#general-feedback

1 messages · Page 88 of 1

lament dagger
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Bringing back some old artwork (The Isle] Shantu Skin Pack #2 by Phelcer) i hope they dont mind my using this in my suggestion as i just found it scrolling through images.

ok so i think it would be amazing for a few species to possibly be given a skin pattern that can glow at night...like a light display for attracting a mate. this could be toggled on and off by the player but is only available during the night.

Species like dilo or troodon...as well maybe some of the herbivores like magy and say galli etc....(devs would know which species it would be best for)

example photo:

lament dagger
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Second suggestion: Give some species of herbivores excellent night vision.

allow some herbivores to see very well at night, while its true most animals that see at night are carnivorous or omnivorous..it isnt entirely the case. there are in fact many herbivores that see well at night including white tailed deer. i pick out white tailed deer because they are a common and rather large herbivore and i would love to see some herbivores in our game be enabled to also see well at night.

here is a link for a site discussing how deer see and how well they see at night.

https://www.themeateater.com/hunt/whitetail-deer/deer-vision-how-whitetails-see-color-light-and-movement

another site talking about deer and night vision: (scroll down till you see the bit about night vision)
https://www.post-gazette.com/sports/hunting-fishing/2009/11/22/Deer-see-the-world-differently-than-hunters-have-assumed-for-years/stories/200911220291

i am posting this to say that if deer can have fantastic night vision (18 times better than a humans) then why not some of our herbivorous dinosaurs like para or dibble?

Pittsburgh Post-Gazette

A whitetail buck grazed on a hillside in Washington County. Two does nipped grass just above him.

lament dagger
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Ok its me again:

So after viewing the tenonto turn animations..i wanted to show off this video of a mother wildebeest protecting her calf, she displays some amazing footwork proving that just because you are on four legs doesnt mean you are forced to turn slowly..her ability to spin on her hindquarters is truly amazing.

I would like this to hopefully be some inspiration for making quadrupedal herbivores fast turning..they are capable of it just as much as your utah is.

I really would like to see the fast turn for herbivores made to look and move just like this mother wildebeest, as it is now the tenonto turn seems ill suited for swiftly spinning around to protect its hindquarters. ( i would classify the current turn as a slow turn...i hope it gets a fast turn modeled after the one in this video) herbivores are perfectly capable of swinging around to face directly behind themselves, they pivot on their hind legs at an incredible speed.

in a game where you have given utah and other carnivores like troodon incredible turn radiuses and speed..it will be necessary for herbivores to spin around to protect their young just like this mother is in the video.
warning: the calf gets bitten and is hurt...mother sends it flying by accident too.

cold karma
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I hope this Creature gets added to the game : Dimetrodon.

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Would be semi aquatic mammal. Have a good bleed and bite force to make up for its slow and sluggish self.

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It needs have to sit in sunlight to regain stamina, or simply sit down.

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Would be the (only) mammal in the game.

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It would also be an omnivore. Could eat meat and plants. But heavily more on the meat side of its diet.

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It could be a pest of the sucho and spino in water. Alonge with the Deinosuchus and other aquatic predators.

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And for threat display (my personal opinion) it should flash bright colors on its sail as a threat. But no 3 call to make it extra spooky.

cold karma
spiral dome
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Megaraptor namunhuaiquii
This is one nasty dino with a penchant for causing chaos. It wouldn't be a mid tier like cerato or allo, nor a apex. It would fill more of the role of an Acro, as a nomadic contender to the apexes. Hunting their prey before quickly being chased off, only to return a few days later. Mechanics could be somewhat like a spino/allo hybrid. Combat would be based around using your huge claws to target weak points. Your bite is mean't for small critters, and maybe a few big guys. You can target arteries, tendons, etc. to debuff and bleed out your prey. Issues with it are it's relatively small size compared to giant carnivores and low speed without ambush.

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And creepier still, megaraptorans could move their shoulders so the stuff they have in their hand can be brought up to their face. Meaning they ate in the same way we do.

tulip dragon
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Adjustment to Drowning mechanic
I think drowning should be separated a bit more from swimming.
Meaning that drowning doesn't have to mean you have to be swimming and run out of all your stamina before your oxygen runs out, I think it should occur naturally when a dinosaurs head is underwater for extended periods of time.
Whether its a deinosuchus holding your head underwater or a player is swimming and puts their head underwater.(There should also be a "grace period" for holding your breath but after a short period the oxygen starts depleting.)
To accompany this ideally would be drowning animations, or at the very least, when swimming, your dinosaur goes below the water after its run out of stamina and the oxygen immediately starts to tick. This would look far and better and make much more sense than seeing your dinosaur swimming with its head above the water but oxygen depleting rapidly.
Lastly on the subject of deinosuchus, it would make for more complex gameplay for a variety of reasons

  1. There would be a different in grabbing a dinosaur by the torso(if you were big enough) and immediately drowning it in Deep Water vs Grabbing the face of a dinosaur such as anky, kentro or stego and drowning it by simply getting its face deep enough in water to deplete its oxygen.
  • Some might say that brings up a dilemma of should oxygen drain first when being up head first in water by a deinosuchus, or should the stamina drain first because you're struggling and kicking. The simple answer is both. I think that when a deinosuchus initially grabs a dinosaur that there should be a stamina battle like with all other creatures, but after your head is in water and it starts to drown you, you lose stamina at an exponentially increased rate as well as oxygen so its a double whammy sort of situation.
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  1. Deathrolling. I think this should immediately drain a certain percentage of your stamina depending on weight and size against the deino doing the deathrolling. In the end deathrolling would make your drown and lose the stamina battle faster and make the situation a tripple whammy.
  • Some might say this seems "Over powered" but it's really just how drowning should work and makes sense. Keep your 3rd eye open for deinos and drowning creatures alike. I would post pictures and videos but that's mostly a lot of gore. Would appreciate constructive criticism on this
lament dagger
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maybe base the hypsi or some other dinosaur's nesting style off of these Maleos birds from indonesia, they are fascinating animals and are endangered. Rather than building nests they dig pits in warm forest groundcover or in geothermic sandy regions.https://www.youtube.com/watch?v=PyI4GXYvAag

http://www.bronxzoo.com
After carefully recreating the conditions needed for incubation, zoo ornithologists helped our rare maleos hatch three chicks. The little ones bring our total tally to nine. After watching the video, visit the adults in the World of Birds, the only home...

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strong valley
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https://www.youtube.com/watch?v=tbyCUdzR87Y&feature=share

https://www.youtube.com/watch?v=tbyCUdzR87Y&feature=share

Theres this cool sound at 1:58 that i want to add to the isle animal. Check it out

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From director Bryan Bertino and starring Zoe Kazan, Scott Speedman, Ella Ballentine. THE MONSTER – Now available on iTunes, Amazon and Blu-ray (links below).

RELEASE DATE: Coming Soon
DIRECTOR: Bryan Bertino
CAST: Zoe Kazan, Scott Speedm...

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cold karma
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If the devs ever were to add a non dino creature to the game i would suggest Dimetrodon. He would be about the same speed at diabloceratops to make up for his small body and small bite force. It would be a little slower in water but still relatively fast compared to other land dinos. Would have to sit in sunlight like the Deinosuchos to regain stamina.
It would be a carnivore (or a scavenger because there wasn't much meat laying around ready to eat during its time). Males could be very flashy while females are very dull for protection against predators. It would be small but a very hard task for small predators to take on possibly for its sharp turn radius.

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But it's just an idea.

cold karma
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It could also had a hypnotizing adaptation that allows it to lure ai to it'self without much work other then if it messes up the patterns the AI regain their senses and run away.

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And it could be used on players but it would only make their screen blurry for a few seconds

cold karma
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Could also have a shove mechanic where it could ram a mid tier carnivore to the ground so it wouldn't be trampled.

tired nexus
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For a more immersive nesting system, when babies are nested, they could be blind for the first moments of their life. Of course, it doesn’t have to be PITCH BLACK, but maybe there could just be a blurry screen, and over time, that blurry screen would clear up as you near juvenile stage. It can be compared to how like most mammals are in the sense that most are born blind for the first few weeks of their life.
This could be so babies have to rely on their mother or father or even siblings to guide them around. I honestly think it’s kind of cute

broken trench
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I think it would be neat if hatchlings walked on their full foot when they're born like young birds do. This would only apply to bipedal animals tho, since they're the most bird like. They'd obviously be very slow like this, but hatchlings aren't meant to be fast anyway. Once they reach juvenile stage, they be able to walk on their full legs like normal

dark lagoon
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Would it be possible to freeze a dino's animation while its crouch walking, I catch a lot of people stalking me when they stop and their dino slides back into the idle crouch. Like a lion for example, they freeze with with their paws lifted when they stop.

primal egret
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#testlevel-screenshots
My worst suggestion ever. But I, and I bet a bunch of other people too, have lots of screenshots from TestLevel that they'd like to share.

next rapids
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Suggestion: Dino can walk backwards (with face to front, not turn and walk) because it's not funny/realistic to be killed as a giant apex by a small fast herbivore that is "tail riding" you because he just has a better turn radios.

tulip dragon
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Just to preface; No one is saying this suggestion has to be done any time soon, it's just something I believe would be really exciting and fun for the future
Arboreal Level
Jungles and rainforests have different levels where different creatures thrive independently, but are still in the same ecosystem. I think this would be good for the depth of the game and to really set the world that the game is based in.
I personally think that the game sometime in the future should have an arboreal creature line up with a certain amount of carnis, omnis and herbs. Not an insane roster but perhaps two carnivores, an omnivore and 3 herbivores. Nothing crazy, it could be even less, could be one of each, doesn't matter really.
However the main goal would be to have a lineup of creatures, be them dinosaurs or reptilians, that could survive entirely in the trees with minimal ground contact except to drink water(assuming water doesnt gather in leaves and such ).
Some may say, "but Shinigami, if there are dinos in the trees all the time, how is my rexy or allo boi feast? Short answer; you most likely won't and here's why.
Currently there are "two levels" to the game. There're ground dinosaurs, the vast majority of the roster, and aquatic creatures, deinosuchus, the fishers, fish, beipi etc. They each have the ways they interact with each other and some like deino, a water level, is largely dependent on land dinos.
However most land dinos aren't going to fish regularly/easily and its the same school of thought that I think should be applied to arboreal creatures.
They would be their own "class" of creatures to play as, except more detached from the rest of the roster.(Not to say they won't interact in any way, depends on gameplay.)
Not sure exactly what creatures to use, but there are certainly a variety to choose from. Here's one of the ideas I had for an arboreal predator gameplay
https://discordapp.com/channels/401464048610312193/401481371249541120/697521392211591198

summer pumice
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Not sure if this is going to be a thing already:

Rest or Sleep.

If you rest, it applies as it always has. Increases stam, heals wounds, all that.

Sleep: When you do this, your senses all black out, as if night vision takes over your dinosaur and you can only see a few feet radius around yourself, and you become much more vulnerable than if you are awake. Sounds will be muffled, kind of like how you'd sound under water. While you are asleep, your stamina charges up quicker than resting, however the downside is waking and standing back up takes a lot longer.

Also while sleeping, your hunger and thirst depletes a lot slower than even if you are resting. As an additional perk to sleeping, if you've regained your stamina, and continue sleeping, your stamina increases over the 100% limit, and at a much slower rate, increases up to maybe 150% stamina. Something you can't achieve while just resting. So sleeping for a long period of time grants your dinosaur a refreshing well rested perk to have more energy to use throughout the time awake.

weary socket
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This suggestion isn't really game changing but just a little thing i think would be interesting. But i propose a change to the Allo eating animation, and i say this because of the way paleontologists have studied the Allosaurus's feet and found that unlike most dinosaurs who have stress fractures mainly on their middle toes, Allosaurus has stress fractures across its entire foot and their feed were prone to infection. This discovery shortened up basically just means they when eating larger carcasses the Allo would use its foot to hold the body down while they feasted on the carcass. Also a study on their head suggests that while eating they would use an avian/Komodo dragon esk way of eating. this basically means due to their low bite force they would combine eating like a Bird of Prey and "Pecking" at the carcass straight down and back up. It would also employ its massive neck muscles buy pulling to the horizontally on the flesh like a Komodo Dragon would since it didn't have the biteforce to just bite out the chunks it had to use its feet to get good perchase then rip and tear chucks off. But my suggestion is to update the animation to fit this if thats something the devs are interested in, i will post the link to a video going more in depth on the matter than i am capable of XD https://youtu.be/j6E-mGjgk8g?t=480

http://thegeekgroup.org/ - There's an enormous body of publications & discussions on the anatomy & behavior of Allosaurus. Let's talk about it! And also these two toys people sent us. Like our videos? Consider supporting them through Patreon! https://www.patreon.com/thegeekg...

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peak wasp
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Achievements/Achievement Rewards
Nesting/Grouping Achieves:
Welcome To Spero: Get nested as a hatchling
Matriarch/Patriarch: Parent 30 children
Great Parent: Nest 10 children who survive to full adulthood
Traitor: Leave your group then kill a person who was in that group (a significant amount of time needs to pass before this becomes unlockable, like 1 hr)
Fly You Fools: Fly for the first time after getting nested in as a flying dino
All Alone: Watch your parents die as a hatchling
Bad Parent: Watch your hatchlings get killed by a member of a diff species
Combat Achieves:
Survival of the Fittest: Kill a dino a tier or more above you
Cannibal: KIll and eat 100 adults of your species (Killing the same person more than once wouldn't count so it can't be farmed out with friends)
Horrible Person: Kill 5 hatchlings
Even More Horrible Person: Kill 20 hatchlings
Docktah: Pounce something and get yourself killed
Man-hunter: Kill 10 mercs and 10 tribals
How?: Kill another species as a compy
Dug to Deep: Kill an animal while it's in their own burrow
Hunter Killer: Kill one of every dino
Eggnapper: Steal and eat an egg of each different species
Senicide: Kill an elder
Big Game Hunter: Kill a brachi
Regicide: Kill a strain
Survival/Growth Achievements:
(Dino name) Novice: Grow a (dino name) to adult
(Dino name) Adept: Survive as the adult (dino name) for 5 hrs
(Dino name) Expert: Become an elder as a (dino name)
(Dino name) God: Pass perks from being an elder as a (dino name) for 3 consecutive lives
Time Waster: Grow a dino to full adult without following dietary needs
Survivalist: Grow a dino following dietary needs perfectly
Side note: If you were grown/healed in that lifetime you wouldn't get these achievements

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Achievement Rewards
For the (Dino Name) God Achievement you would receive a skin for that dino. Skins would be of dinos which can be considered clones of another animal.
For the Cannibal Achievement, it can be how you can unlock a method to be albino from juvie to adult instead of the system for albinism for cannibalism Dondi mentioned.
There could also be an achievement for playing the game for the first few weeks of recode which gives a merc skin which looks like a dev or is wearing isle merch.
Herbis:
Ava: Nasutoceratops, Diablo: Styracosaurus (if diablo stays oversized), Dryo: Camptosaurus, Galli: Ornithomimus, Maia: Muttaburrasaurus ,Oro: Skin which makes oro not look bland, Pachy: Dracorex (Ik dracorex was just a young pachy irl, but a skin allowing it to keep a flatter head but larger spikes would be interesting), Para: Corythosaurus, Psittaco: Aquilops, Trike: Pentaceratops, Hypsi: A skin which makes it look like another bird of paradise, a good bird can be the Greater Bird of Paradise, Tenonto: Glavenus skin dondiTroll. Kentro: Chungkingosaurus, Homalo: Stegoceras, Minmi: Struthiosaurus, Proto: Asiaceratops, Beipi: Neimongosaurus, Stego: Wuerhosaurus
Carnis:
Utah: Dakotaraptor, Dilo: Cryolophosaurus, Carno: Rugops, Cerato: Afrovenator, Allo: Torvosaurus, Sucho: Siamosaurus, Rex: Tarbosaurus, Giga: Carcharodontosaurus, Velo: Dromaeosaurus, Ptera: Nyctosaurus, Deinosuchus: Purussaurus, Troodon: Saurornithoides, Compy: Sinosauropteryx, Mono: Guanlong, Spino: a more realistic spino but with longer limbs

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Paradym’s Achievements
Also paradym made a few achieves in #401464048610312195 a few mins ago
“Wrecked by Trikes Again” Get killed by trikes over 3 consecutive lives
“Almost Get a Big Streamer Killed”: Get banned while stream sniping someone
“Nono, the achievement is subbing to his Patreon”: Sub to rav’s patreon
“I was so upset with Don”: Fall off a cliff and break your leg

ancient plover
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Give herbivores ways to defend themselves when a utah pounces from behind or on the side. Lets use trike as an example. Obviously, the utah would try to avoid the front, where the trike could gore it with it's horns. So the utah player would probably pounce on the back or side of the trike, away from it's head. But what can defense do trike players have against this? I propose that they should be able to shake themselves in a effort to throw the utah off.

spiral dome
spiral dome
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I didn't clarify that from earlier, scroll a little up and you can see my Megaraptor concept.

indigo veldt
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Steve Irwin outfit for Mercs

ancient plover
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Can we keep isle poetry/stories in the fan art chat? I don’t understand why we can’t to that anymore. Feel like a lot of writers would stop creating stories.

brave gazelle
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Agree with @ancient plover , or just branch it off into its own seperate channel please

ancient plover
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Also another. I think it would be cool to see an art-commissions chat. I know there are a lot of talented artist that probably want to show of their art in that way.

lament dagger
tardy cosmos
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So a quality of life i just thought of for GANKERS
We have probably all been there when we have been teamed up on in a fight where your side had the losing numbers ( 1v2 ,1v5 etc etc).
i propose 2 things
1: keep packmembers should always do full dmg or atleast down to half dmg too eachother , just so they can't both attack a smaller target at the same time . yes i know this is already a thing in the older version but i still hope too see this return.
2: for animals like utahraptor , there should be a 5 SECOND or MORE cooldown when pouncing a smaller animal , say if utah is capable of knocking a kentro over and pinning it like how utah vs utah is , what if the moment that kentro got unpinned he got repinned by a another packmember?
TLDR; prevent chain pinning on animals who can pin others

fiery wolf
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What IF Acro takes sauropod hunter niche?

queen locust
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The crocs when they come into the game should be able to take they young into their mouth and down to the water, And should make it where they have to go up a little ways away from the water to nest, makes a challenge for them to get to the water and people and prey on it. Like crocs popping in and out of water to stop egg snatchers. Maybe make a Dino that feeds off of eggs. And all flying Dino’s should prey on juvies and the young. Or else it’s just more over packing we have to worry about from the skys. Anyways that being said love this game it’s literally my child hood dream.

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Also it be cool if herb can only graze in fields so it forces the hurds to go into the open

quiet scroll
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Rex vs trike 50/50 percent chance

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Or any large carnivore vs a small/medium like 80/20 percent chance or something like that

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I don’t know if this was already said it’s just in my opinion would be great to see a huge dust storm kick up out of a brawl as a herbi to see if your pack mate survived or not

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Like a element of surprise

heavy tree
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Carnivorous plants that eat smaller dinos. If destroyed, small meat piece(s?)/ribs/bones would turn up since it may of eaten some smaller dino and so its like a small food source if you really need it. Its not quite spread around the map, only in spesific spots/areas like jungles. But u cant just destroy, it can bite u too and swallow smol dinos whole

harsh hollow
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bodys carry inertia when they die, say a carno gets killed because it ran into a bunch of apexes. it's body keeps going.

lucid pulsar
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There needs to be an incentive to play smaller dinos. I notice that many players tend to go right for larger carnivores or trikes, which makes the game feel unrealistic. In real life, in any given ecosystem, the overwhelming majority of all the fauna there are primary consumers (mainly small herbivores), such as Rabbits, Squirrels, Beetles, Mice, Deer, and Racoons. Secondary consumers (carnivores that prey on primary consumers to keep their numbers in check), are a much smaller percentage of the animal life, such as frogs and songbirds. Lastly tertiary consumers are those carnivores that eat primary and secondary consumers, and take up a much smaller percentage of the animal life. Snakes, Bears, Mountain Lions and Wolves. All this to say, a Prehistoric Island filled with a large percentage of secondary and tertiary consumers feels unrealistic and imbalanced. It would be awesome if there was a real reason or point to play small herbivores, as this would feed the "living ecosystem" feel.

cold karma
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This suggestion is a very odd one at that but I thought it would cool (like the idea for a favorites servers) to have a system to where when you kill somebody or get an achievment like @peak wasp's idea, you can play youyr favorite music that only you can hear. like a victory song. hopefully this mechanic is added just so that the game isn't laggy everytime you try to listen to music. more like an option you can have in settings that you can turn on or off.

ancient plover
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There should be blood when your being pounced

queen locust
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I watched the lasted video of flying Dino.. I think y’all should really stick with the running to take off. 1# given the size of the bird. Just watch a goose or geese take off. Seems more realistic plus it would give ground Dino’s a chance to catch them. And make flying Dino’s smart about landing for water or food and do multiple fly overs bc they know they will have to take off. And get that running speed. But the whole just jump 50 feet in the air then start flying ,they will just be annoying to the game. And unrealistic.but I’ll say this I never seen a game with a flying anything that had them run then take off , with the fast wing flap trying to gain that flight. Y’all nailed it.. so damn cool and realistic than anything Ives seen. Just hope y’all stick with that. So it make them think twice before landing.

primal egret
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Allow people to use text to describe their skins in #skins.

EDIT: I just realized I can use #401470471750811669 for that, but I still think this is a good idea.

fringe mauve
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Increase the Server Player Limit by 20 or 50 like some of the community servers. For example Asura, they have a 150 player limit with no performance issues. v3 is just too big for only 100 people. Spent an hour walking around and haven't seen a single soul. Really boring..

Also delay the time for an oro body to despawn by a few seconds so that it's easier for an apex to get 2 bites out of it.

vernal falcon
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you need more admins on this official servers cause their was mix packing yesterday trikes n dilos so if gonna have admins have a bunch to police servers, instead of having rules no one will fucking follow cause there is no one to police

cursive stag
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Could you guys make a roadmap for us? Doesn't have to have details in every little thing you have planned to have done for Evirma and spoil the surprises. But I really feel a lot of us would appreciate something to go off of so we know where in the line of progress things are instead of 'soon'. Each time a section of the road map ya'll have planned is done you tell us 'hey we've got this nailed down' and we can see how much closer to the end of the laundry list things are without giving us any ETA's?

rose bloom
fallow viper
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Idk wether this has been suggested or such but a Mac Version of the game would be amazing. I am in love with the game but only have mac so I am just waiting on it <3

swift geyser
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Make dinosaurus grow longer.

  1. I see lots of adult apexes, in my opinion being adult apex should be hard and rare, not common, being adult apex should be more rewarding.
  2. It would encourage more people to play small dinosaurs like beipi or hypsi, which would also make servers have more players playing diversified dinosaurs.
lament dagger
primal moon
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it would be cool if there was a different like bone breaking system
Like Tenoto just kicked you in the face "You have broken your jaw, you can't eat"
Or you bust a leg while falling, "You have broken your leg, now you can't run"
Someone bites and breaks your tail, "Your tail is broken, turning is now harder for you"

cosmic geode
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if there are clovers in on the new map you should add one 4 leaf clover somewhere to find, I think that is the only important thing right now.

zealous canyon
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Possible dieno nest design: A lump of sand or dirt (depending on where you nest) but the eggs don't show since crocs don't have their young in nests like birds do. Eggs would be barely visible and hidden in the lump and the babies could crawl out of the nest when someone excepts the egg. If oviraptor wants to eat one of the eggs it will dig it up.

rose bloom
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I think strains, like elder, shouldn't be able to be gived or "force growed" by admins because of possible admin abuse giving themselves over powered creatures all the time (even if elders become weaker with time).

primal egret
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Two suggestions in one. I'm sorry.
#1: So, last night, I was thinking about Cerato. I was kind of tired and not thinking perfectly straight, and I thought "What if Cerato could bone break if he successfully bit the same hitbox of a body part of a target 3-4 times without missing or biting in between attacks? Or, like, what if he had a 25% chance of BB after doing that?" Like the Gunslinger from Team Fortress 2 and how it crits every third successful punch. Throughout my sleep last night, I kept thinking about this, and this morning, I thought of a more generalized idea of it: Perhaps some sort of dinosaur should have a certain or guaranteed chance to do something to its benefit and the enemy's loss after successfully hitting the same body part's hitbox a certain number of times. Bleed? Bonebreak? Dunno. But it's an idea.
#2: Sure, the new bleed system will be better, new and improved, but I feel like there should be some carnivore that has a bleed that functions like it does now, 1.53.3. I'd think of Monolophosaurus for this ability just to make it more unique, but just another future gameplay suggestion.

stable ether
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it would be cool if there was a way to mark territories

median knoll
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More customisation please! Here are some ideas:

  • More skin patterns.
  • More colours and more regions for colours maybe?
  • Choice between feathers and scales?
  • Different body types??? (Muscular, skinny, tall, short. This would be the most difficult to get working though I think.)
  • Different frill/horn shapes.
drifting cedar
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The sound of teeth clapping together when carnivores (any maybe some herbs) do a mockbite or miss a hit.

ancient plover
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Although the ankylosaur isn't in official servers, may you please throw a statistical bone break chance on it for all of the private servers to utilize?

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To add to that, with pachy's low weight relative to predators in official, may we have a statistical chance for bone break for pachy too? And it's not like it needs to be a big chance, so it can't break apex legs.

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(Or at least statistically really insignificant that it would happen)

frail nest
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In regards to hosting a server, please make the option for turning AI off work!

compact root
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Possibly a mechanic to punish killing for sport, or maybe just flesh out the scenting mechanic a bit more, with every kill a certain amount of blood builds up on your dinosaur that must be washed off by entering a water source, or rain, or it will just slowly decay over time, and this blood makes you appear or somehow be easier to locate when dinosaurs scent near you. The more blood you have on you, the bigger the radius in which a dino needs to scent to tell where you are and/or the stronger the effect that helps them locate you.

compact root
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Implement some sort of huffing/out of breath sound effect for dinos with very low stamina. Say, <10%. It'd be a nice little immersion detail and also, since stamina is going to apparently be very important in a lot of attacks in the recode (or at least one, idk), it'd add to combat a little, not in any major way but just as an indicator that you might be able to run/counter attack when you hear the wheezing set in if you still have the stamina for it.

swift mesa
#

Make it to where when a large dinosaur travels through a forest or places with higher brush/leaves, they are able to still see where they are going, maybe something similar to making the bottom grass disappear for small dinosaurs

peak wasp
#

Achievement Rewards Suggestion Continuation
In my previous suggestion https://discordapp.com/channels/401464048610312193/401481371249541120/698344948990214175 regarding skins for dinos gained via achievements I hadn't realized I forgot a large amount of sandbox animals, so here are some ideas for skins that can fit with em.
Herbis:
Anky: Zuul Crurivastator, Brachi: Pue, Cama: Brontomerus (if cama stays undersized), Shant: Magnapaulia, Theri: Nanshiungosaurus
Carnis:
Acro: Tyrannotitan , Alberto: Yutyrannus, Austroraptor: Neuquenraptor, Bary: Ichthyovenator, Herra: A herra skin which looks more similar to Fred’s artwork (https://cdn.discordapp.com/attachments/548684749116538910/699084718443987044/fred-wierum-herrera4.png)

lament palm
#

Isn't there going to eventually be dino upgrades as you survive longer? Not sure if I heard that somewhere but, I will say I'd love a skill tree you can pick from to either suit survivability, or combat, based off of how long you live and/or how many kills you've gotten. It would also help the replay-ability and trying out new trees.

teal lance
#

Certain parts on bodies where if bitten in just the right place, it can do critical damage or cause a lot of bleed? Eg: if you bite the tail it doesnt do as much damage if you was to bite the neck or head?

broken trench
#

Size variation in adult Deinosuchus. Since irl crocs show obvious variation in size and appearance, I think it'd be neat if Deinosuchus did the same. The difference wouldn't be substantial, just enough that its noticeable. But maybe eating a poor diet or not eating much at all could effect your size and appearance

primal egret
#

Reactions in Screenshots
Enable reactions in #thenyaw-screenshots, #v3-screenshots ||and #testlevel-screenshots||. Some of the pictures in there definitely deserve some of these: 👍 dondiH dondiSoNice TenontoLove

tame copper
#

what about vernal pools for some creatures to stop by and get either water or food. they are just small ponds that dry up in the late summer or early fall. instead they could be an early warning sign of a drought.

ancient plover
#

Eventually, when both a male and female are needed to nest, the male should be able to incubate the eggs as well.

  1. They have body heat too.
  2. While it varies between species, most birds share incubation. For example, Double-crested Cormorants relieve each other regularly, every hour or so. Here is a couple on their nest.
summer pumice
#

Allow server host to create their own auto reply !commands.

Example if they want to see the rules of the server they're on, they would type !rules.

In the case where there are too many rules to spit out in one listing, a useful way to use this would be to make pages that it would list out for you.
!limit utah
!body rules
etc you get the idea.

Good way to save admins time with questions.

How can I find discord? Type !discord

All useful things the server hosts can manage with this protocol.

hushed trout
#

Some ideas ^^ its ok if u dont like it

  • Raptors and other flexibel and small carnivors / herbivors can climb in trees . It would be lot of fun when a raptor needs to escape from something he can jump and than hold to something and maybe climb on it if its not flat like a tree? And big apexes if they punch the tree enough it can fall down and respawn later again? Only with the trees that can be climed

  • idk if this already gonna be added in game, But that pteneradons can nest in trees

Hope u like my suggestions , if not its ok ^^

long brook
#

Possible achievements:

Tyrant hunter: Kill a juvi, sub, and adult tyrannosaur.
Trophy hunter: Kill a juvi, sub, and adult trike.
Going fishing: Kill all types of spinosaurid.
Successful strike: Kill a pteradon while it is in flight.
Making an omelet: Steal and eat 20 eggs.
Nomad: Travel across the entire map you're on without dying. (not the test map)
Poacher: Kill all apexes in the same life without eating them. (within 5 mins)

primal egret
#

Fuzzy's Mercenary Concept Collection 2
A complete redo of my old suggestion and idea document from almost exactly a year ago, with a plethora of concepts, from flares to assault rifles. It is currently a work in progress. This will be the only time I post this in suggestions, because I'm not going to put the link to the document in here every time I make an update to it. Like most of my suggestions, everything in all of my Concept Collections (Mercs, Tribals, Achievements, Miscellaneous) are much more ideas than they are suggestions. Enjoy.
https://docs.google.com/document/d/1-Ygssizrg5r39LN4yd6BWQfWtbC3LE1Q0cqNZUlQfZs/edit?usp=sharing

long brook
#

More possible achievements:

Bird of prey: Kill any dinosaur as a flier.
Terrifying Experience: Be killed by a strain/hypo.
The hunter becomes the hunted: Still kill a tyrannosaur after it broke your leg.
Midnight hunters: Group with 10 or more dilophosaurs/troodons.
Faster than light: Be killed by a bullet.
Dromaeo and Juliet: Raise 5 raptors.
Visitor: Find an abandoned structure as a humanoid.

#

Possible achievements:

**Tyrant hunter: **Kill a juvi, sub, and adult tyrannosaur.
Trophy hunter: Kill a juvi, sub, and adult trike.
Going fishing: Kill all types of spinosaurid.
Successful strike: Kill a pteradon while it is in flight.
Making an omelet: Steal and eat 20 eggs.
Nomad: Travel across the entire map you're on without dying. (not the test map)
Poacher: Kill all apexes in the same life without eating them. (within 5 mins)
**Bird of prey:**Kill any dinosaur as a flier.
Terrifying Experience: Be killed by a strain/hypo.
The hunter becomes the hunted: Still kill a tyrannosaur after it broke your leg.
Midnight hunters: Group with 10 or more dilophosaurs/troodons.
Faster than light: Be killed by a bullet.
Dromaeo and Juliet: Raise 5 raptors.
Visitor: Find an abandoned structure as a humanoid.
Deep down under: Kill a dinosaur while you're both underwater.
Voracious appetite: Eat 50 different carcasses/ribs in the same life.
It's raw!: Vomit 20 times from eating rotten food.
Carnivore parent: Nest every type of nestable carnivore.
Herbivore parent: Nest every type of nestable herbivore.
**Clumsy:**Break your leg 10 times.
Not one of us: Become a hypo/strain.

primal egret
#

Nah

Dinosaur Survivor: Reach 100% growth as all dinosaurs.
Hired Guns: Kill an enemy with your fists as mercenary.
Dominant Species: Kill 100 tribals as mercenary.
Overlord of The Isle: Kill 100 mercenaries as tribal.
Beastmaster: Enslave 25 dinosaurs.
Paints of Power: Apply a war paint.
??? (name WIP): Complete the first official campaign.
The Shifter: Defeat the Matriarch with your merc team.
Net Raider: As Suchomimus, break a tribal or merc's fishing net and eat the fish in it.
Full House: Nest four offspring.
Explorer: Find 200 supply crates as mercenary.
Crafter: Craft 200 items as tribal.

More achievements in Fuzzy's Achievement Concept Collection, link can be found by going into the document in my suggestion before this one and going back to the document index.

foggy birch
runic moth
#

A hierarchy system

I know this has been a big topic about a month back but I believe it would really change the the whole game in a positive way. That is why I made a list of things that support my claim

1-A hierarchy system would give people a thing to do as currently being a herbi or a carni there is not much to do once your basic needs are taken care of. Meaning things like competitions, bull fights, and a interesting pecking order
2- It would allow for a more immersive gameplay
3-Just like dinosaurs will have needs and wants being high in the hierarchy is something your dino will try to establish, being high in a hierarchy would mean, you get to eat first, your hatchling will get perks, you may (if they are a thing ) get a achievement.

#

The hierarchy system would work by having a tree that would show the members of your pack and where they are located. This could also tie into your family tree. Getting nested would actually make more sense now because not only do you start with more of your species you also get perks if nested in high in the hierarchy.

Doing things like filling nests, caring for young, hunting, vocalizing together with the pack and ( if ever implanted) collecting items to decorate the nests with ( not for all Dino’s maybe just for compy dryo and oreo)

#

Decorating the best would also give perks

#

All these things will raise your level. The levels will go all the way from Alpha to Beta to Charlie and so on. There will only be 1 alpha or 1 breeding pair. Then (depending on species) all hatchlings would be places in a second tree where it show thier order yet it would be located with betas then under the beta will be the largest group which is almost everybody else. On the very bottom the last group is the pack/herd member who either don’t benefit the group in any way, are not there meaning they are in a group but not at the same location, are hurting the group or sabotaging

If you leave or stop doing good deeds for. Your group your level will go down

Sorry for the super long message did not mean to make it this big

granite iron
#

when your dino leaves water it does a little shake to get the water off (cosmetic and cancelable by moving like the utah scratch)

pallid owl
#

Just a creature suggestion and idk if it’s in the game because mines broke and needs reinstalling and I haven’t played in a while but I’d like to see a titanoboa if possible, I know you guys are busy with the recode but I’d just personally like to see it in game.

#

I think it’d be cool

ripe stratus
#

This was just a creative idea a friend and I had came up with. We thought it would be cool if they had introduced traits to the game. Now, you may be asking what we mean by traits, and I will tell you. Traits that are kind of like within modern animals and I am sure it was in prehistoric animals too. The idea is that when you pick your Dino at the start of your adventure, and after choosing your skin, a screen will come up that allows you to select a certain trait to carry with you. These traits will be just additional benefits but also disadvantages you must bear with when growing up. The advantages and disadvantages will be like things like +5% hp and +2% attack but with things like -6% speed and -2% stamina as a result of picking a more robust trait (just an example). The idea behind this is taken to make each dinosaur have some what individuality and to make combat situations based on how you choose to use each of your benefit against your opponent. I have in mind that this might be very op when it comes to certain traits vs another trait and the idea isn’t to make one weaker but rather to make the user have a choice of play style and to level the playing field with what each user chooses to use. The idea I got in mind is to make all traits equal in terms of having different advantages in specific areas, to allow the player to work with what they are best at. (Just a suggestion and thank you for reading). So, I also have noticed people will say this is the same as elder, but it is not, elder’s focus on the benefits until you age and get weaker and is only after your journey is complete. I want traits to be introduced at the start of your game and elder system to be at the end and not only benefits right off the bats but to have disadvantage to make all the differences like I states above. (Just a suggestion thanks you for reading). Plz read all of it before assuming one thing.

compact root
#

Since achievements seem to be a popular thing to suggest atm
Cold Sholder: Attack after someone 2 calls at you.
Liar (alternative name, Et Tu, Brute?): Start a fight after 2 calling at someone else.

compact mountain
#

I would like to add to the achivements idea these too:
Not the best plan there: 3 call something 3 times bigger than you
Near death experience: survive a hungry rex encounter
Being AFK isnt fun: die without fighting back

crude pumice
#

A role people can self-assign and the devs can ping whenever a new update comes out for evrima? It'd help people who want to be constantly up-to-date with development

proper vault
#

okay, an idea on how to turn magy into potentially viable and unique dinosaur: make it a pseudo-clownfish of sorts.

#

we're getting a handful of carnivorous creatures that specialize in poison/venom, but nothing of the sort for herbivores. While I don't think magy should get a venomous bite or anything of that sort (as it obviously doesn't have the mouth/teeth for such a thing) the concept art released for it DOES depict it rubbing itself against a tree (probably to knock down leaves,) but that got me thinking... since it's been confirmed that the game will be getting a variety of plants and strain plants that have extensive negative side-affects on players - what if magy evolved to tolerate the poisonous effects of some of these plants and trees, and instead used their poison to its benefit? Rubbing its sharp osteoderms against such plants to create a sort of poisonous, protective coating for itself?

#

But the plants and the coatings have a catch: the the plants can only be used once or twice, and their protective layer's defensive stats eventually deplete over a period of time, forcing the magy to migrate elsewhere in search of finding the next rare but suitable poisonous plant to coat its skin and osteoderms with. Perhaps you could even give magy a handful of unique plants and trees to choose from, each species having its own various effects on carnivores- from slowly draining their health overtime, to extreme nausea and sickness that forces them to throw up (thus completely emptying either their stomachs and/or their hydration gauges to zero within a very short period of time,) to annoying vision-distorting hallucinations, to timed, halved stamina bars - and so on. Perhaps these protective coatings could even be straight-up lethal to apexes - preventing the species from being hunted down into complete extinction - but more "tolerable" for carnivores among its intended size-tier, such as ceratosaurus. Or it could even be a herbivore with a high tolerance against troodon and dilo's venom - with said specific predators having a high tolerance for all of its potential protective poisonous coatings and vice-versa.

#

That way, magy is still a potential meal to small and mid-tier carnivores - but a sort of risky, "mystery meat" food source that should only be regularly hunted down by very specific high-poison tolerance "archrival" predators, or during times of extreme desperation - as you don't know if you're going to get your next free meal, or die a slow painful death via food poisoning as soon as you sink your teeth into it - or get shoulder-checked by its osteoderms.

verbal ocean
#

may seem that this suggestiong is of no need, but since "common" sense is rare in here and people are incapable of using the search function and dont repost...
adding some kind of a filter for #general-feedback that compares the idea im going to post with existing ideas and prevent you from that.

hey no offense to the people contributing cool ideas, but the amount of people just shouting their ideas out in hope of some recommondation is to much. there are so much post i've seen and thought to myself "dude, thats already confirmed ages ago, please educade yourself before posting this..." just count the ⏲️ since last QnA

tulip rivet
#

for the achievement thingy, since people talk about trout-dons:
"Not viable", or "Troutdon": Play a Troodon, Juvi to Adult, and only live off of fish. dondiLUL
"It's so fluffy!": Play a Hypsi and become an Elder
"Can't hide from me": Kill a Dryo as a juvi Utah while the Dryo hides in a burrow
"Utterly annoying": Play a Compy in a pack of at least 15 others
"What did you wish for?": See shooting stars
"Unlimited power!": As a small dino (let's say Compy, but Dryo should be ok too), kill a big dino, like a Rex or Giga. Achievement should also unlock if you just get the finishing blow
"What, you egg?", or "Survival of the fittest": As a female nesting Ovi, eat one of your own eggs
"ParT-Rex": Kill an entire AI Herd by yourself. Or maybe something different, like be a rex for about 24 hours
"Evrima when?": Start up the game after Evrima drops

And, of course, location-based achievements, like for finding a house, a cave system, a waterfall

fathom abyss
#

I'm sorry if this has been suggested before, but these things came to my mind during my first play session and I still think they would be great 100 hours later:

  • Sniffing, Wind and Tracking:
    It would be awesome if there would be wind/wind directions. So when you sniff against the wind, you wouldn't smell much but with the wind you could sniff for a long distance.

People would/could use the wind to their advantage during hunting and making sniffing really a part of a hunt.

Along with this, it would be great if you'd have the ability to smell potential danger and/or prey, a potential mate or if another one of your species is around.

