#general-feedback
1 messages · Page 62 of 1
If Titanoboa ever comes to the game it could work kind of like a deino on land, in the sense that you can’t just chill anywhere. Once it bites you, depending on your weight, you could get pinned pretty fast or at least heavily slowed. If it manages to coil around you, that’s when it should start doing bone-breaking damage and draining your oxygen bar, even though you’re not in water.
You could fight it by pressing E, like bucking. Honestly, it would mostly reuse mechanics we already have, like oxygen depletion but on land, bone break from the crushing, bucking to escape.
Regular bites would just deal big bleed damage, but no bone break and no oxygen drain.
delete the "mechanic" were u cant get out of frail trike's push as a prime , its so annoying (i doubt that its intentional)
could we consider the next map having the same foliage/biome as legacy V3? i personally think the jungle aesthetic just doesnt suit the isle as much as the temperate one does, like on v3. v3 forests and rivers were far superior in atmosphere compared to gateway
Posted it already in balance-feedback but : What about Trike/herbivores being about to tableflip Rex/carnivores too? I thought, as pinning is a "fun" carnivore mecanic ? Herbivores could have their own fun too, I think. Instead of waiting to die, pinned down for 60 existential seconds. Just sayin'. So let's say, two maias, same size/weight needed as to pin an allo, could just tableflip it and stumble on its face for ages too ? Only fair.
Please, please give us these beautiful color palletes back... All it is right now is brown, lighter brown and darker brown, with a little bit of green here and there... Ruins creativity and the dino experience.
Make Carno's 3rd call have more enthusiasm and make it have noise whenever it headbutts
Nerf rex significantly, specifically the speed and crush. Trike should destroy a Rex unless the Rex is extremely skilled, but its the opposite right now.
LOGS NEED TO BE REWORKED
A 2 inch log just stopped me from moving. So stupid i have to manually jump over it or run around it when i can obviously walk over it if the game let me. It should be reworked where i can walk over them or something if im big enough.
I was being chased down by 2 prime allos, in the middle of a thunderstorm, at night. Visibility is at an all time low and having to worry more about obstacles in the way more than these 2 guys behind me is disgusting.
Ptera should be able to fly above fog once they gain enough altitude.
please do not add humans
Add more mutation that you will get for doing some quests like when dino drinks saltwater and then it gets that mutation. For example i have a mutation** idea that when you vomit 2 or 3 times you will be able to get mut that lets you eat rotten food****
What nonsense!
My God, there should be a global law forbidding people from doing what they're incapable of.
Ultimately, it's a waste of time, energy, and resources. For everyone, actually.
It's not that you're not trying; I'm sure you're giving it your all.
It's just that you don't know how.
Learn or stop this charade.
Remove allo pin keep it as it is but revmove the pinslop it doesnt need it theres so many that already have pin
I think the new game trailer needs to have this music> .https://www.youtube.com/watch?v=GJC1MZ8XxQM&list=PLdMCv4l4uEb2w_30Hz049Ds35GnAWepiN
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What if the 5/ 10% babies are invincible to attacks until 15% because on several times you spawn in just to get eaten within 10-15 min due to elder dinos killing just for sport
Trumatic mutation for bleed needs to be changed. It completely removes the danger of stegos because a rex can just come up and kill it then rest without thinking twice.
Bring back the old interface
Please make it possible to carry your babies in your mouth so you can reposition them better!
Chance allos pin / pounce to work more as a stun rather than damage. Someone mentioned this before either on the subreddit or here but maybe making allo into a playble that is more group orientated would be a good thing? maybe allos pin just holds down the prey and so another allo can bite it while the pounce just slows down the prey to allow for another allo to attack the target. this makes allo viable solo as a bleeder with its claw attack but then in a group they are more deadly. This would also pair well with fixing the pounce mechanic so that trees knock off pounces animals and also bring back the system where bucking drained stam quicker from the pounce target and not just randomly kicking the target off
Make a way for people to struggle while pinned. A stego should still be able to wack upwards at the one who has pinned it, with its tail. As of the moment, carnivores rule the servers because of Pin-To-Win. Once you're pinned that's it, game over, might as well walk away from the pc at that point. Spending hours of growth, entombing, just to be pinned by something slightly bigger and have no chance of getting out of it unless you have 2 other people with you to do damage to a single target. It's really frustrating, I get this game is supposed to be more realistic, but they need to keep in mind that this is still a GAME. It should be fun yet challenging, not challenging and enraging.
Ocean fish AI would be really nice so that nesting on the southern island could be a little more viable for saltwater crocs/herras that swim over.
I've nested there as a ptera and gali but with no fish AI or anything else its impossible for anything but ptera long term
i think with more bug fixes the pvp with trike and rex is gonna be more balanced, interaction need work better and its gonna be balanced we dont need buff or nerf
Please change the dino preview in the server selection screen to show your exact growth percentage. Currently, it will show 100% grown after you hit 75% (adulthood) but this doesn't give you an accurate growth calculation beyond adulthood. It would also be nice if the preview showed whether your dino is frail or prime.
Titanoboa thats all i want
This is a low priority but a playable snake some day would be cool. Making it a constrictor to diversify it from BOB's venomous playstyle would make it's unique!
But this should also be a low 'maybe 20 years from now after we finish everything else' priority. I just think it would be cool.
Not sure if this has been mentioned before. But change the cannibalistic mutation to a more specialized playstyle where all other diets get taken from it's preferred food so they can only obtain diet from their own species. and make it give all 3 like mushrooms do. This will stop the toxic canni behaviour and will also stop players eating their own pack mates. Canni is currently just easy mode. i think this will fix it.
Again, trike vs Rex is still not completely fair. Prime Trikes flip attacks should knock over/stun everything regardless of whether the Rex is prime or not
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also can you please try to fix troodon’s venom just being a floating black midst. Troodon venom is basically hypsi’s spit with more damage
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lastly can you reduce how frequently it’s either rain or fog. Jungle biome with constant fog isn’t really realistic but I know this game isn’t meant to be completely realistic but still
make stego drop fruits from trees with it's power swing, it gets stunned by any small bush but can't knock anything out of them
also why is stego the only playable that gets it's attacks stunned by the enviroment, isn't the 3x head weakness not enough? either remove it or add to other dinos too
Remove the frail elder and stat drop off for Tiny tiers. They deserve more than 20min to enjoy prime before it's over and they have to entomb or suffer. That being said kick prime Troodon out of Sanctuaries. You get to keep your Prime at 100% and the trade off is you can't sanctuary camp. Seems Fair right?
Prime elders gaining another 30% of their weight is great! And most of the time being faster?! That is wonderful! Moving an animal up a step in an eco system that isnt balanced on the prime stats? Seems like thatll work!
Obviously this is sarcasm, prime elders shouldnt completely change the playable from an adult to prime elder, its like a new different dino, they shouldnt be gaining so much weight and ANY speed except for few exception like carno or galli, since theyre speed oriented. Please balance prime stats, its completely thrown off the eco system and an adult cannot do anything againt a prime
Rex needs to be WAY harder to grow to adult, and near impossible to reach prime elder with. It's the king of the dinosaurs. Make it take actual skill. Only a few players should be able to, in normal vanilla survival mode, play as a rex and survive. It should be unable to survive off AI creatures, and should have to hunt players to get diets and grow. Same with other apexes that come to the game, like giga. This is how you devs said it would be, and yet...
Decrease deino food and nutrient decay by atleast 50%, or atleast add more to diet.
Create a pond sounds if there needs to be any sound at a calm pond/lake. I'm hearing thunderous crashing waves like the shoreline while being inland. Sounds like a large predator is about to ambush you.
Fix latency and tail hitboxes I've lost 5 hour today to it (also got pinned by an allosaurus a mile away). I don't care if I would have died either way I just want to at least feel like I have a chance. it should be my fault if I die.https://medal.tv/games/the-isle/clips/maQDBxaBA1aPQlC51?invite=cr-MSw2UXEsMTYzNzIxNjYw&v=24
Watch Untitled by SK0RTCH and millions of other The Isle videos on Medal. #theisle
https://imgur.com/tqYVMYC
observe this
as we can easily see, this rex just pinned me mid air. can something be done about this? Crush mechanics need to be reworked, because pinning me there is outrageous.
really thinking we need way more herbivore or omnivore options in the game to balance out the insane amount of carnivores. and i wish the herbivores existing actively impacted the world more than just eating up the food. smaller tiers maybe being helpful with helping food spawn more often if an area is occupied. we need some sort of territory mechanics somehow...
With the skin overhaul coming soon, I would love to see an option to set the lighting displayed in the skin creator at different times of day/weather conditions.
hypsi should be an omnivore once the ai insects arrive
I couldn't find a hacks section, so I am posting here:
Yesterday, playing on Official US 4, I encountered what I can only assume was someone hacking. I was a 94% Carno, resting in a bush when I suddenly started taking damage and bleed, as if I had been bitten. I naturally assumed a small dino or Troodon bit me which was too small to see, so I moved out into the grass. Nothing. I ran for a bit and then next time I stopped, I was bitten again, but again, no other visible players were around. I lay down to log off, and started to receive persistent incoming damage, as if I was being bitten, but I was very clearly alone.
Is this a glitch others have experienced, or did I get KO'd by a hacker? It definitely felt targeted.
Should make the stam cost be higher for rex when he uses crush, I mean. Yeah that thing is strong but being able to use your crush which is the most powerful attack feels like lightwork. Also depending on what target it crushes (that doesn't instantly pin it) it should get stunned roughly the same time as the target, I feel like this would balance a lot and encourage rex players in a more ambush style gameplay because right now I see stegos and trikes getting tracked across the map after being seen from like 200 meters away. Somehow rexes still have the advantage. EDIT: Also no, a single rex shouldn't be able to 1v2 2 prime trikes, so don't say that the rexes crush stun shouldnt be the same as the target it crushes, because "its UnBaLanced for rex, how will it be able to defend itself from herds!!" How is it fair that a single rex can defend itself from 3 stegos and potentially (if the rex is good enough) kill them but a single trike gets mauled to death by 1 rex (even worse 2) and same with Stego (but it does stand more of a chance in a 1v1 than trike). These fights should be 50/50, not always on rexes side
I've been killed many times by invisible hackers.
Please do more to prevent cheating than to focus on development. The location is OFFICIAL US1.
Performance needs a lot of work
Around start of gateway i got 60-80 with 3d resolution at 70
At diablo Release i got 50-60 fps at 50 3d resolution
After grass update i got 40-60 fps with 30 3d resolution
After rex update i get 30-45 fps with 30 3d resolution
Games performance has been going down for years and this needs to change
I know a lot of People Who can barely play the game (including me) and if the performance keeps going down its going to be impossible to play the without it looking like a roblox game
Also every time i enter the game i have to press apply on quality setting so it applys the 3d resolution (bug)
Either remove that elder system with prime and frail completely or finally fix that nonsense that you dont become prime even that you did all the requirements. it just ruined a 3 times entombed teno for me and several stegos because of this. i legit traveled the whole map and its frail now. thanks
trikes should be able to knock down other trikes just like how dibble can knock down other dibbles. (Maybe even rexes from the side? 🫣 )
Since many people complain they do not get prime and many new player not knowing what to do with the elder system I would suggest this.
Many unofficials have a bot that lets you know when you have done something right in the elder system by saying for example "Perfect diet achieved!".
I would like to have that in the main game. Not a list of what to do but a bot that tells you when you have done smt. People can compare this to secret achievements you don't know what to do but when you do it it tells you and you are now aware of what to do for that.
There’s a balance issue I see among the elders of different dinos.
Some of the primes are the “must haves” if you want to be able to play and survive.
I’m ok with frails being a punishment for players not engaging in the overall survival part of the game. But some of the stats for weight, speed, and damage can be pretty debilitating.
Would it be worth decreasing the time a frail is able to entomb? Since a weaker elder probably wouldn’t live as long as its counterparts naturally.
Some of the playables also have great peak primes but don’t get to keep them as long because of size. (Troodon really suffers from a 30 min elder time)
Other primes also just get inherently stronger in all ways, and don’t suffer from the stats drop off as much. Rex is one.
Some of the weight, speed, and damage increases don’t make a lot of sense.
I’m also a believer that the current prime requirements are fairly easy.
Sanctuary, perf diet at some point, travel to an active MZ, 2 active PZs, never infertile and no spasms. Players just “traveling” blindly without realizing this are partially at fault as are those that “leaked” initial prime requirements.
Prime should come naturally, but the primes are in need of some changes for either time in peak/prime overall, lowered peak stats, and final stats may need adjustments.
If you want players to engage in the entombment system there has to be more of an incentive to start over, mostly that your 100% is just not gonna cut it overall, and even if you get frail, many players just reroll and start again instead of pushing through elder stage.
Either diets need to be harder to get across the board for carnivores, to help curb the rampant prime Rex infestations, or they can’t be as strong. Smaller Dino’s are suffering with the current system, and balance for primes need to be made for specific advantages instead of buffs across the board
Just experienced a classic : my 52% denosuchus couldnt move so i relogged just to get back on a 6% croc (the one that died thx to a bug where i got stuck under a rock the game before on the same server)
Allosaurus feels like oversized omni so i would give it a attack that is similar to pin but just feels like a allo not an just oversized omni
Back dead eyes from legacy.
Devs should start by fixing the overall ecosystem before making tweaks to individual species. I know there are legitimate concerns about balance with Rex and Allo but I think the issue has much more to do with them having too much free AI food. This leads to there being 2-3x more of them roaming the map. The best way to ton them down is to reduce deer and boar spawn and put that into compies, elite fish, etc. This will cause juvenile allos and rexes to take dangerous engagements in order to survive. Sure there may still be some tuning left to do but its more reasonable to shrug off 1 prime rex being OP than 6 of them. This way when you make adjustments to the individual species you can do so with a specific ecological niche in mind instead of balancing through deathmatching.
Allow sniffing for gastroliths
make canni skin alot harder too get too discourage rexs, allos, raptors, etc from eating eachother
trikes thrash animation takes way to long to recover from compared to the rexs crush trike cant do anything once it starts the animation rex can bite again and run a full circle before the crush animation is even done how is that balanced?
I had a thought that might solve a recurring issue for everyone - players find it difficult to navigate the map without any in-game guidance, but the developers don't want to include a map for immersion. My proposed solution: Signage!
With such a large and sprawling series of interconnected complexes, it would only make sense for there to have been signage to direct employees while the island was in operation - and if some of these signs were still intact, it could greatly aid those who have trouble with navigation. For example, tunnels could have signs posted for where their exit leads, major roads and trails could have varying types of trail markers to note intersections and headings, and the wide variety of isolated outposts in the jungles might have "you are here" signs posted nearby. Naturally many of these would be degraded and overtaken by foliage and rust, but some in the more well-maintained areas like the port would be clearer and more informative.
I think that this would both address a recurring issue for the playerbase, as well as increase immersion by giving some depth to the fiction that this used to be a facility in use by an actual organization - and, as a bonus, it gives some incentive to actually explore human structures and could lead to more interactions near them as people converge on them to check their position and headings!
really hoping yall re-add pterodactylus back in the actual environment to be camping specific trees on the map again! it made me have to remember specific spots to avoid if i didnt want to make any more noise than need be and it helps to feel their presence a little more when you take into account the chain fishing mechanic we had working in HT. makes the game feel more grounded. i remember the little noise traps and that was neat how it changed my movement across the old map!
Allow for unofficial server owners to turn diets on for eggs. It's my understanding that diets were turned off because of the huge mixpacking issue in Hordetest. (Trikes making eggs for rexes to eat and maintain perfect diet)
While I agree this should remain the same for official servers, most unofficial servers with rules enforce no mixpacking and this is not an issue.
Maybe let us know more often if any of these suggestions are being acknowledged or even worked on? Monthly dev blogs rarely address the issues and random updates hardly fix anything being very regularly suggested. The feedback feels like a vent thread half the time. You could include an emoji on feedback that is acknowledged or being worked on. Something like that anyways or even a mini weekly update or bi weekly.
Including Dilophosaurus in Carnotaurus's diet makes sense, as a Carnotaurus can easily kill a Dilophosaurus.
Improve the game's bleeding; make the creatures spurt blood onto the ground and plants when they bleed too quickly, not just those blood PNGs, but real, well-done gore
I created concept art for a possible map alteration, including future redwoods, some land extensions with new rivers, and a new highlands with more rocks and mountains and a larger lake. All these changes were based on my gameplay in this current version; I feel that these things are missing from the map.
Buff trike when it comes to face damage and reflect damage. Along with the 80% reduced damage to the face, make anything that bites a trikes horns take proportional damage to the biteforce.
A change to the way food and starvation works for long term ambush predators, like deinosuchus. IRL crocodillians can go over a year without eating, and i was thinking that maybe you could remove deinosuchus's maximum food cap, it can eat and eat and eat, always adding more time to the starvation clock. (Crocodillians and other modern reptiles do this through fat storage in the tail, for those that can)
this would mean that a deino would actually be able to gorge itself on a rare large meal, and then go ingame days, if not weeks, without eating, as oppossed to the current where you get lucky and find something decent, and are promptly kicked off it by rexes or allos and in the future every other carnivore you cant grab that will more then happily remove you from the terrestrial carrion.
would help deinos to not just be constantly starving, and allow them to move on quicky from a carcass instead of needing to remain with it and successfully fight other animals for it, which it isnt all that capable of unless the carcass is submerged and/or its opponents are far smaller then itself
I have noticed through my own expirence and a little testing that Rex v trike seems to be far more balanced when ever it’s two fresh adults vrs each other than when it’s two primes where it seems to heavily favor Rex. I theorize although I havnt really tested it (none of my friends play the isle to test it with) is that although rex and trikes speed increase proportionally Rex uses that speed to get around trike while trike generally relies on its turn radius for agility rather than its speed. Since as far as I can tell anyways trikes turn radius does not noticeably change as a prime it means that Rex becomes more agile than trike as elder due to its increase in speed allowing it to get around the trike faster than it can turn. I think their are some easy solutions to this such as if there is the desire to preserve prime Rex’s current speed than giving trike a proportional increase to turn radius would make both prime Rex and trike equally over powered and thus neither over powered (at least too each other) or the other easy solution would be to make rex and trikes speed not increase at all as prime specimens
Okay can we PLEASE address the fact that ptera has literally a singular spawn place? And change it??
First image are the coordinates of me spawning in as ptera and dying over and over 4 times only to realize it has one spawn place.
Second image are places it could spawn just off the top of my head. Frankly I don't really care where it spawns as long as it ACTUALLY HAS SPAWN POINTS.
Dondi, could you please consider taking out the spar-system? It needs a lot more work to overcome the current bugs and issue's. As a longtime Isle player, it completely zaps all of the fun and enjoyment, when I am constantly losing 12+ hours of effort and my time to bugs and glitches. It is a fantastic idea without any doubt, but in need of refinement and time. This might just be my own opinion, and that's fine but in a game that is severely time-demanding I believe it is an issue in need of attention.
Dinos make so much damn noise when sitting. Like im trynna hide from a trex and my carno is breathing like its the last day on Earth, PLEASE STHU.
I am not sure if all herbivores have this problem, but I was fighting raptors with my teno, and instead of bucking to get the raptors off, my teno decided to graze instead.. Is there a way to prevent that? It literally costed me my Dino.
glass bones is absolutely the worst addition to the bone breaks of the rex i've gotten the debuff every single time i've gotten into a fight with a rex and it just ruins any enjoyment even if you win the fight i'm not sure who wants this?
Titanaboah Ai
Give unofficial servers the ability to turn on nesting at 100% for all dinos
Could Hypsie receive additional love? Would love to have Hypsie build on/around the trees. Gathering sticks that sometimes makes seeds drop. Creating bushes with nutrients around the tree the Hypsie is at. Perhaps some little form of building?
Would make the Hypsie be a welcomed sight for other herbivores by just existing 
I'm hyped for bary but it really should come with a water overhaul. New playables are great, but core gameplay should take precedence just about every time. The water of Gateway for the most part feels lifeless and empty. The only proper excitement comes from encountering other players. If you're going to have a semi aquatic roster, you should make their habitats engaging to play around. If anything, the water should be the most detailed part of the map considering every playable in the game needs water to some extent. Top to bottom, just about everything to do with water needs tweaks or redesigns. Water should be more consolidated and not littering the map with tiny pockets of fresh water. I'm not saying every body of water needs to be connected to a river and 8m deep, but safe drinking locations should be rare and tedious to access, for the most part. Fish and other aquatic ai should behave somewhat believably and appear more consistently. Swimming underwater could also use some touch ups. Sea turtles should be predominantly found in the sea rather than on the beach. Underwater should have actual detail such as corals at the beaches, or freshwater plants in the rivers. There should be secret underwater caves and features worth exploring. There is a lot of potential for environmental storytelling that is also lacking here. For example, a sunken patrol boat, bridges in disrepair, or the remains of dead monsters. A lot of players probably forgot that the isle is supposed to have a story. Now that the roster is somewhat established, we should take a step back and get a better picture of what the hell even happened to Gateway. I know the devs have a lot on their plate, but this stuff really adds up and should not be ignored.
Make prime Teno 2 tons.
Why?
Cera gains 550kg in his prime (1.95 tons)
Carno gains 500kg in his prime (1.8 tons)
Teno gains only 229kg in his prime (1829kg)
Before elder system Teno used to have a 400 kg lead on Cera and Carno, Cera and Carno have become especially tricky for Teno. I somehow managed to (on free admin servers) beat pro Teno players every single time as a carno (this is also due to the fact Carno stuns things everytime he rams something, in the past it had a condition where you had to be running for 3 seconds for your ram to stun anything).
Cera is still manageable but still a hell with how much damage he can do in such a short amount of time.
I don’t know if it’s possible but maybe there’s a way to add some extra bees as I know people like to use sanctuary to prey on babies, now I know that’s normal but maybe there being an extra bee hive here and there gives us a greater chance to get away and survive the dreaded start as a new player myself I find myself always dying in sanctuary most of the time but that could just be a skill issue on my part 🤣
Gali can do it why can’t allo?
I am really liking the direction the game went with AI dinos. It makes the game a lot less empty and enables small dinos or just young dinos to survive if they spawn nowhere near poular areas. I used to have to struggle on herrera spawning in swamp with nothing to eat anywhere and basically starve just to hope to find food in south plains. It also feels like prey spawns are a lot better too. I think it would be cool to introduce AI that will fight with you too to even things out a bit.
An option, once having picked an egg up out of a nest, to place said egg back into said nest. Without killing it. This should only be an option for a short time, until the egg you picked up cools down and dies
buff the turtle ai spawn
fix flight - feels like flying in tar!
Carno rework
(basicly just spiro carno)
Stats (Adult)
Weight: 1600
Speed: 55 KM/h
Biteforce: 175
Attacks
Bite - 175
Ram - 50/400 hold rmb to ram press lmb to do attack
Dmg and cc depends on time ramming (50/0 second 400/15 second)
Can knockdown up to 2400 kg (1.5x of it's Weight)
Old carno model (size)
Add slow acceleration (even while holding ram)
Ram Attack Speed slow
Current carno is just way too agile and strong against dino's below 2 ton
And the current cc values are all over the place
hehe add fly ai for juvie carnivores cause cool (I know lizards and stuff are being added but flies are cool)
give us a mutation to let us change skins during our life thru sheading (easiest way to do it would be in-between the dinos default skin and your current one)
Increase the grass render distance massively. The current grass render should be for the low setting, not epic.
WAY Less rain and fog. Keep the fog to after rain or mornings only. The weather should be a nice change, not a constant annoyance..
hello devs. please read some of the feedback people gave, especially in ai feedback channel. i assume you dont, because people constantly speak about fish spawns for more than a year but no fix yet. this is my general feedback
PLEASE quiet down the rain. It's way too loud.
I’m sure people have brought it up in the past, but diet should maybe change as you age.
This will probably apply more to carnivores that it would for herbivores, but I’m sure that somebody can find a way to make it work for them too
Currently Troodon is on every carnivore‘s diet(except allo I think). I’m sure this is so that if they do manage to kill a tree on that is in the sanctuary, they can get their diet. But letting troo be on the menu for all carnivores throughout their lives is a little insane, especially for Rex, cera, and raptor.
This means that we are targeted at all times, instead of being seen as a nuisance to be ignored since Troo has no carnivores on their diet.
Troodon is meant to be a herbi hunter, but we also can’t get organs out of anything over 1300 kg (I thing ~1400 if prime)
2 things:
let Troodon eat diets/organs inside of a corpse.
But mostly I want diets to start limiting as carnivores grow.
Removing certain ai from diets, as well as certain other diets.
Currently, you can kill anything in the game and get diets if you’re large enough, and Rex can gorge on turtles and other ai.
I’d remove the ability to get all the diets from a single Dino if they aren’t on the diet, and restrict diets of some creatures to promote hunting Dino’s of the same “range”.
So as the largest Dino’s grow, they need to target more substantial meals. This won’t stop kosing carnivores but at least will remove their ability to simply target “everyone”. Since diets from organs are all the same value whether in diet or not.
Ai has been a constant source of free food and diets for players, where they can hop on a low pop server and just safely grow until FG or even prime.
But as you grow you should be forced to target players for diets.
For cera as an example, let them keep the diet list IF they use bile to rot the food.
Raptor, Herrera and troo should be able to keep a majority of their ai diets, but not things like Rex that can eat everything forever.
The basic premise of this game is to eat, but it doesn't work.
- Harvesting an organ only works half the time, consuming it is just as random, and most of the time, the game crashes. I have to log out and log back in.
Great!
Transporting a body doesn't work.
Climbing is bugged.
The Pera is gone; nobody plays with the free camera it's become.
The Ancient and the Prime aren't good, in my opinion.
Without data mining, we wouldn't even know what to do...
You guys are good.
(That's sarcasm, of course; I mean the exact opposite.)
The objectives force us to consult interactive maps external to the game. There's a problem. Your game relies heavily on websites that don't belong to you, and you're dependent on them...
Time is now limited; You have to run constantly, and even if you spot a good spot, well, no luck! You have to complete objectives to get the Prime, otherwise the dinosaur becomes weak, and it's certain death.
Even once you have the Prime, you get an exceptional bonus, so you have to take advantage of it quickly, but again, time is limited.
After that, the dinosaur weakens and becomes less effective.
That doesn't suit me; in my opinion, you're on the wrong track.
Since version 0.18, the game has declined. I even think it's below average in terms of graphics, stability, and overall enjoyment. Version 0.18 was better.
Gore blood suggestion
My suggestion is to use the blood as info for how much blood a player/ai is losing.
Why?
While running or moving while bleeding ingame it leaves the same sized blood splatter, you visually cannot tell how bad your/their bleed really is [without checking hud info] This will give players a visual on their own or their preys bleed rate. While also adding more to the gore aspect.
How: depending on your blood loss %, it will drop a certain sized blood splatter. The more blood you're losing, the more it will show on the terrain [forgot to add the 70-100% but you get the idea]
Game kinda looks like a desert because of the grass and forest render distance, if all else fail you should bring back the grass that was before trike horde testing, somehow had a REALLY large render distance, especially on epic settings. And back then fps was 160, now its 40-60 with medium and low settings, dont know what changed.
If quetz will have an ability to snatch things from the ground while flying, maybe add some kind of way to make it easier to lock targets rather than free fly and hope you get it right the first time.
Small dinos (dryo, beipi, hypsi, ptera, troo) shouldn`t age
They are growing way too fast for aging. They become frail in 20 minutes after hitting adult
I understand when you guys want to make performance better, but why can't you have the option to take the risk of worse performance but better quality? I have all my settings on epic and the render distance is awful and textures are really bad. We wont cry around if we do everything on epic and the game runs bad, that's how it is. But why do I have textures that look like medium/ low settings compared to other games? That's not how it works
temp disable troodon until you guys fix the visual bug that happens when you get bit.
whats the point of glass bones? you grow a stego all the way to prime, beat a prime rex with your own skill, then the reward for that skill is a debuff that makes you practically a free meal for any rex of any skill level. why should someone be punished for being good at the game?
Omniraptor should only pin 65% of its weight (100% if the prey its low health/low stam
right now omni could weigh 1kg more than u and pin u to death without trying so hard
I would like to request this feature:
A system, where if someone gets flagged as cheater and someone else dies from that cheater, the person that died to the cheater gets a rollback to their dino. Cause dieing to a cheater and getting nothing in return, but only losing +20hrs is not fun at all.
Model Swap Feature for Modding
I think that on the question of how much the community should be able to do with modding if it is eventually available, the ability to not only add new playables and ai but, also update and change the models of pre-existing creatures would be really cool in my opinion. Whilst the vanilla game's models are unquestionably awesome, the ability to swap out for example, Allo with a similarly sized Megaraptorid or even Giga with a Carcharo model that roughly fits would not only save the dev team the immense resources involved in making a whole new playable, but would also allow for more customisation for server owners for different maps, playstyles or game modes.
For example, on a community server with a future map that may be more arid than gateway, the owner may wish to use a mod that swaps out Rex's model with a Tarbosaurus model that again, roughly fits its hitbox or even swap out dibble or another medium sized ceratopsian with say Lokiceratops and again Giga with Carcharo to help immerse players into said server's unique, arid experience.
I am aware of how much effort the devs put into concepting, modeling, rigging, coding, sound scaping and implementing and I may be oversimplifying just how hard it is to add a new animal or swap it out, but I think that the ability for the community to at least attempt to add new playables and tinker with older ones should be a given if modding is ever added to help with the continued success and popularity of the game.
Change omni pin rate's. Do it can pin 70% of its weight and 190% if prey low on hp, bleed or stam so omni can pin if play well same pachy
Please fix the bugs... In my opinion it's worth waiting a while longer for new dinos if you make the actual game more enjoyable. The migration and patrol zones are bugged 50% of the time so its a gamble when trying to get prime. You can barely pick organs out, i once started walking mid air cuz there was an invisible border, some species nightvision is unplayable, especially with a chance of getting one shot by a rex in a bush. Make animals viable again, if you cant fight it you should be able to run from it. A rex has no business running down an allo, dibble or teno. Then when it catches up you need to watch for 15 seconds as your hours of work disappear to one button. I dont die in fights anymore, that feels valid. If someone bests me in a fight they deserve to eat me. A rex or deino holding a button in a bush dont
please fix Pteras ability to fly over sanctuarys, it cant do it, and i just lost a prime ptera to it. oh and please also fix the invisible hitboxes in delta :3 THANK YOU!
More optimization🥲
And new Dino please <3We need new kontent in game 😊
I ask for a mutation "Serrated digits" that allows omnivores (which to my knowledge currently only includes things with arms like beipi, galli, and theri) to tear open carcasses, take out, and eat organs
playing herra is genuine hell. the speed sucks, the stamina regen sucks, the hunger SUCKS. it is near impossible to get prime herra because you start off the game shot in the foot. The spawn locations for herra suck; swamps... where herra has one of the slowest swim speeds (practically served on a platter for crocs) and highlands, where a juvi herra has no chance in the world of catching any AI to eat. I have literally had experiences where I have been full sprinting towards an AI carcass so I dont immediately starve from the insane hunger drain, only for that food to have spawned and rotted and despawned before I even got halfway close to it. sanctuaries are cool for baby herra (if you can even reach one without starving and losing your diets), but herra cant stay there forever. while yes it is very cool how herra can kill, beyond that it has no survivability. the stamina alone is diabolically bad. and herra has very low agility/speed, so if I get jumped, I have no way to evade my attackers unless im already in a tree. herra should have the ability to side jump like dryo or at least a jump that you need full sprint for to get some direction because good luck building enough speed to jump to safety with every predator under teh sun on top of you. herra needs a serious buff; less hunger drain as a juvi, faster stamina regen throughout its entire life, speed buff, and controversially I think herra should be able to latch or pounce. if a herra can pounce, it at least gives juvi herras a fair shot of being able to catch AI so they dont immediately starve and whither like the emaciated chernobyl gecko they currently are. if herras could pounce/ latch, it would not only be ver ycool to climb sauropods when they get added in 32 years, but it would also give herra a chance to jump away quickly instead of being a slow platter.
Close range screen shake for players who are vulnerable to being crushed by a creature near them every time they make a step (example, teno would feel the tremors of a camara if they're close enough, whereas a stego would not). At least if trample damage ever does make it in. Also it looks cool when enormous beasts shake the earth.
Give Dilophosaurus a drift/slide and make its footsteps much quieter.
Even if you wouldn't necessarily agree with buffing Dilo's agility because of it being meant have a hit-and-run behavior during fights, at the very least it should be given a drift/slide to address its currently poor maneuverability issues. Other dinosaurs with bad agility (Carno, Allo and Maia) all have good slides to make up for their bad general turning, Dilo should be given the same treatment.
And for making its footsteps quieter... honestly, I never understood why Dilo is as loud as it is. Pachy is now the same weight as it (both are 700 kg) and yet Pachy still maintains its quiet footsteps. There's not a good reason why Dilo would logically be as loud or louder than a Carno, Cerato or Allo.
Make Rex stronger as a juvi like everything out weighs it as a juvi the only thing it really has is its speed but once that’s gone your dead. So what I think you guys should do is make Rex like 3 tons as a juvi and give it a 300 bite force and maybe going 45kmh. And as a fresh sub maybe 3.2 tons but def should be stronger considering it’s the apex of apex’s it’s the strongest one. Also maybe remove allos pounce considering they could not do that and I love Allo just make it more accurate bc Rex is but Allo isn’t.
remove allo pounce and stop giving dinos pounces, in the current situation it's not fun or interactive, and bucking isnt even worth it
readd the ability to estimate your current health from the heartbeat monitor in status report
Almost impossible to grow anything right now because of the fatal errors
Please for the love of god turn down the volume or let us control the noise of rain. When there is no rain you can hear things moderately to good sound. With rain its like you are getting blasted by a blown out JBL in the hallway back in middle school. Give us at least it option to turn it down or lower it in general.
give albertosaurus some unique ability. So far, its just a weaker rex, that we have nothing on. The concept art shows it being nothing more than a meathead. I like the idea of alberto being added, but unless it gets some unique mechanic, imma choose literally any other mid teir carnivore.
Add more herbivores, the rate at which you are adding carnivores is making the server ecosystems way out of wack. Feels like 2/3 of any given server are playing carnivores, and it is not helping that the majority of dinosaurs that have either just been added or are about to be added are carnivores. There should be more herbivore species than carnivore species. Out of the last 3 and next 3 dinosaurs added, 2/3 are carnivores. (Allo, Rex, Trike) (Kentro, Austro, Bary) Give the herbi fans some more attention! I get that carnivores are the 'cool' dinosaurs but cmon the roster is already skewed. 6 herbivores (not counting hypsi and dry because no one plays them and they have no impact) vs 10 carnivores that each have cool roles and niches (not counting ptera). And I don't just want more apex or large tier dinos like Theri and Para, I want some more dinosaurs equivalent to a pachy, there needs to be more small to mid tier herbivores.
Sticks need changes:
They should not be able to spawn on cliffs or rocks; there should be a way to calculate what level your nest is on, and only spawn sticks around that level of ground. Alternatively, just go through the map manually and mark every cliff and rock. But I doubt that's the practical way to do it.
There should ALWAYS be at least 2 sticks spawned in, and if a clump of sticks isn't picked up within 2 minutes of spawning, it should despawn and a new one should spawn somewhere else.
If a bundle of sticks has been picked up and then dropped again, it should take much longer to despawn (maybe 20 minutes? if people use this to lag the game, it could be 10 minutes) and should no longer count as a "spawned in" bundle of sticks, meaning a new bundle will spawn to replace it. This way, players can stockpile sticks ahead of time, and then build a nest (or keep it warm) all at once.
Reduce the height/reach of Rex's CRUSH hitbox!
I was on top of the Radio Tower warehouse building between the Port and East Lake, the Rex was ground level and their crush pulled me off of the rooftop.
Isn't the crush a **ground **attack?
Rex ambush rework
Make rex ambush same as In legacy (no cooldown need to crouch)
Lock crush behind ambush
Make some other penalty for mixpackers, 0 repercussions and the megapack/mixpack marker pings ai gallis. Something like debuffs like lower speed, stat drain like stamina and possibly health if they stay together for to long
Remove the dinosaur ai and reduce the quantity of the normal ai spawns(not the small ones like chickens and rabbits because small carnivores really need it). Right now its extremely easy to grow big carnivores like rex and allo just with ai.
Please let the Frail Elders still gain some weight. It feels weird not growing at all once u hit 75% while the prime gets super big.
Im not saying this needs to be alot but just some sense of still growing would be cool.
So if an adult dino would weigh idk 2.6 tons at 75% adult the frail would reach something like 2.9 tons at 100%.
At least for me an Elder should be heavier and bigger than a regular adult, prime or not. 🙂
having the possibility to do RCON commands in an unofficial server is nice, but we just need modding tools/modding possibilites that dont require one to "hack" the game for it
Give actual server configuration and crack down on spoofing population. Ai density hasnt worked for a year! server owners need an entire mod development team just to change simple things like group size. Honest servers are being choked out by dishonest servers that spoofed population to gain a playerbase. Fraudulent servers that spoofed numbers to gain a playerbase include Dino den, Nerf, and realism 101. Not to mention some of their shady business practices with YOUR games previously unreleased content (rex/allo) Spoofing has been a problem for 10 months. Lets not have a repeat of legacys population spoofed servers.
old ui
Please do something about the climate in the isle I promise we don’t have to have thunder, rain, sunny, and foggy all in 20 minutes on repeat
Smaller dinos (carno/teno/cera and lighter) should keep their 75% speed afterwards and not get slowed down as they get older, while larger dinos (heavier than carno/teno/cera) should begin slowing down after 75%.
Very inconsistent and unhealthy for the game when a prime apex becomes faster after 75% meanwhile prime utah gets slowed
Give frail elders elder modells too! (not the prime elder modell obv) I feel like Frail elders should look like frail elders aswell instead of stay 'young' and so on. It makes no sense to me how a prime elder looks older than a frail elder tho the prime should look fitter than the frail elder. (not referring to the size differencs but the visual appearance here) Make frail elder actually look frail and old. just weaker than thr usual adult dinosaur.
Glass bones are punishing players for surviving encounters. Its also a 100% death sentence against any rex player that has higher than room temperature IQ.
Permanent debuffs shouldn't exist in a game like this by default imo, even if it would be less punishing than glass bones.
Make it so Rex needs to crouch for ambush
Glass bones are punishing players for surviving encounters. Its also a 100% death sentence against any rex player that has higher than room temperature IQ.
Players should not receive permanent debuffs in this game for being successful, even if it would be less punishing than glass bones.
Getting a Herra to Prime is super hard. Only get it once in total.
He is super slow as juvi, starve fast befor hitting 50% (after 50% the food drops more slowly), you can not realy kill any dino and Ai is to fast to catch.
Can you make it easyer for him somehow pls.
