#general-feedback

1 messages · Page 60 of 1

terse charm
#

This may be a minor feedback but.. the fact that the Trike's heads are SO small they look so disproportionate to what they should be. if you look at IRL fossil skeletons.. their heads are huge in comparison to what they were designed in The Isle. that's all lol.

brave cipher
#

If a rex can stun a trike by shoving it in spar mode, then it stands to reason trike should be able to do the same.

lapis basin
#

or just bring back this highlands

final minnow
#

bring back the spiro map as a playable option

rustic blaze
#

I think the elder system need big changes like do harder to get prime status, make new movements animation to elders primes and frail too. New call like more for elders and do longer time before you get old because same troodon growing 1h and have time to play 1h from 75%-100%, this just absurd so make it take like 3 hours instead of 1. Fix the water vision and food amount from bushes so same trike don't need eat half map for get 75% food ans same for carnis, why same rex can eat full prime allo and not get full food when in real life rex eat like 200 kg food per day? There too issue with weather and ai spawn, right now easier to find boar than chicken or other small ai and why now deer more aggressive than boar? Boar now run but deer attack? That's just strange to see.

eager pewter
#

Get rid of allo pin plain and simple, allo was never a pin type and never should’ve been made one

sand schooner
#

Idk if this is possible, but what if when we hold Q to sniff further we also heard noises further?

fallen estuary
#

Can we get a short tutorial when you first get the game. Then lean into things like thing to allow you to learn from every experience. Maybe even have dinosaurs like raptor have a recommended tag next to it cause of fast growth and loads of people play them.

nimble spire
#

F1:

I feel like it should be added that when you Press F1 it shows you the attacks of your playeable (like, rmb: lounge, and tells you what it does), the mechanics and how to get prime/ show you with a mark the things you have done to become prime. Would we nice fir people Who Just buyed the game so they know what to do

azure valve
#

give male tenos bright and colorful male displays like the rest of the dinos <3

mild ermine
#

please remove the unnatural eye colors and remake the eyes to not have whites showing. also, make herbivores have horizontal pupils, carnivores slit/round and round for omnivores.

worn horizon
#
  • if trike agility isn’t gonna get a buff can you speed up the alt attack speed, trike can’t turn. Either that or put a cooldown on the crush attack. It’s not fair that both take over half a day to grow and one can spam a bone breaking bite while the other just can’t turn fast enough to land anything.
spark nebula
#

revamp the bucking system and fix trees,

i think that the bucking system could be a little better in the sense that trees should definitely work and that its kinda glitchy sometimes, because you hold e and it doesn't work you try again it stutters for a sec then it works its just a bit clanky

solid breach
#

Add saltwater fish AI.

Sometimes when I deino I want to go to west rail beach, the really only way to get there is to swim all the way around the map with saltwater mut.. Yes it takes forever, and yes its really hard to find to food. Something I've always said is I wish there was more ocean AI.. turtles swimming, fish (Tuna/Dolphins/Maui Maui/maybe small plesiosaurs?/ More fish small and large) Also maybe mussels/clams for Troo/Herra/Ptera. Not only have them in the winding S shape of West rail beach, The saltwater spot under the falls of South woods (South Plains) but certain spots along the east cost too. Like coastal pond, the bend north of coastal pond. Just something to add more for ocean/beach play. Also the small islands off he east/south of the map could benefit from the new AI. Ptera could nest on those islands, Bepi could too. Even adding trees could make Herra more viable. Also adding Troo to the semi aquatic and add jumping fish to their diet list like Herra could move some Herra/troo players to those island if Ptera and Bepi already move there. Maybe add a small sanc on an island and have that be a spawn point to the east?

I'd just like to see more use of the massive ocean space we have now. Make saltwater croc a reliable thing.

cosmic saddle
#

Please fix the random fatal errors and also reduce allo speed to 38.5kmh rn cera is quite fodder

arctic raft
#

Put cera in his niche : Scavenger , right now it is to strong and needs some nerfs , a scavenger CANT DO 400 BITEFORCE and easily a pack of 5 ceras can kill every mid tier

mint gazelle
#

DLSS 4.5 and Frame Generation please, it will do wonders for your game! 🙂

deep iris
#

Sound subtitles along with an arrow pointing right or left for people who are hard of hearing.

worldly jungle
#

With more upcoming Playables especially the larger ones, I think there should be a few changes to Gateway as a map.

Maybe more open fields, kinda like what was done in delta, but I'm thinking more around the jungle parts currently, for there to occasionally be open spaces in the middle of jungles, would make it look natural as well.

And maybe for there to be more deep water sources and more river parts, especially around the east side of the map where the delta river extends through the jungles and maybe eventually leading to the oceans. I think it could look beautiful, especially judging by what was done in south plains river, personally think it looks beautiful (but a few large open spaces inside and around jungles would make it perfect)

turbid locust
#

when dibbles eat a specific mushroom, when its not active diet, they get muscle spasm debuff. I would like to see this added to more herbivores. Like on spiro if you ate the mushrooms, you would see fake dinos.

I remember a hilarious encounter on spiro where i ate the hallucination mushrooms by accident. I was trying to kill a tiny croc at trash pit, but it wasn't actually there.

jade dove
#

Please nerf Ceratosaurus, its entire thing is being a scavenger and yet in packs its one of the most successful apex predators in the game. Buff its scavenging based abilities and passives, or even give it more scavenging based abilities. Do whatever, because a 2.1 ton "scavenger" ceratosaurus in the game is ridiculous in a game where almost every other animal is somewhat similar to its real life size

granite rock
#

(IMPORTANT!) There are over 2.000 people complaining about GeForce now make evrima the Standart Version wich is Chosen by Default otherwise all those people cant Play you cant Change it to evrima in GeForce now its blocked this will Help the Game grow and get Players from many Cloud PCs to Join

jolly sand
#

Perhaps it would be worth removing Allosaurus’s pounce, as it currently looks extremely bad in-game. The idea of an Allosaurus jump itself is quite unrealistic, considering its weight and its relatively small forelimbs compared to an omniraptor.

covert swallow
#

Prime doesn't last long enough, thus maybe this can fix it:

Make the choices players make after 87.7% alter how they will end up in the end.
In the images below, I have attached this suggestion so you can visualize it easier, but I will explain it briefly here:
__First, the Prime Elders. __

  • When they reach 75%, their stats rise until 87.7% (Peak). After that point, they decline. This is where the fun begins.
  • The better you do after that 87.7%, the slower your stats will decrease, and this is up to the developers on how much that gets affected. If a player maintains a perfect diet, travels, nests, and does a lot of things that they are supposed to do, then their stats after 87.7% will barely deteriorate.
  • Thus, Prime 1 at 100% ends up stronger than Prime 2 at 100%, because Prime 2 barely traveled, got lazy, and only had 1 diet active.
    Now, the Frail Elders.
  • The same system gets applied to the Frail elders, the only difference is that Frails at 87.7% start off way lower than Primes do, but they can still affect how harsh of a decline their stats take after 87.7%
  • Thus, Frail 1 at 100% end up stronger than Frail 2 at 100%, because Frail 2 barely traveled, got lazy, and only had 1 diet active.

How will this affect gameplay?

  • Considering The Isle has always been a game where if you know the stats of a dinosaur, you are confident you will beat them. What this system introduces is that you will never know for sure if another dinosaur is stronger or weaker than you, because you will never know how good they lived their life until that moment. You see another Prime rex, just like you, but that Prime rex might have held a perfect diet for longer than you had, thus making it stronger than you.
  • This will make combat more unpredictable, more interesting, and it won't just be numbers, but skill. Not just combat skill, but survival skill.
stiff veldt
#

Here’s my proposal to Elder/Entombent changes

1: Standardize the frail adult speeds to whatever the frail prime speeds are so that people can at least have a better chance at living towards entombment. Then add a regen debuff. It won’t let you refuse to survive like the frail adult speed debuff currently will, but you’ll feel it in gameplay

2: Allow saving entombs for another time if I wanna swap to another dinosaur. Example: I entombed my hypsi and I wanna go play dryo, next time i entomb my dryo and I wanna swap back to hypsi my entombents will be saved when I respawn as it

3: Give Juvies a grace period where they don’t lose mutations upon spawn, just so that people’s hard work isn’t ruined by death on spawn BS

4: some primes need to be slower than, or be the same speed as the adults. There’s no reason a prime Rex or prime Maia can run as fast as they can

worthy wadi
#

Elder Gameplay: We have 0 motivations to play as an past peak/older animal

After interacting with the elder system a lot both with carnivores and herbivore i can begin to feel some cracks in the design that make some heavy flaws for the gameplay loop of the game as a whole, but to be blunt; We have 0 reasons to be active as an animal past it's peak prime combat status be it as an adult or an prime elder.

The only thing you could argue that someone could do is nesting, but as much as it is a fun mechanic, it gives 0 benefits for the player other than intrinsic motivation, not to say how unreliable it is to find a suitable partner or even egg requests.

The primary goal of the game is to survive, but the most fun and interesting activity in game is to interact with other players, otherwise combat wouldn't be so popular. That creates a big paradox, since the most effective way to survive is also the most boring way to play, isolating yourself in a corner and avoiding other players entirely (in most cases even the ones of your own species) The only guaranteed way to have positive outcomes on interactions is if you have better stats (weight/speed/bite force) so being frail or past-prime elder incentivizes you, the player, to isolate even more, making for a very boring and uninteractive gameplay loop. Even our diets have 0% impact once you stop growing, because every bonus it gives is tied to combat.

Survival in itself needs desperately to be fun, we need to interact more with the ecosystem and with others players outside of kill-on-sight encounters.

grand talon
#

Certain dinosaurs that can’t jump should be able to jump as a juvi. Dilos, Rexes, maybe maias in bipedal, and other similar early weight classes. minor jumps if anything since these dinosaurs don’t weight anything as a juvi. It would help with not getting stuck, help with seeing alittle better in the thicker foliage, and providing cover while you’re a complete useless baby. Even the rex for example is all legs. It Can run up to 40-50km and weights less then 150kg but it can’t have alittle hop to get unstuck from a rock or branch? Take the jump away from these dinosaurs at a certain weight and growth % Ofcorse.

final minnow
#

would be cool if the jungles looked more like this https://www.youtube.com/watch?v=9DM4-BuLPvo&t=2318s

Aloha! Welcome to our virtual walking tour of the tropical paradise of Hawaii. Get ready to relax and rejuvenate as you embark on a journey through lush jungle trails and breathtaking greenery. Let the sights and sounds of nature soothe your senses as you immerse yourself in the gentle melodies of tropical birds and the calm rush of waterfalls. ...

▶ Play video
worn horizon
#
  • when I’m walking up or down a part of the terrain that’s like 45 degrees upwards or downwards, why does my dino randomly take flight out of nowhere. This is very annoying as I then have to sit down and heal fractures or my dino dies

  • also when it comes to entombing your dino, the game should encourage you to entomb, not literally forcing you by making your dino completely useless after a certain amount of time. Also there should be slots to save your dino because I don’t always want to play Rex for example. I don’t really know how to explain it other than using the POT dino slots as an example

mental relic
paper turtle
#

Parthenogenesis provides an option for players to nest alone, but without the aid of another player, building and managing a nest is twice as time-consuming and hectic. I've been solo-nesting as a Hypsilophodon a lot recently, and it's made these struggles rather apparent. It would be nice if Parthenogenesis made it so that stick bundles contribute twice the amount of progress on building nests, that the rate at which your nest gains temperature is increased by 50%, and the rate at which your nest loses temperature is decreased by 50%. This would help players with Parthenogenesis manage the needs of their own animal while also managing their nest.

neat gorge
#

Okay for the herbivores out there… we want the braking of trees sooner rather than later. I can’t even hit the tree and the diet won’t come down! Sooo again tree stomping, braking ,etc, bring it sooner rather than later

inner fiber
#

Please make the UX of eating plants easier:

  • Single Tap "E" or Tap Hold "E" to eat them should suffice.
  • Double Tap to cancel eating animations.

Similar to how sprinting works you can tap shift or hold shift.

sacred haven
#

This is a rather controversial hot take, but to try and even out the ecosystem, perhaps make it so carnivore bodies give less food than herbivore bodies. This might drive more predation out of a need for food, and eventually push more players into being herbivores due to starvation.

This occurs on no-ai servers, of which the difference is simply low food availability at the bottom for small predators: lessen food availability overall for even large predators by changing the amount of food a carnivore body gives, and the ecosystem changes accordingly.

wicked jungle
#

Reduce the amount of AI! It's currently way too easy to grow a Rex. The fact that the biggest apex can make it to full adult by just feeding off of boar and deer is kinda ridiculous.

wild cedar
#

Give raptors and gallis FEATHERS!!! They look like skinned chikens without them

west wharf
#

Fix the random invisible walls in the jungles in bushes, makes it easy for small dinosaurs to literally get stuck in them and unable to get out and makes it hard to get through the jungles as a larger creature, plus it's inconvenient
Fix the current bug that makes it impossible to eat from certain bushes as a herbivore, you have to stand a foot away from the bush and walk around it to get a promot to eat it, we are starving
Why do bushes stall a stego tailswing? Doesn't make sense to me, trees and rocks yes but just plain bushes shouldn't, as a carnivore you can protect yourself by just standing in a bush and I don't think that should be the case, couldn't kill a rex because it was standing in a bush and the bush was simply blocking my swings, got me killed

maiden flax
fallen estuary
#

Can we get poles like this? The community would feel a lot more involved and can help make decisions people would agree on.

still radish
#

Nerf boar health, it was fine before you buffed it, now it take AGES to kill one as a juvi anything assuming it doesn't kill you first, it's dumb honestly.

oblique jackal
#

Make the game brighter, the game looks good but I cant see half the time

restive cypress
#

Add more beginner ui and tips/controls for each playable

violet hollow
#

Can we get more colors for the Dinos. We had perfectly good realistic colors before and now they're gone. We can't get green? The colors we have to choose from now are really ugly.

worldly jungle
#

When a Dino is really hurt. Let's say in the wounded stage, maybe they need to take some sort of steps that would let them heal faster and healthier, things like wallowing in mud, then sitting to heal off bleed, then maybe taking a swim in the river to clean wounds like a real animal would. And this in turn would make the dino heal faster and slowly after many repeated fights and process of this, gain a small healing buff that's passive and lasts for a while. Let's say like you heal 15% faster than normally (not including diet buffs).

This makes the game more immersive and gives opportunities to predators like Deino or other smaller hunters to hunt a weakened Dino instead of it just hiding away in a bush for 30 minutes

bright hazel
#

deino should have its own fractured leg animation while resting

stoic ivy
#

Add debuffs if your suffering from blood loss.Like decrease the speed or damage.This could show the hunters how much blood the prey has left.If I lost like 75% of my blood in real life,I don‘t think I could fight with my whole power

crystal spire
#

Remove all positive speed modifiers from elders. Prime elders being able to both out speed and out damage things that could normally fight/escape them is really bad for balance.

As well as that, the damage/size nerf for frail elders is enough. They don't need to be slower as well.

spark nebula
#

maybe alter the rex call a bit, it's too high pitched

delicate estuary
#

Make sparring more than just "spam LMB". Look at Ecos: La Brea's sparring system. You can hit, block, and shove, and there are move combos (for instance, block -> shove -> hit). It's interesting, it takes skill, and it's INTUITIVE. Maybe the current sparring system does have this stuff, but from what I've seen, holding down W and spamming lmb is the way to win.

woeful delta
#

Take the pinn off the game or nerf the rex. It is not possible to be instakilled without being able to do anything while watching the screen and your dino on the ground. Even if you dont get pinned you will be insta bone crushed and die anyway.

light garnet
#

can we have in the green area some herbi food there is nothink here around and is a death place at the moment. make it a PZ or so.

brazen mural
#

Same texture loses quality as you go further. Please fix this (and they also lose their identity by turning into that yellow color)

high trench
#

Keep omni with a decent strong bleed pounce but make so trees/other obstacles work again on dismounting them

stuck fiber
#

Too many times on Stego, do I try to do a run swing and it does a regular side powerswing. Please do something about that, it's making you lose fights over bad controls. Also, please, bushes with fruit need to be reworked. Let us press E to eat all the fruit. Going 1 by 1 is just miserable.

fallen estuary
#

After all the bugs, performance and balances are fixed can we change evrima to the main branch or maybe even release the game. This would allow people to actually notice the game

worn horizon
#
  • It’s genuinely infuriating how you literally can’t do anything when you get jumped by a pack of omni’s or allo’s knowing you can’t do anything because the trees don’t work. I know you guys are probably already on this but my goodness. If not for traumatic thrombosis I don’t know how many times I would’ve lost Rex today. I’m not always gonna be next to a massive rock to knock them off. While resting as my Rex I’ve watched players get jumped by omni’s and they’re just phasing through trees and their bucking doesn’t do anything and I know if I was them I would be quite annoyed to be honest. I know you guys try your best but please fix the trees.

  • Also I may be wrong here but it seems that omni’s can’t pounce carno at the moment. They teleport to the floor and are stuck for 5 seconds. Maybe you guys should look into that aswell if you haven’t already.

  • Pounces as a whole are a bit buggy

  • Also my Rex sometimes gets stuck in sparring mode when I’m not even in sparring mode it just looks like I’m kissing the air when my Rex glitches like that

sage igloo
#

what about something this patterns?

earnest drum
#

Buff beips elder weight back to 250kg? It would help it fight smaller crocodiles and control the population a little better

serene zinc
#

Please bring back the old underwater vision from Deino. The one we have now is simply the worst underwater vision I've ever seen. You need to have the X-ray vision on 100% of the time you're underwater because you can't see anything, and when you do, the view is extremely ugly. There are things that don't need to be changed, and this was one of them.

The link to the video I used as a reference
https://youtu.be/iAtd412S4RE

This video covers Deinosuchus Calls, Attacks, Lunge mechanic, Best mutations and a lot of Tips and Curiosities!

Português version: https://youtu.be/yc7mtLU6dJ8

👀Bem vindo! Welcome!👀
PT-BR / ENG

Watch my Evrima Guides: https://youtube.com/playlist?list=PLdvqZdnB0LRXw2S_uSlgjno_i8bE1LbIn
Watch my Combat Guides: https://youtube.com/playli...

▶ Play video
ebon pagoda
#

add new venom system for anti camp sanc like if you hit 1 time by guepe in sanc you start to be slower , and drain you stam for counter camper of sanc and baby can run escape

civic shale
#

With every update we would really appreciate a post with clear notes on buffs and nerfs that have been done to different Dinos. It’s frustrating to play Easter egg hunt through comment sections to find info about recent changes. If with every update (even minor) there was a section that highlights all of the changes it would make it a lot easier to keep up with where the roster stands.

primal relic
#

When there is a bug that makes the most basic mechanic (such as eating/ eating a bush) a pain, because basically it doesn't work half the time, me and many people would expect an immediate reaction and fix from the dev team. It's not even about being entitled, it's more like the game is way past the point of this level.

Since that didn't happen, there is two possibilties.

a) The dev team couldn't figure out what's broken about one of the most basic mechanic of the game (interaction with a bush, a standing object)

b) they already solved it and they will deliver the fix later with a pack of fixes

I will go with b), cause I refuse to believe the dev team would struggle with such basic mechanic for 3 days.

Please, if it's something this important, do not wait. Just either revert the patch completely or instantly fix the issue that affects an entire group of playables.

mint gazelle
#

The game really need some rapid optimization, FPS jumping from 60 to 120 and is all over the place on a RTX4090. It would help massively if the DLSS gets updated to 4.5 so we can use performance mode with great visuals and while you’re at it, frame generation! 👍

proud lantern
#

Give Teno more weight as Prime 2.2 k at least just like it was in real life

main valley
#

Please turn down the rain/storm volume, it's really just too loud TI_Succ

sterile palm
#

I feel like Evrima right now is good enough in terms of content, there's plenty of playable dinosaurs and plenty of mechanics but it has been slowly building up issues that pile up on the base gameplay to the point the very own basis of the game is starting to crumble on technical issues.

So while we all would love for even more dinosaurs to be added to the playable roster, I think it's time for the isle to have a dedicated performance, quality of life and balance update, something that truly smoothens the experience of the game and keeps it on a stable place for new playables and mechanics to come.

Performance needs to be improved drastically, the framerates are low and this greatly affects the game's very own gameplay as in a hunt, fight, escape or even just traversal can be greatly affected by frame drops and low FPS in general due to input delays and other issues that come with it, i know that UE5 is currently a bit of a meme with it's seemingly poor optimization, but i think it's an issue that should be addressed, ideally as soon as possible.

QoL and Balance are next, I think Evrima needs to stabilize it's current roster with their strengths and weaknesses during growth and gameplay flow to properly ensure a solid bases for the next playables to come, the pin mechanic for example might need to be looked at, maybe the stats of certain playables, frail elders and prime elders aswell as the growth experience of some dinosaurs like herrerasaurus that currently feel rough to play.

overall the isle is still on the right track and has been for quite a while now, but the small issues that affect the very basis of the game have begun to drag it down.

inner citrus
#

Change herra spawn from swamp or make it closer to the sanctuary/delta area. Its basically a death sentence.

sweet cairn
#

I saw Deino water vision being mentioned earlier, so I'll echo that I miss underwater vision from before during the day.

Additionally a little nit pick, Make it so we have to swap from NV to normal vision.

tame wing
#

Add a mutation that keeps your dinosaur at 75% growth forever once reached, this prevents you from getting prime but also means you never become frail. This would be perfect for people who want to play the game more casually and don't want to have to emtomb.

The downsides are you can never reach prime and you lose a mutation slot, so your dinosaur loses it's potential to become stronger.

high crest
#

A friend and I had a creative idea to add to the dinosaurs, specifically the carnivores. Since in the game, when you have your nest with your young and a threat appears, the young have no way to defend themselves. So we propose an idea that when there is or isn't a threat nearby or on other occasions, the adult dinosaur can carry the chicks from the group in its mouth, inspired by crocodiles with their chicks, which are also reptiles and do this naturally with their chicks. So we would like to propose this idea to the community to perhaps be added to the game. but the dinosaur with the baby in its mouth cannot attack, it will run or walk slower with the young in its mouth, it will not be able to jump, swimming can be added as a way to cross a river with the young, and we have so far made dinosaurs in the game that would not be able to carry a young in their mouth: Allosaurus because it has a sharp tooth designed to cause bleeding in its prey. So far, this is the list of dinosaurs that cannot carry in their mouths. Herbivores will not have this mechanic because they do not have mouth shapes compatible with carrying young.

And before you think we're going to make it easier for carnivores, we also took examples from felines, which carry their young in their mouths on certain occasions. @high crest @covert spade

tidal stone
#

it only really just hit me, why is the 3 ton potato more agile then the 3 ton apex (allo) when you rely on killing things youd think youd be pretty good at it but i guess not. When a cerato can 1v1 a dibble better then a allo thats a actual problem but most of yall will not think so... i hate using cerato but i can kill dibbles more then 50% of the time BUT i love using the allo and yet can barely ever kill one thats adult, wheres the balance.... Allo is the new Cera #buffallo

boreal kelp
#

Please let all species have individually togglable keybinds. The old system of labeling primary and secondary attacks is outdated anyway, considering how complex some species’ movesets now are (ceratopsians, hadrosaurs, Rex, etc). But the reason why I’m writing this is Ceratopsians having the thrash attack being a double click attack, which creates way too many openings for misclicks. Especially for people like me who have very sensitive mice. Like the game often picks what were definitely single clicks as a double click. Then I thrash and leave myself open unintentionally. Im really hoping this isn’t for “skill check” reasons.
This wouldn’t be an issue if we at least had the option to change these keybinds.

worn horizon
#
  • Can the prime requirements show where we pick our mutations please? Not hitting prime after 6-8 hours of growth is not only annoying, but very discouraging and it’s a deterrent. The prime requirements should all be there when we spawn and disappear once they’re done

  • it’s raining all the time and the rain is insanely loud. A prime Rex can sprint behind you and you still won’t be able to hear it. Not only that the fog is too intense for way too long

  • why does deino have a 100m lunge. I watched a cera get grabbed when he was so far away from the water it was crazy to see

  • why can’t parents pick up their kids like lions do in real life

  • stego running powerswing doesn’t always trigger even when I “gallop” forward once or twice. I should be able to powerswing after 1 “gallop”. I was testing this in a deathmatch server.

storm summit
#

please optimize this game or atleast update recommended requirements to play this game, on steam you need gtx 1070 etc but when i got this game with alot better specs im getting 30-70 fps this game could have alot more players but its just the fps that ruins that game

tepid plover
paper mantle
#

there should be an in game checklist for prime elder

fallen estuary
#

can you make raptors pounce dismount better. i dismounted in the dino so he can just kill me.... probably latency/ping but still those need fixing too

willow gale
#

I had a thought earlier today when I was playing that it would be really cool if there was a secret mutation you can unlock after your second entombment and getting prime each time, that you can only pick in the prime mutation slot called "Prime Specimen" that makes it where your stats don't ever drop back down after they hit peak. It would give people a very good reason to actually try getting prime and entombing every time.

^this came from someone I know of. In no way I'm taking credit for this idea

restive cypress
#

Give herbivores flail/counter-pounce animation that uses a bit of stam(will look same as bucking or a them shaking), when herbivores use this, any pounce attempt will be knocked off. This together with the current 0 stam bucking will balance out the pouncers and make gameplay more interactive since pouncers will be more careful and have to factor in that the herby might flail.

ivory crest
#

Once big herbivores like stego or trike hit prime or elder, grass should fill 50% of the stomach. Right now it’s really hard to keep up with food, and the game ends up feeling like a grass-eating simulator.

arctic raft
#

The animation of allo receiving damage it is so long and most of the times , that lack of acelerration does that allo died , please do something with that

open gorge
#

Fix this ugly rendering crap with the grass.. what the heck.

main ginkgo
#

Can yall optimize the game (optimize textures, add DLSS 4.5 and what not) so we can have smoother fps and not have it go all over the place please??

edgy robin
#

Allow Omni to drag bodies up rocks and tree stumps like leopards do

smoky chasm
#

Include fish, teno, galli and diablo spawn rates in the game.ini so hosting parties can control the amount of each per server preference. Right now it’s just a lump sum “SpawnAi”

sand temple
#

Fix the disparity between camo available please.
You got Cera's who can taste the rainbow while the rest of the dinosaurs (too many to list) struggle even doing a basic brown colour or anything beyond dark greys. Then there is the herra who can do almost perfect 1:1 colour blending with jungles floor leaves (Not bad, but its disparity.) A /ton/ of the colour "options" we have for other dinosaurs are simply turning them from extremely dark'ish brown/grey to just the same grey or black almost as every single other dinosaur and colour on the pallets. Only in bright sunlight can you even tell some of them are supposed to be a different colour than grey.

I heard that the colour schemes will have additions later, so I'll keep it simple and say either make all the dinosaurs have access to interesting or useful schemes, or none. Its OK to keep the colours pastel and 'muted', I prefer that. Just as it is it seems like someone was on staff saying ''No dont change /that/ dinosaur's colour scheme, that's my favorite.''

You can literally make a red, yellow, blue, green, black, and white Cera:

vital hull
#

Stop giving Cera special treatment.

wooden egret
#

REMOVE THE FOILAGE FOR GODS SAKE

proven spade
#

Focus solely on server optimization. The constant rubber banding needs to go

leaden hawk
#

My proposal is simple: I propose a sandbox-type mode, similar to Legacy, so you can practice with your favorite dinosaurs without having to spend hours growing a dinosaur.

pale leaf
#

Im not an expert on balancing but giving an 175 dmg dealing animal one of the fastest bite speeds in the game is not a good idea.

delicate estuary
#

Make. Elders. Able. To. Nest.
I hate the fact that once you reach 100%, it's game over. You said eldering would be 'optional'. Nah. You reach 100%, you're weak, and you can't even nest. Wanna nest with a perfect diet? Better hurry up and do it before you reach 100% growth because for some reason the devs decided to add menopause to a DINOSAUR GAME

spark nebula
#

make fluid deficiency not last your whoel life please 🙏

ruby cedar
#

Why is it only rain and fog in this game ? not enjoyable at all..

mellow sphinx
#

I don't get why the stego running swing has reversed controls. Why do I have to look to the left to hit an animal on the right? And why is trike/dibble gore still on double click? We should be dying to skill issues, not bad game controls

hard geyser
#

I really miss that Spiro had it's diets spread across the map, so you had to migrate for your diets and keep moving.
And that the rivers went across the whole map which made water playables actually fun and involved with everyone. Right now water playables are kinda shutoff from everyone.

I'd really like to bring this map back as a playable option, even if just for unofficials with evrima dinos.

Or least add rivers back so deino and beipi can travel across the map and not be cutoff from everyone

nimble brook
#

nerf allo, it is the ultimate jack of all trades right now, it's fast, big, high bite force, very high bite speed, very high bleed, pack limit is 3 and it has a broken pounce and grapple ability

devout wraith
#

Please bring back Herrera's multi target dmg pounce, its a golden opportunity to hit multiple targets in a group when they're sitting together and should be rewarded as such. (It also kinda just makes sense)

(If its still in the game or a bug of why its not working then just ignore this suggestion.)

gloomy wraith
#

bring back spiro's carno

mint gazelle
#

Spiro Map Back please 🙏

primal relic
#

Make entombing more appealing with introducing mutations that are only available in your second life cycle (after entombing).

proud lantern
#

nerf the speed of the rex juvie. they should in no state be faster than a troodon.

dusty zinc
#

Make the death screen with the Report button disappear slower or keep it up until you press "Back" to have more time to report players.

final minnow
#

bring back the early gateway lighting, ground texture and foliage. Even spiro looks better than what we have rn. https://www.youtube.com/watch?v=hvBUuasVHqs https://www.youtube.com/watch?v=Y3xTNrzO0SI

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formal bone
#

i really dont think you should just be dead with no way to survive as rex between 60-85% just because a prime rex wants a lil meal, either remove prime speed buff or give sub and adult rex a speed buff which then degrades over time as they get older

vagrant drift
#

A good troodon buff without changing it too drastically would be to stop venom from running out as long as it’s being reapplied, and it doesn’t really make sense the way it is right now anyway.

And would also be good QoL for it to go down in stages rather than instantly stage 3 to zero, looks and feels strange too

mild ermine
#

remove pounce from allo

rustic blaze
#

Why carno have bleed on headbut attack? Yeah maybe 200 damage not that big but why it give not bad bleed too?

arctic raft
#

Do that the pounce needs skilled I mean it was a good mechanic for a 450 kg not for a 4 t Dino

quartz sky
#

After playing rex and carno in prime.. why does turning as a rex feel more smooth and easier than as a carno? It’s weird imo.

sterile palm
#

Consider bringing back west access with the small lake, it was a good location

faint quartz
#

I can't help but feel like adult deino alt bite should take more stam on land, but deal more damage. Like you cannot convince me that an 8 ton alligator can swing its whole body around that many times (if at all, but I understand it's a game), but at the same time it feels like it could deal more damage, to make it a high risk, high reward last ditch effort of self defense that is hard to land but does a ton of damage, and makes adult deino more wary about poaching kills on land, without making it an impenetrable whirlwind for smaller dinos like cera and allo.

compact birch
#

give us sandbox

gloomy wraith
#

Bring back legacy rex's animations, they were so good the current rex animations are so ugly and weird

scenic coral
#

i havent been able to join any offical server and sturggle tyop join any community server since allo went on HORDETEST, please i just want to play your game😂 😢

timber nacelle
#

A guy said in here earlier that Rex's walking animation looked strange and I can't help but agree. It doesn’t look bad, per se, but the way the Rex immediately springs upwards after every step looks a bit insane for a 9-ton animal. For a big lumbering beast, it's got way too much pep in it’s step. Along with this, it's body does not react at all from the impact of it's foot hitting the ground. There's little to no shaking, no kinetic energy being transferred whatsoever, which is important thing for an animal of this size. I feel like if these two things were addressed, it would make an already good-looking animation feel that much more immersive.

stoic ivy
#

Make dragging for smaller playables a thing.Like a herra dragging a body in the tree tops or a group of Troodons dragging organs out of a big kill.

nimble spire
proud lantern
#

Remove this stupid pin bs. youre legit watching your dinosaur die forever. it doesnt ahve to do anything with skill.
And fix that hitbbox of the rex unless Bluetooth is a thing in this game now -.-

topaz lark
#

i'm sure this will get removed but please make fatal error solving your #1 priority.. it is killing your game

indigo lily
#

I think a roster-wide system that visually displays animals' hunger and other status effects would be very cool.

-A way this system might work would be having the default model display when an animal is at 50% hunger and then when an animal is above 50%, they build up fat and grow into a slightly larger (and heavier) morph for the time that they are above that threshold, giving them more food value when killed but making them harder to take down. However when an animal is below 50% hunger, their model could transition to a more skinny and slightly shrink wrapped (though not excessively so) more frail morph and become weaker and have slightly less stamina but would be faster to not make you completely defenceless against predators that you cant fight off anymore due to your weakened state.

-Another element of this system could display other status effects such as Glass Bones, Rapid Dehydration, Vomit Sickness and Dilophosaurus/Troodon venom in a similar manner. For example an animal that has Glass Bones may begin to limp slightly while walking (without being any slower), an animal that has Rapid Dehydration may walk with its mouth slightly agape and breathe heavier while walking and running, an animal with Vomit Sickness may breathe heavier, walk with it's mouth agape and begin to transition to a morph similar to that of the previously mentioned starving or hungry morph and possibly begin to become discoloured and more pale. Finally if an animal is inflicted with Troodon, or more specifically Dilophosaurus venom, it could breathe heavier, and play an animation similar to the head fracture animation where your animal, while idle, would look frantically around itself and would be able to hear sounds (maybe 25%) from further away.

I believe that most roster-wide systems are currently finished however in my opinion the addition of these quality of life changes or similar alternatives would help with immersion and make the animals of the isle feel more like animals.

vocal remnant
#

Can we please have it so that when the camera is in bushes, the bushes become transparent? Like not the whole area just the immediate vicinity, because atm a large portion of the map is covered in dense foliage and when going through forests, especially as smaller dinos we can't even see our own character and it makes it really annoying to navigate

regal sapphire
#

make prime requirements clear please

fallen estuary
#

Can you make a lot of the patrol zones go through path ways. To get prime I look at a map and go to inactive zones. I feel the game should allow you to get prime naturally if you move a lot instead of having to go specifically to the middle of the forest just to run out again.

brave cipher
#

Can we nerf fresh/baby dieno bf so it matches up with it's size? A 120kg croc can one shot a 90kg beipi, and it makes baby canni fights very one-shot or first bite dependant

Similarly with trike, it's biteforce was never scaled properly with it's size- while true it's very weak to rex at the moment, a 850kg trike doing more damage than an adult dibble from teeny stubby horns feels a bit silly. It would be alot better to have more weight but less damage at that growth stage, so it can interact with the playerbase more instead of just being pinned by an allo or rex.

If a one sided interaction is forced, and you can't run away, it's much more engaging in terms of player experience to try and fight back with some health, have a longer/more skill based fight and dying to not being able deal enough damage after several hits than being one shot/pinned, or being suprised by a juvi trikes dealing twice as much damage as it's total healthpool in a thrash

P.s. Ever since the grass update my fps has tanked to the point where it's seriously effecting my combat, i used to average 60-70 fps, now i'm on 25 with my settings halfed. And i have pretty decent specs.. yet my gpu is only at 50% and my cpu 12%, is somethimg else limiting their usage? Client side fatal errors are also rampant near sancs. Another werid observation is that fps starts out amazing! at 70fps, but drops down to 25 after 2-30 seconds

opal niche
#

Allow deino to apply fracture damage when they grab a dino

woeful delta
#

Take Rex out of the game or nerf it so other people can actually play. You literally ruined the game with this.

A rex literally just gone through me (as a trike), from the head, and crushed my bones so I died.

quaint rain
#

dibble and/or trike needs fracture damage. U can hear them crushing the bones when thrashing

noble holly
#

Shouldn't have to be said, but please fix herbie food. This is a bit ridiculous.

edgy robin
#

Adding beehives and honey as a diet around the map. With some Dino’s developing a slightly stronger resistance to bee damage than others.

