#general-feedback

1 messages · Page 85 of 1

jade furnace
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Do you think it would be possible that since collisions is a thing that a dino at a certain weight could bend and break certain objects/trees if they are going at a certain speed?

stable sigil
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create a server queue thanksbabyPara

robust badge
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large carnivores should have grab attacks that can be initiated by approaching prey around your size or smaller from the side and pressing space,temporarily restraining the prey and doing the equivilant of two bites worth of damage.

peak wasp
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Minmi Burrows: Allow minmi (players or ai) to burrow similar to gopher tortoise burrows. These burrows are normally around 15 feet long and have a lot of room allowing other animals to stay inside. These guys would be able to fit anything around their size and smaller inside the burrow. Plus if somethin like forest fires ever become a thing these places can be used to hide by small creatures similar to what happens to irl with gopher tortoise burrows.
https://i.ytimg.com/vi/vr_aveMeuA8/maxresdefault.jpg http://blogs.ifas.ufl.edu/nassauco/files/2017/05/gopher-tortoise.jpg

olive tendon
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Just for fun, theoretically if wildfires become a feature on The Isle it would be neat if different animals could deal with it in different ways. Like say, Dryo burrows could keep them safe or Anky armor could help them resists the heat. Maybe not those exact examples but something like it.

ancient plover
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Another Large Herbivore Idea with a way to protect itself...

ancient plover
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Did I mention water pooling in footprints yet, particularly large ones? Most sane way would be only during active rain + one sip each (regardless of dino size), rather than keeping track of a bunch of footprints + their water amounts.

thorn coral
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Venom should take the place of the new bleed system (filling your stam bar until it hits a certain point and you just go to sleep and never wake up again) while the bleed we have rn should be kept how it is.

long vessel
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Please don't get rid of sinkhole! Carry it over to the new map! It's become known as the great Don "The Man" di's Butthole (no jest) dinos have been flocking to it from all over the map! To gaze in awe at it's majesty.
It lures them in and hold's em tight! let it be a standing testament to the perseverance Dondi and his team has show to all the fan's and let it never be forgotten!

gaunt narwhal
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This is probably already being considered/worked on in the recode, but some sort of tutorial when you first get into the game introducing the mechanics.
Certain dinos would have different pieces of the tutorial added or removed depending on what they could do, Sucho for example being a small tip on how to use the fishing niche, or for a herbivore an additional lesson on grazing and eating bushes, and how different they are.
For more new players something like this would be extremely handy.

red trellis
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Archeopteryx. we need archeopteryx. those little monsters would be amazing to play around with and color!! we need more feathery creaturs not only like the troodon (probably trodoon) and I believe they can climb trees wich I heard it will be able by some dinos... only heard it like it.

ancient plover
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One dino that could some good rep is the saber tooth or the smildilion. Contrary to eco system, it will enable interaction with a furred creature. Another thing that could useful is for dinosaurs to have a growl key, instead of a threaten key.

summer pumice
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Probably one of many who have already suggested this, particularly from an admin's point of view:

Would like in-game admin chat channel, to communicate with other fellow admins while on duty, and not have to use Discord or Global/Group chats to do so.

In addition to this, possibly either a channel (or an easier method for players to communicate with admins) rather than players having to shout out "admiiiin! Heeelp!" whilst everyone else spams over them, having their requests to speak to admins scrolling up into the abyss of other randomness.

Furthermore, tools such as the ability to kick/ban/slay/grow/etc by finding the player in the name list, and pressing a button, as opposed to being required to use a /command for these.

In general, easier to use admin tools. Would be looovely.

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Not sure how you're planning on using /grow commands, but was thinking you could use /grow in a manner of adjusting exactly how much you do grow a player.

Example, /grow <player> 1.0 = full grow.
Or /grow 0.7 = partial grow, or if the player is already over 0.7, this could shrink the player.
Or /grow +0.3 = add 0.3 to their current growth, as well as /grow -0.3 to reduce it.

(shrinking dinos could be a silly way of punishing rulebreakers as a selective form of warning? Just a contemplation of such a thing)

Or, rather than using 0.0 to 1.0 for growth, considering some dinos will have longer grow times, the number could be in minutes/seconds(?), so /grow <player> 60, which would calculate their dinosaur to be a total of 60 seconds into a growth cycle.

woeful void
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Let herbivores sniff and walk

old patrol
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Make admin privileges paid dlc that gets turned on in server side settings, watch non-offical server admins be valued = profit

old patrol
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Alternatively, a partner program, unofficial servers gain benefits such as, for example, shout outs on the discord, higher priority on server lists etc (I don’t what’s possible within the games code, I ain’t a game dev 😛 ) these benefits could be rewarded to servers that follow a few prerequisites, including following a code of conduct, that protects volunteers?

vale moss
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Large Playable Carnivore vs Large Playable Herbivore Diversity

This is could be an unnecessary worry, but the ecosystem landscape for playable large herbivores seems pretty barren at the moment. From what has been said on the recode, the focus has shifted from large animals to developing viable smaller animals; which to me makes sense, however I still feel that herbivores are getting the short end of the stick in overall power.

*comments have been made about animals like Pachyrhinosaurus, Therizinosaurus, etc... but they are not confirmed for any time soon; they are low priority, possibilities rather than anything solidly planned.

Dinosaur (Carnivore) Weight kg
Troodon* 20 kg
Utahraptor 470 kg
Dilophosaurus 450 kg
Ceratosaurus 990 kg
Carnotosaurus 1700 kg
Allosaurus 2600 kg
Suchomimus 3300 kg
Gigantosaurus 6900 kg
Spinosaurus 7500 kg
Tyrannosaurus Rex 8800 kg

To average out at 3,723 kg. Troodon is not confirmed as a carnivore just yet but looking likely.

Now for herbivores

Dinosaur (Herbivore) Weight kg
Hypsilophodon* 20 kg
Beipiaosaurus 85 kg
Dryosaurus 103 kg
Pachycephalosaurus 450 kg
Gallimimus 530 kg
Diabloceratops* 725 kg
Tenontosaurus 1000 kg
Magyarosaurus 1100 kg
Maiasaura 2300 kg
Parasaurolophus 4800 kg
Stegosauus 6000 kg
Triceratops 7600 kg

Averaging out to 2020 kg.

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Criticisms & Counterpoints

Not everything is revealed yet!

There have been comments from the developers about larger herbivores, but nothing stated is coming anytime soon, the focus is on making viable smaller ecosystems; even if the larger one is not looking great.

Herbivores don’t need to be big, they just need to run! They are food.

This is not true in modern ecosystem(s) and it definitely was not true in prehistoric one’s. Look at any dinosaur formations and the biggest animal in that formation is likely to be a herbivore; either a sauropod or hadrosaur dinosaur. Dinosaurs in particular are famous for their large size, so personally it feels like a big void in the ecosystem to have such in imbalance.

We have Brachi (and possibly other large herbivores) as AI.

True we have been told Brachiosaurus will be AI and be part of the Isle’s ecosystem, so in truth despite not being playable we do have some balance there. However this does not affect player artificial ecosystems, the AI are not meant to interact with players outside of possible food for large apexes and scenery. In terms of player balance and possible herd forming this still leaves a large number of playable carnivores as significantly larger than the opposite faction.

With that said, what is my actual suggestion?

Simple add larger playable herbivores and do not completely put them in the back-burner for however many months it is going to take for the small ecosystem to completely flesh out. To me it is disheartening to see them whittled down to Stego and Trike while the carnivores do not suffer as many detraction from their largest animals. The herbivore faction has always felt a bit like the red-head stepchild of the Isle; it’d be nice to see it get thrown more bones and more powerful playable herbivores would be one step toward that imo.

mint herald
safe oak
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This is meant to be feedback, but can also be seen as suggestion:

  1. At this point you should consider making a progress channel for sneakpeaks like you posted the last hours in the discussion channel. Everything gets burried there and i
    think the channel option is easier to handle than the "pinned messages" one. :)

  2. I see ppl coming right into discussion and keep tagging devs without even noticing that there are rules for this server. I came across a few servers, where you only could
    see one channel with one message(the rules), you had to click the ✅ on this message to get full access to the other channels. This way ppl would at least notice that
    we have rules here :p

icy cypress
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  • Add leaderboards for longest surviving dinosaurs! It’ll be fun for people to try to break each others records
placid dirge
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Imagine a herbivore hyper (say, para or trike) that befriends all other herbivores and is basically the mother of all herds and doesn't hesitate on killing carnivores? ik taking lore suggestions is most likely off the radar but it would be neat to have a cool hyper such as that.

livid sandal
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Acro should be an Apex, in real life it was only slighly smaller then a rex, and was known to be a successful Apex predator, who hunted large Saurapods, found over a wider range then then T-Rex, one prominant theory for its wide closely spaced nearals spines, was that they were for muscle attachments. In game Acro should be like a smaller version of its larger allosaurid cousin the Giga. Both of witch are flesh grazers, trading the gripping and crushing power of a rex's jaw for sharp slicing teeth and wide opening jaws they can use to tare chunks out of their prey in order to inflict leathal wounds. Acro should be faster and lighter then a giga in game, however it should have a simular style of slowish speed but high endurence, being faster then other Apex with its normal run, but with a slower ambush then Rex. it should be a rather tough boi, with its neural spines and muscle protecting its back and neck, but still not be able to take as much damage as other apex, due to its overall smaller size. It should feel like an Apex when playing, able to take down large herbavores and even saurapods, being able to chase down some things that would eaither be to fast for a giga or to much stamina for a rex to catch, it should't have to worry about dilos or utahs at all like other Apex, and be able to 1v1 any T4 dino, and kill smaller T4 for cerato with a single bite and bleed, however it should be causious of other Apex, expecialy rex who whould be able catch them by ambushing if they are close enough, other wise it whould be able able to out run other apex, it should be able to take other Apex down, but it would be rather risky, and would try to employ simular stratagys to when its hunting saurapods, taking chunks out at a time to weaken them and bleed them out.

summer pumice
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A /freeze <timer> and /unfreeze player command to disable the controls of a player potentially causing a rulebreak and are being stubborn about it, not listening to the admins

weary socket
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A possible mid teir carnivorous could be the gorgosaurus, it's a genus of tyrannosauridae and was around the same size as an allosaurus

zinc oyster
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Not quite a suggestion but a query: Will there be a way for players to continue to support The Isle after purchase? 'Cause I really wanna see this last and you guys all deserve it.

peak wasp
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Different Dino Pounces
Dilo :
Since dilo is getting a jump maybe you can give it a pounce which consumes around 50% of its stam and has only 1 bite. But this bite inflicts heavy amounts of venom.
Troodon
do the same thing as dilo would but it costs less stam and inflicts less venom.
Velo/Compy:
If yall do swarm playable for these guys allow multiple velos/compys to pounce on the same thing.
Herra:
Make it have a similar pounce to Utah but make use slot less stam and do less damage
Austro:
Allow it to pounce things which are swimming (the dino it pounces must have a large portion of its body above water) So you wouldn't be able to pounce a dino which is diving but a regular dino that cant dive you can.
Beipiosaurus:
If it is an omnivore/carnivore let it tackle people and claw em down.

delicate oracle
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Better movement through forests

I have no idea whether something like this is actually coming, but was thinking it'd be awesome if large dinosaurs were able to push trees aside similarly to rustling foliage. Instead of slightly rustling or straight up pushing a tree over, the dinosaur can only bend the tree to a certain degree before it is unable to anymore and cannot move forward unless it turns back away from the tree.

I think this would be great for moving through forests containing smaller trees as well as jungles, especially for larger dinosaurs which need to push past foliage rather than weave around while moving. Trees could also be made easier to push aside while running as well as making more noise when bent, meaning that predators would need to avoid moving them around while ambushing prey, and have to balance adequate cover with making too much noise.

past kite
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Scarring on Dino’s after fights

I think that one of the coolest things about Dino’s (both historical and in the isle) is their environmental adaptability and their intense struggles/battles between Dino’s of both variations (herbivore and carnivore). I think having Dino’s develop scarring on their skins after surviving fights with other dinos would be such a great way to show other players how you’ve come close to death and still came out on top. I think this is also something that can be easily implemented as this is something that is applied directly to the skin and can be scaled with it. Also this should be applied only after confrontation with other Dino’s, not from just taking any damage (i.e hunger damage, cliff fall damage, damage from ai dinos). Not only does it show strength of a dino in a veteran capacity, it also adds a coolness factor to the dino and adds a respect level when another player comes across a dino with a ton of scars. You can of course limit this to a certain number of scars as well and this can be applied to all Dinos across the board.

sacred haven
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So....Despite the name change, it seems from observation that the poor folks in #isle-lore-theories keep getting poked with irrelevant stuff. Perhaps a tag could be made to give permission to type in that channel? Everyone could see it, but not everyone could type in it, essentially. Not unless they ask a mod for the tag; that should act as enough of a stopgate for randoms and trolls.

daring tendon
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Make the logo that dondi posted in #announcements the picture for the discord its 100x cooler. (the server profile picture) (I know its already the banner but I think it should be both as its 100x cooler)

twin pelican
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It would be amazing to be able to “favorite”a sever. Then that sever would be added to a privet list that would have it own tab in the menu.

ancient plover
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Deino Suggestion
Maybe give the deinosuchus the ability to "taste" when blood is in the water? Say a wounded prey thinks it's safe in a lake, the deino can taste the blood while it's submerged and take it from there.

summer pumice
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Ability to enable godmode for admins would be great to have. (Take no damage, maybe instant kill biting as well). For those moments you teleport to a player and they by instinct decide to attack you.

rose bloom
ionic bay
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Make tenontosaurus 3 call animation something like Roger the kangaroo pose, showing his muscles for dominancedondiHot

warped island
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I think that you should do more magas the lack of primal carnage designs feels a bit empty, i also know this isn't important right now but sometime in the future maybe make a magna spino or magna carno.

ancient plover
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Another carnivore to consider is the cryolophosarus. Famous for its bony crest, this dinosaur also had four fingers instead of three like most theropods. With four fingers it offers to rip apart flesh when in eating animation. The crest atop the head (according to the Smithsonian Museums) was very colorful. This could open up a plethora of options for colors. The teeth on the skull of the cryolophosarus are serrated, enabling it to through tough hide and flesh. The bleed could be similar to the dilo, but it's up to the crowd and devs. The body had a slim build unlike other theropods. With a slim build, it also had powerful legs, although I disagree with the jump ability. It could possibly rival the carno because of its body build. Regen for stamina should be slow since this dino has outstanding statistics with its abilities. Finally, it is related to the dilophosarus, but studies say that it evolved before the dilo.

coarse gyro
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Please replace / add alternative to the TheEndIsNigh emoji, the cleaner version @gusty flicker made is more professional / authentic compared to the high quality emotes we have. The current emote looks out of place, though wouldn't mind it being kept as an alternative.

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Comparison:

ancient plover
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The neck of the Ptera model has really bothered me how thin it is where it connects to the head, did an quick edit on both juvi and adult thickening the neck a bit (bottom images) just a suggestion of something small that can maybe be edited, if it is even possible to edit atm, idk. The model overall looks great and the whole dev team has been working hard and done an amazing job, keep it up! Love

sonic pine
summer pumice
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When swimming out to sea away from the map, either a player would be swimming out forever (until they drown) or they will hit an invisible wall.

Typically a player wouldn't bother doing this unless their sole reason is to slay themself, or if you're an experimental person, you'll do this to see how far you can go before the game doesn't let you go further.

Instead of keeping the vast ocean an empty, boring way to slay yourself, what if, once you reach a certain point out to sea, your dinosaur will be killed instantly by a very big ocean creature (such as either a mosasaur or megalodon).

grave iris
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It'd be cool to have a few different patterns to choose from when making your dinos skin, maybe just some small changes. It would give each dino even more variation, and it would be fun to play around with, just a thought.

lyric berry
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I hope what im about to say comes under a balance change as its a genuine suggestion, the implementation of a grapple that can lead to a exicution or finishing move (that can be interupted at anytime) as in the animal kingdom predators tend to latch onto the neck or vital organs, the possability of seeing this in game would be fantastic, im not entierly familiar with the new combat system but do know grapples are indeed a thing or at least can be. If my suggestion is invalid i apologise and will not post here. Thanks :)

covert swallow
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Keep balance over realism to a realistic level. Diablo should never stand a chance against a rex. Spino should not stand a chance in the ocean against a Mosa. Yes, I understand a diablo against an allo, but not everything should stand a chance against everything.

hollow needle
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Suggestion for the Tenontosaurus. Say you get pounced by the max amount of Utah’s that can pounce you? What should you do/be able to do? I suggest, that the Tenontosaurus be able roll/forcefully fall on its side to crush any pouncing Utah’s. Just a suggestion, that is all.

kind musk
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If you are pounced by a creature, running against trees/ rocks ect knock them off

night bolt
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When you select a dinosaur, have a Cutscene of a aircraft dropping a crate with a parachute. When it lands, have the juv slowly emerge to show curiosity, or have it run out quickly to show that it is scared

arctic cypress
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Is it to late to suggest this? I just found this fact out about Allosaurus that it could open its mouth 90° when attacking prey. Would it be awesome to have it do this in the new rebuild?

gilded island
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The Atopodentatus unicus (“Atop” or “Ato”) would be unique to The Isle as the first underwater-grazing AI.
Discovered in the Yunnan province of China, this animal thrived during the Middle Triassic period. A docile, mainly quiet creature, they could be found lounging on the rocks that dot the coastline or grazing at shallow water levels with their oddly- shaped mouth. Although their full bodied fossil measured 10ft from nose to tail, don’t see them as an easy target.
Often mid-tier carnivores attempt to hunt it, but what makes the Atopodentatus decently hard to kill would be it’s swimming speed, escape tactics, and camouflage. Slow movements and grey-blue or brown-black toned skin would perfectly blend in with the rocks that surround their habitat. When a player comes near, the AI would either have an escape or offense reaction. Their defense tactic would be to immediately dive underwater, which would discourage most terrestrial dinosaurs from hunting them. However, if they are caught on land or on a rock, that is where they are most vulnerable. Webbed, short legs don’t make for a quick escape, but once in water, the help of their muscular mosasaurid tail allows them to swim at a speed of 32 km/h. Their offense tactic is ... to make noise by emitting bass-heavy “hums” and sharp clicks. These sounds do not travel far- about the distance of a normal AI’s calls.
What makes the Ato very delectable is that it gives an abnormally high amount of food. For humans to hunt this creature, fatty tissues can be made into candles, bones to be made into weapons, and it’s hide can be used to create clothes or line the walls of huts.
That is all the information I can think of about the Atopodentatus unicus. I would also love to see this dinosaur become playable. If you would like me to add more info to suit this creature to be playable, please react with a blue heart. Thank you for reading! (I'm sorry for reuploading, I used an outdated image)

agile jungle
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I dont know if its been suggested but I remember a while ago there was a topic on moss growing on you the older you get but I dont know if scars have gotten brought up. I was thinking that maybe there will be 5 or 6 scars in total, all the same scars but whenever you get into a fight with another player, you get a small percentage chance to randomly gain one of these scars. So in a way, the longer your dinosaur is alive, the more scars it has. I think it would add some diversity to the dinosaurs and also add more intimidation since a rex/any dino with 2 scars walking at you is less intimidating then a rex with 4-5 scars walking at you (aka meaning they've won a lot of battles)

kindred nebula
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Just a Dino idea, maybe you could make chunkingosaurus or hesperosaurus. Also for carnis Metriacanthosaurus and Rajasaurus would be cool too

high locust
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Sure would cool if a dev would get on with a hypo for the bio isle's purge event that is happening now. We're all in one spot gearing up for a massive blood bath. [Yes I am low enough to put that in actual suggestions for the devs to see right now]

modern temple
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Not sure if this was already suggested or maybe already implemented, but having a deino hatchling have the baby gator chirp would be really cool.

tidal cave
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Since large herbivores don't have a crouch, let the crouch button be used for a slower, stealthier walk(if it's not physically possible for the dinosaur to crouch), that disables idle sounds and animations (like maia's headshake), and has the dinosaur's head down low. I find it as a creature like a maia, that it's headshake grunt sound could possibly give me away when trying to hide/sneak away from predators, and there's no way to try and walk quieter in the current game.

analog sandal
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Good Afternoon, id like to put forth a suggestion pertaining Dino Player Carcasses, dont know its its been already suggested or not but here it is: Would it be posible for you to make Player Carcasses that Die in the Water Float ontop of the water? so that its posible to eat thoes Carcasses.. as currently thiers the issue that if a player die's in the water thier Corps becomes null-void in being edible due to Drinking Action takeing over and the corps is just under the water. Thiers a fair few players that go on purpose in the water when attacked and know they will die and tp spit thier enemy, they go into the water to deny the Dino that wounded them for death and then to be Eaten thier Corps to eat. So would it be posible to make a mechanic/introduce such a thing as Floating Corpses? Thier are servers that have Rules against such things, but not all keep to it.. and on No Rules servers this is the case anyway most of the times from my Experiance. Thanks for Reading and any Reply 🙂 ps Loving the Game

echo hill
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Building on @arctic cypress's suggestion about Allo bite range, I think it'd be awesome for them to have a "flesh grazing" mechanic. From Wikipedia, the most reliable source of information ever, "...another possibility for handling large prey is that theropods like Allosaurus were "flesh grazers" which could take bites of flesh out of living sauropods that were sufficient to sustain the predator so it would not have needed to expend the effort to kill the prey outright." It wouldn't be enough to get the Allosaurus or other carnivore to full hunger, but it could be a fun mechanic!

polar igloo
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If a player rejects/lets a nest invite time out the egg is considered dead. It cannot be used to hatch children and it is available to be consumed by appropriate dinos. So at max you can spam nest invite 4 people, and then have to wait 20-30min for new eggs to incubate.

summer pumice
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In addition to the /slay command perhaps add a similar command that kills their dinosaur, but their dinosaur just goes poof. Sometimes you'd like to slay without their carcass appearing (whether because you don't want to freely feed other players, or for lag avoidance reasons)

analog solar
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Ok, so instead of just being like "Add more colors reeeee." I think there is a better, and less time consuming alternative.
Instead of spending so much time and effort adding each individual color for each dinosaur. Just have a small selection of base colors that players can edit via editing the saturation, brightness, and opacity to get the color they want.

FYI:
-You cannot raise brightness and saturation, only lower it. Bright colors are ok, neons are terrible.
-You cannot make a color region completely transparent, and you cannot raise/lower the opacity of the base region.

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Edit: Don't ask me to add browns to the base colors. You can literally make brown by lowering the brightness and saturation of yellows n crap

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edit 2: idk why I added black. You can just lower the brightness on the white color. I'm a dumbass lmao

ancient plover
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Monolophosaurus call mimicking

Maybe a mechanic for the Monolophosaurus to mimic calls? But the mimicked calls shouldn't sound the same as the dinosaur it was mimicking, of course. For example, if it mimics a Rex call, it would sound the same as a normal Rex call except you could hear hissing and stuff and if it copies a squeaky dinos call like Dryo it would be the same, sorry if that doesn't make sense I'm not really good at describing things ;-; It could use this to lure prey (e.g mimicking a Dryo call to lure in Dryos) or to scare away dinos by mimicking an Apex call. Also, you can only mimick sounds you've heard and it would have a seperate call aswell, it could switch between it's default calls and mimicked. Please give ideas on how to make this better in #general-feedback-discussion.

summer pumice
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As admin you can currently view tags of players and AI dinosaurs (which at the moment shows their name, type of dino, and their distance from you).

When an AI dies, the nametag of the deceased AI remains above the carcass. But when a player dies, the name completely disappears. This sometimes makes it hard to know who died in rulebreak scenarios.

Would be nice to be able to see names above player carcasses in this mode.

Additionally, if edible plants could be seen with tags as well, that would be extra helpful.

woven grotto
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Idk if anyone asked this but ( when you choose Deinosuchus in the future would it spawn in swamp area or will it spawn like far away from a swamp )

summer pumice
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In spectator mode, night vision would be most useful to see everything

ripe grail
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Respawn with group after death rather than across the map

knotty acorn
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I dunno but if you eat as carni shouldnt there be blood on your mouth or smthing idk could be cool

vale moss
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Sexual Dimorphism Re: Raptor(s)

One fun fact on sexual dimorphism is in modern Birds of Prey the females tend to to be the one to compete and are larger.

Since size is not going to be a stat that differs among sexes, maybe females can be the 'brighter' or 'more showy' among raptor dinosaurs (ie Utah, Velo, Troodon, Austro, etc...) as a interesting switch-up.

ancient plover
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Suggestion for the new upcoming Spinosaurus is to be on all 4s when in ambush mode.

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Bubbles coming up if you try to do any calls while underwater o: also, maybe doing that makes your oxygen go down faster

livid sandal
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@arctic cypress and @echo hill mentioned allos ability to open its jaw wide, and rip out chunks from from their target, like wise I have previously mentioned that the large allosaurids acro and giga should also be flesh grazers, and that acros were well known for hunting and likely killing large saurapods as the apex of their age.
However one thing that concerned me about the idea of ripping out edible chunks, capable of sustaining a dinosaur alone. As such a system could be easily exploted if not done right, since large dinos could just feed carnivores by letting them take out chunks of them, then healing the damage off to become an infinite food source. As such I previously vaugly recomended that Acros should be able to rip out chunks of larger dinosaurs like to weaken them and eventually kill them.
To expand on this, in order to give insentive for large dinos to not feed other dinos or be exploited for infanate food, victims of allosaurid or other flesh grazers should sustain perminant injuries, for example when an allo, acro or giga ribs out a chunk from a dino saur it would do immediate damage and bleed proportionate of the chunk being riped out, however once the victim heals the bleed and health it should suffer from a perminate debuff, eaither perminantly redusing stamina, simularly as to how bleed will work, or perminantly redusing max health. A less perminant version could be simular to leg break or bleed in the current system, when a dino takes a chunk out it inflicts wound points that stack, larger dinos rip out larger chunks and inflict more wound points, the more points of wounded some one is the less max stamina or health they will have and the longer it will take to heal, however unlike other injuries it should take much long to heal from, meaning that even after you heal your bleed and health you would still be left weakened for a hours depending on how much meat they ripped out of you.

rose bloom
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I think if we pounce something as Utah or grapple something as Allo, we should be able to take of a pieace of flesh to eat it.
We should be able to do that and it could be a real good thing for these dinosaurs. You could eat it directly or later with the meat in the jaws.

ancient plover
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This is one for all you paleo nerds like me for dinosaurs like spino and vary and sucho or corcs since they had pressure sensors (can sense pressure in the water) why not have a ability where they can dip there head in the water (can be in the water to) when there head is in red dots of dinosaur and food appear it's like sent but for semi aquatic creature's

trim shard
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After recode of course: Would like to see more Skin Designs for Dinos to choose from. Or certain servers have certain skins to color etc.

austere island
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I would like to address that there is a lot of slurs being thrown around in the server when moderators aren't watching. Checked the search function to confirm this issue. I would like to suggest to add a rule that forbids slurs and harassment. The common sense point in the rules seems to go right above some people's heads. Thank you for your consideration

hollow needle
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Ok here’s a suggestion for the sauropod hunters. Allos, Acros, and Gigas. What I believe is that, since these Dino’s were designed to hunt sauropods, they should take less damage from sauropod attacks, therefore being able to hunt them more often. The big trade off would be that, while you take less damage from the sauropods attacks, the attacks are more likely to hit you, in order to balance that out. The sauropods in turn get an attack Buff against sauropod hunters, as these are carnivores they would have normally fought. Just a suggestion. Feel free to edit what you think could be done better.

night bolt
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I want ai to be able to recognize groups of herbivores and understand what their vocals mean so stuff like Brachi and Minmi can join herds dondiFeelsGoodMan

3 call them directly to say go away
2 call them to say they can follow
4 call so they can run towards safety
1 call for ?????????????????????
dondiHypsiLove

elder stump
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This is a question and if it isnt a thing feedback, in the rebuild add a feature where a parent can either pick up or scoop up there babys in their mouth as it makes it alot easier (and more realistic) for 'parents' to travel with kids.

inland pilot
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addition to Xenoraptor's post:
1 call can be to locate ais and allow them to come to you for confirmation if they're alright, after a 4 call, be able to join herds after a 2 call and so on
although it only works if the ais are already in a herd with you-

spice viper
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I thought maybe it would be cool if 2 dinosaurs run at eachother you both get damaged on impact, and if from the side you can bump a dino to the ground if you are big enough to do so. For the sauropod, if you walk against another dino of your own size or smaller, you will push the dinonaur aside, in a collision system way.

livid sandal
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@arctic cypress @echo hill @hollow needle In order to allow the allosaurids to play like allosaurids and possably take down large saurapods similar to how some did irl, we need Flesh Grazing, but to pervent the employability for endless food, there needs to be a system to punish large dino who would feed flesh grazers and discourage people from leting people eat them alive, I see 2 ways of ballencing the system, either you must get very little food per chunk, basicly just sustaining starving carivores, forcing them to keep attacking till their target dies in order to get enough food, or to add an injury system that causing somewhat lasting debuffs to dinos who have chunks ripped out of them, I discussed some methods that may work in my last post, but you would have to find a balence in how long injuries would last that would both be resonable discouraging feeding expotation, and your senitive player bases patience level, as it seems many are agginst have to take an hour or 2 to recover from habeing half your your body eaten alive as a large dino that likely took several times as long to grow, I feel longer injuries are the better way to balance it however as it is a good discuragment from just going around letting people eat from you, and allows the flesh grazers to get a good meal with out having to kill their target, the alternetives are either having infant food sources as dinos quickly heal to allow more food to be riped out of them, or not being able to get enough food to survive forceing them to kill their targets and causing people to loose 5 hours in stead of 1 or 2 then a hungry giga attacks

ancient plover
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Nightvision forced
So when nightime comes, eyes autimatically adapt to ammount of light, so would be cool if in TI we could have that. It would be lot more realistic instead of tuning nightvision on/off

summer pumice
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1-4 calling whilst eating! Why? I don't have a reason. I just picture a juvi utah 3-calling while eating, which would give you that effect a cat makes when it growls at someone approaching them during mealtime. "rrrRRRrrOm nom nom >:c"

wintry lotus
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Area Specific Target locking

Being able to target lock a specific body part and being able to cycle up or down with mouse wheel to points up or down the body. Each area of the body could have different effects.

Throat: High Damage + Heavier bleed multiplier. The most critical area to attack but obviously the most risky as it would typically require you to be at the front of the opposing dinosaur where they can also bite, attack and stomp you far more easily.

Body: Moderate damage + moderate/regular bleed + minor chance to bone break. A nice place to hit. A bone break here could reduce stamina by a small margin as youre cracking the ribs.

Hind Legs: minor damage + minor bleed + plus minor increased chance to bone break. An opportunity to do low damage but potentially cripple your opponent

Tail: minimal damage + minimal bleed. More of just a away to pick at and irritate an opponent.

shut scroll
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Caves. There's not much to say about it except how cool it would be to have the new Troodon hiding in little caves and crevasses.

hard kettle
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Will Dino’s do damage to terrain?

I saw that Dino’s will have collision, but what about bigger dinosaurs knocking down trees or even knocking other dinosaurs over.
That’s my ted talk

arctic cypress
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@hollow needle @livid sandal @echo hill I like the biting and only getting minimal food from the bite forcing the Allo to have to kill their pray to get full health.

ancient plover
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Losing more stam by swimming against the Stream. and losing less stam by swimming with the stream?
perhaps?

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Please let the stegos sexual dimorphism be like this. The size of the plates really show a lot of characteristics witch I feel like the male should have the larger and more pointy ones. It really looks more like a detail males should most likely have to attract mates.

wet sequoia
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Suggestion: Pounce & Stam
I know that stam is important, and I got a simple idea suggestion that might be good.

My suggestion would be to add a 2nd stam bar for the pounce/holding when attacking something and holding it down, by doing this you don't need to worry about the stam for running and jumping.
It could also be used for something more/else, like maybe biting that I've heard will need stam in the update if I understand things right.

I hope this sounds good as I'm sure we don't want to worry too much about loosing too much stam in a fight and have a chance to fight back.

Edit: If not liking it come up with a better suggestion to fix this.

Edit 2: I wasn't only thinking on utha alone, I thought on Rex and other creators if biting will cost stam.

Note: You still need to use your stam wisely, it can cost quite a bit of stam to jump up on a rock and you might not get high up to get to a safe place out of reach. Or if you jump to avoid being bit by another dino, or if running away to escape.

plain oriole
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Bryan, will there be any future mechanics to make larger adult dinosaurs appear to have more weight than their juvenile counterparts when they move around? I do understand juveniles and adults have the same animations so there is no way for adult apexes to appear as if they throw their weight down on every foot and wobble around like the older animations so, but could there be some sort of mechanic that kind of weighs down the neck and the limbs to make them kinda... clunk? Spinosaurus, as of now, feels almost completely weightless and almost graceful for a dinosaur not completely adapted for life on land.

hollow helm
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Go easy on my I have anxiety...but I was thinking (I LOVE PALEANTOLOGY) and recently I found a new dinosaur that would be awesome and open up for some interesting gameplay. The dinosaur named Oviraptor or "Egg-Stealer" would be a great addition and offer unique gameplay. Now that there will be need of a male and female to make eggs, this little guy would be amazing to be added. Like a Herra/Galli. Weak bite force, but fast. (Although the dinosaur didn't steal eggs and it was a misstep by the paleontologist I still think it would be cool!

silent python
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Little suggestion i find cool! What if breaking your leg (from falling) was a bit more dangerous? You break your leg but you’re still able to generally move around, you’re just limping and your stamina drain is very fast. You’re slower than normal too, but it gradually gets better over like a day or so? Instead of instantly and in minutes? Your run and walk is awkward and you are slower but get faster and faster over time. The advantage of this is a dino with a broken leg can still power scramble away if they need to, but their run is messed up and awkward and they can only go for a couple seconds. I think it’d be cool Instead of being basically immobile for 5 mins.

peak wasp
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When humans eventually make it to the game a cool sound they can make when either being hit by something that kills them or falling to death would be the wilhelm scream

crystal harbor
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Suggestion regarding the Stego dimorphism; Make both sexes have pointed plates, but change the shapes.
If you look at the Hesperosaurus image used to illustrate the dimorphism, and the images found on the Net interpreting it onto Stegosaurus, you'll notice it's not about the tips of the plates, but the width of them.

So, you could easily keep the pointed plates, but make the male's plates broader, and the female's plates narrower.
Along side the colour differences, this should still allow easy identification of genders in the Stego, whilst still retaining the pointed plates everyone likes.