Overall: just make more use of this vital sense organ.

#
  • Droppings/broken off branches/blood drippings
    I'd love to see dinos leave droppings, break off branches and leave blood (for longer) when moving about. This stuff could potentially be seen with the bare eye (without sniffing) and could give some insight on what came through, how big it was, if it was wounded etc. Would be great later for the humans but also nice for dinos.
#
  • Nesting/Mating:
    Make it so you'd need your eggs to be fertilized by the opposite sex, when needed. It would set a gameplay goal: to find a mate and build a nest together. (would be greatly enhanced by the improved sniffing stuff mentioned above)
#
  • Birds that fly away and make sound while doing so, when you sprint through a forest.
    In addition to making more noise, this would encourage people to move slower through a forest when they want to stay hidden. (I admit this one is inspired by Hunt: Showdown, nonetheless, I think it would be a great addition.).
fathom abyss
#
  • How long did I survive?
    Something in the character screen of your current dino which tells you how many ingame days/hours he survived. Would make up for cool screens to pose around :>
fathom abyss
#
  • Adrenalin vs. being Relaxed
    A non-visible (to the player) bar which calculates how aroused your dino is.

More adrenalin: your can run faster, turn quicker, your pain/health decreases slower, you bite harder.
Being relaxed: you grow faster, you are more vulnerable to sudden damage (like ambush attacks)

Adrenalin could build up by e.g. sprinting, being in combat
Being relaxed could build up by slow movements and sitting

In addition to this idea: Some adjustments when you're low on stamina: you might bite less hard or you become slower when turning etc.

This would encourage people to really sneak up on unaware targets and also reward players for staying alert.

solid raptor
#

I dunno if this is a good idea.
when the stamina bar runs out you can exhaustedly run (slower, maybe more unstable) for like 5 extra seconds. When those 5 seconds passes your dino falls to the ground and u cant move for a while. Might be needed someday when u get chased.

half torrent
#

I do not know if this has been stated or not (probity so) but i would like to see gore infected with either parasites or harmful bacteria that if a dinosaur attempted to eat the rotten flesh the creature would suffer health loss for a period of time. scavengers would be not affected buy the bacteria or parasites ( similar to vultures).
Also i would like to see dinosaurs that have been poisoned ( by venomous dinosaurs or humans) and died these creatures also have a high toxicity level. maybe if your sniffing around and fresh gore is red maybe rotten and poisoned gore would have a green tent as well. dinosaurs would have to be careful eating toxic food. I feel like dilos would be able to handle toxic food as well. Toxic food near or in a body of water could poison the aria around it ( maybe make the water slightly green like algae).
This brings me to another suggestion: natural disasters such as tar pits, quicksand, flash floods, avalanches, lightning strikes, volcanic eruptions, forest fires, radiation (near human facilities), acid rain, long term exposure to hot or cold climates, devastating winds, and or tsunamis could be a great challenge to realy survive on the isle. Instead of just worrying about other players hunting and killing you, now you also have to worry about natural disasters that can mess you up.
And now one of my good friends had a fantastic suggestion: what if we added caves or tunnels in the sides of mountains or hills? This means that if there were natural disasters, caves could offer protection from such things. night time dwellers would like dark caves since they would be great for nesting and there dark interior would make it hard for a poor unfortunate soul to wander in. some cold be very shallow or filled with an labyrinth of tunnels. Maybe also with treasure that natives have placed or gear for Mercs.

marsh frost
#

Much like the new grazing ideas, i feel like it would be cool for compies to have something where it stops moving and starts catching flys and insects around it, very slowly filling it up and places like swamps speed up this prossess as there will be more insects to catch and perhaps the dragonflies you see around rivers could also show you good places to hunt for insects

drifting cedar
#

constant Breathing sounds: these will help build immersion and it can help herbivores to run away in a chase or hide, will make walking and being calm much more interesting for players and will create some amazing situations for them. If you run - you breath louder - this will cover some of the surrounding sound since you hear yourself breathing. big dinos do other breathing sounds than small ones and the distance how far you can hear it is closer than f call (depending on if you are breathing heavily or not). also if you are hurt the breathing starts to sound more painful, when you are suffering you do like a very whining howling sound when you try to run, you breathe more silent but still a bit whining when you lie down to rest and heal. this would be a good example: https://www.youtube.com/watch?v=JylK4HuKMvQ

marsh frost
#

Also, i dont know if this is already being done but i would love to see the quetzal pick up the Utahrapter of 73-100kg and things even bigger

gilded totem
#

Courtship
Currently ingame female animals can breed asexually without any need for males. We know the nesting and breeding system is being changed with the Evrima update, but we don't know exactly how.
What I propose is a system which could work additionally to any changes planned for the current breeding system and requires the presence of both genders to breed.
In order to breed, two fully-grown animals must perform a courtship ritual.
In this, both players mutually agree to perform a courtship dance. The players must complete simple skillchecks(similar to Dead by Daylight or Atlas) for a short period of time, while the two animals perform a complex courtship dance.
Players that fail these skillchecks suffer a cooldown period in which they cannot re-attempt a courtship.
Successfully completing a courtship dance allows the female dinosaur a short period of time in which she can lay fertilized eggs.

Additionally
Perhaps courtship could be used to create a bonding system between players which buffs the stats of "mates" for staying near one-another.
Perhaps courtship could be performed around a nest of eggs to boost their development speed.

First suggestion, not entirely certain about this but I couldn't get it out of my head and figured I might as well share it here.

runic moth
#

I have made this suggestion before but supply drops. These would contain things like water jugs, ammo, bullet proof armor, MRE's , wepons and snares. Snares could be used to catch AI creatures and can either be found in the drops or crafted with the ones from supply drops being a lot more effective. Water jugs can be destroyed by dinos with creatures like trike using his beak or horns, Carnivores thier teeth, flying creatures picking up and dropping, and small creatures like compy and dryo can either try to go at the screw or simply not be able to use a jug. Suppply drops will be visible and can be used by carnivores as a way to locate humans and wait at the location until they arrive. You can also find a radio which you can order one drop with and this radio will be very loud giving away your location. Objects from drops can be used by dinos to decorate thier nests in return for perks. Humans can steal from nests for example a compy has a nest and uses bullets and a knife as decor. Decor can range from human items giving you a lot of perks and moving you up the hierarchy tree to things like bones being medium worth and and rocks and sticks being worth the least. Supply drops would make sense since you would be able to see helicopters flying by and it would make sense since dinosaurs spawn from the sky too

strange tusk
#

Some mid-tier dinos, if they manage to wear out their prey to the point of collapsing or something of those circumstances, should be able to eat their prey alive, before their food is stolen by a spino or rex. Hyenas will very much scarf down their food before lions find it, and it doesn't matter to them if it's still breathing. I thought that would be interesting, especially if a pack of allos were found by mercs, and the pack was devouring a herbivore they wore to the point of collapsing, alive. Would add onto the horror aspect.

open bronze
#

Would love for there to be a max quota on certain types of dinos on the evirma servers. Like, there can max be 50 carnovores on each server and out of those 50, only 9 can be apex, 20 can be midtier and so on- and the rest need to be herbs or something. I'd love some forced variation.

primal moon
#

Maybe a randomize button?
Like when you get into a server, you don't know exactly what you want to play, so you click a randomizer button and you spawn in as a random playable with a random skin. Might be a bright white rex or a dark sucho, who knows?
Or even a randomizer in the skin menu, where you don't know what colors you want so you press a randomizer button and bam different skin colors every time.

ripe stratus
#

Small idea just for a respawn or to kill yourself option so you dont have to waste time looking for a cliff or water to drown. So, if you want to change your dino or your friends want you to play something else. A timer will also be included for it simular to safe logging so you cant just spam this for any given reason. From my friend: @ancient plover feel free to DM him if you have any concerns.

teal lance
#

Chance to be infected by disease carrying insects and/or dinosaurs. This can make you slower, deal less damage, lose stamina more quickly and perhaps even throw up a lot, therefore losing food quicker.

pine steeple
#

Venom having a maximum amount, this will make players spend their venom wisely and not use too much venom on one creature and also allow packs of venomous creatures to pump more total venom into an animal. I have thought about a way of administering the venom, you pounce or grapple whatever you want to administer venom to, then hold a button to inject (for example: as a troodon pounce a cerato and hold right click to inject venom) this will deplete the "venom bar" at a certain rate and when you have injected enough venom you release the button de grapple then run off, this can be done until your venom gland depletes completely. This will allow opportunity for a new skill to be mastered, knowing how much venom to inject into any particular dinosaur based on weight of the dinosaur and amount of venom that is in it. Just a thought, tell me how you think of it and fell free to @ me in suggestions discussion if you want to discuss

native basin
#

To prevent servers to get overwhelmed by rexes, gigas and spinos there could be a territory mechanic. Adult/sub apexes need to have a territory to have a good comfort or they start to panic/stress out and eventually die. This makes a competition between apexes and only the strongest/skilled will survive(which lower population automatically). Easiest would be to have programmed territories where there are small areas scattered for subs and few large ones for Adults. To claim a territory it need to be empty and stay in that zone for a period of time or kill/scare away the zones owner(or do tasks as mud-bath or poop). You could expand your territory but than u need to be alert and guard off intruders more often. You may leave your zone to hunt food but it applies the same to be alert to intruders and not lose your territory or your comfort will decrease. [Suggestion: Per territory if the same species are in a pack, rexes=2, spinos=2 and gigas=2-3 to be able to mate etc]

lean bluff
#

I think you should add a fishing system for Bar, Spino, Sucho etc. The player stood by the water and looked for fish. To catch a fish, the player would have to press the left mouse button and then fish out. I know it's quite a mundane system, but that's what I came up with.

alpine glacier
#

some dinos regenerating stamina and health better or worse in different conditions
some dinos regenerating better in a sheltered space, rather than being exposed
some dinos regenerating faster while in water or rain, slower in the hot sun
some dinos regenerating faster in the sun, not so well in the cool rain

long brook
#

More achievements (Single life edition)

Living in fear: 4 call 30 times in a single life.
Problem starter: 3 call 30 times in a single life.
Peace maker: 2 call 30 times in a single life.
Loud mouth: 1 call 30 times in a single life.
Talkative: F call 30 times in a single life.

Tired yet?: Have your stam go down to 10, 100 times in a single life.
Malnutrition: Have your food drop to 10, 100 times in a single life.
Dehydration: Have your thirst drop to 10, 100 times in a single life.
Redcoat: Have your total amount of bleed in a single life add up to 500.
Poisonous blood: Have your total amount of venom damage done to you in a single life add up to 300.

All bite, no bark: Bite 500 times in a single life.
Like a bloody stream: Cause 500 bleed damage in a single life.
Venomous fang: Cause 300 venom damage in a single life.

potent ocean
#

Sinornithosaurus, Sinornithosaurus, Sinornithosaurus!!!

potent ocean
#

So with sinorthosaurus, there is conflicting information on if it was able to fly. It definitely was poisonous. Just the thought of having a little flying poisonous dinosaur to watch out for would be interesting. Especially since it could see just as well at night than day. The only thing is if they add poison into The Isle I hope they have a way to counteract it.

ancient plover
#

Hysilophodon should have very high metabolism, they should get hungrier faster than other herbivores because of their energetic behavior.

alpine glacier
#

Thinking of oro's totally silent footsteps right now, it'd be neat if some small herbis like hypsi would make little to no noise when running through soft grass, smooth ground and dirt, and their light weight would generate fewer or fainter tracks, to help them evade predators. This could be a trait if many small flight herbivores as it is solely for evasion

ancient plover
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Ok, hear me out. Oviraptor steals trike egg. Oviraptor puts egg in own nest. Incubates and then invites someone and they are a trike. BOOM. Oviraptor adoptive parent.

red creek
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I just read something above that made me find something interesting , imagine as small carni stealing another species egg and place it in your own nest while you're incubating your own eggs and then if the egg hatches the babies can feed on that foreign hatchling or even the parent could. Basically you steal another species' egg , put it in ur nest and make it incubate as your own egg , invite someone then eat him or let ur kiddos eat him GWrjkKappaLUL

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It could be a second way to bring food to your nest. Why eat an egg if you can incubate it and make it provide more food (sorry for people hating crual stuff rofl) v

vale moss
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Legendary AI

Credit to user ^ Karsoun for idea.

A RDR2 Legendary animals system could be an interesting mechanic to replicate in the Isle. They would act as special AI mini-bosses or fights that spawn rarely on the map that gives rewards for defeating them. These AI would have altered, special or even larger models that would differentiate them from players and other AI. Sort of like elder versions I suppose...

Types of Mini-Bosses could be
Scarred Rex
Giant "Gustave" Dieno
Broken Horn Bull Trike
Albino 'Ghost' Para
etc...

dull tiger
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How about a heat system for Deinosuchus to make it more similar to irl crocodilians. Your body heat would of course change very slowly as to not make it too tedious.
You body heat would change as such:

-If you are in water too long you become too cold and move slower.

-Outside of the water you heat up, but become too hot and you will lose stam hunger and thirst faster, however your movement speed will be faster.

-On land you can press H to open your mouth and cool off, keeping your heat level optimal.

To offset this you could have much better visibility in the water than anything else, as well as absolutely no stam decrease when swimming normaly and of course the ability to instakill almost anything if you grab it and drag it down into the water.

harsh hollow
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deino death roll anim.

ancient plover
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Some Ideas for troodon venom~🧪

What if troodon venom also made you hallucinate, like a hazy distortion effect on your vision and hearing it would make it much harder to fight in packs and alone plus it would be stackable it would also be limited so your venom CAN run out for a limited time, juveniles and babies venom would run out much faster but would pack more of a punch.🥊💥

harsh hollow
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addonsuggestion for mky. troodon venom fucks up your smell.

ancient plover
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To elaborate on my other post up top^^^ on hallucinations when bitten by a troodon I think it would be cool to have an effect akin to dead by daylight the clown’s poisonous gas(can't find a gif😭)but less smokey and more hazier
As for the sound it would make the troodons calls sound the complete opposite instead of high pitched it would be deeper and more distorted you know..for horror😂

shrewd shuttle
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I think that you should be able to respawn in surv BUT to make sure people don't just respawn mid combat when your respawn you die in game and leave food for a hunter or predator near by

atomic token
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I suggest there are more eggs in the nest.
Ex: among the 10 eggs only 4 will be able to hatch. The rest will serve as protein.
In ostriches, there is a lot of egg stealing by carnivores but also by wild boars, because there is a lot of protein.
In hens, it also eats the eggs that have not fertilized, it is their reserve of protein.
I don't know if it did in dinosaurs, but in my opinion yes.

ancient plover
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When we are able to move our eggs by picking them up, we should be allowed to move them into other's nests. Of course, the eggs should be able to be removed by the new "mother." But if she decides to keep them, or doesn't notice, then the eggs will incubate along her own. Look at this big boy here. His mother moved/layed her egg in another's nest, and when it hatched, it pushed the other eggs out. It got the full attention of it's new mom. Now, I'm not saying that if you move your egg to another nest that the parent has to take care of it, I'm merely giving an example of a bird that puts their eggs in another's nest.

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In game, I can see this as a symbiotic kind of relationship. Lets use dryo and trike as an example. The dryo moves it's eggs to the trike's nest, and the trike can incubate the eggs, or if they notice these strange eggs, then they can pick them up and move them, where they will not be incubated. Perhaps the trike can even destroy them if they choose to. But, if the trike takes the eggs, then both trike and dryo benefit. The trike benefits because more eggs mean that hers have a higher chance of not getting eaten by predators. The dryo benefits because her eggs are protected by a stronger animal. When the trike's eggs are ready, the dryo's eggs in it's nest should be ready as well. The eggs hatch. The trike doesn't have to take care of the new dryo hatchlings, she could shoo them away. Or the player could keep them, perhaps out of love, or maybe just because they can act as lookouts.

marsh frost
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Add feathers to dinosaws that would have them in large quantities compared to others such as the the Utahrapter

broken trench
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Some of the above suggestions gave me an idea, but idk if it would work completely. But what if one of the dinosaur species in the game was like a cuckoo, where they lay their own eggs in the nest of another species, and that hatchling takes advantage of the nest by eating the other hatchlings. Again, I don't know how/if this could work in game, but I think it would be really interesting. But since people will always recognize the foreign hatchling and kill it right away, unlike irl birds, I think it would be interesting if only AI could hatch from the egg. A player could come up, plant an egg in the nest, and after some time, an AI will hatch and attempt to eat the other eggs

inland kayak
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I know my suggestion might be ignored or something but my suggestion is that Hypos should playable but only one person gets a lucky chance at being one and they’ll have a timer for 20 minutes to an hour when the timer is up the other players can kill them {The hypo is not allowed to attack them cause he/she had their chance to do so during said timer} but that’s up to the Devs. Another suggestion I have in mind is allowing the playable dinosaurs to have more abilities, for example; Rex has leg break instead of break one leg it can break other parts of the player’s body like the tail or neck or arm, and instead of trike being able to head butt and possibly stab players with their horns when threatened, they should have ability to toss people {like nudge them or forcefully move them out of the way} they would be able to toss people by using their nose/mouth area. Each dinosaur should have their own abilities whether it’s breaking certain bones or tossing people or something like that. This is the second to last suggestion this is mainly for certain carni hatchlings and some herbi hatchlings, they should be able to jump 6 inches or less off the ground but it all depends on the species of dinosaur, a rex hatchling should be able to jump when trying to catch airborne insects like dragonflies and butterflies and etc. My last suggestion is about food, certain plants should be poisonous to herbis and contaminated flesh should cause the carni to get stomach/blood parasites like tapeworms. Also sorry for the long suggestions I hope it isn’t too long.

hallow ermine
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My suggestion is why not open the EVRIMA testing to everybody? In a similar fashion as games like Rainbowsixsiege, where the community testes the game, reports bugs and gives general feedback. In this way you could have more testers testing the game and possibly finding bugs and glitches faster. In this way players can decide if they want to play the new version early with the bugs and all or the more stable current version. In my opinion this would take the pressure of the dev team and make everyone happy.

vale moss
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Dinosaur Territories & Group Hierarchy System
https://gph.is/g/ZyeVe1N
Partially inspired by the way Wolf Quest handles their territories. Basic idea is a pack scent-marks (more PG ways such as scent-marking tree rubbing or dirt clawing and creating visual markers) create three to four point territories. Minimum and maximum size of territories vary on species but increase with size. Apex dinosaurs need the largest amount of space for themselves.

Basically a system to discourage megapacking and reward leader status.
https://docs.google.com/document/d/1ywI5qHqvom2BMCy1pdsq2QEAd3RlsBDM-WNRy5Qo61Q/edit?usp=sharing

primal egret
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Pachyrhinosaurus Species
Okay, so, Kissen said Pachyrhino a while ago, so... Pachyrhino. Yay. SO, the question is: what species of Pachyrhino? (Species: lakustai, canadensis, perotorum) You see, P. lakustai looks the best (and that's a fact), but is really, REALLY small (technically not, he's just the size of Styraco but a lot of people in general discussion referred to that size as small) and then P. perotorum is the biggest (I think), but looks... pretty boring. Same with canadensis. So, what I'd suggest you do with Pachyrhino is "Isle-fy" (not realism, not fantasy, but believable, could be considered "monsterfying" in a sense) him: make him the size of perotorum, but give him the model of lakustai so he can look how Pachyrhino is supposed to look.
Thanks to MrGharial for this picture I'll use as an example of the species:

spiral dome
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Can we get a chat for stories/poems written about the isle? It's apparently not allowed anywhere in the discord.

primal egret
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Camarasaurus Size in Survival
Another suggestion, but I really had to get this one out of me right now. So, Camarasaurus in survival, BUT make him the size of C. lentus or C. grandis rather than C. supremus (note: a lot of people consider 0.1.53.3 Camara to be the size of C. lentus, but I'm pretty #@$%ing sure that he's actually even smaller than C. lentus). Camara being the size of one of the two smaller species (both of which are still larger than current Camara, I think) would make him just about the right size to me, not too big, and not the "Hypoendocrine" (Get it? ...No? Okay.) Camara we have right now, a perfect size for a survival sauropod. I don't have much more to suggest or say about Camara in survival other than I think he'd be really good for it and he's my favorite sauropod, so... yeah.

frail nest
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I would love the option to be able to turn off AI spawning on my server. How quickly or easy would it be for the devs to make that an option while we’re waiting on evrima do you think?

static fjord
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Dino sound idea: I was listening to skaters on black ice (see youtube nat geo for some of it) and the sound would be amazing for dinos its very iferial and haunting. It would be something very different to use

broken trench
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Probably already coming, but if something is in water and it's bleeding, it should create a cloud of blood in the water. Wouldn't effect the water at all, it's only visual

grim rain
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This has probably been suggested already, but aiming for eating and drinking could stand to be a bit more sensitive is my takeaway from a first session.

deep hawk
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-Oh what about ai babies? Let's say if you want to nest but dont want other player to nest with you or cant find other players. You have the option to have ai babies that grow and roam with you. They fight only if the main players attacked or if you call to attack. If you eat they eat, drink etc. Of course ai will not be as good as actual players but it would be fun I think. If over load of ai is an issue you could put it where the mother player dies or logs off the ai players vanish. Just a thought xD

eager osprey
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Make ankylosaurus great again! Ankylosaurus has armor, but it doesn’t do anything, ankylosaurus has pure bone club tail but it don’t break bones, the armor should give it resistance to bleed damage and the club tail should work like how maces were meant to work, break bones, then anky would be good animal cause it can break bones and run, and it would be able to actually defend itself.

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Like a real ankylosaurus would. also why shrink the anky? Why not just leave it’s size alone. Just saying, anky is a good animal, if done right.

gusty topaz
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Mutations, mutations, mutations! With the concept of breeding and nesting I would love to see the introduction of mutations; evolution is driven by mutation and if this is done correctly it could be an amazing feature and actively encourage people to nest and breed. Mutations that could be added could be things such as a gene for like extra sharp teeth or a gene that makes your venom more potent or even, in rare cases you could get something like albinism or even melanism. You could even go so far as to have mutations that actually harm your animal rather then help (though this might anger a lot of people). Overall if done correctly then this feature would make the game, not only hyper realistic but add some unpredictability and encourage people to want to nest and hatch from an egg.

stiff sorrel
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Whenever humans release, dinos could do damage to structures forcing humans to go out and repair them. I.E destroying power station or water pipes.

fringe hull
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I have worked very hard for many of my kills for them to just end up safe logging weather it be a rex or a trike as there bleeding out they just back up to a ledge and safe log can you guys please consider making it so while your bleeding or mabe even have to be on 2 drops of blood that you cant combat log please. Thank you.

idle swift
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This isn’t a mechanics suggestion, but a customization one. Customizable skins are quite important to people because they can show off some cool patterns to others. Anyways. It’d be cool if you had a few selections of patterns when customizing your skin. Like you could choose between leopard patterns, tiger patterns, “rough” patterns ect. The colours would be as of normal but placement of them would change between each pattern.
Another part of this. Maybe (and I don’t know how this would work, just a fun idea) when you invite someone to your nest, the game could recognise you and your mates’ colourings/patterns (the ideas of courtship and mates could tie into the colourings), and that could determine the colours of your offspring. It’d be interesting if it were to be a realism server – since sometimes, even if you’re a light green, your offspring can come out as a dark brown with orange colours.
Again, these are just fun customization ideas that would be interesting to see in action. (sorry if some of this doesn’t make sense, I’m currently recovering from my crappy sleep schedule of sleeping at 4AM and waking up at 11AM).

hazy galleon
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Is there any way to customize patterns on individual parts of our Dino's?? Like if I wanted a pattern on the tail but not the back and head or just on one part of the dino or on all parts of we choose so? It'll make each dino seem more...personalized than just having a full wrap and 1 pattern for every dino

winged rose
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Allow troodon to have heat vision, this’ll give it the edge in combat that such a small creature needs (could also be so instead of night vision, they got this stuff)

main sleet
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Give certain heavy and armoured dinosaurs (minmi, anky, nodosaurs) the ability to hold their breath and walk across the riverbeds in order to cross.

It's likely they couldn't swim, so this would provide an alternate method for them to cross small rivers without having to go miles to get around it.

wintry otter
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Probably been said but my suggestion would be for another way to combat afk growing and to make the game more engaging would be to give dinosaurs/players certain "tasks" or achievements such as migrating to certain points on the map, taking down specific dinosaur types or a number of mercenaries. Something along those lines to help keep players moving around the map and make it more lively.

compact root
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I'm no outdoorsman or plant scientist guy, but I'm fairly sure most plants like water. Having said that, it confuses me how almost every water source in this game seems to have a large no-man's land around it leaving anyone who wants to go in for a drink completely exposed. Could we, perhaps, get some water sources where the dense foliage goes pretty much right up to the waterline? Like this picture.

dry kestrel
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Hello everyone!
I'd like to introduse some suggestions.
1. First of all - injures. I think it would be better to get scretches in the plase u got hit/bite. Just when someone bites your leg you can see wounds only there.
2. Drowning. I think when you swim and have no more stamina, your dino should go underwater and get out by climbing the bottom of the lake/river. When you lose Oxygen, dino can make some air bubbles underwater. And finally our 'scretches' from water. I think we shouldnt get them from the water. Instead of blood on screen you can make water drops. Then when you lost some health and have screen with water on land, your dino can be slower than usual or/and split out water from the mouth.
3. Egg stealing. I think if oviraptor or some dinos else could steal eggs, they can put them in the nest and get a hatch of another dino. It also can be in a group of mother dino.
4. 'Riding'. Once i saw how juvie/hatch utah was standing on the head of adult giga. That was awersome! I think hatches or other small dinos can travel with bigger ones 'riding' them. As example, friend utah/ptera/austro/velo etc. sitting on the back of giga/rex/trike/theri etc. and travelling. Also i'd like dino could pick smaller one in its mouth. Think that would be easier to get babies from nest to water and back.
Thx for attention, hope my ideas are good to make this game more realistic!

P.S. Also, please add scent to alberto, stego and theri, haha.

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😅

shrewd shuttle
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maybe when you bite a herbivore on the neck as something like a rex or giga you latch on to the dino and you can engage in a tug of war which can end in either the prey breaking free or you BREAKING their neck. please consider this!

runic moth
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It would really help with server owners not being able to turn off alt turn. The game is litterly meant to have it. Its plain annoying to grow a apex for 8 hours and then have a ass-riding group of dilos kill you.

lofty kiln
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you guys are probably sick of this but this proves a valid point to those who rlly want anky https://www.youtube.com/watch?v=WKO631doIyc

Ankylosaurus has been called a "bad animal" for so long in The Isle community. It's time to fix that!!!

This video took a pretty long time to make, but I'm super proud of how it came out. I hope you all enjoy this change of pace, as if this video is popular enough, I may cons...

▶ Play video
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also not my vid

bold crescent
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I don’t know if someone has already mentioned this but, eventually overtime when carno is released again in Recode, it should be able to hit stuff really hard. I can’t put it into words as well but, kinda like if it hits a Utah it would get trampled kinda like a bull running at a man ya know. Again I can’t put it to words but idk sorry. But it doesn’t need that ex.

tame copper
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minmi could gain a special buff from eating a type of plant only it can eat. other animals throw up due to it being toxic but minmi can eat it and take some of the poison in so when eaten it can make a predator horribly sick if not kill smaller ones from the toxin

runic moth
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this is also related to @bold crescent suggestion about carno being able to trample

cold karma
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Could the Quetz be retroduced into the game? A bigger flyer that preys on the smaller pteradons and keeps their populations in check. Also keeps the fish and T rex AI in check as well. Would also help get rid of gore that might be laying around.

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Here's the older model of the Quetz in the "elder" version of the isle

marsh frost
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Give the Dienosucus great night vision as our moddern crocidilian species have a form of cystals beheind their retinas, reflecting light back in to the retinas so they basicaly see double brightness which ofcourse makes seeing at night a lot easyer

zinc kelp
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Mass feeding idea:
So when a large dino dies it will let out a sent marker letting all dinosaurs to see a red smoke when smelling, the beam will be close to the corpse, smaller creatures will be informed first and large apex predators will get the notification later the only creature who gets the notification instantly is a hypo,
this should teach some players to not go on killing sprees
This would happen 30% or 40% when someone kills.
Herbivores will see the beam too So they stay away.
This will only happen on bodys above the size of a utaraptor.
Also these corpces will have more food than a normal body just enough for 10 or 15 people so pterosaurs can't eat the intire thing straight away.

candid salmon
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Make one more broadcast or friendly call for animals in order to have a means to utilize "mating" calls. Male has one call, female has the other. Useful for finding other individuals for nesting purposes in a more natural capacity beyond: "Hey friend get online and play this animal with me."

swift geyser
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Make a dinosaur targeting mechanic, in order to not accidentaly bite your friend, you could target a dinosaur and you could only do damage to him. (Until he dies or you dieciede to switch the target, or turn off targeting)

strange tusk
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If the minmi, anky, etc are going to walk on the bottoms of rivers to cross them, from a suggestion a bit before this, I'd love to see an effect when they come back out of the river, nostrils flaring and causing any pooled up water in the nose to spray in a mist, with a loud snort and inhale sound effect. An example could be a hippo but I can't find any good images or videos, but I would assume most of you guys would get what I mean.

spiral dome
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ancient plover
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when adding dino's i think it would be good if you added it eco system by ecosystem it would make sense like the 1st added dino should be acro cause they hunted tento then add a herbi then add the predetor for that herbi.

summer pumice
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Over Eating:

When you eat, you can eat past 100% on hunger. But if you exceed 100%, your dinosaur gets slower cus they heckin full (the fuller they are beyond 100%, the slower they run). But at least they can last longer without having to eat again if they do this.

If you eat WAY too much, your dinosaur automatically stops eating, and falls over to lie there for a bit unable to move until it recollects its strength after the hunger goes down a little bit (or, rather than being completely immobilized by eating, you just become as slow as when your leg has been broken). Last even longer without food, but regret this decision when a predator finds you.

twilit shuttle
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Did anyone so far suggested something like this...
When and if humans get added,they could occupy smaller amount of player spots in server.
Humans have a mission to hunt down,collect dna from and simply capture some dinos. (just a random ideas)
Now...the entire point of this is could humans temporarly enable hypos or something crazy like that by visiting different buildings,using some machines to mix and incubate random dino dna and then incubate it and grow it in the lab.
Then set it free to "thin out the herd" for a period of time.
lets say hypos made this way dont have stable dna and age much much faster.
And another idea is IF humans use this function too much,something breaks and boom,you get canibals that dont age at all,are crazy fast and can see sound (i imagine they are blind).

Sorry if this crazy idea went past here and sorry for bad english XD
my imagination went coo coo here hahahaha

ripe belfry
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As Humans, I feel like some doors should be welded shut. Not like the main entrance or anything like that, but say a Utahraptor crashed through the window and made a nest. You so happen to come into the building and come across the nest. You can weld the door shut, though the Utahraptor could break upen the door with a great amount of effort.

formal kiln
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I think it would be really cool, that when you land a fatal blow on an enemy, would you be able to access one of many executions. So instead of the target just falling to the ground when dead, the target would be stuck in a stance until you choose your execution to kill it with, or no execution at all, if you’re fighting multiple opponents. Kind of like the system in the game called “For Honor”.

idle swift
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A bit above this is a suggestion about eating over 100% but being slow. I thought maybe you’d just lose stamina faster. I get this idea from wolves – after eating a large meal, they rest/sleep while they digest it. So basically instead of being forced to rest (because that would be a bit unfair if you were stealing from a carcass and another dinosaur found you, or if you really needed water) you would just lose energy faster but hunger would deplete a bit slower.

bitter kelp
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I had this idea/suggestion for a while and i think its really cool. Maybe there should be a mutation strain called matriarch for female dinos. This would allow a female dinosaur to be bigger, stronger, and faster than there regular counterparts. You would also be able to tell them apart by their looks and calls. With carnivores, or at least some who have horns they would shape in an almost crown like fashion. Matriarchs also would protect anyone of their species, even if they are an adult. If you are a rex and you broadcast or four call and a matriarch is nearby they would come sprinting over to protect you. Though once you are a matriarch you are unable to nest, thus the very strong maternal instincts to protect adults or juvis of their own species. I kinda like this idea and i don't know if it will ever come into reality but it is something good to look act.

tame copper
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minmi could gain a special buff from eating a type of plant only it can eat. other animals throw up due to it being toxic but minmi can eat it and take some of the poison in so when eaten it can make a predator horribly sick if not kill smaller ones from the toxin
quoting my own idea the toxicity would stack pre plant and to prevent fresh spawn minmis being inedible the plants would be rare.

heady kelp
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Ok guys serious note...biepi niche/ ability?

https://youtu.be/g9PDcqVTa5I

This lizard hangs out near streams, when danger comes it leaps into the river, finds a crevice, and uses its hydrophobic skin (biepi can use its feathers) to trap an air bubble that lets it breathe underwater . Rebreathing the air trapped on its body like a deep sea diver to remain under for MUCH longer.

Biepi can have an edge over spino and deino by being able to stay underwater for much longer by trapping air in its feathers like a penguin does and rebreathing it like a deep sea diver. So let’s say biepi has an underwater hidey hole the deino that is hunting it can’t fit in. The beipi will outlast the deino by using its ability and can escape while the deino goes to breathe, or can hide underwater long enough for predators on the surface to give up the chase.

This can allow biepi to stay underwater for 10-15 minutes!

Additionally, it can release the air bubbles like a penguin can, using its oxygen bar in addition to its stamina bar to give it a triple speed for a very short time

https://www.youtube.com/watch?v=A9mbCNs47FI

How does the Costa Rican river anole manage to stay underwater for a good length of time? At first, lizard biologists thought it was holding its breath - but they were in for a shock.

From the Show: Laws of the Lizard http://bit.ly/2BUf3FF

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http://ngm.nationalgeographic.com/2012/11/emperor-penguins/nicklen-photography
➡ Subscribe: http://bit.ly/NatGeoSubscribe

About National Geographic:
National Geographic is the world's premium destination for science, exploration, and adventure. Through their world-class scien...

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dense fossil
dense fossil
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In the later future could u guys make a single player? Just a question

cold karma
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And like @dense fossil's suggestion above; in singleplayer ( if added ) the AI would just be bigger and more aggresive to make it more interesting so the player wouldn't get bored easily. Certain AI have a radius or range of vision that they can spot you in. If the AI is a predator it will come after you. If its a Herb Ai like an ava or mimni they would run away but if you bite them they will hit back but more aggresively as they get closer to death. but their movements will slow down as well to cope with this mechanic.

runic moth
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I Think like @dense fossil said what if the sound in the video became the f call

frosty flax
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perhaps add a tired animation/sound when you run out of stamina?

dense shadow
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@frosty flax I think they have done that for the sound

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a few suggestions (well ok more than a few):

dense shadow
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  1. maybe able to carry your own babas. for example if u r a dryo and u have babas, but raptors come or something, maybe u can carry them away.
  2. it would be cool if biger flying dinos could pick up smaller animals to catch them then bring them to ur nest or something.
  3. pteras fishing
  4. maybe sea dwelling dinos aprt from the deino
  5. an underground tunnel network
  6. tall reeds and/or floating logs so the deino has more cover
  7. vents in human structures so dinos like compys, troodons, juv raptors can crawl through
    these were a few I have had for a while and was dying to share them
cold karma
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Oh this is out the sky idea but could the ptera have the ability (like some hawks do today and vultures) pick up the minmi or other small dinos; fly really high and drop them?

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killing them by the drop?

warped jacinth
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For the Discord

  1. Rename #401464048610312195 back to Isle Discussion. Most of the general talk ends up being re-directed to isle focused topics anyways. The name general naturally makes people think they can talk about whatever they want, as such this likely causes more problems then the initial change was aiming to solve. If the main focus and talk of the channel is meant to be on the game, the name needs to represent that to prevent any confusion.

  2. This is likely gonna be less popular, but I feel it needs to be mentioned. There is a noticeable issue with #401481402782056460 . Anytime anything remotely negative is written, the channel is bombarded and swarmed with praise for the devs and their hard work. Let me be clear, there is nothing wrong with people showing they appreciate the devs, but at the current state the channel feels more like "oh no someone put something negative quick bury it as fast as possible" then a channel where both positive and negative feedback can be posted. I suggest heavier moderation on this and perhaps a sort of, feedback format of some sort members need to follow to help prevent this and perhaps add additional thinking to feedback in general. Usually if people need to fill something out they will think about it more, and it can help deter to pure salt feedback from coming in. (aka I died to rex pls nerf, anky has no bonebreak this is stupid etc etc.)

(apologies if the second point isn't well written, its early and I haven't eaten much today so brain is a bit blegh.)

ancient plover
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Add theri bleed

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And add anky bone break chance 1/2

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Like how u gonna give Diablo bleed but not a Dino with sharp claws that slash ?

broken trench
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I know this probably won't come for a while, but I wanted to put this up here before I forget about it lol. Since we know Elders will eventually die of old age, I think it would be neat if their deaths were a bit different. Dondi mentioned that eventually, they'll go to sleep and they won't wake up, so I think once they go to sleep, instead of showing the death screen, the screen should fade to black, stay black for a few seconds, and then take you back to the animal selection screen with some sort of message saying "Asset died of old age" or something along those lines. Just to make the experience a little more unique and special.
I also think the Elder's corpse should stay in the sleeping position rather than going into a ragdoll after it dies. That way it isn't apparently obvious that they're dead, but they'd still be edible and stuff (and obviously the breathing animations will stop)

tardy cosmos
#

I know we heard a little while back that shant would probably be added back in , or atleast has a decent chance , but i came to say something controversal .
Shant is balanced.

Altho i know a lot of people dont agree or even really hate fighting shant because of its current stats let me remind you this .
First of all , shant is 54 feet long , that atleast 10-12 feet longer than a t-rex and shant IS actually very realistic in terms of size in the isle.Not only that but shant weighed around 14-16 tons , onehitting gigas and rexes by stomping on their backs or heads with atleast half of that weight is devastating (altho shants arms would need to have evolved to bear that weight in The isle lore.
Now , there is very little animals like shant in the isle currently. ALMOST all hadrosaurs in history have always been prey too a larger predator or similar sized one , well shant is still killable , but hes not a pushover like a para or maia too even the biggest predators shant is no slowch .
Shants strengths ingame are; Very high healthpool , Good damage output with right click , very high damage left click but takes PREDECTION and TIMING too land against smarter opponents , fairly quick sprint allows it too chase larger predators in close distance skirmishes (except when the apex uses ambush speed) , and incredibly high weight tier for reduced bleed, bonebreak , and damage resistance.
Sounds op , but shant has enough drawbacks too make him killable by all sorts of animals just like trike or theri. Shants weaknesses: mediocre stamina with slow stamina recovery with the recode running stamina will be even worse , so managing stamina will really seperate good and bad shant players. Bad turn radius , altho in the recode with 90 and 180 turns he may be able too turn in place , but his back legs are still vulnerable. finally shant has slow hp and bleed healing , altho i feel his bleed heal should be buffed his hp healing should't. Just like trike shant iwont win 1 vs 2 fights .

radiant oar
#

Perhaps make it so that white is also a selectable crest color as it could look really good with certain skin combinations. just an idea.

hardy geyser
#

Have your dinosaurs feet sink into the mud a little bit more than on other materials, especially near swampy/boggy areas, it would add a lot of immersion to the game, it would also make a noticeable trail, which would put you at risk of being tracked down easily. Another addition to this would be that they fill with water when its raining, although dinosaurs probably wouldn't drink from them.

harsh hollow
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Achievement for reaching it to elder, than dying of old age.

ancient plover
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Maybe if you're a really large dinosaur and have been immobile for awhile (like a deino basking with its mouth open, or a trike chilling somewhere) have small birds come to "pick parasites" off of you. Like a symbiotic thing going when you been idle awhile

azure leaf
#

you guys are probably sick of this but this proves a valid point to those who rlly want anky https://www.youtube.com/watch?v=WKO631doIyc
@lofty kiln Because I was gonna post this vid too I'ma just quote you. lol

Ankylosaurus has been called a "bad animal" for so long in The Isle community. It's time to fix that!!!

This video took a pretty long time to make, but I'm super proud of how it came out. I hope you all enjoy this change of pace, as if this video is popular enough, I may cons...

