#general-feedback
1 messages · Page 61 of 1
Deino and Cera can both eat anything: they're cannibals by default, can eat rotten meat, and even bones with no ill effects. To my knowledge, we only have mutations for eating bones and becoming cannibalistic. Why not a mut that grants the ability to safely eat rotten meat?
A few times now I've been trying to get prime while in a group, and it seems that even though we all travel the map together and complete all the same requirements but only the group leader gets prime and everyone else gets frail.
Make so that Pteranodon only need 4 out of 10 requirements to become prime. It is a small creature such as Troodon, Dryo so should actually be treated in the same way.
Fix the rex, after 1 pin i am bugged and cant bite or do anything and its a lose fight, before adding a dinosaur to the real game outside of ht actually test them to see if they are still buged or not, bc at this time i have lost 7 rexes to that weird bug.
I think that organs really need to be fixed. kind of sad when your trying to get diet and you just cannot get intestines
Remove pounce/pin from Allo and make its rmb a holding toggle. When holding rmb, you use your hands, arms, claws instead of your mouth allowing allos to live up to the concept art which shows them using their arms proficiently. Nerf its speed to somewhere between 37 - 39 kph. You may also need to nerf its bleed if it is easier to apply through the use of stuns.
Regular M1: standard bite (can be used while the claws are holding something.)
RMB + M1: Claw swipe (can be used while the mouth is holding something.) (Arm used is still based on direction) (Same stamina usage as current swipe)
New M1 hold: Push/Shove Allo will use its body to ram into targets. Targets need to be less than 75% of your weight to be stunned, and less than 50% of your weight to be knocked over. Ramming a target that's above 75% of your weight will just do raw damage, similar to carno. If done with ambush, assuming it will be added, allo can knock over 75% of its weight, and stun 100% of its weight. (Moderate stamina usage, similar to the current pounce) (Functions similarly to carno's ram in how
Ambush: Works similar to rex, assuming that will be the basis for all future ambushes.
Regular G: Allo will pick up food with its mouth by tapping G.
RMB + G: Allo will pick up small corpses around 10% of its weight with its arms by holding RMB and tapping G (babies, compys, fish, organs, meat chunks, etc) allowing for an extra utility slot (shown in the concept art). Food can be directly eaten from the hands or passed up the mouth by pressing the G key without holding RMB. The mouth always corresponds with Regular G (G-key without holding rmb), so if something is in your mouth, you can either drop it by pressing G, or you can put it into your hands by holding RMB and pressing G. If something is in your hands, you would tap G to hold it in your mouth, or hold RMB and tap G to drop it.
This could set the standard for future playables that involve their arms such as spino, deinochirus, and sucho.
ive seen alot of people complain about all the pounces and pins, but why not have one of those game features were both sides have to have a button mash battle and whoever is faster at tapping their space bar gets to either get the kill or escape
Allo has still way to much bleed. even with entombed bleed resistance its insane. also he is biting way to fast. whil raptor for example is so slow. you seriously gotta do something with this.
I thought NV was fixed? If this is intended, it should be way brighter
Small playables really need to be looked at. Not only do the elder requirements not suit their playstyle/growth time, the stats they receive as elders (no matter which one) are completely useless.
A) Allow small playables to reach prime through fast growth. In other words if they manage to reach adult within a short amount of time (high amounts of nutrients) they'll also reach prime. This would suit their playstyle as well as their opportunistic nature. Maybe not a very unique idea but I mean anything is better than forcing small playables to literally RUSH from zone to zone for their missions.
B) Rework the stats small playables receive as prime elders at 100%. Their "peak" at 87% is irrelevant anyway since they outgrow this stage so fast. Reduced speed and dmg for more health/overall power might be useful for larger dinos, for the small ones this trade-off is downright horrible. Even prime elder is basically a "nerf" for them when speed and dmg is all that keeps them alive and viable. I'll go through some 100% prime elder stat changes I think would make sense:
1.Pteranodon
-health and dmg slightly increased
-gains the ability to peck at larger creatures without crashing
Especially the pecking would let prime elders stand out again by being able to actually hunt other playables again.
2.Beipi
-slightly increased health and speed on land
Right now Beipi is the only playable in the game that doesn't even gain weight as prime and only loses stats.
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Dryo & Hypsi
-slightly increased speed and stamina
Really the only useful stats to those 2. -
Herrera & Troodon
-increased pounce dmg (+5-10%)
They are viable and well designed because they are able to punch up from their weightclass. Right now prime elder makes Troodon lose speed for a measly +20kg and Herrera even LOSES pounce dmg even though it gains weight which makes absolutely no sense.
A good counter for pin would be at minimum giving each animal in the roster a “sprint away,” or the equivalent of a dodge roll to press at the right time when an animal is pouncing near them.
Like how allo rushes forward first before pinning, or how raptor when it gets knocked can sometimes sprint up and away if you bite with manual alt bite on.
At maximum each creature would have its own counter to it that scales to its play style. This would give the impression that this mechanic not only fits, but that the devs care about the quality of the game so much that each creature has evolved within this imaginary realm to be able to survive, counter, and out compete each other at some point.
For example, stego has PLATES on its back. Allow it to lean or shake the plates like it does in a 3 call animation to “block” or something. Or it could just block with the power swing and that would do the allotted damage to both creatures kinda similar to head pounce.
I mean there are so many creative ways to actually make this work and for it to be an engaging battle for both parties.
People don’t have a problem with pin itself, it’s that we all feel cheated out of a gameplay loop when one click of a RMB was our fated demise this whole time. Also add the ability to struggle when in a deino’s maw back. Idk why that got cut.
Maia has that little shove ability thing already implemented. Maybe tweak it a little and turn it into a purely defensive mechanic where if a player pounces into the hit box of that shove they get knocked down or just knocked back.
Ptera had a really good escape when holding the space button and it just took off without all the extra flapping. Speed it up a little.
In short a lot of mechanisms that are already in the game could work, but each playable needs at least one defensive move and offensive move imo that can counter pin that doesn’t leave it stuck in place for a full 5 seconds.
I want this graphics from update 4 back in the game (Also just look at that ground texture. Much better than the one we have)
Here's an idea for the Allo pounce that doesn't require a massive overhaul and adds more gore to it:
- Right click would be a special attack that every time it is used, it will have a cooldown of probably 2 or 3 minutes.
- When it is used, the allosaurus will pounce its prey, rip a meat chunk from the dinosaur (like the ones you get when pressing G on a body), then jump off. (basically not staying pounced)
- This will cause MASSIVE bleed and probably also take off like 2% of health from the dinosaur. (Bleed here matters more than raw damage)
- While this special attack is powerful, they can miss with it as well, and between each use, again, they'll have to wait 2-3 minutes for it to recharge.
- While waiting for it to recharge, they'll have to use the claw attack.
This would make allo a bleeder fighter rather than pin stuff to the ground with an allo pack.
How would this also affect the world around?
- Small dinosaurs could follow an allo pack like crows followed armies in the past knowing there will be meat chunks flying about when allos fight something, and they could get to eat those meat chunks if allos decide to drop them to the ground after ripping them away. Thus small dinosaurs benefiting from a fight that they don't even have to intervene with.
- This would make allo fights more entertaining, more calculated, and would also give a chance for the dinosaur getting attacked to fight back instead of getting pinned + allowing smaller dinos to get diets from a prey they're too small to fight themselves yet.
how bout a gigantism mutation that makes your dino like 10% bigger and can only be gotten if you are hatched out of an egg by 2 prime elder parents? it should have like a 1/100 chance to get and only one of a species can have it in a server. the dinos would also be very valuable resources to humans too
Allow me to turn off static HUD. I have an OLED and overtime the bright neon stam/hunger/thirst bars can lead to burn in. Just give a setting that I can make them disappear when not in use
Quetz "gut pull" (like the way you pull out guts from a dead body for Y diet and stuff) mechanic/anim suggestions for dead bodies
- if a quetz has a dead body in it's mouth, it can flail the dead body around in it's mouth by swinging it's head rapidly, causing the corpses intestines to pull out (see 1st pic for visual interpretation of this suggestion)
Quetz baby dino/small creature instakill option (since we LOVE having those in our game apparently) THIS COULD ALSO WORK AS AN ALTERNATE FOR THE GUT PULL THING
- if a quetz has a baby dino/small creature in it's mouth and it's still alive, instead of killing it the old fashioned way (dropping it onto the ground to stab it to death), it instead THROWS THE ALIVE DINO INTO THE NEAREST ROCK/TREE UNTIL IT DIES
- if you want to do this strat, you would have to charge up a hefty headslam for about 5 seconds (the dino in your mouth CAN try to escape during this windup), before slamming your head onto the rock/tree, killing the poor thing instantly. OBVIOUSLY this head movement comes at a cost, as due to you literally flailing your head and BRAIN around like that, the quetz would feel dizzy, making the camera sort of "flail" around in a nausea-like way for 10-15 seconds after the interaction
i wont probably edit anything for like 10 hours bc ima go sleep, if you have any issues with this suggestion lmk
https://youtu.be/IhMhTBY2dVQ?si=JnlekfJNw-pnVcyN
Trikes running animation looks a little funny still.
Here's a video of a hippo running. See how it avoids movements that curl its spine? It keeps its main body solid ( due to inflexibility of main body thanks to muscle and fat ) and compensates with a swift trot.
Trike looks like it's trying to run like a dog when I think it should be running like a hippo. ( But keep speed the same, only animation change.)
Having spent the last 15 years photographing wildlife, this moment blew me away. We were looking for a leopard in the Olare/Motorogi Conservancy when this hippo came running...yes running towards us. The speed was unbelievable
Make peak prime stats more of a plateau, than a peak. If i play something like stego, a playable that needs its peak weight to be useful in the current meta, reaching 75% and losing my growth bonus sucks. This means the best way to play is to sit afk in a bush until 85%, which is about 2 hours that you cant reduce through anything. Please give us our prime stats earlier and let us keep them for a while before they drop again.
make it so you can just smell all mz and pz locations on your compass... since they count wether theyre active/ inactive anyways why not put the resources ingame instead of a guessing game and having to use a 3rd party map like vulnona, ect. kinda annoying that mz and pz dont move over 4 irl days and forces you when it could just all be in game
Start perm banning blatant mixpackers. its beyond old. im incredibly tired of the getting smoked by like 9 different people on 8 different animals herbi and carni, it happens every time i see and try to fight anything. you're hemmorhaging players because of it and it needed to be fixed years ago, but its still going on today.
Feels like you may as well go play POT instead because at least the mixpacking there is intended and (usually) balanced around. here you SAY its not intended, you TELL people not to do it, but you never DO anything about it so its constant.
Nerf Rex alt attack Turn Radius. something that big shouldnt be able to turn that fast wich makes it almost impossible to fight it atleast nerf the alt to 90 degree angle max.
Mixpacking has always been in this game, even from the old legacy days. I think we can all agree that the majority of players despise mixpacking, and especially carni/carni and carni/herbi variants. I'm personally fine with herbis forming small herds and surviving together.
Since the Allo/Rex update, there has been a massive increase in "bad" mixpacking behaviors. I've seen other players complaining about it as well and I think it needs to be reduced, at the very least.
Please consider adding a "no mixpacking" mandatory condition for achieving Prime Elder status. I don't think it will ever be completely eradicated as a behavior, but, that way, people might think twice before commiting to something like that again.
Elder idea brain dump
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Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.
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Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time .And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.
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Special mutations: this would encourage dinos to entomb, and make it more rewarding too.
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Super prime: A elder dino that entomb enough times, it have all mutations, and is a prime. But they stay as strong for as long as they live.
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No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?
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Make it harder: I do know that some people think it is to hard already, but I think it is a bug that make it not obtainable in officials, because when I I'm in unofficials it works. So fix that, and make it harder to get.
that is all, if you think these are good or bad ideas, ping me in the https://discord.com/channels/401464048610312193/423939730544132096 pls.
Please lessen the speed loss penalty for growing to 100% across the board a little. I want to enjoy my dinosaur without basically being forced to entomb immediately upon 100%. A 100% prime teno can just get caught and killed by an adult rex. You're just dead if he decides to sprint you down with no escape other than deino water.
And that's a PRIME 100% teno, I cannot imagine being frail. You should be slightly slower than an adult at 100% imo, not 35 km/h. Please lessen this penalty a bit for all dinos, not just teno.
But on the topic of teno, please buff teno's prime weight a bit. He really got the short end of the stick with the elder update and the other animals in its weight class were given king's treatment with prime. 
Could we get lighting and overall Graphics like this. The I want to say 2022-2023 was peak. Also the Fram rate was better then.
I know this is of little concern but whatever happen to the concept of Allo being able to carry smaller prey items in its arms?
Would still be a neat feature to see in the game for creatures that have big meaty arms to do so.
Edit: It'd also be nice if there was a key (or E can do it) were you can either exchange it from your mouth or hands if you like.
Would love to see Giganotosaurus replace Spinosaurus for the next roadmap. I believe it should be released alongside Camarasaurus and I just feel like Spino isn't needed because Giga is a bleeder and a sauropod hunter so it's meant to be released with Cama and is more well equipped to compete with Rex because it's just as fast. It has a more fun and better playstyle being able to bleed out enemies, flesh graze, smell blood from far away whilst what can Spino do? Swim? It can't compete with Rex as well because it's to slow. Spino just isn't needed.
Give stego apex foot steps. Its a 9 ton mega herbivore that sounds like a mid tier when it walks/runs
A few things about Elders.
In my experiences getting Prime elder, it's random. On occasion, I've tried following the checklist step-by-step and still failed; on other occasions, I've achieved Prime on accident without even trying. Please add a convenient checklist within the character panel that details what's done and what needs doing to achieve Prime. It's simply more motivating.
I understand being infertile as an elder relates to realism, but it kind of makes the point of living less fun. I don't particularly want to entomb right away after putting in so much effort getting to Prime. At the same time, I'd like to play with friends who newly join without losing all of my painstaking progress (the map is too big to enjoyably find each other Imo - too many mountains, cliffs, and manmade walls). I also just want to meet and hunt with random members of the community sometimes. This is a game, keep in mind. To compromise, I think 100% Frail elders should be infertile, but enthusiastic 100% Primes that have played the game like you intended should be rewarded with the ability to court/nest still intact. It makes Prime more worth getting and provides an actual aim of the game rather than just surviving for as long as you can, which eventually gets boring. That's when I'd entomb and go through the game-loop again with some prior progression (previous mutations) to see how far I can get without being ambushed!
P.S
[As a bonus, 'get a kill' would be fun, yet challenging mark to check whilst growing.]
[Please enable a way to see Prime Elder in character customisation before spawning.]
EXAMPLES OF UI:
Add a mark or something to indicate what generation a dino is.
For example if something entombs once they get a stripe and for every time they entomb another stripe gets added. with how dinos get buffed every time they entomb, I think there should be some sort of indicator because its a pain fighting another dino who you think is equal to you, only for them to have entombed 3 times and have maxed stats.
So.
We have all heard the term Pinslop before.
A term I fundamentally hate and disagree with, because it feels simply disingenuous.
Before I post the actual suggestion, I just wanted to say this and clarify a few things.
YOUR ISSUE ISN'T PIN, NOR WAS IT EVER. YOUR ISSUE IS HOW EASY AND THOUGHTLESS IT IS TO PIN, SO STOP ASKING FOR CHANGES THAT WILL MAKE THE MECHANIC FUNDAMENTALLY USELESS, OR CHANGES THAT CHANGE NOTHING.
With that being said.
Pin Rework Idea
Standardize Pins.
Crushing
- 50% weight< Gets pinned until pinner manually lets go, or runs out of stamina
- 51% - 75% weight: Opponent gets pinned for 2 seconds, before pinner automatically lets go
- 76% - x% weight: Whatever other interaction(stun)
Pouncing
- 50% weight< Gets pinned until pinner manually lets go, or runs out of stamina
- 51% - 75% weight: Latches onto opponent, but retains the ability to grapple solo
- 76% - x% weight: Latches on. But cannot grapple solo anymore(unless you're a specific animal)
Skillshot
- You cannot initiate a pin/latch if you activate the ability INSIDE of the opponent. You have to actually perform the ability from a distance, and then land it.
Retaliation Damage on Pin
Make retaliation damage on being pinned the rule, and not exception.
On average the rule is: If opponent pins you from the front, you deal high retaliation damage, they deal less pin damage(still a good chunk, but less than normal) If opponent pins you from behind, they deal max pin damage, you deal no retaliation damage
Special Cases
Now, you can add spice-of life.
Some animals can do these
- Always deal retaliation damage
- Never deal retaliation damage
- Have inversed retaliation damage(pinned from back does it, pinned from front doesn't
- Have a 1-time "get out of jail free card" I.E, if Ceratosaurus has enough bile, and gets pinned by an animal it could normally make vomit with full bile, it will lose all of its bile to make the animal pinning it vomit, let go involuntarily, and can now escape.
put far more animals on the diets of scavengers, like ptera. Ceratos a good example of a scavengers diet and was done right, ptera kinda needs something like that too since it cant hunt anything
have a toggle in the dino customization screen that lets you see the prime elder model of the dino youre customizing
Nerf Rex bite to 450 buff stego to 7.5tons buff powerswing to 1.8k
PLEASE stop hating on pteras? Show us some love and consider a few of these suggestions?
- Permanently fix dactyl spawns. Every other patch they bug out (but still manage to steal our food).
- Fix ptera flying attacks so we don't get instantly knocked out of the air on a clean hit against a larger target. This will matter later when mobbing defense against quetzl (think like jays or crows on a hawk).
- Increase flight speed OR stam. A taco runs faster than we glide.
- Add compies to ptera diet
- Add taco spawns to more than just south plains or north lake fields. Any open field should have them. Example: Dibbletown (north jungle delta by sanctuary, where the ai dibbles used to spawn in HT)
- Consider reducing prime requirements or increasing growth time for ptera.
- Prime on ptera seems bugged. We have to work harder than anyone with the short grow time and even after getting it 3x in a row.. you can still lose prime to something you can't see after doing everything right exactly the same with time to spare on 4th life. Very frustrating when taking time to entomb.
allosaurus is missing the blood around its mouth after eating
GIVE US OUR COLORS. why do you even need to shrink the pallets before "expanding them" just let us have them now until the new ones are done. cause GOD KNOWS WHEN yall are gonna be done with that. what was even the point of shrinking them now???
please tell us the requirements for prime, its dumb to release a feature and saying nothing about it, people are guessing it with checklist and then others who use it get frustrated when it doesnt always work
The old UI looked so much better
Please give a look to Dino render distance, looking from a hill? nothing, go down the hill and into the plains you were looking at? 4 carnos. I've also seen pop in of rexes in certain vids. There's also the invisible hackers... look it up pls
Can we get more balanced rex turn speed and speed? I don't think rex can run more than 40 km but prime rex right now can plus this turn radius and speed that better than dilo and the stam is too much, back stam to 33 sec, rex ambush predator.
Can we get more realistic movement physics for dinos like allo and rex, i think their turning is a bit silly and really stiff, it feels less immersive than legacy
Nesting, Elders, and Quality of Life
Please do something about bipolar weather disorder
Improved Eating UX
Ever play herbivore for hours and you find yourself tired of holding down "E" to consume every bush even worse every fruit?
- **Suggestion: Tap "E" or Hold "E"**to start eating animation and selecting any other input will cancel the eating animation as if you're releasing "E".
- This would work just like sprint works you can either hold down sprint or tap the input to start sprinting.
So you don't have to worry about holding "E" forever while eating and you can still quickly stop eating if you need to move away from danger at a moments notice. Many herbivore player fingers will be saved and less strained for this change 🤣
Balance changes:
buff Tenos prime elder weight 1600-> 2500, and the speed needs a buff as well, increase it by 10 km/h. Playing Teno right now is unbearable.
Rex shouldnt be able to pin more than 30% of its own weight for an example right now rex can pin a full grown stego
With this change, Maia has a chance to fight back as the current pin is 50% of its weight which is round about 6.1 tons with 30% its only around 3,66 tons, which gives some dinos a chance to fight back or escape. Feel free to share your opinion 🩵
I dont like the Prime system. It ruins the gameplay loop, and makes pack play less enjoyable and more of a job.
Especially for smaller species.
Hey, so tough topic BUT, can we change the combat gameplay a little tiny bit? Because right now combat with allo for example is a literal pin simulator.. Full grown cera eats, can't hear any footsteps because of the loud aah thunder every evening, can't see because of the rain in the night. Allo comes from behind, pins. 5 seconds, 10 seconds 15 seconds, you can't do anything. You try to get out, you can't. You die. Wow. I did not grow something for 2 hours to get killed like that. I understand that allo is powerful, but I think it is frustrating for EVERYONE when you can't even deal any damage. You know, if he would have came at me and pinned me for 5 seconds, then I free myself and we have a little battle but he kills me, fine. But 2 hours of wandering around eating just to get ended like that is not a good balance between invested time and fun output. Combat is supposed to be fun, not whoever pins first wins.
That the triceratops can break a leg, although the percentage is much lower than that of the rex.
Let allo carry small dead animals dryo size and lower in its hands
Give herbis chance to be "sneaky" such as carnis. It is very unfair that herbis cant hide. They make so many, and loud, noises all the time.
Trike is literally playing an instrument all the time.
Carnis can just crouch and make literally almost no sound at all.
Increase/fix swamp ai spawn, was there over an hour and just found one elite fish
If prime elder cera fight against a frail allosaurus, make it it can pin on ground but only the start damage of the pin and then let go cera and have a normal fight
Idea,
so Pachy can break bones with its head, rex can with its bite.
why cant teno break bones with its leg? i think it would totaly make sense.
imagine youre getting that hard of a kick in your face, wouldnt that break a jaw, especially when it tries to bite whilst kick? I think thats a wonderful idea
Maybe it would result into less biteforce
oh look at all the people that press ❌ because theyre afraid of putting effort into a fight against a midtier herbi
One of the least engaging aspects of EVRIMA’s current stamina system is the amount of time players are required to sit completely idle while waiting for stamina to regenerate. Sitting still for several minutes and watching a bar slowly refill does not add meaningful gameplay; it only creates downtime.
I’d like to suggest a simple adjustment:
After 1 minute of sitting, the player enters a “Well-Rested” state, significantly increasing stamina regeneration (for example, a 10× regen multiplier).
This preserves the importance of stamina management while removing unnecessary waiting. Players would still be punished for reckless stamina usage, but once they’ve clearly disengaged from combat or travel, recovery would feel reasonable rather than tedious.
A common concern might be that this change would make escaping or chasing too easy. However, in practice, most chases already end the same way: when a player is about to be caught, they usually full sprint, sit down, sleep, and safe log. Since safe logging takes 60 seconds, the pursuer already has roughly one minute to secure the kill before the target disappears. This proposed change does not meaningfully alter that window.
So I'm not 100% sure what the deal is with mix packs,
but right now they are every where...
I hear people say you aren't supposed to mix pack and its against the rules. but from what I can see most people are doing it.
I'm not sure if it is or not against the rules, but if it is and no one is getting punished for it,
why not just make a few mix pack servers for the people that enjoy that playstyle.
migration zone and patrol zone should have boosted WATER BIOMES AI not land ai because they are too rare and this can encourage more pteras to go for fish & frog hunting or babu deinos to hunt survive
pz 25% boost and mz 50% boost (developers can change)
extra idea: swamp in mz can have more frogs and rivers in mz can have more schooling fish and any lakes in a mz can have elite fish and same for pz
add more interactive stuff like cleanliness, horn and claw sharpening and stuff like that, this could be like when 80% or more clean you get a heal speed buff and when less clean you get a heal speed debuff, when sharpening horns or claws it leaves marks on trees or maybe rocks and makes a lot of noise but gives a bleed/damage buff for a certain amount of time.. this could also count towards achieving prime
I’ve got some ideas/recommendations to the elder system, if any of these are already implemented or planned, my bad gang 🤝
1st, I think the buffs for prime and the debuffs for frail are a bit too high, for example (these numbers are random and used as example, not to reflect actual power changes from elder), 10% boost from adult and 10% reduction from adult results in a guaranteed 20% difference in the two, reducing it to 5% for a 10% overall difference is still a significant change and encourages players to strive for prime, but makes frail feel like less of a loss.
As for the requirements to acquire elder, it very much feels like a checklist right now, which I feel doesn’t work super well, adding weights to certain variables to make them count more towards prime or less, and having those weights change some might help with people just playing the game rather than treating it like a list, combined with the above change might help players enjoy the elder system more, rather than treating prime like the standard and frail like an instant death sentence.
What are these size comparisons? This stego is 9 tons, Really? Here's a 3 ton rhino for reference.
it feels really weird that there is such a long timespan between bites as a rex, for adults it's understandable, but juvie rex, why does it take like 3 seconds before i can bite again ? it's so easy to bite bait
The only bot fish you can get in 6 hours of gameplay, you're going to fix that, right?
The prime system definitely needs a lot of refinement. I've found that it doesn't feel like I'm surviving and growing a dinosaur, it feels like I'm rushing to get a checklist done and being forced to pre-plan my travel routes before I even spawn in for best chances of prime and it hampers my enjoyment of the game significantly. Prime being the standard is unhealthy for the game and also iirc unintentional.
Please make an elder inbetween prime and frail that has balanced stats similar to the adult. If you still want to sweat for prime, you should be able to. But if you're like me and enjoy the game most to be immersed and travel naturally without huge constraints and a punishing time limit with RNG elements blocking you even with meticulous planning you shouldn't be doomed to be a free rex meal.
Leave frail for people who afk grow in the corner of the map or camp their entire life.
Make prime heavily based on nesting and diet % during an animals life. Also make it so eating organs and being well fed off other player body's help achieve prime. This will prevent players from getting prime off ai and incentive them to move around the map and hunt other players.
Slow down growth times on all species once they get past 75% even more to grant more time to nest. Have players enter the elder stage at 90% and please for the love of God remove speed buffs on prime. These changes combined will make prime less of a pain to get while also giving players more time to do what they want, while having less primes on the map and making players feels not forced to entomb since their full elders are a bit more viable.
Same with frial, just decrease biteforce not speed. Also have different levels of frail, if a player genuinely went afk their whole live, never interacted with anything give them harsh debuffs. If they did alright then decrease how harsh they are and scale it until they are near adult strength.
As for 100% elders, have debuffs only start once a player reaches 100%. Then have them slowly get old and weak (No speed debuff) Until they decide to entomb. This will make 0-100% a much more enjoyable and less tedious experience. Players won't feel as rushed or forced to do anything. They spend their whole adult life (75-90%) Without rushing things because they are going to get weak. Then once they reach 100% the stats start to drop and they can entomb.
A “hide” laying position. Like what a deer fawn does. Would be a button you have to hold down as long as you want to hide. Could help hatchlings or youngins hide better from any bigguns chasing them.
So, hello everyone! We all love The Isle, and it's a really cool game with awesome animations. We're all looking forward to the future dinosaurs, but first, I'm sure many others would like the bugs fixed, the performance improved, and the dinosaurs balanced. For example, Teno could get a buff, Allo a nerf, or even a new special ability because he's currently just pin to win. All of this would improve the game so much. Quality-of-life improvements would also be fantastic (and you can always work on the dinosaurs, we'd love that). Once that's done, it would be an amazing game. As I and others have noticed, the graphics have really declined, so it would be great if you optimized the game and added nice graphics, like the original graphics. It's not essential, though. Thanks for reading, thanks for the game, thanks for everything!
Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. As well as not recieving fracture dmg to the front. Right now trike vs rex is heavily rex sided even head on.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5
Return Omniraptor to the previous posture
The current position of Omniraptor seems exaggerated or forced. Although there are dinosaurs with straighter necks, many dinosaurs maintain a more bird-like posture in their necks. The Omniraptor is heavily inspired by the raptors in Jurassic Park, which also have a more upright, elegant, and dynamic neck. The hands have also been repositioned to point further back; the previous hands were a balance between classic and modern hands, which suited it better. There are also minor changes to the body position. The old is the left one (dark brown skin), current the right one (deafult skin).
Was having an amazing fight with a sub maia as a sub omni, we both back off for a bit to get stamina and heal, i go to continue the battle, then a rex just shows up and insta pins and kills the maia with 0 counterplay. incredibly lame way for that to end.
I get it if you want rex to have the funny haha 1 shot anything smaller then me ability but please, at least dont give it to all the other apexes too. dont give giga and acro and spino lame oneshots on animals that weigh like 3+ tons
let trikes below sub adult move like a dibble in sparring
every single person on this earth needs prime elder cause of this strong advantage.
so make it a quest to archieve it, you need to find a partner to nest and let eggs hatch. then you get elder prime. so maybe its rare to be prime elder instead every single one has it lol.
beeing not a elder prime is actually just deathsentence. and also we dont know if you have it before you grew 8 hrs. On 100% your infertile? is this punishments?
Pls make adult and both elder have same speed.
Omni!
I know you guys probably want to add velociraptor as AI in the future, but maybe you consider adding a bear as well as an AI.
- It could hunt other AIs like Deers, Boars, Goats etc for players to eat the leftover bodies
- They could have a chance to gather at a body left by players instead of compys, providing another layers of danger if you find a body in the wild.
- It could be another threat to juvies around the map, where boars/deers/goats just damage if they are attacked, bears could hunt juvies for an extra challenge to survive
- They could also be found trying to catch fish from rivers and fish could be found near rivers for semiaquatics to feed on if they aren't succesful in catching fish themselves (or they could fight the bear for an elite fish that it caught)
With the new UI you should change to a font where Asian/special characters can display in admin panel.
i dont think making the dinos infertile at 100% is a good idea, by all means that discourages nesting, everyone focuses on growing and getting good diets and by the time anyone can feel secure enough to nest they go infertile
Something strange about the eyes of the dinosaurs in the game
Change it to the previous ones
The eyes of many dinosaurs were changed some time ago, this is probably intentional and they have been in the game for a long time. Dinos in older updates used to have more realistic eyes. If you look at the images, you can see the current eyes in the game and compare them with the eyes of similar real animals. Most animals tend to show mostly their iris in the visible eye. The marked sclera (the white part of the eye) is a case for humans. There is also a human eye in the photos to compare with the animals. In the case of Beipiaosaurus, you can see a curious change that causes its pupils to be exposed irregularly, but it does not expose its sclera as much wich should be okay. In the case of the juv rex, its looks so weird, the textures don't seem up to date and its eyelid is deformed. I wonder if they used the authentic juvenile rex model. Don't get me wrong, my idea is to help, so that these small but important details are maintained.
Please please prioritize sending out a proper build to the Windows-based servers. We've suffered through daily crashing for weeks now, and then this newest patch came out this morning and it still doesn't extend to Windows servers.
I know there's a lot of things outside your control when it comes to bugs and such, but this needs to be a priority since so many unofficial servers are Windows-based.
please fix ground texture looking like this
We need larger plants for the Trikes to eat, please.
All the plants were introduced before Trikes existed. Consequently, the Trikes' massive appetite wasn't taken into account. Please add more and/or larger plants. Most plants and fruits have little effect on the Trike's stomach and diet. Furthermore, there's hardly any food left for other Herbies.
Adding my 2 cents in here. Having an automated versions check for both Linux and Windows build versions inside your deployment script / pipeline is kind of extremely needed at this point.
Roughly 50% of the playerbase plays on community servers which unfortunately almost exclusively run on Windows for the most part mostly due to performance issues at scale with the Linux version but also perhaps due to just loving the pain that goes along with running anything on Microscrap. The "solution" offered of overwriting the server build version to trick game clients to connect to the game servers despite the version mismatch could hardly be called lipstick on a pig, it's a disaster waiting to happen when the server build changes will drift enough to cause real issues like corrupting saves etc.
Thank you for coming to my TED Talk
Make a new quest for prime:
-Has entombed a prime dino: In this way, if you entombed a prime dino you will get one quest, being more fair tho the players who grew a prime dino and its another way to incentive entombing
Idk if this already done but make dinos get old slower. Same troodon have only 30 mins of adult/prime adult gameplay as a fast small dino
Prime teno weight buff pls maybe 2k.

So the elders have requirements right? tmk you need to fill out 5 of the following (4 for small creatures like troodon, hypsi, dryo) :
Visit a Sanctuary
Perfect diet at least once
Never Infertile
Never Muscle spasms
Visit 2 migration zones
Visit 4 patrol zones
Nest someone and have them reach sub adult
Be nested
I'd like to suggest having elders scale based off the requirements fulfilled. so if you get 0 or 1, you get a frail elder (because that literally just requires not eating your own kind), 2, something still worse then an adult, but just barely, 3, about even to an adult, 4, better then an adult, worse then a prime elder, 5, prime elder, and at 6 cap it out at the species peak strength, better than a prime elder. (capped at 5 for smaller animals)
As for the speed debuffs, you can keep frail elders abysmal trash speed because its far more reasonable to be punished like that
2 & 3 recieve no speed penalties
4, have it be like 1 km/h slower then adults of its own kind, so that if the prime is a cannibal, the adults can run away, but not enough of a speed penalty that it cannot keep at all up with a group of its own kind when not cannibalistic
5, 1km/h slower then 4, same reason
6, 1km/h slower then 5, same reason
the speeds mentioned being at 100% growth, so the 100% growth 6 is 3km/h slower then a 75% growth member of its kind
PLEASE prioritize fixing the windows servers/making sure the updates work for them part of your pipeline. It's been 2 weeks since the update that bugged them and never got fixed, and that was AFTER a previous update didn't work for them and broke the servers because it didn't work for windows, and subsequently needed to be patched in after the fact. As amazing as the list for this update is, it doesn't do much if we can't actually play the game, and with community servers being the only place that has any relief from the surge of hackers that started growing last year in officials, a lot of players are running out of options on where to play.
Im launching an Server soon and it is not cheap, and im slowly regretting it because this game dosent even works. Please launch the update then when you are sure that it works. This is a game with many players and not just a testing with “no one cares players”
Just wanted to bring it up again, I think it’s a great suggestion. It helps achieve a more readable silhouette for the dinosaur, which is extremely important in-game. Some dinos are hard to tell apart when there is fog or low visibility, like juvie rexes and juvie allos. Although omni is already pretty iconic, solid silhouettes are always a welcome addition, I think.
https://medal.tv/pt/games/the-isle/clips/m2ROPHwjoK0pASZ6C?invite=cr-MSxoWmUsMjgxNzc2NTYy&v=31
Trike and dibble still get fracture from ther face needs fixing!
Assista trike block still bugged por LEVYATHAN e milhões de outros vídeos The Isle na Medal. #theisle
rethink the entire prime elder system again, with any features and any things of it.
make it better
I think, like others, I have felt a lot of reactionary negativity towards the Elder system... but having played it for a bit now, honestly the bones of it are solid. I like the loop. But what this system needs to actually be "finished" is specificity.
- 1️⃣ Species-Level: There is no reason at all that a prime deinosuchus should have the exact same requirements as a prime hypsi. Universal baseline reqs could include things we already have like perfect diet and going to sanctuary, but increasing the requirement + adding species-specific ones, acquisition of Prime would feel more organic and less arbitrary. More specific Prime requirements would also help push players into more "natural" behaviors for each animal.
- 2️⃣ Example: gallimimus has to sprint X kilometers in its lifetime (flighty, mobile playstyle), dibble should spar with X unique conspecifics (herding behavior, intraspecific competition), maiasaura should lay X eggs (or raise a full clutch to juvi -- raising to sub is not currently feasible for most animals unless they log off and wait for kids to grow in their absence), and so on.
- 3️⃣ Player-Level: In nature, the population isn't split between "brittle feeble elder" and "highest quality prime specimen" with no in-between. Most of the population is, by definition... average. A gradated system that responds to the specific number of actions performed by a player would feel more coherent and encourage people to stay alive even if they don't hit 10/10 Prime, because 8/10 "Specimen Quality" still has a significant advantage over other specimens.
- 4️⃣ Scaling idea: (off the top of my head, someone with a better eye for balance please workshop this).
3/10 or less: Always get lowest quality frail elder (100% penalty), decline begins at 85%
4/10: 50% frail stats (partial penalty), decline begins at 85%
5/10: Maintain "normal" adult stats, decline begins at 85%
6/10: 50% prime stats (partial buff), decline begins at 87.5%
7/10: 50% prime stats, decline begins at 87.5%%
8/10: 75% prime stats, decline begins at 90%
9/10: Full prime stats, decline begins at 90%
10/10+: Full prime stats, decline begins at 95%
5️⃣ P.S. Consider reducing or removing speed buff/debuff from elder animals, except in special cases like gallimimus & small/tiny tiers (dryo, hypsi, troo, beipi, etc.) -- speed mutations were wrecking the game balance before, and elder speed values are repeating the same problem. Larger animals don't need speed buffs to survive on top of their weight/dmg; smaller animals will benefit more from speed buffs without taking over the ecosystem.
Before you push out new playables (which hardly anybody will play given the two most popular carnivores have a one shot mechanic that works on pretty much every dino, but i digress), please fix the bugs and crashes. I’m not saying this to hate, i’m saying this because i want to enjoy this game: it is almost unplayable right now
When you make it nest with sticks. The sticks are realy often on places where carno,Allo, Deino or cera cant go. like on trees or on a rock. can you make it so the sticks only spawn on the ground? would help a lot thx
this new ground vegetation are really good, thanks, but I will miss the plant Philodendron mayoi.
Mostly a funny concept:
With the feature of sliding down steeper hills in the future, what if one specific species had the ability to roll down the hill, and continue to keep that fast pace speed as it rolls
Imagine something funny like a Minmi using it to quickly reach a watersource if it is spotted
Please, fix the rain. It annoys me so much and other people aswell, it is one of the main reasons it's really not fun to play at the moment. First off, for some reason, the rain always comes with thunder. But rain doesn't always need to be a thunderstorm. It can be normal rain. Also, because it is always a thunderstorm, it is getting waaaaaay too dark when it is raining. So dark, that at certain times at night you cannot see ANYTHING. I also want to add that it makes no sense that it is raining this often. It is 1-2 times a day at minimum, which is not realistic at all. Also, because of the loud thunder everytime it makes it almost impossible to hear AI calls and makes it really frustrating when you're low on food, because you can't see them most of the time either. Again, regarding rain in the night: Combined with the partly bad map design, you break your legs too often because you can't differenciate the height anymore. It makes it impossible to move. Please make the rain less recent or just way brighter
With this update rex and allo got their exploits back with rex being able to cancle the crush and allo being able to use it's pounce again to gain speed. On top of that rex now can give you a debuff "Glass Bones" that lasts throughout your whole life.
To talk about the exploits it takes not much to find out that it's exploitable and I would like people to reprot that in #🐞-evrima-bug-reports-🐞 but it ofc would have been nicer if that was found out by testing the feature before it being added into the game.
Alright now to the Glass bones... REX DOES NOT NEED IT. Most fights already end after 2 crushes with one of the 2 dinos being broken, with osteclerosis it takes 3 crushes. With that in mind it already creates short fights and now adding a debuff on top of it that people have for their whole live is just absurd. Like I would get it if you get that debuff by having a poor diet but by simply existing and defending myself against a rex ?
Like why do I get punished for trying to survive.
With the addition if glass bones, you basically made trike even more unplayable than ever before. Not only it can't defend itself from s rex, now even if it somehow does, it gets "glass bones" which is literally just a punishment for surviving something it literally can't. And the only way to get rid of it is to entomb, some people don't like entombing and just wanna play as their favorite dinosaur but now you're basically forcing us to entomb.
Rework Idea: Give the Calls some unique Animations when holding the Call Buttons, and add Bonuses to them
(My Bonus Ideas are stupid, but as expample)
1 Call: A Animation where you hold your Head up High in Pride, heal a small amount of HP when you do it close to a corpse!
2 Call: Short Mating Sequence Animation, give a small HP and Speed Buff when adding a new Member to a Pack
3 Call: Attacking Stance Animation, like the Charge Bite of Cerato, add a small amount of Bleed Res and Bite Force
4 Call: Animations depending on Life Stats like shortly before death, running from a threat etc., add a small buff to Fracture and Health Regen!
Reasoning the Animations/Buffs:
1Call: Many Roar after getting a Kill, so give it a Purpose, and make the Animation show that!
2Call: Being Friendly should give rewards, so Team up and enjoy with a friend!
3Call: If you wanna sound like a Threat, look like a threat, show them you're Aggressive/angry, the buff should be like a Adrenaline Shot
4Call: Everyone uses this Call different, so call for help and try to survive until someone can hear it with these Buffs
My Idea behind that is, to make Calls feel more realistic and fresh, while giving them a purpose!
To keep it balanced just a small Buff, and add a long Cooldown, so you have to think before doing it!
If you have any Questions, feel free to ask :)
Remove elder speed buffs and debuffs, the balance with that is a disaster how is someone heavier and faster. Prime elders should get bigger, more powerful but slower not faster. Please remove it. Same with frail, dont give them speed debuffs.
Remove this “glass bones” hidden mechanic.
It doesn’t make sense in several ways.
In reality, the more you break and heal a bone, the stronger it becomes (granted, you’ll get worst arthritis in that area when you’re older but that’s beside the point)
In the game, the player is already crippled for, what, 5-10 minutes? Is that not enough of a punishment? Becoming a sitting duck and not being able to play for 5-10 minutes isn’t enough? Then extend that time! Adding a hidden mechanic that makes you weaker after who knows how many fractures is overkill. Maybe give the glass bones debuff to mixed packers rather than players who took one to many bad falls/rex attacks/pachy headbutts.
Honestly any hidden mechanics without stats listed should be removed or unhidden. This whole “don’t want players mathing the game” business is terribly unfun.
Primes do not give nice "small" bonuses as said in the devblog. No matter how you bake it, balance will be affected drastically and something will be rendered "dead on sight".
I propose to change elders to cater more to survival. Make the 4th mutation only have access to prime-specific survival bonuses.
Muts like larger scent radiuses so packs/herds follow their elders to food and water they might otherwise have missed. Being able to carry heavier bodies without losing stamina. Being able to make markers or waypoints to guide yourself through the map.
