#general-feedback

1 messages · Page 101 of 1

abstract dagger
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ptera needs to regain stam while gliding while in air once it starts flapping there wings then thats when they should start taking stam reduction normally birds in general regain there stam while mid air especially the pteranadon this is a big problem that they dont have that availability honestly it does get annoying having to land all the time to regain stam that takes about 5 min to get it back

novel prairie
#

make an overpacking system that when people are stacked together they have something like a psychological sickness. Dont really know how to explain it but something that would make sure that players dont overpack is needed

wet kernel
#

PTERANODON FLIGHT
please don't kill me guys, i just wanted to share my opinion on this.

My only suggestion for Pteranodon-Flight is that it should definitely NOT regain stamina while in the air, that's balanced and shouldn't be changed. However please for the love of god make it reuse its kinetic energy after a dive. Right now you lose all your velocity when you dive and you cannot get up high even close to where you were before (which is how it should be using normal physics).

For an example just look at War Thunder's Plane mechanic. Its the same with birds irl and in other games.

  1. You are say at 500 m height.
  2. You dive headfirst, gain velocity, trade kinetic energy for potential energy (i think please don't kill me, I'm not in school anymore).
  3. You pull up again and regain all the height (maybe not all but say to 450 m) because of your stored potential energy you built up when diving.
  4. You get the point. I don't even have to explain this in this detail I think.

Thank you and I appreciate your feedback.

spice brook
#

Have more stress test EU servers, you can still have plenty more stress test servers and have them a full capacity. Don't understand why there is so little volume (total)slots to cover a full continent that has almost a billion people.

mild bison
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i think the Update will be very nice but there is a thing i want to say ^^ me and a few people on the server had a discussion and we think that it would be very nice if the Nesting Mechanic will get released a bit earlier so that you can have more fun with Friends and that these mechanics are soo huge in the isle it needs to be there ^^ maybe in update 4 or 5 that you guys maybe release nesting mechanic that would be like a dream came true in evrima ^^

ancient plover
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When diets are added along with whatever nasty stuff comes with cannibalism make it so cannibals will start to turn white from continuing to eat there own kind unless they are allowed to like cera etc TI_DangerRex

bitter cove
#

I feel like the wait between death and respawning is a bit too long. Like I immediately want to re-pick my dino once I die, instead of staring at the death screen waiting for it change. Just my opinion

tame abyss
#

🚨 DEVS 🚨 Great job!! After growing Deino and Ptera to adult I gotta say, I’m very impressed. We appreciate the obvious hard work and thought you put into The Isle. Back to Live servers now ❤️

heady badge
#

Add Thermals/Updrafts to elevated features of the landscape. This would allow flyers to gain altitude in certain areas without regenerating stamina mid air.

gaunt citrus
#

When cerato comes out can it have like a hyena like skin. And where it can get a speed nerf. Ik if cerato got a speed nerf then allo would just catch up to it no problem. But if they're are more than 1 cerato's than they can take an allo. (like with hyenas and lions) I just want cerato to have a hyena niche.

summer oyster
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I flew the length of Delta River (or what is left of Delta River) and the only places there were fish was towards the entrance of the swamp and at the base of waterfalls. There shouldn't be kilometres of empty river.

You don't want all the players bottlenecked into hotspots. Give us the ability to spread out and find food on all rivers.

ember sierra
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  1. ptera air break could be less immediate, more travel when you hit the air break for pin point landings on top of rocks etc. 2) Would be cool to see the spear beak used as a weapon, lance things with it, could fly in and impale larger dinos, drop them and then dislodge beak. 3) Swoop and grab (with feet) baby dinos then drop to kill and or fly off with them to a nest. 4) Land on larger dinos backs and attack, fly off and or just land on their backs and have a free ride. 🙂
wheat aurora
#

The Server Queue System:

Is it possible to have the server population update in real time? Currently the only way to see if there's an open spot on a full server is to constantly refresh the server list.

If your friend tells you a server is 109/110, you can't physically connect to the server until you have also refreshed your server list to show the updated population.

It would be nice to put put into a queue and then once a spot opens up, have a pop-up with a 10 to 20 second timer asking if you're ready to connect. If you don't accept, it should disconnect you completely to allow the next person in line to have a chance to connect.

kind thorn
#

split update 4 into 2 pieces.

  1. The dino part, in the first part pachy gets released with the bone break. Possibly bepi too react with 2️⃣ for bepio and everything else.

  2. The perk part, in the second part perks and ui overhaul gets implemented. Because i got a felling perks and ui overhaul will take a while to get right, with the right feel for the ui and all the code and reworks perks it will take a while and nobody wants update 3 all over again with waiting almost 5 months.

glass zealot
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I think they should add sucho in one of the upcoming updates to give deino and carno some competition in land and water

broken trench
#

Players should be immune to fall damage for like 10 seconds after they spawn in. Logging off in certain areas can cause you to fall upon logging back in and losing your animal, especially if you log off in a high up place as a ptera since when you log back in you can spawn a few feet from where you logged off

scarlet igloo
#

You guys really knocked it out of the park on this one. Perhaps I'm biased because of the ptera, but that Legacy feel fun is coming back. With the map size and coming dinos, this game is going to get more and more fun. Really looking forward to the end of the patch line when the apexs are introduced. Keep it up, team!!!

hollow dew
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maybe every 3 or 4h you close and open all the stress test servers so new ppl can get in, but also the same ppl that were in have a chance to get back in (but not reset the characters/dinos growth)

wispy pelican
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Either open up a lot more servers or move update 3 to main branch asap. Getting into servers is a pain and its holding back so many players from trying out/playing the new update.

cosmic osprey
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/unstuck command that tp's you away from the closest physics boxs with like a cool down of 10min and no players must be close to you to stop this from being used in pvp

marble siren
#

Ptera puke needs to be smaller lol

spark sonnet
#

Baby deinos need to be able to sit on larger deinos' heads/bodies for optimal cuteness.

wild sluice
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it would be nice to have a server queue system 🙂

gentle silo
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For Deino i feel they should one shot raptors how does a dino with half the bite force of a t rex and weighs 8 tons not instant kill a raptor?

elder stump
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If this already happening then correct me but would the devs be able to release 'human structure free' map for those servers who wish to not include humans when they're released for the players who dont want them in their game

deep plover
#

If you're a croc in a swamp you gradually develop algae cover while underwater, and you can gain it from surfacing due to surface algae.

brazen flume
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sugestion: make a queue system for the servers, for example: if the server is full it will put you in a queue with probably other players that want to join aswell, each player gets its place in the queue and when someone leaves the server, the player with the first placed on queue gets to join, i think this is a good idea because it makes it so that you dont have to wait 20 seconds to just find a full server to do another 20 seconds untill you find a server (and so on)

fathom harness
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Just some feedback for the Beta thus far. Everything has felt amazing from what Ive got too enjoy of it and its definitely a step in the right direction, I have a few things too say tho regarding the two new playables-
Ptera: Ptera feels extremely good, its a fun and unique little animal that you can get an hour or two of enjoyment out of and switch to something else not feeling too heartbroken over the loss given the ease of growth. Im fine with how Pteras stam works as of rn as it does still bring it down to Earth with the other playables andmakes it vulnerable to some capacity, while still feeling appropriately capable of surviving for what it is. My only suggestion for Ptera is give Ptera a small stam boost when it swoops down in order to pull back up from said swoop similar to how Hypsi gains stam back after a charged jump. Doesnt have to be a lot, but just enough so that it doesnt break its face when swooping
Deino: Deino feels awesome absolutely love the chunky bastard, I think people complaining about its bite being "too weak" are missing the point, use your lunge and drown things, dont bite things too death. My only complaint about Deino is its interaction with Stego, im NOT suggesting Deino should be able to reliably kill Stego, far from it, its needs something out of its reach so it doesnt become OP. BUT there does need to be something done for Stegos to still somewhat respect Deino at the waters edge, in the picture provided, a Stego was body guarding my Deino group at the waters edge and its a little crazy how powerless a Deino feels in this circumstance. Im not too sure what could be done to make Stego (and future large/pseudo apex/apex tier animals) respect Deino more but im sure yall can think of something. But please don't take this as a reason to nerf Stego, it really doesnt need one.
But just to reiterate the beta for me thus far has been solid! (picture didnt send 🙃 )

haughty flume
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no suggestion, just wanna say i think the game is really coming along and i'm proud of all the devs, keep it up TI_Perfect

somber cedar
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let people know they need to time a bite to execute a lunge, its getting really fucking annoying to keep having to tell people that deino doesnt need a damage buff, because it can kill carno and tenonto near effortlessly with its death combo

molten helm
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Dunno if this is the right channel for this, but I cant join any of the stress test servers, even when theres only 46/110 players on them I cannot join, it takes me back to main menue each time.. Any reason? Do I have to sign up for some form of stress test thing? And each time I get the "Greetings Islanders!" message twice...

magic night
#

Brothers and sister, what has happened to the general introduction to a game , it's a feature i see is lost by many of these games! Please Totourial!?

uneven epoch
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I would absolutely love to see a single player type mode where its just you and ai dinosaur walking around.

slow junco
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Do not add a way to sense deino in the water, It will be a lot more rare to be attacked by deino in the future when theer are more dinos currently the reason there is new many deinos is because they are a new addition and everyone is playing them

tawny phoenix
#

Keep in mind that we do have channels for Bugs/Map Issues in #723294838610722847 + #🐞-evrima-bug-reports-🐞 . For issues you are having in game, go ahead and check in #🔧-evrima-troubleshooting-🔧 . This feedback channel is for feedback only. You'll probably get more assistance with issues you are experiencing if you use those channels provided. ^^ The entries in here that do not fall under #general-feedback will now be removed above.

Basic Questions can be asked in #401464048610312195.

tight abyss
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If you get jumped by a croc it should push you away a bit kinda like knockback- otherwise you just get stuck in the crocodile and tbh nothing can currently actually facetank it soo..

hardy cosmos
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Feedback specifically for the QA branch: ONLY show the QA servers.

flint violet
#

Deinosuchus Feedback:

So, with the new beta being out, it seems everyone is pretty excited to get their hands on Deinosuchus than Pteranadon. While I think Pteranadon is perfect as is, Deinosuchus feels a lot more like a swing and a miss. This is based upon my and my friends' personal experience.

The Growth: Make no mistake, I don't think it's 5 hour growth time is bad. The problem is that whenever you're a juvie Deinosuchus or anything below full adult, you have no choice but to consign yourself to either desperate staying on the verge of dehydrating to death on land to avoid the adults because the rivers as is don't cut it AT ALL, or, to attempt to sit still in the water which will most likely get you killed since it's not hard to see Deinos under the water as another larger Deinosuchus. If you attempt to move with your second option, you'll immediately be killed due to them being able to sense your water particles

Possible Solutions:

  • Adjust Deinosuchus' water sense to only work if you're not sprinting (this is rationalized by the water turbulance generated).
  • Add in interact-able foliage, or just foliage in general for the rivers. This is so smaller juvies and subs can actually allow adults/future aquatic predators to pass over since the rivers are just narrow straights for the most part. Solves the part of juvie deino not having the option to even hide.

The Stamina: I understand that Deino is meant to be a ambush predator, however, please allow it's stamina to regenerate faster than is. Having a tiny stamina pool while also burning through it in ten or so seconds AND having god AWFUL stamina regeneration just seems like poor balancing. Allow juveniles to regenerate stamina much better than in current as to allow him to actually move from river to river without dehydrating to death. This is so they have the option to really risk getting caught by a land predator rather than being guaranteed to die because they CANNOT hide in rivers.

wicked tinsel
#

I think it would be beneficial to add a que system to get into servers.

fresh pelican
#

the random ptera noise that sounds like two pieces of wood being gently knocked together (I think its supposed to be the wings hitting each other) should be changed the tiniest by adding in a little more flap noise. If its supposed to be their beak clacking, perhaps a beak movement to go with it? Ive been puzzled about this wood clapping noise all day XD

Also, what do you think about scent marking or territory marking? Such as having a teno rub it's face against a tree and leaving a lasting scent? Kinda silly but am curious of your thoughts.

Also, Hypsi camera needs to have the ability to be brought back farther. its extremely uncomfortable on the eyes to have it so close to the screen while also having all the grass and such practically covering the entire bottom half. Please bring the camera out further

ancient plover
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Any one else wanna see Drepanosaurus at some point? Idk what all it could do, but I think it was like a small arboreal anteater. Wow didn't realize that many people dislike Drepano...

tender vale
#

Add more ai

acoustic notch
#

When diets are added, make it so eating your own species gives negative effects of some kind (less food, less perks).

zealous rampart
#

can you guys optimize the game more. cant even set my graphics to low because when i do it just sets it back to high.

weak thistle
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sickness is no fun, a way to gauge how sick your creature is would be nice. because once the parts on the food/water/stam bar is gone they are still yellow for a while. it would be nice to know how sick your creature is. This could possibly be done by changing the heart in the character menu to be overlaid with yellow when sick, and the farther the yellow is on it the more sick you are (and for it to tell the % when hovered over)?

quartz yarrow
#

Give Deino new eyes, Why does it have a black ring around it's eye? it's not very attractive.

iron estuary
#

Please add some functionality to ptrenadons claws/foot, like can grab bodies or smol dinos (Baby ptrenadon) while flying

torpid escarp
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I think Deino should automatically grab or drag animals it kills with lunge in its mouth. It’s pretty annoying to grab a baby stego out of a herd and then not be able to eat the body because the stegos body guard. same with carnos

steep iron
#

Make it so spawnpoints for fresh Deinosuchus's can't be accessed by larger or adult deinos to prevent griefing and spawn kills. Such as making routes that obstruct the way.

drowsy rose
#

I have a suggestion for the game- How about every time you spawn or get nested in, you have a rare chance of coming out Albino. If you don’t like it you can obviously just get a renest or kys.

wooden flame
#

underwater chanels/tunnels that link up into underwater caves/aquifers and other lakes and rivers

tawny phoenix
#

Keep in mind that we do have channels for Bugs/Map Issues in #723294838610722847 + #🐞-evrima-bug-reports-🐞 . For issues you are having in game, go ahead and check in #🔧-evrima-troubleshooting-🔧 . This feedback channel is for feedback only. You'll probably get more assistance with issues you are experiencing if you use those channels provided. ^^ The entries in here that do not fall under #general-feedback will now be removed above.

Basic Questions can be asked in #401464048610312195.

ancient plover
#

Idea for gigas RMB attack -

Press RMB to SLAM your top set of teeth into your target, deals heavy bleed and shows visual "teeth" marks in your target so the giga/target can know when the heavy bleed effect is done.

Heavy bleed cant be walked off easily and the scent can be smelled from farther away by any dinosaur, deals small fractures depending on weight (Basically a trike (7 tons) wont be effected while a para (5 tons) would be effected a small amount and something like a maia (3 tons) would get medium fractures, anything below maia would be dealt devastating fracture damage)

Basically, this is way for giga to still keep the endurance hunter role while also getting a well deserved nerf to its stats, giga should be the middleman between rex/spino, basically is kinda bulky and has decent damage, but isn't the best at either, but its great at bleeding out and hunting in VERY small packs (2 or 3).

Reasons it doesn't have a bigger group limit is because 5 gigas running around and auto killing everything isnt fun to play against, other apexes would either only be able to group while nesting (nest partners dont take up group slots and hatchings wont until sub adult, this isnt confirmed but just be personal idea, or be strictly duos.

frozen pike
#

more👏evirma👏stress👏test👏servers👏 no joke ive being trying to get into a server for FOUR H O U R S its horrific im not sure how hard it is to set up servers on evirma or legacy (never done it) but just please qwq

glad minnow
#

t I think big hollow logs could be a nice hiding/resting/healing spot for small creatures!

glass fossil
#

I just started The Isle and it doesn't show me any Server... I was on the Stress Test Servers but now It doesn't show anything. No official Servers and no non official. No matter if I show or hide empty Servers etc. I also restarted Steam. Can anyone help?

tidal dew
#

On Evrima, the NW coastal area of the map is empty and unused. There is 0 incentive of going there because there is literally no point of interest. Not only the mountain is unaccessible for land dinos but going around that mountain is long.

  1. I think adding a small pond would attract more players to that area.
  2. Adding a road that cuts through the mountain from the last NW waterfall should add a second fun way to access it.
manic plaza
#

Love the increasing heartbeat when you drown, that is spot on and just a fantastic sound detail TI_Perfect

stark bloom
#

Adding in sandbox in update 4? I absolutely love the standard "growth" system, I know that's how the game is meant to be played although with Evrima lacking substance, mechanics, and dinosaurs it would help bring people to play and enjoy evrima more. Especially considering most of us don't have hours out of our days to spend just to enjoy the game.

onyx karma
#

It would be cool to hold left click as deino and you would open your mouth and the longer you hold it, the stronger your bite force gets, and when you release you bite, and at max power you would like be able to almost 1 shot a carno, but in order to do that you would need to wait a long while, up to maybe 2-5 minutes

analog thistle
#

3/3 Deinosuchus
here we are hours later hey

  • I'm impressed by how balanced Deino is. It plays just like the real thing in terms of there being ambush gameplay, some cannibalism, a lot of power IN the water, but niche strength where OUTSIDE the water it can't do much unless prey's dumb enough to walk up to it. Its ambushes are devastating, and if they miss, prey can definitely escape.
  • Appearance and animations are just incredible. Sounds likewise amazing. It feels like it has WEIGHT to it, and it's intimidating. -As- Deino, the first time I had someone 3-call next to me as an adult I jumped IRL. Whoever worked on this did a fantastic job. The "basking" rest; the about-face bite; the languid trot-swim and the DEADLY sprint-swim... the low-walk, the high-walk. They all just look perfect.
  • I'd say the tail remains stiff/outright and could use a little sag if on a slope.
  • Bug? Baby deino pew becomes adult growl when in water.
  • Idk if this matters, but deino eyes -shrink- as they grow, rather than just becoming proportionally smaller. This is... weird! They could maybe stay the same size..? But it's a minor thing.
ancient plover
#

Change how Pteras stamina works. I think you should be able to regain stamina while gliding.

last nacelle
#

Bring back local hosting. So that we can enjoy the game on our own and don't have to rely on any servers, especially since really good AI is now being implemented.

shrewd socket
#

Remove the "stall" on Ptera's air brake. It's meant to allow safe landing - having it drop you out if the sky not only goes against it's function, but is unrealistic as flying animals can use their wings as parachutes to land safely.

frank perch
#

I have seen multiple suggestions now regarding the Let Ptera regain stamina during gliding

Some seem to hate the suggestion, some really love it and I personally don't have a strict opinion on it. It's absolutely not necessary in my opinion, but in order to compromise for both parties, only full adults could regain stamina while gliding, similar to grazing. It will only fill up to max. 10% / 15% and that quite slowly

humble niche
midnight stream
#

Allow Pteranodon to get water from skimming (bats do this irl)

stiff wagon
#

Riverbeds are downright boring and offer no protection or good hiding spots for smaller crocs.

slender egret
#

If ptera is doing it’s swoop to get fish but there are no fish we should get water

fresh pelican
#

ptera needs to be able to recover from a fall faster. It shouldnt take more than 3/4 ptera lengths from wing tip to wingtip to recover. I say this as someone whos watched time and again pteras fall from the sky from the same height as a mountain or taller than a tree to their deaths seemingly never able to recover.

thin grove
#

When I carry an elite fish in my mouth (as a deino), they always tend to fall straight down to the button floor when I drop them and later they kinda start floating upwards. Idk if they are suppose to do that but I find it pretty hard to eat in the water as it seems I can only eat at the surface.

lapis kraken
#

please give us a way to unstuck ourself.. I ran into a bush as stego to get some stam and 2% growth later I grew too big to get out of there

polar igloo
#

Please push for the diets update next instead of fractures, even if no dinosaurs are rleased with it and its just purely diets it will add so much more depth to the game (more then pachy+perks would considering the current state of the game) . It would just make herbivore alot more enjoyable then they currently are

weak thistle
#

Ive found that the deino cannot get enough food in large groups. Understandably they should not be in large groups, but there is a lot of water on the map and it seems that most creatures try to spend as little time near water as possible now. Some sort of semi-aquatic large/medium herbavore would be nice to have, just to encourage it to remain near water and give deinos an additional food source. Because sometimes the elite fish arent enough, and currently cannibalism is the way most large deinos survive, which is no fun for smaller ones. Something that is more reliant on water would help deinos survive, especially with its high food drain they have.

meager chasm
#

let small deino's roll in the mud so they can hide on land when theres bigger crocs around

verbal quail
#

Suchomimus would be a good pick for next carni. It would give big deinos a predator they otherwise lack now as well as giving carnos, which i feel are sorely out of place in the rock paper scissors ecosystem rn a food source if they can catch a sucho on land. Utahs hunt pteras, deinos hunt fish and camp water, pteras camp water to fish but what do carnos get? Pteras can just fly to the otherside of the river and if the carno crosses it will sinply fly to the otherside. Utahs much the same can jump across smaller streams or get a head start crossing the water to get away from a carno. In short i feel Carno is lacking right now for solo players. Most herbis are too strong and most carnis can get away easy.

errant minnow
#

I feel like there should be some kind of penalty for cannibalism/killing others of your species. it's incredibly annoying how many times Carnos/Deinos decides to just kill others even when there's food available. Two of the servers I went in for Stress Testing I was killed by rouge deinos who wanted to just kill for sport. I suppose that's hard to properly program, especially since there's accidents and killing out of self defense. but there should be some kind of deterrent from just up and killing people for the heck of it, more than just mods or overeating sickness.

worldly garden
#

Flying around and exploring the map was great. Honestly, the improvements to the map were much needed, it looks stunning now. The different forests, some with dense undergrowth and some that are more spare, swamps and winding rivers, and the giant open grasslands give the map a really natural, but varied feel. Flying over the grasslands actually made me want to go play teno, so I could enjoy running around in them. I can't wait to see how different members of the roster fill up the differnt biomes

My one issue really is that there's still a bit of a lack of landmarks. This was something V3 and Thenyaw both did pretty well, you could usually tell were you were by looking at landmarks around you. But right now that feels a lot more difficult if you're not ptera and can just fly up high to get your bearings. This isn't helped by the lack of any actual directions on the compass currently. I've thought I was going north, only to realise upon hitting the barrier that I had in fact been travelling south. The map is very pretty, but navigating it is still a little off.

EDIT: After playing some teno, oof. Map navigation really is pretty terrible atm. I found myself getting lost over and over, even when I was able to climb high enough to see certain locations, like the radio tower west, and tall cliffs near central. I'd love seeing the compass become a high priority thing.

rigid sinew
#

is it only me or do you grow too quickly as a pteranodon
only 50 minutes for full adult? When you can fly AND you dont really need to hunt
and imo you shouldnt be able to fly as a baby

vivid cedar
#

Ptera flying controls are great

ancient plover
#

Hear me out:
Instead of having Dryos spawn randomly across the map, have them spawn within the vicinity of edible bushes. This way the same place herbis are looking for food is the same place carnis are looking for food.... *shrugs

fathom harness
#

Suggestion for Deino:
It does feel a little odd that Deino isnt able to actually grab something on the waters surface and has to wait for its prey to be at a level of water where ground is close to the surface and faces its potential victim - I think reworking the swimming RMB may be appropriate here I suggest that - Tapping RMB while swimming provides the current speed boost and holding RMB initiates a type of lunge that works like its other variation, by holding RMB it works in the same vein as the other lunge attacks This way Deino isnt stuck just awkwardly biting at things in the water, and has an actual method to do some dragging while swimming

crude tartan
ember sierra
#

When eating a full dino even fish could give some moisture or "water" on consumption. Because of the blood.

modern hinge
#

Aight, so update 4 includes fractures, and pachy, but I feel it should also include anky? Anky has a bone shattering tail, so it makes sense to include it with the fractures update. I mean sure “It’ll be way too OP for carno tho!!!!!” well, just remove the amour mechanic on it until dinos like rex and acro come in. Then the other carnivores can fight it.

dull tiger
#

What ptera needs tbh is a fatty nerf to growth ease. it's ok for it to be fast to grow, but rn it's too fast and too easy.
As a juvi you do not need food at all until you are about 20%, and even then you just need one fish, after which you will be completely fine for the rest of your growth. This honestly is not ok. You should have to come down for many fish during your grow time. This can be done one of two ways: severely lessen the amount of food schooling fish give or amp up ptera's hunger drain by a lot.
Compare this to utah, which has incredibly fast hunger drain by comparison, while taking a similar time to grow. As utah you need to eat a good amount of meat to even get to 30-40%, while all ptera needs is one fish. I think this is imbalanced and should be changed.
Another thing is that 1 hour of grow time is a bit too little. You barely spend time as anything besides adult as ptera. I think adding upwards of half an hour to it's grow time would make it not so much of a cakewalk to grow, while still not being obnoxious.

warm mortar
#

The only problem with the deino is that it does a very underwealming amount of damage and should be buffed tremendously, also says that it only has 500 newtons of bite force in the insert menu????? it should have twice the amount of rex atleast

glad minnow
#

Add new types of bushes that gives a l amount of water, this will be super useful for the herbs.

ancient plover
#

I understand that Deino is supposed to be very hard to grow, but right now the only ''reliable'' method of growing one is, like all other dinosaurs, afking in a bush. This is because there is absolutely nothing you can do if a larger Deino than you sees you in the water, just hope it doesnt kill you, which is unlikely since most are cannibals. It is expected for Deino to be cannibals. but rn growing Deino involves hiding in a bush and being lucky enough to avoid interaction as you feed and drink; not the engaging gameplay you want to have in this game.

This also lumps with another issue, that the aquatic environment looks very dead. So maybe add more sea foliage to not only make it more lively, but give deinos more places to hide in the water as they traverse around. This isnt as boring as hiding in bushes because they have to manage their oxygen, so the player does have to be aware of their surroundings as they hide to determine when it safe or not. This also rewards smart and strategic gameplay, as opposed to rn where its all just luck.

Also, add more lakes, swamps, or just big bodies of water which isnt just rivers. Because this also makes it so Deinos have more options to take if they were to detect an opposing Deino approaching them other than just hoping it isnt larger than you or sprinting out into land hoping it doesnt bother. (Since all there is for Deino rn is rivers.)

toxic reef
#

Please make the branches of trees have collision. Could be cool to land on those with Pteradon.

pearl raft
#

CANNIBALISM
Shouldn't be punished in the future.

It is completely natural and happens all the time in nature.

*If your argument to this is "tHeY kIlLeD mE eVeN tHoUgH tHeY hAd bOdiES" -it is your fault, going close to adults.

Your Carnivorous spieces is not your team. Expect to get killed and eaten when approaching a larger member of your spieces.

-No need for making cannibalism punishing.:slight_smile:

tawny echo
#

add more aquatic vegetation to rivers like weedbeds. This would help juvi deinos evade adults, and would give extra life to the water

jolly quarry
#

Some animals in the game should not be punished for cannibalism!
Deino really shouldn't get punished for cannibalism (Crocs and Alligators do cannibalise)
They've also found evidence of T-Rex being a cannibal so it doesn't really make sense to punish it.
Yes they should still stick to their diet but some dinos should not get some type of punishment.

ruby bay
#

Once again, while attempting to find one of those waterfall bugs where you float in the air, I slid down a rather steep incline, hit the water and died instantly, this time a 100 percent grown deino. Not a fun way to die after grinding five hours for it, but alas, I had quite some fun while playing, only gripe, obviously, is being instakilled by a meter/two drop into deep water is not too fun, and will be quite frustrating to new players, or just any player in general, who does not know the Deinosuchus inability to take a freakin dive. I'm not saying remove deino fall damage, but at least nerf the balls out of it when going into water.

marble jewel
#

Have like a Jurassic World: Evolution mechanic, where having a bigger group size than intended for each species would have negative effects on the whole group (food loss, stamina loss, things like that). The mechanic doesn't just apply to actual social groups, but for dinos being around each other for a long time (let's say 10 minutes).

wraith ridge
#

My suggestion is just something minor and visual. Why not flip the dinos so it goes from smallest to largest? All the numbers I put are just additions. Stress test has been amazing and loving the Deino! TI_DeinoOWO

iron sapphire
#

gotta say ptera feels a lot better, because there is a lot less cannibalism

agile dawn
#

So I have an idea for the music in game. To be honest I don’t us it because it’s hard for me to hear other dinosaurs footsteps if the music is playing and it doesn’t really Serve a purpose. I think it would be interesting if the music in the game would alert you that something dangerous is close(with in a certain radius). Kind of like a 6 sense. So if a Carnivore bites, sniff, maybe crouch(not sure how I feel about it working for the crouch) within a certain radius of you then the scary music starts playing for you. Another idea is that the scary music starts playing if you take a bite/hit. I’m sure someone has a better idea on how to implement the music in the game. I just wanted to toss around some ideas that would get people to want to play the music. From what I understand a lot of players turn the music off cause it makes it hard to hear if another player is hunting you.

forest stag
#

I wish a /stuck or /slay command could be added for players (which I've seen in many other mmo style games)

Because the amount of times I have gotten stuck on some glitchy terrain (like rocks for example) or fallen through objects (like the dam in the south east swamp) and then have to wait a LONG time to die of thirst or starvation.... Well, it would just be easier for us to be able to use a /stuck command that teleports our character a short distance away/nearest flat ground.

~Sincerely, The Petra stuck on a rock currently with no way out and very very slowly waiting for my stats to drain for the last 30 mins.

candid imp
#

it would be awesome if when the ptera can nest, they can nest on rocks in high places like they would have irl!

drifting cedar
#

auto kick players who are in selection menu for over 10 minutes a way to avoid people "holding" spots on a server while they are afk/asleep/tabbed out. saves that spot for someone who wants to play.

delicate stirrup
# agile dawn So I have an idea for the music in game. To be honest I don’t us it because it’s...

instead of music alerting you to danger (TI_Unamused) it could change based on health (and maybe heart rate which I'll explain later). I've made a suggestion like this b4, and in it I said that music could get very intense and loud depending on how much dmg you take, so if you fall off of a ledge and almost die the music would very quickly change from normal music to BUDDA DUN DUN DUN DUN DUDABA DA DADUN. That makes sense, right (react with yes if it does and no if it doesnt)? this would also apply to getting attacked, where the music gets very intense during the fight, and afterwards, the intensity lowers as ur health rises. So essentially, intensity rises when you take damage, and volume rises based on how much damage you take so that during/after a fight you aren't blasted with music (unless you take a shit ton of dmg suddenly). TLDR if you take dmg, the music get more intense, and depending on how much dmg you took, the volume rises.

Now, what I mean when I said that the music could be based on heart rate, I meant that it could work like this (also going to talk about ideas for heart rate in general). If a large carnivore or a large group of carnivores enter your vision (they aren't concealed by foliage or human structures) then your heart rate will increase (maybe you could hear you're heart pumping sorta like when you drown). Heart rate could also increase if you hear a carnivore that is larger than you broadcast (let me know about any ideas for ways that ur heart rate could increase that arent already mentioned here or in the game). The intensity and volume of the music would work the same way as before, just with heart rate instead.

If you have any feedback for me, or have any ideas that you would like me to add on to this, please share them with me in #general-feedback-discussion
CHECK = likes idea
THINKING = unsure
X = dislikes idea
YES = idea is clear
NO = idea not clear
HEART = heart rate and not dmg
DMG = dmg and not heart rate

lunar gulch
limpid garden
#

I have 3 ideas,

  1. Instead of having to search for groups in local, instead you could just press a button to look for groups of your species and all group owners get notified
  2. You can have an option to be in local/global but still show group messages there
  3. have another kind of group called "herds" (like a regular herd) but you can talk in a herd tab with the herd your in
upbeat rock
#

Large tracts of the river system don’t have fish, big problemo

alpine glacier
#

Perhaps lower dryo's growth to 30 minutes again, for being a much less mobile and more vulnerable animal than pteranodon it shouldn’t take almost as much time to grow. No need to lengthen ptera's growth but dryo is kinda trash and shouldn't take almost as long as a dino with vastly superior utility.

elder stump
#

This isnt really a suggestion but do alot of people want humans added (I'm just curios) as personally I wish they'd never add them, I personally think they'd ruin the game.
Edit:
✅ For want them
❌ For not wanting them in

ancient plover
#

Suggestion:
Enable an in-game bug reporting system where it would take a picture, allow you to fill in some fields concerning the issue (explanation of what is happening, how to possibly reproduce it, etc.). This system should automatically upload game logs and information (server, game version, coordinates, animal species, etc.) This would make bug reporting much easier, and devs could get more info concerning what is happening in people's games without needing them to find the information themselves (resulting in them uploading the wrong info or somehow messing it up lol)

severe marsh
#

Please make it so the blood-screens is in 4-5 stages etc. It´s hard keeping track of how much dmg you'taken/close to death you are without checking the character menu

mortal frost
#

They are rare the playable creatures that are fun from 1 to 100 % growth in The Isle, but Deinosuchus is clearly one of them. You guys nailed it.

sage flume
#

Would be cool to see a power dive attack with Pteranodon to pierce large fish and come back up in one swoop, kinda like how seabirds power dive into the water to surprise or instantly kill their prey. Maybe you could add special seafood in the ocean that only Pteranodon can access with said power dive that gives them different speed, damage or stamina buffs.

echo mesa
#

This mite of been suggested but this is my first time posting here, i would like a option to filter servers buy if i have a Dino on them /or not, or have something that shows if there is a Dino on that servers and how grow it is with a small bit of info like the random AI:198 image on the right, but be more informative of whats on the server, I'm forgetful that why i thought this one.

frank perch
#

The water needs some work.
Dinosaurs will start swimming mid air and then come crashing down and die

Allow me to explain.
Sometimes, your dinosaur will start swimming near bodies of water, without being submerged in them.
For example a Utah swimming in the air basically when it comes too close or Pteras starting to swim when they fly. It's a strange bug and really needs some fixing

jagged gorge
#

Would be sweet to be able to choose a control method that's dinosaur relative instead of the camera relative setup we have now. As Ptera, I sometimes turn left when I press right and the camera is turned around. Also small birds, bats and/or bugs in the air as an optional food source.

dull tiger
#

my deino experience. a note is that all of my experience is in full servers. will write more later

As a deino juvenile you are never wanting for food. you will always find a fish in time and you only have to just sit in place until your food hits 90%, then leisurely move to the next location. this doesnt sound all too bad but your food drains so slowly that it will take around 20 minutes if not more for your food to drop by that much. Rinse and repeat. You do not have to eat anything other than fish and you can just stay in one area until you're an adult.
Now as an adult you'd think you should actually go around catching things? no not really. You can still completely subsist off of fish and doing otherwise is just a choice. a not very optimal choice considering some of the stuff I mention below. As an adult fish give you very little food, but considering how low your hunger drain is you can just swim around the map and eat any fish in your way, living like that.
You can tell me that it's me that's making the choice to play lame, but I counter with this: you should be incentivised to play in a fun way and the lamest strategy should not be the most effective. game design wise this would be a good decision and blame should not be on the players for doing their best to survive.

now probably the most frustrating thing about deino is the deino v deino matchup. because of your sensor you will always notice each other and staying still doesnt help too much because one can just look in the water and find the other person. deino works in such a way that the adult is wholely superior to the juvenile in the sense that if an adult notices any deino smaller than it that deino is at it's mercy completely. the only way to avoid death is hiding on land. there isn't anywhere to run. on land the adult will sniff the juvi out and in the water the speed difference is overpowering. Adult v adult combat is only facetanking. cannibalism rises

keen forge
#

I think Deino should be a bit more agile in water. Even though its the best swimmer, it still feels very clunky.

midnight carbon
#

can there please be a queue to join servers? im sick of just guessing what server is open enough for me to join then being soft reset to the main menu

dapper mirage
#

we need grouping in test servers its sooo confusing who is who

icy zinc
worthy arch
#

i agree, ptera should have some form of stamina regain to stay in the air or gain hight after some time of regular flying. With it beeing super weak, not beeing able to gain hight at some point and its not regaining stamina its hard to play. Its also hard to keep stamina if you loose it while looking up. Either you shouldnt gain hight when looking up directly and need to press spacebar to gain hight or you should not get your stam drained by it

ionic meteor
#

i think bringing back the group system like in legacy would be amazing so we can find our friends easier

light fjord
#

Can we please get a queue system up. Ive been sitting here for well over an hour trying to spam a server to get into it.

ancient plover
#

The filter for underwater audio is just a touch too much. It barely sounds like there's any audio at all, which doesn't make sense because sound travels well in water

whole parcel
pure cliff
#

hello, do you think that in the future you will set up a queue system when the servers are full? 🧍🏻‍♀️ 🧍🏻 🧍🏻‍♂️

slow junco
#

When climbing is added, Near certain trees if you airbreak as a pteranodon you are able to press a hotkey to go and land on those trees, Could really make the arboreal gameplay a lot cooler, As you would see pt in a tree and potentially go climb it and eat them or just relax in a tree

snow pollen
#

More stress test servers please I've been trying to test out the dang seagull ever since the bloody original announcement to no avail.

cunning tusk
#

Allow solo server hosting for stress test because the servers are always full???

ancient plover
#

The new lighting is great. The game is very well balanced. People are starting to play their dinos as intended. Beta, especially for a stress test, should be considered a huge success.

#

What do ya'll think about something like Keel Back Snakes being added as AI? They're both venomous and poisonous. With the venom idk if it'd be a good idea to let it have effect on small species and juvi's but maybe. But my main idea was with the Poison, possibly having creatures like Troodon seeking them out to eat in order to boost the effectiveness of there venom. This is just an idea that I think could add some biodiversity and make the Isle seem a bit more natural.

mortal current
#

I am all for the cannibalism among the deinos in gameplay, I think it should happen later on in the full release when things have calmed down and the gameplay evens out a lot more, but right now, it's nearly impossible for some of us to simply get on (after fighting for a spot on any server for hours it feels like) and it's just not fun to play deino as it could be...as it should be. Having to hide in a bush on land and seclude yourself during a test phase when you SHOULD be allowed to go and TEST the new dino. it shouldn't be only for those who have a group to protect them or those who already grew to full grown so they can overpower fresh spawns by the droves. They're not doing it because it's natural and realistic game play, because in all honesty what's happening right now is NOT realistic gameplay. We shouldn't spawn in to mountains of dead babies piled up on the shoreline only to be 1 shot before we even know what's happening. They're doing it because there's nothing else for them to eat. This is merely a flaw in the game at the present time. If I were a server admin, I would be first to take note of this problem, gather a bunch of friends to play stego and other larger herbis, give them all grows, and put them out all over the map so there are at least other food sources for full grown deinos to choose from so they can leave other testers the opportunity to enjoy the experience the same way they have. Put yourself in the shoes of someone who fights and fights for who knows how long just to get on a server to play the dino they've been so excited to play for the last year, only to be killed at every single spawn they go to in the first 10 minutes of playing, and because it's buggy, they crash out on some of those deaths and lose their spot on the server and have to start all over again. This is a test environment. Let others try out the new dino too. =/

wet kernel
#

UNDERWATER PLANTS ANYONE?

Simple. Probably already in the works.

Please add actual underwater foliage. Like actual underwater species of plants, not the silly little grass model.
Maybe some sticks, some mud, some stones.
Plants like long almost kelp like stuff, maybe make actual forest (underwater ofc).

Maybe this could fit into that one sucho / beipi or w/e upate since its also water-underwater-themed.

