#general-feedback

1 messages · Page 87 of 1

shadow talon
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so i am not sure if it would be possible, but i would love to see the calls given more manual control for the player..what i mean is, say i hold down the 1,2,3, or 4 call and keep it pressed down..this would play the full call with the acompanying animation, however if i just tapped the key rather than holding it then it would play a short and fast clip of the main call..so not the entire long version just a small piece. one might also be able to hold down a secondary key while either tapping the main calls or holding them to make the sound be a more subdued version and not so loud.
so imagine if i go tap, tap, tap, hold on the 2 call..it would make a short short short long version of the friendly call..this in my mind would allow people to invent their own versions of "songs" or "mating calls" without devs having to make completely unique calls for the community who wants that sort of thing. it would also allow for just a greater variety of calls to be heard.

sort of how this kookaburra calls in a short, short, short, long call,...it could be replicated in game by tap,tap,taping and then holding on any of the calls 1-4, simultaneously one could interrupt with holding the secondary key (like alt or caps?) to adjust the volume throughout the call's sequence. https://www.youtube.com/watch?v=2HFNjt0tN3w

normal oracle
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I’ve done a lot of these especially on attacks and kill animations, so for example if a full adult pterandon gets 2 shotted by rex if a rex pounces on the Pteranodon and only gets 1 bite the ptera could escape and heal on a tree but what would be cool a right click attack for carnivores that have prey that can fit in there mouth so when rex pounces the ptera it can right click to grab onto it so it don’t fly away but this right click attack drains the carnis Stam by a lot so u can only use the right click attack 2 but the less stam u have and u use it and that stam is for only 1 right click attack it becomes weaker and a ptera would be able to escape a rex when it’s grappled onto it because it only has stam for 1 and that way it becomes weaker meaning prey can escape

dusky pulsar
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I would love to see the Pteradon able to dive for fish from flight. If it can't find food it could get a desperate meal like a fish and risk it's life to the deino. That would add an additional stressor and a cool dynamic to the Pteradon. It could be like one of them ocean birds!

lavish wave
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I would like to request Titan Boa to be added to the Predatory Collective. Titan Boa is a pretty popular Dino Snake and I think would be enjoyed by Predator players alike. Being a creature from the Paleocene epoch I believe that this specimen could easily be added into the roster of Predator Dinos. If its true that swallowing Mechanics are being implemented into the game with the new Recode, I put Titanboa on my Top 3 of most wanted Dinos for The Isle.

kindred beacon
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i agree with one of the suggestion above, the one about the Tenonto kick, and i'd like to add something more: make so the weight of the creature plays a part in the animations. I am talking about heavy and medium weight dinos, like Spino , Rex, Acro... right now the walking animation looks too stiff ( I'm taking as example the spino animations, they are the only one we saw for now), they seem weighless, sure there is the throat skin moving but that does not show the real mass of the beast. there should be something like the current spino walking: his first half of the body goes up and down as he walks, his arms fall down, his head and neck follow the movement of the body showing that the weight of the body is a burden on land. other thing i'd like to point out is the tenonto running animation: while i love the big tail, i do not like the head and neck movements. if you look while the body is gallopping the neck moves unnaturaly, it should follow the body in its serpentine like movement, guiding the movement of the body, like a horse running the head leaning forward for the body to follow. right now while the body is leaning forward for the run, the head stays back, stiff. finally the last but not least suggestion: have some keys that pressed while playing a creature toggle a little animation, to help characterize the beast we are playing, like having utah look around or clean his foot claw, the deino opening his mouth for termoregulation, dilo cleaning his mouth, showing the venomous teeth. a little something to make the creature feel alive and with its own personality.

main sleet
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If AI herds get added (for example AI para herds), give them skin variation.

Otherwise if they all have identical skins, players will be able to pick out the one player in the herd easily and will target them to the exclusion of all else. Slightly varied skins will ensure it's harder to pick out which one is the player.

Also add herd size variation. A mixture of adults, subs, and juvies rather than just a herd of max size adults. This allows predators to pick off the smallest or weakest herd members.

foggy birch
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For the Pteranodons take off, I think this would be a great way for it to take off without the running start, it's a hypothesized idea of how Pterosaurs got off the ground and I think it's not only very likely that they did it but that it would be pretty cool to see something like this in game.
https://youtu.be/CRk_OV2cDkk

Controversial claims that enormous prehistoric winged beasts could not fly have been refuted by the most comprehensive study to date which asserts that giant pterosaurs were skilled in flight.

Source: Univ. of Portsmouth

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past wing
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Conflict is inevitable. It's happened between members of the same species for as long as life has evolved and yes, to the dinosaurs too. Fossil record shows that theropods bite each other in the face a lot, maybe for various reasons. Modern birds, such as in the video below of two turkeys, bite each other and shove one another around until the other gives too. https://www.youtube.com/watch?v=Z2PFxt7NPBk

These types of intraspecific conflict, whatever you want to call it, could also vary from Dino to Dino. Pachys just head butting each other, Allos biting each other in the face while slashing with their claws like lizards, Trikes jousting etc.

Point is, by allowing us to latch on to each other and toss one another around, we could settle all sorts of disputes. Feeding rights. Group leader status. Or Jeff called you a bitch in vc and you want to show him who is boss.

"Grapple me bro! Are you chicken or something?"

at 6 am last week i found these two birds fighting over breeding hens or domaine any way one wanted to be top bird ! they fought for almost one hour...it was ten feet from my door and i did not go outside for fear of being attacked by these two agressive males ! they were fig...

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pallid thorn
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This has probably been adressed &/suggested.

When regarding skins/colours etc. I suggest adding certain colour palletes (similar to the colours we have right now) with additional hue/contrast sliders. The sliders would be ofc limited to eliminate neon colours. The hues/contrasts could be changed with a slider to reach pale/darker colours of the original.

foggy birch
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A record toggle, allowing us to record when we want/have to with the press of a key instead of recording absolutely everything until we log, I've already been told recording doesn't affect gameplay but thats not true, everytime I do record I'll get constant frame stutters which is not fun to have to deal with during my time on the game, it's why I don't record but I wish I could so I could nail all these rulebreakers that I catch.

shrewd ore
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A beta on Steam for people to test out the recode/Evrima like last year with the Theynaw map and Dinosaurs rework beta.

drifting cedar
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Herbies getting the ability to smell while slow walking? Please 😀 (in addition: only show bushes while smell-walking, no steps or water. That would punish people who only look for bushes in a hurry and don't see the gigasteps leading behind the next bush)

rose bloom
ancient plover
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Add more weight to the tenonto kick animation

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I have one thing to say, if birds of paradise are added as a side effect, plz plz plz add this one...

drifting cedar
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Add little sparrows, frogs and snakes as food for little carnivores. Would also make sense for the sounds (i hear frog but see none. Hmmm)

deep goblet
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Alter Pteranodon’s running takeoff animation: Leg-to-wing ratio makes little sense, seems too frontheavy to work. Instead, maybe a flying leap? Relying on momentum gained from galloping to launch itself more horizontally on pole-like front limbs.

I see the albatross inspiration, but the sudden increase in height from the ground doesn't make sense with Ptera’s comparatively teeny plantigrade hindlimbs. Combined with large Albatrosses’ dependency on certain wind conditions for takeoff and I’m not sure if that’s the best parallel to draw. Maybe a vampire bat instead, with its quadrupedal running takeoffs?

https://www.youtube.com/watch?v=kIl_bYFMr8o

I apologize for the added work, especially so close to EVRIMA and that running takeoff animation would be a shame to scrap-- just my opinion that it doesn’t quite fit for Pteranodon!! You guys are doing amazing work; please keep it up!!!

Vampire bats are able to run and jump from the ground.

They have heat sensors in their nose, that help them locate capillary-rich locations to make painless feeding incisions, and they have efficient kidneys that allow them to pass the water from blood as fast as they drink....

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vale moss
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Diplodocid Megadocuments

Doc 1 outlines the problems with longer dinosaurs, possible solutions, and counterpoints
Doc 2 gives some possible suggestions for Diplodocids that cover either outcome, whether below 20 m or above depending on what the developers do.
https://imgur.com/n0YtEtH
https://docs.google.com/document/d/197tIAZAF_ENwsTlPF6htu_XMcca69W187CxmnuUxRMU/edit?usp=sharing
https://docs.google.com/document/d/1-NvHhN0yerynTGkKWfZBb6YB_5o56FrQEm6P-14xfmQ/edit?usp=sharing

shrewd ore
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Suggesting that you can catch insects as a hatchling juvi/ small carnivore for food. Like this who are flying around swamps or somewhere so it will be Balanced between herbis being able to graze and carnis catching insects.

unborn arch
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(Original credit of idea to @main sleet)
Have a setting where people more sensitive to gore can turn gore of or at least lower the amount of gore seen in-game. The game could then appeal to a broader audience. In my opinion people with different feelings about gore should be respected with a setting to tune the game to their liking.

main sleet
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Playable suggestion: Tupandactylus.

With flyers on the horizon, it seems that most potential playables for them are carnivores of one type or another. The notable exception to this is Tupandactylus.

Tupandactylus could be an omnivorous or herbivorous flyer with a similar size to pteranadon. Fallen fruit and berries could make up the majority of its diet which it forages from the ground (making it vulnerable to predation from carnivores such as utahraptor and herreasaurus). In addition to this it could potentially cling directly to trees for safety. Nesting in trees could even open up a niche for tree climbing carnivores, which would be able to climb up and grapple it.

There are also multiple crest types, which could allow for dimorphism between males and females.

Edit: Thanks to Gothic-Lycan for pointing out difference between Tapejara and Tupandactylus

swift pike
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I come bearing a suggestion for trike. I dunno why horrifying beaks are always completely unused in games but

mighty sundial
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Would love to see a change on hitboxes , for example a tail bite should do way less damage etc.

shrewd ore
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This guy as possible small sauropod?(Saltasaurus)He is armored possibly small and a pretty challenge for the modellers caus he has no predefined Size/look so its all about the devs creativity and ingame with his armor he probably will have more health and with his strong tail he possibly will be one of the strongest dinos in the game

ancient plover
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Change acro 2 call please, it sounds more like an angry guy than someone friendly. And the juvie galli death and 4 call sound like a baby dying, please fix it that sound is driving me crazy!

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And I have a growth suggestion and a Dino one. Maia is a tier 4, it needs more growth time(has only 2 hours), you grow in the same time as Utah or dilo but you destroy them. And I suggest to add concavenator or saurosuchus as AI to give competition to players or feed them

runic moth
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I personalny believe that all AI Dino’s should also be playable. Now I get that some people may not like this but seeing dinosaurs that are AI and not being able to play them sucks

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Also making apexes AI only seems like a pretty drastic solution

lime dagger
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Instead of scars when starving, your bones start to pierce through your skin when you're at 3rd to 4th screen. Same with thirst, you start looking pale (like how coloration sort of fades in bodies.)

analog tundra
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give dryo the ability to enter burrows just by running into them rather than having to spend a 15 second session of trying to stop in the perfect place and then press right click the second you feel like you stopped moving, however you dont enter the burrow, so you press it again and see that you WERE entering it and you just canceled it, meanwhile it takes a predator less than one second to left click and most likely instantly kill you FeelsBadMan

summer pumice
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Adrenaline Mode.
Activate with a button. Once activated, all of your stats increase. You're faster, jump higher, bite faster, bite harder, stronger to lift heavier corpses. While in adrenaline mode, your stamina depletes very fast, until you either turn adrenaline mode off (perhaps only by sitting down), or run out of stamina, so you want to use this when it matters. When you deplete your stamina this way your dinosaur hits an exhaustive state and doesn't move (or moves slowly, like when they limp from a leg break) until some of their stamina goes back up a little again.

swift pike
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Osteodentornis could be a cool addition. It's like a huge toothed albatross, niche could be a roaming flyer able to actually land on the surface of the water which would make it pretty unique and able to be way further out at sea than ptera and etc easily could.

obsidian raven
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all credit to @gusty egret but I just want to get these out there more... a list of documents showing amazing suggestions for many isle animals that I and many others would LOVE to see https://docs.google.com/document/d/1LHewmUrmVXW0upvh0ske9BS2Bok3gl0aWR8HXzYARGk/edit

rich island
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Possibly a pain to code but, Birds.
Hear me out!
If you play as a big Carnivore or Herbivore; Trike, Cama, Brachi, Rex, Giga, Deino - and stand/sit still in the same area for a long time, prehistoric birds (like Oxpeckers) come from the trees and land on your dinosaur.
This could be just a visual effect or they could make noise and potentially alert players to your location, encouraging Dinosaurs to not AFK grow as well as the dietary requirements.

shadow talon
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Lets maybe have the ai spawn on the map based on regions per species, so its not that you will find all ai spawning everywhere, rather certain species of ai will spawn in areas based on latitude/foliage/food sources etc..just like in nature how you dont find every species of animal in every area of the country, rather they move based on their needs and the regions they can hide in and thrive.

this will help create zones where apexes will not stay for very long because the larger ai dont spawn there and unless there are large prey in the form of other players they will be more likely to move on, this allows for some areas of the map to natually become safer for certain tiers as the carnivores will go to regions based on the sort of ai that they are capable of hunting most frequently.

Now the ai can be in multiple regions for sure, i dont just mean one region per ai..rather complimentary ai will spawn in regions that make sense for them to be there...for example stego ai spawn in grasslands along with anky..pachy ai could spawn in forests along with para...hypsi ai can spawn in the mountain regions etc (these are random examples)

I like this idea as i think it will help to keep some incompatible species naturally separated based on dietary needs and thus make some areas safer for the lower tiers and other areas optimal for apexes. (apexes can still go where they please and hunt players..but its easier for them to live in regions where large ai spawn etc)

urban gazelle
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Adding on to what someone said before, when going hungry, bones should start jutting out like one would when they're malnourished- but during the last stages, sprint should be disabled. Of course, not immediately. I mean, a starving, dying, weak dino realistically cannot sprint across the map looking for food. So basically when sprint and jump (if applicable) is disabled it's a death sentence for you unless you manage to hobble across a carcass.

ancient plover
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So I've been thinking about the cryolophosaurus and came up with a few more ideas. When it nested, it stored its eggs in a hollowed out area, almost like a cave. And another special ability to make it viable is it can smell in the rain.

drifting cedar
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To give roleplay servers more purpose: give all dinos animations like : "wondering" = bend head to side, "tired" = yawn, "eeww" = shake dead with open mouth, "i dig it" = scratching ground with one foot,"shake it off" = shaking off rain like a wet dog, "I rule" = sitting but not completely, for big dinos like shant, trike. they would not completely lie down, they sit with head up to look over their herd/territory. // I know it's a pain in the ass to animate those things but it's just a slight idea, I would love to give my dino more personality besides the calls. https://www.youtube.com/watch?v=QP7LkBUcilo

The reaction of the dog at hearing the voices of her owners. Golden Retriever, female, 8 years old.

https://www.facebook.com/StanculetRamona

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ancient plover
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Sucho is super slow and weak please fix it

shrewd shuttle
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as the shant is being removed -crying face- I think a dino like the edmontosaur or olorotitan should be added as they are both biggins and im pretty sure the para is still going to be the weak hadrosaur that can be killed by an allo so another larger more powerful hadros whould be nice as they are quite heavy and could probably travel very fast

drifting cedar
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when its raining for a long time the rain will create little puddles of water where usually is no watersource close. it decreases over time but it can provide water for any dino.

ancient plover
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Teeth fall system. If you are a bary(for example) and you decide to attack a Rex 1v1, each 5 bites you do you lose 1 teeth. Each time you lose one, your damage and bleed will decrease in a small percentage until it grows in a few minutes. Or if you are a Rex and you want to eat bones( i read that it was the only Dino able to do that) from a dead dino, you will lose teeth slowly. This can avoid excessive kosing and can give realism to the game.

rustic patio
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I have an idea for a new hyper type dino. Its probably dumb, but i was thinking something like a hypergolic pteranodon or quetz. Basically a beefed up flyer that breaths fire. Not even sure where i should be posting this. But thought it was kind of a neat idea. Uses something similar to venom glands that produce hypergolic fluids that when spit out and mixed ignite on contact. I just like the idea of the hyper/hypo types i would like to see more of them. In game or not.

past wing
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❗ A suggestion to make Giga actually work.
Give Giganotosaurus a special biting attack. This bite is charged up by holding a button and must be timed correctly to hit a target. If hitting a target, it tears a chunk of meat out of them and Giga eats it. However, in order to keep this from being the standard flesh grazing suggestion, this would actually injure and reduce the speed of the prey for a few seconds. This would be enough time for Giga to swallow and just bite at them again. What this effectively allows Giga to do is to eat things alive without caring if they are dead or not, seeing as it lacks the crushing power of Rex or the gripping power of Spino. Having Giga just strip living things to a skeleton would be, uh, kinda fucking awesome.
➡️ This would be used on prey that tends to be larger. Giga would already be able to just bite and kill most small to medium sized prey. That's not to say you couldn't be cruel and just eat a Maiasaura alive if you wanted.
➡️ This would finally set Giga apart from other apexes. This allows it to become a big game specialist if it wants, diversifying gameplay options for our large friend. It also opens up the possibility of other balance changes, including throwing out "Endurance Giga" that we have grown to hate.
➡️ The fact that we don't already have something that eats prey alive is a missed opportunity for what should be a "horror" "survival" game.

Thank you for tuning into my Giga talk. Criticism is welcome.

drifting cedar
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I have just seen the announcement and it made me sad.. it may (or definately) sounds stupid but I heard from people using cannabis oil to treat their cancer. have no idea how or if that works but I just hope they try everything. good luck Foszor :*( best wishes from austria!

fluid bough
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A small affinity suggestion for apexes when they are re-introduced. reward apexes ( this could probubly work for any carnivore with an overpopulation problem. ) gain slightly more affinity for eating smaller of their own kind? I know a lot of people would hate this idea but I'm sure a lot more people hate when one large species of predator takes up 30-40% of the servers population. what this would encourage is rather than adopting some random baby or sub rex, youd be more inclined to eat them than help this random stranger.

alpine glacier
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since smaller dinosaurs are being added and eating bugs was mentioned for compy, I think I'll refresh my Zhenyuanlong idea.
Zhenyuanlong is a small feathered dinosaur about the size of a velociraptor who I believe would work great as an arboreal glider. Zhenyuanlong could ambush juvenile and small dinosaurs in a tactic similar to the drop-bears in australian stories, dropping or gliding out of trees onto the backs of their victims to stun them and deliver a killing blow to the back of the head. despite his amazing resistance to fall damage, Zhenyuanlong would be a very fragile dinosaur in a fight so he would rely on stealth and surprise to take down his small prey. Alternatively, Zhenyuanlong's arboreal agility would enable him to follow larger predators and scavenge on their kills. Zhenyuanlong would also be able to feast on insects by the water and in the trees, or the flies buzzing about corpses as an extra snack. I think it may also be cute if he could eat bugs off of large, slow moving dinosaurs like triceratops and brachiosaurus.

ancient plover
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Allo had the widest jaw gape of all carnivores. Is it to late to suggest this? Allosaurus could open its mouth 73° when attacking prey. Building on @arctic cypress's suggestion about Allo bite range, I think it'd be awesome for them to have a "flesh grazing" mechanic. From Wikipedia, the most reliable source of information ever, "...another possibility for handling large prey is that theropods like Allosaurus were 'flesh grazers' which could take bites of flesh out of living sauropods that were sufficient to sustain the predator so it would not have needed to expend the effort to kill the prey outright." It wouldn't be enough to get the Allosaurus or other carnivore to full hunger, but it could be a fun mechanic! All this research goes to @arctic cypress, @echo hill, and @plain oriole

runic moth
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Maybe a rework for dryo so it actually closes its mouth

obsidian raven
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I would really like to see a microraptor or small pterosaur be used like a vampire bat, wanting to either glide or fly respectively to a large dinosaur then latch or land onto it and bite it to drink itsblood which will fill up their food and water respectively... Now these creatures could eat small gores or bodies as scavengers but the blood would offer vital nutrition for them to help grow and give affinity... this also give whatever animal they bit a small amount of bleed that will take a long time to heal and give a debuff that means they are more vulnerable to attacks that cause bleed due to anti coagulant in their bite which will drive their "hosts" to want to avoid these little pests and try to buck em off or hit em before they can latch onto their backs and bite them

ancient plover
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I would love more decor (aka. Human leftovers and stuff) It would be more relalistic

obsidian raven
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a suggestion for oro: When envrima comes out to make each dinosaur unqiue and viable I would like to suggest turning oro into the meerkat of the isle, give them a connective burrow mechanic allowing them make a series of tunnel from different openings in the ground rather then a single burrow from a single hole like the current version of the dryo burrow, let the oro then be able to hold a button which will then allow it to "scan" the enviroment making them able to better "sense" any kind of predator, ex. being able to hear the footsteps of any carnivore from way further away, even if they are crouching whilst they are holding this button, also give the oro the ability to press a single key which will then send an alert to ALL oros in their group that is there a threat, lets say you are in a group with somebody who has sent said alert the edges of your screen should shine yellow for a second or two, or you could a quick hazard symbol pop up! let oro be the only herbivore to get an ambush sprint from crouching long enough, as well as being able to burst out of their burrows with said ambush sprint to quickly escape any burrow campers

main maple
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Sorry if this is planned or has been suggested before, but recessive genes?
In the recode, there'd probably be a mix of the mother and father as a hatchling's coloration. But what if there was a smaller chance that a baby dino could inherit colors from grandparents, or an even smaller possibility or great grandparents?
I think it would be a neat thing to see if your hatchling looked like your mother rather than you or your partner, it could also help them live on in your babies <3

mint pollen
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Maybe a /killself option? I've been in situations where I want to change dinos or I don't like the skin I chose. I think it would be interesting to have a button for that and a death animation.

ancient plover
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if something falls from a high place and dies, id like to see and hear the splat as they make contact with the ground. i want to see the slumped over body burst as if it were a pimple, please make this happen

violet solstice
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It would be cool if pteranodon could yeet itself off a high cliff when standing still, going down untill it gets the momentum to fly up.

delicate delta
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Please let dinos swim faster in downstream rivers! Game changer!

main sleet
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With the addition of mercenary bases on the island later on, there should be the potential for smaller dinosaurs to live nearby without negative repercussions. (a bit like modern possoms, foxes, and racoons.)

Dropped food and trash cans could be a potential food resources along with collected rainwater in these bases, which animals like hypsilophodon and psittacosaurus could exploit if they were stealthy and/or lucky. Living around these areas also provides protection from larger animals as long as they remain quite enough to not get noticed by the humans.

This would essentially be its own unique 'human' biome, and for the creatures which could make use of it would allow completely different playstyles.

ancient plover
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Mud zones. If it has rained a lot for a long time it will appear mud zones. There you can gain a small amount of water by drinking in small puddles and depending on your weight you will move slower or faster. Also, herbivores like dibbles can have a “bath” there to hide a little bit their tracks

past wing
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Allow dinosaurs with large arms and claws (such as sucho, or spino) to dig up burrows or shellfish?

unborn arch
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Hmmm how about locking the apex’s and having the player to play as other Dino’s and complete elder cycle and pass away. Then they can unlock apex class Dino’s. This would help limit the amount of apex’s being able to play on the servers?

ancient plover
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deep trenches and underwater caves that hold homes for suchos and such water born dinos(water born as in "Water thriving" Dinos sorry my bad), Also like little holes that little dinos can run into and have a hide animation?

hallow tree
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Add distance (as meters, miles etc) when you are group with people. So you can see how far away they are.

ancient plover
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  1. Theri speed nerf
  2. Acro 2 call change
  3. Theri damage nerf but bleed
  4. Pachy bone break
  5. Rex bleed resistance nerf( what will do trike or giga bleed if rex has the biggest bleed resistance in game beside hypos?)
  6. More growth time to Maia( 2 hours for a tier 4 isn’t fair if you see utah or dilo)
    Please before criticism get some info about this
toxic axle
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I would love to see some hit feedback on attacks. At least a blood-splatter or something, right now the attacks seem to have no impact to them. Here's hoping that's part of the major update. 🙂

ancient plover
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Remove the rule for mixpacking, its just making issues both ingame and in discord and people are complaining about it.

dark lagoon
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How bout allowing dryos to hang with trikes on official please, would give the big guys something to protect and tempt utahs and dilos to attack

ancient plover
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I want a calm and sweet song to play as we die of age and like and eyeclosing thing, just to symbolize the nice life we had ¯_(ツ)_/¯ ( I didn't except this many reactions LOL)

ancient plover
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Small dinosaurs like juvi Utah’s should be able to take eggs from nest if there’re fully gestated

hallow tree
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Add Hypo Galli please

bleak valley
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yo can we get a purple crest colour, like a deep purple like eggplant/aubergine. that'd be rad thanks ❤️ will give succ

golden rock
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((this might sound really dumb, I'm terrible at explaining things and this just popped into my head dondiMonkaS ))
I think something similar to how Zelda Breath of the Wild manages your characters body temperature would be really neat. (A little gauge/thermometer thing telling you if the area you're in is too warm or cold, and you can take some sort of action to make sure you stay a healthy temperature) Maybe being too warm or cold could affect your dinosaurs speed, and/or strength, and if you're unable to warm up or cool down you'll take damage similar to how starvation damages you? If it's a particularly cold night, huddling with herd/packmates would be necessary to keep from getting too cold and beginning to take damage. This could encourage migration from an area that's too warm/cold for your dinosaur/group to stay in, and could keep certain dinosaurs in certain biomes that would benefit them the most. idk just something that might b neat gasp

shadow talon
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Getting kicked by a herbivore should be very dangerous for those in the same weight class or below!!

Kicks should make a loud sound upon impact. https://www.youtube.com/watch?v=IzoWiiCllw4

Herbivore's kicks should have the possibility of stunning the opponent/predator.https://www.youtube.com/watch?v=K3OZYFemqBU

Herbivores should have the chance of killing with their kicks if they strike the head of the opponent.
(WARNING GRAPHIC) https://www.youtube.com/watch?v=-fIP_GL7jiY

Even best friends sometimes fight. A giraffe kicked a naughty rhino.
"To use this video in a commercial player or in broadcasts, please email licensing@storyful.com"

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How hard do you think a zebra can kick? Hard enough to take out a blue wildebeest apparently - with one kick. At least the blue wildebeest survived, but was pretty shaky for a while...
Watch more like this on the Leopard.tv app magazine - get it here: http://www.leopard.tv/app...

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WATCH AND LEARN PLEASE!!!!

This mare kills stallion with one kick. This was not the proper way to breed both these horses. It’s sad to see. but please take this video as a learning experience. This is a perfect example of what not to do when breeding 2 horses! This is obvious...

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cinder aspen
#

The tenontosaurus will be a great addition to our quadruped dinosaurs, but another dinosaur like the shant would be a deadly and amazing addition to the isle. Not only is the Iguanodon much bigger than the tenonto, it also has the well-known spiked thumb on each hand. I hope we see this dino ingame someday!

shadow talon
#

I would love there to be a nesting mechanic unique to one species that is based on the ostrich, the ostrich has a main female in the flock who chooses the nesting site, after she lays her eggs the other females lay their eggs into the nest of the main female, so it becomes one huge community nest (in the case of a flock) the main female will push her eggs to the centre and leave the other female's eggs on the edge, in the end however all the females will raise the babies once they hatch and share in the responsibility of parenting.

(warning: gross images of ostrich laying eggs , cool nesting tho lol)
https://www.youtube.com/watch?v=OBRppKPXKuU

The chief hen in an ostrich harem uses a sneaky trick to protect her eggs.
➡ Subscribe: http://bit.ly/NatGeoWILDSubscribe

#NatGeoWILD #Ostriches #Eggs

About National Geographic Wild:
National Geographic Wild is a place for all things animals and for animal-lovers alike. Take...

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ancient plover
#

I have a idea of when you bite someone as like a carni you would grapple for 1 second and then a little piece of flesh comes off and you can eat it in the middle of combat to like weaken your prey.

slender tapir
#

I feel like this already exists, based on previous posts by the devs, but one of the smallest dinosaurs in the isle should have a call that is just very very loud and annoying, but the dinosaur should have a color palette and pattern that lets it use its small size to hide very well. The ultimate jumpscare/troll dinosaur. Interestingly, this mechanic exists in real life- I encounter it every time a cricket gets in my house.

swift pike
#

Make pela unreasonably scary looking like a giant petrel. Cosmetic blood after it eats from a corpse maybe?

shadow talon
#

For herbivores that will be using a stomp/kick with their front legs, i would like to suggest that they are made capable of performing the stomp/kick while also hopping forward a little bit, this thrust forward attack will allow the herbivore to drive the carnivore back, while still maintaining a defensive position.

This would serve to allow the herbivore to intercept the carnivore's movement without having to always take a hit, as it is currently for para and shant, because they are forced to stand still and wait for the exact moment for a carnivore to literally run into its face, the herbivore always get bitten even if it manages to hit back..this is not a good thing for herbivores that do not give bleed rather only give raw damage like shant and para do.

This i think would be a good compromise, as i know only herbivores like trike,dibble,pachy etc will be likely to get a charge mechanic, and most people dont want shants and paras charging while using a powerful stomp or kick..so i think this hop forward, sort of like a lunge would be a good in-between, it allows the herbie to intercept the carnivore and land a hit without needing the carnivore to run into its waiting arms as it is now.

Hopefully it will help herbies like shant or para to get bitten less often and all without necessarily getting a full charge or anything..rather just a lunge kick/stomp to keep the carnivore at bay. https://www.youtube.com/watch?v=k3KZq9VR88k watch from about half way in the video to see the deer lunge and kick/stomp.

'Tis apple season for the deer, who come to our yard to help themselves. Our rescue pit bull, Bosco, wants to make friends with this young buck. The buck was not in any danger, as he had ample opportunity to run away, which he did, at the end. The dog only followed to the tre...

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twin flax
#

Any chance we would think about putting in special calls from females to there young? Feel like it would be a good bonding thing between players. Imagine coming back from a hunt and looking for your kids. Or herbis hiding young like deers in trees and calling them to say its safe to come out. 😩 so cuttttte

Edit: bonding for both kids and parents could have like buffs or benefits. I.e healthier. Happier. Need less food. Less likely to get injured or ill etc

main sleet
#

In addition to the official servers which will have mercs and tribals, add in some official dino only survival servers once the other factions are added. A lot of people play the isle for the dinosaurs.

Potentially allow the future AI dinos like acro and cama to also be available here too?

delicate delta
#

Laughing calls at 5 or 6 or something like that, haha

summer pumice
#

When a player is killed by another player:

Indiciate on screen to every involved pack/herd with maybe a little flashy sound effect... (This would prevent multiple bodies being killed in a server with body down rules so they fully realize it happened)

If you're in the pack that made the kill it would flash on you and your pack's screen, "Jimmy hunted a Juvinile Dilophosaurus."

If the pack hunted you or one of your pack mates it would flash on screen for you and all of your packmates to see, "Ceratosaurus hunted Bobby."

If a packmate kills a packmate it would say to the pack both names, "Fred hunted Jason," or "Fred betrayed Jason" if you want to be more dramatic about it.

shadow talon
#

i would love for there to be a nice muted rumble/purr sound for dinosaurs to make a quiet and subdued expression of happiness..sometimes i am pleased..but dont want to shout it to the high heavens..know what i mean? XD

https://www.youtube.com/watch?v=qr6ZPTwA75w Happy horse grumbles 😄

My horse is now always happy to see me. She was a PMU mare, but now has a great home and a wonderful relationship with a human for the first time in her life.

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shadow talon
#

Gonna add this north american porcupine sound as well, its just about the cutest sound you may ever hear!!! might be a neat sound for the team to work with ingame:

https://www.youtube.com/watch?v=_dnB3IapeAA

Zooniversity's favorite porcupine, Teddy Bear, gets to try his first pumpkin. Listen carefully and he'll tell you what he thinks of this holiday treat.
SEE ALL OF TEDDY'S VIDEOS AT YOUTUBE.COM/ZOONIVERSITY1
facebook.com/TeddyPorcupine twitter.com/TeddyPorcupine
Copyright 201...

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quick tulip
#

When body collision is added, let stegos/ankys play baseball with utahs. . When they jump, if they arte hit, their body should fly off.

drifting cedar
#

pitch slider for your voice - when you start a dino (or when u hatch) a slider appears where you can change the pitch of your dino voice (only slight adjustment, nothing ridiculous). makes the game more fun and you will be able to tell group members apart by their voices

kindred beacon
#

just a lil tought about Tenonto animations: I feel like the attacks should be revisited, i know nothing is decided but ideas are always welcome am i right? The claw attack should be a fast attack, for smaller and same sized threats. The kick should just be a kick, lower to the ground and almost sideways, so the tail is not in the way, and this attack should be for things coming from behind, like a pouncing utah, and for creatures not bigger that Tenonto. really damaging if well placed and could put the attacker on the ground like the trike and utah animation we saw some time ago. The kick should also be a explosive reaction... it should take the attacker unprepared instead of having such slow movement for a kick, the attacker could easily outmanouver such an animation, seeing it coming earlier. Finally the tail slam, it should not be a tail slam to start with, i know is not like Tapwing's drawing, but we'll do just fine, it should be a slap, and that attack should be more or less like a stego tail hit, at least the concept, the Tenonto should raise his tail and while taking a little speed should rotate his body, basically doing a 360 circle, slamming his tail in a point, higher than his body, that was in front of him, then resetting his stance to hit again eventually. this attack should do a ton of damage to the attacker, boy, that tail is 100% muscle and esteoderms, and should be used for bigger things, like an allo. I don't know if it is understandable, at least in my head made sense, but helping is never to be spit on. edit: if the tail slam is not to be touched i suggest to make it land sideways, so it hits stuff with the wide side of it, like a baseball bat, instead of make it fall like a knife, his power is in the sideways muscles, not the sharpness of his tail... that attack 'd also hurt the tenonto himself, crushing the pelvis into the ground. or transform the Tenonto into Glavenus and add osteoderms under the side of the tail, to make it like a real sword.

ancient plover
#

Steep cliffs by spawn points. Unless you are near a body of water, or it wouldn't mesh well with the surrounding environment. This way, if you don't like where you have spawned, you can simply jump off the nearest cliff. You wouldn't have to wait to die just because you aren't near a water source you can drown in.

ancient plover
#

How about a #TeamFoszor channel that is just encouragement notes, prayers, get-well-soon letters, and praise?

crisp kelp
#

I don't know if this has been suggested already but, I believe a fun mechanic for a smaller predatory dinosaur would be the ability to mimic the sounds of other animals that reside on the island.

It could not only be used to attract prey to your location, or to figure out where prey might be. But also be used to scare off other predators.

This might seem like a bit much but it could be balanced out pretty well. Allow me to pitch my idea:

A: If possible, only allow said dinosaur to mimic sounds it hears. This would make the mechanic reward players for surviving a long period of time and listening to as many calls as possible.

B: Depending on how big this dinosaur is, making it's voice crack when attempting to mimic sounds of dinosaurs bigger than itself would allow for experienced players to call out the bluff, while less experienced players might not realize the call was fake. This would be an interesting way to reward experience which I think not enough games do.

C: If all these balancing ideas still don't tickle your fancy, you could always make these calls not exact replicas of other dinosaurs. If possible, after said dinosaur mimics a call the ending could sound off (maybe too low or too high of a pitch). Again this would make newer players to learn the importance of sound in The Isle, and again rewarding experienced players that realize the call is being mimiced from a different animal.

As to what dinosaur do I personally think should get this ability, I would say either Herrasaurus or Monolophosaurus. Both are smaller predators and in a game where most people think size is the ultimate decider, this would give the little guys a bit of a one up.