1.) Glass bones is still dumb
2.) Elder system should not affect speed, period. At 75% to 100% your speed should not change. It can alter other stats to encourage entombing if absolutely necessary, but speed is too delicate of a balance. It feels like everything eventually slows to a point where a rex can catch it, and rex having yet ANOTHER handicap crutch to lean on like it's not some 12 ton apex predator or something (meant to be an ambush specialist no less??) is infuriating and punishes players for trying to play something other than rex.
Im sure everyone is super excited about bary, austro, kentro, etc.
But I feel like we are in need of more qol & tlc updates, dryo is cute but isn't a very interesting playable so i think that it needs a new mechanic or to just be ai at this point. I know lizard ai is being worked on and thats great, I think more diversity within the ai will help keep the isle experience less stale and more interesting. Adding ai in the trees for herra and maybe leaves that hypsi can eat would make gameplay for those two playable's more engaging. I'm looking forward to the future updates of this game and I hope this feedback helps.
Can we change the weather system a bit? It is either heavily foggy or raining with thunderstorms. After that its suny for 5 minutes until it is happening again
Nesting Improvements Suggestions
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"Hormonal Overdose" Parental Buff
After nesting sites are introduced, animals need a reason to stay near them beyond just juvenile growth speed. Add a "Hormonal Overdose" buff for nesting parents.
How it works: After placing a nest and laying eggs, the pair or solitary female receives a buff (similar to the Ceratosaurus corpse buff) within a 10-20m radius of the nest.
Effect: Grants significant incoming damage and bleed reduction (at max strength).
Purpose: This makes parents formidable enough to defend their nest, forcing predators to think twice before attacking. Nest raiders can still steal eggs, but predators face greater risk. This prevents nesting only in remote map corners and allows offspring to survive long enough to reach Prime requirements. The radius limit prevents abuse. -
Nutrients from Eggs (Female Hunting Incentive)
Reintroduce obtaining nutrients from eggs, but only if the eggs are harvested from a killed female.
Why: This creates an incentive to hunt females specifically. Players would have a reason to play as females, knowing that if they die, the hunter gets a bonus. This avoids the old system abuse where eggs were mass-produced on a conveyor belt. -
Parthenogenesis Inheritance
Allow parthenogenesis to be inherited by newborn females.
Why: This doesn't break balance but allows continuous nesting without losing mutation slots. It enables solo players or small groups to sustain their lineage. -
Increased Plant Nutrition Near Nesting Grounds
Significantly increase the nutritional value of edible plants near nesting areas.
Personal experience: While nesting as a solo Trike (8 times), I had to starve myself and leave all food to the juveniles. By 35% growth, even with two patrol zones, there wasn't enough food. I resorted to eating grass or logging out to save resources for the offspring.
Solution: Boost plant nutrition in nesting territories several times over to support both parents and growing young.
Expand the server capacity,
I feel like 115 players per server isn’t really enough, especially for carnivores when they reach adult/sub adult that’s when ais stop coming in handy. It gets really hard to hunt and find other players as the map is really big and most carnivores just end up dying to starvation.
Instead of dilo just getting venom at sub like it wasn’t developing the entire time. I say that juvie dilo has bites that inflict venom but it’s just dmg buffs like troodon. This can only
Be used after 30% and it makes dilos under sub adult a teeny tiny more useful. It’ll take 5 bites to get the Dino fully invenimated and it only
Goes up to stage 2 since of course you’re still a baby.
Pinning(specifically solo pinning, not latching onto) from front/side angle being potentially viable to counter with. Dondi once said something in reference to an animal being pinned doesn't suddenly lose its claws and jaws and that got me thinking when I got pinned on Dilo and noticed how I flop to my stomach unable to use either.
What about when a pin happens from the side results in the prey being tossed to a side or back so that their claws/jaws are actually viable to use against their predator pinning them? There'd have to be a damage calculation depending on the difference in sizes and a multiplayer depending on if it was from the front of side, but the result could mean the prey actually damages the pinner somewhat depending on the angle they're pinned from. This would promote more ambushes to actually require some aim if you want to pin someone from behind to be defenseless and in groups this means a pin will actually result in damaging the pinner if from the side or front, maybe more from the front, and only a slight bit from the side. That way if the predator is somewhat hurt already, pinning outright could actually be a bad idea if not carefully planned out first to prevent counter damage, or if it's in good shape, by the end of the encounter it'll actually be a little beat up so it can't just pin another target so easily.
Could leave being pinned from behind as how we have pins now, 0 damage return, target's defenseless. From the side, minor damage return, just raw damage. Front pin, a reasonable amount of damage, maybe some bleed as well. Can likely leave creatures like Troodon's pin alone since most don't have any grown claws/jaws that early on to fight back with anyways and troodon for the most part latches onto just about everything even when an adult.
TL;DR: a way to make pinning a little more balanced and engaging as a mechanic instead of being the mind numbing single click to win the moment you come into contact with something smaller.
Can yall add replays back to officials
please expand the bees in the sancs we have deinos roaming in them and stealing all the corpses
Make the Dilo into more of an assassin.
update gateway
Add troodons, hypsi’s, beipi’s colors back, everyone wants the colors back but these dinosaurs specifically are suffering from it. I miss how alive the ecosystem felt, the colors weren’t even bad, and if you are working on a different color system at least add back the old colors till it’s complete. The game looks so dull now! If I wanted a brown skin I would have picked the brown colors offered
Have russula mushrooms spawn in coastal patrol zones
Especially since coconuts arent found on coconut trees a majority of the time
new anticheat to combat hackers
Astro should be able to continue pouncing even in water and pounce in water to be THE aquatic raptor.
(Rex mains probably won’t like this.)
Rexes shouldn’t be able to stun a body fractured Trike with head on crush bites. If you can’t pounce a Trike from the front, then a Rex shouldn’t be able to land a head stun either.
When a Trike is body fractured, it can barely turn to fight back to begin with. So if it does manage to face the Rex, its attack shouldn’t just get canceled by a crush bite to the head, that removes any real counter play at that point. Rex should have to get behind Trike to secure stuns. Right now, a body fractured Trike is basically dead because how slow they are when fractured unless it has a wall or cliff to rely on, even then a Rex can just spam crush bites to the head canceling out Trikes attack. it’s also not very realistic that a Rex could just crush through Trikes horns head on.
Alternatively, stuns could be randomized (I believe someone else also mentioned this one), or Trike could at least keep its defense stance against stun head bites, even when body fractured to prevent some of those stuns.
get rid of glass bones
guarantee prime elder once requirements are met
This is actually my last feedback in terms of Pteranodon, because seemingly you guys in a completely different direction in terms of what I want from it.
If your goal is to make it majorly a passive flyer/glider, then you have nothing to do with Ptera anymore. I find it very painful, cause even the gliding gets extremely slow and your momentum fades away pretty quickly.
I just enjoy active flying way more, and the stamina consumption and regen goes against all the fun people could have with it. The fact that a Trike/Stego/Rex can refill it's stamina twice before the ptera is crazy.
Like I have no idea why you guys want to micro-manage this playable so bad. It has good mechanics, probably the best looking animations but it's actually one of my worst experiences to play as this thing. AND THAT is fine, if you are going for this passive,slow gliding playstyle with it.
For me, who enjoy actually pressing some buttons instead of being a gliding spectator cam, is a big disappointment. All I can say is I hope Quetz will be nothing like Ptera.
A T Rex should not be able to fully kill 3 70% Steogsauruses all charge swinging their tails into it's skull with no damage. The dorsal plates and ceratopoid crests even were designed to stop things like this from happening, yet they are also able to just be automatically killed. How can any dino outrun anyone else even if elderly, win group fights with a spammable execution animation basically with no drawbacks?
The T Rex was overtuned solely because it is "the big kid on the block" that everyone likes.
I have seen in my months of playing 30 players outside my friends
Over 15, or half of those were JUST T rex. 6 more were allo, the rest assorted dinosaurs other than an omni pack.
No game should with this amount of time dedicated to sustaining a character is worth loosing it all over one player being given something like solo pounce. The mechanic feels half baked and if anything should only trigger at like 25% health or from directly behind... T Rex is an ambush predator, why should it be allowed to kill an entire pack solo while ALSO getting one of the largest pack sizes for a hunter of its class, when pack hunters like the Carno irl are limited to prohibitive sizes.
As it stands the T Rex seems artificially boosted because it's T Rex, not for any realism. It was made for youtube edits of people exclusively running away or dying. Because I haven't seen in game anyone win a fight vs a T-Rex that wasn't a baby played by a very new person, even vs a group.
How does this sort of thing encourage herbivore herds if a single dinosaur can run down and kill you all, but if you fight you also die? The only defense to T-Rexes is to not play on a server that has any... Which is wishful thinking at best.
Glass bones is a good idea, I like the permanent injuries idea but it should be for CARNIVORES. Carnivores are the ones choosing the fights, make it so they have to choose which fights to take carefully. I know theres pachy but come on, be for real, rex is way more oppressive than pachy.
Other than adding obvious stuff like trike not receiving crush damage/able to be crushed from the front, don’t buff trike. Rex is just overtuned and should be nerfed to be more similar to trike. For example, Rex can be like 10 tons and have better turn radius than dilo. How does that make sense
Why is a 42.9% rex still one of the fastest things in the game!? Seems a bit ridiculous that at 731kg it can essentially pick and choose any fight that it wants just due to speed alone. (For reference a 75% carno is 49.5KM/h and a 75% galli with perfect diet is 55.4KM/h. Heavier Ceras and Allos are around 40KM/h) Young rexes should be fearing for their lives and have to think before going into wide open fields or hot spots instead of running around willy-nilly without a care in the world.
So I have an idea for pinning/pouncing
a ring game system where there are two rings in the same spot, one is changing sizes fast and the other changes sizes after each successful match up between the rings. (By hitting a button like space or something to stop the moving one)
This would cause it to be less inclined to macros as they could not predict the next size of the target ring.
Herbi side
When the ring game is successful and you match them up the person who is being pinned/pounced will preform a buck.
Either after a certain amount of bucks draining the attackers stamina or a set amount based on a set species/species pvp this would eventually cause them to not be able to continue the attack.
When the ring game is not successful and you attempt to match them up and stop the moving ring in the wrong position the pinned/pounced player will preform a small buck which does not punish the attacker but does punish the attacked’s stamina by a small amount though still can add up if you fail enough.
Carni side
When the ring game is successful you will have a short stamina buff or not be affected by the buck.
Or based on a set species/species pvp amount of fails/successes for each player.
When the ring game is unsuccessful the attacker will experience a short stamina debuff or be bucked off based on a set species/species PvP amount of fails/successes for each player.
idk if its mentioned before but please let the bot automaticly put ✅ and❌ in the other feedback channels too
As an added buff to the Advanced Gestation mutation, have it also reduce the amount of resources/hunger used to produce an egg
Achievement skins:
Not necessarily anything to increase survivability, but little cosmetic rewards for achievements in game, stuff like getting a feathered galli that was mentioned for maxing out entombs and mutations on a galli, getting the old teno skeleton male pattern for teno, stuff like that
Eating salt rocks should get rid of glass bones
Rex's current stam and stam regen feels like it should belong to something like Giga, not Rex
For the Dilophosaurus
1.) Make Dilo footsteps a lot quieter (It shouldn't be louder than a Carno or Cera) and with it's play style it needs to be more stealthy.
2.) Give Dilo more maneuverability/agility (it should be able to circle prey and dodge attacks more easily)
3.) Fix or rework the Dilos venom/clones ability.
Troodon needs to launch further when it dismounts. As it stands, omni and allo can dismount snipe pin troo which punishes it for using its key mechanic - repeated pouncing.
Remove 100% infertility from the game. It's choking nesting (an already pretty underused mechanic).
Similar ptera’s fishing, I’d want a chance for Barry to get elite fish and be caught around 40% of the time at the sub-adult stage or a grow % that lets you pick up elite fish without dragging and/or without being eaten whole by the fish at least.
Chances increase by doing it near a school of fish, the more school of fish there are or how big one is the better. Awesome Dino.
Edit: just thought of it but the chances can also increased for a type of fish by fishing in preferd areas like the swamp and lakes for cat-fish, rivers and oceans for coelacanth
I don't want to do quests.
So I'll never be a Prime.
Maybe I shouldn't do what I want and play the way you want, but I like doing what I enjoy.
I've never been to the Sanctuary or the Migration Zone.
But I've fought against opponents stronger than me, and sometimes more numerous. I've run for my life or taken the lives of others. Eating what I could, without choosing, that's life.
Meat is meat, protein and fat, for a carnivore, that's enough.
I took an area and defended it; it was my territory.
But all that doesn't fit into your categories, so I'm a weak adult, while others who just walked into areas and ate meat—which is meat to them (I don't understand)—well, they're considered strong.
What a load of crap.
Well, the game doesn't want that.
I won't play the way you want.
I'll play the way I want, or I won't play at all.
The Elder system had a much bigger impact than expected.
To be honest, when this system was being developed, I didn’t imagine the Entomb mechanic. At first, I found the idea interesting, but being completely honest, I would prefer this mechanic to be simpler and not have such a strong impact.
I imagined Elders as something much more secondary, rare, and difficult to reach. Dying of old age would be something inevitable, not “becoming weak enough that it’s worth restarting.”
I have honestly “given up” on playing. I work six days a week, I attend college, and I have other responsibilities. It bothers me that I can spend eight hours growing a dinosaur, which is normal here, and then it has a poorly thought-out expiration date. For example, let’s say I have a T-rex. I decide to move from point X to point Y on the map. When I get there, there are no dinosaurs to interact with. The trip between X and Y took about 50 minutes, including breaks to drink and eat.
This is a short amount of time to actually play, but it is simply huge compared to the dinosaur’s lifespan. This becomes even worse with smaller creatures.
Can you understand that this is, in fact, a waste of time? I’m a player who values immersion and realism, but there needs to be balance. The current system works if you can play many hours per week, which unfortunately is not the reality for many players.
Regarding Entomb for more mutations, honestly, this “reward” does not convince me. I don’t always want to become the strongest and most powerful dinosaur. I want to grow my dinosaur, survive, build nests, and migrate.
The Elder system would work better if it were what it should be:
You grow in a healthy way. After a long time as an adult, you eventually become an Elder Prime and then die naturally of old age, without pressing a button, returning to the selection screen with nothing gained.
Elders should be something rare. They should be an end, not a means.
remove pounce from allo and let us counter pins
if you insist on making dinos being extremely weak towards the end of their life while also wanting players to engage with the entomb system please just make the last 10% growth go over faster then.
Overall the growth periods should be restructured. you should spend most of your life at your peak strength. these are dinosaurs and not humans.
With everyone throwing out their take on the entombment system, elders, etc.
Here’s my take.
The current elder system is kind of fine as it is. I know some players wanna have their territory and defend it work it etc.. and they’re saying that I won’t get them prime and that they want to be able to do that.
And people obviously choose to ignore the system entirely if they’re OK with it, since staying in a territory in an area will be able to get them prime in most cases anyways. There are so many patrol zones and migration zones in the area that kind of boggles me that people aren’t able to travel in a section of the map and get prime.
The sanctuary requirements kind of weird to me, since as a Troo, I just have to go there for a brief moment and then go about my day.
The larger Dino’s don’t have much benefit for the sanctuary as there’s nothing really there for them to eat, but there’s plenty of ai around the map anyways.
Unofficial servers can have their custom ai settings anyways, since most players want to play the big stuff regardless and take the easiest route.
Personally, the main gripe about prime is more and more players are just using the prime system as an excuse to just knock out requirements super early, or get them last minute. So now we are seeing fewer subs and juvie across the map, because of the general ease of growth.
I’d like to add/ amend some of the requirements based on growth stage.
Perfect diet should be hit or maintained through your entire life.
If we add additional requirements through your growth cycle, it’ll encourage more overall movement and travel. Until ai spawns in Active mzs and pzs only, players won’t move and will camp certain areas.
Being able to see more pzs and mzs at once will help players move to areas with food but ai should not spawn only around players, but active zones, or along the beaches during certain times. There’s no need to have more AI than players, especially the medium sized ones like deer and boar
I really really dislike that the Prime Requirements basically force me to go onto a third party website and use a map.
The most immersion breaking thing that happened the last few weeks were always doing these requirements as I have to tab out and look up a map to find the patrol zones. Usually I navigate the map on my own and I was fine with this for a long time now Im forced to either use a map quite often (way more than any normal user would under normal circumstances) or hope on my luck.
Sure maybe over time you know all the spots but theres ALOT of patrol zones and I didnt plan on getting a geographics degree to not be weak af for hours on end.
Either rework the requirements to things any active player will achieve or buff the frail so its not a free pass to sit in a bush for the last hour before entombing. I was thinking of having to walk a certain distance (varying depending on the dino) which every player that does not bush grow naturally will reach, paired with something like perfect diet or whatever else. Its just this forced travelling has this super bad side effect of having to use third party tools since an ingame map seems to be something you want to avoid.
Currently you got these options to choose from:
- Accept Frail (and be significantly weaker than any prime)
- Use Third Party Maps
- know the whole map (New Players are basically screwed)
Please, remove glass bones.
Slow down the juvenile Deino water drain. It´s nearly impossible to travel on land as a juvenile land deino
Just make prime more rare and nerf the buffs on weight for most dinos and remove the speed buffs. Then just make non prime specimens not completely awful once theyre at the end of their life. Adult stats are what the game is balanced around so that should be the norm
I am so appreciative of the fix to being able to disable specific AI species on community servers! Fantastic improvement! I would love to see the other AI controls functioning now as well! Specifically the ones that allow servers to limit how many AI are allowed to exist on the map at any point in time. Right now, they limit themselves around 430-460 when the server is full. Ideally I'd like be allowed/have the controls function to cut that number in half for a server that has a higher population cap just so that players are encouraged to move around more as the numbers are currently high enough that many players simply camp in bushes, eating AI until they're grown. This causes even a full server to feel really empty because they don't want to risk taking a hunt while growing when they can just kill more boars, turtles, and deer.
Add Dino poop that smells to find bush growers and aid tracking
Increase Dilo Pack Size to 5 or 6. (Five Min)
Reason's why...
Any time a full pack of grown Dilo happen across a full grown Raptor pack, It can often become game over. Because it only takes two Raptors to pin a Dilo, 8 v 4 means every Dilo in that pack can be Pinned. Simply having one more could mean they have a chance to defend, or at least offering the sea turtle effect of survival.
Dilo Pack size currently sits smaller than Cera with 5. Being that Dilo are much smaller with almost half the biteforce and weight, the only things that attempt do balance this is their clones. (if and when they work, unsure on the state of the bugs but that's a separate issue.
With the introduction of more midsized Dino like the Allo and likely more to come in the future. Dilo have been beaten through the ringer in general and have massively fallen out of fashion in todays dino echo system. While I'm still happy to play my silo ninja dino, it's become a bit of a skill gap for many.
Offical servers this doesn't apply too much as there are no real enforced rules on pack limits. But that often only makes it more hard to crew together a Dilo gang. But in servers where the Default pack limits are often reinforced, you will likely see no Dilo's at all.
(I would also suggest making Dilo quieter as they step, they seem almost louder than an Allo at times but thats more personal than a suggestion)
My Dooper Dilo Ninjer's Feel like the falling Underdogs since legacy. So it's been a long time coming. Could you make Dilo's great again?
If the Devs see this, Let me know what you agree. Would go along way. Plus I can screen shot the head nod and get the hard rule servers I'm in to allow it before any changes actively happen.
Good day to all of the Isle 😜
Elder Breeding Balance:
No complete infertility at 100% growth.
Instead, allow 100% Primes to nest with reduced viable egg chances.
Example: A Trike would lay 6 eggs, but only 1-2 are viable. Which ones are good is random (unknown until laid).
Result: Nesting remains possible, but requires more resources for fewer offspring, balancing Elder reproduction without a hard block.
Bring back the Baby AI PLEASE
pls make the deino underwater vison like this again and the old graphics were so much better pls change them https://www.youtube.com/watch?v=jwY4qFKDioQ
I got a brief opportunity to explore Gateway!
has anyone fought a prime stego as a prime rex?
i have and that steggo easily knocked my big butt to the ground and proceeded to hit me 5 or 6 times maybe more during the standing up animation and i barley got any hits in... now that should be worked on 😄
For God's sake optimize the isle evrima
For Herrerasaurus: make the juvenile faster, and/or give it the more leninent prime requirements like what Troodon has where you only just need to enter the sanctuary and get perfect diet.
As it stands, Herrera is weirdly difficult to grow and get to prime, much harder than most of the bigger playables, and even when you do succeed at getting a prime Herrera, it wasn't worth the effort because over half the server is playing things that are way too big for a Herrera to take down. At least make it easier to grow and get to prime if it can't touch a lot of the roster at this point.
Is there no locational damage anymore? Why does a single bite on my tail take half my health? Its like me dying after losing my pinkie toe...
Make the block of trike more reactive. As for right now when a trike does an attack and the rex enters sparring with it the rex can turn the trike before the trike can even block, because when pressing down rmb it doesn't register it and you would have to let go of rmb and press it down again but in that time the rex has flipped you.
Also rex crush hitbox when looking down and left/right can crush the trike from the front when it runs at the rexes side.
https://medal.tv/games/the-isle/clips/mcnsPw0jqdde72beG?invite=cr-MSxqZXIsNDI5NjQwNzI4&v=18
Watch Rex hitbox by Hamsterrrad and millions of other The Isle videos on Medal. #theisle
add territory and add more ways to get prime that encourage players to join packs ( also would be good if there was a prime condition for the territory stuff ). also add back the waiting thing for servers.
Remove traumatic thrombosis from apexes. I've seen rexes get nuked by stegos and going in blindly into their tails and getting beat up but only end up winning because of raw damage. Afterwards rex can just sit down without any fear of bleeding out. Stego should be something of a threat that kills you even after the Stego dies. This should promote more careful gameplay.
remove tactile endurance. stegos can swing mindlessly without giving one care about their stamina because theyll just regain it all back when getting damaged by rexes. This should promote more careful gameplay.
"Marking", something dinosaurs could do both as something to do and as a benefit for navigation. Allow them to mark trees with claw marks and sharpening their teeth etc. This promotes the "something's been here" fear but also could be used as an added scent for your dino personally so you can tell where something is going on from that point. Could make it so only your own markings can be detected by scent but visually you could see other player's marks on trees and etc.
Pinning takes no skill. It needs a rework across the board. Proper drawn out fights that take some effort are much more fun.
allo being able to pounce you head on is pretty wack
The are to many carnivores. The economy is a lot of hunters hunting hunters.
Players would go out there way and avoid vegans n hunt solo carnivores players instead
acrocanthosaurus concept
since acro is known for being quite fat looking in most media, make it a feature
so to start when you eat food you start to build up fat (lets say if you eat 100% food, you'd gain 20% fat, would appear similar to ceratosaurus stored bile) so fat is hard to build up, but in exchange you get a weight and stun resistance increase based on how much fat you have stored, maybe a small speed decrease, and when you run out of hunger, instead of starving, your fat acts as a 2nd hunger bar and will start to deplete, once fat runs out you will begin to starve as usual
i think this could work quite well and add a unique aspect to acrocanthosaurus
or this could even exist for other playables aswell, where acro is specialized for it, idk
a prime carno shouldn't be able to stun a prime cera without needing to run, it should build speed to be able to stun or knockout someone
Make eggs give all nutrients again, just only make it for smalls like troodon, pt, and omnivores. Not an exhaustive list obviously.
Why does Carno deal the same amount of damage (to my knowledge) from its ram if it stays still then if it charges from a long distance away?
I miss seeing Carnos fight by dashing in and out, getting far enough to build up the charge damage before striking it’s opponent if they didn’t dodge fast enough. It felt like some sort of boss fight and it was super fun to play as and play against, even if you lost in the end
make scenting more accurate instead of a drop of blood on the floor and glowing footsteps
i feel like it would be easier for both carnivores and herbivores if it were a radius activated thing that whenever a playable enters your radius and you theirs that when looking towards that playbles direction and sniffing long enough you could see a scent aura to generally point or hint about the playable you just happened to smell
and it would only be in front of you to allow for ambushes to still occur but if a playable were to want to stay hyper vigilent they would have stay standing to properly face and sniff out anything within their scent detection cone range otherwise they leave their flank to surprise?
it may be too much information to give players but if it were tweaked in a way to avoid abuse or unnatural gameplay such as lessening the cone effect making it take more time making the aura more visible for carnivores or less visible in general or even making the requirement be that you cant move while trying to scent players nearby as to even give those running a chance to get further while the hunter has to stop and check the strength of the scent or miss the direction it went entirely
idk might be too much for the game players and team to handle but i just imagine a game where buggy dissapearing footsteps forever drops of blood or even just 4 prime rexes overpacking but not alerting pack scent cause they seperated enough and cornered you perfectly to gank your sub trike self and duo in the corner of swamp with no chance of running wont be as tough
or im coping out the wazoo idk
You know, I'll be honest, I think Diabloceratops would actually benefit from the downsize + speed buff that was planned and then scrapped.
I don't see Diablos much at all anymore, if I'm not mistaken they pretty much just get ran down by Rexes that use ambush.
i dont get why rexs are so strong against stego and trike lol, why can rex crush face first into giant horns, rexs should not be able to crush a trike in the face nor crush a stego from the tip of the thagomizer? what sense is that, why buff the strongest thing in the game. makes trike and stego unfun and unfair because every single rex players knows and takes advantage of that. the only two dinos that actually have a chance against rex are stego and trike, for stego, you can swing while a rex is crushing, hit them, and youll be crushed regardless, you can be defending yourself and they can crush ur tail point blank, trike can be crushed in the face, how? theres two HUGE horns, and if you gore a rex running at ur face, when they crush, it stops ur gore, mid animation just stops it, and they are able to back away INSTANTLY, and i mean instantly. its just not realistic and its abused.
Remove allo pounce (maybe pin can stay idc) it looks unnatural and makes no sense for an animal that size. (Elephants, rhinos, and hippos weigh that much btw, and they ain’t pouncin nothing.)
Please make camara weigh more than 19 tons so its out of rexes fracture range, 19.5 tons seems ideal but i better not see rexes fracturing camaras in 4 crushes, yes itd take 4 crushes and 1 bite.
In summary, rex is not a hunter than punches above its weight so it shouldnt be hunting cama
OR just make cama not be disabled by fractures and still be able to take down a rex, the first option is better tho
Remove Glass Bones Debuff. Why did you add an indirect buff to Rex? Xd
Haven't played diablo in a long time but to my knowledge their speed isn't 35-36 km/h anymore? Why? It's not like it isn't balanced, peak prime dibble has the same speed to my knowledge, and that thing gets tracked down and ran down by rexes and Allos quite easily, at least against Allos it stands a chance. Please return the original speed, once it reaches prime just make it so that its speed doesn't increase (like Cera and Allo)
PLEASE PUT SOMETHING IN SWAMP THERE IS NO FISH THERE IS NOTHING THERE
Make allo's pounce/claw swipe do More bleed to bigger dinos and less to smaller dinos
This would make allo the big game Hunter it was made to be
What is the purpose of glass bones? Rex is already busted with pinning, it does not need a status effect to go along with it that, if you somehow survive, never goes away. Just all around a terrible, unnecessary addition to an already unbalanced system that only strives to make it more unbalanced.
Make prime a bonus and fg the standard if u don’t get prime. Getting prime and still turning into a useless piece of poop is so disrespectful to players time.
Carno CC needs some adjustments
Standstill Charge shouldn’t knock over opponents nor stun them so easily make it so that 25% of carno’s weight can be stunned by it
Standing ram should only do 50% of the damage of normal ram
Slightly reduce the bleed on the ram attack
Additional oceanic server admins - even with limited permissions to support curtailing hackers which are a recurring issue.
Remove or rework the elder system already, especially for smaller playables!
I have a 100% Herrera with 16 mutations but absolutely no desire to play it. My main dino that I grew to prime 4 times is objectively worse because of less speed and dmg.
I'm not even talking about the invisible missions, that's a mess on its own. I'm talking about the design philosophy of punishing the player for surviving in a survivial game. Why the hell would you implement something like this? Why wouldn't you encourage and reward the player for being able to survive for as long as possible? I always thought this was supposed to be the elder system's goal: giving us meanigful progression! Instead it drives people away from the game, myself included...
Freshly purchased accounts and players with fewer than 600 hours should not be allowed to join official servers. This would significantly reduce cheating by preventing throwaway accounts from entering the official environment.
Anyone with under 600 hours would have to play on unofficial servers until they reach that threshold. Cheaters are the reason such a restriction is necessary in the first place. If cheating weren’t such a persistent problem, measures like this wouldn’t even be needed.
do not destroy the game for the remaining innocent players. enable nest after fullgrown
Releasing an update in this condition on the live server is a bit of a joke, in my opinion.
The updates deployed aren't consistent; they come from different builds and are never patched for bugs. You have to wait for another update that has nothing to do with the previous one and always introduces more bugs.
It seems like you've been working on a bunch of builds in parallel and you're just releasing them haphazardly.
For this update, I don't see any new features, no new additions, just the map and the HUD that have changed. At what cost?
The number of bugs introduced is just unbelievable.
For a test version, okay, I can accept that, but on the live server, no way. This is too much.
Give us version 0.18 back on the live server.
More stable, better looking, more optimized, more fun.
Do your tests on the test servers.
Make 100% prime Deino slower than 75% grown Deino in water. Imagine going thru hell to grow to 75% as a deino, you got prime and then BAM, random 100% prime Deino shows up, even though you got a head start including water mutation, he's REALLY faster than you. I think past 75% Deino should start immediately decreasing in speed in the water, at least so that its 5km slower than 75%.
This means big Deinos can no longer rely on just cannibalism on smaller Deinos, it keeps things fair, if a Deino wants to canni, canni your own size. (For reference right now you're dead on sight if you're smaller and you can't run nor swim cause they're faster in all)
problems with AI
Rabbits move way too fast and too janky for troodon or ptera to eat them, and for anything else to reasonably eat them unless theyre hardly a snack for like an adult raptor for example. Rabbits need to be adjusted so theyre not so fast. Chickens are okay but as a baby troodon the ai means theyll hit you, and then run away after taking a couple hits and once again they completely outspeed you, so you cant eat them as a baby troodon. What is the purpose of these small creatures being on the diets if you cant even reasonably catch them.
Frogs (before the infinite move speed thing) are on deino diet (only good for fresh spawn) and once again are way too fast to reasonably catch. These problems exist for pretty much every species with this small AI on their diets. These ai need to be slowed down and their AI adjusted so theyre not updating their 'run away' target every frame, so theyre not just left-right instantly breaking your ankles every nanosecond.
Remove pounce from every dino apart from omni and trodon
A potential idea to make spearfishing more engaging for The Isle's atmosphere. As it stands rn, you sit for around a minute and half to 2 for a single fish to swim up to you and then you leave the mode. The idea as I understand it, narrows the view of the fisher and focuses on the task, making surprises more surprising and ambush more possible, making the risk feel weight for the reward you wait for. I have an alternate approach/idea that could work similarly but be more engaging with the same effect.
Rather than the time you wait now, how about smaller, lesser feeding fish every 15-30 seconds and you don't auto cancel the spear fishing mechanic the moment you catch one? Allowing greedy players to tunnel vision and baiting you into just needing that one more fish to help feed you to last a bit longer. I mean literal small if not tiny amounts too, something that keeps your focus on the water so you don't miss one and simultaneously keeping you distracted for what terror might strike when you're not expecting it. Seeing as how much waiting we do in The Isle as is, maybe making the spear fishing mechanic a little "busier" by making it faster and managing the amount fed could be more engaging and still fulfill the concept of keeping a player's focus for something they are desperate for. This also means you can't just have an empty stomach, catch 1 fish for those 2 minutes, and be done but rather have to think more in advance before your stomach runs empty knowing as you catch fish to eat, you'll still be draining in hunger as time passes while hunting too. You'd be making a lil more noise too, potentially attracting predators but also muffling sounds like bushes you may need to be keen to hearing.
ALSO, this would mean you can't just conjure a normal fish to feed someone else so easily since these would be smaller, less hunger filling and immediately eaten while spearfishing.
Bushes should not allow for anyone to hide inside of them without some sort of negative effect.
A Troodon, maybe raptor and Herrera should not make noise when in appropriate sized bushes. At least while crouching.
A stego, allo or Rex should not be able to hide inside of these bushes silently.
I would also like to have the bushes slow down movement as you get larger, since they act as stationary screens to block visibility right now for players to abuse.
Down the road, I’d love to see bushes and larger foliage to get “trampled” or flattened should something large sprint through it.
It would make it obvious when someone is running from you or at you, and would serve as “environmental storytelling” letting you know what could’ve been in the area before.
It would help with tracking, etc but smaller herbivores and carnivores should not be impacted as much by these changes, allowing them better survivability.
The environment should help the small and hinder the mighty, but these bushes that act as “perfect ambush spots” and places to hide with no ability to see through if you’re small, but the camera height of larger playables lets you just look over everything.
Louder footsteps across the board, more foliage sound and directionality, and bushes and foliage that can hinder movement would be a cool thing to add in the game. Making hiding behind bushes the norm instead of behind them, and creating more dynamic chases, travel, and environmental immersion.
give goats animations, its been months and it absolutely obliterates any sense of immersion while playing when you see one scooting around
Buff allo nv with this nv you have to run gamma boost (its 21:00)
For humans, a leaver action rifle, break action shotgun, and some ranger’s clothes would be awesome, I wanna be a dinosaur cowboy
Nerf deinos grab in water to allow smaller deinos to grow.. also on land it should be 40% instead of 50%
Carnotaurus needs a nerf. It's very overtuned and effectively braindead to play with what its charge can do now, and it basically invalidates Dilo as it can just run it down and kill it with zero counterplay. It would also invalidate Omni and Pachy, and the only reason it doesn't is because they can at least jump on a rock to avoid getting touched by it. If they didn't have a jump, then they'd just be Carno victims like Dilo is.
I'll be honest, I actually think it was better back when Carno could only charge when running and that the charge didn't do bleed. It wasn't as unnecessarily overwhelming back then.
Remove bleed from Carno's charge. I don't know why the charge even does bleed unless the idea is that its horns are meant to gore you, but they're not sharp enough for that.
And either make it to where it can only charge when running again, or if we insist on keeping a stand-still charge, then give it a bigger cooldown and/or make it cost more stamina so it's not nearly as spammable.
There's no reason to use the bite when the charge has the bleed and spammability to render it needless.
These proposals to nerf the charge could maybe and hopefully make it more possible to escape and survive an encounter with Carno, and in my opinion it shouldn't be that the only counterplay a smaller dinosaur can possibly have over a Carno is by jumping on a rock. That's literally the only thing saving Omni and Pachy from it. And Dilo could use a buff, but honestly Carno could use a nerf to go alongside it.
cheaters on official are to much in generally
do more against them, rethink the fight against the cheaters and your tactics maybe
⭐ Reduce the weight that Rex/Allo/Raptor are able to pin. (Read the reasoning)
Problematic pinning interactions;
1.) Adult/Prime Rex VS Adult/Prime Dibble - Adult/Prime Maia and similar weight Trike and Stego and also Adult/Prime Allo
2.) Adult/Prime Allo VS Adult/Prime Cera - Adult/Prime Carno - Adult/Prime Teno and similar weight/size dinos
Raptor also has some funky interactions also against certain matchups if we are being honest. (It's not as bad because you need numbers but still, if you know you know) As someone who has the most amount of time on Raptor out of any other Dino I can attest. Raptors are fun due to teamwork, the skill required to take on targets (Dodging, timing, bating) It's the real fights that make it fun. Pinning ends things way to quick on some fights and this applies to Allo and Rex as well. 👉 (This post is mainly about Rex and Allo though)
👉 What I'm trying to get at is that some of the interactions with pinning are especially broken and very frustrating on the receiving end. Also pinning is actually quite boring when you really think about it in some instances. Pinning Also takes away some of the interactions that should be fun, intense, drawn out and a real battle.
The addition of pinning has also made players hide even more until they are full grown/prime and then once they are full grown if they will completely avoid certain interactions and conflicts because there is 0 chance of winning or even getting away.
👉 Mechanics that cause players to completely avoid player interactions and cross-species conflicts are not fun and make the game a hiding/running away simulator.
⭐ More match ups between Dinos and more drawn out fights that take effort are way more fun and interesting. If your playing adult/prime Rex for example, why wouldn't you want to be able to duke it out with some adult/prime Allos and other species rather than just other Rexs, Stegos and Trikes? You want players to try their luck against you. IT'S ENGAGING.
My suggestion is to bring back the old game hub when you start. I know I wanted to try to keep the theme more faithful to the original idea of the game, like the lore, with buildings and a utopian civilization where you (the dinosaur) are the one who caused all this. However, new players might not understand. Furthermore, the gameplay footage used in the trailers and teasers on the game's social media is certainly more inviting and better conveys what the game can offer as a first experience.
Create capabilities for unofficial servers to change what playables can have what mutations.
Examples:
Turning Parthenogenesis off for anything above small tiers.
Restricting access to Gastronomic Regeneration to apex carnivores like Rex and Deino
Restricting Traumatic Thrombosis to playables above 3 tons.
I’m not saying the above examples are GOOD ideas. I just think servers having the option to make these kind of adjustments would be healthy.
Give deino a new combat mechanic, it would be cool if it could hold click maybe and when released it could lounge then if it lands on a other dino, it bites and deathroles causing broken bones and a heavy amount of damage.
Add a mutation after you emtomb to herra where your 4 call can be the same as a creature you killed before entombment. (drop down menu if youve kill multiple)
Increase Herrera’s drag speed and carry weight so that it can bring bigger kills up trees
Entombing sucks, each time you entomb you spawn on the other side of the map from your group. It would be great to spawn on ya group like spawn codes. It will stop the game being a running sim.
Nerf pinning so that more Dino's can have real face offs against each other instead of just insta-death or no escape.
Make carnivores harder to survive as by reducing AI spawns.
All I see now are medium-large carnivores running around killing everything that moves because they’re so easy to grow. Herbivore populations struggle as they just get wiped by carnivores who use the ever-plentiful AI as a crutch to survive
I miss seeing herds of Gallis, Tenos, and hyperaggressive Dibbles calling and relaxing across the map. Now all I see are packs of Rexes, Allos, Carnos, and the occasional Ceras
Reducing AI will force competition, maybe making interspecies fights more common in the process.
Something about Dilo is off. I barely see people playing it and usually when I play it, it’s pretty hard to have fun on. Might wanna look into a small stat change for it.
Buff max prime elder Tenontosaurus size. Going from 1600 to 1829 kg is a disappointing upgrade compared to the others, make its prime 2 tons or more.