Images below for reference;
http://viralportal.net/wp-content/uploads/2015/04/male-and-female-stegosaurus-plos-one.png

heavy tiger
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I'm sure this has been suggested before, but when an animal dies, have any call they are currently making be cut short. A sound effect like a hiss or exhale could accompany the call being cut. From a distance, this could be a good indication of what is happening, and it adds to realism up close.
If something like the proposed 'exhaustion calls' is implemented, this can be repurposed to aid the calls being cut upon death. Such as, when an animal is very close to death, a call like a broadcast or 4-call is weak and ends in a very hoarse noise. Any hiss effect could add to that. I'm not a game dev so i don't know how much of this is plausible, but i believe it could make deaths be more impactful and disturbing if the animal is calling during.

subtle escarp
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Maybe in the future add a custom burrowing system. Like I have always wanted to be able to dig, shape, an tunnel out my own burrows as a dryo or other burrowing dino. Idk just seems like a cool feature e.e Am I the only one that thinks this would be cool? XD

misty dagger
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For the new Utah pounce, I noticed that it drained Stam way to quickly, maybe reduce that so the utahraptors have atleast a chance to escape after pouncing.

vivid field
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I was wondering if it would be nice to implement very slight deviation to stats everytime you spawn in as a dino. This can be random and also help replayability. When you spawn in you don't really know what stats u have but as u grow u notice slightly different stats(this will prevent just dieing as soon as u spawn in if u don't have what u want). For eg ur dino might have 5% less total hp but have like 6% more top speed or damage. The percentiles may vary. This can also be explained as mutations and can be transferred by nesting. Survival of the fittest.

silk fiber
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I suggest making it so the game sound doesn't go away when you alt tab.

arctic jetty
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To attach to Zeniff's above, maybe have it be a togglable option? So players can either keep alt-tab sound off or keep it on

slow quail
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Add burrows/tunnels scattered in the map in which dryos could take passage ways and maybe even nesting places

peak cape
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Ok before people get mad at me, no this is not a suggestion that dinosaurs should crap and piss. Maybe if you are walking through a forest, when you brush against a tree it could leave a scent on the tree. Depending on what you are the scent will be more prominent. For example, a T-Rex smell will be much more obvious (highlighted on the tree) than maybe a galli. This shouldn't be on every tree you brush past, but maybe 1 in 10 trees? I don't know what would work well as a percentage.

delicate sluice
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Giving Troodon, who already has a uncanny valley Human standing anim some form of mimic call? Just to add onto the spooky factor. Or even just a N-Strain could have it, think the bear from Annihilation and how it sounded so close to Human but messed up/not perfect....Just enough to lure something close before making it dinner. Maybe have a few sounds that can be cycled at random with the call button? "Help me, Who's there? Hello? Hi!" etc.

N-Strain's are "smarter" so it'd probably work better with them but regardless it'd be unsettling as hell, especially as a Human hearing it. ❤️

#

For those that haven't seen the Bear before.

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(Also soft gore warning for those that hate it)

acoustic crescent
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your a sick sick man... I love it.

delicate sluice
ancient plover
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Be cool if all dino selections were to appear as light lines to make the shape of the dino and then the whole dino will will progress from tail end to the front appear onto the screen when picking one like a x-ray scan

#

Heres a little suggestion for the new map(s). Choosing where to spawn or like a specific area because if you're playing on sandbox and you spawn on the other side of the map is a bit annoying, so choosing where you spawn for sandbox is a nice feature imo.

covert swallow
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Instead of making people choose spawn points on Isla Spero, you could make it so if you play solo, you get a random spawn point and if you play with someone else, you get in a group before you spawn and when everyone is ready the group leader presses spawn and all the members in the group get spawned in the same biome which is random (so they don't spawn in a cluster) and they will be around 100 meters each away from the others and they will get together and go together.

Having solo players choose a spawn point is going to make people spawn in the best area to grow always but having it random they will sometimes have to walk to that best area which is going to be more interesting.

cold apex
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Some omnivores/and/or smaller dinosaurs were known to eat eggs, and insects. Perhaps that could be a small suggestion for the future

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If that hasn't already been suggested lmao

summer pumice
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When resting, some dinos take a long moment to stand up. Currently how this is an issue, something rushes in for an ambush and your dino casually stands up before effectively running away. Which sometimes spells death cus your dino was too lazy to escape.

In moments like this realistically the resting animal would see the threat, and quickly flee.

So perhaps if there is a button that allows you to get up immediately to start running from a rest for situations like this, at the small cost of some stamina for the panic button.

(Perhaps simply using the run button and a direction forces your dino up)

weak beacon
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Now that humans have been teased, pyro from Primal Carnage?

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Or at least any Scottish man who screams profanities?

shrewd shuttle
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the more you do something the better you will be E.G. if your dino runs a lot there stam increases and they get faster (of course this takes awhile) and the more fights you win the better your health and damage get

thin ingot
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Gestating eggs causes you to need special nutrition? As we learned from stream nutrition is kind of a thing making eggs would be cool to have consequences for your animal.

ancient plover
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Not sure if its been mentioned but having the screen stay up for a while after you die. I know this would fudge with ambushing dinos trying to stealth kill you if you're telling your group what happened.
If thats the case, maybe having a replay of your death and an option to play it again or go to respawn screen?

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Also
Maybe you gestate a clutch of eggs based on your dinos current health (EDIT while not having to sit on the nest to gestate!) and lay a slightly changing number of eggs to incubate at the same time? After they hatch you can gestate a new batch? Instead of gestating one at a time??

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be better if spinos run has its head going like a u way when running that its head makes a u shape left and right

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along with upper front part of the body

#

Would it be possible to consider making the announcement channel of the discord where it can be followed by our clan discord servers? Would be nice to have updates post there for everyone as well.

hot whale
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Can we put the water sitting/exploitation thing in the rules box in discord too?

midnight stream
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Size variation?

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(Full adults of same species not always same size)

summer pumice
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Allowing mixed species in a group chat would be nice to have. At least as a server owner's option to enable or disable it. If this happens or not, some servers will still allow mix-packing, and if it isn't available as an in-game option, people will be forced to use Global Chat (or a chat client outside of game) which breaks the emersion of any hunt, because everyone else can see what you're saying. (I'm sure this has been an ongoing request)

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Another grouping feature that would be helpful:
When 2 groups meet up, it would be nice to be able to amalgamate the groups together with each other's permission, rather than having to get one of the groups to leave their current group before they can join another.

arctic rapids
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Admin commands/ Ideas,

Idea 1,
Its annoying when there's people with the same/similar name or random characters used, Instead of using /goto "players name" maybe make it so admins can use /goto "players unique ID's" as its clipboard able in the tab menu already, An admin command ease of life overhaul would be a welcome update, I'm just gonna guess there's already plans for this type of ease of life in the upcoming update and i just wasted 2-3 mins of typing for nothing 🙂 GL and thanks for the years of dino gaming and years more to come

Idea 2,
When players join a group in game there should be a number places next to there name "IE 6 Allos with a 1 next to there name 6 allos with a 2 next to there name are in different groups and shouldn't be around each other if not hunting each other or so on". So when an admin is in spectator view they can see who is in who's group so its less confusing also make it possible to see in replays to make reports easier

PS i didn't read other suggestions so if this has been suggested before sorry in advance cant be bothered to look though all the suggestions 🙂 Thanks.

silk fiber
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It would be great to not bite your pack mates while hunting a prey. Maybe prioritize that when a bite happens if it is between a prey and your packmate it lands the bite on the prey based on proximity.

heavy tree
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Nicknames!

sharp trail
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Fix camaras nesting pretty please, I want little cama babies

peak wasp
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Swarm Playable Compy/Velo:
How Swarm Playables Would Work:
If you choose velo you would spawn with 2 velos and control the gender you chose in the menu with the opposite one following. If you chose compy you would spawn in with 2 males and 2 females and control one of the dinos of the gender you chose. To increase your swarm you can either nest in more of your species or find ai of your species and recruit them. After collecting certain amounts of dinos you would gain new formations. If you drop under the number of dinos you need to have the formation you would lose it. Formations can be toggled under the character menu.Under the character menu there will also be a scatter button. Using the scatter button would make all the swarm you control revert back to its original state and the dinos following you return as being ai and run off into random directions. The swarm would have a shared stam pool and each dino within the swarm would have separate health pools.

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Velo:
Velos would have a limit of 10 velos per swarm. You would gain a new formation after getting up to 3, 6, and 10 velos. Since velos are larger they would have less in a swarm then compys but would have deal more damage and would be harder to kill than other very small things
Velo Formations:
Three Velos: Pounce:
This would give your swarm the ability to pounce onto things. SImilar to how utah is getting it. You would be able to have up to 4 things pounce on the target (as long as target is large enough to fit that many velos). Velos mimicking you stop when the swarm ran out of stam or when you drop down. Pounce would cost 50% of stam and each bite costs 10%
Six Velos: Gash:
When pouncing you can do an attack where you scratch the target with you toe claw dealing high bleed damage. This would cost double the stamina of a bite.
Ten Velos: Pounce Mk2:
Pouncing will only use 45% of stamina now and bites will use 7% of stamina. After leaving pounce you gain a slight speed boost for 2 seconds. You can now have as many velos that can fit pounce on the same target.

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Compy:
Compys would have a limit of 20 compys per swarm. You would get a new formation after getting 8, 14, and 20 compys. Since compys are so small they can have a lot more in their swarm. They deal less damage but are much faster and more mobile.
8 Compys: V Formation:
You swarm goins into the shape of a V similar to the shape of flying geese. When like this you 2x move faster but drain 2x more stam.
14 Compys: Single File:
The swarm would follow behind the dino the player controls. The dinos would only produce one trail of footprints instead of multiple. You would also move more quietly in this mode.
20 Compys: V Formation Mk2:
You move 3x faster when in this formation but drain 1.5x more stamina per tick.

mild tendon
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Yo i had a though, why not take nutritional system a stage forward and not only encourage people to hunt for nutrition for faster growth, but why not cap players at 0.95 growth unless nutrition is met, allowing for 1.0? This would give more importance on the infancy and adolescence of a creature and what it eats 😄

Also, when herbivores "Graze" this could be good at stopping their hunger from going down for X amount of time whilst having your nutrition still lower, giving you time to look for the correct food instead of eating something you don't prefer just because what you DO prefer isn't available.

plain oriole
swift pike
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Add in hugeass swarms of driver ants that roam the map and head straight for anyone who isn’t moving much (like afk growers) and just skeletonize them. Let them be completely impossible to fight off but also totally escapable by just walking away. Probably also should avoid anyone idling on a nest too lmao

ancient plover
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will the compi be playable?

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also when the recode hits I say we should make the galli jump usefull

normal sand
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Make it so when you eat their's actually pieces of the food you can visibly see. So like pieces of meat tearing off if you're a carno eating and limbs of plants being torn and eaten if your a herbi

jade plover
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I've seen a lot of mention about the deinonychus and some people saying it would be just another reskinned carnivore but what if we made it so the deinonychus (being smaller than a Utah but larger than a Velo) could feed off of living prey while it was latched on (known as flesh grazing.) That way you'd have the Velo as scavengers, the Utah as hunters and the Deinonychus as flesh grazers. They'd all have their own little niche. And deinonychus should have feathers.

clever hound
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Ive been thinking about this for a while now and i think it would be pretty cool if the dinosaurs could lay down and sleep and when u sleep ur screen would get darker making u more vulnerable but u could still see just a tiny bit and the benifits would be faster stanima regen and it could help woth growth maybe

velvet pasture
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I remember Dondi saying something ont the stream in regards to rules servers and admitting a fault with the games core making servers NEED rules to have fun. While phase 2 clearly has several things to rectify this, including a form of apex population control which I'm keen of learning about, I thought of something else that may be useful in stopping mega packs.

Jurassic world evolution has a basic system that I'm sure the isle could even make use of- BOB has comfort, where your Dino can get stressed being around opposing species for too long and this helps deter mix packing to a degree- stress too much you die.

Same with JWE- They have a social and population meter, social for their own and population for everything else.
Adding in a penalty if Dino's exceed their social meter, such as decrease bite force, growth rate, health or stamina penalties, nutritional gain from food etc could work as a natural deterant to manage pack sizes of select species. They'd be less inclined to pack to large sizes as it comes with possible penalties, and it would self manage and even make territory wars more likely to occur :)

woeful raven
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Playable austro:
I've seen similar suggestions but I want to suggest it based on what I can gather from upcoming changes. Austro would be a cool small sized fish-eater that likes to hang out around streams and lakes, it would be a small version of a more relaxed playstyle based around water and fishing, compared to the playstyle of carnivores that actively hunt other players or terrestrial AI. It in turn could be the preferred prey to other aquatic carnivores like dieno which would make it fun to avoid dienos while still trying to catch fish.
Austro would be a good option for a feathered carnivore playable, with feathers being better implemented with the new hypsi. Putting feathers on the other carnivores wouldn't make much sense atm, in my opinion. Feathered troodons would break up it's human-esque idle and make it less uncanny, and Utah is meant to be more of a JP esque creature from what I gather. Austro is a dromateosaur, unlike the other dinos, making more sense for it to have feathers and be a nice small that would appeal to anyone who wants a feathered carnivore option without taking away from any of the other amazing animal designs.
Dondi mentioned on stream that it was getting redone, but I've also seen Brian say it was redundant to Utah. I would be sad to see it go, its my favorite dino. I think it's also cool to see toothy terrestrial eagles running around, and I think it would be a very fun animal to play as in the isle 2.

alpine glacier
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A list of ideas to help out the herbivore faction after recode. Probably not very good ideas but I'm open to criticism.

https://docs.google.com/document/d/1ZPR-bQLEgdCaEeKIt0SzwncAV7pM6tUaoMVgYM1SOW4/edit?usp=sharing

runic moth
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Playable AI dinosaurs in survival :
This would make the game more interesting I personally believe that being able to roam the map while being this small creature would be interesting. It would make for fun and chill gameplay and wouldn't be a problem since most people would consider it a bad dinosaur. Now I do realise that they are AI as well as Velociraptors/Compsognathus and Avaceratops. But having one of the AI dinosaurs as playable would be fun. Imagine for example a whole little pack of Velociraptors sprinting through the highgrass running from a Troodon. I personally find this a little thing to consider.

willow tapir
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i have a suggestion where big dinos such as spinos, rex, giga and obviously big herbs too etc can knock down like smaller trees such as the saplings this would be good and bad it could add another form of horror walking through the jungle as a juvie and you see/hear a tree just topple over it also can be a counter to an ambush which would make ambushes more tacticful where you will need to choose placement/ where you step more carefully so you dont alert the prey

sterile elk
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not really a suggestion more of just letting you know, I saw what the moon looks like in recode. I think every day the moon moves away by 1 cm, 65 mya probs means that the moon was a lot closer and looked way larger

stoic willow
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Make it that smaller species incubate their eggs faster than larger species. For example, mice.. they get eaten almost by every living carnivore and they can’t rlly defend themselves, so to keep their species alive they give birth to tons of babies fast. This will help balance the game a bit more since not much players play as small Dino’s because it takes a long time to incubate their eggs aswell as getting killed by literally everything.

autumn zodiac
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More options to sort servers by would be nice, i.e. by player count, latency, map, gamemode etc.

deft rune
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Have y'all thought of population caps? Sort of like how TF2 has class caps to prevent servers from being oversaturated. I know I can't be the only player who has apex fatigue from seeing servers knee deep in T. rexes, dock raptors, and Gigas with little if any other diversity. I feel this would also encourage players (well, force) to play things that AREN'T apexes, and create a little more of a balanced ecosystem.

plain oriole
ancient plover
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I don't read through all of these- but due to the discussion of the over populated apexs on a server: suggesting to have an unlockable teir system rewarding in-game achievements or successful growth of specific dinos. Preferrably a permanent reward, unlike the progression game mode, so you can have access to the top tier dinos upon successful growth of herbivores, carnivores, etc of the "lower tiers."

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Or- a life expectancy variable for over populated dinosaurs. Loss of hearing, eye sight, maybe running capabilities.

clever hound
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If the rex and spino were to become ai i think instead of making it ai make it were only a certain amount of people can play it like they kinda have it on primale carnage were there can only be two or one person playing rex but in this case maybe the owners of the servers can choose how many rexs and spinos they can have the max being like 10 and if they were to nest they would have to sacrifice themselfs to feed the kid? (Idk about the last part but just a thought)

ivory dust
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If the deino is more vulnerable on land, wouldn't a good thing for the croc be a quick turn? Like when an alligator or crocodile are being approached from the side or behind they do this really quick sharp swipe to turn? If this is already planned on being added lmk but I'm very curious

rough shore
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a nice thing for people grouping up would be a system to form a party in the dinosaur selection screen than have a voting system for what dinosaur to play as a group,
once voting is complete the group will spawn in together in one place instead of having to hike potentially across multiple islands just to meet up.

frozen merlin
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New emoji

safe stag
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Make the Graphic setting more "Customizable" rather than locking them on low,medium, high, epic, and cinematic 👍

quaint relic
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I've been thinking about the idea of 'save slots' to have the chance to switch species if you get bored of playing your current dino without having to die on a same server. After being pointed that people would farm Apexes that way, I've thought about this: You can have 3 (or similar) slots and there could be a 'Tier' or 'Score' system that limits being able to have, i.e. (Max Score being '5'). Having a Tier 1 species would consume 3 points, only leaving you with the chance of having 2 points for either having one more Tier 2 (consuming 2 points) species or two Tier 3 (Consuming 1 point) species.

summer pumice
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Puddles to drink from when it rains. Possibly including in burrows. Puddles disappear in maybe a minute or so after it rains.

#

Control how loud your 1call is. Hold in 1 to inhale, release to let out your broadcast, so dinos further away hear it.

quaint relic
#

Quick one: Stopping to drink when you hit 100% just like you can't keep eating when you are full.

subtle citrus
#

Will they end up having weather change that can potentially have droughts and flood

A water hole that dries up would be insane ,because that's a resource everyone will be fighting for, meanwhile deinosuchus waiting lurking underneath

karmic kite
crystal harbor
#

I'm not sure if this is already planned, but what about adding a tidal system, with high tides and low tides affecting access to the beaches and smaller islands, and perhaps even exposing potential food sources at low tides? (such as beached fish or aquatic plants)

autumn kindle
#

I'm not sure if you're doing it or planning to, but Oviraptor (whether inaccurate or not) as a threat to nests, specifically as an egg eater, is an idea I've seen people very hopeful for. Maybe eggs are a preferred food and grant you a bonus to growth or strength as incentive. I think it encourages nesting animals to move, as well, as you wouldn't want to try and nest in an area with a lot of egg eaters! Maybe this doesn't just apply to Ovi, either, but other smaller carnis/omnis that you could see eating eggs.

Also, as a third part, maybe not even eggs but perhaps their preferred food is hatchlings or juvies? It's hard to suggest since we don't know much about the nutrition system you'd like to have yet, but I think it's smth to think about.

livid sandal
#

Hollows under some trees, and/or accessible spaces between the roots of the mangrove like trees I have seen on the new island, that smaller dino can hide for safety from preditors, though they should be part of the main map and not isolated like burrows, and with colission it would be interesting as you may try fleeing in to a hollow when being hunted only to find its already occupied forcing you to look elsewhere or die.

austere nexus
#

Even though you, the Developers, have your hands full at the moment, but I would love to see an ability to be able to play fight, especially as Utahraptors. I personally think it would be amazing to see! ^.^

echo mist
#

Another channel for all memes of all types besides nsfw unless the channel is nsfw

ancient plover
#

Just had a big brain moment but I'm not certain if this is already implemented. What if when the stamina drains the bite force drops as well, it'd make sense.

quasi nimbus
#

Hey.

elder stump
#

I think a genetics system would be nice, with the addition of male and females needed for a nest why not add a dynamic system that everyone have slightly different sizes and strengths to make things interesting, genetics will come into play where if both of your parents are massive you will grow bigger than average and vice versa.

winged rose
#

Allow modding, there’s some servers that would do great with it. There’s a server I’m in and they’ve got a few things that they could use that don’t seem to be in the recode and would be pointless for devs to make it into the game itself

ancient plover
#

Don't know if this already is a thing or accurate.
But will flyers like pteradon be nesting in trees?

manic galleon
#

Maybe add tides, so when it rains lakes and rivers rise a bit, not much but it would be noticable

ancient plover
#

Since it's appropriate for its size, troodons could have the ability to enter burrows.

vale moss
#

Faction War Mode or Event

An idea for a server event or endgame content. Basically all the different factions (Herbivore, Carnivore, Tribals, Mercenary) fight for control and resources of various regions and biomes through direct and indirect means before culminating in a permanent server change or server wipeout (reset).

Faction Goal
Herbivore Terraform / Ecosystem Enrichment
Carnivore Obtain Strain / Server Wipeout
Tribals Enslave & Control Island
Mercenary Base Reactivation & Destruction of Island

A bit more detailed layout.
https://docs.google.com/document/d/1cVi62rZ0dFWJJfgYyoVZ97u0mBGc-k3RCQnakcVcxA8/edit?usp=sharing

fast valley
#

What if omnivores could steal eggs from nests and eat them? Also how about AI could fight back?

fresh citrus
#

pachy should do bonebreak to anything weaker than cerato

#

its bonebreak should be 7 to cerato bary utah carno

#

and 15 to herrera austro etc

#

it would mean pachy has a use

#

right now its really weak

#

1300 hp

#

it needs a actual use

steel peak
#

is something like a Oviraptor planned wich can steal eggs from nests to eat?

wicked wren
#

like some with spots, others with stribes, some with those little hairs on the head, diffrent eye colors^^

wicked wren
#

ohh and some kind of diffrent crests as well

topaz flame
#

Hello, my suggestion to the development team is that as most us know; you grow faster in future updates if u DO NOT do the AFK growing, instead hunt and scavenge actively. Now my idea is that in order to create a more diverse and interesting player environment that players who grow their dino like manually have slighty better bigger dinosaurus, because just as in nature the well fed animals tend to get bigger. Also it is more fun if you have adult dinosaur that there are still some who are just a little that bigger.

ancient plover
#

!work

mental brook
#

@topaz flame I think it would be really cool if they did it in this way: If you Troy around more, your adult trot is closer to a cap, if you ambush and sprint more, your ambush as sprint are closer to an adult cap. The more you eat while you're a juv, the larger you can become and closer to the cap and so on and so forth. So that the little afk growers end up being little runts once they're adults.

maiden mango
#

Have more Dino’s be able to create/raid burrows

frank wagon
#

That dino's would be able to get scars from fights

slow flower
#

Give poor anky bone break or knock back. They walking club of meat atm.

past laurel
#

Tribles somehow use egg stealer dinos ovi to snach eggs and raise dino in captivity then the dino won't resist if that's all they know right?

inland pilot
#

dunno if this is already planned but
if we were to open up our character information menu whatever the fuck it is, can it have the type of food and a picture of what the food would look like so we can have an easier time figuring out what the fuck it is that our dino needs to eat

vale lava
#

could the trike kinda get such a kind of damage output that each horn does individual damage while an actual headbutt with the middle horn or area between both horns does extra damage ? i really think if some apex sized animal for an example gets barely hit by the tip of the horns it should still be capable to get out quite well, yet if it goes so far as to get hit by both horns, which is gonna be the case if it is already being hit by the area between the eyes of a trike, the damage should be immense regardless.

#

add to that that i think the trike should get a damage multiplier for sure if attacking/headbutting something while it is sprinting towards it. sure would make more sense then have a trike being able to stomp things...a manner of attack that i think does not really fits the trike that well even...either way i think its attack power should be buffed considering the speed and stamina it currently has compared to both the rex and giganotosaurus.

#

also the maiasaur is for sure one of those dinosaurs i feel that should actually slow down when it grows in regards of speed and stamina, and i think it should be capable of stomping

#

i think if the rex and giga both had about the stamina level of the giga and stamina regain of the shant or para, while the rex would get more agility and bite force and health, while the giga would get the better bleed and slightly better stamina, i think the rex would not really need bonebreak longer to be viable, and it might they actually be in trouble if it came up against a group of 7 allosaurs, while thanks to its increased agility, not be screwed over if it came across a group of dilophosaurus

fresh citrus
#

too op

#

rex didnt have stamina

#

only biteforce and maybe hp

kindred nebula
#

When we’re playing with pteronadon, we should have the ability to swoop down and grab smaller Dinos (compys,avas,velos etc etc) drop them down somewhere, and eat them.

grim prairie
#

Just a cool concept I thought of earlier. Maybe, certain dinosaurs could spawn in specific regions of the map instead of just randomly all over the map. I think this would be cool for creating actual ecosystems around the map. Also, it could really help with the new nutritional value thing. Like for example, if rex had trike on top of its nutritional value, then rexes and trikes would spawn in the same region of the map to encourage them to go after each other, and trike’s favorite plant would spawn more often in that area.

fresh citrus
#

reduce the trex bonebreak to 49%

#

its too op

burnt owl
#

It would be really cool for the new eyebrow dinosaur to have a almost cockatiel crest they can flare up when angry or 3 calling!

vale lava
#

speaking about nests, i think there should be mechanics so that nests need to be "cleaned up", so the smell of the nest get's reduced and there is less chance of anyone finding such nests. a nest should need maintainance

#

on top of that, i think it would be a good idea if nest material needs adjusting and removal/adding to keep the temperature up to a certain degree. nesting should be some sort of minigame

#

also certain dinosaurs should not be capable to nest, but instead should just be burying their eggs somewhere and then abandon them.

main sleet
#

As certain dinosaurs are getting visual dimorphism now, make the female hypsi model look like this (speckled feathers and lack of eybrows):

gaunt narwhal
#

I would personally say shorter, to barely noticeable eyebrows for the above suggestion, but that's just me :)
Great idea still!

vale lava
#

i also feel that male dinosaurs vs female dinosaurs also should have ever so slightly prominent ridges and combs and such if they have them, for an example the small combs and bigger combs on the heads of the allo and dilo respectively

olive tendon
#

I think it would be neat if there were some dinosaurs that had very little need for water, or an ability to get water from their food. For something like a Gali adapted for migration or desert conditions it would be a neat little feature to encourage them to travel

winged rose
#

Food and water need to last a lot longer. Rn, A rex can go through multiple trikes within the span of 2 in game days. Which I don't want to have to do. I don't want to have to kill so much. Making each dinos hunger last at least 2hrs would be great

dusk musk
#

i'd heckin love a respawn option. sometimes i want to change what dino i'm growing & it can be hella difficult to die (shockingly enough)

ancient plover
fleet phoenix
#

i think it would be cool if it was possible to have a 'favourites' list choice when u go to choose a dino so u dont have to scroll through them all the time

ancient plover
#

and run threat roar at 3:20 when sprinting so its head goes to like left or right down a bit and then it roars perfectly

simple stone
#

aye a suggestion for sleep, if decided to be implemented

sleeping would have some very good pros. for instance you can regain stamina much quicker, as well regenerate your health much quicker than you can simply sitting down. however, sleeping could lock you in an animation for a while, as well muffle any noises you can hear and darken your screen similar to night

another idea for it is that noise can also wake you from it. so if you’re in a very active area it’ll make it difficult to fall and stay asleep, or if a dinosaur broadcasts or something nearby it can also wake you as a way to protect yourself

ancient plover
#

a reimplementation of the progression mode, either as an official mod or a secondary alternative gamemode

the idea for this gamemode is to change old progression into a whole new thing.

being a gamemode much more suited for people that like the idea of unlocking better dinosaurs as doing quests and surviving the world as smaller dinosaurs. a more hardcore version of the other gamemodes again suitable for people who enjoy the sense of progression with gameplay.

the idea is for this gamemode is to have 3 factions: carnivores, herbivores and omnivores. each one of them having their own starters and ways to progress to higher tiers

for instance in this new progression, herbivore starters would go on the line with: hypsolophodon, minmi, homocephalo, etc etc

the starter players would be greeted upon the world with some tips (as we have currently) and they go running off the world to complete their quests such as: survive as X for about Y long and do the things this dinosaur is normally seen doing such as consuming similar foods and behaviors. which after being more experienced as (per say) a homocephalo, they'd progress to pachycephalosaurus and then creatures that are played similarly.

in this gamemode it forces players to try out different animals and have a sense of playing each of those animals, which would probably help them in the main gamemode survival.

any discussions are welcome

fresh citrus
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bary needs the 2nd best bleed because of its teeth as it wasnt meant for gripping or anything it was meant for slicing flesh

#

so it would have shark teeth

#

it didnt do much dmg

#

but had good bleed

lime dagger
#

Scars From Taking Damage Don't Go Away. When You Heal,They Aren't Red Anymore,But You Are Left With Dry Scars.

fresh citrus
#

only from fighting id say

#

not from hunger etc

lime dagger
#

Yup

fresh citrus
#

so you woudl heal

#

but you have faint scars

#

1 scar per battle

#

mayeb more

ancient plover
#

delete those comments

lime dagger
#

Ribs Show When Your Hunger Reaches About 20% and Lower.

fresh citrus
#

oops

lime dagger
#

Same with thirst,your skin or whatever looks dry when thirst is at 20% or lower.

static pendant
#

Are Terrorbirds Planned?

livid sandal
#

Lots of people seem to some individuality and size differences as adults, one method I have thought of for this would be based on nutrition growing up.
The diets of dinosaurs growing up will determine where they end up on a fitness spectrum as an Adult, from Runt to Obese Fatso, with an balance point some where in the middle.
On the low end Dinos who spend most of their time malnourished will be small, weaker and have slightly worse stamina but will require less food as adults; Above that their would be an avarage zone, dinos who had enough food to avoid malnutrition most off the time, would  have normal stats, and simple have some variance in size; Then an ideal zone where dinos are in perfect shape from balanced diets, would be slightly fast or have better stam; and dinos who over ate alot who would be larger and strong, however have slightly worse stam and need more food as an adult.(although you currently can't overeat).
Though overeating could be added, simular to KCD, where your stamina is temporary lowered as you digest your food when you have overeating.
(Personaly I rather have all adults of a species be equal, just the idea of staying a mini dino would be cool)

fast valley
#

Make dinosaurs poop and pee?

silk fiber
#

Allowing the game to run at higher than 60fps. Hoping recode allows higher.

analog solar
#

Ok so I just had this thought about map. Awhile ago it was mentioned that dinosaurs would have a map, but "not the same." as the other factions have. Here's how I think the dinosaur map should function.

**1)**After spawning as a new dinosaur, players will have a map but, it is completely empty aside from your spawn location.
**2)**As your dinosaur moves around, the places you go will be recorded on the map.
**3)**You can set names for landmarks, lakes, etc in discovered areas.
**4)**Once your dinosaur dies all of your progress on your map will be reset.

This would help encourage players to explore the map instead of hanging out in one landmark, to go record locations and make navigating areas easier in the future, and would encourage people to actually keep their dinosaurs alive more than they do now. This mechanic would also simulate dinosaurs becoming more experienced as they age.

polar igloo
#

Make it illegal for server owners to sell Isle related currency in exchange for grows, make it also illegal to buy grows directly. Servers need to be creative in how they raise funds, I could think of several ways myself, and they need to stop exploiting the games ecosystems for monetary gain. It ruins it for everyone.

viral mortar
#

Maybe a system where you can have multiple dinos on one server, so that if you spend 7-8 hours growing an apex you wouldn't have to give it up to participate in a nesting event or something similar. With like a 5 minute cool down or so and a safelog esque timer, to discourage abuse of the mechanic? Even if it's just a purchasable DLC that lets you have like 3-5 dinosaur slots on a server that you can switch between.

hollow helm
#

Oviraptor should be able to steal eggs and carry them off to eat :) that would be really cool! I am sure you all have it all covered though ! I just thought sense someone said two people will be needed to nest, it actively gives the parent stuck in the nest somthing to do while waiting for the little ones.

twin pelican
#

It would be a great feature for at least the babies can see there own nest that they got hatched into. Or even a group feature where the group can see the nest.

pure oak
#

I think growth should be slightly boosted while you are full, hydrated, and also in the Resting/H' position. I also think that if you decide to be hatchling and join a group that way you should get increased growth through to adulthood as an extra incentive to do that.

vivid flare
#

Nesting- AoE, Females get +Damage when in close proximity to a nest. Has effect after an egg has been fully incubated. Additions to this may be that it has a set base and minor increase with each egg incubated. This is so that they can keep incubated eggs but of course the purpose of a nest is for offspring so bringing one in can overall negatively effect the mother’s chances. Doesn’t make sense when you initially look at bc wouldn’t a mother want to defend the children? but my thinking is that once the kid is born it’s in a way dependent on itself and the mother is not fully responsible to what may happen to it. For males i have no fucking clue and i didn’t spend the time to think of one bc half the time males do as much for nesting as being cannon fodder for anything that tries to eat a group memberdondiLUL

This is kind of starting ground, not a fully fleshed out idea. Just cooked it up over a couple minutes

pure oak
#

I would say adding a drag or carry mechanic would be smart so the males could be off hunting and bringing food back like full corpses in its jaws.

drifting owl
#

I was watching Anthom's video today which mentioned potential benefits for eating preferred dinos (carnivore wise) and plants for the herbi bois. Do you think it would be fair to implement a "buff" system? I.e. a Rex eating the body of a Trike would give it some sort of very light buff or a Trike keeping its diet in close consideration. Such as a temporary 2-5% buff to stamina that wears off over time.

At least in my opinion, light buffs could encourage both activity for Herbivores and Carnivores and reduce AFK time/players. That little extra buff to whatever it may be may give whatever dino, herbi or carnivore, the edge it needs to either escape a bad situation or win a brawl. This also encourages Apex or large dinos to seek out larger prey for the bonus they may offer.

sour sky
#

Haven't seen much discussion regarding monolophosaurus. But a suggestion for an "ability" it could possess, maybe a quirk to its sense of smell? Either the ability to smell living dinosaurs the same way herbivores were planned to at some point, or having a much wider range from where it can pick things up. As far as sounds go, that expansive nasal passage sure looks like it could make some wicked howls.

west quarry
#

I think mono should have some sort of air-sac on its head around the crest, that it could inflate for display

ancient plover
#

Maybe for egg stealing dinos, make it so that you can't eat eggs from your own species? To prevent friends from laying eggs just to feed you.