▶ Play video
alpine glacier
#

After a long conversation about shant's survival playstyle in suggestion discussion i'd like to suggest my personal bad take on his gameplay when he returns.

fixing his current flaws, like running down gigas over short distances with his superior speed and stomping them on the face (i've done this myself, i'm not innocent) and how dumb he looks rearing up and smashing down with his spindly little forelegs

#
  1. Shant should move at a slower, steadier pace, its sprint should be subpar but it should have good stamina to travel around as hadrosaurs do. Not sauropod slow, and he would be more mobile than trike with his stamina, enough to make traveling as a herd less tedious.
  2. Shant should not rear up and stomp as he currently does, his front legs are obviously not built for that, his stomp should be lower to the ground and tied in to his next ability.
  3. instead of running after a predator headbutting and stomping on their face and back, shant should use his weight and broad build to shoulder check and barrel predators over as they go in for an attack, only now can shant use his deadly attack, stomping the target as they are on their side sorta like a horse. As a predator is incapacitated on the ground, the shant has the choice to either flee or attempt to crush the opponent while he is down in a channeled attack that will drain stamina to crush the ribs, head or tail to neutralize the target.

TLDR; shant is a moderately slow but active animal who mainly utilizes CC and good locomotive stamina to escape his opponents, but can deliver fatal blows to opponents close to the ground (fallen or resting) at a larger stamina cost. Due to the stamina cost of his attacks, he is vulnerable to large pack hunters.
concept pic of shant's attack

radiant oar
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i would love to see the para juvenile be very fast and hard to catch once it reaches about half way to adult by then it is strong enough it should be able to not only keep up with the herd but out pace most carnivores that go after it..with exception of utahs, carnos..and others that are exceedingly fast. para juveniles and young adults should be incredibly fast, para is a runner and should be a challenge to catch. carnivores that cant keep up will have to actually hunt them with skill and strategy, using a pack formation and driving it into a trap and such or waiting for it to make a mistake..right now para babies are so slow.

take a look at this video of a juvenile caribou very nearly out running an adult wolf and ADULT wolf! this is how i view para juvies..they should be a tough catch weak..but fast as lightening and hard to pin down able to turn on a dime.
https://www.youtube.com/watch?v=nK1JOmMQ5Fc Skip to 2:00 for the chase (warning...sad ending for caribou baby..he gave them a run for their money though)

Breath-taking images of a wolf chasing and capturing a caribou in the wild. Brilliant images from BBC natural history masterpiece, Planet Earth. Visit http://www.bbcearth.com for all the latest animal news and wildlife videos and watch more high quality videos on the new BBC E...

▶ Play video
radiant oar
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second suggestion: Hatchlings should have the ability to 4 call, ideally they would have many calls available..but at the very least i really hope hatchlings can 4 call...i cannot tell you how often i wish i could 4 call as a hatchling because something bad was near and i just didnt have time to type it in the chat to my parents etc, it really should just be a high pitched squeak or a squawk to get some attention if you need something as a baby or you want to show distress about something.

hard rune
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I think that if we gave Ankylosaurs bone break that would be awesome, since its generally unbalanced and needs to be fixed, this is why ppl are calling it a "bad animal", but bone break would IMO make it (possibly) very balanced against carnis, so pls think this over! anky dondiFacepalm

nimble briar
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ank is love ank is life, give ank bonebreak and we will survive (till evirma)

stable ether
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Personally I think Troodon should have the best night vision and be able to gain slight hunger from plants because it is thought to have been omnivorous

fervent anchor
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If there is a lot of AI in the map, it would be very cool to see them form a pack. For example seeing 3 Ava's together as a carnivore would be a feast. So I would propose that when there are 2 or more Ava's they become "confident" enough to attack back

golden field
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Make giga base speed slightly faster than rex 🤔 sprint speed or whatever, fukken reeeeeeeeeee

runic monolith
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Any chance of, at some point, having an option to enable audio continuing while the game is in the background / alt-tabbed? Checking on Discord and stuff can be... nerve-wracking when you go deaf while doing it.

worldly nexus
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I haven’t played the game for long at all, but I tried to do a solo carnivore life and I couldn’t find any way to find food sources that I could survive on. Either the parents of the juvenile dinosaur were there or no food was in sight for the majority of my time playing. A great implementation would be an easy to find, almost defenceless source of food for juveniles to find, hunt and eat do not only are new players introduced into hunting but also are able to survive and grow without that much struggle at least in empty servers.

olive dock
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So I was lookin at some of the dinosaur's Idle animations, and one thing that always kind of bugged me about some of them is how it can be hard to determine where exactly a dinosaur is looking because of just how much they move left and right during an idle animation, Ceratosaurus easily being the worst of this.

What if there was a "Focus Look" feature? The dinosaur's idle movements slow down an extreme amount, and the dinosaurs head clearly looks in a certain direction, moving only with the mouse. This could have actual usage to make it a viable feature, maybe making your camera zoom in wherever you're looking, or altering the visuals to make spotting other dinosaurs through foliage easier. All foliage and terrain colors darken slightly while dinosaurs stay the same color, or make foliage appear blurry while dinosaurs are still sharp. Just anything to make it easier to spot dinosaurs. Also add a tunnel vision vignette effect to it, narrowing your effective FOV, and make it so you can not use this ability farther than your dinosaur's head can turn, forcing a dinosaur to move if they want to look behind them. Distance could also factor in how well you can see the dinosaur. And maybe add some cooldown of sorts or make it use up stamina so that it isn't spammed so much. And the effectiveness of focusing could also vary per dinosaur (I.E. Tyrannosaurus could see so much better than a Stegosaurus could)

So then there is a risk/reward factor to this feature that I came up with just to fix idle anims moving too much haha. You can potentially see other dinosaurs easier, to help prevent getting ambushed or to spot hiding prey, but your FOV is decreased significantly, and it can be made very clear to other dinosaurs if someone is aware of their presence/location or not depending on where they are focus looking.

runic moth
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Allow dryo as a second attack to kick this would make sense since it has powerful legs that carry it long distances at high speeds.
The kick should be stronger than bite but not by much the only difference is if not timed right can become very vulnerable since now your Dino has to land back on its feet and there could be a 1/2 checne of the Dino loosing its balance and falling. As with the effect on the attacker it would push them back if they are no bigger than Utah and stun them since they have to get up. The kick would be useless against bigger creature though

#

Also maybe if you kick a carnivore in its jaw you can knock out a few teeth so they take longer to eat/deal less damage.

Could also be used in fights for alpha with kicking and biting as well as wrestling between each other

copper jewel
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Ok so i have been thinking about this a lot, but whould it be cool with seasons just like in real life, but i think this whould not come (maybe i never know) but i think it may gonna be hard and/or difficault, but it whould been cool if this came, maybe we can have some snow sometimes or something like that.

ancient plover
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There should be a meme channel role so admins can tag this role whenever a new rule gets added to the meme channel. In my opinion it’s kinda hard keeping up with all the memes since not only rules get pinned in that channel but memes too. It would be easier to see them when you get tagged you know? Just a quick idea nothing special

ancient plover
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We know that carnivores will be given the ability to pick up meat and walk away with it. But what about our poor herbivore friends? I propose that a herbivore should be allowed to: walk up to a bush, grab a mouthful, walk away, place it on ground (basically spit it out), and once placed on the ground, you can "Press E to eat". Here is how it would play out.

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When a carnivore picks up food, nearbye dinosaurs should be able to smell it in the carnivores mouth. It just makes sense. Who wouldn't be able to smell the blood and the meat of the dead body? It's realistic. Of course, once the dinosaur eats the body, you shouldn't be able to smell it anymore.

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When a dinosaur is injured, nearby dinosaurs should be able to smell the blood coming from the cuts, even if the blood is not pooling onto the ground below the dino. For example, if a utah is bitten by a dryo, there wouldn't be pools of blood, but there would still be a injury. Nearyby dinos, if they sniff, should be able to smell the blood from that open wound.

fleet yacht
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i think some really wide rivers and maybe a delta would be epic, as a cool environmental feature and for the deinosuchus to vibe in
i really like the idea of a mass river crossing, i like wide rivers, and i love the deino and i think it deserves some wider rivers instead of rivers that are only the width of the deino

tidal garnet
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I was thinking like if your a rex and kill a Utah that it would be cool if you could hold the bite jerk the mouse a direction and you could throw it

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Like in Jurassic park

round wyvern
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Being part of a group you are able to see others name with WHITE color.. I wish i could see my friends name from Steam Friend list who plays the game on the same server even if we are not in the same group with other color like GREEN !? Once you approach to the other dino (being your friend) the name should appear to see who is it.. Like in deatchmatch servers

viscid acorn
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Giving herbivores the ability to mutilate a body so the compys that come to eat the corpse in the recode can devour it faster. Or perhaps bury the body?

Doing so would remove the beacon of a bloody corpse from a location and hopefully prevent predation.

main sleet
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As perks for completing the elder life stage and dying of old age have been mentioned, it would be nice if the perks are interesting and gameplay effecting feathers, and not just raw stat buffs.

For example:

Dryo perks for when you die as elder and pick a perk:

Apex bane - Doubles 1 call volume and distance it can be heard.
Builder (3 tiers) - Tier 1: Adds an additional entrance. Tier 2: Expands the burrow to allow a nest. Tier 3: Adds a lower chamber with a pool of water.
Nocturnal - Gives dilo level night vision.
Platformer - Adds double jump. dondiTroll (ok this one is a joke)
Alternate skin - Adds a selectable feathered dryo skin.

Examples of what wouldn't be interesting:

+5% bleed res
+2% speed
+7% damage

Essentially they should add features and fun to the dino, and potentially open up new gameplay niches for it, rather than just be raw and invisible stat buffs.

sly arrow
broken trench
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Wouldn't be surprised if this one's coming already, but it'll be far off either way. Since the animals have the ability to rest to heal broken bones fast, I think mercs and tribals should be able to gather plants and twigs to make a makeshift split/cast. Their move speed would be in between normal speed and limping speed when using the splint/cast, and maybe mercs can rarely find a legit first aid kit which has a legit splint/cast that can heal broken bones 2x faster than the makeshift ones

cold karma
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Could the protoceratops be like a cerato in the fact that it could have a sharp turn radius? it would need it so it could easy out turn apexes to get away. Im assuming it won't be as powerfull as the diablo or trike so it would need to be fast or sharp turn radius instead to cop with low damage output. And for smaller creatures like Troodon and compy is could break their bones with it's beak. It used its beak to break roots of trees for water in the dessert. And there is a fossil in Arizona (i believe [not sure]) where a proto has a velociraptors arm in its beak. The velo's arm was broken by the shear sharpness of its beak.

vital echo
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maybe pachy can do leg break

ancient plover
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make the game at 10$ cant afford 20$, covid 19 keeps me at home, so no money

cold karma
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If they add a land croc could it look somewhat like this?

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I think this stance it's in could be the threaten or 3 call

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Would be a predator of anything that was small or slow enough for it to keep up with. fast moving croc, could run in a striaght line and build up speed if they see a dino off in the distance (possible food). But not too great of a turn while running at top speed.

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Not too mush health but can simply run away to get away from apexes.

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Could contest with allos and ceratos but still have to be wary of them.

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Would be competition for Dienosuchos. Would prey off their young and keep them from getting too big. But bigger dienos would prey off them and keep them in check. balance each other out.

ancient plover
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☺️🌊Some aquatic AI ideas:
1.Bull shark
2.Freshwater ray
3.Sawfish
4.Longfin eel
5.Crayfish
6.Mekong giant catfish
7.Goliath tigerfish
8.Sturgeon
9.Wels catfish
10.Crabs

ancient plover
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Create a tag to #phase-two-archive so when you post something there, the one with this tag will know

unborn pulsar
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I would very much like to see larger dinos as AI since I like just roaming around an Island on my own, but the small critters get a bit stale

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And since Herbivores spawn right next to a Carnivore you never have to look for food. It would make more sense if they spawned at random places on the map so you have to look for them (doesn't need to spam them like ARK does 😅 )

lofty kiln
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maybe if you match your dinosaurs requirements like its favorite foods and it has never been malnourished it will be larger at full grown kind of like alligators. This would add more variety to species. Would also change how players would choose mates

long brook
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From the post above, if you eat the wrong foods for most of your life, and throw up a lot. You will be smaller than normal.

ancient plover
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From a post above, I think crab AI would seriously make the coastal habitat 10x more interesting. Just a thought for the future

left nacelle
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This gonna be a long post FYI:
I have spent the last 8 days trying to get my friend to spawn on me, so he doesn’t have to make this long walk just hang out with me on the isle. Every time I get close to figuring out the nest feature it either retests or pretends its not there. I have done the whole wait for a whole minute log out thing and it does not work. All I want to be able to play with my friend. That’s all but it near impossible with this current state. I suggest there should a way for player to spawn has a small group of babies dinos. (Limit to like three because I know we don’t want groups of powerful dinos so maybe by species case). But something needs to be done….this nest thing does not work and asking players to spend 20-30 mins in one spot and hope and pray they don’t get attacked and sit there while they wait and hope and pray the nest saves their progress bored out of their mind is not fun.
I know this game still needs some work done and it’s still early in development. I love this game so much and I see its potential but being unable to play with my friend really makes this experience painful and boring. Again, I am not asking to spawn in with a power-hungry group that people are afraid of. I just want to play with my friend and try to survive the beautiful and deadly island. Maybe even allowing options to spawn at certain spots on the islands? Or at least make it easier for friends to come together more easily and not be a walking simulator.
I hope my point has been conveyed. Again, not asking for the world. Just make it a little easier to group up with friends.

abstract sierra
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Scent Trails like in Twilight Princess?
.
What I like about tp's scent trails is that they communicate lots of different information very quickly.
.
More transparent and faded scent trails are less recent, for example, and each species of dino can have a specific color scent trail. Blue for rex, pink for dryo, etc
.
To give players the opportunity to "learn" what colors correspond to what dino, dinos within line of sight have a scent vapor wafting off of them of the respective color, like how bushes have green vapor when you sniff as an herbi
.
for example if you see a rex, and you have held q to sniff, the rex would have blue vapor coming off of it. Now you know that if you see a blue trail, thats a rex trail
.
.
Furthermore food items and blood spills are highlighted and have red vapors coming off of them, like the herbi bushes
.
.
I feel that this would work better than the current yellow footprints, because scent is a thing that lingers. It rubs off on plants, trees, and the ground from all parts of the body, not just the feet. It stays in the air.
.
Also from a visual and gameplay standpoint, it would actually feel like a sense of smell. If you sniff and see colorful trails all around you that you have to interpret and decode based on your experience, instead of just following around footprints, it would be a lot more fun and rewarding
.
.
.
Further ideas:
-Rolling in a corpse of a dino changes your scent trail's color for a bit
-If you go in water, your scent trail stops marking for a period of time
-rolling or resting on the ground leaves a noticable spot of scent on the ground with vapor coming off of it

This would be 10x more interesting in my opinion, and allow you to both track and deceive in a very intuitive (and visually pleasing) manner

misty fossil
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Acro for Survival suggestion :

I feel like Acro has a great potential as playable, should be a pseudo apex that uses it's body to advantage, not a "MuH DisCoUnT GigA", lower it's speed, increase it's health, increase it's heal a bit, and a bit it's damage, what i feel like it should do is use it's body to tackle or slam into other dinos to make them trip and fall, and basically deal a huge amount of dmg or finish them off while they are trying to get back up. basically a huge scavenger that bully other dinosaurs. off their meal. They could still hunt stuff, or use their body slam to hunt sauropods, like camarasaurus.

How would it work :

Their body slam will depend on target weight and other factors, example, Acro would struggle making a rex fall, so he would either need several Acros to push the Rex or they would need to damage the rex legs enough so that when they body slam the Rex will loose it's balance and fall. The same would apply to a Camarasaurus, but for example an Allosaurus, it would just straight trip and fall. If the target somehow manages to avoid the body slam, make it like Utah pounce, a huge recovery animation to allow for the target an opening to get away or attack. If he keeps his current size (which i wish he could) his favorite meal would be Camarasaurus.

Stats :

Bite force : 350-400N maybe ?
Speed : 32km/h ambush 39km/h
Health : 5700 or 6000
Weight : 5,7tons

So basically :

Left click : Bite
Right click : Body slam/tackle attempt.

ancient plover
#

Mercenaries suggestion

  • Mercs could spawn in with
    • radio?
    • noctovision googles or a flashlight
    • small gun or tranqulizer with some ammo
    • a map containing biomes for certain dinosaurs?

  • Mercs would have few types of missions, which could be;
    • photograph or record; footage of 2 stegosaurus
    • install; cameras in nest or at X place (on tree)
    • fix power; generator/building (no waypoint, just where)
    • get samples; of tyrannosaurus DNA (for example, from ribs of something rex attacked)
    • tranqulize; a troodon (and?) transport it to docks/airport?

  • Mercs could get guns by finding them around map, or by doing quests and collecting supply drops as rewards
    • gun modifiers, like silencers could be found in human buildings and in supply drops.
    • guns could have tiers and types, ex - light gun, tranqulizing gun, heavy gun.
    • mercs could get punished for killing dinosaurs (and eachother) that did not notice them or attack.

  • Mercs may have a VC system, or very quiet F call noise which would be some muffled voices for dinosaurs (almost not hearable) that wouldn't be understandable by anything else than humans

olive sphinx
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A suggestion for the Discord:

Can we get a General-Discussion 2 & 3? It’s quite difficult to hold a conversation in #401464048610312195 because of how many people there are. Having extra discussion channels would help spread the amount of users and make conversations in each individual channel easier

twilit walrus
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I was watching Your Dinosaurs Are Wrong and they had a whole episode on velociraptor. They mentioned how it could hold onto things with both hands, and even hold something in its left hand against its right side, and vice versa. It had to stand pretty much directly on top of whatever it was trying to grab though, because if it tried to grab something too far in front of it, the way its wrists worked, its hands would have twisted palm-up. It could be cool to have a dino that could grab and carry stuff like that (doesn’t have to be velociraptor). The video in question: https://youtu.be/y-3bImbSJCM

https://www.patreon.com/YDAW -- Finally, it is here! We can thank Jurassic Park for turning Velociraptor into a household name, but since then the real animal has managed to step out of its movie monster counterpart's shadow. Watch to see how!

We have an Etsy shop now, check ...

▶ Play video
rose bloom
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If it's possible, make that more you hold space bar, higher the jump will be and more it will cost you stamina. It can be intesresting to see that kind of mechanic being implemented.

ancient plover
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My suggestion, [My suggestion use the Carnivore and Herbivore AI concept] Whene you, the player log in first time you hatch out of an egg and a (Adult) (parent) AI of your kind will keep you safe until grow up, put simply you have a parent who is an AI at the first time, This is will be good for the Deino juveniles becasue those poor little aligators were food for everything when they login, This is for the players, and bring a little realism into the game,

cold karma
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If they add aquitic dinos in the future could these creatures be in the oceanic aquatic creatures?

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I think it would be epic if Mosasaurs, arapaima's, big mouth bass; could be in the aftermath of the recode.

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And maybe a few of these guys could sometimes travel up river and into large lakes and river's. Be terrors to guys like dieno or small spinos.

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A side thing for the mosasaurs: in it's early life it would come up stream to find easy food. but as it got bigger the rivers and lakes would be too small and so it would have to head back out to sea where it could now fend for it'self because of its size.

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And before it couldn't because of all the possible predators that might eat them.

rose bloom
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Austalovenator suggestion :
Australovenator is a Megaraptorian, a family of dinosaur with pretty good articulations and a very large motion on their shoulders, arms and wrists : if I remember correctly they were the only kind of dinosaur able to really use and turn their wrists.
With the strange anatomy, I suggest to add Australovenator with a unique ability that is "the cutting claws", let's get to it !

"What are the cutting claws ?" :
-Australovenator has 2 attacks, right click that is a simple bite that gives less damages than a Cera or Carno one with a correct bleed and a left click, so the main attack, that is a scratch attack dealing a pretty good bleed with not that much damage. Contrary to Spinosaurids like Spinosaurus or Suchomimus that use their hands to defend themselves, Australovenator hands are offensive weapons, it uses them to hunts.

-Australovenator is able to do a small jump with the space bar and you can tackle or cling your prey such as utah. The difference is that this predator cannot do his ability on larger preys such as pseudo apexes and apexes, only on prey of his size and smaller but maybe even Maiasaura. When it uses his ability on smaller preys, it tackles them with one foot, then catch them in his claws and slices them violently. On same size preys, Australovenator jumps on them, makes them fall and holds them with his foot while it starts to "dig" in the victim's meat with his claws. Just like Allo's grapple and Utah pounce, the prey will be able to tries to defends itself.

Representation of Australovenator and his size

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So that's my Australovenator suggestion, I hope you like it : if yes then react with ✅, if you disagree with my idea so vote ❌ and we can talk about what is wrong in #general-feedback-discussion. Also I agree that in the current game it would be an Allo clone but, as Hypno said : "Forget the crap you're playing right now" and "Everything is changing" 😉

runic moth
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My suggestion was that Spino or Sucho or a Bary ( yet less effective at catching Mosasaur since comapred to its size it would be big like if you made a 3 year old carry a bag of potatoes he would have more trouble than a fully grown man) have the ability to catch these creatures meaning that if a Mosa tries to swim in a river a Spino can catch it. Making it a stamina battle but with a twist. If you ever go fishing you know how hard it is to hold a fish. Now imagine that with clawed hands. So my idea is have different ways to try to slither out of the claws. Meaning while being held. You can use "Roll" and this will use more stamina but will mean you try to slither out. Or if your big enough you can "Bite" also a lot of stamina. If the Mosa is small maybe it can fall between the spinos fingers or the spino can simply.... chomp no more Mosa.... Credit to @cold karma for giving me the idea in his post above (May i dare even say Mosasour as playable) https://qph.fs.quoracdn.net/main-qimg-07cf15451c141a3bcdc0e89b0d8eb4b6

ancient plover
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Idea for Spinosaurus swim/run(so everyone has the best of both worlds🥳):
I thought of how Spino could work underwater, it would work something like this, Spino should be able to hippo run/walk, this would be better for traversing quicker than swimming and would waste a little less stam than swimming (this would be how it mainly gets around). However, if it wanted to swim(or HAS to swim) It would be able to ”switch”..by simply launching (a hop) itself off the seafloor(which then would send it into a swim animation).
Swimming would mainly be used for hunting in deeper more open waters, breaching the surface for air, or crossing underwater trenches.
I also thought it would be neat if Spino could tread water, float in place (Maybe with no stam reduction? Or very slowly) so it could scope out prey at the surface of the water or be used for fighting in deeper water👀🐊...And when it's done swimming it should do an astronaut fall/float back down to the seafloor.👌👨‍🚀
(this way it can live in the shallows or be a swimmer😌🤷‍♂️)

ancient plover
#

To add on to my suggestion up top ^^^
I also think it would be nice if it was the opposite for juveniles and babies seeing as they would be much lighter (especially in water)They would use swim FIRST in fast burst for escaping/hiding in tall seaweed (it should also use less stam) then as it gets older and starts sinking from its weight your stamina will start switching more towards the hippo run.

broken trench
#

If/when sleeping is added, I think it would be quite weird for people do go to sleep just to increase their stamina faster, and then wake up like 5 seconds later.
So I think there should be some drawbacks to sleeping over resting in certain situations. There should be something that should encourage people to only sleep when they feel safe.
So maybe after you wake up, you do less damage for a short period of time, or maybe you're a bit slower for a while. Maybe the longer you sleep, the shorter the debuffs will last, to simulate your animal not being fully awake. This would encourage people to only sleep when they need to, and it would help prevent people from sleeping for like 5 seconds at a time and would overall make the sleeping system overall more immersive in my opinion

unborn pulsar
#

Can we please get a better spawning mechanism soon? I spend more time walking than actually doing stuff since going alone as a juvie is suboptimal

viscid acorn
#

Raptors should withstand fall damage of ONE small rock larger than their jump height. And they have a much lower terminal velocity when jumping while running. Anything greater than that should break legs. Damn fleas leap everywhere like the little bloodsuckers they are and you can't hit them because of their speed.

tawdry trout
#

Is there going to be a map implemented in-game so we don't have to toggle out to the velnona webpage to put in our coordinates and find our location? I think it'd be useful for us to see our location on a map in-game and also see group members locations.

unborn pulsar
#

Might it be possible to drag prey?

stable ether
#

can utahraptor be given some feathers

fierce comet
#

Ok, here goes a balance suggestion for Suchomimus. As we know is the least played carnivore along ceras, but here go a few ideas.
Make it grow more in size/weight to 5ton, increasing health pool. At this moment it survives 1 bite from Rex (bone break and bleed so you are already dead) and 1 bite from Giga (but with that bleed if you walk 5 sec after that bite you are dead too) So surviving this first bite just means you die anyway and you know it. This will bring Sucho's survival against apexes a bit higher, but wont interfere against how it plays against other dinos since no one looks to fight suchos if you are not an apex.
So to Recap:
-Size/weight from 3.6 to 5.0
-Grow time from 4h to 5h

verbal ocean
#

Please delete all Suggestions that bother with the current state of the game. ppl dont educade themselves with upcoming events.
For anyone thinking of posting a suggestion, please use the search bar and pins before doing so, chances are high your idea is NOT the first and dont post things that have to do with the current game, it will be gone to oblivion and doesnt matter in the near future

broken trench
#

Maybe put group members' distances next to their name. So for example, if you look at their name it'll say something like "Bluebird (374m)" and once it passes 999m, it changes to kilometers. The fact that names don't change in size can sometimes make it hard to tell who's close to you and who isn't if some of your group members are far away and some are close. I think this would help solve this issue, even if it is a small one

river acorn
#

I think it would be nice if they would put holes under some trees in the jungle or anywhere else so there would be roots seen and it would be like the hiding spot for hatchlings and juvis, where they could hide if a predator come lurking.(something like the pic)

somber cedar
#

Orodromeus

With hypsi being added as a small ornithopod, and everyone loving its lovely feather coat and spitting ability, people seem to forget about our current feathered ornithopod Orodromeus.

Orodromeus would need something in order to be viable and relevant with hypsilophodon dashing around the jungles, there are two abilities I have thought of: one passive and one active.

Mountain runner:
This ability would take orodromeus literally, oro would have extreme fall damage resistance meaning it can escape from predators by quickly descending the cliffs away from danger, oro would also have a decent jump height to allow it to get back to its mountain top nest.

Tough Stomach:
Orodromeus would be able to eat a much wider range of food than most other herbivores.

Mimicry:
The active ability would be the ability to mimic calls the oro hears, to learn calls the oro would have to be near the animal for a certain amount of time or while it's doing certain actions such as combat to learn the different calls. The orodromeus wouldn’t be able to mimic the calls of apex predators or large herbivores. The mimicry of orodromeus would be affected by its health, distance from the player hearing the call, and how long it was learning the call, with an unhealthy orodromeus being quieter, an oro that stayed near the animal longer being less much more convincing in it sounds, and a further orodromeus sounding more like the animal than one near the listening player. The way to select the calls could be by a wheel and just clicking on the icon or name of the creature to switch your calls to the animals calls that you have unlocked.

Feedback is welcome is Suggestion Discussions

alpine glacier
#

For mimicry i think it would be a grand mechanic for Oviraptor.

Oviraptor is a rather small and harmless animal to most, his main proteins would be small juvies and eggs, which is where his ability would come in handy.
Oviraptor can learn and improve on a number of calls over its life experiences, he uses these mock calls to draw adults away from their vulnerable nests by imitating juveniles, or by imitating a friendly call to lure in overly trusting juvies expecting to find somebody to group with. Also helps that ovi's short beak somewhat resembles a parrot, the most famous mimic of them all.

Ovi's call can also be used to scare other predators out of an area, like mimicking a troodon to scare off some of the dinos who may not want to take their chances with the venomous swarmers. His mimic may also backfire and attract a predator who thinks they hear their favourite prey.

ancient plover
#

Give Oro or some herbi better night vision.

ancient plover
#

Give #general-feedback a slowmode to tackle the problem of folks that enjoy spamming this chat with nonsense that does not belong. I think a slowmode of 1 minute should suffice. Nothing outrageous 👀

stark palm
vale moss
#

Apato/Bronto vs Diplo

So I've run into a couple of people who support Diplodocus as the Diplodocid that the team may be adding to the Isle. While I like the animal, I have some reservations on it being viable (namely size and length), but I wanted to see what other people thought about this.

Some short Pros and Cons of each animal
Brontosaurus Excelsus

  • between 15 to 18 tons, making it heavy enough to defend against apex
  • around 68 feet long, making clipping less of an issue
  • thicc neck that is speculatively spinned, making bites to the neck not a one-shot
  • very slow

Diplodocus Carnegii

  • incredible AoE range with it's tail
  • it's neck is longer than Apato/Bronto, so it can probably reach higher into the canopy level when rearing where Brachi feeds
  • at 12 tons, it's lighter and thus faster than Bronto/Apato
  • it's chest level is relatively low, low enough for neck 1 one shots from apex

I'm setting up two ways to vote for your favorite Diplodocid. You can either react with 🇧 for Brontosaurus or 🇩 for Diplodocus. Or you can vote in this poll https://www.quiz-maker.com/poll2874978x720a5691-84

https://i.imgur.com/Zt77TWs.png

main sleet
#

Dinosaur suggestion: Deltadromeus

So this dinosaur was only brought to my attention recently, and with a fossil which has been assigned to it could provide an opportunity to add another carnivore 'apex', and one which is truly unique at that. One thing people like to bring up is herbivores have a lot more choice in unique large potential playables than carnivores, and this could provide an opportunity for carnivores to get something unique.

https://media.discordapp.net/attachments/127251911295369216/702366897592860823/1920px-Longest_theropods.svg.png?width=1442&height=379

Though the fossil puts it on a comparable length/height to other apexes, it's much more slender shape would make it considerably lighter and faster, and therefore less suited to brawling. Instead its build would allow it to push much higher speeds than other large predators, and it would be well suited for chasing down fast mid sized prey on open plains. Its smaller jaws would mean that it would be poorly suited for battling larger animals such as rex and trike.

If the version with the longer neck and smaller jaws was selected, this could allow it to potentially run alongside its prey at a safe distance, and using its neck to dart out and bite over and over before retreating out of reach. This could work to compensate for it being much more fragile than other species with extreme vulnerability to bleed and poor healing.

Pros:

  • Unique playstyle and appearance for a large carnivore.
  • Fast dinos are fun.
  • Its longer neck could potentially allow it to dart in and snap at prey before retreating out of reach?

Cons:

  • Potential balance issues of having a fast and large carnivore.
  • Bone of the larger specimen may belong to a different species.

(Lower picture shows the potential size with the larger bone)

main sleet
#

Edit: It's been mentioned that there is speculation the species may be an omnivore. This would potentially result in a different playstyle where it uses its long neck to pick fruit, or reaches into treetop hypsi nests and nabs them.

storm robin
#

Don't know if this is being done but I always thought the allo bite animation should be changed to bite with its top jaw rather than bottom 🙂 always found it funny looking and it's the main speculation on the allo bite that it's a downwards thrust from the top jaw (first time suggesting, hope I did it right) dondiThink

rose bloom
#

Make that if your friend is too far away from you but he is in your group, he/she needs to broadcast in order to see the pseudo for some seconds.
This can give more life to the island and we won't have dead dinosaurs even if the players are on discord.

fathom abyss
#

I'm pretty much blind to what's ahead of me when hiding in a tree or running through a forest. Please let us zoom in all the way to first person view.

shrewd shuttle
#

with the post above me^ maybe we should have a first person mode as it can be both helpful and more immersive for realism people.

sand scroll
#

What if the devs can add ants for more of a ecosystem? like leaf cutter or just any ants species "edit" mabye in other parts of the map other ants will be there like rain forests if there is any will house leaf cutters

viral cipher
#

Hearing Mechanic idea : this mechanic would cancel out distance sounds (Environmental sounds like rain, water, bird sounds etc.) and increasing the sounds of any footsteps closer by, personally i think this would help herbivore players during the night as this would make up for having poorer night vision. paras, maia and pachy in mind. however like the smell mechanic already in the game this would require the dino be stationary to use it and last for a limited time.

sand scroll
#

Hearing Mechanic idea : this mechanic would cancel out distance sounds (Environmental sounds like rain, water, bird sounds etc.) and increasing the sounds of any footsteps closer by, personally i think this would help herbivore players during the night as this would make up for having poorer night vision. paras, maia and pachy in mind. however like the smell mechanic already in the game this would require the dino be stationary to use it and last for a limited time.
@viral cipher i like that idea

peak wasp
#

Wombat Proto:
Proto should be able to burrow and make large underground tunnels, these tunnels should be able to hold many animals (wombats were known for keeping many diff animals in their burrows during the Australia wildfires)
Not only that but similar to wombats allow protoceratops to block their burrows, It would use its head to block burrows and when something got close to the proto’s head it would lift it up and crush the skull of the animal (similar to how wombats do with their bums)
https://cdn.discordapp.com/attachments/401464048610312195/708069635161063584/Proto_Blocking_Burrow.jpg

steep river
#

Finally removing all traces of Progression would be nice.

hollow idol
#

Give utahs a pack limit

abstract mountain
#

make the grass more "optimized" or less realistic, so that it can reach a great distance in most PCs, the way it is, with the grass growing every 5 meters it causes a strange sensation in the game ...

shadow dock
plain oriole
#

Theri has four toes! Not three! Please change the feet!

ancient plover
#

For the Theris sexual dimorphism. If kissen koncept of therizinosaurus is a make. Could this be the Female?

rapid berry
#

Add a screenshot discussion channel (probably wouldn't be too popular but it's better than nothing) so people can talk about certain screenshots instead of flooding the screenshot channels. And also lower the slow mode in meme channel to 5 seconds because 10seconds is a little too much.

undone zephyr
#

Make it so that Anky no longer has paper as armor, but actual armor.

lofty kiln
#

ignore the chicken just the butt feathers

solemn owl
#

it would be awesome to see microraptor in the game gliding from tree to tree because they make a nest in the trees and be safe from utahs and any large carnivores in the area maybe other gliding dinosaurs in the trees would be site to see

ancient plover
#

Get rid of the slowmode entirely in #608693014054830103.
It is nothing but a hindrance, especially in a place designed for spicy, hot, piping memes. GWlulurdMmmYea

alpine glacier
#

Discord idea: sometimes one person ruins things for others and causes reactions to be disabled in a channel, maybe there could be a special role for people who start those reactions so it can be disabled for them specifically. Not really a big deal and may not be worth the effort but y'know

green sun
#

I am not yet sure what kind of features and equipment mercs are going to have but this idea popped into my head just now.
So, mercs are a soldier type, I don’t see them spending hours to find food and resources if there can be an easier way while they concentrate on their task. What if they would be able to utilize the tribals/dinos/mutants for this?
What if the mercs could have a rare microchip that they can plant into captured victim’s brains. This chip would allow them to issue commands to the victim from a preset list, which appears on the victim’s screen.
Commands like: Find food, scout ahead, find water, attack, find resources, craft something, spying etc.
Keep in mind that this is not taming.
Here the victim is still played by the player and they have the choice to follow these commands or not to follow them.
If they choose not to follow the commands, then the mercs can simply push a button to active the chip, which would explode in their victim’s brain, killing them immediately.
So the victim will need to weigh the choices. Either certain death or an uncertain survival. Because the mercs might decide at any time that they no longer need the victim, so they could just kill it. At any time. Or the victim might think they had enough and will try to attack out of nowhere before being killed by the chip. Imagine the suspense.
These victims would also have a special gear on their head that might be necessary to keep the chip working, which cannot be damaged. This would be a visual clue for other dinos that this one was chipped. You don’t want to make spying this easy.

Edit: Mercs would be able to equip their victims with armor, pouches and would be able to use these players as mules. Within limits, of course.

Edit 2: The chip would be recoverable and reusable if the victim respawns or gets killed by another creature.

Edit 3: I would like to emphasize that the chip would be a rare find. Far too precious to be used for trolling.

ancient plover
#

Please remove/fix the “sprint into water glide” glitch where depending on how fast your dino goes it will speed across the water temporarily like a goddamn hockey puck.
A utah ambush jumping into water is as fast as a freakin’ dolphin, and it really shouldn’t be. I’m sure this will be taken care of after update but...seriously its a really annoying exploit

mint pollen
#

I don't know if this was already said, but, it would be awesome if Deinos have their teeth cleaned by small dinos

sand scroll
#

Highgeine: Over a period of time yo will get dirtier and smellier if you dont bath carnivores can smell you depends on how dirty you are take a dirt bath to mask your scent for a period of time or bath gasp

terse matrix
#

@lofty kiln sorry for the tag but it wouldn't make sense for shiny feathers. These are wild creatures who get dirty all the time and arent pampers like many chickens are. not only would they get dirty, im sure with stress and the ocational lack of food and water would leed to a bad pedigree with feathers not very well taken care of. Not to mention it is possible Theris didn't even have feathers.

ancient plover
#

Whenever someone decides to be douchey in meme channel with emotes and reacts, just mute the one(s) doing it, so the rest of us can continue appreciating memes like we rightfully should dondiFrown

swift bridge
#

i Really hope that the game will be playable even for who cant have a "super computer" my pc is enough strong to make me play the isle without lagging at the minimal graphic, and im hoping that in some way they can put a low graphic that will allow me to keep playing that awesome game, expecially now, if the game updates during the quarantine, i would have more reasons so I can't even equip myself.
((it's a half-suggestion, more an 'hope' as i said..))
(if i spelled something wrong then sorry, im not that good at english)

past swift
#

i would like to have it if its possible to add controls for servers who wish to limit the color options available for each species but also be able to tailor it by sex? so for instance a realism server can decide they want dramatic differences in the male vs female color scheme of a certain species like hypsi or theri...so they can go in and turn off the colors they dont want available for all males of those species or vice versa for all the females. know what i mean?

this would be very helpful to have this as a function for servers that want realism and desire to limit the color options based on their own preferences for each gender in individual species.

If this function was implemented to work well, then this would mean that if a server turned off all the yellow or say all the white skin options for female or male trike or allo then not only would no one be able to pick that color but it also would not turn up when nesting in babies across the server for those species and genders. 🙂

effectively it would allow servers to make species more uniform in appearance based on gender as is found in nature.

runic hatch
#

Me and some friends were talking bout this earlier but a system where sleeping is implemented and when you sleep your screen turns completely black, minus whatever food/water symbols show up. It would create a need to hide better when sleeping and have guards on watch so that no preds or anything sneak up on you. It would also require that you listen much more closely when alone so that you don't get caught unaware.

Another thought we had to go with the sleeping mechanic is have it so that sleeping becomes a necessity if you want to function at your best. For example, if you go several days without sleep, due to hunting or being a watch guard, you have lower stamina and speed then those that have had a full night's/day's sleep. And for babies or elder dinos they need to sleep more.

shadow talon
shadow talon
#

ok so this is another purely cosmetic suggestion:

could we have an idle animation for the feathered dinosaurs that when it rains..or when they get wet ( like after swimming) the feathery dinosaurs will ruffle their feathers and shake off the water the way birds do? it would be so cute not to mention awesome if when they shook off the water you could see the water spray off them or droplets of water go flying. 😄

ancient plover
#

Sand/mud being kicked up while swimming close to the bottom of the water would be a nice touch c:

inner wasp
warm lily
#

With theri getting an overhaul and a spot in the recode, I thought about what it would look like eating/ foraging and I remmbered the grazing mechanic. Now idk about you guys but a tall giant murder turkey grazing on the ground sounds a little weird, which is why propose browsing for it. Browsing ideally would work similar to grazing, with theri being able to browse certain trees to get a small amount of food over a long amount of time, pulling down branches or moving along the tree to get more food. This would help differentiate it from the other large herbis, such as stego and trike (possibly shant further down the line) and could cement it as a woodland creature you don't wanna bump into in the forest. Ideally the sauropods such as cama, brachi, and maybe magy (possibly beipi on a smaller scale). Anyway, I'm open to criticism on #general-feedback-discussion and thank you for reading my suggestion!

ancient plover
#

Add an computer/tech channel for discord where people can discuss specifications and technology ect.

rose bloom
ancient plover
#

I want to suggest to the developers to give more options to the official server admins after EVRIMA. Options like:
"hidden" - in the menu of the game - so they can enter a server unnoticed and their nickname is not visible in the TAB menu. So the rule breaker to think he is safe and not cover his actions. Option to decode chat so he can warn people in local chat and dont need to swap to another dino. Or even access to AI dinos like ava, oro, taco or other future AI dinos. Or global command that removes (despawn) all currently existing corpses from the map - so reduces the lagg in the server.

swift bridge
#

Raptor suggestion: it would be cool if the raptors had a 'pointing' system for jumping, for example point to an accessible place for a jump and make him jump, perhaps using it as the 2nd mouse button after pressing a button used to 'activate' the target in the keyboard

drifting cedar
#

Still would love a discussion channel for the meme channel cause it would really add to this discord, just let people write no text only pics/videos/gifs in the meme channel

rapid berry
#

Serious suggestion now:
In the meme channel:
Make rules about emote spamming, reaction spamming, spamming in general and being toxic like constantly saying 'ur not funny xd' way more strict and punish the one(s) doing it. Also give the reactions back because they're essential and lower the slow mode to 5 seconds or get rid of it entirely.

solemn owl
dry kestrel
#

Like the suggestion above 👆 I'd like just some areas with lava in the caves (caves is good addition too, if it's possible), like we have lava on Thenyaw map. Also, maybe, a special lava island. I think the lava island could have a big safe rock/cave(high) for pteras to hide and nest. I'd like the big cave like 'Beasts Of Bermuda' has (if someone knows the ptera mountain with a cave they usually hide in).