These would be different bees than the ones currently in the sanctuaries, but similar behavior except now their hive is diet.

stray sandal
median crag
#

A mutation that gives a resistance to being pinned, not much of one, but enough to say, put galli over the edge for omni, cerato for allo, etc

glossy topaz
#

Ceras need an overall nerf to be more in tune with the strength of other playables throughout all stages of life, they are way overtuned.

It has speed, agility, high attack speed, high damage, high bleed resistence AND bloodpool, a stun, stun resistance, a debuff for enemies, a buff for itself, can survive easily through scavenging rotten corpses, has one of the highest swim speeds (why???) in the game, is a cannibal, which ironically helps in it's survival and achieving prime status.

The only thing it's missing is pinning and jumping at this point.

river pumice
#

Mute game audio when game is not focused

worn horizon
#
  • Can omni get a bleed buff?? All omni has right now is agility. It’s meant to be a bleeder and its bleed just got nerfed for some reason. Low HP, good agility, but now mediocre bleed damage. Also omni dismount is weird at times you dismount in front of their mouth
  • Allow Omni to drag bodies up rocks and like leopards do.
formal iris
#

please add mud baths as a smelly and maybe gastroliths?

pale badger
#

I think they should remove the stamina cost when the Herrera is floating stationary in the water, and use less stamina while swimming since it's a semi-aquatic tank and to recover stamina while clinging to the tree.

dire coyote
#

80% of my gametime is rain or fog so i learned to mute game and watch some twich/youtube because you cant do anything anyways, good game design dondi 👍
please if you have such a hard one for bad weather effects, turn the frequency of them down by like 1000%

bright hazel
#

Rework trike stun, crush stuns trike for 2-3 sec enough for rex to crush again, it also take 4-5 hits to fracture body and leg. Atleast bring back the shove (holding lmb like diablo) from the trike update

formal bone
#

PLEASE DONDI give beipi more colours i BEG OF YOU to give beipi more colours every day i PRAY to the isle gods that beipi gets more colours PLEASE🙏 🙏 🙏 🙏 🙏 🙏 🙏, also give my boy some weight for prime

tough kettle
#

omni kinda needs a buff. i think the 7.8x bleed buff was a lie. omni needs a buff since it cant really defend itself with the current roster. its ment to be a bleeder but allo and dilo honestly do that better. its just weak and frail. either buff its damage or bleed or hp

tame wing
#

Please rework Herra's swim animation. The current swim animation is extremely goofy and makes the dino, which has fish on it's diet and can dive, look like it's never swam before in its life.

primal relic
#

Elder system - Entombment feedback/suggestion

  • In my opinion the gap between a frail and prime elder is way too big. Not that it's insanely hard to get prime elder, just in general I don't like the idea of having such a huge power gap between the same species. A Prime Elder is basically a nuclear bomb and a frail elder is a coughing baby.

  • NO SPEED CHANGES! Generally speaking, usually if something is bigger/stronger, it has to be slower to give the opportunity of survival for the weaker dinosaur/species. It's insane to me that Prime Elders get heavier, stronger but ALSO faster. Every dinosaur should keep their adult speed, no matter if it's frail or prime elder. Just literally basic/general balance logic and way less headache now and later on when even more species are added.

  • Elder system currently isn't supportive of unique playstyles. It's basically the same for every playable, even though their design goes straight against it. Best example is probably the Herrera. It's an opportunistic/assasin predator that is designed to jump on other creatures, perhaps even set up traps with bodies. Well, if you want to reach prime Elder, you need to play herrera the same as any other dinosaur. Run to collect migration/patrol zones.

-** Weirdly enough with the current design, it's easier to get prime elder as a Tyrannosaurus or Trike than Herrera/Troodon and some other smalls, because the entire mechanic is really growth time sensitive**. Basically the longer your playable grows, the easier it is to get prime. Which is a pretty weird dynamic as longer growth times are = stronger dinosaurs. So basically everything that is strong already, gets even more stronger and everything that is already weak has less chance of being a bit better.

  • While I'm usually not against different increases/species, weight gain between primes are insane. For Example, Rex gets around 29.5% weight increase from Adult to Prime Elder. For Stego, the difference between Adult to Prime is 55% in weight. For Tenonto, its only 12.5%
    I mean I understand why the weight gain cannot be completely generalized, but there are huge differences here. Some dinosaurs simply just have way too big of a difference between adult and prime, which leads me back to my first point. The gap is wait to big and uneven.

  • While Entombing gives us a proper loop, it should also work as a bandaid in-case you get frail. Except it doesn't feel like it, once again because the gap is way too big between Prime and non-prime.

  • Entombing itself is great, it is really worth doing already (though you have to be insane to entomb multiple times with most playables). I would add another layer of incentive to entomb. Mutations that are only available to Entombed dinosaurs.

  • You can't enjoy your "best-self" long enough. Players who aren't playing the game as a deathmatch, often have downtimes. That is fine, except the system feels like it's pushing us to get into a crazy frenzy until our stats fall off. Perhaps put the peak of prime elder to 85% and set the fall off phase from 87.5% to 95% for both prime/non prime.

  • Universally increase the growth time from adult to 100% for all playables. This would make Prime Elders rarer, therefore giving it a sense of " damn, that guys been surviving for ages".

normal dew
#

Pounce is too easy right now, and many people have complained of an Allo or Omni just clickling RMB and you are done. My proposed solution to this issue is make pounce like Hypsi's spit, where you have to hold down RMB and a line will appear to show your pounce trajectory as well as a target on the animal. That way, it takes skill to line up a pounce and get a proper latch

timber hollow
#

Bring back update 4 lighting

fallen estuary
#

Rex is way too fast bro. I grew a cerato to sub-adult and it was so much faster than me literally nothing I could have done.... no longer an ambush predator just a speed demon. (also he wasn't even good he missed a lot of attacks should people who are bad at the game be able to grow a rex?)

leaden hawk
#

I propose that there be a section where people can donate money to the developers, so that those who are excited about the future of the game can contribute financially, It can be on Discord or in the game itself.

fringe leaf
#

• Rex speed needs a nerf. Right now Rex feels too fast and can outrun or easily catch an Allosaurus, which doesn’t feel balanced.
• Bring back small, distinct POIs. In Legacy, places like Raptor Rock or Pride Rock stood out and helped with navigation and player interaction. Currently, most locations feel very general (for example, Highlands or the Dock).
Adding small landmarks—like a single unique rock in a field, a slightly taller tree with hollow sections, or a recognizable terrain feature—would make the map feel more memorable without needing large POIs.
• Fix queues and disconnects. Queues still frequently disconnect players, and previous fixes don’t seem to have resolved the issue.
• Migration points need adjustment. Migration is almost always at Delta, making it repetitive and difficult to experience other areas. More variety and better rotation are needed.

stoic willow
#

sanctuaries should not have a pathway crossing through them. its literally a feeding ground for large sub carnivores that just sit around sanctuaries and feed on fresh spawns or kill for fun. remove the pathways through the sanctuaries and make bees more aggressive so that adult carnivores and subs stop getting so close.

scenic coral
#

WHY SO MANY CLIFFS, LESS CLIFFS PLEASE

noble holly
#

For the love of all that's sacred, please turn down the frequency of rain and fog. I'm losing my mind.

cosmic saddle
#

Rex needs to be slower than stego
Adult and prime

rustic blaze
#

Idk is only me but i like more legacy map style with big plains, small rivers and this forest. Maybe add in far future as a second map a Thenyaw.

proud lantern
#

-Teno needs a weightbuff.
-Rex needs a speednerf
-Troodon needs a speedbuff (rex should never be faster than a small speedy consales, in no growthstate)
-cera needs a nerf (it should not be heavier than a teno)
-carno needs a longer cooldown on the ram
-Beipi definitely needs some love and get a weightbuff and maybe more swimspeed
-omni might needs some more speed
-less rocks and fallen trees in the forest plz, maybe even less foliage. Performance is terrible
-add gastros to the sanct in northern jungle
-remove apeedchanges from the elderstate

cold stratus
#

Please add a few extra holes to the big fences seen in northern planes and eastern jungle.

Also with some of the current holes, small dinos without jump cannot traverse through because the step is too high for their little feet

dusty oyster
#

Add allo to rex diet

chilly mirage
#

pls give ptera better swimming and a take off from the water (it doesnt have to be anything complicated just more to add to his kit)

quaint rain
#

expand carno and allo's dietary options, It feels a bit bland

eager pewter
#

My god fix the trike turn rate it absolutely sucks to try and fight again Rex’s with, rebalance ur power scales and debuff Rex pin/crush.

carmine sigil
#

Remove/nerf pinning. Pin to win is so annoying to play/play against. Especially with the buggy hitboxes it takes 0 skill and there is no way to fight against it. It feels very boring

wicked jungle
#
  1. fix the plants
  2. change the elder missions, they have already turned into mindless chores
  3. change elder stat values, we shouldn't get punished for being able to survive until 100%
  4. AI needs to be adjusted: way too many boars and deers
  5. 100% Herrera shouldn't lose dmg on its pounce when gaining weight
  6. rework migration/patrol zones! they should create the incentive to migrate (for carnis too), not the elder system
  7. give Ptera its speed back
  8. give Beipi anything, it doesn't even gain weight as prime
  9. fix the plants!
  10. increase Troodon's speed, especially as juvie
  11. differentiate how small playables aquire prime elder - you can NOT apply this system with such a short growth time
  12. change the elder stat formula for small playables, they don't benefit from more weight AT ALL
  13. fix the grass rendering and/or change the ground colour, it's completely immersion breaking
  14. fix the plants!!!
  15. add guides/explanations. new players are completely lost, especially with the elder system
  16. improve performance
  17. add a possibility to escape a pin
  18. adjust Allo pounce, its clearly unfinished
  19. change the way bucking works, lets be real it's just pointsless the way it is and rarely works
  20. give Stego some dmg back, bleed alone doesn't cut it vs Rex
  21. nerf Rex turn speed
  22. buff Trike turn speed and give it at least a slight advantage vs a Rex when fighting face to face (you know, big horns and a shield and so on...)
  23. FIX THE PLANTS!!!
  24. oh and please give us the old UI back...
visual ferry
#
  1. Please for the love of whatever, balance the dinos you release. Most of the dinos that are releasing are carnivores, it makes the herbivore to carnivore ratio so unbalanced its almost unreal.

  2. Make a penalty for herbivores killing herbivores. Herbivores tend to koss eachoter and with the carnivore to herbivore ratio already being unbalanced, it should have a penalty for killing a herbivore as a herbivore, for example debuffs.

  3. Make the rain less loud, please. Everyones ears are bleeding and i think half the community became deaf.

  4. Make rex less fast, its a ambush predator, not lightning mcqueen.

  5. Stam regen overhaul. Utahs for examplw rely on stamina to fight, regaining stam takes so long that its for most dinosaures almost impossible to do anything. Miss a bite? Oh there gos half of ur stam that taken 9 hours to regen. Make it quicker to regen for some dinos, please.

  6. Downgrade in performance. Some of my friends and i were playing around and two of our friendgroup cant even play the game normaly anymore like they used to. Performance is terrible and their almost new pcs are frying.

  7. Add more semiaquatic dinos, dinos that have to rely on hunting all the time and can also eat fish. A good competitor for deino maybe such as Spino or Sucho.

  8. You have a active community which you dont make all to much use of. Make a dinosaure poll or something about what to work on and add next. Such as "do you want, para or anky?" Or "do you want, acro or alberto?" Make sure they are about the same tier and diet. That way there will hopefully always be a herbivore and a carnivore option around the same tier as eachoter and good competitors of eachoter. If you do one of semi aquatic make sure both options are semi aquatic and around the same tier. It makes the community feel more involved and will have less people saying "why did they add this? Its useless and no one asked for it" if you get what i am saying?

knotty onyx
#

Instead of releasing a "big update" every now and then consider using "Hotfixes" to fix things like plants, AI and co ASAP. It really is destroying the immersion.

shrewd raven
#

Footsteps of sprinting larger animals should be a lot louder than they currently are. Somehow trotting is the loudest and sprinting is so quiet I can't hear the full grown cera right behind me

young sigil
#

This is about something I have seen in a recently made video by someone ,In it they show KissenKitten made a claim about Baryonyx being : “the most aquatic of the three spinosaurids” sorry but WHAT? Is Spinosaurus not shown in like all of the research as the most aquatic ? Paddle like tail, bone density etc etc, showing he was a truly aquatic hunter ? Bary is a land based fishing predator. We now have Rex basically a Croc out of water, Deino in the water, and in the case of the Isle Spinosaurus should be a perfect blend of the two of course with more advantages in the water. Devs keep claiming realism, so I really hope Bary is not gonna be “the most aquatic of the three” it just doesn’t make sense.

dire coyote
#

logged in
0:00 raining + fog + storm
0:16 clear weather
0:20 fog
0:25 rain + storm
0:38 clear weather
0:46 raining + fog + storm

Dondi wtf is this weather?

buoyant blade
#

males should be able to nest at 100% growth females no. adds more playability to the male. and more depth as an animal.

fallen estuary
#

First fix the crashes and performance then before you add anything else work on balancing the Dino’s you already have. Why are there so many Rex’s and why can they out run a full grown allo?

hushed arch
#

Make cannibalism mutation have requirements again. Carnivores don't rely as much on herbivores at this point.

quaint scroll
#

From what I am seeing here and my personal experience playing the game, I notice a lot of frustration with pounce/pins in general but especially Allo.

I can see why it has it and I don't think it should be removed, but (and I know it's extra work, I apologise) changed to take into account what you're pouncing.

I think most of the players would agree that an Allo pinning a Galli, Dryo or Hypsi isn't an issue at all. I think most players would also agree that an Allo pouncing a Trike, Stego or Cama isn't an issue. The main point of frustration is Allo pouncing/pinning things of similar size. My elder Cerato being pounced by a sub Allo not only looked extremely goofy but was utterly frustrating because there was nothing I could do about it, had there been a second one I woulda just been dead.

So...Allo (talking about adults/elders here for simplicity) pinning things below 1 ton, maybe 1.5, is fine. Allo pouncing things above 4 tons is also fine. The annoying part is everything in between. That's the bracket that should be a fun fight, but isn't, because you either get pinned and just die or you get pounced and can't really do much about it.

That's why I think Allo needs 3 types of pounce. The pin for small things, maybe something like a claw swipe/slash for medium things (kinda like what Omni does when it pounces your face) and the pounce/grapple for large things. I also don't think Allo should be able to pin things in groups. A sub/fresh adult Rex vs 2 Allos could be a fun fight, but alas...it's just gonna get pinned.

I know this is not a fighting game and I don't play it as one, I avoid more fights than I take. But just straightup removing fights from the game by giving part of the roster an "I win" button and telling the rest "well, just run away sooner" can't be the solution.

iron flame
#

Hey, all. I've been playing Evrima for a few years, rounded up 400 hours total. After my time online ive only really got two ideas for evrima, but hope they are of use. Really, quite small. I think ecosystemdynamics are great, currently, but lower tier species - like pteranodon and galli - I believe should have a sense of smell that allows an easier finding of other members of teh same species around them. This means that these lower tier species can seek greater comfort in herds. Maybe a migration for one species only, orjust a part of normal smell like mixpacks? Plus, i think you've got to allow parents of hatchlings to pick them up, like today I played as an omni and wanted to carry offspring to the sanctum of a nearby rock, but couldn't resulting in their deaths. No idea how to share these ideas tbh, I don't use discord much - but this is definitely makes more sense than writing an email. Thanks, guys.

glass niche
#

Repackage Easy Anti-Cheat with the game files so people can actually play the game, ASAP.

split cape
#

Pls add more colors for the dinosaurs TI_Succ

magic coral
#

PLEASE get rid of that obnoxious fast-typing during dino select on lobby screen.

cosmic horizon
#

fix ptera for the love of god, have to sit for five minutes to get full stam, nesting is the worst esp if u wanna nest in higher places with stam regen AND losing stam on takeoff, all the while cant grab organs from most dinos, useless in pvp, cant peck anything anymore, simply a spectator, nothing more. Even worse in community servers that DONT have ai enabled.

storm veldt
#

Please get rid of auto scroll for chat when someone types, trying to read messages while getting brought back down is so annoying

river egret
#

why does it rain every 2 mins, I mean I can't even see the sun for once, please fix this. Thanks.

gloomy wraith
#

You should start listening to your community. Literally everyone has been complaining about how broken rex and allo are, and you are doing nothing about it.

pale owl
#

add more open plains to the map, i understand youre going for realism but it doesnt really make it very fun when 90% of the map is same-y jungle thats hard to navigate through, also please nerf rex speed thanksss

autumn leaf
#

Lets make growing in this game playable and not a full time job. I should be able to grow anything in the game to 100 in 5 hours or less. This 12 hour bs is unplayable. That at least 4 days for me to just grow a Rex (assuming i don't get ganked). Most people have lives outside of this game.

arctic raft
#

Allos feedback: clawswipes should be more easy to do and pls please make it so we can carry out the attack quietly , FIX the drift that doesnt work to many times and does and strange animation , Pounce should be reworked vs dinos with similar weight , it gives a bad image of the game

odd patio
#

Remove allos "jump pounce". The pin pounce is fine on SMALL targets as a finisher but i just don't see a Allosaurus jumping onto something, it should use his claws on bigger targets to bleed them out.

meager summit
#

i dont think rex should have a pin, ability to break legs yes so it can actually catch large prey, but pin? nah the games just pin to win at this point

sacred haven
#

Personally after seeing how Allo interacts with other species; I feel like its pounce should be reworked into just a latch and slowdown like in the concept art for Allo. No pinning should be involved. This would turn the pin meta for Allo into an actual tool to slow down larger prey such as para in the future to work with your packmates, and make Allo more unique in the roster for it by changing its interactions with other creatures. Instead of just swarming trikes and dibbles and maias, it would be a battle of trying to keep the target from reaching more defensible positions or escaping before you've put enough bleed on them to take them down. Emphasise the claw swipe! The grab should be utility, not the primary damage dealer.

swift whale
indigo ledge
quick sage
#

Sliiiightlyyyy buff baby Maias speed, it’s a bit too much of a walking cheese burger right now

twin lotus
#

allos main fighting move shouldnt be pounce, its way too overpowered, and is not fun for the allo or the person being pounced. Instead maybe focus more on his claw swipes and turn him into a bleeder dino like that, it would make it much more fun for everyone

lost spoke
#

Herbivores and omnivores should be able to grab meat and bodies (though with very low weight limits). There are plenty of cases where one might want to - for example moving a dead predator away from a nest so it won't attract scavengers - and especially for animals like Beipiaosaurus, Gallimimus, and Hypsilophodon which clearly have strong arms that can grab things (and even ai bodies), it feels kind of silly that they can't grab a player's body.

final minnow
#

buff juvi troodon speed

light crow
#

deino needs a little tweaking, i've found if I pounce out the water and don't grab a target but still hit it, deino just gets stun locked for so long you end up dying most of the time because it takes so long to be able to attack again or run back into the water if you have enough stam to get back in in time. Also maybe add more things in the water for deino to eat while growing since AI on land seems to magically know you're there even if you're submerged, bullfrogs take off at the speed of light and dont give much food anyway, fish rarely spawns, and elite fish will eat young deinos. Trying to travel to other parts of the map is excruciating too with how slow deino walks, running on land means stam drains in 30s and of course dehydrates really quick unless you gain the mutation that gives water while raining, but even then if you're starving and want to move spots and have to wait for rain...you're cooked.

mental relic
#

Change Allos directional claw attack to work how stegos tail does, whever way the camera is pointing is where it does its very annoying to use as of now.

rigid garnet
#

i've seen lots of ideas for adding a sort of feedback system for prime elder progress, and while i think this is necessary, a lot of the ideas seem a bit too "meta" (namely progress bars and checklists) for this sort of game.

i think some simple "passing" or "failing" sort of text should work fine.

this info could replace the asset "mating status" or "eggs gestated", as currently they serve no purpose. even if they were implemented, those stats seem like they'd be a bit redundant.

such a stat could be labeled as "asset health", "asset condition", or something similar. if you are slated for frail, your asset condition would be labeled as "unhealthy" or "poor", and if you are slated for prime, your condition would be "healthy" or "great".

i don't think it should be obvious what makes you prime and what makes you frail, but there should be SOME sort of feedback the game gives you to avoid frustration.

this is also assuming there isn't a random chance aspect to achieving prime, and if there is... why does such a make or break system have random chance attached to it?

tough kettle
#

there is literally no reason for you not to let us switch between the old and new UI. it would make everyone happy

visual nest
#

Release Giga before Spino to help give Rex some actua land competition to balance the population and make it possible to live without being a cannibal or an AI bush fiend.

delicate estuary
#

Trike/Dibble gore attack needs to be changed from double click. Literally everyone is in the habit of spam clicking to make sure the game gets our input in order to attack, and that screws us over when we switch to those playables

magic coral
#

There needs to be hard-coded limits on how often and for how long rain and fog effect can happen. Additionally, these changes need to be blocked from triggering during light transitions at dawn/dusk. It's hard to fully appreciate how bad of a problem this is until you are a ptera caught in it and can't even land safely.

worn horizon
#

Why is there no bleed related mutations specifically for bleeders like omni like there are damage mutations hemomia or however you spell it.

sturdy drift
#

show the actual growth percentage in status rather than a usually higher fake growth percentage.

Also show the speed etc metric in kg/kmh or lb/mph etc in spawn menu

fringe leaf
#

Rex currently feels far too fast. While it should be a strong, powerful predator–scavenger, speed isn’t part of that identity. Adult and Prime Rex being able to outrun or easily catch mid-sized predators like Allosaurus creates balance issues. Slowing Rex down would better fit its role and improve overall gameplay.

• Migration zones almost always appear at Delta. If this is a bug, it needs fixing; if not, migration should rotate more consistently across the map.
• Weather frequency is too high. Fog and rain occur multiple times a day, hurting visibility and becoming repetitive.
• Server stability is still a problem, with frequent disconnects that haven’t been fully resolved.

final star
#

Make the smelling Icon for Mix packs detectable 2-5x longer and further away not gonna spend 5hrs growing just for a stego rex 3 allos 4 gallis to jump me.

fading knot
#

I see a lot of people complain about pinning being an uninteractive, autowin button. But what if it was interactive ?

I'm not talking about a dbd skillcheck or RNG chance to escape, but rather giving both the pinner and the pinned dino OPTIONS to make the most out of a pin. Something a little bit akin to sparring, but without movement.

THE PINNER gets 3 options during a pin :
-Hold : Deals low damage to the target, but greatly reduces the damage they can inflict when fighting back.

-Maim : Deals heavy damage to the target, at the expense of the attacker's stamina.

-Execute : Attempts to instantly kill the target. Can only succeed if the target's health/stamina is low enough, and/or there is a large enough weight difference between the two. In case of failure, the target automatically escapes and the pinner is temporarily stunned.

THE PINNED also gets 3 options, each designed to counter one specific tactic from the pinner :

-Struggle : Greatly expends the attacker's stamina.

-Fight back : Expends the pinned's stamina in order to reduce damage taken by the attacker and deal damage back to them.

-Escape : Expends a very large amount of stamina in an attempt to get free of the pin and temporarily stun the attacker. Success depends on the difference between the pinned and the attacker's stamina.

I believe such a system would turn pinning from a boring click-to-win button to an actual combat "minigame", not necessarily too deep but sufficient to make pinning at least a little bit skill-based.

azure valve
#

https://www.youtube.com/watch?v=cmmLwvcBK5g please bring back omni's original animations or at least take some inspo off of them, i never liked them cuz of jelly they felt, evrima 1 call feels like there is zero power to it, while in legecy you can feel the power on it, same with 3 call with its tail up and arms wide (i know that evrima has them to, but it not much) the run and walk feel really good and heavy in legecy, while in evrima it just feels light, all evrima animations dont feel heavy for omni

This guide includes everything you need to know about Omniraptor in The Isle Evrima and comparison of its Legacy counterpart.

Huge thanks to @TurkishD_lite for letting me use some of his bleed calculations. Make sure to check out his video for more detailed explanation of how pounce/bleed works
https://youtu.be/rmHiur9CpHc?si=Xes3hLHrN3_7Sfnu
...

▶ Play video
native spruce
#

Stop doing a ton of massive updates and do smaller ones.
Within those, stop adding/removing things that are fine and don't need to be changed. Fix bugs, things dire to gameplay, and other issues.

Like not being able to pounce a carno if they just hold one button - infinite spam of things OP - speeds that don't need to be that high - not being able to run after a pounce and dying bc of it.

These things matter to gameplay: if you keep ignoring them while adding other things that cause more bugs, your game will just BECOME a bug.

fallen estuary
#

Please for the love of god nerf rex. like his sub adult stage and above is all broken just make him so much slower pleaseeee

spark nebula
#

reduce the amount of noise some species makes when sitting, or at least add a mutation for that

haughty ruin
#

Make more skin options or retweak the patterns for the Rex.

hoary pelican
#

Can we see the return of the feature where group names show up when your teammate making any sound or when they are really close to you (50-70 meters)? I remember that was a thing on Spiro and I miss it. Not to speak that it's also made discord call bros less invisible because even they were naturally had to call for each other in game sometimes

normal quarry
#

Fix AI Big servers cant use it because of lag

dusky canopy
#

Remove Allo pounce/pin. It's incredibly unbalanced and unrealistic. It's garbage to lose hours of growth because a multi-ton animal is hanging off of you like a blood-sucking parasite. Leave it's claw slash and make it a bleeder.

inner citrus
#

Make a channel to move any ideas here that you’re actually considering and ping the server to see how the players feel about it.

icy crater
#

Maybe a new attack for ptero to grab small prey (E.G. Rabbits and similar weight class) while flying? So we can pick up and drop prey like our more modern arial hunters. ❤️

devout wraith
delicate estuary
worldly jungle
#

Rex should take heavy damage equivalent to a trash attack if the rex uses crush/headbutt on a trikes front face depending on trikes weight. Doesn't make sense to me that a trike even if camping a wall can get mauled by rexes easy because all the rex has to do is use crush on its face, stun it, then repeat until it dies. Trike who's an apex stands less off a chance than Stego does at this point.

wild cedar
#

Disable log out while somebody's doing damage to the player, at least for five minutes after last dmg taken so people don't log out in the middle of a fight

tawny compass
#

Make Rex a natural cannibal, everyone expected it and it’s literally the only way to get rid of other Rexes

At least keep it as a natural cannibal until other apexes come in to compete it

proud lantern
#

Remove Pin from Allo. Its not fair if there is no option to wingle free from pin in general. Also fix bucking and that you can strife them off n obstacles

strange stirrup
#

Hi guys, first of all I want to say that I really like the idea of this game and as soon as I saw some YouTube video about it i bought the game 2 days ago and enjoyed it till the late nights. You guys are awesome, this was one of my dream to have a game where I can play as a "crocodille" 🙂

For now I played only *Deinosuchus *and *Pteronodon *but I thought about some overall things that this game can do better or just improve. A list of my thoughts will be posted here, every will be in a separate message, starting from:

1.** The map Gateway is too big for 100 or even 200 players.**
Frequently when I spawned as a Deinosuchus I basically met no one, no other players, no AI to eat. Basically nothing which lead me to starve to the death couple of times. I know there is a "migration zone", where there are more players, but it does not make sense for me to have such a big map where only one segment is playable.

gloomy wraith
#

Trike and rex should NOT be able to spar together, it makes no sense for the rex to grab trike's head like that and just throw the whole trike to the side and there nothing the trike can do because rex always wins spar against trike. And if rex even tries to crush trike's head it should just get impaled instantly

burnt jungle
#

Make troodons spawn closer to sanctuary or make their juvi state alot faster! Its unnecessarily slow and ive tried through multiple spawns and I always Spawn super far away from sanctuarys - the only place a single troodon could survive at - because lets be real here: A super slow baby oneshot that starves and is infertile by the time you get to your intented habitat is just really unfun to play. Plus it would hurt literally noone if you made troo babies a bit faster. Like we are already having a hard time because venom is only active at the second mutation and up until that point you have 0 survival chances if youre alone and dont manage to find an unguarded corpse within 10 minutes of spawning.

mild ermine
#

remove pounce from allo pls its ridiculous

final minnow
#

Let hypsi move around when latched or at least make the climbing less buggy. If you jump and hit the tiniest branch on the way up, you get launched

arctic raft
#

Please work to fix rex and allo problems that Both have a lot before releasing new content

fallen estuary
#

Buff dilos agility or drift a bit and also buff his crouch speed. Carno got a buff which was already his main hunter. It’s almost impossible to get away from a carno because honestly carnos drift makes him more agile and he also for some reason has more stamina. So a carno can out run, out maneuver, out damage, and out stam him.

thorny scarab
#

Give dryo more dashes or faster run

haughty ruin
#

Add Scarring!

foggy otter
#

Just an idea for future semi-aquatic playables.
The goal is to encourage them to stay within their natural habitats and prevent them from spending most of their lives wandering through forests or plains.

Instead of giving them extremely high thirst requirements like Deino, they could be designed to need to soak in water from time to time to avoid drying out, similar to modern hippos. If they fail to do so, the playable would suffer minor debuffs, such as reduced movement speed or damage penalties.

it would be less annoying for players compared to having to drink water every 10 minutes, while still encouraging semi-aquatic behavior.
Deino could retain its current thirst requirements to limit its activity range, since it can naturally replenish water simply by staying in it.

tame wing
#

Deinos should lose oxygen significantly slower when grabbed and "drowned" by another Deino.

Currently even with full Oxygen a deino can drown another Deino in less than a minute, when their actual oxygen is more like 10 minutes, why?

dusty oyster
#

Remove pounce from rex

odd patio
#

Make Troodon the same speed (or at least very close) as Omni and make baby Troos be able to eat rotten meat till they unlock venom, impossible to hunt as a small Troodon without venom so it should be able to scavenge until it can hunt.

Don't get me wrong a adult Troo in a pack is very strong but they die from tail hits/broken hitbox/broken pounce more than anything so it needs that extra small amount of speed to dodge the issue of dying to "air"

trim urchin
#

The Isle is great again! With this roster, Ai availability, carnivore viability in my humble opinion The Isle has eclipsed legacy and is vastly improved from it. I am so happy to have my favorite game, and the unique experience The Isle brings, back.

tight adder
#

A suicide button would be nice. I was stuck and the /unstuck command didn't get me out of the situation. (Multiple attempts to log out and in, since you have a 555-second cool down, didn't help either). Love the game. Keep up the good work.
Solution: Game sound mute and goes AFK. Waiting an hour to starve is terrible.

noble holly
#

Current weather patterns/visibility on the Isle:
Rain, RAIN, fog, fog, rain, rain, FOG, RAIN, sun, rain, fog, darkness, rain, sun, RAIN, RAIN, RAIN, FOG, RAIN.
Really not very fun. Please reduce the frequency.

nimble spire
#

buff night vision and fix fatal errors

deep plover
#

Selecting a color in a major region should lock your palette choice to a specific range so more palettes can be added

echo ermine
#

bro i hate the elder system especially when you get frail elder even though you did a lot of various tasks. It seems so discouraging to even grow out a dinosaur just to get frail elder. At least just make it so you keep your same stats as an adult instead of getting ur stats decreased.

cold stratus
#

Give back choices for spawn locations.

Seriously annoying to continue spawning on the other side of the island from your friend when you wanna start juvies together.

Spend the first 1hour of a session just mass suiciding just to get something that's slightly close to each other and possible to travel in juvie state.

dusky glen
#

What happened to the allosaurus pin being different from omniraptor?

From what I understood the current implementation was just supposed to be a placeholder, everyone can agree that a 3 ton creature shouldn’t be able to literally pin itself onto the side of another creature right? It would just slide off

Overall it seems like with every new creature the quality which has defined this game from the beginning erodes slightly, mechanics are just made halfway and then kept that way without being polished… I hope now that the game has a bunch of playables you will slow down the release of new creatures and start refining what is already in the game, otherwise it will just end up like legacy

summer gorge
#

Please fix the ping issues. The rubberbanding is crazy even on servers where the ping is 'low'. Thank you.

craggy radish
#

Ptera slows down too much when gliding so you have to keep sprinting, feels like its basically negating the stamina changes that were made. If you arent gonna let the ptera fly longer, at least give it rex-like stamina regen when sat down so the wait isnt so painful.

Also I dont think slipstreams are working? Idk its the first time I found one since the update and it didnt do anything it felt like... stamina drained just as much with no extra speed...

scenic coral
#

CLIFFS, CLIFFS EVRYWHERE, LOST 3 PRIMES FALLING OFF HIDDED CLIFFS AND HIDDEN HOLES IN THE LAST 4 DAYS ALL MY PRIMES WERE LOPST TO FALLING OFF CLIFFS. PLEASE PLEASE TAKE THE CLIFFS OUT

astral trail
#

Can Pteranodon have an exception to the "falling out of the sky when attacking larger animals" when it comes to its own species? It currently makes it pretty difficult to defend yourself against aggressive pteranodons in the sky if you're even slightly smaller than them.

worthy wadi
#

🍖 Make nutrition matter more to your elder, both Frail or Prime 🍃 .

Right now, there's almost 0 incentives to keep caring about your animal nutrition past it's growth-phase. While the post combat buffs (regens in general) are nice, the big majority of players stop caring about nutrients as soon as they stop growing.

But what if nutrition as a whole were not only more important to achieve Prime elder, but it also determined stuff like;

**- How much status you would gain IF you achieve Prime Elder.

  • How much statuses you would lose after your prime age

  • How much statuses compared to an adult you would lose if you became an Frail elder (With you barely getting weaker than an regular adult if you manage to keep your diet levels high enough) **

Right now, you only need to achieve perfect diet once to be eligible to Prime Elder, which makes a player theoretically lose interest in maintaining the upkeep of their diet outside of growth. The upkeep of the levels in my opinion should matter more than the arbitrary goal of achieving perfect diet once.

That could create more intraspecific competion between both carnivores and herbivores (the alpha or dominant gets the best cuts or foliage) creating more player interaction in the end and rewarding the survival (thriving by securing resources for yourself) aspect of the game more than just following a rigid set of rules.

fierce whale
#

DEV ALERT, I was thinking about the problem with mix packing. one possible solution is to implement a disease of some sorts a player dino would get for being around another species too long. then they would have to utilize the salt rocks to heal and could only use salt rocks to heal a limited time

sour arrow
#

bring back the saliva from rexes 1 call in legacy

edgy cove
#

There is no reason for a player NOT to want to become a cannibal, so my friend and I suggest adding some cannibal features so that players have at least one excuse NOT to become a cannibal, as it is now easily accessible and most players are simply negligent towards their species. I suggest first of all adding auditory hallucinations of aggressive screams so that the cannibal has at least some reason to attack, under the pretext that the dinosaur felt "threatened", but this happens only when you are near other members of your species, these sounds will be muffled and echo in your head, perhaps with a slight ringing in your ears. his ears (literally invisible and so as not to interfere with the gameplay, but he WAS) It's a wayward "debuff" that would make people wonder "won't it get in the way? and should I become a cannibal.". + We suggest making sure that hunger is spent faster when we see our relatives, well, because it's potentially food for cannibals, dinosaurs have instincts, if you know what I mean. If there are at least 3 cannibals in the group, then they become a little faster than usual (1 kilometer - 2 kilometers.), damage CAN increase with a probability of 5 percent, if there are more cannibals, the percentage increases. You can think for a long time about what else you can add, so you can only fantasize and "change" this system if it seems like a good idea to you.
The game also lacks interaction animations, which makes everything look wooden and not alive
Please listen to me.
We will be glad to have discussions on this topic!!

crisp acorn
#

This game urgently needs graphical optimization, please... The adjustable graphics options need to be developed. I see no visual or performance difference between:
Texture Low/Epic
Material Low/Epic

The game is blurry by default; we have to enable DLSS to get any sharpness, but it's resource-intensive. It would be great to understand what the graphics options affect and, above all, to have more adjustment possibilities.