Thank you for your time, please feel to let me know what you guys think in #general-feedback-discussion 😄

static wren
#

I'm thinking that if and when snow is released, that animals that are around the size of humans like Utah, herra, ovi, and mono should sink into the snow when trotting or running. This could lead into the effect of slowing them down because they sank into the snow. This would give a benefit for walking and crouching/stalking. This could also help smaller predators kill bigger predators due to the speed decrease in snow. This could give more balance and more of a realists feel. I feel also that animals like rex, giga, spino, and shant should not have any speed change they are much stronger than the snow.

ancient plover
#

Maybe we can have server settings that give us the ability to allow mix species groups?

rigid crest
#

Perhaps to add on to TheFlying's suggestion, certain smaller dinos can have the ability to walk on the snow without falling in due to wider feet, much like a lynx or snowshoe hare can. It would give certain dinos a benefit to living in a snowy, cold environment. Just a fun thought.

obsidian raven
delicate delta
gritty acorn
#

Maybe the ability to be cold and hot? If the weather is going to change, it could bring effects to the dinos. If it’s a drought, if the Dino’s get too hot they lose stam and vis versa in rain and cold unless they find shelter

plain drift
#

Monolophosaurus could have the ability to let out a sort of really loud cry that allows other monos to track something it does this call at or allows them to track it with the obvious downside of it being really loud

ancient plover
#

When a dinosaur 3 calls it could have the added bonus of scaring AI around it away, however should a 4 call be made or if the pain sound is made from damage(etc) then the Carnivourous AI will come closer in order to attack/be ready to eat.
(this idea was an unintentional brainwave from @plain drift and I give, like, 70% of the credit to him :P)

broken trench
#

The ability to save skins in game. For example, let's say you get nested in and get a really cool skin, but you have no way of knowing exactly what colors they are in the skin maker UI. There should be a button on the character screen or something that allows you to view/save your current skin

olive gull
#

Okay so I just thought about this. Idk if they added this already or not or anyone suggested it but the big alligator I keep forgetting the name of should have ambush in the water. Like a burst of speed leaping out the water to bite the Dino and they should add were they can grab you and drag u into the water because that’s what regular alligators and crocodiles do and it would be an unique feature and people would actually be scaried of the water. But maybe be able to do that when you’re a full adult. And maybe add even if you’re a full adult the more u eat the more you grow bigger and get power but like eat playable dinos. But the more bigger the slower u get. Also since alligators have skin sensors that feel the vibrating of the water they know when something is in it so should be the same with this thing Sorry if it’s a bad suggestion

rough shore
#

discord suggestion, make it so that people have to show at-least some actual understanding on the lore before posting in #isle-lore-theories
the amount of people ether not talking about the lore or the people simply not bothering to do some basic research on very basic knowledge tends to bog down the lore channel with misinformation which perpetuates a vicious of uninformed people talking about stuff that's not related or entirely wrong.

lament dagger
#

it would be very nice if in the future ai responded to the various calls you may direct at them..so an ai smaller than your dinosaur will run away if you 3 call them or at least they might give you some distance, small ai herbivores might join a large herbivore herd of players if the large herd is being noisy. Small ai like compy obviously will be around carnivores if there is a kill, but it would be neat if they also could be coaxed to approach a large dinosaur by 2 calling them and they might sneak close and eat the bugs off you if you lay down. Just an idea.

plain oriole
#

I've suggested this before, but I believe this is worth mentioning again. Hatchlings should make terrified screams for 4 calls. It's a bit silly a hatchling rex sees a big, scary velociraptor and all it can do is say "Eh?"

maiden vapor
#

Maybe add a kill feed? Then if someone kills you and your friends or whatever, you can see who did it 🙂 as well as report if its on a rules server and you get team killed 😄

maiden vapor
#

(just realized it wouldnt work 😄 it would ruin the whole 'realism' thing (using someone else words)

lavish heath
#
  1. https://www.youtube.com/watch?v=3EjvEFuoAwk The mangrove swamp/forest seen in this video would create an awesome dynamic and always changing environment, that of course would favour aquatic life, or smaller animals that are able to move through the dense mangrove roots. During high tide this area would be almost completely inaccessible to non aquatic creatures. I think it would make for a very niche ecosystem that would stand out, yet still fit in with the surrounding tropical feel.
    2)Adding a system or some kind of environmental change similar to what happens to the Okavango Delta. During the dry season it is savannah like, and during the wet season the area becomes flooded, with dry riverbeds and canals filling up, which changes the landscape and greatly affects the ecosystem in the area. Something similar in game that changes an area for a certain amount of time to both look awesome but also create favourable and unfavourable condition for certain species and will also encourage/force migration to and from that area. Whether this would happen daily or if it would be affected by wet a dry season that could last multiple irl days. This could also possibly create a dry season that too would alter the landscape, possibly with all/most of the water in the area drying up and plants becoming few and far between. Here's a video showing how the Okavango Delta looks https://www.youtube.com/watch?v=nFLdIzgFfbo

See how the primitive form of Whale may have hunted in the mangroves of the early Sahara Desert.

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The Okavango Delta in Botswana is an unique wetland with permanent marshlands and seasonally flooded plains. Instead into a sea, it flows and gets lost in the vast Kalahari desert. The Delta is on the UNESCO World Heritage List.

The Chobe River waterfront in Northern Botswana...

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#
  1. As I mentioned above, possible having vegetation affected by seasons or wet and dry periods. For example amount of edible leaves on a tree. During a wet season there might be enough to go around for many Brachiosaurus, but during a dry season these leaves might be hard to find. This would force players to move around looking for food or to starve, leaving fewer Brachiosaurus left which would thrive due to less demand for food.
  2. Adding something like an Archaeopteryx that can both fly(limited), run and climb trees to a certain degree. These would be super fun to play and as they could take advantage of multiple environments. Another cool thing to add could be some dinosaur age mammals. Of course these would be small and quite helpless against all but maybe baby dinos or maybe a compy. They could be scavengers or hunters of small prey and could possibly be egg thieves. Like Dilos they could be night time pros, with good night vision they could hide during the day from the big rexes and come out at night to do their thing. they could possibly be able to dig burrows underground or maybe even up in tree hollows. Perhaps some kind of small Pterosaur would be cool too. Like the ones seen in Walking with Dinosaurs that chill on the side of Diplodocus. These could maybe scavenge or eat small ai like insects or lizards.
  3. I think more small ai in general, like fish, lizards, prehistoric birds, insects and small mammals. It would be cool as an insectivore to hear a loud cicada and be able to scamper up a tree and catch it
vocal whale
#

I saw a few suggestions about snow up there, and recently I can’t stop thinking about mercenaries, so:

When mercenaries are added, make them susceptible to weather. While the dinosaurs may not be affected by the weather (unless that is something planned, but either way), mercenaries can be vulnerable to cold, storms, extreme heat, and so forth. This will make them more encouraged to loot, or camp places to shield from the warmth, and be another method to slow down their looting speed (therefore preventing them from getting very powerful weapons that they can use against dino players too soon)

lavish heath
#

Also having rain affect water clarity and height would be cool too. would make things easier harder for Deinosuchus. Like could allow it further up stream, or make it easier to ambush in murky water

#

Some sort of territory system could be cool too, especially for the realism servers

compact mountain
#

Have migratory birds fly over the islands? Just an effect or an actual entity your call

charred ruin
#

So I’ve had this on my mind for a while, ever since kissen said there’s a decent chance we could get megalania.

As basically a giant Komodo dragon, I feel that the secondary attack could be a tail whip. Basically, you hold down right click to charge it up and then when you release the tail whips doing a mass amount of damage compared to magalanias decently average size compared to the actual ‘dinosaurs’. The longer you hold down right click, the more damage you will do, of course after a few seconds your tail will be fully charged and that increase in damage will stop.
Charging for only let’s say 3 seconds will do very minimal damage and will be more of a warning shot, but a fully charged whip (let’s say it takes 7-10 seconds) can do possibly fatal damage if the aggressor is small enough.
There’s a video of a nile monitor slapping the shit out of a lion and that kind of sparked this idea.

alpine roost
#

Adding to the suggestion above, if Megalania does get added and if the tailwhip will be an actual ability, then it should also be able to break bones (knees) kinda like an iguana if the tailwhip is charged enough. Let's say a big carni is threatening the Megalania and doesn't back down. The Megalania then charges its full tailwhip and if it hits correctly, it will break the carnis knees and possibly make it retreat or give the megalania time to escape.

faint fossil
#

Could be an herbi apex, potentially.

naive cipher
#

For #1: Pursuit dinosaurs like carnotaurus should be able to adjust their speed to their prey item so they have an easier time catching it.

For #2: Herbivore should have a slight speed booster like carnivores, but instead of "ambush" they have "adrenaline" when they see a carnivore they will get a speed buff for the herbis that run away but are slower than things like gallimimus and other smaller dinosaurs, this would apply more to dinos like magyaro, minmi, and the diablo.

For #3: Add a heart rate monitor for herbivore dinosaurs that can act as a indicator for a watching predator. That will tell the herbivore that there is a carnivore nearby.

shrewd shuttle
#

a infection system where if you get severally wounded you could get an infection which slowly kills you over time and the only way to survive it is to constantly rest or keep your hunger and thirst high
this prevents big carnis from walloping a herbies but with no consequence meaning ambush whould be far more usefull then just out right attacking

ancient plover
#

Tooth fall system. If you are something small like an utah and want to hunt a Rex in 1v1, it
would be very hard to you. Each time you bite in an objetive, you lose 1 tooth(don’t worry because they will grow again and you will have a lot) and this decrease a little your damage and bleed. This can be helpful to avoid ridiculous kills of lone utahs against apexes and if you are something small compared with your prey, you will compulsory need a pack to take it( with something small compared with your prey I mean like dilo vs theri)

round knoll
#

Prob already asked before but what about LFG channels? lfg comments sometimes overshadowed by ppl chit chatting cuz discord works as a "global chat".
"Good fight dibbles, ggs -carno"
"Yeah almost had it! til next time -dibble"
"Hey Utah next time try using a keyboard m8 -Allo"

primal egret
#

Bring back the good old days and rename #401464048610312195 to #isle-discussion. Not much of a suggestion, but I feel like some Isle vibes/feels left the server when the main chat was renamed.

umbral adder
#

Better moderation tools, fix replays, Damage dealt after death

ripe yoke
#

Maybe all ai's should be able to nest, as some players would love to play ai.

drifting cedar
#

Resting bonus: If you rest for a certain amount of time (maybe 3-4 ingame hours for a trike, depending on the size of the dino) with atleast 60% food you will get a stamina bonus which can be the slight difference between life and death in a future fight... The bonus vanishes when the next day starts.

main sleet
#

Add an 'isle discussion channel' for strict isle talk, and keep the general discussion as a chat which is mainly about the isle but can wonder off a bit.

The general chat is so overloaded these days that any real conversation is difficult to have.

broken trench
#

I suggested this a loooong time ago but I think it's worth bringing up again. I think there should be a cause of death on the deceased screen. But it won't say the actual name of the player who killed you, in order to maintain the realism and immersion and to prevent targeting/revenge killing. For example, lets say you get ambushed by a carno and get one shotted but you have no idea what happened because it happened so quickly. On the deceased screen it could say "Asset was killed by Carnotaurus" or for other causes of death it could say "Asset drowned" or "Asset starved to death" etc. I think it would be a nice addition and would make dying a lot more bearable in certain situations because then you would always know exactly how you died. Only you would see this message on your death screen, when you die. Your groupmates would never see the message unless they meet the same fate

alpine glacier
#

An option that could be enabled by server owners for local VC, mainly for no-rules servers and death matches so we can hear all the chaotic screeching and toxicity that we normally only get to enjoy in global text.
Also server owners could choose for it to be species locked or to be across all species

jade fable
#

We have an icon for water level, food level and stamina level. Why not a heart for your health level, and if you bleed then you see blood drip from the heart icon and if your bone is broken then a broken bone will appear in the center of the heart maybe?

unborn haven
#

I feel like juvie deino would look so cute doing this!! Think this could be a thing?

golden kraken
#

I might just be speaking out of a broken heart here, (Just lost my beloved Ceratosaurus to this exact reason) but the Allo's ambush catches up with Ceratos a little too fast.. mind you, I also had ambush engaged. Still got my tail no problem. So, when Mid-Tiers are eventually put into the game after Evrima, possibly you guys could even up their speeds a little bit? just seem a teeny bit unfair, since the Ceratosaurus is supposed to be the "speedy underdog"

loud meadow
#

parented movement. Let jump on a trex as a Utah and just sit there annoying the living crap out of him

ancient plover
#

More Dinosaurs in general.

A while ago Dondi confirmed all dinosaurs will be as large as their accurate size in real life. That has got me considered about some of the few creatures that is currently larger or smaller then their accurate size and how it could effect gameplay if they got changed in scale. Does another creature have to replace it’s old version?

For example: the Diabloceratops.
It’s a creature, I would say, has taken the roll of a “boar” or “Bison” in it’s ecosystem. A roll I consider to be good to bring joy to players who plays, cooperate or face the dibble.

I’ve heard that it’s oversized and could be scaled down. If it does, it probably won’t be able to defend it self as effective as it does now but will end up running away from threats.

If this “roll” is to live on, another creature gotta take it like Styracosaurus, Nasutoceratops and Centrosaurus.

Remember, the biablo may not get changed, it is only used as an example.

main sleet
#

Give hypsilophodon the ability to climb trees and sit on branches. This differentiates it can similar dinosaurs like oro, and could potentially open un a unique niche if it can eat fruit and berries from higher up. Aesthetically it suits (looks like a bird of paradise) and it would definitely be preferable to it burrowing.

In addition this could open up the niche of tree climbing for herrea, which could shoot up trees to kill it and provide that animal with prey that not many other species can catch as easily.

Other potential climbing animals could be things such as titanaboa and tupandactylus.

pure lava
#

Dinosauric you said youre seeking clacking sounds? Check out aggro toucans! (Apologies if you have)

Also definitely would love to see hatchies or juvis chasing an eating small lizards, frogs, dragonflys.

prisma crag
#

I also have a recommendation for Ptera sounds! Shoebill Storks like to clack their beaks. it has that Hollow resonating you were looking for too, if you haven't already looked at shoebills for sound inspiration

rigid crest
#

Maybe instead of doing a health display of what your health is, it could change color depending on what your asset status is, like if you're suffering it'll turn yellow. Just to help players who're either new or aren't entirely capable of knowing which damage screen is which

gentle escarp
#

So simple suggestion, and more of a fun thing rather than a necessity, but honestly? Now that theres gonna be a pterosaur that's gives you the chance to make some WEIRD courtship dances for it. I wont necessarily say birds of paradise dances as they dont have all of those feathers to flaunt, but something that comes from waterfowl instead. In terms of how this would work, it would likely be an emote, but itd be pretty funny walking to the beach and seeing a hilarious dance party.

https://youtu.be/WTcTarxrT8s
https://youtu.be/SFwgCh1hh4U
https://youtu.be/hgE6GwnzQMU

Pelican mating ritual at Rincón de Guayabitos.
Skin by grimes

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Two endemic species Albatross dancing on Espanola Island in Ecuador's Galapagos Islands. To use this video in a commercial player or in broadcasts, please email licensing@storyful.com

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Blue-Footed Boobies Mating Dance is the Best Thing Ever | These birds pull out ALL the stops when asking a lady to mate 💖

Video by: Ellen Thomas

Love animals? Watch more videos from The Dodo: https://www.thedodo.com/video/

Subscribe to The Dodo channel: https://www.youtub...

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left brook
#

If it isn't already planned - group buffs/debuffs to encourage animals that should hunt in packs to do so and vice versa, animals that shouldn't form too big of a pack to not do so. For example, utahs get a damage boost if in a pack of at least 3, while rexes have less stamina if in a pack with more than 4 individuals (or something like that, you get the idea).

fast valley
#

make the new game hard as heck . make it difficult to survive. it's survival of the fittest ! make us feel nervous every time we look over our shoulders

shrewd shuttle
#

a secondary attack for most dinos for example a sucho or allo using its claws or a kick or tail slam attack just to make it better. but I know making a bunch of animations is painfull

ancient plover
#

I had some ideas for special attacks:
Giga flesh rend: you can take big pieces of meat from big and alive dinos so you don’t waste time or your life hunting down it.
Dilo “suicidal” bite: when you use this attack, dilo will bite the target with all its strength and pull very fast. You will lose most of your teeth(only Dino with this) and you will be only able to eat or attack very weak preys until they grow again, you will be vulnerable for a while. The good point of doing this is that you will do extra venom and bleed and the wounds will regen slower because there are a lot of teeth in the Dino’s skin.
Magyaro neck attack: magyaro can use the neck as a male giraffe against other male giraffe to avoid threats.

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And pls nerf theri and albero speed, because they do a lot of damage and they can outrun all mid tiers and kill them with ease(specially theri, I lost a lot of allos and suchos because of theris). And I estimated that alberto running speed is like 40 km/h without ambush and you can kill everything below sucho without any risk.

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And ALL dinos need some balance, not only survival ones. Yesterday I was playing velo for fun and when I tried to attack a hatch Utah he one shot me... A hatchling that was a third part of my size. And I think velo was pretty faster and a better hunter. They are all isle dinos and they deserve something better, and magyaro was shitty in reality and it will be op after evrima

lavish heath
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Having a handful of way oversized and unique looking trees around the map would cool, just adds in a bit of change and would be a bit of a nice
spectacle for the eyes. Especially if tree climbing/nesting are added they would be cool to come across. Like instead of the large rocks from Thenyaw maybe.

random sparrow
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There are server admins selling dinos for RL money, if you (the devs) are okay with that then no problem, but otherwise that's kinda BS. (I know its not happening on official servers, but that is still kinda unfair, even on unofficial one's)

swift pike
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Give hypo giga actually sharp looking teeth so we don't have a gigantic bleeder with fat dull gumdrop teeth. Split jaw gape to rake a shitload of razor sharp teeth across something at the cost of lower biteforce since the jaw isn't connected would be sick.

ancient plover
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Buff the cera. Compared with allo is only free food. Allo has more bleed,bleed resistance, stamina, ambush speed and grows only 30 mins slower. More speed, stamina and bleed resistance will be fine

severe otter
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The ability for herbies to sniff and walk at the same time would be pretty handy.

spark ridge
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https://www.youtube.com/watch?v=Os5qQVbIzhU
a sound like this would be super cool for ptera. I doubt it could move its body like this, but maybe it could tip its head back a bit and clatter its beak? Idk, just a suggestion haha

White stork (ciconia ciconia) clattering on nest
Cigogne blanche
cigüeña blanca
Weißstorch
Cegonha branca
Ooievaar
Kattohaikara
Hvid stork
Čáp bílý
חסידה לבנה
Bijela roda
Bocian biały
홍부리황새
Vit stork
Leylek
白鹳
cicogna bianca
シュバシコウ
Белый аист

▶ Play video
drifting cedar
kindred beacon
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i'll just be the ambassador of the plebs, basically in real time we discovered the tap/hold option calls, so gathering some ideas in general i've come up with a suggestion, little idea of how the calls should work on our mind (sorry for the hubris to dare suggest a thing you'd probably already know, but we r here to help as well) so, the
1 call should be: Tap a little scream to show who's boss or to enstablish territory. Hold a way to be heard from far distances and to call packmates 'n stuff.
2 call: Tap a little soft call, like when caring for the kids or showing affection to the mate, intimate call, nothing crazy. Hold, a call to use in the pack, like while walking or running, like a "heyo there!" or to test if a creature is hostile or not.
3 call: Tap should be a warning call " don't come too close!" " you are gonna get it, be careful". Hold a pre fight call, a scream that should freeze the blood in our veins, actually a high aggressive, almost desperate call is the last resort to avoid a fight.
4 call: Tap should be like a pack, herd thing, a submission call, not too loud but enough to be painful. Hold, a trerror scream, really panicked and desperate, should be a general terror scream, like really, something that will go through the players spine. this is the suggestion, thanks devs for your work 🙂

tidal cave
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Based on the #phase-two-archive post about 2 variants of a call, I feel like this could be a neat way the calls and their variants can be setup:

Note: the quotes are just the general "mood" of the call, and how it could be used to communicate.

Broadcast
Tap: more subtle call like "Hey, Im here!"

Hold: * broadcast as loud as you can * (like current)

Friendly
Tap: shorter more subtle friendly call "Hey I'm friendly and not a threat" "are you friendly?"

Hold: (current) "I'm happy about something!" "join my pack/herd!"

Threaten
Tap: short warning call "hey, back off" "i'm warning you"

Hold: (current) "I WILL END YOU" "YOU DIE NOW"

Danger
Tap: (Current) "HALP" "SOMETHING'S TRYING TO KILL ME"

Hold: shorter and sadder toned call that means "I sense danger nearby" "nooo my pack/herd member died"

also, Danger is swapped compared to the other calls, since if you're calling for immediate help or communicating direct danger, a tap would be more useful instead of having to hold it down

the subtle calls wouldn't be as loud or as far reaching as the regular ones.

I feel like variants like this could bring a lot more communication ability with the calls we have. I'm not sure what the devs have planned, but i'm putting my thoughts out there in case it's useful in any way dondiFeelsGoodMan

ancient plover
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For Beipi’s Broadcast call, you could use the call of the Red-necked grebe, but slightly lowered in pitch, increased in volume, and with a little bit of hissing type vocals mixed in.

https://m.youtube.com/watch?v=KVL1wnXFoSM

A Red-necked Grebe in winter plumage calling at the Central Park Reservoir, New York City, February 26, 2017. This grebe was originally stranded in Brooklyn, rescued and then released by The Wild Bird Fund at the reservoir early February. "The Red-necked Grebe breeds on small ...

▶ Play video
spark ridge
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Okay so I know this has been suggested a million times but after seeing the prototype animation of the rex vomiting I just had to put my two cents in about this. I am going to assume that dinosaurs will vomit when they eat the incorrect food or rotted food/corpses, and the dinosaur will get a debuff of some kind as a consequence. I think this would be a great opportunity to give a dinosaur a scavenger niche, and I think the dinosaur that fits this the best is cerato.
Everyone always says cerato is just a bad allo, and that cerato is unbalanced. Well, what if we took this vomit thing and used it to make cerato more unique and fun to play? Cerato could have the ability to eat rotting corpses that would make other dinosaurs sick and debuffed. Cerato could also have the ability to smell older corpses and gores from much farther away than other dinosaurs.
I dont know much about what it takes to balance a game, and for all I know, maybe this wouldn't work out in game and it would make cerato overpowered or something, but I think this is a great opportunity to give cerato some sort of unique gameplay.

hot oyster
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What if Carnivore Dino’s could throw up food for Hatchlings/Juvis? Like if food is really far away, you can just eat some and regurgitate some of it to your Dino kids?

torpid ibex
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I'm unsure on if this has been suggested before but I think it's something worthwhile to note;

The Isle's current chat system needs some serious visual rehauling. The pale green font color is really hard on the eyes, and almost unreadable in some places if you don't open the physical chat window. The Isle is a really green game, so though it's aesthetically pleasing and doesn't break the color scheme, green text on a green background or even a pale background is absolute hell to process. It makes it really hard to keep track of what's happening in chat while also moving and doing what you need to at times. This could all be really easily avoided if the font was a bit bolder, and was in a more neutral color like white. Perhaps even putting a slight shadow on the text would be even better.

As someone with eye problems, and a reading disability, I think a really great way to make the game more accessable would be to also include a way to just... futz with the chat hud yourself. Changing the chatbox size, being able to mess with the font face and font size, and being able to change the text color manually are all good ways to kinda tackle this issue. I know playerbases tend to not care about accessability in their games, and I know this probably won't be the most popular suggestion, but it's something I really hope gets considered. lesbiansparkle

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Just as a quick supplementary example for above; This... is really bad.

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Pale non contrasting text on a pale background = strained eyes. 💔

shadow talon
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allow small quadrupedal herbivores like tenonto and maia and to some degree possibly diabloceratops etc to be able to jump.

allow all dinosaurs the ability to pick up their feet enough to get over a small object they may be stuck up against...its sad that a massive dinosaur gets stuck on a ledge no higher than a taco is tall..but cannot get over this small ridge because they cannot perform a step over maneuver.

greater maneuverability for some herbivores would be wonderful and frankly its sad to wind up bumping into a small ledge no higher than your dinosaurs toe..only to find you cant get over it.

an example of a step up/over manuver would be what we see in the witcher or in rdr2 if your character walks into an object it can sometimes just do an automatic hop or step up onto the stair/rock/box etc....this would be nice to see in the isle, so your dinosaur would automatically recognize an object it is able to scale and will do it on its own if you go right into it..however objects that are too large would require a manual pressing of the jump button. (admittedly i have no knowledge of the work involved in this..but i still think it would be nice to see if its at all possible)

gusty flicker
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Since The Isle Evrima is close to being done but not quite there yet and we haven't had an update in a long time I was thinking how about a change that doesn't require a download?

Let herbivores have their trikes back in official servers, this is coming from someone who mostly plays carnivores, Trikes who protect a massive herd is a double edge sword that can lead to killing that of which they protect.

Trikes being in a herd does not make them overpowered and large herds make the game more interesting.

alpine glacier
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Here I come with a crappy dinosaur suggestion.

While we have austro, bary, sucho and Spino as fishers so far, there is no bottom tier fisher yet (austro is almost there but it is still almost as big as a utahraptor) so I am throwing in an idea for Masiakasaurus. Masiak is closer to velociraptor size, with some gnarly snaggle teeth jutting out of his jaw for snagging fish and small prey, these teeth could potentially be used for grappling with small dinosaurs and inflicting a nasty bleed as well. To make Masiakasaurus more unique and viable as a small animal, he could have the ability to sprint across water while in ambush similar to a jesus lizard to escape predators. He could also potentially be a nocturnal fisher as well, with austro being diurnal.

elfin furnace
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Now, I don’t know if this has already been suggested or is already being planned but perhaps tapping 3 could lead to a warning/back off call and holding 3 could lead to a fight call.

gaunt walrus
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Map suggestion:
Optionally a small island with some cave or hidden entrance that leads down underground into a large, abandoned AE complex that was once meant for containment and research of the subjects, now in ruins and overtaken by nature, yet something lurks in these hallways still.
This would definitely take crazy amounts of time, effort, assets and such, but more diverse maps would be awesome

harsh hollow
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Merc suggestion if helis are a thing. Something troop carrier'y but super slow. Like heuy or black hawk, the trikes of merc helicopters.

rose bloom
deep goblet
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A bit of a double suggestion here- just spitballing. What if a stumbling mechanic was added to the game? It could serve as any or all of the following:

A less-severe version of bone break (taking hills at a downward angle and tripping can grant a temporary debuff in speed/agility/damage, as your creature regains its bearings).

A gimmick for Magyarosaurus to utilize (hip/shoulder/tail/neck checks below a certain point on an aggressor can cause them to stumble or skid, thus allowing Magy to try and make its escape against its more unfavorable mid tier matchups).

A general mechanic for hadrosaurs to use against their carnivore matchups, as A. It provides more gameplay variation than “carnivore run after herbivore” and “herbivore fun away” if, say, a Maiasaura has to first stumble an Allosaurus before fleeing to get ahead of its ambush speed, and B. It provides hadrosaurs with some much-needed love while still preserving much of the gameplay loop that attracts players to them in the first place.

In conjunction with the other part of my suggestion, thickets, this mechanic can work well for dinosaurs large enough to wade through them (taking a thicket at a sprint will cause, say, an apex to stumble, unless they possess a trait that would otherwise mitigate it i.e. a frill or domed skull), mid-tiers get noticeably slowed by thickets, but not stopped or stumbled, and low-tiers such as Protoceratops, Hypsi, Velo and the like pass through unharmed. Magy could make use of its osteoderms and (presumably) thick skin to be able to pass through thickets as they like. And if players really hate thickets, they can be destructible— trample them or rip them up enough times, and they disappear!!

This concludes my suggestion. Thank you for your time!!

ancient plover
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External parasites:
In the wild, parasites are a constant concern and animals go to great measures to groom themselves and keep clean.

Perhaps if your dinosaur has too many mites, ticks, or fleas, they have a little mechanic to get rid of them if the parasites get out of check.

If players were to continue to leave the parasites without grooming, a small debuff in health, stamina, or speed could be applied depending on the parasite or infected dinosaur.

Mechanics for grooming and hygiene could be different for each dinosaur:
Examples like
Diablos and Trikes mud rolling

Utahs and Austros self groom with their beak/mouths and claws.

Other large dinosaurs could scratch themselves on logs, trees, or rocks.

Aquatics Like Sucho, Spino, or Deino could be picked clean by cleaner fish AI, or bathe in water.

A slight advantage for the aquatics/semi-aqutics could be a slightly higher parasite resistance, as aquatic animals are known for generally having less external parasites than land animals.
(Such as Domestic chickens typically having more mites than Domestic Ducks.) (This last one might be exploitable in some way, so take it with a grain of salt.)

Some players might be annoyed by the idea of parasites, but personally I think it could add extra things to keep track of besides eating, drinking, or resting.

Cosmetic things like parasites crawling on the dinosaur/being rooted in certain areas, or a dinosaur breathing laboriously would be a way to signify how invested a player is in their dinosaur and/or to choose the healthiest most well-groomed mates.

wraith barn
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I feel like grow times should be way longer... Like instead of 6 hours how about 6 days to grow a rex...

spring musk
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Cold environment map - Alpine/Tundra, perhaps something inspired by Yellowstone National Park. Dinosaurs in this map would be restricted to more natural colours like brown, grey, black, green, white and red to fit in with the surroundings. Maybe the roster could consist only of dinosaurs who are proven to have also lived in cold climates, like ankylosaurus and allosaurus. Theropods would have some feathers to withstand the cold.

tribal crown
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Season would be interesting. You'd have to adapt how you survive depending on the season (especially for herbie I imagine since maybe some plants would only grow in certain seasons). Dry season maybe. The game Dont Starve is excellent for examples.

ancient plover
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How about putting dimorphodon or vultures in the game. The isle is running in the present day, so in my opinion doesn’t matter vultures or dimorphodon. This animals will be air scavengers, like compys but bigger and flyers. They would be an easy meal for flyer animals and if they locate a body, they will start to fly in circles, so if you are terrestrial you will find food easier. They can also be dangerous for small animals if they are in groups.

light linden
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with as many people getting striked as there is for the texts in screenshot channels. it might be worth it to put it in the rules.

round wyvern
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I would like to see in game something regarding weather... like cold and heat... snow and... everyting about weather... dinos should stay on threes shadow to survive to the heat if not, getting damage... burned by the sun.. small lakes should dissapear due to big temperature pushing all dinos to search for rivers or bigger lakes.... imagine living 1 day in savana how animals are...

simple stone
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aaa a quick idea regarding weather. though of course, many have been interested in natural disasters such as droughts and hurricanes, I wanted to focus on the idea of something more minimal

currently in the isle, any rain at all will render you unable to sniff. my suggestion is rather than that, there will be different “types” rain that affects this differently!

it would be interesting to see drizzles, which would only obscure your scent a little. so you wouldn’t be able to smell blood, food, or bodies of water as well as you would when it’s clear, but would still allow for use to a fair extent. then there would be a moderate amount, which you would only be able to scent a much shorter distance (perhaps a couple rex lengths away for example). this could also cause noticeable rise in water levels, while it wouldn’t as much for drizzling. and then there would be heavy rainfall, which would cause large swells in water levels, as well as completely rendering you unable to sniff.

if wet/dry seasons being are considered, it would also be welcome to see frequency and amount of rainfall be dictated by that ^^

lavish heath
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If they do add a swamp, then one like the Red Dead Redemption 2 swamp would be pretty awesome.

nimble depot
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this is a question and a Suggestions.
if you guys to end up make Isle themed plate carriers it would be very nice to have those plate carriers airsoft grade. I don't know if this is possible but I would pay extra if it is.

nimble jacinth
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Is it possible that herbivores can smell or detect carnivores or other nearby dinosaurs and not only depend on sight?

harsh hollow
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https://www.youtube.com/watch?v=bfo_8LilDOk pteros/other flying dinos should have an optional safe landing where you pull back before hitting the ground to avoid hitting the ground and rolling out of control and taking minor damage. somewhat like the bird's landings. If you Safe Land it will take slightly less time than the forced animation for the roll. Just a suggestion. Edit: have them at least carry some form of momentum.

smoky parrot
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Yall should make a bigger color palette for the dinosaur skins because most of the colors now are kind of dull it would be awesome for some more colors

bleak valley
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can there be a dino that specialises in tracking? like having an additional sense for easier detection of movement, maybe highlighting it to counter good camo. nothing apex sized as that may be busted? (im no designer) whether or not that would be feasible with the game mechanics and scope.

pure lava
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Not sure if this has been mentioned but - I would like to see something about stealing eggs (smaller dinos/mercs) for a small-med nutrition buff depending on the size of the egg an the theif who stole it (their stage too whether they were juvie/sub etc)

as well for nests that itll take like 1-3 bites/kicks depending on dino size to kill a nest that is not your own. or even a tail flick-stomp motion or something by any dino or just a specific one (teno perhaps...) to rid of it.

main cobalt
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Make a channel for Foszor updates? Would be nice

ancient plover
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Any chance we could get a Foszor update channel :)? The people have spoken

gritty acorn
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PLEASE make Foszor update channel!!! Give the people what they want!! ❤️ ❤️

shadow talon
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so my suggestion would be just a change to the skins of the hatchlings and juveniles. I would really love to see it be that when babies are first hatched and in the early stages of being juveniles, they all have the same skin color and pattern and only after reaching a certain stage of juvenile growth as they near subadult stage do their real diverse colors fade in and their juvenile/hatchling patterns fade out. this is seen in nature where newborns all look the same and have a strong pattern to help them hide. for our purposes since people like to inherit different skins and colors i think their new and unique colors inherited from their parents would come in as they grow larger...i just love the idea of having a clutch of babies that all look like natural animal babies..rather than a nest full of odd assortments of different colors. Just a thought i know that the nesting system now isnt what we have coming in the future..so i hope the devs have some cool ideas for changing it up..but i also really would love to see my idea for natural looking babies with uniform skins become a possibility.

lament matrix
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Not sure if this has already been suggested but it would be cool to have an almost random pitch for your roars. So for example, if you were in a Utah group, your calls won't all sound exactly the same when using the same calls. Some may be higher or lower pitched or maybe just some little tweaks here and there. It'll add some character to each Dino 😊

ancient plover
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When humans come out, give them the ability to pet dinosaurs. You know you would pet dinosaurs if given the chance, don't deny it. Ignore that this is Jesus. I couldn't find any other images to convey my point.

somber portal
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please nerf BLeeding, it take 10min(with H) or + for finish, and he can make hard damage. all dino have just to hit 1 times and run. the hunted dino gona die for sure

low lava
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i feel like the ptera has a super take off where it jumps if so here is my suggestion.
The Super Takeoff Should Take Away 25-50% stamina so u cant always do it while normal one drains a little bit

winged rose
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I want to talk about the current Allosaurus in The Isle. I have done some research, and I think it needs a bit of a buff. Watching an episode of Dinosaur Revolution the other day, and it states that Allosaurus bones can be found all over the world. Closer examination proves that Allosaurus had many different subspecies, all depending on where it lived. The Isle's Allosaurus is based off a subspecies in Africa, which is generally smaller, and even outclassed by bigger predators of that time and area, such as Torvosaurus.
Meanwhile, bones in the 2000's in Colorado Show that a different subspecies of Allosaurus showed the beast was at 35-38 feet long, 4 tons, and had a bite force of 1 ton alone. This Allosaurus is literally just smaller than an adult Tyrannosaurus Rex (That was found in the same area).

