durable armor.

Nesting within these thickets serves as a small protection for vulnerable species unable to create or take over burrows, and hatchlings or small juveniles receive reduced effects from the thorns.

Tribals would be able to incorporate these thorns into smaller weapons to enhance the bleed effects of small weapons.

These thickets may even grow berries or have nutritious parts to give stubborn or adapted medium-large herbivores incentive to seek them out or defend them.

idk man, thorns. love em.

ancient plover
#

is there a way to kinda tell more what your health is at? its hard to tell with the screens unless you hit tab. Or maybe i just need to be able to read screens better, its easy to read the damage screens in legacy but hard for me in evrima

merry heath
#

Perhaps allo should be added a little sooner or at least given some more love. In my opinion allo shud have been added with stego and not carno. It would be a better and more realistic matchup you know? And maybe give it like a hatchet bite attack when it does get added? It is basically when they slam their upper jaw down on another dino at 30000-50000 psi causing massive amounts of bleed. Also allo needs to be faster.

gilded mango
#

Better ways to deter people from killing their own kind. I understand what kind of game this is, but this is the kind of shit that makes people quit playing... Maybe that's their goal. https://medal.tv/games/the-isle/clips/jZJeUqPLQPo8L/6gtWnYC81YPR?invite=cr-MSxBRXAsNTgxODE4MzUs

Watch The Isle has the best community ever! and millions of other The Isle videos on Medal, the largest Game Clip Platform.

▶ Play video
hallow cliff
#

I love the skins we've been seeing so far -- could we please see some carno skins soon? Very excited for U5!

pearl glade
#

Nesting idea: Parent need to use mud (shores of rivers or mud pools) to build / cool their nests. This would make dinos go more often to riverbanks to collect mud-pieces for their nests. And this is good for deino-diet. What do you say?

lunar mantle
#
  1. Ptera needs a water-bound launch at the cost for 25% or more stamina
  2. Some diets should focus on high risk/reward for certain species (ie. Allo, Carno and Dilo get 50% 2/3 Nutrients from Stego, but Stego is DEADLY in packs)
  3. More AI, and the small AI should fill a max of 25-50% like grazing does for Herbis. Dino AI fill half of nutrients, players fill 100% of nutrients
  4. Tutorial level in the main menu!
  5. Sandbox mode on Spiro!
quaint oriole
#

I think there should be a rule on the server against mixpacking (and i dont mean like carnos and utahs teaming up to take a strong dino down or herbi herds). Maybe punish player who actually do it, dont know how tho. Mixpacking is AWFUL.

blissful wyvern
#

In order to make *couple *coastal spots viable (because they are unfortunately missing players imo)

It could be interesting to be able to :
- drink directly from Waterfalls
- make a small drinkable area where the non-salty water drops into the sea (from the rivers)

This would most likely help to spread players on the map.

primal quiver
#

Open up Global chat on Evrima so we all ppl can speak to eachother and how many ppl it's on the server. TI_HypsiLove

ancient plover
#

Add carcharodontosaurus. It would rival the giga in size and make the apexes more diverse. The planet dinosaur carcharodontosaurus looks elegant but also scary and dangerous which would fit the isle imo.

gray sleet
#

After a conversation on the mutated strains, @thin flame and I have an idea

So we know that the goal in the isle will be to survive, meaning foster young, make it to elder stage, and embrace the void for a permanent perk/buff.

We also know that we can deny this reality, and choose a more sinister path, becoming strains, we just don’t know how this is done.

So I thought I’d throw in an idea for becoming a strain.

Which is, sacrificing your permanent perks/buffs

For example, let’s say you’ve made it through the life cycle of a deinosuchus. You can choose to die and receive your reward, or give nature the middle finger, as usual. If you choose to deny life and take a darker approach towards the world, you’ll have whatever goals, objectives, diet list, so on and so forth, to become a strain.

However, if you choose to embrace the void, then go through the life cycle of a deinosuchus 4 more times, (gaining 5 permanent perks) the next time you choose to play a deinosuchus, you are given the option to sacrifice all 5 perks to immediately spawn as whatever strain deinosuchus will have access to.

I’m sure the devs already have the whole strain business written in stone and know how they’re going to make it work, but I thought I’d throw out something for them to think about

nova imp
#

A tutorial for the basic mecanism in the main menu. Everybody does not follow the news and how to play on discord.

burnt trail
#

Hitting an animal that’s jumping should cause them to be knocked over and fall to the floor for a short time

ancient plover
#

Can we have impact sound if we run into a wall as any dinosaur depending the weight, For example if you run into a closed door as any dinosaur depending the weight and how fast your going it would make a sound

royal owl
#

please optimize evirma my pc can play legacy no problem but evirma makes it seem like im running it off a DS rather then a desktop

ripe wave
#

It has come to the attention of some players that the current roster is big and diverse enough, but there is a lack of abilities for some that leaves them to never be picked in the character selection screen.

I am talking about the Dryo or the Hypsie (they really are just used for trolling so far i’ve seen).

People are obsessing over new playables asap, but they are not even playing half of the current roster due to lack of content and abilities.
Knowing how long it would take to implement a mechanic such as burrowing and climbing, along with the trello already overloaded with tasks, I came up with the idea of Jace having some time allowed to make some important changes on the map to actually AVOID programming a burrowing and climbing mechanic for the time being, saving everyone time.
Jace could create permanent natural burrows in the plains or close to the forests near water, that, not being a mechanic, any small dinosaurs such as juvi carnivores could be able to enter and try to get a meal out of a small herbivore family nesting inside.

Very large trees in the jungle could be made with branches big enough for a hypsie family to nest and live, without needing a climbing mechanic (not refering to arboreal nests, just regular nests built on a flat branch), with maybe a natural rock ramp or deformed tree branch to allow the climb (which utahs and other agile and small carnivores could go on as well to hunt) again, without being a mechanic.

Just some natural map changes to allow hypsie and dryo to get people’s interests again.
Plus, a small modification on the map like this wouldn’t affect performance as much as adding 2 new mechanics like burrowing and climbing. 1 stone 2 hits.

wispy forge
#

**it is too easy to grow carnies. **

When I play carnies, my method of growing is literally going to coast and living off of turtles until I NEED to hunt for my diets. By then I am capable of hunting all on my own with no challenges or threats of dying before adulthood.

I think that instead of making the juvenile stage of carnies have no preferable diet, the diet should always apply to carnies, like Herbies. Herbies don't get that extra 'everything can be eaten' phase in early growth stages. So why are carnies getting this special treatment?

I understand that having to hunt for food is an extra challenge for carnies. And because it takes more effort to find and kill the food, the time needed to do so can easily be compensated by **having the starting hunger and hex levels begin at 50 % instead of 25. **
This will give carnies plenty of time to find the food that they might prefer.
And even then, if they are unable to find their preferred food they can always fall back on other options until they can find it. Ai spawns almost everywhere and sticks out like a sore thumb even in packed servers. It is very easy to find food as a carnie. Not necessarily the dietary preference but it is still possible to survive without starving.

I think that if juveniles were made to conform to their diets sooner we would have** more interactions in-game.** And there would be more incentive and desirability to finding a pack early on for protection. there would be way less afk growing among carnivores which will also provide for a better **population control over the exceedingly large carnivore packs. **

ancient plover
#

Make V1 Cerato the female Cera

brittle scaffold
#

Ptera nips should cause bleed

vestal dove
#

Bring back the ability to wallow on the river banks for regular wound clotting, and use the mud pools for other types of healing like poison/toxins?

trail saddle
willow obsidian
#

performance is keep getting worse and worse everyday you need to make this problem your first priority

radiant mica
#

Let pteras pick up small dinos

mortal frost
#

Here is my feedback about Deinosuchus, that I strictly played the way it is intended to, meaning as an aquatic ambush predator.
While I know that playing an ambush predator is not for everybody, it is clear to me that most of the Deino population are just people who want to play the biggest predator available, rather than playing Deino as a water ambusher. Hence why I consider myself to be one of the few actual Deino players, because I'm interested in the crocodile playstyle and I don't plan to switch Deino for any other apex carnivore when they are implemented.

There are issues currently that prevent Deinosuchus to be a good ambusher :
-The presence of unintended safe drinking spots. I understand that this isn't a balance issue, but they still need to be fixed.
-The oxygen pool of Deino is far too low. In the ambush predator playstyle, you choose a portion of the map and you wait for possible preys to come by. But, there is no small lakes and a lot of rivers, which means a lot of bank to prospect. That requires a lot of time, more precisely a lot of time underwater, because Deino is big and can easily be spotted if it's on the surface of the water.
-Its oxygen refill takes too much time with its current oxygen pool. However, if the pool was buffed significantly, then the current refill time would be acceptable. But the current time ratio oxygen pool/oxygen refill is not acceptable for an animal that is supposed to be that much specialized.

Now the good things balance-wise about Deinosuchus :
-The food pool is great and it should be for an ambush predator.
-The lunge attack works against adult dinos but still has some issue when it comes to smaller preys. However it really feels like a Nile crocodile attack, sudden and unforseen.
-The biteforce of the Deinosuchus is not translated in-game by big numbers, but by the inability for a prey to escape once it has been grabbed. That is fine to me because you're not supposed to play Deino like a legacy Rex.

plain oriole
#

Trike remodel when? Our trike has... issues.

exotic rivet
#

A baby patch shouldn't be able to knock down a full grown Petra

cobalt tinsel
#

Move Dryos grassland food to the jungles

ancient plover
#

Make Suchomimus bigger. This is how it should look compared to an allo

somber lance
azure oasis
#

Make bug report so that a video link is optional. Tyvm

mental relic
#

Carno is broken, it does to much damage has way to much hp and turns to well off a full sprint, it rules the island with an iron fist and the only thing that can oppose it on land is a good pack of Utah’s or a mega pack of Utah’s, but here’s the problem, carnos form their own mega packs and they are un-killable. Until Cerato gets added carnos stats need to be tuned down, and after cerato is in carno still should not be able to go toe to toe with a cerato.

prime spindle
#

I feel like the battle music lasts too long whenever combat happens. Sometimes it can loop for a whole minute or two after I have already ran away from the fight. Maybe it should mute faster after receiving damage, or maybe blend into another song that's calmer before muting completely

ancient plover
#

Something that I think would be nice is to have the ability of cancelling charge attacks. This mainly is meant for Pachy, but when charging up the ram, instead of looking behind to stop the charge-up, I think just pressing lmb could cancel the attack as well

blissful wyvern
#

The turning motion on trot mode could be slightly improved for some dinos at least (carno being my top of mind, and the flying state of the ptera as well).

Currently, when we *trot + turn with the keyboard *(more noticeable when spamming W +(A + D)), the dinosaur turns instantly with a certain stiffness and no prior body preparation to turn (kinda robotic).
But flesh and bone creatures need to activate a chain of muscles to make a turn that we don't currently see.
However, we clearly see it when we make a +90° turn while NOT moving (those turns feel really good, especially with utah, hypsi, deino)

I think what triggers the turning movement on trot mode, which is the head, is still missing and results in a character that does not submit to its body physics which is noticeable.

ocean stag
#

Maybe a possible Way to Report trolling Players in the Future would be good? Maybe with Video or Picture Evidence needed.

naive vector
#

How about a adrenaline system? Normaly it would be 0% until you start to fight or enter "combat mode". Then it would increase with 1% per second or 2, what this would do as it goes higher is: Your speed increases 0.5% with each 1 % adrenaline, your damage increases 1% with each 1% adrenaline, your stam gets about a 3% buff with each 1 %, your blood clotting speed would get 0.2% with each 1%. Then like a minute after "combat mode" ended it would start to wear off, also just 1% each second or 2. Then you could go into a state of exaustion for like 2 mins(Depending on how high your adrenaline got and if it was 100% it would look at how long you were in 100%, basicly how long you picked up adrenaline) where your stam regen, speed and damage is bad. But then you could also get like super healing or something in this state where you healing increases by a lot(Debuff and buffs also increase by how long you picked up adrenaline).

orchid plank
#

Dryosaurus needs an alt attack, to better fend off juvies and other lil critters.

mystic sedge
#

As we all know we love our dinosaur games all so very much and we all love new dinosaurs now I was think what about dinosaurs that aren't in any other game so I was thinking Cryolophosaurus as a new mid tier a faster dinosaur that does a decent amount of damage and has a good turn a predator to watch out for and also some competition for our lovely Pteranodon could be Nyctosaurus smaller but could definitely occupy some of the rivers for its own.

thin grove
#

I’m sure this will get a lot of dislikes but what if it was possible to add a music for “being hunted”. Basically if you’re facing something you can’t fight but is able to run away from. I would suggest to add something with intense drumming and trumpet like instruments playing. If you dislike this idea because you don’t like the type of music, it’s okay. If you dislike because you don’t believe it’s possible for music to activate when you’re being hunted (hard to code), I will understand. If you dislike just because I use a Disney Dinosaurs soundtrack as an example, then it’s just dumb. https://m.youtube.com/watch?v=YL9faX8GMIU

Complete score form Disney's Dinosaur. And another beautiful score by James Newton Howard.

Standard version was released in 2000 by Walt Disney Records
and it's available here:

https://itunes.apple.com/us/album/dinosaur-original-soundtrack/id191901950

http://www.amazon.com/Dinosaur-Original-Disney-Records-Soundtrack/dp/B00004T0P1

I don't ha...

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olive girder
#

Could we get Global Chat as an option for servers to turn on and off? It's something a lot of us enjoyed and it really stinks that it was taken from us

prime prism
#

Maybe to expand on the Utah's pounce, the Utah could pounce onto something's head (if it is bigger than the Utah) to temporarily blind it

dapper solar
#

Idk if its the right place but please work on the performance issues i have a great computer but cant run evrima at all i get 20-25 frames max when im in a server alone and about 6-10 frames max when the server is full TI_Succ

thick portal
#

Fix pounce and fix the optimization, pls!

jaunty widget
#

First of all optimize the game please, I want to play like before and I can't, and I'm sure there are many people like me

digital hornet
#

the trail camera observation of the ceratosaurus gave me a little idea:

I know that possibly the ability that the ceratosaurus shows is possibly a unique ability of the ceratosaurus, but the idea that I have can be used for all dinosaurs, "defense ability" (I couldn't think of another name)

how would it work? The defense ability could be started by holding down a key, the dinosaur would "slowly" adapt a more defensive stance like the baryonyx image below.
in the case of the baryonyx, if it raised its arms, it can attack with its claws or bite much faster, listening to its slow breathing, but focused on its enemy, perhaps you could turn on your axis slowly so that you can always face it, but at moving from your place the ability and animation is canceled automatically, it is only usable when standing still.
It could be applied to others or certain dinosaurs but their attack would depend more on the same dinosaur (others would bite only, others would scratch, etc)

I think it would be useful because there are times when you can't run away from an enemy, but you need to defend yourself to try to survive, and have fast attacks but where you stand your ground I feel like it would be fine. It also works for intimidation.

slow peak
#

Pachy and Utah eat food incredibly slow, to the point where it's actually painful and it's actually quicker to fill your hunger by just eating a bunch of chunks of food instead of holding E. It'd be nice if pachy and utah's food intakes were increased

paper turtle
#

Grazing doesn't do anything if you're above 20% hunger, so the "Press 'E' to Graze" hint shouldn't show up unless you're below 20% hunger. Otherwise it's just constant obnoxious screen clutter.

real juniper
#

Pachy one call sounds and looks like a threat. It’s got me killed many times playing Pachy. The legacy one call was way better.!

fading knot
unkempt grotto
#

more pterosaurs

That is all

tacit bison
south quest
#

We should have a sleeping mechanic that doesn’t log you out. While sleeping, you would recover stam and health faster, but you would also be very vulnerable because you wouldn’t be able to see.
What do you think ?

vague nova
#

Thoughts on an armour system for creatures like anky? Since it shouldn’t take full damage from being bit on the back or on its armour. More tactical play should be encouraged in the isle so aiming for ankys weak spots should be the best way to take one down.

sick blade
#

when is deinocheirus going to be in the game? wuld like it to be update 10 or smth

winged flint
#

Really getting tired of being hit from 5 meters away from my character, yall going to do something about it or nah, also pls fix tenonto kick hitbox extending 90 degress to the left and right of its character, utah can get killed the exact moment of releasing RMB if teno kicks, really dumb

white lantern
#

Potoo bird call. Just wanted to leave this here in case the devs like it.
https://www.youtube.com/watch?v=YbIQ_hUwz9A

The photo gallery of Common Potoo you can find at:
https://www.marekjackowski.net/p141473275

Much like owls, this species is nocturnal. They are not related to owls. They prey on large insects and small vertebrates, which they capture in sallies from high perches.
They range from southern Mexico through northeastern Guatemala and through most ...

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spiral turtle
#

There should be more species specific rocks scattered throughout the map, obviously a Utah or dryo could reach any but it would be nice to have more rocks like the ones in center so players don’t have to make that awkward steep climb up the generic Utah rock that’s everywhere. Honestly we just need more cooler rocks

gaunt wedge
#

Just my two cents, but maybe a percentage number for the health bar when you hover over it?

vestal sleet
#

I think it’d be just a nice touch if we got the Legacy death screen back for EVRIMA.

ancient plover
#

would be nice if the dilo could do that and spit poison

ancient plover
#

Remove the dewlap on the Suchomimus, it would make it much cooler, scarier and appealing to look at.

slow peak
#

Recently, I had a moment of clarity. The original Carno resting animation, while initially criticized and sadly replaced for looking too “goofy,” Jurassic world evolution 2 followed in The Isle’s footsteps and made their carno sit in the exact same posture. And it looks not only adorable, but also like a logical position that a real life carnotaurus might’ve sat in. Do a double take back on the WIP carno sit for this game and it doesn’t look so bad anymore. In fact it is quite cute and fits the “powerful yet dainty” vibe that tapwing envisioned for carno. It’d be awesome if this rest animation was finally re-introduced to the game. https://cdn.discordapp.com/attachments/664914260648001555/771184354776973324/CarnoRestSleep.mp4

timber fossil
#

Please end with no diet for carnis unitl 50% on nesting update, since they have the parents to help feeding them. Is a huge advantage comparing with herbies

Edit: with it, is also a incentive to players spawn on a nest and use the new mechanic

copper magnet
#

Suggestion for Pterosaurs: In the future add more. So far this game has 3 pterosaurs, 2 not playable 1 A.I. and 1 still to be finished so yeah a bit of a bummer but there are some pterosaurs the you (the dev team) could add. Sea pterosaurs: Nyctosaurus, Now this creature is small but it would be one of the more aquatic pterosaurs. Now since this creature could spend time away from water and its small size would give it an advantage over Pteranodon as it would be quicker in water and more agile in water. Now depending on what model is made for it the model with the skin tissue on its head crest (refer to the top image) this could be used to scare of new Players playing as pteranodons making them think the waters are shark infested. Now a downside to nyctosaurus would be its slowness on land making it easy to kill. The Dearc, The dearc is also small but could have a seagull like lifestyle being a nuisance for ptera and nyctosaurs and there should be an ability where it can steal fish from a ptera or nyctosaurs mouth and eat it. These 2 are just some examples of sea pterosaurs. Land pterosaurs: Hatzegopteryx would be a a dangerous foe for any small dinosaurs as this would primarily eat anything smaller than its self but a downside is that it takes ages to grow. that is all. Think about it.

manic gust
#

They should put the Brazil servers again, because on the other servers we die very easily because of the ping that is between 220 or 300, this makes us die because of the rollback

twilit haven
#

Make evrima spino Faster in water than legacy but not faster than dieno

orchid plank
#

Maybe something to help make oviraptor a little better compared to galimimus is that it could glide or fall slower to the ground from heights. This could help aid it when running from some angry dino parents in rugged terrain, being able to fall greater heights than most creatures and having an even less likely chance for any fall damage or injury will definitely give it an advantage over galimimus in stealing eggs, mainly in jungle and mountainous terrain.

mystic sedge
#

We need variety so far the only hadrosaurs are Maiasaura and Parasaurolophus we need more I was thinking Saurolophus or Iguanodon Saurolophus could be a fast swimmer since they lived in swamps and since iguanodon is big it could have to different attacks one with its pointy thumbs and another with its big tail

blissful wyvern
#

Even though i'm not a big fan of hints. I think it would be better that only the letter shows up [E] when we are close enough + aiming at what we want to interact with , and as soon as we **press + maintain E ** the dino would auto execute until we release E

For instance, trying to eat from a body is sometimes very uncomfortable : I aim at the body, go to far, then go back, got to U-turn , try again, go back and forth etc. (especially with carno that keeps momentum longer).
In that situation, *aiming + being close enough of the body * would show the [E] interaction. Pressing + Maintaining E would make the dino get to the body and eat until I release E.

earnest trellis
ancient plover
#

It would be great if we could add files to the bug report instead of only links. I think it can get pretty annoying to constantly need to upload a video or screenshot just to show some proof and evidence

wispy wind
#

Make juvies fun. Instead of trying to force all the juvies to not afk and instead interact with all the animals who are better then them in every aspect, make them fun and interesting to play so people go out of their way to not afk.
Juvie dryo is a good example of this, what the fuck were you guys doing while balancing the fucker? Juvie dryo is absolutely useless and will die to literally anything that sees it, yet you guys try to force it onto open plains?
Instead of adding all these convoluted systems to discourage afk growing, address the root of the problem, the fact that every juvie feels more like a loading screen than a growth stage.

deep goblet
#

Is there any merit in reducing juvenile Dryosaurus’ opacity when resting or crouched in tall grass?? Its plains-dwelling lifestyle and spotted pattern make me think of fawns, relying on camouflage to pass unnoticed by carnivores. Could even make them scentless and impossible to track when below a certain growth percentage

fiery tusk
#

And hello again! Dear developers! Please pay attention to Utahraptor. You've done wonderful mechanics, but... Would you like to try it yourself in the current realities to use it? I'm not talking about baby dinosaurs, but about adult Carnotaurs (the only rival). The difficulty is so high that there is no point in trying. Means... There is only one conclusion to be drawn - this mechanics is not needed for Utah. She's useless. The options when you can attack Carnot on the ute (given that one mistake is death) are reduced to zero. And I don't understand why such a long camp occurs after the jump, in case of hitting by? In general, I personally have a huge dissatisfaction with too weak mechanics (pounce). I believe that at the moment: utahraptor is just 450 kg of cooked meat on a saucer for a strong carnot. No forests will help you, except to survive, but not to kill. And the rest of the game will come down to one truth - collect a billion utas in one party. And die of old age.
Also, do not forget to die from one carnot in 4-5 days. In addition, they finished off all possible survival options on Utahraptor by adding the ability to throw off Utahraptor from themselves. Jumping is already an achievement. Why, for example, is it impossible to dodge deino's jump? Or try to get out, with the same speed as they throw off the Utahraptor from the back... In general, utter idiocy, I ask the developers to change the situation, or clarify this matter, namely, explain that Utahraptor is just meat for eating. There is no need to give hope by adding a "rush" animation. She's just for Juvie. Otherwise, before killing Karno (really adequate and knowledgeable of the game), a couple of other utes will die. And this cannot be avoided if the players are of the same good level (in the knowledge of this game)

old sky
# wispy wind Make juvies fun. Instead of trying to force all the juvies to not afk and instea...

To add to this, one thing that's been discussed before that would greatly help with making juvenile gameplay more fun and interesting is something called Ontogenetic Niche Partitioning.

Basically, juvies do things differently than their adult counterparts. An example of this being juvie Utahraptors being able to fully climb most things and access areas the adults either have hard a time getting to or just simply can't. Not only could this climbing be used to escape predators, but it could also allow them to access unique juvie-only foods such as bird eggs, monkey AI, tree bugs, etc. This would allow them to hunt for food and nutrients without the game expecting them to function as an adult would.

As they grow however, this climbing worsens and their diet slowly changes to make more sense for their current age (so a sub Utah would likely prefer boar over small monkey AI for instance since they can now pounce easier). Once they are adult, their climbing has degraded to the yet-to-come clamber Utahs will be getting, and their diets will obviously change as well since they can take down much larger prey now.

To sum it up; juvies' abilities and diets are different than adults and will change over time as they grow, granting juvies unique niches and making them interesting for once. PogBlue

viral prairie
#

Make it so carno gives lipids instead of proteins for in the carno diet to have less carno megapacks.

thin grove
#

Just a simple idea for the upcoming arid biome. IIRC, we won’t get deserts which I think is a good thing. Instead, maybe xeric shrublands would be cool to add. Nothing really more to say rather then I think it would suit the game. What do you think?

digital hornet
#

I would like that in the future some creatures could have different sounds in their friendly calls, obviously they all have different sounds, but right now they are all quite loud sounds that sound "happy".

to give a better example, below there is a video of a sound that the tiger makes for example, it is not like a "happy meow" it is a gasping breath but it is understandable that they like something, maybe friendly calls that are not so loud and more like a breath or small sound maybe for larger dinosaurs like trikes, rexes, etc. even medium size https://www.youtube.com/watch?v=5Ksr0-H1gmI

lament chasm
#

Make Dryo and Ptera baby-banes again. It's the only way they can be really fun, especially Dryo. I'd recommend increasing their damage or: add rear kick for Dryo and lift up for Birb. Please dont pretend these dinos are really fun. They used to be. But now they're kinda ruined.

blissful wyvern
#

I think the Carno could have a RMB Alt attack . That would work like the Carno attack in the Disney movie Dinosaur
Something in between the pounce and the lunge/grab (high risk as well if not executed carefully)

Instead of being just a directional bite, it could be used to hold a prey/slow it down at the risk of staying close to the prey and/or not aiming properly.

By *aiming *at the prey's neck + holding alt + *RMB *it would :
- Grab and hold the neck : if the prey is about the same size/weight
- **Put the prey down **: if it is a much smaller prey (like in the movie)
- Stun the carno itself : if the prey is much bigger or aimed on something else to same sized/bigger prey (like current charge)
- Cancel the attack : if something

A successful grab would deal damage/bleed (whatever suits the balance)
Size could be based on the same metrics as for the charge, and the mechanic itself could probably be based on deino's alt attack or utah's.

(this is just an idea, I think it would suit the carno well. But I'd love to have it on much bigger carnivores, especially on the T-Rex/Giga and perhaps Spino using its arms obviously. A successful grab with Apexes could deal neck bone break)

winter marsh
#

more species-specific environmental features & nesting spots would be cool. hollow logs and small caves for smaller creatures to hide in would be especially nice.

stiff veldt
#

I will say it again, stego is too similar to trike and needs something different from it. Or make trike different either works

orchid plank
#

Maybe for juvie herbivores their preferred food is more close together, but as they get older (around 50%) then I starts to disperse more. So for example a pachy could have agave, radish root, and marigold when a juvenile but once it turns subadult then the radish root and marigold turn to coconut and horned melon. This could help disperse the map and make more herbivores have the same types of food, which maybe could cause more confrontations. Plus you still need to move around which the devs want but at least you are more equipped and capable of the journey.

weary slate
#

I wish they would add eye coloring as something we could change (from what I've found, eye coloring is not a prospective feature of the skin system); the blue eyes on the brown hypsii look kinda weird (imo) against the brown hues. Even if it was a basic "hazel/brown/green" or "blue/steel/navy" type of selection where it stayed similar to color of the species would be nice IMO.

twilit haven
#

Spino fishing animation would be really cool if this was the animation , And it makes sense also since spinos nose is more on the upper part of the snout

marsh ermine
#

Hey Jace, it would be cool if you could add different biomes to the 3D background. I made a picture to see what I mean. First picture before and second after. Look below 3D background.

polar pier
#

I don't live in a jungle type area or even live close to one but like I'm sure there is more than just green hell. The map is just green and brown and is aids to look at the plains should at least have weeds or flowers in order to not look horrible. Hopefully jace will fix this issue but me and quite a lot of other people would like to see more than just green and shit brown the whole time.

wispy wind
#

Z Sprinting
Just a small mechanic that would be nice. While you are Z walking and you start to sprint you will jog a bit faster than your trot but slower than your sprint. It will take very little stamina and wouldn't really be useful in a hunt or chase but it would make traversing the map a bit less agonizing for the dinos with shitty trots (wtf is pachy's trot speed?). It would also add a sense of fear when you see something actually sprinting because you'd have to stop and wonder what they are running from behind sprinting would likely be reserved for when you actually need it.

It will also help dinos that need stamina to defend themselves travel because they dont have to shread their stamina trying to get to their next diet.

wooden latch
#

Something to fix the huge mixpacking & body guarding problems on EVERY server.

Be that carnis & herbys or a mix of the two.

Example, was just killing a baby stego as a baby utah, bleeding him out for good 10minutes or so. Then an adult carno turns up, dances around the Stego just to kill me, lets the stego walk on & 2 calls them. I'm sure we all have examples like this happening every time we log in.

Some server rules are needed & need to be enforced.

Ptera, Dryo & Hypsi should be the only exception imo.

mystic sedge
#

New variety of dinosaurs in games you haven't seen before. All these dinosaurs have been in games before we need new. New dinosaurs like they said in Jurassic World bigger and scarier.

honest egret
#

Can we add a suicide button because I'm stuck in this ditch by randomly clipping through a rock as a juvie and now I can no longer escape, the only admin online is at work and now im dying so ngl this needs to happen or night vision

opaque osprey
#

Species Profile: Gallimimus
1️⃣ Weight: ~450 KG(Same as a utah. a galli is taller, however skinnier)
2️⃣ Speed: 49 Km/h(Faster than a utah, slower than a carno)
3️⃣ Bite force: 15 N(This is the bite, dryos is 10)
4️⃣ Growth Time: ~75 min
5️⃣ Diets: Omnivore: Eggs OR Frogs, Sunchoke Roots (Plains), and a New Arid food source
6️⃣ Creature Left/Right Click: Left Click is the simple bite while the right click is a kick that can only be clicked on once every 2 seconds to avoid spam clicking and inflicts minimalistic bleed doing ~40 N
7️⃣ Creature ALT-Left Click: A dash ability that will allow galli to Sprint 15% faster for 5 seconds (At adult this results in top speed at 56.4 ONLY for 5 seconds) You may only use this ability once at max speed. This ability while used will have a cooldown of 5 seconds and will drain ~8 food per dash. This gives the gallimimus a role much like the anti chase dinosaur and can result in the creatures ability to escape scenarios if used correctly
8️⃣ Creature ALT-Right Click: A stationary kick that will act much like the carnivores bite lunging your forward, it will do a kick that will do ~65 N and inflict a bit more bleed
9️⃣ Reasoning: I believe that gallimimus in evrima should be much less of a child head hunter as it was in Legacy and still play the role as the quick, nimble herbivore as it played in the Legacy edition with a minor twist. In the diets section I stated that the gallimimus should be an omnivore with the diets consisting of eggs or frogs. I believe this should be the case as if you were to play a gallimimus on a herbivore standpoint you are able to survive off of the frogs and the plants in these environments. Whereas some players may want to play a much more omnivorous role and try to be the sneaky egg thieves.
0️⃣*** IF YOU THINK ANY OF THESE SHOULD CHANGE OR BE TWEAKED PLACE THE NUMBER REACTION ACCORDING TO WHAT YOU THINK MAY NEEDS CHANGES**

ancient plover
#

I think the stop on Utah's pounce when running should be removed. It can get extremely annoying and bothersome to miss your target by just a single inch because in the split second that your Utah is stopped they move a tiny bit and that essentially spells your doom, or just causes your ambush to fail.
It also just feels very awkward and weird to use, which is something that isn't as apparent as with other creatures

slow peak
#

^^^i second this, it makes literally no sense for an animal to reach its top speed, then proceed to slow down and wind up a pounce effectively killing all of its momentum for a powerful attack. Watch big cats in the wild and you will see that they will not come to a halt right before pouncing their prey.

lament chasm
#

I saw this in BalanceFeedback channel, so I'll bring it here: until the roster expands significantly, 4Ton Steg and 6Ton Deino, so that they aren't demigods to other dinos

blissful wyvern
#

__Unstuck feature __

We all get stuck more or less frequently. Admins can't always be here for us. So I guess we need something that WE could trigger to unstuck ourselves.

