#general-feedback

1 messages · Page 50 of 1

gusty birch
#

Please change something so that small raptors can actually hunt.
Right now, even a deer can kill you with one hit at the start.
Maybe you could add goats as part of the raptors' diet?
And please fix the AI spawns

hushed bridge
#

Make carnos nesting dance the one from prehistoric planet

unkempt slate
#

Add a roadmap or something so we know what is happening and we aren’t left in the dark for a month until the next dev blog 🙏

thin grove
#

Tenontosaurus with semi aquatic adaptations.

I’ve suggested this before and this should be the last time I do it… but this time I really wanna know how badly people want this or not. This post could be the one that makes it all possible!

The idea (you might be familiar with) goes like this.

  1. Tail slam or splash in water. This only works at the surface and would stun enemies within a nearby range.

  2. Diving to get to aquatic flora. Much like Herrera but also like Bepi, Teno could dive down and hold itself at the water floor to graze on vegetation. It would need to hold its breath for a bit longer and have better vision under water.

  3. Faster swim where it could use its long and thin tail for the job. If Teno will be swimming more and it should do it at a decent speed.

One might say that Teno becomes the herbivore equivalent of Bary but remember, it shouldn’t be fully semi aquatic but would do decently well in water. This idea has been liked before, could it be liked again?

craggy crow
#

FIX THE WATER AI OR ACTUALLY COMMUNICATE WITH THE COMMUNITY THATS PAYING YOU AND TELL THEM YOU WANTED TO MAKE CERTAIN DINOS EXTINCT

carmine lion
#

Building on this as well, I think that for each admin they should have their availability listed somewhere. Either on their profile or in a pinned message or something.
This way if we want to report to a specific admin for privacy purposes, we know which ones are available on certain days & time zones.

I also agree that there should be a ticket system with reviewers that simply review footage and forward those to the admins.

I also think that there should be a reaction from an admin for just in case that multiple admins decide to do it without communication, then some of the admins would've just wasted their time when they could have been handling another one or enjoying their time or whatever they were doing.

Also, please increase the amount of admins that can take care of hackers. We want the admins to be able to relax and enjoy themselves as well, but they'll need coverage too!

bronze wren
#

Work on game performance in general, I've played evrima since it was released and the performance, server stability, and the random massive fps drops have been progressively getting more common throughout the years, Im consistently having to adjust settings just to breach 60 fps when I use to run 140+

proven pivot
#

Allow pt to do the hold space at takeoff again. The animation was much better and much more efficient

nova shell
#

hot fix to fix fish? aren't you embarrassed you let a build go live weeks ago that's so broken deino is unplayable and you still haven't hot fixed the spawn issues?

scenic zealot
#

make Official server 200+ people

river pumice
#

tenonto 3 call looks goofy

solar blaze
#

I’m not sure if this is a bug or intended but I’m really hoping it’s the former:

When a trike charges another trike and does the flip attack, both trikes go into animation. One trike will have his horns locked into the other trikes body, while the other trike is put in animation where he’s getting pushed away. The trike that’s getting pushed can usually deflect the attack by holding right click at the cost of one spar bar (or if no spar bar is available, he uses it at the cost of stamina). Well there are ways to always knock down the trike player and to where he can’t deflect the charge attack what so ever.

If trike uses spar mode ——> charges forward ——-> does the flip attack ——> leaves spar mode as he does the flip attack ——> the opposing trike now can’t deflect the charge attack and will be knocked down 100% of the time with no counter play. I don’t think this is intended and I’m hoping it gets fixed.

This also works for trike vs Rex. If a trike does this against a Rex the Rex won’t be able to use his headbutt deflect attack and will be knocked down 100% of the time too. This makes it so that Rex is unable to fight a trike that exploits this and he will end up losing 100% of the time, it’s very dumb imo.

I know that Rex is in a very buggy state and wasn’t intended to be playable at the moment in the first place, but the fact that this issue is also an issue for a officially released dinosaur (trike) makes me worried.

I just wanted to put this out here to inform you of the current issue if you’re not already aware.

paper hollow
#

While prepping to UNREAL 5.6 can we get a patch to stop crabs and turtles from over spawning on beaches?

pearl granite
#

Can we make the game more optimized, i went from having over 150 fps to 40 fps after newest update 😢

tall island
#

Hot Take: There should be a point system to spawn as a dinosaur. Playing an Herbivore earns points towards spawning in as a carnivore and vice versa. The higher up the food chain the more points required to spawn in. Dryo, Hypsi, and Beipi are free. The system would be a little more complicated as far as the numbers go but essentially you'd earn playing a large carnivore by occasionally playing as an herbivore on that server. I know everyone will hate the idea but its really the only way to keep servers from being 75% carnivore at all times.

grim plinth
#

get rid of the appearing trees in east lake

halcyon raven
#

I think Deinos should be 12 tons, with the amount of safe fresh water drinking spots it wouldn’t be much too much of a problem. With the amount of large herbivores like steg and trikes that they can not grab at baseline the addition of the Rex adds another dinosaur that Deinos can’t grab. Making them 12 tons makes them be able to grab full grown stegs and also mid sized trikes which will thin out the already large amounts of cannibal trikes and Stegs. Deinos are designed to be an apex carnivore but they do not feel like one.

ancient plover
#

itd be pretty rad if we had a sound box

like, youd click a button and a hud would appear and you could just... do sounds n like, upload them

clicks, calls... so you could, yk, sing
imagine paras doing crazy beautiful orchestra sounds n stuff

nd you could save "sound-tracks" (aka songs) that you make

i feel like itd be cool if we could do that

could make something interesting where like, if you do a certain sound, you're gonna give off your location to all members of the opposite sex of your species, so they can mate with you n stuff, yk, so people can actually find eachother n stuff like that

and another combination could be to call people to form a pack with you n etc etc

i feel like no one ever had this idea 😭 THERES NO GAME THAT EVEN HAS THIS, ITS PERFECT TO ADD IT

and it could have stuff like, if you have a certain mutation, you can do other sounds n stuff, i feel like that'd be really cool... it'd add a whole other layer or realism and immersion, while also adding another layer of fun and like, something for you to actually do in the game!

swift whale
#

Remove speed and damage mutations (Photosyntec, Nocturnal, Accelerated Prey drave, hypermetabolic and hemomania)

These mutations completely break the balance, changing already fixed status

mortal nexus
#

Fix the view distance because good god does it make the landscapes and the new grass look ugly

alpine blaze
#

Add Evirma to GeForce now support/ switch Evirma to main branch

nocturne wedge
#

can we please do something about the fps im averaging 30-70 fps and my pc isnt even that bad i had way more fps on spiro is there anything you guys can do about the fps please?

timber nacelle
#

Better communication. The monthly dev blogs are really nice but there’s basically nothing besides that. If you want the latest isle news you have to dig through messages in this server like a detective. Maybe a social media account that devs can use to post little things here and there, like sneak peaks or even just acknowledgement of issues with the current build. The most recent patch has had a plethora of issues that have been complained about en masse and the lack of response has been pretty frustrating to see.

astral trail
#

Hypsi should have a tree branch sleeping/resting animation similar to Herrera. The sitting animation is moreso fine, it works with branches. The sleep animation however curls up and looks as if Hypsi is trying to balance itself on the branch like a coin on a straw

proven pivot
#

Please refer to many suggestions about recent graphics changes. Lots of undone progress with optimization, lots of things don’t look good anymore as of the last update. Please stop fixing things that aren’t broken. Please change the rock/gastro textures back as well.

jagged snow
#

Hypsi's charge jump and latched jump should have consistent stamina useage. They cover about the same distance, but the grounded jump uses waaay more stamina. It's pretty backwards to me, but its more stamina efficient to just walk into a tree and climb as normal, rather than get a charged jump onto its trunk.

radiant stag
#

Emergency YEET for pteras
Drain 50% of current stamina to launch into the air as an emergency exit. Current vibes are ptera gets targeted for the thrill of the kill and not for any 'actual' survival purpose. Giving them an emergency exit would not only be very satisfying to watch happen in real time but giving ptera a bit more staying power

wouldnt work with any fracture that would prevent flight, draining 50% of current stam discourages just using it for the hell of it and forces a player to think smart about their exit route

south pelican
#

It feels like with every update the lighting looks worse. I think I heard somewhere that a ue5 update broke the lighting but in that case you really should fix it. My guess is that it's been put on the backburner so things like rex and elders can release, but this should also be prioritized. It's looked bad for a long time now and it's really apparent when you compare the game today with what it looked like in the past. I cannot understate how valuable good lighting is for a game like this that stresses immersion. The shiny dinos, the extremely harsh contrast between light and shadow, and an overall dark and terrible presentation ruin the vibes.

winged creek
#

make deino playable cant even start to grow without starving

hollow dome
#

Can we at least have the option to have Spiro for unofficial servers?

swift whale
#

Cerato is currently the most terrible playable, not because it is poorly made or anything like that, but because it is extremely poorly balanced.

Cerato is the complete opposite of his niche (Scavenger). While he still possesses all the buffs of his niche, he is still extremely skilled at hunting, which in no way should be happening.

Not to mention that in the last update Cerato was buffed or it could just be a bug (which will probably take a long time to be fixed), where it takes 2s to reach the maximum damage of the charge bite but it takes 6s for the ridiculously low 0.20% stam cost and speed reduction to occur.

hot harness
#

ADD POOP - lemme explain. It could provide dung beetles for small carnivores and omnivores like troodon and beipi - also nutrients for bigger dinos, cause real birds eat their feces sometimes

hollow summit
#

Gallis need to be able to eat hatchlings or small dinosaurs, also crabs/compies need to give it more food they are utterly USELESS to galli right now. It's a glorified herbivore. An additional little tidbit to the game would be having omnivores or things that specialize in eating eggs being the only ones to gain diet from eggs and smell them. Also, eating an egg of your own species should give the cannibalism effects.

topaz cedar
#

Give teno bipedal stance

thin grove
#

Ankylosaurus combat.

As you might expect, its main way of fighting is nearly all based on its tail. However, that’s not all.

  • Tail swing: It should have the option to swing its tail at large degrees. I see Anky mostly as a defensive animal and shouldn’t move around too much when fighting (it shouldn’t have a power swing like Stego either).

  • Tail slam: Much like Teno but more devastating, Anky could use its club to crush anything that has fallen to the ground.

  • Body ram: It’s never talked about but I don’t see why Anky shouldn’t have this as it’s nearly all dense armor. It wouldn’t do much damage but would be good to knock over enemies.

smoky horizon
#

FIX YOUR MIXPACKING PROBLEM.

Tell me what is remotely balanced about the 2 trikes, 4 ceratos and 3 pachies my maia herd of 3 encountered, all cuddle-piling like this is Path of Titans? Is this the vision The Isle has? Because if it is, I'm not sure I want to be part of it any longer. Unfair dinosaur combinations allowed to rampage the map and eliminating anything that tries to play the game as it's intended and hunt one of their horde is the number one reason I don't play PoT. The Isle USED to not have this problem as commonly as it does now.

Focus on keeping dinosaurs WITHIN THEIR SPECIES before you continue to add more, PLEASE. As the roster expands, there's going to be more options and more indecision among friends groups about what to play. But it needs to be understood that unfairly sweeping the map with a throng of different creatures to account for the weaknesses of others is NOT how this game should be allowed to be played.

I play this game to vibe and exist as a dinosaur and do dinosaur things. It ruins everything for me when my group happens upon megamixpacks that are totally unnatural and game-breaking.

I don't care if it's a set of official rules or a mechanic. PLEASE. Do something about it.

unkempt viper
#

pachy and dryo are just playables that youre asking to die with because their mechanics, bonebreak and burrowing respectively, are not refined or implemented entirely, and for playables that are so slow and small, without their mechanics they have nothing to fall back and comfortably rely on, like speed, strength, durability, or agility
please before you add anymore/move on, can these two already present dinos get some desperate attention so the rest of the roster and the game can receive more life and variety

steel pelican
#

havent played since latest patch. idk how it takes months for an update just for it to really be a downgrade. all the effort that you put into making the game better actually made it worse. sometimes it feels like you dont want people to play your game, like youre actively trying to push people away from it

primal parrot
#

For how small baby ceras are, their voices and volume do NOT match.

Also their calls are incredibly obnoxious. Reduce the volume/distance for cera broadcast, and maybe pitch it up a little higher especially for fresh spawns

leaden vine
#

Add a /suicide command please.

marsh hinge
#

What ive noticed recently is that the game has worsened in optimization after the most recent update. I know there was a huge map change, but even then if by every update the game is more and more laggier, it wont be good. Optimization would be vital for the game in the future and it already is to get more players, so please consider, alot of people have good pc's but not hyperexpensive ones.

Note to say that I have a really good pc, GPU NVIDIA GeForce RTX 4060, and ive ran around 90 fps an update ago, after this update it is about 60 on avarage, which isnt all that bad but continue after a few updates and i will be barely able to play the game.

rapid bolt
#

bernie meme voice i am once again asking for better aquatic AI spawn rates

(also more, and more evenly distributed, spawn rates for land AI, too. it's unfair that the top 1% of the map has 99% of the AI spawns)

proud lantern
#

fix the troodon hitbox. it gets oneshot from miles away. a raptor can pounce you from far away, ure not even close to it

agile granite
#

Maiasaura still can’t switch stances during any vocals (calls/hurt sounds). In the recent patchnotes I saw that “Maia can’t switch stances while being attacked” was changed, so could this be changed too please?

strong pasture
#

Please help deinosuchus not die so easily from starvation when there’s literally no AI and not enough players to feed it.

I love the devs… but y’all really put a playable in and it has horrible fall damage… 5’ breaks your leg and causes you to starve… there’s broken AI… not enough AI… Not enough players to even feed this thing regularly….

I do not get the deino hate…

Then your leg breaks… now you get to sit and starve and wait to heal…. What the? It literally doesn’t make sense

grim cove
#

Going on a month since update and water ai still not being fixed is insane which unfortunately leads to deino being unplayable

worldly jungle
#

Simple Hacker solution.

If investing in a new anti cheat isn't what you want:
Add a ticket system like most unofficials have for reporting hackers which would require video/replay proof so that admins don't have to always be online when someone reports a hacker

Refund victimized players their lost Dino to at least those who have provided proof. I have a collection of replays which include me dying to hackers, all waiting hopefully to one day be revived.

pine tinsel
#

I would like to have more player slots on the official servers, around 150 or 200. Due to the map change, you rarely find other players unless you are near South Plane.

keen tartan
#

Obviously not necessary, but it would be cool if Beipi could dig up mud a bit into the surrounding water, creating a temporary smoke screen, like an octopus.

ionic tangle
#

Please fix the awful ground textures

woeful frigate
#

We have soooo many rivers or water spot's but fish is rare item in the most of them xD Like an artifacts TI_Succ

livid tundra
#

The recent undocumented Pteranodon changes just broke the playable. The controllability is non existent during pecking and for some reason we sink while we peck now?

ionic kernel
#

add more non-combat related mutations and remove combat related ones so that animals can specialize at certain niches in some ways or be able to adapt to their environment in fun new ways. For example at one point when the beaches near south plains/west rail were a popular place I made a carno with saltwater drinking, swim speed and the ability to wade through water more effectively, allowing said carno to specialize as a coastline hunter. Extremely fun, however I was putting myself at a massive combat disadvantage by having said fun. Nobody tries interesting things because not picking hp/blood/damage/speed related mutations is throwing

harsh veldt
#

In the roster I believe that pterodactyl should be removed for tropeo or even geosternbergia since they both bigger then pt

hearty patio
#

Can we add more male displays for trike or rex i think it would be cool

grim plinth
#

unlockable skins/patterns or achivements in the future would be mint

nova shell
#

Help deinosuchus not die so easily from starvation when there’s literally no AI and not enough players to feed it.

zenith fractal
#

Troodon is very well balanced at this time, Great work on that.

quiet pewter
#

Some general graphics feedback:

I'd like to have DLSS FrameGen implemented. UE5 supports this, so it hopefully isn't that hard to do. It would help a lot to get a smoother gameplay experience and lots of players already have a supported RTX card for it.
Additionally there is some kind of Bug with the normal DLSS implementation where you see screen tearing / flickering if you got it enabled from the last session and then join into the game. Only closing the game, disabling it in main menu, joining and enabling it again makes it work.

I personally would like to have some kind of HDR support, even if that means just the Auto-HDR from windows if actual brightness adjustments in game are too much work / not a high priority. But right now Windows doesn't recognize the game for Auto-HDR properly.

The included Lumen seems to mostly improve water reflections by a lot. However on the leftmost and rightmost side of the screen when looking at the water the reflection just is completely gone. I only expect this from shader maps, but not from Raytracing, so something needs to be wrong or I'm understanding Lumen just wrong.

scenic swan
#

I have an idea for an animal that not many people play a lot the pteranodon I think it should have a latch ability.

Just give it a way to kill in packs like an image 30 percent grown carno gets latched by 4 pteranodons and is just getting bled just like the movies when they are swarming an animal.

I just think that would be really a really cool concept like a flying velociraptor.

Ik y’all are focusing on bigger things like allo and Rex but I think in the future this would be really cool for flyers to be able to latch on other dinos.

tardy finch
#

remove adult tenon jump

primal relic
#

I understand that some playables needs to have bad nightvision, it's also acts as a tuning knob. But in my opinion atleast your OWN model should be visible to you. There should be no point in a videogame where you literally cannot see anything. I'M fine with not seeing a soul past 3 meters, but I do want to see my OWN character.

prisma fog
#

raise player amount or make the map smaller you very rarley find food or even discover other people.

hollow summit
#

Make Cerato able to eat puke. It’d be a power move to just make a dinosaur puke and retreat and just slurp it up for a little bit of food and water. I also think when it eats rotten bodies it should gain extra diet compared to a fresh one.

mellow wedge
#

As a carnivore, when you smell a corpse, have there be a new smell icon to tell if it's your same species to prevent accidental cannibalism in really low light scenarios. Will probably help new players as well who might have trouble distinguishing different carnivore bodies.

river pumice
#

REX SHOULD GET DAMAGED IF CRUSHES ON TRIKE HORN

fiery quiver
#

petra should be able to grab pray in its beak or eat it after it died in a tree becuase now i killed something in the tree and i cant eat it meanwhile i can peck at it (exposing its intestines) but i cant grab them or eat them/.

solid tide
#

Out of every mechanic ever introduced into this game, by far the worst is dilo clones.
I shamefully admit I have had my fair share of fun with dilo but every minute of it felt unrewarding and cruel because of how easy and broken they are.
The clones do way too much damage, are highly inconsistent and bug out all the time, and have zero interaction or engagement from both the dilo and the prey.
There is no room for cost-free, risk-free and consequence-free magic spell casting in this game.
Please rework this concept entirely. And in the meantime, nerf the clones. I'm sad to see such a beautiful loved dino be in this state.

paper violet
#

Individual variation, but strictly only for adult herbivores. Adult herbivores could vary in weight and bite force depending on how much nutrients they had growing up. I'm sure this would probably be something hard to implement, but maybe it could be implemented using already existing code for the enhanced digestion mutation.
This would punish lazy herbivore players that rely on grazing instead of using it as the crutch its supposed to be, and reward players that seek out diets.
It would also add some more depth to hunting. Carnivores could pick out the weakest and smallest animals, the less experienced players, simply by looking at them.

Edit: Just realised i reinvented the elder system. My bad.

modest yoke
#

add more player slots to constant queued servers... (au 3)...

south pelican
#

Replace corythosaurus with iguanadon

hybrid pendant
#

Fix Carnotaurus:
Carno in such an awkward position being as small as cerato and unable to hunt 3 things on its supposed diet effectively, two of the herbivores capable of running down a carno and the other, diabloceratops, is able to defend itself super easily against a carno, it needs to be reverted back to 1800kg, able to hunt tenontos as effectively as it was able to on spiro. It used to be in a good spot with its ram being an effective mechanic that can be used with its bite instead of its playstyle being put down to only clicking right click and praying you dont get hit. Theres no fun in that and its only personality now. Opposed to how it was on spiro, a bigger playable that could knockdown, you didnt have many attempts to ram so you could use it strategically and was more capable of hunting the things actually listed in its diet. With it's size it also had less turning capability especially while ramming it was a a train that couldnt really move course meaning it was escapable but also worthwhile to land for the carno. It's in much worse of a position now both in playstyle and how it hunts, what used to be a fun playable with more hunting capabilities is now a smaller boring playable although having great stam all you do is click right click to do damage, with a bite thats almost never used and outshined. Please revert it back to its former, fun playstyle instead of this now weak, spam ramming unfun playable.

pearl granite
#

Can we make it less rainy, I feel like there is rain every 2nd day and its annoying 🤦‍♂️

sharp hare
#

trodon posion nerf pls

thin pumice
#

This might backfire completely but let me share my frustration. I think we should revert to the old map, isla spiro. I had so much more fun on that map and a lot of the current issues I feel like would be fixed if we revert back to it.

The server size of 100 people is much more suited to spiro, as I pretty consistently encountered players on that map, unlike on gateway where I can go 2 hours without seeing anyone.

The ai spawns seemed to be much more consistent on spiro, solving the problem of constant starvation.

Deinos had a much more engaging experience and less starvation issues as the main rivers were much more populated, both by other deinos as well as people coming to drink from the rivers. You were also able to travel the whole map since the rivers were all connected. Right now on gateway, if I happen to spawn in a place that’s not as populated, it’s almost impossible for me to make it to another body of water, both because the rivers are not all connected as well as because I will simply starve on the crossing.

I don’t know if there have been changes to the shadows and textures and such ever since gateway, but the performance on spiro was much better. I average between 10-50 fps on gateway where as I had between 60-100 fps on spiro. My pc runs every game fine on max settings except for evrima and I think that’s ridiculous after years of testing and working on the performance.

So to summarise, sure gateway has some spots that look more beautiful than what spiro had to offer, but I feel like isla spiro had a much more engaging experience to offer, and the different zones (rivers, jungles, plains etc) integrated much better into each other, meaning you would meet more different species in your time playing. In my opinion these facts and surely more things that I’m forgetting to state make isla spiro much more fun to play on, which is the point of a video game. You can add rex and elder systems, or fix your existing game so that it’s playable again!

ancient plover
#

Titanoboa cerrejonensis when?
13meter 1135kg , could be much more for balance reasons
https://www.instagram.com/p/DEtpUZCC-du/

Titanoboa cerrejonensis, named for its size and the discovery site, spanned at least 40 feet in length and weighed upward of a ton.
In addition to the snake’s shocking size, the discovery of the partial remains of 28 titanoboas has begun to fill in the 10-million-year historical blank after the dinosaurs’ demise. The National Wildlife Federa...

Likes

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midnight locust
#

Mushrooms scent in sanctuaries doesnt work

muted trellis
#

seeing it more and more that there is mixpacking with herbs and carnivors
how about a debuff that you get more and more hungry in a shorter time when you are near herbies for prolonged time without attacking them or going insane or something

open rampart
#

Could we get a carno rework.
So I think we should give carno its old 1800 kilograms.
Also I think the charge should have a cooldown for its charge and it’s turning decreased when sprinting and make it so he can’t turn when charging so you have to ambush your pray even more.
We do have to increase its nockback as it is a 1800 kilogram beast charging at you with 53 km/h not like the bad nockback it has now.
And that’s how it becomes a more fun playable and more balanced playable than the weak version it has now that it can’t even hunt its own diet.

grim plinth
#

revert dib spar to what it was before the HT its too messy now

autumn jungle
#

It would be great if humans could interact more with the environment

neat dune
#

i was a Deino and spawned in swamps but i starve because of no ai

loud sable
#

I feel like Ptera’s should be able to land on the back of bigger Dino’s. Like the Deino, Rex, etc. birds land on the backs of other bigger animals all the time. It should be a thing in game 🙂

night inlet
#

flew around for an hour on ptera and died of starvation because there were no fish, almost did the same on a new spawn and then i found this.... safe to say fish spawns are beyond broken...

river pumice
#

Trike hatch looks amazing, congrats devs!

stark whale
#

It would be more realistic if scent could pick up animals that are still alive. maybe when your sniffing and something is within your scent range (depending on species) you get an icon on your compass of the general direction of an animal on your diet. Live animals give off scents that predators can pick up and aid in hunting.

fresh seal
#

let humans clime ladders, would be so fun in the towers

onyx canyon
#

I kno this has been mantioned 300 times already but pls add spinosaurus soon after allo or a bit later already

I dont just say this because I like the animal, I think it would hit two birds with one stone since it will affect not only one type of, but almost all species that are playable in the game, it adds a new competitor to the boring ways of growing deinosuchus, it is able to contest land predators as well even if it´s more so made for the water its still an apex, it provides to the ecosystem cause big deinos and packs might be able to hunt it, if skilled enough, baby spinos wandering land could also become easy kills for PTs who then get a new niche to fight in if water maneuverability is prioritised in its design. and last but not least it adds a interesting Carnivore vs Carnivore matchup to the, by then recently added, Rex.
therefore I think its a great way for getting maximum fun out of minimal work considering its widespread impact thx for reading

zenith fractal
#

Dibble hit box for charge attack is too big, I died without contact by about 1 foots reach.

sacred haven
#

Hovering your mouse over a status in the status report should give you more details about specific status effects such as Wounded, Fractures, etc. It would make the game much less confusing in regards to statuses like Wounded especially where it doesn't just mean you are injured and in fact there's more nuance to it.

hollow dome
#

Is it just me or does Omni pounce seem like you are only tickling the opponent

(Nvm guys I was doing it wrong lol)

pallid anchor
#

Please allow “Nvidia GeForce Now” to support the isle Evrima plz?
Atleast consider it PlzTI_Cry TI_Cry TI_Succ TI_Succ TI_Succ

lofty veldt
#

Let us keep walking while TAB menu is opened, please

swift whale
#

Leave Evrima as the main Beta instead of legacy

knotty garnet
#

Hello dear devs, I would be extremely grateful if you could give the admins the ability to mute players in the global chat. This would limit the coordination and the inappropriate behavior of some players and ensure that such situations can be resolved more quickly. Thank you.

wispy forge
#

troodon needs a speed buff as juvie, and maybe even overall. it cant be both small and slow at the same time. it has to have some balance to its cons

stark whale
#

Another realism based change would be not immediately taking damage once your food and water are at zero. For water mabe after 2 or 3 ingame days before taking damage and for food after 7 to 10 ingame days and you can get a debuff on stam while at zero. Just so it mirrors real life and it isn't a starvation simulator.

strong pasture
#

Cera mains- Or any Dino that can just be abusing Gastro Mutation has to be the most cringe and OP ability in the game

modern drift
#

Please remove combat perks please the issues we face with balance involving certain playables (mainly cera, teno and pachy) wouldn’t be an issue without these mutations. They directly effect balance which is quite annoying

ripe oxide
#

Let galli "thrash" bodies in a way by kicking them to let organs out so they can eat them, it would encourage it to actually be an omnivore, they can actually eat organs and benefit quite well they just can't get them. Pretty please let me be an demon galli baby killer like the lore says

zenith fractal
#

Stam recovery for troodon and others is way too slow, I am unable to solo hunt after 3 missed pounces, currently I land every attack or fail my hunts on young cera.

swift whale
#

Make Carno able to hit charge and stun Ceratos near carcasses again, like it was before the last update.

Cerato does not need to be immune to charge to be difficult to kill and be able to defend some carcass

hardy coyote
#

Would be so cool if we could get fixes for the already existing issues, instead of working on new things. Like underwater NV or troos getting stuck in things, ptera T posing instead of vertical landing, AI being broken on servers, the rain sound glitch, etc. Such a good basis for a game, Idk why they leave all this stuff broken. Servers try so hard to keep the game playable and it seems like devs just do whatever they want (:

oblique ravine
#

Habitable islands (add food/AI spawns to them) 🏝️

terse pumice
#

PLEASE add Caves it would be so peak and add to the horror/eerie Dino environment a lot. Also caves are just sick and should be in the game.

flat lake
#

It would be cool if there was a unique death animation for starving and dehydrating to death where your dino will slowly collapse on the ground and have your screen go dark until its pitch black and you are met with the dinosaur selection screen.

topaz cedar
#

Make herra bigger since it is 3 times smaller than its real life counterpart pls make it 4 meters and 300kgs

zinc heath
#

If I recall correctly, the current map only has two spawn locations for the Pachy. Both in the Northeast. It would be nice to see a Western spawn or South spawn added.

vagrant mason
#

Hello. It's high time we put the past behind us and say goodbye to The Isle Legacy. We need to update the Steam page by changing the game images, PC configuration, game description, etc., and set Evrima as the main game instead of Legacy.

runic token
#

It's very good idea to place spawn for beipi to Perimeter (this big dome) river and not even by the water, but in the middle of the forest. And please, if you read this, add some water flora.

nova shell
#

Help deinosuchus not die so easily from starvation when there’s literally no AI and not enough players to feed it.

past depot
#

can we get a mechanic where hypsis can hollow out trees and place food in there and be able to store it and give a reason for them to do this. This could come with the other stuff being added to hypsi and could make it feel polished

valid marsh
#

Carno should not be able to charge while head fractured

leaden glade
#

I'd love for there to be more "day to day" interacctions for the game.
(This can/will have to come later as I don't think the game is ready yet)
Cleanliness, care routines, and territory management could be a fun addition to the game, or atleast provide more for players to think of besides, "Spawn, Eat, AFK, and Die when FG"
There are IRL benefits to animals talking mudbaths, cleaning themselves, and going to certain areas to "defecate" possibly as well.
This may be something that isn't equal across the board, as "Territories" could also define areas of the Isle.
But there would need to be conditions for the "territory" to be established, and Idk if this is even something that can be integrated tbh.
But I'd like to see, or at least feel, like there is a difference in "roaming" vs "Staying put" as both Carnivore and Herbivore.
The main reason I want this used is to help either force people to move from areas that they are in too long. Carnivores get very little benefit from sniffing, as bushes trees and elevations can hide/block tracks from being seen.
Herbivores are often in areas for so long to grow/eat that the main experience is just "2025 bush wookie simulator"
But enabling benefits like, faster plant growth/ai spawns, faster nesting, and additional "events" or actions like marking territory, could really liven up the game imo. Especially once the entire map gets more flushed out with spawns, food, and locations, it could allow players to have Stationary benefits.
BUT, I'd also request "Roaming* benefits as well.
Some animals are naturally going to be more roaming or stationary, so maybe make it based on each playables ability to roam/stay and what benefits they get.
Just a thought experiment cause dino poop would be funny, but also a bit scary when you realize you've wandered into another beasts territory.

unreal sand
#

when more aquatics/semi-aquatics get added, especially bigger ones like spino, i'd hope that beipi gets some sort of strategy to avoid them. dolphin diving is fun, and beipi is pretty fast in the water, but if the waters are about to get more deadly, i hope there'll still be incentive to play as a tiny duck dinosaur TI_DeinoBruh

foggy jungle
#

On top of the previous suggestion I would honestly give beipi a universal speed buff. A charging croc can keep up with him And yet beipi gives it almost no food.. I like the original iteration of the Dino where you were safe from a croc that you knew was there, but could easily be ambushed if you were caught unaware, it rewarded active gameplay and punished passive players. Considering beipi is nearly defenseless against anything bigger than itself it should be pretty quick!

frozen solar
# stark whale Another realism based change would be not immediately taking damage once your fo...

I had an idea kind of like this a few weeks ago

But what if the nutrients bridge the gap between starving and just being hungry?

Your hunger hits 0, and it goes red. But you don't take damage yet. What DOES happen is you then start to use up your nutrients faster to stay alive. That'd be a more realistic starvation IMO, and gives the player more time and incentive to find food so they don't lose die and/or lose their nutrients.

It'd also give more of a purpose to keeping them high for herbivores, who otherwise right now can just ignore that part of survival once they reach full growth because they can keep grazing for infinite food.

elder tulip
#

Fix Ptera please. Every single time I have played it, I have died of starvation due to these reasons:

  • Waiting 20 to 30 minutes for my stamina to go back up, and in effect hunger is all the way down
  • Literally no fish anywhere. I have searched the rivers and ponds for a while and found no fish whatsoever.
lean orchid
#

Just a little thing, but can you change the server list from sorting by highest ping to lowest ping on the first click? Not sure why someone would want to find highest ping servers first :)

river pumice
#

Rex should get massive damaged if crushes on trike horn

(instantly yellow or orange)

carmine lion
#

The dinosaur character menu (when pressing tab) displaying trotting speed, swimming speed and running speeds would be nice.

muted trellis
#

a dynamic speed system where you could adjust your speed by mousewheel to go slower or faster ( keep sprinting in the game; this is only walking speeds)
could affect the noise you make

onyx granite
#

add snow biome and blizzard storms

hearty sphinx
#

Pteras can't circle while carrying food because both circling and pickup/drop are bound to G, and can't be changed separately. So trying to circle makes you drop the food. Please make these actions separately bindable.

sly jetty
#

Full grown rexes shouldn’t be able to pin other full rexes, nor full trikes. Seems so unrealistic

vivid pine
#

After returning to the game, I noticed that Pteranodon flight now requires spamming the spacebar multiple times to initiate takeoff, replacing the previous “hold space to fly” method. This change introduces several gameplay and accessibility issues:

  • The rapid tapping can trigger sticky keys and presents difficulties for players with limited mobility (things like joint pain, or motor control difficulties).

  • Baby Pteras expend a significant amount of stamina just trying to take off due to the repeated jumps, often leading to early deaths before they can even get airborne.

  • other baby dinosaurs have comparatively generous stamina, making the Ptera's current mechanic feel unbalanced and punishing.

Restoring the “hold space to fly” mechanic or offering it as an optional setting would improve both accessibility and overall gameplay balance hugely, it feels really unplayable right now.

half basin
#

increase frequency of taco calls? they only call once and then never again and i can never find them lol

woven gale
#

Absolutely disgusted with fatal errors on this game.

Yes - my drivers are up to date
Yes - the game is up to date
Yes - my computer is high spec
Yes - I have verified integrity
Yes - I have optimised the game for performance through Geforce and in game settings

Loosing something that takes hours to grow to 20+% (Triceratops), getting 200%+ diet, when you have a full time job and can only play in the evenings is really frustrating. I was doing well in a fight against a Cera with no bacteria I was barely on first damage screen, fight had been going on for 15minutes, he was scared and I was capitalising on his mistakes, to get a fatal error and then reconnect, to a dead dino is disappointing. I have over 650+ hours of gameplay, please fix this.

If you need more funds sell a skin type D or something.

olive rain
#

maybe some kind of corpse like things around? I know some deino players use bait so what if like a dead coelcanth washes up along river or sea turtle on beach kind of thing where you don't know if it's a trap or not could also be a good way for some dinosaurs to find food as well. maybe even bring back the scavengers as i've noticed on every server including officials i haven't seen compy or ptero at bodies only in burrows or flying occasionally so maybe bring them back but not let them eat bodies so fast

pure basin
#

I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.

swift whale
#

Carno needs a change in his diet

Add Dilo to lipids
Add Goat or Turtle to Lipids

It makes no sense for the "Small prey hunter" not to have its main prey (Dilo) in its diet

storm abyss
#

maybe add a way to kill your dino on command? like for example /unstuck but /kill or some variant of that kind

rapid bolt
#

mutation pitch: mutation that allows your dino to switch between male and female, a la jurassic park. would make nesting a bit more of an option if you end up with a buddy who'd also like to nest but rolled the same sex dino as you did

remote vale
#

make tree branches solid in the swamp, PT can't land on the branches, we just fall through and hit the water

rigid stirrup
#

Remove utah and corytho from the planned roster theres animals better then them that do the same thing like Omniraptor and Para and bloats the already bloated whale carcass of a roster

steep robin
#

Having an autowalk button would be an awesome accessibility feature. I can't play as often as I want because it strains my left hand to hold W and occasionally alt for so long.

mental thunder
#

Can we finally get a more complete controller support?

Its been a long time. I can't navigate menus with the controller. I can't use night vision with the controller. I can't use certain secondary/tertiary abilities with the controller.

Im not even asking for tiered animation speed for sticks, just adding support for core function and UI would be plenty.

arctic raft
#

The Trike and Rex should have a damage multiplier based on weight difference. However, between a Trike and a Rex, this mechanic doesn’t seem to apply, resulting in what should be an epic and exciting battle becoming nothing more than a quick, underwhelming fight. We were all expecting one of the most thrilling matchups in the game — not a two-second clash where the first one to land a hit wins. What could’ve been a highlight of the game has been reduced to a disappointing, adrenaline-free joke.
In my opinion, the issue stems from the overall damage scaling. If a sub-apex like the Stego is already dealing 1600 damage, it forces apex creatures to have absurdly high damage just to stay competitive. That creates a huge imbalance — you can spend 12 hours growing a dinosaur, only to lose it in less than five seconds. I ask that you reconsider the damage values of certain playables and adapt them to the current state of the game. The game today is not the same as when the Stego or Deino were first released years ago The core of this game is survival and the ability to adapt to different situations, along with fun and tactical combat — not five-second encounters where whoever attacks first wins (that's what path of titans is for). Please consider what direction you want the game to take. Take the Carno vs. Cera fights from two updates ago, for example — those were intense, skill-based battles that felt rewarding. Sadly, it seems that kind of dynamic no longer exists when it comes to apex creatures.

fallow crest
#

I am making a simple suggestion that isn't for balance reasons but for logical reasons. allow players with reabsorption to gain water when in mud. i mean, mud is wet, players gain water from rain and swimming in drinkable water sources, it just makes sense. and the main reason i want this is also because i can finally survive on the south east island since it has 3 mudpits

unreal sand
# unreal sand when more aquatics/semi-aquatics get added, especially bigger ones like spino, i...

tunnels were already proposed as an idea for deinos, as well as underwater caves, so i could see that working in smaller areas for little cubbies beipis can hide in. of course, beipis need air, so it would require strategy to wait until the predator has moved on/is distracted to leave. if not, i'd like some better hiding spots among the kelp/trees/rocks underwater, or anything else to help out beipi. as it stands (as a beipi main) i'm a little worried for the future, as beipi has literally no means to protect itself against deinos except getting out of the water or hopefully being fast enough to escape. not complaining about that per se, i'd just hope i can still get enjoyment out of playing my fav dino without constantly having to respawn. maybe not that big of a deal given how short growth rate is but!!!! yk!!! dinosaur fun 💗🐾 ive always loved playing as the little guy and navigating rivers to avoid where there are deinos and id like to continue :)

mighty belfry
#

Remove hackers ability to one hit u. Happend to me 2 times now, and I get really annoyed for growing my Cera to 100%, and once I go to South Plains there is always a hacker there on official servers who one shots me with full health. It happend 2 times on EU11 now. I dont know how they make it that way. But please find a way to stop this non sense. The first time was from a baby omni, second time, I believe as it looked like, that it was a 70-80% grown cera who killed me as a 100% cera with just one charged bite WHEN I HAD FULL HEALTH.

frail jungle
coarse fractal
#

change that RCON message cover the scent bar

vivid heron
#

Please give me more Stam as ptera I just want to fly man

sly jetty
#

add a percentage or indicator to let you know how long you have to heal broken bones

noble nexus
#

make it so cerato regens bacteria it would make more sense plus so annoying to get it normally (@proven atlas has my idea but i put it in a bad choice of words now that i re-read it)

thin grove
#

Why elders matters a lot to this games loop.

I’ve quoted this before and hopefully this will make more people realize how serious this is. I don’t see The Isle as much of the survival game as it’s intended to be but more of a combat simulator. Don’t get me wrong, fighting in this game is fun but shouldn’t be all it offers.

As you have a continuous growth, you will consider making it to the end and to finish your life to get rewards (more on rewards in an another post).