Forwarded this without tagging the person they tagged

lapis turret
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I would like to see a neovenator in the game (after EVRIMA naturally) As sort of an upper mid tier, halfway between acro and Allo like it was in evolution. Additionally it had fairly unique sensory organs, meaning it could be used as a Dino with unique sniff/detection abilities. In its environment it would have lived alongside and possibly hunted baryonyx, and would make a fun halfway for medium to large dinos.

heady kelp
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Venomous animals should have a ‘venom bar’. and have the ability to choose how much venom you inject, depending on how the long you hold the button. A tap could be a dry bite, and the longer you hold it down the more venom gets injected. Bigger dinosaurs need more venom to take it down but it takes a long time to refill the bar(perhaps 20-30 minutes). So venomous dinosaurs must use it wisely similar to how mercs must ration their own ammunition

green furnace
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Should be able to drink ocean or salt water, let it hydrate your dino just a small bit, and then if you continue to drink it, just make it really fuck with your dino.

gleaming parrot
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create a Game pass that costs at least $ 10 that gives them unique colors for those who buy the Game pass ....

ancient plover
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The ability to stand up from a resting position more quickly at the cost of losing a slight amount of stamina should be available, as I and surely many others can attest that when something is charging at you, you stand up from a resting position just a bit too slowly, and you die. Its infuriating. Dunno 100% about this one though, it might be exploitable. Either way I think resting mechanics should be taken a look at.

peak wasp
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Blocking Pounces:
So since trike is gonna be able to stop those that pounce into its head imo this would be a good time to make different creatures “block” pounces in different ways. Executions would happen in the case the player timed the attack right as the carni pounces. Otherwise the animal does a knockback as seen in trike. Here imo are good ways to make diff kinds of dinos have knockbacks which apply different effects instead of all just being the same.
Dibble:
When the dibble is blocking a pounce it would lift its feet in the air similar to how it does in the 1 call. The utah would be vaulted over the dibble. THis would allow dibble to strategically position itself in front of cliff faces and try to knock the utah who pounces them back into it.
https://cdn.discordapp.com/attachments/548684749116538910/684215939440574537/Utah20Pounce20Into20Dibble.png

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Ava:
Ava would basically do the same thing as trike when it knocks a utah back but would also be possible to be used on regular attacks going towards the ava’s head too. Similar to the old ava dosier.
https://cdn.discordapp.com/attachments/548684749116538910/685698657395277848/Untitled.jpg
Teno:
If a utah pounces a teno from behind teno should do that tail slam as seen in the concept art. And if a utah pounces a teno from the front (while teno is mid front claw attack) the utah should get knocked down giving teno a chance to trample it and run away and/or kill it.

hushed trout
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Rexes
I think t rex are rlly powerfull, And it would make it more harder to play as a rex and a little bit easier to escape as a small dinosaur that when u stand still as a dinosaur and u dont move. The Rex could see u harder? That is more realistic and i think it would be fun to add that in game
Climbing
I think it would be rlly Fun if Some dinosaurs (like Utahs) could climb into trees . But if they fall off they could break bones or even die. I think it would be rlly fun to add That. And when a Utah bit a trike and escapes into a tree . The trike could smash the tree down so the tree falls on the ground. Ty for reading this I hope y’all like my ideas ^^

versed crow
broken trench
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Burrow Icons. They'll literally function the exact same as nest icons, but they mark your current burrow instead. It's waaaay too easy to lose a burrow currently

placid ferry
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How about bring back Raptor Rock for the last month or so of playing V3 ?

vale moss
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Calcium Needs, Brooding vs Buried Nests & A Nesting Rework
https://imgur.com/T04XDry
Sort of related to the above mineral needs, a nesting rework document.
TLDR;

a) birds require calcium in order to lay healthy eggs, calcium is available as natural resources in a wide variety of locations or methods
b) dinosaurs had differing nesting styles, larger dinosaurs probably buried their nests to regulate temperature, some smaller dinosaurs probably brooded akin to modern birds

Buried nests restricted via environment would encourage further migrations. Brooding would be a unique niche for smaller dinosaurs. Basically a slightly more complex nesting method would be appreciated.

https://docs.google.com/document/d/10EXcX3DoXanS3z3UM9ZeEQo_B0uyWk7jQYsxWvAAaxI/edit?usp=sharing

ancient plover
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AI RIGHTS!
AI velo can take down juvi utahs or fresh ones but playable is one shotted by a hatchling Utah. Pls make playable velo the same as AI version.
And Ava is at the moment a huge shit. I know it’s tier 2 and has good hp but damage is so poor. No bleed and only 25 damage. The turn radius is bad compared with other ceratopsians like trike or dibble and is very slow. Result: Herra wins without risk in 1v1

low lava
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1 Scar gets saved for everytime u go 3rd screen +

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every time u heal from 3rd or 4th screen u get +1 respect

tribal crown
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Just an idea, but what if we couldn't turn our camera to face behind us so it makes it realistic like an animal can't turn their heads enough to be able to completely look behind them. We'd have turn our character around to do it.

cunning rivet
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There should be more triassic dinosaurs in the game, since right now we only really have the herra. The dinosaurs I was thinking of are the tawa, postosuchus and/or prestosuchus. The tawa would be like a compy but bigger, and for food it would raid dinosaur burrows and scavenge carcasses by fighting off compys. The burrows it raids wouldn’t only provide food but also shelter because they would be able to live in raided or abandoned burrows. More importantly postosuchus/prestosuchus because it would scratch that itch for a crocodile in the game while we are waiting for deino to be added with the other apexes, while also not just being a smaller deino. (Art by Mario Lanzas)

teal lance
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Mosasaurs (not really sure where they would go or what they would do but would still be awesome)

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I suggested before that smaller dinosaurs like the Utahraptor should be able to pounce and attach themselves to bigger dinosaurs, and thats being worked on already, so, I have another suggestion (if its not being worked on already)

Dinosaurs (specifically carnivores) should have a more realistic fighting mechanism, which if a bite is well aimed, they can lock their jaws on to the other dino they’re fighting. Im imagining it like something out of Jurassic Park when the T-Rex was fighting either the Spino or the Indominus Rex. And then once they have done that they can either throw the other dino onto its side or deal some serious damage. I think this would be a really cool fighting mechanic, even though it probably is far fetched and would be really hard to make it a thing

compact mountain
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Natural disaster like tsunamis or earthquakes... (this idea came from the floor starting to move for a little while here 😅 ) these could make A.I. more scared and/or more agressive when it hits their general area...

ancient plover
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We all use ⏲️ for suggestions that are going to happen. If a suggestion has 5 ⏲️ or more, it should be deleted 1 month later. This would declutter #general-feedback

teal lance
near turtle
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For the isle there should be admin powers and mod powers for example

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Mods:
-> Can kick players.
-> Can make in game announcements.
-> Can change weather.
-> Can grow themselves/players.
-> Cannot slay people.
-> Cannot change time.
-> Cannot ban players.
-> Cannot use admin tags.
-> Cannot use spectator mode.

Mods have a blue name to indicate staff. Just enough powers to let them ease into the postition, but not enough to overwhelm them. Let admins get a taste for what kind of future staff they could be.

livid sandal
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Accurate Austro in proportional sized and strength to utah.
Austro should be the same height as a utah but with a less bulky build, proportionally longer legs and tail.
It should have a better sprint and stamina with sharper turns and stops due to having less mass and longer tail to assist in turning.
well only being about 4/5 as tanky with a bite around half the strength, a single utah sould not be able to 1v(Infinite) Austros or even 1v3

marble swallow
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Anyone have any idea if the camera perspective will be improved. Because the other day I found a Maia in trees and I lost it because I couldn't see it, muchless myself, because so much foliage was between the camera and MY dino. Idk if that's a problem for other ppl but I found it to kinda be frustrating, cuz it wouldnt be a problem in first person. Not that I want to play first person cuz then i couldn't see my dino

ancient plover
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im sure its the least of you guys' concerns at the moment, but customization for sandbox dinos ?

lavish bison
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I think the Pteranodon mothers should be able to hear their baby's calls from much farther away than the other dinos around them. For example, if the babies could call from one of the spring lakes and the mother could hear from the other. This ability would be useful so she could know if they are in danger or if they need food and of course, their calls could still be heard by other dinos, just especially for the mom.

grim prairie
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I’ve heard news that deino may have to sit out in the sun to regain stam. Now personally, I like the idea... for the most part. Many crocodiles today don’t just sit out in the sun to rest unless it’s right up on the river bank and where they can see anything coming (out in the open). But you know obviously there won’t be places like that just every where. Now I’m no person to whine about something being unrealistic in a game, but I think that the deino should also be able to regain stamina while in shade as well. And if temperature is a thing, this should work even better in the warmer areas or in the warmest time of the day. The reason why? Crocodiles today very commonly prefer to sit under a low tree to sleep as opposed to in the open for obvious reasons. So I believe that the deino should have this option as well. I mean you don’t want to always be sitting in the open when you need stam, so maybe if you decide to sit under a nice cozy tree for some stamina you can do exactly that. Of course it will have its draw backs. You would gain stamina much slower, it’s kind of a last resort for if every where else is taken and you need some extra stam for your next trip down the river. Now another draw back is that I doubt any tree will have a circumference of remotely enough to fit a full grown deinosuchus, so once you get to a big ol boi and you can actually defend yourself from those pesky dilos you are kind of forced out of getting stam while hidden. This mechanic is only for the small-medium sized fellas.

eternal turret
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anurognathus with echolocation

drifting cedar
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the steps of all dinos should be silent af when walking - only loud when sprinting (just review elephant videos, you can't really hear them when they walk but you will when they run)

noble roost
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we should be able to filter the servers which we got a dino on

primal egret
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Cutscene Dreams
I honestly hate the idea of dream sandbox, but after a long discussion in general discussion, I got an incomplete, but, to me, interesting idea: sleep could just be... sleep, and every now and then there could be different blurred, echoed cutscene dreams and nightmares instead of playable sandbox dreams, and different dreams could have different cutscenes and different rarities, and maybe the rarest nightmares could have hidden lore info in them as hard to find secrets for players to find. I'm still against the whole idea of sleep and dreams in general (especially if non-optional and you have to sleep), but I thought this idea was interesting anyways.

shadow talon
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nearly every river and lake should have both big and small sandbanks for when the deino needs to bask.

ancient plover
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idk if the dev team is working on adding this into the game but i think it be really cool if they had added Saurolophus into the game ❤️

vale moss
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Mountain-Climbing Sauropods, The Limaysaurines
https://i.pinimg.com/originals/ea/dd/a9/eadda9fbd5eb37194796b9e8d7a09b03.jpg
Wait wat? gasp As weird as it sounds there may actually have been sauropods adapted to moving around rough, even mountainous terrain. We do not currently have any dinosaurs that take advantage of living in upland habitats, so this is a unique and untouched niche.

Limaysaurines are also mid-sized dinosaurs for sauropods so while they are large dinosaurs, they are still vulnerable to predation from solo apex tiers and mid-tier packs. Mountainous terrain would not only serve as unique habitats, but protection from apex dinosaurs who would not be able to safely follow along the steep slopes or inclines as these sauropods are adapted to do. If they did try to follow, a tail whip would prove deadly as falls from this height would either break a leg or end up fatal.

To avoid mountain camping, the mountains could have food be much more limited so migrating into the lowlands would necessary and make them vulnerable to predation routinely. Overall, I think it would an interesting niche and offer a mid to large sized sauropod which we still do not have. dondiSucc

https://imgur.com/wHbCc72
https://docs.google.com/document/d/1VMUPB0ArJ-PDVhpYsaG7o2g8_yZs1siw5jYiRl5Lzac/edit?usp=sharing

kindred beacon
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Gerry easter egg hidden around the map. that is a must.TheriJudgement

teal lance
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Dinosaurs can grab food thats already in a dinosaurs mouth whether it be a small piece of meat or a whole corpse and try and rip it out of their mouth, would be a better way of competing for food than a fight to the death.

harsh hollow
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I'm imagining that with one of the strains of dinosaurs, they will also disrupt electronics in mercenary's gear. (as more of a side benefit) That's when the flashlights start flashing or your helicopter's (🤞) instruments start spinning and blinking.

broken trench
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Discord Suggestion: A new rule that says you can't ask for new animals unless the devs say they need ideas for a new animal. This could help remove a lot of the suggestions that just say "Add X dino" and help keep the channel more organized

ancient plover
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I think that we could have some more flying dinosaurs in the sky besides the pteranodon, I have 1 dinosaur that I think would be pretty cool to be added. The ornithocirus, It is bigger then the pteranodon. it ate fish, meat, and was a bit of a scavenger. If this dinosaur was added, it would probably mostly be in the sky. It would have a lot of stamina, medium health and water. It’s hunger would be very high and was able to fly long distances. It’s wingspan was up to 40 feet or 12 metres. And was almost 3 metres tall. It also could be a rival for the pteranodon. The crest on the end of its beak would be for the male, and the female wouldn’t have one.

delicate sluice
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Since idk If I saw someone suggest this: Symbiotic relationships

Was mostly thinking for Compsognathus considering it's so small and can't hunt very many things on it's own; allowing it to have some form of relationship with larger species could offer it a temporary partial fill on food or a maintain (like grazing) via cleaning other animals. It would also give said larger animals incentive to not have a Compy snack when they can provide a service instead.

ancient plover
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Postosuchus

It was an ambush predator that fed on mid tier prey of it's time. It could rear on its hind legs for a short time. It would be a small caliber deinosuchus but more land specialized

ancient plover
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Make hatchlings eat food the parents puke up instead of eating from nest.

ancient plover
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Maybe in the future there could be diffrent pallets and skins to choose from.

So say for example Dilo.

Dilo gets it's old male and female skin, while also keeping the current. The player then can choose which of the skins they want and customize on. So either the old Red skin or the current green one

I have seen alot of people prefer some of the older skins.

For me personally I think the old Grey backed male rex was awesome and hope to see it sometime again.

wanton knoll
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Probably already discussed, but still: is there any plan to have bigger ai-controlled dinos?
I would love to see something like a herd of 20 hadrosaurs crossing the map, or even fight a pack of ai-controlled predators. It would increase players' dino chances at survival, so I don't know if it's something desired, but I think it would add a lot to the atmosphere of the game.

vale moss
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Rename Magyarosaurus to Atsinganosaurus

An off-hand comment by Bryan that Magy may be slightly shorter but possibly heavier than Allosaurus got me thinking if the Isle team are going to resize Magy to be competely different to what it might have been in life (1.3 tons), why not just make it into another insular dwarf that it actually resembles much more?

Atsinganosaurus is closely related to Ampelosaurus, which had a box-like face, osteoderms, and a more horizontal posture. It also reaches between 8-12 m and is estimated to weigh between 3.5 to 5 tons. Making it able to defend itself from an Allosaurus without needing to be that much faster, just fast enough to escape apexes. This fixes the Magyarosaurs problem neatly and all it requires is a name change.

**Atsinganosaurus Estimated Size vs Allosaurus **https://imgur.com/g8fuB4V
Ampelosaurs https://upload.wikimedia.org/wikipedia/commons/f/f2/AmpelosaurusDB.jpg
https://docs.google.com/document/d/1P_rlmt7qn1_lmTwNaaPpl7z-6dh_cBgv0LUn-n9gRwc/edit?usp=sharing

ancient plover
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Make a playing system between juvies. You can play with other juvies or even subs or adults and if you do that, when you reach sub or adult stage you’ll grow slightly faster and will give juvies and hatchlings something to do while growing

sleek salmon
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In regards to AI,
They've been eluded to being able to spawn in as apex predators, namely T-rex.
Although I love this idea, I believe they should only spawn if no players are currently on the server playing a fully grown apex. This minor adjustment would hopefully help reduce the density of apexes on the island at a time.

The primary issues I see,
Apexes take ages to grow, and it feels generally quite awful to die as one. I feel losing your apex to an opposing AI apex would make you feel cheated.
Additionally, I see it making you feel more like an apex knowing there won't be any computer controlled ones walking around. Knowing how often apexes are played in the current build of the game, I don't see us having much less in the newer build once they're released.

stray pulsar
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Aquatic Plants for Herbivores
I have always pictured herds down by the rivers/lakes/swamps etc standing in water eating submerged vegetation, I realise this will come at a risk especially with improved water dinos coming to the game but simply drinking brings the same risks. It’s a different type of food source for herbies and maybe it can bring additional perks at the greater risk of eating it, maybe a cure for venom. Another one could be tubers that herbies have to dig up to eat.

plain oriole
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Stream Suggestion

Hey. Bryan, or Dondi, since this can pertain to both of you. Somewhen within the next few streams, can you show us how large dinosaurs will be in Evrima in comparison to how large they are pre-recode? Most notably, Rex, Sucho, Allo, and Cerato?

I think it would be a breath of fresh air, since we only have Nova's amazing visuals to compare one dino to the next, to give us an idea of how much larger our favorite dinosaurs' maximum sizes will be than what we have been playing for years.

tall glacier
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Just a simple thing (in my mind I don't know if it's easy to make) but maybe when it rains there could be small puddles where we could drink

limber ember
lavish heath
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Adding more dinosaur age plants would be pretty cool and would change the feel up of the map a bit.

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Also being able to hide in logs like the little critter at the bottom left would be cool

rugged compass
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**🍄 Foraging for Mushrooms 🍄 **
Many varieties that herbis/omnis could eat. Rare forms can spawn only during certain weather conditions or time of day. Mushrooms can come with both positive and negative effects and it is up to players to be able to identify and catalogue the good and bad ones. Some will harm you or cause vomiting/dehydration, others will give you temporary stat boosts like scent range, night vision range, quicker healing of wounds or mobility increases for some examples. Making some varieties look very similar to each other to reward proper identification from potential fungivores.

Foraging for fungi could act as a main mechanic for Oviraptor, who gets bigger bonuses from consuming mushrooms and can weaponize their advantageous/detrimental effects through vomiting, A shroom-buffed Oviraptor could potentially be on par (at least temporarily) with similarily sized carnivorous creatures.

lavish heath
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Just thought, could have an area that has lots of volcanic activity. Possibly with toxic gases coming out from the ground like seen in the scene with the T. rex in Walking with Dinosaurs. Maybe small creature low to the ground/gases couldnt survive in this area but tall dinos could survive. Maybe the area could be rich in minerals to temp dinos in?

compact mountain
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Before a dino trows up, there could be some nausea effects like: shaking camera, muscular weakness, lower stam or slower stam regen, movement could become a bit awkward... maybe even slower HP regen?..

scarlet igloo
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Make calls cost stamina. Would prevent spamming and make sense. Exhausting your lungs would also translate into slight physical exertion

unique river
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Group merging:
You know when two groups meet and want to fuse as a single bigger group, one group has to disolve and its members needs to be invited individually
My suggestion is that, when group A leader invites group B leader, if B leader accepts, the whole B group is merged with A group
This would be a nice QoL addition

broken trench
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Carnivores' pupils/eye sockets should face forward a bit more than they do now in my opinion. I know this is a really tiny detail but they look kinda dumb when you look at them from head on

ancient plover
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Dryos should be able to connect burrows in a small distance!

crystal harbor
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Since bananas are rumoured to possibly be added as an edible fruit, what about adding Paw Paws (Asimina triloba)?
They'd be an additional source of food for herbivores, and possibly even humans when those are added.
Additionally, they could be utilised as another "natural behaviour", with medium/large herbivores knocking against a Paw Paw tree to make fruit fall to the ground for easy access.

alpine glacier
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Some huge fruited trees such as Jackfruit would be a cool option, while we're on the subject of fruit. Jackfruit can grow as big as a hundred pounds and if one is knocked from a tree it could provide a good snack for large herbivores or be carried back to the nesting ground as a hefty meal for babies and small tiers. It could also be an environmental hazard, standing under the tree would bring the risk of getting smacked by the huge fruits as they drop.

limber meadow
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When recode drops can us beta testers get a chat color? Just to distinguish

broken trench
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Because of EVRIMA's new seamless growth, I think the character screen should change a bit (even tho it's probably gonna change a lot). I think instead of showing all your growth stages and highlighting the one you're currently at, I think it should only show your current stage and that stage should get bigger as you grow, to show how big you are to a person. The image would also change to a higher stage as soon as the game recognizes you as being at that stage. This way, you'll always know you're current size and it'll help give you some scale

cosmic slate
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Suggestion: pissitacosaurus should have a defence ability to curl up and make its quils stick out, so anything like a Utah walks on it it will hurt them, Causing the Taco from being useless to being a spikey little pin cushion

foggy birch
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It would be nice for ceratopsians and hadrosaurs to be able to group up together in large groups, so trikes, dibbles, avas etc to all group up, same with all the hadros grouping up, it would allow us to communicate better instead of having to always use global but if not this, then at least allow for us to all to use local, that way we can kind of still group up close by without actually having a proper group.

crisp pagoda
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Given all the feedback on the puking mechanic, I have two ideas;

  1. Instead of full-on puking out half your food bar after you've eaten rotten food, the game could prevent you from eating that rotten food in the first place. As in: if you come across a carcass that's rotten and try to press E to eat, your dino will lean down to eat but then come back up and do a dry heaving motion, signifying that this meat is bad.
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  1. If we're still allowed to eat from a rotten carcass, instead of there being a puking animation after we're finished eating, your hunger and health could drop dramatically while you're eating.
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Rotten carcasses could also show up a different color with scent, so if we saw, say, a sickly yellow-brown cloud with our scent, we would know that that's rotten meat and should not be eaten

ancient plover
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Dry and wet season mechanic for the tropical maps would been such a intresting mechanic as it would make Herbivore and semi-aquatic dinosaur life far more engaging and feel less stationary.

Deinosuchus for example could have far more range when the wet season comes and Maybe an aquatic herbivore like beipi or minmi would Start to migrate out of its pond/swamp when a dry season comes to look for vegetation.

swift pike
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iniopterygians because totally unique, cool, and like no one knows about them. Basically small flying sharks. Could be a low tier ocean carnivore whos niche is gliding away from predators like a flying fish. Could make fun conflicts between ocean carnivores and flyers trying to catch em.

spark fractal
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Here’s something I’ve been thinking about for a while that I’d love to see come into the game - Keep in mind this is based off of my knowledge as an ark server owner, and former modder, with relatively minimal knowledge of the Isle ini from a development standpoint. From my understanding the first part is fairly doable, the 2nd (detailed) part would be more challenging to add.

As most of the playerbase knows, a lot of us want herbie mixpacking available in groups (ex: a para being able to add a maia to their group). There are also servers that allow carni mixing, and some servers that separate ceratopsians from hadros, etc. I’d like to see something added to enable cross-species grouping, or even just let specific dinos group, finetune-able from the ini. Could have an option to bEnableMixedGroups=t/f, bEnableMixedCarnis=t/f, bEnableMixedHerbs=t/f in the ini. This would allow any mixpacking, carni mixing only, and herbie mixing only respectively. I think this would be a really handy setting to add that a lot of server owners would appreciate!

Now if we want to get really detailed, for servers that allow say, anything but apexes carnis to mixpack, or herbs to mix within ceratopsians and hadrosaurs only, could make it more specific. That would create an option something like EnableMixedDinos=MaiaAdultS;MaiaJuvS;MaiaHatchS;ParaAdultS;ParaJuvS;ParaHatchS. This would allow any maia and para to add each other to a group, and that list could be fine-tuned depending on what each server allows. For things where you need say, mid tier carnis to group, but also need ceratopsians separate from hadros, there could be numbered groups created.
EnableMixedDino1=[enter hadros]
EnableMixedDino2=[enter ceratopsians]
EnableMixedDino3=[allos, albertos, sub rex, etc]

Obviously this part is a lot more detailed and would be harder to do, but I think the true/false settings for all mixpacking, just carnis, or just herbis would be great to have TMBhearts

wheat dove
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Resting and Sleeping. Click V for the normal resting, Hold V for the dino to go into a sleeping state. Takes longer to get up but reduces food/water consumption and higher stam regen then normal resting. Utahs would curl up like cats and rexs would kinda plop over and lay their heads down. I'm sure this has been thought of tbh but I cant stop picturing a curled up Utah lmao

lavish wave
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Iguanodons would be a great addition to our herbivore collection. With their very large bodies, they tend to attack wit their body weight, smashing up against carnivores that attempt to kill them. Iguanodons also have very loud vocal cords, being able to bellow loudly with a broadcasting noise that can be heard quite a distance. This dinosaur is said to have been in the late Jurassic Period and into early Cretaceous period.

His attack mechanic can be rearing up and slamming his massive body against predators or opposing herbivores that are fighting for territory. He can also use his front arms to lash out at his opponents with M2.

fading iron
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Can someone somehow make a Mod for the Isle once it comes out turning all dinos into Pokemon. Like Baby trikes would be bulbasaur and then the sub would be a Ivysaur and adult would be Venusaur. just an idea but it would be epic.

lavish wave
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@fading iron I want this too, that would be awesome. Or Godzilla monsters

olive gull
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Okay I have a suggestion. They add how much time you have played a dinosaur like over watch does it with the game characters. I think it would be a fun thing to add and good for clans that out there members for example giga main or rex main or maia main etc

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Sorry if jt sounds dumb but I thought it would be cool

rose bloom
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I know that a lot of dinosaurs are going to change but I would like see 2 of them get a lot of love with their locomotion animations : Dilophosaurus and Diabloceratops
They would still have the same animations design but just a rework like Trike has got in the Bryan's streams. They just need, in my opinion, a little redo because Dilo jumps when it trots and his knees go to far on the top (same problem while it runs) ; I know that Bryan will hate to redo the Dibble because he hates ceratopsid's anatomy but it really needs of because it kicks itself and glitch.

Thank you for your attention on my suggestion and think about them. Some other should get love before to get re-implemented like Maia and Dryo.

ancient plover
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Make gallis,theris and teeth less dinos swallow stones to digest food better.

last lava
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I would pay for a dlc like this

thorn fiber
runic moth
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Bigger fish diversity

As of so far In the streams we see a fish similar to a arowana/catfish but in the future I have some suggestions for AI fish

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Shoal fish would be found in the salt-waters of the island. These shoals would spawn in numbers from huge to just a few fish. The shoal would spawn as one big object ( meaning instead of each fish being its own AI the whole shoal would be a single AI ). Now the shoal would be a single AI until attacked. Then the whole shoal AI will do a defensive spin/ball while some will part of and become individual AI

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These could be added if the mangrove like biome will be added. They would be found plopping on land especially during dry season ( if ever implanted). They would not provide much food but would be more of like a freebie/ snack ( like taco)

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Carp these beasts of a fish would put up a big fight. They could be found in most biomes and would provide a full grown with a lot of food.
Maybe a way to control people from just eating carp maybe they would have their “instincts” tell them they had enough

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These little buggers would be seen patrolling the beaches and only would come out during certain tide times. ( to prevent beach camping)

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Sea grass/seaweed this would provide food for aquatic herbivores

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Clams/ other mollusks could be dug for by animals for consumption

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Krill/shrimp that could have filter feeder flying Dino’s eat them

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This mechanic will be simmular to herbi grazing. It would fly over a shoal of krill open its mouth ans start scooping. This would only be filling it temporairly unless they are a filter feeder

halcyon epoch
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Slipping

What if your sprinting and decide to alt turn, you Slip occasionally? We've already learned we will slide when we alt turn as we sprint so maybe we could slip and fall? Maybe at a certain momentum you now had a chance to slip. Which that risk in battle could still give some people insentives to still use they're natural turn radius's.

fast valley
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There are a lot of people who count the number of bites it takes to kill an other Dino and the time it takes to recover stamina etc, and this makes the game very predictable, which makes it less scary .

I have a solution for this.

In the rebuild some things could be randomly generated.

For instance,

The damage output from each bite should be random, if a Rex's bite force is around 1000 newtons then it's just not natural that every bite is gonna be exactly 1000 newtons. The force of the bite should be (around) 1000 newtons instead of it being exactly 1000 every time . That makes every encounter less predictable and thus more scary.

This idea can be implemented on other machanics too. For instance,

Sometimes you get thirty a bit faster than other times as it happens in real life.

Or it takes longer to regain stamina (or less) depending on your activities

Or sometimes you jump a bit higher than other times.

And so on.

I don't think it would be super hard to program this and it would certainly make the game feel more realistic and harder to figure out and exploit it's mechanics.

drifting cedar
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A mechanic to hold the breath: you would not make any move or sound for a short period of time (similar to some shooter when you aim). will help small animals to hide and big animals to hunt.

shrewd shuttle
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I think I've suggested this before but a system where if you take serious wounds they have a chance to get infected leaving a green/yellow patch over a scar that damages you over time and eventually disappears I think this is a good thing as it stops rex mains from just face tanking everything and puts some fear into them as you cant sit down to stop getting infected it goes over time

alpine roost
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I know that the combat system is being reworked, and I don't know if this is already planned, but I'm suggesting it anyway.
If you break your leg while still not fully grown (maybe about sub stage), you will receive a de-buff when you grow up. The damage varies depending on the severety of the bone break. If you fell from a small hill and broke your leg, then it won't cause the de-buff, because the damage dealt to the leg bone is mild. But if you were to fight an anky (as an example) and it swiped your Rex's leg and broke it, then you would receive the de-buff, because that would probably obliterate the leg bone. Now, I know that this sounds like a bad idea, since one little screw up can make you weak in the future, but hear me out. This could help to minimize the amount of big carni head on engagements. It would make carnis think of a plan before attacking, since they know the risk of just running in and risking a long term bone break. It could (in theory) help make the battles more interesting. Bigger carnis wouldn't fight as often and would have stand-offs instead (for territory or food).
I should also mention that the de-buffs wouldn't (and shouldn't) completely ruin the experience of the player. Make it something small like not being able to run as fast or having slightly less stam.
Again, I am not very familiar with the new combat system that's going to be implemented, but it would be cool if you bit and you stayed attached to the opponent. If you bit their leg and yanked your mouse to the side a bit, you could attempt to trip the opponent and possibly cause a leg break, that was the initial idea. Then again, these are only my thoughts that I came up with while walking the dog.

arctic horizon
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Since the recode is gonna be twice as better why not double it on the color scheme?? I'm thinking male dinosaurs have 2 bright male color choices for there male color schemes instead of 1~ It would boost creativity more and perhaps open a window for even more color choices like Primary and Secondary male color choices. A Utah raptor would not only have bright green male highlights but maybe a gold secondary color to match? Or perhaps a sunset orange and purple. It can even boost for mating dances to win a female to broaden the color spectrum

robust salmon
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I suggest that an extra mechanic be added to water like lakes and still water specifically. Currently in the isle, you can kind of manipulate the way you stand so your dinosaur doesn't have to be very close to the water in order to drink (Sometimes not even drinking from the water). I suggest that the extra mechanic be added so that shallow water has a chance to make your dinosaur sick as it is more muddled, cloudy, and more likely to be dirty with parasites than knee deep water. You can see this specifically with wild animals currently irl, they don't just drink from the edge, they knowingly go waist deep even in crocodile infested waters to get to the cleaner water which is deeper.

ancient plover
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Everyone is excited and a little worried about the venom/poisonous dinos. If you could eat a poisonous frog as a juvie carnivore, it can give you an immunity to counter act the venom faster as an adult. Since the sound effects of frogs are already in place, it just gave me an idea for some type of helpful ai.

primal egret
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Make there be a five minute slowmode for this channel to stop people from posting suggestions in thousands of smaller messages and also to prevent the occasional discussions people have here sometimes.

lone rain
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Simple suggestion raise the ai spawn

swift pike
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Fix a few glaring issues for legacy mode when it happens. Not anything that takes up actual devtime, I'm talking shit that can be fixed in a few minutes like anky getting BB back.

south valve
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i know yall dont really care about any new additional dinosaurs to add into the isle but ive got a suggestion about a dinosaur that could have a really unique gameplay opportunity that could be really fun
introducing the krabby patty masiakasaurus,

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this guy is 2 meters long and about a meter tall for the average estimate, this dino could kinda be an eat all meat kinda dino with the ability for mediocre fishing, eating rotting flesh and even flesh grazing (which in my vision is the way it hunts the most) and so on, the unique mechanic id like to introduce for this guy is for the way it hunts it would be a pack hunter thats somewhat slow for its base run but has a fast and long lasting ambush while also being extremely agile, for its mechanic it would chase down its prey in ambush biting at its legs and ankles, with each bite though give a good portion of bleed but also weakens the hunted dino so it gets slower from each bite inflicted on it so when the ambush is lost for the masaika it can still hunt the now slower dino, plus with a flesh grazing mechanic it would take a lot of food for itself in the process so it wouldnt have to kill every dino it tries to hunt. The hunted dino will be able to run at full speed again but gain more speed over time like normal healing

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i hope yall like it

royal raven
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make it so large carnivores such as Rex gig and other large carnivores can carry small dinosaurs and humans also make large carnivores be able to eat small dinosaurs such as juveniles and humans whole (for when humans are added

harsh hollow
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Have dinosaurs that are known to use their head/other attacks/bites have more damage if they attack with more momentum. With a possibility to break bones. or just headbutting like the carnotaurus' was known to do. Also. Trikes should have the gore ability with the same mechanic as the momentum attack. Pachys would be great for knocking things down with the momentum mechanic. Please, devs?

peak wasp
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Environmental Hazards:
Tar Pits:
Tar pits would basically be a punch of black pools with thin baths between them that dinos can try to enter to go to the middle. Tar pits would be areas that dinos would easily avoid if smart. To not make the whole tar pit area just some place nobody goes into there would be a reward for actually entering the tar pits area if ya can survive within them. In the middle of these tar pits something such as very high nutritional food or some mineral deposit (similar to the things filipe mentioned) with high nutrition values. In the case you fall into the tar pit you have 2 options; Watch as your dino slowly sinks in and dies or Somehow get help via someone pulling you out. To stop a player being forced to watch their dino sink in a button that will take them to the respawn menu will be available when they fall in but you'll still be allowed to watch your dino sink in if you want to for some reason. Corpses left within tar pits would be a good thing certain dinos such as ptera can scavenge on since they can reach it safely.
Quicksand:
Quicksand would basically be harder to notice tar pits. The color in the area where the quicksand is darker than the regular sand around it. Players who are vigilant would notice the change in shading of the sand while players who aren't would be punished with probably a death or a near death experience. Quicksand wouldn't have anything to entice players near it and are just traps in case a player isn't being eyeful of his surroundings. Quicksand can be on beaches, in the jungle, and in swampy areas. In the jungle it would be somewhat obvious where the quicksand is b/c there would be a clearing larger than normal.

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Lightning:
Lighting that is striking randomly shouldn't kill you b/c dying to rng in that manner would feel horrible. But there should be human things such as thunder rods that things that can jump, fly, or climb can reach too. These areas would be safe a majority of the time but when its thundering there is the change the lightning strikes on the rod. If anything is touching that rod they'll take either heavy damage or die (depending on weight). Something like a rex wouldn't insta die (even though a rex wouldn't be able to reach that area) but something like a utah would die.
Bramble Forest:
Bramble forests are basically an area of thorny plants which damage/slow those who pass by. The larger the animal the more the slow and damage would affect it. Something like a rex wouldn't be able to enter a bramble forest without taking moderate amounts of damage over time while being heavily slowed by the plants while something small such as compy can go past them with relative ease and not be damaged.
Geysers:
Geysers would be fine to be around/in when they don't explode but when they do they would be dangerous. When a geyser is about to blow the pool would start bubbling heavily eventually leading to the geyser exploding. Small stuff would go flying and die practically while large stuff that are too heavy would probably take large amounts of damage and survive with barely any health.