I don't know if it's possible.
But maybe providing **screenshot of the stuck situation ** with date and hour on the same screen + copy/paste coordinates (to get data of those locations) + quick how to reproduce it in a "bug-report" form would generate a code that would relocate our character (to a spawn location, nearby or random), or unlock for 5 min an /unstuck command.

*Then, if it doesn't work try to reach out to admins. *

I think that providing evidence would mostly prevent from abuse, and a quick form isn't deal breaking + help to actually fix the map efficiently

(you also can put a cool down to avoid abuse even more è_é)

agile galleon
#

maybe when going in water your character's texture would become covered with water? so maybe just put a gloss layer over the texture with a dripping effect? if you want a mechanic added with this maybe going in water would remove your scent even if barely?

tough depot
#

Can you fix the hitboxes? I don't know how to elaborate further, but the hitboxes has repeatedly been quite awful. Hit by stego tail when I haven't even been close, or a carno bite while being many feet infront of him.

molten helm
#

Dont know if its been suggested before or if its even possible.

But it would be neat if when you have wallowed in mud, the mud doesnt just dissappear, it dries and sticks to your animal after some time, causing itch and irritation so you have to swim in a river to clean off the dried mud, giving a chance for Deinos to feed.

(Edit: Deino haters disliking to kingdom come. Dont hate on what would be a fantastic and very realistic feature!)

teal badge
#

Zoom the camera back out to what it was before

upper zodiac
#

if self unstuck command will be abused, could we please get more active official server admins? I am not trying to say they are bad, however, it is 50/50 right now, personally, my dinosaur was stuck for 2 days, and I couldn't get it unstuck. (PS: I get that Admins have actual life besides The Isle and that they are volunteers of this position)

sly shuttle
#

The "Unstuck feacture" could be like in State of Decay game, wich the player must stay stationary for a few seconds after the command is given, then it teleports you a few meters. Also this command has 30 minutes cooldown. I guess it's not abusable with this requirements to use the Unstuck command.

twilit haven
#

Would be cool If you can choose the Allo horn Pattern or shape , What im trying to say is maybe you can make the horn circular , pointy , long etc etc

Some examples

quaint oriole
#

release the testing ground as a map so we can have deathmatch again to train your skills with a dino

wispy wind
#

Remove the no diets for juvie carnivores but make juvenile carnivores have a diet of mostly ai. However make this ai an actual challenge to catch so carnivores dont see ai as a walking burger.
Growing a carnivore should be an actual challenge. Not a little fetch quest for ai and then afking for a decade

(Note that when I mean challenge I mean some ai won't just run. If a juvie carno just waltzes up to a deer it will get it's shit kicked in. When ai is more stable of course)

lime swan
#

Make a territorial fighting system for a conflict between two of the same species.

crystal sail
charred hare
#

Probably get those textures delt with. That might be cuz I got a mix of high/low graphics

ancient plover
sudden nymph
rotund solar
#

Charge ability in carno should be activable when it starts running, sometimes it doesn't and you have to spent time on the sprint to do it making no sense, if the animal means to charge it should start doing it even if the charge is weak and isnt able to fully stun something or doesnt do good damage. Like a pachys charge

lime swan
#

Battle scars and injury’s left on the model like a claw mark in the side or a horn of a carno broken off

wispy forge
#

prioritize an effective 'unstuck' command that can be used.
It should have a one minute cooldown to make sure no one abuses it and it will only **teleport a player within a limited distance **
I am tired of waiting to starve or dehydrate to death because I clipped a rock or tree
the worst way to loose a dinosaur

thin grove
#

Could we have tropical wetlands that are about 1.3 to 1.5 meters deep? That should make it just shallow enough for humans to travel in without having to swim but also just deep enough for adult deinos to perform its “hippo” walk. It would create almost horror aspect of waters IMO. Two bonus ideas would be to allow wetlands to dry up during dry season and it would pretty much become arid savanna. The other idea would be to let animals like Cherry use wetlands as feeding grounds for catching fish. What do you think?

deft pike
onyx oak
#

Game too dark, laptop screen, dont have any gamma settings to play with.

bright arrow
#

Just three QoL-Control features:

  1. Auto-Walk
  2. Lock current dive depth for Deino and flight height for Ptera
  3. Make crouch, walk and sprint keys able to be set for "hold to xxx" and "switch to xxx*
cerulean granite
#

Still Performance cant stay this way for much longer and to Improve Balancing between Carnivores and Herbivores more Dinos have to get added one after one. Cant be that it takes nearly half a year or so to add one Dino. I mean its a Dino Game so there should be plenty of options to pick from. And i know Updates are important and you want them to be perfect but we still have tons of Bugs and Problems but if the Updates come at this Rate the Game wont be nearly finished in the next 20 Years which shouldnt be. Idk which updates are pland in the Future besides Gore but Dinos are also very important for a Dino game to work properly. Its just my Opinion. I dont care about Humans but they are not rly Important in my opinion. I know its also kinda important but its more of a side thing and not the Main game. The main game should work perfectly without any Problems. I would love to see this Game almost finished and properly working in the next 5 Years but i rly doubt it.

vague nova
#

When the map gets extended can we get a few areas like this? Areas that have a large amount of multiple diet plants so different species can be seen and potentially interact here. It would be beautiful😌

hexed bear
#

bring back thenyaw, best map, remake ofc

prisma junco
#

Since you guys are working on nesting you should change it up for deinos im assuming you guys know that crocs irl dig a hole and lay there eggs. The deino should be able to do that and cover the eggs back up and allow them to incubate themselves like the croc eggs do irl and the deino could stay by there nest in the water and utahs should have a ability to be able to find the deino eggs and take some by digging up the nest jus tlike they would have done irl and what lizard do to croc eggs now. You guys should also add a feature so we can pick up our babys in out mouths as a croc and other dinos should be able to pick up there young and eggs also if they ever wanna migrate or something. Just something i think you guys should add for the deinos

twilit haven
#

It would be really Cool if something like this would be implemented as a map Area for Aquatic / Semi aquatic dinos ( mostly dienos ) . The Light Blue Area is a River leading to the gaint Lake .

And it would be nice to maybe have a small island in the middle , Kinda like these examples

( As Expected In A lake , there would be Coral , seagrass etc etc and would be deep and clear )

primal moon
#

I don't know if this was recommended already, if it has I am sorry.
Maybe a fun mechanic for the nesting grounds is that if you nest in this area you get a 10% or more egg incubation speed boost? (Perhaps because the open plains dirt/sand is warmer) It would encourage players to nest there and have territory fights for, which would be fun game experience.

peak fern
#

Maybe have the deino do an animation similar to this for idle floating on top of the water instead of the weird straight floating

frozen solar
#

I had an idea... A small map exclusively for sandbox (once it's added) that's a small circular island off the coast of the main one (you can see it in the distance, but you can't travel to it or anything it's just for flavour)
It has a small building and yard with a pond in it + like 2 helipads in the center, and a small dock for boats. A sparse jungle surrounds the center area, then the beach and ocean after that. There's a cave at the back of the island too.
The helipads function as a flat area to practice combat or see your dinos and their skins/growth/whatever, and the sparse jungle surrounding it helps for more natural gameplay testing like hiding and tree collision etc :) It's a little island for everyone to enjoy sandbox mode without using the devtest level

fervent brook
#

I think you devs should be setting some hard deadlines for yourselves more, if the updates are to big for you guys to handle in a sooner time frame then break it down to smaller more frequent updates.

Like a previous post mentioned this is a dinosaur game, adding more playables should be a very high priority, I’d honestly rather have 4 or so more playables added before the gore update. We need more dinos.

manic plaza
#

A lot of the dinos are sharing the same attraction animations where they kinda just hold or bob their head high and scream TI_TenontoCry

olive rune
#

Its too bad that Bepis never got a re-look at its “idle” animation. One of the biggest problems animation wise for dinosaurs like Cerato and now Bepis, is the idle being very over active, and as a result looking very unrealistic and downright ugly. I doubt that Bepis has any hope of having its idle changed, but in the future I beg, please make the idle animations more idle, and not as.. twitchy, as Bepis.

past ore
#

How about new Dino’s please ? It’s so boring

gaunt sedge
#

Not a fan of the weird robotic noise the beipi animation makes

barren sierra
#

it would be a cool idea for skins if that your children do inherit your colors but when you pick your skin colors you can choose if it is recessive or dominant so your children could be more or less likely to have that color maybe adding more diversity like say if you have a dom color (that you set) and your partner is recessive its would be more like a 75% to 25% for them if both pairs set dom colors it becomes a 50 50 along with both setting recessive it would be cool just to have some simple gene stuff like this

dusky geyser
#

Humans should have gas chemicals*

crisp pagoda
#

Also not a fan of beipi's weird, abrupt, robotic noises in the courtship preview. The beginning of the noise sounds like part of an .mp3 file was cut off

Also also seconding this question: why are the idle animations so active?? This was also an issue with Legacy cerato's idle animation, where it had the little step in its idle and in its crouch; it's hard to hide from things when your dino can't fucking sit still. Any possibility that the idles can be toned down a little bit?

wispy wind
#

Reusing calls is fine, but do you have to make it so blatant? Bepi's attract is literally just a slightly edited ptera 2 call. Not to mention the animation itself is up there with stego levels of boring.

Edit: just learned that the animation was a 2 call. Although that doesn't explain why ptera's calls are just copy and pasted still

maiden mango
#

Honestly, I am satisfied with it’s attracted call, so long it has a more calming f call. I don’t want every sound it makes to be screeching/annoying like legacy theri.

agile dawn
#

Beipiaosaurus attract call is the laziness attempts I have seen yet. At lease make it where the male waves it’s claws or something. Maybe like how turtles will wave there claws in the other turtle’s face? They look like they are just F calling at each other. Looks just like the pachy’s attract call. Also why are more and more of the dinosaurs sounding like robots?

I have been made aware that “attract” means 2 call. Should be renamed to “friendly”. The word attract give the wrong impression. If I’m a Rex and I 2 call a trike that does not mean I’m trying to attract it. It mean hey I’m friendly and please don’t shove your horn up my butt.

Also it doesn’t change the fact that the dinosaurs are sounding like robots and don’t sound anything like a animal.

As far as the animation go I don’t think it’s that big of a deal.

kind kettle
#

make it so juvis can jump higher proportionally, they should be more maneuverable while its hard to jump over any rocks or logs as any juvi

crystal obsidian
#

Wow this game really needs some work with Dysnc, Utah pounces, Hit reg on Pachy, and lag

kindred beacon
#

Not a fan of Beipi sounds and animations. The idle is too active as several people already mentioned, the animation itself is pretty boring, it's just a headbob, and the sounds do not fit the animal at all. I mean, it's a small monster penguin, the possibilities were unlimited and we got the most generic animation ever.

slender crescent
#

This game is really good 😎 I have lots of fun on this Dino game as I sometimes do get scared by the boar ai sneaking up on me

late arrow
#

Can we be able to react with our own emojis when a dev post something instead of us having to be forced to use this one emoji…

ancient plover
#

I like the beipi a lot. only problem imo is the idle animation.

lunar mantle
#

Adding onto @frozen solar 's idea, a smaller map for play-testing would be fantastic for map diversity, re-playability, and potentially some lore too!
Above all else, I believe a tutorial mode that teaches you with AI would be astronomically beneficial with accessibility for new players!

My Idea for a tutorial:
Three Modes: Terrestrial, Aquatic, and Flying! (Aeronautic for the nerds)
Play through "Episodes" where you experience each mechanic with pop-up tips and maybe markers or even linear level design!

Ep 1: Movement and Scenting --> Find food and water (Scenting in clear vs stormy weather and finding fresh food and water vs rotten or stagnant)
Ep 2: Hunting and Hiding! --> Navigate the terrain by listening to audio and visual cues! (Crouch, pounce, and resting)
Ep 3: Combat and Fleeing! --> Fighting dinosaur AI and finding mud to wallow in! (Wallowing, Bleed, and Fracture)
Ep 4: Courting and Nesting! --> Engage in a courting and build a nest, then maintain and defend the nest! (Nest building and maintenance)
Ep 5: Environment and Hazards! --> Avoid cliffs, jump logs, find shelter from storms! (Introduce environmental hazards like cliffs, fires, storms, overeating, and AI)
Ep 6: Survive two day cycles! --> Spend 80 minutes in a natural environment with AI food and Dinosaurs, and survive! (Play the game :P)
Afterwards you unlock a unique color for your chosen dinosaur! Or unlock it for all dinosaurs!

unkempt furnace
#

The Beipi Animations are a big step forward from those bonebreaking things we've seen. It looks fluent but i think there could be more stuff happen with the claws. Right now it looks like a simple call-animation.
Also what are those robotic sounds? A beipi isnt a transformer.

desert cargo
#

Unsure if it was suggested before, however I wanted to say that I really dislike Carnotaurus being a part of a Carnotaurus' diet It encourages cannibalism among carnos and everyone hates that. Please change the diet somehow.
Probably going to get denied, but it's a suggestion nonetheless.

twilit haven
#

Fix The FPS Issues , Also Please remove Like 35 % of the foliage because u just randomly fall of a cliff

agile dawn
#

Can there be a deathmatch server added and a test map? That way we can practice fighting and respawn without taking ages to grow. Also it would be a good opportunity for devs to see what things need to be changed for the combat to be more balanced.

worldly garden
#

A small idea to toss into the void. I appreciate that generally speaking animals in this game have quite decent stamina and can run for rather lengthy periods of time. However the downside to this tends to be very lengthy periods of time necessary to regenerate all that stamina. With the map being as large as it is and travelling vast distances now being even more important thanks to diets, this current system makes travelling quite the chore. I'll be honest, half the time I'm sitting waiting on my stam I'll grab my phone to browse on while I wait.

That slow regen does have importance though (being able to sit in the middle of a fight and get stam back quick could be disastrous for balance, in particular with how much stamina plays into attacks these days). So I propose "napping", or something like that (not sleeping like when you are safelogging). Your dinosaur takes a snooze to regenerate stamina significantly faster than if it sat, making travelling a slightly less jarring and tedious process. The downsides are that the get-in and get-out animations are quite lengthy compared to just sitting, making it impractical in combat. Additionally you are more vulnerable while napping, and will take more damage if hit (to again negate abuse in combat). You won't be a sitting duck and will be able to quick-get up like you can with sitting, however at an even greater stam cost. A potential slight alternative to this could also be for stamina to regenerate at a faster and faster rate the long you spend napping, again making it less useful in combat and relegating its use to "get from point A to point B with less boring downtime". The general premise is an alternative to sitting for players to use specifically when travelling. For herbivores in particular who need to travel vast distances to fulfill their diets properly, I think this could end up being a nice option to have.

slow peak
#

Change Pachy's broadcast back to its legacy variant. The legacy variant had so much more character to it, and sounded very distinct. The current broadcast is short, shrill, and annoying. It makes me want to punt the animal.

cerulean granite
#

I read more and more that new Dinos are rly needed in this Game so pls. This Game needs way more options to pick from and that is also a main problem same with the Performance. In my Opinion your Main Goal right now should be ofc finishing the nesting/Skin/Nightvision Update and after that the main Goal should be fixing Performance and new Dinos. Focus only on those 2 things. Only on performance and Mechanics for new Dinos to add them to the Game. If update 5 comes out at June it would be fine if one or mabey 2 Dinos get added each Month until 2022 ends and after that you can focus on the other things again like Gore or whatever (6 -12 new Dinos). Better Performance and new Dinos are kinda needed right now and not in 3 Years. So pls after U5 or U5.5 because your so close already only focus on Adding new Dinos with theyre Mechanics and improve the Performance. Sadly the Performance is a Game killer right now. I know you Devs have your own plan how to build this Game and how to Update it properly but sometimes its better to listen to the Community. Every single one in here loves the Work you guys do but and this is only My Opinion, your Focus is on the wrong things at the wrong time. But keep on the great work ❤️

vague nova
#

For big prey like camara I think they should definitely give 2/3 if not 3/3 nutrients if you manage to kill one. It’ll give an actual incentive to hunt large,dangerous prey. It’s not worth fighting a cama in a long drawn out fight for it to give you one nutrients. It just wouldn’t be worth it. Same for other massive/dangerous herbivores coming into evrima. High risk high reward.

dry osprey
#

Switch the main branch to evrima on Geforce Now. Especially now, because not everyone can play the game. Because of the poor performance

polar pier
#

For a carni diet overhaul I would spilt the categories into favorite, preferred and liked. Liked would give 1 nutrient and would be things smaller (unless smaller game hunter) and mainly ai and easier prey that cant fight back. Preferred would be prey that can fight back but isn't its favorite thing would be a 50/50 match up or 40/60 and would give 2 nutrients. Lastly favorite prey would be 1 animal for example carno and teno. Prey in this tier would be 50/50 or above in match up and would give 3 nutrients and would be an animals most challenging prey to hunt. All of these would change over growth stages as well to best fit that dinosaur as it grows and what it can or cant hunt. ( I just figured I would shot this idea out to see what islecord thinks of it I would love to hear some feedback on how it would or wouldn't work)

agile dawn
# cerulean granite I read more and more that new Dinos are rly needed in this Game so pls. This Gam...

Piggy backing off this comment. I agree that the focus is everywhere with the game.

Things that should be focus on first

  • [ ] Movement
  • [ ] Basic Calls
  • [ ] Basic Combat
  • [ ] Basic Growth
  • [ ] Basic Nesting
  • [ ] Basic water & food
  • [ ] Dinosaurs (I agree that we should be getting a dino every 1-2 months)
  • [ ] Performance and stability of the game(that it is playable. AKA you don’t need the newest gpu and cpu to play the game)

Once most of all the Dinos are released the Second thing that should be focused on

  • [ ] Special combat skill
  • [ ] Diet
  • [ ] Map
  • [ ] Advance nesting
  • [ ] Advance growth(elder systems)

After these things I think you can start adding whatever you want.
Example:

  • [ ] Wallowing
  • [ ] Grouping system
  • [ ] And all the other fun ideas.

Just seems everything is being half assed. One thing is added before something else that is necessary for the other thing to work isn’t finished. Example: the diet system. Not all of the dinosaurs are released and so as more dinosaurs are added the diet system will continually need to be tweaked. That makes it where instead of the devs working on new dinosaurs to release their preoccupied with fixing the diet system if at all.

Another example would be the special combat skills. The devs just toss them in there. For example the Pachy as a Juvie can headbutt a adult carno and give it body fracture. Then it gets left until the next update …… maybe……. If the devs haven’t moved on to something else that they’re going to half ass.

Please get the basics done (as completely as possible) and have smaller updates sooner. I realize there are going to be changes and things aren’t going to be correct the first go But half assing everything isn’t working for a lot of people.

paper void
#

juvi herbis should get all 3 nutrients from something like carnis till a certain % of their growth, when i do play herbi it's mostly easier to just get 2 nutrients nearest each other as a baby and forget about the third than risk travelling across to the other half of the map to get the 3rd as i most likely won't be able to really run or fight something much bigger that i might run into

solar gulch
#

can we get a single player totorial mode as it would help teach players the ropes of a dino they wish to play

ancient plover
#

Hope we get beipei at least for u5 or u5.5 cuz this game is getting boring

worldly garden
# agile dawn Piggy backing off this comment. I agree that the focus is everywhere with the ga...

Somewhat piggybacking off of this, I do think the developers need to make sure they consider the roster closely in regards to what they want to add in the future. Personally at least for now I don't mind the focus on big mechanics (night time, nesting, venom, gore) over dinosaurs because its a good idea to get your basic overall game structure in place. The better the foundations you build on the better the building yadda yadda. But a common issue I see people have that I do agree with is that one of the big things holding evrima back currently is the lacking roster. Once nesting and skins are in I feel pretty confident in saying evrima would completely overshadow legacy's gameplay in terms of features and mechanics. However something people have always liked about TI is the diverse roster with lots of playstyle choices.
Once the next few big mechanics are more or less sorted I do think the devs would benefit from spending a bit of time working on some dinos to fill out the roster a little more. The focus on smaller dinos > bigger ones isn't necessarily a bad thing because that does make balancing easier when you're gradually working your way up. But having more diversity in size and playstyle I think would attract people to the game a lot more. I like playing evrima in its current state (aside from the poor optimization) but do find myself getting bored quicker than I did with legacy because of the less varied gameplay this small roster results in.
An example with carnivores for the kind of diversity I'm talking about would be working towards something like this before narrowing down on more mechanics (and humans): Current carni roster + cerato + dilo + bary + allo + alberto + tyranno. This is only 6 dinos (on top of troodon already being confirmed soon) but if you mirror this with herbis you can grant a bunch more diversity and range in playstyles. I think even just that would keep people a lot happier with much slower new dino releases afterwards.

real elk
#

What if dinos had a low chance 0f mutations when the spawn in like a third eye a second head,extra leg,and other weird mutations like,albinoism

thin grove
#

Could this be possible and common attacks for hadrosaurs? Let me know what you think. Btw, no I didn’t make a shoulder check image and that’s because I think it’s stupid.

brittle scaffold
#

There should be a way to see the player count on a server without having to log to see it

ancient plover
#

Phase two Beipi

The attract call :
Mixed feelings. The beginning of the call is really bad, because it sounds like when you accidentaly start and pause something at high volume. Or you know, when some type of audio is badly cut. The rest of the call is fine in my opinion, it's not amazing and not bad, and since I don't think that every animal should change the world, just redo the first second of the call.

Attract anim :
Well I could just copy paste what I was saying, the attract anim is fine imo.

Idle :
Since we can see a little bit of Idle animation, I would say you guys should tone it down a little bit. I get the idea why you guys did this way, because small animals usually tend to make more sudden movements etc. But we experienced in legacy that an idle anim that moves too much is a literal weakness and it's annoying. It is much much easier to spot a more active idle than just a minimal movement idle.

lunar mantle
#

The ambience is spooky and great, especially at night, but I do find it confuses me sometimes when also listening out for other players. And while on the topic of ambience maybe give the AI some broadcast calls? It'd easier to find them in the sparse placement but also to help immersion. on the topic of immersion It'd be neat if there was some dense fog volumes near the borders of the maps, that way you could hide the unfinished sections AND add some spook factor with the ambience of Big Scary dinos and thundering footsteps beyond the walls! 😮

lament chasm
#

Ayo bruv, Beipi sounds do be kinda robotic. More vocals and less screeching is what it needs TI_BeiPog

blissful wyvern
#

I was wondering if it is possible to build a full AI server(s) to do balance statistics on it ? (no pressure :3)

That server could run like a program, maybe 24/7 which would provide valuable and unbiased data. Not saying it would represent 100% player behaviour, but it could definitively lean towards it.
The idea is not to make a beautiful AI but a functional one that **mostly follows the same rules that we do **to play the game : solo/duo/full group, call/quiet, hunt when 20%/50%/80% food, retreat when -50% health + 70% bleed, run towards herbie calls/run from calls, stays in the open/hide in the forest, aim for full diet/no diet, etc..

It could be a great place to build and improve overall AI behaviour through different player profiles (especially group behaviour) and could be a major monitoring tool that does not require any update to public branch to see results.
You could give us a form to fill to gather major player profiles (i'm sure there are not that many btw).

I think preparing a tool like this (if it's possible) before adding many other characters could really help for smoother implementations and balance fix. It could also help predict some unwanted outcomes (like map stuck locations)

And in general, the game being in development, I think you should rely more on actual players feedback through statistics , it's just easier to monitor feedback and make something out of it.

marble pewter
#

I know it’s likely been stated to death already but the safe-water glitches in combination removal of the bank wallowing essentially take deino out of the food web (which I think might explain some of the massive carno packs). As of right now, there is very little reason to risk taking a drink of water from an actual water source or get near the shoreline

hollow sorrel
#

Would be great to have some long river weeds at the bottom of the rivers for young deinos to hide away in. Even more now with nesting close, those baby crocs must be tiny. Heres a good example form another game I play who’s about to add these in.

twilit haven
#

Make Underwater Caves , For Dienos to hide/swim that spinos cant fit in so they can escape, And also make air pockets so u dont drown .

fallen topaz
#

We need evrima optimized please, will that happen in update 5?

paper void
#

if not a single player tutorial mode like suggested by another person maybe like a tab in the character screen (during creation or where your growth/group is stored in the game) that details what sort of feature the dino has and how to go about doing said features would be helpful for people who are new and trying to learn how to play

thin grove
#

Get tenontosaurus a new kicking animation. I know it was sped up for better combat performance but IMO it hasn’t done much improvements to it. The issue why tenonto kick was slow in the first place was not because of the kick it self was slow but the small jump it does during the attack is time wasting and unnecessary. Make it so they keep their front limbs at the ground while doing the kick with their hind legs. IIRC, horses doesn’t waste time to effectively perform kicks IRL so why wouldn’t tenonto do the same? Also if it does look funny when running (having their front limbs at the ground while moving forward) then it’s okay to let them jump up first but let them do it quickly.

forest mountain
#

Single player? TI_Dilothink like just ai's and the player

inner forge
#

Please consider reworking the vocals for beipi and hypsi. Both are too mechanical and robotic. I feel we are missing out on an opportunity to get creative with these two beauties. Consider making their vocals more smooth and natural so they can make soothing calls inspired by doves for beipi and whip-poor-will for hypsi. If you don’t know what these birds sound like, check them out on YouTube.

wispy forge
#

**When an animal has a fracture the pain should be more heavily conveyed. **
I think that, to make the fractures seem more severe and to immerse the players into the game more, there should be whimpering sounds that the dinosaurs make when they move around with their fractures.

When crouching with a fracture there would be **no whimpering sounds aside from the occasional heavy breath, **which could be strained in order to convey pain. this would be no louder than the sounds a dinosaur usually makes when crouching.

When walking with a fracture the whimpers are louder,** just as loud as the footsteps of that dinosaur. **

And when running with a fracture the dinosaurs have agonizing sounds similar to the sounds they make when they are bitten only they are drawn out and scratchy. I will stress this, The whimpers as a player runs with a fracture will be as loud as the running footsteps of that dinosaur, the whimpers will not be broadcasting their location but will be more so **an extra immersive quality for the player. **

However, when resting with a fracture there are no loud whimpering sounds the sounds will only be the idle sounds that the dinosaur makes usually. ButI think that the idle animations and noises should be more strained and scratchy when laying down with a fracture. ** this will help the player distinguish between their healthy dinosaur and their injured dinosaur without having to look at statistics. I think that the health of the dinosaur should be more apparent in that retrospect. **

I think that good immersion comes from good sound design. I would like to hear the pain of the dinosaurs as much as I can see it. And I think that will be **a good immersive quality, that will connect the player with their dinosaur more. **

lofty stump
#

eye colors choices or options..perhaps when birthed you can have one of the parents eye colors or a very rare possible chance, heterochromia… 👀

kind kettle
#

this will not be any time soon, I am saying this for when they start doing apex's; do spino first, since it will be semi aquatic it will give major competition for deinosuchus and since it will also be a piscivore it wouldn't be praying upon players as much as well

ancient plover
#

Add dodges and such for animals like utahraptor to effectively get an angle on their prey so they don't miss the pounce as much. This could also serve to distract whilst another utahraptor runs in and pounces it and would make the hunts a lot more fun.

real elk
#

A report function
This morning I delt with some creep who was being very innopropriate(sorry for my spelling today) he kept saying thing u shouldn't say in a global chat and I asked him to leave me alone and what if there was children playing and he said that? (Tho I did kill him)
So I think a report button would be safe but that's my opinion

mental wraith
#

Can something be done with sleeping rather than just a way to log out. What I mean is that if you sleep at night something like a reduced hunger and water depletion takes effect. So carnivores that can't see at night and have fast hunger drains don't suffer at night. This would also have a great impact on the ecosystem as those who can't see at night become lower on the food chain but during the day they return to their normal positions on the chain.

dull bison
#

find a way against carnivors mixpacking

normal robin
#

Official realism/semi realism severs would stop mix packing

tough heart
#

perhaps remove some creatures from the roster, i really dont see the point of rugops being a playable that functions different then a juvie carno and having styraco and pachyrhino at the same time as diablo and pachy without them having very similar or even same abilities

naive imp
#

before there was NW there was center and swamp, maybe it wasnt perfect, but it was less sitting on rocks, tenos patchys, stegos, utahs, all on rocks at NW, so booring, maybe remove all climbable rocks from game and you will see how much more survival will come into play, hiding your tracks, using forest, etc (edit , and dam, make it flat so everyone can walk or make it impossible to get on)

ancient plover
#

So I have a question for y’all as I’d like to get a view on what the community wants to see here, I’ll just cut straight to the chase.
1️⃣ Gameplay features being implemented first and foremost and the prehistoric reptiles after?
or
2️⃣ Roster expansion after Nesting & Skins releases until we have a functional and balanced ecosystem and then further development of gameplay mechanics?
As there seem to be greatly mixed views on this question in the community I wanted to see what the community views as the best act for the devs. I’ve seen some compelling arguments for both possibilities and I would like to know how many people are on either side of the argument.

hot hornet
#

I think pachy has too long of a "get up time" after being stunned. If u get so much as accidentally hit with a friendly alt attack, the pachy is stuck in place long enough for a carno to get rid of the rest of it's health, which can be bad in a big fight situation, and it blows that the pachy is completely helpless, making it basically like a big FU from the game, "you don't get to attempt to keep this pachy," made all the worse with the especially horrible condition of carno's bite hitbox. Also doesn't make a lot of sense for something with so thick of a skull and thus a resistance to being concussed to be out of it for such an extended period.

cinder birch
#

Rename the north fields where there are pumpkins "pumkin hills"

dark sentinel
#

very cool that ai will sprint full speed into bushes/trees, right up to the edges of cliffs, etc with no warning at all. it's very clear the ai have random pathways instead of "sight" and this can lead to some very frustrating situations. context: a deer just juked me off a cliff

sleek sapphire
#

to be honest, the more temperate setting of legacy was scarier and yielded more entertaining gameplay than the weird mountainous jungle biomes we have in evrima. It'd be less annoying if the vast majority of the map wasn't just super dense mountainous jungle with a few plains interjected here and there. The more open forests and varied environments of legacy were vastly more entertaining and enjoyable to play in, and they had a much more unique horror vibe. It'd be nice to see the Isle lean more into the horror aspect, since legacy missed a lot of it, but I do think the one thing legacy got right was the environments (for the most part). I'm not necessarily saying that jungles should be entirely removed, but some variation in the map is really nice, especially since the dominant biome is just bland. I feel like jungles are super overdone in horror, especially when dinosaurs are involved, and honestly they aren't too exciting.

thin grove
#

Would it be a bad idea to let tenontosaurus be able to almost “angle” its kicks sideways? Like if you look to your right, then it would angle it’s waste during the attack so it can do a kick to the right. The same with the left side obviously. Then if you look backwards or forward, it will just do the simple kick we currently have. The reason why I think this could be cool is to let tenonto land kicks more easily. What do you think?

little meadow
#

Add saichania to be like kentro for the ankylosaurds and have it match up against sucho

brave crest
#

Allow humans or mercenaries to create improvised weaponry, such as the molotov cocktail or a bayonet on something like their AR

but make the molotov an actual threat, like the dinosaur would have to stop and roll, find mud or water to quench the fire or it will continue to burn it's flesh away
so that the tool can be used to area denial or an escape plan

mystic sedge
#

I think that Beipi needs its attract calls fixed. It sounds like it is a transformer and not a dinosaur. The calls are not good. Also for courtship heads the male should be flashing his feathers or flexing his claws

deft pike
#

it’s normal for some animals and birds to sound a bit robotic irl, because they sound robotic in a GOOD way. beipi does not.

hollow kiln
#

How is this diet system going to work propery when we finally have a good chunk of both herbis and carnis? Herbi's wouldnt be so affected by this, but carnivores (especially ones like deino) rely solely on the factor of if that specific dinosaur happen to be playing in the server near them (for deino its even harder. Having to WAIT for a specific species just for diet is frustrating, i just NEED to be in a spot where the herbi i need happens to be drinking there. It doesnt feel rewarding.)
Rightnow this isnt so big of a deal because we got a small roster, but whats going to happen if a utah needs to hunt a para for their diet but there's like..... none in the server compared since there'd be about 10-15 herbis to choose from to play, and nobody decided to play anything near the utah player who needs the diet. How do you count on the fact that someone WILL play that herbi you need as a nutrient? Sure it won't be just the para -that i'm giving as example- that a utah would need, it'd be a bunch of herbis, but the point still applies. Nobody could be playing thise herbis that moment not anywhere miles near, considering how big they're going to make the map too. "Oh they can turn up the player limit to something like 200-300!" Well dipshit current legacy AND evrima servers lag the hell out and have issues because of having close to 100-150 players and way smaller maps too. This issue hasnt been fixed in years, game has serious issues about how it runs
Rightnow dieting works, it has issues but it does, i'm really curious to see how its going to play out once a few years pass and there's just a shit load of dinosaurs to play as

gentle spruce
#

When would sandbox made be added?

ancient plover
#

Beipei would be cooler if it sounds similar to a loon tbh with some tweaks https://youtu.be/oxDQFfspLv0

A sincere welcome to Handsome Nature. We release daily videos for pets and people to watch, listen and enjoy. If you feel compelled and like what we do, subscribe, click the bell and join us every morning at 0700 EST for a new episode. If you are new here, please check out our community page section and introduce yourself. Welcome!

