I jumped into a lake expecting to swim and I go right into a hole, unable to get out of it. This is extremely annoying, especially in swamps and such. It happens above 90-100 ping and I hate it. I hope ya'll can fix it soon.
https://cdn.discordapp.com/attachments/545716770653208598/725951324314927164/unknown.png
#general-feedback
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please let us set different keybinds for kick and tail slam
I had some ideas for dino perks after reaching elder stage and dying.
Sucho: its completely inmune to the resistance of the water so he can move normally(trot without stamina cost or running) in the water if it isnt too deep.
Cera: increased bleed resistance when running so he can escape threats better or dont die if an allo or any dino bites him.
Maia: if you have the perk and you are nested you will grow slightly faster and you will be a little more stronger when you reach adulthood. If you nest with the perk you will get extra strenght too.
Tenonto: tail slam and back kick drain less stamina so you can make more of them.
Utah: if you go in big groups your attacks are stronger.
Galli: your slide and turning while running are better and you are slightly faster so you can escape threats better.
Troodon: your venom effect lasts more time but the damage is the same.
Individual AI Set-Up on Server Creation - I know neither is properly implemented in the game yet, this is a suggestion for the future.
So the suggestion is that when you creating a server, you can toggle each AI dinosaur species, so you can pick out which ones you want to roam around and which ones you don't want. In case you want to play in peace if you don't want to always think that there might be an adult rex behind every corner, but you still want the world to feel life-like with herbivore AI.
I had this idea yesterday and I thought it was cool, so I thought I'd share it. 🙂
I said before and i wanna say again. Devs i'm sorry if i sound rude but please make a special stream role and ping that role instead of everyone. Pinging everyone is just annoying at least for me. I dont wanna mute this server
I will say that u guys organized the roadmap very well and Im excited for what comes next
If you every are thinking of adding wind to the game the smell could be done in two ways. When you search for people or things with K9s you can approach in two ways.
First would be the current way that you can see footprints and can follow them.
Second would be that you can cross the wind, so if the wind is blowing from North to South, you would be able to pick up the sent from animals far away by moving from West to East or vise versa. But just a general direction and if you move to far to to west/east you lose what you are currently tracking, but you might pick up something else. This would create interesting gameplay for both herbs and hunters as they would have to think about the wind direction when picking a spot. And on a large map finding other players would not be based on luck but skill.
I don't know if this has been suggested before but make it so babies can maybe be picked up ? Although it would have to be limited to like a group member or something because I can see how this could lead towards a lot of trolling...
Motion Sickness I finally worked out why Evrima is making me sick - it's the constant and subtle screen movement as you move, kind of like when you use the cama in legacy, but in a way more subtle manner. A toggle for this would be great, if thats even possible.. I surely can't be the only player suddenly getting headaches and feeling queasy after an hours playtime.
Grouping Very much needed. It has a negative impact when you have to toot your horn all the time to find your friends and with the map being new, landmarks you've never even seen yet dont help. For those out there claiming it would take away from the realism (but dont say anything about the 360 degree vision while running in a straight line), perhaps add a toggle to just turn names off on their side so they see nothing.
Scent Highlighting could last a little longer. Let some herbies sniff while they walk.
with the recent summer update on steam they have added a bigger array of profile features, for example, backgrounds, animated effects and profile borders. It appears that steam is allowed the game developers to customise their own trading cards, profile features etc. Will we see this for The Isle, personally I think it would be badass to have an Isle themed background.
Suggestion: Let the dinos fill up a bit more or give more warning about when you are going to puke. I was playing and had a small amount of food missing, took one bite and puked. Maybe turn the food/stomach yellow as a warning, also make it so taking one bite to fill your missing food up doesn't make your dino puke.
suggestion: maybe when the player enters the game and that little tv thing pops up in the menu can it be live and show whats happening in other servers? like the camera us placed in certain spots on the map as if their in a zoo or a nature preserve instead of just the hope trailer on the screen
On the roadmap, it mentions head butting and clashing of horns between herbivore species if they ever were to fight one another. Well, it would be pretty cool if tenonto got in on this action. If they could fight one another like kangaroos, using their forearms and pushing/clawing at each other, that being said i have no idea if this is realistic or not, but it has a huge opportunity to look cool as fuck. Not saying they should be able to kick in front of them (like a kangaroo) , because they can't stand that upright and shift that amount of weight without hurting themselves, but if you (as a tenonto) could rear up on your back legs and use your forearms, that would be pretty darn cool. Also, the picture shows 2 kangaroos jumping and clawing each other, but they are very upright. For tenontos, they probably wouldn't stand up as tall.
Suggestion: Running faster on trails/pathways/roads compared to long grass?
Before the last patch i had around 60-80 fps and 45-50 at mass crowded areas. Now i got 45-60fps and 25 at crowded areas in evrima. Settings r the same - epic everything, no vsync, 100resolution, , 2560x1080 ultrawide. Btw its being fixing if to relog, and u back to ur 45-60 for a little while.
Suggestion instead of having to go to properties to change to evirma or normal you can have like when you buy the game you get too types of the game example when you buy PUGB you get the normal game and a test server but you don't need too go too properties too change it
Legacy branch is imploding right now due to cheaters, hackers, etc. I don't hate evrima or anything but legacy still has more functional game mechanics and is more interesting to a lot of players, and it's falling apart because admins have been extremely unresponsive of late. It'd be great if you could assign some admins to exclusively patrol the legacy servers so the playerbase doesn't start hemorrhaging players fed up with the stam hacking rexes and other cheaters that are operating with relative impunity.
The rendering distance and culling for evrima, how to modify this in the engine.ini? Everything is rendering really close to the character and it would be nice to have the options to set that for the servers, things like min reder distance, max render distance, culling occlusion options etc. I've tried several unreal engine commands, but none seem to have any effect. Also zoom on the character is too close. And why no FOV options? I'd like to see 180 degrees of FOV. Otherwise I was able to at least optimize the server some for better response, lower ping and higher fps than when the update first dropped so that's good I guess.
But for real, does anyone know a way to adjust the culling and draw distances or is that not something we can modify on our game servers?
I think it would be cool if ai of your own species act friendly towards you. Maybe you could even add them to your group and they can follow you and attack your target or defend you. Obviously some species would be more likely to be friendly with each other or some would be cannibalistic. I just think it would be cool to be a juvi herbi and find an ai herd that protects you. Or if you find a lone raptor ai you could hunt alongside it. Im not sure if something like this is already planned or if it would be too complicated to consider.
changed one setting (scent) after the update and after hitting apply and closing out the menu, screen went super blurry and i got force kicked.
[11:48 PM]
data acquisition failed is still a thing
[11:48 PM]
typed the server i wanted exactly how its spelled, doesnt show up in filter search
[11:51 PM]
cant bind my scent to any of my mouses additional buttons
Please implement the log out timer.
Give rex a "live body drag" ability, where it can grab live prey via stamina cost, and throw/crush/killing blow it. Also to be able to grab pouncing raptors.
Does anyone else feel like the calls sound louder further away at a certain point? Like, the "Close" sound gets quiet then when it comes in range of the "Distant" sound it gets WAY louder
Also, that Spire lookin' sharp today
I’m sorry for every mistake, I’m not English native but I hope you will enjoy my idea. Maybe somebody else has already given it, or maybe not
But I think it would be awesome to have a territory system around the nesting feature. Something like an area all around the nest which could be seen with the scent, in a yellow color or anything else. Nesting would become something more risky since the others players can smell your territory and looking for you in this area.
I have a suggestion for some perks
Undeterred: you can smell things through rain
keen Hearing : you can hear calls farther away
Night eyes: you have better Night vision
tearing teeth: you gain more food when you eat
Long lasting: your hunger and thirst go down slower
Suggestion:
During One of Dondi's stream when he was playing with CCs (Content Creators) he mentioned how he wants to make a system which would stop Herbis from corpse guarding, me and @peak wasp came up with two ideas that could help with this issue.
The Main Idea: The basic gist is to make herbivores who stand too close to a dead body (like a 15 meter radius) will start to get sick a bar or some form of icon that would inform the herbivores how close they are to getting sick. When the herbivore gets sick they will vomit. The time in which an herbivore will get sick can depend on what herbivore they are playing, how fast they get sick can also depend on how close the player is to the body (whatever the devs decide is the best if they see this)
Additional Gameplay Mechanic Needed to Stop Trolling: In order to stop carnivores from just dropping bodies on top of nesting herbivores, allow herbivores to push bodies. Similarly to how carnivores can drag bodies, depending on the weight of the corpse and herbivore, will determine how far an herbivore can push a body by pressing "G" obviously a Dryo won't be able to push a trike body similarly to how a Utah can't drag a Trike body.
I hope these suggestions get looked at, and taken into consideration for I see it as a win win situation for both herbivore and carnivore players! Please feel free to @ me or @peak wasp if you have any feedback regarding our suggestions! Thank you for your time!
The devs have been silent with us since the new branch launch, i wonder when will you decide to update us regarding the current/future state of the game. The current version of evrima is a mess and you don't even have the decency of explaining what's going on behind the scenes. The trust is fading away again. I wonder where Paradym and Punch are....
No admin commands to fix this waterfall hole....
I have to wait til i die... Wasting my time.
Wont be playing this game, if i continue finding these scenarios.
I played evrima today for the first time and only having 2 playable dinos didn't bother me at all. Honestly it NAILED the fear factor. As a tenonto player, I was always so afraid that there might be a raptor stalking me through the dense forest. Then I stop by a field to graze and suddenly my fear goes away as it's probably just a weird gut feeling that I had, so I keep grazing and then it hits me, a loud adult utahraptor calls out from the treeline I just came out of, probably sniffing away at my foot prints. The first thing I do, is I start sprinting as quick as I can away from the source of the noise in hopes that I'm not gonna be the next carcass on the island.
This is one of the very rare occasions a game manages to give me actual fear that triggers fight or flight response and it actually gets my adrenaline up when running from the predators
A cheetah runs about 96 km/h. According to the character menu, a fresh spawn baby utah runs a whopping HUNDRED AND SEVEN. Thats 11 km more than the fastest land animal on the planet. I know the game isnt going for 100% realism, but that is just insane. According to a quick google search, which I admit might be wrong, utah would have only been about 20-30 km/h. Speeding them up for balance and gameplay reasons is just fine, but having them be FASTER THAN A CHEETAH is just ubsurd, and I can only imagine how gamebreakingly fast dinos that are faster than utah will be if this level of speed stays.
the performance seems to be worse now than at launch. my gpu usage is all over the place, i get a lot more dips under 60fps now. Hope it gets optimized
Pretty sad that The Isle has 0 steam items to get like cards, profile backgrounds, stickers, emoticons, avatars,.... would really help selling it on steam cause many people love to collect these things.
there are no servers to play on unless you want to go on Nycta, that is honestly sad
I feel like art channels and art discussion channels should be merged because it would be a bit easier to tell which art people are talking about as well as the fact that you won’t have to switch channels constantly
A interesting update is to bring day-night circles with batch A to introduce the carnivore troodon which would also fill in the night-niche. At same time make troodon a fast growing dinosaur to easy spawn in from nests to regrow so players whiling to risk their own life for the horde.
Could we look into increasing the buff from mud bathing from 20 seconds to perhaps a minute? We're fully helpless while doing it, and 20 seconds just feel not worth it almost.. Love the mechanic regardless
Opening up all resources to the community to help development will enable huge testing and programming forces. Fans will work with it and create different approaches to problems and mechanics while development can continue as usual because it would not affect official servers. New maps, dinos and animations maybe even new mechanics would be possible free of charge.
i feel like they should have a scent system instead of a group system instead of looking at peoples name u can smell the dinosaurs and see if there the right person u can be with they should also make the game as in that the more dirty and unclean the water is the more sick the dino should come i know itll be expensive but they should at least hire someone who knows about dinosaurs as in a paliontaligist or what not if ur gonna make a dinosaur simulator game try to make this like how a dinosaur would live and its actually enviroments and livelyhood
Carnivores may imitate the cry of other herbivores to bait them 
I know sauropods aren't really your focus right now, and there are some other types that should be added, but it would be great if sometime in the future we got another titanosaur that was bigger than Magy, something large but fairly unique that would fit well with Giga's playstyle/abilities and serve as a sort of natural prey. Andesaurus would be ideal, since it was found in the same rock layers as Giganotosaurus bones, but if you wanted to add something more well known or unique, maybe something like Saltasaurus, Dreadnoughtus, Patagotitan or Argentinosaurus would do. Any of these would be interesting to play as, since their more versatile than other more specialist sauropods like Brachi, Camara, or Bronto. It would also make it a lot more fun for Giga players to have a big South American titanosaur to hunt instead of just Jurassic sauropods.
How cool would it be if, when you are a small Dino or baby Dino, going into jungles had mini ecosystems. You could hunt small rodents or insects to survive in the dense jungles
i have a suggestion, certain dinos should have certain scents that can be seen when you smell, some dinosaur scents being stronger than others, however this could be covered by mud
in order to combat basically xraying through jungles, these scents can be blown by wind all around, so the scent might be there, but the dino may not be, with the fact that dino scents would be hard to see, unlike water or food, and over time after each life the scents become more visible
Can we get custom emotes back in isle discussion now that stuffs calmed down?
the pounce is too op, it needs to be nerfed. Or at least make the pinned dino able to break free. Or make a counter attack to knock down the pouncer mid air, something please.
Is there any talk about group tags?
@solar vigil I definitely think you should be able to break free in some sort of way, or dodge or counter attack or something
oop this is supposed to be in discussion sorry
So i recall giving feedback regarding sounds etc and how grass munching/bush munching was too loud, forgot about the fact that u hear souds from your dino's head now, so yeah. It's really late for this, but better late than never I guess
I have a suggestion - so maybe when humans are added (it doesn’t have to be humans, since it can happen without them anyways), there could be a forest fire event? It’d add a lot more excitement to the game, and force you to move out of some places so that you have to keep going for a new goal
ok so the game's fps gradually decreases as I play which forces me to log off and restart the game entirely. but when I do that, the water breaks completely and I start rubber banding in water, and I can't swim in water and just sink to the bottom.
I think the team is doing a great job so far with EVRIMA and I appreciate all their hard work but I think that the team's involvement with the community could use a little adjusting. I know already that this community is pretty toxic towards the team so some people may not like these ideas. First off I think that people will become much more interested in EVRIMA if the devs give us information on the next patch, no matter how small it is. They can inform us on what the team is working on for the next patch, what will be in the patch for sure, and possible ETA's even though I know ETA's haven't gone over well with the community in the past. This way it gets the community hyped about changes and overall EVRIMA.
I'd also suggest giving us daily updates, I know that sounds like a lot to ask for but I think daily updates will keep the community more involved with EVRIMA and definitely more supportive of the dev team. Keep in mind these daily updates don't have to be big at all, for example you could on one day say "Working on audio settings", and then say the next day "Still working on audio settings because they're a pain is the ass", as long as something is available to the community each day about development (Dev stream, announcement, cryptic image), the community will for sure get behind the team cause they now understand the work it actually takes to build an entire game in 18 months ish. Oh also you shouldn't get many more of the "wE waItEd A yEAr AnD A hALF fOr a Map anD 2 DiNoS" kind of people.
Magy is a terrible sauropod choice, you guys missed a chance for something like an armargasaurus.
Ive been playing Evirima since the release. What i think so far: The graphics are breath taking the textures plants, environment are beautiful beyond words, its like a work of art. The team behind all of this have done an outstanding job, The first 2 dinos yes are glitchy and not balanced right, But thats work in progress, They look stunning the progressive growth is amazing seeing thee spots come out on your utar or the dorsal spines on the teno it looks seamless and smooth..
The sounds. are brill with Australian birds/other sounds its a well thought out ambient. Some sounds are not quite right eg running on certain surfaces so one min your on the path sound then it just stops, again work in progress. Overall You guys have done an outstanding job. im glad ive gone over to the new map.
Things im not so keen on. The utar feels far to fast due to the lag makes it tricky to hunt
The teno feels like it needs a buff to its kick. if a zebra kick can break a lions jaw then the tenos kick should be able to 1 shot hatchling juvi and sub adult utars atleast. Being hit by partly curved claws should also do some serious bleed damage. The tenos jump feels a bit short and shallow it would be nice to be able to jump say the gullies and ditches on the map as an adult.
There does need to be a lot more food & water. the 10% from gazing needs to be increased. : The 10% gazing does not really work you burn through it in seconds from running to get to food (which there not really any), It would be nice to drink the puddles on paths to get some water back as well. If your traveling through forest there is no food or water for herbs which means your starving surrounded by food. With such an outstanding map I really want to be able to explore every inch without being on 5% hunger/water all the time esp when surrounded by plants/puddles, Maybe certain plants like fat leaved ones could give food& water also as most herbs get a lot of their moisture from their food. eg gemsbok.
Suggestion for pounce/being pounced: I think it'd be a cool thing that when Tenonto for example gets pounced he has sort of a struggling/bucking animation for just extra spice I guess haha
Coz when u dont buck or anything and a raptor is on you, the teno looks pretty fine about it. Like when you run as well as stand still, it has a bit of a buck to it/looks a little panicked. Maybe when you get pounced it pulls down your stam just a little bit as well??
SUGGESTION
Bleed - for Utahraptor
My suggestion is to only give utahraptor bleed on its pounce attack, while its bites are powerful and its teeth sharp, superficial darting and nipping would be no where near as destructive as the clawing, scraping and gnawing that would occur during a pounce (just look at the animation)
With pounce being the only way to apply bleed, utahs will have a greater incentive to utilize pounce in their combat against tenontos and other large herbivores with large stam pools. This also gives alot more opportunities for tenonto to react and fightback, making the engagement alot more risky for utahs if they wish to soften the tenonto up with bleed.
SUGGESTION
pounce for utah raptor - mechanics reworked if possible. I think the pounce mechanics should be reworked. Maybe adding pounce only when it gets to a certain proximity of the target (not 7 meters from it, more like 1 - 1.5 meters to give it that extra edge to grab-hold on the target, because utah is already fast enough, which is also another subject that I belive should be lowered or toned down a bit ) and when utah is running.
Because like this utah raptors can pounce from stationary position, which is little awkward. I also belive that animation is going to look much smoother, and right now the animation when pouncing looks like a stiffed tree, without any muscle movement. Just a feedback and something you guys might think about in the future
And yes pounce should only be avaliable when utah is running.
Pounce - i think it should be able to do in all life stages except the babies. Since predators in real life use deadly grips to finish off their prey (Utah's pounce is the exact same move) instead of hit and runs then its essential for hunting. As a pre adult Utah we rely only on hit and run or scavenge. Maybe smaller dinos will be an easy prey but if they are not available pounce should be available to use as a tool of predation. My idea applies not only for Utah but all upcoming pouncing dinos and at very least from sub adult stage.
i have been playing evrima since the release in my time playing i havent encountered any glitches exept for the upside down utah after pouncing glitch which i un did very easly so yeah i have encountered no glitches with tenonto so im fine but i havent been able to get a full grab onto the new part of the game because im due for an upgrade my game runs 8 fps and i have GFORCE710 and i5 processor so i dont have the best pc honestly looking at what other people have posted such as pictures and screenshots of the game im pretty impressed at the graphics and im not complaining about the pounce its ok i will probably post another review once i get an upgrade on my pc and i myselfe am able to experience what the game has in store for me but other than all that the game is amazing (again judjing others feedback and screenshots of the game)
Magyarosaurus being able to outrun an Allosaurus and fight off a Ceratosaurus is conceptually rediculous. This is a dwarf sauropod that literally had the same niche as a dodo bird. It lived on an isolated island where it had no predators to hunt it, meaning it wouldn't be fast, and that it wouldn't have been able to fight off anything close to the size of a Ceratosaurus.
Have the currrent mechanic you can see names when 1 and 4 call but when in a group also show name when F call or all calls togehter for the the group
Grapes that Beipis can eat would be amazing
Hire more staff - outsource - risk money or get investors. Not easy for sure and you already are looking for more staff but you will need much more to even finish the game. Maybe produce a cool little video to get more attention from professionals and to show how great the vision and current team already is. The concept is great and it would be a massive success but not at a slow pace and not if owners dont dare to risk anything for success. Something needs to happen and no more excuses for the why or how. Being a small studio doesn't mean shit, every business started small. Everybody who knows the game wants it to succeed and it hurts seeing it suffer from being slow and unknown. Thanks for reading
I think Alberto should get a remodel or at least some work on the animations once the dinosaurs get in the evrima game. Alberto barely has an idle animation, when it roars its body doesn’t move at all and the face looks kind of like an inconvenient rex. I want all dinos to get some attention someway or another and Alberto looks like it needs it.
Imagine. Human tribal in this game. Imagine u can harvest. Hunt and build village!! Evolving in a primitive thecnologie.. On the other part u have a other kind of human. Hunter with tranquilisan dart and when he put a dino in sleep he can put a chip under he's skin to study the migration and collect data. The hunter can hun for trophies too. Use chopper and vtt! That will be awseome
Suggestion:
Nesting Spot for Pter.
It would be so cool if you could use the big rock on evrima as a nesting spot for pters!
Suggestion: Deino being able to carry their babies, but only when the babies are fresh hatch, and the deino cant bite, eat or drink when they have the babies in their mouths until they put the babies in the water. And when the adult wants to carry you it gives an invite, so the parent cant just carry them off cliffs without the babies consent. and when carrying the babys, the water is highlighted without having to sniff.
Tenonto broadcasts and 2 calls are way too quiet compared to Utah broadcasts. Please make them louder.
Suggestion :
Limit ammount of food available from grazing, for example. You can only fill up food meter to 15% by grazing
Favourite Server button
A way to find the servers you have played on in the past judging by if you have a character on said server
idk if this is/was even possible but due to evrima missing alot to get players back on evrima, it should have been made so we got the 2 new dinos and the maps and the new mechs, but then just add all the old stuff from legacy to fill out evrima untill the replacement for that and that thing was done and tested and then just remove that legacy part and add the new evrima one, that way we could have filled evrima servers out and was able to test it, but again im not sure that was even possible so it was just a thought i got 😄
most of the people i used to play the game with literally said they never gonna play again bc the update be shit, oh well. it be what it be
I agree with @crisp kelp It would be nice to keep the herbs away from the dead body for the carnivores can eat it really is pain in the ass to deal with people guarding a dead body witch was one of there friends and wont let the carnivores eat it
Suggestion: so idk how possible this is but when humans are implemented I think it would be cool if for their screen shots were like saved in like a journal type thing where you can add notes to it. Basically like having a wildlife journal to document your experiences and encounters.
I have absolutely enjoyed playing evrima, and have practically no complaints about it what so ever. However the one issue I have is with the Utah pounce. When I play in packs there always that one guy who doesn’t care and pounces whoever he feels like. What bothers me is the pounce is an instant kill if the player has enough stam. I really feel like there should be a way for Dino’s to fight off the pounce when their pinned down, because realistically another animal/predator isn’t going to lie down and let a Utah do that, and at this point I’m just annoyed that I keep dying that way.
I think the isle should get modern day animal ai as well. Its a bit weird to see only dinos and humans around and they would be a nice addition to the environment and immersion
Suggestion for early skin customisation.
Right now, well, we know the potential to make awesome and "not so awesome" things. So, my suggestion for the current time being, in it's first implementation, is if we could have a few shades selectable for the skin making.
Not saying you give us new colours to interact with (yet).
But lighter and darker shades of the current base skin colours, so we can toy around with the tonality without creating weird stuff.
That way, we can see how it works, later add new pallets to work with (for example now Ovi has a blue zone, and you have access to two lighter and two darker shades of that blue, and later you have the same skin, but the team makes a new colour combination that is applied, and we can toy around with that one as well, mixing with the previous, etc (like an orange/red oviraptor, lets say)).
And of course, further down the line, more patterns
Suggestion: Slow the run speed slightly while running on mud, also maybe add a small chance for the player to slip while running in mud.
Will all dinos be able to swim vertically underwater? You cant really grab food that's in the water atm.
Suggestion: Make a very small map specifically for deathmatch-style game modes rather than using the testing map (like the one currently being used in the legacy version). Maybe have several deathmatch maps with different biomes or have one deathmatch map with multiple biomes in it for a more dynamic experience. The new maps could even be implemented as separate islands around the main island.
Don’t know if this is feedback for just the game or the discord or both but, my suggestion is to re add the Off_topic_art and Off_topic_art_discussion chats. I only suggest that because I’ve been seeing some people who would really like it back. Posting the pictures in the off topic discussion channel kinda forces the off topic art to be lost in the chat when people aren’t talking about art. It is also kinda hard to place my fanfiction in any of the chats so they can be seen, which is why I think the off topic art should also be for typing or links to literature like fan fictions.
I simply say this because the latest chapter in my fanfiction has only gotten 6 views. While I’m not all about the views, and I’m not sure if it’s because no one is seeing my fan fic because of the fact that it is being smothered by other people talking in the chat, or if it’s because no one really cares enough to want to view it, but either way, I am disappointed in the lack of people seeing it even though I was expecting this latest chapter to be the most intriguing one yet. 😕
Nesting (always getting random ideas after reading discussion):
So, first of all, the thing I always repeat: Male builds nest, female lays eggs (could somehow work around the idea of having parents in a logical way. Outside fertilisation doesn't make sense, talking to those who have suggested it)
So, the possibility to go back to the selecting a dino once inside a server like the current legacy would prove useful for this.
There you'd have a separate nests menu, where you look at available nests and how many eggs they have, you see who are the parents and what species.
Now, when you select the egg, the parents would get a notification to allow that player to be hatched in one of their eggs, that way they can accept or not, so you don't get randos (if you don't want them) in your pack/herd, if you're looking only to play with friends. That's basically it.
Now, an extra possible thing, when you're a female, you lay a certain amount of eggs, now, they have a time for them to be able to hatch a, well, hatchling. Larger animals lay less eggs, smaller more, etc etc. (for example, compy lays 20 eggs, troodon can hatch 10 eggs, while a tenonto can 3-5, a rex and/or shant only 1)
And with this timer once the eggs go old you can't hatch anything from them and would have to lay new eggs. Not really necessary, just a side idea. Could also work with having X time before you can hatch something and an X time for them to "expire".
Now the important part, since you have a selected amount of eggs, Oviraptors could go into the nests, press the body drag key, and steal the eggs, taking away egg availability in nests.
Edit: also other dinos, could eat said eggs, therefore taking away from the nests
Discuss. Hope y'all like this.
Utahs are stuck in the eating animation for too long to react to anything. Tenontos kille evryone whos eating cause of that
@drifting cedar this should be in bug reports so the devs can see it when they're looking for bug reports my broski
Yea i have to make a vid first
suggestion: Internal bleeding.
things with blunt force should probably have internal bleeding, a herbivores bleed, but is much more dangerous, and minimal herbivores have it. lets say, pachy and homalo, and mabye para but the paras horn gets weaker more times it does dmg, and when the horn has worn out, it will heal within an in-game day. but for oviraptor to also be able to do this blunt force damage, but in small doeses and could slightly damage the ovi if the ovi tries its best to bludgen.
I'm gonna be very frank, the hitboxes suck. 
Another suggestion (made by @ancient plover): beached whales
If beached whales showed up every now and again on beaches, for juv carnis to have a better start at life BUT the whales will show up every 6-24 hours and only show up for 1 hour before compy's end them. but make it so the carnivores get sickness from eating all of the whale fat just to get to the meat.
Suggestion: bonebreak
I suggest that bonebreak system should take place in every fight. All dinos have a weight/power and during a fight their bones could break caused by a grapple/pounce/ram or any normal and special attack. Weight/power difference and the type of attack should determine its possibility level.
https://www.youtube.com/watch?v=diVMAkML5fI Maybe this is how the tapejara in the future isle could fly. Or something simular.
Time to play some deathmatch as Acroca- I mean Yutyrannus. Also some Tupandactylus and Novaraptor gameplay thrown in for good measure. Also wow, I really went off on a tangent in this one, didn't I?
Skip to seconds 15:00 to see the Tapejara flight and battle. Its just Yuty gameplay before.
Ptera being able to snatch ai compys when flying. Would be the same as biting something and automatically transferring to the mouth. The ai would die of course, so you would just be holding a corpse, but could be an incredibly cool feature.
The meme channel among others is one that suffers almost daily from reaction removal cause few people misuse them. Imo not fair cause esp the memes live from their reactions. I'd suggest removing the ability to add reactions for the roles strike 1 and strike 2. Simply to clean out those that abuse them over and over. Its getting really boring.
little something I made last night (yes there is a gaming beaver thumbnail, I used it for convenice, credit to him) but ye, is it good, is it ass, is it somewhere in-between, would love to hear thoughts on this
maybe some system where in a social dino's childhood (utahs for example) the hatchlings/juvis could wrestle or fight with eachother without doing damage and if you win one of these battles 5 times you get a small damage buff?
Scars, broken horns/spikes/frills/sails/armor, etc:
After surviving combat against an opponent, these things popping up like slashed eyes, broken external bone stuff and maybe lost arm for a trex as they are pretty useless, just details like that, but they don’t really effect combat however
When you look at a server it shows what creature you have. For example: [Server Name] [All other stats such as player cap, ping, etc.] Creature: Rex (Sub-adult)
It would be wonderful If you could add the option to invert both x- and y-axis for the recode as well. It was implemented in the old game and I can't really play without it.
Suggestion: a sandbox map with all the unfinished dinos for people to play with
We wouldnt have the play survivala and we can play our favourite dino, no matter how unfinished! But if the dino has literally no work done on it then it stays outta the game but when it has enough work to be fun then it goes in sandbox. I really hope you do that devs, ive been waiting for a sandbox server with all the dinos since the start.
Suggestion:
In Settings in the game have the option: HUD template, and the user can choose his. https://prnt.sc/tb7ee1 or https://prnt.sc/tb7f5j
Bring back an option to have old alt turn. Now its pretty complicated to stay focused on one opponent while turning in place. I prefered the old alt turn or as alternative add a button to lock on a dini you look at when its in a certain distance. Anyways. Just ideas nothing professional. Look at how for honor does it and think about how cool combat would be with a system like theirs
Idk about others, but right now the game is unplayable for me. I could run the old game with it looking good at over 60fps. After the evrima update, I run it at 15 fps with all the lowest settings. But the fps stays the same with the highest settings aswell, and the graphics are really unclear and blurry for me. (The blur I am talking about is much MUCH worse than the blur in the announcements channel).
Me and many others would like to be able to have language options as selection cause:
1: not all words are translated to the language (I see german but most is english)
2: not everyone wants to play in their own language (I prefer english)
3: some users live in countries that have letters the game cannot show ingame currently so they can't even read anything or just half of all the interfaces
This would be pretty good to fix that issue rather fast.
Further on down the line some sauropods like titanosaurs should be able to knock certain sizes of trees down to create and maintain paths through the forest that would enable them to travel easily and gain access to many different types of trees and other forest plants to eat. Similar to how African Forest Elephants have trails through the Congo Rainforest that are used and maintained across generations for easy access to mineral licks, water sources, and prime foraging spots such as swamps. Some high-browsing sauropods like future titanosaurs, Brachi, and Camara, as well as maybe even some diplodocids like Bronto, should be able to create and maintain paths like these that allow them to easily forage from many different trees in the jungle and the swamp. These trees would eventually grow back, but in stages, like from sapling to small trees, to mature trees. To maintain the paths, some sauropods should be able to eat saplings to stop them from growing. Also, it would be cool if some species of sauropods, like titanosaurs perhaps, could eat the moss hanging from the trees in the swamp
So, I've got a few suggestions for AI behavior later down the line. I don't know how much of this is planned already, but-
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Realistic AI behavior, besides just hunting/fleeing/basic herding. By this I mean: AI creatures have hunger and stamina values, potentially thirst as well(so you could catch AI creatures drinking and ambush them at a water spot, etc), herding creatures behave as realistic herds, grouping together and migrating, with some species having males challenge for breeding rights/alpha status/etc, and predators wouldn't just target players, but would target AI prey as well, if they encounter eachother.(bonus if predators actually use logic for their target, i.e. going after the target that would be most worth the effort expended or whichever would be easier for them to hunt)
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predators behave realistically as predatory animals, not mass-killing machines- when a predator downs a prey item it should then eat its kill and not actively hunt again until it starts to get hungry. However will still be hostile if you get too close- will warn you with threat calls as you approach before attacking- as it's not worth chasing down and fighting you if it doesn't have to, as the predator will need to conserve its energy.
Continued
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Babies! Would be interesting to see AI mothers rearing offspring, or baby animals within a herd of herbivores. Would be interesting if you could find AI nests on occasion as well.
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AI behavior that changes depending on the season(I think I remember something about seasons in the trailer, correct me if I'm wrong tho), for ex: some AI being more common in certain areas of the map during certain seasons due to herd migrations(and being able to witness herds migrating), witnessing AI mating displays, bullfights, etc in the spring, and even having certain seasons with very little babies and some with a lot of them
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basically just in depth, realistic, interesting AI that makes the world feel more 'alive' besides just other players- would be super interesting to see AI creatures behave like they're real living things rather than just aimless wanderers that just kinda run away or kill.
You can clearly see fog line if you pay attention to it enough maybe a bit of fading? ( I might be wrong about what it is butits just a little too visible)
You can "Chase" it as you run or "Run from it" instead of giving off the effect that you are fading INTO it or AWAY from it
Another example here: ( The line appears mostly near forests and isnt faded barely )
This is one of the most visible fog lines I could find for my last example:
I know this is a legacy issue so don't know how concerning it'll be but, rex hitbox is so jacked.
I know you guys said no .50s for mercs. But. C'mon. The beowulf. When you are dealing with giant animals. You need this kind of stopping power.
I think it would be interesting enable server admins or mods whoever in their servers to add Dino’s in different species to group. if that server allows mix packing.
Before evrima dropped many devs were communicating with the community several times daily over several weeks. Now its very silent. No good sign. If vacation is over there should be more talk besides jokes and stuff.
#723290219826249819 There is a part of the map where it is a big hole and you can't escape it when entered.
since this is apparently no bug, here u go:
Expected behavior:
being able to choose the language the game is being displayed as,
adding more signs and languages to enable players from more countries to play the game properly.
Current behavior:
1: not all words are translated to the language (I see german)
2: not everyone wants to play in their own language (I prefer english)
3: some users live in countries that have letters the game cannot show ingame currently so they can't even read anything or just half of all the interfaces
Steps to reproduce: you cannot really reproduce it cause it depends on your steam location, not the computer language or anything else can control it. I could not change that in my steam.
Game version: 0.4.3.13
this dinosaur was suggested before but I thought I'd share my take on it and add to the idea
balancing is somewhat considered but that's why criticism is a thing
Dinosaur Suggestion: Australovenator as a playable for survival
medium sized Megaraptorid from Australia, could be a middle ground between Utahraptor and Carnotaurus primarily and possibly Allosaurus while bringing something new to gameplay, maximum size estimate of 1000kg in mass and 6 meters long, slightly larger than Utahraptor which is 701kg in evrima currently.
bigger stamina pool than Utahraptor but slightly slower, primarily pursuit predator,
similar maneuverability to Utahraptor to defend itself against similar sized or larger animals such as Carnotaurus,
pounces from the front will knock over Utah due to large clawed arms defending from the front.
left click - standard bite attack, faster attack speed, similar damage to Utah
right click - claw swipe, slower attack speed, uses stamina, deals more damage, if used on anything roughly around Dryo or below in size, will initiate it's primary ability, see below.
image by PrimevalRaptor
Abilities: three in mind
Abilities revolve around a Megaraptorids key features, it's powerful, articulated, clawed arms and narrow snout.
"Brutal Claws" - more or less the same as if not similar to previous Australo suggestion, if it's right click is used on anything roughly around Dryo size it will snatch them and begin biting them automatically to prevent carrying abuse, able to run around while this happens, standing still and holding left click will start a full blown assault, switching to pinning the captive with 1 foot, and then start primarily clawing, ripping and tearing but also biting and stomping with the vacant foot until the captive succumbs to their injuries, drains stamina and drains more when assaulting, captive can fight back.
"Eat on the go" - bodies in Australos arms are able to be eaten while carried, allowing it to avoid competing for bodies in most cases,
trade offs, Australo would need to stand still to eat, and the body makes Australo's scent more noticable,
Australo is able to drop the body if in a dangerous situation, dropping body may encourage other carnivores to abandon a chase and scavenge.
"Vulture Snout" - Megaraptorids have narrow snouts for predatory dinosaurs (not as narrow as spinosaurids but I digress), could possibly allow Australo to have a unique scavenging ability that differs from Cerato, probing it's head into the carcasses of larger animals like a Vulture to consume the organs before other carnivores show up and contend for the rest of the body.
self feedback: smaller carnivores such as Herra and Mono have not been considered when making this suggestion
image below by PLASTOSPLEEN
my apologies if the below imaged posted breaches any rules
Since Allosaurus and Yutyrannus are extremely close in size and shape, perhaps the feathered Allosaurus variant should be Yutyrannus. Can even change the species name and change the skull up a bit.
Suggestion:
It would be better if instead of Magy you added a more unique and survivable small sauropod, such as Amargasaurus, Nigersaurus, or Shunosaurus, and instead re-purpose the Magyarosaurus model for a bigger titanosaur like Saltasaurus or Andesaurus. Why? The biggest reason is that, sorry to say, Magy is going to be a goofy animal that will look pretty ridiculous. Plus, how is its playstyle going to be different from other similarly sized herbivores, like Tenonto? It would be much better if the 'small' sauropod was something more unique, like Amarga, Niger, or Shuno. I'm not saying to add all 3 of these, just one. They're all a similar size, roughly 30ft long, which is still small for a sauropod. Amarga would be like a backwards Kentrosaurus, with pointy spines on its neck, Niger would be a super-grazer that could clear whole patches of ground cover, and Shuno would be small but do a lot of damage for its size because of its tail club. It would be a pain to redo Magy's animations and get an asset for the new sauropod, but ultimately it would make the game more unique and add interesting components to the ecosystem.
work on bringing replays back into envirma so rules can be justified on servers that usually have em. its annoying to get a teno body and having tenos body camp it and KOS utahs for their pleasure
Suggestion: some sort of territory function. If im really being honest im not sure if it’d work in the game but here’s how i envision it: basically you, as the dinosaur, would set the parameters using H x W by going to each point. There would probably need to be some sort of notification to let the player know if they have gone past the limits of their dinosaur’s territory so that it’s not a constant struggle setting it up. Alternatively, each dinosaur could have a set territory that can be activated at adulthood using a key on the keyboard. Now the use for this function is that it would set off some sort of alarm letting the player know that an ai or player has entered their territory. I feel like it could be balanced by making it so that the alarm doesnt tell you where the dinosaur entered, making it so that the player has to balance the size (presuming, the territory functions with a set distance that the player can then decide his territory’s limits within). Again, this is just a general idea and I don’t know if it’d really work in this game or not :P
So I just tried out the newest version and...I haven't been playing that long but I've noticed some issues.
- I do like that you can finally graze on grass like a normal herbivore but there was zero indicator of that when you join the game, maybe have scent also point out what is and isn't edible since I'm noticing not all plants can be eaten.
- Died of dehydration my first attempt at the new version because the nearest water source was behind an impassable cliff and there were no indicators of other options.
- The game is WAY too dark. 90% of my time in game was squinting at a nearly black screen and it seems the nightvision option is gone now.
- Couldn't find any way to orient myself. No sun or moon, it's just perpetual twilight? I'm not sure if that was just the server I was in or what but being able to know what direction you're going would be nice.
with the whole cannibalism and rotten scavenging for the ceratosaurus. Wouldn't the scavenging benifits work better for an animal like rugops?