Thank you, appreciate your feedback guys.
(and btw im sure dondi already has this in the back of his head, he loves this atmospheric type of shit)

gaunt idol
#

I think adding a Queue to the stress servers would make it better for people trying to join

neat siren
#

Not sure if this has been suggested before but if devs gonna make further changes on the map in a future I strongly recommend them to add any water source (either small lakes or a river extension) from the east river to Central River, reason is today I decided to move to Central as Deino and almost died to thirst, managed to reach the place with this remaining health: (few Stam stops but nothing else)

ember merlin
#

Please make it so you can try to join servers even if it says its full because refreshing takes forever so getting into servers is hell

lone trellis
#

the shant looks great, the one thing I would change is to get rid of whatever those bumps on its back are, they just look weird

sleek sapphire
#

Shant looks fantastic. Face is a little weird, but otherwise fantastic.

jolly junco
#

The pachy's head shape changes through that animation, but otherwise excited to play it again when it's ready!

runic oasis
#

Nothing to complain about what was shown today in phase 2. Everything looks good.

boreal shoal
echo bone
#

Now, I’ve made a bit of a habit of making edits to some of the previous concept pieces. I may be a bit rough in the designs that we’ve seen so far for the animals, but this one really nails it out of the park. Don’t expect to see any changes to it from me, it’s just as good as I had hoped.
Props guys, it’s a fantastic design.

viscid wasp
#

Yeah the shant? Y’all nailed it.

ancient plover
#

Shant is great. Baby Beipi is great. Pachy is great. Everything is great.

hearty topaz
#

Everything is absolutely fantastic from the most recent previews! So excited!

hushed imp
#

Since shant is coming back, please, please keep its mooing two call. Pleeeease!

tawny echo
#

shant is good, and also, im glad with how deino works atm. Glad the thing cannabilizes.

ancient plover
#

Shant looks fucking AWESOME. I can't wait to see what y'all are gonna do with it's model and skins, there were some really awesome fanmade skins made for Shant and I really hope you guys take inspiration from them. That's about it, fantastic job TI_BigBrain

alpine glacier
#

Shant looks very close to his skeletal recon with a bit of flair from those cool back spines. Thank you for not turning him into a mad science laboratory freak chimaera or an anorexic bobblehead, he looks very nice.

sterile palm
#

Shantungosaurus is the best re-designed creature yet, good job

old sky
#

I knew Shant was huge but GEEZ that's a big dino! It looks awesome!

errant thistle
#

That shant is fantastic, it's honestly so good I can't come up with anything aside from praise, great job!

deep goblet
#

honestly, not sold on the Shantungosaurus' back. props for the forelimb hooves, but there's just a bit too much negative space in its silhouette to look proportional. it looks like a walking carcass that scavengers have just started to tear into around the spine-- fill out that flesh a bit and it's golden. maybe it's that dip in its back right before the hips, but it just seems like a chunk of meat is missing. all in all, good work with the concept, though!!

ornate patio
#

For the most part??? Shant's looking pretty good, EXCEPT the back could be made bulkier and more evened out(and tone down the torso spines so they flow better into the tail spines.. Both makes the animal look better, fixes its back and overall heftier in build and design.

ancient plover
#

The Shant redesign is good, however if there was one thing I'm a bit iffy about it's the back. 'Cause half it's spine looks exposed and makes it seem really akward.

abstract sierra
#

I absolutely love the shant design, I agree that maybe trying out a fleshed out back instead of having a dip would be nice though. If not then its cool

tired meteor
#

I think that Shant should be released alongside Cama and Giga. Simply for the fact that Giga would hunt large things lile Shant and Cama. Especially Cama, but I think they would work together well as a "Big Bois" update.

naive chasm
#

First off, I really love the new Shant design overall, just wanted to bring something up about the hands. They look reversed (as in the left hand is a right hand etc) because the claws are reversed. I do really appreciate that it's a more modern interpretation of hadrosaur hands, which I think is the intention - but does seem reversed. Hope I'm not stepping on too many toes bringing this up.

fair raptor
#

Thank you for not changing too mutch on the Shant's design! I like it a lot: except for the backspikes. Why just not make them like the Legacy one? It now looks like it has its spine outside its back if you know what I mean. Also I think the eyes are a bit on the small size, but that might change once the real model is shown to us, (concept duh!) I love you keep the large horizontal tail. Please don't change the calls, or just update them like you did with Utah.
Can't wait to once again play my old time favr. herbivore dinosaur on Evrima! TI_TenontoLove

Edit/maayyyybe give the male a small horn like the JWevo Edmonto. But thats just my suggestion.

meager flint
#

My comment on the shant: the face and hip look a little malnourished, but other than that, I'm totally impressed! The lovely, broad spines along the back transitioning to smoother osteoderms, the bumps accentuating the entire back, the lovely nails (hooves?!?!) on the front feet, and a strong, powerful tail. Absolutely lovely concept, I'm excited to see it brought to life!

halcyon gale
#

Deinosuchus could use attack power buff

broken trench
#

Suggestion for nesting:

Your nest should look different depending on the ground it's made on. If your nest is made in a grasslands, it'll be mostly made of dirt and grass. If it's made in a forest it'll be made of dirt, twigs, and leaves. If it's made on a cliff or rocky area, it'll be a pile of rocks, if it's made in a swamp or muddy area, it'll be a pile of mud with algae mixed in etc.

I think this would add a lot of life to nesting and it would make nests harder to find since they wouldn't look the same everywhere. A dirt nest like we had in legacy would be really obvious on a stone surface for example, and I think since egg stealing will be a thing, camouflaging a nest will be more important than ever

coarse magnet
#

Would love to see the shant have more body fat, for a large herbivore it looks drastically underweight and specifically around the head, neck and back areas. It also looks like you've decided to have it's vertebrae stick out of its back for "cool factor" a nice idea but I think it would look nicer with thicker muscles along the spine and a healthy covering of fat. My suggestion for design changes would be: give it some nice cheeks, nice thick round neck, a round back with minimal vertebrae protrusions, a general smooth look to the body (not talking about scales, etc, just the body shape), and hell you could even do a bison inspired hump on the back and neck for "cool factor" rather than making the dino look like it hasn't seen feed in a number of weeks
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcShFS_a2jfT6OTMFyhqKveKmd-F5q09rdkse5xfDJaI7uph7GYR7CdJvtw&s=10

jagged dawn
primal egret
#

I expected new Shant to be bad like most other redesigns but new Shant looks LITERALLY PERFECT
(Partially because of my hadrosaurid bias but also because it's literally the best redesign I've seen yet)
Good job, this once (Only once)

ornate breach
#

Shant is lookin pretty good. A little more belly fat would be nice imo, but apart from that I’m happy with it. GG Tapwing.

slow pecan
#

Feedback for the shant, I think it could use a little more meat around the upper portion of the head, it seems a little shrink wrapped

shrewd patio
#

Hello I have a few interesting ideas for the game that ofcorse would be interesting to see i was thinking what if a dino could be like a cleaner for other dinos just like some birds do irl to cows and crocs and maybe it would be beneficial???

glad cosmos
#

Stegosaurus still continues to be plagued by issues that some people still are blind to by the numbers, so instead of trying to argue that again I'll start with something simple

Stegosaurus has only 2 attacks in the game, and it's bite is practically useless outside of nipping at the juvies trying to bite your underside (useful until trample damage is added)
Carno has Bite and Charge, Tenonto has Bite, Claw Attack, Back Kick and Tail slam, Utahraptor has Bite and Pounce, Hypsi has Bite and Spit, Dryo has Bite and Dodge, Ptera has Bite and Flight, Deino has Bite, Turn Bite, and the different variations of Lunge
Every other creature has a much more versatile and useful kit compared to Stego and thats laughably sad

Add a New Attack for Stegosaurus: The Wide and Fast Tail Swing

-This attack is used by Pressing Alt-RMB, your Stegosaurus does a fast swing attack in the direction your camera is facing (left or right) that covers the entire area of that side(up to your head), is able to do damage throughout the whole animation(spikes are pointing perpendicularly out on both sides instead of all being pointed forward in a jab, meaning even while its being pulled back its thagomizers are still dangerous), costs significantly less stamina to use(since they significantly increased the cost of the jab in the stress test), and it can use it whilst moving

-In trade for the speed and area denial, this attack does less damage than the jab

Something that looks like the scene this image is from would work, please consider
References:
#general-feedback-discussion message
https://youtu.be/uDTy3GHBoMw?t=116

ancient plover
#

honestly getting pissed with these same bugs that keep happening. how long now with the same ones. get to fixing them holy crap. does the game mean anything to you?

twin dust
#

The hands are fucking reversed. HGGGGGGGGHHHHHH This takes pronation to a whole new level. As for the rest of animal? Fine, I guess. But the rest of y'all who know me know exactly what I want. Does it appeal to me? Eh. If you're not going to change anything else, then please change the fucking feet posture at the bare minimum.

  ![TI_sucho](https://cdn.discordapp.com/emojis/629001941996929045.webp?size=128 "TI_sucho") 

grableft🔵grabright

Looks weird doesn't it? That's how Shant feels.

dull sentinel
#

Hey I know you guys asked earlier about ideas for something to stop the bleeding for semi aquatics. How about using moss at the bottom of river/lakes or damp areas. It is found at the bottom of some rivers or lakes, and can be generally found in any damp shady areas. So reasonably it can stop bleeding even in water. It also give better camouflage for deinos as floating pieces of moss

marble pagoda
#

I like the Shant design overall. The some parts of the Shant's body are suffering from shrink wrapping- especially the poor thing's face. The proportions are great and I enjoy the osteoderms, I just would like to see Shant beefed up a bit.

lapis kraken
#

local chat should work for all herbivores no matter what species and maybe let them also be mixpack together?

summer oyster
#

Let Ptera gain momentum when climbing after a dive. Instead of losing speed, Ptera should be able to chain multiple dives, gaining less momentum from each consecutive dive, but traveling faster and further by riding these dives.

Illustration below (sorry I'm not an artist):

(Speed boosts is just what I've called the pockets of momentum)

slow peak
#

The new shant redesign is easily one of the best. It’s very faithful to the original. The only thing I’d recommend changing is making the back spines smaller, or add more flesh to cover them up a tad bit more. With how large they are, it almost looks as if the spikes are exposed vertebra. Otherwise, a fantastic redesign.

thorny talon
#

Heres a feedback of stresstest:

  1. Water bug(when u fly in the air making spleshes) happens not just in south. Its in all edges of map and in a center near the river.
  2. Deino cannibalism is a problem. Coz no way to escape it especialy when ur not an adult and no place to hide underwater in a rivers. And z-walk doesnt work as a crouch so u leave ur scent still. And i think deino needs like twice more minutes without breathe in.
  3. Deino vs Deino battle is stupid. U just stuck into each others body and clicking
    Lmb.. Thats the fighting gameplay between deinos.
  4. Crocs should be able to jump off up of the water to catch pteros just as usual crocs do it.
  5. Fall dmg is broken. As an adult utah i was able to survive falling from like 6 meters height but died jumping off of the rock 3 meters height.
  6. The map looks better now with more bushes and trees but a bit dark in a shadowed parts.
  7. In my opinion some rivers should be crossing each other several times. Otherwise it took me 2 hours to get from 1 to another by the ocean.
  8. Ptero gameplay feels empty as they dont have competitors + not much stam and no regen for active fight.
  9. Take off with running isnt happening to me, just burning all the stam.
  10. Turning of pteros should be much more smoother while flying.
  11. Food(bodie or fish)is still bugging and follows the player all the way.
  12. Deinos RMB attack feels weird and able to grab small prey with some % chance as an adult.
  13. Lighting is still weird in the morning. Feels like the sun rises twice.
  14. Havent noticed yet if desyncs presents or not between players but there is a desync between player and AI. Also i saw that some pteros were moving ahead with a bit of lags.
  15. Good job with changing alt+LMB attack for utah(no need to hold it for 1 sec anymore to make that move). I like it.
upbeat rock
#

Real crocodiles hunt primarily off of scarcity of water and prey migration, and since I’m aware seasons are completely impractical, there needs to be an incentive for people to cross rivers for food, specifically herbivores, this would help assuage the rampant cannibalism that adult Deimos have to live off of

past swift
#

i am so happy that shant looks really really good! i was bracing myself for a distored mutant monster beast like so many of the others have been turning into lol (giga...spino..acro) but i am more or less very happy with the look of shant! the only issue i see is it looks like its a tad too skinny...(dont read i want it fat!!) i just want its spine to follow the line of those back protrusions...right now you have its back looking a bit dished down..where if you just lift up its back a big to make it a little taller from the line of its belly to its actual spine. know what i mean? also the top of its hip seems a little low...like the ridge along its hip could be a little higher.
I would also just like to make a request when you guys get around to animating the shant, PLEASE keep the shants sassy swagger when its trotting! its so iconic of the shant, it walks like it just doesnt care because he knows he is the biggest bad around! aswell please keep its agressive gallop when it runs! it has some of the best movement animations of any of the old herbivores, it basically doesnt need to change! just a little update is needed! Oh and please when imagining its reskin, please give the males something other than a red vulture face! THANKS! 😄

ancient plover
#

When things like compy and cerato get added, increase the amount of time it takes for body to disappear.

Having bodies just disappear so quickly when we're going to have AI (and a playable dinosaur) that does it (While also looking way more immersive and better), disappearing should be a last resort, this would make hunting big dinosaurs more rewarding and goes well with more high skill gap carnivores that are hard to hunt with but are very rewarding to play (Allo/rex stand out the most)

In game day last 1 hour by the way.

Extra small corpse timer - 1 in game day

Small tier - 1 and a half in game days (1 day/night + 1 more day)

Pseudo mid - This one is the most varying since we have skinny (Cano) And bulky and fat for they're size pseudo mids (Cerato/teno) but in general it should be around 3 days (2 days for carno)

Mid tier - 1 in game week

Pseudo apex/large tier - 3 in game weeks for the large lads like para/acro/pachyrhino/stego and 2 weeks for the skinny ones like sucho/theri (We're assuming theri is 4.5 tons)

Apex - 5 weeks, 10 for the shant

God tier (Brachi and cama) - 2 in game months for cama, 4 in game months for brachi

This is using the logic that thing pseduo apex and up will be super hard to grow to adult, so don't worry, you wont be seeing brachi bodies everywhere.

jaunty frigate
#

i am not sure if others are having this issue, but after safe logging i have now lost two full grown Deinos within the last two days, not sure if this is a widespread issue, but something to look into perhaps! 🙂

still helm
#

Add a Queue System please. I beg! We need a deferral system. At least for the official servers. I have not been able to get into this any official experimental branch servers. Its awful.

ancient plover
#

Add idle breathing animations for Deino. All dinos have some sort of idle breathing animation, and gators have...nothing.

Its a little disturbing. Maybe just a little movement at the side of thier ribs? Something?

#

What do ya'll think of some kind of season system being implemented? Different seasons benefiting different species and possibly guiding migration patterns.

somber cedar
#

diets of scavengers and corpse decay suggestion, as per usual feedback is encouraged and much appreciated
https://docs.google.com/document/d/1ti2lstzitfeUQEeJbGLzzkbBnxTa7YMjoX0AaEIpoEc/edit?usp=sharing

weak thistle
#

The scent feature is nice, but it could use a little touching up i think. The particles from scent accelerate to higher speeds the longer the server is up, and can make it awkward to find food (i think this us a bug). Along with the speeding up of the particles bug, the group scent clouds could potentially recive some extra functionality. Adding some sort of small pterosaur/avian (even just an ai) to spend time with groups of herbavores and potentially pick off the flies atteacted by the stink would be an interesting idea, and potentially make the scent cloud when sniffing less noticeable as a sort of mutual relationship. This would especially benefit things like the dryo that struggle to fight back and need to rely on stealth to survive. Along with this, some sort of ability for the small avians/pterosaurs to perch on some of the herbavores would be interesting to see, even if it was just the stego or kentro they can jump on the spikes and plates and catch a ride.
Just an idea, might make some interesting functionality options for later on.

ionic skiff
#

As a player who is hard or hearing, I wish there was an option for player who are unable to play with headphones. I would be cool if there was some kind of screen indication that shows what direction sounds are coming from. It would be cool if this was an option is the settings menu or something.

rare geyser
#

A limited amount of stamina in the air is ok, but there should be a small gain. 50% maybe, so you have more power to fly (faster, bigger distances, through the volumetric clouds) and don't end up with no stamina if you forget to stop rising

sage sierra
#

There are three things I learned and wanted to share with you all, especially those who main stegosaurus like me. I learned that I could graze while I walked and that stopped my hunger whilst I search for bushes I adore. I found this to be extremely effective for traveling long distance in search of food and to me useto to walking and not trotting all the time to immerse myself into the environment and take my time, as an adult stego I believe I earned the privilege to not answer to anybody and take my sweet time.

real flame
#

Thermals would be nice to assist in soaring.

brave mason
#

Ptera if it has enough stam should be able to launch out of water. This should make a lot of noise and ripples causing you to be a big target by deinos but better than screen just going black cause oh no you drowned.

fresh echo
#

@real sentinel I love the Pachycephalosaurus animation 💪🏻 but why is his head so flat after the scratching on ground? Second the Deinosuchus is absolutely beautiful 💪🏻 only one question would it be possible to bite over the water to catch everything from the air? Like the Saltwater Crocodiles but maybe not yet extreme like in that video 😅 https://youtu.be/cL0mS5chwYY

A man named Trevor Frost was working for Science Magazine this week on a nature assignment, when he shared on Instagram one of the coolest scariest animal videos we've ever seen.

As if saltwater crocodiles weren't fearsome enough, a wildlife photographer has filmed proof that the prehistoric killing machines are even more agile than most of us ...

▶ Play video
young coral
#

This has been a problem that we’ve all learned to ignore, but with deino it is very apparent: when you want to eat a small corpse, it can sometimes take a lot of effort to perfectly line yourself up in order to eat it, and with deinos eating fish underwater, it is especially hard to do this. I think a small, but very helpful change can be made to fix this issue; if you are close to a carcass, even if you are facing away from it, you could hold ‘e’ and your dino would automatically turn around and move to the correct place to eat the carcass, before starting to eat. Same goes for herbis eating plants. I think this would really help deino eat fish, but would also be helpful for all other dinos as well.

tropic yacht
#

I feel like the deinosuchus has a dent in is tail and maybe those guys should get an idle animation for the tail

quick solstice
#

I have a suggestion, u cod add a suicide button.

ancient plover
#

With the skin system coming, I'd think it would be very cool if there was more depth to the customizing your dinosaurs appearance. For example you could choose if you want feathers on your gallimimus, utahraptor, etc, or have Pteranodon with picnofibres. You could also change the spikes on herrerasaurus or Pteranodons crest. Or even the Stegos plates to be more rounded, there are just so many ways to customize without making the animals to unrealistic

jaunty swift
#

I feel like making Giga and Rex more realistic would be advantageous for them both, compared to legacy at least. This would mean that adult Giga would be up to 50km/h (this seems a bit much but its true lol), and Rex would be only around 27km/h. This is due to Giga being more slim and less muscle dense compared to the rex, making Giga fairly agile and Rex slow and probably had asthma lol.
This however also meant that Giga had a weaker bite and bled out its prey (due to teeth shape), while Rex bit down with much more force compared, but usually killed its prey by crushing/ breaking bones or ripping parts off the body.

wispy pelican
#

The far away tree LOD could use some significant change. They look extremely bright comepared to everything else and kinda hurts to look at. Make it a lot less bright and saturized.

south valve
#

Suggestion for an updated lunge and grab mechanic for deino, right now it's set so that it can grab any Dino 50% it's weight or less and get stunned with anything heavier that is dumb. Deinosuchus should be able to grab any animal it wants with any weight However any Dino Over 50% of its weight would enter a tug of war, the target would spam press the direction that is opposite of the deino to try and run away (ex. If deino grabbed its head it would spam S or if it has its tail it would spam W ) and the deino would spam press the direction of the water. The target dino would have a base power of 1 for each press of the direction while the deino would have an adjusted power being something along the lines of deino weight/2×target weight or such and if the target is winning deino is pulled out of the water, stunned and vulnerable and if deino wins the target is dragged under water for yet another struggle match to escape deinos jaws and attempt to live

autumn hemlock
#

When you are bleeding in Evrima the cuts on your body are completely symmetrical. It's a bit of a nitpick but it would look a lot more organic if the cuts were not symmetrical.

fathom harness
#

Ok... Something needs to be done about Deino and Stego interaction --- Im fine with Stego being out of Deinos reach, I 100% understand that Deinos can always choose to ignore and not engage Stego and I can accept that may come with a little trolling from the Stegos front, can absolutely walk away from that knowledge being ok with the circumstance --- But this? I dont care how you put it, Stegos should NOT be so fearless of Deinos to where Theyre able to stick their ass in the water, getting bit countless times for a good 20+ minutes and not care at all. A possible solution to this is when fracturing in implemented, let Deino bite do light fracture damage that, if an animal is bitten repeatedly, adds up overtime which makes scenarios like this at least punishing to animals like Stegos for sticking their dumptruck ass in the water fearlessly light fracturing on Deino bite wouldnt devalue the lunge as it doesnt allow the bite to be outright superior to the lunge and drag while still punishing getting bit repeated times by a Deino - seriously, when a several ton gator is biting you, you should still respect it, its a little sad how good ive gotten at doing small "drive byes" and biting stego tails and feet in the water. Its just such a stupid sight and absolutely lacks respect that a Deino should carry TI_DeinoPathetic All of the Stegos shown at several points were up to their hips in the water

umbral kiln
#

I know it's a survival game but I really have to lose my 4 hour dino to falling cause I can't even see my dino and where I'm going in the foliage? Can we have like V3 cliffs where you can actually see what is in front of you? The picture shows the edge of a cliff by the way, yes I'm noob and ran through it and died with my adult tenonto to fall damage..

runic oasis
#

Well now that i know for certain that a lunge while swimming is not planned; i strongly suggest it should. Without this deino is less scary in the water than on the shore. I was surprised this wasn't added from the very start to be honest, but it should most definitely be a thing for the close future.

safe oak
#

With deinos growth, let its stam and speed in water increase BUT decrease it on land. An adult croc shouldnt outrun a juv imo. That way smaller crocs at least have the choice to escape on land (where other predators could wait), since rn if an adult sees you and wishes for your death, you will die.

fresh pelican
#

Once the update is released officially and can handle the stress, have there be no group limits so that servers can pick and choose their own group limit for each individual dino species. Its so difficult keeping track of people when you cant see their nametag. If this is already going to be a thing, please put the timer icon below. :3

ancient plover
#

I'm not sure if it is possible with how servers work. but it could be really helpful. when the game crashes your dino will remain in the server for some time being vulnerable to everything. it is a good mechanic against combat loggers but when your game crashes you should not have the risk of loosing a dino.

#

I don’t know if this has already been suggested, but I think it could be cool, that if a dead body gets dragged in the river/stream or if you die in the water, that the ragdoll should flow with the stream. Could bring some extra strategies to the game maybe? Or at least make it feel more cool.

sullen swan
#

New shant model looks fine apart from those weird spines on it's back

faint drift
#

Deino's sonar, when you use it underwater standing still, you should be able to see surface bubbles even with underwater vision without the need to watch outside on the river surface. Deino is using its auditory organ for detection, correct? I am talking about the extended range no passive sonar.

graceful pumice
#

glowing eyes for deino at night when moon light or even mercenary flashlights hit them? OH_peepoShy

granite hatch
#

feedback on stresstest & general stuff:

  • it is virtually impossible for me, personally, to find AI that's not fish. the only times i've ever found it were when i randomly stumbled upon it by chance without even looking for it. i keep losing utahs to hunger because i can't find AI anywhere (virtually impossible to see them in thick foliage areas and i never see any in open fields).
  • i like it when a fish comes up to the riverbank. i wish they did it more often since it's hard to find other AI.
  • not sure if this happens at all stages, but it does seem a bit goofy to sometimes be carrying a fish in my mouth while the animation acts like i'm dragging a large body that i can't run with, despite it being a fish i'm just holding in my mouth.
  • some bodies seem to despawn reeeally fast when being dragged and i don't get why. very inconvenient.
  • sometimes while running, i stop pressing shift but i'm still sprinting, which could be dangerous if i needed to stop quickly.
  • the sound feels a bit weird. i seem to have a lot of trouble figuring out where muddy footsteps/splashes are coming from exactly (yes, with headphones). idk. i feel like it was much easier to gauge the location of something in legacy. but i could be wrong.
  • i decided to spawn northwest at one point and it spawned me in on the other side of a very long cliff. the map said there was a tiny water source there, but i looked around for it and apparently stood right on top of it and there was none. i almost died as a juvi trying to make it beyond the cliff and get to water.
  • i heard that once legacy is gone, deathmatches will be gone as well? i personally don't think this is a good idea. i only learned how to become decent at combat/hunting through hours spent practicing in deathmatch. it's extremely useful for figuring out fighting techniques/strategies. without it, i don't think i ever would've become decent at combat since dying in survival and spending hour(s) regrowing is just far too punishing.
torpid escarp
#

I gotta say, I do love the new map. It’s beautiful, and it’s really fun to explore. However, from a gameplay standpoint I have to say it definitely needs some reworking. Huge canyons with bushes on the edges that cause you to just sprint straight into the canyon and die, rivers that go for miles that are only a foot deep, and getting anywhere on the map is tedious as hell because of the massive mountain ranges covering half the map. Just make the map a little easier to get around and I’ll be happy. I’d also love some water sources outside rivers and swamps. A pond here and there would really help imo.

silent garnet
#

my notest of the stress test: - edges of the maps bugged, you swim in air
-bodies in water are bugged, they float and don't float, sometimes when they float they go stiff as a plank. if they sunk to the bottom sometimes they are almost impossible to grab and the grab point is off from the body.
-right now at least deino is too easy to grow if you dont count someone trying to cannibalize you. the big fish even as a full adult deino fill you too much, would like to see more encouragement for deino to try hunt other dinos as an adult, sinse getting to adult is fastish.

atomic hornet
open fog
#

Trying to play and, right now, maps has a lot of bugged places. The area from pocket pools to (old version) pocket crossing has lots of spots where your dino starts to swim as if there is invisible water

tulip coral
#

Injured Sounds Suggestion

Similarly to how when a dino falls below 55% stam they begin to pant, maybe an injured dino will gradually make pain noises as they become more injured to better telegraph how injured said dino is? I picture a system that ramps up in volume smoothly rather than -X% health = starts groaning etc. Could be cool 🙂 👍

remote hamlet
#

im just trying to figure out how you land safetly with the pteradon

onyx tusk
#

Ptera needs momentum as many people have already said, but even then gameplay is pretty dry as the ptera. It can be pretty painful to get up to interesting/elevated places as ptera because you constantly have to rest, but there is also no competition between them because the lack of stamina makes fighting in the air unviable. I think it would be better to have larger stamina pools, with a slower stamina gain. This way you can still explore and enjoy the map, and attack other pteras if you wish, but now you are more open to attack if you waste all your stam and have to land.

glass fossil
#

âgain ... I got eaten by a bigger Deino ... I can't EVER manage to grow one and try out how it is. There should be a mechanic that you puke when you eat the meat of your own kind or something

ancient plover
#

I suggest to make a "waiting-line system" so you wont have to click 10729 times to get on a server. Basically a system that puts you in the waiting line with all the other people and once you are the first person in the line and a spot is free you join automaticly.

minor timber
#

So as a first suggestion, for future update with more aquatic playables and diets, it would be really nice to add some more assets and that's the topic of this suggestion, let's see what could possibly be added to the underwater world :

First : freshwater clams
So, those little assets could be some supplement to omnivore diets. We know that Beipiaosaurus is going to be an aquatic omnivore and with their claws they could open the shells and then pick their fleish in them. They could be pretty abondant in swamps around rock formations and between the foliage.

Second : crayfish
Also an addition to kind of all aquatics like Beipiaosaurus, Minmi and fresh juvenile Deinosuchus. I would suggest a giant specie of course for their needing but they could have size variations like any crustaceans with different food value. They are mostly present in swamps at the bottom, hidden from sunlights as they do not like hot temperatures.

Third : amphibians
Also a little bonus that has been seen in Beipiaosaurus concept art, with an individual eating a frog. They could be mostly present in shallow places with a lot of dead plants so swamps are the best place to find them. They also are a supplement for Beipi and juvi giant gators. They could also do calls like any AI and be mostly active during the night.

Fourth : predator fish
I think we all need of other threats than adult Deinosuchus as young ones, some other hunters could be present under the surface. We know that muskes were planned but they finished in school fish, which is kind of disappointing. So, we could have another carnivore boy like tiger goliath, alligator gar, arapaima and even possibly bull shark being even a danger for +25%.

So there is my first suggestion done..phew. I hope that you guys like the ideas, if yes do not foget the ✅ under it. See you next time !
Next one must be about aquatic foliage, but we know that Ikarop is working on it so it's all good for now.

brittle sluice
#

please get rid of the spikes on the shant’s back

frank perch
#

May I add some more creatures/ prey items for the aquatic animals of the isle to the post above from @minor timber

Fifth Crabs
The beaches need life as well and many players are quite fond of the thought of hunting crabs. Especially creatures like Pteras should have crab as part of their diet and crabs themselves could even serve as a snack for anything which is able to chase them and crack through their shell, as they will probably run and hide under the next run

Sixth Saltwater fish
Saltwater fish in general are something I'd wish for, since it would draw players to the beaches, which are quite empty at the time.
Reefs could have more colorful fish, like clownfish and more open valleys under water swarms of medium sized fish. Though the Ptera might not be adapted for hunting such fish, but it could potentially be part of the diet of something bigger, which can dive down to catch fish.

Seventh snails
Both in salt and freshwater could appear snails. Though shell, might only come out at night or in rain and are not always accessible, yet still a tasty, small snack.

abstract sierra
ancient plover
#

for the love of god, please make herbi bushes more abundant across the map. yes we can graze, but that doesnt really help you live in a place. yall build this awesome map, with amazing places people want to live, and 99% of them have no water or no bushes, or both. once again, if you maintain this lack of herbi food across the map, your game/the map will devolve into everyone gathering in 2-3 spots where there are actually bushes and the rest of the map will be nearly barren. please. add. more. bushes.

snow fiber
#

unless you've changed this in the stress test, dinosaurs should have different hunger drain and thirst drain compared to other dinos, it would not make much sense for a semi aquatic to have the same thirst drain as a carno for example

ember merlin
#

Please make the dam at the swamp now hollow or fix the bug that lets people enter the dam because after you're in, you have to wait to starve or leave the server

ancient plover
#

i hope that pteranodons have a perch mechanic, like being able to grab onto branches, or maybe human walls. could tie into utah raptors potentiall climbing things as well

radiant hamlet
#

Maybe look into the collision with trees? My dryo is stuck here even though it looks like there's room to wiggle through. I've had the same issue with other dinos.

autumn hemlock
#

The new map in update 3 is miles better than the last one, but in my opinion it still lacks "realism"; not in a way of graphics but in a way of believability.

The path in the image, for example, feels like it was simply painted in with a brush instead of it being formed by dinosaurs or humans walking the same route over and over again.

I have explored a lot of the map but I have not found a single flower. Flowers would add so much color and interesting landscapes to the map, specially the boring grasslands with palm trees.

When looking into the sun during dusk and dawn you get a beautiful glare, but the water shader is not affected by it.

On the peak of mountains the floor collision is completely off.

P.S. : I don't know if this is a bug or is intended, but while playing the Pteranodon I discovered that if I held down Z to air-brake and then simultaneously held down CTRL I would land vertically like a helicopter.

prime jewel
#

Current issue. I am not able to spawn in Center OR South on any dino i select. It doesn't show a count down. Just says -1.

delicate stirrup
#

I've seen a lot of ppl suggest this and the idea keeps getting rejected, so ima have my go at it
Ptera should regain stam while gliding, but with a twist....
that twist? it takes 45-60 minutes to regain a full stam bar
actually 45-60 minutes is too long, since at that point it just doesnt matter, how about like 30-35 minutes instead, that way it kind of does affect ur flight
also please remember, 30 minute stam regen is supposed to not rlly affect flying bc flying is fine the way it is
this is just an attempt to make ppl who r bad at stam management happy
alright i concede
i would like to change this to a suggestion for an april fool's joke

dreamy locust
#

imagin if you could clean the teeth of deinosuchus as small dinosaurs like pteranodon, like birds do it today that would be cool

summer oyster
#

When the update goes public there will be no way for players to contact admins for help in-game if they're stuck, have a question, or need help.

You haven't confirmed if the Discord link button is working in the server select screen, which means that server Discords might be unaccessible. Server owners might have to make regular announcements to advertise the discord link, which take up half the screen, to keep it accessible if players need help. (This is going to piss people off because the announcement feature is really invasive).

Please add a feature that give people the ability to send messages to Admins, and a way to reply.

Something like /admin [text] with a /reply [text] would be perfect. Or even a different chat tab would work.

stark bloom
#

When a dinosaur dies in water, blood floats at the top of the surface around the body and starts flowing downstream a bit? Something cool to add maybe.

red tartan
#

My friends and I agree that calling to see your group could be fun. However, rather than “2 call to invite them”, you should be capable of inviting them normally through an invite in the player list. Now, here’s where the calls come in.

Depending on the distance between 2 grouped players, they must call more frequently. If you’re on opposite sides of V3 per say, calling will make your nametags visible for only 5 seconds, whereas being directly next to each other, calling will give your name tag up to 5-10 minutes of visibility.

This gives the immersion of needing to use vocal cues in-game to allow for coordination, while also not making them too much of a nuisance when you’re trying to hunt.

stoic moon
#

Have multiple deinos be able to lounge at 1 target, to be able to pull large (over 4T) creatues under the water, especially later, when apexes are introduced into the game

stone hawk
#

The new map is visually stunning and is a massive step in the right direction, but there are several improvements that could make the player experience better while also making use of the available space.

  1. Water sources: Massive swathes of the map are technically traversible, but serve no other purpose at this time other than to look pretty from a distance. Adding a handful of small
    ponds or springs in remote locations would open up otherwise neglected areas.

  2. Rocky Mountains: While visually very pleasing, the tops of these are nothing more than safe places for pteranadons to land and regain stamina. If thin pathways along the rock could be implemented other species could make use of these spaces at their own risk. You could even add a herbivore bush or two to tempt dryos or tenontos into making the perilous climb.

  3. Herbivore Bushes/AI: Alongside water, the placement of these can easily direct player movement across the map. No bushes, no herbivores. No AI, no carnivores hanging in remote places. AI can be adjusted to be away from high traffic areas to encourage exploration for carnivores while herbivore bushes can be placed in such a way as to engage in risky behavior such as herding in near the waterside or using game trails.

  4. Lowland Cliffside Tells: Going up a mountain is one thing, but losing a dino to a cliff with foliage all the way up the drop off while in the lowlands is another. Keeping the foliage is fine (as it adds to the ambiance), but there should be some sort of cue to players that they're approaching a dangerous location. It could be anything from a flower known to grow on cliff faces to stinging nettles or unique rocky spots on the ground.

  5. Underwater Terrain: Doesn't need to be anything particularly crazy, but a few more logs and a rough grass analogue would help break up the open spaces and make it more interesting than the current deino bathtub.

subtle lagoon
#

can we maybe get a server join queue system? 🙂

green niche
#

having to spam join servers for 30 mins or 1hr+ is a lot of bull, a queue system would be a lot better

slender oriole
#

stegos need a nerf

split meteor
#

We need more Servers thats just how it is

ocean bronze
#

Elite fish are way too easy to catch. Make them swim around and avoid you so it actually takes effort to catch them. Right now they hardly move when you approach them and is pretty much free food.

ancient plover
#

Haven't played the game in a year, freind told me to use quality assurance, no severs to play on, please may you add more or just expand the capacity. I know it alot of effort, but right now, im quite disapointed. Also why is the refresh so slow

storm cargo
#

Less servers, huge player slots

analog wedge
#

Despite the worst experience trying to join a server I have had since Microsoft's Zone, I am loving the update. Please add a Queue system. It is the biggest QOL thing you could do for the testers.

daring pasture
#

we need more slots on the server

regal bramble
#

This may have been suggested before but pter could definitely use a "dive and glide" feature. I personally don't have much problem with its adult stamina and it being used when either sprinting or flying up but its kinda weird when you are out of stam and gliding down at a high speed and then when you try and pull you're barely able to.
A sorta dive where perhaps the pter tucks its wings in and then can sore up again would be nice.
My only other kinda problem is the pter lacking ability to hover/fly slow. While i don't think it needs a direct hover, it can be quite hard to move slowly sometimes since if you just fly up by the tiniest amount, you speed goes up again, and of course the same happens when you go down. (Kinda less though if you slowly go down)
I do know of the Z slow, but even using this it can seem kinda hard to drive by and bite without crashing into things. Honestly this could just be me needing more practice, but other wise i guess maybe the pter could use a bit more control on how fast and slow one goes.
Lastly, this will most likely be fixed and is known but i will mention it anyways, the juvi/baby pter moves very jittery, kinda like it shares the same properties of an adult when flying but is small so it kinda zooms when you hit "a" and "d" in the air.
Otherwise i am really enjoying the pter and having fun, excited for its and the games improvement and whats been done thus far.

vale moss
#

The map improvements are much appreciated but I still would like to see more biome variety.

This is a biome and map suggestion document for a SubTropical Pine biome, an area that is suited for high-browsing animals like large hadrosaurs and sauropods.
https://docs.google.com/document/d/1uHqYExN4vD361_cjsL-m64YpK9h_fkuaY3bmYBtXeUk/edit?usp=sharing
https://imgur.com/g6NToe6

primal warren
#

more player slots

next ore
#

For everyone complaining about not getting a que system rn this is what punch said

normal mauve
#

Love the model for the young bepi and most of the concept for the shantu. Its proportions in its face and tail look great and I even like the minimal osteoderms on its back. There is one glaringly unrealistic detail though which I just cannot get past: the spines. If they were just artistic spikes, that would be a bit unrealstic but its not problematic; it would look cool and I wouldn't take any issue with it. That's not the case though, they are LITERALLY ITS SPINE. That's absolutely insane to me. The tops and sides of vertebrae are muscle attachments, not artistic adornments which any living animal could survive having exposed like that. You can even see the dip from the tail down to the torso where it goes from a normal, realistic animal tail with heavy musculature and appropriate support to a shrink-wrapped ribcage with exposed vertebrae sticking out of its back. My knee-jerk reaction even upon a single glance was that something wasn't right, probably the proportions, but then the longer I looked the wrong-er it became. Don't get me wrong, I love Tapwing's art and have been looking at her concepts & fan art for years even before she became a dev. I am a huge fan of her work so I'm not trashing her or even her art, it just bothers me to see a survival game propose a design which is fundamentally unsurvivable.

worn crystal
#

I'm not trying to kiss the butts of the devs here but I just wanted to say so far this update is really fun. Like, actually great.
It might be the best update ya'll have ever done, so good job!
Please keep up this level of quality for future updates! Thank you!