In the best of worlds and this game should be about survival with the best qualities of your character (good diets and mutations), reproduce and complete the circle of life. Despite the fact that this may not become 100% reality, it’s important this game heads to a similar direction.

devout plover
#

Give hypsi a shotgun spit on Alt LMB that has half the range of a normal spit, but fires in a wide cone in the direction you're facing (including being able to be aimed upward).

Spitting at pteras or moving targets is almost impossible. This means that hypsi can't reliably "defend" its nests whatsoever, and running is always the default instead of attempting to shoot down your attacker.

I've tried leading my shots like a projectile and aiming directly, but I can't figure out if it's hitscan or not. The reticle is so unforgiving in fast-paced situations that a secondary spit type would be nice.

proven atlas
gritty mauve
#

nerf dilo bc 3 dilos just spam clones and easily kill a full grown maia so nerf dilo so that less clones spawn bc people just spam it

past depot
#

can we completely remove the spawn areas? Its still causing hotspotting we all have the feeling of "ah dang I got northwest ridge or east and now you have to die to reroll for south" thats not exactly good for the game you should just spawn in and not try and die to get south or whatever hotspot you are trying to get, just make everything random no spawn areas like south or northeast or east or west just get put anywhere on the map. A random beach, a random jungle or just plains. For semi aquatics you could spawn near rivers or lakes something like that. It would almost remove this hotspotting issue this game has and along with sanctuary AI coming between now and I dunno when you wont starve and you can spawn with your friends with spawn codes so thats a solved issue. It would help negate a issue thats been plaguing the game since evrima launched and probably before that.

quaint rain
#

Focus on optimisation.
Fix the ugly textures around the map.
Fix fish AI spawns, as well as most AI in general.
Buff pachy.
Make deino playable again - no ai and now many other ponds that makes deino useless.
Fix underwater nightvision.
Nerf dilo or rework the clones - it's ridiculously OP as is.
Make rain less frequent.

worldly jungle
#

Reduce trott speed by some degree, its insanely op against a lot of things that have a slower trott speed Edit: i forgot to include reduce CERAS trott speed

swift whale
#

Changes to some dinos that must be made as soon as possible

  • Increase Carno's health and bleed regeneration (Currently it is around 20min), decrease this time to 10-13min (As well as other Playables)

  • Increase the bite speed of Omni and Troodon, currently being the longest cooldown bites in the game

  • Increase Pachy's speed to 43km, increase his head damage reduction to 60-80% and increase his bleed resistance

  • Increase the speed of the troodon juv to 25km initially

  • Dilo needs a rework to have a more interactive fight instead of just spamming clones without even getting close

  • Cerato needs its nerfs that are already in the game (Speed reduction and stam cost when using charge bite) to be more severe and happen more quickly, to prevent charge bite spam without consequence as it is currently

hearty sphinx
#

Pteras should be able the carry crabs and frogs from the sub-adult age

gaunt totem
#

add dilo back to carnos diet, i get that you want to promote hunting herbivores more than carnivores but carnos options are kind of lacking for lipids. isnt good especially for growing

silver delta
#

Can we get an option to add more paleo-realistic and terrifying sounds to animals such as Rex or para? I think it’s a long shot to ask for but I know to me personally the loud T. rex roar is not as scary instinctually as the realistic Rex sounds or realistic para sounds. I want it to sound haunting and terrifying, not necessarily just loud.

thorny pasture
#

I am not sure if possible but is it possible to add more colors for the dinos that have been released/pending release? Especially male display since they are supposed to pop to gain females attention

foggy jungle
#

if you are not a cannibal, meat of your own species should have a different meat icon than non diet / diet / rot. Sometimes especially if the gore is older and gutted it can be extremely difficult to decipher species and you eat cannibalistically on accident ( or if you're seeking to be a cannibal it can be harder to eat non-cannibal on accident lol )

fallen elm
#

idk if its been said, but itd be cool to add seperate keybinds for each dino. hate switching things up after i switch dinos and often forget

lean orchid
#

Grasslands is fanastic to grow herbies, however all the water there is inaccessible to deinos. Perhaps have the water levels slowly disappear during heatwaves and cause them to move towards more reliable water sources? Deino is already having a hard time with these fish spawns, do we really need deino-free areas for people to gather?

Personally i don't like to play deino and hate dying to a deino even more, but they really are suffering rn ;-;

ancient fog
#

Skin DLC's (BEFORE yall start getting upset this with help DRASTICALLY with funds for the isle and will help release updates faster) obv no pay to win skins but cool skins say like a leopard skin or something idk 🤷‍♂️ TI_MinmiShock 👍

modest tangle
#

u guys really need to fix the hitbox of carno..

ionic kernel
#

Drought events that cause players to have to move towards certain crowded small places of water as others such as small ponds dry up. Could be like migration where a natural event causes players to move to an area and interact.

loud canyon
#

We gottaaaa get some more official server admins, we got a whole server full of people who would help with the recent just surge of cheaters and the current admins are usually busy and these guys are taking advantage of it.

cedar kindle
#

decrease ai food even further on land. The fish spawns should only have elite + normal fish. Get ride of the jumping fish spawns They give deinos position away. Tripple current food timer. Deinos should be able to eat once a week to two weeks at most. The same goes for the other larger predators. That amount of meat would take a while.

split arrow
#

This game is starting to give me that for honor feeling I’m starting to really hate it especially with the current roster and everytime I try to have “fun” I’m constantly getting killed in the dumbest way possible, a cera shouldn’t be able to keep up with me let alone chase me for 20-30 minutes as a carno, herbi players seem like they wanna eat meat more than the carnivores in game, patchy shouldn’t ride my ass as a dilo when I’m at 50km, trikes thrash shouldn’t one shot me if I’m eating it from the back or jumping over it especially when it’s very small, it’s ridiculous how many bugs there are, how many small playables there are, and how I’d rather watch the game for enjoyment than play it because YouTube only shows the good parts about it, not to mention how long production takes for literally anything to come into the game I’m legit a full blown adult now and I’ve been playing this game since I was a child, the isle is the only reason I had got a pc in the first place and I just want it to be good again.

vagrant mason
#

Pls add a mutation the less stamina you have the more damage you deal

sudden nymph
#

Please work on the optimization! I’ve got a mid-range pc and only get max 60 fps in some parts of the forest (with no players around). I can run Ark Ascended at 80+ on singleplayer!!
Not to mention any time another player steps into the vicinity of my dino the frames drop DRASTICALLY and sometimes feels like I’m watching a play by play in real time while not being able to do anything about it.

All my settings have been set to LOW and I run the game on fullscreen to no avail. Please fix!!!

river pumice
#

give us elders quick as possible, the game sounds like a loop rn

sand schooner
#

Stego on dilo's diet

sterile phoenix
#

Obligatory "Anti-mixpack mechanic" suggestion

I don't care how, but this game isn't PoT.

"Their working on it". Cool, so give us an update then.

Inb4 "just go play unofficials" more people play on unoffocials than officials because of mixpacking. You cannot claim the game is a hard core survival or realistic so long as you can mixpack. The devs themselves don't like mixpacking.

ancient plover
#

#general-feedback message This is actually a good idea. If there were droughts it would also force players to go to where the water is deep, which is where deinos would be and thus the deinos would have a chance of eating other dinosaurs and not just each other. Thus the deino hunger epidemic would be somewhat fixed. It would also add apprehension to the game and not the bad, annoying kind, but the fun kind and more purpose, which is something always needed.

proven pivot
#

Make mz’s larger, have a longer duration, and have more food. After that’s implemented remove PZs. If you do this it would actually allow for herbi movement to be more predictable making the intended point of MZ’s more effective.

Edit: also refer to the droughts idea, I like that as well

spring sierra
#

So if there is going to be no fish lets at least make it give more then .2% for your hunger. Deino is dead. It is safe to drink anywhere rn

vernal creek
#

Make the new puddles dynamic. Have them fill during rain showers, deplete as dinosaurs drink from them, and eventually disappear in dry spells. Visiting these puddles can be a hit or miss for traveling dinosaurs, and some may choose to go to more stable water sources instead, allowing deinos a shot at ambushes. Dynamic environments add new experiences and playstyles and help make the world feel more alive.

lethal dock
#

please do something with deino's gameplay. it is drastically hard to find anything at night in water because of the lack of night vision. it being on makes no difference because everything is still dark and you can hardly see your own silhouette, on top of the fact of elite fish spawn issues. it makes it hard to grow enough so you're able to hunt herbis.

onyx canyon
#

Can we add a more realistic camera zoom to troodon? Every Dino I play when I zoom in close to navigate through bushes, I am clearly on eye height with the camera, this is not the case for troodon which I would like to see in the future as a QoL tweak for troodon idk if im the only one we´ll see

devout plover
#

Let Official Server Admins slay people/wipe their server data if specifically requested or it's necessary.

As in, if they're irreparably stuck with no other way out.

My partner still has NA 2 completely unplayable because a spawn code sent him into the void, his creature is unable to starve/dehydrate, and upon contacting Official Server Admins we learned that there's nothing they can do. They aren't allowed to slay or wipe server data.

The only fix is to DM Punch, who is understandably busy and can't get to these requests in a timely manner. We haven't been able to play on NA 2 for a month because of this.

When you have a game-breaking bug like spawn codes immortalizing your animal in the void, you need to have a reliable way to get the issue resolved for players in a timely manner. The fact that this same bug could potentially rear itself on every other server over time and, eventually, lock you entirely out of Officials is insane.

We're not the only ones afflicted, either. Searching "void" brings up a number of other people with the same problem who have gotten the same answer.

echo tusk
#

this game is go bad i cant ever see anything on land or in water because of how dark it is and there's never food if your a carnivore like make the player count bigger or make the map smaller

surreal fog
#

Please let Troodon be able to drag big organs out of bodies TI_Succ

primal parrot
#

Please update tree hitboxes. Most of swamp has trees with very sittable branches that small herras can't sit on.

livid wren
#

fix the hackers

radiant stag
#

Can we get literally any other anticheat? EAC has been a bane. Half the time the software it thinks is a cheat engine is the game itself. I'm, tired of losing 6+ hour growth time, because easy anticheat decided to break on me, and not register an hour worth of inputs but still drain my hunger and water as if id just been idling for that hour

Just lost a 68% trike because the anticheat "couldn't be verified", after I had verified all game files and ensured the anticheat was functioning with another game. EAC doesn't like the isle, it breaks constantly and it doesn't even work to begin with. Speedhackers make up a significant portion of the official server population, and hell their game seems more stable than mine!

I've booted my PC with nothing else open bar needed processes, + the isle, and EAC has still told me im "cheating". sick of having to reinstall the game every damn time i want to play in HOPES the anticheat doesn't kill itself, and then lose my trike anyway

gusty birch
#

Add Quetzalcoatlus 😄

worldly jungle
#

Cera body buff doesn't make sense

Make it so Cera can't have body buff from small player bodies, at least bodies that they can't carry should have body buff. Why should a Cera get body buff from a dead troodon? What worth is it to the Cera for it to suddenly become a dark souls boss fight?

Half the time of my Carno gameplay I see Cera packs carrying small raptors, Carnos and such and it's especially annoying when they keep moving the body to you everytime you move away, not to mention the overpowered mutation that should have been removed a long time ago, Gastronomic Regeneration enabling them to heal significantly and destroying anything that tries to fight back or can't run away.

civic tendon
#

i would kill for a way to eat every berry at once as a trike my stomach litteraly stays at 20%

radiant stag
#

Hire volunteer cheat admins

"hiring admins would cost too much" people would volunteer to monitor the game for hacks/cheaters. in fact, unofficial servers are all volunteer run! and they work well when given proper direction and team structure. it also does not take much to "train" an admin, and all admin activities can be privately logged to prevent abuse. this is the isle community, people will cry for a justified ban or dinosaur execution, they will ABSOLUTELY make a stink if admin abuse occurs. admin abuse isn't going to be something anyone gets away with.

i'd start volunteering my time right now if given the chance.

having volunteer cheat admins has multiple positives for future development of the game, including but not limited to:

  • freeing up core team time and generally allowing a healthier work environment. you will have a dedicated volunteer team dealing with cheaters, which will keep the heat off core moderators and admins. as it stands, the community suffers severe toxicity because the cheaters are ignored. i can't even imagine the impact this is having on the development and community managers. let a dedicated team field the complaints, and they will eventually become more constructive, and less toxicity will seep into the wider community.

  • players will actually feel listened to. It's no big secret that this channel feels like it's here just to make us feel better, and is never actually checked. implementing cheat admins is one of THE most requested pieces of feedback. actually doing something about it will undoubtedly prove y'all are listening.

  • people can actually recommend the game with confidence. recommending someone buy the isle right now comes with several caveats, one of which often ends up being "but don't play on officials, the admins let hackers and toxic players run rampant". people being put off the official servers is bad news for the future of the game. y'all are coasting right now on being the only "known" survival-focused dinosaur game that doesnt have MMO elements such as ability icons and specific attack cooldown timers. you will NOT have this advantage anymore come mid 2026. it's time to take your competition seriously and respect your own efforts and team members.

  • people won't be forced to play the game in the way dondi constantly blasts. right now the only way to grow on officials IS to find a quiet part of the map if you're solo, because of hackers, megapackers/mixpackers etc. want people to play the game as intended? actually give them the environment to do so

  • not solely relying on a broken mess of an anticheat is a good thing. it has been proven time and time again that EAC is not cutting it, i see multiple hackers per gaming session on officials. if you have paid for EAC, you are getting scammed straight up.

and many more! if you want a more full list, let me know and I'll get that whipped up for the team

the excuses are wearing thin.the initial time investment will pay itself off with happier players.

sacred haven
#

Add debuffs back in for having a bad diet or no diet. This was in the game before and acted to help reduce the impact of mixpacking by weakening things that left their routes for extended periods. This would also make herbivores that only graze to survive have a consequence for not taking care of themselves.

rapid bolt
#

Another potential anti-mixpacking measure: make carnivore dinos' hunger start to increase more rapidly when in prolonged close proximity (like, within pouncing distance) to dinosaurs not in their species (and, for cannibal dinosaurs, any dinosaur not in their group, which will have the current meta based bonus of discouraging cera and carno megapacks). The implication being that hanging out with potential edible morsels for too long will start to make carnivores feel hungry.

jagged snow
#

The fixed six slots for latching onto prey doesn't scale well with larger and larger creatures. Raptor is pretty powerful with its grapple so I don't see it as necessary, but troodon could use some extra pounce slots with all the acreage you get on 2-tonners-and-up, instead of snapping to an already used slot and getting stunned.

reef sinew
#

Adult Beipi jumping sound in water shouldn't be louder then with 50%. It is way to loud as adult.

keen tartan
#

Not sure if it's already functioning this way, but Pteranodon glide to drop ratio should increase as their wingspan grows.

coarse zodiac
#

Hello everyone. I heard about the idea that hypsi's will be able to build nests in tree's or something and this got me thinking. Wouldnt it be cool if Beipi's where able to build burrows like beavers do now adays. Not like dams but little safe burrows that you would enter through a narrow passage and be able to hatch eggs. Maybe only smaller crocs or something could enter and be a threat but you would be safe from bigger animals.

junior wedge
#

Make Trike S diat just like dibble. We already got the other 2 biggest herbivores stego and maia for // diat. So it would make sense for trike to give S just like dibble. And if you have the Canni mutation as a Rex it should give •°• diat.

quaint rain
#

Please nerf dilo. Literally why is it so OP? It's unengaging for the dilo player also, who can just stand on the side and spam clones without having to actually go in and fight.

proven pivot
#

FIX Diablo and carno hitbox. Make them accurate and don’t let them knock things over just by clipping tails…

river pumice
#

Cerato should lost more and more stamina depending on how much time he's holding his ability

ionic kernel
#

Give players who nest a fourth mutation.

This would reward players for being a parent. As it stands right now parenting is an act of kindness for other players with no real reward for yourself. If this is done then not only would nesting be more encouraged and rewarding but also things like sparring and competition for the right to nest would be seriously a natural part of the game. I would gladly spar my friend for the right to have a fourth mutation and im sure many would agree. This not only makes nesting more rewarding but also gives a natural incentive to spar and compete for the right to reproduce.

scenic sandal
#

remove the abililty to pin someone as omni and in the future with allo and rex (with allo and rex i do think they should be able to pin stuff like proto and ava but only after a weight of at least double of their prey if they pounce head on) from the front if i looks like it shouldn't. For example all current and future ceratopsians like dibble, trike, proto, and ava, aswell as some other dinos with weapons on their head.

marsh hinge
#

Dryosaurus Specializations in Burrows

Customization
Dryosaurus could be capable of customizing its burrow, and digging it up in into its own shape, it could dig out alot of rooms for different needs. If it feels like it, it can also block of some roofs back by soil if it finds any to cover the spot with.

Farming
Dryosaurus could be capable of farming by taking seeds of different plants that can live without sun as much into its burrow. However, it will have to place them specifically in a spot where water can drain down the burrow when its raining, or the dryosaurus could have an ability where it gathers water into its mouth/crop and spits it at a plant it wants to water. It would always have to maintain the plants and it should always make sure it doesnt eat way too much off of them so they dont die.

Gathering Water
As previously mentioned, water is going to drain down the burrow hole as it rains. Depending on how much it rains and how long it rains, the burrow will fill more with water, so its good for the dryosaurus to build extra rooms for the water to go in, where it could be later used as a drinking spot. However, it wont last there forever, as it slowly drains into the soil when it doesnt rain.

Nesting & setting up sleeping places
Dryosaurus could be able to gather sticks into the burrow to make nests, as it would be better rather than leaving the babies outside. It could also gather dried grass/plants to make a sleeping area for itself, where it gets lesser hunger/water drain when sitting on those as it feels comfortable.

jagged snow
#

I hope escaping into a burrow is a fast action, and not one you have to stand still for like in legacy. Being slower than all your predators means you don't have much time between evades. Maybe consume a dodge charge to dart through.

dreamy aspen
#

I am playing trike and the night vision is so bad pls make it better when it’s night you can’t even see your own character it’s that bad

hearty sphinx
#

Pteras start to starve 14 minutes after spawning and die after 11 more minutes. So they have 25 minutes to find food.

As a FG ptera the thirst and hunger ticks are almost the same. (Stomach drops 100%–0% in 50 minutes, while water drops 100%–0% in 45 minutes)
But as a freshspawn, when you start to starve after 14 minutes, there is still 60% water left, because growing lowers the stomach, over the normal hunger ticks.

I would understand if only the diet run out this quick, making the ptera have poor diet, temporary infertile and 0% increased growth rate. So the more experienced players can grow quicker.

Starving after only 14 minutes is too punishing for new ptera players, when they probably still focusing on the controls, flying and looking around. They should be able to enjoy spawning, not forced to immediately look for food.

So the grow hunger ticks for pteras should be decreased. Even at least temporarily for the first 10 minutes.

PS: The Efficient Digestion mutation (20% slower hunger) only counts for the hunger ticks, not the growing one.

mortal roost
#

I know that rex isn't even out yet never mind finished but if it's bite force isn't given a heavy buff how is it supposed to even stand a chance again trikes 1 tap combo

fiery quiver
prime smelt
#

Did Avaceratops possess the ability to dismember/carve off meat from carcasses to consume, or was it restricted like Gallimimus, only capable of grasping small dinosaurs with its hands/mouth and swallowing them whole?

old forum
#

Game is good

stark whale
#

Hunger across the board needs to drop much slower. This is a survival game but animals aren't constantly hungry to the point they need to be nonstop eating in order to not starve to death, I'd like to be able to move around the map and not have to worry about if there will be ai spawns where I'm going or actual players to hunt in order not to die. Find a good balance so we can do other things in the game besides constant hunger management.

proven pivot
#

Make omnis pin cancelable as soon as you press space. I’m tried of pouncing something and being stuck on it

ionic kernel
#

There is no actual serious plains biome on the map that is a vast expanse of any kind. Trees seem to intrude on these environments more and more every update to where every area feels the same besides highlands and swamp. When you were in plains in spiro it seriously felt like this is where a herd of gallis would run wild and free. Now at south plains or northern lake on gateway it often feels like its just a moments rest from endless forest

wooden apex
#

mmmmmmmmmmmm, can we play without cheaters??????? Get a good anti-cheat? Send reports with one click in the game?? Don't search for a ****** channel in discord for a moderator? Ban them in real time, not "sorry, we were having lunch, still relevant"? Is it too hard to do this in 5 years? But it would be worth it, want to drop the game because of cheaters

tawdry sundial
#

We must BAN hackers.

wicked jungle
#

Change the mutation system to be more long term survival-oriented! I made a post on the steam-discussions on that topic

raven steppe
#

Can we have a /kill command when at the young growth stage? Sometimes it’s just so hard to die lol so you have to either find a cliff (sometimes fail) or starve.

formal iris
#

I think a delete character button before you enter the server would be nice. Especially if you get stuck in something 🫡

grim flame
#

In ur game u need walk like 80% of time and u have no autowalking button? In what reality it can be real? Just in our clown world i think

torpid ocean
#

A Questions channel TI_DryoDisap

marsh hinge
#

I know people are gonna downvote on this, and that you are already working on many things, but please focus a little bit on ambience over playables that are gonna release in more than like 2 years. The game looks beautiful, but there are many things to consider in the ambience and overall look of the game.
For example: I couldve spotted a hypsi hiding in a plant 20 meters away because it didnt load up, which kinda ruins the whole point of a playable that depends on hiding in foliage. Another thing is that waterfalls are kind of choppy. And another thing is that ambience is sometimes broken, like it for example doesnt play in certain areas for some reason. And the last thing to mention is that water sometimes changes colors, like ive seen it turn orange for a few seconds and then turn back to normal.
Things you could add to improve the immersion of this game could be ambient AI, I loved that in spiro when a deino chomped at a bush, and the ambient birds flew away, or just ambient lizards and bugs crawling around wouldve been cool.

glad lintel
#

We need more A.I. spawns, or half eaten bodies around, please don't make them dependent on player count like legacy that was cancer, also fish. Everyone's complaining about that for good reason. Deinos and Pteras are suffering because they literally rely on those to live, especially PT and young deino, and there are none at all. Also giving any underwater dino a hidden "submerged" buff that causes land A.I to not run away would be great, because they run on proximity alone. Also, amphibious dinos should recover water faster while swimming/underwater, or be able to drink while underwater. (REAL CROCS CAN!)

runic wing
#

Can Deino get more underwater vision please???? We can't see anything. Not even 2 ft ahead lol

merry mountain
onyx creek
#

I am new to the game got around 20 hrs. I absolutely love the concept but ai is so scuffed. How about a ai hotfix asap

pulsar glade
#

When you sniff, have organs be the actual diet they give instead of the diet the dinosaur's organs give. So for example when you sniff have heart show up as S, intestines as // and the lungs as 3 dots and maybe even stomach as the highest diet the dino had

worn parrot
#

both links to the website from steam and X arent working

hearty sphinx
#

Starving lowers weight and strength, not health. Or only do after some time. Have dehydration be the stat that kills.

flint vortex
#

When will humans be acc good? and when will we be able togo into building fully??

dusk lake
#

A QOL thing- When eating Gastroliths- Add a small icon on the stomach to show you have the food drain buff (Debuff?). So its easier to see when you should or shouldn't stop eating.

azure bane
#

Hey Islanders,

• Make the game look beautiful again. (IDK why the Game looks worst after trike update)
• Fix performance and FPS. (So bad after update too)
• Pteranodon stamina regeneration. (the only dino that can fly and It is PAIN)
• Make Herra climb good again.
• Fix the AI.
• Fix loud storm and bush sounds.
• Change the baby Troodon's speed.
• Adjust night vision so it's not pitch black.
• Fix the hacking problem (seriously the BEST problem)
• Fix the drink/eat bug (4 years with this bug).
• Fix the pounce (sometimes im stuck and cant do nothing)
• Stop changing things that already work.

If you fix one of this things that so many people say every day, more people would want to play your game.

silver delta
#

most engaging ptera gameplay

primal relic
#

Introduce Diminishing Return (DR) to stuns. Being chain CC'd with no counterplay is bad gameplay, especially cause your hour long investments depends on this. If you afraid it wouldn't be realistic in terms of visuals, introduce an animation that plays after being stunned for like 2-3 times in a row. Your dinosaur goes into a stable stance when being hit by the stun (be it a knockdown from diablo/trike/carno) showing it "learned" how to combat said knockdown after a while. Obviously you should introduce it carefully and it should probably depend on weight or some kind of other factor. The point is, Chain CC in any game is garbage unless you either have a way to break it or there is diminishing return applied to it.

vernal creek
#

Red paths should return, albeit less "perfect" in their shapes. They were a staple of Gateway's aesthetic, and losing them to a repetitive texture that is much too similar to the gastrolith texture makes the entire map look less appealing. In addition, these new paths (as well as some mountain textures) struggle to render without being stared at from a foot away, leaving the entire map looking muddy when paired with the (also poorly rendering) new grass. When Gateway first dropped, it was gorgeous- mist, water caustics, rainbows, dynamic lighting... Over time all of these have been taken away. Please spend some time focusing on the map so that we are once again enchanted by our surroundings.

grim plinth
#

can we get actual good textures instead of these ps3 ones all over the map

vague shale
#

Colorblind mode please. I NEED IT

tawdry tulip
#

In the future, it would be beneficial to add adjustable, per-server elemental weather disasters that server owners can switch on or off, and adjust their occurrence rarity. Like flash floods, tornadoes during storms, and being struck by lightning, ocassional eartquakes, local storms or hurricanes, maybe a local volcano active, semi-active, spitting out lava and volcanic ash and rocks in its vicinity, adding to the survival, given on island isolated by the sea or the ocean, these events would be rare and occur randomly rarely. I feel like it would enrich the realism and survivability, affecting certain zones, migration zones and etc. I just think it would be good to see that in The Isle as the game develops further.

carmine obsidian
#

Suggestions for Improving Deinosuchus Gameplay in The Isle: Evrima

1.Improve underwater night vision.
It's currently extremely difficult to see anything underwater at night, especially when hunting or searching for fish. Enhancing night vision clarity below the surface would make gameplay more immersive and manageable, without giving an unfair advantage.

2.Increase elite fish spawn rate and frequency.
Elite fish are far too rare right now. In a six-hour session, I only encountered one. Deinosuchus heavily relies on these for proper progression, and the current spawn system feels frustrating. Boosting their spawn rate and reducing the time between spawns would greatly improve the experience for aquatic players.

  1. Add normal fish spawns near Deinosuchus spawn areas (like the swamp)
    When first spawning in as a juvenile Deino, there are often no fish nearby at all. Adding regular fish spawns around swampy Deino starting zones would help new players survive and grow more reliably without forcing them to wander for long distances as a vulnerable hatchling.
quaint rain
#

can there be actual communication from the devs?

Its been a few weeks since new bugs released with the update, specifically the ai. There was a hotfix, but it didnt fix all of it. There is zero fish ai and it's not being addressed. Makes you wonder if the devs even read the feedback at all, It would be nice to know if our feedback is actually taken into consideration or if there is anything being done about bugs in the game.

worldly jungle
#

Let us see players HP in Replay recording (F2) this can better help us detect hackers and know which reporter is lying about HP.

pulsar glade
#

Game optimization, we all want it, we all need it, I dont want to have a super PC to play the isle 🙏🙏🙏

brittle blade
#

fix the raptor pounce soon, they can get rid of you while the back slot like u were in a side, (i even got clip of that), right now raptor is unplayable

solid ermine
#

there are alot of holes in the maps and as a baby i keep getting stuck and cant get myself out is there something we can do about that?

sand schooner
#

I know this might be way out of the way of possible things and there are more urgent matters, but wouldn't it be cool rather than MZ's or PZ's dictating the "hotspots", we had temporary environment events that would make dinossaurs need to move around the map? Heavy floods from intense raining making way more of the map submerged in water, vulcano erupting or releasing toxic gas and slowly taking away dinos hp from inhaling the air around, land slides that create different terrain on commonly traversed areas and new mudpits, popular road paths getting blocked by fallen trees that were struck by lightning during thunderstorms.

ancient plover
#

Petra is extremely hard to play with it's current stamina. The map is ginormous and I'm out of Stam 60ft off the ground.
Skill plays a large part of this game but spending most of my time starving in a tree trying to regain stamina is not good gameplay.

nova lagoon
#

reduse CC get up time, it took skill to get the second hit in b4 the changes.

jagged pine
#

Swamp re-work.

Add mangroves to the swamps to make it look more realistic and add a part where fresh water and salt water meet wich make the mangoves look cool

vagrant mason
#

Hello

scarlet ember
#

If Beipi cannot graze like their omnivore brother, the gally, then Beipi should be able to eat organs.

I have all these croc and troodon bodies, and I cant eat them >:(

zinc heath
#

A second touch on the Pachy, which might not concern many but I think could put them in a much better position without harming the ecosystem.

Increase their maximum speed from 41.8km/h to 43km/h.

Seems like it's barely a change, but it makes a ton of sense. They're currently 1km/h faster than the Cerato, but the Cerato is much more maneuverable and seems to have more stamina. Increasing the Pachy to 43kp/h gives them a chance to escape the (slow?) tanky Cerato. Whom are basically immune to Pachy's stun/fractures.

Why 43kp/h and not another number? Simple.
43kp/h leaves the Pachy 3km/h slower than Omniraptor, and 6kp/h slower than Carno. Allowing both predators to escape, or reposition when fighting Pachy.

It's a very simple change that would make Pachy more viable than what it is currently when matched against Cerato. It gives it the opportunity to escape without running down the other predators.

glad lintel
#
  1. Change some mutation perks to "Adaptations", permanent buffs gained via completing objectives. Like the saltwater deino buff, or better bleed resistance, increased stamina pool etc. Essentially all the lifestyle mutations currently implemented, but they don't take mutation slots. Surviving longer should reap more benefits.

2.Enviormental buffs- More things to interact with that encourage specific player behavior and learned paths. Rolling in mud helps stop bleeding and that's a great, but what if it gave you 20 minutes of bleed resistance preemptively (mud caked)? what if drinking from deeper water, beware the deinos, gave you an increased max stamina pool for a while, clean water buff, getting players to risk it. Swimming moisturizes, decreasing water drain, certain plants give herbis solid buffs to stats and growth. We could have "Cravings" for specific dino groups and their organs for similar buffs, as they provide different nutrients, but certain plants could give a boost as well, like a natural steroid.

For either/both of these features, You can also have certain environmental spots for special actions, that grant a temporary buff, AND if repeated enough grant a new adaptation, some are species specific, though some might be used by multiple species or be near other species environmental objects. Mineral lick rocks, horn/teeth/spike sharpening spots, mud holes, plants/A.I. that only grow or spawn in or next to deep water or specific areas, these things can all grant temporary environmental buffs, and eventually adaptations, which stack with the temp buff. The important thing is that using these spots uses them up for a while, so if it's been used recently you'll need to wait it out or find another spot if you want the buff again or are trying to progress to the more permanent adaptation.

Careful placement will lead to frequent predictable patterns.

grim basin
#

Sup ya'll, Struggling deino player here- still.
Anyways Ive noticed something about the FPS that seemed to strike me weird, and I did some testing on my end. Im NA here - and as follows are my results :
High populated EU : FPS will drop/lag upon nearby/encounter with another player. Tons worse when grouped together - AND EVEN WORSE when different species are congregated together.
Low pop EU : FPS Drops / lags Upon encounter of 2 or more players nearby. Even worse when those 2 players are grouped together.
NA HIGH POP SERVER : Good connection - yet fps drops when in vicinity of a DIFFERENT SPECIES. FPS drops also when more than 2 of same species are around.
NA Low pop servers : Not much fps drop.
My theory, Based upon results : Fps drops due to connectivity of environment, game, and players. The system or engine can't handle it now, everything looks trash, and you have in game issues when players are now nearby one another, hence dropping frame rates to try to stay connected.
I have yet to find another finer explanation for this, as my test results have yet to fail me.
ALSO ON THE (Rather stupendous) rant on there being no fish in the water... THERE ARE FISH OH MY GOODNESS! But i only saw them congregated spawning rapidly and crazy at the water access, where that new water cage was at. 4 elite fish inside, 1 right outside the walls of it. Continued to search other servers (this was na 6) and failed to find food.
All land food never comes to the water, if they do, they swim, and run. if near water, you swim underwater nearby, and they dash away due to proximity. (Heck, even chickens used to run up to me and attack, being territorial, but i cant even get that to happen now.) Anybody else's thoughts or happenings to find similar? Hit that check

scenic sandal
#

instead of instantly coming to a complete stop when running into a slightly steeper slope than what your allowed to ii think they should change it so you can slide up them depending on yyour speed and height of the slope longer slide for more shallow ones and shorter ones for steeper slopes

wild ore
#

The /unstuck needs to be fixed just lost a Cerato because using /unstuck kills youi apparently. Each time I used it I was pushed further into the rock makes no sense.

unkempt viper
#

why isnt there a restart button in this game yet... its sooo fun running around looking to die when youre just trying to quickly get on with the next thing

olive swift
#

Wanted to posit the idea of an Isle Mobile version. Phones are strong enough now where a basic version of legacy at least could get ported to phones with some variations to gameplay(such as changing growth rate times to half what they might be on PC).

There is a big market there that's untapped at large. PoT is an exception but they certainly went for it. Other companies are making Isle clones that get progressively better, I think it would be a worthwhile endeavor for the devs before someone makes a damn near identical clone and copies/steals their ideas.

There's already one that isn't as good aside from PoT that I've seen, The Cursed Dinosaur Isle. You can clearly tell where they get their ideas from.

frosty flare
#

I am humbly requesting @real sentinel read this message and the one below it. Thank you for your time and effort

stone coyote
#

What happened to the ocean shores we had in that one trailer give me ts 💔

sturdy imp
#

guys where i can find report thing in discord

reef sable
#

why can trikes thrash attack hit u while ur ass riding it?

rapid bolt
#

many of the newer dinos like maia, trike, and (from what we've seen) rex and allo all have really limited color palettes for their skins and it gets boring. it's especially limiting with male display colors which have all been just reds, pinks and oranges - if you're not planning on largely expanding their basic color options, at least give us a wider range of male display colors?

undone moat
#

Please please please make Evrima compatible with DirectX 11, atleast try it because i have been waiting 4 years to play it and i still cant because my pc doesnt support DirectX 12

vast vector
#

Let Beipi and later Astroraptor sleep and Safelog on Water?
Their Real Life counterparts can do it too
(Photo shows a Safelogging Duck)

brazen mural
#

some textures looks good from close but garbage when you look from far, please fix that

latent cairn
#

we need more active server admins

strong pasture
#

Add a Super Admin or Head Administrator that can pass on daily or weekly notes/updates to the community! OR add another DEV that can focus on that portion of things. Just to keep the players more in the loop. We appreciate the DEV BLOGS and the occasional chat discussions. But more transparency would be amazing!

Also again, choose the next best candidate(s) For a administrative position to enhance quality of game play and a fair experience for all! Even if there were multiple admins that could cycle betweem multiple servers that would definitely be better than the few we have that are struggling to keep up.

lean orchid
#

Pattern B on dibble is so pretty, A+ on the design there :D

wicked portal
#

Hackers hackers hackers hackers hackers hackers hackers hackers hackers hackers hackers hackers hackers hackers hackers hackers…

not sure how much more I need to stress this. But I feel more work should be going on with figuring out how to make this game enjoyable again by not constantly fearing getting your FG Dino one tapped by a FS baby galli… I don’t understand how you can continue to work on new Dino’s and mechanics knowing your servers are completely plagued with hackers. It use to be that before you could play without fear during the morning/day hours, and anything past midnight would have hackers. But now the hackers are so out of control they just blatantly play freely at all hours of the day. Please try to focus on making this game more enjoyable again by ridding it of all these hackers with a new and improved anti cheat. Even if you asked the community for funds to help with a top tier anti cheat system, I’m more than positive you would get a positive response along with support.

scenic sandal
#

Give us custom fps limits plz

nimble wolf
#

please fix this grass patch near SP, it looks so bad and lazy

swift whale
#

After the Trike update, the graphics became much worse and uglier, but even so, there was still a loss of fps for many. Like in my case, where before it ran at 50-60fps but now it doesn't run above 30, even if the server is empty...

I know you're changing engines, but if you're going to make these graphics and textures ugly, is better at least run the game with a good fps.

ebon stratus
#

Hi can someone help me with this error? i tried everything and still pops in, does someone had the same error? thx u!

woeful frigate
#

"Im scared/i give up" animation-call would be cool in interaction TI_Perfect

ripe oxide
#

Add physics to more of the human bases.

Doors, tables etc should be physics based to allow for player interaction, bonus points if you can barricade a door or hallway when being chased as human, interactable doors is a must have, certain dinosaurs being able to open doors (omni, rugops) would be amazing.

additionally vents should be added to some structures as alternate access for the smallest of dinos to allow them access to facilities with locked doors, a similar concept is present on east docks walls.

overall more dynamic environment would be great, the gates and doors in the outside sections already have physics and it adds so much to the ambiance and immersion, shutting gates to prevent something from getting in and seeing them blast open as a carno charges through is amazing. Another similar feature is the apex destroying fences ability, another feature that i love and that is a massive step in the right direction imo.

for optimization only make physics apply when a player is close or has toutched a prop recently

grim flame
#

Do max players limit on official servers at least 200 people, better 500-700 for so huge map, but at least 200, limit 100 players on server it is too small

signal hearth
#

Make Yutyrannus a thing pls 👉 👈 🥺

muted trellis
#

please dont add to many dinos
at one point it will only be you see some of the roster never or its only one of all more depth than broadness please

crude crystal
#
  1. get rid of storms 2. reduce storm noise 3. make it easyer to see.
half aurora
#

herbs are overbalanced

river rock
#

Make diets last longer and spread out certain ai to different areas so it promotes going to different places on the map instead of someone chilling at one spot for a while. Either that or just make ai like it was before at many different areas. Ever since the hotfix ive been stuck near east pond or else i starve, very boring gameplay recently

tepid wagon
#

It would be cool if you could stumble in the baby phase when you run for example. Because as a baby you are not yet good at walking.

velvet nacelle
#

Hello,
For context, I'm playing as a Deinosuchus 99% of my time, on official server, with at least 60+ players, and played for almost 140h.
I like the game a lot, but every time I'm playing, I feel frustrated.