#

I also think you should be able to "tend to" your nest to fix it after someone damages it or tries to destroy it. Maybe have its animation similar or the same as building the nest? As it stands right now, if someone damages your nest, either you keep a busted nest or go through the entire process of remaking an entirely new one, which is tedious

somber loom
#

Maybe after recode laying eggs will cost you food, so it would only be a trasferece of resources

zealous rampart
#

Herbie should be able to pick up plants to give to their babies

late vine
#

well i have some ideas for male vs female
for carnivores, when it comes to raptors(birds of prey) the female tends to be bigger and stronger, but the male is faster and more agile. then maybe for herbis the males are the big strong ones while the females are the fast and agile ones, as to have a bull of the herd? not much just an idea

wintry dune
#

I think it would be interesting, for realism games only perhaps, if there was some way to implement territories? I think it'd be interesting for group interactions and solo players, but due to large maps might not be super useful. I do recall someone mentioning leaving scent on trees by passing them earlier in this chat so maybe it could incorporate that? I just think it'd be neat to consider in terms of how it would affect migration and general gameplay.

merry turtle
#

I got this idea not too long ago after seeing a mini documentary on some Bad Bacteria that killed dinos that ate corpses that were infected with it(mainly cause it was really old and maybe some other factors as well). This Bad Bacteria could make things more interesting and difficult at the same time, especially for Carnivores and their Apexes, it was rare maybe though, not completely sure.So if you eat rotten gore or a really old corpse maybe you could get the effects of the bacteria and depending on how much ya ate it’ll decide how bad you’ll have it and if you’re able to survive it or not.You’ll of course get effects like messed up vision and food poisoning, but it could be like the first stage is the vision and Stam drain over time, second stage could be Thirst drain and slight damage(maybe), and there could be a certain herb somewhere on the map that can cure it if eaten and even carnis can eat it if they also get infected. This would also keep Carni players on their toes when they find a corpse that has a possibility of being old, how they can see that it is old it could have a color change and/or certain scent color. As for where the Herbs could grow that can cure the illness that they have received could be not just in one place, but maybe 3 places to make it fair for people. There can also be types of illnesses that you can receive from eating so said old corpse with the Bad Bacteria, like the one I said before having the potential of killing the consumer that could be the most dangerous illness that you can get from it and could be maybe a 5% of getting it, and less serious ones will be more common and they will have their own effects or different levels of severity in symptoms you get. But, if someone eats these kinds of bad corpses a certain amount of times, so for now let's say if they eat from 10 of em, then they'd receive an immunity to the Bad Bacteria and won't get sick as often or not at all when eating old corpses.

south valve
#

If titanoboa is ever introduced into the game I have a few mechanics that it could have.

  • snakes have the ability to climb trees but the titanoboa shouldn't be able to because of its size and all
  • it should be able to swim fairly easily since snakes usually can
  • of course it should swallow dead animals whole but the animation should take a while but the animation should be interuptable since snakes when threatened do regurgitate food
  • unlike real snakes I don't think recently swallowed food should slow down the titanoboa or inhibit it in any way
  • snakes in general aren't that fast so it wouldn't be too fast plus I don't think they really "run" and the crouch should be the snake scruntched ready to attack
  • also snakes aren't flimsy either so it would have a decent amount of health
  • it's main food would be medium size Dino and although it could fight back against apexs it would be severally weakened afterwards
  • it's hunger as well should last forever
  • burrowing is also a trait of snakes

For some fighting mechanics there are a few that could work

-A type of "pounce" where it grapples the Dino and does increasing damage over time but uses a lot of Stam (apexs would use up almost the whole Stam bar making then vulnerable after wards and such)
-Another attack would be a quick bite that hardly does any damage and bleed and no venom but is able to bite in quick succession.
-A second version of the grapple that could be used instead would be less as strong, it would drain the Dino's Stam instead of damage or do less damage and it would have to use bites to kill it (the grapple will drain a small amount of Stam over time while the bites would also drain Stam in the grapple)

zealous canyon
#

I have an idea.

#

For egg stealers, maybe there should be a dig time so that mothers have a time to kill the egg stealer.

cerulean viper
#

A quick and easy suggestion for "insectivores". Just something as simple as a particular flowering bush with bugs flying around it. Something like the Hypsil could get a scratching animation that they play till it's exhausted. Easily represented by the bugs flying around the bush despawning.

winter iron
#

Idea: When not moving, certain dinosaurs can hold the sprint button to paw at the ground like a bull before taking off

crystal harbor
#

I'm not sure if this has already been mentioned by devs, but what about adding the ability to walk backwards?

Functionally, it'd be considerably slower than walking forwards, but it would allow some more precise manoeuvrability as needed, such as if you get stuck against rocks or other obstacles, without requiring you to turn around a few times.
It could also allow a player to back up in a confrontation without being forced to expose their rear or sides to a potential attacker, as they could step back until they gain enough room to make an escape if they need to.

crystal harbor
#

Here's a suggestion for the map (if it's not already 100% planned);

If the giant death-pit from Isle V3 returned for Isla Spero, what if it was connected to a cave network at the bottom?

That way, if you found the entrance to the caves, you could go down to the bottom of the pit and potentially scavenge whatever might have fallen in and died, and get some water if there's a pond or waterfall in there.

As a bonus, if certain monsters were eventually added, they'd easily become a thematic element to that pit and caves, and a danger to whoever dared poke around down there. 😛

junior socket
lapis scarab
#

could you reduce the time that a corpse, ribs and gore stay ?. i mean on the current game you basically kill something and then for the next 30 minutes your stuck sitting next to a corpse,ribs or gore and its really boring

ancient plover
#

I don’t know if affinity is still planned or perks. But if they are still planned could high affinity affect our healing rate? Or have a perk for healing? Or maybe something is planned to boost healing with the recode, would help a lot!

ancient plover
#

“Emotes.” In the isle? Like a mating dance, some special threat displays, other things just for quality of life

solar gyro
#

I can see why Beip was given webbed feet but the actual animal was far from being aquatic. Not to say it's not a cool idea, just that it seems out of place. Maybe another semi-aquatic dinosaur such as halzkaraptor as it was closest thing to a duck back then. Also, the little hop in the troodon isle animation seems pretty inappropriate for an idle animation. Like the whole idle animation that was shown seems like it moves just too much. I completely understand that it's a test WIP. I would just like to suggest maybe having the idle animation be so actively moving. Maybe the hyper active movement would be appropriate for like the sniffing animations or such

fleet phoenix
#

some animals in the wild clean eachothers wounds, so like maybe a cleaning action from packmates which helps u heal a bit faster?? i dont know it just entered into my head

errant yew
#

https://www.history.com/news/worlds-biggest-t-rex-canada-scotty-dinosaur https://www.livescience.com/46965-tyrannosaurs-were-pack-animals.html Will Tyrannosaur, as well as other dinos, be updated with newest paleo discoveries to better keep with realism?

HISTORY

Back in the 1990s, it took nearly a decade for paleontologists in Canada to extricate the massive Tyrannosaurus rex skeleton known as “Scotty” from its solid

static pendant
#

This is sorta weird but is vr ever gonne be involved with this game

low ivy
#

I am not sure if Aquatic Animals being the next focus after dinosaurs means Marine reptiles but if it does here are some of my suggestions:

Ichthyosaurs:
It only makes sense to have one of the oldest and most famous groups of marine reptiles be present in the game. They were carnivorous and had relatively wide diets including fish, cephalopods and smaller ichthyosaurs. Ichthyosaurus, Cymbospondylus and Shonisaurus come to mind.

Plesiosaurs:
Plesiosaurs are relatively diverse coming in all shapes and sizes. One animal is a must, that is Elasmosaurus platyurus a fish-eater with an incredibly long neck that could perhaps dig for buried fish and attack schools of fish. While Cryptoclidus and other smaller plesiosaurs could fill in other niches.

Turtles:
Sea Turtles from the Mesozoic were incredibly large. Archelon ischyros being one of the largest could act as a prey item for Kronosaurus and Mosasaurus but also have the ability to move on land albeit really slowly, to nest away from large ocean predators.

Finally the Two Apexes of the Ocean:
Mosasaurus hoffmani
One of the most well known monsters of the sea. Measuring about 18m in length, this animal was an ambush predator using a quick burst of speed to deal massive damage to its foes it would hunt plesiosaurs, sharks and turtles and while Pliosaurs were dead long before this animal was around it likely would have hunted them too.

Kronosaurus queenslandicus
A large Pliosaur measuring in at 9-11m in length and a skull that takes up nearly a third of that (3m). It is believed to have lived during the Early Cretaceous making it one of the last Pliosaurs to exist. It preyed on Mesozoic sea turtles and Plesiosaurs it was basically the tiger or leopard of the ocean being relatively powerful but solitary animals.

fast valley
#

If sleeping is implemented, what if you lose your ability to see every time you sleep since sleeping requires you to have your eyes closed ? But maybe get improved hearing during that time to have a chance to escape whatever is approaching you?

fossil matrix
#

To help keep players behaving like the species they play, there should be adverse effects (not too hectic though) if you spend a prolonged time around something you shouldn't (unless you're hunting / stalking it). Could maybe tackle the mix packing concern with that. You could also apply something similar with pack sizes. You could say, like a "stress effect".

deep hill
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Spino should be able to have a finishing move with its arms where it snaps the neck of the oposing dinosaur. It would be only usable against larger mid tiers and apexes. In my opinion this would add an interesting and awesome looking way spino can finish off other dinosaurs
Example could be the amazing scene from JP III
https://youtu.be/u8NA7IQMf_Q

Sorry, this video only has the second half of the plane crash. I don't own Jurassic Park 3, i just uploaded it from my ipod!

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sage zenith
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Can Deinosuchus grab Dinosaurs into the water?

rich oracle
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I have a suggestion for a Sauropod attack: Instead of pressing LeftMouse and just do a casual stomp, it could work like this: You press the button and hold it, so your dino stays in the position to stomp, while this, the Sauropod can walk very slowly in the stomping position; when you you let go, the dino does the stomp

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Also idk if this is cool/possible, but would be cool to interrupt a roar when you bite/attack

ancient plover
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Along with new skin patterns, could we get model variations, maybe based on species? E.g Trike with curved horns option, different crest sizes and shapes, or even quills/feathers for certain dinos, I mean, a Trike with quills on it's tail or a Troodon with quills would look really neat!

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I think it would be nice to be able to try to swim faster. Like deino pushing its tail in the water harder to propel itself forward much quicker as an example? Instead of just one speed.

Also the ability to float for aquatic dinos like deino. Just chilling on the surface of the water without having to use stam.

dusky ice
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Eventual Weather/seasonal effect which play in favor for certain dinos, like a certain dino having thermal insulation leading it to be able to hunt other dinos more efficiently when they are slowed from cold or something, just another way to bring an advantage to an otherwise weak dino like dilo night hunting.

robust badge
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Make the new herrerasaurus a honey badger able to harass things like utahs and dilos but not able to kill them outright,unless in a pack but make solo herreras able to fight and kill troodon if they're able to catch them off guard.

cunning tangle
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Add Beelzebufo as a playable creature.

(Disclaimer: I’m aware Beelzebufo is a toad, however for ease of writing and the sake of simplicity i will be using “toad” and “frog” interchangeably.)

Beelzebufo is not only an aesthetically interesting addition to the game, but also provides a unique niche to ponds, rivers and swamps. Below I will list different sections and summaries as to why this addition will not only provide a new perspective and way of playing, but also supply much needed ambience and maybe even new mechanics as a groundwork for future additions.

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Life Cycle:
Now we know Beelze is an amphibian, meaning that it undergoes significant biological changes throughout its life cycle. It would start from an egg, a soft shelled egg that can only be laid in/near water. When it hatches it will emerge as a large tadpole, swimming in the water and growing rapidly, feeding on whatever it can find to quickly grow and escape this vulnerable stage of life.

After it’s hatchling/juvenile stage, Beelzebufo can grow into a young frog, a small looking adult beelze, but still retaining remnants of its tadpole tail. now able to walk and explore land, it still must keep moist by periodically dipping into the water to refill its rather small “thirst” meter (more on this in the “Unique Mechanics” section). 

Sub adult and full adult stage are similar, the only difference being size (of course) but also food options.

Once it reaches (sub) adult stage, Beelze is larger than its juvenile self, but also it’s tadpole tail fully recedes, and can now explore the dry land for much longer. At this stage, Beelze reaches sexual maturity and only now has access to its 1 call.

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Food Sources:
Beelzebufo (who from this point on will be referred to as “Beelze” for simplicity and convenience,) already seems to have the stage set for its place in the food chain. The ambient fireflies and butterflies that populate the games swamps and rivers can be used as a good source for Beelze’s sub adult/ Juvenile stage. When a Beelze grows into a full adult, it will be more than capable of hunting, ambushing and consuming hatchlings, some juveniles and even small fully grown dinosaurs (not to mention the cannibalistic nature of all toads, meaning it may even eat other smaller beelzes). In its tadpole stage, Beelze can feed on small fish or algae.

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Game Mechanics:
Unique gameplay mechanics and statuses come with the addition of Beelzebufo. these will be listed in sub sections for ease of reading and comprehension.

-“Moisture Meter”
The Thirst meter on the Beelze has been replaced with a Moisture meter. The moisture meter can be replenished only by going into the water as it refills. When it reaches zero, the Beelze will take significant damage over a short amount of time, gaining the “Dried Up” status.
The degradation of the moisture meter accelerates notably in sunlight, doesn’t degrade at all during rain and degrades much slower at nighttime and overcast days.

-“Sickly Status”
The Sickly Status is an affliction given to dinosaurs who either attack a Beelzebufo with a bite attack or eat beelzebufo meat/gore. This status is not given to creatures that attack it with horns, stomps, tails or other means of damage excluding bites.
The Sickly status stacks up to 3 times, each stack lasting for 15 minutes. Sickly causes a dinosaurs stamina to drain faster, but most noteably keeps it from eating for the duration of the effect. In order to reduce the sickly effect, one must either rest (which reduces the duration of each stack by 5 minutes as long as you’re resting) or drink enourmous amounts of water, each gulp of water taking off 30 seconds of the effect.
Additionally, when using smell, dinosaurs will see Beelzebufo gore as purple instead of red.
There are some dinosaurs that are immune to the Sickly effect, these include Beelze, Dilo and Sucho.

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-“Grapple”
Beelze can swallow anything smaller than its mouth whole in one gulp. Creatures that are the same size as it’s mouth or a bit larger are instead partially swallowed, gaining the chance to fight back to break free by moving as much as possible. Whether by wiggling it’s head, attacking or mashing movement keys, this creates a struggle for survival in which the beelze attacking will have to counter these wild thrashes by either enduring the pain, or using stamina to bite (m1, same button at the initial grapple) down on its prey repeatedly to subdue it.

-“Bury”
Bury is Beezles right click. all this does is simply allow the Beezle to partially bury itself in the ground so only it’s eyes stick above the dirt. It can’t move at all in this state, but it’s m1 (usually a bite) turns into a type of fast lunge attack, sticking its tongue out and grappling prey swiftly. This mechanic provides camouflage but is also an impromptu sort of ambush attack.

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(Some of this maybe outdated, thanks to new reveals as to what is coming with the rebuild, but I will still leave this here. Thanks for reading it all if you did!!)

ancient plover
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I don't know if this was ever talked about, but I think dryos (Or any other burrowing species) should be able to nest in the burrow.

Aside from that there maybe can be burrow upkeep. If you dont fix the burrow or such it may collapse on top of you.

naive cipher
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For nesting there is nothing to do with a male, weather or not you will keep asexual nesting. Males should have an influence on how the hatchlings look, meaning females must choose the most appealing mate to have beautiful children.

ancient plover
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I'd like to suggest an extended stamina system. Along with having stamina drain from running, I'd like to propose that biting/fighting would also drain stamina, and that stamina drained from fighting would regain slower than that from running. In addition, lowered health should negatively affect stamina regeneration.

My thinking behind this is based in realistic behaviour of hunting animals. Any hunter would calculate it's odds in a hunt, and it would not needlessly spend energy to hunt more prey than necessary. Yet I have seen so, so many players in this game kill entire herds (of smaller, slower dinosaur) just for the fun of it. Having higher penalties for fighting and getting injured would force players to rethink when and where they spend their energy, and they'd have to be mindful of what animal they attack, as getting too injured would result in lower stamina over an extended time.

This, along with more fighting mechanics (that I know you're working on), would mean that there'd be much more strategy needed for hunting. Calculate the strength of your opponent, the force of your own attacks and how many bites you'd be able to apply. Get it wrong and you might end up with no stamina to retreat if you get too injured, and a more aggressive herbivore might finish you off, or another carnivore might come and attack before you heal up.. Realistic and brutal.

ancient plover
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When the recode comes out, there will be at most or least (haven't counted) 30 dinos. There should be a info page that shows size, general behavior, predators and prey, sounds of the dino, stats, and whatnot.

noble wraith
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Can you make like when a dino bleeds another dino you can see how many drops he already has. So that you know how many drops or damage the dino has taken. It goes by stage 1, stage 2 and stage 3. The more drops the more the dino starts bleeding. So we dont have to go to the test map to know how much bites it takes for a dilo to reach the 3 drops. It would be an awesome mechanic for future fights and strategy.

spark ridge
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I think in the future of the game, non dinosaur AI would make the game much more immersive and interesting. Things like bug AI would provide small amounts of food for juvies or small playable like velo, frog AI in the swamp could feed small aquatic juvies or other small dinosaurs, and maybe even small mammal AI like rats. I think it would be a cool way to feed smaller playables and add more life and diversity to the game.

boreal garden
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this may not be allowed cause its not technically a dinsoaur but it was around at that time and would be cool if it was in. but dont take it srsly

arthurlopleura is the worlds biggest centapede growing to 7.8 feet long.
it could have prayed on small mammels birds and small dinosaurs or sometimes its own species.

it will exist as a small teir dinosaur like dryo or taco and can have the ability to burrow making this the first predator with burrowing abilitys.
it can eat any hatchling and can go inside burrows to attack dryos from the inside.
its juvi stage is as small (if not smaller) then a velo and can only scavenge due to its strength not being enough to kill pray. nests can work by burrow with 100s of eggs everywhere inside (not real eggs just for effect( and the eggs that can contain players are in the center.
calls:
1 call is a loud chittering sound simular to locus while its pincher mouth snaps a few times.
2 call is its entennas moving around curiously as it makes a head motion moving from side to side.
3 call will make it rise up and chitter aggresivly while the top half rocks from side to side due to its weight.
4 call is another chitter simular to brodcast but alot more quicker and dramatic.

colors:

the colors will be mostly blond black white and any brown and green colors. its detail (if male) will go from red yellow or blue.

crouching will make the creatures top half rise up to make it seem larger (the bug is already laying in the ground how can it crouch?) but of course it will make it walk slower.

sitting or laying down will make it wrap in a little ball and lay at the top of its body.

eating it wont provide much hunger to stuff like spino deino or others but can be used as a last ditch resort if starving.

this would be AI but can be controlled by player if wanting

worthy cave
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Herbie food suggestion. Bushes give small percentage of water. Tiny give say 3% large give 5%. This is similar to ARK. Berries give food and water

obsidian raven
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carbonemys... i know it seems weird and boring, but it could be unique and interesting... being an omnivore that mostly ate plants and could snack on fish and really small dinosaurs it could be another infinitely growing animal like the deino increasingly getting a tougher shell... would be really slow on land obviously but be decently fast in the water, its main defence against carnivores would be an on the dime turn as well as being able to angle itself pointing its shell at the predator making it difficult to land a bite, as well as being able to tuck its neck in leaving only its head exposed to protect... another idea I like is because it was classified as a snapping turtle, the biggest to ever exist would be the ability to halfway bury itself in the mud underwater to camouflage itself to get the jump on prey

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also note that the size in the picture is literally only based on the size of the top part of the shell, meaning it could actually be considerably taller or larger in general then that

errant thistle
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Compy suggestion: Allowing compy to 'graze' under the explanation of snapping up insects or small animals, this would allow a compy to hang on until a kill is made, given that it would likely struggle to down even a taco.

heady kelp
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Nesting/Mating suggestion:
The majority of players would absolutely love to see a male influence the colors of young, however the suggestion I see quite often is ”the one who fills the nest is the dad”. Not only does this create a load of problems (multiple Dino’s filling nests??) but just any player may approach the nest and fill it without the mother’s consent.

Instead, I suggest a “Mate” invite. Similar to a group invite, a mate invite sends a notification to the recipient asking to become their mate. To send the invite, the other player must be in the group with you, the opposite gender, and nearby. You may accept, or reject the invite (rejecting prevents another request to be sent by the same player on a timer for perhaps an hour or so)

If accepted, a simple animation could be played (little hearts above their heads perhaps) and their in game playertag will change to represent they are your mate (a heart next to their name or a different color text). Now that you have a mate, you can gestate lay eggs and the colors of the young will be a mix of the two players.

With the introduction of eating eggs, gestating one at a time (taking 20 minutes from start to hatch) is simply too lengthy of a process. I suggest gestating the eggs in clutches (how many dependent on the species). They do not have to stay on the nest to gestate, (perhaps not needing a nest at all to gestate, initiating the process with your mate) but it takes much longer and it drains their food after starting the process until the eggs are ready to be laid. Then they sit in the nest like normal.

delicate oracle
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I thought I'd make this into a little suggestion because why not,

It may sound a little silly, but I think it'd be awesome to possibly have a Breath of the Wild-esque? text appear on the screen when we spawn in on Spero for the very first time saying 'Isla Spero' (or have no text at all) and play a chilling track alongside it. I think a little touch like that coupled with the ambient noises of wherever we spawn would definitely add a lot more atmosphere to our first experience in the recoded game, especially since everything we're seeing there is completely foreign to us.

obsidian raven
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aight imma put this here as I feel it is necessary... I am seeing a lot of people talking about diseases... making diseases some kind of rng thing from gore or water is a bad idea... nobody likes rng debuffs that will make the game less fun for them... so here is the suggestion... instead of that bs, make it so scavenger dinos get more nutrients since nutrients have been confirmed from gores then other carnivores... if you really want the debuff, allow some dinos to build up bacteria from said gores to give them an infectious bite that could apply some sort of debuff when bitten

deft flax
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I don't know if they ever talked about this dinosaur but ...
Nevertheless I want to comment.

Add Metriacantosaurus, this dinosaur is very interesting.

Many people find medium and small dinosaurs more interesting than large ones.

Status suggestion.
+ Life: 3250
- Damage: 235
- Bleeding: 2.5
- Growth Time: two hours and fifty minutes.
heady kelp
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Visible Damage/Scarring

If/When locational damage is implemented into the game, I suggest a decal system that represents the injuries the animal has sustained in a more accurate way. When an animal attacks another, a decal representing the attack appears on that part of the victim (Teeth marks from bites, Lacerations from claws, bruising from bludgeoning, etc). Not only will this be an aesthetic upgrade from the current scratches all over system, but it will give the players a visual indicator of where the attack was registered on the body so they may react accordingly.

The wounds will fade as they heal, however If the attack reached past a certain threshold of damage the wounds will not disappear completely, but instead turn into scarring. Dinousaurs that survive more dangerous fights will have more scars on their body.

wraith barn
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Offering a suggestion. I know that people enjoy Spino being Bipedal, but the fact is that it was more of a crocodile type of creature. It walked on land on all four's and was likely able to rear up on two, however it would have a hard time trying to walk on just two. https://www.youtube.com/watch?v=6oCqSqY7FiI

http://thegeekgroup.org/ - It's finally here, the oft-requested episode looking at Spinosaurus! Steve picks the toy over, and shows why spinosaurus is much more unique than just "the meat eater with the sail on its back."

Video Links:

00:57 http://www.sciencemag.org/conten...

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unique flicker
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So far my only issue is some starting location are a tad far from water and AI meat seems rare to find, more often than not I died of hunger, thirst or both before I even seen another player.

leaden beacon
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Diseases
Diseases are an interesting concept to add to the game and, if done right, they can add to the survival factor. Disease should come from multiple sources, the three I will discuss are overpacking, mixpacking, and rotten food.
Overpacking/Mixpacking
Animals that are overpopulated are bound to get sick, that's just nature's way of trying to take care of itself. Close proximity with a lot of other bodies can cause illness easily. And since overpacking is already against the rules of most servers, having it be an option for servers to set an amount for however many animals their own private rules decide should be able to exist in an area without risk of disease. As groups go over this number the risk of disease gets higher and higher.
Mixpacking could also be a factor for disease. So many foreign bodies around would increase the risk of illness in a population and this is, again, against the rules of most servers. This could of course be negated for herbivores since they are allowed to herd together. This could be a toggle-able option again for private servers. If mixed carnivore species are within a certain amount of space, I couldn't say how much since I'm terrible at measurements, they could get sick and potentially die. The risk would go up as more species and players enter the set area.
Both of these are entirely avoidable situations and if players do end up getting sick and losing their dinosaurs then it's their own fault for it happening.
Eating Rotten Carcasses
Eating rotten meat should be a bad idea for most animals. The exception to this is, of course, scavengers. Most scavengers like vultures and such have no issue eating rotten carcasses while other non-scavenging animals would avoid it. This should be reflected in the game. Animals with no business scavenging should have a risk of disease from eating very clearly rotten gore, while scavengers should have no issue consuming it. Again, entirely avoidable by players.

fresh citrus
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re add back that secret menu where you like like f3 to see all your stats in numbers

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it was really good because you dont know how much hp you have

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or dmg

subtle escarp
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A nice desert or dry landscape map would be cool to see.

icy cypress
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As we all know, there is a big Apex problem within the game. Rexes and Gigas are easy to grow right now (AFK growing and AI) and can wreak havoc and generally just cause balancing issues. Obviously the devs are not working on balance as of now but here’s my suggestion:

  • For apexes (Rex, Giga, Spino?) there should be a higher threshold to obtain and sustain apex. This would involve:

  • Higher Food demands (obviously)

  • Increased growth time (10+ hours), which will discourage many players from playing them and causing overpopulation

  • Having a cooldown time after playing an apex

Apexes are meant to be rare and not as common. Right now they make up a significant amount of a server’s population. Although hopefully the new growth system will be enough to lower apex population counts.

leaden beacon
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In addition to my disease suggestion above, I'd like to say that diseases would not be like damage where you heal stuff off. You would lose hunger and/or thirst faster after getting your little burst of food if you're not the type of animal to be scavenging and only take damage if you recieved a disease from overpacking or mixpacking. Damage wouldnt specifically be taken from eating rotten food, but if you continuously eat rotten stuff and don't move on to find a fresher kill you can still suffer the consequences.

heady kelp
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Baby hyspi should be an absolute fluffer. (As well as other feathered Dino’s)

ancient plover
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Mini should be able to make burrows similar to Gopher Tortoises, since its small and most likely wont have much health it should have a place to come in and out of for food and water etc

marble tiger
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make it so when spino crouches it uses its hands?

fast valley
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Add small ai birds that are hard to catch?

simple stone
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just a quick suggestion for servers aaa

okay so im thinking maybe after the recode, it could be possible to own multiple dinosaurs on one server. so maybe if one day you want to play on a specific one but not as the dinosaur currently saved on it, you have the option to switch to another when logging in

I was also considering that maybe this could also tie into keeping down apex populations if the smaller creatures, as planned, are unable to do this. that way servers can manage how many adults (as it’d be fair to still be able to play juvi or sub since they’re not nearly as strong) are there. then if the maximum is hit, you can switch to another dinosaur for the meantime or if you grow it all in one sitting that could possibly work too?

I realize that last part is restrictive to an extent, so it may not be the best idea, but if something more efficient could be made it’d be interesting to see

obsidian raven
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^ making my own version of the above suggestion... I like the idea of being able to have a few dino slots per server, make it customizable by the server owners to choose how many slots there server has... and I think the apex carnivore limit is fine, but dont make it so because you picked a small herbi you cant use it

unkempt compass
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what if eating a carcass gave you some amount of hydration depending on the size of the carcass? there are animals, such as big cats like lions, that will gain hydration by drinking/licking the blood and fluids of a kill

thin walrus
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I feel the large quadrupedal dinos would look a bit smoother(or dare I say nicer) With a run more like a Hippo. lol I know it sounds funny but look up a hippo running, how their legs move directly under them sorta rapidly, and don't flail out to the sides so much. Just an opinion. Love the current animates but curious on thoughts of this motion.

neon garden
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Again, the option to choose between utah being feathered or scaled when customizing its colors and such.
I do like the scaled raptor, so I won't complain if feathers are a no-go, but I think it'd just be a nice customization option.

south valve
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Unless y'all have a good idea on how to make hypers real limited as to not kill everyone's fun all the time I have my own suggestion.
Hypers won't be player but ai that are released whenever the server population reaches max and even then there's a small chance for it to come out

cunning rivet
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What if we had more advanced burrowing and nesting? Like in your free time you can start a burrow by slowly digging away at the dirt and eventually start making tunnels. With this new digging feature, instead of just pressing a button and having a nest or a burrow you would have to dig a small divot on the ground to form a nest and you could also place things like leaves and sticks to make a more padded or secure nest. You would also be able to nest inside of your burrows but small carnivores are still able to get into your burrow. Back to the digging and customization of your burrow, you would have to be careful to not make your burrow too big or too close to the surface cause then when heavier dinosaurs step on the burrow it could collapse. Also bigger dinosaurs would be able to dig but not exactly burrow depending on the size of the dinosaur, imagine an oviraptor spotting a burrow and digging into it until it finds the eggs or maybe an allo or another medium/large carnivore stomping on a dryo burrow until it collapses and the dryos are forced out. And imagine a sort of rabbit hole or ant colony thing with burrowing dinosaurs where there’s like a whole colony of dryos living underground in a huge burrow that they all contributed to digging and they could have food storage rooms and nesting rooms etc. Imagine a pack of troodons raiding this huge burrow. And for dinosaurs that are too big to burrow, there would be a lot more caves around for them to hide in. Also if floods are added, during storms we would see these burrows get flooded and the dinosaurs living in the burrows would have to block off the enterance so the water doesn’t get in. I feel like this idea would be a super fun thing to implement for burrowing dinosaurs cause then when you don’t really have anything to do you could work on digging your burrow. I really hope this idea gets in the game cause I’ve been wanting to see something like this in a game forever.

keen sentinel
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i would like to suggest a system where when u move uphill ur speed will be lower by a set amount and moving down hill will increase the speed by a set amount as well and this should vary depending on the angle and the mass of the creature.

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idk if this has been suggested before plz give me ur opinion

sterile stump
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I present to the developers a pitch for Hatzegopteryx, the terrifying brawling pterosaur, and supplementary flier based mechanics.
https://docs.google.com/document/d/1k7E0A-MxKnO30eU0rC9tj6LHckA3gvl6xhqDLmxZxvA/edit?usp=sharing

naive otter
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Allow Herbie's to be able to group with each other as most of the time they were able to mixpack and walk around in mixed herds.
If not group with each other at least have a local chat for Herbie's only so you can speak and migrate without the carnis knowing where you are

summer pumice
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Either visual or audio cues of a player dino getting hungry. Example. If a player gets below 70% their dino starts making sniffy noises on its own. Below 30% it kinda grumbles more.
Below 10% it makes audible cues that its gut is in pain and needs food soon.

This would help the player realize when they're hungry and go look for food more actively.

This would also alert players nearby when they hear the tummy rumblies.

Unless this kills your chance of being stealthy when you need it most. I dunno. Thought it'd be neat.

ancient plover
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bluedragon come on change that vote

summer pumice
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ok. ok. bare with me. .. Austros. should have. double jump. i'unno cus bird

loud condor
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they said magy was going to be more athletic, so just thinking of athletic i kinda thought about a stunning tackle charge that takes along distance to cause a dino to have the wind knocked out of it. tho may not work against many of its predators, so it'd be a risky play. Not the best idea but might be better adapted to pachy. but seems like a cool idea

placid vortex
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In the character creator menu, perhaps have a little play button which will show your dino morph to an adult so you can see if the colours you've picked look good throughout its growth. Paired with a button that just toggles between juvie and full adult so that players also have that option if they aren't interested in waiting a few seconds to watch the morph animation.

cursive cradle
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we spend most of our time travelling from one place to another. we are being cannonically watched by apollo engineering......remember that mode in gta V where the camera would fix itself at points and watch you go by? that would make travel insanely fun and cool

lilac skiff
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Just an idea, since its not that simple to make it work.
When creating a character, perhaps have an option for a random dino selection, if the player feeling adventurous.
• I could imagine if the button actually wasnt fully random and would choose between carnis and herbis according to the server population, therefore balancing it out. So if theres too much carnivor you would spawn as a herbivor.
• Just this option itself maybe doesnt sounds too appealing so it could have some bonuses, like whoever choose to spawn as a random dino, they spawn as a young adult instead of juvi. This can be exploited, so maybe an hour/day cooldown could restrict the usage of the button.
Just a silly idea, but it sounded interesting in my head.

river spoke
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Perhaps someone has already mentioned this but perhaps woth hatchlings and juvies, their patterns could be harder to distinguish until they get older? Or perhaps just their markers start out larger and more messy when they’re little but over time they’d stretch and allow the dinosaur to grow into them better?

summer pumice
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I'd like to be able to have rules to be displayed in-game on the server, rather than the only available message being in the introductory daily message (which disappears once you start playing). So at any time in-game you can open up the rulebook, and not have to go joining everyone's discord everywhere to read their channels without finding out the hard way, or without having to ask.

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That being said, with discord mentioned, maybe also allow links to be clickable (maybe only if an admin drops the link, but not if anyone else does)

frail crypt
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dmIV,
Great improvements, but how about these additions to your animations:
Trike slide and turn: Maybe have the rump lower and rear legs splay out a little, the outside rear leg or both outside legs splay out when slide turning.

Trike quick/alt turn: Have him lead with the head...fling that head around with that initial jump. Once the front legs plant, torque the rear around, let those rear feet just barely clear the ground(assume it would leave drag marks half through the arc of travel as the spine straightens out).

Utah jump turn:
rotate the rear spine/hips and whip the tail like a crank. Arms splay out a bit, have the forward half of body torque to realign the spin...maybe have the neck and head turned into the turn.

Utah/theropod quick/alt turn:
Tip the body forward/down and tip the tail up. Swing and lead the turn with the head and neck. Pivot on inside leg, swing the outside around in a dragging arc along the ground. As you move through the apex of the pivot turn, raise the head back up and tail back down to neutral position.