P.s. this is coming from someone who wasnt even that excited for either of the 2 new playables and who was slowly losing faith in the game.

trim quiver
#

Please for the love of God have the server list refresh load faster

amber saddle
#

Hello my name is Waty
I am here today to tell you we need V3 back now. As much as love Dondi and his work this map is abominable. There is fake water everywhere and thats not the biggest problem its the fact there is nothing! I repeat NOTHING just 2 rivers and forest. Love Waty ❤️

wheat ravine
#

There ABSOLUTELY NEEDS to be a queue to get into servers. It's crazy that people have to sit there and refresh their screens over and over, and open up steam tabs to know when someone leaves. Then when it says there is a spot, double click it, get a loading screen, and then booted to main menu. A queue would be so much more convenient for everyone. Even just now, I have spent the past hour trying to get online and I cannot due to refresh not going fast enough.

craggy nebula
#

I just died as a full stego to a juvi raptor in evrima. I couldnt walk - when i touched the floor i got teleported onto air 😠

naive chasm
#

Pteranodon Flight Control Feedback: This can probably be easily solved by changing my keybindings, but I wanted to give some feedback on the default keyboard controls. I sprained my thumb playing Pteranodon lol. So how I think it happened was while I was landing, the combination of pressing wasd with my middle 3 fingers, and alternating between control and z and space with my pinky and thumb. I think in particular it was the way I folded my hand to press space and z while maintaining direction controls. I'll figure out a combination that works for me after I'm done having my thumb in a splint. I doubt anyone else will end up having this issue unless they've happened to break their thumb previously like me.

boreal shoal
#

the new map is very pretty looks much more unique compared to the old one but after the latest patch I have been running into massive invisible water patches all over the map. I cant run straight for more then 3 minutes without running into invisible water in jungles. I know its still a stress test but needs to be looked into. I cant give exact coordinates cause it seems to be everywhere

small sand
#

Instead of the dots used for scent, it should be like a stink line. It would be much more realistic, look a lot better, and would be easier to follow.

steep oyster
#

any way to shorten the refresh times on servers? atm it takes like 12 seconds per refresh which i think is unrealistic... maybe there would be a way to make it so reducing the results for the servers that pop up shortens the refresh times? also while you are at it make it so if i put something in the server search bar it carries over to the next time im looking for a server

sage roost
#

I'd like to see some sort of "cushion" system with pteranodon where once you get close enough to the water's surface your animal levels out automatically so you can focus on fishing instead of having to constantly tap space lest your body clip the water's surface and fall in. I find it very difficult to both manage altitude and actually look for where the fish are at the same time, I don't know if I just suck or anyone else has this problem.

jaunty dragon
#

I gotta say
Thinking about more on the server searching and hud changes, how about tags? Instead of having to put up “semi realism” or whatever in the servers name for example...
Such as “Chill” , “No Rules”, “Semi-Realism”, etc
That we can see on the server search menu and filter by in the filters. Kind of like flairs, wait no exactly like flairs

winter fog
#

Being able to hover as a ptera would be neat to scavenge food from floating corpses and to make a more stable landing 😅

dense tundra
#

I’m sure this is bound to change since they were only just added, and AI are a fickle thing, but just to throw it out there, the elite fish are going to need a little bit of work. My main issues are where the roadmap has it all checked off 100% on movement and awareness, when that isn’t the case at all. Every time I come into contact with them, they’re always stagnant, floating, and couldn’t give a rip that an oversized crocodilian is right in front of their face about to make a meal out of em. Sure yea, makes my job a whole lot easier but y’know.. Working for my food is fun too

willow quiver
#

Rivers desperately need foliage in order for semi-aquatic juveniles and small-tiers to survive against apexes like deino and spino. Yes, there are rocks and dead trees in the large swamp for the time being, but it isn't nearly enough to hide a juvie from adult deino detection. While I'm sure aquatic foliage is planned - certain foliage should hide your motions and movements in the water, but only for a limited time (say, 10-20 minutes max before going on a 10-minute cooldown timer) to prevent juveniles and small-tiers from camping in one spot. I know giant lily-pads are planned for juveniles to jump/sit on the surface of the water, but underwater foliage such as mangroves or hollow tree logs could make for great hiding holes, and maybe introducing a myriad of underwater cave systems that can only be accessed by semi-aquatics of various sizes could add more gameplay variety and opportunities to these biomes.

delicate stirrup
#

Some of my past ideas that I think might be interesting:
One of my first suggestions was about a small horizontal "lunge" for larger carnivores that could be used to tackle large prey items.
#general-feedback message
Insectivore theri. An odd idea at first, but hear me out. There should be asian weaver ant leaf-ball nests for theris to open with their mouths and then use their tongues to snatch up clumps of ants. Herras could also eat from these weaver ant nests.
#general-feedback message
Iguanodon. There have been a lot of these in the past, and I'd like to link mine, since there's too much detail to fit in here: #general-feedback-discussion message
Ultra dense horror jungles #general-feedback message
Transport trucks for humans
#general-feedback message
Locational scar textures
#general-feedback message
passive hearing boost for dryo-like dinos
#general-feedback message
Sexual dimorphism for different dinos
#general-feedback message
Pink scent trails for overpacking carnivore groups
#general-feedback message
Holding ur breath for hiding purposes
#general-feedback message
More aquatic ai that isnt just small fish
#general-feedback message
This was meant to showcase ideas guys

lunar gulch
#

deino is kinda to weak when it comes to stego, of course deinos shouldnt attack stegos on land but it would be nice if there was something so the stegos dont just give a fuck about deinos in the river. Something like biting the head so the stego cant move and get damage, to get off this bite the stego player just has to press e. The deino will loose a lot of stam but the stego also a lot of health. It wont kill the stego if the player just press e but it will scare the stego away cause of the damage.

fair raptor
#

So it just noticed a new "old" trend on some of the beta servers:

  • Spawnkilling is back in full force. I tried Deino a couple of times and every time I saw great amounts of players there, just waiting on the shores for the baby Deinos to starve or just simply stick their head out of the water * carno can pluck em out with ease! * Running in the forest can help but then its the Utahs and once again the Carnos who can track you with great ease. My number one reason why I won't be trying Deino until the map is worked out better. Water is in many places way to shallow, or you need to cross a certain section to get to another body of water because there's a big waterfall in between.
  • Overpacking and Carebearing. Yes, just as bad as the spawnkilling. I got killed today as a solo Utah * somehow coudnt find any others * like 3 times on the same bloody server because people use baby dinosaurs as bait to feed large deinos who are too lazy to roam the map! It seems that some people also know were the spots are were you are starting to swimm in the air and thats were they are camping. Big No No for me! So I went back to eating AI dryo's and they are not easy to find. Took a lot of fun out of the experience as a lone player.

I know theres no rules on Evrima right now but I hope there will be some in the future to protect the players who are not in a group/clan. It seems like taking away Global chat also didnt have the effect the devs wanted to have, that is sitting together like in a birdbath simulator and roam the map more. Everyone is just, once again, sitting at some of the landmarks.
So far I had the most fun in playing Pteranodon, nothing to complain about that one. Feels like you have full control and freedom, to go were you want to go.
Didnt really have a chance to grow a Deino yet because of all the issues I wrote above and the strange swimming in air bug.

thin isle
#

I forgot to take a screenshot, but please...remodel those rocks, at the top of waterfalls. I fell sorry but they are pretty ugly and unnatural, and recall too much Legacy. And that's not fine at all

stoic moon
#

it looks like the balance was made at full growth, while babies only have the options to hide. i believe that juvies/smaller creatures should have a chance to escape against a full grown counterpart of the same species. I was a 40% deino vs 2 100% deinos, i ran outside the water (no chance in water to evade them) and ran on land as far as my stamina could, yet they still caught up to me easily and killed me. Both land and water, you are at the mercy of yer bigger crocs, you can't do anything but pray.

prime pollen
#

Can we get a queue system for servers please? Would be lovely so that you could just wait your turn in line behind others trying to get in as opposed to: try to enter, fail, boot to main screen, miss opening, repeat.

lofty flume
#

Scarring... like for example battle scars. It would be awesome too see how much has dino got hurt... It's not a big deal, but i think it would add some immersion, plus it would look awesome

ancient plover
#

It would be nice if the Jungles were based more on modern day jungles, with different levels of canopy.

You could have the Canopy Roof, where creatures like the Ptera could perch on branches, and stuff. The Pteras could be able to hunt juvie Kentosaurus's who are living in the upper canopy.

Then lower down there would be the the upper canopy, this would have huge branches connecting trees together, allowing dinos like the future Kentosaurus to climb around without reaching the ground, perhaps to stop tree camping climbing between trees could use stamina, eventually forcing dinos to the ground. In the upper canopy there could be fruit and berries, but the kentos would have to keep an eye above them for any pteras

on the next level could be the lower canopy, with much sparser branches, this would be where the Utahraptors could climb to, maybe to quickly try there luck at grabbing any low climbing kentos, or where they could hide from other larger carnivores.

this would help balance the idea of climbing trees, and instead of making it a camping mechanic, instead have it as a constant threat from above and below, with rewards of good food.

hazy galleon
#

Get some ai along with fish that the deinosuchus is able to hunt....maybe in the future?

formal cargo
#

i know this patch only just came out but im gonna need to take a break already, my blood boils at the sheer amount of cannibalism, ive grown an adult 100% 4 times now and i cant bring myself to do it again so some cannibal full of fish food can kill me for 15 seconds of amusement. its just a bit stale right now

dense frigate
#

For the nesting update it would be cool if the Deniosuchus could carry its hatchlings in its mouth and juveniles on it back

fresh escarp
#

The ptera should be able to regain stam when gliding

slender tapir
#

I'd love to see more bodies of water, or at least more than three spawns for deinosuchus. Currently two of them are almost on top of each other, and if you spawn at the third you can't ever leave it without being eaten by a slightly larger member of your own species.

As a side note, having a cooldown before you can spawn at the same location feels like being punished for being spawnkilled. It is very possible to have a cooldown on all three spawns as a deinosuchus and just have to sit in timeout because you have no way to escape your own kind.

empty wave
#

Ptera idea:
So currently you cannot fly up when on 0 stamina.

So the idea was if you fly down and gaining speed. You should be able to glide up to 50-75/100 altitude or something like that without using stamina

red tartan
#

It is impossibly hard to drink right now -- as anything. Initially, I thought it was a Deino-exclusive nuisance, but after growing a Tenonto, I can say that it's an issue across the board. It would be great if drinking would be easier, rather than being required to run back and forth, swimming, and shoving your entire body beneath the water just to get a prompt to drink.

clear notch
#

I was very skeptical of this update coming honestly. When it became obvious that a Q1 release was too hopeful, I started sleeping on it. Since it has released, flying has been the most unexpected joy for me. Unfortunately flying is now ruined as my favorite areas are affected by glitched water-boundaries and I cannot get to them. You never know when your ptera will suddenly stop flying for no reason. Please fix this game-breaking bug by removing the glitched swim boundaries... it can't be that difficult. I just want to fly around some more. Thank you Santa.

tired meteor
#

Certain dinos should have powers. Lile controlling the 4 elements type shit. I want a firebending utahraptor. Change the game into somethimg completely different and make it into a magical battle royale/TDM. This is the future of The Isle. Avatar dinosaurs. Just tell me you don't want an earthbending rex. Just say it. Did you say it? Good..... You're wrong.

ancient plover
#

Just lost a fight to a dieno in water He spamed left and right so i couldnt get a head hit it was an abuse of mechanics to so quickly swamp directions I was cornered either way But they need to impliment some way to prevent the instant left right movement its not balanced at all to wiggle in such a way I tried posting this iin Balance discussion but it was removed for some unknown reason Its a balance issue to have a crock wiggle left and right at the speed of light and makes most hits count as a body shot or tail shot not head shot

#

I believe the main reason the devs are skeptical of adding a feature where something like a Deino could carry its baby(s) in its mouth was because they worry it would be abused. Well I was thinking maybe the babies could have some kind of option that would allow the adults to pick up and drop them, just so it would be much harder to misuse.

tulip coral
#

we should remove limits on grouping

white lantern
#

I believe the deinos radar should be only usable when you use sent under water because when you have it all the time, there is no chance for a small deino to get away from a bigger one. The is no way for a small deino to avoid other deinos as the rivers are all connected in a way that you are bound to run into eachother. Also, you cant swim away cause they are faster, you cant walk on land cause they are faster on that too. No real way for juvies to survive if they are not lucky and run into merciful deinos.

ruby mango
#

don't listen to the guy above, we need group limits, maybe let servers customize their own group limits but we definitely need a group limit. we don't need 20 people mega rex packs

wheat sequoia
#

add a tug-o-war mechanic for deino to grab and damage dinos that are too large to be picked up

night bolt
#

When we get the feather system in the far future I thought it would be pretty neat for Troodon to have dark and shaggy feathers like a Raven/Crow

vernal hill
#

I have a problem. I don't want to play with high texture settings (I can't change them, I deleted the saved folder). But at the same time I want to see the eyes of Deinosuchus (at low textures they are not, as well as the eyes of stego (others have)) I hope they will do something about it.

tranquil path
#

I think deino should be able to successfully lunge attack and grab animals 75% its weight and below instead of 50%, most crocs are able to successfully grab prey still slightly larger than itself and drown it, this would make it viable for deinos that arent full grown, to be able to still lunge a decently sized prey

sweet hawk
#

Can the number of AI on land be increased?

worldly garden
#

All in all I quite like the shant design, fits with the game but doesn't suffer from some of the really weird proportions that certain other designs do. Asiiide from the spine. The overall look of the spines on the back is cool, but the way the curvature of the back looks and how they integrate into the tail makes it look like they're literally part of the spine that's been revealed. As a strain design? Hell yeah, that's neat. But really not a design feature I think a regular animal should have, and is another case of a continuing issue I have where non-strain designs are far too monstery.

Just a quick 20-second mockup of how I think this could be fixed. Simply make the back a little taller and transition into the tail more smoothly. The spines are fine, I think they're a neat shape and I like them, there just needs to be some tweaks so they don't look like the ACTUAL spine. it's just a bit uncomfortable looking on the current design, makes it look like the flesh on shant's upper shoulders and back has melted away. (I def didn't do the actual size and shape of the spines justice because it was just something rough, squint your eyes and pretend the spines look like the normal ones lol)

proper saddle
#

3 times now, i safelogged out but lost my dino when reconnecting, i know it's a test, but it should be fixed fast if possible because waiting 5 hours to loose your progression because you have to disconnect is horrible.

lofty hollow
#

Cannibalism!
Someone wrote about this earlier. This is a real problem. Especially for beginners, especially for the formation of a review! I would like to expand on the topic of cannibalism a little.
Cannibalism exists in nature, but! Every occasion has a good reason! Or a feature of the type of animal. But in our game it's just ... just like that, for no reason. There is enough food, no competition, no threat. Reason ..... the toxicity of the players! This is a difficult problem to solve, but nothing is impossible.
Disabling friendly damage is stupid. Therefore ... Or a clear division into prides, factions; or SUGGESTION: create for cannibals a special marker (smell) of a special color (type) so that it can be seen from many meters away when you inhale (smell) the air.
This is a kind of smell of the flesh of congeners. Such players will be shunned or united against them and punished! This is the simplest solution and has a completely logical explanation! Thank you

ancient plover
#

Please add more features to encourage cooperative play styles. Players hate spawning in and being cannibalized every life.

graceful pumice
#

While I like the new map much more than the older one, I do believe its still missing some spice . I like how Flyers and Swimmers already got their special places around the map with the large mountainous rocks and the lil hiding spaces here and there underwater ( had not much chance yet to explore as deino. but i saw some hiding spaces as ptera for swimmers i believe lol ). I appreciate that was taken into account, and i do love the new foliage a tons. But theres still some spice missing. I get that it's probably a WIP, but I believe in critiquing things while they're WIP is the best ! Keep in mind, that I do know that future mechanics, additions, AI and etc. will make the map feel more alive aswell!

__So what I believe still is still missing: __

  • Navigation being able to navigate yourself via visible landmarks for every animal. right now its hard to navigate yourself especially when youre on the ground ( navigation as ptera is incredibly easy rn. and as deino its the hardest bc theyre constantly in water of course ).
  • Wanderlust a unique and good map makes you want to wander, to explore everything . right now you can find 1 or 2 places and then are basically finished with exploring. Because everything is either forest, open plains, beach ( which are rn basically unusable, which is a waste )
  • unique landmarks this brings me again to the point of navigation ASWELL as the wanderlust part. nature has so many inspiration for unique and recognizable landmarks, formations and what not, that can be visible from especially the land animals. Honestly Spire rock was already really good, despite its basic shape, you knew were North was an instant. Hell it reminded me of the Christ statue in Rio de Janeiro, Brazil! It was recognizable and everyone knew abt it despite the memes about it I do wish for it to come back as it gave at least a little bit of navigation.

This is just my basic statement. I will probably post more in the future

static fjord
#

Is there a way to register for a stress test server for genuine people who are trying to help look for bugs and such and send the reports of them,.? Ive been going over the map but often cant get in any server due to people just wanting to play. As someone who wants to help can we get a piroirt to the servers, I found i big issue yestarday but have had to wait to today to get the recordings and evidnce

radiant wraith
#

I have some thoughts on how nesting could work with global chat being removed. I think many players would agree that the ability to let others know regardless of where they are or species they're currently playing there's eggs available for your dinosaur is a good thing and should stay. Rather than having players advertise their available eggs in a chat, would it be possible for a nesting menu to be implemented? Players currently nesting and with ready eggs will show up with their name, how many eggs they have, and maybe how many members are in their group already that players looking for nests can then click to accept the egg. The nesting player can accept or decline the request at their discretion, possibly only when they are on their nest, to prevent requests from popping up while in a fight or traveling.

ancient plover
#

This may have been suggested before, but as an addition to the perk system and the amount of damage you do based on where you hit your target, maybe a critical-chance hit system? This could change and add a whole lot of strategies and situations, based on how high your critical-hit chance is, and how much damage your critical hit does compared to your normal hit (maybe values could be changed with the perk system?). For an example, let’s say you find yourself in a dangerous situation, in a bush, surrounded by a bigger predator that is hunting you. You need to get away, but if you run directly away it will hear you and catch up to you. Instead, with a 25% critical hit chance, you bet your odds, and go for a strike. If you do get the critical hit, you fracture(Update 4)the predator, and you can run away. But if you don’t get the critical hit, you get killed. This could be one of many scenarios, where you alone, or as a group, could choose to rely on luck. Less superior dinosaurs would most likely use this to their aid. And even tho I know The Isle is a game that requires a lot of luck and being at the right place at the right time, a critical hit chance could make things more exciting. Now, if critical hits is already in the game, I am sorry for not noticing. But based on my research, it appears that there is not yet at least. Not a feature that I crave for, just a thought. This system could/would most likely have some downsides... So what do you think?

autumn hemlock
#

In Evrima when you're typing your message and you see you made a mistake, if you bring the cursor back with the arrow keys you can only type or delete one character until the cursor jumps back to the end of the message. This is highly annoying and time consuming, because most of the times, because of this, the fastest option is just to delete the whole message and re-type it without mistakes.
Could you please make it so the cursor stays where you want it to instead of it jumping back to the end of the message every time you type a character?

amber pivot
#

just here to beg yall for an official server based around central/western asia/the middle east

ember sierra
#

Deino, should recover air more quickly, could use a heat/cold recovery where they need to come out of water and bask in the sun to warm up. When cold they could move slower, but it wouldn't kill them.

frank perch
#

I heavily agree with the suggestion from @graceful pumice. The map needs to have landmarks with which you can have a certain amount of orientation.

Of course, such stuff will come naturally with famous hotspots or favorable nesting and and feeding areas. As far as the south goes, I think knowing your way is quite simple, because you can learn where the rivers will lead, where the beach is and which way Bary and Sucho swamp are.
Yet I still believe we need more, pretty obvious landmarks, as the map expands.
Things like hotsprings, hidden or lazy river from V3 are easy to recognize, because they are unique.

Ponds and Lakes
I think a great idea are ponds and lakes. But regarding the shape, they should will be different and easily distinguishable like sewer pond, twin lakes or titan lake are in V3.

Rock formations
Rock formations in general are a good help to navigate. The spire was a clear sign for north, though it's... strange shape, as @graceful pumice already said. With the compass not being in the game currently, it is quite essential to know where north, south, east and west are.

Waterfalls
Personally, I am already trying to recognize every water fall I come across. For example the waterfall at South is quite the landmark in my eyes, but I could also wish for some like great falls from V3 or rapid falls. Waterfalls can have different shapes, for example, something like a twin-waterfall could be a thing in the future.

frozen ridge
#

I just wanna say the fish and the new verticality and additions to the map look absolutely stunning! 🙂

analog thistle
#

I gotta point out and beg again for Ptera 1-call to be changed. Something haunting and atmospheric to add to Evrima's backdrop instead of harshly interrupting it with these horrific screeches, please! It could be something based on hawk or owl calls or even seabirds; something more melodic and less rough/abrasive. Imagine how much the world would change if you had those distant songs instead of screeching?

Some possibilities:
https://www.youtube.com/watch?v=Jzbmj6vuMw8
https://www.youtube.com/watch?v=bg2wtUfEtEk

kindred beacon
#

I think it'd be really cool, when Perks are implemented, to have some of them change slightly your model/size. Like if you picked a Damage Increase Perk you get slightly bigger horns, or poitier head ridges. If you get a Health/Defense Increase Perk you get beefier body or you are slightly bigger than "normal" counterparts . We don't know what Perks we'll have I'm just making generic examples, but the point is for certain perks have also a visual rapresentation. Not only because is way better to recognise the differences between powerful individuals amd basic ones, to pick eventual targets, but also because is a bit more "immersive" and being different from the rest, model wise, is the best reward for the time used to growing dinos. And mixing different Perks will make you look unique each time you "evolve".

winged palm
#

Hello people and developers, does anyone knows if the team behind evrima will work on collisions player vs player and player vs enviroment?
Because I see that tails are going through the ground or you can get into the middle of the other animal etc..?

manic galleon
modest crescent
#
  • improve, it's not enough camera with carno and dryo this a big problem when you hunt a dryo inforest, we see nothing because camera is in the body ,
  • improve time of scent as predator, we have just minute to follow tracks
terse patio
#

I love how you guys perfectly did Pteranodon. He's not a boring op creature which just flies all the time, laughing at ground predators. Instead, he quickly tires and rather uses flying to travel and search for food and water, being in danger while resting. Amazing way to make him a balanced creature. Also, it's realistic too!

dull tiger
#

I feel like playing ptera is way too easy due to it's very short grow time and stupidly slow hunger drain.
People will say that it's fine cause it's weak but let me remind you that what matters in this game is survivability, not outright combat strength. Ptera has extremely high survivability.
This is due to:
-flight
-the amount of time having to spend as a juvi/sub being almost nothing
-your food drain necessitating you to only come down to fish ONCE in your entire growth
-fish being very accessible
-fish give you a shitload of food
Your literal only downside is that you're not strong, but things like dryosaurus are weak, but still are good and viable despite it. Something being weak doesn't mean it has to be braindead easy to grow.

Now I don't want ptera to be a chore to grow, but I still want it to be at the very least a little challenging.This is a flying creature and I feel you should need to earn the adult stage of such a creature.
I propose the growth time be lengthened by 30 minutes at most. This would make it's growth still correlate to it's size and strength, while being a bit more because you are in fact a flying creature.

Now for the food drain. I suggest food drain be increased, at least to the level a utahraptor has. You should NOT be able to just sit on a rock for your entire growth cycle, come down once and go right back. You should have to go down to catch fish much more often than you do now. I don't care, once you figure it out catching fish is piss easy and they give lots of food. Because of this the appropriate way to balance this would be to make your hunger drain somewhat high, but right now it's almost non-existant and that's not very fair.
Despite what some people think, ptera is not supposed to be spectator mode, and shouldn't be made this way. It should be a creature on par with the others in terms of growth ease. Right now it's too easy and this should change.

Unless given a good reason X's are pteras who want to put no effort in.

torpid talon
#

Give ptera mountain caves 👌

orchid glen
mint wraith
#

once the perk,diet and nesting update are out what about combining some of the mechanics?

new players would primary spawn from eggs, when there are no nests/eggs of your dinotype on the map, you spawn like currently on a map area you chose.

based on how you live your dino life (perks you pick during growth, your diet, amount of nests and egg hatchling spawns) you get rewarded with a reward out of a reward pool based on your life, that you then can use in a new life when you hatch from an egg:

-you would get one reward when you are at 100% growth. (so people value their life and try to get to 100% growth)
-one reward for every hatched egg. (so people actually use the nesting feature and there will be nest and eggs frequently for people to spawn into. and omnivores to raid eggs from)
-one reward for when the dino that came from your egg reached growth 50%. (so people protect their younglings and help them grow up)

once you die and respawn from an egg you can select one of the random rewards you got from playing as that dino type. maybe you got a "stego skin with lightly blue back plate tint" that your new stego hatchling will use then. or a "desert adaptation mutation" that makes you lose 10% less water for that new dino.
-a reward is used up once you spawn as hatchling! rewards cant be chosen for non egg spawns, so people want to spawn as hatchlings to use their little rewards.

maybe later with the "elder" dinos you unlock the "elder reward" after going through 5 consecutive 100% successfull grows as rare special reward to use on one hatchling.

tawny echo
#

my take on the beta

I do love how crocs form groups, thats cool and should stay since they usually aren't tight knit, and quite often they will kill you if you try to mess around with them as a deino in that group.

However, juv deino is fine as is, of course its hard to grow, wouldnt make sense if an 8ton monster croc grew easily. But i do agree that there should be more spots for it to hide, as right now theres very little spots they can hide in.

I like how crocs cannabilize, they do so in real life and makes sure deino growth isnt easy, at all

New map looks good, but still needs some landmarks, as there are extremely few of them.

Fish need tweaking, elite fish arent hard to catch and spawn very often, so do fix that. and Schooling should not exactly be like RNG, it makes fishing less fun as well.

Ptera is pretty good, nothin wrong with him.

Mixpacking though, thats extremely high rn so if there could be more stuff against it, that'd be appreciated

shy pike
hollow flume
#

Adding the option to Alt attack with a gamepad would be great for people using controllers instead of mouse and keyboard. Right now there is no way to map alt attack on a controller, and the G key as well

upper flint
misty acorn
#

this is just a thought but they should add tentanoboa

foggy birch
#

Riverbeds needs some serious love so here's some ideas/inspiration, some of these photos also showcase areas that would be perfect for the beipi go avoid being eaten by larger deinos

ancient plover
#

Could we get a motion blur or a concussion effect from when we get stunned? Right now there's no visual clarity whenever a stun happens and you just awkwardly stand there before you realize you've been stunned by a tail slam. There is for sure going to be future dino's with a similar stun ability. So I was thinking that when stunned, it would have a similar blur or effect such as the concussion grenade from Cod. To immediately give information to the player that they've just been stunned, while having a ringing audio cue to make it realistic. Taking a few more seconds even after recovering to get your full hearing back. The effect would also disorientate the player them self somewhat as punishment for falling into the stun. On top of that it would play an animation to visualize to everyone else that the player has been stunned to everyone else watching. Similar to how when a dino gets blinded by a hypsi. When stunned, you'd have a quick drunken dizzy animation play before recovering from it in the next second.

abstract sierra
#

Maybe in the future, beaches can be made into much more alive environments to survive in by having things wash up on shore. Things like cargo boxes, shipwrecks, and other human debris could wash up, just as really interesting storytelling, but also food; turtles, fish, and even mysterious large rotting aquatic corpses no one can put a name to can wash up, and the beach could be a perfect place for scavengers like cerato as well as starving dinos. To balance this, food that washes up can be rotting and could give debuffs in return for filling hunger, or water could not be present on the beach at all, making it necessary to leave in search of water sources so people don't just camp there on free handouts. Also,, due to the high visibility and limited space on the beach, it would be a place where you have to fight over food, making it a bloodier grungier place which some players would rather avoid. I feel like the beach has many storytelling opportunities in the form of destroyed human structures washing up, and rotting corpses appearing can incentivize people to go explore. Another mechanic that could be added is if a dinosaur drowns in the ocean, its corpse eventually gets pushed onto the shore by waves.

ancient plover
#

Was bored today in class so I wrote an entire document about Titanoboa and how I would like it to be integrated into the game as. Read if you wish, Im just also excited for this snake as I am with the big lizard, hah hah

https://docs.google.com/document/d/1o2e2CZYvZ41KT9rDSFKJB0R3m6Xdrukp9HyiXClfQLs/edit?usp=sharing

ember sierra
#

ptera, if they can already do this cool, but not sure they can, but swoop down and pick off meat from a dead body without landing.

trim quiver
#

Either stego is op or deino is way underpowered as they are on the stress test branch. It shouldn't have to take 3 fully grown deinos to take down 1 adult stego

dusk seal
#

More stress test servers, or add Que system on them, becuse its kinda frustraiting to uppdate the whole time, and just to uppdate the list takes forever..

lone trellis
#

perhaps get rid of the running take off for ptera, it feels way more natural to use the standing take off.

candid imp
#

i think in the far future there should be an ecosystem in the ocean. have playable water reptiles available, with fish ai like in fresh water. the game would be a lot more interesting with more aquatic creatures, and ofc more flying ones as well.

ancient plover
#

When the skin system is added in Update 8, add a random/randomize button.

ancient plover
#

Flying and swimming would be semi easier if it was like beasts of bermuda controls

warm carbon
#

I think we need more indicator for herbs with herbivores because we see nothing, too hard to find herbs, something like sent carcass for carnivore

bitter cove
#

Deino takes a bit long to turn fully. It just seems very slow halfway through the animation. Even with alt bite.

fair wyvern
#

For the love of god add auto refresh its so annoying trying to get into servers without it

glossy nymph
#

please do something abt the toxic players killing their own kind , i get what ppl think abt cannibalism and its fine to eat each other ... but abt killing ... well in the past 20 hours of playing as croc the only thing that killed me was other adult crocs , last 3 times that i died i ALWAYS ran away from adults as soon as i see them , they chase me to mountain and kill me and there always been enough food in the river , this isn't a prb abt just right now that the crocs are new and everyone wanna be one , its a prb for every dino cause in the future the only thing that will get a good player killed is their own kind cause every dino have their own advantages and disadvantages and if you play good you are safe from other dino types but if anyone from your own kind want you dead then odds are you will die even in 1v1 cause there is nothing special you can do that the other can't , let alone the fact that these ppl who im calling "toxic" always come in groups of 2 or more , plz do something abt this
edit :i also should add if i had 2 adult crocs with me this wouldn't be a prb , with allowing toxic players to do what they do you will be sending solo players away , any sort of help will be useful to the player who is being attacked , there is nothing one can do to prevent getting in that situation , cause toxic players are toxic and no matter where you go they will chase and as i said , same dinos , same stats , no getting away or winning.

ancient plover
#

Don't ever add simple "Stat up" perks, make the perks a complicated choice instead of a direct upgrade.

We need stuff like teno swapping out some speed for webbed feet (So it can move faster in water and dive), or a theri specing into being a insectivore.

manic plaza
#

give deino some sort of ability to walk backwards on land, on shores, or underwater so we can adjust without giving away our position TI_DeinoMischief

bleak plover
#

I think ptera need more stam

ancient plover
#

Deino needs a buff to its bite. It can’t one shot a Utah at full adult which makes no sense considering Deino is a Apex that weighs 8 tons at full adult in game. Please buff the deino bite..... please. Other than that issue Deino is fantastic btw

noble trench
#

Whenever a dino slips off a steep hill or fall down from a cliff, a ragdoll animation should activate instead of the model just standing still while falling/slipping. It's not necessary right now, of course, but maybe one day.

atomic token
#

fighting suggestion

  1. passively keep your mouth open to block frontal attacks
  2. walk backwards slowly
  3. possibility to walk sideways
  4. hustle your opponent on the sides
  5. the damage is different depending on where you hit
    6)attacks may clash
frail sleet
#

Please double the amount of water from carnivores. So we can move inland more easy, herbis is oké like this they just have to go back and forth. But as carni you just keep close to the water. And don't go land inwards that easy.

midnight stream
#

I think this stress test was a good example of why we need the queue system in place

vagrant jasper
#

Bring back original 1 call for Utahraptor? :/ at least for the light press 1 call

dense marten
#

Maybe add more player slots if possible and add a queue system

ancient plover
#

maybe buff the deino where it does a little more damage it takes 6 bites from a adult to kill a juvi i would say 2 is the max deinos should have a huge bite force cause of its size.

cosmic slate
#

Pteranodon should fly slower with mud on its wings
After wallowing since the mud would weigh it down

glacial zenith
#

more variation in environment (color wise), different colored plants etc to add a “interesting “ look with a lot variation

spare stone
#

Please create more servers, because I didn’t pay absurd with that high dollar to stay 1 hour in the lobby!

glass zealot
#

There should be another way to clot wounds besides mud. a special kind of moss for example.

slow junco
gritty acorn
#

Can grouping please have its own call? Not everyone wants to group, but want to show we’re friendly to our species. We shoudnt be forced to group if we want to use our only means of showing friendliness. A 5 call or a different key bind could be a group call.

graceful pumice
#

Volcanic Rock Cliffs + Small Islands

A Vulcano on the edge of the island towards the ocean, which has created vulcanic rock on the side towards the ocean as a neat landmark. Vulcano could be semi active, with smoke just like on Thenyaw. Specific plants could grow near by.

rugged sable
#

since the server population is so overwhelming and always full, people are AFKing either in bushes, or at the respawn screen. and since there is not AFK kicking, other players do not get a chance to try out your game. i understand people have to leave and come back after 45 minutes, but can you please add a 1 or 2 hour+ afk timer for the ones spending the night at the respawn screen? (i tested it to confirm you can do it last night before submitting this)

toxic pike
#

it feels like the game completley changes in ecosystem and hierarchy with each update, and its been really refreshing to play on the test server, i thought ptera's flight looked clunky and horrible at first, but its honestly one of the most fun experiences ive had in this game- cannot wait to see the new UI, new dinosaurs, and nesting and skins.

stark meadow
#

Suggestions:

  • Rivers need to be more populated with fish in other locations instead of just the main spawns. Currently it's not possible to survive outside of the main spawns as a Deino

  • Riverbeds need to have more foilage so smaller Deino's and future aquatic Dino's can hide. Also to add to the aesthetic.

  • Some rivers are too shallow, need to be deeper to be viable for aquatic Dino's

glad cosmos
#

Short and Quick Suggestion
Can the blood overlay Utahraptor gets when it eats from a body be given to the other carnivores?
It's been asked for before for Carno during Update 2, but now with 3 carnivores without that overlay I fear it might be getting left behind despite being a cool and gruesome detail
Not sure how much work it takes to get it to work on other things, but that being considered and have work being put towards implementing would be appreciated

radiant wraith
#

Landmark / Environment suggestions:

-Around human structures, change the environment or add details that show you're nearing a man made structure. Tire treads through dirt and on roads, cut/felled trees, garbage or debris in the area that lets players know theyre somewhere in the vicinity of a human structure, so that even if its in the same environment/biome, it still looks distinct from say the rest of the plains or jungle its in. Let plants be trampled down by vehicles and just have more clutter outside of the buildings themselves.
-More areas for small animals/juvies to hide in such as large hollow logs, abandoned crates, small caves or ravines covered with brush, things that the smaller animals can get into, but larger ones cannot to allow hiding better than just sitting in a bush and hoping to not get stepped on. Eventually, you'd still have to leave for food or water anyway.
-Large landmarks that can be seen from far away are one of the major things I think need to be added, not only for knowing where you are but encouraging exploration more, as a lot of players tend to only go to one spot they like and then stay there until death or logging out. Some could be like an area of forest that had a fire or was cut down by humans, parts of mountains with a landslide down it, or areas of forest that have differently colored foliage to set them apart from other forest or jungle. This way theyre distinct enough to see at a distance, but maybe not from across the entire map.
-Likely not to be realistic, but I'd love to see an area that's some kind of 'elephant graveyard' style with long since picked clean skeletons and bones of dinosaurs. Players can't eat from them at all, they're just there as aesthetic and environment building details.

cold karma
#

In Evrima, i think giga should a shorter or equal growth time as T Rex. Who wants to spend 7 hours growing a giga, when you could play as rex, grow it for a shorter time and have a much stronger dino. Shorten gigas growth time, and i'd think alot of people would play giga more often.

plush dagger
#

Why are the swamp banks so deep that when I get a drink of water, i fall in and cant get out. How can they possibly be THAT deep? A lot of the terrain is just dumb to the point where you can die from running in the wrong spot, or fall in the water and not get out despite it being not that steep

thin schooner
#

when night and night vision is properly added in, deinos should have their eyes glow red like real life gators, it would look sick

undone shard
#

Incase this hasn't already been posted somewhere: Please for the love of all that is good add an Unstuck feature for players. So tired of getting stuck and having to wait to starve/dehydrate to death.

stark whale
#

Deino bite box needs looked at. Teno in my face and i can't hit him at all. Same thing happens with elite fish as well.

wintry onyx
#

Remove the water vibration sound from babies and juvis, keep it for sub adults and adults. Also maybe some visual effects like the water around the body splashing up a bit

tawny echo
#

add a queue system, and make rivers wider and deeper in more areas

Also, grouping should be reworked on how you invite people. A lot of people really arent fans of the 2 call invite, so maybe just make it like how legacy's was, just not all map wide and within a certain raidus

ancient plover
#

Short and simple Feedback about the recent Open Beta Patch in #830660455487373352.

PTERA PACK LIMIT

6? Ptera holds a scavenger-like playstyle, it should (personally, and from discussions about the same topic) hold around 10 players per group.

normal veldt
#

Gators and crocodiles are group/pack animals. Especially the younger gators because there is safety in numbers. Adult male and female gators do tend to be solitary though. So, could we see a mechanic where until a certain growth percentage, juveniles and sub adults could group around 4-5? Real groups can get up to 20+ in numbers but for the sake of balance and game-play performance, that isn't necessary.

ancient plover
#

I HAD A IDEA bad or good up to yall but yk how yall make hypo dinos well what if a player survives for a hella long time? like what if a player survived as a dino for a hella long time it would be cool if they could evolve into a hypo dino but it would eventually kill them (or just let em live up to yall) BUT it would be sick in my opinion but if u were to make it to the eventually kill em for it to make sense imagine a cancer cell(not really but listen) cancer cell is just a mutation in a blood cell so imagine for yalls hypo dinos a player just stayed alive for however long it takes
( up to u guys) so in a clump if a player stayed alive for however long it would take it would be cool for them to turn into a hypo dino eventually

lost thorn
#

Using the airbrake key with ptera while you're in the floor could make you jump backwards with the impulse of your wings to evade attacks.

tired meteor
#

This probably wouldn't happen until later in evrima's live, but please for the love of god allow the individual servers choose pack limits, I know for certain people don't want to have to leave friends out because they wanted to play a certain dinosaur. And an additional bonus, allow them to choose which species can mix-pack if any at all. Mutualiatic relationships exist in the wild, so I'm sure they can exist in a game. For example: tarantulas keep small frogs as pets to guard their young. In exchange the frog gets to eat all the insects that would harm the eggs. (Thats a real thing). I see this kind of relationship with big herbis like stego and something like ptera or dryo.

formal cargo
#

can you lower the nameplates, it looks a bit goofy, but omg thank you for parties working again.

crude kite
#

I dont really know where exactly to post this but do not enter the Cave (with the waterfall... u know which cave im talkin bout), the Water at the entrance tries to suck u in and its really hard to get out again xD... so gl folks
Just checked it again, its only the first couple meters that try to suck u in, when ur inside the cave everything is fine again)

sterile vapor
#

youve got to be kidding me
on central river i swam into the cave and immedietely, while in water, fall downwards and to the left and drown, because i am unable to swim upwards

lone sapphire
#

i dont know if this has been mentioned but there are "water pockets" in the air that lock you into a swimming animation in the air. theres no way to get out of it until you slowly float down. ive been told that if you go over water with this random glitch you fall and either die from it or drown. its really frustrating

granite hatch
#
  • i don't know if it's just me, but i found it virtually impossible to fish as a ptera. even when repeatedly pressing spacebar and sometimes z to slow down, it's like i was always flying way too fast, and often my camera would drop below the water. it was extremely difficult for me to gauge just how close to the water i was (without my camera dropping below the surface) while also timing RMB with spacebar (to stop pressing RMB and press spacebar when getting too low) and also steer the camera directly over the water ripples or to manage swooping down and getting close enough to the water surface without falling into it. idk man. just could not do it. might be worth it to consider making it so ptera can't fall into the water while holding RMB? no other dino requires so much specific and perfectly-timed coordination, imo.
  • i just want to say that i love finding abandoned man-made structures and exploring them and climbing on them. that's possibly my favorite part about playing as a utahraptor on legacy in survival. i love climbing on them, going inside them, getting to places other people can't get to. i would love a place on evrima where utahraptors can nest that was similar to the nest pen at port on V3.
  • which leads me to say that the utahraptor's jump on evrima feels ... terrible. you jump onto a rock, then try to jump up onto another part of the rock, and despite your jump being more than high enough to jump onto that next part, you can't do it. when everything wants to kill you in the isle and most things can easily kill a utah, imo it's important to have the advantage of jumping up onto rocks and other things.
mossy silo
#

Just a small thing really, But the new swimming animation on the tail seems a bit off for deino, At least when viewed by the side.

viscid wasp
#

Suggestion: water color and foliage.
rn the water is mud brown, and the rivers more akin to man made canals than natural formations. While that is fine, swamp/river water such as the loxahatchee seen here can take on a reddish hue while in sunlight. If possible, it’d add some color to the deino experience. As for plants, these rivers should be much more thick and blotted, rather than the somewhat plain look they have now.
TL/DR: river/swamp water can use some refining, as well as shoreline plants

rugged lake
#

why is the gator pack size is 2 when in real life they be like 8 of then sons of guns in one area of one given time

aslo unless the gator got buffed they are to weak to be in that size of a pack

near ice
#

I think server finder/refresh needs to be updated somehow. Either have real time update on the servers or at least don't have it kick people back to the main menu if unable to join. Trying to enter a server even before the stress test overflow was always harder than it needs to be. Edit: maybe have a queue system as well if we really want to continue playing the last dino/server and are willing to wait a couple of minutes.

torn ferry
#

add an ingame clock on the character screen

trim quiver
#

Increase deinosuchus group size to 3 or 4. It takes at least 3 deinos to effectively take down one adult stego

shell flint
#

2 things. Number 1 please add igaunodon at some point. Number 2 if you go on the stress servers if it is possible please restart them even if there are no bugs because they are ALWAYS full and I can never get on them, I assume that this is a problem with a lot of people, or maybe just open a couple more servers (EU ones not sure about any others).

dim ravine
#

Add cloth animation on the pteranodon wings in the future.

crystal eagle
#

I would like to see the grab mechanic edited a little bit. Right now as a baby I can run up to dead things and grab a chunk and run away to eat it else where. However, there is a mid phase where I'm too big to bite off chunks because I can just drag it, however I'm too small to swallow it. So this stops me from running up to carcass and ripping a chunk off and forces me to have to sit there and eat it unless I attempt to drag it away slowly. Assign a button that is meant for grabbing a chunk versus grabbing the entire body.

hidden kindle
#

Please please please please put "baby carrying" atleast think about it

mighty harness
#

The new deino swim animation looks nice- but doesn't really fit well. From the side it looks really weird how the tail moves, and looked perfectly fine before. The fluidity of it just seems off, maybe im just not used to change, but its something to consider looking at

coarse raft
ancient plover
#

Carno should have a (at least small) jump. It has very long legs, characteristic of an animal capable of jumping, so it makes no sense to me that a small carno would become stuck on a log in the forest.

thorny talon
#

Another feedback of stresstest:

  1. Deino has a sudden head up move bug that ruins the hunt being seen by prey.
  2. Deino needs a hold button to be able to stop not being detected. Same when underwater touching the ground.
  3. There r several place where the water textures desapears: at the crossing rivers, at waterfall near the ocean, at the entrence to the cave in a center.
  4. Need more often fish spawning or amount of fish. For now deino just barely survives with it if u dont kill other deinos not being a deeeeck. So i need to logoff and wait untill fish spawn again.
wispy pelican
#

Could you guys perhaps fix the utah 3 call soon? Its been broken for a very long time. Instead of a proper 3 call its just a very quiet hiss.

analog thistle
#

All calls need distance limiting & "hoarseness," regardless of 2- 3- call etc. There's a baby stego who's been spamming what i think is its 3 call for nigh on 20 minutes and it can be heard halfway across the map... nonstop.

torpid escarp
#

I think the shallow river north of south spawn needs to be changed. It's like a free grow for groups of stegos with little to no risk involved. It also gives every creature the option to drink in water that is 100% safe and deino free. I mean just look at this. It also locks all deinosuchus near south spawn in that area, because any attempt to leave is going to result in death by homicidal stegos. As I've been following I've watched them murder every single deino they see.

echo abyss
#

Ponds and lakes in evrima rather than just the giant river please.

rare palm
#

COMMUNITY BUG REPORTS - FEEDBACK

The form is very simple and easy to fill in, but I think there are some improvements that can be made.
Firstly I think it would be useful if we could add multiple links to the evidence section. For example some times I want to provide you with both a video and a screenshot. I can't put them both in this field as it says its an invalid link. I ended up posting the screenshot in the comment section of my video in one example, which could easily be missed for larger youtubers who have loads of comments on their videos.