Reward players for surviving well with more utility and survivability. The game is advertised as survival. Show off survival; not combat.
Bro wtf, why can 2 allos pin a prime rex now? who had this stupid idea?!
All I am going to say is please remove traumatic thrombosis. What's the point of caring about bleed when you can literally just face tank, win the fight, then just sit and never suffer from the consequences of your actions.
This might fit more into the balance section but I’m attempting to spread the concern. I believe someone shouldn’t spend 10+ hours growing a trike for a somewhat decent rex to see that trike and for the trike to be killed. No matter how decent the trike is, if the Rex knows how to abuse the crush stun cooldown trike is screwed. It can’t run away. Trike gets leg broken within 2-3 crushes.(btw its head still gets fracture dmg) but anyway, it’s basically if the trike gets leg broken it’s screwed. The trike can be legit 80% health and the Rex can be 10% health. If the trike is leg broken, the Rex wins no matter what. This is because when a trike is leg broken, rexes simply abuse the crush stun cooldown, going in, stunning trike with crush, walking out, repeat. and trike cant do ANYTHING. why? because the crush stun cancels out any of trikes attacks it tries attempting. You can basically see it as; Rex insta kills trike with 2 crushes.
100% prime deinos should be slower than regular adult deinos on land
The option to carry your hatchlings from the nest in your mouth would be good for the game because it would reduce pointless hatchling deaths that currently happen due to random situations rather than player mistakes. Parenting would stop being just a roleplay feature and would become a real gameplay mechanic that actually increases the survival chances of the young and rewards players for providing care. As a result, players would be more willing to stay on the server longer, and family-based gameplay would have real impact on the course of the game.
I suggest to make plants without fruits so you can just eat the plant in one go instead of having to move around to eat all the different fruits.
Idk if this is the right channel for this but PLEASE do something about mixpacking, just got a 60% rex for the first time and got killed by an adult stego and two adult rexes
make suicide an option for a first mutation.
Add back more color options for skins. Also options for blues or turquoise for Deino.
Please increase troodon spawn weight and speed.
Currently, troodon must grow to 29.5% before being able to drop a chicken (if it doesn't run away first and we are like 15km/h). This puts us at about ~6% diet left and completely at the mercy of being in the right place and time to get a meal before we lose diet and thus hope for prime. There's really no other food source if no bodies to scavenge, unless you happen to be on a beach and find a lucky crab.
Maiasaura is the "good mother lizard..." therefore, please consider allowing it to nest after 100%.
It would be nice if entomb made you retain 25% of your prime stats at 100% after every entomb. For example, first entomb 25%, second 50%, third 75%, and at the 4th one you keep all your prime stats at 100%. A nice reward for doing all that work and not dying.
remove over(or decrease) abundant rocks in jungles
Remove "Glass Bones" debuff.
This is one of the most unnecessary additions, only add to favor Rex, who doesn't need it at all, Because they can manage without it 999% well...
i know it's unlikely that you'll completely rework a dinosaur over rebalance it, but i think allosaurus is the one case where a rework is genuinely worth considering
i don't understand the reason behind having it occupy the pounce/pin niche that is already being filled by omniraptor (why play omni when you can play... Bigger Omni) instead of giving it a unique playstyle and ecological role. there was such a massive opportunity to give it something that nothing else currently does: flesh grazing.
i know i'm not the first to suggest this, but it's a known hypothesis that allo may have had a specialized hunting method of biting and removing flesh from living animals with a repeated bite and withdraw attack method. here's a idea about how it could work in-game in place of pounce/pinning:
LATCH: allo "latches" to a dinosaur, but does not pin them down or backpack onto them. the other player can still walk slowly (perhaps z-walk?) and buck (and/or alt-bite) to attempt to knock the allo off. causes damage/bleed
GRAZE: when they latch and bite for long enough, they flesh graze. this causes higher bleed and health damage to the prey and fills a small portion of the allos food/diets (depending on if it's on the diet list), without the need for pinslop. maybe a specific keybind could even have them rip off a meat chunk to run off with or something at the cost of some stamina.(including a limit to how many can latch on one dinosaur at any given time based on weight/size.)
FOR LARGER/TALLER PREY: maybe they can latch onto its thighs or ankles at the risk of getting kicked in the face or headbutted if they don't get out of dodge fast enough
FOR SMALLER PREY: they cause more damage but still don't automatically win by way of unintuitive mechanics
this would encourage players to learn when and how to use their attacks rather than automatically win with one click. players should fear repercussions for their actions while hunting.
this is just an idea and obviously i'm no game developer, but it would avoid niche overlap with omniraptor and create meaningful counterplay and unique playstyles for all sides rather than just recycling what omniraptor already does quite well and is made to do. it's very inconsistent to have a multi-ton, barely-agile predator who can't jump be able to weightlessly pounce and cling onto a moving/running/thrashing animal, many of which are several tons larger, with ZERO counterplay 
tl;dr flesh grazing better than pinslop 
make it so rex cant bite before the crush animation is even done its crazy.
Carno changes
First and the most important is to fix carnos standing charge knocking things over. Make carno only knock things over with momentum.
Buff carnos diet I would say give it tacos for y diet and it’s in the plans.
Let it be pounced from behind will charging and buff its bucking capability.
New announcement with the word "fixed" I read all of them and where is the "fixed elite fish not spawning??????" How can you guys fix a bunchof stuff but not this or are you guys just purposely not fixing it.
FIX THE ELITE FISH SPAWN
The balance choices lately have been .... Very questionable. Please actually believe your players instead of making two playables so unbelievable broken that 80% of a server's population is just those two. Devs are going back and forth about realism being the main goal then turn around and make an apex carnivore easier to grow than some big herbies leading to an absolutely broken ecosystem
In legacy you saw all kinds of dinos not just allos and rexs. People actually liked to play some of the smaller dinos because there was balance between species. For example an allo wouldn’t be able to pin a cera and instantly win the fight. The cera wasnt in a guaranteed win status either due to Them being around the same level. it would take lots of stam management, positioning, and thinking in order to win. Please work on balancing
DEBUFF
I personally feel that implementing some kind of debuffs to the game would benefit, specifically for dinos that are mixpacking. its kind of ridiculous to entomb three times, get 14 mutations and then die to a huge mixpack of 3 rexes, 1 cerato, 2 pachys and 1 raptor OR get bullied as a bird (beipi) by 1 prime trike, 1 prime allo, a rex, 4 pachys and 2 galli.
an idea to implement a debuff that kind of harms a dino if theyre continously in the vicinity of dinos that are not the same species. initiating a fight though would obviously disable the debuff in question.
not sure how much can be done, but it would be nice and just an idea.
please give larger dinos the option to entomb earlier when frail - suffering to 100% growth sucks as anything bigger than a dilo without diets.
Make people in general feedback stop suggesting stuff that’s already planned and expected, as stated in a dev blog, the devs are planning to add more color options but they don’t want disgusting color combos, from what I understood when a Dino looks good in green, blue, yellow, black and all that but not when you cross those colors together, there will be color styles that you can choose from like green and then you can choose green colors and like that
I dont like and dont understand why these swamp rock islands have a hitbox in the middle between the trees 🙁
My Suggetion for more immersive and realistic Geomorphology
The current river systems feel kinda the same. Tho they may look different, most share a consistent depth and lack natural transitions.
Dynamic Bank Profiles: Implement Point Bars (shallow sandbanks on the inner curve) and Cut Banks (steep drops on the outer curve). This creates safer zones for small things to drink while giving aquatic predators deep-water ambush spots on the opposite side. On the other side this addition would force bigger dinos to walk deeper to be able to drink properly, providing eventual hunting grounds for deinos, etc.
Varied Width & Erosion: Currently, rivers rarely vary in width, suggesting the terrain is made of unerodable material. Introducing wider, shallower stretches vs. narrow, fast-flowing segments would make the map feel alive.
Hydrological Logic: The "Lake-to-River" start (like at WA) feels unnatural. In reality, lakes are usually basins where water collects, or they are fed by multiple smaller headwater streams. If these lakes are meant to be mountainfed by rain/snow, the current depletion rate (players drinking + river outflow) would realistically drain them.
Beyond the physical shape of the rivers, there is a major balance issue regarding water distribution on the western (left) side of the map.
The left side: Currently the west is a 'deino/water desert.' Because the game lacks headwater streams, springs, or smaller catchment basins (which would naturally occur in HL), players are forced to migrate toward the center or east just to survive. Adding tributaries would solve two problems at once.
And just in general: Little, shallow and stagnant water scources should deplete till it rains (if that is possible). Implementing a refill mechanic for small ponds would prevent infinite camping in remote areas and force players to migrate or rely on rain cycles, making weather matter for surviving.
I think with the soon semi-aquatic additions there should be more
ANTI CHEAT! For the love of god do something about all the one tap cheaters ruining all your hard work, it's pointless if no one wants to play it! The report system and current Admin ping is useless.
REMOVE glass bones.
when you update the server give us an automatic window update!
To obtain the Elder Prime, players need to complete a certain number of objectives (usually five out of eight depending on the dinosaur).
Currently, when an objective is completed, a temporary notification appears in the bottom-left corner of the screen. However, there is no easy way to review which objectives have already been completed afterward.
It would therefore be very helpful to be able to view all completed quests directly in a game menu, for example in the Statue Report tab. This would allow players to easily track their progression without relying only on temporary notifications and would prevent the frustration of not knowing whether objectives have actually been completed.
Perhaps a symbiotic relationship system that incentivizes the small dinosaur bracket hanging around the large ones, while the large ones tolerate them for some sort of (minor) advantage, something like this may give reason enough for more people to play the smaller bracket. (This idea might be cooked though, just tired of it being a flood of larger dinosaurs)
fix AU servers, theyre unplayable with lag since rex dropped.
CAN YAL DEVS STOP DOING ANYTHING IN YOUR POWER TO MAKE THIS GAME LOOK WORSE AND WORSE GRAPHIC WISE???? This was a pic I took 2 years ago. If it works don’t try to «fix» it??
Ok ive recently returned to this game in a year back from when every server was at its peak. And i feel like the servers need to be a bit more PVE. Especially for when servers have low to no players. Ive just spent days growing a rex only to get to a point where I'll starve to death so kind of makes me not want to return. Im not sure if its a server thing or what not. But is there a way to somehow set up higher AI on official servers with low numbers and also introduce more larger species of all kinds. I know some are in production but I feel a leaning into more PVE will make the experience better overall then just peak timings
Please can we get a sleep mechanic, its a small QOL update that will make immersion and role playing so much fun. Pressing H twice to sleep, holding H in to safe log. Maybe it can even buff stamina regen a tiny bit
I will give my two cents on something I don't utmost understand the logic of, and that is the infertility of prime elders.
Of course, there's the given of 'It was worked hard to obtain (In theory.) and nesting is a major part of this game' but if we want to nerf it I'd say reduce their fertility if anything - more likely to produce dud/"slug" eggs when gestating them and maybe make the cost of producing them more taxing, after all their old bodies aren't as well equipped to develop eggs as they used to be.
Generally the main reason I find it odd is because a lot of animals are still capable of breeding at older ages, especially egg-laying ones. Of course fertility wanes, hence an idea of a potential way to combat frequent nesting as a prime elder is to make it more taxing on the female to develop the eggs, with a chance of the eggs potentially not even being viable by the end of it (With higher failure rates if it's an elder/elder pairing, since that's even further reduced fertility). Maybe it's more common in species with higher clutch sizes that the eggs "fail", after all the eggs/offspring not surviving is part of why they lay so many.
Another idea for this solution is one more commonly mentioned here and that would be a mutation that prevents you becoming infertile at the end of your life (Excluding of course hypsi, troodon, beipi, dryo... Should pteranodon aswell honestly) on the same cloth of the other nesting mutations like parthenogenesis, prolific reproduction, etc. - those who focus on combat wouldn't even choose the other nesting mutations (And are most likely content with simply never having offspring to begin with) and so if you do not want to make all prime elders fertile, give the option to some via mutation.
I do apologise if I made little sense but I hope the idea is explained well?
Even though my settings are at the highest level, the pixelated image is very frustrating. Please fix it.
Hello developers. I have a little concern about the game.
I know you always try to improve the graphics and make the game look better, and I appreciate you for that, but personally, I think the way the game looked and felt a few years ago, in the early stages of Evrima, looked better than it does now.
I feel like now light is too strong on the eyes, the colors aren't as smooth as they used to be, and the textures are too sharp. If that makes sense.
- Back then, especially in the picture of the Deinosuchus sitting in the grass I posted, the colors looked more natural, more simpler. They were blending together nicely, the shadows provided a sense of peace but also made the player feel like it is in an actual forest, where things can hide in there.
- The storm from the picture attached, in my opinion, also looked more smooth and the colors blended better.
- The colors and vision underwater looked muddier, and the water was also muddier back then, which I think it brought a sense of nature with the environment as well. Water right now feels too sharp for semiaquatics under it, and feels way more cleaner than it should when looking from up top. I personally think when humans come, water should have that muddier feeling, telling the player that they are unable to drink it and they should find a cleaner water source, and that dinosaurs are animals adapted to drink muddier water. (you could also add a system where the water gets cleaner the more days pass without rain, because IRL rain makes the mud that has settled on the bottom of water sources get mixed with the water again)
I would greatly appreciate it if you looked at graphics and maybe made them feel simpler and beautiful again. I personally do not care to see triple A graphics, out of this world textures and sunshine, I think The Isle had beautiful graphics and it made the game feel unique.
A lot of people loved The Isle even during Legacy, where graphics were way worse than they are now. And I don't think anyone wants to push for out of this world graphics, we just want the game to look pleasant to the eye and relaxing. After all, we spend a lot of time travelling the map and enjoying the views.
Thank you!
I saw on a video about Troodon also having a “pin to win” mechanic. But it isn’t able to grapple targets like raptor or allo etc can with two or more.
And it makes me wonder, how would the balance work if we gave Troo the ability to grapple?
If we did, I wouldn’t want it to work in the same manner as the other larger dinos.
Would it be something worth testing in an HT?
Instead of it being a percentage of weight only, could we make it a scaled version where it’s based on target stamina, bleed, and venom stage?
This is ONLY a thing we should test once bucking is adjusted/fixed, as I want a stamina threshold to be hit as well.
Proposal:
Allow Troodon to grapple a target if all slots are filled by a Troo, it can only grapple targets that are in stage 3, to promote bucking and stamina drain as everything gets stamina back while standing still above a certain threshold.
The weight would be a max of 125% of the weight of the Troos on the target (max of 598.95 for 6 prime Troodons) once a target is below 50% stam AND in stage 3. Maybe scaling to a max of 150% (718.74) if depleted of stamina and stage 3.
Would just be a cool thing to see a horde of Troos getting a chance to see the pinning animation on a larger target.
I have a 2nd idea I’ll post in balance feedback that would allow Troo to deal DOT while latched that scales with pack members that are also latched.
Please only discuss the 1st idea for now, and once I get to the other idea in balance feedback we can talk about that idea.
i saw in this months devblog that pin/buck should be receiving some sort of rework and i have a a proposal for a pin rework that could make the entire encounter vary far more by situation and make it more dynamic.
make the pinned dino have 2 counters to pin: fight back, which is deal continuous dmg eqaul to some sort of fraction or minimized version of the m1 dmg or bite force (has to be balanced since a dibble could kill an allo insanely quick in a fight back scenario. creds to @nimble brook for the adjustment) per tick to the pinner while theyre pinning you, draining stam per tick. Then struggle, which should be a guaranteed buck that takes a large chunk of stam to remove the pinner(s) off of you and stuns them while you get back up. Obviously, in pin encounters where the weight difference is too large, there should not be a struggle option but there should always be a fight back option so that pin doesnt go without any drawback for the pinner. In instances of multiple pinners, struggle should still be an option with fight back only dealing dmg to one singular pinner. I would say you should choose which pinner to deal dmg to, but im not sure how one would implent such a mechanic, nonetheless an idea.
possible examples of this giving dynamic interactions varying by situation would be: a dilo too low on stam pinned by an omni on low health could kill the omni with fight back using their remaining stam. Another could be a teno with full stam struggling to free themselves of an allo pin and escape. The possibilities are vast if this is used.
and if youve read this far, thanks. if anyone has a change or better idea to polish the suggestion feel free to @ me in #general-feedback-discussion. I hope a dev takes this into consideration while working on a pin/buck rework.
Ammonites – Evrima Stat Sheet
Name: Ammonite
Type: Aquatic herbivore / opportunistic feeder
Size / Length:
Small: 1–1.5 m (without tentacles)
Adult: 3–5 m (with tentacles + shell)
Weight:
Small: 30–50 kg
Adult: 500–700 kg
Health / HP:
Small: 200–300
Adult: 2000–2500
Damage:
Small: 5–10 (tentacle / beak attack)
Adult: 25–50 (tentacle / beak attack; minor damage to predators, enough to defend / escape)
Speed:
Small: 1–2 km/h base + short speed boost
Adult: 1–3 km/h base + speed boost under ink (~5 km/h max, short burst)
Diet:
Small: plankton, small fish, algae
Adult: opportunistic omnivore → small predators, fish, plants
Skills / Special Abilities:
Ink patch + speed boost → visual disruption, fast escape
Tentacle Grab → slows, allows anchoring to obstacles / predators
Beak Bite → minor damage to predators, warning / deterrent
Habitat:
Shallow water → slower movement
Deep water → faster, skill-based escape
Gameplay Logic:
Escape-oriented, opportunistic herbivore
Skill-based survival → Dayno and other predators cannot always dominate in water
Maintains aquatic dominance → provides challenges for Dayno and other predators
Interaction with aquatic ecosystem → prey / predator dynamics
Adult individuals: boss vibe in water, but not overpowered
can people please stop muddying the waters in the feedback channel with personal requests and dino suggestions there are far more importnt things for the game that are needed. my gameplay today has been littered with rubber banding and run ending bugs and i believe there needs to be a patch dedicated entirely to bug fixes and quality of life. i was playing deinosuchus and died because no matter what body of water or what angle i was at the game just wouldnt let me drink. also when playing carnosaurus i got a piece of meat buggd and stuck in my mouth preventing me from eating or attacking in any capacity causing me to starve. in another case the game wouldnt let me eat so i logged out and back in but my dino had just dissapeared on the server, just wiped for no reason when i had been logged out for less than 30 seconds. the bugs are actually game ruining in what would otherwise be such an amazing game with so much potential so pls dedicate more time to bug fixes
Considering omniraptor is getting a charge jump (devblog 57), could probably shunt over that vertical scurry idea to troodon. They both got sickle claws and it would compliment troodon's pretty decent pounce verticality.
make rex more of an ambush predator than a brawler, its more of a brawler right now since it can fight trikes and stegos, I think it should be more reliant on if you get ambushed or not, for example make crush a bit better but nerf it a bit so it can only be used when ambushing somehow so rex becomes an actual ambush predator instead of a brawler, the fight should be in favor of the rex if it ambushes and in favor of the trike if it does not.
Please fix the lighting it looked much better two years ago. Also, fix the shadows for lower graphic settings they look so bad I would even prefer not having shadows at all than having those pixelated shadows.
Couple more thoughts on AI:
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Add ai pteras of different sizes for smaller dinos to hunt. This adds a little more life to the game and give player-birds something to blend in with. Also maybe a free ride for those enterprising young troodon.
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If a tiny baby troodon can give organs, pteras should too.
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Chickens need to spawn reliably in/around all sanctuaries, and be more 'aggressive' in that they dont immediately run (way too fast) from new spawn dinos who can't 1-shot them.
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Consider adding more saltwater/beach ai, and some PZs and fresh water on the more attainable small islands around the map. This would really open up more useable areas for many species, especially when saltwater mutation is taken.
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Crabs should spawn and be attracted to bodies on the beach, as they are in real life.
adding to this suggestion: it's the bushes. i noticed it popped up in 0.21.370 when there was a note about "fixing some bushes being able to be latched onto". the collision is maaaassive and makes it hard to use those islands for protection.
but it's just those elevated swamp island bushes. similar looking bushes in other regions (usually jungle/coastal transitions) don't have those hitboxes.
before 0.21.370 they were fine, but with that patch they seemed to be given collision again.
Lower allos pin threshold with allo getting a 400% buff when your prey is below 20%stam , blood or hp it is just stupid.
Just makes the gameplay experience misserable for big creatures because it feels like your wheight doesn't even matter.
the day devs though that allo is more than pounce ..... i mean allo can be played with clawswipes or bite , and pounce should only be a tool to bought time to do that the prey bleeds out , and pls devs fix the allos drift works so so bad i only want that
please bring these graphics and ground texture back
getting hit by creatures while being latched on to them " omni latched on to trike and trike was able to thrash me" - please fix
piggybacking off this, allow some hatchlings to get on their parents back like hypsi
Why does the grass look patchy and uneven after this update? It didn’t look like this before the latest ground vegetation update (yesterday)
The grass needs to be denser.
Can we get a queue to join servers? I'm sure this has already been asked but thought I would ask again
A change to the mixpack/overpack symbols requirements to take longer to appear, it seems to be appearing within seconds of rex's being near any other creatures, even in instances of hunting, giving one party an unfair advantage.
Maybe I'm wrong about fish spawns, but at the moment it feels like they only spawn when players are around. I wish they would spawn more often, and all over the map, not just near players. Nothing is more frustrating than traveling to west rail on my herra and not finding any fish, or south plains. The world would be more vibrant if the AI spawns were more natural, and you can find ai wherever you go, and you don't have to sit down and wait.
The mix packing on this game needs to be stopped, having a raptor pounce so his herbi friends can run you down... the fights used to feel good carno vs cera, now all balance is gone, either mix packed or pinned...
To build on this, have diets (especially if maintained at perfect throughout your prime growth) influence fertility. If you keep your diets up despite them not mattering for growth, they should still influence your ability to nest. Better the diet, the more good eggs you lay.
Fix the nonstop rain in US1 or whatever servers are also experiencing this it's super annoying
OPTIMIZE THE SKIN CREATOR. The one in the menu AND the one in servers. It's just as laggy as if you had spawned in, as if the game is trying to load the whole map and all the players before you've even spawned or something. And why in the world is the non-server skin creator laggy? It's ridiculous
I just got bled out by a subadult allo as a prime dilo by one single alt attack. I get that dilo is a glass cannon but does its bleed have to be SO bad that if it gets hit with basically any attack that deals bleed its out of a fight? Please buff dilos bleed a little bit
Please fix the Rex crush; sometimes the crush doesn't work (not detected by the game, meaning it does no damage) It just wastes stamina, and the dinosaur's collision pierces through it.
Climbing on Herrera is horrendous atm. You either get desynced off the tree and die, or get stuck in a rubber band loop until you're teleported to where you were supposed to be. The new trees especially have horrible hitboxes and climbing pathing, pls optimize 🙏
not sure what einstein lvl iq dev thought it was a good idea to make sanctuaries denser than the singularity of a black hole but u gotta fix ts and remove some of those curvy trees that are bipolar when it comes to choosing which way to grow
I think a neat feature to add to the server menu would be a 'blacklist/hide server' option to serve as an inverse of the 'favorite server' option, to help further curate a player's individual experience
Rex crush needs to align the target inside the mouth. Not attack through bluetooth
If you guys really really want to buff fracture creatures that badly with a permanent debuff for getting fractured multiple times, then fine. but id like to make a change
surviving and healinng multiple minor fractures will result in strong bones, not glass bones, making you harder to fracture
continuing to take fracture damage in the same area while the bone is still broken however, will result in not a broken bone, but a shattered bone. which has 2x the effects of a fractured bone until healed, and a minor, permanent debuff afterwords.
Shattered skull just kills you (although you're probably already dead anyways atp from that many headshots)
Shattered ribcage is a permanent +10% stamina drain
Shattered legs is a permanent -5% movement speed
i just think this would be preferable and (again 99% of the time) if someone does this much to you you're likely already dead, as oppossed to an unfortunate pachy encounter + walking off a small drop once and breaking a leg + a 2nd unfortunate pachy encounter meaning permanent debuff.
The next content update will coincide with an updated store page. This is a big deal, there could be a massive wave of new players. I think it's time now to start introducing the more mysterious or supernatural elements to the game. Specifically I'm asking for one or more of the strain plants to join the update. For those that don't follow the isle closely, it would be reasonable to assume the game is nothing but dinosaurs. It's a shame, the isle will be much more than just a dinosaur game. This is the perfect opportunity to establish that bizarre, unnatural side of the isle that hasn't seen the limelight yet in game.
put some cooldown in rex crush
Increase adult Dibble speed back to 36km/h and make him able to drift like before, without having to be in sparring mode. Dibble is in a very strange state now, suffer these nerfs just to turn him into fodder for the new playables.
Adult Rex and Prime can catch a Dibble without much difficulty and if a Prime Allo See an adult Dibble, he already win: Dibble can't run away and can't fight, Allo Prime and Even adult can just facetank Dibble with these bites with 0 cooldown.
i would love a better way to know if you've unlocked a mutation or not
please please fix the textures. im at max settings and it looks like this. it never looked THIS bad before
When it comes to the elder system, the elder check should not trigger as soon as you hit adult. The elder check should only trigger once you have been an adult for a significant amount of time, like equal to the time you spent getting to adult in the first place. When living a full life, adulthood should be the longest stage of life, instead of it being just something you pass through quickly like it is now. Adult became the new subadult and prime elder is the new adult, but I dont think thats the intention.
No animal starts becoming old and wrinkly as soon as you hit adult. It would be like a person turning 20 and then immediately becoming arthritic. Prime elder should also be much more difficult to attain, I think.
I've noticed there are quite frequent bugs with organs. It's happening again right now. Perhaps it would be easier to implement a cutscene where the organ is removed (this way even heavy organs that can't be carried can be dragged out of the body) and then transition into the organ holding animation. This cutscene shouldn't be too long, of course, and should be able to cancle
Make prime elder an accomplishment with no drop off. The system currently sucks .
This game is turning into a running simulator with very little time to actually enjoy the game.
Edit: this is supposed to be a survival game but the elder system completely breaks immersion
for smaller yes, getting on their back could be great, but carno, dilo, cera, allo, rex, raptor, herra and maybe more could carry kids in their mouth
Claws and horns maintenance
Allow playables with claws Or horns to sharpen them on salt rocks for increased dmg/bleed up 15% this Buff Will slowly wear off.
Why salt rocks?
Currently salt rocks are almost useless this would give them a real use In the Ecosystem.
Give feedback on general-feedback-discussion
(Edit: Also since half of the player base is begging for a trike Buff this would technically be a Buff for trike)
The middle point of glass bones is so easy to do, and it's to make it like vomiting, temporarily infertile, etc., which lasts for a while, but not forever.
Allow dinosaurs affected by Glass Bone to heal from this effect.
Dinosaurs that successfully recover from Glass Bone could be rewarded with a new buff called Hyperostosis, providing 25% reduced fracture damage.
Remove glass bones
make underwater vision great again
Maybe tasks exclusive to Elders which would speed or slow down growth.
Maybe for primes there should be tasks with individual difficulties for every Dino, and by doing these tasks constantly past 75% your growth would slow down. Opposite for Frail elders, by doing tasks constantly their growth would speed up so they can entomb.
And these speed and slow downs shouldnt both be allowed for both elders, since I can imagine a prime Dino growing fast as hell to entomb and get 16 mutations as fast as possible. And why would anyone want to slow down their frail Dino growth?
Rex doesn't need any more buffs with the current roster. Even the last couple changes were unnecessary. Now they don't have to work as hard to get around the target and leave you crippled, if you somehow manage to escape. It caters to people who can't aim and punishes those who successfully survive.
I'm not a fan of the way crush is being used currently. The dev team worked hard to give rex a wide toolkit of attacks, which rex players have to ignore in favor of crush spam for the meta. To me it looks like a lot of time wasted with the current design.
I would like to suggest having crush only be useable with ambush, where you crouch for 5 sec first and then have a 20sec window to use the attack. This should encourage some ambush gameplay and balance pinslop. If a rex pulls off an ambush, it gets massive fracture damage on its target or pins it. If it doesnt, then it has to use the rest of its toolkit to finish the hunt.
Current rex is only fun for rex. Others should be allowed to have fun in those engagements also.
hi. i can not play the game because seemingly at random the frames are dropping from 40 to 1 fps and ping jumps from 50 to 345 or something. i played with settings to try and fix it and it didnt work. none of the recent updates fixed this for me. i verified the game files, still nothing. id uninstall and reinstall the game, but tbh with all the hackers running around oneshotting people i might as well just keep it uninstalled. the isle simply does not want to be played no matter how desperately i try to play and have fun with it.
Please allow Ptera the ability to nest past 100%
I don’t really understand why it is blocked, forced infertile as a small tier. Troodon does more dmg, and is allowed to nest past 100?
I would like to suggest that, in the near future, you add the dinosaur "Iguanodon" to the game.
Why do I suggest this? Because it would be interesting, since it's quite famous, even in other games, and it would be at least interesting for it to have its own stylized version in The Isle.
It would also enrich the arsenal of ornithopod herbivores in the game, besides Maiasaura, Tenontosaurus and Shantugosaurus
Hello once again developers!
This feedback is regarding dinosaurs having to reach multiple migration zones and patrol zones in order to become Prime Elders.
I was thinking, because the current system is quite weird considering you have to reach inactive Pz and Mz as well, that you don't even see, in order to become prime, why not modify it and add something a lot of other games have added to their game?
Distance Travelled
So everything people could do is:
- Reach an active Migration Zone
- Reach an active Patrol Zone
- Travel x meters / Travel x km
Now, for this to balance for each dinosaur playstyle (herra is more of an ambush predator so them travelling a lot doesn't make sense), you could just tweak the "Distance Travelled" meter so they only have to travel a specific amount of meters/km on top of reaching only the active main zones and you have a prime system.
Of course, all you'll have to do on top of that is to find a way so people don't run in circles trying to achieve that distance travelled, but I'm sure it's more easier than it looks for someone who actually knows programming (not like me lol)
(Plus with the current system, if people also travel a lot, they could miss 1 Patrol Zone required by a few meters and get frail, even if they traveled the whole map, so this Distance Travelled would fix that as well)
Migration and Patrol zone Detection Change
Have migration zones and patrol zones change every 5 minutes to the one closest to a herbivore player. Have carnivores then detect those zones 5 minutes after that. This will then more accurately direct flow of movement and activity, as well as allow more freedom of choice, especially for smaller creatures that can't wait 2 hours (based on memory of the timers) for Migrations to move to get Prime.
A texture problem persists
**Consider this issue **
Despite the quality of the dinosaur models in the game, something unusual has happened since the maia was added. I am grateful for the detail and work that went into the models on the isle, but several dinosaurs have suffered a drop in quality compared to the other playable. Triceratops, Maiasaura, Tyrannosaurus, and possibly Allosaurus have not been updated in terms of textures and look as if they were taken directly from Legacy without any changes (correct my if that insinuation is wrong, and the problem is diferent from that). If you look at the images, I have marked several obvious points where the textures look strange. They have also been deformed or stretched. This message could be a continuation of the message about the eyes that I posted, where I mentioned a similar problem with juvenile Tyrannosaurus.
For example, the shoulders of the triceratops appear stretched, and its back has a strange inclination in the marked area, which does not occur in the legacy model. This may be related to the change in the triceratops pose in evrima, which forces several parts of the body, its previous pose was more natural.
The legs of the juvenile tyrannosaurus appear to have been lengthened and the textures have been altered. I would not like to see adult models being deformed to make babies instead of using the original baby model from the legacy version. But even if you think that the baby part is not a problem, at least a texture update would be welcome.** It's important that these details are not lost in order to provide the best immersion in the game. Thats all, thank you for your attention, my intention is to help the game. **
Would you consider adding Plateosaurus to the game? It would fill an interesting niche, being a browser on tall leaves allows the sauropod-esque niche to be filled, but animation wise it's a biped and would function like much of the other roster, running and all that. It would be a cool animal to live alongside sauropods when they get added, eating similar things but playing differently, much like Stego/Kentro or Maia/Teno
Big dinosaurs or every dino should be able to do something with SPACE key, not exactly to JUMP but at least to leaning upwards so they can get things that are flying or catch things that are a little high for herbivores for example
And that add my 2nd point, when we are small as hervi, there are some plants that we can't catch because they are high sometimes,
In carnivores, allo should be able to jump as raptor do, mb not that way but he jumps to attack so he should be able to jump
So I think this will be a good add to the game
A way to turn mutations on/off per creature for community servers
Allow troodon, or atleast young carnivores, to be able to eat organs within large corpses that they cannot grab out because of their size (example, troodons can hunt rexes and trikes, but cant even imagine the grabbing the organs as a reward of their efforts)
Pounce has a system put in where once the player has little to no stam the attackers can pin it. It'd be cool to have a similar system with stunning/knocking players over
Add more nutritionfull and bigger bushes for bigger herbis by making it maybe a not too tall trees so small dinos cant reach it.
A feature from another game that I think might work well in the isle is the life replay feature from outer wilds, when you die, you’re shown a series of images of what you’ve done in your life, it’s not necessarily important, but it might fit within the lore, and it’d be a neat little feature with like a 5-10 second blurb of what you’ve done as your dinosaur when you die or entomb.
Example of what I’m referencing: https://youtube.com/shorts/OH0ho-qxgEk?si=rSm5bz04EsqpurSq
First time dying in Outerwilds and I was very confused...
Recorded Live on Twitch
https://www.twitch.tv/gealtitude
I doubt you're making a new map, but if you are - please make it smaller and thought through, like spiro, you either had to walk through the open plains to get to a place faster and risk being spotted and hunted or had to cross the waterways and give deinos an opportunity to grab you, or walk alllll the way around taking a good while. Also 100 players are already not enough for gateway as it is and if you are adding a new biome then definitely not.
edit: Rumple told me they are making a new map, what I suggested still stands though.
I don't feel like logging on to play because of how the elder system is currently implemented.
I have a 80% grown dilo. If I log on now I will grow old too quickly to be able to find a group or be able to hunt with anyone I nested in if I took partho.
If I do somehow find a pack before I turn frail elder I would have to entomb really soon then lose them anyway unless I'm on discord with them to locate where they went. A 3rd party app shouldn't be required to play this game as intended.
Please do something about the frail elder stage or make finding your group after entombing without discord easier.
It's been repeated here a thousand times, but you should really stay stagnant as an adult (prime or not) for much longer. It doesn't really make sense to spend 3 hours growing, an hour as an adult, and then immediately start turning into an old decrepit elder. Consider wolves as an example of a fast growing animal; they typically become sexually mature at 3 years old, but can often live for 12+ years even in the wild, maintaining decent condition for the vast majority of that time. I understand not wanting people to stay on the same animal forever, so it doesn't need to be that exact ratio of growing:adult lifetime (though for smaller animals I think that's reasonable), but imo you should stay adult for at least as long as it took you to grow the animal in the first place (preferably longer), with prime animals staying for even longer, BEFORE you start slowing down. That gives much more time to find groups, nest, and explore with the stats you actually see on the character select screen (isn't it nuts that you don't have the STATS YOU PICKED for the majority of gametime??). I'm also in the camp of not increasing or reducing the speed of primes or elders, but that's for a whole different discussion.
tames **need **to be given back to players that die at the hands of hackers, it should never have been otherwise
The Ping is so bad the game is nearly unplayable...
make crush only useable using the ambush mechanic and remove the glass bones mechanic or significantly reduce how bad it is
+1 to this, the new magnolias also have truncated hitboxes, so the tips of branches that you could previously climb/jump on are actually not walkable -- without any visual indication that this part of the tree is no good. So areas that look visually like they should be walkable, and were prior to the model update, actually have no hitboxes and will send you falling to your death if you try to jump/walk on them like you should be able to. Climbing for both herrera and hypsi needs serious TLC, especially if another medium climber is planned to be added to the game
Matchups is something a lot of folks seem to want reworked, but often want things balanced around X vs Y, instead of a general balance.
I’ve stated my hot takes many times here, and hopefully this time it gets a tad bit of traction/discussion.
Speed, turning, and things like ambush/pounce/lunge/pin etc are causing all sorts of issues across the board.
I know that a while back, acceleration and deceleration was greatly buffed because some players were getting killed because someone “pressed shift before they did”.
Now, we are dealing with the fact some dinosaurs are either uncatchable or so mobile that it feels like combat is less about ability of said Dino, and closer to how legacy combat forced players into spin to win, tail riding, button spam, etc, all without the much hated fact that back in legacy, you had to move forward in order to turn at all.
Is it possible to change turning radius and match them better to speed now, as many fights feel more like a brawl, than a hunt or fight?
I’ve seen Rex able to out turn Stegos, trikes, etc at almost all sizes.
Where allo has a crazy slide, but can’t always use said slide to get into better positions.
Omni and Troo are also in a weird place, because they are mobile as they should be, but are often run down by things able to sprint and turn as fast as they can.
Do we remove the ability to slide from certain Dino’s? Or lower speed across the board to make fights more dynamic?
When larger creatures have more “movement tech” than a raptor, dilo, Herrera, and troo, and can seemingly alt bite almost the moment they stop sprinting, it makes the fights more boring/ one sided. And feels as though “bigger is always better”, which I’m concerned will make players only want to play the big stuff, and push away players from the survival experience because they have to always fear of a Prime waiting to end them with no ability to flee/defend. which makes people feel as though juvi-sub is just a waiting game until you are “viable”.
I think no one dino can nest at 100%, better just do longer get old so same troodon will get old not for 40 mins then for 2.3 h or more
It would be incredible if a dinosaur left behind its actual skull and skeleton after death
It would be cool if y'all added some of the sanctuary beehives across the map, outside sanctuaries. They can serve as additional minor environmental hazards for big dinos, as well as small refugia for juvies heading to/from a sanctuary. They would also add atmosphere, as jungles as large as gateway's would naturally have bees in them
This and add small ai like near beaches Crabs, and inland bunnies or tacos, or other planned small ai to them for stuff like Beipi, Troo, and other small future dinos
Remove glass bones.
Please add a Dinosaur that can imitate sounds of others for hunting!
I would love to have something that can lure people into a Trap with calls...
My Personal Idea is, that you can collect calls over Time, like studying others, and use them for your Advantage :)
It would make Calls scarier, and would fit perfectly into the game, in my opinion
Fix map design please. I just lost a 4 hour rex to running down a 1 meter drop that you could not see. Also, no dinosaur ever died to that bs. Atleast make me break my bones or something, this is just frustrating and keeps me away from playing this game ever again for some time
since weve gotten updates over the years for seamless gameplay (going from juvie to sub to adult) you used to have to hit tab and manually grow but is now seamless i think being elder and entombing/ dying of old age should be seamless. ive seen alot of videos of people entombing when they get into a tight spot to save thier progress instantly and i personally think thats pretty cheap. so after you hit 100% maybe add another hr countdown to that where towards the end of the hour you are really really slow n stuff. it happens in real life that animals think theyre dying and will run away to hide and die but that way you cant control where or how you die
REMOVE the ability of stunning whilst standing still on carno. It's ridiculous that they can stand in one place and spam their charge, basically keeping small things perma-stunned. They should have momentum to stun or knock things over. I'm assuming it's a bug, but players abuse it to the fullest and it makes carno lowkey impossible to fight if you're just a little smaller than it/the same size as it.
When will the elder system be completely reworked? It doesn't encourage migration - it forces it! The Isle loses out on gameplay and immersion in favor of menial tasks.
improve rex crush for small younger rexes
it pins species that are the exact same size
i got kicked out of a sanc as allo being too heavy
and a juvi rex comes out from the shrubbery unbothered and pins and kills me in one attack despite looking the same size and still being small enough for sanctuary...
Add a mutation that makes carnis eat bones and get nutreins. Not just to heal fractures.
I just want to play the game 🙃 I don't understand how after so many updates I still have a hard time just joining a server
make rex take damage if it tries to shove a trike head first.
Remove "Glass Bones" debuff.
This is one of the most unnecessary additions, only add to favor Rex, who doesn't need it
The dibble/rex balancing problem is... messed up to say the least.
Although this could be chalked up to lack of skill (which it very well may be), my favorite dinosaur to play, dibble, has been SO screwed after rex launched. Dibble is either to slow or something, idk. I am kind of being dramatic and its not horrible but it is pretty annoying to get jumped by a rex and as nearly every other creature be able to run but as dibble just be screwed. This is not completely game breaking but does get pretty annoying, especially as a dibble main. It mostly just gets me angry in the moment, and than I become fine.
I don't really have a suggested solution for this other than nerf rex or make it harder to grow, I'm more for nerfing rex though because I think its hard enough to grow as it is. If this isn't changed, is it because the devs assume/want to pressure dibble into always having a group? Because that would make sense in my opinion but, idk. Others would probably know better than me though, thank you! 🙂
game make me crash never if i walk around map,
i see things to fight, instant just kick from entire game,
go back, dino gone
thanks tho guys
Please fix trees and rocks being able to swipe latched dinos off again\
Make para large, around the 9-12 ton range. This would place it in between Maia and Shant therefore big enough to combat mid tiers like Allo and Alberto but places it in that sub apex area like Stego and eventually Acro. This would also allow it to defend itself from apexes like Rex and Giga albeit at a disadvantage.
I hear the entomb thing is a whole issue at the moment, where you do not get the option to change your skin to what it was before or it wont save anything save your pattern; this is really unfortunate as skins are a way you express yourself and make yourself not just a face amoung hundreds, and leads to fun combinations when nesting; entombing effectively hamstrings this by keeping everything the same default look with only mediocre differences.
If this could be fixed I'd appreciate it heavily
There's currently not much incentive for herbivores to move around the map so i'd like to suggest some changes to motivate herbivores to migrate a bit more.
- Decrease the amount of time a patrol zone is active
- Decrease the amount of plants that spawn within a patrol zone
- Increase the amount of migration zone spawns around the map (currently its pretty much exclusively within the south-western part of the map besides delta)
- Have the migration zone spawn WAYYY more plants then it has right now
- Increase the amount of nutrition the plants within a migration zone give
Hello again devs and community!