Swimming: side kick/paddle on the outside of turns.

ancient plover
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Scent marking on certain trees would be nice. If you are trying to look for others quietly it would be safe to scent mark. The older the mark the more faded it is. These marks are green instead of yellow, and footsteps of that animal would be green.

potent egret
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kind of an odd pitch, but i'd kind of like to see certain AI groups function sort of like the crowds in assassin's creed 2, particularly herds/flocks of herbivores that react to the player's actions and the circumstances around them.

say for example you're a maia hanging out near a galli flock, if you walk up and kill one the rest of the flock will run off and avoid you for a certain amount of time, if not avoid the player altogether if the size difference is too high (dryos might just straight up run from a cama or trike etc). or perhaps certain animals that are both playable and have AI versions in the world will automatically trust you and let you walk around with them, not necessarily as protection but as a way to blend in to your surroundings? perhaps animals of a the same "family" would be more tolerant of your presence (another example here, an ava herd being more comfortable around a proto, diablo, juvi trike etc) depending on your growth?

having little pockets of dynamic AI scattered around the map and exploring it might also help players get some action in when server populations are on the lower side, but idk. i'm not sure how complicated it'd be to program, i imagine it'd be a "further down the line" sort of thing, but it's just a thought... or collection of thoughts in this case, i guess? dondiThink

low drum
#

Play as bugs giant insects? snake?

summer pumice
#

When apex bites down on spino fin i wanna hear ripple chip cronch

brisk vale
#

An expanded call/vocal range for Paras(maybe up to 6 calls including default ones). They actually had a very diverse range of vocalisations because of how their crest worked with air flow and all that jazz. I just think it'd be an interesting addition when thinking about alarms in herds and how hatchlings could communicate with parents plus vice versa?
Unless its already been spoken about: Trikes, Pachys and the Homalocephale having a kinda headbutt or charge? Similar to when deer, moose, rhinos etc clash horns/antlers to assert dominance within herds or fend off intruding males. It's not a hugely important thing to add but would add more possible interactions and mechanics to herbis which i feel are lacking compared to carnis who have sniff+walk,venom among other upcoming mechanics.
(theyve added grazing so now its just these things i want for herbis xD)

jovial cliff
#

Give servers an option to lock dinos population. for example setting the rex limitation on a server and when that cap is reached no one can choice it in the menu.

dire bone
#

A twist to the double jump suggestion. Using this video as reference, maybe allow Pteranodon to be able to quickly jump into the air and fly up to escape a predator - this can use a fair amount of stamina but can be used as a reliable escape if you cant escape, in terms of running away, what's chasing you..? (I'm not sure if this already exists or not, but I can see it being a possibility.)

fast valley
#

Please please please, Make something about being able to spawn next to your friend when starting the game or at least spawn in the same area ?
I have friends that have spent hours trying to meet up with me and its made them want to play other games instead.

gritty terrace
#

I think the group should disband if everyone leaves it but you.

spring seal
#

I'm sure it's been discussed but, perhaps allow picking a spawn point that puts you in a General location? Rather than a specific exact spot, so you and a friend can choose a general location to make it easier to meet up than say, twin lakes and docks distance. This also will be a little spawn camp proof because you have a chance to spawn at like 4 different spots per "location"

quaint relic
#

Quick-one: Auto-Walk Toggle Key to be able to do long travels just using/not using shift to sprint/walk without having to press W for 30 minutes straight.

ancient plover
#

More egg variations based on species! Spinos and rexes should have bigger eggs for example

ancient plover
#

It would be great to have some sort of a restricted player count (at least as an option for privat servers) to make the ecosystem more realistic and balanced. For example you could have 1/3 as carnis and 2/3 as herbis. Or maybe go even further and make apexes strictly limited to 10 or 7 and make smaller herbis and carnis much more present with dryo or hadro playernumbers going up to 30 or 50. Devs are working on an affinity system which is awesome but you could go even further. Rust introduced forced genders 2 years ago and eventhough i hate it and it doesnt benefit the gameplay in any way it still turned out to be fine. So eventhough some players might not like restricted player counts at the start it would be great in the long run with the in game nature becoming far more believable and realistic. Edit: However when i think about it, it might become annoying for players with already exisiting characters so maybe you could apply this rule to newcomers only to lower the potential of mega packs appearing and make the ecosystem at least partially balanced.

fading echo
#

Quick suggestion: Using the sleep animations Kissen talked about to heal off bleed, and toxins.

eager kayak
#

If we ever get tree climbers like micro raptor it would be cool if you were up in the tree and let’s say a compy was near the tree and you could glide down to pounce on it and maybe bring it up the tree if it isn’t to heavy.

burnt bloom
#

Could we pls get a new trailer for the steam store, it is really outdated and needs an update.

fading echo
#

So heres a more detailed summary of my idea of sleep healing off bleed and toxins. There was worry that if they allowed something similar to this players could abuse it during combat, but I had a few way to stop this from happening

  1. The animation to get back up is twice as long as when your getting up from a sitting animation
  2. If you try to use it during combat it'll be pointless as you have to be in the animation for at least 5 minutes which could pop up with an icon of some sort or a signal to let you know it's working.
  3. You need to make sure your entirely safe as if anything gets the jump on you you might be done for, because of the amount of time it takes you to get up.
  4. This will possibly be new way to heal off bleed and toxins which will work as quickly as a specific dino right now heals from it's bleed.
  5. While in this animation you can still take damage from attackers but you won't pass out and die from blood loss.
#

Thumbs up or down mi dudes and girls!

nova tree
#

I’m not sure if this has already been suggested but literally had to hunt down the official Isle discord channel this morning so I could join and make this suggestion lol. Since nesting now requires one of each gender have you guys considered or (coming from a very unsavvy tech person) would it be at all plausible to add in mating calls so you could tell from a distance that a) someone from your species is also searching for a mate and b) that someone is also the opposite gender and so for carnivores, you don’t risk being cannibalized by someone of the same gender if they happen to be very hungry. And for literally anyone you don’t waste time, resources, and energy you wouldn’t otherwise waste.

knotty acorn
#

Make hypsilodon carnivore 😄

manic plaza
#

Poisonous plants herbis have to look out for 🌿 💀

quartz holly
#

I realise this is probably not going to be considered, as the hatchlings models are just small juvies and creating new models would take a lot of time and money. But I'd really love the idea of hatchlings just being utterly useless little things and with that being remodeled. Just look at fresh bird hatchlings, which would be a great idea for Austro, Utah, Troodon, Herra etc. imo. And taking mammal young as references for dinosaurs like Maias, Paras etc. With very weak limbs and a generally very weak build. As of right now the only thing that sepperates a hatchling from a juvie is its stats, size and the amount of food it needs, whilst visually it just feels like the same thing, while I think it could be more than that. But ofc not many players would want to spend half an hour being able to do barely more than crawl around etc..
Its just an idea that would possible be a bit more appealing imo, than to just have hatchlings be a smaller juveniles, since freshborn creatures are rarely even capable of walking around properly on their own.

hollow topaz
#

I recently purchased IL2 Great Battles, and what I noticed is they have a really clean, organized, and practical multiplayer spawn menu. You can select the spawn point you want, which my be restricted to a certain aircraft or unrestricted (or for The Isle: certain Dinos) or you can "Become a Gunner" and it takes you to a separate menu that shows all the available gunner positions (or for The Isle: available nest with dino type). My suggestion is just to take a look at what they have done on their spawn menu, it may give some inspiration. Thanks.

peak wasp
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Put 24 hr slow mode in the #666541475861102592 and give people strikes for each extra question and/or for each time they shitpost

sly meadow
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I don't know if this even is possible to animate well, but i thought of a special attack that dinos make when another one is almost dead, something like a trike stabbing a rex through the body impaling it, and with other dinos jotarodisco

woeful void
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I think we should give nesting parents (especially now that the recode is including males) some buffs when close to their nests. Like a strength buff of sorts.
This would make sense because well.. they're protective. They WANT to protect their young, and with the future talk of egg snatchers, it would be pretty neat.
The buff would only be effective in a circular area around the nest, once you're out of that circle, the buff no longer exists unless you enter the ring again.
Maybe depending on the species, you get different kind of defense or offensive buffs or even vulnerabilities.

woven grotto
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Suggestion what about adding a tree traits System as you grow like picking from speed,defenses,bite force, and increase those stats

graceful vortex
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so i tried last year to create a server in my computer (and it worked) but i couldnt log on it. its not a problem from my computer or router cuz i have another game server running right now and i can play on it. so i want to ask u guys to take a look on that cuz my friend could make a server but he had the game before the realistic textures, idk what happened but could be some bug about the game sharing through accounts. i would love to create a server to test and play but i cant at this point so, can someone take a look on that? maybe u guys can find an easy solution for it, i appreciate ur time guys, good work there!

gloomy valley
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Some sort of Queue System maybe? Id imagine trying to log on to a server the day the recode drops will be a pain in the ass, id rather be able to do other things then sit and press refresh for 2 hours.

echo hill
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I think a cosmetic growth system after reach 100% would be a really neat way to allow players who survive for quite some time to feel rewarded. Maybe older dinosaurs could get scars, different shading patterns, etc

silk fiber
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With the recode having a more dynamic forest in terms of tree sizes, it could be interesting to allow certain smaller dinos to be able to climb up into larger trees for survival purposes or even to nest.

willow tapir
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an idea that fisher dinos could gain more food by eating fish over actual bodies to make them choose fish over the other or give them more/better health benefits

sly meadow
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What about a smoother hatch animation where you first just see the egg cracking and moving and then it finally cracks open and you see the baby dino

zenith osprey
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It would be cool if you could encounter AI "herds". Really rare of course, but there could be AI "nesting", growing as juvies/babies, etc. I feel like it would add to the atmosphere of the game. Also, with the way the current playerbase is, carnivores vastly outnumber herbis, while in a real ecosystem it would be the opposite. Adding AI herds would add some much needed immersion imo.

stuck locust
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Can you lock the #666541475861102592 & #general-feedback to a handful of useful emojis? A lot of children like to emoji spam questions and suggestions and it makes it hard to see if something is useful or not. Recommend only locking them to 👍 👎 ✅ ❌

green oracle
dense cliff
#

Will there ever be a option to spawn near (like only 30 minutes away) a steam friend? Or can we get that? Because with the new even bigger map it would be really hard to get to each other...?
Thank you.

daring carbon
#

Maybe when you start get really hungry you’re ribs could start to show

calm dock
#

Troodon venom could have a psychedelic effect that temporarily disorients potential predators for a very short period of time

crystal harbor
#

If buildings returned on Isla Spero, what about giving them interiors? Especially the ruined ones.
That way, it opens up more safe-spots for small species to shelter in or even nest in.
Access to the abandoned buildings could be via missing doors or windows, or even damaged roofs and walls, which would restrict access to larger animals, but allow most smaller species (such as Utah-sized or below) to enter and leave.

I can honestly perfectly picture Troodon, Utah or Dilo nesting in a ruined office building or warehouse.

obsidian raven
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i really wanna see the ability for small dinosaurs to be able to jump on the back of a big dino like trike and just sit or stand on top of em like how a bird will land on a rhino and just ride it

primal cairn
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I'd like to kindly +1 suggestions on reworking spawn points or making it easier for Steam friends to physically group up together outside of nesting. While the bigger map looks gorgeous, I worry the larger size will make meeting up even more tedious rather than challenging for cooperative play between herd/packmates.

Either way, I look forward to the rebuild and appreciate the team's hard work! Thank you💕

leaden beacon
#

I obviously have no idea how you plan to have spawning work because you've told us nothing about it but I figured if you're still going the route of random spawns you could also have players choose basic areas where they want to spawn, shown on the edited map below.
The outlined areas represent a general part of the map and the dots would then be sub-areas that the game would choose to spawn you at a random point within. All of these would be near some sort of water source.
This works out for several reasons. One, players are often bored of traversing over enormous maps just to get to their friend. Some people may say they could use nesting but nesting is inefficient when trying to spawn near friends and it will require a full grown female and male which can take hours. It doesn't work.
Two, spawnkilling is a huge issue for servers because the randomized spawns on the current map are mostly in one area of the map where it is easy to target fresh spawns and pick them off. Hell, it's in your own official rules. Because the spawn points among areas shown are randomized even in these larger areas, this gives fresh spawns a smaller chance of being targeted and picked off before they can even grow.
Three, even if players can choose where they spawn, they can't choose an exact point and thus can't have a guaranteed revenge kill if they attempt it, which is some peoples' major issues with choosing spawn points and this is the reason I attempted to make the points relatively spread out.
Four, players can decide which island they want to spawn on with these spawn area options, which was a big concern with the huge map. If a player wanted to spawn on the smaller island but ended up stuck on the larger island as something with no way to cross between, they would be entirely stuck. This is, obviously, a bad idea and can lead to players just suiciding to try and spawn on the island they wanted to be on.

covert wren
#

Since herbis are allowed to mix-herd, could different species be able to be added to a group for better communication? If not, it's cool. ^-^

zenith osprey
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It would be cool if there were poisonous creatures. Not just venomous, but poisonous. Like if you're a carnivore and bite/eat it, you get some kind of "poisoned" debuff.
It would also be cool if venomous dinos were immune to poison, and poisonous dinos were immune to venom.
I know it sounds silly, but it would be fun to have to think about if you really want to eat/attack something instead of being confident that you can one-shot something as an apex without any risk.

peak slate
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idk if this is already implemented or will be, but walking through bushes should make you way slower and make a ton of noise.

alpine glacier
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an idea for multiple server slots that prevents people from dying on their rex and just coming back with another rex or other apex to get salty revenge, or similar scenarios.
on each server you get 6 points for character slots, each tier takes up a certain amount of points
extra small tier - 1 point
small tier - 3 point
mid tier - 4 point
apex tier - 5 point
or something of the sort, maybe a different amount of points/costs but you get the idea

leaden beacon
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I noticed this isnt exactly in the #rules-and-info and especially on mobile people wouldnt think to check pinned messages because theyre not incredibly obvious, so could you include that in the rule that also states to read channel descriptions? I feel like it'd be a good addition

primal moon
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Special skins for AI and special skins for Players
So maybe to help with server stress and lag with AI spawning there could be a single skin that does'nt have variation or the color picking system like player do. I think maybe this will help out with the server memory or whatever it's called.
This would also help out players spotting what's AI and what's Player when they spot another animal so they can adjust their play style to either fight or run from the AI or a Player. Since most if not all playables will be AI it would be a good way to tell the difference.

ancient plover
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Koolasuchus and diplocaulus and other medium/small alphipians that could drag small creatures down in the swamp.

#

Also the feature of dragging or picking up dead dinos or carcasses if your weight can carry them should be a thing. As this could add gameplay like storing carcasses near a certain area as bait or hording for winter etc

peak wasp
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Swarm playable compy/velo idea I had. Ping me in #general-feedback-discussion if ya want me to add/change anything.
https://docs.google.com/document/d/1DM-VKtTKl_pk1XXIHJ8mH-C8Iw0tdR9N6yjDfsr15Pk/edit?usp=sharing

old whale
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add a favorite server tab in server select i personally think this would be great

dusk seal
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Idea of buffing triceratops damage and make an elephant-like run animation instead of gallop. Trike is too heavy to gallop...

stiff mason
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I had an idea for the humans when they are brought into the game, and I was thinking since they might get ground transportation it would make sense that they would have transportation for rivers and air. So I thought it would be cool if in the case of aerial transportation the humans would have a helicopter, more specifically a UH-1 Iroquois aka the Huey as it is a very iconic and versatile transportation chopper that worked well in semi dense areas, and for the water the humans could have maybe a dinghy as it would be nothing too big for a river. And these could still be very vulnerable to attack and leaves humans exposed and in the open. (It’s an idea I don’t have any control over how the game is put together)

errant bear
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Ok but like I really think it would be a cool addition if in the character customisation screen there was a slider that let you slide along to see your morph into adulthood so you could see what you adult skin will look like. It’s a tad frustrating right now picking colours and not knowing if they’ll actually look good or not

unborn smelt
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Okay here me out: hypsilophodon skunk spray feature. Partially blinds and disables scent for compy-dilo sized creatures for maybe 30 seconds depending on how accurate the spray was.

deft orbit
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I'm not sure what all has been discussed but in regards to bleeding / blood: A more realistic blood splatter that lasts longer on the ground and can be scented by carnivores within a relatively close radius. Likewise, if screens are still going to show blood splatter for damage, an overhaul of that might be nice too to bring the graphics up to par with everything else that's been shown thus far! It might be interesting to consider the edges of the screen darkening / blurring as more damage is dealt to your dino to simulate any lightheadedness from blood loss (I feel that would relate nicely to the concept of a dino losing stamina until it simply has to lay down and die, which I think I recall hearing from Dondi at some point?)

neon garden
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(This is based on the assumption that affinity/perks are still a thing. The idea just popped into my head and I figured I'd share.)

Say you're being nested by two dilos. Your mother has a perk in Venom Potency, and your father has Bleed Resistance. When you get nested, you have a chance at inheriting one of these two from your parents as a default to your hatchling.
This means that when you're ready to apply your own perks, you already have one of your parent's traits applied from birth. (You inherit Venom Potency, so you don't have to sink too much time into getting Venom Potency thanks to being nested.)

Please share your thoughts about this, I'd love to hear them dondiHypsiLove

marsh kraken
summer pumice
#

Hypo Dilo: Thermal Vision

arctic cypress
ancient plover
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That is a quetz.

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Or a hatze

spark fractal
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This kind of goes with the question i put in #666719079314227230 about us getting more things on the sniff radar, like bodies or possibly marking territories, but I'd like to see a marking system integrated with TI. I've brought this up with friends and had chats about it before but never put it out there really: I think it would be interesting to have a "mark" function that uses up a stat (maybe water? would be the most physically accurate) to mark your territory or let others know you're in the area. This kind of goes more for realism servers but, with the recode bringing more realistic models and us possibly getting affinity and such in the future, I feel it would be applicable and a nice touch to the game.

Would ideally be color coded splotches on trees, bushes, grass, etc from herbs and carnis alike. Or maybe scraping/goring/clawing trees while consuming stamina to do so. Maybe a blue = carni and green = herb? The intensity of the color + size of the mark would suggest the size of the animal, and larger animals with more water reserves / more stamina would be able to mark more frequently as well. If we went with the tree scraping method, the height of the marks would also help players gauge the size / tier of the dino. This would possibly benefit you in two ways: sniffing and knowing there are others of your type/size in the area to possibly pair with/herd with, as well as being able to lay down marks to hopefully let others know you're there. It could also put you at risk, eg: if you're a small/mid sized herbi, like para or sub trike, and you mark in hopes of letting other herbs find you and join you, a rex or allo pack might find those marks and decide to try to hunt you. Similar to broadcasting, you would have to decide when to use it in hopes to find friends, and hope that a hunter isnt nearby. Thoughts?

fallow wraith
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I was thinking, as the isle team want to focus on the smaller dinosaurs at the start of the recode which I totally get as it ruins the game when there’s 50 t rexes roaming about, have you thought of maybe putting caps or limits on the amount of a certain dinosaur is allowed on a server to make for a more diverse world so say only 20 t rexes per server and as a carnivore or herbivore goes down in size there are more allowed on a server. Just a thought I had.

summer pumice
#

Can "Local Chat" please not be exclusive to only same species dinos? lmao

strange tusk
#

Adding onto Coming Soon's suggestion, some plants could be poisonous to some species of herbivores, but others could eat it. Like for example, certain leaves could be eaten by paras and maias, but a stego would become sickly from them. (Coming Soon is apparently way up in the suggestions I believe, lol)

autumn kindle
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Potential Arboreal gliders in the future, like Archaeopterx and/or Yi qi (as examples) if being able to interact with trees in that way ever becomes available. I know people who love small creatures, like myself, would enjoy that and I believe they'd add to the ecosystem, too!

green oracle
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Herbivores are in dire need of some interesting mechanics to make them more appealing to play as. As a good portion of the existing roster and the soon to be roster could benefit from a form of charge mechanic, I'd like to lay out what on paper sounds like a balanced way of implementing such a thing.
Charge Mechanic:

How it Works:
Varying from a taxing cost with little gain, to a small expense with a moderate gain I believe the charge mechanic should give it's user a small speed boost at the expense of more stamina. This would likely vary species to species. As to avoid making this a strictly more efficient version of running, there could be three draw backs.
• The first being the stamina cost outweighing the amount of gained speed. (i.e an animal that runs at 28km/h only gains +5km/h at a disproportionate amount of stamina)
• The second being a lack of control. Which would include a reduced turn rate while charging, in addition to a reduced de-acceleration rate. (i.e it's really hard to slow down and turn after you fully commit to a charge)
• The third and last being collision damage. Running into grounded objects would cause some nasty recoil damage depending on how close to your top speed you've reached.

#

Species Specifics:
Trike, Diablo, and Protoceratops could all benefit from well timed gores during a charge. Rewarding you with extra bleed and possibly bone break if timed well enough.
Being the heaviest species likely to charge in this manner, they'd likely expend the most stamina for the least gain.

Pachy and Homalocephale likely wouldn't do much more than outright ram their heads into something, but luckily they're well equipped to negate a large sum of the recoil damage.
Additionally they'd likely wouldn't expend that much more stamina for a moderate speed gain, and they wouldn't suffer as greatly from a lack of control. Allowing them to turn and de-accelerate more effectively than the other species. They would also be able to break limbs, but likely only against smaller species.

Lastly Camara and Magyarosaurus would more than likely only benefit from the speed, but consequentially it would improve their trample damage.
As they'd probably gain the least from this sort of mechanic, they'd likely not necessarily need too much of a draw back. So they'd probably only need to receive the most basic forms of each draw back.

Disclamier:
With my lack of knowledge on statistics for the remade game, I can't go into detail on how the charge mechanic could actually affect our foes.

brisk vale
#

If there's going to be more AI implemeted, is it possible that AI hatchlings and babies could be an addition too?

cosmic slate
#

Suggestion: While being latched on by a utah i feel like the other dino who is being pounced should have the ability to shake off the utah to get unpounced.

ancient plover
#

You should be effected by entering water, even if it's not deep enough to swim in. It should cause some sort of drag walking or running in it, most especially for smaller dinosaurs where like their entire legs are submerged in the water.

#

also
I think maybe tails should have some sort of physics to them where, when you sit on an edge, your tail sort of hangs down instead of remains suspended in midair. Utahs sitting on rocks with their tails erect as a good example. It doesn't have to be completely floppy and broken, but it should look as if there's gravity effecting it.

vagrant olive
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I have a suggestion for Parasaurolphalus for a defense mechanism while in a herd: it is widely believed that the crest. While in numbers, the noise could almost act as a sound barrier to disorient or and in some cases outright deter a predator. Could this be an added mechanism? It would give the realism of saftey in numbers with a "known" or very popular theory of a defense but would be balanced because all the noise would also attract predators and would only be used in numbers or against smaller predators if a lone Parasaurolphalus

Just a thought :)

Video for a reference: https://youtu.be/gT5DQDqtJ2w

Parasaurolophus meaning "near crested lizard" in reference to Saurolophus is a genus of ornithopod dinosaur that lived in what is now North America during the Late Cretaceous Period, about 76.5--73 million years ago. It was an herbivore that walked both as a biped and a quadr...

▶ Play video
shrewd shuttle
#

a colison thing where faster dinos like carno will take damage from running head on into a wall since if you run into a wall at top speed it HURTS but if a carno did it it might break its neck but slower dinos like anky don't take damager cause they are so dam slow

covert swallow
#

Make the ocean get very deep and when you look down in water you see only darkness and don't see the bottom. As the player goes deeper and deeper and when it gets to the dark part a eerie music should be played so the player feels uneasy. This will prevent people (aquatics , semi-aquatics) to venture a lot in the ocean because let's be honest, who wants to go in the dark depths of the ocean where you can't see anything around you?

#
  • You can add deep water fishes that are strain looking that emit small lights (cannot be eaten or grabbed). Just to make the darkness look more bigger and creepier.
amber shoal
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I think a tide mechanism would be very cool, (this is if you add aquatic animals) as the tide is out there are food, but as the tide rises there are food that makes your growth a little faster. so as fish are wanting to progress faster into the higher stages when the tide rises it would make a lot more action in the waters. there for at a certain time Spinos, sucho's etc could make their way to the water trying to catch the fish. and it might make things interesting the the fish diet dinosaurs would fight for the spot/territory. this could be very good for the people that desire to play as the deinosuchus. they could wait for those dinosaurs and it would make the beaches and water based spots have more action. and would make the game a hell of a lot different.
like T-rex's, utahs etc would hunt for inland herbivores like trike's stegos and what not
and Spinos, suchos and stuff like that would kinda wait around for the tide to rise. and mainly feed there.
and this could add heaps of more mechanisms if you were to add aquatic animals like if there were Archelon or Progostega and they would go up on the beach to nest and as the baby turtles try and make it back to the water thats when flying dinos could feed. obviously this would take alot of work and be a bit of a stretch but i think its a pretty cool idea

strange tusk
#

Several Ideas:

  1. Dilos and Troodons would have different diets to a degree. Dilos would obviously hunt, getting quite large prey, similar size to them or maia sized. They'd also want some gore in their diet, and as you've probably seen your dog or cat do, (if you have one,) they can eat small bits of vines or ferns from certain plants to help digest their food properly. The plant eating goes for Troodon as well. Troodons would hunt things smaller than them, the same size, and even slightly larger, for tge most benefit in their diet. They'd probably want more gore than a dilo would in their diet as well, and could possibly eat rotting gore, to help their possible venom that'll be ingame? (I know our pets don't do it for digestion, but the plants could be nutrients or just digestion.)

  2. Pteras would want to not only eat fish, but possibly young dinos, gore, or even stolen eggs from other species if desperate. It would make sense if a carnivore is starving, it would search for any source, even if it's a potentially guarded nest.

  3. For deinos traveling across the ocean to another section of the map, they could add the prehistoric turtle, Archelon, for a potential food source, in different stages of life, incase you need food as you go.

  4. When humans are added to the game later on, I suggest making certain things breakable by dinos. For example, a small to medium carnivore, if they wanted or thought about it, could tear the jeeps tires before hunting the humans down. A Rex, Giga, or Spino could topple over that jeep. If enough weight is put on electrical wires, it could snap, which could be from the pteras or some dinos that can climb. Etc, Etc.

(Any that you agree with, post the number, or if you like them all, a thumbs up, thank chu!)

silk fiber
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I agree with some earlier suggestions. It would be interesting to see different visual changes to dinos as they are dying.
Starving/dehydration damage instead of random blood/cuts the dino could begin to get skinny and malnourished looking with bones and ribs starting to show.
For bleeding damage, more bleeding based visuals.
For blunt force/bite damage more bruises/hit/bite marks.
For venom, discolorations?

shrewd shuttle
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based on @silk fiber's idea for the venom lumps like you whould get from a wasp sting 9cause that's how venom works)

sonic jackal
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A Random Dinosaur button at the selection screen that opens the character creation for a random species.

It would be a nice touch and fairly simple to add.

primal moon
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should make a channel to post sound ideas videos for dinosauriac to use if he needs some help with ideas with sound making

sonic jackal
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Random Egg button on the main dino selection screen to create a system for eggs other than nest invites

gaunt narwhal
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An updated chat system that doesn't scroll you all the way back down when you're trying to look at a new message and a new one gets sent.

strange tusk
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If it's even possible to code, a system where you can toggle push-to-talk ingame, and you can choose if your herd/pack can hear you, or if it's local (for a mixed herd.) Kinda thought of it from a game I'm playing currently.

pure oak
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I think events should happen like how public quests do in a lot of MMORPG's. I've seen a video or two of people running there own server events like herd migrations and it looks absolutely compelling and fun. For me personally I can just play a game because I think it's fun, some people really only like games with some kind of objective or way to win, so I think to appeal to a broader audience it would be cool to have naturally occurring public events that incentivise the Herbs and carnivores to work together against eachother more often to create more interactive gameplay beyond naturally hunting eachother for food. Or control of water sources. Not that that isn't really fun, just like I said some gamers really need an objective or something to work twords beyond being able to say I am an apex and I can fight anything. I could see things like rock slides happening in areas and dinos have to evacuate to survive or risk being crushed, or say theres an active volcano on the map and it begins to erupt or theres an earthquake, you get the idea. These world events would incentivise cooperative gameplay but not necessarily force it on you as a player. Just my thoughts.

wispy solstice
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Since we only have 2 flyers (that we know of), I’d like to suggest a third one with a unique play style. Pterodaustro, which barely gets enough recognition as is. It’d have to sift around in the water to eat, kind of like what the new grazing system might be but in water.

peak wasp
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Minmi:
Snapping Turtle:
Allow minmi to act similar to that of a snapping turtle. It would be able to swim around underwater and eat anything that comes near its mouth by doing a fast bite attack. Also allow it to eat plants that would be found underwater. Since deinos will be in the water an interesting way to allow minmi to survive them is by letting minmi partially burrow itself in the sand underwater. This way it way it'll look like a rock to anything swimming pass. Another idea for making it survive against deinos is by allowing it to get a boost of speed similar to softshell turtles do underwater.
https://videos.dailymail.co.uk/video/mol/2017/09/05/9174780318012716612/640x360_MP4_9174780318012716612.mp4
Another neat idea for snapping turtle minmi is to give it infinite growth similar to deino. When it reaches very large stages of growth it can look similar to that of an alligator snapping turtle
https://upload.wikimedia.org/wikipedia/commons/8/88/Alligator_snapping_turtle.jpg

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Gopher Tortoise:
Allow minmi to burrow similar to gopher tortoise burrows. These burrows are normally around 15 feet long and have a lot of room allowing other animals to stay inside. These guys would be able to fit anything around their size and smaller inside the burrow. Plus if something like forest fires ever become a thing these places can be used to hide by small creatures similar to what happens to irl with gopher tortoise burrows.
http://blogs.ifas.ufl.edu/nassauco/files/2017/05/gopher-tortoise.jpg

pastel prairie
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Hello, I'm new here but play the game a while now...and I'm probably as hyped about the recode as everyone else. Well, to my suggestions: Is it in any way possible to add genetics to the game? Not only to make babies smaller lookalikes of a mixture of their parents but also to give room to some mutations, mostly differences in size or speed. Very subtle one. Just enough to be noteable. And for the parents to pass those "better" genes on to their offspring.

rose bloom
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I would like to suggest this video as a base for some calls for the new dinosaurs, like Hypsilophodon or Oviraptor, or even pterosaurs. We know than Dinosauriac will work on them and some of them has a look of bird. I just found some very interesting videos about bird sounds, in 2 parts.
Some of them are really strange and I think some remix of them would be interesting.

Part 1: https://youtu.be/Ray5GGBlZHk
Partt 2: https://youtu.be/x3luv_nZDzY

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Listen if you have the time, it's very interesting.

ancient plover
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Minmi should be able to burrow itself underneath the ground, just so it could hide from predators, but it should have a downside like, it taking quite a while to do it

pastel prairie
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Maybe there will be smaller pterosaurs than a quetz or a pteranodon. More like the long tailed from the jurassic era.

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Maybe Dimorphodon or Rhamphorynchus.

distant matrix
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Hypsi could be able to mimic other animals sounds to scare away nearby predators or scare off competition for food

warm pasture
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Mutation colors you get as you grow?

ancient plover
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Minmi should be able to roll around

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Like hmmm protoceratops do

noble wraith
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Just remove the canyons in the middle of the map for god sake. Don't @ me.

brave dirge
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It is just a small suggestion,Because Hyena is a topic. The Troodon should have a couple of like short but plenty noises.

For example because Utahraptors calls remind strong to the jurassic park Velociraptor, i took this sounds for inspiration. Just let me know what you think about it.

ancient plover
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But wouldn’t this be copyrighted ?

fallen anchor
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I was watching ravenous's ecap video and wanted to suggest the Puff adder as a potential audio source.

stray pulsar
swift pike
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Make pelagornis a flesh grazer. For real tho hear me out. Seagulls flesh graze on whales so give pela the ability to do the same to large dinosaurs. Could swoop down and try to take chunks out of whatever, with maybe deino and anky immune. Would be powerful combined with flight but also pela would be unable to go near trees so getting away or preventing attacks would be pretty simple. https://www.discovermagazine.com/planet-earth/argentinian-gulls-are-eating-whales-or-at-least-bits-of-whales

muted pasture
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Been thinking of a unique new combat method to the game that would make combat massively different involving the collision system.

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So using a Rex and a Stego as an example, let’s say the two cross each other for a fight.

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The normal style applies to the Stego, just clap that toothy nuisance with your tail until he drops or hauls ass out of there, BUT the Rex can either go by the normal means of combat of biting wherever.

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OR

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A new system where biting down on the neck or head of the Stego will lock in an animation of latching the stego model’s head into the rex’s jaws and if the Rex player can flick the mouse at a very specific angle and move the Rex itself a certain way with WASD, they can snap the neck and kill the Stego.

However, if the Stego can land a blow on the Rex before the Rex can get a successful snap, he will let go and be forced backwards, allowing the Stego time to either beat his ass or get away for a better position.

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It’s just a tired Sev thought. A little daydreaming more or less.

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I don’t expect it to be taken too seriously lmao.

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It’d probably be best to have a cooldown as well tbh. Don’t want it spammed.

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Oh shit, forgot to include you’d have to hold after clicking.

fast tangle
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For hypsi’s special ability it could be when a animal bites it the animal comes up with feathers in its mouth and the hypsi can run away

wintry dune
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Some Mechanic and Cosmetic Suggestions
Disclaimer, I have never played a flying dinosaur in the game so if I mention something about that, that is already in-game or planned, I apologize.

Flying/Gliding
When flying is implemented in the game fully, I think it would be very interesting for weight and wind to impact how you fly. For example, flapping wings takes you higher of course, but without flapping you can glide which gradually lowers your altitude. Then with gliding additionally, you could glide down, the sharper the degree you're pointed the faster, but much like how planes and birds fly perhaps you could pull up and glide upward, catching the wind and going back up in the sky.

Weather Impacting Flying/gliding
This may be a hard concept to add and would just add realism more than anything, but perhaps wind, rain and storms could alter how easy it is to fly, making turbulence a difficulty for flyers giving them more instances of being grounded and vulnerable as opposed to mostly airborne and untouchable because of it.

Cosmetic Rarities
Albinism, if ever added, could/perhaps should? be randomized, so when you spawn there is like a 1/100 to 1/1000 chance of albinism in your dinosaur that would alter gameplay greatly-- as it removes camouflage as an option and thus makes getting to adulthood slightly harder. But then, if the albino dinosaur is able to have hatchlings, perhaps the offspring would have higher than the default chances of being albino as well? Piebald (white splotches) dinosaurs could also be an option, especially for hatchlings of albino dinosaurs. But not limited to white coloration alterations, perhaps there could be general color mutations, like how alligators can sometimes be orange for the deinosuchus and there are mutations where coloration can become black much like albinism but on the opposite side of the spectrum. It's just a fun little thing to spice things up I think.

vale moss
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Diplodocid Super Sonic & Tail Break

To cure my depression that we still do not have confirmed large playable sauropods in survival yet. dondiSucc I have made a suggestion for really unique niche or ability that long-tailed sauropods were realistically capable of doing . In case this is too powerful of an ability, I also decided to add some possible counterplay, which could double as a quasi mini-game for carnivores.