Also I think the following fields might be useful, perhaps they are left off for a reason
Steps to recover - Would help you guys assign a priority to the issue. If an issue is unrecoverable(e.g the water bug from the previous patch) it should be higher priority.
Dinosaur - Probably will avoid people raising bugs without specifying what dino they are playing. I know I have almost raised a bug where I forgot to mention I was playing a particular dinosaur. A lot of the time it's obvious (if I am talking about flight for example) but I imagine you sometimes get some vague submissions 😛

We used to have a spreadsheet that shows what bugs people have already raised. I can't find that anymore. Was it removed? Also have you guys considered using a public defect management website so we can search for them and add comments rather than have to fill in the form every time we see an issue?

I think that's all for now. Keep up the good work 😄

vital shadow
#

It would be nice to see a few logs spread out here and there in the rivers so juvi deinos can at least have a chance of escape from the grown ones

snow ravine
#

Yes, currently went into the cave entrance, swam into it and suddenly fell and slipped down into a hole I couldn't get out of... you simply fall as if the water just didn't exist there, it got replaced by air lmao.

hollow dew
#

kinda weird you have to press windows to see your % of food and water maybe make icons for food and water in the insert menu (like legacy)

ancient plover
#

After rain/heavy rain, the ground should be visibly more moist and the walking sounds ''mushy'' with little water droplets on the leaves and the tree trunks would be wet (darker in color) It would also be nice for the dinos to be wet after rain, and not just dry.

jagged dawn
#

when waterwalking/sitting on the bottom of water, can deino have reduced oxygen consumption? because nothing feels worse then hearing things, setting bait, and while patiently waiting.... your oxygen begins to run out as things show up lol.

swimming and actions ofc will cause normal oxygen drain, but specifically sitting and not moving wouldnt have it drop as... i dont want to say quickly, because its not quick, but ambush predators often just wait a looooong time

warm mortar
#

Fully grown deino needs to be able to drag stegos in

heavy swan
#

Dear devs of the isle. While you did show tenoatleast some little love I think it still needs to be worked on more. Imo, the teno dhould be able to swim with is massive tail and not its little claws. An adult teno should more than easily be capable of outswimming and hatchling and fresh to mid juvenile deinosuchus. Because rn it is just a hadrosaur that has not much to do. The only fun thing is to tailslam people and that costs a lot of stamina so it isnt really worth it. Im not saying it should be implemented now or that you should even do that but please show the teno some more love. Same thing for dryo and stego. every herbi but hypsi is kind of just a afk simulator to grow and then just eat, drink and hide before something kills you.

celest glade
#

Deino should not be able to drag adult stego in water BUT an adult deino should be able to catch an adult stego who make the mistake of crossing a river or just swim a little bit in water. the deino should be able to lock the stego above the surface and don't let him swim to the land (it should cost the deino lot of stam but little stam for the setgo). It let a chance to another deino to bite the stego and try to hurt him bad or kill it. So killing a stego should be hard but not impossible but only if the stego go in water by himself. Only deino full adult should be able to hold the setgo above the water. This mechanic could step on other bigger dinos but would cost a lot more stam to the deino to hold it. so bigger is the dino, bigger is the cost in stam. So to resume all this to kill stego or big prey effectively, you need to be minimum 2 deino adult and wait to catch it when it swim or cross river.

peak cape
#

once humans are added, they should have both motorboats and also rafts to cross rivers / head downstream. The motorboats could be a lot rarer, meaning crossing rivers is a lot more risky especially if you are on a raft. The motorboat could look similar to the rust one.

frank perch
#

You know what's also cool and nifty about the current map?
The mountains!
I have to admit, they are quite empty and hard to reach and once you are up there, there is not much you are left to do.

That's why I want mountains to get some love, maybe some have specific plants or ai up there, which dinosaurs will need for their diets.
Or maybe they'll have small springs and little, narrow pathways, which lead up to them. Because for now, there is not much going for them and it's quite sad.

ruby mango
#

game sounds need some real rework or a big fix, everything sounds off

graceful pumice
#

Minor Complaint

Having the Drink Animation on Loop but without the last part. The Animals all revert back to their pose, before starting the Drinking animaiton again. I feel the last part where they revert back to said position should be when you stop drinking entirely basically when you stop pressing 'E'
It looks a tad bit awkward, that when you drink for 4 rounds it reverts back every 4 rounds lmao

ancient plover
#

Hear me out:
Dino stats.
Akin to something like your Combat Record in Call of Duty. More specifically the stats you have for each individual weapon.

Average time alive with (such and such dinosaur). Amount of deaths with (such and such dinosaur). Number of cannibalized dinosaurs of your own species. Etc...

Can probably think of a long list of stats for each playable, just to keep a sort of history of how you play and the things that happen because of you, to you, and around you.
*shrugs

#

i dont know wether this intensional or not but the serverlist is not consistend. 1 moment it loads only EU servers for me and another refresh it loads also other regions. and vise versa. can that be patched up, or is it a personal problem?

glad pelican
#

Make it so that when dinos are at a river, they can’t use their camera to see what’s inside, that ruins the surprise element for deino and is useless when all they have to do is move their camera in the water, either make it impossible or that the camera becomes blurry to the point it sees nothing

light python
#

The new shant looks like a chunk of it is missing at the top of the back. What animal has its spines just sticking out the back? Even spinosaurus and ouranosaurus or even non dinosaurs like dimetrodon hat the actual bones covered in skin or keratin like claws and horns. Your shant would probably flop about, unable to walk aswell, since the muscles that keep the dinos spine from moving uncontrollably, dont exist on your concept art. pls fix. I love how i hear "the isle is trying to be the most realistic dinosaur game" yet you make the minmi a digger (which it most certainly didnt do), the beipiaosaurus a swimmer (for some reason) and the oviraptor an actual eggthief and those are only the dinosaurs were you actually nailed the models for once. Most of your new concept art for models or the models themselves are far inferior to the old models in accuracy, the anky, the acro, the giga and now the shant. it looks half rotten, unrealistic and inaccurate, even your own older model had the spines covered in skin and keratin and didnt have them nearly as exposed as the new. how is the shant supposed to survive with its back spines exposed to the elements? Also your ptera is straight up stolen from jp the lost world, a movie from 97, it should be covered in fur like pycnofibers and be a lot less skinny and bat like, the wings look too pointy and fragile aswell. Imagine if you would have fucked up the design of the deinosuchus as much as you love to butcher dinosaur designs and give it feathers and a big tail fin, but you cant really do that since everyone has an idea what a croc looks like, so you cant just rip its back out and show the spines, but with dinos for some reason its ok to be unrealistic and inaccurate, just because most people dont do any research and dont give a shit about realism, logic or accuracy. We have come to the point where beasts of bermuda makes more realistic dinosaur models than the isle, how did this happen?

pine grotto
#

utahs should not carry bodies in its mouth when it has arms specifically for that. if they could grab stuff of the same weight with their arms and run away they could actually keep the food they hunt instead of always having to give it up to carnos/deinos.

thorny talon
#

Suggestinon for further updates:

  1. Claiming territory marking it(where u hunt, nest, live) for carnis.
  2. Fighting for dominance(alpha or leader of the group) not for the death being able to initiate this event if any player of herd or pack wants that having the possability to do it every game's week or so. Alpha gets his bonuses for hes role. Also Alpha should have his hotkeys of tactic's commands. So the group would work more as a good team like for example liones do it in real life.
    2.5. Same for herds.
  3. Getting skills once u make some game's events related to it. Like cats(any cats) learning skills playing with each other. So dinos can proggres at hiding, or seeking, getting some new movement features when doing some "combo". Like gaining speed of attacking moves or recovery of the pounce failure or bite cooldown and so on. Should be like the limitation of max ‰ for each skill u can get. So that would make things balanced.

And another feedback of stresstest:
As an adult utah i was unable to find any Ai at the respown points on a south. So i died to starvation having half of my stomack when logged. Also saw same issue with invisible stuck in the air dryos. So as resume: needs more often spawning AI rate.

tawny phoenix
#

Keep in mind that we do have channels for Bugs/Map Issues in #723294838610722847 + #🐞-evrima-bug-reports-🐞 . For issues you are having in game, go ahead and check in #🔧-evrima-troubleshooting-🔧 . This feedback channel is for feedback only. You'll probably get more assistance with issues you are experiencing if you use those channels provided. ^^ The entries in here that do not fall under #general-feedback will now be removed above.

Basic Questions can be asked in #401464048610312195.

boreal bough
#

rlly nice game . good work devs keep it up 👍

spark fox
#

Need more deep parts of the rivers and sections raptors cant just jump or carnos just run across so can actually hunt what comes to the river
Also rivers need more underwater stuff for small deinos to hide from bigger ones that wann ahunt small deinos. Cant outswim em only chance is to dodge around stuff. But cant do that when the rivers are mostly empty XD

main sleet
#

I think that juvenile deinosuchus needs something to help it survive encounters with hostile and larger members of its own species.

To start with, it is far slower and has less stamina than the adults and sub-adults, both on land and in water. By itself this is understandable as it's the case for all juvies. However this issue is compounded by several other points.

Being unable to wallow means that if it tries to flee on land, it just leaves an obvious trail of prints which can adult can follow and catch up extremely quickly, and nothing can be done about this. If you try to avoid it by staying in the water, the 'always on' deino sonar means that there is no hiding there either, and so you will just get swam down and eaten. This will be the case even if there was underwater terrain to hide in. The sonar can just see through it all.

In an encounter with a larger adult, a smaller rex could dart into the bushes to avoid being spotted, or wallow to hide its prints from an adult. However for deino, if an adult is nearby and wants you dead, there is absolutely no possible counterplay to avoid it.

In the water I think that deino should only detect creatures splashing on the surface, rather than all creatures no matter how still or deep they hide like it seems to be at the moment. And on land a wallow for deino would allow it to leave the water and hide in the undergrowth while an adult passes by.

minor timber
#

What about this ?

In hope that it will be in when update 3 is out.

rugged wasp
#

does the enhance scent for deino work for anyone else

tawny echo
#

please fix the cave that had lots of crocs in it (dondi showed it off in his 2nd to most recent stream, where punch couldn't lunge). Its become a death pit because you get stuck in there.

eager hinge
#

just look up and click RMB , i escape this

analog thistle
#

Bug: Ptera walk/run on the ground, left wing clips through the back at adulthood a tad.

Request: Please add a way to UNLINK A/D turn to the camera, as changing camera angle will abruptly reverse your direction. This has gotten me killed with terrain collisions on Ptera multiple times now!

autumn hemlock
#

While playing, in the ESC menu, when clicking on "Log-out" it would be very nice to have a "Are you sure?" pop-up in case you accidentally miss-clicked.

shell flint
#

We cannot join servers

south valve
#

Remove deinos lmb bite completely, theres no reason for it, it doesnt kill anything weaker than a utah and everything can just jog away from it. it doesnt deter anyone, plus a good amount of people complain that its too weak anyway. you dont need it when you can just lunge and drown things, if your being attacked by a pack you can just run into water and maybe lunge to grab one of them. if you dont want the bite to be more effective than the lunge removing it would be stellar as there would be nothing else to do but lunge.

ancient plover
#

please add a server queue i have been trying to get in a server for 2 hours.

#

Listed below are the unofficial natural habitats (So not bio-dome stuff like snow possibly, unless mountains are somehow implemented.) of Isla Spiro/Spero (Not sure if Spero is returning) I believe that these are all the potential base habitats, with smaller micro habitats separated into of course that different diet ranges could be separated into. If you have any ideas or if I missed anything I'd love to hear about it!

-Rainforest and other tropical wooded regions
-Savannah and Grasslands
-Swamp and freshwater regions near water (saltwater/brackish potentially having different species)
-Redwood and Taiga (possibly different enough to separate into two base habitats)
-Scrubland and Desert

nova gale
#

They need to add the discomfort from being overpacked, and more than what the grouping limit allows in update 3 or 4(pretty soon). To stop mega packs like this to barge in and kill everything.. (discomfort to every carnivore, and perhaps herbies) - There was atleast 6 adult deinos working together in this incident

upbeat rock
#

Need a gulf like area similar to v3 with a crossing to make the ocean a relevant area, as it is right now it’s a very pretty area, but there is no reason to go there at the present

lost urchin
#

I know I'm in the minority when I say this but is there any way to add a sensitivity option for controller players? It's an option in Legacy but on Evrima I turn way too slow to be able to react properly.

midnight hawk
#

an alternative to a queue system maybe automatic refresh or if it's even possible live player count per server?

grim grove
#

I vote for server queue system. Trying to join a server (any server) at Stress Test for 15 minutes now...

gusty ermine
#

Add more servers/server queue system. Definitely. 😄

opal sparrow
#

queue system its good, we need something is kind hard to play the game in theses days

sturdy storm
#

queue system please i have waited for 2 hours pressing update connect update connect...

buoyant flame
#

I can't seem to see NA servers and I am EU but my friends are NA and I can't join him if I can't see the NA servers any fix to this? This is on Quality Assurance

grim lichen
#

More servers, I just came back after a year long break and now I reckon there's little point trying for another year.

flat flicker
#

Big map lag at -252 361,109, -507 947,281, -32 487,385 on EU 3
QA Server Test Map
When u try to go below the mountain by diving in the water, u get stuck in a rocks hole where ur moves don't work. My friend just died at and it was a clos call for me, I escaoed cuz he pushed me from under (we were both stuck)

silent arch
#

The cave at Centre makes you fall straight to the bottom and drown if your a deino do not go there need's to be fixed asap because ive just become adult and now this has happened 5 hours for nothing

plush dagger
#

Add more NPCs for land dinos, or a map system. So I dont spend 2 hours running around starving to death on the shore of a river not seeing another soul. Or playing an MMO and not seeing another soul because I dont know where i am. How is this not a thing? Why make a giant map with 90% deadspace and then make 6 more?

summer pumice
#

add a waiting list?
if a server has 100 cap and it has 100 players already, anyone after the 100 players could be in a lineup waiting list. rather than booting back to the main menu, put them on hold like a call center and wait until the next available slot is there for the next in line to get in.
I heard doing this kind of queue system is difficult though, but thought i'd suggest it anyway in case it was possible, because being booted to the main menu whenever i enter a "almost full" server that suddenly "becomes full" while im entering suuucks. xD

magic grail
#

Just died to cave bug as Deino as well where you just down and die

ancient plover
#

Any future sauropods to be added to the game could be given extra soft tissue like quills, dewlaps and osteoderms. Magy already has some of these features, and that is epic

wicked wren
#

we cannot get on a server even tho the server was emptied, 3 times i was actually in but it sent me back to title screen just to realize that after 3rd time iv tried the server was full again

vagrant umbra
#

Make the game playable? I can only hear audio and the screen is black

median glacier
#
  1. Please open more test servers and also add higher number of player slots. lots of servers hold that and 200ish would be good number to balance on due to the size of the map.. maybe even 250. I am enjoying this so far, and I am liking the stability of gameplay. UPDATE: Servers be crashing

  2. Sometimes when loading after dying or just into the server the game stops responding and I have to restart the game and cry while I try and get back into the server my friend was on.

ancient plover
#

i believe server 8 is down

lofty gulch
#

Here is my feedback i think smaller deino need to be faster then the bigger ones when your small you have no chance to flee on ground or in water and with the passive you cant hide in water its fine that they eat each other and all but i think smaller deino need a chance to run away or at least dont let the passive work on other deino.

languid matrix
#

An issue noticed.. After I died, when I tried to spawn back in I was place looking at my dead body with no functions available. At that point there was no way to continue on the server. I had to kill the game with Task Manager.

stark bloom
#

I agree with the queue system idea or adding more servers in general cause right now it's so inefficient.

primal quartz
#

Add a queue system

lament palm
#

The moment you hit young adult, you should be able to pounce. Most every animal can use its ability early on, Utah should be able to as well.

limber glacier
#

While deino passive is pretty rad already, it would be neat if it had ways of displaying whether the creature detected is small, medium, large (when in the water, not on the water’s edge) Or maybe if creatures in the water had a brief outline to determine what they are instead of the blue ring while out of visual range in the murk

quasi flume
#

I can only see the EU servers when I open the game, I've tried to follow the instructions by Punchpacket, but English is not my first language and I don't understand what to do

ancient plover
#

I think the juvi tenontos broadcast should be changed, it sounds a lil weird when you sound like a bear cub, and then there is this dinosaur-like sound tone to it later on. I dont know how to explain it very well.

tepid plover
#

The Deino's position combat-wise is bit of a mess right now.

The problems:
🇭 Deino is REALLY easy to hit from places it shouldn't get hit from.

The hurtbox is way higher above it than it should be. A Stego just swings a couple meters above the water and boom, headshot, you lost 25% of your health. Pteras can hit this raised hurtbox without going anywhere near your hitbox, despite your mouth going higher than any point on your body during the bite animation. This makes retreating from stegos, tenontos, and even carnos, really really bad, since you take lots of extra hits long after your model has left the area the other person is hitting and your totally submerged.

Solution : Lower it, and make it match the model itself. We've seen that precise hurtboxes that match the exact model and animation a dino is doing can be done. It just needs to be fixed.

🇧 Biteforce is not right.

A touchy subject. We should do our best to avoid the Rex issue, but I do think it's too low. It SHOULD one shot kill a utah. It literally fits in your mouth. Caught on land by a pack of carnos, if you catch one more than once, it should regret it's decision.

Solution : Of course realism won't work here, IRL Deino bite force is way too strong for general game balance for now. What I will say is 500 is stupid small for an animal devoted to bite force like the Deino. Somewhere between 650-800, probably 700, would do better (maybe not for alt bite). This would also help fix the utah problem.

🇱 Lunge is weird.

It should be less like carno charge, where you either connect it and do the thing, or get stunned because what your hitting is too big. Instead, it should work like it does now for anything 60% your weight or less. As Dr. Bard said in a previous suggestion, an 8 ton 40 foot beast moving at the speed that it does during a lunge shot have at least 1500N of bite force on something it can't grab. Not bounce off.

Do you agree?

crystal bone
#
  • If possible may fix that Ptera dies if there is a server crash while it's flying (I guess ppl already asked for it?). Maybe fix the log spot to the last moment it touched the ground.
  • Would it be possible to eat or drop a fish/meat midair? Would be cool but I can understand that it's more fair that you have to eat on land. Maybe just a drop function?
lapis seal
#

i just sat in the loading screen to join one of the stress tests for like 10 min and it kicked me out

keen basin
#

I just starved to death because most dead bodies after the most recent update to the QA branch are now broken and forever spinning and unusable>

hollow dew
#

maybe work on the juvi hit boxes i pounced out of the water had 3 bites and missed the juvi all 3 times. might just be me though

opaque bear
#
  1. option to disable ambient sound. Uncomfortable in the long run.
  2. Legacy group creation is better.
  3. Deinos must not be detected by the water sensor
  4. More fish should appear.
  5. More terrestrial AI should appear and should be slower.
  6. Deinos should be more powerful in the water
  7. The ambush of the deinos is very inefficient.
  8. Deinos should have plenty of time under water.
foggy birch
#

To continue my map ideas/inspiration (I'm gonna be doing a ton of these probably lol) I'm a sucker for the North American landscape, it's why I love parts of v3 and thenyaw so much, the nice rivers, pines, plains, redwoods proper lakes instead of swamps etc, I know you guys plan on getting a proper map designer and my hope is whoever he/she is goes for a more American themed landscape rather than continue the tropical theme, anyone else with me in this boat? Drawing inspiration from Cali's forests, Montana and Wyoming would be great.

lime geyser
#

Maybe make more slots on the stress test server? Because hard to get back into servers without getting booted out by 40 other players. Been only able to get in 2 times, that's it. ;w;

ancient plover
#

sprio still just feels like a forest instead of a actual jungle, it looks nice but it fails at the aesthetic its going for.

red rapids
#

half the EU servers appear to be missing... is it the same for others?

plush epoch
#

A queueing system would be nice so you wouldn't have to fight 40+ players for a slot in a server.

crisp sierra
#

If you face many of the trees as a ptera and lie down, your wings will tuck in and completely hide you from view (not scent, just sight)

brave eagle
#

Fish really needs to give more food for baby crocs. There's nothing in our weight class we can actually hunt and for the effort put into catching a fish we get practically nothing from it.

reef thicket
#

Just returned from a few years of break from the game and I've got to say from what I've seen thus far its amazing! Brilliant game design and I can't get enough of it. The only complaint I have is that none of what I just said is actually valid feedback as I can't seem to get into the game, at all.

Currently its like playing a game of roulette with 500 other players trying to connect to the same 9 severs.

rancid sparrow
#

that's so annoying sometimes serv crash and 100+ player in lobby take you place so you cant go in any serv because you need to fight with a lot of guys to have a place in a serv.

echo abyss
#

Deino needs work. For an animal that takes 5 hours to grow it is simply not strong enough. I think it needs a bit of a buff and its hit box needs some work. I swear I've bitten almost inside someone else's model and they just run away from me. Meanwhile the stego can brush its tail over top of you while you're in the water and somehow it hits.

But the general game play of deino is really nice and surprisingly chill for a predator. I really like it and it looks amazing.

rare geyser
#

We need a space skybox like this, from a different part of the universe because the dinosaurs lived millions of years ago with a much different space surrounding. I made this picture with space engine, a full scale space simulator. It can be used commercially to make skyboxes

grand mulch
#

I want to see Dinosaur grabbing the other, biting its neck, giving jerks, butting, scratching instead of going inside each other and just biting

tame abyss
#

Should do something about afk growth, it promotes unfun and interactive gameplay. I know it’s easier said then done, but maybe introduce a system that will help you grow fast with favorite plants or something like that?

ancient plover
#

stegos should not be able to kill people in water

wet socket
#

Fell into a hole on the map. From which it is impossible to escape.
Developers give the opportunity to use the suicide command for the duration of the tests! I was stuck in a rock and now I have to wait until the water runs out.

worldly spoke
#

cant play the game after the update due to ping, getting 700-3000ms.

hushed lion
#

cant join the game period as new update any server i jsut get sent back to main menu

abstract verge
#

Make a server que

mental relic
#

We need a view distance setting similar to Arma 3, this will serisoly help performance, this way we will only be looking at what we set our view distance to, if this does happen we should have one for ground and air.

simple mica
#

Having a unstuck button. Frustrating enough to get on a server so when you get stuck you have to starve to death to respawn.

celest glade
#

croc boi need that to be fully happy.

slow junco
#

^ Adding onto this, Add more lakes and ponds, Semi aquatics will never work if they are all forced into small waterways

sage ridge
#

An option to refresh only the selected server instead of the whole list would be easier for players to join full servers because it would be way faster

dusty bluff
#

Stronger repercussions for any land animals that choose to attack a Deino in the water, such as doing less damage whilst in the water. In my opinion the water is supposed to be their domain where if anything land based chooses to come on down they will most likely get shredded.

formal cargo
#

SOMETHING needs to happen, stegos are currently the king of the water

primal warren
#

what about a function with the feet for the Petra, like and attack, or what about a function where u can carry like a larger body and fly off but it takes like way more stam to fly, just for balance, i dont know if this is a good idea

sly prism
#

A queue system need to be highly considered. Have been clicking refresh and trying to join servers for over an hour now.

polar cosmos
#

need to fix getting stuck as deinos, ive died so many times as a deino to getting stuck in caves and stuff, just recently i was stuck, relogged and came back in as a utah, i tried again yet i still came back as a utah stuck in an invisible box that i couldnt get out of, its quite frustrating seeing a dino that youve spent ages on get stuck and having to watch it SLOWLY Starve to death

south valve
#

what should happen with titanoboa(whenever it appears in game):
my idea for titanoboa is akin to a 1v1 king with no health a glass cannon if you will in end game being able to strangle that of a grown rex however the presence of anything cerato and bigger will ruin its day forcing it to release its prey to run away to the waters or trees depending on its size

titanoboa could go through 3 phases as it grows up
juvinile: its arborial staying in the trees and eating baby ptera or other small arborials only going to the ground when it needs to
sub adult: ground based constrictor running to water when needed able to take down utahs and smaller and with difficulty, cera, carno and around that size
adult: as it weighs too much for easy movement on land it would move to the waters where it can move more freely eating big fish or occationally taking things on land when needed, its strength would rival that of a rexs being able to strangle it though very difficult and leaving it out of stam and vulnerable to everything

titanoboa would be naturally limited to its arangement of edible dinos only being able to swallow dinos 50% its weight or less, after eating its max health would be increased but its speed will be reduced until its able to digest, this maybe seem like an overall negative however titano would be able to regurgitate its food when in danger to be able to more quickly run away

titanoboa would have low health low enough to be threatened by a utah if it is caught by surpise and in the middle of strangling prey any partner the target would have with them will be a threat to titano as well

for its heat sense it would be able to see in a 360 kind of like arrows in the direction of the dino if its not facing that way

and its base attack it would just be a bite, more promenant for its juvinile stage for smaller creatures and in the later stages it would be mainly for fish
i already know no ones gonna like this idea but it will exist now

native osprey
#

The servers need a queuing option

upbeat rock
#

Unable to fill out a bug report due to lacking recording capability, but entering the underwater cave in the far eastern swamp will result in drowning as the cave does not allow you to leave, or go to the surface at any time

ancient plover
#

Deino needs a buff.

I’ve fought Deinos as a Carno, Teno, and even a Utah. It is not at all threatening, even when its in the water. For one, the bite force is super laughable. It cant even one shot a Utah. I know its supposed to be shit on land, but its unreasonably shit for the powerful animal its supposed to be. Its supposed to be shit because its slow on land. But even in water, I dont fear much from a Deino. If they lunge you and drag you into the water, if you arent a Utah, it’s not the death sentence its supposed to be. You just swim away back to land without much of a scratch. Why? Because its bite hitbox is also super shit. I have had many occasions where I mess up against Deino and get too close to the mouth, only to suffer nothing because it somehow doesnt hit me. Ive been dragged into the water multiple times and never died because they stuggle to hit me. One could argue that it’s supposed to drown you but...Deino cant even grab you if you are swimming 😐. You are SAFER from lunge in water than you are on land...no sense at all. Finally, Stego. I understand Stego shouldn’t die to Deino. But to the point of always seeing Stegos in water trying to kill Deinos, with nothing threatening it as it can Solo against 5 Adult deinos?! Disgraceful.

I know yall dont want Deino to be too OP rn because of the limited roster, but its so underpowered and just not worth the hard, 5 hour growth time. Make it stronger. Make it’s bite actually land. Make it actually kill things if it lunges at them. And give it the title of king of the water as it so rightfully deserves, as right now that title is held by Stego.

sudden ridge
#

Dinosaurs that make burrows, could put their nest inside burrows !!, because some species of birds do that, and it would also make a lot more sense the nests of animals that make burrows, Inside the burrows, I think it was going to be cool, and it would be a really exciting experience.

glass zealot
#

Reduce foliage on the edge of cliffs. 3 seperate times I have been walking through the jungle which is too dense to see through just so that I fall and die off a ledge I had no way of seeing.

vernal hill
#

I think it is necessary to significantly increase the player render.

ancient plover
#

Make it so stego grows its plates over time, when nesting comes out it will be pretty immersion breaking when a stego comes out the egg with plates on it.

plain escarp
#

Get more spawns for deinos, cannibalism is too rampant

chrome stag
#

unstuck button please Prayge

ancient plover
#

What do ya'll think of the "Monkeydactyl" as a potential flyer we could see in the future? Possibly idk, raiding Herrera nests or something...? Yes it is quite small, in discussion I go a bit deeper into why I think it has potential.

torn ferry
#

suicide command

ancient plover
#

Some aesthetic touch, but theropods could have saliva dripping down from their mouths. This is similar to what may be seen in Monitor lizards (and Megalania could have this drool, too).

worldly spear
#

maybe in the far future there could be some geyser ponds like in legacy v3 where it's pretty hot so deinos will slowly take damage if they hop in one and the water that shoots up can be a flight boost for pteras but if they go too far down they will still go up but take damage from the hot water

radiant quartz
#

For the diet update, i think that some plants herbivores eat would also give water to help spread people out more. Some ideas I have are leaves, fruits, and cactus would be eaten by mainly small herbivores to have people spread out in the map, so everyone isn't hanging out just by water. If you can get water and food from 1 source it could have people spread out over many areas that would otherwise be isolated, and these areas could also be used as places to grow/nest safely with little worries from carnivores.
Example: If something like a desert environment is added, cactus would be the main source of water for herbivores since its a desert and its mainly gonna be dry. Herbivores would spread out more to feed, and carnivores will also spread into these areas to hunt, making the environment more lively. Of course carnivores would have to travel to another water source since they cant get the water from plants, leaving herbivores time to roam around more safely.

hard aspen
#

Consider adding a queue system or maybe fix the garbage server screen

crude tartan
#

The deino swim animations where changed, whilst i like the slow swim i think the fast swim should have stayed the same, it just feels a little off having its tail bend sideways to slip through the water, it just feels like its walking on land as a bipedal whilse swimming, the older one was better imo, idek if that made sense but the old fast swim was better.

Also, where did the object collision go underwater, i can phase through logs and rocks at south east swamp

loud jetty
#

Fix the deino's lunge hitbox. It might just be me but it's near impossible to actually grab something.

stone reef
#

Put more fish or something because deinos are killing other deinos coz there's nothing to eat

thorny talon
#

Stresstest feedback about sound:
Vocals sound too deep in stereo where ever u try to rotate the mouse so its hard to identify the direction of it. That makes to find Ai even harder. Plus needs to reduce the max distance of vocals that players can hear. And make more obvious identifity the distance vocals. Deinos shouldnt make boom sound while z-walking. Coz its lireraly crawling on a ground.

knotty spoke
#

Here's my feedback on the stress test,

  • I'm really satisfied with the feel of swimming and flying, it feels very realistic and natural.

  • The Deinosuchus game play is great. The slow creepy movement, the swimming, all the animations, the underwater sense, the way stamina and breath management works, everything honestly feels very much like how a real crocodile would behave. I love it.

  • The Pteranodon game play is also very good. It feels very unique compared to the other dinosaurs. I love the flying mechanics and fishing. My main concern is that it feels like it's too easy to survive at the moment since you can land on top of a rock and chill most of the time, and with so much mobility it's very easy to find fish and catch it. My suggestion would be to reduce the maximum amount of food and water you can have , forcing you to drink more often, and leaving more leftover fish on the ground which attracts other carnivores. Also, I don't understand the running lift... Seems like its just better to lift standing still in any circumstance.

  • Currently I think the game really needs a smaller map size. The truth is, most players force themselves to stay on more populated areas to avoid boring AFK game play, which goes directly against the idea of a survival game. The map still has a huge amount of mostly empty space where you can easily grow without having to interact with other players

  • The Drag Body mechanic is very frustrating right now. Some times you click it and it works, sometimes it doesn't, sometimes you have to position yourself in a seemingly random angle to the body to make it work. Sometimes it never works no matter how you try. Now imagine trying to do this in the middle of a skirmish... Sometimes you press it and it takes a chunk out, allowing you to run off with it. other times it grabs the whole body and you become slowed and die because of that and you never know until you try. It needs improvement

oblique bison
#

For the Pteradon, when slowing down I suggest that the game shows the players exactly where the pteradon players will land (while pressing z) as landing with this dino is a steep learning curve and difficult to pull off

agile crest
#

Please add more Asian/AU servers haha it is only place that gets decent ping for us lowly asian players.

rich smelt
#

Fall damage does not seem to be calculated properly when jumping into water. Falling into water seems to do the same fall damage as if jumping onto solid ground.

jovial timber
#

multi-fish grabbing for deino, (small ones not the bigger fish),
Deino "dragging" bigger dino's instead of just chomping them.
Droughts
A slight more, Noticeable difference between deino calls. (they're basically all the same other than the animations and 3) (most notably 3 and 4 sound the same)

ancient plover
#

Aight, we all know that it sucks to get spawn killed right away when you spawn as a juvenile. But what is even more annoying, is going back on a server with a character that has a lot of progress on it, and then get killed immediately as you spawn the place where you last safe logged. Even tho the chance of getting back on a server at the same time as a horde of carnivores are right on you safe log point is very little, you might still get unlucky. So as an addition to the new spawn system, I suggest that when you get back on a server that you already have a character on, you get to see a “spectator” view of your safe log/spawn point. And then maybe you get an option that says “are you sure you want to spawn? Y/N”. With a feature as that, the threat of being killed at first sight when you get back on a server, is removed, as you can make sure that your spawn point is safe. Now of course I don’t know how hard a feature as this would be to add to the game. And I see both good sides of the spectrum and bad sides. Cause if a feature like this would take to much time to implement, I would want the devs to focus on other things in the game. What do you think of this idea?

sharp harness
#

Perhaps there should be some weed, foliage and sometimes marine life on the bottom of the rivers.

ancient plover
#

can they pls make the canyon river deeper its not swimmable and its for deinos the only way to get from 1 place to another. and not usable when its being saveguarded by angry vegan stegos who kill everything on sight. their was no refuge anywhere

slim halo
#

Deino is wayyy too weak rn. Iv been playing a lot of carno in the stress test and the carno honestly outperforms the deino at almost every growth stage. I just managed to kill a deino that i would guess was around 3/4s growth, and I managed to facetank the hits at the end. I only landed maybe 4 bites prior to that but after he wasnt taking my baits anymore I just facetanked and literally killed it. This is not the only time even. I can say with confidence that I have yet to die to a deino as a carno. Obviously a full adult deino is different and has the advantage but playing for 5 hours should mean more than just being able to oneup something that only takes 2 hours.

glossy brook
#

Eat bug.
eat do not disappear

plush tiger
#

It would be cool to see crabs on the riverbed to make it easier of new dinos (as in young). all dinosaurs should be able to eat them (including herbivores) https://www.icr.org/article/plant-eating-dinosaurs-consumed-crabs

Paleontologists found bits of crustacean shell inside well-preserved dinosaur dung. Besides being a first-time discovery, these dietary supplements challenge the herbivore status of the hadrosaurs that ate them. They also raise questions about why dinosaurs would deviate from their normal diet.

Paleontologists found bits of crustacean shell ...
crystal bone
#
  • Maybe increase the % chance for the fish when Ptera is fishing. It's sometimes very difficult to catch a fish atm and you have to watch out that you do not hit the water, a rock, a wall + you need to watch out for the crocs. Sometimes I get a fish after 2 tries, sometimes I need 15 tries. If it's for being more fair then it's fine, but I wanted to point out the randomness.

  • Maybe fix the hitbox for Ptera? I tried to fight an Utah today and tried to bite it while flying but ended up crashing against it instead. I was just hitting it with the beak so that should not happen as long I don't hit it with the whole body. But idk if thats possible to fix since it's maybe very difficult.

  • Not sure if thats already in since I could not test it yet, but maybe allow Ptera to pick up small dinosaurs like Oro/Ava or babys like you can do with fish?

jagged dawn
#

Suggestion: cosmetic progression alongside perk progression of an animal.

It's been said that once you complete the elder stage you can lie down and take the long sleep, granting you perks for your next playthrough of that dinosaur at the cost of your animals life.

A cosmetic progression alongside that, would be different skins entirely, or even specific colours (potentially based on the amount of perks unlocked for either or).

For example: Allosaurus. Let's say you have the default skin, progress through your lifecycle and lay down to pass away. Upon selecting your perk... You decide "hey, I miss mudflat allo, let's get that skin".

And upon choosing an Allosaurus on your next playthrough, you can pick either the default or mudflat skin and customise it as you want colourwise.

This would not only be a really cool way to earn skins and give cosmetically minded players a goal to work towards, but would also visually show players that "this person knows what they're doing" to have another skin besides the default one OR "this player has a skin that requires 3 perks, which means they've completed 3 lifecycles"

worldly garden
#

Small things like dryo and hypsi really need to be a lot more filling for carno. Hopefully this will be adressed in the diet update, because for an animal that's meant to hunt small things like hypsi and dryo, it sure doesn't get much food from them. The intended prey for a creature should be enough to fill them up once from near 0. Not helped by the fact hardly anyone plays hypsi, and even when you find a dryo AI spawn point they don't spawn there often.

ember sierra
#

Ambient dangers: Scorpions, centipedes, army or bullet ants, killer bees or giant hornets, eals, Parana, magic mushrooms, toxic weeds, sharks, prairie dogs digging holes (broken legs), disease / rabies / ticks / parasites. etc. For example: if you sit too long in a bush, you can get bit by bugs possibly catch a disease. If you bleed in water you could potentially get attacked by paranas, if you go for honey as a meal you could get attacked by the bees, if you eat an eal you could get seriously sick, if you eat mushrooms or a toxic weed you could have those effects. Just ideas. Also, might implement small birds and fish to help remove parasites. Take your Steggo to a group of smaller bushes/trees and tiny birds land on you and pick them off or if in water small fish swim up to you and eat them off if aquatic animal. Might also consider compies could be of use in this way or also eat these smaller creatures as food source allowing users to play as a compie. Again just some ideas.

unkempt furnace
#

Group Nametags should be also invisible if you toggle HUD to make great screenshots. Or you should be able to toggle them manually in the settings

manic galleon
#

The new update and the new deino stuff is amazing but one thing bothers me, this is probably because i love crocodiles but i would prefer the deino have its chin on the ground as they do irl, i feel holding a head that probably weighs close to if not over a tonne would burn more energy than it gains - something like this:

frozen ridge
#

So, I've spent a lot of time now as the Pteranodon and I love it, truly even if the Flight controls are a bit odd at the start, after getting used to them I do really enjoy them. I just have a little feedback about a few things:

  • Implement altlook while flying
    As is, if you hold W your Ptera will go wherever you look, which is great for control but can get a bit iffy if you're threading the needle or want to make a getaway, beeing able to look behind you without doing a 180 would be greatly appreciated.
  • The ability to mouse steer your Ptera without consuming stamina.
    The only current way to steer your Ptera using your mouse is if you are also holding down the W key, if you look just ever so slightly up it will ascend and use up stamina. Maybe there is a glide button and I just haven't found it yet, BUT it would be great to have a toggle or something for gliding, where if you activate it you can mouse steer without having to press the W key.
    Or something along those lines.
    Again i really love all the work you've done on the Flying noodle and also the new map additions, but these would be some small quality of life changes which would enable a smoother flying experience.
    Keep up the great work TI_ProudPtera
manic plaza
#

Once more human structures are being implemented and the idea of humans are closer to production, it would be cool to give dinos some sort of randomized rare sound encounter, very short cutscene, very short camera pan encounter or something when approaching or interacting with certain human structures, areas, or objects. Mostly learning towards a sound encounter, where moving by something you would have a random chance to hear something inside the building, with movement or something I'm really just suggesting sound encounters because cutscenes are iffy, but I'll provide a brainstorming example anyway.