I personally think the mutation Traumatic Thrombosis should be nerfed. I think with the bleeders we have now in game and with the bleeders that will come in the game, I think this mutation gives too much confidence to attackers to face tank their opponents.
Coming from a carnivore player that enjoys having this mutation, I still think it’s too powerful for its own good.
I think there should still be a level of “Am I skilled enough to attack this dinosaur without taking too much bleed?”
And I think currently traumatic thrombosis removes that thinking if the attacker has enough raw damage to face tank someone.
I recommend changing it to:
- Traumatic Thrombosis: When sitting down, reduce bleeding by 25% or even 50%.
I do not think it should be 100%.
The Isle Evrima has always been a game of skill, so this mutation shouldnt flip that idea upside down.
After nearly 1000 play hours, I am done. The repetitive pattern of players desiring good game play options being ignored and the lack of quality development based on good game design is too much. Ive stood by as a fan for a while, but.....Im done. Look through my history of feedback, time and time again over the years the same issues tied to quality game play design.
Our friend group is leaving for Beasts of Bermuda and love it. It has everything we want, and overall, better gameplay and mechanics. I would have expected by now the Isle to be more on its level, but its just falling further and further behind.
❤️ Gallie and Dyro game play, I will miss it but cant ignore the state of development and how it is disregards good design.
Please don’t give Quetz asthma when it comes🙏
Remove the glass bones debuff. It is incredibly unrealistic because when the bone is damaged, it repairs itself to become even stronger as a response. Just another buff to Rex to make it artifically more threatening then it already is (Can pin and instakill half the roster)
Not sure if this has been mentioned yet. But everima needs a new map instead of making new parts it needs to be reworked and build up from scratch. Not saying the map should look different but because the world has had so many new updates that impact the map (new foliage new water new massive dinos) it just looks terrible rn. Lots of invisible boxes outdated textures mixed with new textures floating trees rocks and foliage weird hill formations. Ground textures looking very bad etc. So i feel like especially now that there is a new slide system on the way the map should be remade instead of just throwing everything on an outdated world.
Make the spino the biggest and strongest carni apex of the isle, spino will have like 11 tons(?) broh it can defeat a rex, like 50/50 for rex and spino, pls spino CANNOT run from rex fight, spino needs to stay strong to try to defeat him, and a fight with rex and spino is absolute cinema.
Remove Croc grab draining oxygen like a land dinio. Force crocs that are both big to get into actual fights so its not a right click and remove 6+ hours of growth.
Remove or seriously nerf Gastronomic Regeneration
This is by default is a very strong and broken mutation, but with entombing it's actually crazy. An entomb Rex can get back 10% of it's health/food tick. Today we had a 2v2 Rex fight and we were weirded out how they carried a deer as they went to face us. Well, turns out they got back 10% of health by eating said deer.
When I dropped dead ( I was stuck in sparring ofc, sparring is also incredibely inconsistent rn) they already had their legbroken. Well.. it didnt really matter because as my mate was trying to fry one of them, the other started eating. In the middle of the fight, they regained more than 50% of their health. That is actually the most broken desing of a mutation. It either needs to be completely removed or nerfed to where it makes sense. Make it where it only increases your health by 1%/tick and entombing shouldn't affect it.
1% health is still a lot of instant regen if you are hungry and you have a body down, but at least you cannot abuse it during the fight and can't have basically infinite healthpool.
can we for the love of god let us move or do something when we are pinned its so annoying when 2 allos pin you and for 2 min you js have to sit there and watch yourself die
Bring back carno having to charge for it's ramming ability. Now, it's just a short-armed carnivore identifying as a diablo spamming its ability. It looks so weird and unrealistic, too.
Oh, and make dilo's footsteps quieter. Why is a night-time hunter designed for stealth running around like an elephant?
instead of 4 call be a help call, make it a mating call or search call that can still be heard but like double distance for same species to hear it and give a marker on your compass. its so difficult on this huge map to find anyone of your own kind
Lack of Progress on Audio Engine after 10+ Years of Development
I am writing this because the current state of sound optimization is becoming unbearable. After more than 10 years of development, the fact that we are still struggling with basic directional audio is unacceptable and creates a strong feeling that the game is not receiving the necessary care or priority.
The audio system is fundamentally broken in ways that ruin the survival experience:
Distance Scaling is Non-existent: An AI or player 400 meters away sounds like it's breathing down my neck. This isn't just a bug; it's a failure in basic sound attenuation.
Zero Spatial Awareness: Directional cues are so inconsistent that you cannot distinguish left from right or front from back. In a hardcore survival game where 'hearing' is your primary radar, this is a game-breaking flaw.
Negligence over Time: It is deeply frustrating to see a project that has been in development for over a decade fail at providing a functional 3D soundscape. It makes us feel like the core mechanics are being ignored in favor of minor additions.
We don't just need new dinosaurs; we need a game that functions properly. When can we expect a professional-grade overhaul of the audio engine? The community deserves a game that respects the 10 years of support we've given it.
Fights are less unique now
I used to see so many interesting fights depending on age with sub adults but now I mostly only see primes with an occasional sub Rex. Pinning has caused a lot of sub adults to stay in hiding in fear of getting 1 tapped even though they already put so much time in.
Here are some odds of what a prime allo (87.5) can instantly pin. 48% Rex, 55% Diablo, 42% trike, 85% teno, 59% dieno, 48% Maia, 83% cerato. Also not to mention Rex which is even more broken. Imagine playing cerato and getting to 83% and seeing an allo which looks like it can catch you (it can’t by like 1.5 mph) so you turn and fight it just to instantly get pinned.
It’s not scary to get pinned just super unfun so I suggest just changing the pin requirement for allo (to like 1/3 his weight) and nerfing Rex speed. Also fix allo grapple math.
I know the devs are going to make a fight back mechanic but that won’t fix things instantly pinning you. Itll just make it less rewarding when you chip stuff down into pin.
I think the positioning of game audio needs adjusted to be based on your current speed. It's quite obvious when you're running through more dense foliage that it can sound like something is chasing you at times but it is your own delayed foliage disturbances.
Can we please get different color for the third stage of dilo venom (even as a setting). I am color blind and didn’t even know their wernt two stages for the longest time until I watched a video. Something like really dark blue or almost black blue or whatever would be fine. And to the guy who dismissed me last time I made this suggestion a few months ago, there are different kinds of color blindness and I do not care that you can tell the difference, because I can not
A map that takes place inside of a biodome with a creature roster of smaller animals. apex predator would be like monolopho, apex herbivores would be like pachy or galli
I am NOT exaggerating when i tell you that if a dilo gets hit with ANY attack that deals bleed it is out of that fight. I almost bled out to a DIBBLE! When has someone even been bled out by a dibble, I wasnt watching my bleed sure but it got down to around 10% after I sat down. PLEASE buff dilos bleed a little bit, its already got low HP
When you entomb, let the player go to main server menu/dino select screen; if they select the dinosaur they entombed on, allow them to use that dinosaur, if not, allow the dinosaur+server id to be tied to player steam I'd, so if they play another dinosaur, or logout once on main dino screen after entombing, they can still come back and select said dinosaur.
False attacks!
plants should not spawn this far in the ocean. this is in south plains. south of the port
Do you guys think it's possible the devs can start maintaining some discipline and dare I say respect in regards to making changes to a production environment without proper notice? Announcing a random update with less than 10min warning in discord, and no RCON message in game, is pretty lame.
Evrima isn't Horde Testing. Enough with the random spot updates, half-baked changes or fixes, patches and restarts outside a communicated window. Have some pride in what you do and the service you are providing to us. I say this as a fellow developer whom is enthusiastically appreciative of all efforts that make this game truly awesome.
why can we not see our health its ridiculous
we can see our growth the time of day our exact location stamina hunger sexual maturity gender and water levels
but i cant know if i should continue the fight or not without knowing how to read the bite dmg values as health
its unintuitive and choosy to hide that information pls give us some semblance of health reading back besides an increasingly redder screen...
Rex players right now rely purely on crush this crush that, most rex players overlook their entire tool kit because that's the most efficient. It doesn't fit rex as an ambush predator, right now you can have a rex seen by stegos and be tracked for 15 minutes and somehow the rex still have the upper hand. Like someone else suggested I think If the rex ambushes it should have the fight in his favour, but if the rex fails the ambush it should be in the other herbivores favour (trike, Stego)
Maybe by leaving and not nerfing crush any further (maybe even a slight damage buff), and making crush usable only during ambush speed.
This would force massive ambush plays and strategic gameplay, Stego already takes 2 crushes to break if it doesn't have mutations against bone break, trike only 3 crushes. The fight is still in the rexes favour especially if it's a duo of rexes.
Hell if it's too punishing just buff the crush damage up to 900 or more if it isn't already.
no infertile and always peak stats after 3 entombs
tell me this, why can a 9.5 ton stego stun a prime elder rex when a 9.5 ton train of a trike cant stun that exact same rex. it doesnt make any sense, also with the new adjustments it has made any good trike player able to kill any rex in a 1v1, no questions, before a rex could stun a trike when coming at the trike at a maybe 20 degree angle from the head. now that doesnt even do 0.01% damage, the new head hitbox is broken, unless im less then 10 degrees off of a 90 degree angle from the head of a trike it doesnt do any damage at all, this made the fight of a good trike v a good rex from 60 rex 40 trike to 10-20 rex 80-90 trike. not to mention trike currently being able to just stop a rex from movnig around it at all due to being lcoked back into spar as soon as exiting it, you need to be a very VERY good rex player to combat this, it makes no sense
Camara nest should be their fertilizer and the babies should be able to eat (aka destroy) the nest for full diet. This’ll allow baby’s to get their foot + remove the nest.
If there are still unlatched eggs and the nest is consumed then the egg will just lay there and be food for any Dino around waiting to eat it
Make trike able to bite by alt rmb or make it so he can use block abilty while in spar and make him bite by rmb while not in spar which will help with dealing with troodons
Make prime elder teno 2.1 tons
make the rex crush stop sending the rex flying 15 meter forward and eating the ground.
remove rex fracture or nerf it to the ground and buff its damage to 850 biteforce and 1000 crush damage, also nerf its agility
Make fracture damage more common on herbivores. particularly herbivores stronger attacks such as teno and Maia kicks.
i think you should remove pin from allo and simply have the dart animation for pin be an attack instead. also give it ambush. thats all it needs
Damn elite fish AI ain't even a priority even though so many people use to complain about it
grass are moving without effects on high/epic, i'm using effects and materials in low and have this laggy moviment
This was a random idea that I just had, and I don’t know how people are gonna feel about it either.
What if we forced alt attacks again? At least while stationary?
Very often people try to bait by doing a bite before an arm attack to try to lure something closer for a hit, and I personally feel like the larger dinosaurs don’t really need to fight without it.
Most attacks are the same cooldown anyways, and I feel as though it would make fights more cinematic/engaging.
It is funny when a teno/stego/pachy is running after things spam biting, but it feels kinda goofy more than engaging.
Obviously there’s the risk of getting hit right after an attack, and the balance of pack fights would be somewhat unfair.
I know this may require additional animations/cooldowns/cc on certain attacks, since many alt attacks leave you completely immobile after, but seeing a Rex running/ambushing spamming bite makes it feel overly strong with its agility and crush.
But there should be something done to prevent button and ability spam across the board.
Raptor and Troo have some of the slowest bit speed in the game, but can combo an alt attack into a pounce and rarely would those fights rely on spam biting anyways.
This would affect cera more than anything on the carni roster, but when things like teno have the lawnmower spam, as well as overall cc, it’s not balanced well anyways.
Could we reduce stamina costs for certain Dino’s to balance this, while leaving higher costs on the larger carnivores, and maybe reduce stamina on herbi attacks that have cc at the cost for damage?
Obviously this would have to come after speed and mobility is modified across the board, but some Dino’s never use the alt attack because of the risk it poses, or the lack of benefit to them. Ie dilo and Herrera.
Cera is a good brawler for its size, but renders anything smaller than it kinda mute if they are faster, and makes its defenses really strong.
It would allow more engaging fights against smaller Dino’s.
Can we up hypsi move speed? It moves drastically slower than it should. 30.6 for frail elder is terrible. Makes not getting prime a pointless grow altogether, you cant outrun anything... and the last bit of frail elder life an absolutely abysmal experience. It also grows much too fast for how slow it moves. How is anyone supposed to get to the zones or sanct to attempt to get prime if i grow faster than i can run? There is enough challenge trying not to get one tapped by literally every single other playable on the island. And sometimes by even the ai. Maybe prime should be a bit more accessible on this playable. Or at least up the speed throughout its entire life.
make parthenogenesis mutation allow u to nest even when 100%, so it doesnt feel like a wasted slot
elder system is a great concept but i feel like it isnt being implemented correctly rn some dinos gain WAY too much weight and speed while others gain nearly nothing for example teno but i do feel like the weight on prime elders is a bit too much since a 12ton rex can just instakill anything at 6tons
Just reposting what @worldly jungle said, rex should only be able to crush when it is using ambush. rex face tanks way too much right now and just spam crush in situations that should not be in its favor. especially stego. rex can face tank stego swings to crush and fracture them multiple times in a fight, leaving the stego helpless
Make trike foot steps quieter, no one can hear over them. And if rex is not that loud neither should trike be
At the moment, The Isle is once again having serious problems with cheaters on PC.
There is a noticeable difference between official and unofficial servers. On many unofficial servers, players can be revived if they were killed by a cheater and can provide video evidence. This does not happen on official servers.
What’s interesting is that there seem to be far fewer cheaters on unofficial servers than on official ones. I strongly believe this is because the revive system takes away the fun for cheaters — killing someone actually has consequences for them.
I would really encourage you to reconsider allowing revives in clear cheater cases. I’m convinced this would significantly reduce the number of cheaters overall.
Side note: if the concern is a lack of staff, I applied for an admin position about two weeks ago but haven’t received any response so far.
Just to clear this up: applying as a Discord admin is the only position I can currently apply for. There is no option to apply directly as an in-game admin. I’ve already done what’s possible on my end to help, and from there it’s up to the admins to decide the next steps. I completely understand that everyone can be overloaded at times, and that’s not the issue at all. The concern is simply that the workload can’t really improve if no new people are brought in to help.
Maybe one option could be a short trial period, for example a probation month, to see how things change if revives are allowed again. During that time, a few additional people could be brought in temporarily to help out, even on a voluntary basis, or I could take on more responsibility myself.
I know this isn’t easy, especially when the team is already understaffed, and timing also matters. These are just ideas meant to explore ways to improve the situation and make the game better overall.
Make elders dinos(primes and frail) lose their trot, walk speed like it do maia plus do all frail elders get small weight buff bc right now deino have it but other dinos no. Make get old slower too
why is the AI fish not part of issues you know about in announcements?
like I spend hours never seeing an elite fish...
crocs lives matter too you know
Giganotosaurus Concept – Precision Predator
The Giganotosaurus is not a tank-style apex. It is a precision predator focused on movement, positioning, and arterial damage rather than raw power.
When charging head-on, the Giga can slightly shove the target sideways, creating a short vulnerability window. During this window, an X mark appears on critical areas (neck, thighs), allowing the Giga to perform an arterial bite by holding left click. This attack causes heavy bleeding and faster HP loss.
This design creates a skill-based apex combat system, gives the Giga a unique identity separate from the Rex, and rewards timing and tactical decision-making instead of stat dominance.
Please fix the rubberbanding you can't even jump anymore you just teleport back or straight down.
Fix or change NV
Can you make a tracker for known game bugs, and potentially estimated fix times?
make broadcast show a brief megaphone symbol on the radar when you sniff
example being: your a omni so you broadcast, someone broadcasts back, you sniff and see the general direction of their location and you guys continue barking to find eachother
this would encourage risky gameplay of alerting not just your own kind but predators with your calls and also bring some life into the ambience of the game via other players
the queue system does not work at all
that much to " we dont want rainbow dinosaurs". on purpose i made this ugly thing to protest.
GIVE US COLORS BACK!!
I wish small tier playables can hear footsteps better because it sucks to see a slightly larger animal to come and kill you out of no where without a warning
As a deinosuchus player, I think it is kinda cooked that you are grabable at 83% as prime deinosuchus by 100% or 13,5 ton deino.
Prime deinos should be able to fight it out not just right click and it is GG. A 100% can just keep grabbing 83% croc all day long dies less than a min. As a prime 80% deion you are just meat.
INCLUDE PATCH NOTES FOR HOTFIXES AND MINOR UPDATES ON THE STEAM PAGE PLEASE.
Some carnivores will someday be able to increase their power by becoming hypo some day. (I assume via entombment or via nesting to alter their genetics.)
I love the concept of becoming more powerful the more times you entomb as I feel like this adds extra layers to the game loop.
But is there a way to provide that game loop for all creatures? Maybe not as hypos, but as their own form of 'power gained through entombment'?
Please bring back AI fish.
At the moment the servers are feeling emptier than ever, even with an increased max pop of 115. There needs to be more player interaction. Here is my idea of what can increase player interaction without feeling too forced. It mainly revolves against a rework of patrol and migration zones. At the moment, both are pretty much defunct. Active migration zones are no different than inactive migration zones. Patrol zones spawn but as far as I know they are spawned connected to groups, that's why if you want your pz to despawn you disband your group.
- Make migration zones worth it. There should be a huge amount of herbivore food, that gives extra nutrition. Something that will entice herbivores in the area to leave their hidden pz's to try and get some of the migration zone food.
- Make migration zones be a large source of AI, and possibly the only source of dibble and galli AI, maybe one or two of each spread across the zone. This will entice carnivores to come to migration zones, but not be enough for everyone, especially allos and rexes. Will help bring carnivores and herbivores together.
- Make visiting an active migration zone oone of the requirements for prime. This will make it so that not every dinosaur in the zone is full grown, but dinossaurs from every stage of life.
- Make active patrol zones tied to at least a couple groups of herbivores and carnivores, further promoting interaction.
- Make migration zones spawn in all the available spawns. Right now they only spawn in a couple places, West Rail and Delta mainly, but there are 10 spawns spread across the map.
- Make migration zones last for an hour or two not twelve or whatever it is set to now. With the zones only spawning in a few places, and since they take so long to despawn and respawn, I usually don't even notice because the prime path I take goes through both of the spawns. Migration zones should rotate and have an actual effect on players, not just some background mechanic no one even pays attention to.
These changes will help promote player interaction, give players a reason to get out from their little hiding spots while they grow and actually interact with the rest of the server. They will help players actually explore the map, moving the hotspots from time to time. I am so sick of having to stick around HL, Delta, and WR to reliably find fights. I want to have hotspots in the jungle, at North Lake, and Swamps. When was the last time swamps was popular? At least in my experience it is getting kind of boring when I can only reliably find fights in fields when I am on a jungle island. Make us actually have to spend time in those jungles you spent so much time designing! Never. Instead of everyone hiding in their little corner of the map, getting prime quietly and waiting to hit full grown before going out to fight, we could actually see players at every stage of life going to hotspots for food and for prime requirements.
Come back with the old underwater vision pls.
When I play as a small playable such as Troodon, I find that there’s no time for me to enjoy its prime before I hit 100% and my speed gets heavily reduced.
While the 0% growth rate is nice, I think letting smaller playables (troo, pt, hypsi, etc) have the option to do a certain task and age slower would make playing these guys feel much more enjoyable. ATM it m feels like I only get an hour before im basically forced to entomb
Please make Ptera do something. The peck nerf, sure I can understand it. But honestly it's all it can do. It's super easy to avoid, it takes one mistake for the ptera to crash and its dead. Run into bushes/trees or any cover and you are safe, Don't play stupid, ptera's cant fly in trees, so use the cover. Same for Troo, Same for Herra. PLEASE make ptera worth it instead of useless. The new flight mechanics are amazing, being able to use them in some sort of combat or with a purpose instead of simply people watching or being exclusively a 'scout' would be fun and make the game enjoyable.
I'm begging. make ptera useable/playable.
buff dilo swim speed if anything... I was told the only way to escape carno was water and i was walking to west rail from south plains and turned a corner to see a carno and instantly ran to the ocean cross and got to it before him but he was able to stun lock me in the water even when i started with a slight head start. Dilo should have some way to survive so just make it swim decently so it can at least get away from carno
can we extend the length to be able to report beyond five seconds? its not enough to time get over the shock of being one tapped by a baby dibble going mach 10
Fridges/freezers in human settlements that function as food storages for the mercs, similary to the legacy nests.
Go out, collect food (dead ai mammals since you said smthn about eating dinos being a bad idea, the fruits and vegetables that grow wild, and supplies from other abandoned bases), bring it back, store it in fridge, then its press smthn to take a meal and you get something you can go sit down with.
I really wanna play herbies like stego or trike but when 50% of the server is made of rexes that are able to either crush through a power swing or ass ride you to death , I just find myself forced to play other things. A game shouldn't be so unbalanced that pushes you away from the playables you want to play
Remove de rex crush he doesn't need that whit all the other attacks he got
Dilo really needs a couple buffs. Its easily one of the weakest dinosaurs in game relative to its size and serves little more as a walking corpse for other carnivores to feast on. Its agility is definitely its biggest weakness. Its outmaneuvered by dinosaurs 2-4x its weight not only making it quite difficult to hunt most herbivores but also allowing it to get bullied ceras and absolutely bodied carnos that it struggles to turn quick enough to dodge. It also needs a slight speed adjustment. While its already pretty fast it can still get easily ran down by a pack of sub adult raptors who will pin and instantly kill it. On top of all that going out during the day is pretty much a death sentence with how weak its vemon is during that time. Normally your vemon is the biggest deterrent to anything picking a fight with you but good look defending yourself when it takes 4 bites just to get to 1st stage
- dilo agility needs a slight buff it should be more agile at that size
- sometimes Dilo clones are inconsistent in terms of actually appearing or working on prey
- allo pounce is not needed at all when it has an insane bite speed and the bleed it does from claw swipe. Please consider removing allo pounce
lower down stegos bleed its a bit too much i shouldn't bleed out mid fight and die
Please make some changes to herra. Currently it’s unbearable to play as it’s probably the hardest playable to get prime with. No matter where you spawn, you’re too slow and hunger drain is too fast, so by the time you get to sanctuary you’re either almost starving and your diets about to run out, or it already has. Even when it gets to sanctuary, it will likely have to scavenge as it’s almost impossible for a small herra to kill anything else. Also, it’s way too slow to be traversing the map getting pt and mg zones. If you try to do this you likely start starving because the hunger drain is so fast. For a Dino that’s supposed to be ambushing from the trees, I feel like its hunger drain depletes way too quickly.
allow stego to buck while moving, if its small and 2 allos its size are hunting it and one pounces it cant do anything unless its near water or a cliff
Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. Standing flip should stagger rex as well (rex can stagger trike while standing, why trike can't do the same?) Right now trike vs rex is heavily rex sided even head on. Trike's head armor does nothing when rex runs circles around it and can't be stunned.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5
Glass Bones… i don‘t know if this just to make people angry or you really just want to ruin the game more. What is the idea behind it? To punish players who fought to much? For me the game is most fun if i can rival against other dinosaurs, specially the big clashes like Trike vs Rex.
Even if i am 3x entombed, possible the strongest form i‘ve ever get, one wrong fight or one fracture to much and i am basically not able to fight any rex anymore without being sure to get fractured..
In my opinion one of the worst decisions the dev team ever made..
So... you know when kids start having imaginary fights, and pull things like "I attack with my unblockable sword! that always hits!"
That's... that's how fighting with a rex is like, it feels super lame. For context, i was a prime elder stego 95% give or take, and i saw a pair of rexes, probably prime, too. Now, before any genius start "wElL DuH, YoU wILl ovciousLY loosE" That is not the point here.
I was excited to fight them, i knew the odds were against me (And i really wanted to be free of stego life), But i wanted to have fun while doing so!
"Woops! we bit you twice! bone broken lol!" (Even though i had osteoclerosis, AND an extra 10% fracture resist from diets! so much for that lol)
"Woops! Even though you've hit me with the thagomizer, my snout move goes off and stuns you anyways!"
"Woops! we pressed right click! You die cause of pin!"
That's my complaint, they hardly worked for it at all! Make fighting rexes actually engaging for their prey too! All i got from that is "oh great they pressed two buttons" Rather than a much more satisfactory "Damn those bastards knew what they were doing good job" Y'know?
Also the glass bones thing is just adding insult to injury and it doesn't make sense either.
Glass bones needs to be straight up removed.
I'm astonished The Isle's rex has not keeled over and died because of how sheerly bloated it is with abilities. Bite, headbutt (BOTH of which are directional, by the way), crush, ambush speed, good turning, fracture damage (and not just exclusive to its signature big move!!! Every. Move.)
And I could live with all of the above. Except glass bones. Because all that tells me as a player is that I'm getting punished if I approach a rex, regardless of if I win or lose. Because there is literally no way to avoid fractures. Even on other apexes, 2-3 crushes and you're broken. Osteo doesn't even justify using a mutation slot for it. It's illogical, unfair, and has decidedly determined that it's not worth it to play any apex right now. Rex isn't even safe from other rexes. I cannot bring myself to spend half of a real life day growing a creature that, even if it survives its first encounter with a rex, is probably destined to die to the next one it encounters SIMPLY because it got fractured at some point in its life.
Giving rex fracturing on every attack it has, so that no matter what your prey is guaranteed a bone break, is just catering on a sad level to an already golden child. And glass bones on top of that is outlandishly ridiculous.
suggestion to balance the elder system, remove frail and make adult 100% but u have the option to elder and that adds another 20%, that adds in total 33% of your stats (can changed basedd on deino), but this elder is gona take your entire growth time again to achive (making it something rare and not usualy seen)
Please make juvie troodon faster. It is too slow to catch small ai that isn't turtles or crabs. Boar and deer will kill juvie troo in one hit and take forever to take down. If you don't get a beach spawn, you're dead unless you can scavenge. It has an unnecessarily hard growth until it achieves its venom, it is so miserable.
Deino gameplay is kinda bad right now, You have no chance to spot bigger deinos underwater because they have more vision, you cant escape because theyre faster. The rivers arent enough to hide and scavange from when small (which is how young deinos are meant to survive). Not enough rivers (delta bridge is a choke point that is camped by big deinos), worse of all is youre at consant paranoia tilll youre 84% grown, its crazy to me how a 9 ton deino can get grabbed by other deinos. maybe grant lunge immunity to deinos who are above 9 tons (to prevent frail deinos from getting grabbed), thats the least you could do since either way they cant escape by swimming anyways (prime Deinos at 100% are faster). Or reduce 100% deino speed alltogether to be slower than 75% deino.
Come back with the old underwater vision pls.
Please add some way to see your health other than the blood around the screen i miss the old heart we had in the status report
Balance trike & stego vs rex idk make trike's lunge atack deal incredible bleed with its big ahh horns and stego deal head fracture with power swing
Please remove the speed debuff that elderly dinos have, for both prime elder and frail elder.
Speed impacts game balance so much and the speed debuff on old age feels unbearable. Let elderly dinos be weak in other ways but not speed.
Hey team, I am enjoying the game so far while there are a few things that need further development here are 2 which are very important.
- The movement. It doesn't make sense to me that dinos cannot walk over fallen trees and small hurdles. You play as a rex and you get stuck over small obstacles which is pretty annoying.
- Some dinos have very limited diets especially the allorosaurus which eats mostly herbivors which usually are not played by other players making it only vial to hunt for deer, boars and goats (by the way the goat spawn is broken, they pretty much never spawn making it impossible for a perfect diet). I think that some more AI dinos would be a good idea for feeding purposes as most players either play T-rex, crocodile or other carnivors leaving herbivors rare in the servers.
Thank you for your consideration.
The weather in the game is cool but its like 4 seasons in one day. Goes from raining then extreme fog then a thunder storm all in like 20mins and everything is so dark feel like 80% of the time im just stumbling around in the dark.
give us a way to know if we completed a mission/a way to track our progress to prime, I just learned I had to stay 30seconds in each patrol zone and migration zone for it to count while I thought I had done everything right and so I didn't get prime, this wouldn't have happened if there was a way for me to know if my visits counted (and this is also never said by any of the "guide" videos)
Remove apex from some official servers, some of the playables are for decoration than for playing with or at least a population control
Thank you.
fix/rework/remove the elder system! A feature that forces you to do pointless missions while hindering free gameplay has no place in a survival game.
I'm not even talking about the badly designed endgame "rewards" and awfully balanced stat-values. Or that the missions as well as their completion can't even be seen anywhere. Like how the hell can you implement something like that without thinking about especially new players? Anyway, those are other issues on their own...
I'm talking about the fact that I spent up to 60% of my Herrera growth chasing menial tasks that keep me from actually playing the game (hunting, stalking, ambushing etc.). A system that corrupts the gameplay loop in favor of a badly copied "feature" of another badly designed game. The argument that it makes people play as intended is not only ridiculous but also false! I DON'T play as intended. I play like an idiot rushing to zones for no other reason than to fulfill an invisble task while ignoring any other (awesome) opportunity to experience the game's interactive beauty. It is beyond me how this absolute nightmare of a design made it through HT
Hi! Please add a server for Russian players. It is currently impossible to play from Russia, because foreign servers are blocked by the internal structures of the country. And it is not known how long it will be impossible to play for. Playing using VPN is also incredibly frustrating, because the increased ping spoils everything. I really want to go back and play the game, please do something about it. For example, you can host a separate server from inside Russia, as MEGALODON does. Thanks for your attention
Thank you for making rain a bit less recent and also adding fog a bit more, but seriously now, are you guys ragebaiting? I may be seeing things already but I kinda feel like I even see less with Night vision now
Tenos elder is one of the worst, every apex, yes I will call Teno an apex, gets at least 1 ton, while teno only gets 200kg, this is extremely unfair thus that teno also has an extreme disadvantage right now because of its speed. Please, buff Tenos prime elder weight up to 2.8 tons currently its only 1.8 tons -> for an example, allo gets an 1100 tons difference and deino 5 tons difference.
Giganotosaurus Concept – Precision Predator
The Giganotosaurus is not a tank-style apex. It is a precision predator focused on movement, positioning, and arterial damage rather than raw power.
When charging head-on, the Giga can slightly shove the target sideways, creating a short vulnerability window. During this window, an X mark appears on critical areas (neck, thighs), allowing the Giga to perform an arterial bite by holding left click. This attack causes heavy bleeding and faster HP loss.
This design creates a skill-based apex combat system, gives the Giga a unique identity separate from the Rex, and rewards timing and tactical decision-making instead of stat dominance.
Is there any reason Compy's arn't on a Ptera's diet? They are basically little trodons, and spawn on corpse. (It would also open up more nesting locations for us, and with our stam drain we need perfect diet all the time)
Rex vs trike
In a 1v1 trike vs Rex they should make trike win about 65% of the time and on a 1v1 with Rex landing an ambush about 65% of the time Rex wins.
In a 2v1 Rex vs trike a trike might be able to kill 1 then die or scare them off (or just die if the Rexes are coordinated) this would be with Rex being 10 hour growth. Overall a smart Rex will use its ambush and win in a fight against trikes so the overall stats will probably favor Rex.
I know this is just speculation and they can match though odds with skill and such but I think trying to get close to those odds my testing in horde testing and reworking crush to only work with ambush (with some balancing with normal bite and crush bone and damage, maybe this #balance-feedback message )
Feel free to @fallen estuary if you find issues or dislike this suggestion
Idk about you but I never saw perfectly blue river in the middle of a jungle.The water color makes the game less wild for me yk.I hate it the last one was more than enough.A river where stuff like dirt,branches and grass would fall in should not be a nice blue shade
replays are fixed! now add the option to speed up or slow down the flying speed
make it so that Rex can only break bones of animals weighing less than 5/6 tons, because Rex can break bones of animals weighing as much as himself, which I think is unrealistic
nest with 100% cause i aint find a partner below 100%
ptera stam drains far too quickly, im spending most of my time as an airborne animal just sitting. its very lackluster and disappointing. these animals would have flown for miles without stopping, and if quetz is going to be added into the game, how are pteras ever supposed to escape when the stam runs out after a few flaps?
Fix your hitboxes. Tell me how I'll be 4 feet ahead of someone and still get bit. Your game is hardly skill based like intended, but rather glitch-based. Everything has a gamble to it. Biting, dodging, jumping, climbin, flying, you name it. It's insane
day 1 of asking to buff pteras flight. I know this will get a TON of dislikes.
What happened to the graphics? This video i took the screenshots from are from 2 years ago and everything looks 10x better then it does now. Please give us these graphics back.
Honey on baby carnivores diets as 1 nutrient, alternatively, all 3 nutrients, but it'll cause the bees to get tired of you faster
Put a stamina loss on stegosaurus when they hold their tail up for too long, it's broken how 1st - he can spam that tail attack and 2nd - how fast he runs on those short legs. From my perspective it's another desperate try to save a sub-apex from going extinct on the servers during the slow joining of bigger carnivores. Players got used to dominating the game because Stego came out early and now everything carnivoristic that comes out gets almost an instant shoutout to be nerfed cause herbivores cannot kill them as solo players.
can we PLS get some fixes for herreras climbing and make its prime requirements the same as dryo
ability to drink the poo water in the bathroom but you have a small chance of getting vomit sickness
please optimise the game, especially at night i get 60 fps with a 5070 and not even max graphics
You made Herrera unplayable
1-They can't climb everywhere now. They mostly spawn in the swamps but they can't climb those small individual islands nor some rocks. Some cliff like the ones near Highlandd aren't climbables either
2- Their stamina runs out as fast as the omni. Herrera is a small dino but how am I suppose to reach mz/pz if by running for 1 min I run out 50% of the stam? It wasn't like that before. You get a hard time traveling long distances
3- it's impossible to get Y nutrient. Gallis only spawn in a specific zone where there's barely any ai or dino around, same as the turtles and no one's using Dryo at this point..i know prime should be hard to get but this is simply ridiculous
when is some kind of gameplay incentive going to be given for nesting? i can join 5 servers in a row looking for eggs, and there's nobody doing it. i think dinos that have (active) nests should gain some kind of an area-wide buff to certain stats, stam regen, something like that, or raising hatchlings to a certain % grants certain ingame boons - anything to make the mechanic an actual part of the game
Why are we getting fat-shames from bushes and sticks that are way smaller than the dino? A 3 ton Allo gets stuck in the junge by a bush smaller than my knee. Not to mention rex. Can they have no collision pls?
It seems like a lot of playables are punished for not being meant to play the way that the elder system requires, with herrera and deino being probably the most obvious examples but smaller dinos in general also struggling a lot to reach elder before they grow to adult. I think there should be species specific elder quests in addition to the general quests that almost everyone will get (like reaching perfect diet) that can be viewed in a creature list from the home screen that would also display their stats and diets, without having to queue up for a server and go to the character select screen. For instance herrera could have a requirement to kill a creature in one pounce, or hit a creature a certain distance away etc (not exact obvi), but with the idea of actually getting people to play their species the way it's meant to be played and that being how you achieve elder, rather than everyone just having to run immediately to the samctuaries and migration zones and not enjoy the actual gameplay or archetype of the creature they picked. It really contributes to the creatures in game feeling like they have much less unique identities than they did pre-elder.
Rex shouldn't be able to mesh through boulders to either bite something hiding beneath or flip something on top of the boulder.
sniffing eggs out is lame like i want a public display of what im doing and where
Galli attack hitbox rework: can't reliably kick troodons / smaller dinos.
Can't do much of anything as a galli as it is, let em kick
Pin and more need to change.
This is possibly the worst thing about this game and as you can see from the many upvotes about this topic and pin to be changed, majority agree.
What separated this game for me from the others was how different every fight could feel, now its the same. Mainly for the 2 powerhouses than dominate the island. Allo and rex, a rex " ambush " is NOT as a ambush when i can see it from 100ft away and get to running but it can catch me bc of how fast it is and how long it goes on for. Thats not a ambush at all thats just purely making the apex predator of the island a speed demon. Just for it to catch dibble, teno, stego ect and pin them. Cant do anything about it just pray its a nice person who lets you live. That is not striving for dynamic/interactive gameplay at all. ( We call it ambush speed when it doesnt even need to ambush you lol )
Allo falls under the same fate, its just a pin simulator and no one can do anything about it, allo pinning a poor cera or teno who was simply eating/took the wrong turn ect. Pin needs to have a way for the people to get out of it ( and im not saying let a teno get out a prime rex pin but let it have a chance to run ), there has been many good suggestions about it and is CLEARLY something people want changed, its up to you to **listen to your community. **
( Side note Teno getting the short end of the stick in weight/speed for pirme also is a topic that needs to be discussed in my eyes. Baring in mind tenos current weight for prime is the same weight it was before getting nerfed to 1.6tons, you have to do all those tasks, time ect just to get a stat nerf everywhere else but be back at your old weight? )
I may have posted this in the wrong feedback channel so i shall post it into balance feedback later.
Thank you for reading.
I think it would be great if herbies could use their attacks to knock down plants from trees, kinda like how Pachy does for coconuts. For example, Diablo has coconuts on its diet, but it can’t really reach them most of the time.
Fix Galli Running Kicks and bring back the Bleed in kicks, even if weaker.
The Stam cost of the kicks is also a bit high, maybe Reduce the cost as well
i dont find no suggestion channel in the discord but i got a suggestion to when the spino crouches since it is very good at using it's armes it should be using them both arms when croushing on land, it looks kinda weird when they arent in use when crouching and since the arms are one of it's primary tools this don't just make sense, it also just looks better. Hope yall take this into concideration
like this looks kinda goofy
since of that big spine it would need to be as low to the ground as possible for the best chance at hunting, while on your guyses version it's kinda just tilting it's neck and head down to the ground but not really changing the y-lvl of the spine, just a suggestion for you huys and i hope you take it into concideration with your team!
I think it could Rain a little bit less since it rains 3 times per day wich is a little bit much and we cant hear anything
The climbing mechanic could use a bit of polish. Primarily in rock surfaces which cause a lot of rubber banding when climbing and well janky movement in general, which tends to waste a ton of stamina of climbers. Trees branches could also use a bit of love to, as it’s easy to get kind of stuck in spots on them. Would also probably be good to have a look at corpses and meat pieces when dragged and dropped on tree branches since the physics causes it to bug out a lot, perhaps adding something similar to the nest mechanic but with the corpse to hold it in place could work.
allo's pin should instead be replaced by a mechanic where u pounce on the target and rip off small meat chunks to accelerate their bleeding. It would play more into the allo's "bleeder" playstyle rather than contributing to the pin-and-win direction the game is going in
i have a suggestion on a new allo ability to replace pounce and pin slop. a hatchet bite an allo charges a hatchet bite that deal 325 damage at adult which if hit on a dino samller then 50% of allos weight will get body fracture. the bite has a meter is its not just spamable about 5 bites and then the jaws are need to relax before attacking agian after the 3rd bite in a row allos damage will decreas by about 25% (250) for the 4th bite and the 5th bite will deal 50% of the inital bite. after 5 bites in a row the allo can no longer use its jaws for a short period of time. the bite will deal low bleed maybe like a normal bite or a little less. the goal of this bite is to ambush lets just say a dilo the dilo gets a body fracture which will result in a 2X stamina drain which can help a allo to catch up to something. the jaws fatique will prevent the attack being spammable to also let the claw swipe and the normal bite to be used. for the indicator u could a little bone by the stamin which if filled up will result that the jaws cant be used for a short period of time. **thank you for reading this **
When loading into a server, you are stuck in the air for 5-10 seconds, idk how many times i have also died to that since the last update, It needs to be fixed as soon as possible.
When you add Anky in the game, please keep its "honk" sound. Everybody loved it in legacy
Every patch seems to reduce Fps, mind you i have a RTX 4070 Graphics card. Before trike update i had 120-160FPS on average, after Trike update i had 100-120 on average, then During hordetest i had 90 on average. Now? The last 2 or 3 patches have taken a toll. Went from 70-90 down to just 30-50FPS. And every time even though i reduced my quality in settings it barely helped.
Not to mention the graphics in my opinion are pretty bad 80% of the time, Sunsets and sunrises are the only beautiful parts. Everything else despite being low view distance and the forest floor/grass not rendering still doesnt improve FPS and doesnt look good. Before or during trike update the Grass render distance used to be massive and somehow i still had triple the FPS i have today.
Give dilo a better growth curve. Give dilo a drift to make up for its agility you did it with allo why not for dilo Make it so dilo gets venom at 35% but with only 2 bars of clones then at 50% it gets one more. Reduce dilo footsteps sounds they are almost loud as maia's footsteps
Come back with the old underwater vision pls.
Give us old graphics, it looks terrible and even worse with every update. My game looks like this on 5070 with DLAA , epic texture, epic shadows and epic render distance and lumen on. This game looked much better 2 years ago, when Gateway had released. I had better picture on ... GTX 1650.... With 60 fps... It was only notebook, not a PC... Now I have THIS... on 5070... On PC... And I have insane fps drops from 73 ( it s locked by my monitor ) to 20-30. HOW did u do this ? HOW did u kill graphics in the game, but optimization is getting even worse every update ?
Herrera is officially a deligated baby killer. Its the only food source it can consistently kill. Wonder how troodon's doing with the new competition. Especially regarding the fact that for wtv reason troodon isnt on herreras diet :) If you're going to make balancing decisions that dont make sense, please have the courtesy to explain yourself so people aren't left irritated by something that should clearly be in the game.
for the love of god, as if rex needed any more buffs to its already extremely overpowered state, now it has no crush cooldown?? In this clip, i am NOT an experienced rex player nor do i have time on it, just playing with experience on the game itself, i easily absolutely demolished a good trike player, one of my dear friends, in one sitting just twirling around him crushing and crushing till he was crippled. (both of us 88% prime)
Rex's turn rate, fracture, speed and ambush speed (especially in subadult stages) and now crush spammability makes it faar too overtuned, and the only people i could see disagreeing are those incredibly biased and arguably childish who defend rex for being the 'king of the dinosaurs'
Please look into balancing rex (and allo as well has its own set of problems) but these two new additions, while really appreciated, make it a horrid experience playing as literally anything else because pretty much almost the entire roster is fodder to them now.