P.S.
No, I dont want 'The Isle' have something similar to other games, thats not stealing ideas, only for example.

rose bloom
#

Megalania Priscus Suggestion
Megalania Prisus, a giant Komodo Dragon that lived in Australia around fitfy thousands years ago !
We already heard about Megalania for the game but it isn't has been confirmed so I think this good boy can be suggested again cough for the game. It could be an pseudo mid-tier such as Ceratosaurus, his gameplay would based on ambush : it would have a poor stamina pool but a good speed.

M.Priscus could have 6 abilities :
-Sun bathing, just like Deinosuchus : it's a cold blooded animal so it needs of exterior temperature to regenerates his stamina ;
-Solo nest : I know it works that way with current game but Megalania nest would works like current one, only female is needed but it does only females and babies cannot be elder ;
-All terrains : As young, Megalania can climb trees, walk on rocky walls and invade burrows then as adult it only can walk on rocky areas that dinosaurs can't. Megalania could also be a good swimmer ;
-Wrestling : that is for dominance system in a Megalania pack, Megalania would fight like current Komodo Dragons or Varans in order to steps his dominance and being an "alpha" ;
-Tail strike : this would be secondary Megalania attack (so right click). Megalania gives a powerful tail strike ables to break an Allosaurus' jaw and kill small creatures about Herrera/Austro size/weight ;
-Venomous bite : This venom would be extremely weak at the beginning but will become worse and reduce stamina pool very slowly. Yes, Megalania's venom would reduce your stamina pool and so make your dinosaur weaker (combat will be based on stamina so if you don't have stamina you're f*cked). Megalania is also able to track his prey with scent such as Troodon. Megalania venom can also being boosted if you eat rotten flesh so the Magalania's venom effect will be faster.

Size of M.Priscus

#

So that's all I have in my head for Megalania. If you have some other ideas, tel me in #general-feedback-discussion, also if you don't agree you can @ me and talk about what is wrong. If you agree then react with ✅, if you don't so ❌. Have a nice day everyone, hearth on you ♥️.

ancient plover
#

Burrows, if they come back should have regional colors. If they're in coastal, it's a rocky sandy pebbly burrow. If it's a grass land it's a more soily burrow with roots and such.

timber lodge
#

A small idea, and I don't know if anyone has proposed it yet (sorry if I'm just repeating someone else's idea). While I know mercenaries aren't the ideal focus, I felt like maybe something needs to be a bit different for their death screen than dinosaurs, since they're first person as opposed to third person.

My idea is that the camera continues to follow their head direction when they die (and likely ragdoll), turning red and slowly fading out(bloody screen n' all). I'm specifically pointing out the camera part because of the gruesome thought of watching your killer (maybe just a foot or whatever you might see) either eating you as you decease, or dragging you away as the screen fades out. Added by the fact your body now moves/jumps when flesh gets taken from your ragdoll body. Maybe sounds around you even begin to become more and more muffled as the screen fades?

It's not a necessary thing, but I felt like it'd be something that would really set in the fear of dying in game, just for fun! (Hell if this could be a thing for dinos too that'd be cool though that's completely up to the devs to talk among themselves about)

ripe belfry
#

Perhaps Tribals could have different ways of fishing, all ranging in difficulties and sizes of fish. Such as, with your hands, smaller fish would be picked near the shore, which means less threats to water bound predators, but less food. Bows and arrows will catch larger items, but you have to go into deeper waters to retireve your arrow and food item. A spear will kill larger animals, but it will force you to go into deeper water, which is a greater threat to you, but a greater reward.

broken trench
#

Don't know if this is a bit too complex for AI, but a small discussion in #401464048610312195 gave me an idea. If you kill the offspring of an AI, and they see it, they'll return to their herd/pack (or flee if they're on their own) instead of
continuing to try fighting you. But after that, they won't respond to threats as quickly due to the trauma and grief of losing their offspring. Essentially, they'll somewhat lose the will to live and won't be as skittish as normal. Kinda dark, but I think it could add an extra layer of strategy to hunting - Take out all the juveniles to make hunting the adult easier.

Adults still won't be a free meal tho of course. But you'd be able to get closer than you normally would be able to before they start attacking/fleeing. And as @peak wasp suggested, maybe different animals would have different responses to losing their offspring. Maybe a maia would get depressed and flee less than normal or isolate itself from the herd, but maybe something more aggressive like a trike or rex will become even more unrelenting and dangerous

inner wasp
magic hare
#

Spinosaurus should walk like a quadrupled when it isnt trotting

sand scroll
#

Footprints: so as you all know footprints come not all the tmie right? well for my suggestions any thing that makes big stomps like rex spino acro or giga leave footprints every single time they step . Yes i know things will sniff them out faster but its more realish

ancient plover
#

A Flee Mechanic for Dinosaurs! (Mostly for hadrosaurs)

Function: The Flight mode is simple. You activate it and you will reserve a speed buff, the increase of speed can verify between 20% - 30% plus depending on what dinosaur you are. Sense this is a suggestion more meant for hadrosaurs we could assume Para, Maia, Magy and Shant if it makes into survival.

You will not outrun a carnivore ambush of the same tier using this mechanic (this is so it doesn’t make the ambush mechanic useless).

Keep in mind, you will NOT be able to attack during this mode as it’s only meant to flee from danger. It will drain stamina faster to a certain amount. A small timer will be visible on the screen, showing how long this effect will last. When finished it will take time to recharge back before it could be used again (it will gain back faster then it drains). The amount of time of this cooldown effect, both when active and then regaining, will verify between different dinosaurs.

Purpose: To have a better chance of fleeing without abusing speed to chase down stuff.

How to activate: press “control” and then “4”. Your dinosaur will make a 4 call indicating others what mode you mig be in.

What do you think of this?: Is there something you think I should add?
Do you think this wouldn’t work? I ask you to tell me your honest thought so I can improve this. Thanks!

swift bridge
#

Map Suggestion: i dont know if the map already have what im going to suggest, but It whould be cool if the map could have like very large caverns under the ground, maybe with some green glowing mushroom and with 2/3 exits, or just caves for humas and small dinos.

swift bridge
#

Spawn Suggestion: I was thinking to the "random spawn" thinking that is a problem, rightnow acquatic dinos like the sucho could spawn in an higt Mountain, and thats quite wrong considering his nature, then maybe the game shound have a spawn sistem for species, like acquatic dinos spawn near water, forest dinos in forest, the Deinosuchos in swamps or lakes, etc that would be cool, that way all whould have more probability of surviving by spawning in their 'habitat', or like the erbs could spawn more easly in 'grass lands', it whould make the erbs meet each other more often, and making herds, that would be more realistic, cause herbivores sometine do mixpacking (just like zebras and gnu idk)

((if I wrote something wrong, sorry for my bad english))

stoic badge
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Skin suggestion: Add the crest colors to all the other sections, underbodies etc

swift bridge
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Map suggestion: Ok, i know that what im going to say may beeee difficult to realize but, i think that it will be a very good idea. if its not already in the update.

How about seasons?

spring, summer, autumn and winter
with snow and stuff like that?
maybe that would need a temperature sistem, like if you are too cold you have to find a place without snow where to sit for a bit or run, during summer you may feel too hot and you:ll need a bath or to stay in the shade

the winter whould need more work i think
cause the snow should have the similar effect of the rain, smells will be felt for less time.

the seansons should be changed by updates or with a sistem that changes the season by creating a game-time, cause if the seasons whould change based on the seasons of a city, it could be different for those who play in distant places.

that would be awesome, and would look like events, the admins in the servers should not be able to change the seasone, cause that could be annoing if they do it by a chat-command, but maybe the season could be chosed when the server starts, like: you choose the map, the season, and the server stuff .
the pubblic server could have a different sistem for the seasons, like it change slowli and after a long time (real months)
oor just different servers like "US summer" "US winter"

**⭕ EDITED **
if this was inappropriate or meaningless. there may instead be 4 aviary. with (as I said) different climates. they should be connected to each other, and for humans (military) there should be external structures where they can stay, but with the possibility of entering.
There could be human-sized doors to get out of there, which should have a key to be opened or closed, only by humans. that if left open they would let out the dinosaurs (small size)
in one island

((sorry for any bad spell))

warped jacinth
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((This is so old that I don't even remember who originally posted it, I have it saved from when I dug it up a long time ago))

Assuming Allo will get an Elder (still unsure if thats gonna be a thing for EVERY dino or just those with longer growth times) Maybe it could look something like this?? Iirc, this was passed around a lot before the current allo was revealed during its remodel, and I always loved it.

https://cdn.discordapp.com/attachments/364091244848349186/679494018622947396/Fred_Allo_Gila.png

swift bridge
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@warped jacinth ↑↑↑
that Remember me a thing i wanted to question/suggest
The elders will be selectable in sandbox?
that whould be a good idea
they should be selectable just like hatchings, juveniles and adults.

long brook
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If you keep on calling (1, 2, 3, 4 calls) you will get thirstier as time goes on.
(to prevent spam calling)

mental dune
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Personally I think growth times should be shorter

ember citrus
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On screen indicator for a broken bone

shut bolt
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On the note of broken Bones,
I think , if it is possible, the longer you walk with a broken leg, the more damage you get (after every so many meters/ kilometers)
Or instead of damage, the longer you walk with a broken leg, the longer it takes to heal, since the walking would most likley open the wound more e.c.t

tulip coral
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This suggestion is regarding theri and the widely requested feature of dinos transporting their young. When I think of theri I’m reminded of what might be its best analog we have alive today- the anteater. Something that anteaters do is allow for their young to ride the adult’s back for safety and greater mobility. What if theri young could latch onto their parent’s back? This was inspired by an image someone shared in general discussion that i will include below. In the image you see a young theri perched on the adult’s back. A distinction in the physical attributes of this design is the almost exaggerated size of the keratin of the forelimb claws which may be important in making this proposed mechanic believable. The curve of the claws would make sense for adult foraging plants or insect mounds, and would explain how young theri can hold on to the back feathers (or on top of the tail?) of adults. It may not be feasible to fit so many young on the adult model at once, I can imagine three at max until the juveniles are large enough to fend for themselves against the island’s smaller inhabitants. It may make sense to decrease the rate at which theri has young to incentivize carrying a small clutch of 2 or 4 (translating to one or two young on either parent’s back). Lastly in terms of mechanics, I think it would make the most sense if the juvenile were only able to mount an adult if the adult were lying down. The community has requested that adults be able to transport young with deinosuchus being the most prominent example but, according to pragrammers, isn’t an easy mechanic to code for a semi-aquatic creature. Maybe this could be a unique feature for creatures like theri and possibly other herbivores like hypsi and beipi. We’ve seen austro latching onto a theri’s back in prior builds so perhaps this wouldn’t be too difficult to program on the new theri. Here’s the image shared by someone in general chat that inspired this idea:

unborn pulsar
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Something that might increase the incentive to accept egg-invites: allow people to customise their dinos like they would when starting as a Juvie

unborn pulsar
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Alternately just have the choice between the parents' colours with 1 colour in 1 slot as a mutation

main sleet
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My Desmatosuchus suggestion!

This is my current brainstorming on how a genuine herbivore semi aquatic could function, and potentially interact with the world. Desma would be a smallish animal which would rely on its armour and defensive spikes and tail to buy it the time to flee into the water. It could eat from a variety of plant sources, and even dig into the ground in order to find its preferred diet.

I'll keep tweaking it depending on how its received.

(I think I shared the link right, but it might not work)

https://docs.google.com/document/d/1zQTQvp7c3hy3u__0itxEDF0X27Lv6uvpUVgo___k9aw/edit?usp=sharing

thorny gull
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Consider a dinner.You are full of stuff. Would you go out and go to dinner? Let me answer, no. But they do it in the game. No matter how full they are, some players do it.First of all, let me explain the plus and minus aspects of my proposal.

A disadvantage suggestion for those who enter the game just to fight.But this proposal is a very advantageous proposal for those who enter the game for realism. It is not good to spend 3 hours on the game and die by an Allosaurus.My suggestion is this:

If an Allosaurus is full, it must be run 40, if hungry, 50. Thus, "ambush Speed" is eliminated. Realism increases. Killing for pleasure is reduced.Thanks. (By the way, I did not ask you to vote. I want to show my articles to game developers. please write why you do not like this proposal.)

grim rain
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Something to improve the nesting mechanic: perhaps allow people who want to be nested in to toggle on an option to put themselves on a list that those wanting to invite people to their nests can access (probably let the invitee see what the prospective dino is in the invite, or perhaps allow them to disallow certain species from inviting them if they don't want to be that species). Makes it much more in-game and doable for people to group up in this way without using discord or in servers that don't use global chat.

compact root
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Consider making it such that you can toggle whether or not players F call when they send a message in chat. I get why the F call is designed in the way it is, but it sort of creates a 2-tiered system where players without access to microphones who are restricted to in-game chat are not only already restricted to a more limited form of communication, but they are also punished for using it. I get it's a survival game so the F call is supposed to make communication risky, but there are very accessible, fairly simple ways to get around this system (i.e. Discord VC) that leaves the few that can't avoid in-game chat high and dry.
Edit: I have been informed that calls won't travel as far once the recode drops, so chat won't be as risky.

ancient plover
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Ok ok, recode idea... When we get nested in, its more like reincarnation then just a de-spawn.
Like watch our dino go to sleep like we are logging out, but then we nest instead of logging.

cold karma
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When you reach your elder stage and you complete your dinos life, here's an idea for what could happen when you reach natural death. There could be a bar that shows up close to the top of your screen that says," your end is near and it is time to sleep." Then you'd find a bush or whatever and a timer would tell you (after the message) when you were going to die. You'd lay down and go asleep. Then you'd then be back at the dino selection menu. Tell me in suggestions if you like this idea or how this could be improved.

#

(sorry if i mispelled anything [my grammer isn't the best])

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And as a bonus to see what you did or achieved in your dinos life, a screen will pop up, showing every achievement you unlocked, which can be turned into perks for the next life as that dino.

chrome brook
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***Hello, I have been a player for a while but I have a lot of ideas for your game which is great.


_
To add a little more action because there I am very bored.
It's putting the dinosaur unlocking system with adene or something.
But making sure that we can by dint of playing the game unlock lots of other game play.
_
I play with my friends we did not buy the game together but there
we want to play too much because there is not much to do.
You should add more AI because we don't see anyone the most by time we starve.
Or put more edible things.
_
I saw that the maps are huge it's great but suddenly we don't see anyone.
And to join our friends it is a hassle either we get killed by other dinosaurs
or we die of hunger because it is too far away.
_
I tested a little all the Carmivors it's great and the herbivores.
The herbivores do not eat anything (in any case I don't even know how to eat as a herbivore)
but there is not much too much goal it is much repetitive in any case quickly around the game.
I think that you should add objectives / mission for example to
give adéëne and buy another dinosaur.
_
Well I think I said all puts idea after I know you did a very good job - I say bravo. But I would really like you to think about putting my ideas in after you do the way you want. Thanks for reading my ideas

ancient plover
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Heya ! Can you please add an automatic-walk keybind ? My arm is in pain after all these hours pressing the same key 😢 I'm pretty sure this would not be so hard to add and certainly would please a lot of people 🙂 thank you for reading meeeh

alpine glacier
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In the future of colour customization, perhaps server owners can choose if they want to allow certain patterns, if they want realistic colours, or if they want neon purple barney rexes running around their server. I heard a while earlier about a possible option to disable custom or bright skins client side but that could easily ruin somebody's camoflage and get them killed.
This would allow realism servers or chill servers to control their environment a little more while also allowing some more creativity and please the rainbow eyebleeding dino crowd.

nova swallow
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The Addition of flying AI

Considering the addition of the Pteranodon coming in the recode it would be in my opinion a form of flying AI would be a great addition as it would allow Pteranodons to feed without having to return to land (even though the Pteranodon would have most likely fed on fish as well), as for what animal should fill this role the obvious answer would be Dimorphodon and while this would still be a great candidate for the position I’ve decided to go with something a little more obscure although any form of flying AI in my mind would be amazing. As for what dino that I feel would best fit this role I have decided to go with the dinosaur Yi Qi a relatively new discovery in the paleontological world and certainly an interesting one Yi Qi is one of the few true members of the Dinosaur family to possess powered flight (it might be the only one I'm not sure on the specifics) it lived in the middle to late Jurassic. (if you want more information about Yi Qi there are lots of interesting articles and videos out there!) as for how this AI would function I have a few ideas in mind, due to its small size Yi Qi would most likely seek refuge in trees areas not to different from the pine forests in the pre recode isle at the moment although it would often fly around above the treetops letting out its call (because you know, AI) this would allow Pterosaurs flying nearby to be alerted of its presence. Of course Yi Qi shouldn’t give too much food or else the Pteranodons would have no incentive to return to the group apart from regaining stam, so I suggest that the Yi Qi would give just more food than the velo. (this is just a simple suggestion that I put together because I got bored there are probably a lot of inaccuracies in here so if there are please don't be afraid to correct me :D this is my first time suggesting something like this so hopefully I’m not asking for too much to let me know what you think! #TeamFoszor)

ancient plover
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For folks out there who would like to advertise their servers, why not create a specific channel for them? That way they can promote without cluttering up other channels or interrupting convos?

umbral kiln
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Flowers in the jungle. As in real life there could be nice colorful flowers and stuff in the jungle, so 1, it would look so nice, 2 dinos can be camouflaged even if they have a bit crazy colors, not only that poop green we have now :3
Also suggestion number 2: small ai creatures like frogs, insects whatever so we freak out sometimes from a huge spider.

novel stump
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Addition of a Bone eating Niche, for any future playable, or Ceratosaur as it fills the Hyena niche many have said. Once corpses have no meat value left, The bones of the deceased would become attainable for any dinosaurs to attempt to eat, however some specialists would be more efficient in obtaining the nutrients from whole bones and the bone marrow that lies within. this would allow for some bone specialists to not be under direct competition of having there meals stolen as many dinosaurs could benefit from broken bits of bone, not whole bones. Bones too large to be swallowed whole could be broken into smaller bits through several different specialist mechanics, depending on the dinosaur. Not all dinosaurs would be able to break the available bones they find nor have a special mechanic to do so, this would add a pressure to obtain broken bones from those who can. A example of a mechanic would be for all flyers, or a single flyer species who specializes in bone eating. Capable of picking up bones too large to swallow whole, and dropping them on rocks below to break them apart as many bird species do today. Breaking the bones apart wouldn't just make the pieces smaller, it would also make the bone marrow more easily obtainable. Smaller broken bits of bone would be heavily scavenged and stolen from others, small broken pieces of bone could be scavenged by Omnivores, or even Herbivores who in nature roll the bones around in their mouths as a boost of calcium. as mentioned many species would simply not be able to eat whole bones nor have the ability themselves to break bones down into smaller pieces. this would cause 3 different niches across playable's. Those who can eat bones whole. Those who need to find whole bones to break apart so they can eat the smaller pieces. and those who would like to steal from the bone breakers and the pieces they produce. It would add a interesting dynamic across all dinosaurs.....maybe?

#

tldr: Bone eating niche would be cool

blazing mesa
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Feedback discussion channel should be removed. It makes suggestions and feedback too similar to each other. People seem to be getting confused about what is feedback and what are suggestions as a result of that channel. It also seems to become a bit toxic at times as people really use it to just shit on other people’s feedback, which is not right.

blissful needle
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I think that since probably the official servers after evrima will have a lower player cap, more servers should be created. I know i will play official servers after evrima and with people coming back to the game who dont want the unofficial rules i think it would be good to have enough or near to enough servers that people arent locked out of playing official

midnight violet
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Imma say this now, rodent AI. You know they were probably there and it'd very much help smaller things grow while giving them something to chase. Additionally, it could make smaller dinos more viable being it'd be an easier to obtain food source. Even frogs by lakes would be nice. Having something easy to catch early on with a decent amount of food for only smaller dinos/ babies would be interesting and probably a lot easier chasing an ava or taco for let's say, a baby Utah or upcoming smaller tiered dinos.

cold karma
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So like @umbral kiln's idea above, could they add eatable flowers as food? Or could there be bushes for the herbs that are green but have purple or pink flowers on them? there are natural plants in a the congo that are these colors and animals there (deer, insects, some primates, and few others) eat from this beautifully colored plants, giving them brillaint colors aswell. And a mechanic that after a certain amount of time after eating these plants maybe your colors could be slightly brighter? more eye catching?

cold karma
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And the bushes would be in secluded spots so they would be difficult to find but would give you tons of nutrience. (sorry if anything is mispelled.)

runic moth
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Plant suggestion

I actually made this suggestion before so this is a repost

What is some plants actually give effects when consumed for example a poisonus plant. These would give off a purple aroma but a inexpiernced player would fall for it or maybe a plant that makes you halucinate or a plant that makes you dizzy and sleepy but also some plants with positive effects like bark that fights off infections, mushrooms that help you with digestive problems, leaves that stop bleeding or a root to make your bonebreak heal better but some plants can have mixed effects like its full of nutrition but it makes you high therefore its high risk high reward. As for the poisonus plants some animals could eat them which would make them very colorful yet that means that if a carnivore eats that animal they get sick or die. Also somone commented on my suggestion do you guys know the plant that smells like rotting meat and tricks flies into pollinatig. What if that plant if sniffed would show up as a piece of meat and if you go towards it you will find small AI hanging around looking for the meat. And you can eat the AI

TL;DR: Give some plants effects as well as add a plant which attracts AI

austere grove
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In the next patch, I would think it dope for all dinos to have the ability to "lick" young'ins and juvies... as to temporarily remove their scent from predators.

#

And the ability to "lick" could be dictated by hydration levels of adult dinos

#

Lol, not that way guys...

terse star
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Give Dilo's a frill, would come out when using 3 call.
Unrealistic but would look pretty epic

willow tapir
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rename the fan art channel to isle fan art or something obvious too many people seem to not realise and noone reads the description apparently

steady siren
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ok guys here is my suggestion 🙂 Public Recognition and fame... I'd like to propose a scroreboard like none others... one purely for the isle!

Here is the idea, when you kill someone in the isle, you earn their tatoo or their symbol, and it transfers to you and it then starts glows in the dark...

The more people you kill, the more tatoos you earn, the harder it becomes to walk in the dark...

When you die, you loose all your previous kill tatoos.... and they earn yours with bragging rights.

Anytime a record or world/server record is broken, the game broadcasts the stats to everyone.

This way, when you see something bright, you know it's either fight for fame and glory, or fall into darkness.... again thanks for the great game!

ancient plover
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Eaten stego bones could be left along with it's back "spines"

stable ether
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plates

summer pumice
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Break one leg: you go limping.

Break other leg: your movement has pretty much come to a halt. You can maybe move a little, and turn slowly. But can't do much with two broken legs.

terse star
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Maybe add a Deinosuchus or more aquatic predators

vapid isle
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Being able to carry babies and juveniles in your mouth when adult and in group

hallow slate
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Allow dryos to lay eggs faster then other dinosaurs because they are prey and have to keep their population up while helplessly being slaughtered left and right. Lmao

main sleet
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A fun mockup suggestion for how a dryo perk tree could play out! Some perks would require others to get, and there would be different branches for people who want to specialise in social, personal, or aesthetic perks.

(F) perks only apply to females, and (M) perks are male only.

shrewd shuttle
alpine glacier
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Youtube's recommended algorithm got me thinking about a great ability for Hypsi. Hypsi was sitting on a tree in a concept sketch, suggesting he's arboreal like a squirrel, what if he could play a role similar to the squirrels in this video?
Most herbis can smell fruit trees and bushes as a whole plant, Hypsi however can sniff out the ripe fruits which hold the most nutrition, while most others would also be eating the much less useful unripe fruit. While other herbis may ram a tree trunk to knock any fruit down, Hypsi can selectively detach ripe fruit from trees, making him a useful companion to any herbi (with no slapping involved, unless you're feeling mean)

https://youtu.be/fZn2Y9E6TtI

Jackfruit is a prized meal, but it can be hard to tell when they're ripe and ready to eat. These lion-tailed macaques in southern India have a crafty way of getting the tastiest morsels - stealing them from Malabar giant squirrels!
Subscribe: http://bit.ly/BBCEarthSub

#Prima...

▶ Play video
cold karma
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oh i just had an idea. Like @alpine glacier's idea above wiht jack fruits and such, maybe the jack fruits could the new main source of food for trikes and magy's. They are both very large creatures and the fruits would be a better meal for them then the bushes that can barely fill their stomaches. And in the recode they are getting mechanics to push trees over to feast on their leaves. Larger fruits and leaves would be knocked out of the branches and feed herds or just he magy's and the trikes. So could there be large fruits for bigger herbs like trike and magy? Because otherwise they'll take all the food that the herd or herds need.

sand scroll
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The Isle dino Action Figures : i would like to know if at somepoint there will be dino toys like a Giga toy Mattel hasent done one i would like to see this

stuck locust
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Have it that so you're creature runs slower and/or lose stamina faster going uphill, running in shallow water, colliding with small foliage like small bushes and sticks/rocks, and running on mud. Also have it so that you run faster and/or lose stamina less going down hill. This would hopefully give a small advantage to players that position correctly and add a bit more "realism" to the game.

ancient plover
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As we know, dryos have been banned on almost every server, because they can use their burrows to crash the game. But what if, just like with alt-turn, servers could disable burrowing? Or, you (the devs) could delete the code that allows burrowing. Either or would solve the problem, and allow players to choose dryo again, while being relatively easy in comparison to actually fixing burrows. (Which I totally understand, as the focus is on the recode.) I know I would rather be burrow-less than without my dryo.

ancient plover
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Nesting Suggestion:
So, I know people can sometimes spam chat to say that they have an egg or want an egg or they do random nest invites. I had an idea where you can pull up a menu before you spawn in or while you're spawned in, and it shows you what eggs are available. You can do filters like herbivore/carnivore eggs, or a certain type of dinosaur you want. If you see an egg that you want, you click 'Request' and that the person who is nesting gets the notification that someone wants their egg. That way, it makes it easier to find eggs you want.

potent egret
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This may be a "further in the future" sort of thing, but I'd love to see little points of interest out in the world that don't directly spoil anything crazy story-wise, but give some unsettling implications for various story elements. Sort of like how you'd run into effigies and random corpses in The Forest, or you find little things that tell their own story as in Alien Isolation. Perhaps survivor notes, abandoned facilities with (dead) biological assets still inside, little things like that to add to the level of immersion and enhance the horror aspect of the game.

Although, one issue I can see with this, is people rushing off to grind out all the story details they can by exploring the whole map in one go, then getting bored because they've learned everything they need to. That's one of the few things I didn't like about Green Hell; once I got all the information, it lost a bit of the magic. Staggering out additions like lore-based points of interest would probably be one way to circumvent this; hell, adding new things without explicitly announcing them in patch notes might be a lot of fun as well. Just a thought, though.

timid stirrup
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Game suggestion:
This is for when the isle shifts into final drive, after leaving the body shop. bring back the old maps and Dinos for the legacy branch, it would be a great send off for that branch of the game. Plus I want to see all the old dinos again, I miss them a lot! I think it would be fantastic, being able to revisit places I never thought I’d be able to see again, remember all the fun times at SL and the OG twins, I would pay for a whole new game to experience that again (don’t get any ideas if you see this -3-) I’ve played this game for a long time, since the month it came out. I really want to see things that remind me of happiest moments of my gaming life!

warm lily
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So I made a diplodocus suggestion document, it's very poorly made, but I hope it's enough. If you like it ✅, if you don't ❌ , I'm open to criticism or feedback on #general-feedback-discussion and thank you for reading my suggestion https://docs.google.com/document/d/1iFHgdtI2soWNmS1UHX7F-hA6G0ASca_eC2-pzjdnce8/edit?usp=sharing

iron atlas
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Creature suggestion:
Pannoniasaurus was a medium-sized mosasauroid, estimated to grow up to a maximum of 6 metres (20 feet) in length. It would be a cool addition to aquatic lifestyle in the game.
pros:
+it could escape big predators on the land and in water(since it's lizard-like it would rest and nest on land)
+due to its size, and dirty river water it could hunt small dinosaurs that came for drink, it could also prey on fish, since it spends majority of its time in water
cons:
-slow and weak on land, killed easily by medium-sized carnivores
-weak bite force, if it attacks something stronger than itself, gets into real trouble
I hope you guys like that idea, if you agree with it, react with ✅ , if you don't you can always react with❌ .

iron atlas
iron atlas
iron atlas
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i dont want someone to get it wrong, "escaping predators on land" means hopping back to water

hallow slate
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What if males could speed up the incubation time of eggs? Then they wouldn't be useless. Lmao

somber cedar
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Fabled

With alternate patterns and skin variations coming to the game, there could be a way to get a kind of prestige skin such as an old grizzled tyrannosaurus missing an arm due to a previous battle, these skins would vary between dinosaurs and would have special conditions to unlock

How to unlock
Some ideas I have for unlocking the fabled skins are, completing the perk tree after elder death, completing certain dangerous and challenging tasks or finding the fable out in the map as ai then killing it or out-competing it out of its territory.

To mercs
Mercs could get missions to track down and either kill or capture these rare fabled dinosaurs, if an ai fable spawns via mission it would have slightly boosted stats such as a fabled dryo being faster where as a fabled rex would have more health would not carry into player variants

Variants
If feathers or an alternate genus of animal were to be given to dinosaurs ie tarbosaurus rex skin, these would have a different set of tasks to getting that variant's fable.

The Fables
Different design idea for these fabled animal could be, an alpha dryo with a rooster comb and warbel, a herrera gashed across the eye rendering it blind in that eye (no effect on gameplay) while also being crisscrossed with scars, an ancient tyrannosaurus missing an arm and covered with scars, and a cerato with enlarged back spines and horns and a pouch on its neck where the detail color could be shown

Feedback is welcome

main sleet
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Ok I'm sure this will be the first of many suggesting this.

With the new spinosaurus discoveries, the real animal and the 'classic' spinosaurus are sufficiently different to potentially have different niches and playstyles. Both types could be potential playables and live alongside each other on Spero.

The upcoming spinosaurus, or 'type A' is clearly much better adapted to land, and could be focused on being a capable terrestrial hunter which can go toe to toe with other apexes, while also being a capable swimmer and fisher in order to supplement its diet. Underwater movement could be like that of a hippo, powering across the riverbeds using their legs rather than swimming.

https://i.imgur.com/gPfrDaj.jpg

The 'Type B' spinosaurus (or Oxalaia) would be instead a dedicated semi aquatic playable, specialised for hunting fish or ambushing small dinosaurs on the waters edge, and having a much more limited capability to hunt on land. Rather than living in rivers, it would stick to the coasts and and estuaries. Despite its high weight, or would struggle against deinosuchus in the water, but its wider tail and front protoflippers would allow it to outpace deino, being a more powerful swimmer and not simply walking along the bottom.

https://i.imgur.com/S3UeCiC.png

Type A Spinosaurus:

  • Adept in the water, but very functional on land too.
  • Best in rivers and lakes where it can walk underwater.
  • Hunts large prey, with fish as a supplement.

Type B Oxalaia:

  • Ungainly on land, spends a higher amount of time in the water compared to Type A
  • Focused on fishing and ambushing small prey.
  • Best in open water such as the largest lakes or coastlines, where it can make use of its exceptional swimming.
latent beacon
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Just want to start off with I appreciate how much work you guys are putting into this and allowing us to see sneak peaks of the game. I absolutely love the nesting mechanic and its most likely already finished: but, yes there's a but, I kind of wish I could see something more like, You go and find stuff for your nest, this would mean that things would have to be more interactive but I'm sure you guys can take on a small challenge, saying that...I'm no expert on how game mechanics work or anything like that so if its not something able to be done or just something that would require ALOT of work I completely understand, but (another but) if that were to happen it would be pretty cool to see a small little animal plucking grass and stuff and forming it into a nest, Right now I see that animals have several calling and "talking" animation and sound options which are absolutely amazing, as suggestion it would be nice to see something like a differentiation between sitting positions so to the point where 5 dinosaurs can't line up and all look like a row of perfectly positioned dominoes, a "rock paper scissors" mechanic where if you press r and like you just so happen to have 25% chance at sitting position A and 25% b and so and so on, would be AMAZING to see and possibly according to the stamina levels and health you could have greater percent in a certain position. Sitting could be a higher stamina and health and laying down completely could be when low stam and low health etc..... Thank you ^^

broken trench
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Wind & Wind Direction
I got this idea from bird watching on my roof. Wind direction would mainly effect flyers but it could also effect scent (Unless that's a bad idea)
Flying animals could have a little arrow indicator above their stamina bar that shows wind direction.
Wind would only affect flying animals that are flying at high altitudes.

Gliding
If an animal glides into the wind, they'll be slowed down but they'll very slowly gain altitude. If an animal glides in the same direction the wind's blowing, they'll speed up and descend very slowly compared to normal.

Flying
If an animal flies into the wind, their stamina will drain much faster but they'll be able to move at normal speed in that direction. If an animal flies in the same direction the wind's blowing, their stamina loss will be slightly decreased and they'll speed up.

Going in Another Direction
If you fly perpendicular to the wind, you won't be effected. I feel like if you were pushed to the side by the wind, that would be frustrating for players. But the closer you turn towards the direction of the wind, the more you will be effected by it.

How it COULD Affect Scent
I don't know what people's stance on this will be, but maybe scent could be carried by the wind. Being downwind from something will allow you to smell it further away, and being upwind from something will require you to be closer to it than normal in order to smell it

Feedback is Appreciated

remote escarp
#

Disease

There would be a random chance that your dinosaur could contract different types of diseases, each with their own severity, infectability, and possibly lethality. Some could just give you dino different stat de-buffs for a period of time, slowly cause your health to diminish, decrease stamina, speed etc. The chance that you contract these diseases would increase if you are low health, bleeding, low on water/food. To fight off you would just have to make sure that you keep your hunger and food levels high, or they could run the risk of killing you entirely. Obviously, it would be easier to spread if you are in a group, sharing the same water and food sources and carnis would also have a high chance from contracting disease from an infected corpse.

keen atlas
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I WANT TO BE ABLE TO RUN IN THE FOREST WITHOUT GETTING GLUED TO ALL THE FREAKING TREES AND ROCKS T____T

past swift
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please fix the female para's skin pattern on the tail, currently rather than solid stripes on the tail the female para's stripes have cut outs for where the male crest colors are meant to be for a male para...it just feels sorta unfinished and lazy that the female para doesnt get solid stripes on the tail but has to have ugly cut outs on their patterns. thanks!

and obviously i mean for the new version to be fixed in the recode darling ptera XD

compact mountain
#

This idea might be because of the quarentine but...
What about a system for sickness? Eating bad food, getting too cold or too hot ( like being in the water or near lava too long ), maybe even by being to close to sick dinos, etc...

grim prairie
#

A way for herbivores to walk quietly like the carnivores can sneak. Like with trike it’s always just loud but maybe the walk (when you press Z) can be like 50% quieter or something. Just feels like the herbivores being forced to be all stompy stompy and the carnis can sneak around and not be stompy stompy is a little unfair, doesn’t it?

grim rain
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If there are sicknesses, I feel like they should largely be drawbacks for doing stupid things - walking long distances on broken leg, sitting in water for hours as a non aquatic dino, etc

celest coral
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What I'm saying should be taken with a heavy grain of salt but I would love to see a amargasaurus possibly being added to the game. I'm not saying right now, but definitely in the future. I feel this would be a good addition because it would add an option for a jack of all trades sayropod, like something that can do a good amount of damage while still obtaining some agilty. I will admit this is a little biased because amargasaurus is one of my favorite dinos, but I would love to see it implemented.

ancient plover
#

Give anky or minmi some little spikes. Just a smidge. Icing on the cake really.

celest coral
#

In my opinion magyarosaurus just isn't a good enough option for a good new sauropod

ancient plover
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I would like to see some future updates expand on the prehistoric concept, like adding more obscure non-dinosaur creatures like Arthopleura or mammal-like reptiles such as Gorgons or Dimetrodon. Perhaps maybe add amphibians that can only live around ponds. Or try adding Terror birds? The possibilities are really endless with every fossil we dig up, I'd love to see some variety amongst the creatures on the isle. Broadening the games horizons wouldn't hurt.

vague solstice
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Can apexes and bigger dinos have trample damage for smaller dinos and ai? I just really wanna spend my days walking around and squshing troodons.

pine steeple
#

Troodon grapple so they don’t get trampled

austere grove
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Not much if a suggestion as a side thought... but when humans are implemented in this game I'm imagining one helluva Far Cry-esque feel... riding bicycles and firing flare guns / dart guns, but instead of getting gutted by tigers and alligators, getting 💀 fucked by dinos.

And hiding in Dino poop piles, cuz well... why not? Gain our scent, gain our powers

ancient plover
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Rats have spread across the world because they sneak on ships or other modes of travel, then populate the area the ship lands at. If you think about it, the humans on the isle would def bring rats with them. The rats could be ai on the isle, and a good meal for juvies.

calm quarry
#

so I've heard that the replay feature won't be coming back and frankly I think it's desperately needed for a good gameplay experience. I've been playing beasts of bermuda lately and after seeing what a similar game is like with no way to keep track of toxic people/rulebreakers, I frankly don't know if I'll enjoy the isle's community post evrima. I highly recommend bringing that feature into the game again, whether exactly the same or redone, so people who rule break can be dealt with. without the accountability, a way to find someone's steam ID and name, you'll quickly find yourself with servers full of toxic people who ignore the rules and admins who want to help but have no power to. the replay feature, as janky as it was, brought countless players swift justice and kept communities relatively safe and rules upheld. without it idk if I want to play honestly, especially in a game where you can spend an entire day working on growing your dinosaur only for a rulebreaker to come and kill you, then get off scot-free to do it again.
real time ID tracking for admins won't work either, as they can only look at one place at a time, and often rule breaks are quick and over before you know it

tldr we need the replay system to stay or the community will become more toxic

cold karma
#

I've got an idea for the elephant in the room. I heard that they will be be getting rid of replays so there will be no way to report tail biters or rule breakers. How about if you do die to a rulebreaker, it shows who killed you and a menu will pop up. You can either say "gg!" that will pop up on their screen or you can click on the report button that will ask you to type in what exactly they did that is causing you to report them. You will of course have to type in their name and the admins of that server can then choose what course of actions needs to be taken.

ancient plover
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i had this in my mind for a while, What about the ability To use Your full Weight and bulk as something like a rex or a spino to Encumber Smaller creatures Like what the second Rex is doing in this gif, could help in making hunting in groups less about Biting the ever living shit out of something

hollow topaz
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If the mercenaries have buildings and equipment, I think it would be interesting to have objectives for the dinosaur players that would sabotage those facilities and equipment. Like, damaging the power plant, slash tires, steal food supplies, crush supply crates, that kind of stuff. It would make things worse for the mercenaries and give the dinosaurs more to do. Also, the mercenaries would need to repair or counter act the actions of the dinosaurs.

night bolt
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if later in the far future that they may consider dlc, it would be cool if they made a "gen2" of certain creatures, example of this would be maybe Spino?(not just spino, other creatures as well)
(Edit) - and maybe if later on when certain servers can choose if the creatures in their servers can have feathers or not, maybe it can be the same with the gen2 idea? So there won't be 2 of the same but different species existing at the same time?

main sleet
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About the turning off/on different colour/skin options:

Only allow it to be an entire server thing, rather than a per player thing. Allowing one player to craft a great camo to hide, and then another player to just switch on default skins and spot them instantly isn't fair or fun at all. All players on the same server should be seeing the same thing.

karmic sand
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It would be so cool if some sort of wound/scar system got added. For example if you were bitten in a certain area some sort of pre set wound would appear somewhere around there, then heal and leave a faint scar in that area.

ancient plover
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As the Shantungosaurus is getting remade within the future it got me thinking and I’ve come with an idea I’d like to share. The following images will be written as a species profile and please note the Shants size that appears in some of them is not meant to follow up to accuracy and how big it will end up as.

warm cliff
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Once the recode is out, an idea would be to make jumping from a high point into water won’t break your leg, instead you just dive in and can swim away. And also have good splash animations when you hit the water on impact.

strange tusk
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I have an idea, but you have to hear me out. People mentioning the gen (generation?) thing, like with the spinosaurs, made me think, "What if your dino slowly evolved depending on what you do?" Like example being the spino, swimming often would make it evolve more like "gen 2", while being on land and hunting will make it the "gen 1". Or with a troodon, if you often climb trees, it could form feathers on your body and change you to a "gen 2" microraptor sort of thing. But it would start from a juvenile state and when you hit adult, you'd be either the "gen 1" or "gen 2". The downside to this is you'd lose the other ones ability, like the troodons venom. (If it has that ability.) If you have ideas for other dinosaur "gen 2s" then go ahead and just add onto this. I just thought it would be an interesting thing to have ingame.