Make those birds occasionally fly out from bushes that people are just camping in. Its already insane enough that theres hundreds of bushes thrown around the map all willy nilly that just completely SWALLOW rex sized things. Ambush hunting is such a joke in this game lol.
But since we cant reduce the size of the bush or the density of them maybe just add that already existing feature
Dilo
Reduce dilo clones from 3 to 2 Increase the clone cooldown from 8 seconds to 11
Dilo footsteps are loud as maias and ceras. the footstep sound of dilo should be lowered slightly
Buff dilo bite force from 85 to 100
At 50% dilo should only get 1 clone then at 75% it gets the remaining
Dilo clones damage should be 75% of the bite force damage so 75 damage (only applies if it’s daytime)
Give dilo a slightly better turn or a slide this will help it be a more efficient hit and run predator since it will most likely be able to dodge most of attacks if this gets implemented
At night time dilo clones should do 100% damage of the bite force instead of 75% during the day
Also at night time dilo crouch speed should increase slightly
Permanent battle scars on Dino’s from their fights
Elder idea brain dump
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Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.
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Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time .And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.
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Special mutations: this would encourage dinos to entomb, and make it more rewarding too.
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Super prime: A elder dino that entomb enough times, it have all mutations, and is a prime. But they stay as strong for as long as they live.
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No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?
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Make it harder: I do know that some people think it is to hard already, but I think it is a bug that make it not obtainable in officials, because when I I'm in unofficials it works. So fix that, and make it harder to get.
that is all, if you think these are good or bad ideas, ping me in https://discord.com/channels/401464048610312193/423939730544132096 pls, no one has give me a rerason why this is bad or good.
Nerf rex. It's too agile, too fast, deals way too much fracture dmg which fully disables it's main opponent (trike) in 4 hits and stun locks it if rex gets behind (it will get behind cuz of too crazy agility). Trike should be able to stun rex with standing flip and rex could use some nerfs.
Make trike actual hard matchup for rex, not the cow tipping it is rn.
Also head armor fixes doesn't work at all. Rex still stuns trike with crushes to the head
Why is rex impaling itself on trike's horns actually stuns trike?
Disable deino on the official servers, but make it an option for unofficial ones.
Currently, deino on the official server cannot be grown reasonably (constantly running through bushes looking for corpses and bones is not what I consider reasonable for a croc sure). There are no fish in the water or a fish flies in the sky once every two or three hours. Its presence on the official servers is a deception of new players, making them think they can normal play as a huge ancient croc. There should not be a gameplay where a person logs out of the game so that 10+ hours of growth aren't lost due to death from starvation and low online population.
90% of the messages in ai feedback are requests to allow normal gameplay as deino - bring back fish. If you are not going to do this, then put an end to this story - disable deino on the official servers. This step will allow players to stop waiting for a miracle since November 2024.
A rex shouldnt be faster than a prime teno. What sense does it make to play smaller dinosaurs if you cant even run from something bigger. Nerf the ambush speed of rex or give teno more speed and especially weight
Please either fix /unstuck so it works most of the time or reduce the timer. At the moment it's a 50/50 chance of it actually working, if it doesn't that's then 10 minutes of us just waiting to try again.
As a low sensitivity player please make it so that you can change sens from 0.01 all the way up to 10 instead of the way it is now where you can only have 1/2/3/4/5 without any commas or something so its impossible to fine tune your sensitivity
This particular garage type building doesn’t seem to have handled the architecture changes as well as the other buildings. The other buildings all seem fine though.
The Dino game Soo Goood Herbis Hunting Carnis Love what this games is now so much fun every dino is so balanced and good to play
Increase the crush cooldown on rex it is way too low, also increase the cc on the rex when he does the crush.
The traget gets stunned plus gets frac dmg and I don't see a reason why the rex can just easlily move away as if nothing happend
Ambush suggestion for Rex
let’s look at another successful ambusher, Herra. I know he is smaller but we can still get a lot of information on how to make a dinosaur ambush instead of run down.
First
Herrera can’t out run easily thing he hunts like raptor, dilo. I’m not saying to make Rex slower than trike or even stego just slower his prime speed it’s too fast.
Second
Herrera attacks speed is low in the sense that he has to climb a tree to deal any damage so Rex should have a longer cooldown on crush to try to simulate that, I would say 5-10 seconds. To make up for this increase stun and maybe attack speed for the hold rmb, buff normal bite and a buff to crush power would help too.
Third
Herrera’s attack is hard to land if the target knows he’s there which makes ambush one of his only means of attack. I don’t think it should be Rexes only means of attack though giving him less stun with crush would make Rexes think twice before charging in face first. Remember he can also use hold rmb to stun to get a clean hit in for normal fighting.
Fourth
Rex could also get an ambush rework so it would only work after he crouched for a certain amount of time so he has to use “ambush” in an ambush or in a fight. I would like it to be a speed trade off instead of a straight speed boost, crouch then sprint with speed boost and you’ll be in the same spot has just normal sprinting or a little behind. (Ambush will still have the same cooldowns or close to it)
Final
I believe this suggestion will help balance Rex while increasing his kit and utilization of ambush. I also believe he wouldn’t need to ambush to win a fight because of his “kit increase” and overall he will just have more options before or during a fight.
Feels like rexes bone crush ability should be nerfed, I mean sure it's a strong dang bite but if it's gonna be able to spam that without getting too tired? Especially after getting stunned once they can go in for an attack due to stun immunity, rex needs 2 or 3 lucky crushes against trike or Stego and it's over for the apex herbivores.
If you're keeping fracture damage like this then at least make it so that rex can no longer crush during stun immunity, which is like 2 seconds and punishes going into the stegos/trikes tail/horns again after getting stunned. Not like it isn't easy to dodge and bait as rex with that Cera level turn while running.
Could we consider reverting the recent adjustments to the Omni? Prior to these changes, Utahs exhibited commendable bleed and damage output proportionate to their size. Currently, the pounce combined with the right-click attack, which is intended to inflict bleed, appears to be less effective in this regard than a standard pounce without additional button presses. This significantly diminishes the strategic value of utilizing Omni for larger targets. As an alternative, we might explore reducing the raw damage of the pounce or all attacks across the board.
ALLO FEEDBACK: they should improve clawswipes able to done standing and while running like now but with better animations ,
slow down the bite from the 1.5 sec that is now to like goes to 3 secs but instead of 175 , does 235 why? to prevent allo to die from cera it is a nerf that allows allo to still alive and NERF A LOT POUNCE , i mean a allo shouldnt be able to kill only from pounce , he should need to combine claws , with bite and pounce should work like a tool to win time to bleed the prey
Either add a notification to tell u someone is trying to join ur nest, either allow automatic accept to join nest when eggs are on public.
I mess on egg requests....
Water Digging for Large Dinosaurs
Right now safe drinking water is hard to find because many water sources are controlled by prime Deinos and below which kill players fast. This forces large herbivores into dangerous areas even during migration.
Large dinosaur species should be able to press into soft ground and create a small footprint water source. The footprint slowly fills with drinkable water and gives a safer option away from rivers.
Details
• Only large dinosaur species
• Creates a footprint sized water hole
• Small temporary water source
• Long cooldown
• Works best in groups
Reason
• Gives large species a safer way to drink
• Reduces forced river crossings with Deinos
• Encourages herd behavior
• Fits survival gameplay and drought situations
Make deino so when you get grabbed you dont die after 6 sek instead make it loose there stam so we get more skill based
Ideas/Suggestions for Quetz
Just wanted to throw out a few things I thought of for Quetz, some significant, others just for fun.
Weight
This is arguably the most important thing to consider for Quetz specifically. A realistic Quetz likely weighed no more than 300kg, no more than a grizzly bear (of course I’m not suggesting this weight). I’ve seen several people say it should weigh 1000kg or more, and this is where I have strong opinions, like 1000kg would mean it’s not 1 shot by most apexes. When it comes to flyers, their ability to avoid interaction with ground-based players is balanced by their frailty. And personally I think this should still apply to Quetz, at least to mid tiers. It should still be dangerous to approach for anything Dilo size and smaller, but Carnos, Tenos, and such should absolutely fold a careless Quetz on the ground. With these points in mind, I think an ideal adult weight is about Dilo size, and up to 800kg for prime elders.
Diet
Of course it’s hunting small Dinos, but it should also have several larger species on its diet, both for hunting juvis and scavenging. Speaking of which, what if it also ate carrion to embrace more of its opportunist lifestyle? Fish should also be on the menu, even if it’s not as well equipped as Ptera. Potentially even having a similar fishing mechanic. And lastly, humans, need I say more.
Skewer attack
A high damage attack it can use on the ground, where it uses its beak like a spear. Hitbox is small and has a decently long cooldown, but is enough to one shot most small tiers (excluding larger small tiers).
An important question
How will pecking behavior work with Quetz? For Ptera, this was dealt with by making them fall to the ground when pecking something too large. I am still firmly against this solution, and that simply adding upward attacks for all playables is better. I agree that it should be discouraged, but not straight up prevented cause it is still realistic animal behavior.
There is a lot of things I enjoy in this game and a lot that bothers me. However, besides few balancing issues, probably the most annoying right now is the speed downfall of your dinosaur at 100%
Entombing should be a decision and should be incentivized by extra rewards, not by making the playable miserable at 100%.
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Having more mutation and buffed mutations if you entomb is a really great reward, so don't get me wrong, thats already a pretty good reward and reason to entomb.
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Perhaps you should introduce exotic skin patterns or straight up skins that needs to be unlocked on each dinosaurs by entombing
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New mutations that are only available for entombed dinosaurs (careful with the balance here)
Like I'm very much okay with having a stage where your dinosaur gets weaker a little. Less damage (-5 -10% is fine) less stamina (-5/-10% is fine), but don't mess with the speed.
Speed should not be touched due to creating extra layers of balancing issues/removing too much fun of said playable.
Been 22 days of no updates at all, the game is so unbalanced and it felt like you guys didnt put much effort into the devlog, why not realese some of the easy fixes like allos bleed or rexes fracture why are you guys saving all this stuff for one big update that we probably wont get for another 10 days
performance should take top priority being unable to play the game due to poor fps sucks.
I would love for the old camera to come back to Ptera. So i can play the dino again. The new one is just weird and makes me nauseous.
I propose that all males be permanently fertile, since a male can reproduce biologically throughout his life.
Infertility should only affect females, depending on their condition (diet, etc...)
This would be more logical and more enjoyable for group play.
For me, infertility in a game makes no sense, whether for females or males. Instead of adding enjoyment, it ruins the gameplay experience. You're forced to die and start over just to be able to reproduce again, although that's not everyone's goal. It's pointless, and that's perhaps why nests are so rare in Evrima. Then again, I could be wrong, but in The Isle Legacy, nests were much more common.
Make pinning a skill-based mechanic instead of an automatic hold. The player applying the pin should have to actively perform and maintain a specific input or timing-based action to keep control, and doing it well should determine how stable the pin remains. The pinned animal can actively struggle to escape, and success depends on how well each side performs.
Weight difference should matter: the greater the weight advantage, the easier it is for the one applying the pin to maintain control and the harder it is for the pinned animal to break free. With a smaller weight gap, maintaining the pin should require more precision and consistency.
A comparable reference is the submission system used in EA’s UFC games, where both players must actively engage in a skill-based interaction rather than relying on a static outcome.
Rn it is the case that carno can't ram a teno after an attack and I'm talking about the case whre the teno doesn't hit the carno. Kick or tail slam gives the teno a restiance against stuns for 1 sec and I don't thin that shold be a thing.
If the teno misses the kick or tail slam then the carno should be able to ram the teno and not getting stunned because of nothing.
⭐ Add more color patterns so we can make our Dino's more unique.
⭐ Add a queue system when joining a server if it's full (like before Christmas), so that you can wait for your turn without constantly having to refresh
Reduce Maias stomp from 500 and stun that is right now to 350 and without stun , literally a good Maia is able to kill everything below 5.4 T , running at 50 kmh is able to decide if fight or not , so it is so strong and fast? What's the point? He's capable of killing anything under five and a half tons, and he also decides his fights. https://www.youtube.com/watch?v=N1QcjWYapbE
Hello Isle Support Team,
I need to address how absurd the replay system is right now. I recorded a 48‑second clip of a rulebreak, went to review it, and was told I had to wait 30 minutes just to watch my own footage. That’s not just inconvenient — it completely defeats the purpose of having a replay system in the first place.
Players are expected to provide evidence, but the game actively blocks us from accessing it in a reasonable timeframe. Waiting half an hour for a clip under a minute long is ridiculous, and it makes reporting rulebreakers way harder than it needs to be.
This delay needs to be removed or drastically reduced. There is no reason a short replay should be locked behind a 30‑minute timer.
Please fix this. The current system is wasting players’ time and undermining the reporting process.
nerf allo, just press lmb and can kill dibbles very easy, wtf
remove the speed buff from prime rex, i dont wanna see a rex and just be unable to do anything against my demise as basically anything thats not carno or galli
make the weights of the animals more accurate to represent their size
too often do i see a creature i think i can take or go up against cause its my size
just to take one hit and realise the thing im fighting is a weight class above me despite being so small and fast...
why even go hunt a juvi stego or juvi trike when even though despite the size and speed they can nearly one shot the medium to small tiers allegedly supposed to be hunting them
beyond that rex is the worst offendor of this
juvi rex is fast and agile
but for some reason it can land its massive skull attack with crazy damage to boot from the get go despite being so small...
its not nice walking around thinking i can take a fight just to realise too late that its another creature the devs decided can have the weight to stun/ knock me over and nearly kill me even though its just left the sanctuary
the combat weight and health system in this game is becoming more of a joke each update where the punchline is you spent money and time to be here cause you really thought you could have fun on a game that has been working on all these combat weight and balance ideas have been baking for 5 years now... and thats generous considering this game came out in 2016 and still isnt optimized yet
LOL
Increase durability for pachy
The current UI doesn't look anything like what they promised; the one in the video is much better, without excessive brightness, smaller, simple, and perfect. Adjust it to look like this one, and also bring back the graphics from this version in the video.
https://www.youtube.com/watch?v=ZvMRSrZXPKU
Please remove the stationary/trotting carno headbutt. It does not feel rewarding or fun to use, and is especially not fun to play against. There is no need to get that long charge anymore because you can just stun targets while you are stationary/trotting.
please revert rex roar back to this
it felt SO much more powerful
Rex growth suggestion
Juvi
Juvi Rex should be hard to grow but right now it’s pretty easy. After around your first hour you are strong enough to kill lots of things in sanc. This is because of its crazy crush damage for its weight. Once out of sanc you have the speed and strength to out run and kill lots of things. He should be weaker in sanc stages and slower for the rest of juvi stage. Instead of 57 mph peak it should be 47. Lower the amount of larger ai (boars, deer etc) Lastly increase hunger drain depending on how much lowered ai spawns are, 1 boar can fill over 50% of hunger.
Sub adult-prime
Sub should have more stam than prime with slightly more speed or same speed. Prime Speed decrease so it can’t out run a Diablo.
From above. The visible bits are all still solid.
saw in the devlog that the Oviraptor is going to be an egg thief. i’m almost certain the team has been told this before, but that representation of Oviraptor’s behavior has been outdated for quite some time now. i don’t want to tell the team what’s best for their project, and i’m sure they’ll make something amazing, but seeing that still broke my heart a bit. from a game design perspective i can understand the decision, especially since many people don’t know about the newer behavior models. thoughts?
alright i get it, we like the egg goblin. my mistake yall.
I think their should be a system where when you kill someone or if someones dead, it displays the name of the person dead so you can tell what their name is if their a traitor
I feel like the pin mechanic isn't fair, the issue I see is that its a free win button because the victim can't do anything about it at all in a fair matchup. The only playables who "fight back" are omni, troodon and beipi (but not if u pounce from the back) but the person pouncing still wins unless they were hurt before pouncing. It's not really fun to play as where im matched up against something I should be able to defend myself against and they just click one button and win
Allo's pounce just doesn't make sense either, I thought it was supposed to grapple onto things, It just looks janky when im playing stego or dibble and allo is on my side clipping through the ground. There needs to be some actual counterplay for whoever is getting pinned/pounced like shown in concepts art, doesn't make sense to keep adding free win buttons because there isnt any mechanic to fight it. Allo also shouldn't even need pounce to begin with.
assuming that pin stays, 1 other thing
The threshold of pinning should not be one sided, if something is low on stamina or has low health and "does not have any strength to fight" off its opponent then the same should be applied to the pouncer. Why can an allo, or omni still apply pressure on me while they're also low on stats but I can't? The stamina drain from pouncing and the current bucking system is unbalanced, so much so that an omni or allo can just spam pounce and have less consequences vs me from actually fighting it off and dealing blows to it. Pouncing used to require more coordination before pin was added instead of just, give me 2-3 friends and we pinslop anybody we see. That and the stamina drain that the pouncer recieves from bucking espeically allo with its insane bleed is not fair at all, since we can no longer push them off with surroundings or by running and we obviously cant bodyslam either. Overall pouncing is too powerful and theres no real counterplay to it and it isn't fun to the majority of the roster and people.
⭐ Give us the option to customize our Dino's Head, Body and Tail with different patterns and colors with reason.
Get rid of frail elder
Allo doesn't need high damage AND bleed when pinning, pick a lane.
I feel like we need more diversity in the world itself to make it feel more alive, especially in what types of AI and inedible plants there are. I'd love to see not just more prey AI like maybe rams (wild sheep), some type of wild cow, etc, but also predatory animals like bears and cougars (spawning much more rarely since in the wild irl they will maintain a territory and chase out their competition), which may hunt small and juvenile dinosaurs, and even have dens which they will chase dinosaurs away from.
As far as plants go, maybe more different types of ferns, moss, different forest floor types (covered in dead leaves, moss, different ground-covering plants like ivy, etc).
Hypsi climbing is too clunky/buggy at the moment. It should have climbing mechanics similar to herra.
Add more prime requirements like to get prime elder deino you need mzs pzs perf diet and other things which is really hard maybe add a kill players one or a get a certain mut one and make it to where you need more but make it less pzs and mzs like one mz and 2 pzs I really think it would be much better also when shant and cama come out you need 2 mzs and 4 pzs
Please take another look at the elder system as a whole. Primes are overpowered and destroy the ecosystem, while frails are myserable to play. And the only difference between them is the game deciding if that one specific pz you hit 2 hours ago actually counts or not.
Getting prime for big playables is a walk in the park, since you have the time to walk around the whole map, while smaller tiers struggle. Why does a rex and a pachy have the same requirements for elder ? Why does a croc, who is bound to water ?
I don't know if this is just me, but it seems that the east half of the map doesn't register none of the migration and patrol zones for prime requirements, the past few days I've been getting frail after frail even though I touched every major zone there is in the east half of the map.
Besides that I think safelogging/logging doesn't save progress.
It would be real nice if there was some sort of indication that we are on the right track to prime, maybe not a direct list like players are begging for, something like noticeable increased sent range, or your Playables skin colours being more vibrant than usual, maybe they look slightly more fit?
buff maias attack, it weighs 5.4 tons and deals the least damage.#
Bring some life to the beaches.
Sound:
Currently the beaches are dead silent which just feels wrong. Even with a calm sea you should hear some waves, some birds and maybe even some wind. Theres SO much potential for ambience sound at the beaches especially with the weather changes.
Visuals:
So the ocean kinda just feels like any water on the map. Having waves crash in which get higher and higher during storms which could potentially be dangerous especially for smaller creatures would be awesome (getting washed away ending up in the ocean because u weren't careful). But just having waves in general would be already very cool and make beaches feel more like beaches
AI:
So currently the only life the beaches get is for either travelling or finding turtles (and maybe crabs from time to time) but I think that the beaches could have much more potential. Just a quick idea I had was that bodies of sea dinos or just sea animals in general could get washed ashore in different states of the cropse. Very rarely having 1-2 organs inside but most of the time just having meat, or if you're unlucky theres only bones which got washed up. Of course those corpses should also be washed away after a while to not cause free food to be everywhere. I feel like that would cause especially bigger Carnivores to fight over food at the beaches so its usually a high risk high reward thing. Smaller dinos could be lucky and get a great first meal. I guess the biggest bottleneck would be adjusting the diets currently.
Plants:
Maybe give the Beaches Patrol-/Migration Zones spawning algae or other plants that grow preferably near the sea.
As of right now herbivores have no real reason to ever visit a beach while carnivores only go there to look for turtles (and most of the time dont find any), this would make the beach a playable option around the map for both herbivores and carnivores.
Let me know what you guys think 🙂
Revert the get up times for omni/troodon. Why does it take such ''agile'' and small creatures 10 seconds to get up when knocked over?
Maia never needed any off the bufs ya'll gave it considering it was already a unit, its hard to play yes sure. but now its impossible to counter for certain species when played by a good maia.
Make sleeping actually close the eyes on the dinosaur model.
Make a map accessible on game where you can see where you are, the map is so big and it is probably tricky for new players (at least for me) to actually navigate where they are. I get you can navigate to an extent with smell but even now I have 500+ hours on the game I still find myself lost every now and again.
Dinosaurs are dying left and right, add some bones to the map.
Giant sauropod graveyard in a "shadowy place" for a couple of baby T-Rex's to get lost in.
bring back the queing system for servers
Rex hitbox is insane, idek how it ended up like this but just nerf it??
Since the new water, Croc and the whole underwater thing is miserable. I don't mind using NV underwater during the night, but this is insanity. I would say Spiro water was better than this (the only thing in which Spiro was better)
Fix rex hit box: Sometimes you will be right on something and not hit or other times you hit stuff you shouldn't be able to.
Really Allo and Rex need to be taken out and put back into hordtest to be polished.
when the spar interactions are resolved and if the trike is still unbalanced, I would add CC to the alt attack, and nerf rex ambush to 8 seconds
I need to say something about the graphics? The current state of the game looks** awful** compared to before.
When Gateway was released, the visuals were much better. We had water puddles after rain, raindrops interacting with the water, improved water movement, and proper 3D clouds. The terrain became glossy and reflective during and after rain, which made the environment feel alive and immersive. Even the ground textures, while simple, looked clean and well-made.
The post-processing effects were also better, bloom, lens flare, and overall lighting felt more polished and cinematic back then.
In MY opinion, right now, the only real improvements we have are the new dinosaurs and the elder/mutation systems.** In terms of graphics and visual atmosphere, the game has clearly downgraded.**
(read whole thing) maybe a slight change/nerf to cerato stats. its very very powerful agasint allo and every other thing its size despite supposedly being the smallest out of the three. it needs to have some sort of weakness, like how allo is slower, and carno bleeds really bad. maybe just nerf the damage but leave the corpse buff or make the corpse buff more significant. but its too easy to bully things outside of its niche domain expansion. (corpse buff)
bring back old UI and health bar, bring back old South Plains and stop adding new grass and focus on bugs or new playables
all dinosaurs should fight back when pinned like troo and omni
Diet Consistency Across Carnivores
I have attached the diets of both Carno and Rex to highlight just how ridiculous it is at times. Carno is a small game hunter, yet there are "small game" items on Rex's diet that it lacks- crab, hypsi, chicken, rabbit, beipi, goat, taco, sea turtle. Perhaps more specifically, review the criteria by which you judge what AI should be on a diet. Troodon has a ton of AI on its diet, yet despite being the largest playable Rex has nearly as many on its diet. (It is one short.) Is it based on location? If so, why does Carno have Pachy (Location: Coastal) but not crab, turtle? Why does Carno have Omni (Locations: Grasslands, Jungles) but not rabbit, psittacosaurus?
Add a Checkmark ✅ ✅ that shows if you already accomplishes all the requirements to achive the Prime Elder, its the 4th time I get sant and perfect diet + about 2 migration zones and at least 7 Patrol zones and I dont get to prime
Give ptera faster quad launch so that it stays consistent with quetz animations. I mean jumping to get airborne is fine but it feels/looks clunky.
Update stegosaurus footsteps to be like trikes and Rexes, Trike gains them at 6 tons and stego has a 9 ton elder
make ptera have more stam, its not fun to play as
give us more skin colors already
Dilo clones should not damage the target. They should be there as a distraction. (If they can move a bit better more natural) To bait out attacks and get the stam down. So the dilo player can engage in the fight as well. Running in and out getting those bites in while the clones distract the target.
I know it an unpopular opinion. But what is the fun in letting something else do the work for you.
I think it would be good to have small updates with some changes (like bugs, known issues, balancing stuff, etc.) Especially when people are upset over blatant issues that make the game unfair in many aspects or just unplayble (optimization too!) and are upset they need to wait forever for some big update that either doesn't fix the issue, makes it worse, or somehow adds more issues ontop of the previous ones, I know there will always be something that's going to break but having very slow big updates that people have to wait forever and then have issues not fixed makes it seem like we're not being heard or it's not a priority when it should be, I think it'd be helpful for both sides to release small updates.
Anything that needs testing in the hordetest should probably take longer, especially when adding new dinosaurs because right now rex is busted against the two other apexes and in general, especially when people don't want to play apexes and play something smaller and then they still get run down because of rex's insane stats and scaling. This also applies to other carnivores as well but rex right now seems to be the biggest issue. But anyways, I think small updates, as simple as a bug fix or a optimization fix would be very nice.
medium or large size ai like a water buffalo to help feed a fg 12 ton rex and other big dinos that cant live off of boar and deer and cant find players anywhere
Every creature with pounce has a ludicrous hitbox. I jumped up a rock, levelling at just above allo's head height on an open plain. I got sucked down into it when they tried to lunge me.
Can we please get some form of quest tracker in the status report. Or even just message displayed for us that tells us if we complete one of the quests for prime elder. I have gotten frail way too many times because migration zones respawn in the exact same place every time and patrol zones don't refresh enough for ceras and even allos sometimes and i have no idea if i have actaully completed the quests. thank you
FOR THE LOVE OF GOD, MAKE TRIKES THRASH ATTACK AN ALT ATTACK DOUBLE CLICK. IT NOT BEING AN ALT ATTACK CAUSES ALOT OF US TO ACCIDENTALLY TRIGGER WHEN WE ARE NOT TRYING TO THRASH
fix carno bluetooth i cant bruh hitting me from 2 carno lengths away
Allo mains aren't gonna like this but:
I thought Allo was gonna be put into it's place when it had the ability to pounce and latch onto things like Omni and pin most of the roster with 1 or 2 allos. I didn't think y'all would still make this thing as fast as a cera and Teno??
Tell me how is an Allo nearly twice the weight as a Teno keeping up with my 43km/h peak prime Teno?? Not to mention that overkill trottspeed which is already faster than cera and almost the same as Teno.
Put Allo into ambush and tracker play style, not ambush, tracker AND outrun everything down and end them with 1 button. Please make it so that Allos (when they put more weight) top speed be 40 if not lower.
PRIMETIME:
Longer prime period needed
3 hrs + playtime for what seems like 20mins prime.
Even then at 90% stats decrease so badly so you pretty much get 15% growth to enjoy.
getting pinned for 30 seconds makes so much fun
Give Rex some of the carnivores in game to it’s diet as Rex hunted everything so I would say Rex should have ALLO, Rex should have CERATO, Rex should have OMNI, Rex should HAVE EVERY CARNIVORE EXCEPT TROO AND HERERA
apperantly a fullygrown prime elder stego can get pinned by a rex?
FIX CERAS AUDIO ITS TOO LOUD
Nerf Rex speed
trex crush trike from front trex should take large amount of damage. not trex crush trike from front trex take no damage... stun trike!
Little Trike Changes:
Buff the subadult trot speed. We cant act like sub trikes arent totally doomed when a rex spots them so to give them a tiny boost in a chance of surviving we could have it trot a little faster, nothing crazy of course.
Allow trike to block stego powerswing. Elder Trike gets stunned by the elder stego powerswing (Im not sure if it's the same for the adults) and I feel like its common sense that trike should be able to use its block on that, the block has barely any use in most fights so it'd bring some utility as well.
change the weather to be more sunny. its either rainning, night time, or foggy. its miserable
buff dillo
Pleaseee make sleeping have a purpose besides safe logging. I think sleeping would be a great way to get stam faster, and there could be a button to safe log but needing to sleep as well.
Night vision as it is currently makes playing during the night cycle unfun and at times boring for maybe everything but dilo and troodon (at least for me) when most of the night cycle is super dim and doesn't get bright often - i know the goal is to make it hard to see but running around barely even able to see a outline of your dino especially when a good chunk of the map is hard to traverse forests even as a carnivore makes wanting to move around and do more then wait in a bush rough. It's not fun that for half of the gameplay I feel like I have to turn up my screen brightness just to see a couple inches in front of my character
If you’re not going to buff trikes “strafing” in sparring to match Rexes agility, buff its damage or something. 13 hours down the drain again to 2 bad Rex players smh
Please make the transition between footsteps smoother. I was walking around and jumpscared myself so bad when I reached 5 tons on rex it wasn't even funny lmao.
Add a dedicated key that allows pterosaur players to see thermal updraft currents, similar to a night vision feature
More pve features
Sharpening claws/horns
Cleaning other dinos teeth (for Small playables)
Marking territory with scent could be cool
Improve nesting
Floods, droughts
Allow gastroliths to be stacked
Improve performance
Make pin not last more than a second or two even if the target is a lot smaller.
I Spotted a decently big trike with my prime Rex and even tho I knew I was going to win, I was looking forward to fighting it.... Only for my crush to instantly pin and kill it. Not only that, it was a crush to the face that pinned it.
It legit takes all the fun out of the game.
Hello developers,
I am writing to request the addition of Japanese localization. The Japanese player base for The Isle is growing, and many of us find it a bit difficult to understand all the mechanics in English. Adding Japanese would definitely help attract more players from Japan.
Keep up the great work!
Remove auto run of one click Shift, this make we do some mistakes.
Consider removing hemomania and hypermetabolic inanition. I'd list more but these are the biggest offenders. Extra damage/damage resistance is very unhealthy for the game in my opinion, with the rare exception of being used to punch up into higher weight classes (congenital hypoalgesia for example).
If not removal, then at least rework so that these mutations don't give extra damage. Hemomania could be reworked into giving stamina when dealing bleed damage (on the initial hit, not the overtime bleed), and inanition can be reworked into slowing food drain the lower hunger you have (and remove it from apexes so it isn't op)
Yes, I'm aware this may be negatively received as these are very popular mutations people like to use. But consider why they're popular. Sure, it sucks having your favorite thing nerfed, reworked or removed, but this is for the best to let other mutations shine, rather than everyone using the nearly mandatory ones (or risking getting killed because their enemy does have them).
I think this will apply to all charges, pounces, lunges, etc
Besides Troodon(maybe), there should be a wind up for all of it.
Pachy can just tap rmb and gets full ramming benefits, and as a troo we don’t even get the chance to dodge it because it’s just an instant hit.
I know there were talks for a charge jump for Omni, but let’s have that apply to pounces and to allo lunges as well.
Tapping rmb would just decrease the distance of the pounce, and still allow for latch, but for Pachy, at least decrease the damage upon impact, maybe the distance as well.
Carno gets its instant acceleration with the rmb already, but it is a bit ridiculous when they do things like drift cancel with it becomes exploited.
We could probably do the same thing with Rex’s crush, let the speed determine the distance and initial damage.
Instant pounces should only be doable on Troodon and Omni, but let pounces and lunges charge/windup
No one likes Allo being able to instantly pounce/pin and already has a very high hitbox.
Rex would need to charge up the crush for damage and distance.
Pachy could lose the instant tap, but should in return get a major buff to its max damage on a headbutt.
All of these abilities have shared the “click to activate” issue that causes alot of grief.
We could even apply it to stego power swing down the line if needed.
Additionally, the missed hit repercussion for Pachy at least could be lower for a tapped headbutt, but increase the longer the windup.
Just generally, instant abilities are not fun to deal with, especially when they don’t register at times visually for the receiver. Later, we could even balance how the charge for these abilities, affects your speed and mobility for certain Dino’s.
but overall, it would be a better visual representation of what your opponent is attempting to do. And would allow for at least a chance to react.
Like cera and Allo make it so that prime rex doesn't gain any speed in it's prime. It's crazy to me how a peak prime rex is faster than adult Teno Cera and Allo in ambush sprint (42km/h I was told). "But peak prime never lasts long anyways!" I'm like pretty sure there's 1 hour before rex grows 1 tick with 0 diets. So peak prime rex would last roughly 3 hours more or less, correct me if I'm wrong.
Allow Dryo to use both of its dodge charges to get out of a pin. (Charges shouldn’t regen during pin) so you have 2 options as dryo, do I use my charges sparingly to avoid something, or should I save them incase I get pinned
It would fit dryos playstyle of being an escape artist
Can we please have less bushes and forests and more open areas ? Why is 95% of the map made for the 12 ton ambush predator ? Playing dibble is legit impossible when you're both slower and can't spot a rex until it is in your face
We need more prime migration spots... this interation is pretty much a camping/hotspot incentivizer at the moment.
Allow hererra to move diagonally and move from side to side quicker by pressing shift. It moves too slow to the side when trying to climb up terrain/trees to jump from one side to another. Also its stam is still pretty bad.
Remove pin/pounce from allo or if an allo pounces it can only pounce for 5-10 seconds then it automatically jumps off.
Do the map more big
I think the game needs an update to its gameplay and environment, especially the ecosystem system. In my opinion, it should focus on two things:
Fixing the migration zone system.
- Migration zones last two days or only two seconds.
- They are poorly distributed; it's unclear what the system considers one biome or another.
- Even though my dibble only has migration zones in Highlands, it also has a coastal diet. It doesn't make sense to have a migration zone if the diet doesn't match the location.
Give migration zones and diets a purpose.
- Many carnivores have diets that don't make sense in the game, starting with the T-Rex, which can eat all the herbivores in the game, but when it's the fastest predator (Juvi form) and can easily hunt ceratos, carnos, and raptors, it doesn't include them in its diet. Or Carno (small game hunter) has DIBBLE and MAIA in its diet and not goats or rabbits.
-And the herbivores don't make sense with their migration zones, why Maiasaura is supposed to be in the delta? when it's susceptible to deinos, swims bad and slowly. Or why a dibble have a migration zone on the coasts when it's easily caught by a T-Rex in areas without vegetation to escape through?
Make the game guide you to make the decisions the player would normally make to survive, or at least the ones the dinosaur is making in its ecological niche. It needs to feel natural.
REMOVE CARNO MZ IN DELTA
fix the bird literally unplayable cant kill anything cant hunt anything we cant even hunt half of our preferred diets from the sky we get 1-2 shot by everything pretty much i mean whats the point of flying if we cant do anything mid flight other than soar and put sanc back on the scent for pt or release a way to know if we have actually completed a prime requirement so dumb not being able to know.
maybe make hunting preferred prey more important
minimum: reduce organ diet values by half of the current values if its not on your preferred prey list
optional: make organs double diet value based on current diet values when eating organs from preferred prey
should give more of a feeling that you should hunt what you are meant to hunt and almost essentially dissuading you from hunting others outside of your preferred prey since they are a tough challenge for minimal rewards
so do you guys plan on pushing a patch out for the small things that need to be fixed, like allos bleed or other balance changes, its been almost a month with no updates and the community has been complaining and wanting things to be fixed, but you guys seem to be wanting to push out one big update that fixes all of it, i feel like the community would rather have a bunch of small updates instead of one big update.
Dont know if this has been said already but please do something about all those invisible walls you hit when playing as Pteranodon. It´s so frustrating.
Repost (react OG messege)
Add Boar to the Deinosuchos diet, cannot sustain diet off of current diet list, bullfrogs are too small and super hard to find, fish do not give much after you hit around 3 tons, even when they arent bugged, same with elite fish. All this leads to an extreme scarcity of food and turns all Deinosuchus into cannibals at some point in time. Every player knows not to got to the water and there are places to drink without needing to get close to deep water. This makes playing them extremely not fun. I like hard but this is damn near impossible to get prime Deino without being extremely lucky. Other dinos you can reach prime in like 6 hrs. 6 hrs into deinosuchos you are maybe 3-4 tons depending on how lucky you get with diet/growth rate increase. I have an image of 4 fish spawns floating in the air in one frame. that's just in one picture. it will not let me post it after I have already submitted. I will send to bug reports though.
add cc to alt trike attacks
Rex should not be crush spamming pin/stun simulator. It needs a heavier stam cost or CD or something. 3 seconds is way too fast and allows for brainless spamming. Especially with how fast rex turns, good rex players just rip through the entire roster solo, including groups of trikes. I'm not saying crush should be weak, but it is already very strong as only 3 crushes means game over for everything else in its weight tier with bone break. Please rebalance it a little.
can we do something about pouncing/pinning 😭🙏 this update feels like a hordetest with how nothing knocks off pouncers and how the pouncer is latched onto you like 5 meters away and youre just stuck looking at yourself die and that doesnt even look good either. buggy pin animations that are also sometimes desynced. I do appreciate how it takes forever to die, really gives you time to reflect on your decisions
Please release a patch to fix some of the bugs that are the most impactful, Im not sure if you guys are trying to do it all in one big update, or just trying to release it without breaking the entire game like it has in the last 2 patches but, please... soon
BTW Herra is in a terrible state riddled with bugs
Ptera stamina is still way off in terms of projected experience by the playerbase. Hope you make a huge overhaul to that issue or at least mitigate it with a bandaid for the time being. Ptera players are people too. Its been 732 days since ptera got gutted. Check my chat history. Please fix.
Please add a button in-game on the main menu to switch branches to Evrima/Hordetesting. Currently, cloud gaming players can't play evrima which is quite frustrating. If you are able to add a button or option to switch branches would be INCREDIBLE. (but otherwise awesome game keep up the great work :D )
some type of sleep mechanic because its kinda crazy our dinos can stay awake 24/7
A menu button in tab menu to die on command.
nerf cerato. "scavenger" but it can take things twice its size and out stam most carnis. yeah right.
edit: btw, for anyone that cares at all about paleo accuracy, ceratos largest specimens only weighed about a ton, while the regular adult in game is 1450 KG. ALSO carnotarus weighed between 1.2 and 2 tons, but it weighs less than cerato.
add a separate keybind for entering in and out of sparring mode for trike and dibble
i feel like there are some things that urgently need change that have been here for a while now, such as :
- invisible bushbarriers
- allo pinslop
- food glitching
- NV tweaking
- lighting + graphical issues
- prime gameplay
some attention should be directed towards these topics, because when fixed/changed, these could massively improve gameplay
Since you won't remove pinslop
New mutation for herbis
Escape artist - 25% per second to break free from pin and gain burst of movement speed
That can go with my idea I had: I have a Idea for Allo's pounce/pin that heavily changes it, but not removing it. For the bigger dinos, have it where the Allos latch onto it like a lion, it only does bleed, and there can only be 2 Allos pounce on a big dino sides and it doesn't pin it. But for smaller dinos, if the does pin a small dino, the small dino can turn on it's back and kick the chest to stun the Allo and because it probably knocked the wind out of the Allo an lost in stamina. And maybe this can be all for the pouncers, but for the omni & troo and for all small pouncers, it can just be the kick the chest to stun thing. I think this is a good I idea for two reasons.
