#general-feedback

1 messages · Page 51 of 1

hybrid owl
#

Im guessing this is whete i out suggestions?

If yes

Would be possible in future to put some kind of caves on the map to an enable somekind of territory system? When a territory is claimed it gives some kind of a buff or a debuff if u are in a territory that isnt your maybe some kind of confusion or fear when in an territory that is already claimed and a rally or defense buff when in ur claimed territory

worn horizon
#
  • Carno bite animation is too slow
  • carno bleed resistance is too low compared to what it should be carno gets disrespected and cera gets buffed every day. A 2 minute fight vs a couple omnis where I barely get touched and kill 2 omnis shouldn’t bring my carno bleed down to 70% smh
remote vale
#

can we please get some solid landable/latchable/touchable tree branches in the swamps - trees unfinished , bushes floating ?

shrewd tangle
#

Sideways climbing for hypsi, that way you can actually get on top of tree branches, not hit your head and fall off.

rapid bolt
#

a concept: occasional AI population boom events, like baby turtles hatching on the beach, deer/boar/goat herds (what happened to those?), or frogs swarming in swamps. maybe these could happen specifically in migration zones sometimes, to encourage carnivore players to actually bother with heading to those places instead of just sticking to spots they know the AI will spawn (side suggestion: fix the spawn rate and distribution of ai. especially with goats and turtles, goats are only found in like three places when the diet menu claims they can be found in "all land biomes", and turtles only seem to reliably spawn on west rail beach)

civic oriole
#

A cool feature would be bodies flowing down rivers as they move

flint basin
#

put baby troos speed back to what it was. being chased down by a chicken and unable to outrun it until 20+% is ridiculous

worn horizon
#

I get this game isn’t “100% realistic” but still… cera gets put on a pedestal for no reason. Cera bleed resistance should not be what it is in game if anything carno and cera bleed resistance should be the other way around if you actually do the research carno should have the highest bleed resistance out of all the carnivores and it’s not even close. Carno in this game has a great model but its bleed resistance is way too low for no reason when it has thicker skin than all the other current carnivores if you actually do the research! If you actually do the research it states that the bleed resistance of the carnivores should be in this order: 1) Carnotaurus 2) utahraptor 3) ceratosaurus 4) dilophosaurus 5) herrerasaurus. People can disagree all they want but they can’t argue with facts the fact of the matter is carno needs a HIGHER bleed resistance in game. Carno speed is accurate and so is its model and ability to ram, however Carno’s in game bleed resistance is VERY INACCURATE and way too low. I barely got touched in a fight as a carno and my bleed was just under 70% which is ridiculous!!

worldly jungle
#

^^
Continuing on this

The development on T-Rex and the newer mechanics is no excuse to not take quick action.

As I've stated, banning hackers is pointless because they have countless accounts for up to 1$ and as low as 20 cents which they get it from illegal Websites. While I've put countless hours into trying to find these websites from trying to find them on my own to asking countless people from community servers, it is to no avail which leads me to think it's all done with a separate community from other countries like Japanese, Chinese, Russian proving difficult to find due to different letters in their language.

Which is why I don't doubt the dev team has time or even want to try finding these because of how annoying and time consuming it can be.

I propose for the time being to make channels for different regions (EU, NA, CA, AU, SA) and dedicate them to solely providing dinosaur refunds/regrows after dying to cheaters being that they provide video evidence

^^this would greatly improve the player base as a whole for the time being until we get an improved anti cheat and take down all these illegal alt account/hack websites

restive spruce
#

make all of the freshspawn dinos (except troodon, deino, diablo, maia and teno) have a normal looking run/walk animation. most of them look like they have stiff legs or are almost gliding in the run. im not neccesairly talking about giving them the adult movesets, just some more fitting animations that wouldnt look out of place

cobalt quarry
#

change back the ptera takeoff to a launch. the way it took off before was just fine and accurate to how pterosaurs take off. they have spring loaded tendons, it looks better than the little hop it does now

edit: saw a better suggestion earlier. let the double tap takeoff be the alternative to the running and flapping. and holding space is the launch. just bring back the launch lmao

amber plank
#

Please, please, please do something about the hackers, or at least give an update on the plan for addressing them. No one cares about dev blogs and what's going to be in the game one day. it is becoming less and less fun to put time into.

quaint scroll
#

I have been playing Tenonto for about 3-4 hours today and while I was being a good bean, constantly running back and forth between River Delta and West Access to try and get to my migration before it switched again (that's another can of worms), I heard a group of Tenontos in Highlands the entire time. And while I can't blame them, that got me thinking. There are currently two issues (for me) with herbivore gameplay:

No clearly defined niches and migration zones that oftentimes don't fit the strengths and weaknesses of certain playables (I don't know if Stego still has the Swamp and River Delta migrations, but that would be a good example).

So while I was, once again, trudging along to get to my new MZ, I had a silly idea:

What if every herbivore had a "preferred biome" (or maybe 2, depending on species) and would, by default, only ever get MZ and PZ in that biome. So Galli for example could only ever get Northeast Plains, South Plains, West Access, Forks Plains etc. BUT, as I already hear people screaming: You can change that. By picking certain mutations you can unlock patrols (or maybe even migrations) in different biomes. For example:

  • Wader unlocks Swamp
  • Hypervigilence unlocks Jungles
  • Reniculate Kidneys unlocks Coasts
  • Hydrodynamic unlocks River Delta
  • Multichambered Lungs unlocks Grassland
  • Enlarged Meniscus unlocks Highlands

Let me know how silly this idea actually is. Yes, I am aware that patrols are not what they're supposed to be yet. Also: "But then I can't pick Nocturnal, Tactile Endurance and Photosynthetic Tissue!" is not a valid argument as, in my opinion, you shouldn't anyway. Not one of them and most definitely not all three.

radiant gorge
#

Currently advanced gestation is very hard to justify even on matriach builds, to fix this please add the effect of hatchlings inhereting a 4th mutation still randomly selected from the parents. Just like prolific reproduction the mother gets nothing out of it but provides a benefit for the children

cursive lily
#

The fact Herbies are basically blind when the sun goes down (for a few minutes) is terrible. At least buff it a little bit so they can see past their nose 🙏

devout plover
#

Bring back hypsi and beipi feet having their own color swatches. Feels super weird to have void-black on my face, legs, and claws that totally clashes with everything else on my skin.

worn horizon
#
  • Cera is damn near immune to bleed damage. Unless a Herrera spends all their time pouncing a cera from max height and chasing it down what feels like countless times a cera will never bleed out. Making a cera bleed out is like trying to scratch through metal with my bare hands and that is just abnormal and shouldn’t be a thing in this game. I get the whole corpse bully niche but Cerato bleed resistance is too high and needs to be lowered even if it’s just a little bit.

-Also can Pteranodon and future Pterosaurs like Quetz have a mutation only for Pterosaurs that increases their maximum amount of stamina or something along those lines because if Pterosaurs have to sit for that long to regenerate stamina at least give it more

-Why are herbis just straight blind as soon as it’s nightime. There’s bad night vision, then there’s just not being able to see.

jaunty talon
#

put giga in the game pls🥺

tiny escarp
#

Could we add a test map like in old legacy? i think this should be implemented alongside a ¨¨sandbox¨¨ gamemode so deathmatch servers are much easier to make for server owners, i think this would help quite a lot in testing dinosaurs, now more than ever cuz i feel some dinos have quite a lot of mechanics that require a lot of skill to pull off, so practicing those in a server that when you die you don´t lose growth could be good, (im sure it´s gonna be implemented but just saying.)

smoky trail
#

I think a mechanic like a mutation or something to make it so you do less damage to your group mates would be nice. So you could play fight/have an easier time hunting or defending yourself as a pack/herd.

frail stratus
#

more fish in the game beeing a dino is like impossible now

prime smelt
#

Compared to the map Gateway, I still prefer Spiro. Although Spiro has a separate legacy version available, there are no servers running on that version anymore. I really hope Spiro can be added to the test server (Evrima), allowing server hosts to choose it as an optional map. Spiro was also the development team's hard work—it is an excellent map, and I would hate to see such a great piece of content abandoned in the legacy version.

sand schooner
#

Desync fix when? Small slower playables than carno keep dying to rams that don't even hit the tip of the tail, if u can't fix desync make carno ram do 0 damage on tail hits at the very least, or just slow it's speed in general and increase it's weight. THIS BS HAS GONE FOR TOO LONG!

worn horizon
#
  • Plants needs to give herbis more food. Travel across the map for what feels like crumbs
  • Why are herbis just straight blind as soon as it’s nightime. There’s bad night vision, then there’s just not being able to see.
quick stratus
#

Before make new dino or something else, can you please change your anti-cheat ? Maybe ban the IP not account... It's just 7$ to buy a new account and use the cheat again...

green jolt
#

TELL US WHAT YOU DO. you guys need more transparency, therer are 4 months worth of crying over the same issues. keep us upto date.. all of the links in the game are to things that have last posted in 2020.. thats 5 years ago. honestly tragic

sacred haven
#

Making Nesting more Valuable and More Difficult to Achieve Higher Generations:

Currently, you take a male and a female first-gen dino and nest in a second-gen with three mutations from the parents.

My suggestion is that in order to achieve a third-gen dino, you will need two unrelated second-gen dinos. Which means four unrelated first generation dinos. If a third gen and a first gen nest, it should only create a second-gen dino; the next generation after the first, etc etc. Ie: building off of the "weakest link".

This will encourage players to interact with other members of their species and try to work together more, leading into more herds, more nesting, and more opportunities for both predators and prey alike.

Players could achieve higher generation dinos through surviving long enough to entomb over and over (which is great for solo players to achieve the same as group players), but this can be even more difficult than nesting which only requires you reach full adult, as not every dino is confirmed to be able to nest as elder.

chrome basin
#

Make Ptera gameplay be more like 20% resting instead of 80%

lofty silo
#

Rework the AI spawn system. Here are few suggestions how can be fixed:

  1. Make AI to spawn ONLY if carnivore or omnivore is nearby.
    • No need for Boars, Deer, Goat, Rabbit, Chicken, Fish - to spawn if only herbivores are in the area. This way more resources will be spared and reduce the lag of the server. And also maybe AI will spawn more frequently near meat eating dinosaurs - so they won't starve to death.

  2. Fish specifically - to spawn nearby Deinosuchus, Herrera, Beipi and other future added fish eating dinos (that includes Pteranodon too).

This was for AI spawns. Now here couple other suggestions:

  1. Make ptera able to eat rotten meat - after all ptera can only hunt fish and baby dinos. So it is obvious ptera can become scavenger.
  2. Make ptera's stamina better (i mean - to reduce slower and recover faster) - after all ptera cannot hurt almost anything. And also give ptera bleed when bite something.
  3. Also bring back THE OLD way for ptera to go fly. The is NO need of 3 times to spam space button. This is ridiculous
nimble brook
#

release t rex now

remote vale
#

Bring in more admins. - deny and approve applications. I personally attempted to apply 3 times over the last 700hrs play time and have received no response. Regardless if it’s denial or approval. Not only are currents unreliable, inconsistent and not found… there are no new ones appearing over the last few months.

More arguments appearing in general evrima chats. cheaters more recently than previous, etc.

lapis jewel
#

How come the dinos never poop?

That might seem like a goofy question, but finding/smelling waste is a very common way hunters find prey irl and it’s a bit weird that you can only really smell water and dead bodies, but can’t use scent to find/track anything living (aside from footprints ig).

This could go both ways… for carnivores to find evidence of prey and for herbivores to find evidence of carnivores (or other herbivores/other carnivores).

worn horizon
#
  • IP BAN cheaters not just the account they’re just buying the game over and over again. Yes it’s giving you guys more money, but it’s ruining the game for everyone if the cheaters can keep buying the game. And yes I know they can somehow switch their IP but it’s still better to ban their IP
  • make nesting beneficial to the parents aswell as the kids
  • slightly speed up Ptera stamina regeneration if it’s gonna drain that quick
  • improve night vision. I understand some dinos don’t have good night vision but there’s bad night vision, then there’s just not being able to see further than your nose. It just looks like their eyes are closed till the sun comes up
fervent trellis
#

^
Add on to the first point above. IP bans are often ineffective due to VPNs and the fact that IPs are not static, I.E you ban someone but then someone else is accidentally banned because of they ended up with that IP. I suggest using Machine ID bans, that way its far less likely they will be able to easily return.

Add on to the bring in more admins suggestion, unless you are paying your server admins recruit more of them but change your structure that they do not have moderator perms in the discord. Making server admin the most junior role would allow for more of them being overseen by those who have more time (i.e. higher permissions), many games allow for admin actions to be logged into discord with a bot (if you arent doing this already), if they dont have moderator perms and their actions are logged you have an easier time with regards to trust (i.e. avoiding admin misuse of tools).

novel vine
#

When there is an update in the forests or something like that, this plant could be added to the ground. It was already there when the gateway was launched, but now we only find it in human buildings. It would be a really cool and beautiful thing.

smoky horizon
#

!!! FIX YOUR MIXPACKING PROBLEM !!!

There is no excuse, none whatsoever, why 4+ ceras, 2 carnos, a maia and a stego should be allowed to pack together. A friend and I were a dibble duo, and we just come across that monstrosity. Is that the vision for this game? Because I'll happily find better things to do with my time. I literally don't care how you fix it, I'm all ears at this point.

night ivy
#

Ptera hitbox is soooooo bad and needs to change. They shouldnt be able to attack like 50 times and hit multiple surfaces and not fall. Dumb.

rustic sundial
#

spent hours growing a deino just to die from starvation, not a single fish to be found, is it really that hard to boost AI spawn. smh

urban cedar
#

Realistically if i eat 5 trees of food as a trike it should fill me up, idk why anything that trike touches it disappears, what do you think will happen when sauropods come into the game, increase food gain for herbi and especially carnis for gods sake

chrome rover
#

I think it would be awesome to enable the pt to pick up eggs during flight with the already existing fishing animation as it would be dangerous to do since you fly pretty slowly while doing it.

novel vine
#

Please, bring back this grass, it is so beautiful! The new one is so bad compared to the stress test, the foliage and vegetation of the game suffered a huge downgrade! Watch the stress test videos from 2022 and compare them with the current game, this old grass solves everything, and it was one of the best I have ever seen in games, beautiful but simple, and it matched the map. There was no need for other texture blending systems like the current one, which has dirt under the model and makes everything look green from afar.

vagrant drift
#

Allow dryo to either
A: Have more dodge charges

OR

B: Be able to dodge with no charges at the cost of 2% stamina.

Why? well as i see it theres no reason for dryo not to be able to dodge more, it only helps an already endangered species feel more fun, and it could really really come in handy against much faster predators like carno and subadult omnis which catch up to you eventually and oneshot you before you can dodge again.

weak heart
#

seems like alot of cheaters these days its just the admins controlling population of apexes cause victims are big creatures more often but im not sure
Anyway if any devs ever read this im gonna make sure you know about terrible bug, when someone dismount latched raptor (idk if troo too) then raptor losing opportunity to move AT ALL for like several seconds. Its fatal
I very, very hope devs will fix all these missing spawns of fish and small animals (like babies, crabs and frogs. Baby deers were the salvations for carnivore hatchies now we deprived of easy prey in our lowest)
I will keep make you know about all these cheaters and hackers i meet
The Isle is one of my favourite games and i wish it will change to a better way

odd salmon
#

The current “General Feedback” section often becomes overwhelmed with countless suggestions, complaints, and ideas from players. While it provides a space for the community to voice concerns, the sheer volume makes it unrealistic for the development team to meaningfully process or prioritize every submission. This can leave players feeling as though their feedback is being overlooked, while also creating unnecessary noise for the developers.

To streamline this process and create a more effective dialogue between the community and the development team, I would like to suggest the following:

Structured Questionnaires
Periodically send out official surveys or questionnaires regarding upcoming changes, planned features, or ongoing development priorities. This would give players a focused opportunity to share their thoughts while also providing developers with clear, organized data.

Scoring-Based Feedback
Instead of only open-ended comments, offer players a structured set of questions where they can score elements of the game (e.g., mechanics, balance, quality of life features) on a scale from 1 to 10. This method generates quantifiable results that can be easily analyzed, helping developers understand which areas matter most to the community.

By introducing a more structured approach, the developers can gain actionable insights, and the community will feel reassured that their feedback is being heard and directly contributes to the game’s ongoing development.

marsh laurel
#

Trike and Dibbles should be nerfed in damage

willow ridge
#

Give bright blue and other shades of blue male display color palettes to dinos that don't already have them, there's a lot of herbi who can't choose a bright blue/shades of blue male display. But I see a lot of birds use bright blue (especially as 'male displays!') so it seems realistic enough to me.

carmine lion
#

Nesting

  1. Currently, it's less rewarding for parents, make it rewarding by unlocking a mutation for the parents once at least 2 hatching are sub.

  2. Make nesting grounds, give parents a temporary buff that they take like 5% less damage while in the nesting grounds and while their young still require the parents to be fed (this is just something random I thought of, it doesn't have to be this, an extra growth increase to the offspring could be an idea, but SOMETHING). Remember nesting grounds are usually for other carnivore parents with their young, so while the parents distract the other parents, the babies can get food too. Kinda like a hunting excursion? Again, this is just an idea. The main thing is nesting grounds.

  3. Allow parents to store food (timer for it to rot still) around the nest.

  4. Give deinos mud nests, please.

  5. Allow the parents to pick up babies

  6. Please let people go to a character creation skin when being nested in and choose their skin/gender. Maybe a little popup that says "you have the albino trait, would you like that to be your skin?" With a yes or no selection, but not for each egg, but randomized.

Skins
Please, I am sure others feel the same as me, please give us more colors than brown, orange and black.
I'm not saying a hot pink T-Rex, but more shades of blues, greens, purples, etc. For all dinosaurs including male display colors. I can't even tell when most of the dinos are male because their displays are not prominent.

slender juniper
#

Legit fix Omni.

Getting knocked off by a tree but being stuck and or still in the lacked animation only to be killed without even knowing you were knocked off is game breaking and should be hot fixed.

Prime example
https://youtube.com/shorts/9RZHQpr1caw?si=kYs9eYFotI9mSsPS

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worn horizon
#

Please increase the amount of food plants give herbis. It’ll probably be awhile before Camara gets added but how do you expect sauropods to survive in game when as a stego, trike or Maia you can eat several plants and it’s literally a snack. Sauropods won’t be able to survive in game with how little food plants supply herbis plus they’re slow so by the time they get there they’ll be nothing there anyways. So I’m not sure how close or far sauropods are to coming to evrima but in preparation for sauropods arrival I suggest increasing the amount of food plants give herbis and maybe even increasing plant spawns

  • make nesting beneficial for parents. Right now nesting is a high risk low reward thing to do because unless you’re omnis, troodons or hypsi you’ll have to split up anyways
uneven river
#

Is it possible to lower the volume of the water sounds in the skin creator?

A good level would be somewhere between 25-33% of the current setting. It is unnecessarily loud.

jagged snow
#

I wish underwater vision was as bright as overworld vision. As a beipiaosaurus, if I want to conserve my stamina, I have to dip my head under the water for only short moments between dives, and it's pretty hard to see with just how dim everything is. I have to strain my eyes a lot of the time. With more semiaquatics on the way, the underwater gameplay could use some prettying up.

ionic lance
#

would be cool if the skin customization were like we were a replicator making the dinos, probably will also fit the upcoming ui changes

elfin tangle
#

Mutation Ideas

Insular Gigantism

  • To unlock: 3rd Tier Mutation - Have full hunger for a long period of time >75% for (2-5 Hours) Only accessible to small dinosaurs (Dryosaurus, Troodon, Pteranadon, etc. Maybe a weaker version for larger dinos)
  • Unlocks an additional 50% Growth (150%) and allows the ability to grow size, weight and bite force.
  • Increases Hunger decay and Stamina consumption by 60%.

Insular Dwarfism

  • 1st Tier only Mutation
  • Increased growth rate, reduced hunger decay as well as reduced stamina consumption.
  • 50% smaller maximum size with lower weight and bite force.

A bit of a way to also have shorter or longer gameplay loops depending on what you want.

river pumice
#

make the dino's heartbeat audible when they are close to death (not from drowning)

astral trail
#

Species Specific Mutations/More Survival Based Mutations

Frankly, Mutations right now just kinda feel mediocre. You're either forced into the meta combo of mutations (speed/combat mutations), or you go for a survival build which just ends up to you dying to those who DO choose the speed/combat mutations. The illusion of choice is still there of course, but you are aware that you're putting yourself at a statistical disadvantage when choosing something other than meta mutations.

So, we need more survival mutations alongside species specific mutations (and a rework of combat/speed mutations but thats another topic). Creativity is key here, theres really no limit (except for inherent balance that everything is limited by). Scent range mutations, more tracking mutations, group mutations, etc.

As for species/animal specific mutations, they need a more keen eye when it comes to balance, else it just becomes another meta mutation but for that creature. Some ideas i've seen float around include

  • Ability to grab non rotten meat chunks as Omnivores (not species specific, but close)
  • Hypsi spit having a variety of different effects based on the makeup of your diet/what you've eaten
  • Pteranodon having a mutation that allows it to eat rotten food (without diet).

In general, mutations need another look over. They have so much potential but its being squished by 4-5 incredibly insane mutations.

ionic kernel
#

Let dinos that are too small to grab organs drag them instead

boreal kelp
#

Ditch the path making mechanic for grass

Ima be frank, this whole mechanic where we could potentially make paths when walking through grass is a waste of time. It’s so situationally useful and I doubt people will even notice or use it often. Like if it can only work on grass, which is only located in open plains, where you can already see long distances, how is it useful for tracking? There’s also the fact many of us just don’t like how this new grass looks. It’s too uniform, bright, ugly, and artificial looking. And it hurts extra knowing the better versions of grass we’ve had in the past (first gateway stress test👀).
In summary, changing the grass just to make this niche mechanic hardly seems worth it. At best it’s technically impressive, but it doesn’t make sense gameplaywise.

slow wolf
#

Pteranadon is able to open bodies while latched near them, but cant take out the organs. This sucks when bodies get stuck to trees or walls.

vagrant drift
#

it'd be nice if hypsi had a reverse charged jump when climbing, with a tap you'd do the maximum jump height as currently is, but you can hold it down a little to reduce that jump height and help yourself not overshoot when climbing in tight situations like thin trees or cliffs/rocks.

south pelican
#

Ai are incredibly basic but are somehow also extremely buggy. It's been half a decade and they still barely function, you might as well start over. They are a major part of the game and deserve to be properly implemented.

pine tinsel
#

Hackers are breaking the game. Why isn't the anti-cheat updated? This bothers you developers too, doesn't it? 🙁 Please address this issue.

open rampart
#

Please just please support fsr

glacial dove
#

I doubt I'm the only person who has noticed it, but it seems with each new creature added they are giving them less colour optoins to pick from, being Maia, Trike. especially. I find it quite plain and everyone just looks like different shades of the same bland colour, especially in the male colour variation of just being oranges. Pachy and Mainly Tenonto suffer from the lack of male display variation, Teno displays overall are just so dark and it's hard to get them to work with the other colours. Please add just a few more colours to play around with like greens, more shades of brown, oranges and creams it'd give groups of these animals some personality. As for the male displays just the usual that you'd see for Carno or even dibble would suffice.

flint knot
#

Within the Discord Server, Content Creator role should be more accesible, given to smaller Isle content creators that work hard enough to earn it (somehow.)
And it should be removed from those who are inactive with The Isle content for longer than a set duration!

Please.

tired breach
#

If I, as a human, can get full from a plate of fruit and salad in size of my stomach, a herbivore with 3-4 bushes in size of his body should also be able to get full from it.

swift whale
#

Use the #announcements To tell the community how it's going with the updates and dinos that will come, not just to announce new updates and patches. Seriously, it's sad how much you don't even tell the community how and what you're doing clearly, especially about Rex, which is literally ready and it has not yet been released (If consider the version from 6 months ago and the images from the devblog)

Just communicate more with your community, because updates take a long time to be released.

worn horizon
#
  • Can we get an autowalk button?
  • would it be the worse idea to allow certain mods to create a few playables because my goodness. I’ve seen people talking about an “engine update” but would it make a difference if you release Rex before the update or after? (Allo too)
carmine lion
# carmine lion **__Nesting__** 1. Currently, it's less rewarding for parents, make it rewarding...

I forgot to add in that within nesting grounds there should be like sanctuaries with mushrooms for herbis (that babies can smell) and AI for baby carnivores (that carnivore babies can smell) and for carnivores it should give all 3 diets, just like mushrooms.

Also, that for parents (carnivore/herbivore) who feed their babies, they should be able to have the ability to store extra food in their stomachs for that. Only while they have offspring that rely on them for food.

vagrant drift
#

how deep water should be before it can be drank should be different across all size ranges. a hypsi should be able to drink from a puddle where something like an omni wouldnt, it just doesnt make much sense that theyre the same across all playables.

you can have a whole trike drinking mostly dirt while a hypsi cant drink from a puddle

fresh seal
#

fsr support

sacred haven
#

Being able to hold the courting animation or for players to choose to do it separate from a possible mate, and for the mate to then opt in by moving close and courting back would be a small but fun change i feel. Id personally love to see hypsis doing their little dances for longer than 3 seconds or other dinos doing their thing; it feels so brief right now, and while its great to be able to quickly court and start nesting (keep this!), it would also allow for other kinds of interactions and emotes, as well as possibly communicate intent to another player from a safe distance. I do however know it could be used for goofy or innapropriate things, but sniffing animations and other animations are already used in similar ways (spamming q on teno for example...)

nimble brook
#

omniraptor standing up way faster after being knocked down because it stands up so slowly that congenital hypoalgesia does not make sense since you die either way + it’s the most agile dinosaur so why not make it recover fast too

velvet moon
#

Its a minor thing in theory, but made me go from considering uninstalling the isle altogether to playing it often

  • Move the foliage physics setting from the gameplay tab to the graphics tab.
    I get that it is technically gameplay related, but so is view distance and it isn't included in the gameplay tab. Since the gameplay setting tab is the tab the setting screen opens on, more players will see the option. Plus, when players have FPS issues, they look to graphics settings to fix that- not gameplay settings.
    Before I turned it off, running through a jungle was almost impossible since it would drop to 10 FPS at best, with it often sitting around 5 FPS. I had lowered all my graphic settings and was ready to just accept the game was badly optimized and borderline unplayable on my pc until someone suggested turning off the foliage settings. After turning it off I now sit at 50 FPS even with discord and a browser open in the background, and jungles are no longer a horrible nightmare. But I had a very hard time knowing to turn off that setting, as its in gameplay settings and not even labelled as something that could effect preformance
flint knot
#

I wish AMD's frame generation would be a setting in The Isle, just like Nvidia's is right now

fluid rampart
#

1st issue - Fix the fish and other AI spawns. Community has been begging for months now. I for one have not played in months bc I cant play deino. Many others have said the same.

2nd issue - there is no reason for unofficial servers with the same amount if not more players to be able to find, manage, and punish hackers better than official servers can. Obviously theres way more official servers for your team to manage, but the community has brought up the idea of having volunteer or trial mods/admins multiple times, people who know and play the game, and are willing to contribute their time to making it better. Just bringing it up again.

fair lava
#

Please remove the ability to smell twigs while you are not actively nesting as a species that needs to collect twigs to nest.
That's information that shouldn't just be handed to you by pressing a button you already press like 90% of the time.
There are enough hurdles to nesting already.

||In the screenshot there is no way I would have figured it out from so far away.||

modern drift
#

A seperate call for nesting would be kinda cool later down the line. Like having it be different for males and females so you can call out to nest with others.

rancid ibex
#

Neuro Beipis three call should fear things using electromagnetic brain signals or something. Would play well in to its feisty duck personality.

worn horizon
#
  • Carno weight needs to be increased to 1.5T at the least
  • cera bacteria takes too much food and water why does my food and water go from 100% to about 20% water and like 10% food off of one charge bite
crimson willow
#

^ but make Carnos base speed 45km

tidal cave
#

Since getting to Elder will probably rely on being able to find a mate and raise young (and keep them alive), maybe the scent system can be changed to accommodate it (If it hasn't been changed for Elders already).

-Pressing N when not next to another dinosaur could have you do a mating call (Or it can just be a 5 call instead?) This could be a call different from the others that signals you're looking for a nesting partner (instead of just using the 2 call) It could have the loudness/sound range of a 1 call, unlike the 2 call which doesn't have a very far range.

-Since scent is possibly going to get an overhaul, being able to smell certain details about different dinos in general can be helpful for when trying to find a mate, but also for general use. You could find out details like it's species, it's gender, it's growth, it's health state (if it's bleeding, or sick), which could also help with hunting as well. Maybe you will have to stand and smell a scent for a few seconds for those details to come up instead of it being immediate. It could be UI Icons instead of text to keep it more simplistic. Symbols like: ♀️ ♂️ 🩸etc. (But in the Isle's UI style of course)

-Being right next to a dinosaur of your same species, smelling each other could show what mutations each of you have, which could help in choosing the right partner to nest with. Maybe these can also have their own simplified icons that are recognizable for the specific mutations they are, if possible. Not sure how that would be done.

-Rivalry between dinos of the same species and gender will be more common, because if raising strong offspring helps you get to elder, others will want to fight you for the partner they think has the most favorable mutations.

I think that along with the general use for a mechanic like this in hunting/grouping, it will make looking for a nesting partner a lot more challenging and interesting instead of the current gameplay loop of "Hey, are you M/F? Want to nest?"

zenith fractal
#

Just put this game on the shelf for a few years, will save you a lot of brain ache. # tired of Steggo 1 shotting everything.

barren tulip
#

Well, where do i start...

I love what the community is all about, most of them are helping out to learn the Game, random interactions leading to massive mixpacking and chill without any intentions to hurting each other and on and on and on.
The World is crafted nicely, i love Gateway, i only play evrima.

BUT the big Problem are the Cheaters and the majority of the <@&505047238674874368> ´s with their way to handle those Reports.
Daily, hour by hour, minute by minute a massive ammount of players reporting cheaters which are still active 3 Days later.
Nobody gets Feedback, nobody knows which actions are taken or if any are taken and this is a pain in the you know where.
The Community is screaming for help, we offer to help and get not even Feedback to Emails or Applications!
I dont know how many FG Dinos are taken down by Cheaters but i never saw any Feedback or granted REGROWS for our spend time and unfairly losses.

Lets just imagine a new Report-System!
Lets make an Ticketsystem where the Players can Report the Cheater WITH Location, WITH Skin, WITH Clip, WITH ID.
Lets see the Players which Admin took the Ticket and handles it
Lets give the Player Feedback to let them know what will happen
Let us Speak to the Admins in some Cases
Lets grant Regrows in a Short ammount of Time.
Lets build Admin-Teams for each Region!
Let their be Hardware-ID Ban-Waves, triggered by a Dev(i know they can do that

We all wanna love the Game but if i´m be honest, you making it very hard on us!
And NO, unofficial isnt allways the way to go or to answer with!
We want to Play Evrima how it is intended and how we love it or wanna love it!

I see the massive Love/Hate Relationship from the start on and now i understand it
Just help the Community and let the Community help!

ruby pine
#

I have a suggestion for Trodons, instead of it getting poison at 50% why not make blue frogs which Trodons have to find and eat in order to get poison, and so it gives the player an extra quest to do before he can properly use trodon`s ability

worn horizon
#

Can you add some sort of mating call like animals do in real life instead of just hoping you run into the opposite gender of the same species. A “5 call” of some sort or something.

mental raft
#

make a way to delete saved skins, i want these to go back to how they were

vernal jacinth
#

Fish Spawns! Need I say more? Almost every player in the game has brought it up as an ongoing issue - in addition to scuffed AI Spawns in general.
I haven't played the game for too long but I am eagerly learning it, however in my time of learning I have experienced more than enough situations (Actually the majority of the time some days) wherein the Fish or other animal AI Spawns are completely messed up and often result in starvation unless you get lucky...

*EVERYONE * agrees that starvation is par for the course at times, and is not entirely a bad thing; after all if food was so abundant we wouldn't need a food bar really, it defeats the point. Naturally however the current state of the AI Spawns (**Fish **especially) have made certain Dinosaurs absolutely dreadful to play, i.e Deinosuchus as an example - the sate at which that Dinosaur is currently in, in particularly is gobsmacking. I've personally only seen Fish twice in 1 out of my 6 attempts at Dieno... and the sad reality is that the furthest I've ever gotten is to 50% , almost ENTIRELY through the cannibalism of my own kind... Again perhaps par for the course, but at a certain point I had people literally sacrificing themselves to me because we were all starving and I was the biggest with the most progress (A testament to the kindness of those in the community mind you), but in the end I still starved, because when you're 35% onwards, even Fish do VERY little to satiate you. Additionally there's apparently "Elite Fish" and I've never once seen one, don't even know if it's real...

‼️ TLDR: It's well exciting to be hearing about you Devs adding new Dinosaurs to the game, but it falls on starving ears... Fix the AI Spawns, for Fish especially, so dinosaurs can actually survive in the world you've made, before trying to add more to the list of starving dino's aye?

chrome peak
#

Start doing hordetest for elder and maybe rex? Right now it feels like we’re getting nowhere? There hasn’t been any test for it publicly yet, that’s why I’m pointing it out 🤟

sweet lake
#

Buff Deinosuchus. Noway a group of 3 TRex equivalent of crocodillian would storm off running at the sight of an aggressive little spiky tail cow. It's disgraceful 😔

ionic kernel
#

Patrol zones make playing herbivore risk free and also defeat the point of migrations entirely

worn horizon
#

With the current state of the game having a Deinosuchus as a playable is absolutely pointless. With the way the game is right now, if it stays that way deino will fall into the same category of extinction as the Dryo. Unlimited safe drinking spots, the water drinking glitch, and patrol zones every 2 milliseconds defeating the purpose of migration zones and migrating as a whole and make playing Deinosuchus literally impossible- Not to mention the non existent fish spawns. The only time I see fish is when I look at YouTube videos from last year. Now I’m not encouraging mixpacking, but this may be the reason why some Deino players may mixpack with other species as it may be the only player interaction they get for days on end as there is now no need to go anywhere near deep waters. Please fix this. The map looks amazing but it unfortunately defeats the purpose of having Deinosuchus as a playable as a whole their is no longer a need to fear the water when you drink when even a hypsi can stand in water that it can drink from. About 2 years ago, with how the map was, you needed to come near deep waters to either cross, or stay hydrated. This is no longer the case. Please fix this before Deinosuchus falls into the same category of extinction as Dryo. Not to mention the Deinosuchus is completely blind underwater unless it is in saltwater. No player interaction which can lead to Deino mixpacking when they finally meet someone, unlimited safe drinking spots, non existent AI, very bad underwater vision when not in saltwater, player interaction exclusively Deino cannibalism etc is the reason why Deino is becoming less and less popular and may become as rare as a Dryo very soon if action isn’t taken.

rancid ibex
#

I think that it was stated at some point that a full blown dessert biome wouldn't be implemented due to realism and not wanting too. But if you do decide you might then you could use real life examples such as death valley and northern/southern Tasmania as examples of pretty drastic environment changes in a relatively small area. In Death Valleys case the terrain acts as a natural oven, and Tasmania has a pretty sever rain shadow adjacent thing going on

native gust
#

Fight or Flight
(raw concept- values could be tweaked)

3-call should buff raw damage output by 5%, taking 10 secs to build up to the full 5% buff (1% every 2sec). 30sec duration at full with a 10sec cooldown.

4-call should de-buff stamina drain by 10% for 10secs with a 5 sec cool down.

only one or the other may be activated at a time and not within 60secs of eachother, though each may be used repetitively without a 60 sec timer.

(would create more realistic scenarios where calls could and should be utilized, which would then create more player interaction with more players revealing their location.)

pale owl
#

Can we please add some kind of hacker detection punishment system in game? Like for example if the game sees you’re a baby one shotting a fully grown diablo your dino is instantly killed or you’re kicked from the server for 24 hours

devout wraith
#

I watched a video that brought up a pretty interesting system that dealt with hackers, the game was called ''Call of duty warzone'' and the anti hacking system was called ''splat'' were the cheaters will die automatically over and over again if the system detected hacking.

I was wondering that maybe The Isle could implement something similar like that as well, since admins are not always around to deal with them and they can be on for hours on a server. It could also perhaps save the hackers Identification on steam (or whatever) for the Devs/Admins to get around to banning at some point.

The cheats would have to be completely obvious of course, as most The Isle cheats are, its just to prevent them from ruining the game for everyone else.

(It could also possibly tie into the games core so if the hackers try to tamper with the anti cheat files to bypass it the game will corrupt.)

(Rapid spawning/despawning of Ai to eat the bodies to keep the lag down as well.)

dim robin
#

To be honest I can’t be the only one saying deinosuchus is literally unplayable u spawn weaker then before and u are so light and weak u can’t hunt anything what are u supposed to do starve? And to think that there are so much safe drinking spots in the map and there’s lakes and rivers where it’s safe the old map literally was better every river or lake u came across there was always a sense of danger or anxiety when approaching the rivers in the old spiro map nowadays u can just go right up on it without even a worry please fix the map im not trying to be some sort of pain but it really makes the deino pointless I can’t even play it without starving to death and before then when deino grabbed and lunged out of the water whatever it catches stayed in its mouth and could easily carry it to the water before danger now if u lunged and tried sprinting back to the water it just casually drops we really need fix the map and make every lake or river have danger because if not deino is pointless and buff deino it’s so weak knowing that when it spawns you can’t do anything at all back then u could gain weight easily now it’s pointless i don’t know if it’s me or anyone else but this is my side so please devs take it into consideration and not to forget make the night vision for deino better the night vision is so bad right now ur literally blind a how am i supposed to hunt when i can barely see anything in the water let alone the outside of the map

primal parrot
#

PZ's are too forgiving for Herbivores, and all it ever does is isolate small herds in the middle of Nowhere in a forest. Most players also know WHERE a PZ will spawn, and also how to get a PZ to respawn (cough, by dissolving and regrouping in the UI menu). Considering how it's quite literally impossible for an herbivore to starve to death with the grazing mechanic, it should take more effort on the herbivore's part to achieve a perfect diet.

MZ have the capability of transforming an entire server into something awesome. The reward for herbivores should be immense if they spend the time to travel across the map. With that in consideration, MZ's should also last long enough for slower herbivores to benefit from MZ's (base it off of how long it takes a stego to trot from point A to B, and then eat until they're full). Steg and Trike would be the last to arrive, and the hungriest, and more than happy to clean up what the other herbivores couldn't finish.

MZs should also never be located away from water. In fact, diet plants should spawn more plentifully nearby water. Give Deinos a break.

I also think it would be cool for diet plants specifically in MZ's to drop nesting sticks whenever there are gestating dinosaurs nearby.

jagged snow
# primal parrot PZ's are too forgiving for Herbivores, and all it ever does is isolate small her...

Maybe patrol zones should only be available for the first 40% or so of your dinosaur's life. When you're too big for the sanctuaries but too far from the migration zones, the PZs fill in the gap by letting you grow until long distance travel is safer and more practical with your new size.

The other problem is most patrol zones share the same vegetation, so there also needs to be a larger variety of plants to avoid stumbling upon a patrol zone not meant for you, but one that serves you anyway.

edgy robin
#

A way to directly sniff tracks and blood more directly

astral trail
#

Reintroduce Compys/Pteros into the AI system

I know they're currently disabled mostly due to being bugged (outside of soundtraps atleast, but even then i dont think ive seen any?) but I think this should be pushed up in the priority list somewhat. Pteranodon's entire diet, with only 2 exceptions iirc, is AI. currently, fish/frog AI is bugged, compys/pteranodons dont spawn, etc. the only current reliable source for Pteranodon is turtles, notably the hardest thing for fresh PT's to kill.

I think having compies/ptero AI working again would provide a bit more of a safe blanket for Pteranodon in cases where its main AI food (naturally spawning AI, i.e ones that spawn outside of niche scenarios involving a corpse/sound trap) is bugged/not working properly (which lets be honest, AI is going to continue breaking until we're nearing the end of the games development.)

wide crystal
#

Repair ai, especially fishes

boreal kelp
#

Now this is what I'm takin about!! Loving this new highlands!

sleek cliff
#

Update looks good. Sniffable mushrooms is a GOD-SEND for people who are colorblind and couldnt see them. But please lets put a pause on adding trees and forests and bushes everywhere. Now even south plains is becoming south forest.

winged atlas
#

thank you for finally updating the water materials!!
one thing is the waterline, its still missing

potent swan
#

shadow smoothing seems to be broken on hordetest, even on epic shadow and shadow smoothing settings it is still stuttering a lot

thin grove
#

My Diet System Proposal

The current diet system works, but it feels overly simplistic because each food type mainly provides a single nutrient. This makes diets feel less realistic and too rigid.

My approach would be for every food source to supply multiple nutrients, just in different proportions. For example, fruits could primarily provide carbs but also small amounts of lipids and vitamins. This way, no food is “one-dimensional,” which mirrors how nutrition works in real life.

The scent system could reinforce this by highlighting whichever nutrient you’re most deficient in, guiding players naturally toward the foods they need.

This design would keep diets flexible, more immersive, and less dependent on items like gastroliths, while still encouraging variety and strategic foraging.

spark dew
#

The elder debuff is kinda crazy at the moment. Getting punished for playing/living is rough I know we can be reborn but losing over 45% of your damage and speed is too much I think. You barely even get to enjoy having your adult stats. Maybe horde test the growth is faster right now but I got less than like 1 hour on Cera before declining my stats rapidly. Didn’t bush grow either I hunted tons of players and ate organs until adult.

The post said we dont need to go out of our way to engage with the prime/withered elder but 0 chance anyone is going to play normal when you get nerfed so insanely. Maybe just make prime better rather than nerfing the regular players?

Final Cera stats:
90 biteforce
30.2 speed

slate cape
#

I read about the hordetesting. Sounds good. But why WHY is ceras group limit raised to 5??? It should be 3 max. They are already way buffed then they should be for being the isle clean up crew.

vagrant drift
#

the new water shader is BEAUTIFUL but i wish the actual view distance would go as far as your nv outline distance, cause right now you cant even see a bodylength infront of you as a beipi without nv. either way its BEAUTIFUL tysm

wary marsh
#

add a australia or atleast asia hordetest server playing on 200 ping on NA 1 west is unplayable would be much appreciated

bitter trellis
#

The new highlands is okay but I wish the brown or "dead" grass and color scheme was kept. Now it's just green like everything else. Nothing unique about it anymore.

supple lotus
#

Hello , I am here to discuss about the admins . I waited for 1 day long and i am still waiting with evidence about ho w a cheater got killed me and the same cheater has been killed many players all day and nothing happens. I have the evidence and these guys " admins" dont even care. I get it your short on staff but there is no way for a whole day to not have someone take care of that.At this point do something with the anticheat or add members in staff cause this game will eventually will be ruined by the overpopulation of hackers and the short team of admins that are an enigma cause you never see them do something. Me and other many players are still waiting for someone response < hopefully youl have time to even care about this message.A 1/10 experience for me and this thing will be written in reviws of this game too.

open rampart
#

I love the hordetesting update u did a great job the water materials look amazing and have been better than ever before the game visually also looks amazing Ty so much great job but why am I getting 200 ping on eu servers and at the server picking screen it say’s 16 ping.

molten junco
#

You must fix the so-called "ping" on the "HT" servers.

The new hordetests are ideal in terms of adding new mechanics and the most important thing... REX!

But at the moment it is impossible to play on the servers, because the PING is even 200+ but still, I can't eat food, when I catch a crab it disappears, the ping does not allow me to communicate in the chat.

So, FIX the ping! - Because of the ping we cannot view errors and bugs, mechanics and maps, and all this is in a mess... in short, fix the ping

iron steppe
#

I really like the new implemented report system in the game. Hopefully this will remove all the report spam in chat in the future, especially on different threads where it has nothing to do with.

swift whale
#

So, Carno "nerfed" and Cerato buffed again. Treating Cerato like a poor soul who needs constant buffs, as if he weren't already extremely strong and easy to play.

Seriously, rethink those decisions you made regarding the Carno and Cerato...

fresh seal
#

fsr support

wicked portal
#

I am going to assume this new growth rate for Deinosuchus is incorrect? Or bugged? Can we please have this looked into... i'm 53% and haven't even hit 1,000kg yet... =\ And while I am on the topic of Deino, can you also revert the schooling fish back to giving a decent amount of food to Deino please. Especially if this is Deinos new growth speed... I won't be catching anything for a long time...

balmy wharf
#

Allow us to turn off OUTLINES in night vision on Replays for better cinematics. Allow us to Set a Cordinate for the camera to be SEt out Regardless of Time pass. Allow Multiple Markers to be placed to allow for a preset Camera trail. Do you guys ened some one to Work on your replay system? Theres so much more that could be done with just a touch of love.

Edit: Allow us to TURN OFF AUTO BRIGHTNESS.. my god is that an aweful feature.. look up its dark, look down its bright.. Im a camera not a dinosaur

worn horizon
#

Personally I think fg or “prime” should last a little longer because the decline hits you hard. Let us enjoy our “prime” a bit longer because the decline is a heavy hit. Personally I think making prime start at 100%, then declining from 150-200% or something like that would be better to give us more time with elder. Maybe not even that but just a little longer in our “prime” would be great. Great update though 👌

normal canopy
#

I personally think eldering/senioring should be COMPLETELY optional. There should be no debuffs to your stats at all because of the system unless you intentionally opt into it. People should keep their normal adult stats unless they choose to become an elder. If they decide to become an elder, it should work as it currently is

sweet lake
#

Deinosuchus too weak

split steppe
#

HT 0.21.97
Pachy, Stego, Teno
too many changes to list, too tired. all of them good. elders are fun(when im not magically morphed into an omni lol after entombing as a prime elder) and feel rewarding.

PZs dont disappear and MZs change every 5-10minutes after the server has been running for a bit. makes it impossible to reach them and im assuming its needed to get a prime elder.

THANK YOU for making raising kids NOT necessary for (at least pachy) prime elders. I only play solo and dont trust anyone enough to nest because of all the trolling they could do to me so it makes me really happy that im not locked out of prime elders.

also sanc mushrooms being sniffable is peak.

Edit: I just failed to get a prime elder teno after doing the exact things my pachy did. i dont know if the server crashing reset my progress or anything but it seems odd that i failed this time after copying my actions. My MZ and PZ never changed so i didnt move as much but how could i? they didnt change.

celest cargo
#

HT 0.21.97
The migration area has been without food for 1 year, and I don't play with Herbivores because I die if I don't stay in a PZ. We need to put food in the migration zone again

chilly mirage
#

can u please give us a grace period as a 75% (which is now technicaly fg) i dont like declining immediately and it makes it feel unenjoyable to get there and then just lose a lot of progress dont get me wrong im fine with the eventual frailties i just dont think they should be immediate

past depot
#

Imo there should be like a 2-3 hour time as a full grown adult so you can nest and be a full adult and if you live that time then you start to go into elder and if you are a prime elder you will gain stats for like 2-3 hours and then keep those stats for like 1-2 hours to then start to drop off for 2 hours gradually so you can experience a full life cycle

devout plover
#

The speed loss from elders really needs to be more subtle. 100% galli feels bad now, no longer do you have a fun little trot to explore the map with. 100% beipi, though I haven't reached it yet, I've heard also feels horribly slow. I dread 100% hypsi, as someone who loves to play it.