Anything you're confused with, just dm me.

compact mountain
#

When roling in mud while bleeding should have a chance to cause an infection (slowing down healing)

vale moss
#

Freshwater AI Suggestions

So I know we're getting news on this tomorrow but I doubt we'll get all the fish planned for the Isle in the dev post. This suggestion document is more meant for a slightly deeper fleshed out aquatic inland ecosystems. Considering how many animals are going to get a significant portion of their food in semi-aquatic environments (Austroraptor, Baryonyx, Suchomimus, Dienosuchus, Spinosaurus) I'd like the AI to be interesting and provide both challenges and danger for juvenile and adult species.

Considering past statements from developers about wanting to limit prehistoric animals to playables, I divided the suggestion into modern and prehistoric sections, on the off-chance they change their minds about adding in prehistoric AI.

https://imgur.com/XGEzXZV
https://docs.google.com/document/d/1KcsMWYXcDLNB1FNhviwd9sHIiZQVRdSH8nKYTFutyQk/edit?usp=sharing

latent beacon
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I'm going to sum up my suggestion reallyyyyy fast for everybody's sake: I would like to see more plants on the actual SAND of the beach it could use a bit more life, I feel like small sand dunes with tall beach grasses would be nice, it would add a more natural sense to it.

alpine glacier
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Sometimes you're in the middle of a hunt or being hunted and some admin makes an announcement at the worst time, it can really cause some trouble not being able to see that big chunk on the screen while the announcement is there, I think there should be an option to make it more transparent, and also be an extra ‘read only’ chat channel where announcements are kept. Additionally i think admins should be able to either dm players or local chat with any species, which would reduce the need for frequent announcements regarding rules and warnings.

solemn owl
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i would the idea when large carnivore like t rex or allosaurus when born their prey will include like small mammals and lizards around the nest when you have babies so they can learn to hunt without the parent aways bring in food for them sometimes https://youtu.be/sHLsRV_F-NM

The Allosaurus hatchlings have a lot to learn when it comes to feeding themselves. Stunning clip from 'Walking with Dinosaurs'.

Broadcast in 1999, Walking with Dinosaurs set out to create the most accurate portrayal of prehistoric animals ever seen on the screen. Combining f...

▶ Play video
umbral notch
#

idk if this was said but I noticed on stream in the raptor preview that when dondi jumped the jump was the same full height every time. Maybe add so you do a small jump with just a tap on the space bar and the more you hold the bigger the jump would be, so jumping over smaller objects wouldn't look awkward and you'd have to 'charge' to jump over a cliff

broken trench
#

Discord suggestion. I've seen that on some servers you need to click an emote at the bottom of the #rules-and-info channel in order to get access to any channels. I think that should be implemented on this server. It wouldn't stop people from just not reading the rules, but it would at least encourage them to read them

pine steeple
#

Wet dinos that drip drop dry after coming out of a body of water

blazing mesa
#

FAQ channel of the discord. People can refer to that channel easily to see questions that have been answered already by the devs. It would decrease the amount of misinformation too. People can just # too if it is a question that has already been answered.

molten yacht
median wave
#

Territory suggestion, that you can rub yourself on a Tree or Rock to mark it so that in that perimeter it is your Territory ... maybe you get a buff or can attract mates and to fight off rivals. You could benefit as a predator because you can notice potential prey when it is in your territory.

native bloom
#

SEA MONSTER OR FISH BREED
Ok, let me explain, sometimes when people spawn on beaches as a dino they didnt want to play?
Or they wanted to change? I think there should be some sea monster thats big enough to eat juvies in a single bite.
Or mabie this could be the job of some kind of fish. If i'm not mystaken the spawning beaches dont have an island a juvie can swim too,
so this could avoid body lag in servers. Unless the tides would already make the bodies travel back to shore.
But i'f im honest if they die in the ocean the bodys shouldnt be edible to some dinos that cannot drink in sea water, or atleast their bodys cannot handle the salt water content.
So a fish of some kind could eat the bodys that havent floated back to the beach.
Or a deino could eat it whilst they find their way around the map via the ocean.But if that is planned wouldnt the ocean need to be populated partially by fish? instead of salt water filled waist lands?

ancient plover
#

Herbies feed on bushes right? The bushes in the current game are spread out at random and when you eat them all they dont grow back, therefore you need to restart the server to get the bushes back. I was thinking bushes could grow back on their own in the recode, and small bushes are bushes that aren't as grown as the bigger bushes. Bushes could take 2-3 isle days to grow back to full size. Same goes with grass when grazing comes out.

frigid carbon
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If we somehow can get AI dialed in I would like to see a scenario where players don't get to have playable apex carnivores instead that space is taken up by AI apexes. Map could be divided in territories and every territory is ruled by a certain apex and they have to be really really terrifying. Play might get a little better in this way and once an apex is killed it gets replaced right away by some other kind of apex.

drifting cedar
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New Tenonto threaten animation could use some more weight on the front legs when it jumps forward. It looks a little too light in my opinion. Everything else looks and sounds fabulous. Great Work!

ancient plover
#

Anky break bone

broken trench
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I know mud bathing will increase your health regen, making you heal faster. But what if you could also find hot springs on certain areas of the map? Rather than increasing the rate you heal at, they just straight up heal you. You'd need to rest in the hot spring for at least 30 seconds without taking damage for the effects to start though, to prevent it from being abused during combat. Hot springs would also make you stop bleeding faster and heal your bones faster. The springs could also be a good place to put geysers so we can still have geysers like we have in the current game

ancient plover
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Maybe Give Megalania the ability the whip small predators like Utah and dilo accurately, and have the chance to break bones on where its hits like The jaws Or the legs + ribs. Komodo dragons irl can shatter the bones of deer and water buffalo with a powerful tail whip

pure lava
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I noticed that for servers 'anti cheat' stuff, it tends to be battleye -- is this the standard, that the isle has chosen said company to be its anti cheat software? If so, id like to propose finding/making something thats better because BE is so buggy an unreliable. I cant tell you how many times ive had to reinstall it/find work arounds/find it not working at all tho its installed etc on servers or what not. I guess what it comes down to is this, if you use BE currently i hope you will be switching to something better in the future.

warm cliff
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Probably been suggested ALOT, but Make the variety of plants and food the herbi's can eat to more than just the old (Berry booshes) Maybe like trees for the Cama and Pue... - And also add a little bit more challenges to Herbi's than just staying away from carni's. Maybe make it so when a herbi is in an area for so long, the food supply dwindles down and forces them to migrate to a new area. This is when a map in game would be nice because it can show certain things just like that where it could warn you the land is getting overused in the area and they must migrate.

terse matrix
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Please don’t put poison in any dinosaurs. It is shown that poison/venom in troodon/ dilo were non existent due to their structure. Also it be nice to see all dinosaurs appropriately sized.

charred ruin
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Since megalania is now confirmed, I’m going to repost my suggestion for it

As basically a giant Komodo dragon, I feel that the secondary attack could be a tail whip. Basically, you hold down right click to charge it up and then when you release the tail whips doing a mass amount of damage compared to magalanias decently average size compared to the actual ‘dinosaurs’. The longer you hold down right click, the more damage you will do, of course after a few seconds your tail will be fully charged and that increase in damage will stop.
Charging for only let’s say 3 seconds will do very minimal damage and will be more of a warning shot, but a fully charged whip (let’s say it takes 7-10 seconds) can do possibly fatal damage if the aggressor is small enough.
There’s a video of a nile monitor slapping the shit out of a lion and that kind of sparked this idea.

dusky needle
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I have this suggestion since i love certopians kinds of dinosaurs /trike/dibble are we going to see more kinds of dinosaurs related to trike and dibble like styrakasaurus that will be a stronger form of a dibble but still weeker than trike . "just like maia, para , and shant and the newly going to be added tenonto" i would love to see a bigger variaty of ceratops

broken trench
ancient plover
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Maybe give megalania a special animation for swallowing small prey item like hypsi aand dryo whole cause thats what monitor lizards do irl, Komodos can literally eat up to 80% of their body weight

median wave
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It is told that you cant carry babys in your mouth in the recode because someone could kill the baby or carry it infinite.... but there is a solution because it would be a great Feature.... just make it so that the baby can free itself when it is carried so the baby can escape when it should be Killed. This Feature is really useful and needed ... when the baby can free itself there would be no problems

drifting cedar
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if it's not possible otherwise I'd suggest to do the 4 servers with each one island (after you released the first island). Atlas did the same thing and many people were able to afford more servers (since all of them have patreon and similar). there is no way that poor people can afford everything you want, they will be able to host the one island of course but not the big one. Sure it's sad but it works for all the games with multiple servers. Ark and atlas which I both played did it pretty well and since most people play on the popular servers (which are mostly hosted by communities which raise money through free donations). The current state where endless people buy servers where nobody will even play on is equally sad as not being able to efford bigger serverclusters (which in this case would only be 4 as I think it would be enough). don't focus too much on the poor like me, we just want to play and not host the cheapest shit we can get just to see the playercount on 0. when we bought an ark server we only played with 4 people on it and stopped after a few month. this was fun- not gonna lie- but imo it's enough if people can host one island and be able to actually meet each other. Thanks for reading.

covert tangle
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Enable streamer mode? Just so that when someone is streaming, the server titles will be blurred/not shown to prevent sniping?

lavish lava
#

It's not really anything too major, just something kind of small that some people may find interesting. I'm not sure if this is a feature that is already planned, but I think it'd be kind of interesting if there were hollow logs from fallen trees that you could find. Smaller dinosaurs/juveniles could use these to hide from larger predators as the larger pursuing carnivores wouldn't be able to fit in, providing a safe spot to temporarily hide in.

main sleet
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Later on if different pattern/skin options are available for dinos, if two dinos with different patterns nest, give the hatchlings a mixture of the two patterns using something like the seamless system.

This gives an incentive for nesting as you can potentially gets skins which are not possible through spawning.

shut bolt
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Food and eating related

Idea: Over eating and draw backs

I saw that we had multiple discussions and talks about Over eating in suggestions, so I thought I would give my own two pennys on the topic!
Since I think both Carni- and Herbivores should be able to over eat, since it could make for intresting gameplay and can slow the binge eating on bodies down. (Sure Over eating is more unlikley with Herbis than with Carnis, but some parts are just diffrent.)

Anyways,
-Effects-

110% = Makes you a bit slower , your hunger goes down a tad bit slower, (reason: food coma)

120%= might give you some bad stat, not necesairly slower, (reason: tummy ache)

130%= Throwing up, a temporary strenght nerf and maybe even a small period where you can't eat again.

Thinking about it, maybe there could also be draw backs to starving. I don't mean the 0%, oh uh, you'll die, but more like:

30%= slight speed nerf, (reason: no energy, metabolism is slowed)

20%= easily infected by sickness (Should we have diseases) and the speed nerf, (reason: no energy and immune system weakened )

10%= woozie sight, speed and strenght nerf + weak immune system , (reason; When starving in the last days hallucinating is not far, proteins of the muscles are being used as food source and that will kill you later on)

All in all this is more just to make the game harder and gives you a reason to look after yourself more.
Sure the nutrition system will surley help with this! But you can also have nutrition related starving, for example Scorbut.
I would love to discuss this, so yeah

winter grotto
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Have a nesting section and when an egg is ready it goes up and you can scroll through seeing what eggs there are they could have the Dino species, parents name, etc. Also if you are wanting to nest a friend you can still invite them or reserve the egg from the nest search.(Also if possible add a system later on in game that punishes you for egg hoping, maybe taking away a special trait that they got from progressing past elder taken from them if they egg hop too much)

ancient plover
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The concept for elders is a very neat concept but my only fear is it breaking the game if it does follow out being stat boosting rewards. Like say if you are a cerato about to kill this utah for food and it turns out that utah has 2 health boost and 3 attack boost or something and destroys you, unless the stats aren't high enough to achieve said goal, but then it might not be considered a reward. So maybe a way to tell if a player has perks? Like to give other players heads up that the player with perks knows what they are doing? Like maybe for every perk you get a scar or something, just a small noticeable detail that well tell other players to be cautious, and also give a little addition for the rewards** (If they do end up being stat boosted for combat, not if they end up being like food drain is slower)**

supple pond
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Instead of alt turn why can't they just let the dinos walk backward?

main sleet
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If the player count is intended to be as low as suggested, allow grouping and nesting with AI herds.

50+ creatures + mercs + tribals means that if you're a less popular creature, the chances of finding someone to group/nest with are essentially 0. Grouping and nesting with AI would alleviate that issue.

steep swift
#

Billion dollar idea here
thought this would be a really cool concept
A queen Titanomyrma slowly flying or lumbering around sending chemical signals to her babies instructing them on where to go, what to attack, how to attack, and so on. While being extremely weak on her own and an easy quick snack for any predator, rather than growing she produces more of her offspring. These Titanomyrma drones may not be able to fly like their queen, aren't much more durable, don't heal, and don't hurt too much when they bite, they have strength in numbers as well as a formic acid they can spray when threatened and can make quick work of unfortunate dinos cursed with slow movement or fractured limbs. As once the large swarm surrounds you... your bleed damage is useless... dead ones release a chemicals making the queen work overtime replaceing drones that were lost... and you watch as your precious dino slowly gets eaten alive by the Titanomyrma swarm. However the powerful Titanomyrma swarm does have a weakness as whatever is too big for them to surround can chomp many drones at once. And if the queen is exposed and ambushed from behind, nothing can save her. And the once mighty queen Titanomyrma and her thousands of drones are now nothing more than dinner for the hungry Apex.

#

please lmk what u think because I think this would be really great especially for solo players who don't have a pack to protect them

umbral notch
#

flight mode: throwing up a portion of your stomach fill to max out your stamina for a certain amount of time or speed boost to get away from predators

slow plume
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With the focus on AI in the ecosystem I've thought of a few ways for the player to have meaningful interactions with them.
Firstly is to make AI respond to calls with broadcast making them broadcast back, attract making them nest with you, threaten challenging them and the panic call raising their detection range (On a somewhat long cooldown to prevent spamming it). This makes calls actually useful as a tool ontop of the other points I make below.

Secondly as my first line implies give people the ability nest with AI, this'll help a ton with the lower player counts and add a big level of interactivity to the AI making them more than just wandering meatsacks. The resulting hatchlings can either be raised as AI or as Players depending on the players choice.

My Third idea is to allow people to take over AI herds/packs (of the same species) by challenging the leader of them (Via 3 call) with the new playfighting mechanics. If you win the duel the AI herd starts to follow you instead and perhaps other AI can periodically challenge you for the right to lead the herd/pack aswell. As with my first point this also makes playfighting useful as a tool rather than solely a roleplay mechanic.

mild gyro
#

You should add chase music if you take damage from dinos

cunning lantern
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So I was watching some videos about all the updates and there was a mention about all the different types of skulls there would be and I couldn't help but wonder, will we be able to play with skulls and bones?

The thought also comes from a book I read called "Raptor Red" where there is a scene of a little raptor chick playing with an ankle bone.

I just thought it would be kinda cool if dinos could play keep away or tug of war with bones. And maybe the bones could be a part of the varied diet? Like a calcium source for female dinos. Gotta have calcium for those eggs, yah know?

native basin
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Night vision suggestion: Make the eyes adjust to the strength of the light in the environment. When it starts to become night(sun fall) the eyes highlights where the sunlight hits so the shadows become more distinct and darker(spooky). After the sun fall the eyes starts to adapt to the darkness so we get the night vision. But when the player look at a light source(fire, torch, lamps) at first they get blind(not long at all) than the eyes adjust to it. It highlights the area as it would be on the day and around it is darkness. When you look away from the source it gets dark but gets the night vision back.

steady siren
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ok my cousin had a great idea, if you eat from a "player kill" you get a 15 minute growth buff, for the herby, that could take the form of eating a rare bush...

ancient plover
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In the dev blog, they explain that "social fighting" will allow you to "fight with members of your group while dealing reduced damage"... and play will shove others... I propose that when a parent steps on their child, the damage is reduced, and the child is shoved a bit to the side, depending on where the foot landed on it. For example, if I am a trike, and I step on a galli, my step would be full damage. But if I step on one of my children, the damage will be reduced, and the child shoved by my foot.

#

And I think its better than, as a parent, not giving damage to your child when you step on it. This way, if they step on it, not only will it hurt the child, it will shove it to the side, and predators will be able to swoop in and bite at the child.

runic moth
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AI Suggestion

I believe that the AI we currently have could ,if played right become good playables for many reasons. We already know that things like AI predators are confirmed what if we had players run alongside AI

By that I mean our current AI like Oreo,Taco,Ava,velo

If given a stat boost they can become a fun small playable

Reasons to have the AI be playable

1- They would make for intresting and scary gameplay
2-Since its supposed to be a eco-system most are build on small critters such as a Ocean eco-system is based on eating small fish
3-Would add variety to the game
4-Could satisfy peoples needs for example many people wish for a smaller dryo or more ceratopian playables
5-Could be part of a herd and have cute babies

Cons
1-Can be used as scouts therefore making hunting hard
2-Are relativly weak (more on that later)
3-Not much food
4-Chance of accidentaly getting killed because somone thinks your a AI

How to boost

Ava
-Give more speed meaning they should have a chance at outrunning a rex
-Make thier head attack cause damage

  • Maybe Allow them to make burrows in which only thier head sticks out like a hogs dose
    -Short grow time (Its at the bottom of the food chain)
    -Faster incubation since you need to repopulate fast

Taco
-Quill attack
-Burrowing
-Allow it to feed for less avalible food and allow it to sustain itself on roots and small plants that are useless to most
-Allow it to repopulate quickly
-Short grow time

Oreo
(Following the idea its a mountain dino)

-Takes little fall damage (Meaning if it falls of a taller rock it dosen't break its leg not talking about jumping off a cliff)
-Allow it to walk up inclines without sliding
-Let It make use of the little scraps of mountain plants
-Allow it to eat moss from rocks
-Quickly repolulates
-Short grow time

Velo
-Small AI for it to hunt
-Speed boost
-Allow it to do resonable damage
-Let it pounce (a group can take down a juvi for example
-Quick repopulation

main sleet
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If alternate cosmetic options are added later on, e.g triceratops horridus vs triceratops prorsus horn shapes, apply the seamless option to their hatchlings if they nest.

This allows the hatchlings an 'intermediate' cosmetic option which is completely unique, and unable to be spawned with. The same could apply for other cosmetic options such as colour patterns, and crest shapes on hadrosaurs. Even potentially the scales/feathers skin options.

This provides a nesting incentive, as by doing so you have the potential to get otherwise unobtainable features and patterns due to the mixing of the two parents.

ancient plover
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At the moment,our dear developers are making new update called “The isle 2”
Everyone is waiting for it,but there is a problem.Its useless to play because you know that everything will change soon.
So,my idea for developers is to make us able to play as dinos (that are from progression and sandbox) in the survivor mode without asking admins to give you (players will be able to pick them in the menu where you pick dinos),that are ready to be played (Have juvie,subadult and adult versions,can eat/drink)
This will be very interesting I think,and this will be big reason to play The Isle at the moment. dondiH

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P.S. Sorry for my bad English

prisma valve
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If I recall correctly, there was some brainstorming regarding the balance of the utah's pounce, as it might feel too strong against smaller animals.
On top of the skill involved lining up the attack, perhaps the pounce could be more potent on mid-smaller animals if the utah winds up the pounce after remaining crouched for a certain amount of time. Think of it as a 'preperational increase'.
Being crouched reduces movement (which is the penalty), but is very important for an ambush, so this would reward a hunter for a successful and calculated approach. While it wouldn't guarantee a kill, it could perhaps drain a portion of the prey's stamina (due to shock and panic), giving the utah an advantage in the hunt.
Obviously, the 'run up and pounce' approach would still have a use in a chase, but overall weaker or more punishing on a miss.

Tl;dr
Using pounce from X amount of time spent crouched increases its potency, increasing the damage caused and/or either reduces the stamina used, or takes stamina from the prey because of 'surprise' and 'panic'.

Also, to increase the "horror" aspect of the game, and to make A.I. more threatening, I want catfish and other large fish to be capable of swallowing hatchlings and maybe fresh juvies, if they are foolish enough to drink from river.

sour reef
native basin
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VR support for the humans in the future

glossy portal
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Give utahs more crest colors

rose bloom
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Oceanic biomes :

We know that oceans are going to be pretty empty and they are going to have different biomes. Different kind of depths are going to be a thing so I think we can have some different biome for each area.

Posidonies: they are basically grass in the Mediterranean sea. They have a lot of life in them such as fish, crustaceans like crabs, shellfish or octopus. They can be food for some aquatic grazzer, if we're going to have coastline ecosystems.

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Kelp forest: in these forest we have fish, seals, sharks and a lot of other aquatic animals. It can be the perfect place for animals such as Nothosaurus (which I'll do a suggestion later).

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Reefs: corral or rocks, these areas can be a shelter for small animals with many crustaceans and fish around as food but also sea snakes.

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Shipwrecks: in these ships you can found materials as mercenary but it's a dangerous place which sharks could spawn and in them we could have giant moray eels.

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So there are some "biomes" or areas that I would personnaly like to see as a sea/ocean lover : I want to become a marine zoologist in order to study these areas and learn what is possible to learn about these ecosystems 😃
If you agree with these biomes, react with ✅, if you don't then ❌ and if you really like them give any hearts you want ! If you want more biomes so suggest them here §

So have a nice day everyone, bye bye 👋🏼.

shrewd ore
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This Suggestion wont be that long but you all will get the point: Tree climbing mechanics for small dinosaurs or probably medium too that have that ability I just think it would be nice to nest on trees or to jump from tree to tree or even hide from a predator on a tree and Rock/cliff climbing would be nice aswell

crude loom
river mantle
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Maybe support RTX ray tracing eventually?

snow plinth
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Id love to see this game on Console, especially once the new ones come out. Theyre basically pc’s

umbral notch
cold pilot
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A very very small chance of albinism for hatchlings would be cool I think. If not that then maybe when you spawn in as a juvie there’s a small chance that you carry a recessive albinism gene. When you mate and have kids then the babies have a very slight chance of being albino. If the baby manages to grow to adulthood and have children, their babies’ chance of having albinism would be increased

lapis turret
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Could we get some pre-triassic creatures? Maybe some gorgonopsids or even pelycosaurs? Or some true amphibians or eurypterids? I would love to see some palaeozoic representation

cold karma
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There is a list of dinos that will be in the recode. Avaceratops is one of the AI playables in the game. So ava can be a playabel can't the velo be a playable too?
Cons: your a playable AI so bigger dinos will try to eat you. you'd constantly have to be on the lookout for bigger predators. you'd be small so it might take longer to get places. About the same time it would take for a pachy juv to get somewhere.
Niche in ecosystem: Could be a scavenger and hunter of AI. Keep the AI population down. And also like now, it would prey on juvs. You would spawn in a group of AI velos and would be their leader unless you have real people for a group. It would need a health boost and its bite force would need to be upgraded as well.

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It would also be like the utah in the fact that it could jump onto bigger animals and cut up the dinos they pounce on. It would be nice to have velo because it can be boring to be a utah that is faster then everything else. A Velociraptor in a pack and your somewhat slow but still fast enough to out run most small dinos. Might be a really fun dino to play as. Do a 👍 if you agree and a ❌ if you disagree.

cold karma
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And if this does come about where you can be a velo, you can have the option to customize your skin just like every other dino. give your velo a bit of flare.

mild gyro
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There should be a animation to where you fall off or slide down a cliff

snow plinth
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Utahs shouldnt stop moving after they land from a jump...

worthy linden
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What if there was a list of everyone who is nesting, and you could request a nest invite. Just a thought, I think it could be cool.

cold karma
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I presume that most people know that the Ava AI and the Minmi (both herbies) AI will be playables. But there are no carni AI to play as. I would suggest the velo. It is the only carni AI but it would still be a great playable. I'd hope it would have all of the abilities the utah would have like pouncing/hanging on small creatures like juvs. It would need a health boost with the increasing amounts of dinos being added in the recode. Its bite force would need to be stronger so it could atleast compete with smaller carnis like troodon and compy as well as herrera's and other simular sized dinos and animals. It would be a great dino because not everybody has time to spend an hour and a half trying to get to full adult utah, but as a velo you could grow maybe in shorter growth period and still have the same fun that you would have as a utah. You would be slightly bigger then the actual AI, and you would be able to customize your Velo's skin so people can tell you are a player and so other Velo players can tell as well.
As a Velo you would a hit and run type play style same as the troodon but possibly faster and could eat a larger range of things then a the troodon. Frogs, fry (baby fish) and bugs, as well as gore and anything that you can take down for food.

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If you agree that the Velo should be added as a playable carnivore AI then react with 👍 but if you disagree then react with a ❌. Thanks for reading this post.

native shuttle
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This is my suggestion y'all gonna add fish in game and i have gars, arowanas, catfish, etc i can record them hunting live prey so It would be easier to know their movement

dusk spade
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Maybe you could fix nest invites showing as group invites?

serene maple
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Paradyms mando armour as merc armour or something

woeful flint
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Dienosuchus should have the strongest bite force in the game bar hypo's. crocodiles these days nothing comes close to thier bite force even great white sharks. now imagine a dinosaur crocodile like dienosuchus it has to be formidable once it locks its jaws thats usually game over. if any dino bar the hypo's has a stronger bite force then its simply not realism this guy should be a beast in the recode.

long garnet
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Quadbikes for Mercs ? They can't flee from anything with their puny brittle human ankles

round wyvern
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I don't know if this was already in discussion but I wish for a flying bird to land on big trees...

red creek
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This is a suggestion for both realism players and players who usually play in groups with their same species. Add a alpha role to groups. The Alpha would act like group manager who can kick or invite people in the group. People from the group can send challenge invites to the alpha to take the alpha role. If the alpha declines the invite, they immediately hand over his role to the other person who challenged them. If they accept, a fight with reduced damage is engaged till someone 4 calls (same style as play-fights with no dmg or reduced dmg kinda). And whoever 4 calls wins or losses the alpha role depending on who they are. Both male and female dinos can access the alpha role. If the alpha leaves the server, the pack member who has been in the group the longest takes the role automatically. This can be a nice realistic addition that also will help a lot when you play in group with randoms, to prevent inviting people who then will invite other randoms and end up with the whole server's same species in your group.

long brook
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Riptides or currents in the sea, if any dinosaur strays too far out they could get dragged further into the abyss.

pine steeple
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When two parents nest, for a color the kid should come out A one of the parents colors or the other, B an incomplete dominant mix of the two parents, or C a codominant mix of the two parents. This could be for crest color or for body colors depending on how y’all wanna do it, here’s an example

sonic jackal
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I don't know if this is already one of the ideas for venom, but one that attacks food and hunger, ultimately killing through starvation tics could be interesting.

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Alternatively, a poison that causes stomach sickness and uses the new vomiting mechanic to empty a creatures stomach and starve it because it can't keep anything down could be interesting too

stable ether
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Or a venom that causes bleeding for longer

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It would be interesting if venom got worse over time and you would have to eat or do something (like mud bath) to try and lessen the effects

stable ether
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It would also be quite cool if there was abandoned burrows, small caves or small holes in trees for the smaller creatures to hide in

ancient plover
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Aliens said I should put it in here (see screenshot)

I wanted to know if Dondi still wanted his "burrowing raptors" since he mentionned he wanted them but that utahraptor was too big. I may be onto something but I need to know if he still wants them now so I can really put everything together into a proper suggestion for him (and the team) to review.
Thanks for reading (Edit: ping me for the response)

peak cape
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When EVRIMA comes out it would be really nice to have a way to spawn either nearby or at your friends. At the moment I have 2 friends who I'd like to play with but whenever we play we spend all the time trying to find eachother.

oak igloo
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https://www.youtube.com/watch?v=ZpXab3NrGgU suggestion for footstep sounds for smaller ceratopsians (ava, young trike, young dibble) walking in human built areas with concrete floors.

The rhino calf Savannah plays with zoo keeper Thomas at GIVSKUD ZOO. The play isn't just for fun. By interacting with the animal the zoo keeper creates trust witch helps in daily management. Furthermore the calf's mother learns that the calf is in good hands.

▶ Play video
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or maybe just any animal feet on concrete

solemn owl
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deinosuchus should have the ability to latch on to its prey and wont let go and drown it and the player wants to escape is must hit a space bar to fight back before being lunch to the giant crocodile

dusk spade
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Maybe the Deino could also eat underwater to avoid rexes and things like that stealing it's food. Also, it regens stam in water when not moving but wastes when moves. And when it's lached onto something, the dino it has should bleed due to the teeth of the Deino.

crystal harbor
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Since Megalania appears to be now confirmed, here's a suggestion regarding its nesting ability;

Whilst Megalania is more closely related to Lace Monitors, generally the public view it as being more like a Komodo Dragon, so for this suggestion I'm drawing upon a trait known from Komodos.

I'm suggesting that Megalania could be capable of parthenogenesis.
Female Komodo Dragons have been discovered to be capable of producing fertile eggs in a single-sex environment, even without ever having mated before.
This has allowed them to colonise areas with little-to-no males present.

In The Isle, this ability could be unique to the Megalania, allowing it to nest in others of its species without requiring a male animal present, and allowing it to establish a small population if it's unable to find a mate.
It also allows them a means to keep their population up on an island filled with faster predatory dinosaurs.

To balance out this ability, perhaps the offspring born this way lack colours they'd gain from a male parent, and perhaps even stats or perks. (depending on how nesting will work)
This would encourage the players to seek out males where possible, but the parthenogenesis would still allow them to nest if finding a mate is impossible.

ornate breach
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Due to Megalania's recent confirmation for coming into TI, I had an attack suggestion for the thicc lizard.
Tail Whipping is a technique often used by modern day members of Varanus (monitor lizards). They use their large tails like whips to stun larger threats or knock over smaller ones. Since Megalania was enormous and had a large tail, it could likely use this tail to great effect.

Executing the tail whip - This attack could be done by holding down the left mouse or right mouse buttons (potentially just one since the other would likely have another attacked tied to it). The player would have to wind up the attack by holding down the key it is tied to, and then letting go to execute it. While charging up the player can turn the camera to determine which way the whip will go.

Advantages: If the tail connects, it would be a hard hit. Larger animals (no clue how big since size estimates of Megalania vary) that are hit would likely stumble back from the impact and be winded, causing a quick stamina decrease from the blow. Smaller animals (utah sized perhaps) would be knocked over completely, and have a large portion of their stamina taken from the sheer impact. Extra small animals like compy and troodon could potentially be sent flying back from the hit, causing harsh damage and an extremely high portion of stamina depleted. The force of the impact would depend on how long the Megalania winds it up for. Max wind up would be good for stunning potentially deadly opponents, while a quick flick could give the Megalania time to run if it needs to.

Disadvantages: Would take a bit of time to wind up to max impact, leaving the megalania quite vulnerable for a moment. It also would take a large chunk of stamina from the Megalania, depending on how long its wound up for.

Ofc the devs may already have combat plans for it in place. This is just a suggestion. LMK what you think with a 👍 or 👎 .

nocturne knot
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(Texture suggestion) you guys should try to make the gravel and rocks look more 3D on those flat textures without rendering actual 3D rocks to make it look even better than it already does. I don't know what its called when you do that kind of thing, I just know that other devs have done it in other games as well as texture mods for some games. It improves the games textures without really impacting the framerate.

teal badge
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I think it would be nice if tribals and mercs would be the priority after the current roster is implemented into the new game

primal moon
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I don't know if this has been suggested, if it has I'm sorry.
I think it would be really cool that when you get to elder stage that your roars become more like deep growls and grumbles.
Like your voice isn't as high pitched or strong, but your growls and grunts are enough to to show what you say. You don't need to expend the energy or time to do pretty calls now, you are veteran who says little now.

ancient plover
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For people that have gone to hawaii, a guide told me the most deadly plant there is a weak small fern. The only reason it is deadly is because it hides where canyons and large drops are. It would be really cool if these were by the way edges of canyons so players have to be wary of walking too close even if they go through the thick trees beside the canyon. The plant that you stand on could break and you would fall down off the cliff, or into the canyon

fervent anchor
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When a dino is falling off a cliff, it shouldn't jaut die. I have played rex many times now and small cliffs instantly kill me. When a dino is falling a slope it should trampel and lose health every time it hit the group, but I don't think it should die at all unless it's a vertical fall

sonic jackal
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I think what they mean is falling off a cliff high enough still kills you,
but sliding on uneven surfaces when they have geometry that you smack into on your way down, should damage you on that bump and reset your fall and you keep going.

solemn owl
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Pterudaustro would be an awesome sight to see them near the bubbling lakes and geysers to filter feed and raise their young there as well, minus a few neighbors want a piece if you even the hatchling who dont know how to fly yet.

crimson viper
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Bogs

Bogs are something that I feel would make great nursery's for Deinos, Beipis, and Sucho/bary/spino. These can range from small sections to large sections. They are not as dangerous environment wise as a swamp and overall very pretty. Food is also another big part in this biome, moose hang out around here for the plants in the water, so paras could also hang out around here for a proper diet (and if we are lucky, cherry also). I have no idea if these are confirmed, so forgive me if they are already coming to the game.

If you like this idea please react with ✅ or if you dislike it ❌
Thank you for reading.

past swift
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pls have galli be able to jump higher in the new and improved version after all with legs like those it should be able to jump a good height...as well pls give it a different idle animation or at least make it a bit quieter and more subtle...when galli currently idles..it swings its head and neck around to pick something off its back with a very loud noise....this makes it hard for a galli to stand still and quiet if it needs to . 🙂

runic moth
alpine glacier
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Hypsi appears to be getting a spitting attack, probably to disorient predators without dealing any damage, I'm thinking maybe it could blotch up their screen for a short time sort of like the water hags in Witcher 3, allowing the hypsi to slip away into the underbrush easier while the predator's vision is obscured. to avoid spamming it the ability could cost thirst
(i'm sure you guys already have its attack thought out, but just a suggestion anyway)

proud nest
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So, Spinosaurus is all the fuzz, got it. But, I don't feel you guys have to really change it too much. Hear me out, we all loved the new spino when it was shown, but there is always the debate "not accurate" and "accurate is not viable for it's role".

This thoughts I've had before the new findings, but with the sudden spark of popularity, here goes. So if there were to be changes eventually before it's final release into the game (if you guys are willing), I'd say:

Snout (Concept head B): interlocking jaws. Literally one of the main traits and actually what makes it stand out and actually it just looks cool. With the monster like approach we're going with the game, we don't need a slender snout, just to stylise it.

Legs: Juuuust a tad bit shorter, it already towers above almost every other carnivore and every other dino in the game, for now I guess. wouldn't be bad if it's legs were just a little shorter I think. While it's walk would be more inclined upwards, it's run would go more the horizontal way. It kinda already does that tbh. Anyways, It already looks good tho and I love theropod spino. But if it pleases everyone, don't see what harm a little shorter can do. Unless it messes with the balancing of speed and movement.

Tail: the tail, now everyone's favourite new topic. You know... Literally, tho I would like to see the new tail... I would probably throw it to the elder stage of Spinosaurus. Put the new findings and adapt them to the current model.

Sail?: idk. anyone want to add anything? Looks good to me.

And that's about it. Tbh I love the current spino. So if nothing changes, my feelings won't change. But just QoL thoughts into its model. Keep up the good work guys. See you in EVRIMA.

dusk spade
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Maybe, when the humans get released, there could be different ranks of mercenaries (Captian, Lt., etc) and different ranks and/or tribes for the tribe people (Green, Blue, Red, etc)

dusk spade
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If fish get added to the game and sucho gets nerfed, maybe sucho spawns could be closer to shores due to the fish and maybe they could drink from the ocean. That would make them unique

cosmic trellis
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I know this is a completely different time period, but maybe look to the Carboniferous age for some inspiration on new plant models

dusky oyster
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Ok im sorry if somebody already asked for this but here it goess

Caves
Caves have upsides and downsides, let me explain.

The few good things are about raising young, its great for hidind as well. If they do get added maybe an option to dig a smaller tunnel(knowing smaller dinos can burrow)on loose rocks, so incase a larger predator comes and walks in the cave, the smaller prey can run into the smaller tunnel and avoid becoming lunch.

The few downside are the caves collapsing ontop of you. This could go for the same as burrows, if a large creature walks over it multiple times it would collapse. Now since dinos might spam walking over the burrows or caves to kill whatever is hiding, make an option so that the creature can walk a certain amount of times over it then it will do no damage. But since this is not realistic, you could make it so spikes fall off the roofs of the cliff or burrows and if they land on you there could be a sliding or toppling over animating, it would take a few seconds to get up since you have probably just been stabbed and lost a bit of health so your vulnerable. If it lands on a nest, maybe the nest looses health. Also since the current leaf nest would not suit the caves(probably would suit burrows or maybe some sort of mud/dirt nest?) make it so the nest is a bunch of rocks. Maybe also make it so theres an amount of spikes on the cave/burrow roof that eventually once they all fall off the cave/burrow will collapse.

Thats all i can kinda think of right now, but the nests go onto my next topic which i will type later. Thank you for reading this and maybe taking this into mind. React with ☑️ if you like it or 🇽 if you dislike it.

ancient plover
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When walking on a trial/ dirt path you travel quicker, while walking in grass and dirt or mud etc makes your movement slow

mortal kelp
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Maybe you should try randomizing the ground textures direction a bit, like the grass and the mud, the rocky trails aswell?
(currently, the ground textures look like a grid together)
Like how in minecraft, the grass texture isnt always the same direction, but different directions.

||come on this isnt confusing||

long brook
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Tribals making poison darts from dinosaur venom?

native shuttle
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This is my suggestion y'all gonna add fish in game and i have gars, arowanas, catfish, etc i can record them hunting live prey so It would be easier to know their movement
@native shuttle

runic moth
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Another fish we can maybe add to the game is a fish called "white sucker" they often live near the bottom feeding and eating things from different water weeds, to insects, snails and molusks and sometimes even frogs. They hover over the sea floor in search of food. They have no teet so thier hunting is based on sucking in food.

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Also adding to my suggestion fish live a different depths meaning that if a spino Is swimming through a body of water the player would see many fish swimming around and at different levels. Fish are at different depths depanding on daytime and a expierienced player could take advantage of that. For example they would wait till the morning to catch larger fish that swim up. While some fish naturally stay around the bottom and would require the player to dive for them
https://www.iowadnr.gov/portals/idnr/uploads/pins/Pins 2/Fishing Depth Inforgraphic_OUTLINES.jpg

rose bloom
main sleet
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Would be nice to get some different colours of plants in the game.

Mixture of dead brown plants, and bright flowers on the ground and in trees.

Currently it seems to all be one big shade of green.

charred ruin
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Spinosaurus grapple

There hasn’t been much said on spinos special attacks besides it’s slashing attack, but Dondi has made the statement that dinosaurs with have “mouth huggies”.
I had the idea of, if Spinosaurus doesn’t get a grapple like allo (because it has long arms and claws), instead, when it bites a reasonably sized animal, it uses it arms to hold on to its neck, back etc. don’t take this wrong way and think I’m suggesting that spino break a rex or gigas neck, but i think since it’s bite isn’t incredibly powerful, what if it used its claws to hold onto animals to lower the risk of them breaking free quicker.

Let’s say a spino is fighting with a Giga, that Giga misses its bite and the spino grabs it by its neck, it would put one arm on the neck, and the other on the head, allowing it to do more damage.
(Don’t mind the rex getting face rolled, just look at how the arms are positioned) Example:

primal moon
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Since the new maps will have a decent amount of Non-traversable areas for normal animals it would be cool to see maybe one dino that could traverse these areas?
Like I know flyables will be able to reach these areas and use them, but maybe like a mountain climbing goat-like dino would be a cool addition and bring some cool diversity to mechanics and abilities.

stable ether
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Perhaps some new calls would be cool

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For example: a mating call, a challenge call, a "i am sad" call

native bloom
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I think dryos need a bit of a damage and stam buff,

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Let me explain: Dryos are weak and i can see that but they a lot of the time cannot escape raptors and can be taken out by juvie carnis. So here is what i propose, give the dryo enough stam to out stam a utah, So they can get away if raptours keep chasing (yes i know about the one mph difference but hear this out). As for the damage buff i'd say just increace it slightly, to 30 N or something, so they can at least fend off juvie carnis with a peck.

mild gyro
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The spinosaurus should have a claw attack animation and a pin animation to small or medium sized dinos or the Rex for example itll lunge at it pinning it to the floor slicing a bit of its body damaging it while small dinos its almost instant

vast swan
heady bronze
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itd be cool if traveling on a game trail would give you a slight speed increase or takes less stamina, so people are encouraged to use them even if theres a higher risk of being ambushed from them

sleek remnant
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I think the para should be redone. Mainly it’s attacks. The kick makes sense, but the head butt needs to be removed. In paleontology, scientists found that the head crest of the para was very thin and fragile. The crest was actually used as a sound device. The para would make very low frequency calls. They made infrasound, which is a weapon. You hit a predator with a blast of infrasound, that predators brains are scattered. Basically, you disorient the predator just enough to give yourself time to run away.

frosty spade
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Here are some ideas I came up with for the smaller herbivores of The Isle.
Hypsilophodon
⦁ Attack: Hypsilophodon scratches with its claws, doing small damage to creatures its size.
⦁ Secondary: Hypsilophodon fires spit from its mouth, dealing small damage and temporarily blinding attackers if it hits near their eyes.
⦁ Unique Mechanic: Hypsilophodon climbs trees and can build nests in them.
⦁ Habitat: Jungle.