- it less op
- the coding isn't from the current Allo's pounce/pin is just deleted, so it work isn't in vain.
Im not sure if 75% Deino Vs 100% prime Deino underwater vision is the same. I'd assume it's the same but either way could we make 100% prime/frail Deinos underwater vision be lower than that of 65% (I think that's when they're 1-3 ton range) grown Deino? It would make sense that the older a Dino becomes the worse their vision would be, at least for underwater vision specifically for Deinos. It's literally impossible to do anything about getting spotted by a bigger Deino (can't spot them first, can't swim away, can't run away, can't fight), especially the Deinos that reach 100% prime and rule delta for days straight without dying all because they camped the choke point of delta (the bridge area) and cannied all other smaller Deinos that have to go through there.
More weight for teno prime, also more speed
Can we please start experimenting with mixpack prevention mechanics? And more importantly fixing the hacking problem.
It feels like I can't set foot into official servers anymore, because there is always some giant untouchable KOSing mixhacker group just terrorizing everything and making officials unplayable. If that doesn't get you, the one-shottibg, ESPing baby trike will. Some people want the vanilla experience, but these sorts of shenanigans are game/balance breaking and shouldn't be allowed to run rampant.
Remove allo pin and the prime system. Its awful
Spawning & Food
Remove the Alpha Diet you spawn with as it often leads to you growing too quickly off the bat and puts too much pressure upon spawn, especially for juvie carnivores such as Omni, Troodon & Herrera.
But Juveniles should be immune from the "Temporarily Infertile" debuff when having no nutrients because they are not mature yet to nest, which would only take effect Sub adult onward
IMO this would just make the starting life for juvie carnivores just a bit easier
Special music for apex fights would be really cool.
Prime Rex can flip my 10 ton trike with the RMB attack but trike can’t stun Rex till prime?? And even then a prime trike can’t flip Rex. That is not balanced at all. Another like 10 hours wasted
Ever since the elder system, playing smaller creatures with friends became quite unpleasant. You grow old very fast, which wouldnt be an issue in itself, but when you decide to entomb (something youre basically forced to do in order to not be fodder) all of you end up spawning in different sections of the map, which wastes time and makes the core part of the gameloop extremely frustrating.
In my opinion an easy way to fix this would be to allow entombed creatures to spawn in via spawn codes, and also receive new spawn codes upon respawning (something that isnt the case right now).
Nerf Rex, ever since Rex and Allo has been added its been a pinslop fest. But most of the balance issues has been from Rex basically being a 20 ton Raptor that can break bones. Multiple people have been complaining about this issue and its surprising it hasn't been fixed yet. Its quite literally ruining the game for players other than Rex players. There is no skill involved in fights against Apexes or mid tiers anymore, just people spamming crush stuns and mindless pinning's.
keep the sanc plants how they are just make them a little taller so small dinos can run under them without being stuck on so many of them and to keep the bigger dinos out since they would be basically walking into a wall
Sparring needs a lot of bug fixing. I would say Trike vs Trike and Trike vs Rex isn't that miserable as it was (it still is sometimes). But Rex vs Rex sparring is absolutely horrible. You often start sparring with the air. you can't get out of the spar. moves doesn't work etc. Like I really don't mind sparring and it is not bad when it works and it can be interesting, but jesus christ.
remove pounce from allo
map needs a rework in regards to diversity in biomes
I'm tired of seeing permanent dense rainforest everywhere I go with the exception of highlands
Why should navigating anywhere be this hard? U get stuck on something u cant even see every 2 seconds because of the amount of foliage, logs and rocks. It's stupid
A Pteronodon could have the ability to perch on larger dinosaurs like Maiasaura or Triceratops. It would be a cool twist, as a mere 45-kilogram flying creature could perch on creatures much larger than itself.
Suggestion: Make Elder system opt-in.
I like the system, but a lot of people have quit playing because of it.
When spawning, you have the option to opt in or out. If you opt out, you grow normally until you are almost, but not quite full adult, maybe 90 %, whereupon you get your 3rd mutation. You can only opt into the elder system by starting a new spawn, either by dieing to something or limited entombing. If you entomb, you get no mutations carried over.
If you opt into the elder system, you are stuck with it until you are killed. No opting out after entombing.
For Troos and Omnis, let the babies latch onto their parents for travel (without doing damage/taking stam) by holding CTRL while pouncing!
Teno really needs a prime weight buff, Cera gets bigger than it in prime for some reason.
galli should be able to eat babies below a certain weight, like baby troodon/omni weights, less than 50kg ofc
Make omni’s pounce more affective to larger dinosaurs. I was playing Rex today and a large pack of omni’s I think about 5-6 stumbled upon me, we started fighting, we was fighting for like 20 mins, and I killed a couple then the others retreated but I really thought that I should have bleeded out by how much the was pouncing and I think it would be more fair.
Allosaurus should only get to lunge while in full sprint. It can only swipe while running, a full body tackle takes way more effort than that.
I literally just got smited when i was ripping apart a body as my rex on na #4 nothing killed me like wtf insantly died nothing on kill cam
Bring back the que system
If Quetz pecks you in the face, your Dino should become temporarily blind, kinda like the head fracture
Grapple rework
For those of you who don’t know grapple is when two or more dinosaurs pin something. I suggest that to activate the pin for grapple the opponent would have to be low on (stam, bleed, or health). This would make it so that two creatures would have to play well and smart to drain the opponent to pin. This suggestion mostly goes for allosaurus.
give baryonyx an ability to completely counter a deino’s first ambush (sorta seen in the concept art) , giving it time to escape. To me, this would make playing bary even more awesome, because you wont have to worry about getting eaten as an adult while you do your thing on the banks of rivers.
Just make bary have the ability to see underwater from the riverbank while sniffing, like for a certain range, and give it better underwater vision than a deino. That way its still possible to catch a bary off gaurd, theyll already be slippery enough
I wouldn't mind Dilo's footsteps being a bit more quiet, it's a night hunter, but it's stompers sound louder than slightly larger dinos like carno and cera, which makes being sneaky a bit troublesome
the main reason im not playing this game isnt how unbalanced it is or how bad it looks now. although those are factors, its the fact i cant look pretty anymore. oh my god you removing pallets has KILLED my will to play this game.
Game needs better performance asap
A way to switch to evrima Ingame instead of having to use steam ( PLEASE 😭 I just want to play evrima through cloud gaming)
Make some dinosaurs be able to carry their babies in their mouth
Can we make the heart beat in the ui change color based on your hp again? Currently the only way to know is if you're wounded or to guess based on the blood on your screen which on certain playables could vary between 10-20% hp and you can't even tell the difference, just that you're near death
This would make a great addition! Suchomimus would make the most sense with it's pelican gullet in the concept art, carrying it's children in it's mouth like a crocodile and swimming through the water to keep them safe from bigger deinos.
Dilo should have a slide just to help for its low aglity
make it so herbivores can pick up dead babies ( i constantly have little sods who decide they dont wanna play as something when i nest them and just die which yk alerts predators )
Seeing as people hate night and sleeping is useless, have it so for each sleeping player night goes faster. Gives the side benefit of more opportunities for night hunters.
due to they decay etc when elder, if the main goal is realism, almost every animal is adult for at least half of their life, doesnt really feel good that you need at least 60% growth to START fighting non baby things and stop when you reach 90%+, line really feels you can only play in that 30% margin (ofc depends on dino, but its quite a general thing). Cannot either nest at 100%, prime seems a must and you still lose the most important stat: speed.
Basically, there should be a rework on growing or elder system
My current take on the elder system: it would be fine as is if players were engaging more and younger stages.
There’s always a constant debate of whether this game is survival/realism/growing simulator.
And it is my personal take that the developers want a survival style game, but a large player base seems to treat this like a growing simulator.
Because of the long growth time for some of the larger Dino’s, you rarely see juvenile, or sub, adult, herbivores, especially stego and trike.
There’s also the fact that carnivores are inherently more popular to play because players love the idea of PVP and hunting.
The elder system currently rewards players that engage in the basic mechanics, like visiting different zones, maintaining perfect diet or at least getting it. Many of the small and medium sized herbivores are very “weak” until they are full grown or prime, yet still get destroyed by the large numbers of players that play carnivores. And small and medium carnivores are often outmatched by allo and Rex.
What I’d like to see is players feeling viable as subs, and enjoy the FG and elder stages more.
2 things: I’d like to see the sub adult stage for Dino’s across the board to be closer to the FG stats, so that players can feel more comfortable with going out.
But there must be changes to how prevalent diets are on the map. Ai is too prevalent, and often patrol zones are abused, and there are too many “safe spots” to drink.
If the goal is to get to FG/Prime, then the journey there should as fulfilling as the end state.
Carnivores in general should be relying on player kills in order to get their perfect diet, not necessarily as a requirement for prime.
And requirements should be tied to their nutrition so can we make it so that players have to get at least one diet in a different zone? Encouraging travel to mz/pz as required for prime. Fewer active zones, and visibility for more zones instead of just 1mz and pz at a time
Give a lot more food to herbis, playing carnivore should be harder because you have to hunt for food (right now there are too many carnivores per herbivore). Make playing herbivore easier by making food (especially diets) more readily accessible and maybe increasing pack sizes ever so slightly so that it's not always a 2v2 against rexes but they maybe instead actually have to target younger or older and weaker members of the herd like real predators.
General feedback / suggestion: If you don't want to support Legacy version of the game - give the code to someone who wants to support/update it. Many people here grow up with the Legacy version of The Isle - it was their golden years and would be happy to play it
make it so you can actually escape from being pinned, its generally such a bs mechanic and has ruined pvp
Please change the diet icons back to what carbs, proteins and lipids actually resemble.
I get that it's not ideal for them to colloquially be referred to as dots lines and S, but I swear to you that's still way better than saying A diet, B diet and Y diet.
You can't exactly control what people say but you can control how you want to most accurately represent your nutrients visually.
sanc mushrooms in rocks
the lag/desynch issues
new anti cheat
transparency between devs and players like talking about whats going on or some information, we are left in the dark all the time about issues
Resting and sleeping mechanics. You tap h to sit, hold h to rest, and hold it again to sleep.
Resting regains stamina slightly quicker than sitting. Your dinosaur's eyes are open, so there is no sleeping fog and your camera isn't locked (great for sleeping screenshots), though perhaps it should move a bit more sluggishly.
Sleeping is the same, and allows you to both safelog and entomb, but also has the slightly faster stamina regen.
This would also make it take marginally longer to be able to safelog, which cooould theoretically help prevent combat loggers, but probably not by very much tbh.
Rework Allos RMB to a grapple mechanic where Allo bites down and latches its teath in the targets flesh. If the target is a certain weight threshhold, Allo can drag it where it pleases. If the target is above the threshhold it's just a tug of war kind of situation. If the target is abbove Allos weight it just gets slowed down. The target can escape by bucking. This encourages Allos to work together and would still include some counterplay (contrary to the current RMB).
Dilo should either have a better slide or a agility buff because right now dilo can't keep up with the other carnivores or herbivores
Lenghten rex crush cooldown and fix tail pin hitboxes. Rexes just spam crush as a crutch because it can be done in quick succession, stuns/pins, has magnetism and also bonebreak at the same time. We NEED to fix the hitbox and desync issues before we add new content, especially including grappling. This has been overdue and ignored since spiro and the only bandaid fix we got for grappling problems and bugs was making pouncers not shaken off by trees.
https://medal.tv/games/the-isle/clips/me5MW2BdSw1qgikXz?invite=cr-MSxpSFosNDkxMzAxODk4&v=40
Watch Tail hitbox fun by frbonnibel and millions of other The Isle videos on Medal. #theisle
Possible solution to the buggy mess that happens with pouncing? https://youtube.com/shorts/eFA2LoEvL-g?si=k6f0w8vwLAUi0S42
#unrealengine #indiegame #gamedev #lego #ghostship
Bring back the 5 second cooldown on rexes crush.
I literally watched a video of a Stego ambushing a rex having full advantage, hitting every hit there is possible but ONLY losing because rex can tank enough to go for a crush during stun immunity and stun the Stego despite the Stego hitting the rex every time. Sure the rex was really low but they still managed to win the fight despite not having to put much effort, 3 crushes, 3 bites to the head. Stego immediately fractured and game over.
Additional 'Backup' Sanctuaries
I believe more sanctuaries should be added to Gateway. I believe the ones we have currently do a good job at being primary destinations for incoming juvies, but the thing is they're really the only desirable destination for these juvies who want their diets/sanctuary point as quickly as they can get it. This leads to these sanctuaries being very populated and chaotic from the amount of juvies traveling to them and adult dinosaurs camping them for these juvies. Which is going against the "sanctuary" part of them.
That's why I'm suggesting there be more sanctuaries which I'm referring to as backup sanctuaries. They will be located in more sparsely traversed areas of the map, often tucked in corners of little activity or resources. These sanctuaries will act secondary options for spawning juveniles who are in need of a sanctuary. Incase they don't feel safe traveling to the current ones and would like a different option to go to if they have the map knowledge, and don't mind traveling a slightly longer distance.
I believe these additional sanctuaries would spread out juveniles more and make the current sanctuaries less chaotic, and would also encourage the spread of sanctuary camping carnivores since their main sanctuaries would have less incoming traffic. These sanctuaries could also be useful for nesters as they have more options to nest by for a sanctuary for their hatchlings.
Below I have provided some potential ideas for these backup sanctuaries (Current being pink and suggested being yellow), and a select few shown as they're current state in-game. (Of course they don't have to be interpreted directly as shown and are just meant to act as examples for potential locations for these new sanctuaries. Though I do think the northeast should be added since that region is the farthest from the current ones.)
make animals close their eyes when theyre sleeping to safelog
Compy should be on every carnivore diet. The compy-bait minigame B diet is too much fun to be wasted on carnivores that can't really benefit from eating them. And its not like it will benifit large creatues in any significant way
increase the spawn speed of the troodon if you dont want to put it back to where it was then maybe put it to like 25kph instead of the 30 something that it was 14kph is grueling when you first spawn in i almost starved thying to get to something that would have taken men 1 minute in any other dino instead it took me almost my entire hunger bar before i got there
Attack animations feel dull, I feel like there should be some specail animations for fighting like two T-Rex’s attacking each other should get a short fighting animation every so often
This might be a hot take but the current allo pounce looks and feels bad on both sides. I think it should of course have its pin but the pounce needs to be substituted or removed . Currently it feels like a buggy and awkward raptor.
I think allo should get unique things and don't just steal raptors abilitys so everybody plays allo and no one raptor
it sadly just feels like a big raptor rn and not unique
Camara concept
(based of concept Art)
Stats:
Weight - 18T
Max speed - 17 KM/h
Bite force - 900
Attacks:
Front kick - 900 dmg
Alt Side/back kick - 1850
Alt front kick - 2200
Tail whip - 1100
Stomp - 12000
Attack speeds:
Front kick - medium Speed, medium recovery
Alt side/back kick - fast Speed, slow recovery
Alt front kick - good Speed, slow recovery
Tail whip - fast Speed, fast recovery
Stomp - slow speed, slow recovery
Specials:
Every Attack (accept tail whip) does stun/knockdowns
Strengths:
Very tanky
Good dmg
Weaknesses:
Weak to bleed
Slow
Biggest target on the island
Hunger
Remove the ability for herbis to smell blood to track carnivores. They aren’t hunters😭
Fix carno's headbut situation thats been going on, its WAY to overpowered right now.
They should not be able to use it while standing still, nor should it do max amount of bleed/dmg while stationary.
Carnos also cannot be pounced while holding down the button for charge.
bring back all other EU servers nobody asked for the removal.
Please remove or rework gastro, tactile, and other combat mutations
When you play with high or epic setting, it doesn't matter, there's a kind of blur its weird fix that
Make prime harder to get but make frail less punishing.
Rex vs Trike got better but to win as a Trike against a rex you need to train alot which rexes dont need to... Yes, a good trike will ALWAYS win against a good rex but the amount of hours you need to win consistently again rexes is crazy. Just Nerf Rex turning and the rex will be balanced pretty good imo
Something that may be worth testing with QA/another HT down the road,
I brought up acceleration and deceleration quite a few times in the past, and how it would help with balance, as well as server performance with desync.
As an experiment, could we try and lower the top speeds of all Dino’s across the board?
I bring this up simply because it may change how fights are done overall. Lower top speeds with slightly lowered agility (because of acceleration and deceleration affecting turn speeds more dynamically), it would greatly change the dynamics of travel, chasing/running from, and would allow for simpler map changes without greatly reducing or increasing the overall map size.
Main reason for accel and decel, is just so that everything would begin to “feel like its weight”. As a cera reaches its top speed as fast as a Troodon, as does Rex.
It would not change overall balance of speed demons like carno, galli, raptor and Troodon, but would help them feel just as mobile as they should, without sacrificing base ability.
Things like Maia would have to have more distance to hit top speeds, and carno would lose its ability to simply drift cancel and cause the strange “moonwalk” it can do.
It would help the server keep up with player actions as well, leading to less desync. More players would also use alt attacks without feeling like it leaves them in the open.
(Obviously this can lead to more cooldown between attacks for power swing, lunge, and other spammy attacks for balance)
Fights would be a little more drawn out, and distancing yourself would mean a whole lot more, which would make decisions on spacing more dynamic.
Whether it’s a percentage change across the board, for top speed changes, or individual changes where the current fast/large stuff is affected more, will depend on just how much slower everything is made.
Just a thought experiment so let me know what you guys think
(Edit: if you’re going to mark an X, I would love to hear your reasoning)
Please. The bile HUD on cera.
Return it to red. Why you make it an opaque blue that matches the rest of the status icons it's beyond me..
Make it possible to escape allos pin. 
might be a hot take but either remove the frail elder or just remove the prime system as a whole its to punishing imo for the requirements its asking for i have yet to get prime in anything call it a skill issue if you want i just liked it when i didnt have to worry about weather or not something was prime just to be killed because i miss guessed or having to feel like i wasted my life because i missed one thing on the list that you dont provide to get prime
There should be an unlockable mutation that only unlocks after getting 15 other mutations. The mutation makes it so that you don't become a frail elder. It can't be replicated from entombing or nesting. Essentially you can keep peak prime elder if you manage to survive 4 lives where you become prime every time. It's a powerful mutation that lets you reach a more definitive end game goal, it just takes a lot of time, skill, and luck to get there.
slow down allos bite speed or reduce its damage, a prime allo is just able to facetank a 75% dibble and kill it(which should not happen, even to a 2.5t dibble tbh), even tho i was already a bit damaged before the fight started it still killed me with only pounces and bites to the face(the one with the horn in its center)
Lets discuss the elephant in the room. Night Vision. The game becomes unplayable at night during deep night and rain. I understand wanting realism, but even humans see better than our dinosaurs do in the dark, and even in nature, most predators hunt at night. It doesn't have to be super bright, but it should be playable at the very least.
Carcharodontosaurus is such a cool animal and should not be scrapped. It could have the unique ability to spar strafe while outside of combat, like diablo and trike, it should tanky and fight in its own weight class (within 2 tons). Its weapons shouldnt be It’s strength, the mobility with its strafing should be, so its attacks could be pretty simple. Carchar is just a beautiful animal and the design could be one that looks actually paleo “accurate”
**Blood screen needs a complete revamp. Not only it is very misleading due to the experience with the Legacy's bloodscreen, it's also way too hard to tell apart. **
I added 2 image. On one, the Rex is at 65% health and on the other it's literally 30%. Add in the fact that you aren't going to watch it for 15 seconds while combating, and you basically can't tell the difference. Blood screen visual literally needs to be the most accurate visual effect in the game.
Idk if people will like my idea but i thing night vision will be Automatic, not just pressing X buttons
nerf cera wight back to normal so its not overpowered
Before we change maps again... Can we please get the monorail back on gateway? It was arguably one of the most intriguing parts of the map and I personally was so excited for the immersion and visual appeal it'd add. Now it just feels scrapped or forgotten.
I miss when it was in on the stress test.
The map would feel less empty and more scenic and some areas like west rail could use it(especially considering it is called 'west rail access'.) Please reintroduce the monorail, it's been so long already. 
Fix the ram hitbox. I didn't make contact with this guy and he got got.
austro should be able to see through the water surface, noted by its little eyebrows popping out,
remove allos pounce/pin, its ridiculous not being able to counter it in any way
a cool possible feature would be dienos being able to only carry hatchlings in its jaw, just like crocodiles in real life
Troodon mimicry ability: I had an idea for troo Mimic ability. A 5 cal feature that mimics any Dino’s juvy f call when near that species. There would be a cool down for how many time to could use it but it would be cool I think.
I really hope you guys are cooking up somthing good, because we’ve been dealing with these not so great balance in the game, like allos bleed and Rexes crush, and the Devlog wasn’t the best (that could just be me) if you look at the other Devlog compared to the one we just got it looks like you guys just rushed it and didn’t put much time into it, I just hope that your guys are just doing a lot in the background and we will soon see a hordetest or a patch soon.
Return the "eggs give diets" mechanic, but make it so that the HATCHLING ONLY benefits - it hatches with a small boost depending on what the mother used to make the egg.
Spino concept
Stats:
Weight - 11500
Biteforce - 500
Max speed: 23.6
Stamina - poor (20 sec)
Attacks:
Bite - 500
Speed - fast
Recovery - fast
Alt bite - 580
Speed - fast
Recovery - slow
Pin (no pounce/latch)
500/sec
Failed pin - 650
Requirements:
Under 50% of spino's weight
Special:
Semi-aquatic
Spear fishing
Edit: Defensive stance
Strengths:
Great dps
Good bleed
Tanky
Can pin
Weaknesses:
Slow
Low dmg
All other suggestions should be put to the backseat. Fix losing progress on safelog, if that isn't fixed your game will die faster than it already is
Dilo clones are not working for about 2 month already 😂😂😂. Are u even planning on fixing that? It's literally the most miserable playable atm, got no agility no damage, no bleed damage, and the only thing that could save it is bugged. Wake up pls
Dilos been in the game for 2 years at this point and it’s main ability doesn’t even work still, when are we going to polish the existing playables and mechanics before piling more half finished content on top of what’s already broken
I see now only 3 EU servers, is it for some time or new reality?
Hi, I have an idea for a hunting mechanic for the Spinosaurus.
So, the Spinosaurus could lie on the water and adjust its sail to act as an "island" for turtles, for example. They could only do this in salt water, possibly with the required mutation to drink salt water, that's all. I hope the developers like it.
Could you add an option for the old interface theme? The current MSDOS-style theme may be cool for like old style, but they strain some of our eyes. 
Bring back stamina drain on the wasd stand up animation, currently its impossible to punish something slightly faster than you that gains enough distance to rest and heal up a bit, the stamina it consumed wasn't even that big anyway unless someone did it repeatedly
-oviraptor- concept
(based of concept art, legacy and personal experience)
stats:
weight - 60
biteforce - 5
max speed - 52 KM/h
stamina - 3.2 min
agility - good
growth time - 40 min
attacks:
bite
5 (dmg)
5 (bleed)
alt-bite
8 (dmg)
8 (bleed)
special:
grab - can steal eggs and food when holding rmb (similar to ptera fish grab)
can smell eggs from long distances
strengths:
fast
good agility
omnivore
weaknesses:
low hp
weak dmg
add fsr for amd user and add ai bear
A new the isle map? Such as a Oasis biome? Snow biome? Tired of gateway's trees
Nerf Rex ambush to 36 km/h and make it last 10 sec instead of 15 sec, also give adult dibble his old speed back so it’s the same speed to a ambushing prime Rex (36 km/h)
Rain, fog-foggy rain- fog- rain-sun-rain-fog-fog-rain-rain-rain-sun-night-fog-rain-fog-rain
Prime needs an ingame viewable progress checklist, like, it’s completely unacceptable to have it where you could think you’ve hit everything but since you can never really tell you have to survive for so long just to find out something was scuffed
add an indicator for rex when its in crush mode or whatever its called(maybe next to the ambush speed indicator) cause sometimes i run into the side of a trike and dont realise i dont have my crush yet and he just gets a free hit in, but also improve trike turn rate and give trike its normal left click attack in spar so it can get more dps in to punish a rex´s mistake better
I had a nice dream of a game that's going to rise up and be a real deal, great survival with a lot of spieces. Then I'm waking up. And after a long long sleep I am literally tired… Tired of herbivore based community banning almost every feedback involving carnivores and approving almost everything involing herbivores, just to be sure that their precious sub-apex stego will be the strong one in group, strong one in solo, super fast with those short legs, not losing stamina while holding his tail up for infinite amount of time… Or Maiasura growing to amazing number of 800 kg before it is forced to go out of the sanctuary that gave her all three diets from the start - How are You supposed to kill something like that when Your dino spawns with around 50 kg, no diets and hunger dropping fast. I'm sending this without even worrying about all the "X" reactions below, because there are barely any ideas that go through this. Luckily I stopped carrying about this. I'm hoping someone higher will read this and will realize what's going on. Simple definition of the game - "an activity that one engages in for amusement or fun". Fun or any kind of amusement is being taken out of it right now, with every next update that includes systems like Elders where You are forced to run around the map hoping You will get prime or Your dino will simply be another weak creature waiting to be killed with greatly decreased stats. Every few feedbacks You see whining about nerfing Rex - apex predator, because smaller dinos cannot beat him - that creates a problem for most of players here, because someone wants to be impossible to defeat. Well - Happy to wake You up with every ambush, crush, pin. Better take it as a feedback - because there are people out there who are not satisfied in lying in a bush for a whole day, growing with all diets and having no worries. Herbivores have no worries with current pack limits, mixpacks that still has no debuffs or anything to stop it. Nobody talks about it because it's instantly taken as negative. Because people here got used to herbivores ruling the game, with stego released earlier and having no natural enemies except for good old wars with deinos on the previous map. Then Carnotarus gets dwarfed while he weighted more or around the same as tenontosaurus. Not to mention other changes. So guess we're stopping to talk about making the game realistic there, short-legged stego catching up almost to rex or running as crazy with broken leg is another example. Pachy with his mass made for ramming hard with that weight and fracturing predators being able to jump almost as high as a Raptor.... Cerato that's supposed to be scavenger and mostly defensive type when near food turned into a killing machine. Wake up.
Honestly, the current herbivore balance feels heavily exaggerated. In many cases they are not just defensive - they are simply dominant in almost every situation. Stego is one of the best examples. It can keep its tail up almost indefinitely, has great stamina, and is still surprisingly fast despite its short legs. Because of that, fighting it often isn’t about skill, but about trying to avoid something that is nearly impossible to deal with. A perfect example is that Allosaurus was supposed to be a counter to Stegosaurus, yet in the current state of the game even three Allos often stand little chance against a single Stego. A similar situation exists with other herbivores. They can safely grow in sanctuaries with full diets, while carnivores start as small, hungry animals that already need to hunt something many times larger than themselves. This creates a huge imbalance right from the beginning of the gameplay. Herbivores should be strong in defense, especially when in a herd. But right now many of them are also extremely strong solo, which removes real pressure from predators. On top of that, there are still no meaningful penalties for mixpacking, and current group limits often end up favoring herbivores even more.
Since this is a general opinion, I’ll also share my personal view about the community around this game. It’s hard to understand why there are so many comments constantly asking to nerf apex predators, like “nerf Rex”, “remove Allo pin”, or “slow Rex and reduce crushing bite”. Rex is an apex predator - it should naturally be one of the most dangerous animals in the game. Meanwhile, the average herbivore player can go to a sanctuary, safely grow with full diets, and then dominate most encounters afterwards. At the same time, Rex has to constantly watch everything around it, take risks during every hunt, and can still end up dying to a sub-apex Stego. On top of that, herbivores frequently mixpack and overpack. And when someone dies to a solo Rex, the first reaction is often to come to the feedback channel and demand more nerfs for carnivores. Balance should mean that both sides have strengths and weaknesses. Right now, however, it often feels like herbivores are safe in almost every situation, while carnivores carry most of the risk.
If this game is meant to be a survival experience, pressure should exist on both sides - not only on the predators. 
Make adult and prime rex lower speed and bigger stamina drain but don't touch sub rex and the juvie need speed nerf to max 48km bc 60km is crazy
Maybe you guys change hosting company for servers?
It would be really cute if you added rocks for juvi carnivores to scavenge underneath for grubs in sanctuary 🐛🪲
The current state of prime elder is unacceptable. It almost feels like the game has returned to its progressive play style where you had to get one dinosaur to reach another back in 2016. I've spent the past week trying to get a prime elder Dilo, and had to endure my clones being broken and not working. I also had to deal with the game not giving me prime elder on multiple occassions, even though I did everything I needed to do. So I would spend hours of my week just growing over and over, just to not get prime. Then I read in this discord server that migration regions are apparently bugged! Wouldn't expect much less out of this game to be completely honest. So then I legit pulled up Vulnona for a map of all of the alleged migration zones, and fully lapped the map to hit them all whilst racing my growth so that I wouldn't reach elder before I got to all of the migration zones. And then it finally worked, and I got what I'd been working for. And then I got slapped in the face. I got roughly 3 hours of being a prime elder before I hit 100% growth. Not only did I become infertile, my bite force got nearly cut in half, and my speed dropped from 50 to 41. And on top of that, I can't even enjoy using it anymore because the running animation is so chopped. I don't think the devs realized that when you rip off 10 km/h from a dinosaurs speed, the animation will no longer be in sync with the speed that the model is moving.
I understand that once you reach 100% you're meant to entomb, but not everybody wants to sacrifice hours of their hard work for a slim chance of growing back up to get better mutations. Some people just want to work for their dinosaur and enjoy it as long as they can before they inevitably die. I get that being elder means your old, which means you should definitely be weaker, but I think they should just nerf it back down to the normal 75% grown stats. There is no reason for my dinosaur to become a mobile sack of meat just begging to be eaten.
Add a console where we can use a command to connect {ip} so we don't need to use always UI if wanted, also make it so that the client could connect directly to that server so if officials are down doesn't shut down all unofficials aswell
Enable PT to drink with skimming animation
Replace half of the tropical forests in the game for legacy type forests or make a new map
Most people complain about pinning, but think about it. If you're in the wild with your life on the line, would you complain about fairness when the creature that weighs three times more than you overwhelms you with body mass? I truly believe that pinning should be base kit for most playables. If you think it has no counterplay, then good observation—that's the point. And if you think it's unfair, then learn to pick your fights. Of course, it would require some tweaking, because the current pin is very unbalanced, but there is probably an acceptable solution.
The Beipi population is currently suffering, so I think it might be time for a small update.
I came up with an idea that could make Beipi much more enjoyable to play. At the moment, Beipi feels very slow and heavy in the water. Sometimes when I jump into the water it almost feels like there is an anchor attached to me.
My idea is that Beipi should be slightly more momentum based when entering the water. If you jump from a slightly higher spot into the water, your swim speed could briefly increase to around 1.2x to 1.35x your normal swim speed before gradually slowing back down to the base swim speed.
Additionally, Beipi could extend this momentum slightly by using its water jumping mechanic.
For example, if you jump into the water you might keep this increased speed for around 3 to 5 seconds.
If you jump into the water and then use the water jumping mechanic while continuing to swim, you could carry that momentum for longer, perhaps around 10 to 20 seconds depending on what feels balanced.
This would make Beipi much more fun to play, especially considering that the Beipi population is currently almost nonexistent.
Deino would still technically be faster than Beipi because Beipi’s base swim speed would not change. It would simply be able to carry momentum more effectively.
This would also naturally tie into Beipi jumping out of the water. The more momentum it has, the further it would jump out of the water.
Let me know what you all think. ✌️
(I'm gonna ask ts tomorrow, so this marks day 1)
The devs need to work on their communication skills to let us know what's happening when servers go down | Am I right or right? (Before you say no, you are part of the group)
Dino speeds need a rebalance if the current pin mechanics are to stay in game, some smaller stuff should be able to get away from big stuff because of obviously differing weight classes, but they just can't.
can we have less safe drinking water holes and more bushes close on water? so u can drink more unseen but deinos have a chance. rivers so empty
Bring back the old Northen Jungle sanctuary, i feel like the '' new '' sanctuaries look messy and plain. the old sactuary in northen jungle had so much character and looked unique from the others. there was both big players that would go for a drink at the pond, or try to bait out herras or the occasional swamp puppy. and there was always carnage and alot going on inside the sanc itself. it was the go-to troodon sanc with never ending battles between ceras, herreras and troodons.
the mudpit, the small pond the little cave and not to mention the memorable little island in the middle of the sanc.
The new northen jungle sanc looks messy, the cave looks unfinished and poorly shaped and not to mention NOBODY will ever use it because its too muchspace. the pond is far too big for where its placed.
If prime's goal is to encourage players to move around and be active, I think it should just negate frail status rather than being a buff for a brief time before reaching frail anyways. By the point people have reached prime, they've done their moving around and earned the right to want to play the dino they grew and decide whether or not not they want to entomb it at 100% for more mutations or not. Leave frail status for players who lazily grow in bushes afk and don't explore.
I wish carnivores also could eat the red shrooms in the sanctuaries while young/small. I feel this needs to be balanced, or give carnivores something simple that they can eat at a sanctuarie. Maybe small slow critters that they can catch and eat.
Reason: Herbies can eat and chill if they are able to hide, while carnivores are forced to hunt right from the start to get diet and they might not get all 3 like herbie babies can.
Prime goals should be tailor made to each individual dinosaur, not this generic run around point A to B for 75% of your life, the current system feels more like a bad extraction shooter then anything else.
make it so all carnivores can eat bones. i dont see why a rex can swallow an omni whole and have no issue but if i try and eat the bones of an omni i get sick
Rex shouldn't be able to crush a tagomizer and break a stego's leg
Instead, a short animation should play where they become entangled for a second, before the Rex spits out the spikes and steps back, and both Rex and stego take a small amount of damage.
It would also become an interesting 1vs2 play where one Rex intentionally crushes the tagomizer to keep it from moving so the other can bite the stego (instead of the boring crush spam we have now)
Dinos shouldnt be canibls it makes playing them imposible
no ai other than tacos will spawn on eu 9
Can you please just revert the map back to before east plains got changed.
make rex able to crush bones only for animals that weight under 6 tons
Visuals, 2021-2026
The Isle in 2021 was the most gorgeous game i had ever played. It was colorful, harmonic and unique in every way. The nights were blue, the sunrise and sunset were orange. The forest had this beautiful dark/horror tone to it. The waters were brown and murky, the sand contrasted with the ocean. The grass was soft, fluffy and fluid. Everything blended together perfectly.
I miss it so dearly... I cannot find myself taking pictures of Gateway. I will forever mourn the death of this beautiful visuals that wont come back. We didnt even have skins by then, but we didnt need to. The world was already interesting enough to catch our attention.
It really saddens me to see how it has downgraded and lost the feeling of solitude and slight horror. The leaves are too bright, the jungle feels uninteresting, the beaches are dull... everything lacks color. Im not sure what it is... shaders? light? shadows? ambient occlusion? the soft shadows instead of harsh, dark ones? colormaps? still, im not sure why it was ever changed if it was perfect, i do understand the need to test new things... however our sense of atmosphere has been slowly taken away.
I hold this version of isle in my heart with affection (Spiro my beloved 💖), thank you to the people who worked on this. I hope i can feel inspired by isle once again.
Good example of the gateway graphics at #general-feedback message for comparison!
-# Screenshots from "spiro-screenshots" channel, from several users.
I just lost a fg raptor because of a crash.The game is not enjoyable in the current state
The Beipi population is currently suffering, so I think it might be time for a small update.
I came up with an idea that could make Beipi much more enjoyable to play. At the moment, Beipi feels very slow and heavy in the water. Sometimes when I jump into the water it almost feels like there is an anchor attached to me.
My idea is that Beipi should be slightly more momentum based when entering the water. If you jump from a slightly higher spot into the water, your swim speed could briefly increase to around 1.2x to 1.35x your normal swim speed before gradually slowing back down to the base swim speed.
Additionally, Beipi could extend this momentum slightly by using its water jumping mechanic.
For example, if you jump into the water you might keep this increased speed for around 3 to 5 seconds.
If you jump into the water and then use the water jumping mechanic while continuing to swim, you could carry that momentum for longer, perhaps around 10 to 20 seconds depending on what feels balanced.
This would make Beipi much more fun to play, especially considering that the Beipi population is currently almost nonexistent.
Deino would still technically be faster than Beipi because Beipi’s base swim speed would not change. It would simply be able to carry momentum more effectively.
This would also naturally tie into Beipi jumping out of the water. The more momentum it has, the further it would jump out of the water.
Let me know what you all think. ✌️
(Day 2)
Dilo should be waaay more agile than a cera
Manage Glass bones please, it just holds on for to long, im healing it of for 30 minutes now already and its still not gone
I would pay money for finally having an actual decent server browser in this game.
Bring back trees and rock collisions knocking off Allos and raptors, "rocks and big trees still knock them off, not to mention bucking!" No they don't, I be rubbing raptors off fat trees and mountains and it only works on select parts of the maps rocks and trees, as for bucking? Yeah sometimes you can't even buck at all after bucking for 2 seconds then letting go of the E button. "But then people will abuse the trees and rocks and camp them!" A full prime Raptor pounce is 5000 damage "but no raptor will ever get to pounce for that long!" They don't NEED to pounce for that long, 25% of raptors stamina is about 1.250 damage, how long does it take Raptor to use 25% stamina on damage pounce? 10-15 seconds. That's easy damage and makes raptors bite fighting look stupid, now imagine just more than 1 or 2 raptors. And don't even get me started on Allo, it already pins most of the roster straight up.
ladies and gentlemen... aren't you sick of not being able to see what on earth ur dino is doing underneath all that brush? aren't you sick off having your screen blasted with pixelated plants between the camera and the dino? well... I propose this: have it so any foliage between the camera and the dino is made transparent or translucent so that the player has an unobstructed view between the camera and their dino. any foliage in front of or around the dino is obviously not see through, but it allows the player a far less obstructed view of their dino, allowing them to actually know what they're doing instead of walking into random objects in the forest because we cant see, while also keeping it so our dino can effectively interact with the environment, using the semi transparent foliage between the camera pov and the dino to actively use foliage for camouflage. im not saying all foliage around the dino is translucent, but only the plants within a strict avenue between the dino and the camera, while the front and sides of the dino/player pov is still opaque foliage, keeping the immersion, realism, and use of the environment for camouflage and gameplay etc
When you forget to select a mutation during one stage, you shouldn't be locked out of selecting it when you go into another.
remove pinning OR let us counter it
bro... bring back old graphic, why it have gone? just look at this peak!