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wispy wind
#

Universally lower growth times for all animals.

Considering the game is incredibly unstable both balance wise and programming wise, absolutely no one want's to waste an hour and a half of their life growing a digital dinosaur just to die to something out of their control.
Not to mention that the amount of time this genre demands from it's players is absolutely unhealthy.
Even grows like utah and pachy are literally an hour and a half of your day dedicated to growing a little shit that dies to a strong gust of wind.
Even after the game is bug free and balanced, demanding so much time from people will leave you with nothing but a player base of basement dwelling no lives.
Growth is such a boring thing because not only does it need you to dedicate most of your day to growing, but all that time you are growing is just sitting there waiting and hoping nothing sees you.

This is especially apparent with apexes. Instead of making them take actual skill to grow, you give them ungodly long growth times and super unviable juvie stages.
This is not fun in any compacity. It just shows that you are lazy and don't want to make apexes an actual challenge. All apex growth does is reward luck and patience, not skill.

Stop substituting challenge for annoyance.

I'm not saying to make certain animals easier to grow, I'm saying stop making animals take forever to grow and rely on luck to survive.
Give animals actual challenge to grow, instead of rewarding dumb luck and afking.

eternal gull
#

Give humans local voice chat. It would be funny to hear people talking and tracking them down as a Dino. And humans would have to try and stay quiet. I think it would be funny.

wispy forge
#

Just my thoughts on the deinosuchus and its environment

A- I think that the water ripples should only appear with quicker movements, that way crocs will be able to drift slowly on the waters surface or submerge slowly without making themselves known.

B- I also think that the amount of the deinos body that should be peaking out of the surface of the water should be significantly less,** only the crocs eyes and nostrils should be above the surface** , which is reminiscent of modern crocodilians

C- As for the environment of the croc, the rivers aren't very fleshed out yet. So I stress more lush models are brought into the river and swamp floors. I also think that floating debris is a must have, that way the crocs can actually blend in with their surroundings despite not being submerged. Crocs aren't able to stay underwater for very long and so I think that to work around that, the design of the crocs environment should allow it to blend in on the surface.

prisma mica
#

Add back wallowing along water edges to give deino more chances for prey and use back to wallowing. Mud pits still remain but give better perks, for example the wallow lasts longer and does a better job stopping bleed.

agile galleon
#

A bit of an odd one but the foot print effect for walking on this specific type of dirt gives a weird particle glitch where there are little squares instead of actual particles?

ancient plover
#

Since my message would be too long, I have had to make a screenshot of it and post it in here xD
Whichever you like. React with 1️⃣ ⭐(for the dragging larger bodies) 2️⃣ and 3️⃣

twilit haven
#

Please Re Design Spino More Like This ( My opinion )

hearty heart
# hot hornet I think pachy has too long of a "get up time" after being stunned. If u get so m...

This popped in my head right when I read this message. Maybe add something that you have to click a certain amount of times on a button to get up faster and so reducing the time of stun for like 50% or less or more. Like, depending on the size of the creature that hit you and depending on how strong the impact was, you have click a certain amount of times. Like for example, you are a utah and a pachy hits you, you are stunned on the ground and for you to get up faster, you need to click 3 times very fast on a button to reduce 50% of the stun. Now imagine if is a carno hitting you with ambush (you are still a utah). Carno is bigger than pachy, and so his speed, the impact will be stronger, so you need to click like 7 times to reduce 50% of the stun (this is just examples, because this has to be calculated very well to be a good and balanced new mechanic). OR *** the more times you click on the button, the more reduced the stun will be (but I think the first one is more balanced, so maybe put the first one, idk. People who think the first one is good, click on 1 and people who think the second one is good, click on 2*). This could help you have chance to survive maybe 🤷‍♂️, because sometimes you are just stunned in the ground and you just get beaten to death without even having time to get up (that happened to me sometimes).

cerulean granite
# hollow kiln How is this diet system going to work propery when we finally have a good chunk ...

The only Problem that i have with it, is that Carnivores never had or have prefered food. Carnivores eat or kill what they can get and get all the nutrients they need from it because meat is meat. Some gives more some gives less because of less fat or something idk. Its just a weird feeling that a Crocodile cant eat what it wants. I mean they eat rly everything nowdays. From only Bones to a whole Corpse. I mean diet system is kinda a good idea but like Xanicake sayd if there are a good amount of Dinos and noone is playing those who you need then its just a waste. And like Xani sayd Deino is just lost then. He cant run after anything. He has to wait at the right time at the right spot with the right amount of O2 and Stamina and even O2 is still broken. Idk why no small patches get added for such things. No they always wait for the Big update which is half a year later.

wooden flame
#

elite fish take too little damage thats it lol

quaint oriole
#

utahs are supposed to be these small carnivore pack hunters. but they lack one mechanic that is really important. If you take an animal thats main attack is to jump on his prey, a failed attack shouldnt be that punishing. You cant tell me that a animal capable of holding onto an moving target, takes two or three seconds to stand up. Like if it gets flung away it should, be on its feet in like less than a second again. And another thing is, a Animal that is made to pounce animals is also made to be thrown off that exact animal or getting knocked to the ground. That means you should give utah a much shorter standup animation that lets it get into the fight right after it gets bucked off (as another excample, the rex is made to fight things, so it can shrug off a couple hits). The utah should be able to not withstand strong forces but rather get knocked away by them (this does include the carno charge and the pachy charge. I see an exception with the teno tail because it slams them to the ground. but a knockback related attack should knock the utah back and let it roll on the ground before it can stand up again to flee (the standing up process would take longer if its that case).

ancient plover
#

Can carnos have a mechanic where they have a chance to slip and fall if they drift? in real life they weren't able to make these tight turns and in addition to this it gives a reason for carno to turn with a mouse rather than a keyboard. Even if your turn radius is trash you'd still get away from being tail rided because of your speed

If you add this it gives a reason for carno to actually be an ambush hunter to successfully kill it's prey rather than the current one where players go in without a thought and bite everything, drifting everywhere making tight turns

urban sorrel
#

Just an idea I had that could greatly improve the esthetic side of the game in a near future. It makes total sense for me that waters in jungle like biomes like the current ones in evrima are muddy or unclear since that´s what most swampy places look like. Nevertheless I think that the addition of clear lakes and/or rivers in different biomes would be pretty useful for many players as well as good looking. These would preferably be placed near mountains, forests or in plains far from the coast and would have some patches of tall grass around them to give carnivores a chance to ambush neglected players near them or for some other species to hide. As you may imagine, these do not have to be completely clear, the deeper the water, the less visible it would become.

opaque wasp
#

Ptera should be able to take off from the water. Its believed that it could irl, and it would be very useful for getting away from aquatics. + it would be good if there's ever gonna be a diving mechanic for pts.
Simliar to the way the geo takes off from the water in the vid below
https://youtu.be/WHzX5T5PjBE

Created by David James Armsby.
https://www.facebook.com/davidarmsbyartist/

This film is set 85 million years ago in the Niobrara Formation and follows a group of Geosternbergia (Pteranodon sternbergi) trying to hunt during a thunderstorm... but there are dangerous creatures in these Cretaceous seas.
This is the fourth short film in my "Dinosaur...

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unkempt grotto
#

I would love a diving mechanic for the pteranodon on oceanic hunts. Keep the skimming for rivers and lakes but diving for the ocean

woeful marlin
#

Can battle scars be implented i would love to see utah scratch marks or a one eyed carno and maybe battle stances like a trot 3 call mix that can be held or different type of resting styles like with nests you can wrap your body around it

rough linden
#

it would be nice if velociraptors had a stronger bite force. Weaker than hatchlings of almost every dino. Also they were fastest and smartest out of the raptor family.

mystic sedge
#

So a lot of people maybe you don’t but a lot of people don’t know the roster of the game so maybe make a channel with the roster of dinosaurs that will come in so people know

slow peak
#

Take away Troodon's ability to mimic the roars of other dinosaurs and give that ability to ovi instead. Troodon already has venon and has no need for mimicry. Ovi on the other hand could very much use it to scare/lure dinosaurs away from their nests. Ovi is also much more avian than troodon, thus making Ovi using mimicry much more realistic than Troodon doing so.

sudden nymph
# wispy wind Universally lower growth times for all animals. Considering the game is incredi...

This. In the wild animals have fairly short growth times because they’re most vulnerable when babies. I would say a good trade-off would be 6 hours max growth time, but make it so we can go through the baby stage in about 45 mins. Then we can spend 5.25 hours actually learning the animal and feeling like we’re aging, and when we hit adult we’ll feel accomplished. Quite frankly it’s very frustrating trying to grow a dino for hours just to have it die to whatever. It would definitely be more fun to grow fast a baby, but juvi-adult take more time. This would make it a little more realistic too!

sullen bough
#

Please fix the audio for calls and ambience.Calls seem kinda muffled and pales in comparison to legacy where audio determined hunting and just being immersed

wheat nacelle
#

Most of my concern with the development with Evrima is is the need for more server customization/moderation support. I feel like the playstyle is being forced on all players/servers.

First off, I find that the lack of global chat severely impacts miscommunication and rule breaking. It also makes it harder to bond with your fellow server members. People shouldn't have to use a discord global chat to communicate in game. Servers should also have the ability to toggle it on/off. The absence of global chat is my major issue with Evrima and why I mostly play Legacy.

Group restrictions by species are interesting, but should again be configured by servers. People have different limits for groups and they should be able to reinforce that.

A 'You've been killed by [user]' screen on death. or even just a log. This would make it much easier for players to report rulebreaks and problems. In Events it could be used to see who gets credit for the kill for a prize.

Sub admin users. Most servers have some kind of hierarchy including a mod in training status. A mod with restricted permissions would be helpful in this regard. Even without restrictions, a different color name would even help.

manic sage
#

is this an okay place to ask about future dinos?

somber lance
#

for the love of god optimize ur game

brave crest
#

When nesting comes out PLEASE FOR THE LOVE OF GOD let pteranodon pick up larger prey than fish, it doesn’t even need to be player things, as long as It can bring back bullfrogs, crabs, chickens,or something anything back to the nest or stop it from getting stolen, it would make ptera a lot more enjoyable

(Also things like eggs and juvie hypsi should 100% be able to be picked up)

thin grove
#

This may already be planned but unless it isn’t, disable some nests to be build too close to other nests. The main goal of this is so nesting doesn’t become another factor to support mix or mega packing.

Different species of dinosaurs would not be able to build nests close to each other and depending on what creature you are will determined the distance.

Basically, herbivores of different species (who shares the same nesting grounds) are unable to build nests right next to each other. Though, due to a limited area available won’t make it too harsh on them on where they can build their nests.

Carnivores on the other hand (which I’m sure won’t use nesting grounds) would have a far larger distance between their nests.

The only exception that would allow you to build nests close to each other would be if you’re the same species and are apart of the same group.

ancient plover
#

add lakes rivers and swamps are boring

real quail
#

Not quite sure if this has been stated previously but there should be a system in which prevents players from reproducing with siblings/parents. It would be simpler perhaps to prevent it at the courting stage but it would also be quite cool to see some realism where inbred eggs are unable to mature and eventually rot.

agile galleon
#

I know these are two very in depth and complicated mechanics but dryo desperately needs its burrow and hypsi needs to climb, and I know it would take quite a lot of work but these are quite essential mechanics for these creatures, why do you think their playerbase is so small? there isn't much to do, I do know that you were working on a very in depth and adaptable burrow system where you would actually dig into the ground and I love it, same with climbing, with the current game setup it might be hard but it is greatly needed so if you could, burrows and climbing would be really nice to see some development on.

ancient plover
#

Another one of Jayce's suggestion!!

Today we are discussing the topic: Plants.

  1. Plant decay
    Plants need to have a visual "decay" just like corpses do. To tell how much of the specific plant is left to eat, instead of it simply disappearing once it's done.
    An example could be Agave! As you eat the agave, the leaves on it slowly start to get shorter/broken off / etc.

  2. Diets in the future:
    In the future, once there are more biomes, Dinosaurs and new areas to the map I think it would be very neat to return back to the biome specific Diets.

3:
Going along with the biome specific Diets, I think what needs to be done is that the plants need to both give off a lot less food for more individuals(be eaten much faster) and also need to be less in amount in the specific areas.
As right now a herd of around 7-8 full grown Tenonto's are able to all fill up on 1 single Mountain Ash bush. The original plan was to make herbivores travel more(which has worked) but also to make them compete with each other. Even for animals that share the same food with one another there is hardly any competition considering they can all fill up just fine

queen schooner
#

Cry intensity linked to damage taken:

Currently, all animals make the same hurt sound, regardless of what attacked them. An adult deino will make the same sound being hit in the head by a stego tail as it will being bitten on the tail by a juvi dryo. This makes no sense and honestly seems ridiculous, so my suggestion is to add a few new sounds of varying intensity that increase in intensity depending on damage taken:

1% health taken = No reaction sound at all. Would be like being bitten like an ant and wouldn't warrant loud sounds (also stops juvis from constantly prodding things like deinos to make absurdly loud cries)
1% - 10% health taken = Light reaction. A light growl, quick yip or hiss, but nothing too loud. Shows a level of annoyance/pain from the situation, but still shows the animal isn't doing enough to warrant a loud cry.
11% - 50% health taken = Moderate reaction. A louder yell, cry or growl, this shows the animal undergoing a level of significant pain and conveys the attack as effective.
51%-100% health taken = Severe reaction. A loud bellow, shriek or scream, this indicates the animal is undergoing an extreme level of pain from the attack.

This would help add realism, convey damage better and allow other players to assess a situation based on reactions, with bigger threats causing more noise.

fervent brook
#

Please put some focus on optimization and adding more playables, evrima desperately needs more selection.

tidal birch
#

For Deinos there could be shallowish sub rivers that aren’t deep enough for big sub adults or adults, they could take longer but arrive at the same location as the main river. While they could be camped, since the bigger Deinos would be out of water technically they would also be at risk. It would make people actually consider if cannibalism is worth it or if they should just go for elite fish.

twilit haven
#

Please Focus on optimization for a bit , Fps Dies when seeing other players , especially in center

civic canyon
#

Just now that i played some time to the isle, i can lend a more accurate opinion of it.

// Graphics are really good but heavy //

Maybe some optimization would help the game on medium or low pc custom. I heard that there are problems due to branch on Steam too tho, so maybe when Legacy will close, we'll have more stability on Evrima ?

// Gameplay is cool but need adjustments and some juicy mecs //

I love concept art as baryonyx, which has to tap water to make fish jump, then catch it and some others like digging and climbing trees, now on, the roster is kind of boring and unbalanced. I starve for more unique abilities and hunt technics for more unique dinosaurs.

// Roster and choices //

The actual roster is not that bad. I mean, we have a flyer, a diver, sprinter and packer (utah, don't get me wrong, carno's) as carnivors. I feel like it miss some semi aquatic ones like spinosauridaes and full aquatics ones like nothosaurus, pliosaurus to feel like we really have a choice of a large variety of gameplays, more than bigger sprinters/packers.
Herbis on the other case are not really fancy actually. Tenos are quite good and balanced but dryosaurus aren't really a thing (maybe by digging burrows, it'll be funnier). Stegosaurus are way too much armored for the actual roster and are quite boring to play. It'll surely be more sportive in the future but huh. Pachy's are quite fun. Maybe having more variety of semi-aquatics, lands, swamps, arids herbis would push gameplay farer than now on ?
On the other hand, the inhabitants list on the trello is quite the opposite of that idea and kind of worry me. Lots of dinosaurs are quite similars in their ways of acting that those on the actual roster.. Why not way more differents ones in priority?

urban sorrel
#

This has already been said before and i'm suprised so little people agreed to It. It's about the future nest mechanics.To put an example of the problem, you shouldn't be able to nest in the middle of a stegosaurus nest group if you are not a stego. Being able to do this will only lead to mixpacking between species. I made a very quick ilustration of how it should look like:

thick harbor
#

a large tree that pteras and other flyers can land and nest in. we are birds but cant land in trees currently idk how to be more descriptive about birds landing in trees. look outside for examples

meager flint
#

Small feathered dinosaurs, particularly hypsi and ovi, should have an iridescence option available during customization. This could be available either on the entire animal or only on particular regions. Alternatively, it could be tied to specific, dark, colors. Ideally there would also be an option to alter the intensity of the sheen, or even the colors within it.

ancient plover
#

Picking up evrima again. Honest feedback. I have never played a version of the game this laggy and with that many bugs. I mean no offense I am pretty (kinda) sure the dev team does their best but this game is not stable. Fatal errors after fatal errors, all the time. And don't get me started about the bugs that existed for the past year.

Also disappointed that some bugs are claimed to be fixed while they certainly aren't.

I am looking forward to update 5 but the polishing gets me worried honestly. Your so called polishing brings in more bugs and errors and glitches.

I am trying to be positive and ready to give this game one more shot. If it's gonna stay the same way it is now, I will say goodbye and deinstall the game.

umbral wind
#

please don't allow the big dinos to climb this type of rock, remove the rock or just rework it, seeing as many megapacks of dinos like stegos or deinos standing guard as a fort breaks the immersion and unbalances the game creating an artificial hot spot, adding to it the glitch of water on the grass, I hope that in update 5 you already have it solved, thank you very much for reading and for your work.

soft kettle
#

After this update, there should be a focus on releasing the mid-weights of the roster. Let's take a small break from mechanics and add some much needed variety instead.

low carbon
#

Due to the new diet changes surely this makes grazing useless? Would it not make more sense to “rework” it and have it as a diet requirement for something like a stego?

stiff veldt
#

Add a pond or two near the Port to encourage dinosaurs to go there.

brave crest
#

let diets have an effect of nesting, parents with a higher diet can produce more eggs, quicker, healthier, and the eggs gestate faster

plain oriole
#

Update 5.5 should be a mini update 9 to address mechanic bugs and fixes, quality of life, performance/optimization and balancing. We cannot wait a year and a half to two years for update 9. We need fixes now. Especially for the Utahs with their broken mechanic

devout wraith
#

Please return wallowing on the banks, mudpits are so far and inbetween that I cant understand why they replaced the much better concept of wallowing at the banks.

ancient plover
#

add a system that encourages people not to afk grow such as an experience system that will give you certain permanent buffs on that one dino once its 100% grown. (if you did it on one carno it wouldn’t carry over to all your carnos) give experience for things such as killing other players and keeping a perfect diet.

#

Maybe your growth buff will decrease if you stay in one spot long enough to decrease afk growers

woeful glade
#

I think a system that would allow a setting in servers to change how long days and nights are would be really nice : D

ancient plover
#

While I don't despise or dislike our new Evrima Spino, I personally believe that going with the OG Spino concept would be the best thing ever.
It was perfect for everything. It kept the somewhat streamline body of being a semi-aquatic, while still staying to be an absolute UNIT of a beast.
And I have faith in Jake, knowing that he can nail this exact concept in a model 100% one-to-one. I think a lot of people in this discord would like for you guys to revisit spino, and go with this concept instead.

ripe belfry
#

I suggest we add the absolute lad, Iguanodon. Now, before you guys say "It's Teno", I wanna say that Tenontosaurus is 1 ton, and Iguanodon is 5 tons, so there is a big size difference. Now, Iguanodon is a bulky fighter, can walk on all fours or two legs, and has the potential for some unique ideas. Iguanodon has massive arms and thumbs spikes, and those arms are perfect for dealing insane damage to smaller animals, able to bat smaller predators away while said predators are mid jump or pounce. Iguanodon also has the massive thumb spikes, allowing it to stab or slash at predators or rivals, dealing bleed damage.

I also suggest that since it can become bipedal or quadrupedal, it also opens up new forms of dietary needs, able to use its arms to pull in tree branches for fruit or leaves, or able to dig up roots on all fours and browse from bushes, giving it a varied diet. This also opens up new attacks: when you are bipedal, you can slap and slash at enemies, or if you are a quad walker, you can kick at enemies and swipe an arm at enemies, doing more damage and no bleed. Despite being a bulky animal, it is only 5 tons, making it the perfect size to be grappled by Deinosuchus and to be threatened by animals like Utahraptors in packs.

Your speed would also depend on your movement style. A quad running style would be faster, however it would drain more stamina in the process, and the bipedal run would drain less stam, but it wouldn't be as speedy. Its turn would also be terrible turn while quad running, having to slow down to make more precise turns. The speed should be around 26 to 34 KMH, making it a decently speedy animal. Its swimming speed would also be slower than most of the other playables, having to watch out for aquatic predators if they have to swim.
https://media.discordapp.net/attachments/741381419376443403/975923589599596574/screenshot-2022-05-16T17-51-34.png?width=1120&height=630

ember merlin
#

I'd be nice to eventually have an option to change the volume of combat music and normal music individually as I really like both tracks but they're intensity and volume are different which can be annoying if you want to listen to the ambient music but then get bombarded with combat music after biting something once

ancient plover
#

Although I appreciate the effort some people have put into their suggestions for future roster expansion, can we just stop with them? The roster is already ridiculously over inflated as many creatures play virtually the same role only with minute playable differences to differentiate them (diablo and styraco, sucho and bary, and the fact that we’re getting another utah that will be virtually the same in everything but appearance). That and the fact that the unless my memory deceives me the devs have already stated that there will be no further additions to the games roster besides what’s already planned so the recommendations are pointless anyway. I really do enjoy reading some of these suggestions as some could have made incredible additions to the game, but the unfortunate truth is that they will never be added, and as such I see no point in the suggesting them, especially when such creativity can be used to develop the creatures and even mechanics already planned instead of something that however unfortunate, will never come to light.

rancid frost
#

One small but great detail to have would be a sound effect when bodies fall dead to the ground, knowing that most of these animals weight easily more than one ton, its weird to not hear anything when they fall dead, as for example when wallowing you can hear the body fall and roll over. Just a simple but immersive detail.

thin grove
#

Maybe when designing the environmental assets of the island, you can adapt them to benefit the survival of certain creatures by giving them obstacles they can use to their advantage.

What I’m suggesting is to add things like hollow trees and smaller caves for smaller animals (juveniles, low tiers and even humans) to seek refuge in when escaping larger predators.

Yes, I am well aware of certain creatures ability to burrow but that it self is a whole mechanic on its own.

Wouldn’t these obstacles be overused? Not unless you make them less common and useless when escaping smaller predators like Troodon.

What do you think? (skip to 0:35 in the video)

https://m.youtube.com/watch?v=vkjZbAyJ6Zs

This is a short video clip of the movie Avatar.
Avatar is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. More th...

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civic canyon
#

Part 2 //

//Biomes //

It would be nice to see more life on the map and more changes in the environnement. Ponds (especially needed on coasts), lakes, caves near diets to nest (like in a dead tree, a rock, behind a waterfall , underwater?) but also havind redwoods when maps being larger, maybe a central mountain with ice, snow on top and hiding a volcano ?
I'd really appreciate the rivers biomes that we saw on concept arts too.

//Weather//

I know that it is planned but I only saw storms. So why not windy, rainy, really hot days, volcano éruption ? Maybe it could be buff or debuff to certains species? (Deino would not like to go on earth on hot days for example but be better hydrated on rainy days? Things like that)

//Night and day cycle//

Without night vision actually, night is kind of annoying, especially on contrasted screens. Also the time, we stand in darkness is in fact 2/3 for 1/3 day due to the current dusk and dawn which are lenghten the dark time. So to balance, maybe dawn could lighter ? We'll have light time on dawn and day then dark on dusk and night. It would feel better than to be 3/4 of the time in the dark.

// Big AI//

Lots of poeple won't agree but i think it would be fairer like that. Letting rex to be big rampage ais. It should be perfect Ai, tho that have an apex hunter behaviour depending of their hunting grounds. But as master apex, he would remind to some people feeling godlike that there ARE things uncontrolled that actually are bigger and stronger than them lurking some times. If killed, they could also give the 3 diet buffs and a skin reward as talked into elder system but will need some dinos to be put down.

Part 3 soon.

tacit bison
#

Can you avoid changing some calls from legacy? For example, this is a bit of an exaggeration, but you massacred Pachy’s 1 call. Calls that are pretty good that you could keep are all of Sucho’s calls, Ava’s 2 call, and Austro’s giggle.

mighty marsh
#

Make day time longer

worldly garden
#

A nice compromise in regards to wallowing would be a bit of both imo. Have mud pits scattered around the land away from water so that you can still wallow if needed even when far from water, but also have scattered muddy spots along river banks (rather than the entirety of river banks being wallowable). This means carnivores tracking prey aren't going to instantly lose it if it comes across a river, but prey can still more reliably seek out mud if they think they're being followed. Real life rivers aren't mud all the way along them, so the variation would both look more natural and make for more varied and interesting gameplay. Plus this benefits semi-aquatics like deinosuchus, who can specifically wait in ambush next to a mud patch. I don't think they'd need to be super common, maybe one mud bank every minute or so of travelling along the river. Enough to give potential trackers time to catch up to their prey before they lose the track, but also enough that prey aren't just shit outta luck.

polar pier
#

I have said this before but I'm gonna say it again. Just remove night time for the moment until night vision is added. It serves no purpose slows the game down and people use gamma so it literally serves no purpose. At least make it a little brighter until update 6 and night vision. Its just annoying atm.

mental relic
#

So, we all know about minmi, the semi aquatic ankylosaur that will be coming to the isle at some point. But there is actually an ankylosaur that was found in 2001 with a name that im to lazy to type that actually was potentially semi aquatic and also could have eaten fish. I think this is a great opportunity to add a dinosaur like this.
https://www.youtube.com/watch?v=xI-zlzrRtXQ

There were once some very strange dinosaurs, but one of the strangest may have been a species of small, possibly fish-eating aquatic ankylosaur - Liaoningosaurus paradoxus.

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distant thistle
#

It would be cool if your dinosaur is slightly smaller or larger than average, depending on the quality of your diet during your juvi stage. being able to choose the tone of your vocals slightly would also be an interesting feature.

vale compass
#

Larger dinos should be able to pick up smaller dinos of the same species if in a pack

ancient plover
light garnet
#

hotfix the safe water spots pls its impossible to have realy fun with a deino :/ but i like them to play

blissful wyvern
#

Option for growth time via diet :

Since people really start to play when they are adult, I think every dino should have the **opportunity **to grow within an hour.
It would require to complete and maintain a much harder diet, but fulfilling it would make the growth process an actual game, not time to spend in a bush or near an adult stego.

This is beneficial in different ways :
- it gives the opportunity to actually play much quicker (as soon as you spawn and until you die precisely), especially for those that do not have much time to grow for 3 to 5 hours their dino (.... then getting disconnected in the middle of NW for no reason to find out when you log back that you've got killed and have to start again [wink wink]) ;
- it puts the diet to another level of interest by being a real option for those who want/need to make it sooner to adulthood
- it would encourage people to actually look for nutrients on the whole map for the growth process (not just 3 nutrients that you can find on 9 or 10 dinos for carnivores)
- if herbies choose to go for that full diet, it would bring more competition into the herbivore team (that is currently missing)

It does not have to impact the balance of the game. This would only shorten growth time, nothing else. As far as I can tell, there is no downside except making that system possible (which does not seem like a massive mechanic considering that diet already exists).

median canyon
#

I'm all for clever use of terrain to give yourself an edge in combat, but places like the Northwest rock and the dam at swamp feel really out of hand imo. It feels really unfun when I put so much effort into a hunt, but my opponent can just climb a rock, or get on a dam leaving me with little to no counter-play at all.

wet kernel
#

DUDE make the frogs go slower and not just in circles in water 😳 🐸 IT LOOK DUMB ASL !

vestal dove
#

Maybe after the nesting update is released, I suggest adding in the weather system with flood/droughts? It could be the next best thing you can do to incentivize players in the map to move around to stay with certain water sources that could create more diverse hot zones for players to go to. this could also create some water sources that are croc free, making it even more of a valuable resource to players.

you could also have different parts of the map flood at different times forcing other players into one another driving up competition for a place already occupied and unaffected by the flood.

ancient plover
#

redo the dryosaurus trot, it seems like its stomping its feet unnecessarily hard and the arms just hanging down being completely stiff also looks odd (this goes for pachy too) they could at least be closer tucked into the chest.

swift ravine
#

this suggestion is specifically for if they bring in extreme weather events, specifically droughts. give deino the ability to make gator holes. basically they'll dig out a small pool allowing all remaining water to come to them and keep them alive during severe droughts. this would both allow new water sources (only where other 'dried' water sources had been though) to be created, allowing a now VERY limited deino to still hunt and remain safe instead of being landed high and dry and become stego fodder. an interesting idea, although implementation would be difficult i tihnk

bronze wren
#

Reduce the foliage some for performance and add more FLAT plains suitable for nesting

ember merlin
#

Please don't add ai larger than dryo as it will ruin the flow of the game, especially if there is carnivore ai (meaning stuff around troodon size and larger, stuff like compy and ptero are fine as they are good for ambience and are a part of the gameplay loop)

cursive kiln
#

Some positive sound design feedback:
The hurt sounds for the dinos are amazing.
You can tell when each is being damaged, they dont sound like their calls at all.
In legacy some dinos would have very quiet hurt sounds and u wouldnt be sure if u hit them or not ( like adult rexes ).
Keep up the good work 👍

thin grove
civic canyon
#

Part 3.

//AI//
We need more AIs that actually work, don't slide on water at mach3 and being visible from carnis. Chickens, rabbits and frogs can't be hunted except on full day and with visual luck actually. Making them make sounds as in legacy too would be appreciate. ( At least for little ones)

//Tracking system//
It's actually quite unbalanced. Terribly hard to find tracks then terribly hard to loose tracks of herbis running away. I just runned a quart of the map without crossing river with an herbi and a carno just followed me with no problem all the time.
Maybe sniffing scents first would be cool,collecting infos (especially for little dinos, ai) then finding some tracks you have to follow not as a bulldozer but quietly and with pauses to sniff again some times. Maybe some monster hunter inspirations would be cool ? It would feel like a real hunt !

//Fullfilling gameplays functions//

Burrowing for dryosaures and climbing trees for hypsi are part of them gameplay and i think they should be added sooner. Gore isn't something"that" important to introduce that real gameplay parts as dinos mecs. I may be wrong but maybe it should be put after things like perks, weather changes, elder system and all to let people fully enjoy big gameplay things in priority and make feedbacks on them ?