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Strain Plants:
There would be 2 types of strain plants. The 1st type being the basic violent jumanji style plant which eats the dinos. The 2nd type would be a cordyceps fungus style strain plant. When coming to the general area of this plant your dino will see more and more mushrooms which eventually lead it to the plant itself which would look like the last dino who encountered it with a bunch of mushrooms coming out of its back. If you were to either A: eat this plant or B:lose a grappling match to vines that would go for ya that come from the plant you would get infected. Being injected is basically the equivalent of death. Basically you would lose control of your dino and be sent back to the menu. Ingame your remaining dino will become A.I. and start moving straight until reaching a spot to turn into a strain plant. While this is happening the original strain plant would have died (preventing too many strain plants from happening) anyone who encountered it while it is in the dying phase would be able to get infected but won't develop into a full on strain plant. The dino A.I. who is going to develop into a full on strain plant would die when it reaches its location and over time grow into the plant.

mellow plume
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make ocean waves more aggressive as thunderstorms approach (you guys are probably already doing this but just in case, it would just be a smol touch that would add a little more realism)

late tulip
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new to this discord kind and im not sure if anyone has suggested this before but

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I think it would be cool for there to be some sort of execution you can do when you finally kill someone

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like some sort of animation

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if anyone has ever played for honor, then I think you might get an idea of what I mean

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but if you choose to do it, you do it at your own risk of someone killing you

ancient plover
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I dunno if the "theme" for Monolophosaurus' calls has been decided yet, but if it hasn't I'd like to suggest something similar to the calls of the secretary bird (audio samples below)
https://www.youtube.com/watch?v=SAmfKNxOJII

This recording is from a collection within the Pro Sound Effects library.
For more exciting content and to learn more about sound libraries from Pro Sound Effects please visit our website: http://www.prosoundeffects.com

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ancient plover
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If you notice any raptors claws, you'll note the two claws are angled upwards... that's because the tissue connected is like a rubber band. Think of a simple button, you must press with a certain amount of force for it to click, same way with a raptor claw except it snaps downwards, reflexes will bring the claw back up. So why can't the velo do more damage? Why can't it jump on its prey and scramble upwards with its feet clawing upwards? Also, a fossil was found with a velo interlocked with a protoceratops, the proto biting the claw of the velo... I think the velo should do a heck more damage, and roam in packs... they also should be able to body pile a dino, all of them clawing scratching the dino to death

versed shadow
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Not sure if this had been said before but I want to put this out there. There should be a way to unlock your dinosaur so that you can't automatically just play as a rex/giga/deino etc, otherwise the server would be overrun with huge carnivores no matter the size of the map or the player count. Because every single player you run into will just be an apex predator and no variety. Now I know the devs said that in the beginning of evrima there will just be smaller playable dinosaurs but what about the long term? If there will just never be playable apexes and only ai, then should the "unlockable" system go to humans instead? (That is, unless the devs decide to implement something like that)

agile plover
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@ancient plover wanted to reach out to you in regard to the firearms discussion. I'm a Marine Corps Combat Marksmanship Instructor and compete on the USMC Precision Rifle team. I have always wanted to help game developers with implementing firearms! Wether is discussing philosphy of use, calibers, game mechanics, ballistics, etc. I wanted to reach out to you and see what you guys have so far and if there is anything I can do to help!

ancient plover
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Nice, Service member AND a thrawn avatar.

fringe hull
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@ancient plover hi, hope your doing well today. You usually answer my question so im really hoping that you will see this and mabe help my carnogang out for the future. As you know carno is not viable in combat especially after collision but we have a discord called carnogang and we just love the carno no matter now much he sucks right now. And we were discussing on what we wanted to see him get. I was thinking when carno gets reworked that besides whatever you guys add or dont add it would be awesome to give the carno something like a charge ambush attack where mabe he could have a fast downward bite kinda like a cleaver onto a cutting board which would do major bleed but would also use stam and even if bites were traded the other dino would have a hard time following and would let the carno have more time to plan and execute his next attack weather solo of in a group because his turn radius is so terrible amongst other things. Because yes survival is the game but you can only survival for so long with out it getting boring. Nothing like killing something with skill and patients as a reward. I really hope I take this into consideration because theres ppl out there that love that carno and would like him to be more viable in combat. Thanx for your time Para and thanx again for more or less always answering my question in discussion.

dusky ridge
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Some Ideas for new Carnotaurus attacks
Forward Headbutt: using right mouse button, the Carnotaurus lowers its head then swings its head forward doing a frontal headbutt. This headbutt will deal non-bleeding blunt damage and will slightly stun larger dinos and slightly stun and knockback smaller dinos. Damage could be variable with running. Damage could also be the same as bite.
Cleaver bite: By holding down left mouse button you will charge up a stronger bite. This bite will deal more damage and will inflict more bleed then the standard bite. Charging up the bite will require stamina and the attack itself is a bit slower.
#CarnoGang 👆

agile plover
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@ancient plover Thank you! I heard you do some 501st stuff. Theres some things I would like to network with you there too, but to keep it Isle related just message me if you have questions or are looking for ideas regarding guns. 👉

shadow talon
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so just a thought i had, but will the mercenaries have the ability to parachute off high cliffs or maybe even like a paragliding type deal?

broken trench
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The ability to use scent to tell when rain is coming. There's been a lot of times (too many) where it'll start raining right when I'm about to look for food

thick shard
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have you ever considered egg stealing

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like if a nest has any egg in any stage there would be like a 5 second animation and it fills half food

peak wasp
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An option to toggle on/off the old menu screen, old extinct screen, and the old HUD

olive dock
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So Dilophosaurus has gotten a bit of an updated look in paleontology. For some reason, the juvenile crest shape has become wildly popular and is use very often when recreating Dilophosaurus. But it's being redescribed, and letting people know that this is what the adult crests actually looked like. A full semi-circle that reached to the back of the eye, and had a spiked nub poking from behind it.

The Isle usually defaults to staying generally paleontologically accurate. I understand fairly well that accuracy is not a goal of The Isle, but when there is not a creatively unique niche being created for a dinosaur that would require some liberties to be taken, sticking to the paleontologically accurate version of the dinosaur is the usual default.

So maybe Dilophosaurus could get a bit of an update sometime down the line? It wouldn't need too much of a remodel, just edit the crests to resemble the adult shape. The adult crests are much more iconic for Dilophosaurus too I believe, as Jurassic Park's Dilophosaurus had the proper adult crests (though their Dilo's crests were oddly tall, but the shape was still there, spiked end and all).

Just something I hope could be considered

royal raven
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perhaps a bigger variety of AI dinos all iv seen are trikes and smaller dinosuars there should really be a variety like rexes and other large dinos in land perhaps sometimes on the beaches maybe

broken trench
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When egg stealing comes, there could be randomly generated nests at high altitudes. These would be birds nests, so they eggs would be a lot smaller than the eggs we currently see in the game. They also wouldn't provide much food because of that, but they could provide some food if someone really needs it

ancient plover
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Dinosaurs that are able to eat rotten gore piles should develop infectious bites which would cause a great deal of damage against afflicted bitten dinosaurs, adding a threat to rotten gore piles laying around as it would attract these new threats alternatively infections should be a chance from open wounds and require a great deal of rest to heal off, if not properly healed it would affect the animal in a negative way for either permanent or long periods of time like slower stamina regen/slower attack speed/less damage etc. this would deter players from getting into engagements constantly such as a group of apex predators constantly attacking a herd of dinosaurs that afflict grievous puncture wounds

dire hollow
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The animations for this game are, as always, gorgeous. But I feel like the Ptera has too slow and strong of a downstroke (and as a result, a powerful upstroke). It's especially awkward when it's turning in the air. Pteranodons have wings similar to today's seabirds. Of course they probably didn't fly the exact same way, but the current animation seems far less realistic than if it'd resemble something like this:

https://thumbs.gfycat.com/FrayedMistyEstuarinecrocodile-max-1mb.gif

My suggestion: decrease the exaggeration of the downstroke (though it may look fine when flying up), and add in interludes of gliding that are interrupted when flying up or making sharp turns.

Seagull seagull

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ripe yoke
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I would still find it kinda funny but also more realistic if dinos could do some kind of mating dance animation, which like the new nest building animation can be stopped during the middle of it.

Also being able to sniff your offspring while they are hatch and juvenile to a certain procentage.

shadow talon
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so i was just looking at the current sucho, and honestly i still find that the male crest being located as a single skunk stripe down the back as a bit off putting...i would much prefer the sucho to have its colors on the head and throat or even as a pattern down its side the way it used to be...as it is now having a bright crest on your back makes it hard for a sucho when its sitting underwater, the brilliant colors stand out from the water very strongly, i think it would be better for the crest color to be lower on the dinosaur to allow the sucho to rest underwater with a bit more ease without looking like a bright stripe in the lake. so take this as encouragement to maybe be a little more creative with the male sucho's crest colors and patterns. 🙂

compact root
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Maybe have a warning and confirmation box if a player tries to log in when there's another player within some set distance of where they would spawn in. It's rare, but logging back in as your sub trike 100 ft from a pack of Rexes is not a fun experience.

marble swallow
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Add frogs by ponds instead of ambient frog sounds. Good to for juvie food

ancient plover
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When the recode comes out, there will be at most or least (haven't counted) 30 dinos. There should be a info page that shows size, general behavior, predators and prey, sounds of the dino, stats, and whatnot.

marble swallow
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Only 2 finos

wanton roost
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Add some plants and rocks in lakes so there’s more than just a plan grey floor and maybe even add some Coral for the oceans

north pendant
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Would be cool if a certain dino digs for its food, like grubs and roots and such. Combining the nesting animation where you can stop at any time digging. Certain 'holes' gaining you small amounts of food and others not

And then the ground changing to a small dug up area while you dig, eventually it fading back to normal terrain

compact mountain
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Having the ability for admins in servers to chose the seasons... like if its winter or summer for example... it would change the amount of food avaliable (fewer bushes in winter smaller ai would prefer to stay in burrows)... also maybe some snow and ability to feel the temperature (could change the playstyle of cold blooded creatures)

summer pumice
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5-call: Danger

Signal to your pack that something is nearby that could hunt you. This is a quieter call, like the F-call, to not give your position away. Sometimes you don't have time to open chat, and say "RUN"

long brook
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Baby pteras have to stay in the nest for about 5 minutes and be fed constantly by parents until they can walk and eat the food from the carcass/sea themselves.

(Only if nested in)

fleet plaza
ancient plover
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If a creature is resting and then sees it’s about to get ambushed, it shouldn’t have to get up like usual way but jump up and immediately start running. Like what resting lions does when rhinos charge towards them. Otherwise it’s pretty much as good as dead if it doesn’t get up fast enough.

To activate it, you only have to sprint usually (hold “shift, W/A/D”) and your creature will automatically jump up

A small bit of stamina goes away each time doing this to prevent players from constantly using it every time getting up. Plus realistically, it would burn a good amount of energy to jump up from laying down.

https://youtu.be/H7_JeoIIB64
(Not the best example but you get it)

This probably wouldn’t work on large creatures but from para and below maybe would.

Are lions really the 'King of the Jungle' or are they just plain 'Scaredy Cats'? See what happens in this real wildlife encounter when two white rhinos stumble upon two lions sleeping in the forest. Who takes fright and who ends up with the title of 'King of the Jungle' in thi...

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grim prairie
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For that perk system and stuff when you die from old age. If there’s a limit on how many perks we can acquire before our dinos are “too op” we should be able to wipe our perk points except for just 1 so we can get a new start and get different experiences. Now this would be an option to do at any time. Like if you wanted to try out different perk and stuff, instead of being stuck with just one set of them. Over time being stuck with only being able to use a small set of perks would get boring and players would leave servers just to get different perk options.

wanton maple
open onyx
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It would be cool if there were a few caves behind waterfalls or a few caves in general. Having natural caves would be awesome for Dinosaurs. As for Human caves, I know the Humans are the last thing to be added to the game but I also know that the developers are already working on human-like buildings. Just a suggestion. I cant wait for the new map! [Also I’m new here so hello :)]

broken trench
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This is probably coming, but if you fall far enough that you break your leg, you shouldn't just land and then bam broken leg. Your animal should stumble and fall when they land

fervent anchor
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You should make more official servers. For example a server capable of holding 200 players, a server without alt turn, a server with the thenyaw map and a sandbox test island. These are all suggestions that could boost and support the games as well as having a frendlier user experience

ancient plover
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An interesting visual effect for players that are either overly aggressive or kill too much in a short span of time would be to add a small visual effect high into the sky of vultures or crows circling above the afflicted player, slowly growing in size and noise level if they killed more and more, almost like a very early warning system that something big and scary was coming into your neighborhood!

misty fog
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piggybacking off of what Jo3yKwon said about caves, it could end up being an entirely different variation of playstyle when it comes to the game. Most caves would never be able to allow the larger dinos inside even just the front entrance. So caves could become a new place for much smaller dinos to escape into and or create their own niche societies and what not inside of them depending on how intricate the cave in question is.

fervent anchor
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Another thing that could be added could be picking up a baby or juvi as an adult. Most animals wouldn't be able to do it but some animals could. For example if you are being attacked you could carry you baby to safety or if you want to migrate somewhere else.

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Adding on what I just said, bigger carnivores should be able to have an animation showing them swallowing an animal whole. For example a rex swallowing a troodon or dryo

fervent anchor
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I don't think hypos should come in the game. Hypos will ruin the point of the game, a carno hypo can kill a rex, that dosent make sense. I don't care if the rex takes 6 hours and the car is hypo 12 the rex is an apex. Anyway that's not the only reason. Apezea will ruin the game because they will kill everything they see. Hypos are to over powered. At least servers should have the chance to change the settings for the hypos existence

signal veldt
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During thunderstorms, there could be a small chance that you can get electrocuted if you're Sitting in water by lightning

compact root
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Let animals with head based attacks (bites, horns, etc.) attack while resting with reduced damage, just another thing to make you slightly less defenseless if something attacks you while you're resting

jade spindle
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For dino models to get and keep scars after battle. It'd be intimadating to see a fully scared up player, as you know they're battle hardened.

ancient plover
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If a creature starts to sit down but then regrets it, it shouldn’t have to wait for it to get down and get up again. It could be really problematic depending on what situation you’re in.

As an example:

  • Parasaur: Needs to rest and began to sit down
  • Parasaur: Right in that moment it sees a Rex charging towards it
  • Parasaur: Gotta run but has to wait for the getting down and getting up animation
  • Rex: Managed to get to it
  • Now para = Dead

I suggest to give players the option to get up about again halfway down in the sitting animation if desire.

teal lance
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Change the sounds of the T-Rex or just add more calls for it that sounds more like this. I don’t know if this is actually accurate but it sounds scary as hell (low frequency, loud noises)

open onyx
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I agree with Chris_M1014. I think the bigger dinosaurs, like the T-Rex, should have more of an effect when they are walking around. In the video that Chris_M1014 provided, it was almost as if the sound of the T-Rex's foot hitting the ground echoed. I think that would be awesome in telling that something big is coming!

ripe yoke
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Maybe some seasons might be something. With that it could be possible that some dinos couldnt handle the coldest parts and need to move as for some others it would only slow them down or drain stam more.

broken trench
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Group nametags should change color depending on the background. They should either be white or black. Currently, it's literally impossible to see them if your group mate is on top of a mountain or something and their name is against the sky

severe otter
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A ingame tab for server rules.
That way its quicker to check, and we dont have to join a bunch of discord servers to know the rules.

dull spindle
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Pteranodon should be able too dink water while flying low over a lake/river

cerulean bane
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I dont know if this is possible but to avoid traking have a very slow walk but you use your tiaail or smthn to avoid leaving tracks.

dusky oyster
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I know it might of been originally planned and it was far off from the recode but adding fires would be cool. It adds more risk and fun to your life and also adding droughts? Since the island map looks pretty big it would only have droughts and fires in small places, not everywhere at once on the map because thats annoying. But if seasons are added, it would be obviously more of a risk for fires and droughts in summer.

ancient plover
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What some people don't understand is that Pteranodon is semi-aquatic, it'll be interesting not knowing that you could probaby swim, and droughts would be better than fires.

pine heron
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Hmm, not sure if this was suggested before, but here we go. What if for ambush stalking, the camera changes to a first person perspective? This could help the carni to better peak through foliage, and to see how far they may or not be sticking out through said foliage. The drawback would be loosing the 3rd person field of view, which would leave you vulnerable to being flanked if you are not aware of your surroundings.

ancient plover
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DARK that would be possible when focusing on prey your right, you'd have to cheak surroundings as much as possible, and ggo for the kill

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Nothing really connects while talking un this environment, just gists of ideas from ppls minds

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Grammer*

opaque osprey
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Maybe instead of your screen getting bloodier when you take hunger/dehydration damage it makes it more grey and white because you are not bleeding out or in a fight. It would just add levels to the player and isn't necessarily needed. .

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also maybe add visuals if you dying of dehydration, like eyes going further back into the sockets more, or your skin turning wrinkly (i know they make your skin wrinkly for starvation)

rigid crest
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For tribals and mercenaries, it'd be interesting to have skinning a dino introduces when they come out. For tribals, it could be a method of customization, like a dilo skin rug in your home or a carno skin as a coat. For mercenaries, it could be a method of proof of kill for bounties, or even a way to make some quick cash by selling it to the mainland or something like that.

broken trench
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To add onto @rigid crest's suggestion, skinning could be used by mercenaries as camouflage, or to mask your scent

tribal crown
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AI behavior depending on hunger (for carnivores). Example: 70% hunger or more, dont bother unless attacked or approached or crouched near them. 40-69 - attack but in a more patient smart way. Wouldn't bother with stronger dinos it cant take down. 0-39% attack in a more raging aggressive way due to starvation nearing. Would attack stronger dinos out of desperation. Not sure if AI should die or not upon starving but the behavior changing would be interesting.

compact mountain
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Let dinos run with a broken bone at the cost of some health... the more you run the worse it gets, also you wouldnt run at the same speed as if it was healed... you would run slower and akwardly ( maybe it would drift the camera to the sides and therefore the direction you are heading)

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Extra: maybe if you run too much it would heal badly and have a perm effect or until its broken again?

tulip rivet
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Claw Sharpening:

Some dinos (lets say Utahs and Troodons for now, and also horned dinos like the ceras) can sharpen their claws on trees! its a 10-15sec animation (which can be stopped at any time! but without any benefits), and if you finish it, the claws are, well, sharp and do a bit more damage for a few minutes. Lets say they work for 5 minutes and have a 5 minutes cooldown. But maybe without the CD, and if you spam sharpen them, your attack will actually get weaker. But maybe you have a better suggestion.
Yes, you do more damage. But other dinos can see the curbs in the tree (when smelling maybe?), which can give off your position.

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Vomit Animation Toggle:

Simple. You would still suffer the consequences from puking, but you wouldn't see it. You would see that your dino is unwell/vomits, but you wouldn't see the puke coming out of the dino.
So the dino just opens the mouth and closes it again. Would be great for people that cant see puke (which is relatable)

delicate sluice
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I know this has already been suggested, can't remember the stance on it but I figure I may as well toss it out there again: SLEEPING ANIMATIONS

I'm sure it can have beneficial perks as well as cons, but damn if sometimes I wanna do something a little more comfy vs sitting there! Maybe sleeping can help with stamina, wounds, and health regen. while the cons would be well...Don't get caught sleeping unless you wanna be a snack. aniguns

teal lance
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@open onyx that video I posted of the rex was not the sound of the foot echoing. Its the T-Rex itself. I read that those noises are likely to be the actual noise a T-Rex would make, also, the frequency would be so low that you would probably feel it instead of hear it. Terrifying.

sleek mural
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It would be a really good thing if you pushed out a portion of the game, That way we could play why everyone in the World is Quarantined inside their house!!!!!

misty mantle
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Mites
Sort of a status effect in which the player becomes a host or infested with mites depending on how Clean they manage to keep themselves. If a player does not keep up on their grooming/preening or if they hang around rotten food too long they have a chance to contract skin mites which may have the following effects

  • Increased sent trails allowing predators to track you for longer distances. This can also prevent them from losing your trail as it is much bigger and brighter than usual.
  • Base Health decrease. Once infested with mites you will be given a soft debuff on your health as mites generally suck blood which will get worse and worse the longer they stay. Remove the mites and you'll regain your natural HP.
  • Sickness, mites are parasitic and can sometimes leave yuckies in your bloodstream, perhaps another reason dinosaurs throw up? Will also damage your health if infestation is critical.

Of course there are also ways to cure mites:

  • Risk the water, mites can't breath under water and the best and quickest way to be rid of them is to bathe yourself in water. Its not instantaneous and it will leave you vulnerable to semi-aquatic dinosaurs. However its not just a quick dip and they're gone, you have to 'bathe' or 'soak' yourself for a given time.

  • Healthy (and natural) supplements - perhaps there is a plant that the mites do not favor once you eat it and it gets into your system. Often times we give our chickens apple cider vinegar as a protection (but we all know dinosaurs never had a walmart, so obviously we'd have to find something different).

  • LASTLY, and I kept it last because I know its a far shot from ever happening. New Dinosaur AI or otherwise
    Oculudentavis khaungraae a hummingbird sized dinosaur that can pick mites off of other players as a possible recourse for food, one of many anyways. Obviously small, offers literally no food to anything bigger than maybe the smallest current carnivore.

vivid siren
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Dare I say, controller support?

plain oriole
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Fred, if you are listening, I know j have already posted this Herrera skin for everyone, but I want to do it again. Please, allow this cheetah skin to be one of the customizable options we have for Herrera and maybe other dinosaurs. That design around the eye is so cool!

worthy fog
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Instead of microtransactions we had a tab thats called Support the devs.
One of them would be a giant ass "FUCK CANCER. HELP FOSZOR." It could be on the main menu. Just a simpler way to donate to the cause.

astral monolith
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I think a cool mechanic for survival would be: for each life you have a blank map that you can get to through insert/character, and whatever you discover on the island clears up on the map. of course this should reset with each life. also it would help to show where you've been.

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and in sandbox the map could be complete when you spawn. if the character menu becomes accesable in sandbox.

dusky needle
summer pumice
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Large Dino steps on Small Dino = Pancakasaurus

light linden
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mouse wheel to control speed? it'd be easier for juvies to keep up with the adult packmates if they could control the speed more accurately via mousewheel

summer pumice
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Admin ability to spawn any AI (or any dinosaur in the game in the form of an AI if that's possible) in front of their face.

tulip dragon
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Mother Tree
Large tree in the middle of an island, with large above ground roots that small dinos can scuttle under and small carnivores as well to make for some interesting hunts.
Burrowing dinos can also make burrows near the roots and eat from them as some sort of nutritional need(not enough to sustain their hunger tho)
Branches are too high to be jumped on by any jumping creature or reached by anything(even brachi)
Any dino giving tree climbing capabilities can climb the trunk and make it to the branches. That means if any carnis are given tree climbing abilities they can also climb it and chase herbis through the branches. Depends on how tree climbing works if its ever added.
There are fruits on the branches but they're sparse and far between and while they also give nutritional value, its not enough to sustain hunger. Maybe it gives some kind of boost or just helps something grow faster. May even heal a sick dino from venom and whatnot.
Any herbs that are given tree climbing compete for fruits of the Mother Tree but theyre few and only appear once in a while so herbs arent staying up there forever.
There isn't water near the Mother Tree cause the roots soak up all the water so you're gonna have to move out to get water so dinos are staying at the Mother Tree forever.

rustic prism
#

Nostrils flaring when sniffing

tulip rivet
#

Okay so this is a heavy WIP but alas I am a Docktah with one braincell. If you have ideas please tell me in #general-feedback-discussion

Things to do around the map:

  1. Mudbaths (already confirmed)
  2. Horn/Claw Sharpening
  3. Crashed airplanes and sunken ships to explore
  4. Dinos shaking themselves after leaving water (except for water dinos maybe?)
  5. Dinos rubbing themselves against trees
  6. Playful nagging (like a biting animation, but it doesn't do any damage, or little to none)
  7. An abandoned airport would be kinda cool
  8. Abandoned roads and dirtpaths, maybe with stranded cars (Spacemonkey s ideas)
  9. Ancient temples, maybe you can enter them and you go into the islands cave system
  10. If you ask me, something like a hot spring would be cool
  11. A spooky, abandoned mine shaft?
  12. A tiny village with a handful of houses. (yes Docktahs, this ones for you)
  13. I highly doubt that planned, but maybe a tiny train station? maybe with super short tracks at stop at some point ("oh yeah we wanted to fund it but alas, no money :/" vibes?). And train cars you can enter!
  14. A crystal cave! dondiHot lots of glowy crystals, shining in bright colors. With a lake inside maybe to make it look even cooler

Not really a thing to do but shooting stars would be dope. Edit: Apparently these got confirmed!

severe otter
#

To have water drip off your dino when you leave the water.

severe siren
#

Im sure this has probably been suggested but for Some Raptor like Dinos that could have feathers? liek a option you could turn off/on. Im not great when it comes to Lore for the Dinos but I thought it would be neat.

Another is for the map, If there are any ravines maybe some small ones that Utahs could jump across to escape?

If there is goin to be any bases and abandoned areas what about a little undergroud area/Warehouse bunker? So maybe the smaller dinos could contest over, Such as Utahs/Dilos/Herras/Austros/etc. Like it have tunnels leading out to other areas then having a big centeral area.

This one is for the Dinos that can jump. But instead of like jumping on and sliding off, How about if you really want to get on a ledge or somethin you could jump to the ledge and press space again to activate a struggle climb to get ontop. Just a thought for the Smaller Dinos that can jump.

Idk if this one has been talked about but the ragdolls are kinda wonky, Maybe had some weight to them? (Sorry if this one is irrelevent)

These are just some thoughts that came to my mind when I was talkin with some friends, I also havent been here long, Got the game a few weeks ago. Sorry if I repeated alot of things.

cosmic slate
#

Suggestion: There should be a No Mic Chat for people who are in Vc but can't talk it would make talking with the VC easier than just getting lost in any of the random chats

mighty sundial
#

Acro redesign to be a survival dino

shell bobcat
#

Maybe ADD a dino Profile Channel once evrima is out? Maybe explaining different behaviours?

broken trench
#

If something attacks an animal that is smaller than them, but still too big to eat whole, they would be able to pick them up and shake them around. Kinda like you see dogs doing with small animals when they hunt them. Of course, this would only happen when the smaller animal can be one shotted by the larger animal. After the picking up animation starts, the game would already recognize the animal as being dead, so there wouldn't be any of the previously mentioned problems with picking up living things. They would essentially be grabbing the ragdoll

summer pumice
#

When in spectator mode, provide a Crosshair feature to the spectator to point at a target asset. Click that asset in the Crosshair, options as to what you can do with that person, AI, or object, will appear. Such as size management of that dinosaur, or health management, slay/kick options, all those goodies.

heady thunder
#

If it hasn't already been considered, perhaps a server option to favorite servers, or only show servers in which you have a current save in?

shadow talon
#

Display arenas: paleontologists are now saying they have found scrapings left by dinosaurs in sandstone in what appeared to be display arenas similar to what birds use when looking to woo a mate.. i would love to see various styles of display arenas become possible to different species of dinosaurs along with their own unique forms of display.
examples...

theropods:
could scrape the ground and kick up dust while having something like a head bob to accompany their calls

Hadrosaurs:
could have a Lek, where the male must meticulously maintain a spot in the grass land where he causes the grass to lay down flat in a circle around where he will display and call.

Small creatures like hypsi or beipi:
could perform sidestepping dances along fallen logs or on tree branches (assuming they climb), along with their plumage which they surely will have a way of showing off, perhaps they could collect items like rocks or certain plants to show off to a mate.

Ceratopsians and stegos:
could use their horns or their tail spikes to scrape trees and bushes while also being able to rub up against them.

Sauropods:
can crane their necks back over their spines to show off their throats, hopefully they will also be able to spar with each other like giraffe do where they use their necks to fight. they might also select a spot in the mud to wallow as their own display arena.

as a final thought i hope that once a female chooses a male, rather than just joining the same group, there is a way for them to accept the other as a mate...like nuzzling noses or the female is also able to bob her head in return to the male's head bobbing etc....

broken trench
#

Some slight eye movement on the dinosaurs. Right now they kinda all have this cold, dead stare. Especially the herbivores

#

Also, another suggestion for far in the future, if a parasaur's crest gets broken off or damaged, it's voice should change. Considering it's loud calls are vibrations from its crest. That could also be it's weak point. Getting shot in the crest could be lethal, due to that being part of its nasal passages

ancient plover
#

Going on @ancient plover idea of sleep, since this is a survival horror game, what if you slept for 30 seconds (or however the devs deem so) and as you slept you envision the laboratory, the cages, or other pieces of lore as you slept. It would be flash images, however, that are different from the loading screen. Also the sleep mechanic should black out the screen. If there's a rumbling or a dino broadcast call, the dino should be interrupted from sleep. When that happens, the dino should be breathing heavily and the status should show a heightened heart rate and "panicking" report. Chat should be disabled because the dinosaur is asleep.

warm drum
#

waterfall caves, imagine some small dinos hiding behind a waterfall or nesting there

topaz gorge
#

Bull-fighting lock animation
When two dinosaurs (triceratops for example) charge at each other and press <insert random button>, they engage in a sort of locked, battling animation. This decreases stamina at a speed that depends on the fighters' age, health, etc. The winner does not kill the other dinosaur, but may leave their with minor wounds. However, if a dinosaur simply gives up mid fight, they are less likely to be injured.
These animations differ based on species and can only occur when both dinosaurs are charging at one another.
(Apologies if this is a bit vague, or if it was suggested before. Did this rather quickly.)
https://www.youtube.com/watch?v=VmwTe6ocZwQ

plain oriole
#

I think we need different idle postures that we can cycle through with the 5, 6, 7, 8 keys. Tapping them twice returns the dinosaur to an idle state.

5: alert, looking around, on your guard, focused
6: casual, chill, relaxing, happy to see somebody
7: aggressive, threatening, focused, ready to fight
8: submissive, cowering, you're apologetic or pleading for your life.

I think your dinosaur should also give away how it is feeling based on the circumstances it is in. For example, if a Utah had been starving and just eaten its fill, it could look a bit slow and sluggish, almost lethargic, and when it lays down, it could laze around and flop on it' back and make contented rumbly noises. Similar to humans unbuckling their belt or unbuttoning their pants when they're full after a huge dinner.

#

Or maybe, depending on how long you hold a call, your dinosaur's idle animation changes in posture.

For example: if you tap 4 call with Allo, it will make a short "AARRH!" and lower its head in fear for a few moments, but when you hold the key, allo will retain that terrified posture it made when it Wilhelm screamed. The longer you hold the key, the more your general idle posture changes.

alpine widget
#

There should be a phase-two discussion channel dedicated to analyzing new data posted in phase-two, general-discussion seems to me like a mesh pot between everything.

plain oriole
#

We need a call specifically for an alarm and another for screaming/pleading/submissive.

4 key tap: Danger! Stay close!
4 key hold: RUUUUUUUN!

5 key tap: I'm sorry/don't hurt me/I'm scared/fuck!
5 key hold: OH GOD HELP ME, I DON'T WANNA DIE!

Also, the longer you hold a 1/2/3/4/5 call, the more powerful/friendly/threatening/alarming/terrified the dinosaur sould sound. Sort of a dynamic call.

Example: 2 call while tapping, holding, and the maximum hold
Tap: very quiet call to call over babies or say hello to a child
Hold: say hello to your friend or pack
Hold maximum: "HOLY HELL, I THOUGHT YOU DIED! WHERE HAVE YOU BEEN?!"

gentle plume
#

Apex over population is an issue rn in game,but an easy fix would be to give mercs contracts to hunt dinos with over blown numbers. This would help control the player base in a fun and natural way. If one type of dino was under used by players it could be marked as protected so the few players of those creatures dont need to worry about mercs. That will make life easier for people who like unpopular or under powered dinos, and incentivize more people to play those creatures.

alpine glacier
#

If stumbling down slopes is ever added, beipiao should instead bellyslide down slopes like a penguin, since it won't be a fast animal on land this could give him a little leverage of escape while traveling through dangerous terrain to a water source

shut epoch
#

A cut scene should open when you open isle after the evirma update of the begining of a island (like isle_v3 or thenyaw) a flood strikes the island killing the animals. The screen goes black a opening scene of isla spero form a top view a small trailer plays after that cutscene you open up to the main menu of the isle.

hasty violet
#

We need a solution to prevent plants from covering the entire screen, especially if the new jungle is very dense. A possible solution would be for the plants near the camera to disappear, when the camera is at the maximum range behind, it would not affect the gameplay and only the player would see it, although I do not know if it is very difficult to do. Here is an example of the problem and another of the possible solution (TW: Warhammer 2, the units disappear so as not to cover the screen)

shadow talon
#

bit of an odd suggestion, if feces are going to be a thing ( dondi wanted poop to be used in tracking i believe) if it happens then why not have rolling in poop be useful to mask your scent...so imagine you are an allo or a utah, you find some rex droppings...you could roll in it to mask your own scent and instead you will be perceived as a rex if anyone happens to scent you, (if you roll in herbivore droppings your prey may not be scared off as well )...this will wear off of course and have to be repeated and the droppings themselves would dissapear eventually too. Of course i dont know how the new scent mechanic will work, but if it allows you to pick up scent trails and identify species,..then being able to mask your species signature would be very handy indeed...even a para or a trike could roll around in the muck of another species to hide what they are. If you go through water or if it rains your normal smell will reassert itself. it may seem gross, but we already will have mud wallowing and vomit..so why not this? it will not only have a real useful purpose it might also add more reason for droppings beyond just tracking. not to mention animals in the wild do this naturally as a means to hide their own scents.

left brook
#

5 call could be a mating call. I know the idea of mating is getting a critical eye from most people since there will inevitably be 12yos messing around, but I'm not suggesting copulation animations. With the new nesting males will finally have an actual use, and official servers don't have a global chat, so a 5th "mating" call could be unlocked once your dinosaur reaches maturity to help you locate a potential mate if you wish to start a nest. This would also avoid potential weirdos using global chat to type in stuff like "Lonely female utah, looking to have some fun and wants kids uwu".

haughty lichen
#

I’m sure this has been suggested but one of the coolest things in the game right now is the weather, so you guys should add things like hurricanes or tornadoes

foggy birch
#

for when mercs do eventually get added, it would be cool for smaller carnivores like Troodon to have direction pouncing, so if you land on a mercs back you'll start latching your jaws onto the midsection of the shoulder, if they land the pounce on the front of a merc one of your toe claws tears into the stomach while you bite into the neck, for something a little bigger like deinonychus, a herra or utah, instead of the shoulder biting, your jaws should be big enough to bite into the sides of a merc instead, an example of this is from a clip from Jurassic world (slow it down at 0:26 seconds into the clip to see what I mean): https://youtu.be/WqFEn5wQhBI

Jurassic World movie clips: http://j.mp/1HFdgmv
BUY THE MOVIE: http://j.mp/1SnI4Zz
Don't miss the HOTTEST NEW TRAILERS: http://bit.ly/1u2y6pr

CLIP DESCRIPTION:
Beth (Bryce Dallas Howard) and the boys try to outrun the pursuing raptors.

FILM DESCRIPTION:
Dinos reign again in ...

▶ Play video
ancient plover
#

So since its mostly confirmed Beipi will be semi-aquatic like a loon or diving duck, will it be able to “skitter” across water?

I mean it is probably going to have a sprint speed in water, but will it only be able to move quickly when it dives or will it be able to move with speed without submerging itself?
Something somewhat like this?

next temple
#

I have always though a sort of “home area” would be cool. You know, just like a place to a see your dinosaurs’ skins, or test out dinosaurs without the threat of other people. Just a sort of relaxing home to the game.

plain oriole
#

This may sound gross, but would we be able to find the stomach contents of some dinosaurs by ripping them open?

Say Rex ate a juvie giga whole right before you kill it. You start eating, open up the stomach, and out pops that juvie giga (albeit with skin kinda half-digested and stuff, similar to the fetus dinos we have with the current gore mechanics)

rocky blade
#

This is a suggestion for the discord server and im thinking maybe you guys can make more voice chats some people from the servers can talk to each other in here instead of only typing in game 🙂

cold pilot
#

What if the dinos looked/acted different depending on how healthy you were? Like if you were starving and started taking damage then your dino would look gaunt and you'd be able to see it's ribs. Maybe it's a bit weaker and a bit slower. And if someone were to hunt and kill a sickly or starving dino then that dino wouldn't give much food.

proper token
#

Starvation/ Dehydration Debuff System

As it currently stands - though it is unknown what alterations are already planned for starvation/dehydration punishments - starvation and dehydration are punished by simply taking damage over the course of ten minutes until sustenance is obtained or the player outright dies.

I suggest a debuff system. Upon reaching starvation, all stats apart from health - though perhaps max health could be lessened to a degree - will receive an incremental percentage based debuff to reflect the player's weakening condition. It is a process that will take longer than ten minutes to achieve a full debuff - a state in which the player has little to no stamina and reduced speed to stimulate debilitating weakness - after which the player's health begins to drain. Throughout starvation, the dinosaur will steadily lose weight until they are effectively walking skeletons - such cases can be seen in real life animals. Dehydrated animals would appear "paler" or washed out with looser skin. Starvation/ dehydration damage could have its own damage type so as to avoid bloody wounds like we have now.

teal lance
#

Dont know if this is already being worked on but make dinosaurs have a more dramatic death, rather than them just flop over and rag doll.

plain oriole
#

I really would like to hear a thud when a dinosaur dies. It's silly how something as gigantic as a Brachi or Pue gracefully falls and makes not one sound upon plopping to the ground. Then again, the ragdolls have a tendency to repeatedly bonk themselves on the ground... Hopefully, we will have a more realistic ragdoll system that makes dinosaurs fall on their sides, twitch for a bit, then stay still.

I would also love to see corpses being dragged around as multiple dinosaurs rip them apart.

broken trench
#

Since skidding will be a thing in EVRIMA, I had an idea. I know suddenly stopping will cause you skid, so what if you could do a backwards jump if you hit jump while skidding (only as nimble creatures like Utahraptor, obviously) this would consume a lot of stam, but it could be a way to quickly correct a potentially fatal mistake, like running of a cliff

charred ruin
#

For mercenaries, I feel the ability to sort a large group into different squads would be interesting to have. Let’s say you have 15-20 mercs in one facility and you need to scout for more supplies, the leader of the group can put maybe 5-6 people max in a squad and can name that squad accordingly. Each squad should be assigned their own leader and can kick/mute insubordinates/Troll players.

Along with this suggestion, when put into a squad you should be put into a sort of in game “voice chat” if you will, of course you don’t have to talk, but it allows you to hear your squad mates orders/call outs. If you’re near another squad I think it would also be interesting to make it so you can change the frequency on your characters headset/radio so you can talk with the leader/normal players of the other squad. If the other squad does not wish to communicate with you at that moment they can simply deny access to their headset.
The chat through this kind of mic would sound like you’re talking through a radio, similar to that of the new modern warfare. Things like rain, wind, being eaten alive etc should severely cut your connection and make your squad mates nearly impossible to understand.