Or if you guys are still adding rugops will that trait also apply to him?
maybe the territory system can help target and ambush foreign dinosaurs that enter the territory
So, I'd like to propose that oyu leave Legacy servers up even after Evrima is fully out. Maybe make them two games. It will increase your cash flow and give players a choice between game styles. Legacy is much more PVP oriented where evrima is purely about the experience of being a dino. Many of us like the PVP aspect of it still and want it to stay. I am not really feeling the direction of Evrima, but am addicted to the current Isle. I might move on from this game once legacy is shut down. Would you guys consider leaving this game up or making it a separate game so that we can continue to enjoy it? Please and thank you 😄
Suggestion: possibly add a profanity filter for the game-in chat. to filter and delete profanity and keep a log of what was deleted for admins. Possibly a lot of work but could help a lot of servers.
With replays not being a thing in Evrima. Can we get some type of death cam that shows you who killed you and possibly who they are grouped with.
Game Suggestion
Make it so the chance of placing a footprint is heavily reduced or outright eliminated while turning in place. Currently if you turn in place, you end up with this weird blob of like 20+ footprints on the ground (especially with tenonto cause more legs = more footprints) and it looks really weird. If the chance of placing a footprint is reduced while turning, you'd be a lot less likely to see the weird blobs of footprints on the ground
I love Evrima and the new combat.. But..
1 - When I left click 2 times in a row, 3 times, etc it sometimes decides to not attack as utah. Does not happen with tenonto.
2 - Utahs teleport a lot, I'm not sure if it's with high ping or not but it's extremely annoying to fight them when they do.
3 - The collision is a bit bugged as in when you hit some trees, you stick on like glue and have to relog to fix it or sometimes hitboxes just won't work and you can't hit who you're fighting.
4 - Juvi tenos and close to sub tenos can kill full adult utahs easily. I think the juvis should get a lil' nerfed so that they can't basically 3 shot adults.
Game Suggestion
Have egg's Gestate inside females over time, then when they lay down the nest, they can incubate.
Instead of Gestating the egg while sitting on the nest, like the way it is in Legacy.
add a big ass river to any of the maps with a big ass delta, boom mangrove forests and marshes
Game Suggestion: KEEP IN-GAME RECORDINGS!!!! Look, I understand that Dondi doesn't want them to stay in the game but this helps with stopping rulebreakers, if you want an example of what happens to a game when you take away a way to catch rulebreakers take a look at Beasts of Bermuda, at least give the server admins able to turn it on or off themselves, not having recordings on no rule servers is fine but semi or full realism servers need them to punish the rulebreakers.
get a co director if the game is burdening you, a lot of people wanna see this project to completion, don't let your passion die just transfer responsibilities accordingly
Game Suggestion: KEEP IN-GAME RECORDINGS!!!! Look, I understand that Dondi doesn't want them to stay in the game but this helps with stopping rulebreakers, if you want an example of what happens to a game when you take away a way to catch rulebreakers take a look at Beasts of Bermuda, at least give the server admins able to turn it on or off themselves, not having recordings on no rule servers is fine but semi or full realism servers need them to punish the rulebreakers.
@frigid wren We've got some stuff we are looking at, null sweat chummer.
get a co director if the game is burdening you, a lot of people wanna see this project to completion, don't let your passion die just transfer responsibilities accordingly
@umbral notch Don has a management team with some great folks on it.
I had a suggestion for a new future playable in the game: Tanystropheus. It isnt a joke, read and after that give opinions.
Why it should be added: there are a lot of jurassic and cretaceous playables, so why not adding triassic ones apart from herrera to give variety of different periods? And i think that tanystropheus will be an interesing playable to get added to the game, specially with the lack of marine animals.
Abilities: tanystropheus had a very long neck and was very well adaptated to live in water, and also it was founded with marine rocks near, so it was probably coastal. It didnt had a flexible neck but becaise this is a sci fi game it will have it very flexible. Tanystropheus will be a carnivore that will hunt fish or anything small enough to get eaten by him(juveniles, very small dinos like homalo or compy or even beipis that can escape from him going to the ground). He will be a very agile in water(faster than deino) but very slow in land(slower than trike). Like BoB elasmosaurus, he will automatically aim to any target that is on its attack range(very wide because of the neck). He will be also able to bury its body under the sandm only showing the neck, so it will look like seaweed or any plant. This will help him to camouflage and ambush fish or aquatic dinos under the water or in land if theyre very close. As special attack, as secondary attack he can bite a target of its size and start to curl around him and keeping it drowning under the water(titanoboa is confirmed to live in the trees so tanystropheus can have this ability and make it unique in water). here you have 2 images about tanystropheus:
And heres the size
Dilo is also triassic
I cannot use the last bit of stamina as utah juvie
I have a suggestion that i have talked about in Isle-discussion but this is me just realizing this is the proper place to put it lol. The current 1/4 call system for the same species can be too easily abused in my opinion. 1/4 calling can be a death sentence to do ingame atm cause everyone knows your exact location whether be friend or foe. Now obviously that was still the case in legacy but you had to follow the sound which gave a more general direction than a spot on location. I believe the current 1/4 call system makes it far to easy to hunt your own species for food or for fun, cause i know people say there will be a debuff for cannibalizing but that doesn't stop players from just killing and running away. Not that that is a big deal cause its apart of the game, but the current 1/4 call again just makes it far too easy for them. Now i don't know if its just a place holder till groups are added, could be idk. My suggestion is keep the current system but for groups only, not species. So you have to 1/4 call for your group mates to see you instead of constantly seeing you and at any range like in legacy. I think that allows for a better balance to the game so groups aren't just complete silent hunters who sit in discord chats together without ever needing to make a noise ingame.
from time to time when I close evrima it just gives me a black screen. then I have to open task manager and see Isle is open 2 times ( shown as: The Isle (2) ). I can close it and everything is normal again. if I don't do anything it just stays in the blackscreen.
I like that Amarok is very skilled. And that he is doing something amazing, having AI that isn't the hahatacospinfast placeholder that we had in the last patch. But I really would love something that will identify AI from players. Like a certain coloring. or marking that a player can't have. I don't want to have to treat everyone like they will immediately run me down as soon is get within their line of sight. I usually aren't friendly to the other faction. But It is certainly rare for a whole herd of herbis to chase you away for getting a drink, at least from my experience.
Hey Dondi. I hope you know even tho people love to criticize the shit out of the game the vision is still wonderful and you are the one who makes it possible. You can do it.
SUGGESTION for DEINO and BEIPI symbiotic relationship:
Beipi maybe being able to rest and sit on a deino (not lie down/ not log out) giving deino a small Stamina buff. Beipi would maybe get a little buff too but it's mainly on there to be safe from predators. dangerous for it but the benefit for the deino should be big enough to consider.
I had another suggestion now for a paleozoic playable: helicoprion.
Why it should be added: Practically all playables in game(unless titanoboa and megalania, both confirmed but not in game yet) are from Mesozoic era, and the other 2 are Cenozoic, so why not putting a Paleozoic shark apart from giving variety to fill the lack of niches in the sea or estuaries? And also helicoprion will never be a clone of any other playable, this 4-5 meter shark has a 100% unique mouth that gives him a niche that is impossible to fill for every other extinct creature.
Abilities: Helicoprion will live in the sea, it will be a coastal fisher like pteranodon but he will live under the water and will use its special mouth to kill big fish shredding them with a charge in the water or biting them, also he is able to break crabs and lobsters armor with normal bites and eat them, not like ptera. It wont have iddle animation or resting, he will be constantly in movement and when he stops it just swims very slow, he can stop for a few seconds but he cant stop for too long because he will drown, so there wont be problem with afking staying hidden. Despite being a sea predator, he can move inland to estuaries or even rivers and lakes but not for too long, if not he will die, he can stay near and hour in fresh water before dying. But juveniles will live in fresh water or in estuaries where they can live without cannibal adults but in the other hand they will fill the niche of fishers preys.
I'm slappin this up again just in case
I hope ya'll bring back to host button for people that want to test out new animals and such without having to buy their own server to do so.
Just want to say to the person that does your 3D dinosaur models and textures for the game; You are Epic! Best Dinosaur models in any game on the market right now. Seriously well done. I'm looking forward to where the game is going and hope to see the new dinos soon.👍
Suggestion Type: Nesting Adjustment
Meat 'n Potatoes: Nesting color selection.
When you accept a nest invite, instead of just immediately spawning in and your colors being chosen at random, it'd be great if it sent you to the color selection screen of that dino species. As for the actual colors to choose from, it'd make sense if the available palette comes from the colors of your parents. Maybe add in a couple wildcard colors for fun, which the game picks at random from the available starter palette.
Suggestion: Slow Burrow Deterioration
Right now, burrowing opens a lot of problems especially when a player logs or dies, the burrow disappears and sometimes it can crash servers if there’s someone else inside.
There are also many players who would love to see some small non-burrowing animals have the capability of claiming abandoned burrows or even claiming a burrow by kicking out its current resident.
I would like to suggest that burrows, once placed into the world, will not despawn if the player who made it logs or dies, but instead have burrows slowly deteriorate and require occasional upkeep to remain in the world. Not only does this eliminate the issue with people logging out while someone is in their burrow, but it also gives burrowers something else to do and allows for abandoned burrows to be claimed by other animals that aren’t the original player.
I suggest that burrowers have the ability to dig as many burrows as they please, but digging a new burrow takes a lot of time and stamina and the more burrows they make, the more they have to focus on upkeep if all of them. The deterioration cycle can happen in a long span of time, perhaps an hour or so, and an unkempt burrow can be represented by rising loose dirt or sand covering the floor, until the burrow eventually collapses and despawns . The more deteriorated the burrow is, the more time and stamina it takes to clean it up. This allows enough time for the owner to leave the burrow for a while and do other things, or for another player to find an abandoned burrow, but is not so long that abandoned burrows will build up clog up the server.
Certain Non-burrowing animals that are small enough to fit in burrows could have the ability to upkeep the burrow by kicking out the loose sand/dirt so they may keep any unclaimed burrow they find, without giving them the ability to burrow themselves.
where are the updates.
hey i just got the game and would like to suggest different weather that you need to take shelter from
A suggestion for effectively using night vision and preventing gamma users to see you in the dark:
No night vision key. There is just always a distance radius around you in which you can see when it gets dark. As for darkness itself, once it gets to the point of being so dark you're not supposed to see anything, beyond that radius is pitch black the way it's supposed to be.
From light to dark have it slowly transition over to night vision mode.
Idk if I've explained this properly. It's probably been talked about before already too.
Suggestion for a burrow system.
Instead of making your own burrows, there are areas on the map with pre made burrows, wether it's just a small cave to go in, or a complex cave system.
That way, there is more possibility for finding your best place, compete for burrows, make nest inside burrows, without adding extra inputs to the servers from player made burrows.
Now this could work in two ways, small open burrows/caves for small dinos, or "hidden" places with which one could interact to start actually burrowing and get inside, some dinos could be faster than others or some could have this exclusive ability. That way, even if you're small, you could get a chance to find a safe place from a large carnivore, that is if you know where you're standing and know where a burrow is.
Maybe you're a small herbivore and suddenly there's a velo nesting inside as well.
This does not exclude the actual burrowing system that legacy has, could be an addition. Tho as a replacement, doesn't sound bad.
don't mind the minmi part, but the burrow top right (Not my art, of course)
I would personally love to see some kind of defense when you get disconnected due to something like a WiFi shutdown or even getting DDoS'd. At the moment, your dino sits there motionless and allows whatever it was in combat with to just tear it up, with no way to defend itself (until you re-log, which will almost always take long enough for the people you were in combat with to kill or mortally wound you).
I would suggest a very rudimentary AI becoming active when the game has decided that you've "crashed". Certainly not anything crazy, but rather something that, at the very least, would do things such as turning towards and biting at any threats, giving you enough time to reconnect before people chew up your dino (because, once again, I don't think this AI should be "abusable" in any way shape or form, in fact I think it should be fairly "exploitable" as in, well, not being very smart, thus giving you an incentive to get back in the game quickly while at the very least lessening the damage done to you, as opposed to your dino just sitting there and helplessly getting torn up in seconds).
It would be nice if dino's had to sit to log out. Tired of apex safe logging out while standing. It's just as bad as water denying.
Just took a look at the nesting system, and I think it would be nice if players were rewarded for making nests, maybe it could act as a respawn that gives a growth boost so it’s better than restarting, or for some servers the first player or few players to join must build a nest for other players to join that server as the same species. I would also like to see more boosts to herbivores that are in a herd, maybe a defensive stance of some sort to fend off predators and defend nests. Just a few suggestions that I think would add a lot more gameplay to herbivores specifically, especially if territory’s are added
The game needs to focus on dinos. No more hypos and mercs talk. Get this dino walking sim fleshed out first. The game needs this polished in order for the other stuff to even have a chance of benefiting the game. Plus, worst case, the game could thrive on the dinos alone.
Next, slow down the movement...positional damage will be useless and a waste if combat isn’t more paced so you can even appreciate positional damage.
Relax the heavy handed death by starvation and dehydration. The biggest threat in game should be other dinos. Starvation, dehydration and diet should be about maintaining peak effectiveness. Failing to maintain these needs should progressively weaken you so your less effective, more prone to predation or the defenses of prey items.
The server will never be able to convey these rapid speed and direction changes smoothly and accurately...even with new net code. The fastest, most agile and mobile Dino has to have its rates of changed capped at rates that consider server update cycle rates and two clients with no less than 200 ping(so about 500 ping between them). Once you set that as the benchmark(Utah), all other dino movement rates are scaled relative to it.
It will smooth out combat, make positional damage matter, reduce the severity of teleporting/skewing.
All directional changes under sprint need to be arcs. Arc radius will be relative to dino speed during turn. Any hard/break turns need to be activated, use stamina and have some backed in skidding animation that can’t be interrupted by the player. The greater the change in direction for the break turn, the longer the skid. That way, no high speed directional changes can be instaneous. They are either server predictable arcs or initiated after a forced skid that gives the server some time to catch up...and telegraphs the execution of the maneuver.
Just like rapid jumps progressively burns more and more stamina each jump. Rapid hard/break turn activations burn through your stamina and drastically eats into your speed.
No more 700kg squirrels.
The new EVRIMA branch could use an "invert mouse Y" option 🙂
Idea to combat mix packing : add a stress system when near creatures that are your natural predators. Not sure what the consequence would be since it could also impact combat situations. The comfort level would naturally go back up when away from predators.
Add a feature where if a Trike successfully gores a Utah, the Utah stays hung up on the horn which is piercing through its torso until the Trike shakes it off 
Suggestion: To prevent "combat logging" - everytime you take damage, the logout timer resets back to it's full counter.
Ex: If you get bit by the enemy at 3 seconds left, it goes back to 60.
I think the aggressive adult trike call should be beefed up, it’s a bit low and doesn’t sound very scary.
backwards walk and sideways turn, more organic movements
Can you give us some niches that arent filled, so we can search animals for niches faster?
Suggestion! As now, more smaller creatures come first in Evirma, could we get one dino in future? Like Microraptor. One of the smallest dinos ever discovered.
Microraptor could climb trees to be save from bigger carnivores then it is. I could Use it's claws as defence. I would love this small carnivore, but it's just my suggestion.
That's fucking awesome Devs!! Thank you all for you're hard work!! I get the biggest smile on my face when I'm reading what you guys are planning next. 🍻
Suggestion! I would like to see a feathered dino option in the screen where we are able to change skin colors. Naked raptors and such are look outdated for most recent studies
Suggestion for Dryo unique ability:
Due to it's smooth body and arms being small, maybe it could slide on it's belly on mud like a penguin on snow. This could be a way of conserving stamina while travelling at the speed which the slide started while slowly decelerating if it is sliding on flat mud. This might be an interesting way to quickly cross a river and maybe if there is a mud flat in the future, it could be lots of fun for dryos. Possibly acceleration when sliding downhill and the opposite if going uphill. It might also be possible for dryo to slide shortly on other surfaces like soil/grass, enabling it to make some unique evasive plays by sliding under or through a hollow log. Also if it slides down a grassy hill, it might be another good evasive tactic and if it hits bushes it takes damage because realistically if u slide into small sticks and stuff it can do some damage.
I think this could be a really good addition to dryo gameplay and can add onto the new, better movement system and should maybe even spice up the game for other small playable dinos that have similarly suitable characteristics for sliding.
A mechanics would be very good if the mass of the dinos played a bigger role than the current one. For example, now if a Utah pounce on a teno then the herbivore movement will not slow down and carry 700 kg of extra weight. 2 In the case of Utah already 1400 and so on. So any grab or pounce should be proportional to the movement and stamina of the attacked animal. It is still limited how much carcass a Utah can haul. In this way, the carrying capacity of the challenged animal could also be determined and if the load exceeded its carrying capacity, the animal could fall to the ground, such as when a Utah pounces on another Utah.
It's been a while but I will bring this up again. Beipiaosaurus' name is still misspelled in the roadmap.
Names like Allsaurus, Ceratsaurus, Tyrannsaurus, etc sound weird, right?. O's are important in proper generic name of dinosaurs. I cannot stress this enough tbh.
Suggestion: Remove the rule that adult trikes can not mixpack with herbivores.
Unlike most carnivores all herbivore have big disadvatiges so they are not able to survive without a herd (besides Galli and Maia).
Two examples: Dryos are free kills for utahs as they have better stamina and speed. Diablos are free kills for rexes as rexes are faster.
So herbivore need to protect each other to survive. But everytime herbivore build a herd the herd will be destroyed once a rex shows up. And half of the server plays rexes. So herbivore need trikes to be protected against rexes.
Character menus, skin customisation, and more. (Menu)
The ideal point for this suggestion is to have a "your profile" menu.
How would this work? It would take you to another menu where you can select the different factions: Dinos (carnivores, herbivores); humans (mercenaries, cannibals), maybe even strains in the future (unlockable?).
So once you go in, you can, of course, select each creature (to not just say dino). Here you'd see a brief description about the dino, it's abilities, maybe some recommendations, and something like the dossier we have in the player menu in game (size chart, stats (dino stats and total time played), growth time, etc). Here you could also be able to have a growth slider, select skins and colour customisation, with different lighting/background scenes so you can have a good idea of how it would look (easier to have an idea to aim for camouflage) so you could be done with customisation options before going in game, allowing to select your presets in the selection menu once you're in server (edit: maybe have a small minimap, no larger than the old test level, for you to test out it's movements and attacks).
Now to the elder perks, here, in each dino's menu, you'd have an unlockable feature, only available once you reached elder, where you can see and manage the perks and points you get after you go shmeemeemee, and of course being able to see your elder model (only unlockeable after you reach this stage, of course).
Now for mercs and cannibals, same thing, you see their chart, maybe have different combat mechanic presets you can select (if they'll have that, instead of dino species), check out, customise, etc. (same with the dino edit: have a small minimap to try out their skills, gun handling, etc).
Everything here is basically QoL mechanics to have a more manageable experience.
I've seen in the announcements that the option to wait for 60 sec to log out will return, so I am making this suggestion.
Suggestion about logging out
This isn't my original idea, it's concept made and modified by the community a few weeks ago
So basically people don't like to wait 60 seconds to log out. But people also don't like combat logging, or baiting with combat log to catch an attacking person. So what's the solution?
• Reduce the logging time from 60 sec to 30 sec. - this way players don't need to sit on screen and wait, for many people 60 seconds is too much.
• Make it so we must press "Log out" and then a timer starts. When the timer stops you automatically log out. - this way a person doesn't need to sit and wait for the timer to hit 0 and click log out.
• When you press the "Log out" button, your dinosaur makes rest animation or even a new animation making it sleeping, after the 30 seconds end it will log out. - this will prevent combat logging, or baiting with it. If you do it during combat, players will see that you're trying to leave and will attack you.
Basically with this we are removing all abusing aspects of the current log out.
There is one little thing I want to add:
• If a dinosaur presses the log out button and starts to rest/sleep it makes a sound (For example like the current Legacy Dibble sound) - this way when you're chased, you can't easily escape and cheese the game with logging out.
This is a suggestion for a new playable.
NAME: Meganeura monyi.
TIME PERIOD: Carboniferous.
WHY IT SHOULD BE ADDED: Meganeura was a curious and interesing animal that wasnt a dinosaur, so i think that it can give more playable variation to the game. Also, theres a big lack of aquatic and flyer playables, and meganeura can fill both.
ABILITIES: During larval stage, meganeura lives under the water and hunts small things like fish and very small juveniles that swim too deep, and at the same time is the prey of deinos, austros or beipis. N one specific moment, meganeura will make a metamorphosis and will be an adult, so it will lose the ability of swimming forever(for laying eggs it will float using the legs like current dragonflies). As an adult, it will be very slow in land but it will be very fast flying and will have the best maneuverability of all flyers, being able to change direction fast and flying backwards or right or left. Instead of scent, it uses its highly developed eyes to detect preys(it will hunt insects and other small animals including dinosaurs compy or taco sized, but with a swarm can even take down things like minmis, protos or juveniles that are small), it can grab them with the legs and start eating them. For attacks, it has a bite that doesnt deal high damage and a special attack using a sting in the abdomen that can kill compys, tacos, velos or oros when being alone and bigger things with a swarm, but its uneffective for things dryo sized. And obviously it will be very very weak.
I really like the New Giga concept art, it's a but similar to JW's version, but not exactly the same. Anyways, it's on point. Keep it up guys 👍
While resting:
Press Jump to get up with haste [at cost of 20 or so %] so you can get away when a predator is biting you while you're sitting down. In the wild if you're lying down and you're under attack, the prey isn't going to just slowly, casually get back up while they're being bitten several times. They'll panic, and get to their feet as quickly as possible, then bolt.
regarding dimorphism:
i hope the isle devs take the time to understand that a portion of the playerbase is concerned with, thus far, the female variants of dimorphism presented showing "cut down" and "shaved" variations of the dinosaurs rather than building off of multiple design choices that could be taken for the species as a whole. presenting just the female sex of each species as being softer, rounder, more sleek versions of the males gives off a really... unsettling vibe. while some aspects make sense, such as shrinking the crest size in general on them, others do not, such as choosing to change their spine shape, reducing their overall silhuette.
over time, i hope the developers begin to experiment with male dimorphic variants on some species taking on the softer sleek look instead of just the female. there are many instances in nature wherein males do not have traits females do, such as it being female caribou who retain their antlers, or female hyenas being larger with more dramatic necks than males [don't do size difference tho cuz that is nightmare stat wise].
placing softer features and cutting down physical traits of a species off of just female variants is uncomfortable to witness and as you likely have already seen greatly impacts players' perceptions of these animals and in turn how they treat players in-game.
an example of dimorphism i would like to see experimented with:
- female trike having quills along their tails whereas males do not.
- female maias having more thick necks than their male counterparts
- female carno having bulkier back plating to counteract its smaller facial horns
Why not update legacy even though it is by far the more popular of the two versions of the isle? like, you have 40 people max atm on the Evrima servers in the US, and 99% of the servers are entirely empty at all times... IK its a beta but technically so is legacy, why not just actually fix legacy, theres many glitches that if fixed would bring in sooo many players, such as broken hitboxes, fixed collsion, etc. is it really that hard to just put an update for legacy and make your player base a lothappier? like damn. @developer (ik i dont have access to that tag but honestly come on)

It has been stated multiple times that Legacy is broken code and Evrime is the future so obviously all their power is now on making Evrima the most popular by fixing it
I would like to give feedback/suggestion to the ground graphics/foliage. I would love to see some more dynamic environment instead of just grassland. Different plants like that are just in jungle while the open grassland could also get more detailed plants and environment. I hope you know what I mean, or if its also be planned. Thanks 🔥😀
some mossy places in deep woods would be cool, not only the computergenerated clutter all over
Ik elders are far in future, but when elders release, can we get with them also Elder-Ai? Elder-Ai would be really rare and would come with an random amount of perks and random perks. ElderAi would be a challenge to hunt und fun to hunt.
Issue:
Carnos if they remain the same as legacy will be in a bad spot. Utah tenonto etc can kill a carno with the same strat as legacy utah (using sprinting turn radius)
Solution:
Provide Carno with a weight based knockdown on hit at full run speed that only effects those weighing less. Their bad turn stays to keep landing said hit difficult against smaller dinos while allowing them an actual opening for a kill if they can pull it off
Suggestion:
When/if velociraptor is added back into the game, allow it to burrow.
Certain herbivores seem to be getting the ability, but we've not heard about any carnivores getting access to it. Burrows will also give it something which troodon doesn't get.
Suggestion/balance:
So Utah’s struggle hunting tenontos that are full grown, especially while in full herds, well one thing they can kill in those herds is the babies, but this takes a lot of effort, so my suggestion is this, give babies a larger amount of food in them for Utah’s to eat
Explanation: when me and my friend were playing Utah’s, we spend a whole in game day running interference to get adult tenontos to chase while the other attacked and bled the babies, we were close to starving but we did it, after a while the herd left and let us eat the babies, but the problem was that the two of them gave us only a sliver of food each, I pet my friend eat me. But I really believe that the effort to kill young tenontos should be rewarded, they are big and should represent that, even just one should feet an adult for a full belly imo.
This could result in good Utah tactics while also giving tenontos a reason to grow, because once they are old they are strong, so they should focus on protecting babies, since they would be the primary prey. With this I think all young should be a reward for killing and parents should be the obstacle, instead of being forced to hunt the parents in desperation for a decent meal, or worse, your own kind because you stand a better chance.
Suggestion: There is an issue with the mixpacking rule/what is considered mixpacking. What I believe to be the case, though correct me if I'm wrong; The mixpacking rule was put in place to prevent megapacks from forming and ruining other peoples experiences. However, this rule is not well specified, and as such you can be banned for merely being friendly towards another species. I understand if you have a group of 15 dilos and 8 utahs, how that could be considered a megapack due to mixpacking. But should being friendly towards another species/hanging out temporarily really count as mixpacking? If the answer is yes, then there should be a way of telling someone to leave your area, or to not stay with you. Perhaps instead of keeping the local chat to individual species, it should be expanded to a small area around the player. This would allow communication and thus prevent people of opposing species from staying together. Secondly, if this method does not work in a particular situation, perhaps there should be a way for an admin to teleport an offender to a different location.
Suggestion: Maybe add a sleeping/tiring mechanic to make the game more realistic? My idea on how this mechanic would work is throughout the day your max stam slowly goes down after 1 in game hour of being awake, Certain actions could make your stam start to drain faster, Some of the actions could be stuff like running & fighting, The only way to get your max stam back up is to sleep, How sleeping could work is you lay down and your screen goes completely black and it's harder to hear, Though things like the not being able to hear as well and how much stam you get back from sleeping could be changed by evolution. I'm looking forward to what you guys think about this and i'm open to talk more about how I think this could work
Considering real life fully grown Trike and Rex fight on 1vs1. Trike would win each time. Maybe add such option in Isle as well? I also understand that players will be able to mod their servers, so that is an options also.
Maybe sometime in future; Option could be added for cluster server setup like ark has. Since humans will be introduced. We could have Isle maps and human maps (towns, etc.....).
An are you sure? for accepting Nest Invites, but not for group invites. So let’s say you get an nest invite and you accept it, than another thing pops up saying. “This is a NEST Invite, are you sure you want to accept? This will undo your progress on your current dinosaur!”
Roadmap Feedback:
I and I assume others would like to have seen more information on the returning and new gameplay mechanics that are being added before any of the batches. The mechanics are the backbone of the game and to see them glossed over with no information is disappointing, especially when there are supposed to be so many new and exciting additions as well as reworks of old ones. This is supposed to be the big new foundation yet we have no information on the plan of what that foundation is supposed to be. A roadmap on these would have been much more useful and I assume more thought out than the batches as I assume these mechanics are what you plan to work on as soon as Evrima is stable.
Suggestion: add unstuck button that teleports the player 1-2 feet away from their current location. Maybe add a timer so that it isn't abused. There are a lot of places where you can get stuck, and it would be nice to not have to contact an admin every time you get stuck.
With the concept of a new modeled or modeled tweaked Giganatosaurus, I suggest to increase its size to about 10-20% larger then current. It is said, or use to be said if I’m mistaken, to have been an inch bigger then rex and I think it’ll be a great visual for the isle to follow. Please note that a small increase in size doesn’t necessarily mean a big buff in stats. This image should do if not a little smaller.
Just logged in for the first time since giving EVRIMA a long break after launch. Utahraptors still move ridiculously fast, and the stamina pools seem much bigger than they were in Legacy. Server/connection ended up crashing after like 5 minutes, so... nothing else to report.
I hope that in the future we will not see that our dinosaur always seems to be standing on horizontal ground regardless of topographic conditions. It would be good if their legs were always in relation to the ground but in the meantime their bodies would not tilt as the topography would remain perpendicular to the horizontal.
(NOT MY EDIT) but let’s please keep The Isle’s Giga distinctively separate from other basic design recreations in the media today, his nose ridges are awesome and should stay in my opinion. They match the Hyper Giga better too.
i love most the new things in evrima! but i cant see most of it because of all foliage. so if the foliage thickness could be lower to an resnable amout it would impove the gameplay exspeience.
would it be possible to make an option "maintain to run" and "tap to run -tap to cancel the race" because with the stam which is much higher we spend our time pressing SHIFT and it fools the keyboard ...
Reduce the foliage, there's too much everywhere.
I had an idea to add 2 creatures to fill an ecosystem that IRL all over the world is very big and full of life: the sea. DAKOSAURUS: Dako will be the first full marine predator in game. It won’t be too big(4-5m long) but it will be agile and fast in the water, the fastest in game just behind its prey(or the prey can have more stamina or better turn to escape). The first attack is a bite with its big jaws and the secondary one is a lunge that deals high damage grabbing not very big preys with the jaws and shaking them. It can eat both meat and fish. It can survive only in salt water o estuaries. ATOPODENTATUS: Atopodentatus will be the first fully marine herbivore in game. It was smaller than dakosaurus by 1 or 2 meters and it hadn’t that jaws. It will filtrate the water and eat small microorganisms in the salt water only. But it won’t be easy to find, they are only founded in big amounts in specific hours of the day and places and they can run out of and you will have to find more. The first attack is a very weak bite and the secondary one is a tail whip to temporally stun threats and escape.
As an idea for future
make a lost connection screen when you are to far away from the island
Than an Ai turns youre dino
Goes a bit back
than you get screen and control again
This is feedback/a suggestion for the future of the Dilo -
In a recent discovery, it was found that dilos were much more powerful then previously thought, and had a relatively stronger bite force. I personally feel the Dilo should be stronger, on the fact just about any other theropod in game so far can kill a Dilo with ease. Along with this I hope there r plans to make the Dilo a more combat ready animal. While I am aware the Dilo is getting a venom ability, I feel there should be more to it. The Dilo should have some sort of claw attack and or kick attack (maybe a kick if u like the idea of a Dilo being a proper brawler similar to the tenonto, except forward, not back, like the cryo did in Dinosaur Revolution), and a powerful tail attack. The model in my opinion is already ready to host these possibilities, and I really feel it would be a great addition to the game and Dilo’s combat system.
Reference for possible Dilo kick attack -
Thank you guys for communicating with us more about progress and updates. Even just small things makes a difference in trust/transparency. 
My honest suggestion for evrima Dilo when it comes around:
As some people have already mentioned before, recent discoveries have found that the Dilophosaurus was stronger and bigger then thought before. Now I know, The Isle is not a 100% scientific accurate game and it would be stupid to change the balance just because some recent news got out to the public (take Spinosaurus for example). However, if there's one single change I'd suggest for the Dilo then it is to simply upsize it by a very small percentage, maybe also increase their length by a bit. I feel like they deserve a more menancing look, to appear stronger and bigger.
Iam never hide my feelings about this game. I have several problems about the system, the animations and the maps. Oh yes the maps. Not a single map have a little bit of realism. But with that new Evrima patch, the map what come with it, is outstanding! Finally a landscape what looks like a REAL natural environment. Damn good job. Finally, the herbivores not die of starvation in the middle of a forest, and the animations are FINALLY dynamic! Im not feel myself stucked while do something, when predators ambush! And the new Teno herbivore are nice and cute little dinos, with much power to defend itself. And I SAY THIS who play mostly with raptors! Nice job! Thats what i call improvement!
Last time, i told, i'am happily will to lend a helping hand in map creation. In the new map i saw a lot of possible points for natural wonders or point of interest. With a few experience behind my back with other companies, like Blizzard, its not be a problem for me. And not really take too much time to do. But up to you guys.
I'am still excited to test the new crocodile and the others. Finally the game bring back the feeling in my heart like in first time how it do it! Nice job, Damn nice Job!
how about a mechanic where you can gain fat and that will decrease the rate of how quickly you become hungry /die from hunger
Another idea to fill the sea ecosystem with other 2 small marine animals:
HOVASAURUS: Hovasaurus will be like a marine iguana, it will eat salt water seaweed that are near the rocks where they rest and sunbath. It cant survive in fresh water because it isnt adaptated to drink that water and eat that aquatic plants. To defend from its main predator, hovasaurus uses its big claws to attack or climbing rocks to escape, and in case of real danger, it deploys some spines that are on his back and pretends the enemy to bite him in the back, if he does, it will receive damage and hovasaurus will only receive a small percentage.
PLESIOSAURUS: Plesio will be the main predator of hovasaurus, this means that it will be agile and fast enough to catch it and able to kill it. It can also hunt fish but its favorite food are hovas. The first attack is a very fast but not strong bite and the secondary one is a hit with the head or the body itself that flips and stuns the target if it isnt very big and exposes its weak point for a short time period.
Heres the hovasaurus and the next is the plesiosaurus(Hova 1,5m long and Plesio 3-4m)
@errant summit I don’t think a trike has the facilities for that.
Suggestion for nesting!
Dinos would have their own sitting animation to hacth egg's. Like T. Rex, it could like sit next to nest and be around it. Like it's next to the nest and It's body would be around the nest. I am not good at explain this.
Reasons for this: As some big dinosaurs have big nests like Triceratops has big nest where it would not sit on in real life and something like Giga, Spino, Acro and Rex nests are that tall, it would be impossible to sit on those nests In real life, but in game, I see my suggestion somekinda pretty good, but I just suggest this.
I didn't find a picture of this what I meant, but Hope you can understand it :3
I don't have a picture of this glitch atm but for me the scent view is very fucked up. I'd smell water where there isn't water and I'd smell food where there isn't food. One example of this is smelling a bush underwater when (obviously) there was no bushes. I've only tried this glitch with a herbi so I don't know if it's the same for carnis
When it comes to gender dimorphism the last thing I want to see is every female dino being a lamer, toned down version of its male counterpart. Smaller crests, smaller claws, shorter horns, rounder and slimmer shapes - all around "the boring sex".
Instead I'd love to see the differences being more neutral in most species, or even inverted in some. Real life has many great examples and since these variations in The Isle are entirely made-up anyway it would be great to have some variety.
That is more realistic in a lot of birds
@sour flint Birds and reptiles are dinosaurs closest relatives so this is what they infer this from it was probably the same IRL because most animals males have to attract a mate leading to bigger features and brighter colours
@broken walrus Perceived realism is not a factor here. The devs can choose to make the females just as interesting and cool-looking as the males, where the dimorphism isn't simply a lack of interesting traits.
It kind of is in birds and reptiles
@sour flint They are kind of going for a JP inspired game even in those genetically engineered creatures the males where more colourful like the JP2 and JP3 raptors had quills and the male T.rex in JP2 was bright green had a dewlap.I don’t mean boring but the males should be more flashy they have to attract their mate in the majority of animals
Yo
@sour flint It is a fact though it is more common for male animals to be more colourful sometimes females are just duller with more saturated colours.
Seems like the forests are intentionally superr dense, it's impossible to see into them in a field as well as trying to travel through them. Especially bad along edges of the map with mountain involved. Total shame
scale growth for all dinos at once so you have it some sort of balanced and can have "faster" servers and official should be like the hardest setting, longest grow, maybe even 24 h to grow a full rex.
Ok in my opinion sauropods should be decently fast as babies but should slow down as they grow as well as this with thisI believe that with the larger sauropods eating from the trees it would put less pressure on smaller herbivores.Also I think that when they grow they need to move out of the forrest because they will not be able to manoeuvre through the trees.Once an adult the sauropods have no single dinosaur to fear but packs of dinosaurs would be the main source of predation of sauropods.But they wouldn’t be defenceless the bronto or diplo would have a tail whip attack and and front and back kick the move that would use the most stamina would be a neck swing that (may stun enemies?) will deal decent damage.Brachi would have a similar move-set except for the last one which would be replaced by the brachi rearing up onto its back legs and stomping down this move would deal devastating damage and (could inflict bone break?) but in this state the brachi would be vulnerable.Out of all the sauropods is the fastest the bronto is the mid tier and the brachi would be slow but have high health and damage.
In the swamps and rivers the water isn't clear, but in the ocean it's completely clear like there's no water. Murkiness like there is for the swamps and rivers should be in the ocean too, but blue.
Utah pounce counter attack:
If a Utah pounces a Utah, and the pounced Utah presses their pounce button at the right moment (just as they get struck), it reverse pounces the pouncing Utah, and the pouncer gets pinned instead.
AWM for mercs
Suggestion: New Biome Type | Eucalyptus Savanna
Currently right now, the grasslands on Spiro aren't that interesting, mostly just grass and a few eucalyptus trees spread around, so i thought i could make the biome more interesting with the introduction of new plant species and areas. (This biome is based on real life, usually it's dominated by pine trees but i thought to use eucalyptus instead because it fit the tropical vibe).
This biome would have the already in-game eucalyptus trees, they would form an open canopy savanna, the trees would be spaced out farther than the current jungle trees to allow for almost full light to penetrate the ground. Below the tall trees would be grasses and shrubbery, consisting of saw palmetto, which is already in the game, tall grasses and shrubs, pitcher plants, reeds, and small palms. This would probably exist in semi-coastal areas, next to open grasslands and swamps. In this biome could probably be small boggy/muddy areas dominated by pitcher plants and saw palmettos tossed in between. Eucalyptus savannas would be mostly flat with scattered hills. (Brush height slightly taller than human).
How would this biome affect gameplay?
Just like how Tenontosaurs have to venture out into the dangers of the swamps for their diet, a herbivore could fulfill this niche of having a preferred diet that is most abundantly available in the eucalyptus savanna, it could be a large herbivore adapted to knocking foliage down to reach better browsing spots, or a small herbivore adapted to navigating the thick brush and grazing on tender plants. If herbivores are attracted to a certain biome/place to fulfill their nutritional needs then carnivores will follow, increasing the risks. The eucalyptus savanna is quite open, allowing for herbivores to spot predators, but smaller species may have a harder time surviving due to the overwhelming brush.
(Images are used for inspiration for what kind of look i was going for)
The problem with aquatic creatures is that they dont interact with the main roster however i have a way to fix it. Bull Sharks can go into both fresh water and saltwater because of their kidney's which remove less salt and more urea from the bloodstream through urination. because of this Bull sharks can go in fresh water this could be the reason why all aquatics or ceratin aquatics can go in freshwater
please fix the juvie tenonto's eyes...they are bulging out of its head...and it looks terrible XD
Soo everyone probs already mentioned it, but will it stay 50 ppl per server? Cuz i cant see how thats gonna work, people want to fight other players and not Ai, even if it might be a smart Ai :/
I know this may not happen until Allosauruses get introduced into the recode, but I suggest allos get a new bite animation, that’s it. A slightly more realistic one, using its top jaw to lunge at prey and the lower jaw closing the mouth afterwards
If AI fish and other ambient creatures like frogs etc will be spawning in different sizes, have a rare chance of one spawning really big, it would be aggressive and a reward would be given if you're a merc poacher or dino you could get perks
https://gyazo.com/47cdb8c045d639021bb4e83758408238 idk if it's been talked about before but i really don't see how an animal like dryo could actually burrow. if it's just to get the bp for the mechanic out there then that's justifiable. Though i definitely think once burrowing is more fleshed out. dryo's ability to burrow should probs go since theres really no way for the thing to properly dig chambers in the ground.