Brainstorming idea for cutscenes. If your dino discovers how to do something for the first time, like for example opening doors. You press to open a door and like an 8 second (or less) thing shows your dino learning and opening the door. Dont tie stuff to like a skill level thing, because thats dumb. But secret interactions with human structures that would produce some cool show of learning and give your dino personality when you find/learn/interact with hidden easter eggs in them for the first time. idk, just some sort of edge to it so its not just oh look a building, cool

And I guess if you wanted to show the idea of well what if something comes and kills you during this 8 seconds of cool cutscene, you could have it be interruptible or you could leave at any time if you hear something spooky. But each cutscene encounter would only play once in your dinos lifetime, to show like learning or something (sound encounters would still be randomized), idk and if you leave early you wouldnt see the whole thing.

summer pumice
#

If your dino is above water, if possible restrict the camera movement from being able to go below the water.

And vice versa, if your dino is below water, restrict the camera movement from being able to go above the water.

(or if not restricted, fuzzier vision?)

If you are sitting in the water surface, or have your head poked out, or have your head dipped in to drink, or something, then maybe be able to camera pan both above and below water level.

Deino players are gonna hate me xD

hazy sonnet
#

Deinos bite force needs an increase. Old rex bite force was 1200 if I’m not mistaken (in game) and deino has a stronger bite then rex, so I suggest doing 800-1000 “atleast”... cuz rn it’s pathetically weak and stegos just laugh and swat their tail at Dienosuchus like a joke. There should be more fear when facing a deino. Only thing I have a problem with right now is that.

I say this because 500 is wayyy too low for a deino that literally had a 29,000PSI bite. Deinosuchus was probably not something even T. rex would want to mess with. Though it had been suspected to be a dinosaur-eater before, new research has found that this beast literally had teeth the size of bananas, and that it preyed on unsuspecting dinosaurs — that includes carnivorous therapods.

study from 2012 by biomechanist Karl Bates and colleagues found that Tyrannosaurus rex had a maximum bite force of 12,800 pounds. ... That superlative goes to Deinosuchus, an ancient crocodile which was estimated to have a bite force of 23,000 pounds

midnight ice
#

This game seriously need a queue system. I get there is a lot of people competing for spots on the test servers but waiting 2-4 hours just to get in only to be kicked 30 mins later is kinda ridiculous. Especially since the servers often get a available spot that 50 people are competing for.

lone trellis
#

deino should oneshot utah to the body, whether its a nerf to utah health or a buff to deino bite force, its pretty ridiculous that a utah can survive a deino bite.
(but please everyone needs to stop comparing in game biteforces to irl biteforces, that number is only there for balance, its not supposed to be accurate. also please stop asking for a que system, they said they were working on it and that they are difficult to make)

flat flicker
#

can't u guys make more QA Servers ? It's just a pain rn, spending 2 hours to try to log in then to die and be bugged (can't do anything, with a vision of ur ded body only), and having to reboot ur game and spending 2 more hours of search to get in back again..

ancient plover
#

Building on this, suitable flowers for Orodromeus to pollinate would be cacti, fritillaries (pictured, with a bluetit feeding on nectar), Bird of paradise/Strelitzia and perhaps** phormiums** and** bromeliads** (though they would have to use a particularly elongated and pointy tongue to reach inside the narrow flowers). Pollination irl is simply a two-sided favour for a plant. Pollinator gets food (nectar), the flower has its gametes spread to other flowers. And this can generally guarantee that the plant has descendants, meaning there may be more flowers in the future and more food for the pollinator.

tepid plover
#

Shallow river is a cool idea, and it looks and feels awesome to walk through, but it's causing some issues.

First off, Stegos just patrol the water, slaying any Deino they see. Deino can't run, it doesn't have enough stam to do it, or make enough distance to get out of that river (which is long, mind you) in order to find deeper water. It's a death sentence to go there. Second is water avaliability. Everyone knows Deinos are waiting in ambush (although from my experiences I have been the only Deino to ambush anyone, It's strange how uncommon it is) so they go drink form the river that Deinos are no threat in, both because they can't ambush from there, and that the Stegos have already slayed them all. This deprives Deinos in a large area around the river of much needed food, especially since so many people want to really force Deino to play the ambush game.

A way to stop Stegos from being the crap out of any Deino that isn't in deep water, a way for Deinos to get a meal there, or just making it deeper are all solutions to the problem.

toxic pike
#

Add some fish spawns at sea, and pockets of water throughout the map, so its not suicide to explore some of the cool structures on the edges of the map.

ancient plover
#

Alt-view would be nice when flying as a pteranodon.

thorny talon
#

Stresstest feedback k: blood and footprints

  1. Footprints desapears constantly once u rest and u lose the treck.
  2. When hunting Ai dryos they dont leave the blood u could smell as being bitten.
sharp bloom
#

Pls dont nerf the utah health....buff the deino bite force to 650-700n...deino can handle stego with more bite force and utah can handle the same hits as before against everyone else except deino...i think that is the best alternative

kind thorn
#

make utah be able to lunge at any % but make it like petra flying you basicly have no stam until you get big, and for when utah will be able to climb mabey make lunging tress make you climb.

1️⃣ for utah lunge at any growth and 2️⃣ for climb lunge or just thumbs up/check etc for both

forest crypt
#

Big fish are far too easy for Deino to catch, they are free food

ancient plover
#

I have an idea for a pollution/trash mechanic. Near mercenary buildings there will be trash that carnivores can eat like how herbivores can graze, but when a carnivore eats trash their hunger can only go up to 20% and they will get a negative debuff either long term, or short term. This mechanic would be good for carnivores that can't find food, so they have to risk their dinosaurs health to stay alive.

#

Can everyone pls stop talking about adding a queue system? It is confirmed but is merely a work in progress, just give it a bit of patience and it shouldn't be to long.

rocky sapphire
#

I know the performance it still a big work in progress for the game but I think The addition for graphics for less foliage would help

ember sierra
#

Sink holes, need I say more? See image in discussion, but ultimately, they'd be really deep holes, could have tunnels attached to them that lead to more holes like that or into caves and the ocean, could have a few spots for dinos that fall in can get out, but mostly cliffs of which would be good for flying dinos, would host a lot of aquatic animals and could host larger aquatics like the spino. Would also offer more ways to get in and out, can go in the top part or swim low and through the tunnels to caves or other spots if you're a deino or spino or sucho or whatever species lives in the water areas.

steady agate
#

Lessen the frequency at which the ambience noises play, please, I don't know what is it, but whenever I take off as a ptera my whole audial experience of the game turns into what I can only describe as a poorly done forest ASMR. Seriously, it's super obnoxious and distracting. Moreover, I'm not sure if that's intentional, but I think the locations of the ambience sources are scuffed, because I keep hearing frogs in the sky and that just ain't right TI_DryoDisap

vale moss
#

Another Biome suggestion document. Coastal Mangroves would be a welcome habitat, not only as an aesthetic, but as a environment that favors smaller animals over large lumbering predators.
https://gfycat.com/insignificantblissfulaustraliankelpie
https://docs.google.com/document/d/1TucgLt0_ay8QBIqV_SzWLb1CKe8Ei7ie6QJz56qtzy0/edit?usp=sharing

ancient plover
#

Please look into optimizing things on the GPU side of things, my GPU usage spikes up a lot while playing Evrima to the point I just don't want to play anymore. It's a lot lower on legacy and I play on the same settings on both branches.

RTX 2070 btw.

#

This will be kind of offtopic in a way, since this feedback isn't really about the beta/update 3. I know all of you working pretty hard, and we know that you guys just putting down the base of the new game, but actual working settings/keybind should've been the first thing that's in the game. No offense, but this is the most basic thing ever in every video game. We don't have mouse sensitivity settings, we don't have actual working graphic settings (textures for an example), we don't have working sound settings (you need to reapply after every restart), and we have a sometimes working/sometimes not keybinding. I can't tell how basic is this, yet we don't have it. You guys said that you want to build the game correctly from bottom to top. Isn't settings/menu is the very very bottom of a game?

delicate stirrup
# ancient plover **Deino needs a buff.** I’ve fought Deinos as a Carno, Teno, and even a Utah. I...

So I just read some feedback about land dinos being safer from deino lunges in the water than on land, so I was thinking, what if dinos got "lighter" in the water similar to real life? Technically weight wouldn't change, but in a sense, it would (if that makes any sense). Here's an example of what I mean:
Let's say I weigh 70 lbs, and my friend weighs 100 lbs. On land I can't lift them without hurting my back, but in water, I can lift them up on my knee (based on true events). If I can do that with someone heavier than me (in water), then shouldn't deino be able to drag a stego that's swimming (especially since the deino is heavier than the stego)?

Now, to make sure that all of you skim-readers don't misunderstand me, the idea is that deinos can grab anything in our current roster, IF IT IS SWIMMING
A deino WOULD NOT be able to lunge at a drinking stego and pull it into the water because THAT'S NOT SWIMMING

This includes dead bodies. Any dead body that is in the water, a deino can grab.

The point of this idea is to make stegos and such think twice before casually entering the water to take a swim. (Inspired by Zote's idea)

open tundra
#

I've gotten stuck in water several times as a carno today. saw another carno player get stuck as well. every time it ended in drowning or Deino attack. IDK if this problem is exclusive to Carno but something definately needs to be done to fix it. super annoying to be at the shore and just bob up and down on the edge of the water.

abstract verge
#

Add an option in the configuration menu to change the windows key bind to something else so I can put my my mouse over my icons and see stats

toxic pike
#

Odd suggestion for pachy/blunt damage boys, but Im assuming pachys special attack is gonna involve hammering his head into someone like a bad car crash- but since there is locational damage and a vision impairment from a small herbivore- my suggestion is that if a pachy lands a head hit, that your vision is blurred for a very brief period, following a boney "Thwack" or "Bonk"- secondly, might be a bit over the top, but if a blunt damage hit like the pachys headbutt or an ankys club lands on the torso- perhaps make that animal stagger and do their vomit animation, but have them just vomit blood as a "my damn ribs cracked". I know fractures exist, and i dont know in what capacity they will used for combat, but I feel like some sort of stagger or disorient would be a good idea for a smaller sized herbivore like pachy- especially one thats not known for being very evasive.

plain oriole
#

Can I suggest varied eating animations depending on how hungry your dinosaur is? For example, when starving, the dinosaur can rip and thrash and hork huge chunks like a savage animal, but only visually take tiny nibbles when above maybe 90% or 100%.

Just so if visuals aren't enough for people to realize "I'm fucking starving pls let me eat"

Maybe, also, when your dino is starving/thirsty and it smells food/water, it will begin to salivate and maybe make satisfied rumbles when it finally does eat and drink. I feel it adds more character to your dinosaur.

summer pumice
#

Due to the extreme difficulty getting into the servers I am kind of wondering if there are AFK players just camping in Select Dino screen to stay in the server. Assuming there isn't a timeout, would it be good to suggest being booted after 20 minutes from the dino select screen so you can't just camp taking up a server slot while you're away from home for 8 hours?

ancient plover
#

You guys ever seen a land before time? There should be a "plant apocalypse" event like that in game that makes it so plants in general have a lower spawn rate across the map but other areas have heavily increased plant spawn rates

It wouldn't just be one area but a decent amount scattered around the map, herbies can smell these areas from miles away (and would only be able to smell them during the event, that way you can tell if the event is going on)

This way there's a incentive to actually migrate, and it would super fun as a carnivore to piece together if the event is going on..

crude tartan
#

So. I found a massively broken part of the map which has caused me to loose a 63% deino and a second, 32% deino. Just after the south east swamp, over a small part of land tgere is a deep river, cross some land again and you will find a water cave of sorts. The first death in that cave i fell while swimming. Tge second death i made sure to stay low and i fell into a rock at the bottom and drowned. Please for the love of god fix that cave. Its an interesting spot but its an environmental death trap

dire hollow
#

Having played BoB, there's just one thing I think the Isle can do better for its version of Ptera flight, and that's add the ability to regain altitude using your momentum from diving. Right now, once you dive, you're forced to sacrifice precious stamina to regain altitude. It doesn't feel very intuitive to me, because you have so much energy stored as speed that any flying animal could easily tweak their wings and gain altitude.

BoB lets you gain stupid amounts of altitude when you glide up out of a dive, I'm not asking for that. I just want the ability to pull up from a dive, exchanging my speed for some altitude. That or let us slowly regain stam while we glide. Not enough to fly forever obviously.

iron smelt
#

The grouping system is really annoying cause i keep accidentally leaving the group im in trying to invite someone else >:((

thorny zodiac
#

I've been thinking about the tribal taming, if you tame a wild dinosaur it could still be unruly like the planned system but captive raised dinos would have no autonomy and be Ai as default. (uhhh idk how, I guess like the horses from RDR2) Thus the risk is still there for obtaining the first wild dinos but after a generation the tribals gain a reliable mount then the less reliable wild dinosaurs will be turned away after and they can continue playing without risk of constant slavery.

robust jay
#

Make it so you can rebind the up and down arrow keys in the menu without it binding the key above or below the key you actually want to bind. I use arrow keys in most games to play however in evirma/stress test i cannot do this. Thanks. It just seems like an oversight in the menu navigation rather than a bug.

ancient plover
#

Revise how texture is loaded around you, after loading an "area"i can usually play with very high fps, but when i start to move and load new "chunks" my game stutter a lot, sometimes it gets really frustrating because the stutters are massive, you can see that even streamers (Lirik, Yoda) with very high end pcs get a lot of stutters, i personally have a medium rig, bulldozer fx 8350 with rx 580, game is on SSD, and it's pretty bad, like, really bad, i've noticed that it's always related to chunks of world being loaded AND player models (I can "see" a big invisible square in my field of view when looking at the water, after some point reflection is not rendered and when i start to move it starts to render a tiny bit of reflection further in the water, same for textures, i can see high poly textures near the edge of my view, and low poly ones further, or straight up no textures, like bushes.), oh, it also gets bad when using your nose to search for things, fps goes to single digits.

hard stag
#

I think the deino sent thing is gonna be a problem because if I'm playing as a biepia and I wanna hide under water there gonna just see me I don't want to be unfairly hunted all the time

dark fulcrum
#

i feel like the game needs some more things to do. or any goal to work towards. my idea was so you could play the strongest ones if you got adult with another one. so for example the stego would be locked and you can only unlock it if you become adult with any other herbivour on the same server. and for predators you would have to become an adult with any to unlock the carno on the same server. Also i think Caves would be a cool fit and maybe Mutations that you could unlock after playing a while. So lets say you have 3 Slots for Mutation and you would unlock more Stamina Mutation after you have walked for a while. Or after killing certain Dinos you would gain some Attack Mutation. And you could select which ones you wanna use.

sonic rose
#

I've loved playing the Ptera on hours so far but the gameplay is a bit too passive, in the sense that they don't have much of a presence, and that they're a glass cannon so they're easily dealt with. I understand that as of currently they're in a scouting/scavenging role but I do feel that there can be more done to make players take more initiative as a carnivorous pteranodon.

I'd like to perhaps suggest an added mechanic, that Pteranodons be able to pick up really young/fresh juvis( just like how deinos can hold onto their prey for a short while) and then drop them from a significant height causing damage depending on how high they make it before the prey wriggles loose? Perhaps we can also utilise and tie this to the individual dino's weight in the statistics tab in comparison to your ptera's own current weight, meaning they won't be able to lift things that are heavier than them.

If they're now able to pick up fishes that look as big as salmon (see image, this one's pretty silly since the fish is just as big as my ptera lol), it would add some spice and added gameplay if they were able to do that to the smaller, lighter dinos too. Eg. Utah/Dryo Juvis. They can then release them at a certain height and damage/kill them with fall damage, especially since they don't have a very strong peck attack.

This could also depend on your ptera's current growth %, maybe making this only available once you hit the adult size range so it's reasonable that they'd be able to carry the weight with their beak (since they don't have grabby feet like raptors). It won't be too OP either as this would only be actually doable if the prey happens to be exposed, therefore making parent dinos more protective and intentionally choose good nesting spots, adding to the gameplay.

light fjord
#

Deinosuchus bite force needs a heavy increase. 500 is way too low for a max growth Deinosuchus. I just bit a baby stego 6 times and it barely even bled and ran away just fine.

ancient plover
#

Loving jumping in rivers as a Utah and slaying baby deinos. Much appreciated change in pace!

low blaze
#

I'm sure the idea has been beat to death, especially with deinos added & people wanting more logs & stuff to hide in as juvies along/in the water, but I hope we get some on land too eventually. Smaller caves & burrows (some with multiple entrances, some with only one) that only juvies and under can fit in or large fallen logs would be amazing. Patient people can still wait & try to starve you out at the caves with only one entrance, but at least you wouldn't be instantly dead.

Caves accessed only by underwater tunnels would be neat too/underwater cave systems in general.

Ability for some dinosaurs to bury smaller/medium corpses to hide the scent & preserve it for later.

Also would be nice to have smaller landlocked ponds (still deep enough for deinos) but I'm sure they'll be added over time.

ancient plover
#

in my opinion Utah needs its ambush speed, its way to underpowerd to literally everything plus carnos rn from my experience are merking every utah bc of its speed and carnos bessicaly are almost just as maneuverable as a Utah

sinful summit
#

I discovered this feature while bleeding to death as a Tenonto. The heart starts beating and picks up pace as your screen goes black. Wouldn't it make more sense however, if your heartbeat started getting audible but started off fast but starts becoming slower and slower as the heart fails to pump blood?

twin void
#

could deinos lunge be i guess more forgiving. I lunged several times at carnos whether they were on the bank or in water and i just went straight through them on my screen. I had full stamina everytime i went to dart and held rmb so idk if this was intentional or not.

polar cosmos
#

need to fix getting stuck as deinos, ive died so many times as a deino to getting stuck in caves and stuff, just recently i was stuck, relogged and came back in as a utah, i tried again but instead i came back as a utah stuck in an invisible box that i couldnt get out of and am having to starve my self (AU2 btw), its quite frustrating seeing a dino that youve spent ages on get stuck and having to watch it SLOWLY Starve to death, so like maybe add an unstuck button/suicide button

ornate canopy
#

IDK... I know its a little too late, but i think it'd be neat if u could do a lil twirl while flying ya know? i know it wont get implemented i just think itd be a neat little thing haha TI_ProudPtera

stark meadow
#

Playing a Ptera is nice and all, but we definitely need more Predators.

Maybe as a Short term solution, let Deino's spring out of the water slightly higher than they currently can. Helps add to the danger of the game and to catch Ptera's

Add Quetzalcoatlus as Apex Predator of the sky

sage sierra
ancient plover
#

I thought it would be cool that when you die, instead of just seeing your body being molested in a ragdoll condition, a few seconds after having perished, you get all the stats you had before you died, shown to you. Like the distance you’ve traveled, your weight, your growth and so on. Kinda like when you die in “Hill Climb Racing”(I know you can’t compare The Isle and Hill Climb Racing, but I am only referring to the death snapshot you get when you die). Tell me what you think of this idea!

vocal roost
#

I think this has already talked about a ton, but I think rivers need more love. We need more detail in them and around them and we also need more rivers in general. I noticed the first big swamp has a lot of detail but the swamp behind/next to it lacks some detail on the swamp floor. I also think we need some more ponds/lakes/swamps around the map to more evenly spread the population throughout the map. Places like the North Mountain, South Mountain and very north east of the map could use something like that.

wispy pelican
#

With the new UI, make sure that you can see ALL of your dino stats if you want to. Health, all attack dmg, bleed resistance ect. Perhaps make players also be able to see other stats like days survived, distance traveled or dinos killed.

ancient plover
#

Speed adjustment idea:

Using the mouse scroll while holding Y button should give you the option to adjust your speed to nearly an exact desired amount. To better explain it:

While Z walking, use Y and MS to adjust how fast you are going. Scroll up a few steps to make your self go a little faster and scroll up more steps to make your self go a bit more faster. The same goes for adjusting your self how slow you are going but you scroll down with MS. Your stamina gaining back will be effected on how fast you are going (walking slower for faster stamina regaining and walking faster for the opposite).

While trotting, use Y and MS to adjust how fast you are going. Scroll up a few steps to make your self go a little faster and scroll up more steps to make your self go a bit more faster. The same goes for adjusting your self how slow you are going but you scroll down with MS. Trotting at minimum speed will cause stamina to gain a little faster then normal trot speed and trotting at maximum speed will cause stamina to neither gain or drain.

While running, use Y and MS to adjust how fast you are going. Scroll up a few steps to make your self go a little faster and scroll up more steps to make your self go a bit more faster. The same goes for adjusting your self how slow you are going but you scroll down with MS. Running at minimum speed will cause minimum stamina drain but when running at max will cause stamina to drain much faster. Depending on how fast you are running will also cause your Turing radius (running slowly for more effective turning and faster for less effective turning).

crimson charm
#

Suggestion: Radio tower aircraft warning lights

My suggestion is that the radio tower we currently have in EVRIMA be more similar to the one in V3, with the flashing warning light on-top of it.

This is really helpful for navigation, it also looks cool!

dapper pike
#

I really hope we get a sound update. Any sound from any dino looks like its coming from every direction unlike legacy where i can at least pinpoint its general location. Here i find myself hearing a carno to what i think its ahead of me but instead he was behind me. While listening sounds i rotate my cam to see if i can see change in sound direction but that doesnt really happen

plucky estuary
#

please fix getting out of the rivers as a non aquatic dino. I just tried hopping across a river as carno, made it to the other side, and this super super flat nice incline is right there. Yet for some reason i just couldnt get up at all. Its quite annoying

frail sleet
#

You guys now the water/river cave will suck you STREIGHT to the bottom and you can't get out anymore?
I guess this is a bug?

Also next to pocket ponds big waterfall there are 2 or 3 rock formations that get you stuck in? Don't know if you want us to tell you where you get stuck. Or is this part of the game?

I got stuck in 1 of these rock holes and saw that someone else was already stuck in there. He had to kill me so I could get out.

When you follow the river to the waterfall from pocket pond. Go left to walk around the waterfall and try to get down to the river. But when you leave the water it looks like there go's a pathway into the bush. If you go in there that's the spot where you get stuck.

frank perch
#

I think it has been said before, but distant trees need different shading at night.
When it's day, they look gorgeous, even from far away. In the night... not so much ^^

sand ferry
#

UTAH needs to be able to take more fall damage seriously falling 10metres should not be killing me as an adult UTAH when im jumping ffs

celest coral
#

I would personally love to see some suchomimus love and maybe a bit of what you had planned for it

ancient plover
#

From personal experience, Deino needs a buff in strength. It’s bite is too weak and is loosing by itself to stegos like 80% of the time, sure you can’t lunge a adult stego but you can’t do enough damage to defend yourself against it. When there on the aggro herbi usual. So either deino needs a buff to be able to kill things with its bite of it came down to it, or nerf stego because stego is a mistake to the meta as of right now

Deino isn’t meant to be able to go out of the water and fight, but when 5+ stegos come and you and three deinos cannot even kill one when your in the WATER, is a bit overrated.

The point of a deino lunge is to surprise your opponent and drown them quickly, so sure it can’t grab a stego but when the stego is in the water and seems to take little to no damage from Deinos NORMAL BITE ATTACK proves deino is too weak AND stego is too strong for the current roster

chrome stag
#

make the northern (spawn) area of the map more enticing to go to

tiny solar
#

I find deino fine at the moment statwise, but what dino would need is a shorter landpart from connecting the eastern and center part of the map so when there is fewer ppl online you can travel to the parts where all players are and aren't confined to one side of the map. Also his hitbox when grabbing prey needs to be fixed it is far to small and at the front part of its mouth which is hard to jugde as deino being long and short the camera angle when lunging makes it hard to see if your prey is in reach of the tip of your mouth or not

deep plover
#

Add a plant that functions similar to the gympie plant (causing immense pain) and make it so touching it (or for balance graze or eat near it) makes your screen look like your near dead.

ancient plover
#

Remove the shallow river

If you don't know the map much you might not know this but there's a MASSIVE stretch of EXTMRELY shallow (baby deinos water walk and adult deinos trot through it) river that you HAVE to go through as a central deino if you want to reach swamp, besides being unfun to go through its also unfair, if a stego decides to camp there for deinos that want to go to swamp he can just farm kills and the deinos have no counterplay ( without deep water stegos can endurance hunt deino).

Basically, central deinos are locked to one part of the map unless they want to stop having fun for a solid 15 minutes just to reach swamp and also risk losing their deino they spent 5 hours growing.

Here's how to fix it:

Just make it deep enough for adult deino to swim through and add decent sized pockets of deep water in there

vernal hill
# ancient plover Remove the shallow river If you don't know the map much you might not know this...

I understand what the essence of this river is. However, it is true that Deinosuchus cannot cross it safely. Also, this river is super safe for quenching the thirst of other dinosaurs. And this is not correct. It does not have to be done like other rivers. A compromise is needed here. For example a mixture of safe to drink and deep pockets for deino, or a smoother transition between them. You can make an underground river with exits to a shallow river. There are many solutions. But you can't leave everything like a that.

uncut portal
#

If none said it already, but the FPS drop from high fps to like 10 is because of the bodies dying in water and just glitching out hard

ruby mango
#

baby stego health seems to be bugged, it just took me 10 bites to kill a literally hypsi sized stego as a full adult carno.
the bites all connected, heard the stego hurt call, but he just wouldn't die, and i was landing body and head shots too

last nacelle
#

Number 1: There are currently only rivers and swamps. Please add smaller and larger lakes that are separated from each other. In addition, I would like to see smaller puddles for the weather update, from which you can drink, which will just keep you alive and not give too much. Number 2: Meat, especially freshly hunted meat, should also give a small amount of liquid. Cats, for example, get most of their fluids from their food. That was all for now, thank you.

wicked scarab
#

we need some kind of queue system like they have in rust its too hard to join full servers at the moment and in my opinnion too much of a hasstle to even play sometimes

fickle blade
#

The map is beautiful, but question. As a ptera which I’m learning and fun to play, after being 100% grown, food & water good, Not crashed into anything, for some reason my girl developed scars which I heard scaring was a thing, but then the heart health dropped some and my screen edges were red. I don’t know what this is or what it means. Does the Dinosaur somehow get sick or does it eventually just die? I haven’t tried researching this just yet but I was wondering if I was doing anything wrong. I even tried wallowing. No I didn’t have any throwing up episodes either. Also i would like it if there was more fish? The drinks have been attacking each other too much and mostly spawn in certain areas. I understand fully it’s all testing and yes I’ve had fun with the seedless growth and being able to rip off chunks of food from what I can find, it’s fun. Can’t wait for more but those are my thoughts so far. The schools of fish don’t fill you up even the small deinos. Not that I’ve made it that far lol! But for the rest of it it’s cool. For now. Have yet to play as the other dinosaurs just yet but I love flying.

ancient plover
#

I know a lot of people that play/used to play on legacy, played with music turned off. However, I liked the music. And I kinda miss that style of music and ambience when I am playing on evrima. I don’t know if I am the only one that feels this way, but I would love to have a music tab under audio settings, that you can turn on/off while playing. And yes, I know I could just use Spotify or something like that, but it doesn’t feel the same. I might be the only one that played with music on legacy tho :p

brisk spoke
#

A “mangrove” portion of some swamp locations for swamp AI such as a variety of fish and perhaps other aquatic critters would be super neat!

Mangroves are a prime location for fish to hide and grow, so it would also be a great place to act as a shelter for fish and tiny baby deinos. The fish would be rather small to medium sized so it wouldn’t really sustain a large deino (thus forcing deino and other aquatic dinos to move on as they grow).

Due to how mangroves are situated, their roots grow tangled downward acting like a maze. Some collision of those roots would also be beneficial to not only act as protection from larger hunters, but also really make the player be a bit more strategic in their hunt for fish in those locations since the fish would be able to swim deeper into the underwater roots to escape.

This would also be nice for a sort of very limited “barrier” between land and water to give land critters the opportunity to drink water near the mangrove locations with the slight possibility of not getting attacked by a larger deino, the risk would certainly still be there of course.

I would also like to see this sort of location where the sea meets fresh water if there’s ever a plan to have water from the island touch the ocean. There’s mangroves particular to that type of environment as well which would encourage sea fish! 🐠🦀🐟

sand vault
#

it would be nice if the deino would get a speed boost when swimming with the current of rivers

latent saffron
#

Please devs, allow us to remap all actions on gamepad in EVRIMA.
I love playing the game with a controller and for the most part it works really well.

The biggest issue on EVRIMA is the fact we can only remap an incomplete list of action that fitted ''default'' keybinds. That means we are missing the possibility to have access to the ''grab'' action, and PrimaryAttackB / SecondaryAttackB.

I really don't understand why only letting us remap buttons on a limited preset list of action when we should be able to remap all action on the list of buttons instead.

I would gladly replace the ''trot'' button or even some barks if it means I have access to all attacks (only having access to half the attacks of the Tenontosaurus sucks!).

quartz pewter
#

it could have the possibility for deinosuchus to take their young in their mouths and take them wherever they want, like a cradle, just like today's crocodilians.

frank perch
#

I want to add to the suggestion above from @quartz pewter (I know many people have suggested it before as well, but they were the most recent one)

I think Hatchling Deinos should be able to crawl onto the back of bigger Deinos, perhaps to get away from danger easier or to rest there and gain a little bit of stamina back without having to crawl on land every time. The hatchlings would be simply thrown off, as soon as the big Deino dives underwater, leaving the little crocs by the surface. It would be a more passive way to be carried around.

abstract sierra
#

I think the biggest issue evrima has rn is how hard it is to survive as a juvi carnivore. I understand its a survival game, but the reality is that juvi gameplay is entirely different from adult gameplay, and the inability for juvis to survive reliably hurts everyone: including adults.

As a juvi, the major strategy is to scavenge and hide. You're too small to hunt or defend yourself.

In evrima, hiding is possible with foliage and wallowing.

However, scavenging is near impossible for 2 reasons; the scent system, and no mini gore piles like legacy.

With the new scent system, if any corpse falls, every dino around will come to it. Adults and juvis alike.

As soon as an adult arrives, juvis cannot scavenge these corpses.

Second, when a corpse is eaten, nothing is left to scavenge either.

In legacy, when an adult eats a corpse, little crumbs are left that Only Juvis can eat. This was a clever game mechanic which allows juvis the ability to scavenge while not giving free handouts, and it should be brought back to evrima asap to help the ecosystem.

Juvis being unable to scavenge and dying to starvation hurts the ecosystem because adult players cannot survive off of juvis.

If no one can get into subadult or above, there is no food for adults.

I've been able to survive to adult before, but all I had to eat was juvis, which do nothing for hunger; and I starved. There isn't enough biomass in the ecosystem to sustain an adult right now.

Only when a juvi survives to adult, its survival strategy changes to kill or be killed. Bad players are weeded out here. This is the part where the game is actually enjoyable, and since its unreachable currently, evrima has been very unenjoyable to play.

TLDR: Bring back juvi gore piles, scavenging as a juvi needs to be viable to balance out the ecosystem

ancient plover
#

i agree to making utahs able to go up trees 👍 (oh and if people dont want that i think carnos should not be able to be as agile as they are now)

edgy pawn
#

I love the removal of global chat from a gameplay standpoint, but players are now unable to get help from admins without a third party software such as discord. I think it's best to have an in-game method of player to admin communication, especially with the many accidental death traps that come with a new map and the recent influx of new players. Although I'm sure it has been suggested in some capacity before, what I propose is either an Admin Channel or an Admin Tag.

Admin Channel: Similar to how global and group chat used to work, an accessible Admin Chat. Admins can type in it to each other without other players seeing (unless they're directly replied to/tagged) and players can type in the channel for only admins to see. Quick and easy communication that doesn't detract from the gameplay experience.

Admin Tag: If the above option is too much of a hassle, I think even a simple admin tag/button would do wonders because admins are already able to DM in-game. Having the functionality to type a message then add an admin tag or press a help button to add an admin to that message would be extremely helpful for players and staff alike.

low violet
#

Increase the range of the waterfall sound

exotic anchor
#

Can u increased the Ai food for land Carnivores its not fear Crocodiles have fish in the water and Raptor got nothing eat on land beside other players its very difficult to grow..

misty acorn
#

i think they should add titanoboa because it was one of the only natural predators of deinosuchus and i also have some suggestions for its attacks: if you hold down RMB after biting it will concentric and will have the preys O2 level go down faster, then once it is dead you just hold E to eat like you normally do, next is strike with LMB that will be you normal bite and will do damage when it hits the dino, and this dino can also be aquatic if you at lest think about adding it like deinosuchus as a baby they will mostly eat fish but as they get bigger they will eat bigger stuff like pteras and denos and utahs and more ( oh and if you can could you make a shed mecanic thank you ) so hopefully you take this suggestion into consideration because a dinosaur and reptile lover like me would probaly like to have more of a viraiaty of preastoric reptiles so thanks for reading 🙂

agile radish
#

Potential idea regarding monolophosaurus, this is just a suggestion for the 'far' future as mono was first shown to us a long time ago and not much has been revealed or discussed about him thus far.

coarse latch
#

We need some text-chat-console commands like /die or /selfkill to kill yourself - for getting stuck wihout a chance of getting unstuck
and a command like /unstuck - and a chance to unstuck - obviously XD

lone trellis
#

actually, deleting group limits isnt that bad of an idea. The game should be built in a way so that if you can keep 20 rexes fed, then congratulations you get a 20 player rex pack. I already know there are many people who are going to disagree though but at least think about it. (obviously this would be in the future)

hidden kindle
#

I have another feedback and I really want this to be in game, can we able to customize are own eye color please! It will be amazing like genetic's like when your nested in and for an example a person has orange eyes the baby might have orange-red-ish eye color and it will be amazing to use!

flat flicker
#

AND AGAIN 3 hours wated because of a lag. Yes, Deinosuchus is defenitely hard to grow because of all those lags.. holes in the map which stuck u, or ur keys stop responding while u r underwater... nice, and adding slots on each server, why not, but still useless. Better make a waiting list from the first one who clicked to the last one, it will be more effective and fair
Conclusion: Still a very lot of bugs to correct to make it public on every servers, cuz those bugs are making the gameplay unplayable

paper void
#

i don't know if it's been talked about or if it will be addressed in future updates but please bring the legacy isle grouping system back or something more similar to evrima! It's so much more efficient than the 2 call group invite we have right now.

scarlet igloo
#

A lot of the general feedback is why the general public isn't typically part of a final QA.
"Fix this"
"Fix that"
"Broken game"
"I quit"

You've been given an opportunity to play the patch early under the guise of a stress test. Be grateful and constructive. Of course they're going to fix bugs. These are bugs you probably wouldn't have even known existed when the patch was released.

maiden bronze
#

more slots its impossible to get in ive trive 30 times now. Im not even going lie im so close to breaking my computer

sullen swan
#

A feature that I think would be nice is on the character tab if you could see how long your dino has been alive and how many dinos you have killed ect maybe something for later down the line

analog thistle
#

Please add a new group-invite call or a new friendly-call. I love the idea of calling to invite, but sometimes you just wanna say "i'm friendly" to another species without grouping yourself with... yourself, or accidentally inviting someone close by, etc

delicate stirrup
versed totem
#

Toxic players. Now I know we all hate people being toxic no matter if its just people being rude breaking rules on some servers or just being a jerk in general so my proposal is allow us if we look at other dinos/player allow us to see thier name tags why?

  1. It would stop you asking the admin to get the name of the person because you can see it when you look at them
    2.for reports if your reporting the person for a rulebreak or toxicity then it would be better rather than harrasing the admins for names you could already have the name by seeing thier tag when looking at them but only when your looking at them.
gray sphinx
#

Would love a login queue feature so the time spent trying to get into a server wasnt so stressful/random

quasi sage
#

personal opinion about the deino i personally think that both oxygen and food decrease way to fast i think the current metabolism decrease speed should be slashed in half and oxygen about the same as well the bite seems weak for the creature its connected to other than that for the deino i love the animations and the calls are awesome.

sage ridge
#

A way to send the "2" friendly call to the same species without inviting them to the group would be good

sleek sapphire
#

^ Have a 5 call that plays the same noise as the friendly call, but it sends out an invite

rough moth
#

suggestion: A waiting list for servers to guarantee that you will spawn after a while instead of guessing if you will be allowed in and have to rejoin and be rejected for over an hour. (would only work when servers are full of course)

cold karma
#

Males should be able to add food to nests in the nest update as well as sit on the nest to incubate the eggs (when the female needs to go foriage and such)

unkempt fern
#

Suggestion: Buff deino damage. My friend, fully grown deino, hardly did any damage to a carno that looked to be 30% with a regular bite. This should be a one shot in my opinion. Fully grown deino's mouth is bigger than that small carno, there's no way the damage is justified when it's hard to hit carnos as well

formal cobalt
#

Not sure why deino and ptera get easy to catch fish to eat but there isn't something like that for land carnos like utah. I've been on walkabout for 20 minutes and there aren't any dryos either. feels bad man.

old sky
#

Resuggesting the wonderful idea of making 2 call inviting only be if you hold the 2 key so you can still tap it to show you're friendly without inviting someone.

quartz yarrow
#

Make a difference between your footprints and someone who isn't in your group's footprints or isn't your species, same thing for blood. Several of my friends and I will be chasing someone while both bleeding and get the tracks/blood pools mixed up making tracking difficult at times.

graceful pumice
#

Bring in the Colors ! - Red Salicornia

Everythings a bit too green? Isnt it? I recall it being mentioned, that more 'colorful' foliage is to come. But I
still felt like giving this out. Salicornia is a plant that grows around watersources alot, marshes and wetlands and also need alot of salt intake, as they cannot survive without it. Said plant, reduces the salt percentage in the water, as its own salt intake becomes higher. Knowing that we get salt licking one day, these could also not only bring color to the endless green that is right now but also bring another source of salt intake, than just rocks! Not the main source, but it could work like grazing.

radiant crown
#

The deino is absolutely incredible and so close to perfect but after watching crocodile documentaries for the 20 years, the deino could use a damage buff, hold its breath for at least 10-15 minutes longer and as for the deinos ambush attack, I personally think the deino should be able to hold on to its prey and do damage over time just like the Utah or even drag it’s prey into the water, obviously depending on the size of the prey.

tepid plover
#

Played some more adult Deinosuchus today. And god was it frustrating.

I noticed how stupid Deino's power is against a sub carno. The carno sounded like a big sub, and looked the part. It was too far to lunge so I lunged out of the water into a full sprint at it, since it had no idea I was there. Burned most of my stam on the way up the hill, had time to aim a well placed bite to the neck, headshot it to start the fight off, then it turned, I hit it at the base of the tail as it turned, then it circled back to attack me again (the fact that literally every carno feels so safe 1v1ing a Deino is probably an issue on it's own) I turned and headshot it again, and then hit it in the body AGAIN, and it didn't die. Seriously? This thing has both not heard, reacted, or saw the Deino barreling towards it for 8 seconds before I got there, got up too slow, got it's head chomped off, got bit again on the way around, came back to fight again, got bit 2 more times AGAIN, and STILL wasn't dead. Thankfully the first bite I gave it probably gave it brain damage so about 2 minutes later it came back for a third attempt, so I had to bite it TWO more times after all of that in order to kill it finally. It was a sub! That thing should have been natural selected to the shadow realm within 3 seconds, but lived for another 5 minutes of continued fighting, which it only hit me once!

About 10 minutes earlier, I lunged out of the water at a totally oblivious fresh spawn baby stego (it was out of lunge reach slightly, or didn't register), and had to bite it five times before it died. A fully grown Deino VS a fresh spawn stego. I have a feeling this has to do with locational damage. A way to fix this is to have every attack do a "minimum damage" for example. So that no matter where you hit something, it does X% of bite damage. So that I don't chomp an entire baby, hit the very tip of the tail first, and turn 500 biteforce into 25.

mighty harness
#

buff deino and fix its hitbox

ancient plover
#

ngl if the game is gonna give deinos a buff give em to utahs too because utahs do no dmg without pouncing a deino and a deino can almost drown everything and the other person can do nun abt it

rotund osprey
#

I think a keybind to lock the Y axis as a deino would be cool, it would allow you to swim in straight lines allowing you to also turn that way you don't have to hold alt down to look out of the water when swimming. Personally I feel like it is a small thing but something that would just make deino a little bit easier to use when you want to spot land dwelling dinos

mystic tapir
#

I think juvie deinos should able to catch fish easier I spent 5 minutes trying to catch one by biting into s school but the elite fish are extremely easy to catch.

wintry garnet
#

the alt tailslam keybind on teno has kind of ruined teno for me either revert it back or give me an option to change it please.

rough lake
#

I'm really enjoying evrima, playing with Deino and Ptera, but there are some points that I want to get rid of, for example, the ptera stamina I think I shouldn't spend so much to go up or go faster, at least for going faster should spend less on the stamina of the ptera is very bad, something else from the ptera, he is very but extremely weak, I die for utah juv, carno juv, everything, can I do more damage to him full adult? or more life? Anyway just about what I really wanted to do with Ptera, now Deino, I could improve his spin, or put a mechanic that when Deino bites looking back, and could also increase the damage of his bite, I think 500 is a lot weak he is one of the animals with the most powerful bite, at least I think it would be cool about 700 or 800 damage, and also under water would it be possible to leave everything deep in the rivers? or at least for the most part, it is very annoying you want to go swimming fast but from nowhere it hits the earth, and there are parts of the map that you get out of so big that Deino is, I think you should improve this, and there is also a part of the map, where there is an entrance to the cave where you can dive and sink and there’s no going back, Deino dies, I think I had to fix this on the map, otherwise the map is very beautiful.