-# some species like trike need buffs too, but this post is primarily about rex and allo because their strength affects the entire roster too.
can we please get informed of downtime. i like to stream this game and it just sucks when you plan a good few hours around this to find the servers are down after restart with 0 communication.
The whole game is amazing, however, Allo's pounce is completely nonsensical; a dinosaur that size jumping on another is visually ugly and unrealistic. I believe this mechanic should be exclusive to raptors.
give them all a better growth curve. the recent changes are absurd. deino for example is like 1 ton at 50%, then goes to 8 ton by 75%. its dumb and makes it incredibly challenging to actually kill anything until youre far past the point of desperately needing food and diets.
How about some degree of communication when Servers go down, bugs are discovered instead of JUST update Annoucments?
Please bring back Herrera's multi target dmg pounce, its a golden opportunity to hit multiple targets in a group when they're sitting together and should be rewarded as such. (It also kinda just makes sense)
(If its still in the game or a bug of why its not working then just ignore this suggestion.)
add direct connect button so people can directly connect to the server entering an IP Adress. This should be standard but is missing in the Isle
Finally someone who plays rex who can see things for what they are.
I reply to this person adding: Rex should not be able to facetank a trike (my 85% prime trike got killed by a rex facetanking me).
Adjust the rex a bit, please!
add school fish to deino diets
Add the ability to join friends lobbies through steam friends
Yesterday me and my friend got killed by a baby trike as 60% he was hacking killing a trex that tried to attack us as well it’s ridiculous how the hackers in this game can just one shot you???
Add back that we can see our health on the heart beat and add the queue back.
Please, if you want people to actually use the Nesting mechanic, don't sabotage it with realistic but dumb things such as infertility at 100%
People usually nest after they played their playable for a while, enjoyed hunting/herding, surviving. Once they got a bit of entertainment/enjoyment out of their playable, they usually fine to settle for a bit for nesting and taking care of smalls/offsprings. Except since the introduction of Elder system, you cannot do this. I was about to nest in my friend, then I realized I'm at 99,6% growth and I would need to walk to my mate who was at the different side of the map. So we just called it a day and didn't play the Isle with my friends as we were planning to.
Please, this mechanic is already underused. Unofficial servers tie rewards to nesting/make nesting events to put a bit of life into it. Don't sabotage it with such unwanted side effects.
Disable fast-getup when below 20% stamina, or at 0% stamina. One of the two.
Game went from 1-2 crashes per year to 1-2 per crashed per day since the last few patches
not just a bit, rex needs a big nerf into everything, trike is LITERALLY UNPLAYABLE at the moment cuz it just gets steamrolled by rex, also glass bones makes rex even more op and should be removed
cera 41 km/h?
Make like every dino grow longer
I recently played a new game called King of Bones and it has an interesting feature where you can press the middle mouse button and focus on a specific dinosaur your trying to fight. Do you think something like this could be done in the future or would it work?
Give us the old UI back. Give us the old graphics back. Give us the old night-vision back.
Stop doing nonsense updates that we didn't asked for. This game does not look like "The Isle" anymore. It looks like something else
Remove glass bones, if anything you should gain resistence to bone break the more you experience it
im a stego here and have a lot of fun
(64%)
pls do something against pin to win
let us wiggle with E or so
let the Allos lose more stam
yeah you see it so pls
Remove allo being able to pounce like an omni or troodon, but keep its pin mechanic against smaller things, for example: If an allo pounces something thats not already instantly pinnable, it gets stunned and maybe a little bit damaged. If it Pounces something like an omni, the omni is pinned.
keep the migration zone size but make it so other species migration zones are your patrol zones instead of pzs being little perfect spots for herbies they should have to travel the map for perfect diet not go to a mig ( which migs still dont move) and immediately have perfect diet for the whole life. back many updates ago you had to go to different regions for A B Y respectively instead of just 1 point on the map and you have it all for your whole life. also little add to that make elder be based on how good/long you have perfect diet meaning you treated your dino well throughout the life
nerf rex speed, fracture, and turn radius. to compensate buff his bleed resistance a little bit
Suggestion about diets:
Change the smell icon of pieces of food so we know how close they are to rotting. Because many times you smell something, it looks good, then you start eating it and it just turned into rotten food, then you vomit it. It would be nice if we knew how fresh something is or how close to rotting it is, so we don't accidentaly make ourselves vomit by mistake.
It would be really helpful if you guys focused in one thing at time while developing, making all of all at all time slows development, focusing at like, 1 dino, 1 mechanic, would really speed up updates
Due to the new features of Ovi, I suggest that its adult size be accurate and its elder size scale up to the size of Anzu. Approximately.
slow down rex it should be slower with the power it has
only sub-adult rex (50% grown) should make that loud breathing when it sits down
Fix the issue of some playables straight up not being able to Prime on client side for some — Personally i am entirely incapable of prime elder on herrera, dilo, and cera regardless of the route i travel and how ever many of the requirments i get (These exact same routes achieve prime on other species)
Why does stego need to get stunned for almost 3 seconds when it swings on objects? It just feels frustrating and annoying to play with. If you want to keep it, at least shorten the stun animation or centralize it to being an animation only effecting the tail so the stego can move while its swing is on the parry cooldown.
And please make small objects like tiny trees not collide with its tail.
Grass on skin creator?
Day 2 of asking to buff Ptera's flight by increasing it's flight speed, and agility.
I suggest making prime elder requirements different for semi aquatics as a whole, including the ones that will be added in the future
Me being an Allo fan and being in absolute love with TI Allo design I cannot stand the fact the main attack of the Allo and where most of the resources went in created a similar visual mess.
Omni is way smaller and (even accounting the 100+ bugs it still has, specially with collision) pounce still looks pretty ok (except when colliding inside other's animals tails).
Allo is way bigger for allowing this to take place.
I know the game, I know what's going on but this looks way too unpolished for a game mechanic.
I love Allo's special running animation while charging a pounce but trust me, the pounce itself is one of the worst things I've ever seen in any media.
I get it, collisions are hard to handle, specially on a multiplayer async game, really I do.
But just remove it please, I want too more realism in the game, really I would love to grapple a Stego's flank and tear it to shreads while slowing it down, I really do but as showned by the Allo's current state grapple interaction I think it's time to put it back in the development pipeline.
I love immersion, you create so many immersive and beautiful animations and drown on a glass of water like this guys.
Let Allo's right click being the claw attack and make it chargable to use the cool special running animation and keep working on creating the best possible way for a grapple mechanics, I believe you can do it but actually leaving this mess in the game is just spitting on your own work.
No hate here, really, I believe you created the coolest game ever and best Allo design ever seen in dinosaur media but sometimes (like borrowing and many other mechanics lost in time) it's just better to take a step back and redo, with knowledge of past mistakes and better understanding.
Just an Allo's fan point of view.
I don’t know what this depends on, but honestly, just seeing the location “Swamps” is about to give me PTSD. For the past three or even four days on the EU5 server, whenever I create any dinosaur (mostly a raptor), I keep spawning either directly in the Swamps or somewhere nearby. And the Swamps? They’re a complete mess when it comes to AI. Playing as a raptor, whose hunger drops quickly, in about 90% of cases I have to finish off another raptor myself and just hope that the AI finally spawns next to me ~ and usually that AI is nothing more than a chicken. I don’t know whether this server is bugged for me specifically or if it’s some kind of global bug. Absolute disaster.
Implementation of scheduled downtime/maintenance for deploying patches & some type of pop up notification on the main screen when you load up the game for the public branch.
The official servers already restart at 1:05a / 1:05p UTC-0 so patches could be scheduled for those times and the notification be given for deployments of patches known in advance.
Or at the very least shutting down the servers with a 5-10min warning along the lines of:
‘Server will go down in x minutes for updates. You may need to restart your Steam client if the update is not immediately available to download.’
before pushing patches / hot-fixes to avoid abruptly kicking everyone who is currently on the official servers out and causing them to loose potentially hour(s) of progress (it is not restoring the last 5 minutes of server uptime as stated previously in a different channel; have been rolled back to previous Dino’s that died well before 5 minutes prior to the server going down for updates).
List of rex adjustiments:
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Make prime rex ( trike and stego too) not gain aditional speed at peak prime, and keep its adult speed, so it does run at 40km/h
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Give rex more damage on its atacks crush and bite but reduce fracture values to a fair amount (alternatively make so only crush can fracture animals larger them 6 tons and bite and headbut does not deal fracture damage to animals that large) also give crush a resource count like dilo clones or dibble/trike spar charges, so he cant just spam it and takes more skill to aim. Or make the cooldown between crushes longer, like old carno headbut
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Decrease its agility a bit, rex was the most agilite large therapod irl and its fine he is agile for its size in game, but currently he feels like a 12ton ceratosaurus
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Fix the bug where rex randomily ignores stuns
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Make so headbutting dibble/trike/stego/kentro defensive structres do damage
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To make rex more of a ambush predador, make so ambush speed can only be used at 100% stam, but when using ambush rex crush deals increased fracture damage and will execute small prey
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Remove its ability to regen more stam them any other dino when trotting, does not fit him, but keep the extra stam regen when sitting
Trike
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Buff trike stun treshold on running flip to 1.30x, but keep the knockdown treshold the same, currently if rex is just a tad bit larger them you its a auto win for him, since if you cant stun him you pretty much cant kill him, when rexes cant stun trike with crush they can still just run away, trike cant.
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Give trike Alt CC, its one of the slowest alt atacks in the game, its easy to bait out and leaves trike vulnerable for a very long time with no Real power behind it ( it deals the same damage has a regular LMB pretty much ) make so trike can CC targets up to 1.15x its size with alt and knockdown targets 0.80x its size
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Make Hold LMB stun treshold larger to 1.20x time trike size, it already leaves you open for 4 seconds if you miss.
Remove allos pin to win, or make it so that what is getting pinned can actually fight back in some way. Lost a 100% prime 4th gen maia to a prime allo and a sub, when not wounded and at 50% stam. Not to mention the fact that tactile doesn't work when being pinned, 50% tactile should do SOMETHING in that situation
Elder idea brain dump
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Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.
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Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time .And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.
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Special mutations: this would encourage dinos to entomb, and make it more rewarding too.
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Super prime: A elder dino that entomb enough times, it have all mutations, and is a prime. But they stay as strong for as long as they live.
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No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?
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Make it harder: I do know that some people think it is to hard already, but I think it is a bug that make it not obtainable in officials, because when I I'm in unofficials it works. So fix that, and make it harder to get.
that is all, if you think these are good or bad ideas, ping me in https://discord.com/channels/401464048610312193/423939730544132096 pls.
Make the night brighter, or at least the night vision better, most of the time at night w/ rain or thunder, it is absolutely pitch black and I can not see anything, maybe just a lil brighter
no more pinslop pls make it actually interactablr or counterable
such a win button idk if i see anything that isnt rexes allos or omnis in terms of carnivores and i can see why
If primes are always going to be faster, decrease their mobility in other areas
Make primes accelerate far slower, taking a while to get up to full speed from either a standstill, or a turn/slide, and increase their stamina drain
That way slower adults of the same species can have a way to escape intraspecies aggression, by staying aware and juking, rather than just dying to an opponent both faster and stronger
Wake up devs your game is so bloody dark at night and when there's weather and there's always weather cmon man no one likes playing a black screen. Are you guys just trolling us? I haven't played for over a year and its still like this? what even is this guys?? And no it doesn't make your game more spooky it just makes me want to uninstall it again...
Improved animations.
I understand there are other priorities at the moment so I will say whenever more time is available, please consider to reanimate some things.
I notice some animations are just better than others and it would look cool if they all had the same quality. Here are some examples.
- Diablo front limbs are off placed when running (too wide apart).
- Juvenile Omni looks like to have its weight center sideways when running.
- Maia quadruple run looks bad in several ways and could definitely be improved.
Like I said, don’t stress with the current work but please give these some “quality of life” upgrades whenever you’re free to do so.
Trike whole kit needs improvements at this point
as ptera i should be able to see at all times imo so many times im caught in the air no stam and am completely blind to where Im flying for an in game hour its not playable with how slow the stam regens and how much care it needs for food and water (ex pic playing as ptera at 3:30-4:30am)
Allo and Rex shouldn't get speed increase during prime stage. They don't need it since they're already faster at 75% than things like fg Cera and fg Teno for a long period of time before their speed starts to decline.
Cera for example doesn't get a speed increase at ALL during prime stage, maybe a bit more damage but the speed starts decreasing early enough and it's only 1 or 2 hours before 100% which is 36 km/h in the end. Same with Teno, grows too fast and is just unreliable anymore, pin this pin that by the allos. Dibble? Probably even worse.
When beginning to synthesis a egg, what if we could select a single mutation the mother has that will be garenteed for the babies, while the other 2-3 mutations are still randomized.
This could help alot if you entombed a few times and have quite a few mutations and for more specific situations, like making sure all your babies have a salt water mutation if you are somewhere on a coastline far from fresh water.
Bring back bigger beipi. It made me actually want to play beipi back then. Y'all put a lot of effort into making beipi unique, but it seems pointless considering it has no competition. Beipi gets crushed by everything except for mini tier animals. That shouldn't be a problem if mini tier was a tier that people play. There is only one animal in mini tier people actually play and it's troodon. Even then, troodon is somewhat uncommon, so your primary fun will be running away from everything. But at that point why not play something that's actually good at running away like galli or dryo. At this rate it will forever stay a spectator creature.
There should be a hunger buff when nesting, at least for carnivores, right now there is nothing to push players towards nesting except maybe prime requirements or nesting in a friend but I feel like making nesting not so much of a headache would incentivise people to nest a little more
I've played the Isle off and on for several years. I am not as experienced as some players, but I have invested a lot of time into growing different dinos and exploring Evrima.
I want to discuss a few things that I think could be improved or revised. Not to hyper fixate on the negative But rather, what I believe can be adjusted to make this game a bit more enjoyable for all players.
Things that I believe can be looked at and adjusted:
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Frequency of storms.
It seems to rain a LOT in this game. Far too often, if you ask me. I think the Frequency of rain and thunderstorms can be toned down a bit. Perhaps 1/4th or 1/3rd of the time that we're experiencing currently. It seemingly rains every 5-10 minutes REAL TIME. -
Fog height.
I don't mind having to endure some fog here and there, but again, the frequency of these effects can be reduced a bit so players can experience the sun a little more often. Also, I do NOT think that fog should be at high elevation. Dinosaurs that are flying, should be able to elevate above the fog; as well as dinosaurs climbing up tall trees should be able to breach the fog layer(Fog should be strictly a ground element, that makes it more difficult to see others from a distance). This doesn't mean that I believe that dinosaurs outside of the fog layer should be able to see into the fog clearly, that would be unfair and unbalanced. -
How stomach decay and nutrition decay work.
I am aware that there is a need for urgency when it comes to hunting, but I am of the opinion that the majority of dinosaurs experience hunger far too fast in this game. There has been so much feedback on players asking for more Ai like Boars,Elite Fish,Deer etc.
I do NOT believe Ai spawns are the entire real issue here(with exception to elite fish). I believe that the Stomach decay and Nutrition decay are just a little bit too high in this game.
Rex for example, a large carnivore that needs to eat a lot of food. Okay, I get it. It's large and hungry. There must be incentive to hunting players, I get it. However, most players are hyper-aggressive anyways. There is no need to put such a pressure on any player to "HUNT RIGHT NOW OR STARVE".
Trike for example, This Herbivore is large as well, just like the Rex. Again, I get it. However, this Herbivore shouldn't need to clear out an entire Patrol Zone just to receive half stomach, and barely maintain it's nutrition. This is very punishing to players that are grouped as herbivore. (In conclusion, I strongly believe that the stomach decay and nutrition decay can be adjust just a little bit to give players more time to travel and appreciate the game, set up and plan a hunt, etc.) -
Incentive for playing herbivore.
I am of the VERY strong opinion that we are witnessing extreme overpopulation of carnivores and significantly less herbivore play. This is very bad for a balanced ecosystem, because the game isn't functioning as it should.
The idea is that most players would want to play Herbivore because it's easier to survive, easier to group, easier to reach 100% growth and entomb. Thus resulting in more Herbivores for the Carnivores to hunt for their diet. This is NOT what we are seeing in current gameplay.
Currently, most servers in official and even unofficial are carnivore dominated, which is resulting in massive battle royales rather than general survival.
I strongly believe that there is other ways of addressing this issue without making Herbivore overpowered compared to Carnivore.
One of the ways to incentivize more Herbivore play is to make Grazing more meaningful in the later stages of life. Perhaps Grazing can give up to 40% Stomach, and 10% Nutrition of Perfect Diet once the player is a Fully grown Adult at 75% growth. This would give more room for Juvenile & Sub Adult Herbivores to eat at Patrol Zones for their Perfect Diet.
Fix herbivore food values, because what do u mean a small tree gives me less food than a little flowers, makes no sense
Well, this is my first time on this channel, so I hope I can explain myself well.
I'm a Tenonto player, and I think all of us who play with Herbivores feel a little overshadowed by Carnivores, mainly because of their unique abilities. Here are two ideas I've had for a while that would be interesting to implement for the Tenontosaurus.
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Omnidirectional tail attack (Alt + RMB)
I feel that the range of the Tenontosaurus' tail (RMB) is a bit short and limited, and with the implementation of the Rex, I see a reasonable solution. A tail attack that works like a whip to counterattack enemies that are in a rear area of around 180°. It probably wouldn't cause the same stun as the normal one, but it would be enough to knock down small to medium-sized creatures within its range (Omnis, Troodons, Beipis, and juvenile Ceratos-Carnos). It would work similarly to the Rex attack (Alt + RMB). (Also, if they increase the stun capacity to at least to stun for a moment an Adult Allo so we have a chance to escape from them, that would be good, I mean, to avoid the Insta kill by Pinning). -
Head fracture
It makes sense to me that when the Tenonto kicks someone in the head, the affected Dino would suffer any aftereffects other than bleeding. It should inflict moderate fracture damage, which with enough blows could cause a fracture.
The new water, while pretty and good for hiding, ruins beipi and deino gameplay bcoz its so hard to see ANYTHING, even with night vision on. Its way too murky. It ruins underwater immersion and actaully made me want to avoid playing beipi coz I wont be able to enjoy underwater gameplay.
Make the rain significantly less. And while you're at it just turn it off already.
Bring back Trike standing flip. There was absolutely no need to remove it in the first place
Hey so if Allo is gonna be able to delete most of the roster with a single button along with 2 allos being able to pin everything (in theory), could we at least make it take longer to grow? I find it hard to believe that an Allo takes practically as long to grow as a cera. "Oh but Allo is finally gonna put the mid tier herbivores in their place!" Yeah by being able to straight up pin everything other than dibble, Stego and trike unless you're 2 or more Allos. At least Cera back then which was the most hated Dino had some skill to it, it didn't have a spammable bite like Allo does rn and didn't delete things by pressing one button once.
"Oh but then just avoid the Allos and don't start fights in the first place!" Allo having a faster trott speed than cera and matching Teno along with it being 40km/h most of its lifetime, yeah that's bye bye dibble even in a 1v1 in most cases. Cera and Teno still have a chance but only because they're crazy swimmers and that's only IF there's water nearby.
Come back with the old underwater vision and fix the grass render.
Make dino (galli, and if they ever bring back dibble) AI only spawn at the active MZ, and make MZ's move more frequently so big packs can't abuse it. This would also help incentivize players to actually explore the map.
Collisions and hit boxes need a little bit of a tuneup before the next major patch.
There are a lot of areas where a Dino can stick themselves into a wall, rock, corner, or tree, and the body hit box actually goes inside of said object.
I’ll be sending this as a bug report too, just in case it needs to be seen by the devs, but we have found locations where a Teno tail slam can go through objects and rocks that are completely hidden by their tail
One Such location is raptor rock by Northlake.
We had a teno camping, one of the lower ledges, I got above on the top of the rock and he tail slammed us through the rock. (Got 2 of us)
I would prefer that Dino cannot stick their tails, head, or any other part of their body through solid objects, will be unable to initiate certain attacks because of it.
As an additional note, the tail slam only hit us when we were moving. If we were stationary, the hit box did not hit us. We ended up testing this on a private servers as well to confirm.
You would also be good to make it to any attack that hit a solid object would cause a retaliation cooldown like stego tail has, so that players are punished for spamming attacks in tightknit places.
If a Rex shoves into a rock or large tree, they too should enter a brief stunned animation.
But having people able to attack, through solid objects, where someone would think that they are safe is unfair and needs a major fix.
please bring back the queue system, as well as fix the filters not hiding empty servers when enabled.
I'll keep posting this - rework or remove the elder system! Copying the worst aspects of PoT to corrupt The Isle's beautiful gameplay loop gets you nowhere. This should be on your priority list.
is there a reason why the stegos can spam swing
make allo faster like 41.5 km/h in peak prime i dont see why you work for prime just to be outran by a prime rex's ambush
With Bary's eventual arrival, I think there should also be a semiaquatic QOL update to come with it to help balance life for semi-aquatics and the way player ecosystems rely on water sources.
The point would be to increase the hunting opportunities aquatics have, whether that be challenging terrestrial players with less safe spots while drinking, or enabling easier travel for semi-aquatics.
The first and most popular idea I've seen pitched here multiple times are ((temporary)) rain puddles/ponds. It offers traveling dinos a chance to top up with a randomly located and limited water source. It would be important to ensure rain ponds cannot be camped, such as simply not spawning one where a player is standing on top of a possible spawn zone, and making rain ponds give off a different scent that cannot be detected nearly as far as stable sources.
The other idea is creeks/rapids. There would be no actual body of water, and the flow comes and goes according to recent rainfall. It would essentially act as a game trail for semi aquatics to follow to other bodies of water, and allows them to remain hydrated (through skin absorption, not drinking) between these travel destinations. For other dinos, its another POI hunting area.
The last and most "aggressive" take would be to rework the shores of every major body of water to be steep and risky to drink from. That would probably garner a lot of negative sentiment, especially for herbivores, unless you also pair that move with something like rain puddles for the occasional safe drinking zone. And, to be fair, I had no issue with how risky drinking was back when Evrima only had omni, deino, and carno. It made the game fun, and it forced you to be smarter.
Nerf Juvie and Sub Rex speed.
Players who try to grow a Rex are on a journey to become one of the most powerful dinosaurs The Isle has ever seen, yet their juvie and sub forms can walk into an open field full of people, and get away from everyone by just sprinting away. That just rewards stupidness. Growing a rex should be challenging, and actually make you feel you have earned the title of adult when you reach it, by hunting, ambushing and staying alive.
So many times I have seen juvie rexes and sub rexes out in the open because there's absolutely no risk to it. They can outrun almost anything they come across with, not even utilizing the bushes and forests you placed for animals to stay hidden from others.
So please, nerf their speed.
make rex only able to use AMBUSH speed when it was crouching for 5s(or 10 or smth idk) within a defined amount of time so it can only use it for ambushes, rn its more like "oh i need to be over there fast lemme get into turbo mode rq"
whether its intended or not water cancelling my pounce is bs
they should add a poster in one of the human buildings with a maia looking down on you with the text ''kneel before thy overgrown cow!''
Due to herra being extremely weak in its early stage it has a lot of trouble getting food/diet to sustain its incredibly fast hunger/diet drain. What about it making it so herra can dig out small ants/bugs in trees. This way it can allow them to ambush from the trees better while also sustaining their hunger (of course they shouldn't give too much hunger for adults, but just enough to stop starving or stay in a spot a little longer).
Edit: I feel like this also has potential to help other current/future playables. For example, if its added for ptera/other future fliers, it could be another food source. If the concept of megalania being able to climb when it's in the juvi stage is kept, then it could also be beneficial for that playable as well.
Please please please please devs. Not being able to nest when reaching 100% is horrible. I nest it’s what I do. The map is already 60% the size it’s not like there are a lot of places to hide your nest. Please let us nest. I want to play/stream the isle. I built my brand as a nesting streamer and y’all nuked it. Please revert it.
if pinning, bleed, grapple, or any form the game will have of animation locking will remain
i think if its going to retain its power or availability in each fight, the stamina costs should be increased to not make it spammable and more of an intuitive ace in the hole move
but perhaps if its too fleeting or not a move worthy of stamina cost, then the damage/ bleed applied could be much more impactful for those fleeting moments
to possibly persuade players that it can still be used for a fast win for big groups or heavy/ larger playables, but isnt as abusable against equal square fights but still poses a nasty threat to anyone facing grapplers due to the high conectrated dps that could be dangerous?
idk i hate pinslop but i want it to still be viable and worth for playables that really need it to hunt appropriately
alongside of course i hope the ability to quick time event or struggle with more player agency in these grapple fights
Therizino, some day?
I know therizino is a low priority and it's OK if it stays that way, the other things need to be balanced out first.
But I would love to see Therizino be a fast glass cannon again, and I'd love to see it be a creature where it's sort of a high skill - high reward type of deal.
Particularly I was thinking though, what if we gave it a backstep pressing space bar? No invincibility frames, but just a quick backwards step. Like, that could be it's special thing. A quick backstep alone is a HUGE amount of maneuverability in the right hands and I think that would be a good way increase the skill ceiling on theri.
The backstep could have 'charges' like dryo dodge as well as a stamina cost decided by whoever decides that stuff.
I think Therizino should be hard to learn and master and weak to ambushes, a single crush from rex would (and probably should) ruin it's whole career/loss of speed = death.
But I think provided the player is skilled it should have the opportunity to fight other apexes with maneuverability and high damage. Well, anything fast can do that. But, I'm saying we should make therizino fast enough and flexible enough to do that. (But low hp enough that if it messes up it should be dead.)
Trike should not be able to be crushed by Rex on the face even while bone broke. Once a trike is bone broken a Rex can just crush the trikes face and stun lock it over and over giving the trike basically 0 chance. Two bites to the bum and the trike is leg fractured and essentially a free meal. Trikes face is it’s whole defense and offense, it should still be deadly head on at the very least
Can we get an egg selection menu IN GAME instead of on the menu screen outside of the game? It’d make it so much easier if you can see what eggs are available on the server through the character screen (nest section) whilst actively playing instead of logging out, joining another server or killing yourself just to see what (if any) eggs are available on the server you’re on. It’d make the whole process much smoother.
10 years, 10 to many problems and all we get is this. at least fix the stamina and fish flying to the moon
NERF ALLO. this game is unplayable with them in it.
let us knock allos off with trees, rocks, anything, game is unplayable when you cant fight back at all!
Ptera's flight system needs to be reworked. The turning while in air is absolutely horrible and clunky. Which makes it impossible to skim the water while fishing instead of having to just bite above them to avoid falling into the water. I had someone I was playing with fall out of the sky randomly while it wasn't raining and fall to their death for an unknown reason. While gliding, your ptera constantly lifts upwards causing you to lose your little bit of momentum that you could gain. Theres also no reason I cannot attack fresh spawn babies as an almost elder ptera without falling out the sky. If you're going to remove them being able to attack the larger species, atleast let them go for the smaller babies. Update! Just lost a gen 2 almost fg ptera because I once again got knocked out of the sky by absolutely nothing! Y'all really need to fix this. I shouldn't be gliding perfectly fine and then smack the ground due to nothing being there.
Allo genuinly needs a tlc on its pounce it looks brutal
nerf rex agility, ambush speed, and give crush a higher cooldown (3 seconds more, so 6 second cooldown total) and to compensate buff his bleed resistance a bit
Let bucking actually do something, and let us knock off latched predators with trees and rocks!
add more smaller dinos. Instead of huge game breaking apexs, add more small to mid tier dinos that dont take 10+ hours to grow
Spawn hypsis closer to sanctuaries or give them more A diet to g et there, because at the moment its a mad dash and if you spawn too far its extremely hard to get diet or to a sanctuary in time before you go infertile (thus making it harder to get prime). Sometimes you even grow up to 50% before reaching a sanc.
Lots of balancing.
I think it’s safe to say the game is super unbalanced right now with Rex easily out running and pinning stuff to dilo not being able to get away and super annoying juvi speeds. I feel the only real playable characters right now are Rex, allo, raptor and maybe carno.
Carnivores
Rex- needs a speed nerf
Dieno- better weight curve (1 ton as sub adult)
All- grapple and pin nerf
Carno- no standing ram
Cerato- damage nerf on charge or instead slower on charge
Dilo- agility buff
Raptor- damage pounce nerf and bleed pounce buff
Herra- juvi speed buff
Troo- juvi speed buff
Herbivores
Trike- bone strength buff
Teno- weight buff
Dryo- extra dash for now
Omnivores
Galli- attacking hitbox buff
Biepi- weigh to 250
Overall
Remove speed changes from elder system.
Work on latency and pinning from tail.
Make trees work for pounced playables.
I know the game was screwed ecosystem wise as soon as Stegosaurus was added, but it’d be nice if we didnt add anymore apexes for a while. We already have the aquatic apex, Deinosuchus, land carnivore apex Tyrannosaurus and two land herbivore apexes. Focus on the small animals that fill in niches like Austroraptor and Avaceratops that make the game feel more alive. Add Gigantosaurus or whatever huge ultra 10+ hour growth dinosaur when we have dinosaurs that fill all ranges of sizes, like tiny animals, small animals, psuedo mid tiers, true mid tiers, psuedo large tiers, true large tier etc.
Can Herrera stop spawning at swamp 90% of the time??? It's hard to grow it to prime already as is.
BRING THE COLORS BACK if im growing for 8 hours I want to be pretty.
Make migration zones offer a heap ton of herbivore food, including some new plants that are able to give larger herbivores more diet and food, this would incentivize players to visit and help encourage interactions.
Increase the amount of food provided by large plants like big bushes, but also increase the time it takes for players to ingest them
it feels natural for herbivore to spend more time grazing on their food , currently almost everything you eat vanish within split second if you are bigger than a tennonto
This would also give ambush predators more time to locate their prey and make certain mutations (such as increased camera angle) more valuable. I think it would also reduce cases where herbivore players finish eating and then immediately retreat back to their bushes or stay aggressive all day simply because they’re bored
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why can’t we see our health anymore? I don’t get it. Now I just rely on seeing whether it says “wounded” or not and I’m pretty sure that’s half health or so. Please change it back to how it was so that we can see whether our health is green, orange, or red like before
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in deino vs deino combat, why does one deino grabbing another drain their oxygen when they’re perfectly fine swimming underwater? That’s just crazy to me. Even if one is full prime at 13.5T and the other is not, it should still be an underwater brawl even if the fight is short lived. That’s something I’ve never understood
Theri idea:
Stats:
Dmg: 900
Bleed: good
Speed: 32 KM/h
Trot: fast
Weight/hp: 5.8 ton
Hp regen: bad
Stam: good
Stam regen: bad
Attacks:
Claw swipe: huge dmg and good bleed
Stab: performs execution if hit on smaller dinos (0-1 ton)
If hit Multiple times on bigger things it gives perma debuffs (1-9.5 ton)
Weaknesses: extremely weak to bleed, bb, venom, stuns
would be nice to be able to see when your next mutation unlocks
Make the shift+insert menu ultimately available to admins, once it is polished, fully functional, and the roster is complete. There's no reason for it to be developer exclusive.
It would be nice to leave elderly individuals (100% growth) the opportunity to nest for the last time on half of the maximum number of eggs. Or only 1 egg. So that players who really want to experience the role of a parent in the game can get the last joy of their dinosaur's life cycle.
If possible make player caps 200 on servers but have fewer servers since there are more and more playables, there isn’t that much room for diversity and the map is too big for only 100/115 people
Minor nitpick, but you forgot to put Allosaurus at the top of creature selection in the Carnivore tab. Other names follow alphabetical order so I cant imagine this was intentional.
To add to the nesting ideas.
Instead of making dinos 100 % infertile, just make it harder to nest, but don't remove it entirely
- make eggs gestate/incubate longer
- give eggs a chance to turn rotten
- make it harder to keep nest temperature
- give hatchlings a temporary debuff to make them grow slower until they turn juvie
Nesting was barely used before, now with the elder system where your entire life is a timer, literally no one nests anymore. Let us nest.
Gastronomic Regen is beyond broken with the default 5% health/food tick, now if you combine that with entomb, you get players who heal 20-30% of health during combat. Either just remove this mutation completely or nerf it significantly. This shouldn't be a combat mutation, it should be something that helps you recover after combat, and for that 5%-10%/ tick is way too much. Nerf it to 2%/ tick and make it cap at 3% after entombing.
This will help to keep it out of combat as it doesn't really worth bringing rabbits/forgs/deers in the fight if it only heals for 2%.
Why can’t we make the Rex slower with all these powerful things about Rex it shouldn’t be 29.1kmh in adult nor 33kmh in elder adult should be 28.2 elder 27.8 also I have an idea to differentiate crush and bite a bit more crush should stay at 700 damage but it’s fracture should stay the same however bite should do 950 damage but a bit less fracture dmg also give trike better turning and faster speeds in early subadult stages
Give troodon feathers so it looks more realistic
The constant crashes makes the game unplayable and overall just a horrible gameplay experience. Please focus on this.
This old pachyrhino design is too good to abandon. I’m not sure if it’s still planned but it would be nice to have a chain of fracture based herbivores. Pachy small tier, rhino mid tier then anky apex tier. Also the rusted look is genuinely really good despite being old.
My suggestion is to buff the Stegosaurus, since during a T-Rex attack it's easily killed like a sack of potatoes, whereas in real life (or at least when it was alive) it wasn't easy prey, not even for Allo or Torvosaurus, the latter being the closest thing to a T-Rex in the Jurassic period, due to its plates and thagomizer. When you bring Anky, make the Stegosaurus only slightly weaker, but still strong. If you're not going to buff it, at least remove the hitbox, that is, where it can die on the plates on its back and tail, and leave it only near its neck, since that would be the only vulnerable part.
bring back water puddles and swamp water greenish color, and brownish color on rivers, and use SSR rather than Lumen on reflections, it's better for fps and it's more beautiful.
the cera elder model looks pretty goofy, heres an edit that could help, just the lower jaw is way to big and it gives the elder a underbite like look
Dibble needs to run atleast 37 kmh at 75% and decrease at 100 % max of 34.5 kmh
maybe dont make glass bone so easy tto get, trike is so bad to play now and if ur not good with stego him too, u win a fight to rex easely while other they might not even be prime and u still lose cuz of dang glass bones
make it so that server restarts or server crashes dont interupt ur prime run
Raptor feels lame. Damage is lame and bleed is lame. It’s not even comparable to small allo cause it’s so weak.
(Like what’s going on with bleed attack??)
It’s nice to gank sanctuaries. But isn’t that troodon’s job?
Please show some love to raptors. At this point we all might just play allo because you can use pounce to get on some rocks etc so there goes the jumping.

Fix Allo eating sounds, the current one is not satisfying and it also is very loud.
The game feels far less engaging than it used to be. There is a point where you can feel confident surviving and have fun with it, and there is a point where living simply can't be fun, and is only stressful.
Teno, I feel, is a good example of this effect. It is a very well balanced animal. So well balanced in fact that it can barely scrape by even with Rex and Allo in their current states if the player is competent enough.
But surviving isn't fun. You don't feel like you are living.
Before, Teno and Cera had a very 50/50 matchup that felt engaging, and both were similar speeds. Now, Allo existing, even with teno's kick parry, Rex being added, Cera's weight buff, and the pounce changes to omni and lack of ability to knock off using terrain creates an environment where Teno only runs or swims to escape, when it was made to be scrappy against things in its tier or below.
If I only wanted to run, I would play galli.
There needs to be some adjustments made to make the game more balanced and enjoyable, and Teno is not the only animal desperately in need of something to make it feel alive and enjoyable again. And a weight buff to its prime is not going to fix that. There needs to be some roster-wide changes made to encourage more species variety.
So I had an idea after looking at the gallimimus glance sheet. In the description it states multiple incidents where gallimimus had shown omnivores behavior but in a little aside it stated that “the feathered ones” didn’t display these behaviors. My idea then is that for ai gallimimus make them these so called feathered ones to distinguish them from real players.
Adult Giga
Weight: ~8.7 tons
Damage: ~600 dmg per bite
Bleed: fast
Movement: fast walking, sprint: ~37 km/h
Healing: slow
Stamina regeneration: fast
Combat style: long, exhausting fights
Elder Giga
Weight: ~11.7 tons
Damage: ~650 dmg per bite
Bleed: very fast
Movement: stable walking, sprint: ~37 km/h
Healing: very slow
Stamina regeneration: medium–fast
Combat style: bleed-based dominance, kills over time
Please make dilo much more agile it doesnt feel like a fleshed out playable rn even a slight tweak to make it more agile would be appreciated
Camo mutation
This could be an unlockable mutation where if you crouch for over 2km in your lifespan you get the option to pick it. It makes you hypercamoflauged for something like 10 seconds, but has a long cooldown (like 5 minutes or more). Also the camo would disappear if you move or something. I feel like it would mainly be useful if you need to hide/if you are waiting in ambush for something.
sort out the fish spawns play crock for like 5 hours and see no fish
Thrash is still too easy to trigger unintentionally. Please consider binding it to a different key/mouse button or maybe disable it while moving.
Please let this be spinos idle stance
Since it's not possible to dive sanctuaries for easy prey on most servers anymore, make dinos susceptible to the cold.
Being exposed to a storm or standing in water for too long has a chance of triggering the cold.
This will allow us to hunt the sick instead of the young, greatly reducing pressure on the juveniles.
Effect:
Dino receives the cold/flu, debuff
Has sneezes similar to muscle spasms so uncontrollable noises and such
Reduced stamina and increased dehydration.
Could be contagious, so if you sneeze on someone, they get it too, depending on how strong their diets (immunesystem ) is
Cure:
To get rid of the virus, you need some rest. Tug yourself in and sleep under some leaves or branches for 5-10 minutes
Alternatively you can rinse the cold out of your system with a good old saltwater cleansing.
Trinking one entire load of saltwater, depleting hydration entirely in the process, gets the bad stuff out of your system.
Deinos and semi-aquatics should be immune to this.
Or give us more freedom to bind whichever spar attack to any key
Hello, I would like to take a moment to speak about migration zones, patrol zones, the overall diet system and some map changes.
Migration zones
In my opinion, there are too many migration zones right now and they span over a huge area which makes it hard for carnivore players to hunt in there. Migration zones should be made so that they only spawn one diet, because right now, why would you go to another migration zone if you’re already in one that gives you everything you need? Dondi said if you want prime you need to just play the game, but no Dondi, we have to know to visit multiple migrations and we are forced to use third party maps to see where they are. Migration zones should spawn only one diet for example highlands spawning Lipids, south plains spawning Carbs and Delta spawning Protein. You also need to make 3 NEAREST migration zones to the player active at all times and showing up on the compass with an indicator of what diet they spawn. This would make traveling way more encouraged and EASY since you see exactly where you need to go without having to use a third party map. Diets should drain slower and be easier to eat (give more diet per stomach space filled) so that there is enough time to go between the individual migration zones, so that the first diet you ate doesn’t disappear by the time you get to the third one, with this system, players also have a clear path to prime they can easily take but risk dying on the way. Migration zones should also be more cleverly designed and span over a smaller area, with access to it being blocked by water around and maybe a bridge with bushes next to it, so you either risk swimming to get to your food or risk getting ambushed by a carnivore while crossing the bridge. Migration zone food should also be limited, so that if it’s all eaten, it should show on the indicator somehow, maybe a bar next to it on the compass, when it’s full there’s an abundance of food, but when it’s empty there is almost no food at all. Migration zones should reset every 1 hour or so, so it’s an actual race to get to the food and herbivores meet together in there to eat and then separate and go their own ways again or group up. Carnivores should also have these migration zones on their compass.
Patrol zones
As for the patrol zones, I feel like they should straight up get removed. There are so many of them that you can just grow in one very safely without any risk of being hunted or ambushed. Patrol zones can also be spawned by the player by rejoining the server or breaking your group and making a new one. It just doesn’t make sense to have so many sources of food that you don’t know where to go first.
Diet system rework
I already talked about it a little bit in the migration zones part, but I want to mention it again. Diets should be more scarce but more rewarding, so that when you do find diets, you can easily fill up to 300% diet if there is enough of them without needing to vomit or eat gastroliths, because lowering your hunger on purpose in a survival game sounds insane to me and I’m sad that it works like that. Gastroliths should get removed, the whole point of them is trash. Carnivores should not get all diets from a single corpse, the organs should give a single diet based on the species it came from. This encourages variety in hunting and visiting migration zones to hunt players.
Some map changes
The pathways currently are pretty good, but they could be better. I feel like they should connect all of the migration zones together and go through bridges, bushes and hotspots, including the migration zones. There should be plenty of areas to ambush during the walk.
imagine making pachy faster than the raptor xD bottom tier game development. also people can buck but cant get out of being pinned?
Please bring back the old photosynthetic tissue and nocturnal. Yes the ones that’s have faster speed during the day or night. I understand why it was taken out, however, I feel that if someone is able to entomb a Dino multiple times, then they deserve that speed boost. Everyone cried because they say it’s a meta build… yeah… well along with all the other meta builds still currently in the game. There is no difference. I personally use to look forward to entombing my Dino knowing I’d be rewarded with a faster Dino in my next life. Now… entombing just seems more like a hassle than a reward. One example I can think of is when I would entomb my dibble. Yes he didn’t become sonic the hedgehog, but that little percentage of speed increase made a huge difference when trying to escape from a FG prime Rex who was and still is faster than my dibble by default. If you’re worried about Rex becoming to fast, it’s not that hard to fix. Just don’t allow apex to gain speed boost.
Please give Cama J I G G L E physics I beg
Can we please fix the rain already. Especially during light changes. Nothing like finally getting daylight just to waste another 2 hours to a thunderstorm... and fog... and then more rain. Literally 1/2--2/3 of the game is spent in near darkness.