  • Most of the time, I do not see anyone and when I see one, it's another Deino that eat me because I'm small. Or, I'm not big enough so can't grab anyone
  • Don't see a lot of fish (around 1 run of 3) so really difficult,
  • Safe drink zone make it way more difficult to survive,
  • Ground NPC see you when underwater, don't even try to catch one,
  • Ground NPC never go close to the water for drinking,
  • We are blocked close to the water but can't go around the all map in water (some changes was made recently but still),
  • Some water shadow glitches, I can't see anything sometimes,
  • Patrol zone are killing me, there is 100% of the time nothing there,
  • Personal record was ~60% growth with a lot of luck

I think thats all the main points I wanted to say today. Again, I really like the game. But I hope seing some changes for Deino in the near future.
Thanks for reading.

primal relic
#

Migration zone and Patrol zone are compiting mechanincs, they aren't complimenting each other, they are making each other irrelevant. Either do Migration zones properly, or keep Patrol, whichever you like more.

eternal flare
#

If there are external tools for the map and any experienced serious player is going to use them or already know the map there is no reason for the map to be inaccessible in game. All it does is increase the burden of knowledge on new players and prevent less determined new players from joining the game.

drifting needle
#

stop playing favorite to herbivores. Please fix the AI, it is once more the starving game to any and all predators.

lofty silo
#

Please make possible if someone download server files, install them and create server on his own PC - to be able to join in his own server even from the same PC - without error. Not everyone have money to rent server, or have 2 PC's in his home.

blissful lake
#

plz fix fish spawn for croc's as there isnt any

clever vault
#

The fish spawns are all over the place. I've been seeing hardly any the past couple of days but yet there was an ungodly amount the 2 days prior. Please fix this because I hate spending 6+ hours on a deino just to starve to death

quick light
#

Add a command to slay our dino.

quaint rain
#

fix diablo's gastrolith eating sound - it sounds like it's eating plants

vale ledge
#

im wondering about the players' opinion about the growth system.
right now its working great and i love it, but as a realism fanatic im still not entirely satisfied with it as a growth simulation.
real animals age isnt tied to their size, but in the game if you grow slower you are in a way younger than players who grow faster and seem to age faster. now i realize that having poor diet irl can cause delayed maturity, but heres the thing: animals of the same age will have different sizes. As the game is now, every player is made equal for their species eventually. even with poor diet.
what i propose is: growth stages on a time limit. as in you spawn as a juvenile, and you have a limited amount of time to grow as much as you can before reaching adolescent. repeat that for subadult and adult. depending on how good your diet is, you will grow to be bigger or smaller than your peers, culminating in a fully grown individual whose size reflects how they've played their dinosaur. those who managed to maintain a good diet will grow up to be big, and those who had poor diet will grow up smaller. those with EXEPTIONALLY good diet will be EXEPTIONALLY big as an adult. size obviously translates to strength. when you have really poor diet, the next growth stage can still be delayed similar to how it is now, which could serve as additional time to fix your diet before you mature and cant grow any more.
personally, i think this would make gameplay a lot more interesting, but i feel a lot of players enjoy the standardized stats for the sake of pvp. not to mention my idea sounds tricky to implement. but! unofficial server owners could still use the standardized growth system (i.e. the current one) to make pvp easier for everyone, or simply if they prefer it over what im proposing here.

so i guess im asking you guys: what do you think about this? are you satisfied with the current growth system or would you like more realism and diversity in appearance and stats?

minor hollow
#

the galli walk animation is a bit weird - it looks more like a slow motion trot than a walk. It would probably look better if the legs were not lifted as high, the animation itself being faster and the stride length shorter.

mystic stag
#

Today I lost a 55% grown deino because my game crashed, please, fix this game and make it better optimized and less prone to crashing, I just lost 4 hours of my life growing that deino, and I don't accept losing it like this.

dreamy aspen
#

When I played triceratops one of its attacks would make your head hit the ground and it would take so long to be able to get back up and then move again to the point a Dino can get so many hits on you before you can get back up

vapid shoal
#

One of the dumbest spawnsystems ever! Want to join my groupe at South Plaints. Spawning 3 times Northern Jungel, 3 times swamp.. but never again to south plaints.. FIX THIS PLS.. its a suicide simulator for 1h 30 min now!

hearty sphinx
#

Anything that can latch to walls should be able to lick salt while latched.

river pumice
#

allo MUST NOT be faster than cera

ancient plover
#

Decrease foliage in the savanna part of the map?
Savanna shouldn't have dense jungle trees or tall enough grass enough to hide a trike.

nova lagoon
ripe oxide
#

Give pteranadon the ability to pick up and carry larger items by grabbing them with it's legs and flying (not living stuff btw). maybe 400% of its weight (it weighs 30kg that isnt actually much)

it could work well to promote a scavenger style of play aswell as letting them safely consume and hunt smaller dinosaurs as they could now pick them up and take them to treetops to feed, this would also allow pteranadons to bring food for babies and make their nests a prime target for herras which would go well with the proposed ptera ground combat changes.

Additionally ptera should ideally be able to build nests on the thicker tree tops found on the map as they could definitely build a nest there irl (why does the only avian bird like Dino not nest like a bird)

primal ember
#

Deinosuchus is in my opinion extremely unbalanced. For a not even fully grown one to be able to drag and drown a fully grown Diablo even tho it weighs like 3-4 tons. Is just absurd. There should be a lot more safe spaces to drink and not get jump scared and lose like 5 hours of gameplay just because there isn’t anywhere safe to drink. It just shouldn’t be possible for that to happen??

fiery portal
#

Hey, not sure if everyone feels the same but I feel Deinosuchus has got way too fast a hunger drain. I feel that its almost a guarantee that once you grow to full size you are doomed to starve, The hunger just cant outlast the intervals between when players come to drink, and when they do, I find that it doesnt replenish hunger as much as i would expect. Again I'm not certain im right just letting you know of my current experience. I found that eating a juvenile cerra did almost nothing for my hunger when it was quite a large animal in fact. Im not sure how the game calculates the food amount to give the player but it feels for such a large carnivore to be rather unsustainable.

TLDR: Deinosuchus drains hunger too fast for an ambush predator.

tropic olive
#

why are we spawning deinos in secluded ponds/swamps not connected to any river ecosystem and expecting a fresh spawn deino to run across land to the point of death/near dying

tiny badge
#

Give back the debuffs if you have bad diet but ONLY if plant values are buffed cause me and my friend played trike and we couldn’t get good diet because the plants weren’t enough. This would encourage people to actually go to migration and not gather into hotspots it would also encourage people to eat plants instead of graze which makes mega herds less likely due to diet debuffs.

swift whale
#

Fix Replays.

Replays have not been working properly for at least 2 months, replays cannot be opened and are constantly stuck on "30 min for file to be saved"

Unofficial servers with rules require replay to report rule breaks and this is the only way to report a hacker.

pulsar glade
#

Add more rivers/small lakes like we had in spiro so nobody hangs out in one spot and everyone is a little spread out and so that playing croc is actually fun again.

lofty silo
#

Make Dilo scary again. Back in Legacy dilo had the best night vision. Now in Evrima the nights are very bright and also other dinos like omni raptor, even carnos and ceras have good night vision. Dilo don't have the advantage of darkness anymore (like it had it in Legacy). Reduce range of night vision to a certain radius and make dilo have the biggest range (triple of that of other dinos). Also give dilo his bleed bite and stack bleed with every bite - like in Legacy.

simple birch
#

why does ptera spawn elite fish? It hasnt been on its diet for years and you cant rly hunt them, i dont see why they should spawn at all, feels like wasting server resources and AI. From what ive seen this is the case for many other dinos, like a full grown deino spawning rabbits and chickens which it wont catch and if it tries to it will waste more food on it than it gets.

olive ingot
#

Hello,

I’ve been a The Isle player since the Legacy era, and I’d like to share a suggestion regarding Evrima.

The Gateway map is beautiful and huge, with incredible places to explore. However, during my time playing on different servers – official, HordeTest, and community servers – I’ve noticed that players tend to stay in the same areas. These areas usually have a higher concentration of AI spawns for carnivores and more nutrient plants for herbivores. As a result, many other beautifully developed parts of the map remain largely unvisited because players prefer these resource-rich locations.

In Legacy, when a carnivore became hungry, AI would spawn nearby, which made survival more dynamic. This doesn’t happen in Evrima, making survival harder for some carnivores and, in many cases, discouraging new players who are trying to experience the game.

For herbivores, the new patrol system has greatly improved survival; however, the distribution of nutrient plants is still not balanced across all areas of the map.

I hope this feedback is helpful. I have a lot of love for this game and am very grateful for the work you all put into it. The Isle has given me countless hours of enjoyment. Thank you so much for your attention, and keep up the amazing work!

lean orchid
#

Please let parents be able to pick up their babies. Would be awesome if a deino could carry them like real life crocs, or pick up their children by the 'scruff' of their necks. AT least until they are juvie. :D

scenic sandal
#

When kentro comes out it should imune to pounce attacks (except troodon but only in 2 spots on its back leg) and pins due to it spikes everywhere and make attacking its body or tail do 35 to 50% less damage and inflict bleed on the attackers but to balance this make headshot damage instead of the normal 1.5 multiplier make it 2 or even 2.25. And give it a defensive stance where it curls up it's body to one side like a porcupine to make a wall of spikes. I think this would be awesome and give this little stegosaurid some really cool abilities for being around 1 to 1.5 tons

low heart
#

waterfalls should be safer to go down for the deino. i constantly get fractures and get stuck going down them. I also havent seen an elite fish in AGES

analog steppe
#

Do you think maybe we can see the implementation of a cuckoo-like playstyle somewhere down the line in some dinos? I.e- Albertosaurus parasitizing off Rex nests, laying an egg after eating one, able to grow faster than Rex babies and leave before it gets found out. Having the benefit of being a smaller/faster Rex with a faster growth time, but not being nearly as bulky as a Rex nor capable of crushing dinos of the same scale.

worldly python
#

for real, when have low dinos in sever, its impossible to survive as a deino, THERE IS NO FOOD. as any other species i never die starving, but if NO ONE corss he river or have les then 70 players, u just gonna die starving... please, more food in the river.

echo tusk
#

how am i supposed to survive as a deino when there's never food barely anyone goes to rivers because there's water pools that you don't even gota go to a river like put player counts to 200+ for this big map never had a problem with food in the last map now all i worry about is staring to death but if i play as anything on land there's a endless supply of food like fix this problem already!!!

drifting needle
#

Please give more color options for the dinosaurs! It isn't fun just being bland hues.

swift whale
#

Make Carno can hit the charge and stun a cerato near a body, as it was before. No halfway good Cerato has any problem dealing with a Carno while having a damage reduction buff active.

This just puts unnecessary overprotection on Cerato as if he needed it, even though Cerato is extremely strong (and poor balanced currently) and can handle Carno easily.

quick sage
worldly jungle
# swift whale Make Carno can hit the charge and stun a cerato near a body, as it was before. N...

To further add to this

I approve of this but at the cost that cerato shouldnt be stunned but still take the appropriate amount of Damage, Stability bonuses shouldnt magically increase the weight of any animal but it should reduce what can and cant stun it, so hence, **carno and cera should be able to trade damage at the very least. **

Idk if anyone noticed by the way but moving a body and waiting a few seconds will still give cera its bodybuff, including: Bones, Rotten Corpse, and small carryable corpses, in which in my opinion shouldnt give bodybuff, i think corpses above 450 kg should give bodybuff. This brings us to a lot more issues in which ive encountered countless times already, Cera packs carrying bodies and bones to make themselves practically invincible to every other carnivore other than itself and Deino.

midnight mulch
#

Make trike being able to knock the fruits off the high palm or just remove this tree from his diet please! Trike is so slow and coming for the bar icon to just see that we cannot eat ANYTHING from this plant is so frustrating. Waste of time, energy and fun.

thin grove
#

Allosaurus.

Alright I know it’s not relevant to give Allo feedback (as it’s not a proper asset yet) but I have one big concern about it.

In all presentations we’ve yet seen of Allo and it’s incredibly fast and can pin down animals bellow its size… that itself should be enough to explain the problem and I only see one solution here.

Let Allo have 2 types of sprint with one fast but with acceleration, less turning radius and burns more stamina. The other would be slower with no acceleration, quicker turns and burn less stamina. This would work well when Allo needs endurance to fight larger prey while also being fast enough to catch smaller ones. Wha do you think?

mortal nexus
#

For the love of god give deino some love. I have no clue why you devs have decided to nerf it to the floor AND not fix the broken ai. It’s downright stupid how much hate you guys have given deino. Its night vision is awful,its prey can just go to one of the many new puddles you have introduced and it just ends up starving from a lack of ai. So please fix deino devs,because it’s such a cool playable. And don’t anyone who disagrees better not mention the kit rework because that ain’t coming for another year or 2

timber nacelle
#

Dynamic stamina regeneration? As it is right now, if you ran on the ground as a pteranadon it would take around 1 minute to lose all of your stamina. It would then take 4 entire minutes of sitting down to get all of that stamina back. I understand to a certain extent that pteranadon has this awful stamina regeneration to stop people spamming flying but it doesn’t make sense when you’re sat there for 4 minutes just because you ran on the ground for 1 minute. Yes, I know pteranadon is built for flight not running but still. Running, while it is an enduring task, is nowhere near as enduring as flying.

Maybe a system where certain actions that cost stam take longer or shorter to regenerate that stamina back? I feel like it would preserve the “stop running around the map all the time” mindset the developers keep preaching but make the stamina system less annoying to deal with

worldly python
#

For god sake, NO ONE FISH AT NORTH LAKE server 4 NA east. omg... impossible playing this game as deino.

patent grail
# half aurora herbs are overbalanced

literally game is a herb simulator bcs its very difficult to kill herbs, the carns kill each other and the herbs survive for too long witht problems, they arent afraid bcs the carns are in a sorry state, the herbs arent very strong, but they are stronger than carns (except dibble, which is too unbalanced, absurd that haven't nerfed his weight or strength and besides they give him a very strong attack knowing that will give it 100% of the time since its very easy to knock down the enemy with him and that the stego doesn't have any threat right now)
Dibble should have been a mid low tier, not a mid mid tier, they start crying bcs other carns kill them and then when a herb is too strong they become happy and no one complains, can u play something else that isn't the most broken thing in the game to understand that it is unbalanced and that it would be better for everyone if no dino is unbalanced in its tier so that the game is fun? that 8 carnos don't try to kill me being a dibble bcs they know they can't kill me and they will be on the ground for 5 years and then they will receive an attack that I almost gave them oneshot is very funny, so carno knocks u down only once knowing that it is difficult to knock down someone and on top of that a lot of time passes and u have 5 crying saying that its very strong

golden apex
#

A message from my favorite Isle-Server Host: Imerius
He´s banned on this Server, but please take your time and listen to what he has to say.
I love this game very much and want it to succeed.

hearty sphinx
#

Swamp should be full of frogs and never run out.

It would be a destination for many dinos (ptera, deino, herrera, beipi, galli) to fill up on that diet. This would make the swamp more full of life, making more players a reason to go there.

Right now, it’s just a pretty dead zone that doesn’t match its potential.

grim flame
#

Zero AI at the land like Deers/Goats/Boars but billion turtle at beach, fix it

scarlet ember
#

I think we need to turn down the fog... just a bit...

sacred haven
#

Some general survival oriented mutations:

  • Dragging bodies costs less stamina / no stamina

  • You can bury food and prevent it being smelled by others (they can dig it up if they come close to it and see it) but you can smell it, and it gets a special icon to tell you it's a cache. It rots slower as well. (Fresh Cache, Old Cache, Rotten Cache)

  • You can place down scent markers that act as waypoints for you on your compass and label them with preselected icons, up to 5 (starting at 1 with the weakest variant of the mutation). Other players can notice these waypoints to see if others have been active in the area.

  • "Preening" - You can clean yourself and others and speed up bleed healing/wounds recovery

  • Tracks are more frequent and last longer for you.

green jolt
#

fix....... water......... ai............ almost 2 months and deino has been completely gutted. shallow water holes, safe drinking pots at the other spots and nothing to eat

ancient plover
#

Daily pteranodon stamina post:

I understand that we are supposed to use thermal vents but it shouldn't require over half my stamina to get up to the vent from the ground.

Why does gliding drain stamina?

swift whale
steady jay
#

gastroliths under the water along the shore of the lakes and rivers. makes no sense that theyre just on the waters edge but non existant once you enter the water.

worn horizon
#

I know the current version of Rex isn’t the official one but the hunger SHOULD NOT be dropping that fast with how big the Rexes stomach is. Also they starve in 1 minute 22 seconds which is absurd. The bigger the stomach the slower the hunger should drop that makes sense. With the size of the Rexes stomach why does the hunger drop so fast it makes no sense. If a dino is the size of a Rex it means the stomach is massive aswell so why does the hunger drop at the speed of light? It would also be a great idea if you could lick/clean each other to stop bleed like animals do in real life. Also Deino needs a higher biteforce it’s 8 tonnes and has 400 damage difference to trike when it’s about 1.5t difference

wicked portal
#

Please remove patrol zones… they have completely ruined the entire purpose of having migration zones. I use to love growing my Deino in swamps because there was ai to last me until the migration moved to swamps. Before patrol zones, players had to come to swamps and other migration zones if they wanted diet to grow. Now I dread getting swamps as a Deino as it ultimately just means death from lack of life. Why go to swamps when you can just sit in your patrol zone your entire life and grow. Please fix this. Patrol zones need to go.

true wing
#

Deinosuchus ai fish spawns are horrible they arent spwaning enough for 1 or 2 to spawn thier needs to be more ai for them to survive in the water. Also swamp has these dark boxes that keep popping up in the water preventing people from seeing in the water/

scenic sandal
#

troodon ground fog needs to be removed or fixed so its actually on the ground and changes with slopes because this is just unplayable (btw this is day time with slight rain and one troodon pounce as teno)

mystic forge
#

Please change your steam page. Stop advertising Legacy over Evrima. Start making Evrima base game and stop having people find external help to find the current version of the game you are actively working on. Change the thumbnails to the steam page and make them Evrima based screenshots, gifs and videos. You are shooting yourselves in the foot. You have the dreaded steam "this game hasn't been updated in 3 years" watermark and I know you guys HAVE been working on this game. I want to see this game succeed but you NEED to change this. You have all this text "from the developers" in said watermark text from steam and not ONE indication on how to get to Evrima. Some people dont know about said beta files like others who have tons of time on steam. I have 600 hrs in this game and didnt know about spiro till Legacy was a buggy broken mess that you couldn't search for servers anymore. I had no idea at the time you guys were even making a different version of the game till then. I actively play Evrima now but I need you to understand someone who doesn't have the steam experience that I or others do won't know about Evrima. When they inevitably load up Legacy they are going to be disappointed and refund the game in frustration because there is NO search function or servers able to be played through the in game menu or as once stated before going to use EXTERAL ways to find the game you are working on. It wont matter to steam UNTIL you do this. They won't remove it until the version of the game you put up there and ACTIVLY advertise IS Evrima. It doesn't matter how "unfinished" the game is you cannot be misleading the consumer on advertising an unsupported version of the game like this anymore. It doesnt matter how many blog posts you put out there or Dev updates. People wont see that first. They will only see this screenshot I will be attaching and it is intentionally sabotaging yourself and this game.

zenith fractal
#

Can we please get some ban hammers going, We need the old school recording and reporting system, that way we always have proof we are getting rekt by the chinese hackers lol

short blaze
#

give pteradon a reason to exist, and don't make it existance so miserable, you spent months to develop it, give it a use

eager cedar
#

Please optimize thy game my rx 570, ryzen 3 and 8gb of ram can't handle it 🙏

drifting needle
#

Either fix deino, fix their ai spawns or remove them altogether. The clear neglect is showing.

fickle olive
#

ceratosaurus keeps getting buffs and no longer fits it's niche of being a corpse bully scavenger. I mostly blame this on the fact that we have zero other mid tier carnivores aside from carnotaurus which has been nerfed before already and has the role of a small prey hunter.

ceratosaurus has bleed resistance, knock-down resistance when using it's charge bite, can eat everything and cannot vomit, decent damage out put especially with a fully charged bite, up to 4 per pack, very good mobility and can out-stam carnotaurus, has it's vomit ability, damage and knockdown resistance when around bodies. It doesn't FEEL like a corpse bully mid-tier and I assume this is because, as previously stated, it is the only actual mid-tier carnivore right now besides carnotaurus (and dilo, i guess).

I dont hate cerato I just think it's failing at filling it's niche at the moment. either ceratosaurus needs a few adjustments or, better yet, more focus set on adding more mid-tier carnivores to the game to fill that gap that we have right now that ceratosaurus continues to be buffed just to fill said gap. if that makes sense.

tldr; the game desperately needs actual mid-tier carnivores and cerato needs to stop being buffed to try and fill that role when it goes against what it's supposed to really be, a corpse bully. (allo, bary, sucho, etc would all be wonderful and I would love to see MORE focus put on those than apexes because they are more essential to the game's current environment imo!)

I totally get if people disagree, ceratosaurus is a beloved dinosaur and right now there is nothing else to challenge trike and stego aside from each other bahaha. I just wanted to put my 2 cents in. we just desperately need mid tiers right now more than ever and I'd love to see more focus put on those.

swift whale
#

Dilo changes

`` - Make Dilo's clone charges recharge every 30s Instead of 8s (As it is currently), but make him recover 1 charge whenever he hits the body or head of a prey in the purple stage.

  • Change the 3 initial clone charges that Dilo has to just 1. Of course, he will have 3 charge slots normally, It just won't have the all 3 slots already filled.

  • Also decreases the sound of Dilo's footsteps. (But only if these changes above are made)``

This would make Dilo much more fun without making him weak, as well as giving the prey a chance to fight back instead of reaching the purple stage and dying without any interaction from Dilo

fast hinge
#

Can we make a system which limits the ammount of galis in one area just to stop abuse from 20-30 galis in one server killing everything this could be done by warning the player about being in a certain radius of a large amount of other galis or something.

formal mango
#

hey, lets fix carno hit boxes once and for all

blissful lake
#

plz fix fish spawns plz

keen tartan
#

Should consider adding fireflies to some environments.

Not super important, but it occured to me that some areas would be enhanced by their presence at night.

brave mist
#

Possibly more accurate estimates for updates. I believe in April you guys said that rex was very close to being released, it is almost August now and there hasnt been much news on it. Im sure everyone eould appreciate it.

ionic kernel
#

Species specific mutations would be really fun. Like giving baryonyx for example a mutation called "slippery" where it has increased grab resistance to deinos or giving things like teno "island hopper" where it has increased swimming stamina and slightly better hunger/thirst drain. Possibly as mutations unlocked after nesting. Thus not only giving each individual dino more flare and uniqueness but also giving parents an incentive/award for nesting. This would also fuel competition as I would gladly fight my friend over the right to have a fourth and special mutation and im sure many would agree. Giving parents a boost of some kind for parenting would also be something. Such as a scent/night vision range boost for watchfulness over their children. Just throwing ideas about.

sullen karma
#

bring back some of the more dramatic music tracks that were in legacy, the current selection of music is quite small and doesnt really give you the same feel that the legacy tracks did

simple vapor
#

Make the water levels of some/all water sources dynamic (i.e. drinking drains a pond over time).

This change would encourage players to spread out and then move around the map beyond just migration zones. It would also discourage player hotspots which have been a consistent juggling act since legacy.

Rivers could even be left alone so safe water sources can remain as they are without being a constant crutch and making deinos largely irrelevant. This change also reflects nature and would add realism. It additionally solves the current predicament of either removing all safe drinking spots or leaving deino as an AI hunter.

Thirst is far and away the less engaging of the two bars we spend so many hours keeping full, and I think this would be a fun way to make it more engaging and encourage use of more of the map.

boreal kelp
#

How could this even work?

I’m referring to large carnivores digging burrower players out of their burrows. Like exactly how do you force a player out of their hole? It makes sense if the carnivore digging out the player is small enough to fit into the hole, or expand it. But what’s this Allo gonna do, stick its snout into a 20ft deep hole just a little further? While the burrowers are hiding in the far side?
Im sure this is all dependent on how burrowing functions in game, but regardless I hope the Allo can still get to the burrower in a way that’s realistic but also fair to the burrower. Worst case scenario, it’d be like taco, where it plays an unskippable animation of the burrower being forced out.

Best possible solution?

Best I can think of is a large carnivore can expand a burrow entrance to maximize the extent of its reach into the hole. This may not guarantee any occupant will be flushed out, but they’re still cornered, and will probably have to leave at some point to replenish food or water. Although there is the question of whether or not the burrowers can just safelog in their burrows.

glacial bear
#

i am gonna be real, unless there is gonna be a ton of ai added, adding humans, tribals, and then carnies/herbies, which all of latter two have species in each categorie, not to forget omnivores, the per server limit is just way too small. 300 players feels like the absolute minimum, as you have otherwise way too few interactions to grow significantly.

I am a deino player, so this may be just a me issue. I just cant see this game being very popular, by having 1 or 2 interactions MAYBE a day, though this may be an issue with a lot of players just migrating to mid all the time.

I am fairly new to evrima, so i have little solution to this, but the fish ai alone is a huge thorn in the side of aquatic players, leaving the already awfully long growth time of deino feel all the more stressfull. Stress is fun, but too much of it can quickly become a deterent, and i feel it with every second of this game as a deino specifically. At this point, i see peopel usually joke around how the nr.1 cause of death is starvation on all stages, and not battle.

zenith fractal
#

Can y'all increase the bleed damage of your raptor by 600%, and decrease the damage of the Steggo by a flat 20%. These are rough estimates but I feel close too the right numbers were looking for. Thank you for your consideration.

old wedge
#

Not about the game but for the discord can we have a 'skins channel' for each type of dinosaur to make it easier and faster to look for and find cool skins for that dino

hearty sphinx
#

Please improve the layout of the customization panel. The preset name is hard to read, and after months of playing, I only just realized there's a pattern selection option.

There’s plenty of unused space below where the elements could be shifted slightly to make everything more visible and intuitive.

stiff veldt
#

A Big List Of Things To Make The Game Healthier/Overall Better

Diets
1: remove carnivores from each others diets outside the few that make sense to such as Cerato/deino who eat everything, and those who don’t have the luxury in what they hunt as much such as Carno, Troodon, Ptera, and Herrera

2: Add Sanctuary AI juvies can forage to start getting diets

3: Add more AI to Juvie diets, but make it so those options fade when you reach Sub adult (unless you are one of a few species such as Troodon and Ptera)

Food
1: Overhaul herbivore food. Smaller herbivores should eat primarily fruit and roots whereas Large herbivores should primarily eat large plants such as big bushes and the physical fruit trees (can make it so animals above a certain weight can consume the fruit from a tree in one consumption rather than individually)

2: Grazing needs to be reworked to not provide the player with an ever flat out food value that never depletes. Instead grazing should slow down your food drain (the opposite of Gastroliths). Would primarily help large herbivores considering their already long food timers to move from Zone to Zone

Migrations
1: instead of zones moving across the entire map, each rotation should feel natural with being a somewhat close area. Such as Highlands < West Rail < South Plains

2: when a server population is low, there should be less overall MZ’s and herbivores would be pushed into only one or two MZ’s on the map

3: Every MZ should be larger overall to encourage more spread of players and food inside of a zone. Also allows for more of the map to become usable

4: Ensuring there is a Sanctuary near or inside every MZ

5: MZ timer increased to around 2 hours each. However if not enough food is consumed over time, plants will start to despawn one by one to ensure they move at a decent pace during low pop server times

6: Players now spawn closer to sanctuaries or MZ’s instead of randomly

Not enough room to talk about PZ’s

thin grove
#

Diet feedback.

The idea of mostly gaining one nutrient from each preferred food is not realistic and not really fair in terms of gameplay. I suggest food to have a variety of nutritional values but to keep it balanced. A great example is fruits. Fruits are rich in energies and to some level vitamins. I could easily imagine eating an orange would give mostly carbs and a bit of lipids.

Let preferred food have high, medium, low to no value per nutrient.

How is it currently not fair gameplay wise? I don’t think it’s fun to be heavily dependent on gastroliths to get to a good diet. Besides, some food would have more reward than others but should be less common. I understand it wouldn’t work with the current scent system but it is planned to get a rework and would perhaps work in another version of it.

still dagger
#

Do smth against these cheaters its getting out of hand ppl lose their like 8 hour game to a dude which just hacks and oneshots them very nice especially if uve finally got a egg. And if u dont do smth against these cheaters then allow it atleast to post their position in discord whats the sense of it u wanna let normal ppl run into cheaters even rewarding the cheaters? Sorry to say but im sure smth which bites u from 5 m away or oneshots you is definetly not a false report its so obvious when ppl cheat.

placid knot
#

My first hypsi experience:
The climbing is fun UNTIL you try to get up a tree or even a slightly backwards slanted surface. You'll bounce right off, and it's impossible to see where you're aiming while up at the trees, since the icon is so hidden and sometimes off-screen entirely. If you want hypsi to actually climb, give it at the very least a worse version of herrera tree movement. Fine tuning is impossible.

Not to mention Papayas and whatever wannabe coconuts which I assume are Brazilnuts. Went to a migration zone, found both and couldn't eat either. Very fun to graze right next to something that is SUPPOSEDLY on my diet. And yes, I tried to drop the nut down from the tree, tried attacking it... nothing.

TL;DR the Hypsi update is not fun because the new stuff is clumsier than a stego in water.

heady crest
#

Is anything being done to fix like the basic things? like the tree physics, smelling not working properly, ai, migration, and cheating? Personally I'd rather see the game run the way it's supposed to before I see a new dino

worn horizon
#

I know the version of Rex in game is unfinished at the moment but there’s no sense in making Rexes hunger go down at the speed of light. With a stomach the size of the Rexes it should have a fairly slow hunger drain. Realistically the bigger the dino the slower the hunger drain should be as their stomachs increase in size the bigger they are.Therefore their stomach can hold more food content. Would also be great if scars from battles were added and if we could “clean” each others wounds by licking to slow down bleed. Also would it not be easier to just make hypsi climb like Herrera because the cursor doesn’t show a lot of the time? Lastly I think everything you eat in the game should have all three diets as realistically everything you eat wouldn’t supply you with purely protein and nothing else for example. For example a trike should whether it’s S, lines or dot diet it should be high S content, medium lines content and low dots content as that’s more realistic. Last thing, when MZ changes they shouldn’t be so far from each other. Just a few suggestions 👍

lavish viper
#

fix the visuals, the game looks ugly compared to before. surroundings (grass etc) look bad, almost like plastic sometimes. rendering does not properly work and the lighting feels really weird and high saturated. bring the old visuals from previous updates back please

glacial bear
#

So, after a longer amount of time spent playing the game, i can say, my main solution for now would be to just decrease the depletion of the hunger bar. I might be wrong but i feel like hunger depletes way too quickly for the amount of time it takes to find, what is usually, petty morsels of food that is barely gonna sustain you. The food depletion needs to be, at least for while we have these issues, slowed down by a solid 50%. Yes, there are hotspots, but growing as a newborn without being hatched and thinking you can get to these areas, would mean that no one else that is already bigger has the same idea, which is rather unlikely, as i experienced first hand.

I rather wish that the primere way of death is battle or caused by another players, rather than starvation, and unless we can fix this within this year, i rather have a bandaid for the time being that can be easily swapped with a few numerical changes.

I dont mind dying, i mind dying by just idely walking around in a game, which essentialy feels like a walking simulator for the most of it.

This reduction in need for food could also increase the amount of food a carni get, as more herbies will be fully grown, thus increasin the amount of reward each can get

worldly python
#

is that so hard to increase numbers of player and put Ai in the game? i mean, this little think is just destroying the game.

proud lantern
#

add more stones to eat please, so often there is no stones to find

mortal nexus
#

Fix the render distance
Makes plains and other open areas look ugly

ancient plover
#

Daily pteranodon stamina post: Stamina chucking with each flap after releasing the space bar makes it hard to manage the already very limited stamina.

This would be alright if we had a bigger pool of stamina or could recoup some of that stam while gliding.

scenic sandal
#

reduce stamina cost for maia's quadruped stance run as it costs the same as biped but is wayy slower.

amber flower
#

Add possible wound infections!!

After a fight of any kind that leaves the player severely scarred, they should be required to clean the wounds periodically to avoid infecting it.

The period in between each cleanse is spread out in which you wouldn’t have to be doing it constantly. All that is required to clean the wounds is to perform the wallowing animation in water at a level the player can stand in without swimming.

Failure to do this will cause vomit sickness and infertility as well as a considerable debuff in locked health, stamina pool, heath and stamina regen, and potentially death if left untreated for a tremendously long amount of time.

QoL update

lean orchid
#

Can the barometric mut be useful yet? Found reddit threads from a year ago saying it isn't useful, and it still isn't working... at least remove it from mut list if it doesn't work yet!

worldly jungle
#

Ok, enough is enough, with all due respect. I know there isn't enough staff to manage everything at all times, but we need to do something about the Cheating issue.

In the past 2 weeks Ive ran into a dozen obvious ESP Cheater and a dozen more with range, damage and slide hacks, it was mostly me and my friends losing our 2nd gen ceras and Carnos. Today however me and my friend wanted to play dibble together for the first time, boy oh boy how delusional it seems to be to ask for a fair 4 hour growth process. We died shortly after reaching 80% to a Cera whom was range hacking and ruining our plans to nest.

I've tried reporting everything with clips, asking very often but never do I get a reply, I have at least 50 hours lost to hackers with how often I play. And I'm not saying it's necessarily the admin teams fault, it's just that it's tiring and frustrating. Especially after I check the steam accounts of those said hackers and seeing they were last active HOURS ago, it's so so annoying.

We need a new Reporting system, I'd suggest a ticket system or a whole separate channel dedicated to reporting and refunding lost dinos, a simple report to what kind of hack with a video file attached to the text, let an admin see it anytime and once it's been cleared, you delete the person's message to prevent flooding.

Until then, I'm out, have fun to everyone else.

tough spruce
#

idk know if the dieno is supposed to be shorter than the t rex but its kinda annoying that the T.rex is 35 ft and the dieno is a little under 50 ft i hope the devs see this and make the dieno bigger heavier and have 2x the bite force of a T.rex so its a little more accurate

worn horizon
#

Suggestions:

  • Slower hunger drain as carnivorous dinos hunger drops a bit too quick as realistically they’d be able to eat once and be good for days if not a week
  • increase Deino’s damage as it is 8 tonnes and although 500 damage is good, Deino biteforce is insanely strong and it isn’t that much lighter than trike with a 400 damage difference. Recommend Deino damage to be 700 to be generous
  • Add scars to the dinos bodies from previous battles
  • Add a lick/clean mechanic for people in your group or same species to slow down or stop bleed
  • Make everything you eat, especially as a carnivorous dinos bodies, have all 3 diets but in different quantities. E.g high S content, medium lines content, low dots content as that’s more realistic and chunks of meat isn’t solely one nutrient
  • Don’t make MZ so far from one another they shouldn’t go from one place to the other not the other side of the map so it’s beneficial for both juveniles and slower fg creatures
  • i know elder deino is considerably larger than fg deino but for that reason i think you, the devs, should increase the size of fg deino model slightly as elder deino model makes fg deino look like a child. I know it’s the elder model and crocodiles grow for 35 years but at the same time a fg deino should be a bit bigger than the in game model as the elder deino size is accurate to that of an older crocodile
  • please stop Cerato buffs. Either that or buff Carno with it as its slowly become the most dominant mid tier and wipes the floor with all the other mid tiers
  • Make Deinosuchus have BY FAR the slowest hunger drain in the game as they have incredibly slow metabolism and if they wanted to they could go several weeks to months without eating on a full stomach. This would also help them in game as deino players could go hours without seeing anything.👍🤝 AI says: “in a healthy ecosystem, a strong adult crocodile has very low chance of starving- AROUND 1-5%”
ripe hare
#

Add a river that goes all around the map so Deino is actually fun/playable again.

I remember old Deino how it was so much fun grabbing players that drink it made that dinosaur worth growing it for 8 hours, now days its my least played Dino because of how boring and not fun it is.

Before you say "Just go to South plains / Highlands if you wanna ambush people" To that I say I would rather eat moldy socks because that track to south plains/ highlands can make a person go insane.... 99% of the time you will end up dying and wasting 8 hours of your life.

#MakeDeinoFunAgain

drifting needle
#

Why does ai keep getting broken? Please adjust it so it stops being the starving game.

Also, with Deinos being garbage disposals, can you please add Ai to their diets? it makes no sense to have ai spawn near them that is not a nutrient at all for them.

river pumice
#

make a option to record the game automatically, without need to press F2 every time

swift whale
#

Make it so Pin cannot be done by hitting the tail with the atack, only by hitting the body or head.

(This should apply to any playable that has or will have a Pin: Omni, Troodon, Rex, Allo, etc.)

dull phoenix
#

Please add anky

blissful lake
#

Can we plz make it when the weather goes to fog it doesn't affect the vison under water as it turns everything to black.

nimble mural
#

New here but I haven't seen a single fish spawn for my Deino runs, I've had about 4 runs so far and have had to survive on cannibalism alone, I only know fish exist from others and youtube videos

bright axle
#

Please give deino mud nests instead of stick nests.

sullen karma
#

make it so eggs fall out of bodies when thrashed

thin grove
#

A few years ago before Deino was added, we got an animation preview of it. By the end of this video and we see it doing a 3 call as a powerful hiss. We never got it for Deino but it’s still a cool sound and perhaps could be passed on to Megalania? It would save you time and resources and I don’t see why how a hiss wouldn’t suit a big lizard.

https://youtu.be/PJcvlDJrz8A?si=PYPwc4W-cJaana7O

Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus.
Highly dangerous aquatic predator.

Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/

#TheIsle
#Deinosuchus
#Animation

▶ Play video
tall island
#

Herrera is way too fast on the ground. Herrera should be the slowest carnivore on foot right now. Secondly they should not be able to climb when something is latched on them.

worn horizon
#

Suggestions:

  • increase Deino’s damage as it is 8 tonnes and although 500 damage is good, Deino biteforce is insanely strong and it isn’t that much lighter than trike with a 400 damage difference. Recommend Deino damage to be 700 to be generous
  • Add scars to the dinos bodies from previous battles
  • Add a lick/clean mechanic for people in your group or same species to slow down or stop bleed
  • Make everything you eat, especially as a carnivorous dinos bodies, have all 3 diets but in different quantities. E.g high S content, medium lines content, low dots content as that’s more realistic and chunks of meat isn’t solely one nutrient
  • Don’t make MZ so far from one another they shouldn’t go from one place to the other not the other side of the map
  • i know elder deino is considerably larger than fg deino but for that reason i think you, the devs, should increase the size of fg deino model as elder deino model makes fg deino look like a child. I know it’s the elder model and crocodiles grow for 35 years but at the same time a fg deino should be a bit bigger than the in game model as the elder deino size is accurate to that of an older crocodile
  • please stop Cerato buffs. Either that or buff Carno with it as its slowly become the most dominant mid tier and wipes the floor with all the other mid tiers
  • Make Deino have BY FAR the slowest hunger drain in the game as they have incredibly slow metabolism and if they wanted to they could go several weeks to months without eating on a full stomach
  • with the unfinished version of Rex, the bite is EXTREMELY SLOW. A deino might be able to ALT bite you twice as a Rex before one bite animation finishes. If there’s going to be a short cooldown on Rex’s pin, speed up the bite slightly as a deino could probably bite you twice for every bite a Rex does.
  • Add a river that connects all the rivers in game as migrating as a Deinosuchus with Rex now coming will be impossible and force you to stay in one spot that nobody may ever go to
fiery nexus
#

minor migration zone revision for diets and map involvement

TLDR

  • migration zones supply all 3 diets, and are meant to support large herds, Diet food goes back to update 1- pre gateway update (locational food spawns, specific diet plants spawned in region specific areas so coconuts go back to the coast 24/7)
  • also increase food drain if foods going to spawn regionally, EXA legacy diablo was 30 minutes and that food pressure with normal berry bushes warranted a good player spread already on that basis
  • Make fruits more packed with diet value vs food (smaller players benefit from leaving the tree and only eating the fruit, and large Herbies can just straight up mow the entire thing

why?
I think allowing diets to be more environmentally involved for the player will allow players to explore the map(provided they have map knowledge) rather than obligated to specific poi's i think the migration zones where a good addition, but the current gameplay loop with them becomes linear Allowing migrations to be the special place where you can easily get All 3 diets but still allow players to run the gauntlet with map knowledge and forage for food will add a level of depth that me, and multiple other people find very needed.
This would also be considerate for slower/ solitary herbivore's who can decisively choose areas of the map, and still viably survive. Only having a specific issue with food when more animals take up the resources, warranting them to all move to the migration zone, or vice versa, allow that player niche to fill up on diets and have a buffer to move to other parts of the map that they want

size effects speed going through bushes

TLDR
like how water depth will slow you down

  • Carnos cant keep momentum for charging in forest because of foliage density
  • Dryo's will not be effected at all
  • trikes trotting will get put into a slow walk through large bushes.
  • sprinting through a brush when you are slowed down will help get through faster
  • Stego's have an environmental affinity and be less effected by bushes to encourage forest gameplay
  • cerato's will also be less effected like stego

Why

Allow animals to have environmental niches
ive seen balance decisions in other productions scale animals speed up to larger and faster animals on the basis that they wont survive. Exactly, they wont, because there built for a different area of the map and i think that can be interesting and fun.