//Unexploited corners of map//

South West and North East corners of the map aren't actually exploited but for pteras. They are quite interesting tho but lack of herbis diets there and water into the far away North East (at least there is a tiny pond in south west) to be livable and exploited.
Maybe making nests grounds there with ponds (if no diets) would help people finding those corners interesting ?
(Part 4 & Conclusion soon).

worldly garden
#

Devs really, really, really would benefit from spending more time on optimization. Games in early access obviously aren't always perfect but TI's performance is pretty shocking. The fact my computer, built to run RDR2 on its highest graphics, stutters and stammers when playing TI is pretty yikes. Some of my issues I'm sure stem from my somewhat poor internet but regardless there is some definite issues with performance as a whole. I stopped playing this game for a while because I felt burnt on it, but I've been getting back into it lately. It's been valuable to find things to give feedback on but that becomes hard when I can't play the game without getting frustrated by the stuttering and subpar frames. This game would benefit a lot from a good section of time being spent on improving performance, because I imagine that's holding a lot of players back from the game currently.

deft pike
#

when droughts come in to the game, allow some deinos to make “burrows” in the mud where the river/lake once was, where it just submerges itself in the mud and allows it to not die of thirst

mental wraith
#

Can there be a dedicated concept art channel where you can see all the concept art that has been made for this game?

low carbon
#

I think there should be additional spawn locations for herbi diet requirements.(Using stego as an example as it’s the one I play most) There should be sumac or pumpkins in the North east of the map and the opposite at south west , this would increase player movement in these areas as well as balancing out the high concentrations of carnivores just camping north west for juives. While I do like that carnivores have a reliable place to go where they know they’d more than likely find food I believe the herbivores having an alternative than just one area for a certain diet would balance it better.

I hate pachys

civic canyon
#

Part 4 and last.

//Water bug fixing and Mud near rivers//
To improve quality of Deino's life, and making carnis move through the whole map, restoring mud near rivers will increase its population which actualy is inexistant except for the deinos. It would help herbis to escape carnis even with the actual trackin system too by being smart and fast. Plus, correcting water bugs at NW and Dam may help to make people actually exploring the isle and moving for water, making some of the big afk growing stop.

//Juvies gameplay improvments//
As some players said, juvies actual gameplay is kind of poor, due to lack of bugs fix for water, but also due to the lethal tracking system and diet miles to walk. It may be great to dispatch through the map different diets. For example, Tenos potatoes grow along rivers, why not letting coconut grow exclusively on coasts, maybe mangos near mountains, or in full plains instead of basically cardinal directions ? It would also let people explore more parts of maps and actually move. (Of course, it should be things far enough to make it challenging.) Baby carnis should be searching for their diet at 25% to actually get to work for some diets before reaching their adulthood. Exploring map as a juvie could be rewarding in some purpose too (skins, buffs?) to make time passing more easily and forcing poeple to move.

//Conclusion//
To conclude I'd prioritized fixing the drinking bugs that actually alterate all the game experience, more interesting mecs than gore sooner on trello and to try finishing one or two dinos per update to complete the roster little by little (i know it is adding lots of work) and have something quite balanced and with variety at the release which were feedbacked and balanced to be ready there.

wispy wadi
#

something to combat stego
deinos dont work, it takes at least two deinos to fight a stego, and chances are still in the stego’s favor.
Right now stegos can’t really be taken down unless they make a fatal mistake.

cedar tide
#

So, I have an idea for a mechanic for smalls, allowing them to store food by burying it, and them having to remember where they buried it so they can dig it up later, however it can be stolen by anything that finds it other than that small as well

brave crest
#

make burrows quick to enter, the point of a burrow is a little safe haven, if you have something hot on your tail, and you made it to the "safety" but it takes you 2 seconds to enter it, its not really safe is it? If dryo, homalo, etc could hold down the button to enter the burrow and then automatically dive in once it reaches the burrow's hitbox that would make it much safer for dryo to leave its burrow and feel safe about its surroundings

vague nova
#

Ik this isn’t a full representation of a beach biome and Ik you’ll be working on beaches in the future(hopefully) but if some dinos will be tied to beaches like proto then we need good beach biomes because the coast rn is bland af and there’s no reason to go near there unless you’re pachy.

ancient plover
#

I’d just like to say, fantastic phase two today. Amazing concept that I doubt many expected and personally I’m quite the fan of the beipi animation.

weary harbor
#

Awesome phase two, grats apucheers

median canyon
#

2 thoughts I had after seeing Phase-two today

Spinosaurus customization: I've heard many people talk about how they wish Spino's sail was larger, or it's tail was paddle like. instead of changing the model outright, I think letting people customize the tail and spine how they choose would be the best of both worlds.

Underwater foliage for beipi to eat: This seems like it might already be in the works, but seeing that new gripping animation makes me hope it'll have some underwater plants to eat, along with the frogs, fish, and whatever else it can catch.

lucid sonnet
#

Nice Phase-two, but I still stand by being one of those annoying ppl who want a slightly more accurate spino model to respect the animals real look or however u want to put it.
Current looks more like a hypo spino or hybrid monster.
I know the current model is very awesomebro. I know u had to design it to work in evrima / with the games way. (Even tho imo a model dosen't matter when in a game u can simply upscale stat to balance something if it lacks the ability to stand upright as long as it looks good and work etc etc.). Agree to Disagree I guess.

I hope we get a more accurate spino model in the far future OR changes made to the current OR even customisable features would be awesome and probably the best option, like a paddle-tail which we have clear evidence of now and alot of other skeletal features. I have to say the arms are fine for being the way the are in concept for the games gameplay, but thats it imo.

I really like the beipi in phase-two and I looking forward seeing them swim around.

agile galleon
#

Ok, just throwing this out here, the spino concept is cool af and the beipe latch is going to work great, especially with weather and river currents, I think it could be a really dynamic system, sweeping away non swimmers and things like beipe would have to latch onto a surface.

ripe pecan
#

Encurage symbiotic realationships between some dinos. Beipos or whatever would get a little food and not get eaten right then and there and thr deino would get some sort off buff.

twin dust
#

WHY IS HIS SKULL STILL FUCKING BORKED, don't give me that "we don't have a full skeleton" shit. We sure as hell have most of the skull :)))))

Coolconceptartpiecetho,goodshittapwing

inner escarp
mystic ice
#

Make Z walking look a little more natural, right now it looks stiff and as if the dino is trying too hard to tiptoe to something when its supposed to be a casual walk. I'm looking at you, carno.

civic moss
#

I think adding rotted out tree with small hole entrances or natural rock formations with hiding spots around the map would be great for smaller Dino’s like hypsi to have a place to hide. Especially at night or when being chased you could truly have a safe spot to go into and wait out danger! 🙂

vague nova
#

Now I love the spino concept art but I have one question. Since it’s confirmed that spino can dive,same with Bary,austro,minmi,beipi and most likely sucho to. I hope this means cheirus gets something similar,not necessarily underwater swimming but something similar to what hippos do,where they walk at the bottom of rivers that’re deep enough.

copper magnet
#

Update beipis trello. And also add a penguin or some type of waterfowl skin for Beipi.

proud nest
#

I just want to say; love the behaviour concept of spino. Tapwing is a master on their craft.

The one thing that throws me off a bit is that: the body proportions on it seem… let’s say better than the current model. Longer torso, legs somewhat shorter in a few drawings there, apparently larger sail, it only needed a larger paddle like tail and it would’ve been perfect.

Which is awesome, but the current model probably won’t have changes, which is a bummer.

So here’s me again asking for a… let’s say revision of the current model of Spinosaurus. Not to do a complete overhaul, in essence it’s great! Just the proportions could get a second pass. You have one of the best 3D paleoartists out there, you can make it work.

||Side Note: if you’re considering doing a check on other older models as well, triceratops could really use some love and get updated||

ancient plover
#

Spino's concept art is great, so much so it actually turned me to liking the design. Spinosaurus being a massive dickhead excuses it not being a goose-newt or that other spino design floating around, because neither of those fit it's personality. While I think a dorkier, more accurate Spino could play pretty well with this personality, it's current one leans into that sadistic dragon sort of vibe. But, despite all this, I think Anky flipping is kind of mixed for me. While it is a good ability to give to the "asshole for the sake of being an asshole" creature, it'd completely ruin Anky's viability if it's not balanced correctly. So it either needs to be super risky, super skillful, or should cost a lot of stamina whilst being a lot less devastating, like 3-5 free attacks before the Anky can roll back over(which should also cost a lot of stamina for the Anky). I also really, really like the cherry part of the picture. It solidifies the vibe that Spino is sadistic and intelligent, not animalistic and hyper-aggressive since it knows to take a defensive position against an animal that can clap back.

thin grove
#

Please release a The Isle art book. I badly wanna learn how to draw like TapwingTI_HypsiPlead

maiden mango
#

While I like spino’s concept art, all that I’m seeing is spino folding something into pieces. I would of liked to see spinosaurs sunbathing, rolling in mud, caring for offspring, what kind of nests it has, etc. I want to see how spino behaves, not why it will be a ruthless killing machine. It’s not a good look any playable dinosaur should have, even if it’s just concept.

cerulean granite
#

Would like to have bigger Rivers. Wider or something. Idk feel like that the Rivers are 30 MEters wide but Deino itself is almost 12 Meter long. Wider and Deeper. Also for Beipi. I mean its going to be sitting food for Deinos if Beipi is latching onto the ground. The Life in the Rivers is also missing. Like Logs and seeweed and lilly pats. Idk and i feel like us Humans cant see that Far underwater but i think Deino could use a bit of help under water to see more clearly.

blissful wyvern
#

Spino is sick, keep it that way

fair raptor
#

Wow! After seeing Tap's recent Spino work im really hyped for this super predator. Dragon comes to mind indeed! I just wished it would look ingame like it does on this concept, with the larger sail and all. Some other people also pointed this out. I would not mind at all if Spino would be released later on because of a design rework. Same with Giga (kinda in love with the Legacy one) and Anky. Also please try and get Tap's artwork IN the game, maybe as a loading screen or maybe you could find a notebook somewere in the world that has some of the drawings in it with some text, like someone tried to understand and study these creatures better before he/she died a horrible death himself!

normal peak
#

When beipi gets added. You guys should have small little tunnels in the rivers that only beipi can squeeze in to. So they can scurry into them if a deino is hot on their tail. I know some people may not like this idea. But only having a few of them can thematically be fun and have small hangout spots for beipi to find each other.

low carbon
#

Not really any constructive feedback but I just wanted to say after taking another look at all the skin previews we’ve been given I think the colour palettes are the best we’ve seen throughout the progression of the isle.

(Please let Oreo Rex exist again)

languid totem
#

Spino cant possibly flip over a full grown Anky. Not the recent size estimates which makes Anky outweigh it. Other than that concept looks cool.

sullen bough
#

The Austro should be able to make quick turns in the water like the deinonychus did in the Jurassic dominion trailer.

https://youtu.be/7grniDx1x-0

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spiral turtle
#

I feel like bone break from combat is simply too debilitating. A broken Dino is usually a dead Dino. The system makes perfect sense but it seems like pachies specifically are just too dang good. Especially since most pachy players kos other herbs typically

ripe belfry
#

Once feathered raptors are in, I suggest you look at multiple birds of prey, such as hawks and eagles. Prehistoric Planet does an amazing representation of them, the feathers don't look glued on, they look like part of the animal. They should feel natural and part of the body.

distant thistle
#

A symbiotic relationship between certain species would be interesting. a symbiotic relationship could be established by "symbiosis grouping" (but only between species with symbiotic relationships) and, if you were in a symbiotic relationship you would get a boost of some description.

Incase you didn't know a symbiotic relationship is where 2 species live alongside each other to benefit them. kind of like "if you scratch my back I'll scratch yours" The most famous instance is probably the clownfish - anemone symbiotic relationship. this type of relationship is known as mutualism, where both species benefit. The anemone give the clownfish a protected home, whilst the clownfish provides nutrients in the form of waste and cleans the anemone.

Some interesting combinations would be:

teno and hypsi: teno offers protection and hypsi is a lookout.
baryonyx and ptera: ptera cleans rotten meat off the bary's serrated teeth and gets free food, bary deals more bleed, as the teeth are clean and rotten meat no longer blocks serrations.

Things like this would add great immersion and make the game feel more authentic and real. also, a minor nitpick, mud pool have glitched visuals filckering almost around the edge, plus, seeing dinosaurs pushing through grass not phasing through would be awesome.

severe anvil
#

Pteradons should dive into the water like species of seagulls to get fish in salt water and have slightly good water vision in the water and be able to take off with the food after.

Beipi would be able to have better water vision then Deino would because of how big its eyes are and make bank dens finding sticks different sizes and be able to strip the bark off trees. They have to find fallen sticks off trees which they have to go away from their unfinished den or location where it will be set. Once they find a stick you press G to pick it up and then swim to the location where the den will be. A green marker icon will appear so you dont lose the location where you will start your den but would be a sort of grey black color because you haven't started on the den yet. Press G again to drop it. They have to find the right size stick to use for the den or if they want it to look bad then use different size sticks. If they use the almost similar size sticks it would look kind of good but other Beipis can fight for the den and the clear winner takes the den. If a dinosaur destroys the den the Beipi player has to grab the sticks and put it back which won't be as hard as finding them.

Other beipis or dinosaurs poke their head inside to be greeted with sharp claws.

karmic zephyr
#

This has been said a lot, but give pteranodon a dive and fast underwater swim for hunting fish like seabirds today. Pteranodon is unable to kill anything but fresh juvies anyways, so why not make it more fun to play?

peak scarab
#

Pteranodon should be able to fly low and grip babies, fly at a reduced speed and use more stam to carry them away, right now they have to little purpose. Also I never understood why Deino's does not break bones when they bite, one of the strongest bites, and it only does some damage. Love the game btw, and this are only suggestions, my opinions

severe reef
#

a suggestion for the perk system: make a "social" perk that allows your group to be larger than the usual limmit

grim wagon
#

i think the spino concept art is perfect in terms of anatomy and it just generally fits better than the previous model. I am really hyped for what new concept art will be revealed good job tapwing

viscid wasp
#

When loading in, instead of watching your dinosaur fall through unloaded terrain, it’d be cool to have a loading screen with tips or fun facts to get us all immersed

woeful marlin
#

I would like a poop and pee mechanic

polar pier
#

This is just feedback on the spino concept but for future apexes while its nice to see them kick ass sometimes it either doesn't make sense (like the spino man handling the anky) or is just a kill fest. I hope the other apex concepts have them lying down and chill moments or them just eating or drinking. Instead of that anky panel we could of had spino fishing or just chillin. Please just dont make all apex concepts look like a murder fest.

main sleet
#

It would have been nice to see the spino concept art showing it doing things other than just killing.

ancient plover
#

the elder versions of all the dinos look horrible so scary except for the t rex which well doesn't make sense because he's the scariest next to spino

bronze wren
#

Add more routes for rivers ranging in sizes from deep to shallow and thin to wide maybe dry water ways that flood during heavy rain falls, add a 1% chance to be struck by lightning would be pretty funny

ashen rain
normal peak
#

So i think there is something seriously missing in the map design. Currently everyone congregates at 2 locations NW and dam. It is simply because those are the safest places on the map and everywhere else you are more vulnerable. No matter what, there will always be hot spots like this unless you incorporate incentives to be elsewhere on that map. When i say this i will give an example, smaller herbivores are vulnerable when not in a group. You are FORCED to go to hot spots. There should be a means for smaller creatures to get away from larger ones. Like smaller caves or brush. To jet from carnos. Carnos currently can just roam around the map out in the open because either they can sniff and track forever or if they see something they can just fly up to it and catch it. There should be effort in hunting. Some people may say “well people can afk grow in there then”. Guess what utah can also go in those same places. Giving utahs new areas to search for food as well as the benefit of also a place to jet. Im not saying make them everywhere but if they are in some places people will likely spread out more. You will need to consider all types of “safer havens” for different species. For example tenos should go somewhere where they are surrounded on 3 sides so they can face their butts at the threat. Honestly you can either create small places like these around the map or players will still congregate at the safest spots on the map. Safest spots shouldnt be one size fits all.

magic shard
#

It would be cool if wounds turned into scars

ancient plover
#

So. I quite honestly hardly see any of the problem with quite literally deleting Stego.
Almost everybody wants the damn thing removed aside obviously the people that simply abuse the strength of this creature in a small roster to just be the "biggest bad".
The devs have always said that Deino is no issue because it's water locked, which if that truly is the case, I genuinely don't see the issue with just yeeting stego from the roster and replacing it with Kentro

ripe belfry
#

I remember Punch wanted another quad walking carnivore, and as far as I know, he hasn't chosen a dev animal. So, I suggest one of two animals.

The top is Boverisuchus, who used to be known as Pristichampus. It has hooves for its back claws, theropod like teeth, and is insanely speedy, able to hunt down early horses and mammals. It may be able to go bipedal as well, though that is of some debate, so a galloping crocodilian with a strong bite but small stature could work.

The second is Barinasuchus, a sebecid mesoeucrocodylian. A strong bite, long legs, and able to tackle prey items over long distances, Barinasuchus is a great endurance hunter. However, it is larger than the first option and would have to rely on stealth and armor to protect itself from larger carnivores. The main role I would have this on is a forest dweller, clambering over logs and hunting smaller mid sized prey, such as Magy, and challenging lone Ceratos over kills. It would be able to dig out burrows, though it would take time and energy, allowing an animal to escape if it has a secondary burrow.

wary arch
#

Hatchling/egg/nesting suggestions!
(note, i searched through some stuff, if i accidentally say something already in work i apologize. also im extremely sorry for putting this is the wrong channel, im glad you let me move it)
-Playing
Hatchlings should be able to play with each other!! Since hatchlings probably shouldn't do any damage until a certain age, like maybe 10? anyway, i feel it would help with making growing more fun!
-Smelling
Because you can smell players together, hatchlings shouldn't be able to be smelled, as well as not counting toward a group scent. (like hatchlings with one adult shouldn't be able to be smelled when they are close) it would make it so hatchling could have a higher survival rate, but also a group would have to protect the nest if they are found.
-Holding
Hatchlings and (some) eggs should be able to be picked up from a person in the group. but because a person could just grab their stuff and go, the animation should be slow showing they are being careful. but they can't be held for a long period of time, they would get cold and hatchlings would die, and eggs would become unable to be used.
-Eating
Carnivores large enough to hold eggs should be able to eat eggs if they are unattended. there should be a maybe 5-7 second animation of grabbing an egg, and the animation would have to be restarted every time you are damaged to prevent egg snatching, and damage dealt would be higher because of the lowered body.

feral current
#

Generally more creatures, you seem to have a good baseline mechanics that function well. I'd like to see roughly 6-9 more creatures.
1.) 1-3 Larger Theropods (Probably Rex/Spino or Allosaurus/Ceratosaurs) not all 4, id say go for the Spino/Allo combo for popularity since you mega hyped people for spino and lots of people want Allosaurus and it grappling.
2.) 1-3 Larger Herbivores (Leaning towards Parasaurolophus/Shantungosaurus or Apatosaurus/Ankylosaurs) I lean towards the revamp of the Shant/Ankylo combo. I think this is good because it'll add back in a lot of people's favorite dinosaurs from the original release and immediate post release 2015-2016.
3.) 2-3 "Special" none dinos (Megalania, Gorgonopsid, Therocephalia). Kinda spice up the games none dinosaur cast.

Lastly for AI youve done an amazing job, when I stopped playing in 2019 I remember Ava, Taco, and Oeros. Now youve got a massive collect so great job. Map feels alive at last.

Obviously development is best done by the devs, but what got me hooked on this game in 2015-2016 was the diverse cast of creatures. Id like to see that again and I feel like its the only thing preventing me from really getting into Evnrima. However after feeling pretty let down after the previously named "Recode" I can say you've done a good job. Bringing back even 5 old creatures would do a lot for the game atm.

ancient plover
#

Evrima playable in GFN ❤️

severe anvil
#

It would give pteradon hope by giving more things for pteradon players to do like diving down in the salt water to find food and use a bit of Stam to get back up and flying would be cool or floating on the waves. The con for this is if any semi aquatic carnivore or aquatic carnivore will snatch the pteradon as it looks for the fish. It will make it way more intense because you won't really see anything that much in the water as only a little distance making you have to look around so nothing is trying to eat you. My heart would definitely race once I dive in the water and swim to get that fish. (If there won't be another playable flying dinosaur)

woeful marlin
#

It would be cool if there is an alternate appearance when you’re starving or dehydrated like the Dino’s could look leaner and when you start to fill your bars up you slowly regain your mass

deep goblet
#

I like the idea of reworking carnivore (and omnivore) diets such that each species has a list of preferred prey animals they gain benefits from consuming, but nutrients are tied to specific parts of the corpse. Predators will improve their diet by eating a three-part combination of organs, muscle tissue, bones, fat, etc., allowing for incentive hunting specific animals, while allowing players to have a good quality of life making one kill at a time, instead of scarfing down three.

For example, as a Tyrannosaurus adult you can benefit eating just about anything aside from putrid carrion or your own species, but in order to truly improve your diet you should look to hunt Shantungosaurus, Triceratops, Ankylosaurus, and possibly other large carnivores. Your nutrients, however, come specifically from these animals' bones, muscles, and organs like the heart or liver.

Preferred prey can even change as your animal ages-- juvi rex can compete with raptors!!

As a Velociraptor, however, your prey items would be Protoceratops, Oviraptor, and Homalocephale, with particular attention given to their intestines, fat, and muscle tissue, just as an example.

This opens the door for a more dynamic scenario surrounding actually feeding at a kill-- say, for instance, an Allosaurus has locked down a Stegosaurus corpse, preferring to eat muscles, organs, and fat. Then three Ceratosaurus track the kill, attracted by the scent or noise. The Allo's already eaten all the parts of the corpse that fill its dietary requirements, but the Ceratos are willing to fight for ownership of the carcass to get at the bones it's left behind.

Not only would this new system allow for a predator to be satiated with a single kill, it would provide opportunities and further incentive for other carnivores to profit off of that same kill as well, sparking potential conflict and more varied interactions.

Once the gore system comes in, I'll keep my fingers crossed for a carnivore diet rework like this!!

thin grove
#

I just wanna see how many dislikes or likes I get. Allo should have a better advantage over para in a battle. Not by much but definitely more. If you agree then like or if you disagree then dislike.

dull drum
#

Would love to have the option for a auto-run and auto-walk feature. Sometimes we are doing other stuff when playing this game. It would free up my hands to rest and allow me to migrate/move around the map.

inner forge
#

After storms, dead marine life should randomly wash up on the shore. This could be a good opportunity for scavengers and juvies to scour the beach in search of a meal. Could also have kelp and seaweed wash up too for some herbivores to eat.

inland veldt
#

Glowworm caves please?

manic plaza
#

give deino a death roll when you lunge something, and have that be it's fracturing bite, or have it's alt bite cause bone break to smaller or medium dinos that it doesnt auto-delete

agile galleon
#

Could we bring back group chat, and also having to broadcast to show your name? These were both immersive and cool mechanics that I think should be brought back to the game.

surreal holly
#

put an "unstuck" button to unstuck us when we are stuck somewhere. it can be very useful when we couldn't find a way when we are stuck

kind kettle
#

having sucho or bary within one of the next few updates to give deinosuchus a little competition besides other deinosuchus

ancient plover
#

Please fix the optimization of the game so literally players can play the new updates you are all working on and adding stuff. We would love to freaking play the game with all this new stuff.
The bodies are the main issue of the lag. Even if you are completely far away from the body on the other side of the map.. it still lags.

steady pendant
#

I’m new compared to veterans. I’ve got about 600 hours on the isle. From what I’ve understood update 1-4 has been slow. Understandably as the game was underground, but the sales as of recently have been incredible for the Isle. With talk of expansion and growth from the Isle team, do they expect the future updates to be exponentially faster? Shorter intervals of updates and more frequent? A realistically projected timeline? From my understanding in the community it’s expected 2+ years easy for full game… easy. If the company is expanding over multiple areas. Should we expect to see the benefit of the growth?

burnt nimbus
#

I really think that oasis should be brought back. While yes, the main reason that it was taken out in the first place was because it was a big Hotspot and nobody would migrate around, also for the fact that most, if not all, of a herbi's diet could be found around it. It was a place where some of the best of the best came to fight and get good action, but also it was fun to sort of "defend" in a way. Herbis most of the time would be stationed around the front of it where the mud pit was, crocs could hide in the water or bushes to surprise unsuspecting prey, and carnis could surround the place and fight. A lot of cool stuff happened there and it sucks that its gone. If it were to be put back in, I think the main thing changed would be that diet food for herbis isn't as abundant or there at all. Nowadays its Dam at SE and Priderock at NW that are the hotspots.

tight fulcrum
#

So the AU1 server is dead and its due to the amount of active players, in saying that there is enough of us to validate a dedicated server for us, however alot of us go to the NA servers due to population. Is it possible to get a server from somewhere else that will promote active players from other places in the world? (Hawaii) or something of the sort where we can sacrifice some ping for players

deft pike
#

when troodon comes out in the gore update allow them to:

1.be kind of like african wild dogs, and allow them to grapple the prey’s tail or belly to hold on and let their venom really stack up

  1. if gore really goes an extra step forward, then allow troodons to maybe disembowel prey alive to an extent (this wouldn’t kill the prey item instantly and would basically make their blood pool begin to go down until they die, which also allows them to struggle and fight back still), which just adds to the horror aspect of it more
ancient plover
#

Okay, pounce is on life support so bad rn, drop regular patches to fix “game breaking “ bugs as a new trend

severe otter
#

I'm excited for update 5, but I'm also worried I won't be able to enjoy it due to the game running at 5fps for me TI_Succ

twilit haven
#

Make a #the isle concept art channel

dusk copper
#

By far the best ideas if read and make sense
Stego:
-Add collision to his tail, if he collides with an object, stop his attack.
-Add slow attack to the tail when it hits while in the water.

And I do realise that most ❌ will come from Toxic Stego players
But why should for example a Utah get a disadvantage from a Tree and a Stego don't?

Idea from: @rotund solar

agile galleon
#

I feel that you Devs need to prioritise small patches between big updates more, currently we have to wait until U5 for the new bugs to be fixed and that's just not ok when it could take less time to release small patches fixing up current bugs.

mystic ice
#

Optimise the damn trees, looking at the mountains covered in trees gives me a solid 20 fps

atomic token
#

I would love to see, in the courting animation, the carno scratching the ground with those feet and moving around a bit while facing the other carno. I think it looks good on him.

lunar mantle
#

Purely just ideas for optimization...

  1. Unload the rest of the distant map in favor of static cards with an image of the rest of the island on it. Also make the inaccessible trees cards to allude to depth.
  2. Make it super foggy around the borders, especially at night!
  3. Create a Death Moat inside the border fog so you kind of just die if you go too far into the mist.
  4. Replace tree LOD 4s with cards of trees, so that the trees dont just pop into existence, but rather they fade from 2D to 3D assets. Not perfect, but proven effective in most situations.
    (Personally I feel the fog you've already added really raises the tropical jungle setting to new heights, especially around sunset/rise in the fields, it feels good! More of that in the jungles please!)
  5. Add more fog to the larger jungles and reduce vegetation to clumps big enough for apexes about 4-6 apexes apart (I guess 30m sized clumps every 120m or so) with the same amounts of rocks and logs and more fallen/broken trees
thick portal
#

Fix it so you don’t bite through rocks? Like it doesn’t make sense?

latent nova
#

Optimize where when I am 6 feet away from tail range and the stego tail swing still hits me because of lag

severe anvil
#

Dinosaurs eat rocks to digeste foodTI_DiloSip like the deino for example. Possibly in the future it might be hard for dinosaurs to digest food. Wouldn't make sense for them not try to swallow a rock or twoTI_SmugTroodon.

inland veldt
#

Adding more to caves, how about salt caves? There are some in africa that elephants and other animals use to get vital minerals. https://www.youtube.com/watch?v=ijkYW57rQyk

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The BBC Earth YouTube channel is home to over 50 years-worth of the best animal videos from the BBC archive. With three new videos released every week there’s something for all nature loves from astounding animal behaviour to ...

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sour prawn
#

An interesting idea I've thought of for quetz after learning about the way they most likely hunted
An idea was that quetz should be more terrestrial and slow, having great camouflage for blending in with trees and have an incredibly fast lunge for grabbing and swallowing hole anything small enough to fit in it's beak
Of close being slow enough so as long as you're being aware of your surroundings it wouldn't be to much of a threat

polar pier
#

Add more interesting water spots. Don't give me this deino players will all die because 1 area has shallow water. How else are the other semi aquatics that need shallow water to live gonna survive if its all deep rivers and swamps. While yes life will be harder as deino but with how slow deinos hunger drain is that's the point. You live off of 1 meal for a good while until someone else drinks from deep water. With diets you could even force certain dinos to cross deep rivers or go near swamps where deinos can ambush them. Just add some lakes and shallow rivers. It would breath some much needed life into evirmas map.

languid lintel
kind kettle
#

Give carno a round eye instead of a cat eye, because of the eye being at a 45 degree angle, it almost makes it look like a goat eye at a few angles and overall looks really awkward. If it was a round eye the socket being twisted would not matter as much. idk if its the angle in the render but it looks like the render has a round eye and it looks a lot better.

sterile stump
#

Reduce the bass in ptera's distant calls, its much louder than the squawking itself, i can feel it rumble my earbuds even from a fair bit away.

modern hill
#

Hello! Suggestion for game mechanic .
Raising hatchlings for yourself.
So you could make a nest as normal, but instead of inviting a player, you could have an AI baby, that sits around the nest and takes food. Once you raised the baby up to juvenile it will log out, disappear and become playable for you. This would be a way for players to create a personal roster of a dinosaur species. Could choose which one to play as and keep their progress on each one. It can be a longer term goal to raise multiple dinosaurs to 100% in your personal roster.
This way there would be a gameplay loop of:
Growing to 100%.
Than nesting.
Than growing your new dino to 100%, without loosing the progress on your previous one.
Repeat.
And if needed, players can switch back to their previous dinosaurs that they already raised up. For example to fend off enemies from their area.

tacit bison
#

Dryo is mind numbingly boring to play as. Make it interesting. I know it might get burrowing, but that’s a bit far off. For now just give its peck a lil buff and the dodge a big buff. Then you can actually play as it and do things

glad sedge
#

Please let us invert the camera for gamepad. I'm unable to play without it 😢

lunar mantle
fluid island
#

Please add a function that allows us to report a bug in-game via a hotkey, rather than via the main menu. People will be more likely to report a bug that way.

ember merlin
#

I'd be nice to be able to see what percent our fractures are on in the character screen

kindred beacon
#

Frequent smaller updates are better than 1 big update every 4-5 months. You guys do release from time to time a bugfixing update but it's not enough. The game it's still riddled with bugs, and some of them have been present for a looong time like the Deino randomly popping its head vertically and out of water, ruining hunts and you guys need to update the game at least once a week with new fixes or at least attempts. Bugfixing is a trial and error thing and how can you correct them when you update the game once in a lifetime? I know that you have QA but a group of people is never gonna give you the answer for your problems because it's not the same as having thousands and thousands of people playing, just like it happened for the EVRIMA release, where it was working well for the devs and QA but the moment it went live we had to wait for ages till it was playable.

rancid sleet
#

Pounce idea

Balance- When you pounce a target it will steer them in the direction where the Utah is latched, this will reduce the effectiveness of buck and increase its stam but it will also increase the stam cost of the pounce and lowering its effectiveness, the steering will be based on how many utahs are latched on the side compared to the maximum number possible, maximum will be a small but noticeable turn, less is a slight turn (Note that buck will have less of a hit in stam cost as the dino is already loosing some of its control).
-When there are utahs on both sides in equal amounts pounce and buck will work as normal. This would incentivize packs to use more teamwork and beeing coordinated.
This is in hope to make pounce a more interesting mechanic for both parties.

cerulean granite
#

Put some Life into the Rivers. floating Sticks, leafs, little Logs, Moss and overall make the Rivers wider. 3 or 4 times the size at is now would be good for those things to be in and with all of these things Deino can Camoflage itself better when at the Surface. Im also Hoping for the option that Deino can only reveal its Eyes and Nose and still moves without touching a key because its a River.

wheat lance
#

It would be cool to see deino fracture other dinos when lunging them and holding on for 10 seconds or more. It makes sense for a 8 ton dino with an insanely strong bite to fracture another dinos bodypart.

quaint oriole
#

I got this Idea from a user in the balance feedback discoussion. Remove Buck from the Pounce, hear me out this dude had some good Ideas.
The new "bucking" mechanic should rely more on the creatures movement speed and agility. If you want to hold onto something that is slow and not very mobile (Stego) you dont use up as much stamina as when you hold onto something fast and mobile (teno), because lets be honest how could a stego fling around itself so much that a utah uses its stamina to this extent. So a pounce on a fast and agile creature would cost more stamina than a pounce on a slow one. But the new "bucking" would more be like, the more the creature moves around (sprinting, attacks, jumps) the more stamina is wasted. So a teno can get off a utah pretty easily but uses up stamina by itself.
And another thing: If a utah gets thrown off dont make it just falls of directly next to the dino, but let it fly away instead a little bit. There is force behind that attack. And make the utah stand up quicker. Hope you like the suggestion

burnt bloom
#

Dive for the ptera plsss, It can make the Gameplay more enjoyable

stiff veldt
#

Old Ptera 1 call was much cooler and terrifying so that should be brought back. Current Ptera 1 call is weird

mental relic
#

After update 5, add some animals that don't rely on future mechanics, venom poision water currents etc. Something simple that can balance out the roster and give some much needed variety, maybe like maia dibble allo in an update or maybe cerato and sucho, lots of people are heading back to legacy because although the game has 9 playable dinosaurs, you only really encounter utah pachy stego carno teno, everything else is in the sky the water or not played because they are completely useless. We need more variety in the game not just to play as to see fight and interact with, the island already gets boring fairy fast with its dull desgine which I hope will change as the updates come, its just kinda jungle here and river here and here's a prairie. Take ideas from v3 and thenyaw, although V3 wasn't the best map the landscape is great and feels natural with all the different bioms hills lakes and rivers. and the large roster only helps legacy feel like a true eco system with its large roster, it feels like where ever you go you will find a new species nesting or just going about its day trying to survive and do other things. In evrima its just a 6 or so dino deathmatch no matter where you go. theres pachy players running down small carnivores tenos hunting down carnos and utahs getting destroyed or running around in a pack of 15+ Utahs. Evrima is till great fun but it needs to put more of a focus on being more of a survival game and getting its enviornent and eco system up to par with legacys. Both games feel very different and I think the devs really need to take a look at legacy and replicate its slow based horror style in Evrima which is more fast paced and feels much different although evrima has a great future ahead it still needs more.

kind kettle
#

have a 5% or 10% threshold before throwing up, the overeating mechanic is really inconsistent, I ate a chunk and threw up at 94% a couple times when other times I was fine when I ate a chunk at 96%

swift ravine
#

an observation iv made in legacy for cerato i hope they have fixed and if not should be considered. its head movements in idle while interesting and more dynamic then most are a bit TOO dynamic. they make it difficult to line up your head to eat and drink on smaller targets, you gotta wait for its head to swing around and click E quickly to do so. make sure cerato head movements are perhaps slower or maybe give it a bigger target area for eating and drinking. (not the hit box bigger, just give it more leeway when interacting with objects that aren't other dinos)

ancient plover
#

2 utahs on a pachy should bring it down it shouldn't be able to run at that point making pounce more effective on medium size like pachy dinosaurs

past jungle
#

your official servers are full of mixpackers and bs just like BoB. why tf do you Devs not understand you have to moderate your damn games. (SPECTATE) ffs

burnt trail
#

Since group name tags aren’t like legacy and people disappear once out of range it would be nice if you could smell your group scent if you get separated

Also just a side note I think smelling mega pack scent should reach a bit farther range wise so people can avoid them easier

potent thorn
#

1: Before update 4.5 Diets had Arid for center, That was a really cool idea and prototype and we did see center get more of a dry hot feel to it, But thats not arid.
Trust me Im aussie I know what arid looks like. But I really like the idea and I think the game could benefit from getting more of an arid hot climate to center, Kind of like the image below.