Only getting to spend a few minutes at most playing the creature I love before it melts into the worse version of itself feels really, really bad.

lavish viper
#

i know theyve just updated the engine, but the game still looks weird

remote vale
#

isn't it supposed to be the "more" hunger you have the more damage you deal?

hunger meaning how hungry you are... if you're less hungry your stomach is more full and your damage would be less.

or if it said "the more hungry you are" that would make sense... but it doesn't .. feel like that confuses a lot of players.

tacit garnet
#

thanks for releasing rex, but can we atleast have somewhat stable ping on servers to make it even playable? unoffi servers can do 30 ping on 200 players + whilst hordetest is 150 ping + with 100 players

severe trench
#

It's likely this will be fixed later down the line in the hordetest, but can the performance of the servers be addressed? Ping itself is awfully high on every server, and personally, my frames, which are normally around 60 fps, dropped to 10 after entering the horde test. I always have to play on the lowest settings, especially with shadows, lumen, being low, and off. However, I desperately want to play the game; perhaps it's due to the newer engine, but my performance is rather terrible right now. Perhaps there can be more optimization available?

muted trellis
#

Remove the ability for server to edit mutations

dire sky
#

Why are you guys so insistent on there being only 1 type of biome, Trees. With the new ht changes you have now officially removed every single plains from the game, why even add them in the first place?

worthy patrol
#

Weird shadows at sunset depending on the angle of view [Hordetest]

spring fiber
#

My cries were heard and Dilo is free from North West Ridge. Thank you devs

odd salmon
#

Can you please fix Horde because the lag is just too unbearable. The ping is too high compared to Evrima

glacial wind
#

The elder system must be optional. You said in your announcement that it's not mandatory, yet you practically push us to use the system cos otherwise we will be punished for not doing so. "You can keep living as an old animal with decreased stats" now why would anyone wanna do that? There is literally nothing fun or exciting about being slow, weak and essentially useless. Growing in this game is now kind of a waste of time unless you reach prime elder, which has a bunch of requirements that might be impossible to meet sometimes, as your stats just start decreasing as soon as you hit fully grown adult. You have literally ZERO time to enjoy your adult dino before your stats start decreasing - it took 15 minutes and I could already feel the difference, which is hardly enough time to even do anything with the dino.

I've seen someone mention it's to stop pvpers - I really don't understand why pvp is such a big issue for people. It's an ONLINE SURVIVAL game, where pvp is a part of the GAMES MECHANICS, why is there any need to stop players from using this game mechanic if they enjoy it? I personally play the game just cos of the pvp, so unless I reach prime elder, I have no reason to keep playing the game, as I can't even pvp no more if I'm anything else but prime elder. You have no time to use your fully grown dino to travel around the map, find players and then engage with them in any way.

Making the elder system is essential for making it enjoyable for all players.

  • Players that fail to get their prime elder can just entomb and start over once reaching 100%
  • Players that successfully acquire prime elder can have their fun with it and have an advantage over players that decided to keep their adult dinos
  • Players that keep their adult dinos and do not choose to grow into elder are essentially at a disadvantage against elder dinos, but at least they are capable of hunting other adult dinos and surviving

Solution:

  • Once you hit 75% you have unlimited time to decide whether you wanna "PROGRESS" to your elder stage or not. If you don't want to, you simply don't, if you feel like you wanna risk becoming a frail elder and are okay with the consequences, you should be able to hit the "PROGRESS" button and enter the elder stage of your lifecycle. This makes the most sense to me.

Please make growing into elder optional for all players, so we can all choose our own playstyle and how we wanna work with our dino's life cycle.

jagged snow
#

Provide fall damage immunity when initially loading into a server. I've had it happen once before where I safelogged on some rock that was later removed by a map update, killing my dinosaur upon logging back in like a month later.

modern granite
#

Elder System Optional =/= Punishing people immediately who reach FG (Hint- that means its not optional!) Let people choose to go elder & beyond to optimize their own character if they want to.

livid tree
#

Please make the Elder System optional or at least toggable for unofficial servers.

analog steppe
#

Xiphactinus ocean fish AI to make it a little more dangerous for young Saltwater Deinos/aquatics and provide decent food for anything that can kill it. Something to make the oceans feel a little more alive/active?

delicate perch
#

could cera’s run animation get a small tlc?🩷 it’s hips look a lil funky bopping up and down the way they do now

limpid gale
#

I know others have said this but I feel like the more people the better it gets addressed, the ping in hordetest makes it very very difficult to actually test anything, nothing you do is a true representation of how things would play out on a good ping e.g. hunting, fights, even movement.

fair helm
#

consider changing rex's growth curve, i'll explain:

rex, on an average of 100%-110% growth boost, takes 5 hours to hit the 800kg-900kg mark. that's horrible. first off, the gameplay is unbearably boring as you're surviving off of AI, vomiting (metagaming like a maniac) till you're big enough to take on carnos and ceras, something that takes you about 6 hours. in 6 hours, i already have a fully grown stego/deino/big enough trike to be mostly off limits for everyone not in a decently sized pack

it's not good that it takes so long, as people with jobs or not so much time in their hands will take up to a week to grow one after a couple of failures and a successful attempt. additionally, it makes AFK growing the only possibility, as there's nothing engaging going on. make juvie rexes complicated to keep alive and make them easy pickings, just don't make it this long

ideally, juvie rex should take about 2 hours to get through, a reasonable timeframe (also make it lose hunger faster so it's more difficult to grow), sub for 3-4 hours for the sake of having you face challenges that will kill the not-so-experienced, and adult 1-2 hours. you're big enough to take on pretty much anything so, in this stage, time doesn't matter that much

simple birch
#

Lighting still gets weirdly dark on HT

worldly jungle
#

Horde Test has had ping issues for years now, please address the issue and fix it.

Would go a long way so that players could test out everything without any big issues

hidden pulsar
#

Let the Hypsi climb and ride atop larger dinosaurs like it can terrain. Maybe add some oxpecker style gameplay. TI_HypsiLove

mental relic
#

**Rex Feedback **

**Growth **

Growth on juvi rex takes a long time, as it should. Im yet to reach past juvi but I like the grind aspect of it rather then it being an easy 5 hour grow like stego. However the hunger needs to drain faster, you just end up meta gaming heavily by finding a salt rock and vomiting your brains out for growth rate once you have a decent food source. The juvi stage I think is fine its just a matter getting nutrients in your dino being hard for no reason, If I have food I should be rewarded with nutrients not waiting. The long growth time to match trikes is fine its just a matter of the hunger drain, it needs to change.

Controls

These also need work, there should be a clear way to just do a regular bit from standing and walking, the leaked version was honestly easier to control then the new rex. I want to do a regular bite while chasing someone or standing beside them and I end up doing the crush, this just forces me to alt bite for no reason, please make a clear way to chose between crush and regular bite.

Sounds and all the rest

In terms of animations, a few are rough around the edges but the sounds and overall movement is nice, it feels high quality and well done. Looking forward to see the little animation slides on the crush and general sliding and teleporting around on the crush animation polished out in the next few patches.

silent dragon
#

Please for the love of god change the color of white flowers in jungles, so i don't confuse them for tracks

minor hollow
#

sat through a 45 person queue 3 times because i have been kicked out each and every time i got to 'connecting' because 'the server was full'

amber geyser
#

The new underwater vision is beautiful, but the range is terrible. It's crucial ability for deinosuchus and alligatoroidea with crocodylidae (for people saying it's "realism feature") and beipi as it can die to elite fish and it can't be noticed from far away. Those species need it in order to survive, especially the younglings. Why was the decision to delete the old and working mechanic and add new one that no one likes even approved? At the end of all, game needs to be enjoyable

worn horizon
#

Please make your “prime” last longer because otherwise all you’ll see in this game are juvies or crippled elders. Right now it feels like you reach prime stage, blink, and then you’re Stephen Hawkings (respect to him). I know HT just started so you might change this but please make prime last longer because otherwise all you’ll see in this game is juvies and cripples.

Also it might just be my opinion but Deino and Rex weight doesn’t go up right/gradually you go from a small fly to an absolute unit after 50% grown.
Deino weight jump from like 49% to 50% and beyond is too drastic and not a gradual increase
Lastly it could be nice if devs did a spreadsheet of every elder prime dinos stats tbh. Great update well done 👍 👏

modern drift
#

I think juvi Rex should play a lot different from adult Rex it shouldn’t be fracturing things until it’s a lot bigger imo

pallid finch
#

An idea for underwater vision: maybe the view distance could be much further/clearer when you're close to the surface, and the water could get murkier the deeper you go? Representing both more light near the surface and also sediment settling towards the bottom. It would help aquatic animals (especially juvis and beipis) hide in vegetation and silt at the bottom of rivers at the cost of view distance, while you could get increased vision range by choosing to swim near the surface (at the cost of being more exposed yourself).

slate walrus
#

my ping on ht servers are between 120-200 the server select screen says hey are 80 or below. i cant even run 15 feet with out rubber banding and every 15 minutes or so i disconnect from the server, i cant even take of as a pt cuz it just rubber ands me back to the ground

green jolt
#

really ? i cant see ANYTHING this is daytime

gleaming plover
# slate walrus my ping on ht servers are between 120-200 the server select screen says hey are ...

ptera takeoff is absolutely brutal on hordetesting right now.

Also, growth times seem to be busted as well. I've been wanting to test the elder system, so I decided to grow a dryo since it shouldn't take that long (and hypsi is disabled).
However, the growth seems way too slow. I'm at 180% growth rate increase, which should mean I grow at 2.8x speed, or at 1h5m supposed total growth time in about 25 minutes.

However, I just timed my growth, and I grew about 4.0% in 5.0 minutes. That's even slower than zero growth increase should be, and would total a growth time of over 2 hours!

winter hatch
#

work on rex colors.. i mean come on i know you want normal colors but my god its just so bland and nasty idk who gave the go on it but its needs to be re done..

bleak fable
#

Rex feels a bit janky when attacking or interacting with anything.. it might be the ping but maybe not

chrome quest
#

/Unstuck teleports me into the structure I’m trynna get unstuck from

novel vine
#

5 minutes to connect a server on hordtest? fix that pls

quasi nacelle
#

The pinning action honestly makes me so mad, there's no way to even fight back. Maybe I just have anger issues but-

rancid ibex
#

Would be cool if we had the option to add a color to our dinos upon entombment. Something like a generation display or something

sinful bloom
#

Seen there was an update, and not a single mention of fish spawns being fixed.... will they ever be fixed? Not even mentioned in known issues.

Known Issues:

  • Boars, chicken, and deer currently don’t do damage. For a brief moment in time it’s free food.
  • Carnotaurus headbutt currently only applies CC and not damage while we fine tune some interactions. They can also infinitely recoil themselves against a stegosaurus
  • Mutations currently apply stacks to all current-life mutation slots when they should not
  • There is a possible occurrence where stegosaurus can be kicked when swimming for extended periods of time
  • Hypsilophodon has been temporarily disabled due to juvenile corpses causing localized unavoidable crashes under certain conditions
  • Using the crush attack against another tyrannosaur’s head sometimes fails to engage spar
  • Rex crush as juveniles is occasionally pinning when not intended
  • Rex juvenile is dealing unintended increased damage (fixed for next build)
jagged snow
#

Come burrowing, creatures should be able to poke their heads out without committing to fully leaving their dugouts so they can check if their surroundings are clear. Holding E while you're at the edge of your exit or something, releasing E quickly drops you back into your hole. It'll be much safer than letting an animation play out every time you want to traverse the entrance.
Being underground doesn't have the same luxury as being in the treetops, you have no bird's eye view to see if the ground is safe, and the only ways to reach the surface will be these player-made chokepoints. Easy for a predator to gatekeep or set up camp by.

lavish kernel
#

This is a big update so kudos to the devs for pushing out so much content, only gripe at the moment is unfortunately the elder system. I am assuming that the free 25% growth is a bug and it will actually take longer to get to elder from adult. However no matter how long it takes people will likely be upset if one day their Dino just gets weak and unfun to play just for simply playing the game regardless of if they afk grow or travel around the map. I propose potentially letting players grow as normal and then instead of growing to elder naturally, one could choose to begin the end of their life to progress, in which they would then start growing beyond 100% and eventually at say 150-200% growth they reach elder and then can choose to pass on so there is still a challenge to survive in your elder days to earn keeping your mutations in the next life

lean ice
#

we should have the skins where we can have every color like the primal death match has where if you wanted Green ur not limited to a dark green u can take it to a bright Green and so forth

zenith fractal
#

The Mating Call! in slot 5 allowing other adults to know when your ready for some action ;).

cunning latch
#

Group of 5 Ceras is too much tbh, they should’ve kept it at 4. If Ceras are 5 Carnos should be at 4

robust bolt
#

rex’s crush

It feels a bit odd to use, having to hold then release with no clear indication. I have 2 possible suggestions

  1. audio indicators
    a small problem is if you try to hold lmb to crush too quickly preforming one it will be ignored. same for not holding lmb long enough. a simple change could just be adding an auditory growl or other sound effect for when you have held lmb long enough and another small sound effect for after the short cooldown has ended. it would look something like this

Hold lmb -> short growl indicating its been long enough -> release to crush -> another sound indicating another crush is able to be preformed

  1. hold to attack

simply instead of hold than release make it similar to the diablo flip attack where holding will trigger the attack automatically after a short period

flint basin
#

change south plains and highlands back. why is highlands flat and green? why is south plains so densely packed with trees? it was fine being forest-y closer to highlands, but the entire area?

stiff veldt
#

Elders Feedback
Overall I think it’s a good starting point there are alot of things that could very much improved

1: from a full days worth of testing it doesn’t really seem like maintaining nutrients at a high % is a factor for elder and should be if it isn’t already.

2: there needs to be far more downtime between becoming an adult and beginning to morph into an elder. Reason because it seems like I’m in a rush to get all my requirements before reaching 75% (adult) which is where the game decides if I become a prime elder or not, and you should have time to work towards being an elder regardless of your age. I recommend giving roughly the same amount of time as your 100% growth rate from between adult% and elder morph start just to give some breathing room so that you aren’t morphing into a elder so drastically. Also means you aren’t unlocking prime elder mutation at same time as the adult slot

3: kind of the same as last part, but the time between turning into a senior if you don’t get prime elder from adult should be far slower (though still faster than getting adult-prime elder-senior total time

And vice versa with having more time between becoming a senior from prime elder

4: simply more time to stay as a prime elder. As a prime elder dryo I went for. Adult-prime elder-100% senior in the span of about an hour which is def not a lot of time

subtle swallow
#

remove rex's fracture

astral trail
#

^ Moreso the fracture needs to be adjusted for the juvies. I dont think rex should be very hard hitting in terms of fractures while small, even against other juveniles of similar size. Once it begins hitting that 400-600kg mark however, sure. It can begin leaning more into fractures as it is now

median crag
#

a mutation that makes you do more damage to fractured parts of a dino with fracturing attacks would be neat

E.G. I broke your legs with a pachy slam, i will now do more damage when continuing to slam your legs

would probably have a similar value to the "do more damage to bleeding creatures", maybe a little higher since it requires hitting the same area as oppossed to just hitting the dino

radiant stag
#

Visibility when in forests sucks, adding more forests while the lighting is still this awful was not a great move. South plains now looks boring and generic, and now just looks like every uninteresting part of the map

Fix lighting or reduce the trees in south plains pls.... This game is genuinely beautiful and making the map generic has killed that

worn horizon
#
  • Would be cool if while drowning someone, a deino could death roll to slightly speed up drowning the victim. Maybe, while drowning them holding RMB, click LMB to do a death roll animation. Would be a cool addition

  • also please revert Ptera stamina back to what it used to be you butchered the stamina. You used to be able to fly for around 30 minutes before needing to rest now it’s less than 10 minutes. Please just let a Pterosaur fly the way it’s supposed to. The way Ptera stamina got butchered is like nerfing Rex bite or deino grab. I hope when Quetz eventually comes out its stamina doesn’t get absolutely butchered and you let a Pterosaur stay airborne it should at least be able to glide for fairly long. Momentum got butchered aswell. I’m not flying a school bus, I’m flying a Pterosaur that’s meant to stay airborne not have a siesta to regenerate stamina. With how long it takes Ptera to regen stam it’s like a F1 car getting an oil change mid race it’s unnecessarily long. Please take action.

Lastly please add a mating call as it seems that can help you reach prime elder. 👌

heavy grove
#

So I've played deino a bit and I have to say the water looks cool and all but the underwater view is unplayable I mean look at this I can't see anything.

And it's not even about finding other deinos underwater its about finding food in general, how am I supossed to find a elite fish like this so pls adjust the underwater view

flint knot
#

I have quite the mixed feelings about the Elder System, BUT
That increased stamina regen for every species, that is a
HUGE

W

still condor
#

The foliage looks terrible go back to spiros foliage and early gateways, this game is just getting worse and worse absolutely disappointing, this game is no longer the game ive loved since 2016, its garbage. there is so much potential that you guys are just throwing away. Spiro was the peak of the isle now we are just going downhill

stark whale
#

Rex's normal lmb bite is still too slow it feels like I have a crazy amount of input lag when I'm trying to bite something. I shouldn't have to time the bite in order for it to land, rex is not a sluggish inaccurate hunter. Please change this, when I hit lmb the bite should happen immediately not a second later.

woeful rapids
#

Probably the start of a series here, but here it goes.

STUN times, CC chains, high DAMAGE/INSTANT kill features are cluttering the game and choking it. Originally it was manageable with playables like deinosuchus and teno having their corresponding grab and stun mechanics which felt fair. Though slowly overtime more and more of these abilities have popped up, (in dibble and Maia for example). REX is currently the embodiment of all these issues realized, oppressive pins, headbutts, fatal maulings, ambush speeds and probably more unbalanced facets.

Bundle that all up along with a clunky set of movements and attacks, rex is positioned to be the least engaging creature on the island. It looks like you are playing rex from JWE.

REX and correspondingly COMBAT is losing FLUIDITY and ENGAGEMENT

and this problem is shared by the alarming amounts of playables with strong stun attacks and oppressive nearly instant kill features.

Perhaps the approach to this is simplifying combat again and work your way up. Because right now, the game is becoming more and more of who can hit first wins.

Simplify and smooth out combat so we can enjoy the game more.

tribal jay
#

How about providing somewhere we can upload bug images to, I have discovered 2 bugs in hordetesting, but I am unable to report them because I have no website I can upload the images to.

frosty turret
#

I’m assuming the time from Adult to Elder will be extended or players will be able to opt into the system like I remember hearing originally. Elder system is cool! Just maybe let people play their Dino for longer before suffering stat drops.

boreal kelp
#

Hoardetest thoughts

Highlands and South Plains

For the longest time I have been a proponent for more open spaces on gateway, and the kind of changes made to highlands are definitely a nice step in the right direction. However, I know a lot of people are not a fan of the changes. And I will admit that despite me wanting more open plains, highlands was the last place that needed a plain. Inserting a plain like this on literally any other part of gateway would have been a better choice. And on top of that, south plains became the next victim of a previous plain becoming smothered by jungle. We ask for more open spaces, but why does that have to mean whenever we get a new one, we must take away another. South plains did not need to become south jungle.
Back on highlands, again I know some people have issues with it. To make it feel more like a highland, maybe it could have a few more rock spires, mountain backdrops, or scattered (climbable) boulders? Maybe some small dirt patches?

Lighting and Water

Lighting definitely looks better this update than in the live branch, although something feels off with the plants and textures, and I’m not sure how to place it. Like in darker places, say within a jungle, the lighting feels right, but the colors don’t. It’s almost like the plants are too saturated?
The new water light effects are overall cool. I’m not sure about all water bodies being blue though. I always liked the murky brown where it was appropriate, like rivers and swampy water. Blue always looked better in lakes and the ocean.

Trex

I still wanna play it more, and so far it seems great. My only issues are balance related. Max juvis are overtuned (I’m sure the devs know this though), bite force is too high and they’re too fast (60kph). And honestly, juvis shouldn’t have pin. On the contrary though, juvis also feel too clunky to move imho, a slight buff to its turn radius would be nice.

solar gulch
#

All I want for Christmas is burrowing let dryo dig or buff it's speed until you give it burrowing it's like playing a rabbit without a burrow you get spotted by haft the roster and your just dead unless you can hop on a rock or across a deino infested river

I cannot stress enough how badly dryo needs burrowing to be a fun and functional playable yet it has been 5 years of me posting about dryos lack of burrowing id do it myself at this point if I could

mental relic
#

Elders should not have growth rates, why would any player eat nutrients to age faster and spend less time at elder?

Currently, elders maintain their growth rate through their entire life which makes 0 sense. Why would any player want to increase their growth rate once they reach the peak of their powers? All this does is encourage elders to not eat their preferred food and instead opt to just fill their hunger and live with the debuffs since doing well actively punishes elder players since their growth rate increases which shortens the time they have before their stats fall off.

To fix this 2 things should happen, the first being that once a player reaches elder growth rate should vanish from their player menu. It makes 0 sense to have a growth rate increase as you age, you are not growing anymore you are getting old and eventually weak to the poiint where you die of old age. Why would any player want to eat nutrients and increase their aging? I can't think of 1 reason why. Once a player reaches around 80% simply delete growth rate from their stats and have a set time per animal for elder progression. This allows players to have their elders for longer and enjoy them without the game punishing them and making them age faster for no reason.

The second thing is elder players should have a set time they spend at peak elder before they start to age off, maybe have diets influence this part. If a player has higher nutrients and their dinosaur is healthy they stay peak elder for longer. Similar to real life animals. Being well fed does not make animals age faster, it keeps them healthy.

proud lantern
#

Whats that new elder bs system? So you grow to be adult finally. All that work just to become weak and all that work is for nothing and there is nothing you can do about it?
This is the worst idea ever. Either make it optional or remove that elder system. What does it help becomming adult when you become weak after that. Wtf then i dont have to raise and play anyways. Absolute waste of time

hot harness
#

I think the elder system could be executed a little bit better, I like the overall premise of it and the need to complete tasks to be an elder, but please, make the elder/adulthood stage last longer

austere wraith
#

My Problem with the Elder System:
99% of isle players would agree that the most fun part of your dinosaur's lifecycle is when you're fully grown. That's when you can do the most with your dinosaur, and get rewarded for all the time and effort you put into growing it. The idea of prime elders and the elder system sounds like a great addition to that, however, the way it has been executed actually ruins that experience. I just spent the entirety of my time as an adult and prime elder looking for players to interact with, and when I finally came across them I had grown too weak to fight them.
The devs have stated that they have no interest in making the elder system optional, so the only solution left is to dramatically increase the amount of time it takes to grow from 75% (adult) to elder, as well as increase the amount of time you spend as an elder before weakening. In my opinion the amount of time it takes to grow from 75% (adult) to elder should be at least as long as the amount of time it takes to go from 25% (fresh spawn) to 75% (adult) if not even longer. The first benefit of this would be giving players adequate time to enjoy the pay-off of growing their dinosaur. The second benefit is that it would increase the difficultly of actually making it to elder and replicating. Ideally replication should be a difficult and rewarding challenge, but as it stands now there is basically no difficulty to it at all.
The Elder system has the potential to be a phenomenal improvement to the game, but it also has the potential to remove a lot of fun people have while playing the Isle. If the elder system is modified in such a way that it drastically increases the amount of time that a player gets to spend as an adult and prime elder, I believe it will make the game more fun and rewarding.

odd patio
#

HIGHLANDS

Y'all did many good changes but the highlands look terrible now, why are they green like everything else in the game? And where is the cave? Please give us back the old highlands. In the past it was the best looking area on the entire map.

-> open plains are good but why remove the best looking spot, it did not need any changes

zealous kayak
#

Elder system OPTIONAL

Let me have a choice, I like to spend hours playing the adult version the way I want to play it.

primal relic
#

Elder is the final addition to have an actual gameplay loop in the game, so I'm glad it's not optional, that would make no sense in my opinion. HOWEVER, the current implementation of Elder is not it.

First of all, the phase between Adult and Elder should be much much longer. Nobody wants to invest so many hours just to have their dinosaur in a wheelchair after such a short amount of time (even if it's prime elder).

If you have a growth time of 5 hours into an adult, then the phase between adult or elder should be ATLEAST the same lenght.

Why?

  1. First of all, I don't want to see too many elders. I feel like the healthy "statistics" should be around 25% juvie to sub, 50% adult and 25% Elder (be it prime or not). The Elder should feel like "damn, this guys been living for a while". Not "lil bro survived 5 minutes after reaching adult"

  2. I think the Grind for elders should probably start at adult age, because I feel like that's when there is the least amount of RNG. Obviously you are the most capable as an Adult, meaning you have the most control over your life. Not like as a juvie carnivore "if im lucky I find a body with my nutrients" and so on. You could also make the requirements a little harder, especially if we would start grinding elder as an adult, cause then we would have all of our toolkits, you don't really need to consider the mostly RNG based baby to sub life.

Obviously this is still WIP, hope you take feedback and act on it. Glad to see Elders in the work, however still needs a lot of changes, the most important being the time phase between adult and elder.

robust bolt
#

here to add to the pile of people giving feedback on elder

now while im fine with it being mandatory that your dinosaur eventually reachers elder, its really a shame that your adult life is so short. especially for smaller animals. you become very weak very quickly. it would be nice if you were to stop growing at 75% for at least a few hours before your stats slowly begin to creep downwards. after hours of surviving. fighting. living life to its fullest. you notice you dont quite run as nimbly. it takes a few more attacks to take down your prey, (obviously wouldnt be the case with prime elder but you catch my drift) the current situation is you hit adult and feel like youre on a time crunch to do anything enjoyable before you turn to a pile of dust

lone scaffold
#

ELDER SUGGESTION

We know Prime Elder is a thing, and that the requirements are somewhat secretive. However, as it stands, I think it would be interesting to increase the time spent in the basic Elder stage based on how many of the requirements for Prime Elder you managed to tick off during that animal's life, with the longest duration and power boon coming when you manage to hit all the requirements and become a Prime Elder. This still rewards the player for interacting with the game, as is intended, but also gives that player something nice for interacting with the game more than someone who did the bare minimum.

simple birch
teal dune
#

What we need is:

  1. aquatic plants for herbs
  2. aquatic AI (new big one, something size of manatee)
  3. aquatic dino - plesiosaurus
  4. Aqua caves, hiding places under water
  5. stop working at buildings, humans, Focus on what we really want
  6. need Quetzalcoatlus
  7. a lot of fish in salt water for Ptera, young crocs and for potencional plesiosaurus.
  8. start at islands as ptera, so you can better survived (with foods around you)
gleaming quartz
#

After hours of grinding to adult, the new system basically tells you to hurry up and die, shoving you off the peak into weakness and turning the reward stage into a countdown; it reads like the devs don’t understand their own game loop, because we suffer to reach power, not to be auto nerfed into a hospice run, forcing players to become useless right after succeeding is lazy design and a disrespect of our time, so fix it or stop pretending adult play is meant to be fun.

past depot
#

Hot take but I love all the map changes especially the jungle changes in the ht they remind me of spero jungles which is great!

sand schooner
#

Couple feedback i have not seen anyone talk about yet:
1-Increase drastically Deino walking and running speed on land and water scent range so it can be the hybrid it is forced to be right now
2-South plains should be renamed to South Forest, also i get 40 less fps than in other areas here
3-Solve herbie food giving little to no food/diets by reducing to a way lower number the amount of plants around the map but each one gives way more food/diets this creates POI for both herbies and carnis to fight for
4-Organs can now be sniffed while inside a body and it shows correspondent diets but not if it's rotten or not which is misleading
5-Everyone can sniff food, bones and rotten meat, even in someone else's mouth or on the ground, why can't everyone smell plants/fruits the same way

muted trellis
#

Make mutations fully customizable by servers including but not limited to adding debuffs ( eg on strong mutations like tactile endurance)
Add fully new unique mutations, adjust unlock conditions etc

wraith heath
#

From everything that I've seen on elder, I think that we should have the OPTION to switch to Elder once the player is ready to after hitting adult. Adulthood is a LONG time, for any animal or human, not short and then you get old and die. I feel as though you should roughly play 5-6 hours as a full grown adult (and bring the old/current public branch growth system back), play as an adult for 5-6 hours before you start to slowly progress into an elder. Or have a button for when people are ready to become one after 5-6 hours (should depend on the dinosaur).

civic siren
#

I may not understand exactly how to play Evrima, or how everything within it works. But going through and reading these feedbacks show there's a few big problems with the game as it is.
I think the only way I can best describe how I feel about everything going on is.. I just want to be able to enjoy the game.

Ping/Disconnects : With the HT ping being the way it is, even I couldn't enjoy my usual time on the game. The FPS drops, the server crashes, the client disconnects. It made it very hard to simply play the game.

Eldering System : Coming to the feedbacks section I've also noticed that the Eldering system I was so hyped about when I first heard of it, seems to be rushed, and not that fun to go about right now. I agree with the couple dozen of messages I've sat down and read about, it should be optional. I was excited to get into HT, and grow a rex, but hearing it's overall livability decreases from the moment you hit full grown, was disheartening, disappointing.

Map Changes : I do miss the old color the highlands originally had, and I do agree that there is too many trees right now within the South "Forest" as people have been calling it.

Deino Situation : I also believe that Deino players have it too hard right now, especially with all the safe water spots on the map that the poor babes can't reach. From what I've seen for a good while now is that they are starving, and need more food. Even more recently seeing that they no longer weigh as much as they did before? That they aren't as playable in general? I hope that changes, I did love the swamp puppies.

I wish for the game to be enjoyable for everyone again~

chrome basin
#

Better way to find people (esp in jungles)
I think there should be a way to better meet people in the jungle, as a lot of the map is jungle and it´s very unlikely to stumble across a fresh track or players. Maybe this could be improved by dung to smell or some other new scent system.
Maybe a system where you have to keep clean could be implemented, where your tracks stay longer if you are dirty for example and can be smelled from farther away. It doesn´t have to be specifically be any of these things, just some ideas.

ripe oxide
#

Give dinos the ability to alt bite upwards to get high up or flying targets. Would let ptera get more stamina and not be a nuisance since you can actually attack them. For most animals it would just be them looking up and biting. Not all animals would be able to do this but it would allow for most of the cast to actually fight back

frozen meteor
#

A lot of people have already talked about it, but while the elder system is cool in concept, the time between becoming an adult and starting to grow weak and frail is far too short

At the very least, the last current 25% should take as much as time as the first 75% of growth combined, if not more. This is especially true for fast growing dinosaurs like troodon

This lets people who grew a senior dino still enjoy their adult life for more than a couple dozen minutes, and lets people who went through the difficult process of becoming a prime elder enjoy their peak a little longer

trail marten
#

fix the doom zones...
its most probably related to some ai bug

opaque saddle
#

Elder System is cool but please make the Elder stage wayyyy longer. It shouldn't just be play elder for 1/4 of your life then entomb, elder stage should be at a minimum the same length as your entire life cycle up to adult.

digital trout
#

I have a suggestion for improving the ELDER system.

I played a Teno on Elder yesterday and I was negatively surprised.
Yes, it's cool that you have 8 muts, but what good are 8 muts if, after so much growing time and effort, you only have 30 minutes in your prime and then weaken, a 75% Cera or 50% Rex comes along and ends your 7 hours of effort without you being able to do anything about it. (Teno was still doing 35 km/h at 100%).
I think it would be better if, upon reaching 75%-100%, you gain weight and bite force (about 10% or 15%).
And then you can choose to age.
So that you fall back to 75% over a certain period of time and lose weight and bite force (25%, or a little less, or more).
And at 75%, you can start a new life with 8 muts.
Because in my opinion, I find it totally discouraging to get so much time for 30 minutes of what you've been working towards the whole time, and then to lose it again.

rigid otter
#

Taking off sucks with ptera if your ping is bad like on your ht servers i used half my stam and broke my thumb just trying to take off, It looks stupid too. No flying thing would take off flapping it wings looking down all hunched over pulling through air like a wet sheet. The old one sucked too bat at least if your ping was not the best you could still get in the air without desyncing through the stam...

normal canopy
#

Is it possible to make the rivers brown again? The blue rivers are jarring and kind of aesthetically displeasing, and from a realism standpoint just don't work. The brown rivers really helped sell the tropical environment in my opinion

raw terrace
#

How I think the elder system should work: Depending on your lifestyle and how many quests you've completed, you should reach a different elder level. The more you do, the more you grow instead of aging. It shouldn't be a two-way system, but there should be multiple outcome based on what you do, and you get the 4th mutation only if you get a good enough elder, but not necessarily the perfect one. Consequentially the fewer quests you complete, the sooner you start aging and the weaker you end up becoming, and if you complete them all, by the time you reach old age you'll basically get the same stats of a normal adult. Furthermore, the aging process should last much longer thanks to one thing: once you reach the point of aging, your diet, instead of increasing growth rate, should reduce the rate of aging. Therefore, a person with a perfect diet can reduce their aging rate by up to 300%.

slow comet
#

i feel like the elder system should be changed to function like this, Once you hit 100% you can choose between becoming an elder and eventually die or just stay at 100% and live as long as you want. the current system seems to force you to become an elder and die or become super weak and die. Also it would be nice not to kill your dino and get new mutations in a new life as it froms this idea of throwing away dinosaurs for mutations and it makes the game more grindable. Please change this system

quiet heart
#

I haven’t been able to play Deino in weeks now because in my last 24 hours of gameplay I have found a sum total of 0 fish. Please fix this ASAP. Id also love to be able to see underwater.

pastel field
#

Put the lamdmass back to how it was cutting out prime juvie territory is a waste

upbeat moat
#

Give us a 2-3 hour period after reaching adult, where we just stay as is.

After this period is over the you start either losing or gaining stats depending on whether you met the requirements of prime elder or not.

Also it'd be nice to stay prime elder for a bit longer as well

That's basically my only complaint about the elder system currently. It just happens too fast imo

jagged snow
#

Even if the adult stage is lengthened, which I think it should be, the long frail senior stage is likely going to drive players to AFK in bushes for the sake of self preservation, until they can replicate.

main sleet
#

I've got to say I'm really loving the elder system so far. How it's reached seems fair (if a bit random at times). I like how even frail elders can emtomb, as it encourages people to keep playing even if they don't manage to reach prime elder (rather than just beelining the nearest cliff at 76%).

I also like the concept of the animals lives being finite, as it prevents megapacks of clans just building up at 100%, and instead means that there will always be a variation of the animals ages.

The only thing I feel needs tweaking is how long you stay as a regular adult (75%). It would be nice to remain there for a little while. Maybe linked to the animals base growth time.

delicate perch
#

could/will humans get any attention soon?😌 maybe some minor fixes to the ones we have now, like their drinking animation, clothing and such?

chilly mirage
#

My feedback on the elder system: frail elder debuffs should only happen after 5-15 hours of playing as an fg during that time u can nest , hunt and live as an fg but also during that time u can reach prime elder if u meet a more specific criteria to what there currently is . Elders should be a rare sighting and a show of your dinos status and strength even if u are a frail.The frail elders shouldnt be so slow a fg cera going from 40kmh to 32kmh is crazy and makes u fodder for literaly anything. Instead the debuffs should include things such as much slower stam regen and yes a slower speed but around -4kmh slower. you should have to be 100% health for entombing i can imagine the ways inwhich people would exploit this system during a fight to body deny but still keep their muts in the next life.

proud lantern
#

why not making it so you just stay adult and not get weak. like ofc do all that tasks to become strong. but why do you have to be punished fro growing. why do you need to turn weak. why can you not decide to stay as you are and if you want to become a prime elder and stronger for a while you decide to go on the quests, and then after a while you become weaker. because i for myself would rather stay a normal adult then getting forced to become an elder. then i rather stay a weak adult instead of being strong and then weak af idk if u get what i mean.
just make it optional to become strong af but then weaker instead of getting forced to get over the adult stage

carmine lion
#

Positives:
First I would like to say that the water on the surface!? Absolutely BEAUTIFUL. How everything looks!? Gorgeous! Thank you so much for giving us rex and elders and for all of your hard work. I'm gonna miss northwest ridge and west access though. Also growth time for a dibble, even only having like a 149% growth rate, I gained 20% in half an hour, which was nice. Excited about the new plants, though no idea where they are on the map.

Concerns:
The elder system is fantastic, but I thought we were supposed to have 3 types of elder? Prime, normal, and frail? It seems most people have only gotten prime or frail...

Also, can't we have time as an adult and then maybe after a certain period the system is like "you have met certain conditions and now find yourself aging. You have X amount of hours to become elder or you can choose to become one now"
Then after becoming an elder maybe you get to have the buffs for another x amount of hours before your body becomes frail and you can choose to become frail OR entomb if you'd rather just re-grow. I understand people want to pvp, but it's a survival dinosaur game with PvEvP mechanics, yeah? So growing old and frail makes sense, but we should be given time to actually enjoy all of the hardwork that it took to get to elder.

Deinosuchus:
Deino...this poor dino. I hate being yoinked by a deino as much as the next person, but they are fully unplayable currently.

Elite fish are gone, their weight at 52% is like 1000kg...schooling fish don't even give you enough at that point, they can't even grab anything besides a hypsi, beipi, dryo, etc. What are you supposed to do if those aren't on the server?

You end up starving and doing that over and over is super frustrating...they don't have all AI on their diets, yet dilos do and ceratos now technically, I'm not saying to make them easy but isn't this a little too harsh and unforgiving? They've gone basically extinct on the servers...please give deino a little love, give them some more AI fish that gives a little more food and diet. Add schooling fish to their diet, and turtles. If bull frogs are gonna stay on, at least give some bigger frogs.

Performance:
My FPS was pretty good, my ping on an NA server being in NA and connected via ethernet? Never got below 180 and would shoot up to 300. Please please fix the ping.

proper meteor
#

My thoughts on the elder system.
Why can't we chose if we want to opt in to be an elder? Like we stay adult until we pick the 4th mutation or something. Would be nice if we had to meet the requirements once we're fully grown as well, not just while we're growing. Basically having to spend (for example) 4-5 hours as an adult to then become an elder with those requirements met. This to me will show who is a survivor knowing they've stayed alive all that time and managed to meet all the requirements as well (not a force to be reckoned with) also elder at its highest peak should last a good while before dropping off so it doesn't seem rushed.

reef mural
#

The Prime Elder Requirements Are Ridiculous For Smaller Dinosaurs

A smaller dino takes roughly 50-70 minutes or less to grow, in that time you have to get a perfect diet and visit 7 different zones when the zones themselves NEVER MOVE. And its not even optional, you literally speed run the game to eventually get disappointed that you didn't meet the requirements in time and therefore lose 50% of your stats when you grow to elder.

A solve to this issue is to either have the requirements transfer to your next dino after you entomb or that you change the requirements depending on which dino you choose. So far the whole elder experience has been quite unfun. And as a wise man once said - If its not fun, why bother.

tiny bobcat
#

The in-game Report Player button (currently in the test branch) is a great step toward dealing with cheaters. I’d like to suggest expanding it with a supportive feature for affected players: When a player is killed by a cheater, they can use the report button. If an admin reviews the case and confirms it was indeed caused by a cheater, the admin can approve it with a checkmark. Once approved, the system would automatically restore the player’s lost dinosaur. This would ensure that victims of cheating don’t lose hours of progression unfairly. Additionally, expanding the active admin team could help handle reports faster. Trust in admins grows over time, so bringing in more dedicated community members sooner rather than later would improve both responsiveness and fairness.

mighty dirge
#

Is this justice? Who invented this game for balance? Did you never test it? A 5 ton stego can hold a tiny Rex forever, this is justice. Even though it can't hold me on land, are these Stego holding me? I killed the biggest of them, I can stun all of those kids, but a Trex much smaller than me is holding me, this is balance!? The Trex you make, I spit on it. Why can't a 3 ton, 4 ton Rex hold a 5 ton Stego?
(I also knew Stun all of them, if they killed me it was just because of this damn mistake)

(information is there A damn little Rex caught me Just one second and I fell down ACTUALLY Like a joke)

midnight glade
#

Make the death screen have a manually go “BACK” to Menu, and then extend the time that you’re on the death screen that way there’s more time to make a report.

fresh seal
#

suggestion: fsr support

bright atlas
#

i think the new water is really odd for deino players. i tend to main deino, but considering the lack of fish i have played it far less. however, not being able to see past a certain point of myself alongside the water basically being a one way mirror with me not being able to see who's on land while im underwater, makes it kind of difficult if i'm trying to aim a lunge, or trying to keep track of a creature and can't particularly keep my camera above the water's surface the whole time.
i also thought the murky, less blue water was better both visually, and more realistically. particularly at rivers
another thing i forgot to mention, not being able to see past a certain point of myself is also really difficult because i can barely see how close i am to the water's surface, and can hardly see a wall / general obstacle until i've already smacked into it

hazy solar
#

Pls add more server for HT its always full

native sequoia
#

Do not lock the cannibalistic mutation to the 2nd slot.

simple birch
#

Sounds are just getting less and less spatial in a game that relies a lot on sound

snow heath
#

Please optimize southplains + Savana bad fps

swift whale
#

Remove the fracture from Rex's attacks. Being able to pin and deal massive damage is just what Rex needs, Causing fractures is just a way to make him unnecessarily strong and less a matter of skill.

"press a button and let the game do everything for you" That's more or less what Rex is and will be if he continues like this.

light steppe
#

More deino from HT: After new patch the view distance under water is better, feels more proportional to the clarity of the water. would still prefer to see prey a little further away but this is better. Issue still with seeing above water while still under water, i cant see or hear prey coming to drink unless my camera view is out of the water, which might make it impossible to stalk things. I have screenshots i can also include

native bloom
#

At most, the cerato group limit should be 4, not 5.

Ceratos are incredibly nimble and can evade even without added speed. That and their skill set is unfun to combat against.

Their charge bite deals a large amount of damage and even with the 'nurfs', such as the speed decrease when charging (Which is barely a kick to it), and the stamina decrease (which is minute).
The changes to the ceratos bacteria are good, I will give you that. But even with these so called nurfs its only going to be unfun for people who play mid or small teir creatures. I understand there's a pecking order, but if ceratos are meant to be scavengers- they shouldnt be this strong.

In summary :
4 ceratos would be a good middleground, 5 is too many. As the ceratos' skill set is still incredibly strong despite the nurfs.

weak pine
#

Please have a look at the footstep sounds of T Rex Juvenile. The sound when you run is behind you. I always think someone is behind me but that's just my footsteps. Also when going through bushes there is a delay. Thanks

winter hatch
#

surely we are not sticking with bleach blue water for muddy rivers and swamps right??? something that is typically brown and mucky? please go back to old water yes the water looks great now underwater but its so strange to all be blue

worn horizon
#

With the state of Pteranodon stamina and how it can fly for barely 10 minutes, will you guys make Quetz only be able to fly for that time also? I’m not saying give it infinite stamina but please let a Pterosaur fly and not have to have a siesta to regenerate stamina😁 you guys have probably heard by now, but please extend the time you go from adult/prime elder to frail elder. Right now you spend hours growing to reach your “prime” then you blink and you’re a cripple unable to defend yourself.

Is Deino supposed to be just over 1T at 50%?? Lastly, please add more HT servers.

However, all in all, great work devs👌👍

limber zephyr
#

Coming here to add my brick to the whole thing but there's honestly a few thing that NEEDS to be changed and fixed so the game can feel better, more satisfying and also prettier.

First point : Basic QOL, make big bushes go slightly transparent when staying inside of it. It used to be a thing before the game swapped to UE5 (dk if it was intended or not). It'd just make the experience better for ambush hunter and not force u to zoom until u get the first person POV to basically see a thing.

Second point : I get the fact that Rex is supposed to be an Apex, but it definitely shouldn't be SO STRONG as a juvenile. As a baby, it should be weak, fragile, not willing to fight everything it comes across, growing it should be a challenge so having a fully grown Apex Rex feels rewarding and satisfying cuz you know you managed to survive the hardest. Don't know if it'll be controversial or not but Rex shouldn't be able to bone break at all until it reach sub adult, it's way too strong and I honestly hardly imagine a juvenile grizzly bear (who's adult can easily break bones) do that either. I also think it shouldn't be able to have it's push ability before reaching sub adult or at least a certain weight in its juvie state since that's the kind of thing that require you to have a decent strength, which shouldn't be the case of a dinosaur looking like he's walking on high heels and a decent weight, which shouldn't be one of juvie rex main attribute before a certain time in its life.

Third point : Changing the long distance grass texture to what it used to be would be cuz right now it looks awful and also ruins highland and the feeling that place used to give.

Fourth point : I might not have a lot of people to agree with me but Elder should be an option once u reached adulthood so people can enjoy a basic and simple full adult dino if they do not see the immediate interest of having bonus stat that'll end up bring u to an inevitable end.

dapper elbow
#

Rex needs to go back onto the drawing board. I feel like there wasn't any real QA done, but this feels so bad to play. everything about it perfectly embodies the word "jank"

ionic tangle
#

We need more HT servers

nimble brook
#

fix the omniraptor knocked off glitch and make chicken a part of its diet because a baby omniraptor cant hunt a deer or a boar yet

opal plume
#

I know that several people have already written this, but I would also like to join in. Perhaps the more requests we write, the greater the chance for change.

In the patch notes, you wrote:
- Removed depreciated northern section of Gateway
And indeed, NW. Ridge is gone. Personally, I thought it was a place left for the Redwood forest, so it's not a big loss.
But why did you remove West Access? That area wasn't empty. You could often find even larger species there. And for the Pteranodon itself, I think it was the best spawn point.
During the Triceratops hordetests, you added some really nice and atmospheric places. Why, with the start of the Tyrannosaurus hordetests, are you starting to remove what players loved?

Bring back the old Highlands and West Access. TI_HypsiPlead

spark flame
#

I think most people have already complained about this a lot. But please give rex more colors in general, would be niceTI_RIP

tame plaza
#

Can we please do something about the Dibble Bluetooth hitboxes. I get desynch is a thing (that's a different topic) but this is beyond broken 😂

novel vine
#

Where is the west access? And the highlands are so strange , in some parts there is no vegetation and it's so ugly, but the new vegetation and new forest trees are amazing, the graphics are better and the FPS too

gaunt totem
#

Why is DLSS bug still a thing? Its been here for almost 11 months and its seemingly had no process on any actual fixing

celest cargo
#

Saying this again, but we really need to fix the migration areas. They’ve already redone the map, already changed plants, and nothing. It’s been 2 years since this bug appeared, and it’s unacceptable that a principal game mechanic has been broken for this long. Once again, 2 years. I know we have patrol zones, but it’s absurd to be stuck in a small patrol zone with 7 ceratos and several rexes at the same time — and this is not an exaggeration. This completely unbalances the game, players stopped playing as herbivores, and now there are like 20 herbivores and over 70 carnivores on the map crammed into a small area (the patrol zone) an it's not even in know issue.

leaden glade
#

Idea for Troodon Mimicry
Mimic- The ability to mimic calls of certain species of different growth ranges. (BB to sub depending on creature)

In order to save a Dinos "calls", you need to be near them a period of time, and they have to be calling or chatting etc. (Say range of 30M-50M for now)
Then, you can go to you tab/profile, select the call you wish to mimic, maybe use a wheel outside of the tab.

The calls are not perfect, and the closer they are to you, the more you can hear the Troodons chitters and chirps. Just like if you spam the call. Sort of like an accuracy cooldown based on the call type, and usage.

Maybe, even letting you "talk" via chat to the creature you're mimicking, but only in certain phrases. (I need food! Can someone help? Is anyone near?)