Dryo could maybe use its feet
The Beipiasaurus needs a belly slide animation like a penguin when entering the water as it would like nice and help to draw parallels between them and it would look better than it just falling into the water
Ideas for semi aquatics lifestyles and niches.
austro as the kingfisher, jumping from trees and grabbing fish, interms of combat its the enemy of the beipi, needs to be careful of deino though.
bary is the swamp boy, he loves mud and can safely traverse swamps and bogs without getting stuck, he isnt easy prey for deino but he still needs to be cautious,.
sucho is the hulking oppurtunist, he roams beaches, river deltas and waterfalls eating washed up fish, greedy pretarsaurs and fish trying to make it in/out of their breeding spots. He can take on a deinosuchus, but he needs to be careful.
Spino is the more aquatic centred, usually occupying large lakes or seas and spending long times submerged, he hunts deinos with great proficiency, he is not as agile on land and finds it difficult to navigate through forrests, dense swamps and mangrove biomes,
The Hypsilophodon should be able to climb and perch in trees like the old 1800s interpretation.
To make an easy escape for the weak Hypsilophodon
it would be good that herbivores then sleep standing up, this is the case among herbivores in the savannah, he sleeps either lying down for a REM sleep of 2h 3h or he sleeps standing up.
To make an easy escape for the weak Hypsilophodon
Deino should be able to do this
It would be nice to have a /respawn or /slay thats available once per life so if you get stuck in a crevas or something you can kill yourself without needing an admin to come help you or waiting hours to die.
Tree-climbing should definitely be an ability for some dinos, and maybe a kind of half-tree climbing for others, like the Utah - as in, able to jump up and cling on to thick enough trucks/branches for a short amount of time, and maybe perch on low enough, sturdy, horizontal branches. Basically, the smaller the dino (with climbing capability) the higher up they can climb and the thinner the branches they can perch on.
One suggestion for a new dino that could be added to the survival roster is kentrosaurus a dino similar to stegosaurus but it has its differences. For example kentros spines down its back are longer and more narrow the closer to the tail you look. In my opinion this would be a great dino for survival to balance out the roster a bit. Plus if you do add this creature please make it so that it can do bleed damage because of the long spikes in the end of its tail { I will include a photo for reference}.
when you trot with the teno and turn direction with your mouse slowly, the dino kind of stutters
Pachycephalosaurus and any other charging dinosaurs should have a charge up animation of pawing the ground with it’s feet to give a warning that it will charge like bulls in real life
Make it where in the settings there is an option to get nest invites or not because so many people lose their dinos because they get nest invite and think it’s their friends invite to group
when turning the torso of Utah should swing first along with its head and the rest of the body after, rn it looks like the pivoting point for a turn is at the hip and looks awkward, the tail is too stiff especially for how fast utah moves, and what happened to its ragdoll physics showcased in phase 2?
I really dislike how the tails of Tenonto and Utah drag to the right constantly when they run forwards. Is that an oversight or is that just now the animations work from now on? My OCD makes me want to nudge the tails back in the middle.
If there's any dinos with incomplete/undecided sounds, the Great Bittern might be a good source c:
https://va.media.tumblr.com/tumblr_qdgrf8eVHr1vij12m.mp4
@main coyote put that in troubleshooting
would be really cool to upload videos and screenshots for bug reports directly in that google doc. idk if thats possible tho
Hi - I've tried changing the "profile" key from "insert key" to another key, but nothing happens when I click on it. I thought it would be fixed, but I suppose it isn't. Mind if you add this feature to the next patch/update ASAP please? Thanks!
Fixed game being blurry.
Absolutely not, nothings change literally
You can play more or less without blurry only on 4k monitors
There's a lot of eating bugs that have been introduced in the new patch like in the video, bodies also ragdoll a lot and act like they're possessed and disappear sometimes.
On the good side, I'm getting much better FPS but the count still lowers as you play.
Hits now register more frequently from what I've seen so that's amazing.
And it isn't blurry now, either. :D
Plus, I love how you actually get mud on you after wallowing now. Gives a lot of effect, but kind of removes that immersion once you wallow again with mud on you. When you do that, the mud disappears instantly. I think if you wallow with mud on you, it should continue to where the mud already is or maybe layer over it.
Anyway, I love the game and I think you all are doing an amazing job <3
I can't wait for the AI and other dinos to come with. 
Newest patch seems to have fixed FPS slowly lowering over the course of your playtime on a server. Much appreciated!
Im not sure what you did, but body dragging went from good to flying elastic corpses
- The tenonto's eating animation keeps restarting when eating
- We can no longer turn in midair as a Utah (although that may have been intentional idk)
- Mud doesn't stay on if we go to wallow again, it resets
It would also be nice to see a third tyrannosauride in the game that is smaller than Alberto. I would love to see the alioramus remotus but of course it's okay if there was another one instead. Since the family has no representative of the lower tiers so I thought it might be an interesting addition. And if we're already here, a Charcarodontosaur / allosaur would be a good one of their smallest relatives. They can also be told that there are only giants in the game.
This needs to be smoothed, Was on NA 4.
P.S add key mapping for player menu i like it on V key and not insert Key
P.S.S Is Cinematic still engine bs that shouldnt be there and i should use ultra?
Suggestion: A Pretty far in future idea! No need yet or ever but I kinda like this dino... Gigantoraptor. Idk if this has been suggested before but I give this a shot. Gigantoraptor lived 85 million years ago. It has been though to be 8 meters long, 3,5 meters tall from the hip and weighted 400 kg. I know that it is more like ''Bigger clone of Oviraptor'' but it would be interesting.
Here's some size comparision to human and other raptors and flightless birds.
Most of the games we see these days have a QA team. But they're treated as a jobs. For a person to test a game he gets paid, and most of the time it is a full time job. This isn't just playing, it is constant search for the problem and trying to isolate it and report it (that's how qa works) the thing is the numbers. Most games can afford large a QA team (hundreds of people) and pay them, while Isle can't. The progress this QA team makes isn't big and it shows. After every patch there are a lot of new bugs that the community finds, because this is an early build. Current Isle QA isn't a job, it's a role given to people who want to help out that aren't getting paid, those people probably have free time, but also have other priorities and jobs, which I will guess makes testing irregular, with not much hours behind it and being insufficient.
Splitting up the community with regular playerbase and QA playerbase also makes problems. With small QA team and focusing on it makes unhealthy dev-community interaction for a game that is early access. QA being picked up from community members shows inequal treatment towards the playerbase.
My suggestion:
Remove the QA team. Let the larger community to test the game. This way more problems can be found. Instead making one large bugfix update, make more frequent smaller bugfixes so the game can improve steadily instead with big leaps, that can actually miss important problems and make the game worse.
Or make QA the people who report the problems. Creating structured reports with problems found by the community is a good way of approach. Instead of removing QA, they can be the bridge of the community interaction and the dev team. This can also speed up the bug finding which will make it easier (in my opinion) for fixes and also that means bug fixes would be worked on faster.
The Troodon needs better night vision than the dilo to help it compete due to its small size and large eyes.
Suggestion: Blood trails. The blood trails wouldn't be very obvious or gory it'd just be something you pick up when you smell. I like to think that whenever someone gets hit they instantly drop some blood on the ground and so if you stumble across a field where there was a fight you can tell. Not only will fights leave blood trails but dragged bodies would as well. This could really add to the experience as a predator stalking their prey. Maybe it wouldn't work exactly as I've suggested but I think it would be really nice!
The only feedback I have is that I'm grateful that the community has access to the evrima demo thing and many thanks to the dev team and everyone involved with the game!
Nesting Rework Suggestion (posting for a friend)
You need both parents in order to reproduce:
✴️ pack mate of opposite sex required ;
✴️ the female will be able to chose how many eggs she will deposit (between the minimal and the maximal). All eggs will require the same time to be deposited but the gestation will be longer if there is more eggs ;
✴️ both parents can incubate the eggs.
Eggs have needs:
▪️ temperature : eggs can become cold so you need to rest next to/on them in order to make them warmer but they can also overheat so you do not need to sit on them all the time ;
▪️ comfort : eggs require some materials for their comfort such as branches, leaves, bones or rocks.If you do not respect the needs of the eggs, they can die.
If you respect them a little bit, the eggs will be okay.
If you respect them a lot but forgot some things, eggs will have a gestation speed bonus.
if you respect them perfectly, eggs will have the gestation bonus and the baby(ies) will have a growth boost.⚠️ Some animals do not take care of their eggs or cannot such as Sauropods, Stegosaurs, Ankylosaurs and certain coldblooded reptiles (Megalania, Titanoboa). However, if Sauro, Stegos and Ankys do their nest in the most favorable biome for the nest, the eggs will have an gestation and incubation bonus. As their favorite biome, there are plants that help babies to grow faster with the diet system so it doesn't need a growth boost. Coldblooded animals would have a kind of "aura" that eggs need in order to survive.Each species has a max amount of eggs and different incubation requirements:
Example : Hypsilophodon : 5 eggs/10 m | Tyrannosaurus : 2 eggs/30 m | Maiasaura : 9 eggs/13 m
Lets us know what you think!
With the suggestion above, I'd also love to see custom nests for each dino, like for the deino, it would likely bury its eggs, similar to a modern day crocodilian, just make the nest "slightly" bigger, as in big enough for a 30-ish foot long gator. I'm sure other people would like to see the different nests, and not just me.
(If this is already planned, sorry for mentioning it again.)
So i had a thought with the vocalizing mechanic, it's awsome that it drains your voice and make it sound cracked or tired, but how about this? When your drinking water and it slowly gains back your voice abit by clearing your throat slightly so you can make abit of sound for a few moments before it goes back drained
Minor feedback from recent patch; consider the re-addition of turning while jumping as a Utahraptor. It was a very enjoyable experience and also led to interesting combat applications as well as general use in aiming a jump for reaching rocks or ledges
Deinosuchus should be able to carry its babies in its mouth or back and should make nesting more involving like real life you should have to find plants to make a nest and remove and place more on to keep a stable temperature this could also be used for the maisaura and other large animals that couldn’t sit on eggs.
was thinking maybe smalltiers like troodon and herrera would be able to claim dens/burrows made by herbivores like dryo,homalo and proto to house food, nest and work as a shelter, since some predators irl don't make their own dens and just steal ones made by other animals like hyenas and warthogs.
could be engaging to look for and make use of a homalo's home after invading it and killing it. could scent mark as the burrow claiming animation i guess
I love gore and following bloody traces, would be cool to have those smoke cones over all tracks as option since i find them not appealing
When changing effects in graphics settings it reloads all the foliage, could lead to problems where you change it to see where somebody is hiding.
I remember in the old branch they had this same issue and as a fix you could only change graphics while in the main menu, this was pretty frustrating and it's good to be able to change in game again. A fix to the problem could be to only apply changes to effects quality after reloading the game (ie. having to exit to main menu/restart game)
Monolophosaurus should have a bacteria that depending on how much it has bitten it’s prey disease willmake the screen blurry that also inverts your controls in intervals and non input.Though a skill point can be earned by having the effects repeatedly and developing immunity.Though many large dinosaurs seem to have immunity to its effects due to their thicker skin.This effect only lasts 30 seconds.Or it could maybe block burrows and digg them back up when the resident has suffocated from lack of oxygen dead and putting its head inside and pulling it out and or a Monolophosaurus that digs up burrows and evicts the original inhabitant.
it would be good to have burrowing only on specific locations, performance wise would it save much if only few places on each island are "burrow grounds"
I heard somewhere that Deino was gonna have uncapped growth but the idea was scrapped cause of how it wouldn't be able to traverse land as easily once it was big enough. what if it just had a really high cap on growth? I'd love it if the Deinosuchus could reach some staggering size if left alive long enough
Can I add on to @midnight lichen's previous suggestion in saying that I think lusovenator would be a good fit for a very low tier Charcharodontosaurid
Maybe switching between evermia and legacy without having to reinstall every single time
Tryin' to put this shortly,
Two fully grown tenontos shouldn't have to deal over 7 bites to a newly spawned hatchling utah to kill it. In the current state of Evrima, tenontosaurus, seemingly deals miniscule and non-lethal damage to the smallest of raptors alone. Today a ankle height hatchling survived 3 tail smacks and a kick, after that it was another hatchling that died to two headshot kicks and two bites, another survived 4 claw swipes and ran off. All of these were fully grown adult tenontos verses hatchling/barely juvenile raptors.
Ideally, I'd like to see, if at all possible, a change to make raptors alittle more fragile instead of surviving the heaviest of hits, either that, or introduce crowd control to compensate, such as a three second stun as an example? Relying on magically getting off the tail slam when a raptor pounces you doesn't really count considering most of the time they don't need to pounce on you to deal damage or simply outright refuse to since it's easier.
This brings me into my next suggestion for the feedback.
While making the raptors more fragile so they're not completely broken, they need a way to reliably output damage by timing their attacks correctly. In terms of mobility, they're fine where they're at since even with a smaller health pool it doesn't matter if they can just easily avoid the damage like they currently can. I'm not sure why pouncing was implemented for a fight against an animal that has omni-directional attacks, which is why I suggest bringing in bucking back. That way instead of dying (as a raptor) since the tenonto can hit you easily from anywhere on it's body with all of it's omni-directional attacks, since you're essentially glued there, you can initiate a game of stamina similarly to what Don had mentioned awhile back.
Right now it's REALLY annoying to switch between evrima and legacy, I've seen other games do this: have two separate instances, one of which is marked as the beta (or evrima in this case) I'm not sure how hard this is to do, but it would be really really nice to have
Tenontos are broken in general atm, their food/water drains really fast, can't graze, do almost no damage. I had utahs just fearlessly run up and spam bite at me, it looks like my own damage is p broken 😐 The broken grazing, the flashing water, the swimming still not working, the blurriness not actually fixed, I'm usually a staunch supporter but this patch was of questionable quality. I like the mud.
official NA 5 has broken water atm, you can run under water as utah juvie
when you stand up to smell as tenonto (and maybe other dinos) it would be great to raise the camera for a bit to be able to use this feature to look around for danger.
sombodys using wall hack cheets
how do i report somone because theirs no way they should have found me
Adding acceleration to the Utahraptor was a really good change, it finally doesn't have a get out of jail free card in any and every situation. Probably the best change of this update together with the log out timer.
grabbing dead bodies is pretty buggy at times, they whirl around and are at times not edible
also found a juvie teno body can get stuck in foliage that should not have any influence (tiny trees)
Maybe have a "about the devs" tab in discord and if they like they can show there face to :)
The size of the beach wall/mountain is rediculous. Please either put some semi-obvious ways through/over, or don't spawn players on the beach side of it. There's nothing for Tenos to eat or drink.
I like the group system on EVRIMA, but it would be even better if we had a way to recognize these allies: for example a color that becomes progressively brighter on the body, that you can see with a touch. Or on the name of the player shouting.
Hi, I'm back again with suggestion!
Subject: Tyrannosaurus Calls.
Suggestion: Give Tyrannosaurus old calls back.
Why?: Reason is that Tyrannosaurus was not that much of roarer, so the old calls were for me ''Cool''. Even the Animations were cool tho! So... More accurate calls or Jurassic Park sounding ones? Your Choice! But I wish em back so much.
With Ceratosaurus getting th ability to cannibalise without ill affects I think this ability should also be given to Carnotaurus a dinosaur with a history of being a cannibal and with the eventual addition of megalania a Komodo dragon relative and Komodo dragons will readily cannibalise on smaller ones
Not sure where to put a suggestion, but I think it would be a solid idea to allow group names to be seen further based on the animals sense of smell.
A suggestion for a few animal combat attacks or combat styles. I've made 4 short animations/gifs, for each of the combat idea I came up with. Some might look similar to what we have current but a few extra improvements I feel like would need some attention, those being more details to how the animal moves depending on weight and how it's build like. I'd also like to mention that this suggestion is as much as inspiration to game development and for some of you sweet people making awesome suggestion. Perhaps I could make a small animation for anyones feedback/suggestion. 😉
Suggestion: It would be nice if each dino had some kind of combat animation like in jurassic world evolution. The thing could be solved, for example, by activating the animation after any attack/3 call by the dino and if we don't use any of its attacks/3 call within 10-15 seconds then the animation will end and the dino will continue the normal iddle animation. It could work like a second iddle loop with the difference that the posture of the animals would be much more intimidating and they wouldn’t just stand like they would at any other time.
An evrima branch testing map, like the DVtestlevel map on Legacy, for players that want to fight and test things out.
The stegosaurus turning is very weird maybe the reason why is because the turning is to tight
Suggestion: Making certain large carnivores when in a sprint or ambush sprint (Rex, Giga, Spino, Acro, etc) able to trample or topple smaller prey items that weight 50 or more % less than the dino.
Suggestion: Oros design is similar to that of a chicken (high raising tail, the red things on a chickend head, maybe some colour designs of hens and roosters). Since oro has the niche of a chicken in the isle, i think those slight features might fit. BUT! instead of being a pure herbivore, have it eat grains and stuff. So it cant graze grass but can graze the forest floor for grains and seeds, and when it turns 6:00AM the male oro can let out a sound, similar to the "cockadoodle doo" but only capable of doing it in the last 10 mins (only capable of doing it from 6:00 to 6:30 so it has a chance if it misses the 6:00 timestamp, and i said 10 mins for when it turns 6:30 because 30 ingame mins feels like 10 mins soo..) and the females if they want can make multiple eggs so if ovi or something was to steal an egg there would be a smaller chance of a fertilised one getting taken.
And maybe maybe for oro to raise its tail higher as a call. And the fresh spawn babies look like fluffy chicks but at rhe same time similar to oro, so oro shape but chick yellowness and fluffiness and maybe if its possible the bea
Forgive me if this was answered somewhere already, but is the Spino getting a new model to reflect the newer fossil discoveries? Mainly its tail and fin shape.
I'm back here again! Don't ask me why I suggest so much, I just got many ideas.
Supject: Bodies and water effect to it.
Suggestion: When something dies in water, bodies start to rotting, and when Carnivores eat from it, they get less food that they would normally get, and some carnivores that are smaller, could lose just tiny bit of health.
Why Suggest This Kinda Thing?: I don't know why, but idea just came in my head, so I posted it.
Suggestion: disjointed attacks like tail attacks of ankylo/stego could stun the heads of carnivores if the attack connects with the face, putting the carnis head into a shake off animation and preventing counter attacks for a few seconds.
Suggestion: add an attack as a charge mechanic to Ceratopsids and Pachycephalosaurids. We do know it that a charge mechanic has been talked about before but, as far as I believe, we never got to know the idea and function of it. Therefore, I've decided to make my own suggestion about it, sense it doesn't appear to be a charge function confirmed, using a little animation I created with the Triceratops as an example. It shows how to activate it and how much stamina it takes. Please note that this attack will also be able to activate when running (W+Shift) and will receive a speed boost for 3 seconds sense the attack is faster (stamina will drain like hell if used constantly!).
It would be more user friendly for everyone to make Evrima and Legacy 2 separate game downloads. You buy one, they both come bundled together, so to speak. Having to re-download the other version of The Isle whenever you want to switch back and forth isn't ideal. I know they're 2 branches of The Isle, but they are also 2 different games. I don't know how complicated this is in the Steam download department. But it would save a lot of obnoxious download time to have both installed on your PC at the same time.
I wonder why, based on the current Spino model, I feel like they want to make a broken, demigod out of it again? The new model is very JP-like and maybe that’s why I feel it. We know that the film managed to portray the animal in the most unrealistic way possible. To the best of our knowledge, Spino was not an immortal, raging monster that would have held its place in any environment. If you have to run like a race runner, if you have to swim like a race swimmer and if you have to fight you fight like Mike Tyson ... The miracle of not being able to fly even in the movie ... Spino to the best of our knowledge in swampy deltas lived or floodplains. It can be assumed that in his own environment he was the god but not elsewhere
It would be good if the look and shape of the new model reflected the eating and living habits. They didn't really find any signs that the Spino was hunting huge land animals day and night. He probably couldn’t even move fast enough on land and ate aquatic creatures. We also know that spino was probably the greatest theropod but considering the vitality of diet and lifestyle from other large land predators as well as its highly semi aquatic physique, we should not see again that Spino is the best because it is the greatest theropod. It would be right if the developers did not overdo it with this apexxel either.
Thus, all animals need apexes with something good and disadvantages to offset them. Eg the rex is bulky in vain and the bite is greatest if you cannot move quickly. These qualities determine that you need to hunt animals that are similarly slow but at least have a strong enough bite to do with them. A giga is in vain longer than a Rex if, on the other hand, it is slimmer and somewhat lighter than that. His bite and teeth reveal a different kind of feeding and prey method, but based on his physique, he was a faster animal than a rex. And while the Spino was long but not super bulky, its bite was not cleavage or bone-breaking, but suitable for catching and fishing. And the large hook claws helped in the fishing even if they could be used as a weapon in theory, this is only a secondary role. Probably a large, terrifying animal that, due to its large size and physical strength, was able to stand its ground against other top predators but did not accidentally fill other niches and not kill carcharodontosaurs all day. All in all, even if I’m a big admirer of Spino, it would be nice to be sluggish on land if you’d rather be somewhat at a disadvantage to other apexes for that reason. In his own little swamps, of course, the situation would be the other way around, where other apexes would be at a disadvantage to the spino.
I suggest the rex be a slow-moving, tanky animal with an extreme bite. The giga should be faster than the rex but less tanky, a more fragile animal with a mediocre bite and extreme bleed. And the spino should be extremely slow on land as land animals slow down while swimming or wading in the water to the waist. Conversely, however, the spino should be extremely fast and agile. Although the animal is large, it is not extra bulky so it should not be tanky just mediocre in proportion to its size and its bite and bleed should be medium.
1 more thing! Please add Moros Interpidus as a new playable in the future! Its a newly found dino from pantyrannosauria. Lived in Utah and its a human sized predator. Would be a nice addition to small creatures roster
Something that would be scary if uthas could open doors! But it would require an intelligence perk to have the ability
I think an interesting mechanic would be different terrain affecting movement. I'll start off with mud because that's something that is already in the game.
Basic idea is that mud beyond just wallowing should serve as a "speed break" type of mechanic similar to bone break from falls but not being as punishing. If you attempt to run through it, you either slow down or you will trip/wipe out if you sprint. You could even reuse the wallow animation as part of the tripping/knock down animation.
I would also have mud more spread around the environment instead of just around rivers. I'm unsure if it might too difficult to program but having muddy spots appear during or after it rains would also be really interesting and make the environment a bit more dynamic. Adding more mud also has the added benefit of providing temporary protection for slower animals and more spots to mask your scent.
Lastly mud should be found more frequently in certain biomes. The wet tropics is an obvious one, but grasslands and savannahs should get some as well. Mud should not appear or be common in any future arid biomes. This will provide some distinct advantages/disadvantages for animals, as curosial animals would softly be encouraged to seek out drier climates for more consistent hunts while semi-aquatic or slower animals would not be phased by a mud or tripping mechanic.
Visualization of what I mean (also poor Elephant lol)
https://giphy.com/gifs/hoHKiDfeSa1yRqaDEo
Imma go ahead and say that the stego flopping over in the new wallowing clip looks... bad... It doesn't look realistic at all. It should slowly roll over and come back up, not try and break its ribs/back by pushing over so fast
The stego's plates and thagomizers jiggle and flop too much. It currently looks like they're attached to jello, rather than tendons, muscle and flesh
Not only the tail spikes and back plates wiggle too much, but the animation is also very unrealistic. The sudden jump and side fall makes the stego look like a 10 kg animal...
Where can I take a look at that?
@tame copper tnx
I agree with what people are saying about the animation for the stego. While not awful it's a little rough. As people have said already, the spikes wobble too much, the head clips through the ground briefly (maybe cause it's mud that's okay?) and the slam of it's body is too aggressive and makes it look a tad unnatural
Wip animation
when a deino drags something into the water and kills it the water should turn red with blood https://imgflip.com/i/4902hq
Skin creation color wheel
Since the last patch updated the river banks making them look better, i thought since that was being worked on it could be taken to the next level. Currently the river banks in Evrima are covered in reeds planted in mud, which look a lot better than how they were before, but maybe some parts of the river banks could be different than just reeds and mud so everything doesn't look the boring same. In real life some areas of river banks have erosion, since it's flowing water and the water levels may rise or lower makes a steeper bank, this added into the game would give it a much more realistic and diversified look. Also some of the river terrain and substrate should be composed of gravels and sand along with some areas being composed of mud, the developers could implement small beaches made of sand and gravel along the river shore which could be a nice foraging spot for small animals to feed on frogs/fish etc. I'd also like to see small stones and boulders in the rivers and along the edges of the rivers, as well as driftwood and small logs.
Dinosaur color customization suggestion: I'm pretty sure that character customization is still pretty far down the line, so I would like to suggest some possible ideas or improvements. Currently in Legacy, players are heavily restricted to use very specific colors. We only have a few browns, yellows, etc.
My suggestion to give more freedom to the player when choosing colors is to add a color wheel and slide bar. And no, I don't mean add a color wheel like in BoB with every color of the rainbow on it, but instead the player would have some already selected base colors for them (Brown, muted yellow, grey, kinda like in legacy). When you pick a color, a color wheel and slide bar show up that allow you to adjust the hue of that color (quick mock-up shown below).
The color wheel would allow you to add a tint of color to your base color. For example: you picked the green base, but you can add a blue tint to it to make it a more turquoise color. Then below you'd have a slide bar which would allow you to adjust the color's brightness and darkness. That way, we can have one base brown, but players could adjust it to a more dark brown or a lovely soft brown.
The color wheel in the mock-up is a little too bright however, and the tint colors should show less.
I think that this would add more freedom when creating your dino, but would also restrict players from making gross neon pink or green dinos. The color wheel could also just not exist, and players could only adjust the brightness of a selected base color.
The slidebar could also allow a player to choose jet blacks or whites, but that's for the devs to decide if they want that or not.
The ability to favorite servers would be nice, so that all you have to do is click a button and boom! There's all your preferred servers
special ai creatures that spawn only in the upcoming caves
https://www.youtube.com/watch?v=iktC8imMBnw This could be how the cannibals (once released could move and sound). I hope the cannibals also move about by hops short distances and then super jumping like a utahs to get away or land behind prey. (skip to seconds 1:22 or you'll see lots of graphic deaths{not for the faint of heart}).
Priest - Fear No Evil: Priest (Paul Bettany) fends off a nest of vampires while trying to find information on his niece's captors.
BUY THE MOVIE: https://www.fandangonow.com/details/movie/priest-2011/1MV677f7f51aa2213a62f2b1957c2e94999?cmp=Movieclips_YT_Description
Watch the ...
This video is bloody so don't watch if your scared by blood.
Deinosuchus size increase due to recent uncovering of more complete deinosuchus remains we have uncovered larger specimens approaching 14 meters in length I would be interested to see this acknowledged in game.This would make deinosuchus live up to its reputation and hype ingame by making it fit right in with the other large predators and to in water give it The advantage
Create a modding channel for people to post and discuss their models, maps, animations, ideas ect. Even though modding is still a long way away it would be interesting to see what mods there will be in the future.
Take all the time you need Dondi. Mental health is extremely important and can be a difficult journey to repair and find peace. You have my support and well wishes. Get well, not soon, but at your own pace. <3
I had a suggestion for a new dinosaur: Daemonosaurus. First of all I will explain why it should be added and next the abilities. Why it should be added: in every ecosystem in the world there’s always at least one animal that drinks blood from bigger animals. And not only insects do this, there are mammals, birds and even fish that do this. And also I think Daemonosaurus will give a very interesting play style and can give more variety to night time dinos. Abilities: as I mentioned below. Daemonosaurus will be a night time dinosaur that drinks blood from bigger dinos. It will be obviously weak but fast to escape threats, and it has an appropriate size to approach silently to bigger dinos and start eating. The first attack is a bite that has good bleed but low raw damage and the secondary attack is grabbing something small and bite(apart from damaging it you fill hunger bar). Daemonosaurus will have blood as favorite food, it can eat meat in case of need but it isn’t good at all.
Sound Design: You know how a Tenno can lose a raptor just by running into trees and turning a few times? How about adding leaf rustling so you can actually follow loud, fleeing prey through thick foliage
https://cdn.discordapp.com/attachments/665568102448234518/735523837055074334/unknown.png
Footprints should change according to "how much weight" is being pressed against the ground. Basically, sprint should leave the strongest footprint, walking/crouching should leave a lighter, but still detectable footprint.
I would like to start off with how much I love the game, and bc how happy I am with it, I would love to see these improvements:
-Ability to see ALL player gamertags, not just same-species grouping. This allows for better reporting/communication
-Report system, similar to Overwatch, a system to report players for Bad Sportsmanship (tbagging after a kill, toxicity in chat after a kill), or Bad Player (Killing for Sport). Especially in servers other than the official ones, this would make reports easier to submit and respond to, on top being able to see the players names, this would give players since of accountability and less anonymity, therefore lessening toxicity and bad behavior in the servers.
-Expanding local chat to ALL dinos in a certain area/radius Not just same species dinos.
In other servers that have Global chat enabled, the chats are chaotic and often times the players will try to communicate to another player, and due to the volume of players, messages can be overlooked. Also, there are times when 2 players are next to each other, and typing, and no movement or sound comes from the dino, so you have to really pay attention to the dinos in question. Opening Local chat to immediate dinos in the area would clear up communications, make it easier for people to understand motives/intentions/social dynamics.
I know that Camarasaurus as a sauropod is not played very much right now because its slow, its loud, and its attacks are even slower. With Evrima released and all, (when the devs release the big players again) I was wondering if Camara's could have a have a different color pattern added to its model (hopefully newer model too like the giga). And some head spikes as well (which they have in actual real life skeletons). And instead of a stomp attack, it could have a charge attack, so either way if you miss the slam, you put ground between yourself and the attacker or you hit them, slam them to the ground and run over htem, breaking legs and doing lots of damage, allowing you to escape with all your limbs still entact.
Tell me if you agree in the feedback discussion channel.
Please make all videos available here to people, I don't like twitch and I don't want to make an account This video is only available to subscribers. Sub now to watch and support amar0k_. Or if someone can show me a youtube video that isnt whitelisted for subscribers that would be cool or for discord isle only maybe? That is the message I get when I try to watch announcement videos and I feel shouldn't be held hostage for viewer points or w/e twitch gives you for having subscribers.
I don't know if this is the right place for this, but I just wanted to say I'm really glad Dondi is taking time for himself, and I have the utmost faith in the rest of the team to continue delivering on this high quality game that brings so many of us joy.
Thanks for helping get us here, Don, and for laying the track for future developments. Now enjoy your hard earned rest. You deserve it, mate.
https://docs.google.com/document/d/15HcqdXe49Q_r4D_qSJtX59UXpc0m_-a8C4erru2SlYU/edit
I’ll will update this proposal over time. Mainly to address critiques and concerns.
I think it would be nice to add a name show feature, like a kill cam, so you know from who you got killed by, that makes less work for people who got killed by rule breaker or anything else, and i think its more friendly for beginners, because its hard for beginners to listeing to calls
Hi, I'm back here again (Really I don't know where do I get my many ideas really...)
Subject: Brachiosaurus
Suggestion: About Brachiosaurus, as it was half size of Puertasaurus (Sorry, I can't remember, maybe it was?) Brachi should have maybe, half of stats what Puertasaurus has, or less. Like: Brachis weight/healt would be 25 Tons, and attack, maybe.... More like 1500-2000 Damage. Another thing is the Stomp. Back in days, when The Isle was new, (2016-2018 maybe) Puertasaurus had Stomp that didn't hit until the leg's touched the ground. But now, the Stomp hits when Leg's are going up. The Idea I have for this, is that it would have knockback for smaller creatures. From Psittacosaurus to Dilophosaurus sized creatures. Another thing for Stomp is that the Tail does a Minor damage to smaller creatures.
Why Suggest This Kinda Thing: Because I LOVE Brachiosaurus, since Jurassic Park, and I got SO Tense, that I wanted see the model, that was great in my mind. So... Love for Brachi from me and Suggestion for my favourite Dinosaur: The Brachiosaurus Altithorax.
Alright.
Something needs to be addressed in the game. The factions/clans. There seems to be a bit of drama found in them. Such as people being accused of being pedos to toxicity towards the game and denying the rules of servers. I feel the fact that the devs seem to have no idea of this or if they have, have made no moves about it.
And I feel Itʻs putting a slight dent in the game
And people are losing interest in the game possibly from that.
I would really like to see modes back as people mostly the paleo community hate models like the new spino doing this will make it so dondi and the team don't have to waste time and money on remodeling spinosaurus and people can now make tapwings spinosaurus a reality
Preliminary Prestosuchus proposal. I’ll be updating it over time.
https://docs.google.com/document/d/16LKIl5W-d4DQuFvZgYW8VtsFDEM7k3TCCRA7U8omK10/edit
If genetic mutations get implemented this could be one that if you upgrade swim speed you slowly change into the 2020 Spinosaurus like what is eventually going to happen with hyper dinosaurs and the new seamless growth system can assist with this.What you gain would be increase swimming speed
You know, the more u get hit u should slow down somehow from all the pain and as u get hit depending on size/weight. But just a little. teno rn bites onto a utah and the utah just flashes by like teno didnt even get a real bite-grab in. And tenos claw-attack dosent make utah trip a bit. Same goes for tail, utah should fall and get flat like a pancake by that force (lol)
It be pretty awesome if the cannibal used echo location to make be around and the sounds of Dinosaurs a outline of that dinosaur show up on your screen
And it be cool if it sound like the clickers from thee last of us
For cutesy moments: tribals can make toys for tamed dinos and give them snout pats.
In my opinion experience based perks the best way to do it realistically would for example be if you run a lot you get +[Insert slight speed boost]Or if you fight a lot you get +[Insert slight damage boost].Cosmetic changes could be involved like more muscular legs or a thicker jaw and this could carry over to elders so if you were a lazy utahraptor you would be a slow elder or the system could be that if you live an unhealthy life for example being injured all the time being lazy eating too much this would cause you to not become an elder and die as an adult.
a full grown tenonto should punt a baby utah, not take like 4 hits to kill it. just sayin
I agree! even the tenos back kick attack should be able to send the utah flying on the floor. And the tail slam attack would for sure break the utahs ribs or even smash its skull
Just imagine seeing a few subtle ripples on the surface of the pond you're drinking from trailing towards you from a few meters away.... It'd be harder to notice in a river... or maybe easier, depending on the direction it's travelling. It's a "blink and miss it" detail where, unless you're on edge and not looking over your shoulder for land predators, you wouldn't see it. Not until it was too late.... With the Deinosuchus using the "Ambush" function (Ctrl) ready to pounce it's own body length from the water in a terrifying explosion of speed and teeth! No time to turn on the spot and run! Then it's a hopeless battle of both stamina and oxygen!
Whoops, I think this was meant for discussion
I have a suggestion for dinosaurs to eat different food as you know, the diet of the current tenontosaurus is grass and bush my idea is some dinosaurs may or may not eat certain foods for example Parasaur can eat different fruits apple or maybe banana but stegosaurus cant eat banana and apple, Stegosaurus's diet should be grass, because they cannot climb trees. Different food sources can be added to the game, different fruits, small bugs, big bugs, little mouses,crabs, if we can play compsagnathus we can eat bug and mouse to.
Dino suggestion: Silesaurus opolensis.
Why it should be added: this dino can be a very good addition to the game because it will give more variety to aerial creatures and it will have a 100% unique niche between herbivores, and also it will be very funny to play. And it is completely lore compatible, because it is a dinosaurmorph(sorry if I spelled wrong) and humans made this dinos engineering their DNA, so it isn’t fully accurate.
Abilities: Silesaurus will be the only aerial herbivore in game, it will be able to climb(it was 2m long and weighted 15kg Max size, so it can be something viable). It will eat fruits from the trees and it will be the prey for any carnivore able to climb, like the titanoboa(confirmed to live in trees as what I heard) because of its small size, but if he detects the threat or it is in a cliff and threatened by any predator, it can glide on the same way as a petaurus(idk if I spelled well, is that mammal similar to a squirrel with a big black stripe in the body) and can move long distances and avoid deadly falls doing this. But obviously this will make you slow in ground compared with dinos of your size, but you can climb to escape or glide, so isn’t a big problem. The position is similar to tenonto, mostly quadruped but sometimes biped, and the attacks are a bite and the second one is something similar to a skunk, you can expel a liquid from behind that intensifies a lot the smell of the predator and you will temporally let it blind for a short time period, but you can only do it each X time and it wastes a considerable amount of stamina and you have to do it in your aggressors face, and if you try to do it to someone bigger than dilo you won’t do nothing, just die.
Apex balancing against each other. Spino: It should have a lot of health but not good damage output but quick attack speed by slower movement speed on land.Giga:High bleed and faster then the other two apexes by with lower health .T.rex:High bomebreak and moderate health and faster then spino but slower then giga
Eventually if nametags are added you should have to be close to a pack mate in order to see their name tag this would help prevent pack killings when battling other packs because you thought they were the enemy.
With the gas vents it means that smaller dinosaurs should avoid them the telltale sign would be a slight haze in the air and dead bodies.Larger animals are unaffected due to their heads being over the gas level and larger carnivores can use this as a food source.Most likely compy’s will be attracted to these spots due to the large amount of carrion and they will die too.But the gas takes a decent amount of time to kill a smaller creature so as long as you’re quick you can survive with only slight poisoning.
Please make Compsagnathus a playable dinosaur, like velociraptor and Comp players an can be hunted in groups, big comp pack can jump over a baby dinosaur and kill it, give it little bite power 100 or 120 please
When selecting a dinosaur, there should be some information displayed that tells the player how long the animal will take to reach full maturity, and how difficult it is to reach that on a general scale so that new players have a better idea of what they're getting into when they naturally try to pick, say, Rex and get an absolutely miserable experience because that is a huge mistake as a new player.
It should also give information on what their preferred diet is and the sorts of terrain it can be found, so that people have a general idea of what their animal should be looking for.
These aren't important for longer term players, but for a new player just trying out the game these sorts of things are important for having a first experience with the game that will be more likely to keep them hooked.
Could there be a self-assignable role to get pings from the #stream-announcements channel?
Did a very slight edit. Mostly just got rid of the dip in the back and added a few more scutes.
I am liking the new anky concept, but I do feel like it needs to look less like a armadillo. It needs to have slightly bigger and longer scutes, and the tail looks a tad thin. It’s missing that flare like most new concepts have. Still, great work Tapwing!
The new anky concept looks scrappy and awkward. When people suggested his tail could be more flexible or he could be a bit bigger than he was irl for viability purposes, it was stated it “wouldn't even be anky anymore”. However, chopping his armour down and making him appear weaker and totally unlike his irl armour is ok? I didn't expect much from the clearly carnivore biased development but come on lmao. It is too much to change anky for the better, but perfectly ok to change him for the worse? It looks like a boulder slammed onto his back and caved it in
I gotta say I love the new anky concept. It's like this weird blend of anky and armadillo which looks great and also incredibly unique, and I've never seen it depicted like that before.
Edit: As people have suggested, removing the 'dip' in the back would be nice.
I preffer the edited version and maybe removing the thing on its front legs or making them look like its a part of it not a sleeve? Don't know if that makes sense and maybe making the armor platings (Not the plates themselves just the small bone things) bigger on the back
Honestly, just make the new anky the chonk it should be, the rhino like hide is interesting, but it still should still foremost be focused on the scutes/osteoderms and look significantly wider/rounder. Afterall 'Noone likes a skinny Santa'.