But basically it goes down the fact that large whip-tailed sauropods could create sonic booms. gasp

Now for humans sonic booms are startling, but for animals who depend on being able to hear and communicate on high and low frequencies, hearing something that loud can actually be painful or incredibly disorientating. Especially when you consider its coming from an animal 11 to 30 tons in size.

Now I understand that in terms of gameplay mechanics, a large creature being able to spam incredibly deafening sounds in-game doesn't sound like much fun, so my suggestion is from a special ability design perspective with pros and cons.

Diplodocid Sonic Boom

Special Ability A:
Player sauropod charges their tail for x amount of time, draining a small amount of stamina while charging. When charge is released the sauropod tail whips in an area creating a sonic boom. Boom area is contained and is most effective the closer the target is to the tail, losing its intended effect if target is not within 3 m. Dinosaurs within range will enter a 'disorientation' state which temporarily causes an involuntary or distorted sound mute for x amount of time. Player dinosaurs also receive ear-drum damage represented as 1.25x tail-whip damage if it connects to player dino. For gameplay balance the sound is contained also within a short radius and is loud but not irritatingly so.

https://gph.is/g/4g1r15L
https://www.youtube.com/watch?time_continue=4&v=06uNlbWbUzo&feature=emb_logo

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While the above was based in speculative reality, this counter-play suggestion is fiction and just to provide balance for the ability and a unique interaction between herbivore and carnivore dinosaur.

Counter-Play Ability: Tail Break

Carnivores who attempt to engage a sauropod, are roughly at least 1/3rd of it's weight and who have fast timed reactions (think of it as a counter window in fighting games) are able to severely cripple the tail for a time. This temporarily halves tail damage and does bleed damage.

Sauropod dinosaurs are able to heal their tails equivalent in time to a broken leg.

https://gfycat.com/tensedismalafricanbushviper

rich oracle
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Dinosauric was asking for some sounds and i have some brazilian birds to showcase

wraith charm
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Suggestions for Apexs in the recode for playstyle:

Rex. Keep it the way its playstyle is.

Pros: Highest Ambush speed of the three apex's on land.
HIghest base damage of all the Apex's.
Highest chance of bone break. ALl dinosaurs should be able to break bones, just Tyranosauris should do it better.

Cons:
Turning is not the greatest.
Low bleed damage.

Second fastest run of the three apex's.
It's stamina would be half that of the Giga, but much larger than the Spinos.

Giga: The Night Predator.

Pros: Juvi Dilo range on its night vision, so makes it the night time Apex.
Highest bleed damage of the three Apex's.
Highest Stamina.
Best Trot speed.

Cons: It has less bone break chance compared to Rex.
Lower ambush speed.
Its run speed is slower than the Rex Ambush.

The Giga would have the best trot, the best run speed, and the medium ambush speed.

Spinosaurus. The Acquatic terristirial. ((Spelling shh))

Pros: When in the presence of water in X amount of range, the spinosaurus damage/speed/stamina gain a massive boost. Makes it a predator on par with Rex. Keeps it w ithin the territory of water and makes it a threat for Rex when on its home turf.
Highest Health pool of the three Apex's.
Very low hunger drain.
With water buff, Its Ambush will be slightly faster than Rex ambush. It'll be the king of the water

Cons: Low base bite damage.
Very low Stamina when not in the water.
Very very vulnerable when migrating due to not being near water.

Its not the greatest explanation but TLDR:

Rex=King of the Dinosaurs. highest damage, bite force and an ambusher.
Giga=The Nighttime King.
Spino=The Water Monster.

somber cedar
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Leaellynasaura

While in the isle we have currently confirmed 2 nocturnal dinosaurs, (troodon,dilo) there aren't any nocturnal herbivores, that's where this idea for leaellynasaura came from.

On to abilities that leaellynasaura could have there are two concrete passive abilities and two more active abilities which i'm debating on which is better.

Passive abilities :

One. increased night vision, Leaellynasaura would have night vision similar or the same as dilo to emphisize its nocturnal life.

Two. if temperatures are added Leaellynasaura could have either immunity or increased resistance to the cold.

Active abilities :

One. the ability to pick up either small rock or other similar sized pieces off the ground and throw it elsewhere to make a sound similar to a small dinosaur jumping on the surface the rock hit, this ability would serve as a distraction that would allow the Leaellynasaura to escape a less night worthy threat.

Two. mock nest, Leaellynasaura would be able to take the look of a nest it has interacted with before (perhaps as simple as press E on the nest to take the blueprint) and put down a nest of the same size and shape, to act as a distraction to would be egg thieves.

somber cedar
unique flicker
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Caves or tunnels of various sizes, maybe with branching tunnels of various sizes filled with flora.

thorn coral
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https://youtu.be/hiLxQXA38nA add the coqui bug as ambience or maybe as a call to any of the dinos being worked on in the future. They’re basically the crickets of Puerto Rico and being near the water or as you go through the jungle hearing them would be cool

Este coquí fue grabado de noche en una finca del barrio Juan González en el pueblo de Adjuntas. Para obtener información sobre todo lo relacionado al coquí de Puerto Rico usted puede consultar en las páginas siguientes: http://www.proyectocoqui.org/ http://coquipr.com...

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low ivy
sage glade
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Not sure if ambushing will still be a thing in recode, but if it is, I have a proposed way to improve it from what it is now:

Simply make it something you toggle on/off with a button. When you toggle it on, your ambush will be spent the next time you run, and in order to regain your ambush, you have to rest for a certain amount of time. It would still also involve the increased stamina drain. Your ambush being active would be indicated by an icon in the UI

The main benefits of this are that:

  1. Ambushes can be set up much quicker for good reaction times (you only have to wait for your animal to crouch down as I explain below)
  2. Carnivores can't crouch down mid-chase for multiple ambushes (not that it's a useful tactic in most cases, but still)

For balance sake you should also make it a requirement for the dinosaur to be crouched before it can ambush. Or just make it so the ambush forces you to crouch.

vestal trench
delicate sluice
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Grey go away bird
The grey go-away-bird (Corythaixoides concolor), also known as grey lourie, grey loerie, or kwêvoël, is a bold and common bird of the southern Afrotropics. They are present in arid to moist, open woodlands and thorn savanna, especially near surface water.[...

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This is a Willow ptarmigan. The Willow ptarmigan's range is Canada, Alaska, China, Mongolia, Russia, Kazakhstan, the Czech Republic, Finland, Norway, Sweden, Estonia, Latvia, Lithuania, Germany, Ireland, Scotland, England, and Spain. The bird can lay four to ten eggs. The bir...

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During spring and summer, Sydneysiders will often hear the loud calls of Channel-billed Cuckoos, the largest parasitic cuckoo in the world. Go to https://youtu.be/AkADDHrVKys to see amazing close up footage of a Channel-billed Cuckoo's face filmed in November 2018.

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keen valve
safe urchin
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Please Please Please add character slots for servers. So you can enjoy multiple carnis or herbis without having to die

past wing
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When an apex bites you / is in biting range of you, an urgent heartbeat sound should play to represent your dinosaur having an adrenaline rush from being hunted by one of the most deadly, overpowering predatory forces to ever live.

blazing dove
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Change the trike running animation as it currently looks like a frog running. Make it similar to a rhinos sprint, it would look more lethal, scary, realistic and a lot less goofy.

winged kite
quasi nimbus
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Repost: as the new update approaches, it would be neat if injections came back in the official servers, starting from the harmless ones like herrera / ava and eventually getting things like spinos/acros/shants in. I think it would be a nice way to spice things up without harming the experience too much since well, the game we would be playing then wouldn't even matter at all (all our progress should just be gone in a matter of weeks by then).

shrewd ore
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My suggestion will be little different its not really gameplay based but an suggestion for the devs. So Dondi mentioned on one of his streams that there wont be any apex dinos like the spino and rex and stuff after the recode comes for a period of time. I dont say i dont like it, because i totally do like it and i my self see many People playing as Rexes or spinos lil bit too much. Like 20 rexes and 30 spinos on one server with 70 players is pretty shitty. But i want to say that the Devs shouldnt give the ability to Youtubers or someone to be able to use the apexes as well as weve seen of many vids.Like the ones of Anthomnia where he just runns and wipes out his survival server as a hypo. I hope stuff like that wont ever happen again and Devs wont give Apexes and Hypos to any youtuber or friend. So the Point of this suggestion is For the devs to not give Creatures like that to Anyone theyd like, one time it feels totally ok tho if they do it on Sandbox servers but dont ever do that on Survival or Progression. People are surviving for hours not to just get killed by some guy who got a Hypo or Apex in a second from a Dev.

lilac hare
spark sonnet
ancient plover
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a rule against earrape with no warning in #608693014054830103, i watched that one video and i want to die

tranquil badger
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I think it should slow down the swimming speed of the dino except for the sarco

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deinosuchus*

fresh citrus
jade hemlock
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Maybe deino having no growth limit? Maybe it grows very large, since crocodillians in real life grow to their surroundings and food source it'd make sense for the deino to do that.

ancient plover
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I actually would love to see cliffs full of mixed species of pterasaur. I think it would look awesome. Different species of pterasaurs having different niches like fishing, small animals, and filter feeding.

gaunt narwhal
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I won't lie, I imagine Hypsi sounding somewhat like a cuter Kookaburra bird
Just a thought, and I'm not even sure if it could be considered a suggestion

ancient plover
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Channel-billed cukoo would make awesome sounds for ptera!

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Bell Birds would make some neat noises for pterasaurs

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Also Montezuma oropendola for hypsi calls. They're so cute.

ancient plover
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Idk how poison is gonna work but maybe it could be limited. Like a bar that has to refill over time and it can be toggled on/off. A lot of snakes will dry bite to save their venom in order to scare off predators because it is so valuable to them in hunting.

Though Idk if the venom of these dinosaurs is actual venom or a bacteria bite like a komodo dragon which you wouldn't be able to toggle on/off. Having it limited and being able to toggle it would promote more strategic use of it and could add more depth to combat.

Again Idk what is in the works so just was thinking.

twilit hound
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Not sure if these have been looked at yet or posted before, but here's two videos for dinosaur vocal suggestions/ideas:

https://youtu.be/Ray5GGBlZHk
https://youtu.be/x3luv_nZDzY

Birds make some of the weirdest sounds in the natural world - here's just a handful of some of the most outrageous!

Check out Part Two for 16 more!

0:07 Grey Go-away-bird
0:40 Capuchinbird
1:08 American Bittern
1:29 Brown Sicklebill
1:40 Laughing Kookaburra
2:05 Great Potoo...

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0:00 Barred Owl
0:09 Swinhoe’s Snipe
0:54 Crested Oropendola
1:20 Dusky Grouse
2:00 Cory’s Shearwater
2:39 Emu
3:05 European Nightjar
3:42 Australian Magpie
4:15 Barred Owl
4:51 Gunnison Sage Grouse
5:33 Great-tailed Grackle
6:23 Common Eider
7:00 Greater Hoop...

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frosty thistle
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To get on the back of sound ideas, Amadillos, tapir, and capybara's might offer some sound choices for smaller animals.

silent echo
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“Isle-discussion-2” recently #401464048610312195 has gotten pretty hectic and quite trollish, I feel like a second channel with permanent slow mode, 10 second mode would help a lot for those of us looking for a civil discussion.

plain oriole
tidal cave
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Head ripping when biting a smaller dino's head at fast speeds (like carno biting utah's head while its running fast)

Edit: to elaborate, this would be more of a "locational damage + speed" kind of thing, where only dinosaurs that would be insta-killed from a bite to the head from a larger dinosaur going at a fast enough speed would have it's head ripped off (maybe even just if you pull or turn away from the pray as soon as you bite it's head, something to be an occasional but still brutal kill).

mental brook
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Analog support for movement. It will lower the amount of hard direction changes that wasd generates thus making the movement look much more believable.

merry stump
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This isn’t a suggestion about the game but more a suggestion about the price, I know this is a weird thing to say but, increase the price of the game after the recode. I mean from what I’ve seen this is easily a 40 or 60 dollar game, I mean people are buying Day of dragons for 20$, y’all deserve more money than this.

shell crane
frail crypt
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Have feeding apply an appropriate amount of hydration. This allows feeding animals some reprieve from needing to drink as often. It wouldn’t eliminate the need to drink, but allow longer periods away from water.

This could help de-couple the need for camping of water holes by juvies and subs while growing.

This could ideally aid in pushing player populations out in the huge amount of unused space on maps...especially herbivore packs with juvies.

kindred aspen
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Saw this on Reddit and it inspired me to ask what if swamps had algae that would conceal a animals movements even more (fish, deino, Sucho)

gilded totem
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For literally no reason other than "why the hell not" I want to suggest a growth slider for sandbox.
Since the individual animal ages, like hatchling, juvenile, subadult, adult, etc are all going to be obsolete, it would be neat to be able to select your age.
Plus, having a growth slider would allow the players to see what their animal will look like during all stages of its life.

sacred bluff
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Kinda bouncing off the last suggestion, (if it's not already planned) admins should be able to grow people to a specific growth % once the recode and seamless growth come out. That way we can still grow people to juvi, sub, etc stages without having to go straight to fullgrown adult

runic moth
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some sounds to use as background or for small dino's

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oh and @tribal tartan I liked your baby carrying idea this could be coul for creatures like deinosuchus to carry its young in its mouth or on its back

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or

median canopy
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on a yt video I saw one of the sound designers talking about what sounds some of the smaller dinos should make. A lot of people wanted some of them to have some lower pitch sounds, and I remembered a sound my turkeys make called “drumming”. They do it when they’re angry or defending their territory/hens. I think if it were somehow incorporated into a smaller dinos threaten call it would make an interesting combo!

Here’s a clip of my turkey tom, Jedi, drumming. It’s best if you use headphones and have the volume up high.

summer pumice
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If humans have buildings with doors:

Utahs can open doors (maybe some kind of locked ability?)

summer pumice
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Dino mimic calling devices to lure dinos for them human creatures as well. One calling flute device for each dino

placid dirge
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give a dinosaur humming sounds sort of like the allo F call. some theories say that t rex hummed to communicate, though I doubt that will change now.

summer pumice
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When a dino gets hit by an impactful attack, such as trike headbutt, or pachy charge attack if that will exist, anky tail smack, would be fun make the dino that gets hit go flying with the force of the attack, distance depending on dino weight.

swift pike
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Add snatching up and carrying live dinosaurs, but to make it so it’s not a massive grief fest have each dinosaur have a cool down timer for how long it can be held. If it’s been held too long it is dropped and any attempts to pick it up are just bites until a while goes by. Ez fix

storm wadi
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Deino should be able to carry its young on its body or in mouth and should have a death role attack IE drag a living dino into water and role it to death if it equal to or smaller than the deino but have a break free system while being dragged along with the deino having a pounce attack when near waters edge

alpine glacier
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A terrestrial quadrupedal predator to give us an option other than theropods, a few possibilities could be Prestosuchus, Saurosuchus, Fasolasuchus.
These land gators would serve well as the bullies of the upper small tier, who can inflict leg break to small dinosaurs and boast a resistance to bleed with their tough hide.
While utahs use their agility and dilos use their venom, any of these gators could utilize their tankiness and raw power of their bite to drive other small tiers away. It would also be one of the few carnivores in the isle where a tail swipe attack would be realistic, since they don't need it as much for balance as most others.

wintry lotus
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Grappling System

As things are developing with the pounce mechanics it appears that we are going to be having some sort of grappling system coming into the game. Of course we are all left with the question of how is it going to work? I don’t know what the devs are thinking but I would assume and hope that this simply wont be a played out animation, rather an interactive moment of gameplay. How can this be made into a satisfying interaction though? Something that will make it fair for both players while also driving up the tension of such an impactful attack? I suggest that both players have an interactive sequence while the attack animation of the predator holding onto its prey plays out that allows them to have a sort of competition. I’ll elaborate.

Firstly, I’d like to outright eliminate one option for how this could work thats over played and rather boring. The button mashing competition. No one wants to smash their keys or see who can click as fast as possible to see who wins the grappling competition. Everyone hates that. Its not skilled based, and if you have arthritis you will begin to hate the game.

What I think will be the best method for grappling that allows for a fair match between players is a balancing system. Similar to what you see when you Grind or Manuel in a Tony Hawk Pro Skater game( if anyone here has played those games you’ll understand. I’ll post a picture/gif for reference). The longer you grind in those games the harder it becomes to remain balanced. Basically the way the grappling would work between dinosaurs is that both players would have the balance bar appear and the first one to fall off loses. The predator winning would finish its attack and the prey winner would throw off the attacker.

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To flesh that out and make it a more interesting system I will take from THPS mechanics and add in some more. To make sure this isn’t an endless bout of both players balancing forever we will make it so the balancing will increasingly become more erratic and harder to maintain as time goes on. There should also be a few other factors that can impact how the balancing plays out. After a short set of time during the sequence( say 3 seconds) the player that is consistently maintaining the best balance should get a bonus in that the rate at which his balance bar becomes erratic reduces or it makes the opposing players balance bar more erratic. If a dino that is grappling isn’t at full size you will automatically have a small handicap against you. A broken bone or having no stamina will also negatively impact your balancing ability. These are to help ensure a grapple attack eventually comes to a resolution without being to drawn out and progressively racks up the tension as things get harder with the margin for error decreasing.

As for the immediate and post impact of whats happening to your dino from the grappling:

Stamina! Its important! Stamina for both dinos should begin to drain almost as if they are holding a sprint. This is a life or death struggle after all so one would expect to exhaust their energy to get the other off or break the other down. This makes choosing to pounce or grapple an opponent at a particular time or at all to be a factor. Will you make your opponent exhaust themselves before you attack? You wouldn’t want to initiate while your own stamina is nearly depleted right? Think about it before you jump in.

Damage over time should be a thing. While the animation is playing out the defender should be taking some minor damage. Its gonna hurt after all. Maybe it has a small chance of causing bleed? Possible bleed damage could also be a trait to specific grapplers.

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Unless the defender is really low in health and already close to death this part of the sequence should never be anywhere close enough to killing it.

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A Defender winning should have terrific perks. Again giving risk reward to the attack. The number one thing the defender should always get from shaking off its attacker is a knock down. This would either give the defender time to turn around and get an attack in on the attacker or give it enough time to speed away from its attacker if it shook it off quick enough and still has plenty of stamina left in reserve. A Gallimimus shook you off? Expect it to go sprinting for the hills! A trike knocked you dow? Youre getting gored for free. One factor I would like to see is if the defender is of sufficient enough size and the attacker smaller there could be the small possibility of a bone break. (Im not gunning for this part). If not it should at least do some minor damage to them.

The winning attacker should finish his attack. THIS DOES NOT MEAN AN INSTANT KILL. Not saying that should be exclusive though. If a Utah pounces a little Dryo and wins, it rips its throat out, but one Utah on a Shant? Naw. What instead should always happen is a large amount of damage being dealt and a knockdown. There could be additional perks depending on the attacker though. Say Utah won the grapple match with that big Shant I mentioned so now Shanty-boy has also been inflicted with massive amounts of bleed thanks to that big toe claw ripping through its belly. A larger carnivore could cause a bone break when knocking that herbi over or our new resident crocodile drags prey deep into the water in a cool animation.

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Thats pretty much it. Maybe as a final thought have a max ride time, say 30seconds, in which both players just exit the sequence with no knockdowns if somehow no one wins. But you would still be locked into that 30 seconds with no way to bail out. I also have no idea how this would work if multiple attackers would attack a defender. Just gotta take your turns as a pack I guess. Hope you all like the idea.

autumn kindle
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When & if you decide to begin really overhauling the nesting system, I think it would be a really adorable idea to have hatchlings actually have to shake and hatch out of their eggs instead of just sort of appearing? Or maybe it isn't interactive, but they still hatch as part of an animation or something!

patent parcel
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Don't know if it's been brought up before. But for the small to medium carnivores, could we have an option to tear some meat off a body to take with us on the move? Think a con for it would be that you leave a blood trail that other carnivores could smell with Q.

cinder sphinx
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@patent parcel we will be able to do that when the recode comes out

patent parcel
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Oh kick ass.

cinder sphinx
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yeet

patent parcel
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Will make scavenger play better if we can steal some food and yeet out lol

patent parcel
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Second idea of the night. But is it at all possible to have sent work while crouched/stalking so carnivores don't need to stand. Even if it gets diminished results from our heads being lower to the ground?

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Or maybe split scent to have if standing you smell a longer distance but if you crouched/stalking you see more footprints and local information around your dino

humble heart
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Give deino glowing eyes at night like crocodile. It would be terrifying.

solemn pelican
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I feel that the current mass values need an overhaul, especially with all the upcoming tiny dinos. There's no way an animal the size of Utahraptor weighed anywhere close to 1200 kg, meanwhile something like a Rex could have certainly exceeded 5800 kg. Mass and health values should be comparable between animals that would realistically be in each other's weight class. This would ideally create a food chain that is balanced and believable. Imo, if dinos like Utah and Dilo keep their current mass, they will probably steamroll things like Troodon, Homalocephale, Oviraptor, etc. Perhaps the way damage is calculated could also be changed to help this?

sage glade
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Add fermented berries/fruit to make herbivore life more interesting.

These would appear periodically in many bushes throughout the island, and when ingested, would make herbivores drunk.

Being drunk would distort vision and make controlling more difficult, perhaps by adding a constant swaying movement to the camera or adding a delay to control input. Visual distortion effects could include a sort of "reverse fisheye" effect where dinosaurs appear smaller than they are. Your dinosaur would also appear wobbly to others, signaling weakness to carnivores, for example.

Avoiding these would be relatively easy for experienced players: Look and listen closely for flies that are attracted to the fermenting goodless growing in a food bush. Perhaps it could also be detected via scent after encountering one of these bushes.

This simple mechanic would make herbivore gameplay slightly more interesting, and encountering the occational drunk dinosaur would spice up gameplay for all factions in the game. It'd also be a great mechanic for just having a good time with friends, lol.

Thank you for coming to my ted talk.

sand ore
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@solemn pelican the current weight system is unrealistic purely because it’s used to balance the game as of now, with all the weight multiplier stuff and whatnot. With the recode, I’m pretty sure this damage from Dino to Dino system is gonna be completely reworked, which should allow for the weight of some Dino’s to be more realistic

regal totem
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Add in a super small growth rate to safe logged dinos

vale moss
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Reskinned or Slight Altered Model AI Suggestions

In risk of getting flayed alive for putting in a serious suggestion for Tawbosaurus, I'm not asking for the developers to make entire new models for those suggestion(s). Instead these would be either slightly altered clones or model head swaps that in theory should not cost anywhere near as much as new dinosaurs. In the off-case they still cost a significant amount, these could be DLC suggestions.

Anyway the main purpose of this suggestion is to give AI variety. With the new small to medium ecosystem coming out and most of them being playable, we again run into a lack of AI variety. This hopes to solve that without adding dinosaurs that would require new mechanics or animations.

Large Reskinned AI Dinosaur Weight kg Base Dinosaur Weight kg Percent %
Tarbosaurus 4080 kg Tyrannosaurus Rex 8000 kg 51%
Oxalaia 3500 kg Spinosaurus** 6260 kg 56%
Carcharadontosaurus 5895 kg Gigantosaurus 6260 kg 94%
Torosaurus 6260 kg Triceratops 7075 kg 88%
Tsintaosaurus 4080 kg Parasaurolophus T. 4820 kg 84%
Olorotitan 2860 kg Parasaurolophus W. 2860 kg --
Corthyosaurus 2540 kg Parasaurolophus W. 2860 kg 88%
Probrachylophosaurus 4535 kg Maiasaura 2300 kg 197%
  • Size estimates taken from paleoartist Franoys, AndreOF-Gallery, and personal estimates
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Small Reskinned AI Dinosaur Weight kg Base Dinosaur Weight kg Percent %
Nasutoceratops (or Avaceratops 2.0) 558 kg Diabloceratops 725 kg 77%
Styracosaurus 1360 kg Diabloceratops 725 kg 187%
Einiosaurus 1180 kg Diabloceratops 725 kg 162%
Struthiomimus 210 kg Gallimimus 510 kg 41%
Zupaysaurus 250 kg Dilophosaurus 450 kg 56%
Citipati 40 kg Oviraptor 25 kg 160%
Deinonychus 78 kg Utahraptor 470 kg 16%

Sources: https://www.deviantart.com/franoys/art/Jurassic-World-Evolution-Dinosaurs-chart-763436247
https://www.deviantart.com/zakafreakarama/art/Lambeosaurinae-60857422
Head Swap Inspiration/Visualization:
https://imgur.com/Ro6Emfb
https://imgur.com/eSeEBsv
https://imgur.com/vLN0mB6

ancient plover
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Going back to my Cryolophosarus that I posted on 1/9/20, I want to go more in depth with the infrared compared to night vision. Night vision enables you to crisp images whereas infrared you only blobs and shapes, but, rocks and trees are able to be distinguished. Infrared will enable to see dinos hidden in trees, water, and whatnot.

ancient plover
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What if dinos could have a growling key? If you wanted to a subtle warning, you could do a growl or rumble

fast valley
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make dilo spit venom ?

ancient plover
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This has probably been suggested countless times but I think y’all should tone down the throat giggle on Deinosuchus but mainly the Spino 👀

slate cove
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Pretty small suggestion, which may probably be getting added already but figured I'd say it anyway; allowing smaller carnis to steal dino hatchlings, such as herra. This wouldnt kill them immediately, so it could be used to help babies who were left alone get to safer places or something as well as a hunting mechanic. The bigger the hatchling is or the smaller the carrier is, the slower the carrier will move. Once a hatchling gets too big to be carried by the carrier they will be automatically dropped. Same for eggs, maybe. If a small dino steals an egg from a nest it will remove it from the menu like it would if it hatched, and the egg can be eaten for a small amount of food. Players shouldnt be able to eat food from their own nests, though. Just some random dumb ideas I got.

drifting spear
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Oviraptor should be an omnivore based off its parrot-like beak shape. An eagle is a carnivore for example, with a longer more narrow beak with a tip to rip off flesh, but the oviraptor had a beak more like a parrot, more rounded suggesting it might've also eaten some seeds, plants, and insects. Along with their name also meaning egg thief, suggesting they also stole and ate eggs.

polar storm
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Game mechanic suggestion: Location icon for burrows.
Are there plans for an icon be added to burrows like there is for nests? Like with nests, if you loose track of your current burrow you can't make another one. But nests have an icon that you can turn off that will show you where it is so you can't loose it. If there's an icon for nests why not for burrows? They're both dino created structures and you can't make a new one if you already have one on the map.

wintry dune
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Server Suggestion

Create a new #401464048610312195 channel and rename the existing one as 'conversation' or something of that nature so people can still have that same fast paced channel texting or whatever and the other new discussion can be permanently slowed and more focused.

ancient plover
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Adding the chinese paddlefish as an AI fish. This animal was recently declared extinct and has been around for at least 150 million years. I think it would be nice for it to be added to pay respects for such an ancient species.

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Sorry its 150 million not 50 million

shadow talon
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if possible it would be great to have it so certain species of dinosaurs are capable of taking in and storing water in their throat to transport it to their young, thus allowing them to nest further away from water sources in more hidden and remote areas. having all dinosaurs have to bring their young to the water as it is currently can be very limiting for some species who are unable to compete with the dangers around the water source, i think if small and medium sized creatures ( some at least) could bring water to their juveniles ( up to a certain age only) then it would not only be more realistic but could open more nesting opportunities for these select species, causing areas that would otherwise be unused due to its distance from the water to once again become inhabited.

jaunty belfry
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Spend 5$ unlock more color options for dinos.

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Extra income. More customization for players.

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More money more models and content

pastel prairie
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Give the gamers a modding tool, you will get the most beautiful colors you've ever seen and drive more people t the game as you would by adding extra payment.

untold rivet
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Add a territory system where dinos have to mark territories and when other dinos sniff they can see the dinos territories

rose bloom
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Achievements in The Isle.

We know that The isle will have achievements in the future so some of them could be reward like "Survivor - You survived 30 hours as a dinosaurs" or "Egg Stealer - You managed to steal an egg and to eat it" or "Super Evolution - You managed to become a Magna strain".
So maybe we could have some reward of that with some new patterns, colors, skins or model like Carcharadontosaurus for Giganotosaurus or some stuff like that.

pastel prairie
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"Achievement: Matriarch. You successfully hatchet 20 hatchlings

peak wasp
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^ adding on to the achievement suggestion
Cool ideas for rewards for achievements would be
Any dino -> albinism option (this would be an actual albino making your eyes red and maybe even some detail colors red too with the skin being a pure white)
Dibble -> Styraco skin
Deino -> Puru skin
GIga -> carchar (as said above)
Spino -> Realistic spino appearance maybe? Or semi-realistic, Maybe even spino skin we got currently for nostalgia
Utah, Velo, -> Feathered Options
Dilo -> Dilo with frill option possibly
Allosaur -> Torvosaurus
Rex -> Tarbosaurus
Carno -> Majungosaurus
Theri -> Maybe unfeathered option
Rest of roster -> Other similar species
How to unlock these
Things like this should be very difficult to unlock so it makes players that have them actually unique. Good ways to make these difficult to unlock would be requiring people to survive as the same dino for long periods of time. For example: You survie as the same giga and after 80 hrs you would get the carchar skin. Also you wont be able to just afk through this either b/c of the new systems dondi mentioned in his previous stream.
Other Cool Achieves
Patriarch: Father 15 hatchlings
Matriarch: Mother 15 hatchlings
Man-eater: Kill and eat 10 mercs and 10 tribals
Cannibal: Kill and eat 200 of your own species. Unlock : Ablino skins
Survival of the Fittest: Kill something a tier above you
Time Waster: Grow a apex dino without following dietary needs
Nice Guy: 2 call towards 1 of every dinosaur
Not a Bad Animal: Fully grow an anky

ancient plover
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Have trike do a donkey kick if it gets attacked from behind.

tawdry mist
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Forest fires, volcano eruptions, ice age typa shit
other ways for death besides just getting killed by others or lack of food or water

woven isle
dark oxide
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Suggestion - An option to change the game's language in the menu.

fallen hill
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i feel like there should be a tier in between mid to apex, Something for dinosaurs like Acrocanthosaurus, Albertosaurus, Tarbosaurus ect. I feel like it'd make the playing field a lot cooler and it'd make some more competition for apexes. Cause if there's a solo apex that gets found by 2 acro's then it could mean trouble for the apex. It could also mean that carnis like allos or carnos can actually fight something if they work together and be able to get themselves a good meal.

summer pumice
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When you take health damage and/or you're bleeding, it would be cute if your packmates can clean you up to heal you faster. (unless this is weird, idk, might be weird)

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Also being in water could heal you faster as well. Risky healing this way: Deino could be in there somewhere lurkin

radiant oar
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please please please, dont let any of the footstep audio sound like garbage bags or trash cans anymore!

vapid lodge
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Would it be possible to make the #phase-two-archive Channel Linkable for other Discord Channels so the updates there get automatically posted in "Update" Channels from other The Isle Discords?

ancient plover
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for the water you guys could decorated it instead of it just being dirt you guys could place some rocks or some stones sho knows some reefs in the water tbh would look nice and clean instead of it being clean and add some foliage in the water if it doesn't drop frames as much though but for the future

pastel prairie
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From what I've seen so far they are ding exactly that.

radiant oar
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maybe as a solution for those wanting more color options and brighter more varying colors in general, we could have it so that there is an extra color detailing or two on your dinosaurs skin, however this color detail and pattern would only show up at certain times that could be set based on server preferences, so say some servers want it on all the time they could have that, whereas others might only want it for some days or some hours of the day.. the bright color pattern and details would then fade in and out naturally based on this server wide option. the bright colors would not necessarily be neon pink or anything, however it would be more variety made available and could simulate what is natural in some animals where their plumage/patterns become brighter based on the season. (just a thought, hope it helps) this could also factor into the new dimorphisms that Tapwing is going to be playing around with . 🙂

foggy birch
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After a fight with a dilo the other day I had an idea, what if we could keep scars? Like after sustaining huge injuries from major fight your dino could keep scars in certain places.

fresh citrus
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Somone else suggested it but for anky add higher %bone break than Rex and for stego and kentro make them both have really good bleed in the top 5 bleeders

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I think Somone else did anyway

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PLEASE add natural disasters like a hailstorm (descreased vision more than usual even with night vision and rain and more movement on the bushes) volcano/meteors (meteors of fertile soil rich etc and lava drop from the sky where bushes spawn the base of the volcano will have a lot of lava and a lot of bushes because of fertile land) windstorm a little blurred vision)

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Make oviraptor be able to eat eggs and make ovi the more they run they get faster like there max speed cap can be 52.6 km/h

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Lowest around 38.9 km/h juvie also has speed increase but lower speeds etc

charred wind
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Some ideas/suggestions (apologies if any are repeats):

-Archaeopteryx or small pterosaurs that climb trees and can ride on other dinos to get small bits of food or eating bugs off them.

-Rotten Eggs, this would emit a smell to alert all dinos that a nest is nearby with eggs that have been left unattended too long and started to decay. - (Green scent for rotting eggs?)

-Egg Replacement, this revolves around replacing the egg of the nest of which an egg has been stolen and replaced by another dinos egg. The host dino having no idea they are raising anothers egg till it hatches or it hatches after they leave the nest. This will force the hatchling (player) to escape the area as quickly as their little feet can take them). Possibly useful for smaller carnivores doing so to herbivores.

-Mating call, a sound that is uniquely sounding for all dinos that is used to alert female members of the species they are fully matured and ready for mating. -Only useful when fully grown- 5 call

-Scent marking for marked territories, in example of utahs claiming port or building areas for their own. They should be able to set up a scent marker to alert anyone that sniffs the area that utahs were in the area and claimed it their own. -Peeing/marking dehydrates dino. (bigger Yellow scent patch?)

-Egg Hiding, incubating them in corpses or host bodies.

-Carrying the little ones - the hatchlings or small ones (that are able to be carried) have to stand still in front of the fully grown adult, a prompt will be there to 'Pick Up' and the other will be carried around in the mouth of the adult.

-Giant Insects of the past.