Basically:
Within 30-50M for 2-3 minutes to learn the calls of the dino you are targeting.
UI update to select from your "library" (Which degrades if you don't use the calls or haven't been by that creature for 10 min)
A "wheel" or UI to allow you to select a certain call, with the possibility of cross species basic chat.

Calls get less accurate the more they are used in rapid succession, or if they have not been used in a while.
The accuracy of said call can be coded in a similar fashion to you "Sound Hex"
Where accuracy and call is shown by the hex outline and image

Thoughts?

serene copper
#

plz reduce the debuffs of elder age on troodon HT, i only get like 10 mins of FG gameplay bf everything can kill me again because of how slow you get.

mental relic
# austere wraith My Problem with the Elder System: 99% of isle players would agree that the most...

I agree it should be longer but I also think it should be influenced by a dinosaurs health. Players who maintain healthy dinosaurs should be rewarded with a longer prime, so thats having diets, staying active, and just playing the game. Now you shouldn't recive instant debuffs but lets say a player drops below a certian diet threshold. Then their dinosaur could start aging faster. Now there still should be a lengthy time for players to be adults/peak elders but why not let the players also influence?

vestal silo
#

I don't know what it is, but something about being near T. rexes hugely reduces you fps. Being around something like 3 brings me down from about 30-50 to about 2-3. I'm presuming this will naturally get fixed during the Hordetest, but I feel like I might as well report it anyway.

rocky bear
#

The Elder system should not reduce the stats of a dino over time. I get how this may seem like added immersion, but in practice you are effectively just punishing your players for playing your game.

tough kettle
#

alright why did yall remove west access? i understand a lot of people complained about how big the map was but i feel like removing a quarter of the map was a bit much. i always liked how big and free it was

tawny bridge
#

Horde Test Feedback
Troodon latch position change [A/D] does not work. The second position always bugs out and stuns the troo and as a result gives up the latch entirely. It works this way on AI as well as on players.

copper glade
#

Alright, if **Elder ** is sticking around, give players a mechanic to regain full grown adult stats for a period of time.. perhaps by eating something (..a berry, a mushroom, etc.) or perhaps multipurpose the current rest mechanic (while resting, we recover stamina AND stats while resting). There has to be a way 😄

devout geode
#

It is ridiculous to have full food capacity at the first stage, it would be better to have half.

prime jewel
#

When pt's skim the water by holding right click- allow them to regain some water and drink

nova lark
#

Usually I come here only to ask for things, but now I want to give you all dev team BIG congratularions! You all really cooked with this udpate 😄 I'm so happy about performance changes... Now my laptop does NOT get hot enough to fry an egg xD it's at maximum 75°, I used to have 90° before. Only legacy allowed me to have lower temps, never in evrima, so, it's great!! 💖

tulip kayak
#

Hordetest 0.21.101 Feedback - Concerning the AI dibble herd that spawns at this location:

For those who know or don’t know (now you will know) there is a single, static spawn for AI dibble that spawns consistently at the aforementioned location. As hordetest progresses, rexes in particular have locked on to this location and are all safely growing here in mass numbers with no threat to their base growth cycle. The only downside being you potentially won’t achieve Prime Elder status in this safety. (Source: when I was 70% I met a full grown adult rex here who said they spent the most of their growth here surviving off of the ai present - yet they did not achieve Prime Elder status)

From fresh spawn to 70% growth I travelled all over the map and had all kinds of experiences. Some places passing over a few times and in that time noticed there always seemed to be dibble spawning here, so naturally, knowledge is power and anytime during my patrol rounds that I started to struggle with hunger I would come back here and be able to fill my stomach again.

This herd and the rexes in particular congesting here means for inaccurate rex growth data and survival statistics and because of this the AI should be axed asap until it can either fight back (often it doesn’t fight back) or be more wide spread throughout the map.

Other issues concerning rex survival may arise from removing this function but in doing so I believe we will get a more true and honest representation of rex growth and survival data.

Thank you for listening

-patiently awaiting entombing, prime elder rex ohnova

primal parrot
#

Elder mechanic obviously needs fine-tuning for a fair and balanced COMPLETE gameplay loop.

There's countless viable complaints about stats for certain dinosaurs. Troodon and Deino are probably the highest in concern.

But another idea, since Elders are the final stretch of the survival gameplay loop as stated by the devs themselves, encourage renewal beyond artificial entombing.

Buff Elder Reproduction

IMO, Elders should automatically get the various gestation/reproduction mutations as a hidden stat buff (or auto-mutation which doesn't occupy any slots). The pros? Older players get to settle down and continue their legacy. It gives Elders a purpose beyond flexing their Prime stats or just entombing for the next life.
The cons? Not much... at all.

tiny bobcat
#

I’ve noticed situations where a Trike is forced into the sparring mode when fighting a Rex. While this mechanic adds realism, it can easily be exploited.

For example: if a Trike is attacked by two Rexes at the same time, it has no real chance to defend itself properly, because it keeps being forced into sparring instead of being able to fight freely.

The idea of sparring is good as a combat feature, but in practice it feels poorly balanced and leaves certain species at an unfair disadvantage. It might need adjustments to prevent abuse, especially in multi-opponent situations.
#general-feedback message

elfin tangle
#

Paleocene & Pleistocene animals?
Daeodon, Smilodon, Mylodon or Mammoths for example.

Aside variety, they could also add some cool play styles to the game.

bitter trellis
#

Rex's idle noises when sitting are a bit excessive, mainly during juv stage. Sounds like a creaking floor board most of the time. Please decrease the volume or make it happen less often

devout plover
#

Smaller animals need to achieve prime elder easier. They grow too fast and cannot get around the map easily enough to fulfill all of the requirements in time.

Not only that, make your adult skin fully come in by 50%. It used to work that way; we used to grow out of baby skins relatively quickly, but now it feels like we're back to only having our adult skin at 75% (old 100%).

This means you get to see your adult skin and then immediately start declining in stats if you didn't get blessed by rng and get prime. Feels bad.

balmy echo
main sleet
#

It seems to be almost impossible to gain elder with many of the smaller animals.

As we don't know the criteria I can only speculate, but this might be due to them growing too fast to actually fulfil any of the requirements for elder before they're grown. (for example, with hypsi you can often not physically reach sanctuary or migration zones in time, and patrol zones might not even spawn in its lifespan).

It would be nice if this could be looked at before final release.

plucky nexus
#

In addition to specialized scavengers, perhaps other animals should also have some ability to scavenge, but eating in large quantities will cause problems. For example, for non-scavengers, carrion is not nutritious, but can only keep you alive. When you eat carrion, your stomach icon will grow as if you were injected with bacteria by cera, so if you eat too much carrion, you will vomit, but it will not be like before. As a huge animal, you just accidentally ate a small carrion and spit out a lot of your food.

gray sleet
#

Suggestion for the Entombment/Replication process:

Rather than immediately beginning as a juvenile of your species, I’d like to be able to return to the spawn screen so I could play something else, and save those mutations from my earlier entombment for another time when I play that specific species.

Mainly because I would get bored of playing the same species constantly in a single-file line.

keen belfry
#

juvie rex's swim animation looks a bit robotic imo

pliant bloom
#

Shorten growth times for players convenience and gameplay loop, instead of 9 hours to grow something like a trike make it 5-6 etc everything else can go lower as well. Not everyone has that much free time at once and it gets pretty trashy when the next time you log you may find yourself spawned onto a random group of hungry players or unluckily you crash in a bad situation and have to start all over, value players time and quality of life please 🙏

crude orbit
#

Frail Elders should actually look frail so that way predators can actually tell the difference and focus the frail elder during a hunt

lament otter
#

I know the hordetesting servers are usually super full but im getting frustrated after having the same issue on repeat. I join a queue of at least 30 people consistently and i wait the whole duration of time to get my chance and im just told that the server is full and booted to the main menu. Its incredibly frustrating to want to play around with new dinosaurs but having to sit around and do nothing for half an hour before telling me something I already knew when I clicked the join queue button and denying me entry anyways. please fix this so I'm not just wasting time not doing the things I find fun.

pearl sorrel
#

new southplains sanctuary. cant find mushrooms

mystic storm
#

almost perfect, but...the elder system now addresses the sitting in a bush and growing unopposed issue that dondi hates and should bring more movement and engagement from players, if u do just sit in a bush u won't be an elder so now there is incentive to move around which previously was just a small move to the nearest pz. but let the players that achieve more elder goals be stronger and keep the end result prime elder and if u hid in a bush your whole grow u will be a weak adult no elder status, disable the losing your stats at end of life for everyone except the bush hiders.. yall want to be forced into having a 30 minute window for one hunt for lets say a raptor after growing it for 1-1/2 hours then u lose half ur stats and speed and are forced to die, lets say u have a gen 4 raptor ,6ish hours of work....then u get 30 mins for 1 hunt at end, if u arent murderd in the weak perod before u entomb lmao

radiant gorge
#

I really, really like the idea of elders but currently the system seems quite flawed and the elder stage itself seems to be the biggest issue. Many other people have mentioned how fast your stats deteriorate and I wholeheartedly agree but I think there is another big issue with this part of the system. Currently you can choose between living as a slower and weaker animal or entomb and pass down your mutations, this just isn't a choice. I believe to solve this you should allow frail elders to keep the adult stats or very slightly nerfed stats while the prime elder never loses stats below the adult but regresses to them after a certain amount of time. This would actually give you the choice between enjoying your fully functional form and beginning a new, buffed life.

celest oyster
#

Teno should be 2.1 tons as an elder, Carno is 1800kg and assuming Cera is also 1800kg thats a 500kg buff. Teno should atleast get a 500-600kg buff to blance the weights (same as the 300kg difference from a normal fg carno + cera vs teno). Just grew a elder Teno and the max weight was 1829 which doesn't seem proper so I am hoping it is a bug 🙏

solid tide
#

Are the rex eating animations legit or placeholders?
They look really weird, legacy-esque, with blood splashing, air biting, meat chunks not properly forming or being swallowed, basically nothing like the other carnivores on evrima all of which have fantastic modern animations.
Would be nice to know
Otherwise, fantastic job on rex. I think its pretty fairly balanced except for a brief superfast phase when juvie. The insanely slow growth time and curve makes things challenging because you're low weight for hourssss at the start and need a ton of food after subadult and adult.

sacred haven
#

Idk if its just me but juvie teno's trot seems a lot louder than its run.

half aurora
#

Getting disconnects after waiting in a long queue for ht is very common.

plucky cipher
#

you can see underwater in highlands as other dinosaurs

mental relic
#

With the whole age update thing I think its about time we got asset age working, have it display when a player has reached each stage of elder.

vestal silo
#

While I like Spear Fishing as an addition, and it's good that it isn't an unlimited Food Source, I think that it both makes Skimming obsolete while lacking the challenge that makes Skimming fun. While I'm happy it's here, I'd like there to be some challenge to it, without that I'd probably Just have preferred doing something such as increasing the Spawn Rates of Fish Shoals near Pteras, so that Skimming could have returned to being a reliable source of Food. So I'm going to suggest that either some challenge be added to Spear Fishing or that Skimming gets updated so that it can still be worth doing (Maybe make the Diets gained by each different than the other, so that you're incentivised to do both).

wicked portal
#

Okay… where to begin… first of all I’d like to say that i am enjoying this horde test a lot more than i thought I would or have in a while with any of the previous horde test. I am kinda sad to have seen some of the areas of the map go away, such as beaches and trails along the coast, highlands… but I’m hoping it was for the best. The only issue that I do see becoming a major issue in the future is Rex CC. Now that I’ve been playing the horde test for a few days since it released, I’ve noticed a lot of Rex players are starting to figure out how to grow comfortably. I feel this is going to become a major issue as I’ve already encountered packs of like 5-6 rexes just relaxing near water chatting it up. I don’t see as many trike or stego players anymore and I’m more than willing to bet that it is because Rex is a bit over powered at the moment, and extremely fast compared to its herbivorous counterparts.

I also feel that Rex being an apex that needs and should be apart of the CC category Dino’s, along with creatures like Deino and Cerato, should definitely be a cannibalistic creature. To help with keeping the population under control. The way you controled Deino from getting out of hand was by simply making their own species an important part of their diet. This should also apply to Rex.

Next thing I’d like to touch base on is the crush ability. It is great, however, I don’t believe a Rex any smaller or younger than fresh adult or FG should have this ability. Not with the current roster line up. Maybe once we get more bigger boys in the game, but as it stands now, crush is a bit to much for the current roster to handle.

Not to mention, I think the dibble AI being available with organs intact was not a good idea. Rex needs to feel the pressure of constantly having to search for food if they want to become the lizard king. It shouldn’t be as easy as farming Ava’s, or dibbles with organs to grow at a Rex pow wow.

Hopefully we can see some good changes come out of this horde test, which I don’t doubt seeing as it’s been being watched carefully.

unique stratus
#

Entombing is now another way to escape certain death, imagine getting hunt down my something like carnos or ceras and you just deside as a teno to try to hide, sit down for a second and just entomb yourself to keep your muts. That is such a bad thing, like make it harder to entomb. Like being forced to wither have full stam and/or health to be able to entomb

Also devs, stop making map changes no one asked for and put those efforts in fixing the bugs and cheater problems. How can it be that I never ran into a single hacker in other dinosaur online games, but in the isle it is literally a daily occurrence. This will be even more frustrating when people have like 3-4 times entombed dinos, spending and dedicating hours of their life just to die to a hacker. This will definitely make lots of player quit the game. So if the devs care just a bit about their community, please fix those issues first before dropping elders and entombing

ionic kernel
#

Rex through its entire life cycle should at no point be faster than a teno

shrewd anvil
#

hey there is a problem with food getting stuck in mouths maybe make a command that releases food or just deleted so we don't have to go in to queue?

vagrant drift
#

Please consider significantly increasing beipi's underwater vision range, with the new water shaders its been much worse. For a semi aquatic that spends most of its life and is in its best element underwater it has vision comparable to a terrestrial, this will only be bigger of a problem as more and more predators like austro and bary are added into its only safe environment.

lean ice
#

Can you guys do anything about these hackers its so tiring getting to full grown and then dying to a hacker in one bite

nova gale
#

Don't forget about Beipi Please. Deino got much needed improved and fixed underwater vision. Beipi is in much need of same love, thank you for awesome progress on game 🤗

gentle abyss
#

I dont like that Elder is seemingly nothing but nerfs .... Feels like forced Entomb if dont wanna be mega weak.

sand schooner
#

Everyone has told u that speed muts is a real problem for balance of the playables, and u make elders getting the opposite effect which is simply the same error twice. I'm fine with stam regen nerfs, bite force nerf, even weight for all i care could be a bit less when u are a Elder, but speed nerf is simply throwing the balance u are trying to work on all this years and throw it on to the thrashcan.

mellow sphinx
#

Please i beg do something about juvie dibble sprint speed. Most other juvies in the game go mach 5 (looking at baby trikes and rexes) while baby dibble is stuck with adult animations all throughout its growth

summer oar
#

Cera should not be able to build up bacteria till sub-adult. Should follow the same rules as every other playable. Imagine if Troo or Dilo had access to venom that early on.

main sleet
#

It would be nice if there was a visual tell for how declined an elder is. Currently 100% frail elder looks identical to a 75% adult. Likewise a 100% declined prime elder looks identical to an 87.5% peak prime elder.

Maybe desaturate their skin colours as they get weaker, so that they appear washed out and faded.

formal mist
#

Dryo needs some support. Acknowledging the fact that burrowing will take a long while to come out, in the mean time, give the lil guy a couple buffs. Firstly, make dryo immune to sanctuary bees, like troodon. This would at least give dryo SOME option of shelter. Secondly, a buff to speed would be nice, just a little faster will do. Finally, maybe a buff to the dodge? im not asking for darksouls I-frames, but just a lil somethin to help it survive, maybe increase the distance dryo hops after using it. For such a cute lil dino with pretty great calls, its a shame that no one plays it. These features might give it a little more pep in its step-hopefully seeing a dryo wont be as rare as it is now. 🙂

rose axle
#

with that elder mechanic playing anything small became just a death loop and nothing more. you grow too fast and run too slow to meet the requirements, only thing left is to sit in a bush and stack mutations you will never get to use, because you will die 100% if you dare to go anywhere and try to have fun because you old and slow now. for ptera its easier because you can get the requirements, but life starts from being too weak to hunt players, and as you grow up - you get fully old in a time it gets to find a target, even with being a prime elder - damage decline is very noticeable, because it was already small enough. I also think speed decline is too big right now, each km/h counts. so it is indeed feels like forced entomb, die or die situation, even tho idea with more mutations without nesting is good imo and 100% what i wanted, even it still does not make up for it in this case

shut tide
#

A few thoughts on the current elder system.
The dinos I have tried so far gets old way too fast, both model and stat wise. After reaching normal adult stats, I want to be able to play as a normal adult for multiple hours before my stats drop, and with the model only changing to elder very slowly. The same goes for prime elder, the model transition and stat increases should be very slow, then stay at prime for a while, then fall off slowly.
I don't want to feel like I have to frantically find something to do to make use of my time as adult/prime before the nice stats are already gone again and I'm a decrepit worm in the blink of an eye.

I would like for the growth bar to stay as it was, meaning you reach adult at 100%. The growth bar could then be replaced by an age bar, which moves at a set speed not influenced by nutrient buffs.
For normal adults, the growth bar just moves along for a while with no (significant) stat changes. When it reaches a certain point, for example two thirds or three quarters of the bar, it could change color (or some other indicator of something changing), at which point the stats start to decline, and when the bar is full, you can entomb.
For people who unlocked prime elder, the bar could work mostly the same, except the stats slowly increase as the bar progresses, plateau after 50% for a while, and then start to fall off. The stat gaining phase could be marked by another different color or other indicator.

It would be nice to be able to distinguish strong elders from frail ones. This could be done through another different model, or through a change in posture, similar to how fractures affect posture and animations. I'm aware both of those solutions are a lot of work though.

limpid gale
#

Picking up and dropping a dead deer (only deer so far) gives them walking with brushes sound effects, it’s creepy.

bright atlas
#

i feel the need to advocate for deino again so i am back.

playing deinosuchus nowadays is utterly miserable. with the 20 safe drinking areas, combined with the extremely large map and not enough players to compensate for that space (especially with most heading to south plains anyways), alongside the fact that herbivores never actually NEED to migrate due to them always having patrol zones, AND the fish ai still being broken after however many months it’s been an issue, playing deino has been pretty unbearable for me.

i used to love playing deino on spiro, and no drinking spot was ever truly safe, giving everyone that fear that maybe they’ll get snatched up. however, with how it is now, all you have to do is find a mini pond, a shallow spot, or a part of the map that no one ever goes to, and you can drink and chill there for however long you want with little to no fear.
i don’t see much of a reason for so many safe drinking spots without the only reason being ‘i dont want to be snatched up by a deino’ but at this point i kind of wonder why deino is here in the first place if it’s incapable of ever meeting any other players because they all flocked to a safe space to grow and reside. i really would appreciate some love towards deino. even the vision underwater is arguably horrible, though i have seen some people argue the visibility is alright, but i personally can hardly see a good 20 feet around myself when underwater, and that just makes finding food even more difficult. you can’t even really hunt anything when you first spawn in because you’re smaller than the fish, and by the time you do get big enough, there’s a 90% chance you can kiss your deino life goodbye because there’s still no fish 😔✌️

tl;dr i would really appreciate some more love for deinosuchus players. it’s a powerful animal that’s meant to be feared, yet there’s hardly any fear when there’s so many safe areas, and the lakes a deino can get to, they have to give an arm and a leg to get there because it’s unreasonably far, and they get dehydrated quick.

lyric hound
#

the q is broken on ht keeps saying the server is full and kicks you

carmine mesa
#

PLEASE fix the sliding in ht for carno and dibble.

ashen summit
#

and teno

opal idol
#

An idea for the entombment system. For mutations that only have a set effect and not much more, when entombing, how about giving them small buffs like the bone eating mutation allowing you on the first entomb to also gain dots from bones from dinos that originally gave dots, 2. Entomb allow it to give the S diet and so on.
Or Salt water giving you a hydrated buff decreasing water drain for like 10 mins after reachin 100% thirst

slow comet
#

rex and trike feel super slow and cumbersome even from juvi, the way stegos movement was made is perfect and allows the feeling of being big while allowing for nice turning and speed, it would be nice for rex and trike to have movement similar to stego

mortal nexus
#

GET RID OF DINO AI

This feels self explanatory,it’s definitely causing lots of lag on the HT. and it’s so boring seeing ai playables instead of playable playables. Also it makes playing Rex so god damn easy because you have a dibble buffet to eat. This means lots of people will carry on playing as Rex because the dumb ai is just free food and the Rex overpopulation problem will never be fixed

trail marten
novel mirage
#

Nerf Juvenile Rex Speed

Juvenile Rex Speed: 55.8
Diet Buffed Galli Speed 55.4
Carno Speed 49.5

Rex's run speed during its juvenile growth stage is currently faster than a fully grown Gallimimus with its perfect diet speed buff.

Rex was an agile predator in its youth, faster than a Galli and Carno though?

dusk seal
#

Only elders should be deteriorating as it was said in earlier dev blogs. Full growns loosing their stats over time is just unenjoyable and unfun gameplay. Whats the point in growing your dino just to loose stats? Endless growing simulator elder system is.

open rampart
#

Can we maybe get a mechanic to the Rex that while crushing a trike from the front or a other ceratopsian it can grab on to the head/frill.

short kindle
#

Please either remove or completely change the way the elder system works on Hypsi. With a perfect diet it's possible to grow a Hypsi to 100% in under 10 minutes, meaning that's how long you have before your stats are neutered and you become incredibly slow. Hypsi has no actual gameplay below 100% growth, you go to a PZ or MZ and do nothing besides eating and spitting your stomach empty to eat more. The fun normally begins when you are FG, but now you are super slow once you reach that state.

thin grove
#

I know people don’t like the idea of AI dinosaurs you could play as but I personally don’t mind it. Makes the world feel more alive and immersive.

Obviously it needs some work but I think it’s heading towards a good direction. Keep the good job up devs 👍

sacred haven
#

Galli could have a "Current speed" +XX% on its status report to give players clearer information as to how their diet is affecting them.

normal wraith
#

please just stop nerfing deino, it is borderline impossible now to grow one

azure vessel
#

Do not lock the cannibalistic mutation to the 2nd slot. TI_LetsGo

potent trail
#

Make Rex cannibalTI_DeinoBruh

muted trellis
#

add a feature so dinosaurs have to poo or suffer from constepation slowing them down on their walk of shame
other dinos can smell poop enabling a new layer of tracking

humble silo
#

pleasee PLEASE bring back momentum flight for PT. not only to allow altitude to be traded for speed, but also to allow using air break to actualy slow u down for more than 1 second. I enjoyed PT before, even with the stam issues. Now u cant go far without having to afk for stam. and u cant slow down to spectate or fight creatures.

upper grotto
#

Some dinosaur cages and human-made structures in the game have doors that we can push. I think it would be better if we could bite them to break them. After they break, they should return to their original place within a few minutes.

quartz current
#

Maybe add a mutation that allows for females to reproduce asexually without the need for a male to nest, this would be especially good for solo players and cannibal dinos like Deino or Cera which struggle to find a suitable mate and can maybe help to boost the amount of players nesting

split steppe
#

Edit: Tis was a skill issue[or I just got lucky lol], who could have guessed.
Nvm I’m confused again.

0.21.106 prime elder inconsistency
as a pachy went to (ACTIVE on compass) 3 MZs **and **4 PZs **and **sanc **and **had a perfect diet **and **have had no debuffs or fights **and **ate gastroliths before i hit 75% then failed to get prime elder.
at 78% i got a 5th PZ and invited a younger pachy to my group. still no prime elder.

ive failed to get prime hypsi 8 times and prime pachy 2 times and prime ptera 3 times and prime dryo 3 times. all doing everything i could possibly do besides nest or interact with other players. mud, salt, gatroliths, sleeping, resting, trotting, z walking, sprinting, jumping, swimming, using special abilities, you name it. I even headbutted trees as pachy! I might as well be locked up in a psych ward at this point.

My pachy has lived a good life. a life of constant movement. a better life than the pachy i actually got prime elder on.** I have a skill issue or the system needs to be more consistent. Please.**

dull portal
#

Queue system gotta be fixed doesnt make sense for me to be at Que 1/50 just to get kicked and see the message Server is full. or Get failed Data Acquisition its a massive waste of time .

reef mural
#

Make The Prime Elder Requirements Transfer When You Entomb

At the moment the Prime Elder requirements are literally unachievable for small tier dinosaurs but also for Deinosuchus who can't visit sanctuary and 6 other zones and at the same time get a perfect diet. To make this actually achievable for smaller dinos, you can just transfer the already acquired requirements when you entomb. At the same time you could change it so the fragile elder isn't so fragile for the people who don't have a whole day to grow one dino.

This fixes the issue with small tier dinos as it will take about the same total time to get prime elder with a Troodon as a Stegosaurus. However this will not work for the Deinosuchus, the requirements will just have to be totally remade for that dino. Just wondering how this even got released in the first place.

stiff veldt
#

Now that highlands has more room, add a sanctuary

nocturne wedge
#

add more color choices for the rexs

radiant pier
#

baby rex need to spawn with less food or have a faster food drain, you can't eat to gain diet and grow faster, unless you find a way to puke

tough quartz
#

give elders social buffs please so there's actually an incentive for older individuals to stick around awhile before dying. maybe a passive growth bonus for juveniles in their vicinity or something of the sort.

silk swallow
#

The Isle Evrima is a good game over all but when your alone as baby dinosaur you REALLY have a hard time to get to adulthood, NPC's can kill you, they can't be sniffed and take a while to be killed and you loose it pretty fast because you can't see stuff with all these plants

so please make it a bit easier for babys to kill something such as NPC's since you can't really trust every player + it's also hard to even find someone

i know it's just realistic that babys can't kill something easily but when you spawn alone or something you are literally offered to death

weary token
#

i feel like elder should be optional like something you can toggle at 3rd mutation

sand forge
#

The situation is dire... This elder system truly terrifies me, and it represents a serious threat to our The Isle community. After 2.2k hours of play, I have never been so afraid of an update. My brothers, we must unite to find a lasting solution to this system. Let’s reason pragmatically: it’s obvious that the system will not be fixed in time for release on the public branch.

The first temporary solution would be to allow non-official server administrators to enable or disable the elder system on their respective servers, at least until it is improved. Because right now, a lot of changes are needed.

The first thing is that this feature should only be a simple option in the life of a dino. In other words, if I don’t activate it, nothing changes compared to before. The biggest problem, if we sum it up, is that Frail Elder is mandatory, and it forces you afterwards to activate Entomb in order to become Prime. So it’s the Frail Elder that is the real issue. There should be an activation for Frail Elder as well.

For example:
0% --------- 75% normal life, normal growth and most importantly normal stats (so 75% would be exactly what 100% is now). Here I could decide to activate or not activate Frail Elder. If I don’t want to, I stay at 75% forever and remain “normal.” If I do activate it, then I continue growing, but this is where it’s important to have a growrate debuff. The growrate should be capped at 5%, but we should still be able to benefit from diet bonuses such as stamina, etc., in order to enjoy Elder for a long time.

So:
75% ----- 90% I am strong,
90% ----- 100% I deteriorate.

And at that point I can choose to Entomb or not (depending on the prerequisites I’ve fulfilled — that part isn’t a problem).

I’ve seen other issues raised by the community, but here I just wanted to highlight this one point specifically so as not to scatter my thoughts.

trim plinth
#

Becoming an elder needs to be optional, it should be made so upon reaching adult, you can choose to enter the elder stage and be able to entomb once that is done, or choose not to and stay full grown, but not be able to entomb.

devout wraith
#

I know its just hordetesting but the Rex is extremely overtuned, I hope it seriously gets a revamp because its just to much throughout all its growth stage it can just do to much.

rapid bolt
stark whale
#

Please change the stamina regen back to the old one. The map is huge and getting anywhere is painful when I can only sprint til 60% then walk forever while it regens or run longer but then need to sit for 3-5 minutes. There was no need to "slow" the game down. Constantly resting doesn't make me feel like I'm playing a dinosaur, it makes me feel like I'm playing a sloth.

sand schooner
#

How Elders should be balanced:

1-Not an option
2-Only acceptable nerfed stats are Biteforce, health, health regen, blood regen and fracture regen
3-Prime dinos should not get any stam or speed buffs for the same simple fact that speed muts are broken, If u change speed and stam stats u break the playables balance
4-Elder stage should always be the same time and not affected by diets
5-Adult and prime should have the minimum amount of time the same as the time it takes without diets to reach 75% with the species u are playing
6-The better diet u have the longer u remain at adult and prime(example: 100% growth bonus gives u 2x the normal time of adult or prime)
7-Requirements to become prime should have the final deadline at the moment u will start to turn to Elder
8-Primes need to have an incentive to nest, or else they feel like they are wasting their prime time
9-Like older people need less food so should Elders have a slower hunger drain
10-Entombing bonuses stacks, should only be reduced by 1 life per death instead of full reset(Example: I entomb 1 galli with speed muts in the 2nd galli i get 7% speed instead of 5%, entomb 2nd galli, 3rd galli dies, 4th galli should get back to 7% instead of resetting all bonus)
11-Optional-Elders and Primes should have slight tells in their calls that they are elders and primes and/or body features easily recognizable at around 50m maximum

crude orbit
#

Why On earth is the dmg boost you gain at prime % Based? Smaller Creatures like Ptera and Dryo only gain like 3 biteforce , Meanwhile Rex gains almost 150 and Carno gains around 23 biteforce wich there all around 15% dmg increase globally wich is dumb they should all be unique. The current system is just lazy.

gaunt sedge
#

Trikes turn abysmally slow. its so painful, especiallyyyy the babies. I don't think I'll ever play trike again, lord have mercy. At least the babies should be able to turn a little quicker, my godddd

ionic tangle
#

Add more HT servers.

flint knot
#

I love the changes on Hordetest, but please, make Elders not affect dinosaur speed!
Frail is too slow and Prime is too fast, if they would be adjusted to be only slight changes or no change at all, it would be perfect in my opinion

short blaze
#

do something with raptor for god's sake, it's so weak, slow and useless

spark flame
#

Please fix the performance issues on the horde test its so bad in the jungle and delta my fps goes too 2 and doesnt go up.

glacial dove
#

My thoughts on the map changes. (I know these places could very well change in the coming patches just putting down my thoughts)

First off, Highlands is probably the biggest change out of the lot, i love the new open fields however, i feel like there's just so much ground and another large lake that is deep would be beneficial to making it feel like it's not so empty, as well as a sanctuary in that area as spawning there you need to travel far to even get the benefits to start your growth as a herbivore.

Secondly, North lake seems stripped of most of the bushes and trees that was around the water, maybe re visiting this area to add some vegetation would be good, nothing too much just some life. this place should probably stay as open plains.

Lastly, my favourite change so far is probably far fetched. i love all the new trees and forests around the south plains area. looking at the trees around the river really hit me with V3 vibes plenty of stalking opportunities, though my frames do tank slightly go near the new human structure but it's expected with the sheer size of the structure and it being horde test after all.

P.S. Galli kick is not doing damage and entombing an animal sometimes goes from custom colouration to default colours and pattern.

heavy mauve
#

I like eldering in concept but please give us more time to enjoy our adult-dinosaur life at its fullest. It would also make the prime elder more rewarding, if it takes longer to get there. Let's say you have an hour as adult, where you can build a nest and raise your young, or whatever you decide to do, before you start to wither away due to old age. In my opinion it just happens too fast.

nova gale
#

Elder should be a choice

Example: you grow to adult 100%. And you Stay as adult as long as you don't activate the further growing process in the TAB(Character menu) aka : Activate Entering Elder State.
Meaning, when you want to enter Elder, you just activate it and gain your last 4th extra Mutation when you've reached full Elder ect.
You can stay as an normal adult as long you want ect, but if you die before you choosed to activate your Elder and don't reach full% Elder, you don't get any buffs obviously, because you failed reaching Elder.

Reason for this is that's there's no reason for a player to grow and survive for many hours, just to be forced into Elder state for x minutes before becoming weak, and an huge target for highly likely death. Meaning all the hours used by player to survive, and try to thrive the best they can got wasted instantly and it just leave to mega frustrated players and wasted inspiration and want to play the game. Because why would a player choose to sit many hours in que, to grow for many more hours with fails and errors, only to lose it all anyway most likely (in forced Elder state) when finally reached their goal of an adult dinosaur! 🦕 🦖

safe wasp
#

I think a nice qol change would be for the stamina bar to change color when passing regeneration thresholds, so we don’t have to open the menu to check. This might also be nice for new players because it would help tip them off that there’s something important about those thresholds as well

kind wind
#

patrol zones, migration zones, and sanc mushrooms just dont spawn in the HT?

cinder thistle
#

Make it so when you turn the Hud off with F10 members in your group also have their name taken off :)

distant willow
#

How to fix the game

  • Remove safe drinking spots (More fun and challenging)
  • Make it so you have to cross a river to get to somewhere on the map, just like in spiro (More fun and challenging)
  • Give better night vision to deino (Biologically confirmed)
  • Fix fish AI
  • Make migrations better
  • General fixes and stuff
hallow ocean
#

Entombment will Make or Break the Game Cycle:

Preface: I enjoy the process of growing, dying and growing again. But with the addition of a form of 'advancement' there is a greater sense of loss now. I believe that there needs to be some guardrails to avoid this from turning players away.

The Illusion of Choice: Entombment currently forces the player to respawn exactly as the species that is entombed or lose all progress. I think this is a bad idea. Elders are already forcing players to fall into a designed loop that is out of their control (unless it's turned off on unofficial I assume). The lack of options and can frustrate playes especially when mutliple generations of entombment are on the line. It also forces a choice on dino gameplay for long periods of time in each server. Clearly there is lore and game loop wrapped into this mechanic. However, if the mechanic doesn't allow for more options I think that the enforced choice will be detrimental to the longevity of The Isle. Circumstantial game play will kill you in seconds. Loss is understandable. Too much loss is just not fun.

**More Choices Makes Happy Players: **Some Suggestions

Entombment Slots: Allow players to entomb a dino without forcing them to respawn immediately. Basically let them store x dinos in entombment without requiring them to respawn right away. This will at least give players the options to hedge their gameplay. If they lose a dino they will have another stored. It's a type of consolation. It's going to be a hard sell to convince people that spending 30 + hours on one dinosaur getting more powerful can all the sudden be lost is fun.

Mitigated Loss: If a player dies with X inherited mutations from entombment they retain X mutations *if they respawn as the same dino. "Data corruption".

TLDR: Allow for multiple dinos per sever to be entombed, don't force a respawn after entombment. Allow for a couple of mutations to transfer over to a new spawn if an entombed dino dies.

gleaming quartz
#

A Better Elder System
Alpha Elder
Nexus Elder
Prime Elder

You spawn in t-rex
once you reach 100% growth
if you want to become Alpha Elder you have to nest and grow your offspring to juvi
once you complete this, you can grow to 10.5 tons, slightly slower and higher bite force (this changes your niche slightly) but you will never get frail.
If you want to become Nexus, you have to kill a 75% or greater steg, once you complete that you can grow to 11.5 tons and again be slower and stronger.
Prime Elder can be kill a trike or another rex 75% or greater
then you can grow to 13 tons and be the true apex
Meanwhile anytime you want you can entomb and stack your mutations and you do have to restart, but you will remain the type of elder you were before
If you die at any point you lose all progress.
This keeps the grind up and does not punish success
it also promotes PVP and active play
It's more realistic and and fun
A version of this can be made for all dinos pretty easily

prime elder will not mean you just visited a patrol zone once or twice, it means you earned that title

ivory spire
#

i entomed my female blue hypsi, and it respawned me as a male with the default yellow and black skin </3

vague quail
#

Please Remove "Double Click" abilities

Why does any animal's ability get activated by double clicking? I'm sitting here trying to spam alt attack but get stuck thrashing... WHY WHY WHY assign it to another button or a different button combo or holding a key similar to rex.

The double click is so easy to accidentally trigger during combat, please change it.

glacial wind
#

I truly believe there is a great middle ground with the elder system and that is making it optional. I understand why loads of people might be against this, but I myself do not enjoy it at all and the way the system works does discourage me from playing the game. Please, consider reading this and see it from the perspective of the ones who do not enjoy the system. I've seen lots of people say the feel pressured or pushed into using this system and I do not think that is a good way to go about it. Making it optional gives EVERYONE the ability to make THEIR OWN choice about how they wanna play THEIR DINO they spent hours growing. I can see how this could work and wouldn't become a balance issue or anything of that sort.

HOW WOULD IT WORK?

1. The game would decide which elder you're gonna get as soon as you hit 75%.

  • All the tasks you've done or haven't done prior would determine that - the same way the system works right now.
    2. Once you hit 75% you're given the choice to hit the PROGRESS button, which prolongs your life-cycle and lets you enter the elder stage.
  • If you decide to enter the elder stage, the elder system works the same way it does now. You either receive a frail or prime elder and you're allowed to use the entomb feature.
  • If you decide not to enter the elder stage, you're gonna stay an adult.
  • The time to choose your route wouldn't be limited, you can choose whenever you're ready. This gives all players the space to play their adult dino before it's stats start decreasing.
    3. Visiting sanctuaries, patrol zones, etc. after hitting 75% would no longer affect what elder you're gonna get once you hit PROGRESS

ADVANTAGES & DISADVANTAGES

1. Prime elders would have a natural advantage over regular adult dinos.

  • Prime elders have more base damage, more speed and also more health.
  • Prime elders have an extra 4th mutation, which adults do not have.
    2. I truly believe that people do not wanna play frail elder, as it is really weak and kind of useless.
  • Those who choose to become an elder and happen to be a frail one can just entomb, as I believe that is their main reason to become an elder (knowing they're gonna be frail) anyways.
    3. Adults are naturally gonna be weaker than prime elders.
  • Main reason for staying an adult is to enjoy the youth, as even prime elders become weaker over time.
  • Players that do not like the elder system, and don't want to just keep entombing over and over again to minimise the decreased stats, are not pushed into using it against their will.

MIDDLE GROUND

1. Players that choose to use the elder system have an advantage and are rewarded for their hard work.
2. Players that choose to stay adults have a natural disadvantage and are not pushed to use a system they do not enjoy.
3. All players can choose how to play their dino they spent time on. They have the choice to become an elder when they want to, but also stay an adult if they do not feel like grinding the tasks or simply do not enjoy how the system works. This also gives space for people to give the elder system a chance, knowing that they are not pushed into using it if they end up disliking it.

ANOTHER OPTION

1. If this is too complicated and people are too bothered by letting others have a choice in how to play their dino (for some weird reason), just let the frail elders keep the normal adult stats. Don't let the dinosaur become useless, which it currently is.

open rampart
#

Can we have bones in the sanctuary that you have to lick or eat and those bones pack extra nutrients that gives that triple diet as that mushrooms

fair radish
#

I don't think it's a high priority but a different death animation when you entomb your dino would be nice. The flop combined with the cry is not very dignified. Reaching the entomb state should be somewhat "happy" like the dino reached a peaceful end of their life. Something more like just drifting to sleep would be better imho

ionic kernel
#

What is the point of me even playing the game if my dinosaur inevitably rots no matter how many good decisions I make? That’s not optional. It’s a complete game killer is what it is. The elder system didn’t add a gameplay loop like we hoped, it simply took away our incentives to even play. Yes I can entomb multiple times and get a 12 mutation monstrosity however i don’t even get to keep it. Forget every small tier in this game. They don’t have the time to even reach elder nor do they have the time to play whatsoever with it. And forget about nesting. Every hour is now precious. This is going to cause the game to become EVEN MORE of a death match because people will be limited on the time of their dinosaur’s playability they will want to utilize their prime elder stage to just play as much as they can and kill as much as they can.

wintry garnet
#

Hordetesting Feedback

  • Another hordetest another post saying migrations and patrols feel hardly functional. Sometimes migrations never switch sometimes they switch so often between 2 areas you never make it. Patrols will sometimes switch and sometimes not all the while still being a infinite food source almost invalidating migrations. This really sucks when migrations and patrols are probably important parts of getting prime elder
  • Elders are really fun part of the game I am pretty happy with them. I think its just for testing purposes but it feels like once you reach elder you get to 100% pretty quick. I noticed something weird today during a cerato growth that I am not sure is intended I was already a little bit into elder but was failed at getting a prime elder when I assume I fulfilled a last check for being prime elder and my cerato instantly gained 200kg since I was already a bit into elderhood. I dont mind being able to redeem yourself to an extent but I should have definitely not gotten prime elder like that lol. I think hypsi should have a little bit longer growth time so it can have more time to do elder requirements since it feels like a rush
  • Entombing is really cool but I think I would like the option to continue my next life at a later time and play a new animal if this is not a thing already. When I finish the life cycle of something I dont always wanna instantly grow another of the same animal.
  • Ceratos new highlight for puking on corpses is really helpful but still feels almost useless unless you are puking on a very very small corpse or something thats already next to rotten. Imo I dont know why ceratos group size was buffed when it already feels very oppressive in a group of 4
  • As much as I like how much more space is in highlands the area feels like a downgrade visually especially the lake. Hope we see more work done on it soon
  • The diablo ai is a huge problem. The amount of food causes lots of mixpacking and forms armies of rex
simple birch
#

elder shouldnt rly be as on/off as it is, depending on just how well you play you should get varying degrees of elder buffs

low nacelle
#

Please make becoming elder a choice. I dont wan't to spend forever growing an apex just for my stats to suck and become a walking target.

bright atlas
#

i’ve yet to exactly test this yet so forgive me if my input is incorrect or anything since it’s only based on what i’ve seen so far, but from the sounds of it you reach elder incredibly quick, and then you reach the downfall of that elder’s life just as quickly, especially if you’re a small tier dino like a troodon or dryo or wtv

i really do believe it should be made to where you can actually enjoy your dino’s life, stretching out the time it has before it becomes elder, or at least stretch out the time it gets to ‘enjoy’ being a prime elder until it reaches 100%. otherwise i imagine there’s not much fun in playing an elder if at the same time you reach it, you end up with not so great stats within the next hour or so. elder should be moderately difficult to obtain so as to keep the balancing of the game and shed more light + “respect” on those that DO get to elder completely and entomb and all that good stuff. otherwise? there will be too many elders and it’ll just get complicated 😔

i personally believe the elder not being a choice is alright. helps gameplay loop, but please at least make elder worth it 🙏

tender rivet
#

Dear devs, I'd like to say that we as the player base have a pretty good knowledge of the game, especially because many have put hours upon hours into this game, reaching the thousands in numbers. That being said, we all should let you guys know, that we want this game to succeed just as much as you guys want to! Also there aren't any games that give a similar or the same experience as The Isle, it cannot be easily replaced- That's why I suggest to carefully consider player feedback :D This game has so much potential and you guys know it, we all do, that's why this channel exsists, to give important feedback. Maybe y'all could start making surveys, asking players directly before making bigger decisions, create surveys or ask your players when doing balance changes! We want a fun, cool game, right? Of course you guys shouldn't blindly listen to every single player, but I think many players have a valid opinion or suggestion. I know this paragraph might be a little useless since you guys have feedback channels and such, but this is just a reminder that we as the community stand behind this game and we all want this to be the greatest dino-survival-horror game ever :D Cheers

restive spruce
#

elder system should be an optional thing, yes i know it is realistic for your animal to become weaker as it ages, and yes you can entomb your dino once you reach 100%, however not everyone likes this or wants to become an elder. why not just let us be a healthy normal animal? in the future there will be a lot more big dinos to play, and growing one for god knows how long (12h+ in some cases) just for it to either become weak as hell and then start over and over again with the entomb option? i dont really thing thats a good way to go with the game. some people just enjoy playing with their dino as an adult one, and yes, the prime elders are strong, but its only temporary, so you're in a lose-lose situation. you either do some stuff and become prime elder, and then become weak as you get to 100%, or grow normally and watch your animal struggle to take a step or run because you barely move. and in both cases the only way to live a normal life is to entomb, which means all this time that has been put into growing your dino has to be restarted. and no, im not a new player to the game to say this kinds of things, but new players might get discouraged seeing that you grow your dino just and only to start again over and over. and this system also prevents people from living as their dino for a longer time, for example, i have an adult dibble on one of the servers i play on, i've had that thing alive for about 4 months now, and i dont want it to become frail and weak, i just want to play as a dinosaur, not force myself to play the game just to be able to play as i want. remember, its a GAME, not a full time job or anything like that

bold remnant
#

add more servers to the hold test

sacred haven
#

Just got done playing galli with a friend who was trying the isle for the first time on Hordetest and have some feedback!

I'm an old player and luckilly they spawned close by to me. I explained a lot of the basic mechanics of the game, and guided them to a sanctuary. After a couple close-calls with me pointing out baby carnivores, they got enough nutrients for us to then move on and I showed them migration zones and patrol zones as well as a lot of other things. We had a close call with a Deino very nearly snatching them but escaped! XD

All in all, they've told me they had a lot of fun, but if I had not been there to guide them they likely would have given up pretty quickly. I think once the game is easier to enter so to speak, you will likely see your player pop steadilly increase and stick around. Can't wait for that UI/tutorial update to drop!

Also: I have gotten Prime Elder every single life I have managed to avoid dying to predators, and got the new player Prime their first time in the game, so I think Prime is likely suitably difficult to get and or encourages players to play more in the direction of survival rather than strictly combat. I am very excited to see where things go as this update is further refined and debugged!

boreal kelp
#

The best way to make the Elder system work

The elder system is currently in its first iteration so I wanted to share my thoughts and potentially how it can move forward.
The main problem with the current system is that people become weak too quickly. I have been warning the community about this for months now, saying that the sooner we reach elder, the sooner we get weak. And therefore, if any of us want the game to remotely resemble how it was before the update, elder growtimes need to be LONG. Now I know there are other ways people think the elder system should change, such as making elders (and therefore death) optional. I agree with those, but here I’m just gonna make proposals on making the current system work, where you get weak regardless of choice.
In the charts below, I show how I think growtimes could be, using Omni and Rex as examples. Both keep roughly their base Juvi-adult growtimes. This conceptual growth cycle has specific stages.

  • Juvi-Fresh Adult: The weakest stage we’re all familiar with, remains generally unchanged.
  • Fresh Adult-Max Adult: The longest stage, stats gradually increase over time before reaching max adult, where, depending on if you’ve completed the required tasks in this stage, you will go on either the weak or prime elder routes.
  • Elder stage: Ideally should consist of around a fourth of the total time from spawn to weakest elder. Again the route is dependent on how you’ve played during your growth before reaching this stage. For prime elders, stats could plateau like what’s shown below, or could appear more dome shaped.

To those reading the charts below, I understand these look like they consist of a lot of time. But I’m just gonna be frank. We need to start seeing elders more as a bonus rather than the end goal. Again, the sooner you reach elder, the sooner you get weak. For years we’ve enjoyed the game without the need for a formal gameplay loop, just enjoy the journey.

wicked portal
#

Okay guys… you need to chill out with the Rex… I understand that it’s Rex but… it doesn’t need to be practically insta killing everything… Trike can barely even compete with it… 😒

south pelican
#

For the elder system I'm noticing a potential issue with a few of the unlockable mutations. I'm going to assume that just about every player from now onwards will prioritize attaining prime elders above everything else. As such, players will focus on checking as many boxes as possible to maximize their chances of getting prime elder. This includes getting a perfect diet and never becoming infertile, which are impractical for certain mutations. For example the cannibalism and the salt water mutations both require you to forsake your current diet for long term buffs. This is not optimal for players who want to get prime elder, so they will most likely become niche at some point. I think to even the playing field for those that want to run these mutations, we add another check box for these types of unlockable mutations as a condition to unlocking prime elder.

swift whale
#

Growing a Rex should be an extremely difficult task, as he is an apex, but currently he has the speed to escape from practically everything (55km) and still has the strength to rival and even surpass adult Dinos with their current weight (Ex: 700kg Rex and 700kg Dilo).