Also, I really dislike how center's terrain is currently, It is way too hilly and has such a high altitude for no reason, Why cant we keep it flat like how arid is meant to be aswell, I really dislike how hilly it is. It also makes it hard for utah to fight and because of how high the altitude is we can see ugly parts of the map that you usually would not be able to see, and it kinda ruins the immersion.

I would love to see center just be flattened it makes no sense as it stands to be so hilly and it just feels so unatural and forced.

2: Also, I dont know why there always has to be a mountain in every map On the very north or south side of the map where the land meets the ocean, it makes no sense and limits play area. Its a trend with legacy maps and now ones carried over to evirma.
I do not mind the idea of cliffs on the side of the island somewhere here and there, But the mountains are just silly, And are an eye sore. So just flatten that out to have nice open beaches with a bit of cliffs here and there where it makes sense.

agile galleon
#

Suggestion for future apex concepts, don't make them mindless killer's, spino was cool but it had no personality apart from KILL Bary's for example was great, it hunted and also just acted as an animal,

glad sedge
#

(part 1!) As a first time casual player and professional game dev, here are my suggestions:

  • (My BIGGEST complaint)-- Please add more AI and things to interact with. I know there can be vast expanses of land with no critters in the real world, but that's no fun for a game. Even if they're not playable like current prey fauna, I want to see other dinos roaming around! I want to see a herd of brachys moving slowly in the distance, or come across a little pack of tiny feathered raptors. Being able to interact with them (eating, scaring off, fighting, etc) would be ideal, but I'd even take just having them wander with no regard to you. More flying dinos, more things in rivers. Add some big bugs + random nests with eggs! Those would be great for a baby dino food source.

  • Co-op servers where only the AI can hurt you, + other players are clearly marked. This would be an easy implementation, + would expand your audience.
    There are still plenty of gameplay options you could add in the future that would make it more competitive, without it being PVP (like ongoing capture-the-flag style territory components, water + food source quality depletion with a slow regen, achievements/trophies, etc).
    A lot of people would rather lose opportunities, over losing progress. And a lot of people can feel bad for making others lose progress. This is why co-op modes are very popular options, even in games that are inherently more competitive.

quaint oriole
#

Make the Sw dam wider, its to op you can be sorrounded by carnivors and you will be fine as long theres a teno or stego on the end of it. So make it at least 3 to 4 times wider and dont allow stego to go on it or any large rock

lunar mantle
#

I wanna start off by saying that the roadmap is an excellent idea and "can work wonders under the right management".
I have noticed a few other people on social media complaining about the team's organization and communication though.
I can't I remember who, but I remember that they said they "wish [they] could care more about the game but [they] feel like there is a lack of co-ordination, communication, and team management."
If there is a private Trello Board for the team to manage tasks, who is in charge of that?
Who do they report to?
How often do they report?
Does everyone report on time or do they need reminding?
Is there a tested method of organization like the "MoSCoW Model", or the "Kano Model"?
Do you have a "WSJF Cost of Delay model"?
Do you have tight "Version Control" and make sure everyone works on the current build of the game?
Are you delivering "good enough" or waiting for it be to "Perfect"?

These are all questions a few people I know talk about when talking about this game and its team.
I also found a few resources I quoted by re-wording the previous sentences.

cursive kiln
#

I find it very difficult to access the beach and i dont really see the reason....
There are cliffs and mountains by the edges, north east for example requires u to walk soooo far just to go back up to the river.
Beaches are so gorgeous, has accessible AI, variety of terrain....it could be more alive, let us get there 😅

deft pike
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make beaches more accessible and lively, and when weather comes into the game, make some spots on the beach have puddles of drinkable water whenever it rains

burnt trail
#

a suggestion for dealing with megapacks specifically megapacks of Cannibal animals since the 2 main overpopulated predators on every server are deino and carno why not have it so if theyre over grouping the nutrients that their own species would give them drains at double or possibly triple to rate to get them to separate or kill each other off if they wanna maintain a perfect diet

Or alternatively just have it drain all 3 nutrients at double the speed so its a more punishing effect

blissful wyvern
#

It could be interesting adding a diet-like bonus for players that are active.

The more you move, the more "muscled" you are : your body/character gets more efficient (stamina, and maybe even speed/force, etc.)
The less you move, the less "muscled" you are : your body/character gets less efficient

It also could be extended to diet : changing how efficiently you get nutrients per bite

Just another idea to encourage moving instead of afk growing (that is still currently the best option to get to adulthood)

distant thistle
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I know a lot of people aren't gonna like this suggestion, but the current rex model looks like a Jurassic park clone, a model revamp would be amazing, making it more beefy, like a terrestrial apex theropod predator would have been, and having skin covering the teeth would 1 make sense from a realistic stand point and 2 make it look less goofy, the carno also needs skin covering it's teeth (LIKE THE UTAH) it looks goofy af.

Being able to customize the tone of your dinosaur's voice would be an interesting feature, it would make each animal more individualised.

wet kernel
#

M A N G R O V E S

  • would make coastal areas playable for semi-aquatics since its more like brakish water + its shallow and probably a good place to hide for juvies

  • they are so freaking cool and beautiful to look at

imagine beipi / sucho / deino in these oh lord

ps: you could also really nicely work in a tide/flood feature

https://pelorusfoundation.com/wp-content/uploads/2021/01/hero-mangrove-forest-underwater.jpg
https://www.worldbank.org/content/dam/photos/780x439/2021/may-6/mangrove-photo.jpeg
https://www.apple.com/newsroom/images/tile-images/Apple_mangroves_green-salty-waters_04222019.jpg.landing-big_2x.jpg

glad sedge
#

(part 2!)

  • Sound as a major component would enrich gameplay, + help players who are hard of hearing.
    Consider: if our dino hears something from the same source a few times, we see the direction it's coming from--on a map, or with your compass. It could have a tiny icon indicating species, or just an indicator for pred/prey.
    Our sound could affect other AI, too. Preds hear us, we scare away prey, etc

  • Visibility component for interacting with AI. Could have an icon that toggles when you're in foliage or crouching in tall grass.

  • A map with a compass is an exploration/survival game must-have. I promise it won't affect immersion, especially if scenting is still used the same way.

  • More realistic scenting. Animals can still smell the general direction of food/water/etc even when not actively tracking.
    A vague color cloud on a map or compass could work. Or a full length version of your existing compass where nothing is hidden.

  • Legacy night vision could be added + tweaked to shift the style of gameplay to be primarily scent- and sound-based.

  • Please focus more on UX design. A lot of conventions are missing or don't make sense. This includes things like putting a notice on the Legacy bootup that directs new players to download the beta. Place more info in the periphery, with clear number percentages added (perhaps inside) the meters for health, stamina, etc. You've also got a confirm button on a few windows that line up directly with "logout" when returning to the esc menu, which can create accidental logouts. Little things like this all pile up and make the game feel much clunkier than it really is.

Overall, I think you focus so much on "realistic" that it sacrifices from "fun to play". It's a very hard line to walk! But many QOL changes can exist in players' suspension of disbelief and won't effect their immersion. A game needs to be fun first, believable second.

quaint oriole
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When humans get on the isle, make it that utahs have humans on there diet. It would be cool and would create a cool dynamic between utahs and humans

fervent brook
# burnt trail a suggestion for dealing with megapacks specifically megapacks of **Cannibal ani...

There’s megapacks of carnos because there’s nothing else to choose from if you’re a carni player, utahs unreliable with its pounce, ptera is spectator mode, and deino has been cursed for months with broken water tiles. To fix megapacks just add more playables that are viable, properly fix utahs pounce, and fix the broken water spots, its that simple.

“MeChAnIcS FiRsT!@!” Hypsi and dryo are in the game, there’s no tree climbing or burrowing. There’s definitely playables that don’t require years of coding to be added. Oh and optimize the game.

twilit haven
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Pls , For U5 Make Optimization , people get less fps every update

deft pike
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make sub deinos less loud

stiff veldt
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I feel like some newer players have a hard time finding their friends when spawning in and so I feel the Tab feature to invite people to a group should come back. It’ll make it easier to group up with people you might be trying to play with.

Also name tags shouldn’t disappear after a certain radius because if something is to happen in a group, you can get separated and never find each other again. Hence why it’s more useful to bring it back. However you should still only be able to actually talk within the certain distance

rotund solar
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Only agree with the second paragraph, the invite mechanic with holding friendly call gives the game realism 🔼

kind kettle
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Make it so you can actually jump a direction without momentum because that is what creates all these stuck spots. I am stuck right now, there is no reason an adult tenno should get stuck here : )

paper turtle
#

“Chameleon” Monolophosaurus Concept
Tapping right-click toggles Camouflage, in which the Mono adopts a crouched posture and changes the color and texture of its scales to more closely resemble its background. This is not complete invisibility, it simply makes the creature’s model notably more difficult to discern from its surroundings. As such, Camouflage would not be as effective in open areas as it would in areas with dense cover; Mono prefers to dwell in forests and jungles over plains. Although Camouflage shares many similarities with regular crouching, it has distinct advantages that make it worthy of being a special ability.

It costs stamina to activate Camouflage, and it takes several seconds for it to fully take effect. Camouflage does not drain stamina over time, and unlike regular crouching, it merely reduces stamina regeneration, rather than preventing it entirely.

While camouflage is fully active:

  • Mono has silent footsteps and makes no idle sounds
  • It leaves no footprints behind
  • It moves slower and with more subtle animations, although it can still adjust its speed with the trot/walk toggle key, with Camouflaged trotting being slightly faster than regular crouched movement speed.
  • It doesn’t disturb foliage as it moves through it
  • Both predator and prey AI have a highly reduced detection radius towards the Mono

Attacking, sprinting, jumping, resting, and swimming all cancel Camouflage. It will also be canceled upon taking a direct (physical) source of damage. Falling will briefly blur the visual effect of Camouflage, but it will not remove it unless the player takes damage from landing. If Camouflage is used while covered in mud from wallowing, it will quickly remove the buff by the time it is fully activated. Naturally, pressing the crouch key doesn’t do anything while stealthed.

Mono stands out from other carnivores by having a more shy and avoidant playstyle, being more of a PvE-oriented lone wolf, while still being competent enough at ambushing other players and coordinating in packs if desired. It relies more on a strong bite force than bleed while hunting, as it prefers to end a hunt quickly after ambushing its prey, rather than facing a drawn-out battle. It has better-than-average night vision, as camouflage is inherently even more effective in the dark, which allows Mono to act as a semi-nocturnal hunter. Because they specialize in stealth, male Monos do not have a bright display color, rather, they differentiate themselves from female Monos by the size and shape of their crests.

ancient plover
#

Certain species that are appropriate for both should have a split in their perk trees for group strength and individual strength, maybe even as the initial branch that specks off into individual niches and group roles respectively. Like, a gali for example could become a more robust loner that has an easier time breaking into nests, along with greater individual survivability, at the cost of needing to focus more on it's diet. A group-centric Gali would be weaker, but would have a less intense diet and would better serve the group. You could also go middle of the road, or speck into certain more solo oriented perks to improve your ability to play a certain role in your group. Semi unrelated: A perk I'd really like to see would be venom resistance, since that seems like it'll be a death sentence for solo players. Not immunity mind you, just resistance.

agile galleon
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Make tail fractures a thing so first off Utah's and carnos don't get leg fractures from being hit on tip of the the tail and also so they don't get stunned from being hit on the tip of the tail. A tail fractures could reduce your agility and speed and make you turn like crap. Also for God's sake man don't let carno charge knock you down on a tail hit.

burnt trail
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Make ptera group limit like 15-20 its just a mess around creature anyway and its not like megapacks of them cause any problems plus big flocks are fun for players anyway

lament chasm
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until the roster is enriched with more large critters, 4.5T/850DmgPerTailHit Stego and 6T/400DmgBite Deino

trail saddle
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Have the Deinosuchus' Z-swim create zero water movement/ripples when submerged just under the surface, as Deino gameplay surrounds being able to ambush with stealth from below.

wet kernel
#

maybe fix the carnotaurus sniffing sounds guys, i get so scared everytime they come from behind me TI_Trollge

deft pike
neat arrow
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The map is WAY to big for the amount of players we currently have. Hell 100 players wasn't even enough for legacy V3. Most community servers had at least 150 players. Spiro is even bigger. You guys should stress test 200 players in a server. I'm tired of having to go to center or north west rocks to find players.

ember merlin
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Quick suggestion about Update 5 release time:
This week Prehistoric Planet is premiering which is the largest thing in paleo media since the last jurassic world movie so right now is a perfect time to capitalize on it. If possible (and I really mean if possible, if there are still a lot of bugs or stuff don't do it) it'd be a good idea to release the update either on Friday or on the weekend as the hype from the show and people who are becoming interested in dinosaurs will cause more people to play The Isle and even more would play if it just updated too. But really, if the update isn't ready then don't release it, this is just a hypothetical.
TLDR:
If it's ready, release the update on friday or the weekend due to the hype from Prehistoric Planet.

plain oriole
#

Substitute Stego and Deino with Bary and Kentro to balance the ecosystem better.

Devs placed a 6 and 8 ton animal in an ecosystem with 2 ton maximum animals; it is not an enigma to anybody why Stegos suicide from boredom after killing the entire roster and why Deinos can only live on fish and hope to pull in small stegos because tenontos and carnos don't give enough food. We basically have a Savannah filled with painted dogs and hyenas and crocodiles and expect them to hunt elephants. It just won't work.

Put them back on the roster when we have larger dinos for Stego to occupy itself with so it does not bully smaller dinos and so Deinos can have more options to eat.

Or, alternatively, cap stego at 75% growth (4.5 tons) so they still won't be clapped by deino at max size but still be tolerable for most of the roster until Utah gets its pounce fixed and we get larger dinosaurs.

ancient plover
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Prevent mixpacking
If you are around carnis of another species for too long, one of your nutrients becomes that other species carni and if you don't eat one quickly, it actually kills you very quickly as well, like a sudden disease. There should be a time set for this so nobody suddenly dies while hunting near other carnis for a little while. Also it should be very precise, if you're all adults in the carni mixpack, you need to eat an adult of the other species as well (to prevent them from just spawning juvs somewhere or killing juvs who've just spawned)

polar pier
# plain oriole Substitute Stego and Deino with Bary and Kentro to balance the ecosystem better....

I beg to differ while yes stego and deino were placed into evimra wayyy to early I feel a way to keep them in and not waste months of work just for it to be added yearssss later. we could just nerf their weight and health while still letting them be tanky. You could even nerf model size if needed to. Deino around 6 tons or lower and stego 4.5 tons or lower. Removing months of work on dinos and reducing the amount of dinos you have to play even more is just stupid maybe if we had the entire road map roster but it just doesn't make much sense to me at least to cut down on playables when we barely have 9. We could and this is crazy nerf stats and change them later instead of just being like yeah you know those months we spent making a fully finished playable just to get rid of them when our game updates once every lunar eclipse.(This is nothing against you don't take it personally just I don't see the point of getting rid of them when we could just balance them.)

hearty heart
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This is just a mini thing that could make a little bit realistic when we are cleaning our mouth while drinking water after we ate. Maybe we could see the blood spreading out like in real life, when for example, we have a simple wound (that doesn't need ethyl alcohol or hydrogen peroxide) and we sometimes just clean it with water and see all the blood going with the water. I think it would be cool, what do you think?

copper magnet
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Suggestion for Beipi: Add penguin and waterfowl skins. Now This would make sense and here are some examples on what could be added: Refer to top pic and second top pic. And if 2 Beipis with the same skin have a child they will have the same offspring. And now for waterfowl: Think about it.

thin grove
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Program the heat map into AI. Basically, make it so AI can sense high player activity in different locations and will effect how AI spawn as well as behave. No AI would spawn close to “hotspots” as that could encourage carnivore players to stay at them. AI would be able to sense megapacks (even when they are on the move) and would then actively try to avoid it. All this in general would encourage carnivore players to explore the world and wouldn’t support any form of megapacking.

brisk pewter
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The game looks rather pale and dead

  • Before anything, this is MY opinion.

  • The pictures are self explanatory and i don't know how you guys work with ambience colors and saturation, so this is just a tip.

  • On many videos of The Isle, the youtubers/streamers do something to improve saturation and exposure for the viewers, so they can have a better time and feel more comfortable watching it.

  • You can see how dark it is even if its pass 7am, and it's still dark on** 10am** one.

  • Bringing the saturation to a higher level will increase people comfort and will make the atmospheric seems more alive and welcoming.

  • At the same time, will reduce the use of CPU by the side of NVIDIA panel and other programs who get involved with the game colors.

celest coral
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Heya, I'm new to the game only my second week here and I really only have 3 complaints, Utahraptor needs a small upgrade just to make it more viable and playable, as for now 6 utahs literally get squashed by one carno and that really doesnt sit right because of the pounce not landing as well as a tailbite feeling like a body bite, I read before I joined that the game has different body type damage such as head, body and tail, tail being the one with the least damage. But right now being chased by a carno and being bit at the tail feels like being bit on the body. Please fix this body biting system, just a small bug fix, make utah abit more viable, I'm not sure how exactly but just to make it at least not get murdered the way it is right now and my last complaint is optimize the game as fps drops from 60fps to 5 fps when your fighting and this is shit for anyone who knows how it feels. That is all for now from my side.

vocal roost
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When Stego uses it's tail swing directly to either its left or right, they can spam it fairly quickly. Not only does it make the animation look quite odd, it creates and unfair DPS against things like Deino. I would like to see this change in the future so all attacks are synced with DPS or at least have that specific attack speed lowered slightly.

wooden flame
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this i wish we had in the isle
1.more mud pools ( some that deinos can swim in would be cool 😄 )
2.a huge lake would be cool maybe in northeast seeing as no one goes there it could make more ppl want to go there
3.take sea turtles off of deinos diet i dont know anyone who actually travels all the way to the beaches for that portion of the diet (or replace it with like idk snapping turtles or aligator snapping turtles would also be a good replacement lol i jsut dont understand the thought process of seaturtles XD)
4.taller grass
5.water is to loud in this game i cant sit next to a water fall with out hearing its loud noises

hot hornet
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Might I ask that tail hits do less damage? Right now it seems that they do about the same as a body hit, and when fighting larger creatures can result in losing half or all of your life because you go hit...in the tail? Not to mention the bleed effect that remains constant from body to tail, further making tail hits a viable fighting option. I think that the last thing people want combat-wise is another version of legacy tail riding when creatures without powerful 360 attacks are in the game (I don't imagine giga will be able to do a full 360 bite viably or without losing insane amounts of stamina). Just would be nice if people had to develop the skills to attack others' heads and bodies instead of the tails, which is also where the most lag-hits register.

frail reef
# thin grove Program the heat map into AI. Basically, make it so AI can sense high player act...

Program the heat map into AI, but when the AI Rex is added, make it spawn near and actively hunt megapacks and mixpackers. Don't hold back and nerf it either. I want to see a fuckin' Tyrannosaurus shit on every smug mega and mixpacker out there. Put the fear of God into those assholes. Let them know the meaning of "Tyrant Lizard King". TI_Rage

I'd say that's perfectly balanced, as all things should be. And it's complimentary to The Isle's "horror theme". TI_Perfect

runic cape
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i know this has been posted lots but its on my mind. i was a baby stego playing with 4 friends. we got attacked by a grown pachy and while defending the 2 babies of the group, one of the grown stegos waved her tail and one shotted the kids. i think that herbivores attacking each other is fine, it happens in nature. but if im packed with my friends, they shouldnt be able to do damage to me. its hard as an adult stego to defend anything small becasue youre bound to hit them and kill them. Not to mention a parent wouldnt kill any of its babies unless resourses were an issue. one less mouth to feed and all.

some people dont like the idea of friendly fire on/off and i respect that, but if i am specifically in a pack with a group of friends, we shouldnt be able to hurt each other. Thank you

edit: just make it an option. you want friendly fire? then have it enabled. problem solved.

candid citrus
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I agree with Jyotsna6734, it is very annoying when I cant protect people and end up killing them by accident, like excuse me I believe that dinos in the wild would not have killed their young they would have been smart enough to know how to protect them and not hurt them! also for people saying "it is not realistic" then why do we need to have name tags then huh? that's not realistic we shouldn't be able to see names if all of you think we shouldn't be able to have friendly fire or some sort of less damage to the people we pack with. NOT FRINEDLY FIRE for everyone just for pack members only people.

mystic blaze
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Bring back being able to wallow in mud by rivers please. It was way more realistic and useful. It also creates more chances for deinos to be able to grab prey (which makes the game more intense).

Also bring back oasis. The map seems dull being all rivers and no ponds or lakes. Herbie food is spread out now, crocs have center river- plus they were able to camp out oasis fine before it was nuked anyways. Oasis was beautiful and now it's just "trash pit", which is a real bummer. North West and Dam prove there will always be hotspots no matter what. Even if you bring back oasis herbies will still have to migrate for diet. Bringing back oasis could help even out how crowded North West gets. Just bring bring back oasis, but not the mud pool that used to be by it, and make it to where people have to wallow along the water/river edge.

sterile trail
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Going by what the 2 said about friendly fire, I'm in full agreeance. I think maybe the pack leader should have the ability to turn friendly fire off if wanted. I am a fully grown Stego in one of the servers and there has been several instances where I have accidently killed my own kind, which I was initially trying to protect, due to friendly fire. In reality the Stego would be able to swing its tail without hitting it's young. The hit radius is pretty unrealistic. The baby Stegos could be practically underneath the adult ones but if the adult swings its tail the baby is somehow hit and then killed. This is especially annoying considering the Stego is so time consuming to raise.

Killing stegos would still be a possibility even if friendly fire was a thing. You're missing the point. Point is that Adult Stegos pretty much can't protect their young cuz of the friendly fire. As for your Utah comment? Simply make it where the utah cannot be harmed while mounted on a stego. simple. I've had a group of friends playing as stegos with me and they can't get passed the baby stage because we get ambushed and us adult ones try protecting the little ones but when we swing our tails to defend (in this case it was a pachy that was harassing us for no reason) it kills them. Stegos turn radius is horrible so when things like utahs or pachys attack they can easily run around the stego and go for the baby and the adult has no chance of protecting them from the attacker without killing the baby as well.

Also everyone who keeps trying to say to Nerf the stego so much? If that's the case then the amount of time it takes to raise it needs to be shortened drastically

tame junco
glacial shell
#

I just finished a 2ish month hiatus from the game, no particular reason, just experiencing burnout.... and oh boy, I've been reminded of a few issues in the past few days that need to be addressed in the next update... or just now, like seriously these flaws are embarrassing.

Hitboxes are still a prominent issues, carno is by far the most egregious offender, the motherfucker can hit you with it's basic bite attack from nearly half the length of it's torso away from you... in mid run this problem is only made more apparent as you'll often be left bewildered why you even attempted evasive maneuvers when the game along with your 30 ping decided you were gonna teleport into the carnos teeth from 20 ft away, aside from it's horrendous hitboxes this can't simply be brushed off as "oh that's just latency", playing on an official server with 20-30 ping with a fast and consistent connection to the internet shouldn't render me baffled as to how I took damage when far ahead of my attacker, servers need assistance.

Teno's kickbox is also broken, it still only registers 60-70% of the time, and when you only have 10 of these to spend on a full stam bar, 70% isn't good enough. It's also too short. Your toeclaws can enter the skull of a utah whilst delivering 0 damage.

Teno's hit registration priority is royally fucked, both carno and pachy's charges (as well as utah's pounce in some instances albeit rarer) is why I say this. All of these attacks will land before any of teno's do, teno is the only one of the 4 that must be stationary to use it's attacks, it relies on catching opponents during their advances to deal damage, this is a major issue. A novice pachy player can demolish a seasoned teno player with ease. If any of the listed attacks collide with a slam, the teno takes the hit, this basically tells the player that proper timing and positioning are useless skills to hold, this is not an optimal message to send to the player, especially teno players.

boreal skiff
#

Legacy player here that decided to play Evrima for a bit and I have one question. Why do you spawn with no food? Decided to play Carno as my first pick since it's a familiar face. Started with around 10 percent food and was understandably confused. Wandered around for 20 minutes unable to find ai and died of starvation. Repeat that for a few more games. Why? In Legacy you are given time to grow a bit so that you can kill the ai, but in Evrima you have to find food immediately or else you die. This means either finding no food in the 20 or so minutes you have until death, or you find food, but are unable to kill/catch it since you just spawned in, leaving you in the open for some other dino to snatch you up. Basically, if you don't have friends, you're screwed, if you can't find packmates, you're screwed. I eventually did find packmates and questioned them about it and they said it was for the diet system and for herbis, so that they could build their diet. If that is the case, why not have it where you spawn in with full food and full diet, or half diet depending on optimization. That way new herbis wouldn't have to build their diet, and new carnis can grow a bit and stand a chance at killing things. Once i actually had food and packmates the game became really fun, but the fact you start out with little food, and are given barely anytime to kill anything to get food to grow a dino, it's enough to make the game unfun. Because of this i'm sticking with legacy until you either start with food or Legacy gets deleted. At least there I can grow a fucking dinosaur.

polar pier
#

Remove pachyrhino and styraco and make dibble take their place while ava takes dibbles current spot in evirma.

empty scarab
#

Adding wallows near rivers again would be nice (maybe not the whole river banks just areas where it might get shallow)
It gives deinosuchus more access to potential prey items and makes it a tad easier to shrug off predators who could very easily track you down. It would likely allow deinosuchus more viable river stretches to disperse in, potentially dissolving the hotspots. It would make it easier to heal off large amounts of bleed.
maybe if more limited in distribution areas like swamp in particularly could use more wallows
Edit: some other additional ways to mask scent would be a nice addition or alternative

arctic forum
#

rocky plateaus

agile galleon
#

Could sleeping be an actual mechanic? I understand it for logging out but it would be cool to see for example in a herd of tenos, some resting some grazing and stuff and some just having a little nap for that little immersive flare. maybe it could get back Stam faster or smth but it seems like a wasted opportunity to not have it as a mechanic for anything other than logging out.

quaint oriole
#

For Gods Sake, announce your server restarts. Please.

thin grove
#

Any possibility we could have the austro thriving at the coastal areas of the map? It does share a lot of characteristics with modern fishing birds (who normally lives at coasts) so I don’t see why austro couldn’t survive in such environment.

vague nova
#

If update 5 isn’t actually close can you optimise your game in a patch? Like,seriously.

queen schooner
#

Deino diet changes:

Let's face it, deino's diet is bad. It's stupid easy for juvis and frustrating for adults. Deino is a crocodilian that has to eat specific foodstuffs to fulfil its diets at adulthood, yet there is literally nothing keeping the player engaged for their juvenile life, and players can basically play the game risk-free from birth. I'm advocating for a diet that keeps the niche of "big gator can eat literally anything" while keeping it realistic and requiring some level of engagement from the player. These diets would be present from juvi to adult, so they won't be overly difficult

S nutrient:
All other playable animals (including deino). Utahs, carnos, stegos, tenos, pachies, any playable animal that gets added will be within this category. This encourages hunting, scavenging, combat and sometimes, if entirely necessary, cannibalism. This ensures deino remains active and moving in order to find another meal.

Two lines nutrient:
Any AI. Boars, goats, deer, crabs, turtles and especially fish (schooling and elite) fall under this category. This nutrient emphasises either competition with land animals or competition with aquatic fishers over these resources, depending on situation, and can create situations where deinos become territorial over locales with high fish yields.

Three dots nutrient:
Basking. This is a behaviour essential to crocodilians, and is used irl as an assistant in such animals better digesting their food. Deinos would only bask in direct sunlight while resting, meaning this becomes unattainable in dark places and nighttime. The deino will also require more food to gain more out of basking. The rate the nutrient is obtained per second is determined by the amount of food within the deino's stomach (50% food = 50% rate of obtaining nutrient while basking). The 100% rate would be 1%/second spent resting in sun. This nutrient encourages the deino to adapt to their environment and take risks by exposing itself in order to gain a reward.

stiff veldt
#

Just make Allo bad at chasing and catching smaller prey so it’s a bigger game hunter in packs. And then fights things relative to it’s size alone

If you are gonna make something…. Then just balance it. It doesn’t need to be this over the top perfect predator or something. If you are cutting something from the officials playables cause it’s unbalanced for the roster….. then just balance it. Same goes for apex’s. They don’t need to be SUPER SUPER SUPER strong but they should be balanced enough to be a threat while also being able to be avoided easily or taken down in some way

vague nova
#

When the map gets bigger can we have some open,flowery meadows like these. Smaller herbivores having diet plants here would also be a nice thing to see in the meadowsTI_HypsilWow

lethal elm
#

Any thoughts on geysers again? Or like a hot springs? 👀

Or if herbs eat certain berries/food maybe the juices can stain your dinos mouth for a bit?