Make the pounce impossible when attacking frontally certain dinos like trike/dibble. Add a counter hit for the herbis mentioned that knocks back and stuns the carnivores that try it. Also, the knock back hit should result in a lot of damage for the carnivore. Like, how would a dino simply walk away after launching itself into the horns of a dino? This will make carnivores more aware when fighting ceratopsians and it will make the frills have a role too in combat since they technically stop any dino that frontally attacks a ceratopsian from hitting any weak spots.
https://www.youtube.com/watch?v=a6l1daXKen8 Game looked incredible back then. The current lighting and textures don't even compare. Do something about it
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Idk what you did with the most recent patch, but it made the game, far, far more framey, with somewhat constant freezes. Please undo it.
And its not something ingame/server based, because even just moving around the main menu has this issue occur.
Usually I disagree with pointing at the past and I wouldn't call the current lighting/textures/etc ugly, but this definitely looks better.
You made pteradon really bad... its not enjoyable to play. It looks nice and stuff.. but srslly its really bad. Why is it so bad? please think long and hard about why you want to make pteradon so unfun to play.
Especially with the prime system. it makes 0 sense in the current ecosystem
i find it abit weird that deino can grab animals and swing them around (or turn around with ease) why not where if a deino grabs the pray, its able to move backwards back into the water with pray in the mouth??
So its been stated in the past your willing to add troodon mimicry if you can figure out a system you like. I have thought of an idea for how it could function and weather or not it sucks you can decide.
To activate a mimic call you would do the same action as rex paleo calls and hold f + 1,2,3,4 to mimic the broadcast, freindly etc. Now you may be wondering how do you select what species to mimic. This is where my suggestion become iffy but I was thinking you could steal the voice of the last thing you pounced. For one this would mean you have to have a little skill before you go around mimicing any old dino, and two I feel ties nicely into troodons main playstyle/kit and is simple enough without some convoluted menu.
For the love of god, turn down the rain and fog frequency. IT'S TOO MUCH!
update hypsis climbing to be more like herras. PLEASE. IM BEGGING YOU.
Adult Giga
Weight: ~8 tons
Damage: ~500 dmg per bite
Bleed: fast
Movement: fast walking, sprint: ~33 km/h
Healing: Medium-fast
Stamina regeneration: fast
Combat style: long, exhausting fights
Elder Giga
Weight: ~10.7 tons
Damage: ~575 dmg per bite
Bleed: very fast
Movement: stable walking, sprint: ~31 km/h
Healing: medium-fast
Stamina regeneration: medium–fast
Combat style: bleed-based dominance, kills over time
remove ambush speed from rex it is completely unnecessary, a rex should not be a brawler it should be an ambush predator, right now Rexes ambush speed is faster than a dibble and Rexes just walk in the open and when they spot something they run to it with ambush speed and just kill it
make juvenile rex pin available from 50% because why does it get it always but dilo gets venom at 50%? and cerato gets body buff at 50? it’s too op as a baby
make rex pin in general more drawn out and make the animal struggle for longer and drain a lot more of the Rexes stamina, so the prey’s companions can try to help if their friend is getting pinned
buff rex bite force up to 950 or so
frail or ADULT trike and frail or ADULT stego get literally pinned to death by a prime rex which is CRAZY.
not to mention the growth process, you HAVE to hang out in north plains or west rail to be in the open areas so you don’t get ambushed (which is fine, rex is an ambush predator) but please, when a rex sees you it just activates ambush speed and runs to you and pins you to death, it’s not fun to grow trike nor stego, and please explain to me how a 12 ton animal is going 42kmh??? that’s crazy man yall need to get some common sense and balance it bruh and in what world is a 12 ton animal faster than a 1-6 ton animal
WHY is rex this agile.
summary:
- remove ambush speed from rex
- make crush/pin available at 50%
- make pin take longer and consume more stamina
- buff rex bite force up to about 950
- frail trike and stego get pinned to death, that’s insane
- growing a trike or stego is pain
- nerf rex agility
- honestly prime trike vs prime rex is good now, just fix bugs and it’s pretty alright
To make this clear I would not recommend to buff trike at all maybe some small tweaks, but he is in a good state rn, I play trike a lot and a 9.5T trike literally wins against a peak prime Rex if the trike is against the wall, the Rex literally can’t do anything against the trike (if the trike has good environment)
I only recommend nerfing Rex a lil.
I would recommend y’all to make Rex in genenal slower, idk maybe to like adult speed (maybe even 1 km/h slower than adult)
next thing is agility, rex has basically better agility than a cerato which is fine but I think y’all should make it a lil worse when the Rex is running so people actually learn when to use the run and when to use the walk.
next thing is the bonebreak ability, in my opinion it’s fine except for trike, Trike needs a little more bonebreak resistance, maybe make it so the Rex needs like 5 crushes to break a trikes bones.
Nerf the ambush ability duration, nerf it to like 8 sec, also make it like legacy so u need to crouch like 3 sec to be able to activate it, bc people use it as a speed boost, not a ambush…
Bugfixes:
Trike bug (needs to be fixed): if the trike is a little bit a above the Rex bc the environment is uneven then the Rex can just crush trikes head idk if the devs already know this but just to make sure.
Rex also has a known bug: when he gets stunned sometimes he just gets a side stun that isn’t even 1 sec long, kind of annoying if u finally gain a stun and then u cant even really put damage into the Rex, sometimes Rex also gains a crush with crazy range when the sidestep stun happens idk how u trigger it but its crazy.
(If y’all play with the current trike always use environment)
If I didn’t forget anything I’m done talking abt this, y’all can always tag me in the balance/general feedback discussion channel!
Remove fracture damage from rex, it's already op enough without it it doesn't need it
If you guys don't plan on removing bounce from Allo can we at least make things that aren't pinable yet to be immune? Like let's say an Allo pounces a trike, the allo should get stunned and only be able to pounce when the target is pinnabe, promoting things other than pin slop and promoting strategic stamina management from the target and be more defensive than offensive.
please fix it that nesting materials spawn on trees when ur not a ptera or herrera. its rlly annoying bc no more can spawn if u dont pick it up
Reduce Rex speed and remove speed buff from its elder
Adult Rex 28.2kmh
Elder Rex 27.8
Make it that if you stop running with ambush on it deactivates and goes on cooldown
Keep crush at 700dmg since crush should be used to fracture the opponents.
Change Rex bite force from 700 to 1050 Rex has the slowest attack dps
But make its alt attack slightly slower
Buff trike agility
Give CC on its gouge attack
Give trike its standing flip back
Make its stun multiplier 1.35x
Let Rex have NO priority in sparring no of them should it should be whoever stuns who first
Reduce Trike and Rex loud breathing sounds when juvie
Sub adult trike and stego should stay at 32kmh but after 4.5 tons their speed should go down
- balance allo, a group of allos genuinely beats anything in the game rn, it doesn't even have to be big group because of pin
- fix bucking and being able to knock enemies off
- fix graphics/lighting, the game looked much better in early evrima, somehow with every update it's becoming worse (and fps isn't even better, if not less)
2x weight threshold for flight pecking, again. Let pteranodon hunt beipiaosaurus from the air and all those lighter than it.
make pachy chubby and nerf stego bleed
More food spawn in highlands
I’m loving how there are a lot more people criticizing things like wreck, speed, ambush, crush, etc.
There’s a lot of things that need a speed nerf across the board, but things like carno, dilo and raptor should keep the speeds that they have.
Well, a lot of the smaller dinos don’t get to enjoy their peak prime or as long as they want.
Some Dino’s should not be losing speed after their peak as much, and it would be nice if they degraded to slightly faster than their 75% growth speed.
Dryo, galli, pachy, and hypsi could use that too.
There is also the carno bug that makes it impossible to pounce, even when stationary if they are holding rmb, and it would be nice if they could only be invulnerable to pounces when at top speed.
The biggest things shouldn’t always be the fastest out there, and should have speed that is balanced for targets they would naturally fight, but all feel as though they go from no speed to top speed instantly.
Along with speed changes, make acceleration and deceleration more noticeable, so that everything feels its weight and can’t get its max mobility until it’s close to its trot or walk speed. That’ll balance a lot more of the fights that are happening right now.
Don't know if this is a me problem, but I think with the new UI the server list has become worse- like there is no queue system anymore at least I haven't seen it in action for a long time and also sometimes the server you are connecting to with enough space just stops connecting, and you keep trying and it fails until you refresh, then it says at the top left that the official network status is offline and you need to get out of the server list and in again. I have a very stable Cable connection and this happens way too often to be my problem alone. Please make it more user friendly again. Also, when you failed to join a server your dino on the failed server doesn't show up anymore with the stats etc., so you don't know which one you just tried to join in some cases. Thank you
You could have some herbivores be ruminants, where they
^ Can get all 3 nutrients from grass
^ Can eat grass to 100% food
v Have a high food drain
v gain food from grass more slowly (Combination of these should have them eating like 80% of the time, as real ruminants do, making them more easily ambushed)
v cannot eat diet plants, as normal herbivores do. must eat grass.
Pteras gliding stam regen feature isnt working, regening 0.01 per tick instead of the old one, please look into this
Pachy headbutt needs to feel more rewarding. Either make it do more fracture or make it able to cancel special attacks (Cera charge bit, and carno charge) if its a headshot. Carno should not be able to just trade headshots with a pachy. When I play pachy and fight a carno, my headbutt will land first but the carno can just face tank it and keep charging. Does not make sense.
Bandaid fix:
Please re-add the group button to solo player menus. You are forced to hard log to move your pz unlike groups, which can reset their group and force the pz to move.
Remove the button once pz and mz work properly.
dont know if this is the right place for this but is this just an immense ping issue or some kind of hack that im not aware of?
Big herbivore like trike and stego should be able to eat the entire bunch/cluster of bananas instead of having to eat each one individually, it is a bit annoying to have to eat all the 30 bananas off the ground after you eat the tree
fix or refine it the sparing between ceratopsids. it looks very bad fr
Devs need to work on their hacker problem. Me and friends speculate that like half of the player base is hacking in some way (esp, damage, one shots, stam, no stun/cooldowns) I know of 2 separate hacking groups made of more than 20 people (Certain at least 4 in each group are hacking) on US3 ALONE. I cant imagine how many people there are on other servers. Fix this, and more people will play.
The Glass Bones Debuff makes NO SENSE
When bones break and heal over and over again, they become stronger. Thats how bones work. Why is it the way that it is in game? Also why is it permanent? Is the debuffs from having bones broken already not enough?
EDIT: Clarification: No I am not saying you should get a buff for healing fractures over and over, but there definitely should NOT be a debuff because you got broken bones once even with fracture resistance mutations.
If glass bones is going to remain, it makes more sense to have it be a lingering issue for nutrient deficiency. Most things that can break your bones are not likely to let you live as is. You are typically dead most of the time. This is one hell of a confusing and nonsensical game design decision in my opinion.
please do something about the mixpacks on official i sick of it how can anyone enjoy the official servers full of hackers and mixpackers DO SOMETHING
Where are the sun rays that were made in Hordtest? I'm using all the settings on epic, shadows, effects, materials, etc, and the sun rays inside the water don't appear. Here are 2 current, and 2 old prints from when it was available.
Bring back this effect/post process
fix crashing and graphics/light, the game used to look amazing in older evrima, it genuinely gets worse with every update without even improving fps if not worsening it
Add fasolasuchus to the roster. It would be a mid tier brawling predator. Primarily terrestrial, but ideally plays near water due to a better than average swim speed. Mid tier is a tough bracket to compete in but fasolasuchus is distinct enough to make it work. It could have a unique play style and add some visual variance to the roster as a quadruped.
Change South Plains and the Highlands lake back please </3 I haven't met anyone so far who likes the changes, and I genuinely think it is detrimental to the new player experience, lacking these standout wide areas of visibility, hotspots to meet other players, and former iconic locations often featured in videos showcasing the game. I don't dislike change, but I definitely miss what these areas brought to my experience.
Add an anti pin mutation. works kinda like osteo with a certain percentage chance of not being pinned instantly, and also includes a chance like the mutation used for bucking, to break free of the pin once pinned.
I heard we want players to act realistically, and I heard they're not doing it...
In real life, real animals try their hardest to reproduce and pass on their genes to the next generation. In evolution, that's the name of the game.
I think we should find a way to make nesting A BIGGER DEAL with bigger impacts.
add velociraptor
Increase the grass render distance (Like the old grass)
What is even the point of Dryo right now? Its only ability is practically useless against its main predator, Omni, which is faster, more agile, stronger, and can jump higher than it. Dryo doesn't seem to offer a fun playstyle you can't find on something like Hypsi or Galli, at least in my experience.
I know we're all waiting on burrow but I don't recall any recent updates on it besides that it's somewhat in development.
A speed buff or a buff to the amount of dodges its able to use would be nice for the time being
Fix the problem with Rex and his problems. Sometimes, when I align the camera behind Rex to activate the bite crush, and then move from side to side using A and D and release, and then press W again to release the bite, Rex's bite doesn't go away. There's also a bug in Rex vs. Rex and Rex vs. Trike duels. I always end up in a duel with another Rex, and when I push Rex back or use Shift + A or D + Spacebar, the Rex glitches and stays in the duel forever, and I can run sideways like a Trike. Against the Trike, besides the bug of it shutting down after pushing the Trike forward, sometimes you enter a duel against the Trike and while you're doing the duel animation you get hit in the face with horns and take insane damage. Sometimes the Rex duel breaks and you're stuck with the duel animation with your legs and mouth open, and you keep getting hit with horns from the Trike even though it's not dueling and you "are". Sometimes you also hit the crush on the trike and it simply passes through it without causing any damage.
Hey, just wanted to say to the devs (if they see this) that you’re a doing a great job with developing this amazing game. I know not everyone will agree with all of your decisions, but you’ve given us a game that has shaped the dinosaur community as a whole, and I just wanna say thank you ❤️
(P.s, add Anky pls)
Remove elder slowing down, your already useless enough with the nerfs, theres no point in adding unavoidable deaths because you spent too much time on a dinosaur you have fun on.
Soo with the addition of austro and bary coming to the game soon and spino coming relatively soon after, concerns and topics over fish ai being incredibly broken, lack luster, and generally unreliable, have been brought up a lot recently
I propose an idea to make it more interesting, a system where fish AI act similar to patrol and migration zones for herbivores, having fish spawn in schools in certain patrol zones and in some areas be unique with even larger fish for the likes of sucho, bary, and deino. This would incentivize traveling the map for these creatures and also encourage interactions with other playables in the roster.
Just an idea i thought would be cool and could make playing my favorite creatures more fun and interesting, kthanxbyeee 
Bring back the monorail
It's getting a little sadistic where we have to risk entombs on random spawns into the ass-end of nowhere... with no bodies to scavenge... on dinos that have almost no ability to successfully hunt until they are literally just expiring diet/hunger (at best). Often we have to chose between sanctuary and starvation. Which almost always guarantees a loss of prime for an entombed dino.
- Please bring back regional spawn selections.
- Please add a buff/point towards prime for entombed dinos, the same as with nested spawns.
Either would help make this just a bit more fair for the investment of time on our parts to follow the gameplay.
More elite fish. I haven't found any in this version yet.
Will you guys please support HDR near the future? Thank you.
Sometimes it just doesn't let you grab chunks or organs but still does the animation
I feel like a feature where when your customizing your dinosaur, at the colours area, before you spawn in you should be able to pick between different roles, similar to path of titans
Roles could be:
Warrior, increased damage, slower, less stamina, more bleed resistance etc.
Scavenger: you can smell food further away, food goes down slower, you should be able to eat rotten meat etc.
Not sure what the name should be but a role where your staminas increased, your faster but your health and health regents decreased.
I’m not sure if this is a good idea but it’s a thought.
bring back the choccy milk rivers 🥛
bring back the colors, there is no reason to take them away. for example, why does dilo not have any greens ? my skin went from green to mushy brown/orange and everything looks the same. idk if there is any reason behind colors disappearing, but it is really unfortunate.
The process of becoming a strain should be suitably difficult to get. Here are a couple ideas on that process.
Only a few locations on the map should be suitable for creating strains (ex: labs). Players will have their pick of the available locations to become a strain. At the same time other players have the agency to defend these locations from would-be strains.
My next proposal would be for the actual transformation into a strain to take time to complete. You choose to become a strain instead of entombing. You are now going to wait as your creature enters a hibernation state that can't be cancelled. You can't eat or drink or protect yourself. You either become a strain or die along the way from hunger, thirst, or someone killing you.
My last idea would be that you can try to become a strain at any time you could entomb. However, the process of transforming into a strain takes a variable amount of time depending on how many mutations you have. Zero to four mutations means you will die from hunger or thirst before becoming a strain. Having the max amount of mutations means the transformation time is very short. The mutation effects you have will not work during the transformation. No amount of mutations will make it risk free considering lots of players will try to stop you. You can still try to stack the odds in your favor if you play smart. You could risk getting a strain on your second life but your chances are slim. By the time you finish the transformation you're already close to starving to death and will need to eat immediately. Or you could wait until you have a lot of mutations, but you're giving yourself more chances to die from a longer playtime. There shouldn't be one right answer. Each choice has benefits and drawbacks, and all it takes is one mistake to lose it all. At the same time, you don't need to play perfectly and get prime in every life. Prime mutation increases your odds but it doesn't lock you out of the opportunity if you don't get it.
Make hypos admin exclusive so we wont see 15 hypos on the map at the same time also i would love to see some work on tisso and neuro if they still are a thing
Give us More lore
hypsis have no business having such loud footsteps. theyre louder than a baby rex!
Make Rex footsteps louder ( how does trike make more noise and is 1 ton less?), slow their turn they shouldn’t be that agile and have a speed boost button while being the largest Dino in game.
Not a fan of hypos, not even a fan of prime system. There needs to be a checklist in game to notify you if you’re reaching the requirements.
Please buff trike to be a better counter to Rex.
Looking forward to Camara the most so I can stop being killed by dui prime Rexs as a solo.
More incentive/boons/buffs for herbi players since everyone wants to be a Rex or carnivore.
I heard there was discussion of base building which I think would just turn it into a bad version of Ark. there are already pre existing buildings on the map. Connect them through tunnels and allow humans to travel them. Sure let them feel safe in these pre existing areas. Dinos would know where they are at and if they wanted a fight they know where to go. I feel it would ruin the experience running through the jungle and then just start getting shot by a random base.
add a prime checklist me and my friends all used the same spawn code all did the exact same things and some of us got prime some of us did not
This constant rain is actually making people not want to play this game. It just rained 6 times in 40 minutes. That doesn't include the 2 fog storms. This is absurd. Please hot fix this, it's borderline unplayable.
Listen to your communities suggestions please, instead of having to wait for months for the next update to be on hordetest and barely any of the suggestions applied
Adult Giga
Weight: ~8 tons
Damage: ~500 dmg per bite
Bleed: fast
Movement: fast walking, sprint: ~32,5 km/h
Healing: Medium
Stamina regeneration: medium
Elder Giga
Weight: ~10.7 tons
Damage: ~575 dmg per bite
Bleed: very fast
Movement: stable walking, sprint: ~31 km/h
Healing: medium
Stamina regeneration: medium
herra needs way more stam or a faster regen, literally climbing one tree takes about almost 1/4 of my stam that is crazy, and herra should be able to regen stam when walking up tree and stationary hanging, thats their element and they suck at it, and you should be able to stalk someone you pounce down on after the first attack, but you have no stam to get back up tree and follow from tree to tree anymore. also stop having ai run away if we up in tree, like pigs and deer run when we get close but way up in tree top
Maybe optimize the game a bit, or atleast make people with a 1080 / 1080 Ti run it with above 60fps..
Please make the water not look like its been dyed this strange unnatural color. I have never seen a murky swamp look like this.. Bring back the brown
watch video to understand
- remove the rex crush going that far and being able to do it from super far away
- why does rex crush go through trikes face shield, it doesnt matter if its legs are fractured it still has a huge bone shield on its head
Please get rid of infertility at full growth. Nesting is some of the most fun & it sucks getting FG & going infertile
I think that carno deserves more love and deserves a weight buff. As well as teno. I’ve been wondering for a while about why teno and carno weigh about the same at prime when they’re adult weights vary by 300 kg I say you make carno 2 tons on the dot and to make it fair for cerato you make cerato 2.1. Then for teno make it 2.3 tons. Fightable for both carno and cera. The only reason I say this is a good change is just to make carno and cera and teno valid against Rexes and allos giving them the opportunity to fight against bigger things
Give us the option to toggle the isle OST on and off in the main menu , the music is beautiful and it would be lovely to hear it when im in a queue or smth (when theyre fixed lol)
I suggest reverting to the previous grass for now, until the current version is properly optimized, as the old one delivered significantly better performance and overall visual quality.
Alternatively, if possible, you could add a graphics option allowing players to choose which type of grass to display (this option would require restarting the game). The setting could be called “Simplified Grass” and would load the previous grass model when the game starts. This would allow players with less powerful hardware (GPU/CPU) to run the game more smoothly.
fix this ground texture please
When allo or rex pin something and get hit the pins stop
Addition to this suggestion of the possible fish types.
Sturgeon/arapaima could be a slightly more rare spawn ( even tho elite fish are rare enough anyway ) to feed the larger semi aquatics coming.
Alligator gar ( Possibly ) remove the mechanic of the elite fish now swallowing you as a fresh spawn and make this act more like the boar, chases you, can kill you but you can get away.
Other medium size fish like carp could be included to help feed semi aquatics.
After all its likely spino, sucho and bary want to stay relatively close to water as this has been stated before officially i believe. They cant survive when deino cant even find elite fish. Bary, sucho, spino, deino, austro, ( Pt if you include it ) and possibly meg and quetz will be fish eaters, there defo needs to be more variety of fish to feed on and to spice up the waters.
Make hypsi able to climb a bit faster
On any given day (14 hours, 06:00-20:00 game time), at least 3/4 of useable sunlight is utterly ruined by even the slightest hint of clouds, let alone the near-nonstop rain and fog.
I normally have to leave nightvision on all the time just to (barely) see things. Getting morning rain at 9am gives you less light for the next two hours than a bright full moon and is becoming more common than a blue sky.
Species with mid-range nightvision like carno are hit hard, and for anyone with less like herbis or ptera, you are basically running around near-blind half the time - in the middle of the day.
Edit/update: This post won't let me edit in the watermarked screenshots showing 7am with predictable rain, with and without NV. You'd think Galli would/should have exceptional vision during the day... I will repost this comment later with screenshots when the cooldown expires.
It's starting to add up for a really miserable slog playing the game in a near-constant state of darkness
Feedback for fish AI:
I am playing as a deino for some time now and I was wandering around delta river (migration zone + patrol zone) and have not stumbled across a single Elite Fish. As a deino you have to live off AI that happens to stand at the riverside, and after some time you turn infertile. Please add more fish to the rivers especially since it was in a migration/patrol zone.
Same goes for ptera, I was starving multiple times after flying over the river again and again without fish appearing at all. Regarding ptera gameplay you should have a fairly easy growth stage.
Also, because ptera stamina is horrible even in adult stages, you get exhausted from looking for fish so your stamina and your food is always low. Not cool for something that is a fast food for almost every other species
No one can deny that the game is genuinely beautiful during sunrises and sunsets. Please make this the case outside of sunrises and sunsets. Also consider making the night not an all around darkness at constant times.
(Shots taken with friends on our travels in the latest patch)
pachy buff please atleast health or speed at full grown think pachy can be better at grown the dino mass its that much for it to be that slow if we gonna use its weight itr should have more health
This form of underwater vision is visually unpleasant. I can see myself, I can see rocks and underwater formations, it works but it's ugly.
Spawn juveniles much closer to sanctuaries, expand the range of bees, increase how loud they are slightly to prewarn larger players to stay away, and cause bees to afflict the animals they hit with a stacking damage debuff that prevents them from dealing damage to others for a longer and longer duration, as if their animals were stung in the mouth. This will fully deter larger animals that are not intended to be in and around sanctuaries from lingering or camping them as there is a risk they could be attacked by a rival and not be able to hit them back.
Make Ankylosaurus an apex.
That may sound weird, but it makes sense. Evrima is heading towards a somewhat more realistic path than legacy (to my knowledge), and one by product of this was making anky slightly smaller than its legacy counterpart. Now, irl, ankylosaurus magniventris was in fact an “apex” in the Hell Creek formation, along with Tyrannosaurus and Triceratops (not including any potential sauropods). So, why can’t Anky be an apex in the Isle? Now, it’ll probably be on the lower tier for an apex, but it still has the potential to be a great apex, and one that could be pretty effective if played properly. But that’s just me, and I’m sorta biased for anky, and seeing as how it probably won’t release until the next Blue Moon, I guess I’ll just need to wait and see how it releases.
Something i think would be great for nesting (especially since everything and thier grammy can smell your eggs) is give the parents a fairly large boost to stats if theyre within a certain range of the nest/babies if the fam is ready to leave the nest, maybe lasting till theyre juvie and no longer require the parents? I also think there should be some differentiation between male and female stats that also change once nesting but that would be for another post lol
Nestlings with cannibalistic parent(s) should inherit their skin based on what it looked like before the parents became a cannibal. If they do not inherit cannibalistic, they should not look like a cannibal. It will clear up confusion and make it easier to identify actual cannibals, and it makes logical sense because the cannibalistic skin is implied to be pale as a result of the nutritional ramifications of consuming one's own species, not as inheritable morphology.
Why is it taking so long to nerf rex already, I get its supposed to be an apex but its not supposed to be a thanos level threat, it needs serious nerfs to its ambush speed duration, agility and the prime bonus speed has gotta go, this way rex will still feel like an apex and not an ecosystem killer
Bring back the shift+insert menu for admins. It was the only way to become prime using admin commands and to change dinosaurs without dying. You have no reason to gatekeep it. If you don't want us having access to buggy versions of humans and bary and stuff, just make a public version of the menu that doesn't have those things. It can't be that hard to do.
If hypsi can only move while climbing with little hops can we at least get more movement control while falling? There have been so many times I have been climbing and a small angular change in the wall sends me careening backwards to my death because I can not get close enough latch back onto the wall.
my general feedback of this game after not playing for a good while is......only 2 rexs in a group doesnt make sense who cares how many are in a group friendly fire is on so....pigs are crazy insane to kill when small they 2 shot...idk i mean as long as this game has been out other games are way ahead of it seems like after all this time it has got worse...blue loading screen? like what? mutations that are bugged....small groups in dinos...and official there are no rules how to play so this is why i dont understand...all in all hours on end to raise a dino might as well just play ark at least there i can put a turret up and can do other thing then just sit in a bush to grow...if some of these things change i would def play it again but as of now its just like an idle game
Speed up the time it takes to get up from being knocked over as juvi rex. Got knocked over by a freshspawn dib and was on the ground for a solid 5-7 seconds
I know many people will disagree with what I’m about to say, but I still want to put this idea out there before the dev team starts working on it.
"After fixing all the aquatic AI spawning issues,made them distributing them more evenly across the entire map(At the same time, ecological hotspots—such as deep lakes, swamps, and deltas—can retain higher population density),and bary/spino/shuco/Deinocheirus added into the game".
Deinosuchus should only receive HALF the nutrition when consuming its own kind, compared to eating other animals. One of the main arguments against increasing fish spawns in the past has been: “Croc players will just farm each other and grow effortlessly.”
This limitation would reward players who actively ambush other creatures, behaving more like real crocodilians, while players who prefer cannibalistic playstyles wouldn’t see much change at all—they can still do what they always do: grab a friend, hop on Discord, and wipe out everything in the area.
another reason is deino fights are braindead 80% of the time and most part of the map doesn't allows you to avoid the conflict , compare to rex and allo's gameplay
give deino love, needs real AI on diet. remove reabsorption
can you show dilo some love and make his clones function well for once.
Adding screenshot this way since I can't put it on the original post via edit...
<original post>
*On any given day (14 hours, 06:00-20:00 game time), at least 3/4 of useable sunlight is utterly ruined by even the slightest hint of clouds, let alone the near-nonstop rain and fog.
I normally have to leave nightvision on all the time just to (barely) see things. Getting morning rain at 9am gives you less light for the next two hours than a bright full moon and is becoming more common than a blue sky.
Species with mid-range nightvision like carno are hit hard, and for anyone with less like herbis or ptera, you are basically running around near-blind half the time - in the middle of the day.
Edit/update: This post won't let me edit in the watermarked screenshots showing 7am 9am with predictable rain, with and without NV. You'd think Galli would/should have exceptional vision during the day... I will repost this comment later with screenshots when the cooldown expires.
It's starting to add up for a really miserable slog playing the game in a near-constant state of darkness.*
Please add some more water AI for both larger and smaller deinos as as a fresh spawn deino it is very hard to get a good diet as elite fish just instantly kill you and the jumping fish give no diet. And for bigger deino and bary (when it comes) there needs to be some bigger AI fish that can help them out as sub adults
Make the desaturation slider actually desaturate colors. I bet you can't tell which image has a desaturated underbelly. They're barely different. And yet, in one image, the slider is fully to the left, and in the other, it's fully to the right.
Anky suggestion
Stats:
Weight: 9.6 tons
Bite force: 85
Max Speed: 12 km/h
Attacks:
Bite - 85 dmg, low bleed
Tail swing - 2200 dmg, no bleed, bonebreak
swing speed: fast
Swing recovery: medium/slow
Stamina cost: 10%
Deals fracture depending on where hit (head, body, leg)
Can fracture up to 200% of ankys weight
Specials:
When anky rests it gets immunity to stuns, knockdowns, pins
Fast sit up time (little bit slower than deino)
Ankys top is immune to fracture, bleed, venom and takes 3x less dmg from dmg attacks
Sides takes normal dmg, bleed, venom, fracture (this is so smaller predator still have a chance against anky while still being protected from apexes)
Bottom takes 50% More fracture, bleed, venom and has a 3x dmg multiplier
Ankys head doesnt have dmg multiplier
Special knockdown/stun animation
When anky gets knocked down it gets flipped so its belly is exposed
When anky gets stunned it lifts it Side up a little so bigger predator can hit its side
Semi aquatics need an overhaul, as of now in nearly all instances semi aquatics act as just normal terrestrial animals due to the extreme dominance of deinos in any major waterway. Giving semis a way to maybe crawl quickly across the bottom of riverbeds could help, along with more ankle high water pools spread out around major waterways that semis could have unique mobility options in. To not screw over deinos because of this, these could come and go, lasting for periods of time after storms, and drying back up after a while forcing dinosaurs once again need to drink from the more dangerous deeper waters.
I have been trying out the Elder system for a few weeks now, and I think I have come to a conclusion.
The system is attractive, appealing, and functional, even if it is not yet perfect. I do not appreciate how it works on anything with a growth rate of less than 4 hours.
The reason is simple. I find that the enjoyment of the system is inversely proportional to the growth rate of the class.
It is noticeable that with less time available, the pressure to become an Elder Prime becomes the only thing that really matters. You play with a stopwatch in your hand and a sword of Damocles hanging over your head, constantly thinking, “Have I done everything right? Will I make it to Prime this time?” and it's no fun racing around the map in a situation like that. At the same time, I must say that with a more diluted growth rate, I found myself feeling damn good: you travel, but calmly and with the knowledge that you have time to do everything. Over time, the player creates a story, made up of encounters, sharing with other players, moments of pure tension and absolute peace under the shade of Evrima's foliage.
IN SUMMARY:
⁍The Elder system works, but only if it doesn't become the priority of the game.
⁍ Enjoyment is inversely proportional to the growth rate.
⁍ Goals must be readjusted to make the experience enjoyable with less time available.
What do we think about some dinos living a sort of symbiosis? One group that comes to mind specifically is Deino and Ptera. I think it would be cool if a Ptera could get some diet from cleaning the teeth of a resting croc, seeing how the Ptera isn't on the Deino's diet anyways. And maybe the Deino can get some small sort of buff for having clean teeth, like extra damage or something. I don't know; I'm just spit balling.
Allow us to make specific keybind profiles for dinosaurs?
If troodon's mimic ability is still planned, I think it would be very cool if it could also mimic human yells. It would make it even more of an uncanny and creepy critter, in my opinion.
Maybe i am allone on this but pts stamina drain and regen is kinda not fun to play with, i mean its abyssmal ( I mean i can move for like 1-2 minutes and then stuck waiting for what feels like forever to regain stamina its just not fun to move with it, much worse trying to get perfect diet with the flying ai not spawning, turtels being a myth and not being able to catch chickens)
Add diff bios e.g desert and different woods (ik redwoods is a thing) but add diff bios for animals like cerato will have a buff for being in desert and stuff like that
Night Vision: Is it necessary?
My main reason for this question is that regardless of your species, environmental condition, etc. you are inevitably going to hit that Night Vision button.
The current version of Night Vision is arguably the one of the best we've had in terms of functionality. The most dynamic in how it's also related to moonlight/weather conditions.
Looking back to Update 4, in my humble opinion, the game looked it's best in terms of lighting. Shadows were nowhere near as harsh as they are now, and the night time was visible but dark enough to convey the horror aspect of the game. For humans, it'd simply be practically pitch black.
In my opinion, the game should revert back to this idea for night time gameplay (or at least have this available for community servers). From what I know, it is possible to scale the overall brightness values for each playable as to create that balance between different creatures.
As for the option of keeping Night Vision, my personal favourite was the first change after the initial night vision update in 5.5.
It has the most striking look to it. Not too flat, but not as extreme as the lines that came before it. Incorporating the ring system into that version of night vision would likely give a very Legacy feel. That horror you felt around every corner. Every sound was like a pin drop.
Overall, I think night vision right now is far from finished. It needs more to it then just being a button that brightens your screen and outlines things.
The two images below showcases both options I'd consider going forward with.
Remove "Glass Bones" debuff.
This was added solely to favor Rex in something he doesn't need, completely unnecessary.
The elder system is cool and all, but not everyone wants to be forced into a never-ending cycle of having to regrow your dinosaur (and do invisible missions again) once it's hit 100% because you'll be slow and weak otherwise. Just let us have fun with fully-grown dinos that some of us work very hard to get, something will kill us eventually.
When you are under the effect of troodon venom, a fog rolls in to blanket the grass making it harder to spot troodons. However this fog "blanket" needs to also take into account uneven terrain.
Right now the fog just spawns at the height matching the spot where your envenomation started, meaning if you go up higher from there by going uphill, the fog becomes completely irrelevant since all the troodons are above it. Likewise if you go downhill from there you become almost completely blinded by the fog since it is in your face. The fog should follow the ground in order to work adequately, otherwise we end up with the janky fog that we have currently.
add a snow biome
Make it so corpses don’t rot as fast, I understand that they need to rot, but it’s just way too fast, for example I was hunting a Herd and I killed one and then had to defend myself, when the fight was over the one I killed was already rotten, and what’s gonna happen with the much bigger Dino’s like cama eventually, it’s all gonna be for nothing if it rots in 3 min
Tune down the bushes and foliage in some areas to make more plains/clearings again. Species that prefer to live in the open have been effecively sideswiped in favor of creatures that should stick to denser regions, creating an imbalance in the player ecosystem that is only further encouraged by the dense foliage creating an environment where you need to be tanky in order to survive the inevitable attack when you get jumped.
When those small ai animals like bugs come into the game, juvi herrera should be able to “forage” while clinging to a tree to pick out a bug from the bark. Juvi Herrera has a rough time with getting food with how slow/small it is and how fast it grows, that would help it out
If you're going to share upcoming content stop posting it in general. You have multiple channels like announcements, phase three, or even the monthly devblogs.
One request I have is to change the black color in between the scales of the dinosaurs. It looks more realistic with a tan color instead of black there
Pic is my trail on my croc run. the black line is my trail. started at north lake.
Why am i not going prime? this is STUPID.
i can prime on every dino except ptera and croc.
WHERE ELSE AM I SUPPOSED TO GO! I AM LOCKED TO WATER
I never went infertile, never had spasms (croc life easy on that one)
i heard that croc dont need sanct as well you step on a bee the moment you get close
can we please get defined check list in game,
just wasted another 10 hours to become prime croc bait from few that are lucky enough to get prime.
every time I dont hit prime i close the game down. because i did everything right and got a death sentance instead of prime
be real nice if this was made clear with a check list or fixed so if you do all the check marks u actually get prime.
PLEASE PLEASE PLEASE PLEASE ,
im a little tilted as iv wasted time on 20 crocs to not go prime, about rdy to put this game down for another yr till the next big update.
There should be different amounts of prime elder requirements for each dino size group. Why does a pachy have to do as many tasks as a rex or trike? It takes me an hour and a half to grow a pachy, and after leaving sanctuary I have to spend 90% of my life doing nothing other than doing tasks. I can't waste more than a couple minutes each life trying to find some action before I need to continue my route. Reduce the amount of tasks for smaller tiers, don't touch the requirements for mid tiers, and add more pz and mz's for apex tiers to visit. Prime shouldn't be easy, but I want to play the game as well. Growing a small tier shouldn't just be a rush of going from place to place, hoping that you have enough time to do everything. Rex and trike have it way too easy, they take 6-10 hours easy to grow but have the same requirements of a herrera or pachy.
If an adult camara stands or sits still for too long, I think it would be fun if a flock of pteros appeared and landed on its back, squabbling amongst themselves. Sprinting would cause them to disperse.
This could be a noise punishment for being idle for too long, but I'd just like it for immersion, and to demonstrate that this absolute mass of an animal can house a [non-playable] ecosystem on its back. It also doubles as another use for pterodactylus, whether they can be pecked off by passing pteranodons or to just be visual.
Dilophosaurus and troodon are night hunters: it’s expressed regularly through the lore. Im there’s something that confuses me, though. Why are they night hunters, if everything had practically the same night vision. I think a whole new dynamic could be made by just - weakening the night vision of species not expressed as night hunters. It’s that easy.
make raptor good again me and 3 other raptors fought an allo doing bleed pounce after bleed pounce multiple full bleed pounces and nothing then he bites us all 1 time and bleeds us out something aint right......
Everything is way too slow at 100%. How and why do you go from prime to damn near crippled? At 100% you should definitely be slower than you are at prime but the way it is now you go from the prime of your life to an old man who struggles to walk
Stun capable attacks should disable active pins
They should give cera the rex’s ambush ability and a crush, that inflicts massive amounts of bacteria, cera as it is right now is kinda slow and falls flat against things like rex and allo
DEINOSUCHUS IS UNPLAYABLE
Right now, playing Deinosuchus in Evrima feels less like being an apex predator and more like fighting the hunger system 24/7. There is barely any reliable food. Fish are inconsistent and give very little nutrition, land prey is rare, and even after a successful hunt the hunger gain is so small that it doesn’t feel rewarding.
The biggest issue is that the only consistent way to survive is cannibalism. When the most viable strategy for an apex crocodilian is to constantly hunt its own species, something is clearly off in the balance. Cannibalism should be a risk or an occasional option — not the main survival mechanic.
The map size and spawn locations make this worse. The map is very large, but Deinos often spawn in areas that have little to no food or player traffic. On top of that, most players have no reason to visit those spawn areas because there are safer and more resource-rich locations elsewhere. This leaves Deinos stuck in empty zones where starving is almost guaranteed.
Deino should feel powerful, patient, and strategic. Right now it feels punished for existing. Growth is slow, food is scarce, spawn locations are unreliable, and most of the gameplay becomes waiting and hoping not to starve.
Please consider adjusting hunger drain, improving food availability and value, and reworking spawn balance so Deinosuchus becomes a viable and enjoyable choice again.
Can we pleas get the ability 4 all Dinosaurs that they can carry their babys as long as they are below 25% ?
Make get old slower. There no fun to play small dinos because they grow so fast and this fine but why get old is same fast? I more like to see for same troodon 1.15h to grow and 4h to play. Well, get old is fine but why there is frail and prime status for dinos? That's just a bad move for that cool game add a thing that force you to do stupid quest in survival game and fine with this but why a raptor that max weight in real life 350 kg have 660 kg as a prime? Or same allo that get up to 3.6 t when it weight max 3t. I know most people dislike my idea but why dinos can't just after adult get mass and don't have changes on speed, damage and close to 100% start be weaker? Do longer get old, pls.
Opinion on the elder system:
Personally, when I thought about "old age" before the elder system was introduced, I thought about the fact that dinosaurs get older and look different the more they are alive.
I personally think the way the system is now, it doesn't feel like getting old. The idea of getting old is make the player think "Wow... I have been playing A LOT"
So, what I would personally change is:
- When 75% is reached, the same paths are applied: Prime and Frail
- From here on out, no matter what species you are, reaching 100% should take a LOOOONG time. Like over 5 hours of constant gameplay. So when you actually reach 100%, you go "Omg... I'm OLD"
- Let people entomb after 80%. That is still at least 1 hour of gameplay as an elder after 75%, but the player has the choice to still grow old and live for like 4 more hours (nest/fight/etc) until 100% til infertile and such.
This requires no changes whatsoever to the system set up, just the idea of "being old" becomes actually being old. After all, a human irl can reach 60 years old and be called "old", but can still live to 110 years.
Let me know what you think
yay there goes another 4 hours on a rex to bushes in front of endless cliffs, well done on the horrid map design, its worse than ever
should be a feature were u can select organs in a body im tired of having to pick them all out one by one to get the organ i need, much like salt u can just pick the diet you want
I don't know if I'm the only one who feels this way about the elder system. But why not link it to the Dite system like if you are healthy you know like drinking water. Making sure you have good diets to be healthy. Because right now the checklist system is a little bit boring and sometimes unpredictable. And maybe getting rid of feral elder. maybe we can just have prime elder and elder.
You refuse to give us a map (which I agree with) but then you give people mindless tasks which needs you to look at a map? Fix the elder system please. It should only be active patrol zones with differing amount of times visited for different playables. (Also add a movement task for prime)
Scars/ battle damage shouldn’t vanish when healed. Instead of being red for the open wounds, as the Dino heals-the wounds become scars and a white cream color instead of disappearing.