Psittacosaurus
⦁ Attack: Psittacosaurus swings its head sideways, dealing damage with the spikes on its face.
⦁ Secondary: Psitaccosaurus's tail quills damage enemies who come in contact with them.
⦁ Unique Mechanic: Psitaccosaurus builds burrows out of mud and reeds.
⦁ Habitat: Swamp.

Orodromeus
⦁ Attack: Orodromeus pecks with its beak, dealing very little damage.
⦁ Secondary: Gonna be honest, would Orodromeus really have a second attack? Because I can't think of anything.
⦁ Unique Mechanic: Orodromeus gains a boost to speed and jump height when multiple predators are nearby.
⦁ Habitat: Grassland.

Homalocephale
⦁ Attack: Homalocephale headbutts predators, dealing decent damage against small creatures.
⦁ Secondary: Homalocephale charges forward, knocking down small creatures in its path.
⦁ Unique Mechanic: Homalocephale has expert footing on rocky terrain.
⦁ Habitat: Mountains

urban yoke
#

The ability to walk backwards, almost every bipedal and quadrapedal animal can do this. While the new turning allows us to turn on a dime this ability would be very useful for many, many things.

azure leaf
#

Can we talk about he camera focusing on the CHEST and not the HIPS of dinos? Anyone else feel like it's really far back? Or Camera drift like in most 3rd person games -- in which the camera dynamically shifts sides based on the direction you are moving. Games like the witcher 3, Dark souls, Breath of the wild -- You name a 3rd person game it likely has this feature. There's even mods for it for Skyrim. Just a thought I gues

wispy aspen
#

So, I’m gonna guess dinosaur suggestions aren’t the best, but here’s my idea for one of my favorite dinos:

The “Feathered Tyrant” comes to The Isle! As the T-Rex’s smaller, nearly fully feathered (minus the head, hands and lower legs) Chinese ancestor, it would be cool to see this feathered beast in game.

Design: Yutyrannus would be different determined on its sex.The males would have head plumage, and a flared tail tip, as well as brighter colors in those areas, as well as in their flanks and arm feathers, and their head crest would be bright as well. Females would be duller, and lack this extra plumage, but would have stuff like spots or stripes. However they’d be the same size. I won’t go into the entire palette, but the males would have colors like red, orange, yellow and even green in their bright, appealing plumage, but the base colors for both would be grey, black, or brown, with grey or tan scales.

Stats (Full Grown);

Diet- Carnivorous
Base Damage- 330
Alternate Attack- A claw swipe that does 120 base damage, and inflicts bleed more frequently*
Health- 1750*
Mass-1400 KG
Speed- 38.2 Km/H
Ambush- 45.8 Km/H
Sprint Duration- 45 seconds
Base Bleed- 8
Growth Time- 350 minutes

Mechanics:
Night Vision- Yutyrannus wouldn’t have the best night vision, but would have better than most, seeing a descent distance, approximately 3 / 4 distance that Dilo can see.

Unlike most carnivores, bleeding isn’t guaranteed for Yutyrannus, no, instead, its bite and claw swipe only have a chance to inflict bleed, approximately 20% per attack. However it’s claw swipe doubles the chance of bleeding, for a weaker attack.

Yutyrannus’ feathers also give it a unique perk, being that it has slightly more health than its mass, so it doesn’t immediately get decked.

kindred holly
#

Having an option to scramble/panic stand after lying down would be nice. I would be more then happy to trade a decent chunk of stamina to get on my feet faster in a surprise attack.

mild gyro
#

If the spinosaurus does get a claw attack animation it should take up a portion of stamina and have a chance of causing 2 bleed or more or less in my opinion

compact mountain
#

A way to stop prey would be nice
Like a spino would grab a maia and hold it in place while being able to bite it and make damage at the cost of stam being burnt very fast

hallow ermine
#

To the BBC walking with dinosaurs model. OR make the carchadontosaurus model like this one

stable ether
#

maybe a may to force players to migrate across the map

tranquil tartan
#

With V3 being such a large map, it's largely impractical to find other dinos migrating between hotspots, if there was a way to find the general locations of many dinos through distribution of for example: dino excretion (leaving a scent for a long time), in tandem with the footprint tracking, would at least reduce what seems like complete isolation a lot of the time.

And for anyone thinking it would be a direct buff to ambush predators, if given manual control to an extent (You can't build it up too much but can still excrete at any time), the practicality of using it as a lure or a distraction would be invaluable and add an even more interesting skill set for The Isle.

Another intended effect would punish packs for being larger, as a pack of apexes are literally impossible to win against statistically, a perceptive player may be able to detect them and avoid an encounter if they hide their tracks - giving solo or duo players more of a toolset to deal with that situation rather than immediately accepting their grim fate.
Also inversely for large herds, especially mega-herds, an optimally designed mechanic (possibly by having a unique identifier for the size of a dino) would encourage predators that could threaten the herd's existence but not enough to resign them to said grim fate.

thorn crag
#

This is a "evrima/recode/rework" suggestion:

Have a growth bar with the % of the growth in the sandbox mode. If the sandbox mode returns.
like |0%-----------------------||||-------------------------100%|. To people test diferents sizes of the creatures
edit: don't know if someone already suggested this. Probably yes.

main sleet
#

Suggestion to potentially make spinosaurus have a really unique gameplay style:

For hatchling and juvenile spinosaurus, take the new discoveries into account and give it a tadpole like tail and shorter legs much like the real animal. In its early stages in life it would live off fish and have a mainly aquatic lifestyle.

Once it gets to around subadult, the tail fin would start to be absorbed and the legs would grow faster in proportion to the body, and it would start to become more adept at life on land. Once the animal is an adult, it would look the same as the upcoming isle spinosaurus adult, and be able to live a much more terrestrial lifestyle (though still great in the water).

This changing gameplay style as it grows from hatchling to adult would be very unique compared to the other large therapods, and the transition from aquatic to terrestrial gameplay would provide a change of pace.

Thanks to tentaclemobster for helping with the inspiration!

mild gyro
#

Adults should be able to carry babies but it immobilizes them from attacking to prevent the babies dying and help them travel faster

gentle tendon
#

Im new so i dont know if its already been suggested but i think it would be nice to be able to see what our dino will look like when it reaches adulthood in the colour customiser. For example Dilo crest colour only shows when you reach adulthood

sullen crag
#

Please let us toggle first person.
It’d make navigating in the jungle A LOT easier without constant camera blocking leaves.

lucid wind
#

I had an idea for a system that would solve two issues. First it would solve apex populations. Second it would allow players to have multiple dinos on each server.

When a player logs on to a server they are greeted with the same spawn menu, once the player selects their faction they are shown a separate menu with three dino slots. If it's their first time joining a server dino slots are displayed as "EMPTY". When the player clicks on a dino slot they are shown the default spawn menu to allow them to pick their creature. If the player wants to log off, they have the same timer that is set by the server owner, but instead of logging off the server it takes them to the menu where they can log off instantly from there.

Apex's don't start out unlocked (except for herbivores probably). To unlock an apex you need to get to full adult with two creatures. For example, if you wanted to play Spinosaurus you would need to get a fully grown Suchomimus and Austroraptor in two separate slots, the third slot is used for the apex. Slots may be deleted, but if a creature supporting apex spawn is deleted they can no longer play the apex, but their apex progress is still shown in the slot. If a player dies with an apex there is a respawn timer for when they can respawn that apex, which is determined by the server owner. There would also be an apex cap that prevents more than a certain amount of players from playing a specific apex species at one time. This setting may be changed by the server owner, but on official servers it is determined by which map the server is running.

median wave
#

How about a small post apocalyptic village somewhere on Isla Spero ... this would look epic ... mercs searching for anwers in those buildings and overgrown streets... and Horror Dinos lurking behind those buildings and walking around those streets ... or raptors inside buildings who are waiting to pounce on a unlucky merc... It would be scary and awesome ... it gives the Island a bit more background of whats happened before nature took it over TheEndIsNigh

ancient plover
#

Can you add logs, or trees that have fallen down into the water? Either or could provide camo for Deinosuchus (as you know, crocodiles camouflage by looking like a floating log) a resting perch for Deinosuchus and other dinosaurs, a drinking perch, as well as a sort of bridge over the water. It would be pretty interesting!

mild gyro
#

Male and female dinosaurs should have a different roar pitch or sound to determine their gender from a far distance like a mating call, it would make the game slightly realistic I think

slow kite
#

Ceratosaurus should have it's night vision radius doubled. I get that it's supposed to be able to run from allos and defend itself from carnos, but cera is so ridiculously slow that any larger carnivore can wipe it out in the daytime without it even getting a chance to run away. Honestly, that ambush speed multiplier is mediocre. Ceras remind me of hyenas, and hyenas are mostly noctournal hunters. If you won't fix the cera's speed, then at least give it better night vision. So far we have that glass canon dilo as a night predator, and that's it. There's nothing else to fear in the night unless you accidentally bump into an apex.

elder juniper
#

Would be great for dinos that cant jump to have the ability to lift their legs up to mantle small ledges or rocks rather than getting stuck on the spot. Having that in place of a lack of jump would be pretty handy!

ancient plover
#

For those with lower end PCs. Could we maybe have separate graphics settings for the dinos texture vs. environmental textures. The dino skins are very pretty on high texture settings, I would love to have them but without having to load the high textures for all the plants, trees etc. 🙂

mild gyro
#

Rexes, spinosaurus, gigas and other apexes should have a tail smack attack to fend off tail riders and have a chance at surviving

solemn owl
#

i think they should add like egg stealing for when someone whos is ether a troodon or a oviraptor would go for some eggs to steal but the nest will alert the player if someone tries to steal from the nest?

mild gyro
#

If this wasn’t thought of yet for the recode dinos like the sucho and spino should be able to dive in lakes and ocean water to surprise attack prey at lakes, if you don’t think that’s a good idea or not good enough feel free to add to it or not but adding this would give a couple of jumpscares to the herbi players

ancient plover
#

T-shirt merch with an emote on them. If we're gonna get serious, it's 100% this one dondiSmile

vast swan
runic moth
#

A suggestion for making the game scarier

In the future if we were to have looting abandoned laboratories I think this will make the game scarier

Jumpscares

In the future when having the mercs open the drawer to find loot maybe there may sometimes be a chance there will be something inside the drawer like a rat or an insect that will jump out. This will be pretty rare

Visual

Maybe there will be things like not fully developed dinosaurs or flickering lights

AI
This one is a stretch but I have been thinking about this lately. What if we were to have an AI mutant in labs meaning that we already know we will have AI strains but as any lab experiment things don’t always work out. So maybe there will be a chance of a mutant spawning like a limbless T-rex or a disfigured dinosaur for example a triceratops with spikes on its back or a two headed mutant

rose bloom
#

I know this kind of storm isn't like that in a tropical area but just the same effect would be awesome.

mild gyro
#

In packs/herds/groups damage to each other should be lowered or disabled to avoid friendly fire so that way it lowers the chance of your friends being killed by you or your pack

rose bloom
#

Also, around the swamp, we could have some quicksands like it has been showed in the old days. Smaller creatures such as Compsognathus can walk over.
Medium ones, between Ceratosaurus and Parasaurolophus size (I include Stegosaurus, Triceratops and Ankylosaurus because they are low to the ground and heavy) could be blocked really quickly and then start to drown.
Tall and powerful enough creatures, like Tyrannosaurus or Giganotosaurus, would be a lot slowed down, they would only be able to walk and they would lose stamina so they can't stay for too long so they need to go back on land in order to get their stamina back and to survive.

We have an old example of what you, developers, intended to have in the game with a Dilophosaurus : https://www.twitch.tv/thedondi/clip/SilkyAntsyArtichokeSeemsGood
Also another example of the area with the famous documentary "The Ballad of Big-al" : https://youtu.be/d49GlX6Q8c4?t=9

Twitch

Clip of TheDondi Playing The Isle - Clipped by Gigantopython

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This is my second favourite part from ballad of big al.In this series an adult Allosaurus come to a swamp to eat,but she's stuck.

▶ Play video
drifting cedar
#

Idea for Menue selection: when you have clicked one of the selections: herbivore omnivore carnivore you see a menue showing all the dinoraurs you can choose with a little number showing how many you got on different servers (automatic save of that dino profile) and after choosing your favourite dinos you only see those when you enter this menue. Others will show when you click on (show all dinos) or you switch from vanilla selection to favourite with a button (simplified view or something) you can select a species and it shows you the dinos (maybe a little picture of its colors, name, age, status, food,servername,...) and off you go. would be cool cause we gonna see the menue many times, I really like simple menues with a nice slideshow or whatever over loaded screens. verry simplified example below. thanks for reading.

drifting cedar
main sleet
#

Upscaled Yi qi suggestion

Ok this one will be controversial as it involves fictionalisation (upscaling) of an animal. However it is more about the playstyle and niche itself rather than the animal, and deinonychus, velociraptor, or several other small dromeosaurs could also potentially work here with varying levels of success and fictionalisation. I picked Yi qi to focus on due to its completely unique aesthetics and the fact that nothing like it exists in game. In addition, many other animals have already been heavily fictionalised, and Kissen made it clear the team is willing to change sizes to fit animals in the niches they desire.

I'm proposing it as an arboreal glider which specialises in hunting the smaller animals of the isle by using its wings to guide itself onto its prey. Tacos, oros, and hypsis would all be potential targets, and the playstyle would be a fun experience for those wanting to try something different.

https://drive.google.com/open?id=1vftbjnf8zCpHGy-gRZzaD1PASVr0gmPuLYniQfMehR8

ancient plover
#

Tropical places like hawaii do have trout. While they may be invasive to the island, I think trout or salmon migrations would be a cool event for the fish eaters on the server. Steelhead Trout would be really awesome to have in the game, and it would be really cool to see a constant cycle. The cycle would always be noticable so you can see what stage the fish are at. At first in streams and rivers you will be able to find baby fish, that will grow in size over the course of their river stay. But then they will start moving down the river and the longer their migration out the larger the overall size of the fish are. Eventually they head out to the sea, which would give pteranadons a safer option to pick off food. After a long absisence of these fish they start to swim back up the rivers in much larger sizes then earlier in their lives. Eventually they will reach the top and spawn again and some will die. The corpses could be scavenged and it would be really cool to see smaller animals like younger suchos eating the fish eggs. Eventually the bodies rot away and the fry (baby trout/salmon) hatch again and start the process again.

ancient plover
#

For larger species like adult suchos, and spinos we could have sabor tooth salmon, the different sizes varying in the cycle would make the hatchling populations be higher at different times which would be really neat to see.

modern drift
#

I think it would good with the new game coming soon and many of the dinosaurs are getting accurate sizes that they be balanced properly. Seeing as my favorite dinosaur is getting an accurate size (not complaining I’m actually super excited for cera to be king of the smols) I just want to see stat wise what we could do for the Ceratosaurus. It seems the community is convinced cera is either a jungle hunter like a jaguar or a hunting clan of hyenas that would run down its prey out in the open plains of the island. This being stated stat wise it will need to be buffed due to its almost 2-3 times smaller size if the size charts are correct. I suggest we give cera enough speed to and endurance to out distance most mid tiers and apexes fairly easy unless caught by surprise by a crouching allo. I also believe cera should retain its bite force or get an increase from 350-400.

ancient plover
#

I just thought this up in general but I thought i'd just post it here so it's not lost forever, just ping me if you got a way to make this better first time making a suggestion, rhizo=Rhizodus

rhizo would grow faster as it is not as big as either spino or deino, but instead of preying on them exclusively rhizos main diet is eating the catfish and mawsonia, until the waters recede at which point it'll probly have to switch to fresh water orca mode and start grabbing for smalls or anything on land as well as the water, in terms of power rhizo is dangerous in water it's size or say larger things that can't dive or fight back effectively, like a rex could get really fucked up by a rhizo if the rex is for some reason trying to swim across, but it could also be dangerous to any deino or spino who is not quite abit bigger than it

long brook
#

When a utah reaches elder and dies, one of its perks could be a talent called "Cliff leaper"

Basically the utah can jump onto a wall on it's side (has to have a flat side) and can jump off, leaping forward.

blissful needle
#

So i had an idea about the whole content creators getting early access thing, and how to make it better for people who would rather not have content creators have early access (Me included). Imo i dont think you should tell us when content creators get access, just tell us the week of the update. I also think they should not be given access too too early, im thinking a week at most, probably more around 2-3 days (ive been told this is already a thing), so by the time they upload their videos, if uploaded to youtube at least, it could be a day or only a few hours till the rest of us get access. I feel like that might stop a lot of the backlash from people, since even if its been a few days since the CCs got access, it feels like its only going to be a few hours till people can get their hands on it themselves and try stuff out, im open to suggestions on how to make it better or corrections on how youtube works as far as upload time

median wave
#

When i am not wrong I heard that Tribals will come into the Game ... and I thought it would be a scary and interesting gameplay mechanic when the Tribal can not live together with "wild dinos" ... instead the tribal needs to find a Nest and steal an egg out of it... Hatching it at home and raising the "Tamed" Imprinted Playerdino... only this special dino is allowed to coop with the Tribal... both are getting a Buff and can help each other like riding or fighting off potential threads.TheEndIsNigh

#

a deadly but rewarding playstyle ... stealing an egg out of an Utah Raptor nesting place ... sneaky but Fun

chrome sundial
#

Use the lsle tyrants kill animations with the rex,acro, and spino dondiSmile

autumn granite
ancient plover
#

A way to tell the popular times of a server, based on visits. For example, it would show me that 3 pm for a certain server is it's most popular time, so that is when I would want to play. Something like this:

#

Kind of like how the owner of a website can see how many people visit and when.

worn hill
#

Add Styracosaurus and make Diabloceratops more of a Warthog-like niche. Small and very fast to outrun apexes and large mid tiers, while also having some power to push around smaller carnivores. This is beginning to sound maybe like the tenonto niche but I think a smaller ceratopsian would be epic mode. Also please consider updating diablo trot animation as it slow and very cumbersome. Anatomically it is vastly different to a warthog, but maybe a trot that bares some semblance to this incredible mammal?

unborn pulsar
#

Don't know it this is in the works or not (or I just haven't noticed), but it might be nice to have the eyes actually focus on what you're looking at/ looking at other dinos/ looking around a bit

peak wasp
#

Salmon Schools:
Since there are fish and more ambient ai in general being added salmon can make a good addition. Salmon AI juvi schools would spawn in rivers inland and migrate out into the ocean. While in the ocean they grow to a larger size which after some time would return to where they first appeared and start spawning season. This season is basically just the salmon dying in mass similar to what happens irl. During this period the salmon are very easy food which would make for a good event for fishers. These “events” would promote competition between fishers and other carnis who would wanna try to catch these salmon. A smart player can take advantage of seeing a group of smaller sized salmon spawn and remember to come back later to try to catch them during a spawning season.
Sabertooth Salmon:
As an alternative to regular salmon, you can use sabertooth salmon and make them extremely hostile to small tier players while on the trip back from the ocean, and aggressive to small tier players who are taking a swim in the ocean. They would function exactly like the regular salmon except that they would be more violent and that would spawn in lesser amounts.
https://cdn.discordapp.com/attachments/560968361127837696/708153718268362843/Sabertooth_Salmon.jpg

sinful summit
#

Suggestion: Repaint Ceratosaurus's mouth to the original blueish purple coloration, so when it 3 calls it can gape open it's jaws and flash these bright colors to alarm would be attackers. Whether or not it has an affect would be up to you guys, but the concept of the colors being used to threaten things would be interesting.

#

Plus it looked awesome with the blue mouth

autumn granite
#

Just like modern crocodiles today, they have these pit sensory organs that help them hunt in water and feel any movement in the water. There should be a mechanic where for the deinosuchus, suchomimus, spinosaurus, and bary (if they ever decide to remodel and add it in) when they are in the water (even partially as long as their mouth is dipped in the water) they can see fish or any creature in the water for a certain distance and is indicated by a noticeable but not too obvious glow surrounding the fish. For deino this can help it indicate which part of the lake there is water movement (caused by a dinosaur either drinking or walking near it).

#

Just like how you press the smell key on land, when they are in water instead of smelling, they use this to sense prey in the water.

keen heath
broken trench
#

Agriculture for tribals. Maybe tribals could find fruits and seeds and plant them to grow food for themselves. The plants would take a while to grow though and would need to be watered unless they're planted by water. They could even take seeds from Hyperendocrin plants (If they're really lucky) and use them as some sort of defense system. But the plants would still attack anyone, including the one who planted them. The same could also apply to mercs. But maybe the mercs shouldn't be able to plant Hypo plants because they aren't as "in-tune with their environment" I guess. As @runic moth suggested, maybe small animals could also sneak into the "farm" and steal the food

atomic token
#

idea of creating an organic environment.
for example: influencing the environment by sun and rain. the grass turns yellow when there is strong sun and no trees to provide water. In Africa, for example, during the rainy season, a lot of grass and plants grow, even though it was originally a desert.
and there would be plants that would grow organically.
depending on the properties of the plant, the plant will want to grow in that place.

outer zodiac
#

since deino is so slow you should make it where the deinosuchus can ambush underwater and when its ready he will get really fast 1 full second boost where he jumps out of the water and make it where the deinosuchus can grab alive dinos and they would both have to spam a button and if one is faster they win but if its something like a shant they don't have to spam the button as much while something like a anky would have to spam a lot faster and would pretty much be impossible to escape and you should make it where small flying dinos like pteradon can nest on longnecks or catch a ride on a big dino

sullen crag
#

real small thing but when i was watchin a gameplay video of yours i noticed front claws of utahraptor was facing to the ground and not each other. IRL it was impossible for utah to make its claws look downward and you literally had to break its wrists to do that maybe turn it around a bit?

long brook
#

Maybe an option to look ahead, but be crouched down or something? Similar to Alien Isolation, like you can crouch, and peek behind a corner, while you're still crouched and only move your head.

(Tribals/Mercs only)

topaz gorge
#

Please make the trees thrash about during harsh storms, maybe even break to form logs. Right now in the game they don’t do much.

dusky oyster
#

This will be a pretty short suggestion but what about when fish swim by underwater they have an underwater bubble trail or something like the normal dinosaur swimming, so when piscivores sniff underwater (there could be faint trails of other dinosaurs swimming?) That they can sniff the trail of the fish incase theres hardly any fish in the lake or its hard to find them.

wanton hawk
#

The game is genius but one thing almost got me to quit. Please make so that friends in Steam can start at the same place or to teleport at start. It's so frustrating 1 hour walk

harsh hollow
#

|| https://www.youtube.com/watch?v=HT4h8UG4vNo || IR scopes like the hunter mk III/ Reap-IR. spoilered for violence. You have been warned.

Must-see coyote and hog hunting footage taken directly through the eyepiece of the Trijicon IR Hunter MKIII 60mm and REAP-IR thermal scopes.

PLEASE SUBSCRIBE!! http://bit.ly/Subscribe2UltimateNV

*** Why Do We Hunt Hogs? ***

Feral hogs are a non-native and invasive species ...

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grand lagoon
#

This is a suggestion more for the moderation/administration of the isle, include a command that allows admins to type in a players name and it highlights the players name, this will be useful if a player is in need of assistance and there is high player count you could type in maybe /highlight [Player Name] and it temporarily highlights a player for easier findings especially that the Isla Spero is going to be huge.

ancient plover
#

A new death effect, instead of that "deceased" screen, where Your dino just ragdolls.. quite much ruining the horror aspect, in my opinion. We could have a (system?) shutdown effect, like this one.

native basin
#

A dominance mechanic between pack members will be a thing. A cool addition to the mechanic is to have trikes/diablos butting(stamina and age based), paras/maias kicking(health and stamina based) and trexes bitting each others snouts or tails( health, stamina and bite-force based). Edit: and spinos/sucos slasing each others heads( stamina, health based)

median wave
#

I have heard that there is a big Apex problem in The Isle ....

There could be an answer to that ... on an server called Isla Behr it has a good solution

One person can choose an Female Apex Predator and then the only way to be an apex is to get nested in ... so that you would be more careful to survive because the apexes are rare TheEndIsNigh

native basin
#

What do you think about a comfort debuff when a player gets dismissed(ignored does not count) by a herd/pack and are still close to them? The effect is on when the rejected player is close to the herd/pack. The debuff disappear later on so the player can get close again

verbal ocean
#

since everyone goes nuts about having a slot system...

2 slots per server in 2 variants:

  1. everytime you switch the previous dino becomes AI thats roams for a certain amount of time the close proximity where you switched with a possible chance of dying to other ai or players also you could encounter it itself
  2. switching like in gta, not knowing where you will jump in. not on the complete opposite of the map but considerly far away from the switch position

both variants have a cooldowntimer to prevent any murder hobo shit
you will only be able to switch while ingame and "Slotswap" has its own button that functions similiar to safelog, so ppl cant access their 2nd slot from spawn menu to bypass this without triggering the cooldowntimer

dont get me wrong, im heavely against slots but i try to provide a solution

keen heath
#

Dynamic Duckweed. What I mean by this is that if you swim through the duckweed, it sort of gives way to you instead of your dinosaur just clipping through it. (Maybe this is already planned or being worked on, I don't know.) Yes, this is a really small detail but in my opinion it would still be really nice to have. The game ABZÛ did it really well (in my opinion) and showcases what I mean quite well [at 37:27]:
https://www.youtube.com/watch?v=1cxGq8jYSNA

Abzu is the most aesthetically beautiful game i've seen in quite a long time! I'm so glad that I finally got round to playing this.

❤❤ For Exclusive Updates you can find them all here:
❤ Merchandise Here: http://bit.ly/2lFxVkn
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mild gyro
#

When your dinosaur dies there should be a death animation to where you slam it on the floor so the body doesn’t spaz out cause I killed a Utah for food and it’s body glitched and disappeared and I died from hunger, plus it’ll make Dinosaur kills more intimidating and brutal

undone zephyr
#

Anky's armor is as thicc as my gf, non existent. fix this.

mild gyro
#

Also you guys should make a spawn location choice so players don’t have to spend 3 hours walking to their friend and only give certain areas to herbis and carnivores their own area each just one or 2 and not in the exact same area, just around that area if a spawn killer is in the area and the rest are available for both carnivores and herbis also maybe a map to determine how far your friends are and your location

little parrot
vale moss
#

Could be a customization option or a change in the remodel for Dyrosaurus but...

Feather mohawks could be an interesting new look for Dyro. There's even slight sexual dimorphism displayed here too with a comb (?) on the male.

https://imgur.com/Re9Vs08

past sandal
#

I wanna ask the same thing as @little parrot did since they discovered that the spino had a spine on its tail will you then add that to it and maybe make it faster when in water? https://youtu.be/fDhofM81RQE

A new fossil of one of the most unusual dinosaurs, Spinosaurus aegyptiacus, suggests it was a swimming predator powered by a fin-like tail. The find comes after decades of debate on how much of its life Spinosaurus would have spent in the water, and how reliant they might have...

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ripe yoke
#

I know they didn't want to add the hatchling carry but what if the players who are the hstchlings could choose to let them be carried. Like a press f1 to accept and f2 to deny. Also that when you dont wanna be carried anymore you could press F2 or 3 to make them release you.

lucid sapphire
#

Not sure if this has been said yet or not but here it is. A lot of servers have rules such as “body down”, which means if someone has killed another player they are immune from being attacked until the body is gone or they are challenged for the body. To make things easier for players to not be rule-broken against would there be a way to see an actual body as well as gore when you Q (sniff). Even if this wasn’t implemented specifically for that rule in particular I still think it would be an awesome addition.

thorn coral
#

Hyena-esque cerato dondiSmile dondiSmile

azure adder
keen heath
#

If you roar with your mouth underwater, the roar should sound different. Preferrably more bubblier and maybe slightly muffled.

leaden beacon
#

All these tropical maps are really making me want a desert, and would ya look at that, it's possible on tropical maps! All we need is a rain shadow. Now I know it's been suggested before but I figured I'd bring it up again. It'd add more diversity to maps and provide a different type of biome for certain animals to thrive in. All you have to do is put in a mountain range, leave one side jungle-y and such, and then make the other side dry as shit. There would be some water sources but not a lot, and the main focus for any animals built for that biome would be getting water, or getting food that provides water.
Certain herbivores could require significantly less water to help them live in the hot desert climate, and something like one of the ceratopsians we've got could eat cacti or a type of bush or other plant. They could also potentially get water from their food, as that's common for desert-dwelling animals. Their predators could also have lower thirst drain.
There would be a significantly lower chance of showers in the desert for obvious reasons but when they do happen it could cause some plants to grow that provide more food for herbivores. These plants wouldn't last long, maybe a couple days at most, but herbivores would want to take advantage of it. And if you decided to have it grow in specific areas of the desert, carnivores could also take advantage by heading towards those areas because they know their prey will be there.

broken trench
#

Probably already gonna be a thing, but I think different animals should have different looking nests depending on the habitat they're meant to live in. For example, Beipiao and Deino might have nests made of mud and aquatic plants like cattails and lily pads. While Pteranodons might have nests made of things you'd find in mountains, like dirt and rocks. But a smaller animal like Compy or Hypsi might have nests made of mud, twigs, and leaves

quiet saffron
#

I have suggestion, to buff trike's health and Hit force to atleast 750-900 N, so it could defend itself alone from rex attacking.

unborn pulsar
#

With the upcoming threat of Deinos at the watering holes, can we get a 'fast break' move to quickly dash away from drinking, rather than the slow animation we have now?

ancient plover
#

Give evirma servers the option to:
Have a max quota on certain types of dinos, for forced variation. Just a option though, so servers can choose if they want to do it. And if they do decide to do it, allow them to choose the max quota. For example, one server could choose a 20 max quota for rex, but another would choose a 35 max quota for rex.

alpine glacier
#

A read only suggestions archive channel would be cool, where devs put suggestions they are considering or really like. Would be neat to see any impacts player made suggestions make in the final product.
edit: devs could also put comments/feedback under the archived suggestions too

ancient plover
#

Give stego stomp (or headbutt) so it can attack from the front (as well as the back, of course). Not only as this realistic, as stegos could actually stomp, but it would make fights more interesting.

ancient plover
#

When tenonto comes, allow it to roll on the ground (as the horse does in this image) to crush the utahs under it's weight. This would cost the tenonto a fair bit of stam, and injure the utahs. But there would be a possibility that the utahs could jump off before it rolls on the ground, leaving it open for attack. Maybe it's a silly suggestion, but I think there should be a way to get utahs off it's back (at the cost of a large amount of stam) besides just waiting for the utah's stam to deplete.

ancient plover
#

A Jeff Goldblum skin for Mercenaries.
This skin should never be DLC (Jeff should be available to all) and should be unlockable via Achievements.

The attire:
As a skin Jeff should have his own pre-registered attire-
A black leather jacket
A black V-neck shirt
Black pants
Black squared glasses
A black belt with silvery buckle
Black loafers

Whilst Jeff is undeniably badass, he is not a weapons fanatic, he would probably use generic mercenary weaponry.

Now for his “calls”
(Depending on how Merc communication will actually be)

1 call-
Loud Jeff laughter
Incredibly loud nonsense about chaos theory

2 call-
“I’m always on the lookout for a future ex-Mrs. Malcom.”
“Ever heard of Chaos theory?”

3 call-
“Um, I’ll tell you the problem with the scientific power that you’re using here, it didn’t require any discipline to attain it.”
“That is one big pile of shit.”
“Remind me to thank John for the wonderful weekend.”

4 call-
“Faster, faster, MUST GO FASTER!”
“I hate being right all the time.”

Unique “calls” or “phrases” used in varying situations-

“What have they got in there, King Kong?”

“God creates dinosaurs. God destroys dinosaurs. God creates man. Man destroys God. Man creates dinosaurs...”

“And now I'm sitting here, by myself, talking to myself. That's chaos theory.”

gum chewing

hre her her hre her her

If this is in any way possible with Copyright laws admitting, PLEASE make something like this happen Developers. This as a legit mercenary skin or easter egg would make Mercs awesome in my book.

sinful summit
#

Suggestive dinosaur: Metriacanthosaurus parkeri

Yeah I know this guy wouldn't really be much different from Allo or Cerato gameplay, but I feel like there are a few interesting ways it could work. So here is the suggestive gameplay

A quiet predator, none of it's sounds are particularly loud or threatening. It has a tendency to sneak up on other dinosaurs using it's dark colors for camouflage, and being very silent for an animal of it's size. It would be the grim reaper of any dinosaur smaller and weaker than itself. As for other dinosaurs, it usually avoids large herbivores and carnivores of similar size and larger. Avoiding confrontation can be easy using stealth, and your lifestyle is borderline being a leopard when it comes to hunting, using stealth and fair speed to quickly dispatch smaller dinosaurs. A favorite prey item of this animal would be Dryosaurus, but anything up to the size of Tenontosaurus are fair game. You'd be able to live within the vicinity of apex predators and never be spotted, so long as you cover your sent and stay in the shadows.

Again that's just an idea.

pine steeple
#

Random dinosaur button

sinful summit
#

To add on to Metriacanthosaurus concept, while not being venomous, it could have anticoagulants in its saliva. While doing a basic amount of bleed, it would take longer for the blood to clot, leaving a dinosaur to bleed and need to rest longer on what would normally heal sooner. If a dinosaur does not rest after taking a few bites from a Metriacanthosaurus, it has the chance to lead to a nasty infection, which if disease and infections come to the game, it could go all sorts of ways. However this bite would be more of a defensive strategy on the Metriacanthosaurus' part, but could also affect any prey animal that managed to escape it's silent attack.

outer zodiac
#

I think yall should add a little flying dino that gets a little amount of food from cleaning deinosuchus' teeth or some big apex's teeth

candid mortar
#

Dont forget to utilize reeds in some swampy areas! Do not under estimate how creepy reeds can be! Imagine being a small/medium dino to see the reeds parting & not be able to see what is bolting at you. The reeds were my favorite place in region 2. Also, the redwoods biome was my favorite biome of all time. I am extremely happy to hear there are 5 maps in the funnel because that gives you plenty of opportunity to use different types of biomes!

alpine glacier
#

a way for suchomimus to push around its weight in a fight, while a click will perform a swipe of its claws, holding the button will cause the sucho to position its arms forward, as you run into a dinosaur you can attempt to wrestle it to the ground. this would probably be a fruitless attempt head on, but sucho could shove another theropod to the ground in a broadside impact.

primal moon
#

This is for the discord server
I think it would be cool if we had a channel where you can only post pictures of landscape ideas for the map or future maps.
I think a lot of people on here love sharing cool ideas and pictures of landscapes that we think would be super cool to have.
Got some examples here -

main sleet
#

More niches for herbivores:

As it stands, carnivores have a massive variety of fun and unique niches coming their way. They have nocturnals, semi aquatics, flyers, and venomous animals. Herbivores however, get none of that. I think it would be nice if there were herbivores which opened up more varied niches to those players who prefer them. Either by giving existing animals more features, or bringing in new ones which can fill that role.

Nocturnals:

Carnis - Troodon, Dilo
Herbis - ? (There is a huge choice of potential herbivores which could work as nocturnal already in game)

Flyers:

Carnis - Pteranadon
Herbis - ? (There are not many potential animals which could work here, but tupandactylus is at least a potential omnivore)

Semi Aquatics:

Carnis - Austro, Bary, Sucho, Spino, Deino
Herbis - Beip? (omnivore), no dedicated herbivores despite there being a large variety of potential options.

Venomous:

Carnis: Troodon, Dilo
Herbis: ? (Some herbivores could use things like venomous quills for defence, which would be fun)

Giving herbivores more varied niches and environments could add some much needed variation to them, and encourage people to play them more.

tulip basin
#

Idk if this would cause lag but I think i would be interesting if there was AI of all kinds of dinos. You could run into random herds of sauropods that aren't even real. I feel like this would populate the map just a little more.

vivid sail
#

Ad walking back please

pine steeple
#

Dinosaur strafing, it can be slow, but I think dinos should be able to walk sideways

vivid siren
#

Make a vote for players to remove the trike rule on official servers.

ancient plover
#

Maybe a way to show affection? First, your dino would have to be close enough to the other, then you could press a key, and your dino will show affection. I think it would be a cute. Some dinos, like the mother and bay rex in this image, could nuzzle snouts. Others, like sauropods, could intertwine their necks.

long brook
#

Psittacosaurus being nocturnal possibly? coming out of their burrows to feast during day and exploring during night?

frank wagon
#

Adding floating logs in the swamps so it is a bit harder to spot a deinosuchus

long brook
#

If a structure is left for extended periods of time, cobwebs would form, on impact they would snap. This would slightly cover both humanoid's and dinosaur's vision.

white lantern
#

In my opinion, the best thing the devs can do to deal with night vision is to make every dino's vision change when it becomes darker. Meaning that it will be like not having the option to toggle night vision. But instead of the current night vision, make it so in the night time, all dinos become semi transparent. The worse night vision you have, the more transparent the other dinos will be. At the same time, if you're playing dinos with good night vision, reduce the transparency and give them a "gamma boost" to where they can see what's going on around them better.

This will deal with gamma hackers and improve the night vision issue in videos!
Now that i think about it, this would also solve dondis issue with night bubbles where he wanted dinos to be able to see distant light sources..

pine steeple
#

Tribals being able to set up bone effigys and statues if they want

ancient plover
pine steeple
#

Tribal war paint that your fellow tribesmen can appreciate

sinful summit
#

Suggestion: Revive the Rugops model. I feel as if it has potential.

Potential gameplay: Being a predator around similar size between Dilophosaurus and Ceratosaurus, it's sole purpose is being a scavenger. Being an Abelisaurid like Carnotaurus, it has some uniqueness to it. While not being able to eat putrid and rotting flesh like Ceratosaurus, it always attends any carrion. It is able to consume any size of gore, despite some being relatively too small for things it's size. It has the best sense of smell, being able to detect carcasses from a distance 3 times that of even Tyrannosaurus rex. (How realistic is it, I'm unsure but it wouldn't matter). While not being able to fight against much, and more or less just be a nuisance to other predators, the Rugops would rely on speed and elusiveness to avoid anything larger than itself. Naturally, it only poses threats to young dinosaurs, and would be wary of humans. Wherever a carcass is present, it won't be long until one (Or numerous) Rugops appear to reap off the corpse. They could also be seen stealing and devouring eggs on the occasion, being as bold to steal from Apex predators. While they won't engage in direct combat, they can employ teamwork strategies to distract a predator while stealing food, eggs or infant dinosaurs. These would be the jackals of the island, proving to be a nuisance to numerous dinosaurs.

pine steeple
#

Tribal drop kick and tackle

limber quest
#

i would love to have like 50 preset spawn point that i can choose from instead of killing my self to respawn again and again to be closer to my friends

river oracle
#

For the ones of us, me included, that play The Isle witha controller i would just like to suggest that the movement gets changed to not snap in a direction. It doesnt feel natural and it makes movement harder, atleast for me

ornate gate
#

The deinosuchus (the croc) could have a quick, short lunge leap out of the water to attack prey.

sinful summit
#

Suggestive animal: Basilemys
Whether or not this is Ai or playable wouldn't matter. It could hide in mud and use camouflage to avoid predators and hide in any debris underwater as well be a very swift swimmer, feeding on any small animals like fish and invertebrates. They could also add for a lovely snack for Deinosuchus.

remote escarp
#

the option to go between first and third person views, so when ur walking through a forest u can still see things

cursive spear
fading echo
#

So I've been thinking a ton on this especially when it comes to studies on Komodo Dragons and monitor lizards and their behaviors and how that could fit in with megalania. First of give that boy a good flicky forked tongue. Second a snap and thrash causing bleed to another creature by sinking it's teeth into (preferably) it's legs and thrash it's head around like an absolute maniac. Third give them boys a nasty tail whip. In the wild Komodos are known for their tail whips that are strong enough to break bones. They simply tense up their tail to the opposite side and then release it as it swings towards the other side. Not only could this be used to stun larger carnivores, but it might give it a chance to escape apexes. Four make em have a similar gameplay to what the acro is currently (just with better stamina regen) They may seem slow, but will surprise you with sudden bursts of speed that only last for a few seconds. I also say this, because komodo dragons themselves aren't quick even when running, but they only need enough to bite something once, which also gets into the next part.