"will this slow animal survive against rex? no, so im gonna balance it to scale up in a way that feels uncanny for the animal instead of allowing it to be better in an area rex isn't as good at"
Ive gotten that counter point and i think its a little bit of a silly counterpoint to not consider environmental affinitys as a way animals can survive.
It suggest that it would add so much depth to allow this dynamic with the environments and would solve alot of balance loopholes with some animals

agile wolf
#

Bring Back The Horror Survival Feeling To The Isle

The Problem:
The Isle devs are doing their best by the community and with monthly Dev blogs, and the occasional stream from Dondi the community has come together and asked a lot, got a lot, and enjoyed a lot together, and so far, it's going well, the devs are producing at a good pace now, and keeping engaged with the community and time is the one thing that we all wish we had more of, and so that content can flow. We somehow have found ourselves tho in a bit of a predicament, where a lot of the community now, or some are feeling, that something is off, there is something missing, and it's hard to put a finger on exactly what it is that is missing, or is not enough of. And lately it's been echoed that there might be this issue or that, but when you put all of them together, it's the feeling, of frustration, rather than oh, i'm having a good time. And i tried to wrap my mind around what the sum of most of the problems are, and it's the lack of immersion, we've meta'd and gamified the cat and mouse of balancing. and as you can see in the #balance-feedback-discussion there are worries about it, and a loud minority, and a silent majority that's clowned when bringing up issues, and the issue really is that the "fear" factor of the game has been removed by the devs because some complain that their favorite playable is killable by a veteran player. So the laundry list of nerfs after nerfs to carnivores, and the unbalanced Buffs like the 50% damage buff that Trike recieved in it's first week of release, seem overtly unbalanced and unfair in a one sided way, and instead of all the playables having unique quirks and unique kits, with unique play style loops, the devs have been very generous with giving most if not all stuns in their kits, with very low cooldowns, and environments with lots of collision items like trees and rocks, where the playerbase has gone to a meta of camp in place, and your'e safe. There is no chasing, there is no more trapping, there is no more "fear factor" in your Horror Survival game, and that comes with the hand holding balance that has occurred over the last 2 years in the laundry list of nerfs that you assaulted to your agents of said fear - the carnivores.

The Solution:
Take another look at the game, play on the servers and really try to get the feel of what the playerbase feels like, have a week where the office work stops and you just get into different servers, feel it out, play with the player base weather in secret or in public as done in the past where they seemed to really enjoy it. And tell me if you feel the same about the statement that's on the steam page "The Isle is intended to be a gritty, open-world survival horror game." if that rings true, i'd urge you to play other horror games, there should be a Killer and the survivors playing a cat and mouse game very similar to DBD or Evolve, And for single players, Dead space, or Silent HIll. When you play Tarkov, if you're just grabbing loot and friendly gesture and pass everyone, the loot means nothing. There needs to be something that provides that feeling of fear, NO it wont be the Trike running to you at the speed of a sloth, and no, it wont be the Mia that has a bill on it's face, the fear factor, or the agents that would provide the most fear in this game, are those that HAVE to kill for survival, and are not grazing in the plains and out of boredom attack randomly. And some may think that they are in a good place right now, but i'll post screen shots of how a 1v8 of a pack of raptors were called "annoying" to deal with by one teno, a veteran player, and even other playables that are popular right now, like Trike. You've lost that fear factor, and i'm hoping the T-Rex will bring that back to the game, And i encourage you to empower the fear back into your game.

TLDR: Let go of some hands, and let the fear factor of your game bring your audience fun and some jump scares again

patent falcon
#

The isle need stop force puting h line monster shud focus on dinos and not add humends all ther geting big bit force and own skils to survial and as humend you get shut guns Armo cloth and you be oready adult if they be add shud be same as dinos babys geting old 18 years mąkę spears

ancient plover
#

Daily pteranodon stamina post:
Thermal vents are vital with the current stamina pool. I enjoy planning my flight routes around them and taking air currents to search for fish.
I'm frustrated with their intermittent nature though, if I commit all of my stamina to get to one it should be there.

At the very least, please introduce a visual sign that the vent is active, maybe a brake in the clouds or rising steam visible from across the map.

swift whale
#

Bring back the question of "skill" with the playable in a fight, which will determine whether or not you will win against something in the same weight class, Mainly for cerato.

Cerato has become an even more playable easy to play, where even if the player is horrible he will still be able to deal very well against good player (Especially against Carno) without problems, due to the buffs he received in the last 2 updates. 1 Cerato can now only hold the charge bite near a carcass and become immune to Carno's charge.

Cerato now has a huge advantage against Carno, regardless of whether it's 3 Carno vs 1 Cerato, Cerato still has the full capacity to win and very easily, which in no way should be happening for something in the same weight class...

The fight between these 2 was totally balanced without this, the damage reduction buff already fulfilled Cerato's purpose as a "scavenger".

wicked portal
#

If you are not going to address the ai issue, at least allow the servers to hit 150/200 player slots like we once had with the no AI server until the issue is resolved.

worldly jungle
#

I really love this game, and i want it to succeed, but please be more transparent, is there something actually being done about the cheaters? Ive gotten no reason to believe theres enough admins active, over WEEKS i try to report MULTIPLE hackers with clear F2 replay footage yet i never EVER got a response, frequently my messages deleted. Id actually wait MONTHS without any development on the new dinos if we get a solution for this, if theres any anti cheat youre working on thats amazing but it may be MONTHS before we get anything. Making a new seperate Channel that allows nothing but detailed reports with F2 required that dedicates admins to efficiently getting rid of Cheaters and refunding dinos to players, and deleting the reports of players after theyve been covered to prevent flooding, Please if anyone in power even reads this channel adress the elephant in the room and take quick action. I cant be the only one suffering between choosing to play servers with massive mixpacks and cheaters or servers with annoying rules, annoying parking systems and vomit skins.

scenic sandal
#

Please increase the brightness and lighting because even if its day time the lighting is just terrible (the photo is midday and everything looks so bad and dark.

left summit
#

Could we get some kind of just help/tips/manual section in either the main menu or from the settings in game that details how to perform unprompted core game mechanics? In the game’s current state unless I spent 15-30 mins watching a YouTube guide by a veteran player/content creator I would have zero understanding of mechanics such as thrashing, needing to hold sniff for longer to find resources, foraging underwater, thrashing/biting corpses for organs, forming a pack/courting/nesting. Too many of the core mechanics of the game are just left to the player to just somehow figure out through bumbling around for hours on end or have to look up online.

dull phoenix
#

Their should be random sizes for the same Dino like if there is 2 rexs one could be really big and the other one could be really small for a Rex

worn horizon
#

Suggestions:

  • increase Deino’s damage as it is 8 tonnes and although 500 damage is good, Deino biteforce is insanely strong and it isn’t that much lighter than trike with a 400 damage difference. Recommend Deino damage to be 700 to be generous
  • Add scars to the dinos bodies from previous battles
  • Add a lick/clean mechanic for people in your group or same species to slow down or stop bleed
  • Make everything you eat, especially as a carnivorous dinos bodies, have all 3 diets but in different quantities. E.g high S content, medium lines content, low dots content as that’s more realistic and chunks of meat isn’t solely one nutrient
  • Don’t make MZ so far from one another they shouldn’t go from one place to the other not the other side of the map
  • i know elder deino is considerably larger than fg deino but for that reason i think you, the devs, should increase the size of fg deino model as elder deino model makes fg deino look like a child. I know it’s the elder model and crocodiles grow for 35 years but at the same time a fg deino should be a bit bigger than the in game model as the elder deino size is accurate to that of an older crocodile
  • please stop Cerato buffs. Either that or buff Carno with it as its slowly become the most dominant mid tier and wipes the floor with all the other mid tiers
  • Make Deino have BY FAR the slowest hunger drain in the game as they have incredibly slow metabolism and if they wanted to they could go several weeks to months without eating on a full stomach
  • with the unfinished version of Rex, the bite is EXTREMELY SLOW. A deino might be able to ALT bite you twice as a Rex before one bite animation finishes. If there’s going to be a short cooldown on Rex’s pin, speed up the bite slightly as a deino could probably bite you twice for every bite a Rex does.
  • Add a river that connects all the rivers in game as migrating as a Deinosuchus with Rex now coming will be impossible and force you to stay in one spot that nobody may ever go to
hearty sphinx
green jolt
#

pay attention to your players and give us a weekly or biweekly update to fix problems. PAY ATTENTION AND IMPLEMENT, 60 DAYS NO FISH, edit keep downvoting they are doing an excellennt job arent they. 2 full months water ai is busted,

fickle roost
#

add proximity voicechat its funny

drifting needle
#

Stop focusing on new dinosaurs when the current ones are struggling to survive. A balance is badly needed for ai/food spawns.

Also please return the original way of Ptera taking off. The double tap wastes so much more stamina and makes a natural born flyer, feel clunky.

leaden vine
#
  • Add gender into the server selection screen.
arctic raft
#

Please, devs, consider balancing the game.
Right now, herbivores are incredibly powerful, while carnivores feel underwhelming — with only one being decently viable. It doesn’t make sense for Ceratosaurs, which are scavengers by nature, to take on the role of apex predators.

I understand that Carnotaurus is meant to be a smaller, fast hunter, but I wish it had a more meaningful role. The direction the game is heading worries me: once Elders are released, Carnotaurus will likely be reduced to hunting Dilos and Omnis only. Meanwhile, Elder Ceras could weigh over 200 kg, making them extremely difficult to kill.

It feels like the first dinosaurs introduced in Evrima are being pushed aside, and they deserve a meaningful place and role in the game. They were the starting point of this journey, and it would be a shame to see them fall into obscurity.

ripe hare
#

For Ptera, make it so they can sniff and find the vents like that because half the time idk where they are.

elfin bridge
#

Make PT spawn fish as well that can fix alot of the problems right now. Especially the way PTs move around the island.

I see how you can find air currents visually maybe put more around the island leading to the updraft if PT Stamina won’t be fixed.

Fix where sometimes larger animal footsteps like carnos are quieter than a dilo(increase dilo health from fall damage so it’s not so squish from being thrown from a cliff).

Lower /unstuck use timer ( if abused make it take health or hunger)

Fix floating trees around landslide leading to highlands.

PT I don’t think it’s broken you need to just use tendons multi chambers and salt water.

You will survive anywhere after that just follow players.

Give stego a less stamina drain from the alt tall swing not too drastic like 7%

pale torrent
#

add a sub-menu to the dino selection screen and the tab dino-stats screen that shows all keybinds/abilities for that creature. ive sunk a fair few hours into this game and im still trying to figure out how to use certain dinosaurs abilities because its not immediately obvious how they work

thin grove
#

Alright so the idea of alt attacks is great. I’m only bothered how limited movements you have as it’s the same key to move without letting your mouse direct you.

For that matter I suggest just to click alt to switch to those attacks. An icon would appear to indicate it all and just click alt again to deactivate it. This will let you move more freely without being stuck at each direction.

gray sleet
#

Monolophosaurus snotblast having different effects depending on if it eats some Magyarosaurus meat

woeful frigate
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  • Sleeping (without having to log out) restoring faster stamina/health.
  • Additional animation: "I give up/I'm afraid of you"
  • More spawn points for fish, they are rare.
  • Parents should be able to pick up/carry (low growth) babies in their mouth.
  • Notifications that some eggs are available to claim (during playing as dino) and could join as egg if you are not in combat or no enemies are around (for example wait 60s or more).
  • A way to encourage players to nesting eggs by for example adding some, modest bonuses for them.
analog steppe
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I fail to understand what was wrong with the previous herbi food spawning mechanics in Spiro? Certain food only spawning in certain areas made everyone migrate to different parts of the map for different diet. If the issue was “not enough food”, then surely having multiple places for those food spawns would have helped matters to force people to keep moving and providing food for deinos and other predators that lurked in those areas. With PZs, nobody really moves away from one spot anymore and it’s halted migrating almost entirely because why move to a migration zone when a pz has all the diets you need in one spot? I propose that we bring back how food was distributed the way it was in Spiro.

past depot
sullen karma
leaden glade
#

Migrations, Patrol Zones, AI and plant spawns, and environmental interactions: Possible changes to Finding Food and Scent

The main complaint I see regarding food spawns comes from the Carnivore side of things, being unable to "find" food using scent and tracking has made the growth experience between members of the roster feel uneven, to say the least.
Herbs
Migration and PZs should only be "locatable" for Herbivores and Omnivores. Migrations should cover areas where food spawns for multiple species, to encourage denser populations of herbivores, and maybe even cause competition for food among the bigguns', where the smaller stuff could eat w/o impacting the larger species because of food amount needed for size.
PZs should ONLY be for certain species, but it must be "active" for yours to be able to get nutrition. (stop bush wookie/afk grows for the bigger stuff, if I have to actively grow my Troo for an hour, you should too in some fashion)
Carni
AI - SHOULD NEVER SUSTAIN ONCE FG if you are above Dilo in size. This either means no nutrition from ai above a certain size, of the amount of food one can get from a body decreases in size. (Easier to "pick clean" if you are smaller)
AI is NOT meant to be the player experience, yet most Carnivores rely on this as "Finding" players often requires you to camp, or wait in hotspots for someone to get bored.
AI spawns should be adjusted by area, and have a cap for a region in terms of population and type of AIs.
Adding this pop. cap to ai in each area will ensure ai CAN spawn around the map to aid in growth, without causing players to rely on them. Making it so they stop spawning in a local area if players are active there for too long would encourage them to move once food dries up.
Areas with numerous carnivores would naturally push the bigger stuff away, leaving behind smaller prey, and the same would go for Herbivore heavy areas.
This would "protect" water ai spawns from not having "room" to spawn (1/2)

trail root
#

Reverse the update

quaint rain
#

make the scent an actual viable way of finding people and prey, the footprints and blood aren't very visible and gets lost in the excess amount of foliage. Making it glow or stand out like it did in legacy is a possible solution.

hazy solar
rancid ibex
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I suggest a feature for ceratopsian sparing that would besides just being fun would also be a counter to “spar locking” where one ceratopsian locks another in a spar and then has their friend kill their target. The idea is a sort of parry where if you go in to guard stance at the last moment before an attack you shove their horns away instead of getting locked in spar. This probably shouldn’t stun or do any damage as it shouldn’t deter sparing as a whole but instead just be a skillful way to prevent a lame death.

pallid anchor
#

Can you please have evrima as main beta branch? Rather than legacy? Please 🙏

pine garden
#

GET RID OF THE HACKERS...

PLZ

I beg of you

I'll give you another good steam review ❤️ ❤️

I'LL GIVE YOU MORE MONEY

Please

Pretty please?

With dino nugs on top???!!!

I'll be your servant

vital hull
#

Something needs to be done about Deino hunger and diet.
It took my 5 attempts to get fg because I couldn't find a single fish and the only food I could find was deer and boar which isn't on my diet.

Even now as a fg, having to rely on real people to randomly drink exactly where I am is a horrible way to play this dino, especially since the hunger drains so fast. I should be able to eat a fg and not have to worry about food for HOURS, the metabolism of Deions is extremely slow, as it should be in this game. Please show us some love. I love playing as Deino and don't want to have to grow another one for 10 hours just to die of starvation again.

deep spear
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during the ceratopsian sparring mode, you should be able to use the dodge whenever instead of just when you are losing. i think it would add another variable in the midst of the spar that would keep players on their toes

worn horizon
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Couple points:

  • troodon fog is covers every inch of the screen the fog is floating you can look under if you look straight up and vice versa. The fog should strictly be on the ground and you can’t see 2 feet in front of you
  • enforce rules against hackers before they take over the game and every baby carno is a hacker that one shots trikes
  • SIGNIFICANTLY increase fish spawns
  • sometimes when I’m tracking the footprints and blood just disappear or get lost in the bushes. I should be able to track a bleeding target or a hurt target. Scent should also help you find people.
  • Don’t think it would be a bad idea to add a Desert looking biome
  • Being able to sleep without logging out to recover health and stamina or to just relax would add a sense of realism as there’s already a “logout” button if you go the the menu or whatever it’s called.
  • it wouldn’t be a bad idea to add with the elder system if as the dinosaurs reach elder their sight and hearing slightly deteriorates but is still good in a way.
  • The “troodon fog” makes your vision like the Maiasaura night vision which is a bit too far and I get that some dinos have bad night vision but literal pitch black is too far
  • Slightly reduce stamina consumption for each stego swing
  • BUFF MAIA STOMP DAMAGE a near 4 ton dinos weight should damn near crush you
    -excited for Baryonyx!
wicked ferry
#

Protoceratops is for sure not going to be added for a long time, but I think it is really important to talk about,

Please don’t make proto AI
It would be such a fun species to play especially with its burrowing, potential for sparring, burrow blocking, nesting, multiple burrow entrances, and potential for a beach lifestyle. I truly believe that it would be a very fun species to play, especially with its rivalry against velo or troodon. I think that burrow fights with troodons and velos would be super fun, where troodon may be unable to use venom in burrows, but if the proto leaves, it can be easily killed by a troodon pack, this makes for a great siege playstyle!

dim robin
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What I would say is please add more rivers in the jungle make it feel like a jungle by adding the old spiro jungle sounds and spiro lighting to the jungle so it actually feels like a jungle and I would really love if maybe after allo comes out please it probably won’t happen but please try to work on ankylosaurus I feel like it would be a incredible playable knowing u could shatter others bones and that way carnivores have more stuff to hunt and more competition or perhaps adding Giga but really I feel like Giga and ankylosaurus should be next after Rex and allo I know u devs work a lot but please if u can try to get these playables out🙏

gloomy swallow
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On Steam make the update titles more engaging. Adding new creatures is something that attracts people back to the game but not everyone reads the patch notes, especially when they've stopped playing. It's very possible the playerbase would grow if there was more differentiation between small patches and big content updates. (I for one was surprised to see Trike added and it being under such a bland update title)
It's also an easy change which could bring about a great effect

violet hollow
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I miss the days when bodies would float to the surface of the water. can we please bring this back.

river rock
#

Its actually kinda crazy how much disrespect you guys have given to raptor. The balance of most of your dinos are way out of wack and everything thats buggy about a dino makes them stronger yet with raptor everything including its owm mechanics hurts raptor. Raptor has everything against itself and there has been nothing done about it. The hitboxes are awful so you get hit when you absolutely shouldnt and pounce has a high chance of not working and getting you killed instantly. I know everyone wants new dinos but please fix the base of the game before adding to it probably making it worse.

ripe hare
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Add Baryonyx soon! 🙏

distant wharf
#

add something that makes it where herbivores cant body block a kill till it rots

mighty belfry
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Yo, Im actually done with this game. Everytime I grow, I get killed by a hacker lately, and yes I know it ‘s a hacker, cuz I used «!grow» command in Zooming Islander (unoffical), and the same guy named Systae killed me 4 times and 6 other Ceras at the same time, and not only that, but he healed extremly quick aswell. Killed me by like 2 bites and thats it everytime. I did tell everyone on global chat. And I also witnessed another guy who killed like 5 fully grown ceras one after another. Im so shocked how much hacking there have been lately. If the developers really dont care, then Im atleast gone. Fix it or I swear I will let people know how bad this game is. I havent seen fair play for a long time. These last days have been full of hackers everywhere, on offical, unofficial doesnt matter where I play. Im seriously done. There was another time btw, I suddenly was hit 2 times as fully grown both times very high up in the air, and I lost my free «!grow» to that both times. It is so bad, I cant even have fun anymore. And this is just a few examples!

tight arrow
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im not playing omniraptor until they fix the bug where ceras can bite you while pounced

glacial bear
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Deinosuchus should, at least for now, have slower metabolism.

There are multiple reasons why i suggest this, one of which is the maps current design, there are WAY too many safe rivers and ponds for you to ever consider going to these delta rivers, north west pond and swamp, and when you finally might have have to cross rivers, there usually isnt a bridge too far gone, all this makes me think that, as long as the map doesnt have some more rivers that make the map more inter-connected, this improved metabolism should be significant.

Another is that the game strifes for realism, which inturn means that, according to scientific study i am happy to share on dms, the deinosuchus had very likely a VERY slow metabolism, which would fit its currently slow stamina replenishment. In our time, alis and crocs can survive to up a year without food, and i think significantly increasing the amount of time a deino has before he starves would only be fair given how small his level of interaction is on the map.

Thirdly, very simple and short, the map design leads to immensly monotenous and repetetiv gameplay, as you basically go down the same rivers without much if any deviation, in hopes to find food, causing more stress due to the whole retracing leading to no meaningful results.

Lastly, there is the issue with ai spawns and overall player numbers, as Gateway is about 2 to 3 times larger than the og island is, with the same player numbers per server, however, increasing the number of players would make the already increasingly rare aquatic AI even rarer, on a 300 pop server, you basically wont find any, so i think a respawn timer setting should be given to admins to reduce the time between specific spawn, that is, after the AI is fixed.

As a small yet important mention, i am aware that this would increase deino numbers, though i am of sound mind that this would fix itself, as the aquatic area isnt big whatsoever unless you become a saltwater croc, which in itself brings massive risk to an already guresome playstyle, due to long "on land" traversal times and the attached stamina to it, meaning that the already cannibalistic crocs would just end up cleaning each other up.

I may be completely off base here, and if yes, do let me know.

worn horizon
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  • Adding a desert biome would be a very good addition to the game
  • Maia stomp should do more damage. That’s 4 tons crushing you and it doesn’t do the damage it should. When Shant gets added its stomp should be a killer because of its weight aswell
  • Decrease stamina consumption for stego swing ever so slightly
  • Add more rivers to the jungles to give it a sense of realism
  • please increase fish spawns
  • It would make sense if the random “safe” ponds that you can drink from dry up when it’s not raining. That way it would be a bit more realistic and fair to the deino players because the way the game is right now Deino might fall into the same category of extinction as the Dryo.
  • maybe consider a Dryo burrowing mechanic into the game. It would encourage people to play Dryo if they could dig underground and maybe even start a family there and it won’t be damn near extinct in the game no more.
  • Please enforce the rules against people that play unfairly. A lot of the player base want to play the Isle maybe to unwind and relax, or just to enjoy the game. But if they keep getting one shot by baby carno cheaters it would deter people away from this game. Enforcing rules ensures a cheat free environment where everyone can have fun👍
  • In my personal opinion, I don’t think it’ll be a bad idea to make a Stego power swing make you do 180 degree turn. That would make sense as the Stego would pivot its feet to be able to swing at what’s in front of it anyways. This way they’ll be able to hit the target more consistently and be more realistic. Also the broken stego hitbox got fixed so adding this 180 degree power swing rotation would be a high risk, high reward maneuver
  • Wouldn’t be a bad idea if crocodiles/Deinosuchus could bury their eggs in the sand/mud like they do in real life. Maybe even for all the dinos except Pterasours because they have theirs in a nest with sticks
sullen karma
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give deino some underwater calls !! even if its just grumbles like the underwater sniffing sounds, which sound rlly good

lusty socket
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Suggestion:
You should make smaller dinos like troodon,bepi and dryo have a way shorter growth time
troodon for example should have a 45 min growth time or even 30 mins because its not worth growing for 1 hour 30 just for it to get 1 shot by other baby dinos :-:
all im saying is that people dont want to spend a hour growing a dino thats not even worth it and thats most likely why people dont play those dinos even though in my opinion they are some of the best the game have to offer.

heady kettle
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I don't know if anyone else feels this way, but here goes... I feel like we, as players, are in a limbo when it comes to responses and feedback from developers.
We see many interesting ideas and opinions in this chat and we rarely know which ideas were considered (even minimally) by the devs. Previously, back in 2019, the most interesting ideas were pinned to the channel, but recently that disappeared and because of that it's very difficult to know the devs' response to our feedback. Even though they are the developers of the game itself, we are the ones who have played for over 1,000 hours, if not much more (I have 1,810 hours of gameplay).
In any case, I think it would be worthwhile to create a channel titled "approved-ideas," or perhaps even an exclusive developer emote in the person's feedback, just so they know a developer has read it and feel their opinion has been validated, read and heard.

The only solid contact we have with the developers is in the monthly devblog (where we can hear what they're thinking, what they're doing or how the things are progressing). Other than that, we're completely in the dark.

acoustic thorn
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^^ Monthly updates about "what you've been focusing on" is really not good enough. AI has been broken for how long now and we can't even get a post or announcement saying that its being worked on.
We need more frequent and fleshed out posts to make the game feel less abandoned.

deep spear
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hypsi should be able to climb as freely as herra, there is no reason for it to not be able to

gentle flume
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herbivore food needs to be worth much more food, gaining 3% food for an entire jackfruit tree or less than 1% for a fruit bigger than a stegos head is ridiculous.

I understand some sources of herbi food staying small and not worth lots of food, I am simply asking that the bigger sources be more realistic in how much space they take up in your tummy

if herbi food was worth more it would last longer in zones and thus make zones more consistently have herbivore occupation, helping keep migration zones populated along with helping patrol zones containing food for carnivores as well.

a big bush/tree should at LEAST be worth 20-30% stomach volume, making it so that only 3-4 bushes fill you up (while playing trike, stego, maia, and diablo)

currently once you hit 2 tons on any herbivore you can single handedly clear zones

worn horizon
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  • When elders come out there should be a difference in size, damage, stamina and healing. The devs are probably already doing this but they should be bigger than fg in size, do slightly more damage than fg before they become too old and frail, and have a slightly slower health and stamina regeneration. The devs are probably already focusing on this but just want to point it out. I believe the elders should have a slightly slower hunger drain before they become too old aswell.
  • this one is for the general feedback” part of the discord. Can the devs or whoever sees this as part of the team have their own reaction or thumbs up on peoples comments to at least let the community know their ideas are being seen and heard
  • allow hypsi to climb freely like Herrera
  • Try to add a burrowing mechanic for small dinos like troodon, hypsi and Dryo
  • Decrease the growth time for the 1 shot dinos. I’m not sure what the exact amount of growth time it is for a troodon but my recommendation is 40 minutes because it gets 1 shot by anything and everything
  • If cera keeps getting buffed every update you guys, the devs, may aswell bring back 1.8t Carno to match cera. I know Carno is “small game hunter” but the mid tiers would still compete with other mid tiers whether it’s just for fun or to defend themselves
  • Increase Maia stomp damage as it is 4 tonnes and you shouldn’t be able to just walk away like nothing happened after getting crushed by a 4 ton hadrosaur. All the stomp attacks of the hadrosaurs that will be added should deal significant damage due to their weight, Shantunogosaurus more than any of them.
  • Significantly increase the amount of food herbivores get from the plants as in game eating the plants feel like I’m snacking on chick peas as I keep eating and the hunger barely goes up
  • Fix troodon fog the fog should be strictly on the floor. Right now the troodon fog looks like a hypsi spat on your eyes, almost looks like a floating black lake.👍
boreal kelp
#

New Migration Concept

I brainstormed HARD on this concept so feedback is appreciated. It’s complicated but I’ll try to summarize the main points.

Description

The island is split into thirds, that I’ll call districts, each district has four possible migration zones, with one of the four being active at a time. Each herbi species is assigned to one of the three active zones, and are evenly distributed (ex. If there’s 6 herbi species total in game, each active zone will have 2 species). Patrol zones as they exist in game currently are completely removed. There are two possible migration types that could apply to this system, both based on what happens in a rotation.

Long-distance

  • In a rotation, the herbi is randomly rotated to one of the other two districts besides the one it was just at.

Short-distance

  • The herbi only migrates to zones within one district, limiting its range, but caters well to slow moving herbis.
    Note: Which migration type applies to which species could easily be togglable by server (as well as which district a short-distance migrator is assigned to)

Food spawns

Plants spawn less frequently than current, but each plant has higher food value and spawns within certain biomes (jungles, rivers, coast, etc.), facilitating player movement within a zone. The same also applies to AI animals (excluding aquatic), who spawn far less frequently outside of active zones. Migrations last around 2hrs, and plants/AI spawn most frequently in the first hour, before slowly dissipating in the second hour. Herbis can get subtle indicators of what zone they will be rotated to around a half hour before rotation.

In the pics below, I show how general district/zone boundaries could look (not being strict on specific boundaries, just examples). As well as how herbi species would be distributed, and how they can rotate based on migration type. The three apexes (Cama, Trike, Stego) represent short distance migrators, whereas the rest are long distance.

zenith fractal
#

Add Ai Deino smalls mids and larges 🙂

lean orchid
#

If we can't make huge changes to how the admins can answer hacker reports, you could instead post a weekly count of how many hackers were banned. That would be huge for the community in reducing the amount of frustration there is, while keeping everything anonymous.

scenic sandal
#

bring back spiro grass, looks way better then the stuff we have now or at least change the ground to color to a more green color then straight poop brown to make the ground a little more bearable to look at

raw terrace
#

Make grazing decrease hunger drain instead of giving you unlimited food, basically the opposite of gastros. Make it possible for herbivores to starve, but obviously it shouldn't be as big a problem as it is for carnivores. Find the right balance by using plants that satiate but don't provide a diet, but eliminate infinite food. But to do all this, first fix MZ and PZ.

white silo
#

Something I would like to see is some sort of physical damage marker like some way better than just scars on the outside of the skin, Like some gash wounds for example lilke how Path of Titans do it, or if thats too hard make a way to see your % on your health like on spiro.

wicked portal
#

Can you please adjust carnos growth time to meet that of ceratos. I thought this was fixed originally, but it looks like Carno still takes longer. (Yes I know it was supposedly fixed but I tested it today and Carno still takes longer.)

swift whale
#

Remove the stability of cerato near a carcass or change how it works, Making Carno able to ignore this stability (But not the stability of the charge bite).

I have 1300 hours of gameplay and I have experience to say that the fight between these 2 was extremely fair and one of the most balanced 2 updates ago but, now, it has become a fight where one side (Cerato) doesn't even need to know how to play to be able to deal with a Carno, he just needs to hold the charge bite close to a body (Even if it's a 300kg body) and become immune to Carno charge.

Cerato NEVER needed this to deal with Carno or even any other playable. No one has ever even questioned or proposed something like this, and WHY??? Because everyone knew that the Cerato already fully fulfilled its purpose as a "scavenger" just with the damage reduction, Because it was already extremely strong, making the cerato receive 20-70% less damage and bleed.

Just feedback from someone who can't stand Carno almost pathetic state anymore and the extremely strong state of Cerato

ripe hare
#

It would be great to see in the future of this game the ocean coming more into play.

Maybe adding some sort of Marine life dinos (For example a Ichthyosauria, or even a Mosasaurus) and overhauling it to make it into a working eco system.

There would be fish sorta like the ones in the rivers, there would be seaweed and other Algae and Plants and rocks, just really the stuff that is in a ocean normally. (you get what I'm trying to say)

Because at the moment the ocean is a boring void of nothing with little to no detail when you look under the water you don't see anything, literally just a blue void that keeps going down.

Idk just a thought I had.

surreal token
#

Accept more people into the Discord team to start working up the ranks towards Official Server Admin & promote people that are already on the Discord team up a rank if the Seniors deem them credible and that they deserve it.

-- OR --

Open applications DIRECTLY for Official Server Admin with a more complex questionnaire for applying, and hold interviews after being contacted about the application and only accept people that seem professional and knowledgeable about how things work, and have experience in being a staff member on a game server of x type. These applications should be more exclusive and harder to get in the team through.

I understand, like most that having credibility for the safety of your community is very very important, but at the same time.. You’re basically fighting against cheaters without a anti-cheat as of right now, it is very known that Evrima has the basic level of EAC, and it does very little if not nothing in the current level it stands.

With that being said,
2 Admins recently stepped down / are no longer in the team, and 1 of the admins in particular were VERY active in responding to reports in the channels, so it didn’t feel horrible to die to a cheater cause they got banned quickly, usually.

In the current situation, there is Chillri whom is usually on doing good work, and I’m going to assume Rumple whom never really talks in server channels, but is on talking in isle-discussion so I’m assuming he is also around helping out with reports.

As far as that goes, outside of those 2 people it is a horrific battle of cheaters logging into the game server as a fresh spawn, even if it’s a new account, and running around at light-speed and 1 tapping player's whom are 2-6 hours into growing a dinosaur…

thin grove
#

My only wishes for Carnotaurus. This won’t take you long to read.

First of all, make it heavier. Either 1.5T or back to 1.8T. I find it ridiculous how it’s equal weight to Cerato and generally speaking, I don’t mind if it could hunt creatures a bit bigger than small tiers.

Second of all, adjust its mobility and charge. Simply enough, add 2 or 3 seconds of acceleration when running. Once you get to full speed and then you can use charge. Idk why they decided to make the entire animal smaller in the first place when they could’ve done this.

hushed bridge
#

With the most recent dev blog shown to us, and how elder will work with you dying and giving your mutations to your next life. Make it so elder is way more than “welp better sit in a bush for 3 more hours !” Make it an actual experience and enjoyable at that, maybe you have to have a certain amount of babies reach a certain stage or keep a certain diet % for an amount of time during your growth or anything else, making these creature specific could also make for an interesting spin on it. Like Maia could have more nesting and migrating focused ones while dibble could have something to do with its sparring. Not all of this has to be done but I just want elder to force player interaction and make for some more realism gameplay instead of a few more hours of bush camping simulator

smoky horizon
#

I just want to give a giant massive thank you for this change and I really hope it plays well. My personal hope is that it will add a layer of skill needed for this ram-spamming version of carno against smaller prey that was previously demolished by ram spam.

onyx field
#

nerf the herbivorers no reason a diable should have a 180 degree turn radius run at the speed at mach twelve and do 20 times as much damage as any carnivore in the game its actually disgusting

olive sparrow
#

It's been said to death but PLEASE remove/rework combat related mutations.

Mutations are supposed to increase diversity in playables but currently they effectively do nothing.

As it stands, players can choose to be just as competitive as everyone else and pick combat mutations or make it slightly easier to survive. If the vast majority of players are picking the same mutations, then it doesn't encourage diversity at all.

Ontop of this, the new devblog showcases how mutations become more powerful as they're passed down when dying of old age as an elder (Photosynthetic Tissue goes from 5% speed boost to 10%, likely not final but any boost is still far too powerful). This means that a creature will only reach its competitive "strongest" several lives down the line, meaning that casual players may never reach this point and those who are able to spend more time on the game will have a huge competitive advantage.

tiny bobcat
#

I’ve got an idea about the new life cycle system.

Right now its planned, dinos die of old age, respawn in the next cycle, and keep their mutations to get stronger. But the plan seems to make us Elder every single life cycle.

I feel like Elder should only happen in the final life cycle. That way:

Elder actually feels rare and special again.

Seeing an Elder would instantly tell you: “Okay, this dino is at its peak and in its last life.”

Early lives are more about surviving and building up, and the final life becomes your big endgame moment.

If we get Elder every cycle, it just becomes normal and kinda loses the hype.

worn horizon
#

-Add scars from battles/fights into the game they would look great and be realistic. People would see you and know you’re a skilled player as you’ve come out of your battles as the successor on multiple occasions plus that’ll be a realistic addition. This is realistic as in real life for example a lion with a dark mane or a scar is respected by others as others can see he’s a warrior who comes out on top in battles

  • At least try to add tutorials or at least tips in game as there are some controls or features about each dinosaur that some people don’t know because there’s no information about how to do anything. There’s no minimap either there should at least be a minimap in game with the name of locations for new players or beginners. Maybe even veterans of the game don’t know certain features about the game. “Tips and tricks” or tutorials in game are needed. Right now @Kouga on YT is The Isle tutorial guide.
  • increase fish spawns and AI spawns in general
  • Add more lakes/rivers in the jungle biomes
    • Add a desert biome
  • Increase the amount of food the plants give the herbivores
  • enforce rules against hacking
  • Decrease the growth time for 1 shot dinos as small as Herrera, troodon, hypsi, Dryo and Pteranodon as for the most part they’re 1 shot dinos and should take next to no time to reach fg. Not saying it should be 5 minute growth but it shouldn’t take as long as it does just to get 1 shot by everything
  • make it so that there are multiple migration zones simultaneously as the current food content of the plants isn’t much, either that or increase the amount of food the plants give you. This will spread people out.
  • SIGNIFICANTLY slow down Deinosuchus hunger drain. Some people might not agree but if you look at the science of it out of all the playables in game Deinosuchus can by far go the longest without food as they have a very slow metabolism. Deinosuchus hunger drain needs to be slower now more than ever due to the current lack of fish and the lakes👍
chilly mirage
#

Excellent dev blog was much clearer in terms of what was and wasn’t happening thank you for a more indepth and detailed one this month keep up the good work 🙏🏽

bronze gale
#

Ideas for new mutations:

Social bond: reduces damage received by teammates. All playables.

Adrenaline: lowers threshold of damage reduction when wounded, or doing more damage. Only herbivores.

Aggressive regeneration: restore the damage you deal in health (or a fraction). All playables.

Symbiotic behavior: can group up with one of another species and use local chat with them as long as they’re in a group.

Parthenogenesis: being able to nest without a male but in exchange of less additional mutations. All playables, female only.

turbid pond
#

This Devblog was okay, the main meat being the elder system, otherwise, massive nothing burger similar to devblog 60

quick light
#

I've been playing The Isle Evrima for a long time and it’s really disappointing to see how cheaters are handled. Just recently on the EU11 server, a small Cerato somehow killed 7 fully grown dinos in the same area. That’s clearly not normal gameplay and should have raised a red flag immediately. I reported it to the admins, hoping they would take a minute to spectate and see what was happening, but nothing was done.

To help others avoid the same situation, I shared the cheater’s location in chat so players could log out safely. Instead of stopping the cheater, the admins muted me. Meanwhile, about 15 minutes later, that same cheater killed another group of fully grown players. So not only was the cheater ignored, but the one trying to warn others got punished.

We’re spending money on this game and, more importantly, our time. Spending 10 hours growing a dino only to get wiped out by someone exploiting the game feels like a slap in the face. It honestly makes you question who the moderators are protecting.

What’s really surprising is that the cheater is still on the loose. It’s been hours, and nothing has been done. Is the cheater more powerful than the admins now? Because that’s how it feels.

Please take cheating more seriously. Players are losing interest not because of the game itself, but because they’re not being supported when it matters.

neon tapir
#

Optimize the game

wide star
#

Optimize stuttering for little fps drops
Example: I have around 90-100 fps and let's say I have 90 now and I drop to 87 my game micro freezes(stutters), it affects pvping

fickle roost
#

put fsr for amd graphic card user ...

wild venture
#

carno nerf is on the way while cerato just getting stronger and stronger

finite frigate
#

Release dinosaurs one by one, instead of uploading dev blogs on how you are working on many of them, for 9+ month without releasing anything new

pastel veldt
#

I love the new water sources, it's a really good fix for hot spots, and facilitates exploration. It also expands the islands hydrosphere, making it feel a little more realistic. I also love the new additions to the map, makes it feel a lot more diverse and less like an unending jungle.

fringe obsidian
#

Allow for Pteranodon to 'pick up on kill' creatures (whilst flying) that it can currently already fly and carry

There's currently a noticable difference between the size of prey that ptera can 'pick up on kill' while on the ground vs what it can 'pick up on kill' whilst flying (I'm referring to the auto pick up mechnic)

Swooping and grabbing prey without even touching the ground is so much fun and requires a level of skill. Let us fly away with our hard earned catch without risking our lives on the ground.

To clarify, I'm not asking for a carry weight increase in general, just to the carry on kill mechanic while flying.