I’ll also add this in here, dinosaurs should also become dusty and dull the longer they stay out of the water or rain; with their skins becoming darker or more vibrant again when wet like the hippo.
Please give Trike's its old idle, I know yall wanna make it look stronger or more intimidating. But seriously this look sooooo much better.
Primes should not be faster. they should begin getting slower and/or drain stam faster. the damage and hp boost are more than enough. growing carnivores now feels like a horrendous gamble, especially rex. getting ran down and killed by something stronger and faster because it saw you at the same time you saw it, even from hundreds of feet away. thats not fair or fun or scary. its just a giant annoying disapointment that makes me want to drop the isle because it seems rng/gambling are now a big unavoidable part of the game.
We desperately need a better visual or at least a better sound cue for the Tyrannosaurus Crush ability.
I, as the player who plays the Rex, sometimes can't even tell if my Crush is activated, or bugged or on cooldown, or is it stopped due to the camera rotation. It sometimes can be so weird. Like I had times where I straight up run into a player and stand, because for some reason the crush didn't work, etc. It just overall feels a kinda clunky.
Remove troodon venom **OR **its ability to sit in sanc at full grown, it doesn't need both.
Troodon does not need venom to kill juvies. Troodon does not need a sanctuary to hide in when it has the ability to get to other places that no or very few other dinos have.
SHORT VERSION: Add a mechanic for territory and territorial boundaries
I mentioned earlier about how we want animals to behave realistically and I mentioned nesting.
I wanna mention territory too.
First off if you want people to use a mechanic you HAVE to make it survival or combat relevant. AKA you need to attach a buff, or a debuff, or some useful feature. I recommend a buff.
That is the only way to get players to consistently engage with a mechanic, make it useful to their survival or to their combat.
Now that's been said, I think territory could be maintained by scratching trees or scratching the ground, and these scratching posts could be smelled. And being within a certain radius of the scratched location applies the buff. Scratching a location will slowly remove scratches of ungrouped players within a certain radius but the animation could be abit longer for that.
If we choose to give buffs based on territory, then there could be small symbol on or above your stamina that just shows when you are within your territory. Perhaps it could look like a house? To indicate 'home.'
This does mean other players can find you via your scratching posts, so that's why there needs to be a buff for this to be viable. Or else it will be come another ignored mechanic.
What kind of buff? That's up to whoever thinks it should be for balancing.
OHHHH what if we made it so people get a stronger version of the buff if they fight the owner and then take the territory? That might encourage them to challenge each other more.
entombing could be incentivized further by making the elder stats fall off less with each entombed life. e.g., second life (first entomb) your bite force, speed, and stam wont drop as harshly when youre 100% compared to the first life. and increases with each entomb, up to a cap of some sort. the cap doesnt necessarily need to be the same as prime stats, but something that just feels much less punishing for living long and incentivizing entombment at the same time.
Return more color swatches/patches w/e you wanna call it, I get that it should be kept simple but we dont definitely know if dinosaurs weren't bright colored at parts or if the color blue for example was impossible.
Imo pre swatch changes it was perfect, not too many colors- not too little colors but now its def too little variety and whatever it was before should return as I have no fun creating skins anymore and I know people who loved just creating skins and sharing them which also stopped due to the sheer amount of removed colors.
Dont allow allo to pounce on somethings back, It looks silly and is kinda OP since with 3 allos they can pin like 8 tons
Please slow down rex so it can actually lean more into being the ambush hunter. Right now 29.1kmh for rex feels way too fast and oppresive for something that should rely on ambushing most of its prey but it has the speed to not ambush that much. i would say reducing Rex speed to 28.2kmh and elder down to 27.8kmh right now rex v stego is heavily rex sided which would be fine if rex was slower to compensate for this speed nerf i would change its bite force from 700 (NORMAL BITE ATTACK) to 1050 as rex does have one of the slowest attack dps in the game but keep crush at 700 slightly nerf the fracture from its headswing as it doesn't need that much frac dmg on it. (not heavy headbutt)
For trike changes i would like to see trikes agility in spar having a slight buff since trike is so slow.
Right now trike lacks another way to stun rex without moving so returning trikes standing flip and make its CC multiplier 1.5x
Increase Trikes gouge attack damage slightly
rex has priority in sparring which should be removed trike should be better at sparring than rex
Make it so that we can choose what key to bind to our attacks in sparring mode right now players are dont like thrash being a double click LMB since you can easily tap it twice by mistake so adding more sparring keybinds for us to choose would be nice
TRIKE+STEGO
Stego looses its speed very fast in its early adult stages so making it stay 32kmh until 3.8tons will help fend against allos and escape from rexes
The same for trike but at 30.5kmh until 4.2tons will help it run away from rexes instead of being free food to them rn
Diabloceratops
Dibble had its speed nerfed in the ht to 34.2kmh and allo was 35.2kmh back then but allo is now 39.8 so a dibble speed buff back to 36.2kmh will be nice
Dilo
Dilo rn needs a better drift or turn
Pteranodon needs to be able to defend against a pin from troodon.
Confession
I am REALLY struggling to find the motivation to play the isle anymore. There’s a lot to say and I’ll try and get to the point.
Being an isletuber is really starting to feel like a role that I didn’t deserve. I had that one good year where I got hundreds of thousands of views, but ever since gateway, the game has felt increasingly stale. A good chunk of this is likely just natural, but I do think the game is suffering from some core issues. Before I list them I do wanna make it clear that I think the game has made some very good changes at the same time lately, such as performance improvements, new playables, and grass to name a few. And I like that changes to pin are coming.
Elders
I’ve been vocal about this previously, but I really hate how the elder system has turned the game far more into a growing simulator. Now it’s not so bad IF you achieve prime elder, but the fact it’s rng even if you fill minimum requirements is frankly… complete bull. All too often I fail to get prime, and ultimately feel my time was wasted. I also think too many species get to prime too quickly, and should have their growtimes extended.
Visuals
Oftentimes the game does look genuinely great, or you get a cloudy day that makes everything as dark as night. There’s also how bad visuals look in dawn or dusk, especially with good nv. Or how dark it gets overall for some species, or.. everything about underwater nv (can we please ditch nv centered around stencil highlights?).
Migration
The whole system has turned from something necessary just to stay alive, and more into a system built for fulfilling elder tasks. It’s overall very dysfunctional imo.
I’d go in more detail if I could, cause I do think these issues are plenty fixable. Look at previous posts of mine if you’re curious. Anyways thanks for taking the time to read if you came this far.
Im not saying omni needs buffs, it honestly doesnt, but could its bleed pounce option be returned to actually... being an option? right now it just does less bleed and less damage then the damage pounce if im not mistaken, turning the animal that exists to bleed you so it can pin you, into just killing you with flat damage. I dont like pinning because usually its a cheap 1 shot from something thats just bigger then you, but if a pack of omnis can whittle you down enough through bleed and stamina management them pinning something after all getting on it (and taking a few losses if you're decent at the game) is fine
Make entombing spawn you as 30% growth instead of 25% growth so you have a headstart and are less likely to lose tons of progress from dying.
I can’t repeat this enough. Rex’s growth cycle is awesome. By 40% where you actually lose a decent amount of growth you can outrun nearly anything. The area from 45-48 where your fast but weigh a decent amount feels great as well as having a great way that you really notice going from super speedy to 50% in any other way then speed. My only drawback is from roughly 50-55% growth on a prime Rex weighs quadruple your weight but is faster then you. Tho if you’re being caught by one it’s kinda your fault for being in an area they hang out in and being spotted. Then you lose your speed and gain weight in I think the perfect curve. I just love that the juvi stage is enjoyable in almost the exact opposite way of the adult stage, makes it really fun, least fun part is around 3-4ish tons where you can’t really fight well but can’t run well either
Make omni's 1 call (broadcast) more throaty, and less breathy. It sounds kind of shallow right now, it needs some deeper bellowing qualities to it.
I think the audio needs fixing. I notice calls from afar are louder behind the direction your camera is facing. Making it harder to know what direction calls or footsteps are coming from. I think the audio needs fixing.
Remove prime speed buffs and debuff it makes your dino OP or completely useless. There's no reason to give speed buffs it doesn't make sense. For example, if you're a 75% rex and a fully prime rex sees you, you are always cooked if you try to run . I don't understand these devs you removed photo and noc speed buffs because they were unbalanced, and then right after, you give primes speed buffs....
make a way to get rid of specific eggs since they often bug out a lot of people just dont hatch. or add a max time in egg and refresh to make sure the persons still there idk smthn
Damage debuff for 100% elders I can deal with, but the speed reduction makes you completely dead on sight. If I grew a Dino to adult, let me enjoy it, i don't want to be stuck in a never ending loop of regrowing only to die to a troodon in a sanctuary and lose all my progress. But What else am I supposed to do with a teno to that runs slower than an allo?
Being punished for surviving to 100% is just messed up
alright can we pleeeaaase chill out with the rain??? explain to me why its rained almost consitantly for 45 minutes now in AU3. It's actually ridiculous how much it rains in this game recently. i would appreciate being able to see and hear the game thank you
Remove allos pounce and make the Claw attack a special ability instead.
guys what if they remove pounce from allo but add sparring?? against dibble and allo against allo? could be a cool thing maybe and it’ll be unique and make sense and not like omni pounce and it won’t be overpowered
i think audio in isle is very underlooked upon, it has so much potential to the game yet nobody cares. the two biggest problems i have to list out for audio right now would be:
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- every dino has equal hearing
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- audio is impossible to find out where it came from without headphones (possibly with aswell)
think about it for a moment, it would benefit the game so much to use the audio to its full potential. here's the arguument section of the feedback:
- audio is impossible to find out where it came from without headphones (possibly with aswell)
ima talk abt rex but DONT dislike-bomb me just bc rex gets 1 benefit. in my defense, im talking abt the version of rex that's completely balanced after your feedbacks. when you hide in bushes, it's not really possible to see outside a lot, that makes complete sense as your character's eyes are literally surrounded by dense bush. your way to spot a prey outside should be listening to the noise they make. rex especially is a scientifically proven dinosaur to have such a big brain dedicated to critical sensory input such as hearing. now imagine an adult rex following its prey from a distance in the dense forest via listening. rex won't just be able to run towards it, that'd be the same as a deinosuchus going to the surface of water from afar and sprinting to someone drinking or it should be like this to force the rex player to be strategical and patient like a true ambusher. just imagine how many ways rex could be ambushing with its accurate hearing implemented?! here is a random situation:
- its the darkest time of night. your prey is has been headed to one direction, assuming it'll stay on that direction, you as the rex go around the prey while using your hearing and trying to stay far enough to be unseen. you get ahead of your prey, enter his path and wait for him to come to you as your prey is still in that one direction he's been walking.
END
well, deciding which dino should have what level hearing & 2nd issue i stated will take a lot of feedback and hordetesting but hey, if im true, give me the likes ✅ 😎
Allo pounce is way too long. He shouldn't be able to kill a prime Cera in one attack. Also, the pouncing Allo shouldn't be able to pounce you when he is CLEARLY NOT near you. Their hitbox is totally broken
The Troodon footsteps are to loud
What happened to the sounds of the bushes? A bush rustles, but the sound itself is reproduced all around, and you simply can't tell which bush is rustling
Seaturtles should be on Carno's diet, specifically the Y diet or Lipids. I often view Carno as a small game hunter/scavenger that would often roam the beaches in search of easy prey such as seaturtles. Carno currently is lacking its third diet Lipids only having 3 animals that provide them as opposed to 4 like Protein and Carbs, not only that it's 3 preferred animals on that diet Maia and Galli are very hard to come by nowadays and Dryos are not real making Carno often having to rely to either travel to the highlands in search for AI Gallis or settle on organs. I believe the beach would be a perfect and suiting environment for Carnotaurus to thrive on with its wide open plains of sand and very few real competition to be wary of.
I feel like carno has been forgotten, i dont like how carno can just knock and stun things without moving, Carnos Ram is also extreemly spammable with no additional stamina cost other than when its running.
A good change is carno shouldnt be in ram mode when its stops running, it shouldnt be able to immedeatly go in and out of ram when turning by just holding right click. Carnos ram damgae and stun should be relative to speed: the longer it runs the more damage and stun, if standing still: no knocking over and very little damage compared to its biteforce (lets say 80).
Make small game more filling. If I was to play as a carnotaurus, an agile, fast hunter, small game would be perfect on its diet (dryo, hypsi, galli, AI, etc). But what would fill up any normal animal doesnt even fill up half of your hunger. This forces animals like carnotaurus to hunt bigger prey that theyre not exactly built for. Please make smaller animals more filling for carnivores.
Graphics Feedback
Previously, the game looked significantly better in terms of visuals. The lighting felt more natural, textures were sharper, and the water color looked realistic and atmospheric. At the same time, performance was also better — FPS was more stable even on mid-range systems.
Unfortunately, the current state feels like a downgrade. The lighting is less pleasant, some textures appear blurry and overall FPS has dropped noticeably.
Regarding water — the shaders themselves seem technically improved, and it’s clear effort was put into them. However, the color is now far too blue and unnatural. In rivers and lakes, water is usually murky, with greenish or brownish tones, especially in swampy environments.
Right now, the water looks more like an ocean or tropical lagoon, which breaks immersion and reduces realism. It would be great to:
use more natural colors for freshwater
add variation depending on biome (swamps, rivers, lakes)
This would keep the improved shader quality while restoring realism and atmosphere.
remove herrera spawn in swamp. No reason for it to spawn there and you will literally starve before you find anything
Dilo and Omni should be relative close to size and weight - just like back in Legacy. Now dilo is way over-weight compared to omni. Fix that please
troodons venom is way too op, just make my whole screen black at this point
Troodon ground fog, midday btw as a teno
Remove the ability of playables climbing Rocks that they aren't supposed to. It just looks ridiculous when a Trike/Stego and whatever else climbs up to a rock on riverlands and sit there like a lamp post being invincible.
Change how often the fog happens. Its like every 5 mins its so foggy and you cant see anything!
I understand that something like this is very low on the priority list rn, but I think giving Allo a move that incorporates this unused animation could really benefit it’s kit.
I think a high risk high reward attack that locks you in place for the animation would make combat with Allo a bit more interesting, requiring a few more reads during a fight, especially in mirror matches (Allo vs Allo kinda sucks rn). It could be initiated by holding down primary attack, or maybe double clicking like Trike’s thrash.
(Just wanna make it clear I am not asking for any kind of “defensive stance” or sparring for Allo, this would just be an attack like Trike’s thrash or Dibble’s little gore move where it just locks you in place for the animation and would do some decent damage if you land it)
I miss my greens and blues on the dinos 🙁 Making a peacock hypsi made them look so pretty.
The game looks fantastic! Despite your difficult restart, you've managed to get back on track. I've been waiting for the new Allo for years and couldn't wait to play it. However, I'm not quite sure what to make of the Eldar system. I understand your ambitions, and they are indeed bold, but a character with a limited lifespan and time-pressured tasks demotivated me so much that I only lasted one day and now I'd rather wait for a rebalancing/update.
Do get old slower and change the stomach size. Why same carno can't get full food from a dryo or omni? Carno are small game hunter and don't be forced to hunt a big animals in real life plus same rex that get only 4% of food for a dryo when it need only like 220 kg meat for day but in game need 4.5 t of meat. I know everyone will dislike this idea but change this two thing.
Give unofficials more control over aspects of the game, so we can play the game before all these stupid changes, especially once the camera changes happen, which nobody likes or wants to deal with
Teno is more of a flee animal than a Brawler now. Sure it has a variety of attacks in its kit and is genuenly in my opinion the most fun herbivore. But with this update and a lot of bleeders, Teno bleeds out a little too fast, to the point you are forced to flee on a rock, camp somewhere or just swim away from something (not to mention if caught out in the open your odds aren't exactly in your favour since Teno grows pretty fast and becomes really slow)
The amount of times I got into fights and beat my opponents up really good but in the end I can't continue on the aggressive and is forced to run away just because of a few hits my opponents made on me earlier in the fight is a little disappointing for both me and my opponents. I suggest a bleed resistance buff on Teno, while at it maybe even a weight buff (prime cera is still manageable but a single prime Carno against a prime Teno is overwhelming even if you're a good Teno against a good Carno)
Elders, a few tweaks, big improvements
Replying to a post where I list the biggest issues I’m having with the isle lately, and here I wanna tackle the elder system. I don’t think elders are inherently bad, but I do think some aspects are making the game a lot more unfun than it needs to be.
Extend growtimes
Specifically adult-elder growtimes, and by a significant margin. Juvi-adult times should remain the same. But say for small tiers like Pachy or Omni, who both take about 4hrs from juvi-100%. I’d extend it to about 6hrs for both. Apexes are admittedly more bearable with their already long grows, but I wouldn’t mind extending those as well, at least by a little bit.
Entombing
This plays into the above point, but if growtimes were to be extended, maybe consider allowing players to entomb at adult stage instead of waiting for elder. To balance this, the conditions for entombing could be more restrictive, such as only allowing players to do it at full health, so as to prevent ragequitting in the middle of combat (these restrictions could go away at 100%). And of course you still have to wait till elder stage if you wanna entomb a fourth mutation.
Secondly, allow players to entomb as another species. All too often I’d rather play something else. To balance though, say a hypsy from entombing as a Rex, the hypsy would have to play for the amount of time it takes for a juvi-adult growtime for the Rex. The longer you play, the more entombment options you have.
Remove RNG
Fulfilling all minimum requirements should guarantee prime elder, not give us a CHANCE of becoming prime elder. Our time shouldn’t be wasted like that.
add gastrolith icon to stomach so we dont have tab in and out
bring back the old highlands, this new version looks bland, boring and kind of "generic"
I like the blue water don’t get me wrong but now it just feels like outta place now that it’s not brand new I feel like the brown was way more like appropriate for the rivers ig it just looks like ocean everywhere now 😂
Remove glas bones nobody asked for it and it literally punishes people for surviving fights with rexes and pachys
Like rex already has an easy time to fracture people with it's bite and crush and we don't need to talk about pachy
The Troodon footsteps are to loud
Why volumetric clouds, which only work with epic effects, look so pixelated? adjust this
add individual sound knobs. example: flies are too loud if theres a troll in the nest. another example: rain is too loud often times. You currently cant turn 1 down so you sacrifice being able to hear footsteps to save your hearing
Turn down the fog and rain. This is a stupidly simple request that most people agree with, yet here we are weeks later and it's still garbage.
This isn't about the balance of the pin or anything else, simply just a visual feedback.
When Rex pins something while running, it usually slides away from the pinned animal by a few meters, imo this is possibly one of the worst visual the game has in terms of how mechanics are implemented visually. You just straight up slide through the body and pinning the animal for 20 feet away, while biting the air.
If something is heavy and strong enough to pin an animal, it might as well have the power to drag the said animal with itself as it slides. Obviously it can't pick it up in it's mouth, but it should be able to drag it with him, perhaps even add dust particle effect to it.
Instead of pteranodon being STUNNED when it pecks things while flying that are too big for it to peck (what the hell?!), it should simply do no damage to them, similarly to how a tenontosaurus biting a rex does no damage. To make it more obvious that you aren't doing damage, an animation could also play where your ptera tries to peck, but its beak bounces back up, and it potentially plays a unique audio cue like an annoyed chirp or grumble. No stun, nothing that impedes your movement, just a unique animation, unique sound, and no damage done to the thing you pecked.
Allow playables to do 1 additional requirement over prime elder (5 for small animals, 6 for large) that allows them to still have their speed decay like prime and frail elders do, but to adult values, instead of to slower then adult values.
And allow this 6th requirement to be completed once elder begins.
E.G., a troodon enters prime elder, gets parthenogenesis, and nests a few children, raising them to sub adulthood. This troodon has completed a 5th requirement above prime elder, and will now only have its speed reduce to its base at 100% growth, instead of lower then its base.
A carnotaurus enters prime elder, travels the map, and gets 4 patrol zones, fufilling its 6th requirement (sanctuary, no spasms, perfect diet, no infertile, migration zones, + patrol zones), its speed will now decrease to that of an adult carnotaurus, instead of becoming eventually slower then one.
It gives elders a reason to continue travelling/interacting with other players, it gives players what they want (an animal that doesnt become unviable due to a speed nerf at 100% growth), and it still requires extra effort above prime elder, making it an "Above and beyond" reward.
On the same topic as the suggestion above me but a different suggestion:
Just remove all speed changes from hitting prime, nothing should get slower or faster. Keep the lower damage, the bigger size, etc, just remove speed changes. It carries some primes while completely ruining others.
To the developers of The Isle, What the hell are you even doing? You’ve forced Deinosuchus to take a ridiculous amount of time to grow, and yet you give it zero AI. So we sit in swamps, hours on end, hoping some random player shows up—if they even bother. That’s not survival; that’s a life-sucking slog. And let’s talk about mutations—resorption, saltwater—you’ve basically handed players a cheat code. No need to risk swamps. No need to face crocs. They just skip all the danger entirely. And beyond that, the map is broken—there are too many shallow zones in rivers and lakes, making it a cheap hack. Dinosaurs can just drink from these everywhere, avoiding any real risk. You need to fix the map so that drinking spots actually have risk, not just shallow freebies. But here’s the gut punch: every hour a player wastes on your broken system is an hour stolen from their life. And it’s not just their life—they take that time from their families, from their kids, from the moments they’ll never get back. You’re not just wasting pixels—you’re robbing people of their most finite, irreplaceable asset. That’s disgusting. You demand huge time investments and give back empty frustration. Fix this. Add real AI. Stop letting cheap mutations and broken map spots ruin everything. And you could patch this in a day—stop wasting your resources elsewhere and fix the damn game. Respect the time your players give—because it’s a piece of their lives, and they can’t get it back. Sincerely, A very pissed-off swamp lizard
LARGE MOUTHFULS - pile of small organs or an orange bush can fit into an apex or large prime's mouth, one nibble at a time with smaller foods only breaks even with the ongoing hunger drain for some of these big boys
If the dino is large enough (predetermined weight or growth % set by devs) and the food is in a pile or clumped closely together on a smaller plant why not multiple pieces in one mouthful?
Hold G to scoop up multiple food items that are close together if the they are small enough
allo genuinely does not need to bite that fast😭
rex should 100% take damage if it tries to crush or knock over a trike head on i kinda figure that would be a common sense thing....... you run into the horns you get poked would i be wrong to assume tht?
Please I beg with everything in the power of the universe, buff the Bees in Sant, buff the damage, and buff the range in which they'll chase you from it, and please for the love that's all good get rid of the roads running through them, in what fashion is it fair or a good idea in just slapping the wrist of Subs and Adult Dinosaurs being able to just run right into the depths of the Sant, kill 4 or 5 Troodons or whatever, and get out without hardly a scratch on them or simply camping the roads that runs right through the middle of them.
If anyone who dives head first into a Sant to kill a couple Juvis/Troodons should be punished a lot more with either dying immediately or coming close to and not taking the risk, these types of people who do such things shouldnt be hand held for making bad decisions and getting off with barely scratch.
Its a Sanctuary for a reason.
Also please lower the Troodons night vision some, its so bright it hurts but without it you cant see a thing because its so dark at all times.
for the first time in a while I went to mess with the replay feature, while messing with it and trying to take screenshots and videos of a cool encounter I had with another player, I realized just how bare the replay stuff is... it's clear that it's sole purpose is to help those who have been killed by either a rule break or a hacker identify the player... and that's it... when it could and should be so much more... especially for content creation, it lacks tools and has problems that prevent replay from being used that way.
I'll list some glaring issues I have with the replay as it is now:
- replay does not accurately reflect the weather at the time of the recording
- does not accurately reflect the lighting at the time of recording
- you cannot see under water
- you cannot remove the outlines of players with night vision on
- you cannot see the outlines of players who are in the water
- the UI at the top left of the screen does not go away completely when trying to hide it
- impossible to use the UI with a controller (which is optimal for precise camera control and movement)
- if there are shortcuts for doing certain things (pausing replay, showing usernames) they are not displayed when hovering over the corresponding button, or if they lack a button, they aren't displayed as an option at all (such as activating night vision)
- even with night vision on, it is sometimes impossible to see at certain times of day with the camera at certain angles, or in rare cases at all.
- I have to constantly toggle player ID in order to see people who just entered the replay distance or left it, as it does not update on it's own.
- setting the playback speed too high will cause the environment to load and unload sporadically, sometimes causing the game to crash entirely
- you cannot rewind the replay, so you have to press where you want to be on the slider
- trying to go back to a specific time in the recording by pressing the slider will place the camera in a random location if you aren't focused on a player, instead of just staying where it was.
- the cursor and the end of the slider do not properly line up, meaning if i go to tap a tiny bit behind where i am currently in the recording, I'll actually be sent wayyy further back.
- the slider's size cannot be changed to allow for more precise movement on larger recordings.
Stuff I think the replay feature should have:
- ability to change the weather and time of day
- ability to change how strong the night vision is, and to remove the outlines around AI and players
- ability to mute or entirely remove AI from the replay
- ability to change how far you can see under water
- basic photo mode options (Depth of field, sharpness, vignette, saturation, contrast, etc etc)
- controller support
- ability to change graphics settings while in replay
- ability to change the size of the slider
Replay is a really cool feature, but as it is now it lacks tools to be used as anything more than a surveillance camera on a drone that can pause time. the game can be really pretty, replay doesn't or either can't replicate the environment the player sees while in game. replay is clunky and prone to crash or break if pushed too hard... which is more like a gentle poke. and replay lacks basic photo mode options. the game can be really pretty, let replay expand that without having to use a third party to make stuff look even better.
EDIT: so, it seems there IS actually a replay filter... however, hardly any of the options work, it's listed nowhere in the UI you're given and once you press F1 to activate it you cannot interact with anything at all anymore... meaning if you pause the replay, press F1 to see the options, and then want to change where you are in the replay recording... you can't. you have to force quit the game and then relaunch the replay...
so replay is nice, but as of now the tools offered are broken, limited, hard to use, hard to find, and don't currently exist in the minds of most users...
This has probably been brought up before but please let pt’s nest after reaching 100%. Lots of people play pt to chill and be social.
Get rid of this "peak"-idea at around 87-88% growth. Surviving to 100% should not be punished. The goal of any survivial game (not just The Isle) should be to encourage to try to stay alive for as long as possible.
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Remove any speed changes as (prime) elder, both positive and negative. Speed should NOT change at all! Not only does it severely scuff the game's balance overall, it also affects playables differently. Smaller "non-brawler" dinosaurs are far more hindered and punished by reduced speed & agility since it's their only form of defense in most cases.
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Adjust weight and slight damage buffs for each playable individually based on their playstyle (fight or flight). Those who actively engage in fights to hunt or to defend themselves value weight and damage equally. Playables whos #1 survival tactic is to flee might favor a bit more weight over damage. Swift hunters and especially smaller carnivores on the other hand might want a little more damage instead of a few bonus kg. The additional weight doesn't really do anything for a Troodon for example anyway. All these buffs should reach their maximum at 100% growth.
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Remove infertility at 100% growth for ALL playables. Let the people nest damn it!
Counter argument:
-But you must give back to the ecosystem and this way elder simply becomes the new adult.
I don't care! Everyone dies eventually, that's the nature of all survival games. Let the people enjoy their playables in their strongest form until they one day inevitably meet their end. Nothing feels worse than being punished (by frail AND prime) for surviving in a survivial game.
Give teno prime more weight and speed. Its so damn punishing especially at the end.
Also rex sub shouldnt be so fast. So many dinosaurs have no chance running nor fighting against it. There should be a possibility to escape it.
Making it past juvie stage as a Troodon is literal hell because you're going to starve to death within 15-30 minutes of spawning in unless you're super lucky and find a nearby corpse or something you can, and I will emphasize it, CAN kill. Slow down hunger drain please, at least for smaller dinos.
Allo lowkey can tank his way to victory with how spammable it's bites are, with a mechanic able to end things in one button, the least it could have is a slower bite speed, while at it, make it take longer to grow (right now it grows nearly as fast as Cera), it has a large kit to itself that just overpowers most of the roster, I mean 3 allos can pin like 8 tons, the claw swipe can bleed out a dibble in 3 and a single Allo pins Cera, Teno and anything below that. Even if you're in a group of ceras or Tenos, the Allo can tank enough hits while it's pinning your buddy and will continue to do so until everyone is dead. "But he won't have enough stamina afterwards!", maybe, but bro has the most spammable bite in the world that's not baitable nor dodgable, and even if the Allo dies, it's not worth 3 ceras or Tenos. "But you should run away instead then!" Teno and Cera are SO slow compared to Allo, maybe Teno has a chance but other than swimming or jumping away on a rock or conveniently being in your prime (this doesn't apply to Cera, he doesn't gain a single km in speed) you're not getting away.
Maybe something against pinning when you're in a group, I can't imagine an Allo realistically pinning something while getting kicked in the face by a Teno and going "light work no reaction".
Unstuck needs to have no cooldown for the first 3 tries or a significantly shorter cooldown. Annoying when the first unstuck doesn't work and then you need to just wait there for 10minutes to try again, which might not even work.
The Troodon footsteps are to loud
make a mutation that makes you more resistant to vomiting, or just genuinely nerf cera
why am i being bit once in the tail by a sub cera and I vomit?
Make the game able to be moded
Reduce rex fracture by damage by 30%, so he has old values at the end of the HT where even when trike face shield was still broken it was more of a fair fight
4500 fracture damage on crush to -----> 3125
Make the game Easy accessible for everybody that pays for it. Without the customer having to watch videos and fix stuff on his own.
i found this video on youtube from TheTopRat showing his version of night vision and honestly I like it a lot more than the current one
make trike vs rex ACTUALLY equall and no i dont care if its harder to grow a rex compared to a trike if a figth between a rex and a trike that have the same skill level almost always results in the rex being victorious its stupid the whole thing of trike is being a fat tank that can tank damage and hit a lot of it while sacrificing speed while rex on the other hand almost has the same takniness and doesnt sacrifice jackshit when it comes to his kit im not saying make it so that trike is always victorious but im saying make it so that atleast the trike has a small chance if its skilled enough
make gastronomic regeneration only work for organs
discord suggestion
make the wide triceratops an emoji or sticker
remove tactile endurance mutation
Please, nuke glass bones out of existance. Or at least make it not permanent.. I can deal with it if it lasts just for some time after getting some heavy fractures
Why am I.. punished for surviving fights?? It just makes the game less fun and the debuff doesn't even make sense anyway.
Remove the waterfall sounds from the Skin Creator. We get deafened by the rain and waterfalls enough in game 🤣 💦 ❌ .
Instead of Rex being able to pin, maybe it could have a grab in a sense that it lunges forward in ambush to bite down (I imagine a double left click) on the neck or body of an animal, while using a or d could toss it to the ground (leaves Rex vulnerable, maybe could be canceled if the prey is in a group?) If it's too big to toss, then maybe it could be used to stun or cancel an attack (like maybe an alt?) that could be bucked off later?
I think the pin makes sense against bigger prey like trike, steg, and other rexes when the leg is fractured/low stats for sure, though.
I think you guys should either let the users aim attacks or have little to no damage to teammates when a scrum happens.
Idea for Trike I had would be a secondary alt attack but its not an attack. Since right click is already used for shield stance it would be interesting if trike could hold alt and look in a direction to quickly flip around and block an attack. Perhaps this could also stun or something if landed correctly. I think this could be interesting for trike v rex as it allow trike to sort of counter rex being able to get around it without making trike turn rate out right faster.
I am once again here for the love of dilo. I think as the roster is expanding, our beautifully ugly little guy is really suffering.
Currently the clones are broken, I'm glad that their bugs have been acknowledged and that they're being worked on. But more than the issues with the clones not dealing damage as intended, I think that it's time to reassess dilo's agility.
I believe at this point, there isn't a single therapod in the game that is less agile than dilo. Even the absolutely massive rex and allo are more agile
I do understand more speed = less agility. I just think that even as a hit and run animal, at its size, dilo should be at least somewhat more maneuverable than it currently is.
Something as small as a more effective slide would make a huge difference in survivability and effectiveness in a hunt.
Also, can we please reconsider how loud dilo's footsteps are? I do find it somewhat strange that a sub dilo of 300-400kg is as loud or louder when it runs than a 1500kg+ cerato, allo, or carno. For a night predator that should be stalking its prey in the dark, he's certainly not sneaky by any stretch of the imagination.
Venom already amplifies dilo's sounds for the target by drowning out all other sound. Is it necessary that dilo be so loud?
Please make high land and south plains back to how they where this new highland and south are nothing compared to it keep savanna tho I lwk like it
Buff hypsi spit. Make it easier to aim or make its hitbox bigger. Right now you are dead by the time you line up the shot.
Add a queue for server joining
give dilo more agility because the clones are most of the time not working
For dinos that can eat rotton meat, like cera and deino, the rotten meat icons should also display what type of nutrient it is if it's on their diet, instead of leaving it to guesswork. It could look somewhat like this but more refined with the actual icon of course.
There’s something to be said about the ease to grow carnivores now.
I did make a post about ai spawns with less deer and boar (they are noisy)
But it’s honestly “too easy” to grow even as a troo now.
I miss the days of feeling like I’m “surviving” rather than just growing.
Do omni pounce when hold lmb do high damage per sec and small bleed and then rmb do high bleed and small damage. Idk why rmb pounce do damage and bleed but lmb only high damage
Worry less about making new dinosaurs, optimize the game better. Also why is dinosaurs like trikes, rex, stego many more big guys getting stuck on the small tiny trees? I can't tell you how many ambush hunts I failed because of the tiny trees blocking.
Fix the audio: I have $300 headset, with directional earing. I still struggle to find the direction of the call being made.
Please fix the ponds for prime deinos. I'm willing to risk my 75% + dieno on land to get to the better ponds, I should not be punshed with such shallow waters blocking my ambush.
Small dinos desperately need longer elders/growth time
I started making a nest as a hypsi at 50% and did not finish making the nest until I was 80% and by the time all the eggs were hatched I was almost 100%
Add an option for parent dinosaurs to pick up and carry their offspring
I really like the Elder sytsem, but it takes 3 hours for a trike or for most of the species of getting there peak prime. I reached prime Trike an Hour ago and just gained like 400 kg. This is absurd your just hiding and waiting for your peak prime to come.
To add onto this dilo footsteps should only be loud when its prey is envenomated in its 2nd stage
Can y'all please rethink about the speed buff/debuff from elder stage? Speed is the most important aspect of the game's balance and the elder stage just throws it completely out of the window. Dinos getting 1 km/h faster when they're prime (no buff if they're frail) and 1 km/h slower when they grow old would already be enough imo. Just don't make older dinos a walking burger.
itd be cool if when hatching from an egg, it would show the username of your parents (or mother at least) in the status report menu incase you reunite one day
why are deinos able to slide 306 miles when they lunge on land??? remove that bs. how did that even get approved if its intentional and not a glitch lmao
1. Night Vision Quality (Realism & Balance)
The current night vision implementation feels inconsistent and unrealistic.
- During deep night hours, visibility is actually worse than it should be.
- During daytime, instead of being overexposed or penalized, it unnaturally enhances textures.
Suggestion:
Rework night vision to behave more dynamically:
- Stronger, clearer visibility at night.
- Significant overexposure / glare penalty in daylight.
- Less artificial texture highlighting.
Right now it feels more like a texture filter than a biological adaptation mechanic.
2. Rock Texture Quality Drop (Recent Update)
Since the last (or possibly two updates ago), rock textures appear significantly downgraded.
- All settings are maxed out.
- Issue persists regardless of graphics quality.
This suggests a possible LOD, compression, or texture streaming issue introduced in a patch.
Suggestion:
Review texture quality regression on rocks and terrain assets, especially at high settings.
3. Map Polish & Environmental Bugs
The map needs a detailed pass for environmental consistency.
Current issues include:
- Floating trees
- Broken or misaligned textures
- Visual clipping and terrain inconsistencies
Suggestion:
A dedicated polish/update focused purely on map stability and visual coherence would significantly improve immersion.
4. Lack of AI with Lipid (γ) Diet for Carnivores
Since returning to the game (3–4 weeks of active play), I have not encountered a single AI source providing Lipid (γ) for carnivores.
This creates:
- Diet imbalance for carnivore players
- Forced migration to specific hotspots
- Reduced gameplay flexibility
- Slower and more punishing early growth phases
Suggestion:
Increase spawn rate and improve distribution of γ AI specifically for carnivores across multiple regions of the map to maintain dietary viability and balance.
5. Spawn Distribution Problem
The map is massive, yet players repeatedly spawn in the same swamp area.
This:
- Reduces exploration
- Creates artificial overcrowding
- Slows down early gameplay
- Breaks immersion
Suggestion:
Implement randomized spawn clusters across multiple regions.
Even structured spawn zones (e.g., different facilities, forest edges, plains) would feel more organic than constant swamp spawns.
6. Weather Balance & Dynamic Events
Currently there is a high frequency of heavy rain and storms, significantly reducing visibility.
Instead of constant low-visibility weather:
Suggestion:
- More sunny days
- Occasional fog
- Rare but impactful extreme events (e.g. hurricanes, flooding, tsunami-like map events)
Extreme weather as rare survival events could create:
- Cave shelter gameplay
- Competition for abandoned facilities
- True survival tension
Right now, weather feels more like a visual obstruction than a dynamic system.
7. AI Spawn Clustering & Distribution Issues
Currently, AI spawns appear to be overly clustered in specific locations.
I have repeatedly encountered situations where boars or deer spawn literally on top of each other in the same spot, while large areas of the map remain completely empty of AI.
This results in:
- Artificial AI density in isolated zones
- Large dead zones with no ecological activity
- Reduced immersion
- Predictable farming spots
Suggestion:
Rework AI spawn logic to:
- Prevent stacking spawns in the exact same coordinates
- Improve spatial distribution across the map
- Introduce more dynamic, region-based population balancing
A more evenly distributed AI ecosystem would significantly improve realism and exploration incentive.
8. Incorrect Health Display
There is an ongoing bug where the dinosaur health status does not display the correct HP amount. This issue has persisted for over 1–2 months (lol) without a fix.
This makes survival decisions unreliable and negatively affects gameplay.
Suggestion:
Prioritize fixing the health display UI to ensure accurate and real-time HP information.
Jackfruit should really give more food than it currently does. It gives the same amount of the other fruits despite being much bigger and being near as big as the sprouting plants.
ADVANCE the replay mode, the game itself when positioned correctly is already beautiful. Advancing replay to make it more like Path of Titans (depth of field, camera fov, etc), would make the game way more cinematic than it already is.
Create a location like this on the map, with few trees, no much ground vegetation or many bushes. I made some concept art showing where this location could be.
Allow unofficial servers to configure dinosaur growth times
REMOVE PIN MAKE THE THRESH HOLD LESS RIDICULOUS PLS
forth time today dieing to a one tap... why in a survival game can you get one tapped so much. I used to hid until i was adult until today which i tried going in the open cause i though "if I die as a sub adult at least ill have a fight and I took less time to grow but I guess not..." I lost like 5 hours just today to not even having a fight. make a nerf to grapple and pin as well as the fight back a prime allo can instantly pin a 83% cera, 59% dieno, 55% diablo, 85% teno, and a 48% maia and thats not to mention grapple which is double the weight. How hard can it be to change numbers to like 30% of weight instead of 50%.
This is the first version of my Allosaurus rework concept.
All numbers, such as damage, bleed amount, and cooldown durations, are subject to discussion and balancing.
The main goal of these mechanics is to make Allosaurus more interesting, interactive, and strategic:
encouraging team play,
increasing decision-making,
rewarding timing and skill rather than spamming attacks.
I believe that with these changes, Allosaurus could become a much more engaging and unique predator in Evrima.
Idk if anybody has noticed but baby carno broadcast animation last too long. Sound finishes before animation does.
Add ai birds (ex cassowary)
The map has declined so bad to this point its honestly sad, Gateway use to be so nice
Stego power swing should lose stam when it’s just held up in the air for 30mins. Its tail is huge and should be a stam drain, like cera holding its mouth open.
Rework/fix Rex spar
fix the god damn fish ai and fish spawns for crocs bruh every croc js starves 😭
Get rid of glass bones no one likes it.
when making a new map I would suggest adding both temperate and tropical biomes onto the map, the creatures in the game look amazing in both environments and it would also be cool for migrations and such and also expand coastal areas! (renders show what it could be like)
Was playing troo yesterday and it just reinforced how harsh the degradation is for smaller playables for prime.
The last 10% you lose 10kmph in what feels like 10 min, and during that time I was in a fight with a raptor and that sudden speed drop and Mobility loss got me killed. (I should’ve entombed but I was having too much fun making him cliff camp lol)
I understand, trying to extend the prime stats so that we can enjoy our rewards for prime.
But the end scale makes it impossible for some fights.
And it feels like Troodon gets hit by a loss of mobility harder than other playable’s do,
Could we have the time in our prime be dictated by our diet, food, water, etc.
That way, we can choose how quickly we want to entomb, and how long we can have our prime?
Last night, had over 75% of each diet, but still lost all ability to survive a certain matchup because of the fall of from 93-100%
Bring back trike standing flip there’s no other way to stun a Rex without running and slow down Rex
Rex’s current 3-call sounds like legacy Rex’s 3-call at 144p, the mixing is pretty strange compared to the other calls
Add these icons, which are already in the game files, to the Herrerasaurus jump.
Pachyrhinosaurus and Fracture
(Inspired by Orni's and other Isle-tuber's videos on the Rhino)
I think that the fracture system in the game at the moment is actually in a really good place with the Tyrannosaurus and Pachycephalosaurus as well as the newly added Glass Bones effect, however, I think that there should be a herbivore that can deal fracture damage defensively (or offensively, I know what current Pachy players are like lol) that fits in the size range between that of a likely 9+ tonne Anylosaurus and the 900kg Pachycephalosaurus, given the immense weight gap between the two.