Make it to where all trees knock Omni, troodon or allos off when pouncing on you. Bucking hardly does anything. Small and big trees for Omni/troo, big trees only for allo since they’re heavier. Tired of running through the woods and no trees work
Will be good if we get back quality of game. After last big update with rex and allo playing the isle feel worst than legacy and I'm not joking.
(First of all, this is just my opinion.)
I think the developers should seriously look at the current visual state of the game. Right now the graphics feel noticeably worse than they used to be. Builds like early Gateway, the Diablo hordetesting build, and even the 2021–2022 Spiro versions looked far more impressive and immersive.
Back then the lighting, water, post-processing, GI, 3D clouds and terrain textures looked much better and made the world feel alive. Now the lighting feels flatter, textures look simpler, and the overall environment lost a lot of its visual impact.
What makes this even more confusing is that the game already proved it could look incredible before. It almost feels like someone looked at a beautiful, immersive game and thought: “This looks too perfect… let's downgrade it and make it look worse and awful,” without even getting noticeable FPS gains or real benefits.
Right now the dinosaurs and systems look great, but the environment itself feels like a clear visual downgrade and awful compared to older builds. I really hope the team considers revisiting the lighting, water, post-processing, GI, clouds, and photorealistic, simple, and perfect ground textures.
Release modding when the game officially releases which I would like to be somewhat soon. Modding can add new payables, new biomes, and can be used to balance the game. I would like to allow the modding community to be able to start so we can get that stuff sooner rather than later.
make it so a head fracture on a cera or carno prevents it from ramming or using its charge bite.
I miss Carno Headbutt before. That unusual way of playing was Carno's signature.
Change Carno's headbutt to the old one, Turn the present Carno headbutt into an alt attack.
You don’t want us sitting in a bush but you have playables that take 12+ hours to grow that no one employed has time for. What would be wrong with shortening the WHOLE rosters growth time? There would still likely be the same ratio of adults and people playing different things, it just wouldn’t take ages to play things. I see no reason this wouldn’t be good for the average person interested in this game. The only population this would negatively affect ARE the bush sitters. If you disagree feel free to say why.
make offical servers good again with no rubberbanding.
Every reason why we need a simple patch asap and not this one big update bs
Ill go through the status of every playable rn
Diablo: Attacks often dont even work
Dryo: No burrowing but it works
Hypsi: Climbing is scuffed
Maia: Actually ideal maybe a little overtuned
Pachy: Has ALWAYS had trouble with its headbutt working
Stego: In a decent spot, maybe a little overtuned Edit: Nevermind, its tail swing hitbox is broken
Teno: Ol' reliable works ok but the prime elder really is underwhelming
Triceratops: Sparring with rex buggy as usual
Allo: The pounce mechanic absoluetly SUCKS It literally has you floating above whatever your pouncing and for whatever reason you can still get hit
Carno: Fix the dumb headbutt you guys arent even aware of how overpowered that thing is right now, whos idea was that???
Cera: Works fine
Deino: Theres only like 2 spots a deino can survive and nobody even needs to drink at rivers anymore
Dilo: Bleed and agility is too poor to do what it's supposed to do, it needs some sort of drift and be able to take more than 1 hit without bleeding out
Herra: Climbing doesnt work and hasnt worked for months
Omni: Not even a bleeder anymore fix the bleed
Ptera: Is being working on but the gliding speed is so damn slow
Troodon: The ground venom doesnt stay on the ground you literally cant see anything sometimes
Rex: Agility is absoluetly insane. Alt attacks are that fast for what?? Prime elder is stupidly over powered with ambush and against other rexes
Beipi: Its just there, it should have that breach speed boost like that other person suggested
Galli: Broke hitbox of course
HONORABLE MENTIONS:
ALL THE STATS FOR PRIME ELDERS EXCEPT FOR CERA AND ALLO
MIGRATION ZONES
PRIME REQUIREMENTS RESETING
Lock crush to ambush only, rex needs to be more of a ambush predator. it alway has capablity to brawl with its bite and headbutt attacks.
I humbly request two things:
Make rex diet dynamic so that after 50% they cannot get diets from ai anymore.
And
Place a 30-45 second cooldown on crush so that it's not such a spammable attack and rexes are encouraged to use the rest of their incredibly fun kit
The Isle Evrima is a very good game, but what makes it very bad at the same time is the simple fact that there is no accessible map. Lately, there have been constant bugs in the primary interface. For example: when I search for servers, sometimes I can’t join any, even if they’re empty. Very often the servers go offline, and the game itself is very poorly optimized!
There is an absurd lack of footstep volume for the dinos, especially large ones like Rex, Cerato, and others. Once they become adults, their steps don’t make any sound at all, which completely ruins the realistic immersion of the game. In The Isle Legacy, footsteps are much more realistic and cause fear—the experience is completely different. The most critical point is the lack of sound volume in the footsteps and the need for improvements in the A.I. bots. Many times we die of hunger due to the lack of bots, and when we do find one, they run too fast, making it impossible to hunt properly.
Increase Maiasaura's bleed resistance to help with its Allosaurus fights. Increase its swimming speed since it is a hadrosaur however swims slowly currently. I've also noticed a weird thing with its prime, its physical size doesn't increase much even though it gets an almost 2 ton increase in size whereas dibble is far larger as a prime even with a smaller weight buff. Im not saying give maia a weight buff, thats not needed at all its just that the actualy size of it doesnt match the weight stat
Day 72 of asking the devs to return the Gallimimus kick hitbox to what it was before the Rex and Allo update.
Respectfully, your game has far too many issues with de-sync for the Galli kick hitbox to be the size of a pin-hole. You continue to nerf the weaker and less played dinosaurs making them even less desirable and played. This change was absolutely unnecessary, especially since you’ve decided to give Cera Bluetooth bite for some reason. Galli was not oppressive before.
Revert the hitbox changes to galli
To be more specific, here are things that the game needs graphically and currently.
Water: The water needs better normal maps and more visible raindrop effects during rain. Rivers and swamps should also have more natural coloration, like brownish or green tones, instead of the current look which feels too clean and artificial.
Post-processing: The game really needs better post-processing. Effects like bloom, lens flare, and overall lighting balance feel very weak right now and end up making the visuals look flatter than they should.
Skybox: A better and different visual for the static skybox should be used for partly cloudy weather conditions to improve the atmosphere and visual depth of the environment. Right now it feels very static and doesn't add much to the scene.
Wet surface effects: Reflective ground and wet surface effects (especially on sand, near water, or during rain) should return, as they previously added a lot of visual realism and their absence is very noticeable.
Ground textures: The older ground textures looked more natural. The current blended colors and textures reduce visual clarity and make the terrain look muddy and less detailed.
Environment detail: The map needs more rocks on plains and in highlands, higher ground foliage density, and improved colors for trees and vegetation to make the environment feel richer and less flat.
this update has been the worst state the game has been in since i started playing. We got two unfinished playables with unoriginal abilities (especially allo), lighting and graphics got worse, countless bugs and fatal errors and a new weird looking UI for no reason (the old one was fine). I don't get the urgency of pushing stuff out that does nothing to solve current problems and only adds new ones
I know everyone plays with music off but if they did keep it on... it doesn't exactly fit the horror theme all that well like legacy did. Might I suggest something more subtle and ominous like you'd see from older games? https://youtu.be/qAdLg2YGVBk?si=XMgm_vAvwaBftqh2
Jet Force Gemini Tawfret
By Robin Beanland of Rare
(C) 1999
Something needs to change about Carnos headbutt. It shouldn't be able to stand still and spam RMB for the same amount of damage it would get from charging long-distance
I see countless videos of Carnos literally facetanking Ceras while simply just turning if the Cera tries to weave around it... and the Carno gets to leave whenever it wants to, too. Cera vs Carno used to be a fun matchup. Standing charge has to go.
It's been 3 months since the update and no issue has been fixed. I'll point out some of the ones I see:
- Rubberbanding
- Herrera climbing just doesn't work, it laggs. And the stamina draining, on a small dino, it's insame. You can't travel more than 1 min (running) without draining 3/4 of your stam (when it was 1/4 before). That and the fact that you can't climb on the small isles on the swamp area
- I can't believe you added Rex and never thought of including them in some other dinos diet, same goes for Allo. I'm aware it's an "apex" but even apex irl can get esten by others. Deinos could easily have rex in their diet for example.
- FIX THE GODANG WEATHER. Before the update it was alredy a problem the thunderstorms and now they still are. A single day, EVERY DAY, it has sun, rain and fog. All the time. Where are these dinos, in South of Chile? In Tilburg? Weather is never consistent and I'm personally tired of that
- Prime requirements should be different for each especies. Not all especies can travel far distances (such as herra and pretty much any small dino)
- Please bring back the colored skins. I get you don't like the idea of rainbow dinos but many of us don't like that all dinos are basically brown and green with lack of any more colors. Dinos are decendants of birds so they should have more colored skins
- Please bring back the color of bypass so it's easy for US to know our health (green, orange, red)
- Please bring back the old water, this one has a great color but if a non acuatic dino dives or fall in the water you can't really see the surface 😭
Please make the frail elder speeds for all playable creatures the same as adult speed. And especially the small playables like Herrera suffer a lot from this. Maybe as a trade, you keep adult speeds but consume stamina more quickly.
Elder Rework Idea
The Elder stage should take the same amount of time to grow as it takes to grow from 25%–75%, without diets.
The debuffs for Full Prime Elder should be slightly reduced.
Full Prime Elder should be stronger than Adult, with higher bite force and slightly more weight.
The speed boost for Prime Elder should be completely removed.
The peak Elder stage should occur between 88%–95% growth.
Passive debuffs for Elder:
Faster stamina drain, about 1.35× compared to Peak Elder.
Faster food drain when at Full Elder.
Example balance change:
For example, Allosaurus RMB should either deal less damage or only pin smaller targets (e.g., 65% size instead of 50%). Allos damage for full prime should be example like 200 instead of the prime elder 225 damage. it needs to be stronger then Adult by sheer combat weight and damage but for a survival perspective it should be harder too hunt the same things ass peak prime. it needs to feel like a old dino not a free snak dino.
Goal:
Full Prime Elder should not feel like a death sentence, but rather a playable stage
make dilo ghosts do venom like the enemy do less damage towards dilo, instead of real damage to the prey.
dilo gives venom to prey is low from bites tho (he bad on turning so gets hit too)
then ghosts do not enough damage, dilo cant heal fast enough so need to backoff from fights
Whats really been bugging me is the diet boxes are SO inaccurate.
It might look completely empty while u still have 15% diet or it looks completely full while its only at 90%, its super weird.
For example the B diet looks full to the brim, but as u can see its at 88%. On the lower end its even worse (and more annoying)
The sad part is dilo is a small light dino yet it is not agile WHATSOEVER the fact that raptor can jump turn on a dime and is almost as fast as dilo just makes dilo overclassed by anything in the game by far as well as its low hp pool it makes it almost unplayable i understand it is a bleeder bu it should be able to evade at least so that you just dont get out classed or have to run 24/7
I discovered today that I can move gates at specific compounds. It was amazing somewhat and I have the big wish that we could engage much more with the environment. Those small gimmicks give the game much more life!
Deinosuchus's weight balance needs to be changed. At 400kg its bite force is 250, but it doesnt grow almost at all until 70%? its not even 1 ton at 55%.
Weight needs to be changed so it actually feels like im growing
remove glass bones entirely or make it not permanent at the very least
even if its bugged right now and being applied too quickly or whatever its still a dumb mechanic to have its not like you choose when you fight a rex why would you be basically punished for it
I know becoming infertile at 100% is more realistic and all but its just not good for the game. Nesting is already uncommon and this just makes things worse.
while i think there is more important things at the moment to fix i wanna give a moment to look at balance. the game overall has become way too binary in my opinion. like many games before it, it has falled into the trap of introducing too much cc.
before there was interesting fights. raptors vs carnos, carnos vs tenos, cera vs tenos etc. now the game boils more and more down to "is this juvi trex light enough for my carno to knock over -> i will oneshot it. is it so heavy it can pin me -> it will oneshot me"
The Beipi population is currently suffering, so I think it might be time for a small update.
I came up with an idea that could make Beipi much more enjoyable to play. At the moment, Beipi feels very slow and heavy in the water. Sometimes when I jump into the water it almost feels like there is an anchor attached to me.
My idea is that Beipi should be slightly more momentum based when entering the water. If you jump from a slightly higher spot into the water, your swim speed could briefly increase to around 1.2x to 1.35x your normal swim speed before gradually slowing back down to the base swim speed.
Additionally, Beipi could extend this momentum slightly by using its water jumping mechanic.
For example, if you jump into the water you might keep this increased speed for around 3 to 5 seconds.
If you jump into the water and then use the water jumping mechanic while continuing to swim, you could carry that momentum for longer, perhaps around 10 to 20 seconds depending on what feels balanced.
This would make Beipi much more fun to play, especially considering that the Beipi population is currently almost nonexistent.
Deino would still technically be faster than Beipi because Beipi’s base swim speed would not change. It would simply be able to carry momentum more effectively.
This would also naturally tie into Beipi jumping out of the water. The more momentum it has, the further it would jump out of the water.
Let me know what you all think. ✌️
(Day 3)
How does rex make a million mistakes when fighting other apex herbivores and still almost win but these said apex herbivores only need to make 3-4 mistakes to get leg broken and are done for. It should be a high risk for both parties. https://youtube.com/shorts/kYHKD1DChv0?is=fLomMmdw-9DLKNVc
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Bring back Old Carnotaurus Sniff animation
buff dilo, its the night terror and yet gets terrorized at night, it cant see jack during the darkest hours when it should be hunting, has the agility of school bus, the durability of a wet piece of paper, and can literally be ran down by its prey.
make prime GUARANTEED once you met the requirements. whats the point of doing all of these stuff only to end up as frail anyway?
Update Maias attack hitbox. The only attacks that reliably land are the stomps which require your opponent to be stationary
Hello,
I just wanted to share some information regarding Shadow PC users and Easy Anti-Cheat.
Some of us have been unable to launch certain EAC games on Shadow for a while now. According to Shadow support, this situation comes from an update to Easy Anti-Cheat that became stricter with virtual machines / cloud PCs.
However, Shadow recently confirmed that game developers can now contact Epic Games to request an exception (whitelist) for third-party cloud services like Shadow. This means EAC can allow these environments if the developer chooses to request it.
In many cases, studios were apparently not aware that their games were being blocked automatically, since the restriction comes from the anti-cheat level rather than the game itself.
I’m attaching the response from Shadow support for reference.
If possible, it might be helpful for the team to check with Epic/EAC about whitelisting Shadow PCs, as this could allow legitimate players using cloud PCs to launch the game again.
Thanks for your time, and thanks for the work you put into the game 🙂
Alright so we really gotta figure out a solution abt Rex, trike and stego (mainly Rex vs trike and Rex vs stego)
The Main issue is ofc Rex but if we nerf Rex, stego will completely roll Rex.
Rex:
I would suggest making Rex crush cooldown 5-7 sec (not 3 like rn) and slightly nerf Rexes agility (not too much since it still needs to somehow fight against trikes)
Stego:
I really don’t know what to change here but ig we could give stego a slight miss swing cooldown (ONLY WHEN IT MISSES, not when it hits) maybe like 0.3 sec more, so when stego misses its tail, it has a longer recovery and Rex has a chance to go in, we could also nerf stegos bleed a little (only if we rework/remove traumatic thrombosis) but I wouldn’t take that as a solution since stego is a bleeder and should stay a bleeder.
Trike:
I suggest giving the (hold lmb) idk how the attack is called a 100% stun threshold so Rex can’t just stand infront of Trikes horns and not be worried about getting stunned. Trikes turn radius is fine as long as we nerf Rexes turn radius slightly (like I said not by much)
If u have other ideas to make the matchups more skill based and fair just tag me in #general-feedback-discussion
But with that being said have a great day/night!
I wish this game would focus on bug and crashes over putting new dinos in....... what's the point of playing a bary if i crash everytime i play.
Revert bucking so it drains the stam of the dinosaur pouncing instead of just bucking it off randomly, the mutation to increase the chance of bucking something off could be changed to just "drain more stamina when bucking"
Pleaaase fix the Q system i have to wait 20 min every time I want to play.
Remove elder system please
rex should only pin larger creatures with its crush after knocking it over with its headbutt (stationary if 50-75% of its weight) and it would need to do a running headbutt if its 75% to 100% of its weight in order for a crush to actually pin it down to the floor. And of course anything lower than 50% of its weight, it wouldnt need to do a headbutt and can just crush and pin it down ambush style like it does right now. This would force rex to have to stun a creature/knock it over before being able to use its insanely strong ability.
This would also make rex ACTUALLY use its headbutt ability more often. Its useless in combat and the only times ive seen rex use its headbutt is to bully and troll young trikes instead of killing them.
Currently rex combat is incredibly boring and stale, run in, crush, and bite right after, and if its anything small enough to be one shot in a single crush then it ends even quicker.
Apex predators shouldn't be selectable freely. This problem will only get worse as more apex predators hit the selection screen.
Make dinosaurs like Tyrannosaurus Spinosaurus Giganotosaurus etc. all locked and the only way to play them is by entombing a herbivore first.
Replicate Mutations? OR Choose an Apex Predator
This game is literally a Tyrannosaurus simulator and has been since it released.
Add back the monorail please 🙏
I believe that the juvi to sub range hunger timers need adjusted. At the moment, if you get hurt you don't have time to sit and heal if you're a carnivore. The hunger is so intense, especially with medium to small teirs, that you have to keep moving and pray you find a body. It also would benefit nesting so that there is time to actually sit and nest without it causing trouble.
When nesting with parthenogenisis, all your children should be female (since they're a genetic copy) and should inherit parthenogenisis, along with your other mutations
when does the devs want to fix or add the F2 recording again? we cannot even let cheaters get banned without a F2..
add traps everywhere so you need to be more alert where you’re stepping. like sharp rocks, maybe a hole covered in a thin veil of leaves so you step on it, a tripwire that drops a log on you, stuff like that
New playable Idea
-# Purely out of my interest
Inspired by ‘The Dinosaurs’ Netflix series
Anchiornis
This dinosaur is the size of a small troodon to a Full grown Herrera. He is a combination of a Ptere, Herrera, and a Hypsi. This dinosaur can climb like Herrera and hypsi but can glide like ptere (not flying like ptere where you can go up or down). Anchiornis can jump tree to tree, rock to rock, and glide distances depending on the height that they jump from. This dinosaur is covered will feathers and looks like a chicken. It can run like a Herrera or Dryo’s speed.
I think this dinosaur is really cool and would be fun and great if it would be considered to be added.
This is purely out of my interest and I think it would be amazing.
-# inspired by The Netflix Show ‘The Dinosaurs
We know that apexes are overtuned. What if that's how it should be? I think the actual issue here is the frequency that people cross paths with apexes.
Make all carnivorous apexes biological cannibals- This would instill competition between apexes and lead them to kill others for competition and food essentially creating a bottle neck within that species
Make all Herbivorous apexes unable to interact with sanctuary mushrooms- Right now you can grow a trike from 50kg to 3.5 tons in an hour because of sanctuary mushrooms which should be a helping hand for smaller Herbivores
Apex scent system- Apexes should release a scent icon for all others. This scent icon activates after an apex species had been idling for too long forcing them to constantly be moving to prevent predation or prey knowing their location. This also helps counter the bush issue that enables apexes to become adults without issue
Increase apex growth times and growth curves- this one is pretty self explanatory-rex speed
I'm going to justify why these should be implemented. The title of apex is not something that should come easily and it does right now. Just today I counted the number of sub adult or above apexes I saw at West Rail Access while I scouted as PT. I was logging was 8AM-12PM in total I saw 45 different apexes which is almost half the server playing as grown apex predators. When you see an apex your first thought should be fear, not only because that playable is busted for how easy it is to grow but how hard it is. If these changes or any other changes that make apexes rare, people wouldn't complain about them being overpowered because that's the reward for reaching fully grown. This would also beef up a realistic ecosystem as people who don't have the desire or grit to grow an apex may consider playing small or mid tiers which increases diversity. Apexes should be a rare sighting and not in abundance, that way they keep their threatening strength however are less oppressive as a whole.
in that clip we can see that rex literally crush my head 3 times with hitbox and that's the worst bug ever but there is not only that bug there is :
crush in head
stun doesnt work
spar mode bug
camera shaking in body rex while you bodyblock him sometimes
and so much bugs again with trike vs rex so idk if it's a bug ( taking crush in head ) or if it's normal but its literally unplayable when the rex do it always btw only a few ppl know that hitbox but it's still a major bug in that fight.. so i think devs should fix bugs like that at first
for gods sake buff carno. idgaf what, it needs anything it can get atp but a faster grow time would probably be best.
i think its the seventh time i write this but im so over it, you NEED to increase the % of food and nutrients that plants give herbivores, its outrageous starving all my adult life as trike or stego, i wanna nest and chill but instead im stuck in this crazy loop of walking and searching for bushes that give me absolutely nothing, im so over having to live on grazing and constantly being stuck at 20% hunger it sucks so bad to play apex herbivores because of this,it completely ruins it
let troodon eat rotten food
It feels like you guys have not been listening or interested in the game that much (it could just be me) we havnt had an update in a month, the devlog wasn't good, and we have had no communication whatsoever and the one time we are suppose to get a lot of communication (the devlog) we get a bunch of videos we have seen for the past few months. there's been a couple updates in steam db but it seems like we will be waiting till the end of march till we can get a proper update to fix everything that it bugged at the moment. We dont need one big update where you guys try and fix everything im sure the community would be much happier with having little updates that would fix some of the bugs and we need more communication on what is happening. i also feel like instead of a bunch of images in the devlog just put them in phase three we havnt had anything in there in months.
when are you guys actually listen to the community...? People have been BEGGING for bug fixes and you guys have not even responded with a reply.... I feel that you guys should fix these bugs instead of investing all this time into adding more dinosaurs, which will lead to MORE bugs... (and please fix the REGROW COMMAND).. Hackers Are On A Rampage.) :3
Make Para large, around the 9-12 ton range. This would place it in between Maia and Shant therefore big enough to combat mid tiers like Allo and Alberto but places it in that sub apex area like Stego and eventually Acro. This would also allow it to defend itself from apexes like Rex and Giga albeit at a disadvantage.
Could we have Metoposaurus (a giant salamander-like amphibian that could weigh up to around 400 kg) as an AI creature in mud pit areas or at the bottom of deep lakes in swamps?
Instead of roaming around like ai boars or deer, it would behave more like an ambush predator. It could hide under debris, sunken logs, or buried in mud pits. If something like a baby Deino or a Herrera runs/swim past(or investigate the spot), it could suddenly leap out and trying to snatch them.
Players big enough when searching these areas might also accidentally spook it and flee.
After leaving its hiding spot, it would swim around for a short time before burrowing back into cover. This could also work as a despawn mechanic to save server performance, with a cooldown and a limit on how many Metoposaurus can spawn in a given area to prevent abuse.
I also think small fish and frogs could use something similar to Beipi’s underwater foraging mechanic. Right now fish appearing as “fish balls” feels a bit cheap, and a system like that would encourage aquatic animals to spend more time exploring their environment instead of constantly running around on land.
Shant concept
Stats:
Weight - 14800
Biteforce - 700
Max speed - 31
Stamina - 35
Attacks:
Head swing - 700
Alt kick - 800
Push/shove - 550, stun/knockdown
Stomp - 3500 (1x Standing body hit), 7000 (2x knockdown body hit), 10500 (3x knockdown head shot)
Specials:
Stance switch (similar to maia)
Strengths:
High dmg
Tanky
Fast for its size
Weaknesses:
Low stam
Weak to bleed
Please focus on fixing the food glitches, the attacking problem where the attacks don’t happen a lot of the time, and work on the graphics which somehow are worse than they were at the beginning of development. Otherwise the games in a decent quality place
as a dryo main, i greatly dislike that dryo only gets 2 dodges. once a dryo has used their 2 dodges they are a sitting duck for things like an omni or carno. dryo dodge should not be charge based and be stam based like allo/omni pounce. it would make dryo far more useable as a creature to escape from predators.
Also as a dryo main, I object to this. I feel that the 2 free dodge charges are fine as they are good tools that should be used when necessary in a chase. Dryo is very much capable of evading faster carnis without dodges, albeit with more effort needed. With these dodges being extra tools in evasion rather than being an absolute necessity to do so. Having the dodges cost stam would also be very draining to dryos stamina pool especially in long persuits that use/need a lot of stamina. Especially in one's that require jumping and swimming, even more so if your chaser can also jump.
Instead of changing the dodges to always cost stam, have it be a mix of charge and stamina usage. Have it so the 2 charges are free, but using it again when one hasnt re-charged yet would cost stamina, in case you are willing to sacrifice some stamina if you feel a dodge is absolutely needed.
This would tie in to all abilities that have “charges”
Dryo only has 2 “free” dodges to escape, (credit to the 2 posts), but needs something more until burrowing.
Let’s apply the idea of charges to Carno, Rex, Dibble/Trike, pachy, allo, Maia, and Deino for the CC and grab attacks.
These abilities can be classified as heavy attacks, since they not only do a lot of damage, but can stun lock etc.
Rex’s crush should not be a spammable attack, and should only pin targets if they are knocked prone and within a certain weight and stamina threshold. (Credit to an earlier post) also make ambush a charged ability with a long cooldown, and increased stamina cost.
Ceratopsians would be able to use their flips etc even after the charges are expended but at a higher stamina cost.
Allo pounce/lunge is too similar to Omni right now, and is played like it too, so restricting the pounces they can do would make them used “better” and more punishing should they miss.
Pachy headbutt needs a higher CC threshold, so that it can deter Allo and smaller Rex’s. But should not be spammed since I believe the damage should also be upped.
Deino could get 1 “super lunge” to help it grab targets a small distance away from the shore, but at the cost of its only charge and a cooldown when missed. Normal lunges would have the same grab thresholds, but maybe give the “super lunge” a higher weight threshold to give it one chance to grab the larger dinos.
Maia stance swapping leads to them being able to immediately accelerate and change directions. The cooldown doesn’t have to be long, but slowing down how fast they can go from quad, to bipedal and back (and vice versa) would give smaller Dino’s the ability to escape, since a lot of folks believe them to be too mobile.
Carno needs to have the ability to spam its headbutt reduced, and increased stam cost.
I dislike “charges” for abilities, but it’s needed rn to help with spam. And some should recharge only when resting, to make mistakes punishing
Have community servers have the ability to disable the elder system
Nullify smaller playable elder debuff - troodon gets oneshot by everything, and has a blink of an eye to utilise its prime stats before its dead meat
Why does allo deal damage to Diablo when he pounces into its horns? Like he is literally throwing his entire body into shard spikes and dealing damage to them. Make it so he takes damage instead because right now he can just face tank Diablo (this is also do to his high fire rate)
"Sleepy Time Nightmare" Dilo Rework Concept
Stat/misc changes:
- Agility improved, including drift
- Footstep sounds reduced to small tier footsteps
Venom changes:
- Stage 1: Allows use of the right click to summon clones. All attacks costs increased by 1%, including free attacks such as bites. Prevents trot regenning stam. Has an exceptionally low damage over time (1HP every 5 seconds)
- Stage 2: Allows clones to begin spawning randomly around the prey without pressing right click on top of manual summoning. All attacks costs increased by 2%. Prevents walk regenning stam. Doubles the damage over time.
- Stage 3: All attacks costs increased by 3%. Prevents regenning stam any way but resting. Reaching 0% stamina while it is night time paralyses the victim, acting as a kill with a unique animation where the dilo can begin eating them alive. Triples the damage over time.
- Venom cures only while resting, albeit much faster, as the animal recovers its energy and wards off its tiredness.
- Venom application significantly reduced (but still doubled at night), stages are much harder to reach than before. Important note: Venom still scales with weight vs the dilo
Clone changes:
- No longer does damage, now acts to bait attacks and force the prey to waste stam, leaving them vulnerable
- If a clone hits you, your dinosaur will "blink", darkening their screen as they struggle to stay awake. Destroying the clones before they attack prevents this.
- Will behave uniquely. Some will stand there and laugh (clone summon sound), others will flee off into the dark if you get too close, some will charge at you. This is done to really disorient the opponent and keep them on their toes
Design Goals:
Dilo exists as an animal that acts more as a "nightmare creature" than anything, and instead of raw damage, relies on stamina damage, baiting its prey into making mistakes and causing them to lose track of their surroundings as they're assaulted by fake images or baited into making attacks
Also, paying homage to the original concept art, running out of stam will kill its prey if fully envenomated, giving it an incredibly unique kill method exclusive to it. In addition, this effect only takes place at night, making it all the more frightening at night.
add more ways for small tiers to interact with bigger playables symbiotic relationships and such
allo should get more diets and be cannibal because in real life allo is canni and allo is pretty hard to play with this low diets. or then allo should get more diets when come to 50% and 75% because when u are 75% u dont get food off boar and deer
I was thinking about how hadrosaurs should fit into the game and made this diagram to go alongside that. What makes hadrosaurs powerful is their immense size, which translates to strength; they don't have weapons like Stegosaurus or the crushing bite of Tyrannosaurus. For this reason, I believe that hadrosaurs must have a weight advantage in order to combat different playable's. Right now, Allo beats Maia about 70% of the time because it's around the same size, and for an animal without weapons, Maia struggles. The diagram is going to display the way the hadrosaurs should interact with others in the roster and their sizes to go along with that.
Hordetest should’ve never been pushed to main branch in this state. So many vital gameplay mechanics are broken & have been broken for months. it feels as though the whole community is yelling into a void of nothingness.
It’s incredibly disappointing to see what this game has turned into. (Peak gorgeous gameplay was YEARS ago) Please listen to your fanbase.
It has been foggy and raining (thunderstorm) for 8 ingame-hours at night. I cant walk/see anywhere and anything because of the weather system
herra jump is pretty awful rn. just lost a twice entombed herra because i tried to leap sideways on a rock, to where the blue icon said i could, but when i got there it pushed me away from the wall altogether and i just. fell. good stuff guys
Can hordetesting be shorter than last time. The last horde test divided the player base, had lots of cheaters in both versions, and left both versions in a bad state with fixes for some stuff in horde test but it also had many glitches. I’m not saying to release the game before it’s ready just add a playable, things need for the playable to work, fix bugs and glitches with that playable then release.
can we make hypsi run up the side of trees with the jump at some point? its pretty hard to control in the current state
Ceratosaurus' charge bite is loud. Parasaurolophus is going to be loud. I have to turn down my volume in big fights where there's a lot of gnashing and screaming, I'd like it if the game's audio mixing did that for me. Intense vocal activity and even weather activity that mute the background noises my dinosaur is able to hear in order to maintain some kind of audio balance.
Tyrannosaurus right or left turning while running is should be slow how the 12.4 tons of dinosaurs can go to right and left so fast while running. It Should be like Old Isla Spiro Carnotaurus.
The first picture is from today. And those two are 2 years old! Can we do something about it?
Give us f2 recording back!
for people who think allos bite speed is fine this was posted in the discussion channel by Mr.Potato
i hope this find support here , but can we pls remove the abillity from the dilo to send clones , it feels like an mmorpg skill strate fom the rogue tree, this should not be in a game like the isle , the lost vision is understandable
PT idea:
If these small flyers are going to be treated as scavengers, can they get the passive ability (or maybe a mutation) to eat rot?
They are useless on the ground, and other than scouting they are useless in the air.
Adding to the post above, it would help juvi pteras get a start, i know they can just fish but the game wants us to get a perfect diet for prime, and the only thing pts can really hunt for its b diet is chicken, and thats not really possible as a juvi. As well for y diet, the ai birds don’t spawn and sea turtles spawn across the entire map from pteras ONE spawn point which is a seperate issue. Allowing it to eat and get diets from rotten corpses really doesnt hurt anyone and it is a scavenger after all.
Can we increase rexes hunger? the fact they can live solely off ai is kind of a joke. a deino has way more issues with hunger drain than a rex (which it shouldn't) once a rex hits sub, it should basically be like carno was when gateway first came out. Aka starvation simulator. There are way too many big rexes around right now, which means they are extremely easy to grow
I really like how much Isle Envrima has evolved, there are still some small problems that need to be solved but I think they will be solved with time, I haven't had Isle for too long, I've played 150 hours on it, but it's a very nice game, I'm a Rex Main, I like how the rex looks, how it moves and how nice it is to wait for the prey to come forward so you can give it a strong ambush , I'm a Path of Titans player but honestly this game is much more interesting in my opinion, because it combines a survival game with dinosaurs and is also a little horror and the Map its huge ngl respect devs for this cool game and pls make its much good then he is right now
Being offline killed due to random crashes is the biggest thing for me.
Could be hackers spamming effects missing from their side to crash nearby users (idk) or could be just random -- but I almost always die even if I can log right back in
adding achievements would be nice with evrima becoming the main branch
Get rid of Allo's pounce and make Allo more unique
I'm a new player on The Isle, and I'm surprised that I can't drop raptors and Allos because of the trees. I have no way to defend myself. Is it really that hard to add such advanced mechanics to the game?
Pins are getting a lot of hate for the fact that there’s no way to fight back.
But only has gotten a lot of attention because of the addition of allo and Rex.
Raptor has long since been able to solo pin, and there’s some inescapable fact that they should be able to do so against smaller playables.
However, there should be a change to how the thresholds work.
Troodon can be pinned by allo, despite the ridiculous size difference.
A prime Raptor can pin a Troodon of any size.
Can we add a “minimum” weight threshold for the target to be pinned from?
Ie) Allo can’t pin anything <1/5 of its weight/ size. In the sense that it simple would be too small to hold down. Let some damage carry over but not lead to an instant death.
For raptor, I’m not sure what the threshold would be. But if something is too fast to run or hide from, there should be something to aid smaller playables from the instant death.
Rex’s pin should be only due to an incredibly high difference in size and “strength”. Ie, fresh targets aren’t pinned unless they are 1/5 of the size, or targets 1/2 the size can only be pinned once an hp or stam threshold is met, and the target is knocked over. (Maybe different weights etc but this is the general idea)
When it comes to targets that are pinned and struggling, I know that there is a rework coming to give them the ability to fight back, but I think the ability to escape or avoid being pinned due to size should also be considered.
Just got my prime elder Maia and got one shotted by a 40% grown trike, fix your anti cheat, it simply isn't fun to grow for hours just to be one shotted by a hacker.
Plus it creates an unnerving feeling of never being able to get close to any juvi, whether you're a carni that needs to hunt em or just a herbi passing by.
let us track prime elder quests and make it guaranteed once you met the requirements
Hi I'm a new Evrima player. I found the interface very hard to understand with no text next to the icons. Using tab to open the evolution menu was not intuitive to me.
Make allo an endurance hunter
- remove pin/ lunge
- improve food and water drain after initial growth spurt + prime life
- make trot speed faster
- give better stamina pool
- improve claw swipe attack
- give it an ambush speed to apply initial bleed fast (only from crouch position) giving stalking more of a benefit
- reduce bite speed and alt attack speed
Allo should be able to upkeep with their prey as they bleed out with a decent trot speed and stamina pool. This would be 10 times better than the current pinslop starvation-fest
Pin slop enjoyers don’t even bother interacting Ty 💕
Okay so, in regards to the last comment, Allo would be good if you remove the pounce and maybe leave the pin for small things and change the pounce to a lunging heavy bleed attack or something else for larger things. Allo sitting on the side of things makes no sense and the current state of it is so insanely buggy
Fix AI Galli. Why does it walk through a bush and then disappear with no way to track it.
give dryo burrow
Can we please finally fix the weather. I have been wanting to play the Isle for the last half year but the 24/7 Night + Fog + Rain combination is keeping me away.
I gave it a hopeful try again cause I have been dying to play my silly little dino game, but it rained FIVE - SIX TIMES during one game day.
I want to wander around and see people instead of having to go afk every 3 minutes, did yall introduce this to help the Rex players or something?
Can we PLEASE ad a global chat at least for same species
make scars/wounds non symmetrical
Successful bucking should knock pouncers to the ground instead of harmlessly tossing them off you. Staying latched to a bucking animal should be a measured risk rather than a free ride.
Sex-change evolution should retain the original sex appearance, allowing for male looking females and vice-versa. I think it makes more sense and it may give an aesthetic reason to plan for the evolution.
NIGHTS AND FRIGHTS
(yes i know it sounds like a minecraft update)
This update would bring a scarier atmosphere to the game making it the dinosaur horror game it was meant to be
Nightvision rework
Current Nightvision visuals but with the old circle around you
This would fix many problems with the current Nightvision
Add a fainth glow to other dinos eyes if they are outside of your Nightvision circle if they have night vision on
Night sounds
Make night sounds More realistic and immersive
Midnight
From 12 to 2 am (game time)
All of the night ambiance sounds Will stop making it completely silent with players only being able To hear their own and others sounds (Walking, drinking, etc)
Calls
Increase call sounds distance and add echoes to them
Also with this yall could remove every "safe" drinking spot
legacy Night vision shouldnt be brought back its horrible. maybe a better idea would be making it. Where you look is where you see really really good but outside your "vision" it will be worse and worse the further it goes. for dilo and troo make it so they can see everything really well. if this change would be made then a day and night cycle should be reworked make that we actally have proper day light from like 8:00-19:00 make the sunsets and sunrises be for the night time period so like. 5:00 sunrise. 21:00 sunset
Let pterandon eat rotting flesh if it cant already for nutri
The fact that theres so many fully grown rexes everywhere means rex isnt that hard to grow, just really boring. Unless youre playing on the 400 unofficial servers, then thats actually impressive.
Either change something in its diet (right now it has pretty much all diets from ai) or less rex sized bushes, especially in south plains theres just bush everywhere, a rex playground for hiding growing and ambushing which is honestly fine by me if it werent for the fact that the servers without population limits its always 60% of the server thats rex and allo.
I like surviving in fear, but theres no place to go even as a dino that can escape rexes without the next place also having rexes.
Please do something about rex in its current state of survival.
add queues back
Better anticheat…. The amount of cheating in official servers is disgusting and seems to never be taken care of. We’ve had a one shot trike camping in the same location for a week now and nothings been done.
Dibbles prime size increase is 900kg but it looks like it would be 1.5 tons however maia's increases by 1.6 tons but it looks almost the same size as normal adult. Increase Maias physical prime appearance because it looks too small for something thats 5.4 Tons. Fix Maias hit box as well because its attacks only land sometimes.
Downscale dibble to 1.5 - 2 tons and buff its speed a little. I think that dibble will fit the ecosystem better. (Speed buff might not be needed if it can outrun full adult rexes)
Do rex more like legacy on turn speed, stam and speed.
Add back official servers to legacy
(its clouded with unoffical chinese servers that ive heard can leak your IP)
When choosing a mutation it would be a nice if we had the option of buffing our mutation as if it had been entombed. The catch being that we would also have to choose an accompanying negative mutation. It could add a bit more choice and nuance to how mutations are selected.