Im aware pteranodon is going through a rework right now (and I'm hyped) and this may already be planned. But I'm throwing this in just in case.

tacit garnet
#

increase the dev team, your killing the game by how slow your pumping updates, ive seen the potential for 20 different dinos yall keep bringing up in devblog but only will release 1 every 6 months

wispy solar
#

Nerf cera’s bite on the tail that makes u puke and the insane damage cera does instead of nerfing carno as its already weak against cera especially when the cera has a body making the carnos one and only damage charge ability useless

grim basin
#

Just really urked right now. Dev blog update. Don't see a new patch update. None of the major issues we have been talking about have been fixed.
Since yalls engine update - ya'll kinda made everything worse.. We still have species out there that can't even hunt or be playable cuz of the ai, and respawning just doesnt happen. We've talked about it since day 1 of the patch... why's it not fixed yet. i feel a broken part of the game is more priority than adding stuff to it. Just my opinion. Gotta make it playable first :/
Don't get me wrong, its a LITTLE bit better, but when you're struggling trying to fight everybody for the server restart time and your fps drops cuz everybody wants the food you're around.. game's unplayable. fix fps, fix ai. Get it to where we can play the game please. I litterally ONLY play deino.... IF YOU SCROLL UP- I SAID THIS LAST TIME TOO!

swift whale
#

Well, what you were hoping for was to finish "killing" Carno, you did it. Manual charge hit? Seriously? Now he's limited to hunting smaller things but he no longer has the one thing that made him a danger to those smaller things?

Seriously, before making changes like these, it's best to test what it's really like by playing on servers with good players.You yourselves should test and see that the charge is not such a problem against a good Omni/Dilo/Cerato player.

At least I hope that with this change comes an increase in charge damage and a better turn radius.

west cobalt
#

since ptera is going through some work right now it might be the time to adress the environmental sounds while flying. Ive Noticed that at least for me the ambient noises like rain, jungle ambiance or other things dont change at all when youre actually flying. it might be worth investigating if its possible to quiet those sounds depending on altitude or making new sounds for rain hitting the wings or something. ive also found that sometimes the sound just disappears completely wich makes flying boring, so some increased wind sounds or increasing the sound of the wings flapping as you get bigger might also add to the experience. this might already be in the works but i figured im just gonna put it in here.

frail patio
#

recruit more devs

ancient plover
#

allow troodons to change positions when latched on like raptors, its not fair, fattys like trikes camping the cliff

scenic sandal
#

The prolific reproduction mutation should be switched to only 3rd slot instead of 2nd because as it stands if you get it in your second slot it literally does nothing for you until your able to nest way farther into your growth.

prime smelt
#

Deinosuchus has strong survivability but struggles to find food. I foresee that in the current and future versions of the game, the Deinosuchus will become even more difficult to contend with, feeling overwhelmed when facing Triceratops, Rex, and Stegosaurus. Therefore, I hope the development team will add a dragging ability in the future, allowing a single Deinosuchus to drag large-bodied prey (onshore). Moreover, the more Deinosuchus involved, the greater the stacking effects, enabling them to haul larger prey while consuming less stamina.

pallid anchor
#

I think the devs should take this month to just focus on player feedback and concerns, instead of focusing on upcoming Dino’s. I’m just noticing that many players are getting agitated (including myself) and even just acknowledging them would be an improvement. Please!

devout plover
#

With the AI issues right now, I can't help but wonder how things may play out if nesting promoted AI spawns when a nest with eggs is present.

I will clarify that I don't think it should MAKE AI spawn, but simply bump the % chance up to a degree.

Not only would it promote nesting, but it would make it significantly less frustrating to even attempt. Playing carnivores a little more lately, and the amount of times I've tried to nest only to have it fail because no food spawns is... a gross amount.

It doesn't help that dirt mound nests need to be sat on, which means either your partner gets to sit there starving while you scramble to canvas the totally empty area of AI that doesn't exist, or you let your eggs freeze and die.

"Just hunt players" isn't an answer either, as corpses often do not last long enough either due to rot or just not having enough food to support nests.

More players nesting should be a good thing; with an actual incentive to nest outside of hotspots, you'll have more chances of player interaction around the map.

hallow mesa
#

Would it be possible to push out more water dinos due to the fish spawns being tanked and deino being hardly able to grow anymore?

Just feel its unfair to have a FG deino practically starve to death due to spawns or having to resort to mixpacking to get a meal these days.

plush skiff
#

So no comment on the broken AI in the devblog? Some servers had to turn AI off completely because its super bugged.

jagged snow
#

Allow hypsi to spit without cancelling their run.

worldly jungle
#

Please be more transparent

I get that most things need to be anonymous but why can't the ones in charge of things be more transparent? We have had a lot of questions and opinions but we rarely ever get a response or at least any known acknowledgement to most things we say. Is there anything like a new anti cheat being worked on against the massive amount of cheaters? Why can't we location drop on cheaters rough position on the map so other players can avoid them? Why don't we take quick action and make new channels dedicated to reporting cheaters and refunding lost dinos? I get there's probably 100 of flaws with these to answer the question but all have solutions to each and every one of them! Plus you have an entire community here to lend you their feedback and help with oncoming issues!

sand schooner
#

I genuinely feel that, this channel without devs feedback about our suggestions, seems just pointless brainstorming between us the community all this last month.

unreal sand
#

i don't exactly know how redundant this is, but this server needs more staff members. in #moderation, it looks like everything falls upon superlunary and spandy pandy, with some occasional messages from other moderators. maybe it's just on account of active hours, but from my point of view, it kind of looks like the responsibility of moderating 155k people is falling on two people. a server i'm in with about 30k members has about 10 mods online at any given time, and a server i'm in with 145k members has at least 12 on at a time. whenever i check this server, i see maybe 2 or 3 on at a time. obviously different servers and communities require different degrees of moderation, and timezones are definitely a big factor, as maybe there's a big boost in mod activity in different hours, but it's just kind of..not enough. this goes for game admins as well, just the staff team as a whole!! dont overwork yourselves 🐾

worn horizon
#
  • The Camarasaurus looks like it’s coming together great! Just hope it doesn’t take a year and a half to get into the game and I don’t mean that with any disrespect. Sauropods will be exciting to play once we get our hands on them so look forward to it
  • the carno charge change was interesting. It’s not the worst change but I don’t think it was really necessary. However, it would now require the carno players to time their LMB during charge and not just spam hold right click but a Cerato player can still spam hold RMB…
  • IP ban cheaters so they can’t just make another account and play
  • please add tips into the game, or tutorial play through section and a minimap into the game with the name of locations. Nobody knows everything about the game because there’s no guide about how to do anything.
  • wouldn’t be a bad idea to put the dinosaurs stats and “special move” in the menu selection screen. For example, “Carnotaurus 1.3t biteforce 150. Special move: a charge that can stun/knock targets”
  • Scars getting added would be a great addition. The community want it!
  • Decrease growth time for 1 shot dinos
  • Great work on the recent dev blog! Bary, allo,Rex, theri, Camara etc!
  • it’s is WAY TOO DARK underwater playing as a Deino right now. Sometimes you can’t see 5 feet in front of you. Deinosuchus isn’t blind so I hope the devs improve the Deino underwater vision because their eyes are adapted for aquatic hunting. In other words, they have good vision underwater. It would also be GREAT if ANYONE from the devs team at least reacted to our suggestions with a 👍 or 👎 for the good or terrible suggestions👍
bronze vapor
#

Add in Tapejara. Idk if it fits in the time period they want but a herbi esk flyer would be interesting, that way it adds some variation to flyers instead of, I eat fish and meat.

swift whale
#

I don't completely disagree with the change to make Carno charge manual, but some changes should also be made on top of that if they don't want Carno to be "too weak", like increasing the damage from 175 to 190-200. Even because, due to Carno restriction on his turn radius when using the charge, landing a hit will become more difficult now, so give them a reward for knowing how to play correctly.

floral hedge
#

I just want to know if this game is ever going to release dinos at a resonable pace. Rex has been delayed for so long now its a joke in this community. The devs are more worried about making snail and squirrel dinos than actually finishing one of the most iconic dinosaurs that the entire community wants. On top of that they seem uninterested in focusing on 1 or 2 tasks until they have been completed. Which is exactly why half the dev team is working on ava, cama, and elders while the main goal should be to release TREX WHICH YOU TOLD US MONTHS AGO WAS COMING!

gaunt totem
plush glade
#

I have an idea for the discord.
Maybe we could add a tab for eggs specifically.
That way anyone wanting to nest, or egg into the game have a dedicated tab and do not have to filter through general.

primal parrot
#

Better visual and auditory cues for player stats!

Hydration

  • Dehydrated/thirsty dinos develop a dusty, cracked, and dried texture over their skin and scales (less shine, desaturation)

Hunger

  • Starving/hungry dinos develop more pronounced emaciation, especially with their ribs, hips, and limbs (I can't even confirm if this already exists because the changes are so subtle its almost impossible to tell)

Stamina

  • Empty/low stam dinos drool from their mouths, have altered idle animations, and altered vocalizations (some dinosaurs already have altered vocalizations, but some others don't, especially herbivores)
quick axle
#

let the herra forrage underwater like the beipi please

wicked portal
#

Can we please get trike added to the current carnivores diet list please.

balmy wharf
#

Make this Disappear after 2 or 3 seconds. i have 500 hours in the Isle.. i know how to sleep lol

left summit
#

Reduce the /unstuck command cooldown.

Context: Logged in on top of a rock. Turned around and fell into a gap between a rock and a slope. Used the command to get out. Wound up placed right on the edge at the top of the slope that I was stuck in inside a bush, so couldn't see where I was going. Fell right into the same hole again and now have to wait 10 mins to try again.

reef mural
#

** What Happened to This Game Since 20.117 and Will it Get Fixed? **

With 20.117 a plethora of changes came, some of those changes came to Cera, Ptera, Grass, fishes, and damage values to Triceratops. I think we can all agree that it came with its fare share of problems.
The new grass looks horrendous and it generates a few meters in front of me which makes my experience just worse. Ceratosaurus got a few good changes and a few bad ones and is still not close to where it should be, and the new fish spawns don't only affect Deinos but Pteranodon and Beipiaosaurus aswell. With no fish, I seem to starve on all three Dinosaurs if i don't go to the overpopulated places where I don't want to be. There are many new and amazing salt or freshwater places to be on the map but the game makes it almost impossible to survive there since spawns seem to be determined on popularity and not species or area specific, which is a shame. And the time to kill seems to be going downwards while grow times goes up with the changes to triceratops.

The developers seems happy with these changes while I and many other see a slippery slope of half done changes that just makes the game a worse experience while all that is worked on afterwards are the new releases as usual. PLEASE make the changes worth it before moving on.

fallen peak
#

Magy Poison Idea

What we can do is make Magy's poison take stamina, but in return Magy will do small damage.
This stamina poison will scale with diets. No diet: No poison. 1 Diet: 5% stam lost over 30 sec. 2 Diet: 10% over 30 sec. 3 diets: 25% over 30 sec.
This will make Magy's gameplay be a hit and run: Drain the dinos stam, then run away.
The Magy should only be able to out damage something like a raptor, running away from anything bigger.
What this will do is make Magy fun to hunt not by raw damage output, but by stratagy and cornering of the Magy.

acoustic gazelle
#

Give us modding support in a similar manner to Pot, all mods have to be approved by the devs and put up only by the devs on the game itself for server hosts

warm raft
#

giving ptera this garbage flight takeoff method was the worst decisions you guys could've made. the lack of fish spawns and completely garbage stam regen is only salt to the wound. why make this dino if you're gonna make it completely unfun to play it?

  1. just give ptera its old take off
  2. if the fish spawns haven't been fixed in almost a year the least you guys can do is address it that hasn't even been done
  3. god please give it a better stam regen. the slipstream spots across the map was a cool addition but the time used to make that could've just been spent on giving ptera better stam regen/usage and other project as well
ripe oxide
#

With the oviraptor coming into play nesting needs to be minorly reworked to make eggs exist for more than 4 minutes. A way to do this is to have a mandatory 10 minute period of warming and protecting the eggs. To make this not a deathtrap give the parents a 50% damage resistance (Cera corpse buff basically) to any member of a group close to a nest, that way egg stealers like ovi will not only get more of a chance to find eggs but might have a better chance than something like Cera or carno would at getting them. Additionally nesting could be a way to reach elder maybe not mandatory but a way to boost the speed you reach it since we know patrol zones will need to be used to reach elder

silver root
#

Add a way for servers to include their rules and stuff in game. Maybe an in game tab you can access or something.

I am so tired of having to join discord after discord just to find the rules and some of them you have to dig through the server to find them

Give players a way to know in game. So we don't waste our time in a server that might not suit our playstyle & so we don't have to be in a dozen+ Discords.

quartz gorge
#

This coming after Repeatedly attempting to play this game
i want to like it
i spend Hours on end seeing 0 AI and 0 players and starve
its not even a singular issue its multiple meshing into the same issue
-maps to large
--100 player server limit is far too small for the map size either increase the server limit to address issue or reduce map size

  • Not enough in game information
    --No real way for a and this parts important NEW PLAYER (because im to assume you want to actually sell copy's of this game do you not? well stop turning players away)
    --To Navigate!? No map? which is fair but not when spawns are random
    ---If somebody's abusing a system you punish the player not the system if people are complaining they cant camp spawns because people keep spawning on them those people are idiots the system isn't the issue and i say this because there previously was spawn locations and this has been removed

The game as it is has FAR too much potential to be failing to such glaringly obvious flaws

unkempt viper
#

buff pachy its literally useless
MAKE MORE SPAWNS FOR THE DINOS IF THEYRE GONNA BE CONSTRICTED
MAKE FOOD SPAWN MORE CONSISTENT SPECIFICALLY IN PATROLS AND SANCTUARIES
MAKE GRASS VISIBLE THROUGH FOR SMALLER PLAYABLES I THOUGHT THIS WAS ALREADY ADDED

worn horizon
#
  • with the manual carno charge now, slightly increase damage of carno charge to reward skilled carno players with precise timing
  • Maybe try recruit more people to join the development team to slightly speed up production
  • respond or at least acknowledge good ideas in the chat
  • Prolific reproduction should be last mutation
  • nerf cera tail bite damage
  • Desert biome maybe?
  • The change to carno charge is game changing and the damage needs a buff to reward perfect timing!!!
  • increase Maia stomp damage (it’s 4 tonnes)
  • PLEASE ADD A MINIMAP WITH THE NAME OF LOCATIONS!!!
  • I may have missed it in the devblog but where was Anky in the devblog??
  • INCREASE THE PLAYER LIMIT on all servers due to the size of the map for more player interaction, and therefore more fun👍
scarlet stratus
#

"Juvi protection" from the concept as a mechanism for the Theri.
It could be conceivable: The Juvi presses E on the tail of adult theri and are thus placed in "a bank." Let's say there's room for two until three Juvis under the tail feather roof...
Placed in the bank, the adult Theri controls their movement like a duck march. This continues until the Juvi decouples by pressing E again.
And if the bank is occupied, the display shows: Group full, just like in group formation.
The feathers can give the Juvis 2-5% damage protection, but this isn't necessary.

paper violet
#

Only make carno's charge hitting manual for animals over a certain weight. Carno is a small game hunter, and most small game are practically invisible even in the grass and incredibly hard to hit. Sometimes the carno playing the hit animation and sound is the only way you know if it's actually hit something. Carno can run with its head low to the ground to feel for small things rather than relying on sight, and ram into anything that it feels get caught on its horns. Whereas for bigger opponents, it'll make more sense for you to use lmb to attack since it can actually see them and knows what it's doing.

mystic stag
#

Fix deinosuchus underwater night vision, it's pitch black.

peak orchid
#

Another carno nerf? Give carno little more dmg on charge, don't make it unplayable 🙁

primal relic
swift whale
#

Pachy Rework

Changes that must be made before, are simple and will make Pachy gameplay much better:

``• Reduce self-stun after using headbutt, even if just a little

• Increase Pachy head damage reduction to 60-75%, as it is rarely attacked at this point and has a very small hitbox. However, when attacked, there is almost no difference to Pachy current head damage reduction.

• Increase its speed to 43km

• Increase Pachy resistance to bleeding``

Change that are harder to make, but still need to be made

• Make a stun occur against dinosaurs like Cerato and Carno whenever a fracture is inflicted (body, head, and leg), as Pachy is extremely vulnerable when using its headbutt, especially against a Cerato

lean orchid
#

Male displays should only show up when the dino is an adult, and should slowly fade in and get brighter the older they get. Also, deino should maybe have a more impressive male display. Male displays are meant to be a sign of fertility, not just gender!

river pumice
#

increase carno weight to 1.5 - 1.6 tons

unreal sand
#

this is kind of silly but it is feedback so i guess it counts.. i love how the dinosaurs look!!! theyre all so pretty and their animations are so cool i cant believe i only paid like $20 for this game. obviously there are all the flaws people have pointed out that i can agree with but at the end of the day dinosaur cool and thats enough for me. like i dont know enough about the gameplay of the isle to be like yes x dinosaur needs a nerf/buff and patrol zones are problematic because y, i am just a super super casual player and i enjoy dolphin diving as beipi !

i dont usually play bigger dinosaurs (beipi foreva!!!!) but im excited to try allo out because of how pretty it looks !! the 2 gifs i linked are my favz

torn bobcat
#

The only thing I understand about Human right now is that there's only Gen2, no guns enabled, flashlights, and drinking animation is silly. I also understand from the lore that "The gates aren't made to keep the dinosaurs in, but to keep humans out." Knowing these things I think it'd be fun and interesting to see positive interactions with humans instead of them just being a snack.

It seems we're getting the Elder System soon, and this could be time for a new mutation.

When you reach Elder on large dinos (Currently Trike, Carno, Stego, possibly Teno or Galli, ETC.), you unlock the mutation to let humans mount/ride you. This mutation will let you seat 1-2 riders depending on the species or size.
-# This would not be available for dinos like Raptor size and below, also because Raptor's pounce would presumably make the rider fall off unless there's a "hold on" mechanic but that's a later issue.

You still have complete control of your dino, attacks, movement, crouch eating/drinking resting the stuffs, while the human can use it's flashlight, gun and calls separately from yours.

What are the benefits? This could let you share kills for mutations like Augmented Tapetum, or possibly other mutations later implemented. Also having more people means both needing more food, but also making finding/killing food easier. Another QOL could be the humans can put warpaint on you which can be removed by wallowing or swimming or something like that.

And yes, this ABSOLUTELY would need nerfs of some kind. One thing is decreased movement speed so the rider does not fall off, and slower stamina regen or even non below 20%. You can also buck off the rider which can trick it into thinking your it's friend, but then just feed it to your dino group. To allow only specific humans to mount you, you'd have to invite them to your group the normal way therefore taking a group member slot.

supple mountain
#

This is more of a quality of life improvement and not a necessity, but I suggest giving server admins the ability to give players mutations(meaning the extra ones not the base 3) this would be nice incase a gen 2 teno for example gets killed by a hacker, the admin can regrow them sure, but there is no way for the admin to return the gen 2 mutations they lost when dying. So giving admins this ability would be pleasant and also more needed when elders come out. Thank you

sullen folio
#

1)Please fix the drinking bug makes life as a deino made very hard if they can just drink and walk away. Second remove the stupid safe drinking spots at highlands, water access and so on. They suck

lean orchid
#

After getting the cannibal mutation, muscle spasms and infertility should disappear straight away, the same way that fluid deficiency disappears for the reinforced kidneys mutation.

dusty plume
#

more options for solid colored dinos

topaz cedar
#

Pls fix pters stam regen it can't do anything against almost everything only thing it can kill is a Hypsi and when your as fragile as paper 4 minutes is a very long and boring time.if considered please change pter stam to the requirements(good diet:1:45(perfect diet: 1:30(balanced diet:2:00(bad diet:2:30(poor diet:3:00. and please give hypsi the ability to climb properly

ripe oxide
#

Make cannibal mutation easier to get and able to be acquired as a 3rd slot mutation to make it more worthwhile. With elders coming soon it could actually be a good idea for things like rex. Maybe some sort of a buff could be given to a Dino with the mutation to make it more appealing, I have never encountered a cannibal player that actually had the mutation lol.

simple birch
#

To me it is very weird that if i eat carbs when my diet is at 100% carbs i wont get any sort of benefit from it, perhaps if you could go above 100% but ofc the effects be capped at 100%(so youre capped at 100% growth rate per diet to not cause chaos). This will also unify the diets a bit more with the stomach, atm they feel very much like 3 separate stomachs which i dont think is the intention

woven flint
#

need i say more about this guy's neck lol?

hidden pulsar
#

weekly micro updates of small bug fixes would do this game a Jurassic world of good, waiting 4-5 months for content patches to push the bug fixes out means your probably bailing out your sinking lifeboat with a shot glass, pretty soon your underwater.

night escarp
#

Tric hit box NEEDS to be fixed, how can i be running away an then get nocked down when im NOT having any ping or lag issues

compact maple
#

Make pteradon regain stam flying if only above 60% stam

acoustic thorn
#

Beepi Enjoyers real or real?

Beipi stamina should only drain whilst sprinting underwater, atm it drains even whilst clinging to the bottom stationary and it feels very miserable to play esecially as a FG when your movement and stamina preservation becomes worse.

I'd also like to see major improvements to beipis QOL as it's in the same boat as pteranadon. (I preface this by saying beipi is one my favorite dino's to play) It's a useless, imo "spectator/pet" dino and I'd be more than fine with it being this way if the life of a beipi wasn't such a needless struggle.

ESPECIALLY THE FG SITUATION - it is one of the only dinos i've found where it feels like a detriment to reach FG. The stamina becomes significantly worse (as it does for most dinos) but the main problem is how restricted and slow your movement becomes. Arguing that it's weight affects its movement does not make sense because for almost all dinos reaching milestones in growth means a kind of "power increase" and that is not the case for beipi. Its mobility is the only thing keeping it alive from deino's and I think it feels terrible dying because you cannot move as fast as you did whilst growing...

gentle cloak
#

Make AI work.

ionic tangle
#

Trike's head turns too robotically compared to other playables

agile galleon
#

I think pteranodon's flight mechanics should return to how they were before the most recent update.
Right now there's no conservation of momentum so sprinting in the air is essentially a waste of stamina as the speed boost quickly dissipates, and diving is only used to lower altitude and now can't be used for getting a big boost of momentum to ride out for a long distance which we could do before -essentially trading altitude for speed-. Sprinting in the air is even less appealing since we now don't get any more stamina efficiency raising altitude with a gentle slope as opposed to going directly upwards -which I think is reductive for no purpose- so all you want to do with your stamina is get as much altitude as possible.

I like the new take off, the automatic circling, and the thermal updrafts, but pteranodon's regular flight mechanics were in my opinion nearly perfect last update. Maybe a -slight- stamina gain from riding updrafts? But that's just a small point and not as important as what I said above.

worldly jungle
#

Cera feedback

•For one, all the drawbacks that Cera has should be instant when activating charge bite with an additional 1 or 2 seconds cooldown after every use seeing as it can hold on to its charge bite infinitely (plus the damage is insane).
•Cerato shouldn't be getting body buff from things below 500 kg, neither should rotting corpses nor bones give cerato body buff. In addition, remove body buff entirely once the said corpse has been moved, right now you can move it freely, drop it, wait a few seconds and it still gives you body buff (tested).
•Last but not least, cerato seems to be built for every element, swimming, running, tracking, even it's trotting allows it to run down Carnos. But now with the addition of the stability bonuses from the charge bite, which seems to stack with body buff. It makes cerato around 2000kg (correct me if I'm wrong), which means things that can most efficiently hunt the Cera, like Carno, can no longer do so because the Carno gets stunned because Cera is standing next to a juvi Raptors BONES. This isn't a necessity if the changes to body buff that I suggested are made but it would be nice if Carno could still land hits without being able to stun the Cera with body buff, and you can't say "but Carno can spam charge" not with the next update as youve seen, using charge will require skill.

topaz cedar
#

Make herra 3-4 meters long

thin grove
#

Add more combat options for old playables.

This feedback may not be relevant but I can’t help but to be bothered how underwhelming old creatures have way less attacks compared to new ones. A great example is how few attacks Teno has compared to Maia.

Please, if you’re still going for the quality of life update then do something about it. All I wish right now is for every creature to feel equal in their own way to another.

lofty silo
#

Please add more caves in the game. Beach caves, jungle caves and other hidden places - so small dinos can make nests and feel safe in there. Add small ponds on most unexpected places far away from everything - so players who wants to explore the map - can sustain hidration and don't have to worry about too much. Water sources even inside human buildings.
In Legacy there was water source in Port - so utahs was able to drink. Or Radio tower - had 2 little ponds

radiant prism
#

At this moment is impossible to play as deino, i'm back to the game after more than a year after my pc broke, and the games is too different, there's no more fish in the lakes, 5 in a row dying of starvation, and there is water ponds to drink, it makes the game unplayable for deino mains, please make the game funny for everyone, you make me stop playing the game due those things, fix the deino soon please, i want to come back to the game.

dusty plume
#

Small to mid sized dinos shouldn't take a long time to get up after a knockdown. The carno gets knocked down by a teno and the teno has time to kick it 3 more times before you can run again. Knockdowns on an omni are almost always a death sentence. Keep the slow knockdown recovery with no stamina drain but give us the option to get up quickly with a stamina drain like with the old quick stand up option.

open rampart
#

Can we pls get the awesome fog back at highlands and the swamp I was so good and made the game even look so much better also I would like a better lumen reflection because lumen is broken right now it makes your game look like a game out of the 2015 the textures are so bad when you turn lumen on so pls fix that in the next update

woven flint
#

Saw this clip from another game's development and I think it'd fit rather well in the Isle.
Use headphones for this

With the ever increasing addition of buildings on the map, could we start to see a system implemented where the audio is affected based on what room it is in. Not sure how the tech will be implemented, but given how we have GUTS, some sort of audio variation between tunnels, small rooms, large rooms , different floors below and above. It'd really fit the atmosphere and make you evermore careful when you're in a building and you're not alone.

||Game is Beautiful Light for anyone wondering||

river rock
#

Why has cera been given too much love? I dont think any dino should have bleed resist, 50% damage reduction with a dead body cause that makes sense, a charge bite that doesnt need to charge and instantly screws over the recipient of it, insanely fast turn radius and explosive power, and one of the highest bite forces on top of all that. Where is the balance?

balmy wharf
#

Why Can a troodon drag a Deer, but not Pull out the organs of some fully grown creatures?

Allow Small dinos to still enjoy the Fruits of their labor, regardless the size of the prey.
If I can Drag a Deer, i can drag a Stego heart.

grim basin
#

You've added safe drinking spots. You've taken away the water food basically. Are you trying to usher deinosuchus out of the game? Cuz it's working. Too well. I'm pretty sure if any other devs to any other game got negative reviews on their update for over a month they'd do something about it... but we don't even get acknowledgement on "hey we hear you, so this is our stabding/solution for now" none of that either. Losing faith in the game. Devastating how some of us can't even enjoy the game anymore.
Tell us something we actually wanna know.

warm pendant
#

Add boar to Ceras diet

unreal kayak
#

We need another river in the west side of the map

novel vine
#

https://www.youtube.com/watch?v=Wb8JoZbUQSo
https://www.youtube.com/watch?v=jwY4qFKDioQ&t=38s
Please bring back this grass from the old version of the gateway, it is much more realistic and beautiful, unlike this new grass and this ugly system of blending between green and brown, it would be much better to just have a GRASS texture under her model instead of dirt with straw. Bring back this grass, it was very beautiful.

Credits to Hypernova & Doctor Nova for assisting with recording.

▶ Play video
scarlet ember
#

TLDR: We need a paid staff member who can handle server problems for players. Not a volunteer, and needs Dev level access.

Volunteers help on their own time or dont have the power. Dev have the power but we arent allowed to ping. We need 1 person who we can talk to, has the power, and is paid just to help us.

Long version: Players get stuck in map holes and due to spawn code bugs. Usually with the hole, players can eventually starve and respawn. With he new code bug, we get stuck under the map, immortal. Server admins apparently cant TP us out of it, and thus the server becomes unusable.

nothing works to free you from the spawn code bug. /unstuck, reloading, nothing. I have submitted bug reports, and waited 2 weeks after messaging Punchpacket. I am not the only stuck person. @odd prairie is also stuck with this bug, and @shadow osprey has a stuck friend.

Please help us with this new bug, or at the minimum tell us that someone is working on it. Working on both freeing us, and fixing the bug.

hidden pulsar
#

What if we put an actual AI in charge of AI management culling and spawning

leaden skiff
#

Fix the screen tearing when nvidia dlss is enabled. This has been a problem for over 6 months

vast mist
#

Add a Self Death Button with Confirmation to help with stuck people, and bored people.

rigid stirrup
#

stop buffing cera

supple vale
fluid plume
#

Haven't played in 2 years, gave it a go for about 2 weeks. Unreal the amount of progress the Dev's HAVEN'T made. It's bonkers to me that half of the stuff that was broken 2 years ago is still broken. There's no counterplay to half of the dinos, or incentive to engage them in the first place. 80% of it is still a walking simulator just to be killed by people mixing on Discord or Canni'ing cause they're disgruntled players No penalty for either. The mutation system is very lackluster and borderline useless. Troodon for example with congenital should get 30% not 10% and for carno it should be slightly higher to balance against trikes. Not to mention there is literally nothing that can kill trikes except hopefully bleeding one as a group of Omni's. Not being able to pounce some creatures head on is a dumb mechanic, it shouldn't cancel the pounce but instead maybe inflict a small amount of damage. Trike hit box is busted completely. I could go on for ages. Crazy this game is still popular considering the amount of funding its received in "EARLY ACCESS". Migration Zones should almost be mandatory for herbs, to the point where they get a hunger debuff and potentially even a defensive debuff to keep them moving around the map. Isla Spiro was a decent map that was easily navigable but the dev's wanted to reinvent the wheel before making the game more feature rich(???). You guys should've learned with the balance of stego back 2 years ago an Apex was a MUST before releasing the trike. Really hope to see this game improve but isn't looking hopeful at this rate. Ill hit 50 before the game has any potential to be a long term playable game. Maybe focus on core mechanics of the game before just dumping a bunch of watered down dino's with little to no mechanics to the game.

grim cove
#

Haven’t played for a month in a half come back and deino is still unplayable what a joke of a dev team fix the current state of the game before anymore updates.

stiff veldt
#

Grazing Rework Proposal
I’ve heard many people say grazing should still provide food “because tropical island”, and while I personally don’t agree on it providing you with food I’m willing to attempt a rework that still does while making the mechanic feel less handholding the larger the herbivore is

Rework
Grass would have a hypothetical “food value” (I’m not entirely sure what each food value is per plant I’ll just refer to this as “X” for whatever number it would be) where going above said food value would stop the player while grazing as if you finished the plant. Grass itself would still be infinite so you could simply eat the same patch every time your food fell below that food value. But the reason for this is that the larger the herbivore/omnivore, the less overall food you’d be able to cap at. Since imo a trike shouldn’t be able to fill up as much on grass as let’s say a dryo.

The maximum cap would remain 25% while the minimum cap for things generally larger such as Stego or Trike would be 5% as it (roughly) takes around 4 minutes to reach starvation from there.

Conclusion
So while herbivores would still be able to gain food off of grazing, this rework would mean that larger species such as Stego or trike would not be able to fill up on as much grass as they can now

pure basin
#

I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.

lavish juniper
#

Maybe adjust the rain. So we're not blind for 4 1/2 hours out of a 5 hour session

near jackal
#

I think as a very minor detail, being able to see your mutations being physically present on your dinosaur similar to how the cannibalism perk changes your skin would be kind of cool! For example: Hydrodynamic mutation on bepi adds small fins/webbing to the back of its legs. Or Hematophagy increases the size of a dinosaurs fangs a small amount. Or the Social Behavior perk increases the "intensity" of your colors if male. They don't have to be majorly noticable changes, but small ones like these would be cool and wouldn't stand out too much.

errant spire
#

Please administrators, make the trodon's attack the same as the raptor's, because when you attack someone you can't move or aim where you want to jump, I've died several times jumping on someone and he simply took me to a mountain to jump to my death😭😭😞

cold stratus
#

Would love if the stamina bars lasted longer.
Would love if stamina regen was faster.
Would love it if trot/walk stamina was better.
Maybe not all at once, but most of gametime for adult dinos is spent regenerating stamina. As of now stamina in general feels better in legacy.

zenith fractal
#

We cant even pix pack hunt Steggo, can we get a nerf please?

dusky adder
#

Release the T-Rex

open rampart
#

Van we pls het a official server with more players than max 100-110 players most players then decide to play the same Dino or they just camp and afk grow in a bush so the map is to big for this kind of a player count can you please increase it to up to 200 or maybe even more

frosty flare
#

please fix the bug where you get disconnected for being first in queue

warped flume
#

Ticket system to report hackers

lean orchid
#

I miss how legacy raptor could run forever. Definetly made them feel like they were built as pack animals and to be runners. I'm ok with pouncing taking up so much stamina if I could just run and travel more!

dull bison
#

i think the sizes of dino's arent correct. ive been to a museum and saw the bones of an aduld triceratops and its way bigger than in game.

arctic raft
#

To the developers of The Isle,

First of all, thank you for all the work you've put into The Isle. The game has incredible potential, and it's clear that a lot of love has gone into building its world and mechanics.

That said, many of us in the community feel that before adding new playable creatures, it’s essential to fix and polish the ones that are already in the game.

Right now, several species suffer from serious mechanical issues that break immersion and create frustrating gameplay. The raptor, for instance, moves with strange physics — almost like a car skidding around, which makes it feel far from natural. The Carno has a major hitbox issue: it can hit other species from several meters away (sometimes even 5 meters), which makes combat feel unfair and inconsistent. Other dinosaurs also have outdated kits or animations that don’t match the current quality standard of the game.

Adding new species while the existing ones still have these problems only widens the gap and leaves older creatures behind — especially those from the early days of Evrima that haven’t received proper updates.

We’re not against new content — we’re excited for it — but we believe it would be a better long-term strategy to focus first on refining the core gameplay and fixing what's already there. That way, every dino can feel unique, smooth, and enjoyable to play.

Thank you again for your time and effort. We're looking forward to seeing The Isle reach its full potential.

— A long-time player and supporterç

warped flume
#

Anti-crash feature, where if your game crashes it safe logs. I have been crashing because of amd's drivers AT LEAST 5 times a day.

thick sphinx
#

please just spend some more time working on the desycn issues. I dont even have that bad internet, and im getting hit by bluetooth damage from 15 feet away every time i play. I genuinely would love to try and play more of the other dinos besides dibble and cera, but the connection issues make most of them a lost cause in most cases. Yes, there's always a certainl level of "oh just get gud", but we can't sit here and pretend like every single player hasn't been dropped by a herrera doing AOE damage a full zip code to the left.

I want to engage more, and I want to try new things, but unless you have a supercomputer or fiber-optic internet, you're always going to be playing a guessing game for what attacks are gonna hit, or where you really are on that carno's screen vs where you think you are.

stark whale
#

Please scrap the thermal vents idea and just give Pt and future fliers the correct stam regeneration. No flying creature has to rest for 5+ mins after flying for such a short amount of time.

mystic crane
#

The process for posting & follow up of hacker concerns needs a monumental rework.
I understand the game is in development, and hackers are an inevitable possibility to an extent. However, the lack of official processing and assistance to the community as a whole when these concerns occur is severely lacking.

Even a small change such as chat specific to hacker concerns would already be a big upgrade and avoids conversations getting lost in a main general chat.

deep glen
# unreal kayak We need another river in the west side of the map

TO add onto this

I dont understand the devs utter terrible way of thinking when it came to designing the water ways

Playing deino right now is an utter nightmare, 1 the fish spawns are non-existent, I really cant remember the last time I saw an elite fish, let alone schooling fish

Travelling, why is the 1 playable that's whole playstyle revolving around water is forced out of water half of the time, If I want to go from delta to NE, you have to go on a long journey just to get into a river where mostly no one is going to be because of the other more practical and incentivising hotspots around the map.

Any major water way which players go to, YOU NEED TO TRAVEL TO AS DEINO and EVERY PLAYER KNOWS THIS, if you look at any community heatmap, or even if you have the slightest bit of awareness, everyone congregates at highlands or south plains, WHY ? because its not worth it for a deino to travel there, and once you get there, well people just drink behind the rock, oh your camping the rock ?, then theyll drink at the top of the waterfall, oh you have a friend up there ? well theyll go drink at the insanely shallow pond near the newer flat area, near the rocky cliff

Forcing players to take a journey that consequencly ends in near death, into an area which can be completely exploited by any land animal, just for them to say no screw you and drink at some safe pond not even 5 mins away for even a trotting trike, JUST FOR FOOD is the biggest screw you ive ever seen

Deino should not need to go above and beyond just for food

And we all know this, this has been a problem for a while

Well what do the devs do every time the map gets updated

They add more safe water, you know that little pond at west rails ?, theres a deino in there is there ? well go drink at the tiny little puddle that was added not even 500 meters away

and ontop of that, the amount of water the map has in general makes even more gruesome, the amount of safe water is just mind boggling

proud lantern
#

Please get more Admins in that can take care of cheaters. Ofc it is a lot of work. A team this size with reallife cannot take care of all this cheaters and cheatergroups. Especially with different timezones.
I know so many people that dont wanna play this game anymore because of this and it is so sadening.

river rock
#

Have carnos charge have a speed buildup and have it take 3 ish seconds and once you're at max speed you can do your knockdown on an enemy. Seems a little odd to have to do a long charge to be able to knockdown a target if the charge is the exact same no matter how long you hold it. I should add that if you're already full sprinting your speed buildup should be a lot quicker and you should always be able to do a knockdown, but if you slide or just start sprinting you shouldnt be at max speed instantaneously.

thick sphinx
#

Idk when the last time anyone said anything about it, but the spawn system in the Isle as it is right now is genuinely so god awful i could cry. How did you make it worse from before when we selected spawn regions? I spawn as a troodon and it takes me 17 years to get to the nearest sanctuary, by which time im already starving to death and cant hunt anything solo because im a 13% troodon with no venom and no choice but to pray there's already something dead nearby.

The friend spawn codes was a start.

The nesting is getting marginally better.

Please just let us select a sanctuary to spawn near or something because I've wasted HOURS of my real life time just running through areas where no one is playing and starving to death just to spawn again and get mopped by something im fighting because there's nothing to scavenge anywhere, and even the AI will kill you unless you're lucky enough to find a frog or a turtle (not that baby troodons do enough damage to even pretend to kill a turtle)

small stratus
#

dilo is way to strong during the night, the clones are so buggy that they literally will always attack you before you can attack them. there is absolutely zero counterplay, all dilo has to do is bite you once or twice during nightime and you basically cant do anything

thin grove
#

All I will say is that I would definitely support the idea of giving Quetz part stork vibes. Chilling at shallow waters catching fish would be a nice and relaxing gameplay.

dusky adder
#

Release the T-Rex like the true sigmas the devs are!

frigid hound
#

Make it so baby’s can be picked up in the mouth of the parents until like 10%

merry hare
#

I gotta say with the amount of cheater accusations that go uninvestigated with people having evidence is a really frustrating. Due to the behavioral bias known as loss aversion, even if I do have a lot of fun playing the game, having a full grown dino that you've had for multiple weeks if not over a month die because a cheater one shot you, only to have it go ignored by the admins, makes the frustration outweigh the fun I've had leading up to it.

I can't imagine growing something like the rex once it comes out, spending hours and hours into growing it to fg, only to have it one shot by some fresh spawn cheater only to have no response from the admins.