In short, something needs to be done, because this situation greatly impacts gameplay and ruins the experience. The game has problems with poor-quality textures and is not graphically optimized.

regal mica
#

rework the fight between the trike and the rex.
They're annoyed and it makes no sense; why can a T-Rex break a Triceratops' leg or body with its jaw, but the Trike can't do anything? The moment the Trike's leg is broken, it's over.

pale owl
#

oh my god please make ai's calls less obnoxious, theres about 5 boars around me that wont stop screaming and its so annoying

sage oar
#

Pushing and update to the main evrima branch in which pouncers are immune to being knocked off by objects and Delta river is permanently a MZ ( or at least in my experience, it never changes to another location) is maddening

waxen kettle
#

every single animal makes the exact same amount of noise in bushes & grass no matter the size. this needs a QOL update

mild ermine
#

make animals close their eyes when sleeping to safelog

autumn leaf
#

why is the server latency still astronomical today. ping was in the 20s 2 days ago, now i cant find one not in the triple digits

still stirrup
#

I feel like Im the only one but I missed the green colors on Dilos and red pattern for Troodon's underbellys is it possible we have some colours from the last patch return on the dinosaurs TI_Succ

strange stirrup
#
  1. Sniffing can be extended
    Sniffing shows always the same things, dead bodies, bones, α, β, γ.
    One of my ideas about the sniffing is to create a traces of a "smell" which you can follow (in example deino can smell the blood around), not only having it on a top of the screen. Something like in the Witcher 3, a witcher sense. So in addition to the icons there would be some smell trace.
    In example Deinosuchus should be able to "feel" where the water is if its outside.
finite garden
#

would it be possible to add controller support

gentle echo
#

So, we've had the mutations for a while now, and with Elders coming in, I feel like we could use more, newer mutations, rework current mutations, and have mutations that never made it in brought back.
So, let's get this party started then:

Reworked Mutations
Hypermetabolic Inanition
Take reduced starvation damage
1/2/3

Congenital Hypoalgesia
Reduced Pain Noises
10/15/25

Gastronomic Regeneration
Increased Health Regeneration after eating
5/10/25

Efficient Digestion
Decreased Hunger Drain. Increased Gastrolith Drain

Tactile Endurance
Decreased Stamina Drain on low Health
10/15/20

**Hemomania **
Targets Drop more blood trails
5/10/20

Photosynthetic Tissue
Increased Stamina/Health/Locked Health Regeneration during Day
10/15/25

Nocturnal
Increased Stamina/Health/Locked Health Regeneration during Night
10/15/25

Featherweight
Footprints Fade Faster. Foodsteps are quieter
10/15/25

Mutations that never made it to the game

Melorheostosis
Increase blunt damage towards fractures

Passive Disposition
Quieter Natural Alarms
10/15/25

Constricted Glands
Reduced scent trail. Specifically blood/excrement
5/15/25

Hyperreflexia
Increased Stagger Immunity
5/10/15

Stereopsis
Can see farther when zooming in
15/25/35

Cache Propensity
Carry/drag larger foods. Carrying food and sprinting takes less stamina. Drag food faster
15/25/35

Paratrepsis
Able to fake fractures

Remodeling Ambulation
Movement regenerates leg fractures faster than resting
10/15/20

New Mutations

Olfactory Hyperplasia
Increased Scent Range. Time to gain max scent range is reduced.
25/35/50

Metabolic Amplification / Enhanced Assimilation
Increased Nutrient Absorbtion
5/10/20

Osteovoric Conditioning
Able to eat Bones / Rotten Meat

Diurnal Homeostasis
Selected Nutrient gained during Day
1/2/3

Nocturnal Metabolism
Selected Nutrient gained during Night
1/2/3

Hemostatic Acceleration
Increased Bleed Regeneration
10/15/25

Empathetic Behaviors
Deal and receive less damage from group members
15/25/35

Diligent Hygiene
Do not leave footprints in rainy weather. Blood washes away faster
25/35/50

past depot
#

some feedback of sancs

extend the range the sanc to prevent camping and instead of adding more of the trees in that extended part add tall grass and maze of fallen logs that juvies can run through so people camping the extended range wont be able to chase the juvies while they will still be safe while in that spot without being attacked by bees this will also make people not complain about not being able to get out of the sanc before dying or they get out then get 1 tapped by some massive creature imo this would also be able to change up how a sanctuary looks without making it useless there could also be lines straight into the sanc if you know theres not people camping it and don't want to go into the logs

bigger mushrooms for the creatures like stego and apexes when they come out so they dont have to wipe the whole sanctuary of mushrooms just to not starve also for the little herbis to still be able to get mushrooms

making it so even if herbis are not in a sanc carnis can still go there. This could be done by adding small AI like the lizards, dragonfly's and rats when they all release and they could either all give a single diet or all 3 and they could spawn frequently to boost carnis knowing food will be there instead of being uncertain

rapid pumice
#

Brief thought on Elder.
good at getting people to move around the map
Forces you away from certain play styles that used to be available but now feel moot. (not talking about bush sitting. people still do that cause its easy enough to with the growth times and thats boring anyways)

Elder system should be a fun benefit that, if you put the effort in, gives you a nice reward for either part of or all of adult life.
You shouldn't lose stats for surviving a long period of time and being "forced" to entomb. It takes away from players who dont play this game for PVP combat and enjoy just hanging out. (those who make excellent prey cause they sit and talk. a lot.) Unfortunately, after some feeling it out and observing, It feels to me and many others, like POT, which i've long seen as the "grow and fight game" is now, in comparison to this newer update, the "Dino sim" and The isle is now the more arcadey "grow and fight game" especially with these incredibly short and (in my opinion saddening) grow times.

My suggestion would be, make prime a prize for those who seek it, let those who want to survive for ages not have to worry about weakening intensely overtime. But let travel/diverse diet impact your long term life still. Brief 10 second though idea, 1-10 points lets say. Based on how many points you achieve until adulthood(75%) affects how much youll grow after reaching that point.
And please dont punish us for living long periods of time. i know its to resemble age, but at the moment it just feels poorly, and many of my friends refuse to log in onto "entomb ready" accounts because they just dont want to be small again.

tardy valley
#

Night-vision

The current night-vision has been a impressive and innovative development ever since the first rendition in Update 5.5.

What we currently have feels very linear and unbalanced. Since the Nightvision can range from practically day-time to unplayable is a big deterrant to playing Herbivores, and also further encourages exploits such as Gamma.

To combat this and reinforce the dynamic night-time gameplay, I personally think we should go back to the HALO system we had before the current Night-Vision.

Diagrams below.

I think the HALO System creates a balanced and interesting gameplay dynamic. To put us into perspective, I believe that if a group of Dilophosaurus are hunting a few Diabloceratops for example, the Diabloceratops should have a tighter NV Ring around them, and vice versa for the Dilophosaurus.

An example can be found below:
Green = Diablo NV
Red = Dilo NV

ripe hedge
#

I love the isle and it’s a game I want to keep supporting.

However, cheating has become completely out of control recently on official servers. We’re seeing speed hacking, invincibility, impossible damage, teleporting, and players wiping whole areas with zero consequence. It’s no longer rare or subtle — it’s constant and obvious.

What makes this worse is the lack of visible moderation. I can’t remember the last time I saw an admin in game or even been messaged, Reports feel pointless because cheaters are able to keep playing unchecked, ruining entire sessions for legitimate players.

I understand that you can’t share details about anti-cheat systems or moderation actions, especially since that information could be abused by cheaters. Most players get that. But right now there’s no visibility at all, and that silence makes it feel like nothing is being done.

We don’t need full explanations — we just need some indication that action is being taken. Whether that’s more active admin presence, clearer enforcement, or even periodic confirmation that bans and investigations are happening. At the moment, it feels like official servers are unprotected.

The result is players wasting hours growing dinos only to be killed by hackers with no counterplay. It kills immersion, destroys trust in official servers, and pushes people away from the game — not because the game is bad, but because cheating is allowed to run rampant.

The community wants to enjoy the game you’ve built — but at the moment it’s impossible on official servers

fallen estuary
#

If you guys aren’t going to nerf Rexes speed (which can make sense cause it is super scary) can you nerf his agility and ambush. His ambush isn’t even an ambush it’s just a speed boost so either make it last less or make it like in legacy.

slate tree
#

Let Dryo swim faster and do this. It’s too slow to outrun much and still can’t burrow, so having water as an alternative escape would be handy. I already always run hydrodynamic anyhow.

It’d be cool for Ptera too, since they finally got a decent swim speed recently. Less useful, but thematically appropriate.

radiant quartz
#

Inherited mutations only coming from those equipped in your current life
After nesting for a while in this update, I began to notice something about how mutations go into inheriting to your offspring, in it seems that it only selects mutations that you've equipped in your current life.
I've presumed that the selection of 1-4 inherited mutations to offspring was random and pulled from the ones equipped in the current life as well as the ones gotten from nesting/past entombed lives, but now I realize its only those selected in your current life.
This is shown in image one that shows the possible mutations that can be inherited to offspring currently, from my observations at least.
I believe it should be changed to where offspring can inherited random mutations pulled from any of the ones you have attached, both the larger equipped mutations and the smaller nested/entombed mutations. Especially since if you have female specific mutations such as the nesting ones, or parthenogenesis which doesn't get inherited at all (for some reason), then it sells out on the potential amount of mutations your offspring can get. (Shown in image two on the potential mutations that can be inherited)
Extra: As an additional more dynamic feature, offspring can have a higher chance of randomly inheriting the larger equipped mutations compared to the smaller nested/entombed mutations.

haughty flicker
#

I see that some people are currently complaining about the Rex vs. Trike PvP because it's uneven. In my opinion, that's not the case, since the Trike is a defensive dino, and that's the current problem in PvP: the Trike's defense is nonexistent because it's bugged. No nerfs or buffs to any nests are necessary; we simply need to fix these kinds of bugs, for example, preventing the Trike from stunning the Rex, fixing the Rex's face crush, addressing the Trike's hitbox, or fixing the Rex crashing in sparring mode

summer oar
#

If removing Allo’s pin isn’t an option then rework it to be conditional, only usable on prey under a certain status like low blood or low stam. Give Allo a reason to utilize its claw swipes and bites.

topaz patio
#

Should probably update that store page soon

crisp surge
#

please set troodon juvi to its older speed, theres no point in it being so slow, it has less than a 1 bite force when it spawns, so they cant go back into battles to help, and they cant kill half of the AI or any types of players that they encounter. Its important for troodon to be fast so it can scavenge and chase chickens, and catch them half of the time. there has been so many times where i am slowly catching up to a chicken, and it goes annother direction when i get within pounce range, and that has cost me prime a LOT of times because of teh diets.

fringe leaf
#

Concern: Community Feedback Is Not Being Acknowledged

A major concern within the community is that feedback often goes unacknowledged. Many issues are repeatedly raised by a large portion of the playerbase, yet there is little to no visible response.

Commonly discussed examples include:
• Rex being widely considered too fast
• Persistent problems with Allosaurus pounce
• Strong dislike of the new UI
• Insufficient plant quantity for herbivores
• Requests for the return of old dinosaur color options
• Ongoing frustration with the “ultimate decline” mechanic for elders

The problem isn’t disagreement over design choices — it’s the lack of acknowledgment. Even a simple statement like “we hear the feedback” or a brief explanation of design intent would help. Instead, changes often happen silently, leaving players unsure whether their concerns are even being considered.Clearer, more transparent communication would go a long way toward rebuilding trust and improving the relationship between the developers and the community.

wintry garnet
#

Would be really cool if we had a "Abandon nest" button in the nest ui that just destroys the nest so we dont have to break it after we are done.

zealous oasis
#

Please make the small and medium animals make considerably less noise when running or going through bushes, it doesn't make sense why their volume level is only a little bit below a animal 10x their size.

median crag
#

make it so deino cannot grab other deinos > we'll say 3/4 of its own weight, even when swimming. Less then that and its likely wraps for the smaller one anyways, and the grab just speeds up the process.

mental relic
#

Rex trot is way to fast. its should be an ambush predator. If a rex messes up his ambush he should not have the option to then trot his prey down and bypass the punishment of his own mistakes. Ambush should also not in any world be able to be activated mid sprint. To use ambush you should have to use it within the first couple seconds of ur current sprint, stam cost should go way up and it should not last as long as it does. Its way to versatile right now. Right now rex is both an ambush predator and endurance hunter, please make more like it was in Legacy. Low speed, high stam cost but devastating if caught by it.

modern dew
#

Give us an in game list to see Prime Steps completion, I've entombed 3 times as my rex and failed 2/3 times to get prime even when doing all the steps necessary. It's frustrating not reaching prime on a creature that takes many hours from your day to grow just to be disappointed at the end.

grim plinth
#

when a dibble gets stunned by another dibble with the left click thing the dibble can moved during the stun animation

normal quarry
#

Please remove prime speed buff and prime decline we should only start getting old for entomb if we want to don't force it ruins the game and the decline is to much some dinos become useless

sturdy drift
#

please fix the mix packing epidemic, official servers should not be a friends group clash , it breaks the survival horror game , you can't escape a mix pack if your dino is not fast enough, there is a fatigue going on because of it ..... enforce rule or buffs or something which prevents large interspecies mix packing

delicate estuary
# delicate estuary Interspecies local chat ought to be a server option for unofficials. We have loc...

Honestly? Removing skin customization colors to the point where we have almost no interesting or beautiful carnivore skins (along with many herbivores like hypsi being butchered) has ruined at least 60% of the game for me. I genuinely used to spend so long on the skin customization screen. I would even join The Isle JUST to enter the skin creator, make skins, and then leave.

Give us our pretty colors back. We don't want neon. We just want something that isn't brown, gray, or black.

Examples of beautiful old skins that were deleted, which I can't replicate now:

edgy robin
#

More tapping illustrations

lavish nymph
#

elder system revamp: Make it so that for carnis, the prime requirements are based on diet, along with a few checklists (excluding the mig, pz, and sanc requirements as those feel like a chore for carnis and dull the gameplay loop in its entirety) such as no muscle spasms, no infertile, etc. To explain the diet based requirements more, if you maintain an extremely high growth rate for your entire life up until 50% or so, you receive stat buffs gradually up to 50% or maybe even 75% growth. The growth rate requirement could be >=150% for the gradual stat buffs with increasing buffs the higher you are above 150% growth rate and size buffs (size buffs should remain the same no matter what % growth rate after 150%) (only while maintaining it. If your growth rate drops below 150% buffs stop), this would create an actual average and outliers like irl animals have for different dinosaurs because people could maintain 150%-170% or 200% their entire life or even for a portion of it and have different end stats. Whilst still keeping the decrease beyond 75% for buffed and non buffed individuals as it simulates aging (and this still keeps the frail status for those who did not take care of their dinosaur). All in all I believe it would create an extremely dynamic way to achieve prime status and circumvent how bad the current elder system is.

Secondarily, for herbis you could keep the pz, mig, and sanc requirements as herbis should have to migrate anyways, while giving them smaller gradual stat buffs based on diet (see above), which increase to the base carni gradual buff based on how many of these zones you visit until the checklist for each is complete (first fix some of the zones simply not appearing). The reasoning behind this is because for herbis, it is extremely easy to have a crazy good diet (sanc mushrooms, all diets being close tg). But i feel this could be streamlined better for herbis so if anyone has a solid idea/change for it please feel free to suggest stuff.

late stirrup
#

Playing Deino used to be fun, because there weren’t any “safe spot” water areas that everyone used and that Deinos couldn’t reach. In addition, the Deinosaurus diet is practically impossible. The game constantly forces you into cannibalism you have to keep eating your own species, because it’s almost impossible to find other types of dinosaurs near the water.

fallen estuary
#

I would love to see Dino’s tails tag doll instead of stick out.

acoustic thorn
#

The concept of the Elder System and a part of its execution is gorgeous. I love how players who engage in gameplay get rewarded with a strong elder before retiring and restarting again. Unfortunately, many players who engage the same as others who achieved prime, are not reaching the same results.
In turn, I do think some changes could be made.
What I believe, in my unprofessional opinion, may help significantly for players struggling is to add a status effect in the UI that states something along the lines of: “Likelyhood to achieve prime specimen: High” or whatever chance there is.
This would still force players to experiment, while also mentioning to new players the possibility of something to achieve.
HOWEVER. This should also not be a static effect once it reaches high. If the player reaches high (or whatever input looks best), and they start to do nothing, then the chances should lower, hopefully exponentially the more they stop doing stuff, but whichever is easiest would work.
This responsive UI could aid the playerbase’s desire for a “middle ground elder” (which I do still think could help as a form of “you almost did it all right, but not quite”. But this post isn’t about a middle ground elder)

In short: I love the elder system, but it could benefit from a non-static status effect that alerts the likelyhood of getting Prime.

smoky turret
#

They should make the cannibal mut something you need to unlock again. And it should be something that makes you unable to become prime if you do. At least for that first life. If you entomb, you inherit it and can then be prime like always.

tall mural
#

FSR support

strange stirrup
#
  1. The audio system seems to be wrong
    Often when I play I hear some chicken/deer/boar around and I just run to hunt it, but it always seems that sound comes from the wrong place or is much more far away than it can be heard. Idk if its only me but I have this issue only in this game
arctic raft
#

Devs , slide of allo works really really bad , I aprecciate if you just do it more consistent and fined some animations that are bugged

leaden glade
#

I think bleed needs an overall rework. It overall feels as though it doesn’t have much of an influence on fights overall.
As of now, bleed seems to just scale on the amount of damage is dealt, and most of the balance for bleed is just a blanket, “more bleed lost in a shorter period of time”
Raptor, Herrera and allo can deal a hefty amount of bleed in short bursts, but often that bleed can be stopped in an incredibly short period of time.
Can we play around with increasing the time bleed takes to heal, instead of just increasing the amount of bleed damage each attack deals?
Most bleed “ticks” seem to heal in about 120 seconds or so, and often forces fights to be purely about damage only.
And the few times you do bleed out, it’s because of moving around, expending stamina, and attempting to fight back.
And most things can just “counter” bleed and pack animals by camping in general and will often heal bleed faster than it can be dealt.
Proposed change
Bleed takes longer to begin healing, and some bleed damage may need to be reduced for balance purposes. But because bleed takes longer to heal, more blood loss occurs. (Resting should still be the fastest way to heal bleed, and standing/crouching should not come close to its loss)
Meaning in a fight between raptors and say a Maia or stego, the raptors could drop a large percentage of their stamina pool to get a target to a lower blood value because the bleed takes longer to stop, and should the target run, the bleed taking longer to heal means you can chase a target for longer and it would be easier to track.
Promoting longer fights of attrition, which would allow raptors, allo, Herrera, and Troodon to be able to hunt targets more consistently, without having to rely on an insane amount of burst damage. Too often are targets whittled to 40-65% hp, with more than 75% bleed remaining. Making fights more interesting than just “button mashing” since many bleeders are often 2-5 taps away from death anyways.

stuck pecan
#

maybe scent food when playing carnivore ? like just not dead food but also AI ( maybe not players but at least AI ) like most of animals do to track them IRL and like some of carnivorous dinos did like carnos
since scent there path is not really effective

and it would avoid the fact that when you play carnivore you have better chances to survive with a better audio setup to track AI unlike herbis who can just scent anywhere their food

formal bone
#

make parthenogenesis inheritable

nimble spire
#

optimize the updates please TI_DeinoBruh
6gb of update for just fixes is crazy

spark nebula
#

make deino leg fracture heal faster pls

summer oar
gritty cloud
#

Make prime mission visible and trackable its terrible UX/UI Design

little pulsar
#

Could you maybe fix the fing HP display in tab menu? my whoile screen is red but my lifedisplay is normal

fringe leaf
#

yo, migration zones always at delta, idk if this is a bug, but i cant get prime if it doenst move b/c iv already been there and need it to move,

dapper roost
#

idk bout allo pouncing is a good idea, but allo pinning definitly isnt

high trench
#

Make so dibble and trike deal CC on ther alt atacks

manic basin
#

Hey guys i really hope you could maybe implement a UI option like dark mode for OLED panel users . The old one was fine but the new Colors are very bright and have a high chance for burn in overtime. Maybe just an option to darken them a bit . I know its kinda niche but im shooting my shot lol .

summer gorge
#

Please fix the rubber-banding and stuttering issues

karmic sigil
#

there are a bunch of people willing to be QA or testers for free, please use them before publishing builds that dont work

faint quartz
#

If allo isn't going to lose its pounce (which it seems like it won't) why not at least change it from a grapple/pin to a single lunge, where it holds onto the side of the target for a moment and rips off a chunk, dealing high bleed damage but low-medium raw damage (similar to the "half-crush" rex is capable of that does heavy fracture damage). This would reinforce its identity as a hit and run bleeder instead of just a big raptor that instakills anything smaller than itself.

nimble brook
#

add an ingame map

smoky ridge
#

could you finally optimize your game?

sacred haven
#

Lifestyle Mutations

These are mutations that could be unlocked on second slot, and are noncompatible with others of their type to prevent stacking multiple lifestyles. The idea behind this is to emphasize on what a dinosaur can do at base while differentiating it from another dinosaur that goes in a different direction, or just decides not to take a lifestyle mutation at all.

Example: Herrera

Aquatic Lifestyle:
You can regenerate stamina when floating on top of water, see farther, swim faster, and gain nutrients from elite fish and deinos, and can forage underwater. Your climb speed is slightly reduced and you can only regenerate stamina on land while resting, and you gain less nutrients from land based prey items.

Arboreal Lifestyle:
You climb quicker in the trees, and gain slightly more nutrients from fresh kills (before the body smells). Your swim speed is reduced, and you do not gain nutrients from fish.

These are not exacts but just to give an idea: as you can see, both lifestyles would push a herrera to act a certain way without overly direct combat bonuses, while not invalidating the base animal, because a normal herrera would have added flexibility to thrive if one prey category (land or water) becomes scarce.

upbeat timber
#

Add an ingame map, not having a map just means u will use google chrome and an external webpage for the map it's extra seps for no reason

indigo ledge
#

The dibble has a huge survival issue. You’re too slow to run away from anything so you’ll end up dying.

For example if a Rex spots a dibble he can run him down and kill him. 60% ton Rex can pin dibble and can run him down from 100 meter away. Adult rex can do it too and it’s even worse with peak prime Rex because he’s so much faster than dibble.

Dibble just instantly folds over and dies. It’s not fair. This same concept also applies if 2 allos spot a dibble. If 2 allos see you and you’re a solo dibble you instantly die. You can’t run and you can’t fight back because they can instantly pin you.

How about making dibble and allo the same speed? This way Rex can’t chase down dibble and if 2 allos see a dibble he is able to run away and not instantly die. Dibble has it so bad now, I don’t even see dibble players anymore.

grim plinth
#

rex combat sucks its no different than legacy

median yacht
#

please test before release updates on windows so that the game is actually playable.

viscid tapir
#

i like the dino calls but in my experience ppl only use them to troll, plus it's a bit of a disadvantage to give away your position or be animation locked

so my idea is using the calls grants ur dino specific buffs, for example

2 call (friendly) +20% defence for 25s
3 call (aggressive) +20% dmg for 25s
4 call (surrender) +5% hp and blood heal, 5 min cooldown

1 call is more complicated, but it's generally used to find groups, so if you're not in a group and 1 call the closest member of your species gets a group invite. if already in a group, 1 call shows your position to group members for 1 min, and flashes your group members positions for your to see for 5 sec

grizzled dust
#

add a 'forage' mechanic for carnivores that functions like grazing does for herbis, providing non diet food up to 25% stomach

river pumice
#

Game looks nice, congrats devs, you are doing a amazing job

rustic blaze
fervent temple
#

windows servers should be accounted for when pushing patches

quaint rain
#

possibly add a mutation to recover blood faster?
having to wait 1 and a half hours to recover ur blood after one fight is ridiculous

bronze vapor
#

patch out the file that allows people to remove foliage

strange stirrup
#
  1. The migration zone is always the same
    It can be nice to control movement of the players by changing from time to time places where food and AI spawns, so it can really force players to move around the map and meet new challenges. I don't have big experience here but I get a feeling that migration zone is always at the same spot on the map.
keen rock
#

Would it be possible for Deino's to grab bones that are in the water? Sometimes the skeleton of dino's roll into the water and you can't interact with them anymore.

weak anvil
#

Make mixpackers get a damage debuff when hanging around for too long (only for a short time until they split up again, and im talking about like 5 rexes with 5 stegos)

fast solstice
#

add a mutation where schooling fish are added to your diet and you can dive down underwater

copper scroll
#

The map is too big considering the amount of players it can hold. I suggest dividing the current map into two different playable maps players can choose from, instead of one huge one.

craggy pivot
#

Add more tight canyon/ravine areas to the map. There are a couple (one by east beach for example) and they add a very nice bit of diversity to the terrain compared to plains and jungles with rolling hills

delicate island
#

For future reference, I think it's entirely fair to ask you devs to TEST IF THE PATCH YOU'RE ABOUT TO RELEASE WILL WORK ON WINDOWS, THE MOST POPULAR OPERATING SYSTEM. Yknow, as competent devs.

tropic basin
#

nerf trike a little bit, since i think its way 2 powerfull.

heady kelp
#

Instead of having a prime requirement be raise 1 baby to sub adult, it should be raise multiple babies (3-6 maybe? Maybe more?) to juvenile.
This will encourage nesting more since not only is it easier to raise babies to only juvenile but also it will encourage people to have larger clutches when nesting

twilit crescent
#

patches could be tested on the test servers that exist to test updates before they're released and break the game

azure leaf
#

WALK CYCLES (not trot, z walk) ARE TOO SLOW

Several Creatures, primarily Dilo and Troodon, but Allo and Rex as well to an small extent. Allo mostly I'd say, the walk cycle doesn't feel quite right-- In that; it feels a little too slow. Dilo and troo specifically having REALLY slow walks is strange considering we were told all creatures were going to get slightly faster walks RIGHT BEFORE Dilo and Troo were released with the SLOWEST walks of the game.

Now, walks don't really matter too much- and most players don't use them a lot- and they're really not for general traversal, but it feels like the "why don't players 1 call anymore?" problem, ya know? "why don't players use z walk anymore?" It just doesn't feel as good as it used to for a quite a few creatures. I think Teno and Cera are great examples of creatures with very reasonably paced walk cycles compared to the speed of their trot and sprint.

ancient plover
#

Trike needs more backwards maneuverability. And side knockback attacks similar to rex in its crouch

An omnidirectional tank that has high strength in keeping itself unstunned and unmoved

tulip bison
#

The purpose of this post is to address how growing does not feel rewarding enough.

Growing a dino to 100% does not feel rewarding enough. Entombing offers some reward but I feel there needs to be a bigger incentive such as unlocking mutations that are on available on your 2nd life, being able to change your skin when you entomb. There are a lot of possibilities here and for a game that encourages you to "survive" there needs to be a bit more in my opinion.

I do respect your time developing this game and I understand that good things take time, however as someone who did study game design the gameplay loop does feel awful. Players shouldn't be encouraged to entomb by making 100% dinos awful to play, players should be rewarded more for getting to 100%. Yes you can still have the frail status but the offer to entomb is not rewarding enough.

Other reward suggestions could include:
A skin that is unlocked and can be used multiple times.
Special mutations available only to those who grew to 100% (encouraging replayability).
The option to spawn in different regions for future spawns on that dino.
The list goes on...

worldly jungle
#

I get the hype for new mechanics and new Dino's and stuff but it should be higher priority to be fixing all the bugs first especially the older ones that have literally existed for more than a year.

Stuff like the pounce mechanic being broken in too many ways, touching a bush makes the sound happen 10 meters away from where you touched it, invisible walls on forgotten parts of the map that can easily cause deaths by walking on air then dying. Rex fatal errors when sparring with a trike sometimes and that's probably not even close to the amount of bugs.

tough kettle
#

its a small detail but id like to see an animation of your dinosaur waking up when you spawn back in

rose magnet
#

its not a big ask but just test your patches before deploying them so you dont brick your game isnt that the point of hordetest servers?

green orchid
#

options for servers to lock growth to a certain percentage if they want a more vanilla experience

humble pecan
#

Every time you entomb you become less weaker at 100% growth in your frail stage, so on your 4th time entombing, by the time you hit frail stage you hardly lose any strength from when you were prime. I think this will further encourage entombment and give something to play for.

tough quartz
#

para should get player specific vocal customization. like a "5" call that you create in the customization screen by stringing together a provided selection of sounds to produce a unique end result.

fallen estuary
radiant quartz
#

I think it'd be neat if prime elders had a slightly different call tone compared to regular adults, like having a slightly deeper call.
Not something super crazy different compared to adult calls but definitely something someone with a good ear can tell the difference between.

edgy robin
#

Underwater ragdoll animation: it would be nice to see a dedicated ragdoll animation for dead animals under water. One where they’re clearly floating to sinking under water instead of laying flat. (Also having little fish Ai spawn in to scavenge would be cool)

merry stream
#

Every time I redownload this flippin game, the VERY next day there is another 6.6gb update, basically redownloading the entire game over again...
Why are these updates with small fixes so large? Can we optimize the update procedure so I might get to play for more than a few hours before getting slammed with another 6+gb update?

crystal spire
#

Add a mutation that allows non semi aquatics to regain stamina when not moving in water

wintry garnet
#

Please use the hordetesting branch to test these updates that keep being sent out 🙏

We have the testing branch for a reason and it really sucks as a player that we keep getting stuck with more and more broken updates on live build knowing these could have been tested on a version made for unstable builds. We were just stuck with completely broken herbivore food for a week and now that its finally fixed we cant even play the game because the servers are not happy. I would be completely fine testing these patches out if they were on the branch made for testing unstable updates.

I believe with small updates like this it would be beneficial to let unofficial servers host their own servers on hordetest so we make sure they are working by the time they hit live as well

hybrid sapphire
#

Repost (react to OG message)

stuck zenith
#

The canni mutation should not be a free-for-all anymore. Anywhere I go as a carnivore ends with me dying from a cannibal.

dry pulsar
#

give beipi a DRASTICALLY larger NV range underwater compared to deino. as it is right now, beipi just dies to deino immediately since deino can see underwater far better than beipi, not allowing the beipi to react in time. i used to be able to swim ontop of the water to regain stam while looking under the water to look out for deinos, but now thats a complete death sentance (this change also wouldnt affect deinos much or at all cause its not like deino gets much food from beipi anyway)

modern steppe
#

I have 6 ideas that I think would potentially increase immersion and playability drastically.

1 - Individual dinosaurs need to be more unique besides just color variation, what if there was a system where your dinosaurs physical appearance could be wholly or partially shaped by the areas in which damage was taken, and by the specific creature that attacked you? Ie battle scars, bite marks, missing eyes and teeth, gouges, puncture wounds, etc. Basically just an improved and more influenceable version of the damaged appearance.

2 - Defecation system. The diet had will determine how much or how little defecation occurs, as you may have guessed, this can also introduce a more diverse tracking system that would allow players to have more options.

3 - Improved skeleton/fossil system. Each dinosaur should have its own unique fossil/bones when all of the meat is stripped away, and the skeleton would remain in the position the dinosaur died in. This could potentially alert other players of dangerous areas or nearby prey.

4 - Hitbox boundary/clipping boundary. Dinosaur combat feels a bit janky in it of the fact that most of the time I'm clipping into the other player, and i can see through their body, although maybe this is more of a personal preference and maybe unnecessary, I think it would improve combat immersion and functionality.

5 - Entomb mutations that carry over in the next life should not be able to be lost until the player is a sub-adult. This would offer a more rewarding system for people who spend days growing their dinosaur that potentially die to falling off a cliff or for some stupid reason.

6 - This may be a bit of an un-popular idea, but i think night-vision should slowly drain stamina (Not a lot) so as to force players to use it more sparingly.

grim plinth
#

Gateway needs a rework, it looks super artificial in some places and looking back on older videos it looked a lot nicer than it does now

chrome tulip
#

too dark at night, even with night vision - perhaps add more moonlight?

analog ingot
#

devs please add more colors to the dinos there very bland and need more spice.

willow kiln
#

been my fave game for some time now but since rex landed the game has been broken. im sure im not the only person at witts end with constant crashes, sadly i think its time to uninstall.

jolly compass
#

bring back some colors so we don't look like chalk all the time like holy, take the color and life out over every dino in the game. bland and lifeless

normal quarry
#

Test patches before releasing them how do you manage to break the game so many times and not think this is a good idea

kind lion
#

dang ptera still turns like a boat sad that its staying that way lame af

silver eagle
#

bring back DV testlevel map from legacy (sandbox gamemode)

dusk cave
#

Revert back to old ptera flight so it can actually have arial combat and not scuffed ground combat.

fading knot
#

Another server I'm a member of has a genius idea to get rid of bots and spammers : There is a special channel, open and visible to everyone, that explicitly states that anyone posting a message in there will get banned automatically. Spammers who post there get banned instantly by the channel's bot.

Maybe that idea could be used here as well ?

night ice
#

so I think if you're able to swallow a dino whole and it still has organs you should get the diets from those organs as well as the diet from the prey you're eating

odd patio
#

Gallis kick hitbox still needs work. U simply can't hurt anything smaller than you.

astral trail
#

^ Im aware Galli hitbox isnt "bugged", per say, as its hitbox was changed to actually be the foot now rather than reach weirdly low but... I think it was better before? A big part of Gallimimus' identity in my opinion was how blood thirsty they would be for Juveniles.

If the intent is to avoid Galli using its strongest attack on Juveniles, we need to atleast be able to reliably peck them while sprinting/trotting, alongside a possible Galli BF buff (I'm not actually sure of Gallimimus' peck damage, so the buff may be unneeded)

rotund lantern
#

Please bring back the old dinosaur color palette. I'm not asking for all colors to be available, just the old palette. The new ones are very limited, and all the dinosaurs look the same. I'm much more motivated to raise Dino when I like him visually

woeful delta
#

Please consider removing the pinning mechanic. It is definitely something wich is killing the reason to play any other dino than big ones. Or at least make the pin somrthing wich lasts for 1 second than you have immunity for like a minute. Every single game has a CC immunity after recieving a stun. It is NOT fun to just watch the screen while a rex is eating you. Same for allos.

A full grow cerato will just be pinned by one single allo. What's the fun behind this?

tired hawk
#

I second with the person above me. Not necessarily on removing pins, that sounds extreme, but definitely adding a CC immunity after being stunned

Any stun, whether a pin, knockdown or flinch, should have a temporary 10 seconds or so cc immunity after the stun (if they live that long). Smaller creatures should also get stunned for MUCH less time than they are currently. Hard to justify playing a mobile character when they can’t move.

rustic blaze
#

I think the night vision will be automatic not just press one button

hot oasis
#

Prime stats from 80-95 please, or atleast faster weight gain

worthy arch
#

Buff herrera speed

Herrera rn is to slow to catch anything, to weak to kill ai as a baby and since fish is broken too, u cannot survive above 30% unless ur at the mercy of destiny and find a dead body from someone else which imo should never be the way to "thats how u need to play"

Speed buff would let u atleast catch a chicken or rabbit.

mental sky
#

Improve the rain particles and effects. I can barely see them.

lapis basin
#

Could we get something like this night vision back? It looks the best for horror while also being able to see something at night.

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peak bane
#

Having a salt water mutation from the start for Deino and Beipi available would be very nice. Also Fish in the ocean as a new Eco System could be very cool too.

stray sandal
#

could you make it so the thing that says press e to eat or g to grab on screen also tells you what your looking as it would be very helpful for dealing with when the bodies arent exactly where you see them and so you dont accidently eat a pile of bones thats like 4 meters away while trying to eat an organ you took out also help with accidently eating food that rots literally as your about to eat it

crystal kelp
#

Allow threads in this channel so you can discuss things its saves space and has a better overview

spring karma
#

Hordetest should not have been released yet.

small tiger
#

Please change the settings in the menu, so that when we choose a UI color in the menu, it stays that way.

And maybe, lower the rain/thunder volume a bit. and night a tad bit lighter. WE basically have to walk with night vision permanently on.

scenic coral
#

Can we bring back physical appearance differences between male/female dinos, a dew have it but it seemed to have been abandoned for a color on the head, would.love rex and allo to look different in their counterparts

gloomy wraith
#

Make compsognathus, pterodactylus, and psittacosaurus playable because why not

fringe leaf
#

Limited Aviary Return and Biome-Based Color Adaptation

Bring back some of the aviaries (not all) and repurpose them to support unique biomes, such as a snow or arctic biome. This would add much-needed environmental variety without overwhelming the map.