#

We all know komodo dragon's have deadly bacteria and venom that work together to basically slow down the animal or cause it to die due to the injuries (if the violently thrashing bite doesn't cause their prey to bleed to death. No one wants a death timer that immediately determines your fate so why not have a specific mechanic for the Megalania's venom that is similar to a tactic komodo dragons. Since komodo dragons usually bite their prey once and follow it for days. Why not make it a fun challenge for players to survive the megalania's bite. Since komdo dragons are wonderful trackers but not the best at running why not make the megalania's bite decrease stamina regen, increase slowed moments, cause weaker attacks, and decrease the stamina in your bar temporarily. As the only way to survive is to walk it's venom off and try not to get caught by the Megalania by sitting to regain stamina. This keeps it intense and makes it so the megalania has a chance to actually catch it's prey. As well as keeping tension high when your the prey paranoid that your being followed by it and you know the only way to get away quicker is by resting.

#

For social interactions make them able to tackle each other and nip at each other as a sign of aggression common in male komodo dragons. A few other features could be them being mostly scavengers since komodo dragon's today are notorious for even digging up graves and eating the remains. Females being able to reproduce even without having a mate (since that is an actual trait komodo's today have). Possibly getting a boost from eating their own young as it is a very common feature of komodo dragon's eating their own babies. This also makes it a challenge as babies will have to avoid other adults until they are grown enough to be part of a pack. Which means growing alone. This however can also be a way to make hatchlings and juvis boreal and climb up trees to avoid the reach of other larger megalanias. Climbing as even for their size komodo dragon's today can scale up rocks and and can manage to climb lo hanging trees. Very tough skin to defend them from various dinosaurs except for apexes. Swimming can be better than most terrestrial dinosaurs, but is no where close to semi aquatics.

keen heath
#

Environment Suggestion: One island that's just a big pine and conifer forest, with few shrubbery and sandy ground. I think this could be a really nice addition, and it'd be something we haven't really seen in The Isle before. (Sorry for the stockphoto pictures) https://static3.bigstockphoto.com/2/4/3/large1500/342514768.jpg https://media.istockphoto.com/photos/pine-forest-landscape-with-blue-sky-sandy-sand-and-shadow-from-trees-picture-id1146021200 https://b.rgbimg.com/users/m/mi/micromoth/600/nWQa5jw.jpg
https://www.fs.usda.gov/research/products/images/2017/fullsize/srs-2017-163.jpg

keen heath
#

Naming Dinosaurs. Meaning that you can give a name to your creature. This would be optional, but in the settings you would be able to choose whether you want to see others' Steam names or their dinosaur's names. It's nothing too big, but I think it might add a lot if your dinosaur had a name.

#

For example, you could name your red Carnotaurus "Big Red". 🙂

nimble briar
#

pickup babies or/and eggs in mouth or hands so you can move nests. This will avoid the need of afk camping nests for hours.

granite dust
#

add snakes that are playable and can eat others eggs while they are nesting.

cold karma
#

We all love the Para's calls. But it is a walking dinner bell for any apexes in the game as of now. So here's my suggestion for another hadrosaur but that is stronger and can take more hits. The Iguanodon is a very tanky animal and could fight most creatures. Even Gigantosaurus thought twice before attacking this guy.

granite dust
#

When Evirma comes out please make it so non survival dinos are in menu i think most of the people are tired of paying money / discord commands stuff to get spinos acros or any non survival dinos.

cold karma
#

Now that i know that the Ava is going to be playable in the recode, (And that it's older model is being implemented) it will need a health boost to even be able to survive a utahraptor along with anything smaller. And as a sweet side dish maybe a mechanic like dryo, being able to burrow. Escape preds when it's something too big to fight.

swift bridge
#

Survival Suggestion: ok, i dunno if it is actually in the update already, but it would be cool and realistic if the dinos can take water fom something that they can eat, for the carnivores the meat, by drinking the blood they should gain some water (thats what the lions do for example) and the erbs may get whater from some "fat plant" that they can eat or from fruits, it could be added with the grass too, but it wouldn't bee right, expecially for big dinos that needs a LOT of water, maybe the smaller dinos can get more water from what they eat tanks to theyr side. (sorry for any Bad Spell)

ripe belfry
#

Perhaps venonous animals could be used to create venomous aftereffects on weapons. Like say, you capture a Troodon as a Tribal and drip its venom on your weapons. Not only could you use that as a weapon, your new Troodon pet will track said venom filled animal down, like a hunting dog.

cold pilot
#

Fish AI idea: Mudskippers. They would be found near the banks of river mouths or mangroves because they live in salt water but not really in the ocean. They're pretty small so they could be a good food source for juvies carnivores and other small carnivores especially if they spawn near the beach. Hell, they don't even have to get in the water to catch one.

long brook
#

Leeches in the water possibly. Could be a threat to creatures who pass in the water. In order to get them off, they could get out of the water and scrape them off via mudbath, or get help from another dinosaur to peel them off.
If not taken off, they will slowly drain stam and cause flat bleed. Affects are worse when more are on you. As well, the longer they're on you the bigger they get, as well as more reddish.
(This excluding aquatic creatues)
(Help for creatures just afk growing in water)
Help from Bluebird, Lumaz, and Bluedragonny

cold karma
#

Okay. This is a suggestion about the Stryacosaurus. It has been mentioned as a possible dino in the future. If it every does come to the game i have an image of the how the males and females might (possibly) look.

#

(sorry if anything was misspelled).

sinful summit
#

Revive the Pachyrhinosaurus model. With Diabloceratops being down sized, Pachyrhinosaurus would be a good mid sized Ceratopsian. And of course it would be a lot different from the current Ceratopsians, as they rely on their horns to do bleed, where as Pachyrhinosaurus can shatter bones and rib cages instead of dealing bleed. Unless of course internal bleeding becomes a thing, then it would cause quite a lot of internal bleeding. It's diet can be more specified than Triceratops, and while not exactly built to fight off the Apex predators, it could outrun them. The main threat to this dinosaur would be Allosaurus and Albertosaurus. Albertosaurus especially considering they naturally coexisted.

There is really no reason to not add this guy, especially if their is a model that already has a skin.

ancient plover
#

Pls u can put a spanish channel pls ??

unborn pulsar
#

Nitpicky, maybe, but it might make sense for most Herbis to have horizontal pupils, like e.g. modern day goats horses

peak wasp
#

AI World Events:
AI World events would be rare events which give players both beneficial or negative effects such as more or less food, protection, and competition. While also helping the world feel more alive and give players more ways to interact with AI.
Mass AI Migrations:
Large groups of ai herbis do a large migration. This migration would give both benefits and negatives to herbis and carnis. Negatives would include large levels of destroyed plant life along the migrations path which removes camouflage and they may trample a passerby. Benefits include protection for those who join in the herd migrating and possible food for carnis
https://cdn.discordapp.com/attachments/560968361127837696/709754139948613663/Mass_AI_Migration.png
Power Outages:
In the case a merc group has repaired a base there should be animals such as ai compys, hypsis, etc (or even player ones) who can damage generators/wires similar to how squirrels do. This would give other animals a chance to invade merc bases while powered down and give mercs something to deal with in the endgame. Fixing these problems can possibly give electrical systems an efficiency boost for a period of time after being repaired as a bonus.
”Raid Boss:”
This one isn't as serious but how allowing tribals to get some kinda mission to bring down a large AI target to appease their god or whatever the thing they worship is. Rewards can possibly be stuff like better materials than a regular version of the species it was. (and by large ai target I don't mean strains, more like an ai elder rex in its prime)

#

Salmon Migrations:
Refer to this suggestion, https://discordapp.com/channels/401464048610312193/401481371249541120/708153840129802302
Locust Swarms:
Locust swarms would have a chance to spawn in a certain area of an island. Within this area players will see swarms of locusts flying around eating plant matter. Plant matter will decay and edible plants will either disappear or give reduced food, This would promote migrating to new areas of the map, splitting up herds, or maybe even in-fighting amongst herd members. This would also harm carnis lowering plants that help them ambush. After locusts deplete plant life in one area for X amount of time they move onto another area. This process repeats about once or twice which will keep players on their toes when this happens. (this would be an interesting way to prevent hotspots too).
https://cdn.discordapp.com/attachments/401464048610312195/709591016914550906/Locust_Stuff.png
Nomura Jellyfish Migration:
If we ever get a marine map these jellyfish would function just like the locusts but aquatic.

heady kelp
#

New Theri has quite a dewlap there, what if the males were hiding a brightly colored air sac underneath those feathers and could puff it out like a Magnificent Frigatebird? While at rest and uninflated, it would be completely hidden by the long neck feathers.

somber cedar
#

Having seen a lot of talk about it recently I've decided to make a suggestion about rugops, to keep this part brief my idea for rugops is similar to ThatBoiSnek’s rugops suggestion of it acting like a jackal in terms of finding food.

Rugops would only have one ability centered for combat and multiple for getting out of dodge when something larger comes around.

Heightened senses:
Rugops would have the best sense of smell in the isle being able to detect bodies from a much further distance than all other carnivores, rugops would also have slightly better night vision than most other carnivores, not as much as nocturnal animals like troodon but better eyesight than allosaurus and ceratosaurus to name a few.

Septic bite:
By eating rotting corpses rugops would slowly gain a swarm of bacteria in its mouth that would, if managed carefully being an extremely useful asset to the small bodied predator, depending on how long the body had been rotting and how much the rugops ate would fill the Septic bar by different amounts, if a rugops with a carefully managed septic bar bit something slightly larger than it example ceratosaurus, it would apply a non lethal host of debuffs such as vomiting and slightly attack and speed debuffs, on smaller animals such as troodon the debuffs would be much more severe, on a much larger animal such as acrocanthosaurus the animal would only vomit taking no long lasting debuffs. If the rugops stopped eating rotting corpses it would quickly lose its septic bar on the contrary if the rugops ate an extreme amount of rotting bodies and overfilled its septic bar, it would vomit and apply the slight debuffs to itself, meaning that the rugops player needs to be careful as to eat enough to get the septic bite, but not eat too much as to apply the debuff to itself.

Feedback is Welcome

tame copper
#

thoughts on giving mercs the ability to find/craft flashbangs (stun grenades), smoke bombs, flares or other throwables that arent lethal?

glad dove
#

When 2 carnivores or even a pack of carnivores (mostly scavengers) bicker over a corpse, like a tug of war, the body rips like a wishbone and they claim the part they tore off running away with it and claiming it and Etc.

latent beacon
#

I have a certain idea for a more medium to small type AI for larger predators, and it might just be very easy to animate as it doesn't have much limbs to show and is quit a docile animal considering its appearance. It's shell could be used a a defense mechanism, yes, the first AI in the game with a defense mechanism. And I think that would be pretty interesting so the AI is more interactable. You could, depending on stamina or strength of the animal attacking, be able to flip over the animal OR if you are smaller and more weak, use your wits and sneak up on it which then requires you to have skill in this game instead of just chasing something and getting a free snack. I feel it would also be pretty cool to see it's shell on the floor kind of as a skeleton and possibly be usable to humans in the game as a shield, or something craft able. The ideal noise I imagine would be something like a small short grunt or muffled "moo" and I can imagine if the dinosaur were trying to tip it over it would be grunting and shuffling its self into the floor causing the other animal to struggle and lose stamina. It's name -yes we can't forget that part, is the doedicurus, or "Doed", its almost similar to a pre-historic type giant armored armadillo. Here are a few pictures, you can look at...

tranquil tartan
#
  1. Packs shouldn't do team damage, it fixes the issue of being forced to rest due to bleed and not being able to be protected due to friendly-fire, it also allows packs to punch up more efficiently (EDIT: As a workaround in discussion, I agree that it shouldn't be removed, instead let's see what the recode does to these engagements).
  2. Apex raptor, it's not a raptor, but there's definitely a niche to kill adult dilos (which require them to be faster and have a good bleed resistance), not a game designer so I'd think people would say it better is discussion (EDIT: Dilo rework will hopefully incentivise allos to actually hunt them instead of being terrified of bleed).
deep granite
#

I've noticed that with the text chat in game, it's very hard to scroll up because every time someone texts something, it jumps you to the most recent message... Maybe allow scrolling without jumping to the most recent would be convenient...? I'm sure it'd be an easy fix

ancient plover
outer zodiac
#

if deinosuchus is able to nest in babies can you make it so when the baby does its call the mother will know exactly where it is so if it gets lost it can call and the mother can lead it to the water "since they would most likely go out of the water to explore"

tribal egret
#

Bushes slow you down in a ratio to your size so people use the game trails

light zodiac
#

upgrade T-Rex Bite Strength to what it really was 35K N

ripe island
#

Give deinosuchus pressure sensors to detect prey that enter its water. I would imagine an ability like this would function much the same as Reksai’s passive from league of legends: the player can detect movement from surrounding player, except it would only work in water.

I know what you are all thinking; but won’t this ability be overpowered? No. The full potential of deinosuchus’ pressure sensors wouldn’t always be realized - as the lakes and rivers that it will inhabit won’t always be available.

shrewd shuttle
#

if you one shot a certain dino maybe you could do a thing where you can rip a limb or piece of them off as an awesome kill just to add more gore and brutalities

keen heath
misty fossil
#

**Rhizodus AI or Hyneria AI suggestion ** :

Rhizodus could be a great AI, it was a fish of massive size that hunted other fishes and amphibians, it lived in lakes, could be big a fish for the spinosaurus and deinosuchus to hunt.
However would be a great danger to the juvenile deino. If it is too big, the hyneria could work instead, which is a bit smaller than rhizodus, those could have the special ability of being able to leave the water and walk for a very short time on land to catch a dino that escaped. So that juveniles deinos don't feel safe upon arriving in a lake thinking they are safe now that they are in a lake.

rose bloom
#

Going back from Eat me Humchum's suggestion

Pressure sensors
Pressure sensors are something that modern crocodilians and sharks use today [both in different way : one with electricity (sharks and another one with movements (crocodilians)]. We are going to have a giant ancient crocodilian in The Isle : the Deinosuchus. Also, we know that spinosaurids such as Spinosaurus has had this kind of stuff so they could also benefit of this "weapon" but in another way than Deinosuchus.

There would be 2 kinds of pressure sensors :

  • movements : Deinosuchus has this one. With movements detection Deinosuchus can localize preys in a medium range. It detects drinking, swimming or walking animals in water but more or less efficiently with the prey' size and activity. This kind of detection is more or less harder in rivers than in lakes because of the current. Also Deinosuchus would have a pretty good underwater vision making it clearly the aquatic apex. Deinosuchus would also have the possibility to detect fish but less efficiently than Spinosaurids.
    |.|--------------------------------------------------|.|
  • elecricity : Spinosaurids have this ability : they start an animation that put their snoot in water and with some heads movements in order to check all directions. More time you're doing the animation more the range grow (it has a maximal range different for each specie which would be Sucho>Bary>Spino). But Spinosaurus could also do that by only swimming in water for players wanting to do an aquatic gameplay. You can also detect animals that are walking or swimming or just standing but you need to be very close compared to Deinosuchus.
unique warren
keen heath
#

Majungasaurus (Majungasaurus crenatissimus):
• Could have a special thing where when you choose it, you only spawn on one particular island (as it was in real life with Madagascar). This would make being on that island something special, because that's where the Majungasaurus would spawn and generally be. If you play as it, and you want to go to the main large island (I'll just call it mainland), I had this idea that there is this path that goes from the island to the mainland, which is only passable at low tide. I've drawn a map of what I mean and uploaded it below.
• Majungasaurus might have an alternate attack, which would be the headbutt, with its horn. Though since the horn isn't that robust and also hollow, using the headbutt might reduce stamina. (I'm not sure about this idea)
• Being a carnivore (and in real life even an apex predator of its environment), it would feast on sauropods and other Majungasaurus.
• Though somewhat similar to Carnotaurus, it would not be as fast and it would instead be more powerful.

  • (Sidenote: I believe Dondi himself has at one point said that Majungasaurus was planned to be in The Isle. Not sure if that's still the plan.)
cold karma
#

Hearing that most servers will be replaced by AI was something that terrified me at first. I mean, who wants to play with AI that doesn't do anything. It would be rather boring. But what if there was a way around that? Let's say that your a magy (playable sauropod) and you join a herd of Camara AI. And if your attacked they might try to defend you if you make an alliance with them (protecting one of their elderly for a certain amount of time, or defending a nest from an egg eaters). A way to play without players but still make it fun playing with AI. This of course would only apply to herbs who could actually resemble the herd members. And another thing just so players won't be trying to acquire protection from herds all the time, there would be always tons of problems to deal with, such as keeping the herd safe at times by leading them if you get high up in the herd rank (dondi said there would be group fights for dominance). Or finding food for the herd. The AI wouldn't get itself all it's food. you'd have to help the younge find food too. These problems would help keep players at bay from trying to join a herd all the time for safety. It will very hard to do it and it would take time. There would also be carni AI around to snatch up strays and stuff like that. So you'd have to protect the herd a bit for them to protect you. (sorry if i misspelled anything)

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And another thing. You'd only be able to join herds of your type of dino. like per say, a Magy could join a herd of AI Camara's. A diabloceratops or stryacosaurus could join a herd of trike, or the other way around. Or a protoceratops could join possibly a small herd of Ava's, visa versa. A dryo could join hypysi's or a hypsi could join a small group of dryos. You could only join herds in this fashion.

vivid sail
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maybe ad a system in that you can understand calls off other dinos off your kind (Rex only sees Rex) and can localyce the call and maybe see it in the color its ment (4 call red 3call orange 2call blue/green 1 call white) would make calls more efective

ancient plover
#

I thinking since people really want flowers, why not add some tropical flowers that fit in, it should make the jungles look more colorful and full of life, instead of just the same shade of green.

iron atlas
#

Make Camara right size!

timber lodge
#

A small idea for the future, and it's gonna sound crazy especially if someone else has said it already, but... what about a wall jump for smaller, more lithe dinosaurs? I'm not talking about crazy Assassin's Creed shit, just a change of direction via wall jump.

I feel like, depending on the angle of a wall, smaller creatures that at least can jump (such as Utah) could have the ability to have something similar to a vaulting action off of a wall. Say a Rex has run a Utah into a a steep wall in front of it. Since going straight back is automatically death, Utah has the option to either jump over, or quickly jump and turn at a sharp angle away/around the Rex to escape (granted it has enough speed to perform a wall jump). Probably won't always work, especially if it's a group of Rexes, but it's a thought.

This is just a small idea of... a guess a slight game changer ability? Either use it to escape or get a better angle at pouncing prey I guess. Or getting at a slightly higher elevation, though it'd only be able to do it once (or twice) and take some stamina. I didn't give the best example, but some of y'all might have better ideas.

zinc kelp
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I would just like more pterosaurs,
Mabey just three types,

Gliders: the giant flyers who can glide of ages with good stamana but regains it slowly, health will be decent and they will eat fish and bodys. they will be the best offencive but break bones easily.

Medium: midsized pterosaurs, so just the one in the game already.

Small: as the name suggests they are small fast flyers eating bugs or bodys and live on the wild side, bad stamana but regains super fast an a tiny health bar, they will do nothing damage wise so they don't break the game.

tawny echo
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Some predators should be able to Choke their prey to death(depending on size) by clamping their jaws on the neck or nostrils like Lions. However herbis/other carnis should be able to thrash around, and possibly escape being choked to death, with the risk of tearing up your neck/snout, but with less oxygen comes less stamina and the ever increasing probability you will pass out. choking prey till death as a predator would require lots of stamina, but less if your packmates are holding the prey down. As for escaping, the more predators that are choking you, the harder it will be to escape, and the quicker you can die. Your saving grace in this would be if you manage to hurt your attackers with the thrashing and get them off you, you are simply too large for them, or you outlast them in stamina .

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if lets say an Allo was to choke a Tenonto/maia to death, it would hold it down with the arms and choke with the mouth, most predators would crouch(kinda atleast) and hold it down with their arms

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however some Predators will choke better than others, for example, Allo has much more gaping jaw, which would allow it to get a firmer/wider grasp on the neck/nostrils, unlike a velo, which has a much more weak bite and not as much gape

ancient plover
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Ok this has probably been sugested before (sorry for bad spelling or smth),
what if we make the mercs look like the devs? i dont know why... just thought it would be fun...

fleet onyx
#

Different speeds on different type of ground as different species. ( would make specific dinos stay in their environment and benefit more )

umbral notch
#

idk if this was mentioned before, but maybe add a list for servers you've played on recently and favorites

ancient plover
#

Tendon Tearing:
for some dinos instead of bone breaking they can tear the tendons of other dinos to slow them down, it won't be as slow as actual bone break and it heals faster but it gives a ton of bleed.

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also Tendon Tearing can be based on size, like giga would tendon tear brachis and camara, dilo would tendon tear the hadros, and mega would tendon tear most other dinos besides apexes

sinful summit
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Damage based on location. It speaks for itself, an animal takes a percent of damage depending on where it is hit. For example, if a rex bit a para on the tail tip, it would do minor damage (Probably resulting in loss of the tail tip) if it bit the back, it would do fair damage, and if it bit the neck, the animal dies in that instance (Probably with a kill animation)

fervent anchor
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make it so bodies don't despawn unless they are not eaten for 2 min, over time more little scavengers (AI) will appear and start eating the body. but if you run over the body or just get close some will get scared and move away. And for the herbivores there could be small herds of compis that will eat half of a bush and move on for 2 more min in a random direction and eat half of another bush, herbivores could scare the compis away by 3 calling or killing some of the compis.

latent beacon
#

Some form of playfighting between newborns for fight practice? ( it shouldn't take damage at all ) ( just so u don't get completely bored at nest )

grim prairie
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Ok hear me out. Sorry if this is already gonna be a thing and I missed something. But what if.... what if the small dinos like hypsi, dryo, ptera, I’m talking like the smallest dinos in game, could ride on the backs of dinos like trikes and para, the big herbivores, or just any herbivore that has room on its back, and can obviously support the weight, like a magy giving a hypsi a ride. So like what would happen is just because we are getting trample, instead of the small dinos running in front of the big dinos, risking their lives from getting squashed by a dibble or something, they could just climb on their backs, and ride on them. When the dinosaur they are riding on starts attacking something, they fall off the dino. The reason I say this is like it’s how the birds ride on the backs of hippos and rhinos in the savannah.

#

Ok so I see that I apparently did something wrong here and I think I know what it is. So just to clear it up, I didn’t mean like you get to walk around on the Dino, I mean it’s just like riding a Dino in ark, you are just stuck in place on its back, and you can look around and do calls. It’d be like the pounce, except it’s a different animation and you don’t do damage.

cold karma
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mechanic: death animations. So like say an apex kills a galli or a utah kills a dryo, just before they die, instead of just flopping over ragdoll, there could be a little fun in dieing instead. And yes there is a better physics system coming. But this could happen before the new system kicks, and then the ragdoll effects come in after the death animation. Just an easy way to make the game more fun and entertaining, not the drop dead, "oh cr**!" stuff and hte heart attack we deal with everytime we die. just a thought. kinda as a good bye animation for your dino.

runic moth
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A suggestion regarding dinosaurs having specific needs

What if your in a herd or a pack and all your dinosaurs have different needs. What if instead of having the pack split so they each can achive thier needs or having one person wait while the other funfill thier needs

What if instead all the needs would be compatable meaning that you have "migrations" as a whole group for example all the dinosaurs go to graze or all go to mudbathe

cold karma
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And for the victor of the fight could have the choice if he wants to do a death animtaion for the person he's about to kill or after he's killed them. like a T rex could after killing a galli could roar and the camera would zoom in on the action. not jsut seeing a blank gray screen and your dead dino while hearing a roar. it would highlight the victors or roar or death animation.

unique warren
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Animation for strong herbivores (stego, trike, anky, camara) knocking down the threat with only 1 hit, an animal would not be willing to continue fighting after taking a Anky's attack on his leg. Or the beating of a triceratops. Sorry for the bad English

shut bolt
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(Not fully fleshed out Idea)
Rule Suggestion

This is a rule suggestion, based of the Nutrition system that is to come.

Every prey and predator has down sides, so maybe have a rule in set for 'mix-packing'
This should be covered by a rule wich states what Dino pair or multiple Dinos of two Types can team up.

My point is That certain Dinosaurs can cover each others flaws on hunts for something they need nutrition wise.
(Inspiration came from this Video : https://www.youtube.com/watch?v=pjXKnVjs5R4 )

Tarantulas team up with frogs to protect their kids. | Install Raid for Free ✅ Mobile: https://clcr.me/MlrcNP ✅ PC: https://clcr.me/eE91zX Start with💰50K silver and get a Free Epic Champion 💥 on day 7 of “New Player Rewards” program

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▶ Play video
ancient plover
#

Maybe dinos with thicker skin are slightly more bleed resistant? For example, a thick skinned dinosaur, like brachi, would be slightly more bleed resistant. But a galli would experience normal bleed, because it doesn't have thick skin.

broken trench
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An animal's preferred prey should have special adaptations to fight/defend themselves from their predator. For example, lets say Troodon's preferred prey is Hypsilophodon. Maybe Hypsilophodon will be more resistant to Troodon's venom than other animals are, making it harder for Troodons to hunt them. Or lets say Utahraptors preferred prey is Troodon. Maybe Utahraptors are more effected by Troodon venom than other animals are. This could encourage the Utahraptor to hunt Troodon in packs to lessen the risks of them dying from the venom. All the prey animals should have some sort of slight edge over their main predator. It would make hunting your preferred prey more challenging and realistic

solemn owl
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small species of avisaurus would be a nice edition for players to have a symbiotic relationship to get rid of parasites and infection on the wounds you had from the player as inflected like you see in oxpeckers in africa

plain oriole
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Please give hatchlings their own models that are not resized juvies. Hatchlings should have massive eyes, barely any horn or crest to speak of, very thin legs, very small tail, and just skinny in general. Right now, hatchlings look barely any different from adult dinos. And I mean FRESH OUTTA DA EGG hatchlings.

Heck, T-Rex had the biggest eyes out of all the juvies. Its whole existence was to be cute and defenseless so mom and pop took care of it.

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Thin and wobbly legs, too. These things should not be able to get up and run after hatching. Ever seen chicks hatch? They flop and roll and trip all over.

ancient plover
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Maybe have a channel for asking questions? It could be used for new players who need help with the game. It could also be for questions about the recode. A lot of people are curious and haven't seen the streams, so they may be out of the loop. And they could ask in general but that might clog things up.

minor ermine
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an "are you sure?" button on nest invites

tawny echo
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A plant thats stem is hidden in the ground but its top is identical to a small gore pile, which could be smelled by both carnis and herbis, but it would be kinda brownish/greenish. Any animal that tried to eat it, the "ribs" would close and stab them, perhaps killing them depending on what size, the biggest thing it would be able to kill is a Compy, if something bigger than a compy, like a troodon tried eating it they would get stabbed and get some bleed and walk it off

pine steeple
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Fire lookout towers for mercs with movable floodlights

peak wasp
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Would like to add, it can still smell for gore, water, n such
But for specifically players/ai it would rely on sound
(Via different key instead of a for the echolocation or sniff)

mild gyro
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when the dinosaurs starve in game make them look bony and skinny cause scars on the body make no sense

iron atlas
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⬆️ aaand bodys of starved dinos would give less food

thin steppe
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my friend and i were talking about an animation that would perhaps buff damage a bit or buff bleed, but for larger carnivores to lower their mouths for scavengers to clean out their teeth. Crocs, Sharks, fish do this, and i think it would be cool to see and so scavengers have a bigger purpose to the game

ember citrus
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In case y’all are still coming up with ideas for the apex problem I have a shower thought on it lol so what if when 3 or more apex’s (number could be adjusted by server owners) got in the same general area they started making noises like upset moaning growling something like that and it would scare nearby AI and players and get louder and more frequent the more are nearby so as an apex if you overpack it’s gonna be increasingly harder to find food and territory will work into that hope y’all like that idea if y’all haven’t already had it

heavy tree
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Talking about flowers, it would be nice to have some flower fields for bugs or fly's, screenshots, hiding spots especially for light colored dinos or dinos with for example crest yellow markings or light blue markings since they could camoflage(idk if i spelled it right) in the colorful flowers. Also, in forests there could be wild flowers with thorns(like mutated or evolved roses, colored noticable, red or some other color), so if u step/sit/lay on them, you get damage but also destroy the flower. Yet the flower could grow back up and multiply since when the flower smushed to the ground, it touched another spot. Ofc, only could happen if u dont step on it multiple times. Anddd the flowers could be smol snaxks for the herbivores in need, but u cant eat some species of flowers since they could be poisonous so that would be a nice like "be careful of this" or a opportunity to show your plant knowledge or your biology skillz xd

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Also, i recently found a hella cute species of fish. They are called Mudskippers. They can breathe air, walk on land and jump. But they live in mud, so yet again a interesting idea to add muddy terrains or places near a swamp for example. If you step in the mud or make a loud noise, theyll notice u and quickly hide in the mud, in their smol lil 'cave' like holes they dug in the mud. They could be sorted or made similar to frogs, made like a new species in the game that isnt irl(?). They could be nice treats to very light weight and small dinos.

ashen sparrow
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why not doing that dinosaurs could sleep and get stamina boost?

zinc kelp
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When other dinos are near your nest you could get an effect called maternal instincts which will give you a speed boost, a lot more stamina, 2x damage and 2x defence But it will only work if carnivores are around your nest and it will last for somewhere between 2 mins or 5 so your friends can't just boost you all the time, the cool down will be way longer than the active time but I would say 15 or 20 mins.

#

And also eggs could fill your food bar faster, and boost you growth by 0.5 or something like that so hight risk and high reward.

ancient plover
heady shale
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when biting, instead of relying on the dino sound to know if you hit, make it so the bite makes a crunch sound, a headbutt makes a thump sound and so on so its easier to knoe if you hit or missed

ancient plover
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Fisher dinos get more food from fish than meat

ancient plover
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@ancient plover i dont know if i should ask it here or else where, or if it has been asked before.
but me and my Bf were talking and personally found that 1st person mode would be a good idea for a game like this.
is that gonna be a thing in the new release? and what is your opinion on it. sorry if its already been asked.

thx for the work that u guys do

rose bloom
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For female Oviraptor, make it having less feathers on the tail and a reduced crest on the head.

There are some example with delimitation :

peak wasp
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Ovi Preferred Food:
With preferred food being a new system coming with recode I feel like a good way to make ovi a unique animal was to allow players to pick its preferred food from a range of animals. So when you open up the menu for ovi under the colors you would see another option giving multiple eggs as options. It would start off as only smaller stuff from hypsi to tenonto sized. But to unlock more you would have to eat the egg of something of that species. So I as ovi eat a dibble egg and I now unlock diablo eggs as an option. Eggs of larger species would provide a larger benefit compared to eggs of smaller species. Like a trike egg having like only a 10% benefit more than something like utah.
This would be server specific, so on another server one would have to eat a diablo egg there to unlock it.

tawny echo
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I have an Idea to lower apex population, apex Meat would be INCREDIBLY nutritional to Other Carnis, so much to the extent of speeding up growth(temporary) and making you better healing time(temporary) and even certain types of Venom would be less deadly(temporarily)

ancient plover
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Slow movement in foliage
Alright, so...I was thinking that when a dinosaur goes through foliage like shown in jthe picture, it would slow your dinosaur just a little.

ancient plover
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It would be awesome if you would add to game some kind of teritory system. (you can do your own teritory and smell enemies comming through). Aslo map with different regions with its own charecteristics. Like swamps with high temperatures and humid atmosphere where could be prefered only some species like Deynosuchus. If there will be dino from different region, then he can lost his stamina more easily for example. Then redwoods, meddows.... to highlands (maybe windy and snowy?) 🙂 Also apex Ais could be amazing... you coult group with ais trikes for example. Just more realistic 🙂 sorry for my english

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Also better scent and night vision system is needed in my opinion

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and fix some bugs like : 90percent utah has around 500kg and fresh adult utah has only 250kg. There are many growth bugs like this one

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Also there should be only limited number of Apexes on map

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And prefered pray would be greate idea too. It should works like if allos preffered prey is maia, he will get much more food from maia then from utah or carnivores in general

bleak valley
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unsure if this has been solved already, but the issue with larger dinosaurs basically being undetectable with footsteps not being loud enough or something. adding the chance for sticks to snap while in woodlands while walking/running fast would allow for more ambiance and more things to be alert for. unless this has been solved already. just came into my mind.

opal hare
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they should put natural disasters as events in the game

halcyon wraith
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Frogs

tawny echo
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This is a suggestion for choking prey, its just a polished idea, so dw,

-The choking animation, shouldnt be a lock animation, rather something like the new nesting animation.(except ur prey can escape)

-Even if the prey escapes, the longer it was choked, the more “woozy” it would be from loss of oxygen. And have less coodernation for 2-5 minutes depending how long it was choked.

-Dinosaurs that would be able to choke would be Allo, Mono,Giga,Spino,Sub rex, Alberto, Cera

Feel free to criticize!

fossil geyser
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Just some random suggestions:

Weather Seasons: winter, spring, summer, fall, with the cold and hot effects, that effect the environment and the player.

Directional Windage: this idea could effect how players smell there environment just like in realife, when your hunting something like deer, you want to make sure if its windy that its going your direction in perspective of the prey so its harder for them to smell you.

ancient plover
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Lilypads sinking due to beeg chubbeh dinosaws

primal moon
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Animation suggestion: a drowning animation
When you get low to zero oxygen your animal starts to panic while it takes damage

pine steeple
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april fools day updates that add something silly for a week or two, after release of course

ancient plover
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Suggestion: When you enter someones nest you become the color that you have chosen when you start in a server.

tired hawk
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I know the announcement was just fan art but I’d love to play gen 3 Utah, preferably as a reskin, I’m sure others would too

sick iris
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ok i know merc and gun work isnt until later but i also know it was mentioned that fictitious weapon concepts would also be entertained so i have one id like to propose one
a semi-automatic rifle that uses nitro express ammunition, the same kind of ammo Roland Tembo was packing in his side by side in Lost World JP, i even have a base idea for the look of it

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if this kinda thing were to be put in the game is see this being one of the most powerful but hardest to find weapons and/or ammo in game and basically be the mercs nuclear option or basically the only weapon i human could hope to deter a Hyper with, it would have a limited number of shots(the gun in pic has a 6 shot clip, could have bigger mags idk), cause you really shouldnt need more then one for anything else besides a strain.

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note: the model in the picture is a modded nerf gun, not my personal design cause i suck and getting designs from my head to paper but close enough to what i has in my head

unique warren
mild gyro
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There should be a sleep animation or nap animation that gets your energy up faster and heals a bit faster but the catch is it takes a bit longer to get up and down than the sit animation

misty fossil
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Considering Velociraptor is AI and small, how about making it be able to invade dryos burrows ?

runic moth
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Since a lot of people talk about frog AI what if the frog Ai could live on the Lilly pads, also there could be a chance you find frog spawn that you can eat or tadpoles

tawny echo
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When someone sends a Nest invite, it should tell you what dino you would be nested as if you accept

haughty flume
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It would be cool if there was a building somewhere on the map that had a door that only utah and austro could open, similar to how the docks enclosure is closed off to all but utahs and a few others. Maybe make it a bit more balanced of course, but it would fit with the JP idea of raptors being capable of opening doors.

untold pike
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Ankylosaurus can have an ability to shield its underbelly by crouching down. In this stance, it would be much harder to flip it over or injure it. If a predator tries to bite down on it multiple times, it actually has a risk of injuring itself from breaking its teeth or even breaking your jaw if you have a weak bite-force (you wouldn’t be able to eat for a certain amount of time). The downside of crouching is you will not be able to move at all or attack unless you get back up. This would allow you to handle attacks from a pack of smaller creatures or even a pair of apexes.

Anky would also have one of the strongest, if not, the strongest bleed resistance of any dinosaur so long as the attacks are coming from the top area of its body where the armor is located. Bites from Gigas or other bleeders would render useless when it comes to bleeding out an Anky from its top side. Even bites from Rexes wouldn’t do much so long as it’s not smart enough to know it’s weak points.

Anky’s weakness can be attacked by a pair of apexes. If a predator gets a running start and rammed the animal on the side it would flip it over and leave its soft belly exposed. The Anky’s tail would have a much smaller range of motion at that point and even if it manages to get a swing while flipped it wouldn’t do significant damage to break a leg or stop the apex in general.

crisp kraken
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anky has bone break ability just like rex** I edited. it makes more sense

naive siren
#

Claw attack for spoon?
:/

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Anky will break leg ? (Proably No)

cyan bolt
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I was wondering if new updates will have small creatures moving and buzzing, slithering skulking around purely for enviromental cosmetics... to help conceal large predators, water predators... the tiny creatures catch the steady eye

broken trench
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Animals with longer necks (Galli, Magy, Beipi, Dilo, etc) should be able to turn their heads all the way around when they look backwards, like birds can. They won't be able to spin their heads all the way around, just far enough so they can look directly behind themselves

potent mural
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I just saw Ravs new video with the comment about non exploitable night vision and it got me thinking. Nightvision probably is already made with a postprocessing effect.
Why not use a fully black depth fog to black out everything that is further away than the nightvision of the dinosaur? It can be adjusted for every dino and could also work when not using night vision if it's strength is connected to the time of day.
Clamped night fog would render using Gamma useless because well... everything further away than your sight circle would just appear like flat black.

ancient plover
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Something like this, a clump of bushes with a small clearing in the middle. It should be big enough to fit a nest/burrow, and offers privacy but anything can get in.

ancient plover
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Give Mercs these as very hard to get end game items, some can be excluded or included depending on what will become of the Island in the end:

  1. Basic Rocket launcher
  2. Minigun
  3. Homing missiles
  4. Nuke
  5. Mini nuke
  6. Nuke bigger than average nuke
    7.Shotguns that replace both arms
  7. [REDACTED]
  8. Tank
  9. Tank mounted on a Tank
  10. Tank with #1-8 and #12 attached
  11. Flamethrower
  12. Robot suits similar to Pacific Rim (In the event of Hypo takeover)
  13. Robotic body parts
pine steeple
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Minimalist/dynamic inventory UI

compact root
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Perhaps this suggestion has been made before or it's already planned for the recode, but I'd like it if you could curl up and/or lie prone with your head flat against the ground, at least when you're small, preferably when you're big too. It'd make hiding as a babu much easier. Having your tail stick out of a too-small bush or your head poking out of shrubbery get juvies killed.

graceful arch
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I understand that devs are working hard and long hours to make the recode the best it can be and to make sure everything is working properly..but many players are falling away from the game because they are either frusterated with the wait or nothing new or exciting is happening while tha recode is being worked on...i think it would be a good idea to use something to draw everyones attention back and have them craving to play everyday again, even if its as simple as it be giving the players the ability to grow to hypo for a certain amount of time....or releasing pouce back for raptor species, the game needs something thats gonna pass some time to make the wait for the recode easier and make people excited to get off work so they can jump on and play..no matter how it is

main sleet
#

A second isle discussion channel.

It's just got so busy in the last few months that conversation is impossible, and post evrima it's likely to be even worse.

A second isle discussion channel would spread the convo, and allow multiple different topics at once.

wary blaze
#

Suggestion, how about if the parents or the same species of certain Dino’s can grab their children (such as deino carrying its young in its jaw) and bird like Dino’s feed their young by vomiting food into their mouths like some birds do today. And this next one is probably going to have the most likely appearance in the game is you must have a partner to nest.

swift bridge
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question/suggestion: Some little dino will be able to climb some tree? maybe just little ones to sit or hide, im almost sure that Raptors could climb a tree thanks to their claws, but the similar other dinos with claws too. it would be cool.
(Edit)
Actually, considering that there will be dinos that can cut down the trees, that would be even more cool, and it wont make the dinos who can climb 'invincibles' cause the big dinos could just break down the tree and make them fall.
Obviously, climbing whould consume stamina. and now that i think on it, maybe expecially the Raptors should be able to climb some "wall" too, like a wall of rocks (not perfectly vertical) full of cracks.

mild gyro
#

Like Zilosans said trees should be a breakable object to big dinosaurs

rose bloom
main sleet
#

Poisonous quills on the upcoming protoceratops tail.

With locational damage this encourages you to attack it from another direction. The quills wouldn't be mapped to an attack, and couldn't be used offensively.

The poison itself could make predators lose a portion of their eyesight for 30 seconds or so, and by the time it has cleared the protoceratops has long gone into the undergrowth.