Or maybe an idle animation where your dino can sneeze?

dull bison
#

could there be some fish in pioneers fall? that would be great

broken trench
ancient plover
#

With the implementation of update 5, and the nesting mechanics, I find a small problem with the deinos, right now being born from a nest only gives you protection, but that protection would not apply to the deinos, what I mean is that a group of deinos is only 2 people, so the person who is born in a nest will not be able to enter that group and things are going to get complicated with the care of that baby deino, and well what I propose is that they can extend the spaces for groups of deinos to 3 people.

cunning rivet
# ancient plover With the implementation of update 5, and the nesting mechanics, I find a small p...

To add onto this: Possibly any more members in deino packs could only apply to babies and once they reach a certain age the game kicks them out of the group? It makes sense that there could be a large amount of babies in a group as well since real crocodiles tend to have many babies. But once they’re old enough the game would force them to leave the group and strike out on their own to form their own group. The limit would stay 2 for adults.

trail saddle
# trail saddle Have the Deinosuchus' Z-swim create zero water movement/ripples when submerged j...

With the onset of deeper, wider, and more ample bodies of water with future map updates and the addition of semi-aquatics, it is imperative that water environments are able to provide shelter and the ability to hide from predators for semi-aquatic players.

  1. Allow movement to only be detected at the surface of the water as it is disturbed. This allows players to find shelter/safety along the bottom undetected. Mind you, these players will still eventually have to surface for air, which would then be detectable, and it does not prevent players from still perusing the bottom depths in search of players attempting to hide. Having movement only being detectable at the surface merely provides smaller players from having a real opportunity at avoiding large predators.

  2. A "mud/muck kick" mechanic could be introduced for select playables like the Beipi or juvenile Deino. Perhaps triple tapping SHIFT at the water bottom would kick up a temporary mud cloud under water, which would act as a quick smoke-screen and allow opportunity to escape. It'd also add a fun and challenging measure of "cat-and-mouse" and create another layer of underwater play.

weary harbor
# trail saddle With the onset of deeper, wider, and more ample bodies of water with future map ...

Adding to this, even before the addition of the deeper and wider rivers, current rivers in the game could use some plants etc. that could reach from bottom to surface (as in image below) to provide the much needed stealthier underwater/river movement. AND bringing more life to rivers BEYOND the underwater foliage which is planned to be added. Right now the rivers seem like long pits holding water. Its very hard to stealth in something that plain.

wet kernel
#

DEINOCHEIRUS DREADLOCKS

lost portal
#

are they ever gonna fix the z walk animations for carno and utah? the trot and sprints look fine but theres something really wrong looking about the walk animation.

ancient plover
#

Honestly you guys should add regular water foliage like the ones in south river at waterfall with account of rocks in there to give life into it. Just normal ones before you refine it

last garnet
#

It would be nice to have more slots for dinosaurs on servers. There should be a 5-10 min timer before you can log on on your other saved dinosaur after logging off or dying with your other dino, so you can't abuse the slots by using them to attack the same player again right after a fight you lost etc. You can always start a new dino if you'd like after logging or dying since the timer would only affect changing to dinos you already have. I also think that you shouldn't be able to have more than one dino from the same species saved so you can't have an armey of stegos waiting.

lethal elm
#

What about like, those big dragon flies or moths? Or fire flies? They could be food for the tiny carnies, or for certain baby/juvi dinos? Ofc itd be very little, but just enough to snack on. Kind of like grazing! It won't fill you up completely, so it'll only keep you alive if you're under 25% or 20% hunger, much like herbies grazing

I think it'd be cute to see compies or little juvi Utahs jump and bite at bugs. Catching them would similar how deinos bite fish, you just bite em and see if you catch one.

Even better idea is that if you eat the fire flies, the blood/juice (???) would make your mouth give off a little glow. Not enough to be bright but just a little effect! Sort of like the berry juice stains on your mouth

ALSO

WE NEED TO HAVE BABY DEINOS ABLE TO SIT ON ADULT DEINO HEADS LIKE PLEASE

mental relic
#

why does utah get up like an 80 year old man when it gets bucked off a pounce or misses one, it should be an almost instant recovery, its not a very big animal and you should be able to scramble to your feet within a second or less, or just add an option that uses stam at the cost of getting up faster. similar to what we currently have for getting up on all dinosaurs.

lunar mantle
#

My idea for a tutorial level + Map!
"Ep 1: Movement and Scenting --> Find food and water (Scenting in clear vs stormy weather and finding fresh food and water vs rotten or stagnant)

Ep 2: Hunting and Hiding! --> Navigate the terrain by listening to audio and visual cues! (Crouch, pounce, and resting)

Ep 3: Combat and Fleeing! --> Fighting dinosaur AI and finding mud to wallow in! (Wallowing, Bleed, and Fracture)

Ep 4: Courting and Nesting! --> Engage in a courting and build a nest, then maintain and defend the nest! (Nest building and maintenance)

Ep 5: Environment and Hazards! --> Avoid cliffs, jump logs, find shelter from storms! (Introduce environmental hazards like cliffs, fires, storms, overeating, and AI)

Ep 6: Survive two day cycles! --> Spend 80 minutes in a natural environment with AI food and Dinosaurs, and survive! (Play the game :P)

Afterwards you unlock a unique color for your chosen dinosaur! Or unlock it for all dinosaurs!"

ember merlin
#

Love the gular pouch on beipi. Only complaint is that the sounds are good but don't really seem to fit with beipi. Also its idle animation seems too active, legacy cera had the same mistake.

marble owl
#

the beipi broadcast seems very underwhelming to me

frail dome
#

that is not a broadcast. that's just a 2 call at that point. make it a bit longer than what it is now.

lucid sonnet
#

Beipis new calls are okay. I dont want you to overdo it, but I feel like the sounds could use a bit more character and sound less robotic.
Explaining how something should sound is very difficult but I feel like it sounds too much like a “old car failing to start” or like it has something stuck in its throat.
Maybe what im trying to say is that I want a slightly more melodic sound in there, unique to beipi. Also, the broadcast sounds too similar to pteras.
Keep the great work up. 👍

south valve
#

broken bones should show whats broken on the picture of your current dino growth. like if you broke your leg as a adolescent utah when you go into the character tab, you would see a red outline on the leg on the adolescent picture. yes i know im a juvie in the screenshot

ancient plover
# ancient plover Honestly sound effects and calls (and animations) need a lot more weight. Some...

Beipiaosaurus sounds

Last time I checked this game claims itself to be “horror hardcore survival”, why isn’t the human and horror experience taken into account when designing the sounds of these animals?

Imagine yourself as a Mercenary exploring the swamp and you find yourself to be accidentally just a few meter away from a Beipiaosaurus that could very much be around 90 kilograms, but when it calls its sounds resemble those of a chirpy singing bird … in my opinion that would feel like a major let down.

sullen bough
#

Beipi calls actually sound much better but please fix the robot sounding 2 call🙏🏿

upper orchid
#

Love the beipi calls! For some reason reminds me of background noise of really old lost world sega game whoch hits some nostalgia too!

Also like the guy above i think the 2 call shown a week or two before was meh.

stoic acorn
#

Desert with sandstorms

fair dust
#

Break up big updates into small updates so we have updates more often, like skins by themselves in a update, then nesting, then bepi ( ik its not confirmed just an example ) this would be so much better for every update for obvious reasons. Plus people would complain less and pot simps would stop no updates as a point in arguments.

bronze wren
#

Additional features for customization, meaning not only can you change the color of your Dino but the way it looks entirely, a good example would be the stego if you play the stego long enough or you survive as a stego long enough you gain additional features such as a chipped plate, different plate colors, scarring, etc.

Would be hard to implement into each dinosaur but just spitballing rn maybe for carnos a missing arm from a battle, hypsi has visible missing feathers from a close call that we can see grow back overtime, Utah gets a chipped claw maybe scarring aswell, would really show off an elder who has been through some stuff and has truly earned the status of a survivor

tired cape
#

Mb beipi broadcast will be a bit longer

solemn yarrow
#

Could it be that the sound on the west coast no longer works? When I fly over it or take a break, you don't hear the sound of the sea, but almost nothing.
Also, I caught a crab and wanted to take it to "safety". Then during my flight I notice that my crab is gone 😦

vague nova
#

Beipi and pachy have succumbed to the same fateTI_Succ both of their broadcasts don’t sound like broadcasts😔beipis sound like a 2 call and pachys sounds like a cough

plain oriole
#

... These are the worst calls I have ever heard. I will not even sugarcoat it. I miss Dinosauriac. I think the new sound designer needs to take a look at Dinosauriac's old works to get a feel of how each call should sound.

Broadcast: Long, loud sound to differentiate from ambience.
Threat: more aggressive broadcast, threat display.

I am very disappointed after what happened with Pachy and hearing Beipi receive the same treatment, I do not have high hopes for the rest of the roster's calls. I have a feeling dinos like Galli and Austro will meet the same fate.

Also, give Pachy its legacy calls back, please. There was nothing wrong with them. Dinosauriac put his heart and soul into the revamped legacy calls before he left and for the new guy to butcher them is just...

I'm serious about this, man. At this rate, Rex's new broadcast will be like "HHHEE"

https://youtube.com/clip/UgkxAhoK0cQ81TQw-VjaKRnIwJ6xuRPHN0Cv

YouTube

5 seconds · Clipped by Ultimate Fluff · Original video "Silly The Isle Compilation" by Matush

▶ Play video
lethal swift
#

beipis broadcast sounds way too much like the two call. make it a lot more drawn out and give it a slightly different sound. same with the 4 call. perhaps just make it longer and a little louder? it sounds way too quick and passive and very easy to miss

solemn plume
#

Let Pteranodons land and sit on fully grown Deinosuchos.

limber sphinx
#
  • Not a Suggestion by me, but a suggestion from someone not in the current Discord.

After being in the lesser-known parts of the community and discussing the game’s development, I’ve realised that the Devs are doing things that make following development impractical and tedious. Most rely on third-party sources like the “Isle News Channel Updates” while most use bots to follow development via discord. My main issue comes from the fact that the roadmap is a terrible way to follow development.

A roadmap is used to follow development and progress with games. For instance, games like Prehistoric Kingdom have a roadmap that detail all of the future, present, and past updates and additions to the game. The Isle does this, but it’s very bad at doing it. The problem mainly stems from the fact that they don’t put most of their things on it that are confirmed or to be confirmed for the update. An example of this was the addition of music in Update 4’s update and patches. It was confirmed to be in the update and or a future patch allocated with, said update, but it was never added to the roadmap. Now, adding future things that are still to be decided (like the piss and shit mechanic) should be kept in the dark since either it’s useless to add or it won’t be seen for years to come.

What’s funny is that the Devs continuously say that they choose not to add meaningful content to the roadmap that has been decided. This can be seen with Beipi’s 200+ animations that were confirmed to be mostly done in last month’s Devblog by Bryan. The PR claims that adding this important information for a playable that will be one of the next playable after Troodon with Update 6.5 will “cause the community to think that a certain feature is coming next.” This is ludicrous since these animals are not tied to any update and will be released when deemed ready. Sure the community can make idiotic decisions, but holding back important information for the game is detrimental to outsiders who are not in the discord and are not well versed in the development. Herrerasaurus’ animations are being worked on according to Punch and Kissen, but they aren’t even listed as being in development or even started. Another thing to add is the development of Update 5.5. Some of the devs have moved onto Update 5.5 since Update 5 is in the polishing phase. The update is still listed in pre-production and not in development when it is. An easy fix is to put confirmed things that are being worked on listed in the roadmap. Multiple things can be in development and not be in a specific update. This can be the case with the smaller map (which we haven’t gotten any information about since the last Roadmap Update which was almost 2 years ago) and new creatures/features

trail saddle
#

Considering some of the above thoughts and statements in regards to the roadmap and suggestions/feedback, adopting a voting system for suggestions similar to Path of Titans' suggestion system would be efficient, not only for the community in terms of seeing what is already been suggested to vote on, but also for the developers to see what has received most attention from the community as far as upvotes. Additionally, it is a great way for the dev team to confirm whether or not an idea is being implemented or considered.

stiff veldt
#

After implementing a big Update like 5 or 6 I feel the development of the game needs a change of pace. After one big update you should focus just a bit of time to fleshing out 2-3 creatures for the roster. Reason being while it’s nice to get all mechanics out of the way the roster will only continue to become more baron as time goes on. At this rate we will only get Beipi, Cerato, troodon and maybe one more by the time U9 is here and that’s realistically a year away and we have been with the same roster for an entire year with only one playable being added.

hearty heart
#

The broadcast of beipi is good, but I think (maybe) it should last a little bit longer.The danger call is fine. TI_BeiPog

vapid temple
#

The beipi sounds shown in phase two i don't feel like they come from a real animal, they don't sound natural. They remind me of an 80's toy lazer gun sound effects.

meager flint
#

I rather like the short broadcast. Not every 1 call needs to be the equivalent of a wolf howl.

That said, it sounds like a reversed 2 call. There needs to be more differentiation between the two.

The 4 call, when paired with the animation, feels more like an F call to me. That might be due mainly to the animation, as the sound itself isn't too unfitting. I think reducing the hand movements might help with that.

fierce dune
#

^to add on to this, some animals shouldnt have a long generic roar but instead something shorter or something that isn’t a scream like dilos and utahs broadcast

lethal elm
#

This isn't necessarily for the game itself, but moreover for the devs.
I'm not hating the devs, the isle is a great game. Just one tiny problem.
The development is like two turtles running an Olympics race. The devs told us we'd be getting at least 2 dinos a month, or at least every other month. And well, we only got two dinos in a year? I'm not saying to rush the game, no way in hell. Rushed games usually turn out to be garbage.
But I feel like the devs shouldn't bite off more than they can chew. They sort of promised us 2 dinos a month, and we only get 2 every year or so, if not longer than that. They need to do smaller updates, instead of one huge one. This would be easier for people to download, and also keep the player base active instead of us dying of thrist for content, we have little sips until we get the full bottle.
Yes, tables and chairs look cool, but that's not what 99% of the players bought this game for. The game description tells us its a dino survival game. i can be confident to say that we mostly bought the game for the Dinosaurs, not for tables and chairs. I understand they want to add humans, and I find it pretty amazing they are.
But the devs really need to start working on performance than more dinos right now, or tables/chairs and buildings. There are many bugs in the game, some that even are still there when Evrima came out. Please fix the bugs, hit boxes ect. This will keep players from getting frustrated.
To shorten this up. Don't bite off more than what you can chew when promising the community content. Take baby steps and release small updates more frequently, this will push out updates faster. It'll keep the player base more interested.
Work on performance first! No one wants to play a broken dino that bugs out. Its not fun.
And PLEASE take some vacation or smth. I know you devs work hard and you deserve it, so don't feel like you have to work 24/7 <3
I'm probably gonna get lots of x emojis on this so I'm ready for the hate-

sullen bough
#

A pattern I’m noticing for newly released Dino’s is that the broadcasts don’t feel like broadcasts.Please make them longer

cerulean granite
#

I mean right now its a small Dino Game with only 9 Dinos and 3 of those dont get played that much so there are 6 Dinos that are getting played all the Time for sure. And thats not rly enough after 2 Years. I was reading in the past that the Devs didnt plan on adding any new important Dinos soon but it should be in Focus and not Humans. As Feker sayd we all bought this Game because its a Dino Survival Game and we want to play these Dinos but if only 6(9) excist its getting boring pretty quickly and Ppl get Frustradet with all the Bugs and Performance Issues and at the end you will lose a lot of Players which shouldnt be. I mean you Devs are rly doing a great Job but in my Opinion stop working on Human things right now. Build the Main Game before adding something new/different. In my Opinion after you released Update 5 your Focus should be only on Performance fixes, Bug Fixes and ofc adding new Dinos for this Dino Game. I know each Dino should get a Mechanic but mabey work on those instead of Chairs and Buildings. For a whole Year there was one Dino added and thats not ok in my Opinion for a Dino Game. I played this Game for hundreds of Hours but i recently stopped because its not Fun anymore and not exciting and only frustratin. Nothing is Happening there are more and more bugs which ruin the fun and more and more Performance Issues which are just frustrating. I know Animations and Mechanics for Dinos arent easy to do and take time but they should be more focused then any Buildings or any Weapons for Humans. And i noticed each Update takes about half a Year. Thats 6 Months without anything new. ofc Ppl are getting bored of it. You cant let a bug stay in the Game for 6 Months which destroy a Dino. Same with the Safelogg Bug before U4. It was in the Game for 3, 4 Months.

wispy wind
#

Remove carno cannibalism for now. Hear me out.

I understand why carno was made a cannibal, to cut down on it's population, but imo there are 3 problems with that.

  1. It just makes carno populations able to sustain themselves off of themselves (more carnos = more carno food = more carnos and because 1 corpse can feed 3 carnos their population skyrockets with that)

  2. Food is such a plentiful resource that 1 carno corpse can easily sustain 3 adults for a bit. And that on top of ai being free lunch boxes means that it once again, makes carno's life easier.

  3. It simply rewards carno packs for playing dumb. It's as simple as, form a megapack, attack something, and if anyone dies that feeds the entire pack and then a couple juvies. Adding even more carnos.

Instead of giving carno cannibalism, embrace the rivalry between Utah and carno atm. Give carno a below average blood pool or the inverse of deino's bleed resistance. Also give utahs more reward for killing carnos.
Make food more of a finite resource to encourage competition. Encourage the carno's to fight over territory. Fix the herbivores to be not so situational. And fix ai to not run into carnivore's mouths.

Once there is a larger roster and carno isn't so dominant, by all means give carno cannibalism back. But for now I feel that it is doing more harm than good.

solemn yarrow
#

Hello everyone 🙂

1.) Emotes / Calls: For example sleeping, playful/playing, warning call "Danger", territory marking with urine ^^
This would make the gameplay even more fun 🙂

2.) Question: Is there anything planned in the direction of "natural deaths"? For example, old age, illness / epidemic, drought and the associated lack of food? Possibly for the future "weather update"? I would welcome that too.

placid stag
#

make the cuts after losing health random or if you lose little health just a few cuts and more when you are more damaged alteast not symmetrical it looks like a pattern

quaint oriole
#

Remove the swamp wall and let the water create a lake and wetlands

wooden flame
#

i feel a mechanic that slows the metabolism of females when nesting should take place so they dont constantly have to get food. they would still have to get food by the way it would just be not a frequent a it usually would be

cunning rivet
#

Is there a plan to add desert or snow biomes? I’d love to see those in the rest of isla spiro as it’s developed.

Also, if these are added, I’d love to see a hypothermia/hyperthermia kind of temperature system. Some creatures could be more adapted to the cold, the heat, or neither. Creatures more adapted to the cold may find it easier to overheat in other biomes and vice versa. Perhaps some very powerful creatures could be limited by temperature as a way to balance them out, kind of like how deino is limited to the water. For example: in the cold you would be safe from a rex, but maybe not an acro or something. (I don’t know if acro and rex would fit for this idea, I’m just using them as an example) This idea could also open up the opportunity to add more dinosaurs that are adapted to specific habitats such as Yutyrannus and Cryolophosaurus. This would be far in the future though, after priorities have been taken care of.

hazy loom
#

Make bug fixes more often it doesn't make any sense to let us wait so long with these big bugs. The game is not enjoyable because of the bugs right now

burnt trail
#

FIX THIS GAMES LATENCY AND HITREG

Ive been playing a lot of utah and it feels like no matter what you do you no matter how agile you are you will always just be cucked over because of lag hunting everything on the roster feels like a coin toss just because of how awful the latency can be doesnt help that the hitboxes on some animals just feel like theyre the size of the sun i can understand their being a bit of weird hitreg and latency that comes with every video game but if im pouring hours of progress into an animal just to die virtually instantly bc the servers had a little oopsie or the hitbox is the size of mars (stego) i think it needs some desperate work Just a little bit

ancient plover
#
  1. extend beipi broadcast sound by like 2 seconds and make it louder and maybe rise in pitch.
  2. The danger call sounds nothing like a danger call. It sounds like an F call. Danger call should sound more alarming and urgent.
grizzled falcon
#

i think the beipi calls are great! they fit the creature perfectly in my opinion. Not everything needs to have a long or powerful roar TI_BeiPog

fallow bronze
#

I got my friend to play with me today. He died, and when he found you can't get invited back and have to use third party maps to figure out where you are to get back to your friend he just lost interest in the game.

paper void
#

i think pachy headbutt should stay charged as long as you hold RMB, the random resetting if you hold it too long feels kinda clunky to play

lone sapphire
#

tracking really needs a nerf. theres no counter to it and no escape. its a death sentence and a nuisance.

brave crest
#

When quetzalcoatlus is released there should be a few things added

Baby quetz under 25% should be able to latch onto the back of a fully adult quetzal in order to hitch a ride while they’re still young

Also hatching quetzal (only those hatched out of nests) shouldn’t be able to fly until about 5% growth

And for quetz “mating” or nesting instead of the traditional I guess up close mating calls, quetz should have an attraction call that reaches out pretty far, and if another quetz is in range it will give the pop up to respond, eventually the 2 will meet at either a location or a prepared nest, but the trick is that the initial calling in a mate means you don’t know whether they are male or female, only up close is where you can preform the calls required for nesting

bronze wren
#

Work on the underwater livelihood it shouldn't be a muddy brown mess it, if it should be any mess at all it should be moss getting stuck on wood, there should be underwater plants that grow up to the surface and react as deinos and others swim through it, would also help with camouflage and ambushing

cunning rivet
#

I heard that one of the last things being worked on for U5 is the nest invites so I was thinking: Can the nest invites show you what dinosaur you would be getting? Especially since I’d imagine you’d just receive them randomly if they’re anything like they used to be but without global chat. But if you plan to completely change the system then another idea is where instead of being invited, there could be a menu that can be opened either in game or before selecting a creature. In this menu people could post available egg positions that you would be able to scroll through and chose which to take. There could also be a waitlist feature that gives you a notification when a spot is available. It could either reserve your spot or just alert you when there’s an opening. That option could be up to the person nesting.

torn depot
#

optimize the game and fix the frame rates?

hazy loom
#

Ptera baby's should not be able to fly until about 10% growth when nesting comes out.

hard elbow
#

Imo, I don't think hunger damage and thirst damage should directly drain HP. Currently you can have scenarios as a carnivore where you are fighting for extremely long amounts of time, take damage to your last 10% of health and end up dying from hunger hitting 0 by the time your prey drops. I've died from hunger damage during the eating animation more times than I'd like to experience. The same can be true for herbivores defending themselves for long amounts of time and killing their attackers, then lose their last bit of HP from thirst damage.

I feel a rework of the health system in the future could improve on making a secondary HP that is strictly related to nourishment. When you are 0% stomach or 0% water it should drain that nourishment HP until you collapse from weakness and die, effectively the same amount of time as direct HP loss but without reducing your chances of survival just because you took damage during a fight to earn food.

tired cape
#

I don't know how it will be after poison update, but i think that deinos starting from ~20% grow should have venom resistant. Like minmi, because it have scale armor too. And anky too.

wicked zealot
#

Future Eye Customisation of some sort (I believe it’s been suggested a few times, though I tried to go more in-depth)

- Could feature naturally occurring colours such as a range of Browns, Oranges, Yellows and some Greens.

- Could have an option to pick between an Isle-chosen eye, and a paleo accurate one, in most cases this is just Different pupils: E.g. Utahs actually have a round pupil, however in-game it’s a slit like a cat. I’d love to have the option to pick based on what I believe suits the ‘character’.

- If nested, these features would be a part of the genetics you inherit from your parents, Heterochromia is also an interesting idea regarding this: E.g. Your mother has green eyes and a round pupil, while your father has yellow eyes and a slit pupil. Perhaps you’d receive a replica of either parent, round yellow eyes, slit green ones or a yellow and green eye (that should have a ‘consistent’ pupil, not something like one slit and one round).

ancient plover
#

When Tyrannosaurus is added, pls, bring back it's old calls! The 1 and 3 call especially, (maybe 4 call as well, but I don't have opinion on it) they sounded haunting and, well, lot cooler than the ones in Legacy atm. Everytime I used 1 or 3 call as a Rex in current legacy, it only reminded me of JP Tyrannosaurus calls.
0:45 is the 4 call
1:09 is the 3 call
1:52 is the 1 call
https://www.youtube.com/watch?v=StRBXsglLbQ

vague nova
#

To make nesting/the nesting grounds a bit more fun and interactive,could you allow us to steal nest materiel from unguarded nests?like on planet dinosaur episode 4.

ancient plover
#

Okay so I have shared this idea 2 times so far in 2 different discords and had overwhelming support for it, not sure if it would ever get seen by the Developers so just going to post it here as well. Also maybe some of you might like it also TI_AlloPopcorn

Alright so since Rex is so big and is noted for having a huge head and tiny arms, it makes me think that Rex would be very overdependent on the use of its head to interact with objects or move things around. So I was thinking it would be really cool if Rex had some sort of "body check" or "head slam" (not sure what to call it), where say you have a dinosaur munching on some food in a small open area.

Well the Rex makes an attempt to sneak up as far as it can, then makes a fast sprint towards the dinosaur, thing is this dino can outrun Rex once it reaches full speed. So Rex counters that by running up along side the dinosaur as its picking up speed and throws the side of its head into the dinosaur either stunning it or knocking it over. Allowing Rex to then attack the dinosaur and prevent its escape.

I feel this would allow Rex the ability to hunt better but it wouldn't be a broken mechanic like RNG leg break, because a dino that simply is aware and can outrun Rex would be aware of its surroundings and then start running before Rex has a chance to get close. Which also in a way seems rather realistic since if a player is not aware of their surroundings it would simulate maybe "the weak one of the bunch" that would be good prey in real life as well.

(On a side note people have mentioned Rex should be an endurance hunter instead of an ambush hunter. Regardless if Rex used this idea to stop prey from fleeing in an ambush or used it as a way to stun tough, tired opponents after it tracked them down I still feel like it would be a good ability for the Rex that isn't broken or overpowered)

orchid folio
#

I saw this Discord doesnt have an :TI_handsome: emote
So can we make this :TI_handsome: pls?
Ty

patent remnant
#

Completely putting an animal that is the least-played faction and at large the most "unfun" animal on the backburner because "it isn't a priority right now" is a terrible move. Despite being what would be the backbone to the food chain, dryos are extremely infrequent to come across. Dryo probably had the most developed and functional AI, but it was removed for what is in essence now, walking lunchboxes. Even a simple tweak to the dodging system to give it use and incorporating it as a useful mechanic for dryo would help the animal be more engaging and might boost player count. Instead, the devs basically refuse to give the playable or mechanic any meaning now and are postponing any means of making the animal more fun "for the future". The mechanic has been the same and useless for about 20 months now, but we're still told to wait longer.

wet kernel
#

*** UNDERWATER SEDIMENT / DEBRIS ***

just re-watched the Beipi's Underwater Latch Animation and was reminded of how terrible the water looks. It does not look like murky water, it looks more like some sort of fog or something.

When the time comes for the Underwater Quality of Life updates with vegetation and stuff in rivers and swamps, consider putting some floating debris "shader" or texture under the water, if you get what I mean. The important thing is, that murky water isn't just brown but still sort of crystal clear to look through, it has things floating in it and sand and silt and stuff.

A full particle-system could also be implemented if you want to take it a step further with sand and dust being kicked up by animals.

You get the idea, its a simple addition, that serves immersion.

https://p1.pxfuel.com/preview/80/281/79/green-underwater-light-sun-streaks-texture.jpg
https://t4.ftcdn.net/jpg/01/76/19/91/360_F_176199162_NUrQC5CdG0zW4awQc73mwK7hHwX2klby.jpg

vocal roost
#

I think it would be a good idea to lower Pachy’s base damage for the head but, whilst not lowering its bone fracturing ability. This would promote the idea of it being more of a defensive move, like break and run. However, this should only be the case with carnivores larger than it.

potent thorn
#

Cheaters. do i really need to say more, the anticheat update did not do much at all. Its a constant battle but it needs to be fought. I see a chinese name now, Im going to get stam hacked into oblivion or tracked through narnia and back even after wallowing. please keep fighting the cheaters for the sake of the community, the admins have to ban cheaters so much, and they dont respond much they're people we need a stronger anti cheat please just figure one out.

blissful wyvern
#

Being able to reduce the main menu volume would be appreciated.

wispy wind
#

Make Utahraptor's dismount distance scale with the terrain. So if its facing a slight incline it won't jump 2 inches off the stego. I know it doesn't make much sense realism wise but it needs to be addressed as it is far too easy of a way to counter utah.

dull bison
#

OKAY!!!! look that the pounce doesnt work properly that's okay needs fixing BUT.....FIX PLEASE THE RANDOM KICKS (outa server) really SHIT ALL PROGRESS LOST, Im not the only one. and it always happens during battle.
MAKE THE A PRIORITY
it happend again,, middle in a pounce action really great, fack

brave crest
#

rex have a very quick run speed, but very poor stamina when running, so that it encourages players to get close to smaller prey before attacking
if it could be programed , as rex ages its stamina would get progressively worse, meaning that if an adult rex needed to catch smaller prey, it would nest in some friends or find them and because the babies have more stamina and are generally pretty fast, could help run down prey, or slow it down enough to where the adult rex could then finish the weakened animal off, while still being very frail themselves, not being able to take too many risks

(SIDE NOTE: subadult and juvenile rex should be very capable hunters, specializing in faster prey, while they have a weaker biteforce than an adult

quaint oriole
#

Am I the only one that thinks that the utah flesh carrying animation run looks much better than the normal one. It just looks a lot more like an actual nimble predator and it just looks cooler. Please make it the normal run animation.

crude oriole
#

All beipi vocals sound the same. Can you make the calls more distinct?

ancient plover
#

custom maps and more biome variations. For example: deserts, taiga, highlands etc. Like in the old isle with the old desert map : )

lethal elm
#

Maybe like thermal winds? Like the warm winds you see birds of prey fly in. Mostly buzzards/vultures when you see them fly in circles-
Basically what I'm saying is that there could be wind currents that can help Pteras conserve stam easily, but the thermal winds only stick around so long and they're higher up in the sky.
I would say this benefits younger pteras as adults have much more stam-

And maybe to make the map feel more alive, maybe trees/bushes and grass can move in the wind? Or blowing leaves and the surface water moving if its a still body of water? And if the wind currents could infact help with scent on other dinos/foods too, much like real life.

And maybe for the tribals, we could have berries/flowers that can be used to make dyes? Like face/body paint? I think it'd be cool if there were different tribal uh- tribes that had different war paint/colors other than maybe invites? I assume the human/tribals will have the same type of invite system, minus the 2 calls ofc.

And what about Herras? I know they'll be able to climb trees, so what if they could carry meat chunks OR tiny (velo or compy, MAYBE hypsis) bodies up trees like jaguars? Let's be honest. Its pretty dumb to have a rex or carno want to steal hypsi/compy/velo bodies that barely sustain it. This could help with competition, and to keep smaller foods away. Ofc this would drain your stam a lot depending on how big/heavy the meat chunk/body is, because its a whole other body dragging you down as you try to climb. Ofc you can have the option to drop the meat/body, as it'll make you slower at climbing and if you're low on stam

plain oriole
#

Make a nuclear winter map with a volcano where snow and ash falls on the regular. Call it Isla Vulca.

crude moss
#

I was thinking that a red HUD would be nice for the night time, when you're not using your night vision. Why?

Dark red allows your eyes to stay adapted to the darkness, and thus it could increase immersion at night, when you're not using night vision, especially that that feature is probably still a bit further away. Red doesn't just allow you to keep your natural "night vision", it is also easier on your eyes, unlike the current HUD.

This could be a small, but meaningful improvement, and a solution to your eyes burning out at night when you look at the current HUD. A dynamic HUD is also a good solution, but a dark red one basically achieves the same thing without a complete color overhaul, and with much less time. Would you guys also like to keep your eyesights? :P

foggy rapids
#

make it so that for hallucinations or paralysis you see a species of your own with a bloody head running at you at 1000kmh then dissapearing last second, and also make it so no one other than the person experiencing the hallucation sees it

fervent brook
#

Can we please start doing smaller updates? I can’t be the only that’s been bored of the isle for the last 4 months.

ruby bay
#

so much crashing and memory overloading

tidal cave
#

There is a big problem in Evrima that I haven't seen the developers (or even players) talking about much. It's the fact that many areas in the map are effectively collision booby traps for the unwary players who simply want to explore in the more unconventional/less visited areas of the map. These "traps" consist of little triangular pits in the terrain that at a glance, you would assume your animal can just simply step out of it. It's no deeper than the animals foot, it should be able to just simply lift it's leg and step out of it right?