Text translated by Google Translate

vagrant jasper
#

Please fix all the random crevices you can fall into and cant do anything about.... or at least add an option to slay yourself (since it's a heartache of a waste of time waiting to die - and not just talking about Stress Test... most servers dont do TP or help, and a lot of the time admins for servers aren't even available). Just saying... good idea to add a way to end your trapped life.

pure orchid
#

I feel Ptera stam is still not quite right. Juvi is terrible on stam. Adult is significantly better however with how weak the ptera is our only defense is taking off and with low stam regen its hard to take off at younger life stages.

balmy phoenix
#

Not sure how you can debug this but sometimes when I play Utah, running full speed into a wallow spot, getting the prompt, activating the animation will lock your Dino in place until you either get hit, or the animation finishes. I just had that but the animation didn't even play but I heared the sound and VFX. Only way I found a workaround is by forcing your way out by pouncing as full adult, but that again locks you in for 3 or more seconds.

Edit: realised this can happen to any animal. Can't say the same for Petra since I don't play it.

eager quarry
#

This update was a amazing... But there is still a problem that I thought would be fixed. Hitbox glitching is still a thing, it doesn't happen as often like in Legacy. For example I was Pteranodon, and a Dienosuchus decided to try and kill me, there is nothing wrong with that, but how I died was rather odd. I started flying, I was about 10ft off the ground, but even though I was 10ft in the air, he bit me and I died. I really hope that this will get fixed sometime because this isn't just Pteranodon, its with Carnotaurus, and Utah Raptor. MESSAGE TO THE DEVS: Great update, but this hitbox glitching is just annoying.

steel girder
#

Lord. Stego needs such a nerf lol. sub adult stego just DECIMATED 3 adult Deinos? something aint right.

unreal kernel
#

it would be nice if you made it easier to hit people with the hypsi vomit

manic plaza
#

If theres a stego crossing a deep river, what if deino could grab hold of it (I guess you could compare it to pounce) and weigh it down to pull it underneath the surface, (but only if the large victim is swimming) once it hits land the deino would have to let go since it cant drag or hold anything bigger than 50% of its weight. Just so theres some sort of advantage over larger things in the water. The more deinos...the faster you sink maybe?

also getting pounced should slow you down depending on how many utahs are on you, none of this booking it to water at full speed when you got 2+ full adult bloodsucking rats on you

just an idea

opal finch
#

I'm almost absolutely sure this has been suggested before but

Basking/Sunbathing- Reduce Hunger/Water drain for an amount of time OR Increase healing
Basking could work for carnivores as grazing does for herbivores. It slows hunger and/or water drain (for whatever rate seems to be balanced) for a period of time. I'm thinking you go into a basking state where something like 1 minute of basking = 5-10 minutes of reduced drain (Again, balance as needed) with a cap, of course, so you don't have people basking for an hour and then never having to eat again. (Bonus points if there's a check to see if 1. It is daytime and 2. You're on rock/metal material? Not sure if you can implement that last part, but hey, bonus points if it can happen and people want it!)

Or, maybe, if you're not for slowed stat drains, what about a bonus to healing (possibly with an increased hunger/water drain?)? Same as before in terms of duration, balance as needed, yadda yadda. This might be able to be stacked with resting if you need to heal fast (Possibly at the expense of more resources)
What do yall think?

last nacelle
#

You have AI in development that can no longer be distinguished from real players. You have eliminated the global chat as well as the group chat. This is really good! There's only one thing missing: THE online mode from the isle has to go. Or to put it mildly, do it ko-op ... maximum 5-10 players. No more trouble about rules, never more trouble about kos. Make every dino as AI and create an eco system what you always wanted to create and what the community wanted. And finally: give us mod support back and you have created the best game on this planet. And if not? Not too bad, then I'll do it myself! Greetings from Germany and the UE4 Community. Single player is the future, needs no internet, no server and no time to spend..u can do it if u wanna do it! If the AI act good like players / or realistic dinosaurs there is no sense to play it online if u can have it offline

ancient plover
#

What do ya'll think of a Raccoon/Raven like Monkeydactyl as a small flyer? Potentially omnivore eating eggs, carrion, very small hatchlings, fish, insects, AI reptiles and amphibians, fruits, and most other foods we may see. Probably not the best at flying probably more of a glider type, but with its arboreal lifestyle and grasping hands I think it should be able to climb most/all natural surfaces and nest areas Pteras can't. The main issue and only problem I've found with its implementation is that I may not be able to find a solution to motives to capture and eat them since they have so little meat. If anyone has a solution pls, I'd love to see it. (This is my idea for a small flyer, just an idea that I think could be a neat addition if implemented properly:)

low violet
#

Add streamer mode to hide coords and server

ancient plover
#

The particle effects are too vibrant and, especially at night, make the game look very ugly. The problem is most apparent when in groups, the excessive number of footprints becomes redundant. Please decrease the vibrancy and/or make the particles more sparse.

proud nest
# agile radish Potential idea regarding monolophosaurus, this is just a suggestion for the *'fa...

This is @agile radish ‘s suggestion (I hope it is visible in the first image, if not, I’m replying to his suggestion anyways. Read the suggestion in the image first).

A continuation on how it could work (and visuals, lots of artistic liberties).

Regarding how the blood management could work, I like the idea of having to eat or bite a target to regain it. What could be done, is something in the sorts of, have a separate parameter, that is full. And drains down with use. After it is drained, if you want to use it again, it would take away a bit of your health/blood bar. So in that regard it would make up for risky gameplay when you're desperate (trading your own health for cc/track), but if an efficient hunter, these things shouldn't happen. (From general-feedback-discussions)

To add onto the blood shooting horned lizards, without the use of eyes, came up with the idea of having a reservoir gland that would store this blood for shooting. There are two ideas, one for the naris (the one shooting in the drawing), and the other in the antorbital fenestra (like the top and bottom drawings). Is it important to know where this fictitious organ would be? Well, the idea here is to have this organ to fill up and be shown on the dinosaur with a little swelling and a red coloration (as seen in the two right drawings).
Then you’d have a visual que to know if the dino has blood stored/available to use without a drawback.

This are just aesthetic ideas and in the end, most importantly: when this gland contracts it would shoot the blood out of its nose.

I hope it makes sense and you guys like it enough, both community and devs (I prefer the one not directly on top of the nose, for the colour que, what do you guys think?)

sage sierra
#

I'll tell you why when we look at deinosuchus don't see a deinosuchus currently within the game and a big chunk of it is due to the game not being done, but I wanna come on here and share my thoughts with you all. Let's look at crocodilian in general, they DEPEND on big game [every year] (which would be teno herds, etc) to cross rivers. if anything that should be buffed is the increase of underwater oxygen, so, that they may have better chances at ambushing whatever opportunity it comes across. The sad truth of it is, that these dinosaurs are human players and do not perform as they would normally do. For instance, animals are cautious of water because of history of thinking there might be crocodiles in it but when push comes to shove they drink when they see no deinosuchus around cause crocodiles in real life know how to hide, and the fact that these dinosaur players having human brains sure does stir up the mix cause usually these players know which rivers usually have deinosuchus and when one is spotted it is a definite that it would not drink there. Thank you for listening.

ancient plover
#

Please add hypsis growth to ongoing content on the new roadmap (if its being worked on), as someone who would love playing hypsi if it had growth its pretty frustrating having no clue if its even still being worked on anymore

Hypsi doesnt really feel like a real playable, greekgod said it the best, it having no growth makes it look like playable AI food instead of a real playable

Also reducing the amount of stam a super jump does would be great TI_sucho its pretty ridiculous how much it takes up

agile sierra
#

(Evrima feedback) Please, consider giving Utah more room for fall damage. It seems kinda dumb than whenever you land from a jump that's 5 inches taller than it would be if jumped in place, your health gets knocked down into oblivion. I've even died by falling from rocks (without even jumping) that were barely taller than my jump height. As a "jumping dino", it should take into consideration jumping while going downhill and fall damage threshold.

static fjord
#

Suggestion:
Since many of the trees have flat tops allow the Terodons to land and nest on the tops of trees

oblique bison
#

The health to weight ratio on a pteradon is too high. It only takes 3 bites from one fully grown Pteradon to kill another fully grown Pteradon

arctic light
#

Petition to make Pteras name in the character menu have the "no" part of its name capitalised so people stop pronouncing PteraNOdon incorrectly. (As seen in the two posts above mine)

ancient plover
#

The point with deino is to not catch things on land and just lunge them from the water, however in the rare chance a deino has to go onto land and start biting something why is it’s bite so weak. This is a big gator that could probably kill anything cerato size and under in like 1-2 bites.

If your caught by a deino on land that’s your own fault for not paying attention, so then why is deinos bite so weak and barely deals much damage. I feel it’s overall bite should be raised to enough to kill full Utah’s in one bite. However it’s lunge to counteract the power raise is lower the tick damage to balance it is o the current lunge,

Aka the lunge is fine but the bite rn is too weak for a croc

ancient plover
#

Grouping system is still catastrophic. As I said a few months ago, it works and sounds great on paper, but in practice it's a straight up mess. Either implement a complete new call for inviting, or just have a different method. I can't tell how horribly frustrating to create and expend your group. Sometimes a group member within your group creates a new group because of 2 calling a random, or sometimes groups are just get created because you want to show that you are friendly. Also the refuse of a group invite is a 3 call, a 3 call. Second most loud roar besides broadcast (usually). Okay, you can wait out til the window vanishes, but if you are in a hot scenario (hunting/combat) it's extremely annoying. Please do something with the grouping, because even tho the current grouping is more unique and more realistic than the legacy one, the current implementation of it is just bad.

modest bone
#

Something strange is happening, I am interested if anyone else has this particular problem: Stress-test branch -> opening game -> selecting servers (of course they are full so i cannot get in) -> after a few times being directed back to main screen and going again to server search -> no servers found AND MY INTERNET CONNECTION is terminated. I have to restart modem. I have tested this for several times, the game crashes my internet connection. Anyone else having this type of problem?

tepid plover
#

Deinosuchus 750 biteforce. My final attempt at a suggestion that people can get behind.

Arguments against biteforce increases usually say "it promotes land gameplay and spam biting instead of ambush hunting!" This means nothing though. Deinosuchus has bad Stam on land, it's not actually very fast, only being able to keep up with fresh spawn or subadult Stegos for 10. This means if you managed to get caught by a Deinosuchus on land, something that runs not nearly as fast as your Carno, and doesn't even accelerate as fast? You deserve the death sentence. Lunge is actually less fair than a high biteforce Deino hunting things on land. If you get caught by something that slow and bulky, when you have every advantage but health and damage, you are dead. You are not "oh it headshot my Carno twice, I'll go back around for a couple more hits, then I'll walk away and heal." You should instead be "Holy crap how did I let this happen to me, I gotta get out of here before that thing gets close again."

Raising Deinosuchus biteforce will do nothing but making playing Deino more fun, and make getting caught by a disadvantaged Deinosuchus on land less forgiving, while it shouldn't even be forgiving at all...

On the topic of how this changes Stego matchup, it doesn't really. Stego still can't get lunged, and it can still just run away, stab you when you get close, and then keep going. It might be slightly slower but Deino can only chase it for a solid 10 seconds, not enough to kill it with tail shots even with more biteforce.

Biteforce increase will make Deino more punishing to people who make mortal mistakes, but won't upset the balance drastically. This might also help deter Stegos from hunting Deinos, because that should never have been possible in the first place.

If your still not convinced, try playing Deinosuchus. Lining up great hits to a carno's neck and doing no damage, being 1v1d by carnos and utahs because they know it's that easy.. it's bad, and biteforce will help.

delicate stirrup
#

Fun fact: Crocodiles can gallop
Already you're thinking about ❌ing this, but let me explain the relevance of galloping crocodiles to my suggestion. From the time that you're a fresh-spawn deino to the time that you are 40% grown, you gallop; 40% and up, you have the current deino run.
This allows baby deinos to more effectively use land as an escape from adults, as there are no places to hide underwater.

I'M NOT SUGGESTING THAT ADULT DEINOS GALLOP
OH and I almost forgot, my source for galloping crocs:
https://www.nationalgeographic.com/science/article/great-galloping-crocodiles
Feel free to share your feedback in #general-feedback-discussion

agile radish
#

I believe that for the size of the deino they should have a bite closer to the power of a rex bite, carnos shouldn't be able to live past 1-2 bites from a fully grown deino. Especially because their entire back side on land is open and a major weak spot. Also i believe that you should be able to have more than just 2 in a single pack, maybe 2-3 adults and 3-4 juv/ hatchlings in one pack.

orchid bane
#

Please get back the North Sout East West notices while smelling for the sake of my brain

regal totem
#

Let's get nesting before we add all dinos 👏

ember merlin
#

Because The Isle is going with the pachy growth including dracorex and stigymoloch I think that the younger a pachy is, the more bleeding it causes with attacks but the less damage comparatively. This would make pachy more realistic and also would make it more fun and unique to play. The bleeding is from the spikes on the back and front of its head which dull down with age (at least with this version of growth). (Also please don't dislike this post if you don't agree with what i believe in with pachy's real life growth, just dislike or like depending on if you like the idea)

echo mesa
#

This is now a problem ever since they added groups back, ppl now are not scared of biting there friends no more and been cannibalizing all the juvi crocs, i can barley spend 2 hours on a croc to get it to Juvi before I'm being eaten by my own kind, now im not telling you how to make your game, but ive noticed that after groups got put in i can join servers and that not a good thing for you that means your loosing your player base, and it mite be because of cannibalism, why would anyone want to spend 2 hours per day to grow to juvi get eaten by a larger creature of the same kind and it hard for crocs to get away because we all share the same waters, love your game, and I'm not giving up I'm just tired of being food for my own kind lol, Love y'all!!!

strange vortex
#

^ agree, add albino'ism to cannibal players

lean stirrup
#

How do you fix the fast bite with croc? Im not doing any damage

stone trout
#

I really like the idea of lighter/less dense foliage. The jungles were too thick, my friends and I agree on that, even though they were visually appealing. It made it frustratingly hard to find anything in thick, dark jungle. Just a little bit lighter will really help in my opinion- thick enough to hide in, but not too dense to see yourself. Maybe just have smaller areas of the really dense parts?

prisma moon
#

dont think this kind of game dont need any competitiveness

frank perch
#

I have decided to write something about the idea, which washed up not too long ago in the 'general-feedback-discussion' chat. And since I cannot send all the pictures I used for reference in this chat right now (6 hours countdown does make things harder), I'll just attach a word document I made.

For the people, who don't want to read an entire document, it's a suggestion for a creature, which lives as an oxpecker and cleans dinosaur teeth for food, like some birds do it with modern crocodiles and alligators.

steep lantern
#

how do you pounce as a utah in ervima?

rustic zodiac
#

@steep lantern if your are 100% grown hold rmb

chrome rivet
#

As regards to dieno cannibalism; it is a very real issue and it is hard to go 10 feet before a full grown adult snatched you up. Of course that's just an expected risk, but there are ways to remedy it. As suggested before, more underwater foliage and perhaps even caves would not only help the feel of the game, but have a practical use for survival. Especially as more aquatics are added, the ability to hide will become essential. Just as how you can hide in the forest, an alternative for aquatics is needed.

nova lark
#

can we please talk more about the frame drops so we dont get a update 2 situation again

oblique egret
#

What if dinos had a broadcast chat as well, so when you type in chat and send the message, your Dino 1 calls or some kind of loud call, but any same species Dino can see what you said in the broadcast chat and respond the same way. Kind of like global but for same species and only in 1 call range so you can talk to others who are far-ish away

ancient plover
#

Make more server's for fuck sake they are full all the time! I have tried to join EU 4 for 2 hour's straight and its impossible so please get some more server's! TI_GalliConfusion TI_FCancer

wide echo
#

Not enough fish

sullen swan
#

Could deino get some sort of damage reduction (from it's thick scales) against smaller threats or things that are under a certain bite force do less as and it would be a system that could be implemented on things like anky and minimi and a general useful mechanic, deino could be good to test it out? Also deino should get something like this at some point it has hard thick scales not weak thin skin

slim halo
#

As a carno when you swim across the river, unless you still have stam(which you almost never do) you deadass cant get up the other side. You're literally stuck at the river bank and there's nothing you can do to get out. Iv now lost 2 carnos that way and its the most fcking annoying thing about this update. Please fix it

harsh wharf
#

can they not make more test servers?

vestal glen
#

might be nit picking here but could the deino or any other future creature will a tail that drags get a sound effect to go with it? (like an extra thing over the footfalls). pretty small thing to talk about but for me it would just add more realism n whatnot

manic plaza
#

Add on also, big heavy tail that leaves a streak in mud/dirt because of its weight, like a bigger footprint? ^

slow junco
#

A visible way to tell 1: when you are stunned and 2: when you stun someone. As right now it's confusing as your dino just stand there with a blank stare

jolly lagoon
#

This is just my opinion but it seems like deinos need a damage buff just because it takes more than two hits to kill a utah and they should be able to drag carnos and stegos for a short time. They are pretty tanky but they seem a little weak

shadow horizon
#

could we maybe reduce fall damage please? There's no reason an almost adult stegosaurus should take such a short ass fall and die on impact... I'm in tears lol

cunning relic
#

Man the servers are not doing too hot right now

fresh pelican
#

Since this is a human-made island with genetically created dinos (Im assuming) Perhaps we should see some warm blooded type dinos or mammal type dinos. of course thinking about it, that might make nesting a bit awkward. X3

paper ore
#

Me and my friends experienced quite some lagg on eu5 today. Thought I'd place that here because I'm not sure if this should be said somewhere or not. 🤔 Hope it helps with the stress test 😊

ornate vale
#

if there isnt already mabe some good freshwater biomes like lakes n ponds as huge as this could work somewhrre on da map

lone trellis
#

a lot of people really hate how stego doesn't have a swing, but then a lot of people also like its jab. so what if we gave it both (this has probably been suggested before, but im posting this incase it hasn't)

left click: bite
right click: jab in the direction the camera is facing, deals the most damage and bleed but only to a single target
alt left click: AOE swing to the left side, does less damage than the jab but can hit multple enemies as the tail keeps moving after the initial strike.
alt right click: AOE swing to the right side, does less damage than the jab but can hit multple enemes as the tail keeps moving after the initial strike

(this swing would help it against faster, smaller moving targets)

dire barn
#

Severs should have queues and the server refresh speed is painfully slow and should be quicker

opaque bear
#

pls, disable countdown for spawn area

lone sapphire
#

could it be possible for pteras to sit on deinos backs? theres birds that sit on gators/crocs, irl. possibly this could be a symbiotic relationship? (its said for birds n crocs to actually have a mutualism)

real mountain
#

The stress test isn’t working #2063

oblique bison
#

It also must be possible to let Pteranadons sit inside a Dienos mouth and clean its teeth. This will increase its bite force and stuff

mighty harness
#

I really hope the devs see that most of us want deino's bite force increased. Its way too weak, and should one shot a utah easily. It gets killed by everything so easily, sure its supposed to lunge things but the thing is... the hitbox is so broken that lunging doesnt even work half the time, so you are forced to use your regular bite or just retreat into the water. Deino's bite should be 750N or more. Deino is slow anyways so something half its weight would naturally be faster than it, and if you get caught thats your own fault for not paying attention. Please buff deino, because right now for a lot of us the immersion of being this cool gator under the water is quickly ruined when you realize there's nothing you can stand up against (in most cases). If Deino can't be buffed then at least debuff carno and utah so its more fair, but as for the hitbox, it needs to be fixed, since it seems to miss so many times when a hit should have landed. This is just what I think and feel, if anyone disagrees that is fine, opinions are opinions, thank you.

wispy umbra
#

How long is the stress testing going to be going on?

formal cobalt
#

Were AI dryos taken out? I'm convinced they were because I have been playing as a raptor for a couple days. running around the entire map. I came across a dead dryo once...not even sure if it was AI or a player.

This is horribly unfair in my opinion given the fish that have just been added are so easy to catch. they dont really do anything to evade being eaten that I've noticed. I thought this was the entire reason AI has been left out from the get-go but now deinos and pteras get access to an easy food source, while as a raptor I'm forced to scavenge for bodies and hope they're not being guarded by someone. Is anyone else having this experience? I repeatedly come so close to dying from hunger and even have died from hunger once or twice since playing the stress test. Can you guys just add something temporary? Not looking for anything crazy but just something I have the chance to come across and kill as a small utah.

If this has already been addressed can someone let me know? I know AI is being worked on but I think a temporary solution should be put in now for utahs, carnos etc.

solar imp
#

they really need to fix the deino hitbox

formal cargo
#

@formal cobalt in all of my many hours on 3.0 me and members of my discord have come across maybe 5 or 6 dryo, they are there, just very rare. It's unfair but its not hard to see why the devs took this approach. stealth nerfing all of our water drain, reducing land AI, drowning in water faster are all forms of manipulation so that they devs can accumulate data on deino and how it impacts the game, they have been forcing interaction. besides that, there is ALOT of water AI, all these assets on the map will affect stability but i assume once the numbers are in we will see more re balancing and tweaks along the way, including land AI spawn being set back to normality

ancient plover
#

New game idea: continental drift

Instead of a premade map, every map is randomized (servers can choose if they want this or not), so every continental shit server will likely have a way different map from another server, some may be mainly plains/savannas with small lakes, others might be just a giant redwood forest with giant lakes, the amount of plants (on each section) can be changed and you can edit the map in general (Adding water sources and landmarks etc).

You may get a thenyaw sized map and other times you might get a v3 sized one, servers will be allowed to keep randomizing till they get a map they like.

Second main thing is hinted by the name, at first it starts as a big connected land mass, but over time (around every real life week), sections of the map will start moving away from eachother, and eventually you'll have to swim a fair bit to reach other land masses, and after that it becomes impossible (unless you spawn on that part of the map) to reach, and that's when things get fun

So lets say that a land mass is mainly dry plains has very little plants compared to others to the point where trying to grow a large herbivore is nearly impossible, so the largest common herbivore on it is teno or maybe a dibble (1.2 tons, basing this number off of this sizechart https://i.imgur.com/EdWVcf5.png dibbles weight isnt confirmed and this is just a guess), because of the lack of big game things like rex/acro/giga are also nearly impossible to survive as (Because the hell would a rex gain from killing a teno?), so because of this the biggest common carnivore is a cerato

Things like maia/allo would function as the rare apexes of this part of the map because things bigger just struggle too hard to survive.

Boom, you made a unique ecosystem in the isle, pretty neat right? Now combine this with a hardcore mode ( #general-feedback message ) and you got a super immersive dinosaur game.

misty acorn
#

they should add some sort of python as snakes irl are predators to crocadeans and that would be awsome to add to this game like a preastoric python so please take this into consideration

stoic willow
#

game should be lowered back down to 110. servers cant handle 130 rn since players keep rubberbanding

broken trench
#

If a corpse is small enough to be carried, you should be able to bite it while flying, running (only if you're a land animal), or swimming (if you're semi-aquatic) to instantly pick it up. This would only work while running, flying, or moving while swimming, not standing still or walking. This would allow flyers to swoop down and snatch up food without landing or allow carnivores to grab food and run quickly if a predator is coming for example. And on top of that, it would make people more protective of their food since something can just run by an grab it at any time. It would make these cool interactions possible but it wouldn't negate the "Hold G to pick up" thing since it can only be done during certain types of movement

dark fulcrum
#

I would like it if deinos could grab other dinos underwater as well and not just on land or from water towards land. So perhabs remove this sprint boost and replace it with grab attack for deinos entirely because as of right now stegos or even raptor and carnos can often just go into the water and kill deinos, because they cannot grab them and there is also not enough depth in the rivers to be save. Deinos are supposed to be strong in the water and not on land.

tulip coral
#

mixpacking is the biggest issue facing this current build, addressing it should take top priority over everything outside of bug fixes (edit: RULES ARE NOT A SATISFACTORY NOR LONG TERM SOLUTION, DIETS AND PERKS ARE REQUIRED IMMEDIATELY)

nova lark
#

Frame drops seems to be a huge problem atm. This has been a issue since release but the problem has been escalated with the new map. This is especially noticeable for faster creatures which is almost the entire roster

abstract cave
#

Give cannibalism a debuff to discourage people from killing their own species

cunning isle
#

I found myself stuck behind some rocks on a cliff as a utah at around -403,626.25, -287,262.812, -28,804.801 in one of the most pretty parts of the map and I ended up barely getting unstuck and once I was my only option at that point was to jump off the cliff and die its not as if in this area it was obvious I would end up dying by going there considering it was covered in an overwhelming amount of foliage which is pretty but makes navigation impossible in many spots and some people might argue that it is reasonable that you might find places that you cannot escape and it isnt like geography is formed to be convenient and im fine with dying to the map but it should be clear and avoidable and not just coming out of nowhere because you cant see it coming but when it comes to a video game I think that is wrong and that is a poor excuse for not giving enough attention to detail I believe there are many spots like this where not enough attention and care has been giving I appreciate the effort to make the game look pretty and improve on map design which has been done from a visual standpoint and I believe a good looking map that is both beautiful and fun to explore is something often overlooked by players but can make a huge difference but that should not come at the cost of functionality and playability (sorry that this is poorly written im not very good at articulating myself)

slow peak
#

We need to have the ability to host an offline test level server on EVRIMA, where players can go to have full access to admin commands so that they can test out dinosaurs before they grow them, specifically how they feel to play, and how their abilities work against other dinosaurs. Currently people are forced to pick a dinosaur and go with it, despite not knowing how the dinosaur functions when it's a full adult,let alone how to use it to its full potential.

heavy swan
#

💯

radiant wraith
#

Colorblind Mode

Having some issues with colorblindness/processing, being able to tell what is a corpse, water, tracks, or a herd can be quite difficult at times and incredibly frustrating to think I've found water, and it's actually a corpse, etc. Many games come standard with some kind of colorblind mode or color adjustment settings nowadays, and I'd really like to see a feature for this within the Isle itself, baked into the game. Having it could also help to resolve (some) of the gamma hacking issue, as adjustments for gamma are generally found in other color settings when using external programs.

Different ways to do this, that I think could work well:
-Standard color blind settings, Red/Green, Blue/yellow, etc.
-Allow players to change the colors of scent particles individually for their own settings. Instead of yellow for tracks or a herd, allow players to make it whatever they want and same for corpses, water, etc. (Could also make for a neat gameplay challenge by making them all the same color)
-Have different scent particles have a different shape. Ex: Diamond for corpses, circles for water, Square herds)

rose zealot
#

Small suggestion- the rivers are like.... reaaaaally oddly lifeless and barren. Absolutely no foliage, logs, rocks, or anything at all, really, compared to the swamp for ex which has a ton of little places to hide, foliage, etc...

The rivers really need more foliage, honestly- baby deinos need more places to hide, and more foliage would also look nicer.

ornate patio
#

I swear something's changed with the Deino's swimming animation(particularly the default swim animation), as in the hips and torso sway and move around a lot more than they used to... the arms seem to move more, but I think someone did something with IK again and it did something to those two animations, unless I'm just going crazy... Regardless it'd be nice to see the Deino's "slow" swim have its torso and hips move a little less.

fresh pelican
#

After having played the stress servers for a while, I think it may be beneficial for cliffs and mountains that are specific to pteras to have less visual undergrowth. Like, keep the way it looks from above, but once you land on the cliff the foliage becomes more of a canopy in some places. Not everywhere, of course, but enough that you dont land and are instantly lost among the green as you are now. This might help to prevent some deaths from accidentally walking off an unseen edge as well as accidentally getting stuck inside the various crevices that lurk within the cliffs and mountains, covered by thick green bushes.

polar cosmos
#

could we fix the stuck at a certain growth glitch? its annoying having to regrow a dino youve spent hours on

sage flume
#

adult Tenontosaurus footsteps are SUPER loud, could you reduce the noise please

ancient plover
sullen owl
#

Please let the game be more optimized, it'll help the game run better for more ppl and it will bring more ppl to the game

fading knot
#

Now that there are flying and aquatic targets in The Isle, it will become important that playables get the ability to aim their attacks upwards and downwards. From what I've seen, currently there is a placeholder mechanic that some attacks hitboxes extend far up and down beyond what they look like. But for the sake of immersion and combat readability, I feel like it's important that attacks can be aimed up and down at some point.

steady tulip
#

probably stuff you already heard, but could really use ponds spread around the map for points of foot traffic. vast areas dont make water a challenge it makes people not leave the rivers, like if v3 had no ponds nobody would walk around where twins is unless they dont know the map. and when flying the trees and stuff outside your render area normally looks colored to brightly and it makes the render circle more immersion breaking than it needs to be

unique marten
#

Animal suggestion
To add to the arboreal niche, you could add microraptor (basic flyer but is restricted to the forest because of its short stam, it would act as swift or sparrow) or sinornithosaurus (a venomous dinosaur it could only glide as it didn’t have muscles like microraptor), or instead you can add a small pterosaurs like rhamphorhynchus

frank perch
#

Please, give the ocean slightly louder sounds. The sounds of waves should be heard from a little further away, even when you are not standing right next to the water and I think that would make for such a nice atmosphere

tawny bone
#

I got stuck in a hole at this location -109 557,133, -528 489,875, -28 781,332 on Official Evrima Stress Test EU-8

kind nymph
#

Please take a little time to patch up legacy?
Not even just the visual stuff like lighting... just the breaking bugs like not being allowed to attack while already being in a targets hit box while riding them.
Loosing hours of time to deaths caused by the Dino not biting when being told to. Most of the time it’s only allowing bites and hits when you start biting from outside the targets hit box and THEN entering it. 😦
Dealing with people having hypos was less stress causing than this particular bug.

ancient plover
#

i am a Deinosuchus I rejoined beacause i had a fish in my moth stuck swinging around and when i joined back EU 9 i had to restart my progress i have been grinding for like 2 hours and i was a 30 %.... anyway to fix this or do i need to re grind agien?

foggy hound
#

Does anyone know where i can get a general idea of the controls for a utah raptor? I dont know how to pounce and attach myself to a dino is it just right click and hold ?

thorny talon
#

Another stresstest feedback:
All eu servers now have freezes.

Pteros r getting stuck into trees after being crashed.

wind grove
#

Since diosaurs could't talk n real life the devs obveously need to remoov the chat from in game. It wood be more relistic if they just made 9 diffrent calls for each dinno that were alk the butoms on teh keybord. Ther shuld also be a thng that detets if you have somthing like discord opn on ur pc and clos it so ppls can't talk bvc dinosors could'nt takl in rael lief.

quiet sequoia
#

Deinos NEED a way to defend themselfs from stegos, stegos guard the ponds and rivers so deinos cant get in or out, just a bite force buff would do the trick. So they can actually fight back instead of a stego bodying a deino where ever it is.

upper orchid
#

It seems that currently the deinosuchus has only one way to get from East to West and West to East. The shallow river gives a deinosuchus a path without letting them dehydrate. Right now however as a stego can easily take on several deinosuchus at the same time, there have been time and time again that a stegosaur walks up and down the shallow river killing any deinosuchus in sight. This wouldn't be an issue with multiple paths to get from west to east which aren't deathtraps and luck of the draw. It's been said that there would be more rivers around which would be a great way to fix it. But currently a deino has no way of defending itself in any way going down the only path they can.

north coral
#

Stego does need a nerf, even baby stegos do a decent about of damage to a full grown deino which isn't right. The issues are that 3-4 Deinos should be able to take on a single stego, not the other way around.

acoustic gale
#

Maybe a way to prevent this?
This capture has been taken in the central river on the official EU4 server.
I don't think I have to explain what was happening here since there are several comments about this, but in short, these people are dedicated to killing everything that passes through the shallowest part of the river.
It is the second herd that I find in half an hour of play that remains motionless in shallow areas waiting for the deinos to pass by to turn them into minced meat when they are most vulnerable.
I know this is not related to any problem in the game (I mean buffs, nerfs, overpowered stats...), it is just the abusive way in which some players spend their playing time, but it is still something to take into account when thinking about how long it is to grow a deino, just so that a bunch of boring people kill it for no reason.

delicate stirrup
#

How about adrenaline?
its like a last minute buff just so that you have a small chance of surviving a situation
the buff could be like an extra stam bar (half of ur stam), a small boost in speed, and a very small dmg reduction
Also you'd hear your heart beating like you would if u were drowning (but it wouldnt speed up)
Everything lasts 15 seconds and the adrenaline buff would only kick in in the following situations:
Stalling as a ptera
Less than 5% health
drowning

Basically just a quick last minute way to try and survive a bad situation
btw if you don't know what stalling is, stalling is when you're flying but you slow down so much that you fall
or alternatively it could last only 10 seconds

flat flicker
#

Hello, here is my feedback today by testing the QA
Please check about the hitbox of the deinosuchus ! Its biteforce is so weak, which is unrealistic :/ And the primary attack B touch the prey 1 time each 7 try, even so ur mouth is connected to the prey body. Because of that, any dinos can ass ride the deinosuchus without any difficulties and doesn't even care about taking one hit or two, cuz they'll always survive the hits. The right click which is supposed to stun the dinos don't work everytime aswell (it happened to me once to bite a new born utah as a fully grown deinosuchus and the baby utah didn't die ! It only took damages, putting a painful noise and getting away ToT). So please, check this point. The fights as a deinosuchus aren't fun nor interestings because of this kind of bug :/ It looks like a legacy fight rn
On the other hand, some good points (still thank you to make us enjoy the game in QA) like the graphism which improved a lot, and the animations that are pretty light. Some bugs like holes in the map or stuck characters may take off some of the fun, but it's still a good game with a potential which is getting exploited to its fullest

analog thistle
#

A possibility to help make it so that large land dinos don't live in 0 fear of Deinosuchus (and actively hunt them as, say, stego etc):

Make it so that walking/standing on mud flat areas (anywhere you can wallow) as a dinosaur over a certain weight (bar deino, obvs) drains stamina. Let's say you have a thirty second grace period to get in, drink, and leave; after that, your weight struggles with the sucking mud, and it takes effort to stay there. This would at least prevent them lining the banks tail-swiping into the rivers, except in places the mud doesn't extend to the waterline. (Anyone who's tried to walk in thick mud knows how very quickly tiring this can become.)

ancient plover
#

hi guys

lofty hollow
#

Today has been hell.
Played as Utah 3 times or 4. First time I revived in the north and could not leave the beach in search of food and water (spent about an hour) The second time I got stuck in the texture of a wall in a swamp (spent about an hour) The third time playing for Utah also spent about an hour in search of food, in his last breath he stumbled upon a young Stego and inflicted about 5 hits on him, after which he died from 1 shot of this beautiful young creature. As a result, he was never able to join anyone in the group and test the new combat mechanics of EVRIMA.
I decided to play for Deino. Trying to grow up to number 8.
I grew up for a long time in a river at a waterfall. for a long time ... fought off Carnotaurus, Stegosaurus, fished, long nights without action. Grew up to half. 1400 kg. I decided to go down the river in search of content. As soon as I swam out into the open space I stuck my nose into the first cave on the left ... And I was sucked in !!! I suffocated. I never fought ... and did not understand anything.
-Difficult to aim at food
-no food for young meat eaters
-bugs physics (flying bodies, stuck)
-Long meaningless night

foggy birch
#

Mangrove forests/swamps connected to the new rivers Dondi mentioned a week or two ago, these places would give the island more unique looking area's, they would also act as good spots from small deinos, minmis and beipi's to grow tho the deino would be limited to their time there as the water in these areas would be much shallower than the rivers, lakes and proper swamps, there also wouldn't be larger fish spawns in the mangroves so the two factors would force the deinos out after a certain point, ofc there would be a few deeper areas for deinos but the other semis and small terrestrial carnis would avoid those places more often than not so larger deinos who stay in those few deep spots wouldnt stay for long, the other two wouldn't be entirely safe here either as smaller carnivores like Troodon, Velo, herra etc would find these places good to hunt them along with the smaller deinos, new ai food sources like crabs could spawn as well for small snacks, bridges could be placed in as shown below for humans to navigate through the mangroves as well.

crystal sorrel
#

It isn't surrealistic a bit, the bleeding can stop under the water? And it's a bit OP too, because when for ex. a carno bites a deino, and he starts to bleeding, he need just go under the water and he survive.

ornate vale
#

maybe some savanna-likeish biomes near grasslands/deserts (when theyre possibly added)

sharp bloom
#

My Fps drops like 10-15 if i make scent and 2+ dead bodys are nearby

lavish cobalt
#

since the last patch there is mini-lags all over the place. especially noticed when you play a fast moving animal like for ex carno or ptero. it makes combat very difficult when ranging over bigger distances. felt like everytime you leave a little mapsquare you get those lags which makes sharp maneuvering through the trees very difficult as for ex ptero and causes people to unneedingly often crash into them and in general those lags just get quite annoying over time.

mortal frost
#

I know that UI improvements are supposed to be in a next update, and that's why I would like to suggest for the new oxygen bar to be more precise please. It's hard to gauge exactly how much air I have left as a Deinosuchus with the current one, and drowning can happen quickly.

ancient plover
#

No me deja entrar e los serves

#

I don't know if it's been talked about before but I had the idea that much like how carnivores can carry meat chunks and and creatures smaller than them I think it would be fitting for dinos like a Shant or Theri to be able to rip off branches and carry them, or something like a Galli to pick up fruits and carry them around. (This could also be very useful for nesting.)

median dragon
#

When fly high above the canopy as a pteranodon, the distant trees that aren’t fully rendered are a vibrant green which really stand out against the darker trees in the foreground and the dark spires and mountains in the distance. For me anyway, it breaks the realistic appearance of the beautiful world you created. Perhaps if possible, I would suggest changing the distant trees to appear darker, so why’ll they may not be fully rendered, they blend more with their surroundings. Or perhaps add mist rising from the jungle, you see this in nature documentaries, perhaps something like that could be used to hide the draw distance when flying high above the trees, sorta like what the game Silent Hill did, but less extreme.
Just an idea.

celest glade
#

Palm trees everywhere on the map, its too much.

ember merlin
#

A cool mechanic to add to stop herbis from corpse guarding would be a disease system. If they are close to a corpse for some time they can start breathing heavily as a warning. Then if the herbis stays for longer they will start vomiting. And if they keep staying they will lose health overtime. This prevents corpse guarding but still lets the herbis move away if they had a herd member die without getting punished.

tall nexus
#

There are no dinos confirmed that have addapted to beach life, so I think magy should.

Ability

Magy's passive ability is giving bad effects if eaten, which doesnt make much sense. This would make sense if magy had to eat special plants that would give magy the ability to give bad effects if eaten. This would also promote migrating to different areas with that food source, the earlier magy eats these plants in it's life cycle, the earlier it gets it's ability.

Diet

Including the eating special plants to grant magy it's ability, magy could have some other food sources. Coconuts will be a good food source for magy, coconuts can only be found at beaches. magy can be able to shake trees to bring down coconuts to eat. Using it's strong jaws and teeth, it can crush coconuts with it's mouth giving a good amount of food along with water. Magy should also have the abilty to knock down trees. Knocking down trees will give magy 2 kinds of food, tree leaves and tree roots. Tree leaves give magy lots of food and little water, where roots give lots of water and little food.

Beaches

Beaches at the momment are so boring, there is no point in going there. They have some rocks grass and trees. When the diet update comes i hope the beaches can get updated aswell. There needs to be more kinds of trees, flowers, and rocks, making the beach feel more alive.
https://cdn.discordapp.com/attachments/738472969789112362/834493406943510538/image00.png
https://cdn.discordapp.com/attachments/738472969789112362/834493346240004116/85.png
https://cdn.discordapp.com/attachments/738472969789112362/834492683703550012/960x0.png
https://cdn.discordapp.com/attachments/738472969789112362/834492953039732746/jpeg_wide-6f63b5a5400445b9d01b9385b6c9c8fc.png

radiant hamlet
#

Make it so herbis can move as soon as they stop eating. Currently stego takes a few seconds just to stop eating and you have to wait until the animation finishes to move. Carnis too if they have the same issue

clever spindle
#

A disease system would be interesting, but would require some substantial testing to ensure it's not too punishing. It would be good both in the prevention of corpse guarding as mentioned by Hyena above, but also assist towards a more natural way of controlling group sizes rather than hard coded limits (along side food availability of course).
Regarding groups; the sick would be the desirable targets for predation, and would discourage the other herd members from getting too close so that they might not catch it either. It would be a nice way of controlling the massive herd mobs that are nearly impossible to even pull a single individual away from, but considering growth times, may still be a little too punishing for herbies?