I know we’re no6 close to humans but I feel this would make gameplay a lot more interesting and dynamic amongst human players.

ancient plover
verbal quiver
#

Suggestion: Deteriorating Nests

Birds and some other reptiles are constantly renewing materials in their nests or tending to them, and over time the materials for the nests become brittle and weak, I can see any dino nest being the same; especially, if the nests will be made of dirt and other debris as in game. The nest being slowly, naturally drained of “health” would give the parents reason to keep coming back to the nest if they wish to continue nesting, to tend to it and keep it stable for eggs, and if the nest deteriorated completely, it will despawn similar to how bodies or gore would. I hear some players say abandoned nests, such as those left by logged players, can add up to lag in servers (I don’t know the extent of this) so this could be a fix for it if considered?

faint quartz
#

Suggestion: cerato niche

I know a lot of players have said that cerato should be like the hyena to the allosaurus' lion, but I personally believe that it could serve an entirely different role that might even be more accurate to life. Ceratosaurus, with its deep, robust chest and body, extremely long teeth, rarity compared to allosaurus, and short legs, would in my opinion make an excellent "rogue" kind of archetype, filling out more of a solo stealth niche like the leopard or jaguar of today rather than an endurance pack hunter as has been previously suggested. To facilitate this, it could possibly have excellent night vision, an improved ambush speed, and dramatically increased attack power while using ambush speed, while having only having mediocre speed and attack outside of ambush. This would make gameplay very risk reward, as if you remain undetected, your chance of successfully getting a kill are much higher, whereas if you are detected before you can move in, you would get absolutely bodied. Even if cerato does end up becoming more of a scavenger/ endurance hunter, as I kind of suspect it will, I'd love to see something like this, that relies on stealth and raw damage to take out prey, rather than bleed or venom.

ancient plover
#

This is from the corroboration of me and @peak wasp IK Dondi says he doesn't care about new dinos and the devs are busy but I'm going to post this dino suggestion anyways.

The cryolophosaurus... now most of you are probably rolling your eyes and saying, "It looks like a carno/dilo hybrid, it's ugly," and whatnot but hear us out...

#

Possibly the largest low tier dinosaur (larger than a dilo, smaller than a carno) this theropod is related to the dilophosaurus due to its size and the famous crest atop of its skull. It is thought to be able to color flush either in excitement, mating ritual, or a threatening stance. Its arms were actually functional compared to other theropods based on fossil evidence. In addition, its hands came with four fingers, not three, another uncommon trait for the dino. It's teeth are serrated and can puncture tough skin and slash. The teeth differ from larger carnivores in that they have sharper tips compared to null blades that crush. With it's slim build, it was speedy hunter over powered with teeth.

#

Now what makes this dino unique? I've been thinking about ideas and here are some (encouragement from BlueDragonny)

1. It has a special ability called rage. When in rage mode, speed is increased 30%, bleed resistance is added by half, and has a 3 burst bite, 3 bites in rapid succession. However the downside is drains a lot of stamina, health doesn't increase, and your color flushing will reveal your position not just the combating dinosaur but other unaware persons.
2 It can smell in rain. A non-combat ability that makes it unique

cold karma
#

This may sound weird to some people but I think they should add the ava as a playable dino in the recode. Of course it would need some adjustments like health and attack. But i think it would be fun.

#

Health boost and attack sorry.

ancient plover
#

So right now ambush mechanic is easily exploited I feel, like allos being able to spam ambush and catch up to ceratos (thanks to whoever pointed this out) but it got me thinking that carnivore ambushing can be used to unfairly fuck over the herbis right now and basically sprint to areas more quickly at unfair speeds.
I suggest an ambush degradation mechanic:

Ambush can have its own seperate bar next to the stamina meter (and perhaps a similar adrenaline mechanic for herbis, which has been suggested before but I digress) and depending on the species of carnivore and its anatomy/playstyle, the ambush gets worse stamina and speed wise the more it is used without being allowed to recharge.

an Adult Rex ambushes at 43 KMH yes?
For the first turn it runs at that speed and loses 2x the stamina.
If it stops and crouches again to initiate an ambush, the 2nd ambush will be at 39 KMH, and drains 4x the stamina.
And so on.
(The amount of stamina that drains more per ambush can be different between different carnivores.)

For example a Leopard may launch itself at an Impala at 35 MPH on its first try, but if it fails, it usually finds a nice shaded spot to rest and recharge, it knows that if it were to try again, its chance of succeeding would be lower every time.

drifting cedar
#

Alternative hurt-screen or a new "stress level vision" : this would make a fluid transition from losing a bit HP to nearly dying, screen gets more and more black and white and the blur/ smudge comes in from the edges of the screen the more HP you lose, shortly before you die maybe blood appears and runs down? I'm ok with the current system too but this would add more stress than "ok I'm on second screen, not too bad".
Alternate idea: Also would be nice to add a stress level, when you get close to Apex carnivores as herbivore or smaller carnivore and it happens to 3 call you will get a high-stress level for the time you are close to it. Maybe even add heart beat sounds that get louder (and therefore cover other sounds) the more stressed (the close you get to the apexes or death) you are. Just a little idea - thanks for reading!

cold karma
#

I think this would be a cool idea too. Well in the recode they've added the mechanic to where if there is a body in the water it floats right? Well, wouldn't it be interesting if after a certain amount of time, the body would sink to the bottom of whatever water source its in?

tidal cave
#

I really want tribal dino "taming" to still be a thing. I know it's not going to really be "taming", it's more of forcing a dinosaur to do your bidding as a Tribal character, But I hope that this could still be a consideration for the game..... If a dev is able to respond to this, It would be cool to see an official confirmation on the possibilities of this in the game.
Because I really think it would be cool and would make for some really neat tribal gameplay.

A bunch of tribals could catch a few unwilling carnivore players and use them to help in hunting for more food. There'd be a constant risk of that dino player turning and killing the tribals, but also a risk of the tribals killing and eating that dino if it doesn't obey. So a dino, especially a carnivore, would be seen somewhat valuable to a tribal to capture and use as a mount, or a scout to aid in hunting. And they would have the incentive to also feed and keep the carnivore healthy, so that it will still be useful in those hunts. That may also let the dino player make a decision on whether they should continue to work for the tribals if it benifits them, or if they should escape and/or kill the tribals so they can continue life in the wild. Tribals will have to be cautious because the dino will be able to turn on them at any moment.

I don't know what herbivores would be useful for, but with carnivores, I think this would be something cool. And of course if the player wants to escape, they can force their way and kill the tribals if they let their guard down, or find a way to escape.

And since you guys are already planning on detailed options for servers, forced taming can be turned on/off. So if people don't want tribals/mercs or taming on their server, they can simply turn it off.

I know this was a feature that had been planned near the very beginning of the game, but I'd really love to see your thoughts on it today, and If you guys (Isle Devs) are planning to still do something with it.

tidal cave
#

invis
invis
And here is another suggestion on nesting nest

What I would like in the nesting system is to make the process of nesting take more time and effort. Currently in the game, it's so easy to create nests. This is mainly due to not having to find materials before you can build a nest. Nesting dinosaurs could gather materials needed for a nest, and maybe depending on what you can find in the environment, could make for a stronger or weaker nest, which will encourage certain dinosaurs to build their nests in preferred areas (but they're not forced to).

The problem in the current game, is that you can build a nest instantly, without the need for materials, and it's the exact same for all of the animals, except for aesthetic differences. With the talk of making gameplay more engaging, I think this could also include the process of nesting as a whole as well.

The gestation and incubation times in the current game also make me assume that Egg-care will also be an important part of nesting as well. I assume Gestation will probably not require you to be sitting on the nest anymore, so maybe there would be a penalty of decreasing the eggs' chances of survival if the mother is injured too much during gestation, which will then give the male a responsibility to protect her. If the female can avoid getting injured during the gestation period, the eggs will have a higher chance of surviving the incubation period. Because at the moment, there are no challenges or risks that the players have of bringing the egg to hatch.

Players should have these kinds of challenges in nesting, especially herbivores, to keep nesting balanced and interesting. There should also be some kind of reward for the players that succeed and hatch offspring. Maybe a 'parental' boost that makes the parents deal more damage towards nearby predators if the offspring is still hatchling/Juvi and a big boost towards being an Elder.

analog solar
#

Reworked Ceratosaurus v3

Stat summary:
(I'm not going to describe cerato's exact stats, it is a complete waste of time since all stats are being reworked. So I'll just be describing how he fares against other creatures. This part is subject to change due to the rework, so please take it with a grain of salt)

  • Has a slightly lower health pool than carnotaurus
  • Very slightly faster than allosaurus. Think of dilo and pachy for an idea of how much of a speed difference that is
  • Below average ambush speed multiplier, but not as bad as it is now.
  • Long ambush duration
  • Average bite damage, right between carnotaurus and allosaurus.
  • Low bleed damage, to the point where it's just not very effective as an attack, and used for tracking if anything.
  • High bleed resistence
  • High bleed and HP recovery
  • Average hunger pool
  • Low hunger drain

Abilities:

  • Ceratosaurus is able to eat corpses of all size, and age without any drawbacks. Corpses of all sizes will also provide more food to it than to other carnivores due to him being able to eat every last bit of them, even the bones! Ceratosaurus leaves no leftoevers.

-Ceratosaurus has the longest scent range of any terrestrial animal in the game and can get information from footprints that other animals cannot. Such as species, age, and current health.

-Ceratosaurus is opprotunistic, and often preys on the already weak and injured. This is further enforced by an ability that allows him to track weakened animals with extreme efficency. Footprints of dinosaurs that are under 60% health, bleeding, or have a broken leg will be extremely highlighted and have a red glow. This scent can be seen from a longer distance than normal scents.

Other changes:
-Ceratosaurus will be downsized to his accurate maximum size. Which is around 7-8 meters long.

white bear
#

I'd love for there to be an ability to change your camera into first person as a dinosaur if you zoom in just enough into your dino, rather than zooming into just their body.

gilded dome
#

make so bots spawn randomly around the map and carnis dont get spotted by having the "bot = carni ALERT" thing

drifting cedar
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The world needs hypo events: Let server owners have the ability to summon one or max 3 of these hellish creatures on one server per week (or month). They cannot nest in more players and cannot safelog or log with it (the damage has to be done in one session, max 3 - 4 hours). This will add into the experience since many players (me included) have never seen a hypo and it will be fun to participate in events like these. If spawned there should be the great "message" all over the playerbase on said server and players have the time to log if they want to (make hypo immobile and invincible for the safelog duration). Even if you are all working hard on pushing the new version we NEED this please! 🙂 it would help us waiting ❤️ thanks for reading

summer pumice
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Voice pitches:

Not sure if this is already a thing in avrima. Juvies to adults the audio gradually morphs its pitch as they grow. Rather than all of a sudden your voice cracks as you reach the next growth stage.

Would help identifying a more precise age of a dinosaur you are either hunting or evading when you hear its calls.

cold karma
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I don't know if this could be a thing later on in the future...but will there be Aquatic sea dinos like the Mosasaurus and the Icthyosaurus be in the recode later on?

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If there is then I have some ideas.

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Possible AI for Ocean life : Juvenile Great white sharks, swarms or schools of fish or shrimp.

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Instead of consumption of water like land dwellers, it be air consumption because they are still reptiles and they still breathe oxygen.

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When charging up for an ambush, it drains how much oxygen you have in your oxygen bar.

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Aquatic dinos like Icythyosaurus and Mosasaurus would give birth to live young while creatures like Plesiosaurus, Pluerodon, and Archelon would go ashore to lay their eggs.

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And a system where before you pick what dino you want to be, you could see what eggs on the shore were available on the shore.

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Just an idea.

native basin
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Right now the walk by a large animal such as a rex or trike is loud and you can hear them walking far away in the game. Elephants irl u can’t hear shit when they walk. Imagine minding your own business in the game and suddenly a rex is 3 meter behind your back without knowing it. Maybe to make it more scary and “balanced” is to have a % to break a twig while moving. Higher % in the jungle and lower in the grassland. Maybe even have a “stalking” trait to minimise the risk to break a twig.

stiff niche
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I don't doubt this has already been suggested, but I think we really need a "Favorite Servers" system so you don't have to refresh for 5 minutes.

cold karma
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I think they should add a system like in the chat boxes were you can voice chat your friends instead of always having to type messages to them.

ancient plover
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Don should hire this guy to make some spooky sounds for the isle

runic moth
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When being a merc and you get eaten parts of clothing and human bones should be in the droppings to make it extra spooky

simple stone
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certain vocal abilities:

I think it would be interesting to have certain dinosaurs have special vocal abilities; the primary two im focusing on in this suggestion are the herrera and hypsi

for herrera, I would love to see it be able to throw its voice, to make it sound like it’s coming from a closer or further distance. ways that this could be prevented from being abused is that the more you use the call, such as with the anti-spam call system we’re getting, is it’ll slowly use the ability to throw its voice unless you rest it. it could possibly also take longer than it would to be able to rest after spam calling it, meaning it would be lesser used unless needed.

as for hypsi, I’d love to be able to see it mimic other dinosaurs! it would only be able to mimic the calls it hears in that lifetime. so for example, if it only hears a dilo’s broadcast and a para’s f call, it would only be able to mimic those two sounds. once you die, you would lose the ability to mimic them and would need to start all over again. another system that could be put in place for it is the calls would vary from the actual dinosaur it’s copying, so the trained ear would be able to tell the difference. along with this, the hypsi would have the chance that it’s voice could crack. this would make it a dead giveaway, and ultimately prevent it from abusing this ability, forcing it to based off of risk and reward. ultimately, you wouldn’t want to use it unless you were in a dire situation.

placid dirge
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have walking through water slow down your movement and if you're not a semi-aquatic dino (like spino, sucho, deino) have a chance that you may slip and break a leg, even. or just make the get up animation require a lot of stamina. Either way this should deter predators from trying to hunt in the water when they're not meant to

marble swallow
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Slots so we dont have to switch servers to play different dinos?

peak wasp
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Since minmi appearance-wise is going the way of the turtle how about making elder minmi have a similar appearance to an alligator snapping turtle. By making its osteoderms pointier and giving it generally spikier skin

broken trench
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Dirt accumulation on animals. Maybe things like sliding down hills, taking mud baths, or running through mud could cause dirt to build up on the animals. Preening or swimming could help remove this dirt. I was thinking this could just be a visual thing, but I'm sure some people could come up with buffs/debuffs associated with being dirty or something. If that's more desirable

dense coral
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I think taking mud baths and such would be cool to do as a method to mask scent and be less detectible until it rains or you swim (or roll in shallow water?) which removes it.

tame copper
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allow minmi the ability to dig up roots and tubers. not fully dig a burrow like dryo but be able to move some earth and get at some good food.

alpine glacier
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Ok this is probably a bad idea, i was talking with somebody earlier and a statement came up “tacos are so worthless and innocent, kinda like stink bugs” and it got me thinking

Tacos are slow and defenseless, they can burrow which is one thing (if the ai actually does it in the future) but what if they could survive very long drops, sort of like how stink bugs are always falling from ceilings and shit, tacos are worth such a small amount of food anyway and this escape tactic would only work near steep drops, so it would be fine to have I think. Additionally tacos could stink with their 3 or 4 call as they shake their tail to spread it in a small AOE, hindering affected carnivores by making their scent worse, and causing them to stink so they are tracked easier. Yes, a stink bug niche, a terrible idea but i thought it could be cool. Fight me

ancient plover
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let minmi just be like a pygmy/Snappin turtle niche. It has the body of a pygmy hippo and has the beak of a snapper. I feel this would be helpful if it came to surviving against bigger preds that can catch it due to it being slow on land. It would live along side beipies, except it would be around the floor of the lake, whereas biepis are on the surface

meager flint
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the possibility for the crouch toggle to persist through sitting/standing. as in: you're crouched, you sit down. you don't press the crouch key again, and when you stand youre automatically crouched. ambush wouldn't persist through sitting for balance, and the standing animation could be slower if crouch is toggled as well

shadow talon
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if dino droppings is going to be a thing like dondi was mentioning as a possiblility. i think it would be a good idea to have it where if a large group of dinosaurs (a herd or a pack) are in one area for too long the area gets trampled down looking and accumulates a lot of waste matterial build up. this would cause health to gradually get a debuff due to living in unclean areas with too many others in close proximity, especially when nesting as the little ones would become sickly if the herd/pack does not migrate often enough.
that being said i wouldnt want to necessarily see piles of droppings building up..rather the ground would just begin to get very mucky and unhealthy looking in the area where they are all congregating for the great length of time.

it could look like this horse paddock..where its all trampled down and mucky as opposed to the fresh clean grass in the back ground.

shadow talon
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make it a possibility for server owners to choose the max size of growth for each species, this would allow some servers to tailor the experience...for example some servers might want an edmonto vs a full shant...so just make a shant stop growing at a certain stage. or if a server wants to have a tarbosaurus..just stop a rex growth at a certain stage.
not sure if the new growth system will allow servers to do this..but it would be very nice if its possible.

cold karma
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This is an idea. Maybe after heavy rainstorms, parts of the jungle and forest could like fall down or slide into the ocean. Aquatic creatures then might have some underwater foliage to hide in.

ripe hedge
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This has probably been suggested already but, I feel like a one time progression tree would be a good experience for people to try out all the Dino’s the game has to offer at least one time, instead of everyone just going straight to apex ( server optional )

autumn granite
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After looking at Deino's idle animation, I was thinking if a form of tiny pterosaur would be added to the game which would occasionally spawn and pick on the deino's teeth as dental hygiene or symbiotic relationship. It can also server another purpose such as flying around larger creatures such as shant, cama. brachi, etc, and picking off the bugs or parasites that large creatures have trouble scratching or picking off themselves.

shadow talon
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it would be very nice to see the deinosuchus have its own unique nest, much like the modern alligator it would be very interesting to have deinosuchus be capable of building their nest in shallow water or just on the muddy shore. Alligators collect vegetation and mound it up into a rather large hill after which the female will use her hind legs to dig a hole in the mound and then lay her eggs, finally covering them back up. when the eggs are ready to hatch the mother hears them calling from inside the mound and must dig them out.
While doing all that may be too much for the purposes of our game, i would at least very much like to see a deinosuchus nest be modeled after a real alligator mound..as opposed to the nest models we currently have. As well i think it will be essential for the nest mound to be able to be built in semi shallow water.

static fjord
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Type :Game animation suggestion Please can the Flying reptiles have hyper sent abilities teradons would have eaten a range of food from bodies, eggs, small lizards,hatchlings rodents and fish, Even from miles up they should be able to smell them like vultures can.

ancient plover
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Can you do something against toxic gamers who uses software or gamma changes?

cerulean bane
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aurophaganax ("lord of lizard-eaters") is a genus of allosaurid,About 40 feet long and 3-4 tons, size similar to a trex but relativly light being built for speed,pssibly an apex (when they are added) but more focused on speed than raw damage or bleed.it was able to hunt Amphicoelias to Camptosaurus. Sauropods such as Amphicoelias, Sauroposeidon, Diplodocus, Apatosaurus, and the ornithopod Camptosaurus and sometimes even Stegosaurus, which happened to be the main prey item for its relative, Allosaurus. i would love to see this idea fleshed out!(i know dondi doesnt care bout adding new dinos right now)I like the idea but balancing is a nuance cocept so please feel free to ping me to discredit or give suggestions on the idea

rain vale
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Iguanodon (Iguana teeth) was an herbivore ornithopod, the most known of all the Iguanodontidae. One of the first thing we see about iguanodon is its thumbs. Its thumbs are so great they were probably here for the defense of that dinosaur. They were both bipedal and quadrupedal, and they were pretty light for running at good speeds. In the point of view of the game, that would be a nice and fast bleeder, though it is an herbivore. The only survival herbivores capable of bleeding are the Trike and the Diabloceratops ; two very, very slow dinos. We can imagine it would have a pretty bad turn radius when running, but a better when walking / trotting, on its two legs. They could attack with the thumbs when standing, trotting or walking, that would inflict bleed and do a bit more of damage than its running attack, a simple headbutt.

viral cipher
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Animal suggestion : Hesperornis diet: Pescetarianism / scavenger Abilities : propulsion (similar to ambush) habitat: Semi Aquatic Growth time : 60 mins as it's similar size to Dryosaurus Speed: 38 /40 km/h (dependings on the deino speed in water) and slower on land predators : Deino, spino, sucho and vulnerable to most land predators Offense abilities: Bite which deals little amount of damage or bleed

velvet wadi
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Make grow times at max 3 hours? And if you don’t want people playing apex make their hunger go down faster or easier bone break?

cold karma
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Give it an ability to instead of just a bite, let it have a self defense like spray ink or fart a nasty smell into the air clogging up your sight or sense of smell. not allowing you to be able to smell where it went.

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For the Minmi.

ripe belfry
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I would love if Protoceratops had a burrowing mechanic, much like Oro. Not only is it a smaller Ceratopsian which means it can fit in burrows, it has a shield face and a really strong bite, which means carnivores will have to think twice before jumping into holes in the ground.

round wyvern
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Please let all the dinos be able to attack while using any kind of call (1, 2, 3 or 4)

ancient plover
round wyvern
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Or, instead of hypo dinos, we could have a randomly radioactive tornado in game that could give you a boost of damage and a little bit bigger

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Boosting damage as an advantage and as a disavantage, you're getting hungry faster

summer pumice
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in full sprint if you run over a rock, your dino trips and faceplants into the soil. then gets back up all embarrassed like.

proven marten
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I think it would be a cool idea if getting struck by lightning made you a hypo you grew up to adult or something.

golden kraken
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A possible rework for sandbox mode, (This is a rough Idea, it can be tweaked in various ways) I thought it would be cool if Sandbox wasn't truly a carefree experience. So there would still be growth, just really shortened growth times. Maybe a rex takes 10 minutes to grow in sandbox? Just so there's still variety in packs or herds in sandbox modes. This feature could be turned on or off (depending what the server owner wants). So it would be a good beginning for newer players to learn ins and outs, without letting them Just getting a free adult rex. Again, Sandbox growth can be turned on or off by the owners. This was rough idea that just popped into my head. thought it might be cool.

deep goblet
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Piggybacking off of the Mimicking Hypsi suggestion, maybe Hypsilophodon can “collect” the roars of other dinosaurs it hears? It may have 3 or 4 more operational number keys with which to bind certain sounds to, gradually forgetting its calls gathered a posteriori unless continually used, so every Hypsi may have a different repertoire of vocalizations!! And they can swap songs and stuff, when or if they gather in groups, like mockingbirds!! Mockingbird Hypsi Niche, Mockingbird Hypsi Niche

ancient plover
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An idea for a way Minmi can stand a chance against predators larger and stronger than itself is a slippery or “hard to hold” mechanic.

Here is an example to sum it up. Badgers (American badger, Honey badger, etc.) are known for being feisty sturdy animals, somewhat like Minmi. However badgers are also known for having quite loose skin, which makes it hard for claw and fang to penetrate the hide into deeper tissue.

Perhaps Minmi could have loose skin and special firm scales that in fight sequences produces the effect of less damage to a Minmi and a higher chance for Minmi to squirm out, giving it a chance to flee, Or maybe when a predator attempts to attack the Minmi, the Minmi has a higher chance of deflecting the attack, costing the predator stamina (but not health).

Say an allo tries to tackle a Minmi, the Minmi bluffs and flees intermittently, However the Allo is not deterred.
The Allo clasps its jaws around Minmis middle, but Minmi slips out at the last second. The Allo, having exerted its max bite force to penetrate Minmis’ thick armor, loses some stamina at the attack failure.

The Allo tries again to chomp onto the Minmi, and this time it succeeds. The Allo proceeds to tussle with the Minmi for a few moments, itself taking little damage due to the Minmi being much smaller. The Allo pulls back, expecting to see a ripped up little dinosaur standing there.

Instead, the Minmi looks as if it has gone through a series of harsh scrapes rather than deep flesh wounds. It stands its ground, panting and scuffed up but ready for more. The Allo is shocked, and also knows that it lost more stamina than it should from tackling such a small animal, with little encouraging results to boot.
The Allo decides it has better prey to find. It is sure it could take down this tough little creature, but would be completely spent afterward, leaving it open even to diminutive Oviraptors.

The Allo stalks off, leaving the little Minmi to waddle another day.

umbral adder
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Egg suggestion:

Maybe add another menu for people looking for eggs.
They could be another option in the spawn menu and avalible egg nests that are open so you can join it, you can also set a nest to private to prevent people taking the egg.
Even a command in game that can only be used when not injured or bleeding and has 30 seconds to open.

night matrix
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Infection system.
When you survive a battle, the only thing you have to worry about at the moment is bleed, and its easy to overcome by just sitting in a bush or tree. with infections, you dont take damage over time, but your maximum stamina decreases until healed (or another debuff). infections can also work like venom where your dino is easier to smell than normal. getting an infection might be a 1/50 chance for every bite you recieve, for example, you get bitten by an allo 5 times, you have a higher chance of getting an infection than if you got bit once.

silver lagoon
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Remove the stomping sound mechanic of bigger dinosaurs and exchange them for alert/warning calls of bird or other small animals. Maybe the flutter of many bird wings as they flee the big carnivore which is not prowling. If that is not possible balance-wise i would like to have an option to just turn the horrible stomping sounds of on my end.

night matrix
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For the deinosuchus, a feature for jumping out of the water would be really cool. it could also have a alt attack where if something is behind it where it cant be reached, it can smack em with its tail like real life crocs/alligators.
(vidoe showing crocodiles launching out of the water)
https://www.youtube.com/watch?v=KfyWWv5GCzM

Thanks to http://www.crocosauruscove.com in Darwin, Australia. You can feed crocodiles, swim with crocodiles, and get really up close to them. Feeding them using a fishing rod is a really unique experience, as you can see they can jump completely out of the water.

The slow m...

▶ Play video
ancient plover
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Dondi said now a while ago he wanted a few servers players can’t customize their skins and only had to go with the basic. If he, and the other developers, is still up for that idea. I hope we could get older skins back for some of these server. They look good in my opinion and shouldn’t go to waste.

scarlet hedge
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More of an immersion thing than an actual mechanic and it might be pointless but hear me out:
Soft biting for packing carnivores
Like, as a system to reinforce dominance or shoo away pesky scavengers
Could potentially be bound to the middle mouse button, use the same animation as the normal bite, but not inflict any actual damage

undone zephyr
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Trikes nowadays are inferior to Giga's, Rex's and Spino's. Against a Rex, all the Rex has to do is break its leg, and face tank it pretty much. Against a Giga, in a trade of bites, a Giga can walk away, heal 2 times as fast as a Trike, return while the Trike is still in healing process, Against a Spino, There really isn't alot to do, you may horn him a few times, stomp him 1-2 times, but its a matter of time before he gets on your ass and keeps riding you and totally dominate you. Trikes takes as LONG as the other apexes to grow, they are slow, cant run away, all they got is a defense mechanism, I'm curious to know if there will be changes made into the game where a solo Trike isn't considered to be a free meal anymore for any of the apexes. (Sure, you can get lucky, Sure you can maybe outplay him? but facts are, Trikes lose to the other apexes 7 out of the 10 times (maybe even a 8).

drifting cedar
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Idea for carnivore attack: if you hold the attack button you do a grab attack with your dino (if it's mid or bigger) then you can completely stop and throw down smaller dinos, slow down and drain stamina of same size and hold on and slow a down bigger dinos. this would help dinos like cerato, carno and rex to fight in a pack too because one slown down the herbie and the others attack. the grab would only hold a certain amount of time (and you can stop by stop pressing the button at any time) and it has to drain stamina so much that you can still run away if needed and do only one more attack like this after the first one (spam prevention)

ancient plover
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I’d like to hear HONEST opinions. Could the Hypo Rex running animation in this clip fit the adult giga? I feel like how the hyporex head is a bit lower down is something in common to how the giga is naturally build. It’s neck points more forward then other creatures. The way it moves, how there’s always one or two feet at the ground and the powerful and large steps it takes is also giga like. If you agree, give me a 👍. If not, give me a 👎

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And be honest please.

cold karma
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This would be a cool mechanic for the Tenonto sense its such a large creature. Before a larger creature like a rex or giga could bite it, maybe it could like roll over and away from it's teeth.

stiff mesa
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I think that it would be nice to have a tail whip atack for the big dinos, like apexes, to deal damage to the stalker dinos behind you

slender tapir
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I think it would be a great idea to give the mercs a radio item that allows a channel tuning mechanic. We've all been in large discord calls, and even seven people trying to coordinate becomes chaos. If we had an ingame radio with even fourteen different channels, that would encourage people to coordinate via radio channels as comms instead of getting into some vc. Everybody wants to be able to go radio silent, or just hear certain people, but nobody wants to alt+tab every thirty seconds and switch discord chats, and there are lots of problems with getting everybody together into a discord and it would just be so much easier if we could coordinate ingame with a relatively simple radio. That also eliminates the problem of some kind of global voice chat which is also chaos and terrible to encounter.

Edit: It also encourages human players to make noise ingame, which will attract other things that might like to eat you.

flint egret
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"Visualize sound effects" setting. For players that are using speakers instead of headphones, that would be a really good addition in my opinion

drifting cedar
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Slower crouch speed for bigger carnivores, will make hiding and ambush easier. Also maybe add crouch for more herbivores as a "being careful"stance for quads

crystal harbor
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Here's a useful bit of kit for the Mercs; a High Hide

It could be used as a shelter or observation tower, depending on the particular needs of the mercs.
It could either be suspended from a tree with a winch, or perhaps built on top of a scaffolding tower (which would also allow more flexibility for placement, as it doesn't require trees for support).

Pros;
-puts Mercs out of reach of most creatures.
-allows Mercs to monitor their surroundings for potential threats or resources.
-it creates a relatively safe vantage point for Mercs to shoot from.

Cons;
-limited space, can't store much there or have many Mercs using it.
-Mercs will need to leave to acquire fresh resources and are exposed whilst climbing up to or down from the High Hide.
-larger dinosaurs might be able to knock the High Hide down.

broken trench
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Laying in an area for a long time should flatten the grass where you laid, and leave a large scent cloud in that spot

primal egret
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When the game reaches a more complete stage and with better, more extreme gore (gimme), don't make a "no gore" option that some people might want, because this is The Isle.

primal egret
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Aight
Tribal use Para crest as tool. Blow into it, make same sound as Para... maybe attract stuff for tribal to kill like predators of Para? Just idea.
(Sorry, all of my tribal-related suggestions have to use ooga booga language, I can't help it)

Edit: Forget this, thing below better

blissful needle
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Possible dino bone weapons and armor for cannibals:
Utah claws as the heads of spears .
Half or quarter of a rex jaw or rex teeth on a wooden slab for a sword.
Trike horn and crest for short sword and a shield or breastplate.
Dilo or troodon venom that can be put on weapons to give a partial transfer of the effect to those weapons for a certain number of hits and/or time.
Pachy dome buckler or shoulder guards.
Beipi or theri claws for spears.
Hypsi feathers for camo-Selectively choosing dark colored feathers to put on armor.
Giga tooth for a knife which will make gathering meat more effective-can be replaced by rex tooth.
Spino sail and/ or magy neck for leather armor.

broken trench
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This is a really old suggestion I had, but I thought I'd post it again to get a new, fresh opinion. I think if an herbivore eats a plant while its raining, it should restore a small amount of thirst too, due to the water buildup on the leaves. But, the thirst would only go up if the herbivore's hunger bar isn't full. This would prevent it from being exploited, like it was in the past

shadow berry
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Can we make progression the main mode again in the legacy branch?

tribal crown
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maybe a simple looking for group function or available eggs 🙂 like a list or something. you couldnt see stuff from other spiecies

severe marsh
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A small detail but if you for example kill a trike or rex, make it so there’s a loud thud when the body hits the ground. The larger the dino, the louder the thud.

main sleet
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Give only the male magys the neck frill, and put the detail colour there making it a display structure. This gives some clear dimorphism between the two genders.

native basin
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In the future for the mecs, radio towers can be conquered by squads/groups to improve the radio quality in a limited area. In the really dense foliage and caves the towers will not be able to change the quality. Which in some situations there will be radio silence. Ofc at least one from the same squad/group must be at the tower to make it work for the squad/group (edit: towers may locate a lot crate in an area but not precise)

cold anvil
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Say your hatchling went afk and they began to starve. A maybe like a force feed button would be useful to save your hatchling while they're gone.

plain oriole
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Instead of grazing being a mechanic that simply staves off your hunger, I think grass grazing should provide some nutrition up to a certain point, like, maybe 25% of your hunger bar total.

Grass can be very nutritious, most especially in the spring, when fructan (a type of fructose molecule, basically, a type of sugar) levels peak in spring grass. Horses, when they graze this grass in excess, develop horse insulin resistance, which can lead to equine metabolic syndrome. Yes, they get horsie type II diabetes from eating too much spring grass and sugars!

So, grass can be nutritious, up to an extent! From an empty belly, you can graze up to 25% of your hunger meter, but you can begin to graze at 50% to temporarily halt hunger drain.

And if you graze too much at 26-50%, you could suffer a debuff, like getting fat from eating too much of the junk food sugars in the grass.

alpine glacier
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Adding onto the fat comment, perhaps that can be a mechanic that any dinosaur can be affected by, be it lazy apexes who eat too many slow juvies and don't run enough, or a fat ass stego who grazed a whole acre bare. Becoming fat could be a punishment or reward for diet choices, as a rex you would want to avoid over eating or being inactive, as a spino it may not be as much of an issue (fat floats, after all)
A galli wouldn't want to handicap his stamina and agility with the extra weight, but it could turn a trike or anky into more of a tank than they usually are. For some dinos it would be entirelly up to the player's playstyle whether the fat benefits them or not.

cold karma
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You know how sometimes when you kill a dino player or AI in water, it just sits there? Well I think after it dies, its blood should leak out of its cuts into the water and contaminate the water. Making it undrinkable.

plain oriole
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I would love to see dinosaur variations in model 'fatness'. For example, a dinosaur's model shrinking in the belly, thighs, and back to where the dinosaur is practically skin and bone when a dinosaur is starving, to heccin chonker that can barely move around if it eats excessively and does not exercise.

real inlet
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Add a dino checklist when creating a server that allows you to choose which dinosaurs people can play. Players could then make era specific servers such as Jurassic dinos only etc. Think of playing on a server where Allosaurus was the apex predator, and being a Utah didn't put you at the bottom of the food chain but instead somewhere in the middle. This would be a feature that would add to server diversity and make it fun finding just the right server for yourself. Server owners could also just checkmark every dinosaur and have them all available.

ancient plover
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add a channel for updates i can follow on my discord to get updates straight to it

gusty topaz
broken trench
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If someone invites more people to the nest than the amount of incubated eggs they currently have and two of those people hit the accept button within a second of each other, they both hatch from the egg as twins. This could be a cool little rare event that could happen. But I feel like this could be easily abused, unless you make it a bit more random

lyric marsh
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Para's should have a hypo strain where they have humanoid hands and be able to throw their crests as boomerangs.

mighty hearth
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Animals should always know direction. I thought fixed icons representing direction of sunrise and sunset.

Animal bodies live or dead should give off smell. Herbivores dont need footprint tracking. Maybe think about scent perception being passive? An alert to Herbivores when a Carnivore is upwind? Visa Versa? Actively stoping and sniffing should be a Carnivore only trait to follow prey on the move.