It's really disheartening and is killing my motivation to keep playing, and I'm sure a lot of other players feel the same way.

safe oak
#

game feels good beside fish AI and not having enough official server admins to deal with all those cheaters

ripe oxide
#

kentro shouldn't be able to be pinned or latched onto by most stuff since it is covered in spikes. thats all, it doesn't need to kill the stuff that tries but i doubt rex is gonna grab that with its teeth

steady condor
#

i was thinking about like a new addition to troodon's venom where it kinda of paralyses anything that's less than 2 Tons on the 3rd stage of the venom kinda where the venomed dinosaur has slower attacks less damage on those attacks like a hell a lot of less damage 50%~ less damage amd a speed nerf like a 25% speed nerf and only ONLY if theres AT LEAST 5-6 troodons in the group of attacking troodons once paralysed it'll play a sound kind of like the activating venom sound but different

jagged snow
#

I'm back to suggesting dryo and troodon's run speed is upped to 46.8/47 kmph. The way I see it, the only playables this will have an immediate effect on are Omniraptor, Herrerasaurus, Austroraptor and Dilophosaurus (potentially).

Omniraptor is specialised as a big game hunter, but it also is one of the few dinosaurs with an abnormal speed curve as it grows, along with dilophosaurus. It reaches >50km/h at its peak and gradually decreases again as it becomes fully developed. If dryosaurus and troodon were to match an adult raptor in speed, it would make adult raptors reliant on ambush attacks whereas the subadult specimens are still perfectly capable of chasing their quarry and pinning them.
Herrerasaurus is a treetop ambush hunter that isn't intended to stay on the ground for long, not a big loss to them if their prey is better at running.

Austroraptor is the bigger concern for me. Pushed as being the nimbler, semiaquatic relative of the omniraptor, it's inevitably going to be faster and/or more agile than the latter. That puts dryosaurus and troodon in a corner because of how adept omniraptor already is at catching them. Any new small tier carnivores are going to have to outrun omni, and by extension outrun these two small tiers. Upping their speed means more wiggle room for balancing new carnivores.
Lastly, I think dryosaurus and troodon should only ever be the exact same speed as eachother. It's implied that troodon will raid burrows, so both species can never truly escape eachother.

urban cedar
#

lots to see even with nightvision as trike

livid breach
#

I love this game so much and it’s one of my favorite games I’ve ever played. I have hundreds of hours and can’t stop playing. Devs, please continue your hard work I’m excited to see what’s next. Thx

fair lava
#

New grazing concept (expanded from @meager flint 's "inverted gastroliths" idea)

(1) Reduce herbivore hunger times a lot (e.g. to 1/2 of the current). Nutrient decay stays as is.
||This is just shifting things around for grazing to fill that role.||

(2) Grazing no longer fills any hunger, instead it significantly reduces hunger drain (e.g. to 1/4)
||Finding actual food plants is the way to avoid starvation, while grazing just assists.||

(3)Grazing is now a toggle. It automatically ends on actions like sprinting, sitting, jumping, attacking etc. It does not end while chatting.
||It's meant to be something you do "in between" more active gameplay phases.||

(4) Grazing for a certain time (e.g. 10s) without interruption extends the buff (2) for a certain time (e.g. 30s) after you stop. This may stack up to X (e.g. 5) times. Ingesting gastroliths might remove this.
||This gives you a way to actually do something with the grazing buff, while still rewarding actually doing it for a while.||

(5) Grazing should probably make some significant noise depending on species size.
||It is not meant to safely extend the time you can hide in a bush with danger nearby.||

swift whale
#

I have nothing against the decision to make charge a manual attack, but just give it something extra because now it will be extremely harder to land a hit, especially on things that Carno was made to hunt.

The auto-hit charge was what, in my view, prevented you (Devs) from giving some buffs to Carno, but that has changed now. Give a better turn radius or an increase in charge damage to 190-200, or a reduction in the time to cause the stun/knockdown on the prey.

Just give something more to Carno. You opened the doors for this, so take a step and do something good for him.

trim vigil
#

I think the nights could use a little less of the extremes in light variation. Sometimes its so dark that even carnivores with better nightvision have trouble seeing, and other times its so bright it may as well be day. I think toning down the extremes and having a more standard or less varied level of darkness would go a long way to helping nocturnal carnivores at night, and increasing the quality of the night experience for herbivores.

hallow ocean
#

More Use of Natural Elements:

• use things like stagnant ponds, dirt baths and other map elements to incorporate into gameplay.

Example; Stagnant water could give Cera small amounts of bacteria when consumed. Give aquatics/semi aquatics a type of infection mechanic to their attack if they are ‘wet’ when they attack. Nothing crazy but more natural elements that occur in real life.

warped flume
#

Nerf the teno so it can't two shot a fully grown raptor on the ground

exotic marten
#

The game feels like it's only worth playing Herbies or Cera.
Herbies are easier to grow; they don't starve.
Playing any carnivore other than Cera is really difficult, you're almost always 2/3-shotted by any other dino...
Carnos are a bit of an exception, but they're nothing special these days...
I also don't understand why the stunts are so long; they're a death sentence.
Can we balance the roster a bit, please?

thick pawn
fresh plinth
#

i don't mean to be harsh but its genuinely so disheartening to come back to the game in this state, the roster is more unbalanced, the game feels more empty despite seeing new ai creatures have been added i can never find them and when I've been around them i can never find them due to how strange the sounds seem to travel, or ill chase a boar that ran from me first that im bigger than one shots me without even playing an attack animation i died as it turned. the servers feel more unstable ( i can barely join any na server without rubber banding almost as much as im not) and i genuinely cant stand playing starving simulator when it seems there are better alternatives that while don't have the same style and feel that i want have and enjoy in this game at least considered the current game state instead of thinking so far into the future about things that dont improve the already abysmal experience and i genuinely want to know if any stat adjustments at LEAST are coming.

long zodiac
#

My primary complaint right now is the hacker problem. Me and my friends have lost multiple dinosaurs to hackers now, and I want to ask why the anti cheat is not good at taking care of them. Is there anything we can do to solve the hacker problem? or even just hiring more staff who can be online to help fight them off and ban them accordingly?

dreamy cipher
#

The instant charge thing that carnos have from standing still need some rework, like a limit like dryos have or the diablos. like even dryo have a dodge limit but not carnos?

azure pewter
#

Why dont you implement some ticket system / extra channel to report cheaters? the chats are littered with reports since there are so many of them

boreal kelp
#

How long I think it should take to reach Elder

Just to establish a point, some time after reaching senior or prime elder, you WILL gradually weaken and will be encouraged to die of old age, regardless of choice. I’m not against this system as long as it’s executed properly, as in players need to have an adequate amount of time to enjoy their dino before it dies. I go into more detail on this in a previous post here #general-feedback message
I thought to post what I think are adequate times to reach elder AFTER reaching adult stage, for each released species, as well as some unreleased. I’m sure not everyone will agree with times I’ve put for all species, my opinions may even change tomorrow lol, but here I am throwing it out there.

  • Hypsy: 4-5hrs
  • Troo, Ptera, Beipi, Dryo: 6-7hrs
  • Herra, Galli, Omni, Pachy, Dilo: 7-8hrs
  • Cerato, Teno, Carno, Bary, Allo, Diablo, Maia: 8-10hrs
  • Deino: 10-12hrs (Deinos elder is bigger than Rex’ and Trike’s elders to our knowledge)
  • Rex and Trike: 8-12hrs
  • Cama: 12hrs minimum
stable epoch
#

Why does it keep raining? It literally rained 3 times in the past 1 and a half and when it does it rains for 15+ mins

orchid wind
#

lol a day before there was absolutey no fish now there is way too much😆

hidden thicket
#

make sanc mushrooms glow at nighttime because they are difficult to spot

somber cedar
#

When burrowing is added as a mechanic (assuming after ava is added), burrows from ai animals, namely psittacosaurus should be able to be renovated by avaceratops, megalania, and dedicated burrowing creatures as a way to fast track their own burrow making, or in the case of ava and meg, allow them to access burrows without other dedicated burrowing playables in the area (most of which are small herbivores which generally have a spotty playerbase)

fleet thistle
#

our whole group just got wiped out by a hacker on NA 10 east. envirma. is this just going to be a thing?

ripe oxide
#

Add the old ptera takeoff (the fast hold space one) as an option alongside the current one. Not only would it take more stamina (only by a small amount preferably) but it wouldn't benefit from reinforced tendons letting the current one dominate the usual takeoffs but the faster old one letting ptera make a speedy getaway when needed

finite beacon
#

please give us a way to report hackers, either in game or a dedicated channel on the discord server where you can send the videos and other proof in, I have tried over and over to get admins attention and every single time I get ignored, same goes for every single person I see pinging the <@&505047238674874368> role. not once have I ever seen or heard of an admin actually banning hackers. The way to "report" is such an inefficient way and doesn't work. PLEASE make it easier to get these hackers banned. Also a different anti cheat would also help.

river rock
thin grove
#

More Realistic Nutrient Diversity

The current diet system works well, but it feels overly simplistic. Most foods give just one nutrient, which limits realism and variety.

I suggest allowing foods to provide multiple nutrients in different quantities—like fruits being high in carbs but low in lipids. This would create a more natural and strategic foraging experience.

To keep it intuitive, the scent system could be adapted to display a nutrient bar icon next to food items. The fullness of each bar would indicate the dominant nutrients present, giving players clear, visual guidance without overcomplicating the UI.

I believe it’s a change that could greatly improve immersion. I’d love to hear your thoughts!

frozen moth
#

please fix AI FISH, Deino is unplayable, when not enough people around.

shell rose
#

can you do when you get disconnected it gives you five minutes to get in the game without being in a queue

fallen peak
#

Magy Venom Idea

These different types of venom do not harm the affected dino, but will make it a much harder to get the magy.
The niche of magy that I hope to have is a drug and run. With the type of venom based apon their current diet.
Venom will be more potant for smaller dinos (Like dilo).

No diet/1 diet/2 diet: No Venom

3 Diet:
-(Dots Dominant) - Intense Muscle Spasms {Think of canibalism debuff + randomly moving in one direction every now and then}
-(Lines Dominant) - Vision Impairment {Fog surrounds the affected with about 1 body length of visible area}
-(S Dominant) - Optical Failure {Magy appears to be a juvi + Fake Magy juvis running away + fog similar to Dilo venom stage 1}
-(All equal) - All venoms together

swift whale
#

Seriously, fix the AI.

Not only do they often not even spawn bots, but other times they spawn in excess...

worldly jungle
tame moat
#

It would be incredibly cool and exciting to see more unique features and mechanics added for certain niche dinosaurs, like how before maia was released a lot of the community assumed it would get more intricate nesting features, or buffs around its young or nest since it is widely proclaimed as the mother lizard, which i still think would be a welcome change that made it feel more unique. :)

Other features could include tenontosaurus diving to make it fit in more around swampy areas and a different scenting ui for monolophosaurus considering he is the sneezing allergy boi that heavily relies on his scent and mucus to hunt.

spark dawn
#

Deinosuchus should spawn in the swamps and delta, as that geography is more suited for a little croc than the lakes I keep spawning in. It can be difficult for a larger deino to get through. Frogs should more reliably spawn in those areas too. Also, the two swamps should connect to the waterways that "drain" into the delta out to sea.

placid knot
#

It's stupid that you need to prove what server you are in if you get killed by a cheater, it makes zero difference if I get my regrow in eu3 or eu4 for the rest of the playerbase

fluid canyon
#

-rep devs etc for ignoring thousands of people in "ai-feedback"

tranquil viper
#

Instead of having a lot of servers with a limit of 100 we should have fewer servers with a limit of 200-300 people, it will make finding food easier and just stop people from getting bored

fiery roost
#

Could you PLEASE fix the fish-AI? I could cry because in the big swamp there is not one single fish for my 50% Deino that will die

river pumice
#

There is no logic carno get stunned when use headbutt in heavier dinos tails, make him able to do that, he is not that weak

dusk veldt
#

make it so carnos can 3 shot stegs in the head bc its head is pretty small

ripe oxide
#

Let beipi thrash up corpses with it's claws so it can eat them juicy organs it's a mainly meat eating omnivore for Christs sake. Also being a killer beipi would be sick

stark whale
#

Drop rex before the next dev blog

grim plinth
#

frequent map updates would be nice to keep the game feeling fresh

fathom scaffold
#

Please revert ptera flying so that it can gain momentum with descending, and reinstate the stam scaling so that if you are slowly gaining altitude instead of just sprinting up you use less stam, this allows for a higher skill ceiling for ptera, I feel like all the nuance was taken out of flying with the new changes, there is no strategy to managing your stam and frankly makes ptera awful to fly as.

worldly pike
#

How is trying to obtain AI reasonable ? They’re already too quick, now they fight back, not to mention I barely find anything until I run thru half the map. I’ve doubled my deaths and I’ve wasted countless hours trying to grow certain things only to die to AI . Unbelievable. I’m probably going to quit if this isn’t fixed or I’ll exclusively play herbie bc wtf ? Why? How ? How is this a fun game for new players?

fringe leaf
#

To make trex not so abundant and a little balanced, why not make young to sub adult trex meat super nutritious and fill up all bars ( protein, carbs, fat) so people are encouraged to thin out the young

thin grove
#

Make Tenontosaurus Combat More Immersive and Distinct.

Currently, Tenontosaurus relies on kicking as its primary attack, but this feels counterintuitive. Kicking should serve more as a defensive move, not the core offensive action. Clawing—more natural for a creature like Tenonto—should take the role of the standard attack, while kicking is better suited as an alternate or situational defense (similar to Maia’s kick, but using both hind legs).

To make its combat feel unique and immersive, consider introducing a temporary bipedal stance during fights. This would allow Tenonto to perform more effective claw swipes, sacrificing mobility for short bursts of offense—similar to how bears briefly stand upright when needed.

While some players may be content with the current setup, I believe this approach could offer deeper gameplay and better reflect the creature’s potential.

versed trail
#

buff cera speed. A pack of herbis shouldnt be able to just run you down and kill you as they please.

mortal nexus
#

Bring back maias legacy 2 call,it sounds better and imo it almost adds more character to it. The current 2 call is VERY basic and boring. this on the otherhand is beautiful

quiet mauve
#

Could we go back to lighting like this? I feel like this really made the island feel warmer and really fits the jungle vibe.

chilly mirage
#

possibly after the mid tiers and small tiers following rex are released it would be amazing if we could have a new map that is selectable for server owners / a remaster of spiro

tacit garnet
#

Rex needs to be dropped before next devblog, you guys said that rex would release soon after trike release and its been 1 month…

worldly jungle
#

We need to talk

Us as a really old community is really feeling unheard of, as if none of these channels are read, I'm having tons of friends leave this game now, both Evrima and legacy versions and it's really saddening to see, the main reason is: Hackers and Lack of Communication from the Dev team and many more but those 2 is just enough reason by it self.

Answer the big 3 :

  1. Are we getting any sort of acknowledgement at all? - Why can't we know? Give us a way to know.
  2. It's obvious not much is done about hackers, there is a lack of admins. - Why haven't you called out to the community for help? Why haven't you made new and quick measures like channels dedicated to reporting hackers?
  3. Why is everything being kept quiet or a "secret"? - Is there a new anti cheat in the works, the AI has been broken for weeks and nothing is done or at least said, why can't we call out hackers skin n location (the whole attention thing feels dumb, like people can't do that already with the in built replay feature). There's an entire list I could go through but discord chat limit wont allow it.

And I feel that I'm not the only one that feels the way I do about the games current state, and dont go saying "it's beta, unfinished" that's why I didn't mention the balance problems, the hacker problem has been here for years, it's about damn time we do something about it.

nova lagoon
#

sitting down should reduse or completly negate halutinations. this is so dilos cant just spam rmb from 1 km away, but they also have to sometimes do something, along with dying after the fight is over. its a no brainer, i cant belive im only thinking of this now

hallow ocean
#

Organ Dragging:

With Apexes in the game there are more carnivores that can’t carry large organs. Please allow smaller carnivores of an appropriate weight to drag large organs out of bodies.

heavy harbor
#

Get rid of the Hackers.. it's cancer to your game. Figure it out... Please... jesus..

placid knot
#

<@&505047238674874368> Would it be possible to detect cheaters by making it so it sets up a flag whenever a player receives more damage than they realistically could?

Let's supposed I'm a full-grown Cerato, and a full-grown Stego's tail swing to my head would do 200 damage. In that case, wouldn'y it be possible to check if that Cerato takes more than e.g. 250 damage at once? Since that kind of value would not be possible under legitimate circumstances, it would be safe to assume that cheats were involved.
Maybe even set some sort of system where it only flags a player if it happens X times within 24 hours or something?

TL;DR my idea for a quick'n'dirty fix to damage cheats that shouldn't have too many consequences.

smoky tide
#

What would be really cool is giving humans some type of defense system that they gotta get going to protect themselves within the certain areas, also the dinasaurs could disable these things if thier was enough of them to do so, would be really cool and give us a way to have a fire to cook dinasaurs to eat along with some type of weapon even if it is just a spear, maybe some type of armory that you have to get to that resets, would give us missions in a way, maybe some boats that rely on gasoline, that would be so cool to be eaten by a deino 😆, also I've ran into a bug with triceritops where if I eat certain foods I'll bug out where I can't move at all and can only look side to side

compact obsidian
#

DevBlog is good, but we - players - want to have more info during the month. Maybe some pics, videos, text from the devs and things like that.

And in my opinion, the DevBlog sometimes aren't that full. Sometimes u just say "we are working on this, and this." That's all...

The Isle is a decade.
For the players that still play, we need more than just a few words a month.

grim plinth
#

let animals that pounce latch onto trees like pt

scarlet ember
#

Put Dilo on Carno diet

Currently Carno has plenty of options for S and Dot, both Ai and player options. But only 3, difficult options for Lines.

Dryo: Nobody plays this dino. If you did find one, it would be a single bite.
Galli: A semi-popular dino that is fast and small. This one is a good option to have, but still only worth 2 bites.
Maia: No way on earth a carno is going to eat a maia unless its already dead, or a baby worth no food.

now Dilos are a nice Small-medium prey thats is very popular. It fits the prey style that carno is supposed to be hunting. They spawn in the same locations as well.

fresh plinth
#

i think the communication issue would be solved with more voice to voice communication, more youtube videos, interacting with the discord etc so we can actually get into what is coming soon what comes into the future even just to give the devs ideas. as opposed to right now, where we get a block of words and changes about things way too far into the future and stuff that won’t apply to players for awhile . i don’t feel that engages the community as much and makes people feel ignored and irritated with the games direction, myself included.

urban cedar
#

Do something about the damm hackers, admins never answer, theyre always on do not disturb, i just love how most official server you get to grow your dino just to get 1 shot by some bum no skill cera with infinite damage. Its cancer to the game

proven vessel
#

Can The Isle add megalenia please ? 🙏🏼

edgy robin
#

Destroy and pulverize these hackers

mystic storm
#

they should give all dinos the gallis diet system where the more diets u have the faster etc you are, animals in a herd should have varied top speeds, IE the weakest gets singled out...just a idea that is already a working system and would be super easy to implement💡

finite beacon
#

make the cannibal mutation easier to get. Its literally impossible to get, as a carno I ate 2 fg adults, 2 1000kg sub adults, and over 20 juvies all before I hit fg and I STILL did not get the mutation. either make it easier to get or allow people to get it as their 3rd mutation so they have all the time in the world to unlock it.

topaz cedar
#

Pls fix pins, I get that it's supposed to be a very hard game to survive in but give herra and other Dinos the ability to slip away and make it so that Gali can't be pinned by one Omni and make herra 3 meters and make herra 245 kgs

ripe oxide
#

Make a channel of all the known bugs and if fixes are being worked on. Takes 2 seconds and goes along way in transparency and would stop the constant "no fish" posts because people would know it's a bug and that it's being worked on

sweet vector
#

need to stop wildlife fleeing deinosuchus. every now and then i try and get close to a deer or pig and they just scatter before i even emerge from the water. either that or increase the elite fish spawns

hazy owl
#

do something about high ping server

crimson willow
#

“Rex and Trike will be added together”

“Rex will be coming shortly after Trike”

“Rex will be coming by the end of the month”

I just wish we had more transparency between the devs and the players. What is actually going on with Rex? We got a map change and rework. We got new grass too. All of that is cool but none of us were asking for it. The main thing Evrima is lacking in is playables.

At this rate we are going to get a whole new map and possibly a new game before we get more playables.

opal coral
#

It would be nice to add a slot system, so we're not so stuck with the elder dinos.

woven spear
#

make it like in legacy where we can choose to stay sub, juvi etc.

main kayak
#

Dear Fellow Islanders and Developers,

I would like to take a moment to express my sincere gratitude for all the hard work and dedication you put into The Isle, especially the time and effort invested in the development blogs. The dev blog is easily one of the highlights of my month.

As someone with dyslexia, I often find it challenging to read certain types of text. However, I’ve found the dev blogs surprisingly easy to read, which has made a significant difference for me. This accessibility is one of the many reasons I love The Isle so much.

Thank you again for your continued efforts and commitment to the community.

Warm regards,
Dr. Train

pine tinsel
#

Why can't my dino poop? Please add. I want to poop on the corpse after I won the fight.🤔 I think that apart from these aspects there are still more possibilities

sinful moon
#

Starvation needs to be much more of a factor past the juvenile stage. As it is, it's never a concern, which leads to a passive, sedentary metagame where people can just sit around with no incentive to go out and run into other players, other than being bored.

Furthermore, nutrition should also play a role in this, because in my 160 hours spent on the current patch, I have never once seen an herbivore go for a plant, ever. I think if herbivores had to compete for resources it would prevent the issue of campy, mixherd-y playstyle. Or, worse, herbivores getting bored and becoming ambush predators, because there's nothing else to do.

If people had to keep migrating for fear of starvation, it would lead to more dynamic opportunities for carnivores, and even have "natural" consequences like one starving member of a herd being left behind to feed a pack of raptors.

Also, AI should give less calores and nutrition the older you get, so carnivores can't just sit in one area farming AI forever.

silent kite
#

Dieno fights kinda suck, very little of it comes down to skill (if its on land then genuinely none of it is skill). Give them sparing but don't reduce damage so it is a skilled fight to the death. Way more satisfying than "Oh, they got the first bite in and have damage mutations... guess Im dead)

gilded mango
#

Realease my goat barry

jolly sand
#

please release the update

upbeat furnace
#

Better Optimizations and performance

I love this game, we all love this game.. but everytime I try to play it, it runs like a slideshow and in order to make it better I have to sacrifice MY gameplay experience by lowering my resolution to undesirable levels.

This game can be fun and enjoyable like most if it could actually run properly as it has low file space AND SHOULD RUN OPTIMALLY but for some reason it makes my pc ( and probably others pcs ) run like a toaster because of all the ping issues and frame drops.

( the video attached is how I run the game AFTER all of the changes I make and its still sucks to run )

lofty silo
#
  1. Make nest icon visible from anywhere to the players who made it (and group members). Back in Legacy I used to make nest in certain location and even if I got lost on the map - I knew where home is, because of the nest icon.
  2. Make group members nicknames visible all time - even if your group mate is on the other side of the map.
fiery sorrel
#

Please fix the fishes ais and the ais in general ;w; my beipi and pt are sad lol. Also baby crocs can't eat atm unless they get out of the water.

civic sonnet
#

Please fix server queuing - we're all tired of waiting 20-30 minutes in a queue only for a 50% chance we get the "server is full" notification and have to queue all over again.

nimble brook
#

Please add a few more stuff to the logs, one of the main things being when a baby spawns inside a nest and make it list both parents, location of the nest, and time of spawn.

ionic kernel
#

ran towards a hill, frame drops from 80 to 5. I stop pressing W and shift. My slideshow starts again and I am now freefalling off a cliff and dying.

strong garnet
#

make Evrima a playable option for geforce now ✊️😔

scarlet ember
#

(Co-written with @lean grove )

Small game needs speed reduction:
With the speed nerf to babies like Herra and Maia, small game like chickens, frogs, and rabbit are too fast to catch. They need a speed reduction if babies are going to be able to hunt at all.

Sanctuary Food:
To add onto small game, make these animals attracted to sanctuaries. After they spawn in, have them slowly path towards the nearest sanc, then continue roaming the area. If a player chases them away from the sanc, they will eventually path back, reducing food waste via getting lost in the far untraveled corners of the map.

Additional types of aquatic AI:
Small Deinos can hunt fish for dots and frogs for S (If they're lucky.) Large Deinos can only really get nutrition from Elite Fish, (excluding player hunting, obviously.) Add large aquatic game. This can be something like Eels, which can shock and stun Deinos that are too small to hunt them, but could be a great source of S for adult Deinos. These Eels will be medium sized. Not too small to be useless like schooling fish, not so big that multiple Deinos can eat off it.

Cerato changes:
Take away the slow from puking and get rid of charged bite. Cerato bile now fully leans into the idea of stat reduction. All player stats are reduced by 10/15/20% (stage 1/2/3) while sick. This includes mutation effects. Consecutive bites increases stage of sickness, while resting and prolonged out of combat regen reduces stages, like Dilo venom. Chance to increase stage of bile on bite is equal to the amount of bile the cerato has in their stomach. For example, a 10% stomach = 10% chance on bite to go up a stage of sickness. 100% guarantees an increase.

Ptera flight changes:
If we keep the new takeoff, Ptera loses a lot of stamina before even beginning to ascend. In addition to the air currents, if a Ptera is above 60% stam, they should regen slowly while gliding. Resting should dramatically increase stamina regen.

halcyon karma
#

make deino gameplay more enjoyable. spawning in the swamp will make you starve to death as there is literally nothing. and spawning at the dam makes you food for the bigger crocs, as you are on their diet list. Makes it pretty boring with their slow growth rate

boreal kelp
#

Kentros tail should serve somewhat as a shield. Here’s two ways this could apply.

  • Carno takes heavy dmg when ramming a Kentro from behind. You don’t just run headfirst into a wall of spikes.
  • Allo can’t pin Kentro if it pounces it from behind. Try restraining a porcupine if you disagree lol.
molten gate
#

this sounds bad, but this why we need a suicide or delete last. ive been stuck in this hole for 10mins

fresh plinth
#

can we please even just hotfix forced ai spawns atleast i think i speak for almost everyone i dont care if there are too many ai, i care if there’s none and right now there are none i swear they genuinely must spawn under the map sometimes because if i can hear atleast 3 ai on a small easy to view area and they just aren’t there, there’s a problem. even forcing a ton to spawn at patrol and migration zones would go a LONGGG way right now i saw someone say we should be able to track ai which i think is a good way to fix the imbalance but it’s almost to the point they should just show up on the compass.

tranquil viper
#

Make the trello board public again

crisp tree
#

I remember that in Legacy, when dinosaurs were screaming (1-4), their screams were distorted in the distance. Maybe it would be worth trying to bring this back? The game is marketed as a horror game, and it's much scarier for me to hear a distant and terrifying scream from another player in the middle of the night, which only vaguely resembles a normal dinosaur, rather than just a scream with reduced volume

strong thistle
#

Omniraptor needs to be the fastest carnivore in the game. Definitely not the carno.

delicate perch
#

fix ya hitboxes.

stuck yew
#

The pitch-black darkness should be brought back.

Hearing should be improved — the footsteps sound should be separated from the ambient sounds.

Currently, I have to raise the overall volume very high just to hear what’s around me, but this causes headaches.

Footstep sounds from a distance should be made louder and clearer.

Raptor:

No longer jumps as before, making counter-attacks unusable and maneuvering too slow.

Gets tired too quickly, which makes survival harder and less fun.

Carno:

Has been improved too much — the turn speed and attack activation speed feel unrealistic.

Even if you dodge an attack, it can still hit you during its sprint.

Can maneuver with a very fast start and instantly activate sprint mode, which feels unbalanced.

Spawn locations:

The spawn point in the area is very far, which makes it extremely boring.

Thank yo

river rock
#

Its really sad to see how much people are talking down on the devs cause they dont deserve it. But yall really aint giving us a reason not to. You have this channel to keep us hoping any of it will happen but its obvious none of yall read anything in this channel. For so long theres been complaints and yet we still have no help with the hackers or quality of life fixes, or any information on anything. I gaurentee people wouldnt be nearly as upset with how long its taking rex to come out if the devs would actually just speak to us and give us little updates here and there. You guys need to do better we are also a part of your game you know

hollow dome
#

Guys we do we act like the devs will listen to this channel 😔

Make tracking a more prominent feature and base a Dino or two around it (like a Komodo dragon who’s venom makes it hard for the prey to clot their wounds, a Dino could do this and hit and run and track them)

atomic cloak
#

some UI notification saying night vision is on. I know in most cases you can tell if it's on or not, but there are some instances where the vision is very similar and you can't tell if it's on or not.

humble silo
#

Pls bring back Petra flight momentum I miss it sm 🙏

mortal nexus
#

Can you guys like…release Rex? Like with kissens “tyrannosaurus which should be in a good place to make its legitimate debut.” Makes me wonder where the hell is it then. If you’re gonna say it’s in a good place to debut then you should follow through with releasing it. Rex was supposed to come soon after trike but it’s been 3 friggin months. And I bet everyone could’ve waited for the engine update after Rex comes out,seems unnecessary especially when thousands of people have already been waiting months for Rexes release. Seems like an excuse to keep it from us imo
-# no hate to the devs though,I just think we should know where Rex is

rancid ibex
#

I've had a few ideas for how in my opinion a better version of sparing could be created. So to start I think instead of spar charges that the player has to use, instead each player should have a sort of poise meter. The goal during sparing would be to deplete the others poise staggering them( Where they either slip off their feet or are shoved down). Once staggered this would allow the winner to land a thrash or crush or something. How the actual sparing itself would work is best explained in two parts offense and defense. When on the offense you attack your opponent to decrease their poise. While doing so it gives you own poise the opportunity to regenerate. While on defense your goal is to block or deflect as if your opponent lands hits it does damage to your health. Blocking is easy to do and will prevent the damage to your health but will have increased damage to your poise. Deflecting will require precise timing but will reduce poise damage and can force opportunities to go on offense over regular blocking which would require your opponent to make a mistake. To visually translate this to two animals shoving each other the attack could be a shove forward and the deflect could be pushing back against the shove. Merging the current spar with this one wouldn't be impossible I believe, and I don't believe this would cause too many issues with interspecies sparing like rex for example. Obviously I know this is pretty unrealistic to ask for and would require a lot of time to change when focuses are on other things but thought I might as well put the idea into the world for you guys to at least have in your minds. Also its worth mentioning I took a great deal of inspiration from Sekiro when thinking of this.

prime jewel
#

The time it takes for a full grown ptera with full food and water from 0 stamina to full is 4minutes and 7 seconds in a resting state.
The time it takes to empty pteras stamina going up a very slight incline (eg, going to highlands or heading from any beach to inland ) is less than a minute. Spending more time sitting versus actually participating in gameplay / finding food. I fear for any other flying playables future.

tranquil flax
#

Please change Ptera spin from G to another key. Spinning will make us drop food if we are carrying them while flying.

lofty silo
#

Make anti-cheat who gives each player unique number and when someone is cheating - to be banned by hardware ID. So he cannot enter the game even if he switch accounts. He must buy new PC and change his IP and account

arctic raft
#

To the developers of The Isle,

I understand that the Carnotaurus in Evrima is designed as a small hunter/prey, not a top predator. However, that role shouldn’t mean its abilities are unnecessarily limited. Right now, the Carno’s charged attack won’t connect against heavier dinosaurs — for example, a 2-ton target — if the Carno weighs around 1.3 tons. This makes it the only playable dinosaur in the game whose main secondary ability cannot be used in all situations.

Other dinosaurs with similar mechanics, like the Pachycephalosaurus, can use their headbutt against any target regardless of size or weight. This inconsistency leaves the Carno feeling less complete and less fun to play compared to others.

Allowing the Carno’s charged attack to connect against all dinosaurs wouldn’t break the game’s balance, but it would give the Carno a fair chance to engage with larger herbivores and make its gameplay feel more consistent and rewarding.

fiery mesa
#

Setup Patreon for donaters. Use crowd funding or something. Development is expensive, time taking. As the community we want more feedback, insights, deadlines etc. Some of us don't care about spending a few bucks and give the development team some room to breathe by hiring more people like a PR manager. Developers suck at communication (known fact) and typing a small dev blog ain't the way. Appreciate the hard work! Just wanna give it an extra boost! Maybe add the server admins on the payroll for their hard work. If 20% of the Community donates once in a while you have a steady income which improves game quality and communication.

robust sentinel
#

Remove Hordetest

river pumice
#

There is no logic carno get stunned when use headbutt in heavier dinos tails, make him able to do that, he is not that weak

quiet mauve
# sinful moon Starvation needs to be much more of a factor past the juvenile stage. As it is, ...

It's wild that this post has this many down votes, yet people will complain that there's nothing to do other then kill each other. ITS A SURVIVAL GAME. The main gameplay loop should be finding food and starving to death if you don't.

Just for comparison, in legacy it would take Diablo 30 minutes to go from full food to starving. In evrima it takes 80 minutes (without food mutation). A whole 80 minutes of doing absolutely nothing with food all over the place and the ability to graze if it comes down to it.

Carnivores are a bit of a different beast. They should have longer food timers to give them time to look for potential targets, however, being able to easily find and eat ai means that there is no pressure for them to hunt down another player other then for the pvp aspect.

I think some solutions for these issues are:

  1. Increase the herbivore food drain rate
  2. Decrease either the food value of larger ai (boar, deer, goat, sea turtle) or reduce the amount of large ai spawns
  3. Rework grazing to reduce food drain instead of giving the player food
  4. Possibly consider reducing amount of herbivore food per migration/patrol zone
stiff veldt
#

Tried to do this with the new map but here’s what I want to help semi aquatics out

1: tons of underwater cave systems (highlighted with blue spots)

2: Bring back highlands river from original screenshot that goes down the 2nd canyon through a series of waterfalls towards northern ridge leading into ocean

3: perimeter connects the ravine waterfall

4: make the salt pond regular water, which connects to swamp

5: the far south Savannah pond becomes a lake connecting to “saltwater” pond

6: ravine gets expanded towards west rail connecting to that pond. Land bridge across ravine for better land mobility

jagged snow
#

Raise hypsilophodon's camera a bit more like you did with troodon. The closer you are to the ground, the less depth perception you have, which you need to time your jukes, jumps and turns.

main sleet
#

Mutation idea, as the polar opposite counterpart of infrasound communication.

  • Make significantly more noise when using broadcast calls
  • Value: 50%
delicate perch
#

fix the ai spawns

scarlet ember
#

Full Ai overhaul ideas:

Key: Protein(S) Lipids(=) Carbs(o0o)

  1. Types of game:
    -Small Game: Chickens(s), Rabbits(S), Tacos(=), Compy(s), crab(o0o), frogs(s), fish(o0o) Pteradact(=).
    -Medium Game: Deer(s), Boar(o0o), SeaTurtle(=), Elite Fish(o0o).
    -Large game: None

    Small game is S dominated and we need a variety of diet for small/juvenile dinos. Especially since all small game o0o diets are aquatic. These foods won't be large, and only fill 1/3rd the stomach of something like an adult Troodon or other fresh-spawn carnivores. Some ideas:
    -Spiders(o0o)
    -Snakes(o0o)
    -Mealworms or Inchworms(=)

    Large Game will be needed for Rex, future apex, and Elder carnivores. these things will need to hit hard, harder than the medium game deer and boar do. These creatures will be hard for a solo sub-apex, but a pack of them could take one down with some efffort and risk. Some ideas:
    -Rhino(o0o)
    -Eels(S) [Aquatic]
    -Mastodon(=) [Its basically a mammoth, in case you need a visual]

  2. Ai behavior:
    Currently we have the problem of Ai getting pushed to far corners of the map, causing lag and starvation.

-Make Small Game path between the nearest Sanctuary and nearest Water source. Animals need water after all. The animals will walk back and forth, occationally drinking at rivers or lakes, then chewing grass by a sanc. When chased away by player activity, the game will slowly make its way back to the sanc before resuming usual pathing behavior.
-Make Medium and Large Game path between Migration Zone and a Water source. Upon spawning in across the whole map, Ai (medium and large) will path towards the current Migration Zone. When that zone swaps, so do they, walking to the new location.

  1. Special Ai:
    Instead of migrating or heading towards sanc, certain Ai have special behaviors.
    -Tacos path between their burrow and water.
    -Frogs and SeaTurtles keep to a certain radius around their water spawn point. If chased away, they go back to their water point of origin.
    -Pteradact (the bird Ai) randomly spawn across the map on tree branches. They DO fly towards Migration, where they gather in trees across the whole zone. MZ will be the only place sound traps are active, and corpses get eaten by these birds. If a corpse is close enough to a Pteradact in the MZ, it will leave the trees and land to eat the body.
    -All water Ai will of course not leave the water to move to an MZ. Instead, there will be pathing loops that they swim around their body of water.
tame moat
#

We need more official server admins now than possibly ever. The cheaters are on during daylight hours with no worries in the world.

fierce oyster
#

Do we have any idea when Rex and allo will be officially ready?

timber nacelle
#

If a dev has read a suggestion in this channel and they agree with it or its already being discussed internally, they should react with a special emoji so people know these things are actually being read

mortal nexus
#

Bring back no diet debuffs to stop people from abusing grazing

-75% Growth & Infertile
-50% Defense
-25% Health and Locked Health
-25% Stamina and Blood Regen
-25% Scent and NV Range
-25% Attack Power
-25% Bleed Resistance
+25% Health and Stamina Drain
-# Ty @split steppe for the stats

swift whale
radiant gorge
#

Please strongly consider reworking insta kill mechanics that offer zero counterplay like deino grab and raptor pin. There is nothing that feels worse than have control totally removed from your hands and have to watch as your dinosaur slowly dies with literally nothing you can do about it

dusk veldt
#

Can we make carnos ram knock stuff over at a higher weight again also maybe buff his turning speed and make his ram do more bleed bc he’s just been taking so many strays these updates

shrewd tangle
#

I think it would be a fair balance for Cerato if eating too much rotten meat attracts flies around your body, which hinders your ability to stealth because other players will be able to hear a swarm of flies when you get close. I think its fair because if you can already eat rotten meat, which some carnivores cannot. Then why would you need to sneak up on live prey? Unless if you are starving, then you won't the flies in the first place because you haven't eaten anything rotten. Which then brings back the option to stealth up on prey.

restive helm
#

Looking in this channel and seeing that despite how passionate people r about this game that majority of them don’t even believe the devs READ it is just sad honestly.

And then realizing that evrima has been out for years now and we’re just barely getting Rex (in fact the only reason we “have it” is from a leak, and now you have servers like The Dino Den that lock it behind a $30 paywall to play an unfinished playable) makes me concerned for this games future tbh.

Stop giving us devblogs about concepts for stuff that we KNOW we won’t see for at least a couple years (concept art about flowers that can hurt you? This is what we’re worried about?) and focus on the present.

Stop releasing Dino’s one at a time (wtf is the point of releasing a trike w/o a Rex???? Makes trikes gameplay boring and it’s just a repeat of stego back when evrima came out) and start giving us SOME kind of deadline.

we have to sit here and beg for you guys to tell us when a playable is coming out and even then pretty much all we get is “soon” and that’s so unacceptable (and we all know the isle’s definition of soon is way different from everyone else’s) it’s like the devs have no respect for the people buying and playing their game. And maybe they do, but it definitely doesn’t feel like it. It’s just frustrating seeing a game we all put so many hours into feel like an absolute waste of time. And I’ve been playing this game practically since it came out.

We wanna be excited to see playable models and animations(especially for stuff that is GENUINELY ready to be dropped whenever), not “damn, wonder how many years it’ll take for this to come out “ I wanna see devs in here actively replying to some of this stuff because it’s genuinely brilliant ideas that would add so much life, REWARD YOUR DEVOTED PLAYER BASE

gray sleet
#

Plateosaurus, and my idea regarding what it could do.