Did a very slight edit. Mostly just got rid of the dip in the back and added a few more scutes.
@brave escarp this is what it should be not the frankly weird and unpleasant looking official concept i get they want to make it more flexible but theres better ways to do that then just "its a mammal now because reasons"
maybe slightly increase back leg length so theres an animation where it can do the hop turn the triceratops does but more with its back? since thats ideally where you would want a predator to be attacking.
the anky concept looks nice and original. only thing i don't like about it is that its sacral shield pokes out a lot making it look malnourished and/or scrawny.
remove the dip in the back on the anky
Not that I think the devs ever read this channel, but I think the dip in the back of the anky makes it just look gross. They got rid of para's accurate dip, but apparently a whole new dip is created for the anky when that wasn't there. It just looks weird.
going along with the subtropical/tropical environment theme, i think it would be a neat idea to implement tidepools/coral beaches into coastal areas; it would provide a relatively interesting feeding ground for piscivores and their predators, and make for a beautiful and potentially hazardous addition
In regards to Anky- I feel there's other ankylosaurs that would fit the desired niche and body type of the concept art better, which if used instead of an anky version would help people accept the artistic license more readily? Animals like Sauropelta- no club, but longer-legged, less fat and a visual feast with all those spikes. Or Peloroplites, a giant nodosaur that even has some changes in skin texture across the body desired in the concept art.
https://images.dinosaurpictures.org/Sauropelta-Mohamad-Haghani_b5ab.jpg
https://usueastern.edu/museum/exhibits/_images/peloroplites/peloroplites.jpg
Maybe give baryonyx, spino, and sucho and others with long arms a secondary claw attack that does less frontal damage but does increased bleed then the bite because I feel like the variety of attacks are rather plain.
If I’m being honest... I do not really like the new ankylosaurs by tapwing. All in all it’s good but the back of it triggers me. They remade the back of it in the meme channel so it looks better. You may take this as a tip. But tapwing... you did a great job.
A suggestion for the diabloceratops or any other planed ceratopsian in the same tier: The Dibble has some neat sounds and I personally like them a lot. However, to me it sounds more like something of a mix between a primate and a bird then to a ceratopsian. Therefore, I’ve used sounds from Jurassic World the Game ceratopsians to give an example of what I’m pointing towards (it doesn’t have to be exactly like the ones in my video). Please note that it doesn’t have to be for the dibble only but can be used if any other ceratopsian gets added.
Suggestion: Mosquito swarms(AI/environmental feature)
Why it should be added: in the jungle there are mosquitoes, MANY mosquitoes, and it can be interesting to see them because they are part of many ecosistems. And also it isn’t very hard to make or animate.
What they do: there are mosquito swarms near water and after raining and they can attack you and drink your blood, if you get many hits by them you will be weaker or you will get ill. You can get rid of them with frequent mud baths and swimming, they can’t hear or see you like current AI, instead of that they feel your breath and if you are exhausted they will detect you from further. They’re exclusively AI and they can be good for small dinos, you will gain food biting them as a small Dino, but it is pointless try to killl them with hits, because they’re a lot. And the whole swarm acts like one creature, they don’t act individually
suggestion: stupendemys. stupendemys is giant turtle you may ask why add a giant turtle? well we need more aquatics and some that can eat aquatic plants which stupen fits right in. it could be a more tanky aquatic however if a deino or sucho decides it wants to eat it can just swim away. stupen provides players a more laidback aquatic but still needs to be weary of aquatics and fishershttps://3.bp.blogspot.com/-ICAywpERwE4/VQ2a81qt3dI/AAAAAAAAAhg/DhIo8QW7M7Y/s1600/Stupendemys.jpg https://e3.365dm.com/20/02/1600x900/skynews-turtle-stupendemys-geographicus_4918478.jpg?20200212213924
i feel since most of the bleeders are getting some sort of grabbing or latching attack (don mentioned giga getting a sort of latch ability that would cause extra bleed the longer it held on during a stream back when V2 was remade). Acro could do like a sort of grab or hug motion with it's arms. it would be a very close range attack so you'd have to run and rmb (or whichever button) to have it be useful. Say if it got close to a tenonto (tenonto could probably kick acro to get it to leg go and take some slight damage) Or a Maia, it could grab it and knock the prey item to the ground. giving the acro time to bite the prey item as much as needed before it gets back up. It could be a difficult but rewarding task for an acro to do. That being said, if it did it to something like a rex or anything that has more mass than it. it could grab and push it away giving it a moment to escape. or this could be used to sort of get an advantage over certain predators like a spino or even a giga. if it grabbed and pushed any of the apexes off a ledge. it could break their legs. (if leg break is gonna function similarly to how it did in the past)
This is a serious Idea The mercs brought an invasive species with them that has been brought many times to new Ecosystems by humans, rats. Rats would make for a animal that makes sense that its in the game would be a great food source for some young dinos. Rats would just make sense as a AI animal because it fits the lore (hypothetically) and would provide a great option that is currently lacking for Very small dinosaurs. If you think rats are to small remeber some can grow up to ten inches and are chunky boys
So would bears, deer, species native to the region where the isles are.
Galapagos turtles.
Everything about the Anky concept is beautiful except the back of it, it looks really awkward like a broken spine or like an armadillo which is what anky isn't. It had a rounded back not a sunken spine. Otherwise I like the design of it aside from that only con.
Something Legacy did that Evrima does not (maybe this is planned to make a comeback with later coding)
Grass/Shrubs that you pass and are closer to your camera in Legacy would become transparent/alpha so that you could see your dinosaur and what is in front of you. As of right now if a shrub is behind your dinosaur, you can't see anything in front of your dinosaur. Would be nice to see this return so that the beauty of my surroundings isn't blocked my leaves and grass on my screen.
Unless I am mistaken and there is a way to turn this on.
beach ambience, gentle waves, gulls etc
Tar / Quicksand traps, easier to get out of if you're a smaller dinosaur
(Thinking about this while typing it, I imagine falling into one of these will make me super peeved, and yet here I am writing it down anyway xD)
What if burrows have roots in them that creatures that burrow can use to fill up to 10% of there thirst
Exactly like grazing, but with thirst(and its inside the burrow)
Possible fighting style for Cannibal/tribal: High bleeder now dilo, relying on ambush and suprise attacks to defeat and kill targets. Could hide in branches of certain trees, and drop down, using its secondary attack, a grapple or pounce, where it hangs onto the dino and delivers tons of damage, while it can be thrown off and killed with a few stomps or head butts.
Movement: It could use hops or small jumps to move around, an unnatural way to move around and scare the crap out of anything near them. And bigger jump, that covers the same distance as a evrima Utah raptor's jump. It should also walk on all fours, instead of walking on two legs, would make it much for it to hide in small spaces and would give that dinosaurish feel, after all, they are part dino.
Food source: Would live off of dead corpes and gore, while prefering to eat fresh meat and fish. Could drink blood as a replacement for water, when exetremly low (close to death, so not abused).
And instead of having thick armour, replace it with pinkish gray skin that gives it a ghostly look to it. It would better suit and its lifestyle, an ambusher who can't take much damage, but can inflict lots of pain if smart.
And it would be a night hunter, having a slightly larger night vision range then most, so it could creep up on prey without it knowing.
Can we get more dinos and dino colors to play in survival?
Suggestion for the new ankylosaurus sexual dimorphism.
there is 2 ways how to update a game:
each week(less fixes and less content) and keep players more excited to game
bigger updates once per month/year/eons(more fixes and content) to keep players cold to game
to be honest i know both types, 1 in top steam chars for few years and second is the isle, with unplayable tech demo of update that we waited for more than a year, pls DEVS, do the right choice, before someone will take ur players base
Use here pings instead of everyone pings for stream announcements. Considering that past videos are sub-only to view, it seems kind of pointless to ping everyone? I'm in a timezone that means I tend to miss streams, and I can't go back and rewatch them. The pings are utterly pointless for me.
Credit to cf Fulgore and Basyll for the main idea. Just a suggestion to make weather affect flying without putting too hard restrictions on it.
Basic idea amounts to rainfall creating low air pressure which is counterproductive to aerodynamic flight. To simulate that, flying should drain more stamina for flying animals in an area that it is raining. I would also like for perhaps the rain to increase turn difficulty and make gaining altitude more difficult/resistant, but not sure if that would be more intensive of a mechanic.
Taken together this would subtlety discourage flight during storms but wouldn't put a hard-cap for aerial travel. Thanks for reading!
https://i.pinimg.com/originals/02/50/79/02507927b2a1f3b9a35643cf964c1ed6.jpg
Suggestion: a small tweak for the upcoming bleed system.
With the upcoming bleed mechanic, as a dinosaur doesn’t take dmg over time like currently but, where bleed has impact on a creatures stamina. Slowly decreases it till the creature has no more stamina and lays down and waiting for death.
Has much as I love this idea and how much better it is then in legacy, I would suggest to allow animals to recover from heavy bleeding and are near dead on the ground if nothing attacks it. I’d like to explain it like this.
Example: A family group of Triceratops graze grass in the open plans. Suddenly from the nearby forest a large pack of allosaurus charges towards them and the hunt has begun.
A while after as the trikes are struggling to fight off the desperate predators, one of their members has fallen to the ground due to bleeding from the many bites it took.
However it isn’t doomed. As long as the other members keeps the Allos away from it, it can recover and just survive. If the Allos manages to get through the herd to the fallen, chances of it dying is much high if it gets too damaged when recovering.
Miragaia Suggestion
I know, I know we already have 50 million animals planned for this game so why add another to the list? Mostly this suggestion came about partly as an alternative to adding the controversial 4 ton subadult Stegosaurus and partly as realizing how weird and unique Miragaia is as an animal.
For those that do not know, Miragaia is a strange sauropod-looking Stegosaur. It has a long neck, a combination of plates and spikes, and weirdly elongate legs in comparison to its body. It lived in Portugal near the end of the Jurassic and with a species of Allosaurus. Older weight estimates placed it at 2 tons, but considering recent constructions it may be closer to 3 to 4 tons.
In terms of gameplay, Miragaia fulfills two key things; it works as a balanced mid tier prey item and it also provides it's own unique niche. Being around its size range means its able to challenge and be preyed upon by mid tier carnivores such as Allosaurus, Albertosaurus and Suchomimus. It works in contrast to both Kentro and Stegosaurus proper by not being a low level browser but being able to rear and reach possibly up to 4 m into the trees; similar in niche to the also strangely long necked African antelope the Gerenuk. Probably it's most important feature however is it's elongate legs and implication that it was a capable runner, as it provides a realistic escape approach against apexes or larger packs... which subadult 4 ton Stegosaurus does not in my opinion.
Anyway let me know what you think in feedback discussion, thank you! From left to right on the chart; Kentro, Miragaia and 6 ton Stegosaurus. Allo in yellow shiloutte and Rex as the red for the size comparisons.
https://imgur.com/UGswlxr
https://bit.ly/30VUyUw
BB Bone Break. The devs probably already have some sort of system they wanna aim towards for Bone Break, but i'ma shoot my shot anyway. I was thinking that BB could work the same way as the way current legacy bleed works. as like in stages and what not. some animals could have a certain percentage of BB to apply and it could work the same as bleed (as in the bigger you hit something with bleed. the less bleed is actually applied) I think BB could work as a percentage counter basically. 1% meaning little to nothing and 100% meaning crippled. Say like if a pachy hit a rex a bunch. it would apply 1% bone break per hit and therefore not viable against a rex. BUT if applied to a utah it would give like a 30% chance making the utah slightly limp or slower movement. i also think that If this system was ever applied. it could be the 3 stages of bone break. Stage 1: bellow 50% would make your movement slower but not totally fucked for movement. Stage 2: Above 50% you would start limping and have it progressively slow the player down. Stage 3: 100% the player is crippled and forced to the ground. making being crippled the most vulnerable state.
Name:Beelzebufo
Reasoning:I believe beelzebufo would make a great swamp ai that babies should beware but also a thing that smaller swamp dwelling creatures could eat
This would be cool I think, so when u smell out footprints, u can see if there fresh or old, so different colors for fresh tracks and older tracks. For example, fresh tracks are yellow, slightly older tracks are orange, and older tracks are red.
Hey not sure if right channel to ask but ill the ability to invert mouse controls be coming back soon as my wife can only play with inverted so we have stayed on legacy until options is available
Onchopristis AI
Yes
Onchopristis for the rivers and estuaries.Beelzebufo for the swamps.And maybe an animal of some sort for the mountains and plains like goats or rabbits for the plains or rats somethings that smaller predators can eat and something that spinosaurus could fill itself up on.And crabs on the beaches
lets talk AI .First of my questions , (this one is generally for all AI) but will AI aim to eat stuff that makes them grown fast and stronger? or will they range in size and weights like one that was constantly on the move was healthy and mobile but on the other hand theres the AI that was frozen with fear and never moved much, would they get negative effects like the players?
2nd question: with more total customization coming like changing overall appearances (if what dondi said on one stream came true) players would be able to change say as a trike , their horn shape etc etc sounded pretty cool but hear me out , what if this happened to AI , like certain AI in certain areas , like 1 trike herd on the northen part of the map have really straight horns because their might be more predator AI up there or its more popular , but the ones down south have curved horns since they only come across around 2-3 predators a week (ingame time people)
3rd and final , how would venom and poisons work with AI , like say you are a troodon and you bite an AI tenonto say about 8-10 times , would the venom slowly kill and take effect like the AI becomes tired and just wants to lay down (since neurotoxins impact the nervous system and brain [im assuming troodons use neurotoxin ]) or would the tenonto stay strong and bolt after you making sure you die for what you did
Suggestion Type: Legacy Server Rules
Suggestion: Apex Limit
Details: Rex and Giga apex limit reduced to 2 adults and 1 Sub or Juvi. Rex and Giga are already strong enough in pairs.
Utahs are supposed to be agile. They shouldn't be taking like 5 seconds to start running 
Imagine a small dirt effect like the mud from wallowing when you enter and exit a burrow
A new fish AI species, the Chinese Paddlefish. Chinese Paddlefish are found in large rivers, basins, and estuaries. They can grow up to 9 feet long and fed on small crustaceans, and fish. The species is now extinct but was one of the world's largest freshwater fish species.
As the Allosaurus is getting a large speed boost in the recorde there are a lot of things that concerns me. I personally love the idea of the allo being a fast predator as it increases the amount of dinosaurs it could hunt (tento). Though the Parasaurolophus, and possibly the Maia, needs a chance to get away as I doubt they’re not the animal to fight of Allosaurus (not 1v1 at least or even 2v1). That’s why I suggest to make the Para just a little faster then Allo so it isn’t impossible to chase. For that I’ve recreated what a new running for the para could look like.
Suggestion: Reset button in menu, what does it do? it wipes what dino you've chosen but sets it in the world so it becomes ai so it's not abusive to "Reset during Combat" this helps players reselect their dino, if incase they accidently choose the wrong dino
Suggestion: Maybe dedicate a future official server to have no AI dinosaurs? I think it would be kind of cool to see what ecosystem gets fleshed out when its strictly player to player interactions
Hi devs! First of all i want to tell you how much i love this project and i want to share u some artistic notion i have. Im an old moddlers and i got a certain eye on what is good and what is bad at my view. Just before start i wish to thank u all to listen our comment and feedback. So i will start with the rocks. Cus i think everything i want to share with you start there. A rock in the isle is not a rock. Is a mess of textures and a bad polygone optimisation. I dont know if u use s'max but you should start there for all your simple things like ground, trees and rock's.. A low poly in max an high poly in z brush and you finish in quickcell or substance. Dont forget ur displacement maps!! The details that give is so better and texture stop looking just flat and you dont have to surrond a lake with 3100 bushes around it to bake a transition. Now lets talke about level desing. Sometimes.. I think the level desing need more love.. I think the employee's how makes the map need really take the time to pick good references of real terrain. See how the nature live and grow without forget this is a game and players can be stock in your masterpice scene you have create. You need to tell a story when u place objects. The forest are just full of vegetations and no little high and low level.. And your giant crack on the ground.. Yeah ok it might be realistic but again. Think artist but think player and game mechanicle cus the gameplay is awesome but imagine a gameplay where you can use environement to. The migration road is a super idea! '' but its ugly'' just need to be reworked. So that was my opinion. Remember i love you jobs all , i think u have good performer in ur projects just sometimes need to have the eyes of details for what make sense or not. So for programming and animations evrything is excelent and the guy how modelise dinosaures justt woow good job!
besides wasd, maybe add lean with q and e while running like on a motorcycle so the turns won't be too sharp. Maybe double s could be a jump back, or pressing s and space simultaneously. q and e while not running could also be a sideways walk. You could also have attacks that originate from a crouch, like a pounce from a crouch. Maybe add a middle click tail swipe attack to all dinos.
instead of a full stop or just slamming into a tree you could add this type of thing, additionally also this but jumping sideways. Probably species specific
Stink / Musk / Skunk mechanic proposal
I have a couple of ideas how this could work as a unique skill for any dino seen as fit to have it.
This skill will have either an AOE or Linear attack range. This skill will drain stamina or have some kind of cooldown to prevent people from overusing it.
Propoasl 1: The Skunk
A dino that uses this AOE skill will become (extra) smellable to other dinos except the ones affected by their direct stink attack. The dinos affected directly will become (extra) smellable as well, be stunned, and lose their ability to smell for a short period (a couple minutes) because their senses are overloaded by the stink. This gives the stink dino a chance to escape without being tracked by their attackers for a short time. Other dinos being able to sniff the stink dino better after it uses the skill would prevent them from abusing this skill or to troll. As it will expose them to other unknown threats.
Proposal 2: Stink
A dino affected by this linear spray attack skill will become temporarily vision impaired. Personally I like the idea of having "drunk vision". But there are other methods that can be used to impair a players vision without affecting people with motion sickness like blur/fog or opaque blotches that cover your screen. This will wear off slowly over a short period, yet long enough for stinky dino to attempt an escape. Maybe 10-15 seconds? The idea here is that although it does not impair the affected dinos mobility, it cannot follow/see the stinky dino to attack with precision.
Proposal 3: Musk
Using this AOE attack will confuse/stun the affected dinos (possibly preventing them from being able to sprint for a short time OR stunning them in place) long enough that the stinky dino can attempt a safe getaway.
.
These skills are geared toward defense and escape from larger aggressors rather than gaining some kind of advantage in a fight. However, in the case a stinky dino finds itself battling a similar size dino these skills would likely be used to gain an advantage in combat. This is why I recommend the skills be reserved for small prey type species.
Some fear things i came up with
1: adrenaline , like Dondi said if your getting attacked our out of stamina and being attacked you would get a boost of adrenaline where you run faster than usual for like 20 seconds to get the hell out of there , i have some other things for adrenaline like for predators , after a hunt or successful battle predators would have an adrenaline rush where they are faster tougher and have no regard for their safety so if you want to steal a body you might want to wait till the body owners calm down
2: if you were afraid during the night vs the day , in the night you would be terrified by footsteps and roars , so i think say if you were a little maia or para and something comes right over you at night , whether friend or foe you would just sprint forwards to get away (with adrenaline since you are terrified and would go a bit faster than usual) since in the day you'd be able to see what it was the difference between another maia and a troodon and when its appropriate to run , if you felt you were being stalked at night and you heard something you'd probably want to run if you got any definitive signs of a predator
3: intimidation if a trike and another trike were about to bull fight on like a realism server they would 3 call and show off their horns and crest so maybe with like ramming eachother without consequences except who wins and loses , intimidation would make it so if you were unsure in a fight like your dinosaur didnt feel like it could win it has a lower chance of winning depending on your intimidation and fear
Name:Anurognathus
They are cave spawning ai at night they emerge from ther caves and fly around the island they will attempt to bite people they will then begin draining small portions of health but they have a chance to inflict a disease (maybe) but a single one isn’t something to be frightened of due to another dinosaur being able to pluck it off but a swarm is something serious you must wallow to crush them or jump in the water to avoid this wallow in mud at night.
Suggestion: Fallen trunks and fruits.
How about putting fallen and rotten trunks and fruits in the trees for additional food sources and to create new niches for upcoming dinosaurs? You can find fallen trunks in the middle of the jungle and you can hit them to open them and eat insects, like a carnivore grazing only for smaller ones, and you can also find trees that have fruits in the branches or they can fall naturally. If you are big enough you can hit the tree(if you are a sauropod or a tall herbi you jus eat them) and make it shake, so the fruits will start falling from branches, and when they are in the ground you can eat them and they will give more food than grass, something good for big herbis like trike because they need a lot of food and grazing doesn’t give too much, but you have to be careful with fruits that spoiled because you will get ill if you eat them(unless you are an specialized fruit eater)
Suggestion: A fleeing combat style
As inspiration from the way a lion hunt zebras and from the discussion I had from “feedback discussion”.
I suggest allowing herbivores like Galli and hadrosaurs to have a kick attack backwards when running (like the tenatosaurus).
It would work like this:
As the predator is closing in on a (as an example) Maia.
The Maia will use one of its legs to kick the predator.
The effects the predator suffers is:
- It takes a bit of dmg
- As it gets kicked back. It will slow down for 1-2 seconds until it can properly run again.
- The stamina to get going again is more then for the Maia to kick. This means the predator will loose more and more stamina over time until it can’t continue the hunt anymore.
Please note that if the Maia decides to battle the predator, it will mostly loose and die so it’s best if it keeps distance instead.
As always, let me know if there’s something you don’t agree with so I can improve it.
https://youtu.be/sQ0uONFW88U (at 1.30)
Brave Baby Zebra Kicked A Pride Of Lion | Lion Hunting Fail
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^ To add onto the above suggestion, perhaps young hadrosaurs and galli could be born matching the adults speed but here's the catch: They're born with no stamina at all. Upon birth they need to rest immediately to regain said stamina then once that's done it's just a matter of keeping up. This way, there still presents an oppertunity for predators who are watching the herd/flock to pick off a youngster.
birth advantages
now this would apply to mostly hatched dinosaurs from eggs but it semi applies to ones that just spawn in
firstly , different classes and types of dinosaurs would have different things during their life time , like changes in behaviour and abilities as babies
1: walking , for many dinosaurs walking would take a couple days to learn but for hadrosaurs , they need to stay on the move , i propose , like wildebeest , baby hadrosaurs/iguanotonids (for tenonto) to be able to walk and run from the moment they hatch , where as a freshly hatched giga or rex would first stumble a bit and then learn how to walk or atleast have a wobbley walk until early juvenile stages
2: sibling rivalry , say in a sort of realism server you are a trike , you must stay in the nest with your other siblings , the oldest sibling and the one who gets the most attention food , and water would be aggresive and strike fear into his siblings if they messed with him , with carnivores such as rex you would have fights with siblings but it would be more bonding than fighting as you would chase and learn to hunt and run better but also work as a team to bring down prey
3: parent protection , as a herbivore doesnt matter ceratopsian , hadrosaur , pachcepalosaurid , ornithomimid , nothing , if a rex pair comes a walking up to the nest for a baby out of the 4 i mentioned only about 2 would protect the nest and only about a few in those groups would even stay with the nest (trike pachyrhinosaurus , and shant) but as a carnivore like a rex you get pampered , sure things want to eat ya but with 2 apex parents it should be a blast so maybe to even the odds lets make it so carnivore babies are really slow (unless actually fast) and are probably a burden and that herbivore babies are decently fast for their age and can walk and do mostly a lot for themselves and only need parents to teach and protect them
Your own calls are quieter than those of people next to you when they should be the loudest calls of your own kind. It's the strangest thing. Dinosauriac, can you make our own calls louder to ourselves than other people and make those calls consistently loud unless you're losing your voice?
logarithmic growth as opposed to linear growth.
Essentially have the growth time be the same, but have the way in which you grow is different. For example a 4hr growth in linear scale would result in each stage of growth having 1 hour until they progress to the next, but with a logarithmic growth you would spend alot less time in your younger form, but take alot longer to hit full adult once you make it to fresh adult.
Hello lovely peeps. 😎 I hope you doing well
I'm going to write down a few things related to the map and/or design. :) Thanks for reading
As I read more often in chats and for me personally, there is more hope for better map design or like great foliages?! I hope you can get me as I don't know precise what to name each other..😅
It's really to understand and to see how many people want a great and better map design like in other games, maybe like "more realistic landscape". A lot of people in the "isle discussion" channel also like Official Server Admins (so it's a real pleasure to get) mentioned about the same area, because it's one of the important things in the actual games: Graphics and exploring map with different types of foliage/map designs and/or graphics, especially in a survival game genre with dinosaurs like The Isle and it could become much more love
So, if there is a chance, and if you take that time you need, to get various and better map designs. That would be such a wonderful thing to have in the game even if it takes months.
Thank you again for this and for the opportunity to the channel.
Cheers
I just wanna say while I like the current map, the jungle is way too dense/dark, it makes you run blind half the time. It shouldn’t be that densely packed, and the canopy that blocks sunlight wouldn’t let smaller plants grow as much. You can still have an area with low visibility that you can at least navigate. More biomes and variation would be great. The blur still sucks
When it storms it screws up flying dinos ability to properly fly straight, and pushes them in weird directions depending on the wind.
Herbivore Food Proposal
Tubers:
Things like yams would be a good food source for ceratopsians giving a wider variety of food choices and some beneficial ones.However the other dinosaurs will vomit after ingesting these.
Horsetails:
These are swamp growing plants that are edible to minmi,beipiasaurus and tenontosaurus and other swamp frequenting herbivores the same vomiting effect will happen wih these.
Cycads:
These are eaten by Kentrosaurus,Stegosaurus and Ankylosaurus and other similar animals.These will also induce vomiting.
Ginkgo and low lying tree branches:
This would form part of the larger hadrosaurs diets such as Parasaurolophus and shantungasaurus as well as this if sauropods are added these can be used for smaller or mid sized ones
The pictures are ordered in the order of the sentences
With this system of food in place it would prevent mixpacking and would add a more interesting dietary needs for the game
Suggestion: Dino variants
How about introducing variants of current dinos like primal carnage or path of titans to give more possibilities in the game without spending thousands of dollars in a new dino? I had an idea to make more variety of dinos in the same niche without unbalancing it or being too expensive. For example in allosaurus you can have Allosaurus frágil is but if you want more strength or speed without changing to another dinosaur you can play another allosaurus in the same genre. You can have Allosaurus europaeus that will be weaker but more agile and to avoid making them different the europaeus will have a different crest or/and spines in the neck like the first allo model, and if you like strength you can play Allosaurus maximus(Saurophaganax) that will be the best fighting but the slowest one or the one with least stamina. In some genres like Giganotosaurus and Tyrannosaurus there’s only one species(the ones in game), so their variants will be dinosaurs very similar to them, in te case of rex for example Tarbosaurus bataar and in the case of giga will be Acrocanthosaurus atokensis. They will be lighter and more agile versions of the others but obviously weaker. Tabosaurus doesn’t need a new model, with every variant except Acro it’s just Edit an already existent model, Edit a little the sounds and Edit the stats, so you will surely spend more time and money animating an only Dino than creating one variant. And acro was confirmed to be AI, so it will anyways receive a new model and animations, and you can give it a chance to appear in survival making it a giga variant. And also it isn’t compulsory to make variants in every dino, trike already has dibble, anky has minmi and pachy has homalo. If you say that they are clones, exactly, they are supposed to be clones. Variants aren’t new dinos at all, they’re more an extension of a Dino o give more variety to play styles and possibilities. And also it isn’t rare to find this IRL
maybe you can fix the allo grapple problem if you connect only specific grapple animations adjusted to a "size box" for the size of a dino you wanna grapple. like a small box for a juvie rex or dilo and whatever is small has all the same animation playing but it's slightly different when you grapple another allo, then the "box" the allo grabs is bigger and the most fitting animation plays.
also bring back feign limping please.
I thought an interesting idea might be to incorporate ventriloquism into a particular dinosaur's calls (dilophosaurus or troodon, perhaps).
The idea would compliment the new call mechanics for EVRIMA, but with the twist of: a held down broadcast would always sound far away, akin to a low call that travels a great distance. The other calls would have a larger radius, to add paranoia or confusion to anything within range.
This idea came to me playing EVRIMA where dinosaurs that were a good distance away sounded very close. I imagine this wasn't intentional, but it was effective in that it made me quite tense at the time.
Suggestion: More plant species, preferably flowers, but i included some non flowering species.
Tiger Orchid
The Tiger orchid is the largest species of orchid in the world, found in the tropical jungles of Indonesia, this orchid can grow up to 7 meters tall. It grows in large clumpy bushes and has massive stalks where the flowers bloom.
Ghost Orchid
The Ghost orchid an ornate species of orchid that inhabits tropical and semi-tropical regions of southern North America and the Caribbean. It grows on trees similarly to an air plant and can be found in wet humid areas like swamps.
Hawaiian Ginger
The Hawaiian ginger plant can be found in tropical regions of the south Pacific, it has large leaves and bright exotic red flowers, herbivores could dig up the roots of this plant as a food source.
Cyperus Papyrus
Cyperus Papyrus a truly exotic looking plant, found in Africa this plant grows in swamps, marshes, boggy, and humid areas.
Bird of Paradise Flower
The Bird of Paradise Flower is a tropical, exotic flowering plant native to southern Africa. It has large leaves and bright orange and green flowers resembling a Bird of Paradise.
Pineapple Plant
Pineapple plants are bromeliads native to tropical South America, they have long sharp leaves and bear pineapple fruit. Two separate models could be made for the flowering plant and one that has fruit. This could also be done with plant species already in the game, like the banana plant which could have a flowering model and one with ripe fruit and rotten or fallen fruit on the ground around it too. These would be great food sources for herbivores and maybe the pineapple plant could be rare and only found in a certain biome which would make it more sought after and valuable if given benefits if eaten.
*banana plant
Bones:
Basically my idea is for bones to be scattered around the map or where a creature has died (which is planned).My proposition is that for the ceratosaurus and T.rex these can be eaten and give food and a calcium it basically helps with dinosaur helps with dinosaur growth by slightly decreasing growth time and in adults gives slight bonebreak resistance because of the calcium content.
This is an edit for something I made above: Dino variants
About balance, instead of making the stats of every Dino you can create two(or if needed a few more for apexes and non apexes)effects like diets to balance correctly every variant. Let me explain. If you are an allosaurus and you choose europaeus variant, apart from having a slightly different aspect(crest or/and spines) you will have a permanent effect that will give you a percentage of speed and stamina increase, but your attack and hp will be reduced in a percentage, also you will grow faster because you will be weaker( europaeus weighted 1.3 tons so it is quite small compared to fragilis and it can get killed by ceras and magys but it can escape them(or have a 50/50 match). And with saurophaganax the opposite effect and a slightly different aspect(for example crests pointing behind). Si variants will give more possibilities to play styles and character customizations and also it will be realistic because in nature animals have always the same physical form, there are stronger ones and faster ones. And it won’t be expensive, as I said yesterday it’s just Edit an already existent model, slightly edit sounds like footsteps and calls and create not more than 5 effects
Suggestion regarding Our lovely Ground Hawk, The Utahraptor. : Ok. so one thing thats caught my eye a lot is how you can ONLY pounce as a FULL adult utah. And i thought, well that doesn't seem like much fun now does it? So i propose that when you first spawn in as a small utah, you can pounce, only, Its a REALLY clumsy sort of tackle. Then as you grow, your pounce slowly refines into the pounce you have as an adult utah. Plus lets be honest, a bunch of baby utahs just hurdling themselves at things makes us all giggle.
Name:Rugops
Reasoning:
Rugops has a complete model and texture all it needs are animations I think it could be a smaller and more manoeuvrable Carnotaurus of the forest.
Abilities:
Well people have two different ideas active camouflage or spray like a skunk.Either of these could be unique abilities for the rugops and could make it a unique playable.
Suggestion: carnotaurus takedowns
Carnotaurus is a speed demon and is going to get buffed so why not another ability? In the video above created by my good friend and skilled animator , @ancient plover portrays the maiasaura standing around , probably getting ready to eat or drink but then suddenly a carnotaurus flips it over and attacks the soft underbelly. This feature would help carnotaurus hunt for a wider option of prey and to give carnotaurus’s prey one more reason to stay on their toes
On the subject of the Baryonyx remodel I have a proposal.Since most people including me find the Baryonyx to be too similar to the Suchomimus in gameplay and appearance some people even call it a discount sucho.I have the proposal to make its appearance and gameplay more interesting by giving it the newly discovered Spinosaurid paddle tails.I know what you’re thinking there is a drastic difference between them but Ichthyovenator has been discovered to have had one and Irritator is speculated to as well.This paddle tail would make Baryonyx more interesting to look at be more differentiated from suchomimus while also giving it different gameplay by making it much more semi aquatic
Adding on the idea above, maybe the baryonx could have a claw that can cut tendons of other animals. This would work similarly to the way komodo dragons would hunt and the baryonx could maybe cut the achiles tendon and the prey would be able to go a certain distance before having to rest to recover. The prey could also maybe be able to limp away but this would cause quite a lot of bleed (slower than limping).
Name: Gigantoraptor
Purpose: The Gigantoraptor would be an open plains omnivore that would give carno something to partially worry about while also being a potential option to hunt in packs.
Model: The gigantoraptor would be about as tall as the T rex while still being a lot lighter. It would have long strong legs for running fast and using them as weapons.
Diet: It would mostly be herbivorous maybe eating fruits or nuts for better nutritional value while also being able to eat eggs and maybe half eaten carcasses.
Predators: It would be quite fast, slower than a carno with better maneuverability so it's only real threats in the open plains would be carno. However, you would need a group of maybe 3 to take one out. A gigantoraptor could chase off and attack 1 or 2 carnos due to its impressive size. If the gigantoraptor poorly decided to take a stroll in the dense jungle it could very well get ambushed by any other large carnivore with surprise.
Abilities: Its legs would be its only real attacking option, it would have a standard forward kick attack that would do a decent amount of straight damage, pressing right click would send it leaping forward into the air flailing its feet around doing a lot more damage and some bleed as well as knocking other mid-tier dinos to the ground. It could also have a back kick similar to tenonto that you could aim to kick in better spots such as the face.
Gameplay: A juvie Gigantoraptor would probably hide in the dense jungles close to the open plains so that it can get its favorite food to encourage it to the open plains. As an adult it would stay in the open plains eating its preferred food, possibly having slightly better egg hunting skill being an oviraptorid. Seeing a single carno wouldn’t make it worried and it would mind its own business but a pack of maybe 3 or 4 coming in its direction would send it running the other direction.
Suggestion: put a better movement on the skeleton. when we walk with the tyrannosaurus rex for example, we don’t feel a huge weight on the steps, because the bones of the ilium don’t move, so we don’t feel the weight.
Anything like this:
PS: srry for my bad english, im using translator too, then will be hard to understand
the first video is a example
the second is the isle
The new anky design makes the creature even slower and less agile. The plates hinder it from turning its tail towards an attacker. The design also changes up the skeletal structure of the creature so much, that it shouldn’t be called an ankylosaur. A featherless raptor at least still has the bones of a raptor, this anky does not have the bones of an anky. Its too slim, too mammalian and it doesn’t help in making it more viable. I am not a paleontologist, but this is too far fetched. Don’t market this game as a dinosaur game if you make fictional monsters. Or show me prove that your reconstruction is based on facts about the actual creature, i wouldnt mind learning something new. My suggestion is to either keep the old model or make a newer one, that is closer to the animal its based on, but dont turn this concept art into a model, exspecially because you had a better one before.
Hi, again back with suggestion... (Help me)
Subject: Dilophosaurus and Troodon
Suggestion: As Dilopho and Troodon (maybe) have best nightvision in game, but how about day? Dilopho and Troodon would have worser vision in day. Example, it would be more bright. So that Dilos and Troodon (still maybe) would be more vulnerable in day, but the Night time is them like being ''Gods of the Night''. So... What about making them worst dino for day, and for nights, make them gods. Am I right? ;D
Why suggest this kinda thing: You already know why, my ideas...
This is an idea for the confirmed dino rugops primus:
Size(biggest one)5,2m long, 1,8-2m tall.
Weight: 400kg.
Niche: my idea for rugops niche is make it a scavenger, but not like ceratosaurus. It will be a cannibal but rotten carcasses aren’t good at all for him, instead of that it scavenges bones. There are animals that can do this, and even a few theropods were able to do this.
Abilities: rugops it’s like a little cera, it will be slightly tanky but not as cera,it will be faster and will be able to escape threats, but it won’t be as fast as carno but will have a better turn. The first attack is a bite if you just press LMB but if you hold it you will keep the mouth opening until it reaches the limit(something quite similar to Maneater’s mechanic but without grabbing and slower), so you will make a very strong bite that you can use to break bones and eat them. And the secondary attack is a headbutt with a good amount of raw damage. Or maybe skunk secondary attack.
Aspect:here I will put an image below for sexual dimorphism(first male and second female) and an idea for the skin pattern. And about the calls, grave sounds fit very well in rugops, even more grave than carno, and also with vibrations in the calls.
I will be glad if you give your opinion in #general-feedback-discussion to improve my suggestions
Another alternative for niche can be camo or just a simple scavenger or give it the niche of african wild dogs
you/Developer schould think about takeing Sinornithosaurus in the isle. it will be so good. it is posion, and can levitate from tree to tree, and jump down on it's prey and inject it's venom. btw take a look on the bite mecanism from feed and grow fis (the game) ps sorry for bad english, but pls just read it and think about it
Another suggestion: apart from giving scavenging to cerato can you also give it bone eating on the same way as hyenas?
Would love to see hot pools in the game and strange mineral deposits.
Suggestion: Better Beaches
The beaches in Evrima right now are definitely better than the old beaches, but right now they're pretty bland in most parts of the map except for some parts with big rocks.
Better Rocks
The light brown moss covered rocks in Evrima don't really fit the tropical island vibe in my opinion, especially on the beaches, if you're going to add rocks in coral reefs or in the water at the beach, I recommend using red or black volcanic rock, most islands are volcanically formed and often have volcanoes. Flatter, more eroded volcanic rock could added around areas where the the sand meets the water, and also in the shallow water. There's also way too many pieces of driftwood on the beach, using less pieces and varying sizes more towards where the jungle meets the beach would look more realistic since you usually wouldn't find old driftwood right up against the water since the waves would push it farther up the beach.
Inward Beaches/More coastal cliffs/No Outwards Beaches
I noticed that some of the beaches in the game continue for a long ways around the island, even when the island curves outwards the beach still continues. Realistically this wouldn't happen as the waves push against the beach pushing it inwards. Areas like Bays or inlets would have large beaches because they curve inwards. In areas of the coastline that curve outwards beaches would be smaller and more isolated and be surrounded by large rocky cliffs. Areas of the coast that only have a gradual outwards curve that isn't very noticeable would have large beaches too.
No Steep Beaches
Some of the beach in Evrima slopes down into the water, which doesn't make sense because the waves flatten out the beach as they erode at the sand, the beaches in evrima shouldn't have a steep drop off into the ocean. Generally the water near beaches shouldn't be as deep as it currently is, the water should stay shallow for a little while off of the beach until it reaches deeper ocean.
Better Beaches Part 2
Unique plants that only grow on beaches
The only plants that grow near or on the beach is grass or small bushes, some unique plants that can only be found on the beach could provide a food source for herbivores, and make the beaches much more better. Some plants or trees to include with beaches are Sea Oats, Eryngium variifolium, ordyline australis, Manchineel Tree, and Scaevola taccada. Manchineel trees are poisonous and standing near it or eating it's fruit can harm you, this could be a hazard on beaches to avoid. Also some unique shapes for the palm trees could be made, some that curve or grow almost sideways against the shore.