If Herbivores get to "graze" in the later update, maybe Carnivores can get small critters near ponds or logs to stave off starvation until something bigger comes along. Frogs, snakes, turtles, small mammals would be excellent for infant dinos who dont have adults around. It could be possible to always start from an egg rather than juvi. (unattended nests that dont belong to players would also be good)

atomic silo
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I feel like it is dumb to suggest but I will anyways-
What about calls specifically heard only by those who can hear in that range? such as like well gators have a mating call that reaches miles but is only heard by other gators or things that can possibly hear that range. It is a broadcast in a way if you think about it. Could be a territorial calling thing as well in game people could use.

strange tusk
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I feel like mercs, if you want them to have a goal of tagging dinos instead of killing them for a bounty system, could use a bait system.
They could capture a young juvenile, say t-rex, and muzzle it, and chain it in the general area near where it's mother was seen last. This could allow for an ambush on the mother to shoot a dart with a tracker into her skin while she tries to get her young free, but if that juvenile knows better, it won't call out for it's mother.
While it is also being muzzled and chained, the nametag or however you plan to have packmates show, will not be as visible, but transparent, so it's not noticed at first glance, but to the trained eye, that parent will more than likely go and get the young rex out from there.
So it wouldn't be like the tribals "force-tame" system, but you do something with the dinos besides kill them, to make it interesting. Let me know what you think of mercs using young dinos as bait.

tall glacier
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since the sound is a lot faster in water (7x time iirc) aquatic dinosaurs should hear footstep and calls from further. it would help the deino To positionate better and the other little creatures in water could leave faster

tall glacier
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my point is that in water, you hear sound from further inside the water than outside the water so it would be cool if you could heard from further when covered in water and for exemple, as a deino, u could heard a dino drinking up the river and go attack him even if normally u wouldn't know he was there

tulip dragon
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I wonder if all carnis are going to do tree rubs and if you do, will each leave a specific scent? so you can tell what species it is? I doubt itll go that detail but I do hope that you can tell if its your own species #1 and #2 if its your own species I hope you can tell if its a male or female
^At the request of Filipe I am putting this in here dondiL
Edit:
In suggestion form: Whatever species tree rub in whichever way, horns, claws etc, should leave a specific scent. In greater detail;
Best case scenario there is a way to tell which species was rubbing on that particular tree either by colour or perhaps some form of UI. (If this isnt a popular idea it could be replaced by having different tree marking/rubbing patterns on bark for each dino. That would increase the knowledge required to play the game and increase the "skill cap" of players). Additionally If you are of the same species you it would be cool if there was some way to tell if the animal was male or female and ready to mate or not just like animals can irl.

mild arch
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It would be cool if carnivores had territories that they could mark. That could lead on to fights over territories and the carni would the largest amount of territory is like the top of the food chain

copper jewel
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Idk if this is too late, but anyway i was thinking a bit and i relise that if we got seasons like Summer, autumn, winter and spring. That whould be really cool, the seasons can feks. change every week or just like it does irl. But atleast this whould have been so epic, and also at winter it can be a bit harder to find food (in the new re-code)

summer pumice
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If the chat system is going to be operated the same way as it always has been, (by default on login you are tabbed into Local Chat (which, I personally feel it should be tabbed over to Global when you sign in, but that's just me), and the only way of knowing people are talking in other channels is via the envelope icon), at least for first timers, have a message beside the envelope: "Press Enter to open Chat".

I am one of few who had this problem, and people still buy the game having the issue I have found out. When you first buy the game you have no idea how to open chat, it just shows an envelope which, to many new players, have no idea what it means, or how to activate it. The only people who generally know how to open chat right away, are those who have played other games which use Enter to open chat, and is instinct to them. For the first week that I've owned The Isle, I couldn't communicate with anyone (and it didn't help that local is tied to only the same species, so fewer people can speak to me, and tell me how to talk). I had to Google how to talk to people. Chuckle at this if you like, it was a noob thing, lol. But it is still important new players know what the envelope means when they first sign into a server for their very first time.

terse hornet
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I think you should implement (if you aren't already) the option to respawn as the same dino with the same colours, like for example: My green utah female just dies, and I want the exact same utah again, I have to go through the carnivores, pick my gender again and pick the same colours again. Instead of going through all that, having an option to replay the same dino essentially, kinda like how Ark has it's respawn thing, you CAN choose to make a new character OR use the same customization as before.

broken trench
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Different footprint colors for scent. Your own footprints and other footprints from your own species should be an obvious color, like the current gold color we have, and other footprints should be a different color depending on the diet of the animal. Carnivore footprints could be red and Herbivore footprints could be green. The size of the animal would determine how much of a scent cloud the footprints give off. You would still need to look at the prints' shape to know exactly what animal it is, but the scent will give you a general idea of what left the tracks. Or it might be a better idea to just give one or two animals this ability, as suggested by @peak wasp

plain oriole
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If Bary gets a remodel or an update, can we get something similar to this, but with a thinner snout, so he fits the new 'angry boi' aesthetic akin to our Herrera, Sucho, and Spino?

somber cedar
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perhaps vision growing with your dinosaur, examples being a juvie tyrannosaurus have better night vision than an adult then slowly fading into the adult vision, or dilo juvies having to grow into having extreme night vision.

cold karma
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Perhaps there could be a mechanic where if you crash as Ptera, as juv or adult, and break your wing maybe you could climb up a nearby tree and heal there away from land predators.

ancient plover
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It would be cute if there were some animations for nuzzling your babies or babies could play with each other!

ripe belfry
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I would love if Austroraptor had a heron like niche. It could wait in the middle of streams or on the shore and slowly step around, hunting baby semi-aquatics or searching the lakes/rivers/swamps of fish

stark swift
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I’ve been playing the isle for a couple of a few weeks now and I've noticed that there isn't a 3rd tier 4 carnivore (Acrocanthosaurus, and suchomimus) and I think a good candidate for a 4th tier carnivore might be torvosaurus, specifically Torvosaurus gurneyi. T.gurneyi was 36 feet long weighed about 4.9 tons and stood at about 11.5 feet at the hip, Suchomimus was the same length as T.gurneyi but weighed a little bit over a ton at 5.2 tons while acro was bigger than both of them weighing in at 6.5 tons but a cool fact that I found out while researching T.gurneyi is that is has been hypothesized that it could have grown as large as T.rex which I personally find to be pretty cool. I feel a cool ability for Torvo(if it gets added) would be similar to the Dungeons&Drangons barbarian rage feature specifically the path of the berserkers frenzied rage feature, I could see the ability would work like this: while taking damage or dishing it out you gain increased damage resistance and an extra bite attack when you click once but after 30 seconds you become exhausted and you get some sort of speed penalty and your torvo starts wheezing and panting in combat or something like that. But hey it's just an idea, please give me your thoughts 😊https://media4.s-nbcnews.com/j/newscms/2014_10/230526/140305-torvosaurus-krasovskiy-dino-315p_bcb7707149e58d2875f185ceb75b24aa.fit-760w.jpg

shadow berry
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make a feature to play older versions of the game

shadow talon
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the ability for some species for whom it would be appropriate, to gather branches/rushes/grasses to lay over their nests to help obscure the eggs from view. there are times when parents cant be at the nest and need to go and do other things like hunting or protecting their territory etc it might be handy to feel like you could protect your nest from easily being spotted as some species will no doubt not always have a well forested area to nest in and may be out in a more open place or on a cliffside etc.

cold karma
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Could there be a mechanic that allows Cannibals to climb trees and drop down on top of other dino players?

summer pumice
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would be cool if parents of a nest could pick up their eggs in their mouth to renest somewhere else without having to re incubate.

shadow talon
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Have the majority of water systems be girded by wide banks and interspersed with sandbars...i would also really like to suggest that for most of our rivers the banks are of an even grade, please no more rivers where you fall into it like falling into a trench and cannot get back out.

This

pure lava
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https://en.wikipedia.org/wiki/Xenacanthus would like to see this implemented :3 the very first shark. started in the devonian until end of the triassic :3 basically an eel shark. had shredder razor teeth and was pretty gnarly, stealthy and ambush like.

Xenacanthus is a genus of prehistoric sharks. The first species of the genus lived in the later Devonian period, and they survived until the end of the Triassic, 202 million years ago. Fossils of various species have been found worldwide.

ancient plover
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Have the pterodon be able to swoop down and take away baby’s and other Small Dino’s

shy sonnet
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Suggestion : Epidexipteryx

This is my first suggestion for a dino and I suggest epidexipteryx. This dino could be a prey even to a compy, as it was only about 44cm long including the tail. However, I do have a niche in mind if it is to be added. (which I assume will be as an AI judging by it's size). It was arborial, and considering tree climbing was brought back into the list of possibilities I thought epidexipteryx could make a nice addition as tree dwelling AIs that could fall victim to the larger dinosaurs that have the ability to climb trees. An other interesting fact about it is that it had eyes similar to today's aye-ayes, which means it could potentially spot predators from afar and be slightly more challenging to catch. Please react with 👍 or 👎 to show your opinion!

shadow berry
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bring mods back into the game

broken trench
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Head turning should look different for certain animals. Animals like Austro, Utah, Beipi, and maybe Ptera could have very sudden head turns rather than the smooth ones they have now, so they appear more bird-like. Similar to Utah's head movements in its resting animation. It's a tiny detail but I think it could really bring out more life to some of these animals

cold karma
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Possible AI for Oceanic dinos like the Mosa or Icthy. Flying fish above water could be accessible after certain period of time or age, can jump out of water and get new food source. Could work for Ptera too, fix the problem of not being able to get out of water.

polar igloo
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Radio Suggestion
Give a stress stat to encourage use of radio contact, within your own squad or with other squads communication can be a comfirting thing to know there are other people out there and your working together, should your character not receive radio communications for extended periods of time they can become anxious, meaning their crosshair is less tight, they shake more when scoped in, it takes longer to reload weapons and their stamina drains slightly faster. However the opposite effect happens when you use your radio more frequently, with a tighter crosshair, less scope shaking, quicker reload times and slower stamina consumption. Mercenaries that can be considered particularily well trained (like navy SEAL level) will not suffer this anxiety as much as say a new mercenary would

cold karma
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If they do add Oceanic sea dinos, i hope they use or create models that look like these:

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The sharks for possible AI.

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And other possible AI like squid, schools of fish, Flying fish for the Icthy's and Ptera's. Mini or baby sharks to be like velos AI but in water.

lavish heath
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Area like this

vale moss
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Magyarosaurus: Wild Guanaco (Llama) Niche
https://imgur.com/udpWKUo
https://imgur.com/cNlGWv7
So I was thinking again about what niche Magyarosaurs could have. A potential way to perhaps make Magy viable and unique, maybe even analogous to a certain animal, would be to give it a Guanaco-type niche. Wild Guanaco are basically the ancestors of modern Llamas and they live in high altitudes in the continental mountains of Peru.

Like Llamas they spit usually to show dominance or irritation, but its also thought to be used as a method of self-defense. Perhaps a bit vulgar but unique combat mechanic might be have Magy be able to spit a particularly viscous liquid that limits a predators eye-sight and vision temporarily. Similar to how higher bleed ends up covering more of the screen in the current game. This could give Magyarosaurus time to run away from larger predators without drastically increasing its speed. Ofc to prevent griefing the mechanic should require aim and relative distance, but it could be an interesting mechanic to explore.

To make it unique from a habitat perspective, I would also keep the preferences for mountainous regions of the map, giving it less slope resistance to allow it to climb better than almost all (or most) dinosaurs. There is evidence for this with it's relatives, titanosaurs like Magyarosaurs have better in-built stability, which was likely an adaption to travel on rougher terrain.

tall glacier
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i have a deino suggestion for the scent. Since he will mostly stay in water, he won't be able to scent really often, only when he is on the surface or outside the water. So i think he should be able to feel the water vibration. Modern alligators and crocodiles use sensitive captor on their skin to detect water vibration. It also give the information about size. So i thought about 2 possibilities: 1) he could see vibration on the screen, slightly blue to see it good and it would be bigger for biggerdinosaurs or 2) he would see the creature in blue. It would be either passive or active.

tulip rivet
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So, I posted part 1 of the suggestion last week (March 18th 2020), which got updated just a few min ago, with a tiny vilage, a tiny train station and a crystal cave, so here is part 2, thanks discord word limit dondiSucc

  1. The ability to dig up conches at the beach! No gameplay purpose, but maybe to make the nest look better. Or maybe as a mating thing.
  2. Maybe seeing asteroids fly past?
  3. Stalagmites and stalagtites in caves. With water dripping from them that can form a puddle you can drink out of
  4. A labyrinth-like cave system with holes/openings inside! so if you arent careful you can fall down and break a leg or even die. (Free food for those cave dwelling Troodons. "Its free real estate")
  5. Hunting lodges all over the map!
  6. Small platforms on trees you can stand on! Like a high ropes course. Would be cool for jumping dinos (but lets face it, even big dinos will try to get on them. Imagine chilling on a high platform as an Utah and you see a rex running towards you on a tiny ass wooden bridge dondiLUL
  7. A canyon with a hanging bridge dondiHot Falling down can either kill you or, if youre lucky, you fall into the deeper parts of the water
  8. Related to 21: Strong water currents! As a Rex that shit doesn't bother you, but as a juvi Dilo you may aswell get swept away. Stamina drain and super hard controls, but no instant deaths, unless a Spino sees you as food on wheels dondiLUL
  9. A (research?) bunker maybe?

Some of these might already be planned. Again, if you have any suggestions or if any of that is planned, please tell me in #general-feedback-discussion

cold karma
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maybe Basilosaurus could be another oceanic creature added tot he mix.

cold karma
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certain oceanic creatures can crawl on land or swim inland and cause havoc with semi aquatic creatures.

verbal ocean
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Suggestion for Nesting mechanic:
Assuming a player is nesting as an herbivore and noone wants the eggs, how about making them available to spawn AI that roams near the nest and goes it own life when reaching a certain point, like maturity. so eggs wont be wasted and could positivley influence the ecosystem and bring more immersion
to counter abuse there could be a limit per player/nest how many of the eggs are AI-capable
maybe as juvies they follow their parents till subadult

shadow berry
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Maybe add a mutation system? Like a Utah for example, could have feathers, quills, smoother scales, etc.

shadow berry
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And maybe a way to change the pattern of your dinosaur?

crude pumice
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Optimized controller support? Things like opening a radial menu with one button to open call options, pressing the analog stick to cycle through walk, trot and run, etc.

split hill
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I really love the Pteranodon model so far and the mechanics as well, my only suggestions is to make the current take off animation more accurate by a changing it to a running Quadrupedal Launch, the bipedal animation could be used when the Pteranodon comes in for a landing as a way of slowing down, also as I've seen stated prior, perhaps changing the Pteranodon's heavy flapping animations to more lighter sea bird like, being able to flap and glide.
https://www.youtube.com/watch?v=ALziqtuLxBQ

A 3D animation showing the 3 stages of a Pterosaur Quadrupedal Launch Animation (Stance, Vault, Launch). Direct Dimensions Laser Scanned and Digitally Modeled the castings of the 8-foot Pterosaur skeleton. Johns Hopkins' student Julia Molnar animated the fossil showing the lau...

▶ Play video
tall glacier
#

ostrich emoji pls

unborn arch
#

☝️

ancient plover
#

Since **primal carnage **is in the lore if the isle .i think having the primal carnage docks on isla spero would be a great idea. plus it would be a place for utahs to hangout.

fiery lily
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progression

potent moss
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Suggestion: Yutyrannus

fiery lily
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droughts unless you already have this idea :/

shrewd crescent
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This idea came from nowhere, but after hearing about being able to alter call variations by holding the button, I just had a thought about what if you could do something similar but get emotes. An example would be like scratching the ground, stretching/yawning, things like that. Just something to add a little bit of immersion.

drifting cedar
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Idea to make nesting, being a hatchling and colorpatterns realistic + fun: add a coloration and pattern that's for hatchlings only. after entering juvenile stage you slowly lose those baby patterns and get those you chose (maybe a variation where you can choose from the color pool your parents have) or you just simply get a random mix of your mom and dad. most animal babies in nature have camo patterns to survive and like real animals it would be cool to have a special unique babyskin for every dino.

hollow condor
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I know this is stupid, But maybe you could add killer fish? Like arapaima to eat up all the small juvis that wander into the water, but only needs to eat every ____ days/hours.

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Also maybe you could do a creature that acts like Remora? Those creatures that latch on to you and you carry them around the water? Something like that. For example, You are a remora (im just gonna call it remora because i dont know any dinos), And a spino comes by for a drink. SO you latch on to the spino by the part that was in the water (in this case the tip of its snout), And you slowly drain its hunger (not gaining hunger yourself), Forcing the spino to hunt. And after it kills something, you can jump off, Eat, and get back on. (You will be hard to see but if they do notice you are on them, they can shake you off by pressing a button, Which expels a lot of stamina, so they would not do it constantly in fear of getting attacked, killing the remora if it does not get to water quick.) This creature would not have legs and probably be more of a slug-like parasite. Having this as AI would be cool too. Thank you for your time

wheat shadow
zealous canopy
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ik there's mud rolling in progress, but theres an update to the rolling-in-mud mechanic that i'd like to suggest.
certain animals may possess the capability to roll in other items other than mud (plant matter, corpses, ETC) to mask their scent.
not positive on the second, but i'd also suggest a mechanic where creatures have to clean themselves (mud (of course in progress), water, dust, etc) to decrease their scent. this would also, if this is in progress, lower the likeliness of an animal getting an infection when damaged

cold karma
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Possibly add the Nycta Tyrannous after or later on in the recode.

peak wasp
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Allow tribals to use things like hypsi eyebrows, ovi feathers, theri feathers, etc to make headresses

limber ore
#

Adding a choice to see speed and other things in standard and American would be awesome.

strange tusk
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I would love to see tribals use various ways to seem threatening to creatures, whether it's to keep them away, or lure them into a trap. For example, the headress above may intimidate a troodon or something around the size of a dilo, if you also add on feathers and bone to some leather armor, but would make a pachy (male, since males are territoral in most species,) want to fight, or a rex rather interested in hunting you, which can be used into a bait tatic.

compact mountain
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Avoid making armoured cars or tanks for the mercs otherwise mercs might become to op... unless they have a weak point dinos and tribals can exploit (open cabins, light enough for some dinos to turn them over or push around, very limited ammo, etc..)

zealous canyon
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I have a suggestion about nested-in skin patterns for people that like to be nested in: You are brought to a screen where you have both the mother’s and fathers colors and you can make your own skin pattern off of their colors so you don’t get bad skins. I think this would be good for people (like me) who like to choose nesting over just spawning as a juvie and we often get really bad coloring, and a lot of people do not want to waste time growing a dino that they know will look bad or stand out too much when there is just the option of respawning as a juvie and getting better colors. I think it would encourage nesting and prevent egg wasting and hopping.

thorn fiber
desert jasper
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create a natural night vision system that changes the rendering properties of the camera to simulate how an animal with night vision would see the world, essentially turn up the exposure rather than creating an unnatural looking night vision goggles effect https://gyazo.com/b916cafb24e000257b5056bf2b96f762

violet solstice
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Ptera sounds possibly made from herring gull calls, more refined and possibly lower pitched of course

narrow mirage
#

I believe i have suggested this before but i feel as the new and small carnivores are released it poses more and more of a threat to the burrowing creatures like Dryo and Taco. Cause as they are right now, they are just a quick home with no sustainability or depth. I am suggesting that, 1 growth is still moving on while in a burrow. 2 that if burrows are in an area they connect and increase the member limit, and 3 a drastic increase in members as rooms could be added, like a food storage, a nesting/nursery room etc. Make it like a real burrow and allow for the dryos and tacos to live in and wait out danger for longer periods of time. It would also allow them to wait out storms or pop in and out to check for danger. This is kinda needed for the smaller herbis to survive as the smaller carnis are added along with Evrima.

primal egret
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Magy Jump Leap
Although I would prefer the complete version of my legendary meme with a 20-foot jump and prehensile tail for swinging from tree to tree for the sake of viability in such a useless, memey animal, the Magy jump in this suggestion is more of a forwards leap.
While running (and only while running), Magy could do a small, running leap to easily bound over fallen branches, stones, and other objects on the ground with collisions so it can keep running at its "normal" 80 mile per hour speed or whatever it is. Maybe it could also be used as a trample attack when landing. Even if the little leap doesn't do much, we need at least some form of Magy jump.

flint egret
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Better Bleed Resistance for Pachy.

autumn granite
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So in order to prevent land walking dinosaurs from leaving the island without adding a ridiculous, invisible barrier, the devs usually add an incredibly high mountain or and expansive body of water, even a well placed fence. but those things cant work on preventing a pterasaur from either flying too high or flying to escape the island in general. So instead how about adding a mechanic where just like what happens to geese in real life, their stamina decreases incredibly quickly due to lack of oxygen in the upper atmosphere and since the air becomes incredibly dry up there they lose more water. Here is the explanation from google.

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The oxygen levels become more limited. At high altitudes, it gets colder, and they need to keep their bodies warm. And the air gets drier — they're more likely to lose water from breathing and evaporation, and be thirsty." ... The geese also hyperventilate to increase their oxygen intake while flying.

autumn granite
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I'm not sure if the venom system will be changed in the future but I'm not sure why it just makes it only easier for venomous creatures to track other players. I was wondering if it's possible to make the venom have some sort of effect on the inflicted creature such as a reoccurring blurry vision or how a creature when hurt or bleeding has blood around their screen...maybe a greenish or purple color around their screen to know they have been inflicted with venom.

manic sail
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Im just trying to give an idea with this one, as I was thinking about what benefit would it have if the preferred diet was different for male and female of the same dinosaur.
It could be a possible way to control apex population to control it itself. Just imagine if a male rex's preferred diet would be male rexes, and female rexes preferred diet would be female rexes. Just an idea you guys could explore, i know that in this case they would eat their children but some adjustment could be made to it.

The other idea is that preferred meal could be dynamic (based on population in the biome/server) so that each dinosaur would have weighed values for specific species/sexes/ages.

I trust you devs have this sorted out already, but if not, i hope i gave you something you can use while brainstorming.

verbal fog
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im sorry in advance if this has already been suggested lol

Ok so, lots of people seem to think we’re getting a new call for alerting? (This seems to be based off what Kissen said about a danger call not having to be a ‘scared’ call, although i think she was just saying not all 4 calls will be frightened, as not all dinos will be automatically scared of something, but still want to make their pack/herd members aware of it). But I was thinking about that, and rather than binding a whole new key for a call that will kinda serve the same purpose as a regular scared call (calling attention to something), maybe the ‘alert’ call could be the held down variant of our standard ‘scared’ 4 call? So tap 4 for a ‘scared’ call and hold it down for the ‘alert’. Idk it’s just a thought lol

drowsy furnace
primal egret
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Early Access Medal
This is a revised and expanded version of an old suggestion from last year. It's an early access medal for players who bought The Isle during early access.

main sleet
#

Dinosaur suggestion: Deinonychus

So as utah is being pushed to be more lizardlike and classic dinosaur look, deinonychus could make a potential contrasting playable leaning more into the bird end of things. At around 70kg, deinonychus would be a similar size to dryosaurus, and would be able to prey on many of the new small species which have been added. This would make it very different to the larger utahraptor, and more similar to troodon in size. However unlike troodon it would be a daytime predator, and play very differently.

Leaning into the bird aspects, deinonychus could potentially use its wings to run up near vertical surfaces using stamina, and even combine this with using its claws to clamber straight up trees to perch. From here it could hunt by leaping onto animals from above and latching on. Taken even further, juveniles of the species had much longer arms in relation to their body, and so could be given the ability to glide to escape from danger. This ability would disappear as they grew.

Pros:

  • Makes the featherfans happy
  • Potential unique playstyle and mechanics
  • Interacts and hunts many of the new small playables
  • Little potential to screw over the ecosystem

Cons:

  • Gliding is stretching plausibility
  • Potential similarities with troodon
primal egret
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Dart Gun
I know I just posted another merc-related suggestion earlier today, but while thinking about merc gameplay (which is the only thing I think about), I remembered one of my favorite weapons from a familiar game: tranq dart gun. I'll put it in my Concept Collection (DM me for it as usual if you want to see it, unless you saved the link to it when I first started it last year and have been updating it since because I don't spam the link to the document here because that's annoying) where I'll further explain how it could work gameplay-wise other than being a fun nonlethal weapon. Nuff said.

EDIT: About my Concept Collection: Maybe I'll just post the link in #401470471750811669 every time I make a major update for either of the main two documents, noting things I've added and changed, probably once every two weeks. My documents will be able to compete with Kingjaffad's eventually dondiSmile

arctic horizon
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Dinosaur suggestion: Nesting mechanics. So the simplicity of nesting for a newborn is simply clicking the egg icon when an invite is given. And boom you hatch. Not knowing what your going to get. As much as the joy of supprise is, a randomized chance of getting a cool Dino is slim and might even get slimmer. So I suggest a new dynamic you can focous on before nesting! The idea is once you accept an invite from the mother of the nest you will be shown what species you are being birthed into if you wish to go back on your choice. You are taken into a customization screen where you can fully customize your Dino! The only difference between hatchling and juvie is custom is in this customization screen you will Have screens above showing full body images of what mother and father Dino you are being born into. Such as there colors, age, maybe even strands you can choose to inherit when that system gets added as well as a zoom in to see the parents up close as well as parent color palates available to you that the parent Dino's chose on their skins. This system allows you total control to create the perfect blended Dino to your parents and get more connected with your Dino on a personal level by choosing the colors you want and the inherited stats you want so it can benefit to your level of playing as well as select your gender, You will also get the ability to see what your Dino will look like as a hatchling, juvie, and adult stage to see if your choices are satisfying.

Cons:
-You won't have the element of suprise when picking an egg to lay in.

Pros:
-Players will have total control over style and stat inherits before hatching.
-Players don't have to egg Hopp to get the perfect Dino they like at the cost of the parents time and energy it takes to lay a single egg.
-Both parties will be satisfied as the parents give the colors, and the hatchling chooses what to put where.

strange tusk
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Is it possible that mercs could choose between hunting dinos and tagging them? Like say, mercs could hunt the dinos that are harming the ecosystem severely, like utah-raptors in too large of packs, or say, too large of a herd is going around, and there isn't enough predators to keep them at bay. If that's possible, then the potential for having trophies for mercs could be added when they hunt dinos, like a spinos talon, a trexes tooth, a stegos back plate, etc. The tagging could be used to find troublesome creatures, to help balance it out. Then again, you're trying to dart easily disturbed creatures at the cost of your life.

Another thing I thought of is after you become an elder and die a few times, a later trait could be the ability to find and tear out a tracker that was shot into your flesh, if you can reach it. A trex wouldn't have this trait (with exceptions below), but raptors would, a spino has the potential to, etc. A trex could possibly do if the tracker was shot into it's head, and it could use trees, metal piping, etc.

summer pumice
#

Not sure if its a thing:

Would be nice if each server manager can adjust how long day & night cycles are, or whether night/day even happens at all.

deft grove
#

Wouldn't it be really cool if there were dinosaur figures and dioramas part of the merch store? dondiThink

ripe sigil
#

You guys probably already have thought of doing this, but it'd be great if the sounds for the geysers rumbling could sound less like a gigantic dinosaur and more like water cuz I nearly pissed myself last night goin near one of those thingsdondiSweat

night bolt
proud agate
#

has it been considered to have a tab that shows which players are playing as a carnivore/herbivore? or maybe a step further and allow players to search for other players by dinosaur?

inland pilot
#

taking Xeno's idea a bit further
if bepsi's nest are to be like a boat, have it so bepsi's can attach the nest to the bottom whenever they feel like they're safe, but when in danger, they can detach the nest and push it away from potential preds... like a lifevest, for eggs

night bolt
placid dock
#

make possible sniff while crouching ^^

peak wasp
#

Hardcode Difficulty Server Option
Things which would happen in this option

Increased food and water drain
AI is less common and deals more damage then player counterparts
Extreme injuries take a very long time to heal or are maybe permanent
Growth times are extended
Edible plants are also less common
Droughts/floods occur more often

tulip rivet
#

Maybe this is already planned, but:

An extra tab for available eggs you can "apply" to. So lets say you wanna be a hatch Ptera, but you don't feel like asking for an egg in the global chat because the message gets lost super quickly. So instead of posting it, you just check out the "Available Egg" list. Maybe by accessing the menu.
There, you can filter if you want a carni, herbi or omni. Then, obviously, you can see what eggs are available, and how many and who the mom is. Then, you can just apply for the egg and the mom gets a message, saying something like "(Name) applied to your egg". From there on, the mom can either accept the application or reject it. If she accepts, you get the usual egg invitation you have to accept.

This should be optional though. So if someone wants their eggs to be private, they can just select "Don't show my eggs in the group tab".

kindred beacon
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While editing in discussion i came out with an idea ( i don'remember if this was already discussed tho): to avoid egg hopping there should be' a "block" that prevents you from accepting nest invites 'till you are at least a sub. 'Cuz if you applied for an egg you should not be able to accept a new invite, not only is a waste of time and effort for the parents, but is also not respectful for the others. Nobody forces you to accept the invite, but if you accept it you have to fulfil the commitment.

primal egret
#

Tisso Reaper
I don't care if he's scrapped (probably not, anyways), Tisso Reaper will always live in in our my hearts, and we have to see him in-game as a playable at full release. Just... I've never seen designs as good as any of the creatures in The Isle, and Tisso Reaper is one of the best ones by far, and that's not just an opinion. That's a fact. Look at his cute little bat face and bat ears. Anyways, if this guy were to make it in (which he definitely will), I would play him probably just as much as mercs (a lot), and he'd fit in nicely with his big sis Echidna and all of our other favorite Isle monsters.

NOTE: Ignore the negative reactions. They're probably only from people who don't like the sci-fi horror parts of The Isle.

fluid surge
#

Fix the acro camera. It's so badly positioned.

severe marsh
#

Suggestion of a survival dinosaur: Upsized Camarasaurus, this dinosaur could be a formidable opponent towards packs of rexes or gigas, thus countering the vast amount of carnivores (Provided you move in a pack) While also providing a unique niche, such as eating from tall trees.

quiet beacon
#

Would it be possible to add the ability to walk backwards? I think at a very slow pace it would be nice to have. Not sure if this is already planned or was suggested before.

zealous canopy
#

Ok
What if there was a feature where creatures could drag corpses from the water? Along with the deinosuchus, spinosaurs (sucho, bary, spino)
This would make hiding in water a less viable strategy and force players who try to use those strats to try different techniques.
It would also ensure the person who killed the corpse in the water could have a meal. Due to water supporting the corpse, the size and strength a creature needs to drag a corpse could be lowered. Etc: Utah can drag dibble, t.rex can drag shant

shadow berry
#

When at low health, the EKG fades in to add more tension and a heart beat sound effect is played

fiery lily
#

so when you eat you take a chunk of meat (ik thats already coming) but when you eat gore piles you pull out intestines

tired nexus
#

I can assume someone has suggested this already, but what I would like to bring up is fertility.
Fertility as we all know determines the rate there will be babies and perhaps how healthy the baby would be. If you have high fertility, you are more likely to get more eggs and healthy babies. If you have low fertility, you could have a chance of getting few eggs, unhealthy babies, or even no eggs at all.
I would kind of like to see this in the recode!
But how might you tell how much fertility you have? Well as a FULL ADULT, in the character menu you would be able to see your fertility percentage, ranging from 0% to 100%. This would kind of nerf the amount of people nesting as fresh adults, because who would want an egg/mate that doesn’t/may not have good fertility? (As a fresh adult your fertility percentage would say “Unknown” until you become a full adult which would then determine your fertility.)
Your fertility if you SPAWN will be randomized. If you are nested, your fertility would depend on your parents’ fertility.

shadow berry
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Pachy could have a ram attack. Like, you hold right click and your head lowers, and you can charge into things.

fiery lily
#

what if you died in water, your body floated

ripe belfry
#

I have a suggestion on an AI only animal: monitor lizards. Now, in modern day Africa, there is a specific monitor lizard that eats the eggs of unattended crocodile nests and bird species in the area. I suggest we implement an AI animal that eats baby animals and raids unattended nests.

ancient plover
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Have rivers to where currents have a noticeable effect on swimming animals.
For example:

If your dinosaur swims against the current, you swim more slowly and you lose stamina faster, you also begin to move backwards if you stop pressing forward.

If you move with the current, your dinosaur swims faster and uses less stamina. Your dinosaur also continues to move forward if you stop actively swimming.

If you swim across, moving with the current and towards the other bank is more efficient than moving straight across or against the current and across as well.

I feel like this could breathe some life into rivers, and either encourage or discourage animals to utilize them in a variety of ways depending on each specific species.

Also would like to add: As the water progressively becomes deeper but not deep enough to start swimming in, your dinosaur moves slower against the water depending on its height and limb proportions.

tulip dragon
#

Cerato using its nose horn to trip dinos in a hunt

Like cheetahs with their dew claws
but it just lowers itself and does a swipe when its close enough
like pue tail whip, the attack only happens when youre running and it automatically lowers cera and it swipes its head, but it also slows it down so if it misses the prey has a good chance of getting away, but if it hits dino falls and loses a bunch of stam making the stam fight easier for ceras that land a successful hit

ancient plover
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More options on fighting for example being able to headbutt someone, which stuns them (reduces speed and their ability to attack temporarily, maybe causes disorientation?)

native bloom
#

You know the new herra model? Why not make it so the females have a much more shrunken version of the throat sac, and males use their larger throat sacs to attract females? It might work from a sexual dimorphism standpoint.

gaunt walrus
#

Suggestion: Spawnpoint choice.
For example, have a set amount of points on the map to choose from rather than spawn in a random place.

cold karma
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Have a mechanic that prohibits @admins from teleporting across map just to cause havoc with players. It sucks when an Admin grows themselves to full adult rex and then tps to a herd to destroy them for sport. On free for all servers or any server. They would only be able to use positive actions and actually help people and instead of player possibly loosing six to five hours worth or work to one bite.

rose bloom
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Achievement/DLC skins

We know that are going to be a thing in the game, so I would like to suggest some animals that are "clones" to some already existant in The Isle. I only had carnivore/omnivore ideas because I didn't really think about them so if you have some ideas, @me in #general-feedback-discussion and I will add them to the list ! So there are my ideas :

**Rex's skins: **Zungchentyrannus and Tarbosaurus.
Giga's skins: Carcharodontosaurus and Mapusaurus.
Alberto's skins: Daspletosaurus, Gorgosaurus and Thanatotheristes.
Bary skin: Ostafrikasaurus.
Cera skin: Genyodectes.
Utah skins: Dakotaraptor and Achillobator.
Dilo or Mono skin: Cryolophosaurus as Dilo.
Ovi skin: Rinchenia.

Thank for paying attention and hope you guys have some other ideas to share about that in #general-feedback-discussion !
I'm sure you, devs, already have some ideas but I keep thinking you're reading here in order to listen your community and check our ideas, sometimes weird, sometimes amazing, bye !

bold viper
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I would like to make the suggestion to allow beipi to nest on the water in addition to nesting on land. Although terrestrial carnivores may not be able to reach it if it makes its nest in the middle of a river/pond/lake, it would still be vulnerable to dinos such as the sucho, spino, and deino, since it would be out in the open while on the water, easily spotted, and would be defenseless against such predators. Thus, by nesting on the water, beipi would be taking a risk with the more aquatic predators, but would be safe from terrestrial-exclusive ones, in exchange for a hidden nest site on land that would potentially be in an area that all carnivores can access.

If the family is found in either instance, there would be a better chance for them to see a predator while on the water due to the predator being forced to go out and into the open in order to hunt the beipi if it is a dino such as a sucho or spino, giving the family more time to see the threat and escape; whereas in a hidden nesting area on land it could be harder to see an incoming threat depending on where the beipi nests, and the family could have less time to escape, leading to a greater chance of success for the carnivore killing the beipi family.

This would be exclusive to beipi due to its size and the waterfoul-like behavior depicted in the character concepts.

red sapphire
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A way for crouch to have a maximum/minimum height.
Say, for example, rex 'stalk'. Yeah not low at all, but when it heads into an overhang, like a cave or broken wall that is a little bit under the base crouch size, it could automatically lower itself to be able to get under it, but not all the way.
Collision + environment reading.

harsh hollow
#

A Queue system for full servers. Similar to the way rust does their queue system.

cold karma
#

A way to save a link to server so you don't have to look up that server every time you want to play on it.

harsh hollow
#

Counter: Add a favorites system.

#

and also queue sounds nice rite?

rigid jetty
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i have suggestion: what if there would be other kind of group invite system that you can group up with different speacies dinos, like if you were a dilo, you could invite utahs aswell to your group,

ancient plover
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Since theres been quite a few river current suggestions, I thought maybe beipi could be immune to being swept away, or maybe a juvi could. I'd also like to suggest there be really murky water, where if you were to dive under the water as a deino, you'd be basically invisible. This would have some cons of course, you would have limited eyesight under the water. Another suggestion that has to do with water, so if caves will ever come, maybe have creatures that live in these caves? Such as there'd be small pools of water where you could find a diplocaulus living in it, or blind fish to add to the marine diversity.

shadow talon
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underwater ledges and pockets of narrow rocky spaces in the riverbeds. This will give hiding places underwater for small water dwelling creatures as well as ambush areas for some larger ones.

lofty basin
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Can we allow Trike mix pack with other herbivores... Honestly its hard enough to just find someone willing to play trike making it hard to reach 5. Trike also have it pretty bad against gigas and rexes too with their low speed and no stam regen unless sitting.

covert vector
#

Linux client support

shadow berry
#

Maybe make eggs eatable?

zealous canyon
#

I’ve got another suggestion: Make a mix-species group option for servers. I love playing on no-rules servers that allow mixpacking, and since I don’t use voice chats it can be hard to talk to other people in my group. I think it would be cool to add it as a server option so people don’t have to talk in global chat with species. Or an alternate suggestion: a chat where every species within a close range can go into that chat and talk with each other. (Like local chat but with all dino species) Both of these could be server options that can be disabled.

lucid sonnet
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I would love this to be troodons, dilos, utahs, austros, juvi rexs etc (any similar small size) animation for when they try to nibble on someone or steal something.