From what I have heard from the developers, it seems like Plateo is on the executioner's block, waiting for the guillotine. So how do we save Plateo from death's row?

Bioelectricity.

How would it work?

The idea is that Plateosaurus could store and discharge Bioelectricity in a similar method to electric eels, being able to shock nearby opposition.

In my mind, I see Plateo rearing up, and scratching/rubbing special pads(?) on its chest to produce the electric charge, building up to a critical point which is where it discharges its electricity. Anything in the immediate area gets a violent shock, and any equipment/machinery gets EMP'd and becomes unusable.

This electric charge builds up naturally overtime, and during thunder/lightning storms, the charging is much faster, allowing for Plateo to supercharge.

Counterplay?

Either turn around and walk away, or bait out the discharge.

What else could use this mechanic?

Oh, the developers know.

The community speculates.

The end is never the end.

chilly mirage
#

please fix carnos abysmal hitbox

hard geyser
#

I just found THE COOLEST MOST AWESOME CAVE and theres sweet lil cave pools!!!
in volcano cave
However I can't drink the tempting sweet cave water.
I would like to taste the sweet forbidden cave water please ❤️

tired shore
#

do something with the islands so its an option for some dinos to live on

magic creek
#

Gastronomic Mutation Rework

  • Gastronomic should now regenerate STAMINA (3-5%), the reward for a player who kills another, besides the basics of avoiding hunger, is to recover their stamina to be able to escape threats that threaten their low health.

  • The current gastronomic mutation has been the site of numerous issues since its launch, but in short:
    It's a Pro-PvP mutation, it's not a reward; it's an incentive to kill players without consequences, I offer this suggestion as a solution to this problem.

mortal nexus
#

When stego is in power swing and stood still,give it stun resistance. This way stego vs trike is much more interesting and the stego can use its anti apex kit to the best of its ability. Also makes Stego viable when Rex eventually comes out as it can’t just be smacked over and crushed

thin grove
#

Idk if this is still in development but we haven’t seen anything of sliding for a while. Please don’t hold up working on it, it’d be really useful to have.

I could be wrong but I also remember something about stepping over logs and such. Would be great for taller creatures who can’t jump and would save many lives who gets stuck (unstuck command isn’t as useful).

open rampart
#

I have a idea for more communication with the dev team and some kind of idea for a product line.

So my idea is to have a product line: a line to know what is next on the agenda of dinosaurs and bug fixes and that we get a update every month on what is your biggest priority and when it will PROBABLY BE FINISHED. So not a real deadline but a estimate of how long it wil take to not push our talented dev team to release something bugged because of the deadline.

stiff veldt
#

Because we already have Maia and stego currently for lines, make Trike Dots or S instead of lines

urban cedar
#

whats the point of releasing and apex that has no competition without trex, "oh we will put trike in ht then rex and then together" its been 3 months and nothing happened, if youre going to release an apex, release it along something that gives it competition, stego? no stego gets manhandled against trikes, its always "soon" and in isle terms that means nowhere close to soon. I understand the developers want to perfect rex, but releasing it will allow players to identify bugs quickly and give feedback if yall actually read it.

sand schooner
#

People safelogging to escape fights or certain death is rlly cheap move, make It so It's not possible to safelogging while bleeding or being attacked

steady jay
#

how about instead of giving gastrolith a general timer of what i believe is currently 1 minute, with nothing you can do about it during the wait. perhaps it would stack up a certain amount of times. at the very least, it would be nice if each time you ingest gastrolith, the timer reset so youre not forced to star at your TAB screen waiting for the prompt to disappear before tou eat gastroliths again. you could just eat every 30 seconds or so and not have to continuously inspect it.

golden zealot
#

Please sort out pigs or Ai spawn it's very unfun to have to have a death battle with a pig because its the only food spawn that your baby raptor can find and even with the defense mutations the pig can hit you without even starting the attack animation while your at its side mid pounce.

fringe leaf
#

There’s so much boring jungle! It’s so monotonous, add some pine trees and red woods.

halcyon karma
#

bs game and clown devs. just lost another deino to starvation. it takes hours to find one school of fish (gives not even 5%) but it takes only about 15 minutes to starve. I am leaving this crap game now until devs start giving a sh.. about what people say

crystal kiln
#

Some feedback I have as a Troodon player!
-The sanctuary bees have to be placed higher above sanctuary, and in higher quantities as well to prevent Herrerasaurus from jumping down into the sanctuary to kill babies. The damage should be scaled a lot higher for full grown dinosaurs such as Ceratosaurus, Pachycephalosaurs, Herrerasaurus, and Gallimimus. From personal experience I am always guarded and killed by said species who are able to avoid the bees in the sanctuary some how. For example, Pachycephalosaurus being able to nest on the center rock structure in the Northern Jungle Sanctuary without taking bee damage.
-Since we have large herbivore's on our diets such as Tenontosaurus, Maiasaura, and Stegosarus, we need a way to be able to harvest organs from larger dinosaurs since we are unable to do this as tiny as we are, so that way we can fully benefit from a large kill.
-Troodons are also a one hit kill to most large prey. If there could be a last chance ability, where being at 100% and getting hit with an attack that would kill you, you drop anywhere between 1-10% health. And if you're not at 100% health, then you get killed by the attack. Ex; 90% health, you get bit by a Ceratosaurus, you die. 100% health, you get bit by a Ceratosaurus, you live with 1-10% health.

royal junco
#

Get rid of slipstreams they are useless and broken. All they do is speed you up slightly, which isn't really benefitial since it's in a static location, or slow you down and ruin flight paths which are already incredibly stam intensive. I just lost a full 60% on the short trip up delta river to water access without the slipstreams showing up or slowing me down visually, these slipstreams were a bad idea and should just be removed. Thermals are a whole other issue that I'm sure y'all have heard enough about.

bleak fractal
#

NEED MORE FISH. 2 days now ive played deino, NO AI, Starved to death so many times literally going across the entire river system with NO FOOD.

raven yew
#

been playing for hours now and i havent had ANY prefered foods show up on sniff, no AI at all. Is the game bugged?

zenith fractal
#

2 full grown dibble just got 1 shot by a Cerato. Please anti cheat be in next update.

amber flower
#

Please add some diversity to the jungles. I feel like diversifying the jungles would help people want to explore or encourage people to stay in jungles more often. Here are a few ideas on how to mix it up:

dense treetop foliage with lighter ground foliage

denser ground foliage with lighter treetop coverings

Just some heavily basic ideas. Adding different kinds of trees across different regions of the map would also help, like how south plains have those unique trees. Would help the map feel unique in every region instead of just poi’s surrounded by repetitive jungles

gritty timber
#

amazing bot spawning feature!! Just died as a deino searching for 1 hour for fishes down the river, its amazing

real kestrel
#

PLEASE ADD DEINOCHIRUS

hollow dome
#

I don’t want this to sound like outwardly rude but like, do you guys genuinely care for your community or what we have to say at all?? Ai has been broken for like a month now, we all want more communication, and I genuinely don’t think a single suggestion has been even considered, this channel feels like people are venting to a brick wall

spice swift
#

Dear devs and community leaders, I and many others have played your game religiously for years and have supported this game by going as far as purchasing it for multiple people. All because we want to see it succeed. We understand it’s difficult to develop a game that makes even majority of players happy. We also understand that you do read this channel and probably every message posted here. So as someone who also reads every message that goes through this channel I’ve noticed that there is an increasing amount of players who want better communication because for a game that is the most important, over quality, over speed, over anything if we are communicated too we’re happy. So I heavily recommend you guys to start sharing to us outside of the dev blog about how the development is going even if that means the dev blogs become shorter/smaller we’d like to know your struggles with developing. We’d like to know why some problems like ai or cheating is such a difficult problem to fix. I’ve seen it happen with my own eyes if something does not change your games reviews will drop below positive and once that happens the number of people buying your game will plummet and the money you make will as well so for everyone’s sake communicate.

opaque belfry
#

This might already be planned but I think a season system could be cool later down the line. where spring could have increased rain storms therefore there is more water and more food for herbivores so nesting would be easier. then make the days last longer on the summer and have it to where you need to occasionally wallow in mud or be in shade to stay cool. And darker skins would have to cool off more often than lighter colored skins. Have fall change the color of the leaves and have more foliage in the forests so its slightly louder walking through and the days slightly shorter than summer and winter make the days the shortest out of any season and make it to where you have to sit in the sun to keep warm have it to where darker skins warm faster but blend in less in the winter but lighter skins blend in more but have to be in the sun longer

elfin tangle
#

Make Evrima the main branch & update the steam page

  • The original game is broken and no longer updated.
  • Geforce now users can't play on Evrima branch.
astral trail
#

Allow Camarasaurus to "spar" in the same sense that Pachy can (or is meant to.)

To elaborate, allow Camarasaurus to neck bash each other for minimal damage to encourage and allow for immersive sparring-esque behaviors. Giraffes are the best example I can think of. (Yes, I'm aware giraffe fights can be pretty violent.)

timber nacelle
#

Less goofy-looking knockdown animations would be cool. Its weird how dinos fall down and then hold that pose statically with no movement for a second, then get up calmy. It looks pretty janky in-game since, for example, a dinosaur would not get up that casually after being knocked down by a 3-ton ceratopsian. Maybe that time spent waiting on the ground could instead be used frantically trying to scramble to their feet. It would make the animation feel more panicky and realistic.

primal parrot
#

You can still somehow take fall damage and fracture yourself as a herra EVEN WHEN its landing icon says its safe. Clearly, the game measures the safe distance wrong, and it's a fatal mistake for a lot of herras...

fresh pelican
#

For hackers- not that this would totally fix the issue, but maybe if we have an instant replay button after death? I know sometimes games will show you how you perished from another angle so maybe if we could get that option- for one it would be kinda cool to see how you died from multiple angles, but also if theres an option to display the user names then we would be able to see who did it and maybe that could help us all out a little bit either via reporting or just not interacting in-game if we happen to see their name or something?

thin grove
#

I’m just gonna post this out of curiosity to see what the community thinks of having a Titanosaur into the game. Personally, I think they’re just too damn big to fit for The Isle.

What I would like you to do is to either like or dislike if you’d want this creature to be placed on Gateway or not.

chilly mirage
#

Please give pachy sparring 🙏

lyric ingot
#

something that would be excellent is increase the rate at which ai spawn

alpine mantle
#

As you can see here I was screen recording with Obs in NA 7 and this gallie 1 tapped me out of nowhere, clearly a hacker so we really need the cheats system fixed because putting hours into our dinos just to have cheaters do this sucks.

queen flicker
#

more aiFilipeApproves

ancient geode
#

nerf trike

red tusk
#

I’d like to echo the common sentiment that fish AI has been broken for longer than I can remember. Deino juvi gameplay comes down to if you are able to find a smaller Deino to cannibalize before you starve to death.

Some communication on when we can expect a fix would go a long way in showing your community that you care about their experience.

brittle blade
#

After the rex release can we get some raptor pounce bug fixes? it's way unplayable against bigger things no matter the group size due to bugs against walls, pounce a trike's side and get executed on his horns like if u did it in front... And also if u swap pounce slot to back u can still get knocked down to ground like u were in a side.. feels like raptor was a new buggy dino but indeed is an old one and i believe it needs some love on his gameplay. No buffs, no nerfs, just bug fixes

opaque knoll
hot oasis
#

We need some way to make nesting more accessible from inside the game. The nesting tab could show eggs that are currently incubating on the server. There you can claim one and either get accepted or denied the same way it works in the main menu.

manic marsh
# hot oasis We need some way to make nesting more accessible from inside the game. The nesti...

Moreover, I think they should bring back from Legacy, the old server-wide player list used for nest invites (I only saw videos of legacy, haven't tried it yet, only Evrima, but pretty sure it had it). Having to look at Discord then kill your dino that perhaps you're bored of already, before getting to join a nest is kinda clumsy compared to just being invited randomly mid-play. Maybe there could be a button for the mama dino to send invite to everyone in the server at once, then any random player quick enough to press accept gets to hatch in one if the eggs.

mortal nexus
#

Give sauropods sparring
This way the huge beasts actually have something fun to do when literally no one else wants to fight

alpine mantle
#

I'd love to be able to have promises kept for release deadlines. I may be a newer player but I was super excited for the rex, allo, and other new editions and when they didn't come, I was beginning to see what a big part of the player base was saying by waiting so long for updates. I do understand rigging, art, animations, sound, and all that does take time and alot of hard work. I just want some sort of accountability and a reasonable deadline, I'm willing to wait for good things but not to get all hyped up just to be let down. I know alot of people are frustrated by this because the isle is an amazing game but their trust is being broken by this kind of thing.TI_Perfect

chilly mirage
#

fix climbing for both herra and hyspi as of rn it is extremely bugged/glitchy

sacred haven
#

Clumped Grass Ecosystems

I learned some interesting stuff about native grasses in the US and how they differ from non-native grasses, and felt this might actually provide a unique sub-biome that would fit within the current island ecosystem, especially the plains! Specifically, if you look up bluestem grass, as well as quailpaths, you might see what I am getting at.

In short: there is a lot of tall grass, but they are in sparse clumps and do very little to actually provide meaningful cover for small creatures to encourage them out into open areas. Bluestem grass has tall shoots the go upward, as well as smaller fronds that create tunnels between each clump of grass, which quail use to travel around. If this is taken in a larger scale, you could create a highly interactive area where creatures can weave through a maze of thick grass, both to dodge predators, and potentially risking running into them!

Personally, I would hope to see something like this made large enough for omni, megalania, mono, dryo, hypsi, proto, ava, ovi, and other small to tiny dinos to interact with. Large clumps of these grasses could be placed nearer to forest edges, or in open plains, providing a bit more variance to the jungles/bushes/coast/plains dynamic on the island.

cosmic locust
#

Raptor pounce is pure misery atm please fix asap I got stuck tposing on top of a cera needless to say he ate me

rapid bolt
#

Dinos like dilo and carno should have a "get over small obstacle" little baby hop of a jump (teno jump height maximum, maybe) that needs to be charged like hypsi's jump and drains a lot of stamina to use - not an everyday combat tool, but could maybe get you out of a small pit before you starve to death.

quick light
#

It’s clear this game needs admins who are actually paid to help administer it, rather than people hiding behind the excuse, “Hey, we’re not paid.” If you can’t handle cheaters or respond to legitimate reports, you’re failing your players and your community suffers for it.

distant willow
#

Make evrima the main branch, the current game store page on steam might scare people away

quaint rain
#

few points i'd like to make:
1) Please be more transparent with your community.
There is a lot of feedback from a lot of different people in this channel, but none of the issues ever get addressed. We don't know if our feedback is taken into consideration, because right now it feels like this channel only exists to sit here and look pretty. Many players have stopped playing because there is no communication from the developers, especially regarding game-breaking bugs.

2) Quality over Quantity.
Yes, we'd LOVE to see new species get released, but at least make your current version playable. The AI is broken, there's a lot of game breaking bugs and none of it gets fixed. In fact, more bugs get added with each update than fixed. Deino isn't even playable in it's current state, and the developers keep changing stuff no one had an issue with. The map before the recent update was beautiful, and now we have this ugly dead-grass string scattered everywhere.

3) Development rate.
You keep promising us deadlines, and none of them ever get met. Updates release at an embarrassingly slow rate, and it's honestly frustrating for everyone. Please hire more developers to make your game actually something to look forward to while it's being developed. If there's a money issue, i'm sure there are people who would love to show support if you set up a fundraiser or something of the like.

TLDR:
Communicate with your community, fix bugs and meet planned deadlines.

stray dune
#

Sometimes there's not enough wildlife bots to feed as early life carnivores. Maybe it's just me. Sometimes there's plenty, sometimes there's none for a whole hour and starvation is inevitable.

devout plover
#

Either let players delete their own server save data or get more people than just Punchpacket to handle emergency situations.

My partner has been unable to play NA2 for over a month now due to the spawn code void bug. Official server admins can't do anything about it for some reason, because I guess they're not allowed to delete save data even if the player is permanently stuck like this. We were told to take the issue to Punchpacket.

Over a month with no response and NA2 is STILL unplayable. His dinosaur is still lodged in the void and doesn't lose food or water so it can't naturally die even if he sits on the server for hours.

Worst of all is that this bug is semi frequent. I've seen multiple people have this issue because of spawn codes, and it could easily keep happening.

The fact that it's possible for every Official server to end up unplayable like this with no reliable way to have it fixed, or fix it yourself, is atrocious. If the admins won't do it, let us do it ourselves.

ancient geode
#

add more dinos

sterile phoenix
#

How2Fix Deino

  1. Fix Map. Too many small puddles and unconnected water sources

  2. Movement based metabolism. If idle and at full stamina, food drains insanely slow. The more you move and/or if you are regenerating stamina, the faster it drains. IRL crocs can go a year without eating, but deino needs a large kill every 30mins or so? Lol

  3. Upgraded grab- grab n drag mechanic for larger prey. The bigger the prey, the more stamina it requires + the longer it'll take. Could even backfire on the deino, as it'd be pulled up onto land and at low stamina if the prey is significantly larger. Bonus- multiple deino can grab/latch onto the same dino. 2 deinos pulling in a FG trike after a prolonged game of tug of war.

These changes

  1. Allow deino to exist and even thrive in low traffic areas

  2. Allow for deino to hunt anything with teamwork

  3. Gives an incentive to atleast somewhat work together, thus hopefully reducing the "Canni KoS" mentality deino current has to have

  4. Allows deino to successfully fulfill its niche in the ecosystem even if/whenever spino is released. Deino won't simply be forced to "swim away and starve" or starve in some desolate corner of the map away from spino

timber nacelle
#

Better juvi spawns. It’s annoying getting spawned 4 miles away from a sanctuary, especially as a slow-moving juvenile, and Gateway’s endless cliffs and mountains make it even worse. I understand not wanting to plonk juvis directly inside of sanctuaries (since they can be battlefields sometimes) so I suggest maybe making it so the slower you are as a juvi, the closer you get spawned to a sanctuary. For example, a slow baby dibble will be spawned relatively close to a sanctuary, meanwhile a baby gali can afford to spawn further away since it’s a little speed demon from the start

ionic kernel
#

I know its very far into the future but please upsize the monolophosaurus when it is eventually added. If its smaller than raptor its gonna get pinned and be extremely useless due to the fact it wont have a strong combat ability when compared to its peers (raptor and dilo) I suggest giving it the ability to beat a dilo in a facetank (i know that sounds crazy compared to its real life size) but it seems it would be its only option at competing. A higher biteforce than dilo and a larger weight than omni. Otherwise it will never be played as anything other than a tracker for mixpacks. It will be vital to let this creature stand on its own otherwise its weaknesses will be made up for by mixpacking inevitably.

worn horizon
#
  • increase the number of players on the server to make the server feel more alive and increase player interaction
  • BUFF PACHY! With the way pachy is as a small tier it has to trade hits to defend itself which is crazy. With the shape of pachy head they should have a slight damage reduction to the head as realistically Pachy head is 10 INCHES THICK and biting through it would be painful and difficult for some other dinos (not all). Its head is designed to withstand head on head impacts so a slight damage reduction to pachy head would be nice especially because it has to trade hits to deal damage anyway and that just isn’t fair. ALSO if you miss your headbutt as a pachy it’s almost instant death the animation takes too long! Pachy was nerfed too much from a few years ago
  • Pachy vomit animation takes too long when it already has to trade damage as a small tier herbi to deal damage which is basically instant death
  • Slightly increase speed of omni. Right now there’s next to no difference in speed between omni and dilo when omni strength is its speed and agility and dilo strength is its venom
  • Also it wouldn’t be a bad idea if something like herrera and omni had a mutation exclusively for them to maybe increase bleed dealt by 5% or so. Basically mutations specific to each dino for their strengths
  • Lastly, I believe Herrera should have, for example, Enlarged Mensicus I, and Enlarged Meniscus II with Enlarged Meniscus II allowing Herrera to climb higher than Enlarged Meniscus I and do what it’s supposed to do which is pounce from high heights. People may disagree but each dino should have mutations specific to them and their “special ability” like Herrera pounce and the heights they should be able to get to like I mentioned earlier, Enlarged Meniscus I and Enlarged Meniscus II. Maybe even Deino “increase O2 capacity I and II” during those long hunts where you have to be patient. For Pachy, “increase strength of bone break” etc👍
loud canyon
#

get rid of the dome near highlands. Its just one big random obstacle that provides no detail to the map. You can tell it was just imported and shoved into the ground. (this is the one near highlands not the one near south plains, keep that one I like that one.)

bright axle
#

Hey can we get the option to rebind grab and Pt autocircle seperately, please? Thanks.

safe talon
#

PLEASE boost the player count. hunting dinos is difficult, NPC spawn rate is low for certain dinos, and ive been in 20 person queues

gleaming gyro
#

Give ptera the ability to hold right click to swoop up pieces of meat and organs left on the ground like they do when catching fish

river rock
#

Increase carno weight to around 1.5-1.6. Not a crazy buff, but a buff

acoustic lily
#

my crocs keep starving no fish anywhere so annoying fix it u got talented devs plz bro its a problem

hasty horizon
#

The current stamina system is confusing and detrimental. I have owned The Isle for a while and have recently come back to it. I found myself not quite understanding when my stamina would recover or not as I assumed it was still the old, intuitive system (The faster you go, the less you recover) or it had been swapped so that trotting and above does not allow recovery entirely on some dinosaurs. Anything is really possible with this game - from a bug to a random change.

However, this is not the system. The system is instead based entirely on percentages that fundamentally alter how stamina recovers not just within The Isle itself, but also in comparison to other games like it. I don't understand the intent, nor does it really work since it flies in the face of what most players would understand about stamina when picking up the game. If it wasn't for clicking through Isle videos I'd simply never have known it's that esoteric. It's a core system! It simply should not be so unintuitive: new players would never be able to guess this system and it's doomed to cause frustration rather than improve the game.

radiant gorge
dusk veldt
#

Nerf teno bleed

ancient geode
#

add bigger flying dino

proud grove
#

come up with a method to notify people when for when your report/hackers have been "dealt with". this is a reasonable request, for example companies like blizzard/riot have notification systems for when your reports have been reviewed/managed. it would help the community feel heard. obviously companies like this have a much more efficient reporting/messaging system, but maybe along with these notifications a different reporting method can be used.(ticket system, seperate channel for reports, etc)

surreal token
#

The application process while seeming so simple seems too prestigous for such a horrendous time for the community. Expressing concern as someone who has applied in the past with no luck while putting forth actual effort into that form.

The servers currently run rampant with repeating offenders that typically come from the same region, not always but mostly as most veterans of this game are aware. And while, most Admins do their best to control and maintain activity and help out, it is pretty visible that the amount coming in far outways the amount being pushed out when it comes to cheaters.

So, It would be very wise as of the current state of things to either be less demanding on who is selected when it comes to a Discord Moderation position as face value, because that is where everyone begins when applying to eventually become a Admin. Discord Moderating shouldn't be a religiously sought after specific person and more so a person who is trying to help, and is knowledagble in the game, and has some hours.. Now, being picky when it comes to promotions is different, and I'm all for it.

In a time like this, some give has to be seen; I've seen waves of staff come through, people leaving due to burn out or other reasons and small waves coming back in inbetween of new people, but it always tends to be a revolving door, people burn out and leave faster then people are accepted into the Discord Team.

I think there should be a Discord Management team itself instead of Seniors being responsible for the entirity of it all for some more breathing room, and there should atleast be a handful of Discord Mods so the Admin team can watch and observe and promote people who are promising and have a fluent workforce to drive cheaters off the game.

Thank you.

weak zealot
#

spawn in or near sanctuaries
literally so pointless running halfway across the map for there to be no mushrooms/food... or just run into a cliff so its more worthwhile just going to a PZ or MZ
Also make mushrooms sniff-able, cant see them at night as a herb

raven talon
#

Pachy and cerato needs more spawnpoints. Pachy has only north, north east places to spawn? Southplains and north jungle sanc are full of ceratos so mby split people around more?..

slow comet
#

during dilo or troodon venom the target that is envenomated should not be able to see group names

barren crow
#

Not sure if this point has been brought up before but bare with me.
I have noticed that later in the evening player numbers drop largely ultimately affecting the game play.

Have you considered adding NPC herbivores ect.. to fill slots when players are low? I believe this would allow people that can only play when others in there time zone are offline to still get a half decent experience of the game.
This would also help such players play on servers with better ping as no one likes lag or desync.

warped warren
#

I believe that an Interesting feature for Quetzalcoatlus in order to make nesting more interesting would to make them or at the least force them to nest in high cliffs and rock formations, way high up over the ground.
And the reason for this would be to protect the hatchlings from predators and i assume it would be tough for a baby quetz to fly, so the high drop would provide ample gliding distance.

But the caveat is that either a brave Ptera or a Bold Herrera could come up and eat the unhatched eggs or hatclings

muted trellis
#

Bring back public roadmap and stick to it
I remember their being a roadmap about 1 year or 2 ago but its Not available anymore

worn horizon
#

When I say this I’m not trying to throw shade at any of the developers or talk down on what they’ve done or what they’re working on, but please hire more developers. New developers in every department would GREATLY speed up the production of everything in the game and inevitably generate more money as new playables, minimal bugs and a fun game would attract new players, and make the current players want to play for longer which would inevitably generate more money. I know new playables take time to test and polish but expanding your development team would help you guys (the devs) and increase the amount of people playing the game, and just overall have a satisfied player base. Like I said I’m not throwing shade or talking down on anything you guys have done, but hiring more developers would GREATLY benefit you, the player base, and the game itself- Production rate would GREATLY INCREASE Am I saying it’s easy? NO. Am I saying hiring new people would make everything absolutely perfect? ALSO NO, but what I am saying is more developers would mean you could potentially brainstorm different ideas, test certain things/bugs and release playables more frequently because honestly right now it feels like we’re just waiting… waiting… and waiting….I know these things take time to polish but the waiting time can definitely be a deterrent for people who aren’t content creators of the game. Again I AM NOT THROWING SHADE SO PLEASE DO NOT BAN ME AGAIN and hopefully people agree with me. Just making suggestions. Have a good day👍

urban cedar
#

For the future of apexes, they will need an insane amount of food if the devs dont change the food drain or food gain, so a bigger ai could be useful to implement especially when the apexes are in their 60-70% stage when it might be difficult to hunt people due to speed or just because people dont want to fight a rex or a giga, a cow or a buffalo as an ai could be a good source of food to prevent apexes from starving, i was also thinking a rhino but that would just be a nightmare for small and slow creatures.

frigid hound
#

Make it so baby’s can be picked up in the mouth of the parents until like 10%

trail sleet
#

The cannibal mutation needs to be SIGNIFICANTLY easier to get.
Me and one of my friends just spent 3 hours growing omnis from fresh spawn, all the way to fully grown, while exclusively eating other omnis, and we still didnt manage to get the mutation.TI_Succ

(Yes, I know its a 2nd slot only mutation, that should honestly be changed too)

past depot
#

It would be cool to change forks/ that little spot where I posted the ss of the map into a cycad plain. For one it would be SUPER unique for two it could act as a cool migration for many creatures and three it would give a little spice to a almost forgotten area!

dusk veldt
#

Make carno able to knock animals like tenos and ceras again cus now it’s more like the rams just kind of a get and go attack rather than a stun attack where it actually does damage and stuns

latent trellis
#

Solve the main bugs/glitch before adding new dinos

restive tide
#

Dont include 100% safe drinking spots on the main lake if u want deinosuchus to be a good playable

daring hollow
#

Need AI for Deinosuchus, 99% of the time i create one I die because there is no fish or AI that comes near water.

foggy pagoda
#

What a great change to Ptera.... costing twice as much stam to get off the ground....

fickle roost
#

recruit more devloper guy's its for you

timber nacelle
#

Can we have a channel in this server that devs can post in so we know what the latest is with the game? The only reason we know the engine update is still causing delays is because Kissen is telling us in #isle-discussion. It was briefly mentioned at the start of the latest devblog but it was spoken about in past tense which made it sound like most of it was dealt with already. Kissen is carrying the entire communication for this game atm and iirc it's not even her job?? This is extremely dire.

alpine mantle
#

the cheating is so bad that someone came up behind me, no footsteps or nothing and 1 tapped me, also pts are so desperate for food because of the stam issue a baby pt is just gonna attack an almost adult gallie and do damage???? hello where are our devs?

rancid ibex
#

I had an idea for something further down the line when the guts tunnels and under ground areas get added. So in Jurassic Park when there at the T-Rex enclosure there’s the goat feeder that lifts the goat out of the ground. Well I presume that this leads to an underground staging area where workers can refill feeders without having to endanger themselves by going into the actual enclosure. My idea then was that a way into the tunnels for certain smaller creatures could be hitching a ride on old feeders.

burnt jungle
# radiant gorge It would be nice to visually showcase the different stages of stamina but the cu...

Maybe add a mutation you can unlock by using up all of your stamina from 100 to 0 % a certain amount of times, which allows you to have more stamina
(as if youve been training stamina, you know? Like how muscles grow and are more durable the more you work out)

Nothing crazy but maybe let the stamina with the mutation drain slightly slower than usual.

Would also be nice if the mutation would fade away, aka disable itsself when the player stops moving around as much and using up so much stamina.
(Optional and it would be difficult to integrate this into the game, was just another idea I thought of, when I thought about having a secret stam mutation.)

delicate perch
#

trike needs a fix or something because its prompts are EXTREMELY funky and buggy. i don’t wanna spend time learning how to play trike because you need a 40 degree angle to hit your opponents neck which will prompt a sparring animation ( FINALLY ). same goes for dibble

radiant gorge
#

Please add a keybind for auto forward walk, like pressing Alt W for example. Especially during longer player sessions having to constantly hold W is both annoying and mildly uncomfortable

dusk veldt
#

Can we make carno back to its original size there was no point of lowering it from its accurate size especially when there’s stuff like dibble and Maia that are almost double the size of its real life counter part so it would make way more sense

strong garnet
#

add the quetzalcoatlus so i can eat babies at 100% efficiency

surreal fog
#

I don't think it's intended, but the lighting shouldn't get darker when looking up or down. It's disorienting and makes it unnecessarily tedious when fighting or just generally travelling by having to angle your camera just right to be able to see what's in front of you.

floral gorge
#

This game is shifting toward a stun and a one shot meta every single attack by herbivores is a stun or one shot. Rex is coming out with crush that will pin/oneshot everything except trike and maybe stego. Carno just runs back forth hitting charge until something dies no timing required. You are sacrificing good gameplay and flow in the pursuit of realism. This isn’t darksouls no need to make every interaction so frustrating

past depot
#

It would be cool to change forks/ that little spot where I posted the ss of the map into a cycad plain. For one it would be SUPER unique for two it could act as a cool migration for many creatures and three it would give a little spice to a almost forgotten area! Adding onto this theres a bit of things that flaw this which is they would need to make new models and cycads are usually signs for sancs

worn horizon
#
  • Pachy should be able to head fracture stego surely no? Stego head small enough to be fractured from a perfect pachy headbutt, it should be a perfect head but (possibly more than one headbutt) Stego head probably same size as a raptors head
  • Deino hunger drain should be slow, especially when idle/not moving like in real life especially because deino players could go hours before seeing people due to all the safe ponds- some real life crocs could go a year without eating on a full stomach with minimal movement due to them being cold blooded animals and their slow metabolism
  • Allow deino to drag large kills (not pick up/grab like the smaller ones)
  • Carno hitbox is insane even when carno players miss by a mile sometimes
  • Why do deinos not vomit from cera bites?
urban cedar
#

In real life a crocodile can survive years without food, my point is reduce the deino food loss or increase its food gain, eating a whole carno body should fill me up from 0 to 100% not 0-50% and i shouldnt start starving in 40 minutes of gameplay especially when fish are non existent

nova lagoon
#

add more mutations man PLEASE
here are some of my ideas

1: fast twitch muscle
makes you jump 20% higher
2: Perspiration
when alt attacking at 0% stam, you deal no redused dmg
3: Fibrodysplasia ossificans
take 15% less dmg from smaller animals
4: reinforced Chordae tendinae
the more water you have the slower your stamina drains
5: basking
makes your food drain 35% slower during the day
6: nasal mucus
increased smell range by 20%

ok these are pretty unbalanced but i bet you could do better

vapid token
#

Give us more active moderators to deal with in game hackers, open up an application process or something so community members can contribute.

We really like this game but it sucks to lose your hard work to someone who does not care about the game and to not have some justice delivered.

chrome basin
#

ptera is still horrible to play :/

willow ridge
#

I think the distance you can smell water from should be greatly increased, enough that unless you're on the outer islands, you can smell SOME water from wherever you are on the main land.

My reason why: It's so new players have an easier time location water on a map they've never been on.
Wandering around aimlessly looking for an essential resources like that has got to be annoying if you don't already know where it is like some of us do.

Also, if say they pick herbi 'for easier survival,' they could still die, not because they couldn't find ai as a carni but instead because they couldn't find water as an herbi.

Dying isn't fun but it's worse when it's not even a pvp death/boring.

open rampart
#

Can we maybe get a expansion of the dev team because of the newer competition games coming like aldien of acients and echoes of extinction because there is a chance that they are maybe going to out shine the isle on their releases I also think that by hiring new staff could make the productivity rate could get three times better

simple birch
#

Keep HTs split up, imo the smaller shorter HTs we got last year with NV, diets and Maia felt a lot nicer than dibble or trike HT that got a lot of content and it got time cramped and everything missed out on the TLC it might’ve needed

boreal kelp
#

Please streamline engine upgrades

So if I’m hearing things correctly, the main thing holding back the next update is the engine upgrade. In fact the whole situation with the isles current state made me think back to update 6.5, with this year arguably being more extreme. Back in 2023, around the beginning of the year, the dev team announced the game was transitioning to UE5. For the entirety of spring we had been getting teasers for the update and the four new playables it was gonna add, but it took till the end of June for the update to officially arrive. Currently we are STILL waiting for Rex in August and several other changes that are mostly rumors, all because of another engine upgrade that every time seems to break the games code, forcing us to wait because of all the bugs that need to be fixed.

I worry that further engine upgrades are just gonna throw us in these same situations over and over again. They can be more bearable if the game was in good state, but that’s not the case this time (bugs, hackers, balance, poor lighting/nv, bad AI spawns, etc). My hope is that future engine upgrades can be more streamlined, learning from this case and 2023. That’s all I will ask here.

cunning vortex
#

Connect the shallow drinking ponds to main rivers via underground so deinos can have more area coverage, could be similar to how lava tubes form geysers except it's just for deinos and future underwater playables to access more players while still offering a safer drinking spot than sitting at the river

dusty edge
#

Would be nice to see Dino chosen gender in the loading menu 🙂

Just went to tell a friend what gender so we could nest next time, but I can't see it, and need to sleep for work.
Be nice to just quickly peek at the menu and let them know which to grow while I am not playing :3 Not important, would be handy in a pinch.

worn horizon
#
  • Please allow us to stack a mutation twice maximum
  • kentro should be like a porcupine in a way. Shouldn’t be able to pounce it unless you pounce its sides because otherwise it’s literally you just jumping onto swords and pinning the kentro
  • please release Rex👍
pure basin
#

I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.

fringe leaf
#

FOR THE LOVE OF GOD! BAN MIXPACKING! YOU CANT DO DOGGY CRAP WHEN A CARNO, 2 MIAIAS , AND 2 TRIKES RUN YOU DOWN!

willow ridge
#

This is my stego's night vision on a rainy night. I understand that we oughta give predators some kind of night time advantage, but... Just for day-to-day living this is unpleasant. Can I at least have a little flashlight around my dino's feet or something?

I find other herbi night visions to be really bad too, except for Teno. Teno NV is in a good spot.

thin grove
#

Make Therizinosaurus an Omnivore

While Therizinosaurus is usually portrayed as a strict herbivore, many real herbivores occasionally eat meat for extra nutrients—like cattle eating snakes. Adding this behavior would make this animal unique and add depth to gameplay.

Picture it: a Therizinosaurus grazing peacefully, ambushed by Troodons, fending them off… and then scavenging the fallen attackers for a quick nutrient boost. It wouldn’t replace its herbivorous diet, but it would give players an interesting, realistic survival option.

What do you think?

final sedge
#

Just thinking it would be very cool if full sized adults could carry up to juvenile size of the same species or allow some species to ride on the back of FG of the same species and other be carried as long as they’re juveniles or smaller. I feel the G to carry mechanic could be adapted easily for this feature. Also this could add a more immersive and interesting raising of young and the protection of young.

velvet moon
#

Some sort of change with how foliage is rendered up close. I don't know specifically what the cause is, but I do know that every time I play a small dino (beip, galli, especially troodon) I have massive frame drops when I run through foliage.
It makes sense, all the foliage has to move and that takes resources, but surely there's something to be done about it? I don't know if its something thats already being worked on or not, but I love playing small and zippy creatures in survival games, and I can never properly enjoy it when im hovering around 10 fps. My PC isn't a top notch gaming PC, but its definitely not weak, and even with everything on low my PC still struggles with frames.

dusk veldt
#

A tail swipe and two leg kicks from a teno as a carno and I’m Alr red health btw I hit him with 4 headshot bites a ram and a tail bite and he was fine

tame saffron
#

Make ptera fun to play

keen tartan
#

Servers are vanishing.

It would be nice to know if this is the work of developers, or some malicious actors.

primal egret
#

I'm only going to say this once. A parry move for Pachy and Dibble. There. Now I'm never going to say that again.

trail pine
#

R the servers restarting cause it just keeps saying scanning for frequencies

chilly mirage
#

Please don’t ever remove megalania from the playable list we love it 😀

foggy pagoda
#

soooo... Whats the point of Deino having Nightvision, if it literally doesnt work underwater?

simple birch
#

A official roster list after 5 years would be a nice to have and separate list of the currently planed dinosaurs in a somewhat organised list of the hen they will enter production(first to last), note how I said when they will enter production and not when they will release since that can change a lot during its development, ofc production entering can as well but to me it feels less variable so it could be a better metric

robust bolt
#

add a volume slider for broadcast calls. or make it non-spamable at the very least

arctic raft
#

pls fix carnos and dibbles hit box right now both are awfull ,

frigid pivot
#

Feedback on the Tyrannosaurus in The Isle (Unofficial Early Playtest)

The rex feels fantastic to play. Upon reaching adulthood, I genuinely felt like a massive, unstoppable brute, and it was immensely satisfying to see other creatures scatter when I approached. The scale, presence, and weight were executed really well, and the experience left me excited to play it again once it’s officially released.

Overall Feel:
Reaching adult felt amazing—truly like a massive brute. Seeing others scatter was satisfying, and the scale and weight felt spot-on.

Sound Design:

Adult footsteps are great; earlier stages might need slight tweaks.

Roars and calls are excellent, especially the deep “purr” when sitting.

The threatening vocal as a juvenile didn’t quite click with me, but I suspect that’s still a placeholder or work in progress.

Missing drinking sounds, assumed unfinished.

Combat & Movement:
I ran into trouble trying to kill a deer as an older rex. At one point, I felt I was in the perfect position for a lethal bite, but nothing registered until I switched to the right-click attack. This may be a hitbox/aiming issue or just the inherent drawback of a larger carnivore’s size. I’ve experienced similar with other large predators on the roster.

Bite wind-up feels long, especially RMB/Alt attacks. LMB bite felt weak after sub stage.

Loved the gradual speed loss as I grew—early stages felt fast and light, later stages heavy and powerful.

Was stun-locked and killed by 3 Trikes in seconds—visually impressive but very punishing.

Other Notes:
Wallow animation is adorable, even without mud.

Final Thoughts:
The rex feels legendary already. Animations and sound design are excellent, and I’m excited to see it fully polished. Huge props to the team.

plucky saddle
#

Can we fix the ai spawns first

lean orchid
#

Hello, we're discussing this topic again :)

We need a proper system of going through admin applications, to get more moderators and then server admins. Why does it currently take months for an application to be seen when there is such a high demand for moderators?