Dead Beached Fish/Jellyfish etc
Maybe some fish or jellyfish could wash up on the shore occasionally, it would be a food source for juveniles and other smaller creatures to scavenge on. Maybe ai gulls could spawn near washed up fish and would fly away if approached. Also there's no beach ambience sounds in Evrima, things like waves crashing, gulls, or any other coastal bird calls. Beaches could also provide more food sources other than plants and dead fish, crabs could spawn on and near beaches which could provide food for juveniles, and might snap at a juvie but wouldn't cause significant damage.
Saw someone suggest this a long time ago, but it'd be neat if ambush decreased your dino's acceleration time rather than giving it a speed boost.
Suggestion: Shunosaurs: Shunosaurs would fit between magy and other species on the island such as cama. it would be more combat focused than other herbs and its main predator would be acro or packs of allosaurs. it also provides players who want to be a sauropod thats bigger than magy but not a giant like cama or brachi. https://th.bing.com/th/id/OIP.HZJRHQyxMe7hKvt6SCsStAHaCl?pid=Api&rs=1 http://3.bp.blogspot.com/-tEjR8NM7hpc/TnVm90vwrRI/AAAAAAAAAqY/_xi7gkyklh8/s1600/Shroomo3.jpg https://svpow.files.wordpress.com/2011/04/direct_hit.jpg
THIS IS NOT MY CONCEPT OR IDEA I JUST THINK IT’S A GOOD IDEAhttps://imgur.com/4USU0Wx
suggestion:
I believe that allowing players to customize their skins so much was a mistake! when it was ready skins of the game itself, the game was superior in realism and beauty, the game is a real '' carnival '', this idea of another game (beasts of bermuda) was inspired but I believe that as in the game there are many children and novices, what I advise is that, in this evrima there are many options of patterns with a much more restricted costomisation, being able to change certain areas but that all the combinations be tested and if approved maintained and if disapproved unlocked, this aspect sacrificed the very very much in the game, what was something beautiful and real has become something very "color festival" I believe that making this color constomization was a mistake!
here are some examples: https://cdn.discordapp.com/attachments/438507264278790154/740573442234908763/unknown.png
https://cdn.discordapp.com/attachments/438507264278790154/740573163553030244/unknown.png
This is the definitive idea for rugops role.
Niche: Rugops will be another scavenger, but not like cerato. There are two types of scavengers in nature, the one that is big that bullies weaker predators to steal their bodies like bears with wolves and hyenas with every other predator, and the one that is fast and travels long distances for carcasses and doesn’t steal them, just waits for its turn, like crows, vultures, jackals and coyotes. My idea is make rugops the second type.
Weapons: as primary attack, rugops has a fairly weak bite and not too much bleed, and the second one will be a headbutt that will make more damage depending on the speed but it isn’t as good as other headbutters like homalo and pachy. As a vulture like scavenger, rugops has speed to evade threats but it isn’t supposed to fight anything of its size.
Abilities: Rugops will be able to eat its own kind or rotten carcasses without any problem, but it has an unique mechanic that vultures also have. Due to its weak jaws, rugops can only eat well small things that it can swallow, if it can’t swallow the prey it will be difficult or in some cases impossible to eat a recent corpse because of the thickness of the skin. IRL vultures are built to eat already open corpses or rotten ones because its beak is too weak to open it, but it can also hunt small things in case of need. So rugops will scavenge things from bigger predators without stealing them, just waiting for its turn, so it will be easier to eat when it’s open or rotten after a while, like current vultures. Camouflage is not a good idea for rugops, that is better for an ambush hunter and not a scavenge, and also it’s hard to do a good one and you already have skin editor for camouflage.
Aspect: sexual dimorphism is obvious: different crests. I will let you an easy example of rugops sexual dimorphism below(first male, second female). Rugops can have dark colors like many vulture species. The max size was 4.4 meters long and 410kg(Mono size)
Don's Allosaurus clip got me thinking. Since he said Allo's size will be dependent on the gameplay of your allosaurus. I was thinking why not have this affect all the playable dinosaurs across the board. How active you are, What your animal is eating, etc. could all be factors on say how big your Rex could get. A peak performance play style is what i'v been calling it lately. Say if you're just AFK growing and not doing anything except for getting up, drinking water, eating, then sitting back down. You'd be getting the smallest size or one of the smaller sizes of said animal. Maybe they'd be the same speed as the default sized animal but their other stats would be lacking severely. (though if it were me i'd slow 'em down) Like say if you're rex has been growing and been doing it's best as it can. Surviving and thriving by doing certain activities. Then you could have a Peak Performance Rex. Maybe slightly bigger, etc. Not as strong as an elder but could probably be threatening to an elder if underestimated. Or you can have say a Giga whos been surviving. around sub adult stage. found a nice pond with a carcass and sat for say an hour or two, kinda AFK growing. This could result in a giga thats slightly smaller than an average sized adult. Still very much a giga but not an average giga if that makes sense. Allo could probably be the extreme of this. like a peak performance allo could be very difficult to obtain and would probably be the size of an acro. This could be Allo's possible gimmick besides grappling. I feel like this would also solve the issue with afk growing. Cuz you dino would just be straight weak compared to averages of the same species.
Idk if this idea was ever mention by anyone or maybe one of the devs thought of it and threw it out. But i figured i'd share how it could be utilized for a more active game play style.
Suggestion: Please add a server advertising channel where server owners can advertise servers
it makes looking for servers much easier
Maybe add something in rules which explains what ticks the bot off
Such as specific words, putting multiple of the same letter repeatedly, etc
Wanna see some of the dinos (AI) go more in pack instead of one by one.
Is more common to see grasstype of dinos go more then 2
Inheritance:
As an expansion to Taco’s idea if your both parents were lazy or didn’t eat properly and were small you would be small too if they were both maximum size and peak fitness you would also have the size advantage but if one was the smallest they can be and your the largest you would be average.As well as this when any cosmetic changes like feathers or other things happen you could make them a roulette by either making it 50/50 or making either gene dominant giving a 75/25 chance or you could make it more of a mix so they have a mix of their parents traits so like a half feathered raptor so maybe feathers on the back
Suggestion: Don’t ever... EVER bring back the old ambush mechanic. If this isn’t already planned, make it so a player has to sneak to get close enough in order to make a perfect attack. The old way was broken and gave carnivores too much advantage over herbivores.
Pteranodon has a dive planned but does it have other things like floating and taking off form the water and actual swimming because I’m assuming not but Pteranodon was adapted for these things and with the addition of pelagornis eventually pteranodon will need some advantages so it doesn’t get completely out competed pelagornis in real life couldn’t do these things as well as needing flight assistance from thermals to actually take off but that would be unlikely to be added.Also the swimming is agreed upon by pterosaur experts
I'm back with suggestion!
Subject: Skin system
Suggestion: When The Isle had it's old skin system, like in 2016-2017, what about bringing that back :3? Like that players, can make their own skins, and if players can't think any skins to do, maybe they can pic a skin, like exsamble: (I know Pue doesn't have one but this is exsamble) Player wants make skin for Puertasaurus, but the player can't think any skin to do, so he can pic skin, such as the old Sand/SunStrippe skin for Puerta. Another exsamble: Player wants to be Giga and do skin, but he can't yet know what skin to do, so he goes and picks An Amber Giganotosaurus Skin.
Pictures of the skins: I could not have copy them to here, so I can't show em :/ But you can find em on wiki :D
Why Suggest This Kinda Thing: Because, those skins were so pretty, and I, and many other players might not know what kinda skin to do, so they/me could pic a skin that is ready and not done by ourselves
Suggestion: In order for the younger stage of the Tenatosaurus to keep up with the adults, it could be given a bipedal locomotion of running and trotting. By so it increases the chances of a faster speed, since bipedal animals are usually faster.
Here are 2 animations I’ve made to describe how they would look like. The trot is basic but the run is extremely fast (as fast as the adult) where the body barley moves and the legs goes nuts. Giving it a dryo like movement which I feel like juvenile hadrosaur/iguanadontids very well if they are to be as fast as their parents.
This suggestion also follows up to another suggestion a awhile back about juvenile hadrosaurs/iguanadontids to run as fast as the adults like wildebeests to keep up with the herd during stampedes/fleeing.
I understand that the devs want to release a bug-free game, but limiting the QA and bug testing pool to such a limited number doesn't give reliable results IMO. There are thousands of people playing this game, and servers with over a hundred people online at once. A much different environment than the QA testing with only a few dozen people.
My suggestion: Release new builds as they're completed (completed, not extensively tested for weeks or months) so they can be stress-tested by the entire playerbase. Having the game played in the manner it's meant to be played would probably result in more gamebreaking bugs being found, which can be zeroed in on and fixed quickly (like in the old days when hotfixes came out every other day or a few hours after a patch was released: the game seemed far less buggy then as compared to Evrima)
(plus finding out a certain dino turns into a ball when it dies is pretty fun to play around with before the hotfix is rolled out)
Just a bit of feedback on Jungles.
Right now they are a bit too safe and with the uniform food, there isn't any reason to move around. I can't see why animals would want to leave the safety of a jungle biome. While I'm aware a nutrient system will encouraging migration I still would like to see biomes have different strengths, weaknesses and resources to attract different animals.
Jungles are relatively unique biomes. They are not particularly good for farmland or nutrient rich, usually on low nutrient soil, but is able to produce vegetation that recycles energy extremely efficiently. Most of the nutrients in this biome is concentrated on the vegetation that gets the most sunlight, aka the highest canopies and trees. This should be reflected through gameplay, under-story or forest floor vegetation should barely fill up hunger or nutrients beyond grazing. If you want better food, you need either need to a) dig (burrow), b) somehow manage to drop fruits from trees (or be arboreal) or c) feed on aquatic plants.
This will push larger herbivores to seek more nutrient, fulfilling food on grasslands and become more vulnerable. Larger carnivores will thus follow the herds, unless they are small themselves and intend to prey on the smaller animals that stay behind.
In addition, I think collision with trees should be a bigger issue in jungles. I think animals just auto dodging left or right while sprinting should be a bit harsher punished with slower speeds if you hit them, maybe even getting knocked down if going at full speed.
Anyway hope that clears things up. Let me know if you have any thoughts! Graphic to illustrate what I mean about all the energy staying at the top (arboreal) levels.
https://thumbs.dreamstime.com/b/rainforest-layers-vector-illustration-jungle-structure-educational-scheme-vertical-graphic-emergent-canopy-understory-180283653.jpg
Source: https://rainforests.mongabay.com/05-rainforest-floor.html
If I could add anything it would be AI in evrima because the menu is looking pretty small
Hi.... Back in with suggestion..... (help me with my ideas pls)
Subject: Magyarosaurus
Suggestion: As we have seen Magy having small armor on it, what about having some armor, that can block some of the hit, examble, if Magy weights (if it will weight this much) 1000-1800kg (my idea for weight, but it can be smaller) and Allo does 300 damage,and if it bites the magy, and Allo weight more, Allo could deal only 100-215 damage, when it would do more. As Magy, has not much of chance against dinos such as Allo, Sucho, like non-apex carnivores, the armor, would least give better chance, not to win, but to have small chance of surviving... Some ideas for Magyarosaurus, to hit to have better chance in fights. But, this is just my idea. Wanting to small Sauropod have chance.
Why Suggest This Kinda Thing?: Just because I love Sauropods, and as Magyarosaurus has no big chances against these carnivores, but against small carnivores, like utahs, dilos, and even when Cera and Magy fight is 50/50.
You know what would be cool? A map with a post apocalyptic city like i am legend style. Imagine empty apartment complexes, warehouses etc. Herbert food growing on the sides of run down roads. Dumpster of water and drains during heavy rains.
Saying again as it got lost
Mudskippers could be a good addition as food for small animals (beipiao, juvies), sitting on embankments, or in the water as food for small deinos.
Add core mechanics first
Yeah pls add core Mechanics before you add new dinos
Ps: Magy should be one of the first dinos, maybe with allo or cerato
Add core mechanics, get those bugs fixed and get the memory leak fixes. Then add the dinos and stuff. The bugs, core mechanics, and memory leak should all be top priority before any new dinos we can live with only 2.
Suggestion:
Bring back either a dedicated suggestions channel, or re enable reactions for the feedback channel. Reactions and suggestions were an easy way to see what the community thought of proposed changes and ideas for game additions, and with a combined feedback/suggestions channel and no reactions all suggestions no matter how good or popular they are just get instantly buried and lost.
I’m sorry but so far Evrima has been a unenjoyable, boring cluster of content that is not even bearable to play. I’ve waited 1 year for all of this and we’ve been given fake promises and expectations of the future. I expected evrima to be at least playable i did not expect much but it’s not even near playable. we have to wait more months just for a bearable version of the game which is really disappointing considering the wait.
Also the dev team itself has been all over the place and the state of the game has never been more confusing. And seeing that paradym has left the dev team is definitely a good choice, the mere fact devs and people were defending him is kind of irritating.
This is by no means hate it’s just my personal feedback and opinion about the stste of the game. Very disappointing, unbearable gameplay and a weird state. i’ll have to wait months for this to be playable which, definitely wasn’t worth waiting over a whole year for.
I still can't really believe how people on here actually seem to think that any of these ideas you got here are going to implemented while the base game itself and evrima both aren't even close to a finished product. Having feedback is important of course, but there's a difference between actually giving feedback and plain daydreams of what this game could be adding if it would be at least close to be finished. I think we should focus on the here and now instead of a making a wishlist. Regarding the development process in general and keeping the current drama in mind I really am starting to lose the rest of the small amount of hope I had for this project. We were promised a lot, e.g. a better communication with the community outside of the discord (and in it aswell) but all we got are some irregular devblogs without any real information and the occasional concept art of some sort of dino just - at least thats what it seems to me - to shut up the community. But there's no real progress. I doubt if Evrima was even necessary because we were promised big(ger) and faster content updates as soon as it drops but all we got was a hotfix and minor bugfixing. Apart from the game itself I am also deeply disappointed by the way the devteam handles the Paradym-Situation - e.g. it seems like the team tried to ignore the whole affair and started to react in a fairly appropiate way only when SidAlpha contacted Dondi telling him about his video. I expected a more adult approach to the problem. Of course this is an outsiders perspective but I think I have a bunch of reasons to reach the following conclusion: Either way the devs really start to make some major changes or this whole project is not going to be finished to a decent degree. I think this major changes involve the exclusion of certain parts of the team from the project and yes I am talking about Dondi here. Instead of him we need a competent Leader who actually is able to organise a team and communicate with the fanbase.
More Active admin’s on the official that actually play
well then
ive been around the isle for a long time and its easy to say you need this and that but making this and that happen is not always as easy as saying it
the Paradym situation is i believe now a legal matter just move on from it
Suggestion:
I noticed that on the Isle Wikia that the Carcharodontosaurus was planned to be DLC at one point but was set aside as the Giganotosaurus and EVRIMA took priority. Once EVRIMA is completed and every dinosaur planned for development is released, I'd like to see potential "reskin" as a customizable option (whether its just updated in the game OR dlc)
This would entail things like the Carcharodontosaurus as a Giga reskin, Tarbosaurus/Zhuchengtyrannus as a Rex reskin, feathered Utahs if people don't like the JP style Utahs in the game (i don't play Utah much at all in the Isle outside of EVRIMA as its the only carnivore, and ik that cosmetic change alone would probably make Utah one of my mains) the reskinned Species would functionally perform the same as the base species, i think it'd be a nice touch that would make players happier and also allow for more money to potentially come into for the devs
Suggestion:
Modern day birds and maybe rabbits as AI that you could hunt which would be good food for juvies and for pteras.
I just wanted to join to say, no mater what this game has my support. The company of this game has done a good thing weeding out the bad, and a lot of people are trying to “cancel” the game for no real reason except for lumping together two different things. I know many people love this game and a lot of stupid people are the ones trying to cancel it because they don’t do research into the matter. Thank you though for making the isle! I’ve been following it’s Journey since it was in green light I think lol. I waited a long time for this game and I’m not going to let anyone mess it up! Lol
I also want to see the game in a much more completed state but I see no reason to quit playing because of it. Players who cancel for drama is better to leave. There will always be new ppl who interested in the game and replace the doomsayers
https://www.youtube.com/watch?v=9ro-Qyatyhk
maybe add this one to the isle ^^
TARBOSAURUS I. THE MIGHTIEST EVER. 70 million years ago dinosaurs ruled the Korean Peninsula the same way they ruled the rest of the earth. At that time the part of the land now known as Jeonnam Yeosu was the forest habitat of numerous dinosaur species: Tarbosaurus. he younges...
Hey dondi need to see this text. It is not personnal against you. Lot of my friends work for indie games. You have not to be hangry or touch my ngative comment. My friends receive so much hate message from toxic peapoles in some games community then now they lafth! I think yes you need a break from social mediat but man dont foeget these words. You are a visionary and i can see trought your minds of whatyour about to create! You are creative and creative peapol are impusif and emotionnal. Its not a bad think is a super power and believe me man i think your a genius!!! Love peace and Happiness..Gab
An important suggestion for the developers. Considering the Paradympth incident, the fanbase (including me) are obviously worried to some what degree about the future of the game (as in worst case). Many of us are willing to support the game the best we can but with that, we need to ensured to how we can accomplish assistance as good as possible.
That is why I suggest developers to tell us how we can help, as individuals, and give us information and tools to how we could accomplish needed action. Such action doesn’t have to be complicated and doesn’t have to be done in a way that risks more drama. As an example of such drama, go to a website and support The Isle.
The communication platform could either be a discord channel to inform us the assistance needed or through a discord announcement. I hope I have done a good job writing this.
I don’t expect this game to die cause of all this but if it does, a part of me will die with it. Yes, THAT IS HOW MUCH THIS GAME MEANS TO ME AND I AM SURE MANY FEELS THE SAME. That’s why I want to help the very best I can.
i have loved the isle for a long time , as a little kid i'd watch videos for hours , i only started playing about a year ago and to see the game i loved have so many things go wrong and just everything tearing at each other , it doesn't sit well with me , the community needs come together separate the facts from the lies and be better in general , first thing would be basically the devs working through problems , like Dondi said , he doesn't get stuff directly to him , Punchpacket has to give him stuff and people just show him censored things and barely understandable things.
the second would be the community , we're like most communities we have a toxic side , a friendly side , and just the general collective of people , we just need to be better sure we can be a bit mean towards evrima , but we were all told it would be bare bones , we can be mad since we were promised dinosaurs monthly (to be honest that was never going to happen just face it) just be patient , hell , im a saurian fan , how long do you think ive been waiting for an update?
the 3rd is just my opinion , so don't witch hunt me there , what we've seen with Paradymn is not confirmed true or denied false , as Dondi said , if its true Paradymn's head rolls , if its false the people who started it , their head rolls . that was his mistake he ruined his chance , if their true , why let someones mistake in the past , that the dev team had no idea what was happening at the time and had no involvement with it , why let one bad apple ruin the bunch? to put it short and open like , the people who are trying to cancel the isle because of one mans error or "fuck up" in the past need to stop , you cant blame a whole dev team because of one person , now im going to stick with the isle until i have no choice but to leave (or get kicked out of the discord by my own stupidity) just we need to come together and say that we shouldn't blame all of the devs for one's mistakes.
This has probably been suggested pretty frequently, but i think it would be nice if the dinosaurs (and later humans/Tribals) could walk backwards or sidestep.
It's something many real animals are quite capable of doing, so there's nothing to really prevent this working with dinosaurs.
If they can turn on the spot, why not step backwards or side-step a little?
It would add a lot of additional manoeuvrability, especially when used in-tandem with the turn-in-place feature.
I know some people like to argue that they couldn't, and they like to cite that "Emus can't walk backwards", so here's a short video of an Emu walking backwards; https://www.youtube.com/watch?v=65-XthWr9kY
It is in fact, possible for an emu to walk backwards.
Hope is a nice silly bird. She got treats and cuddles after her performance.
Turkeys are loud.
I'm liking right now, disconnecting in my sleep. But I hope that will change in the future. The idea of effectively recovering health and so on is the most reliable. For example, in modern African animals, all herbivores sleep 2 - 3 hours for REM sleep. They can also sleep standing up, horses can also sleep standing up.
Dynamic Nesting Proposal
The intention of this system is to allow players the option to incubate their eggs faster based on the quality of their nest and its location. This system is designed to reward players who put in a little extra work but not to punish those who don't.
Basic Nest:
A regular nest you dig into the ground much like you see in legacy. This nest does not have any special materials added nor is it placed in your dinosaur's preferred environment. Base incubation time, no boosts here.
Good Nest:
One of two factors must be met to build a good nest, which will incubate your eggs slightly faster than a basic nest...
- You collect some sticks/leaves from special bushes and add them to a basic nest to upgrade it to a good nest.
- You have placed a nest in your dinosaur's preferred environment. eg: a deinosuchus nest near water
Great Nest:
Both factors of quality nest materials(1) and environment(2) are met making your nest incubate eggs even faster!
Extras / Add-Ons
-
Different nest types could look different when they've been upgraded. (oooh fancy) Or, all nests will look the same, but when you go into the nesting window, it will tell you...
[Quality: BASIC] [Quality: GOOD] [Quality: GREAT] -
When placing a nest, it will tell you if the location is preferred location(perfect) or not preferred(suitable) then you say "Yes" to build the nest, or "No" if you wish to change locations. ex:
Build a nest here? Location: Suitable [Yes] [No] -
Bonus Ideas:
Higher quality nests hold more food
Great nests have an extra egg slot
Hatchlings grow faster to juvie stage in higher quality nests, however they will also get hungry faster! (because they are growing faster)
add more fish species to the game. i suggest the alligator gar as something for smaller animals to watch out for and larger predators to eat. onchopristis is also a great option as it could fill up the largest piscavores and still put up a fight. adding lungfish could be something that can be dug up in a drought and eaten along with being around generally as a good food source.
alligator gar.
onchopristis.
a type of prehistoric lungfish from the Mesozoic named ceratodus.
sleeping animation needs a ton of work. now we can clearly see that it's basically the same as wallowing only it cuts at the beginning. not really unique. and i hope that sleeping won't be limited to safelog but players will be able to go on sleeping position just for realism as roleplay sake.
question about sleeping, does it auto log you out after the 60 seconds? or do you need to click a logout button? would be cool if sleeping could drastically reduce hunger reduction rates and give juvis shorter hunger times. So while you wait for an adult to bring you food you sleep and have some interactive minigames that benefit your stats and growth
the old rex detail pattern should be back
My feedback is on the plateosaurus model I think that the arms should be thinned down and the body should be thickened as well as sharper claws to erect it’s main offensive attack I’m suggesting these because it doesn’t look like it would be a biped and other people would prefer it if these edits were made
Small Discord Suggestion: Add emote reactions back in #general-feedback. Make it a rule that people can only react with ✅ if they agree or with ⛔ if they disagree. That way people can easily see whether one idea is generally favored or disliked by the community, and it also leaves less space for trolling.
I honestly gained a lot more respect for dondi from his reasoning behind leaving discord. A man that knows his limits and plays smart around them is the kind of thing you want to see from a project manager and I sincerely hope that it will help him get along with the community better, as well as work on the game.
When we release the "alt" key the camera should rotate to where you're going and don't readjust it
One of the updates after after launch seems to have changed movement to be a little less jerky,
but can we get turning while in air back? was kewl
Suggestion: Dinosaur egg eating, so mother’s have to always be on it
I've been following this game since the month after the release. I really think a different attitude should be taken on the state of the game if it is to get anywhere near where it's supposed to. There's a bunch of dinosaur simulator games, we already have that, but what the Isle is supposed to be is a dinosaur/merc/tribal/cannibal gameplay experience. People will probably complain about humans being added, but in all honesty, if the Isle does not stay true to the concept it initially was, players might as well move to other dinosaur games because the material of gameplay is rather lacking in - well, most dinosaur simulators, in my opinion. I don't want the isle to just be legacy forever, I really wanna see this game become atleast the fundamentals of what its supposed to be, and before trying to finish all the dinosaurs. There will always be improvement that can be done to dinosaurs, so trying to wait until dinosaurs are done is just delaying it for many more years.
Instead of waiting for ALL dinosaur mechanics and species to be added in, I really think focusing on getting in the core gameplay mechanics will be healthier for development. Get in humans, tribals, cannibals as well, and there will be so much more variety and such. Develop all of them together, because only developing the dinosaurs could end up like it did already, with a legacy restart.
Focusing on implementing the core part of this game will help focus development plans more realistically instead of adding unnecessary tiny details like wallowing or different colored eggs before core gameplay first. I really, really want to see this game succeed, but I understand that with everything that's going on, and the whole issue with people being disappointed in evrima, there needs to be a different approach to the plans for upcoming updates and realistic expectations than before.
I feel the dimorphism of the males and females kind need to be more than colors and other detail differences it'd be nice if there was size and stat differences too I also wish they would add the baby carry but only for the mothers of those babies so in case if carnis want to snatch them the mothers can just pick up a baby and run so that at least one of her kids survive
What is the devs opinion on like cenzioc creatures like, terror birds (I know titanaboa is coming) mammoths, wooly rhinos and sabertooths
Don't think non-human mammals will be added
cod discord has their reddit mods as own role added in discord, I'd like to have that here too
This is my suggestion for what you guys should add, you guys should add so spinosaurus and suchominus can fish! So they fish in every type of water and they can eat the food! Also I suggest so you guys add so we can pick up food.
I love what you are doing for the sleeping logout mechanic. Can't wait until it's in game.
I want to suggest though that I think it would be cool that you add the computer glitch screen with the fading black like what we have in legacy when we get near buildings.
The more it fades to black with the count down, the glitchier the screen gets.
Then when the count down ends you get that TV shut off screen maybe.
I think this would tie into the lore a bit more and make the logging out screen more interesting.
I think you guys should add so people can vote for the weather and so you can have a map
My thoughts about Dryosaurus. 1/2
I play a lot dryo on official Eu01. Dryos will be added soon to Evrima in Batch B so i wanna share my thoughts about them to make them better in this version of The Isle.
Strength
Dryos have a biteforce of 20N, a weight of 700kg and 0 bleed. I think this is fine as dryos are not supposed to fight anything and their very low grow time (even for their size) make up for that.
Bleed
Dryos have very low bleed heal and normal bleed resistance. Bleed heal should be normal for their size as well. I dont see any reason why it shouldnt.
Speed
Dryos have a speed of 41,5 km/h and stamina for 04:10 min with a quiet good stamina regeneration.
So they are slower and have less stamina then utahs (43,2 km/h and stamina for 5 min). Dryos have slightly better agility tho, so they can turn arround utahs or jump over them. But this is very risky and chances are not bad you get biten anyway because utahs have good agility as well. Utahs need one bite and the dryo bleeds out in seconds. However if you manage to avoid all utahs attacks for 4:10min you run out of stamina and die.
Carnos can be easy outturned and have less stamina then dryos. But carnos can walk while turning while the dryo has to run to stay behind him so if he uses his stamina clever he has a good chance killing the dryo.
So dryos should have the same speed and more stamina then utahs. This way they are not free kills for them. The fact that dryos get outmatched even at speed and stamina to utahs is bad, cuz utahs are a lot better in everything else.
I also wanna mention the jump wich is slightly worse then the utahs jump but still good and i like it a lot.
My thoughts about Dryosaurus. 2/2
Nightvision
I dont understand why nightvision is limited at all. Thats not logical to me and make ambush attacks at night a nightmare. If you still wanna keep this however i would give them the nightvision of the dilos because dryos have only the use of beeing a scout in a herd. And then they have at least one thing they are better at then utahs.
Ambush attacks
The Isle has an awesome nature where you can hide very good. This make ambush attacks very strong tho. I would not increase the overall speed like you did in Evrima, as this reducees the time to react to ambush attacks. Still ambush attacks should be the main weakness of dryos. Dryos also have no ambush speed bonus wich is sad but acceptable.
Burrow
Their unique feature wich should make up for their very poor stats. Its a good way to escape everything if you have a burrow and you are close to it. It can also be used to heal bleed in safety and you can savelog in it (only savelog) without dying if you are getting camped. I would add a marker for it and make it so you can destroy it from distance. Now you have to relog to do this. But its a nice and unique feature. I like it a lot. 🙂
Suggestion: I love the dibble and I feel like it deserves better locomotion. That’s why I will get this out.
I hadn't originally wanted to suggest a new roster addition, but I think I might actually have a good one so here goes:
Diplocaulus
Diplocaulus was a hammer-headed salamander that grew to about three feet that existed during the Permian era.
Role in the ecosystem: Diplocaulus would be a semi-aquatic small fisher, spending most of its time in shallow rivers and small ponds, while being able to traverse land relatively well. It would fill a fisher niche similar to deinosuchus, with the caveat that it is tiny by comparison, thus making tiny seasonal ponds and streams feel huge and dynamic when compared to the crocodilians. They would compete directly for fish with austroraptor, juvenile deinosuchus, and beipiao, and would be an opportunistic snack for larger carnivores because of their time on land along jungle streams that would be too small for most other creatures to thrive on. They would eat the smallest model fish ai.
Special ability idea: While it's been talked about that deinosuchus would have its grab/deathroll/splash sense, diplocaulus would focus more on predating on very small creatures instead of large land animals. The wide hammer-shaped head could feasibly have worked like that of a hammerhead shark's- that is to say, as a short-range fishfinder. Diplocaulus' special ability could potentially be a passive or triggered highlighting of living animals nearby when underwater. Say, within one body-length. Murky water, which is a lot of what we have on the current map, would pose little issue to this as small fish could be highlighted red, making them easier to spot and catch.
Unique feature: Diplocaulus would be unique in the fact that it would have to nest in the water, perhaps on underwater logs or among plants. The "nest" would basically just be a blob of eggs encased in jelly.
Suggestion: dinosaurs could pick up sticks and branches and if a lot of sticks are placed in one spot it creates a nest
Suggestion: I know skins and ect are gonna be reworked entirely with different colors and such, but could we have an option where the color of skin on the neck and lower jaw (Where the veins are and simply a yes or no option) matches body type 1 or 2? I also hope we're going to have different Body type 3 patterns in "New Isle" because as much as I love the stripes on the back I kinda want a Stronger focus on the Top Head/Neck/Spine area's. Having a full color on the top face/jaw part would be nice without having to change Body type 2 and 3 to the same color.
Can we also get a light and Dark Green? XD Not saturated versions of green (I know its not realistic but Shades of light grass green or Dark black green. An Amber type of skin color would be nice too.)
Great work with the game and staying true to the fans. Keep up the hard work I am really excited about the future of Evrima. Thank you.
Alright I know i post alot about cannibals but like really like the idea in the isle and i want to give my part to make it come true. Here are a few images on how the cannibal (At least what we know about it) could be changed. I think right now, it doesn't have enough bulk to it. It seems a bit too small. The original model -
Was much more scary and threatening looking. And to match this build, its shoulders, forearms, and hands need to be bigger too so it can actually grab onto dinosuars (in the lore) and maul it to death or tear chunks off of the dino (food).
Here is the example of the shoulder and arms and how it could be larger.
And another interesting idea to consider is that the "Cannibal" is the bigger, heavy hitter Humanoid, while the "Tribal" would be the smaller, less robust Humanoid, that groups up like packs/Tribes.
"Cannibal" would be a loner, fend for themselves because they are built for it, and can take heavy blows and deal with it. The "Tribal" on the other hand, needs a group to survive, because it is on the weaker side of the scale and needs companions to watch its back.
(tell me what you think in @feedback-discussion)
Name:Ammonite
Suggestion:I think the ocean and beaches are lacking in many aspects creature wise and terrain wise my proposition is that if nothosaurus or atopdentatus were added the ocean and beaches should get a bit of care such as ammonites just floating around it would add a nice effect and it would look very natural
THIS IS A REPOST
Sauropod growth
Ok in my opinion sauropods should be decently fast as babies but should slow down as they grow due to their different proportions and body shape.
Also think that when they grow they need to move out of the forest because they will not be able to manoeuvre through the trees as most of sauropod growth from baby, juvenile to sub adult would likely take place in the forest as the younger ones diets could include ferns that are in the forest while young to stay safe but they will get too big to dwell there quickly and they’ll slow down.
Prey and food
Once an adult the sauropods have no single lone dinosaur to fear but packs of dinosaurs would be the main source of predation of sauropods.They would also offer a large amount of food.
Combat
They wouldn’t be defenceless the bronto would have a tail whip attack that’s focused on AoE to combat packs of multiple dinosaurs and a front and back kick the move that would use the most stamina would be a neck swing that (may stun enemies?) will deal decent damage.Brachi would have a similar move-set except for the last one which would be replaced by the brachi rearing up onto its back legs and stomping down this move would deal devastating damage and (could inflict bone break?) but in this state the brachi would be vulnerable.
Misc
Sauropods could have high bonebreak resistance as well as this for a nice effect they could make a lot of sound and cause the ground to shake as an extra effect they’d also have high food drain and would need a lot of food preventing large groups of sauropods depleting food as well as limiting the number of them on a server.
Suggestion Beipiaosaurus calls
I would like Adelie penguin sounds to be utilised in Beipiaosaurus’ sound design namely the first calls and the 0.19-032 grunts as the sounds are interesting and could fit Beipiaosaurus
The unusual sounds and calls of the Penguin bird.
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make certain roles for people who choose to opt into stuff like stream announcements! it's annoying to get mentioned for streams that i never watch, and i could just check the channel myself
better teeth texture
Tenontos tail should be more fluid when they turn in a circle. Its stiff at the moment
Puru deino and sarcho, all crocs 3 different playstyles. I don’t expect them to be added AT ALL but it would be neat for a mod.
Puru could be the brute of the three, with the highest health and highest damage output, this thing is an apex killer. The trade off, however, is that it is very, very, bad at catching fish, even as a juvi. It’s big snoz just makes trying catching fish a waste of time so it has to hunt dinosaurs, plus it would be the slowest swimmer. This would make Puru the hardest to grow out of the three, especially as a juvenile.
Deino would be the jack of all trades. Although it may not deal as much damage as puru, it’s faster and good at catching both fish and dinosaurs so it would be a good survivalist that could make its home anywhere.
Sarcho is the smallest and fastest of the three. Compared to puru and deino it’s damage output is pathetic, but its the absolute best at catching fish. It’s the easiest of the three to grow and is more for the players who would like to play a big croc but prefer a more passive and laid back playstyle
Can we have an event weekend on official servers, maybe like 2x growth speed or something? Something like that would probably fill US2/EU2 servers
Suggestion: Add Archaeopteryx or microraptors as animals that could climb up rocks and trees and have like broken mountain climbing ability and be able to glide through sky, and jump, and turn the jump into a glide
A few suggestions (one is a repost of my suggestion from weeks ago):
- an option for servers to remove friendly fire from grouped dinosaurs.
- An option for dinos to drop scent markers with various meanings (pinkish red = looking for mate, orange = territory marker, etc)
- Interaction animations, such as a trike being able to scratch at trees with it's horns, or possibly some form of mating display or something. Just a way for dinosaurs to be able to portray intentions through means other that going rrrrrrrrrrrAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA at each other
edit;; 4. So I heard second hand that some dinos are getting like a feathered option or something? It would be really cool if you could hybridize feathered and nonfeathered raptors in breeding to make one that has feathers on it's head and back and tail but scales/skin elsewhere. Would probably be complicated to pull off but it would be a neat addition to the game I think.
5. the ability to interact with your environment beyond eating a bush or drinking water. Being able to move logs and rocks, dig holes, and possibly push down trees if you're big enough would be really cool.
Suggestion: (not sure if this is already planned) but deinosuchus being able to snatch onto enemies and then death roll, on bigger enemies maybe this could cause broken leg, or torn off limbs, but for smaller Dino’s like Utah, dilo and troodon, and instant kill
I had an idea for minmi in survival when it’s added. Give him a beaver/turtle niche because we already have anky as the terrestrial tanky boi, so why not making an aquatic tanky boi to avoid clone dinosaurs? Minmi can have the ability of swimming well(not as good as other aquatics like deino or beipi but better than other terrestrials) and can have its jaws and armor to protect itself against predators. Also, you can give him a very special burrow making it like beavers, in the water. It can use its jaws to take down not very big trees(or grabbing branches) to craft a shelter in the water. Another alternative for burrow can be a burrow under the ground but connected to the water so it can enter on its burrow in land or in water. For attacks, LMB can make a very strong bite and RMB can have an special attack that is a tail hit that can damage threats but if its used in the water near the bottom you will move a cloud of mud to distract your opponent and escape. For diets, you can give him a diet of aquatic plants, making it the first herbivore playable and giving a very interesting playstyle to this faction. Or maybe you can make it carnivore/omnivore and have the same hunting method as an alligator turtle, keeping the jaws open and using a special tongue to attract fish and close the mouth at amazing speed when fish is close enough. And as sounds you can use turtle sounds for the calls because they fit very well in minmi.
Please give opinions in #general-feedback-discussion to improve my future suggestions. I will be very glad
Give pela Allos grapple. It sounds like a shitpost but with aerial grapples you don’t have to worry about growth issues since they’re hanging in the air.
Ik this is the Jurassic World Fallen Kingdom baryonyx and a redesigned version but when or if it gets remodelled I think that some inspiration should be taken from it such as the crocodilian osteoderms and scutes and maybe even the jaw to help to make it stand out
Suggestion: Being able to play in first person.
Add sort by players into the server list in evrima. Also, add an ability to turn off menu sounds.
less pings
Please fix the fact our own calls are quiet compared to the ambience and calls of adjacent dinosaurs.
for the beipi run the head should be more stabilized while the torso moves and the neck follows, same with hands. Maybe tail could be more stiff and hip movement would be nice
https://steamcommunity.com/sharedfiles/filedetails/?id=2197942620
Think the Tenoto's damage might be bugged, according to this screen, not sure if it's actually broken in-game/out of the screen however.
Put ai online and think about the no pvp Player and Servers they still waiting till Day 1 of your project but i dont want to wait on it another 2 month to play it again im playing on 3 Servers and every Server is going to die out.
Suggestion: Make a screen visual for the scent mechanic where everything turns colorless gray except for huds and scent particles. This is to separate scent from the natural world and to give it more focus.
Yes, with the current visuals during scent mode you can quite easily spot out the partials and locate stuff, though I think it’ll look better to give it more focus and ,ngl, it looks kinda bad when natural colors are mixing up with it.
Perhaps, as a bonus, hearing could be adjusted in scent mode to make noise in the surroundings almost blurry but will improve the hearing in range and in general as a boost.
Pretty much as “tracking instincts” works in Far Cry Primal.
I want to hide the nametags, the "hold h to sleep" when i press f6 to avoid text and stuff. Thanks
Adult teno 2 call is now a mix of various sounds and its vomit sound for some reason. No likey
Sleeping now forces logout. To enable people roleplaying as dino i would make it optional. Tap e to wake up and esc to logout.
Really? If it takes QA over a month to fix AI for 3 dinos! Then you add 3 more dinos Before all core features are added then will it take the QA team 2 months to get to the same progression they would have in one month; when adding new AI and/or ELDER and/or Emotes and/or MORE DINO's. For my wait time are you sure that this is the right choice to add batches at the same time when adding CORE FEATURES. I am sure that Fist Fucking these AI bugs and uploading the done version to the public servers will be enough to increase playtime to actually get a chance of the playtime legacy is getting right now.
Residential vs Migratory Animals
I don't think every animal should feel forced to move long distances across the map. Animals like Homalocephale, Hypsilophodon, Dienosuchus, Minmi, Suchomimus, etc... I think don't really look to have the speed or stamina for keeping up with or chasing herds for food.