Currently you can't, and it ends up being a long and unfun process of waiting for your animal to starve/dehydrate to death before you can try to play the game again, and usually by then you're tired of the wait and just log out. Especially if you have grown your animal to adult, it really discourages you from wanting to play the game again for a while after losing it to these death-traps. These pits are becoming a big problem.

The issue of your dino not being able to simply step out of a gap that is no deeper than the height of it's foot I feel needs to be addressed. I think I remember a similar issue in Legacy being solved with the addition of IK(Inverse Kinematics). Which allowed characters to step out of things easier. I know it is still planned for Evrima to have something like this, but I think it needs to be addressed sooner, and not only when the QoL Update 9 comes out, which is probably still a very long ways from now.

This is an example of a juvi teno being stuck in such a pit. (Image brightened so it's easier to see)

fierce dune
#

Id suggest reducing Deinosuchus to D.Rugosus instead of hacheri. D.Hacheri is able to one-shot dinos up to 4 tons with no counter play and the rivers and lakes need to be deep and wide to support Hatcheri making the map look unatural and making it unfair for dinos that was going for a drink. It isnt good to limiting the design of the map so strictly because of deino`s viability. Having Rugosus instead of Hacheri would enable the devs to make the map more natural in both appearance and function and not make the rivers deep and wide to make it viable, pluss rugosus should be able to lunge dinos up to 2tons but around 3 when they reach elder. Now dont get me wrong i love deino and its niche but it isnt really fair to grow something for 3-4 fours only for it to be one-shoted just because u were thirsty.

ashen parrot
#

Idea to make Carno and Pachy more interesting to fight against and play. Hopefully makes them both less infuriating to fight as well. 1. Make carno heavily ambush based like it likely was during its day. Make its charge do much more damage, capable of killing an adult utah with one charge. nerf his bite force alot, as it had a very weak bite comparatively. this way, carno will have to rely on being stealthy and setting up a charge to get kills on smaller dinos. now they wont run around biting everything to death and instead become an actual ambush predator that needs to be watched for, but not that dangerous if it gets spotted. Also increase its stamina alot so it is capable of escaping should its ambush fail. 2. Pachy should have its running charged headbutt removed, as it just makes pachy a sport hunter instead of a defensive animal. maybe buff its alt headbutt and its standing charged headbutt to make it really difficult to fight if you cannot surprise it with the carno charge. But its charged running headbutt just lets pachys chase anything and everything, allowing it to kill for sport. it should be focusing on crippling its attacker and running away, rather than fracturing the attacker to death. 3. Also, to make running away viable, fix the tracking system. Any feedback would be nice.

ancient plover
#

Please fix the utah pounce, at the current moment it is completely useless. Desync causes a bug, which is easy to recreate, and common, where the player is stuck clawing at the air as if they successfully pounced a creature. I do not know why this was allowed to go into the game, and why it hasn't been fixed yet. Momentum is not carried when pouncing either, leaving pouncing slow and lame. Baby utahs share the same pounce as adults, leaving them much more efficient than the adult. It is clear the development team has either lost interest or is extremely incompetent. Please pay more attention to your game.

#

Since the gore update is only a few updates away I wanted to share my specific organ eating idea that I think would make carnivore diets more interesting. In most games where you can open drawers the items inside will be highlighted whenever you hover over them with your mouse. What I'm thinking is more of a static corpse with organs inside of it where you would highlight said organ then hold E to eat that organ. Wouldn't be any different then typical eating, besides that its way more gory and some organs might give you no nutrients and maybe others could make you puke, but thats entirely up to developers.

I know a lot of people wanna get as gory and messed up as possible with the update so I was thinking when a corpse is in its ragdoll stage players could go up to the corpse and they would get a prompt that says "tear body open" which would cause them to rip open the stomach area where organs and nutrients are and the static corpse would lay on its side exposing them for you to select.

I don't know the limitations of game development so if all this could be done with a ragdoll body then thats even cooler and more realistic. How this is implemented would be up to the Developers but I really would like to have the ability to eat specific organs of dinosaurs and make carnivore diets more interesting.

left sleet
#

If it's not too much of a bother, enable EAC support on linux for the game, as that'd allow linux and steam deck players to play evrima, and might convince users of those platforms to buy the game when they otherwise wouldn't have. Its understandable if you don't, as I believe you have to use the EOS version of EAC to do this, and I am not sure if this is what evrima uses. Thank you for considering this, as I'd love to get a chance to play evrima <3

burnt trail
#

Alt bites/claws etc should scale with momentum unless they are making you do a 180 while the others are okay without this Utahs Alt attack is virtually the most useless thing in its kit and another 'useless' attack is the last thing utah needs bc biting is ab all it has bc using the pounce is a virtual buggy death sentence if you so much as use it

And on the note of pounce the other day I was right ontop of somebody and the pounce failed and they got away bc my ambush failed due something that was literally the games fault and I got punished for it why make us rely on such a buggy mechanic to get anything done when it barely works and just gimps utah 60% of the time really hoping Update 5 fixes it just a little bit bc rn its complete garbage

queen schooner
#

Making dryo actually engaging and interesting to play in terms of niche:

Let's face it, dryo is not great atm. It's an animal with the weakest defined niche, lacking combat or any truly interesting escape mechanics, sporting only a measly dodge while other animals all sport more flexible and interesting unique mechanics. The appeal of a primarily evasive animal is existent, dryo just fails to capitalise on it, often feeling like a weaker, slower and less interesting version of galli. In response to this, I've written up a list of possible mechanics that aim to expand dryo's niche and enjoyability, while remaining true to its scout/passive nature.

  • Increased FOV. This helps stay true to dryo's scout/skittish nature, allowing it to perceive threats sooner and more frequently, and reacting fast.
  • Nocturnal habits/NV. Dryo being a nocturnal herbivore makes it far more interesting, having it focus more on the stealth of darkness, and placing it more within the hunting range of troo and dilo, rather than utahs and carnos. Being a plains-based herbivore, the night can act as a veil of stealth where it otherwise would have little to none. It also provides a unique and interesting niche, as this game is yet to see a nocturnal herbivore.
  • 3D directional dodge and additional dodge distance. Let the dodge act as a way to disengage extremely quickly, allowing for sharp corner turns and 180 degree turns with a quick burst of speed. The dodge, as it stands, is pretty ineffective, being locked to only turning left or right by 90 degrees.
  • Burrows. It doesn't even need to build burrows, having it take control over and maintained abandoned burrows spawned naturally in the game or by other players would mean it wouldn't be a burrower as much as something that takes advantage of its environment and situations
deft pike
#

remove the dam and transform the area ahead of where it is into wetlands/swamp

thin grove
south lake
#

Bring back the FOV pre update 4.5

bleak wave
#

please add some weight to the dryo. a fully grown dryo (120kg) is too little imo.

stiff veldt
#

So dilos hallucinations sound good on paper but after a while players would figure out the same images and just ignore them. So my idea is to use the actual Dilo that bit you and make hallucinations off of that with run animations coming to bite you. If it’s a real one obviously it’ll try to bite you. But if it’s fake and you try to bite it it’ll just disappear into thin air.

Also I guess making sounds of other Dino’s in the distance is fine as it’s not s visual thing

sharp merlin
#

I would really enjoy Eta and Eta updates with the weekly updates on coming additions to the game.
I would also enjoy Utah's to have an option for the two lines in the diet to have another addition to it, as it is, it is really hard to get the diet full with that

mystic sedge
#

how that even make sense as a carni u can afk grow and as a herbi u need to travel whole map do something about it

crude moss
#

Updated riverbanks, lake shores.
Because sliding into the water and not being able to get out is ridiculous and not fun, especially when you lose oxygen with the hypsi in 5 seconds.

deft pike
#

make the recover time after a pachy ram scale with how long it has been charged for

hazy loom
#

Do something against mixpackers, showing them on the compass doesn't help at all

polar pier
#

Make dryo not just another burrower. We already have a ton of other burrowers while I agree they should be able to use them I think that they shouldn't be able to make them rather steal them or use old ones while using a mix of decent speed and amazing agility to get away from most threats.

jaunty dock
#

make some new bugs that fly all around the map that ptera can catch aswell as juvi dinos. For the juvis add it as part of their diet. The bugs can escape and burrow into holes in trees to make it a much bigger challenge. For ptera you can latch onto trees and peck at them to snatch bugs to give you a diet boost. Ptera could also be able to fly in the air and swoop down right onto them just like a golden eagle. Some of the bugs may be able to bite giving a slight debuff and maybe even sickness.

cunning rivet
#

I recently came back to this game after about an 8 month break, and I’ve heard a lot of people say how updates should be smaller and more frequent, rather than having to wait half a year for one huge update. I kind of just thought I was different than the people who were getting sick of the game, because I found it quite fun. But the novelty of just coming back and there being new features is starting to wear off, and the game is starting to feel stale and boring only after about a week of being back.. This is a huge issue for evrima, especially while the game is in a very early stage of development. After update five, I strongly believe that the focus should be on making all of the in game creatures equally fun to play and releasing the updated creatures one by one. I don’t see much point in adding a whole dinosaur to the game only for it to be boring and have nobody play as it.

slow peak
#

Scrap Carno's current courting animations and remake them to resemble this. If the Isle sleeps on this literal treasure trove of opportunity then you may as well just stop development forever and call it quits. https://youtu.be/FIeCzBCLJww?t=210

A tiny pair of limbs with a big role to play. Watch Prehistoric Planet on Apple TV+ to explore dinosaurs like you’ve never seen them before. https://apple.co/_Prehistoric

Experience the world of dinosaurs like never before in this epic five-night event, from Executive Producer Jon Favreau and the producers of Planet Earth. Featuring David Atte...

▶ Play video
ancient plover
#

carno shouldn’t have exposed teeth

paper void
#

please improve combat abilities such as utah pounce and the weirdness of pachy's charge headbutt

agile galleon
#

Wait I just had an idea, maybe depending on the pattern your crest would be on different parts of the body and maybe for each pattern there would be a slightly altered courting animation to show the crest in the different places.

earnest sedge
#

Remove the damage reduction on friendly fire when in groups. People should need to be careful to bite or skewer their group members instead of getting a hand holding mechanic with damage reduction. Most people don’t even realize it’s in the game unfortunately

void bone
#

I have an approach that could help regarding to when they add more playables. I think that I am not the onlyone that doesn't like having to kill my dinos to grow another one. So I think that they could add some cloud system that if you want to grow a dino at a server where you already have a dino you can upload that dino to the cloud, something like in ARK. So you have a dino in the cloud and a server without dino where you can grow another. And when you want to use a dino that is in the cloud you have to enter a server where you don't have an active dino and spawn in some preselected zones, like the spawnzones. And to prevent the revenge killing or people leading others to the spawn where he wants to spawn, there should be a cooldown in your nearest spawn when you die or when you upload the dino, like the cooldown when you die. And to prevent teleporting you shouldn't be able to use the dino that you have just uploaded in the some server. The cloud could storage multiple dinos at the some time. This approach is to help when they add more playables with 5 or more hours to grow and don't have to kill them to play another dinos. Then they could other debuffs and cooldowns to prevent abuse.

queen schooner
#

Make the crab walk sideways rather than forwards. We've been allowing this to go on for too long and it simply must be addressed. Thank you.

runic tendon
#

Make use of lips on theropods more consistent (Liplessness can stay on Spinosaurids and Strains though)

small egret
#

I have one feedback suggestion having to do with Sound. I love to play with the sound very loud, so I can hear the forest, the creatures, the fellow dinos... however when I bring up the menus through Tab, I find the sounds to be jarring. Is it possible to separate the environmental sounds from that of bringing up the HUD and pressing buttons?

And I just love this game, especially the changes to the scent system. As I watch videos of previous updates, I think your current way is SO much better so the screen is not cluttered. Much more immersive!!! It's also all so BEAUTIFUL!

void bone
wheat lance
#

It would be cool to see Deino lose scales as a result of fighting other Deinos. Kind of like battle scars.

plain oriole
#

@slow peak in response to Prehistoric Planet's courtship dance for Carno, I would like to suggest placing the male markings on the neck and chest rather than the back (maybe keep the tip of the tail color) if we were to get this animation since Carno is raising itself to present its colors.

Maybe during its mating dance it can also sway its long neck back and forth like some real birds do to entrance the females with their hypnotic and colorful dances. I really wish courtship animations were more like flashy dances that show off the colorful features and main attributes of the animal rather than brief gestures.

Like, for Tenonto, it could raise itself on its hind legs like "look how tall and scary I am" while swishing around its colorful tail, "look, I can defend you". It would be neat to have different stages of courtship or different variations.

low snow
orchid folio
#

Here is my Suggestion for an updated locational system, collision damage, armor and a new type of fracture specifically for armor.
Ignore all the numbers in the examples and don't take them serious.
I hope you like my suggestion. If you dislike something, please explain what you dislike in #general-feedback-discussion and ping me there, so i can can explain or discuss it and change or better said improve this suggestion a bit potentially

median canyon
#

Replace Elite fish for Pteradactylus in Pteranodon's diet: It's coming in next update, I assume they'd be relatively plentiful just about anywhere where there's a body, it adds an arial prey item for ptera which is pretty cool, and elite fish have been just about inaccessible unless a Deino is feeling super generous

ancient plover
#

Add crushing gore for small dinosaurs when they get trampled by large Sauropods or Apexes, depending on the size differences of course. Like whenever a small dino dies of trample just make it be smooshed into the ground with all the organs and goo squirted out the side. TI_AlloPopcorn

glacial shell
#

So, call variations/additional calls, this is an untapped QOL goldmine.

Here are some examples of calls that aren't just emotes but actually aid your experience and odds of survival through communication:

1: A Neutral call to establish good faith with members of other species to indicate you're not here for them, don't pose a threat, just here to drink, etc... somewhat of a less "hey I want to be your friend lets group/mixpack" type of call that the current 2 call functions as. This could come in the form of a chuff, like a loader sigh, or a head posture change to indicate submission to a degree, perhaps you lower your head and chuff as a rex when you're heading towards a water source that you can see a spino standing in, neither of you particularly want to risk injury fighting, but neither of you want to be friends, that neutral chuff or rumble would do a good job at communicating that intention.

2: A mating call, similar to your broadcast but modified to indicate you're seeking a partner. Pretty simple, and I'm fairly sure this is already planned.

3: A call in the same vein as the "neutral call" I listed above but for the opposite purpose, a less overt threaten, it'd be the difference between a wolf lifting it's lips and barring it's teeth (subtle threaten emote/call) and overtly threatening vocalizations like mock biting and barking (current 3 call), a type of rumble or snarling noise specific to each animal would be quite nice. This'd be useful when establishing boundaries between you and anything around you... it doesn't even matter if it actually works, at least you have that option to communicate your unwillingness to befriend that animal without having to belt out an enraged roar.. imagine a utah is coming up to your body, you don't want it to eat and it looks as if it wants food, but your option to communicate this is to chase it down or shatter the eardrums of everything in the area...would be nice if you just had a low rumble and a lip lift instead.

mystic sedge
#

do something about the herbis going on a rock or dam and staying there forever and make stego killable lower blood pool and fix pounce

deft pike
#

make it so your dino becomes an elder regardless of diet or perk path, and instead have said path affect how long the elder stage lasts and how strong it is

examples of the situations:

  1. a rex took 7 hours to grow to adult with the healthiest diet possible, 5 or 6 hours after reaching 100% it becomes elder for 2 or 3 hours.

  2. a rex with mediocre health took 10 hours to grow and after
    2 hours it becomes an elder for 1 hour.

  3. the unhealthiest rex ever took 16 hours to grow and after 1 hour it simply dies without even becoming elder

TL;DR: make elders FORCED so that afk growing takes away genuine time that the player could have used before dying an inevitable death

ember merlin
#

I think it'd be really nice if in the future we had more things to do rather than just fighting. We have diets already and nesting is on its way but there isn't much. Weather and elders might create more things to do but I'm not sure if it'll really fill the gap the players have. I think having things like human structures to invade for food, places where specific diet plants or ai spawn (kinda like in the opening of the freshwater episode of Prehistoric Planet with the pterosaurs and the waterfall), or small offshore islands where other food can spawn would be very nice to see just as other things to do.

ancient plover
#

take away pachy tap ram

simple moon
#

Idea to prevent toxic and trolling players from killing their own species/kind, and give victims of this an early warning.
If a dino kills another of their own species, or in the case of herbis, any other herbi, they should have a symbol, dot, or physical attribute on/over their dino that can be seen on or above the dino. That way people know it has attacked its own species/kind, and can avoid or be wary of potential trolling and murder.
There could be two symbols, dots, or physical attributes for the dinso: One for if a dino kills its own specie, and one for a herbi that kills another herbi.
This would have no harmful impact on any player, and would give the benefit of allowing other players to be aware of dangerous friendly dinos.

One major counterpoint to this idea is the fact that the isle was made to be a survival game and to survive against anything, including your own kind. Hunting and defending against your own kind would still be possible and likely to happen since originally people will not have this notifier if the player has not yet made the first kill, or if the opposing player does not escape or avoid these suspicious players.

ancient plover
#

Hear me out…

orchid folio
vocal roost
#

We desperately need to solve the issue of hotspots and how the population of players spread across the map. It’s actually rather simple to fix, obviously it’s easier said than done since I have no insight on what Jace or the dev team wants to do with the Sprio Map, but it can still be done nonetheless. We need ponds and lakes spread across the map where players normally don’t go. When you do not have a couple river systems that cut through the map, naturally that’s where the majority of players will go. Obviously diets require some type of movement, but it’s not something that can fix this ongoing issue. Not only this, but in the future, different biomes and interesting landmarks might also motivate players to move from hotspots (cough northwest and southeast).

kind kettle
#

I would understand if the voids that is the really dense forests that is impossible to traverse in being reserves for other structures or other things the devs will put in the map, but if not, why are they so unbelievably dense and bumpy to the point to where you get stuck on everything and randomly you break your legs, the forests need to be more flat and a little less dense if its not being replaced by anything else

hexed bear
#

remove the the animation when you stop eating as a herbivore or shorten it, i hate seeing something come towards me but take an extra what feels like years to move out of the way, why not just make it like carnis?? i don’t get it.

runic tendon
lament chasm
#

Bring back full/very tropical climate, atmosphere and lighting from UP2/UP1. If you want semi tropical, which I can see you're trying to be good at rn - bring back lighting from UP3.

quaint oriole
#

NUKE THE DAM

thin grove
#

Parasaurolophus,

The parasaurolophus is an animal I see potential in. Not only by the fact that it’s physical build offers it good viability it self (in terms of speed, health and to some extent combat) but also what could be made out of its calls. This animal is known for producing sounds that other animals cannot. Therefore, I would suggest to give something completely different in terms of vocalization. Basically, sonic abilities and communication. For example, parasaurolophus is a highly social animal and could use sounds to its advantage to group up with other members of its kind. The second example would be it producing a disturbing noise to disorient predators from hunting it.

Besides it’s calls, here’s an image made by @errant thistle that showcases everything I want for the para. Special thanks to him for letting me use it!

fierce dune
#

While we are on the topic of anky i feel like our anky could use a few changes. Our anky looks a little too skinny and should be fatter, they should make its legs shorter so that its underbelly isnt open for easier attack, and of course fix the dent. Make our anky look more like from the spino consept but shorter legs and a fixed back (and mabye a bigger tail)

regal seal
#

Anyone else miss the old map with the south pond and shallows. I feel like the new map has so many dead spots and the balance is terrible.

stiff veldt
#

The idea behind a burrow invader on paper is good, but in execution it wouldn’t be. Essentially you are gambling that you find another player who can burrow and you are near the burrow.

If something like Dryo is running from Utahs it can’t always rely on a dodge to avoid them. And therefor needs the safety of a burrow to hide itself away.

So instead of forcing things like Dryo to “search our for other burrows to invade. Just give it burrowing so players can actually use that advantage to the fullest potential instead of being limited in situations it may not even be near one

Another good example is Megalania. That thing ain’t outrunning much and should rely on hit and run tactics to burst into its burrow until it’s safe to come out. If it’s a burrow invader it’ll just hinder the gameplay

frail reef
#

If money isn't the issue behind development and you guys say you're fine financially... then perhaps raise your salary for that top tier talent you're looking for? Idk what Dondi pays, but if you're having trouble finding the right talent and retaining it... that could be a reason why. Otherwise you'll continue to lose out talent to AAA developers.

And if money becomes an issue after that, then give the community a chance to crowd fund?

ancient plover
normal peak
#

So after watching prehistoric planet you need to make a small update to the carno courting dance to include this https://www.youtube.com/watch?v=_6SYA6OUrdU. very appropriate

Dance Of The Predator / Pre-Historic Planet
Ceratosaurus #shorts #appletv #prehistoricplanet

please subscribe my channel for more !!
https://youtube.com/channel/UCII8yvxL2cOMu_nr_epb9qg

my video about dreadnoughtus
https://youtu.be/WHxFslVRP3E

Acrocanthosaurus :
https://youtu.be/X6l-sSKP-9M

-------------------------------------------------...

▶ Play video
vernal garnet
#

fix ur game before doing anything else its unplayable after the last major update

twilit haven
#

u can choose if rex teeth shows or no when rex releases

glacial shell
# twilit haven u can choose if rex teeth shows or no when rex releases

I'm just gonna build off this:

Generally inoffensive dino cosmetic options that have no gameplay implications aside from perhaps visibility would be terrific.
The things that come to mind on first inspection of the concept are:
Crest alternatives
Horn alternatives
"Thiccness" alterations for people who think the base dino looks a bit too thin, not even anything that overreaches the existing hitbox of the animal, but moreso to smoothen out some features so they don't look so shrinkwrapped, whilst keeping the original as just that, the original. The option existing would just be very nice.
Lipped variants (and yes, this includes "lippless" variants)
Osteoderm alternates, moreso for the amount of sharpness or smoothness they portray.
Scars, maybe you want your carno missing an arm or an eye (and yes this also means I'm advocating for toggleable permanent injuries, since they presumptively are entirely cosmetic to begin with)
Pupil customization

And for those potential realism arguments, variations in all of these traits exist irl for a myriad of animals, my initial citation would be all forms of antlers and horns on animals worldwide, as well as the existence of specific breed mutations... it'd make sense to give those options to the player, and ofcourse this would effect the hitboxes of the animal in no way, purely cosmetic.

vestal fable
#

Consider adding a Beezlebufo and a Concavenator? The Beezlebufo could have a feature where it grabs small juvies or small Dino’s like the hypsi in its tongue and swallows it while?
Might add a whole new ecosystem/terror in the swamps of Spiro?

jaunty dock
#

Add the ability to rip off a chunk of meat from stegos for utah. Utahraptor had very sharp teeth that i would think had the cutting power to rip off a meat chunk from a large stego as an adult. This is a last chance for a starving utah to survive on the isle. A small meat chunk could we ripped off the stego which does a small amount of damage to make it a sneaky tactic to get food without having to get in a fight. This could help a mother feed her young without risking her life. Mapusaurus is a great example for this tactic and i will list a video below. https://youtu.be/CpaZkVqQAFA

Fossil evidence suggests that Mapusaurus hunted in gangs when attacking larger prey like the gigantic Argentinosaurus.

Narrated by John Hurt Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to walk the Earth, using the latest fossil evidence and immersive computer graphics.

Subscribe to BBC Earth: http://...

▶ Play video
rotund solar
#

There should be sandbox mode

glad sedge
#

Humble suggestion to revisit character balance between all dinos.

You should never have a situation where running into one particular kind of dino means an unavoidable Game Over. A carno can withstand utah attacks, 1- or 2-hit them, AND outrun them. Gators are also just way too safe and easy to play compared to others.

Realism is indeed very important, but it should never come at the detriment of playability and enjoyment in video games!

maiden jacinth
#

Crinoids are an ancient animal that originated in the Devonian. They live even today and make their home in the salt water. With some tweaking me and @terse kite thought they could be suitable for the isle.

I present Carnoids genetically altered Crinoids that were made to live in fresh water but as a result of this meddling they have grown to massive proportions and have began consuming small animals much like a carnivorous plant would.

Victims that fall or swim into the "feathers" of these animals will find themselves entangled and slowly digested.

You won't find them everywhere in the isle in fact they are rather uncommon. Things like bone litter from their prey will leave a clue for players about this animals hazardous nature.

exotic pelican
#

Please consider adding an area around stacks that have upwards thermal air currents. Judging off baby pteranodons current stamina when flying around, having such an area could give them a benefit of stamina to test out those new wings. Not only would this help babies stamina, but also the adults allowing them to glide for prolonged periods of time to scan the nearby waters for food before finally making their descent.

twilit haven
#

Caves like these for Dinos to nest in

deft breach
#

not sure if this idea has been mentioned previously, or is used in other games, but potentially an energy system may help with unnecessary fighting / griefing etc. similar to stam, except that it would impact all other systems. low energy would result in slower stam regen, faster hunger drain, slower healing, etc. high / full energy would have no negative impacts. energy would have to be a somewhat hard thing to drain to prevent players from having to rest all the time, but may be helpful to keep players from picking fights and encourage players to choose their fights wisely. realistically it's probably over the top and not easily doable, but just a small idea

normal peak
#

Ive already brought this up but i didnt want it to be missed.

So i think there is something seriously missing in the map design. Currently everyone congregates at 2 locations NW and dam. It is simply because those are the safest places on the map and everywhere else you are more vulnerable. No matter what, there will always be hot spots like this unless you incorporate incentives to be elsewhere on that map. When i say this i will give an example, smaller herbivores are vulnerable when not in a group. You are FORCED to go to hot spots. There should be a means for smaller creatures to get away from larger ones. Like smaller caves or brush. To jet from carnos. Carnos currently can just roam around the map out in the open because either they can sniff and track forever or if they see something they can just fly up to it and catch it. There should be effort in hunting. Some people may say “well people can afk grow in there then”. Guess what utah can also go in those same places. Giving utahs new areas to search for food as well as the benefit of also a place to jet. Im not saying make them everywhere but if they are in some places people will likely spread out more. You will need to consider all types of “safer havens” for different species. For example tenos should go somewhere where they are surrounded on 3 sides so they can face their butts at the threat. Honestly you can either create small places like these around the map or players will still congregate at the safest spots on the map. Safest spots shouldnt be one size fits all.

lament chasm
#

Nuke The Dam. Nuke it, don't just make it vanish. Just like with oasis. It was deprived of it's main feature and now it serves a different purpose. It dried up and now serves as a mudlake. So how do you neutralise this bloody wall..? I have an idea. Re-design it, into a broken/collapsed dam. Change it, so that it looks like it was not quite durable enough to withstand the constant pressure of swamp. The middle part of dam (as broad as the part of the swamp that it is currently blocking) will be completely ruined, broken down, and swooshed away into the direction opposite to the water. The Swamp itself will also expand significantly into the dry trench the dam used to block. This area will be full of concrete boulders, that were once the dam. The part of the dam that used to be out of water will colapse partially, making it open in both directions and full of cracks. Here's my AMAZING drawing that kind of visualises my idea.

ancient plover
#

Add the ability for tribals once they're in the game to make effigies out of their enemy's bones, just having the ability to kill a dinosaur or human then harvest their bones would be pretty cool and add another fear factor to the game.

Would be pretty freaky if one of your group members went missing, then you walk up on their gore body with its head missing just to look up and see a fresh skull/head on a pike outside a tribal cave. TI_AlloPopcorn

calm vapor
#

Why has the nesting update taken 6 months when we were told updates would be happening frequently?

plain oriole
#

Bring back #isle-memes please. We will be good little gremlins, we promise!

Plus it would be nice to see our creations from long ago.

cunning rivet
#

I remember hearing something about a.. waste.. mechanic being considered for the game, but I don’t remember entirely. I feel like dinosaur poop is a bit unnecessary and would gross out many people. Sure it would technically be realistic, but what other purpose would it serve? If you spend your time adding little details that only make the game more realistic, and not any more interesting, then it’ll end up being kind of pointless. Some things are better left unrealistic. However, dinosaur piss is a different story, because it can be used for marking territory. This could also be done in other ways such as leaving claw marks or rubbing your scent on trees or rocks. The method could depend on the creature. This could be interesting because it would make players compete to claim territory which might hold an abundance of food, a good nesting spot, or safe water like a pond or shallows. Fighting for territory would also be a good excuse for more fighting in the game, since pvp is a core feature. This could also potentially spread out players on the map because hot spots would most likely be claimed by the most powerful pack or herd of creatures, driving away other creatures unless they’re looking for a fight. There would also be a way for the creature to urinate without marking its territory, if it’s not looking to claim an area, however it would leave a trace of them behind, making them easier to track. Like footprints but less common and easier to sniff out. This would encourage players not to stay in the same place forever, as their scent would start to build up and leave them vulnerable. This could also give a carnivore a good idea of what kind of prey is in the area and if it’s safe to go in or not.

hasty horizon
#

A compass with clearly readable N/E/S/W directions. Thinking mostly for accessibility for new players, the food system does specify N/E/S/W directions but there's no way to easily tell in-game which direction you're headed making the tips a little useless for newer players outside of spawn location and older players already know where they're going anyway. I've also kinda just found co-ordinates, although they can be used, are mostly a source of frustration more newer or less frequent players.

pulsar flower
#

Make an unlocking system where your progress doesn’t reset when you die and wipe it after a month so when the wipe happens you start with a clean slate

ruby bay
#

Introduce a system to stop the killing for sport. Been multiple times on different occasions now where I spawn as a ptera, head to one of the hotspots to scavenge off people, and there is always one adult ptera camping the skies, murdering every single other ptera in sight. Give Ptera more of a role so people aren't bored enough that they have to start killing/pestering anything thats in sight. Yes, I'm talking about the constant annoying swooping of ptera. Pteranadon fossils were litterally found in huge flocks, it makes no sense for one large adult to be killing any and all other pteranadons.

paper void
#

please fix people just being able to kill you through tail bites (and yes it's possible)

brisk pewter
earnest sedge
#

ideas for differentiating the three main water biomes, both visually and in terms of gameplay, to allow different creatures and playstyles to partition themselves more

Swamps- medium to low water clarity, no current, heavily varying depth levels with steep inclines on the bottom akin to an underwater mountain range. Lots of plants floating on, surrounding, and lining the bottom of the swamp. Ideal for deinos and other sneaky predators

Rivers- map has one main large “highway river” that goes around almost all of the map and has a medium to strong current, medium clarity, varying depth levels throughout but with very little shallows on the bank making drinking dangerous. Semi aquatics can use this river to traverse the map due to its large area and currents. River branches off to smaller rivers that have varying currents, depth levels and clarities, allowing many different semi aquatics to specialize in different ones. These rivers tend to be on the clearer side with medium to no plants on the surface

Lakes- isolated with no current, medium to high clarity, deeper in middle and shallow on banks. Sometimes have underwater tunnels connecting them to other bodies of water

noble fossil
#

add knockback to trike hits (Once they're added) and stego tail smack, and make it so you can push other dinos either with your head or legs, so if you're a para being chased by an allo or something you could run towards a cliff and then go o the side and kick it off or push it off

leaden oxide
#

One message removed from a suspended account.

ancient plover
#

Mimicry as an ability doesn't have to be exclusive.
It can be shared between both Troodon and Oviraptor for different purposes.

One for luring, and one for scaring.

I'll explain:
Troodon is a small tier predator, so the function of it's mimicry would be best utilized for the purpose of helping to attract and capture easier prey. This could be done by mimicking adult herbivore or herbi/carni juvie calls. Even mimicking wounded small animal calls. This is done to attract either other small carni's or curious herbivore players who'd come to their aide, seek a potential packmate. Doing so would grant opportunities for groups of Troodon to carefully mimic to not raise suspicion. While making setups to ambush prey in vulnerable areas for their target.