There is no point in taking any creature other than Rex to play, That is strong from its juv phase to adult and Elder. And, of course, he's still extremely easy to play because his ability does all the work for him, causing Pin, massive damage and even fracture (Why??)

acoustic gazelle
proud lantern
#

tneo is absolutely useless garbage without ´prime. change this eldersystem. this is terrible

primal parrot
#

Elder debuffs/buffs should be completely individual to the dinosaur species. Trying to blanket all dinosaur species under one set % nerf does nothing good for the players or the game.

Tweak the stats for various Elder species to give them a situational advantage and disadvantage. As of now, with the debuffs, not many players are given a choice to remain as Elder. Give them that choice.

An example:

Elder Deino

  • Buff = Oxygen, Stamina, Weight [Great for ambushing heavier prey]
  • Nerf = Speed + Damage [making it less viable for Deino/Deino PvP, it should remain unaffected for hunting]

If a player decides to entomb, they can regrow a Deino with extra mutations and be more viable for ACTIVE PvP, making them much more territorial and nomadic
If a player decides to remain an Elder, they can best utilize their Elder stats by continuing to ambush hunt as intended, making them much more sedentary and effective at hunting

copper jewel
#

Elder system changes:

As a guy who have loved The Isle ever since i started playing it in early 2019 i think the new (highly anticipated for me) elder system need some changes. I personally like that it isn't optional as it created that gameplay loop ive been waiting for. Though, how it is now is not it (stats & time wise).
Nikoboay made a really good yt video about how it should be changed, will take his input as well as mine:

  • First of all is the time it takes from Adult to becoming 100% growth
    Right now the time it takes is Wayyy too little, making it much less enjoyable and just wayyy to easy to grow a Elder. And lets not forget about nesting, if it stays how it is now then why even bother nesting at all, since usually it takes like 1-3 hours, and by the time ur finished then the buffs you got from becoming an elder is gone, therefore having more time would not punish people for actually just wanting to nest...
    And then i would hope that becoming a fully grown (prime) elder would be like a status, like wow look at this guy he made it to a fully grown prime elder... I've seen that multiple people have suggested that to grow from 75% to 100% should take as long as it takes to grow from fresh spawn to 75%, i think this should be the minimum though i would love if it took double the time. That way it will be way harder to reach 100% growth, and therefore making it harder to create an absolute powerhouse (due to entombment and therefore getting extra mutations), plus you will keep the buffs longer.

  • Then the second and probably most crucial one aka the problem with the buffs and debuffs with the Elder system:
    Overall i like how the weak elder is, you will generally get better stats than a normal adult but then ofc over time you will loose them and eventually become worse than an adult, the only thing i would change here is that the stats should instead only be slightly worse than normal adults rather than a big reduction (biteforce and speed, the weight should be the same). That is like some sort of punishment for the bad lifestyle. Will include an example below.
    I got the most problems with prime elder. You live a very good lifestyle, do everything right, hunting players, be active and have a perfect diet, etc. In general it is stronger than the weak elder at it's prime, but tbh that should increase more. What is the entire point in doing all that just to end up worse than adults and just slightly better than weak elders in the end.

Nikoboay in his video created an example of how it is now and how it should be changed, and i totally agree to some degree, will write what i think is a good example:

Current:

Prime "adult dino":
Weight: 1500kg
Speed: 45km/h
Biteforce: 175

Prime "weak elder" | Old "weak elder":
Weight: 1700kg | 2000kg
Speed: 47km/h | 40km/h
Biteforce: 200 | 160

Prime "prime elder" | Old "prime elder":
Weight: 1700kg | 2000kg
Speed: 48km/h | 42km/h
Biteforce: 210 | 170

The changes to the stats:

Prime "adult dino":
Weight: 1500kg
Speed: 45km/h
Biteforce: 175

Prime "weak elder" | Old "weak elder":
Weight: 1700kg | 2000kg
Speed: 47km/h | 42km/h (+2km/h)
Biteforce: 200 | 170 (+10)

Prime "prime elder" | Old "prime elder":
Weight: 1900kg (+200kg) | 2200kg (+200kg)
Speed: 48km/h | 44km/h (+2km/h)
Biteforce: 210 | 200 (+30)

Summary: Too little time from adult to fully grown elder, minimum it should take as long as it takes to grow from fresh to 75% grown, but i personally think double the time.
Old weak elder should be slightly worse than a prime adult to have some sort of punishment for the poor lifestyle you've been living. While a old prime elder should be better than a prime adult to be a reward for the good lifestyle.

Sorry for the length of the message xdd.

midnight glade
#

Have the head of your dinosaur turn wherever your camera is pointing when you 1 call, and also when holding left click with the crush attack on the Rex

devout plover
#

Ragdolls tend to stretch when carried now. I've seen it with fish, crabs, rabbits, frogs, and chickens. At the wrong angle, the warped ragdoll can take up your entire screen rapidly per second and could be an issue for people with a sensitivity to flashing colors.

potent swan
#

The elder system is definitely a necessary gameplay loop and it adds more meaning to a life than just pvp and die. However, a really big downside of what ive noticed with the current elder system is your first life doesn't matter. You don't need to play a certain way, you are also not going to be rewarded in any way, you are simply waiting to hit 75% and then entomb, starting the second life

The creates a negative dynamic, something these mechanics are trying to discourage. We want players to move around the map and be active and reward them with the prime elder status, but during the first life, you're strongly discouraged from attempting any of these "challenges", because why would i when the goal of this life is literally to die as soon as i hit adult and nothing i do during this life matters?

This part of the gameplay loop needs to be changed in my opinion. But other than that, the elder system is refreshing and definitely a move in the right direction

jagged snow
#

Tyrannosaurus should have a longer running acceleration time.

proper meteor
#

it would be great if there was some sort of end game to the elder system, something that gives you the incentive to go through the elder stages and entomb over and over again so here's my idea. The end game would be stay as an elder but don't get weak/ old, whether thats a prime or a failed prime elder and that is determined on how many times you succeeded in getting prime, (for example) the max to entomb is 5 times when all your perks are full and you get prime 3 out of the 5 times, then you would become and stay as a prime elder at its highest stats but if you fail 3 times then you would just stay as the failed version if that makes sense? this could also be be worked into being a hypo as well when they are introduced to the game but the requirements are much more difficult.

covert sky
#

To say the least im very excited for the elder system, I just believe it needs some fine tuning

My take is that there shouldn't just be either prime or frail only, it should be a gradient where the more of the goals you complete the stronger your elder status will be, so if you complete 4/9 of the goals youll be roughly half as strong as prime elder, it makes it more dynamic and fair and can really make the fights you take have completely different outcomes than they otherwise usually would with the current system

novel vine
#

Where are the fish and frog AI in the rivers/lakes in HordTest? I played with a deino for 1/1.5 hours and didn't see any AI. It's impossible to play was a deino

tacit garnet
#

add a checklist in the tab screen for the requirements to hit prime elder, it just makes it much easier to see if you know your either go prime elder or the weakened version and you wouldnt have to worry about wasting all your hours on growing the dinosaur.

boreal sparrow
#

Add some more servers to the hordtesting you can get rid of them when the player count drops again...

sand forge
#

I’ve thought it over, and it seems essential to allow unofficial servers to enable or disable the Elder mode. This is especially important for deathmatch servers, which currently serve as training grounds for many players. So server administrators need to have the option to either enable or disable the Elder system on their servers.

worn horizon
#

i havent seen all the requirements yet but it would be good if they added like a checklist or something in the tab screen so we know how to become prime elder and what we have left to do because right now nobody seems to know how to get prime elder as a deino

There should also be a time period between when you reach fg and when you reach reach either prime elder or frail elder

astral trail
#

A quick fix to the current 'is that a prime frail or frail?" elder problem could be having Frail Elders become paler and have courser calls after failing to achieve prime (while still gaining the model without a size buff, model wise) while having Prime Elders & Prime Frail Elders retain their colors alongside having deeper calls.

ancient plover
#

Rex's crush attack should not be a guaranteed fracture on pin, this causes Rex to do strange maneuvers such as fracturing 3 ceratos in a row despite being model wise not that much bigger, and turns combat with similarly sized but smaller creatures into what could be a interesting fight, into a situation where the rex has to hit one nearly impossible to dodge attack and cripple the enemy, it is in the scope of believability for rex not to always break bone when crushing, of course as it grows the chance for breaking bone should get higher until its guaranteed when facing foes, but a fresh sub rex realistically and balance wise, shouldn't be always breaking bone each bite.

ripe oxide
#

Regarding pteranadon spear fishing I think it would be better to get the fish to come sooner but be much faster and not stop under the pteranadon making it a skill based gamemode where you must wait and press lmb similar to the Minecraft fishing but better instead of just sitting for 2 minutes and getting a fish easy

robust bolt
#

bare with me.... rex on ptera diet. they stay small for so long that it makes them the perfect target

copper crane
#

Id like to propose reverting to the old more brown water shader for fresh water. Very hard to see as deino and way too easy to see deinos in the water. Not to mention the weird effect the sun causes underwater is blinding

amber gyro
#

Add a /kill option or something along those lines. I fell in a hole as a rex and tried to do /unstuck twice now and it didn't work. now I have to sit here for who knows how long and wait for my rex to starve....

rigid otter
#

Gateway is looking so bad rn have you devs heard of level polish? its a pretty big thing to have in a game like yours when really all your doing is exploring and hunting in a vast a big map your game is looking worst with every update and is still running horrible.. looking like a ps2 game.

slate walrus
#

i cant get into any hordetest servers ill sit through the q wait another 10 minutes of loading just for it to kick me cuz it says server is full but the pop is 116 out of 140

spark dew
#

Fixing the queue should be high up. kicking you out after waiting an hour is killing any desire to want to test anything. I can bear with all the bugs but it’s genuinely just wasting everyone’s time to have the queue this broken

covert root
#

In hordetest for some reason deino and maybe other playable can see perfectly underwater and there’s like no fish for deino

rapid bolt
#

there should be smaller ai prey items that grant carbs/dots, since there's already smaller/harmless ai prey ways to get protein/s and lipids/lines out there. it's hard to get perfect diet on small tiers when there's no player dinos around and the only AI option is Jason Boar-ne. (schooling fish doesn't really count, because only three animals have them on their diet and one's an omnivore)

never mind, i remembered crabs exist. instead, pretend i just suggested AI spawns be more spread out across the map again

ripe viper
#

Consecutive entombments after the 1st one (and after reaching prime) render many mutations useless. I currently have 12 inherited mutations on a Galli and many of them aren't actually changing anything. I entombed 3 times total reaching prime on every life cycle.

dim zenith
#

I feel like hordetest servers in particular could use more frequent server resets in order to refresh ai spawns (every 3-4 hours or so) since ai spawns are pretty inconsistent at the moment. Just a thought until ai spawns are fixed/more reliable again. It sucks being forced to canni just to get by because the ai population has been depleted to almost absolute zero in every area. Not even a single rabbit in site for over an hour

dusty nimbus
#

the overwhelming majority of fish are in an uncatchable state on hoardtesting

shell geyser
#

I love the isle im playing since 2018 but the isle evrima still dosnt have spino. We want spino in evrima !!!

mental grotto
#

Make the branch you're actively updating the one that automatically get installed, accidentally installing legacy is not fun.

rotund lark
#

I've noticed that baby Beipis can't eat crabs. They attempt to but then get stuck just standing there.

chilly oar
#

Please fix the ai spawns, I've been walking around for hours, and I haven't heard a single goat, deer, boar, or anything :<

radiant quartz
#

Just want to point out that these new tree models, for hypsi and herrera, do not have the mechanic of keeping them in-line of the branch to prevent them from just falling off

nimble brook
#

The Omniraptor pounce mechanic in The Isle has had some persistent problems that need to be addressed. When pouncing on other dinosaurs, if you get knocked off, sometimes you end up stuck standing on their back, unable to move, while they can still hit you. This leaves you trapped and vulnerable, and you can’t escape until something else happens. There’s also a bug where you stay in the pounce animation but it doesn’t use any stamina or deal damage, so you just remain stuck on top of your target without being able to interact further. In the recent Hordetest update, Omniraptors can still be hit by the dino they are pouncing, which makes the mechanic less rewarding and more frustrating than intended. These issues have been around for quite a while, and fixing them would make the pounce feel a lot smoother and more fun for everyone playing Omniraptor. It’s a key part of the playstyle, so making sure it works as intended would really help with overall gameplay balance and enjoyability.

tulip grotto
#

Make it so once you reach normal adult stage, you stay at that stage for 1-6 hours (or more) before starting to age more and entering elder stage. The time you have during adult phase should depend on the growth timer of the playable.

wicked portal
#

Is it me or does the walking sound louder than when you’re running… just curious because as I’m walking through the forest as a baby, I notice myself not wanting to walk due to noise… because running is quieter. Should it not be the other way around? I was just wondering if this could be looked into. I know it’s not a huge priority, but definitely something that should be looked into.

muted trellis
#

Give us at least 50% iof total grow time or 3-6 hours of playtime for adults before deteriorating to elder
Instantly dropping to old feels unrewarding for getting to adulthood

slow yoke
#

lower trikes head position similar to dibble

vast gyro
#

Let us choose if we want to become a elder or prime or not

trail marten
#

primes being faster destroy the counterplay balance for many species
usually the bigger you get the slower you are, so you cant just canni smaller dinos
with prime, you can terrorize everything
was it really the point, so that everyone that hits prime will go on murder spree because they'll soon be weak?
there is no incentive to play it as survival, knowing you ll lose all your progress soon, so the idea really was to make every prime just kill on sight everything and removing counterplay?
Really?

nova gale
#

Change Trikes and Diablos double click mouse key trash attack ability, to same as rex, holding the mouse key instead.

This holding instead of double click should have been done very first instead of double click for trike trash.
The holding of the mouse key gives much more control, and don't let players get accidently stuck in trash in unfornate situations ect. There's no reason to why trike and diablo can't have the same holding mouse key setups as rex in this which makes much more sense.

tame moat
#

I've really been enjoying this hordetesting patch quite a lot compared to live branch and have been spending lots of time happily experimenting with the elder system and the mutation buffs from entombment.

As others have mentioned, prime elder stage and adult stage are way too short. Adulthood stages should last about the same time if not marginally longer than the initial growth(depending on species. 10 hours of rex prime elder is too long imo).

I really want to enjoy the fruits of my labor without dreading having to die in 30 minutes and regrow from scratch or become very slow and weak and die to whatever decides I looked at it funny in that moment.

Also, I would be careful tinkering with the speed of the playables too much during elder. I feel like it is not intended that I, a tenonto, should run faster than a carno at any point in life.

dusk seal
#

Rex shouldn't both bonebreak and pin same sized animals in any way. Its already faster than fg trike, deals tons of dmg, can cripple things and now insta win? 3k+ dmg+pin+crippling move is way too much. Cripple also disables most of trike's attacks. Thats some very uninteractive gameplay.

vagrant drift
#

with the release of one of the most anticipated hordetests in the game's history, we either need more servers or to get the Queue fixed, 9 times out of 10 you wait for 30 minutes and get kicked when connecting.

charred hatch
fresh seal
#

the yellow bits in the grass make the grass look so sparce, i reckon just replace the yellow with green and everyone would prefer it

raven talon
#

Its very hard to play as any dino which can jump because you keep rubbering and teleporting back to place where you tried to jump on hordetest

thin grove
#

From what I’ve seen, all elders share the same patterns as the adult. I would prefer if elders have a small difference in patterns apart from the adult. It’d make it easier to distinguish those two and would make more sense as each growth stage before looks different.

Another thing that’d be cool is if an animal at the end of its life cycle would be more pale in color. Also please, don’t let elders sound too similar to adults.

limber swallow
#

I think this new underwater vision is pretty ridiculous, crocs have to basically come to the surface to have vision and everything thats on the waters edge can spot them immediately, adding to this if there are elite fish back in the game, it is almost impossible to spot them with this vision

swift whale
#

Rex doesn't need to cause fractures in his attacks.

Rex's fracture worked on the Legacy because there was a huge lack of mechanics, so the fracture helped Rex due to his poor agility and speed but, in evrima, rex has several attacks like the two variations of alt attacks and his ability to cause pin/grapple and high damage.

Rex causing a fracture only makes fighting him less interesting, as Rex will win pretty much any encounter, even against something like a Trike. Fracture in attacks makes Rex unnecessarily strong, making it impossible to counter it, and making his fights against slower things completely unfair.

novel vine
#

I know the new highlands isn't ready yet, but I think the lake is too small and could be attached to the small river like in my edition, it's just an idea that I think would be really good and fun to play with deino, pterosaurs, etc.

simple birch
#

Instead of giving elders unfair and OP raw stats consider making it more around survival with better food/water, stamina. As well as having it be more focused on species spesific stuff like hypsi and herra getting less stam to jump/climb and further jumps, gali with high diet giving even more speed, deino grabbing even heavier stuff, stronger venom for troo and dilo and whatever else like more CC or more bonebreak or higher dmg reduction for ceratopsians or more spar charges. Ofc still keep some of the increased stats, just down a notch in exchange for these other things that give the dinos more character and can make the elders more unique

gentle echo
#

Just a small suggestion for Rex and its controls.
Currently, Rex's controls feel very unintuitive or kind of "wonky". Especially the crush.
Having a "Crush ready" stance and having to release it with LMB is very...Eh. I can't explain how it feels, but it just feels unintuitive.

I suggest this:

LMB Click: Basic Bite
Hold LMB: Power-Headbutt(the big one)
Alt + LMB: Alt Bite
RMB Click: Headbutt/Throw
RMB Hold: Crush
RMB + Alt: Alt Headswing
Crouch RMB Click: Crouch shove

I feel like this would make Rex feel much more intuitive to use and control while also keeping all of its attacks.
(Also, side note, if Crush becomes the hold RMB, perhaps the camera requirement can be removed)

hard veldt
#

so, love the elder stuff, i just wished there was a morph for frails too, looser skin, seemingly weaker physique, and on the other hand, i think smaller animals should have different requirements from the rest of the roster, ive been trying to get my ptera to prime, but to no avail, it simply grows too quick to visit 2 migrations, 4 patrol zones, also i dont understand how you supposed to raise babys to sub when u can nest just before u enter your elder phase, these things need some refinement in my opinion

still dagger
#

Can we please stop deleting whole parts of the island? in HT the whole west acess just got deleted. there is nothing but water now also why always changing the map instead of just adding new parts?

burnt jungle
#

Do I even have to say anything to this?

I think everyone will agree that there shouldnt be queues of 73 people trying to get into a server in the first place. either increase the capacity or add more servers...

ALSO PLEASE for the love of god fix that horrible ping! I just lost my full adult (elder) ptera (2nd entbombement) due to the high ping. I jump off a cliff and it wouldnt let my fly at all. so obv I hit the ground and died

visual gorge
#

I honestly think the elder system should be tweaked a bit. Like it's gonna be difficult for the smaller tiers to get it. Cause you have to get so much done before 75% to get it. It should be, you grow to 100% like you regularly did before and then a separate bar of growth starts after. The length of time for this separate bar is the same growth time as the original creature's growth.

worldly jungle
#

So far the elder idea is looking pretty good and I know it's still in Horde Testing, but it would be nice that Frail or Prime elders:

  1. Take hours longer to get to so that it wouldn't feel unrewarding for reaching adulthood (should depend on each Dino).

  2. The nerfs/buffs shouldn't be too far off from the original/normal adult stats (for example on Omni, frail elder bite force: 70 instead of 80, prime elder bite force: 90 instead of 80)

  3. Once getting to prime elder or if you don't manage to get prime elder, you do things that slow the deteriorating/pause it completely as long as you're doing consistent things such as nesting, keeping a really good diet (40% on all for example?), migrating constantly to new areas which the game would keep track of the distance you travel.

This would over all fix the issues of elder, but that's just my opinion and I'm not an expert.

tepid dirge
#

Now that the latest AMD FidelityFX Super Resolution SDK released in August, please add FSR 3.1.4 for older AMD cards and Intel Cards as well as FSR 4 for 9000 series. It takes very little time to integrate and would be a huge benefit for all non-Nvidia players.

marsh imp
#

Can we talk about the fact that it is literraly impossible to play in HT ? The queue is useless, waiting for 30 minutes only to get "server is full" 5 Times in a row ??? What is the point of that queue then ? Fix that !

sand forge
#

Many people have said it already, but I’ll repeat it: the adult phase needs to last longer before aging begins. In fact, if we use the principle of actualism to aim for realism (since that seems to be the direction Evrima’s development is taking right now), we can look at modern birds — the closest living relatives of dinosaurs. Their growth is very fast, and adulthood represents a huge proportion of their lives.

Some approximate examples:

House sparrow: growth ~2–3 weeks → lifespan ~3 years → adult = >98% of life.

Chicken (rooster/layer): growth ~5–6 months → natural lifespan ~8 years → adult = ~94%.

Golden eagle: growth ~3 months → lifespan ~25 years → adult = ~99%.

The ostrich has a somewhat longer growth period than most birds, but the logic remains the same:

Growth / sexual maturity: about 2–3 years.

Total lifespan: 40–50 years in captivity, a bit less in the wild (~30–40 years).
So the adult period represents ~92–95% of life if we count 3 years of growth for 40 years of lifespan.

Of course, it seems impossible to apply such values directly to the game, but we could get closer. For example, let’s take a “DINO X” that takes 8 hours to become an adult. Out of a total of 24 hours (8h growth + 16h adult):

Growth: 8/24 = 33.33%

Adult: 16/24 = 66.67%

And that already wouldn’t be too bad, I think.

For a smaller dino, it could be 2h growth, 4h adult. But nothing prevents adjusting this percentage depending on the species to achieve better balance as well.

analog steppe
#

How come community servers like Petits Pieds can afford to have servers as large as 400 players and be stable, yet officials seem to be unable to handle the same amount? It seems a little backwards and having smaller server pops with such a large map makes the game feel empty. Can we get some large scale servers to help mitigate the need for Queues since the queues are a little hit or miss with working overall?

strong pasture
#

Where are the GOAT? Where are the BOAR? Where are the DEER?

They are few and far inbetween. . . Especially with dinos that require much more eating.

T Rex Canni makes sense ... if you are starving .. . But T rex should be able to survive other ways. . .

All Im saying is there needs to be more AI spawning lol.

The TURTLES LITERALLY SPAWN IN THE T REX ARENAS... NOT ON THE BEACH! 4x TURTLES in 5 MINUTES lol xD

verbal lantern
#

Nerf herrera bleed, buddy just went up a short tree jumped my 100% adult dilo and gave me a bleed that I could not heal from, even with bleed resistance mutation. Two jumps from herrera is just death which is unfair. just nerf bleed thats all (or make it that herrera has to climb high enough)

proud lantern
#

so how exactly are you supposed tgo visit several patrolzones in order to become elder, if theyre not switching when ure alone.

west sluice
#

for the Hemomania mutation, it would be good to have a % of how much more damage you do

jolly snow
#

Bring back ptera standing take-off! I just failed take off 10 times in a row and only had half of my stamina by the time I got into the air, which means I was basically out of stamina by the time I got high enough to get anywhere. And if people complain that it's hard to catch pteras, GOOD! They are a flying creature. It should be hard to catch them.

boreal kelp
#

This is more a message to the isle community than to the devs.
Im sure most of us agree that among the best solutions for the elder system are to extend the adult and elder stages. But I don’t think people quite understand how long it would take to reach elder once you actually do the numbers.
I’ll use Rex as an example, and I went over this on my last post on general feedback.

  • Let’s assume rex keeps its base Juvi-adult grow time, around 7-8hrs
  • How much time should Rex be in its adult stage? I saw many posts saying that for most species it should at minimum be as long as the Juvi-adult grow. So about 7-8 MORE hours.
  • You’ve now reached elder stage, congratulations, you should have an adequate amount of time in this stage as a reward for surviving this long. How long should that be?? But wait, assuming we used the numbers before, we’ve been playing Rex for 14-16hrs so far! Are we looking at 7-8 MORE hours in this stage? Cause now we’re pushing over 24hrs.

Y’all see what I mean? Especially for apexes, we’re potentially looking at over 12hrs of gameplay JUST to reach elder assuming we want the system to change in this way. I’m not saying this shouldn’t be the solution, I’m only asking people to take this in mind.

mossy granite
#

Implement a system where you get to keep a moderate amount of your CURRENT growth when you die. Like 30% of it.

Like sure, this isn't realistic at all and should be a toggle. But when I'm playing something like Deinosuchus or Triceratops I don't want to spent another 8 hours to grow it to max then die in a fight that lasts maybe a minute or two and have to spent all those hours again, other dinos like Omniraptor or Dilophosaurus is fine, but it feels incredibly demotivating to continue playing after losing such a huge timesink.

mental relic
#

Do we need to keep downgrading the graphics with every patch? Especially distant ground and rock textures they look awful, It looks like the Island is covered in green moss

restive spruce
#

a minor thing really, but make the dinosaurs actually close their eyes when they go to sleep

mighty dirge
#

ordetest – Stego Feedback

Overall Experience:
Playing Stego up to Elder Prime is a mixed experience. Early game is extremely tough — Rex constantly chases you and survival feels punishing. Once you reach adult stage, the balance flips; Rex starts running away, which makes progression less exciting. As Elder Prime, Rex becomes too easy to kill, usually going down in 4–5 hits if they can’t land a grab.

Balance Issues:

Rex feels unbalanced. Without its grab attack, it has almost no way to deal damage.

Rex never seems to use its head attack.

Rex can grab animals larger than itself (including Stego), which feels unrealistic and unfair.

Stego at Elder Prime should not be grabbed so easily by Rex given the weight difference (9.3 tons vs 10–12 tons).

Bug Report:

Elder Prime Stego has a bug: when you log out and log back in, your health is reduced. The game mistakenly treats you as an adult with 65% blood and yellow HP that never regenerates.

Death Experience:
I was killed by an Elder Rex very easily. On the first grab, all my bones were broken instantly. It felt unfair and unavoidable, as I couldn’t fight back once grabbed.

Feedback Summary:

Early Stego gameplay is overly punishing, late game becomes trivial.

Rex mechanics rely too heavily on the grab attack, and Stego vs Rex balance feels off.

The logout bug for Elder Prime Stego needs fixing.

half mantle
#

Fix and revise the queue sytem. waiting in a big queue only to be told the server is full is annoying. we know the server is full thats why we are queing...

fair edge
#

WE MORE STAMINA FOR PTERANODON , I,POSSIBLE SURVIVE WHIT PTERANODDON

kind wind
#

Adjust rex stam during its juvy-subadult stage. No reason why it should be reaching speeds faster than carno and Galli but have the stamina of a 9 ton trike it just doesn’t make sense and feels weird asf to play. Just make its speed more balanced with the rest of the roster and give it the stamina to be a more endurance based small game hunter

woven quail
#

getting one shot by other fresh spawn rexes, dont know if this is intended or not but its also instant, no animation just one shot dead.

plush gust
#

Hordetest Feedback

Patrol zones should change every 20 minutes depending on the location. Right now, due to a strange issue, they can remain stuck in a single area unless you exit the game.

native bloom
#

Elder changes for small creatures

In summary, smaller creatures such as beipi and troodon tend to age far too quickly for people to achieve all the necessary tasks to reach prime elder.

So if possible i'd recommend lowering their requirements for elder prime.

It doesnt need to be too high of changes, just one or two patrol zones less and one migration zone less (As when ive played ive found it in the exact same place several times).

nova gale
# plush gust Hordetest Feedback Patrol zones should change every 20 minutes depending on the...

Patrole zones should move with the player/ or if in group, the leader. (And if group break up, the patrole zone disband and come back to each individual player if not grouped back up more than one ect- and if player/or group log off, obviously pz goes off with them until logged back in)
So everywhere the player/ or group w the leader moves, the patrole zone goes.
And if leader transfers, leadership to another person in group, the patrole zone follows the new leader.

This kind of patrole zone makes exploring map much more intuitive, and spread out and move players around the map. Which also makes nesting and socialising flow naturally, and hunt and herd migrations happens all the time.

pure lily
#

Maybe add some more color options for Tyrannosaurus such as the ones in legacy alongside as well as keeping the current choices TI_Troll

odd bronze
#

my Gally's speed mutations are no longer active on the third run of the Rebirth system. Although they're supposed to give a 10% boost, it's now as if I didn't select any mutation at all. Likewise, one mutation hasn't been applied at all; unfortunately, I can't remember which one. The slot is filled, but when I hover over it with my mouse, no text appears. Also, my color changed on the third pass. Is that intentional?

queen wyvern
#

Please re-enable migration and patrol zones on na4 hordetest for elder testing.

midnight sail
#

i'm beginning to notice a trend with all of these controversial mechanics (eldering, stamina regen, migrations, balancing) and i would like to make a statement on it.

so first off, this game is obviously not intended to be pvp-focused. it's meant to be a semi or near accurate representation of how animals naturally live their lives. but what bugs me is how this community will ever begin to think of this game as being a realistic, non pvp-based animal sim when there's HARDLY ANYTHING to do that's more engaging than pvping. sure, there's nesting, chatting, migration, and exploration, but all of those features get DECIDEDLY more boring and monotonous WAY quicker than pvp does to most of the playerbase. you shouldn't be adding gameplay mechanics that hinder most player's primary source of engagement WITHOUT implementing features that are as or even more entertaining as pvp elsewhere. we need features that encourage the players to BEHAVE and THINK like the animal they're controlling as opposed to simply setting their reckless war soldier gamer mindsets off into a boring environment with debilitating mechanics. don't get me started on having us call this game "realistic" at this point in time either. the game simply realistic right now, and additionally, i think i should state i don't believe realism is what's hindering our fun. i mean, does any animal in nature live its life bored out of its mind because there's only one fun thing it can do that's just too risky, burdensome, or frustrating to do at all? does any animal sit in a bush all day waiting to get bigger so it can engage in the only thrilling event it'll ever experience in its life a little more safely? does any animal have nothing fun to do other than fight? just saying, there's a reason people don't play hypsi, dryo, galli, or beipi as much as every other animal. anyway, there's simply a LOT LOT more to being an animal than just avoiding fights and loafing around all day, and that really should be reflected in any game aiming to simulate an animal's lifecycle.

to clarify, i do understand the point of trying to discourage pvp with hindering mechanics because it's realistic and "real animals want to avoid confrontation as much as possible." but doing so just doesn't work well for the community, let alone any game community, when you don't add any pvp-unrelated features alongside it that could really occupy players as much as pvp. it'd be great if you could stop penalizing us for trying to have fun with the way the game's designed as of now.

tldr; add more mechanics that don't have any affect on pvp pls. would stop the playerbase from complaining about balancing and certain mechanics so much if we could also have a lot of fun doing things that aren't pvp related.

tawdry bramble
#

Add better controller support, it was fine before but now it's so janky. At this point I would be glad to just have a way to adjust deadzone (steam settings do not work) because it is way too big. Movements when flying is awful and aiming with herras is very hard.

ionic kernel
#

Let Ptera have a food source on trees. Such as bug nests within the trees that it could extract almost like a woodpecker or simply just reach using its long beak. This would give ptera’s latching mechanic something else it could do and also give ptera another unique food source. The best part is that this would put ptera at risk from herreras in the trees. With ptera added to hypsi and herrera’s environment we have a lot of fun potential for player interaction in the trees there.

hard veldt
#

Regarding dynamic AI Spawn and behaviour: spawning AI randomly simply doesnt work imo, i think it would make much more sense if AI animals would have a physical object that they spawn from, 3-5 frogs near every water source from a tiny pool with lily pads and stones, Boar from a cluster of bushes that has acorns and dung scattered around, maybe dinos would be able to smell it too, turtles from turtle nests on shores, etc. you get the idea, that way it can be consistent and you wouldnt be roaming around blindly, a predator knows its prey, and its habits, rats and roaches around human buildings, sanctuary bees flying around to be catched by troos or dilos. on the behaviour side, simple drinking and grazing in groups should be more than enough to assume where you would find certain animals. dont need to be complex, just reliable for mid and small tiers!

humble silo
#

My concept for elders.
Non prime stays the same as adult. You keep the same stats and dont grow big or look impressive like an elder.
Elders could have more health and a lil more bite force, i dont think they should have any speed buff.
You should have to do quests to even achieve it. Nesting, traveling to different migrations throughout growth, keeping a good diet.
if you sit in a bush your whole life you shouldn’t be able to entomb or reach elder.

I feel this would be a good middle ground between what the community wants, and the goals of the developers. It would also make those cool looking elders more rare and impressive. Lastly, i think this is would maintain a lot of the balance that we are all scared will be distributed by the current buff/debuffs of the elder.

stiff veldt
#

While I’m aware the growth time between a lot of the elder related stages are likely sped up for testing purposes (which is fine), I do think the physical curve for the life stages is a bit awkward. Primarily when you reach 75% and the game auto decides if you become an elder or not. It makes elders feel like “just another growth stage” rather than adult being the average player you are supposed to run into. IMO there should be slugs of growth for both adult and prime elder. This way there would be time to play as each before turning into prime elder/senior. Also allows for adult to have more time to get elder requirements done (such as nesting I assume) rather than being locked out once you hit 75%

woven otter
#

night vision is bugged and currently does not lighten the shadows at night, this is herreras NV at 12 am. pls fix soon its very hard to see 🙏

fair lava
#

I really like how elders make you weaker towards the end of your life.
It makes the earlier stages more valuable, because they aren't permanent, and gives you a reason to actually complete the gameplay loop instead of just staying at adult until you get so bored with it you basically suicide yourself.
It also means if lots of adults pile up over time they would either disappear via entombment or be weaker, giving the next generation more of a chance.

I just think the actual way you get weaker affects the "hard stats" (health, damage, speed) too much, which gives fragile elders many of the same issue plaguing many of the juvies and subadults - you are just too weak to actually play the game in an active manner and are reduced to hiding away and waiting.

So it would probably be better to affect those stats a bit less (to the point where you are still weaker than adults, but have a chance to survive encounters) and instead focus on "softer stats" like health/stamina/blood regeneration, senses (nightvision, scent range) and maybe stamina pool, hunger/nutrients.

||Extreme example: You keep your adult speed, but "locked health" regeneration gets worse and worse until at 100% you lose the ability to heal "locked health" at all, which means any combat will permanently weaken you over time.||

strong pasture
#

Food should not deteriorate so fast.... I am a Juvenile T Rex and after 10 minutes or so, 15? The organs are rotten? How are rex supposed to empty their stomach quick enough to eat their kill if it rots quicker than you can eat?

A little more fine tuning would be stellar

crude orbit
#

I understand that speed mutations only gain 2% stack after entombing and that's fine. But why is Hemomania 2% aswell? It should be 5% like the rest

jovial bone
#

HT Pteradon feels like a paperplane, i miss the momentum a lot.

mossy granite
#

Vr when

twin pelican
#

Ok rex pin/crush attack need rework. I was a full grown dilo and got pinned by a juvi rex half my size over one dilo length away . Back to back so I could not do anything.

green jolt
#

make the ghastrolithes drain your food by 10 % over 10 seconds... food rots faster than reasonable. ai is unreliable so ghastro is a huge risk

magic creek
#

Rex

Grab/Crush attack
Referring to his Grab/Crush attack, in its current state it's neglected, Rex has an arsenal of abilities, but since his release, everyone has only used his crush attack, as he can grab anything of the same weight or lighter.

A single ability being used on everything and discarding the use of his other abilities is a terrible gameplay design choice, there's a reason Deino is restricted to only grabbing things half his weight, Imagine if a Deino were safe because his stego was lighter on land, and that would allow him to grab? Rex is essentially an unrestricted Deino, I'm sure the devs didn't intend to make Rex rely entirely on a single ability as his primary weapon and discard the rest.

Solutions:

  • 1 Apply the same logic to Rex: being able to use his crush attack appropriately on objects that are half (50%) of his current weight, basically anything weighing 4,750 kg or less, this captures any animal that satisfies his hunger, such as Diablos and Maias.

  • 2 Crush attack can only be used on animals that have been stunned or are sitting/lying down, encouraging your stun ability.

Why would this be good?
Rex has the highest bite damage in the entire game, 950 dmg, killing everything except trikes, To take down heavy targets, Rex should use his Stun + his bite, or else be restricted to easily hunting/killing easier targets than a Trike/Stego or targets of the same weight or heavier than your current growth, His primary attack and other attacks should be used more often, so I ask the Devs to consider my suggestion.

These are two possible solutions to the current problem, in my opinion.

acoustic gazelle
#

Rex should be given all of their colors and patterns, please devs

keen tartan
#

Is Rex's nightvision supposed to compare to Dilophisaurs and Troodon?

Because from what I've been shown, it does.

icy peak
#

idk if this is right channel but, I have a suggestion: Allow pachy and teno to kick herreras out of trees

neat arrow
#

Here's how to fix Elders.

Elder stats should be based on how well you've fed your dino throughout its lifespan. I'm talking in terms of diet. For example, if you held a perfect diet (all 3 diets) your whole life than you will get max stats. If you ate nothing in your diet your whole life than your stats go up just a little (or not at all). These stats will be permanent (no weak elders) and you can choose to entomb also if you like.

This would make nesting more desired because its possible for you to start with a perfect diet and players to grow and hunt with.

compact plover
#

look into ptera take off sometimes it wants to fly into the ground. i just had a ptera with 9 mutations nose dive off a rock when i went to take off. i couldnt do anything about it. died for no reason

vivid bloom
#

A potential fix for elder, I understand potentially the elder times are sped up for horde testing, but make elder take the same base amount of time for you to grow. So it you're keeping perfect diet you'll reach adult sooner and stay in adult for longer. For example if Rex takes 8 hrs to grow. You'll stay an adult for 8 hours then after that 8 hours start to become a frail elder.

If you have perfect diet say you'll reach adult in 6 hours and have 10 hours before your frail elder status kicks in.

queen wyvern
#

Add clams to ptera’s diet as lipids (lines) and perhaps make them fishable in seawater as well.

azure leaf
#

Bring speed and momentum back to the Ptera (and I assume future flyers)
It feels so bad to "sprint fly" or dive to gain momentum and it's gone in a second. Literally not how flight physics work last time I checked. But hey, maybe I'm wrong maybe the Ptera is just really un-aerodynamic. Lol
Sidenote:: Bad Latency and Ping make the new take-off not work and very rubberbandy. I may be reasonable to revert back to the old hold to Jump to take-off purely for the sake of it being too unreliable due to uncontrollable factors. It's a fine new mechanic in consept, but in practice it's not reliable enough to be kept around. And that's to no fault to player or dev imho.

mental relic
#

Rex should not be forced into a spar with other rexs or trikes, its just awfulf or group fights. Im trying to fight off a large adult rex and a smaller sub but im locked into a spar with the big one

fiery nexus
#

larger animals using their weight to crush coconuts open if its their diet, like a stepping animation

mild island
#

I'm not sure if its just me and my system, but the elder models are so janky. The animations are so choppy and jittery, I'm not entirely sure why they were released yet because they clearly do not look finished by any means. Got Prime elder pachy on HT NA 3, and every time I turned, even slightly, my model was choppy and honestly was hurtful on the eyes. Just today I was playing Steg on HT NA 2, and came across an Elder steg. The animations looked TERRIBLE! Bouncing about, choppy, and just overall not pleasing to look at. I know it was the Elder models because there was another adult steg whose animations looked fine. Please, if something is not ready to be released, don't release it. Or at least fix it in a timely manner.

supple vale
#

Please, for the love of god, fix ptera's stam regen. I have literally starved to death waiting for the ability to just move. With the AI STILL being broken, flying aimlessly as a juvie looking for something small enough to kill is utterly pointless unless you're a sweat-tier player that can kill another player as a baby before running out of stam... Because gods help you if you run out, you won't be moving again for another ten minutes. Ptera is currently just as pointless as dieno, except deino at least has the ability to grow up and kill other players. Ptera just has to wait on stam for half of its gameplay.

frozen olive
#

Pteranodon's stamina regen is terrible. 20% gameplay, 80% laying about to catch a breath.

Not fun at all. Please restore it to the same state as it was on release.

Also, stamina is draining while gliding? I push no inputs, yet my stam keeps decreasing. This wasn't a thing before.

For real guys, it's abysmal. Juvi ptera loses 2× its hunger bar before regaining half its stamina. They're very difficult to keep alive early on after spawning.

Yes we could hatch from eggs, but the problem with that is no one plays it because of the issues i've mentioned. No players, no eggs.

The current ptera gameplay looks like this:

Spawn in -> within 2 minutes your hunger is half way -> find food (thank god the ai fish is restored on HT) -> eat -> watch youtube until stam is back to full -> repeat.

It gets a bit more managable with the adult's hunger drain, but it's still really boring. You spend way too much time just sitting about for a flyer.

This wouldn't be much of a problem, if the map was flat like a russian steppe. But it has quite a bit of verticality to it, and climbing those hills drains your stamina all the way, so you spend about a minute climbing, then 5-10 minutes resting, and if you're in a very vertucal area like highlands, this becomes a problem. Just please increase its stamina regen how it used to be on spiro, it was so amazing, fun to play. Now it's just sitting.

Back on the hill climbing, it's unfair because other dinos don't have to spend all their stam bars to walk uphill, then rest for eternety to keep on going.

Ptera should be a lot more fun to play. Sitting about is not fun. Please, half the community is begging you ever since the new stamina changes.

Btw, on the stam changes, they kind of make sense on land/semiaquatic dinos, but for ptera it's just a killing blow, since there is no option to just slowly travel without spending any stam. As i've said, gliding even consumes stam now. Not running isnt an option.

hexed valve
#

I’m still thinking about what could be done and by no means am i a game dev but i think i speak for a majority of the player base when i say that something needs to be done about the state deinosuchus is in, but there’s no fish, the spawn points are abysmal at best and you never see anything while playing

stoic willow
#

migration zones need better plant spawn rate. don't know why its so hard to get any diet in a migration zone while patrol gives a survivable amount in HT. also, new plants need to be added into the game for bigger apex herbivores. currently eating an entire tree only gives about 5% for a large sub trike, either up the amount of food/diet plants give or add bigger plants. idk how a shant or cama will survive when 1 trike can clear an entire zone.

fallow vector
#

Looks like at night, still able to peek under the water and get a full distance of everything underneath. Could just be the lake at the north end of the map though as far as I see since the ocean still remains with the new shader

raw violet
#

I don't understand satisfaction that everyone has in the current Elder System. Not talking about the duration of course since its short now for testing purposes. But currently both paths make You end up weak and easy to kill. Entomb as cool as it is only postpones this process, You can work hard to get 12 mutations or something but at the end this Dino will be most likely catchable by Trike or Dibble. Maybe not especially by these two but You get the idea. Elder System should grant You slightly better stats for normal Elder and better buff for stats when You get Prime Elder. That should be also decided by YOUR choice if You want to access the Elder Stage or not. Personally I don't think that current way will keep me in the game, after all, we all use our time and hard work to grow these dinos not so they become fragile and slow. But to enjoy the game, hunt in packs or just see how the sun rises and goes down on this Island.

wary plaza
#

I don’t know if this will get read by a developer or anyone that matters, but I’ve seen videos and read a few devlogs (so I decided to kind of share my thoughts so far? as a huge fan of The Isle).

I like playing the game and I love the map and whatnot. Huge kudos to the team working on the dinosaurs’ appearances and animations because they’re beautiful and I adore them.

The issue I’m usually seeing right now is (I guess) the focus of hard work being put into things that could be fixed/developed later. Things like changing the water, continuously tweaking dinosaurs that don’t need to be tweaked/nerfed (especially rarely played dinosaurs: ptera, troodon, etc.), and bringing new grass.

Like — the effort put into getting a new shrub in the game or nerfing a feature on a rarely played dinosaur could’ve been spent on a new dinosaur to add to the roster instead. And there’s continuous promises to balance the game yet already strong dinosaurs are getting buffed and what seemed to be completely fine dinosaurs are getting mechanics changed/nerfed. (Example: Pteranodon flight. I’m confused on why pressing space bar three times was better than just holding it down.)

I’m also kind of concerned with AI slowly being taken away because official servers don’t have that many players in consideration to the map size anyway. I haven’t seen Compsognathus in forever (it was an essential diet to a few carnivores to grow before), and there’s been an unnecessary amount of times where carnivores/omnivores starve.

Also (since I’m on the topic of food), it’s apparent Migration Zone isn’t as significant anymore. I go there as a herbivore or omnivore only to find few and far between most times, or a repetition of the same diet instead of a variety. And then none of the carnivores go because they know it’s pointless. I kind of miss the older system where you go to specific areas to find a certain type of food because you have the herbivores/omnivores move around more often.

tiny bobcat
# mental relic Rex should not be forced into a spar with other rexs or trikes, its just awfulf ...

I just got forced three times in a row into sparring against a smaller KG trike than my Rex. I tried twice to leave and end the sparring, but every time I ran out, it pulled me back into sparring again. On top of that, while forcing me back, I even took some extra damage. Meanwhile, I wasn’t able to deal any damage at all the entire time.
Please add a key to fully end sparring. That would also be useful for run-and-bite tactics.

RIP full-grown Rex couldn’t end the fight even after trying three times, and on the last attempt I died.

heavy grove
#

Fix the fish spawns, some fly in the air and some just don't appear without fish it's really hard to grow as a young deino

weak umbra
#

have thought about how elders work currently and put my opinions on it together, hoping to see some improvements soon.
right now the biggest issue with the current iteration of the elder system is how fast it happens, which might just be for testing purposes so more people can mess around with it to get more data for feedback and such.
if it does stay this way itll definitely be a disappointment though, i feel like you should get a decent amount of time in your physical prime as a fully grown adult, and then after a while you start to feel old age setting in, and thats when you start to become weak and frail, or you get one last push and become a prime elder if youve lived a good life.
i think that the amount of time it takes to go from full grown to the beginning of your deterioration/prime state should be at least as long as it takes for you to get from hatchling to full grown adult. that way big dinos that take a while to grow get more time to enjoy their adulthood, and becoming a prime elder becomes quite a difficult thing to achieve, especially for the apexes which seem to benefit the most from becoming an elder.

exotic flare
#

Are there any plans of balancing the grow linearity of Rex?

I get the whole idea of being glass cannon early on and a tank later, but going from 900kg’s at 50% to 2tons at 55% is kinda weird.

It also makes it incredible easy to kill against a single raptor pin.