I suggest that Pachyrhinosaurus would get a unique fracturing attack whilst outside of it's sparring mode that it can use by holding RMB while trotting or sprinting similarly to Pachycephalosaurus' charge headbutt attack. This action would play an animation whereby the Rhino would rear up onto its hind legs and releasing RMB would make it headbutt forwards dealing massive fracture damage or initiating sparring if it hits another pachyrhino or ceratopsian within it's weight range. I also suggest that there should be a shorter time frame than that or the Pachycephalosaur's in which the attack can be carried out, as lifting up that much weight onto half of it's normal amount of legs would, no doubt, be tiring for an quadrupedal animal.
I would also suggest that (assuming all ceratopsians will get the same thrash attack that Diablo and Trike have) Pachyrhino would have this charged headbutt attack instead of its thrash for balancing purposes.
I believe that the addition of a fracture-dealing mid sized ceratopsian would help to distinguish it further from the already ceratopsian-dense roster and would make for a very engaging animal to play as, and would also make for a very interesting challenge for mid to apex tier carnivores to hunt (or avoid) such as Albertosaurus and Acrocanthosaurus.
I think we need an in game friends system that keeps a player history of people you were packing with. Not completely necessary but I think connecting and making friends completely inside the game could benefit the majority of people who can’t get their friends to buy a 25 dollar early access Dino survival game. Idk if this is already being implemented but I’m just throwing it out there.
I think we need separated servers for PVP and PvE player. Otherwise all suggestions will always collide.
I think PVP would be a lot better if
-map size reduction a lot
-max player per server raise a lot
-disable ai completely
It would lead to
- more food available
-more small/juvenile dinos to hunt
-more action/ less starving wandering
-more pvp
-less full grown vs. Juvenile fights
For pve i would suggest
-pve server with the following changes
- map size as it is
-even more ai, especial at the coast and in water
-lesser player per server
Can we have colors back? The only thing being atrocious are ceratos at the moment. (Yes I'm looking at you you watermelon colored freak.)
Give playables that can’t jump the ability to look up or raise their head by holding space (or any other key, space just makes the most sense to me).
I’ve noticed if you can’t jump it’s hard to deal with anything above you, even if that thing should be completely reachable at your size.
Primal Carnage has this for the tyrant class dinosaurs and it’s really helpful.
Oviraptor should have the ability to jump or fall from tall places and have a safe landing like chickens can.
“Allo isn’t a pin it’s a grapple” hey that was a bold face lie. This game has just been on the decline for a while now. I just can’t wrap my head around the 2.5 ton Omni and horrible growth curves of some dinosaurs. I really do like the isle and want to see it succeed but at this point I don’t know if it’s going to at its current state.
Make going prime a choice instead of being forced to get old and slow. 😂
In general, this game has lost a lot of the “survival” feel.
Unofficial servers are tailored to that community and what they want, but balance should be made on the official servers.
Rn, you can get a prime carnivore on ai alone.
That means that you can reach the peak of your life surviving on board, deer, goats, turtles etc.
and while those spawn everywhere in abundance, crabs, frogs, and the pterodactyls (lil black birds) are far rarer to find.
I understand that you may want all players the chance to get grown and experience an adult allo, Rex etc, but the game has lost the survival feel and now feels more “grow simulator”
There should be caps on ai spawning depending on what’s alive and in the area.
At some point, the ai should not be able to sustain larger creatures.
Too many of these medium and large tier carnivores will just make herbivores go extinct if they can’t at least flee, but even now struggle to do so against the hordes of carnivores.
The elder system has also turned this game into another “wait until I can fight” game, where players are forced to get prime or just be doomed to die, lest they wait until that meter hits 100%.
I’ve been finding fewer and fewer herbivores that aren’t trikes or dibbles, save for occasional Maia, hypsi, and teno. Pachy just seems to be a rare thing to ever see.
Can we bring back the “stress of surviving the Isle”, where food for carnivores is a bit more scarce, compete for hunting grounds, and change ai so it doesn’t overfeed the population, and in areas with herbivores, mixpackers, or large carnivores, prevent medium ai from spawning?
Make the hunt for food a thing again, and I think it’ll help balance the ecosystem
The constant heavy rain, fog, and cloudy nights that make it feel like im Helen Keller is terrible
The perfect diet buffs do not work it takes without diets from 0% stam to 100% 2:20 and with buffs plus mutations and entombed 3 times still 2:20 ? Im sorry but wheres the logic here
We need some new mechanic/events in the game, after reaching prime and becoming infertile at 100% there is not much to do. Yes you can entomb but the novelty wears off real quick. Here are a few ideas, might be flawed but could be fun. Would love to know what you think, or any other suggestions. We defs need to remove that infertile at 100%
1. TERRITORY & SCENT MARKING SYSTEM
How it works
Players mark territory via scent, scratching, calls, or visual markers
Territory provides buffs:
Faster stamina regen
Nesting success boost
Better AI/food spawns
Territories decay if not maintained
Why this works
Encourages patrol behaviour and role play
Supports pack/herd identity
Border skirmishes
Territorial takeovers
Nomadic vs. settled play styles
2. ALPHA HIERARCHY & CHALLENGE SYSTEM
How it works
Social dinosaurs have rank structures
Alpha gains:
Priority mating rights
Pack buffs
Ability to initiate group calls or migrations
Challenges can be issued via calls
Non-lethal dominance fights (submission mechanic)
Why this works
Adds purpose to adulthood
Creates social drama and storytelling
Fights become meaningful
3. MATING GROUNDS & SEASONAL BREEDING ZONES
How it works
Certain map zones become breeding hotspots
Mechanics
Number 5 is mating call
Seasonal cycles trigger mating migrations
Mating success higher in designated zones
Increased predator presence near breeding grounds
Why this works
Creates natural migration routes
Concentrates players for emergent encounters
Encourages risk/reward game play
Possible seasonal themes
Wet season → herbivore breeding
Dry season → predator advantage
Can we please look at dilo rn its one of the least played carnis cuz everything overshadows it
Please give dilo an actual slide you did it with allo why not dilo who needs it right now. ( or give it better agility)
Dilo should get its venom at 40% but with only 1 bar of clones then at 50% it gains one more and then 75% it gets all clones
Dilo tail hitbox is huge it needs to be smaller
Carno shouldnt have CC on its standstill charge to compensate reduce the distance needed to knockdown a target by 15%
Reduce cerato group from 5 to 4
Bring back open areas (plains) on the map
There doesn’t need to be 200 „ambush“ bushes and foliage everywhere to cater to predators. I’m not saying there shouldn’t be none, but it’s excessive.
Plains create hotspots for herbivores because they can’t be ambushed as easily, and also prime hunting grounds for things like Carno because its prey can’t escape as easily, and when Quetz is released, these plains will have a new level of danger, too
Please make the version number a toggle. My OLED screen begs you
Let pterandon freely able to swim underwater and propel itself using its wings underwater after using a dive into the water, similar to a seabird. It’d help pt escape quetz and also help it be a coastal dinosaur.
Remove Prime Speed buff and debuff
Remove herrera speed nerf, and buff troodon speed (especially as juvie). Small tiers should be FAST. That's kind of the only way they can survive?
The game is supposed to be a hardcore survival one.Where you have a constant fear for your life and where you have to constantly search for food.It turned into a waiting simulator until you can fight.Big carnos can live of Ai and herbis can just chill at the edge of the map and farm patrol zones.Even if you spent around 10 hours growing a big herbi you just get killed by pinslop.I have to say I lost much motivation to play the game and grow something since the last updates
Elder idea brain dump
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Resting grounds: it would work like the MZ, PZ, SZ. It would be available at 90%, and it would be at a where your dinos are usually at as the diet tab says. And it would be a MZ for scavengers and would be available if that least one dino in their diet is at 90%. and when the elder dino dies of entombs the scavengers could eat the body. And make it a requirement to entomb in a resting ground.
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Storing: and thing where you can store your dinos, and to let you know it is a store dino, highlighted in a yellow color. But you can only store a dino if you entomb it that less one time .And to avoid abuse of the system, have a 10 or 20 minute wait time to play a entomb dino if you die as one.
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Special mutations: this would encourage dinos to entomb, and make it more rewarding too.
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Super prime: A elder dino that entomb enough times, it have all mutations, and is a prime. But they stay as strong for as long as they live.
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No speed bonuses: if you guys removed mutations that have speed bonuses, why not do that for elders?
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Make it harder: I do know that some people think it is to hard already, but I think it is a bug that make it not obtainable in officials, because when I I'm in unofficials it works. So fix that, and make it harder to get.
that is all, if you think these are good or bad ideas, ping me in https://discord.com/channels/401464048610312193/423939730544132096 pls.
When it comes to carnivore diets I think it should be sorted into two categories. Standard and Opportunity.
Standard diets would be things that the creature is expected to hunt and eat on pretty much a daily bases and consist of most of the diets. Opportunity diets would be things that would be rarely be eaten but the creature would do it if it had the opportunity such as if the creature is already dead or you manage to find it as a juvi and would generally make up the minority of the diets.
The image below is what the sorting could look like.
Why would this be important?
Here are a few reasons.
-
Logic
Sorting diets like this would make some diet options make way more sense being there. Things that seem nonsensical being part of a specific carnivores, either because obtaining it would be too challenging/situational could be put in the Opportunity section on the diet. -
Massive variety
To build off of what I said about certain diets making more sense with this concept, there would be an opportunity to put way more on a species diet this way and it would be totally justified. Certain small game hunters wouldn't have to worry about living on organs alone with a slightly expansive list of Opportunity diets. -
Noob help
Newer players (once they figure out how diets work) would benefit greatly from knowing what is the standard parts of their diet they should be focusing on while they learn the game more and more. They wouldn't have to worry about dying from their "prey" as a cause of death if they stick to what if their standard. -
Appearance and immersion
Seeing what your diet options laid out in what you should go after more often makes you feel more in tuned and immersed into the experience imo. A sense of risk vs reward. Plus it just looks nice.
make baby crocs faster than big crocs on land its hard enough trying to avoid cannibal crocs. it feels like a real kick in the nads to get ran down by a 8 ton croc when you are a fraction of its size
Fix the appearance of the grassland areas. The jungle looks much more graphically developed than grasslands, and runs better.
Allo pins sometimes are making the dino not being able to run even after they are not pined anymore, happening way to many times, I think it happens when the pin is also clearly with the wrong hitbox like the allo is doing the animation of pin very distant from what is being pined. Awful
I see more rexs than anything else in this game. Saw 6 rexs in a span of 1 hour. Thats heinous, considering its the biggest and strongest thing in the game. It should be way more rare to play.
Can we get an option to entomb into an active nest? That way players in herds don't have to run across the map to find them? Just as an option so solos can still entomb.
would like to see more carnivores on carni diets.
Can you please fix the bug were Herrera's cant latch onto a cliff/tree while falling? I fell down a entire rock cliff and couldnt latch onto the side of the rock a single time until I plummeted to the ground and broke my leg.
Trust me I tried, but nothing worked until I made it to the bottom.
Dilo should not be less agile and louder than allo
Promote hotspots, and then make their resources more limited.
Make specific, popular areas that people want to travel to, that they feel safe at, and then give them reasons to not stay at the same one forever if they’re an adult.
I’d much rather there be 4-5 good, open, even “safe” hunting grounds where herbivores gather together.
Like, make a big open field be a migration zone for a lot of species, with very, very little cover, and then rather than sprinkling the food throughout the field, put it on the forest’s edge.
Give carnivores a reason to stalk, rather than wander and hope to bump into something they can hunt.
And then people can still stalk the routes between the hotspots, looking for stragglers and loners.
Speed should not be influenced by the elder system in any way. I know it's supposed to be immersive for your dino to slow with age, but it's getting in the way of gameplay. On the other side, it's not fair that primes can chase down and kill their species. For the sake of making the game slightly less of a nightmare to balance, standardize speeds across adults and elders.
Got a Prime Trike to 100%, took many many days.
Entombed. Died to a full grown Rex within minutes..
Can we make it so you don't spawn near things that will kill you?
Like a safe radius or something around the spawn point so you can live for more than 2 minutes after putting in like 20 hours of work
Wouldn't it be nice to add insects like butterflies and bees? Would be a great source of food for small and young dinos and would make a lot of sense in places like swamps.
Prime and frail elders ruined the gameplay loop for me. It doesn't feel like gaining strength or weakness depending on how you play. It feels like (and is quite literally) turning the game into "instead of exploring, trying to get a good diet, survive, fight off predators, etc., now you have to fill out a checklist to get prime elder, and if you don't, you just wasted 5 hours of your life!"
Frail elder shouldn't exist, PUNISHING me for playing the game for hours and putting effort into it (maybe if I afk'd in a bush and only ate non-diet food the whole time, but in the current state, hell no, we need some sort of middle ground between prime and frail elder). And imho, prime probably shouldn't exist either, or should be toned down so it isn't necessary to survive.
Please remove frail elder, that way we can choose whether to get prime or not. As the comment above states, we shouldnt get punished for playing the game. Also remove infertile at 100%
Nerf or remove traumatic thrombosis.
Instead of having a mutation that lets you sit down and live not caring about blood, expand the mud pools on the maps and focus on the original idea that you have to find a mud pool to stop the bleeding instead of having a mutation that does it for you.
Please don't make Pteranodons infertile 😢
fix pounce being glitchy asf
Give the Trex the ability to climb like the Herra
Hererra needs easier prime requirements. and different spawns. right now spawning in swamps basically guarantees a restart or frail, as you lose your stomach in not even 6 minutes from spawn if you don't get lucky with food.
Even if you DO get food your speed compared to growth rate is too slow to hit the required 4 patrol zones and 2 migration zones effectively. also with how the migration zones work its impossible to tell if you've gotten one outside of delta/west rail. as those are the only 2 migration zones I've seen if the migration zone even changes at all.
on the topic of dmg herra loses way too much of its dmg in a dive with age there's no reason herra should lose dive dmg because of age its still 255 or 175 at frail just because something is old doesn't change the fact its still the same weight hitting you. this wouldn't be an issue if prime lasted any longer than an hour.
I propose keeping herras speed and dmg at a higher number when its at 100 percent nothing crazy, also give it an extra point like troodon, hypsi and beipi.
Remove frail elder and reduce prime elder weight across all mid tiers and apexes so the adult and prime version don’t feel that much of a difference for example Rex adult weight is 9350 prime elder could be 10650kg and trike 10750kg
Deino can be 12000kg
Allo 2600 - 3350
Maia 3800 - 4500
Teno 1600-2100
Beipi 90-150
Dibble 3000-3750
Stegosaurus 6000-7800
There should be NO speed debuffs or buffs in prime elder as we have always seen speed buffs break the balance of the game. Also these changes will make it so that prime elder and normal adult don’t feel like a massive difference and isnt that much punishing to be adult, as the weight we had before were too high
Diets and the buffs that they give need to be changed and reworked.
Besides changing what is on what’s diet, we also need to change the buffs associated with them.
Or at the very least have the amount of diet you have in each respective slot alter the percentage is more.
Flat buffs because you have some diet, is a bit too forgiving.
Having “perfect diet” just means you have a bit of all nutrients. But the buffs are maxed off rip. They should still be able to max without 100% of each diet, but a perfect diet should mean you have at least 50% of each nutrient.
This would make the Prime condition a bit more difficult yet manageable to get and sustain as a juvi/sub across the board, encourage players to be in the areas they should be, and create the need to move around the map more.
Herbivores have it easier than carnivores for diet and that’s fine, since getting a prime carnivore should mean you’re a better hunter, better at managing diets etc.
Tying this now to Prime, can we make the aging process slow/extend because of diets? Where the higher your diets, the later in life you degrade, and the longer you enjoy your peak, and maybe allowing you to have higher 100% stats than the current values.
Ie, Troodon at 100% is ~41.6kmph, but having a better nutrition balance would let you degrade to ~47 kmph. (Maybe apply this to damage as well)
This will reward players that are active throughout their life, carnivores that hunt, and herbivores that are constantly out and eating.
Diet should be a part of prime, but more than just an item on a checklist. And the scaling buffs would help with balancing as well. Maybe affecting how close you get to your “peak” stats as well.
Making Prime a challenge to get and maintain, and rewarding those that want to stay at 100% without the crazy loss of stats. And if you get you get frail elder, you can mitigate how bad your stats get at the end of your life so you’re less likely to be a sitting duck.
Also would encourage gastrolith use
A lot of time has passed since the grass update in the game, but its rendering distance has not been properly adjusted, please pay attention to this!!!
If a Rex can crush trike 3 times and make trike completely defenseless, a prime trike should be able to flip/knock over everything, with its running flip attack, including prime Rexes. 12 whole hours of gameplay shouldn’t be wiped with 3 bites that’s ridiculous! Just lost 12+ hours of trike growth to 2 Rexes that weren’t even good. Just crush spam
Remove Prime speed buff, they already stronger and bigger than regular adults, they should be the same speed as adults or even a bit slower
700 biteforce for a rex is really low but rex in general is op especially because it can basically spam crush. I want a rex rework
Do rex crush have 900 damage but then 8 sec of cooldown and do nerf to turning radius and speed. Rex ambush hunter, not speed demon and not will turn faster than all mid tier
please please please fix pteradons stam omg u cant go anywhere even tho its a flyer
I see no reason Deino should still have such terrible thirst. Many many creatures in the game floor it on land so it can’t really just go and corpse guard everything. The playstyle of just being locked to the little bits of water it can access, which is always filled with a bigger deino is so lame for a creature that kit wise is so fun. Give it a hunger buff if fish spawns won’t get fixed and buff it’s thirst, I almost never have to drink anywhere that I fear deinos and playing deino gets old when u are limited so badly between the thirst, broken fish spawns, terrible hunger, ect.
REDUCE THE RAIN AND FOG JESUS CHRIST ITS LIKE THE NUMBER 1 ASK
Reduce carno charge bleed, and add a stamina tax to the stationary headswing. No crowd control moves should ever come for free.
In my opinion Prime system is totally broken
Prime stage should be the one of the paths that player can choose, not the only possible way to survive. Because rn if u didn't became prime you probably gonna die from other players, as they are faster, stronger and bigger (and also have 1 extra mutation) and you can't nor flee or fight back
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Remove aging and infertility for regular adults
The whole point of Primes is that they are strong but only for short amount of time, meanwhile adults weaker but they are on their "peak" forever.
A lot of players growing dinos because they want to chill or nest, not because they want to kill as many players as they can and then die because of age. Prime system absolutely broke gameplay for that type of players that want to live long peaceful life -
Regular adults also must have a way to get extra mutation
Yeah, I understand that 4th mutation is only Prime’s feature and it’s could be too OP if players gonna be able to get it without aging, but I think that if regular adults would have their own requirements (like nesting) it would be okay
Why does Carnos Headbutt do more bleed in such a short amount of time than Raptor??? Carno needs so many nerfs on so many levels. For one, Carno should be able to ram only after he's reached top speed again, not slide and immediately start ramming. Is the stand still ram even intentional?? That does way too much damage and knock back, it should be less when standing still and more when running full speed.
Remove allo pounce with only a pin for things smaller than it and make it hit and run playstyle with bleed for things larger than it. I see no need for it to be able to grapple onto larger animals when it can bleed them. In other words remove the pounce and leave the pin mechanic
Let us players pair up with multiple players of same species at the same time, let us me our harems! (random idea while playing with friends as allos) 
I cannot invest another 2 hours of play time for me to fall through the ground and die because i clicked "jump" on herra, a key mechanic. There was an allo pouncing next to me, and somehow being next to that ruined all game function. Like the ground working. Needing to vent, feeling slighted
I hate how you can not survive after hitting your peak.Entombing should be a choice not something you have to do
I've noticed with larger creatures (specifically REX, because of course it needs every crutch possible to ensure it's the undisputed king and that nobody ever plays anything else 🙄) that they don't have a tail hitbox until about halfway down the tail.
I think this design is far more beneficial to smaller creatures like omni, troodon, pachy, and dilo. It should honestly be across the board if nothing is going to be done about performance where things hit from miles away.
As an omni, I have on MANY occasions, plain as day, dodged carno rams by a mile. My model has already been in the process of looping around behind them when I take damage. But because the game registers the hit for whatever reason, whether it be desync or hitboxes, it is possible for me to die from tail-tip rams alone. For an attack that is essentially spammable, (cough cough charge bar/cooldown should be a thing again because carno bite is essentially useless atm) this rips away and defeats the purpose of smaller dinos with better movement. We just get wittled down anyway from attacks we clearly dodge on our screen. It makes playing smaller creatures so unfun because you don't even feel like you got killed fairly.
An absence of tail hitboxes would at least excuse some kf the poor performance until a more optimal fix can be made.
Subtle impact sound effects should be added, it would add a lot of depth to combat and make it feel less floaty and more connected
make nightvision better
Small tiers and mid tiers shouldn't get infertile at 100% elder. Frankly, nothing should, but if you must keep the menopause dinosaurs, limit it to apexes / large tiers.
Rex hatchies NEED different calls. Imo it feels weird hearing juvi calls as a baby.
1.Troodon footsteps are to loud
- The Carno has to much stamina its the fastes carnivore in the game. It can easily escape because of his speed but you cant escape him BECAUSE OF HIS SPEED and i think if he had less stamina you could just dodge his atacks and runn or fight because he has than no more stamina
Can we change something on cera?
Right now if a cera has bial and he bites something small or just something not worth the fight, he literally uses almost all his bial, which is a complete waste.
Make it so only the charge bite takes bial and the normal bite doesn’t take any bial so for example if people don’t wanna waste their bial, they can just kill their prey with a normal bite, and if they wanna use it, they can just charge bite the prey.
It’s a nerf but also a buff on both sides
Please let the new spawns be near the sanctuary and not as far as it is with the new update.
Also make the "spawn code" so that we can spawn next to friends again. You spawn very far from each other now.
https://www.youtube.com/watch?v=utwAiekayEc the graphics in this update were insane. Way better tha what we have now
First time playing since the new update, we explore as the Gallimimus in the isle. Surviving is of most importance but I'm drawn to combat like a moth to a flame, enjoy!
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Dilo needs some love, and there's 2 ways I can think of
- Revert nightvision to how it was right before gateway, when you would have a short radius of clear vision (see pic for reference), this is the best way to make dilo the "terror of the night" again, right now night time is a joke as you can see almost as well as you can during daytime on pretty much all species, and dilo's whole shtick is to thrive during the night hence they aren't as agile or safe as raptors, not to mention they have those heavy footsteps since SUBADULT stage!
- Buff its agility so it can outmanuver carnos and juvi rexes (even though juvi rexes do deserve a nerf imo they should NOT be as fast as they currently are), and also give it a jump. If you really hate the old night vision that much and want to make night time not feel so threatening and scary anymore, thats fine, I feel like this is the best workaround on that
I personally would preffer the 1st option because it leans more into dilo's original concept and place in the ecosystem (this would also help troodons as well), and right now dilos are kind of a joke and they need some attention
Figure out how to make Rex genuinely difficult to grow, i dont want to see prime rexes everywhere i go
Dilos prime elder speed is only 41 mph with the worst agility in the game… first just get rid of prime speed buffs/debuffs but also buff its agility it’s sad how hard it is to play dilo when everything around it is getting buffs like raptor, carno, and even maia.
implement an anti cheat that actually works. i know hackers can't 100% be stopped, but easy cheat is a joke.
There have been quite a few posts lately regarding nightvision. This may be a hot take, but I feel like it is a requirement and not a feature. Aside from a few moments in the daylight but in the shade that you activate it, you otherwise turn it on most of the time even before it's actually dark.
Change nightvision to apply adaptively, from 0% at the brightest part of the day up to whatever 100% fully activated is currently at the darkest, based on the server time.
Deino needs a quieter submersion in water. Real crocs can submerge soundlessly to sneak up on prey, but for a deino, if you are taking a breath and see prey across the river, you can't submerge and prepare for an attack. And this could not only go for deino but all aquatics. Just dampen the water sound if they aren't thrashing/making quick movements. Or actually make the “wader” mutation have a significant impact
can you guys PLEASE focus on smaller things. preferably the graphics and delay some dinos? ive made this point before and 99% of us want you to focus on cleaning up the game before you add more to it. it will make the game FAR MORE appealing instead of you guys just adding another dinosaur thats only ability is pin. the teasers for the redwoods look JAW DROPPING so please deliver
Troodon footsteps are to loud
seeing Omnis Idle and head position (even tho its obviously not the point of this video) makes me wonder why we have such a stiff omni now? It was looking so good and lively now the omni just feels stiff with his head in a awkward position. I much prefer this older version of omnis
My first sighting of a human in The Isle!
I feel like the elder system can be reworked to achiev a similar effect but without the drawbacks while simultaneously complimenting the entombment system
Something like maybe, always have the 4th mutation unlock as a baseline at the same stage of adulthood, and have your stats increase much slower then normal as you fully mature.
However, you can add more unique goals ie spend x amount of time in water, to give the option to unlock a different 4th mutation slot that has more niche mutations available to it.
Then when entombment is available, based on which 4th mutation branch you chose you can entomb into a slight subspecies of that dinosaur with slightly different benefits and negatives.
For example, take herraras, maybe instead of remaining the baseline, you choose the 4th mutation that requires multiple aquatic feats to unlock, entombing as this gives you a variant that is far more versatile in the water, and can ambush out of it, however at the cost of being able to ambush from trees like the baseline counterpart.
Just brainstorming since the current system ain’t great.
Add some caves around the map for a small dinos
Something I had just thought of because of a couple people bringing up the sound of Troodons footsteps.
There are a couple people thinking that we are too loud and our movement, etc.
And I halfway agree. We are louder than the rest of the roster for our size, but there’s no need to make our footsteps quieter. But we should make everything else way louder.
A sub stego makes less noise running through the forest than a Troodon lol, and I know it’s to help them stay undetected etc.
but can we make everything sound louder as it moves?
If there was more ambience in the game for wind, bushes and trees rustling and creaking, then the loud footsteps wouldn’t be an issue, and you could increase the sound of other Dino’s based on size versus growth.
Making tracking via sound more immersive as you have to listen for the direction something ran in (although rn bushes just rustle with like no directionality)
It does feel like the game is quiet overall, save for the screaming deer and boar.
Maybe having a little bit more natural ambience with some of the sound attenuation being adjusted and sound issues.
Also, why do bushes make no sound when someone is hiding inside of them lol
Make it so you can’t become a bush wookie for ambushes, resting/hiding, because it’s insane how a stego, Rex, trike, cera even, can just stop in a bush and go 100% silent.
Give Allo more stuff on diet.....
UPGRADE THE GOD DAMN ANTI CHEAT
maybe underwater caves where only small deinos can fit in (2 ton range more or less preferably). These would be huge as small deinos have 0 shot against surviving against other bigger deinos, cant outrun them, cant outswim them, hell we cant even be the ones to spot them first underwater because small deino vision sucks!
What is wrong with the sanctuary in highlands? i literally hide from a fully grown t rex and he walks into it not triggering any bees for like 5 min
please fix the feeding, the fact that you barely get food from bushes and be expected to survive as a big herbivore is insane, im in constant hunger and it leaves no time for anything else like nesting, the bushes disappear almost instantly and it barely gives you 5%
Night vision is really bad. On carnivores, using it at dusk and dawn makes it way too bright. Turning it off, too dark. It's too clunky. Lumen on helps some, but makes caves and rain unplayable.
Both night vision and the lumen settings need tweaking.
Just thought of this, very rough but maybe to give nesting more of an incentive especially with the addition of oviraptor. I’m thinking because so many people are mixed about the elder system, maybe make it so that if you nest successfully prime elders keep their buffs and frail elders get to go back to their default adult stats. I know this takes away from entombing a little bit but like who cares about that, most players will just play until they die, especially if they are frail.
I want to see a rework of ambush and crush. Ambush shouldn't just a be an ability you can use literally whenever. You should have to crouch and stalk your prey before being able to activate the ability. Right now it would make more sense for us to call it dash, because you can use it whenever. Secondly, you should only be able to use crush when ambush is active. Crush is insanely powerful and at the moment rex players just spam it. Make it so that you can only crush when you sprint and ambush is active. Crush should be a powerful ability that only the king of the dinosaurs can use, but it shouldn't be spammed.
This game is entirely too time consuming for large Dino’s to be pinned so easily. Make Rex only able to pin 50% of its weight but still allow it to bone break large things without just insta pinning them. I’m just saying this for people who spend 6+ hours growing to die in less than 5 seconds.
Rex as an ambush predator should NOT be 29.1kmh it needs its speed reduced and its ambush reworked that you will have to crouch arond 3-5 seconds to initiate ambush sprint because right rexes can just walk up to most of the roster and click space to catch up to them without doing any work of ambushing. adult rex speed should be 28.1kmh Elder-27.8. to compensate for this i would change rex normal bite from 700 to 1000 as it does have one of the slowest dps in game rn.
Trike really needs some help with its agility in sparring mode and its standing flip should come back with a 1.40% stun multiplier I would nerf thrash damage by a little but make it faster also trike should be better than rex whenever they spar against eachother and buff trike gouge damage to 2500.
Something that would be nice would be a slight counterplay to being tracked based on real life. If say a rex caught your scent and you know it is currently catching up to you and when it does it will most certainly kill you it would be nice if you could cross a river to hide your trail or roll in mud. Both of these are more or less realistic ways to hide your scent and i'm sure deino's would rejoice having people cross rivers more often.
Bring back Queue Systems It was the 1 good thing you guys had for evrima and idk what happened but can we get that back ty
Evrima need better sound for bigger creatures, like rex. When it's walking, you should be able to hear it. Currently, you don't.
And the bushes in evrima shouldn't be able to hide a whole apex dinosaur like rex, giga acros trikes stego ect. Back in evrima, you had to be REALLY smart and sneaky with your approach with prey, otherwise they'd see or hear you. You had to really plan and make a tactic.
In evrima the bushes makes it too easy for big apexs to hide like no plan needed to set up ambush or be smart of movement.
remove the cannibal mutation or jsut make it so if you have that mutation that you cant get prime for example 2 prime canni rex will just go around and kill everybody even now that its hard enough to grow rex there are canni prime rexes jut running around no balanced at all like i said make it so that you cant get prime if you got the canni mutation
Absolutely incredible. I feel like this isn't even a rare sighting anymore. Please implement a system that prevents this kind of mixpacking. (3 Prime Rexes and a prime Stego btw)
- I hate how you can not survive after hitting your peak.Entombing should be a choice not something you have to do from being a walking meal
- also for everyone complaining about Rex ambush speed, if the devs make Rex slower they’d have to make its attacks stronger than they already are which would be worse for trike and everyone else. Rather, I’d say allow prime trike to flip everything with its running flip attack to compensate for 12 hours of growth being gone in 3 crush bites, and allow dilo to be more agile
Pin for allo
Right now allo pins up to 50% of its weight which can lead to it pinning things like a 83% cerato, all carnos and a 55% diablo instantly.
I believe this is too much for an instant pin especially because the growths aren’t even that big of a gap. Instead of pinning a carno you pounce and start mad bleed before it gets you off then track it. This is more fun for the carno because he has a chance to escape and for the allo because tracking a kill is much more rewarding (this is just one example out of many).
So I suggest that instead of pinning 1/2 of weight it would change to 1/3. Allo would pin a 68% cerato, 70% carno and a 45% diablo instead.
Grapple is also a massive issue. Two allos can run down and pin diablo. The math is so broken that 2 allos with the right conditions can pin everything in the game.
I know they are making a fight back mechanic but that won’t fix the main issue of instant pins. How hard can it be to change some numbers.
Let us pick our spawns again!! And make them closer to sanc pls.
i just watched a prime omni solo a prime carno just by pouncing on its back and doing full damage bites the entire time
immediately after i saw an adult allo come out of the bushes and catch a full cera to instantly kill it with the initial animation
my stupid semi prime steg brain thought to sit around and watch it all until i heard a prime rex approaching me in the night so i got a running power swing ready and landed it
but my follow ups didnt register and while i was stuck the rex got around and pinned me
i squared up and backed myself to a cliff but it just ran through my tail power swing and landed another crush and a combo
i hit it once or twice but after a third crush i was done the fight might of well had ended there with my new limited mobility
it pinned me one more time before the rest of my stamina reserve was just wasted with me struggling on the floor against this thing that turned on a dime and had a stunning attack to completely stomp me into the ground
pinslop is pretty bad rn cause that was just one legit sequence of events in one playthrough
anything in a pinning creatures weight range is just in danger because of how easy and effective it is for an enemy that thinks it has the upper hand to completely fold in the presence of a creature that weighs just a tiny bit more and also holds the ability to land one crush grab or pounce
meanwhile all the players that arent a rex allo or omni and happen to be alive are most likely running all the time either from bush to bush to hide or just constantly because theyre fast enough
or theyre larger creatures in a massive group
pin is so strong i genuinely dont see many other carnivores that arent omnis allos or rexes
reduce the strength of pin overall its making the game extremely predictable and boring
Reduce rain frequency
ENTOMB
Make the rebirth system more interesting, like, each time you perform a rebirth your dinosaurs get bigger, heavier, and change their model. I think that would encourage people to rebirth and prevent it from becoming a forgotten system in the game.
Bring back the old trees. The new ones suck to climb and don't look right.
Please reconsider not scrapping PachyRhino, we seriously need something more unique from the Ceratops family instead of having nothing but poky/stabby ones. 😔
Make getting Cani a thing instead of just having it unlocked at 2nd mutation
Reduce Rain and weather sounds... atm it is WAY too loud. I am forced to reduce game volume or risk hearing loss.
One suggestion in 6 hours is too little.
Fatal errors in this game are a complete joke at this point. You can spend literal hours growing, surviving, and actually making progress, only for the game to suddenly throw a fatal error in your face like it’s doing you a favor. No warning, no explanation. Everything you worked for? Gone. And the worst part is how common it is. People aren’t losing five minutes of gameplay; they’re losing entire sessions because the game can’t keep itself stable for more than a couple hours. Whether it’s memory leaks, broken assets, or whatever Unreal Engine meltdown is happening behind the scenes, the result is the same: players get punished for the game’s technical failures. It’s honestly ridiculous that a survival game built around long-term progression still can’t stop nuking itself mid‑session.
Consider a health bar maybe? Something other than an unreliable red bloody screen. All that tells me is I'm wounded and the redder it gets the more trouble im in. I need to see numbers, or a bar atleast to understand how much health I have, especially during a battle. I have never been able to understand the blood screen, even in legacy. Atleast make it an option to have the bar or the bloody screen, or both even. I just need a reliable way to know if I'm about to drop dead or not.
Make Allo and Rex loose hunger more quickly as a juvi
the mix packing in this game is a joke, do you rexes really need more help to kill, absolute awful players on this game, i saw 2 prime rexs, 2 sub, 4 allos and a teno last night, the people ruin this game, such a shame
Wallowing is such a nothing burger mechanic atm. It’s very inaccessible due to the lack of mud pits & even if you do use it it’s unreliable when you are being chased since animations take up to like 10 seconds
Wallowing needs some changes & buffs
I think the introduction of different weather systems like Dry season and Rainy season would be huge for the semi aquatics. With rainy season it would allow for there to be lots of shallow water spots where smaller Deinos can simply swim through while larger deinos get stuck on them (and this potentially helping other semi-aquatics), along with an increase on fish AI. Dry season however would dry up those safe shallow drinking spots (especially the ones in south plains) and force Dino's to drink in more dangerous drinking spots hence semi aquatics won't ever have a lack of players. (This is all rough ideas though)
It’s awfully frustrating not having access to organs that are very clearly right there in the body cavity, cause I’m a juvi who’s just too small…
I have a pretty good computer, it can run some current gen stuff without chugging. But this game, I don't know what it is, but nothing I do to the settings makes it any better. Please for the love of God, once again, we need better optimizations.
It’s honestly unacceptable that a survival game that’s been in development for over six years still has a long standing fatal error that can abruptly crash the client while your character remains online on the server. In a survival game especially one with permadeath this isn’t just a “bug.” It’s a core gameplay integrity issue. A crash shouldn’t translate into your character standing defenseless in the world for seconds (or minutes) while other players or the environment can kill you. The result is brutal: you lose a character and hours of progress for something that wasn’t your mistake, wasn’t your decision, and wasn’t gameplay. it was the software failing.
Remove glass bones debuff. Why are we punished for surviving longer and winning more battles??
Once again dilo cant take a single hit without needing to back out of a fight because of its bleed yet it isnt agile enough to not trade hits with anything thats more than 2 tons
Add progression back, buff the bigger juveniles, make it an optional gamemode where you grow something like austro to 75% then can choose to stay austro or go into bary, then sucho ect. No progression points just the growth times to fix the 400 t rex and allos that run around everywhere. In return though, buff the apex juvis so they dont just get insta killed by other fresh spawn juvis of lower class.
Fix the rex pins underwater if the water is more than 5 feet a rex can't pin a denio and make denios grow a lil quicker weight to percent wise
Get rid of the allo pounce, a dinosaur of that size should not be able to pounce things and also able to pin, espicially being that fast. It would just be better to buff the claw attack bleed wise and make that it's right click ability.
Make entombed dinos start at 30% or 40% dying in sanc to small things and waste all that work isn't fun
since you guys put Hypo carno in the last dev blog i think its time to talk about them. I would like to see them implemented through entombing. once you entomb 2-3+ times you will have the option to pick a strain. Hyperendocrin, Neurotenic, and Tissoplastic. Upon choosing a strain there should be some sort of animation or different loading screen. After spawning you would grow like usual but with different drawbacks for each strain. Type H (Hyperendocrin) would have an increased hunger drain. I'd say around 30-40% faster but thats up to you guys. All through out its growth it would have greatly increased weight compared to its original self. Type N (Neurotenic) could have increased growth by 3-5% but have reduced weight for all stages of growth compared to its original self. Type T (Tissoplastic) could have Reduced growth rate by 2-3% but it has a slight buff in weight. Another thing I would like to bring up is the Matriarch. The concept for this "dinosaur" (more so hybrid than a dinosaur) is AMAZING in my eyes. The thought of growing and becoming more and more powerful until you eventually cave in sounds so fun. Players, Feel free to discuss with me in General Feedback Discussions!
I suggest fixing the darkness in the game. It doesn't make sense to be in an open space and have it be so dark, especially with backlighting. The graphics are beautiful, but a little more naturalness wouldn't hurt. In the images, I can't even see the color of my rex or the details of the rocks.
Where do the turtles, crabs and bullfrogs spawn man? and why are they no where to be found? what are the spawn rates or spawn points, I honestly love the changes to Ptera, but finding food other than the new spearing tech(which I love, thank you for that) but still NEED me some Turts n' Crab! haha also Flying Fish XD
fix the bluetooth pounce and pin its so stupid.
The dense forest areas that are generally left abandoned by players could use a little more life in them beyond just some deer and boars screaming away. Something like adding small tree frogs, birds with nests, small lizards, snakes, would be nice. Ofcourse make them huntable, but just have it so they are a small single bite snack, that way carnivores as they grow would still need to go for larger game to fulfill their needs.
And to not leave herbivores out, some more unique plant life that could function the same way could be added, like mushroom variants, acorns, berries, etc.
This would incentivize a bit more activity in the forests that feel like dead space since players almost universally avoid them outside of B lining to the next hot spot.
please consider replacing one of the swamps with a mangrove swamp. it would provide great cover for baby semi aquatics later on such as barry denino and spino. plus it was just look AMAZING
****Tyrannosaurus Rex (Hitbox / Balance) – The Isle Evrima
Hello everyone,
I would like to share some feedback regarding the current state of the Tyrannosaurus Rex in Evrima.
I’ve noticed that the Rex currently feels extremely bugged, especially when it comes to the hitbox and clinch behavior.
A specific example: Yesterday, several Allosaurus attacked a Rex. I pounced the Rex from the side, but I still got instantly pulled into a clinch by the Rex, even though my position shouldn’t have allowed that.
This feels not only very illogical but also unrealistic and leads to extremely frustrating situations during gameplay. The hitbox doesn’t seem to work correctly and appears to be far too forgiving.
Additionally, I feel like the Rex is currently too strong / overpowered in some areas, especially regarding certain attack skills. I play Rex myself as well, but even from that perspective it sometimes feels excessive.
I know you have a lot of work and other priorities, but in my opinion the T-Rex urgently needs a proper rework, both technically (hitbox/clinch) and in terms of balancing.
Thank you for reading and for your work.
xXDeathReaperXx****
PLEASE nerf rex, its actually overboard right now
insane agility, crazy speed for its size, and now its crush cooldown is basically nothing?? it did NOT need to be reduced.
this rex got two crushes on me while i was still recovering the first crush's stun, and not to mention the first and then third crush that broke me also looked bs and didnt even have the rex properly facing me, just a bad overly large hitbox that goes to the side for no reason. Theres nothing even a good trike can do against a competent rex that abuses the crush cooldowns like this
it feels like with every update, the quality and features of the game are disappearing.
- graphics and performance get worse
- balance is off the charts compared to first
- queu is not a thing
- quality of life like the roaring effect where birds used to fly off in early evrima just disappeared, it was a nice feature
- NV problems, crashes and bugs keep returning or just dont get fixed
- there are more things that keep changing, being ignored or feel lazy/rushed
would be nice if some time was spent on fixing/bringing back certain systems in the game without it being rushed
Give us red/orange/yellow/blue colors back on hp thingy. No need numbers or % just colors to show us our hp atm. Its game so atleast let us know our hp other way than just red area on our screen or wounded mark. Make it so colorblinds also can use it.
Please reconsider the map lighting; before the Lumen update, the game was far more vibrant, it felt like you were actually on an island with dinosaurs, the immersion was extreme. Now it just looks like a game where dinosaurs are killing each other.
Get rid of frail
Rework the pin mechanic already. I started to believe that whoever dev suggested the mechanic to work this way is not right in the head. I genuinely dont care what dinos you guys are planning to add until you fix the existing issues with the current ones. It is unfair to have a combat mechanic with no counter and it is only carnivore sided. If you want to keep it this way, add a combat mechanic for the herbivores that allows them to keep the carnivore down untill they kill it if they manage to knock it down first. If you dont want the things to be like this, rework the pin mechanic in a way that allows the pinned dino to fight back, deal damage and eventually to get up.