Alongside this, implement a biome-based color adaptation system for dinosaurs. As a dinosaur spends time in a specific biome, its coloration would slowly shift to better match that environment.

To keep player choice, this could be handled through the skin selection menu:
• Players set a preferred skin for each biome (snow, desert, jungle, plains, highlands, etc.)
• When a dinosaur remains in a biome long enough, its appearance gradually transitions to the skin chosen for that biome
• This allows natural-looking adaptation while preserving customization and identity

This system would add immersion, visual variety, and strategic depth, while making different biomes feel more meaningful to live in.

chilly shore
#

can you test all future updates on hordetest servers? the game shouldent have to go down like this everytime.
its been like this since the big update a month ago, i imagine youre steam reviews are tanked, any new player buying the game that cant play will return it. and players of the game cant even play the game...
you have the servers for it so please do it.

fair nebula
#

Please stop reworking stuff that doesn't need to get reworked. The previous UI looked great, the new one on the other hand looks pretty artificial in my opinion, I can't really describe it. Its probably from changing the diet symbols from shapes to weird looking greek numerals. It feels like the Dev team is already stretched out enough across various different things that need to get worked on. The UI is not one of those things. The current UI also has a bloom effect on it, making it pretty impossible to accurately read without hovering over it with your mouse.

opal coral
#

To improve the underwater vision of the Deinos, which is currently terrible, how can an aquatic dinosaur not be able to see even minimally underwater?

nimble spire
#

i really wanna thank the devs for have optimized the updates PogBlue
6gb to 300mb its a great thing

ivory bay
#

Herbivores can opt into a "group spawn" mechanic ,where fresh spawns of the same species spawn near each other, or near a similarly aged member of their species. This increases the odds of forming groups/herds without the need of third party tools. The best parts of playing Herbivores are being part of a herd and engaging with non-combat mechanics (nesting, sparring, etc) and this would help those herds form

silent vector
#

At this point… It would be better to go back to Spiro and redo Evrima entirely with PROPER testing of every single new thing you want to implement into the game. No matter what update, bug fix, restart, rollback or anything you do is clearly not working anymore. You need actual Alpha and Beta testing to find all the bugs.

sacred haven
#

Shorten spawn codes down or hide the last 12 digits similar to egg codes. They seem to be consistently the same at the end. It would make them easier to share with friends.

frail ermine
#

A proper dino save/backup feature is needed. I have just lost a 90% trike due to a random update, this isn't the first time its happened either. Most instances! I only play Official servers so I can't speak for Unofficial. I have seen a lot of talk about losses.

nimble brook
#

please focus 100% on how the game is right now (bugs, balancing, qol...) before any new things

plush stream
#

Make the current state of the game playable, instead of adding new dinosaurs with new bugs, fix the old ones, otherwise the game will turn into an endless snowball.

abstract merlin
#

the hitbox for grabbing food for deinos at least seems pretty off xd might be the same for other carnivores aswell. Im picking up food by with my armpit not my mouth 😂

autumn cliff
#

Just want the UI color to stay the same when you choose it

novel vine
#

Add a river to that dry riverbed north of North Lake. Everything's already there, the land and even a gate for the water to pass through. All that's missing is the water.

final minnow
#

let us play on a previous update version of the game untill the bugs are fixed

haughty ruin
#

Nerf Deinosuchus, A Trex should not be able to be pulled under water and insta killed

formal bone
#

theres nothing u can do against prime rex as dibble, frail prime allo or a smaller rex so please rework ambush speed or remove it entirely

fallen estuary
#

I would love to see modding being an option after spino or even sooner.

indigo ledge
#

can we stop pushing out updates that make the game unplayable? you can have all the time in the world working on these updates before pushing it to evrima and theres horde test for that. im not trying to sound rude sorry but game is unplayable now and if we tested this in horde test first and spend a little bit more time on the update we wouldnt have these problems

wet acorn
#

Make a rare environmental event where most small freshwater sources dry up, forcing players to gather at major rivers and lakes, making drinking riskier, similar to African dry seasons.

slow pewter
#

I know elders are still being changed and balanced, they are certainly still WIP but I'd like to share an idea I had for them. Currently prime elders are way too strong, they outcompete frails to the point where most people dont bother playing through a frail elder dino and would rather just jump off a cliff to try and get prime again. Primes are faster, bigger, and usually stronger as well which really doesnt feel fair to most people that are playing, a prime deino can easily chase down adult deinos that are still growing, same thing goes for rex. Here is my idea, adults should be faster than frail elders and frail elders should be faster than prime elders but have negative attributes that incentivize players to play as intended. frail elders can be slightly stronger than adults but have drastic negative stats, when an animal hits frail they have drastically lower health regeneration, stam regeneration, and so on which cant be helped with a perfect diet. prime elders have better health and stam regeneration and so on than the adults which rewards players for their work but doesnt put them at an immediate drastic advantage over other players, they can still be stronger than adults and frails but HAVE to have a trade off in speed and/or maneuverability. these stats can vary between species depending on balancing and so on.

river helm
#

I feel like the progress between 20 and 50% is slow stat-wise. The weight and bite force scaling should be smoother, according to the size increase of the dino. The difference between 45% to 50% is too steep IMHO

mild ermine
#

remove infertinility when you reach 100% prime elder but keep it for frails

west hamlet
#

Nothings ever perfect and alot of us appreciate the work you all have put into making the game, i want to thank each of you for the time invested and say that the game is looking good, the only downsides would be the balancing between dinos and the ongoing cheating problem in official servers, always fun to play the isle Thankyou TI_H

gloomy wraith
#

Release and update for once without breaking anything

azure gulch
#

please add a system so we dont loose our dino's every time you patch the game im getting sick of loosing rex's to this it makes me not want to play the game

minor swallow
#

dont kill 4 of my dinos due to your lack of updating the game leaves a bad taste and makes me want to req a refund for wasting my time.

grim plinth
#

dibbles run attack dosent work sometimes, you end up going straight through the person you are attacking

radiant quartz
#

Since the new UI the egg selection in the menu doesn't have an indicator if any public eggs are active anymore. It would be nice if an indicator came back, just something simple like a flashing blue shape on the side of the eggs selection would do fine. (Like in this mock-up)

keen rock
#

Can we get a heads up when an update deletes your dinosaur and hours of progress?

humble pecan
#

Unless someone can say otherwise, I think since the update today, Maia's prime isn't achievable. I always do far more than the minimal amount required for prime status, I've never NOT gotten prime on Maia, and I have seen numerous posts today about the same thing. Might be something to look at?

balmy echo
#

I think it would be nice if there was a Feedback forums channel introduced, there was a version of that used in the Stress Test discord previously, and I think it worked fairly well at condensing the posts down to a manageable size, and allowing for better organization of discussions overall. It doesn't need to replace this channel but I think having one would be a nice idea to look into.

lavish kiln
#

playing as a croc is pointless at this time swimming everywhere just to find nothing which is useful for your diet

timber nacelle
#

We are happy if new content isn’t added as long as bug fixes take their place

jade dove
#

Add some reason for baby carnis to got to sancs outside of pvping other dinos, maybe they can lick honey below sanctuary bee hives for reasonable amounts of diet. Also add underwater sancs for beipi, deinos, and other semis. Seaweed is the aquatic semis mushroom equal, and maybe like clams or something for the carnis

quaint badge
#

PLEASE have beipi spawn near water, idk why they spawn in the middle of the jungle when they spend their entire life on the water

somber spade
#

Feedback: RESTART THE SERVERS WITHOUT BREAKING THE GAME FOR 9 HOURS EVERY SINGLE TIME

dapper roost
#

Add differences between male and female broadcast ( 1 ) calls, nothing much, maybe just from a little before nesting age

tame wing
#

Expand the coverage of the bees in the sanctuary so there arent huge gaps where large carnivores can still run around, unless there is an intended path through the santuary

lament cipher
#

Not a request per se, but a question/discussion... what happened to ptera skimming? The animation still exists and is functional, but I find it's almost never used. Most players I see just peck schooling fish, or else rely on spearfishing instead.

Consider in future: more varied fish AI, including schools of tiny minnows that can't be bitten/pecked, but only caught by skimming. Maybe very small juvi aquatics can catch them also, but adult birds would need to skim

inland sorrel
#

THERE SHOULD be a mutation called slippery, where you have a chance of escaping deino grab

autumn radish
#

So many of the newly added tree models don't have proper hitboxes to support anything walking or sitting on top of them. Some will even incorrectly display the icon as though a herra/hypsi can land on them, but when they try to do so they simply fall through without being able to grab the branch.

alpine mantle
#

I think the canni mutation needs to go back to being earned, it used to mean something when ya earned it and it was work to get there. But I think if you're gonna play that way you shouldn't be handed a freebie with no work, too many canni rexes around ruining the 12 hour plus grind to grow a rex.

cedar zodiac
#

I really like the grass, but the rendering is very poor, even on Epic settings.
Please increase the render distance, at least on Epic. TI_AlloPopcorn

hollow pier
#

Make the last map update before gateway a playable option in steam launcher like horde test with maybe 1-2 servers for the oldheads, like right after troo/cera release 👴 peak Isle indeed

mental relic
#

Revert Gateways lighting and layout (Aside from the new south plains) To the first Gateway patch, with the current game not only would it look way better but it also played way better. East plains, swamp was better, highlands was better. And the game looked WAY better. Its not even comparable how much better the game looked back then.

hidden wave
#

Have a report section in the actual discord instead of just in game.

rigid garnet
# autumn radish So many of the newly added tree models don't have proper hitboxes to support any...

+1, please revisit the new tree models, they are very inconsistent with their collision. the thinner trees are almost impossible for herreras to use for actual hunting: sometimes you get the jump marker on the tree, but you end up going through a tiny hole in the collision and landing on the ground past the tree. sometimes the reverse is true: your pointer is past the tree, but you end up latching onto the tree anyways.

some of the thinner branches are marked as legal standing positions, but you end up clipping through the branch and falling to the ground.

also moving quickly up those thinner trees is a quick way to start teleporting and pretty much orbiting the tree from a couple feet away as you watch the game have an aneurysm in real time.

rocks are awful to climb (dino stutters a bit at every angle change - applies to trees too but mostly rocks).

doubt this is a bug but also approaching trees at even just the SLIGHTEST angle makes the herrera do the "flopping" animation: the one that locks you into place briefly and makes the loud thump. it makes staging ambushes hard because even slowly, directly approaching a climbable surface may trigger the loud flop animation.

climbing as a whole has just been a pain ever since hordetest and it makes doing fun hunts against larger prey far too risky.

bronze vapor
#

work on dinos and get a bigger roster before worrying about skins and available colors. skins are less important than an actual roster.

final minnow
#

give us back old gateway lighting, foliage and layout. Despite all the bugs and weird decisions i keep playing because of just how beautiful this game is, but that really went downhill in the last few updates

quasi vigil
#

dondi trike buff please

open ether
glass ravine
#

Please devs give all Player's a free Growth! Because most of uss lost their grown dinos to the Server Maintenance

grim plinth
#

In the admin panel, if you set the Overall Brightness anywhere below 0.5 it really brings the games lighting out to what people have been asking for, the colour's don't look washed out, and lumen works a lot better, it would need a little tweaking because it gets dark in certain areas and time of the day. ( I sent some more screenshots of how it looks in #gateway-screenshots ) - here is some before and afters to show what I mean

granite acorn
#

TURN OFF AUTO EXPOSURE.
I often can't see anything when i am in either bright or dark areas..... that feature is so busted in The Isle!!!!!!!!

shrewd raven
#

Can you allow aqautic underwater animals to be able to see whats outside of the water if they're submerged like old times? If a pt can fly overhead and see things near the surface then we should be able to see out too.

lapis basin
#

i feel like the graphics have gone down in quality every update. Here is just a little comparison from now and 2 years ago.

worldly pike
#

Graphics are worse than before,
Performance is not great, &
So many bugs.

All of our colourful skin choices are gone, half the roster is no longer viable. Small & mid tiers struggle to make it to prime & you can’t even nest at 100%? Wow.

There needs to be more direction and focus coming from the devs, at this point it’s a complete insult.

Pushing this update to main branch has been incredibly disappointing.

nocturne kernel
#

can we get unofficial servers fixed officials are nothing but mixpacking and cheating and suck

river pumice
#

Dilo clones should climb and hit the target above a rock or something, because they can't right now, and that's is basically a full counter of its unique ability, there’s no logic,the venom is inside the body of the dinosaur, make them inevitable

nimble brook
#

maybe add entomb only mutations? or possibly get just a tiny bit bigger after entombing? right now entombing is not all that worth it on most playables except small ones and it is not worth it AT ALL for apexes, make it more worth it please

please note that this suggestion is mainly about making entombing worth it, not specifically those 2 examples I gave (entomb only mutations and being bigger after entomb)

smoky turret
#

Fix pteranodon night vision. It's pitch black underneath you, but you can see the ground more infront of you. When it feels like it should be the opposite way. Black in front, see down below. Idealy see down and front at night

steady agate
#

Lukewaem take: small dinos shouldn't decline in the elder phase.

Specifically Troo, Hypsi and Ptera (maybe exclude it once it gets its rework, which promises to make it super strong?)

I don't get that many hours to enjoy my Troo!
In fact, I only get ~1.5-2h max on one life before I'm 100% grown.
Troo is a skill-reliant glass cannon, perhaps the most skill reliant out of all carnivores in the game. Getting value out of it requires so many variables to align: your skill, the skill of your teammates (most people don't have a dedicated Troodon raid group, and neither do I), your coordination, and the fact is you make ONE mistake - you're a goner.

Don't even get me started on Hypsi lol. Why should Hypsi decline? My favourite 50 kilogram animal, John Genocide. It's useless. Let it be fast and just a tiny bit stronger if the player earned it.

Why punish Troodons and Hypsis for playing for a long time? My speed at 100% prime is 41km, which is just pitiful for an animal that relies on its agility to be anything in an engagement. That's the same speed as a 100% prime dilo, and a dilo, being x5 my size and having the only (serious) ranged attack in the game, has way more firepower than a 79.68kg bum like me.

I've entombed four times already! I don't want to go back to being slow as a snail, venomless and useless. Please let me keep at least my prime peak speed :(( Or at least return to the 75% adult speed.

brittle narwhal
#

Allow carnivores to grab organs once a body is open

modern steppe
#

Visible calls/broadcasts from other dinosaurs on the scent radar that last around 15-30 seconds, there should be a cooldown on it so it dosent get spammed too.

tame wing
#

There should be a way to distinguish large and small bodies on the scent screen. There isn't really any reason a dead baby troodon and a dead prime trike show the same scent icon intensity.

Large bodies should have their scent carry a furthur distance, and have their own icon to show they are a significant food source. This would encourage more player interaction at large bodies, and help prevent instances where you walk for 10 minutes just to find the body was a dead baby ptera that will give you essentially no food.

This is both realistic and also improves gameplay.

worn horizon
#
  • Since we can smell mushrooms now, it would make sense if we could smell gastroliths aswell
  • Prime teno should be at least 2.2T. There needs to be a clear difference in size and strength . Every other playable gets a considerable increase in weight
primal ermine
#

Can we have a rework for debris nests?

Like, the temperature counts down the moment you lay your eggs. Adding sticks in the building phase don't increase the temperature, only if the nest is completed. But you can't complete your nest in time, because you are waiting for the bugged sticks to respawn. Like I lost multiple nest because I wasn't able to keep the temperature high during the building phase because of the buggy sticks...

proud lantern
#

why is taco now faster than troodon? what is troodon supposed to eat as freshspawn? why do you hate troo so much?

unique junco
#

In my humble (and probably unpopular) opinion, I believe that prime elders should be a bit more challenging to achieve. I feel that prime specimens should be uncommon to see and give off a sense of how good a player is; at the moment it seems that anyone can be prime, which isn't necessarily a bad thing that it's accessible to all players, but if you want prime to be something special for particularly good/skillful players to have maybe consider increasing the criteria for it to make it more of a challenge and feel more rewarding. ❤️

gloomy wraith
#

The elder system is genuinely the worst addition to the game ever, the game is so not fun to play now you cant even survive as a frail elder and the fact that even when you get prime you get strong for like 1 nanosecond and then become weak again and then have to grow all over again its so stupid, like you are literally punishing us for playing the game, like I'm fine with growing again when i die to something but now you're just forcing us to grow constantly and we can't even enjoy the game

sacred haven
#

Health and Bodylanguage

This is 100% going to take a lot of work to implement on part of the animators, and I apologize ahead of time if this is genuinely considered.

An animal with red health should not stand as if it is perfectly fine and dandy next to an animal with full health. It would be very immersive to see creatures lower their heads and tails and perhaps even breathe hard when severely Wounded.

Fractures cause limping and a variety of animations, but the Wounded status communicates very little visually beyond scars that can be hidden by red colored skins, and adding this extra bit of detail to bodylanguage might actually help players understand their own dino's health better, as well as their opponents, and so back off from a fight they otherwise might not.

humble pecan
analog girder
#

Ngl the elder system is cool addition and all but in my opinion the problem with it is that it doesn't give a freedom to most of the players, cuz there are players who just want to just chill in this game(and I don't blame them) and being really slow, weak and all the other stuff is not so good

My suggestion is to don't remove the elder system, but to have a choice are you becoming an elder or not and then being able to entomb and start all over again

dapper roost
#

Make elder system optional/pickable in the dino spawning screen. Non elders dont get to elder and cant entomb.
Those who select elder, well they elder and entomb.
If u wanna be elder, be elder. If u dont wanna be elder, dont.

ivory bay
#

Give non-cannibal species a unique scent icon for carcasses of their own species.
I don't want to be a cannibal but sometimes at night I cannot tell if the carcass I've come across is from my species or not, especially when it has already been scavenged. I think it is reasonable to recognize the scent of my own species and know that the meat is distasteful. I can still choose to eat it, but it will be an informed choice.

If you still want people to get closer to the carcass to see what it is, make the icon only change once close.

remote galleon
#

elders should not have their speed changed at all they should remain the same as adult through growing

manic basin
#

Add a darken UI option please (dark mode) for OLED panel users or those would would simply want a darker color for FOOD, WATER , STAMINA . Current one is prone to burn in . Should be easy implementation pls and ty

spark nebula
#

add a mutation that allows you to eat rotten bodies, but you have to get vomit sickness (maybe multiple times) to unlock it in 2nd/4th slot

rustic blaze
#

Right now the elder system just not give time to all small tier, same troodon get old for 1 h and this so fast or herra that have only 1.30h to play and then herra pounce just don't give damage at all. Can we get longer get old like 4 h for dinos like herra size? Don't do apexes get old more than 24h but do something to small tier.

hot oasis
#

I would like if the stat decline you get hit with as elder would get less and less the more you entomb. At max entomb you would basically stay peak forever, rewarding you for spending hours on hours on that dino. This would mean you have an end goal for your dino and not just, "I'm old, guess I'll go again".

fringe leaf
#

bring back west access and north west ridge and instead of jungle put a pine and redwood forest in it

tough kettle
#

every single update since eldering was added to hordetest around a year ago has made the game worse in every way. where to start. with the newest patch every rock looks like clay. this might be a glitch but i really have no idea at this point. the grass still looks HORRIBLE and like the fake grass in easter baskets that doesnt even render from 5 feet away from you. You removed all the skin customization for literally no reason. you can now pick from brown and slightly lighter brown. adding a UI that removes the last way to tell how much health you have semi accurately cause your heartbeat doesnt change color anymore. then you guys go "hmmm what do our players really want...OH YEAH! remove A QUARTER OF THE MAP FOR NO REASON"

and probably the thing that made the most people mad is adding 2 dinosaurs with a one shot move and no counter to it. why would allo ever need ambush? not like it would have been a fun cool and original abilty to avoid copying another already existing ability? oh wait? you gave it to rex aswell? AWESOME! pair this ALL TOGETHER you get an unfun unengaging game. from removing QOL features to removing skin customization and making the game overall look worse. please in the next update focus on details. the skins the grass the graphics. instead of another copy paste pin dinosaur. i love this game. ive been following it since i was 8. please for the love of god listen to us and add some good fun features.

at the end here i have some screenshots from current evrima and old evrima. god how i miss the old grass. the first image is with max settings from someone else

lavish viper
#

actually make bucking viable/useful and fix being able to knock pouncers off, utah and allo can just violate any playable right now, especially with some hitboxes

zealous oasis
#

Here's a summary of multiple things I've seen so many posts with complaints.
Dinosaur Changes:

  1. Nerf pins for Allo and Rex maybe make it so they need to weigh a good portion more to pin or give counterplay mechanics.
  2. Make Trike vs Rex a more fair matchup for Trike.
  3. Fix hitboxes for Trike, Dieno and Gallis attacks.
  4. Do something about Dibble vs Rex as Dibble cannot win against Rex and is too slow to run.
  5. Undo whatever you did to Herrerasaurus's climbing oh my god just revert it its super buggy.
  6. Improve underwater Dieno vision.
  7. Bring back Omnis bleed to a fair balance.
  8. Buff baby/juvi Troodon speed as it cannot even hunt chickens.......
  9. Improve some night vision for dinos as sometimes they cannot see anything.
  10. Make the small and medium animals make considerably less noise when running or going through bushes.
  11. Properly fix Deinos super lunge.
  12. Dilo clones are broken again.

Elder System Changes:

  1. Make primes not get a speed buff and stay at adult speed.
  2. Make achieving prime more less buggy as sometimes it doesn't work even when you completed 6/9 objectives 💀 or just give us a list of things to do that we can see so players are no longer unsure if they've reached the requirements for prime.
  3. Do something about prime Teno, 200kg barely makes a difference.

General Changes:

  1. Most of the community is happy to delay future updates a bit so devs can focus on bug fixes like the crashes and other issues...
  2. Do something about the frequency of fog and rain.
  3. Reduce the noise of rain, our ears are bleeding.
  4. Make spiro playable again for people who want to relive the old map.
  5. Bring back the old color pallets.
  6. Please change your approach to dealing with hackers clearly whatever your doing now isn't working well enough and we are still encountering alot of them.
  7. Make the suggestions/feedback a forum so we can avoid multiple suggestions for the same issue clogging up the suggestions and wasting everyone's time.
foggy otter
#

Yesterday, I tried nesting on AU1 as a Tenonto at around 50% growth in the swamp. I took the Parthenogenesis mutation, which allows solo nesting, because finding a mate in the current state of the game takes too much time. I also feel that the Elder system is constantly pushing my decisions

in order to make the hatchling reach prime. we travel from swamp ->swamp sanc -> the old south plain (or now called south jungle?)-> highland and back to delta
I hit full adult when we reach the south plain and probably only an frail elder cause I try to nest
and by the time our group reach highland most of the babies are already at 50% growth

We didn’t stop for long at each location, and thankfully we didn’t run into any carnivores that could interrupt the migration plan. Still, the overall experience felt like I was leading a group of speedrunners, rushing to meet all the requirements for a Prime Elder.
in the past nesting should be a chill and relaxing thing where you watch your hatchling running around and have a little chat

crisp surge
#

#1 PLEASE ACKNOWLEDGE US!!!
#2 bring back baby troo speed
#3 bring back south plains, it's ok to add some trees, but it doesn't need to be south Forrest 😭😭😭
#4 fix allo and rex pin to win, many make a mechanic to un/pin yourself, like spamming A and D to wriggle out.
#5 bring back colors
#6 have an in game checkbox of tasks you could do to get prime so people don't get confused 🤔
#6 make a voting panel where we can all vote "as the community that you want to keep playing the game" on what you do next. Pick off of the lists and put up 3-5 things we can all vote on instead of just guessing what we want and being wrong most of the time.

I love this game, but it has gone downhill so far.

THANK YOU for your consideration.

alpine nacelle
#

im not quite sure what im doing wrong with this elder system even though i think everything i do is correct. i go to sanc and get mush, travel to patrol zone on my way to migration, eat there a bit, then go to migration and eat/grow with perfect diet the whole way. is something missing? am i supposed to go somewhere my nose isnt telling me? i thought elder system was to punish bush growers not people who go where your supposed too and travel the map

edgy robin
#

Allow every Dino to climb over small things, even if it means adding a new step animation

red glacier
#

Add a filter option to the menu that allows you to find servers where you currently have dinos alive. It would be nice to have a tab that you can quickly see and join the servers you have active.

fallen estuary
# crisp surge #1 PLEASE ACKNOWLEDGE US!!! #2 bring back baby troo speed #3 bring back south p...

I don’t believe that the elder system is even holding back afk growers as much. Afk growing is only a real issue for big herbivores and just the other day I saw a trike afk growing. For their growth all they have to spend is like 1/10 of the life to get prime then they can be afk for the rest of their life while for smaller dinosaurs it can take up to 50% of their life. Try to balance the elder system please.

modern steppe
#

When your playing as a deinosuchus and are resting above water either on land or the by the shore, ai birds can occasionally land in the deinos mouth and clean its teeth. This could add a temporary buff or something.

swift whale
#

Increases the speed of the Juv Troodon at spawn to 30km-39km. This thing is so fragile and weak when Juv, that even AIs don't need to fear it anymore.
First of all, I don't even know why it was nerfed. Juv Troodon running at 39km/h before wasn't a problem for literally anything besides goat, turtle, crabs and tacos...

plucky cipher
#

bring back the colors for the heart meter

hasty marsh
#

bro, this pin-to-win bs is so lame. there is no skill to it and it demolishes the most fun aspect to this game: the fights and combat techs. i get this game is in "development," but please, at MINIMUM at least allow the pinned player to struggle free (press E, like it used to be with croc) and bite back while they're pinned.

this is a more dynmaic interaction, because 9/10 the pinned or grabbed player will die anyway, so why not.

green orbit
#

I feel like something needs to be done with the plants, specifically for larger herbivores. When im playing as a 100% prime stego or trike, sometimes whole 2 PZs is not enough for me. Plus I can barely keep my diets up. At this point i dont even bother with eating plants and just graze.

Also, would be nice if we could choose between eating the fruits or the bush itself. It is an absolute misery to eat fruits one by one as something big.

spark nebula
#

add a pin mechanism where you cna hold e to escape it, like the buck system kind of

and decrease weight threshold for allo pin so like it should be able to pin something a third of its weight, not half cus prime allo is already big enough

wicked jungle
#

Troodon & Herrera
Becoming infertile during the early stages of juvie is way too punishing for small carnivores. These two lose out on prime elder due to infertility (as juvies, which is already a weird concept on its own)

  1. You grow so fast that your starting nutrient is depleted way too quickly = infertile
  2. As such a small juvenile carnivore you often have to eat whatever you find and you gotta do it quickly.
  3. They are slow as hell as juvies which means you instantly have to rush towards any kind of food source and just hope for the best (anything that grants nutrients)
  4. Because of this a bad spawn completely messes you up.
  5. They are too weak and too slow to even kill AI
  6. They are so small that they can't even extract organs from a large fresh corpse.

Also the stat benefits for becoming a prime eler are completely worthless for small playables (carnivores and herbivores). People complain that Tenonto "only" gains 200kg as prime - well, Herrera gains 50, Troodon less than 20 and Beipi gets none at all for whatever reason. Needless to say that this additional weight does absolutely nothing yet the small-tiers still lose speed which is 100x more valuable for them. Herrera also loses dmg on pounce even though it gains some weight which doesn't even make sense.

Both frail AND prime elder are basically nerfs for small playables so please rethink their elder stat distribution!

jolly glen
#

Give the trike and stego the ability to puncture rexs legs or fracture so the fights are much more unforgiving for rexes so they dont have the advantage with them only having fracture

shrewd raven
#

With the amount of deer, boar, goats and chickens that like to body deny themselves from land preds by sitting in the middle of rivers, I hope you can consider adding them as diet for deinos. Most of my recent experiences with deino is me spawning at either water access or swamp and sprinting my starving croc all the way to delta in hopes to scavenge off bones so i can get any form of nutrients OR even just regular food since Elite fish and frogs for some reason are really hard to come by. And even then I just die from the sole or duo adult deinos who already own the waterways because I can't see under the water.

Most other predators in this game can honestly play on low pop servers and still get perfect diet from their ai options. I even did this with a rex all the way to prime. Deino is too reliant on having players existing in their usually one or two viable areas on the map to sustain and their hunger drains so quickly when you start.

Another thing with deino is I feel the overall fear and concern from them has drastically dropped too. Theres so many safe options for an animal to drink from where a deino either can't reach you from or wont see the effort in travelling to that location. When I make a kill as a non deino an start to eat, Im always stressed that someone is going to come up from behind me and kill me. I no longer have that stress when I drink water. I do really miss that gamble whenever I went to a river.

Also, taking a step back from deino, its really odd how some animals will just have random moments in their growth curve where they just randomly starve like crazy before it levels out again and then hunger never truly becomes a problem after that point

smoky turret
#

Give ptras stam regen while gliding

clever grotto
#

ACRO IDEA

stats

weight: 6-7 tons
speed: 30 KM/h

attacks

bite: 400 (400 bleed)
choke: 0-1000 kg=pin (does dmg)
1000-3000 kg=choke hold (grabbed dino cant move)
3000-(camara´s weight) =choke hold (grabbed dino can move speed depends on weight)

during choke hold acro Will loose 20% stamina every second and prey Will loose 10% stamina every second (changed due to feedback)
if acro runs out of stamina first it lets go
if prey runs out of stamina it will start to loose oxygen (same speed as drowning)
acro will continue to loose stamina but it will be 5% every second

stomach mechanic:

weight 6 tons (empty stomach)
weight 7 tons (full stomach)

if acro has empty stomach it can eat to gain weight
this weight will work as a build in gastronomic regeneration (this is so acro doesnt get hurt when filling stomach)
sorry for bad English
i would like to hear feedback on general-feedback-discussion

quaint rain
#

whats the point of making alt bites deplete stamina if u can still use alt attacks when ur stamina is on 0

proud lantern
#

Give teno Prime way more weight!

soft condor
#

Prime elder or elder dinosaurs should have deeper calls just like how Omni did back in trike hordetest

humble pecan
#

When you successfully buck a Dino off (instead of using obstacles like tree’s etc) the Dino that has been bucked off suffers a delay before they can run away even if it’s a couple of seconds.

autumn radish
full inlet
#

In my experience some footstep sounds are not concise. You can hear a tiny rabbit running in the grass/whatever terrain and making a ton of noise, but when some 4+ ton dinos approach you, you literally hear nothing. Even when in dense foliage. I remember being able to hear footsteps from a good distance in Legacy and without problems but in Evrima it sometimes (or always?) does not work?? Anyone also experience the same? I wonder if it is my sound settings.

timber hollow
clever grotto
#

QUETZ

Adult

Stats
Weight: 1300kg
Speed: 42 KM/h

Attacks
Bite: 400 dmg
Grab: grabs up to 650 kg

Prime (100%)

Stats
Weight: 1700 kg
Speed: 36 KM/h

Attacks
Bite 500 dmg
Grab: grabs up to 850 kg

river pumice
#

Rex 3 call should be way more louder, ITS A REX!

indigo ledge
#

Can we nerf carno? That playable has become 10x worse than it already was before the update.

Why does headbutt stun/knockdown things when standing still? It makes no sense. It should only do that when you gain speed momentum. Right now it looks so goofy and so skilless.

Regular bite has become irrelevant. There’s no reason to use it like ever. Even while face tanking things, carno players just spam headbutt every .5 seconds instead of using regular bite.

Dilos have become extinct. Raptors can’t pounce carno.
Carno is more brain dead than ever.

I propose you give a longer cooldown to the headbutt (more like a second increase than it is now).

Also carno shouldn’t knockdown/stun things when using headbutt while standing still. It should only do that when he’s gained momentum

#nerfcarno

primal relic
#

Game's visually have been rough since the update.

covert swallow
#

Would be nice to have a visual to "Ingesting Gastroliths" instead of having to keep opening the tab menu to check.
Having it only in the tab menu, sometimes you forget to check if you still have it, or you sometimes keep opening it every 2 seconds because gastroliths don't last a while.
Having something like the icons in the images here would make it easier to know if you're still ingesting gastroliths.

ornate reef
#

Can we give smaller carnivores a way to get into larger animals and get the organs? Specifically with troodon, its design lets it punch high above its weight class, but when it does bring down a target it can't even access the organs for those precious diets, maybe an animation where it digs into the corpse and drags them out or something

lofty silo
#

Make grass render as far away where player can see - so it won't looks like cut part of something

fallow vector
#

I've always wondered, why can't we scent AI that's alive? Fish SMELL, rabbits smell, animals with fur SMELL in the wild dead or not. Why not let us have some ability to smell them while they're alive and disable for a brief bit once they die before being "smellable" again.

fiery sierra
#

can yall polish this bridge at the lake near higlands?

arctic raft
#

Remove Tactile Endurance and Gastro Regen

velvet moon
#

Add low quality settings graphic settings that don't make me feel like my dinosaur needs prescription glasses. If the Isle is going to eat my CPU at high quality, I need lower quality graphics that let me be tell if theres a rock or a stego sat on the beach from across a lake rather than a dark blob.

stark terrace
#

Better unstuck solution that doesnt put you right back where you are stuck. Self explanatory. Hole is at -70,638.225, -159,393.962, 53,194.732

shrewd oxide
#

fix F2 recordings never loading. They always say Available in: 30 minutes.

sand vault
#

i tell you somedays i hate this game just lost a rex at 49% because i walked over a rock and fell

stray aurora
#

In a rex vs stego fight, I think that it is kind of broken that a rex can just tank a stego swing while pushing to crush them. The rex takes a heavy hit then somehow is able to crush and fracture the stego immediately afterwards. It should be more punishing for a rex to just face tank shots from a stego. I'm not saying that stego should necessarily get buffed in any way, just that rex shouldn't be able to crush or knock over a stego immediately after face tanking a swing.

tough kettle
#

the new UI is just fundamentally worse. From a QOL standpoint and visual. you cant check your stam and bleed through tab anymore you gotta use chat. we dont have the color changing heartbeat to indicate how low we are. WHY remove that. and lastly the vomit UI is actually hideous

silver plume
#

Game crashing is still a problem, especially if you enter crowded area of the map. It's insane to lose a prime dinosaur just because your game crashes, this needs to be fixed as fast as possible.

icy kayak
#

Make the spawn codes be available only 1 time/person. Like, no one should be able to respawn its friends as many times as they like untill the code becomes unavailable. It is an unfair way to gang on other juveniles near the sanctuary.

fallen estuary
#

make frail less useless or something please. I got frail on a entombed pachy so i decided to wait it out and entomb instead of killing myself and right when i left my cave about 90% grown 2 raptors jumped me 1 prime and other just sub adult they out ran and pinned me. bucking takes too long to get them off and no rocks were near me.. only trees.... frails aren't worth even trying i literally left my cave for a minute just to die before i could do anything. Btw I spent my whole life trying to get prime and failing because I forgot herbis dont have the dont catabolize task (my fault for not doing research to plan the damn game)

inner citrus
uneven river
past dove
#

Please can you fix the wounded affect and status, I was wounded and had the affect on as an Allo for 30% of my life from being pounced on once as a juvi

swift whale
#

Elder system needs a major overhaul.

Make Frail Elder less punitive. Frail elder nowadays is practiced as if you've spent all your time growing up only to be thrown away in the end.

Make Elders Prime don't have such a big advantage over the Adults, Speaking more about the speed. Primes should have the same speed as adults, with the exception of some like Troodon, which would be good if it were faster, and I don't see that being a problem either.

The requirements for Prime should be more specific, targeting each creature individually, rather than giving them all the same requirements. A Deino should not have the same requirements as a Rex, nor Herrera the same as Carno, etc.

plucky cipher
#

sound effects for eating/crushing bone amd dragging corpse

karmic sigil
#

Give the option for server owners to turn off frail elders, and also prime elders

agile sierra
#

Make growing slow down after reaching 75% (full adult). I don't wanna spend more time growing or being an elder than actually being a fully functional adult. That's the age that's supossed to last the longest...

worthy arch
#

Shorten rexes sprint charge down to 5 seconds until its over

gray sleet
#

To aid in Herrerasaur's extremely difficult race for prime elder, could we get another condition like "Rest on tree branches for a collective period of 30 minutes" or "Climb a total of 50 meters"

gilded pawn
#

make it so i can be orange

median crag
#

Please find a better server host, Im getting hit by attacks thrown out in the opposite direction of where im standing, 5+ seconds after ive moved away, when im on 60 ping.

spice temple
#

Dondi: "Do not worry Legacy players with our recode Gamma Abusing will be a thing of the past!"