In light of this, I think a distinction or label should be made for animals who would be encouraged to migrate and seek nutritional resources across the map frequently versus animals that would keep to the same region until resources deplete and then move to the nearest sustainable region that benefits them. This is where the terms Residential, Migrational, Nomadic and Endemic come into play. Alongside a description of a dinosaur basic abilities, stats; they should also come with a label that describes if its an animal that needs to move frequently to survive.
Residential Herbivorous Animals
- low stamina and/or low speed, less need for nutrition (perhaps 1/4 of migrational herbivores)
- more specialized for their environment (ex; living in a desert and getting water from plants)
ex; most Ankylosaurids, Stegosaurids, Therizinosaurs, any arboreal, subterranean or semi-
aquatic herbivores
Migrational Herbivorous Animals
- higher stamina and/or speed, more intensive nutrional requirement
- more generalized animals, able to adapt to different environments
ex; most Hadrosaurs, Ceratopsids, Sauropods
For Carnivores, animals that need to follow herds or those that would lay in wait would be
Nomadic Predators
- more likely pursuit predators or scavengers that follow predators gamestyle
- higher stamina and/or speed, higher metabolism
ex; Carno, Giga, Utah, Cera
Endemic Predators
- ambush predators or specialized scavengers
- low stamina and/or speed, lower metabolism or can subsist on other prey such as fish
ex; Spino, Deino, Suchomimius, Titanoboa, perhaps Rex
http://tukimoto.com/gallery/wp-content/uploads/2017/08/north.jpg
My Feedback for the current patch of evrima.The biggest problem i have with the game new patch so far is the FPS degrading slowly over time and the teleporting players other then that the gameplay is fine sleep is a good and welcome edition to the build and most of the swimming seems to be working again. game started at 120fps for me about 1 hour of gameplay and im pushing 40- 60fps which isnt great. i'll play some more and add more to the feedback when i play it more
QA blooper clips would be a fun way to show the game being worked on without giving away too many spoilers and also more fun than listing every single known bug.
How it works:
QA can submit clips of them replicating bugs (y'all probably already have them if there's a similar bug reporting form as the one in this discord) and anything that's silly or unexpected like flying demon babies, corpses freaking out, crazy mesh distortions, etc.... a dev can post the "good" ones in the best fitting channel in this discord.
suggestion: make the size of the text when sleeping to logout changeable, so some can see the dino sleeping
Performance went up noticeably for me and my group of friends this patch. Blurriness has become way less of an issue as well, not as prominent, but it's still somewhat there. I honestly still think you guys need to implement something to keep us interested in playing though, right now it still feels like the same basic experience that may be fun for a few days or hours. That roadmap that Punch has been working on would also give the community a lot of the hope it has lost this couple of months. Hopefully the game will feel like the hope trailer sooner than later, as much as we have grown to hate the soon trade mark.
Feedback: You’ve done a magnificent on the group smell in scent mode. I honestly think it works great and it doesn’t appear to have any “bugs” really. I would think it would be difficult to do such a thing as the scent particles needs to constantly adjust its self to accurately locate the mass of formed dinosaurs in one spot but no, you handled it very well.
Suggestion: I’d like however to give players some way to tell what species of a dinosaur group is what (of course if not players are only able to sniff out groups of their own species) so they don’t get confused with others and their own groups. Like we don’t want to be that one juvie Tento who runs into a utha pack cause it thought it was its family.
It could be through a inspection of scent where you have to look at the particles for 3 seconds and then it’ll tell you what species of dinosaur group in near by. Or it each species of dinosaur will have its own color of smell cloud to tell the difference.
Subject: Scent
Suggestion: When sniffing (as carnivore) and you are tracking down a prey, you could sniff the shape of the prey, like as Tyrannosaurus u are tracking down a herbivore, and you sniff, and when you get close enough, you can see the shape of herbivore (with herbivore I'm gonna mean like Triceratops for own reasons)
I see this as some what cool and helpful thing, but idk, for me, and maybe many others(Idk about how it would feel to have it)
Extra: I didn't find picture of it, but maybe ya understand what i mean.
Map Suggestion
So Dondi has mentioned a possible mini or full map in the future. Perhaps a fun way of introducing the concept would be to have each dinosaur make their own 'maps', so it's based on memorization of areas. They would unlock the map as they explore the "fog of war" similar to games such as Horizon Zero Dawn. This could give some encouragement for exploration and discovery, maybe even small rewards in-game for completion of the map.
AI burrows for burrowers would add a nice touch of realism to AI making them seem more like players so say if an AI homalocephale was being chased by a utahraptor it would dart into its burrow this also ties in with other ideas I have
Burrows being raidable in the sense of if you’re to big to enter a burrow you could dig it up (consuming a fair amount of stamina) this wouldn’t be abused since if more advanced burrows are planned the opposing creature could dig another exit or could leave through another exit
Ok, some feedback for latest evrima patch. :)
Firstly, I think the performance fixes are good, though not perfect. My framerate improved a lot (running on medium settings), averaging at about 50-ish I think, which is good for me. However I did notice it drop significantly when there was several other people in the area. As for lag, my personal experience of it wasn't too bad at all, it was quite minimal to be honest, although I know other people have stated that lag and teleporting is still bad for them. Perhaps it had something to do with the server I was on? no idea tbh. The only bug I noticed was that swimming still isn't quite right; sometimes I still sunk towards the bottom of the river and I stuttered one time when climbing out, but at least we're not running on the riverbed anymore. As for the new things, I enjoy Tenonto's new claw attack and the sleeping safelog is sweet and a nice touch. The idea of large groups omitting a smell is great and should hopefully keep groups of people at a manageable size, unfortunately I haven't seen it at work just yet.
Looks like things are steadily getting better for evrima, I hopefully soon we could see some implementation of new dinosaurs and mechanics? c:
Big River Suggestion(s)
One feature I'd like to see whenever the devs move back into map development would be larger rivers. Right now most of the rivers on the Evrima map are relatively small, missing some of the majesty and wonder of wide-open rivers.
However big rivers means higher chance of drowning or annoyance from players trying to cross them and while I think large rivers as natural barriers is very cool I do think there should be options to cross beyond just swimming.
Main ideas to get across a river IMO should include;
a) Man-Made Bridges; considering we see large structures such as aviaries, buildings, and bio domes that metal work and tools needs roads and by extension bridges to be able to get to where they need to be. A bridge would be a way of bypassing a large river for larger dinosaurs, at the cost of being pigeon-holed into a narrow passageway.
b) Sandbars; if you don't want to be obvious crossing through man-made bridges, natural sandbars should occur in the middle of rivers to allow dinosaurs to regain stamina to cross larger rivers. On the other-hand... sandbars might also be used by semi-aquatics as homes, so it comes with a risk.
c) Natural River Thinning; not all the river should stay huge, there should portions of the river that eventually narrow into much more cross-able widths, though these sections of the river should be more time consuming to find then the above two options.
Let me know what you guys think in the feedback channel!
About the width of a potential larger river
https://imgur.com/Da92tw3
Options for crossing large waterways
https://imgur.com/vnYnFTy
Maybe let Dinosaurs loose more stamina when they run with ambush speed, since they run faster? Would just be a little change that i'd appreciate.
Your own calls don't sync with your animations as a Utah. Please fix this.
I know this is Legacy but please fix this part of the map. I just lost my adault utah because of it
its by the northern canyon
@ancient plover Please keep comments in #general-feedback-discussion
a setting for server owners to increase or decrease the growth speed! that should be a great thing to add.
when you get roared from a larger animal really close, you should get some sort of panic debuff like a blurry or shaky screen
SOUND DESIGN SUGGESTION
The sound design in evrima atm is rough and confusing. Broadcast calls sounding right next to you when they're kilometres away, your own dinosaur calls sounding very quiet, all sound right behind you gets cut out, etc. Evrima is still in a very early stage so it's understandable that lots of things are under WIP. However, we can already think about the sound design for the future and how we could make it more dynamic and precise. Environment, time of day and weather are all important factors that play a huge role in how sound travels around.
Night Time
It is collectively known that sounds at night are usually louder than they are during the day. This is because most background noises have significantly reduced and because sound travels better through colder temperatures.
Conclusion: All dinosaur sounds (including calls, footsteps, eating, etc.) at night should become audibly louder by 10-25 %. Plus, ambience like chirping birds, wind, rustling leaves, water sources should also turn silent or quiet down.
Rain and Thunderstorms
When rain is falling or when there's a thunderstorm then all soundwaves travelling through it are affected. It however is scientifically known that sound travels faster through rain than it does on a dry day. But the sound of raindrops hitting multiple surfaces still obstructs all the rest.
Conclusion: ONLY dinosaur calls should become audible from longer distances than usual. All other sounds dinosaurs produce (footsteps, eating, etc.) should become more quiet. All ambience, EXCEPT for water sources, should also decrease in volume.
Dense areas VS Open areas
In forests, soundwaves are obstruced by multiple obstacles: trees, leaves, rocks, etc. This causes sound to travel less further than possible. This is the other way around for open areas like plains.
Conclusion: All sounds (dinosaurs, water, etc.) travels less far in dense areas, while in open fields it travels at a normal distance.
~ continuing onto my above suggestion
Dominance order
There was 1 big problem with my sound design suggestion, which was: what if 2 situations overlap each other? For example: what if it's raining but you're in the forest at the same time, does the sound still travel less further or does it increase because of the rain? Well, to make things less complex I've come up with an order that shows what situation dominates over the other. In this way we can create less confusion and bring more understanding as to what factor is more important and plays a bigger role in how sound travels around.
Solution: Weather > Time of Day > Open/Dense area.
So for example: you're walking in a forest, but it's raining. Well in this case, weather dominates over area density so sounds should travel further than usual.
But what if you're walking in a forest, and it's raining, and it's also night time? Weather dominates over time of day and area density which means that all dinosaur broadcasts should still travel further than usual. If the raining stops, then time of day dominates over area density which means all dinosaur sounds travel less further again (because you're still in the forest) but they sound louder than usual because it's night time.
suggestion for a unique ability for the parasaurolophus.
an attack that momentarily blinds other species for a short duration along with flinching them. flinching them would play an animation that stops them from moving or attacking for the duration. this attack would be sound based meant to disorient a threat and would only work if the parasaur is facing the target. attacks are disabled for the animal using this so lone paras cant just body slam things when they are disorienting them. larger animals could take more parasaurs to flinch or blind and the duration of the effect could be lengthened by number of parasaurs. likely only up to a second per additional animal.
its partly meant to differentiate para from other herbivores and give it a unique edge over predators.
I have finally come to the conclusion that we need a better and cooler spinosaurus for isle the. This design. Please like.
I feel like when you let go of E should instantly stop the eat anim, i died cause of being attacked while coming out of eating and couldnt run
and there for i feel like maybe the timing of stop eating should be quicker, none the less everything else is good in my opinion
feedback type: suggestion
i really think you should be able to attack while standing up. it makes no sense for you to not b able to and for most dinos it spells death as they cant get up in time to fight back.
ive lost countless apexes to bleeders like dilos and acros since i cant get up in time to catch them
Just a quick suggestion
For server whipes, so here's the suggestion: When there is a Whipe on server, and the whipe is gonna happen, there would be a Meteor crash and it would kill everything in 10 seconds or less, but I think it would be cool for whipe too
please please please give us the option to hide all the ugly name tags with F10 or F6 or whatever, just please 🙂
please add drug plants in The Isle. It can sound like a troll suggestion, but please let me explain. Firstly, The Isle takes place in the jungle, and the jungle has a lot of drug plants, so it can be something realistic, and apart from that there are many animals that use drugs, like cats and dolphins for example, so it is very natural see animals using drugs. You can have the option of consuming them and have some benefits temporally, like being happier, grow a bit faster, have a little stamina buff and feel better(temporally heal illness when you eat something toxic or too much food, or maybe having a faster healing for a short time), and your dino can smell them from near and they have purple colours when you smell it. But apart from the benefits you get, you will have some problems if you abuse of this substances, The first effect is addiction, when you consume it the first time, you will need only a small amount of drug, but the second time you need more, and the third even more, and this continues until they dont have any effect on you(after 10 times maybe?). Another effects if you consume too much in a short time period are sickness, bad movement coordination(you cant move straight or you move slower) and blurry vision. Or in very extreme cases you will hear imaginary calls/sounds or see imaginary movements(basically hallucinations) that can confuse you a lot. For drug plants you have many design options, you can use coca plants(Erythroxylum coca) or ayahuasca plants(Banisteriopsis caapis), or if you want to choose both, you can make different colors while smelling them(for example coca can be purple and ayahuasca can be pink, very recogniseable colours).
And lastly i forgot to say that it can also make herbivore role more interesting because they will have something funny to do. And please leave your opinion in #general-feedback-discussion if you read it.
I noticed Amarok hasn't streamed lately. I don't know if something went down but I'd personally like to see more development streams again, it just did a good job of showing us where development is at for certain mechanics and i think that's kind of cool
Dear devs, please pay attention to this suggestion. As the evrima branch is going in maximum development speed (as you devs have explain you are working in max speed) it is still clear it has a long way to go until it can get published as the real game. With the last update, there weren’t as many additions as expected from the player and it that way it disappointed a lot of people unfortunately. The legacy branch is clearly more popular to play and so is it clear it has been abandon from development.
Suggestion: My idea to keep people entertained to play The Isle is to enable MODS back to legacy. In that way you devs can continue development and may avoid some toxic people who are hangry and frustrated for new updates. Also sense legacy isn’t going to continue it is an amazing opportunity to other people mess around with it as much as they want.
Of course let me know in the feedback discussion channel on what you think of my suggestion and if I can improve it. Thanks!
Could make a side channel in the Discord where only devs can type, and have it be something where devs just update the community on random things they're doing. I know we get the devblogs which I 100% enjoy but at the same time I'm sure it'd be fun for the community as well as make everyone feel included if a dev was to pop into said channel just to say "I'm just tweaking x dinosaurs anims" or "Starting to work on y" or literally just anything small.
Would make it a lot more transparent for the community just to know what you guys are up to daily with the game, vs waiting a long time for one big blog. 🙂
Please change the oxygen bar in EVRIMA, when the last bubble pops damage sets in immediately and it's pretty hard to tell when to get out of the water. Revert it back to legacy's oxygen bar so that we get a precise stat of how much oxygen we have and get a better judgement of when to get out of water.
https://docs.google.com/document/d/16r0hkeKc2lv0DxwNYLM2DwhW-HwQ3l5SCWVd5YPKnas/edit?usp=sharing
Megaraptorid Suggestion Document
This suggestion is a take on how a megaraptorid could be structured mechanically and gameplay-wise. A group of psuedo-mid to mid-tier carnivores that utilizies their forelimbs as much as possible compared to other carnivores.
I play this game since 2017, I have a suggestion while evrima is still not ready 100%, for god's sake, come back with the mods, otherwise the game will go out of business, that's all I ask
Make Utah vocals sync with the animations and then I would be happy.
I know this may sound crazy but maybe give velo players (when Released) a chance to have a short time use ability. The ability would work like ecollocation, except short ranged, the velo could screech which would give away its location possibly but would allow it to see anything that is a predator maybe 15-25 feet away before they saw it. Give it a chance to run away before it becomes a snack. I know this sounds like something from fantasy game but we are getting some crazier stuff then that in evrima later on.
I don’t know if anyone’s pointed it out already but since the update you can hear calls from both species anywhere on the map which is super confusing because you can’t tell if you escaped the raptors or if the teno heard you hear is close or near the beach. Fixing this would be great
when dinosaurs run out of stamina in water they kind of splash around and gasp for air and they struggle and the less oxygen they start to sink and on low health they submerge and die
Is there a way to make it but server with out pvp like ai in the game so that way players can kill ai for food for others who might not want to do pvp?
-I don't know what is going on with this game and its dev team i feel there needs to be more transparency possibly a dev blog or more in depth roadmap soon after the whole Paradym situation and Dondi leaving the Discord?
-There needs to be a better turning system when stationery, right now you spin around not really much different to alt turning on Legacy and this should be different for each dinosaur larger more heavier dinosaurs may turn slower giving smaller dinosaurs a maneuverability advantage.
-Collision needs to be one of the core features added before any new dinosaurs along with bleed and nesting.
I have more suggestions and questions but those are my main ones atm.
Suggestion
***Name:***Coconuts
Coconuts would make a good food source on the coast requiring certain creatures to knock them down and crack them such as pachycephalosaurus headbutting the coconut to crack it ankylosaurus hitting it with its tail.
I would like to congratulate the whole team devs etc. I had reported a bug that froze my fps at 30fps when i played with my native resolution (2560x1080) monitor ultrawide. And i had to play with 1920x1080 to get 60fps. But now, with this new recently update i can play with my native resolution (2560x1080) 60fps. Thanks all you!
Suggestion: All things Concerning Water
** Part1:** Waterfall Material, The current waterfall material lacks important detail which lowers the overral appearance of any river or water source leading into it or from it, therefore adding up to degrading the quality of the life in this game which this map is certainly infamous for. It appears almost as if this is the same waterfall material from older falls over in the Legacy Branch, I may be wrong, but the appearence is extremely similar. Now what are the certain little details I see in the waterfall that could improve? Looking at image 1: The water seems to be spitting out of nowhere from the rocks in which it almost seems the rocks are being used to cover the transition from river to waterfall. My suggestiong for this: Less rocks and more smooth river to falls transition if you take a look at image 2: the transition is very smooth and you can see ripples forming beforehand of the waterfall as the speed of the water increases before falling. Now, taking a look at image 3: This type of waterfall would be spectacular this infact in my opinion, is the ideal for the small waterfall types which we currently hold, also considering the low current which our river has right now. If we were to have that, my suggestion would be that the water from that part of the waterfall be undrinkable, also possible slip animations could be added from the slippery and mold crested rocks and for there to be rocks similar to the image portraying almost like large flat skipping stones allowing the water to smoothly travel down the slope.
Part2: Drinking Animations currently are amazing and I would like to say that because they have honestly never been better since Legacy, although something I have noticed while drinking as a utah is the immobility from the toes and feet and it looks and feel almost as if you are glued in spot but the rest of your body is wiggling around, not to mention the toe sticking out from the utahs foot is completely immobile. Now if we look at image 4, the glare from the river is quite bothering to the eyes and to the effect of wanting to have a natural river, you can notice that if you point your camera from the dino view downwards any water in your screen the farther it is, the more it will almost seem like it turns to ice from the glare.
**Part3:**Appearance of character from swimming is very important, if you go in the water and come out looking the same from when you entered, you know something is wrong. Looking at image 5: The elephant's skin turns darker where it went wet , and splashing from the water caused more wet markings on the top of its body, Imagine exiting a river fully drenched, there would also be trails of waterdroplets on the ground, pheraps adding an element to the tracking system and maybe a small shake animation could be added to shake off your wet dino at your comand.
Part4: Appearance of beach areas. Beach rocks are very unique as they have usually endured years of churning in the ocean, barnicles piling up amongst them and finally washing up ashore to be climbed up or jsut admired by the fellow dinosaurs in Evrima, so my suggestion for beach details would include more attention to differences in beach rocks pheraps adding old water lines from when the water splashes against them, as seen in image 6, and maybe barnicles below the water and peaking out from the rocks as the tides rise and lower. Now if we take a moment to talk about the debris on the beaches of Evrima you could say there is PLENTY of debris almost to the point where it looks random, or out of place, just to quickly fill up the space, My suggestion on the current debris is to add a more natural selection of debris to the beach, for examples piles of seaweed that washed up shore, maybe a few rocks here and there and possible branches more near the palms which fit their wood type. Less large quick filling debris and more detailed and thought of debris which make sense considering the surroundings. The current debris is not satifying to the eye at all in my opinion. and if you take a look at other island beaches you see nothing at all to that extent of a clutter of randomized rocks and large pasted wood.
Easier way to swap to Evrima. Seems you still need to download the game each time you switch, eats a lot of bandwidth, might make more sense to allow both to install and have an option to choose which to load?
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
UTAH BROADCAST
Annoying, isn't it?
As the game currently is, I feel that, the map is way to small and the sounds travel too far. In the beginning I was really glad to hear that vocalizing several times in a row would lead to your animal's throat becoming hoarse. This would minimize broadcast spam, or just general vocal spam. However, with the game having no way to group up with friends, let alone tell each other apart from other members of your species, the only reliable way to find and group up is to, you guessed it, broadcast spam. This really seems to be counterintuitive to what the initial goal was. This with the inclusion of the tribal-like nature of having only two playable species leads to small groups of Utahraptors(mostly) continuously using their broadcasts to identify each other in their current groups, leading to nearly a dozen utahs continuously broadcasting one after the other in a never ending cycle. I would suggest that the broadcast have a timer linked with how long your nametag shows up when you broadcast. This would make it so that meanwhile your nametag is visible there is no need to continue refreshing by spamming broadcast. I think that this method as well as when grouping becomes an available feature will be very effective.
P.S
I apologize for the spam. It's to make a point.
Regarding the color Customization in-game We should be able to customize the colors much like this with sliders. This would allow people to further customize their skins, weather they want to be bright as possible, dark as possible or earthier tones to blend in. The way this could work is there could be the darkest color and the lightest color they can be, if you have a light color you can only go so dark but can be much brighter and vice versa.
In evrima crouching is super powerful as it counters tracking. While I generally like that I think there should be a greater downside to using it, especially if something similar to the legacy ambush feature is planned.
In legacy you don't regenerate stamina which would be a good start but it only prevents people from ambush spamming (in legacy) or regenerating stamina while sneaking away from attackers (evrima) and has no effect on players with full stamina. Which is why I propose stamina drain while crouch walking - not much but noticable when you use it a lot. This way crouch becomes more of a situational tool and players have more reason to opt into trackable movement modes instead. This would also slightly reduce the advantage crouch-enabled creatures get over the rest.
Suggestion: At the moment not many people play evrima, most people are playing legacy, so i see no point in making small updates, because stuff in these updates is nice, but not interesting enough to make people switch to evrima, instead make updates maybe more rarely but bigger and more interesting (new dinos, interesting mechanics like nesting, grouping etc.) so people would actually switch to evrima and maybe eventually stay there
Once the full dino roster is in-game add more customizable skins in-game. This would allow the development team open a "skin-ideas" channel where people can post their skin ideas while sticking to a certain criteria. This would be a good project for devs, this would also be a good reason to update the game more frequently.
I suggest adding large, deep rivers that lead into estuaries and marshland surrounded by swamp, a spot where maybe bullshark ai and other aquatics/semi aquatics would be attracted to. Also fish could migrate inland through these rivers occasionally offering a food source for fishers, also maybe more bays with small islands where aquatics could nest or rest on.
Maybe make the threatening call of the oviraptor similar to these ones displayed in this documentary? (If theyre not already made ofc)
If anyone has comments to this just lmk in the discussion thingy
https://youtu.be/7If_MsfBorw
All content in this video is the property of Discovery Channel. I do not own any of the content shown in this video and I have stated that it doesn't belong to me as well. I'm clearly using it under fair use!
utah jump sound (call) for juvies sounds like adults, please give it a transition for that like any other sound has. thank you
when a dinosaur is running through bushes it would be great to hear the bushes rustle as a dino runs, i think that would make the game feel a little more alive and responsive, but i know the devs are working on a lot right now so prob not viable
Suggestion
Foraging system
Reasoning
These would add a nice environmental addition as well as to allow unique food sources for some dinosaurs they would function like eating plants or a body you would walk up to it and hold E on the rock pool and the AI burrow then an animation would play as eventually start eating on the beehive and termite mound you’d have to attack it first and then it will allow you to eat from it until it needs to replenish.Beehives for therizinosaurus it could also be its preferred food,rockpools for nothosaurus and atops,burrows around the map for small carnivores and baby and juvenile dinosaurs and termite mounds for insectivores and omnivores in general.
I loved jumping with wasd turn as utah, sad its gone 😦
maybe give it an extra animation to look good
Why didn't the devs just make a WHOLE DIFFERENT GAME for Evrima, that way you'd just have to download it and play it, easy as that. Instead of downloading .dll file, deleting files, this and that, yada yada yada... A NEW game would've been much easier to download tbh.
Dear good afternoon, why did you leave The Isle and only focus on EVRIMA? The isle have defective sandbox dinosaurs that don't smell and were other bugs. EVRIMA is far from ready and it may take years before it is ready to be played. You could give The Isle a little attention and fix those bugs that spoil gameplay. Please fix the sandbox dinosaurs! We love The Isle, make it more tidy before focusing entirely on EVRIMA please! thank you!
Tip; pause mechanics, add more dinos to get people back, and keep them playing.
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
Also to make pannoniasaurus more unique make it venomous like it’s modern monitor and snake relatives
Use this for the new acro model in evrima https://media.discordapp.net/attachments/401480390528729091/746876033021509672/Commission3.2.jpg?width=469&height=469
gives acro the look of legends
Ok so, as of now in Evrima, there are essentially only 4 biomes; grasslands, jungles, swamps and beaches. Which shows there is a lack of variation, as these biomes don’t have large differences in gameplay. So I suggest adding a desert biome, in order to increase the variation of biomes to make the map more interesting, and to make some alterations to gameplay, as the deserts will have various features that would make them unique in comparison to other biomes.
You may be wondering, why would people want to go in the desert? They’re hot, they lack food and water and you’re not well hidden while you’re there. This may be true, the deserts themselves will be unpleasant places which will make your thirst go down faster due to the heat and dryness, but scattered across these deserts are various “oasis” as shown in the picture. These oasis will be safe havens for dinosaurs that reach them because there will be plenty of plants to eat, and those plants will be situated directly next to a water source, which means herbivores are in for a treat if they manage to make it through the desert itself, as they’ll have a consistent supply of food and water in the same place.
Additionally, carnivores can go there to hunt herbivores which means that these oasis can help maintain balance for both carnivores and herbivores. And another advantage the oasis provides carnivores; because oasis are relatively small and surrounded by the desert, herbivores will be forced into a choice, either stand and fight the carnivore, or run away which will force them into leaving the oasis into the unforgiving desert. (Next will be posted in a minute)
In order to not make the desert completely impassable, various cacti should be scattered around which herbivores can eat (some species might get mildly damage by them, however, but I’m not entirely sure which species would be better suited to cactus eating, and which ones won’t) and because cacti are especially adapted to store whatever water they have, when herbivores eat them it should improve their thirst slightly, to make up for the large loss of water while traversing the desert.
I also suggest that some AIs spawn in the oasis to make things slightly easier for herbivore players (so they don’t get hunted as often) and for carnivore players (more food available).
dinos don't close their eyes while sleeping. its creepy
^ what Susu said
The announcement of the new roadmap had my interest peaked, so I took a look. The grouping system coming in the next update is a very good thing, however... the way the group invite mechanic is being proposed makes me have some serious concerns. What about when you and a friend play together, but spawn in vastly different areas? The group mechanic was the only way to find the people you want to play with within the game. I propose that you reconsider the "must be near someone and make a call" invite system.
Aw, man. I really liked the freaky horizontal pupil Ovi had in its colored concept art. The preview in the roadmap appears to have omitted it, and I sincerely hope this was like the Troodon preview, where the eyes simply weren't finished yet. The new eyes are nice, too, but the alien vibe the old ones gave off was perfect.
Regarding the roadmap-
Overall design: Much improved from the last roadmap. Actually lays out whats coming and what needs to happen for it to come to players hands. Still lacks any sort of estimated finish date, personally think having an ema (Estimated Month of Arrival) would be a good middle ground of accountability for getting stuff out and giving room for things to happen (Transparency when things do go wrong would also help this)
Groups: Group damage reduction. No. Just no. This should not be a thing. If you bite your mates thats on you, Shouldn't be rewarded in a 2v1 situation where someone has a chance to outplay you by making you bite each other simply because you're grouped. If it must come, make it a toggle and keep it default disabled on officials, please.
Perhaps we could have the ability to group with AI of the same species? And have them follow us around, mimic our actions or even "command" them via the roars?
LOVIN hard on the new Public Roadmap!
Among other things people already mentioned, I personally hate the idea of playable dinosaurs as AI. I don't know if it was ever explained why you guys want to have that in the game, but I feel like that is super unnecessary and dumb.
This game was about people playing as dinosaurs with another people, thus bringing the human mind into the gameplay. People have personalities and a sense of reason. That's how you get interesting gameplay AND an actual chance to survive.
From what I've seen, you can't just walk/sneak by an AI, hide from it or just 2 call and both of u don't care. A person thinks about what to do and evaluates, they rely on their senses and they have a skillset, AI just goes to for you cuz it knows where you are, even if you don't know about IT. I'm really not a fan of that. This will make the life and experience of people SO much more difficult and frustrating.
I enjoyed this game because you were playing with real people.
I know we don't really have a say on this matter, you guys are the devs, but I just wanted to get it out of my system.
...also, T-rex AI??? sigh
(Or at least make all the AI dinosaurs optional)
Smell mechanic - if when you press q you would pick up the scent of other dinos as you would if you were the animal long ago - i.e I have read that T. rex like a lion had an amazing sense of smell.
Loving the roadmap, i think is what we needed the most
if a flyer runs out of stamina mid-flight, they shouldn't crash and die. Instead they should slowly glide downwards, only being able to change their trajectory but without any ability to flap their wings and ascend.
can we see timelines in roadmap ? like, this or next month for next update ? or even year ? no need to exact day and week, month will be enough
"Group damage reduction" posted on the roadmap - this should never, ever be a thing and shouldn't be allowed into the game whatsoever. If someone makes a mistake and bites their own companion - that's on them, they shouldn't be getting off scott-free for their incompetence.
I'm personally not against group damage reduction, just don't make it OP. Like a -20% dmg reduction at max.
I have to say, i didnt know it, but this new roadmap was my dream
Huge thanks to the team for being so honest and letting us know literally everything that's been working on and approximatively when it's gonna be released. This public roadmap was really THE thing that The Isle community needed as information for the game. Actively looking forward to next updates
any chance of a webhook so we can add news to our private servers
I have to throw in my voice against player species being AI. It will make it hard for people to tell when they've met up with actual humans to play with and overall seems like it will be confusing and unecessary when there are so many other dinos in your arsenal already that you could make into AI. Please, please reconsider this.
Whats the point? What's the goal? Immediately being able to identify AI is important in my opinion, and muddying that by having playable creatures being AI is really not a great idea.
I think adding the compass back would be a good idea considering its helpful when you're trying to find co-ordinates with lat and long... or even just your co-ordinates in the top right of your screen by FPS & ping, so we don't have to keep hitting insert and stopping
Just an idea, but if they're adding a group limit, people will probably still exceed it by having multiple groups. Maybe if there are more than one groups worth of a species within a certain distance, this would trigger utah or rex ai to spawn. Potentially a way to reduce the need for pack limits enforced by a server.
make map with interesting terrain features like path of titans map. With the new foliage it would be the ultimate map and super fun discovering everything. Everywhere feels same atm
in addition to that, please add stuff to do that involves interacting with the map rather than the players. AI/fishing is a step forward with that but nothing else on the roadmap seems to address the extreme lack of things to do other than walk around, eat, drink, and rest.
Just wanted to leave my 2cents on the Trello board. I dont have any fancy suggestions or anything. But I wanted to say that I LOVE it! And I do mean LOVE! Getting to see descriptions about all the things and an at-a-glance status of them, in a addition to which bits of that big whole are done or not is amazing! I am looking forward to seeing each of the updates that are currnetly on the roadmap in-game!
Game suggestion
Having a mission where u can raise a few AIs or 1 to adulthood or real players (depending on dino/creature) as part of ur dinos ''needs'' to get ''affinity xp'' would be cool.
This could later on be used to help you reach elder stage in a much more efficient way. Or for something else.
Just one of many ideas to make nesting worth it and fun.
Different music depending on where your character goes. Like if you enter the swamp a certain soundtrack plays made for the swamp, or on the beach, plains etc. Maybe they could be altered at night so a foggy swamp at night would probably have some spooky music. Also different soundtrack could play if you climb the tallest mountain in the game, you could also get an achievement or something too, or catching a really big fish.
In evirma will be sandbox servers?
Suggestion:
Not sure if this is already a thing or is planned to be a thing, but when a carnivore is dragging a carcass another carnivore can come up to it and have a tug of war where you have to spam a button faster to win the carcass, and once you’ve won the other carni gets stunned so they can’t attack you immediately and the higher your weight- the easier it is to snatch carcasses
Could we possibly have the static removed around human locations on legacy? Seems pointless to have it now if you aren't going further with it. Also add dryo back and remove burrow.
Yeah the static is pretty annoying ngl
Created by: @cosmic zenith
Those dossiers are very informative and would look great as some sort of information sheet
Just a idea say the group amount for a teno herd is 10 and u dont know how many is in the herd whst if below the names it shows like 9/10 so then u know if there is room in the herd :)
Suggestion for Dinosaur species limit.
As admin, you make a server, you can choose examble, rex limit on server, as 10 rexes are max limit for server, with 100-200 player place. This would help servers not having MANY powerful dinos, such as the T. Rex, as it is cool, but there are so many of em too
Swap Playable Dryosaurus with AI Dryosaurus on the roadmap
As it stands, playable Dryosaurus has more tasks complete than AI Dryosaurus, so it would make sense to swap the two in order to get the next update released more quickly. Thiswill also make people more hyped for the next update because it will actually include a playable dinosaur instead of just AI and grouping.
I second the biome diversity is sort of lacking, a desert area would be nice and if a cliff over the ocean for ptero nesting would be kind of cool also or caves underneath the cliff as well. That mountain near the beach is just painful if you spawn at the beach since theres no river unless you go over it or around it and over it is certainly a struggle - could maybe take some trees off the mountain to see the paths a little easier and also pteros could nest up there.
Also, maybe some extra stuff in the roadmap? like adding troodon/para/compy cleanup crew/day night cycle etc in the update 5/6/7 lists (even if they do fall through or get juggled around) it would be pretty hype to see what else may be coming.
Suggestion: we really need stego to be playable in the first 4 batches we have 2 psuedo apexs without something to fight them cough cough stego
Im really sorry and i know the animation for hypsi is a work in progress but it looks like its sped up a whole lot to where its just kinda spasming id suggest maybe a slower animation that still shows off the tail and beak but doesnt look like its having a seizure
PLEASE listen to eeeeee, I thought it was sped up for me. It's wayyy too quick
is it possible to add direction to the ambient sounds? have areas of the map where different loops come from so as you travel you get further away from certain ambience and closer to other, also I think jumps should take way less stamina
https://www.facebook.com/watch/?v=1099030050495750&extid=PSQ4sriW4oyVBcmZ
This SOUND. Deinosuchus man. MMMPh.
Love the general idea of the Hipsy newest animation, but it looks like, it plays at 2x speed.
There needs to be less mountain areas you cant get up from
Its rly annoying having to run for agesss just trying to find a way around
The roadmap is a step in the right direction and has been implemented well. It would be nice to know what is going on with the dev team and management, will any new devs be joining the team?
Suggestion: I think adding bleed asap is important to balance gameplay. There needs to be a mechanic that will make herbivores more fun to play as in the future such as specific plants you will need to search for then consume to stay alive different for each species.
Awesome roadmap!
Love the new roadmap. I must say that I'm most excited for Update #2, mainly because of the Carnotaurus and Hypsilophodon. But I'm excited for everything! Though I have got one question, when will the skin customisation get added, just roughly? I don't mean like a specific date, but like with which of the upcoming updates? Or maybe it'll come between the updates?
Either way though, I'm really happy about this new roadmap, it's amazing just being able to see when specific things get completed. Keep up the great work! 🙂
I really like the idea of playable dinos as AI. I don't see how it would be hard to distinguish. I don't play the Isle as social hour with my buddies anyways, I play for the experience of the setting & the horror elements of the game. I think the playable AI dinos adds to the horror feel of the game. Trust no one, kind of thing. I think the people who are complaining about it are the same people who want to lay around with their friends, be social butterflies, & get upset when someone attacks them. They ant to be able to immediately tell if an AI is friend or foe, because they want the game to be super easy chill out mode all the time. I am exited to see some AI, honestly. I am sure it will be awesome. I hope it drops real soon.
The roadmap was a very welcome change, however it does come with the caveat of we can only see what was being worked on when it gets something checked off, if possible, would a return to dev streams be on the table for creature animation and map making?
Quetzalcoatlus Playable Suggestion
https://docs.google.com/document/d/1IezyKlSoiOsyDCbfcTw93fApD5l2KEsSNKnKCxvCz4Q/edit?usp=sharing
please increase the time you need to press H to sleep. Several times I tried to stand when an utah is approaching and II go sleep instead. Then I get stuck in animation from attack and cant manage to stand and get killed. I don't know how long the long press is set for but I guessing about 1 sec, 2-3 seconds would stop people from accidently going to sleep when wanting to stand
Loving the roadmap though I am pretty concerned about there being large ai carnivores. The upside to being a smaller dinosaur is the ability to hide when a huge carnivore comes by but with ai targeting no amount of camouflage or hidey spots is going to be relevant because once ai gets in range it'll go for you. If devs have some ai coding in mind to stop this then thats great but I don't see how you'd code in visibility into ai. Good idea in theory, will probably be bad in practice.
Suggestion for giga combat . Ability to latch onto prey with forearms and hold them down/pin down and bite
@toxic sail regarding the large AI. I was thinking about that too. I’m hoping the devs make it so AI like the rex, ignores smaller dinos as we wouldn’t provide much food.
An update on Isla Spero?
I made this using the new thenyaw map for fun. What's the idea? Not just biomes. But areas, since the one biggest variation would be the shrubland to the left of the volcano (and the burnt forest south to it). Instead of making a whole Island based on one type of ecosystem, dividing it in multiple areas with each one having a focus. Like it shows the centre low area having a huge lake (My thought was kinda giving the hyper tree a place in the middle of it), centre upper area is the swamp and centre middle marshes, middle bottom mangroves, etc.. These are just environments suggestions, but the main thing is: the separations, natural looking from above, and each one of them having an important (and hopefully awe inspiring) landmark. The swamp for example, yes, there is a swamp, but what could we have there to make it look and feel more unique and special?
So that's my suggestion. to when making maps, mark up areas, and work from centre out, make a core of each area and know what's colliding so seamless transitions can be achieved.
I know the current maps are not ready, and insanely huge maps like spero shouldn't be really a thing. We need interaction (both people and AI, since it's multiplayer). Sizes from Thenyaw to complete Spiro (absolute maximum) should be more than enough.
(Mix this suggestion up with the environment suggestion from above and it's just perfect)
EDIT: (of course, it's not showing every possible river/pond, just main bodies of water. And the grey lines around the volcano is a greedy addition of caves in to the volcano. Could be rich in minerals that could improve the herbivores nutrition, so it would encourage traversing through them, not much nutrition asides from healing illnesses, boost growth or healing, maybe there could be small bodies of water in to keep them moving, but nothing to fill up their hunger)
I suggestion adding juvenile versions of each tree species, like in Legacy you'd have smaller premature trees that made the forests look more alive. I also suggest adding more tree species, some i had in mind were Metrosideros polymorpha, Ficus carica, Sphaeropteris cooperi, Cecropia, and Magnolia grandiflora.
venom shouldn't be applied per bite like how bleed used to. venom should have a limited amount of bites before it needs to refill. this isn't some sort of rpg gimmick, in real life venom sacs don't have unlimited storage and once the venom is used, it needs to be remade. Just make some sort of meter that shows how much venom is in the sac and how much it depletes per bite, recovers per min etc.
LOVING the new roadmap updates! If they continue to be weekly as planned, I fill like it will alleviate a big issue some people have had with The Isle's development; lack of consistent transparency. Coupled with the monthly Dev Blogs, these weekly updates can inform the playerbase of what's actively going on in development without wondering "what are the devs even doing between patches?"