Maybe a smoother transaction of weight would be more appropriate?

sand schooner
#

Rex being added to the game was a very much needed change, we don't hear herbies spamming 1 calls and megaherding no more, rex keeps cera balanced even tho it still needs nerfs cuz compared to it's tier and lower it's op af, or just buff the other carnis up to carno's weight, also nerf rex speed by like 10-20% all up to sub but increase it's stamina cap all up to adult, if we use a full murder sprint we sometimes get below 60% stam which triggers perfectionists like me, pachy weight buff was very much needed, i think carno should have that same treatment, elder system also promotes people actually playing like the animals themselves, scared for their lifes cuz they don't want to lose their chance to entomb or get prime, or their hard earned mutations from entombing, so no more pvp fiestas, elder should be able to be turned off if the server owners decide so right when it launches in official, u just need to add time for people to be adults and primes, also make it so it scales more/less with diets, so that u remain longer in adult and prime incase u have been doing right on diets, but also if u want to emtomb faster u can lick your nutrients off(which is a feature no one used yet) and skip to elder faster, elder time should not be affected by this and be a set time and idk the actual requirements but finetune them for each species, also rex sounds play behind him, i just scared the f out of me when drinking water as an adult, rex sitting sounds are too loud imo, also not sure if intended but rex murder sprint makes no sounds by full running unless u step on bushes or graze off small trees, also rex sometimes gets stuck on his drinking animation and gets no water, cannibal mut should be 1st and 2nd slot exclusive but easier to get(a fg rex suddenly changing colors cuz it chose as 3rd slot canni is stupid), also some mutations scale differently and mutations overall need some rework, rex crush needs nerfs cuz we have almost 0 need to use the rest of his attacks.

unkempt viper
#

with the new elder system, the growth process and layout, as well as gameplay loop has been shaken up and tweaked
as it stands, when you hit around 80% you will be your full grown self (pre update simply 100% growth) and that remaining 20% is intended for the elder lifecycle, in which the creature continues to get bigger and a larger health pool and knock down abilities, but eventually on the way to 100% will begin debuffing its speed and damage stats, to seemingly a little over half of the original values, and that's it. now you are a big and slow target that cant even really fight back anymore either, this however comes with the new option of entombment after this weakened state, in which you can take a forever sleep on your 100% grandpa dino and reincarnate it with its mutations into a new spawn of the same species, allowing for an additional 3 more mutations and so on, slowly mutating your dino to be the pinnacle of creation. this system is refreshing to the loop and adds a lot of depth, but now is the only issue i have with it...
its implementation and interaction being intentional hurts the loop its intending to implement, and even may deter those from roaming as an elder because they need safety and comfort to sit and properly entomb
i genuinely think that with all these changes in place, your dinosaur being able to grow faster and have more to do even after death but at the expense of requiring you to roam as a larger, slower, and weaker target for a quarter of your existence should be requirement enough to allow for entombment to be automatically applied upon death, regardless of intentionally entombing
there are no negatives to this as it only encourages older dinos to stay in the game and increase playable diversity, allows carnivores easier accessible meals from older dinos being willing to die without obstruction or denial, and even the objective loser who met the 100% growth requirement still keeps their spoils and may even lose them while regrowing

humble silo
#

Please return PT to its previous momentum flight system 🙏
And im hoping air vents will be added to the new map too, i haven’t seen any in HT so far

ashen summit
#

I don't understand people complaining about elder system, all it does is giving you a stronger better version of yourself on a second generation. Right now the game plays as intended with a survival on the mind rather than sitting in a bush and then going on a killing spree because you are bored out of your mind. I also agree with the person previously saying that apart from manual entombment it should also give you a choice upon your death after being killed to try again as a "replica" of your lost life. That would solve the issue of people emergency entombing when seeing rex approaching them rather then actively fight for your life.
Also I believe it would be nice to have some more visual cues for elder animals such as thier colours getting lighter (like in real life animals)
And the last tought : the map looks worse than it was before. Don't know if its just me, but the colours seem off, half of the map just casually chopped off and squished and the new foliage is just not what it used to be. Haven't touched troodon yet but I don't think it will be as nice of a gameplay as it was.

nimble brook
#

cerato buff to 5 absolutely terrible i have never went and said "oh yeah, cerato isnt strong enough and it definitely needs a buff!" it never even crossed my mind so either remove this buff or buff carno aswell

narrow viper
#

Bring back the old trike calls, they were so much better.

fresh seal
#

fsr support please

robust bolt
#

this may be a bug so ill make a bug report too.

make it so looking down when throwing prey as a rex slams the target onto the ground instead of flinging it to the side

burnt jungle
#

Some really minor Thing:
Id love to see more physics ingame. I think you had tail physics at some point but removed them if I remember right. Also water physics. And some more foliage physics (grass being flattened and stuff) Just in general more of these. Also could you change the River water coloration? Right now its turquoise and while that color makes sense for the beach, because of the sand, the River should be less brightly colored and go more into dark blue shades. It just feels too unnaturally bright for me.

Notice how the river in the Pictures is only slightly blue or even not colored at all (depending on its depth and ground) Id Love for shallow waters to be see through without being colored brightly blue.

supple vale
#

I don't know how you've done it, but the ptera is even more insufferable to play on hordetesting. Umbrella fishing is... Neat. But it usually does nothing because, for one, it feels like long-term gambling waiting on a fish to appear. It takes a while for a fish to appear and it can come from any direction (even land) and often despawns when you put it down to eat it. Taking off is somehow considerably worse and you can't take off reliably, very often plummeting to the ground after going through the atrocious hopping, stam's gone, and is just generally not a reliable form of locomotion... For an avian. Don't get me wrong, stamina drain feels a little better, I can now climb for more than five seconds without exhausting myself, but I still starved before I could regain enough stamina to actually look for food.
Guys... Fix this. This is NOT a state a playable creature should be in. The repeated punishment for choosing this dinosaur shouldn't be a thing.

As far as rex goes... Still some sliding when it comes to the attacks going into movement, and crush has a chance of disabling scent until you move or bite again. And some attacks don't produce sound. Rex gets leniency because it's new. Juvie rex also simply does not get hungry for whatever reason, but again, I'm chalking this up to testing phase.

More later once I try this eldering business...

serene parrot
#

Please fix Pachy feet, they literally look like he has flat feet 😭

maiden tartan
#

Carnotaurus' drifting was pretty much completely removed, which makes it almost unplayable in terms of hunting and fighting. The changes to its charge are fine and make sense, and maybe the lack of drifting is a byproduct of that, but if it was intentionally removed then I cannot understand the reason for it, because it doesnt just nerf Carno but turns it into a joke.
Btw I found a bug in Hordetesting where grabbing/dragging a corpse out of water results in dragging that corpse forever, while not having it in your mouth, resulting in a bug where you're stuck in the dragging animation forever.

restive spruce
#

fix the performance of the hordetest before you release it onto the main branch. on evrima i have stable 60-80 fps, but on hordetest, on an empty area i have max of 40-50 and thats with lumen off and playing on medium- low settings. just please give us a much better optimization, low settings dont even work for better fps, just worse graphics quality and maybe +5 overall fps.
i also have to add that i dont have an extremely low end pc, i've had like 100+fps just few months back, thats before the grass update and stuff.

serene copper
#

rex attack hit box is actual garbage, it will pin a raptor that is on its back if it does its hold lmb attack no matter what pounce slot

winged atlas
#

As from the animations ive seen for allo, i really like the ones bryan made for fun ages ago more.

fervent quiver
#

We have two elder raptors here. The first doesn't meet the requirements, the second does. The second is a prime elder. The weaker one has the same speed as in the photo with speed mutations – 34 km/h with a speed mutation. Without mutations, the speed of an unprimed elder raptor is 32 km/h. The second one doesn't have a speed mutation, but that doesn't change the fact that these stats are worse than a 75% raptor, considering we're talking about how it's currently described in horde tests. This raptor's prime time alone is only 25 minutes, so in my opinion, growing just to be strong for 25 minutes and then becoming easy prey, because you can't outrun anyone, not even an adult Diabloceratops. And as we already know, herbivores are more aggressive than carnivores and want to kill at all costs, all the time you spend playing the game is pointless. Especially if you're growing Apex...

In my opinion, if these Elders are going to be weakened, then so be it, but not to such an extent. For example let the failed Elder run at 42 km/h and bite 52, but let the successful Elder run at 46 km/h and bite 60. Especially since the successful Elder is stronger for a short time – after that time, it could return to its starting point.

Apart from the fact that, in my opinion, it shouldn't be the case that one Elder is weaker and the other isn't. However, I do remember that the developers intended it that way, and if that's how it's supposed to be, it should at least be made so that those Elders can be played later, because not everyone likes growing over and over again. Especially if they have a large group to play with.
If these elders are to exist at all, there should be an option to choose whether to become one, but I suspect this won't be implemented. Therefore, I believe these elders should have higher stats than now on HT, and prime elders should have their "reward" for meeting the conditions and surviving longer. A reward that will be balanced so that the elders do not differ.

wicked meadow
#

Pleease add some kind of grace period when someone is suddenly disconnected from the server/game- Like, as long as their dinosaur is still visible and interactible on the map, they can rejoin the server without entering queue. I just had my game fatal error on me with my dinosaur in the open, just to try to rejoin the server with 46 people in queue before me.

heavy grove
#

Pls fix the performane on HT or maybe it's only me but this is unplayable

muted trellis
#

adjust sick spawns based on species, i cant jump up on every little tower in the swamp as beipi XD

strong pasture
#

Yes agreed with the previous post about this issue.

Its long over due to have a system implemented that saves a players spot in the game for atleast 60-120 seconds in case of a server failure, power outage or the random fatal errors. Perhaps a grace period of around 2 minutes.

All of us, most of us, spend a good amount of time in multiple queues.

Giving us the chance to atleast save our spot in game temporarily for 1-2 minutes, incase of a disconnect, server failure or whatever it is, would be cool.

Maybe not a player disconnect. If you choose to leave obviously you dont get your spot saved. But for Fatal Errors etc. .

sacred haven
#

Add a "Are you sure you wish to log out? Your character will remain in-server for 5 minutes!" Confirmation to the logout and quit buttons. Had a new player accidentally kick himself out when he wanted to hit the settings button.

young sigil
#

First day Rex came out found some deer here and there but now?? Nothing 3 days I am playing for 4 hours and nothing not a single turtles deer or boar only crab and damn tacos

rapid bolt
#

Right now, dinos revert to their species default skin (and to male, if we're playing female) when we entomb and replicate. This needs fixed, and I assume it's gonna be at some point, but it also got me thinking: what if unlockable skins for dinosaurs that have replicated at least once? Either in the form of new patterns for dinosaurs you've previously gotten to prime elder, or in the form of a unique color scheme, like you get with the cannibal mutation. The pattern could be something you permanently unlock on that species after making it to prime elder for the first time, but I'd assume the color scheme option would be an option for replicated dinos only.

wheat vale
#

Love the AI, it adds much more to the game as a whole. Incentivises actual survival over constant fighting, hope it gets its bugs worked out and for the live version we get to enjoy the plethora of dino AI

tranquil acorn
#

MAKE ELDERS OPTIONAL.

I understand the system and what it seeks to create, but in my opinion it only harms gameplay and the fun factor of growing (what little their is), for the sake of "realism" or "Immersion". This game has always been realism < Immersion, but choosing immersion over gameplay sacrifices fun for something that just feels unneccesary. At the very least, unnecessary to *force *people to partake in.

Option A: You reached prime elder and now are extremely strong but you will lose all that in about 30 minutes. Hope running around nearly dying just to get the requirements for it were fun cause the reward is maybe half an hour of actual pay off before you get too old anyway.

Option B: You didn't reach prime elder and now you don't get to play the game, pray to whatever god you believe in that you don't run into anything that wants to kill you for fun because you are completely at their mercy.

People already hate growing, now the reward for growing a dinosaur is TEMPORARY. I always was fine with growing because the excitement I got from my hours of dedication always overweighed the tedium of growth. Growing rex in the horde test was SUPER fun and I loved how I had to adapt to my animals adjustments. Then all that time spent and the reward lasted maybe 30 minutes to an hour before I started getting old.

Solution: I feel a better way of changing this system could be more risk/reward based. People who choose to grow to elder suffer the risk that if they don't make the requirements they will become weaker, and will likely be forced to entomb and begin another life as that animal and try again with their additional mutations. If they make it to Prime then they are rewarded for that extra growth time and dedication with a stronger animal and fourth mutation. Choosing either to entomb and begin another life or stay as a prime elder and maybe nest. Honestly even making the rewards of Prime elder temporary I would be fine with, but making the adult stage temporary and punishing people for not partaking in the system isn't fun and is unnecessary.

This game I feel always chose immersion over realism, gameplay over realism. Yes an animal becoming old is realistic but why? Why force people into a scenerio where their rewards for HOURS spent trying to survive temporary? Yes the payoff is mutations carried over, ect, ect, but why not just choose not to partake in it and allow people to enjoy their animal they dedicated their time to growing? I would love to discuss this with anyone who may disagree or who sees something wrong with my suggestion.

proud lantern
#

everybody is talking and complaining about cera and carno. what about the teno? why does this one never get love?
ceras get stabilisation and stuff. Carnos want to be heavier etc.
if this all happens, the teno is worthless anymore. now even pachy got a weightbuff. give teno one as well.
teno should be heavier than cera. at least a bit, since cera gets so many buffs al the time.

sand forge
#

MAKE ELDERS OPTIONAL – ADDITIONAL PROPOSAL

It’s not enough to just make the Elder system optional, it also needs to be optional and attractive.

That means extending the duration of the improved adult stage so that, at minimum, the adult phase represents 67% of the dinosaur’s total lifespan. For example:

A dinosaur that takes 8 hours to grow would then have 16 hours of effective gameplay as an adult before starting to decline.

On top of that, there are the improved stats, the mutations, etc. Over time, players would naturally gravitate toward becoming Elders—not because they’re forced to, but because it’s in their best interest for survival.
In addition, this would allow players to finish their quests once they reach adulthood, with nothing preventing them from becoming an Elder later on. Imagine: I live my little dino life, I decide to nest, complete my quests, and do a bunch of things—then at some point I decide it’s time to become an Elder, so I activate the option when I feel ready. That’s a much more enjoyable and flexible approach.
Those who don’t want to become Elders would still have a dinosaur at the “standard” level (like before). They wouldn’t be at extreme risk, but they would still need to be careful about the fights they choose, since any Elder could represent a serious threat.What worries me the most right now about the Elder system in general is the way it divides the community, which is extremely bad for a game. Looking at feedback and comments, it’s basically split: about 50% of players want mandatory Elders, and 50% want Elders to be optional.
As I suggested some time ago, servers—especially non-official ones—should have the choice to enable or disable the Elder system on their respective servers.

But once again, we have to admit that the Elder system is dividing players, and that’s very dangerous for the future of the game.

magic creek
#

A.I

Hordetesting
The land AI is working very well, you find it quite often, but the fish AI is almost non-existent, I'm referring to the flock of fish and the big fish, both refuse to exist.

Please increase fish AI, they have become incredibly scarce, I had tremendous difficulty growing a Deino to my first ton because I depended on players, with no close AI, It's not a good experience to always be close to death, since people refuse to drink from the rivers and there are many safespots by the water, making Deino not see a single player for 6 hours.

trail marten
# midnight sail i'm beginning to notice a trend with all of these controversial mechanics (elder...

its actually the other way around
having a peak moment for dino makes player kill on sight everything, instead of trying to survive and judge carefully if engage or not, because soon they ll loose their ability to fight at all
right now, even with stage 3 mutations, even if you have 16 of them, its still worse at 100% elder prime than a full stat prime (~87%) with 0 mutations
knowing you have your best ability only for lets say an hour, will make you be as agressive as possible just not to miss the opportunity to be agressive at all.
If you get unlucky and dont find anyone in that hour (which is really possible with 100 slot servers and huge map) you ll feel you wasted the whole life and your rewards were ripped from you

i still stay at the side that growing old should be optional, like you hit full stats and stay there, and you click entomb and grow old for like an hour (x species) loosing stats, could be even harsher, but if you survive then you can entomb with reward of mutations. Right now the reward of more/better mutation is simply too weak of reward to lose hours of progress, you only do it because you are forced to by stats

The game switched from being survival, simply because survival is not the goal = rebirth is = so you play to k**l yourself, which is, a bit sad..

worn horizon
#

I think Deino is bugged right now you just can’t get prime elder on it right now my friend did everything and still didn’t get it?😭

golden pier
#

and how do I survive on a Tyrannosaurus when the full stack catches up with me?

stark whale
#

Map is too big, player slots are too low, there’s not enough ai around the map.

nocturne tendon
#

the new water looks pretty good, but it could seriously use some tampering. the colour and transparancy does not fit in any part of the map at all. river water should be brown because its flowing water causing dirt to colour the water, lake water should be blue but not this version of unnatural dyed blue. the new water does look kinda good in the saltwater tho, but it should be way more transparent in the ocean because the ocean is pretty transparent irl too. and underwater looks absolutely horrendous for deinosuchus, please change it before releasing it to the main branch you already messed up enough when you decided to make the tropical islands grass yellow as if it were in the middle of a drought season (and lets not even mention the fps drops from that grass...)

tired breach
#

Make AI like grass for carnivores.
Too many AIs in places where there are no carnivores will degrade server performance. If the AI only spawned where there were truly hungry carnivores, the server would certainly run better. The AI should also only spawn when the carnivore is at least just 25% full, as it was the case in Legacy. This means you can never get a good diet just by using AIs for food, and at the same time, you wouldn't have to constantly fear starving. I don't know what's wrong with that because; after all, herbivores can eat grass at any time, and omnivores can dig up AIs (compi, frogs, crabs) at any time.

slate lance
#

Okay, I have nothing wrong to say about the hordetest other than the disconnections. I am disconnected every 5 minutes, and every time I try joining back the server has a queue that I have to wait in once again, And when I finally get back in to the server, my adult rex is fricking gone. How does that work?

steady jay
#

id like to once again put my hat in the ring for gastroliths being also available on the water ways banks under the surface of the water.

soft condor
#

Make Rex naturally cannibalistic

nova lagoon
#

lets pt take off from water, its rly a given. a water bird should be able to do this. plus its cool

hot harness
#

The elder system is great, but i think three elder morphs would be cool, normal elder - you grow to 100%, a slightyly different model, and it wont give you buffs or debuffs, your dino lived a good life, and therefore, you dont get punished for it. Then prime elder - you had perfect diets, nested, and lived a superb lifestyle, you will get rewarded for it. And then frail elder, you had a horrible life, so you get a bad elder

clear hedge
#

One positive elder affect they should add to all species is that hunger should drain slower. Like 50% slower.
Given them some casual pros to all the combat negatives.

civic shadow
#

An extra toggle for the adult stage to differentiate the visual differences with the model between adult and elder

south pelican
#

Devs should be more transparent about the conditions to become a prime elder. In order to provide valid testing and feedback we should know this basic aspect of the mechanic.

past shore
#

Everyone wants a spectatorsaurus. Can we please make PT fun to play. who qa'd this? What quality? I was miserable the entire time. there's rexes around and l legit cannot afford to venture out and see the mayhem cause lm managing stam. Why does gliding cost stam?

Are you guys planning on adding a pay for energy mechanic for a mobile The Isle?

mental relic
#

When a rex player stops in an ambush sprint the ability should go away, not stay and allow them to randomly start another ambush sprint

restive spruce
#

make elder system a server option when it comes to the main branch, not everyone likes or wants this idea to be like it is atm (yes i know its just the first version of it but cmon just let me play as a dinosaur and not just repeat a cycle of grow entomb grow entomb etc)

white turret
#

Open more hordetesting servers so people can join servers without having to deal with a broken queue system. More players = more bugs found which is good.

livid breach
#

So far I’m really happy with the hordetest additions and improvements although I think dinos are getting old too fast. Also my frames are much better in the hordetest compared to live branch all while the graphics look better. Nice

acoustic gazelle
#

Can we add more complexity to Rex spar?

tiny bobcat
#

The game undeniably has some serious issues – we all know that. But if you want us, the community, to appreciate you as developers and stand behind you, why take features away from us, like the F2 recording key in HT?

Even more importantly: why don’t you warn players that the report button causes a fatal error? That’s not just annoying, it’s unfair. Instead of being able to help by reporting bugs or misconduct, we get punished with a crash and then have to sit through an overcrowded queue all over again – sometimes twice, because the servers are full.

A simple warning or a quick fix would already go a long way toward rebuilding trust. We want to enjoy playing this game – and surely, you want us to love it too.

vocal roost
#

I know this might get quite a bit of dislike, but I’m curious to see how many others might agree. I don’t think Rex should have sparring ability. The crush ability to me is good enough, I think sparring is really cool for ceratopsian, but getting put into spar mode automatically anytime you fight a trike or Rex can get annoying. Especially when it feels like trike wins every time in spar mode against Rex. I know this is the hordetesting so it is unfinished, but I do wanna see what others think.

crude orbit
#

Prime Frail's shouldn't lose speed it should go back to there adult speed same goes for the dmg / biteforce (You can make it a little bite lower than adult) The fact that Prime Frail Diablo is 21.9km is literally a joke it's almost as slow as a Deino on land and almost 3km slower than a Fg Trike

crisp acorn
#

I find the graphics really ugly in HT... Crazy, what's going on?... My settings are in EPIC like in the EVRIMA version, and there's a clear difference. DLSS, Full Screen, etc., all of this is fine, so I don't know what's causing it... It's really the lighting effects, and the forests are really ugly. The ground textures aren't right either; they're blurry as soon as you move away from them.

Regarding the Elder system, it's a shame that when we replicate a dino, it doesn't keep our skin.... A flaw that needs to be fixed.

woeful rapids
#

Bare with me this might be slightly divisive

The Elder System is fantastic at the moment but, it has a few minor and one major flaw. The MAJOR flaw is the Fragile Elder not getting the FOURTH mutation.

Now that might sound rediculous as to why you would reward the player for not achieving the prime Elder status but, allow me to EXPLAIN.

Currently, the game is facing the problem for the player, as to their choice of what to do after not reaching Prime Elder. If you continue with the Fragile's playthrough you will get weaker and when you come to the end of your life you can entomb but with one less mutation. So why not just restart and throw away your precious time?

For many that is a trade which is not worth seeing through, leading in the end too lots of flying dinos and or into the jaws of certain doom.

However, if you give the Fragile player the chance at the end of it's life to get the fourth mutation, this provides the player with a further reason to continue and still get a fully complete life cycle by the end. The trade off here is that a 75-76% Prime Elders get their 3rd and 4th mutation whilst the Fragile Elder will get their 3rd but will have to wait till the 95-100% point to recieve the mutation.

I believe making this small change will encourage people to continue with their dinos if they did not achieve their PRIME status and further reward them for sticking through a potentially very difficult playthrough. The Fragile Elder still won't recieve any of the power fantasy and will have far less time than the prime Elder to have it's fourth mutation.

PERHAPS Nesting could be the way for the Fragile Elder to get the Fourth Mutation to prevent AFK growing.

ancient elbow
#

Make small AIs easier to find.
Whit the tall grass, juvie carnis struggle to find AIs like chickens and bunnies. It would make it much easier to add the option to sniff those 2 ais or make them do sounds more often.

jagged snow
#

Beipiaosaurus' underwater vision in the hordetest should be greater than deinosuchus'. It needs to see water predators (including austro) before they're on top of them and to know if they're far ahead enough to escape line of sight. It's not fair to expect ducks to just go onto land at the first sight of deinos, they're even more vulnerable on the ground. Deinosuchus gets its food from land and hardly from the water unless it's other crocodiles.

thin pawn
#

More HordeTesting servers would be lovely.
(I'm not the first to mention-complain about waiting almost an hour or more in the queue for this to happen)
(Yes, i am aware this is HT and bugs happen)

simple birch
#

can rex please be more quiet when sitting or if you press ctrl he is quiet for some time at least

crimson willow
#

please fix na4 ht pz and mz, ive traveled the entire map twice as omni and cannot find either

jolly sail
#

LETS ADD A STAMPEDE SOUND WHEN THERE IS 4 OR MORE DINO RUNNING TOGETHER IT MAKES STAMPEDE SOUND.

tame moat
#

Please keep stego as lines diet. Stego as dots is just strange imo.

keen tartan
#

I'm not finding, and hearing from others, that Sanctuary Mushrooms appear to be missing on Hordetest.

If it's true, we need an experienced Mycologist on scene stat.

timid shoal
#

Rex pin needs some changes
Small rexs should not be able to pin targets unless they are atleast half their size. There is no reason my dilo, who was full health and bigger than a small rex, should be insta pinned and killed. Another example: I was able to instantly kill a juvi stego as a juvi rex (same size as the stego give or take) with the charge attack. This makes what should be a fair fight into a 1 sided rex-always-win situation unless what you are fighting is much bigger than you, and even then I have both seen and been pinned by rexs that are smaller than me. Its like giving troodon a 1 shot ability to gallis.

median crag
#

Im assuming elder isnt a choice in the hordetest because you want the horde to test elders, not a few people play elders, but if its planned to not be a choice once it drops proper could it... be a choice once dropped proper? kinda sucks to be forced to grow old and die and theres not really time to do the prime elder stuff on the HT

timber fossil
#

Another update, and Ptera is still in a miserable state.
A flyer that’s supposed to fly ends up spending more time recovering stamina than actually being flying. Stamina cost is far too high, and regeneration is painfully slow.

Can it glide for long periods? Absolutely — but that’s not its only gameplay role. Ptera also needs to hunt, and climbing to higher altitudes is always a nightmare.

I understand the stamina nerf was meant to prevent abusive playstyles that many Ptera players relied on, but the current gameplay feels way too punishing.

To make things worse, instead of adding more air streams, you’ve removed them.

Take-off is still a complete failure compared to the two versions we had before. Ptera was one of the creatures that made me fall in love with this game — devs, please don’t ruin it.

gentle echo
#

Some Entombment / Elder Suggestions

So, even though I haven't gotten to an elder/senior yet myself(grinding Rex on No AI is pain, but you all should try)

Here are some suggestions I had:

  • When entombing, your dinosaur shouldn't just "flop dead" as they currently do like a normal body. When you entomb, you should stay in your sleeping animation/pose, and so should your corpse until further interacted with. That way, it really gives off that feeling of "dying peacefully of old age". It'd be nice for more storytelling too, seeing a corpse stuck in the sleeping position(until you interact with it) tells you that this person entombed.
  • Entombing itself shouldn't be instant when you click the button. Since you have to sleep to entomb in the first place, I suggest making it so after you click the "entomb" button and confirm it, you still have to wait out the 60s timer when sleeping. This is to combat people entombing mid-combat and still getting rewarded for their screw up. As well, again, it takes away from the feeling of "dying peacefully from age".
  • Seniors should get some changes to make them more noticeable as well. Whether that be model, sound, skin differences. I personally would love if old seniors had a different model, the "starving" texture, the low-shade skins(like when envenomed), hoarse calls constantly and maybe droopy heads in their animations. Seniors should be distinct and easy to tell apart from everyone else, just as Prime Elders should be in my opinion.
viral arch
#

Suggestion for Nesting mechanic
Besides adding the mating calls, that would be very very cool - there could be some simple territory marking mechanics.

So, leaving behind scent that can only be scented by the same species, both male and female - and being able to distinguish it by color,
Ideas on how that could be done:

  • reusing the current mud wallow animation,
  • a simple "mark" button over designated marking spots
    So not to require any additional animations, but to give players more ways to interact with the world, have the feeling of being "kings" of their own spot for a time, and also making it easier to find mates for nesting.

Another idea, is to put nesting zones on the compass for herbivores, as to make it more likely that groups of herbivores from the same species will gather to nest. That's kind of a step I'm missing right after filling up at the first migration zone.

stoic willow
#

currently if grow into a prime elder, and accidently get muscle spasms or lose all yer diets due to not finding anything you lose the prime weight and right away become frail elder instead. all those hours and work gone just from a simple accident. if you complete all that's needed to become a prime you shouldn't lose it once you grow into said prime elder.

worldly jungle
split steppe
#

HT 0.21.106** prime elder stuff**
I just logged into a trike I was playing 2 days ago and realized.... I have no idea what I've done on it to progress towards prime elder.

Of course I can make a map in MS pain to track my progress in the future but.. maybe a UI element/text in the status screen to give hints? However, that seems kind of silly to me and immersion breaking a little? I guess? but so is keeping track on MS paint lol.

I dunno what you could do to somehow track your progress ingame that would feel good. But maybe adding something could help?

sidenote: I am having to safe log, not eat so I grow slower, and not play the game so I don't miss prime elder if, by chance, zones have to be active inorder to count. Which I'm assuming they do. My MZ has not changed in 15hours, what can i possibly do besides safelog? I am also being forced to safelog to reset my PZs, more not actually playing the game because they refuse to move.

rigid stirrup
#

How have you guys not fixed ptera yet? This is genuinely ridiculous 😭😭😭 just let it fly for a reasonable amount of time, its the worst playable in the game.

crude orbit
#

Why on Earth Can Carno not drift or cancel easier when charging/Moving at full momentum y'all have made him much worst at hunting small game and have now Made him more of a brawler with his new stationary charge , Do Y'all want him to only be fighting Cera's? this is not only less skill expression but literally taking one step back , Literally 0 skill just spamming Rmb + left click 🤦‍♂️ add some sort of Cd/Stam Cost and revert the charge cancel tech / drift.

sour kraken
#

Extend adult life for far far longer.

Animal's infant-to-Adult stages is brief compared to their lifespan. I think the lifespan should be 3x the growth time. This way we're not spending 50% of our time growing for no reward of the adult life.

Adding that Prime elder in response should increase the requirements to include 2 sub adult children (enough time to do it back to back), That the infertilely and muscle spasms are much higher risk as you're living the life.

And please put a timer on entombing, instant killing yourself to avoid combat is a real potential.

topaz lark
mossy plaza
#

Elder System
Its a double edged sword, some people will hate it and some will love it. Me? Im on the fence.

For one, its nice to have a new game play loop. Instead of just getting to adult, maybe nesting, and then facing death like a bullet train I have something else to work for. As before, getting to adult didnt give you much. For apexes you are large and strong, sure. But for something like Dryo? Not that much of a change. BUT with this elder system those Dryos who had nothing to do before besides nest and MAYBE have someone become an egg can now entomb and be more prepared for their next life.

However, it has a down side to it. You spend so much time making sure you have perfect diet just to get to 75% and instantly start to degrade. Loosing stats and generally getting weaker. This IS realistic, animals do become weaker with age. But the time we spend at full adult seems so short now before you start to degrade and become overall weak. Why would I spend such time getting diets if I know its cutting down the time ill have as adult, even if I do get prime elder from it?

So, a bit of a change is in order. The entombing mechanic is nice (if buggy) and I believe it should stay. However, I feel there should be a much larger time span in-between the moment you are full grown adult and the moment you begin to loose stats as it would make reaching full adult feel more like an achievement than just the next stage to death as it is right now.

All in all, Its nice but needs work. The entombing mechanic is nice for allowing those to get more mutations one would typically get through nesting to also be gotten solo if they so choose, but also has to have some balance changes to make sure the average player isnt suffering through it.

tough kettle
#

bring back west accses please. that was such a cool area and a semi hotspot and i see no reason to remove it

tranquil monolith
#

Make it so when you reach full grown elder, that if you die via means that is not entomb also give the option to entomb if wanted, some people like to die in graceful battle.

sharp stump
#

Prime elder seems luck based, even if you go to mz, pz, sanc, and even nest you still aren't gareteed prime, yet there are people only doing mz and pz and getting prime. Please either make a more intuitive way to become prime, or at least remove the amount of luck it requires. Otherwise making elder optinal will be a requirement as its just a punishment for punishment even if you do everything.

(edit: i am also assuming you can intumb a prime elder and keep the 4th mut, which if it is, makes it worth elder.. if you can get it)

livid peak
#

an 11.8 ton trike dying from 1 rex pin when he is just yellow hp makes no sense how is this even allowed change rex pin damage it just insta kills you no matter how much u weigh ( Rex can pin a trike even from the head with those gigantic horns like wat?)

vague zodiac
#

@DEVSSS Ive now died for the 8th time to starvation in 3 hours, Fix the AI (horde testing). Im finding herbivore plants like crazy but cant even get a chicken to spawn. There is a HUGE difference from Evrima. Ive done nothing but run around the entire map and im not even able to find a dead body. Hell im not even able to find rotten meat or bones. LITERALLY NOTHING. As of right now, NA3 is completely un-playable as a Herrerasaurus, EVEN with Efficient Digestion Mutation (Selected as soon as i spawn into the map).

patent glacier
#

I know it's been talked about to death for years but something really should be done about the 15-20 player discord groups mixdieting on 100 player servers at some point. 🤦‍♂️

slate tree
#

The new fishing and clam digging ROCKS but it sometimes just stops working for no obvious reason? Aside from that, I love it! It’s a great way to not feel like I’m wasting time regenerating stamina.

peak wagon
#

I can understand doni doesn't want PT going super fast across the map and makes the momentum slow down as your flying but not being able to slow fly sucks please make it so we can slow down at least and say slow till we dive or sprint instead of instantly taking us back up to speed it makes it hard to kill some of the only things we're able to like small ai and hatchings

hazy remnant
#

A small QOL fix that'd be handy for nesting, would be a "Gestate all" button for eggs please.
It's very handy ofc to be able to gestate one at a time, but being able to do all at once would be great too especially for the dinos with larger egg clutches.

tight oar
#

Ptera lost its realism with the new takeoff.
Make baby ptera takeoff with the new one (like its learning to fly) and then at sub bring in the old animation?

analog steppe
#

Anomolocaris, horseshoe crabs, eurypterids (sea scorpions), ammonites/nautilus, orthoceras (cone squids), lungfish and bull sharks would be nice to have as more varied AI to have in the water/along the beaches. Bonus points for giant coconut crabs that can be found walking along on land/climbing into trees.

jolly sail
#

I want to suggest a stampede sound when 4 or more dino run together.

plucky nexus
#

To better test, can some servers with growth acceleration be opened? After all, when your 10 hours of effort are wasted by hackers or bugs, you probably won't want to play this game anymore.

steep laurel
#

the new foliage does NOT look good pls change it back🥺

thin grove
#

Spearing mechanic

I think this is a cool addition to the ptera. It now only begs the question if other animals should have it, or have a similar system. First to cross my mind was the Baryonyx. Maybe it won’t be the exact same but the idea of it all could be similar… please keep the “focus” view with how the corners of the screen intensifies. It looks really cool!

bright atlas
#

i am still a firm believer of changing the water back to how it used to be. the blue water around the beach and generally where the ocean begins was realistic. unbelieveably blue water in a swamp and the rivers where they would usually be murky, is not. it doesn't make much sense and i'm a little worried it may also screw up deino gameplay since it's possibly (?) easier to see a deino that way

arctic oak
#

What is this!??!? I mean I heard that ptera was made bad but not THIS bad. I just tried it on hordetest, and it is absolutely unenjoble, the take off is finicky, I literally generate speed out of nowhere when I slow down as if I have a perpetual motion machine in me, and when I speed up I immediately slow down. Not to mention the diabolical stamina. Please fix the ptera, its not even like it would require any effort, you literally just need to revert it back to how it was on spyro.

hallow ocean
#

Make frail elders skin faded a little

soft niche
#

Please loosen up dibble because it soooooo disbalansed! Elder dibble can catching up sub adolt rex so do dibble slower that cera!

past depot
#

I like the idea of deino having bad vision in water but buffing its water sense so it actually uses that as its vision while other semi aquatics just have good overall vision as they dont have watersense

barren tulip
#

Deinosuchus:

Well, we all know about the Fishproblems, but the Deino needs more than just Fishspawns getting fixed.
Maybe more Turtlespawns as well or the ability to smell Fish and Turtles, something like that.
Maybe other Spawns too...
90% Death are on starving and crappy Spawns as it seems

Deino should have a better chance of surviving over all as a young Dino.
Yeah, you can get out into the saltwater, if you get the Mutation, but even that dont fix the starving-problem.
Due to some unofficial maps and many possible spots there should be more oppurtunity to grab some food when you make your ways
If you dont get help by other species you most likely about to starve.
Yeah, you can eat other Dinos too, but if barely people are online or you are to small, you are doomed to starve or get eaten by them (2nd is better than starving)

I dont get the point why the Deino is that difficult to survive with, besides bugged out Fishspawns.
No other Species seems to having this Problems...
And the underwater vision...yeah, it was mentioned many times before

raw terrace
#

DETAILED DESCRIPTION OF A POSSIBLE AND BALANCED ELDER SYSTEM:
For simplicity's sake, let's take as an example a dinosaur that reaches 100% of its prime elder growth in 100 minutes (without any nutrients during its lifetime). Dinosaurs will reach adulthood when they reach 70% (so in our example, in 70 minutes without nutrients), and in the remaining 30%, depending on the quests completed, they can grow a lot and become prime elders, grow little, or, if they haven't completed any quests, not grow at all. During this phase, diet obviously affects growth rate, so a dinosaur that has maintained a 100% growth rate will reach 100% growth in half the time (in our example, in 50 minutes). Once you reach 100%, a new growth bar will open, and you'll start again at 1%. This bar will always increase at the same rate, regardless of diet, and will last the same duration as your dinosaur's base growth without a diet (in our case, it will always reach 100% in 100 minutes). Up to 70%, and therefore for the same amount of time it takes your dinosaur to reach adulthood without a diet, you'll maintain the same stats you had (in our case, 70 minutes). In the final 30%, your stats will decline, and the decay period will always last the same amount of time, but how much they decline and at what rate depends on the diet. The base decay rate will be set at 400%, so if you maintain a 200% diet, the decay rate will be halved. So, after this amount of time, with a perfect diet, you won't lose much. A Prime Elder maintaining a 300% diet into old age should find itself at the end of its life, when it has the possibility of entombing, with a speed and bite force similar to, if not slightly higher than, those of a fg, but with a greater weight. Otherwise if a dinosaur doesn't reach the prime elder stage and doesn't maintain an absolutely perfect diet, it will find itself, by the time it can entomb, with lower stats(how much lower depends on the diet and whether it has become a prime elder or not)

opal tartan
#

The game is currently in a shaky state and not due to direct design, but also due to player psychology. The game is great, but due to their being so many carnivores there is a current ecosystem imbalance that is created by the players since pretty much everyone wants to be a carnivore or an apex. On the other hand, herbivores and omnivores have it extremely easy due to almost no competition for food and the carnivores are too busy hunting players outside of the zones to even cause a problem for the other species types. I believe that if their was more of a focus on the design of popular herbivores such as the Iguanodon, Parasaurolophus, and even the Anklyosaurus then players will likely choose a bit more herbivores, but even though a dino might be popular doesn't mean success since some dinos like the brachiosaurus shouldn't be added to the game anytime soon since they are too big for the enviroment and without more deadly apexes like the Spinosaurus will cause a huge imbalance. Overall the game is great, but the focus of design for future updates or additions need to focus more on herbivores to decrease carnivore population by adding well known and unique herbivores, increase the roster size of omnivores, but due to the current enviroment there success is moderate so maybe not right now, and more emphasis on the zones such as cutting Ai spawns that are spawning for a player outside of their zone unless they are on the verge of starvation. In short, decent design but the designs for future patches or updates are feeding the instabilization instead of adding life into what will make the enviroment engaging for all species and survivable.

merry mountain
#

SSS value a bit too high on rex, always noticed it but its very visible here
(means the skin too bright/translucent) can be seen here on right side of the face and thigh
just so you know, this is NOT how my normal color looks, this is caused by the sun-light

vagrant drift
#

Rework omni/troo's pin to work more like rex's crush so that its still as effective against tiny prey but is more fair to fight against as animals of the same tier/weight; a good damage dealer that grabs you down for a moment before letting go and can be used to execute with the right conditions.

Some matchups are just completely unfair against omni/troo if youre the same size, especially mirror matchups where its a matter of who presses the magical win button first with no counterplay to a matchup that should be a fair-ish fight considering they are literally the same size. what's even weirder is that an inexperienced not-fully-developed omni can instakill an adult fully developed experienced species of the same size with no counterplay to it which is just insane.

changing the current pin mechanics to what rex uses would make it a much less frustrating tool to fight against and make matchups much more fair and *especially * more engaging.

narrow ridge
#

Mixpacking should be somehow punished. Saw Rexes, Stegos, Tenos and whatnot building a megaherd, killing anything within reach. At least herbs and carnis should be seperated, like debuffs or penalties if they stick to each other for too long, or if the groups get too big. Nothing one can do against such a constellation. its just frustrating at times seeing all the apexes hanging around each other. Its hard enough for smaller dinos to get along as it is.

amber flower
#

I think it would be a cool idea if having a perfect diet after fg slows your growth instead of boosting it, allowing players to spend more time in prime and/or fg adult or just postponing becoming a frail elder

willow ridge
#

**It would be cool if dead player bodies looked different depending on what killed them, and if living players had dynamic scars. **

Starvation could have ribs showing under skin, dehydration could look extra wrinkly, fall damage could have extra broken-looking legs, combat could just maintain the typical scars that show up. Venom should look different depending on the venom; I think since dilo venom makes things go kinda crazy, foam at the mouth of the (fully deceased) dino would be applicable.

Scars shouldn't show something's exact hp, but it could show how many times somethings been bit based on how many teeth marks and each species could inflict different scars upon it's prey or predators.

Honestly though we need more dynamic scars even for living dinos; if an animal is on the brink of death, it shouldn't have just a few scratches. Even though a lot of prey animals try to hide their weakness, I'm sure predatory animals likewise have many senses for identifying weaker, ideal prey out of the herd.

Rather than have the scars show exact HP and progressively scar up as the animal gets hurt, I think It would be better if, an omni bites you, a visual omni bite scar occurs in that location. And well, if a lot of omni bites happen, and recently, those will all show. But if the creature is, say, an adult trike, who isn't really that concerned with ten nips from an omni, or a baby trike, you have to deduce it's hp for yourself. The only info the dynamic scars would show is, 'this creature was bit at this part of it's body by this set of teeth, recently.' The rest you should have to think for yourself.

Scars would fade with time and only heavy hits (Let's say a rex bites a teno but the teno gets away and lives because somehow rex didn't pin it, happened to my teno before) would make life-long scars, which should have a lighter-pink or skin-color, and be way less visually bloody, so they don't get mistaken for recent scars/wounds.

snow heath
#

Here are some suggestions about the Hordtest and its new features.

A checklist of objectives to complete to become Elder Prime, with a checkbox to check if the objectives have been met.

The Elder Forte's curvature is short, especially for smaller animals with a fast growth rate. This leads one to believe that all the effort to become Elder Forte isn't worth it due to the short time it takes to become Elder Forte. I suggest you consider this.

Optimize the southern savannah. FPS drops significantly when looking at the horizon in the southern savannah. Other players have also reported this.

polar sigil
#

the new ptera flight controls feel really robotic and unnatural. its not smooth at all, just jerky with instant turns that are way too fast and you can basically see every time the player presses a movement key.

flint knot
#

Make streamer mode hide max amount of people there are in a queue, so I can show how close I am to getting into the server without having to censor the queue length (they try all the servers to find it and streamsnipe)

half nacelle
#

let rex eat bones

onyx wasp
#

let rex eat rotten food and bones

mint pawn
#

what is the point of patrol zones for carnivores if im starving to death while waiting for ai to spawn? I understand that not many people are playing herbis right now, but to walk up and down a patrol zone for 30 minutes while my rex ive put 4 hours into slowly dies is really frustrating. Do patrol zones not increase the spawn rate of ai? Is this just a hordetest issue? Im just so tired of putting multiple hours into my dinosaurs just to have them die because the server decided it wasnt going to give me any more food. If there's some mechanic im missing let me know but it is not intuitive at all.

fierce topaz
#

All in all, I like the Ptera spearfishing mechanic but I think it should be tweaked a bit. Clams should really be dug out of the mud and sand along beaches, maybe using the same mechanic that beipi uses. If they want spearfishing from the mudholes, it should be something like a crab or crawfish.

tiny bobcat
#

It would make sense to higher the HT growth rate. The reason is that new dinosaurs are being added while still bugged or unfinished, and that’s exactly what the HT is supposed to be for – testing.

For example: my teammate baited an Elder Stego, I ran in with a Rex charge bite, and yet the Stego was ready to fight again faster than I could even get out of my own stun. If the Stego recovers faster than the Rex that stunned it, then what’s the point of stunning in the first place?

Of course, many players die due to “skill issues,” like going in as a solo Rex against an Elder Prime Stego or Trike. That’s fair. But players who have learned from their mistakes are now dying to bugs or unfinished mechanics instead.

A clear example: we attacked an Elder Prime Trike as three Rexes, and suddenly I got locked into sparring. I couldn’t cancel it, and what was supposed to be a 3v1 instantly turned into a forced 1v1 that I couldn’t escape.
Another case: after a bait from a second Rex, an Elder Prime Stego got stunned, but he was still able to swing faster than I could run away from my own attack.

These kinds of issues cause deaths that players can’t learn from, since they’re not intentional mechanics but incomplete features. That’s why at the very least, HT should offer better growth if we’re expected to test things in this state.

icy flame
#

I think that as a carni u should be allowed to break a beehive and it will sting u low to orang or 1 from red so u cant sit and farm it but it gives u diet from the comb and honey but not too much food or it can do both. but so babys who have a hard time can get diet but not feed from it to much so they still have to go eat and hunt sum.

velvet sentinel
#

lol HORDETEST still isn't stable I've crashed four times and i go back to the evirma branch and everything is alright . super tragic i just wanted to be a PT bummer

tawdry geyser
#

Foot placement system (AKA procedural movement). Like you’re using Unreal Engine 5.6, at this point it should be so easy

https://youtu.be/ot6K-y_TeAw?si=Uwr7Xa9oTcniHUed

I am not a dev, just learning UE5 with assets from The Isle. This is for my education only. Just hopped back into this project to see what Troodon would look like with IK.

Credit to The Isle team for models, animations, and sounds
Environment - https://unrealengine.com/marketplace/en-US/product/mw-shrubs-and-bushes

▶ Play video
civic shadow
#

Personal Stats Tab

A new tab in the main menu that would allow you to see your Isle record, for example.

You'd be able to select a dinosaur and a server and you would see a list with your kills, deaths, longest time alive, amount of hatchlings nested, the amount of times you've been nested, biggest kill etc.

mighty carbon
#

Reworking Herbivore Crowd Control & Knockdow

The current knockdown mechanic for many herbivores, such as the Pachycephalosaurus and Tenontosaurus, is creating a significant imbalance in gameplay. While intended as a defensive tool, the mechanic has evolved into a disproportionately punishing offensive weapon, particularly when used by mixed-species groups.

Disruptive Gameplay Loop: A single, well-timed hit from a herbivore can lead to an extended period of vulnerability. The knockdown duration is so long that it allows multiple members of a pack to land free hits, often resulting in an unavoidable death for the victim. This turns what should be a skill-based encounter into an "easy kill" for the attacking group.

Fueling "Mixpacking": The effectiveness of the knockdown is greatly amplified when different species cooperate in mixed packs. A carnivore can herd a target toward a waiting herbivore, whose knockdown ability can then lock the victim in place for the carnivores to finish them off. This dynamic makes combat feel unfair and discourages organic, species-based interactions.

Herbivore Aggression and Boredom: A common sentiment is that the raw power of the knockdown ability encourages herbivores to be overly aggressive. Since their primary objective of eating is easily accomplished, and with the lack of meaningful mid-game content, players often resort to seeking out combat. The effectiveness of the knockdown provides a strong incentive to engage in these "rambo" playstyles, shifting the herbivore role from a defensive one to an offensive one.

Proposed Changes:

Replace Knockdown with Stagger: Change the effect of powerful herbivore attacks (e.g., Pachy charge, Tenonto tail slam) from a full knockdown to a brief stagger. This stagger would visually and mechanically stop the target's movement and actions for a very short period (e.g., 1-1.5 seconds) but would not force them to the ground.

Momentary Disruption, Not Disablement: The stagger would provide enough time for the attacking herbivore to land a follow-up bite or reposition themselves but would not allow a prolonged beatdown by multiple opponents. This makes the ability a true crowd control tool rather than an instant death sentence.