The classic ''reach'' stance, with ur legs ready to push yourself away. Instead of normal bite animation then switch to run animation. It would feel so natural and amusing to have. Especially for troodon lol. Reason for this suggestion is to make animals feel more alive.

Heres some pics for refs

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And heres a vid of a crow doing it. (The classic ''reach'' stance, with ur legs ready to push yourself away. ) idk what its called lol
https://youtu.be/ovdiWt9BgFs?t=52
https://www.youtube.com/watch?v=2vvdCA5amdUhttps://www.youtube.com/watch?v=2vvdCA5amdU

I've been observing the relationship between these two, grey heron and crow, starting 2 years ago. The crow seems to enjoy tugging on the grey's tail. And the heron's strategy is to ignore the crow completely.

▶ Play video
drifting cedar
#

We need a memes discussion channel for the discord.

Sorry to say this but it seems like memeing need so many rules to be done "the right way" which causes mods having to keep a constant eye on the channel. If we get a channel for discussing the content it would solve many problems. There is drama every day mostly because certain people react to certain posts which causes a clusterfu*k of people flexing their opinions which is just not funny and has nothing to do with the memes itself. Just let the people add text to the posts but no text without a picture/gif/video or disable adding text completely. It's just my opinion and i know many will dislike it but I think it will calm things down and saves mods time and effort and let's people just enjoy pure memes without having to scroll through tons of text. Have a good day.

compact mountain
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Make apexs feel nervous if there are more apexs nearby... when nervous the dino has a chance to 3 call something due to fear or being anxious or maybe something difrent to limit the number of apexes in a certain small region...

alpine glacier
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Assuming preferred diets will be a thing for carnivores too, i think one (among others) way to help keep the apex population in check is competition-elimination fueled cannibalism (especially prioritizing older juveniles to young adults). Male apexes in particular would be encouraged to kill off other males when given the opportunity, eating males of your species, or hatched offspring of rival males would help to contribute better hereditary genes for your own offspring when nesting as well since you are an ‘alpha’ in a sense. This could apply to more carnivores than just apexes, but i mainly thought of it as an extra layer of apex population control.

native basin
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The sound mechanics for the walking will change so it doesn’t sound like earthquake and instead quite as a mouse( Thanks to Gerry). How about have a % to break a twig which is higher in jungles and lower in grasslands and the % can wary depending if u are stalking (lowest %) or running(highest %) for horror and balance? Imagine hear a twig break somewhere behind the bushes and u do not know shit who/what caused it? When traits will be implemented so could you get a “stalking” trait which lower % even more to break a twig.

worthy fog
#

It's not really a suggestion but an Idea to the devs on how to make music work better with the game.
https://youtu.be/_p0qhCDJyao

Implementing new adaptive music into WolfQuest 3

Our composer Tim Buzza has been working hard on new music themes for WolfQuest 3, so today we’ll look at how we take his original tracks and set them up in the game with our new adaptive music system. “Adaptive music” means th...

▶ Play video
solid raptor
#

My suggestion is that when a lot of dinos move over a specific place, patchs would slowly spawn in at those places. Not like everywhere but lets say at a popular nestingplace, between the food and the water where dinos move a lot.

ancient plover
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Hello there 🙂 I think adding an auto-walk mechanic could be useful, as players spend a lot of time pressing the same key to move forward ^^

scarlet hedge
#

Capercaillie calls. I don't mind which dinosaur has them, I just think they're cool LMAO2
https://youtu.be/QahUmHYL05k There's also a cool (angry?) version that's more of a grunt/bark (https://youtu.be/JIyd04dwn7g?t=238)

Capercaillie. The Capercaillie bird (Tetrao urogallus) is also known as the Wood Grouse or Western Capercaillie.

Bird calls for Android: https://play.google.com/store/apps/details?id=com.valander.birdcaller

The largest known specimen, recorded in captivity, had a weight of ...

▶ Play video

Весенняя охота 2011 года в Удмуртии

▶ Play video
viral cipher
#

not much of a suggestion more of a question?, will rain affect pterosaur ability to fly, if so for me personally i see either two options happening 1st option: pterosaurs can't fly altogether, however this would make them completely defenceless on the ground. or the 2nd option: pterosaurs can fly in rain but lose more stamina when flying , this would force players to limit their time in the air but also allow them to find refuge.

ripe yoke
#

Maybe let all the dinosaurs have their tails curl a bit but not as much as the herrara instead of just straight sitting.

Also maybe a extra button to let them lay down and close their eyes like they would sleep for extra realisme.

compact mountain
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Have the chance of seeing a plane flying high above the island... or maybe some patrol helis... maybe even some container ships far away... something that says humans are preparing to enter the isle... (ps maybe that sould be done a month before humans are revealed/implemented into the game)

untold rivet
#

Updated menu music?

swift pike
#

Squalodon. It's just a terrifying monster dolphin, and is a mammal sure but keeps the general "look" of most isle creatures without being like a totally out of place cat or something. Would be a really fun and 100% unique playstyle, make it really spooky and able to echolocate and blast things with loud awful sonar "laughing" to stun them.

shadow talon
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water temperature:
the deeper you go under water the colder and darker it gets. this would force those dinosaurs who are young and small to stay closer to the surface and in shallower waters...only the largest and most full grown water dwelling dinosaurs can plunge down to the bottom of a deep lake or any exceedingly deep areas underwater that may be implemented.

if small juveniles attempt to swim too deep their internal temperature will drop, affecting their health and their stamina ..they will move sluggishly and may be unable to get back up to the surface if they have gone too far.
This would benefit game play in that it would keep all the youngest water dwelling dinosaurs nearer to the surface levels as they grow, rather than having them all hiding down at the bottom all the time because they feel safer down there.

It would be a great fear factor element in the game, imagine swimming around in a huge lake as a younger dinosaur and knowing that all the largest and most dangerous ones could be lurking below you waiting to ambush you from the depths of the lake.

harsh hollow
#

Timer stating how long it will take to grow.

dense coral
#

I don’t know if this is already intended or if some folks would dislike it, but I think it would be nice if friendly fire within packs would not happen because I doubt when a pack is hunting prey they would accidentally miss and fully bite a pack member. I know sometimes fighting in packs can happen, so maybe you could have a keybind to toggle a stance or just temporarily turn on friendly fire of some sort. Would be more immersive and always is annoying when you and a pack mate accidentally run for prey and bite one another.

harsh hollow
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A sort of quieter threaten call. One that means "im scared but will attack" Sort of like how cats or dogs growl if they are scared. (5 call)

shadow berry
#

Challenges! Like, survive x amount of days and unlock a new color, or something

tribal crown
#

You could code (and give these numbers to change for the custom servers) the limits for groups and the game would just kick if any extras are added and its too many. That would fix a lot of problems for the admins that constantly have to check for rule breaking for group limits. Would prevent cheating too.

lofty sparrow
#

hot take: add IP address of the desired server to the connect options. That way, instead of searching for 4 hours, you hit directly there and find out if its full or not.

deft gulch
#

This may already be in, but Tail damage. If a rex were to turn sharply and straighten its tail, the force of the tail would be quite extraordinary. It'd be really cool to have Therapod tails do a bit of damage if a dino is struck by it after a quick turn. It could be a little bit or It could just even daze them

grim sundial
#

Please create channels for others languages, Spanish, French, Portuguese. . ., for the community communicate in native language

ember citrus
#

Scuba gear for mercs when they come out would be awesome if it hasn’t already been said it would in my opinion be something hard to acquire and used to collect late game resources deep underwater as well as fishing if you can also get a pole spear or spear gun however would leave you vulnerable bc of the fact that most guns don’t operate well underwater and those that do lose a lot of impact power

ancient plover
#

Not sure if this is being added already but carrying your babies!

One in your mouth and if you have two, the other can go on your back (you could.carry up to 2 babies on your back at once)

Carrying them makes you a bit slower if you are a smaller weaker dino, bigger dinos aren't slowed down as much

Carrying babies on your back would mainly be for herbivores or small dinos whilst carrying them in your mouth is for all dinos

Benefits are you can get your babies away from predators or if forest fired are added, take them out of that forest

Maybe group members could help carry your babies aswell but if they left the group they drop it

Every bit if this suggestion can be changed for balance reasons and fairness

ancient plover
#

Baby playing mechanics!

Perhaps a gallimimus baby could invite another to play a game of chase!
Or maybe two little dibbles could have a mock game of headbutt!
Maybe young troodons could have little wrestling matches to strengthen their bites (er...lets hope baby troodons have no venom or troodons are immune)

I just think it could be a cute mechanic as a youngling. Something for baby dinosaurs to do. It would probably be pretty cute for adults to watch too.

I think this play mechanic could apply only up to a certain point in a dinosaurs growth, and perhaps could turn into challenge mechanics later on, like the two adult diablos from earlier spar for control of a herd, or the two troodons wrestle over who leads the pack in adulthood.

Not sure what the buffs for baby playing could be yet, I am open to ideas. I think it is quite aesthetically pleasing honestly, but some buffs could give it more purpose.

low glacier
short violet
#

probably already thought of but... What about a teething effect something that caused some irritation to your dino maybe shakes screen a little and biting something and eating could help ease it. Maybe add biting on trees in for it. Nothing that would kill you if not dealt with but more something to help the already dank immersion.

compact mountain
#

Have rain pop in some areas while in others there is no rain... in short, it would rain in some parts and not in others... soo it doesnt start and stop raining in the whole island at the same time

#

Maybe even have the possibility to see clouds that might bring rain or a storm aproching the island or miss it by a few kilometers

rigid jetty
#

Suggestion: what if there would be rare coloring when getting nested as any dino, like albino coloring or other type of different colors?

steady olive
#

It’s often stated that young venomous snakes are more deadly than adults because they have no control over the amount of venom they use. This could perhaps be an interesting addition for the Troodon. This could also be used to keep predators away while you’re still growing. I’m not sure if anyone else has suggested this but I thought it would be an interesting addition! 😊

  • This feature could also be applied to other venomous creatures!
compact root
#

Probably been suggested before, but maybe give deino an insanely fast, short duration ambush that drains a ton of stamina.

alpine glacier
#

With preferred diets coming, I'm sure the devs have some fancy plants planned, but I'm just gonna drop some ideas for fruits I'd love to see in the game.

  1. Jackfruit. huge fruits that can weigh over a hundred pounds in some cases, these would be great food for large herbivores like trike, who could also carry them back to the herd for juveniles and small tiers. Standing under a jackfruit tree would pose the risk of getting pounded by one of these large fruits when they drop, which could be fatal to some smaller dinosaurs and stun others.
  2. Durian fruit. another large fruit, and also very spiky, some hard beaked herbivores could crack this open no problem, others may take some damage to bite or smash through it. Durian is a very stinky fruit, too, perhaps it could cause herbivores who eat it as a staple give off a rotten scent.
#
  1. Ackee fruit. Ackee is a tricky fruit, when unripe it is poisonous and its seeds remain poisonous even when ripe. Certain herbivores could eat this, while others would get sick. I'm thinking animals who are able to eat this fruit (thinking maybe Hypsi and Oviraptor, who are both small and would look good sporting the warning colours) who make ackee a staple of their diet could become poisonous themselves, causing predators who eat them to become slightly or very sick depending on how much hunger they fill with the meat. These poisonous dinosaurs would become extra vibrant in their colours, as a warning.
  2. Manchineel. The Manchineel tree is entirely toxic, touching it causes rashes, the rainwater which drips off it will cause blistering and can blind you, the fruit can kill you. While this rare hazardous tree should be avoided by most, I think it would be neat if a certain few small dinosaurs (hypsi and oviraptor would be good candidates again, I think) would be immune to its toxins, being able to eat its fruit to gain a poison buff similar to the ackee, and be able to nest under this tree where predators would rather avoid unless desperate. Manchineel is a fairly normal looking tree, if it looks too similar to another plant in the isle it could come up in scent as a toxic glow.
tribal crown
#

Not sure how the hypers would've worked, but if it's something related to a low chance and you're lucky enough, you reach 100% full adult, your profile would edicate that you are but oddly... Your dinosaur keeps slowly growing, morphing and gets stronger. you wouldn't have any confirmation of it until you notice it enough. Growth time from full adult to fill hypo would also be random, like an unstable mutation. Could take 15mins like 5 hours. Could accelerate and slow down in the process. Also possible that the dinos body cant handle the mutation and dies hence making an hyper extra rare. Would require intense feeding too.

broken trench
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When Hypsilophodon gets damaged, one or two of it's tail feathers could disappear or appear ripped and tattered. They could eventually grow back as its health regenerates. They wouldn't actually grow tho, they would just reappear similar to how scars disappear/appear in the current game. But maybe the more health it's lost, the more screwed up the feathers appear

vast swan
dusky flame
#

Please consider implementing a built-in, toggleable profanity filter so the server admins/children in chat can finally shut the fdondiSmileck up about adult language being present in the adult game they're playing.

flint egret
#

50% bone break chance for Rex instead of 70%

primal egret
#

War Paint Functions
One of the most fun features of tribal gameplay to me will probably be war paints. This is less of a suggestion and more of an idea of how the war paint system could work. So, you have to find gems, make them into paint, then choose a design and body region on yourself or an enslaved dinosaur, and then give them different effects and abilities depending on the combinations of colors, designs, and body regions! The possibilities are almost endless!
For example, a sharp red design on your fists would make you do more melee damage. A target-like design somewhere on you would make you more accurate with bows. Green on your legs would make you faster and/or jump higher depending on shape. White around your or a dinosaur's eyes would improve their night vision. Combining red (damage-related) and blue (defense-related) in a war paint would make you or an enslaved dinosaur gain a small amount of health back from damage dealt.
Dedicated to my fellow brothers-in-arms, @ancient plover for inspiration/being awesome in general, and @peak wasp for various ideas for stats and functions of different colors of war paints. Godspeed.

warped bolt
#

I made up an in-depth suggestion for tribal combat, assuming that you would have tribes fighting each other with weapons, well, I wanted to share an idea. Was made in 1 hour so I'm sorry for the messiness. I wanted to achieve a few things with this system: some weapons are generally better than others(a spear should be superior to a dagger). I wanted to make some weapons have different uses, blunt weapons being better against armored opponents (example: wearing dinosaur skulls). I wanted to have skill be in the end the most important factor, so if you are amazing, you can beat anyone with anything with just a small weapon. Last of all, I wanted to make sure fighting wouldn't end up being two guys trying to facetank each other, and in fact, the player is encouraged to move around the opponent as avoiding attacks is much better of an option than to just block them, with the enhanced movements of the tribals these could look pretty flashy as fights!

This all goes under two assumptions:

  1. Larger weapons are harder to carry, which means that there is a reason for someone to decide to carry a smaller melee weapon while just moving around for hunting etc...
  2. Normal attacks with these weapons would be quite fast and not easy to just deflect constantly unless someone is just god level.

I know this is very in depth but I think it would suit the harder more competitive The Isle of the future.

Changes and specifications:

  • Getting hit stops one's attack
  • There would be a physical attack similar to a push that would be used to keep people from running in your face too much (any button that is accessible works)
  • A deflection doesn't completely stop the enemy's attack like a block, instead it redirects it away from it's target, making the attacker slightly more vulnerable during the recovery, nothing too impactful, but something more experience players could take advantage of.
  • Holding a block can only be done while walking, not running.
cold karma
#

I think this is what the Ptera's dive for fish scene should look like. Dive in. Get the Fish. And then swim to shore or jump back out of the water and come back for more fish later.

spiral dome
golden goblet
#

Hi there! You guys have probably thought of this already or maybe its already been suggested. But the ability to carry small carcasses away and to safer areas or back to nests would be amazing. Lots of animals do this even today, some even carrying them up into the trees! O_O and it could use stamina so its not too overpowered. Smaller scavenger dinos might even dare get close enough to a larger carnivores meals to tear off and steal a chunk of flesh that could be carried away with them while they flee to safety. ❤️

tulip dragon
#

Livestream of the map

gusty egret
#

To help minimize any confusion regarding roles, I'd like to propose a minor addition to the #rules-and-info channel, disclosing the various different roles in the discord, what they stand for and whether or not you are allowed to tag them.

broken trench
#

Discord suggestion: Maybe put the rules for each channel into the #rules-and-info channel? A lot of people don't think to looked at the pinned messages. Tbh, I don't always think to look at them either. They also aren't always written in the channel description either

native basin
#

In the future, if not already in development, have open areas (dark/brown environment) where there are mud traps which is somewhat simple to spot if one is aware. There are paths to walk on for large creatures but lightweight ones can easily walk through traps. Large creatures can escape but need the stamina to do so. When lakes and rivers dries up so will mud traps appear.

#

[side-note: Deinosuchus may not be trapped because of the high surface area they have but they move slower than usual]

broken trench
#

Pteranodon's logout timer shouldn't start unless it's on the ground. So if someone logs out in mid air, the timer won't start until they inevitably hit the ground (if they survive the landing). After the timer's up, the disappear like normal

primal egret
#

Imperial measurement system in character HUD for braindead people like myself in the future.

fathom wagon
#

-Not dying after falling of a 2 meter ledge as any dinosaur specifically a tyrannosaurus. I don't really know how much you want to put in the game but if this issue isn't fixed then all your hard work can trip over a pebble and die.

#

really?

#

Also, there seems to be a large part of the V-3 map that doesn't really have any water and is actually quite dangerous to spawn as you can litterally die walking to water. Happened with suchi, went straight to water and still didn't survive.

cerulean rivet
#

Add a feature in which you can spawn near other players providing that they agree. I like to play with my irl friends a lot in this game and it's always a pain since we need to spend at least 30+ minutes getting to each other unless we're nested. It's just a massive pain to anyone who wants to play with friends. I'm simply proposing a feature where when you spawn in as a new dino, you can pick a player to spawn on providing they're same species and a juvi (that way nesting isn't made obsolete). That player then gets a notification and they can choose to accept it or deny it. If they accept it, you spawn on them and are automatically put in a group with them.

broken trench
#

A screenshot mode. It essentially just makes your character invisible on your screen (Similar to how the head tracking toggle works)

night bolt
fringe hull
#

Shouldnt be able to log while bleeding.

cedar mural
#

Probably already seen this a bunch of times but could it be possible to add animations where big carnivores like T. rex, giga and acro when getting into fights can bite down onto the other Dino like the neck or body?

granite iron
#

Using cubic Bezier functions for growth rates instead of a linear or exponential function, much like a real time-growth chart

#

Would allow for custom growth speeds that could be easily managed. Like maybe your growth starts out slow but picks up speed as you enter mid adult, and then tapers off slowly until you reach 100%. Or maybe you hit a plateau during your subadult stages and growth picks up again as you become a full adult. Each dino could have slightly different growth speeds.

#

You could do it with some code like this to convert a linear growth float value into its point along a given cubic Bezier curve:

static double cubicBezierComputeComponent(double P1c, double P2c, double t) {
    double inv = 1 - t;
    double sum;
    
    double partial = 3 * inv * t;
    
    sum = P1c * partial * inv;
    sum += P2c * partial * t;
    sum += t * t * t;
    
    return sum;
}

double cubicBezierFindYfromX(double P1X, double P1Y, double P2X, double P2Y, double targetX) {
    double tP1X = 3.0f * P1X;
    double tP2X = 3.0f * P2X;
    
    double A = (-1.0f * tP2X) + tP1X + 1.0f;
    double B = tP2X + (-2.0f * tP1X);
    double C = tP1X;
    //double D = (-1.0f * targetX);
    
    // Binary search find roots for Ax^3 + Bx^2 + Cx + D
    const double epsilon = 5e-4f; // Adjustable
    
    double tUpper = 1.0f;
    double tLower = 0.0f;
    double t;
    
    while (true) {
        t = (tUpper + tLower) / 2.0f;
        double testD = (A * t * t * t) + (B * t * t) + (C * t);
        double error = std::abs(testD - targetX);
        if (error < epsilon) {
            return cubicBezierComputeComponent(P1Y, P2Y, t);
        }
        
        if (testD > targetX) {
            tUpper = t;
        } else {
            tLower = t;
        }
    }
}
granite prawn
#

add sleeping. When you sleep your food and water go faster away and you grow quicker . When you enter sleep mode your screen goes black an you hear all sounds a bit louder. While in sleep you can’t move your dinosaur first you need to exit sleep mode. When you are sleeping you can’t use or see the chat

jaunty swift
#

With the addition of Humans into the game, tracer darts should be a thing that pings the dinos that get hit by the tracer darts, pinging (as in showing the location of the dions in some way) should show on your screen (whether it be a map or on the dinos visible surroundings) and only occur 3 times, once every 20 seconds.
This is just my suggestion. Thanks yall..

autumn granite
#

I'm not sure if this is too much work and I honestly think the devs can save this for the distant future....but is there any way you can implement a "heavy breathing mechanic" where after running for a certain amount of seconds straight as any dino you can hear an audible sound coming from them (similar to sniffing but faster paced) to signify that the dino used up a decent or a lot of stam.

#

For example....a utah that just ambushed or sprinted towards a prey item for more that 2-3 seconds or even jumping one or more times, you can hear heavy breathing coming from them. The heavy breathing effect especially comes in when your dino is VERY low on stam and signifies that they have to rest. This might even apply when a dinosaur just recently fought another dinosaur and they are either just hurt or bleeding and the heavy breathing signifies they are stressed. (Note: The heavy breathing might also give it away to other creatures but I think that's just too much.)

ancient plover
#

A suggestion for the Hypsi spiting defense mechanism.

As we know, juvenile seagulls spits some of it’s stomach acid onto threats to defend it self. This acid smells terrible and will scare away other creatures. I speculate that the Hypsi will do the same and NOT spiting venom like a cobra.

My idea is once a dinosaur has been spit on by a Hypsi, it will:

  • Do a little quick startled animation that last for only 1 second (as if the creature gets chocked by the acid onto it). This gives the hypsi just a little better chance of running away.
  • Each time the hypsi spits a little bit of it’s hunger goes away. In that way the can’t constantly spit.
  • It won’t take ANY damage from the acid but the smell would attract other predators, leaving the victim more vulnerable to be tracked down. The smell will last for 5 minutes and if the dinosaur happens to be spit on twice (with a gap of 10 seconds between) it won’t last for 10 minutes but just restart the 5 minutes countdown.

I feel like it could be unique for the Hypsi barely being able to kill but can support other creatures to kill it’s victim.

If you don’t agree I’d like to hear what you guys think the Hypsi spit should do.

broken trench
#

One small thing I want to add to @ancient plover's suggestion: Because of locational damage coming in, I think depending on where the spit hits the other animal, it should have different effects. For example, getting hit in the face would impair vision for a short time. Or getting hit in the foot would make footprints have a stronger scent for a little while

covert swallow
#

If after EVRIMA the game is going to meet everyone's expectations and the game will be as beautiful as it ever was, then I suggest to make the game more than 30$/Euros on Steam. After all the years of hard work, this game deserves to be 60$ not 20$. I'm just suggesting to boost the price. This game deserves it.

rose bloom
#

Give more small AIs
In the current game, AIs are trash tier : only run away for herbivores and ass ride juvies for carnivores. We know that with Evrima, the first patch for a year, we're going to have new AI with a huge improvement and maybe some abilities (Burrower Taco, Defensive Ava, Pack Hunter Velo etc...), but I would like to suggest more small AI, as easy low food for juveniles.

-Tortoise/Turtle: you can find these AI in swamps, coast or grassland (that would depend of the specie). I would suggest Alligator turtle, Florida turtle, Leatherback turtle and Corsican tortoise. They are "easy food" because they are very slow but they don't give that much food because of their shell. However, they can go in burrows (their or other animal's burrows) or in water.

-Lizard/Varan: lizard are quick animals that can go anywhere and very fast ones, but they lose stamina as fast as they run. You find them in all the biomes on the map and help fresh spawn to survive. Varan can be more dangerous because of their size and bite (bite that can provoke infections). They can be nest attackers, stealing and eating eggs.

-Bird: we saw "birds" in a Dondi' discord stream, they appear if you do a broadcast in the jungle. Maybe we could have them as AI as food for predators that can climb (like Herrerasaurus or maybe Deinonychus just like in Comrade Jenkens' suggestion). They can fly away if they see you and, if they are many, all the pack can leave your tree. Their take-off is really fast and you need to catch them before they react.

-Frog: just like in Beipiaosaurus' concept art, frogs live in wet areas so jungle and swamps. Some of them can be veary healthy and other can be very poisonous (you can see which is good after a good scent analysis). Pretty quick by their jumps and swims, they are small predators' food or juvi's food.

stone mica
#

dinos ia in a group too it's cool

fiery lily
#

how about making the giga not shatter it god damn bones when it dies >:c

cold karma
#

Possibly a mechanic that gives a giga (even with a broken leg) a speed boost that can allow it to successfully escape a rex and make it to safety.

cold karma
#

A mechanic that allows Pteras with broken wings to climb up into a tree and rest there until they heal.

rose bloom
#

I think crouch position (for large carnivore such as Rex, Spino or even Allo) should have a slower crouch than walk. So we won't have all the time crouched rex or other massive theropods. They want to be quiet and to move the less possible in order to ambush well their prey and to be not spoted.

A speed like in this clip would be perfect: https://www.twitch.tv/rr_raptor65/clip/BitterPrettiestKittenBleedPurple

Twitch

Clip of RR_Raptor65 Playing Creative - Clipped by trikkelthesurvivor

▶ Play video
primal egret
#

Para's Niche
After Evrima, Para should be given a playstyle and abilities that make it especially suitable for survival (survival as in avoiding danger and being safe rather than sorry survival). So, basically what Maia is right now, except different. This isn't much of an idea, but I just feel like Para should be the more survivable of the two hadrosaurids while Maia does... something. I don't know what Maia would do, but something. Anyways, Para could be faster and have a bit more stamina, and Maia could be... maybe something between Para and Tenonto, or just a Para that isn't as pretty, or something like that.

spiral dome
#

Since death animations are gonna be a thing, I think I have an awesome suggestion for one. When a Spinosaurus kills a Rex, the animation starts with them wrestling and grappling for a few moments before big spoon throws the rex off of him. The Rex snarls, and tries to bite the Spino. The Spino swings it's claws and stabs the Rex in the eye with them, it pulls back hard with it's claws tear through the side of the Rex's face, snapping all of it's fenestra. This would only take about 7-10 seconds in my head, but I don't really know how animating works. Edit: I would love to hear any feedback people have.

golden kraken
#

What if instead of Nightvision being all gray and colorless, why not make it green. It just feels like it would look cooler to have a green nightvision. But idk maybe thats just me

cold karma
#

Maybe a mechanic that allows you to hone in on sounds. It will look a bit like a water ripple effect from whichever direction it's coming from . But you can't move or see anything while you do it.

fathom wagon
#

-I have been thinking about it and I have come to a seemingly good conclusion.

#
  1. Increase walking speeds across the board and remove a large part of the stamina pool.
#
  1. make sure that herbs have more stamina, lower top speeds than carnivores yet also make sure they can tank more damage
#
  1. linear growth to secure whatever t rexx has been walking around for 10 hours can get its goddamn job done and would actually be usefull to take down in a group so teamplay in certain situations would be prefered/necessairy just like in real life. Linear growth meaning a stable increase in HP, DAMAGE and STAM over time, no more 100x powerhouse apex with useless baby at its side, it might take longer to grow, or start smaller but at least it doesnt suddenly grab your ass after 6 hours of sitting in a bush.
#
  1. Some dinosaurs really just should have more nightvision than others, trexes and other large predators should have some sort of zoom function like in real life
#
  1. make the ambush mechanic a necessity for hunting especially in utas and such, this because right now hunting in a pack is just for being sure of a kill and not so much because it requires you to help eachother.
#
  1. just look at some real life examples of predator prey play, lions hunting and most likely dinosaurs for that matter don't have hours of stamina, the apexes should have a hit and stop mechanic, kill one or two of a herd and stay back to eat. Not mass murder just cause they can, because they can.
#
  1. Put actual sensual limits on speed of dinosaurs and balance them a little on speed or tankyness and damage. We all know that right now some dinosaurs are just not really viable for fun because they lack one of these to escape a predator.
#

no?

#

Allright dont give some more nightvision than others

#

linear growth because right now the game only becomes worth it at the moment you have been in it long enough to dish out some damage.

granite iron
quartz gate
#

Ai chimps that just kill people in the jungle if they dont keep up with their pack or are elderly past the elder state and not at thier last rest yet and kills juvies if you dont protect them ( manly because dondi hates chimps and it would be funny )

fathom wagon
#

Ooh a way to spawn close to herds of your kind would be great

soft kayak
#

if it hasnt already been fixed get rid or the launch pad rocks on hills that if you walk over will fling you off and break your leg

fathom wagon
#

hunting system after recode suggestion

soft kayak
#

also eventually when the more important stuff is done give all juveniles their own animations and just basically make them not a pain in the ass just to exist as

#

also also if it wasnt been fixed fix the sliding down a hill and then flopping over dead thing, or at least give it an animation

meager tusk
#

Allow mercs/tribals to cover themselves in mud to mask their scent from dinos and be all cheeki breeki in the bushs

broken trench
#

Something to add onto @meager tusk's suggestion: Maybe also add some sort of Scent eliminator spray (Like hunters use) that's much more effective than mud, but a lot harder to find

crystal harbor
#

Here's a suggestion for a Merc/Tribal tool;
Scent Lures.
These could be grenades that produce release "smoke" or liquid containing a strong scent, like that of blood/meat or perhaps certain plants (depending on if you're baiting carnivores or herbivores).

Scent Lures could be used as either a decoy to distract dangerous dinosaurs, or as bait for an ambush or trap.

rain vale
#

Reduce the bone breaking chance of the Rex to 50% or worse.

#

(And let the Pachy have the bone break on dinos of the size of a Cera or littler)

fading dune
#

If grabbing other dinos is going to be a thing so that they don't escape maybe have hypsi have an ability to lose its tail feathers so it could escape as its probably not really going to be fighting anything. And if you lose to many tail feathers you just wouldn't be able to escape from something grabbing you. Maybe you could preen yourself like in the concept to make them grow faster.

broken trench
#

I know poisonous plants are coming, but I have and idea for some other types of plants. Maybe there could be some plants that effect you without eating them? There could be one type that releases a lot of pollen, so walking through a patch of them makes you sneeze, giving away your position. Thorny plants, where walking through them does a small amount of damage, and continuing to walk through them will do a small amount of bleed. I'm sure other people could come up with other ideas too, but this is just off the top of my head

past wing
#

❗ Okay, what if ambush was double tap "W" for a speed boost, but you use a ton of stamina right off the bat.
Now what if herbivores could double tap shift for their own "startle / adrenaline" speed boost in a similar way? To prevent spamming, this boost only works if you are not already sprinting and has varying cooldowns for the dinosaurs, preferably a few minutes.

An interactive key combo like this, in my opinion, could make hunting and surviving a hunt more skill based. How?

  • For the herbivore, being able to counter the ambush with your own speed boost is dependent on multiple things. Did you see the ambush coming? Did you hear something coming? Did they ambush you and did you activate it before it was too late? Are you a more experienced player with good reaction time and coordination? Did you get too scared and miss your W key?

  • For the carnivore, this also depends on multiple things. Did they see you? Did they hear you? Do they have better reaction time than you? Are they anticipating it? Are they at a distance where you will have enough stamina to take them down if you touch them?

I'm sure you can think of many other things this can depend on, but I think this is a good step forward to making hunts a bit more competitive for both sides.

TLDR: Double tap W to consume stam for speed boost, for both herbivores and carnivores. You can only boost when not running / sprinting + cooldown to prevent spam.

long brook
#

Instead of getting scars or cuts when you're hungry or dehydrated, for hungry maybe your stomach gradually caves in to your ribs, and for dehydrated maybe a cracked appearance to the dinosaur?

tiny yarrow
#

If you run down a hill or mountain you should gain speed, but also have the risk of tripping and taking damage.

And certain animals should be abler to climb steeper cliffs than others.

tame copper
#

add a weather event that is something like super fog. it would limit your vision and scent by quite a bit but would keep you from dehydrating (at least dying of dehydration) throughout.
its mostly just an idea to make the environment scarier for a lot of animals and to help some players survive.

languid meadow
#

my idea is that oviraptor's should be implemented into the game as carnivores that have a almost silent crouch and when they sniff they can smell nests they can also steal eggs from nests and eat the unborn child inside they would be about the same size as a fresh adult Utah thank you

heady harness
#

add color wheels to the skins BUT only in natural shades?

willow ridge
#

? it doesnt make sense that austro is the only feathered raptot

#

raptor

#

like troodon and velo needs it too

glass light
#

So for nesting I feel like if you get nested in you should be able to pick colors from both the moms colors and the dads colors. That way you can look like you're their offspring and have a chance to customize.

ancient plover
#

Flee Mechanic For Herbivores (repost)
As we all know herbivorous dinosaurs don't have ambush obviously.
I was thinking some herbivorous dinosaurs should have the same thing!

The flee mechanic would act like the ambush mechanic for carnivores but obviously it would not be an option for herbivores that can't crouch. You crouch and you wait for an icon, just like the ambush!

"but wait, can't this be misused to kill things?"
Alright, so here's what I was thinking, maybe herbivores cannot attack when they are in flee and after they are done fleeing, there should be a cool down timer for attacking so they still couldn't misuse the mechanic
⁽ᵒʳᶦᵍᶦⁿᵃˡ ˢᵘᵍᵍᵉˢᵗᶦᵒⁿ ʷᵃˢ ᵗᵒᵒ ᵐᵘᶜʰ ᵈᵉᵗᵃᶦˡ⁾

autumn granite
#

I was thinking that either Maia or Para should have an attack using their back legs...like kicking behind them to give more variety and a bit more chance to defend itself...cause I don't see how a para with its skinny arms is capable of causing a decent amount of damage to something such as an allo...and I want Maia to have another attack instead of headbutting all the time

cold karma
#

This is a weak idea but could there be a system that allows the game to keep your dino safe if perhaps your computer crashes?

#

Hides the dino, hunts for you until you have food and water. doesn't let anything attack you while your trying to get back in.

primal egret
#

I was sitting here, thinking about nothing in particular, and then it hit me:
A Matriarch boss battle. Would be in a campaign mode/chapter of some sort, and could be basically any or multiple factions against it all the same time, as long as the scenario is accurate to the lore. There could also be other, smaller boss battles, too (Echidna, Tisso Reaper, etc.) Again, not much of a suggestion, but... I like it.

ancient plover
#

If deino thrashes around in the water for a while with another dino maybe the water could get cloudy with blood and mud?

royal thorn
#

I suggest a Discord channel for Advertising Servers or introduce the Servers.
Just taking Beasts of Bermuda as an example because they did that too on their Discord and it's looking good and seems to Work, they have a channel called Community-information and there the own Discord staff is managing the the Advertise Posts like, they get informed by Server owners and write them their details and a Discord Admin will post them into that channel like:

BASIC EXAMPLE

Discord link:
Server Name:
Player limit amount: 100
Primary language: English
Servers: 2
Server 1 gameplay: (Semi Realism)
Server 2 gameplay: (No Rules)
Game mode: Survival
Description:

i personally would love that feature for Discord because the most players get on to Official Isle or, Teutonic / Nycta because they are very good known by almost everyone.. and i kinda wish there was a Option to make your small new server more visible to others.. and where else than in the community of the game itself??

out of personal reason ( i wonder how many of you would like that Option too ) give me a 👍 or 👎 as a reaction on this post

runic tide
#

INTRO SCENE. I, suggest an intro scene.
In this intro scene, you could be hazy and slightly waking up in some sort of cage with muffled "talking" in the background, though your vision is EXTREMELY blurry. Within about 3 seconds, your eyes close and you're unconscious again.

In the next scene, you hear something that sounds like a helicopter, but youre a dinosaur, how would you know that? You open your blurry eyes once more, seeing the tips of some trees, and then once again you're unconscious.

And in the final scene, you hear thud(Your body touching against the ground), and then you're out. Then your dino wakes up, and you play from there.