Of course there would have to be ways of healing yourself; rest and maybe special plants - which of course gives herbies extra tasks to keep in mind. Additionally, maybe instead of any kind of DOT; it's exclusively a debuff (mostly on speed, stamina, and making you look weaker) - built more to make you more vulnerable to predators. Herd members can either play around this mechanic by guarding their friends, at risk of catching the illness themselves, whilst members bring back healing plants (which would be in limited supply as with food, so a whole herd of infected may have to split); or the herd could keep stragglers at the back to draw away predators until they're able to find patches of healing plants for their sick.
Main way to get sick would be through too much time spent around corpses etc. (Of course if this proves to balance well; additional ways could be introduced). Carnivores would naturally have a stronger resistance to this except when around the most putrid of carcasses (except Cerato) - in fact, the illness would be tied here mostly to the level of rot the carcasses they eat from have. Healing from disease is a different issue, as healing plants there suddenly aren't as immersive...

serene crow
#

for me the game is crashing randomly

stuck locust
#

I think some of the hitboxes for eating are really wonky. I was playing Pteranodon and I found eating a dead Pteranodon was difficult, and later I was in a bush and there was a corpse, it showed E and I kept pressing and holding and it wouldn't let me eat. I moved a bunch and kept re-trying and didn't work. Another time I was standing by a corpse by water and I couldn't eat because it kept having me drink. Basically, can you make the eating hit boxes bigger?
Maybe add a way to toggle between eating and drinking when the two overlap each other?

somber cedar
#

give all animals some form of 'crouch'
im not talking like, full hunkering down like utah does, i mean, moving slower, leaving no tracks, and shutting the fuck up for once, many times as herbivores i have basically been screwed while being hunted because tenonto never shuts up and always leaves tracks, giving all animals some form of stealth mode would even the playing field between carnivores and herbivores, and in the case of deino, maybe make it so young deinos arent destroyed so easily by adults

ancient plover
#

Selecting a area when you respawn after being killed is still bugged out with the timer set at 0. Ive reloged and everything and came back to my adult petra dying. No bleeds, no attacks, full hunger, full water and full stam. Makes no sense. I even wallowed and it made it worse and i ended up bleeding out. When in character screen, put the % of how much hp is left instead of guessing

mental relic
#

Instead of just large content updates spread out over around 2 months why not do a small update in between, not anything that needs any major mechanics to be added an example of this would be pachy, i needs bone break and thats it, then in the next update you could do homelecephla sorry if i butchered that name, my suggestion is to so smaller content updates in between major ones that we can enjoy while waiting for the big ones.

gaunt sedge
#

we should be able to drink from waterfalls. theres a cave high up with water pouring down, be nice to be able to drink from it

flat flicker
#

Could it be possible to put an option to able/disable the avatar profiles of ur teammates like on legacy but on Evrima? It was fun cuz more than a player name, we were able to have a funnier way to recognize our group members, + it gives some fresh air to this pressuring and stressful dino world where u need to survive for ages, focusing all ur senses and ur brain on survival ><, cuz u have these little pictures which make u remember the "multiplayer option"
Would be great, tbh

mint wraith
#

i think wallowing to hide your scent goes away too quickly... maybe increase it to last longer?

untold harness
slow junco
#

Small amounts of clear water around the map, Because not all water is dirty af

agile sierra
#

(EVRIMA feedback) As of right now, screen blood is way over the top. I get down to 80% hp and the ammount of blood in the screen makes me think I'm at 15%. Maybe make it a little less intense till 50%?

unique marten
#

So since the perk system is coming soon I thought I would suggest some perks for velo.

  1. Longer feathers, so if velo is gonna glide this perk should help adult, heavier velos glide, as they would be to heavy to glide properly.
  2. Ridged feathers, ridged or serrated feathers would muffle they air flow around the wings (just like modern owls), which would make velo have a silent glide to ambush any prey.
  3. Barbed Feet, like how modern ospreys have barbed feet for catching fish, velo could use this to run up trees faster and it could help them when jumping onto prey.
  4. Venom, how most of you would disagree with giving velo venom but I have an idea to not make it op, so this venom would drain stam, and for it to start working on prey you would need 3-4 velos to bite them, of course as velo isn’t a big Dino their venom would have little to none affect on larger dinos.
ancient plover
#

Hopefully this will be added within the UI update, but if not please add a death screen similar to legacy, or something completely new.

Watching your dino just flop dead onto the floor and then being put on the dino selection screen is a bit.. underwhelming I guess lol? Like I said, if it's planned for the UI update just disregard this suggestion.

supple jungle
#

this would be nice to have 3 deino in a pack that would make my day

ancient plover
#

Maybe for diets add bonus hunger for carnis depending on how full what you eat was.
*shrugs

main violet
#

increase server size or add queue system

fresh pelican
#

I would love to see more life within the swamps. otherwise, they will eventually go unused. For instance, lets just take a look at some fish (excluding the various dinosaur-type fish im sure survived in swamps back then) bowfin, minnows, mosquitofish and largemouth bass are just a few types of fish that live within swamps.
here is a link to some more breeds of fish that live in swamps: https://www.blueearthcountymn.gov/1133/Fish-found-in-Wetlands
Perhaps other Ai for scavanger-type dinos such as ptera, Snakes are also common within the swamps and could provide food for them. Lizards and so on could help create a more diverse eco system and allow the swamp lands to become filled and full of life.
Because right now, the swamps are pretty much empty.

ancient plover
#

With the diet system and rotting corpses. Make it so that the festering bodies can 1 make carnivores that eat them. Besides cera- cause he’s designed for that. Sick with a debuff. And 2 make it so that herbivores nearby the bodies also get something negative. But not like BOB comfort. More of something to delay herbivore attacks and reaction to the player input. By having the corpses attack flies and other biting pests. And if to close to said festering corpse. The bugs will also begin to pester the herbivores. Or something. Honestly I just don’t want herbi’s guarding bodies for an eternity. Like they do now cough stego.

ancient plover
#

As pretty as the night sky is you can't really see anything. Can we make nighttime shorter or just disable it until night vision is added to the dinosaurs because as of right now for me it is unplayable. Plus a color blind option would be nice for those who can't see certain colors.

fluid elbow
#

I would really like to see the microraptor in use, also goes by the name "little thief". When nesting is added they could steal eggs and even small hatchlings. They could steal and sabotage for humans too, since they are small enough to fit - kinda like rats. I dont understand why whenever mentioned they get hate ;-;

versed crow
#

a "streamer mode" that hides coordinates, names, chat, ect would be awesome.

ancient plover
#

The Flyers I would like to see in the Isle

Tiny Tier (Probably more of an AI or Ambiance)
-Anurognathus (Vampire bat esk creature.)
-Eudimorphodon/Rhamphorhynchus (Oxpecker like creature)

Small Tier (Playables)
-Dimorphodon
-Nyctosaurus
-Pelagornis
-Pteranodon
-Tupandactylus

Pseudo Mid Tier (Playable)
-Quetzalcoatalus

Those are strictly my ideas on species that I think would be valuable additions to the Isle, whether as playable, AI, or ambiance. (I am not saying they should all be in, just ideas.)

#

When humans get added, give them a paper map of the island.

But the map gets less accurate the further you're away from human structures/roads, because humans haven't been to that location yet yet.

Deep jungle landmarks wouldn't be there on the "paper" map, because how would mercs know it existed?

spring hamlet
#

As a pteranodon nothing can kill you in the sky, so having some kind of predator like a hatzegopteryx or quetzal would be cool
Large pterosaurs were also known to hunt small dinosaurs terrestrially (like baby dinos and tacos)

full summit
#

I believe the ability for deinos to pickup babies and possibly juvies. It would be easier to travel since the babies are smaller and weaker. The only downside is that you can't attack until you put them down.

lean night
#
  1. I think it would be interesting to implement the possibility of Pteranodon swallowing food (piece of meat or fish) while flying.
snow fiber
#

stop ptera from simply divebombing into the ground if you air break for too long

ember sierra
#

Deino should have a smaller stage, then pteras could get the smaller ones for food and fly off with them if full adult.

agile sierra
#

(EVRIMA feedback) Please, PLEASE, remove the dense bushes RIGHT ON THE EDGE of cliffs. I lost count of how many dinos I've lost by just running heads first into a cliff that I didn't see thanks to the dense wall of bushes covering the edge.

lone trellis
#

A list of ideas for the diets of the carnivores in the game, each animal should have a few favorite foods, disliked foods will give debuffs when eaten. also feel free to ping me if I missed a playable or have a suggestion for a diet (the first row is the prefered food)

Compy: Oro, Homa, 30 minute old gore. Dislikes: Nothing
Velo: Taco, Proto. Dislikes: Nothing
Troodon: Prefers: Galli, Dryo, Hypsi. Dislikes: Beipi
Herra: Dryo, Ava, Ovi. Dislikes: Utah
Austro: Beipi, Elite Fish. Dislikes: Nothing
Rugops: Ava, Compy. Dislikes: Nothing
Mono: Troodon, Proto. Dislikes: Carno
Utah: Pachy, Galli, Teno. Dislikes: Magy
Dilo: Magy, Dibble, Ava. Dislikes: Kentro
Megalania: Kentro, hypsi. Dislikes: Nothing
Cera: Magy, Minmi, Other Ceras, 30 minute old gore. Dislikes: Nothing
Bary: Beipi, Minmi. Dislikes: any other spinosaurids
Carno: Galli, Dryo, Pachy. Dislikes: Allo
Albert: Dibble, Maia. Dislikes: Dryo, Magy
Allo: Para, Dibble, Styraco. Dislikes: Magy it absolutly hates Magy
Sucho: Teno. Dislikes: Nothing
Acro: Theri, Pachyrhino. Dislikes: Para
Giga: Stego, Shant, Cama, Brachi. Dislikes: Anky
Deino: Teno, Maia. Dislikes: Nothing
Rex: Trike, Para. Dislikes: Stego, Theri
Spino: Deino, Sucho, Bary, Austro, Other Spinos. Dislikes: Nothing

Make sure to tell me if its difficult to read, I will edit it.

Before you give this a ✅ or an ❌ I want you to know that is utterly worthless, if you have a suggestion say it in #general-feedback-discussion please

frank perch
#

What I'd love to see in the isle as well are more caves, but I'm asking for something more specific and that is caves behind waterfalls

Those places are mostly hidden from an outside perspective but neither the creatures within the cave nor the creatures outside of it can see what is inside and might get a nasty surprise on the look for a little 'safe space' to hide, rest or nest.
Those places could also be quite dark, depending how the waterfall faces. If the sun is never faced, it will be mostly pitchblack inside of those caves, giving shelter to mostly nightborn creatures like the Dilo, who we've seen resting in a cave in one of the concept arts.

hollow flume
#

one thing i have noticed is way to many hidden cliffs, there needs to be less bushes near cliffs so there is a chance to put on the breaks before falling to certain death

coral dome
#

A queue for servers would be nice, better than spamming join and hoping you get in

glad minnow
#

In the Isle, we already have creatures that can live on both land and water, and also creatures that can both fly and live on land as well, but why not add another variety such as Fossorial and Subfossorial creatures? It'll be similar to Dryosaurus and Psittaco, currently, in Evrima, we have no creatures that can dig for now.

inland current
#

Are there any servers that dont have pathetic rules in them, example i have a large group of friends who i play this with and i cant be in a group with more than one of them why is this, i think its stupid and weak minded behavior to dissallow large groups of players

fresh pelican
#

As a deino, and im sure when other aquatic and semi aquatic playables are put in, the air bubbles that appear when you go under water should regenerate instantly once you regain the surface and take a breath.

There is zero reason for you to have to sit there and regain oxygen when its right there in the friggen air the second your nose touches it, you should be able to take a deep breath and regain all your silly little bubbles again.

vital shadow
#

Some form of debuff to cannibalism, i understand survival of the fittest but jeez death by your own species every damn minute is no longer survival of the fittest, thats just bad luck

static fjord
#

can the sound be removed from the utar jump as if your simply travelling and having to jump to get up banks it gives you away and you lose your hunt.

dusky citrus
#

Im just gonna go ahead and drop this one in there (since I havent really seen anything else about it,) but I personally really wish that there was either 'team attack off' or 'team attack damage reduced' So many times have I been nommed by a homie on accident.
(editors note, I am VERY curious as to how the apex fights are planned to work. <3)

ruby mango
#

juvi stego health is definitely bugged, happened twice to me, took me over 20 hits to kill a juvi stego the size of a small utah as a carno, unless it's their size that's bugged. would appreciate if this can be looked into

ancient plover
#

Just and idea but move the skin system up with anywhere from update 4-6 because currently I personally feel bored sometimes when I just look at the same skin of a Dino everywhere I go and there feels like there is no variety and everyone is the same.

I simply feel the skin system should be moved up so players don’t have to look at the same skins for this long

dark fulcrum
#

Titanoboa
A new challenger of the Rivers, thus it would make it a direct rival to Deinosuchus. These Snakes will start off small but can become very big. They could introduce a new attack wrapping themself around the Prey and slowly choking it do death. Meanwhile they are vulnerable and could get attacked by friends of its prey. They could attack bigger Prey then themselfes. Also they would be able to go on Land and be fairly fast. What do you think?

quartz pewter
#

I think the pachycephalosaurus needs a better remodeling, it looks a lot like the legacy, it has changed little, in evrima the models could deviate much more from the legacy you know ... I will leave a picture of a drawing of Fred of how the pachy could be , but this is my opinion, I don't know about you.

earnest vapor
#

Turn down the sounds of waterfall or give me a sound setting specifically for that, too loud.

rotund osprey
#

Deino sooner or later will need a form fo buff to compete with the other carnivores as well as stand a chance with stego making it in some cases possible on land if a stego is wounded and wounded only should the deino win, I propose a 600N biteforce for deino enough to one shot utah and absolutely compete with carno and have a form of chance against wounded stegos on land aswell as in the water.

Deino should also receive a group max of 3 considering apexes will be max of 2 and deino being a psuedo apex who will not be able to compete with dinos like spinosaur it seems like a sweet spot just for him. Now of course there will always be croc gangs nothing will change that
1 for Deino bite increase
2 for Max group increase
✅ for all
❌ for none at all

ancient plover
#

Nerf Deinos they have it way too easy, virtually impossible to die in a group without stego intervention, can just run away and hide in water no problems, has unlimited food because people always need to drink and they'll always catch one out eventually. They're even dangerous on land lol like they should be wrecked by Utah etc on land but they're so tanky and mobile that it's easy for them to kill one and drag away. Big nerf please maybe make them need to bask in the sun for x amount of time before they can go back into water give other predators a chance to kill them.

shell plaza
#

Deinos are fine imo. It's like saying nerf the rex because he can one shot a utah. Deino is supposed to be an apex, am I right? A deino can't do much to a stego just yet. I do agree on the land part.

misty acorn
#

please try and do a stage skin thing because irl gators and crocs i think change color based on the stage of life that they are at like a baby gator has bands on there skin and say as a juvi those bands start to fade then as sub you barly see them then as an adult there gone this is just my opinion and im a reptile nerd so please take this into consideration and if you do then please dont do it right away thanks for reading

undone hinge
#

I feel like Pachy moves to slow. In Legacy he was the speedy little devil with flashy movements, but from the animations I saw he seems more slow and imo it does not fit Pachy super well.

ancient plover
#

I got one want to see more stress test servers for future dinos. I love the two new additions and I can’t wait for them to start releasing some more bigger predators and herbivores. Beautiful game.

west dragon
#

Idk if this is the right channel but I think magy should have a tackle where it knocks down its opponents and then has a stomp as a secondary attack to cause serious damage or death. I believe this will make it truly viableTI_Perfect

sly sage
#

I remember pachy as not very interesting, unfortunately and better head-butting or even carno-like charge won't really change it. In real, they had teeth of and were omnivores. That could be an addition in further update with diets and for me it seems bizzare in good way as maybe maybe danger to smallest animals and young? Maybe not always, maybe changing diet with different stages of life?

agile radish
sleek sapphire
#

Have the pachy headbutt be a timed thing - pressing rick click at just the right time before you hit your target to inflict maximum fracture. Clicking too early/late would result in less fracture delivered or a complete miss.

fair raptor
#

Im starting to feel bad for all the Deino players who just want to grow their crocs and get stabbed and hunted by these large herbivore/mixpack groups. Im watching a huge herd right now with more then 6 adult stego's, 3 adult teno's, hypsi's and carnos and tons of juvi's all on one spot because they know the crocs need to pass this undeep section to get to the other rivers.
Please, this has nothing to do with stress testing the servers, its just trolling and pure boredom. A system needs to be made were herbs start to feel ill when getting to close for too long when near carnivore players. This might also help for people who want to get away from the few spawns we have on the map right now and get kosed time and time again!
Or...get your admin team back on the servers and start kicking people who abuse the system. But something needs to happen, that is a fact. A buff for Deino MIGHT be needed, so Stego's stay away from them, or at least make them suffer big time when bitten so they think twice before standing at the rivers with their backs to the water. I love stego, I love Teno, but this gives me old Shant vibes, its DISGUSTING!

nova lark
#

Just reminder that the server has gotten worse in the last few days (19-22/4) might have another bug like how the servers "remembers" groups and the people in them even when the server was restarted.

Also fps drops are still a problem but i expect there to be some issues when the map isnt finished yet.

Also server ping stability differs quite wildly, there is like a 60 ping gap between the lowest and highest value, this value didnt change when you increased the server count or with the newer patches.

I think priority number 1 should be to massively improve servers in evrima as this game can be quite frustrating especially because of how hard deaths are punished.

red tartan
#

Eventually, servers should be capable of making custom group limits.

misty kite
#

I feel like anky should go in update 4 with pachy cuz it can bone break with its tail (it should) and because just pachy would be a bit boring

silver garnet
#

@fair raptor it would be nice if we didn't have KOSing Deino's right at spawn killing everything. I've been hidden on a rock and can't play because of a giant Deino KOSing everyone. Im afraid to even move. Can't really enjoy the experience if you get killed off right away

sullen swan
#

I have a suggestion herbie's should be and this is a random number can be changed 10%-20% faster to grow so people are more likely to grow them also herbivores grow faster than carnivores in nature and it's for a reason, I think this will also help to make it so not everyone is playing carnivore as there should be less and they will be less likely to cannibalize if there is more prey and less of each other to team up with. Just think this would help with some issues but the number would obviously have to be changed so that it's balanced

ancient plover
#

pllllssss add a que

silent tree
#

Similar to Ash07's suggestion, I do believe that herbivores should in general grow a noticeable amount faster than their equivalent carnivore counterparts.

As as nearly always been the case, people in general gravitate toward playing carnivores, be that due to having more recognizable names (T. rex, Utahraptor, Carnotaurus, etc.) or due to the naturally higher appeal of playing something that has to kill other things to survive, a "more active" playstyle. It has been my experience that (barring new releases of playables), non-sandbox server populations tend to have a ratio of 70/30, favoring carnivores. Ideally, it should be the opposite, where there are more herbivores than carnivores in an ecosystem. (If we were going for realism, it should be 90/10 favoring herbivores, but that's not gonna happen.) If something like this, or even 50/50 cannot be achieved, most of what predatory playables will eat are other carnivores instead of their intended prey items.

This ties in to diets, which will be introduced relatively soon. If a server is 70% rexes and raptors and allos, all those predators will mostly go without the foods that are most beneficial to their growth.To help assuage this issue, I believe that herbivores should have something like 75% of the growth time of their counterparts.

So if Rex took 8 hours, Anky and Trike would take 6
If Alberto took 4 hours, Diablo would take 3, and so on.

This would incentivize players to play more herbivores, and hopefully help to achieve a more balanced ecosystem with less cannibalism and predators eating predators.

pearl raft
#

I think Utahraptor's slow walk animation could use some polish, unless it is already being worked on/done.

quartz yarrow
#

Fix Deino's alt bite hitbox, I can bite someone directly on the head with alt bite and it doesn't land somehow.

ripe belfry
#

I'd love to see more ocean bound AI once more semi-aquatics are in the game, like crabs or squid.

jagged gorge
#

Achievement for crashing into each other while fishing as Ptera

novel valve
#

I feel the smell system should be updated. If a dino can smell another Dino's footsteps and herd scent, realistically they should be able to smell which dino they are. Having different colour scents for different dinos would be more realistic and interesting

ancient plover
#

Suggestion:

Add an optional "Streamer Mode" in the options/settings menu where it hides the server name and cords in the insert menu.

tall nexus
#

Magy Rework

There are no dinos confirmed that have addapted to beach life, so I think magy should.

Ability

Magy's ability rn is giving bad effects if you eat it, this makes no sense and will not help you stay alive at all. This abilty will not stop anyone from killing you for sport, it's basicly just a laugh in the face saying you cant eat me. Along with magy's amazing fighting abilities, it should have a passive ability that is useful. Thick skin would be perfect for magy. Thick skin would allow magy to have high bleed resistance and only take 60% of incoming damage, depending on the weight of the magy and dino attacking it. Magy is supposed to be a cerato counter, cerato is a savage beast that kills it's own kind and eats almost anything, it's a bad ass. I would like to see magy and cerato fights being long brutal fights for both.

Diet

Coconuts will be a good food source for magy, coconuts can only be found at beaches. magy can be able to shake trees to bring down coconuts to eat. Using it's strong jaws and teeth, it can crush coconuts with it's mouth giving a good amount of food along with water. Magy should also have the abilty to knock down trees. Knocking down trees will give magy 2 kinds of food, tree leaves and tree roots. Tree leaves give magy lots of food and little water, where roots give lots of water and little food.

Beaches

Beaches at the momment are so boring, there is no point in going there. They have some rocks grass and trees. When the diet update comes i hope the beaches can get updated aswell. There needs to be more kinds of trees, flowers, and rocks, making the beach feel more alive. (repost & edit)
https://cdn.discordapp.com/attachments/738472969789112362/834854255138570340/magy_cerato_slam.png
https://cdn.discordapp.com/attachments/738472969789112362/834493406943510538/image00.png
https://cdn.discordapp.com/attachments/738472969789112362/834493346240004116/85.png

unique sequoia
#

Evrima: Compared to the rest of the ambient sounds, the heartbeat noise when you begin drowning seems too low. I only hear it when it's already too late. Maybe it's just me, but tweaking the volume level of the heartbeat might be helpful for those of us that don't pay constant close attention to the bubble meter.

gaunt sedge
#

Eyes should have a luminescent glow at certain angles at night

thorny talon
#

Same issues as before: utah, carno, ptero(these 3 for sure) getting stuck in trees. Carnos abusing this bug with the pounced utahs as before. Add unstuck button at least. Also a desync problem hasnt been solved 100%, for some ppl dead bodies/victim at one place and for some ppl at another place(like 5-10m away).

wet socket
#

I suggest increasing the number of spawns for Deinosuchs. Since it is impossible for a young Deinosuchus to survive in places of their accumulation. They kill just for fun. It is impossible to test and play as Deinosuchus.

bitter cargo
#

Just an idea, I'm not really an avid poster here or pay much attention to the discord as a whole, but have played the game for a few years now, so take this with a grain of salt.

I think that grow times should be dramatically increased.

Perhaps not yet, while the game is still under heavy development, however the game is showing its colors as a semi-hardcore and unforgiving Dino life simulator. Its fun, yet serious and still holds that adrenaline pumping game-play that you find in other survival games. But all too often it feels like you run into so many adult versions of dinosaurs, it feels less special, less impact-full and quickly becomes the "norm". Personally, I want to look at adults as something to achieve, to awe at and strive towards. Not sit around for a few hours to be one myself. It should be a trial, a journey and in the end, a reward. Seeing someone as an adult should be terrifying, because you know they were committed, smart and careful. That alone should give you hesitation when attempting to bring them down or interact with them. Be it herbivore or carnivore.

The issue is weighing this with the casual player-base vs the more committed players, undoubtedly increasing the time commitment to the game will turn some folks away, but in the end I feel it will give those who achieve its adult stage a sense of individualism, achievement and further purpose to help others do the same.

But again, at this stage in the game, i'm not sure this is the correct choice given the desire to thoroughly test and implement features. Something to write down for the future, just my 2 cents.

worldly spear
#

I've got a suggestion for future flyers and some new map stuff.

They should bring those geysers from V3 but remaster them and make them look like real hot spring geysers.

If anything goes into them, the animal will take damage overtime because of the heat or if it's small enough it will take damage and be shot up to the sky from the eruption.

Flyers should be able to fly over the geyser when it erupts and get a boost depending on how far down you go.

You would take damage depending on where you fly over the geyser.

If you fly over towards the bottom of where the eruption will happen, you will instantly die and your body will be flung from the eruption onto the ground away from the geyser for other animals to eat safely. (Though your body will be very hot so what ever wants to eat you will have to wait for your body to cool down before eating or they will take some minor damage while eating.)

If you're a fully grown pteranodon and fly towards the middle you should take 80% HP, top 20% and if you fly right over the tip of the eruption (which is where you should aim for) you will take none and still get a boost that will make you go significantly higher without wasting any stamina.

Of course this will take a lot of practice to time but once you learn you can get away from any flyers chasing you or it could just save you a break for stamina by giving you some extra elevation before landing to your desired location.

unkempt marten
#

Blood should look better on water (hopefully it'll do with new water coming later)

shell sluice
eager quarry
#

NEW AQUATIC: In the future I would love to see Amphibians, well at least Prehistoric Amphibians. Many people want Beelzebufo, (AKA The Devil Frog) or Eryops. But I was thinking a more powerful creature to combat Dienosuchus... Koolasuchus was a large Amphibian, that lived during the middle Cretaceous Period. I personally would love this guy to come in the future, even if it was an AI. It had a strong bite force, not as powerful as Deinosuchus, but to make up for it, was it's swiftness. It would of had more speed and stamina than Dienosuchus, so it could swim away from Dienos if needed to. Koolasuchus has another unique trait, it most likely didn't need to come to the surface much. So Koolasuchus would be a viable creature, I already know how much flak and dislikes this will get, but I don't care. Please send me ur feedback in #general-feedback-discussion . One more thing, this is a rough idea

modern drift
#

This suggestion is for later down the line once the roster is completed or close to complete. I definitely think certain species group limits should fluctuate in accordance with there preferred playstyle. Obviously our big apexes will be limited to two adults which I think is the best way to balance them imo. But for example a creature like carno really doesn’t need a pack limit of 5 it doesn’t even need 4 with the playstyle you have made for it. I feel that not every dinosaur benefits from large group numbers especially with the intended gameplay for each individual species. Carno is only one example but I can think of a few that definitely could benefit for a more solitary or lower number on there group count.

somber cedar
#

improved screenshot mode
anyone who likes to take screenshots of evrima will probably understand, but its really annoying having your dinosaurs head move the wrong direction, and scent particles + group name tags completely screw up the shot, to improve upon the already nice screenshot mode by pressing f10, in setting let there be options for pressing f10 to

  • lock head position
  • remove group name tags
  • remove all scent particles
    these changes would only help the game, of course this isnt something to be focusing on in the near future, as there are much more important things to be done
steep oyster
#

Make it easier to see the ripples that are caused by schooling fish at night, i starved with my full adult ptera because i couldnt see the fish

shadow grotto
#

The Pachy animations look alright for the most part (the flop in the wallow suits it better than Stego's rib cage shattering flop). I think my only mild issue I might have would be with the eat animation. It looks a little too... dainty? Like it'd suit something more like Orodromeus or Homalocephale than the latter's bigger cousin.
Outside of that little nitpick, they're looking good so far

ancient plover
#

Up To Date List of all Confirmed and Soft Confirmed Species of the Isle

-Acrocanthosaurus atokensis
-Albertosaurus sarcophagus
-Allosaurus fragilis
-Ankylosaurus magniventris
-Austroraptor cabazai
-Avaceratops lammersi

-Baryonyx walkeri
-Beipiaosaurus inexpectus
-Brachiosaurus altithorax
-Brontosaurus ajax

-Camarasaurus supremus
-Carnotaurus sastrei
-Ceratosaurus nasicornis
-Compsognathus longipes

-Deinosuchus rugosus (possibly riograndensis)
-Diabloceratops eatoni
-Dilophosaurus wetherilli
-Dryosaurus altus

-Gallimimus bullatus
-Giganotosaurus carolinii

-Herrerasaurus ischigualastensis
-Homalocephale calathoceros
-Hypsilophodon foxii

-Kentrosaurus aethiopicus

-Magyarosaurus dacus
-Maiasaura peeblesorum
-Megalania (Varanus priscus)
-Minmi paravertebra
-Monolophosaurus jiangi

-Orodromeus makelai
-Oviraptor philoceratops

-Pachycephalosaurus wyomingensis
-Pachyrhinosaurus perotorum
-Parasaurolophus tubicen
-Plateosaurus engelhardti
-Protoceratops andrewsi
-Psittacosaurus mongoliensis
-Pteranodon longiceps

-Quetzalcoatlus northropi

-Rugops primus

-Shantungosaurus giganteus
-Spinosaurus aegyptiacus
-Stegosaurus stenops
-Styracosaurus albertensis
-Suchomimus tenerensis

-Tenontosaurus tilleti
-Therizinosaurus cheloniformis
-Titanoboa cerrejonens
-Triceratops horridus
-Troodon inaequalis
-Tyrannosaurus rex

-Utahraptor ostrommaysorum

-Velociraptor mongoliensis

An Unknown Community Dino and an Unknown Small Flyer are also confirmed. (I think they small flyer will be Tupandactylus.)
(If I missed anything or made any errors please contact me in #general-feedback-discussion .)
This list was made to assist players/fans and display all species found within the Isle.

The Following 3 are speculations
-Diplodocus
-Mosasaurus
-Rauisuchus

radiant hamlet
#

This may have already been suggested but spawn points should be fixed. Sometimes I will spawn on top of the new mountain near central and die getting down.

ancient plover
#

spawned outside of playable area, happened after joining a restarted server. I didn't even choose a dino

bitter cove
#

Shorten respawn screen please

spring hamlet
#

after being in the open for a long time without being eaten, meat should rot. If you eat rotten meat, you will get sick, and your hunger and health should slowly drain

ember sierra
#

Smelling system, smell what you eat. When you eat something, it's like learning, you can then identify that smell in game, you would also maintain that memory for any time you play the creature. Fish eaters would be able to smell fish when they've found them and eaten them, meat eaters etc would smell their chosen prey, if a utah eats a ptera, they can now smell ptera footprints and dead meat. Could also use dif colors for each species in game from 1-XX, 1 being red, 2 being green, 3 being yellow etc and this would be the same for each player, so whatever they kill first, that gets the red color, 2nd and so on. OR you could have a color assigned specifically for each dino and display it's unique color the same for all players who kill that species. You can gain smells by eating already dead "things". This may also reduce lag on server as not all smells would be shown for every creature, less confusing as well when several creatures are running around in a fight, could mask team members smells so only your prey is seen with smell. Could even add a thing where team members get a certain footprint color kinda like the yellow/red ones you see for yourself now. Team footprints could be a grayish color for example while the prey is it's color.

broken trench
#

I can't remember if crab AI is confirmed or not, but if it is, I suggest we get horseshoe crabs alongside "regular" crabs. Horseshoe crabs are very underrated imo and very unique looking. They've also been around longer than the dinosaurs so they would fit in with The Isle pretty well, since they're also living fossils like the coelacanth. And they look horrifying underneath their shell which fits well with The Isle's horror 🐴 👟 🦀 PogU

proud elm
#

((Mock-up of Haast’s eagle done for this post))

Genuine idea for the implementation of Haast’s Eagle

A medium-sized flyer that specializes in grabbing and dropping prey

  • Glass cannon, moderate (around 25% more than pter) damage output, around the same amount of health as pter; is able to grab prey in its talons as a unique ability.

Grabbing: Works in a similar manner to Deino’s lunge; haast maneuvers over to the prey, presses the ability, and grabs ahold of the creature (if it’s in its size range) in its talons. It can clutch the prey while standing, walking, running, and flying (has to catch it while grounded, rendering it vulnerable). It can’t do any damage to the prey while grabbed, and it has to bring it to a suitable altitude to drop it. At any point, the ability key can be pressed again, releasing the cargo. This is the main way Haast would hunt.

  • “Doesn’t that make it a better pter?:” Not really; it’s has slower terrestrial and aerial movement, meaning it takes longer to cover the same amount of ground as pter; however, it has a faster and more efficient dive, meaning it travels best in open areas. It has a tighter turn radius though.

  • It can only consume fresh and slightly rotten remains; it’s stomach is not built to handle carrion, and it is not a prolific cannibal.

(Please keep comments constructive! This is a hypothetical situation, please don’t turn it into an all out war)

regal totem
#

Add stam regain slowly for pteranodon while in air..

ancient plover
#

Pseudo mid growth rates (My opinion) -

Average mid tier growths - 3.5 hours

mega - 2 hours and 45 minutes

Reason - I'm guessing mega will use venom to punch up, I can see a mega making a allo think twice before killing which something like cerato or carno and even bary can't do, so giving mega a similer growth rate to them is pretty unfair to them, BUT mega is still way less bulky then a average mid tier, so it shouldnt have the exact same growth as one

cerato - 1 hour and 50 minutes

Reasons - I'm assuming we're getting a accurate 1 ton cerato, and even with cera being a fighter I don't see it having any chance against a allo, at max it could fight a carno and it mainly relies on scavenging, basically the apex small tier that bullies things below it.

kentro - 3 hours

Reasosns - Kentro is basically a mid tier because of it spikes, the hell is a allo going to do against those things? It's 30 minutes shorter because again, it isnt that bulky and relies on gimmick to survive.

dibble - 2 hours and 45 minutes

Reasons - This guy is basically kentro but with worse defense and more offensive, those horns are in the PERFECT spot to deal serious damage to a allo, its a pseudo mid in every way but punches up into being a mid tier, still not bulky enough to warrant a over 3 hour growth, it's basically a glass cannon.

magy - 1 hour and 50 minutes

Reasons - Basically herbie cerato, it's the apex small tier that can deal with things below it, but struggles against bigger things, more defensive then offensive of course. I 'll post my moveset for magy in general feedback discussion.

bary - 2 hours

It's a fisher carno that trades speed for a reliable source of food if it cant get off a hunt, bary/cera/carno all have a 50/50 with eachother, but carno is the fastest guy in the whole roster so he's objectively better then them so get's a longer growth time.

teno/carno -#general-feedback-discussion message

green thistle
#

Ok so what I’m about to say is just an idea I thought would be cool, I don’t know much at all from this dino so if there is anything that’s is terribly inaccurate or impossible lmk because I’m just kind of voicing what I think would be neat.

Now it might just be me, but we don’t know much about oviraptor. Now I know it’s in the distant future and not the main concern atm, but I though a few skills it could have to give it even more that raptor/chicken feel to it could be added (depending on how big it’s going to be and what the design will be for it). So first things first, I have chickens, and I noticed that they definitely can “fly” for a good 15 seconds or so, now they don’t go high but they flop pretty far for a decent amount of time. So I was thinking ovi could have something similar, now it’s much less built like a chicken but I think a cool little addition would be for it to kind of fly a tiny bit. Now basically imagine a carno is chasing you and theres a rock near by, you run in that direction, hold your space bar, and flop flop flop flop flop you made it up to safety (with decreased stamina ofc)! This would be perfect for last minute escapes, jumping off of pretty high places (maybe soften the landing), and just a similar “flightless bird”. Now another addition could be that it climbs trees! This is probably already going to get added, but if it isn’t, i suggest that it should be. I think it could do what many smaller raptors did irl millions of years ago: glide! I think if they make ovi small enough it could climb trees and glide a bit through the woods and maybe land on some dryosaurus or something. Now if ovi is going to be relatively big (patchy, Utah, maybe Galli sized) then I suggest instead give this to austroraptor because I know for sure it’s gonna be the smaller raptor, and I suggest it be able to glide and climb trees. Now I still think the small flight for ovi would be cool, lmk what you think and ty for reading my suggestion,

steady zodiac
#

Give Deino's grab a way to know if what you've grabbed is even grabbable. Like if you hit it but they are too heavy you just stun them for half a second while grabbing before letting go without being able to drag. A way to fight against grabs would also be cool, but the hitbox would have to be made bigger to make up for it as it is quite bad rn.

main steeple
#

CAN we please get damage numbers when we bite something, not show how much health they are on just how much hit points my bite did. I think that would be so nice!

glad minnow
#

To be honest, I want to make herbivore life easier in eating.

So why not add bush dragging? If carnivores can drag meat/bodies I think it'd be nice for herbivores to drag bushes depending on they're size.
And certain plants that gives graze eating a boost.

Or actually, add a new type of small bush that can be detached by its branch, similar to body dragging but its the chunk we're taking out.

dusky citrus
#

Maybe just a hot take, but;
What if combat with creatures of a similar size was less like a survival experience, and instead more akin to a 3d fighting game? Like, each creature having a moveset that it can use to mix up the opponent to create an opening? I only bring this up cuz I REALLY dont want apex fights to just be 2 big ol' lizards turning around over and over in circles. This way, not only would fights require a higher skill ceiling, but they would be much more engaging and entertaining to watch.
Like I said, maybe just a hot take. Just an idea I had.

radiant quartz
#

I think freshwater bivalves would be a nice food force for some semi-aquatic dinos (Specifically Beipi). They would be similar to herbivore food sources, being found in both small and large variants growing underwater on hard surfaces. Beipi can use their hands to hold one and smash it against a rock to get to the insides to eat, similar to how sea otters eat sea urchins and mussels, or use their claws to penetrate or pull open the shell like oystercatchers. Depending on the growth of your dino and the size of the bivalve will determine how easy it is to crack one open. Juvis would have a hard time getting medium bivalves to open but have an easier time breaking small ones. Mature individuals can easily pick up medium ones, but will most likely not be able to pick up very large ones and would need to penetrate the shell or force the shell open.

midnight stream
#

If grouping is planned to stay similar to how it is now, make 4 call the decline call, and 3 call the block call.

stable matrix
#

Make the sent color of your own species be a different color from others.

mental dove
#

A suggestion is to make it so that things like nearby bodies and blood can be smelt without manually pressing Q and smelling it so you don’t miss a body in the THICK (obnoxiously thick) bushes while you’re starving to death. Also, blood so that you can track prey without immediately loosing track of them when they run 2 feet into the woods.

radiant birch
#

You guys are doing a great job with the game it's one of my favorite games of all time.

crude tartan
#

so uh, i have no clue what happened, but i lost a 50% stego upon relog and i was a tiny utah, outside the playable area. please fix this cause that is the stupidest death ive ever experienced and trust me ive had some bad ones.

loud jetty
#

please add more ai inland away from rivers, right now theres no life away from water.

echo abyss
#

If you want the isle to feel like a horror game, and discourge mix packing, add in a heart beat program which beats higher as something bigger than you comes near. Would have utility and horror

brisk trail
#

I think pteranodon and deinosuchus are awesome and having developed these, it would be a shame that their mechanics aren't used for similar dinos, it would be awesome to have a bigger flying dino like Quetzalcoatlus and another good swimmer like Spinosaurus or Baryonyx

cold chasm
worldly spear
#

I'm not sure if this is already coming yet but anyway, I think when the map is big enough and the playable roster is ready they should add a quetz with some unrealistic/exaggerated features but not enough to make it look bad.

I think quetz should have a bad turn radius while flying but be slightly faster than ptera and gain stam while fying. It's attacks would include a wide bite that can snatch up anything smaller than a utah and then have a secondary attack which would be a very powerful peck that is very rewarding if you hit but has a cooldown slightly longer than utah's cooldown when it misses a pounce, the cooldown animation for quetz would look like it pulling its beak out of the dirt.

Quetz won't be a bigger ptera by any means, it won't be able to take off as fast and while in the take off animation it can be cancelled by taking damage so if you land near something like a carno you're better off trying to fight it off instead of fleeing. Quetz's peck attack won't just be a normal peck that hits the ground, it will lunge at something using the fingers on its wings to pin it down before finally giving a massive and very lethal peck to whatever it hits, it will pull its beak out of the animal with blood gushing out of the wound and its beak will be covered in blood. This will take a utah to 20% HP and a mid tier like carno and teno to 65%, anything bigger will negatively effect you instead.