This opens up the venom/poison niche to herbivores, without the risk of it being used offensively. As it is also only on a single location on the animals body, it can be worked around via skilled footwork from the attacker.

potent mural
#

Make UI color customizable. Not everyone can read green on green properly.
Possibly same for the scent mechanic in the future, as red and green are the colors that most colorblind people are struggling with.

peak wasp
#

Nile Monitor Herrerasaurus:
Make herra act similar to a nile monitor lizard. These lizards are well known for stealing stuff such as eggs, being “all terrain” animals, and known for being both flighty and vicious predators.
All Terrain Hunter:
Allow herra to be efficient when traveling anywhere in the map. Let it climb trees, climb rocks, swim decently, invade burrows, enter human buildings etc. Now for stuff like climbing and swimming specifically herra would not be able to do it as well as animals specialized for that. For example herra would outswim a dilo but not a bary.
Thievery:
Herra should be good at stealing stuff. Chunks of meat, eggs, hell maybe even live hatchlings. Now while it wouldn't be as good as stealing eggs as something like ovi or gain as much nutrition from them but it still is a viable amount of food.

frozen raven
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Make dinosaurs (playable and AI) sleep, to restore stamina and save energy (food and water)

frozen raven
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Don't like the way the upcoming Brachiosaurus used the scrapped Puertasaurus' walking animation. The way the Brachiosaurus walks and runs as seen in Walking With Dinosaurs' 2nd episode Time of the Titans, Disney's 2000 film Dinosaur (the character Baylene), and in the*** Jurassic Park*** film series are the perfect examples, same for running seen in modern elephants.

mild gyro
#

For the Utah raptor pounce animation you should be able to tear off a piece of meat and have that as a little snack to bring you hunger up a bit

glad star
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an auto-run/walk feature would be nice~ travelling is very slow in this game, and i feel like the entirety of my gameplay is just sitting here with my finger on "W".

ancient plover
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Juvie tenonto should curl up like this when it sits. Especailly considering juvie and adult utahs will be faster then juvie tenonoto, it makes sense that it would try its best to hide.

clear karma
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I was sent this article about a new dinosaur vertebrae discovered in Australia, it’s from a rare dinosaur called an Elaphrosaur. What I found incredibly interesting was that as it grows it loses its teeth and carnivorous life style and slowly grows a beak and becomes a mostly herbivore. I think it would propose an incredibly fun challenge to players to possibly have it implemented into the game. It may bring a new dynamic to the game that hasn’t been seen if not before than in a long time. In order not to clone or replicate any pre-existing assets than maybe as you grow some teeth fall out when you progress to adulthood and when you reach subadult it has a small beak with few teeth and when you reach adulthood it changes to a beak, and possibly add a neck sway or snake like winding to the neck but in an up and down motion. Though I’m not sure what it would be categorized as since there is no omnivorous category to the game, and it goes from carnivore to to mostly herbivore. And it could have a mechanic where it occasionally clutches arms to its sides, being bipedal therapod/herbivore it may have done that either way.

https://www.theguardian.com/science/2020/may/18/rare-long-necked-dinosaur-that-roamed-the-polar-world-unearthed-in-australia

the Guardian

Discovery of a single vertebra of an elaphrosaur in Victoria hugely expands known range of the group, which had teeth as juveniles but beaks as adults

snow plinth
#

So i seen that apparently theres gonna be penalties for afk growing in evrima, not sure if thats true or not. If it is true then id suggest rather then just penalizing a common sense response to a multiple hour long period of uselessness, that you also adjust the growing times for dinos to something shorter as well. I would hate to get halfway through sub giga then die just because i cant hide in a bush.

ancient plover
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In the recode males should also be able to incubate the eggs.

  1. They have body heat too.
  2. And modern avian dinosaurs, birds, share nesting duties. At least most of them do. 3. Finding a competent mate would be more important, which would mimic it's importance in the wild.
swift bridge
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((Im just editing to put all my suggestions in one message))
1
Deinosuchos/Fish Suggestion: some fish should jump out of the water, like salmons do in rivers during their travel(?), the Deinosuchos should have a "mouth open" function, that bite the fishes or the AI that walk or jump in their mouth (maybe it should not work with players cause you may kill someone for error). But it should work like: Auto-Bite for AI, and Click-Bite for players. obviously that should be usable only when the croc is stil, like during he's resting in the water, in the ground.
(that bite should be able to grab little AI and players)
2
Night Suggestion: i dont know if that's already in but--
the night should be more illuminated, cause the moon reflects the sunlight on the earth in the night. if I went to a forest at night for example, I would see enough thanks to the reflected light. during the night in fact there should be lighting that allows you to see even without night vision in the open spaces or near lakes, while in dense forests it should be darker.
((I really geel like thats a timer but still i wanted to say that))
(SORRY FOR ANY BAD SPELL)

#

Actually there was other 2 Things that id like to say ((sorry if that just to much to ask you given the poem written above ;-; ))
3
i dont know if the ceras can, but it would be cool if they could charge the enemyes just by running at them, with the head down, like bulls. maybe with a fast run that wastes stamina faster.
4
Thats just pretty useless maybe,but the game will have better acquatic dinos, so i was thinking, maybe the water in the DV TestLevel could be a little more and deper, that wai the players can play water dinos there too ((if the DV will still be in game))

opaque osprey
#

Just a Small Suggestion that Might not be added but its worth a shot
Maybe when Eating a bush as a herbivore you get back like 1%-2% water every 2-3 bites. I know its useless but most of plants have water contained inside the leaves. I think this would help gameplay such as if a juvie is struggling to get to water but has tons of food surrounding them they have a greater chance of survival with those extra sources.

strange tusk
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If there's a small area of desert in any map made, you guys should add cacti, with fruit on it. Some dinos can eat the fruits, but if ones that can't try to, they get a mouthful of spines and cannot eat very well for awhile. Can add in some cacti that also are able to make you hallucinate if eaten. (Look up Peyote Cacti.) Would add in a interesting factor to the game, and new diet needs on that particular map.

wanton sphinx
#

hey devs

#

i think that certain dinos should have attributes like say a rex some rexs might be faster, or some might do more damage to make it more realistic because in real life two rexs are not the same

strange tusk
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If mercs ever get tasks besides killing off dinos, for example, blood tests on them or leaving trackers in untracked hatchlings, they should beable to make tiny player controlled robots that can inject a tracker into the dino, if the dino doesn't notice the glimmering metal and break it first. That, or go dart the dino with a gun. Would be interesting. It would also be interesting to have 'bounties' on dinosaurs (or even tribals) that increase every merc killed, and if that dino is ever killed by a merc, you get a loot crate dropped in the map filled with supplies depending on the dino or tribals bounty. (Also, here's the bot I was thinking of for tracking.)

cold karma
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like @potent mural's idea above, there should be atleast be a customization of colors section for colorblind people. It's hard to tell sometimes the colors of your dino because you can't see them or they just are cloudy because of course you can't tell the difference. I should know because i am colorblind. And of course this system wouldn't have the options for dark purple rexes or neon green utahs. It would just be so colors are a bit easier (deeper or lighter shades of those colors) to see. It's hard to tell if a green is actually a green unless it's a certain shade or by how light or dark it is. If this system is implemented it will be much easier for lots of people to make skins they like and that they can actually SEE. (sorry if anyone disagrees with me, i just want everyone to be able to enjoy their dino. Appearance is the most important part of that and if you can't see it, why play it?{sorry if mispelled anything})

frozen raven
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Make large ceratopsians (Triceratops, Diabloceratops, Avaceratops, Styracosaurus, Pachyrhinosaurus) a lot more colorful, with eye spots on the frills to make them more intimidating.

ancient plover
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Bird of paradise ideas

Since Hypsi is going to be based off the King of Saxony bird of paradise, perhaps other dinosaurs can be selected or altered like Hypsi into other types of Bird-Of-Paradise/tropical flashy birds. Here are a few suggestions in order below King Of Saxony:
Carola parotia
Macgregor’s Bowerbird
(Former’s bower)
Black Sicklebill

cold karma
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This is for the future when the Dev team starts (possibly) exploring the ocean biome. IF they do decide to add completely aquatic creatures, here are a few that might be some of the best aquatic sea reptiles. Mosauarus: Ocean T Rex of its time and nothing dared fight them except megaladons and giant squid. They were born on land and for a time as babies lived on the sea shore, eating things like crabs, turtle eggs, and sea birds if they could catch them. Then as they got bigger started to explore the ocean and grow to their massive size. But it was a reptile and so it had its limitations, it had breathe air so it had to come to the surface, exposing it's weak underside to anything underneath it. It would be a good playstyle and oceanic version of the Dienosuchos but doesn't come to land at all. Icthyosaur: It was like the utah in its hunting methods in many ways. It hunted in groups and hunted many species of fish alonge with sea birds, crustaceons, squids, and if they could snag Pteradons. They used sonar to locate food and they were very fast swimmers. In times of large amounts or rain the juv mosa's could come inland and invade the swamps and ponds that would increase in size. It also mean that you could easily be caught in a drought as well and you might be stuck in a small pond or inlett. Sub species: As it has been hinted at that there will be (possibly) sub species for different dinos, for the mosaurus sub species Halisaurus was about the same size as the Tylosaurus's (the larger mosasaur) juvs stage. It would be able to invade swamps and ponds like the Tylosaurus juvs, but it would be able to stay in those areas even in times of drought due to the fact that it stayed that size and never got any bigger. It hunted the fish, crocs, small dinos, and anything that wandered into the water. 👍 thumbs up for yes! ❌ for no. This would be a great play style for people who wish to play a entirely aquatic biome. (sorry if mispelled anything)

grim sinew
#

get jeff goldblum to narrate help tutorials

silver nebula
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Suggestion is instead of deino having a "thirst" bar it has a temperature bar that goes down when not in water or possibly mud, and obviously goes up when back in those things, thus giving an incentive to stay near water and swamp like areas

runic moth
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When large animals charge they should kick up a lot of dust and have steam coming out of thier nose as they are large animals producing a lot of heat. For example two bull trikes decide to fight maybe before fighting they could kick up dust like many modern animals do to intimidate thier enemy. At 1:11 we can see the bull stroking the ground with its leg to intimidate the other bull this causes a lot of dust to rise. We can also see that the bulls head is lowerd meaning its showing off its horns.
https://www.youtube.com/watch?v=L4eOhuLDfeU
https://www.youtube.com/watch?v=KGOC3LgDFKk&t=7s
https://www.youtube.com/watch?v=33DXhSEUnWM

During mating season, the bulls fight over who will have the right to mate with over fifty females.
Subscribe to BBC Earth for more amazing animal videos - http://bit.ly/BBCEarthSub

Watch more videos from BBC Earth:
Planet Earth http://bit.ly/PlanetEarthPlaylist
Blue Plane...

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Bulls fight and villagers role see the intresting full video.

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European bisons during rutting. Fighting animals in backlight at sunrise. Bison bonasus.

▶ Play video
iron atlas
#

Add a mechanic where herbivore(just one or two species, not every boosh eater) doesn't need to drink or drinks very rarely. Something like hares do, get almost all the water they need from plants they eat. This would make players explore the new big map without worrying about dehydration.

Edit: it would also scatter players around the map, like devs want it.

potent mural
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Rewarding the player for playing the intended way
🦕 Keep them movin' 🦖
We already know that sitting around and waiting to grow is a boring thing all around. Penalties for juvies will be a thing that forces them to move and seek proper nutrition, why not encourage them further?
Juvies AND adults could be kept moving by granting small temporary buffs for dinos with a healthy diet. Nothing so big that it makes skill in combat or chase situations useless, but big enough to be the deciding factor in a 1vs1 situation between equal fighters. Examples would be small maximum health or stamina buffs, harder armor or sharper claws.
People who rather sit around with adult dinos can still do it without loss, but herds and groups that travel can protect juvies in their ranks better when the eventual predator approaches or are more efficent at running away.

🦕 Leave your mark 🦖
No... not that kind of mark! Herbies and carnis with claws and/or horns may be encouraged to sharpen them at certain points along the main travel paths. Again small gains to encourage this behaviour without making it mandatory. These places could show a visual indication how long it was, since the last dinosaur came along that path.
Similar to this is eating small rocks for better digestion in herbies without special sharp weaponry, making food last longer or gaining it quicker.

Hope some of this is new and helpful!

rose bloom
#

Torvosaurus Gurneyi

Torvosaurus seems to be something redundant or an hybrid between Allosaurus and Albertosaurus but I think I've find, with some other people in #401464048610312195 like Cerato_Brutus, Jarbo and Indo. I gonna firstly present you the dinosaur, then give the main idea and finally explain them.

There is a document I did in order to explain the ideas about how Torvosaurus would work and how can it works in the game : https://docs.google.com/document/d/18R38BgT494vUE1BG49eGynfUmIfVZIUEntBvvriP3nM/edit?usp=sharing

If you agree with then react with a ✅, if not then a ❌ and say what is wrong in #general-feedback-discussion because I think a lot of things need to be polished so feedbacks are welcome!

ancient plover
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Make this possible.

A back kick attack for the Shantungosaurus to fend off ambush predators when it gets reworked. Similar to how a zebra kick an attacking lion during the hunt. This short video I’ve animated will demonstrate it.

broken trench
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Give elder animals (at least the featherless ones) wrinkles on their face and other parts of their body to give them more of an aged look. Maybe even give them some loose skin on their necks, kinda like the elder rex will have

smoky patrol
#

Just a place were we can learn the job(like on what they work) and a little biographie (if they want or anything^^) of the different dev !

mild gyro
#

You should add deinonychus into the game, they would be as fast as the Austro raptor or slightly faster than the Utahs, they would a have a pounce attack, they would be able to hang onto surfaces like trees and rocks and wait for a passing prey to come by and pounce on it or chase it and why you should add this because I feel like the game should expand more on adding dinosaurs that aren’t added yet cause it kinda gets dull playing the same creature everytime, I know the sarco is getting added in but this is just a suggestion

oblique lance
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I dont know if it was suggested before, but i've just watched this video and i think there are pretty good suggestions in there https://www.youtube.com/watch?v=qFG_j3scltU. All credits to Evolution Square of course.

We know more and more about what The Isle Recode will contain, but there are some things I am missing in the information coming out about Evrima. In this video I talk about 9 things The Isle Recode needs in my opinion, to make it the best it can be.

Check out The Isle Recode...

▶ Play video
grim prairie
#

Ok, so I know that in some way Primal Carnage and The Isle are connected. So we already have ptera confirmed. What about Tupan (Tupandactylus)? Tupan could offer very many new choices for gameplay. It effortlessly fly for very long distances (we are getting a new massive map). It’s crest also made it very agile. This species took the best out of bats and birds. Today, nothing can compare to this animal, and very few other pterosaurs could either. Tupandactylus lived in land, and hunted near lakes and ponds that it could snatch fish from. It was not only a piscivore though. It also ate small vertebrates and possibly even fruit and plants. This pterosaur was most definitely a threat from above for dinosaurs like troodon and hypsi. Although it most likely would stick to hunting small juveniles and compy. From the image I have attached you can see it would be a good mid sized pterosaur, and I believe it would be a good fit in the game. Now on to what would make this fun? Well it could be fun for everyone I believe. Being a surprisingly fast and agile in land predator, the herds would really have to watch the skies, making their journeys a little more interesting. And nesting carnivores would have to pay more attention to their surroundings. The way it could be more fun for the actual tupan player, is that it is a medium-large dinosaur, and it is very agile and fast. Now I think this is the main tie breaker here for most people that think pelagornis fills the same niche; tupan is an agile, fast in land hunter, and pelagornis is a ocean cruising pterosaur that eats fish.

If you agree with this react with ✅ and if you disagree, react with ❌

#

Also to the credit of @peak wasp I have also thought of maybe a playstyle for this pterosaur could be a nocturnal pterosaur. The rest of that above still applies

strange tusk
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An AI source that abandoned babies could hunt, that would sustain a baby say, troodon or utah, could be a Hylonomus. it's a pretty small lizard, and considering I heard rumours that some dinos could possibly climb slopes, it could be possible to have these lizards scurrying on these slopes as snacks for larger dinos, and a bit of a decent meal for babies and juvis. Maybe even on the trees too.

broken trench
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Some sort of small, compy-sized, flying animal that can latch onto larger animals and drink their blood or eat their flesh. This would do a tiny amount of bleed to the host, and it would consume stamina for the small animal to be latched onto the animal. The animal would take nearly fatal damage if it falls off a big enough creature, making latching onto animals very risky. It would also be able to get blood/meat from corpses, but it wouldn't be nearly as nutritious. I personally don't have any idea for what specific animal this could be, but I'm imagining a small pterosaur

grim prairie
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Maybe the musky could jump out of the water at juvenile dinosaurs swimming in the water. It certainly would look cool. Here is a good painting of a musky jumping out of a lake (obviously).

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I have also noticed the Musky and the channel cat are the only fish that pose any threat to baby dinosaurs, so maybe we could get more predator fish, like alligator gar, or goliath tiger fish. And for adult piscivorous dinosaurs, maybe some large carp for them to eat and actually get a decent amount of food

arctic cypress
#

Add a saw fish to the roster for the Spino to eat that was one of their main sources of food.

ancient plover
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More flower variety, I know there's already some flowers on the island located on logs, but possibly some more flowers that grow on the tall jungle trees, and some that grow on the ground, would add to the plant diversity and make the jungles pop with color. Some flower species I think would fit nicely in the jungle environment of our islands are: Hibiscus, this flower would grow on the ground, and are known for their large flowers and grow in tropical and sub-tropical regions. Hibiscus come in many colors, and could possibly be scaled up in game. Nymphaeaceae, a water lily, could fit nicely in the swamps of the islands growing along with the various other aquatic plants. Passion flower, this is a flowering vine species and would be found crawling against the tall, jungle trees. Pitcher Plants, these are green/red plants that grow on the ground bunched together, I know they aren't flowers, but they're quite colorful and unique looking, they could probably be scaled up. Titan arum, one of the largest flower species in the world, this flowering plant is mainly green with purple petals, and has a main stalk that shoots upwards, these plants grow in tropical regions and are really exotic looking. Titan arum also have cool looking fruit which would be a amazing source of food for herbis.

arctic cypress
fickle blade
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I can imagine Utah’s able to catch little rabbits! XD

alpine glacier
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Okay, hear me out. While carnivores are receiving a ton of cool new niches, including venomous animals, aquatic animals, and flying animals. I think herbivores deserve a piece of the action, elsewise the playerbase for that faction will continue to shrink more and more, and they are already underplayed, so I have an idea for a moderately sized herbivore who can be both aquatic AND venomous (after Beipi and spino have been so fictionalized this should be no problem) :PLATEOPUS (Plateosaurus)

Plateo has a model buried somewhere already, making it not too unlikely that he will appear in the future, so I will take some creative liberties to create a niche for him as a seaweed grazing platypus. Platy has some decent legs and toes, where webbing could easily be added in, and a nice fat tail to use as a rudder while swimming, he can be an agile and moderately fast swimmer capable of living in both marine and freshwater habitats, able to hold his breath for long periods of time as he grazes on the seabed. With his sharp hooked claws he can climb the roots of mangrove trees or clamber up rocks to rest and recover stamina.

Defensively, Plateo seems to be largely lacking, except for his four sets of sharp claws he can use to swipe and jab at attackers, and a set of two venomous barbs on his back feet to dish out a nasty surprise to pursuers. This feature is inspired by male platypus, who have barbs just like this. The venom could cause the target to become short on breath, forcing them out of the water, but only deadly to animals smaller than the plateo (maybe a third of its size)
Feedback is welcome

frozen raven
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Adding one more sauropod for The Isle would be nice - old time favorite Brontosaurus (thunder reptile) because since Brontosaurus was one of the most well-known dinosaurs in the history of dinosaur pop culture, I think the iconic diplodocid sauropod need some more love. Although the type species, B. excelsus, had long been considered a species of the closely related Apatosaurus, researchers proposed in 2015 that Brontosaurus is a genus separate from Apatosaurus. Brontosaurus would had four attacks - its long whip tail (which can produce a whip-like cracking sound), its thick neck for pushing/shoving, stomping, and standing on its hindlimbs for long periods to intimidate predators. Males would be brightly colorful than the dull-colored females. (Sketch by Bob Nicholls)

ember citrus
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What about a how to/overview video on each Dino as they are released like explaining the special abilities what it’s preferred pray/plant is flying controls for ptera and just like anything new on that Dino that we should know to play it

arctic spade
zinc kelp
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I would like logs and branches that look like a Croc snout so players will be more aware of the waters edge, and if spinosaurus swims like denio it should help with hiding its sail.
And mabey if aquatic dinos are semi-submerged sticks and leaves will stick to the player to help hide them.

vast swan
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Deinosuchus's vision suggest:
-When underwater: lock deino camera to first person pov and give it super sensor. I watched dondi's stream and noticed that deino can see things above water when submerging due to it third person pov(WALL HACK!) and that's quite OP. When submerging deino should rely on the sensor on it head, which are extremely sensitive and can detect everything. Deino could still use third person pov but make the camera always stay underwater even when it's swimming close to the surface.
-When surface: deino can switch between first person pov and and third person pov:
+First person: deino can zoom in to see thing further away.
+Third person: just like other dino.
Night vision: give deino one of the best night vision in the game.
https://www.smithsonianmag.com/videos/category/science/astounding-facts-about-crocodile-eyes/

Crocodile's eyes are an engineering marvel: They can see all around, can track different targets, are retractable in battle, and can even see at night.

▶ Play video
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Notice how the crocs have to surface for a few moment to see their prey before attaking them.
https://www.youtube.com/watch?v=I9KXRHk3AkU&t=3s

When you're a Nile Crocodile, you have lots of breakfast options.

http://video.nationalgeographic.com/?source=4001
➡ Subscribe: http://bit.ly/NatGeoSubscribe

#NationalGeographic #Crocodiles #Wildebeests

About National Geographic:
National Geographic is the world's premium d...

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grim prairie
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What about a how to/overview video on each Dino as they are released like explaining the special abilities what it’s preferred pray/plant is flying controls for ptera and just like anything new on that Dino that we should know to play it
I am going to add a little onto @ember citrus suggestion. Maybe these videos could play when you select the Dino? Like you select it, click confirm, and watch the video, then you customize your colors, and spawn in. You can skip the video or turn the videos off obviously as well.

cold karma
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https://www.youtube.com/watch?v=c_7nXFf0WAs The things said in this video could be applied to the megalania when it does come to the recode. The things said would do good for the megalania in the recode. make it an easily playable creature but not op.

Monitor Lizards are a fantastic group of animals, as they include the largest lizards alive today, but at one point in time they got even bigger...

Thanks to Joshua Ashby for suggesting this video!

Join our Discord server: https://discord.gg/3KgpG8J

Subscribe to our subredd...

▶ Play video
#

react with a 👍 for yes! ❌ for no.

cold karma
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In the future there is a possibility that complete aquitic biomes might be added to the isle alonge with aquitic sea reptiles. Of I don't know for sure but from, all the detail that we seen, even ocean revines in streams, I can assume we might get a few creatures for the ocean. Here are a few species of Ichythosaurs that could be added. Shonisaurus Sikanniensis was the largest Icthyosaur ever found, spanning a length of 23 to 26 meters long, one of the larger sources of food for the Mosasaur. Waklisaurus Massarae was another Icthyosaur that was 4 to 7 meters in length was sub species of Shonisaurus. They both preyed on types of squids, large fish, crabs and shrimp. Icthyosaurus Anningae is the typical Icthyosaur we imagine when we think of a Icthy. They were the average size of a dolphin today and preyed on fish, squids, and even baby Mosasuars. I think these Icthyosaur species would be a great addition to a oceanic biome.

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https://www.youtube.com/watch?v=YhO0aczNDK0 And here is a video on how the mosasaur (oceanic king) would move, hunt, look and how big it would be.

We take a look at the Mosasaurus, an ancient killer of the oceans... We compare the animal with the one from Jurassic World, as well as talking about how scientists think it may have acted.

Sources:
http://www.prehistoric-wildlife.com/species/m/mosasaurus.html
http://www.pre...

▶ Play video
cold karma
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And for the mosasaur it have other playable species aswell. Tylosaurus proriger. largest mosasaur spanning a length of 8 meters and would the apex of the sea. Their diet consisted of anything they could fit in their jaws or that was around the same size as them. Platecorpus tympanificus. smaller sub species of Tylosaur that again ate anything that it could fit in it's jaws from squid, fish, turtles, sea birds to even other smaller mosaurs. This species met a length of 4 to five meters. Clidastes liodontus. 3 to 4 meters in length, this mosasaur could go almost anywhere it wanted including heading up streams and rivers, following salmon runs into swamps or lakes, preying on anything that they could catch. It much smaller then the others but it was fast and agile, allowing it to expand into other waters. All these mosasaur types could be excellent playables in the oceanic biome.

winged seal
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If at all possible, I would like to have the apexes the ability to stand up against pack predators. Maybe have the ability to reach further behind without having to turn or turn less. I would like to have a fighting chance as a solo apex player to be able to actually play solo apex. You can make the growth time longer or what ever, I just want to be able to stand my ground if i end up getting ganked and not forced to combat log the moment i see more than 2 dillo or raptors. If you want to expect players to spend the energy and effort into growing apex's, then they need to be able to fend off pack hunters. Maybe have some kind of moral system for pack hunters, where the that die the less damage they are able to do. or make full apex reduced bleed from a tier below, and anything small cant make an apex bleed. assuming you still have bleed.

dusky oyster
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Maybe when your climbing up a steep cliff, when it gets too steep, you climb a few steps then slide back to where you where, making climbing cliffs more deadly insteas of just walking into a steep area and not moving upwards

agile tundra
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I propose that the chat be bigger, more organized. Unfortunately, it is very often that we get lost in it ; we don't know who's talking to whom, we're missing discussions... Perhaps we should add mentions, colors or even other things so that everyone can find themselves there and understand what is going on. The chat is very important. Everyone needs to be able to understand and exchange in being "lost". Please. fiou I ask this because I am one of those people who do not talk at all or rarely in the chat, because they get lost and mix in discussions.

crisp kelp
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Hey guys! I've had an idea for Magy's special ability and decided to write it down on this document, I hope you like it!
If anyone has any suggestions or questions with the idea/concept please feel free to @ me in the #general-feedback-discussion! Thanks!
https://docs.google.com/document/d/1Gov7SEys8SkQ1rgcQTvzdXxfpmpL9rFxJECkepwwmKU/edit?usp=sharing

karmic gate
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currently local chats only allow you to talk to animals of your same species. this is a small suggestion, but i think it would be very nice if local chats encompassed not just one species, but all the dinos within a certain radius. global can often get clogged with things that could easily go in a local chat, but because there are multiple species involved, they have to take it to global. there is already a group chat for talking to people of same species/in your pack. just an idea for keeping chats neat and orderly.

summer pumice
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Each time you bite, remove a slight amount of stamina. Not a very large amount at all, but enough to force the player to preserve and time their bites moreso than spamming it hoping one will land. When it comes down to fighting, it's more difficult and risky to approach a dinosaur that is just constantly biting the air. It's a good tactic, but should be punished for abusing it, because I always feel this creates an imbalanced wall between the spammer and the approacher.

remote escarp
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If at all possible, I would like to have the apexes the ability to stand up against pack predators. Maybe have the ability to reach further behind without having to turn or turn less. I would like to have a fighting chance as a solo apex player to be able to actually play solo apex. You can make the growth time longer or what ever, I just want to be able to stand my ground if i end up getting ganked and not forced to combat log the moment i see more than 2 dillo or raptors. If you want to expect players to spend the energy and effort into growing apex's, then they need to be able to fend off pack hunters. Maybe have some kind of moral system for pack hunters, where the that die the less damage they are able to do. or make full apex reduced bleed from a tier below, and anything small cant make an apex bleed. assuming you still have bleed.
@winged seal apexs r already horribly over powered compared to any mid tier, even without alt turn. if the apexs r skilled theres usually nothing smaller dinos can do against them, and hopefully this will change with the recode.

tame patio
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I love the ambience in TI, however, a few tweaks I would recommend:
-Birds ambience exclusive to wooded areas (Calls could be heard in the distance where a forest would be if in a field/mountain/beach/etc.)
-Insect ambience more frequent in open fields
-Frogs able to be heard from a further distance away (Sound based indication of nearby water sources for easier location when scent is unavailable)
-Distant wave lapping noise for beaches

I think by tweaking the ambience to be more specific to certain areas & allowing for distant ambient noise to be heard it would allow the player to better orient themselves to their surrounding environment & not have to rely solely on scent or a map to find water/forest cover/fields/etc. -Added benefit of a bit more immersion as well.

cold karma
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Many people are worried that when the magy comes out it won't be a very strong creature. A few people have suggested a couple of ideas to make it stronger more playable creature but many of them are ideas like @crisp kelp's up above. It's good idea an all but i can see tons of magy's going around and purposefully abusing this power. I personally think the magy should get a charge/rampage attack/sprint, allowing it to either run or hit a few blows and then run. In the Magy's artwork and design, there is an image where a magy cuts a cerato with its shoulder spikes. This attack could tie into that and cut, infect, or even give players a limp who are hit by this move, giving this light possibly light to heavy sauropod a chance to escape with its life. React with a 👍 for yes and ❌ for no. Tell me what you think in the discussion channel.

odd lava
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I think the deinosuchus would have a slightly "murky" effect on screen if its head was under water so that, like in real life- the crocodile can be near the beach and hidden from its possible pray and be able to make out anything that comes close enough, but for example when the deinosuchus is swimming somewhere in the middle of the lake it would need to pop its head out (if deep enough, by swimming?) to see the embankments of the lake for possible pray. (Maybe adding a mode where the deinosuchus can prop itself up on its two back legs in the water where its slightly deeper to get air/to see the surface with no stamina drain?)

(example; https://www.youtube.com/watch?v=XNTMfax5Q5w Here you can see the Crocodile looking at its pray from afar and seemingly acting like a rock, until going beneath the surface and slowly ambushing it on the beach)
Also another video for those who want to watch more; https://www.youtube.com/watch?v=sO0D7N5JNh8
Wanted to share the thought- feed me your thoughts on it in discussion!
React TenontoLove for a yes / Shut for no.

cold karma
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I know that there will be ptera's in the isle recode, we've seen pteradons flying around, bieng worked on and adjusted for hte public to play. But here are a few ideas on some other pteradons. We can't just have one flier right? First flier after ptera. Quetzalcoatlus.

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The Quetz would prey on almost anything, from fish, juvs, rotten gore. It would have the ability to pick up anything that it could swallow, fly it up into the air and then drop it. It would take alot of stam.

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Tapejara: A quick flier that would prey on the babies of the Quetz and the pteradon, keeping their populations in check, while the bigger flier would prey on them, eating them in some instances. Tapejara would also eat, fish, squid, small amphibians and dinos like small troodons and compys.

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Another good Pteradon is the Tupandactylus. A relative of the Tapejara, looks very simular. Would be the same type of playstyle as the Tape but would be a bit larger and much bigger crest. Alonge with brighter colors and larger wings.

cold karma
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react with a 👍 up if you agree and an ❌ if you disagree.

odd lava
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I've also taken to note that crocodiles can jump straight up from the water- almost completely their body length and by paddling with their tail (Would use up a lot of stamina ofc), so maybe the deinosuchus could do something similar (example if a flying dino was fishing it could leap up from the water and drag it down?)
(Heres a video; https://www.youtube.com/watch?v=ISIl3qVyj4A )

Please react TenontoLove for a yes / Shut for no and tell me if you have any other opinions in discussion, i would love to hear!

dusky oyster
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For picking up meat chunks for carnis, what about picking up leaves and fruit for herbis?

halcyon wraith
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The ability to sort servers by ping and player count

potent mural
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Divesnaching small prey, eventual future herbivore/omnivore flyers could also pick fruit from high places

cold karma
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I thought this was an interesting idea that i thought needed attention. We know that there will be a new system where after being an adult dino for so long, you become an elder. So there should be perks to becoming a elder, like for instance while your in your op state, stamina, bite force, health, and bleed resistence all could go up. You become a beast like dondi has said and you become a mini hypo (like dondi has said). There should be perks while your alive as an elder. tell me what you think in the discussion channel.

cold pilot
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Maybe when it rains all day or storms, if a river is already full, the water could swell beyond its banks causing flooding. The flooding wouldn’t cause too much of a problem in itself, it’s the rapids from all that rain. They could sweep small dinos away and maybe sweep larger dinos off their feet

cold karma
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This is a strange idea but when you become a elder, if you achieve a mission or goal, or unlock a major perk, possibly you could hear this music? so when you die of natural or unnatural causes, you know to look at what you unlocked? https://www.youtube.com/watch?v=iou078Bs_ZY&list=PL3mbLk1fnr2Kk_w1re4u9mSi1Sx1UeDyi&index=2&t=466s

My review on the book showing the works of paleoartist Julius Csotoyi. Some of the best digital art out there. Check it out.

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Not the entire song of course, just parts of it.

robust rivet
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Add The pigmy tyrannosaur

weak kelp
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Having the AI Dinosaurs move in herds in the game would be nice because it would be a source of food and promote Predator hunts plus fights over it etc and would add to realism gameplay and make it fun to spot herds and teaming up to take them down!. By learning migrating paths etc Preds could time there hunts and add to the survival mechanic.

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Just found out it's already gonna be in the update cool

weak kelp
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Guys i don't know why your using the time symbol the game is still in active development and don't have to come out in the next update! it could come out at a later time in an expansion etc.

tulip basin
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You have probably thought about this before, but I think that having droughts can make the process of growing a dino harder and less places for dinos to camp for there whole lifetime. This keeps the dinosaurs moving and adapting to new habitats.

edgy agate
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Some kind of point system: after you have died you get a certain amount of points based on how long life you had/how difficult it is to stay alive/how many you nested in. Then use points to buy different skins/patterns (or other perks). This way dinosaurs don't need to be completely balanced, because you can get extra points for dinosaurs who are less likely to survive and they would remain popular nevertheless.

velvet wadi
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I thought it would be cool if there was something you could add so you could eat other dinosaurs live?

unique warren
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Suggestion (sorry for the English) animals that are more hungry, sedentary, could get thinner, malnourished, who can eat better, gets stronger and more robust, attracting females and affronting other males

strange tusk
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For any feathered dinos, there could be weathered feathers. (Over time, obviously.) They'll become rugged and ruffled, and require preening, especially if you want to stand out to a mate. It would work well for the Hypsi. Another thing with the feathers would be if you let them be worn too much, they'd just become quill-like, similar to the indominous rex or indoraptor, (I'm using those as an example due to people think the quills were feathers at one point, but due to extreme stress they fell apart or were torn apart, and became quills. I know Dondi probably disliked the recent JP/JW movies.) But that would be an interesting factor for mating, is keeping your feathers tidy.

tulip basin
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Also have probably thought about this but fog would be cool after or before large storms more dense near the ocean and swamps

atomic token
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I propose a grp herds of ai, the same size as an Ava or a little larger, but in a way that does not give too much food to the carnivore. Some ai will be fast or dangerous, or more discreet.

tawny echo
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U should be able to drag bodies in/out of burrows if u can fit inside of em

plain drift
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Not so much of a game suggestion but more of a merch one. I think later on down the line if it is possible limited edition models of some of the dinos would be release for those who wish to collect them, this could include some of the strains or just some creature that would look good on a collectors shelf.

proud nest
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I know the game isn’t supposed to aim on realism, but realism is taken into consideration.
That being said, I think it would be cool to see a new system related to stats (hunger/stamina/thirst/health).
The correlation between these things in real life.
Thinking mostly about carnivores tbh because of the chasing.
That being said: hunger link with stamina. Why?
It would be good to see hunger not dropping so fast if you aren’t doing much, like walking/trotting from one place to another, but whenever you use stamina, it’s drain is more notorious, since you’re using energy. That way it will take in mind what prey is worth the hunt.
And after down half/two thirds hunger the drain is consistent instead.

With thirst and stamina it would be the same as with hunger but without the end. Thirst always draining a bit more when running.

And health, well, when wounded, could give a healing boost as long as hunger or thirst are full or 4/5. And when both fulfil the condition, it’s better. Healthy nutrition = healthy body.

cold karma
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I've suggested before that that devs have worked on the ocean, giving it ravines? ditches in the floor and at some points, you could see in some video's, vegetation in the ocean. Are they doing this for the dienosuchos, or for possibly a completely aquitic biome? If this is the case I'd suggest adding, the mosasaur, the Icthyosaurus, giant sea turtles, and finally Elasmosaurus. It was a long necked sea reptile that lived alonge side the mosaurus and was large food source for the Mosasaurus, but they didn't go down with a fight, But enough about that. If they do add these creatures to the isle, maybe the Elasmosaurus's calls could sound like the ones in beasts of bermuda, make it sound unique. https://www.youtube.com/watch?v=37ZgbW-yVpk&list=WL&index=2

I take a baby Elasmo slot and have fun with a super pod :) there WILL be more Path of Titans, but the launcher is a bit bugged, so in the meantime, have more BoB!

▶ Play video
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It's noises from a different game, but something simular, not exactly the same. react with a 👍 for yes and an ❌ for no!

velvet wadi
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If this is cool I probably wont be added for a long time but I thought it would be cool to have like a 1 in something change to be hatched as a vitiligo baby?

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*it

still fable
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I think about a sleep mechanic, like there is night creatures that are forced to sleep at day and day dinos that are forced to sleep at night, whats your opinion about this guys?

charred brook
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There should be seasons and natural disasters like flood.

zenith osprey
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The higher up the food chain you eat, the less energy you should get, like in real life. This would discourage apexes from hunting other apexes (which is unrealistic). Scavengers would be exempt from this so that they would have an advantage to playing them.

keen heath
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I'd love it if they brought back macOS support some day. 🙂

livid rose
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This is probably stupid to suggest 🤔 i'm not aware if someone else aleardy suggested this, would be nice small detail to have, but i was curious if it would be possible to add some small details like sneezing for each dinosaur, automatically happens at random times, cause we all sneeze irl, even animals, but the dinos never sneeze in the isle lol

solid violet
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This is more of a question than a suggestion but will there still be the aspect of custom characters as in will we still be able to change our dinosaur's colors? I love the aspect of being able to do that even though the game is about survival but why not survive in style? 😄 (this is after evirma )

ancient plover
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Allow servers to choose what dinosaur species can group together. For example, one server could choose to allow dryos, maia, para, pachy, and galli to group together, and be able to talk in the same group chat.

rose bloom
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Nothosaurus suggestion
Nothosaurus a genus of marine reptile living during the Trias, but they were not a full aquatic, they are coastal semi-aquatic which already make it unique in the game!
For the moment we don't know if we're going to have a coastal ecosystem : the only animals known to be able to live of seasides are Pteranodon and Spinosaurus so why not make more diversity? We have the choice because there are many species of Nothosaurus known (11 from Wikipedia) and I would like to suggest N.Giganteus which is about 7 meters long and 200kg but any species can work because it would basically be a leopard seal.

What gives Nothosaurus to the game?
Nothosaurus gives diversity for the coastal ecosystem like I said above, it can also be something that is interesting to play as for people really liking the oceanic world with the kelp forest, reefs and other biomes in the see. Nothosaurus could be the prey of some AI swimming in our ocean, yes a life without danger isn't fun anymore so we could have Mosasaurus AIs that hunt Nothosaurus the same way current killer whales do and Kronosaurus being the great white shark.
Nothosaurus would basically live on the beach because it loses stamina while swimming and survive with a piscivore alimentation, you could try to hunt fish, crabs and octopus between the rocks and at the sea floor but you could also for large fish pack like we can see today with the Sardine-Run, but it would be a mouving texture which you can interact with like Filipe as talked about when people asked for him about really small AIs such as insect, being a texture the same way as Skyrim.
Nothosaurus could have also some other playable prey such as Hesperornis being the pinguin and juvenile Archelon (AI). In that case, Nothosaurus would be the best thing to explore the oceanic world of The Isle by being forced to come back on land

Reconstruction of Nothosaurus

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So there is my Nothosaurus suggestion, I hope you have liked it.
It makes a time that I wanted to suggest this animal to The Isle roster which would be pretty cool for discovering the new aquatic biomes and all the other stuff. If you agree for having this animal, with also all I have suggested like AI Mosa, Krono, Archelon and Hesperornis as playable, then you can react with ✅, if you don't then ❌. Feedbacks are welcome on #general-feedback-discussion.

Have a nice day everyone 👋🏼, heart on you all 🤍.

ancient plover
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This one's for the discord, maybe a role or bot to be pinged for streams, instead of @.everyone?

tulip basin
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In swampy areas drinking the dirty contaminated water could sicken your dinosaur depending on how much algae is present.

solid violet
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Oh yeah uhhh another one of mine is to have what Gmod has and make your own world that allows you to have only your friends be able to join you in case if you don't want to join a server one day as idk if anyone knows what that means but one day I want to be able to experience it without the rulebreakers or the griefers constantly on you especially if you have future AI that will hunt you