There’s tons of data speculating that Allosaurus was cannibalistic, I would love to see that in game as it would add some tension, included screenshot from Smithsonian
Remove carnos headbutt while standing Its the fastest dinosaur in the game, can kill a raptor with 3 hits and since last update it can headbutt while standing... It knocks smaller tiers down and so the carno give 2 more hits and you are dead. You want to escape this headbutt while standing? Good luck trying to run. Hmm, just fight then? Nah bro, the headbutts hitsbox is so overpowered big that you wont get around it. Carno only needs this with full speed because otherwise they just spam it. I understand that it need to be compensated that the headbutt doesnt hit automatically anymore but... Just bring it back to the old carno. It was good.
I think staying still or resting for a while, like 10+ minutes should give you a scent that increases in range the longer you rest. It's like waste of an animal in a nesting spot.
Let crocs smell dead bodys in the water or on the surface when diving
Glass bones is stupid that it can’t be rid of I get making it difficult to rid yourself of but it basically ends the rein of your chances of fighting Rexes I suggest Buffing osteophagy to allow with enough consumption of bones to allow to get rid of glass bones no body uses osteophagy as is
Take time to read
I think dinosaurs should have around 2× more total HP, but their healing should take much longer, especially for serious wounds, maybe 10× or even 15× longer to fully recover from major damage.
This would feel more realistic and immersive, because in real life animals often carried old wounds for long periods of time instead of instantly recovering. Right now in The Isle, almost every dinosaur you meet is always at full HP, which makes fights feel consequence-free.
Every player you encounter, even a Rex — is basically at 100% health all the time. Because of that, many players aren't afraid to fight. Some players even know they can just fight for a few minutes, then heal quickly with Gastro (the mutation that heals when eating) and go right back into another fight. That doesn't feel very believable.
The goal wouldn’t be to make fights instantly lethal, but rather to make damage actually matter. Full HP should feel like a meaningful state, not the default all the time.
For example, when a dinosaur drops to lower health stages, the model could visibly show injuries, scars, limping, or visible wounds, - so players can see when a dinosaur has already been through fights.
This would make encounters more tense and strategic, because players would have to think twice before fighting, knowing that injuries could stay with them for a long time instead of disappearing after a short heal.
Also good against cheaters or big groups that always try to kill everything with big groups., together every prey gives abit damage
Can you make it so that if you miss a mutation before the next stage, you can still apply it. Idk if this is a bug or if its supposed to be the way it is but its annoying when your waiting for a mutation like enhanced digestion but you miss the deadline and have one less mutation https://medal.tv/games/the-isle/clips/mhKfV7u1MAhy-6OOd?invite=cr-MSxZZG8sMjc4MjIzMjAw
Watch Untitled by SWEATYONI and millions of other The Isle videos on Medal. #theisle
34 days without a update, what have you guys been doing. we need communication, the community has had to deal with so many bugs that seem like an easy fix (Allos bleed damage and food bug) but it seems like there not going to be fixed. Its like you guys just dont care for the game as much or just stopped communicating, even the devlog was mid. All we want is communication on whats been happening and we havnt gotten anything.
Rex can avoid trike , but trike cant scape from rex , pls buff trike and rexs can decide if worths to fight or not
This is a REALLY good idea. I suggest making global chat for all same species atleast, so same species can group together easier and find mates to nest and stuff Without having to use 3rd party softwares to find people which breaks the immersion of the game.
I don't know if this been brought up before but feel like I should bring this up relating to glass bones.
I feel it is detrimental over time even if you do everything right. As this is fresh in my mind as I am playing trike right now. And from how big we are, you cant always avoid bone break when rex brings the fight to you.
I have beaten 2 different groups of prime rex. And the reward for surviving is now glass bones.
I feel like it should be increased at bare minimum for how many times you get broken bones for it to be applied.
As trike is MADE to deal with rex, and other large dinosaurs learned to heal off multiple broken bones in the fossil record.
And with THE bone break king that is rex, I feel this is a valid criticism for how prevalent they are.
I feel most of the issues with the elder system stem from migrations and patrols directly. Because the lack of clarity on zones being active & the multitude of bugs make ontop of the general issues with the systems cause players to have zero clue what to do. This is what I think needs to change
Fixs
1: Fix zones swapping back the moment they switch
2: fix zones being unseeable.
Changes
1: There should be a way to manually see another closest PZ or MZ on the compass without randomly walking in a direction till you can see another.
2: patrols need to go (at least in their current form. They should be places that spawn between your current & previous MZ for a food stop and should never respawn in the same place. In the future when migrations are disabled they can be active as they are now. This will put a need on going to MZ’s for food as a herbivore
3: make zones larger in general to spread the players within them out
4: food spawn logic/herbivore diet lists needs to make sense. A gali shouldn’t be eating blue bushes it’ll never finish, nor should a trike be eating fruit that give it nothing
5: migration routes need to be less zigzag across the map & more natural. Example West rail - highlands - N jungle
6: use more of the map and add more MZ’s
add the health count back. and make the player data window smaller so we can hover over our diet percents without hitting windows.
the new UI is terrible. cant see food stats unless you windows out and it showes full but its only actually 80% you have to keep eating past that. cant even see your health color or have any indication of health and why does the food and stam icons have a bloom around them it doesnt look good. bring back the old UI
Can we please bring these organized and in-depth patch-notes back? Even if no efforts were put to show it, im sure everyone agrees that they were amazing to have and we'd be really grateful to feel so included again instead of frequently guessing, thanks!
I would really love a pop-up icon that lets me know my dino is 100% and ready to entomb. Even if its just the mutation blip again but i would prefer a different icon, maybe something that looks like a tombstone? Since mutations are over at that point it can go in the same spot even if that's possible. I usually find myself tabbing in and out every 10 seconds at 98% because theres not much else to do at that point. So it would be a nice (hopefully simple) quality of life thing to add in for players.
Make more interesting attacks than pinning
Many unofficial servers have adopted plugins that limit the population of certain species. In such servers, rex usually doesn't perform as powerfully. Now many people think rex is too strong, partly because it is everywhere, which significantly increases the chance of encountering rex. In fact, if the number of other carnivorous is sufficient, it is very difficult for rex to grow up.
If the number of rex is not restricted, too many players will choose rex. The large number of players makes adult rex still very common.
Allo deserves a speed boost it doesn't make since why a 12 ton dino could run down a peak prime elder allo when allo runs 39 peak and a rex peak is 33 plus speed boost it's 43
I notice that a lot of if not the only carnivore that weighs over 2.5 tons is extremely slow for its size. instead of giving allo a speed buff or making any other dinos slower, they can simply give ambush to all carnivores that weigh more than 2.5 tons at ADULT not prime ADULT allo weighing 2.6 would qualify. instead of pressing space bar to gain the speed you can give allo a ambush boost at sub if it crouched for more than 5 seconds taking it back to legacy esc mechanics. and no I dont want this to be for all carnivores. I want it to be for medium sized carnivores 2.5 tons or bigger, I feel this will make growing mid tiered carnivores more simpler and for allo players not having to worry about 12 ton brick walls running them down. As for apex carnivores, I think all of them should get ambush boost at sub adult.
Dibble can stun things a lot larger than itself, make it so that Trike can too. (To my knowledge trike can only stun things around the same weight for some reason)
Take offs
PLEASE bring back the old rex roar from legacy it was the first sound i thought of when i think about this game and it being gone is like the jurassic park trex roar being taken away in a new jurassic world movie
Let us switch to evrima on the main menu instead of in steam launcher so that cloud gaming players can actually play evrima :)
New call (5)
This call would be used to find mates to nest with
For some dinos this call would have Special properties
Troodon: other dinos Will hear it as their own specie 1 Or 5 call (chosen randomly) this would be used to lure other dinos to them
Para: some kind of sound attack (shown In concept Art)
Remove allo pin. It’s claw swipe and fast bite speed is good enough. It’s not like there’s some massive hole in the meta that it having a pounce would fill either. It having a somewhat basic kit would be reasonable.
Please consider removing allos pin ability permanently/until it is in a better state. Allos pin is currently an ugly, buggy mess that actively makes the game look and play worse. While pouncing, the allos float in the air, half their bodies clip into the ground and trees do not work to scrape them off. Fighting them feels terrible, looks terrible and is not fun, even when you win (when the allos are incompetent). The allo is the only playable so far where I feel like the game got worse from its addition. I think allo would be perfectly fine balance-wise, and much more of an interesting playable if it had only its base kit with its swipe and so on. Adding pin undermines everything that could be good about the playable. Please at least consider maybe putting the pin back in the oven, and out of the game.
To make allo less plain make it so that you can switch between claws and biting, similar to the claw swipe you throw your claw out to attack but instead of getting stuck in a short animation you can move around as if it were a normal bite. This would be more versatile as sometimes when claw swiping people can get in your way and stop your momentum thus losing your life on some occasions. You can also add a push or shove to allos unlatch as sometimes you'll be able to get punished by something like a stego tail or rexes push. As well as making the original claw swipe more so a heavy attack that deals more bleed
Perhaps combining allo's claw attack with the dash move allo does before pounce would be a good replacement for the pounce? I played allo for some time and I found that it is not hard to fight only with claw swipes and bites, but sometimes you just need that fast dash towards enemy, otherwise they will react in time and damage you. Example of how this new attack should look: omni alt attack — omni does both dash and a good damage with it. Since most people don't like the pounce mechanic, this one will be a good alternative to make some damage to an enemy with a low change of being damaged back.
Enable manual alt attack by default. The default alt attack is confusing for new users and after a config reset.
I love this games music i just wish it was more dynamic. It would be cool if specific events or situations triggered different music tracks.
Please optimize in-world corpses and player characters.
They seem to cause disproportionately heavy performance drops and may be among the most resource-intensive thing in the game right now.
In my opinion if you are strong enough to survive multiple times against rexes why Glass bones , Shouldn't it be the other way around? I mean, someone who has survived many battles should be more resilient, not weaker.
I think it would be a good idea if there were a "dino carousel", with a limit of for or five max, of the living dinos you are currently playing on a server so you don't have to kill off a dino just to play a different breed. Normal server rules would apply with mixed party, etc on relog. To be able to safe log one and log in as another with a timeout, to prevent swapping herb to carn to kill, can give players that enjoy multiple dinos to play various ones on the same servers. While this would require the addition of a database to the setup, it would be the server owners choice to implement.
Generational nesting should be added:
2 1st gen (normal spawn) parents = 3-4 mut babies
2 2nd gen (nested or entombed) parents = 6-8 mut babies
2 3rd gen (nested or entombed) parents = 9-12 mut babies
This will make players much more interested in being nested, as they will get the chance of a head start in their entombment cycle. It may also slightly dissuade nest trolling, as they will have more investment to survive.
This is a simple suggestion:
Make Prime Elders in general slower than their adult counterparts
Carno's charge attack shouldn't be able to knock over or stagger similar-sized players over within 0.0001ms of activating the charge, its jankey and makes no sense whatsoever. It completely undermines its small game hunter classification. Perhaps if it would need to charge for a bit longer I'd get it but right now its completely broken
Suggestion: “Mate / Species Call” (Call 5)
I would like to suggest a new type of call for The Isle that helps players find mates and members of their own species.
This call could mainly be used to locate potential mates or other dinosaurs of the same species for nesting. Many animals use long-distance calls to communicate with their own kind, and a similar system could add more realism and atmosphere to the game.
The sound could travel across a large distance on the map. However, only players of the same species would be able to recognize the exact direction or location of the call. Other species would still hear the sound in the distance, but they would not be able to pinpoint where it came from, making it more of an ambient world sound for them.
This could encourage players of the same species to find each other more naturally, support nesting gameplay, and make the world feel more alive through distant dinosaur calls. It would also reflect realistic animal behavior, as many animals use long-distance vocalizations to communicate with their own species.
I think dryo burrows should be added back into the game. They add to the playability of the dryo and make it much for fun to play. It also adds to the role play of it being an entirely prey animal thats easy to kill, giving it slight advantage in hiding contexts.
It makes playing as dryo slightly easier to survive on, which i think is necessary as you're basically one tap. You're hp is low and ur slower than gally. Dryos being able to evade danger through dodge feels like its main mechanic, and I think burrows would add to that.
Give herrera the ability to mimic the most recent call from a nearby species put it on a 2 minute timer. or no time limit but make it sound kind of off like if you listen carefully you can tell its not the same exact vocal call
Why can prime rexes rundown smaller rexes. either make it so they have less stam or have a slower runspeed.
idk why its so hard to atleast bring back the f2 system, maybe like let us know reason but bring it back
To make allo less plain make it so that you can switch between claws and biting, similar to the claw swipe you throw your claw out to attack but instead of getting stuck in a short animation you can move around as if it were a normal bite. This would be more versatile as sometimes when claw swiping people can get in your way and stop your momentum thus losing your life on some occasions. You can also add a push or shove to allos unlatch as sometimes you'll be able to get punished by something like a stego tail or rexes push. As well as making the original claw swipe more so a heavy attack that deals more bleed. Basically what am saying is allo should have 2 modes like bite mode: (current allo) and claw mode: (pure bleed and it stacks kinda)
Make Herreras side to side climbing faster.
Herrera has really slow side climbing which I think it takes like 2-7 seconds to go around a small to giant tree. Herrera should have a shift for side climbing like it does for climbing up. When I’m trying to go around a tree for a target it takes so long and the dino either runs or spots me.
ive lost so many dinos to crashing i would seriously like for them to address all the bugs and constant crashing before talking about adding more dinos like what add more dinos to lose all the progress to a crash they never even bother to make announcements about all the problems
Prime elder requirements should have a checklist in status tab menu throughout growth to keep track of requirements that you met and requirements that have not been met. Once you get 75% grown, it should keep the checklist of the requirements that were met so that you can see which ones you missed and know what to change next time you grow the dinosaur. This will help people know what they have to do to get prime and avoid frustration of getting frail elder and not knowing why. I've tried to get prime elder for large herbivores, diabloceratops and heavier, and no matter how much I migrate from sanctuary to active patrol/migration zones across the map and how well I maintain a perfect diet, I can never get prime elder for large herbivores. It is very frustrating growing a dinosaur for 2+ hours, trying your best to meet requirements that are a mystery, only to be met with an extremely slow frail elder who becomes a walking lunch for any large carnivore or pack. I've tried with a large herbivore at least 4 times and got frail elder each time, even with migrating across half the map to different migration zones and active patrol zones. I pretty much can't play large herbivores now because I feel paranoid that I'll just get frail elder no matter what I do. On top of that, patrol zones don't change on their own consistently, so I have to go to sleep and log back in multiple times to get new patrol zones.
Dark mode UI
Please don't use actual "playable" dinosaur sounds or past dinosaur sounds as ambience. You can hear ambience galli F-call and the same sound what allo does after it stops drinking.
I know this has been said before, many times, but this time I'm saying it as a "please just avoid the controversy" and not because I personally want to play it in the future.
Don't delete Legacy!
People will rage, controversy will spark, things will get toxic and heated and no one wants that, devs included, I'm sure. Just bury it in the properties tab as an alternative "beta" version, make Evrima the main branch of The Isle, and leave Legacy in the dust. But there's no reason to delete it entirely.
It's like how we can still play the oldest versions of Mincraft. Hardly any people do, but you still can if you ever want a nostalgia boost. That's what people want.
How about more frequent hotfixes?
Countless old and new bugs, a broken elder system, the horrendous graphics downgrade, hated gameplay mechanics (pin), awful game-breaking balance...
Maybe don't leave the game in such an awful state for months?
remove the stamina system or lower the limits of trotting/walking below what they are because having a slow regen and then having no way to regain it while walking is crazy
Albertosaurus only have one skin pattern so far and I would absolutely love if another could look similar to legacy Alberto. It still look gorgeous and suits the animal perfectly!
Remove pin or raise bucking chance to stop skill-less players from 1 tapping you
Yall removed speed mutations because the community hated it, but then you decide to make it so prime elders are faster then there adult counterparts. In my opinion this is way worse than the speed mutations because atleast they took up a mutation slot. Also can we maybe get a setting for community server that allows you to get prime elders without doing tasks.
Sanctuaries need to be adjusted, and yet I see no one talking about this: both adults AND juveniles have trouble navigating the sanctuaries, because of the twisting palm trees. I propose that these trees be redesigned like so: the top of the plant is where the twisting mess happens, while the bottom is much more open. This way it almost creates a canopy over the sanctuaries, blocking anything taller from walking in, but allowing shorter creatures like juveniles and troodons to navigate around and through them with ease.
In short, basically just make the base of the sanctuary plants longer/taller, and keep the tangled mess higher up in the plant growth to keep adults out but give juveniles ease of navigation.
⭐ Add a lot more caves and cave systems suited for various kinds of dinos (caves suited for small, medium and large dinos)
⭐ Add more specific areas suited for nesting different kinds of dinos.
⭐ Add unique trees, caves, water ways and rock formations suited for different species of dinos.
- Adding almost like some sort of 'natural homes' for nesting and resting for a multitude of different dinos would be interesting. There could 'resting/nesting buff' in those dens that incentivise players to nest there because of the buffs but also adds risks to nesters because players will learn these spots and vice versa risk for the attacker because they have a slight buff. With the Oviraptor being worked on it would make a system like this make more sense too.
have a indicator when crush is active you sometimes don't know when ur crush is active
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**Add the ability to keybind autowalk **( Would be a huge QoL change for slower dinosaurs, such as Trike, Stegosaurus and later on Cama, Ankylo)
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Change ground texture back to what it was or get a new one. Current one looks decent if you are close to it but otherwise it's a blurry mess.
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Moderate the changes in weather. All of us thinks that thunderstorm, fog and these changes in weather are great, but it's way too common and it's becoming very annoying. The game still looks the most stunning during a sunny day, unfortunately with the introduction of new weather effects, sunny only happens once in a blood moon.
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Cloudy weather during daylight should not make the game as dark as it is. You should never have to use night vision during day-time, unless it's an actual thunderstorm (which should be rare)
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Dynamic Diet : It would be great if certain dinosaurs could have a dynamic diet. It very much makes sense for smaller dinosaurs or younger dinosaurs to consume primarily boar, deer, bunny (etc), but I don't want to see Sub-Rexes, Allos, Ceras, Near Adult Omnis farming 300% diet on AI. They are very much capable of hunting at that point.
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Either introduce new vegetation for bigger Herbivores, or increase the food of already existing ones. When a Diablo can clear 2-3 PZ's and still not be full, you know your food numbers are very much not properly balanced.
Yes, bigger herbivores should have higher maintenance and yes, rivalry due to food is a good thing. But this is a massive overshot. When it's easier to keep a Carnivore full than a Herbivore, something is messed up. -
Increase the render distance of grass
-** Introduce new water.** The current one looks like it's water from a pool party. Looks pretty, doesn't look natural for most of the parts of the Island
- **Add a way for Herbivores to be able to choose what to eat on a bush/tree. As a Trike/Stego/Maia/Diablo, eating 35 fruits that gives you zero food just to get to the bush part, which will still only give you barely anything is crazy. **
-** Herbivores that cannot interact with a tree should not have diet on their list that requires interaction with a tree.**
-
Replace mutation unlocks. Mutations should unlock like this : 25% - mut 1 | 45% - mut 2 | 60% - mut 3 | 75% - mut 4 (if Prime)
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Remove speed changes from the Elder mechanic (be it positive or negativ). Adds an extra layer of unwanted balance issues
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Slightly reduce the difference between Frail or Prime Elder, so people don't kill themselves if they don't become Prime.
before adding new playables: fix bugs and crashes, revert foliage, textures, lighting and UI back to what it was a few updates ago an give the water its realistic color back. I can't wait for kentro and cama and such but id like to be able to play them in a game that looks and feels good and that doesn't crash every 30 minutes
i think frail should just be standard elder so no nerfs, prime should just give more weight and damage. also no infertile at 100%
please fix the weather in game
in my opinion VERY OFTEN raining is so annoying.I know if there is a storm and rain a bigger dinosaurs like rex can hunt more silent but herbis (except dryo) has terrible night vision and with raining non-stop they dont even know if theres someone behind them who wants their blood etc.
+The isle before update was so beautiful without rain rain and rain ||its mine opinion but im sure someone has the same opinion.||
Improve spar mode, Its always in the rexes favour for whatever reason because they have the attack that literally makes you do a 360 and show your butt to them, it's like asking to be crushed. Maybe it's a skill issue on my part but spar mode should be something more on the ceratopsians favour, rex is already powerful enough, trike and dibble need to have some sort of edge too.
Rex has crush for an advantage and is greatly rewarded if landed behind the target
Trike/dibble/future ceratops have spar for an advantage and is greatly rewarded if they keep facing the rex (instead of the rex biting the face and immediately push you to the other direction before you can even exit spar mode)
Incentives to play herbivore would be nice. Lower growth times for them across the board, for one. Trike's growth time could be reduced by 2-3 hours, as an example. Nesting could also be easier for them, whether that be less nutrients consumed when making eggs, decreasing incubation time, or lowering amount of materials needed to complete a nest. Fix food values as well, but not too much that competition between herbivores is erased. Make prime slightly easier to obtain, or end-of-life less punishing.
If carnivores are going to be removed off carnivore diets, you need to make good diet attainable past AI. A healthy ecosystem also has more prey than predators. Of course this isn't guaranteed to make people play herbi, but it would definitely help.
hours of growth lost because an allo decided to right click and pin you for 2 minutes, good development
In the off chance changes are made to gateway (or perhaps do this on a new map), I would like to see some underwater ways (with small resting and air pockets for semis) that allow the aquatics to have a network to reach far away water sources.
Not all of them, but some larger ones, this allows the developers to have more freedom in designing lakes, swamps, and ponds without needing to worry as much about streams and rivers needing to bridge a few (again certainly not all), which means the terrain around said bodies of water can be made to have more interesting layouts.
Could be cool, could be dumb, just spit balling.
Would be really nice if the new map had more small caves and large caves
The under water vision looks awful. It looks unrealistic and Id like to see smth more real looking.
Also let deino see whats above the surface.
Add a prime check list I am very good about getting prime but sometimes it just didn’t wanna give it to you even tho you went the whole map got perfect diet didn’t go infertile and on an 8 hour grow it’s real bs either fix prime requirements not counting or add a checklist
Please make the prime requirments more clear, i hit 4 mz, 10 pz, got perf diets, visited sanc, didnt get infertile or vomit or anything but didnt get prime as maia, its so frustrating walking around for hours trying to get prime and not getting it
Can we have a major map overhaul/rework. The terrain is so odd when you think about it and we need more biomes and grass plains. Legacy's forests albeit very flawed had better esthetic than the dense jungles that riddle gateway. Changing the foliage could also increase performance.
Add tunnels, burrows, and dens that small animals can hide and rest in. Also more caves and even cave systems that allow larger animals to rest in too.
yall need to add back the rubbing off punced dinosaurs on rocks, its extremely annoying I have to hold e everytime something pounces on me in the middle of 3 v 1 combat...
Make the stone voluminous again
What do you think instead of an Allo pinslop, changing its grapple, so that only allows for it to be able to latch with the condition set being one or more allos are on either side of a moving/sitting target? Instead of pinning it slows down the animal latched onto by 3 ton carnivores. However, the herbivore/carnivore that has been latched onto is not defenseless and should be able to buck or even knock it off (when of course trees, structures and rocks are working right). I guess allo could still pin something that's like super small, but I feel when fighting something larger and that is several tons heavier you're not pinning it unless its depleted of all its stam or it bleeds out on its own.
To add maybe the grappling drains the stam of its target too so it’s definitely a fight based on time (which is Allo’s thing anyway)
I imagine the grapple should drain the stam of the Allo as well like how the pounce does currently, but maybe docks a bit more from the Allo than what is allowed currently.
A prey animal that is out of stam will end up getting pinned anyway, but it’s a matter of how much stam the allo has before it’s out as well.
Add diplodocus so I can have a Big AL moment
More dev time needs spent fixing core aspects of the game rather then priority #1 always being the next line of playables.
Fundamental systems like drinking, grabbing, PZ/MZs, climbing, server stability, are all just broken. This paired with many half assed implementations of systems, like Prime requirements being extremely unbalanced, entombment not having some sort of checkpoint system, Pins even existing, broken main menus, broken AI and a UI hiding things that the player should absolutely know.
These should be the priority.
Dilo venom should work like that of troodon in that you need to time your application of it to make use of it. In other words you shouldn't be able to stack a ton of it by just biting away, you should have to draw away and wait for the venom to set in before being able to apply a new stack. I feel like this would make Dilo gameplay at least a bit more drawn out in hunting style which is supposed to be how its played.
With the current attention the game is receiving from multiple giant streamers, please allocate resources on mass fixing age old bugs and new bugs. Perhaps update the Steam page finally and ensure Evirma is the default option for initial launch.
Edit: To further the point, they all stopped playing prematurely as the notorious crash issue happened to one of them. I think most of us can wait for new content if you commit to fixing bugs for the coming months.
Bro, bring this back, it's terrifyingly beautiful.> https://www.youtube.com/shorts/OulnO-t6qGI
#theisle #theisleevrima #evrima #dino #theisle #tyrannosaurusrex #dinosaurgame #dinosaur #gaming #theislegameplay #prehistoricanimal #jurassicworld #theisle #trex #allosaurus #dinosaurgame #Trike #Triceratops #deino #Stego #Giga #Cerato #Giganotosaurus
New player attempting to play herbivore/omnivore: make it easier to target plants that you can eat. Highlight them more consistently. I can't tell if I'm close enough or far enough and sometimes trying to eat a plant that's right near my face is glitchy as heck (it doesn't work, it just makes me jump or ignore the plant or something). Eating plants should be easy. That's the advantage of being an herbivore.
I personally think Ankylosaurs would be amazing givin how much shrubs and plants there are and it would give another herbivore sub apex that could be fun to play
Bring back the old camera it feels more realistic.
make server owners be able to select dev test map
please make diablo able to loaf doesnt matter if just by resting or sleeping
you really gotta figure pin out spending hours to grow something just to be pinned by rex or allo and there being absolutely nothing you can do to get out of it is beyond frustrating. at the very least make it so you cant be pounced from the front only the sides and back
make it so deino has to struggle to grab things out of water, like add a struggle mechanic where say it tries to grab a trike and both have to pull eachother
i wish i could eat this honey
Please bring back some more colour variations for the skins, all Dinos are so plain rn and I think there is still some potential to give more customization options while still keeping it realistic.
I feel like instead of adding more new content the current mechanics should be looked at.
Every Mechanic thats not a basic bite has some kind of problem, pounce being the most noticable...
You fly around in the air, your hitbox is bugging out making you get hit from far away, sparring is an absolute bugfest especially if its interspecies.
In my opinion cleaning this up should be #1 priority right now, adding more and more content and mechanics will only cause even more problems until we reach a point where a cleanup is basically impossible without breaking the game basically steering yourself in the same dead end that legacy reached just in a more buggy way. As a dev myself I get that fixing bugs can be a pain but just collecting them like pokemon cards is rarely a good strategy.
If you still want to keep pushing new content I feel like you should also have a team dedicated to cleaning up mechanics and bugs so every update will not only bring new content but also polish old one.
Can we at least e be able to 4call while pinned?
Upon entombing 3 times and reaching Prime elder there should be a special mutation that reduces the stat drop offs after becoming frail prime. Returning the speed to the exact same as an average adult instead of slower or faster. Maybe even keeping some of the extra damage. This should be the players reward for entombing 3 times and getting prime elder so they can keep playing their Dino with out resetting or hiding once they become weak.
Haven't played in a long time, this is what I noticed:
- drinking is still buggy
- Ptera: Banking now looks more realistic but flight speed is too slow (long narrow wings -> fast flyer) / stam takes AGES to recover / somehow starting became less realistic and clunkier / thermals are too narrow and are pretty useless / where are the fish??
- not a huge fan of the camera angles
- getting pinned and not being able to do anything is super frustrating, growing has become significantly harder as a solo player because of this
- boars and their constant squealing, ahhhhhh
- hunting by ear is extremely difficult, somehow the AI always sounds closer than it is (this was done very well in Legacy, you could almost hunt blindly)
- there isn't reliable auditory feedback if bites register, this would be incredibly helpful
adult rex being faster than a prime diablo is ridiculous. cant outrun it and cant counter its pin. youre basically a walking buffet
Do not remove pin, its realistic, cool and thats what the game wants. Instead rework it.
Remove being able to pin from the front, it doesnt make sense.
Allow all dinosaurs and even humans to fight back during a pin to deal damage to the pinner, similar to Omniraptor and Beipi.
Make pin universally take more stamina.
Improve the damage scaling on pinning with growth, a 30% rex shouldnt be killing anything in two ticks of damage from pin other then tiny animals.
Make pin only pin things that are actually significantly visually smaller then you. A small rex shouldnt be pinning a galliminus or omniraptor thats the same size or even bigger then it visually.
Make certain dinosaurs unpinnable, like Stegosaurus, Minmi, Ankylosaurus, and Kentro.
Give all pin attacks a windup, so a aware player can dodge it and a non aware one is punished.
I cant speak for other regions, but the EU official servers have been experiencing constant small rubberbands and stutters for the past month or so. Would be greatly appreciated to get it looked into and hopefully fixed.
Why does juvi or sub rex just insta kill things with their pin, remove that(Btw i mean how it just pins something for a literal half second before it dies)
nerf cera idc if its ur favourite allo is losing to cera
I think they should add mutations like giantism and dwarfism to the game as in give dwarfism 20% minus hp and size but 40% speed and for giantism 20% hp and size but minus 40% speed could be played with i think it would be a cool idea:).
Add the Archaeopteryx as a playable and he can glide from tree to tree
Bring back old south plains!!!!! The new one sucks it’s too bushy for a plains biome
Broken leg takes way too long to heal. 15 minutes while sitting? You want people to watch youtube while playing the game?
why does rex get stunned less if it gets hit mid crush? i mean actually its barely even a stun at all it just turns you the other way (so you can get away more easily) and gives you stun immunity (which lets you just go in if you're fighting a trike) that doesnt make any sense isnt that the rex being punished for using the crush predictably why is it actually better for it just make it get stunned normally
also, maybe this is a bug but if a rex crush and trike running attack hit eachother at the same time they both get cancelled or something why can rex just charge into a face full of horns and be completely fine
the still occuring fatal errors make the game unplayable. you lose your hours worth of progress just because the game is broken
the consant rubberbanding servers need to go
It's been 3 months since the update and no issue has been fixed. I'll point out some of the ones I see:
- Rubberbanding (srly I can't pvp in peace with this)
- Herrera climbing just doesn't work, it laggs. And the stamina draining, on a small dino, it's insane. You can't travel more than 1 min (running) without draining 3/4 of your stam (when it was 1/4 before). That and the fact that you can't climb on the small isles on the swamp area WHERE IS REX SPAWN. Like how are we suppose to survive with that dino?
- I can't believe you added Rex and never thought of including them in some other dinos diet, same goes for Allo. I'm aware it's an "apex" but even apex irl can get esten by others. Deinos could easily have rex in their diet for example and maybe Ceras.
- PLS FIX THE GODANG WEATHER. Before the update it was alredy a problem the thunderstorms and now they still are. A single day, EVERY DAY, it has sun, rain and fog. All the time. Where are these dinos, in South of Chile? In Tilburg? Weather is never consistent and I'm personally tired of that and the fact that I can't see anything around 90% of the game.
- Prime requirements should be different for each especies. Not all especies can travel far distances (such as herra and pretty much any small dino)
- Please bring back the colored skins. I get you don't like the idea of rainbow dinos but many of us don't like that all dinos are basically brown and green with lack of any more colors. Dinos are decendants of birds so they should have more colored skins. I understand you might have some ideas for the skins but until that idea is not on the game I don't really see the need to take that option to your customers/players.
- Please bring back the color of bypass so it's easy for US to know our health (green, orange, red).
- Please bring back the old water, this one has a great color but if a non acuatic dino dives or fall in the water you can't really see the surface. Even for deino is hard to see underwater 😭
Hypsi climbing was a fun concept, but ultimately feels horrible.
Dont know if its just me who has to go up a tree at a PERFECT angle to get to my nest at the top, because the second I hit any sort of bump or ledge, my dino flings itself off the tree and I have to restart. While I'd love to stay in the trees, most of the time I just stick to the ground because of how inconsistent and annoying its climbing is
I don't understand why it can't have the same mobility as Herrera, I get that you needed something to differentiate the two but you could've adjusted the speeds or let Hypsi run sideways and diagonal or something
Reduce the ridiculous size of Cerato smell. I was juvi cera and I smelled rotten meat all the way from North lake - to the big waterfalls. Every dino must have a maximum radius of smelling. Most dinos should be around 150 to 200 meters, and cera should be like 350 to 400 meters. But from North lake to waterfalls is 2 km at least.
You kill another dino, or AI and sit around the corpse - you have no privacy. They smell your body from half the map. Only dinosaurs who enters your general area should smell the corpse
they should add something that makes the dinos different like how you live decides your strenghts and your weaknesses and changes you dino for example if you run much durning growth you should end up faster than a dino that just afk growth but not a big buff maybe like 2 kmh faster
I'd love to see sparring for pachy now that it's a developed mechanic. Being able to contest for females and spar would be peak gameplay. It's why I love dibble and trike so much!
SALTWATER SPECIES
- Maybe expand ptera spawns to include beaches, allow drinking of saltwater.
- You could expand deino max size and force deinos into saltwater over time. Maybe they need to have reniculate kidneys to survive when they need to enter saltwater (just like an obnoxiously massive elder system)
- You could also make spino saltwater when it releases.
- Also, ptera should be more common. Here’s an idea: make ptera-specific nesting grounds and sanctuaries around coastal areas, so unlimited diet is provided. Like 20 pteras on one beach would be sick as hell. Also probably a good place to hit as quetz? Would be a cool dynamic.
Maybe this kind of ecosystem:
fish and crabs -> ptera -> herrera and quetz -> deino and spino
DOME OVERHAUL
- Dome overhaul: domes become major dense jungles, pretty much a great growth spot for most species. Hyper sanctuaries, if you will. Here, ancient invasive plant species thrive.
- If we want megalania and stuff in the future opening the domes to have great climbing spots would be useful.
HUMAN OBJECTIVE SYSTEM
Picture this: the isle is full of dinos. Humans are back at the isle to take the species off the island in bounties. Maybe a series of takes could be done.
- Dino poaching expeditions. Kill a dino and take it to a dock: get a new type of gun or vehicle.
- This way we have a new player base, the horror aspect is reinforced, and humans won’t feel completely pointless.
omni should only pin 65% of its weight since it can one shot anything that is 1kg less
Bring old highlands lake back
Can we fix the trees and rocks so you can knock latched dinos off?
Upon entombing 3 times and reaching Prime elder there should be a special mutation that reduces the stat drop offs after becoming frail prime. Returning the speed to the exact same as an average adult instead of slower or faster. Maybe even keeping some of the extra damage. This should be the players reward for entombing 3 times and getting prime elder so they can keep playing their Dino with out resetting or hiding once they become weak.
We know that once Troodon fog venom is fixed, it will be way better for everyone.
Rn, it’s filling the entire screen with layers of black fog.
Once that’s addressed and changed to a more moderate ground fog, all will be well.
This feedback is more so to address the other effects of the venom. Including how some targets past 1.7-2.3 tonnes are NOT hit by kicks, bites, etc. even in stage 3.
I love the kicks and other attacks in the kit, but rn the damage “threshold” to recieve damage is too high for us to use kicks as well as pounces against certain sized targets.
The kicks do a hefty chunk of bleed, but when the attacks seem to not activate, it limits the fighting style of Troodons to just be pounces. Especially since sometimes it’s better to bite instead of just pounce.
Can we:
-have venom stop all healing regens, (hp and bleed) so that larger targets can’t just out heal damage even as the fight is on going.
-
remove the damage thresholds while a target is in stage 3 only. So that kicks and bites become viable
-
allow stage 3 to be extended by more than 1 second per pounce (each pounce made in the first 45 seconds of S3 add 1 second to overall timer, so 10 pounces in 45s makes the final timer 55s, regardless of pounces after the first 45s)
-Halting stamina regen while 1+ Troodon is latched (no additional dmg), so that targets don’t simply die with almost full stamina and promote bucking when it’s fixed.
Creating more freedom for us, and more incentive to fight back besides relying on camping. -
And obv the fog visual bug.
But adding these changes would help with fighting multiple targets, and open up more playstyle and fighting tactics for Troo to play around with. And once the fog is fixed, still would give players options to fight even when they are more visible.
Happy Giggling!
I think adding humans on troodon's diet that gives it all 3 nutris would be cool, to be established as a maneater. afterall, troodon is constantly in Evrima art shown eating people and itd be cool to see troodon raids or being a building troodon and lurking in the shadows waiting for someone to be alone to attack. To add onto this, having stuff in buildings specifically for dinosaurs would be awesome, like vents that troodons can crawl through to travel through buildings, of course making noise though.
I would like to share some ideas and hope they can be considered for future updates
1 – Map Change and Rework
•Drinkable Water: Water plays a major role, and Deinos make many sources dangerous.
•Rivers and Ponds: Small ponds are safe for growing dinosaurs, but most rivers and the map remain empty. Large dinosaurs like T. rex and Triceratops gather in the delta, creating hotspots, while scattered ponds don’t fix the imbalance.
•Proposed Solution: Make rivers larger and extend them across the map, with ponds closer to rivers. This spreads activity, adds constant danger, and keeps the map engaging for all dinosaurs.
2 – Migration Zones and Food Distribution
•Territories should be designed by era and species, with overlaps for natural encounters.
•For example, Pachycephalosaurus feeding areas should be separate from Triceratops.
•This increases predator-prey interactions, like T. rex meeting Triceratops, and smaller dinos like Allosaurus encountering Stegosaurus.
•Overall, this creates a more alive and balanced map without forcing everyone into one hotspot.
3 – Cave Systems and Underwater Nesting
•Add caves for nesting with small ponds for babies, too shallow for adults.
•Underwater pockets could serve as Deinos nesting sites.
•These additions enhance reproduction mechanics, encourage exploration, and create more points of interest.
How is this even possible? These aren't usually climbable for non jumping dinos (these model or rock especially).
And Rex can do it easily without breaking their legs in the process??
Nerf/change that thing immediately. Because due to that for now the only safe dino (for rexes) is the Herrera and that doesn't make sense ._.
Rexes are already a problem, we should have other options to avoid getting eated by them
slow allo bite and remove it's pounce so it's not just a big omni, give it a unique attack like the claw attack
Instead of removing pounce make trees and rocks work again. Also make its hit box smaller so it works better against larger creatures.