There's been a lot of sentiment to the effect of "The Isle always promises things, but they never deliver" or "Oh look, a new model, can't wait to play it in 5 years" going around various communities (Discord, Reddit, Steam), but I feel like this strategy of being open and communicative can help allay some of those fears. I'm happy to see it, and keep it up! 
The new roadmap and its updates are awesome, never seen a roadmap this transparent in any games i followed. Loving the discord updates also, not having to stalk trello card by card.
I really like these new roadmaps. A big criticize of the team was how secretive or non transparent they were with update info until release. I’m glad this being updated weekly very much!
I know this may have said before, I do wish you could at least address eta. By that I do not mean give eta’s for everything, but for stuff you feel confident in say give it one, or leave others with TBD, or address how you feel about dates in #roadmap-updates
I think the roadmap is the best way to be transparent and give us a sense of progress, big up dev team
I do not mean to be rude with this at all, it's criticism and feedback after all and it's not always gonna be a pink coloured path
I'm glad the roadmap is here so we know what's being worked on etc but please allow me to say this because I have to. I know there's been a few, well, issues going on here and there lately, which would be understandable if it was the cause of a delay in the roadmap's release itself, we were told we'd get it months ago and well, it was about time, better late than never i guess... Thank you! but please, try not to make things take as long as this, it's a roadmap, it shouldn't take all this time to release it, and I don't mean "hurr durr mAkE iT ReLeAsE iN a DaY", this seems a bit too much time to release a roadmap that could just be updated as time goes setting new objectives and additions the team wants to tackle.
I want to love this game but I can't, i really hope some internal organization and deadlines are properly set, people are counting on you to be efficient and deliver a great game but the lengths we have to go through for a simple addition are painful, come on guys... this is a roadmap, what window of time do we have to expect for dinosaurs or other features to be implemented then? Longer? I hope u get what I'm trying to say 
(Read entire feedback if there's time, whoever dev reads this, the tldr won't properly express the message trying to be sent, it's just a summary/critics)
TLDR Thank you, really! Better late than never that's for sure... Please try to set internal deadlines so things like this don't take an extraordinarily long time to make/produce, this was a roadmap, not an entire dinosaur with all it's features and animations, mechanics etc!
So I have some criticism on the new grouping mechanic that was just announced.
The main upside of joining a group is being able to meet up with other players who were scattered around the map, and group together so you're safer. However this new mechanic seems to actively be against that and combined with the size of the map is going to make grouping up a painful process. A lot of people who play the isle play with friends and the intention to meet up with those friends and group together, however now unless they know the map very well and are able to meet at a location, people are not going to be able to group together.
It seems like a fun mechanic in theory but in reality I believe its just going to make trying to group with your friends irritating and a very drawn out process. At the very bare minimum this needs to be a toggleable option in server settings with server owners having the ability to have the old grouping system in instead, so that people can just find each other in the player list and group up that way.
This, much like several other mechanics i've seen being discussed, seems to be something that only benefits official servers and makes anyone playing on a different server suffer.
For Hypsi 3 Call it would be very cool if the tail feathers spanned out, like if the Hypsi was trying to make itself seem bigger by doing so. I just think it'd be great since a lot of animals try to seem bigger to intimidate their foes.
I think was way too soon for apexes and my main question is where are the ceratos cause I felt very mad when i say them get the boot again after we got so hyped for them just to see them disappear again on the list I felt absolutely betrayed for the fact u guys seemed so srry yet this happened
And too see rexes come out before them although as ai but still before cerato AI at least it made feel like u threw 100s of cans lighter fluid on my already raging fire of anger
@real sentinel the diff update helps a lot to quickly spot what's new. The update makes progress well noticeable, could you do bi-weekly updates? These would be obviously smaller but still much entertaining and informative. Doesn't Trello have some way to highlight recent changes to the road map? Guess you have tried things already and hence ended up writing the diff update in the #roadmap-updates.
I think that Hypsi animation is a little too much in terms of speed and action. Seems more a sporadic jitter than a call/emote/warning.
Some feedback regarding the roadmap.
It's a step in the right direction and I appreciate the effort that went into it. One things I'd like to see on it is a bug fixing card where we can see what bugs have been squashed and what's currently being tackled.
Also, another thing is time frames. I know you guys aren't keen on putting out ETAs, understandably. However I think one thing we'd really like to see is a time frame for the future updates, like a week window perhaps, as you did with evrima's initial release.
i know its pretty early for balancing, but a 90-95% adult utah (at full health) should not be outright killed from a full adult pinning them, atleast without a way to get out of it or cause damage in return. > its basically just get pinned, >your combats over...... not the most intuitive.
Roadmap feedback
I like that you publish the roadmap on trello. If you keep it up to date you have my biggest thanks for this transparency!
ROADMAP FEEDBACK:
I like your new roadmap
It shows whats get devoloped and how far an Update is finished
So like you said its better than Dates actually in my Opinion
I also love how you update the roadmap instantly when something is finished and also tell it weekly on Discord a second time
ROADMAP SUGGESTION:
With all that big Carni after Update 4, a strong Herbi would be cool in Update 4. I would suggest Stego, because you have it half finished already after the Stego Ai in Update 2 and it would be perfect to fight the rex Ai and suchos. Other possible Herbis would be anky, dibble if its not getting nerfed to much or maia
SUGGESTION:
Add ✅ and ❌ or ❎ so you can see how the community thinks about suggestions
Pls give Feedback to my suggestions in #general-feedback-discussion
Introduce Evrima official servers where players can at least grow and heal themselves on command/preferably also teleport to other players. It's extremely annoying to look for a bug which occurs mid-combat especially if it's a pounce-related bug as you have to fully grow a dinosaur just to test things out currently.
This would make it significantly easier for the players to find the bugs and report them. Rather than having to constantly regrow animals and record at all times hoping that the bug occurs again in the next fight.
Speed up your development game, one patch every month isn't gonna be enough to feed your dino stoner community. Get your stuff together and start bringing out patches faster, like you promised your community. Work on the things your community actually tells you to fix, instead of just doing your own shit. Your wednesday phase two shit with sending skulls and pleasing the little kids with that won't work after being in your dumpster fire phase we've been in these 3 months. Read through this or don't, you (the whole team) and I know like hell that you guys are aware of this stuff I just said, you guys are just too (forgive me my wording) stupid enough to continue with your radio silence and keep your mouth shut. Your roadmap sucks, if you wanna fool your large majority of dino stoners defending everything you do in believing you're tryna be more transparent then congratulations you did it, but not with me. I'll repeat myself again if ya want, upgrade your pace of developing, monthly patches won't be acceptable in the long run, regardless of this branch being in a very early state. We all know about your failed release of AI in the last patch, with you having to delay it. Well no shit, how about listening to your community first and start working on your stability of your game instead of focusing on releasing AI.
So I have some criticism on the new grouping mechanic that was just announced.
The main upside of joining a group is being able to meet up with other players who were scattered around the map, and group together so you're safer. However this new mechanic seems to actively be against that and combined with the size of the map is going to make grouping up a painful process. A lot of people who play the isle play with friends and the intention to meet up with those friends and group together, however now unless they know the map very well and are able to meet at a location, people are not going to be able to group together.
It seems like a fun mechanic in theory but in reality I believe its just going to make trying to group with your friends irritating and a very drawn out process. At the very bare minimum this needs to be a toggleable option in server settings with server owners having the ability to have the old grouping system in instead, so that people can just find each other in the player list and group up that way.
This, much like several other mechanics i've seen being discussed, seems to be something that only benefits official servers and makes anyone playing on a different server suffer.
@/drakine
this
Ok so this is just an observation i have made about the ambient noise in evrima, there is a never ending sound being used (crickets/birds??) its a high pitched ringing or chiming sound that just repeats, its everywhere and i cannot escape it! its driving me INSANE!!! please have that background forest chirping take a pause or be broken up with some other noise because the high grating sound is on repeat endlessly and i cannot stand it its giving me a headache to have to hear and there is no escape from it on the map!!! i literally have to remove my headphones for minutes on end to get a feeling of reprieve from this shrill background noise!!
I love the turning in place thing, but when I'm fighting/attacking others, it stops me from running and then gives them free time to hit me. I feel like turning in place should be another button or you can't turn in place while running to make it better when in combat.
New coastal area that connects with the swamps
I made a diagram highlighting the areas that could be implemented into the islands based off of the Florida Everglades. To the north of the Everglades is swamp and forest, in the game this would be dense jungle, with shallow water and lots of plant diversity. Traveling South less trees appear and you're standing on a large, open, and flat coastal plain. In this coastal plain would be vast prairies of marsh grass and intertwining waterways, dotted with occasional patches of jungle and swamp. Traveling even farther south you reach sandy mud flats with spread out mangrove trees, unlike the dense mangrove forests near the ocean. Once reaching the ocean, or any bay like area, the water is extremely shallow and able to wade in, dotted with small islands covered in mangroves, in the shallow water would be huge mats of seagrass. This coastal environment would have a wet and dry season, during the dry season much of the jungle/swampland to the north would dry up and the marshes would still have water, but not as much during the wet season. Of course this wouldn't be so big in the game, and would take up a chunk of the islands near the coast, it would likely be a hotspot for marine animals to come and breed and prey on the abundant fish and wildlife.
Orange- Coastal Plain
Red- Sand/Mudflats with sparse mangroves
Green- Denser mangroves/ Brackish water
Blue- Shallow ocean/ seagrass mats/ small islands
Purple- Swampland/ Flooded forest
Im not sure about fishing mechanic specifics, but it’ll be nice if Suchomimus will be able to catch fish from the shoreline instead of having to go in water, like how the spinosaurus did in planet dinosaur
As Suchos would be at ridiculously high risk of Deino attack if they go in the water
I 100% like this new Roadmap System, it actually informs us what is being done and at what stage of development it is in. We're not left in the dark and left to assume and theorize.
System is great but there choices on what to put on there is shitty cause i can see why u add stego ai for suchos but there is no point in adding rex ai and oviraptors coming before ceratos is just wrong
I've left some feedback before on the ai but I'd like to clarify a bit and expand on some points.
I just want to start off saying I have no issue with there being ai versions of every dinosaur, while I feel this is only necessary due to the vast oversize of the map the more ai will at the very least make gameplay a bit more interesting. However I do have concerns about ai of apex predators like rex being made.
I think if coded properly ai rex could work very well and feasibly be something fun to challenge big packs/herds or apex players. However given how ai in games are usually coded I think there is a concern regarding the targeting system the ai predators will have. As it is now if you walk in range of a velo it will attack you, unless you're a certain size of dinosaur, regardless of any line of sight or visual clutter in the way. Which is fine with the velo because its a small ai that really only threatens juvis and if you don't get stuck with it tail riding you then you're usually okay.
The concern is that if ai rex is coded to attack anything that ends up in range, even if its hidden visually (Which is usually a way for smaller/slower/weaker dinosaurs to live when apexes are around) then a rex walking around will mean death regardless of how well hidden you are. I think there are two possible ways to fix this, which if possible, both being implemented could massively improve the ai.
- Rex's aggro should be coded in a way that makes hiding a viable option. Either the aggro radius should be pretty small or if possible dinos should have the equivalency of a line of sight so when you're hidden by foliage or rocks/landscape items, they don't aggro.
Or, if it's not possible to code ai line of sight: 2. Rex ai and other apex ais should not target dinosaurs of certain sizes. If you're playing a Utah or a Tenoto or something else relatively small then apex ai should not attack you unless you do things such as run very close to it or attack it.
https://cdn.discordapp.com/attachments/746673080356700200/749437327448866826/image0.jpg old rex detail pattern should be brought back. or have an option in the skin creator
Bone break should have 3 stages:
Fractured: 25% speed reduction when sprinting, can heal while walking
Broken: cannot sprint, can heal while walking
Shattered: limping, must rest/sleep to heal
Which In my opinion fractured should happen when an anky hits in the the leg
roadmap updates here are nice. I can see the trello but here it makes the progress clear with the weekly update. Both features are enjoyable.
I dont know if it is planned (and i hope so) and when it is, but could you make grass and the world in general more alive ? Like when a dino is crossing the plains, leaves and grasses should move, and be affected by things (i hope you also planned to make wind in the game ?). I even think this is something in the legacy branch, so i hope it is planned for EVRIMA
I think they should add a mechanic for Deinosuchus. the mechanic is once the hatchlings are out of their eggs, the mama Deinosuchus can scoop them up pressing g, then bring them to some safer waters, just like irl.
Support with Hellshade's suggestion. Rex leg break as it is now is entirely luck based and in rex vs rex fights turns the entire fight into a spinny circle of limping dinos struggling to get the last bite in. People with worse luck playing rex often don't get immediate leg breaks vs other people with good luck getting them on the first bite. 3 Stage bone break would replace this in a way that would work pretty well even if the luck for leg break is kept in.
add bleed to evrima ASAP. i shouldn’t have to explain or justify this point for anyone. either get that new shit working or give us legacy bleed as a placeholder ffs. thanks. (edit: after reconsideration, core combat mechanics like bleed and CC are nearly if not equally important as server stability for the enjoyment of Evrima.)
prioritize server stability, performance is doing a lot better on my low end system which is great start but servers are a dumpster fire
give juvie teno faster speed, similar in nature to the juvie utah being fast for its size. teno doesn’t need to be as fast, but could definitely stand to being faster as a juvie.
I don’t know if this appears in EVRIMA, but this is definitely apparent in Legacy.
Please remove the swaying of trees. You’ve probably noticed whilst close to a tree, its whole trunk is minutely moving. The tree shouldn’t physically be able to do this unless it’s really really windy.
Every tree (except birch?) does this. It could be having an affect on performance and is slightly immersion breaking. An established tree cannot “gently” rock in the wind.
Creature: suggestion: Stupenemys. You may think Stupen is just a boring turtle but i disagree. Stupen could function as the main herb of the rivers(yes i know its a omnivore but would of likely mostly ate aquatic plants and a bit of fish) being a mini ecosystem having alge grow on its shell for bepis to eat however the bepis have to be weary since Stupen is a omnivore. Mechanics: the first mechanic I am suggesting is being able to lure fish which modern day alligator snapping turtles do this could also possibly lure bepis or young Deinos. The second mechanic i suggest can be used for other species which is the spikes on stupen can be damaged and be forced to regenerate costing large amounts of food and stam. this mechanic can be brought to species like Kentro or Trike for example. https://i.ytimg.com/vi/RAoSUngFNUc/maxresdefault.jpg https://c1.staticflickr.com/3/2780/4056093696_b95eeec692_b.jpg http://footage.framepool.com/shotimg/qf/845524438-alligator-snapping-turtle-lurking-fish-species-eating-animal.jpg http://kids.nationalgeographic.com/content/dam/kids/photos/articles/Other Explore Photos/R-Z/Wacky Weekend/Prickly Critters/ww-prickly-critters-spiny-turtle.jpg.adapt.945.1.jpg
Roadmap Picture Concept for Evrima. The Roadmap we have currently is highly detailed and perfect for detailing for what's done or 'to be completed'. I suggest an easier solution. A roadmap that has the basics to the updates and easier to navigate and access. Here are my two concepts for the idea:
For the new ai that is coming, especially rex ai, which many people are worried about, i propose that if this isnt already included, ai should have hunger bars and should be affected by them. All ai should spawn at full hunger. For carnivorous ai, at full hunger they wont go for anything unless it gets too close, in which case they will 3 call and wait 7-10 seconds before attacking, or if you attack first, in which they will attack immediately. At 75% hunger they will actively search for food in a small radius. If you are the same size as or smaller (goes by weight) you will be attacked, otherwise they will hide from you. (Possibly could hesitate for 4-5 seconds before attacking and if 3 called during that time will run instead of attacking providing a use for 3 call if you're paying attention) At 50% hunger they will search in a wider radius, but will have a 5% speed and damage reduction (If you have suggestions for better reductions ping me in #general-feedback-discussion) At 25% hunger they will have a large search area, will not hide and will attack anything, even larger dinos, on sight, but have a 20% decrease to all stats. If they reach 0% hunger, they will take damage over time until they die, after 1 minute give or take. If they are killed before 45 seconds~, they will die normally and have a normal despawn time, but if they die of hunger after the time alloted they will still die and drop a body, but that body will only stay for 3-4 minutes to not lag out the server. Although the aggro requirements are backwards to what most people want, the ai going for small dinos first, and then working their way up to larger dinos, i think the speed and damage reduction, along with no hiding or intended ambushing at low hunger, makes up for that. Also, i believe that it will make playing as an apex harder in the long run since ai will hide from you unless its low hunger or you're smaller, making juvie and sub life more dangerous
I only wish there was a Death animation. Bleeding death animation. A fighting animation which if the creature is standing collapses in an animation and then ragdolls and an exhaustion animation which I will speak about later. And dehydration/hunger death animation where if the creature is on last screen of hunger or thirst or both. Sits down and perishes slowly. And exhaustion where a dino keeps walking/running for to long without rest for At least 1 minute it'd collapse while moving tripping and falls dieing. And thank you for reading. Reply in #general-feedback-discussion if you have any objection or comment
What a short feedback I have for the roadmap is please include basic features such as bleed, bonebreak and night and day cycle we knew from Legacy so we could track their progress.
Without external knownledge about your plans and looking at the Roadmap alone it seems those features are not planned at all, including human factions that are listed on a store page, by the way.
I'd suggest priotising the stability of the game the most then adding the fluff and shiny things on top of it (like adding AI that might ruin servers and clients performance). Otherwise Evirma would become ARK: Suvrival Evolved that has such spaghettii like code devs are not willing to do any clean up of the old code in fear it'd make the entire game fall apart.
allow reactions to the various channels in this discord , disabling it is anti-fun
ROADMAP SUGGESTION:
With Sucho and Rex Ai ig after Update 4, a strong Herbi would be cool in Update 4. I would suggest Stego, because you have it half finished already after the Stego Ai in Update 2 . It would also be perfect to put up a fight against the rex Ai and suchos. Other possible Herbis would be anky or dibble if its not getting nerfed to much
SUGGESTION:
Add ✅ and ❌ or ❎ so you can see how the community thinks about suggestions
Pls give Feedback to my suggestions in #general-feedback-discussion
I'll start by saying that with this suggestion i do not want to start a war ( and people here knows what side i am on anyway lol) , so let's just all be mature and take these things as what they actually are: games. What i am suggesting and pointing out is a mechanic that Path of Titans did good and that i'd love to see in this game, because it'd be such a game-changer. you move with the WASD keys and with EVRIMA there is also the possibility to turn around by clicking the keys, but what if there was also a "battle stance mode"? in PoT when you press the X key with the WASD keys you change the way you are moving: you always turn in the direction you are facing with the camera, you can move sideways and walk backwards and this is perfect if you are fighting because in a way or another you can always face the aggressor ( and it's also a fun way for roleplay and immersion). Now, on poT the mechanics are pretty buggy and not polished and you actually need to press the X key to stay in this "Battle Stance", but if a similar thing can be implemented in TheIsle, by just pressing a key to enter and pressing again to exit the Stance, it'd be like a said a great addition. the videos show the movement change between the normal WASD and WAsd+X.
release updates instead devblogs pls, we need game updates for more than a year, and i don't mean just some bug fixes, i mean content
and this is the "battle mode".
Make certain carnivores unable to eat corpses/carcasses of dinos of the same species without consequences thus turning cannibalism into a niche
I suggest that Minmi should have a camouflage mechanic. It should roll around in the mud near a water source. It will then dig a small hole and push itself in, disguising itself as some rocks along the bank, allowing animals to pass by and not even give it a second glance.
Please make day/night and weather in the second update after AI please.
Constant daylight is stagnant. And if we wont even get it until after the 4th update i think i will lose my goddamn mind lool
Regarding the day/night cycle, I'd suggest that we could have a "constant" twilight time as a placeholder for the night part, as long as we don't have the night vision (or whatever alternative we'll have if not the same), for the lighting environment to vary and not be so stagnant.
Also, Dondi used to mention, when asked why the spiro doesn't look like "Hope" (kinda flat in the atmosphere), that there was a fog parameter not implemented. So... why isn't it in? (I'd take a wild guess saying that it'll be part of the day/night+weather cycle)
Noticed that the only thing on the roadmap on The Isle's website only includes the batches stuff from a couple months back. Would be nice to see the Trello stuff/ a link to the trello on there
Suggestion: add Rauisuchus tiradentes
Why it should be added:In my opinion Rauisuchus won’t be a bad addition to The Isle, it can fill a unique niche very well, it will vary carnivore faction and many people on this community want any rauisuchian in game, even(as what I heard here) Filipe wants more quadrupedal carnis.And apart from that theres already a model done.
Niche:Badger(American, European and Honey) the big burrow predator. Remember that irl apart from herbivores, there are carnivores able to burrow, like foxes,bears and badgers(and if you realize they’re many times bigger thanburrow herbivores). It will be the biggest burrow maker/invader.You can say that Rauisuchus is too big for burrow,but it’s practically brown bear sized, and bears can burrow like dryo in legacy, only one entrance and room, so it won’t be bad forraui, and also you can say that burrow become useless if there are many predators able to invade them, but think that burrows are made to hide and be undetected, they’re not fortress, when they detect you, you should escape from the burrow by other entrance or fight invader. An idea I had for raui invading burrows is that if you invade someone’s, you spend more time entering or escaping from it because you have to dig to make it wider and while you enter, they can hear you and have a chance to escape.
Weapons:Rauisuchus will be a very ferocious brawler able to face biggeranimals like utahs, dilos or even beefy herbivores like ava or pachy. LMB makes a very strong bite with little bleed and RMB makes a dog like grab with the mouth andshakes the head using its strong neck. It will waste a lot of stamina but will make high damage.Raui using grab will resist attacks, so the only way to get rid of its grab is kill it before it kills you, wait him to run out of stam, or enter in the water and start diving, raui also cant cancel the grab if it’s already grabbed and you will stop grabbing if you run out of stamina, so you can’t hunt too big things.
I think that the Hypsi three call animation should have its tail feathers flare out more to appear bigger or scarier
would it be possible to consider making two separate playstyles for spino? the original concept had type A which was aquatic and generally ate fish and small animals with type B being more of an apex predator.
Small attention to detail suggestion:
If you speak in capslock, your dino F-calls louder.
oh man idk how I feel about the whiskers on the first clip, the third one sounds too melodic but besides it's cute
I hope I'm not gonna sound harsh but I feel like at some point we need to point this out.
I think mostly everyone here appreciate seeing the new creatures you guys are working on, it's always nice seeing what's happening behind the curtains and have some "teasers" on the new creatures we are going to see on this game.
But where's the gameplay? Am I the only one wondering where's the night and day cycle? The bleed system, the bone breaks, the famous poison system we all heard about?
And what about the new night vision, the other parts of the map we don't have access to yet, the humans?
Let's not forget the graphic features such as fog, meteorological events, maybe a better lighting?
Where are all these mechanics, these important parts that are supposed to make the game feels like it's fun to play on the roadmap? Why are we only seeing what dinosaurs you are working on but nothing else?
I certainly cannot be the only one who is not gonna have more fun on the game because a few AI appeared and that new creatures were added into the game? Can we actually see these new mechanics making their way to the roadmap, and maybe also teasing us too with these things?
I have two suggestions:
One being that Troodons should be immune to their own venom. Now, animals, such as king snakes, are immune to each others venom, so I suggest that for our resident Troodontid. Though, the bite should do twice as much damage in fights with its own kind.
The other suggestion is that baby Troodons should give off more venom than the adults. Since they are young, they don't have as much control, so their bites should give off more venom. However, the drawback that it'll take awhile for them to regain their venom, so they are more vulnerable.
Elder allo?
Make fruits another viable food type for some herbies it would give more depth into the game and would branch it out from just plants.
make some plant life able to be moved or messed with
alright so , let me paint a picture
you , a utahraptor have found a tenontosaurus herd , adults , sub adults , and juveniles
you plan an ambush down the river with your pack mates , so you spook the tenontosaurus herd and they all run into the reeds along the river and then split off
now , almost all of the tenontos have rolled in mud and covered their scents and its going to be hard to find them but luckily the reeds that were bent and broken show their paths
the largest path full of broken reeds and a few larger footprints lead you to believe that's where the adults went , so you rally your pack and get dinner
with plants that can be messed with , broken , carry able , etc you can do a lot of things , during hunts by the swamp you chase the tenontos around in the reeds , if you lose them , no problem you can follow the path of broken plants before they get replaced by newer plants and get to the prey
with the ability to carry plants like tall grass , ferns , flowers , etc you can make a nice nest , could make it hidden with a variety of ferns and long grasses , or you can make a nice pretty nest with flowers and water lilies
generally most of the plant life in evrima isn't going to be used for much , trees , grasses , and bushes/flowers are what herbivores can eat but that leaves most of the foliage like the abundance of reeds along waterways it would be neat if we could eat those and not just use them as beipi nesting sites and places to hide , if you could eat them as another food source , herbivore life , especially herbivores that require large amounts of food , would be found by large bodies of water so they can drink , eat the reeds and grasses and live and hey if a herd is migrating along a river , they are going to knock down reeds and eat them away so you can follow the path of destruction and find a meal.
Make crossplay servers for xbox and pc playstation. It will be the best move you can make!
Suggestion:Add Iguanodon bernissartensis
Why:Iguanodon is a very well known dinosaur(it was the first discovered dinosaur) and many people on this community want it. It will be different from every hadrosaur in game mainly because of its size(max estimated 13m long and 5t of weight, bigger than acro) and also because of the weaponry, it will be the best armed hadrosaur in game because of its killer thumbs. And also, let me say that all apex/pseudo apex herbivores are just slow but incredibly strong dinos, so why not a faster but weaker apex herbivore/pseudo apex herbivore in game to vary playstyle, because many people like me prefer speed over strength.For the niche,it will eat low trees(the taller ones are for theri and sauropods) using its height and well made arms(something that para or shant don’t have, they’re more grazers or bush eaters).
Weapons:Iguanodon will use its claws to defend from big carnivores like allo,sucho,alberto or acro, as a secondary attack it will have a double claw attack to the neck and head that will deal massive damage and even it will kill carnivores of its size if it hits them properly. In the other hand you will waste a lot of stam and the target can damage you because you have to be very close and it’s hard to make. With double claw attack I mean like a hug using both claws, so it will be the only herbivore with grapple
PD:second image text isn’t relevant, so ignore it. It just says that claw helps Iguanodon to attack the neck,eyes or belly of predators.
I will be very glad of you give me all your opinions in feedback discussion to improve future suggestions
Guys please sort out the isle websites. The official twitter and your emails include findtheisle.com as the website but the merch and newer stuff is on survivetheisle.com. Pick which one you wanna keep and delete the other and update your links.
Iguanodon size correction(from my suggestion): The true size was 10,3m long and around 4 tons of weight
Replace the berry bushes with edible fern bushes, the berry bushes in game just don't look tropical or fit in with the other foliage.
Suggestion:Add Orodromeus in survival(legacy sandbox Dino)
Why:Orodromeus is a sandbox dino that hasn’t received the correct attention(like Ava) despite having some potential(at least in my idea).Also, all sandbox dinos except pue are entering survival, so why not adding Orodromeus?
Niche:Orodromeus will be a nocturnal herbivore in The Isle, it will eat a type of flower that opens during night.And what implies that?This means that you will be able to smell it from further distance and also it will be satisfying to your oro to eat it on that stage. This will give oro a unique niche. Also, there are many nocturnal herbivores irl in many ecosystems around the world
Weapons:Orodromeus won’t be a defenseless animal, it will have a primary attack with the beak that deals low damage and the secondary attack will be a spur(remember that dinosaurs here are always inaccurate in any way) in each feet and will use them like a
fight rooster jumping and making kicks that can seriously damage enemies if he hits them well.
I forgot to say that oro max size was 2,5m long and 0,8m tall, and I think that it weighted +20kg
Add giant thorn bushes that prick dinos except for a few that could be able to go inside the bush for protection without being pricked
it could also provide good nesting spot for smaller dinos
Let tenos swallow juvi utahs similar to how things like horses suck up baby chickens n such into their mouths when grazing
Please make the anouncements text channel to a anouncements channel, to follow the channel and become infos on other Servers. Thx :D
I mean the Discord Server
When humans are added I’m guessing the tribals will have arrows and or spears? Well I think if they hit a dinosaur it should stay in the dinosaur until someone pulls it out or maybe it just falls out if you run. Also please when the bleeding system comes out and bone break make scars visible. I think I speak for everyone when I say we want scars. And a cool thing you can do with bone break is you can see the bone sticking out of dead bodies if they fell and died. And I’ll say this in a nice way please put out updates to the environment like maybe new lighting the fog you were talking about and weather and day and night cycle instead of just dinosaurs. I would also really like to see the new nesting!
also maybe add a way to lick your wounds that will lead to faster healing. It would be cool to be able to lick the blood off your face or body after eating or after a attack too. Maybe also add so you can see the blood flowing down your body out of an open wound. If you do add scars possibly make a healing process so like add scabs.
idk if anyones complained about it here but to me it feels like once tenonto reaches it's adult stage. it's hunger and thirst drain is too much. idk if this is on purpose but the intake is fine but if you go to eat like 3 or 4 bushes. your thirst will already be close to empty. just lower the drain on food/water please?
Maybe if you end up adding more textures and lighting other visual stuff after everything you could add big waves and stuff into the ocean maybe super strong river currents that if a baby steps in it will be ripped away and possibly drowned if it doesn’t find a way out
Please remove the nametags of players when you hit F10 for easier cinematic screenshots, or atleast add an option to make them disappear at F10
I suggest that Troodon should have a pounce, since it has the toe claws for it. While they hang on, Troodon can have two options: one being that it delivers quick bites, which do more damage but little to no venom, or, they can bite and hold on, pumping more venom but doing small amounts of damage.
Re-thinking dynamic damage application. How to balance smaller vs larger opponents.
It should be tooth/claw/horn/spike(weapon) length and bite force vs target’s skin resistance/armor and superficial skin depth.
If your teeth/claws, etc can’t penetrate to sub-layers, then little to no damage. If you can penetrate, then the damage delivered will be tied to the depth penetrated into the sub-layer of tissue.
If you penetrate into the sub-layer by 10% of the tooth/claw length, then you only deliver some fraction of max damage to the prey. One could use the volume of general tooth/horn/claw shapes and apply what ever fraction of that volume that 10% represents, plus some blunt force damage based on bite force applied vs skin resistance.
If you can penetrate ~90% of weapon length, you just apply 100% damage. It it’s a horn/spike that’s goring through use of a charge or thrust, the ~90% of penetration can also apply a collision/impact force based on weight ratios between opponents for charges...or impact force from the thrusting action or clawing swip action.
Troodon Ability -
This troodon ability allows to the troodon to passively ooze a slimy substance that covers its skin. This slime provides a range of benefits while also coming with some inherit weaknesses.
Benefits
-This slime acts like rubber in the sense that it does not conduct electricity, this allows the troodon to slip through fences and machinery that would otherwise shock/stun/kill other dinos. The slippery surface of this slime also allows it to squeeze into places otherwise inaccesible (burrows, through vents, caves ect)
-This slime also coagulates the blood, allowing the troodon to quickly heal off bleed damage.
Weaknesses
-extremely flammable, an open flame can ignite the slime and set the creature on fire. This is often a death sentence for the animal and gives humans creative ways of clearing out troodon nests.
-because of its flammability, humans are able to exploit this slime as a fuel source, while dangerous to obtain it presents a sustainable option for energy, weapons, and perhaps vehicle fuels. This adds a vulnerability to troodon, who needs to be wary of humans needing fuels
**Suggestion:**Add Epidendrosaurus to the game
**Why: **The Epidendrosaurus the first dinosaur to be closer to a birds then reptiles. Adding onto that they have adapted perfectly to spend the majority of their life in the tree tops. So far, we have zero full tree dwelling dinosaurs. I, and probably many others think it would be a fun addition to the game to have tree dwelling friends.
**Niche:**The Epidendrosaurus is mainly a bug eater. Adding to this, because they live in trees this would be a perfect excuse to add a type of tree living bug ai. The way the Epidendrosaurus finds its food could also add many cool features to the game. First the Epidendrosaurus knocks on the wood with its fingers to test how hollow it is, the higher the sound the more hollow the lower the sound more bugs inside. I think this would be a very fun feature. Trees in the game would be more diverse in this sense because the Epidendrosaurus would be able to sniff the air for large hollow spots on trees. Bigger fuller trees aka healthier would have little to no hollow spots. The smaller dead ish looking trees aka unhealthy would have many large hollow spots. After the Epidendrosaurus finds a hollow spot in the tree it will begin to use its teeth to cut the bark back by holding E. Then it will use it long finger to dig holes into the bark in search for bugs. Each search in your peeled back space will be a time period of holding E for a few seconds. And each search will have a 50% victory rate possibly depending on size. Small peeled back hollow spaces would have a maximum two or three holes dug. Medium could have three or four and large could have four or five. The large hollows will be rarer, forcing the Epidendrosaurus to constantly hop through trees in search of food. Moving through trees will be a difficult task at first. Smaller branches connecting to other trees will snap with weight making your Epidendrosaurus tumble into the forest.
Obviously bigger branches would mean save passage. Epidendrosaurus will have high jump allowing the small dinosaur to get onto the large trees. (Though you could possibly amp up size). Predators could be Quetz or herrera. As Quetz is a flying reptile and herrera a part tree climbing dinosaur.
**Weapons:**Epidendrosaurus would use its beak and long fingers to cut predators allowing it a chance to escape up trees or jumping to a different tree.
Suggestion:Add Diplodocus carnegii instead of cama in survival
Why:Cama is literally a brachi clone.They have the same stance,morphology and diet, imo diplo can be a unique sauropod instead of camara, you can put brachi to big tree eater in survival because it’s a bigger and stronger cama.Also,diplodocus is a legendary dinosaur,the original longneck,even more than brachi.It can be a good addition to sauropod faction because many people want sauropods and not only 2.
Clipping issue:This is the main problem of adding dip in game, but I had an idea to solve this.Dip had a huge tail that can be a problem in the forest, but it isn’t compulsory to put collision in the tail or at least all the tail, you can put it only in the base of the tail and neck, because it takes less work to do than collision and I think it’s very dumb to put collision in the thin part of the tail.In addition,who is going to crash with the end of the tail and the head?It won’t be bad for combat balance, just comfortable to play
Abilities:Another problem with big sauropods is juveniles, because they’re small,weak and slow, but there’s a solution only in diplodocids.They recently found some footprints in the USA that proved that juvenile apatosaurus were able to move bipedally to escape predators, and apa is a diplodocid, and it’s a game, so there’s no problem with that only as juvie, as a sub or adult you can run like an elephant does.Adult can also be able to stand on his hind legs but without moving to get leaves from trees, because your center of gravity is in the pelvis and your tail is built to do that.You can also do that to protect your neck from predators and make a stronger stomp if they approach, but your tail range gets reduced
Weapons:LMB is a stomp or a frontal kick and RMB is a powerful tail whip with your feared tail that even the biggest carnivore should be afraid of. Holding RMB makes a stronger tail whip if you stop holding, but wastes a part of stam
Opinions are well received in #general-feedback-discussion to improve future suggestions, thanks for reading it
About replacing camara I mean the survival place, camara can enter the game as AI. But if you want in survival something like camara, choose brachi
Below is a suggestion for tribal customization. Please give it a read if you have any ounce of care in the world about me or my precious tribals.
https://docs.google.com/document/d/1co8Y0bvLKitayx68ZAvoS4SDxIa-TpXwknJyuHPUKRY/edit?usp=sharing
this is for anyone who can’t read it on the doc 
As a possible addition onto stans suggestion, with ranks in packs for dinos maybe coming, there could be differences for ranks in tribal groups. Rank 3 are people who just joined, people who havent made a difference to the group, or people who have been demoted. They are normal looking tribals. Rank 2s are people who have contributed greatly to the group, killing dinos and following orders from Rank 1s. They can send invites to people. They have basic facepaint and a spear bag on their back, capable of holding 5 spears at a time as opposed to and not including the 2 rank 3s can carry with their hands. There is a max of 5 rank 2s, if one dies or is promoted the highest rank 3 that has the number of points required for ranking up is rank up'd immediately, they will not get the perks however until they sit in one spot for 1 minute. Rank 1s are the leaders of the group, they can invite people, kick people, and can award points to members who have followed orders and contributed in other ways. They can send a order announcement that shows to only the people in the group. It can be specified to only show to 1 rank as well as specific listed people. Rank 1s can also subtract points from people if they dont follow orders or hurt the group. They have more elaborate face paint, and 2 spear bags, which add up to a total of 10 stored spears in addition to the 2 able to be carried. There are only 2 rank 1s, and they are voted in by the rank 2s except for the person who started the group who is automatically promoted to rank 1. They get a spear bag after 2 people are added to the group, and the second after 5. All rank 2s and rank 1s can start a vote to introduce a new rank 1, but only rank 2s can vote.Rank 2s can also challenge a standing rank 1 in a duel to the death or surrender for their rank. Rank 1s can start a vote to kick out another rank 1, which can only be voted on by rank 2s. Rank 3s can challenge a rank 2 for their spot if they could normally progress
I suggest that smaller dinos like oro and hypsi can hitch a ride on larger herbis like how birds ride on animals like hippos and girrafes, this not only could give the small dino a safe space to sit and could look cool but it also could give benefits as in the world the birds usually eat ticks and parasites so when the small dino is sitting on the larger dino it could allow the larger dino to heal slightly faster this could be slightly broken and could be used to get an advantage in so to balance it the heal speed buff could be very slight and not too massive but enough that it would not be usless as well the healing would not affect bleed heal (I understand that the birds in the current world eat ticks and it would only be herbivores riding larger herbivores so the concept of the increased healing speed is kind of strange but its just an idea and i wrote all this out and only thought of it now) but another way to balance this idea is so to prevent this being abused in a fight is if the attacker hits the smaller dino while it is on the larger dino it too will receive damage or if it somehow survives it will be knocked off. I don't really check this channel often to I don't know if this has been suggested before. Thanks for reading.
Give hypsi a “ledge grab” when jumping near any traversable platform.
This would allow it to pull itself up if it would just barely not make the jump, or prevent it from over jumping vertically on a shorter object, making it very easy for hypsi to “climb” without an actual climbing mechanic being necessary.
It would also make getting to particularly narrow or difficult areas to jump to very simple for hypsi, as opposed to a Utah or any other jumping predator. (Especially when paired with a jump that’s better vertical than it is horizontal)
correction from diplo idea: forget replacing cama, let him alive. i think brachi,cama,magy and diplo can be very good for sauropod fans
I feel like, since Tribals can tame animals, they should create stuff to collect the venom of Troodons and Dilophosaurus. Sure, you could kill the animal and collect the venom, but if you hit something and it runs off, how are you gonna track it? So, Tribals should have to collect venom of live animals, hit a target, and let the Troodon/Dilophosaurus track the venom filled animal for the Tribals, like hunting dogs. You could put venom on different things, like spears or arrows, but not on things like axes or "swords".
I think, once a Merc sets up a base, they should be able to get a limited use welder. Perhaps 2, maybe 3 uses. So, say a Utahraptor decides to explore your base, and you hear it crash through the windows or bash open a door or something. You should be able to weld one of the metal doors shut, and, because of this, it should take longer for the Utahraptor to crash through it. Now, the drawbacks to this being, even though it is incredibly useful, it is loud, bright, and takes a bit to finish.
My suggestion on mercs, helped by taco and Dart
https://docs.google.com/document/d/1ksYADnn99vuataxW1QhK5WmyVgNpNCOY3BKdHUcLSiQ/edit?usp=drivesdk
make it so Hypsilophodon can steal merc weapons and shoot ppl with it. no reloading ofc
As a small tyrannosaur maybe? 
It would offer a different game experience than the other small playables.