-Birds and small mammals - Depending on the region of the world the isles are in depends on the birds and mammals seen. Can be hunted for food but will not provide a filling for adults, and they can also be alert caller.

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Other creatures for suggestion of in the game (again apologies if any are repeated):

Amargasaurus, Kentrosaurus, huayangosaurus, Entelodont, Phorusrhacids (Terror Bird, any species of it), muttaburrasaurus, Hypsilophodon, Leaellynasaura, Australovenator, Tsintaosaurus, Olorotitan, Tanius, Diplodocus, Nanotyrannus, Micropachycephalosaurus, Sinovenator, Therapsida.

finite bluff
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Suggestion: (a small one) make the offocial US servers 125 people instead of 100. Either always full, and when full, 100 is a relatively low amount of people comparative to others. Plus I like to low rule but not free for all style of the official servers

eternal plaza
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I'm not sure if this was suggested before or not so in my opinion if you want it to be more realistic stamina,hunger and thirst they r essential in the game but the way i see it there shouldnt be like a counter or a limit where you start taking damage i mean this is kinda unreal so for that being said i'd like to see something like when you run for example you are being attacked and you start running you dont realy have stamina but you have to be aware because any creature in this world actually gets tired at some point so the more you run the more you are tired you can keep running but you start to be weaker and weaker and vulnerable you start to walk slower your so tired that even your turn is slower and it wouldd be nice if the bite force gets lower too because you are tired you actually weaker and i'm not saying that if you run the first min you start to feel weaker no each dino has his own limit and at some point you start to get weaker and slower but not that you can run and you have to sit as for the hunger and thirst I have no idea but could be same thing for them.Lastly thank for the hard work.

high sedge
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Idk how hard of a suggestion itd be to implement but after humans are added, if theres like items you can put in your inventory, add like a camera that has aperture and all that so we could go full on wildlife photographer mode

past swift
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current trike run animation looks like it is desperately trying to reach the bathroom after having just filled its shorts....if possible i really think it would be great if trike was made to charge more like a hippo or a rhino does. with its hind legs more towards the midline beneath the body.

runic moth
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What would be cool since there will be body grabbing animations if the dead creature had feathers have them fall down and maybe even have a little blood on them?

vagrant pivot
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This is a suggestion I've been lingering on because I'm still thinking about it (A new separate AI rule would have to be placed in) but maybe velo ai could spawn in small packs of maybe 3-4, just more realistically, since they ARE pack hunters. The pack limit could be adjusted depending on whatever would be best for the game preferences.

digital meteor
silent vapor
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Also it'd be great to have the skull be taller and not just look like a giant compy or a slightly larger troodon

digital meteor
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sth like this (skull anatomy/shape only. E.g. longer teeth) would be better
[not my edit, if it were I would only change the teeth size and shape. It's really just the teeth]

wanton roost
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I have a suggestion that is really only for spino players like myself, right now the spino has low stamina and is very slow. I think the new spino should be based around stealth and defense like making it have a very fast ambush really fast. I think the spino should also have better stamina for long distance travel. One more thing I would suggest for the spino is making the stamina go down very slow in water. I would love to see this added to the game and I’m sure other people would enjoy it too.

wild vale
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I agree spinos should have more water stamina, as they were mainly water based, much like the big gator boi - deinosucus.
The low stam and slow stride is kinda ouch but I mean, I'll eat up anything this game and tge developers have to offer

wild vale
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You know what would be fun? Especially with the upcoming gator boy? Drag and drown physics.
I wanna be able to drag living dinos into the water and drown them =)

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Make them fear the waters

shrewd ore
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As from the new Utah pounce, i think would be nice if a Utah could push the prey hes puouncing on a lil bit. That would be a great idea like imagine a trike standing near an edge of a cliff a Utah coming and jumping on him and the jumping back. Like a short Utah pounce and the trike would fall of, that would be a much easier meal than a 1v1 Utah trike

tall seal
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After everything, i think it would be nice to have an in-depth replay system, where you can place camera spots so you can make the camera move around smoothly, or just a setting to make the mouse slow and flowy, it would make making documentaries and such much easier! peepoL

tulip bison
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Because it is real

mint grove
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I just had a random idea that i thought i can just put out, for the lulz of it: Since we are gonna have deino that has "unlimited growth" (if that's still going to be a thing), why not have a terrestrial creature with the same feature? My thought specifically was on Megalania since it would also be cool to have a quad predator instead of only biped and it could be rather fast. Not sure if that would be a good idea, what with Hypos, etc. going to be a thing but i just wanted to post this so we can discuss maybe. 🙂

wicked wren
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this is probably for the utah fans^^ so i did a lot of research and started thinking about we need more sound variation on utahs the sounds we have on em atm are very too close to each other utahs were one of the most socializing species at that time that's why their sound variation is so complicated the utah 3 call should be more like in this video https://www.youtube.com/watch?v=G_E0ujz6Uwk for example 0:09-0:22 to be more specific all of those high-pitched sounds are when utahs are aggressive the 2 friendly call should be more like this 1:44-1:48
the 4 call should be more like in this video https://www.youtube.com/watch?v=VRqNiJEYh5E from the start to 0:12 it should sound pathetic but not really in pain because its not hurt.
the broadcast is right on though, especially with the things they changed for the recode

shadow talon
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just wanted to encourage the team that will be working on the maps, to go crazy and make very memorable waterways and river systems, after all those are going to be where most players will be spending the majority of their time. just a few pictures of rivers that wind and bend and are full of character. I would love to see underwater nooks and deep twisting river beds with switchbacks, rocks, and lily pads! Deltas and large colorful marshes would be amazing, as well the the flora and rocks around the water will be what gives it its own unique feel.

celest lantern
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I second the carrying babies idea. Especially for something like Maias and Utahraptors.

slate cape
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Maybe some hollow logs for small ones to hide in from time to time, if not already in the game?

pastel prairie
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But if you are able to carry living babies or smaller animals, it should be restricted to your species only. Or even only your own children. Just to avoid trolls carrying you away.

celest lantern
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well yeah

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A monolophosaurus or cryolophosaurus skin for dilophosaurus would be cool

lone tapir
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What if nesting carried the chance of getting an albino/melanistic/piebald skin? could be a benefit for nesting in and a realistic way of getting these skins.

ancient plover
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I think there should be a helicopter crash on Isla spero.
Imagine walking around and seeing this

peak wasp
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Hypsi Squirrel Idea
Let hypsi live life similar to that of a squirrel. Let it climb trees and nest within them. Also allow hypsi to have a unique mechanic called food storage. It would be able to bury food such as nuts/fruits. If a hypsi was running out of food and needed to get into the food storage it would sniff around it and a little icon will appear above where you bury the food. You would unbury it and eat it or carry it to your kids/family. Other hypsis would be able to steal from your food stores but not get the icon. So they can only steal it if they saw where ya put it. Also make hypsi hatchlings look like this lil bird photo.
http://imgur.com/uxcOqlS.jpg
https://i.pinimg.com/originals/44/6f/ff/446fff0cf87c4aeaca69d5ef24c36f42.jpg

celest lantern
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corythosaurus as an alternative to para, maia, and shant.

drifting cedar
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not like that obviously but kinda stabilizing and not wiggling all around like the current models

leaden beacon
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I would love something like the Iguazu falls to be put in The Isle. They're enormous waterfalls and the mist produced could look absolutely gorgeous. The area surrounding the falls could support all sorts of life too. The waters on the top could have a ton of fish for semi-aquatics to feast on. Deinosuchus could live in the rushing water below. Behind the waterfalls and mist there could exist ledges and caves that only skilled pteranodons and quetz could manuever to get to. The land could also support some herbivores who are better suited to the lush jungles and in turn could attract the carnivores that eat them.
It's overall an incredibly beautiful scene thay could support a ton of biodiversity and a more complex ecosystem in just a small area

celest lantern
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Plateosaurus would be an awesome dinosaur to add. It is like a theri hadrosaur. Also, short edible trees should be added for it and theri to eat. I also support the deinocherus idea. Deinocherus was thought to be a piscivore, but it could be a herbivore, who knows. It could eat fish and plants. Plateosaurus would be shorter than theri but still able to eat the short trees. It would swipe like a theri to attack. It would also have a shorter growth rate than theri.

jade remnant
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Perhaps another tank, such as Polacanthus like in the picture. This illustration is from the book Dinosaurs and Other Prehistoric Animals. Propose it is heavily armored, perhaps not as much as Ankylosaurus, and also higher damage, and an excessive amount of bleed. Just imagine those spikes raking the flesh of a predator.

ancient plover
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I know random people would just come carry your baby around to be rude. But what if you have to send a request to the person you want to carry

celest lantern
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that would be cool

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Plateosaurus would basically be a faster, weaker therizinosaurus.

jade remnant
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Anyone here support Acro for survival?

celest lantern
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yes

jade remnant
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Imagine tar pits, They have a thin layer of dirt on them, with some grass growing, you suppose it’s safe to walk on, but then get stuck and with each movement you sink faster and faster, until you are gone. A way to a balance the pits so they don’t commit genocide would be to make the dirt dark, almost black?

shadow talon
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please lets have rivers on this map that are not just a single line with some bends in it..rather it have branches that split off then reconnect, areas that are wide yet shallow, or deep dips that have underwater ledges and small areas for aquatics to hide in as juvies from other larger aquatics. 😄

grim prairie
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release recode on a weekend, so people who have school or work can stay up late playing all the new stuff we’ve been waiting on for what seems like forever 😄

vale moat
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Dino's should have a chance of getting an infection if bitten by another dino and if the infected dino is attacked it could make the other dino sick

toxic timber
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So this is a map/mechanic suggestion:

It would be cool if at some part of the map you have dirt pools. And with dirt pools I mean deep ones, and undeep ones. Maybe have some kind of mechanic that if you walk over mud you walk slower or can't really jump. Even better, maybe make it like you would drift a lot longer and further away, changing the combat if fought on it.

rose bloom
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REPOST

I think the future The Isle map, with how large it is (3/4 different island and many rivers, 3 big lakes) need more biomes. Players want more diversity and something whish will change their gameplay.
I have some ideas of biome, but not the real localisation, and I think these addition will be able to change things and enjoy people.

Mangrove swamp. This biome can be nice for semi aquatic dinosaurs like suchomimus, spinosaurus and the deinosuchus. This area can be difficult to acess in adult but great for all babys. Fish can be many for these dinos and this give a good advantage for them to growth a time. This can give a disadvantage when they get adult because they are very tall and can't pass across mangrove trees and fish are numerous but small and adult won't be able to eat them.

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Estuary. This area is an open area around beach and can have some type of food for herbivore like grass and can be nice for nesting like the in the Walking with Dinosaur movies, the nesting area of pachyrinosaurus. And this can be more realistic for the end of a river not like we have now.

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Swamp. I know swamp are in the map but I think more about a swamp like in Florida or most like a bayou. Trees in water and some aquatic herbs with water lenses. This can be the perfect environment for deinosuchus and can be exploted by Pteranodon for resting at the tree's top.

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NEW

Great Water falls. We're going to be in a tropical island so why not to have beautiful water falls like @leaden beacon showed just before mee ? I take back his ideas because I love them.

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Well that were my old biomes ideas with a new one, again it's Nines' one. I hope we will get that on Hope and the new Thenyaw.
We will have a jungle and grassland (savanah) so these biomes can be concordant with the others.

celest lantern
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Ouranosaurus would be a really cool dinosaur to add. It would be slightly smaller than a maia, but faster. It would not walk or run bipedally most likely as it is adapted to staying as a quadruped for most of the time.

wintry garnet
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suggestion for dondis stream: i am not sure how channel points work but if you can is there a way you can increase the price of the highlight message so we dont get many "DONDI PLAY PTERADON DONDI PLAY CARNO DONDI PLAY TREX" just thought it would be nice because idk about any of you but i think its pretty annoying seeing those messages dondiLUL

leaden beacon
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Another thing I'd like to suggest in regards to Levi's and my own suggestions is a desert area as a sort of rain shadow around at least on of the mountains you've got on the maps.
Sorry to use a science diagram but I think it would be really realistic and neat and add to the biome diversity of the map. It would be an area for tiny to mid tier animals that thrive in areas with lower vegetation, provide perhaps small rock caves for little things to nest and hide in, and it'd be a huge difference from current things. Usually deserts are thought of as just sand dunes but there can be lots of vegetation and hiding places there. Herbivores such as minmi, diablo, and proto could live there and the carnivores that hunt them could live there as well.

ripe dome
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Could also have bichir "walk" around swamps from water source to water source

quiet oyster
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dilo pimp slap cuz they have similar arms to spoons

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i am 100% being serious bout this too

ancient plover
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http://prntscr.com/qpkiui So, what about making live carry a feature to turn on and off like alt turn? Something only a server admin would be able to do. Just to actually have it in the game but people can CHOOSE not to have it on a server.

Lightshot

Captured with Lightshot

dark oxide
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Suggestion - Queue system for servers

woven isle
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Steam has that natively.

fresh citrus
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grab young feature

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only hatchlings

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and only the people in the pack

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only females

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can pick up young

drifting cedar
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grabbing hatchlings would be awesome, but only to a certain degree (when they are still very small). we really need some features to "level" dinos (create unique dino) and keep progress so people would keep playing the game. Also a few more actions (calls, moves, breeding calls- the need to have male and female to create eggs, scents- smells for water/predators/ own species in different colors and maybe a "smell wheel" to just look for one scent. I find it confusing when I look for food near swamp and being overwhelmed by waterstructures when I do.

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unlocking more colors/ patterns for selected dino after playing (needs some point system tho) that would stay after death

ancient plover
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Well, obviously its alrdy planned, since Kissen gave us a bit of insight. But what it sounded to me, incredibly bright neon
colors would get added, but can be disabled on servers? Perhaps I have misunderstood that statement, if I did, feel free to clear up things for
me in #general-feedback-discussion
But if thats the case, Id suggest not bringing in neon/bright colors, Or at least only a few. like a really few. Ovi seems to be bright, but since its possibly a fast creature with a fast reaction time, it can escape danger quite easily. so i dont see a problem with that.
Anyway, besides the point, i took some colors, that I think might appeal to the playerbase and the devs, and could be still used to blend in with nature

edit. sorry for my english FeelsBadMan + srry for that weird thing at left side lol

clear garnet
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If live carrying is ever added a couple ways to stop it from being abused are:
-The hatchling can struggle and drain stam of the adult
-Or the hatchling can struggle and get released/out of the adult's jaws.
-The adult has to ask permission/send a request to carry the hatch (mentioned above by others)
-Having a timer on how long you can carry a hatch
-If the hatch has been afk for [certain time] the parent can carry them without needing to ask (in case parents need to run and carry an afk child with them)

scarlet hedge
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I know this is a lot to suggest, but I would love to see deltas where rivers meet the ocean, instead of just having one channel run directly in. Additionally, I think it would be as cool as hell to see the shape of rivers differ based on the velocity - for lack of better words, here's a diagram. heartflush

covert swallow
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Suggestion: I know what Bryan said, no live grabbing, but listen me out:
Every time someone grabs someone (and it's alive) , make it so a timer starts. In 5 seconds, the dinosaur it's going to die. You could give the bleed icon and every second the grabbed dinosaur drains 20% of his health. In 5 second, it dies.

  • The grabbed dinosaur can still use the 4 call few more times until it meets its doom.
  • If someone kills the dinosaur while it has someone in his mouth, the grabbed dinosaur dies as well. (Prevents kamikaze players to save somebody grabbed)
  • The grabbed dino will trigger a skill check and if it does not... Just kidding ;)

Thank you for reading this.

sonic jackal
covert swallow
ancient plover
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Why don't we add cows In the isle?

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I rly mean it.

pastel prairie
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We already habe those. Reptilian cows, nearly 12 tons in weight.

drifting cedar
vale moss
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Diplodocid Genus & Species Choices

With the latest stream it seems there is hope that we will eventually get a large playable sauropod sometime in the future. dondiFeelsGoodMan This suggestion leans more toward what choices are available for a diplodocid and how they might be different in size, body design or abilities.

To TLDR;

  • Diplodocus C. and Supersaurus L. are Shant-size and soloable by apex with neck vulnerability, though both likely had row-spiked tails to compensate
  • Brontosaurus E. is about as big old Camasaurus size, both species of Bronto possibly had neck spikes and could use it's neck as an attack.
  • Diplodocus H. is biggest diplo species and is not as vulnerable to apex but is over 100 ft long, so major clipping issues
  • Brontosaurus L. is probably biggest diplodocid in mass you could add that does not get into Brachi size invulnerable, though really only able to be hunted by Giga packs.

https://docs.google.com/document/d/1oQ_IBGEMjNdn2Qd_7SxNdVQZ4pxJ0X4XJcOBu_YLLp0/edit?usp=sharing
https://www.deviantart.com/franoys/art/Diplodocids-and-guests-715287160

primal moon
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I don't know if this has been suggested and if it has I'm sorry.
But maybe on one of the new maps we could get a small patch of beach sand dunes? Like Florence Oregon or Pismo Beach in California
Just a fun little area, I know it doesn't have much to give but maybe it could be a lore thing for humans when they come into the game.
https://eugeneweekly.com/wp-content/uploads/2018/09/20180913coverstory-1-1300x844.jpg
http://www.duneguide.com/images/Florence-4.jpg
https://www.parks.ca.gov/pages/595/images/PSB Dunes.BAER090-P100662.JPG

alpine glacier
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adding to the above suggestion of playable titanic sauropods, i'd like to suggest a couple possibilities for a smaller (a bit smaller than camara) for survival as well, who would be a good challenge for carni players to hunt and a nice large but not massive sauropod for players to pick from

AMPELOSAURUS
an armoured sauropod who could deal reflective damage with the spines on his shoulders and boast a resistance to bleed, he would have a vulnerable neck and legs
AGUSTINIA
an alternative option to ampelosaurus, with a row of long spines down his neck and back
SPINOPHOROSAURUS
The first sauropod to deal bleed damage, he is unarmoured but has four sharp thagomizers at the end of his tail which could inflict vicious bleed, he would be a glass cannon as far as sauropods go

these sauropods give an option for something faster moving and easier to grow than a titan, and larger than magyarosaurus who is the small tier sauropod (i still have no idea how he's supposed to survive)
more large herbivores could make the faction more appealing and also give carnivores more challenges for high risk, high reward kills

sleek gull
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live events that change the map. I don’t know if this is too hard, but having stuff happen to the map live (like fortnite) would be cool. not anything big but small minor realistic things. Examples: a building falling over/ a small meteorite hitting the surface/ wild fire/ drought/ land slide/ sink holes/ or maybe, maybe a plane crash? You decide.

karmic cradle
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Slower when walking through water like you're trudging through it

verbal nebula
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Another dinosaur that is very small is the Caihong Juji! I'd love to see this little beauty in the game as a tiny flier.

terse pelican
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For the sake of ping and for the benefit of others who play the game, can there be an option where servers are region locked? (oce server only, eu server only and na server only) This would help prevent people from accidentally spiking ping and inhibit those from playing with low ping in their regional servers. Despite the fact that people can use VPNs to travel to other servers, it would help people accidentally going on to a server that Isn't accustomed to their region.

candid stream
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A Roblox wildlife game developer named LudicrousCunningFox made a button toggling the run from a regular travelling run and a full on Sprint. Therefore the game has 4 movement animations for each animal, walk, trot, run, and Sprint. To see this in the Isle would be cool

sleek gull
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its when you crouch then run

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already exists

pastel prairie
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Is it possible to let players use, for the skin tones, the whole palett of colors that a computer can render? So either way people are satisfied. Those who really wanna stick out as flashy but therefor being much more visible and than those who like to create awesome camouflage skins to be nearly invisible until moving around? Would be especially good for small creatures blending in with tall grass or deep in the jungle.

leaden beacon
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Something that I think would be neat to see since we've got so many small dinosaurs happening, would be small rodents such as rats and mice and perhaps something like a hutia that they could hunt. Rodents are hard to control population-wise and they're practically everywhere and with the ports pointing very obviously to the humans' choice of transporting things, it'd make sense that some species of rodent or another would make its way to the island. It could also be possible they were brought there purposefully for research purposes.
The rodents would be, obviously, ai and small animals such as juvenile austros and troodons, maybe even one of the omnivores could go after these. They could live around human areas cause humans provide food easily and in the jungle areas as well. There could be mouseholes in walls, burrows near trees and large rocks, or if you did go with something like a hutia since it's sort of a more tropical animal it could live in hollows in trees and certain animals could have the opportunity to scramble up really quick and try to catch one. Just figured it might be a neat idea and it could make sense for the game.

grave harness
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Creature idea: Changyuraptor. The largest flying raptor (microraptor) known today.

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It probably couldn't just take off flying, but could glide a ways. That would make for some fun and interesting gameplay!

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Climb a tree and take off gliding!

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Changyuraptor is estimated to be around 4.4 kg, so it would be of the lower tier dinos

raven monolith
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Desert Badlands for a future map that is very close quarters, rewarding smaller creatures and good scent tracking as the hard packed dirt leaves little to no footprints. This map would probably be best as a medium to small standalone map or maybe a significant chunk of an existing desert map if that is already being worked on. Small amount of food for herbis but lots of places to hide, since the maze-like canyons would make it hard to track sounds https://upload.wikimedia.org/wikipedia/commons/thumb/5/54/Badlands_at_the_Blue_Gate%2C_Utah.JPG/1024px-Badlands_at_the_Blue_Gate%2C_Utah.JPG https://bloximages.newyork1.vip.townnews.com/santafenewmexican.com/content/tncms/assets/v3/editorial/1/a7/1a71f2d0-09cf-11ea-8c28-77f5adc26c32/5dd23e3178af4.image.jpg?resize=1200%2C902

olive girder
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Maybe a charge attack for dinos like the Trike and Pachy? It might help them defend themselves, lord knows the pachy could use some help

runic moth
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If humans are added to the game have them be able to enter like a control/camera room and strap cameras on tree's from those cameras they could observe the outside world even during the night with out having to leave the safety of thier base and also sniper nest/observation posts with ladders so they can still be attacked by a carnivore but there they can have a light to turn on or be able to have a telescope or a rifle to do some things

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I know its a little random but it would be nice to see

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also being able to strap cameras on something like droid that moves around the map but can be eaisily destroyed

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It can maybe be pounced on by ratpors

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and if you bite it you could like wave your head back and forth causing scraps of metal to fly out and oil to spill

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Down side of this: makes a lot of noise and the humans know where you are

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And would make intresting gameplay as a human because maybe you have to retrive it and repair it giving the game a sort of mission aspect

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kind of like this but with Dinosaurs

spice temple
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if the problem is babies could get abused by being held for to long by the parent could you not just add a exit button?

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if first person view is added could it be done so you scroll your mouse wheel all the way in (enter fist person ) mouse wheel scroll out (exit first person)

olive tendon
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Venom Suggestion:
Venomous compounds are always dangerous, regardless of the animal's age. There's even an old wives tale (maybe true) that a baby rattlesnake is more dangerous because it cannot control it's venom.

The suggestion: have young venomous dinosaurs still deal full venom damage, though maybe for less time because they have smaller glands. It would be a good survival tool and provide some incentive to be careful around venomous animals of all ages.

Alternatively, maybe have venom have better scaling vs weight so a venomous bite is always a problem.

This is just for fun, it may have some issues in balance but it would be fun to discuss I feel.

autumn kindle
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Future AI suggestion!

Crab AI for the beaches. Everyone I've spoken to agrees it'd be both adorable AND good baby food. Plus it'd liven up the beaches!

ancient plover
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Charge for ceratopsians

Basically ambush but for shit like trike and dibble and drains 2x stamina similar to the 2x stamina drain for carnivores

ancient plover
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Recode

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Maybe having a venom system were when your bit you become slower and your damage and health drain (not by bite force numbers but percentage of it taken the more venom in the blood)

fast valley
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make it more beneficial to be born from an egg or something so the players are encouraged to accept a nest invite

ancient plover
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I dunno do you suggest that here, but if devs already aren't working on that I would like to suggest dinosaurs beeing in different camera perspective when climbing hills and not going strait when they are climbing hills, would look a bit nicer from my opinion

drifting cedar
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Reduce the color intensity of tracks depending how old they are (when smelling)

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and being able to sniff while sitting down would be awesome

tall seal
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since there's going to be a volcano I think it's be good if, for any flyers that go near, they would get pushed up by the heat. (Small little thing but it may be cool inlove )

thick moth
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I would like to see rare event colors that are not the normal and are only available during short periods e.g Christmas your able to use a bright red, Christmas tree green, and light white on any dino but only for a week, after that if your dino dies you have to wait until next year to re-get those colors. I know it i'll break realism but i think it would be cool to see 👍

river acorn
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deino suggestion

I would peronally like to see deino bite a dinosaur and try to drag it into the deeper water so it would drown it.Of course for the price of stamina but I think it would be a nice personal attack for him just like the crocs are doing today.

thick moth
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yeah i just realised that similarity 😅 but still would like to see

sleek gull
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What you just said but actually being able to keep those colors. And not anything bright and unrealistic

quartz holly
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Idk if this might already be in the making, but I'd be curious if dinosaurs could possible get a small animation to show they are reacting to an attack. Like a small twitch of the body or even a tumble when they get attacked by larger dinosaurs might be nice. Right now they only make a noise, but visually just continue running, which makes attacking feel less impactful. Just a small reaction animation in the body upon impact could be nice imo.

sleek gull
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maybe they trip and lose their footing but get up after 5 seconds

cosmic slate
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Suggestion: For the giga rework maybe the model for Giga could look like this, and have a lock jaw attack on Dinosaurs that its hunting, and cause alot more bleed than the basic Acro and Allo.

drifting cedar
drifting cedar
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bigger AI groups, like atleast 4 or 5 of them at once to make it more natural looking

trail raptor
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Maybe its not a good timing but event like wildfire and flood could be a fun addition to the game?

radiant oar
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while watching dondi's stream i kept thinking that there was something missing on the map (obviously its still not done i realize) however what i feel would really fit into the landscape is in fact some Termite mounds! there is a massive termite mound city built in northeastern brazil where termites have gone crazy, i feel it would be so much fun to see something similar on this map in certain regions, maybe even have one area on the map where a whole section of field is just large termite mounds. it would be very unique and would serve as a land mark on the map. 😄

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a few more termite mounds to look at

lone tapir
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On the topic of map assets, I think itd be cool to have an unnatural cave- a rusting military ship washed ashore and overgrown... maybe a locked door contains some weapons for the humans but it could otherwise be the lair for a troodon pack or something?

peak wasp
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Insectivores
Another cool source of food would be bug “ai” that would spawn around the map in different biomes. In grasslands/forests you would be able to find termite mounds. Within forests and jungles you find bee hives. And within all the biomes you would find logs filled with bugs. The addition of these things could also provide animals that will be able to eat from them specific niches.
Termite Mounds:
Have termite mounds spawn in grasslands/plains where burrowing dinos and burrow invading/breaking dinos can eat from. They can provide a quick snack for anything moving long distances across the plains and could provide a way for carnis to track down animals who destroyed/damaged the mounds while they travel. https://jeb.biologists.org/content/jexbio/220/18/3195.1/F1.large.jpg

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Hives:
Bee and wasp hives can spawn within jungle/forest areas and provide affinity boosting food and slight damage. Flying dinos and tree climbing dinos would be able to either eat from these hives or drop them down to feed juvis. The dino to knock down the hives would be the one to take the damage from bee stings and such (and very small amount of venom damage)
https://cdn.domyown.com/images/content/small_wasp_nest_hanging_from_branch.jpg

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Dinos
Theri: Theri would be able to eat from all three. It would eat out of termite mounds similar to giant anteaters, it would use its long neck to reach hives on trees, and it would be strong enough to break into logs.
Pachy, Anky, Homalo: These guys would be able to eat from all 3 also. They would use their headbutt/tail wack to break into termite mounds and logs but also use its headbutt/tail wack on trees to make the hives fall down for it to eat. While anky wouldn't get as much food out of doing this its still an option in case it desperately needs food.
Galli: Galli would be able to eat from logs by kicking them open.
Ava, Proto: Let avas and protos to break into both termite burrows and tree logs.
Hypsi,Oro: Allow them to climb trees and knock down beehives to eat from it. Also they would be able to fit into logs and eat from them which would make them at risk if something large comes to also eat from the log.
Ptera: Let ptera fly past beehives and knock them down.
Compy, Troodon: These guys would be small enough to fit inside the logs and eat bugs safely. This would provide them with a good amount of food for a while but they would be at risk if something else decides to break into the log and eat from it.
Mono, Herra, Dryo: They would be able to dig into termite mounds and eat from them, Herra and dryo would be small enough to fit into the logs and eat from them but be at risk if something else goes to eat from the log.

radiant oar
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came across this and was wondering if anyone else would love to see this guy crawling across the plains? would be pretty cool to see in my opinion, as both a playable and an ai.
I mean since we dont seem to be sticking to a "time period".

The oldest specialized tetrapod herbivore: a new eupelycosaur from the Permian of New Mexico, USA.

drifting cedar
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How about dinos being able to mark terrytories with pee or rubbing/clawing trees to mark these as their own for a certain time period (like bears/wolves/big cats do) It's probably a stupid idea since no bird/ lizard was found behaving like this but it could work^^

celest lantern
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When are humans being added? Also it would be interesting if the tribal people could make tipis or tents or something. Also how would tribal growth work? Maybe it could be like 10 year old size to like 15 years old to adult? It would also be interesting if tribal people could climb trees to eat the bee hives that someone suggested and also dig through termite mounds to eat the termites. Tribal people should also be able to harvest berries from bushes and maybe if they gather certain sticks and rocks they can eventually have a wooden spear with a sharpened rock tip attached the the stick using plant fiber kind of like in Ark Survival Evolved. I think that it would be cool if after a tribal person makes a tipi if they stay in it they can regenerate stamina very quickly and also could have a timer to "nest" someone in at the 10 year old growth stage. I think that would be really cool for tribal people. Maybe they could even make fishing rods and fish in the various lakes, rivers, and streams around the map. I think that this is the best way to incorporate tribal people into the game.

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Now onto customization. This would most likely be skin tone and hair color. Detail colors would be war paint and such. Maybe different hair styles too, but that would most likely only change based on gender.

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Weaponry. As previously stated, they could gather materials and make a spear or other weapon. A spear would be thrown using right click, while left click would be stabbing. Rocks could also be picked up and thrown. That could cause a stun effect to predators and other humans. The spear would cause bleed. If a spear is thrown into a dinosaur or person, it would cause decent bleed damage and fall out after a certain amount of time.

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Climbing and such. Tribal people should be able to climb trees as stated before. This would be a way for them to escape the various predators down on the ground.

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Food. Tribal people could eat the berries from the edible bushes and also fish. I don't know how they could eat meat. Maybe they could harvest sticks and make some sort of meat drying rack in order to make it edible?

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Camouflage. The could put mud found on river banks onto their bodies and this would prevent dinosaurs from sniffing their tracks out. It would also help to hide them. They could collect leaves and make a kind of ghillie suit to blend in with bushes.

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Growth. As stated before this would be something like 10 years old to adult. Their would be three growth stages. A child (10 years old). A teenager (15 years old). Adult (18 or 25 years old).

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The growth in between that would be like the person aging by a year each time. Child to Teenager could be 0.1 to 1.5. Teenager to Adult could be 0.15 to 1.0

radiant oar
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could the team please make some of the small rivers look more like this? as it is so far most of your small rivers seem just like long deep trenches (i realize your not finished) and please add sand bars and beaches....Rivers have small beaches too!! dinosuchus will need sandy/gravelly areas to nest on and hang out without it being a steep grade riverbank everywhere. Thanks!!

upper gazelle
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Lurdusarus: Lurdusarus could be a sub aquatic herbivore unlike any on the roster currently. Basically being a hippo-hadro, Lurdu would spend alot of time in water eating various algea/water lilies or reeds and such, To help make this gameplay more than hiding simulator the frequency at which these water plants regrow could be lowered forcing movement through swaps or up/down rivers. Lurdusaurus also gives players a unique challenge of avoid terrestrial predators and aquatic ones, this also would make the gameplay more stimulating due to the inate fear of being found by any hunter and having no 100% safe location to retreat to. The preferred food system could also reward Lurdus for venturing out of water and taking risks for a quickened growth time and could be balanced by having Lurdu be slower than the other hadrosaurs on the island

gloomy tree
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i feel like we should have family trees to see who nested you if you forgot who yourr parent or baby was

drifting cedar
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OMG my friend just had the best idea for The Isle: a gamemode esp for realistic roleplay lovers- a mode where you can chat with each other only when you meet the same species (no global chat for all other dinos, just local) all other dinos will be muted 🙂 would be just so awesome cause people would start to gather up somewhere and build huge herds!

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Minigames during growth from hatchling to juvi

misty dagger
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Different eye color, like where you can choose between different colors but still normal looking so we don't have things with pink, etc eye colors.

zenith osprey
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When the recode comes, PLEASE make it so that a small drop doesn't instantly kill you as a larger dino.

small eagle
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Joining in with the sound suggestions if it's not too late! I have no doubt that the devs could have a load of fun playing with cervidae and bovidae calls. elk, deer, even wildebeest- they sound alien to begin with, so transforming them to suit a dino would be 👌🏽
https://youtu.be/i5I-sH-KLaQ?t=29
https://youtu.be/vej-2CAwee8?t=13
https://youtu.be/VqrCCIWqG2o?t=7

Bull Elk produce a variety of vocalizations, especially during the mating season.

▶ Play video

The loud bellowing stag, a privileged view from the car we used as a hide.

Woburn Deer Park, Bedfordshire
Thursday 8 October 2015.

▶ Play video
arctic rapids
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Idea for Apex system to keep numbers down on Apex
maybe survive as as an allo or what ever dino you choose and unlock tries/attempts that expire daily, Like survive 10 hours as an Allo and unlock 1 try then you can choose to respawn as a top tier Apex's if they die the Try expires plus you can nest in people also so. feel free to elaborate 🙂 all opinions matter

lunar mantle
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Kaprosuchus anyone?

unique flicker
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Maybe as we wander the map and use the scent skill it slowly creates a map, you lose it when you die though.

lunar mantle
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Elaborating on my previous point, I believe Kaprosuchus would be a smaller, faster, weaker, and more terrestrial version of the Deinosuchus. It's skull morphology would suggest it hunted animals on land more often than the Deino. I feel like this animal could be a unique in-between of aquatic and terrestrial gameplay. Those who want to sacrifice the power of the Deino's aquatic attack power but gain slight advantage on terrestrial mobility compared to the Deino. I think this would be a great addition to the cast and offer the variety of gameplay a lot of people already love about the game!

ancient plover
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POUNCE MECHANIC;

To further intensify the Risk/Reward Dynamic that is now being pushed, have it so:

  • If you pounce on a large dinosaur on a part of its body where another member of your pack has already pounced and is currently latched on, you will knock the other pack member off and will both fall to the floor.