Under water events and slight distortion like this. Having more bubble effects, dirt being picked up as you walk or swim near the bottom and a reduced field of view for all aquatic creatures. This way players can use the enviro to their advantage under water and less on how far they can see
Game was better when there weren't apexes, just mid tier who could actually have valuable and balanced combat with each other
Remove elder debuff on small playables, they're already getting oneshot by players why must they get oneshot by the game as well? You have a fraction of time to have fun with your prime stats on troodon before it's dead meat
pinslop is worse than tailriding even..
Add rocks to the plains and highlands, like in north east, and in the highlands too, make the terrain less flat, add some elevations, it's very strange to see completely flat highlands.
frail elder nerfs SHOULDNT exist. yknow what everyone does when they get frail? they commit suicide. that just IS NOT FUN is not ENGAGING and is not realistic.
Fix the atrocious desync already
SLOW THE ALLO BITE SPEED
Sparring for pachy PLEASE 🙏
Pachy feels like another perfect dinosaur to implement inter-species sparring, it'd be so fun and I'd love to fight other bonkers for my harem of female bonkers
Plus I can imagine bonking and clashing heads with other pachys for fun without actually damaging eachother much would be fun as hell
Mutation rework
1st mutation 25%
2th mutation 50%
3th mutation 65%
4th mutation 75% (if prime)
1st mutation
A Small Buff similar to the current mutations
Example: slower food drain, faster swim speed, etc
2th mutation
Bigger buff
Example: Decrease nutrion decay, takes stamina instead of fall dmg, etc
exception for this category is cannibalistic
3th mutation
Extremely good mutation but with downsides
Example: tactile, gastro, etc
4th mutation
Extremely good mutation but with downsides Or specie specific mutation
Example: rapid pursuit (new), gastro, etc
New mutations and old mutation reworks
Cannibalistic (carni)
+adds your own specie to give you every diet
-removes every other diet, cannibalistic skin
Tactile endurance
+gives stamina back when talking damage
-takes stamina away when healing (smaller amount)
Gastro
+recovers some hp when eating
- (dont have any ideas for downsides at the moment)
Graminivore (herbi)
+Allows to gain Small amount of diets when grazing
-less diets from plants
(if grazing is remove In the future this could just give the grazing back without giving diets)
Parental instinct
+give More mutations to offspring
-takes More diets to nest
Specie communication (herbi)
+allows similar species to talk to each other
Example: diablo and trikes
-removes grouping with other players
Herd behaviour (herbi)
+Decreased damage received when near group mates (Small amount)
Pack behaviour (carni)
+increased stamina regen when near pack mates (Small amount)
Family reunion
+Gains a speed and damage reductions Buff when near Adult In your group
-only when below below 60%
Fat reserve
+allows to fill your hunger bar up to 20% more
-Gains no diet from food that goes over normal hunger bar
Specie specific mutations
Rapid pursuit (dilo, giga)
+Allows to regain stamina when Walking if above 25%
-slower stam regen
overdrive suppression (rex, Alberto)
+steals stam when pinning
-reduce pinning capacity
Thats all i could fit In here👍
Herrera is in a disgustingly bad state atm. its completely useless, its stam is terrible, you starve within 20 mins of spawning being unable to kill literally anything, the climbing screws you over more than it does be useful (its extremely buggy and will teleport you or clip you off the tree more often than not). even as a fg herra its still a generally terrible dino that can barely hunt anything.
please make herra a good playable again.
To piggy back off ^ that, the prime elder system feels like it’s intentionally designed to make a herraras life as miserable as possible. It’s literally a resting simulator with a little bit of running as a mini game, just to still not got prime.
Let hypsy regen stam while latched since the climbing is so bugged its almost impossible to get to a branch
The Prime Elder system unfortunately degrades the gameplay experience. I hear this from other players quite often. While you explore and traverse the map, the hotspots always seem to develop in the same locations. Even after you've managed to explore everything, you still don't become a Prime Elder, and you don't know why. This means the dinosaur is still playable, but severely disadvantaged, leading to disappointment and frustration. In my opinion, it also falls short of realism. Sure, there were stronger and weaker dinosaurs back then, but now you're forced to become a Prime Elder just to survive, not just to run away. Food and drink bugs are also very prevalent.
What I find very positive is the map change. I love the new South Plains, and Hollow Falls is absolutely beautiful. If there were AI spawns there, it would be perfect for Herbis and Carnis. Highlands has already turned out cool, but I think a human station there would be awesome. My last criticism: please remove the random spawns again.
Weather:
I dont get how the weather system works. It feels like its purpose is to limit daylight to a minimum (might be coincidence ofc).
The pattern Ive noticed is that usually at night its fine without many weather changes so when it rains it rains, if its foggy its foggy, might clear up but thats it.
Meanwhile when its starting to get brighter (the game could be so beautiful if u could actually see things 😄 ) I noticed alot of weather changes and always into the extremes, storms that basically have constant lightning + thunder (the silence monotone rain sounds between lightnings/thunder is what makes thunderstorms magical to me, never knowing when to expect the next lightning) or fog that limits the view to 10m around you.
I feel like implementing seasons into this would greatly improve this. That way yes we might have 4 days of rain and thunderstorms but we would also have 4 days of summer having alot of sunshine and long bright days. (It would have the positive side effect of preventing/reducing these weird feeling sudden weather changes)
And extending the seasons onto other factors would make the world so much more realistic and alive actually challenging life from time to time.
Lets take a very hot summer for example, it would lead to droughts making small ponds evaporate over time forcing players to meet up at water sources (rivers) which brings more action to the deino players in a natural way.
Or when having constant heavy rain in autumn the island will start to flood, expanding the hunting grounds for deinos heavily.
This could also affect the environments apperance aswell as reducing food spawns (not doable currently with every plant being one bite for big herbis) for herbivores or a faster despawn rate since the plants dry up.
Overall I think this would make this game VERY immersive while also influencing the players behaviour in a natural feeling way.
(These drastic weather events should NOT be as common as storms currently)
UI brightness, please, reduce it slightly. This is what happened to my friends screen. Perma stam bar 😁
I’ve been holding this in for a long time but this is about the elder system so, I’ve never understood the elder system but basically u have to do specific things to get prime blah blah, lemme get something straight, it sucks ass. I don’t think I have to explain myself; just the whole system of elder sucks, I know the devs worked a lot on the elder system but it is just so bad.. before u had to grow for 1-2h (medium size Dinos) but now if u don’t wanna get killed by everything you gotta do another hour of unfun tasks and have prime for barely 5 minutes. None of it feels rewarding it just feels like chores… in the end you don’t receive something nice for the time you spent on this game you just become a elder and start over again, How it is turning out is deceiving for me because I actually expected something fun.
It’s just running in circles over and over again, I wish devs would’ve added something more fun like quests, daily tasks, anything that could make less boring while also giving it a scary aspect, I’m still happy with the game now but it has became less enjoyable, I’ve been playing a solid 2-3 years of this and as much as there’s a lot of things I wanna complain about, this is not my game, so I do not expect anything from the isle team, this is just feedback and my remaining hopes that they will notice this.
A possible quicker way to get into servers for players who aren't picky/can't make up their mind: a "Quickplay" option that only (priority: joins)/queues servers you have favorited or have a dino on! This may inadverdently encourage more population spread across servers.
Make deinosuchus able to break bones for certain animals. You can even buff its bone break while in water.
Herrera is in a tough spot right now, he's slow on land, slow in water, has a low hp and low dmg and only really stands out with his tree ambush and when you've finally gotten something you'll have to rush to eat it before literally any other dino decides it wants it.
Let herreras drag/hoist carcasses 2x - 3x their bodyweight up into trees (accurate numbers for leopards which use similar hunting strategies and fufill similar ecological niches) to allow for safer eating and negate carcass stealing just like leopards in real life do as a defense torwards hungry lions and hyenas.
His weight also feels a bit low compared to the rest of the roster. 175kg with such a slow km/h makes herrera on land feel like a fish out of the water. Buff herreras weight from 175kg to 225/250kg but keep his tree ambush stats unchanged since he already does enough damage and bleed. A little speed boost too would be nice.
I'd also be for a generally bigger stronger herrera that takes longer to grow since its growth time is really short which makes it really tough to get prime elder and once you've gotten it and can finally hunt it doesn't feel rewarding since you're already fully grown and barely have anything to lose.
how bout visual trophies for trikes like maybe a broken horn(way more health than the bones) if it gets crushed to the head often so it shows they have won or survived fights with a rex n also some stained blood on the horns after goring another dino
I realise admins always spam "we cant tell you when we penalise a cheater because blah blah blah" but it would be so simple to add a feedback report for if someone you recently reported got penalised like many other games have, and it would curb a lot of player frustration
make rex and pinners can't see they back like when we eat food and drink
Bring the old ui back or make ppl able to switch it through settings
Controversial opinion here, bear with me. I am by no means a deino player but I think the dino got royally disrespected by the map change. We used to have a map (spiro) where all the water was connected and you KNEW for a FACT that any water you drank from could absolutely have a croc in it. Bring that back via underwater tunnel systems to the ponds in the middle of nowhere. There are way too many safe drinking spots for us now! Oh, there's a croc in westrail? I'll just go to Pigmy's 10 yards away. I have no idea how crocs aren't completely extinct at this point.
make the rain sfx quieter when entering jungles
Make the dino growth times shorter, one little mistake or even a unfixed bug could take away 20 hours of your time. I think it’s way too long personally I think the game devs should make every dino’s growth time a half of what it was.
Its crazy that the same trike cheater has been on eu2 for like a week with constant reports on DC and Ingame with nothing being done about it
Make spar mode the advantage of trike and dibble, the fact that a rex bites the face of trike or dibble to force enter spar mode only for the dibble/trike to get thrown away before they exit is crazy, and theres no counter to it.
Add more things to the Bones. As example add the crest and the "spikes" from the Triceratops to the Bones. (doesnt need to be too detailed, just the bones of the Heads would be nice to see)
Can the leader bonus please give more than just 1.5x group? like even a +2.5% heal or stam recovery would be nice to encourage people to take it
in my last suggestion i meant we should be able to gain stamina not have to sit down for 5 hours
make dead animals blood go away faster. I shouldnt smell blood for 30+ min after its dead
add an in game map. people are already using outside sites that require cord pasting. now, there are interactive live sites that some communities charge real money to use. this is getting ridiculous
add body burials which can be dug up and cant be smelt out
More so for the lore, there should be radio frequencies and periodic messages in the radio tower locations
Implement DLSS 5 for Nvidia Blackwell GPUs whenever it releases late 2026
Can we PLEASE implement a wounded system for juveniles? I'm sorry I have good diet and grow quickly so my biteforce never catches up, but sitting in a bush for 20 mins as a baby because I'm growing to fast is peak gameplay....
Make juvis slow, theyre so unrealistcally fast its insane. Sorta like legacy, maybe not as much tho. And make sneaking up on AI actually possible instead of them running away when something gets anyway near them behind a hill or whatever.
Please bring back deinos being able to see above water from underwater. Also it was already difficult enough finding food before with the underwater vision we had, now vision was nerfed?? Please reverse the SIGNIFICANT nerf to deino’s underwater vision. Bring it back how it was before because now it’s so much worse for no reason 🙁
Give herrera some love, fix the climbing and let it drag dinosaurs up to twice or trice as heavy as it up trees. Coolest dinosaur ingame is suffering
Update sleeping so when you log back in you're at least partially (if not fully) rested
Bring back voices dying out when 1 calling over and over
So, back from hiatus to see if anything has improved...
- Rain still happens every five minutes.
- Game is still overall very dark with improperly balanced lighting at "brightest" part of the day.
- Night vision is still excessively dark.
- Fresh spawn rex can still cross the entire map on a single bar of stamina and its food drain (or lack thereof) is just as broken. It's practically a free ride through juvie.
- Juvie rex still makes no sound when walking, trotting, or running but consistently makes a lot of noise doing literally anything else.
- Herra's climb is still very, very broken and falls off of just about everything.
- Omni pounce is still very inconsistent and likes to teleport, regardless how good ping is.
- Allo is still pin-to-win and can bleed anything it can't pin.
- Fish are still notably absent...
- Boars are everywhere... And they're screaming. Constantly. Without rest.
- AI still appears to have ESP and will detect a player from any angle, through cover, around corners, and will proceed to run away forever and always without rest.
- Skinwalker deer, although rare, is still terrifying and hilarious. Maybe keep them out of all the other bugs that are never fixed.
Questions:
Are zones displays still broken?
Will eldering ever be possible for medium and small tiers without having to sprint through early life without stopping?
Has omni frail elder's speed been fixed from slow crawl to something playable?
Is the tiny flyer AI still invisible?
Can we change the game from the "survival" category to the "battle royale" category for accuracy?
Is there a plan to make official servers playable for everyone again?
Hire more people
Then make fish real
3/11, 3/8, 3/6, 3/4, 3/4 again, 3/2, 3/1, 2/28, 2/27, 2/27 again, 2/24 3 separate posts, 2/23, 2/22 , 2/20, 2/16, 2/16 again, 2/15, on these dates poeple state the fish isnt working, and there are more complaints about no fish spawning practically every day before this, you guys need to take this fish thing serious. theres are hundreds of posts asking for the fish to return.
Communicate with the community about whats going on, personally I dont even mind if yall are taking another break because its deserved after the recent hordetest but atleast tell us so we arent anticipating a patch sooner or later
If prime goals that require moving to many specific locations in a limited amount of time exist, then a map that shows where these locations are is warranted.
The theme of constantly hiding information from the player that the player should have access to is a detriment to the game.
Can we please get an optional discord role (servers are up) to ping/tell us when the official servers are up and running. It's a chore to constantly check various chats to see if the servers are running after shutdown.
I imagine discord server admins would love just mass pinging once to shut ppl up from constantly asking server status
People have mentioned Herra is Bad because it can hardly hunt anything.
But one reason why it can hardly hunt anything is because everyone is playing allo, trike, stego, rex, ect. There's a few frisky raptors and troodons here and there but mostly there's not very much small or medium creatures left and the babies of the larger species are elusive and stay in bushes as much as possible until adult.
Herra needs help with climbing and lots of other things but I think 'what it can hunt' problem will be fixed when allo/rex/apexes are less OP (right now allo and apex feels like the only viable things everything else just dies unable to run away unable to fight only able to hide and hiding means afk in bush and it's boring)
Glass bones needs to be replaced. Maybe something like "healing bones" which makes you more susceptible to bone break but goes away after 20-40 mins. Why are we being punished for surviving fights against rexes when stego/trike gets walked down anyway?
I spent a year off the game and recently came back excited for new updates, was surprised to encounter bugs with literally every basic fundamental action/interaction besides basic movement
Buff rex turn by 120%

make it so troodon doesnt go from 52 km/h to 41.3km/h in under 30 minutes. a buff to the starting speed for troodon (15km/h) would also be good, the speed of this dino varies SO MUCH throughout its extremely short life. it is saddening
(to clarify, 52km/h is prime elder troo at 85%, and 41.3km/h is prime elder troo at 100%)
Hp is alweys blue on status report
Fix the de-sync and ping issues.
i see that playing anything outside of meta is still useless is this really the direction your going with the game? no balance just meta mix packing or mega packs to be able to play?
Improve the damage mechanics so that it takes in account the velocity of the attack and increases/decreases the damage based on the direction of the attack and the velocity of the dino that's attacking and the dino that's running relative to the direction of the attack.
For example, if you run head on into a charging trike it should deal more damage than if you were standing still.
If you run past a dino and it hits your torso from slightly behind, it should deal less damage since you're pulling away from the direction of the attack.
This will allow dinos to more easily run past certain dinos cough, stegos blocking the bridges cough, and stupid moves like running towards a bigger dino and failing to dodge/go sideways of its attack will be more punishing.
Healing should drain hunger faster. This would make taking fights more punishing and also will help with camping.
Return to old gateway map https://youtu.be/HY5HcwhKhsQ?si=kXCRyXmphU2U_XFk
THE ISLE - GATEWAY VS SPIRO | A Map Comparison | #TheIsle
Click To Subscribe For More Like This https://www.youtube.com/channel/UCJLekldt-p3Nmk92vOVv5UQ?sub_confirmation=1
The Isles new map Gateway is undoubtably a massive improvement from Isla Spiro, however i decided to compair the two as Isla Spiro is soon to be deleted and then this video ...
The return of Snell's Window (the ring of where you can look through the water's surface when youre underwater) was recently removed in the patch with the new water shader update, I'm unsure if this was a bug or intentional, but I'd really appreciate it if it was added back!
It help's a lot for deinos that can't angle their camera right to be able to see their prey, and its generally a really simple addition due it to just being part of a shader material. Not to mention due to this game striving of graphical realism it should be implemented anyway
I hope it get's added back soon it's been real annoying not being able to use it as deino, not to mention it makes it look like underwater is perpetually in night and far more boring, I wasn't able to tell it turned from night to day when i spent a long time underwater as deino lol
Just something thats been bothering me since the change of the water shader
I know this is going to be unpopular, but I would like to have at least one server with no or only small AI (taco, rabbit, chicken, compy, crab, clam, ptero and schooling fish, maybe goat if I'm being generous).
The main reason for that is that I've always had more fun playing on no AI servers (a full server without AI is always going to be a better experience than a full server with AI, funny enough even for Deino) and I hate what AI does to my playstyle and probably many other people's too. Be honest here, people: If you want to grow or nest as a carnivore, do you just beeline to the area you know has guaranteed plentiful AI spawns?
Because I know I do, hoomans are lazy after all. And I hate it. Likewise, if I want to nest as a herbivore, I avoid those areas because I know there's not going to be many carnivores (if any) anywhere else. In many ways AI basically separates carnivores from herbivores and decreases interactions and player agency. On a No AI server the herbivore players decide where the hotspots are. On a server with AI the AI does.
I don't want to force everyone to play the hard way, I just want the option back to play the hard way that's more fun for me personally. And yes, I am one of the people who will play a herbivore on a No AI server that's empty hoping others will join in.
Please smooth out the sun shadow transition. I'm not sure what the average settings are for people but on high the skipping every .5 seconds of the shadows is tough on the eyes.. I can't remember a game that had it this bad, and this is one of those games where its slow paced and the ONLY thing for you to do is look around at the environment. Light is 50% of that, and for this to be the choice of what looks (good) is a little insane to me. this game is made in UE5, ANYTHING is possible with UE, I have used it extensively. Seeing these issues around still after all these years is crazy. Not to mention that the offical version sold on Steam still points to a un-updated game version from 2022 and when you join it you just see chinese servers 200/200 pop (all fake and hundreds of them) great way to represent your game. And the excuse of waiting for more development is fake, something else is going on.
please bring back beipi prime at least gaining some weight it feels like an insult that it has no weight gain at all , 250kg beipi was so fun
fix the crashes that happen everyday and the full server thing when in server list its not full at all
Unfortunately, in the patrol zone, mostly spawn only coconuts and radishes appear, and mainly diet Y.
I hope the interaction between pouncers and solid objects gets fixed, right now its a pain since you cant really knock things off consistently. Only a select few rocks around specific parts of the map work, the other 90% of rocks (and thats excluding trees) just dont work. And bucking isnt reliable, apperently theres a cooldown? Or it breaks? I tried changing my buck key to something else but it keeps happening where after letting go of my buck key i cant buck again, and this just forces players to rightfully hard camp water or cliffs or stuff like that which is not fun for neither party,
Also others shouldnt be able to pounce if the player is bucking, which would force things like omni to use their bites instead of spamming right click.
Give pachy a bigger health pool
Bring back 250kg Beipi
Adjust Pteranodons flight speed/wing flapping speed.
It feels like you are flapping your wings at 10 beats a second while going absolutely nowhere. It's like your dragging a parachute behind you.
I can deal with not being able to attack from the air, but the flight feels bogged down, especially compared to how fast it flaps its wings.
i honestly don't get how a game with this much backing and over a decade of dev time is still struggling with the basics. like the atmosphere is sick and the models look great but at some point you gotta ask where all that money is actually going when we're 10 years in and it still feels like early access demo that resets every few years instead of a finished survival game. it just feels like bad project management when smaller indie teams with way less budget are pushing out bigger updates while we’re still waiting months for basic stability or a single new playable. i really want to see the game win but they gotta stop micromanaging minor details and just hammer out the core foundation, and if they just used that funding to hire more coders to fix the tech & communicated better this game would easily dominate the genre. it just sucks seeing this much potential held back by a lack of organized direction.
Just my opinion only constructive criticism no hate
But this is in my opinion darn near Ponzi scheme level of theft with the amount of money this game has made and still lacks stable servers
I’ve had the game like 2 years just my humble opinion
Enable direct server join
dryo needs burrowing. it's been a very neglected playable and we haven't had much as far as burrowing updates. if the tunneling system is too complex then it wouldn't be bad to simplify it. i enjoy playing dryo but more people would if you actually gave us a way to hide.
Idk if it is just me, but it seems that the migration zones have only been in deltas for a considerable amount of time, idk for sure I might be crazy.
Evirma doesn't launch on CachyOS. Have submitted a bug report after testing several different versions of Proton and compat tools. Just freezes/hangs ~10 seconds after launch before even reaching a title screen (during the little dots that appear in the bottom right corner).
Suggestion! Ceras get body buffs from being near bodies, maybe all dinos could get nest buffs for being near their nests in the future? A lot of animals will fight hard to protect their young and I think it would be a cool detail/mini mechanic! :>
Pleasee give us more stamina. it's very unpleasant when you play raptor and have to stop every 2 minutes to recharge stamina for 3. 
Edit: The amount of stamina is fine, the thing is that running itself shouldn't take up so much of it.
Please may there be a patch for the amount of fish that spawn?. Playing as a Deino in the early game is extremely difficult due to absolutely no fish spwans in the swamps and rivers
Give pt more stam
i make this not for any personal clout or hoping for a class full of emojis backing it. all i am doing is giving my feedback whether others sympathize or not. i used to be great friends with Dondi and i know he takes great pride in his map creation. all maps created thus far have been beautiful and wonderful to explore as well as remembering map locations through important POI's. However, in the latest map that is currently playable within Evrima i do have one gripe. The amount of sheer cliff drop offs is completely unnecessary and serves no purpose to gameplay other than looks from a 3rd-free-cam-perspective. while playing as humans it may not be so bad. but when you're playing as a dino and you must see as much FOV as possible for your own safety and it should not come at the cost of the player, playing as dino, to sacrifice camera POV to tell whether you are coming up to a cliff or not that could kill you. nothing drives me away from the game more than being 80%+ or more grown and dying within milliseconds to a 5 foot cliff-face drop you didnt see coming because of a litter of bushes.
while i understand making the map pretty is important to the map creator, please understand keeping player perspective in mind with player experience is also important. a good player shouldnt have to lose an almost fully grown dino over something completely out of their control. that breaks not only immersion but also stimulant to play. while i understand humans are eventually to be playable, it must be kept within realistic mind that it may not be until far in the future. Nitro prevents me from elaborating further. i have more important things to spend money on. thanks for reading regardless.
Add the option to use the old UI at least on the main menu and spawn options. It fits the game better and this isn't even a personal opinion.
Thousand life contract Achievement:
This is a far future idea, but entombing 1,000 times as any one species could give you a special skin pattern in reference to this lore bit! It would be a fun reward to shoot for for those who play the game. Maybe a "Contract Completed (Dino)" name for it too unlike Pattern A, B, C to differentiate it more
One of you accidentally pressed a button and deleted all fish from the game. Please return them.
have every variation of rex one call from legacy from the begging of rex release in HT and the rex now
Please Do Something Different with underwater vision for Dieno, As a Dieno Main, we understand u want to be able to hide from others, the distance is good, but the colors and visuals please change. Something more natural looking like before
Yall messed up pretty bad, haven’t released an update in a month, no feedback, and you had a streamer with 30k+ viewers a day enjoying the game but now he’s quitting the game due to all the bugs. This could have been a good opportunity for the game but we’ve had not feedback and it looks like this update won’t be out till next month.
YO GONNA SAY THIS ONCE IF YOU NEED TO KILL YA SELF BECAUSE UNSTUCK AINT WORKING FOR 45 MIN (of attempts) ADD A KILL COMAND SERIOUSLY SPAWNED AS OTHER CRETURES TO GO RESET BUDDY REDICULIOUS
Nerf pinning. I want to see more larger herbivores that aren't prime actually roaming around the map again instead of hiding in a bush because nobody wants to lose 5+ hours in an instant. Mechanics that mess up the ecosystem and player interaction should be changed.
Fix the omni's bleed pounce 😭
As I've watched and listened to other players, it seems that when they end up frail, more often than not they just want to go kill their asset rather than play as frail.
Frail assets should keep their growth bonus from nutrients.
A fully grown Trike takes nearly 30 hours. From 75%-100% takes 14.5 hours. When I asked around someone told me that 25%-75% has the same growth time, but it is able to be modified by the growth bonus. Making it so that growing a frail asset isn't so glacial should decrease the amount of players just throwing their frail assets off cliffs.
Additionally, if the frail asset has completed the requirements for prime at some point after 75%, they should get a 4th mutation after reaching 100%
This, I think, might entirely remove players killing off their frail assets since their next life would not be missing that 4th mutation.
Mechanics that encourage/discourage grouping based on species. Mutations that only offer benefits when grouped with your own species, faster time drain on patrol/migration zones if too many different herbivore species/individuals are sharing the space.
I think this would spread groups put over the map more, discouraging hot spotting and mega packing by creating incentives for herbivore to compete for feeding areas. This would in turn spread out the canivores as now there more places for them to look for prey, while also discouraging large groups of carnivores by debuffing them if there are too many in a group.
maybe humans ? 😄
LATAM USD localized pricing:
I understand some developers might see using the USD currency as having same strong economy, but that is not the case. To put some perspective, the Ecuadorian minimum wage is $482/month ($6000 a year). You can check this online, we have way lower purchasing power.
Please take a look to the prices for LATAM - U.S. Dollar countries 🥺
The frail and prime elder system is way too involved and punishing imo. I just wanna be a dino and run around, explore, and find the odd bit of hijinks like in the old days. Now the game punishes you for not playing how IT wants you to play. Whats worse, theres not a lot of compelling reasons to be a juvi, so the fact this new loop for the game forces me to return to this state, its even less fun. I don't like being small and helpless and weak. My reward for surviving all the jank of this game, I deserve to be an adult for more than just a little while. Its borderline impossible often enough just staying fed and hydrated, demanding that I do this long checklist of stuff or else be punished into the dirt doesn't feel like game mechanics, it just feels like chores.
Legacy worked perfect I never hab a problem for 200 hours, Evrima can't even run 5 min without a crash. FPS under 20 am GPU% up to 99%. After 3 hours of trying and searching for solutions I decided: i don#t need this game. It's not worth the hassle.
This needs to be fixed! It takes ages for me to connect after i just wanted to unstuck myslef and now im probably dead cause i just cant connect, restarting the game dosent help, restarting the whole pc doesent help. Dear Developers, please fix your game now before people just wont be here anymore.
The KDE desktop is the only one I've been able to get Evrima launched on when I tried it on Linux. It did take a bit longer to launch and load into a server.
I think adding territories as a mechanic would be neat, kind of like Ecos La Brea on roblox. It would be a Prime requirement, and a territory that has been established would have increased AI spawn and plant spawn, encouraging herbivores to come to you.
Please get rid of the speed loss when you become 100 prime elder. Not everyone likes being forced to entomb. Horrible mechanic
A speed loss for getting frail is fair. But not prime
A system that if a server is within 10 of the player cap on that server that you go into a queue system (like you do when it's full right now) and you basically connect via waitlist so that you don't have to keep reselecting a server when player counts are high and rapidly fluctuating between full and almost-full, you just know where you are in the queue and get in when it's your turn.
and the graphics... I think these two images are self-explanatory. The game graphics right now it's Awful.
Dryo arms bulb out like kangaroo when sniffing??? I was a nest in so idk if this is for babies or all stages of dryo.
Do a poll for each dino and major change in the past 2 years, like the UI, settings, nesting, elder system. See if people agree or disagree. Or be straight with this community and let us now you don't actually care unless it's something you personally like from all these suggestions (if that's the case)
Raptors/Allos or maybe not Allos should be able to eat off of something while they're pounced, since they take skin off of the Dino while they're pounced irl
Add another elder type where if you get 2-3 of the prime elder requirements you become and elder not prime or frail, something in between. Its states still get high at its apex growth but not as high as prime but it still depletes until 100% but not being as low as frail, somewhere in the middle
oh its nighttime- now its raining - now its foggy - ope its raining again - ah more fog - oh its dark. can we please have some visibility? coming from a carnivore btw - weather is cool but you guys are overdoing it
Skins idea,
Biome related colour palettes?
Please fix the game crashing and server lag
i get that Peanut is a huge streamer but the fact that its making your servers inaccessible when he is streaming is crazy. Hopefully with him bringing in more money - devs will find a permant solution to his 40-50k people trying to get in the servers. Glad i got to experience the game weeks before he started playing but i cant even access the servers i play on rn and yesterday was bad too. these are peak gaming hours
Playing as a small herbivore, why can I not pick up on the scent of other creatures? Only plants? But carnivores can pick up on my scent? Lame. Unbalanced. Unrealistic. Unfair. Etc etc.
Replace "Growth Rate" with "Total Diet" in the TAB menu when you become Elder. I use the Growth Rate to generally be able to tell where I am on my diets as a whole, and if i need to re-up on them. I lose this ability when i become elder, and become forced to press enter and mouse over to the diet bars to get an accurate reading of what my diet actually is.
Make phatogenesis get to dinos next life after entomb to encourage nesting.
I have yet to find something enjoyable about the elder system.
You spend hours surviving the island from a weak hatchling to an adult, only to be able to enjoy a fraction of that time before your stats get reduced heavily and you’re a walking snack if you aren’t an Apex.
And if you decide to entomb you go straight back to being weak for hours again. Prime elders look cool, but that’s about it. I’m tired of being forced to do tasks just so I don’t have to run at half my normal speed for an excruciating amount of time.
Getting prime doesn’t feel rewarding enough, because you still get a crazy unnecessary stat decrease at 100% that forces you to entomb. That and the fact that I usually just throw my Dino off a cliff if I don’t get prime.
Remove megalania from roster
Nutrition diversity - feedback.
Resource management is a core part of any survival game—working with what’s available while setting goals on what to get. For a game centered around animal gameplay, the diet system is a suitable concept, but it feels overly simplistic and somewhat hollow.
Instead of each food providing only a single nutrient, food could offer a range of nutrients in varying amounts (high, medium, low, or none). For example, fruit could provide high carbs, moderate lipids, and little to no protein.
Such a system would add depth to gameplay by encouraging varied feeding behavior and more realistic decision-making, rather than simply targeting one specific nutrient at a time.
could we have herd nesting?
Generate unique ID number for every server.
This isn't because of just Peanut. Some people have been trying to be cheeky with server names since the dawn of time.
Would be nice if every server had their own unique ID numbers, so you can actually make sure you are playing on the real thing.
Once you have released the next batch of creatures perhaps you could take some time to work on polishing some of the old creatures, fixing bugs and optimising the game
If a male fertilises a egg before 100% then turns 100 percent after the egg is already gestating the female should be able to lay the damn egg. He did his job he done it before temp infertile so I should be able to do my part at 50% and lay my damn eggs SMH
More frequent hotfixes! Game is broken, don't leave it in this state for months
Separate Slider For Combat Music
I’ve been doing a little research on people’s feelings about the game’s soundtrack by asking anyone I could group with a) whether they like the soundtrack and b) what volume percentage they have the music setting on. What I found is that most players despite loving the music tend to have the setting either set to 5-10% or completely turned off. The reason why is, more often than not, that the combat music is too loud and distracting while they are trying to hunt or run away from something. The game’s soundtrack is too beautiful to be this under appreciated and so often missed by new players. The Isle being all about that horror survival vibe is really losing a lot of atmosphere points simply because players are sacrificing ambient music for uninterrupted hunting. That is why I’m proposing a new slider in the game’s menu to allow you to lower or increase the combat music separately from the rest of the soundtrack so both people who want action music and those of us who don’t can be happy.
Why do only some playables have sub-adult sprites on the tab menu and others just re-use the adult sprite? Please give all playables a sub adult sprite it would make the game feel more polished.
PLEASE ADD TURTLES TO THE DEINO DIET 🐢 
- Allows sea crocs to be a thing
- It just scientifically accurate
- It opens more game play option for them big ol belly lizards
- It should already be a thing
Queue is a must have by now. The constant spam joins just killing the servers. Queue isn't only a Quality of Life mechanic, it's also server optimization.
I don’t know if this is confirmed buuut… ||sandbox to Evrima?||
Maybe humans could do some kind of quests while Dino players stay open ended survival? I’d imagine you could like as a human be given a quest to find x dinosaur species or even find another dinosaur player and temporarily catch them or something like so that they don’t interfere with the ecosystem but still interact with the Dinos?
Can we get global and local chat?
I think they should add Maip to the roster ✅ or ❌
dryo burrow
pinslop ruins the game for everyone. let allo do its bleed and let rex do bonebreak with its normal bite but no one likes pinning
dilo needs love :( idk why no one seems to care that it's so bad right now. Almost no one is playing it but the night time fear dino is such a cool concept! I don't know what it needs, but it needs something
Make carvivore diets dynamic, sort of like how herbivores have different diets based on environment. For carnivores, have it based on size. As they grow, their diets change to larger prey. Rex is a good example: adults shouldn't really have any small or mid AI on the diet, especially not things like crabs.
since pin wont leave the game pls add a mutation that allows us to have some pin resistance, for example:
Reinforced femurs cousin of reinforced tendons
- unlock method: free on second mut and prime mut
- alternative method: heal from a leg break and then unlock on any slot
reinforced femurs lets your dinosaur carry more weight before it succumbs to pin, so this will apply to raptor, allo and rex currently. This allows prey to stand a better fighting chance and for the pinners to learn how to play the game at last.
add a sandbox gamemode with a test map with stuff to interact with like in legacy, maybe as a tribute to the old version of the game it could have the iconic diving board at a pond.
I am gonna keep suggesting that y’all add at least one more flyer to the playable roster, either on the smaller side, or somewhere that can let Ptera be fast again. There are some fun flying niches that would be a lot of fun to play, and in spite of complaints, your flying mechanics are GOOD. Ptera is just in a spot that I wish it was either faster or Quetz, but all I really want is the ability to mind my own business while watching all the drama below me.
I also just think that a flying Cera, a trash compactor with wings that can smell live Ai, would be rad to both clean up lost and dead Ai that nobody else can find, AND as something very unique to hunt as it chases deer around.
I’m not married to any one species for any one niche (except Dsungaripterus as a probe feeding clam and crab specialist), I just want more roles to fill as a thing that flies. I’m not going anywhere, so I’m gonna keep shouting this!
Please buff trike so it can actually fight rex and have a chance of winning I want to enjoy this game again but i cant
My idea for migration zones.
Have the migration zones span a larger area, with patrol zones appearing inside. Patrol zones are seen by anyone / or certain species inside the migration zone, and offer increased food vegetation and ai to encourage players that want to take the risk to go into these smaller zones. Pz would still work the same way. Appearing occasionally and disappearing once the food sources run out.
Migration zones still offer food, and prime works by the amount of time spent in the migration zone, not just by walking into it a few times. MZ spanning a larger area allows players to feel a bit more encouraged to stay inside the zones, rather than running in and out to avoid being sandwiched in with other players.
Instead of the migration zone disappearing for an hour and reappearing across the other side of the map, it could slowly move its way across the map, and occasionally stop on key zones for a little while to allow players to nest. Players will stay inside the migration zone and follow it slowly. That way, it feels like a "migration" zone. (This will also help with players running across the map to a zone, only for it to disappear)
We ALL know those little trees in the jungles, those small trees that make us stop when we run
Ok, I get it, they are made for stoping non jungle dinos (like Carno) to go inside of it, but is annoying for every dino
I think that making them less common in group or just making them spawning in smaller groups will make jungles more... Enjoyeable
Or just delete its hitbox, it does not make sense for Stego to stun with that small ahh tree
Add a small sound effect when the official servers are restarting at 10 and 5 minutes. A small chime with it so if you are tabbed out recovering from a bleed or something you can log out and not lose progress because if you are logged in during restart you can lose 30-60 minutes from a creature which sucks as a fresh spawn.
Main Topic: Nerfing Allo's pounce, and Buff it's other abilities.
Throughout my gameplay through this past months, I have died to allo pounce repeatedly, and constantly. Allo pounce shouldn't be removed, but simply nerfed. Players shouldn't be able to just Right Click, and just bleed another player out. It's unnecessary for them to do that much bleed for one ability. (I Understand their bleeders). Even though their bleeders, they shouldn't have an already broken ability that allows them to pin, but also have it so they can bleed out anything with it. Unfair advantage for the players being pounced, as you can only buck them off and fight head on. Because even if bucking, attempting to run allows you to bleed out. (Ignoring Traumatic Mutation) So the fact that they can just do one ability and kill anything in the game, makes the game very unbalanced. Going onto the buffs, as allo is pretty weak, instead of pounce being great, making they're swipes easier to hit, and buff they're health pool a bit.
Fixing the fatal error straight up deleting your dinosaurs and if you dc within 30 seconds its as if you logged, so if your dinosaurs not wiped you have a chance of living
I was on peanuts server today, and I was a 55% rex with my 43% buddy, i was walking around hl sand when I randomly fatal errored, my friend said I was fine and just fatal errored, but when I came back my dino was gone. I wasted 4 hours of work for nothing and have lost alot of motivation too play the isle.
I think it would be a great feature if dinosaurs left a scent trail that you could smell and track. It should be infrequent enough that if you are migrating properly, you won’t have to worry about it too much, but carnivores looking for food would know that other dinosaurs are around.
The trail could be something like fecal matter (or urine). This would also discourage players from hiding in a bush AFK for 30 minutes while growing.
I’m thinking along the lines of every 30 minutes or so, your dinosaur excretes waste. The scent would start with a small range, maybe 5 to 10 meters, but as it ages (over about a 10-minute timeframe), the scent range would increase—possibly up to a kilometer or two. This time and range could be increased or decreased based on the dinosaur.
The skin creator could use an update overall.
Show the full allowed color range as a color spectrum/palette.
Add a night vision preview in the creator, since it changes how the skin looks a lot in-game.
Make pattern variations (way) more noticeable.
There are also some QoL / bug issues worth addressing, such as:
Storm/rain/waterfall ambient sounds being way too loud for it being a character creator.
I just want one or two more birds. They’re not necessary, but it’d be a lot of fun. I drew this just to envision a few filling out the informal tiers of the animal sizes.
Ai Tier may never be playable, but it wouldn’t hurt to have flyers in the Tiny Tier and Middle Tier. One that is too small to be a fighter and one that could maybe stand up to Raptors, unlike poor, frail Ptera, without being a flying Apex like Quetz.
Flying is fun.