Add a fruit plant that can ferment and cos herbivores to become drunk if they eat from it.
Suggestion: Make dinosaur sounds more realistic and adapt their calls to suit in well with the environment audio.
Here is what I suggestion on how to do so:
There is tapping a vocal button (1, 2, 3, 4, F) and there is holding on to one. As we all know, the difference is the force the dinosaur puts into it’s roar (holding for a more powerful one and tapping for less power).
I find this relevant to give players the option to verify the sound of their character. In that way it supports dinosaurs to have more life into them and sound more like actual animals. As in legacy it’s more of a “language” that only consists with 4 “words” then an attempt to put in more realistic aspects into it.
I suggest to add a third version of 1, 2, 3, 4, F call where you enable your dinosaurs to keep making noise of its own until you stop it. Not “auto spam calling” but to make natural sounds like growling, grunting, rumbling, howling and cackling.
To more explain more specifically, I’ve made two videos to show how these calls would work and sound like. In them you will here modern animals instead of dinosaurs, only to be used for an example for how it all would function.
As always, please let me know if there’s anything I could do to improve my suggestion in the feedback discussion channel. It helps a lot.
Euchambersia would be an arboreal Dinocephilian Euchambersia was just about 20 inches (50 centimeters) long, the size of a small dog. It had a blunt head with a wide, deep circular space in its upper jaw that scientists believe accommodated a venom gland, which was connected to its teeth and mouth by a fine network of bony grooves and canals.It would also be venomous it’s venom would also inflict paralysis when in a group and enough venom had been injected.Credit to Bluedraggony since it’s their idea
Suggestion for the discord server:
Change the phase 2, roadmap and announcement channels to be able to be followed, so we can get updates in our own personal discord servers
I'm sure someone posted this idea before, but;
Scent Marking
Great way to help keep from getting lost and finding points of interest as well as to kind of assert your own territory
and
Grouping idea
Groups are an obvious must have, but I'd like them to make nesting have a better reason to hatch as a baby.
Maybe starting a group requires 1 male and 1 female to nest and further group members have to be born into this group, but can expand when they reach maturity and invite another of the opposite gender to expand this?
because, unless I'm missing something with nesting, why would I ever choose to be a baby of any dino when I can spawn as a juvenile?
Adverse affects from cannibalism
I don't mind that cannibalism is allowed, it helps in a pinch to much a juvi utah if you're starving! However, if you do this too often, you should see and feel adverse affects from doing it such as
-Looking pale/sickly
-Building a more noticeable danger smell to warn your kind
-Not gaining as much nutrition
-Losing nutrition faster
-Lose stamina faster
Not too adverse on these affects, but noticeably so
——This is about infectious disease vectors. Finding a way to include disease without making it pure RNG. Like having AI and spawned corpses(especially group spawn of carcasses) act as disease vectors.
Having infected AI and players have outward appearances of illness...pale skin, red eyes, thick nasal drippings, sneezing and labored breathing, etc. AI could very easily have erratic movements and balance lose.
Time and proximity to a vector would determine the likelihood of contracting the illness. State of health and nutrient maintenance/deficiencies would determine duration and severity if contracted.
——-Mechanics for a robust metabolism and diet system.
I’d like to see more than just eat this bush or this dino for best effect, while everything else is just dietary popcorn.
I’d like to see our dinos have actual nutrient profiles and needs that must seek to maintain in order to operate at peak performance. I’d like it to not be too heavy handed and have most deficiencies result into a rapid decline and death, but instead, a gradual and cumulative degradation of performance through debuffs.
I’d like to see the need for herbivores to eat a diverse diet(not a restrictive, specialized), wandering the island to seek the various pieces of its dietary needs “puzzle” to maintain peak output.
I’d like to see the need for not just water holes, but also salt licks for dietary mineral needs. Fruits and tubers for dense, high energy calories that allow for high output actions like specials to operate an peak ability, etc.
Carnivore would be a bit less restrictive, but ultimately acquire a portion of the nutrient profile of the consumed prey. A well nourished prey item is better than a poorly nourished one. Herbivores might provide a better source of certain nutrients because of raw source materials within their gut from their own feeding.
As dinos, we’d be managing and tracking various dietary needs specific to the Dino. Protein, carbs and fats, mineral, hydration, vitamins.
Herbivores and omnivores would be able to sniff food sources and ascertain the rough nutrient make up of a plant( high or low carbs, specific vitamins, etc).
Carnivores would be more limited, perhaps only able to smell out rough nutrient profiles of a prey’s gut contents once it’s been able to feed on enough of the corpse to expose the entrails...perhaps there could be a feature that allows a carnivore to specifically seek out the entrails without needing to feed down to them.
So, you guys are putting Minmi in the water. Making it semi-aquatic.
Why aren't the nostrils at the very least on top of the skull so it can breathe while doing this? Why does it have zero adaptations for spending time in the water? It's so weird to just make it so it lives a portion of it's life underwater, yet nothing about the creature's body would even hint at suggesting it's adapted for it.
I don't think Minmi even needs the water to survive. It can burrow, it can pretend to be a rock, it's got camouflage, it's sturdy enough to resist and ward off the smaller threats. Being able to eat plants underwater feels like it'll be more of a gimmick rather than a niche for the creature. It won't really help it escape predators, because stuff like Deinosuchus and the various types of Spinosaurs are going to exist too, and from what I can see it doesn't seem to have much defense against those compared to it's burrowing tricks and it's sturdy hide on land. It's just swapping between land predators and aquatic predators. A Deinosuchus grabs it in it's jaws and all it has to do is hold it underwater until the poor thing drowns.
The whole aquatic thing really seems like it will be a gimmick for the creature rather than a niche it can exploit to survive
the grass either needs shadows or have a gradient (darker at the bottom, though it's already a bit like that), maybe make the ground darker, to help the oversaturation. Maybe add more variants to grass heights, colors (more darker greens), have patches of land with grass being more sparse
Which means it would be less affected by trample due to a stronger backbone that can support very heavy weights since you could step on a hero shrew and it will survive so the way this would affect gameplay this would help when it’s burrowing an allosaurus (which should be the max that it can survive) doesn’t notice it and walks over it with this strengthened backbone it would allow the hiding in mud ability to be even more useful.
Minmi tail slap that inflicts bleed as an offensive ability
Feedback: Everything about the minmi dossier is perfect! The ability to burrow it self into to the ground as a way to hide will definitely increase the chances of surviving among larger predators. The ability to burrow it self like a rabbit will give juveniles an advantage for better survival (as I do imagine them to be extremely vulnerable). To eat sea plants gives it more option to feast upon.
Suggestion: Though I think due to its lifestyle and adaptations, it would definitely be useful for the minmi to be nocturnal. Why really? Rabbits and hippos in the wild always take advantage to graze during night time. For rabbits, its because there’s less predator activity at night and for hippos, it’s so the sun can’t damage their skin.
Now I know any predator activity won’t decrease depending on the time of day (it’ll more likely increase due to nocturnal predator tbh) and the climate won’t damage you. But if the minmi has a better night vision then most predators and herbivores also, wouldn’t it be better to survive as?
on Hypsi's threathening call: I know it's still in progress kinda, but the amount of wiggling of it's hand a bit much I think. It looks a bit unrealistic, other than that it looks good, all the other calls look good ^^
Not really a suggestion. I decided to make my own tapwing dossier of the Austroraptor for fun. Just so y’all know I’m no way as good as her but I’d like to hear what you think of it!
The Hornby Island Pterosaur:
A small, Oro or cat sized Pterosaur. The "Hornby" would live similar to how modern swallows and Oxpecker do.
These small omnivorous flyers live in symbiosys with big dinosaurs like sauropods or large carnivores like Rex and Spino.
They feed from bugs, scabs or dead skin, which helps wounds to heal a bit faster. They just latch somwhere onto a big dinosaurs back and just eat by pressing E. This will not cause any Damage to the Dinosaur instead they would even profit from having some Hornbys around as the removel of insects ans germ slighly increased health generation.(They basically take a supporter-healer role in the Isle) Hornbys also pick bugs out of the footprints of heavy dinos and sometimes pick food out of the teeths of Deinosuchus or even the mighty T-rex, when they lay down to rest.
Because of their low body weight they don't need that much food and can take off almost immidiately.
The Horbys are on the bottom of the food chain and since the can often be found on the ground, when they follow large dino herds, to scavange the footprints, the are a welcome snack for small carnivores like Velos, or Troodons. For big Carnivores however they have no nutritional Value.
Sometimes when big swarms of them gather in the sky, Pteranodons use the oportunity to get a quick snack on the fly. And last but not least they are ADORABLE. ^^
I know that the Dimorphodon would prob have very similar mechanis but since Dimo is still a bit to big to latch onto other dinosaurs and many players wanted a Quetz and/or Hatzegopteryx, i think i would suggest a dino which combines both and looks cute, too.
since Minmi's burying itself in the ground now, could he get a new skin?
The racing stripes on his back are going to make him stand out when buried. (especially since its back is exposed in the concept art) Which defeats the purpose of the mechanic.
Dont really see a point in having an animator( no offense to the good work you can do visual tech 48) work on human "tech" like pics and tables and such when this game has failed to impliment a promise, humans. And the road map and the direction the teams going isnt showing any signs humans are of concern to be had. So I think this is wasted man power that could be used elsewhere to ramp this game up in production and finally get it to a point we can replace legacy. I love the idea of the isle and I want it to succeed but I'm starting to have my doubts about this project.
I love the alterative bite and the doge! Looks amazing.
I think that the dryo dodge is good, however it could be better, perhaps making it gain more distance when dodging would be good
I feel like focus needs to go a bit more into foundation and mechanics over adding a lot of dinos/ai in the future, and the roadmap doesn't have a lot of that on it. the dodge is a really smart idea for dryo with that said :)
as always, the animations are STUNNING
I really like the dodge mechanic on Dryo, going to make it a lot more enjoyable dino. And as a Utah main I like the animation except honestly the use of the claws is unnecessary, I feel like they should only really come into play for the pounce. They seem to get in the way otherwise.
I love that new bite Utah has
Regarding the videos specifically on the status update, I feel like it would be better if you either combined all the videos into 1 or just post the singular videos split onto the isle official youtube channel instead of posting it among various different developer youtube channels. Which would help raise activity on what seems to be a dead youtube channel and maybe raise interest with those not in the discord.
I saw the DRYO doge and i think is really cool concept ! But why dont make him doge when he starf left or right pause 0.2 sec to continue running ! Like that you can run and doge the front opennant to contiue your path straight foward?? Like a football player!!😋
Looks and sounds great with everything so far!
Move playable Dryosaurus to update 1, and AI Dryosaurus to update 2
Hello Punch, You’ve said it yourself that Dryosaurus is coming along nicely meanwhile AI is taking slightly more time, so I’d like to bring back an older idea of mine: to swap the positions of Dryosaurus AI and Dryosaurus playable on the roadmap.
The benefits of this swap would be that update 1 is slightly more interesting as it will actually have a playable dinosaur, which would benefit the playerbase for evrima, and keel players more hyped.
And the other benefit would be that the update could come out quicker, as for update 1, it is likely that Dryosaurus AI would be the last thing to finish, but playable Dryosaurus would actually finish on time.
the bite alternative bite of the utha raptor is unneseceary
I hope the Utahraptors pounce will be fixed a bit before Dryosaurus comes out
@real sentinel Its all perfect
^
@ashen sparrow not really. Instead of it's bite now this new one is a lot better. I'm a Utah main and this is better. The one we have now seems like Legacy bite but at full speed when running. This one looks better and might feel better.
since you guys have two utah bite animations now, maybe you can have them alternate sometimes. I think the dryo is very cute, its movement reminds me of gazelle. Also please revisit the anims for juvi utah, the tail in the run cycle is always leaning right and the walk is too upright, legs move a bit too stiff. Also hope leaning/weight is still gonna be a thing, the turns are too sharp rn
I liked both dryo dodge and new utah bite a lot! Also, I like the idea of status updates so keep them coming 👍
I like the new Utah bite it makes it seem a lot more hungrier and desperate for food
I like the new alternative utah bite and the dryo dodge is awesome. Not sure I like the idea of regular bites using stamina, seems a bit too much with everything else thats takes stam. but the weaker bites per stamina is cool!
I like what you have done so far its just taking forever, but I mean Rome wasn't built in a day.
Like that new Utah animation, real aggro 🙂 But some small variations would be nice. Like mix it with the old bite so it doesnt look like a repeat attack. Dryo's dodge looks really cool as well, but I would suggest giving him a bit more speed like our current Dryo.
The dodge could go faster and gain more distance, while also after the dodge you don’t lose Momentum unless you have stopped sprinting
I love the status update! It really helps us see what you devs are working on and what's coming next. Keep up the good work! 👍
Feedback Roadmap #3
Hey!
I like Utahs new bite animation a lot, feels realistic. Maybe it could use a slightly different sound to make it even cooler if theres time for that? 
Dryo is nice looking so far, could use a bit more smoothness on the overlapping from Running animation - to - Dodge animation. Also maybe leaping a bit further than what the video shows? (I'm thinking of deer/gazelle, when they leap they leap as much as they can when trying to escape.) And also, not slowing the Dryo down too much when it leaps would be great.
I'm concerned about regular bites taking stamina, and overall of how much your damage/bleed etc decreases depending on the amount of stam or no stam you have left.
I like the idea a lot, but. If this where to happen I feel like there would have to be a way for the players to understand this by some type of hint on HOW much it decreases. As in regular games u usually have same damage even when you're out of stam, or they show that you do less damage with graphical numbers appearing. Players will eventually figure this out you may think, but it would be very handy if there was just a small hint on how much damage and/or bleed you actually deal.
(For some players its very hard to figure these things out if you're not a hardcore player I've noticed.) Right now u can bite a juvi utah as adult teno several times and it wont die, or kick a adult utah and it survives. What im trying to say is, if logic is not there but balance, there has to be a way to show this to avoid confusing the player.
I could be wrong about all of this but its just a concern and I felt like I wanted to write it down incase it becomes a problem. Good luck!
*Feedback for Roadmap Update 3 *
Status updates are great. I definitely think making all attacks take stam is a great idea, it would make hunting a lot better as you'd have to manage your attacks, making packs more useful as well as giving high single-attack damage critters a reason to not go spam biting something. An add on to that would be if, let's say a rex was hunting a sucho on land, the rex would have to be careful because if it missed a bite while attempting a kill on the sucho, it's stam would go down making it need to use more food to re gain that lost stamina, meaning a failed hunt actually has a negative impact on a rex rather than just " Oh I missed. on to the next thing". This way the rex would have to be strategic in bites rather than the typical "Rex go nom nom nom, things die" play style. P.S: It looks like the Dryo dodge could go a bit further, seems like something could still hit its tail easily enough.
I like the Dryo dodge and the alternative bite feels more committed than the current one does, which I prefer.
I feel that the Dryo dodge could use more distance and perhaps transition back into running faster, aside from this it's looking great. Has there been much play testing between Dryo and Utah?
I also like the new Utah bite. It feels right! The Dryo dodge is neat but maybe it could go a little farther.
something about the dodge, consider letting dryo maintain its momentum after it dodges, its slower then utah and needs to keep moving and weaving to stay alive, if everytime it dodges it also gets its move speed reset it would be pretty counterproductive, espeacilly considering utahs pounce, go in for a bite, dryo dodges, utah then pounces dryo while its recovering and building up speed
I think the dryo dodge is awesome, never thought they could make a dryo look fun to play but they did
Dryo dodge is cool, more distamce would be nice
Firstly: Status update, great! I think it provides a nice look into how specific parts of the update are progressing, beyond just what can be seen on the trello. A little checked box is nice and all, but that doesn't actually tell the player what that feature will be like; just that it's done. It's also a valuable way to get wider playerbase feedback before the update comes out, beyond just QA.
Dryo Dodge: A neat ability that provides dryo with a little edge. I'm glad they have this, because otherwise I feel they'd really struggle to survive with utahs, in particular with a lack of burrowing, at least at first. I think the dodge will look even more effective against carnos, seeing as they don't turn so well. I agree with others though that the dodge could perhaps go a little further, and they shouldn't lose momentum so much. Otherwise it kind of defeats the point.
Utah bite: I don't really play utah, so not much to say, but I like it! Really looks like it has momentum and intent. It's a pounce without being a pounce. Very nice
In addition, I like the idea of lower stamina=weaker bites. Stamina being so important in combat is fairly unique from what I know, and I'm curious to see the tactics that'll come from it.
I know this was already asked probably, but just put dryo playable in update 1. From the sound of it, you said it needs a few tweaks and it’s would be ready. And qa said themselves they think AI still needs work, keeping update 1 from coming longer. While i cant say anything for Utah and teno, just make playable dryo for update 1, and dryo AI in update 2 that way more focus can be put on only 2 AIs instead of 3.
Uh for feedback. Dont rush things, take your time. I want to see this game as the best it can be. I believe it will be, just dont rush it. If a feature isnt finished dont add it, etc.
Keep up the good work all of ya
The idea for bites being less effective once stam runs out is interesting, as long as it's carefully implemented. I do worry about not being able to defend yourself after trying to run away and being out of stam enough to have to resort to fighting back-- and then you don't even have a chance. What if it only happens with certain dinos? I think it would make a really cool advantage/disadvantage to small dinos compared to APEXes. (Dragging a ton more weight around is generally more exhausting.)
I also almost like the idea of some dinos having extra damage when the meter completely runs out. Kind of like a desperation surge of adrenaline. Now that I think of that, it could also be used for when you're critically injured as well.
Have you guys considered boosts like that?
Make discord news page/Road map page a webhook so we can link to our own discord
If I'm going to be honest, the dryo dodge just looks like what you can do currently on legacy, by swerving sideways and jumping, slowness and all. I think if you want to make it more unique, instead of a jump, perhaps make it a fast pivot that is left or right, akin to a rabbit. Perhaps add the current as an option if you hit space and use the button for the fast pivot together.
Its all perfect dont need feedback ^^
Dryo dodge ? Really? A dodge that slows u down? WHOA its so perfect......also the hypi is looks like a cockroach walkin on two legs whit the calls
I think that's the point, do want no momentum loss on Dryo dash tho
Also, bind the jump to left and right click buttons, if the Dryo is running and hits space it jumps. If it's standing still it flicks dirt with a kick and kind of lurches forward
i think its done very well for the dryo the transition to running could be a lil more faster maybe. for the raptor i think its implemented well and i see me using this alternative attack very often
New bite is simply amaizing!
Weekly feedback is nice. Aproved! 
The new Animations are Amazing. But the dryo stops a little after the jump, thats the only thing i dont like. Furthermore your doing a great job with everything but lets be honest, I might have wished for a little more progress in the roadmap. but that's not so bad ^^
I really dont think ai is needed at the moment and it looks like its delaying the update i think dryo grouping and bug fixes would be fine
I agree with most here. I look forward to the updates on the roadmaps. It's fun to see everything grow and come together.
I also agree that if update one is being held back that maybe have 2 be released until AI is ready, or have a mix of what is ready of 1 and 2. AI shouldn't be rushed and I feel a new dino will be exciting to mess with while we wait for the AI. (Also Utah bite looks awesome. Maybe add a deeper growl or something into the mix of the sounds it makes when biting)
You guys are awesome and I hope you all stay rested and healthy.
I agree with Big Arms but would make one addition: Utahraptor free growth has to go. Imagine playing as a Dryo with massive "for free" Utah packs running around everywhere. Make them eat to grow up.
Nice so you give dryo a dodge mechanic. Then make utahs twists their heads like owls to directly counter it. Don’t do it half baked. Go all in. Give utah and rex permanent god mode. They are the gods you worship afterall. All hail king uwutah chadsan
I like this small Status Update approach which tells what's going on; steam users should also get such recaps.
From what I can see treating AI as your priority for update 1 starts to bite you in the back because this and performance issues are what hold you back to release the first content update.
The animations looks fine; I don't know if it's me, video or they make impression they're too fast.
All in all, you really should think about your priorities of features you want to implement to make your gameplay loop fun firstly. What's more I still don't see:
- Bleed
- Night and Day cycle
- Bone breaking
- Humans
on your roadmap at all.
I know you like being mysterious about teasing stuff but you really shouldn't tease about "Top Secret" things when your game is in terrible state at this moment. That's simply not amusing at this point.
Have a nice day
Amazing new bite
when you eventually get to humans, Electric fences. built by humans to ward off dinos. Dont make them deal damage as their primary deterrent (still have a little bit but nothing extreme). However make the fences give severe penalties to growth, stamina recovery and progress to elder stage. This way it discourages small throwaway creatures with the damage, but also larger creatures who could break through the fence without much effort from doing so
The utahraptor alternative bite, is a really good mechanic, that bite certainly will help the utah to kill some little or big animals without taking damage, I cannot wait for the news mechanics of the big dinosaurs, Good work.
Those two animations are AMAZING! Dodging is really hard to implement in this type of combat system and it's looking like it's working really well! The utah bite is really well re-animated as well, I've always hoped that the carnis would lunge forward a bit like the utah does now 
Oh great. I have waited for 3+ months for some ai to be added to evrima, only to be disappointed yet again. As it is right now evrima is so boring it is virtually unplayable, & has been since release. I had a ton of faith in this game & this team when evrima was initially released. I was always defending the team because I thought this time you had a plan. I have pretty much lost all hope now. I dont understand how you can keep hiring new developers & the development progress just keeps getting slower & slower. You cant even live up to update #1 in the roadmap. Why are the devs working on update #2 when update #1 is not finished yet? We just want some new content already. We have been patient for 3+ months & all we have gotten was bug fixes. Yipee. This is bad. I wish you could have lived up to your "new dinos every month" spiel. We have 2 species, that is all. smh. Dont worry! Take your time! Take all the time in the world for all I care. I am just going to forget about it.
As long as anky gets leg break I'm happy
So Dinosauriac is left, that's pretty shocking and kinda makes me worry. The Isle calls/sounds were always a top notch, and now that Dino left, I hope the team will be able to create/or redo calls with the same quality and characteristic. The team needs to hire devs, to solve the current critical issues wich holds the whole development back, but so far, we only lost a dev. I wonder if is this a sinking ship? I can't tell anymore.
Anyways, the roadmap stuff was pretty cool. I like the dodge and the secondary utahraptor bite, but everything we saw was good in the "roadmap" and all, but everything went pretty close to being terrible at implementation (bugs etc). So let's wait for patches, i guess.
No momentum loss on the Dryos dodge would be good, much good. As for the pivot bite I hope there’s a version coming for some other Dino’s
As a dryo main I approve of the dryo dodge
although as one of the weaker things in the game it will be preyed on a lot by bigger carnivores, like many other people have said, no pauses in between dodges would be nice, I’m loving how dryo is coming along so far ❤️
Once AI is implemented I won't be playing legacy anymore...hope there will be a way to tell between ai and player
I think ai should be left for now it seems to be taking up too much development time. What about adding corpses that spawn around the map for carnivores to eat from until ai is ready?
Or that yes.... But either way I'm just tired of cannibal Utah's lol
So far I really like the new Dryo dodge and utah bite animations, altough it would be nice, if the Dryo could jump a little further with the dodge in my opinion.
I'm also liking the weekly status updates, as they show what was done and what makes problems, even if there wasn't any visible progress in the roadmap itself. It adds some extra transparency for the game status.
As for the next update, I share the same opinion as other people have already stated. I think it would be a good choice to change, which things have to come in and ai seems to make some time consuming problems at this point. Playable Dryo on the other side seem to be almost finished, so I would suggest to add it in the next update, alongside with the group system (that also looks almost done) and bug fixes. I think this way it would satisfy much more people for a certain time, than it would, if we have to wait until all issues with the ai are solved.
Thanks for reading
i love the new utah bite
I like the dryo doge because it makes it to u need to get a bite or a pounce on the dryo because it can probably out monover the predator
Love the new bite, I think also you should have an claw only attack which you can only perform on stand still, like hold shift + right click. Just for those preassure moments when you are stuck infront of a teno. In my world I imagin it being a weaker attack, but that can be performed faster so as an defencive act, it foces the attacker to run. idk just an idea. 
new utah bite looks amazing and Dryo evade looks great, i hope it will work great with better stability and less lag on the servers. Thanks for the update!
I don't really have much constructive feedback other than I haven't really played in a month or two, i'm just waiting until theres AI in evrima until i try it again.
The new Dryo evade is looking great! As others have said, having it go farther and not make you lose so much momentum would make it much better.
I also have to agree that if AI is being such a problem, maybe just release grouping and the performance/bug fixes by themselves. Swapping AI Dryo with playable Dryo sounds like a good idea too since playable seems more complete than AI. A new playable would definitely make the next update more exciting! Anyways, keep up the great work!
Creature: suggestion: Stupenemys. You may think Stupen is just a boring turtle but i disagree. Stupen could function as the main herb of the rivers(yes i know its a omnivore but would of likely mostly ate aquatic plants and a bit of fish) being a mini ecosystem having alge grow on its shell for bepis to eat however the bepis have to be weary since Stupen is a omnivore. Mechanics: the first mechanic I am suggesting is being able to lure fish which modern day alligator snapping turtles do this could also possibly lure bepis or young Deinos. The second mechanic i suggest can be used for other species which is the spikes on stupen can be damaged and be forced to regenerate costing large amounts of food and stam. this mechanic can be brought to species like Kentro or Trike for example. https://i.ytimg.com/vi/RAoSUngFNUc/maxresdefault.jpg https://c1.staticflickr.com/3/2780/4056093696_b95eeec692_b.jpg http://footage.framepool.com/shotimg/qf/845524438-alligator-snapping-turtle-lurking-fish-species-eating-animal.jpg http://kids.nationalgeographic.com/content/dam/kids/photos/articles/Other Explore Photos/R-Z/Wacky Weekend/Prickly Critters/ww-prickly-critters-spiny-turtle.jpg.adapt.945.1.jpg(edited) http://kids.nationalgeographic.com/content/dam/kids/photos/articles/Other Explore Photos/R-Z/Wacky Weekend/Prickly Critters/ww-prickly-critters-spiny-turtle.jpg.adapt.945.1.jpg
AI should be only complimentary to the game, and not affect performance. The main fun of the Isle as a game is real people playing dinos.
Loving the status updates and trello keep up the good work cant wait for AI. At least for me will make it much more playable solo or with other players signed in.
Troodon Lunge & Retreat
Lunge, being the first part of the mechanic, will allow for the troodon to administer its venom by making a quick lunging motion forward and biting once. This part of the mechanic can actually just be an alternative attack that can lead into the retreat part if you so desire.
Retreat, being the second part of the mechanic, takes place right after the bite has hit the target. Retreating will make your troodon hop back a few feet to the point where it is farther than where it started the lunge. This part of the mechanic is optional. You do NOT have to retreat right after you have lunged, in case you want to preserve stamina.
(the part where the troodon ends the retreat further from where it started the lunge is also a factor that can be changed)
While the lunge part of the mechanic could take some stamina away from you, the retreat part is where the mechanic drains you. While this mechanic may not be well suited for solo play (although it can still be used) it is mostly for group play…
The mechanic can also be used in different ways as well, for example, lunging and then choosing not to retreat and instead getting in another bite or running around your prey item to get another vantage point.
For example: if you have multiple troodons surrounding a tenonto, and all of you are coordinating when and where you are lunging, the teno will have more trouble deciding not only who to focus on, but also who they can focus on.
NOTE: Whether the bite takes place during the lunge or right after the lunge is also a variable
Keybinds:
LMB (left click) would be your regular attack
RMB (right click) would be your lunge attack
Retreat would be activated by clicking your RMB while you are biting
Credit goes to @rigid swift for the representation of the lunge and retreat
https://docs.google.com/document/d/1jBq5oPOm5SApKcbmrPxbxJq4ZnmdOL9343gNp3at0go/edit?usp=sharing
Deinonychus Suggestion Document: Short Synopsis (For more details, please read full document below)
The following a small project between myself a few other community members (Comrade Jenkens, Slouping and Wheat. With assistance from Doctor Nova) to design and suggest a playable creature that features a unique mechanic, and utilises the idea of feathered animal into said gameplay mechanic
The Deinonychus can be the Dromaeosaurid counterpart to Troodon, exchanging Utahraptor's strength and size for agility, the Deinonychus comes with the ability to scale trees and perch on branches, from there the Deinoychus can leap from the tree and intiate a short glide that allows it to cover small distances and pounce on prey from above. This ability allows for the Deinonychus to ambush prey from an angle that no other predator can. In combination with a pack-focused playstyle, the ability can reward coordinated packs that are able to orchestrate ambushes from above and on the ground.
**As always, if you have any feedback please feel free to tag me, or any of the other major contributors (Jenkens, Slouping, Wheat)
Make it easy to get up the mountains surrounding the beach its very annoying trying to find a way up.
https://cdn.discordapp.com/attachments/664914260648001555/747726972112601158/dryo.png
I saw the picture of the new dryo and i really dont like it. The old dryo looks so much better. This dryo is not cute anymore so please change it back or give us the option to play the old dryo model.
Also i made a very detailed post about the balance of dryos.
In short: Dryo is not viable if its slower and has less stamina then an utah. The new mechanic doesnt change that. You can already turn arround a utah if your are lucky, you dont need that. What a dryo needs is at least equal speed and more stamina then a utah, so he actually has to ambush the dryo.
Also please give it normal bleed heal. Its stupid it has to recover 15 min from a utah bite, and 45 min from a dilo.
my only feedback is we have already waited till now, so if something isn't working pull it and make it right. I know I speak for more than me when I say we want an amazing game, and I know the devs want it too. We can wait,and We want to wait for the game its suppose to be, just pleeeassse dont rush things. It will all work out in the end! Keep Golden Devs wish yall the best
The Utahraptors alternative new attack looks great but could it also be possible to use both as optional attacks? Maybe by having the regular one thats used right now be a quick tap for a normal bite and to do the new lunge attack you just have to hold Left Click for a split second longer. with the new proposal you're thinking of where every attack drains a small amount of stamina, the "click attack" could drain small amonts or none at all and the "longer attack" could take slightly more. the idea of regular attacks also taking up stamina is quit intresting to me as I don't think I've seen it an any other games, this change could make the biggest differnce to how people fight. in my thinking it would make fights slower and more calculated as people have to worry about being more efficient and managing their stamina, this could also fit dinosaurs more closely into their own certain niches, for example: Utahraptor packs ambushing prey, taking turns for 1 or 2 individuals to pounce while the others regain stamina and keep the prey corralled. The Carnotorus however with I'm guessing larger stamina pool could be a more hit and run type predator. I guess stamina as a whole will be increased or the regenaration time will go up to compensate. I also think the Dryosaurus's dodge looks great and will make it a lot more fun to play when escaping from predators. and the new stam-sytem could tie into that.
This doesn’t have anything to do with the update, however.
The genetics
What always thought would be a great and simple way to introduce genetic properly into the game is to make the hatchling pick from the parents colors, so they’d be thrown into character create before the next and make a skin with a limited colors.
PLEASE FOCUS ON WHAT YOU CAN ACCOMPLISH FIRST
What I mean by this, ai is clearly being pushed back repeatedly due to issues but the player base honestly doesn’t need ai right now. What the player base wants are more playable dinos, more interaction with the environment, grouping, a good day and night cycle, weather. If the ai is causing the first update to continue to be pushed back then please, please focus on what you are able to produce which are the playable dinos. I personally don’t feel that ai is the most important at this time and I’m sure others feel the same. We have continued to hunt other players and be successful and I’m positive we can continue to do so for a while.
Take away time and change it to literally anything else. I love the game but I don't have time to play as an adult then it super sucks when I've spent all this time and then just die.
A few ideas:
- Point system from xp
- Food system
- Time system BUT time is in game time not in real
Yeah. Yeah I adore the proposed Utahraptor bite-- I think it's a great choice and can't wait to see it in-game
At this point the "take your time" and slow but steady process has been reaching it's breaking point. The sentiment over time has definitely muddied as the progress and implementation of basic simplistic core features has taken far too long within it's updates. There are certainly reasons to why this is so. But there comes a point where no matter how you dress up the words, you're simply rationalizing excuses. The updates have been taking too long. The "monthly update process" statement no longer holds value. You have the resources, and you must certainly have had the time. You cannot always fall back on "the small dev team" excuse forever to satiate a dismissal. Yes, clean and polished updates always should take priority. But there must be a standard on how fast the update process should go. There has to be deadlines to when the updates get pushed out. There must be transparent management and definitive ETA's. Not promises that go off on a limb and soft guesses. You have a team, you've had time. If you're lacking the "manpower" due to your small team, then you could certainly remedy that through obvious means. A larger organized team, you certainly have funds to support that. There's even plenty of people who'd be willing to volunteer because they love the ambition of this project. You've been given the privilege of having a community that's dedicated and prospered through your game despite how lacking the mechanics have been for the past 5 years. The Isle needs to be held to higher standards, as well as the development growth.
The most well worded statement I have seen to be honest ^^
Yeah ^^
-I have to agree with Soup about the AI. For me, hunting players will always be more engaging then hunting AI, even if its well done. And there will always be issues with it; even a fantastic game like Red dead 2 has glitching and bugged out AI at times.
-Without the night/day cycle and weather the new map gets boring really fast. There is lots of stuff to explore (sure there will be mutch more in the future!) but after a day or 2 it loses its charme for me personally and I just wanna hop on Legacy again.
- Talking about Legacy; EU1 needs more admins, theres so many hackers and rulebreakers on that it isnt worth growing anything large anymore because next thing you know theres a speedhacker on top of you. Thanks to Gar, a lot of people including myself have had their dinos restored but it just gets really tiresome to deal with the same thing over and over again. I noticed many admins seem to be online on discord but are on "dont disturb". Woudnt it be better for them then to be just invisible or not on at all? Too often people ask for help and there isnt anyone who can help. We are all aware that they dont get paid for helping out but im sure there would be lots of players willing to help out moderate if the devs would just let them into the team (after good screening of course)
- Isnt it possible to "boost" some of the other legacy servers? Right now, most people only play on EU1 and US1. Events would be funny to get people back on US2 or EU2, like spawn some players in as Bary's or Alberto's so people can try and hunt them down (and they can then get a survival dinosaur they want growed up for free) - maybe something like this can be moderated by known streamers like Holly or Jimmy, or even Simmo. It just gives us some extra to do while we wait for that new update 🙂
I'm on the other end of the ai debate. I find it incredibly hard to hunt for food and have been waiting for the ai to come out to properly play evrima and find ai a needed aspect to the game, I also know many other players has stopped playing to for this reason as well from some of the other players I've talked to, so please don't push ai back any further.
I say since Evrima its going to be a huge island, 50 players as limit or even 100 players its not going to be enough to sustain carnivores with out AI. If there's no AI you might need to increase to more than 100 players around in order to be able to hunt players for sustenance.
Let tenonto swallow baby utahs like how horses swallow baby chickens
I don't like the idea of stam being tied with basic bites
Trikes have a shield on their head to prevent from fatal injuries, how come this shield in game doesn't even slightly reduce damage if being attacked from front? please fix this. its meant to have a purpose, not to look cool.
remove ai altogether and add fish and small animals you can catch that'll fill you up like grazing. Bots ruin the experience, just focus on server stability so servers can handle more players
Thoughts on Ceratosaurus mechanics and playstyles:Since Ceratosaurus idea of being a scavenger here some thoughts.
Ceratosaurus with is not as long legs compared to its body, compared to dinosaurs like allosaurus or carnotaurs, it shouldnt be as fast as them, which is problematic against those dinosaurs who are bigger and faster playwise.right now he has some good maneuver ability and a power full bite for its size,which makes sense cause he has some big teeth for its size.This could stay at first since he might get a downsize to lets say to the biggest estimated one around 1 ton.A lonly utah with its 700kg should be thinking about twice to attack ceratosaurus, even tho cerato is only 300kg heavier then a utah, since he has big teeth and powerfull biteforce for its tier.it should be dangous for 1 or 2 utahs to fight a cerato, but atleast 2 utahs should be able to kill it when its well played around their supirior speed and their pounce ability. a cerato shouldnt be able to hunt utah since he is slow.playstyle as scavenger: since he might be a scavenger, he should have a superior nose to non scavenger dinosaurs.that means he should have a ability to sniff gore from a larger distance.as a scavenger he should not be the best for hunting, so it might be a good solution to reduce the distance he can sniff footprints, or make it hard to see it for him, like less visiblity, since he might be slow for its tier he will be bad at hunting anyway so hard to tell exactly how to balance it properly.
mechanic to survive larger, faster dinosaurs: since he might be slower then many dinosaur in his tier and even above its tier, he will have a hard time surviving. i was thinking of a poo mechnics. he has the ability to drop lets say at start 4 poo piles (which need to have a high cooldown, or the cost of hunger and a bit of thirst). with these piles he can distract other dinosaurs smell, when they enter the radius of the poo pile they cant detect the ceratosaurus footprints for a while. with that he might be able to get away from larger dinosaurs in a dense wood.
others thoughts: he should be able to eat bones for a nutritions boost. a wallow in a death body to make the cerato bloody and smelly to atrackt smaller tier dinosaurs to be able to hunt them, using himself as a decoy.like he has the bloody smell on him, only lower tiers are able to sniff that, and when hes hiding in a bush and some smaller dinosaur comes across he might be able to kill it that way.this can be good with his scavenger style, since he needs a death boody to interact with for that mechanic.
and another month with out any update..
lol i think its crazy they wait so long between announcements
people would enjoy minimal hotfixes
Miragaia Suggestion 2.0
Since we still seem to moving ahead with a smaller sized Stegosaurus, here is my updated Miragaia document as an alternative animal with potential combat gimmicks and niches.
https://docs.google.com/document/d/1YgZUqVl8JeoERrcEAORGYESt4GCR8RljekCu4DAgMrE/edit?usp=sharing
https://bit.ly/3cedbrG
I know this is ridiculous but its the coolest thing ever and not really any more off the wall than like jumping utah or like totally fictionalized hypsi. Slap this on like any sauropod
god could you imagine trying to eat a baby apatosaurus and then just seeing it's father with dead troodons , utahs , and deinonychus all throughout its neck spikes
maggy playstyle and mechanic: if the maggys faster then allo animation doesnt work so he became slower then allo, i dont see a world a maggy can beat an allo or flee from those carnivores. so here is an idea to help maggys survivalabilty: poisoness skin like the poison frog. if you make it, lets say an allo need 5 bites to kill a maggy, then 4 bites of an allo on a maggy will kill the allo. that way they have atleast a way to get away from solo players, two allos will kill it when they split up the bites. so maggy can still be defeated. when maggy dies, you could make his gore poisoned aswell, only exessable for dinosaurs you want to, imo dillo troodon and cerato.but that would cause the issue thats he wouldnt get hunted from other carnivores, so maybe his gore should accessable to all carnivores. you could also make it that a few dinosaurs arent affected to his poision.example: dillo troodon and cerato they are smaller then maggy yet they can hunt him without fear of his poison, also maggy can beat the smaller tiers with its normall attacks
whatever happened to maggy anyways?
just an idea for how stupen could look ingame im not that good at drawing
I will admit, I am very relieved that at least some kind of AI is making it into the next update. Despite wanting to play on Evrima, playing as Utahraptor is frankly quite difficult with the low population of players and playing an Herbivore just isn't interesting enough for me. So I can't express enough how glad I am that I'll now be able to play despite a server's population in the next update.
Well, devs, it seems you've done it. You've recovered and learned from your mistakes and are finally pushing towards the finish line (Not game finish of course). You've listened to the feedback, been honest, and don't overestimate as much. You've all been bug hunting with your QA team and are squishing those bugs to make your content as polished as ever, even when you have to delay, and that's how a good dev team does it. Looking forward to the future! Kudos.
this