Evrima Players: "No every dino is nocturnal just use Nvidia Geforce Experience: Game Filters"

vagrant drift
#

if youre focusing on balance, nows the time to give allo some much needed nerfs. Its bleed is absolutely diabolical using that claw attack. I get its a bleeder but oh my god not even omni's bleed was anywhere near this bad when it was bugged and 8x as strong as intended (before being fixed few days ago) theres a limit-

Thats not even the worst issue though, its literally a facetanking pouncing machine, it can do the least skillful most stupid stuff ever and still win, which is just press RMB and spam LMB. in this literal clip you see it facetanking the literal tank of a dinosaur with a brick wall for a head and still winning. How? because it just spammed RMB and LMB the entire fight. It gets knocked down, stunned, thrashed, and eats it all like its nothing before continuing its spamfest.

jade dove
#

Make elder requirements unique for every dinosaur that has a notably different play style, for example herrera, deino and the sauropods

tough kettle
#

please focus on QOL and details. i assure you most if not ALL of us would rather you guys hold off on dinosaurs that arent balanced and focus on QOL and things we complain about. such as the ui, the new color pallets, how unbalanced the current roster is, the map how bad the game currently looks and now unoptimized the game is.

waxen kettle
#

Swallowing a Body Whole should give u all the organ diet percentages automatically

QOL UPDATE

there’s really no point in opening a body u can swallow whole and take an extra 2 minutes to pick up tiny organs

craggy galleon
#

Please fix not being able to "buck off" other dinos when in a open field of grass as a herbivore. I feel like bucking should take priority over eating grass when other dinos are pouncing on you. Unless you change your key binds from default this will be a problem.

primal relic
#

Dilo still sounds 15 times it's weight when it runs.

jolly glen
#

Game has been laggy since the latest update. Problems with rendering and rubber banding, some bodiescare bugged too

gusty shard
#

There is far too little suitable food for the deinosuchos in the water, let alone the occasional discovery of such a rare elite fish, and why aren't schools of fish a suitable food source?

quaint rain
#

a prime allo can just facetank a prime dibble and spam lmb, and it will still win.
In what world is this fair?

lavish viper
#

i think these things have been said by a lot of people by now, but ima just put them down here since so many people have been talking about this :

  • make bucking useful and fix/nerf pounce (pounce basically uses no stamina)
  • make knocking off pounced enemies viable again
  • game visuals => the game was quite known for its pretty graphics and how awesome it looked, each update right now is taking away that quality and completely destroying it without even properly improving performance, which is kinda sad
  • people have asked for longer adult/prime gameplay, since it feels really short
  • would be nice if gastroliths were a bit more effective
    there are more issues, but these should receive priority status rn
pale owl
#

Focus on fixing some bugs, balancing and optimisation before adding any new dinosaurs or features.

summer wren
#

should add background noise (wind)

clever grotto
#

Add More dino interactions

Examples:

Ptera being able To clean other dinos teeth this would give Ptera diets and increase the dinos dmg

Dinos with claws Or horns being able To sharpen them for increase dmg

Visible scars from past battles

rustic blaze
#

Do get old longer for small and mid tier dinos! I can't enjoy small dinos now bc after only 30 mins you are weak and slow. This just make game boring for me bc you can only play 45 mins as a adult omni and then you start to lose your power so fast and rework primes or do get it harder much times.

worldly jungle
#

If it's not a bug. Remove carno being able to headbutt while standing still. And if the Carno is holding right click and stops running/ slides, it should cancel the ram mode and carno has to hold right click again. (With a 1 or 2 second cooldown to be able to ram again)
Reason being that its just impossible to fight any Carno these days, it solos in a 1v2 against prime ceras and is just a bully against a solo cera (out of 10 practice rounds I as the Cera managed to win only ONE, far too op and spammable, doesn't require skill)

cobalt trout
#

can we delete rex rotating trike

final minnow
#

the old bleed icon looked way cleaner

small tiger
#

Make a rule against mix packing ! 2 Stegos and 2 T rex's. I think that defeats the purpose of the game. No skill players if you ask me

nimble brook
#

guys what is happening with the game? they added ugly UI, took away our skin colors, the game is unoptimized, there are so many bugs and they added unbalanced playables (rex, allo) and made a lot of playables unbalanced (like carno and omniraptor) and some playables just aren't viable anymore like dibble and trike since dibble is slower than a rex in ambush speed and trike just gets murdered by a rex 90% of the time, please I know you are probably trying your best but let's focus on the game how it is NOW first instead of adding any new stuff (I understand that not everyone can bug fix, for example the animation team cannot do bug fixing, let them continue animating but tell the programmers and testers to fix bugs instead of adding things)

abstract merlin
#

The fog is to often in my opinion, its none stop foggy weather. every 5th min.

arctic raft
#

Allos Pounce should be only a weapon to hunt but shouldn’t be his unique way to hunt , please rework allos kit to be more focus on been an entertaining Dino and not only rmb to win

fluid depot
#

Bring back deinosuchus old underwater vision...

plucky fractal
#

ptera nesting should be easier

arctic cipher
#

Make a bug report channel in discord, the one on google is way too long. Also you need to fix the bugs, for an example deino can snatch someone from 50 meters away which is scientifically and physically impossible

keen rock
#

Can you make channels specifically for eggs? Eggs messages get washed away by waves of other messages.

formal bone
#

remove prime speed boost on rex atleast cause it destroys the balance, no 100% allo or dibble, be it frail or prime, can escape a peak prime elder rex with ambush

soft condor
#

a rex should not be able to just tank a stego hit and crush it immediately. Once trike or stego get a hit on rex, it should reset its crush and give it the same cooldown it would have had if it released it.

primal relic
#

Re-package the game with Easy Anti cheat properly. People have to download VR-Chat (or other games that installs Easy anti cheat) to be able to play your game. Thats crazy

fallen estuary
#

I would love to see this game in vr in a couple of years. The isle is all about immersing you into the game. The best way to do that is to be in the game. (I get this probably won’t happen cause camera and performance though. Just a thought.)

devout geode
#

It's unbelievable there are so many trees on the island; they've surrounded the entire island with forest just for Rex, it's ridiculous. This needs to be fixed.

native basin
#

I miss the natural and organic way of migrating like in Spiro when food/diet-sources existed on specific locations. This encouraged me to migrate to different parts of the map depending on species and naturally meet other players (exp as a herbivore but as carnivore I learned where to hunt).

While current migration/patrol zones (mz/pz) provides all diets and gives clear direction, this feels random, frustrating when it moves again and lacks of or hinders “free will” for me to explore the map when I am dependent on food and diet to survive.

I would suggest to bring back the “Spiro-logic” of food/diets spawn on specific locations (as the info suggests in tab-menu) and rework the mz/pz. Maybe, by selecting a specific diet or location on a map, the mz/pz shows up in compass and points towards the location or diet chosen to give players more free will to explore the map and get diets.

rustic blaze
#

Make small and mid tier dinos get old slower and do get old like it have maia. Maia have slower trot and walk speed as a elder but other dinos only have less sprinting speed.

tight ember
#

Make beipi's prime elder model comically large like omni size, seeing as it has no change in size as a prime elder

shut prism
#

nerf the rex ALOT. That game after the big update, isn’t PLAYABLE. In old evrima there were atleast real fights, like carno vs cera. And that was great. Now? you spent several hours trying to grow your dino, just for a prime rex to crush you ONCE and you are gone. Also, whats happening with the forests? Thats a paradise for rex players.

swift whale
#

Make the small tiers start aging only at 95-98% (Ptera, Troodon, Herrera, Dryo, Hypsi, Beipi).

Or make them not age when they become Prime Elder, Thus remaining at the "peak" even when reaching 100%. These things are so small and fragile that it won't make any difference to the balance, and it would give them a fun and also different gameplay from the higher tiers, Which is to reach prime and become useless after 88%

magic loom
#

Rework one of the nesting mutations (Prolific or Gestation) to make it so your creature does not go infertile at 100%. This way people who enjoy nesting don't rip out their hair constantly regrowing creatures just to keep nesting.

tough kettle
#

if it were up to me id say revert every update since the eldering system in hordtest. every SINGLE update has made the game worse in some way. from unbalanced dinos to ugly and useless UI's and the amount of mega mixpacking with apexes has brought NOTHING good to the game. especially how ugly the game currently looks. grass doesnt render 5 feet infront of you the lighting is horrible the grass is DISGUSTING when it DOES render in. omni having pounce was fine cause it was a SMALL TIER. they couldnt pin apexes and mid tiers with ease. if they did pin mid tiers and sometimes stegos it was cause they were good and they EARNED IT. allo looks at you runs you down presses left click and wins.

wicked jungle
# wicked jungle Troodon & Herrera Becoming infertile during the early stages of juvie is way too...

Honestly ignore this. I take back my own suggestion... Rework the entire elder system instead!

I managed to reach prime as Herrera (something I thought impossible because it seems pretty bugged). At first I cheered but then I realized not only will I get punished for that by losing speed and pounce dmg, I had also ruined my gameplay.

To fulfill these missions I had to abandon highly needed food/nutrient sources (even as juvie) and stupidly went to places that put me in unnecessary danger. Instead of hunting, stalking and setting up an ambush I rushed to the next patrol zone that I looked up on a 3rd party map. I stopped being patient or strategic but ran around like an idiot. I didn't play smart, I simply played fast and hoped for the best.

I main Herrera ever since it was added to the game, I play The Isle since its release. I know what I'm doing but I have NEVER felt so stupid playing this game. I could endure this but why? This isn't enjoyable at all. The system works against the players not with them. It is a chore not a feature! Making players roam the map has nothing to do with this, I personally did that before. It also has nothing to with "playing as intended" as some people call it. The truth is it makes you play WORSE or else you get punished. The elder system as it is completely ruins and corrupts the gameplay loop and playing behaviour.

I gave it another try but from now on I won't touch The Isle until this is changed, I really hope it will. I've played this game for 10 years, stuck with it through everything but this... this nonsense isn't something I'm forcing myself through again.

craggy pivot
#

Ignore the people complaining that Rex is one shotting their mid tiers. That’s how it should be and I’m pretty sure you guys know that. Focus on the apex-apex matchups by touching up sparring. Currently the goal once you get into a spar with any Dino is to get out of it as quickly as possible so that you can fight “normally”. I know you all are planning on fixing Rex-trike sparring but that won’t do much if sparring remains something to avoid.

uncut blaze
#

Adding the stuck command or even the kill myself command since spawning into trees whtn you start the game is not fun! I have spended already over 30 min waiting to death..

twin void
#

Make highlands/central jungle sanctuaries a decent safe haven for juvis
any sanctuary that has a literal road cutting through it adult creatures can roam almost freely except for trees slowing them. The bees are only a mild suggestion in those sanctuaries. If you are spotted by a adult medium creatures, odds are they will catch you before they even get stung by bees.

spark nebula
#

change the water sound effects, you can literally crouch sneak into water and it still sounds like you cannon balled into it

tame wing
#

Visually alter the "wounded" status to display either "Lightly wounded --> moderately wounded --> Severely wounded" depending on how serious your wounding is.

Your exact health being vague is fine, but the current wounded status covering from 50% all the way to 0% hp is just far too wide

hushed heron
#

I think u need to add unique and INTERESTING dinos, like quetz, spino. Please DONT add useless dino like kentro, kamara.
So boring just walk and eat
UPD: yo 16 dislikes?! Why? just cuz i wanna interesting gameplay or mb i just faced to a trike players (Dm me i wanna know why)

sacred haven
#

A customization option for server owners on dinos: the ability to add mutations as passives, similar to how deino and cerato are already built-in cannibals. This will allow servers to create more tailored experiences and ecosystems.

light crow
#

ever since the new update dropped i've been getting constant crashes and stuttering that I haven't gotten before mid game, not sure what's causing it exactly, but it really interrupts game play and can lead to death if in the middle of fighting. please sort it.

sand temple
#

Since the big new update when I log in with Ptera there is a high chance I take falling damage right when I load in. This time it broke my leg...

chrome tulip
#

More goats please (I've never seen one myself playing this game on/off for years but now I can't get a perfect diet on allosaur bc of this)

autumn radish
#

Please revisit what carnivores get nutrients from what animals. It is insane that rex has (one short of) as many animals on its diet as troodon. For some examples:

  • Carno - Boar, Deer
  • Cerato - Goat, Deer
  • Deino - Elite Fish, Bullfrog
  • Allo - Boar, Deer, Goat
  • Raptor - Boar, Deer, Rabbit, Taco
  • Dilo - Boar, Deer, Chicken, Goat, Seaturtle
  • Herrera - Crab, Fish, Boar, Bullfrog, Chicken, Goat, Seaturtle
  • Rex - Boar, Crab, Deer, Chicken, Rabbit, Goat, Taco, Seaturtle
  • Troodon - Bullfrog, Crab, Compy, Chicken, Deer, Rabbit, Goat, Taco, Seaturtle
fallow vector
#

God I'm tired of Zig zagging AI, please for the love of everything holy can they turn without stopping on a dime at the very least?

devout wraith
#

Can the Allos carry animation be worked on please? It looks like it has scoliosis while it walks/runs.

lethal swift
#

it would be interesting if different schools of fish gave different nutrients so that fishers such as beipi (and austro + bary in the future) will be able to search for different schools of fish for the nutrients they need

dry pulsar
#

stop releasing updates without running them through actual QA testing. or, if you ARE already doing that, get a better QA team. its sorta ridiculious how many updates you've released within just a month that literally make the game unplayable, or extremely annoying to play. for example, herbivores not being able to eat bushes, how on earth did that get through? and now with carnivores barely being able to eat corpses. and a couple days back when servers literally didnt work if they ran on windows. think about it, what would a new player think? imagine they spawn as a carnivore, almost starve to death because theres no in-game tips or anything, FINALLY find food, just to not be able to eat it and die. they would uninstall and refund the game.
this isnt just a dig at the devs and the qa team, im genuinely just asking you to put more attention towards preventing bugs like this from being released, to the main branch especially. nobody cares if updates take a little longer so long as they actually work
(if anyone disagrees i'd love to know why)

swift whale
#

Make Troodon and Omni bite cooldown like Carno bite cooldown. Why Allo has a bite with almost 0 cooldown but troodon and Omni has bites with 1s or more. Mainly troodon, just why this little rat has that bite cooldown xd

fierce mural
#

Please, if you're not going to give us the color palettes before the next ht, at least give us the old colors back. Creating your own color combinations is fun and allows us to enjoy playing our dinos even more. What is not fun is taking them away without adding the color palettes.

cobalt mauve
#

After you entomb 3 times, the 4th life should automatically be a prime

proper falcon
#

I understand that, for game balance, Deino’s weight has been increased a lot, but 13 tons sounds like Godzilla.

Many people are complaining the non-interacting aspect about allo/rex’s pin, but keep in mind that a 13-ton Deino can one-shot 6.5-ton prey on land and around 10-ton prey in the water, which is also a non-interacting play.

According to the literature: https://www.nature.com/articles/18343, the maximum weight of Deino is only about 5 tons. Maybe I’m being naive here, but I think that, besides relying on a raw weight advantage to hunt, Deino should gain other hunting mechanics in water so it can pose a threat to prey that are heavier than it is, rather than repeatedly boosting its weight for balance and making the numbers extremely unrealistic.

proud lantern
#

Rex NEEDS to loose his damn speed. you have no damn way to escape it when its sup. Especially when you just entombed the 3 time you loose everything just because its faster. this system is so punishing. give entombed babies at least an advantage

graceful crag
#

Rework one of the nesting mutations (Prolific or Gestation) to make it so your creature does not go infertile at 100%. This way people who enjoy nesting don't rip out their hair constantly regrowing creatures just to keep nesting.

tiny bobcat
#

Focus more on cheating players instead of updates.

Every update has ruined the game, causing major bugs and problems, and prematurely rendering the game unplayable.

Cheaters can be found instantly on every server.

spark nebula
#

in my opinion the devs and dondi should just spend maybe 6 months to a year just fixing bugs and making the game as clean as possible before adding a bunch of new stuff which adds more and more bugs

quaint rain
#

Please dedicate an entire hordetest branch to just bug fixing and QoL features. No one wants new content if it breaks the entire game

misty seal
#

Omniraptor needs to come back because it's supposed to be THE bleeder

lavish viper
#
  • combat feels weird and clunky half of the time (especially with sparring for example between sub rex and dibble, it is so glitchy)
  • visuals keep getting worse without any improvement on performance
  • features like bucking and knocking off enemies etc just dont work or disappear at this point
  • gastroliths feel kinda useless, i eat so many of them and lose like no hunger, which makes growing really annoying since im always full on hunger for some reason, and it drains so slow
  • being a healthy adult or prime feels really short, also, prime or elder should be rare. if you join a server now, basically everyone is either prime or elder, it should be less common
  • alot of bugs or weird things are popping up, and they just keep piling up
  • with the bad visuals, i dont just mean the lighting and stuff, but also the things like grass
  • allo is basically a bigger, more annoying omniraptor right now
  • with each update, balancing/creature stats get changed and some playables i basically never see because theyre so irrelevant or bad now
leaden bane
#

Optimise the game

quasi peak
#

Why can’t we see anymore how wounded we are? Before, you could clearly tell how bad things were based on the color (yellow, orange, red)… I feel like it helped a lot. Sometimes I get the impression that nothing serious happened to me, and five seconds later I die from bleeding, while the game basically shows me I'm intact :))
Please bring it back.

thorny scarab
#

Pinning to the ground and making a victim die should only work if they are out of stam, give the oppourtunity to the victim to actually escape the pin. Or at least add us a chance to "buck" while being pinned.

bitter trellis
#

The game is the most unstable it's ever been, not including balance. It's bug riddled and a lot of systems like nesting and pouncing either require you to go through trial and error to make it work or they don't work at all. I suggest focusing on polish for a while.

earnest drum
#

Buff Beip prime elder back to 250Kg, It would help it fight herras and smaller crocs

primal relic
#

You guys are kidding, right? A stick stops a 5 ton, running Stego heavy swing? AND NOT ONLY does it stops the attack, it staggers me as well? We are talking about that insanely small and thin, "bush" there. That got me killed right there.

How can anything like this be in the game? I mean I'm okay with Stego having a disadvantage in an actual forest with ACTUAL Trees in it, but this is ridiculous. I manage to bring a Rex almost twice my size to the brink of death ( cause I played well and he played poorly tbf), and this is what I get? I get stunned by a stick?

Btw there is infinitely more things that shouldn't stun/block a stego swing. Either remove this whole idea or implement it normally. And I'm done with this infinite protection of " its wip/ its beta, its early acces". Yes, its also a game (Evrima) Which has been in development for almost 7 years. I get it, its in development, it will have rough times here and there, but this game has years of rough times for a few months or weeks of heaven. There is no in between, this game either is crazy fun or completely atrocious.

And I'm MAD af cause I want this game to succeed (it kinda did already), and I want it to be as good as possible, thats why I've been here for a decade now, thats why I did bug reports, thats why I give feedback here and in balance suggestions. I care about this game, which is why I get mad if so stupid things are implemented without care.

radiant crown
#

You would not want to take up golf on this island!
Storms and fog every day

smoky sable
#

Please bring back the brown freshwater its more realistic and looks better 🙏

formal bone
#

make entombing a prime requirement(please tell me why not in discussion i genuinely wanna know)

final minnow
#

ima just say it like it is, this update kinda ruined the game for me. Only thing i really like about it is the parthogenesis mutation. Other than that the ui, lighting, foliage and balance got worse and the game is sooo buggy.

thin grove
#

Let Tenos claws do more bleed damage.

calm yarrow
#

Herreras Can't Climb Rocks

Was playing with another herra that I ran across and we came to find out that Herreras literally cannot latch onto any boulder this update. You can walk right up to it and jump and click but you cannot climb them, which takes away the entire point of herra and caused me to lose one where I shouldn't have. More than that, swamp is an absolute NIGHTMARE as herrera rn, and I find that more often than not Im climbing through the air between trees rather than on the tree itself. So: rocks and swamp trees (specifically the ones thatre on the little rocky ledges, which happen to cover a good portion of the area)

tranquil sapphire
#

I think the game is pretty frustrating at how punishing it can be at times, either unfair or fair but the most memorable ones are unfair. The fall damage system is quite flawed and frustrating. I've got instakilled from seemingly basic heights as a galli but survived falling off whole cliffs with no dmg. I think this is because while falling, some unstandable grounds absorb my speed from the fall and not give me dmg because it's unstandable. So I just fall down about 20 meters with no control of my dinosaur, just the unstandable grounds breaking my speed from the fall every so often and peacefully landing me at the bottom all while i'm just watching me slip into what I thought would be my death. Those unstandable grounds specifically are just grounds that are not horizontal enough for your dinosaur to stand on and insert the fall damage taken. But vertical enough to keep you slipping all while absorbing your speed from the fall. So my point and feedback here is that I am unhappy of the fall damage system. Let me get to how I think it can be done better. Include the angle of the fall into the total dmg taken aswell, for example did I fall completely vertically or did I fall horizontally aswell, the more horizontal the fall equals the less dmg taken. Calculate the speed of the fall into the total damage taken. If falling vertically more speed always means more dmg taken. The more horizontal the fall is equals the dmg taken by speed gets percented down but below (certain horizontal fall angle) speed will always add up to the total dmg so you don't survive a full on fall just by falling a bit horizontally. Nextly, the height of the fall should never be added onto the total dmg, because it's the amount of kinetic energy (speed) that has to be absorbed by your body once you hit the ground, never the height. And lastly, for falls that deal more than 75% of your hp should break all 4 legs, leaving you knocked over and immobilized on the floor but able to be fed by mates

cosmic saddle
#

Carno standstill charge should NOT be knocking or stunning opponents it’s running charge should only do that

-Rex needs speed nerfs back down to 28.2kmh Stego needs a better way of escaping right now

-Rex ambush needs to last 5 -7 seconds but if a Rex stops running ambush will cancel since right now in game a Rex in murder sprint can stop and murder sprint will not cancel Nerf ambush from 33.5 to 31.4

-Buff Rex bite force to 750 to compensate

-Buff Trikes agility right now it can’t turn enough to defend itself from Rex

  • Add CC on trikes attack Thrash and Gouge right now trike can’t reliably stun a Rex when standing still
nimble spire
#

Can we get please the Dev blog earlier?
Like 3 days earlier

clear hedge
#

The game is so quiet. Since Rex, no dinos 1-call anymore.
Recommend adding a 1% food consumption increase buff for 5 mins after a 1-call to incentives players to use the 1-call.
Numbers fungible, but something to get players 1-calling without impacting combat.

fringe leaf
#

Stego swing should not knock down Rex

raw ivy
#

You should be able to chose which session filter you auto start in when hitting play from the main menu. For instance currently it brings you right to the official server (which isn't bad by any means) but perhaps allowing players to start from there favorites or unofficial session filter would be a nice QOL fetcher for the UI update.

arctic raft
#

The elder system I have mixed feelings , in my opinion is a system designed only for apex , because they Can survive even with the speed nerf and the damage nerf instead some mid tiers like diablo that or low tiers that literally they know they are going to die

proud lantern
#

How is allo faster than a troodon? how is rex faster than a troodon? troodon should be one of the fastest due to its size

also give teno Prime more weight

tepid plover
#

first of all i growing a rex right now and iam at 50% my game crashed 4 times!! fix this pls. but i know you guys heard this a lot and know about this. sooo the thing you really need to change now is the weather the fog is pretty annoying but okay but these thunderstorms coming every 5-10 mins. it is loud, noisy, you see nothing, crazy fps drops, and if i look outside the window there is maybe every 3 months a thunderstorm not every 10 mins.

lusty portal
#

Have mixed pack apex (trike/rex/etc) result in a multi-day block across all servers when they die. Griefers literally will ruin that game like many open world survival games (ARK, dune, last oasis, etc)

odd lodge
#

Cannibalism should not be a pick able mutation. It need to be an unlock mutation, you should have to eat your own kind a certain amount of times, this then forces players to choose between going cannibalistic and miss out on prime that life.

jade dove
#

remove rex v ceratopisian sparring and add another thing in to prevent facetanking because it is possibly the most buggy and goofy looking thing ingame, add it in when its actually somewhat functional

weak charm
#

Add another apex like giga or spino as there is nothing to compete with the rex. Although i know trike was intended for that purpose it actually loses 9/10 times. stop bringing out these niche dinos that only a select few care about and bring out popular ones. that way less pressure for you guys when creating other dinos.

plush axle
#

T-rex is waaaaay too quite also they should only be allowed to be females.

supple scroll
#

prime quest to raise a kid should be finished if u raise a kid to juvie not sub. expecting esp smaller playables to somehow get a kid thru 50% while only going thru 15% of their growth just doesn't math, not even counting the time it takes to gestate and lay the eggs

alpine nacelle
#

instead of speed running the map can it be based on a high growth rate percentage. i like chillin out and nesting. ohh also take away the "infertile" at 100%? not even just on a mutation but just straight up base kit, theres alot of people that want to nest but its too punishing. + bring back nesting grounds

sharp mortar
#

Revert from the last update to make the game playable

jolly sand
#

reduce the weight of the Prime Ceratosaurus to 1600 kg and deprive the Carnotaurus of the ability to use headbutts while standing still

warped portal
#

make a check list to know if u got the requirement to get elder , cause some times i don't get prime elder and i'd like to know what i missed

carmine oak
#
  1. Tutorial - help new users learn the controls
  2. Sandbox - game mode where you choose what stage/age your dino spawns in at
topaz raft
#

the rex pin dosent work always as it should, i just died to another rex cause my pin gave up. It just stoped working i hold lmb, release it and nothing happens. Thats a little to buged for me to be honest.

sharp rock
#

How cool would it be if Carno could also spar, but only for him? So two Carnos could spar, that would be awesome!

primal relic
#

Stegosaurus needs a growth curve change. An Adult Stego is still a toy against a Rex. Stego is 6 ton at 75% and goes up to 9.2 ton!!! as Prime. That's a ridiculously bad growth curve. Adult Stego should be closer to 7.5 ton, max weight can remain the same, but change weight growth curve so it's not a joke.

compact birch
#

Give us sandbox so new players can learn game mechanics, practice and just enjoy dinos without growing them 12h. Learn how to fight or best tactics

ripe dirge
#

add echos too calls like in legacy I miss the utahraptors calling in the distance TI_DryoDisap

fallen heron
#

Allo shouldnt of been released at the state it was, pouce is so bugged right now, i pounced a rex and got dismounted right infront of the rex and died even though i was facing away.

fringe leaf
#

SLOW DOWN ALLOS HUNGER went from 90% to 50% in like 5 minutes that's pretty ridiculous cant even go half of the map without possibly dying of hunger

waxen kettle
#

more prime requirement ideas

Never Fluid Deficient
Never ate something out of diet
Never Fractured
Traveled … Kilometers
Hit 300% growth rate once
Killed 5 herbis as carnivore
Killed 5 carnis as herbivore
Killed 5 of anything as omnivore
Never took damage

(of course too many requirements makes prime almost inevitable but these are some in mind)

harsh fern
#

Carno feels a little but unnecessarily difficult to play, now that Allo and Rex are in game, if Cerato is getting some changes in future, the other carniverous animal relatively close to the same size, carno could use a slight increase to the charge damage. As well as some diet additions like goat or psittaco because while the diet from young diablo and young maia are nice, you're never going to hunt an adult one

trim steeple
#

Deinosuchus diet is way too small. The only AI on the deino diet is Bullfrog (which almost never spawns), Elite Fish (again almost never spawns). Why can they not eat boar, deer, goat, chicken or rabbit? Deino's should be able to eat everything just like the cerato, if they can eat rotten meat, why can't they eat everything too? Deino's are very strong, yes, but the growth is ridiculously slow if you can't find your diet. Waiting for food to rot takes 30+ minutes if you catch something like a boar, and in that time you would likely starve even with the mutation that helps you lose hunger slower. Deinos are also very limited to the water since their stam and water drains very quickly on land, so it's not like they will be becoming land deinos any time soon. They need a diet, because catching a dinosaur player on a nearly empty server is basically impossible.

scarlet coral
#

Make a mutation that slightly increases your stamina pool the lower your health is, name it like "adrenaline rush" or something. I think that'd be really cool and useful.

coral agate
#

can we please make sometype of to-do list for prime? so we know what we have already done and what we need to do

swift whale
tough kettle
#

please...focus on the graphics. the game has never looked worse. the grass doesnt even render in from mear feet away from you

leaden hawk
#

The game needs to focus more on mid/apex tier dinos after the Austro, Kentro, and Bary are released.

silent vector
#

Can we please get a prime requirements pin to all the chat channels to help players know about it easier

terse cave
#

Remove pinning, pounce is fine but pinning is so damn annoying. there's no counter, nothing you can do, it ruins any chance of actual fighting.

thorny oracle
#

Add scenes near bodies of water with reeds that only allow certain small or medium-sized animals to pass, such as the beipi or the austro, and if other dinosaurs can pass, when they do pass they cannot see far, like having the camera get as close as possible to their head for more realism

mortal juniper
#

(Idk if this exists, never experienced it) be able to smell someone who is bleeding, as in smelling where they are, not following a trail

still radish
#

Pin should be fightable. I've made this suggestion before but I just remembered a post a saw a while ago and I have a new idea for it.

You should be able to fight a pin and/or struggle against it, this should be a stamina based system for both parties. The one pinning you down should already use lots of stamina doing so, that's fine, but the one being pinned should be able to use their stamina to either fight back or struggle.

Struggling just means they use stamina to try and shove the opponent off, momentarily stunning them and taking a huge chunk of stamina, giving the originally pinned dino a chance to escape. This ofc uses a lot of stamina for both parties and makes it a fair trade-off, their chance escape can only mean you get hunted down and eventually killed if the hunter is persistent, bc realism.

Fighting back means the one being pinned and use just as much stamina as the one pinning them, but also turn over and actually fight back, much like raptors, troodons, and ducks. Fighting back should also be a sacrifice too, you sacrifice your chance to struggle in favor of fighting back, for those who wanna die hard. Some dinos, of course, won't have the option to fight back since their bodies don't allow it, such as trikes, stegos, and mias, what whatever other dino that I won't list. Again, realism and balance.

Not every single dino should be able to fight back against a pin especially if the dino is twice their size, but every single one should be able to struggle, bc waiting nearly 40 seconds to die bc an allo pinned you down and you can't do anything but watch is really really (colourful word goes here). Having this would remove the "pin slop" and give the game back the balance it lost, thank you for your time.

tepid wharf
#

From my perspective, recent updates have shifted the game balance more in favor of herbivore gameplay. Crocodiles seem to be struggling, and rexes often have difficulty surviving long enough to reach adulthood. Hunting has also become riskier, since deer and boar now fight back effectively and can kill carnivores fairly easily.

In comparison, herbivores appear to have more consistent access to food sources, including diet items across the map and grass, which makes survival easier and less demanding.

Overall, carnivore gameplay feels more difficult and less rewarding, especially since many encounters tend to be against other carnivores rather than prey. Because of these changes, The latest update has made the experience significantly less enjoyable.
My 2 cents, like or dislike it. (that's excluding common bugs).

lofty silo
#

Please give us Sandbox option where we can play in our own server when don't have internet connection, or just want to play alone with options to choose like: To be admins in our own games. To have option to toggle AI On/Off, to chose what map we want to play (Gateway or Spiro) and other options

opaque socket
#

I have once again come begging for the addition of humans (I will not stop begging until they are added ❤️ )
but mostly, I'm begging to make the landscape more dynamic. I keep hearing that devs are trying to make the game more realistic. Personally, I think this is a bad idea for several reasons, however, if that really is the goal then I think it's high time we get more physical interraction with the environments. Here is a small list of things I think would be cool:

  1. a dynamic scent system that allows your dino to leave behind an easily trackable scent trail to find others of your species nearby and send messages (if scent glows red, it means they're looking for sparring, if green, it means friendly and looking for pack, pink is looking for mate.. etc etc)
  2. Big animals leave trails, and they flatten brush where their feet land. Also, if I'm a FG prime rex, I should be able to push over small trees or nudge logs out of the way. I saw someone else mention earlier that their steggo got stuck on a twig and it cost them their life.. thats completely unacceptable lol. adding something like movable foliage would increase realism and prevent situations like that.
  3. a twist or wiggle ability. Some species are more rigid and might have a hard time escaping a pin attack (like a stego for example), but being a sub adult allo pinned by a rex that just barely met the threshold to pin me shouldnt mean an auto death sentence. I'm mostly interested in the wiggle ability being useable in areas where the ground is soft. If you get pinned to a rock, it's way harder to wiggle free than if you're on a soft, clay riverbank. By adding "wiggle zones" you give people the ability to run to an area that favors their survival vs just accepting they will run out of stam and inevitably get pinned to death.
tight ember
#

buff prime elder beipi to 250 kg

inner leaf
#

Maybe add a way for players to see what prime tasks they've already done?

mental relic
#

Game looks like a roblox game rn

wise venture
#

Rework the swimming system for deino BEFORE bary is added:-

I feel like deino shouldn't be reworked just because baryonyx is coming and I think if bary is given some advantage to drowning underwater smaller deinos should be given it aswell it wouldn't make sense if a baby deino which has oxygen mut gets drowned to death in like 5 seconds while it can hold its breath for like 15 or wtv but a bary can survive for longer like that would just be silly and makes no sense.

spark nebula
#

please please please change the river system in the game, make deinos able ot swim more freely while not being confined to the right side of the map with other deinos around every turn (can't escape a deino bigger than you btw, better vision, speed, and better speed on land). spiro did htis really well and made deinos actualy scary.

main ginkgo
#

I personally think yall should make it so whenever you get prime elder or frail elder and you entomb, you get slightly larger and heavier each entombment by like 0%-15% depending on which entombment stage you are

lavish nymph
#

change allo pounce/pin for a temporary bite grab move that does dmg over bleed with a small stun after to prevent what i call "tag backs", since allo already has a bleed attack (claw swipe). this should be useable on any weak spots of larger tiers (stego head, etc.), while on smaller tiers than it, it can work on any body/weak spot hit. This would entirely remove allo's problem of it being a "pinslop" creature and reward players for hitting a weak spot on a creature.

chilly mirage
#

i thought rex vs trike was meant to be 50/50 ? can the dev team pls take some time to balance both playables to each other to make the matchup skill based

lost spoke
#

Underwater vision should be a variable thing the same way night vision is - while this is implemented to a degree, even the semiaquatic animals can hardly see as it stands. Deinosuchus and Beipiaosaurus should be able to see enough distance to spot each other before running straight into another player, and Austroraptor and Baryonyx shouldn't be far behind when they're implemented, with Herrerasaurus getting a fair bit more sight than the wholly terrestrial animals. Even if a real aquatic animal might not be able to literally see that far in murky water, they would have sensory input via water pressure and variation in currents which would alert them to prey and predators in the water with them, and being able to see what's happening is the only viable equivalent.

primal relic
#

Peak gameplay experience. Going back to old legacy ways of logging when it's night? find out next time in The Isle.

chrome cave
#

Small change: Add galli to the preferred diet for allo. They already have a tiny list

waxen kettle
#

Deino life sucks, it’s been neglected for 2 years. What are we waiting for

focus on current life, stop putting all ur eggs in the “we have new dinos” basket

vestal lance
#

Pls make the Rex pin actually look like it’s pinning the target, mby so the target gets dragged across the ground along with Rex’s mouth

green root
#

hi i just had an idea that could be kinda fun. Why doont we make the deino be able to sprint in mud, i mean the body of a crocodilian is designed to move trought water and mud alike and they are really good at it. i think it would make deino more of a threat out of the water without makin it busted. furthermore i think theire should be more mud around the map, maybe a lil system with mud puddle that fill up when it rains makin it so that the deino can move around the map and ambush prey in different spots. and it would make deino fight more diverse since u wouldnt be able to drown anybody in mud u have to bite fight them. anyway the idea isnt fleched out or anything but i think its a start lol. oh and maybe make the wader mutation affect ur speed in mud too

leaden hawk
#

Bring back Spiro's graphics to Gateway, it looked vastly better

next jewel
#

checking replays sucks make cooldwon a bit smaller and make it so that when u exit the server replay countdown starts so you don't need to wait there for 30min and if something goes wrong you have to wait 30min more it should be that the replay is just 30min old then you can check it

sacred haven
#

Now this is totally theri propaganda and a certified evil idea but hear me out.