700 biteforce for a rex is insanely low and on top of that it has the slowest attack speed in game but rex in general is op especially because it can basically spam crush. I want a rex rework.
Maybe let herrera and hypsi be able to climb the back of Camarasaurus?
Allow server owners to customise the amount of reqierments for each species to get prime elder. For small to mid tier dinos your entier life is spent running around and any downtime spent to heal or heal broken bones can be the decider between if you get prime or not so allowing some customisation for server owners would definantly make the elder system more fair. An example of this being used would be a dinosaur like Troodon maybe being put down to 3 tasks for prime elder and then something like Omni or Dilo get put down to 4 as they have short lives but dinosaurs like Rex could be put up to 6 tasks.
Rex has no business having this agility and alt attack speed
graphics need a huge rework
I say this as a Troodon main, so take what I have to say with a grain of salt.
Survival is too easy.
There’s food everywhere, and players are able to grow whatever they want with little “difficulty”.
I only mean this in the way of just growing.
The official servers are littered with Apex’s, Allos, Stegos and Trikes. But rarely do we see the small to mid tiers anymore.
Part of this is the fact that ai are over abundant, and able to sustain and grow players of all types.
Meanwhile, Herrera struggles to find food early on and travel as needed, Pachy and teno can’t survive as well against Allo, Rex, and even Cera now.
If you want an easy grow and play your big tier carnivores, the unofficial servers should be your home.
But the officials are in a state where you almost can’t afford to play anything.
Carnos can’t go juvie hunting as much, raptors are struggling to find players they can tackle, and Herrera has little they can go after as well.
Dryos are not really prevalent, hypsi are rare, and PTs need some love in general.
Meanwhile, I never struggle to find food as a Troodon. Starvation is not something I fear, let alone getting Prime. A horse of Troodon can survive on a turtle, deer, no issue, yet there are more than we need on the map.
Finding food as a bb/juvi should be easy with smaller ai, but at some point we need to scale back and make people “earn” the FG Dino they are going for.
Not everyone “deserves” to grow a Rex, allo, carno, cera etc.
Survival should be easy for the smaller carnivores, but harder for larger ones. It’ll help bring the herbi populations back, and really make the ecosystem balance themselves.
The map doesn’t feel alive when there are 20 Rex’s, 20 allo, and 30 cera.
It feels alive when Herbivores can grow without fear of a horde of prime Rex’s, where smaller carnivores can actually find players to hunt, as your survival should be focused on the grow experience and the chance for multiple interactions in your life
All babies should be able to pass through this hole in the wall. There's no way you can climb it
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Please rework or redo / bring back the queue systems. Make it a priority when updating the game as it is one of the best things about evrima compared to legacy
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Rework the pinning on all creatures that can pin. It's extremely buggy whether you are pinning AI or Players. When you pin AI as anything the AI is really buggy and slides off then you have to try and find whether it slid off to and it's annoying. Whenever you pounce an allo as Utah you fall inside of it unable to move therefore you die.
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Finding food before it's been eaten. Food that hasn't been touching doesn't show up on the sense radar. I'm not sure if it's like this with player bodies but it's like this with AI. It would be nice to always smell bodies without having to eat from it to show up.
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Bring back 24/7 nesting. I miss not having a time limit when nesting and it's stopping a lot of people from nesting now. I'm not sure why we go infertile but it doesn't make sense and it shouldn't be a thing, it really voids people away from nesting.
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Allo hunger drain and Stam drain.. I refuse to play allo due to it always starving at adult and the stamina drain is terrible. I was so excited for it to come out but it's constantly starving at adult and not worth playing let alone nesting.
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ORGAN GLITCHING!!!!! This one is HUGE. And needs a HUGE rework. If you pick up organs they ALWAYS bug out. They are invisible in your mouth and you have to relog to get them out leaving you vulnerable as players can smell it in your mouth. You cannot sleep or safelog as you are unable to sit with it inside of your mouth and you cannot drop it. It's really annoying and happens all the time. The organs are so glitchy. So many bugs besides the invisible holding organs as well with them like not being able to pick them up and then your character is bugged and can't pounce or eat or use any interactions if you try to grab a bugged organ.
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Remove cannibalistic mutation to get for free and make it so you have to work for it again. I'm sure a lot of people will disagree with this but it was more scary when seeing a cannibal skin. Now everyone has it.
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General optimization, the random drops in fps are horrible. Same with the ping on official servers. They spike way too much
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I hope y'all enjoyed my Ted talk. Sorry if you dont aggree but I feel like these changes are needed.
Nerf rex. It's too agile, too fast, deals way too much fracture dmg which fully disables it's main opponent (trike) in 4 hits and stun locks it if rex gets behind (it will get behind cuz of too crazy agility). Trike should be able to stun rex with standing flip and rex could use some nerfs. Shouldn't be cow tipping it is rn.
Trike is genuinely the worst apex in game bring back its standing flip there was no reason removing this attack since now trikes are literal burgers to Rexes and change its stun to 1.4x buff trike agility in spar aswell and make thrash faster to land
Slow down Rex for an ambush predator it shouldn’t be almost in 30s and how murder sprint is just a free boost of speed this just completely removes the point of setting up an ambush now rex needs to be slower since it is very strong
Reduce the fracture on the Rex normal bite but change Rex normal bite from 700-1050
Slow down rex alt attack speed slightly
Buff ALL of trikes attack dmg wise slightly (except thrash here) Give trike the upper hand when sparring (thing is made for sparring idk why Rex does it better)
Dilo needs some buffs/changes to make it more viable. It should be in-between Carno and Omni while at the moment it's below Omni.
A thought, add killing sub-adult/adult rex as a mandatory prime requirement. King lizard should really fight for the title also it should adjust the rex overpopulation
pls return with the old underwater vision
can we fix the bloody body glitches? this is about the 4th dinosaur I've lost today because a piece of meat gets stuck in my mouth and i cnat drop it
The bucking off players and running them into the trees do not work properly . It would be nice if it did work.
place sancutary beehives in the trees above sanctuaries so adult herreras cant camp out in sanctuaries with no punishemt. Troodon in sanctuaries works because its small enough to handle as some of the bigger juvis but herrera can 1-shot most if not all juvis in sanctuaries with no issue. Herrera should be a cool ambush hunter , not a sanctuary resident that feeds itself on just juvis!
Combat suggestion
Lowtier and small midtier carnivores will increase their acceleration and speed by x2 for 0,5 seconds like fast twitch muscles, a burst of energy.
Midtiers will have a lot longer cooldown than lowtiers
Stamina cost will be much higher for midtiers to perform this ability.
All variables can be changed by developers.
The hotkey imo should be spacebar, if not double shift.
I believe this will enhance pvp greatly.
I am a long time Isle player, been playing since 2019. As of now I have completely stopped playing. I still keep up with the game, still care and want to see the game better but I just cant bring myself to play.
For one, elders. This system has a lot of potential and I as of now, I just think it needs some tweaks. Its started off similar to the diet system where its very much you either get the zone or you don't, similar to how diets were 100% full or 0 buffs. Now I think elders need the same changes diets did where you allow players more freedom. I shouldn't need every very specfic elder task to get prime. All It should be is your dinosaur living its life properly, maybe visiting one zone, walking around the map and having a good diet. Of course you can go above and beyond but not doing every single little task shouldn't take prime away from someone who is actively playing the game. The Isle has always been about freedom not being forced.
Second is rex; this animal was supposed to be a slow but dangerous apex predator that relied on ambushing. It has been so poorly executed its honestly sad. Why does the ambush last so long? Why is it so agile? why can it trot down the majority of the roster despite being bigger, stronger and heavier? This is a balance disaster. Im not saying balance the game like a pvp game, but if I can't run from a rex I better be able to fight it, as if right now that's not the case. It is so oppressive. I think we can take notes from legacy rex here, Make ambush shorter, cost way more stam and only allow rexs to active it when standing still or walking. This will make players think when using it rather then it being the all around speed boost it is right now. A rex should have to close the distance with prey and then use it to seal the deal. Not run them down across a field.
Other things like the map itself and Allo would have to be a separate post, they are their own issue.
Please fix the graphics, the game doesnt even look the same anymore, its gotten worse with every update. The first update to Gateway was beautiful and so immersive, it matched the high quality dinosaur models, now its just ugly with low textures, bad lighting and terrible render distance with horrible ground quality
Please fix Troodon blind, it’s beyond bugged that it’s impossible to play vs once you are envenomed, it doesn’t just nearsight you, but completely turns the screen black depending on where you are and makes the screen flash when moving, it’s impossible to tell what’s going on when you can’t even see your own dino, I’ve lost too many dinos to being blinded like this.
omni troodon and allos get knocked down from trees again
remove pounce from allo
why are bushbarriers still a thing ? makes no sense
A tab in the tab menu showing us whether or not we have achieved a condition for getting prime
add the crest on the spinosaurs too its model
there does NOT need to be fog every day
Hello, just more of a suggestion that I think many people would appreciate.
Being able to see friends on steam and which servers they are in and what dino they are playing will be really helpful.
Also being able to select the friend in steam and having the "join Game" option will be great if theres no room then the queue comes into play so we will get in eventually 🙂
While flying as a Pteranodon, the A and D keys shouldn't just be "move to camera left" and "move to camera right" like they are on the ground, they should be bank counter-clockwise and clockwise. Too often while flying, I try to maneuver in the air only to suddenly change direction because the camera arbitrarily decided that it had moved too far in one direction or the other; fixing this would make it much simpler to do aerial maneuvers.
Also on the topic of Pteranodon, it's unable to fly while its swallow animation is playing, despite being able to fly while holding a grabbed item; this should probably be changed, or at least allow flight after a shorter delay than there currently is.
Could we get a little hotfix for the weather frequency, omnis bleed pounce, and things of that such please?
Add the option for community servers to turn off infertile at 100% I thought I heard somewhere that devs wanted to give alot of server owners customizability.
it would be nice to have since no point in entombing pass max mutations & no Im not entombing for temp peak prime & temp nesting >.>
please for the love of god, why does herra basically spawn starving? herra is impossible to play let alone get prime if you dont spawn immediately on top of a body, and good luck getting to sanctuary without starving to death. I have to waste a mutation slot on efficient digestion every time because herra's hunger rate, speed, and stamina regeneration are terrible. I want to play herra to feel like a leopard; a cunning ambush hunter thats fast and agile in the trees, able to drag my kills up there with me. but at the moment herra plays like an bearded dragon that's spent too much time on a vacation to chernobyl, and it feels like I as the player am being punished for that. ALSO: idk what it is but the game feels much darker. i can barely ever see even as the nocturnal dinos and i never have a reason to turn off my night vision as any dino. constant nightvis. the water is way darker and less satisfying too. why would i play any aquatic dino when all im gonna see is darkness? the constant rain and low light is grating and disatisfying
the new trailer NEED have this musichttps://youtu.be/dlxg8zfJTrQ?list=PLdMCv4l4uEb2w_30Hz049Ds35GnAWepiN
Composed by Anthony Casalena for The Isle OST.
Please fix the random crashing bug. I keep having my game randomly crash for no reason. Close the game? Crashes. Open game? Crashes. I sprint? Crashes. I press space bar to jump? Crashes I've lost plenty of dinos because the game just decides to shut itself off because I'm just, playing the game. If it isn't gravity, it's to another player who didn't crash. Since the last update, game crashes have been far more frequent. Please get a fix out for that.
I’m sure this has been said before but the old diet icons were far superior, both because they were simple and easy to recognize but also because it makes for easier communication and has less visual clutter on the scent wheel,, and the previous diet icons were also fitting in better with the other icons for hunger, stamina, and water with their more simplified designs
In addition they are easier to distinguish from each other on the radial compass
Tissoplastic strain ability suggestions
- extremely Quiet footsteps
- mild transparency
- no Footsteps left behind when walking
- Seismic Communication
-animal is able to communicate through tiny vibrations in
The ground.
This can only be activated
by pressing a certain Key (ex: C). Severely Effects Mobility while active. - Thermal Vision / Heat Vision:
-animal has Separate night
Vision allowing it to see just as legacy dinosaurs night vision but can also see other animals
heat signatures. - Call Mimicry
-Dino Can Mimic the Sounds of its specie as if it was a juvi.
Using keys Other than 1,2,3,4,F (ex: 7,8,9,0,K) - Super hearing:
-All other animals step sfx are
increased by are large amount
would love for the "History" filter in the server selection screen to work, i'm always forgetting which server i was playing after logging off for a day or 2
I both agree and disagree with Calc. He is a better Troodon player than myself as I am probrably only rocking 1000 hours on Troodon. But I find survival on Troodon miserable for the first 15min. And Prime is a nightmare because at some point I'm RNG running along the beach hoping for a turtle or crab or its no Prime. The spawn points for Troodon are also about as far as possible from a food spawn you could actually take down. At 12km/h by the time I make it to sanctuary or a chicken spawn point I have less than 5 min to find the chicken or I'm toast. The NE sanctuary is a 50/50 something is on the ground in my diet or its Infertility.
Please revert the Gallimimus kick hitbox or at least make it much better than it is now. There is no reason a Galli shouldn't be able to kick a Troodon while it is standing still. Galli was not oppressive before and now it feels really bad. Please stop nerfing the small quirky dinos that are rarely played.
The typing sound when opening each dinosaur bio is obnoxious. It discourages comparing dinos because you get blasted with the same loud effect over and over. UI audio should enhance immersion, not punish navigation. Please add a mute toggle or remove it. Navigation shouldn’t punish the user.
Remove the glass bones debuff it doesn't make any sense. It only makes Rex stronger. Stop making people entomb I don't want to keep regrowing just to have 30 minutes of peak prime and then be weak as hell. Make entomb an option, not mandatory. Remove the speed debuff after peak prime the bite force debuff is more than enough. If you want people to entomb, add more mutations that are worth it,different skins, etc. There are so many things you can do but don't force players with nonsense debuffs. Not everyone wants to play the same way.
Recently I think migrations have been broken. When playing I seem to only get either migration zones that are right next to eachother or just the same zone. I also think the overall system never worked with people taking the exact same path to get between zones making some parts of the map just conveyor belts of people while others are empty. To fix this I think the old herbi diet system should return. This being the one where Herbis had 3 plants on their diet and each one spawned in different areas of the map which forced herbivores to spread out and move around for a good diet. Adding this back would also allow carnivores to find herbis reliantly as if on the carnis diet it says a dino will be found at swamp, it will be found at swamp. This system also made it more of a choice for the player on where to go instead of migrations and patrols dictating the players movement.
Trike and dibble should get coconuts!
As a dibble or trike its very annoying to smell Y diet just for it to be something you cant even eat. Why have it on its diet then? I think trikes and dibbles should be able to spar the tree. "Lock horns" with it to move it back and fourth till coconuts fall. Id guess this isnt too hard to do since the sparring is a thing but Im no game dev. Thats makes it so pachy has a unique way to get them but not locking them away from all other herbis. The herbis that cant get coconut shouldnt have it on its diet unless they fall on their own sometimes like the old days. 🙏 🥥
bring the damn colors back. its so depressing just looking like dirt and nothing more.
Improve the sparing mechanic make it soo you can’t immediately exit sparing because that’s what ruins the animations and makes it look like garbage
Please get rid of the terrible pin slop mechanic
Super excited about the redwoods! After seeing them, it kind of got me thinking that a sort of mediterranean scrubland biome could be a cool transition between it and the other biomes; similar to Big Sur in California (where these two biomes coexist irl). It would also give a good opportunity to introduce a small, more arid region to the map, possibly having oak-savannahs and some near desert segments. Just a random thought! Any and all biome variation is appreciated 🙂 I attached some photos of the area irl. Its a very open, dry environment with oak woodlands in more wet parts and pine forests at higher elevations.
It would be awesome if delta wasn't the only major river system, maybe an expansion to it would be awesome kinda like how there's a bunch of mini waterfalls in a row leading up to water access. But this time maybe going through the forests on the west side of middle delta and going up to Highlands and then keep going.
Even south plains river could use some love and expand far into bush plains, while at it eliminate those really shallow drinking spots, doesn't make sense to have them other than provide free drinking to anyone trying to afk grow after completing prime requirements (which arent at all hard).
Buff Pteranodon to make it viable against more dinos. Currently you can't even hunt troodons with it.
I am aware that this will be a pretty big change but i think its realistic way of making smaller dinos more popular.
Temperature mechanic where the bigger dino is it holds heat for longer and u can overheat which would make ur screen blury and will make u loose ur stam passively and maybe eventualy pass out and by swimming , being under shadow or rain u will loose temperature. (I apologize for writing mistakes and i am aware that some dinos had "accesories" that were helping them control temperature but i think of it more about balance change than another realistic thing)
how about every dinosaur having different sensory systems like hearing accuracy and the difference of sight for prey and predator
i like to imagine that prey dino could see a much wider area and predators have sight that helps chasing prey
the different sensory systems would encourage players to play the dinosaur in their intended playstyle such as Rex who is scientifically proven to have pinpoint hearing as an ambusher
also this adds strengths and weaknesses to dinosaurs so if you know them well you'll play well
note: this would also solve aggro herbi hunting everyone problem since they're literally not designed to be a hunter anymore with this update but still allow them to defend their territory
In addition to this suggestion, perhaps an "add friend" button in the group menu next to each person so you can add someone to your steam friends easilly.
and also diets should be like the last to type out, have the more important stats type in first so that we dont have to wait for the diet list of 120238 different animals just to see how fast something is
I would like to add to this suggestion,
It would be nice if we could make resting more important.
With the way, the game is right now, there’s no need to rest unless you’re low on stam.
Would it be worth helping to enforce natural behavior, such as resting during times or would not be active?
For example, encouraging dilo, and troo to be more active early and late hours and through the night.
I’m not sure what would be the best way to encourage this, besides having better passive regens during those times,
At the times, where a creature would naturally be resting, increase the stamina regen or healing regen while resting.
It would be nice to see people engage in more natural behavior,
Since I do know a lot of people will play with a higher gamma and move out at night because it’s safer. At the same time there needs to be a larger roster, and more ways to encourage this kind of behavior.
It is funny to me how sometimes we’ll be “active” for several days at a time with no repercussion.
But if we are able to find a way to make this happen, players will be more likely to move during certain parts of the day or night, and some playable would have an advantage. But it would help keep fights, dynamic, and add a little bit more immersion.
Disable carnos charge while just standing: It is very bad for the game balance because the hitbox of carnos charge is way to big. You cant get around him anymore as small animal because he can just turn and charge the whole time without running. Smaller animals have no chance in fighting carnos because of that. Why does carno need a bite when charge is just universal. It destroys the games balance and should be fixed.
reduce how fast allo gets thirsty, rn ur either eating, hunting or drinking id like to be able to nest and enjoy allo without my water going down so fast
If herrera/hypsi and any future climbers are above 60% stamina, maybe allow them to regain it when latched onto a surface rather than having them sit down or not be latched
Give Herrera the ability to stick a body, organ, or piece of meat to the upper surface of tree branches.
Remove the Allo pounce. Like, carnivores half its size cant even jump, while that beast can launch itself 5 meters AND climp on the side of its target? The ,,fun” part about it doesnt matter. Allo was never a pouncer. Also, it is completely unfair and not reaslistic for something its size to do things like that, while the Cerato for example cant even jump when it reaches 800 kg. A 2.5 ton dino should move slower and feel heavier, not act like a bigger raptor on steroids.
Fix the Prime system.
My ideas:
• Add quest tracking;
• Fix quests with patrols and migrations: all existing zones in the game should be working, and not work selectively, without any order;
• Fix the quest to raise a child to sub to raise a child to juvie;
• Make all small Dinos 4 quests. Herrera is very slow and quickly spends stamina, while growing quickly, Pt is hard to find the perfect diet given its growth rate; • Add more quests. This could be something like getting your first meal on your own (killing a player/AI for a predator or finding a plant for a herbivore), finding a partner (forming a mate), or discovering a secret mutation (jumping, salt, etc.). (The more tasks there are, the more variety there will be for players to do, instead of galloping around the map for idle migrations and patrols.)
I know the map very well: every patrol and migration, I checked the map just to be sure. I tried different routes, servers with quest tracking, and here's what I came up with: many patrols and migrations don't count. To get Prime, I always complete four migrations instead of two, because some of them simply don't count, and yes, I'm sure I was in their zone and stayed there long enough. If I do two or three, I almost never get Prime; it only worked once with three migrations. I never completed the patrol quest on a server where you can track their progress, despite completing over 15 patrols in almost every possible biome. Sanctuaries, Perfect Diet and Be Born in a Nest works. But that's not all. I have one not-so-funny observation: the thing is, if the server crashes soon after completing a quest it seems the quests simply roll back. I could stay put and eat plants/ai without thinking about prime and still get the same frail. Is that fair?
pls make the bees in the sanctuarys more agrassiv and more radius there can be active. so many ppl camp the sanctuarys and walk into them just to kill babys. Make them more save pls.
I dont know how the game got in this state but the devs seem to no longer have an understanding of the very basics of what makes a game fun
- If you want to incentivise entombing, you can reward it, buff it, but dont punish players who dont interact with the system into becoming useless hamburgers. There are so many other debuffs other than speed you could give players if you really want to keep the punishment route.
- Realism is one of the core features of this game, but realism does not always mean fun gameplay. I know finding a balance is hard, but adding things like pinslop really ain't it.
- Literally remove glass bones. Not only does it makes no sense from a realism perspective, but it punishes you for surviving. Might as well tell us to lay down and die when we see a rex.
Hi. Do devs know that rain is actually possible without endless thunder irl? Let's try that in the game for once. Ty.
Optimize the game, fps fluctuate to much and lots of stuttering happens.
- water sanctuaries
- fix bugs
- optimize game
- fix frail elders
- add more stuff to the water, with more and more upcoming semi aquatics there should be a way for smaller stuff to outmaneuver bigger stuff in the water or hide from it
add a bigger herbi that can bone break like rex so it can combat it. something like ankylosaurus
I just wanted to say I really enjoy this game. I love the horror with night hunts on dilo, the cute family feeling with herbi nesting, the real nature sim feeling.
I come back every few months and really enjoy the way the game is going. Thanks for the cool Dino game!
With the addition of our newest bleeder, the blood pool indicator should be elevated beyond another status hexagon in the HUD, and be enlarged to the same size as the stamina pool. It should make gauging blood volume much easier now that it's represented by more pixels.
just add a map already pls everybody is asking for it
fix prime, i hit every pz, yes i only make sure i see herbi food ( im a stego anyways ) to make sure as i know maps arent perfect. this path didnt give me prime. beware. Started in hl, perf diet, never lost perf diet actually. yees i sat in HL sanct eating mushrooms till 36%
The new user interface simply doesn't look good to me
The old one was just fine and this ui's main menu screen, character screen and new nutrient icons don't look good, especially the new glowing effects that everything has to have for some reason. Please let people decide in the setting which Ui they want.
Just wanted to bring something I've never seen or heard of to light. Today I grew an omni from delta and went all the way up to HL, WR, then down to pit and chilled before safe logging off. I hit prime, about 80% growth and had all 4 mutations selected. I seem to have discovered a new bug as now I logged back in, and I showed up in delta on a rock, at 39% growth and now have to restart my progress entirely today.
Make rexes Crush have a larger Cooldown, maybe between 5-10 seconds instead of instant (right now a rex can crush a trike TWICE because of how long it takes trike to recover from a stun) and have its crush consume more stamina, Right now trikes take about 3 or 4 crushes to get leg broken while stegos 2 or 3. I think if a rex makes too many mistakes at a target it should be really punishable by having his stamina drained. If the rex were to be successful at bone breaking their target, the target should still be dangerous and able to defend itself especially since the rex would have low stamina, which would encourage the rex to use other attacks in his kit or even stall to regenerate stamina. This would also encourage rexes to play more ambush against other Apexes rather than "oh look a trike 500 meters away from me! I can totally catch that!" should be trikes advantage but if rex ambushes, then its rexes Advantage.
hard to have fun on a game that doesnt solve issues faster then they crop up with a build that runs and looks poorly with mechanics that arent truly thought all the way through despite being so pivotal to player agency such as combat or just unnecessary in comparison to bugs cheaters or even just the same broken audio footstep bugs or eating bugs present since grabbing was introduced... its actually so sad how much time ive invested into this game with so little return i bet its hilarious to whoever decided locking the camera to eat and giving rex its same legacy bone break the alleged "not returning" ambush speed and wild turn rate and a spammable pinning attack with little to no cooldown or punishment to boot
Make diablos speed 36-37kmh and once para gets added make it diablos current speed.
Rexes ambush is faster than diablos top speed which doesnt make sense since it gets insta pinned but para will be large enough to tank a couple crushes before it gets fractured which would give it the chance to escape
Please add the health bar back it made the game much better.
Bring back these graphics and this lighting of stress test ( gateway 0.10 ) on 2022, and change the color of the Highlands ground to something more orange so it blends better with the grass. Like it was in the triceratops hordtesting.
Hi Devs
Could you make the HUD color adjustable?
I'm having a problem where it's burning into my OLED panel.
That's really unnecessary.
Give us more skin colour options please 💔 why is it either servers with neon rainbow disco or servers with black, white, brown and green? Like give us something inbetween please
They should make easier like the isle legacy to develop bots and apps, why use db (sql) to store player data? I know it’s better but it’s more easier to make apps if they use .json
Please fix Ptera already. It makes no sense we can't attack anything while flying... even other pteras.
Also... please remove that obnoxious typing noise during dino selection.
Give hypsi a slow climb? It would help with how cumbersome its jump climb can be around branches and other surfaces.
Unless theres already one and I was never made aware of it. There should really be a way for herrera to go in this sideways stance on command without needing to jump sideways to an entirely different surface.
Large tier dinosaurs should have rivals.
Certain dinosaurs should have rivals that counter each other really well, making them powerful enemies to each other. Herbivore to carnivore rivals would be pretty interesting imo, cause they could have the capabilities to not only be each others weaknesses, but to also easily overpower the other. Examples:
Tyrannosaurus - Triceratops (pretty self explanatory)
Giganotosaurus - Shantungosurus (both of their concept arts show them throwing hands with each other)
Spinosaurus- ankylosaurus (they counter each other amazingly well. Spino can flip anky, something other apexes can do as easily do, anky can break spino’s thinner jaw more easily than other apexes, and they both can go into the water)
Deinosuchus- stegosaurus (these two imo have generational beef, due to them being the first apexes in Evrima)
Acrocanthosaurus- camarasaurus (Acros irl have adapted to hunting sauropods, so I think this being added in-game would be cool to see).
Is this maybe a stretch? Probably. Are people gonna get angry cause added anky into this and deinochirus? Most likely. But those are just my thoughts.
Allosaurus feels like an Omni 2.0 (for me) so i think the Pounce and Grappling System applied to the allosaurus needs to make him more unique. Instead of just latching on prey avobe his 2,6 tons, this mecanic i suggest is used with prey with a weight above 3000 even a Stegosaurus, forcing him to struggling with the Allo, dealing a high stamina loss in both sides, but in the preys side, this can be penalized by losing more stamina if it move like walking (3% of stamina per second), troting (5% of stamina per second) and running (7% of stamina per second).
But... this mechanic depends of how heavy is the prey you're struggling, with Dibbles or lesser prey the stamina loss could be moderated or low like 2%-5% maximum in dibbles case, but with heavier preys like maia or stego (the maximum in this mechanic) the drain gets higher in 7% to 10% per second, but theres and advantage for the allo in this mechanic, for more realism, this mechanic can work better with preys with lower stamina duration like Stegosaurus or Dibble, the stamina drain can be faster if the Allo struggles with them (In stego's case this is more dangerous), pinning down the prey if the reach 20% of stamina or lower of this 20%, pinning down the prey and making the allosaurus work more in packs to wear bigger preys
Please tell me how this is fair troodon venom + the horrible night vision of the triceratops = just a black screen fix this please
Nerf rex speed to 27 mph, it should be a exclusive ambush predator.
tell me why i just got killed by a fg allo when i was within a sanctuary, bee's weren't even attacking it, buff the bee's or make sanctuaries harder for adults to navigate
Give troodon more spawns and make him faster at juvi he cant even get chickens or rabbits please fix this
In light of the new spinosaurus species discovery, I think it would be a nice touch to add some sort of head crest to one of the spino's strains. I'm pretty confident hypo spino will get tlc if not a total redesign. It could work for hypo, but I think it would be appropriate for any one strain. Not saying all strains should, but one would be nice. For instance, neuro spino could use that crest as a magical wand that facilitates whatever abilities neuro spino can do. Tisso spino could use the crest as a horn, as a scorpion stinger, an acid belcher, or whatever tisso spino does. I know the Isle's spinosaurus is not scientifically accurate, but this is such low hanging fruit for cool abilities, and is such a convenient nod to real science.
Have another suggestion regarding rain without thunder.
In addition to that i'd like to add that thunderstorms don't always have to sound like a drummer at a heavy metal concert. Sometimes there could be a small time interval between the thunderclaps. That way the thunderclap could also be more shocking instead of a constant drum noise.
i get so discouraged when i get on the game and a big part is the skins. i love making them and whenever i choose a species i go "lets see what i can make!" then i see my options... brown...slightly darker brown black and orange. like HELLO? for CHRIST sake give us some pallets
Give Teno more weight and speed when prime. how can it be that it cant even run from a group of ceras
Please buff Herrera's stamina and food drain. It's atrocious.
make it so alt attacks are slower and have slower recovery when at 0% stam
Make sub apex carnivores faster than rex in general. Once the first sub apex comes out please don't make it to the fact rex can just outrun, or outstam them. It feels so harsh of rex speed already. For example, Acronanthosaurus should have a higher speed, trot speed, or/and higher stam. This goes with the weight class. Acronanthosaurus was known to be more agile than rex, which includes it shouldn't just be a suitable option for rex to hunt. It's like rex has no punishment in health category when fighting other dinosaurs. I get competition, but if they are same range weightclass, they should avoid eachother. Not just rush a fight to the death. Acro prime should be 10.2 tons, competition for a frail/adult rexes. Acro adult should be 6.2-6.4 tons. The hunts of any apex, should be big herbivores, and not primarily other carnivores. Goes into the fact of how many fights don't punishing, only the herbivore side. Herbivores like stego and trike can't just use gastronomic, counting there slow speed, and high food consumption. Whilst rex can just use gastronomic after a fight and be good. This goes for the sub apex, and apex line. Rex is already the strongest, with fracture damage, so why make it fast?
Continuing on acronanthosaurus, it shall do bleed like giga, but be a weaker version. While also being a more agile verison. This species of carcharodontosaurid, should be one of the biggest. In it's field though, it should be an elite mid-tier hunter. Giving ambush to it makes sense, it should also be able to get a punish for fighting apexes. It's health should be big enough, maybe to kill stegosaurus at most. But, it SHOULD hunt sauropods, especially since scientifically they did.
Main Message: Make damage more punishable on rexes, or apexes in general.
Anti Cheat is one of the if not the biggest problem I have with this game currently.
After losing hours over hours getting oneshot by diablos Im getting tired of official servers.
Sure theres a report button in the game but I feel like it doesnt do anything, and even pinging admins on discord is a very low chance that the hacker actually gets banned.
I think everyone know that Easy Anti Cheat is a really bad Anti Cheat and the fact that oneshotting cheaters have been a thing for such a long time (as a programmer myself I really dont get how this cannot be detected) proves this point.
Either improve the Anti Cheat or improve moderation of the official servers, its really unplayable. My last 2 deaths as a prime have been by oneshotting cheaters over only 3 days... and I dont even wanna imagine how mad Prime Rex players would be after having to grow this ridiculous amount of time just to get killed by a cheater...
This is totally balance unrelated but I feel like a Trex should get damage when it bites face forward into a trikes head, thats literally full of horns... Not much damage but a little punishment for even trying maybe
An idea that i constructed in my dreams last night:
Oviraptor and Gallimimus (and other egg eaters) being able to "lock on" to a nest's egg or item that can be grabbed, and holding the button would allow the egg eaters to grab said item while moving/sprinting, rather than having to stand still and slowly picking up the item.
The lockon reticle i had in my head during my dream was like the PS2 GTA SA target reticle (which would be a bit too obnoxious) but it kinda worked in my head
I think they should make Elder an option not a mechanic or remove it. Yes when you will be prime you will be stronger but only till 87%. After that you will gain weight but you will get slower and weaker but some people dont want their dino to get slower and weaker and want to stay as adult.
eldering should be reworked slightly
instead of buffing all stats as you get older, only damage and weight should be buffed. (+25%?) nerfing the speed might be a good idea as you get older too
this keeps it so that adult dinosaurs are viable due to them being able to outstam their elder counterparts
it also changes elder playstyle, instead of roaming the open plains knowing your faster than a dibble as rex, it forces you to be more ambush oriented and for players to plan their hunts out more.
eldering should also be an option, quite a few people want to play as adult dinosaurs, this also makes it so you can choose between having a slightly more energetic playstyle and a more brawly playstyle
either that or the time to elder should be increased
summary
Eldering should be reworked so it no longer buffs all stats. Instead, it should only increase damage and weight (e.g. +25%), while slightly reducing speed. This keeps adult dinosaurs viable through better stamina and mobility, and shifts elders into a more ambush-focused (for carnivores), tactical playstyle rather than open-plain dominance.
Eldering should also be optional, letting players choose between:
Adult = mobile, energetic, endurance-focused playstyle
Elder = slower, heavier, high-damage brawler playstyle
Upgrade the god damn anti cheat I’m tired of dying to cheaters, this is one of the main reasons why this game is dying
i think it would be great to add a map since all the maps on sites are inaccurate ❤️
I think dilo needs higher damage. Im not saying it be as strong as an allo but maybe give it a higher dmg.
Please bring back the old Highlands lake it was much better sure the new sanc is nice but the lakes have no soul to them they are so boring old lake was much better
Anyone that thinks trike is weak against rex just doesnt know how to play trike. Rex is actually pretty weak against trike no matter the terrain right now😂
South plains is cool now ig and it could be nostalgia but i miss the previous south plains, it just felt like there was a lot more going on and it was aesthetically pleasing to the eye, whereas new southplains doesn't capture the same vibe to me. I like the biome but i miss the lush green and the waterfalls of south plains.
I would like the developers to reconsider the balance of the adult Deinosuchus and Prime Deinosuchus. I think younger individuals should have at least some chance to escape from Prime.
I would also like Ceratosaurus to be nerfed at least a little. At nearly 2 tons, it has high damage, bacteria, strong resistance to bleeding and fractures, and in groups of 5 players it becomes a real terminator. The only dinosaurs that can reliably deal with it are significantly larger ones like Allosaurus (not always) and Rex.
remove glas bones.. why am I getting punished for lit surviving... in reality your bones become stronger not weaker
galli stam reg is terrible especially compared to how many kicks are missing because the hitbox is so terrible. please give galli some love
why is combat so janky and awful
When it is misty or foggy like this, it could be cool if the reabsorbsion mutation makes your water drain slower or gives you a little bit of water too, not as much as when it rains of course
And a lot of these human structures around the map, they’re random cones and small objects that look like we can run past them, but the geometry prevents us from doing so. Most notoriously for me it’s been these traffic cones that are by some of these walls.
That’s part of the upcoming vault, Work, could we make it so that we can squeeze through tiny spaces even at a reduction of speed?
It would help troo and rap deal with those camping inside of human buildings and around the gates and fences
Lost a 12 mutation Troodon because a sub Rex ( mixing with a trike lol) was able to walk in the same space I was, but I could not get past the cone where I thought I had space. Just a thought for the future.
Trikes cimbling rocks together and basically spam calling while being invincible is both annoying and immersion breaking. Rex/Trike/Stego has no business climbing rocks
Make water sources deeper. The canal in port, the small puddles in south, and shallow ponds like the one at the north end of the map. Deinos should be able to at least attempt to live in creative locations!
made the type H giga distance sound "better" because Imo the old one isnt that good. I assume when they get to sounds for hypos their gonna rework them but heres this ig. lmk what you think
End the pinslop
Make teno semi-aquatic, would fit him perfectly being a land and water horse 🦄
just a general feedback i want to say, not a demand but a suggestion
i feel like if Spiro was being worked on and developed, instead of Evrima, the game would've been more popular
please fix the cera vomit DeSync, I'm so tired of throwing up even when the cera misses me with the bite
Should just make troodon fog like this, but black. Having a two dimensional layer means the fog doesn't wrap around terrain and prey can look under it. Partially because the current fog doesn't adjust for the troodon's height, it adjusts for how tall the affected playable is.
3D environmental fog that sticks low to the terrain and rocks that's just tall enough to obscure the hunters.
a simple buff to dilo, reduce it's knockdown "splat" recovery time. Make it more nimble. It's already one of the weaker HP wise, help it survive just a tad longer by letting it recover quickly from those knockdowns... as it is, a knockdown is basically a death sentence. Maybe it's just me, so, please mark the X if i'm just hallucinating.
Fix the pin mechanim when hit on the tail, in order to be pinned they should hit you on your body not on the tail… these Bluetooth bites are not giving it… also stego you be immun from pounces in its back and also from pins due to its natural defensive plates, what I mean with that is, that they get damaged. Same when they jump or nibble on stegos tail. Also, remove the speed debuffs… its impossible to run away or to hunt w those
please fix lighting for night vision, i have really bad low light vision in general and I can only see the eyes of my dino when I play at night sometimes
fix nightvision
Stegos are made to punch above its weight just imagine a gold ball sized whole go through your torso ITS MADE FOR THAT
Add the waterfalls from Legacy to Evrima; it looks much better and more realistic, as does the normal map, the effects, and the water movement. This would look perfect in existing waterfalls like the one in the south, or add these to a new, small, and thin rivers.
Can we put playables that grow fast and there for lose their diet quick closer to the sanctuaries
I spawned with my beipi in North Plains and enterd the sanc with 2% diet left, which mean if I have to hide from something even 1 sec I won't get prime because I go infertile.
make it rain less please. its so loud, it doesnt look good and it causes lag
Please fix the crashing. Crashed 3 times today during combat.
Really unfun to play the game if you just lose your dino to a crash, not even your own poor gameplay.
Troodon, Ptera and Herrera should enjoy prime for at least 2 hours man. You blink and you’re moving at 2mph
frail elder shouldnt exist. it completely breaks immersion. everyone that gets frail just commits suicide afterwards cause youre just a walking target at that point, and it feels random most of the time. also eldering should be a choice. if you dont wanna get debuffed you just stay as an adult and keep your dino.
Add working queues back
Make water as realistic as possible. Unreal 5 have nanite system and allows objects to react like they react in real life. For example: every move that dino does in water - to have realistic waves/ripples.
Make water sources in Sanctuaries. Also small water ponds in the yard of human buildings - like container of water where dinos can drink water. Radio tower back in Legacy on Thenyaw map - had fence that allowed small dinos to get shelter and hide from bigger dinos.
These weird high terrain places are kind of what makes the map quite weird and hard to traverse. These areas are often than not empty and provide nothing for the player to ever go there.
Now, this does NOT include giant rocks and whatnot, that are ment to be there for looks of the game and for fliers and climbers I suppose, but I mean these weird hardly traversable areas of terrain.
Yes, they sometimes start a cliff, and give off a nice visual effect, but they dont have anything on them. They are plain, no plants grow there to my knowledge, and they are mostly just waste of space for something good that could be there instead, like a plains area.
I might understand you guys are making these unvisited areas better (as of seen in recent updates where you introduced the new waterfalls), but these unedited areas could just be temporarily remade into something simple, like a fields area with plants and ai. Overall something that fits in the game.
Stego is in a very odd spot right now. It is not an apex, yet it gets walked down by rexes. Its best defense (bleed) gets completely nullified by one mutation.
Two suggestions that go in complete opposite directions:
- Increase the grow time to that of trike and give it its old damage back along with the bleed it has now (so it can reliably defend itself)
OR - Nerf bleed and remove its ability to stun Rex but increase its trot/run speed (so it can actually escape rexes)
Right now, unless you're backed into a corner or you fight a really bad Rex, you're free food
Nerf rex. It's too agile, too fast, deals way too much fracture dmg which fully disables it's main opponent (trike) in 4 hits and stun locks it if rex gets behind (it will get behind cuz of too crazy agility). Trike should be able to stun rex with standing flip and rex could use some nerfs.
Make trike actual hard matchup for rex, not the cow tipping it is rn. Also head armor fixes doesn't work at all. Rex still stuns trike with crushes to the head
Why is rex impaling itself on trike's horns actually stuns trike?
Add a friends list so that we can choose to spawn with mates. if you die you have to regroup, go to all the places for prime and eat/drink. IT kills the experience.
I think this map is mid so I have a new map concept i want to see what do you think. I made 3 nesting grounds for ovi and other smaller dinos to steal eggs also quetz can hunt in them. i made a rivers i tried to make them like in spiro so deino can be less canni and can have more food (Its also better for baryonyx and austro). I made a redwoods that can be home for example camara. I also replaced Water Acess with High Plains which are South Plains but in highlands. I brought back South Plains old version before map changes. I replaced volcano with Nesting ground and also replaced big chunk of swamp with nesting ground. And i made map a bit smaller. Do you like it?
Why are rexes faster than diabloceratops ? Rex weight more , And its impossible to play as diablo cus rexes catch u everytime
Please fix night vision, weather system and constant storms, lighting, game textures, render distance, river colour back to brown, remove frail elder, remove 100% infertile, add the birds back that fly away when you 1 call as an adult, make the growth time to 100% to adult then prime if you meet the requirements, add more caves and small hiding spots, add underwater specific foliage, new scar system, dinosaur skeletons and skulls, make the corpse not turn bright red the instant you open it up, make the nests more realistic with different types of foliage. I think these QOL updates will really take the game to a better new level
reverse rex default roar sounds
this is WAY more horrifying to hear in the distance rather then rex's current elephant roar
||credit to MsCatbugPLZ for video||
Holding E + shake camera to increase momentum to buck of the pouncer.