Should probably fix the pouncing bugs and stuff. Pretty insane it's been messed up for years and nobody has the mind to fix it. Also consider not deleting everything that criticizes dev work lol. Also need to make food smell different if it's about to go bad. WAY too often you'll run over to food that smells like diet, then throw up because it's rotten when you bite.....
Herrera isn't really viable, like most of the smaller dinos. It grow quickly but it's too slow to reach a Sanctuary before you grow up. I also don't see how you are supposed to visit enough patrol or migration zones to get prime, when you are slow both on land and in water, stam drains fast and takes ages to regenerate.
Hunger also drains extremely fast, but as a fresh juvi it's too small to kill deer or boars, and small AI is rare.
Please give these smaller dinos some love before adding more species. There's no point in having them in the game when playing them is so hard and unrewarding that almost nobody plays them.
Make a option to get off any pin so we can fight back (for allos, omnis and rex maybe). Idk something lile the buck but that actually works?
At this point we have like 3 dinos with pin and we have no other option to get free from that. Trees doesn't even do anything to omnis for example and not even to allos
Nesting ground suggestion
Add a couple nesting grounds to the map (2-5)
These would be In the open
Can be smelled when old enough to nest
When nesting In a nesting ground babys would get a growth buff
How this would help Ecosystem:
Bunch of dinos (mainly herbis) would gather In these nesting grounds to nest the smaller herbies would get protection from bigger carnivores and bigger herbies would get More protection for their nest from smaller herbies
And for the carnivores nesting grounds would be great food source
If the herbis chase carnis too far from the nesting ground they would leave their babys without defence and this would discourage hyper agro herbis
WAY to much rain and fog. Should be reduced by 90%
Hi, I'm new here and I imagine what I'm about to suggest has already been mentioned, but I think it would be ideal to be able to delete a dinosaur before entering a game. For example, if I want to join a server, but I already have a dinosaur there that I no longer want to play with, it would be great to be able to delete it without having to connect to the server and wait for it to die. Thanks for listening, and please correct me if I'm wrong about anything.
Camera Distance:
Ive noticed something lately. Even as a prime Rex I didnt feel as big and heavy as I should simply because I cant see much of myself.
I think the Camera distance should be slightly further away from the dino to actually see it better.
I do remember the change and Im not saying it has to go back (even if I'd enjoy it) but right now I never feel big the others just feel small and I think just seeing a bit more of my dino while walking around would actually fix this.
Lemme know if u guys had the same experience or if its just me 😁
Allo shouldn’t be able to pounce anything from the back or the front only on the sides this change could make it a bit different then Omni and make its pounce less op
Can we get a Dilo slide?
bring back pt being able to peck things from the air without hitting an invisible brick wall 4 feet above the dino. getting a perf diet as pt is already hard enough
Idk if its a bug but troodons fog is ducked up , u cant see anything. Please change it to old troo venom effect please.
Punishing successful survival in a survival game with frail, at least SO FAST is such a BAD IDEA. No animal is at peak power 1/3 of its growth. Small dinosaurs become bad at prime frail and GOD FORBID if they don`t get prime (Herrera says hello with 24 speed!), then they are just plummeting to useless TRASH tier and it is a bush simulator for the last 30-60 min. Removing growth buffs at 75% was a step in the right direction. This NEEDS FURTHER TUNING, thank you.
Hey! So I'm an old player that's coming back to The Isle after a few years but I wanted to suggest bringing back the ability for us to be able to see the player list and add people to groups ect from it like it was in legacy. For a group of people that are coming back to the game and don't know the map, it's a journey to try find each other via external sources like using the maps people have put online with coords. That is saying... You find your friends before getting chomped after being lost for 20 minutes because you have no idea where they are and they have no idea where you are, all you have is a little dot on a online map to help you 😅
Chill with the rain spawn. It feels like it's every 10 minutes.
I believe that what is the most important thing for now is to fix the cheating in the game, it has become a real issue recently, and no matter how great a game and other changes is made for now, it will be ruined by cheats as it is now 😔
So I really hope to see some better anticheat in the near future!
Besides that it would be lovely with a channel with more frequent updates on what's going on and what we as players can expect is happening behind the scenes rather than leave us all in the dark like many feel at the moment due to lack of information given.
Walk animation like this for a ceratopsian
Give teno prime more weight or /and at least more speed
kind of similar to the feedback above, but I feel like a lot of playable prime variants are kind of underwhelming, and others are drastic. Like rex for instance, goes from 9 tons to 12.5 tons or around there, but dilo goes from 700 to around 900kg, personal opinion dilo should just round up to a ton, I think that would be tolerable and is pleasing to the eye to see a whole number. similarly smaller playable like troodon go from 45 to something like 61, not even like a even number. Maybe just round creatures up in size, makes things more well rounded I think, pun not intended. (or just some consistencies with each playable would be nice.)
pls fix the feeding for bigger herbivores, the bushes disappear immediately and the food you get is equal to none, anything after 50% from maia-trike is a run around and find bushes simulator, unless you choose to live on no diets and grazing, please i wanna nest and do other stuff, not live to eat
Tbh most elders should have a change like teno, it shouldnt be another third of the adults weight thats stupid, teno gets more weight and fends off its typical predators better, thats how it should be for everything
Remove pin
Let Hypsi climb like herra or at least improve its climbing ability so it won't overshoot a tree trying to climb up it
I’ll echo this with the recommendation to make Herrerasaurus an Omnivore. Having fruits and roots as an option would help it stay alive while it waits for a chance to ambush. Functionally, a reverse of the two existing Omnivores who mostly rely on plants but can supplement by opportunistically eating small Ai, and it’d be a fun nod to Herrera’s complex placement as a dinosaur, having been argued as a Theropod, an Ornithopod, and a Sauropod in the past.
Alternatively, letting it fish up clams like Pteranodon would be helpful, since schooling fish are extremely rare and coveted by Deinos right now.
But largely, Herrera and other small Carnivores can’t kill mid-sized Ai, as juveniles or at all, because Ai animals don’t follow the same rules as players. They’re ray-cast vision is too good, they don’t have stamina drain at all, and they cannot be bled to death, all of which makes an ambush and bleed reliant Herrera or Troodon completely unable to kill deer, hogs, or goats even IF they see them, because the Ai already saw them five seconds earlier an is running away with infinite stamina. Ai needs a full rework to be at all an option for small tiers.
A bare minimum concession for Herrera would be to add Compies to their diet, since the Herrera play of leaving a Bait Corpse to lure in players will also spawn Compies now. A door prize to keep a hungry Herrera alive just a little longer.
game crashes half time I get into a fight and i die. I would delete this game if I didnt think dinosars were cool, because despite the models the gameplay is pretty punishing for the most mid fight ever. or you just get pinned. game is a solid 4/10 rn
Herrera needs help
In my opinion, herrera got completely screved over by the elder system. Reaching prime on herrera is probably the hardest to do out of ANY species in the game, and the reward is miniscule.
An easy fix to this would be to make it have an easier time achieving prime elder, similarly to troodon, beipi etc.
A more interesting way could be making herrera's elder more similar to the way deino funcions. If 100% herrera wouldn't deteriorate as badly as it does, or at all, the fact its so hard to achieve wouldnt feel nearly as bad and would probably make it the most unique small tier.
Hey, would be nice to have a counter of witch place im in an queue to get into a server, a- it might be bugged, and b- i wouldnt sit in a que if i was nr 300 in que and coompletly waste my time.
Actual Interesting Point of Interests and Map Interaction:
I suggest adding a point of interest to the island, similar to how it is implemented with the Baryonyx and Austroraptor (which are currently in the enclosure cells). For example, you could add creatures to the enclosure cells that will come out in the near future. The creatures would have animations and interact with the point of interest. Alternatively, the natural animations of these dinosaurs could include eating, sleeping, and walking around the cell. The dinosaur could also take food that is near to the cell and react to the player's roars with a response (if the player presses 3 towards the cell with the dinosaur that hasn't come out, the dinosaur in the cell would react aggressively). Another option, I think that the barrier from PUBG around the map in the Isle looks weird, unnatural and boring, as an alternative, I can suggest adding something similar to what is in GTA 5, where, going beyond the boundaries of the map, some creature would spawn next to the player, which would kill the player. I would like it to be something similar to Mosa or another aquatic creature, but it's just an idea. I understand that this requires a lot of effort and time, and such things may not be a priority for the developers. However, I believe that they can encourage players to explore the map, making it more engaging and interesting, which can help build player's interest before big updates.
Add nvidia frame gen with the evrima main branch.
Please fix the rubberbanding around jumps for whatever dino that can jump unto stuff/past stuff. Idk what the devs did but Any dino that can jump will meet some invisible wall, get teleported back because the game cannot register ANYMORE compared to before and get killed. Jump over water is bugged, Jump to rocks unto smaller areas is bugged, Rubberbanding here was maybe a 20% of the time thing where they get teleported back and is now a 70%+ thing. 🫡
I know it’s been a few months, but honestly this update is one of my least favorites so far.
The prime elder system is incredibly flawed. Small tiers are not acknowledged at all. Prime gives them virtually nothing useful and their stat decays in 90 minutes. I spend hours growing my Dino from a weak hatchling to a prime only for me to have the stats of a weak hatchling and practically be forced to entomb just so you can be a weak hatchling AGAIN.
Rex and Allo are buggy messes. Sparring is always in the Rex‘s favor against a Trike, when it should be the opposite . Allo is only viable in groups so it can pin everything but it’s godawful alone. Pounce looks and feels ridiculous on Allo and makes literally no sense for a „bleeder“ to have this mechanic
Carnos standing headbutt is ridiculous. It can nearly facetank a Cera, which is a whopping 10 km/h slower than it. I miss when I saw Carnos dashing in and out of a fight to build up speed (and therefore damage) with their charge.
The map CLEARLY caters to fat prime Rexes by placing huge „ambush“ bushes every five steps. There are like two open plains in the game. These bushes harm open-plains hunters like Carno and, with Quetz coming in the future, I can’t see how this will help them hunt at all. Foliage is everywhere. Give us some diversity!
I love this game. I really want to see it shine but I haven’t seen any devs comment on a majority of these issues that the playerbase so clearly is upset with.
Make Evrima the main Branch so that Nvidia will work with it!
STILL NO FISH IN THESE BIG ASS LAKES ive swam around for 2 lives not a fish or a frog or anything
Get better servers i have refreshed so many times i forgot been trying to load back into the sam servers
An improved player count system needs to be implemented. The fact the server will say there’s 105/115 but then not let ANYONE actually get into the server is just absurd. My guess is there are a lot of players all fighting for the same spots, and instead of blocking out the queue, it just lets as many people spam trying to get into the server. It’s now been 40 minutes of me trying to log on to the server with no luck running the beefiest PC possible and a 2GB fiber connection. Improve the queue in system and make it accurately represent how many players are trying to access the server.
Before you do literally anything fix the fish spawn. Its been broken for MONTHS. Absolutely absurd.
Can we all agree to stop giving feed back that involves adding additional things and the only feed back they receive is FIX THE SERVERS!
Add unique body wounds on corpses depending on what killed them. 2 circular stab wounds from Stego and Trike , Vertical gashes on the sides and back from Omniraptors, very slim body due to starvation, bite marks ranging from small to huge depending on the theropod that killed it. Maybe even broken bones from pachy and teno
Devs can you please make another thread "Wish List" so we can get all of the spam out of "feedback" - people are stuggling with the meaning of the word feedback!
Please make the Report button appear even in the Picking screen after death, or at least after death, have a confirmation screen "Report" or "Continue", because that report button just dissapears way too quick...
Please make the old broadcast an option for rex. Maybe if you press 5?
Coming back after a longer break and seeing the new nightvision being the default was quite a shock to me, actually.
I remember the initial backlash when it was implemented, and frankly, I still don’t see a reason why it was changed at all. The old Legacy style nightvision was not perfect, but the concept was great.
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It had a limited radius that was unique to every species, so Dilos had a major strategic advantage at night.
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It was super creepy and realistic, because it was based on infrared vision and trail cams. Most nocturnal animals really SEE with their eyes, so night vision should look similar to actual vision. No animal sees glowing outlines.
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The new night vision turns every object into an abstract, fractured mess with lots of high contrast lines. For example, a simple blade of grass is now THREE objects: Two outlines and the negative space in between. This creates a lot of unpleasant visual noise. It gives me a headache, especially when I’m a small speedster dashing through vegetation.
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New night vision has an oddly futuristic aesthetic that doesn’t fit a realistic, natural setting. All these glowing lines and the grid on the ground remind me of the movie Tron.
With all this criticism, I still think this new night vision should have a place in the game. It’s technically and visually interesting, but its use should be limited and tied to unique abilities. For example, it could be implemented as a non-visual senses. Submerged crocs could have this ability to sense moving objects on land through their vibration, to make it easier for them to hunt when Snell's window comes back, and without them abusing the ability to put the camera above water.
I could also imagine this to be used for species that use echolocation. This would add more uniqueness to every species and variety to playstyles.
4 times in a row i starved to death as a deino you need to FIX THE FISH in those 4 lives i didnt see a single elite or school of fish i havent seen an elite fish for months.
bring back the stamina cost when standing up fastly with wasd keys
Spawn code doesn’t seem to work on private server? And why can a 2 meter Dino not climb or jump over a log? 😮💨
make a great way like a channel to get F2 clips of cheaters
fix the damn bucking. once 2 or more raptors latch on you you cant remove them and you DIE.
make hypsi jump cost less stam because making a nest on high ground (which is what your supposed to do as hypsi) is such a pain in the ass because it takes a minute each time to get your stam back after spam jumping up a tree or rock
Let hypsi climb like herra or make it the same movement as like a squirrel. Having them needing to jump to get up a tree 9/10 times makes you fall to your death, bugs you to the tree or you can’t even get up the trees at all.
Fix bucking, two prime raps shouldn’t be able to pin 3.1 tons
Allo is in a weird spot right now.
For an animal that’s meant to be a bleeder, having a bite force of 175 with a cooldown of like… 0.2 seconds is REALLY weird. There’s next to no incentive to use the claw swipe that’s actually meant to… bleed their opponents. But Allo falls short in some categories, too. It’s pretty much as agile as Rex, (something that weighs 7 tons more than it) so it can’t really hunt larger things (as I assume it’s intended to) because it’s impossible to swipe them without the Allo taking a hit itself.
Its lack of bleed and agility tends to make a lot of new Allo players pounce-reliant. Pounce doesn’t do a lot of damage, so, more often than not, it leads to their demise. For a bleeder, being able to pin doesn’t make a lot of sense. I don’t know why this was added in the first place.
I love Allosaurus‘s model and sound design. But this gameplay feels rushed and sloppy unless you only want to hunt things you can pin with a buddy. I’d love to hear some suggestions on what can be done with Allo instead of the status quo.
SIGNIFICANTLY reduce rex's agility. its more then 10 tons yet can move like a allosaurus. It should feel gigantic to move as, and powerful, but right now it feels like your playing as a 3 ton predator.
Do the dinamic lights shafts/god rays just work with night vision on? why? adjust this to work without night vision, it's so beautiful but the night vision it's awful on day/rain
Titanoboa would be pretty cool to play
I am adoring this game btw. I only recently got it because of the huge crowd brought on by the streaming hype and tbh- best thing ever. I haven't been this hooked on a game in a long time.
I wanted to give a shout out to the devs for their work on this. The game still needs work, I won't sugar coat that but everyone is aware, but what IS working is working incredibly.
This is the first survival game I have EVER played where managing my basic resources feels like a reasonable objective and not a chore. I actively feel like I drift into the animal mindset just playing the game so the immersion is top tier and the pace of the game is excellent. I love the Elder/Prime system, I love the exploration, and I adore the weird setting that seems Jurassic Park adjacent.
The only things I would tighten up sooner than later if it was something up for discussion would be:
🔵 Interacting with anything (food, water, etc.) is a chore and doesn't offer enough tooltips to help you figure out exactly what you should be doing, everything is contextual so the context changing with few indicators as to how or why is frustrating. Half the time it doesn't work and the other half is clunky and intermittent.
⚪ Dying to invisible walls as a flyer is ass. There should be some warning before you hit the boundary to turn around.
🔴 Rejoining your group should be easier without needing eggs. Lodestones from PoT works well as a solution in that game, perhaps something similar could be done for The Isle with a more sci-fi spin?
🟢 There needs to be more general instruction from within the game on how to play the varying dinos or archetypes. If not then a link to an external resource would be appreciated!
Good luck, keep making awesome stuff!!
Please for the love of everyone's hearing. Reduce the volume of cerato's charge bite. It actually hurting our ears.
it's been like several years and there's still invincible meat and bodies that wont let you grab the meat out of them...
I feel like evrima's code is even more rotten than legacy's.
so my feedback - thank you for nerving the ptera to the ground, even more than as the pelican as it was before. i did not believe a little while back then that this is even possible but gratulationn, you made it.
or why you even sell it as pt and why you dontgive it a flamingo or pelican optic? because, what you created has nothing to to with a ptera acording to science.
dmg = 0,00005 (why at this point the pt doesnt deal health instead, its redicolous),
flight speed = how is it possible to stay in the air as slow as it is,
turning = do you have a bus drivers license?,
survivabillity = lottery to hit perfect diet,
realism for an highly agressive creature acording to science = non existing,
better go fishing at 7pm or you will die starve at night.
awesome job, if your intention was to show other developers how to not do it.
and the elder system? thank you for letting me run this stoopid zone loop over and over again, in order to feel punished when hitting prime and to feel kidded and punished when not.
Please make Evrima the brain branch, with a lot of new players coming in im sure a good amount of them never even figured out what Evrima was and refunded before they did.
I feel like these days I've only been seeing prime rexes/allos when I'm exploring the map and travelling trying to grow, this game is basically: if you don't sit in a bush long enough you instantly die in fights. I've been trying to grow a trike for weeks and I've been moving around a lot, but maybe the game isn't about exploring or moving around it's all about your stats and minmaxing stuff. it's just not fun when I'm trying to move around and enjoy myself. I don't know what can fix this at this time but I'm just putting it out there that moving around has been impossible for me in this game, I'm getting punished for actually playing the game and it's miserable.
So when I installed the game on my laptop I found that I actually got the legacy version — empty, dead, not the one new player should be introduced to the isle through. That one, which somehow still stays there as the main branch. Then I reinstalled it, got the evrima version, and now I am unable to run this game because I don't have AntiCheat..? Which I have, it is in your game folder... Maybe this game doesn't want new players to join it? Is there any other game in Steam with the same amount of years of development, but yet still so problematic to even launch?
Bring back these rocks from Isla spiro.
They allowed jumping dinos like omni to seek refuge from the bigger dinos like carno and cera and also added a lot of charm. It looked natural to see omnis on these rocks akin to how lion prides rest on rocks today.
we need more official servers please
For the elder update, I suggest making the current prime prime (88%) to be 100%, and onward to be 110-125%
Why? Right now many players are really confused with how the growth percentage is. Everyone is used to and naturally expects 100% to be when you’re at your peakest and fullest strength, but right now it’s quite the opposite and it can frequently discourage and confuse players who don’t know how 100% is meant to be ‘old’
Setting the current 88% as 100% and onward to be stretched to 110-125% would make a little more sense, as in you’ve gone past your peak and later on into a weaker stage.
There could be more factors as well to signal that you’re OLD and weak, like the Asset Age category in the TAB menu that iirc hasn’t been used to this day, could signal in red Elderly once you really start declining, or just any sign in general to make it clear that you’re not getting stronger. Thanks
make rex not that much invisible in bushes bro... it can camuflage even in bushes smaller than him 🙏 just nerf rex SO MUCH
A suggestion for kentro, stego, and other bleed-reliant defensive animals: make them temporarilly inflict a debuff that disables traumatic thrombosis- likely something that triggers if you enter the wounded state, and lasting until you heal fully (can this be done to glass bones too?). Pouncing onto Kentro immediately inflicts this effect and punishes extended chases.
This will make choosing to fight them much more of a tactical choice to get an ambush off correctly- because if you decide to take a drawn out fight against them, you will bleed out.
I feel like Teno should get more than 200kg for prime. maybe make it 2 Tons even? or 2.1.
The new Dino’s can wait. If there’s a new dinosaur before you even have some of these major bugs fixed then the development team has not got their priorities straight
Keep super lounge in the game it makes deino way more fun and more fair even if it isn’t realistic as there is so many safe spots for dino’s to drink in the game
bring back west acces
I feel that the elder system needs a rework, as it's imposing this permanent pressure on players to tick off a checklist rather than actually enjoy the game. This is especially bad for smaller species which can't afford to ever release the W key if they want any chance of not ending up frail.
Rather than the current option of prime or frail, instead it would be more enjoyable if the choice was remaining as a regular adult animal, or progressing to prime. Players would grow into a normal adult animal and be able to stay that way as long as they wanted, playing the game as it was before elders.
Or they could keep ticking off the elder requirements in their own time and eventually be given a choice (as in, they could still opt to not progress onto prime, and remain as a regular adult indefinitely) to become a prime elder, where it would progress as it does now, with the peak in power followed by a decay. 'Failed' elders wouldn't need to exist in this system.
With this system, the players opting to remain as regular adults indefinitely still have to worry about the danger of encountering primes, but the players who opt to progress onto prime still don't hold onto that power forever.
Day 5000 of asking for more weight and speed for teno prime
A 50% deinosuchus has less than a 10th of its 75% counterparts weight.
This "problem" (I know it's intended) isn't solely for Deino either, stego, rex and many other playables also have it but the stupid part is how it isn't universal, some dinos like maia earn weight like a semi truck while other take ages and only get their stats near their adult growth.
I'm guessing that the point of this mechanic was to make it harder for mid and apex tiers to grow but it only leads to people not being able to fight, explore or hunt till they're close to fully grown and leads to even more bush-growing.
This is even worse when you account to that the growth after hitting 50% tends to be 2x slower so you'll have to wait a real long time till you'll be able to do literally anything.
This only amounts to less people around the map and a boring playerless world.
Let nutrients after 75% slow aging down instead.
Can y'all please fix bucking, lost a fight i clearly could've won if bucking was working
Now that a lot of new people are buying the game and trying it out to a point that we hit a new all time peak you devs should consider to fix the game. Make the servers more stable, fix the organ bug, rework rex and allo, and also finally make evrima the main branch i dont know whats stopping you. I cant even imagine how many of the new players downloaded the wrong version of the isle. And update your steam page. Use your chance to keep the new players.
Add error messages, no one knows what "Data Acquisition Failed" means. It seems to be a generic error message. I also get this message when trying to join a full server. It would be really helpful, if players could react better according to any errors produced. It also seems that if you try to join a server too many times, you will get this message no matter what server you attempt to join. I have litterally just been trying to join any server for the past 45 minutes.
https://imgur.com/a/oKyIYie
Give us the old nutrient icons back (dots, lines and S ). Also we need different UI (better one). Not this neon bs
We need more frequent hotfixes. Don't leave the game in a broken state (again). There are countless issues:
-performance
-balance
-awful gameplay design (pin)
-AI
-broken elder system
-visual downgrade
-absurd bugs
-cheater mayhem
the list goes on and on...
I'll keep posting this again and again, keep deleting my posts or ban me.
Allow sanc mushrooms to give dryo a diet slot into adulthood. Letting dryo be the small sanc herbivore how troo is the small sanc carnivore would help balance sanctuaries, convince more people to play as dryo, and provide more food for troos and dryos (dryos at the risk of troos being in sanc as well). I don't think it should fill all three, but giving dryo a bone doesn't hurt anything, esp since it's such a small animal that can't really do any harm by allowing it an easier life
For the love of god the top priority should be too fix the "data acquisition" bug, it takes me 30-45 minutes too actually load into a offical, just for the server too crash 20 minutes later which forces me too repeat the process again.
i just have good idea i think yall should add a death roll to the deino so for example when you grab smth you ahould be able to go on land with it and death roll it and it should do like 50-75 procnt more damage then a prime elder deino bite that would make it more fun and realistic so anything it can grab it can death roll
Make it that large dinosaurs ( carnivores ) would be able to open their mouth while resting, this allows AI compys after they spawn to lock in to a single person and start cleaning their teeth. This can be a good way to clean your face after a certain amount of time, and not only that but also to alarm yourself to the incoming threat when the compys flee due to the presents of another species.
This is a good way to use the AI compys and make players actually like them more.
Cons: More work for you devs hhehhhahhahahhehehhahhhhggghhhah-
buffs: Give players a way to clean themselfs in a much more safer way then going in the water if AI compys are available.
How it would work
If a body is left too long compys will ofc spawn. but if a player also rests while having their mouth open there is a small chance of 30% that a group of small compys would slowly walk over to it and with caution start an animation of the compys going in the mouth and cleaning the teeth by eating the chunks of food that i stuck. The player can remove the little ones by closing and canceling the mouth opening to make the compys flee.
This will not be a inf food bug since it only happens if your species is bigger then a dilo or omni and may not even come in the first place.
REALLY need to fix the hitbox registration on this stuff.... Crazy to sit there and get 1shot by something that has 10ft of air between you. Also need to lower pachy's ability to go in sanc, no reason they should be around 300kg going in there murking things....
people have said this before but bring back the colours that would allow us to have semi-unique skins. (The old skin colours) I don't like the basic brown gama, I miss the red pallete.
bring back 250 kg prime beipi !!
after growing my first rex ever (I´m a carno player), it feels super weird. You play for 5 hours to be 1 ton, you are one shot to anything (I´m a big fan of that) but it takes out all the fun, I personally only got pin-slopped by rexes in the past but pinning as a rex feels super weird and the hitbox is insane- either you pin something that is 10 meters away from you or you miss the pin when the target is literally right infront of you. I am now 7 tons and just walking around the map. The ambush is kinda too fast. the pin too op idk. On that note- I had to log off and in 6 times becasue the organs bugged. I think I have sent 20 reports but the devs don not answer. The next dev blog will probably be anyimations but I would find it super cool if they just go through the general feedback and talk about the 10-20 most upvoted posts. I feel like we post stuff in here for funsies and not for feedback. And so much feedback gets deleted when someone criticizes the game, which is weird because feedback can be either positive or negative
i lost 10 hours dieno in seconds because a larger dieno came up the river. dieno should hold breathe way longer when grabbed and be able to struggle free in water, there should be enough food where playing dieno is not kill on sight same species, i uninstalled it in frurstation but i want to play again, that is really painful for a human
⭐ The insane amount of pinslop especially when it comes to sub-adult Stegos and Trikes getting instantly pinned by adult/prime Rex's with absolutely no way to escape or fight back, of course adult/prime Rex has a massive advantage over a sub-adult as it should be but instant death for playables that take so long to grow is incredibly unbalanced. It might not make as much difference solo but a prime Rex charging into sub-adult Stego and Trike herds head first with no hesitation is dumb (theres a reason you bearly see younger Herbi herds in the open since pinslop) Rex shoulnd't be as brain dead as it is against certain match ups/interactions. Stegos and especially Trikes you bearly see in younger herds anymore they just hide in a bush or at the edge of the map only moving when they have too until they reach full grown or prime.
⭐ Allo also has is fair share of dumb pinslop interactions against other Dinos too. Pin just needs a bit of a weight nerf so that certain matchups don't end instantly like the above mentioned. The most fun PvP interactions in this game are hard fought ones that actually feel earned. A lot of players are mega bias towards there favorite playable, they blind themselves to the OP mechanics and don't consider the player on the other side of the screen or the health of the game or ecosystem, and just want to kill things cheaply with barely any skill involved like they are playing against AI. If you play variety and want the game to be more fair for all playables you can see things more clearly.
Another adding to the sea of asking for prime teno buffs please? A bit more weight in prime? And just a little more speed when it hits 100% so it cant be ran down by rexes? 
There's literally no reason why a Hipsy shouldn't be a better climber than Herra other than keeping Herrera's uniqueness.
Hipsy is already something you don't see being played quite often and with such a fast life it gets slow on the ground fast, the hopping on trees and walls is unique and fun but it would be nice if Hipsy could also run, side to side even, it weighs a lot less than Herra and in my opinion should be something a Hipsy does better than Herra.
Maybe a button to switch between jump-climb mode and run-climb mode kinda like the Maia being able to go bipedal and switch and such.
- can we give the allo a few more diets? and 2. Can you please fix the joining the servers as even when there's 113 out of 115 people in the servers I still get a data Acquisition failed message.
Great game when you arent getting ganged up on by multiple of the same dinos. Please add better resting animations, it looks so bad when im laying down on a rock and half my body is floating in the air
So, considering nesting only gives Max of 2 mutations per parent to your young, so if you are a single parent you can only pass down 2 mutations.
What if, each time you entomb, it gives a bonus of 2 mutations to pass down to your young.
So if single parent has entombed 4 times it gives 8 mutations,
And 2 parents will give all 16 mutations?
Or something along those lines, to help encourage entombment and nesting?
Change Elder system.
Elder system shouldn't have a frail stage.
you should either get.
- Elder. Old, slow, fat, with the same bite force as Adult. so you wouldn't be able to catch anyone but you take more damage.
or
- Prime. Faster speed than adult, not as fat as Elder, with a stronger bite force than Adult.
As Prime, If you cant keep your diets and you loose one, you then become Elder.
Give us health colors back.. keep it green while severely damaged is stupid. Can't tell how much damage you're currently at anymore.
Rex ambush sprint should be like 5 sec spurts. not 15 seconds.
if youre in a pack you should constantly make noise like irl animals examples like
omnis/troodons-coyote/hyenas
maias/dibbles-cows/buffalo
doesnt have to be excessive just f calls or one calls every so often to simulate comunnication... since being in a vc completely takes away from typical noise someone else would hear
Lower the density of the fog! Can’t see 1 ft in front of me yet alone try and hunt any AI animals in it? Also lower the time it’s one. So thick no point in moving and stays on so long you starve to death.
Genuinely upset about them wiping out nearly any trace of colors in some dinos skins... they werent all that vibrant to begin with but now its only shades of grey or a gross brown, sometimes a green thats also mostly brown. I appreciated how they were adding new skin variants and liked how the colors were before, its very sad to see them so dull now.
Change troodons spawn. You spawn too far from sanct, when you finally arrive u have like 5-10% diets and need to pray theres something to eat (OR just buff juvis troos speed thats it, either way will work)
I think you have to get rid of issuse. No more new dinos until you guys fixes every little thing. This mess will hold for 2 more years, than you d better be rich from us because this game will be unplayable
Maybe you could make males able to pair with more females rather than just one? Would be nice to see or expeirence a competition between males for females
give deino a bigger bite force its a huge croc it should have a bigger bite force
Would be cool if some dinos are polygamous and some are not. Ex: herd animals like dibbles can be paired with multiple females while omnis can only nest with one of the opposite gender? Would also like to add something regarding being unable to nest with relatives. Perhaps you can nest with them but your babies will end up weaker in comparison to unrelated babies?
⭐ The Dryo getting burrowing but if the mechanic is a struggle to add for the devs right now then why not add changes to the map like unique tunnels/caves and trees for them. I think map changes for many more playables would be cool too like areas that encourage nesting and resting for certain Dinos (sort of natural Dino homes/dens or small zones) Maybe these small spots spread across the map could have slight nesting buffs, stamina buffs or slight defensive buffs, it would mean that there would be benefit for nesters but also for Carnivores looking for their preferred prey. In addition it would make sense for Oviraptor too because they could search out these "natural homes" across the map for eggs instead of randomly roaming around hoping to find nesting Dinos.
Fix fish sick of starving as deino, no reason u should starve
Can we please remove at least SOME of the conveniently rex sized bushes in highlands/south areas? I know there should be some cover for a rex to be able to ambush things but highlands is literally 90% covered in giant bushes, especially in areas where food spawn, disregarding the fact that prime rex leaves dibble in the dust which is a separate problem, highlands is barely habitable because of these bushes which pretty much always bear a rex ready to insta kill u in them, please remove at least some of the bushes so rexes can actually take a gamble for once instead of confirming kills on everything
Like crush and charge bite, pachycephalosaurus should be able to hold its ram indefinitely. Give it a speed deficit once it reaches maximum charge/at the start of the charge, we don't want a repeat of the stego powerswing.
Trike's thrash is still broken and is an AoE attack around it, you get hit with it regardless of you being in front of the horns or behind the Trike.
Add bone break to deino
This has been broken since release, as well as several other dinosaur's niches which are currently broken and have remained broken for a long time. Dilo's venom, herrera's climbing(it worked before the update) raptor's pounce still doesn't work which extends to allo, deino's lunge just drops prey, trike's thrash being AOE, rex crush bugs and general balance issues, I'm positive there's more I'm not including as I'm in a rush to type right now. It is not like they are a secret, either. These bugs have been reported dozens and dozens of times as well as complained about here.
My point is the new dinos need to be fixed desperately as they release, and old dinos need time put aside to fix them as well. The way it keeps going with release after release of broken dinosaurs and no immediate patches for them(most of the time no patches at all) makes the game feel so jank and unhealthy. Each dino basically has its own unique bugs to complement its kit.
Rex being small and then hitting a massive growth spurt is actually really good for Rex since it can hide for the hardest part of its life
. I suggest making its growth more linear so it spends more time in the 500-800 kg (or slightly less) weight so it’s easier to spot and kill before it gets too large for anything and make it slower than a carno at least lol
. This would probably help with the Rex population and be a decent enough nerf. 
Expand allos diet. Right now , allos diet is very limited , only having 3 things to eat from every diet. Some dinosaurs simillar to allo have way more expansive diets , such as omni , rex , dilo and herrera. From allos concept art and abilities suggest its supossed to be a generalist - it eats anything it can catch. Perhaps adding pachy , omni , galli , dilo and other smaller animals to allosaurus' diet would make it less annoying to earn diets as?
Remove lag correction and set ping limits on servers. Ping too high? Find a server closer to you.
NEW AI AND THEIR POSSIBLE DIETS FOR POSSIBLE DINOSAURS (IDEAS)
puffins - Protien? ptera, troo, and herrera diets
seal - Carbs - deino, omniraptor, rex, herrera, diloph, allosaurus, spino, bary, quetz, and herrera diets (and other semi aquatic carnivores)
Lizards/snakes - Lipids - Omniraptor, dilophosaurus, ptera, herrera, galli, beipi, quetz, and troodon diets
sharks - carbs - Deino, Spino, quetz, rex, and bary diets (And other large semi aquatics)
bats - lipids - ptera, troodon, quetz, and herrera
small whales/aquatic mammals - protien - rex, quetz, deino, spino, and bary diets (maybe theres a chance for a large whale to get beached and those are diets for every dinosaur)
sloths - carbs - herrera, omniraptor, dilophosaurus, allosaurus, rex, and quetz diets
piranhas - maybe the aquatic version of pterodactylus? protien - Herrera, deino, quetz, bary, spino, and beipi (maybe it attacks smaller dinosaurs in swarms?)
Saltwater fish. Add saltwater fish of both kinds. Make eating them dehydrate you if you don't have the saltwater mutation. Maybe consider making them diet for flyers (who theoretically live more by the ocean).
Increase the food a bush gives. A solo Diablo can eat up 2 patrol zones. Harder to keep them fed than Carnivores lmao
add bigger bushes, it was fine when the biggest thing walking around was a 6t stego but now we got 12.5t trikes walking around and soon 15t+ camaras which will be a pain to feed, especially in a group so either let camara eat trees or add some big new plants
Allow dieno to hold Y near surface to spawn/attract a deer after 2 minutes, similar to pteradon. This would solve many issues for Dieno grow while not being that useful as adult, much less canni much old school gators chilling
Why did u change the menu UI with the screens and stuff? it was so immersive before, now it is so plain and bland.
what happened with gallIs hitbox this is just so terrible It used to be my fav dino and now the hitbox is so small that its impossible to hit crabs or babies
It would be cool and in my opinion logical for Herreras to be able to ride the back of dinos they jump successfully + be able to latch on like a raptor/allo does. The reason this would be a logical addition is these mf climb trees, so i dont understand why they cant latch on to a dino? food for thought ❤️
Here is a plain list with everything i think is wrong with the game rn and how i'd suggest to fix it:
- first: Way too many crashes and bugs. Tbh i'm not a game dev so idk how i'd fix those but at least consider pushing out some hotfixes istead of just letting the community wait for months?
- fix the lighting. It's been getting worse with every update but this one takes the cake. The lighting was fantastic back when gateway launched. Idk why that should have ever been changed.
- The new foliage is a nightmare to traverse. The bushes in swamp are bugged so you can't get on these little islands anymore, other bushes randomy have massive hitboxes that can knock ptera straight out of the air, the random logs in the jungle are so useless and are as annoying for small creatures as they are for the big ones they are supposed to slow down so really no one wins.
- The water looks way too blue (especially the underwater vision), same as the lighting,the foliage and the ingame UI (which i thought looked way cleaner before) it looked good a few updates ago. The blue is nice on the ocean but the muddy brown worked way better for the rivers and swamps.
- frail elder punishments are way to severe. You can't expect people to be growing stuff for 5+ hours without any clear indications of getting close to being prime and then nerfing their speed into the ground.
- Pin might be the worst mechanic ever. It is allright on omni and troodon, but allo and rex really just don't need it. It is just sad to see such cool playables with such interesting abilities getting overshadowed by this one skilles mechanic.
- rex is too op. It's way too agile and sub rex shouldn't be able to go 50km/h?!
This is everything thats been bothering me lately. Of course i don't know all the answers, but i hope some of these things will be fixed or at least looked at soon. I really enjoy the game btw, i could say a lot of positive things too, maybe there should be a apreciation channel or something.
peak balancing i love dying to the air balloon with an anvil for a mouth as a giant brick pile with a face shield made of sharp cheddar the way it gets chewed through
my lord and savior hypsi please save me
Increase Allo bite speed cooldown (it's just so spammable, I see Allos spamming left click when fighting things like a whole herd of Tenos and it still wins easily, mostly for the fact that apparently 2 or 3 Allo bites on a Teno nearly bleeds the Teno out when it runs)
Also how come omniraptor who weighs like 600 kg at prime have such a slow bite speed for ages then Allo here who's basically the upgraded omniraptor with nearly 4 tons have a bite speed of twice maybe even 3 times than Omni.
Prioritise fixing game bugs and glitches RIGHT AFTER you release austro, kentro and bary
Remove safe drinking puddles from around the map. Deino gameplay is essentially just Deino vs Deino ranked lobby based on size since there is no prey drinking at regular river channels. Deinos just cannibalize to avoid starvation. Also, why design and implement a river apex designed around the necessity of other players needing water, if there is safe water puddles everywhere for them? I am saying this as someone who mostly plays herbivores. Bring the deino danger from Spiro back. Connect all water channels as much as reasonable and leave no puddle inaccessible unless it's in some nasty corner of the map they'd have to march to anyway. Players should fear their water sources again, and deino players should be able to expect their animal to have a place in the ecosystem outside of a closed cannibalization loop. Cannibals have their place among deinos, but it feels impossibly excessive due to lack of other food sources, including !!fish!!