Theri has big arms. Big claws.

Can we do the stabby stab on pounced enemies silly enough to latch on as a unique mechanic? >:)

(I would love to just stare nonchalantly at an omni as I impale it in the side to get it off of me lmao)

coral jackal
unique junco
#

May we please have a mutation for venom resistance to compliment the ones for bleed and fracture resistance?
Cheers, thanks 😛

worldly jungle
#

I think removing damage mutations would be really good because as it stands now, having damage mutations and then having friends to ensure you entomb and grow safely without risk all the way to max entombment seems kinda unfair with all the damage buffs, I'm not sure what the values are exactly since I haven't done the maths but I can imagine a rex with all damage mutations AND defensive mutations be unkillable if played right.
Plus all other players are forced to get the damage mutations too unless they plan on sitting in a quiet corner of the map where they will eventually have to venture out for food and still end up getting killed by overpowered mutations.

brazen mural
#

Can you please fix this ground texture? (it looks like this even on epic textures)

rustic blaze
#

Add animation when dinos low on bleed, hp and stam. They can't just stand like nothing happen.

winged bone
#

What if Quetz was designed to make apexes think twice before attacking it?

Instead of raw damage, Quetz could use high-risk, precision attacks from the ground/Air? that apply temporary debuffs
(such as blurred vision, reduced turning speed, audio distortion, or stamina drain depending on the Hit).

  • For Example a critical hit into the Eye of a Rex could cause their Vision to go Blurred/Tunnel vision and healing might take a bit
  • A Short high usage of Stam and Audio Distortion could simulate some kind of fear state

This would force apex players to think, reposition, or retreat — without being overpowered or unfair.
Quetz wouldnt win by killing.
He would win by breaking confidence and control.

It would reinforce the horror aspect of The Isle, create tense encounters, and add a unique predator role that doesn’t exist yet.

English isn’t my first language, sorry if this sounds rough. I had a lot of fun thinking about this idea and I hope it can spark some imagination for others too.
I hope Quetz Will be Scary to be arround not only for Babys since im sure the beak can do more, And i miss times were i had goosebumbs at night as soon as i heard something, even a smaller Silent screech.

dapper roost
#

2 allos being able to pin over 20t if the dino has 20 stam has to be nerfed

halcyon quarry
#

I just personally don't think rex needs literally every AI on its diet. This thing should be hard to grow and reach prime on, but most rex players sit in the darkest depths of the map growing exclusively on AI before ever showing their faces. A big strong beast like rex? Make them fight for their diets like everyone else. Or make them fight harder than everyone else for those diets honestly, because in my personal opinion, no apexes should be thriving on boars, deer, and turtles from infancy all the way to adulthood(and they are thriving, I assure you, I've done it. 77% is where AI alone is no longer enough to keep you above 20% food).

Also, can we please get AI controls in the game.ini looked at? They don't listen when I tell them to turn off certain species(coughgallicough) or when I try to limit them to a specific number(yes this is also an attempt to curb the ai-feeding rex population)

jagged snow
#

Make sanctuary bees more oppressive and cover a larger area, including treetops.

paper oasis
#

APEX fights should take longer

I don’t think a fight between 2 things that take 10-15 hours to get to their prime weight should take under 30 sec other fights between other things Maia and 2 ceratos for example r much longer and are a good balance of not making mistakes and consistency while a fight between Rex and trike is about the trike making one mistake and dying for it or same with stego if stego gets a good stun on the Rex the Rex is instantly 50% hp and if the stego misses a swing it gets head fractured making it useless

(Didn’t know if I should put this here or in balance feedback)

indigo cobalt
#

i think that the game needs a lot of optimization and QOL features the most at this stage of the game. many of the servers have AI turned off or keep it to the minimum. the map is too big to host around 200 players and keep tons of AI running around the map. a map of this size needs at least 400 players.

fix common bugs and crashes, improve server performance so more people can play. and you can actualy add more content NOT at the expense of less players on a server

**instead of adding more dinos and cluttering the game even more with new content. the devs should focus more on refining the content that already exists. **
dinos should have a variety of ways to play them (using mutations) allowing for buildmaking. different dino- different way to play them. example: troodon is basicaly a snake with 4 limbs, let them evolve into a snake. exchange speed, strenght in a group and health for more stealth, better venom and ability to solo.

hearty portal
mental raft
#

Buff migration zones and nerf patrol zones. Literally the only reason people are going to migration zones is for their prime requirements, and even then they don't target the active migration zones as the inactive ones count too.

Just make migration zones spawn more plant food so herbivores want to go there to eat, and so carnivores go there for the herbis.

(A bonus with this is that carnivores will be able to rely on the fact that there should be herbivores in the migration zones so that they can easily find them)

woven elk
#

I'd also like to say something in regards to the aging process u have for the elder system. As of right now you get punished for having a good diet as an adult and age faster, something that I think would make sense is having the diet influence in the opposite way once u reach adulthood meaning you will age slower if you had better diet and giving u more control over what you want to do with your current playthrough. I enjoy the idea of having to play differently as an elder creature and I don't have any issues with base elder being weaker but I do think it would be better for player satisfaction if at the end of prime elder growth u are still as strong or stronger than base adult but in different ways/advantages and disadvantages. elders should be bigger but more sluggish or less athletic than the base adult states. Similar to how omni gets slower but stronger in different ways

charred ruin
#

I understand that allo and Rex came with some hefty new abilities which needed to be ironed out, but why are we still seeing major bugs with these 2 Dino’s, and OTHERS this far into their release? Rex is busted, allos pounce doesn’t want to function correctly half the time, and sparring has never been buggier. I really do hope you guys are hard focusing these bugs and getting them ironed out so this game can actually function like a game instead of like a demo.

Other things to mention:

lighting seems to be bugged in certain spots of the map.

What is going on with the skin system? Why would you take away colors because you’re reworking the system? That doesn’t make sense at all.

Idle sounds for Rex are WAY too loud, almost unbearably loud.

Maybe some wouldn’t agree, but why isn’t cerato on allos diet? Imo it should be.

coral thicket
# halcyon quarry I just personally don't think rex needs literally every AI on its diet. This thi...

In the current Rex state it can't stand a fight as other species during the juvi stage, for example take omni, carno, cera and Rex, give them all the same amount of diet and in 10 min all will be bigger, heavier but not rex. They will be able to kill Rex with no issue and I am not talking about herbis, they're stronger by default and also grow faster. Rex must be reworked to gain stats faster or it is going to be almost impossible to grow it with no AI diet. I did grow up Rex on petits with no AI and it was hell of a stress to get it just a bit bigger to be able to kill something. So I don't mind to exclude AI but not in the current growth state

fallen estuary
#

Fix your game. constate crashes makes people feel demotivated, it takes years just to join servers "data accusation failed", severs offline, bugs, performance, unbalanced dinos and hours of progress just to loose it to bad updates.

slate rapids
still juniper
#

The collision for these bushes and small vegetation has got to go

spark nebula
#

change rex 1 call, too high pitched should be more like the 3 call or like legacy rex

final minnow
#

imagine how cool and unique allo could be if it wasn't just a larger omni

wicked portal
# slate rapids Instead of removing more ai, how about rex changes its diet that best matches it...

Or we can have it mirror deinos diet to make it harder to grow, since the whole reason deinos diet was made so limited was, and I semi quote, as it was explained to us, “deinos diet is the way it is because it is an apex and should be hard to grow, which is also why we no longer allow the schooling fish to give more hunger as the deinos grows. Schooling fish and elite fish are not meant to sustain an 8 ton apex predator, you need to hunt if you want to survive…” but clearly that logic didn’t apply for Rex.

solar plaza
#

Eating the same food too much (eg. you eat nothing but deer for 2 hours or something) gradually reduces the amount of diet you can glean from it but not the hunger. Eating other diets reduces this effect, and eating other foods that give the same diet reduces it even more.

timber hollow
#

The current games graphics feel extremely unsaturated, dry, and look much worse than what they have looked like previously (update 4 for example). The ground textures look extremely low resolution and weird. The water has almost no flavor to it. Some rocks look like playdough because of some textures. You can compare the current evrima graphics to the look of legacy, which I wouldn't say is a good thing because of legacy being many years older. I heard from many, saying the general look of the game was ruined when update 5 released. For me, ever since then I've never enjoyed the graphics as much, if at all. Not only did the graphics look better during update 4, but the game ran better for most. I don't like to be that guy, but the graphics went on such a downhill fall after update 5. Update 4 had nice saturated colors, beautiful blue nights, and lush looking grass. Update 5 had a weird unsaturated looking world, pitch black gray nights, less good looking grass, worse water, and ran worse than the previous update. Ever since then, the graphics haven't changed all that much, keeping the unsaturated look. Water has changed quite a few times , but still doesn't look as good as it did. I think the graphics need to be brought back to make the game more enjoyable to look at, while keeping nearly the same performance. I can't stand the horrible graphical state of the current game. (The more saturated evrima photo with the cerato is using reshade)

fringe leaf
#

add like bioluminescent mushrooms in caves

arctic raft
#

It so sad you devs have focus all efforts in rex and later release allo with 50% of the kit of it unifinished or bug : i put some examples : pounce , drift in general with strange animations while drifting , turn while standing still that is not finished , DONT RELEASE DINOS UNIFISHED

candid umbra
#

I don't like that the ISLE is not the ISLE anymore at this state. Not because of gameplay, but because the island you're stranded on should be way more colorful. Yes there can be rain sometimes, but name me ONE DAY without rain. There is NONE. It really just turned grey over time and don't get me wrong, I think aside from texture mistakes the vegetation is really beautiful. But you should feel like on an ISLAND somewhere beautiful and not somewhere in Russia (Don't take it personal, I think Russia is dark) Add the colorful skins again and the colorful shaders, and then it's so much better to play

plucky trail
#

Please make fruit more worthwhile to eat as an herbivore. Carnivores have organs to super charge their diets and herbivores seem to actively be discouraged from eating what feels like what should be a very nutrient dense source for our diets. Fruit provides pitiful amounts of nutrients compared to simply eating the plant they grow on, why should I prefer to eat the orange tree over the oranges. This does not speak to the fantasy of being an herbivore.

nimble brook
#

growing a trike or rex or stego rn is just afk game, you're vulnerable until 88% prime and even after that it's a 50/50 at most chance of surviving a fight against a prime rex

wild cedar
#

Make a rolling machanic to counter pounce.

A multi ton animal's best strategy at fighting raptors/allos who don't pin them is simple rolling on their back and crushing the attackers.

rapid coral
#

Able to graze as a stego, but the animation freezes when I try the walking graze so I slide around instead of walk

oblique jackal
#

Why does allos failed pounce on someones front do so much damage??? Literally just allows them to spam pounce face tank even more.

normal pawn
#

Please focus on fixing all of the game breaking bugs you have going on in the game rather than focusing on pushing out 2 dinosaurs a year, you'll just make it worse for yourself in the long run

(For example, making sure all of the servers don't crash in a new rushed patch that you guys just did)

gritty compass
#

Instead of adding more playables, fix the ones that have been out since the beginning of Evrima. Raptor pounce is STILL glitchy and has gotten WORSE. It is literally a gamble every time you pounce, even if properly timed and landed on your screen you end up appearing flat on the ground because you pounced the other player's face on their screen.

Also, allo and Rex are too OP with the limited amount of playables. Make them (especially allo, imo) harder to play as via obtaining food or something while you work on more playables to even them out.

Another thing: herra climbing has gotten incredibly glitchy. We're talking, getting frozen in place because of invisible walls, pouncing on a player only to latch onto a said invisible wall and now floating in the air a foot from the tree unable to move, I can now run at and jump into a tree to teleport through it, and much more.

Fix your already released playables please 🙏😭

humble pecan
#

Please fix the Maia stomp animation (Holding LMB in quad stance). Most of the time in a fight you cannot see if you're hitting the target or not, the animation is invisible.

hidden flume
#

Please fix the MZ / PZ issues a lot of people are having for Prime.
I visited (and im not even kidding) :

  1. West rail
  2. Highlands
  3. Northern Jungle
  4. Delta
  5. (noname MZ behind Delta)

(active or inactive MZ doesnt change a thing, since i tried that as well. Multiple times)

I stay in them for couple of minutes
(I also tried Swamp, Pit and North Plains + at least 2 more)
-The Sanc gets ✅ every single time after few secconds!-

I really dont get it what im doing wrong. (very rarely i get lucky, happened twice in the last 10 runs, i take the same route)

Same goes for PZ at least 10 visited but ❌ (no prime).

On some unofficial servers it shows the Checkmark for visited 2 MZs, Sometimes after 3 it shows ✅ but in 80% it shows ❌ after visiting more then or 5 at least.

It should be fair for everyone, and not only for the biggest apexes that take longer to reach 75% and can visit the whole map by that time.

waxen kettle
#

When pteranodon does the ability that scoops up water to catch fish, it should be able to scoop up baby deino’s, then u could drop the deino from a height to finish the job

fallen heron
#

I understand you want to keep the prime requirements some-what secret but I'm not trying to grow a rex for 10+ hours just to not be prime and be severely weakened just because i didn't visit a place, i feel like the community would like to have a checklist for the requirements you need. Most people have figured out ways to get prime and there are many tutorials on youtube about how to get prime so most of it is mostly known. This would make your game way more new player freindly and less of a gamble on if you get prime or not.

Also for a second thing that most may not agree on but i feel like would be a good change, Take ai off of rexes diet after a certain period, this would stop there from being so many adult/sub adult rexes around who only grew from ai. this would make rex way harder to grow and would stop rexes from overpopulation and demolishing servers, it would make it so rexes would have to fight or risk there lives to scavange on kills from other carnivores.

mortal juniper
#

There has to be a way that herbaviores can't kos because they just feel like it, Ive really never seen any evidence that they are THAT aggressive to just kill when they are in power more

noble holly
#

The rain storms are obnoxiously long and frequent. Please reduce.

visual marlin
#

for the love of god reduce the rain frequency.....

native bloom
#

Please alter Allo.

The pounce makes no sense in its current state, this giant animal should not be hanging off of the side of others- it doesn't make any logical sense. Along with such its unnecessary.

The matter of fact is, their bleed deals a lot already, the pounce isnt needed. I propose for it to be changed to more of a lunge forward/ claw swipe to play into allos strengths. Make it properly unique, not just a larger raptor.

{edit : This can be easily done from what ive seen by merely removing the actual pounce on part and leaving the speedboost.

inner citrus
#

Nerf rex turn radius its literally better than dilo

calm python
#

It seems like this new UI has been a step back in functionality from what existed before. It’s harder to join games and get the queue to work. I feel like this is a major issue considering how every player needs to get into a game. Love to see it improved!

thick mirage
fallen estuary
#

Got pined as a prime cerato to a prime allo. I probably got him to “wounded status” before I got 1 tapped. I wasn’t even low. If you can win in a fight against something it shouldn’t be able to 1 tap you like that. I took the fight honestly not even thinking for a second that it would be able to pin me but I guess I’m wrong. 😑 (image to grab attention)

cosmic horizon
#

rex's should NOT be able to crush a stego from its thagomizer, its unrealistic and unfair. also, they can still crush you even IF you hit them before they crush, its broken.

radiant salmon
#

Make rex take dmg when it attempts to crush trikes head direct on, and do the same thing if rex tries to crush steggos tail.

ripe hedge
#

make a mutation to recover blood faster

bright axle
#

Put all dinos on all carnivore diets and make AI give 0 diet for rex once they hit their 'fast' stage.

wheat vale
#

this metta of rex's, trikes, and allos mixpacking constanly just to grow together is exhausting

long yoke
#

Pachy should have a drop kick attack like a kangaroo

alpine nacelle
#

can we bounce back to spiro map now that mig and PZ's are in? no more "death bowl" now that those are in and it looked so much prettier. plus as much as i hate getting nabbed up by crocs... i kinda miss being scared of crocs

rigid garnet
#

give dryo the ability to spend either one or both (probably both for balance sake) of its dodge charges to escape pins. can even make it spend a small chunk of stam too if need be.

poor thing needs SOME survivability. omni can still outrun it so it's not like omnis would never be able to hunt dryo again. could even make it so dryo doesn't passively regen dodge charges while being pounced, so you'd have to be pounced with both charges filled in order to escape.

royal cairn
#

Something I have been thinking would be an intriguing and fun add-on would be a pz, mz, or sanc on one of the islands near Estuary! The islands are fun to visit but there is no current function to them. I think it would be awesome to have there be more motivation to explore them! ^^

cobalt sparrow
#

ALL IN FAVOR TO BRING BACK COLORFUL DINOS!!

lofty island
#

We need more normal nights instead of constant storm/fog/rain. The fog is especially problematic as it doesn’t discriminate on what dinosaurs are completely blinded (all), and if all the nights have some crazy weather event then nocturnal hunters lose their edge

graceful crag
#

if 2 13 ton crocs bite a rex to wounded, the chance of getting a bonebreak should be there cause what tf animal can walk away after it had less then 10% hp.

on wounded big hits should be able to bonebreak a animal

native wraith
#

We need a new biome, I feel like repeatedly walking in the same areas get quite boring. We need scenery.

clever grotto
#

Ptera ability rework

Allow Pt to use rmb (fish Grab thingy) any where while flying

Make it so Pt can Grab meat chunks, eggs, fish out of water, organs (from open bodies Or on the ground) with rmb

wicked jungle
#

rip-chunk ability for Allo instead of pounce

I remember an old Herrera concept art where it would jump on a Tenonto and rip out a piece of meat from its neck. This was also mentioned as a future ability for Giga. However I think this would suit Allo much more, here is how it could work:

  1. Instead of pouncing the Allo can perform a "rip-chunk-bite". This special bite has a short wind up animation and a pretty significant cooldown (3-5 minutes). When it lands the Allo briefly grabs the target with its claws and does a powerful bite which inflicts a lot of bleed-dmg and actually rips out a chunk of meat that the Allo can swallow/eat right away.

  2. More importantly the Allo's overall health- and bleed-dmg is nerfed BUT a succesful rip-chunk also debuffs the target. This debuff lasts around a minute and increases the bleed-dmg against this target for every attack that follows. This debuff is visible for Allo players similar to how Troodon's poison works, only with one stage.

  3. It is therefor crucial for the Allo to properly ambush and land its rip-chunk to initiate the fight/hunt.

  4. A group of Allos could rotate through the cooldowns of their rip-chunk-bites to maintain the debuff for even longer when hunting large targets.

  5. If the rip-chunk-bite misses the Allo is also stuck in a short recovery animation similar to a missed Rex crush.

  6. rip-chunk-bites that land on a Trike's or Diablo's head have no effect and even stun the Allo for a moment.

conclusion/results:
-no more pinning frustration from a playable as large as Allo
-requires proper ambushing when hunting to land the important rip-chunk
-requires more thinking for Allo players in groups
-allows counterplay by dodging or blocking the bite
-Allo's basic power nerfed
-however succesful (skilled) rip-chunks make the Allo as dangerous as before - if not even more dangerous vs larger targets

scarlet stratus
#

About Colors

Punch told me to write this here.

The color palettes seem to change based on feedback.
It would be simpler in terms of workload to offer all colors via the server settings/game.ini. Server owners could then decide which colors they want to use.

That's what I would recommend.

slow pewter
#

I know the devs plan on tinkering with night vision again. Not sure when but id like to share that i liked one of the versions they had of NV when they were testing it.
It would be very cool if creatures with better night vision (predators for the most part, especially troodon and dilo) could see higher contrast of colors at night than they could in the day. Creatures that arent nocturnal will see at a lower range AND have lower contrast, so basically the worse nightvision the less color you can see. Herbivores and carnivores see in a greyscale like world at night and depending on the species they will highly vary between herbivores and carnivores.
In addition. Nocturnal mutations will be able to give you higher contrast and especially benefit herbivores, currently the nocturnal mutation benefits arent very helpful or really do much

mellow sphinx
#

People constantly complain about herbies being OP when rexes are able to

  • crush a trike's head
  • crush through a power swing of a stego
    -ass ride a trike to death because of insane turn radius
    While allos have the most unskilled one-click-i-win mechanic of all

Servers are so overly populated with these two that it's not even worth trying to play a herbi
(statistics from a server I play on)

queen maple
#

Add a mechanic that allows players to carry babies as deinos like crocodiles in real life

glossy topaz
#

There needs to be counterplay to pinning, i get that it adds to the power fantasy of some species (and some need it to hunt big game, aka omni) but dying to a single click of a button in some instances feels so lame, especially when you don't have a way to tell if your opponent CAN pin you or not, OR fight it in any way, even if the odds were against you at least you don't feel 100% helpless

grim lark
#

Reduce /unstuck timer

next jewel
#

don't make any new mechanics/dinos for a bit just make the game more playable and fix the bugs

worldly jungle
#

Mid tier herbivores are kinda going extinct unless you're stupid enough to play them. Rex and Allo kinda ruined the balance of everything, I don't think rex nor Allo should be at any point (at least past 75% grown) faster than a 100% prime dibble nor Teno, Teno should at least be 41km/h fast even at 100% prime while dibble back to its original speed of 36 (I think that was the original speed?).

Also people saying rex versus trike should be a 50/50, I don't think that's the case, A single trike should be able to fend off 2 rexes reliably, maybe a buff to trikes bleed like Stego could help and a nerf to rexes agility, I find it hard to believe that a rex is able to nearly match the turn radius of a CERA.

spiral hill
#

Bring back the induction noise for the maia, allo and dibble calls

radiant remnant
#

Everything that comes close to the water or enters it should be diet for deino. Hard to find any food with those bad fish spawns. Boar, deer, rabbits and chicken should be put into foodchain for deino

edgy vigil
#

One message removed from a suspended account.

novel vine
#

Nerf AI

worn horizon
#

There should be a sanctuary that not even troodons can get in. Just spent like 20 real hours or however long on my prime Rex and entombed just to get rushed by 6 prime troodons 5 minutes into the next life it genuinely made me rage. It’s very discouraging

opaque socket
#

add dino smooch animation for valentines day.

sacred haven
#

Encouraging Herding

Kissen made a comment a bit ago that struck a cord with me in regards to players being kinder to each other, and I'm not sure if this idea would work for others, but it would be an encouragement for me at least.

The devs also have asked about why people don't call anymore, and I think this could help with groups not in vc with one another.

  • Add more interactability. Emotes! As tacky as it is, you can't tell me it isn't immersive, especially when done right. Imagine a baby trike 'play' emoting at their sibling and then sparring each other after, or two baby tenos doing the same and chasing each other to play tag by nipping their tails.

  • Make calls have an impact and use beyond noise. For example if you 4 call while looking at a rex as a teno, the chat could pop up a notification saying "X" has spotted a Rex! Or, if you guys don't want chat clutter, perhaps the target is briefly (5 seconds) highlighted so your herdmates can spot the threat more easily. This will also be massively helpful for deaf players or partially deaf players! Spammers can just be booted from the herd.

  • Add the ability to entomb and spawn with your groupmates. This will encourage players to work together more and seek safety with their herdmates instead of going off alone and afking until death, potentially opening up more elder interactions for outside parties.

  • Kindness, unfortunately, is a trait few have and will rarely show. Parthenogenesis allows solos to spawn in randoms to group with, which I have used before and got to teach a (very loud) new player the ropes with Teno for a bit. So the access to help new players is covered. However, to encourage nesting further, please consider reducing the subadult requirement for prime to Juvenile. This especially will help apexes and other species that can only group to 2 before their young are kicked out of group, and give you a more viable chance as a small species to have your nesting count for prime than now.

harsh grotto
#

I'm a pretty new player and i got to say I played the deino like 2 weeks ago and it was super fun the elite fish allowed me to grow whenever there are other larger deinos in the area. I understand you don't want full grown deinos to be thriving from only fish and i totally understand that but the change that was made is tough. as a baby deino i cant find food to save my life and people are so commonly getting the saltwater mutation that i dont even see other dinos 70% of the time as a deino. I am not tryna complain, just something I was dealing with I'm not sure this is the right channel for this. Thank you

waxen kettle
#

Add a grouping system on the dinosaur-pick-menu

This is the reason everyone keeps swarming to bigger dino’s, solo life is a lot more soothing on bigger dino’s, but that throws off the food chain

If we were able to find tm8s without using discord to get a “spawn code” , The ecosystem would run so much more smoothly with Smaller to Mid Tier Dino’s

charred ruin
#

We need more herbivores in the game. The carnivore roster should not have almost double the amount of payables as herbivores, especially when most of the carnivores strictly have herbivore-based diets.

fringe leaf
#

add little flying AI and the compys and the taco dino as playables

fallen estuary
#

Make carnos ram actually use stamina. You can run farther charging than running also he can out stam dilo. I think for dilo players it would be fun to try to drain carnos stamina instead of just dying.

dire stump
#

devs pls remove allo ponce/ pin plsssssssssssssss

noble holly
#

Please reduce the food decay rate for full-grown Deinos. There are not enough AI or players to sustain a prime Deino.

earnest drum
#

Buff prime elder beip back to 250kg

graceful crag
#

add a injury thing. like if you take to heavy bites you get injury. as example 10% remaining HP should let you trot slower

potent flint
#

why can a stego run down a rex?

if stego has enough bleed to bleed out a rex in just a few hits it should NOT have stun at all.

errant parrot
#

add spino

fallen heron
#

Playing at some of the best settings you can play on but my game still looks like this, the water without lumen just stands out from afar, it looks like someone just put a glob of pain onto the maps, the lighting needs to be fixed because it is too bright at some points and the water textures also need to be fixed

covert shoal
#

what is with all the mix packing going on lately, had us 8 mix packin 2 rex allo steg tric, with the allo aimbotting hitting a 25% juvenile rex hidden in large bush running around a lake directly at him hidding crouching in large bushes without moving for over 2 minutes as they entered the area as a red pack. Also the day before losing my 70% rex and buddies 55% due to mixpacking on US 13 cross faction allos/trex/stego

coral jackal
#

remove pinning

hybrid sapphire
#

Repost (React to OG message)

sullen mulch
#

I don't know what is going on with carno, but every time omni pounces carno, it just teleports them to the carno's feet. Me and my friends died because of this bug multiple times, and it never happened with other dinos we hunted. But with carno? Every time.

uncut bough
#

3rd mutation should be given to fresh adults, makes more sense than 2 mutations at the same time (if prime is eligible)

waxen kettle
#

change allo’s pounce to a Bleed Grab

grabs you, applies bleed by slashing you up, then backs off

Slasher Playstyle actually makes Allo unique, rather than being known as the Bigger Omni

most players don’t even know Claw Attack does almost twice as much damage & bleed as its other attacks, because u made pounce such a scapegoat move & waaaay too reliably safe

this would make fights more drawn out and suspenseful as well

(obviously they would have to tone down the bleed and add grab cooldowns to counter the immense bleed, nonetheless it makes him 100% unique)

copper scroll
#

Please have increased speed for prime gallis. I'm really enjoying the stacking/accumulating mutations with entombment though!

stable sluice
#

DAY 89 of Asking for TREES to dislodge POUNCING DINOS. FIX IT.

fallow bronze
#

The elder system is particularly punishing when you're trying to play with friends. By the time you all find each other, its time to entomb and restart the process all over again. Please make it easier to get back to your pack/herd.

snow bear
#

Remove pounce/pin from Allo and make its rmb a holding toggle. When holding rmb, you use your hands, arms, claws instead of your mouth allowing allos to live up to the concept art which shows them using their arms proficiently. Nerf its speed to somewhere between 37 - 39 kph. You may also need to nerf its bleed if it is easier to apply through the use of stuns.

Regular M1: standard bite (can be used while the claws are holding something.)
RMB + M1: Claw swipe (can be used while the mouth is holding something.) (Arm used is still based on direction) (Same stamina usage as current swipe)

New M1 hold: Push/Shove Allo will use its body to ram into targets. Targets need to be less than 75% of your weight to be stunned, and less than 50% of your weight to be knocked over. Ramming a target that's above 75% of your weight will just do raw damage, similar to carno. If done with ambush, assuming it will be added, allo can knock over 75% of its weight, and stun 100% of its weight. (Moderate stamina usage, similar to the current pounce) (Functions similarly to carno's ram in how

Ambush: Works similar to rex, assuming that will be the basis for all future ambushes.

Regular G: Allo will pick up food with its mouth by tapping G.
RMB + G: Allo will pick up small corpses around 10% of its weight with its arms by holding RMB and tapping G (babies, compys, fish, organs, meat chunks, etc) allowing for an extra utility slot (shown in the concept art). Food can be directly eaten from the hands or passed up the mouth by pressing the G key without holding RMB. The mouth always corresponds with Regular G (G-key without holding rmb), so if something is in your mouth, you can either drop it by pressing G, or you can put it into your hands by holding RMB and pressing G. If something is in your hands, you would tap G to hold it in your mouth, or hold RMB and tap G to drop it.

This could set the standard for future playables that involve their arms such as spino, deinochirus, and sucho.

magic coral
#

Frogs need to slow down. Half the time they zoom along with superspeed.

Fish should spawn reliably. Only 2-3 species even benefit, and crocs not for long. Schools are otherwise eye-candy and a good prey-species attractor for larger dinos. Like natural watering holes etc.

Also... there is no reason a small deino should have worse visibility/radius than a FG deino. If anything, the new spawns should have better than elders.

fallen estuary
jagged snow
#

Deinosuchus nightvision VS Beipiaosaurus nightvision. Clearly the duck's FOV needs to be larger, it's like three/four times smaller.

fringe leaf
#

Fix the migration point, it’s broken right now, it’s literally ALWAYS at delta and does not move, I’ve gotten on 4 days this week all different times and it’s always been at delta

paper mantle
#

Bring back hoardtesting

A prime checklist in game so you arent wasting hours on the slightest chance you get it

fix prime in general? you can do more then whats required and still not get it

instead of Frail/Primed elder you could have a third middle-ground for people who atleast lived good dino lives
filling some of the requirements instead of all of them?

willow mantle
#

i would love to see a snowstorm in the map, maybe exclusive to winter only? The snow storm could make the grass and trees covered in snow, and possibly make it so dinosaur's hunger decreases slower, and maybe freeze some lakes? idk i think it would be cool

prisma halo
#

Something else for health stages would be really nice, something as small as a symbol at the end of the pulse, I am color blind and can’t tell the difference between the stages until it goes red, a very small change for that would be amazing

cursive hamlet
#

Can Ceratopsians get a mutation for combat? All carnivores have multiple options for this. A mutation that would increase bleed or increase dmg by a certain percent would be nice. "Sharpened Horns" unlocked by sparing for a total of 90 sec

spring karma
#

I know im the millionth person to ask this, but can the devs focus less on pumping out new playables and focus more on optimization/graphics, bugs, and features of the current roster? Having rex and trike released brought so many new players to the game, and because the game does not function as intended 90% of the time, it drives a portion of those new players away!

slate walrus
#

replay doesnt work for alot of people. in a time where cheaters are so common is it to much to ask for the basics to help prevent cheaters to actually work like the replays and the report button. my replays have said available in 30 minutes since the 20th of January its now the 27th

wild cedar
#

Change. The. Eyes! And add more skin colors please

vale pecan
#

remove pin mechanic. ruins the fights completely. doesnt allow for any skill to fights when fighting larger opponents. no chance for out play.

rigid garnet
#

herrera's interactions with the elder system have got to be addressed. it's one of the most stressful dinos to attempt prime with, all for the payoff to last maybe 1.5, 2 hours at most.

so i think either of the following should happen:

  1. herrera's prime requirements are lowered, more aligned with troo, dryo, beipi, etc. if this is the change made, herrera's elder stat curve doesn't need to change IMO.
  2. herrera's current elder requirements are kept, but 75-100% lasts longer and/or the pounce dmg falloff is reduced/removed AT LEAST for primes.

regardless of 1 or 2 i think herrera (and ptera, but that's not the point for this suggestion) should not go infertile at 100%.

getting elder on herrera is miserable and so absurdly luck based all for the actual fun to last maybe 1.5 hours before you're already declining. i don't think i would care as much if herrera was easier to get prime with, but as of now i genuinely think it's one of the most difficult primes to consistently pull off. all that just for it to last 2 seconds before you have to do it again. it's a very high risk, low reward prime honestly.

spark nebula
#

make hunger bar actually be fool when it looks full

velvet flare
#

it's strange to me that carno has the nearly 4ton maia on its Y diet. Y is difficult as hell to get on carno because it's between maias, galli which in my experience are rare, and dryo, an animal that nobody plays. the best option is finding intestines and they only give a small amount. a few options come to mind:

  1. add dilo or cera or something that's not a 3.8-5 ton tank to the carno Y diet
    or
  2. switch carno diet around a little so something else it already hunts is on the Y diet instead of A/B
    or
  3. add juvis specifically to the Y diet

personally i've been murking as many juvis as possible for their intestines but imo #3 would be...a little too strong maybe. either way, carno needs a diet that makes sense for what its niche in the ecosystem is intended to be. this could all probably be said for the 3ton diablo being on their diet as well TI_HypsiShrug

fluid rampart
#

actually do something about the cheaters, or at the very least start refunding players the dino’s they lost to hackers.

buff trike, prime elder trike shouldn’t be getting pinned by a non-elder rex. And either buff damage or health, a fight between a trike and rex shouldn’t be so 1 sided, rex wins 7/10 fights against a trike, and that’s being generous

slate tree
#

It seems like a bunch of rocks and boulders aren’t valid climbing surfaces anymore? The cliffs are fine and all the trees seem fine, but running up to a boulder as Herera and just coming to a screeching haunt instead of climbing it is worrying.
That’s basically Herera’s whole thing, and now it doesn’t always work…

clever grotto
#

Monolophosaurus concept

Stats:
Weight - 240 kg
Bite force - 50
Speed - 48 KM/h
Agility - good (better than dilo worse than omni)
Group size - 5

Attacks:

Bite - 50 dmg
Alt bite - 65 dmg
Spit - blinds enemys
(same as hypsi)

Ground Spit (3x rmb)
This Will leave a fainth effect on the ground.
Any dino that walks over it Will get marked (marked Will Last 15 minutes)
Marked dinos Will glow Green for monos.
Marked dinos can Also be smelled by monos. (smell range is infinite Or extremely large)

How to play:
Spit on food sources (bodies, plants)
Track and find prey
Spit on em
Bite
TI_DiloSip

(edit: Also with the addition of this they could rework Spit visuals and hitbox)

silver eagle
#

kinda unrelated to the game but i think some isle themed stuff in the steam points shop would be cool

restive cypress
#

Make cera charge bite scale damage the less the cera is moving. Ex: 345 when it is barely moving and 225 max when it is running.

arctic raft
#

idk who have the brilliant Idea to gives and incredible agility to a 12T Dino , it is imposible to understand

next jewel
#

make it so troodons can't be pined if the dino pining is 8x bigger (troodon should be to small for it then)

final minnow
#

please stick to gateway being a tropical island with temperate biomes and weather (snow) only happening in the dome

hollow plaza
#

Make something about rex bone break. Got bone break first crush in defense stance near the head against one full grown rex as a prime elder 11T trike with bone break mutation that is not normal

viral scarab
#

Remove pin mechanic. I’m just not skillful enough to not get right clicked once by a t-Rex.

gloomy wraith
#

i just witnessed a prime rex kill 4 fresh prime trikes, nerf rex

icy kayak
#

I see a lot of suggestions about the Pin mechanic. I am not sure if I am pro removing it or not, but it definetely needs a counter that would allow the dino to strike back and get back up on its feet. Or the pin could have a timer and a cooldown. For example, u can pin the dino you are attacking for like 5 seconds and then u have a 20 seconds cooldown on the pin ability. Also, that should apply to dinos that have a certain size. I dont see juvis escape pins from grown allos for example.

waxen kettle
#

Male display color should change Herrera’s Dewlap color

and Dewlaps should have a more distanced glow for morse corde, most times u can’t even see it unless ur in kissing range

worldly jungle
#

If it isnt planned yet i think expanding the rivers more would be massive, maybe the river in south plains can be expanded inside the forests west and maybe leading to west rail and potentially past bush plains.