This will encourage strategy when hunting as a pack to bring down large game because you will have to each co-ordinate and time your attacks without getting in each others way.

distant fern
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Forced dinosaur sounds.

  • Surviving in The isle is way easier if you dont make a single sound.
  • Leading people to use;
    ---Discord
    -----Steam
    -----Other programs

To communicate rather than the in game communication, which makes our dinosaurs make sound.

I would suggest if MANY dinosaurs gather in 1 place and make no sounds

  • Random dinos from said herd / Group
    Would start making sounds randomly
    Starting with close vicinity
    Ending up at 1 call distance calls.
    Making it so that just clustering up at 1 place, sitting on log screen and being totally quiet would not be a feasible strategy.
lofty hollow
#

There is a suggestion to make this effect. When a large predator leaves the forest, something like this happens.

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this cannot happen in the same place several times at the same time.
once every few minutes or more. until the birds gather in that place again. (so that there is no load and this is realistic)

vale moss
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Grassland Biome Flora Suggestions

I love that we're beginning to get distinct biomes in the Isle and I'm hopeful that we'll see greater diversity of flora in the future. That said, from the very early previews we have seen of the environments a thought came to mind that -- if a bit greedy -- I'd like for the flora to remain as distinct as possible between areas. I think some transition makes sense from Jungle to Grassland for example, but I think it would be awesome if the majority of biome's flora was unique to it's environment to really make the scenery pop and encourage different fauna diversity as well.

Given the name Isle Spero, the banana trees mentioned in streams, and general look of the flora we have been shown I think it's safe to assume the Isle is set on a fictional South American island (not unlike the original JP franchise). So I tried to tailor my suggestion to fit the probably natural South American flora.

Trees: As a grassland, we should not have many tress or scrubs but a native resistant and even slightly toxic tree native to SA grasslands is the Ombu Tree.
https://imgur.com/wdf9mPw

Flora: Pampas Grass, Adesmia, Lathyrus, Medicago, Tropical Milkweed, Cattails Reeds, and Water Lilies are some iconic flora from SA grasslands.
https://imgur.com/I1bibmX
https://imgur.com/i1RCprb

Grassland Event: An interesting event for the biome could be a Super Bloom, which transforms some grasslands into burts of color as many of their flowering plants begin to bloom. For a gameplay mechanic, this could provide increased food or offer special buffs like increased resistance to toxins or venom.
https://gph.is/g/ZWdA77v

ancient plover
gaunt bay
#

Suggestion Regarding the proposed 'Token' system: As a way to deal with a number of issues currently in survival such as low herbivore player counts, large focus on either apexes or allo mega packs, as well as reducing issues presented by progression, an idea has been proposed multiple times to unlock dinosaurs by tokens. No set variation has been given as definitive so I wanted to lay out a possible way to make it work. New players to a server (or perhaps shared across official servers) start with a set amount of tokens, say 5. Players could use these token to unlock their first starter dinosaur. For example, a hyspi might cost 2, an oviraptor might cost 2, a dryo might cost 4, a utah might cost 5, etc. After unlocking the dinosaur(s) of your choice, you can start playing as one. Once you reach full size as a dinosaur, you gain a certain amount of tokens for doing so, and continously gain more for staying alive as this dinosaur. In addition, breeding and hatching eggs could add to your tokens. The more important the species is to the ecosystem, the more points you gain from playing and growing as it. So a hyspi, while small, is vital to the ecosystem as a prey species for a wide variety of carnivores and as such grants much more tokens than an apex predator like a tyrannosaur. This would incetivize players to play as herbivores (herbs could gain more tokens than carnivores), smaller / lower tier dinosaurs in general (low tiers would gain more tokens over time than high tiers), and as such greatly enrich the ecosystem while reducing the amount of apex predators and mega packs of carnivores that would generate less tokens. The amount of tokens could also be directly tied to your hunger over time, so a well fed dinosaur or a herbivore feeding on preferred foliage type will benefit. low tiers would be permanent unlocks, mid tiers could either be permanent, one time, or have a few lives, high tiers would be one time or have charges

fresh citrus
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add a defence system

#

so for example

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30 defence = 15% damage reduction

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for anky would have 52 defence which means 29% damage reduction

brave nest
#

the new herra's saggy throat skin should have physics like the tails will, let it move in the wind like animals we have with similar neck pouches do, pleasbe...ples..

wintry lotus
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Make certain foods that are rich in dietary needs for certain herbivores WAY more prevalent in open fields and grasslands so they can't just hide in the jungle all day if they want that good ish

summer pumice
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Larger dinosaurs eating food:

In Isle's current state, larger dinos simply outright can not eat small ribs.

Rather than this being a thing, what if larger dinos just eat gore 'slower' the less available there is on the bones. Fills their gut super slow, likely like how herby grazing would do for them(?).

Eventually they won't eat it, but at least have an animation present that shows the large dino "trying" to eat it, but obviously can't sink their teeth into the meat, cus too tiny.

Probably not the most necessary suggestion, but something worth thinking about nonetheless.

novel lark
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Temporary threat display colours, Like how a stegosaurus would flush blood into its plates. "But aren't those like male display colours?" NO, YOU FOOL!
1: Male and female will be able to use them
2: These would be complex patterns such as fake eyes
3: These would likely go OVER a male's Display colours

How would it work?
When a dinosaur such as trike or stego have 3 called, the colour will slowly fade into important places such as frill or plates.
These would disappear after an entire minute without 3 calling.

Nothing stats wise, just an aesthetic I think would be cool

vestal onyx
#

An interesting idea a friend and I were discussing is adding a possible Scar System, that bascally each time you heal up to full back from damage, depending on severity, it would leave a scar on the Dino's body. Would kind of indicate how old and how much fights the Dino has survived up to a limit of course and would be a cool way to show off to others

rough shore
#

considering that eventually when apexes are rereleased in the recode a whole bunch of uneducated boot licking scaly roleplayers like me will be playing rex and nothing else for the foreseeable future breaking the well balanced ecosystem there will have to be some preventive measures to stop the overflow of bad seeds populate the world.
i think the simplest way to prevent an instant influx of rex mains is to have one simple unlock condition, kill a full grown rex/giga/spino etc as a dino (since humans would be able to kill them easily) to unlock them.
in practice it may be way too difficult too actually unlock them but it ensures only the best players unlock them, knowing how people operate their first apex kill will probably be an herbivore like stegosaurus or triceratops which by their nature have a better match up with apexes than anything else giving those who would naturally convince mostly pure carnivore players to pick up these strong herbivores for a chance at killing rexes and gigas, sure they could take their allo pack and try to challenge a trex straight away at the risk of being hunted themselves or attack a stego and have the levity that they will at-least be able to retreat.

this ensures no ordinary zoophiliac can just roll out as a 5 ton trash compactor with teeth while also not making it a complete hassle to unlock every single apex with just mid tiers

ancient plover
#

Another suggestion for Apex limiting, similar to some others above but a little less severe.

My model here is the reinforcement system from games such as Battlefront 2, the Battlefield series, and other multiplayer conflict games that have different unit types. These games were also challenged with allowing players to use powerful heroes and vehicles, yet also limiting their use. So here's what I propose:

You play small-to-mid size dinos and earn points through a passive gain from simply playing, and potentially also through the diet system we've heard Dondi speculate about. These points are accumulated by you over multiple lives, on the server you're playing on.

Whenever you respawn, large dinosaurs are listed in the spawn menu with a point cost. You may then buy a life as one of them if you like.

Unlocking dinosaurs isn't necessary, as this is not a progression system. Incentivizing certain dinos with higher gain encourages farming and limits play. If the other side of a system like this is to encourage people to enjoy their experience as small-mid size dinos, then they should feel welcome to play whichever one they like.

#

Problems with this system:
Balance of cost vs gain. If costs are too low or points are gained too quickly, there will still be Apex overpopulation. Yet if costs are too high or points are gained too slowly, the climb from juvenile apex to adult will be frustrating and punishing to attempt.

Nesting. How will it work with large dinos in this system? Disable it or something halfway?

System interplay. The practicality of this system would be affected by many of the other systems coming in the recode, which we know little about.

Banking. Inevitably some people will accumulate large stores of points because they prefer smaller dinos. This is fine, but it means the large dino population will sometimes surge as these people occasionally spend.

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Eggs in nests incubating faster when parents sit on nests. If the patriarch and matriarch are sitting at the same time then it is even faster

pale pilot
#

I've seen a lot of debate about how to limit Apex dinos and I just thought I'd put an opinion in. I know a lot of people seem to like the idea of having a points system where you earn points by playing smaller dinos to be able to play the larger dinos, however I don't think that's viable because it eliminates the vulnerable juvie stage of apexes. If you have to earn points as a smaller dino just to become another little juvie that could be a big aoex, but die in the process, those are wasted points. And if you skip straight to a rewarding adult apex you skip the juvie stage and nesting and other aspects like that. Instead of a point system I think that soft coding counters into Apex combat is the way to go, where it's harder for Apexes to sniff out smaller dinosaurs, or it's harder to catch them, or it's harder to sneak up because of a bigger profile. Whatever the way it is, I think that points aren't the way to go and just giving smaller dinos more stamina or speed to stay away from the big and loud Apexes would fix what Dondi is trying to fix by having a more balanced ecosystem. Personally I get tired of playing Apexes because of getting cornered by Dilos or Utahs or something so even having a sort of Rock, Paper, Scissors counter system could work where one class of dino counters another class, which counters another class, which counters the original class. Something like that seems to work best and not limit players in their freedom of choosing what Dinosaurs to play as. (If we lose that sort of freedom I know a lot of people that just straight up won't play it because that's what makes the Isle special I think) anyway thank you devs for all the updates on the recode and I hope all is well!

swift pike
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Let herbivores body carry too because it’s fun. Obviously not ones where it doesn’t really make sense like stego or whatever but hurling dead Troodons around as a cama or something like elephants do would be fun

ruby sparrow
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New music for new map?

urban osprey
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make pachys attack animation faster, its so slow that you cant even hit things before they run through you

gilded dome
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make carnivores limit on servers, so there's not 80-90% of the server is carnivores

livid nimbus
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(Sorry for my English I am French )
I don't know if it's already a subject :
In general in this game when I had finished to growth I don't have any goal and I am bored. More when you are a little dino.
I suggest to introduce others objectives like exploration goal, craft environment, a bonus system or something like that.
So something to occupy.
In my mind it's the principal weakness of this game.

summer pumice
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This I assume is already how it would probably work for the deino, but just in case:
Deino doesn't require to drink. It gains hydration just by swimming or being in the rain. And loses hydration on dry land a lot faster than anyone else.

main cobalt
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If this isnt added yet, enable pteras to nest on rocks nest

drifting cedar
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After rain all tracks should disappear

zenith osprey
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When/if the scar system is added, there could be different scar patterns based on what attacked you, with the size of the mark depending on the age of the dino.
For example, a scar from a rex would be a deep bite mark, while a scar from a smaller carnivore would be scratch marks or a superficial bite mark.

versed sable
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We want to propose a suggestion for the future implementation of marine animals.

-A system in which a dinosaur has to bathe every "X" hours. Simulating dirt, by eating, crawling or getting hurt.
-What happens if you don't bathe your dinosaur in a lake / river?
The player's dinosaur begins to emit a scent detectable by carnivores, so a marine animal can hunt more easily.

drifting cedar
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Dirt puddles for herbivores to bath in and cover own scent, like wild pigs/eles/.. do (would make tracks invisible for certain time and cover dino in brown dirt)

fallen gulch
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I want the foot prints to be better like every time your foot hits the ground it makes a foot print and the print is different on different turf.

eager kayak
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When you kill someone a kill animation occurs and when you eat them it shows gore instead of eating a skinless dead body.

white lantern
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Some Ideas I had for the future:

I believe that a good way to limit the apex creatures is to make theme take permanent damage after they reach full growth. This will force apex players to respect other equal sized but not as strong dinos and promote a safe playstyle that revolves around being sneaky and one shoting other easier to kill dinos.

To add to the above, another cool mechanics would be for healthy dinos to be able to reduce the resistance/stamina of other smaller dinos when they 3 call them. This would help when trying to fend off the occasional sticky utah from trying to hunt you hen playing something bigger.

Making dinos get more resistance to attacks made from the same species the longer they have been playing that specific session. This would limit revenge killing.

Also completing quests after you're fully grown like making nests, grow a baby to juvi or walk to x place of the map would be a nice way to reward players with points that they can spend on reducing the time it takes to grow another dino. These points could also be used to unlock rare skins patterns or other cosmetic options.

Like call of duty, it would be nice to have something to show when you're playing 1 specific dino a lot. In cod it's golden weapon skins, whereas in the isle it could be a battle scar or even a higher in game stat like becoming a more powerful version of your species that trades lets say more power for less health or speed. You could indicate that with lets say "this raptor has bigger teeth than the others which lets him deal more damage but eat slower"

Another thing I was thinking about late game is focusing on pvp as well because a lot of players like to fight for no reason. Quests like, kill another member of your species due to a turf war or defending your young from different alpha males would be a good way to implement in game pvp because players will be able to stay in the immersion of the dinosaur life.

wet yarrow
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With the topic of preferred prey items for carnivores mentioned on streams, it would make sense that a system that only rewards and does not punish would be best. What I propose is a system in which a carnivore hunting a preferred prey item would get more food than the base amount of food the prey would normally give.

For example: say a galli has a food value of 30 (just a random number). If a carnivore does not have galli on its list of preferred prey and it hunted a galli, it would only get the base 30 food values. Now if a predator with galli on its list of preferred prey, say carnotaurus, were to hunt it they would receive a 10% (could be any percentage) increase in the base food values meaning instead of getting 30 food, it would get 40 food. This system would not punish carnivores hunting non preferred prey, but incentivize them to hunt preferred prey as getting more food from their prey would cause them to have higher food thus making them grow faster.

radiant oar
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On apex limiting, i like the idea of just giving the apexes a weakness that makes their gameplay less all powerful and leaves them somewhat more limited in their roll in the ecosystem, for instance dondi suggested some herbivores and carnivores would have vision based on movement, so if prey does not move the apex cannot see it. If the apexes all had this feature i am pretty sure many people would find this too much of a challenge to play and would instead go for the dinosaur without this drawback. For those who love a challenge they would persist in playing the apexes, though perhaps with far less successful hunts. i would suggest that there is a tier limit to the whole, stand still and rex cant see you thing though...if the apex is looking at other large or apex tier dinosaur they will be able to see them even regardless of their movement, this would allow the apex to eat and even reinforce its preferred diet. Apexes would still be able to hunt the small creatures but would be forced to always catch them by surprise, say the rex sneaks up on a group of maia who have been moving around blissfully unaware that the rex is approaching and able to detect them, he will be able to attack and have a fair chance of killing small prey in this manner. However if the maia run away past a given distance and then sit down remaining perfectly still, he can only search them out by scent ...this would make it more difficult for the rex though not impossible for him to hunt small creatures. Apex carnivores could also have a limit like how well their stamina regenerates based on the time of day, perhaps the rex are more active during the day because their energy is best then, while the spino is more active at night and lazy during the day leaving them vulnerable during the times where their energy is low thus more prone to being hunted and needing to rest more often. this might encourage only the most dedicated players to be apexes.

rose bloom
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Some improvements for rain
We know that the sky will be changed for the recode and the game will use a "true sky". We don't know for the moment how weather will work and affect our dinosaurs so I would like to suggest some stuffs.

No more slower thirst drain
It's something that work right now, when it is raining your thirst is a lot slower or isn't active. With that, player can AFK grow in bush around AI spawn and if it will work like that it couldn't change something.
So no more slower thirst drain.

Higher rivers and lakes and pounds creation
I would like to see another thing : inondations and creation of pounds. That could be common when it rains in some area where you have some holes in the ground or make lakes and rivers' water level higher, that could help Deinosuchus to migrate more easily whne it happens. It shouldn't work like in BoB for the ocean, only for some kind of water.

Wet environments
Environment could stay wet and not dry instantly when it stops to rain. Dinosaurs, structures, leafs, ground, that's on what a wet system should work.

Make shadows darker when it rains
Currently, when it rains, it looks like it's a full day time without any clouds. That should be fixed with the recode.

That all I have in my head about how rains could work. I hope it could look like that to have a much better realistic experience and effect for the game. React if you agree or disagree so now I got to go.
Bye bye dondiHypsiLove

radiant oar
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i would love to see the ability to post a nest announcement within the game itself, not needing discord to be able to advertise nor needing the global chat in game, rather there could be a nesting menu players could access to see what eggs are available. the players posting the nest announcement could keep their nests open only for a chosen recipient (a friend) or have the eggs available to the server on a first come first serve basis. I also think it would probably become necessary for servers to be able to set a nesting limit on a species basis, so some nests might have a cooldown timer till they could nest again, this would be adjustable based on the preference of each individual server. just a thought...hope it helps.

olive tendon
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Tiny detail 100% just for fun, not necessary for balance or anything
But when you hatch, it'd be fun to occasionally have bits of eggshell stuck to you unt you move around/grow

silk fiber
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I agree with @radiant oar that it would be good to have a nest available section at the login screen. One that shows what is available (if the player that lays the egg chooses to list them to the public) so that you can spawn into an egg quickly and easily rather than the excessive amount of steps/communication required to make that happen currently.

radiant oar
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the para growth i feel should still include the juveniles losing that piece of skin that connects the horn to the neck as it grows up, the new growth cycle has no skin there at all..and i think it both looked better and was a nice nod to the alternate look for paras, when the juvies had the skin at the back of the head. 😄

main raptor
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Add live carrying of juvis to only the same species as the juvi, and they have to be in the same pack.

wild rock
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I'm sure this probably was suggested before, but what if lighting could start small forest fires?

potent egret
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Piggybacking off some previous ideas for Steam achievements, here goes nothing... I've tried to make these relatively simple with some more complicated things here and there. Names don't have to stay of course, splitting this into a few parts as well for the sake of character limit:

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Baby Steps: Play as a juvenile dinosaur in Survival for the first time.
Bigger and Badder: Reach sub-adult growth.
Veteran Survivor: Reach full adult growth 10 times.
Ultimate Survivor: Reach full adult growth 100 times.

The Birds and the Bees: Incubate your first nest.
Mini Me: Hatch your first baby.
Good Mother: Hatch a full clutch of eggs.

Hidey Hole: Dig a burrow as a Dryosaurus.
Boing!: Successfully pounce as a Utahraptor for the first time.
Esteemed Gymnast: Perform 100 successful pounces as a Utahraptor.
Clever Girl: Hunt a human as any carnivore.
Immunity: Survive a bite from a venomous dinosaur.
First Blood: Kill another dinosaur as a carnivore.
Nature Fights Back: Kill another dinosaur as a herbivore.

Bullets Don't Work: Obtain any Type-H strain.
Acts of God: Obtain any Type-M strain.
Hidden Killer: Obtain any Type-T strain.
I Am the Storm: Obtain any Type-N strain.
God-Killer: Kill any strain.

Buddy System: Group up with another player.
They Do Move in Herds: Be in a herd of at least 5 herbivores.
Pack Mentality: Be in a pack of at least 5 carnivores.
Strange New World: Discover a human structure as a dinosaur.

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A Clean Death: Kill any creature with venom.
Bloodbath: Bleed out another creature.
Surprise!: Successfully ambush and kill any creature as a Deinosuchus.
Side Dish: Hunt and eat a scavenging Compy.
Fine Dining: Scavenge an apex corpse.
Oceanic Cuisine: Catch a fish.
Herbalist: Eat every type of plant.
Roadtrip Snacking: Carry a body or piece of meat for 5 in-game miles.
Peak Performance: Successfully complete a life stage by subsisting only on your creature's preferred diet.

Other ideas without a title yet:
-Successfully raise 100 offspring to adulthood.
-Heal off full bleed and a broken bone.
-Be in a herd with at least 15 other herbivores.

Aaaand done. Sorry for the length ahaha

runic moth
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I just fell I we make drastic changes like tokens dying as a apex woud be really triggering. Insted like other people suggested above make small creatures better making them more fun to play and have advantages over apexes making less people wating to play apex

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also @potent egret one achivment could be ,,The regain of man kind" and you would get it by killing a apex as a human and then ,,Basic tools"-kill any adult dino that is in the middle of the food chain or higher

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as a tribal

inland robin
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Open up the aviary for the last few weeks before the recode

pastel prairie
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My suggestion for a new species: The Rhamphorhynchus

A small pterosaur living in the late jurassic era. It was probably a fish eater living like modern day sea birds. Even diving into the water head on like those birds do today. I would suggest that it's the low tier among the flying reptilians in The Isle, dwelling on beaches and near large bodies of water in particular. Maybe even with with the ability to climb on trees, building their nests up their or on rock formations.

It's basically a flying austro, preying on fish or unlucky juvies comming across their path and being small enough. Maybe they can't fly as high or/and as fast as the bigger flyers but being much more agile while mid-air. Well, that's my suggestion, I hope I did not forget anything....well, some pictures for you! https://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Rhamphorhynchus_munsteri.jpg/800px-Rhamphorhynchus_munsteri.jpg https://upload.wikimedia.org/wikipedia/commons/thumb/0/06/Rhamphorhynchus_Scale.svg/709px-Rhamphorhynchus_Scale.svg.png https://upload.wikimedia.org/wikipedia/commons/thumb/4/4e/Rhamphorhynchus_DB.jpg/791px-Rhamphorhynchus_DB.jpg

small eagle
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adding more sound suggestions;
Ocelot https://www.youtube.com/watch?v=HlsA-BszHMI
Barred owl
https://youtu.be/fppKGJD3Y6c?t=17
and of course the D'egg Seal
https://www.youtube.com/watch?v=PL9iMPx9CpQ

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warm haven
#

Hello, I am French and I think that many players who speak other languages ​​(French, Russian, etc.) would like a discussion channel on the official discord. if possible you will have more people on it. thank you so much

fleet plaza
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I know Brachi is coming to replace the Pue, but a new big titanosaur (besides Magy) would be fun to play as and would have a natural predator-prey relationship with the Giga. It would be great if the largest in-game dinosaur could be a mega-titanosaur like Argentinosaurus or Notocolossus. Or, a "smaller" big titanosaur could be added instead, such as Futalognkosaurus or Andesaurus.

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We should have a diverse sauropod roster

buoyant crater
somber cedar
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after seeing a few suggestions as to carrying live players Ive decided to make one of my own : its kinda simple but every 15 seconds the prey has the ability to escape if it escapes it can't be carried for 2 minutes, if it doesn't at the 35 second mark the dinosaur carrying it would kill it ( this is using alberto as the carrier )

ancient plover
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Please add more IA at the current game 🙂

frosty spade
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Currently Ceratosaurus is a dinosaur constantly overshadowed by Allosaurus. A Cerato is as good as dead when spotted by an Allo in an open area. When the recode is finished, my suggestion is to make the Cerato adapted to live and hunt in steep mountainous areas, maybe by giving it the ability to run up steeper slopes than other dinosaurs and making it less likely to lose its grip on the mountainside. Herbivores who are nutritionally drawn to mountainous areas should in turn be the main nutrition for ceratosaurus, creating a difference in the ecosystems between fields and mountains.

misty dagger
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If hypos/strains ever become playable, maybe make it like they like killing their own kind and have been alive for over 40+ hours, but involving into these creatures means Your hunger drops like crazy so Afking won't be a thing.

Idk of this happening, I miss the streams and etc.

upper rivet
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With bleed being a thing, I’m wondering if venom will ever be a thing for some of the carnivores. Then again how would the devs be able to make it different that the bleed debuff. Just rambling here

summer pumice
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Rocks: the nemisis of the isle.
Rather than ramping off a rock, could we trip and faceplant.
No I'm not serious.
But i am enjoying writing this.

past laurel
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Say u got bit by a venomous dino and u start running would that make the venom spread faster cause ur heart is pumping harder cause ur running?

tidal cave
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Carnivore pack Hierarchy System PART 1

If a hierarchy system ever gets implemented for dinosaurs of the same species that can pack, utahs are the best canidates for this.

With Dondi mentioning possibly wanting an alpha for utah packs, and even possible perks for the alpha and benifits to the pack as a whole, i think this could also give way to a hierarchy system within the pack. There could be Low, Mid, High, and Alpha ranks of the hierarchy.

I feel like this system could be based on how much you do for the pack, calculated by the game somehow. Similar to RDR2's "Honor" system but instead it is for your overal position in the pack. Each rank in the heigharchy will have it's own color coded nametag (if nametags are enabled for group), so you can tell which member is in what rank.

Mid to High ranking members can possibly even vote to kick a member from the pack, even if it is the Alpha. at least 70-80% of the pack has to vote yes to kick. In the case an Alpha is kicked, the next highest ranking member will take their place. If low ranking members are allowed to vote to kick, they have to at least be in the pack for more than an in-game day to prevent griefers voting to kick just because.
The more members in the pack, the longer it will take to gain ranks as well as slower rank decay. Supporting the pack, (ex. Aiding in pack hunting, incubating pack nests, protecting pack hatchlings etc.) Will slowly increase your rank. Your rank will slowly decrease over time if you don't do anything to support the pack. Higher ranks have a slightly faster decrease time. If all the high ranks are gone, the highest teiring member of the previous rank will be promoted, and so on.
Alphas could have a slightly different system. They can't lose their rank over time, but if you don't maintain the pack, over time you will lose the advantages you will have when fighting challengers.

(You're the most trusted member of the pack, do your part!)


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Carnivore pack Hierarchy System PART 2
RANKS

Doing dishonorable things (ex. killing pack hatchlings, attacking and killing pack members, destroying pack nests) Will greatly reduce your rank if you're a high rank and even automatically kick you out of the pack if you are a low ranking enough that your rank is pushed into the negative.
(A high rank will get one warning before then automatically be demoted to the lowest rank if continued, and will only need a 30% yes vote to kick from the pack. High ranks are excempt from pentalties on destroying a nest IF THE ALPHA CHOOSES TO EXEMPT THEM, SEE "ALPHA PERKS" BELOW)

Low ranks are for utahs in the pack that just joined or are not yet trustworthy, have been demoted enough, haven't provided enough for the pack, or were alphas that were overthrown by another utah.If the Alpha was overthrown, and not kicked out of the pack, they have to work their way back up the hierarchy. Low ranks do not gain perks. They will have an attack damage debuff if they challenge an alpha.
Mid ranks are for Utahs that are more trustworthy, have provided a steady amount of support for the pack. Mid ranks gain a small stamina boost when in the range of the alpha. They do not have any debuffs or perks when challenging an alpha.

High ranks are the closest you get to being Alpha. They get a bigger stamina boost, and a damage boost when challenging the alpha.


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Carnivore pack Hierarchy System PART 3

The Alpha rank is the top of the hierarchy. There can only be a maximum of 2 Alphas. The alpha has an overall health and stamina boosting perk, as well as slightly increased movement speed. It is the strongest of any Utah of the same age and size. If the Alpha is killed, the highest ranking member takes its place.To be able to challenge the alpha utah, you have to at least be a mid ranking member. The higher rank you are, the more damage buffs you will have when fighting the alpha. There would be a long cooldown for each member when challenging the alpha, so that it can't be abused.

This could be limited or completely disabled on servers that choose to not have it as well

This is just the idea i had for a hierarchy system for Utahraptor, and possibly other simular packing creatures as well. It doesn't have to be exactly like this, if it is even considered at all. But i hope the general idea will be considered.

stoic willow
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while apex's now being unable to crouch low after the recode. i think the subs and the juvies should be able to crouch low to be able to hide themselves better

sonic iris
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Has it been suggested that when running low on food leading to starving, if you die to starvation bodies become emaciated and thin rather than "cut and bloody"? And perhaps even these bodies provide less food to carnivores?

wild vale
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Caves. I crave secret caves..
Caves you can fall into (not die. Maybe break a leg. Maybe) in deep woods, caves behind certain waterfalls, some big enough for even a t rex to enter (though at the risk of being unable to turn or navigate well)
Small lil burrows in the roots of trees that small dinos like dryos, velos and so on can clear out the vermin living there and hide from time to time maybe.

rough shore
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revisiting my previous suggestion for apex unlocking (seeing as people really don't want to fight someone their own size) i have come up with some alternative options for apex unlocking.

chase away pretty self explanatory, the player doesn't have to kill the apex only force it too leave however this would most likely be abused by people who already have apexes unlocked to simply have their friend bite them once than run away, to counteract this here is my second suggestion.

kill a weaker older apex dondi has mentioned wanting to implement legendary animals to the game in some fashion and that could have some game-play implications, in terms of unlocking apexes legendary animals could act as gate keepers roaming select areas that are naturally unreachable by other apexes (eg an abandoned lab, a special cave so on and so fourth). they are weaker than normal apexes so a single allo/alberto/sucho have a chance at actually successfully 1v1-ing these guys while smaller animals don't need 10 friends just to take it down.
once the fight is concluded in the players victory the older apex will retreat into in accessible area ether through the path collapsing or them simply going into a part of the map with lots of hidden nooks and cranny's for them to escape through while the player enjoys the fact that they can play as a rex, after 10/20 minutes the elder apex will begin roaming the area once more so that other people can attempt to fight it.

mellow plume
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Add a finishing move animation for every dino. It would be cool to see a giga or rex pick up a utah in its jaws and throw it across the air. They would probably need to be toggleable so you dont expose yourself in the wrong time, and its definitely not priority, but it adds character to each dino. Something else I was thinking about is when you 3 call while standing over a body, your dino places a foot on the body and does a unique animation. Again, not necessary, but it would make the game that much more epic. Overall, after playing the game over 3 and a half years, im glad to see the improvements that have come and am excited for the future! 😃

ancient plover
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Apex being playable via unlocking them

First of all for people who say it would be same as progression, Progression wasn't bad because of points. It was bad because every animal needed to be unlocked and the point wich would unlock it could be only gathered by time and not by activity, wich made the actual game mode terrible.

While with the new Isle we could make some kind of totem system.
it's just an example
Rex/Spino/Giga locked and can be unlocked by 100 token.

Whenever you hit full adult you would get tokens ( the amount of token would be optimized to the base growth times)
Allosaurus 2hrs to grow (base growth time) then its 20 token. Dryo 30 minutes base growth you get 5 token.

It's just an exampe, the thing is the badass motherfuckers shouldn't be instantly available for everyone.
This would solve many problems, less apexes, less crying about buff said apex because the people who would actually get to apex atleast would have sime kind of experience. I know token system was talked about before, just saying earning something is always satisfying, and it wouldnt even have to be that grindy, especially if you enjoy other dinos (wich is likely due to recode)

ancient plover
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Making our own hybrid like spino rex
T rex + spinosaurus(have t rex head whit the spine of the spinosaurus on his back) you can chose 2 or 4 dinosaur to make the hybrid and chose parts of them(head.body.back(spine or wings)tail.arms.)

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My suggestion is quite simple.
Make each island have a max tier for spawning and each player be able to choose the island in wich they will spawn based on the tier of the animal they play.
So the small island (1) can only allow small tiers to spawn on it , while the medium island (2) can have bouth small tiers and mid tiers and island (3) can have all tiers.
This suggestion works so it can balance all animals and all tiers ingame.
For example : Magyarosaurus the controversial dinosaur , may choose to spawn on island 3 , to have a thrill knowing it can be hunted by anything making it a hardcore survival , or may choose to spawn on island 1 to have a chill experience and a fair chance of survival against other small tiers.
Another example is that maybe some players want to play small tiers and fight other small tiers only so they can have battles like packs of austros vs packs of herreras while hunting magys or other small tiers while not worrying about apexes ruining their fun.
Another example is that mid tiers may choose to form giant packs(for example discord friends) on the island 3 so they can go for hunting apexes or big herbis for the thrill , but maybe they are solo mid tiers that don't want to have their fun ruined by apexes so they choose to spawn on island 2 so they have a better chance of survival or only want to fight other mid tiers.
My last example is for island migration for the semi-aquatic animals , having for example juveniles deinosuchus choose between traversing the open ocean (having the risk of starvation) to get to island 1 where it can grow to subadult alot safer , while than choosing to go to island 2 for example as a subadult to find more food and than might choose to go to island 3 when it is fully grown because island 2 might not have enogh food to sustain its hunger etc.

ancient plover
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This is a continuation to my last suggestion ( because i hit the word limit on it and island 4 didn't show on the last map) :
There is a 4-th island on the far right that didn't show on the last map , i think that island should be mercenaries base island , where they spawn and there are their basses and shops etc. . Only AI animals should spawn on this island.
Edit : Bouth suggestions only refer to islands spawning having diferent animal tiers for the islands respective sizes , the rest are just examples.

fresh citrus
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for dinosaurs like Kentrosaurus Triceratops and stegosaurus they should have an effect called "Gnash" where means for a few seconds there target would have a few seconds of extreme bleed, being like extreme bloodloss for humans it would make it so they would get the lovet hey deserve being that all 3 of them have a weak point.