Quetz will be an animal that can soar for miles so it won't be able to take bodies back to its giant nest very far before dropping them so it would be able to puke up some of its food from earlier and take a quarter of its hunger.

empty sierra
#

Please turn down the aggression of Dryo when the other AIs are published... it attacks my adult stego its hilarious

fresh pelican
#

There needs to be more fish to help reduce cannibalism. Ive been swimming up and down all the rivers and there is hardly enough fish to feed 1 singular adult deino. No wonder people are eating eachother.
Its not a horror aspect to be eaten by your same species constantly, its more frustrating because your giving literal irl hours of your life away to this.
More fish in general and add fish into swamps.

low blaze
#

Is there possibly another way (maybe add a 5th call) to invite people / accept group invites? I kind of miss just being able to 2 call to dinos of the same species. 😦 There isn't really any "friendly" call now to fill that without annoying them with invites.

quiet sequoia
#

an option to skip the logo when you launch evrima

ancient plover
#

I kinda feel like there are sometimes when I play as teno it won’t grow, so I gotta religion when that happens to fix it. Does anyone else experience it or is it just me?

lunar gulch
#

A mechanic that make dinos who shouldnt be together sick after a while.

ancient plover
#

Should allow Utah's to climb trees (raptors could easily do this) so that they can pounce out of the trees and kill Ptera's from above, make sure that if you land with something grabbed that you take no fall damage and the fall damage is inflicted on the Ptera, RKO those fucking pesky birds out of the sky

little turret
#

Other Water sources

Don't worry, this isn't coming from a salty land dino main who got ambushed by a croc: I just noticed that there's so many really neat and cool areas in the new map, but there's not much incentive to go there due to lack of close water. It's tricky, because if small drops of water are introduced it'd make rivers obsolete to drink from, due to the aquatic creatures, like deino, spino and sucho. I have a few solutions to this:

First, perhaps these sources run out? I don't know when weather plans to be introduced but perhaps if lots of creatures drink from these ponds or if it's a hot few days, they'll eventually dry up. and then when it rains they'll fill back up again: This will allow dinosaurs to branch out more, but they WONT be able to stay at these places 24/7 and will be forced to, eventually, go to places where water doesn't run out, aka the swamps and rivers. Here are some places I believe could benefit from these temporary water sources:
Radio Tower - A trough filled with water, similar to the old isle
A few of the cave dotted around - Puddles of water/small pools that formed from rain travelling down stream into the caves
Just ponds dotted around anywhere and everywhere

inner gale
#

Idea for stego once fractures are added:

A fresh spawn stego shouldn’t be able to apply bleed to other dinos due to its underdeveloped spikes. Instead, it should do high fracture damage (for its size) and no bleed as a fresh spawn, but as it grows and it’s spikes become more developed, the fracture damage would lessen and the bleed would increase. At full adult, the fracture damage would be minimal and the bleed would be very high.

low snow
#

give cera the ability to rip off heads, ofc it won’t be an easy task depending on how big/strong the victim is, but in cera’s concept art it’s always going for the head of something and u even see it holding the head of another baby cera. if u do successfully rip of another dinos head u would be able to carry it around or swallow it whole or do whatever u want with it. but if u fail at the task then u would get stunned for a couple seconds, (if it’s a dino of the same size or bigger) this mechanic would also fit really well with the new gore mechanic.

vale moss
#

River Development Suggestions & The River-Blocking Problem
There is a lot of discussion right now regarding the Deino vs Stego interaction. My suggestion is that buffing or nerfing animals will not solve this issue and this concern will just pop up again when other large playables are added. Are we going to nerf Shants when they start to do this with Deino? No. The real issue is how rivers are made and the lack of 'path ways' for semi-aquatics to travel as well as allowing rivers to be bigger.

Significant map changes will help this interaction.

  • Significantly Deepen and Widen Rivers
  • Decrease Swim Stamina loss to encourage more swimming and to avoid the drowning issue by increasing river size. Also allows opportunities for semi-aquatics to have more of an equal opportunity to actually predate terrestrial animals.
  • Allow water weight to influence lunge, though cap lunge from effecting anything larger than Dieno itself (not my idea but I agree with it, plus not a direct buff more of a mechanic change)
  • Terrestrial animals should have different swim stamina stats despite not being semi-aquatic. Armored animals like Ceratopsians, Ankylosaurs and Stegosaurs have excess weight in the form of armor that affect their buoyancy and swimming capabilities. Hadrosaurs and even Sauropods are better swimmers.
  • Provide alternate ways to get across the map for both terrestrial animals and semi-aquatics (artificial bridges, sand bars, land bridges, underground rivers, etc...) with risks and rewards with each option. More options will reduce chance of river-blocking from happening.
    https://imgur.com/0IddFJc
    https://docs.google.com/document/d/1IkGdxEOaF_3SMNUxIzsBaD-eU12fSJLtT8dQ9q-l3B4/edit?usp=sharing
keen hill
#

Possibly a "My Dinosaurs" filter option in the server selection menu? it will display all servers where you have a dinosaur on.

atomic tide
#

can we pls get a Queue system, i know all the manpower is on fixing bugs but maybe amarok want to jump in and do a queue system for the servers, would be lovely, thank you for making this awesome game 💖

foggy birch
#

Pachyrhino, a bit smaller than trike and should be leaner as well so it can be more maneuverable and faster than trike, it'll also need that speed for a charge ability which can send smaller dinos back a bit and into the ground, those of equalish size merely get knocked down or stunned and those larger like the apexs may get a brief stun that doesn't last as long as a normal stun, the charge can also cause fractors or outright bonebreaks depending on the dino as well, lmb attack can be an upward thrust of the head, rmb attack moves the head side to side, alt lmb is a backwards kick similar to teno and alt rmb activates the charge when running, it can play defensive when dealing with small and midish tiers whilst also going on the offensive if needed but larger mid tiers and apexs it should run if it can

frank perch
#

Please make the range, where you can see your group mates names, slightly bigger.
I actually like the idea of not being able to see the names from everywhere. This makes juveniles stick to their group a lot more, because they might get eaten if they lose it, but especially for Pteras, where you fly around a lot, it gets quite unfavorable when your group mates names disappear after not even that much distance, leaving you to fall behind.

It's not necessary, I get that. It's just that many people think their group mates died when they move away for a little too much, and it's just a minor inconvenience.

thorny talon
#

Plz remove 1 click Shift key to run or give an option to customize the button for that. Otherwise utahs usually lounch itself into suicide run off of the rocks...
And remove or t least reduce twice the recover time when utahs miss its pounce. Thats not a cow to be so patheticly slow movement specie.

brisk plaza
#

Stop telling people requesting a queue to shut up lol... It seems stupid. This is a great feature that could be wonderful and useful for the game. People prefer specific servers, and when they are full, joining a queue would be nice. I don't get the hostility towards the idea.. TI_galli

spring hamlet
#

option to favorite servers so you can find them easier

eager condor
#

Not sure if this has been suggested yet but it would be nice if Evrima servers could increase the pack limit sizes for each dino or make it so that they could disable pack limits and enable/disable global chat. It would be useful for the no rule servers.

manic plaza
#

For the people continuously asking for a queue system and being all TI_OviQuestion when they get shushed for it, they already know about a queue idea and they've already answered towards it. Its honestly just flushing out any quality ideas being suggested here and it wouldn't exactly help the server situation anyway considering that the stress test won't last very long and after Update 3 drops the server count will be increased dramatically by other isle communities so there will be far less complaining towards the "i cant get in cuz servers are all max"

distant fern
#

Deinos sensing other deinos swimming in water is kind of stupid to me. Maybe allow juveniles below say 20-30% sense adults above 80%?

But being a full adult deino, i feel you shouldnt sense other big deinos just swimming in the water, maybe its okay when they enter/leave water.

opal coyote
#

we need more servers!

frozen carbon
#

when does the stress test version go into beta or at least be available to host by others ?

nimble shore
#

Add Giganotosaurus in evrima
Add desert in evrima
Coloring deinosuchus

patent sierra
#

Hey could we please get an UNSTUCK feature please? Just flew into the shrubbery cliffside near the open plains and fell into a deep hole that is impossible to get out of. really sucks falling into something i cant even see.

old sky
#

I know plants giving small amounts of water was mentioned to come back eventually, but fruits once diets come should give a larger amount of water than regular plants. Of course it'd depend on the fruit, but compared to plants it'd be noticeably more. 🥭 PogBlue

grand mulch
#

Queue Sytem!! - and shut up you

unique marten
#

Biome climates could a feature to add if they add deserts, scrublands, mountains or to add to the larger jungles and rainforests, so how this would work is that certain dinos have a certain resistance to temperatures so say if a small non-feathered Dino went into a desert it would thrive but if it went into the cold mountains it would start to loose stam or there could be a temperature bar that when you get to a certain temperature you start to die from hypothermia or hyperthermia. I have another idea to add on this but I’ll post this and see your guys view

ebon flint
#

I actually took closer look at the dino menu and noticed the DNA line. At the bottom it's more like destroyed and bad quality but it gets better quality at the top. I was thinking if nesting will be added, there could be actual genes or something? I don't know how it would work but maybe if you got bad genes you could be a dwarf or something.

Or maybe they could say who's your parents and siblings.

Also what if adults could pick up their babies?

I mean, some can abuse it and if they see a freshly spawned hatch they will try to grab it and try to kill it, it might happen.

But if you're nesting, and then there is danger you need to get your baby outta here asap so you grab it and run to hide it to safe spot.
Croc mamas in real life carry their babies to the water source where they spend their childhood.

urban yoke
#

add a prompt for bucking while being pounced

vernal falcon
#

People can cry and dislike this feedback about what i'm going to say, but deino needs a buff in dmg or be able to pick up stego. why? cause when you sit there in a pond and spawns getting kosed by adult stego's and even ADULT deino's can't do shit against 1 stego not to mention a group of them sitting at pond blocking the entrances using the mesh at the dam to hit us in the water. like i understand that's beta, but come the fuck on..deino is literally useless to defend itself even as 100% adult against even 1 stego. i already know i'm gonna get the fortnite kids being like "well i killed a stego 1v1." guess what kid that's a bad stego player. do something dev's, i know they wont just read this and be like yeah thats a problem lets fix it. but it doesn't help also you got fortnite kids using and playing herbivore like some hyper carnivore that just needs to kos everything. specially specifically get a group of stego's to go to pond and block all the entrances and kos. also to add something do fucking tell me, why lots of people think it makes sense for a juvi stego to take like 4 bites by a 100% deino to kill it. same goes for utah... a grown adult utah takes like 5 or even more hits YES I KNOW location dmg placement. but i've encounter this all the time lunging utah's them getting stuck in me biting them in the face 4 times and they just run and clot. this goes for bleeding for crocodiles while i encountered the kosing group of stego's at pond, only way you can heal or even stop bleed is doing the "resting/basking" animation and that's if ya have enough land beneath u. deino's need to be able to clot bleed some how in water i have no real ideas on how or something. i don't want to see dumb brain dead ass kids making smirky comments on this feed back, if you got real intelligent advice then share it.

tribal quest
#

Please allow servers to enable/disable global chat as i find it to be a very important feature for lots of private communities

lime acorn
#

Maybe instead of instantly logging off upon the timer reaching zero when you sleep, when the timer hits zero a logout box appears. This would allow people who accidentally hold H and don't know how to wake up a chance to figure out how to and it would add more immersion as you wouldn't always see all animals in a herd awake sometimes.

ancient plover
#

Please do an option to clean bodies on Evrima (as admin) because today we can't and we loose lots and lots of time doing it manually (having to eat and hunger drain) 🙏 Maybe do something like "Clean bodies/meat chunks on the server" and "Clean around area" ❤️

summer oyster
#

Future Fliers of Evrima.
Some quick ideas about creatures that I believe would fit well into a Pterasaur roster.

So far we already have Pteranodon. Ptera is the Isle's specialised fisher. With its skimming ability Ptera glides along waterways gathering fish. I imagine it'll have the ability to grapple on the side of rock faces, as well as take off from these rock faces. Ptera's niche is that it can live almost anywhere there is fish.

We know Quetz is planned to be introduced. Quetz is the flier's "big game hunter" being able to pick up and drop small Dinosaurs, as well as potential be able to take on small mid-tiers in a fight. Quetz should have excellent night vision to push it into a nocturnal hunter niche. Letting it have silent owl-like flight would also help with this.

The next flier I believe should be introduced is Tupandactylus. Tupan is a survivalist, similar to ptera. It should have the ability to eat many types of foods. It's speculated to be a frugivore, perhaps also eating some plant species. Paleontologists also think it could have possibly scavenged meat from corpses. To avoid competing with Pteras, Tupan should be a forager, traveling from place to place searching for edible vegetation. Because it spends more time on the ground, Tupan should have faster running and takeoff speeds than Ptera, but it should have less stamina in the air, needing to land more often.

Last is Thalassodromeus. Thalasso is to fliers what Quetz is to small land animals. Thalasso is a flier-killer. Hunting in small groups Thalasso can swoop down an collide with fliers, knocking them out of the sky, without being knocked themselves. They're slower than Ptera and Tupan, but Thalasso is able to hunt these animals by being able to gain more height using less stam, and dive down fast on the smaller fliers unawares. Thalasso also likes to bully Quetz during the day, but fears it at night, due to having terrible night vision.

ancient plover
#

There should be other things than km/h like you can change it to mp/h in the settings

sage sierra
#

I hope humans and tribals are able to make farms to not only give food to their herbivore pals who have impressive defensive mechanisms that they may want to befriend, being that humans can get killed by merely every predator but also give food to themselves being that they are omnivorous.

open turret
#

I think a weather system that can change what water is available like a storm that creates streams and puddles that give smaller things more options to drink from and dry spells so that only the biggest areas of water are left and lead to more players grouping up

warm lily
#

Add an option to remove the I understand message

sonic lantern
#

Forgive me if this has ever been suggested, but you know how carnivores can use scent as long as they aren't running, but herbivores can only use scent when completely stationary? I think it would be an interesting addition if herbivores could use Q/the scent button while moving but it only brings up the compass for easier navigation*- herbis would still need to stay still to use the actual scent itself to locate food/water nearby. Since herbivores tend to be migratory (and since migrating/moving might even be rewarded eventually), giving herbivores a tool like this to assist in migrations would be a nice addition to their abilities.

radiant hamlet
#

Mid-tier to small dinosaurs should have a dodge ability to avoid deino lunges. It would take some stam. There's pretty much no way to know if there's a deino in the water unless it makes noise. You'd have to pay attention and act quick to dodge but it'd be possible. (sorry for the mediocre drawing)

radiant wraith
#

Some general hazards/environmental details:

Plant hazards:
-Poison ivy/poison oak, found mainly in jungles and forests. Walking into it will make your dinosaur temporarily ill and more likely to do its idle animations, like the itching for the utah or shaking itself off for the teno, or perhaps even the 'blinded' animations. This makes noise, and makes it more likely for a predator to find you by sound. Wallowing removes the effect.
-Brambles, broken branches, and prickers. Can be found anywhere, and walking or running into these gives players and ai a minuscule amount of bleed for a very short period of time that will leave a blood trail, just like bleed from a fight. Predators can track you based on the bleed, but it doesn't last long or is enough bleed to do significant damage unless the player is very, very dumb and intentionally running into them.
-Poisonous plants, some of which look similar to edible plants. They still give the prompt to eat, however do not show up when sniffing. This punishes players who do not check first via sniff if a plant is edible, by making their dinosaur vomit and also give a similar consequence to carnivores eating rotten meat when they can't tolerate it.

-Deep areas of mud that slow the player if they stand in them.
-I believe this may already be in progress, but make plants move when a dinosaur walks through them or otherwise touches them, making it harder to sneak around in undergrowth. Perhaps make it so when something heavy walks through plants, they get trampled and for a period of time leaves a visual indication someone was there beyond just sniffing.
-It was mentioned before, but add the geysers back in somewhere.
-Riptides/waterfall currents. Areas of fast moving water that can pull your dinosaur and require a good deal of stam and quick thinking to get out of.

ancient plover
#

I'm not sure if it's already been implemented or talked about, but it would make since if different species had larger/smaller scent radius's probably not with food/water but for herbivores a smaller blood scent radius and possibly print radius. While different carnivores could have better scent of blood and tracking.

warm mortar
#

Deino needs to be able to drag in fully grown stegos, it just sucks rn because we get stuck in the water by the stegos which can for some reason 4 shot a deino

dire barn
#

it would be cool if ptera's could hang off the side of tree's and rocks

scarlet fractal
#

let baby deinos ride on big ones backs if theyre grouped

calm quarry
#

the ability to add people to group without being physically right by them is desperately wanted, thanks

rich oracle
#

Let ptera regain stam while gliding.

mighty harness
#

Mercenaries would have a hard time to find and drink water. Humans can go only a few days without water, and I doubt you as a mercenary would want to go to a water source every couple 20 minutes risking your life when there are deinos around. Humans are small compared to most dinosaurs, and on top of the slow moving speeds of a human traveling across the map, finding water would be a problem. Yes vehicles will be added but not everyone will have access to one. One simple way to combat these problems is by adding water bottles. Water bottles would solve all of these problems. You obviously still need to fill up your water bottle every so often, but it allows the player to have a better chance at surviving by requiring less water trips. This also prevents humans from being killed by deinos so easily, but there is still a risk when filling up. It also prevents slow traveling being a problem, since you have water right by your side in a metal container. Its a simple and easy mechanic that would help the balance. Mercenaries aren't coming for some time, but its an idea I thought I'd share, even if its already planned.

ancient plover
#

Please make it so that herbivores can sniff while walking. Making them stop to sniff doesn't make gameplay more interesting or varied, it's just tedious and annoying.

ancient plover
#

I think it would be nice if carnivores could pick up their young babies, This would be a great addition so that a adult carno or adult utah could run with a baby in its mouth and drop the player later, Or even herbivores like teno. This would be good if a baby could not run from the attacking dino. I think this would be good to add when the nesting is added.

exotic anchor
#

we need a an Unstuck button there is alot of little holes and rock that u get stuck and u cant come out

eternal flint
#

A creature I have stumbled upon while looking for cool and unique additions for the game is named Fasolasuchus.

Fasolasuchus was around 30ft long and weighed around 3 tons. Fasolasuchus was also the largest non-dinosaurian land predator known. It followed the Rex in terms of design, meaning it had a tremendous bite force that allowed it to bite through the bones and armor of its prey.

I have 2 unique niche ideas that this creature could occupy.

A bloodhound type creature where it could smell food from hundreds of meters away and is much better at tracking than anything else. It would be a super efficient hunter of things the size of Maiasaura and smaller.

A honey badger or wolverine like creature that is really really tough. It takes 30% less bleed and heals bleed faster and is immune to venom. A real survivalist creature that can be in risky situations and escape damaged but alive. To mimic honey badgers it could make its own burrows(this thing isnt small so definitely an iffy idea) or it being able grab Dryos out of burrows(another iffy idea as Dryo is already weak with that being the only form of escape). It would be an efficient hunter of things the size of Parasaurolophus and smaller.

Based on Legacy stats I would give it the following stats:

Health: 3000

Damage: 350

Bleed: 15

Stamina: same as Legacy Allo

Sprint/Ambush: same as Legacy Rex

Growth Time: 5.5-6.5hrs

Of course If this creature was ever considered the niche and stats could be tweaked to their liking but this is where I'd like the creature to slot in with the future roster.

Let me know what y'all think, I would love to see this thing ingame as my interpretation or not

ancient plover
#

Hear me out:
This might already be in the works, idk.
Maybe on private servers have the option for multipliers to settings. For example, 2x growth times or 0.5x hunger drain or 5x bleed drain.... idk
*shrugs

ancient plover
#

Cliffs near the shallows north-east of Center need to be adjusted so you can see them clearly - at the moment there's such dense bush near it that you end up just sprinting off and dying semi-regularly. Happened to me at least three times now as they stretch for quite a long distance and are really hard to see.

dusky citrus
#

I would very much like to see a mechanic where instead of pouncing (as the raptors do now) they have the option to latch onto limbs to bring down for example a stego.
(also, unrelated, but I just encountered a bug where I try to pounce and then collide with the air and fall to the ground. Idk if thats a thing other ppl are experiencing, but uh.... it is quite annoying.
Also, love the game. played for 5+ years. Keep up the good work.)

tawny phoenix
#

Keep in mind that we do have channels for Bugs/Map Issues in #723294838610722847 + #🐞-evrima-bug-reports-🐞 . For issues you are having in game, go ahead and check in #🔧-evrima-troubleshooting-🔧 . This feedback channel is for feedback only. You'll probably get more assistance with issues you are experiencing if you use those channels provided. ^^ The entries in here that do not fall under #general-feedback will now be removed above.

Basic Questions can be asked in #401464048610312195.

charred kelp
#

hello, i just wanted to quickly ask, is there going to be a way to gain more fps on the evirma update? the normal game right now is pretty easily run, and i can get a solid 60 fps at minimum settings, however as soon as i jump on evirma it plumits down all the way to 20-25 fps tops, and when when i pump it down to the absolute minimum i still only get 35 fps, is there any info on fps gains regarding this update?

torn obsidian
#

What about create queue for full server? (sorry, my english is horrible)

hollow drift
#

I have an OLED TV that I play on and would like to have the option to re-scale and move around UI elements for extended play to prevent possible burn-in. An option to adjust UI brightness would be helpful as well.

ancient plover
#

They are acutally not enough servers. Every server is full and you cant get in. Adding more Server would be good

cedar moth
#

Should add pachyrhinosaurus for Evrima

full gust
#

Nerf the teno tail slap, its op against a utah, especially with the desync and rubberbanding right now, it takes way to long to standup, if you get tail slapped you 100% dead because two slaps can kill you, or atleast make the timer to slap again longer,or make it that it take more stam

ancient plover
#

A queue system for when trying to join a server

last oasis
#

anyone know how to fix the airbrake not working? dm me if you want to help

nova gale
#

Think it would be really nice if they could put in like a Very limited of small Forest water streams,(the ones where only water flow on small rocks) and so few they would be hard to come by, but still is a option. So you could get a small break while traveling, as well it would add to the forest environment. Also make the small forest stream dry up maybe when the drauts(dry-season) are implemented, that could be really usefull. Also to prevent any kind of camping, the water would dry up to under the rocks if drinken too much in x time, so it would Truly ONLY be for small fill-ups while traveling. And IF Possible, the dev could make the streams appare different places, maybe form new or old paths once a while. So it constantly change spots. It would also be very nice to have a break from only drinking from water where u just get bullied by a deino each second o.o

crude tartan
#

So, Iguanodon. I think it should definitely be in the game. 1. Its a very well known animal, a given, yet still valid reason as a lot of people will want to play the dinosaurs they recognize. 2. Its extremely viable. Iguanodon it kind of like the sucho of herbivores. a psuedo apex/high mid tier as its bulky and strong enough to fight off things like allos, ceratos etc, yet can still outrun a rex or giga. 3. It could have a purpose. Iguanodon could serve a purpose especially in the diets, utahraptors would have hunted Iguanodon and this could be implemeted with the diets, this would also encourage the pack hunting playstyle that utahs are most known for, as a lone utah would stand no chance, but in a pack, they could be a nuisance. 4. The argument that "Its just big teno" or "Maia with a thumb spike" its stupid, we have about 5 ceratopsians coming to the game which are all essentially small trikes. sucho is just big bary by that logic, and spino is just bigger bary with a sail. 5. Teno is one of the most fun playables so far, and will most likely stay that way for some time, with its large range of attacks, good move speed and stamina and stand a good chance in a fight against all matchups that can catch it. Iguanodon would have a similar playstyle and mechanics, but be slower, less stam, but tougher. boasting more damage per hit, bleed and health, which gives it a different enough playstle to still be fun and not the same, but still keep it within the same niche like ceratopsians. and 6, theres really no reason not to add it in

muted hazel
#

Can we get a general room for normies I can’t keep up with the big Dino talk in the main rooms but still wanna talk about how neat dinosaurs are : >

noble stirrup
#

I think the sound design in The Isle is awesome. The ambient sound is great as it makes the game feel alive, but how about making variable dino calls?

I'm not talking about completely new sounds, but a feature that makes the sounds vary in pitch. For an example we have normal 1 call and other calls, which I think in Evrima sound the same, but what if, every single time we press a button for a call, it changes in pitch randomly? Not too high or too low of a pitch because it would sound funny or maybe even stupid, but a slight change in pitch, since I dont think every animal or every single specimen of that species would sound the same. This of course isnt a "must have", but variety in dino player sounds would be nice to see if you guys agree.

vast hinge
#

Got stuck as a deino at this location -109,569.516, -528,504, -28,716.33

ancient plover
#

I believe it's already been talked about but, I think Deino should have a thrash mechanic to make an escape attempt or drown prey faster. Likely the latter of the two. Not being implemented anytime soon for balance issues but in the farther future.

flat flicker
#

Make an anti-gamaexploit pls, as if night wasn't bright enough, ppl r putting gama to the maximum to see where u r at any moment, anywhere, plants can't hide u cuz their sight is way too bright.

worldly garden
#

We don't know much about how diet is going to work for carnivores, but I figured I'd outline a few points for what I personally would like to see with it.

-Carnis should have liked prey, but not disliked prey. Prey they specifically like would probably be more filling, help you grow faster and help you unlock perks and milestones quicker. I think having prey that's a specific dislike with debuffs would just draw away from what's meant to make magy special.
-Prey should be animals that are well balanced against that carni, whether that being more or less equal in combat or being a bit faster and better at fleeing. Encouraging carnis to fight fair fights is always a good idea. Carno hunting dryo, galli and hypsi, rex hunting trike, anky and para for example.
-Carnis should have a decent handful of preferred prey, anywhere from 2-6 depending on if they're a specialist or generalist. Most would probably have about 3-4 though. Generally speaking the bigger you are, the less preferred prey you'd have (mostly because there are less large animals overall)
-Herbis should more or less have the same number of natural predators as each other. Galli having 10 carnis that prefer to eat it and dryo only having 2 wouldn't be very fun for galli.
-While a carni's main diet would be herbis, having 1, at most 2 carnis that are also part of their diet could be interesting too, as an additional way of helping balance population. For the most part though, carnis would feed on certain herbis.
-Potentially interesting extra thing, but carnis could have 1-2 animals that are their "ideal prey". These are animals that are their perfect counterpart essentially. Probably the hardest to hunt out of everything, but also are more rewarding than their other prey. Rex and trike, cera and magy, utah and teno etc.

ancient plover
#

The reason utah is unable to pounce unless its 100% adult is because of bugs, stop suggesting it.

They already plan on bringing it back in the future.

slow junco
civic thicket
#

They really need to do something about the team killing. Like 50% damage increase/resistance to the person getting attacked. especially if you are herbivore

night latch
#

More plants, shrubs and obstacles in rivers to give baby deino's a chance to hide, not to mention push larger deino's away from the spawns.

More water area's in general to rough out and then polish ideal zones for future aquatics!

graceful pumice
#

a map feedback or suggestion channel. PU_PeepoBlushyTips alot of great map/map addition ideas get drowned out in here

quiet crater
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I feel like it would be cool for some of the carnivores should have like a special area like that defines how terrifying carnivores can be with like skeletons or something like that like spinosaurus could have a with a dead t rex or deino skeleton just some more iconic places i guess

thorny talon
#

Another stresstest feedback:
Deino shouldnt be able to move through the tree while biting. Heres my experience: i was a utah pounced on deino, he moved to a tree to get me off, so i jumped off before the tree but the deino moved his head through the tree while biting at his back and cought me like that.

Sometimes messeges in chat doesnt appear. Only F call.

lunar frost
#

I have a feeling this might've been mentioned before as an issue, but Deinos in the stress test servers make up such a (seemingly) large majority of the playerbase on the server that it's actually now very difficult to even find other players that aren't Deinos. Which, needless to say, is a kinda big issue if you're among the players playing as a land based carnivore.

This is of course something that I can't possibly know for certain, nor is it guaranteed to actually happen on every server, but in the last 3 days where each time I played on a different server for ~3 hours give or take I started seeing a trend of there being a lot of crocs and very, very few land dinos to the point where I would eventually get desperate for food as a utah and try killing one of the 7 crocs in the river next to me at any given moment. Also, holy shit drinking water has never been so terrifying. Not actually a complaint, but thought I'd mention it. My deaths nowadays are like 30% just from me getting clapped by a croc while getting water.

Also, these examples usually took place in just random stretches of river, not the "landmark" hot-zones where players generally congregate.

One shitty idea I had was to impose a species limit, but I also recognize how unpopular that would likely be, but it's really the only idea I had on how to fix it. This could all just be bullshit too and it's just some placebo I've gotten from dying to crocs one too many times, idk. Cool game btw.

Next, getting out of the water. Dude. Make it more forgiving when it comes to climbing back onto land. It doesn't feel good nearly drowning to a 20 degree incline.

Potential fixes to this could be a a suto-climbing system. That, or maybe just make some changes to the river/water areas so that it isn't so difficult to get out. I feel like doing the map changes would be a band-aid over an issue that would be resolved better via a "simple" system that allows the player more control in those scenarios.

covert hornet
#

Would be nice to be able to disable controller, so people can use an external controller mapper in the meantime while waiting for the controller binding settings to improve.

worldly spear
#

server queue

also a server performance update is long overdue, fighting is almost impossible with random lag spikes every 2 seconds

ancient plover
#

The Quality Branch is extremely nice and cool. But I really wish you guys could fix the timer for spawn location, I had people waiting for me and now I cant spawn as a deino at all anymore because none of the spawn locations work.

limpid garden
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(These were in my review for the game on steam)

  1. Let there be a feature where instead of having to ask to join groups in global, there can be a tab where you can see all players in the server who are looking for groups and what their growth is, what they are, etc, so that your looking for a group or want to join a group, you can just go in that tab and invite everyone.
  2. Have an option in settings to see group messages when your in local/global (and maybe the same thing for local too) like there can be a bracket before the senders name saying [Local] or [Group]
  3. You know how we have groups right? Well maybe we can have a 2nd kind of group for herds of multiple species? (There can also be another tab for the herd chat) and yes that kinda breaks the feel of only being able to talk to your own species, I mean c'mon we have global chat so we might as well have a herd chat to make it easier.
  4. Instead of downloading ervima/legacy EVERY TIME you wanna switch which version you play, let us have both downloaded and just choose which one we want
  5. MAKE THEGAMINGBEAVER A CONTENT CREATOR
urban yoke
#

Add a forward bite for ptera, binding it to left click, and a downwards bite binding it to right click

jolly quarry
#

We really need some more fish in the rivers and more Dryo ai, mby have the ai spawn closer to water so Deinos won't have to cannibalise as much

shadow horizon
#

Fucking moronic, dude. I was so far in front of that stego and I fucking got hit with its tail.. really??

fervent brook
#

Na5 down

novel valve
#

Kills keep falling through rocks making them unedible, despite smelling them and getting the "press e to eat" message

snow fiber
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Shadows are a huge problem in terms of optimisation right now, putting them on low doesn't look bad, yet it improves fps a lot

amber sphinx
#

Make fish scent pink instead of red, so land carnivores can know if it’s worth going for

delicate stirrup
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Something to consider (although its already been decided upon the type of venom troodon will have) is giving troodon a muscle relaxant. One way this could work is by having different levels of severity for the venom (each level would be achieved by X number of bites depending on what is being attacked), where it would start by slowing stam regen (relaxing the digestive muscles, and then stam wouldnt regenerate anymore (completely stopping ur digestive muscles), and then ur dino would start to slow down (at this point the venom has reached ur heart, causing it to beat abnormally), until finally ur heart just stops.
TL;DR
Stage One of Venom

  • Stam regen is slowed
    Stage Two of Venom
  • Stam stops regenerating
    Stage Three of Venom
  • Dino is slowed due to a lack of O2 reaching its muscles from an abnormal heart rhythm
    Stage Four of Venom
  • The heart stops pumping blood to the rest of your dino's body, causing death

Another route for muscle relaxant venom is that the effects could vary based on where the dino is bitten:
If you get bitten on the leg then after a while u start limping
If you get bitten on the neck then after a while u start losing ur senses (blindness, deafness, lack of scent, u lose ur diet, and ur screen stays the same when u take dmg) until u r eventually paralyzed and u die bc ur brain stopped working
If you get bitten on ur abdomen ur colon will start to relax (eventually shutting down), as well as ur liver and kidneys, meaning u die a painful death where u cant regen stam or food, and nothing gets filtered out of ur body
If you get bitten on ur chest area then ur heart will eventually stop, as well as ur lungs, causing u to choke

If you liked the first idea (always the same effects) then react with 1️⃣, if you liked the second idea (effects depend on where ur bitten) then react with 2️⃣
Lemme kno wut u think in #general-feedback-discussion

old pebble
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I have a suggestion for mechanic in which your character can move more precisely and position much easily. Pressing a button to toggle it or at least hold it. It would be very helpful for herbivores who try to defend themselves

distant widget
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If it's not a feature right now, it would be great to have an afk filter, so you get kicked from your official servers after being idle for a period of time. Because right now, i have waited on several servers to get one spot free.

acoustic ibex
#

how do i play as the CROC

stuck locust
#

You can fall through the dam thing and get trapped

ancient plover
#

severs still not working?

regal seal
#

tf is this i spawned outside the map

glossy flare
#

Tend to get stuck on river banks as a baby/juvinile trying to get out,
terrifying if there are any Crocs around, would be good if the banks where a little shallower to help small dinos get out.

remote fulcrum
#

Can we expect to see any addition to the pteradons for example i think they should be able to pick up small creatures like by rapters and some of the baby herbos?

royal quail
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A dinosaur I would love to see is the 𝐓𝐡𝐞𝐫𝐢𝐳𝐢𝐧𝐨𝐬𝐚𝐮𝐫𝐮s, playing as a defenseless herbivore can sometimes feel empty, but the Theri is a super strong herbivore with the longest claws of any animal in the world.

vapid lodge
distant fern
#

Let herbivores talk to each other in local.

fading briar
#

idk if anyone has previously mentioned, but any chance we get a server queue? currently a huge struggle getting on official evrima servers

coarse raft
#

add all confirmed 2 trello card plz, would make it easier to find!

(Credit to Cerato444)

-Acrocanthosaurus atokensis
-Albertosaurus sarcophagus
-Allosaurus fragilis
-Ankylosaurus magniventris
-Austroraptor cabazai
-Avaceratops lammersi
-Baryonyx walkeri
-Beipiaosaurus inexpectus
-Brachiosaurus altithorax
-Brontosaurus ajax
-Camarasaurus supremus
-Carnotaurus sastrei
-Ceratosaurus nasicornis
-Compsognathus longipes
-Deinosuchus rugosus (possibly riograndensis)
-Diabloceratops eatoni
-Dilophosaurus wetherilli
-Dryosaurus altus
-Gallimimus bullatus
-Giganotosaurus carolinii
-Herrerasaurus ischigualastensis
-Homalocephale calathoceros
-Hypsilophodon foxii
-Kentrosaurus aethiopicus
-Magyarosaurus dacus
-Maiasaura peeblesorum
-Megalania (Varanus priscus)
-Minmi paravertebra
-Monolophosaurus jiangi
-Orodromeus makelai
-Oviraptor philoceratops
-Pachycephalosaurus wyomingensis
-Pachyrhinosaurus perotorum
-Parasaurolophus tubicen
-Plateosaurus engelhardti
-Protoceratops andrewsi
-Psittacosaurus mongoliensis
-Pteranodon longiceps
-Quetzalcoatlus northropi
-Rugops primus
-Shantungosaurus giganteus
-Spinosaurus aegyptiacus
-Stegosaurus stenops
-Styracosaurus albertensis
-Suchomimus tenerensis
-Tenontosaurus tilleti
-Therizinosaurus cheloniformis
-Titanoboa cerrejonens
-Triceratops horridus
-Troodon inaequalis
-Tyrannosaurus rex
-Utahraptor ostrommaysorum
-Velociraptor mongoliensis

An Unknown Community Dino and an Unknown Small Flyer are also confirmed. (I think they small flyer will be Tupandactylus.)
(If I missed anything or made any errors please contact me (Cerato444) in #general-feedback-discussion .)
This list was made to assist players/fans and display all species found within the Isle.

The Following 3 are speculations
-Diplodocus
-Mosasaurus
-Rauisuchus

high sedge
#

Idea: If a large amount of bigger animals like stego move through bushes/dense forest itd create a sort of temporary game trail. Itd eventually grow back to normal over time but offers carnivores incite on where large herd move/have been recently if they cant track by smell.

junior gulch
merry crest
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Heyo. You think you could uh, announce to the servers with a ping or something when you're going to pull em down?? It'd be nice!

flat raptor
#

suicide or unstuck button plz, getting stuck and waiting out starvation or gambling a server spot sucks.

slow junco
#

When there is a certain amount of one species you can no longer play as that species in that specific server until the amount goes down this way there isn't only the same dinos in a server

ancient plover
#

Keep stego as a pseudo apex in the future, I don't see any chance for a "apex" stego to serve as anything other then a worse trike with janky tail attacks and a obvious weakzone.

Pretty sure this is already the plan, but I don't remember that well.

Before clicking thumbs down, think long and hard about how stego would have ANY advantage over trike.

steel girder
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Please fix the issue where adult stegos can get stuck inside of 2 trees causing them to be unable to move. Just lost an adult stego because I went through 2 trees that I should have been able to move through, but somehow got stuck inside the tree instead.

ancient plover
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For the UI overhaul, I don't suggest changing the main menu too much. I think removing the jungly parts around the main menu would be a simple and effective touch

midnight mulch
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I think they should improve a bit the larger dino's animations (like stego) to make their muscles vibrating while moving, especially while running. It will make them more realistic and beefy. You will finally be able to feel your t h i c c weight, especially on thighs and shoulders (sorry for bad english lol)

lunar frost
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I think the water should be at least a little transparent. Right now, as far as I can tell, Deinos are completely invisible underwater making it laughably easy to wreck land dinos. Right now there is a seemingly constant quiet rumbling sound (depending on size), but I don't think that's enough. A very faint shadow in the water to punish those not paying attention and rewarding those that're cautious would be neat I think.

echo abyss
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Have it so two deinos in the same group can latch and drag things in in water together, allowing to pull bigger creatures like stegos in.

Right now deinos are punching bags to stegos and God help them if the stego is mix packing with Utah.

flat flicker
#

Another hole in the map at this location : -406 392,125, -303 617,406, -28 763,777
Impossible to get out :c Deeper than a full carno size

  • we can't get out of water as fresh carni when stamino is at 0% at -337 136,812, -461 749,906, -31 707,447
  • when u ungrab a body from ur mouth (juvies size tested only) on a rock, the body goes under the rock and becomes uneatable (exemple at -114 777,914, -527 725,125, -28 291,59)
shy bay
#

-461.619,625, -608.390,75, -29.609,229 There is a Spot where is a small Part of the Land filled with Water. Looks like a Part of A River but its not connected to something else

main sleet
#

Switch the deinosuchus' sonar mechanic from 'always on' to functioning like scent, where you have to hold 'Q' to use it.

Currently the always on part of it just makes juvie deinos non functional. An adult and juvie will always spot each other at the same time ine th murky water, and then it's just GG for the juvie. Currently growing a deinosuchus is 100% luck, 0% skill, and is just rewarding afk growth.

This will be just as bad for other water adjacent animals like beip or minmi. They won't actually be able to go near the water because the second they put their toe in a river, even deino within a large radius will instantly beeline them.

ancient plover
#

im stuck in a spot in NA3 is there a way to kill my dino?

rigid lotus
hollow drift
#

Please add HDR to this game, or ask Microsoft to include it in their "auto-HDR" list of games

Also, The vertical hitbox might need adjustment on the Carno front attack/bite. Playing a Ptera and swooping down at it gets me caught out of the air with more than enough distance to land a peck on its head. I should be punished for my mistakes when flying but not when I'm obviously high enough.

crude tartan
#

can we have the old deino swim animations, i think they looked better imo. Also. the map needs a lot of care put into it. I loke the map, it looks great. but there are so many places where you get stuck, eaten by a rock, fall into an inescapable hole etc. if you could nail out as many of these as possible that would be great

dusky citrus
#

Can we have a system where the dryo can mark carnivores? ❤️

rare geyser
#

Maybe in a dry spot though

shut flax
#

I think it would be nice if you could ping food and places

harsh wharf
#

EU server 3 just went down

unborn yarrow
#

anyone else having issues with all servers? I dont see any NA/EU servers up, refeshed and restarted game. Nothing shows up still

sharp goblet
#

Seems a few are disappearing

glad minnow
#

Is it just me or are the servers being thanos snapped??

ALSO pleaseee add ponds and puddles on update 4! PleaseHug

soft lichen
#

Add a queue system to the game so you can actually play.
Like Rust.

faint meadow
#

hey i cant get into official servers, it just kicks me back to main menu screen and gives me the greetings islanders