I really dont like the idea that Delta is a deino hotspot getting camped by bigger deinos, which makes surviving nearly impossible because at some point in your life you may have to pass the bridge in delta as a deino. This also makes escaping predators via swimming for the good swimming dinos (like cera and teno who apparently get OUTRUN by allos even without an ambush) not reliable since 90% of the players avoid the delta rivers like the plague.

glossy topaz
#

Figure out a way to get better anticheat... I just died to very noticeable ESP (I think that's what it's called).

I find it very hard to accept that raptors could flawlessly track me through a jungle filled with bushes, without fail.

past dove
#

Beyond the mix packing esp cheaters and terrible render distance and graphics, im having fun. But please for the love of dinosaurs fix these issues

rustic blaze
#

Idk is only me but i think gateway will be look's better if it will be temperate climat island with red woods like show us devs and pinewoods forests. I more like maps from legacy than just a infinity jungles

jolly sand
#

Ceratosaurus nerf
At the moment, Ceratosaurus stands out as being unbalanced compared to other dinosaurs in the same weight category. It can eat almost everything and can form groups of up to 5 players, while its direct competitor, Carnotaurus, is limited to only 3.
In addition to this, Ceratosaurus has the highest damage output among dinosaurs in its weight class, improved resistance to bleeding and fractures, and an extremely high body mass of 1950 kg. On top of that, it possesses an infectious bite that causes vomiting, significantly reducing an opponent’s survivability during combat.
Yes, I understand that its speed is not among the best in the game, and this can sometimes cause issues. However, this is essentially its only drawback, which is completely outweighed by its many advantages.
Therefore, my proposal is as follows:
reduce its Prime (89%) weight to 1600 kg;
adjust its bite according to the mass

stray aurora
#

Pachy should deal more fracture. Considering its one of the only dinosaurs that can deal fracture, it's disappointing when the only things you can reliably fracture are babies. If I weigh twice as much as a raptor, especially if prime, I should fracture a raptor after a hit or two, not be stuck hitting them half a dozen times before they even get fractured. And it's unreal how many hits it takes to kill even a raptor.

mild ermine
#

add more colors to skin creation

thorny scarab
#

I think every prime creature should have prime call. Just like rex has and its freaking amazing!

fallen estuary
#

After 87.5% grown (peak prime) dinosaurs shouldn’t loose or gain speed (also can go with some speed changes if needed) cause peak prime Rex is 40 and prime elder allo, cerato, I think tenonto are all slower than it and it can 1 tap them. It will never be balanced with prime speed.

ruby cedar
#

Rex only needs two bites to fracture a Trike and basically win the fight.. i thought they are suppost to be even LOL

honest leaf
#

I have a concept I would like to introduce: an implement of a "stress" mechanism in the The Isle: Evrima that creates stress on Dinosaurs that are around other species that they would not typically group with. In the real world, animals experience stress when around a predator or when in social groups that aren't natural for them, which can cause them to be weaker, louder, and less able to heal. In The Isle, the stress from being around a different animal would result in loss of stamina, increased noise level, and decreased healing rate compared to if you were in your natural social group. This creates an incentive for players to form natural social groups or establish a symbiotic relationship with other animals (such as one animal warning other species when there's danger), while restricting mix-packing and increasing the risk and reduced rewards associated with mix-packing. This also maintains the realism and immersion of the gameplay design by keeping with the goal of The Isle being a survival simulation, as opposed to simply a free-for-all (or team) game. ||(And no, this is not AI)||

ebon pagoda
#

Please make rex vs rex be more skill and more in sparring when you look the rex vs rex figth is the most boring figth bc he exactly the same of legacy

cosmic topaz
#

How about we work on the mixpack problem on offical? No reason that you guys cant give debuffs to people who do that. The fact i can see 3 trikes, a stego, with 2 allosaurus hunting together?? Fix your game!
And the fact that @honest leaf gave a good solution to the problem and got downvoted goes to show the terrible mixpack losers in this playerbase

pastel pilot
#

/unstuck never seems to work. i just lost my dibble to bees because i got stuck in a small ditch in west highlands sanc and when i typed unstuck, it just moved me to the same place i already was stuck and then the cooldown wouldnt let me move again. this has happened several times where unstuck doesnt work and im left to die by the cooldown. we need to be able to unstick ourselves more than once, or actually effectively the first try

uneven river
#

As many before i would suggest to take another look at the Pin Mechanic..There is no Counter to it and losing progress because someone pressed his right Mousebutton doesnt feel right and takes a lot of the fun away.

Give us the Ability to Struggle or just do anything. Or really just remove it.
I get that its a logical thing to have but as of now it just aint fair and fun

dull topaz
#

I haven't played for years and came back and I have to say that the graphics is going backwards. Especially the grass and bush distance rendering is horrible with pop-ins. Grass distance rendering is like 20 meters.
Look at the difference, then and now.

hot oasis
#

Make growing harder but shorter. Together with the elder system which essentially forces you to grow again you created a game that's only enjoyable if you are unemployed.

dreamy cipher
#

Omnis can pounce attack while jumping, but does not latch...surley that is a bug? Omnis should not be able to do that.

arctic raft
#

Allo vs allo is the worst thing i have ever seen in this Game( one infront of the other one bite - bite - bite nothing more , pls dondi do something with your game , you have a lot of Q/A Testers and anyone has told you that the Allo kit doesnt work (Pounce, bite, drift)??

tame moat
#

Carno having the charge spam mechanic at all is incredibly frustrating, but why does it do so much bleed? I got knocked over once and ram spammed as a pachy and escaped but I almost bled out. I don't think the ram even needs bleed.

finite vapor
#

havent played in a bit, is this the actual AI or some early 90's prototype 😂 also can see my dino here ...

formal bone
#

fix rex hitbox for crush cause it stuns stegos even when clearly missing it

west cloud
#

may we get a fix on the windows servers please

shut prism
#

Rex hath grown into a power most excessive, such that many creatures are rendered nigh unto purposeless. Though I grant that beasts of long and arduous growth ought to wield great might, yet in this age the Rex alloweth little hope of flight nor fair contest.
In days of old, Triceratops did err toward over-strength; now the scales have tipped too far in the Rex’s favor. Therefore do I beseech either a humbling of the Rex, or the rising of a rival predator, that true balance and variety might once more reign upon the isle.

karmic pulsar
#

can we please get a full revamp on dilos clones im tired of having the ai is stuck and its not helping me kill a dinosaur at my best advantage at night jsut to end up dying.

echo ermine
#

It would be cool to add a channel on this discord where the devs make us vote whether or not that stuff should be added to the game

tight ember
#

Add a desert map resembling the triassic in WWD

leaden hawk
#

Instead of adding structures that serve no purpose in gameplay, why not focus on adding more dinosaurs and optimizing the game?

pine sapphire
#

Fix server crashes.... It's been about a week since the latest patch went live and ever since then any server that is running off of windows has been having consistent crashing issues... So far it seems that nesting on certain surfaces seems to be causing the crashes. We need fixes asap otherwise it's just not that playable at this point in time

sweet ether
#

Before you work on these BS dinos like kentro or ovi get giga and spino. Rex has too much power over the rest of the roster!

fallen estuary
#

Make it so kentro can’t be pounced or the pouncer takes a lot of damage.

zealous oasis
#

fix the weird bug that stops you from bucking off omnis i just had to stand there watching my (prime twice entombed) pachy get torn to shreds because pressing e did nothing

waxen kettle
#

imagine weather was different for all the different hotspots

forcing storms and fog in delta would force players to change hotspots

combine that with migration zones & patrol zones enforcing the better weather areas

(this would also help the average player traverse the map and get their prime requirements simultaneously)

gilded pawn
#

can the rivers have logs float down them and jumping animals can strategically jump from log to log to cross the river?

wicked eagle
worn horizon
#

Remove allo’s pounce/pin. it doesn’t need it. Only playables that should be able to pin should be Rex and omni.

shrewd anvil
#

I have a Idea for Allo's pounce/pin that heavily changes it, but not removing it. For the bigger dinos, have it where the Allos latch onto it like a lion, it only does bleed, and there can only be 2 Allos pounce on a big dino sides and it doesn't pin it. But for smaller dinos, if the does pin a small dino, the small dino can turn on it's back and kick the chest to stun the Allo and because it probably knocked the wind out of the Allo an lost in stamina. And maybe this can be all for the pouncers, but for the omni & troo and for all small pouncers, it can just be the kick the chest to stun thing. I think this is a good I idea for two reasons.

  1. it less op
  2. the coding isn't from the current Allo's pounce/pin is just deleted, so it work isn't in vain.
wicked jungle
#

New mutation idea for carnivores
name: insert random stuff
effect: You are able to carry/drag heavier corpses

So basically to weight of dead meat you are able to "transport" increases, both dragging and carrying would be affected. Of course there still would be a maximum threshold - an adult Rex won't carry around another adult Rex. This threshold simply increases and scales with your own weight. This would allow carnis to move dead corpses into cover, into the trees, to their hideout or directly to their nests.

Note that this has NO effect on any grab, pin or lunge thresholds. It's just for corpses

tranquil sapphire
#

half of feedback i see is rex & allo is unbalanced just pointing that

past dove
#

As an Allo player, I must say the pin and grapple mechanic is just unfair an OP, I would say remove it, or at the very least if you grapple a bigger dino give it a timer that isnt dependant on stam usage. So like 10 seconds and then you automatically jump off, this gives the other dino a chance to actually fight back. Its no fun growing for hours just to get pounced by two Allos and its all over

magic mauve
#

I think Allo's pin is quite strong, if it were removed or changed, the stamina/turn radius and general fragility of Allo should be updated to reflect this change.

lament sedge
#

The game runs so bad ATM, fix that first, rubber banding is insane, bucking needs to work, where if you buck them off before they choose to get off they should be punished, if pins stay all pins should be able to be interrupted, if a rex has your buddy pinned, you hit him with a stun or pounce, pin should be stopped, but mainly fix the stability first

icy kayak
#

I have another idea. Make the other migration zones active too. So far the Highlands Migration Zone is the one that is almost always active. I would love to see a cycle among the migration zones where after lets say 30 minutes, another migration zones becomes active. And I mean a real cycle where the ones from like Northen Jungle and Northen plains would be active too, not the way it is now, where just Highlands, and from time to time West Rail one or South Plains or The Pit. Overall all Migration Zones should be active in a reasonable amount of time. I see no reason for the same Migration Zone to stay active for like more than an hour and to have the same 2-3 Migration Zones active all the time. This forces the gameplay to be focused on one side of the map, while the rest is just explored by choice. This cycle of Migration Zones would make the gameplay to extend to other parts of the map and will also help players learn the map and have a better vision on what areas are important.

shut fable
#

https://medal.tv/games/the-isle/clips/m0JSKOtc84bk_gXZA?invite=cr-MSx6SFQsMjc4MjIzMjAw&v=86 Why does a 6 ton rex have no chance of escaping a slow 12 ton prime elder, this is ridiculous and makes no sense. These stats just cater to more prime rex hackers as well. The older rex gets, the slower and less stamina it should have.

Watch Untitled by SWEATYONI and millions of other The Isle videos on Medal. #theisle

▶ Play video
spice sail
#

Give the server owners the option to make it so that they could stop rex growth when it's like around it's speedy phase and boom Nanotyrannus 🎉

thorn crag
#

Change the safe logout system

Instead of using the sleeping animation exclusively for safe logout, allow it to also provide a healing boost, while increasing the snoring sound during the process.

The safe logout would require two actions: first, initiating the sleeping animation, and then pressing ESC to access and confirm the safe logout button after one and a half minutes.

steep trench
#

Some feedback on the Gateway map :

  • It's way to linear. Not following the road can often lead to realizing you either have to backtrack a while or divert your route by a lot. Barely any freedom of choice for traveling and almost no chances of flanking or difficoult routes you could take to save time but risk fall damage/contact

  • there are lot's of really good spots all around the map that are barely visited because of the point I mentioned before. ( The caves for example, or the waterfalls)

-Beautiful areas so out of the way and inacessible they don't really serve a purpuse. It's not really a safe haven as there is not much food for herbis/carnis and there are barely any players roaming there (my experiance is from a 400pop svr)

  • It's to flat. I don't know what island or climate it's trying to emulate but I wish there were more streams/emptied streams carving their way towards bigger rivers, It can serve as a spawn for smaller semiaquatic creatures or as preferable biome for a bit bigger ones.

  • Obviusly there are human structures coming but right now they are more of an obstacle than something to explore

  • This is more of a wish of mine but I really wish there were more underwater caves connecting bigger lakes/areas

pearl rivet
#

allo rework
Remove pounce. This is quite unbalanced ability when u getting a lot of bleed to ur target in cost of a little bit stamina drain. Instead of pounce, change his claw attack and make it his special ability. It would be a lot funnier to play as allo and fight it

timber nacelle
#

You guys should do polls regarding opinions on the latest additions/features. Polls are a good way for the community to give feedback and allows developers to find out if a feature is truly unpopular, or if it’s just a few bad actors complaining too much

leaden glade
#

Stamina, turn radius need a little bit of a rework.
As it stands right now, there is no need to use alt attacks if your a large Dino. You can just spin and look at whatever target you’re fighting, rendering nimble targets like Raptor, Troodon kinda mute, let alone Herrera and dilo. Carno and Allo also have crazy slides, and most herbi can keep you in their “danger zone” with ease.
Stamina also means little as you get larger. Fights are drawn out to a ridiculous degree because of the stamina regen, bleed and hp regen, and low cost high reward of attacks from much larger species.
If bucking gets reworked to be a timer based on stamina and targets on you, and costs a scaling stamina, Omni could become relevant again.
Spamming H allows people to bait people to attack, gain a smidge of stamina, and is no cost.
I’d like to see turn radius lowered across the board for the larger tiers, stamina cost for fast getup from resting like it was for a period of time, acceleration and deceleration properly implemented and affect turning properly.
That alone would make people alt attack for a reason, and create opportunities for proper combat beside button mashing and ability spam.
Having bleed received based on stamina would also aid smaller tiers built for endurance hunting. As well as possibly scaling diet buffs for bleed resistance and fracture. More diets should mean better buffs, but they are just flat rewards now no matter the percentage.
It’s too “easy” to be a larger Dino when everything smaller than you has no way to whittle you down past the spam and high regen. It doesn’t mean you should always be at a disadvantage when fighting pack animals, but let them actually have a chance to fight larger tiers by letting maneuverability scale, as well as regens during fights. And no more resting to bait. And let’s increase the time to regen stamina while not resting.

cloud lance
#

We know that devs are probably making a new map, dont remove gateway. If we have 2 maps players can choose wich one they want to play. And also make the new one with different vibe. Dont make another map with jungles and plains. Make something different. I want to get the feeling that im playing Isle for the 1st time.

finite birch
#

What would you think if Omni had some form of climbing. Not as good as Herra of course but something that allows you to get into smaller trees or climb rocks to a degree. (Parkour Omni) I know its not important but just a cool thought.

willow ridge
#

Add a new mutation that pauses your stats/growth at 50% growth, but lets you nest and age (Stat drop off for age will still happen) and keep your same lifespan and eventual entombment.

Basically a mutation that lets you be a permanent small guy, if you want to.

And call it 'neoteny', which is what it's called then axolotls stay in their baby shape with feather gills. (other animals do it too sometimes)

leaden hawk
#

We need a counter for pin mechanic, clash royale is pay to win and the isle is pin to win

final minnow
#

make it so that you can't pin something that is slower than you. If it can't run it should at least have a chance to fight

devout geode
#

Rex is too strong, man, the possibility of him killing you with a single bite needs to be reduced!!! TI_Ping

quartz sky
#

Too much rain still and it's too loud.

mellow sphinx
#

There is no world where an almost full health, 9.3 ton stego should get pinned by 2 allos pressing a single button. This is the worst balance ive seen in any game and theres absolutely no skill involved
Not to mention the allo chilling on stego PLATES

storm folio
#

CAN WE HAVE LESS BOAR SCREAMS PLEASE

gusty hawk
#

Delete that Stego thing that makes him not DESTROY a 1 meter tall tree with one of the most powerful tails that nature has ever made, and instead getting stunned for no reason. Its ok for the rock, but god... not the lil trees

night shore
#

have AI animals "drink" from water or at least walk up to it as if they had to consume water

nimble brook
#

add back old trike flip attack because the left click one is so bad to the point of people switching out of sparring mode to do the normal left click and then back in sparring mode, this builds a huge skill difference and if you even want to play trike you need to practice for hours

real siren
#

Make the diet icons in the scent bar more visually distinct. Before with the old dots/lines/S or you could immediately tell which is which since the icons were so different looking, but now they look to much alike except for the letter being different. One way you could make them more distinct is to for example make one of the letters be surrounded by an outer hexagon like now, one by a square and one by a circle instead so you can tell them apart easier by just looking at the shapes.

lean marsh
#

make bushes destructable when big dinos walk or hide in it. How does a 9ton dino hide in a bush without absolutely trampling it? please make giant dinos not able to hide in bushes makes no sense.

indigo cobalt
#

okay another one that is gonna have a bad rep. but here it comes.
AI + herbivore food migration/rotation. make it so the AI rotates around the map all the time between the patrol spots with more ways to track the AI. + better tracking system. currently in the game there isnt rly a full-fledged tracking system. the tracks players notice are more like a suggestion and a clue as to where the attacked prey has gone to.

additionaly i think that it would be good for the game to have more permanent/lasting (one of the 2) injury, damaged sense of smell/hearing, pain ailment. survival is a story, not a respawn.
yes it is annoying and possibly a waste of your time(as a player) but you will think twice before engaging.

thorny scarab
#

Give 👏 Pt 👏 Better 👏 Stam 👏 Regen

swift whale
#

Elder system needs a major overhaul.

Make Frail Elder less punitive. Frail elder nowadays is practiced as if you've spent all your time growing up only to be thrown away in the end.

Make Elders Prime don't have such a big advantage over the Adults, Speaking more about the speed. Primes should have the same speed as adults, with the exception of some like Troodon, which would be good if it were faster, and I don't see that being a problem either.

The requirements for Prime should be more specific, targeting each creature individually, rather than giving them all the same requirements. A Deino should not have the same requirements as a Rex, nor Herrera the same as Carno, etc.

placid owl
honest leaf
# honest leaf I have a concept I would like to introduce: an implement of a "stress" mechanism...

So I’ve taken some feedback into consideration, and I’ve realized one of the main problem with mix-packing solutions is that players often find loopholes, I’ve came up with a list of some alternatives that I think would possibly work and would get rid of the “dip-in-dip-out” methods. It has to be an automatic detection, not player-controlled: stress triggers should be system-driven, based on proximity and species type, not on player actions like toggling alliances. That way, players can’t “opt out” or exploit manual controls, hence getting rid of the “dip-in-dip-out” method. Persistent effects to reduce continuous usage of mixpacking: stress penalties (stamina drain, slower healing, louder calls, etc.) should linger for a set duration even after leaving the mixed group, maybe 10-20 minutes or how the developers see fit. This also prevents “dip-in-dip-out” methods where players briefly mix-pack and then escape said penalties. The stress would scale by species relationships with one another: instead of a flat penalty, the penalty should scale with how unrealistic the pairing is. For example, apex carnivore (T. Rex) + herbivore apex (Triceratops) = maximum stress. Smaller carnivore (Omniraptor) + mid-tier herbivore (Maiasaurus) = moderate stress. This prevents players from abusing “low-stress” combos to bypass realism. Don’t show exact stress numbers to players because if they can see the math, they’ll min-max it. Instead, I want to opt for the stress effects that feel organic (e.g., “my dino seems more tired, more noisy”) so it’s harder to exploit. This one should be obvious, but no positive buffs for mix-packing because stress should only ever be negative. If there’s any way to turn stress into a benefit (like triggering adrenaline boosts, which I hope is a future update ), players will abuse it. Keep it strictly punishing. Finally, onto my last point, symbiotic exceptions only: the only “safe” interspecies interactions should be predefined symbiotic pairs.

ripe dirge
#

Bring back spiros deino call🥹

icy kayak
#

Here is another suggestion. There are many Sanctuaries on the map. Why make dinos spawn mostly in 1 or 2 of them? So far the map has almost no biome separation since we have jungles and plains everywhere except the swamps. I would like that when u spawn as a juvenile dino, to be assigned to a random sanctuary, not to spawn in highlands 90% of the time. This would reduce the campers in the known populated sanctuaries and would also make the juvenile dino experience less repetitive. Spawning in random sanctuaries would also force players to change their travelling pattern on the map, making other areas more populated too. And as I said, since there isnt yet a real biome diversity, I see no reason for juvenile dinos to spawn randomly in any of the existing sanctuaries, regardless of their species. Except Deinos, of course.

sand stratus
#

Can we please remove some of the bushes in South plains and highlands? It doesn’t need to be ambush city over there it’s okay to have some open sightlines. Probably a skill issue on my part but walking through there and trying to find anything is impossible because there’s a bush every 7 feet. Could even make it so these areas have more available food for herbis (when it’s a mgz) but also hard to hide and hard to get ambushed or something idc. Just take the delete brush and burn some of these damn bushes😂

chilly mirage
#

put a river through the south plains savannah thingamabob

void bone
#

LIMITED NESTING SKIN CUSTOMIZATION & NEW COLORS EXCLUSIVE TO NESTING

Hi everyone, it's been a while since I shared a suggestion, so here goes.

I really love nesting and being nested in The Isle, but I always have one big concern about it: the random skins.

I totally understand and appreciate the genetic system behind it, but sometimes it holds me back because some of the resulting skins just aren't to my taste. I'm someone who enjoys spending time creating custom skins, and I know I'm not alone. I like making skins that match my preferences while also being practical, especially for effective camouflage. So when I get nested, start growing, and realize I've ended up with a skin I don't like, it feels disappointing and makes me hesitate to be nested again. I think many others feel the same way. When my friends and I talk about getting nested or the nesting mechanic in general, we've mentioned several times how the possibility of getting a pattern we dislike or a color combination that makes our eyes bleed holds us back too. And with my luck, no matter how beautiful my parents look or how many times I try, I always seem to get the least appealing combination. XDD

That's why I think it would be cool to let players customize their skin when nesting, but with some limitations to keep the genetic spirit intact. For starters, color and pattern choices would be limited to what the parents have. You could only pick from your parents' colors and patterns, but even within those limits, you'd have room to create a skin you actually like. The system could offer different levels of flexibility:

  • Fully restricted: You can only choose between the exact colors your parents have, in the exact same areas they appear.
  • Moderately flexible: You can place your parents' colors in different areas, as long as it fits the skin system's constraints, even if your parents didn't have that color in that spot.
  • More creative: You could select colors similar to your parents' palette. For example, if one parent has yellow, you might choose other yellowish shades. Or you could get blended colors based on both parents: red and yellow could give orange, red and blue could give purple, red and green could give brown, yellow and blue could give green, and so on. All within the range of natural colors already available in the game.

We could even take this further to encourage nesting by introducing exclusive colors that only appear through nesting. This way, players might actively seek out nests to discover new color options for their lineage, or nest their own babies to see what unique shades their bloodline can produce. I know some community servers have experimented with similar ideas, though without the skin selection part. I think adding this officially could be a fun way to promote nesting behavior.

I don't see this as an urgent feature, but it could be an interesting addition for the distant future. And since the game already supports a lot of customization for community servers, the devs could implement it officially while letting server owners decide whether to enable it. So even if they decide to keep it off by default in official servers, community servers could activate it and even adjust how restrictive the system is.

Hope you like the idea. Just leaving it here in case it sparks something cool down the road!

LIMITED NESTING SKIN CUSTOMIZATION & NEW COLORS EXCLUSIVE TO NESTING

Continuation here:
#general-feedback message

worn horizon
#

Allo’s claw swipe bleed damage needs a slight nerf it’s a bit much right now the bleed damage is too good. It already has the fastest bite speed in the game and a pounce. The claw swipe does a bit too much bleed damage. I’d expect Theri to deal that amount of bleed from a claw swipe. I just watched a Maia bleed out from 2 claw swipes and 1 bite and the Maia was in his prime.

velvet flare
#

right now i think the elder system is really cool but is a little lack luster, mainly because we barely get any time at all to play our prime dinosaurs before their stats start dropping. i got my first dino to prime but my stats dropped the lowest they could go before i even got to hunt another player...

give us time to actually play and enjoy our primes at their peak before their stats start to dip. it doesn't even have to be long, just enough for players to actually feel and have fun with what they achieved. maybe with each entomb, that peak time period lasts a bit longer than the last. not long enough to dominate the server, but not so short that we barely get to enjoy it

arctic raft
#

Allo vs allo is the worst thing i have ever seen in my life please do something with allos kit

astral trail
#

Assuming there is a "Raise a child to sub-adult" requirement for prime, i'd like to see it be reduced to "Raise a child to Juvenile" instead. Many animals in game simply dont have enough time between 50%-75% to raise children to a sub-adult, which seemingly locks some of them out of this requirement unless they focus solely on nesting and maintaining that child until 50%.

Moving it down to Juvenile would still encourage parents to stay with the hatchlings, and not just pop them out for a requirement due to how they have to be fed. It also flows better with the group mechanic, as Juveniles are kicked out of full groups as soon as they become Juveniles.

fallen heron
#

Buff Allo, its bleed is too low and it needs more biteforce.

oblique jackal
#

Why does rexs' headbutt fracture? Isnt the whole reason rex fractures is because of the "crushing" bite it has?? Please remove that, its doesnt need it nor does it make sense

jagged snow
#

Nerf carnotaurus' charge stamina, it made sense before because a lot of that time was needed to get a run up for the stun. Now it just does stun on the spot. It's so excessive that you can actually travel further just by using your ability rather than just running regularly (2.15km vs 2.13km).

noble holly
#

It rains so, so, so, much. Please, turn down the dial on rain a bit.

fallen estuary
#

If it rains so much can you at least make the game look good while it’s raining and right after. Like moisture and morning dews and such and maybe even saturate the plants a small amount.

gloomy wraith
#

Bring back carno's charge from before the rex update

dark pumice
#

Add an actual anti-cheat before anymore useless updates 👍

brisk garden
#

Add flow to rivers. So if you swim up river you swim slower, down the river faster (and maybe less stamina use) and in delta of the river the flow will be much smaller so to encourage aquatic to be there.

nimble brook
#

growing a trike or stego rn is cooked you cant enjoy your life before hitting 88% and even then you are likely to get mauled by a duo of prime rexes

nocturne kernel
#

do something more about cheating please it getting to the point where every time i play officials anymore i run into cheaters we spend so many hours growing some of these dinos for what just to die to a baby in 1 shot and it feels so pointless to try to let an admin know no one ever gives re grows for 8 to 12 hours of work. you should get a few people that just do re grows with video proof of cheating

green orbit
#

I'd love eldering be less punishing speed-wise, because right now being slow like that is no fun. I get that this is realistic but i don't think sacrificing fun for realism too much is a good idea.

Maybe make the speed penalty smaller but make it also reduce your stamina regeneneration (maybe from -30% to -40% stam regen at the point when you can entomb?). This way at least you can run from things or catch up to them while still keeping some disadvantage of being old.

For example, right now if an allo manages to get a clawswipe on a solo 100% prime maia (a herbivore that's supposed to be one of the fastest), the maia can literally do nothing about it. Allo can just trade a few hits for clawswipes and wait till the maia is cooked. It's not fast enough to run away properly and it can't end the fight fast because it's just barely faster than an allo and you'll end up wasting blood if you try to catch up to it.

(On a side note, i think allo's clawswipe bleed needs to be nerfed because 2-3 clawswipes bleeding out a prime maia is crazy)

harsh fern
#

Giant crabs are cool, and I love them, having them hide within the sand like a massive trapdoor spider and ambushing smaller dinosaurs might be neat

primal relic
#

Please take a look at Idle noises.

Some playables have extreme loud idle/resting noises that are unfair. You as a player not in control over these noises, yet it can be a thing that decide if you live or die. Trike for example, has insanely loud resting idle sounds, meaning? If it wants to hide and be as small as possible (resting) it will chuff and breathe like it ran down 5 marathons. That is crazy, it hides properly and it still gets punished. I killed a Sub Trike as a Rex cause I heard the very loud breathing noises from the bushes. He was hiding well, I shouldn't have any business finding him at all. Rex has the same loud idle noises, except it can crouch and stop it.

strong sigil
#

cant lie im still massively disappointed by the lack of skin colors after the update. I started in november and now having so many less options for skins is putting me off of most of my favorite dinos because they just look gross and boring now. I'm not looking for neon colors but it was way better before in terms of customization. thought maybe i'd get used to it, but nope

jolly sand
#

I would like to provide feedback on the grass LOD and terrain texture transitions in Evrima.
Once the grass reaches its render distance limit, the ground texture underneath becomes very flat and visually separated from the grassy foreground. In previous versions of the game, this transition was handled much better - the distant terrain used grass-like textures and blending, which maintained visual continuity and depth even without rendering actual grass meshes.
Currently, the clipping is very noticeable, especially on hills and open fields, where the terrain suddenly turns into bare, low-detail surfaces. It significantly breaks immersion and makes the environment feel unfinished, despite the high-quality assets.
Why this matters:
This issue is very noticeable during normal gameplay and affects the perception of the visual quality of large open areas, even at higher graphics settings.
Suggestion:
Improve or reintroduce grass-like ground textures and grass LOD boundary blending (similar to older builds). Even a subtle blending of color, normal color, or textures will greatly improve realism without significantly impacting performance.

cursive sequoia
#

Replays deserve more

fallen estuary
#

Allo’s pounce needs a rework. I suggest that when allo pounces it latches on to the opponent greatly slowing it but doesn’t do enough damage/bleed to kill it. Using the pounce would take more stam so they cant just spam it.

This would allow allo group play to be a lot more enjoyable. Instead of just pinning, you would slow the opponent so your teammate can get hits easier. Also while on the opponent it will take about 1.3x the bleed damage that is already applied (sprinting is 2x for comparison).

For solo play you can first try to land claw swipes to stack up bleed then use the latch to start lowering the bleed. Also lower allo attack speed so it can’t body tank as much.

This mechanic will make his kit have more synergy instead of spamming pounce/claw and also making group play more skillful and fun while not directly nerfing it. It would also get rid of pinning and wouldn’t take too long to set up

I am open to suggestions to improve the idea or comments.

proud lantern
#
  • Give Teno more weight
  • remove Pin from such a big animal like Allo and Rex (maybe pounce as well)
  • Remove the Ramspam from Carno
  • Make troodon faster
  • Nerf Rex speed
fringe leaf
#

For the upcoming redwood and pine forest areas, I suggest adding small streams or shallow rivers similar to those in Legacy that players can easily walk through (you can’t submerge in them)

tulip quest
#

We 👏 need 👏 better 👏 anti-cheat 👏 please
I didn't even log on tonight after work as there were multiple reports of cheaters on the AU servers and I was too afraid of losing my 65% rex. They are currently plaguing AU servers so I imagine it's the same across the board
People are losing hours and hours of their time and it's so incredibly frustrating

sacred haven
#

Grappling and Close Combat

Given pins have very little interaction, this might be something to consider (even if very mechanically intensive to make)

Pin to me should function as an execute if below 10% hp. But what happens if you are above that? A long, drawn out, helpless feeling death. So- lets give some close combat options!

If a dinosaur is pinned and the pinner is below the pinned's weight, the pinned player's controls will briefly change to give them a few options to act:

  • Lmb: roll on your side and fight back, biting at your opponent. Alt Lmb allows you to use your forelegs or hindlegs to do damage and or bleed them depending on the type of dino, burning more stamina than normal.

  • Rmb: use a larger chunk of stamina to roll over (unavailable to stego/spined dinosaurs due to breaking their backs) and force your pinner off you. Alt Rmb will use even more stamina to kick and launch your opponent and or stun them so give you a moment to counter or flee.

In the case of omni, the number of omnis and their location on your body will directly correlate to what actions you can use, as they can choose to hold down a limb (Rmb) in exchange for stopping their execution damage entirely, or take a possible hit in exchange for continuing their action (LMB). Allo should only be able to latch up to 2 onto a target with this in mind, and rex should not have access to restraining actions at all.

chilly shore
#

1st off i would like to thank the team for fixing something i added feedback on, land AI running from Croc that was submerged.
this has helped me stay alive a bit so thank you!
2ndly I would like to say that Dieno Still needs help in its current form.
for context, i recently stopped playing Dieno because its the least fun to play atm for me.
and its absolutely insane how easy EVERY DINO IS TO GROW compared to CROC!
every other dino has can easily get ABY diets from AI.
but croc only has partially get Y diet on the odd occasion that an elite fish spawn. and i say odd occasion because land AI are everywhere for land carnys , and full diets for all herbis inside PZ AND MZ, basically the whole map.
and crocs they get the odd fish spawn, and they are so limited on land its not worth it.
I suggest that you add more types of {elite fish} with B and A diets that are bigger and also a bigger y diet , but the most important part is that they actually spawn.
my croc went from 80% hunger to 20% and not a single fish spawned I logged out ,
and yes I try to hunt dinos, I'm not passive by any means, but there are a lot of mutations that stop dinos from ever needing to drink water.
so with that in mind please add fish more fish , big fish new fish.
WE CROCS IN THE RIVERS DEMAND THE SAME STANDARDS OF LIFE AS YOU LAND CRAWLERS! 🤪

graceful crag
#

do something more about cheating please it getting to the point where every time i play officials anymore i run into cheaters we spend so many hours growing some of these dinos for what just to die to a baby in 1 shot and it feels so pointless to try to let an admin know no one ever gives re grows for 8 to 12 hours of work. you should get a few people that just do re grows with video proof of cheating

worldly jungle
#

So you're telling me, something running 30km/h and above, slamming a Raptor or Allo into a big fat tree or rock, Doesn't knock pouncers off? I heard during the trike update that pouncers weren't supposed to get knocked by these things in the first place? If this isn't a bug please change this. Pin to win is already enough, this is the least that can be done with pouncing.

dapper roost
#

add a mutation (2nd slot) that removes aging past 75%. it isnt passed down with nesting

placid sigil
#

i honestly think pteranodon should be able to dive down into the water for fish and then fly back out, i mean i get it, isnt fair for crocs but pteranodon barely gives any food to deinos and isnt even on their diet, it could make gameplay more fun and interesting

indigo ledge
#

Fix the weather. It rains too much and whenever it’s not raining it’s foggy all day. We can’t see anything 90% of our play session it’s insane

void bone
# void bone # LIMITED NESTING SKIN CUSTOMIZATION & NEW COLORS EXCLUSIVE TO NESTING Hi every...

SKIN NESTING & ELDER SYSTEM

NESTING SKIN SYSTEM

Following up my previous suggestion, I think it would be great to add a cancel option when selecting an egg. When a player selects an egg, the skin menu would appear as it does when spawning a dinosaur normally, but with the restrictions I described earlier.

While a player is in the skin menu after selecting an egg, that egg would be locked, preventing others from taking that spot. Allowing players to preview available their options before committing. If they decide to proceed, they could customize their skin, then press the Spawn to hatch. If they change their mind, they could click Cancel to return to the selection menu, freeing the egg for someone else.

To prevent players from gatekeeping public eggs by staying AFK in the skin menu, a timer should automatically kick players after X minutes, releasing the egg. As an extra layer, parents could also be given the ability to manually kick players from their eggs.

If you're curious, you can check out my original suggestion, in the mentioned message.

ELDER SYSTEM

I haven't played much with the elder system yet, but I really like the concept. That said, I think it needs a few fixes.

Firstly, players need a clear way to track their elder objectives. Right now, it's easy to lose track, especially with objectives that require avoiding certain conditions (like becoming infertile or staying AFK too long) or repeating actions multiple times (like visiting patrol or migration zones). It's frustrating to end up as a frail elder instead of a prime one just because you miscounted repetitions or didn't notice a failed event.

I consider this a relatively urgent addition. New players shouldn't have to search for external guides to understand a core progression system they might not even know exists, especially when the game itself doesn't even mention its existence until it's too late.