Encourage Skill, Not Spammability: The cooldowns and stamina costs of these abilities should be tuned to make them impactful, but not spammable. This forces players to use them strategically, such as to escape, break up a chase, or create a momentary opening in a one-on-one fight.\

young sigil
#

fix your servers, hprdtesting is unplayable

wooden flame
#

after watching a youtube video i think a unique instant kill interaction for a deino should be a double lunge option, i know it sounds useless and just crazy but i think if 2 deinos lunge onto the same target at the same time their target should be ripped in half similar to, 2 crocs fighting over a catch, and visually it would look like the spino ripping a teno inhalf visually, as of know if 2 deinos land a lunge on 1 target the game will teleport the creature between the 2 deinos. in my opinion i think this would be a rare and cool interaction, maybe even before it splits in half its rag doll would stretch and tear while an animation of the crocs fighting for a few seconds during this time would play, that part with the rag doll ripping in half may be hard to replicate but i still think this would be a gnarly cool addition to the gore of the game even with out that last part

pallid finch
#

QOL UI suggestion - when you join a server, maybe you could be taken to the spawn menu (even in servers where you already have a dino grown). Then, provide a screen to review your current save (age, pattern, etc) and an option to either Continue (spawn in with the old save) or Respawn (deletes your old save and brings you to the character design menu to spawn as something else).

hot oasis
#

Idk if elders losing stats is the way to go. Right now every player that reaches around 87% in their life uses those stats for like half an hour and then eagerly awaits the 100% to finally entomb. People were arguing that the isle was a deathmatch sim after reaching adult before the update, now its not even that. If elders HAVE to be weak, give us something to earn WHILE PLAYING THEM and let us keep the mutations if we die naturally or in a fight. I want a reason not to instantly press entomb after reaching 100%.

nova gale
#

Please make Diablo and trike, and any other planned Triceratopsian coming to game, have the trash attack button changed to same as rex : HOLDING mouse key. And not double click.

The holding makes for much more player control, and not jancky control where players too often end up accidently trashing mid hunt and is left exposed where they normally wouldn't be ect. + it removed the control the player has of it character, which shouldn't be the case.
As an example: Would you as a gun man in a hunt, let someone press the trigger on your gun while you hold it, and you'd have to count on pure luck they balance the timing with you and what you want in the moment?
Easy answer, no. You'd expect full control yourself, same goes for ingame controls of a playable character. Just like rex and the other playables, that have game buttons to their ability that let's player have full control.

Short : Make Trash attack for Diablo, Trike and all other planned creatures like them, have the button be : Holding mouse key. (not double click)

native gust
#

Basking Rocks

Massive rocks that emit heat, increasing rate of digestion while laying down on them.

Maybe make them only emit heat after about mid-day till about mid-night.

Similar to finding gastros, but far more risky due to being out in the open and needing to lay down to activate it.

rancid ibex
#

This has probably been suggested, but I think ENTOMBMENT should do something for your next life besides just boosted mutations. Right now its not really worth it to entomb as something big especially if you got prime, so I think in some way shape or form it SHOULD EITHER BOOST NEXT LIFE GROWTH, OR MAKE GETTING ELDER EASIER.. These are just some ideas but I think it makes sense to have something.

spring karma
#

Fix the queue system. I have been disconnected multiple times, either saying "disconnected from queue" or "server is full"
Either this, or add a few more servers to horde while rex is out, the evrima community is ever growing with rexs full release coming out
You could add like 4 more servers with how many people simply waiting in the queue on average

snow sparrow
#

For the entomb stage, please allow us to either fully replicate our skin/gender or allow us to pick our skincolors/gender when doing so as you would when spawning in (maybe even a fancy skin color for doing so? or making your previous one darker/lighter so it stands out maybe? but please dont make us by default male with default colors 😂

opaque briar
#

ptera should be able to pick up small ai and hatchlings to drop them to the ground and you cant say that ptera is not build for that and could not pick up smaller dinos due to his build when it already can give a ride to a small raptors and troodons
ptera is too boring rn

restive spruce
#

if you are to keep elder system in the game, then make the last like 20% grow much much slower, like if the base grow is (i think) 1x, the last 20% should have a 0.5x or 0.25x growth. this will make playing elder actually make sense, and not just be a 2 hour thing and then requiring replication to do anything else with the animal. and it would make the elders more fun in my opinion

lofty silo
#

So we are going to have Pteranodon able to "summon" a fish even in ocean? Imagine ptera with salt water mutation - living and nesting on an island, getting free fish and water, away from predators. Nice

vast elk
#

Is dib supposed to be a Dino that’s able to stun and cancel out every attack a 3.5 ton Rex does orrrrrr is that just some poor balancing?

weary tapir
#

Fix acro's proportions?

I'm not sure why some of the recent designs have been proportioned more like Mattel toys, rather than the majority of the rest of the roster- which are all (for the most part), reasonably proportioned. Things like the lack of a torso, absurdly shaped neck, and overly thick legs are quite goofy and make it look very out of place next to the rest of the roster.

For example- if you put acro next to rex, which is an amazing, and unique design- while still looking reasonable. They look like they belong in two separate games. You can still keep it's identity of a beefy brawler while keeping it grounded and adhering to the majority of the models in the game, which adhere to the "old" art direction. The edit provided below is supposed to be an example highlighting and fixing the issues, to better show what i mean.
Alberto got a similar proportion edit, and while not perfect- still fixed a large portion of the issues it originally had. So i believe it's not out of the question.

(edit is by me)

primal parrot
#

Deino weight distribution might make sense on paper, but looks ridiculously unfair when a 50%+ gator can't grab a subadult Maiasaura. For how large the gator itself is at that age, especially compared to its prey, it should 100% be able to grab.

This change was probably in influence to the Elder system, which atm isn't balanced for any dino at all. The developer's desire to restrain stats to the 100% growth bar is only hindering and complicating things.

The Elder System could progress beyond 100%

100% = Full Adult, normal base stats
90% - 125% = Window to achieve Prime Elder
125% - 175% = Stat Plateau (so players can actually enjoy their Prime Elder/Elder dinosaur for longer) + bonus gestation/reproduction buffs
175% - 200% = GRADUAL degradation into Frail Elder stats (perhaps bonus Infertility debuff to encourage people to entomb)

  • Nutrition does not affect growth rate beyond 100%.
  • For most dinosaurs (including the largest), halving their lifespan/aging time into two (0%-100%) + (100%-200%) would be doable and fair
  • For smaller dinosaurs (troodon, hypsi, etc), 100%-200% aging should be 2-3x their 0%-100% aging time
hazy solar
#

Can y guys do something about hackers just lost my fg rex cuz cera one shot me ,12 h waisting my time

spark dew
#

Entombing resets your skin to the default of your dinosaur, otherwise works great. Buffs are crazy now because you get 2nd gen for all traits but feels awesome being so powerful as a second gen prime even once you’re old at 100%

summer oar
#

Add a designated nesting tab in the discord.

tough kettle
#

gotta say thank you for listening from last hordtest. the graphics now look a lot better and not like playdoh. thank you

heavy grove
#

So all in all I have a positive opinion about the Hordetest but there is one thing that I don't like which is the end of the prime elder phase. I'm not complaining about the speed because dondi himself said it's sped up to gain data which is fine tho what I don't like is that when you are prime elder and you hit the 100% that your stats are weaker than the default adult stats from before. Imo you should get rewarded with a stronger dino even when the prime elder hits his weak state it doesn't have to be as strong as in it's prime ofc but just by a bit let's say trike for example you hit 100% as a prime elder and you got 925-950 bitefore instead of 900 currently if you hit 100% as a prime elder trike you have 720 biteforce.

Which for me doesn't make sense you put in the effort to become a prime elder only to get nerfed anyways ? I mean yeah the dmg and speed should drop ofc after your prime but not below the old default adult stats imo. (This goes only for when you are a prime elder not normal elder)

bitter trellis
#

You guys need to start adding more food catered to apex herbivores or fix the food values. It becomes eating simulator once you get above a certain weight.. fruit starts giving less than 1% of diet and food, and bushes only give around 2-5%. As a prime stego I devoured all of highlands because the food just gave so little.

hushed arch
#

About Damage cheats:
Add a dynamic damage cap for each species, and if the player goes through the max damage that can possibly be dealt by the player, the anti cheat automatically ban or kick the player.

swift whale
#

Remove damage and speed mutations, Especially now that these mutations can become even stronger, more problematic and unbalanced...

fervent trellis
#

Report Ticket System

Reporting currently is done publicly where all of the information cannot be shared, with the use of a bot you can create a system that allows users to upload a report with all the information they have but not have it publicly available (i.e. only admins can see it).

This would provide the following;
-Hackers cannot log off when they see someone reported them.
-Admins can easily access more information than just a ping with a server attached.
-Reports can be logged so that they can be easily kept track of for admins to know what has been resolved/reviewed.

lunar tide
#

I wanna be able to double-tab w and auto-trot or lock whatever speed I’m moving at.

worthy canyon
#

Swallowing a body should give you all the nutrients that the actual body has. Like if a Ceratosaurus swallows a baby Ceratosaurus, instead of just getting carbs it should get the organs worth and bones worth too.

flat flicker
#

Suggestion: Thermal Regulation System

General Idea:
Introduce body temperature as a new survival indicator (a small icon on the HUD alongside hunger, thirst, and stamina). Players would need to keep their dinosaur within a healthy temperature range, or risk progressive debuffs.

How it Works:

  1. Each species has its own resistances and weaknesses.

  2. Environment and player actions influence body heat (cold nights, heat, bleeding, swimming, etc.).

=> The system is meant to encourage awareness and interaction with the world, without requiring constant micromanagement. This adds more to the Survival Gameplay vibe and gives more reason to think of something else than PvP Gameplay.

Possible Consequences:

Too cold: reduced maximum stamina, slower healing when injured, sickness (?) debuff

Too hot: slower stamina regeneration, faster digestion (leading to hunger and thirst returning more quickly).

Bonus - Extended exertion: sprinting for very long periods (e.g., depleting two full stamina bars back-to-back) could also raise body heat, but only over time.

Managing Temperature:

Warm up by eating, moving, sheltering in caves, or staying close to other dinos.

Cool down by resting, seeking shade, or going into water.

Why it Matters:

  1. Makes weather, climate, and day/night cycles more impactful and immersive.

  2. Encourages cooperative play (sharing warmth, seeking shelter together).

  3. Adds uniqueness to species through varied tolerances.

  4. Provides servers with another balancing lever for species and biomes.

  5. Brings variety to survival gameplay beyond just hunger and thirst.

Note :

  1. All listed effects are optional and could be tuned for balance by servers.
  2. The illustration below is not very accurate, the "sweet healthy spot" should be between yellow and green. While going higher or lower than this becomes increasingly bad. (Basically, all those smileys should be pouting)
flint quail
#

Make it so you can see gender on the queue screen of your dinosaur. I am now in queue for a server, just so I can remember what gender I am on my dinosaur. You have a little screen showing percentage, hunger, water, sprite, and safety... Can you add the gender too? MAYBE weight if you want?

latent temple
#

A few Spino ideas (1st part of this is combat, 2nd part is just some qol things and it's short because I don't have nitro)

  1. All of these are examples of a spino at the peak of it's adult stage so the stats before it gets boosted and then nerfed by becoming either elder btw. Have it do a good amount of damage with it's bite ,not like rex bite force but enough to make it feel like you have teeth and actually feel like an apex, since it has a longer neck and it'd probably be better to keep it's enemy at a distance. I'd like if the main form of combat/the heavy hitters be the claws ,going off of the fact the spino was seen slapping a deinocherius in the concept art, with the attack itself being the RMB (bite obviously being LMB). It should also be able to lunge at its target under the water which costs a medium amount of stamina, obviously (not half of the stamima I mean like close to a quarter or less of the spino's stamina) if you sprint and press RMB underwater/floating on the top of the water, doing slightly less damage than the bite but enough to kill a smaller animal/ai. This is mainly so the spino could lunge at and catch fish or a dino that just so happens to be swimming in the body of water the spino is in though it isn't a huge propulsion foward, only a minor lunge foward, mainly for balance reasons. Potentially catching a dino near the edge of the water off guard.

  2. (!!!!THIS PART IS ENTIRELY OPTIONAL, THE FOCUS IS PART 1!!!!) It'd be cool if the spino used it's arms/claws in some of it's other animations like eating or roaring animations for example, or if it crawled on all fours as it's exiting the water before standing back up after getting mostly out of the water, which doesn't have to happen but I think it'd be a cool qol thing imo. I also want a good amount of options for customization since there's a lot of potential with this new spino model. If you don't like any these idea please don't send me a pipe bomb in the mail spino fans 🙏.

keen tartan
#

Would be interesting if food in a Migration Zone depleted slower for you if your species were the most populous ones using it.

This would discourage interspecies aggression, encourage large herds, as well as chasing off less populous species who would deplete it quicker

half pier
#

Why are Stegos so unbalanced? They can run down a Rex like it’s nothing, and a full-grown Stego can two-tap an adult predator with ease. As a carnivore, you can’t even avoid the conflict if a Stego wants to fight you, you’re forced into it.

The problem is, Stego players abuse this imbalance. Many of them even play carnivores because they know how broken Stegos are. There should be a proper distinction in gameplay: herbivores should play as herbivores, not as unstoppable hunters.

Right now, Stegos don’t suffer the same survival struggles that carnivores do. They can’t starve to death, and instead they roam around killing everything in sight purely for amusement. They don’t have to fight to survive, while predators are constantly at risk of hunger.

This completely breaks the intended survival balance of the game.

Can there be a deterrent that punishes this unwanted behaviour, rex has already the worse stam by far you cant run away as an adult rex even with ambush your just prolonging the inevitable, if a stego sees you it can hunt you not the other way around if they are grouped even worse they use the smaller stego to waste or time and keep tabs on you

hollow summit
#

Add a sanctuary in or near highlands. Not a single sanctuary is near it and the closest ones take ages to get to, especially on something like a ceratopsian

worn horizon
#
  • Make baby ptera takeoff the new one (like its learning to fly) and then at sub and older bring in the old animation?
  • please buff Maia stomp damage that’s a hefty animal. Maia stomp just tickles right now, especially if Maia’s attacks take that much stamina increase the damage
azure leaf
#

Why does each successive Dino released get worse and worse skin color selections? It feels like everything is just brown and green now. I DO NOT want bright colors, but dang everyone looks the same now. . .

civic quiver
#

Could there be a separate server for the Hordetesting like the Legacy one? It's really hard to weed out the million of HT server comments to the Evrima regular server comments.

west sluice
#

This is more of a quality of life for the discord (for new players especially)

We should use the 'forum' feature on discord for all the dinosaurs. Could be just Evrima, maybe legacy. Where it is split into the herbi/omni/carni categories. Of which it would list the dinosaurs with their images of female and male difference, their diets, stats and abelites.

Rather then having to go to the internet it would be nice to have them here on the official discord and have a channel letting players know when you have updated or changed any of the stats respectfully. As it can be difficult to stay on top of them if changed

I just think this would be a neat addition to the discord~

soft kayak
#

Seems like the queue always kicks you out. Haven’t had it work even once yet this HT

nimble narwhal
#

PLZ bring back Old Jumd/start fly mechanic from Ptera the spamming the space bar is realy mad

stark whale
#

After hordetest, please boost AI spawn rates in evrima, the map feels lifeless except 2 places where AI spawn somewhat consistently. There shouldn't be so much of the map that's just empty, we need AI herds migrating and deer running through the plains, and boar families in the forests. I did circles around the map with less than 20% and see no AI in the hordetest. The only consistent spawns are river delta and maybe highlands.

sage oar
#

HT patch 0.21.110
Other players footsteps are too quiet, only audible in close proximity.

rapid bolt
#

hear me out: remember the baby boar and deer? put those in sanctuaries. the logical justification here is that young animals of all types would probably seek out sanctuaries to stay safer from bigger scarier predators, but the game mechanics reason for it? now juvi carnivores have something to hunt (if there aren't any other juvi dinos or hypsis also in the sanctuary at the time, at least).

slate tree
#

The new fishing and clams are fantastic. My only issue other than the bugs (expected, it’s a new system), is that it’s a same we can’t break clams open of steel or concrete structures.

If that is too many object to program, then I think it would be extra funny to just let us crack clams of a few specific things that humans would eventually interact with, like consoles, fridges, and the coffee maker. I really like the idea of waltzing in on some surprised humans, cracking open a cold clam, and eating it like one of the office boys. It would encourage some genuinely silly interactions.

wicked portal
#

I am honestly not a fan of the insta death mechanics like the pin and crush moves that add absolutely zero skill to land, yet reap huge benefit. Also I am wondering why Tenontosaurus is the only dinosaur in the game that still deals massive amounts of bleed from both claws and feet, when this was taken away from galli and not even Maia deals bleed while kicking.

tall pilot
#

I've not seen a single mushroom in the sanctuarys yet on this ht, please fix this. 🍄

supple mountain
#

If possible, try to make the HT servers high priority. as of right now, (for the NA servers) NA1 is the last good working server. NA2 has no ai(also usually low pop), NA3 is still down, and NA4 has no herbi food/pz/or mz(making herbi players on this server practically non existent since they have no access to diets). this is causing the only good NA server(na1) to have an avg 80-90 player queue.

robust bolt
#

crush should drain more of its own stamina the closer in weight it and its prey are. for example a 1600 kg rex should drain much more stamina pinning a carno, cera, or another rex of its own size. however drain less stamina pinning something smaller like a dilo, omniraptor, or pachy. also suggest lessening the stamina drain if the target is low on hp/stamina

this would also stop the super boring rex 1v1s where first to crush wins. it'd still be a very powerful attack just at the cost of as much stamina youre willing to drain.

devout plover
#

Now that entombment is a thing and players effectively have a way to kill their animal outside of flinging them off of a cliff, can we PLEASE have a way to delete our own animals in case of emergency?

My partner still has an animal stuck in the void with no stats (hunger/thirst) dropping for months on official NA2 (live). The only way to fix it is to DM Punchpacket and there's been 0 response.

With entombment, PLEASE give us a Replication/Entomb button on the tab menu to let us kill off our animal at any point (with a warning that you won't pass on any mutations below 100%) to fix these issues ourselves.

Give offing yourself before 100%/while standing a 24 hr cooldown or something if needed, just... PLEASE let us kill our own animals now in case of these bugs.

digital trout
#

in the sanct between Water Access and North lake is no shroom spawn.(sometimes 1-2 but they dont respawn)
would be cool if this could be fixed.

surreal apex
#

Now that we have such prominent foliage effects and sounds when an animal passes through the brush, i think the featherweight mutation - alongside leaving less footprints that fade faster - should also lessen the volume at which you move through thick brush.

arctic oak
#

Pteranodon:

  • Fix its stamina
  • Fix its momentum, why does it speed up like an arc reactor when it slows down, and why does it slow when sped up
  • Overall revert many aspects about it back to the way it used to be on spyro, except with the new turn rate

Spearing:

  • Please make ptera look slightly less stiff when its using spearing, I was confused when people where praising for the isle using a thing that birds do because it simply doesnt make sense for a flying reptile to be in a position like this, it simply looks like its gonna fall over. But now, ive kind of realized that it CAN still stay like this, however it deffinitely needs a bit of adjusting to not look like its gonna fall over and also look less stiff.

  • Idk how exactly, but make the fish not look like they are spawning out of nowhere

  • Maybe add some extra fish that are ambiently swimming arround even when no one is spearing so that it doesnt look weird and it would probably also add quite a bit to the ambience of the water in the game

analog steppe
#

Please allow Clams to give Protein/S diet nutrition since clams are mostly protein irl?

queen maple
#

AU servers for hordetest

little turret
#

Can we please change the underwater vision? I'm blind as a deino

azure bane
#

Literally every day I read comments about the poor state of the Ptera in the game. If almost all of your players are complaining about the same thing, don't you think it's time to do something about it? I love the Ptera, and it's frustrating not being able to play it well.

runic token
#

Please give paleo-accurate spinosaurus a chance. How is the design of the spinosaurus from the park better than the real one? It's just a semi-aquatic tyrannosaurus with a sail and a crocodile snout. New spoon can add a little more gameplay experience (use the newt's tail as bat). (tapwing art from 2020).

fathom sky
#

So far the Hordetest has been pretty good some things that are issues for me (or aren't really issues) are

Starting at 25% feels weird (non issue)
Deino is kinda small when growing (I haven't gotten to 75% but so far it has been pretty small)
Water looks great but it's easier to spot deinos, you can clearly see underwater in some locations (water access for example)
Why is small rex so fast and why can it break bones of things it's faster than (maybe outdated but my carno literally got ran down when i first played ht but that may have been changed)
FPS is worse (had to go down on some of my settings to not get like 30fps with drops)
Ping was as usual for ht tho recently it's kinda normal (also like all the eu servers crashed like atleast 2 times after a restart like yesterday)
It looks like carno can silde again
Why is South (previously) Plains a forest (looks nice tho)
Highlands is nice
You can now smell what nutrients organs give
The carno ram (or whatever it is rmb) change felt weird (tho that was with like 200 ping like first patch so not sure now)

That's it for now

left stratus
#

Salt water mutation should add turtles and crabs to diet for deino

simple birch
#

plz fix whatever this is(the gravel turning into this green puke "grass" texture), the colour grading/texture blending of far away landscape needs to be reverted to being similar to the close up to stop this and we need some anisotropic filtering(helps texture clarity when viewing from far away at a angle).

narrow ridge
#

i miss the murky waters, when nothing more than a shadow of the croc could be seen beneath the surface. now one can see straight to the ground at some points. most real rivers/waters arent as clear nor can be seen through that well

If the croc now needs to dwell deeper to not be seen, it would be nice if it at least could see through the water surface to watch the world above. at the moment you have to move up to get the cam above the edge to see anything. For the "movement sense" underwater is somewhat bugged or not very helpful (?)

And it would be nice to hear more clearly when the camera is underwater, so you can figure out the location of players more accurate if you are forced to stay deep. Maybe just for (semi-) aquatics. Sounds can travel far in water afaik.

Deino lives of the moment of surprise. Its not good for its survival if you can spot it now meters away or deep under the water. Its hard enough on the Gateway map to catch something due to bridges and safe drinking spots all over the map

snow heath
#

Here are some suggestions about the Hordtest and its new features.

A checklist of objectives to complete to become Elder Prime, with a checkbox to check if the objectives have been met.

The Elder Forte's curvature is short, especially for smaller animals with a fast growth rate. This leads one to believe that all the effort to become Elder Forte isn't worth it due to the short time it takes to become Elder Forte. I suggest you consider this.

Optimize the southern savannah. FPS drops significantly when looking at the horizon in the southern savannah. Other players have also reported this.

livid peak
#

its about time we get an anti cheat that actually works the amount of cheaters on ruining peoples game is insane and it has been going on for a very long time the fact that nothing has been done about this in all these years blows my mind.

odd bronze
#

First of all, a huge thank you to the development team for their hard work and effort! You're doing such a great job with this beautiful game, and it only cost us €20!

I hope, though, that the Elder system will be reconsidered. The Rebirth system is great. The Elder system, however, is a different story. I find it difficult when you've raised your pet for so long to finally roam the land as an adult, only to become so weak from aging after maybe an hour that you have to expect imminent death at the hands of other animals. In real life, you only need about one-third of your time to grow up, one-third as an adult, and you're only considered old from age 60 upwards. This somewhat defeats the point of wanting to raise your Dino at all when the time it takes to grow up is so many times longer than the time you can ultimately spend as a living, adult animal. This doesn't outweigh the advantage of the rebirth system, as you can lose your dinosaur in so many different ways that you can expect to lose all your progress quickly. Especially since you need at least three playthroughs to be able to play an Elder in the endgame for a bit longer without too many restrictions. And then it's especially tough if you die as a young one, for example.I'd like to see a much longer time before you're forced to de-bomb your dinosaur through old age, or rather, make it a voluntary process. Anyone who wants to and seeks progress can do so, knowing that they could quickly lose everything, but they'll also be rewarded with a much better animal. Or simply continue playing as an Elder without this huge difference in certain stats compared to an Adult. The difference in superiority between a Rebirth animal and a normal Elder is huge even without old age, considering the increased mutations.
I hope my post gets read 🙂

naive spire
#

I've gotten the rex to 65% and i can say its pretty well done, sounds amazing, plays amazing, KILLS AMAZING, i know this is gonna sound crazy but the juvie stage for 4 hours makes it balanced.. somehow, not being able to kill a boar for 4 hours makes you play really safe. Also the diet is incredibly well done as i had no intentions of hunting any carnivores. Map changes are great but still weird imo as everything is fully changed. South plains. west rail. a lot of things changed and i like it, the update so far is great, minus the bugs.

rapid bolt
#

the Social Species mutation should be available to more dinosaurs. (cera should have gotten it as an optional mutation, instead of getting an increased default maximum group number, for example, but also: things that thrive in groups, like troodon and raptor, could use it too, if they don't have access to it already.)

slow comet
#

can fixing the queues on hordetest be a priority? I waited in a 40 min 90 person queue just to get to number 1 and be disconected from it when joining.

placid sigil
#

the ptera stam consumption and regen are so ahh man

crude orbit
#

(Hordtest) when server restarts there's tons of Ai but after a couple hrs the Ai seems to just completely stop respawning. Can we get a fix going?

tawdry geyser
west sluice
#

A slight update to sanctuary. Maybe have it so dyro or hypsi have mushrooms on their diet. This then entices them even once grown. Having a dino that lives in sanctuary as a herbi is a good idea. This way baby carnivores have a reason to go there rather than it be empty for quite some time

upbeat moat
flint breach
#

Add new fish Ai? So more fish spawn

ebon fox
#

temporary fall damage immunity after logging in would be nice 😞
this was after a server crash

nimble brook
#

stress system

I'm sure we all know about mixpacking/mixherding being an issue in the game right now. Mixed specie groups make an unfair advantage and for me personally, feel very unnatural and look weird, especially when it is between herbivores and carnivores or carnivores with carnivores. A way to solve this issue could be to add a stress meter that fills up overtime when you are too close to a dinosaur of a different species for too long. The higher the stress meter is the more your debuffs would scale. The balancing is up to the developers of the game but even a slight debuff when mixpacking could be useful for the community that does not engage in mixpacking. The stress meter could blur your vision, decay nutrition faster or even make you faint if for example a herbivore is mixing with a carnivore that has said herbivore on their diet. I think this is a very cool concept but if anybody disagrees with me that's fine. This concept also discourages camping somebody in a safe spot (for example in a spot the hunter cannot get in)

river pumice
#

increase carno weight to 1.5 - 1.6 tons

dry remnant
#

Add a sanctuary to Highlands or remove the spawn location for highlands from slower playables like Dibble and Trike, needing to travel so far is so annoying esecially since you aren't guaranteed a migration zone near there and the nearest sanctuaries are very far and likely require swimming.

lofty silo
#

Do something about cheaters who kill apexes with 1 hit - ban them, or change anti-cheat.

Also try at least to show some care about people's suggestions with response (please). I know you are busy and doing a lot of stuff, but sometimes people feel like voice in the desert and nobody knows if you are aware of the cheater problem, or what you going to do about it.
Don't take this as offence, accept it like constructive criticism

hallow ocean
#

Allow entombed assets to spawn at a later time. Please don’t force players into a 1 species marathon.

stark whale
#

Rex's normal bite feels delayed, even as juvie the bite animation happens seconds after the input. I'm not sure if this is intended or not but it makes hunting unnecessarily difficult. Please fix this.

spice swift
#

Saw this feedback and am reposting it 🙂
Idea for Troodon Mimicry
Mimic- The ability to mimic calls of certain species of different growth ranges. (BB to sub depending on creature)

In order to save a Dinos "calls", you need to be near them a period of time, and they have to be calling or chatting etc. (Say range of 30M-50M for now)
Then, you can go to you tab/profile, select the call you wish to mimic, maybe use a wheel outside of the tab.

The calls are not perfect, and the closer they are to you, the more you can hear the Troodons chitters and chirps. Just like if you spam the call. Sort of like an accuracy cooldown based on the call type, and usage.

Maybe, even letting you "talk" via chat to the creature you're mimicking, but only in certain phrases. (I need food! Can someone help? Is anyone near?)

Basically:
Within 30-50M for 2-3 minutes to learn the calls of the dino you are targeting.
UI update to select from your "library" (Which degrades if you don't use the calls or haven't been by that creature for 10 min)
A "wheel" or UI to allow you to select a certain call, with the possibility of cross species basic chat.

Calls get less accurate the more they are used in rapid succession, or if they have not been used in a while.
The accuracy of said call can be coded in a similar fashion to you "Sound Hex"
Where accuracy and call is shown by the hex outline and image

Thoughts?

silver hill
#

Entomb rework

so i think it would be cool and more rewarding in a way if you hit full grown and entomb with lets say 3 muts, and die soon as you spawn or sometime later on. you should be able to basically go down a generation and start with your original 3 muts as a baby. it would work the same with if you entomb 2 times and died. you would start with you're previous mutations and go down a generation in dino. i know some prob won't be a fan but i thought it was a cool idea so figured i'd share.

formal sail
#

I'd love to see dino "save files," on servers at the very least for dinosaurs spawned in after entombing. What I mean by that is have it so it saves as long as you safe log, but allows you to play another dinosaur if you wish without losing all of those hours of work (ex: rex, similar to the Day of Dragons save character mechanic, I don't like comparing to other games but it's just what I think of and I like how it's done). This would not save any dinosaur killed by natural causes, that's on you.
I couldn't imagine trying to hold onto any particular dinosaur indefinitely just to keep my hard work and long lineage, and I know there are players like me that like to play a wide variety of dinosaurs but would feel very disheartened by losing such hard work for the sake of playing something different for a while with a friend.

A common issue with something like this would be "Oh well this guy could just hop onto their saved apex to revenge kill me" and for that issue I offer the solution of having a spawn cooldown of some sort, make it so you can't access that dino immediately after dying, give it a 15 minute timer or something along those lines to keep it balanced, as I know how easily abused these cracked out mutated dinos could be.

If not all servers like this idea, you could make it an option that can be disabled in server settings, make it optional.

rocky blaze
#

Hey guys, I wish you would do more to combat cheaters. It's just not great when you play for several hours, level up your dino, and then get killed by a juvie with a one.
It just takes the fun out of the game, and it's annoying for all the players when that happens. I would love it if we could get a little support in this area. It would boost morale, and at least we would know that something is being done about it 🙂

livid peak
#

change rex pin requierments.
Allow rex to be able to pin anything 50% of its weight if the target has stamina 75% of its weight if the target has low - no stamina
being able to pin dinos that are nearly the same weight makes no sense at all its already a press pin and insta kill anything.
instantly killing a dibble or maia makes sense but things that are far bigger and heavier like stego trike and other big rexes should not be dying to a pin like its nothing.

solar blaze
#

Please combat cheaters, growing a Rex for 12 hours just to die to a one shot carno is not fun, it’s frustrating when cheaters have been a problem for many months yet nothing is being done to combat it

tough kettle
#

i understand that you might be working on it but what is the grass? im very happy you guys made the lighting and graphics look good. thank you. but i feel like everyone wants there to be a grass texture under the grass instead of mud or whatever the yellow grass is. it looks ugly and a bit upsetting cause everything else looks so amazing.

worldly jungle
#

Elders seem to vibrate violently for some reason, witnessed an elder stego vibrate out of existance into a rock as it sat down-

timid shoal
#

Developers should acknowledge popular feedback, even if its a simple reaction with a no.

austere wraith
#

Instead of a disclaimer in the menu of Hordetest, please make a pop-up appear that people must agree to before playing. This pop-up should say something along the lines of "You are agreeing to play an unfinished test version of the game which may be unstable". A lot of people seem to think that they are entitled to a stable experience on testing servers and as a result get upset and complain when that isn't the case. Some people won't read it anyway, but at least a few might.

celest fiber
#

DAY 1 OF ASKING FOR FISH SPAWNS TO BE FIXED, IVE FOUND OUT THEY ONLY RESPAWN DURING SERVER RESET, IM NOT A DEVELOPER OBVIOUSLY BUT I DONT BELIEVE THATS THE INTENDED METHOD. IF THIS ISNT PLANNED ON BEING FIXED I WOULD REALLLLLY!!!!!!!! APPRECIATE SOME KIND OF FEEDBACK OR RESPONSE THANKS!!!!!

swift whale
#

Rex doesn't need to cause fractures in his attacks.

Rex's fracture worked on the Legacy because there was a huge lack of mechanics, so the fracture helped Rex due to his poor agility and speed but, in evrima, rex has several attacks like the two variations of alt attacks and his ability to cause pin/grapple and high damage.

Rex causing a fracture only makes fighting him less interesting, as Rex will win pretty much any encounter, even against something like a Trike. Fracture in attacks makes Rex unnecessarily strong, making it impossible to counter it, and making his fights against slower things completely unfair.

ancient plover
#

INDEPENDENT ELDER PROGRESS BAR

I kinda dislike how Elder isn’t just an independent bar.

I feel like it should be, for just intuitive reasons. Your default bar reaches full adult, and after reaching 100% your UI will start showing your Elder Progress Bar.

It’s just a bit confusing with how it’s set up rn

Or maybe Prime Elder isn’t just 125% or something. Fully grown being 80% makes no sense really.

humble silo
#

idk if anyone has noticed but deino is putting on weight very slow atm. At 50% you arent even 1T. at 35% i got 2 tapped by a pig, fish chase you for agessss into growth. not sure if thats some type of bug but it means you cant catch your own food and you stay squishy for agessss

woven dagger
#

If a pterodactyl can catch clams, it should be part of its diet.

tall pilot
#

Can you move the blood icon so it's not behind the player profile? Would make it easier to check blood %.

willow ridge
#

(repost bc no check or x)

It would be cool if dead player bodies looked different depending on what killed them, and if living players had dynamic scars.

Starvation could have ribs showing under skin, dehydration could look extra wrinkly, fall damage could have extra broken-looking legs, combat could just maintain the typical scars that show up. Venom should look different depending on the venom; I think since dilo venom makes things go kinda crazy, foam at the mouth of the (fully deceased) dino would be applicable.

Scars shouldn't show something's exact hp, but it could show how many times somethings been bit based on how many teeth marks and each species could inflict different scars upon it's prey or predators.

Honestly though we need more dynamic scars even for living dinos; if an animal is on the brink of death, it shouldn't have just a few scratches. Even though a lot of prey animals try to hide their weakness, I'm sure predatory animals likewise have many senses for identifying weaker, ideal prey out of the herd.

Rather than have the scars show exact HP and progressively scar up as the animal gets hurt, I think It would be better if, an omni bites you, a visual omni bite scar occurs in that location. And well, if a lot of omni bites happen, and recently, those will all show. But if the creature is, say, an adult trike, who isn't really that concerned with ten nips from an omni, or a baby trike, you have to deduce it's hp for yourself. The only info the dynamic scars would show is, 'this creature was bit at this part of it's body by this set of teeth, recently.' The rest you should have to think for yourself.

Scars would fade with time and only heavy hits (Let's say a rex bites a teno but the teno gets away and lives because somehow rex didn't pin it, happened to my teno before) would make life-long scars, which should have a lighter-pink or skin-color, and be way less visually bloody, so they don't get mistaken for recent scars/wounds.

wintry tapir
#

Pachy should be forced out sanctuaries at earlier growth %.

sleek gorge
#

Shuffle Migration Lists

Currently there are at least 6 different regional diet lists that exist on this map; Jungle, Delta, Grasslands, Swamp, Coastal and Highlands. Majority of these migration zones are south, south west and west of the map. The original idea was that the migrations would allow for some species to interact in zones but not all idealistically. With the introduction of PZs, while they helped players with exploring the map without needing to die of starvation, the recent HT has shown that they have boosted the numbers on how long it takes for any given animal to starve, so now all herbis can practically ignore their migration and simply survive off the patrol zone, which in turn doesn't make herbivore players move around the map. Especially since most of these locations are confined to the south-west corner of Gateway.

For example, Dibble has three MZ locations. Swamps, Highlands and South West Coast, at no point are Dibble players inclined to travel east for food which makes the location of these animals predictable to carnivores.

Another issue comes with the larger animals, like Trike, who have Highlands, West Rail and Delta Jungle as their MZ locations, with two of out of three locations being the Jungle biome, with food that offers Trike little to no substance and availability. (Here's looking at you Brazil Nut trees and your useless spawns with no fruit). Pushing Trike down into Swamps and having them travel to North East Lake where the grasslands food is present would be an idle route for these animals to travel, since it takes longer than an hour at most to start starving when full grown.

Just consider moving around some of these animals and consider their diets a little closer, healthy food competition like the early iterations of MZs some months back was nice, as there was enough food, provided you were there to be able to eat it; means carnivores have to go searching for their provided food and not sit in a hotspot knowing herbivores will just thrive off the patrol zone present.

soft kayak
#

Entombing should send you back to the character select screen and the next time you grow that same Dino you can use your saved mutations

Instead of instantly respawning with a default skin

slate tree
#

I beg of thee, don’t let Quetz be too weak. Make it dangerous, if fragile.

gaunt totem
#

make chickens rabbits and tacos spawn way more in sancturacies (not everywhere but like 4-5 per sanc every 20-30 minutes) when there arent any small herbivores in the area

worldly oracle
#

what is with the hordetest i wait in a queue of 80 people get to 1st after half an hour then booted to the home page saying error server full

mossy granite
#

If you get in a fight and you're close to death but live, make it so your skin will have permanent scars on some places.

crude orbit
#

Carno's Stationary Charge needs to be slowed down to Bite speed cause rn you just spam it since it does more dps than you're bites. Carno's bite is quite literally useless lmao. And Maybe add a Slight Stam cost to it to prevent further spam.

livid peak
#

for a short period of time grant players imunity to fall damage 1, after a server crash 2, after unstuck command losing my 8 hour trike because i get stuck due to map design press unstuck and the game throws me off the cliff aint something i can influence its 8 hours wasted for nothing.

tough kettle
# swift whale Rex doesn't need to cause fractures in his attacks. Rex's fracture worked on t...

rex should only fracture certain creatures. i feel like trike should be the only counter to rex. otherwise there shouldnt be a counter to rex. but for things like carno cera or stego it should cause bone break. and there should be a lesser chance to be fractured the bigger you are. for example carno and cera its 90%. for allo 80%. for dibble 60%. and stego a 50/50. numbers can be changed.

shrewd flame
#

carnivore adults, maybe subadults as well, should be able to carry hatchlings and juvis in their mouth. But this might be too OP so it should cost a little more stam.

winter apex
#

@OfficialServerAdmin you guys need to enable F2 in hord testing the freaking amount of esp being used is ridiculous. GET CONTROL OF YOUR GAME, im sure alot would agree i paid good money to have fun, not to have cheaters making the game undesirable to play cuz they suck. On top of everything they are running ramped because they know you guys wont do nothing about it. Whats the point of having the easy anti cheat when the devs are supposed to monitor it. Come on make the game fun again and stop losing players to cheaters and lose players the only way a game should by people crashing out on it from playing it to damn much, that way you get enough funding to get a bigger team, better facilities and even look at making an epic "The Isle 2". Like come on dont pull a bungie on an incomplete game

rapid bolt
#

a positive one: juvi rex's 1 call is really good. very distinctive and spooky. it's up there with carno and dilo for me

fallow vector
#

Idea for the elder system triggers -

Each dino has a unique "interaction" on top of our current triggers that ups a hidden % rate to becone a PRIME elder. The idea is to promote activity that's still risk/reward and promotes dinos to be in their natural environment. For example. Bary sharpens claws on trees ups the % they become a prime, but it's also loud and a process to do safely. Or ptera's clam right now, spear fishing leaves you grounded in the mud to break open a clam that doesn't give diet atm but maybe that increases the odds of prime. Unique for each dino so the diets list their locations of where to find each and the dinos are ENCOURAGED to be doing activities in their regions that promote their behaviors to get prime status.

It would give us more to do on each dino and promote the concept of hunting by looking for particulars like actual animals do. This on top of visiting migration, patrol, sanc raising kids, etc.... just a hidden value that helps boost your odds of getting your 4th mutation and that nice strong period of growth. FUN incentives that still cater to the natural conveyance of the game's survival aspect. Maybe with enough conditions you have 96% chance to be an elder, maybe only 15% this life sibce you struggled to survive and find food... never quite a promise but always worth it for the extra bonuses/stats knowing your odds will only go up by acting like your chosen dino.

sage oar
#

HT Patch 0.21.113
Other players footsteps are STILL too quiet and only audible in close proximity.

kindred hemlock
#

Please allow baby crocs to visit Sanctuary, if it is a requirement to become a prime why cannot baby deinos visit one? Last I tried, it damaged me as a baby.

bitter trellis
#

Remove the dibble AI at delta or make it so the spawns are in dynamic locations. Saw a pack of 10 rexes subsisting off the dibbles alone.

merry mountain
sullen karma
#

slow down rexes sit-up speed, its way too fast as an adult

astral quest
#

I'm not a fan of making map smaller - that's not the solution for hotspots.

For the example - in last patch You gave the rework for the West Access and it looked way better, way beautiful and USEFUL. With many bushes it was able to chill there and grow as a baby. Now it's gone, why? Where's the logic in that...

Map changes aren't the solutions to make people move. You already testing the prime system where we need to move to specific place to get a reward. Also if there were more species, people would sit in differentplaces. As a spino and semi-aquatics species fan I'd love to live in the place with big waterfalls You added. The solution is to give people more playable dinos so we could have fun from exploring those abandoned places.

hollow fjord
#

Make gastro stack, the more you eat, the quicker your hunger drains.

topaz lark
#

go ahead and just leave NA 3 HT down permanently, you clearly can't get it to run stable and you've killed the population of it with its constant downtime already 👍

arctic oak
#

This is not related to hordetest, however I think its pretty important.
Please, im beggin you devs, when you add redwoods to the game, PLEASE dont only make it in the aviary.
I doubt you will, because the aviary is extremely small for an entire biome and I have trust you guys have some sense when it comes to that, but please atleast replace part of the existing map with redwoods or add some extra landmass to the map that can be redwoods.

simple birch
worldly jungle
#

I dont see anyone mentioning this: Thank you for making deino faster when it is young, it makes travelling on land and escaping older deinos much easier, reminds me of the old days when deino first came out! One issue is that as it gets a bit older (like 35%?) the run looks a bit wonky and robotic in a way until you become older.

finite beacon
#

Please add a sanctuary in highlands, every sanctuary is too far to get to as a juvie considering you visit a sanctuary to help get prime elder. I entombed my dibble and spawned in highlands but before I could get to the sanctuary I was too big and lost the chance because of my spawn.

short helm
#

!The gastrolith indicator!

queen schooner
#

I fully expect that this is going to get nuked via dislikes but here we go

In my experience with HT, the AI servers are infinitely less healthy and fun as an ecosystem and game than the no AI servers.

On AI servers, there are rexes every single corner, feeding on dibble AI and other stuff like boars and turtles to never starve and even reach elderhood with little challenge. Megapacks galore, with food aplenty to sustain (the diet of rex doesn't help in this regard but that's a seperate discussion). Herbivores are scarce unless they're quite literally piloted by the server itself, and even small carnivores seem obsolete and invisible.

No AI servers? Adult rexes are rare and impressive, and elder rexes are a truly majestic sight, the roster is varied and diverse with pteras flocking the sky and other small critters lurking in the trees/jungles like hypsis/dryos/herreras, not to mention a variety of herbivores.

Am I saying "remove AI"? Not exactly, but there is something to be said about how the immersion of the ecosystem crumbles when the players no longer need to rely on one another to sustain it, they simply allow the game to feed them. I was hoping for rex to truly be this icon of a skilled life, but now I see them cluttering every corner of the map on AI servers, yet adults feel far more earned on non-AI.

An in-between is needed to make the apex life actually feel like they participate in the world and with other players, rather than feeding on creatures the game spawns on top of them. I'd argue a healthy start would be to remove these massive dibble AI, but I honestly think more needs to be done in terms of diets, hunting rewards and spawns to make the AI system feel like it acts in tandem with the gameloop, rather than circumventing it.

vagrant drift
#

idk if its just me but is weather disabled on HT? i havent seen it rain, storm or overcast at all ever since ht released.

dense glen
#

i wouldnt be opposed to hordetest getting a max pop increase since every time i try to get in im stuck in queue of about 50 on average

civic shadow
#

Rex babies are way too strong, I don't understand how a 80 kg rex can pin and one shot a 36% deino without any problems.

gaunt totem
#

I use to think that rex shouldve been a cannibal or had a variation of it but I am very glad its not

There are so many instances I wouldve died to another rex if rex was a cannibal, plus rex on rex killing is already uncommon

And as everyone knows it would make getting to fg or prime way easier than it should be for most

I hope rex not being a cannibal is here to stay, while it isnt realistic it is very important for balance

onyx hearth
#

Add waves, Proper waves, not slight inclines in water
Im talking meter high waves
I want real waves for a real tropical climate

Although this will heavily effect performance, make it disabled by default, and when the devs finally make this game optimised for once, add it back in

muted trellis
#

Remove growing restrictions on deinosuchus elder
Make him da biggest boi
Grow until he fills northlake or something
Crocs Need to be bigger
Like they grow until they die usually

green moth
#

This could just be me having a L opinion but I absolutely cannot stand elder trike it’s model doesn’t even look like something the isle would make it looks like a path of titans mod gone wrong if you want to make elder trike look good just make it have longer horns not a ridiculous looking frill that would not only be way to heavy but also changes the whole face structure of the triceratops that jst makes it look goofy

worn horizon
#

Can you please add a sanctuary specifically for Deinosuchus as it seems entering a sanctuary is one of the requirements to become prime elder and deino can’t do that without being a walking meal with a sign on its head saying “I’m here everyone!”. This is the reason nobody has become prime elder Deino yet. Or just add another sanctuary that Deino can get to

  • make gastro stack instead of having to wait like 60 seconds

  • grant fall damage immunity after logging in for maybe 10 seconds

  • when swallowing a dino whole, can you make it so that it gives you all three diets

Lastly if the Dev team see this, amazing work👍🤝

woven dagger
#

Can we get more server for the horde test? Halve of the servers of the official branch are empty and on the horde test we have queues of 70 on each server. dear developer to manage this should really not be a problem

rancid ibex
#

Ecosystems Idea
Have groups or "Ecosystems" of species that are encouraged by way of migrations or otherwise to stay in specific regions of the island. These "Ecosystems" should converge often but still remain separate enough to feel distinct. This would allow for species that are easily out competed by others to shine every once and a while, as well as have regional apexes. One example I could think of is that Stego currently is easily out competed by Trike, this would allow Stego to thrive seperate from Trike in its ecosystem, but still need to be cautious when migrations converge. This would also allow predators suited best for specific prey to more commonly interact with that prey. Also with something like Allo which was the apex of its ecosystem in real life likely needing to act more timidly as it would be coexisting with things that far outmatch it, instead Allo could feel like a top predator in its ecosystem but still need to be cautious when the convergences happen. Certain species could also be completely nomadic, two examples I could think of that would fit would be Sauropods, and Cerato.
Besides this it would also give that Jurassic Park 2 vibe and make a facade of more animalistic behavior. Also when Humans are added it would be interesting to be able to know the dangers of one area are different of others, again kind of like in JP 2

tight oar
#

Chased a chicken for 8 minutes as juvi troodon and kiting it into walls just to bite it, once again asking to please revert speed change asap, thanks

stark whale
#

Add organs to non-playable ai, It's hard to get a perfect diet when your juvi and the main source of carbs is boar that will kill you.

nova lagoon
#

being able to save your entombments, so you can emtomb then come back later to play it yk what i mean? like another selection menu for the rebirths.

topaz lark
#

I am once again asking you to buff Ptera stamina recovery rate and reduce the stamina required to gain height

worldly jungle
#

The horde testing servers feel better than ever before. Ping? At a constant 60. Disconnections and Crashes? 0 since today. Well done Devs! I'm having lots of fun on Horde Test for the first time in ever. (Minus the occasional cheaters)

One thing I ask is, please add more "No Ai" servers (like 3 per region is good enough), they're so much more diverse than normal servers, I saw someone make a really good feedback on this a few messages above.

viscid magnet
#

I notice that the restart announcement is announced for 5 minutes and 1 minute we don't have time to disconnect also make an announcement for 2 minutes

sand forge
# flat flicker **__Suggestion: Thermal Regulation System__** **__General Idea:__** Introduce b...