Edit: Yes, you would be able to skip the cutscene.

spiral dome
#

Building back on my theory from awhile ago, I really want to see a pacifying mechanic for the rangers/friendly mercs to use. I was thinking something along the lines of a single use rechargeable item that allows for easier containment and retrieval of strains (Or possibly even for taming?) to assist the humans. Since the strains don't know what's happening to their bodies, these should assist in relieving stress from the dinosaur.
For Tissos a blindfold is probably the most simple and effective thing. Hyperactive predators have been shown to calm themselves and slow their heart rates when blindfolded.
For the Hypos, it could be a extra strength sedative. It will take a chunk out of it's stam and make sure it can't regenerate it. If it took enough of these shots, it could potentially enter a brief sleeping period maybe?
For Neuros a psychic block would probably be best, reducing the chatter from other dinosaurs and limiting it's abilities.

sullen lotus
#

As hatchling dinos of any kind, should be able to see the nest icon that the females see when they place a nest. Once they grow to juveniles, then they wont be able to see the nest icon

vernal falcon
#

enable global chat? instead of looking inside of discord, cause not everyone has it when joining offical. it would be great for group finding and the same species.

fickle crystal
#

this is one of the less useful suggestions but maybe a random colors button when creating skins

jaunty swift
#

From research I have found out that Allosaurus' were actually short distance sprinters and ran out of stamina kind of fast, but ran a lot faster than they do in the game..

#

This is just my opinion and I believe the Allo should be changed into this.. Hope ya like.

#

Also they moved their head swiftly when sniffing and looking around, and they had very fast stopping speed so I think the slow-down after the button is released should be removed. just saying..

kindred anvil
#

my idea is that oviraptor's should be implemented into the game as carnivores that have a almost silent crouch and when they sniff they can smell nests they can also steal eggs from nests and eat the unborn child inside they would be about the same size as a fresh adult Utah thank you
@languid meadow I will like to see an oviraptor in the game as wellç

languid meadow
#

i think the titanoboa would play and interesting role in the isle as in my eyes it would be able to enter the burrow of a dryosaurus and kill what is inside and also have a bleed like effect but it would be venom.

kindred anvil
#

Slow and sneaky, i like it

umbral kiln
#

Alright so this will be a small one. I'd suggest changing the rex's head's frontal look just slightly so it doesn't look like it's eyes looking away from each other. I don't know something is just feels bad about it's eyes right now. they too close to each other or I don't know.. (I would kinda bring back the early access's rex head just with higher graphs)

dull tiger
#

Make it possible to "brace for impact", temporarily hightening your defence, letting you survive hits with less reprocussions than would normally follow, although to a reasonable extent (example- utah still dies to one rex/giga bite, but can now survive 5 allo bites at the hight of the defence boost, as well as gaining less bleed from each bite).
The drawbacks could be as such: The inability to move or attack (but maybe still able to turn); it consuming stamina over time; the highest amount of defence would be just after the very start, after which your defence weakens with time.

fathom wagon
#

A suggestion I just came up with, few places that would be practically inaccesible for apexes at some times to avoid stoping over everything like they are doing now.

#

since there clearly is no limit to the amount of apexes or other dinosaurs that can exist it would be nice to have a few spots for herbs or small carnivores to stay safe. These spots might not have enough recources to grow fast or stay for long but at least can keep you out of trouble for a little while.

wraith mortar
#

Perhaps a feature where you slip more easily from steep hills and mountains during/ after rainfall?

undone haven
#

Make the Baby pachy a dracorex and a juvie pachy a stigimolich and all the dinos like that (trike(juvie torosaurus))

foggy birch
#

Infection for much larger creatures, if brachi does become playable then apexs could attack them and have the chance of giving the sauropods an infection that would weaken and slow it down, the chance of infection would be low and also could be dealt with if you eat your preferred food or better yet, other plants that can help fight the infection

peak cape
#

plushie merch please XD

late needle
#

I want to present my idea that it would be a special roar for the parasaurus species in which it would be a roar that would warn predators with developed sound waves that would make hervivores hear them more than carnivores

ripe belfry
#

I know swamps are confirmed, but I would love to see marshes and wetlands. Perhaps animals will have to trudge through them in search of food or areas that have new items for humans could be found in old vehicles stuck in the mud with plant life growing on it or perhaps they could find an old base that studies the animals that live there, overrun by plant life and water that seeps into it.

ruby bough
#

What about making the game more expensive when Phase two comes out? I feel like its worth more than what it is right now, and you guys wouldn’t mind the funds. Dinosaur enthusiasts wouldn’t mind paying an extra 5-8$ for a game that makes their dreams come to life virtually.

peak wasp
#

For some of the larger trees have little spaces in between the roots for small animals such as hypsi, taco, compy, etc to enter and hide in and nest in

ancient plover
#

log bridges over canyons, some of which could break under high stress / weight so nothing over say 1 utah could cross without falling and either dying or breaking a leg.. would give some smaller dinosaurs a way of escaping larger ones or packs of dinosaurs

summer pumice
#

hold down mouse click to build up strength (or charge up per say) in your bite force for your bite. Release mouse click to bite with increased strength.

Otherwise if you tap mouse click normally you don't bite as hard, but you can bite more frequently.

swift mesa
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Allow tribes people to domesticate dinosaurs, spawning them in as if it were in a nest so you can have grouped humans with select dinosaurs

viscid acorn
#

When eating the corpse of another carnivore, if they're full, they should offer 10% extra food than they normally would, as in nature you would eat the stomach and digest it's contents.

This would degrade as the hunger of the other dino is less full.

topaz gorge
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Rather than just store food in a nest, players would have to regurgitate their offsprings' meals on the spot. This would add more immersion and would stop players from storing food in nests just to empty their hunger, thus discouraging predators from overhunting.

ancient plover
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Titanoboa should counter the deino in some way with venom and have a pounce like the Utah but strangles it and drains its Stam and health slowly but also venom

jaunty swift
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I think the Minmi would be a great addition to the low tier dinos as it is like the ankylosaur, but the size of a 10 year old (Human), but still has a lot of armour and is a herbivore..
This is just an opinion / suggestion so thanks for reading 😄

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Nvm it is already being added, my bad lmao

jaunty swift
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Well in that case, i found another dinosaur that I believe would be a nice addition to the game, the Saurophaganax, it was a very similar size to the Rex, maybe bigger, but is in the same family as an Allosaurus.
This means it has weight and fair bleed, but not much bite force at all compared to other apexes, has low stamina, and fairly slow...

warm lily
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probably a bad suggestion considering gameplay, but since I like QOL so here we go. Pterosaurs and even sauropods are known to posess air sacs to make them lighter so they can fly and sustain massive bodies, I would like to suggest that you make pteranodon and magy (maybe cama) float back up to the surface after diving or maybe even have trouble diving because all the air would keep them buoyant. This would help when diving for fish and you maybe went a little to deep... as for magy this could be helpful for crossing large bodies of water as a large (relatively, cama could also benefit from this) and slow animal. This could (if you add density) help cement minmi as an adorable aquatic anky making good work of it's dense body to stay deeper than other species.

grand pumice
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Hear me out so I think that pachy should have like a daze thing if you get hit enough by that pachy a head it should invert your keys and and make your screen all fuzzy for a lil bit almost as if your getting concussed or something @ancient plover

ancient plover
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You have summoned me for Pachy blaance when we are building an entirely new animal experience.

fathom wagon
#

Maybe a fist person VR- extension. Not sure if that is possible now or anytime in the future but that would be the epitome of awesomeness.

warm lily
#

we had a long discussion about iguanadon earlier, and we're bringing it up again. I suggest it as an apex herbivore. Now, recent evidence has actually shown some iguanadon to be approaching shant size and I suggest it as a replacement. It could act as a weird combination of para and theri, without venturng too far into other roles. Iguanadon is famous for its changable stance, much like the hadrosaurs and it's thumb spikes, so how do we make that unique? Much like theri, iguanadon could be a duelist, but with some added weight. Upright allows for tighter maneuvers and for fast jabs that do less damage, while quad could have more speed and a large slow swipe with the thumb spike that could do a lot of damage to reckless utahs and serve as a warning to apexes. Iguandon should be (like shant before it) a fairly agile tank with power if need be, doing high base damge but low bleed and bonebreak chance. This makes it bulkier, slower, and not as bleed focused as theri and not escape as easily as para, but make it have to carefully consider opponents and not be able to take a full strength t-rex like stego, trike, or anky could. That's my 2 cents anyway.

ancient plover
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Can I recommend the Sinoceratops as a new dinosaur. I think it would be great to fill the gap between the trike and diablo in the game. It is around the 7 meters long and 3 meters tall, which makes it larger than the diablo but slightly smaller than the trike. It is similar to the role the para plays between the Maia and shant. It would be great to have another large ceratopsian in the game. Also when are some large sauropods going to be added to survival, something like an apatosaurus or the cama.

viscid acorn
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Make Utahraptor hitboxes gigantic for when they do the bite while jumping tactic to avoid being hit. That way they die like they should instead of ghosting every attack other than that of a trike.

summer pumice
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Taunt call? I know some could argue that 1 or 3 call is technically a taunt, or can be treated like one. But the idea of a call directly to taunt someone else with sound and body language that goes "come get me boiii"

cold karma
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Possible idea: males could (in the recode) be bigger then females and have more bite and bleed, while the female sits on her nest. Females would be much faster then males, allowing them to escape without cuts or bruises if the male is attacked defending her. Hatchlings would have a speed boost so they could run to safety away from the conflict near the nest.

hearty ocean
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Ok, So seeing the new trees for swamps with the rex for scale- Is it possible smaller dinosaurs could fit in between the roots of some of the larger trees- Such as the tree on the far right- little safe places for players to rest or even nest possibly?

late needle
rigid jetty
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Suggestion Idea: A key button somewhere on the keyboard when pressing it will open a map

summer pumice
#

Ability as admin to adjust players buffs, such as adding or removing perks, adding or removing possible illnesses, etc.

I can see removing perks or making their dino sick being a worthwhile way to punish for rulebreaking.

Adding perks could be a server's method of reward system.

compact mountain
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Adding illness to herbivores that chose to eat modern plants or poisonous plants... could go from mild to terminal depending on how many you ate, how poisonous they are, your size/mass, the age of your dino... this is to alow you to eat any bush but it could become a problem in the long run...

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For carnis maybe the same effects but from spoiled meat or from eating canibals/humans for the first few times...

ancient plover
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add more dinos

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and moderate servers that do inappropriate or cringe role plays

wintry lotus
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Make the new map for the recode SMALLER! Having to run for 30minutes+ even as a Utah or Carno to meet up with your friends/group IS NOT FUN!!!

That or introduce some way to teleport to your group or closer to them. Preferably, let the player choose where to spawn. I got people that wont play this game with me because of that issue. Even the biggest Battle Royal maps dont take this long to get around them.

I know a lot of you dont like this idea but you’re asking for problems if the team wants to increase the player base.

cold karma
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Maybe a mechanic that allows herbivores and predators to kind of go to sleep and regain stamina super fast. But you sleep for longer period then if you just sat down to regain it. And so this isn't abused.

vernal falcon
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raise the rates of the ai, like im a sub adult rex that just logged cuz im starving and yet 0 ai have spawned. what is the whole point to even having ai on offical if its not gonna be high ai for younger species of apex to eat lol. if decide not to even have high ai rates have no ai at all pointless to have it at all if the offical servers are going for a deathmatch feel.

ancient plover
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Add sarcosuchus ( Sarcosuchus was larger than the Deinosuchus, but had a weaker bite force ( 80,000 N ). This will create another epic looking dino.

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The sarcosuchus was very unique compared to some other crocodilians, this would also be something that would be extremely large, but it sacrificed mobility for health ( the armor over its' neck ) this Sarcosuchus could also hibernate during time of hardship, so, it could be allowed to hibernate when there wasn't much food. And, unlike the Deinosuchus, it sometimes had a pack of little small Crocodiles in its' habitat, seeing the Sarcosuchus as an overlord, this will contribute more to non-dinosaurs, that would dominate dinosaurs.

latent grotto
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I don't know if this was mentioned before but it'd be grand if a male could register the females nest to make it complete and ready to go, offsprings would get the males colors too in that way. I'm aware there's a segment for the male on the nest screen and it always shows 'unknown'. Probably will add later,

sick iris
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i have a suggestion, this is just based on my playstyle, but for mercs, if there will be a melee option could we get a camera option to switch to third person with like a hotkey, i personally find melee works well with third person.
i know Dondi has said in the past he wants mercs to mainly be first person cause third person can ruin the horror/scare element, ive played games with third person where ive had the crap scared out of me cause you cant see behind you and you cant see that far around a corner and you cant do that without leaving yourself vulnerable
this is still just based on my personal preferences when it comes to this stuff, so make of it what you will

halcyon wraith
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Add a favourites option in the menu so you can favourite servers

cold karma
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A system to look at what herds are on the server. Spawn near them. Join them in their migrations, nesting. Anything. Simple way to be around other herbs.

ancient plover
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suggestion. Make a mechanic that when catching fish with a spino who has pressure sensors that makes it that you need to wait till you sense a fish close to your mouth and then can yeet your teeth in it

long brook
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Creature Name: Boverisuchus/Pristicampus
Time period: Middle Eocene
Weapons: LMB-Bite (basic attack), RMB-Lower Bite (Same as bite, but made for smaller creatures)
Pros: Faster than most aquatic predators if close to shore, so it can get out of the way fast. Serrating teeth, making it able to bleed out opponents much larger than itself. Armored to reduce incoming physical damage. Can sprint for a long time, outrunning its prey.
Cons: Slower than anything in water, so if caught off guard by something faster and stronger it can be overpowered. Very vulnerable against other crocodilians since they moved out of the water for less competition.
Ability (maybe): Dart, uses a bit of stam to leap forward.
As a 4-legged terrestrial carnivore, it could be different, and could confuse other dinosaurs as a herbivore which can lead to varying situations.
(Credit for Idea and pictures https://youtu.be/QmdcewIjXi0 )

Our Pocket Shirt!: https://store.dftba.com/collections/eons/products/eons-pocket-shirt

In the Eocene Epoch, there was a reptile that had teeth equipped for biting through flesh, its hind legs were a lot longer than its front legs and instead of claws, its toes were each cappe...

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cold karma
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Mechanic: the ability to for some herbs to jump up and in the air as a dodge or deflect. Dinos such as galli. Dryo. Hypsi and possible other small herbs that can jump.

harsh hollow
#

make sure that the rex's and giga's shitboxes are fixed..

long brook
#

Illustrations by Mark P. Witton

cold karma
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Can the blue and purple colored bushes from the beginning of the game be brought back in the Recode? because it's kinda boring just having a non texture bush to eat from. Maybe this bushes could have more nutritional value than the average bush.

pine steeple
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Suggestion: Scavenger Dino’s get to eat off rotten things without getting a debuff and it’s bites give a debuff due to infection, kind of like the Komodo dragon

teal lance
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Add more water creatures like prehistoric sharks and maybe even different types of fish, squids etc

pine steeple
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Tribal cavalry/mounts

ancient plover
alpine glacier
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Since we were chatting about tupandactylus a little in suggestion discussion.

A small flyer, about the size of ptera, for the herbivore roster. The bulk of Tupan's diet would be fruits from trees and shrubs, acting as a sort of fruit bat. While tupan is an obligate herbivore he may supplement his diet with the occasional frog or snack on bugs (something galli should do too, honestly)
Tupan would be able to nest in treetops, his primary predators would be quetz and any arboreal predators (assuming that niche will be filled), ptera may also pose a threat to tupan.

Since he is an herbivore he can hang out with herds, unlike the predatory ptera, so players who want to be a flyer can hang with their herbivore friends.

cold karma
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Can the blue and purple colored bushes from the beginning of the game be brought back in the Recode? because it's kinda boring just having a non texture bush to eat from. Maybe this bushes could have more nutritional value than the average bush.

zealous canyon
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If caves are ever added, I’d like to suggest bat ambience. Similar to the seagulls on the bay and you can hear tiny bat squeaks. They wouldn’t necessarily be AI, just the sort of seagull thing where they appear and disappear in swarms.

edgy robin
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A thicc juicy apatosaurus model like this would be <dondiH

zealous canyon
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Adding onto the bat suggestions, maybe during the day they could be hanging from the tops of caves, and during night they can be seen like the seagulls, swarming outsides of caves and you can hear the vocalizations of the bats?

vernal falcon
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what if they made the rex make sounds with vibrations like they did rl and in the game they could make your screen shake and maybe water to shake a bit.

still fable
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I would like to see the flyer creatures that arent to big like the quetz to be able to make nests in trees and cliffs

#

and you could make a specie of ramphorynchus that could eat parasites from the shoulders of the big dinos

still fable
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like a small Eosipterus

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and a limit of apexes in the map, cause the people are to abusive

compact mountain
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At least on sandbox servers try to limit the amount of apexs... its bad that more than half of players chose carnivores, but even worse that most carnis are rexs...

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Lets say you had a apex from before and join the server again it could say that the limit has been reached for that type of apex and ask if you either want to wait in queue for one to die/leave or change dino but remain in the same spot you logged off...

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Again this idea only works for sandbox servers

broken trench
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If you are eaten whole, the camera should focus on your body and not show the death screen until after it's been eaten. Similar to Primal Carnage when a large animal eats a person. This would allow you get a better idea of how you died, and it would make dying hit a lot harder in my opinion

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I don't know if this idea would work tho because in Primal Carnage, when the animal bites, it eats you instantly. In The Isle, they pick up your body and then eat it afterwards. But I think it's still worth suggesting

bold halo
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it would be nice if there were official servers with no Alt turn. i like the the ilse v3 and the official rules but i cant stand dying to a dino that is spinning around like a record.

high harbor
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It would be grat if there were ´NPC´ dinosour herds. so herds that wander around and you as carnie (if you r a full grown rex or giga the AIs are not enough for maybe you and your rex or giga friend) have it way more easy to find food and survive, on servers where no much people play is it hard to survive with a big dino.. or that maybe just AIs spawning is way more and bigger AIs so like AI maia or so, just for the big carnis

primal egret
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New Skin System
First of all, I don't think too many people will like this idea, and I don't expect anyone to, but I still like the idea.
So, the ideal skin system for me would be: There's different skins like before the custom skin system, but you can still customize them a little bit, but each color region only has a small number of similar colors available that fit the skin (for example, only tan, yellow, orange and dusty grey for a desert-themed skin, or only light green, medium green, dark green and brown for a jungle-themed skin).
This would allow The Isle to have different skins while still having a fair amount of customizability, and skins could be Steam inventory items that have different methods of obtaining, and that could mean a TF2-like Steam economy with crates and keys (to obtain skins and other items) complete with a marketplace, trading cards, emoticons and backgrounds.

past sandal
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I would suggest you to fix broken hitboxes

rose bloom
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Acrocanthosaurus unique abilities for survival
Acrocanthosaurus is one of the oldest addition in The Isle, almost 4 years ago, and I think it should come back as a survival playable.

As we know, Acrocanthosaurus will come back to the game as AI or sandbox playable only, maybe we will have the option to play it in survival with server option.
I think Acro will have a complete redo for his AI but devs don't look to have any ideas for him, it's a smaller Giga for them, but I think Acro could have more than only being a fat Allo or a small Giga.

So I tried to see in which ways Acrocanthosaurus could be different from other apexes and I found two possible unique mechanics:
-tackle
-smelling ears
So I explain you these ideas:
.

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How works tackle ?
A bit similar as Raven's idea, Acro has a very large motion of the forelimbs so Acro could "hug" his preys, tackling his prey to his belly and then to the ground brutaly. This attack does a lot of bone break to the victim (chest/ribs bone break, maybe even vertebra bone break). If the Acro player fails his attack, he falls and hurts himself like broken ribs or some losed HP.
How works smelling ears ?
Scent could work very differently compared to other animals. What I mean is that Acro would detect his prey with sounds very easily, it could have a medium scent row but a very large listening row. It can hear further than most other predators and if he uses his scent, a purple point can be showed on the compass like North, South (I would like to still have the compass after Evrima, it's very usefull). This point will become bigger and bigger if you come close to where you heard the call(s) but when you are close enough to be able to scent tracks, the point disappears.
Even with this mechanic, you can see several points but you can focus on only one, when you chose the point which you decided to focus on it has a dark yellow color and other disappear.

.

#

Well, so that were my ideas for playable acro, I include a complete rework for him like other dinosaurs with a restat, that I didn't give because I let devs balance their animals like they want.

So if you have any feedback, @ me in #general-feedback-discussion and we can talk about that. If you agree react with ✅, if you don't then react with ❌

ember ginkgo
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this is just a marketing suggestion but you guys need to set an official date on when the new stuff is released to give players who have given up hope on the game ever getting updated hope and release something to tide them over till you can get it running cause a lot of servers are dead or in the process of being dead cause people are tired of waiting there are a few that are still going strong but not many

ember ginkgo
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suggestion, add the velociraptor to the game its small and can hunt the little mole dinos and it would be nice if the t rex could pick up stuff and thrash it cause if humans get added it could pick up there vehicle and thrash it around also add were the raptor can jump and attach or bring down for smaller dinos and use its claw as a weapon

thorn crag
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  1. If an AI creature survive long enough it could place a nest.
  2. A nest area for AI herds
ancient plover
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this is just a marketing suggestion but you guys need to set an official date on when the new stuff is released to give players who have given up hope on the game ever getting updated hope and release something to tide them over till you can get it running cause a lot of servers are dead or in the process of being dead cause people are tired of waiting there are a few that are still going strong but not many
@ember ginkgo This isn't really a productive suggestion since this is something I have addressed since I've come onto the team. I grasp that you want a release date, but we aren't going to just spit out a date and burn ourselves again.

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Can we have the Paras and Maias Z-walk look like this? I expect them to be re-animated so hopefully this is good inspiration.

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I did speed it up since the original speed is too slow. And, I believe Z-walk will be faster for all creatures in the recode.

pine steeple
#

vehicle and gun maintenance

topaz gorge
#

Would be cool if some dinosaurs (or all) had the ability to use infrared vision- perhaps using duller colors so your eyes don't bleed.
Eye strain warning

lament dagger
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all dinosaurs that are capable of crouching should be able to use scent while doing so. All dinosaurs not capable of crouching should be able to use scent while walking or trotting....PLEASE STOP forcing players to have to stand still just to be able to use scent.

pine drift
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Make males involved with breeding

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Make a huge diffrence in the a game a good one

iron linden
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What about implementing quick sand/tar pools/deep mud? Some AI or players can become stuck and would have to spam a key to be released (if their stamina allows and doesn’t fall empty- if it does empty, you sink and become consumed) Would be interesting if this happened to a dinosaur mid-fight or traveling alone. Would make commuting a much more immersive, eerie experience- especially though the swamp lands. That way the land can kill you, other than falling off a cliff/drought/storm. Lol.

pine steeple
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battle damage, tips of tails ripped off, horns breaking, teeth breaking, feathers being ripped out

pine steeple
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Motorboats for traversing the sea and rivers going inland

strange tusk
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For Mercs:
Trackers that you can shoot a dinosaur with, either to track their growth (as a researcher,) or see if they are the pest that is messing up plans. (Flipping jeeps or tearing the tires, breaking the electrical switches, etc.)

Start off with a pistol, and have abandoned 'bases' around the island. You could retrieve weapons from there and fix them up. (Obviously they'd be fucked up if they were sittin there, being weathered down slowly.)

The ability to have motorboats sent or built, so mercs don't have to wade in the swamps or risk their jeeps breaking down/getting stuck.

(If something here doesn't make sense, I wrote this with no sleep, just dm me questions and I'll answer them later.)

vale moss
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Brontosaurus E. Suggestion Megadocuments
https://i.imgur.com/H8mJ6JE.png

Basically my attempt to creating a unique, balanced, and fair sauropod into the Isle. Brontosaurus is built as a sort of solo herbivore or anti-mixed herd apex herbivore. It's AoE attacks and steep hunger requirements mean it's not a good herd member in most circumstances.

On the other hand, it is able to fend off multiple predators on it's own due to stated AoE attacks. Can be still be hunted by sauropod-specialist predators like Allosaurus and Gigantosaurus who should excel at tearing into sauropod weak points. Attacking the caudofemoralis muscles create a sort of bone-break type of mechanic that weakens it's AoEs and movement.

Been working on this for on and off for about a month, so very in depth documents (40+ pages). Do not expect all mechanics to be implemented, they are just ideas which might be appealing to developers.
https://docs.google.com/document/d/1pfw01tRYljQOZF2ZyyY9BP45BYhP-rXIMuXMysHUaTY/edit?usp=sharing
https://docs.google.com/document/d/1Dh04ScSeQx3MSUJGIhChveKBWKvzzOBT-y8Fl-z-ujM/edit?usp=sharing
https://docs.google.com/document/d/1m_M_iHqzxJtodb5BVKT0DAVJBD9O6XlqtwiPRQdG-Ao/edit?usp=sharing
https://docs.google.com/document/d/15zVtQeGJ27tdQ-7gPL3YFF0rbWuVwLEeplKPCaIDtig/edit?usp=sharing

fiery sleet
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Wondering what u guys would think of lunar cycles in the game that affect the NV of dinosaurs. For example cheetahs in the Savannah only hunt at night if it's a full moon because that gives them ability to see better. In the isle it would just make night vision worse during new moons and better for every dino during full moons, I think itd be interesting to see how players would adapt to the cycles and what dinos would gain adv/disadvantages and when.

twilit walrus
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I know that pretty much all the calls for announced dinos are done/nearly done, but I feel like the brown-headed cowbird has potential and could be used in future. https://youtu.be/gPgFlKa7IDE

Adult male singing in Newton, Cache County, Utah on 23 Jun 2011. Video recorded with Nikon D90; audio recorded with external shotgun microphone and Olympus LS-10. Synchronized with iMovie.

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solar gulch
#

small mammals maybe?

pine steeple
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Great bittern call? It has a niiice noise

pine steeple
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For anti mercenary use

ancient plover
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have some teeth fall out after combat? maybe you could tell if a dinosaur was battle-heavy if it has several teeth lost. or permanent scars would be cool too

spiral dome
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Maybe a function for Spino to get around armoured herbis. His jaws aren't that powerful, so maybe he could possibly use those huge arms to flip or grapple with other dinos? If you guys don't like the idea, I would really appreciate feedback so I can improve on it.

stoic willow
rose bloom
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A feedback discussion channel where you can talk about feedback like suggestion.
The difference is that reactions are removed and people need to be respectful about other opinions.

compact root
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Apex overpopulation seems to be a bit of a problem, so maybe spawn in the occasional mid-tier carnivore AI to hunt growing apexes and prevent people from just AFK growing during low server traffic.

ancient plover
inner wasp
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Currently, Rexs have a higher damage, speed, and health than Giga. Only thing giga has is maneuverability (but y'all nerfed its run turn [why the fuck would you do this]) , better trot speed, and bleed. Nerf rex, or buff giga.

heady kelp
onyx karma
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It’ll be cool to have a venom meter for venomous creatures, if you bite a lot then it’ll drain, when empty you can’t use your venom anymore, so you’ll have to wait for it to refill

onyx karma
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Also it’ll be cool if something like an allo can jump on the side of say a brachiosaurus and tear a chunk of flesh off and eat it

pine steeple
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Player made campsites

swift mesa
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Be able to spawn on group mates, or in their general area if you are killed or just join a server. One of the parts of the game currently that could use some love is the player spawning system, with a map size a massive as this one, you should have more say in where you spawn in at, and ideally close to group members to where it isn’t a one hour journey in one direction to try to meet up with a group member

viscid acorn
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Not immediately breaking a leg stepping over a rock or sliding down 1/10 of an inch on my screen as a larger dino would be a nice addition.

ancient plover
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imagine having the spinos roar threat similar to this to show its size and height as a threat to other dinos when they get too close with the mouth that wide, thought this would look cool

keen atlas
#

Would be great to be able to step backwards, so we're not forced to jump to our death when too close to a ledge!

empty scarab
#

the ability to walk backwards would be extremely handy for combat with playables like trike and dibble
as it is in current isle you can't increase your distance from a predator without turning your back to them leaving you completely vulnerable.
It's also a very handy movement option in general

broken trench
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Hunting lures for Mercenaries. These lures would sound exactly like their respective animal from a distance, but up close the sound is a bit off (to keep it balanced). If a mercenary feels like they're in danger, they could use a rex lure to trick things that are far enough away from them and scare them off. Or if they need to attract a certain type of animal for some reason, they could use the lure to attract them. These lures could very in rarity depending on the animal. Small animal lures would be more common than bigger animal lures. These could have a variety of uses and it would be interesting to see how player-controlled animals respond to them

iron oyster
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Food/Hunger System based on weight, not dino type/life cycle.
At the moment the Isle is basically a walking/eating simulator. There isn't a whole lot of realism to the survival mechanics, especially for large apex predators that are constantly roaming around looking for food. It feels like in order to fill your hunger from almost empty to close to full as an adult rex would take 20+ Avas which is unrealistic, that's more than your body weight in food being consumed daily. Hunger drain should be based instead on a number of factors, passive static drain should be based on the length of day and night, if I'm at full hunger and doing little to nothing I shouldn't need to eat more than once every few days. Different activities would work as multipliers to food drain, so lots of activity like running or fighting would drain food faster. Lastly the amount of food you gain should realistically be based on the weight of what you eat. The game already has a stat for weight. So for example if a rex needs to eat around 500kg per day and a Maia weighs several tons, a single Maia corpse should last an adult rex several days. I feel like this would change the dynamic of the game to something more realistic, where predators hunt and defend rather than constantly hunt.

topaz gorge
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The sex of deinosuchus eggs are dependent on how long the parent sits on the nest- aka the temperature. The longer the parent sits on the nest prior to their offspring hatching, the higher the temperature, therefore the clutch will be male dominant. If the parent is busy bullying a neighboring tyrannosaur, then the clutch will grow cold, causing the eggs to be female. Hopefully this makes sense.

**For realism purposes, instead of simply sitting/not sitting on nests, material would have to be piled on top of the eggs or removed to dictate the gender.

ripe belfry
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If it's possible, I would love to see geysers, hot springs, and mudpots in game. It gives an excuse for adding a volcano on the island too.

tulip dragon
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This suggestion is more for gameplay than a dinosaur. I dont really care what dinosaur gets gameplay like this as long as its available.
I've taken a lot of inspiration from Margays and the way they hunt in the jungle trees and are both quick and agile. Its amazing. I want that to be a scenario ingame. Perhaps deinonychus chasing some creature in the trees in the jungles which could be a small arboreal herbivore that spends most of its time in the tree tops and mainly moves around the jungle that way. Either way it would be nice to have a small arboreal carnivore that chases things through the trees but can also pounce on things on the ground as well and it reduces the preys stamina and makes it easier to kill but if the pounce is missed there is a sort of recovery time where the herbivore can either go on the offensive or run away in the jungle brush. It also takes almost no fall damage at tall heights. Here's a few videos showing how Margays move in the trees https://youtu.be/uqs7l4mjWAU?t=96

jagged moat
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Taken from general discussion: Hypsi's tail having degrees of being unkempt. Missing feathers, shredded feathers, even an almost bald frayed tail can happen if the hypsi doesn’t preen/dustbath or carnivores rip out feathers/damage player

tulip dragon
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This suggestion is for the grasslands biome. Basically it would be nice if there were different levels of grass lengths at different areas. So you have at a very basic level, tall, medium and then low grass/plains. Tall grass could be used by something like a giga or a rex as a way to ambush and just generally live in. The medium grass for mid tier herbivores and carnivores, something like stegos, allos carnos etc. And then finally low grass/plains which could be used for a variety of things.

pine steeple
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Muscle growth/skill increase: A dinosaur/human repeating an action, will get better at that action

alpine glacier
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A punishment and reward between AFKers and people who actually play the game instead of wasting a server slot to sit in a bush or on a crate.

Sitting or crouching for too long too often, especially during growth, will cause your muscles to atrophy and your reflexes to dull. Your attacks will be weaker, you will take longer to stand up, your stamina will worsen, your moving turn will worsen.
Consistently hunting easy, weak prey as a predator will have a similar affect, since you are not straining yourself to hunt larger prey your muscles do not develop as well and your attacks do not reach their full potential. The debuff of hunting wouldnt apply, or at least not as much, to scavengers and small prey hunters such as cerato and carno.

Weak individuals can be spotted by their slightly smaller size, weaker broadcasts, and heavier breaths when attacking and running. These indicators will make these weak links to their species targets for other predators, a sort of natural selection. Their offspring will have poor genes, and they would be a waste of a group slot, leaving no reason for them to be spared.

summer pumice
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This is just a suggestion for when humans get implemented.

Riding dinosaurs like horses.

Sit on the back of a Utah going nyooom

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To add to the above suggestion,

Manmade gear to be made for the dinosaurs like saddles or armor? Idk. Something to ponder.

harsh hollow
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A mechanic which speeds up growing times for actually acting like a dinosaur and not being afk. Not realistic, but would cut down on afk growers by a hell of a lot. Would also prioritize skill over free time. It would be great if you could take a giga from the 6 hours it takes to grow, down to 5:30 just by not afk growing. It would increase if you ate specific, food that your prehistoric counterpart was actually documented to eat. say, a deinosuchus preying on Parasaurolophus and Trike. (from the same era) and getting a growth boost of 10-20% of it's growth removed.

wintry lotus
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Make herbivores hunger drain much faster than carnivores. Forcing them to be on the move for food constantly like actual grazing herbivores.

Stops herds from sitting in one place for to long.
Gives carnivores more opportunity to catch herbis off guard.
Forces herbis to be more alert and have a more intense experience. Feeding all the time racks up your nerves.

tulip coral
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make fresh hatchlings slimey looking for shits and giggles... i mean immersion

rough girder
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What if there were mating seasons in game so males colors become brighter or change to impress. While the females give off a scent and males of the speices can scent when its time to have a season? And the seasons can be at dif times of other species not all at once.

rare cedar
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Hierarchy system for groups:

A person who forms a group is automatically assigned as a 'alpha' / 'herd leader', etc, and have to be challenged (most like via combat) by other players in the group for the position.

Incentives could be that these group leaders are granted some kind of tools or abilities to direct their packs/herds or maybe that only leaders are allowed to nest?

heavy tree
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First person wiew, for for example identifying plants and meat better.. or just for gameplay purpouses?

raw nimbus
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Make triceratops be realistically stupid to live alone and make player cant control them sometimes but make triceratops 1 shot rexes

iron linden
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A food regurgitation animation when Pteranodons/certain herbivores deposit food into their nest.

main sleet
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Add a way to toggle certain buttons, such as forward walk and eat/drink.

This would allow you to cover large distances during migrations and not have to hold W non stop. Or set your dino eating/drinking and rest your hands if it is a species which takes a very long time to fill up.

Doesn't change any balance, it's just a quality of life improvement.

thorny sand
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i wish some progression for adult animals. Some kind of perks for being alive for a long time. Also perks make some minor changes to stats or even visual changes will be okay( like bigger horns if trike lives for month)

zinc pivot
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Have a idea for your sniff/hunting ... I use dogs to track and they actually use 2 different methods. The 1st is when the track is old and doesn't have a lot of sent left. They move slow and keep their nose close to the ground to find it. The 2nd is when the track is fresh and that can smell it with their head in the air and when its really strong they can do this at a full sprint.

ancient plover
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If the carnivores can grab meat and move it, or grab a sliver and run, then I think herbivores should be allowed to grab a mouthfull of leaves.

cold karma
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Like @ancient plover's suggestion maybe bigger herbs like trike, maia or para can rip up entire bushes and pull them to younger herbs or their herds.

iron linden
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DONNNNN’T hate me I’m completely serious. What if they implemented a 5th call for every dinosaur that was a mating call? That way you can find players who want to bunker down and nest. I mean... nesting is in the game after all. XD

tulip dragon
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Feathers and Babies
Beipi: Hatchling model has fluffy down feathers like ducks
Hypsi: Hatchlings are completely naked. Ugly lil things
Theri: Hatchlings have tufts of feathers here and there. not much
Beip

hexed sundial
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would it be posible for instead of the juvinile carnis leaving the nest to go eat the gore that u cant eat is it posible to bring nugs of food to the nest were theye can feed

ancient plover
vast ridge
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there should be a instant eat type system for large carnivores when they have a critter smaller than their mouth as food or prey.

compact root
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Give more herbis a crouch. It would help them hide in foliage without the massive commitment of lying down. Wouldn't expect it to be as much of a crouch as the carnis can, but just something that helps you hide a bit better without compromising your mobility. Perhaps only maia/tenonto.
Edit: added more words