A luring curious mimick ability would not suit nor support Oviraptor in it's niche, it would actually harm it by attracting possibly dangerous unwanted attention.
So a more fitting utility of a mimick ability for Oviraptor would be to emulate large, powerful, dangerous predators of the ecosystem. This would be creatures such as Allo, Alberto, Rex, Giga, Acro, Spino, Sucho, Deino, etc. This would provide brief confusion and would naturally scare players as an effective taunt ability to provide valuable ample time. Either defensively to escape into burrows, or evacuate members, hatchlings, juvies from sudden dangerous areas. Or opportunistically, to support it's niche as an egg thief. Scaring possible herds of Herbivores or packs of Carnivores to quickly steal eggs and make a getaway.

One mechanic doesn't need to be inherently exclusive, just like the bleeder combat class won't be, nor would fractures, venom, tree climbing, flight, swim diving will either. They can be tweaked or altered to suit specific playables needs for it's niche. Meaning that both Troodon and Oviraptor can have the "same" ability but utilized in different ways.

past prism
#

animations are still super intense. hopefully it calms down...

sullen bough
#

Really like the fact Troodon doesn’t have passive venom bite.It’s been confirmed that it’s gonna be a special attack where its a quick pounce that applies the venom.So they speculations on Troodon latching onto their prey for venom to go in are right

fading knot
#

So, Tapwing mentioned in the devblog that spino won't swim... Spino mostly walking at the bottom of waterways and swimming only when needed is fine, but not being able to swim, for an air-breathing semi-aquatic animal, is beyond stupid. I really hope this is just a misunderstanding and that spino won't have to fear drowning in its own habitant because it is too far away from the shore or it is slightly too steep.

vague nova
#

I have an interesting idea for ptera,what about letting it crack open unguarded eggs which could give a small amount of nutrients but give all three as like a rare delicacy sort of thing?

burnt trail
#

ive got a mini list of things that have either been bothering me ab the current state of the game as of recently or just need to be changed imo

Current state of herbis
Gonna be plain and simple herbivores in their current state are even less enticing to play then carnivores NOW, after the diet system has been released while I dont think herbivores have become anymore uncommon then they already have were but theyre certainly more tedious to play compared to carnivores
Carnivores get a much more enjoyable time when below 50% bc they can eat just ab everything before their adulthood diets kick in and this is good and should honestly stay that way for carnivores but for herbivores you have to run across the map as a child since and I think they should get SORT of the same thing
So I think that herbis at below 25% should be to get all 3 nutrients from 1 of their diet food but the amount of nutrients they hold at 25% or below caps out at 80% or 75% nutrients instead of the 300(i think) that it caps out as normally since herbis dont have to hunt anyway they shouldnt be entirely too easy at getting to hold all 3 nutrients so that they still have to travel but enough to where they can remaining in hiding till theyre atleast a little bigger so they arent traveling as entirely free food as a juvi

Ptera and the tinys

Ptera while mostly a scavenger that eats AI and prolly has the easiest life ingame its 1 prey item that isnt an AI atm is hypsi and hypsi can pretty easily get away from a ptera even if a ptera does get the jump on it just due to pteras bite force being so terrible I really think ptera should get a small bite force increase maybe to 25 instead of the 15 so since a lot of people disliked 50 dmg ptera so why not meet in the middle to please both people its not like ptera with 25 bite force will ruin the ecosystem itll just be better at killing juvis and and hunting its preferred prey which might make more people wanna play ptera (Now that this as a grain of salt bc its what ive heard from other ptera players that pteras are killing each other more often due to them being so weak that they can really kill anything else)
also just a bigger group limit for ptera would be nice maybe like 8 or 12 so you can form actual flocks

Give dryo a 15 min growth time it serves no point in the ecosystem atleast to play as rn so just give it a shorter growth time if its just gonna be a walking snack it is literally the most pointless playable rn bc atleast hypsi can spit on people to mess with them dryo genuinely has nothing to make it fun (bc the dodge is pitful and usually gets you killed)

Also just dryo and hypsi AI would be nice rn we had dryo AI before and ikd why it was yoinked away since nobody plays it anyways ik hypsi doesnt have ai due prolly bc of the spit mechanic

and finally as a sidenote maybe eating your prefered diet below 50% as a carnivore gives you more in that diet like it does once you pass 50% not needed but it would still encourage attacking or scavenging for your preferred prey even while its not entirely necessary could give players more stuff to do

wispy wind
#

Herbivores recently have felt very bad. They cannot defend themselves in lots of situations, they have no mechanic that benefits them (tracking, diets, sent, all heavily favor carnivores) and are in general quite bad. Now while there are some cases where the herbivore is just plain bad (dryo) but we also get cases like pachy.
Pachy is absolutely trash while solo. It cannot break and run due to tracking and carno's absurd bleed, and it cannot kill because it lacks the stamina.
2 pachys?
Buckle up mother fuckers because they can easily shatter your entire skeletal system along with any hope you had of surviving.
See the problem?
Pachy is incredibly situational.
It performs horribly in certain situations, and could be called downright overpowered in others.
Teno also falls into this slightly but not by much. All teno needs is some hitbox fixes and some stamina tuning.

Carnivore's (especially carno) are the exact opposite of this. Carno is an extreme generalist that really has no environment or matchup it doesn't have an answer to, funny thing is, that's what good balance looks like. Carno is, for all intents and purposes, the most balanced dinosaur in the game. Problem is, it's the only animal like this. Even Utahraptor is super situational and relies heavily on prey staying in a perfectly flat area.
Animals need some of what carno has.
An animal's survival shouldn't come down to a rock
Almost all of the roster needs changes to this.

Yes carno does have some stats that are just horribly overtuned, however for the most part its ironically the most balanced.
(Apart from bleed tracking and ease of growth obviously)

Tldr: Buff the rest of the roster to not rely on specific situations to survive and then see what nerfs certain animals may need.

frail fractal
#

maybe add a better anti cheat to the game, offical servers are full of hackers with ESP, invinite stam and teleporting around

hearty heart
#

Yes, I know we have collision between the dinosaurs/animals and rocks (rocks of course xD) in the game, but the hitboxes that collides are only on the center of the animal. Can you please put that hitbox that collides in all body? Is very strange that you can literally run through a stego´s tail (on the edge of course because of the pikes) without nothing happening to you (not even a little bit of dmg), only when he clicks to attack. Or when you are utah (or other small dinosaur and when is utah, I'm saying without pounce) and you can literally be on the neck of a deino and not get caught by him. That happened to me a lot of times when I was drinking water and a deino pounced on me and missed, but instantly turns around to try bite me but I get on his neck and he cant hit me and I survive and then I feel bad (but good too, because I survived :D) for him because isn't really his fault (or in fights, that happens too). Or when you put your head on a not very thick rock and you can bite through that and hit someone on the other side. But, this is just strange things, because just by the fact that parts of your body can go through other dinosaurs and objects makes this a little bit (don't get me wrong) silly, but that's why I'm asking to you to put the collision in the whole body of the dinosaur/animal so he cannot get through anything. Can you do that please? Thank you. Edit: If anyone is seeing that vertical grey line on the left side of the message, I don't know what it is, so it can probably mean nothing xD.

rotund solar
#

Why devs wont drop a little bugfix that fixes pounce issue? Utah players demand it a lot

mental relic
#

We need smaller updates, In talking monthly updates the community is tired of waiting 6 months for an update that don't get me wrong doesn't disappoint and adds lots to the game. But we need more frequent smaller content updates we were told with Evrima that we were going to get faster updates and thats how it started, within 4 months we had 5 new dinosaurs and a bunch of new mechanics, then since then we average 2 updates a year with update 4 taking 8 months update 3 taking 5 and now update 5 also taking around 5 months, we need smaller updates like maybe an update with just nesting then skins in its own update. or like cerato in its own update then add gore in the next rather then developing 2-3 major game mechanics in 1 update just do like 1 and some smaller stuff like map changes. I hate the be that guy but look at path of titans, it updates monthly with a new dinosaur or some other feature. For the sake of the community and the active player base of Evrima update like once every couple months maybe once a month if you can handle that any frequent content update is apricated by the community.

old sky
#

Just a small suggestion for Utah that's probably been said before. Can Utah not purr so frequently please? It's a neat sound but it does it all the time. TI_utah👉 🐈

brazen forge
vague nova
#

Time to get serious devs👇🏼water biomes like this would be incredible. Maybe some fresh water plesiosaur ai😏

kind kettle
#

give humans some type of base building, like fortifying already existing locations, taking over tribal camps or making your own small camp. Nothing too extravagant

primal parrot
#

The swamp dam is a stupid map feature. remove it or adjust its height/surrounding terrain so that people can't abuse its height and camp there.
No, I'm not saying remove it because its unfair for deinos. I'm saying remove it because in most cases, the dam is the first or second most populated area on the map with the most outrageous player behavior.
It's a similar situation to how deinos used to camp in masses because there was no mechanic stopping them from doing that, there was no reason not to group in masses.
Same thing here; there's no reason not to group in masses as an herbivore and camp on the dam because it's a significant advantage over carnivores in terms of terrain navigation.
Experience a populated dam yourself and it looks like a sandbox map, not a survival realism game.

ancient plover
paper void
#

The door pushing is so cool! If it comes with like an animation that really shows the “push” that’d be insanely scary if i was a human and a raptor was trying to get in!! TI_Scream

heady talon
#

So with the gore update, i hope you guys add in super gorey injuries and scars. Like for example when you break a bone, the bone could poke through skin. Or you could have a gash thats so deep it goes to the bone with the ripped flesh hanging around. That would be awesome looking

ancient plover
#

That's the best thing you guys ever created haha, but it would be nice if the door sound wouldn't play twice in a row. But I really like the physics

lament chasm
#

Door physics look neat, but what concerns me are the hitbox-less heads. I'd suggest making all of the dino's body a hurt/contact-box

runic creek
#

Talking about interactions with objects...How is this still a thing???

I feel like this needs to be changed as soon as possible. Nothing should phase through objects to hurt you on the other side. It was a big issue in legacy and current evrima desolate

full nimbus
#

Maybe some small drain/pipelines smaller Deinos can fit into

thin grove
#

With the new phase two addition (being able to interact with environmental and human construction assets), I only have one question. Would these objects react differently depending on the intensity of an impact? For example, a pachy headbutt would have far more force behind it then a utha trotting forward. In my opinion, it’s not just the weight of the animal that will determine the outcome of the interaction with an object but equally has much as how much effort or force the animal is putting into it. That’s all I have to say.

pastel badge
#

So far I'm enjoying all of the new features tremendously. The only gripe I can say I really have is we are in DIRE need of a carnivore big enough to 1v1 a stego and survive, as is right now, Stegos are boring due to the fact they are basically invincible in groups of 2+ if they know what they are doing. They kill everything in 1-3 shots, making it extremely risky to even attempt to kill one on carnos, utahs, or deinos if they are full grown. They need a main competitor/predator. Cerato will be nice but I don't see it being able to 1v1 Stegos unless they are super tanky. We're going to need a large carnivore soon, Acro, Giga, Rex, Spino, Alberto, something along those lines.

lone ether
#

This is for the discord server because is says “general-feedback” and this is feedback in general if this is something that I can’t do you should really make a channel for that or make a rule about it. Anyways, you guys should let us say something about a screenshot we post so we can tell a story about it. This also seems like a very weird specific thing to have a rule about? I’ve also checked the rules and it says nothing about not saying anything when you post images, so it feels very out of nowhere.

placid stag
#

release a hotfix for all the bugs now its getting beyond stupid makes me not want to play anymore

safe shore
#

Going off the physics test you showed: it looked amazing and got me excited for the future updates. I just hope for 2 things:
1: you fix the collision hitboxes so Dinos stop phasing their faces through walls.
2: pachy can bash doors to make them fly open. Also make the doors open based on speed and force of the impact.

urban sorrel
#

Please, I know you´ll add some kind of toggeable option for feathers for some species in the future and that´s amazing. Still i think that feathers should not be the only thing we could choose our dinosaur to have. Many people simply dislike dinosaurs like the t-rex or other non acuatic carnivores having their teeth out of their mouth or dinosaurs like utahs always having fox like shaped pupils. Since some dinosaurs are more related to birds than reptiles we should be able to choose wether our dinosaur has round pupils or not, as well as for lips.

stiff veldt
#

I can understand the need to push mechanics over playables. But we are a few months from an entire year without a new playable.

I can understand if we got a new playable every 2 to 3 months to focus time on mechanics but almost an entire year?????

I definitely know I’m not the only one in the community that is getting bored of playing the same things over and over

trail saddle
#

Rather than a quick default mating display, allow for a mating display stance, followed by being able to chain a series of movements as a means of creating unique/custom displays.

Perhaps one holds down a 5 call to initiate the courtship. If it is accepted by the other mate, they both enter a courtship sequence.

From there, maybe pressing 1 would initiate a head bob, 2 could be a head weave, 3 may flail one's limbs outward, 4 may be a bow, etc. and the WASD directional keys could provide added movement.

I think this would add another unique layer to nesting/finding a mating pair and make it a custom means of attempting to "impress them"

surreal flicker
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Greetings! I just want to propose, what I believe might be an interesting and realistic mechanic to add for the Sauropod-diet dinosaurs.

What I’ve seen a lot as a possibility for sauropod hunters is something known as flesh grazing. Now keep in mind, this ONLY goes for Sauropods, however, if you do feel that this deserves to fall into the category of other large herbivores, go right ahead, however, since other large herbivores are OBVIOUSLY much easier to kill than a darn sauropod, I believe this is a (possibly) valid mechanic for such a giant.

This mechanic would include sauropod hunters and sauropod hunters ONLY, or dinosaurs with sauropods as their diet. PREFERABLY dinosaurs such as Allosaurus and Giganotosaurus. Flesh grazing is a tactic sometimes used by carnivorous dinosaurs that hunt large and almost-impossible-to-hunt prey, mostly sauropods. A Giganotosaurus or Allosaurus will be able to run side to side or near the Sauropod (no animation required) and snag a piece of meat. Now, for realism purposes, the Allosaurus or Giga would likely panic and flee and would need to flee immediately before starting to fight, so all they’d get is a chunk of meat that can fill about atleast 1% or 2%. This is a method to keep the hunger bar up as much as possible in times of low food supply for these carnivores (if possible). This can ALSO act as a counter mechanic to the Herbivore’s new GRAZING ability.

This will only inflict a weak amount of bleed to the sauropod, whilst obviously not even losing or at least losing a smidge of its HP.

hazy loom
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Delete the wall in SE

ancient plover
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https://tenor.com/view/jurassic-world-dominion-t-rex-giganotosaurus-standoff-fight-gif-23903482

Add side stepping and the ability to walk backwards for dinosaurs, would make the game more immersive and make for some pretty cool posturing against other players before a fight or just to make someone back off when they're in your territory. TI_AlloPopcorn

I think possibly making it so you could press z to trot (walking slowly) would allow you to use the a and d keys to step left or right, then s for backwards obviously.

lone trellis
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The dam. A highly discussed topic over the past few days in here. My take is that you should do one of two things. Either A, make it so everything can walk across those tiny bumps, kinda silly that you can't, as well as lowering it, low enough to where once deino gets it's vertical lunge you can be yoinked from up there. Or B, just use the idea that it collapsed

dry osprey
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Switch the main branch to evrima on Geforce Now. Especially now, because not everyone can play the game. Because of the poor performance

undone hinge
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Please let us be able to have both Evrima and Legacy installed at the same time. I mainly play Legacy because rn it is the more fun version, but I would also like to check into Evrima sometimes without completely reinstalling the game (which takes several hours for me).

silk anchor
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Can we pls get Official Legacy NA servers i miss legacy alot

glacial shell
# ancient plover https://tenor.com/view/jurassic-world-dominion-t-rex-giganotosaurus-standoff-fig...

Metabolize this into a general movement mechanic of "Micro Dodges", which are essentially quick movements in front, behind or to the sides of you, animals that can jump would have the most effective variants of this, whilst the larger critters would have relatively small dodges that facilitate them in dodging attacks from similarly sized animals in CQC.
It'd make apex v apex combat a whole lot more interesting, especially if a system of parry's and block stances, like large theropods opening their mouths and angling them towards their combatant as a sort of "teeth shield" that they can transfer into a bite, just ways to make the engagement less of a stat comparison and more of a duel, which I'd imagine is the goal for such large critters.
The same would apply to herbis of all sizes as well, everything can make use of this, but things like anky or trike would have relatively weak applications of such an ability because of their posture and proportions.
Combat in the game could use quite a bit more fleshing out, aside from the abilities that each animal has unique to them, the general strategy in combat is: Run up to combatant and deal damage with your strongest ability given the context.
This is...relatively fine...but it lacks depth and can fall off in viability as a design principle once the largest of the animals are in the game since they will likely not be able to use their speed to reposition for counter attacks as well as what we have in game rn can, proof of this already exists in game, deino vs stego as well as both of their mirror matchups are the most straightforward stat comparison facetank bullshit "matchups" I've seen in a game, there's quite literally no necessary skill to come out on top in any of these situations, if you're a deino, don't fight a stego without friends. If you're a stego, hit first, you win. This should change dramatically as development continues and I hope it's adressed, possibly with the mechanic I described above!

ancient plover
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redo the utahraptors face to make it more accurate. the one we have rn seems so odd

ember merlin
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It'd be nice to see some more lakes, ponds, and other small rivers as this would make deinos have a reason to actually leave the water sometimes to find new hunting places. Also if the worry is about hotspots, having many hotspots (like 4-5) kinda removes the idea of hotspots as there would be more than just 2 places to go to.

lucid venture
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I want some "sea food" like schools of Mackrerel sardines and AI fish like the rock fish and the sturgeon etc that would be nice

night bolt
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Tenonto backkick could help open certain doors faster? 🤔 TI_Think

ancient plover
ancient plover
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I have an idea for an experiment altering the following factors: communication and congregation.

THE RUNDOWN
Remove chat for dinosaurs, remove group functions, add a begging/hungry call of sorts for adult dinosaurs to compensate for people being unable to signal if they are hungry.

Mechanics/prompt animations (perhaps similar to some interactive taunts in some games like Team Fortress 2) to indicate states of tension or aggression (e.g. horn locking/butting in Carnotaurus or Stegosaurus tensing up its tail or rattling its plates) may be useful in some scenarios well in addition to courtship animations (which are already being implemented). A possible means of compensating for the loss of a name tag to identify group members or friendly people with may simply come in variation with skins or patterns (and so the skin system may have some functional use here)

Seeing how players react and deal with such changes might be interesting and pave way for somewhat more unique gameplay which involves having to deal with social interactions without means of language (and language in humans developed for the sake of juggling with complex social interactions in large groups). Seeing as nonhuman animals really have no means of communication other than gesturing or calls means that it could lead to more "authentic" gameplay in some regards.

main downside is that it makes the game even lonelier, which is probably annoying unless you are in a group

this is not a "must have" change, more than anything its an idea for a mechanic test to see how you can force people to communicate through means other than text

true sluice
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So I've been getting back into evrima news recently after playing legacy for so long. I don't know if this has been suggested or planned previously but I believe it would be cool to see small bugs that you can hunt as a baby. Like how dragon flies or centipedes are usually dinosaur's first kills.

misty flare
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collisions and hitboxes need desperate fixing, i got stuck in this tree. the only advice i can give others instead of sitting there waiting for death, log or safelog and while youre loading in, start using your keys to get out and youll usually escape. i hope some of these things get fixed soon

full nimbus
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I think it would be cool if Pteranodons could clean Deinos teeth. In returns the Pter can get a bit of food and the Deinos gets something maybe? Adds to the purpose of Pter and a riskier gameplay

wooden flame
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When storms are added i think rain shouldnt affect semi aquatic or at least it should affect them as much other dinos. EX: starts raining and carno or stego loses its smell ability but a deino or a sucho would still have smell but it would be way less distance you could smell

paper turtle
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What if oviraptor could grab and hold two things at the same time? It could press Grab to grab and hold something with its beak, and press Alt + Grab to grab and hold something with its forelimbs. I think that could help play into its “resourceful thief” personality by enabling it to score a bigger payload than other nest raiders could, getting away with two eggs (or hatchlings!) instead of just one. TI_OviQuestion

deft pike
# glacial shell Metabolize this into a general movement mechanic of "Micro Dodges", which are es...

if this suggestion comes to life, allow deino's quick dodge to be one of the or even THE fastest and most sudden (less startup) of all the apexes, as crocodilians can move in short bursts really quickly for defending themselves. this would essencially would be the deino "quick"-turning, as in jumping quickly to turn around.
the exception would be the quick-dodge for behind, where it would kind of look like the deino bucking animation, except the bites would actually do damage and would reach further back

bold haven
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What about another prehistoric flying dinosaur/bird of prey EG the argentavis or the haasts eagle.

sure we have the ptera but they cant really fight a full grown utah or a juvi carno for example. I think it would be cool to like be able to pick up tiny dinos to then drop them from a height or to divebomb like the peregrine falcon does for a damage boost.

mainly thought of this idea because sure, we have the ptera but the gameplay for them is pretty basic, its just fish > land > fish again, so i thought of this to have something that you could actually fight other dinos with, to some extent atleast and also because i thought it was cool.

median canyon
plain oriole
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May I suggest a 'push' animation where a dinosaur leans against an object they are trying to push open or push aside? Like, Carno nudging the door open with its horns or Utah pushing the door open with its hands?

Dinosaurs who like to kick could use their feet, too. It just feels weird seeing half of the entire body or the head clip into a wall when instead it could just curl up against the object or try to use its body weight to press against it.

I can also see this mechanic having other uses, such as moving big boulders or pushing small trees down with larger dinos.

cunning rivet
# full nimbus I think it would be cool if Pteranodons could clean Deinos teeth. In returns the...

A good benefit for the deino would be for the bite force to vary depending on how often a pteranodon cleans their teeth. There could be a mechanic where their teeth would start to decay and the bite would slowly become a bit weaker, but being cleaned by pteranodons would boost their bite damage. It would work a little like the diet system with how it affects your creature. This could also be a thing for other apexes as they’re added.

split wasp
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Small Pipes that baby deinos can escape into if they are being chased by a cannibal or small beipis to make a nest in ect. I think it would be a good place to build a nest and hide but when humans and water (such as sinks showers ect) would be added in humans could turn on there plumming or there sink washing the nest away with whatever eggs are inside or just washing away dinos that need oxygen. Just an idea, this is the best picture I could find of some sort of plumming under ground

tacit bison
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So, one of the main problems of EVRIMA currently besides combat balance and all that is just… a lack of stuff to do. If you’re a herbivore, you go around finding your diet plants but after that, you just sit down in one spot and wait for something to happen, or be an aggro KoSer and attack anything you see. With carnivores, it’s the exact same thing, except you have slightly more interesting gameplay cos you have to hunt to survive.

There is basically nothing to do besides combat (yes diets are a thing but, again, lots of people find their diets then just plop down on top of dam). This will be fixed somewhat with nesting, but I myself, for example never really liked nesting mechanics as it’s more just sitting around and gathering food for your children. Plus this wouldn’t really give juvis or solo players much to do.

A couple suggestions I have are:

  1. Make looking for food for herbivores a little bit more interesting. Yes diets is a thing, but finding the food is kinda boring, you just travel to the place where you diet is, sniff, and eat the food.

Maybe you could add some sorta foraging system? Multiple steps of finding food, for example, sniffing to find the general area, then actually finding the food by sight, or having to dig through soil as an actual action? Pachy already has this a bit, having to crack open coconuts and knock them off trees. For some carnivores you could even open up logs to eat some grubs or millipedes, or dig up some ant nests.

  1. Just a sort of mini quest system? Very small, immersive tasks, and very tiny rewards?
  • Sharpening claws or horns on trees and rocks
  • Sunbathing
  • Mud/dirt bath
  • Scratching yourself on trees/rocks
  • Chewing on bones/lumps of wood
ancient plover
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Carnos are currently the dominant carnivorous species (at least at the moment) and as everyone will know the carnos received a lot of buffs so I think it would not be bad to reduce their hit box

strange plover
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Got an idea based of a YouTube video, but a new idea as a playstyle and Dino, the parasite picker. As carnivore and herbivors age they can aquire parasites over time that effect their over all health. And this small Dino picks and cleans the parasite off of dinos laying down. This Dino could be in the omnivore group and is well liked in there herbivore herds, as well as typicaly welcomed by the carnivores for an occasional picking to keep their stats up.

I don't know what species of small Dino would be best for this, but I think this would be another fun play style and additional mechanic that could be implemented into the game.

They could also be welcomed around nests. If the parents have parasites they can pass those on to their babies, so a parasite picker may be good to have around large nest groups to keep everyone healthy.

You could also make it where a Dino can't reach that "alpha/elder" stage unless they have been picked clean at least once.

Actually I do have a Dino suggestion, microraptor the little winged Dino would look diffrent from any other Dino in the game current or planned and still remain small. They hop around in search of the herds of dinos to ride on and groom. They can climb most surfaces much like the Herrera will and when they jump off they just glide around. They don't have real flight just simple small gliders who help the other dinos out.

For their stats, I doubt they would have any combat ability but their diet for longer glide, growth and so on would require they pick clean herbivores, carnivore, and omnivore/semiaquatic

There is my fleshed out idea. I hope this gets seen by some of the developers. Regardless parasites and parasite pickers might be a good mechanic and dino to add to the game.

stuck axle
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Bring back call intensity please? It was interesting mechanic how vocalization changed by tapping and holding:TI_Cry:

clever lotus
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Can we have a way to off ourselves if we're stuck on something or in the map itself ?
Being forced to wait for either a server admit to come help us , starve , log into another server or just simply log off is a really bad design choice if this is intentional

lunar mantle
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Eye Variants for the Custom Skin system!
I'd love to see round irises on Utahs and slit eyes on Stego, heheheh

pearl raft
lament chasm
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Playfighting pls! Right now only Raptors, Pachies and Pteras can do this sadly: Raptors by performing extremely short pounces on eachother to knock the opponent down, Pachies by crashing their heads at the same time: if executed properly, no damage will be taken, just a short harmless stun to both (it's sadly risky, cause it the bonks don't go off at same time, it's probably going to end up with a fracture 😦 ) and Birds can do it by crashing into eachother in the skies (XD), but if you don't do it at enough altitude, you might not have enough time to resume flight, and you'll inevitably meet the ground. It's really fun to playfight, I tried it with all these 3 dinos and I really wish other creatures could also recieve such possibility, however as an intentional, SAFE feature. Not only will it boost immersion, but also add more entertainment inside of groups, other than hunting other dinos or raising babies TI_Hug

neat widget
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Maybe on some Dino’s you could have quills not feathers like one or the other

vast bobcat
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The jungles in evrima are atrocious. What's the point in having playable space on your map where you can't see the ground, the sky, or 10 feet ahead of you?

mystic ice
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Have compies pose a threat to small enough dinosaurs especially hatchlings once the nesting comes out. It also makes hunting compies for food as a juvi more fun instead of biting at a cluster of conjoined compies

hexed bear
past ore
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more dinos ...

tulip dock
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Mid-sized pterosaurs would be great. Larger than pteranodon but smaller than quetz. Having dinosaur diversity is great, but pterosaurs are criminally underrepresented. Pterosaurs like thalassodromeus, barbaridactylus, istiodactylus, and anhanguera/ornithocheirus would add to the ecosystem of the island and provide new and interesting play styles.

dense void
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Maybe in some caves we could have big old stalagmites and stalactites

full nimbus
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All you Stego mains gonna dislike this one but I think a good way to balance the current deino and stego battles is to slow stegos tail swing down when it collides with water (resulting in less damage). It just makes sense off physics, you shouldn’t be able to put your tail in water and swing it as fast as if it was in an air medium.

(In a sense stopping stegos fishing for Deinos)

lunar mantle
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Dino Clamber!
Any ledge just below knee height and above ankle height for each dinosaur should trigger a "Clamber" animation when holding spacebar or pressing Shift+Spacebar. It's essentially a short climbing animation allowing dinosaurs to traverse short walls, steps, rocks, and logs. (Depending on the size of the Dino, logs can be jumped, clambered or just plain stepped on).

errant thistle
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A concept for Teno dimorphism, removing the keratin over the beak to get IRL teno head, and making the spikes a little more pronounced, not the only way to do it, but if there are no better ideas, this is a pretty easy one that comes with a bit of a Paleo nerd Easter egg

solar vigil
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i think its stupid u cant move while swallowing food

cunning rivet
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Just saying, I think the best way to spread players across the map is to make more places “perfect” right now it seems like northwest is the only “perfect” place, with lots of food and water. And that’s why it’s the only place you can find players. What I’m saying is make all other places have food and water, but keep them fairly spread out. Bring back oasis. When there’s a bunch of locations that are worthy of being hotspots, players will take their pick and there will be players spread out across these hotspots as well as migrating around between them. This would also just make the game a lot more fun to play. NW is really where I have all my dinosaurs because it’s the best place to be for it to actually feel like an online game, but it sucks because I’m getting sick of NW, and I want to explore the map but I don’t because I fear losing my dino to starvation or dehydration.. It’s like fighting fire with fire, which seems to be the only option since removing hotspots just makes everyone move to a new, worse one. And eventually if you do manage to remove all the hotspots, then it’s just a walking simulator but the exploring is limited by food and water. There needs to be places for players to rest. There needs to be places for players to gather. I also think this idea ties in well with my previous “claiming territory” idea.

tldr: Removing hotspots is the wrong way to spread out players, rather add more places worthy of being hotspots, so people will have a reason to adventure.

marble jewel
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Adding on an idea I saw higher up in this channel: Deinos and Pteras could have a separate group feature (1 deino and 1 ptera) and they would have a simbiotic relashionship. Ptera would clean deino’s teeth (food benefit for the ptera and some benefit for the deino) and could stay on it if it’s swimming with it’s back out of the water. The pteranodon could bring fish for the deino’s babies and it could feed off deino’s kills for an easy meal. It could also alert the deino about the location of other players by flying around. I think this kind of dynamics between species would be a good way to spice up the gameplay in evrima.

old cave
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Can we have 2 times of the day for different timezone country's where Offical admins can decicate atleast 2hrs in total every 2nd day to help people in discord that are stuck and requring freeing, as of late i am noticing a patern where admins are unable to do there job noticing alot of people are stuck doing this would allow for resources to be more diligently put out, and sparing more time for everyone!

fickle cedar
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I'm a little concerned that the game has gone from a survival game to a malicious "cognitive distortion" intent game feeding off the worst of human behavior: Evidence? This game has 125k followers on Twitch but less than 200 average viewers when live-streamed by 5-10 streamers at a time. Hell, some are lucky to get maybe 50 viewers. In some chats the viewership is "turned-off" by adult dinos going out of their way to kill babies of their own species or other species (outside of dietary needs) that weren't looking for a fight. I've seen it where people are just flat out saying "No... I won't play that game because people are toxic." Youtube videos of absolute carnage and people murdering others doesn't help either. The "How-To" videos have been eclipsed by the "I'm going to kill all of them" videos. The fallbacks aren't helping the company any longer. Games that are open sandboxes, pvp, and much older are doing fine with viewership. The Isle is imploding if it hasn't cratered-out. That means the signs are with Devs and a lot of the player base that figures this is a place where they can "get away" with victimizing others. There's plenty of smoke billowing from that realm. What happens when your player-base gets reduced to the worst actors? It falls apart.

Otherwise, the game is really fun when people are playing it to survive and grow a Dino. The potential for there to be a lot of variation and different styles of survival is there. And "holy crap" the game tapped into every childhood dream of a Dinosaur "World" that one could imagine. So, despite the criticism above, there's hope for a "No Man's Sky" type turnaround. I believe it can be done by the Devs but that just means really pushing harder, removing the bad apples, and getting it done with regular updates. 🙏

knotty spoke
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Just wanted to say i'm very glad to hear that there will be changes to the diet system with this upcoming update

Hell I think i'm more excited for those than nesting itself

hexed bear
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would be cool with the new diet system since you’ll be able tell who’s on a good diet and who isnt maybe make it where you can see the difference between a cannibal(someone who eats thier kind more than usual) and some one who doesn’t eat thier own kind on daily bases or even a few in game days? for the far future ofc when the roster isn’t limited