I think we need to calm down a bit with the realism. At some point, there won’t be any fun left. Even in single-player games, where everything is managed individually, too much realism often makes them nearly unplayable and unappealing to most people. But in a PvP game? The risk is huge, since the consequences of dying are already severe and unexpected situations are even more frequent.

The game has already reached a level of realism that’s borderline tolerable with the Elder system (which I personally find questionable, but fine if it’s well done). Well done? At the moment, it’s not—the system still requires a lot of changes. So temperature on top of that? Really? Imagine dying of cold somewhere alone just because the server happens to be empty when you’re playing.

At the end of the day, this is a video game, and you need to take into account many factors: servers aren’t always full, players will always find ways to abuse mechanics, server crashes can reset weather conditions (I was hot, then it started raining, crash, I reconnect to bright sunshine… do I just log out and wait for rain again?).

Honestly, this just feels like another way to create problems. Personally, I’d rather see new dinosaurs added instead.

spice swift
# queen schooner I fully expect that this is going to get nuked via dislikes but here we go In m...

Bumping this message to double up the potential the devs see this. The idea of removing AI can be controversial but atm AI either has tons of problems or creates the unintended effect of ruining diversity and difficulty to grow carnivores. I think removing AI is the fix at this point in time while you focus on other things. What you can do is leave the small ai for juvis so it’s not impossible. But long term as many of us like the idea of larger Dino’s being AI a fix could be to just make them stronger. If killing an AI dibble wasn’t so easy then this wouldn’t be a problem what if they were only found in big AI herds that worked together that would create some super cool hunts for carnis and more rewarding gameplay. Personally I think this problem regarding AI should be a priority up there with battling the cheaters and adding more Dino’s.

wicked portal
#

So what I’ve gathered is… as a Rex… you can literally just camp the dibble AI to grow… nice… no wonder the servers are full of nothing but pin to win playables now… 🤦‍♂️ I had no idea we had ai dibbles until today…

burnt jungle
#

I would laugh at this if it wasnt so goddamn sad...TI_Succ
Feel like everything has just gotten worse. Even when youre on a server, you will be kicked out due to some random error that occurs. I cant stay longer than 1 hour on each server before a random error occurs and disconnects me from it. Like its literally unplayable. I dont even get to grow anything because I keep getting disconnected. (No its not my internet connection)

UPDATE: Ive been in this queue for an hour now and Im still in position 10....

mental relic
restive spruce
#

make a queue skip for people that get dc'd or just randomly kicked out from a server, its not fun to sit in a 100 person queue for an hour and wait till other ppl want to stop their fun for the day while you only got kicked because of a connection issue

tribal cliff
#

Can we add some more fish to the lakes please? Some people say its a random spawn, but i've noticed a frequency of the fish spawning when there is more Deino's around in the same lake. And no fish spawning when there's no Deino's. I'm not sure how exactly it works, but playing a Deino right now is basicly hunger simulation

icy flame
#

down the line of course but since u have a beefer spino and giga for evrima pls make them all be able to compete with rex. Those battles on a 1on 1 should come down to who can spar better and take advantage of their ability's more. If im playing gigga and it just took me 30 mins or more to kill a sauropod they should be able to just get ran off the body. NOW if they got ambushed thats one thing but head on if i notice them i should be able to fight back without just getting pinned or be able to spar with them. same with spino im not sure what there weight is but ik gigga is bigger than rex so it should not get man handled or just out bit the gigga. im not sure about spinos weight but they all should be ablet to pin there own way and push and grapple. spino using its claws in the grapple and being able to cut the rex in its fight and play the defensive if it needs wile being able to go offensive and pin the rex if it gets its health or stam low enough. obviously rex is very stong and has the best bite force but all the apex carnavors should have a chance aginst eachother. Idk if yall thought of this but im sure yall are a ways away from spino still and not to mention gigga. But with spino being closer i think it should be thought of what yall think

bitter knoll
#

can we have the option to be put to the skin editor when we entomb? being stuck with default skin is upsetting TI_Cry

crimson girder
#

Possibly add the elder morph of every Dino in the growth preview when customizing skins? Also i appreciate the roll of updates coming out recently, yall are fantastic and thank you very much, keep up the good work!

brave merlin
#

Lex Fridman had a 3 hour podcast recently with a Paleontologist primarily a T-Rex Expert, and its 3 hours of explaining why we THINK T-Rex's do what they do and why their evolution with their footbones and how they CRUSH with their jaws etc. The use / uselessness of their arms and how it eventually led them to become even more apex over the couple MILLIONS of years they walked our planet. Interactions with their environ / other creatures etc.

So we're also choosing what types of T-Rex's we're using in the game etc is my point / idea.

Very fun to listen to, given that T-Rex was released recently in this game. Wanted to put this here, on the off chance a developer or something might see this and get curious.

Very good info / fun listen for a 3 hour podcast about very relatable stuff to this game.

I wont drop a link incase the discord mods wanna freak out, but its up there on YT for any dev team readers ❤️ I feel like there might be some nuggets in there in spark notes format basically for making cool REX things 😄

woven dagger
# worldly jungle The horde testing servers feel better than ever before. Ping? At a constant 60. ...

I've heard that an "anti-mixed herd" implementation is planned, and I think it's very necessary. I think diseases would be a good way to do this, since there are also diseases in the animal world that don't harm the animal itself but, in the worst case, can even kill others. For example, American crayfish have crayfish plague, which doesn't affect them, but European crayfish die from it.

This could also be used to regulate how "unwanted" a certain mixed herd is. For example, a carno and a t-rex could infect each other with the plague, but a triceratops and a calimimus would "only" get pneumonia and have a chance of survival. Perhaps a symbiosis is also desired between certain species, which then don't get any disease or only get a cold if the herd is too large. One could also determine that the course of the disease becomes worse the longer one stays with the foreign herd

At least this is the variant that would feel very natural but still has an effect.

worn horizon
#
  • Why are mutations limited to slots why can’t they just all be in a list that we can choose from instead of just being limited to 2nd slot for example

  • would also be great if people who get one tapped by hackers got a free regrow as apparently on HT this isn’t the case but I’m not 100% sure what happens when killed by a hacker in HT

  • lastly I know the time it takes to go from adult to prime/frail elder is sped up right now but when is it going to slow down to normal speed?

Great work devs👍👏

novel vine
#

Could we have 3D clouds passing through the mountains again? It's a really cool detail that adds a sense of height and realism to the game, and it's also very beautiful.

analog steppe
#

Galli kick ought to have bleed. Have you seen what happens to people that get kicked by cassowaries? Gruesome stuff.

tough kettle
#

I know this will be worked upon more but when ocean playables come out (in the next 13 years) id love to see ocean sanctuaries. With nutrient rich kelp for ocean herbis. And the sanctuary itself would be a cave or a kelp forest. I think it would be an awesome addition

stiff veldt
#

You should not start regressing into an elder one tick (76%) after reaching 75% ("full adult"). You should have time as an adult to still do Elder requirements

crude orbit
#

I understand Dibble Ai for Rex's atleast rn so they can grow to adult and test combat and stuff but when the update actually drops you need to disable the Dibble Ai cause Rex's are literally being spoon fed up to adult it creates such in imbalance in the ecosystem cause all u see in Ai servers are adult Rex's (If you disagree you are quite literally just biased)

fallow vector
#

Can I say how much I love when the environment blends together naturally like this? You have a log that covers you from being seen on land and potentially lowers your odds of being eaten by a croc while giving yourself a safe water source that leads from the pond to the land and on top of that it still comes with the risk of you being trapped since the entry from the back can be used for land dinos to catch you, making your only hope of escape to fight or attempt to dive into the pond with whatever is lurking there... I love that and I hope we get more of that for flying dinos and the like to make the environment interesting to navigate

charred dune
#

Hello, this is ruthless and so unrealistic. I’ve been trying for 2 hours now to find food for my crocodile but it’s impossible — nothing at all, whether it’s frogs or fish! He was at 30% and now I’m dead. Thank you very much, it really makes me want to play again just to be frustrated and die for nothing!

vast ether
#

there should be some hordetest-specific channels in the discord. for example, #hordetest-feedback and #hordetest-feedback-discussion so devs can easily look at feedback just about the HT, and #evrima-na-hordetest and #evrima-eu-hordetest for people wanting to chat about the different servers while they play on them.

magic coral
#

I'm sure this has been said before.... but whoever came up with the idea of cera chuffing should be ashamed of themselves. It's absolutely the single most obnoxious 'feature' in this game...

simple birch
#

Add a grace period after entombing where you’ll keep them if you die. There will always be an amount of randomness in the game on how likely you are to survive. Ofc your skill and decision making factors are big as well but they need some time to become big factors, therefore it could be nice to have a grace period where you can respawn and keep entomb buffs, you can’t really skill your way out of someone being next to your spawn point or if you DC early on where it is the most crucial that you get moving and not stand still loosing hunger for 5 minutes. Later in life you’re more prepared for such stuff. Perhaps it could be death cause related to prevent ppl jumping off cliffs or drowning for better spawn points.

It could also be said that you should have this for a brief moment when you log into a server(ofc here you’ll also need to look so players don’t log out just before dying and then log back in to get protection) but it is more dicey and might not be worth it

strong pasture
#

When you get disconnected from the queue, the server, for any other reason aside from self disconnecting your SPOT in the server or queue should be reserved for at least 3 minutes.

It is absolutely redundant to sit in a queue for 10 minutes to sit in another queue for even longer. When our spot should be reserved.

It is not fair

hallow island
#

Ptera seems to only have migration zones in the river delta. Could we get one out by west rail access beach where the turtles spawn? I migrate there a lot to get a good diet.

sand forge
#

Please increase view distance more again please

fickle olive
#

ive been disconnected from queue 3 times now (a queue of 80, i was like 40). plz fix this oh my godd 😭 im losing my mind I just wanna be a silly little rex but i can't even get in and I have to wait up to hours just to get in because I keep being kicked from the queue

update, disconnected again after an entire hour after making it to 1 in queue. this is downright ridiculous

soft kayak
#

Tone down these crazy pigs they’re relentless

mental relic
#

No Ai is where the isles potential is, stop hand feeding carnivores and make players rely on each other to eat. Keep around small ai like rabbits and fish and frogs but everything else can go. Also decrease migration zone food to make herbivores compete.

jaunty root
#

Should make it where you can smell AI as a carni for example. If deer is S on your diet you can sniff an smell S where the deer is. That’s very accurate how Dino’s would hunt.

past depot
#

Get rid of AI, Its making rexes be able to grow easily and get mega packs of 10 even without dibble ai! #removeAI (keep fish though)

tiny bobcat
#

whoever made dietlist for rex, a rabbit is on it, good for bby but a deinosuchus is not on it, as it wouldnt be a good opponent for it haha

fervent bay
#

I see a lot of people complaining about the AI

And i am for it, but just "removing ai" doesn't cut it. It would be practically impossible to grow a rex if ai was removed in its current state, a simple fix for this would be UPPING the playercount of officials to 200+

If the playercount was upped i would be 100% up for decreasing the amount of ai, but right now i dont see any other solution.

willow ridge
#

Why can't I collect gastroliths from this road?

Please make gastroliths more common, some places of the map just, don't have gastroliths nearby. Or if they do, it's a tiny pixel of gravel in a field of grass you discovered by accidentally walking over it and seeing the prompt because no gravel was visually apparent.

sage oar
#

SMALL AI SERVERS
After trying the no AI servers for several hours on REX HT i can confidently say that the experience is significantly better. However, i till think that is too extreme of a change for the average player, that's why i come with the suggestion of small ai only servers, like rabbits, chickens, chooling fish, compy, ptero, crab, etc. For an easier and even more immersive start up and overall gameplay experience.

opal pike
#

I think the cannibalism mutation should be easier to achieve, maybe 3 stomachs worth of your own species. I cant seem to get it no matter how hard i try

prime smelt
#

Suggestion 1: Fear Buff for Herbivores When surrounded by Predators
Mechanic: When a herbivore is surrounded by multiple carnivores, it receives a "Fear" debuff. This debuff would reduce its attack power but significantly increase its movement speed and stamina regeneration.

Rationale: In reality, most herbivores prioritize fleeing when detected by predators. They resort to fighting only when cornered or unable to escape. This mechanic would encourage players to choose flight over fight when outnumbered, aligning with natural behavior while maintaining gameplay balance.

**Suggestion 2: **Wound Infection Mechanic (Initial Implementation via Ceratosaurus)
Mechanic: Introduce a "Wound Infection" debuff triggered under the following conditions:

Applied after receiving a certain number of bites (e.g., from a Ceratosaurus, known for bacterial buildup in its teeth).

Only activates if the target is already suffering from a Major Injury debuff.

Effects:

Reduced stamina regeneration
Slowed health recovery
Continuous blood loss
Possible vomiting (further draining stamina and hydration)

Rationale: This would add depth to combat and recovery, emphasizing strategic decision-making after intense fights. We propose testing this with Ceratosaurus first before potentially expanding it to other creatures, as it may require longer recovery periods—a change that should be evaluated for player feedback.

**Suggestion 3: **Increase Tyrannosaurus Pin Damage Against Large Targets
Mechanic: Increase the base pinning bite damage of an adult Tyrannosaurus to at least 4000 against heavily armored targets like the Stegosaurus.

Rationale: Currently, an 8-ton elder Stegosaurus deals extreme damage and can easily overpower even an adult Tyrannosaurus. Increasing the Rex’s pin damage would better reflect its role as an apex predator and improve matchup balance without completely negating the Stegosaurus’ defensive capabilities.

turbid pond
#

The Hordetest AI is an awesome addition and makes the current ecosystem feel more alive, although, I think that the AI herd's should have a variety of growth stages and perhaps some are already wounded? It's minor but it opens the herds up to oppurtunity kills, but what we have rn is still very cool

slow yoke
#

QoL suggestion for HT: when replicating a dinosaur you should be able to customize skins

livid peak
#

I just wanna say i absolutely love the new south-west part of the map it has plenty of food for herbivores spread out and alot of vegetation for carnivores to stage an ambush coupled with a nice little lake its just amazing it could use some rocks scattered around for omnis to look over the area and maybe a few bigger trees for Herrera not to many as to make it to dense maybe some other forms of decoration that has a purpose or so but all in all its just amazing. Great Job Dev's

severe talon
#

Just wish you could spend more time as a prime elder.

tough kettle
#

i understand it might be for performance but please remove this grass. its so disgusting and its a shame to have it in a game as beautiful as this. look at the difference. theres lush grass with a grass texture at the bottom with moss and other nice details. now its a few strands of plastic grass you put in Easter baskets no details and dead grass and dirt. how was this a improvement? if you guys are working on new grass great! but its been months and no changes have been made and EVERYONE hates it

brazen mural
#

please add 1 or 2 more servers for both EU and NA ht

bitter trellis
#

Herbivore z walk for the ones that can't crouch should reduce the bush rustling noise. Sometimes you need to adjust your hiding spot but you can't move because you're too loud.

fading knot
#

Here is a somewhat realistic universal adrenaline/survival instincts mechanic that I thought of. Probably not a good idea to add to the game, but maybe food for thought :

Adrenaline triggers when 3 of the following conditions are met in a short span of time :
-An attack reduced health lower than 60%
-You took over 30% of your max health as damage in one hit
-Hit another player with an attack
-Took damage from another player (so fall damage doesn't trigger adrenaline)

Adrenaline take 5 seconds to take effect (so it wont save if you in an ambush) and lasts for 1 minute. Meeting any of the requirements while it's active resets its duration. Adrenaline provided higher buffs depending on the quality of your diet, dinos with a bad diet cannot benefit from adrenaline at all.
Adrenaline provides the following buffs (numbers based on a perfect diet) :
-25% damage resistance
-25% reduced stamina usage
-50% increased stamina regeneration
-5% increased sprint speed
-10% increased damage
-25% faster bleeding (that's a debuff)

Once adrenaline wears off, players suffer from post-adrenaline crash :
-All damage that has been mitigated from adrenaline is taken over the course of 1 minute
-All stamina that has been saved and bonus stamina regenerated is lost over 30 seconds

Adrenaline also has a cooldown of 5-10 minutes once it worn off so it cannot be triggered multiple times in a fight

Balancing reasoning : Uuuuuhhh there isn't really, maybe help players who are outnumbered to either fight or flee, or make fights a little bit more interesting and longer (because of damage reduction) without making them less lethal.

opaque meteor
#

AI is currently horrible , the spawn rate is only on a server restart or crash , with larger carnivores the AI spawn rate shouldve been upped and they should simply spawn on the regular , things like crabs and frogs should literally be abundant , they are pretty much useless for adults but usefull for babies. it is currently so rediculous that i have 2 rexes that are about to die from starvation unless i spawn shortly after a restart. this doesnt benefit your game

worldly jungle
# mental relic No Ai is where the isles potential is, stop hand feeding carnivores and make pla...

For herbivores, id just say decease the amount of patrol zones that there is by a lot or just remove patrol zones entirely.

Everytime I, as a carnivore goes to a migration zone I never have any luck finding anything other than already full grown herbivores, you can argue that because of the new elder system it would force people to be active but for long term when becoming an elder takes a lot longer (like HOURS longer) I don't think many people playing big herbis would care with the amount of time they have.

This is just my thoughts based off experience, I never see young pachys or Tenos, never any young trikes or stegos, where are they hiding on the horde test (on no AI servers, it's diverse there)? No idea, and that doesn't help tracking them down if patrol zones never move for solo players.

hollow flame
#

Ai spawns should be moved to Migration Zones and Patrol Zones so Herbivores and Carnivores both have to fight for food in the same place. That would increase interactions between Herbivores and Carnivores.
Execpt for Fish ofc

vagrant drift
#

Please look over Rex’s fracture math, it is too overturned and unbalanced currently. Now let me explain why before you throw pitchforks.

  • First of all, instead of a complete removal of fracture for Rex, I advocate for fracture to only occur on animals that are 25-50% of your weight and below; small animals that are often faster and can usually escape easily.
    • in the clip below, this subadult 5-6t Rex had fractured my 4.5ish ton trike in ONE crush to the body, leaving me helpless, unable to strafe, turn, alt attack or defend myself at all. Yes I missed a thrash and should be punished for it, but having 90% of your capability deleted instantly in just ONE attack is absurd and not very engaging nor fun for both players.
      • Some will argue it’s fair, that I could’ve easily knocked the Rex down and finished it off with a thrash, but it’s not that simple unfortunately. In my scenario I had no opening to perform a running flip to knock it over, and even if I did the Rex could’ve easily outmaneuvered me, and my normal flips were only doing mere stuns. I understand losing this fight as the Rex is obviously larger, but I should’ve been able to put up a good fight before going down, considering the Rex failed to ambush me properly.

-# yes, I got a body fracture after ONE crush, the crushes I took to the head do not affect trike’s leg fracture health and dealt little damage to me. The one time he managed to get behind me to crush my back I got an instant leg fracture.

  • Some of you might ask how Rex will deal with Giga and other apexes without its fracture, but you need to consider how much damage Rex’s crush deals. Against for example a Giga, a nice headbutt to stun and a good crush to the head would give it second thoughts. By the third crush a persistent Giga would be weak enough to be pinned and executed right away.

  • Against trike id also like to suggest its flips take 5-10% stam while running so that Rexes can escape trikes efficiently.

fresh seal
#

fsr support and grass is cheeks

nova lagoon
#

nerf rex just a bit, its boring to fight to much damge per crush bite. maybe to promote ambushing give the crush bite a cooldown on like 30 secs. making it very punishing to miss, but if youre ambushing that shouldnt be a problem

turbid pond
#

Please, AI raptors, it'd just be cool and a little extra something for herbis - albeit a major warning, careful with pin and sightlines for it, that might need to go

stoic void
#

i feel like with the size of queues recently there should be some kind of audio notification to let you know youre connecting soon, im not staring at a countdown from 70+ the whole time im going to go watch videos or something you know? just a sound to remind me to open the game back up when its ready would be greatly appreciated

split steppe
#

HT 0.21.116 elder system awkwardness and jank
probably due to a lack of information**(almost positive this is the case lol)**, I'm currently slowing down my growth by literally starving my herbs so I can get to more PZs and MZs. Because of the RNG of the game actually giving me a PZ I can't get enough of them fast enough and teno only has 1 MZ right now so I can't visit my 2nd MZ to forgo 5 PZs instead.

I just failed to prime a teno because I ate too many sanc mushrooms early on and couldn't get enough PZs before i hit 75%, isn't this a silly thing to say? "I did too well on my diet and got punished". ironically I hit 75 and then a literal second later got the 5th PZ. that stings, a lot. For context i went to sanc, perfect diet my whole life(no infertile either), 4 PZs, 1 MZ, and 1 more PZ after i hit 75% all of the zones were different and active on my compass which resulted in a failed prime teno

but my stupid pachy, who had a worse diet its entire life that did the same things of 4 PZ(even at ~40% diet and leaving sanc early it was still to fast of a growth to get 5 PZs), 1 MZ(it REFUSED to change off of westacess), sanc,perfect,never infert got prime elder? with each dino i grow i get more and more confused about everything to due with getting prime.

I am being forced to safelog inorder to reset my PZs as well because they will not go away and the only other way to reset them is by leaving/reforming a group. Annoying, frustrating, impossible if there's ques, and immersion breaking. I shouldn't have to safelog to get my PZs to go away and I can't eat anything because I am either too small to even get rid of the bushes or will have too fast of a growth to attempt to get rid of them that way.

the next time I attempt prime teno I am going to 1 PZ, 1 MZ, sanc, perfect, never infertile and just walking around to random places ignoring my MZ, like god intended. Hopefully that teno doesn't fail prime as well

finite garden
#

theres not enough food for herbies in the testing the only hotspot for greens is highlands

obtuse monolith
#

I've seen many people get scared by the presence of AI, which can make many predators grow much more easily and become more intolerable. But I'm against removing AI! Don't remove AI, I see the solution in giving AI the incredible power that boars currently have. Give AI more precision and fearlessness, and the problem with megapacks will be almost solved. AI should be more cautious and be able to see the player from a much greater distance than it does now, as well as deal more damage.

opal vector
#

Remove juvie Rex crush

As a juvenile Rex really doesn’t need crush. It has the speed, some of the damage and a decent amount of health.

The problem is that juvie rexs weight and speed is good enough for it to be able to catch and pin “small tiers” like omniraptor and even pachy. Being able to 1 tap something of similar size while being able to catch it in a straight run is too much.

Lowering rexs crush threshold wouldn’t help imo because a juvie Rex wouldn’t be able to pin anything thats not worth just biting and sparing the stam. imo just taking away juvie rexs crush will make it better by making it harder to survive as any apex should, because right now, Rex feels way too easy to grow.

I see it as a reward, like now you’ve hit sub adult “here’s a new ability but you lost most of your speed though”

chrome basin
#

I really love your game and the map is beautiful! Only thing I´d like to be a bit different on the new map changes are the highlands lake. I think it should be much bigger again, as it was amazing to have a giant lake, especially with the backdrop of the mountains. Also, I loved the brown-yellow-ish water for rivers. The blue is also pretty, but maybe some rivers could be a bit dirty again :)

rapid bolt
#

Juvi rex should be on some carni diets, at least for now while so many people are playing it. Like, ofc no predators would realistically risk hunting an adult or even a sub rex, but juvi rex is a different story, and there's currently quite a lot of them to hunt.

flint knot
#

make all servers same time of day always, stream snipers can find streamers through the in-game time

nova gale
#
  1. Parents should definitely get positives for nesting.
    Absolutely now, that the children get 3 Mutations inherited, + 3 self choicen ones and then when they entomb after Elder. They get buffed inherits and more inherits...

And where is the positives for nesting... its only work for parents and positives (extra) for the offspfings. 🐿

  1. Add ingame family tree in character menu tab, where you can view your family and the fam-ancestory line ect.
willow ridge
#

I want parents to get SOMETHING for nesting!

My idea: They should get the ability to choos extra mutations for their current life the way their kids get that. Basically just give to the parents what the kids are already getting.

smoky magnet
#

This might have been mentioned before, but I think it'd be neat to add a "basking" mechanic that acts a little like gastrolith, where if you lay out in the open (in the sun, perhaps on rocks or in low grass) your food goes down a little faster than usual. It'd be risky as a small animal to be exposed like that, but perhaps worth it if you have a full stomach and low diets? Might also give other temporary benefits, like faster movement speed or healing? Or perhaps your food goes down more slowly after basking, proportional to the amount of time you basked? This might also encourage groups of players to bask near each other so someone can keep a lookout, which would just be neat to see. Also could be neat to have groups of AI that bask with a lookout who'll give an alarm call if a predator approaches.

worldly jungle
#

Add more Hordetesting servers, 3+ per region. Need i explain why? (its usually 100 too 😭 )

proud onyx
#

The sound popping and constant water stuttering and frame drops around human structure needs better optimization this is so bad. Whatever updates yall have done have constantly made it worse.

lean orchid
#

Loving the new blue water but i believe some areas of the map should still be muddy to fit the biome. Swamps should remain muddy, as should some of the stagnant ponds at the south of delta, and those tiny ponds/lakes used as safe drinking spots. Flowing water should be that nice pretty blue!

In addition, salt water should have seaweed or other similar salt-water plants floating on it to help indicate that it is salty, now that the water colours are similar and not as obvious. Sure, everyone goes through the isle ritual of drinking saltwater at least once but i think it would be a nice addition.

simple birch
#

lower rexes max speed during growth and even out the weight gain a little to compensate(so you starve a little slower), also make his bite more in line with weight since he seems to be very strong attacks while still being low weight, and make him look visually bigger as he pins dinos visually bigger

dull portal
#

Rex Crushing bite need a massive Hitbox fix it grabs thing that are not even infront of him its stegos powerswing all over again, and for the fact its pin/Grab is a guaranteed kill on smaller things like Elder pachy its way to broken

native gust
#

It would be nice if we were able to drag our playable around to different areas on the map (when in skin creator mode) to more easily camouflage our character to our preferred hangouts.

sand forge
#

Leave different types of water , some murky and brownish, some lighter, and some very clear. It looks like on the Horde test you put crystal-clear water everywhere, like seawater or a Highland lake, which is really a shame. It was better before.

lofty veldt
#

More HTs servers, please. Queues are always huge

arctic oak
#

Work on the game refflective of what you say it will be, you guys complain about people treating the game as a pvp game and then proceed to add and work on nothing but pvp features... (btw I love the game, im sorry if I worded that terribly but its the harsh reality)

leaden glade
#

Can I make a spicy take?
Make HT not fully public.
There are alot of newer players trying the HT just to see and feel a very one sided and somewhat bewildering experience. "Veteran" Players abusing spawns,, overpacking, mixpacking, and other "meta-gaming" when the test should be for the Rex mechanics, interspecies sparring, and a showcase of the entomb system and a peek at Elders.
By treating it like a "closed test" you can limit the number of testers and have them focus specifically on certain parts of the test.
As it is now, Dataminers and exploiters are using the HT as a method to "force behavior"
IF the Prime "tasks" were never released, how many players would have gotten Prime? And how would that affect those actually testing the new replication system?

I'd love for future tests to "Ask" what players are wanting to test in each HT announcement. If there are a few new playables, select a few to test them out. This would allow for some HT features to make previews on official servers by allowing those you devs trust to actually test the systems in full. Outside of QA, this allows people to "bid" on actually doing the HT, and help mitigate misinformation spread by certain Content Creators, and prevent "Meta-gaming"

Too much of this game (currently) is abused by long term players, and new players that don't have a grasp on the core of the game.

Then you can have those players and long standing community members to also aid in the "tutorials" and in game guides that have been teased, since it'll get various opinions and ideas from different "level players" to help the upcoming player base as this fantastic game grows!

Love you all, Let's make The Isle "Fun" again!

weary tapir
#

Territory Creation/Nesting Grounds

While nesting grounds are still planned to be re-added afaik, it would be fun to bring in more mechanics to nesting. Specifically for males. There's been a lot of talk about different territory systems here, but a lot of them seem to be oriented around combat buffs- which would just allow the mechanic to turn into a functionally portable pvp arena.

I say, a better idea for this- would be for male dinosaurs to create their own territories by modifying the terrain. Large herbivores could stamp out foliage to dirt (like in nesting grounds)- carnivores could rub their faces on trees or the ground to mark theirs. Smaller dinos could construct things, scent mark, etc. Each time you'd create a small node, at the cost of stamina, increased hunger drain, whatever- and you could place down nodes next to each other until it's large enough to make your own unique territory area. Once it reaches a certain size, females could get certain bonuses for nesting with you- or just the same buff as a nesting ground. & The area could appear as a scent marker for those females to come near you.

Since building a territory would take time and recourses, this would encourage other males to fight you for it- and claim it as your own, saving them the work. Maybe defeating rivals could grant you further nesting buffs over time, there's a lot you could do with the mechanic, and it would definitely encourage players to interact in ways that don't really include murdering eachother.

That was my two cents, but feel free to add on or give opinions in the discussion channel!

restive spruce
#

make ai spawn when your dino is hungry (as it was meant to for quite some time) and fix ai fishes. deino is literally unplayable, same goes for (at least for me) herrera (i always start by fishing, its the most reliable way to start w herrera imo). yes i know you guys are a small team but please prioritize performance, ai fixes, and optimization over new species and map changes

half mantle
#

Remove east swamp as a spawn point for deinos

quaint wave
#

Ive experience a bug. If a server is full, a Player joins the queue and gets disconnected, with the "server full" message, there is a chance for the saved Dino to disappear.
Saving Dino backup files on servers, would that be an option? Autosave, only for full grown dinos and if it dies, the backup gets deleted as well. If we open the Server info and there is no Dino, it checks for backups. if there is no, you can create a new dino? I mean, ive heard of that same issue just now in the Voice Channel im in and this suggestion could really help preventing the damage of this bug. 💁🏻‍♂️ Sure i don't know how much work it is, but it should be a good fix against the bug...
update: if you connect to the server, you get youre dino back. so its just the server info. Having a backup of the server info, with youre dino should still be possible.

tough kettle
#

something ive never seen anyone give the devs credit for is the sound track. 90% of players have the music off and i mostly do aswell. but sometimes turn it on. it gives amazing atmosphere and it has a Jurassic park vibe and does it really well. id love to see more music!

swift whale
#

Rex causing fracture is so unnecessary.

When he "released" to unofficial servers, no one considered that he would need this to be able to handle smaller or same-sized things, and why? Simply because the crush is already absurdly strong, just by dealing around 3000 damage and Pin.

Remove the fracture entirely or just put a good limit on it, making it so that fractures can only occur in creatures about 40-45% of the Rex current weight

static escarp
#

Rex Adult Food Drain

From around 60% and up, upkeeping the Rex stomach (even with cani mutation at times) is borderline unfun. With how slow this tank moves (which is fair btw) trying to get to a different area when there's no players coming near you, and those who do, you can't even catch cause they're too fast, then having to move is rough.

Yes, I know this is horde test and 90% of the players are playing rex, and yes I know the food drain is probably like this so people are actually dying or entombing to test the new systems etc. But just in case it's intended to stay like this, I just want to say, it's not fun.

I enjoy the ambush gameplay and sitting and waiting for my prey, it's exactly what I love about the Rex and what the Isle needs. But I don't enjoy killing a same size Rex or equally filling prey, 10 minutes of walking later I'm already down to 80% food again.

marsh imp
#

Hordetest is barely unplayable rn, server queue that you keep getting disconnected from, and even when you are in the server, sometimes for some reason it disconnects you mid game, and guess what ? there is 50% chance you lose your dino in the process due to the sudden disconnection.
And i'm not even talking about ai that is poorly made, ive seen many ppl complaining about it being too easy for rexes to grow up. But the main issue i have with it is being poorly distribued across the map. There are a LOT of empty spaces where there is nothing that ever spawns in, and around populated areas it spawns more, which is kinda illogical. The whole point of ai is to make players have some kind of interactions with the environment when there is nobody around, especially on a multiplayer based game. When there is a lot of people around, except rly small AI for small tiers or, ofc, lots of fishes in the rivers, there is no use of making regular AI spawn. But why is it spawning a lot only in populated areas ? ofc ppl will eventually group there and that will make easy rex or other superpredator megapacks. Simply make AI less overpopulated when lot of player nearby so carnivores will have to fight each other or split up to win access to preys. (Plus it will give an actual point for carnivores to go to their PZ or MZ if there is a small bonus to these places, but also the entire map that idk, you guys somehow designed it to see people exploring it not only going to the same 3 places over and over again ?)

Same for the new dibbles spawn, we all know EXACTLY where do they spawn across the map, there is little to no surprise for finding them since their spawn point is pretty well known. It should be more spread across the entire map and applies the same rule i said just before.

I also do think there should be a maximum amount of players able to play some species (especially rex) at the same time, like on petit pieds, when its full, only nests will make you able to join species.

grand otter
#

The new underwater visuals on hordetest look great, but you can't see through the surface while underwater anymore. Anything on land can easily look through the surface and spot you though. Makes it tough to line things up as deino without getting really close to the surface and giving your position away.

novel vine
#

The new water and its movements are very good compared to the main branch, but I think there could be an adjustment to have a bit more density and more movement in the water, because even with large animals, for example, rex, trike, deino, the water doesn’t make that many waves, and they are still waves that disappear quickly.

Since this system already existed, there were other versions, for example, the water from the gateway launch (0.12) that had water drops when it rained and much more movement, which gave more realism and quality to the game. But other than that, this new water is very good.

2 screenshots of new water and 2 screenshots of old water when gateway was launched

**The water could be the same as in this stress test video or the other one:**https://www.youtube.com/watch?v=qWuI3TU0lX8&t=23s

And another very important thing is that Evrima could use SSR instead of LUMEN for reflections. It can be changed through the engine.ini, but it would be much better in an official way. Besides giving more FPS, there are no shadow or object glitches, and it looks much better.

Lets explore the swamps, rivers and lakes in Gateway! Recorded on the stress test server

▶ Play video
civic shadow
#

Fix Cerato's charge bite cancelling everytime you fall off a little ledge, it's very annoying.

willow ridge
#

Hey, what if we made fruit work like organs in that they give herbi a lot more nutrients per food value, but then make fruit a bit more rare - a rare treat, like fruit usually is in the wild. Something to reward them for foraging and exploring, and by reducing the amount of fruit intractable it might also reduce lag.

muted trellis
#

Please, for the love of this game, add something different than pinning and pouncing. Suddenly, almost every dinosaur is a raptor, even the T. rex just pins anything and executes.
like seriously a 9 ton raptor?
Raptors felt unique once, but now they are just one of many who pounce
where I get it that the actual dmg or bleed mechanics differ between each
I especially dislike the solo pinning where you just right click something and it's essentially a 1-hit kill

stark whale
#

Watched a Trike set s trap for a subadult rex with a dibble body, then chased it down and killed the rex. With that in mind rex's stamina pool and burn should be the same as Trike's. I'm sure the herbivore people will dislike this but it's crazy herbivores can actually hunt carnivores with the current balance.

worldly jungle
#

Currently, for solo players, patrol zones dont seem to ever move unless you log out (we all know that isn't happening on the horde test), so as a herbivore it's really hard to move around the map and explore when the migration zone and patrol zone hasn't moved from The Delta, resulting in very bad diet, additionally for solo carnivores it's hard to locate patrol zones to track down herbivores without the patrol zones ever moving.

summer oar
#

Just died to yet another pounce bug on Omni. Please rework this playable it is in a horrible state. The bugs are bad enough but I really don’t know what purpose this dino is suppose to fulfill. Besides pinning what does Omni have? A pounce that does more damage to your own stam pool than the prey your hunting? A weak bite, slow bite fire rate, broken pounce, fast stamina drain, poor stamina recovery. I genuinely don’t know what niche the Devs want with this playable cause it doesn’t have the speed or stamina to chase prey down and have prolonged fights which it needs if you expect it to bleed out most of the playables on its diet. For as much focus that Omni gets on its bleed it feels like it’s more built for just ambushing and pinning unaware players and damage pouncing it till the thing dies or the raptors stamina inevitably runs out.
It’s the most notorious pack hunter in the game while simultaneously being the worst. Even troos can offer more of a threat to bigger game than Omni. Then there’s dilo, a lot of Dilos kit feels like it should’ve swapped with Omni idk why the 250kg heavier dino gets a faster speed and bite fire rate on top of having the stronger bite force and ability.

devout plover
#

Juvie rex feels like it gives too little food. My fg dilo was killing rexes half its size or bigger and only getting 1-2 bites of food from them, and barely any value from organs.

I'd get more food/diet value from hunting AI.

I killed a juvie maia of comparable size to the juvie rexes and got 4x as much food/diet from it.

ionic kernel
#

Add destroyed/crashed small boats to the river as environment pieces and let small aquatic playables hide in it

split steppe
#

HT 0.21.116 Prime elder system
By the grace of dondi I got a prime pachy by following the map here. If the system to get prime actually is only 1 MZ(westaccess), 1 PZ(myspawn), sanc, perfect diet, never infertile, then move your entire life. Good, honestly. But I keep hearing people say they afk got prime, sat in one PZ and got prime with no MZs, etc etc.

If I can constantly get prime by doing what my pachy did just roaming around its peak and a extremely fun system. I hated camping my PZs/MZs, but it feels awkward as a herb not being able to sit in my zones and get my diet, shouldn't a herb follow its MZs and PZs? why do I get prime ignoring them for the most part? This also makes me have a worse diet

I can't wait to do this as a camara and fight for my life every step of the way.

sidenote, on the video attached here, please god make MZs stop doing this. My MZ didnt change until i was at 73% and actually spawned near me so I tried to run to it. The game sat me down in a dim lit room and told me no. Make it stop doing that please; it makes me sad.

sidenotenote: my PZ literally never changed once my life LOL. I went across the map, it was there. I got to my MZ, it was there. I came back to my spawn, it was there. It haunts me and I'm scared of it and I'm scared of what it wants from me.

nocturne kernel
#

is anything ever gonna get done about all the cheaters or are we gonna just keep adding things without fixing the biggest problem the game has?

tough kettle
#

please focus on the little details more. it adds something thats so awesome. i remember when if you had not been in water for a long time your dinosaur would get dirty and muddy. this was such a nice detail i dont know why it was removed. Or the fact that your dinosaur on low hunger (most noticeably on omni) would get less bulky and skinnier. please add more little things like that that dont effect performance.

arctic raft
#

Hi team, I wanted to point out something I noticed with the new Rex in Hordetesting. Right now, in its early stages (juvenile/subadult), it can reach up to 60 km/h. I believe this is a balancing issue, because instead of being in a vulnerable stage (like other juvenile dinosaurs), it basically becomes an unstoppable predator.

The problem is that with this speed, the other playables that should naturally be able to hunt them at early ages actually end up being the Rex’s prey. This breaks the progression logic a bit: the Rex is meant to be the king once it reaches adulthood, but having such an advantage in speed at younger stages removes the need for strategy or cooperation.

On top of that, with the new crush attack, it becomes extremely easy for juvenile Rexes to kill these smaller dinos. A possible solution could be to make the crush attack available only once the Rex reaches adulthood. That way, the juvenile stage would keep some real weaknesses and risks, making the growth process more balanced and rewarding.

I understand that the Rex should have a dominant role in the game’s ecosystem, but right now its early stages feel overpowered compared to other playables. Adjusting speed and restricting the crush attack until adulthood could help restore balance and improve the overall experience.

Thanks for your attention and for all the hard work you’re putting into development — I just wanted to share this feedback to help with balancing.

crystal spire
#

Rex needs some balancing for sure. It should only be able to use its pin when it reaches sub adult, that pin should only be able to affect creatures under 3/4s of its own weight, and smaller rex shouldn't deal bone break as it's jaw isn't fully developed. Maybe make it deal slightly higher bleed as compensation until it deals fracture.

fallow vector
#

Maybe it'll just be me and I'm sure people will 100% disagree... but I'm not at all excited for Allo with Rex just released. I'm really tired of us getting dinos that pin or keep something stuck, unable to move and confined to die just because someone RMB'd faster than the other and was larger in size. I don't think this is a bad mechanic on its own as it does reinforce you to consider hiding, approaching, noises you make, etc.... but can we get some other dinos with Allo or before it then to balance out the ecosystem? Like Bary so we can see something else in the water besides Deino?

I'm all for Allo coming for everyone who's excited for it, but on its own, it's going to feel similar to the horde test right now with Rex. Everyone playing the same thing, everyone doing the same pin on whatever they can find. All I'm asking is for some variety that doesn't come in the form of another herbivore with horns, or another carnivore that just pins things. Alright, go ahead and hit that red X below.

glad bridge
#

change South plains back to its old version we could use a bit less trees.

proud ermine
#

https://medal.tv/games/the-isle/clips/l2TFSVOUYZEb8pQ9n?invite=cr-MSxwWWosMzE1OTk4OTUx&v=58

Ok, if you're gonna have an animal run 60 km/hr, don't give it bone break. Rex shouldn't be able to fracture until it's at LEAST subadult, and it certainly shouldn't be able to fracture the legs of something bigger than it.
I don't even think juvi rex should be that fast, especially considering juvi rex gets far bigger and stronger than carno.

Watch Untitled by KiraAPK and millions of other The Isle videos on Medal. Tags: #theisle, #theislestrategyhorror

▶ Play video
halcyon quarry
#

Hey so uh, cerato on horde test only has one spawn now. It makes it incredibly difficult to exist as bigger ceratos just hang out spawn camping since they can eat each other. Can we get a few more spawns for the little corpse stealing menace please?

cursive blade
#

Food for thoughts for the development team

No safe drinking spots. If you want little puddles there should be a limit on how much water is in said puddle, have it be able to dry up and only replenish when it rains.

Think this will promote more gameplay around major bodies of water

nova gale
#

I do believe adding pachyrhinosaurus in a bit earlier than very long until, could be a nice move. So it isn't just diablo and trike, but pachyrhinosaurus too, which mix it out a bit, making it more exciting what triceratopsian you come across!

  • am really looking forward to this beast machine with strong personality 🦏
royal junco
#

Pteranodon in horde test has only one spawn currently. I think it should get a west rail spawn to replace the west access one

molten junco
#

The Pachyrhinosaurus was already an idea in the game, and had its own model. Perhaps we will get it, but in the distant future...

For example, he could break legs with his head to trike or dibbl or stego.

He was at the trike level.

We are waiting for the announcements of this dinosaur, I hope dondi thinks about adding it!

autumn tinsel
#

bring back dryosaurus burrowing

arctic oak
#

Revert ptera to the gameplay that it used to have on spyro, and add a third flyer playable that can serve the role that you guys are trying to change ptera to.

  • Many people enjoyed the old ptera's gameplay
  • We need more than 2 flyers (cmon)
civic shadow
#

Rex juvies are too strong

normal wraith
#

Raptor being able to just pin a full grown Galli is ridiculous, can we at least get a chance to kick back or buck if we have stamina

hazy solar
#

We need more server for HT pls

solemn elbow
#

More HT server / more ia spawn / some dead body cannot be sniffed

vapid shoal
#

Pls more hordetest servers. A que of 80 people on every Server! Need to wait one hour to log in

simple birch
#

Carno should not deal 175 dmg on RMB click while standing still

dull portal
#

give Rex the Ability to stop the Crushing bite, like hold E to drop the dino you Hold/pin at the moment

devout plover
#

I've noticed hypsi eyes are actually the exact same as the "human" eyes that are weirding everyone out-- it's the same texture. The difference is that the sclera is tinted black and there isn't as much exposed.

PLEASE do this for more animals. The blinding while sclera with bloodshot veins + tiny irises are so uncanny and awful looking.

timid mantle
#

troodons new fresh spawn run speed is like 12.8 km/h, has anyone else thought that its dumb that you can be outran by a diablo stego, trike, and pretty much anything else as a fresh spawn?? even the ai is faster than you. i think it should be buffed to 20-30 km/h, around abouts the same speed as baby pachys (you also take 3x as long to get from a bad spawn location to any food you can scavange, so starvation is way more common and the difficulty is way higher than before)

gaunt totem
#

make the speed system back to the way it was, 40-50 was perfectly balanced for combat and travelling and now for some reason juvi rex is the fastest clocking in at 60kmh

please stop throwing around speed buffs to animals that dont need it and was perfectly balanced before like elder dilo being 52-54

proud oar
#

suicide option instead of me sitting here for god knows how long to starve or wait for someone to kill me

dusk abyss
#

More servers for Hordetesting, having to wait around 1 hour and then having the chance of getting kicked out is a bit confusing and getting on my nerves ten times, just a request or make the player count higher for preparations of big and long waited dinosaurs that you know the community loves

patent plank
#

Maintaining perfect diet should prolong prime elder stage and delay aging. After 4th mut, flip the growth rate bonus around to function as slowing mechanism instead of an accelerant

karmic sigil
#

Add fireflies in some places at night

glad oyster
#

make more servers for hodetest for a shorter que, you shouldnt have to wait a hour or more to play a game.

swift whale
#

Increase the initial speed of Troodon Juv to 25km and Maia Juv to 30km. I don't understand how two of those who depend most on speed to survive simply don't have it when they spawn

zealous rampart
#

Reduce growth times. double digit growth times are ridiculous

wicked portal
#

Rex should only be able to bone break once it has reached adult.

civic shadow
#

Only let players entomb on full health to counter combat logging and doing it to avoid starving to death

urban cedar
#

make elder optional

lofty silo
#

Make server restarts in official servers every 6 hours, not every 4. It is very boring to have to log out so often because of restarts - and this ruins your fun. Then you have to wait 10 min for the restart to actually finish and the server appear in server browser.

static escarp
#

Rex Cannibal Mutation

I decided to give Cannibal a test, since food was scarce and I couldn't be asked dealing with the 50 man groups camping Delta Dibles and here's how it went. I'll let you make up your own mind on this.

-Started trying to get Canni at 40-45% since it's the fastest you are in your life stage.
-Had to stop as one server crash or logout would completely reset your Cannibal progress.
-Started again after servers were stable at 50-55 ish %
-Killed and ate 8 whole rexes ranging from 55% - 60 and above % which were all same size as me and even bigger. (all has to be done in one playing session by the way)
-Since that still wasn't enough, I ate a couple of smaller rexes which I didn't keep count of and finally got it.

This doesn't seem "greatly reduced" to me, I am in agreeance that herbs should be carnivore priority, yes. But that amount of cannibalism to get the mutation is a little excessive to me. I've also never been a fan of the bright skin you get either but that's just me.

Either way, reduction in the amount needed, or at the very least make it so your progress doesn't reset after a crash or logout. Same goes for salt water mutation, that gets reset too with a crash.