This could be added as a checklist in the Dino Profile, perhaps as a new tab alongside Mutations, Group, and Nesting. It would show each objective's status: completed, failed, or in progress. Optional notifications could also appear outside the menu to alert players when an objective changes status. Once enough objectives are completed, the tab would clearly indicate that the conditions of prime elder status has been achieved, helping players understand their progress and what remains to reach that goal.

For servers that prefer to keep some mystery around how to become a prime elder, the checklist could still exist with objectives hidden. They'd only reveal themselves after being triggered. For example:

  • Becoming infertile would reveal that objective as failed.
  • Reaching a patrol zone would show remaining and current progress of the objective.
  • Successfully nesting would reveal that objective as completed.
  • Not triggered objectives would stay hidden until interacted with.

This approach maintains mystery while still letting players discover the system exists. Server owners could even toggle between transparent and hidden modes as a customization option.

While writing this, I came across a few community suggestions worth mentioning:

One proposes extending how long the prime elder state lasts. I agree, the current duration feels too short. Just a modest increase to around 1 hour would let players actually enjoy the rewards of their effort before stats begin to decline.
#general-feedback message

Another suggests adding an elder objective for raising offspring to juvenile stage. It also notes there might already be a similar objective tied to reaching subadult, but that should be lowered since some species' offspring take too long to grow. I'd suggest setting the threshold at adolescence depending on the species, but no later than that.
#general-feedback message

SKIN NESTING & ELDER SYSTEM

chilly rampart
#

When it’s night and the weather is overcast, instead of seeing pitch black darkness, why not bring back the old iteration of night vision (with some tweaks of course). I personally think that it brought an excellent sense of horror to the game even if we couldn’t see anything (which if I am not wrong is the intention the devs wanted to bring with the introduction of overcast when they updated the weather system). This could bring a balance between you have less vision but enough to play the game correctly while fleshing out a needed horror/fun aspect to the game

static harbor
#

What did happen to optimization? I hadn't play few weeks and after lasts updates my fps is dramatically worse. I tried deleted config folder, I checked my settings. I reloged few times and tried some servers. But I have drops to 20-30 frames and freezes. I have PC with 5070 btw. 32 RAM and AMD Ryzen 5 7500F 6-Core Processor. I suppose my fps shouldn't has drops to 20-30. Fix finally ur game.

weary pelican
#

troodon's elder speed should not be that slow. the problem with the fast growing dinos like troodon is that you have very little time to even enjoy prime stats before it starts immediately deteriorating. every time i play troodon on a 175 pop server, i cant even find any fun fights in the short time you have prime for, so i essentially never get to enjoy prime stats in gameplay. prime troo goes from ~52 kmh down to ~41 kmh in what feels like a heartbeat. thats way too big of a drop, imo.

median crag
#

It would be nice to see like... a group bucking? if that makes sense? like if an omni pins a young diablo in the middle of a herd of adults, the adults should be able to tear the omni off the child, or if an allo pins a cerato, another cerato should be able to help get the allo off. its different for deino and rex, as rex's crush is almost always temporary (or kills in like 2 seconds), and deino isnt pinning something down and slashing at it, it has its target in its mouth and is grabbing it.

But it would be preferable to just having to watch your groupmate die, so that pouncers would have to actually THINK about their targets, try to get one seperate, and pin it down, instead of just... pinning someone 2 feet from their pack/herdmates and killing them because said pack/herdmates cant help without hitting their buddy.

To prevent mixpacking (and buff actual groups as intended), make it only doable to your own kind when grouped with them.

E.G. the diablo and stego mixpack, an omni pounces on the stego, the diablo cant rip it off, but if an omni pounces on another diablo, its getting grabbed.

carmine blade
#

Pls you can fix the deinos problems like AI or smthg but don't buff them, they're already detestable enough as it is.
Like seriously they can one shot anything that is not big enough to don't get grabbed, do really big damages and has really good health and really good speed underwater, They are clearly not to be pitied, apart from the AI problems 💀

pale owl
#

allo is busted and brainless, does way too much bleed with its pounce ability its in serious need of balancing immediately

arctic raft
#

Nerf allos pounce and give it more personality to rest of the kit (Bite , drift , claws)

unreal beacon
#

Make colors not be this bland again? like it was about a year ago? it feels sad to create a dino now with the colors we are provided

shut prism
#

fix the fg allo speed. why the hell a 12 ton rex can run faster than a 3 ton allo xd

swift whale
fair nebula
#

Bring back the different heartbeats indicating your rough HP. Not sure why it was removed in the first place, it was a rough indicator that wasn't too detailed but gave you a rough guess at how much more you can take. Currently I find it extremely hard to guess my rough health since the blood screens all look extremely similar. Half your screen is basically full of blood but you are still above 50% hp, its just weird. Just please bring back some kind of health indicator besides the blood screen.

sullen nacelle
#

Seriously, either you improve the Trike or you make the Rex worse. A single grapple from the Rex on the Trike breaks its body and legs even when I'm in defense mode. It's impossible to play as a Triceratops. Improve it for God's sake!

willow ridge
#

Add a special music that plays when you are the only one of your species online. It should be like one of the serene, almost sad sounding tracks that sometimes play.

More so to add to the atmosphere, to give a 'last of your kind' feeling.

neat birch
#

Fix the Rex sparring mode, as it sometimes glitches, as does the Crushbite mode. Sometimes it glitches and either doesn't allow the bite or doesn't register the bite correctly, even if it was a successful bite. The sparring mode is also very buggy, as it sometimes takes a long time to appear, giving you an advantage.

finite birch
#

Make the pinning mechanics more about ambushing prey and give it a long cooldown rather than spamming it mid battle.

It would mean that pinning requires you to be careful and stalk your prey, waiting for the perfect moment to strike.

tame valley
#

Can you guys please fix the lighting in this game it’s been messed up for years now even with night vision mode on I can’t see anything unless I play in a pitch black room lol

ancient zodiac
#

Please let ptera peck again. Gameplay is so boring now!

magic coral
#

Enough with the non-stop storms and fog, especially during the light changes.

This is a simple server settings tweak stop subjecting us to this insanity.

nocturne kernel
#

give rex at least a 10 second cool down on crush.

old geyser
#

can we get a future patch with balance corrections? not really stat changes, but animation fixes to remove/lower exploits? such as deino super-lunge or stego hyper speed tail slap? Cuz players are inherently going to break games for better or for worse. In The Isle's case its sadly for the worst in most cases.

I'm not good with numbers and codes to offer better solutions, but I do have good game sense ande hopefully some good ideas to share with the community and devs.

It grinds my gears because The Isle has AMAZING potential to be one of the best dino games of all time, but then players with the intent of "winning at all costs" even if it breaks everyone's/everything's integrity is getting pretty lame and has been actively pushing people away from supporting the game

And it all starts with better bug fixes and balance changes for the health of the game

glad bridge
#

change the line up from austro, kentro, bary, ovi, camara and quetz to austro, kentro, bary, ovi, quetz and camara ✅

arctic raft
#

It is good to release new playable but with the new ones ( Rex , allo) with his kit unfinished or bug , i probably though first in repair all that until new playables

wooden egret
#

you guys should DEFINETLY add a titanoboa bc it is the most deadly creature of all time it was able to strangle things 4 TIMES IT WEIGHT and it would a complety new way to play the isle evrima

boreal kelp
#

Ideas for Feathered Utahraptor

I do truly believe feathered Utahraptor (a separate planned playable species from Omni) actually has more potential than some think, I’ve made several posts about this in the past but I wanna summarize some ideas I’ve come up with. Open to criticism.

  • Adult to prime elder weight: ~550-750kg
  • Very powerful bite force for its size (reaching up to 100 depending on growth stage), a reference to the relatively large skull of the real animal
  • A pounce attack that automatically perches the raptor on the back of larger victims, stabilizing itself with its wings and appearing like a hawk restraining its victim. Bites will target the head/neck, creating opportunities for free head bites. Players must note of species with head armor however (Pachy, Ceratopsians, etc), where this may be less effective. Functionally is a more dmg focused pounce that lacks Omnis grapple, better for killing prey quicker (especially considering its bite force) rather than bleeding them out in a longer hunt like Omni.
    Important Note: I do think the whole pounce system needs changes for this style to work.
  • Feather armor: A new system I’ve come up with that essentially reduces dmg infliction for the first few hits on the user. After these first hits, the user has to preen feathers to regain armor. Could apply to all feathered species, each with unique armor stats (Utah would likely have low armor tbh).

Also great devblog:)

rotund lantern
#

I'm doing the same route, but sometimes I get Prime, sometimes I don't. I usually don't get Prime if I'm growing a dinosaur for multiple play sessions; it seems like a bug. The Prime Elders system as a whole needs some work. Add a quest list to the character menu and make it so players can track their progress (a list and checkboxes when they're completed). This is necessary for player convenience and so new players generally understand what they need to do.

lavish nymph
#

change the drinking anim to allow you to move once you stop drinking. If a deino player makes the mistake of sticking its head out before lunging, i should be allowed to react to it like how actual animals do instead of watching my dino die despite reacting to it.

neon inlet
#

Ever considered fixing the queues so players can properly join servers? Or do we just need another kind of grass added to the game?

drowsy hinge
#

Add an ai mouse or something in sanctuary which gives all three diets to carnivores, similar to mushrooms for herbivores

edgy robin
cosmic topaz
#

Why are we adding dinos that are completely useless? Austroraptor, really? like we need another raptor. "Hey but this one is aquatic!" Right, so now i can play another dino that is going to get one shot by a deino. Love it.
Really makes no sense why we arent adding large dinos first, and then filling in with small dinos after balancing. But hey, glad we got the beipi as well. Love playing that OP dino! Oh and I can't forget the Hypsilophodon. I'd much rather see 4 dinos a year if they were all useful and balanced and fun to play. Not these once a year drops of cool dinos that are insanely OP and make everything else nearly unplayable.

fading cradle
#

In a way I kind of wish that we did know the prime requirements.
Yes, I know, we don't know 100% of the requirements to prevent meta gaming.
I'm not a meta gamer in any sense and I don't even follow the requirements everyone is saying. I recently had a insane run as deino, a one in a million kind of run and ended up frail. Does it suck? Yeah, but i'm not going to make a big fuss about it.
I just want to know what I did wrong and say "Huh, interesting that's why I didn't get it".
What did I do wrong? I'm not sure.
A spawn from North Lake, moving to delta, to swamps, back to delta to make my way towards water access. I've been in a sanctuary, I've had a perfect diet my entire growth, and still ended up frail?
It's really a bummer when you realize that although you shouldn't metagame, the benefits of getting prime is so insane it forces a "Prime or Bust" playstyle where people immediately find the quickest way to die if they don't get prime. Species interact completely differently if they have prime or not.
It's so bad, as a deino you might as well find the fastest way to die if you're frail, you're dead with no chances of survival regardless if you grow in your frail life.
It feels as if I was punished for actually playing the game as intended with the prime elder system. Travel and interact with the game. As a player thats what I do all the time and I love the game for that aspect. It's just feel awful when it feels like I could've just sat in one location and RNG'ed into getting prime like other deinos when I played the game as intended. It feels like a punishment that wasn't deserved. I should've just spent my entire life just growing in 1 spot if I knew I was going to be frail regardless of my efforts.

magic coral
#

Entombing should add a bonus towards prime on the next life, the same way being nested (or successfully nesting) does. This would give at least some reward for bothering to finish growing a frail elder.

wise venture
radiant salmon
#

this is def something that is a backburner subject, But with the skins overhaul other than just being pretty with good patterns and pallets I think a tiny amount of dino customisation of the model would be amazing as well.

Nothing crazy like additional shapes or sizes just small things like longer claws, teeth or even giving slight deformity to jaw structures allowing for a curved down or up jaw! just adds that slight extra diversity to appearances and creates memorable interactions instead of that allo that was annoying it was the annoying allo with the downturned jaw!

just my 2 cents on the whole dino/skin editor stuffs

chilly mirage
#

Thank you to all the dev team for that amazing devblog 🙏

shut thunder
#

Give us more paleo call, for all other dino.

rancid hamlet
#

I became the happiest person today with this devlog, I'm glad you changed the animation for quetz. The new biom, the mechanics you were talking about like fighting back when grappled and sliding off the cliffs are amazing and will fix some of the negative experiences in the game which are here right now. Thank you ❤️

static halo
#

Let carnivores with the saltwater mutations get turtles on their diet.

bitter galleon
#

Could anybody make a command in the game to selfkill because i have been stuck in between a rock and a tree for the last 2 hours and still havent died?

mellow sphinx
#

Being punished for a mechanic that the game simply refuses to explain in any way. This game does not respect your time.

After going above and beyond multiple times, getting between 2-4 mz/ 8-12 pz along different routes, along with the other requirements , I failed to get prime stego 4 times in a row. Your ''reward'' for sinking hours of your life in this game is a dinosaur that gets walked down and decimated by rexes. Devs said multiple times that prime should be a luxury, yet so much survability is locked behind a mechanic that refuses to work right and is never explained in a straightforward way.

( for anyone thinking im just not doing something right, this was not a problem until a month or two ago. I was able to get prime every time doing way less than im doing now)

  • add some kind of way to track prime requirements
  • remove speed buffs/debuffs from elders
  • add a normal elder between frail and prime
cosmic saddle
#

Reduce rex stun duration its like the same speed of being knocked down then standing up again.

native basin
#

#general-feedback message

An add to my previous feedback-message, would encourage better nesting and more manageable survival and fun of an experience.

I would not need to drain all my diets and lower my offsprings survival due to mz/pz unpredictability. Rewards leaning more on my planing and allow more of a strategy then random of chance and frustration.

coral abyss
#

Can you guys either just add humans already or remove all human structures from Gateway for the time being? Genuinely, even if they look cool, what's the point of having walls, gates, garages, radio towers, domes and whatnot if nobody can do anything with them? They only get in your way occasionally and make navigating the map even more of a pain in the ass than it already is, ESPECIALLY the walls. Why not add more natural stuff for dinosaurs instead, like a giant rock where pteras can nest, for example?

primal relic
#

Incentivize entomb more :

  • New mutations that are only available after entombing

  • Skin/Pattern/Color unlock after entombing : Players already go insane for rare skins on unofficials, It's a lot stronger drive than we actually think it is

wild cedar
#

An idea for quetz stalking: standing still, blending among the trees, the beak turned up to look completely straight.
Then they struck, piercing prey with long beak like a spear(very strong attack) from ambush.
I really hope thats how it will turn out

vale ledge
#

i just had a heart attack because the digging for food animation on dibble sounds like a t rex running from behind me 😭 whats with that

tranquil sapphire
#

locating your prey gets kinda hard using only your eyes, in reality predator eyes were adapted to pinpoint target their prey and some can see their prey from really far away. I think carnivores should have better vision than herbis for example if some carnis had an ability to zoom in like ptera or herrera, it'd be so much easier to spot frogs and fish while observing from afar. And for some carnis probably like most of them should be able to pick up the scent of their prey if they're close enough and have their prey AI or player show on the compass after the scent is taken. But for now from what I see, carnis and herbis have the exact same vision and that's just making it very hard for carnis to perform better hunts.

little turret
#

Can we push out a patch soon so Herrera's can climb rocks and swamp dirt mounds again please?

covert swallow
#

I saw a lot of people wanting an ingame map to use instead of the ones online. I think instead of a map a lot of other games have, I recommend adding a map that only shows gateway with points of interests. Not showing you where you are on the map. With time, people will have to learn the points of interest and figure out where they are, with the map only providing enough support to see the whole gateway from above. Which will make people learn gateway and eventually learn to navigate it without needing a map online.

modest sleet
#

Quality of life suggestion: Display the ingame time of day at the server selection menu

frail pewter
#

Make elder cycle better

  1. Don't force players into it. It's a never ending loop an not everyone want to take part in it and even those who do should be able to do it on their own terms. The current cycle doesn't give time to enjoy the game.

  2. There are no more full grown adult dinos. Every dino starts to get either stronger or weaker the moment you hit fg. That brings us back to the point number 1 and there should be a period of time where you're just a fg before starting the elder journey (whether player has a choice or not).

  3. 100% prime elder should so slow and weak that it's not worth playing anymore. This mostly affects smaller tier since they rely more on their speed and the added weight (hp) doesn't do anything if you can't our run the larger and faster predators. I would much rather have 100% prime elders to go back to normal fg stats

  4. It's far easier to get prime for bigger dinos because you have more time to fulfil the requirements.

  5. Character menu should show if you have reached prime elder or not (not an individual list of each task but just let you know if you you're eligible or not). I bet new players don't even know that it exists because it's not mentioned anywhere.

  6. Elder shouldn't affect the speed of the dinos. We just got rid of the speed mutations which everyone was complaining about it ruining the balance.

  7. I've noticed a decline in nesting rates for certain species due to needing to run tasks during growth and not wanting to waste the limited time they have as a fg -> elder.

shut thunder
#

Give us back colors? Dino are parents of today's birds, why they couldn't have same colors. And we can't know what was exact colors of dino... 🙁 (not flashy, but like before 2 lasts updates).

echo ermine
#

I'm not sure if I read carefully in the devblog but I really hope they can buff Ptera's flight speed, turn radius, and more stamina preparing the arrival for quetz.

arctic raft
#

Reduce Rex Speed , in my opinion the max a sub/adult/prime should run is 35 , reduce the agility of the rex literally destroys the rest of the rooster because of his agility ( trike , stego , allo ) but in the other hand increase a little his bleed resistance

chilly shore
#

This idea will most likely get a lot of down votes, and i get it, you dont want the dangers of drinking water... but this could be done to alot more mutations to create a more balanced play style.
so please hear me out, i am a croc main and most of my feed back is make croc life more exciting, and one of my main things is the lack of food for Deino.
so we have all heard of salt water mutation, secret mutation you get from drinking salt water and then becomes available to choose on you're next selection.
there are more i think multi chambered lungs was one, reduces stam lost on jumping..
well this brings me to REABSORBION. Why is it , thats its not a secret mutation? learned from swimming in water? if it were dinos would need to drink a lot more. and it makes sence. {its very over powered mutation}
and it could be done on more then that,
i get alot of land crawlers will dislike this opinion on this but i feel it would be great for the game.
and more so if there were more OP mutations locked behind having to do certain stuff in game to unlock it would be better for all.

cursive hamlet
#

It would be nice if there was an option to entomb into a nest instead of having to find my group again. Just an extra option for people who play in herds. Not everyone will use it but would be a option.

hot oasis
#

Please introduce a system to remove fataled players from the world or give them immunity. Yes it might get abused by 0.1% of players to escape a fight but with how often people are getting a fatal error nowadays it would be warranted. Nothing makes one want to uninstall this game more than losing a multiple entombed dino to a fatal error.

thick grotto
#

Apologies if this is already the case, but I think it would be cool if your dino's vocals became hoarse as your water approached empty. Maybe from 15%-0% it gradually got more strained until there is barely any sound. Similar to the lower stamina effects.

candid umbra
#

I don't even need to say anything to this..

mental relic
#

Great stuff mentioned in the dev blog, really excited ror the new redwoods we need a new biome badly a forest is what really fits this game, not a jungle.

vale violet
#

Idea: Map with an active volcano and lava flows. No extra animations or map events, just perpetually on fire

fallen estuary
#

fix pin already please. just died again when i wasn't even near the rex and he pinned me.. you could fit like 2 whole raptors in between the area of how far i was from the rex.... you cant have a 1 tap mechanic and have it be this glitchy

jagged snow
#

I don't think hypsi treehouses are gonna take off unless climbing gets improved. Our packmates already rest on the ground more than they do in the trees because of all the stamina they spent pinging off the walls. You still can't manoeuvre around tiny bumps on the trunks and branches, even on the old trees, so jumping into them careens you into the next continent. I know you don't want hypsilophodons outperforming herrerasaurus in the trees, but it works out in the end because they can't perform in the trees anyway.
Just give them the god damn wall crawling!

worn horizon
#
  • dilo clones shouldn’t physically deal damage that doesn’t really make sense. It should be purely to intimidate players or make them feel like they’re in a haunted house. Instead of dealing damage, maybe the venom should slowly drain their prey’s hunger, thirst or stamina (slowly otherwise it’ll be unfair) because its venom. I feel like that makes more sense than ghosts dealing damage. It should make your hearing be in reverse for example, what’s on your right you hear as on your left if that makes sense. I think the only time venom should actually deal damage is when troodon is pouncing. Dilo venom should confuse you, inflict fear, and maybe slowly drain food, water or stamina rather than actually dealing damage.
chilly grotto
#

would be nice to have more anti aliasing options, tsr looks very blurry

weary pelican
#

PLEASE either remove, or give us the option to disable unreal engine's built-in auto exposure. ive used UE5 and i know its on by default (why tho???)
thats the thing that makes the lighting go really dark for no apparent reason unless you tilt you camera at odd angles. its supposed to be a "realism" feature that mimics human's eyes of adapting to different levels of light, but all it does it make it impossible to see at random times. its not realistic, its not immersive, its not even an interesting gimmick. its OBNOXIOUS.

gentle cloak
#

Just ran after a baby triceratops as a full grown herra and literally all I saw was me running after it and hitting its tail when I suddenly spawned somewhere else next to it and died (I had full health). I'm pretty sure this happened because of a server lag, cuz it wasnt my device. But even then: it doesn't make any sense for an adult herra to die that fast.

median crag
#

Give a choice upon making a creature for senesence, where once hitting 75%, you stop growing. you cannot entomb or get the 4th mutation if you qualified for prime, but you also wont ever degrade or lose the ability to nest

arctic cipher
#

The rex pin needs an nerf.. it cant be that you spend hours and hours to die from one attack. It should be reduced from 50% -> 35% or 40%. Right now Full prime rex can one shot full prime Maia and almost full grown stego (68-74%)

primal relic
#

The LODs of dinosaur models and animations is crazy right now. I know it's to save performance but if players can notice it, then it's not really properly set up. I mean I saw Utahs/Gallis from 20-30m not having their models properly loaded. Not to mention there is a ton of animation skip if you watch dinosaurs from mid/long range.

swift whale
#

Rex isn't really difficult to grow. I would even say it's one of the easiest. You just need time, because what it really is, is that it takes a long time to grow to adulthood, that's all. Contrary to what was said about Rex being “difficult to grow".
Rex rn only have a false difficult.

Look at this video, and also at many others, and I ask how someone as bad as Rex could be capable of grow and reach Prime elder with this supposedly “difficult to grow creature”...

i would say that rex currently is just a herb disguised as a carnivore, at least in the matter of Growth.

dusty edge
#

If you want hypsi to keep up and down mostly, you should allow them at least 2 to 3 or even 4 steps to the left, right, up (and maybe down), that way they cannot go all the way around and move freely BUT they have enough movement to easily move onto a nearby branch and hop up. There, not op and still restricted vs a Herrera but still functional

mossy axle
#

Could the frail elders get a small bite force/speed/weight buff while keeping the same model?
I like the idea of Elder Frail Deino being a bit bigger than the standard Adult Deino, would be nice to explore the idea with other dinos maybe?

storm stream
#

get rid of the herra swamp spawn location

radiant quartz
#

Although I'm not one to talk on the balance of playable stats, I do have to say that frail and frail-prime stats (I will refer to 100% primes as frail-primes) at 100% seem way to punishing, especially in the speed stat. I'm not against the playables getting weaker after the 87% mark, but the intensity of which they weaken is too much in the event you still want to play as your current dino without entombing.

I feel that frail-prime stats should at least be comparable to a regular adult, whereas frail stats can be raised to the current stats or near the stats of the frail-primes.

I don't understand stat percentages enough to give a universal example for every dino so I'll just use dryo as an example to what im trying to convey in how different the 100% stats should be for frail and frail primes.
Current 100% speeds for dryo, whos base adult speed is 45%:
100% Frail: 32.4 km/h
100% Frail-Prime: 39.4 km/h
Suggested change of 100% Stats
100% Frail: 39.8 km/h
100% Frail-Prime: 43 km/h

hazy heron
#

You seriously need to wake up. We’ve never even had a proper health bar in this game, and now you manage to remove the only health indicator we had. The stamina system is insanely annoying, the elder system is completely broken, dying just to restart — what’s even the point? And now I discover that you’re making elders infertile. Great. Now people have completely lost any reason to play small species at all. How is it even possible that an elder dinosaur can no longer make a nest??? What’s the point of having an adult at all then??? Dondi hasn’t even finished his game and he’s already ruining it!!!!! Herbivore gameplay is already so boring that I honestly don’t understand why you’re removing the only interesting thing about it!!!!!!!!!! the nesssssst

. Personally, I’ve wasted far too much time on this frustrating game, and I’m done with it. I miss the Spiro era — back when the game was actually enjoyable and had soul. Hopefully one day a game developer will finally create a universe like yours, but actually understand how to make it fun and worth playing.

ashen river
#

Please add an option to configure a key combo or something for trigerring pteranodon dive roll. Right now triggering it feels inconsistent, it doesn't happen every time when double-tapping. Ptera could also use a speed and turn radius buff, right now it feels like it's a snail in the air, and constantly spriting isn't really a satisfying soluton. And please let it peck stuff normally like it used to.

sour palm
#

Can we please get back the health indicator on the growth with the colour change? Cause honestly, its much easier to tell where your health is sitting it. At the end of the day, this is a game. We need something to establish where we are health wise. Getting rid of it was a really thoughtless decision. The UI is beautiful, but we need it to be playable.

oblique jackal
#

Something needs to be done with this stuff. The more 1 tap mechanics we have in the game the less the "glass cannons" are able to hunt without the game itself pulling BS. Not only is the hitbox of this head swing way off, either the cool down is stupid fast or the animation isnt playing correctly

steady agate
#

This is generational, you guys have outdone yourself

indigo ledge
#

Buff Rex get up time. It takes 15 seconds just for him to stand up it’s ridiculous

visual ore
#

I love allo but remove allos ability to hold its self up on things. I have no problem with the Pin but what is holding it up on a FG rex and later on, other large Dinos.

thorn kettle
#

Since you mentioned changes to pounce/pin in the dev log, Scraping pouncers on trees should deal damage based on the tree size and the pouncer’s size instead of knocking them off! That’s what bucking is for.

rare crypt
#

Can we fix herra climbing? its insanely buggy, you tp all over the tree, you can fall off of it while slowly climbing, and the jumping from tree to tree needs to be corrected. idk if its the herra hitbox or the trees but its a nightmare

gilded pawn
#

Suggestion for balance change to pouncing to make RNG less of a factor

Make it so if an animal gets bucked off, they are stunned/knocked down. this would make it so once an animal starts to buck, omnis and allos want to jump off themselves. this makes it so buck RNG taking forever has less of an effect.

Also make buck have a roughly 2 second startup so the pouncers have time to react, and do not get instantly stunned.

tiny bobcat
#

Suggestion: Add more elite fish to the waters. deinosuchus should have a higher chance of finding them, or be able to sense movement in the water—not just on the surface. For example, if the player lies still and holds Q underwater, deinosuchus could detect underwater movement.

Similar to what was done with Trikes, juvenile deinosuchus could be able to grab schooling fish, but this ability could be removed at the subadult stage.

cerulean heath
#

Allo is incapable of jumping, yet it can pounce. Doesn't make sense, is it light or heavy?
It can somehow clamber and carry its entirety on a massive T-Rex, but it struggles to leverage itself on rocks not even a quarter its size.

Suggestion: Either make it jump or perhaps a devastating lunge attack would suit its targeted weight more.

formal bone
#

make allo have a kind of stabbing/thrusting rmb attack where its more like a claw swipe with maybe even more bleed, the animation even kinda looks like its gonna rush at the target and slice very quickly so can we just make it do that?(please tell me why it should not have this in discussion)

leaden hawk
#

Delete legacy version

median crag
#

spawned with my buddies as a spawn code, did everything they did, never ran out of nutrients, didnt get prime elder, all of them did. never cannibalized (was diablo) went to all mig zones and patrol zones, got sanctuary, got perfect diet. Didnt get prime elder. Remove the RNG from prime eldering.

swift whale
#

Frail Elder, Prime, and 100% Elder Prime should have their speed buffs and debuffs removed. The difference in damage and weight between a Frail Elder, Prime, and Adult is already more than enough

whole harness
#

Bring back isla sprio. gateway is horrid

willow mantle
#

PLEASE make fish spawn more frequently, or make the deino and future water animals be able to detect where fish areTI_Ping

arctic cipher
#

Here are some changes I think are very much needed in the game:
Reduction Deinos grab ON land
A deino should be able to grab around 35% not 55%. In water it should stay 80%, though to make it more fair, Deinos stamina shouldnt decrease as quickly as of right now.
Also, T-rex shouldn’t be able to pin more then 30% of its own weight, this would give the ability to all kinds of animals to have a chance to run away or fight back to ensure a save PVP- though T-rex can pin up to 35% if its opponent has less then 50% stamina and at 20% stam it should be able to pin up to 40%-50%

shut fable
#

Why does bucking do aboslutley nothing. Fix that

icy light
#

Boost croc weight gain rate. Had an around 50% croc that was hopelessly eating ai because I couldn't get any dinos. Weight barely reached 1 ton.

Also because croc ai diet practically doesn't exists, my growth rate was pathetically low, and I couldnt gain enough weight to grab anything.

Croc would be a lot more fun if the weight was boosted at least slightly. Only thing I can kill are fish, ai that get too close to the water, or another croc.

If im an apex hunter I shouldnt be sub 1 ton for 50% of my life. When do I get my 8 other tons? Or my 13 if I get prime? The expinentional growth hits too late to be as enjoyable.

lavish nymph
#

Fix the "TheIsleClient_Win64_Shipping" crash, I literally cannot play the game without crashing back to back. I log in i crash, i get past that point and i crash about a few mins later, the game is unplayable right now

grizzled dust
#

Show health in the UI (perhaps by filling the hex background that shows stam?)

frigid sleet
#

Would love to see the return of naturally colored rivers in game. The turquoise blue is uncanny

radiant quartz
#

I think its fine to have the Prolific Reproduction mutation be accessible to males. (Mainly because when nesting male children can loose out on a potential mutation)
My reasoning is that technically, the only female-exclusive part about nesting is gestating/laying eggs, and creating a nest (when solo with parthenogenesis).
Males in a nesting pair still have the offspring as their genetic children, so prolific reproduction can still apply to them.
That's why I think prolific reproduction is fine for males, just for a little bit more mutation customizability for nesters.

eternal loom
#

I think a mutation making you un pinable or at least one that just nukes the attackers stam would be nice to have because the game is just pin to win right now.

smoky acorn
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I would really love to up the amount of food and diet bushes and fruits give. It is painful to play any larger herbivore once you get to 50% a Stego takes one bite of a shrub and it’s gone and it barely gets any food and diet.

static harbor
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Thank you for interesting devblog..New running ptera animation is funny . It feels like animator had listening " Who let the dogs out " while he had doing this animation.

tough kettle
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if you guys INSIST keeping pin please concider this. if youre pinning something there should be a mechanic that limits the time you can pin it. so the longer you pin something the higher and higher the chance gets for you to be bucked off. and weight affected this aswell. the bigger you are the lower chance something has to buck you off. the bigger it is the higher chance it has to buck you off. and you cant just pin something to death unless youre an extreme amount bigger.

river pumice
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Make evrima the main version, it gives new players a first better impression of the game when seeing for the first time the game on steam, do it and you guys are getting more players

fresh oracle
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Make prime status way harder to get, because, I atleast thought primes were going to be this super rare thing. Im not saying this because I lost an adult rex to prime rex or smth, no, Im just saying that it should be way harder.

open current
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I don't really know if it was mentioned or is it maybe just me, but underwater view was a pleasure itself before update. Now, playing as deino or beipi you see murky shadowy outlines of underwater or blue, artificial lines of everything there. It's not unplayable but where is beauty or fun in it? Is that going to be back as before? Cause for me, there is no real reason to play underwater creatures if I can't see underwater at all.

tawny shadow
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I love the game but the anticheat program you use is trash!!! You need to do something about that. There is si many oneshot trikes or diablo. I have been killed so many times from ppl that use hacks and oneshot kills. A bby diablo or trike can oneshot a prime Rex or allo or something

glad magnet
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Please post a tutorial for beginners. My carnivorous dinosaurs have been dying for three days because they won't eat anything. If I feed them meat, nothing happens. Please fix this.

proven sun
#

up the amount of food u get from plants it really hard to get a full stomach as a apex herbi

cosmic saddle
#

PRIME ELDER BALANCE

PT HYPSI TROODON HERRERA GALI should be the only few playables that get a speed boost in prime elder the others shouldn't (And for the other small tiers to come soon)

For example Rex who is 33.4 KMH in Prime elder disrupts the whole game of balance as it can reach speeds of 40KMH while murdersprinting it can kill most of the roster with this. Prime elder Rex needs to be a bit slower than the adult one, also there should be NO speed increase for any of the apexes or mid tiers. ALL apexes and mid tiers should NEVER get a speed increase for prime elder as it always disrupts the whole game of balance.

Deino prime elder problem. Deinosuchus who is 13550KG in prime elder gets a speed boost while being able to one shot anything that is 10200 or less this means that any deino who is not a FG prime is fodder to prime elder Deinosuchus.

Also Tenonto needs a prime weight increase it should be 2150KG in Prime elder and beipi back to 250kg.

ruby cedar
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Current status of the game:

  • queue not working
  • daily fatal errors ( specially when in fight )
  • bodies bugg out when trying to eat organs
  • raptor still wonky af
  • when gettin pounced you are not able to sprint after
  • and not to forget…CONSTANT RAIN OR FOG, is this a bad weather simulator game or what?

And to finish this list, one shotters are back 🎉

primal relic
#

Since the new Patch (With the introduction of Rex and Allosaurus), we have an issue that is begging to be solved.

Since some animals got very good sense of smell, it became hard to guess the distance because there is a fixed minimal icon size and it leads to making bad decisions.

I had times when I smelled something that was so far away through the mountain, that I wasted important time just to run into nothing, because it was a lot further away than I thought it would be.

Introduce coloring for the icon's if size and opacity is not enough.

Default coloring : 0-150m
Yellow : 150-250m
Red : 250m +

Both coloring and how is it relating to distance is up for you to decide, I just thought it would be a nice way to know to communicate the distance for playables that has a great sense of smell, like Rex.

chilly shore
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Deino : it would be really cool if we had some way of rotting food faster 😄
with the lack of fish in the water we are forced to eat the boars and deer, but they take 2 days to rot to get diet from it.
so if we could do something to rot the meat faster it would be ideal,
EG trap food underwater to rot faster ... or something

fallen estuary
#

The Elder system

Pros

-makes carnivores go to more sanctuary’s
-adds some more travel
-not exactly hard to get
-Incentive to entomb

Cons

-inconsistent
-super artificial (looking at a map to walk to the middle of the forest or a patrol zone)
-does help much against afk growers (big animals can get prime in less than their first hour of growing and afk the rest)
-hurts small tiers in 2 ways. 1 harder to get prime. 2 stays in peak prime for less time.
-prime speed unbalances the game (rex can outrun Diablo, allo, and cerato if fg)
-Makes people not be able to play the game how they want
-hurts new players who don’t know how to get it.
-frails just kill themselves

Take aways

The elder system fails to make the game more survival like and instead takes away from realism every time you look at a map or run into the first just for a patrol zone. It fails at stopping afk growers and instead hurts smaller tiers. The main problem though is that it unbalances the game.

Suggestions

No speed changes when you hit prime.
Make peak prime start at 85% and stays at peak until 95% with a smaller drop off.
Make frails a little less weak or give them their speed back.
Make longer growth dinosaurs have more prime tasks (not enough that it’s hard to get prime though)
Make patrol zones spawn more on path ways instead of the middle of the forest

topaz raft
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I have a major problem with connecting to servers. You alwayas cant join or get kicked out. Would be nice if we work on the game technical issues first before giving more dinos

worldly jungle
#

Would be nice to nerf Allos bite speed, I don't understand how a Allo my size (I'm a Cera) can just spam bite without any timing and then get me low enough to just pin me to the ground where as he previously couldn't. Also, why is Allo faster than Teno and Cera? Sub Allo and adult Allo can catch up to adult Cera and Teno, even worse when at 100% prime