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or for kentro being that it was smaller than stego should have a pounce imunity because of there tailswing

red sapphire
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Heartrate in the character menu going up in response to nearby players in a certain radius?

drifting cedar
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Please no more massive stompingsounds for any dino. even elephants make almost no sound when walking, and running also does not make sounds like godzilla (looking at carno and others)

tribal lark
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Scent trails? Not like footprints but different.

jovial sluice
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I know they probably already have sounds picked out for the cannibals but have yall heard the sound an Aztec Death Whistle makes? Would make for a very bone chilling cry in the night

supple oriole
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I was thinking about the baby carrying
And although devs think it could of be abused by just pickin other's babies and run
It's not the point
The rule of this could be that you need to be in group to pick the baby up bary
Idk I just love the idea of it

plucky terrace
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don’t know if anyone has ever suggested this but it would be cool if when you become max growth with a dino you actually begin to progress in stats and size extremely slowly giving max adults an incentive to survive

echo thorn
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To make dinos work easier when hunting a bleeding prey, you guys can add blood trails. It's like a scent in air that follows the prey, which will disappear in a short time but will be more effective when you are hunting down a bleeding prey. Like this

agile dawn
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Wanted to pass this idea along because I thought it would be cool if there was a dinosaur that could mimic other dinosaur's juvie 1 calls. Imagine if you were that dinosaur and you mimic a juvie rex's 1 call as you waited in the bushes for another juvie or maybe a different dinosaur like a Utah that came looking for the noise and you were able to ambush it. My thoughts are it would make the game a little more scary for the fact if your a starving adult dinosaur you would have to gamble if you thought it really was a juvie dinosaur 1 calling or an adult dinosaur mimicking the 1 call of the juvie dinosaur.
Also when sniffing footprints, it would be nice if the footprints are different colors depending on which dinosaurs the footprint. For example a rex's prints= yellow, giga=red, trike=pruple, Etc.

floral anchor
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Idk if they already have them in the recode, but one thing that I think would be cool is hollow logs that juvi's/small dinos could get into to hide.

glossy portal
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Regarding scent trails/footprints. I think it might be nice if your footprints and your pack’s footprints were a different color. Sometimes it gets a little confusing Sip_Cat

heady shale
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Any chance to add the option to disable the static effect when near some buildings? me specifically it hurts my eyes alot but im sure other people would want that too because its kinda annoying

untold rivet
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Merch idea;
Dino plushies

  • you select the colours you want in a website then order the Dino plush, it is then sent to you with the colours you chose making it look like your Dino in game
    @ me if you have anything to add
hot swallow
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Not sure how off Mercs are at this point but it’d be cool to see some more unique weapons for them. Stuff you don’t usually see in games such as the G11 or Colt ACR. The G11 in particular I could see fitting the style of the game really well but that’s just me

final swallow
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Not really sure where to suggest this, please let me know if not allowed! I would love to see Isle plushies! Specially one for each dino juvie. I think they would be amazing and 11/10 would buy all of them. Am hype for any Isle merch but baby dino plushies are adorable and great for people not interested in shirts, etc! ❤️

peak wasp
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Cool Merch Stuff:
Posters:
Maybe posters for the strain concept arts and the silently released into the night imgae from a while back.
Concept Book:
Book filled with concept art of the game
Plushies:
Customizable plushies
Bobbleheads:
Dev team bobbleheads and maybe some dino ones

sleek gull
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i see you've made merch! As most people are saying, i think that having plushies for the hypos (and only the hypos because regular dinos would look generic) would be awesome down the line!

runic moth
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Another Merch suggestion is figurines like a fight scene

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For example Rex vs Trike

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or figurines in action like Dryos hiding

eager osprey
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In the tall grass where they shouldn’t hide because the raptors will get them

rich island
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Merch suggestion: MUGS!
(I'm-totally-not-a-mug-collector)

drifting cedar
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How about adding AI of every herbivore? just so the maps are more "roaming" with life 🙂

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and you never know if you are hunting an AI or player

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also if this would be implemented - we then should have the option to play those who are now AI only

river spoke
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I’m sure someone has recommended this before but what if there was a jousting system/animation for trikes? Or for other dinosaurs, there could be a locked 1 v 1 combat system for players to establish a “hierarchy” within their group or it could be a non lethal option for getting after members in your group or contesting for food/territory? For instance, two bull ( or cow) trikes want to see who’s stronger so they decide to engage the jousting mechanic. Whichever bull has the best diet, older age, and the most stamina would win the fight? This way it gives another motive for players to keep up the good diet and don’t waste their stamina. For other dinosaurs that don’t have horns, they could still do a 1v1 combat style but instead of jousting it could be sort of grappling? For instance with the Maia or other hadrosaurs, they could try to ram each other with their heads (not like deer or antelope but similar to giraffe) until one stumbles (because their stats are lesser than the other’s). Also another little random thing (this might already be a thing) but when the Utah pounces, its a two step “command”? So you have the option to just push another raptor down and hold it there (perhaps to intimidate it or whatever) then start clicking the primary attack to start biting? Then if a pack of Utah are after a larger animal, they could try to weigh down the creature by latching on (then biting would be optional I guess). This is my first time making a suggestion so sorry if its really confusing or wouldn’t work with the game at all. I’m super excited for all the new implements!

novel lark
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i know its likely been suggested before. But have more animals have more attacks. Ex: Rex has a light and heavy bite. Light is faster, less damage but slightly more bleed with no BB while its heavy is massive base damage + BB but consumes stamina ( like trikes stomp etc. but for every dino)

warm magnet
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Right now most people I know dont like taking eggs incase of ugly colours, what if when you take an egg you get the character screen but are limited to the colours of your parents so you still look related but can make sure you like the design

peak wasp
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Give people who play the isle for the first week and a half recode is out an achievement. Also maybe having this achievement can give ya a reward like a dondi merc skin (for when mercs come out) or something along those lines

civic iris
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So something I've been wondering when it comes to aquatic dinos will the water cloud there vision somewhat rather than being able to see clearly. I think if they are submerged the water should distort their vision so theyd have to be some what closer to the surface.I ask because I think them seeing perfectly fine would somewhat ruin the game for land base animals. If the water is sorta clouded making it so aquatic dinos have to come close enough a land dino has a chance to get away.

mint burrow
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Have ya'll thought about adding small, water puddles that can appear during rain storms around some of the baren parts of the map?. And if to may sips from the small puddles it will deplete it until another shower happens. Would be intersting instead of adding more bodys of water that every one chills around, you could have another essential need to be fought over.

summer pumice
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Would like to use the /heal command to heal specific traits.

Rather than /heal restoring "everything" (bone break, bleed, stam, food, water), can we as well please heal only one of the specific stats without healing other things.

Also to not allow /grow commands do any healings while its at it.

frosty hill
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If you're going to do really scary but not right, human-like screams for the cannibals, just hire Otep to do the vocals legit, she's done really good zombie screams for The Walking Dead and other things

glossy oracle
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I was thinking that the deinosuchus should get stamina recharge by being in the sun like ALL crocodilians . So it’s slow and can’t sprint if it doesn’t get sun!!!! It shouldn’t get stamina just by resting.

drifting cedar
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How about an extra-charge it would be getting for basking? and if you spend that charge it's gone until you get to bask again (recharge) ?

zenith osprey
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When venom is added, there should be a resistance system. Larger creatures should not take as much damage as smaller creatures (or would require more bites to be damaged). Also, if you survive being bitten by a venomous creature, you should be more resilient to venom, as in taking less damage from it from that point on for a certain amount of time. But if you keep getting exposed to the venom, the resistance shouldn't disappear

olive tendon
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Hope we get some cool customization options with humans like we do with dinosaurs. Different war paints/tattoos, different uniforms or garments, hair/skin/gender options, etc.

frozen solar
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Maybe the "tanky" dinosaurs in the game could have a huge HP buff after the recode is out, once all the stats get revamped and settled. Things like Pachy, Diablo, Trike, Anky, and Stego (maybe Sucho and Spino too?) having more HP than it just being equal to their weight like a lot of the other dinosaurs. If they could last a lot longer in fights it would make them more fun to play. For example, Pachy being 1300 kg, but having 2000 HP would make it better suited to being a thicc small tier dinosaur, and it wouldn't just be a 3 bite dead from a Utah

gaunt walrus
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As anatomically incorrect as Jurrasic Park's Dilo is, the frill definitely looked awesome. Maybe it could be implemented like an optional detail or a skin?

wild vale
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Adding onto that idea, perhaps the frill could be deployed when using the threat call

wild vale
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I'd like to see something to mark dinosaurs as 'long-lived'. Scars maybe, that get tacked on the longer the dino lives as an adult
Color changes maybe.
Maybe both.
I'd just really like to see a 4 day old rex or something and go , 'ah, grandpa'

keen sentinel
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idk if this has been suggested but it would be nice to have a system that compliments the locational dmg as in if a part gets injured then that part will need to heal in order to function for exp. utah breaks his jaw by getting rammed by a pachy so it wont be able to attack for a while ofc that is just an exp another 1 is if a rex bit trike horns they would break and the trike wont be able to attack this could affect special attackes of dinos if the part concerned with that attack gets injured. plz give me ur opinion

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it would be nice if it could affect the ability to eat or drink and borrow as well

autumn matrix
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**better packing **
because now there are so much little problems with gathering or entering a team
you need to ask dinos their names, you need to leave empty group, you can't invite people from other groups, etc
it's just time consuming and inconvenient
for example, it would be really great to return system of inviting dino you are looking at
also to make an opportunity to invite players from other parties, or maybe to invite all their party (I often play with my friends, and we have to spend so many time to enter another party, chatting with ppl, and leaving owr group, and waiting for invite, and inviting each other then)
my suggestion: if you invite a player from other group, the player will see a pop-up like "would you like just to leave your party to enter another, or to invite your party too? "
then he can enter another group and automatically invite other players from his last group to enter the new one with him
and it would be great to have something like an opened for randoms group
i mean if you want, you may place your group in a list, where all opened groups on this server are shown (of course you will be able to close it whenever you want)
and when smb enters a server he doesn't need to ask "any allos, any trikes???" and wait for smb who will notice him in global and invite, he will just press tab, change to groups list (for example) and find an opened group, or make his own
maybe entering these groups should be not so simple, maybe you will send a request (where your grouth will be shown for example), and if group creator accepts it, you will be taken in
i understand that these are my wet dreams, and it is a complicated thing to do, but I just want to give some ideas

drifting cedar
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We need a function to favourite servers, it's hard for me to always find those few servers in the list every time I wanna play (I wrote them down already) just a little menu icon favourites and then I see all I favourited, and recent to see where I played on recently would be awesome 🙂

ancient plover
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I think we should bring back the mix-grouping, but only for herbivores. The amount of times I've been a Trike in a herd of Dibbles & ended up loosing them is crazy! I'd love if this was brought back into the game 😄

summer pumice
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Regarding groups members in game:
Would be nice if the server can put a cap on how many players may join a group at once. This way the player can know they've reached their pack limit without having to go over rules as they add players to it by invite.

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Or have an alternative way of tracking pack numbers like this

fringe solar
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This suggestion is to give ideas for Tissoplastic strain overall and to show devs that part of the community is hyped and waiting for more strain dinos. This suggestion doesn’t try to write a lore or to say “I want this dino to be like this” but to show how much we care for the development for the strains. I did one part with Tissoplastic allo so I will continue now with Dilo:

Tissoplastic Dilophosaurus, experiment number TP331. Development lead by dr. Gregorii Rakovski and dr. Adam Nichola. Entry paper published by dr. Rakovski:
After the Allosaurus experiment was success we created a dose of chemicals that is compatible with Dilophosaurus specimens we own in the island. Currently there are 8 active big packs in the islands so we will take specimen from each pack, inject them and release them back in their packs.
Experiment 1/ part 1/ take 1
Day 1:
We returned 7 of the dinosaurs where they belong, one of them didn’t survive the injection because of unexpected side effect. It seems that we will need to continue to develop more the strain, what we are left is hope that the others won’t have any side effects.
Day 4:
No casualties. The dinosaurs seem that are in perfect health condition. Like with the Allosaurus we see color fading, their spikes are getting bigger, but there is absence of size shrinking.
Day 6:
Unlike with the Allosaurus it seems that Dilos behavior isn’t getting aggressive but they are starting to be neglected by the pack because of their body changing. Their claws are getting bigger, multiple new spikes on their back started growing. Like with the Allosaurus their eyes started becoming red. It seems that their night vision also became superior than their own counterparts. They’ve also lost their camo, their color is currently the same all over their bodies, dark grey. It seems that it will probably continue changing.

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Day 16:
Every specimen left their pack on their own. It seems that they prefer to be alone, the interesting part is that there was no aggressiveness between them and their own pack members. One of the specimen died in a hunt, it was impaled by a stegosaurus’s thagomizer.
We are left with 6 specimens and their development is the same. Their skin is fully black, their body is covered with little elongated spikes. Their crest became bigger and actually sharp, it seems that they use it like a weapon. Like with the Allo their tails ends with a long sharp spike, they can use their tail now as defensive tool. One of the specimen actually successfully defended itself from a group of 3 Utahraptors.
Probes from killed prey show that their venom also is modified by the strain and it’s much more dangerous. Now it attacks the nervous system and it can paralyze it’s prey really fast.

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Day 23:
Only 4 specimen left. Two of them met and they were highly aggressive to each other. They fought really quick battle and both died because of their wounds. We retrieved them and saw that their internal organ structure is completely modified. Paper of the autopsy will be made by dr. Anna Dimitrova.
The specimens developed a spit attack that uses Hydrochloric acid. They use it in hunt and usually they target the face of the prey. Also they’ve developed active camo like chameleons, although their colors remain dark it seems that they can change their color in dark green, dark brown, dark yellow and dark blue. Their teeth look like sharp needles, their claws are really long and serve a role for climbing trees. Their spikes on their back can also change colors and sometimes they used to blend with tall grass. Their venom is so dangerous that can paralyze even a Rex. Their hunting is super aggressive, most of the time they play with their pray and let them die by their venom. It seems that they also like to torture their prey with their acid.
The sound that the specimens make is also modified. They can mimic bird songs, usually they do it when they hunt. Herbivores learned that when birds are singing usually there isn’t much danger, because when there is danger nearby the fly away, Tissoplastic diloposaurus specimens use this as their advantage.
All this behavior suggests that their intelligence is highly increased, thus making them even more deadlier. It seems that in their hunt they make plans, take fast decisions and know when to strike. From day 15 their hunting success is 100%.

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Day 30:
It seems that the changes on their bodies stopped. Currently they can change colors, they have elongated spikes over their back that can also change colors and move. Their eyes are dark red, their teeth are like long needles that can pierce any flesh and also inject venom. They have venomous spit that prevents blood clotting and their teeth can inject neurotoxic venom. They have spit attack that contains Hydrochloric acid. Their crest is sharp and can be used as an offensive tool, their tails ends with elongated spike that can also pierce even medium armor. Their hands are longer that end with elongated claws. They’ve developed better muscle structure making them stronger and faster. Their scales are also harder.
The behavior of the specimens is highly aggressive and sadistic. They hunt when they need, but don’t kill for sport like the Allosaurus specimen. They play with their prey, torture it and then wait for it to die. Interesting thing is that they aren’t aggressive against other normal Dilophosaurus but they are aggressive to other Tissoplastic Dilos. They prefer to be alone. They hunt during day and night but usually prefer night time. They usually avoid bigger predators at day but one of the specimens actually successfully defended itself from a group of albertosaurus and killed one. But at night they don’t pass the opportunity to kill something bigger.

We will continue with the monitoring and see how they will manage in the long run. It seems that the experiment is a moderate success, we will continue to polish the tissoplastic injection.
More detailed paper of the research you can find in dr. Adam Nichola’s paper.

ancient plover
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IMPORTANT NOTE :THIS IS A 3 PART SUGGESTION BECAUSE OF THE WORD LIMIT PLEASE DON'T REVIEW OR REACT BEFORE READING ALL THE PARTS AND ONLY REACT TO THE LAST PART (3)

PART 1
This is a remade suggestion of yesterdays suggestion after hearing some feedback from the people and found a better way for the spawning system(if the mods/admins have to delete one of this somewhat simular suggestions pls delete the older one not this one).
Make each island have a max tier for spawning and each player be able to choose the island in wich they will spawn based on the tier of the animal they play.
So the island 1 can only allow small tiers to spawn on it , while island 2 can have bouth small tiers and mid tiers , island 3 can have all tiers , and island 4 should be flyers recomended spawning island(but not the only place you can spawn as flyers , they should be able to choose any island as spawning locations , but this specific island should be the best place for the flyers to start. Only spawnimg small tier AI and player controled creatures making it the ideal place for nesting and growing ).
This suggestion works so it can balance all animals and all tiers ingame , and also to rework the spawning system so that it is fun and practical to use.

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PART2
(All the markings on the map are examples and ways to show my ideas not the actual places/borders that i am want as set lications , that is for the devs to decide).
So the purple lines on the map represent sectors , if your dinosaur is in the right tier to spawn on the island ( for example on island 2 you choose to spawn as a mid tier) , the sectors will help the player choose the area in wich he spawns so if he wants to go to a place on a respective island he doesn't have the risk of beign spawned on the oposite side of the island.(though in the sector you choose you spawn random so there exists a chalange for the player , you don't just spawn on top of a hot spot like a big lake there is still map exploration , but you don't have the risk of having to walk hours just to get to where you want).
Also if you form a group with a friend/friends it should let you choose from spawning normaly to spawning by a friend feom your group(somewhere around a 1km² radius from the grouped person you chose , because walking for an hour just to meet your pack/herd ain't fun).
The red dots represent mercenaries basses , these beign the places you can choose to spawn on and (if they get implemented vehicles should spawn.( there should be at least one of such basses on every sector of each island , working as spawning areas , safe housses , places to shop/exchange ammo , heal , replenish suplies etc , these are some examples as what further usses except spawning these places may provide).
The black dots should work simularly to the red dots but for tribals (maybe having like small vilages or caves to work with the tribal thematic etc.)
The yellow dots represent docks/ports that work like the red dots but they also spawn boats for the mercenaries to use to travel between ialands.
Also as far as groups go i think the mechanic that dinos use would be also good for humanoids(maybe for mercaneries having them drop from a plane and parachute).

#

PART 3
For example : Magyarosaurus the controversial dinosaur , may choose to spawn on island 3 , to have a thrill knowing it can be hunted by anything making it a hardcore survival , or may choose to spawn on island 1 to have a chill experience and a fair chance of survival against other small tiers.
Another example is that maybe some players want to play small tiers and fight other small tiers only so they can have battles like packs of austros vs packs of herreras while hunting magys or other small tiers while not worrying about apexes ruining their fun.
Another example is that mid tiers may choose to form giant packs(for example discord friends) on the island 3 so they can go for hunting apexes or big herbis for the thrill , but maybe they are solo mid tiers that don't want to have their fun ruined by apexes so they choose to spawn on island 2 so they have a better chance of survival or only want to fight other mid tiers.
My last example is for island migration for the semi-aquatic animals , having for example juveniles deinosuchus choose between traversing the open ocean (having the risk of starvation) to get to island 1 where it can grow to subadult alot safer , while than choosing to go to island 2 for example as a subadult to find more food and than might choose to go to island 3 when it is fully grown because island 2 might not have enogh food to sustain its hunger etc.

Note : All markings , examples and ideas that don't include spawning are just some visions of mine of how i think this sistem could work and function , but they don't represent the actual suggestion. They are only used to make the reader have a better understanding of the vision that my suggestion brings (for example things like vechiles , boats , shops , the visual aspects of the spawning areas etc.)
The only thing that I actually suggested is the spawnimg sistem.

IMPORTANT NOTE : READ FROM PART 1

spiral flicker
#

Having a dry/ rainy season would force herbivores and subsequently carnivores to move around to islands more, perhaps even migrating to other islands

ancient plover
#

"What I want is to make a role system. Like active people that are positive and not shitposty in isle-cord to be rewarded with a role, it may be only color change or unlocking a channel, but it makes people strive to be more civilized"

fierce elk
#

maybe some dino could carry their babies in their mouths for transport.

heavy tree
#

Server history qeq

dire bone
#

Give pachy an "ambush". As of right now, it runs at 40kmh. After crouching for some time/charging up, when it starts to ambush you, it gets a speed boost of about 43kmh. During this ambush, once Pachy attacks, the chances of bone break are increased by, for example, 10%. Not only that, but it gets a damage buff of about 20%, letting Pachy have that "charge" niche. Just an idea...

drifting cedar
#

currently a raptor can swim faster than suchomimus. this is just stupid imo. xD thanks for reading.

tough stream
#

In-Game VC (not sure if it is possible in this kind of games though)

Why?

  • You have to remain still if you want to type, not only you are vulnerable but interrupts everything, you can't walk, escape, coordinate a hunt...
  • Because of the previous point, people use discord VC and their dinos don't make F calls, which is something I think adds value to the game, since it forces you to be more cautious, and listening is the main way of finding prey and detecting predators.

Solution

  • Use a key that lets you speak while pressed and makes an F call every X seconds (so people don't just press it once and speak for an hour without making a sound).
surreal apex
#

Unsure if it has been suggested previously as I never dip into this channel, but an idea for a redwoods map, or biome.

It wouldn't consist of strictly redwoods, nor look like the californian forests of today. But sparse conifer forests, with towering redwoods and a ground covering of smaller conifers, Cycads, Ginkgos. Ferns, horsetails and tree ferns as well.

A lot of folks consider redwoods to be temperate, but modern redwoods are still adapted to now-extinct ancient environments, they were just pushed to their current range due to various land reformations between the cretaceous and now.

It would be interesting to have a redwoods map feel tropical and hot, instead of temperate as we associate it with today.

drifting cedar
#

Suggestion for big dinos: add small ,thin trees that will break when big dinos run onto them.

sonic jackal
#

Since merch is now on the table, Hypsi Plush?

zenith osprey
#

Give diplos/other long-tailed sauropods a bone break ability with their tails. Iguanas in real life can break a person's arm with their tails, and it would be cool if an animal in The Isle could do that as well. Maybe magy and diplo could have that ability, to give them an edge in battle

radiant oar
#

i think it would be amazing if there could be a species, where instead of the parents picking up their kids in their mouths, the kids instead cling on to their backs/sides and can then be transported around. this would work for those species with the appropriate arms and claws to do so, and maybe if their parent has feathers for them to get a grip on. just a thought, this could work for other species where they take the kids one at a time or all at once depending on the size of the parent relative to the hatchlings/juvies.

olive tendon
#

Forested areas tight enough that, due to collision, big dinosaurs can't enter or navigate very well. This way you can have spaces where smaller dinosaurs can escape to when running from Apexes.

I'd say the cutoff for size should be about Magy or Cerato size, so you can have an ecosystem where smaller carnivores have a better chance of claiming and keeping kills without having to worry about an Allo or Rex stealing it. This would also work well in connection with corpse dragging.

wild vale
#

Bouncing off the carry idea. Consider, a deinosuchos, spino, or sucho with a mouthful of babies that makes it unable to bite until it drops the babes

#

To counter this, they have a tail whip.

#

But maybe only in water

gloomy fjord
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if you guys give compy a pounce to fight juvies it could be pretty much the same as utahs pouncing a rex (risk wise) and could give compy a fun thing to do with a group. 🤷🏽‍♂️

jagged gorge
#

Play fight mechanic for establishing pack hierarchy?

static pendant
#

im sure this has been proposed before but what if we add a charging mechanic to ramming dinosaurs, such as Carno or Pachy and scales with how fast you are going. When the charge happens, the turn sensitivity is changed depending on the dinosaur and speed you are currently going during the charge

olive tendon
#

Using collision to let small creatures stand/sit on top of larger ones. Could be used for babies, or using a Deinosuchus as a boat as a tiny animal. Lots of fun (if silly) ideas

ruby aspen
#

making the flying reptile able of picking up small prey

#

making raptors able of climbing trees

ancient plover
#

Herbivorous Sparring
I wouldn't expect anything like this to come out with the recode or even soon after, but perhaps it's something that could be considered for the future. Herbivore sparring, wouldn't it be cool to hear horns clashing together, walking through the clearing to see two trikes locked head to head, or perhaps two pachies butting heads? This would add some more oomf to herbi life and the environment alike, also presenting new hunting opportunities for carnivores.
Take these deer for example; https://youtu.be/ubQHwpA0Dl4?t=95

Getting into one of these fights, perhaps if one of your own species charges at you, you can sort of block it depending how you're facing, ending up in locking heads and letting out a loud clack sound from the impact.

The costs, the costs of these fights are great because of the energy it'll take to hold your opponent back. The way I see it, while locked/blocking this would take quite a bit of stamina because you're trying to hold and control your opponent, the impact from the locking could also give a small amount of damage. If a lock is missed you could end up with a nice injury.

Hunting opportunity, the injuries sustained from these fights could make for an easy meal if the herbs are not careful about their actions and knowing when to stop fighting.

I do not expect anything from this, it is merely an idea, but I wished to present it. It's a very loose concept but, I really like the idea of it. Also an example of "interactive" fighting: https://youtu.be/wLAY8q2c-yw?t=161

DISCLAIMER!!!!

Now I could right a book about what is going on in this video, how this happened and how we could not stop it. So before you start calling us "bad owners" and saying that "we should have stopped it" please read and understand the following.

It is in every whi...

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WolfQuest: Anniversary Edition will offer three difficulty levels, which we hope will make the game fun and engaging for a wide range of players. Today we look at how we’re crafting the hardest difficulty level. Most of this work has been done by our summer intern George, w...

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misty mantle
#

Drooling mechanic ((For the hungry dinos))
Not sure if this has been suggested yet, sure it has but heres my rendition of it.

Right now as it stands, its impossible to tell if a dinosaur is hungry or not just by looking at it which can cause some slight hang ups on many different perspectives, one such is knowing when a carnivore is over hunting or if it really is hungry and needs food. Something I've noticed with carnivores especially is that they drool a lot when they're hungry. So for my suggestion, how about the hungrier a dinosaur is, the more it drools visually.

Hunger to Drool ratio
100% - 80% - no drool
70% - 50% - starting to drool here and there
40% - 20% - drooling a lot, obviously hungry
Anything lower than that could either be the same as 40 - 20 or perhaps even worse. I'm sure we would all like to avoid having waterfall mouths.

as an additional idea, perhaps stomach growling that happens every 10 minutes or so to further express that the dinosaur you are playing NEEDS food.

Thank you for reading ^^!

lunar raft
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Battle scars

You receive more the often you fight and heal back.
They last until your dino dies. ||It doesn't do anything physical, its only cosmetic||
It will look pretty cool and menacing to see a alpha or lone apex, that's all tattered from its great battles.
Makes you think twice about who to attack.

ignore if this is already a thing or talked over 😅

foggy birch
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For the deinosuchus' resting, they could do what crocs do today and open their mouths while basking in the sun but only during the day, during the night and during daytime rain the mouths stay shut.

peak wasp
#

Compy:
Swarm Playable Compy:
Compys should become the first swarm playable. Compys would have a limit of 20 per swarm and after reaching certain amounts of compys in a swarm you would get formations which can be toggled on/off in the character menu. You would get a new formation after getting 8, 14, and 20 compys.
8 Compys: V Formation:
You swarm goins into the shape of a V similar to the shape of flying geese. When like this you 2x move faster but drain 2x more stam per tick.
14 Compys: Single File:
The swarm would follow behind the dino the player controls. The dinos would only produce one trail of footprints instead of multiple. You would also move more quietly in this mode.
20 Compys: V Formation Mk2:
You move 3x faster when in this formation but drain 1.5x more stamina per tick.
Human Disrupting Compy:
Since the whole swarm playable thing would be difficult to code in another cool idea for compy can be a thief style gameplay. This would only really work when humans eventually are added.
Stealing:
Compy players would be able to steal things like bullets from mercs and arrows from tribals. Compy’s would be able to use the things they steal to decorate their nests and the more decorations you have the higher affinity the nest owners and their kids will get (or a bonus in whatever system that is replacing affinity). Also the nests that are more decorated can be a good way to show who is the "alphas" of the group
Base Breaking:
If humans ever get the ability to repair ruins/build bases let compys be able to damage them. Against mercs compys would be able to chew through power wires and against tribals allow compys to break tents/make them collapse on top of the people inside.

obsidian raven
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I would really like to see pachies be made really good climbers to be able to get out of reach of most carnivores to make up for their lack of speed similar to goats

ancient plover
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Pachy Ram:

Pachys should be able to ram mid sized carnivores like: utahs, ceratos, herreras etc, if the pachy manages to hit its target it should stun them for a few seconds, meanwhile the pachy wont be able to ram again for a while,

hallow vault
neon garden
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Suggestion: Chonk and emaciation
If you're topped off, your dino is a little bit thicker lookin', and if you're starving, you're emaciated. Simple, but I feel it would add some immersion.
Anywhere in-between emaciation and chonk is just normal, I guess.

merry stump
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I have 2 pretty simple suggestions for deino
1 give it the ability to sit on the bottom of the body of a water ( probably for and extended period of time that would be up to the devs ) American alligators are able to sit underwater with out breathing for up to 24 hours, but that long ingame would be stupid.

2 when a deino is moving at would be the sprint or trot speed underwater, cause ripples on the surface so that deinos actually have to sneak and can’t go zooming up and eating you without being noticed.

faint hull
#

In order to get from island to island without drowning I suggest adding tides to the sea so that the water will be shallow enough to walk across for a short period of time, plus that can add other fun aspects like certain areas flooding periodically.

rustic zodiac
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I think that it would be cool if after you reach %100 adult you would continue to slowly get larger and gain battle scars over time with a 15% stat increase.

#

maybe just 10%

#

but you still have a goal even after you are a 100% adult

cursive swallow
#

humans

left matrix
#

The isle industrial belt for merch

arctic idol
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unless I'm wrong, IRL if you're malnourished you don't grow as big or strong as someone who receives all the necessary nutrients while growing up.
idea: if your dinosaur is nice and full while growing up it grows faster, stronger and/or larger than a dino who has trouble finding food while growing up. Dinos who grow up well fed could get perks for next lives or pass them on when/if nesting making a pressure for mating pairs to be selective of a nesting partner.
TL;DR: food level having an effect on growth.

ancient plover
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Give deinosuchus a sitting and walking animation for when he is at the bottom of a lake or ocean.
Also give him diferent senses underwater , instead of scent give him something like water vibration senses when he presses q.

ember cargo
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Maybe with the Dinos you can have like a “ emoticons option” ?? Like Wolf quest ! Wolf quest has a menu with a bunch of different options you can hit in your character will do them ya know , but I’m thinking of like certain kinds of Emoticons like

  • “play” like a bow tail waging ?

  • “ growing “ like a 3 call but less aggressive and more like a warning

  • “ sneeze or a shake” is it maybe that be cute idk

-” dance display” only males would have it (unless in that species the females more dominant than the male) you will just showing off whatever colors, body parts, (tail wag, bite /sounds jumping around, etc) or dinosaurs with feathers would have a kinda like peacock display showing off their feathers anyway they can
⬆️
⬆️
you have to do this dance to a female, or male in order to have a nest with eggs this would make the game 10x more realistic (maybe,,,)

alpine glacier
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if reduced friendly fire is actually considered (which it shouldn't be because that's dumb) the reduction should go away when you are near other dinos outside your group, so it can only be used to spar and not for hunting

sinful axle
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I'm not sure if anyone suggested this but, for when coloring your dino, there should be a randomize colors button to choose from the palette of colors that is currently used for the dinos. Like, if you cannot choose what color to go with, the randomized colors could come in handy to give you something to go with ^u^

summer pumice
#

Raptors wielding machine guns.
... ... You know this sounds awesome.

gusty flicker
#

How about a small slider that can change the pitch of your Dinosaur vocal sounds at the creation screen, nothing that is too high and nothing that is too low.

olive tendon
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Idea: Isle merch comes with a code that lets you unlock that item for your merc to show your support in game dondiYay

wild vale
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If you ever bring vehicles for mercs in the game - consider, maybe really big dinos can ram them and yeet them

fresh citrus
#

dinosaurs what can bonebreak aka, anky being the highest bone break which could be 15 rex with 12 pachy with 6 etc.

main sleet
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With the new elder system, make their colours gradually go greyer with age (though always retaining a small hint of their original colours)

A brand new peak strength elder trike would have their bright original colours, and rexes which saw it would know to not come close.

An old elder trike which has had its stats go below normal adult level would be grey, and when players saw that they would know it's going to be an easy target and supply a huge amount of food.

gilded dome
#

Suggestion: Idkk if its planned but: Add server keepers the ability to change the formation and time period of their server, and making the players of the server able to choose only certain dinosaurs, as an example if wahweap formation 80-78 mya is chosen than onl Diabloceratops will be choosable ( at least as far as i know its the only dinosaur from back there playable now), Hellcreek formation 65-60 mya rex, trike, pachy etc. will be choosable and so on

Benefits: Server keepers will be able to make a certain Ecosystem consisting of certain dinosaurs

hidden depot
#

Will there be (or is it already considered) different terrain speeds? Also, different healing rate run/trot/walk?

fading dune
#

Maybe have like a pinned message in one of the channels saying what dev does what so new folks won't get confused.

ancient plover
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Sleep mechanic, dinos besides sprint stamia would have energy which would be regenerated by sleeping, if you try to do something without energy you might pass out and sleep for some time unable to do anything

white lantern
#

Suggestion on deino stamina in water.

Since the sunbathing is a thing. Could you guys make it so instead of losing stamina in water, the deino will start losing health due to body temperature dropping?

I'm not sure how coding this would work but could you guys make it like the water puts a "poison" effect on the deino which will start draining its health after a while of not coming out of the water?

I'm seeing people say that having unlimited stamina in water will make deino players stay in water for ever. Well isn't that how crocs/alligators live in the first place? They do come out to fix their body temperature but when it comes to hunting and traveling they will go through water if they can.

ancient plover
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Hey devs, ever considered infrared or ultraviolet vision for a carniovre at night? It won't be exactly the same as thermal vision but a mechanic such as heat sense, 12 color spectrum, or ultraviolet concept would be neat.

autumn matrix
#

do grass higher a bit
I don't mean that raptor field of very high grass from Jurassic Park, I mean grass should be just high enough to hide nearly full crouching utah/dilo
because now it feels like there are lawns, not wild fields
with high grass opened spaces won't be so dangerous for juvies with good camouflage, and become more dangerous for fast guys, because there will be a chance to approach them stealthily
it will be great to do a wide variety of hight - somewhere you can hide as dilo, somewhere as cerato, somewhere you can't hide even as juvie
I know that there are already some higher grass places on v3/thenyaw, but grass there is to sparse to hide

#

ah, yes, I forgot one little thing about customization menu
it would be really great to have an opportunity to look at your skin on adult dino, not only on juvie

latent spear
#

Gameplay Option - Block Nest invites, Server list option - Ability to favorite servers and enable toggle of Favorite servers(like outdated or official).

low widget
#

It is possible to play as a human an run missions, like collecting samples to and from the like of towers/bases with only tranquillizer shots or small weapons. collecting photos for research. and have open mic for humans to talk to each other in game and or radios and then carnivores can hunt using it. will bring even more horror to the game and to size of dinos will really come in to play. just an idea.

alpine glacier
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I think it would be neat for mercenary missions to include a sort of population balance in the dinosaur playerbase. If one faction outnumbers the other enough then mercenaries are encouraged to cull from that side and discouraged from the other somehow, being rewarded for making the ecosystem more balanced. This could also apply to there being too much of a large species on a server, if there is an overabundance of gigas for example, mercenaries would be rewarded for hunting them

main sleet
#

Once the criteria to become an elder are filled, add an option to not progress to one.

This allows the people who just want to keep playing a normal adult dino to do so, while those who want to progress and eventually die of old age/gain perks can choose to do so as well.