(Also cannibalism mutation is bugged and doesn’t work when you entomb and prevents prime. So it’s worthless to get.)

merry mountain
#

Away from opinions about elder system and tweaks

THERES A BIG PROBLEM.

theres problems with some pirmes. where their health/hunger/bleed values get bugged (capped at lower values), or some primes that get reverted to frail elders/frail stats
and some primes (like deino) are almost impossible to achive, i also heard Biepis too.
so please for the love of god let us at least know that you know about this and will fix it

fresh seal
#

water causes immense stutters. any contact with water every second theres a complete freeze of my pc

open rampart
#

i think that elder should not be dependable by your diet,
i think every Dino should have a own elder time so that t rex takes 5-6 hours to become full grown elder and something like hypsie should take 2-3 hours to become full elder so its a more stable and not dependable own your diet.
i also think the grown bar should be changed because now its really glitched so you don't know what growth you are in make it that there are to bars beside each other one for the normal grown and when you get 100% that your elder bar starts ticking with a count down or that you can see growth.

austere wraith
#

Make Queues Faster by Kicking AFK Growers:
There's nothing worse than a player who afks in a bush for several hours emerging to play the game when they've grown enough to fight. They don't contribute to the ecosystem, make the map feel emptier and are effectively a waste of a player slot.
I propose that a system be implemented to kick players from the server if they've been afk for more than 15 minutes. This would allow their spot on the server to be filled by one of the many people who actually want to play the game, but are invariably stuck waiting in queue. This would only apply when a player hasn't made and keyboard inputs or mouse movements while tabbed into the game within the last 15 minutes, so as not to unfairly punish people who are sitting and resting after a fight and thus haven't moved. A pop-up could appear on screen after 14 minutes with a countdown warning the player that they will be kicked if they don't play the game.
Sometimes life is complicated, people don't always get to have uninterrupted gaming time, but staying logged into the server while you do nothing but take up a valuable player slot isn't fair to the people who want to play but can't. Some community servers have already implemented systems like this and the result is a much faster queue, that can often take less time than the queues on official servers despite having more people waiting in it.

woven dagger
#

Queues of 110 on every HT EU AI server, even though half the servers on the main branch are almost empty. Dear producers, I don't know how you can show paying customers more that you don't give a damn about them.

brazen mural
#

please add some more ht servers, i can only play in the morning and in the afternoon there is guaranteed 50+ queue. please devs

forest lantern
weary tapir
#

Giga model adjustment

In the same light as my acro suggestion, and just as needed- i believe the giga model needs a few proportion adjustments to better fit in with the other apex carnivores. Like with acro, the 'artstyle' has become inconsistent to a point where if i put giga next to rex, they look like they belong in different games. Giga has been/is by far my favorite playable, and to clarify- my aim with these edits aren't to make the designs "accurate". Simply to make these designs fit in with the current roster, and to make giga specifically- feel more like an apex by looks.

Some suggestions would be to..

  • Fix the body's proportioning: Things like the way the pubis drastically sticks out from the stomach, something none of the other apexes exhibit- it makes giga appear thicker and makes it seem like it's torso isn't quite as small/skinny. Regardless of agility, this is still an 8-9 ton animal and should appear somewhat built.
  • Shorten/Thin the tail & feet: giga's tail appears to be extremely long compared to it's body- and doesn't thin near the tip like how every other playable carnivore's currently does. A fix to the shape and length go a long way. The feet, are very long and make it appear awkward.
  • Correct the neck and dewlap: Gigas neck is a little on the thick side, and lacks the s curve that spino and rex posses- as all dinosaurs do. The dewlap doesn't seem to connect properly to the jaw and connecting it further up the jaw does a lot to sell this animal's bulk- especially when the mouth is closed.
  • Slightly edit the skull: Giga has a very thin top jaw, so much that the bridge of the nose is shorter than it's chin. The skull appears more like an allosaurus rather than a giga's. I edited the skull here to look more like one of the fighting gigas in the concept art spread, where the skull is a little more raised, thicker, and get's rid of the 'slanted' back look the current giga has. Pushing back the 'cheeks' to where the jugal is also makes it's mouth appear longer and a little less goofy.
  • Remove the armored back: This is a gripe i've seen a lot of people have with giga, the armor does not exactly look good and seems out of place when compared to all of the other apexes. No carnivores have armor like this, a slight improvement to texture or removal of the plates would go a long way.

After all this, putting giga side by side with rex- they are both proportioned well, and look like they somewhat belong. Alberto got a proper proportion edit a while ago, and looks much better than it's initial sculpt. Assuming giga isn't already rigged, editing the model wouldn't take very long and would really go to improve the design. The isle's base dinosaur designs have always been somewhat grounded and "semi-accurate". I believe if you're going to reuse the legacy models that follow this design philosophy, the new designs should follow in those footsteps. Please feel free to discuss this suggestion, as i'd love to see it make some headway.
(edits are by me, original included for comparison) (#general-feedback-discussion message) for further comparison

thorn dirge
#

Hordetesting servers: so first you make ai scarce as hell which just makes growing anything from juvenile crappy because you have to get an adult to make kills for you because you either cant find ai or cant kill something because its too big. Now, ai can just two shot you. 27% rex, no injuries and i get two hit by a DEER. I mean, do you want people to stop playing or what? half an hour in and im 2% bigger but getting clapped by a deer. Utterly ridiculous. Rex juvi also takes no fall damage.

silent cave
#

when you become prime rex elder and select 4th mutation and if after some time you get muscle spasms your weight and bite force get reverted, i just got from 10.8 tons down to 9.3 tons flat in 5 seconds like i was frail elder after eating one bite of rex meat - can someone tell me if this is intended?

worldly jungle
#

Give us more HT servers (AI and no AI), and my soul is yours.

hallow ocean
#

Rex Crush:

Rex shouldn’t be able to spam it over and over again. Juvis are able to try over and over again until they land the attack.

• Rex crush could have a use gauge like dilos clones, are at least have a recovery animation to reward skilled gameplay and require Rex players to use all their abilities.

• Crush could require a speed or time running threshold before it can be activated

sweet yacht
#

Let Troodon and Omni pounce things in water too, but with greater stamina consumption

gaunt totem
#

you should have to spend a few hours as full grown before you start to grow into prime or frail so that FG dinosaurs are more common

with this its going to be interesting seeing an elder of any carnivore or herbivore because "woah theyve been alive for a while and know what they are doing"

heavy grove
#

Rex bite delay and hunger on juvie rex

So I've played rex a bit and I have to say there are several things standing out the main topics are the bite delay and the hunger level apart from sounds when eating not working properly and such but those are known bugs.

Rex as a juvie has a way too long bite delay in my opinion, I get that the sub adult and adult form have such a delay because they are getting big and heavy but the juvie from doesn't need that. You are lightwheight and you are attacking like a 12 ton creature with the reaction time of a stone which makes it way harder to defend yourself against raptors or other juvie creatures.

The next thing is the hunger level, as a juvie you need to eat gastroliths constantly for straight up 10 to 15 minutes to get your stomach even close to be empty so you can eat diets and other stuff. I've seen people overeating on purpose so their rex pukes and so that they can get more diet and I know that everything is in testing rn but if that is gonna stay like that I would suggets to change it because all you can really do as a juvie rex is puking or eating a whole mountain.

turbid pond
#

To get prime elder there should be a requirement that you mustn't be afk for x% of your life to try prevent afk growing

mossy plaza
#

Rex
I like rex. I enjoy the idea of having a large, lumbering apex carnivore. But there's alot to it that just feels very, very off. For one I honestly expected rex to be a cannibal, but with the new elder system I also see why it ISNT a cannibal. Let me get into all of that.

Now, truth be told I did fully think that rex was going to be a cannibal. Apex life is meant to be hard and thus having it be listed as a cannibal and encouraging them to eat one another seemed fair to me, It would give them another layer of competition that they would need. Especially with the rather large amount of damage even the smallest of baby rexes can dish out (They hurt alot, even as fg herrera) HOWEVER. Having seen and learned how the elder system works I actually agree with NOT making rex a cannibal.

Getting to prime elder means you can never have muscle spasm. Well, because rex isnt going to be a cannibal it means a rex can never eat another one of its kind during its life time and if it does then that completely disqualifies it from being elder for that life. If it were a cannibal than there would most likely be both more sub / grown rexes and also likely alot more of the primes as well which no one particularly want. Especially me.. I want their populations controlled, not explosive.

However, there are some things I dont like when it comes to rex. For one, its speed. The adults I feel are fine, the babies? also okay I suppose. But the juvis? No.. just.. I don't think rex should ever be able to outpace Carno or Galli. Omni? Maybe. But the first two? No. Its diet is also rather confusing to me, a majority of the rexes diet consists of Ai and herbivores. My assumption is that this has been done to make rex life more difficult, meaning they have to explore more to reap the full rewards of their diet.. But.. Crab? Hypsi? Rabbit? Chicken? For a baby, sure. But these stay all the way to adulthood! Such foods are useless to a rex at that point.

nova citrus
#

Troodon juvi speed should go back up. They're not capable of hunting on their own, so they need to cover large distances in short amount of time before their stomach depletes

simple birch
#

make salt cure food poisoning and rapid dehydration as well as vomit sickness

sage oar
#

Reduce Juvie Rex speed, please.

sacred haven
#

Rex's skin needs to be looked at. Some spots seem to be missing color changing ability and it doesn't look purposeful. This is after attempting a fully desaturated/gray rex, which makes these spots stand out the most.

silver hill
#

Lock in and make it a main priority to fix ai spawns! We don’t care about snails or folding grass, sure the herbis work. But y’all are just leaving the carnis in the dust. What is a carnivore supposed to do when it’s been 5 hours after restart and no ai spawn anymore. Impossible to get started on a carni unless u are lucky or after a server restart.

versed wren
#

sub-adult and over Rex should be able to eat bones

radiant pier
#

we absolutely need more Ai, especially near the sactuaries, so even baby carnivores can find something to eat, considering herbivores have the OP mooshroom to get perfect diet and 300% growth from the get go

placid hinge
#

Make boars do less damage to get three shoted as a baby rex kinda sucks when your starving!! any carnivore at that plus they chase you to hell and back

glacial shell
#

This criticism extends to most of the dinos in the game but, the skin color options need to be heavily expanded especially for Maia.

Maia has a very strict set of skin options, most of them per region are either in the same or similar level of color saturation at a similar tone level, and often the colors present in each category for the skin creator clash in tone with the choices in other regions. Essentially what I'm saying is that Maia has an extremely ugly range of colors, not just a small variety of them. The few cool tone color options that exist for it are either far too dark or have barely any color saturation, meaning they contrast too heavily or they don't contrast enough to be "visually coherent". This often results in many Maia skins having one or 2 color regions that seem like maia tripped in a dirty puddle that stained it with a color that doesn't fit, and there are usually few to no other alternatives in that region category that match the value you're attempting to use.

Expand (especially Maia) color options for most dinos in the game, particularly the ones that are anything larger than dilo as they all suffer from homogeneity amongst their skins. Additionally adjust the saturation level of some of the existing colors available so that they aren't as gratuitously washed out as they are now. Technicolor dinos are not the goal but due to how important camoflage is in this game most of the "ugly" skins get worked out of the population by sheer natural selection, and the options for the dinos that do have good skin crafting ability (dilo, cerato, dibble, herrera, omni, etc) usually result in some truly gorgeous looking animals. The dinos that lack this deserve that opportunity for expression.

stray storm
tidal sorrel
#

people might throw rocks at me but make it so ptero can regenerate stamina when gliding

burnt jungle
#

So you guys really enabled pteras to catch clams without adding them to their diet???

wicked ferry
#

Once a creature has reached adult, the benefits of a perfect diet should switch from an increased growth rate to a decrease in aging, since in real life a good diet will protect against the issues caused by aging and would make elder creatures prioritise a good diet to prolong their strength

snow heath
#

Is it a bug or is Dibble sliding badly? If they changed it to this, it became bad. Dibble's strength is always facing the opponent and if the opponent is behind you, it becomes very bad with this bad sliding, please go back to what you were. This way it seems like playing Dibble has to play with a full group and everyone back to back, which is bad because the gameplay gets stuck and Dibble becomes very similar to the trike. The fun and difference of playing dibble was having more speed than the trike with a better glide and agility but with less damage and life, now playing dibble sounds like playing a 3-ton juv/sub trike

hasty bone
#

more ai that is all

molten yoke
#

i think we should get prime when we at 100 growth. like in 120 growth is your prime and after that you get old. i think game is a bit to rush

tough kettle
#

havent seen anyone comment on it but THANK YOU for removing the shiny dinosaurs

rigid stirrup
#

add more obvious blood splatters when u hit someone

cursive blade
#

Ai fish pleaaassseee

hollow summit
#

Add different sounds when you reach elder

fallow vector
#

I LOVE the new water. It's prettier on the surface and underwater, finally can see to a normal extent and the ability to see through the water is reduced lessening the feeling of people using their PoV to look underwater and see everything clearly. Beipi feels right having short range vision since it should be weaving in and out of the water like an otter and be semi-aquatic and Deino has very clear underwater vision range which fits it to not have such a boring motionless lifecycle. I hope Bary's vision is somewhere close to Deino's or it just isn't going in the water ever lmao.

acoustic moon
#

Please move spawn points closer to sanctuary. Not always, but I frequently spawn a good distance away from one and it can take a while to make the trip, especially if you are playing a slower dino. In my opinion it should take no more than a minute or two to reach it, that way you arrive with plenty of time to find mushrooms or find prey inside before you run out of food.

slate lance
#

Please give Rex's below the growth of 50 better stamina, I was literally 40% and got ran down by a sub cera because of the bad stam. Something so nimble and fast shouldn't have the stamina of a fatty

mellow sphinx
#

I am once again humbly asking for juvie dibble sprint increase 🙏getting anywhere is a pain, and more often than not you get killed by juvie trikes in sanctuaries because for some reason they are both stronger and faster? Please balance them a bit

smoky horizon
#

The elder system has some critical flaws right now that have honestly been making me lose motivation for the game. It feels more rewarding for the big creatures with slower growth curves, bevause they actually get to enjoy their dinosaur in its healthy adult stage.

Meanwhile, faster-growing dinosaurs weaken substantially faster, and that just doesn't check out. An elder omni can't even run away from a sub+ cera. It might as well avoid interacting with anything altogether so it can entomb and start over. But it feels like such a waste if you don't get prime, to just keep living out the useless parts of your life sneaking from bush to bush and feeding on AI or, with the reduction of AI spawns, starve/die trying to fight something much more capable than yourself. It feels like small playables are getting even further illegitimized and I'm not seeing how this is intended to play out in a way that's supposed to be fun and motivating. It just feels like I grow a dinosaur, enjoy it for 5 seconds before my trot starts to feel faster than my sprint.

I feel the gaps between non-prime elder and adult especially are too severe. It's needlessly punishing the people who don't manage to achieve prime. Just let them live out the rest of their dinosaur life with their normal, default adult stats? If prime is a "choice," it shouldn't feel so forced if you want to have any hope of viability.

remote vale
#

begging for elite fish spawns to be fixed with this update coming on evrima live branch servers (or tonight that'd be cool too since they’ve been extinct for months)

split steppe
#

HT 0.21.116
Please do something about the HL spawn, I spawned in as a maia and ran straight for my marked sanc only having to stop briefly to put some freshspawn rexes off the census. I got to the northern jg sanc with 2% diet and 1% food. And there was no mushrooms at it, lol.

Add a sanc to HL or get rid of the spawn please. Next time I get it it'll just be faster to drop myself off a cliff repeatedly until I spawn elsewhere.

normal wraith
#

can you please make the spawns more forgiving? before you reach a Sanctuary you yeet yourself off a cliff starve or have to cross a big River - spawn camping is already bad enough

summer oar
kind jolt
#

Remove spawn codes until you fix the spawn code bug that spawns you under the map and you can't starve or die

cinder fern
#

add more stamina to juvie rex

glad oyster
#

make more servers for hodetest for a shorter que, you shouldnt have to wait a hour or more to play a game.

dusk abyss
#

More servers for Hordetesting, having to wait around 1 hour and then having the chance of getting kicked out is a bit confusing and getting on my nerves ten times, just a request or make the player count higher for preparations of big and long waited dinosaurs that you know the community loves. One more server with more population like 20 more people and that will be fine but this right now isnt with like 100 players q isnt appropriate even for a temporary version of a game, we will play it for like 3-5 months and more times in future you need to prepare more for the future of testing

ripe hedge
#

when you entomb make it so you can pick the gender and skin again, also if u hit prime elder your stats should be equal or higher then a normal full adult when u decline not be punished for working hard and making the dino have a good life

nova gale
#

Remove the 'punishment' cooldown for pachy when missed a headbutt. Omni no longer takes punishment for missing pounce, and pachy only had the cooldown to balance that when omni did.
It's no reason for pachy to have it anymore either, and it gives everything free hits on pachy because it's defenceless when stuck in the frezze

hard veldt
#

if you'd swap river delta's and swamp's locations it would be more accessible to deinos, and making swamp the central point of the map would make other dinos at least pass through swamp, so that way it wouldnt be a dead part of the map, would also make it so that more players play deino and beipi, if ur gonna have a hotspot, make it as difficult to survive in and navigate through as hard as possible

limpid gale
#

I don’t feel the massive stats drop off is something that should happen, or at least not to that degree, it feels like you successfully grow a dino to prime elder just for the game to go “well done, now your reward…a terrible dino until you entomb”. I don’t know, just makes me not wanna even try growing a dino since the reward for a long survival is all negative, especially since it can take up to 15 hours to grow something like a rex, even longer for another dino in the future probably.

next elk
#

More colors for Rex and Trike pls (especially more colors for the Male display)

dull portal
#

Listen More to the Community, so many people have been asking for more Servers in Hordtest, i remember on an earlier Hordetest we had way more Servers and everybody was happy because they dont have to wait 1 hour to go back into the server. Edit the Cycle is like this open the Game, Wait 1 Hour, play 10 minutes, get a fatal error, restart the game, wait another 1 Hour and be on position 1 to get Failed to get Data Acquisition, then Stop playing it because your out of free time and have to do other things

sacred haven
#

Congenital Hypoalagaesia combined with damage mutations on rex when entombing not only makes the rex deal more damage but take immensly less damage from triceratops, an opponent bragged and even official art made about how 50/50 the fight would be. I will freely admit I take Congenital first every time regardless of dino just because of how insanely useful it is, and plan to use it on Theri to punch way above my weight class in a fight.

A fix for this is to possibly change it to blocking the first damaging attack that would kill you. At least then if both the trike and rex have it, its an even fight again.

Edit: That, or reduce the pool of availability to only allow creatures at or under 700kg in weight to take this mutation

timber fossil
#

Add a 5 call - it would a mating call so it would be easy to find others players who have interest in nesting

swift whale
#

Remove speed and damage mutations.

These mutations are the main problem with the current bad balance and will become worse with the Elder System.
Survival mutations should still remain, but combat mutations should be removed.

-Hemomania
-Accelerated Prey drave
-Hypermetabolic
-Photossintec
-Nocturnal

opal urchin
#

Put more HT Servers and work on it finally!
U wait for 2 Hours and then mostly u get fatal error or u lost connection!
Its super annoying!

primal egret
#

Neat idea for anti-hacking measures: A system that tracks what a creature's maximum speed and maximum damage should be at any given time, taking into account mutations which affect speed and damage. If the system detects a player going above either maximum, they will be instantly kicked from the server. I don't know if this would work without some sort of advanced AI integration or whatnot, but I'm sure it would be possible somehow.

half mantle
#

add more HT servers. when releasing something that is primarily viewed as "THE" apex you should know servers will be flooded. Whats the point of having test servers if you dont get to test anything becuase theyre all full? or you queue only to get disconnected. The servers and queue system need to be improved.

dusty edge
#

SOCIAL INTERACTION ANIMATIONS
So random, but It'd help things feel more realistic and be interesting and cute and maybe make somebody feel a smidgen bit more less likely to just stomp a cute but annoyingly loud baby who knows.

Hypsi that can groom one another, Tenontos resting their necks over one another by a nest watching their babies running around like goofs as the sun rises, Carnos giving each other a scratch because their stubby arms can't reach. Or even a peeing animation so when you go to the toilet irl, at least people know you died because nature asked you to and not because you was just being oblivious 😂 and it's funny

Natural animations / emotions would be so cool.... Maybe worked on after you've booted a ton of hackers, etc. But something to think about in the future? ❤️

sonic jasper
#

Rex crush should have a more obvious tell when it’s charged up, both for the Rex player so they can more easily see that the move is ready to use, and so other players can see it’s going to try and use it on them.

stark whale
#

At this point just outsource your server infrastructure, and if you already are then find a better company because the server stability is unreliable.

rapid bolt
#

Some thoughts about venom:

Venom should get more potent on prime elder venom dinos, since they don't rely on raw physical damage the way other dinosaurs do. For troodon, this could perhaps be in the form of a target who's been fully envenomated by a prime elder taking slightly more damage than if only regular troodon had applied the venom. (this could be seen as a bit overpowered, but bear in mind that it's especially hard to hit prime elder as troodon right now, so I think it'd be a good reward for any trood who manages to achieve prime elder status.) For dilo, maybe prime elder venom could either take less hits to apply fully, last a bit longer, or (wishful thinking, here) even have access to a fourth hallucination charge.

On the flipside of the venom equation, it'd also be interesting if there was an unlockable mutation that gives you venom resistance - as in, it takes at least one more bite than usual for venomous things to fully envenomate you. Maybe it could be unlocked by surviving multiple envenomations, or by killing a certain number of venomous assailants.

burnt jungle
# dusty edge **SOCIAL INTERACTION ANIMATIONS** So random, but It'd help things feel more real...

Generally a social system would be nice. For instance you would have debuffs like reduced growth and obviously it wouldnt benefit your elder stage when youre lonely (obv this should only apply for dinosaurs who live in groups/packs) And maybe you would feel more lonely around new packmembers rather than packmember that youve known for a while. But just an idea and probably not many gonna like this approach because the game bob has like a simillar system with friendship-grades and stuff. But I thought somewhat of a social system would benefit you in gameplay and encourage playing more with your own species and possibly even nesting.

viscid magnet
#

I'm disgusted. I spent several hours building a Rex in Hordetesting. I crashed at 40%. I wanted to join, but since the queue was too long, I told myself I'd log back in another day when I got back. I was in the dino selection. I guess I died. I gave enough to make progress. I find it unacceptable that when you get killed because of a problem like crashes, cheaters, and sudden disconnections, there's no channel to recover your lost dinos. Making hours of progress and dying because of a crash, a disconnection, and a cheater, and having to rebuild your progress afterward, is annoying, frustrating, and you end up disgusted with the game.

My suggestion is simple: create a channel on Discord to be able to recover your dinos by providing proof.

tame moat
#

After hordetesting releases to live please make it a priority to hire more administrators for the official servers.

A report button has no use if nobody is available to look at it.
Cheaters will without a trace of doubt be at a high after rex releases.

simple birch
#

Show queue numbers in the server browser for each server so 120(+49)/120 instead of just 120/120 where the (+x) shows the queued players in a full server with queue, this way you could see that a server is full with a queue, even if the server number is not maxed out players will have a easier time knowing a server is full since it is showing a queue number

acoustic gazelle
#

Make so upon reaching max entombments the next time you respawn you automatically get prime elder and stay that way. For regrowing 5 times in a row without dying deserves a great reward

chrome basin
#

The new envinronment looks amazing so far!! Only thing I would like to be changed back is making the swamp water a bit more brown-green-ish again and having some of the rivers be that yellow-ish-brown dirty color again.

mental relic
#

Add a timer to entombment so players can't do it when they are being hunted avoiding penalty's for getting killed

high linden
#

Please reduce the damage to Baby Rex in the initial stages of the game and up to the subadolt stage. It's just unbearable to play, he's unrealistically strong even playing as a large herbivore. The herbivore has huge and sharp horns and thorns, and it is dangerous even as a small dinosaur, because if it is attacked by an individual slightly larger or smaller, it will receive injuries incompatible with life (this is the passage of a horn / thorn through the flesh). But the problem in the game now is that the 60%+ rex can kill anyone. In principle, he can kill anyone who is almost twice his size at any stage.
It is impossible to play on a large cerato or the same carnotaurus, I am silent about the poor raptor and dilo. Rex individuals are unbearably strong and fast, because playing as an adult carnotaur and when you encounter a rex that is almost half your size, you get almost a third screen with one "squeeze". Is this normal in your opinion???
Is it normal for you that by killing the AI of diabloceratops, the rexes just get free food, because they don't really give resistance. These predators are sitting in one location with 5-15 adult individuals, against which nothing can be done. They do not kill each other because they are not cannibals, although by nature they could safely eat each other. You just can't get to the sanctuary on a herbivore, because this toothy ostrich (not just one, but at least 5 pieces) is already waiting for you in the sanctuary and kills you with one or two bites. It's unreal. He can't be that strong. A small individual can drive a victim (with long and powerful paws), but not kill it in one or two bites, although the victim may be much thicker than he is.
You have created a monster with high damage that is unkillable by anyone, preventing any attempts to play on anyone other than the same monster, because it is impossible to survive against it. Do something about it, please.

sweet yacht
#

The Elder system doesn't work for tiny dinosaurs as a concept.

They grow too quickly to meet the requirements for Prime, and even if they did, they would only have the Prime bonus for a very short time before becoming weaker.

Achieving perfect nutrition as a carnivore already takes up a large portion of their growth time. They can't possibly visit multiple zones before they reach maturity to unlock Prime.

They don't have enough time.

Prey that can be hunted as a tiny juvenile.

And the mutation bonuses disappear quickly because they can be killed instantly by almost anything.

The Elder system is a nerf for the entire niche.
It has made the weakest even weaker.

Literally

urban cedar
#

132 queue just to get disconnected and come back at last place, amazing job

grand forum
#

https://www.youtube.com/watch?v=-Qm1_On71Oo i implore ya to watch this full video and take notes XD T-Rex was a marathon runner not an obese dinosaur that needs an inhaler also they can reach 40-35kph just watch the video

Dave Hone is a paleontologist, expert on dinosaurs, co-host of the Terrible Lizards podcast, and author of numerous scientific papers and books on the behavior and ecology of dinosaurs. He lectures at Queen Mary University of London on topics of Ecology, Zoology, Biology, and Evolution.
Thank you for listening ❤ Check out our sponsors: https:/...

▶ Play video
slate lance
#

I like the noises that the rex plays when it rests, but could you guys just make it a tad bit more quieter? My heart beats through my chest everytime another carnivore walks past me cause they can hear the sounds TI_Limmy

drifting cipher
#

Its not fun to wait an hour and a half to be 20th place in a queue and say u get disconnected from queue or have problems joining the server and have to wait all over again and be 100/100 in queue

ancient plover
#

At the very least it would help queue times if smaller servers were available on officials, especially for hordestest

Maybe 50 player capacity?

dense dock
#

Good afternoon, everyone. The developers managed to ruin one of the most played dinosaurs, the Dilophosaurus. It suffered a huge nerf: before, it had good PvP performance against Cerato, Carno, and Omni, but now it can barely face a Carno. The Carno just stops and lands 10 headbutts in 8 seconds. What used to be balanced has now become terrible to play.

patent glacier
#

Rex needs more harmonics in its calls like in Legacy. I hope more work goes into them they pale in comparison with regards to personality

lone geode
#

Open up more Hordetest Servers. They are overcrowded and and most are at 80+ queue.

hollow summit
#

Add a thrash for corpses and eating organs for gallimimus. Kicking a body should open it and spill organs letting galli eat them. Also, add compy to its diet and raise the food value of the critters you can dig up.

hasty gazelle
#

Preface: This is less of an exact demand and rather something that I see will eventually become a problem. If you agree, let's discuss it.

I was thinking while I was sleeping last night regarding all of the future possible dinosaurs that will be added to the game over the coming years. Undoubtedly there will be many, and the roster of choices will become very large, which is a great thing.

The only issue that I can see happening from this, is that finding other dinosaurs from your same species will be incredibly difficult. This would make mating and packing much harder, and would make it frustrating to play dinosaurs that require teamwork and coordination.

Troodon, Omni, and other dinosaurs like them would be much rarer to see as functional packs happening naturally within the game without the use of Discord to preplan.

It is clear from the game's design that packing and mating is meant to be a 1 species affair, and that using Discord to pack could be seen as circumventing the game's design, since talking makes a sound in game and mix packing is discouraged.

What are your thoughts on this? How could this inevitability be prevented/alleviated?

unreal hazel
#

Why not adding a struggling animation to the deino when he's grabbing a prey? It could add some weight/realism to the overall interaction

wheat mountain
#

make it so people can act play horde testing..

left plinth
#

Please add an auto-walk button. I think I'm actually getting carpal tunnel from holding down W.

timber fossil
#

Skin creator should get some love:
My GPU screams to simple customize a dino. With 3D background enable I got 90 FPS at 99% usage. If change to 2D background it drops to only 50% usage for the same 90 FPS.
Just improve the 3D background for something not so heavy. Why we need a waterfall, a river, a tower and fence, all in one place when what matters is the dino?
Ah and almost forget, the waterfall sounds still so unnecessary loud!

Edit: Just notice the skin creator has the waterfall sounds disabled if you go to there after joining the server. If you go to there directly from Main Menu is not, is still very loud.

glossy gorge
#

Certain species of Crocodilians have been known to utilize a fishing technique where they stick their arms out to the side while they cruise on the top of the water. Using their integumentary sense organs they’re able to feel even the slightest movements from fish around them and snap their head quickly in either direction for a fishy snack. I feel like this, as a feature that essentially does what the ptera’s shade casting does, could be very useful for Deino, especially since AI fish spawn seems to be heavily reliant on the number of applicable dinosaurs around. This obviously wouldn’t be too useful for larger Deinos, and it would probably (hopefully) would take some time to do, so it wouldn’t be an infinite food glitch for people to coast off of, nor would it necessarily be safe sitting at the top of the water column for that long. I feel it could be a nice addition given how punishing juvie Deino can be and how many people struggle with it.

hallow ocean
#

Location Based Prime Elder Requirements Issues

It's clear that the intent for the elder requirements is for players to engage most or all of the core design mechanics. One issue though is the requirement to visit zones. Clearly that is intended to drive more player to player engagement and I like the concept. But it doesn't really work as intended:

❌ More players going to a zone doesn't mean engagement. Some players will go there just to activate it and leave. It is simply a task to check off.
❌ Some species will have a much harder time going to these zones in time for prime. Herrera for example is designed to live in 1 location and camp that spot. Zone movement might work out in it's favor but requiring a herr to move that much is practically a death sentence and goes against the design of the dino itself.

Species Specific Tasks:
Why not include additional tasks that are species specific. This would actually help smaller species live the way the game designed them to. Every dino has specific mechanics that if repeated enough times could complete a requirement. I'm not saying to get rid of zone travel, just to include other tasks that are species specific to add to the actual game play (cera barfing on a corpse x times, troo getting x dinos to max poison, etc.).

median crag
#

a button to kill your creature would make this game 100,000x less painful to play

worn horizon
#
  • Once a creature has reached adult, the benefits of a perfect diet should switch from an increased growth rate to a decrease in aging, since in real life a good diet will protect against the issues caused by aging and would make elder creatures prioritise a good diet to prolong their strength

  • make it so Ptera can regenerate stamina when gliding

    • PLEASE add a scar system it would look amazing and be a great addition. It would add an element of realism and be an indicator that if you come across a Rex covered in scars , for example, it is clear that he’s battle-hardened and that he’s not just any random guy, which would make them look scarier. A scar system would be a very good idea/addition.

Lastly please let us stack gastroliths instead of having to wait 60 seconds or so to ingest them again.

Great work dev team👌🤝

dusk seal
#

Either remove or change bonebreak and pin on rex's crush. It shouldn't bb nor pin a trike while alreasy being faster. Trike is supposed to be dangerous for rex yet rn rex can break its leg head on, then just pin and insta kill it. Too much for an already op apex. I remember devs said they don't wantbtrike to be overshadowed by rex yet it is rn. Legacy 2.0

burnt jungle
#

Hey just a question or Suggestion. How about you actually add the elder models for EVERY elder ingame... Like seriously we get super old dinos who look excacly the same to their adult counterparts, unless theyre some weird prime version, which is also weird to achieve because even if you do meet the known requirements you dont Always get prime elder for some reason. I mean I like the elder system but why would you bring the system to hordetesting but then have the frail elders look exacly like grown adults. if anything they should look old as well! Ive been 100% as a ptera pretty damn often now and it never looked anything like the elder model you made for ptera back then. Just saying. This may seem minor but I think you shouldnt have prime elders looking like theyve gone through war and frail elders remaining Young and crisp.

green orchid
#

PLEASE give carno a directional headbutt attack(like trex) so that it can knock down small tiers(can be balances based on weight). the attack also gives some form of bleed(horns)

south pelican
#

Unlockable mutations should save progress between play sessions. If you want to get cannibalism, you should be able to gradually accumulate the required food intake over a playthrough rather than staying in the dark about if or when you'll get it.
Edit: players should also receive a notification when they unlock a mutation. It would be a massive help when you can't see all the available mutations.

civic shadow
#

Reduce the size of AI to make it less useful for adults and increase the server population limit.

Currently you have too many unskilled strong dinos running around because of the abundance of AI, on the non-AI servers you notice how much more diversity there is due to the absence of AI and players actually having to survive and work for their food.

strong pasture
#

Spawning 11 AI DIBBLES and then not spawning AI consistently for over 6 hours is INSANE!

Please, Fix the AI so dinosaurs and carnivores that take 8+ hours to grow dont waste their time wandering around without food

Also having Prime Elder encourages some species to want to survive together.. not be a chaotic deathmatch. Which it is naturally just the way it is.

We need better options. Starving when you circle entire regions is a huge fail. When we want things to be a huge W.

Not to mention... for the apex carnivore.. the TRex, we get bunnies? Im 3 tons. A bunny gave me 1.8 percent. Put something bigger and better on our diet list.

Or when T Rex gets under 30% on the stomach reduce the digestion rate a little bit.

It isnt enough. Lets add some Carnivores to the T Rex Diet. Lets fix the AI, lets fill the beautiful map with plenty of life.

split steppe
#

HT 0.21.116** rex bonebreak on similar weight dinos**
I really don't think crush should be bonebreaking trikes/stegos/deinos. Especially in one crush not even locationally on its body/legs.

I haven't played legacy myself but watching these videos of prime rex's breaking a prime trikes body/leg in 1-2 crush(~1-1.5sec) and disabling the trikes entire kit reminds me of utahs tail riding a trex to death.

Trike cant alt attack, spar mode, hold lmb, or sprint lmb if it gets bonebroke. Stego can powerswing but its stamina cost goes through the roof, should be ~30% per swing. Crush is currently an instant win button that's spammable and just doesn't feel good to try and defend against.

Trike cant even fight back right now, its strongest move is locked behind flipping something which currently rex just ignores. I'm going to assume this is just disabled for now and is being worked on.

On the flipside to trike, rex has no conditions to use crush besides just using it. It doesn't have to put an ounce of thought into it right now, just hold lmb, let go. oh? I bone broke you. hold lmb, let go. oh? I pinned you, see you in the respawn screen.
Trike can't bait out rexs stam because its slower,
Stego can't bait out rexs stam because it's slower and if it runs it won't have the stamina to defend itself once rex trots it down. Not that it can anyways, stego just kinda dies right now lol.

Stego also cant fight back right now, same issue as trike but worse. I understand you want stego to run(it gets trotted down due to the tracking system, other players UAVing, etc) but seeing a fight between a prime stego/rex devolve into the rex completely ignoring stegos powerswings and just spamming crush on it till it pins is... something else.

I will say this, if you were attempting to make rex the most oppressive thing on the island to anything near its weight or under no matter the life stage, you've done a good job. Rex currently doesn't feel good to defend against.

true wing
#

There needs to be a /slay command because i fell in a hole that /unstuck cant remove me from so i dont sit for 2 hrs to starve to death. Also your report button fatal erros my game everytime I use it.

worldly jungle
#

More player slots on no AI servers Horde Testing.

It would make sense to increase player slots on the Horde Testing no AI servers, there's practically no lag compared to normal servers, plus it's hard to survive without ai that's already broken most of the time, I'd rather play on a server that already depends on every player, which results in much healthier ecosystem. (Has anyone noticed Delta becoming the new hotspot for this reason?)

Because queues are usually 50 on no AI servers, I'd say make the player slots 150 minimum.

shrewd flame
#

carnivore adults, maybe subadults as well, should be able to carry hatchlings and juvis in their mouth. But this might be too OP so it should cost a little more stam.

tough kettle
#

correct me if im wrong but why can rex not eat spoiled meat or bones? its common knowlage rex ate everything and i think spoiled meat and bones should be digestible.

soft kayak
#

Elder shouldn’t affect speed

silver hill
#

okay so how PT got the new spearfish thing. how about if deino got something like that? lets say it could either sit on beach and open its mouth and it could make splash sounds or something that would attract the fish. or sit at the bottom of the water and open its mouth. either way i think this would be a huge QOL change for Deino.

hollow summit
#

Increase baby rexes food drain. It is FAR too slow right now. It lets baby rexes roam the map for ages until they most likely die, and if they don't then it just makes it really hard to eat anything. Make it drain like 1.5 faster it's insane right now. Also make its adult rate like 90 minutes instead of 112 that's crazy

fallow vector
nova gale
supple vale
#

Noticed boars are now impossible to hunt as young omni... Can detect you behind them immediately, can rapidly alt-turn to face you and make it impossible to pounce, and they appear to damage you on contact from all sides, potentially two-shotting anything in quick succession. So even if you are quick enough to sprint a circle around them and get to the back end or the side, they still somehow are able to bite as soon as you get up to them and you teleport directly into their face. My ping is very low, mind you. No rubberbanding, no latency, nothing. This is purely the boars being monk class and able to just easy-kill anything they can aggro towards... Which is most everything that needs them to grow. I've encountered three boars as a starving omni and all three have managed to pirouette in place the moment I get within sprint range and proceed to eat my face in less than two seconds.
Solution...? I dunno, make it to where the AI isn't PSYCHIC anymore? I'm glad the spawn rate seems to be fixed, by by the ancestors, finding literally anyone on this map to group up and at least land a single tap on one is virtually impossible as anything it won't run from. Making it to where AI (this includes those deer that will hyperdrive away from you as soon as they notice you) can't detect your presence a field away like they have a radar will at least allow juveniles the ability to get one hit in before they either outrun them on infinite stam or instantly spin and go Randy Savage on their jugular. I feel like the only AI that wouldn't need any modification is the slow little taco, and you have to be either on a very specific beach or on a very specific hillside to find them.

remote vale
#

especially with elite fish still being broken for months on end... crocs don't have to eat for days on end irl.. why do we die so fast to starvation and why does efficient digestion not have a base of 50% buff for that species only? can we please get a strong efficient digestion built in to replicate this if we're going to keep the food supply short?

sweet yacht
#

Instead of becoming prime and frail automatically, make it a choice.

You become a normal Adult at 100%
and then have to complete the Elder tasks.
Once they're completed, the option to become an Elder will appear.
From then on, you'll grow to prime and later frail, and only with the end phase will the entomb become available.

This gives the player the choice and time to explore the process of becoming an Elder with its advantages and disadvantages.

modest drum
#

Honestly, Rex feels very weak and underwhelming right now. For half of its life it’s basically just a walking target, literally a raptor can pin you even though you’ve been growing the Rex for hours and hours. It’s super slow, vulnerable, and doesn’t have any meaningful tools to defend itself. On top of that, not having any carnivores options in its diet makes growing that thing a living hell. Why, why are only herbis on its diet? It can’t even hunt them till after 7-8hours of growing and even then, stegos and trikes are much stronger than a Rex. It’s even more punishing compared to other dinos. By the time Rex finally gets big, it just does not feel strong at all, it’s slow, loud, and can’t hunt anything.

I think Rex could really use some buffs to better make it the Dino it’s meant to be:

•    increase its early/mid growth speed so it’s not stuck being vulnerable for so long.

•    Give it cera, carno, raptor, and Dilo on its diet since the diet options right now are terrible.

•    give it a small speed or stamina increase so it’s not completely helpless when young.

Rex should feel like the king it’s meant to be, not just a slow, fragile chore to raise.

solar blaze
#

Devs yall need to combat cheaters, cheating in this game is rampant because the anti cheat is terrible, especially now, with Rex. Growing a Rex for 12 hours just to get one shotted by a cheater is not fun. Entombing 2-4 times to try and make your dinosaur strong, just to lose it to a cheater, isn’t fun either. Something must be done because they’ve actually infested official servers

turbid pond
#

make rex vulnerable to bone break and stuns during crush from trike and to a lesser extent, stego's power swings.. it'll make it still viable to hunt other apex's as rex but it'll be much riskier and less braindead

green orchid
#

Buff elder deinos bite. Only 600 dmg for a 13.5 ton behemoth is a bit disappointing. I know it's main playstyle is to drown and kill but it also needs to defend itself properly since it has some fierce competition like elder trex and triceratops. Deino also shouldnt lose most of it's stats when reaching 100% because crocodiles exhibit negligible senescence.

normal wraith
#

i really don't like that all herbies are factually blind at night - waiting out half of the time in a bush because the screen is black isn't fun Gameplay, you don't even roam at night

burnt jungle
#

Could we change skin/Gender of the Dinosaur after we entomb? Like Sometimes I dont feel like playing as male anymore and want to switch to female but its obviously not possible right now without starting again from scratch. It wouldnt benefit the player in any way towards gameplay but it would make me able to go and change my mind about which gender I want to play as and maybe Ill get bored of my skin and stuff.

Also Id like to suggest to increase the grow time of some species. For example hypsi/ptera. Like yeah I get it theyre weak so they grow fast but with the new elder system it feels like im able to play 20 minutes before having to entomb because my dinosaur is stone old

thin grove
#

AI Dinosaurs Feedback

I think the progress of AI over the years has improved a lot, and I see great potential in AI-controlled dinosaurs to make the world feel more immersive, alive, and balanced, especially for underrepresented species. My main concern is avoiding them becoming easy prey for carnivores. To prevent this, AI should spawn in limited numbers and smaller groups.

For added realism, I suggest allowing AI to appear in different growth stages (juvenile through elder). This would diversify encounters and strengthen the sense of a living ecosystem.

opaque saddle
#

Remove fish grabbing small deinos... It doesnt kill you and just holds you forever until you starve to death or have to log out which isnt ideal given the queues on HT

whole brook
#

Please make tapping sprint a seperate setting that can be enabled. I really don't like that it's a default mechanic that you are unable to turn off. Hold to sprint should be set as a default and then give us the option to enable tap to sprint. So many times it's screwed me over in fights.

dull portal
#

get a better Anticheat, being oneshot by baby carno or seeing a Stego turn so fast and run so fast that the animation cant keep up is unacceptable, and Reporting the player Just crashes your game. FIX THIS ASAP something like this will RUIN YOUR GAME

unkempt viper
#

why play anything other than rex
3 shots everything in its weight class from freshspawn to adult
has a one shot insta kill animation that doesnt even waste a fighting chances worth of stamina
has a mechanic the devs were going to remove in the form of ambush speed from sub and up
has a nockdown ability and alt abilities to accompany it
everyone plays it but its not cannibalistic encouraging you all to work together and eat everything else
its base speed it is given from juvi to sub rivals that of a carno not charging and you can still just catch up and animation kill the thing
why play anything other than rex
besides like hypsi ofc

supple vale
#

I will preface the following with the statement that my ping is good and my lag is nonexistent. I am currently playing on hordetest. I genuinely would like to know if this is just me, or of something changed when the build updated, because I have never experienced this before.
A recurring issue I see happening with omni pounce... I pin a deer, it slides out from under me and immediately gets up. No damage. I pin a hog and it slides almost two body lengths in front of me, remains pinned, and takes no damage. Just a single drop of blood on the ground. I'm not sure what's happening here, but AI seems to be able to conveniently slide out of range of omni pounce or just negate its damage entirely while sucking down stamina... I'm not sure what is causing this, but it is incredibly frustrating. I have successfully pinned juvies with no sliding business happening.
Also, I'll take the time to mention that AI movement is... Weird. They run, then they suddenly slow down and make the most erratic movements I think I've ever seen. More than zig-zagging, these guys are acting like a photon trying to escape the core of the sun. Dancing like a Call of Duty sweat trying to reload with no cover. I can't imagine how impossible to catch they are with lag thrown into the mix. It's all kinds of weird and I really don't appreciate it when the deer start sliding around faster than their animations can properly display or when I get stuck in a dancing boar and speed-bitten five times in two seconds.
...Also, client disconnects are happening at an alarmingly common rate. Makes things incredibly difficult to actually test in full, especially with the queues being up in the hundreds at times.

terse kite
#

Successfully entombing but choosing not to immediately replicate should take the player back to the character selection menu and save the mutations for the next time you play that specific species instead of deleting them

Players very oftenly will change the species they’re playing on a given server, usually to play with friends, and with the current way entombing works doing so will will make you lose any and all progress even if you manage to survive until 100% and entomb as intended, this disrupts playing with your friends and can even promote mixpacking since no one wants to throw away their hard earned mutations but still want to be with friends

Saving the mutations would allow players to change species without throwing away their progress while still requiring them to finish growing their animal

rapid bolt
#

Smaller carnivores should be able to remove and slow-drag large organs out of larger bodies. I found a large intact rex carcass the other day, but had to let the organs go to waste because my juvi Omni couldn't remove them from the body.

raw terrace
#

IDEA FOR THE ELDER SYSTEM: Prime elders, when aging, should lose different stats based on the species. Compared to their FG self, larger dinosaurs, especially herbivores, should lose mostly speed and only a little bite force, while smaller dinosaurs, especially carnivores, should lose mostly bite force but less speed. A prime elder, once it reaches 100%, shouldn't be completely worse than a full-grown dinosaur, but simply different, more resistant but worse in other stats. Omnis, for example, rely too much on their speed, so they should maintain a speed only slightly lower than that of a fully grown, but in return, lose a lot of bite force. This would prevent them from becoming useless, it would simply give them a different role, while sub-adults are perfect for tracking prey, the role of aged prime elders is to pin it. Frail elders on the other hand are fine as they are, the penance for growing your dinosaur in a bush eating turtles is becoming a weak old man. Also in the aging phase the diet should reduce the rate of weakening, essentially the opposite of the growth speed in the growth phase.

lofty silo
#

Remove the speed mutations. This is nonsense. And now after the new Elder update become the main branch of the game - stacking mutations and getting additional % speed - makes the game not fun anymore. Small dinos should be faster - so they can be hard to catch. Now a cerato is faster than juvi omni? What is this?! Every dinosaur must have his own speed and to know it every time. Speed buffs ruin the game experience.
Carno should be fastest dino, after him - galli, next utahraptor (NOT omni - this name is ridiculous, dont know where u get it from, but utahraptor was much better btw).

wicked portal
#

What we need is to be taken back to simpler times. People come here to play their Dino’s… that’s it. eat, grow, kill, be hunted… I feel like this game started going downhill at the very moment North East Plains was redesigned and mutations were added. The time period right before that was perfect. I think it’s time to let go of your pride and realize that you cannot balance this game the way you think you want it to be. Ultimately in the end, this game is going to be whatever the community wants it to be and there’s nothing wrong with that. Get rid of all this fancy stuff you’re trying to implement and I guarantee you that the rating of this game will shoot back up to what they once were. If not, then I feel this game has already started the countdown to its end.