I absolutely understand the process of being a discord moderator and getting to be server admin SHOULD take a while. I certainly don't want untrustworthy people getting admin rights. But there is no reason for an application to take months before it is even seen.

There are legacy servers with well-built admin systems for ticketing and applying, all done through volunteer's love for the game. They have monthly session of accepting applications and training and finally acceptance. Why are official servers so behind?

There are so many hackers now that literally nowhere on the map is safe. We got fresh-spawn pteras travelling at Mach 5 to kill deinos. Please let us volunteer!! We want to support the game! We want to play the game!

torn bobcat
#

Make Pteranodon playable at night.

burnt jungle
#

So we have the bucking/sparring mechanic for trike and dibble now. Its quite fun to do it when youre younger, since you and the others have slightly different weightclassess and the stronger one usually wins. But once you reach adulthood and have the exact same weightclass as your opponent it becomes a little bit boring. I mean I know this game isnt about realism. It would still be nice to have males fight over females for mating rights or who gets to lead the group and stuff.
My Idea was to bring slightly different weigtclasses to animals with bucking mechanic. For example a male trike who has had all 3 nutrients while growing up will be slightly heavier/stronger than a male who had a poor diet. Nothing extreme tho! They should still be almost equally strong and do the same amount of damage. However when bucking/sparring it would make it way more intersting when fighting an opponent.

Let me know your thoughts, folks

stoic willow
#

Please get a better server host. Unofficial servers can run with over 200 players just fine. We don’t need 10 NA servers, just have like 3 with a 200+ pop.
At 100 population cap servers, they feel extremely dead, I can run for a full hour around the map and not run into anyone.

pure basin
#

I believe some adjustments need to be made to plant food sources for larger herbivore so that the decrease in food and diet gained as you grow isn’t as drastic. For example, with trike you gain a lot of food and diet when eating as a hatchling, but once you reach the late hatchling/early juvenile phase the amount of food and diet you gain from eating decreases dramatically. I am simply suggesting that this decrease in food and diet gained when eating as you grow not be so immense for the sustainment of herbivore herds with juvenile, sub-adult, and adult herbivores. I understand that this may be more of a viable change once the Elder system is implemented but I thought it would be a good idea to bring it up now.

random lion
#

Is there anyway to turn up the brightness of the Herrerasaurus Neck Light (Control and F) towards other Herrerasaurus? Maybe say brighter like a beacon when using Night Vision?

empty yacht
#

It might be useful to actually have some fish in the water considering their is literally no way of growing a Deinosuchus without fish to eat. It's not like you can hunt on land for anything considering your too slow to catch anything even AI and there is no way of getting food. Literally makes it impossible to grow a Deinosuchus making this a completely useless Dino to have in game. Yay you died by 11% grow 357984357935 times because there is no way of feeding it. Why continue to make the game unplayable for some dinos and then have them in the game for no reason. This is just as bad as the stupid we spawned you in the middle of a jungle with no water around you good luck have fun doing nothing but dying. Traded Dehydration death for starvation death yay such a fun game so realistic to have not a single fish anywhere smh.

sharp ginkgo
#

Can y'all please make the sanctuaries harder to get into as full grown dinos. I just watched 3 others hatchlings die inside the sanctuary by an omni and then I got pounced on by the same omni and the bees weren't even phasing them. Make the bees kill them faster or add something else to deter bigger dinos from killing off the younglings WHILE DEEP INSIDE the sanctuary.

radiant gorge
# thin grove Make Therizinosaurus an Omnivore While Therizinosaurus is usually portrayed as ...

I think this is a neat idea for all herbivores as long as it's severely restricted. For example, herbivores could have a unique fourth diet being "nutritional deficiency" that starts empty and fills up very slowly that you can deplete with a bit of non rotten meat. However if you overfill it you would get vomit sickness and muscle spasms as herbivore digestive systems cannot handle meat well at all, this would help prevent herbivores from going on a rampage the second their diet becomes slightly suboptimal.

pale leaf
#

Give maia cooldowns for its kicks, they can just spam it and hitboxes dont help at all.

sleek sapphire
#

I've touched on this before, but I thought I'd add to it some more because I feel like it's important.

I understand the desire to touch up the dinosaur calls in evrima, but many of them feel like straight downgrades from their previous iterations. I am not a legacy guy at all, I have played significantly more evrima than legacy atp and everything about evrima is an improvement... except for the calls, which have all been watered down into sounding like a more generic grumble/hiss.

Every call that is "improved" in evrima feels like it is slid towards sounding like the same generic stock dinosaur call sound effect. I have been thinking about this a lot recently because I am terrified for when allo releases, because allo's legacy calls are genuinely some of the coolest sounding interpretations of dinosaur calls I have ever heard. Based off of the current call trends, I can reasonably assume allo will release with its iconic scream overruled by a throaty grumble in the same way trike, herrera, cerato, diablo, and nearly every other returning playable all received similar treatments.

Touching up the calls is not theoretically bad. Especially with the infrasound stuff for playables like Rex, it sounds like a great idea. However the current direction that has been taken detracts from the game SIGNIFICANTLY. I find myself constantly distracted by the fact that these once-iconic calls with an incredible amount of character have all been stripped of most of their personality.

I understand there may be hesitation to scrap or significantly redo all of the evrima calls at this point, so here's what I feel like could be a realistic solution:
Use the new, overhauled calls for Elders, and use calls that are more faithful to the preexisting legacy ones for non-Elders. The deeper, grumbly, hissy sounds are generally worse imo, but I think they would be cool for Elders. Plus it would be kind of neat if they possessed some sort of mild auditory distinction in addition to looking more gnarled and grisly. Then use the preexisting legacy calls for the playables in their normal state, adding small touch-ups where necessary. (Obviously keeping things like infrasound for non-Elders that would have it).

I think this is a reasonable and realistic solution to what I think has been a problem with The Isle recently.

mint frigate
#

either get a anti cheat system or get more admins to sort the hackers out because people cant play the game properly due to them so please do something about it

spring musk
#

Focus on performance and getting AI right before anything else, even Rex

mental relic
#

We have seen Allo calls are getting some changes in the dev blog. I think I can speak for most of us when I say please stay as true as possible to the original, don't remake what was already perfect. Allos calls were Iconic.

fringe leaf
#

turn down how much it rains. it rains too much, and you cant hear

prime smelt
#

The damage reduction buff from Ceratosaurus carcasses is excessively high. Shouldn't it be nerfed? Additionally, I suggest allowing Troodons and Pteranodons to consume bones and rotten meat to better align with their ecological niches.

chilly mirage
#

It’s genuinely crazy we don’t have Rex yet can we have some more insight I feel like we haven’t really gotten much over the past 4 months or so (no hate to u guys I’m just an avid isle enjoyer)

stray dune
#

Either connect the Eastern Swamp to the river network / delta or remove it from the spawn pool for Deinos. There's nothing to be done in there, it's just a suicide pool.

patent vine
#

Multichambered Lungs mutation should be more worth getting as niche of a mutation as it is. Right now it's only 5% which is nearly nothing and feels wasteful of a slot. Maybe bumping it to 10% minimum or even better 15% would make it more worth while to get

foggy pagoda
#

Deino VS Deino needs to be addressed. i think removing it from their diet would potentially fix this. Its just annoying spawning in and dying shortly after cause every other deino is starving due to lack of food....

restive tide
#

Buff Both Carnivores.
Cera could use a health regen buff or something…..

Carno could use something too..
herbis are overpowered and broken

dapper elbow
#

Get a better server host, your playerbase would like to play the game

hot harness
#

PLEASE PLEASE PLEASE HAVE AN AQUATICS/FLYERS UPDATES, I NEEEEEEEEEED QUETZ AND BARYONYX

magic creek
#

SUBSURFACE SCATTERING

What is it?

  • This is a component/node found in 3D programs and engines.
    Its main function is to simulate the character's exposure to light, simulating how the skin will react when light hits the model.
    Nearby objects, such as bushes, can influence the character's skin coloration, even slightly; it is even more effective with CAMOUFLAGE skins.
    In the images below, you can see a simulation:

      **SUBSURFACE ON** VS **OFF**
    
  • The off version is dark, and the current version of the game, which lacks significant interaction between light and the character, is one of the reasons camouflage is ineffective in the game.

Why add this feature to the game?

  • In my opinion, this feature is very good and improves the ability to camouflage in the game. Many players prefer camouflage skins because they want more stealth for surprise attacks or hiding.

Why not add this feature NOW?

  • While it's a very good feature, in the game's current state, the priority should be having functional grass, as well as the world's own light function, which needs fixing. Overall, the current game + Scatt doesn't seem as good as it could be if it were a more optimized game with no visual issues.
shrewd anvil
#

you guys need to bring back hotfixes. I know you guys can and will fix bugs, but the update wait time is too long for bugs to be fixed and more of them pop up too. honestly I don't care of it makes the update wait times longer I just want a game with proper hotfixes. I know you guys can do this👍 🙏

mossy granite
#

If you are in a pack (no mixpacking/mixherding), after a while you'll be used to your pack's scent. If another dinosaur comes and kills someone from your pack, their scent will be placed on the killer for a while, going in mud/water or being in the rain will make the scent go away faster.

Detail: A former pack member's scent doesn't EXACTLY give the location. It will be around the same area as a patrol/migration zone will be, but the longer time goes on the bigger that possible area until it disappears completely.

celest fiber
#

CAN WE PLEASE GET A CHANGE TO AI FISH, DEINO IS BORDERLINE UNPLAYABLE

worn horizon
#
  • Have 200+ player servers
  • BUFF MAIA DAMAGE👍 4 tons shouldn’t just tickle what it hits (ESPECIALLY THE STOMPS)
  • Give herbis more food per plant. Sometimes it feels like I eat everything and my stomach barely over half
urban cedar
#

Im pretty sure a kick from a 4 ton animal should knock down anything thats 2 tons and bellow, why can teno knock down carno and cera and maia merely just stuns them, maia needs a damage buff, when omni is on the floor one stomp should annihilate it, the back kick should do more damage and throw carno and cera. Its a big animal, it should do bigger damage

humble silo
#

please bring back hotfix updates

toxic verge
#

since ptera already has the mechanic for jump to flap when not on the ground. maybe that could be a regular mechanic. not just takeoff. when im trying to skim the water it would be nice to just to one big flap to move up a few feet. ascend uses way to much stamina to be useful. and it makes no sense. i can tap ascend quickly and the ptera will flap its wings 3 times draining stamina. and ending me at evel less altitude than before i tried to ascend. and that would give more use for the reinforced tendon mutation outside of takeoff

worn horizon
#
  • Maia should be able to stun everything under 2T
  • Migration zones should also give more food to herbis in when it comes to how much food each plant supplies the herbis
  • also with Rex coming there should be a river that connects all the rivers to help deino migrate when food is scarce because some ponds will attract nobody and trying to migrate on land when Rex arrives is suicide
rapid bolt
#

specific icons for fresh organs vs rotten organs. it's hard to tell if it's an organ from something not on your diet if it's still good or too far gone right now

hard mesa
#

I don't doubt that this may be an unpopular request, but i think some dinos crouching should be able to avoid the nightvision outline highlighting, or at least decrease their visibility. This would bring a whole new reason to camouflage as a dino, and make the role of some ambush predators more prominent. a great example of this would be dilo at night, which has all the signs of being as hidden as possible, yet the outlines at night void any stealth capabilities, even if the colors of the skin of the dino are nearly perfectly matched with the foliage. This ends up making the playstyle in the game very speed-oriented, where the only strategy currently is to hit and run away, but with a small change like this, I think fights can be both fast paced and slow paced, and best of all, much more terrifying.

urban cedar
#

maybe a power save mode for croc where you minimize movement or actions to save food, just how crocs can survive up to 3 years without food in real life, this could help deino players actually live instead of starving every 40 minutes

stray dune
dusk veldt
#

Make carnos weight back to 1.8t that was literally it’s accurate size there was no reason to make it in accurate and it wasn’t “unbalanced” it wasn’t unbeatable yes it was difficult but still possible so I think carnos weight should be reverted back to its original size

alpine mantle
#

I have an idea, I'd love to see monthly updates from the devs that highly detail what has been worked on step by step. But I also think the development team should have a poll at the beginning of every month the community can vote on based on the feed back section. Here's how it works, the devs go into the feed back section and take the most reported issues(Top 3) the community is complaining about and then puts it in a poll and allows people to vote on what they want to see fixed/changed most. That way we can get more interaction and felt more heard as a player base on what the game needs to function best.

fringe leaf
#

take cera off of cera diet, "UN-canni" it

barren grove
#

I need my fish and bullfrogs greets deino 🤭

lofty silo
#

Make humans more "playable". Remake their hud so it's not like dinosaur pawn. One line for health, one for stamina, one stomach symbol for food, one water. Also make backpacks in 3 sizes (small, normal and big) - and they have different storage capacity. Make vending machines in human buildings - to drop snacks and drinks when interacted by humans. Make facility light on/off - humans to be able to turn ON/OFF lights, close doors. Make drop containers spawn on random places on the map - so if human loot them to find weapons, clothing, gear, backpacks, ammo. By default all humans to spawn with orange or some bright color clothes, but if they progress enough to find camouflage clothing - to blend better with the nature. Make weapons and other gear to be set on different hotkeys. For example: 1 and 2 for rifles, 3 for pistols, 4 for knife, 5 for grenade. The game also to have compound bow, arrows. Humans to be able to choose between flashlight or nightvision goggles.
Also humans must jump little bit higher. Also climb some ledges and get safe from dino attacks

worn horizon
#
  • ceratopsians like dibble should deal more bleed damage now that I think about it they shouldn’t purely be damage based dinos their horns should deal good bleed damage. The horns literally impale the victim
  • buff carno weight nerf carno charge
  • Buff herra bleed, slightly nerf herra pounce raw damage (make it even more bleed focused)
willow ridge
#

I feel like carno is actually really good the way it is right now. A lot of smaller creatures like raptor and dilo, that still take effort to grow, stand very little chance of survival (forget fighting back, they can't even run for their lives) when 3 roll up and I've had maias die to a megapack of 7. Sure these are 'numbers advantage' situations, but why should I have 8 raptors when I could instead have 8 carnos?

civic oriole
#

A cool feature would be bodies flowing down rivers as they move

river pumice
#

Make dinos slower when running and walking up a hill, and faster running or walking down a hill.

wooden shuttle
#

Buff hitbox carno charge

quaint rain
#

Can we bring back when nights used to look like this? The nights in evrima feel so dull and lifeless.
(pic was taken in legacy)

fossil acorn
#

Add a Sanctuary in the Highlands region.
Dinosaurs such as Diabloceratops and Triceratops are incredibly slow as fresh spawns, and whenever they get unlucky with this spawn they are forced to a run a marathon down South to the South Plains sanctuary or the one in the mudflats. This is just a horrible experience for the player having to run that much just for the chance of having those sanctuary mushrooms fill them up on diets or food, (By the time they make it to the sanctuary they are on the verge of outgrowing the sanctuary mushrooms), IF they even find any, but that's a whole different topic. The following images are locations in Highlands where I believe a sanctuary could fit.

toxic verge
#

would be cool for Ptera to have a grab feature in flight. like that way you put your head in the water and release right click to grab a fish. you could make the ptera drop their feet over land like the head over water and if the animal is small enough you scoop it up but if its too big it makes you fall to the ground. would bring more risky maneuvers to try when other predators catch something or if we kill a frog in the water. it gets aggrivating not being able to get food like a frog that should easily fit in my mouth same as a schooling fish.

sand schooner
#

Maia hitboxes are broken Fix them, and In case U buff It's damage like some ppl are suggesting, nerf It's speed, U can't Just Have It all In one playable, a maia easily wins Against every carnivore rn, if It Now oneshots raptors and dilos like ppl want, they need to Be slower than raptors

formal mist
#

if dryo cant get burrow, at least make it immune to sanctuary bees like troodon 🥺

amber arch
#

New Tracking Mechanic: Dinosaur Droppings 💩🦖

Suggestion:
Hi devs, I have an idea that could improve gameplay and add more realism to the ecosystem in The Isle: Evrima. Right now, many players spend too much time hiding in bushes or caves, which makes hunting and tracking less dynamic.

I suggest implementing a dinosaur defecation mechanic:

Each species, depending on its size, would naturally defecate after a certain period of time.

Droppings would remain on the ground as a visible object and have a detectable scent through the smell mechanic.

The scent would be strongest during the first few minutes, then gradually fade until it disappears.

Larger herbivores would leave more noticeable droppings, while smaller dinosaurs would leave weaker traces with shorter duration.

Benefits:

Makes the smell mechanic more useful and engaging.

Prevents players from hiding for hours without leaving any trace.

Adds immersion and realism, since this is a natural behavior in animals.

I believe this feature would fit perfectly with the game’s philosophy: survival, realism, and strategic hunting.

foggy pagoda
#

Ptera needs faster stam recovery. With as much as the stam is consumed just for getting off the ground, or SLIGHTLY increasing altitude. its absurd. please address soon.

worn horizon
#
  • feels like you can’t pounce as far with Herrera anymore did anything change with the distance of pounces??? If the height that Herrera can jump from has been reduced buff herra bleed damage because the heights my Herrera can jump from compared to before or one of @frail pewter videos on YT videos from 7+ months ago it feels like there’s been a change. I may be wrong but herra used to be able to, or at least feel like, it could jump A LOT further. Its strength is pouncing from high heights for anyone that disagrees👍
  • also the Herrera vomit animation takes 10,000 years to complete
  • if the distance that Herrera can jump from has been nerfed/reduced then please buff its bleed damage because if it can’t jump from as high it can’t do as much damage and utilise its one and only STRENGTH. For anyone that disagrees IF this was, or wasn’t, a change that was made Herrera strength is the heights that it can jump from. Again I may be wrong but herra used to, or at least feel like, it could jump way further at the very start of the year if you look at YT videos from January and last year or so.
drifting cipher
#

Shouldve released dinosaurs like maia, dibble, and trike along side allo and rex because herbis basically have no threats after they are fg, the only thing they should be worried about is eachother or massive groups of carnivores

elfin tangle
#

Some diet dinos should give two-to-three nutrients instead of just one; particularly the ones that are really big.

muted trellis
#

a button to auto walk my figners are sore from holding down w all day and i dont want to keep locking coins or similar things in my keyboard

odd cairn
#

I wish to be able to make easier combo's for my controls, right now there is a limited amount of buttons you can combo with, but I want to be able to customize it myself without a limited amount like cmb, alt, shift and ctrl as shown in the picture below.
I think connecting the alt bite to the freelook button would be better than making it a specific button or giving the option to tie it to the freelook for example or straight up letting me make my own custom combo controls / keybinds
(no this is not a balancing feature as it isn't about balancing, but rather about making a general change that affects every player the same in a good way (this can help newer players improve aswell as they have less limitation to their keybinds))
TLDR: I want to be able to make custom bound combo controls / keybinds (specifically for alt bite)

keen tartan
#

What a fabulous idea.

Create water currents.

We know something like this is possible because of the slipstreams currently operating for Ptera.

Harder to swim upstream, easier to swim downstream.
An excellent use for Beipiaosaurus breaching, and even latching.

If you wanted you could even make water currents at the shorelines.

Not all river points would have it, but I can think of a few that it makes sense for.

queen harbor
#

Would love to see more focus on hotfixes on current bugs and potentially increasing pop. Love the new models and animations but there are also important issues that need fixing

gritty timber
past abyss
#

please fix the game with all the bugged first before adding any dinos. Also add mods for modded to add thier own dinos into the game.

urban cedar
#

this is deino nv btw, cant even see the shore to spot ANYBODY

elfin tangle
#

Had some ideas for mutations, lemme know if any of these are silly. Just figure in my opinion mutations make up a lot of replayability so more variation would be cool.

Mitochondrial Potentiality - While slow-walking or standing, build stamina up to 150%.

  • Unlocked by slow-walking for 10 minutes - 1 hour
    Olfactory Hemoperception - Can detect bleeding creatures within your scent range.
  • Unlocked by bleeding a creature to death.
    Starvation Response - While at <15% hunger, increase your scent detection range by 100% and detect living creatures if they are your preferred diet.
  • Unlocked by receiving starvation damage equal to half your health.
    Gigantism (Unlockable only to small dinosaurs) - Unlock the ability to grow an additional 50% in size, weight, etc... Increases hunger and thirst 50%.
  • Unlocked by maintaining high nutrition throughout most of growth.
    Dwarfism (Unlockable only to large dinosaurs) - Reduce the overall needed time to grow to full size. Reduce your fully grown size, weight, etc by 20%. Reduce hunger and thirst by 20%.
  • Unlocked by avoiding taking damage from other creatures.
    Keratinogenic Remodeling - Reduce damage taken from all sources by 20%. Visually apparent with permanent scars on dinosaur.
  • Unlocked by recovering 2-5 health bars of damage.
whole zenith
#

TROODON IDEA: I think it'd be cool for them to have a fast animation/consumption when eating. Similar to African wild dogs they eat very quickly to get as much as they can before a potential bigger predator tries to scare them off

worn horizon
#
  • Maia seriously needs a damage buff😂 Maia vs dibble 1vs1 shouldn’t be a 50/50 contest it should be like 70/30 Maia (yes I know the dibble could win if they’re good at the game and the Maia player is a novice)
  • allow Herrera to jump further forwards and sideways it feels like the distance that Herrera can jump has been reduced (I may be wrong but it’s something I’ve noticed)
  • some dinos like deino aren’t as blind as their night vision makes them seem
quaint rain
#

I played herrera a lot recently, and the thing that irks me the most is how slowly herrera climbs while running. The animation makes it look like it'd gain an actual good amount of distance on a rock or tree, but it goes incredibly slow. The stamina consumption also feels way too fast. Herrera's water drain needs to be tweaked aswell, for an animal thats entire purpose is to stalk high places and drop down to get food or kills, it doesnt need to go down every 20 minutes because its water is at 0.

nimble brook
#

official servers with 200 slots

silent holly
#

Pteranadon lost the ability to boost its speed by diving in its last big update. While I understand this may have been done because ptera now has a faster default speed, it's incredibly unrealistic and makes flying much less satisfying. The fact that you only get boosted speed while actively diving and no continued momentum afterwards feels stilted and doesn't fit in with the rest of the physics-based gameplay. If we could regain at least a little of that realistic momentum from diving I think it would improve ptera flying quite a bit.

odd cairn
#

I must say that I hope that the death to old age is an optional setting when the feature releases for server owners to choose wether or not they want their players to die of old age or not, no clue if it is something tied to the elder system that could be troubling but it would be nice TI_Perfect

restive tide
#

Ptera is still insanely bad to play. It would benefit from the diving momentum feature that got
removed, and an increase in speed and stamina. PLEASE. PTERA MAINS ARE DEPRESSED.

Hotfixes are needed instead of long stretched out updates.

Herrerasaurus could use a quality of life - gaining stam while 60% or more when climbing and not moving.

hard mesa
#

Stealth and crouching rework Idea:

Edit: during the part where i say “the attacker will be highlighted for the duration of them moving erratically”, i mean highlighted only within NVO range, not outside of it.

sacred haven
#

It would be cool to have teno's camera move up a bit when it sniffs- encouraging it to act as a "look out" for its herd and adding a bit more immersion and function to sniffing. This could also be done for some other dinos potentially!

tranquil viper
#

Pls buff carno or nerf teno theres no way 1 solo teno can mess up 3 fg carnos

celest oyster
#

Reduce or revert the amount of time it takes for an Omni to get back up after being knocked.

Omni is supposed to be an agile Dino and the fact that it can be killed or put to red because it cannot get up fast is an issue.

Along with the ping and hitbox issues can cause a good Omni player to get unlucky and die instantly.

worn horizon
#
  • Can deino have a mechanic/power save mode mechanic when they’re resting where deino can minimise movement to save food and greatly slow down hunger drain. Crocs do this in real life when food is scarce and deino should also be able to do that in game.
  • can Herrera gain stam while climbing (not sprinting) with 60% or more stam (not sure if it does or not)
  • Please improve deino night vision and underwater vision it can see perfectly fine in murky waters in real life
  • can there be an autowalk button?
  • can nesting be beneficial to the parents aswell as the kids somehow to encourage people to nest
smoky trail
#

I think the nesting system as is works very well and consistently currently, but I think some better UI elements or feedback for how to use it, or maybe a minor rework of it to make it more simple/streamlined might be a good idea.

lofty silo
#

Please remake V3 map from Legacy - so we can have it here in Evrima. Exact copy - every lake, every building, same landscape - but in new textures and all of the new features that Evrima have - to be implemented on the new V3 map

worn horizon
#
  • for omni, if a solo omni pins something like a galli, please change it to where galli can at least be on its back getting pinned and try kick up to get free it doesn’t make sense how a galli is heavier but is absolutely helpless from one omni pin…
  • Dryo burrowing???
  • can you add caves in parts of the map
sacred plover
#

the game needs to have a button to debug when it gets stuck on a rock

jagged snow
#

Bioluminescent sanctuary mushrooms? Feels like the most straight shot solution outside of just showing them on your compass

chrome peak
#

Start doing hordetest on Rex or maybe the elder system?

bold loom
#

Take away the NPCS ability to kill you when they aren't looking at you.

civic oriole
#

A cool feature would be bodies flowing down rivers as they move

elfin tangle
#

Large Insect AI

  • Griffinflies (Giant Dragonflies) For pteras, troodon and omnis to hunt
  • Some sort of giant milipede as a slow and tanky AI
lean orchid
#

i would love to be able to actually rip parts of the body off instead of just having weird meat chunks. Let me take a leg off instead of some weird chunk

sinful bloom
#

I would love to play deino, be nice if fish spawns was fixed

willow ridge
#

Pretty please allow parent dinosaurs to get mutations for nesting? I'm thinking one new mutation slot for every clutch of eggs raised ALIVE for at least 30 minutes.

trim oxide
#

Is it possible to hope in the future for animal specific mutations/buffs like: I.e: When gliding as PT, you slowly regen stam, as the wind currents would allow you to use less energy

flint knot
#

I'm being completely honest, the grass being this dark looks ugly, it looks like the terrain is glowing
if you look further you can see plants being brighter under the sun

prime smelt
#

Baryonyx should be given a 'Live Feeding' mechanic. Due to its highly specialized tweezer-like jaws adapted for fishing, Baryonyx struggles to kill tough-skinned terrestrial prey through conventional bites, severely lacking hunting capability on land. We propose that when prey's health and stamina drop below a certain threshold, Baryonyx can trigger an execution animation: flipping the prey, pinning it with its claws, and ripping into the vulnerable abdomen to consume the target alive. Specific damage values can be adjusted per the dev team's vision.

smoky cradle
#

I've been killed twice by hackers in as many days. It seems like its been worse lately and it just ruins the fun when a random dino just 1 hits you and your whole squad

carmine loom
#

Remove fraudulent servers from the server list that fake numbers and sell unreleased content to players.

chilly mirage
#

give deino a spawn in the top lake above the waterfalls

open rampart
#

Can you pls add fsr to evrima so amd can enjoy the isle more

worldly jungle
#

Add a cap to the amount of damage that can be dealt on certain hitboxes like the tail hitbox. You shouldnt die by something biting nothing but the tip of your tail over and over again. This prevents Carno from being able to kill things such as Omni by hitting the tip of their tail over and over.

I say the cap should be made at around 30% up to 50% damage (or higher) be able to be made on a players HP by biting their tail.

You'd still be able to get low HP but it at least prevents you from dying that way.

analog gazelle
#

Hello Developer Team,

First off, I want to say the game is shaping up really nicely. I’ve enjoyed seeing how it’s been coming along and I appreciate the work you’re putting into it.

That said, I need to be honest about something that’s been frustrating. Cheating is becoming a huge problem, and it really feels like there just aren’t enough admins or mods to handle it. I know the current admins are doing this in their free time, and I respect the effort they’re putting in, but it doesn’t seem like any new people are being brought on to help with the situation.

I also can’t believe there aren’t players out there willing and capable of stepping up to volunteer. I’m sure plenty of people in the community would gladly take on the role if they had the chance. If there would be a bigger team, your current admins wouldn't loose the motivation to deal with all the issues alone.

It would be great to see more resources put toward this issue , whether that’s adding more admins, better anti-cheat tools, or ideally both. It would go a long way toward keeping the game fun and fair for everyone.

Thanks for reading, and for all the work you’ve put into the game so far.

–With respect: Armok

PS: I have collected a large number of links to sites that are selling cheats for this amazing game. If it helps with managing this situation, contact me so I can send the txt file over to you.

kind wind
#

add a UI icon to show current stance for dinos that have them. ex, dibble and trike spar stance or maia quad and bipedal

timber nacelle
#

Make it so dinosaur babies can’t break their legs from fall damage. It would make sense since animals are a lot more flexible and resilient when they are younger. Yes, this is a hardcore survival game but it is still a GAME. Having a broken leg as a baby is absolutely the worst gameplay this game has to offer and serves no purpose other than making an already slow and useless creature more slow and useless.

P.S: Just for clarification, I’m not asking for fall damage itself to be completely removed for babies, only the leg breaking

high linden
#

Fix the drinking water. People just come up, press a certain key combination and move away from the water. Playing on crocodiles is simply unrealistic, considering that the spawn of the fish was simply killed.

kindred gale
#

As a long-time supporter of The Isle, I feel it’s important to share some honest feedback about the state of the game and its development.

The biggest issue I see is a lack of leadership and structure. The project seems to be almost entirely developer-driven without the necessary balance of proper management, communication, and vision. This has led to growing frustration within the community.

One of the most concerning aspects is the way fans are treated when they ask for ETAs or timelines. While it’s understandable that exact dates can shift during development, dismissing or shunning loyal players for simply wanting clarity is unacceptable. Many other studios face similar challenges yet still manage to set clear expectations, realistic deadlines, and transparent communication without alienating their community.

What we want is simple:

Clear deadlines and expectations for upcoming content.

Transparent communication rather than vague promises or silence.

Respect for the community that has stood by this game for years.

Without stronger leadership and a refreshed vision, there is a real risk of The Isle declining further than it already has. It may be time for the team to consider bringing in new leadership and better communication strategies to give this project the direction it desperately needs.

The game still has incredible potential, but without change, that potential may be lost.

verbal lantern
#

Add dinosaur character variations. It can be different number of variations for different dinosaurs, lets say 3 variations for trike 4 variations for other dino. Lets say you choose trike, you might spawn in as a chunky one with more health/defense less speedy, or you spawn as a slimmer trike with more speed, less defense, it can be applied for rex or generally any type of herbivore/carnivore/omnivore. Variations can also include mutated ones, which will be way more rare some 2% some 1%. On mutations more things can be added, such as poision on bite, slowing speed. (Every variation should have their unique character, chunky one being chunkier and maybe bigger horns for a trike, mutated ones maybe with different looking horns or more gory looking) These variations should be exclusively randomized and player should not be able to choose it, it should be applied as you spawn in I think if this gets added, game will be far more unique and more addictive to play. 👌

worn horizon
#

How and why does a dilo survive TWO STOMPS from my Maia???? Same with a raptor?? 4 Tons for no reason!! A Maia is more than 5 times a dilo bodyweight… and almost 9 times omni bodyweight. Not saying you should make Maia broken but damn🤣 can you make 4 Tons feel like 4 Tons

nimble brook
#

pteranodon can swoop in and grab a chunk of meat without having to land since it is very vulnerable and sometimes there are herreras or predatos nearby

urban cedar
#

make food actually rewarding for deino, was 10% food, killed a WHOLE CERATO FG, brought me to 60% food, a 1.3 ton animal, including the bones, a raptor is the size of my torso and that is useless to fill up food as deino, increase food gain for the love of god

devout plover
#

Water reflections look odd half of the time. If anything gets in front of the water, be it a player or another asset, the water reflection just vanishes around it. This is with lumen on.

green jolt
#

legitimately wtf are the devs doing

pale leaf
#

Bring back this grass, it’s by far the best we’ve ever had.

worldly jungle
#

Alt account issue involving hackers and my experience

Ive been doing some investigation lately on the hackers that kill me pretty much daily on the officials, some of them have very little hours at the game while others with hundreds and some with 900 Hours, all recently active and not banned whatsoever after 4 weeks of reporting.

The interesting thing is when I searched around steam to see if I could find similar named players I've found some matching the same exact names with slight number or letter adjustment. It could be coincidence but most of the account profiles I saw had no other game but the isle with up to at least 50 hours of gameplay, now the names were too similar, things like for example (this is just an example, not real) Dino0001 or Dino0002. And this was with multiple of the same name, it can be multiple people but I think it's one person with too many alt accounts, I compared every one of the same named accounts based off their last played time, sure enough some have been untouched after a while, assuming they've been banned while others recently used and some accounts untouched yet.

Later on after confirmation and after more investigation I've got word from community servers that there are illegal websites that evidently sell the isle for really cheap, I read some people saying 1$ down to 30 cents per account but I couldn't get the websites out of the people nor could I find them on my own. I assumed it was a website I couldnt find due to it maybe being typed in another languages letters like Chinese and such. Which on top of that Is how you get secret hacking tools hidden by the way.

Moving on, my point is banning the hackers is like trying to swat at a swarm of flies with a stick, youll get one eventually but more will come over and over again. You can't ban them all efficiently before more come and fill the room again. Which is why I don't doubt the team already knows.
Please look into this and be transparent about it is all I ask.

boreal kelp
#

Mutations that should be Reworked or Removed

Speed mutations (Photosynthetic tissue and Nocturnal)

Speed mutations are balanced…. assuming every player has them. But that’s the problem, being able to close distances faster is so much more important than even dmg output, and any mechanic that alters speed has higher potential to cause balance issues. For an example, Pachy, Cera, and Teno are very similar in terms of speed, and if a player of these species chooses to neglect a speed mutation, they are only putting themself at a disadvantage against the other two species.
Solution: These two mutations themselves don’t need to be removed, but the speed buff does, and could instead be replaced with stam regen or another buff.

Tactile Endurance

This one is more arguable since it’s a slot 2 mutation and therefore has a lot of competition (such as gastro regen). But it borderline eliminates the need to conserve stamina.
Solution: Personally I would remove it

Gastronomic Regeneration

This one is by far the most controversial mutation and shares a lot of problems with speed mutations. Being able to heal yourself creates openings for a lot of undesirable player behaviors, such as being more willing to tank hits (instead of avoiding them) and even incentivizing body guarding (previously just toxic but now a legitimate strategy).
Solution: Just remove..

dapper elbow
#

remove the unstuck cooldown. If I'm still stuck bc the mechanic doesn't work (half the time it doesn't) I shouldn't have to wait 10 minutes. ridiculous

ancient plover
#

I haven't played the isle in months because of the new update. They completely ruined their game and I am looking at this discord chat, I can see that they haven't even tried to fix it. I really wish there were more animal games that are decent- Why isn't the isle team listening to the people in here giving them feedback? Please fix the game, the isle used to be my favorite animal game until now! Also, I used to have a group of friends I would play the isle game with... They all stopped playing the game because of the update.

fickle olive
#

I am once again back to complain about cerato. I know, I am very creative.

I've been playing as Maiasaura a lot recently, as it's quickly grown to be one of my favorite dinosaurs. There's problems with it, and problems with Cerato.

I was fighting a group of ceratos with my herd of four and something I noticed is that it's near impossible to stun them, let alone knock them anymore. They can infinitely charge and receive very little penalty in doing so, even with stam drain and they have the knockdow resistance. Even without a body I could not knock nor stun these ceratos even by hitting them in the face and body with my stun attack. That's Maiasaura's entire niche. Stun and run. You can't even outrun cerato until a whopping 60% and then you're just a few kms faster until about 70%. Maiasaura is 3.8 tons, it's not tiny at all, I'd imagine a punt to the face would stun a ceratosaurus pretty good.

Also, Maiasaura gets stuck for several seconds after using said shove attacks, as I experienced last night against omnis. I would knock one, and then couldn't move until it was already back up and going. I also learned today that 3 omni can pin a Maiasaura which is. I mean, like I said, Maia is 3.8 tons. Even with no stamina being pinned so easily by not even four raptors is questionable.

I've played the isle for about 9 years now since 2016, and I've had the least fun I've ever had because of the place ceratosaurus is in and a lot of other dinosaurs are in. mostly ceratosaurus, as I already said here previously that it goes beyond it's niche and tries to fill the role of other mid-tiers. it's not fun at all playing against a carnivore that can charge bite as long as it wants with little to no penalty and cannot be stunned either, even without the body buff. It's annoying how other dinosaurs keep getting nerfs and yet cerato continuously gets buffed over and over and over again. It requires little skill because of it's good turn radius, infinite charge bite, knockdown resistance, high bleed resist, decent speed, tanky enough for the current roster, can eat anything, has the vomit mechanic that stuns you for few too many seconds. Even just increasing the stam drain of the charge bite would reduce this problem significantly.

I love this game and I've played since 2016. I dealt with the progression system, and all of the old maps back when you could walk under the ocean, but I cannot keep defending these questionable decisions and all of these bugs. I wish you guys prioritized more mid tiers over apexes this soon so you can stop buffing ceratosaurus to fill the place of other mid tiers that we don't have.

drifting solar
#

more mushrooms in sanctuaries

fiery mesa
#

Make Nesting Mechanically Rewarding

Nesting is currently a high-risk, low-reward activity, causing players to ignore it. To fix this, I propose adding direct, mechanical rewards for parents who successfully raise their young.

Short-Term Reward: Give the parent's current dinosaur a small, permanent stat buff (e.g., +2% stamina regen) when their offspring reaches the sub-adult stage. This rewards the immediate risk and effort.

Long-Term Reward: Allow the player to unlock a new, exclusive "Progenitor" mutation after successfully raising several nests to adulthood. This provides a persistent goal.

Outcome: This balances the risk/reward, makes nesting a viable gameplay loop beyond just role-playing, and promotes healthier server populations with more dynamic family groups.

full jackal
#

An admin prompted me to make a suggestion (not that they'll necessarily agree with it), its been said before but:
Firstly; make the system (and rules) for reporting hackers an easier, more streamlined, and less punishing experience for the average player.

The Discord suggests pinging admins, etc: #evrima-na message

The current system is obviously way too improvised. Way too reliant on the current availability of volunteer administration. The wording implies it's designed around catching players in progress, with nearly zero evidencable assurance to the playerbase as to whether their valuable time will be wasted on a report that may not even be investigated, or if any action may come of it for a later play session. A convoluted system discourages people from wanting to waste their time reporting, in turn, enabling hackers.

There should at least, be a proper ticketing system to queue reports. One tied to our game, one that allows us to submit evidence without being prompted to by an admin - arguably, a system should be baked into the game. Even a tickets status - whether it's yet to be checked, or currently under investigation, or marked as resolved, should be visible to people taking the time to make the reports - people taking their leisure time to actually safeguard the game for fellow players where the anticheat lacks.

Secondly; any reporting system, even the current one, needs more transparency.

It's fairly standard to not offer transparency as to the outcome of reports, for many reasons, like to prevent players being unfairly accused or harassed (although, several games nowadays actually do notify players when anticheat flags their reports as valid). But I feel it's generally not standard for a report to offer no transparency as to if a report is ever investigated? Which is kind of related to the fact the game has no actual official reporting system beyond Discord.

winter ridge
#

Before rolling out any major reveals for new dinosaurs, please consider prioritizing game optimization — specifically ensuring the game runs smoothly on DirectX 11, as the Legacy version already does.

This would make a huge difference for player experience, especially for those who don’t have high-end systems. Stability and performance improvements could really help the community enjoy all the new content once it’s added.

mossy granite
#

Desert and Snow biome. PLEASE.

chilly mirage
#

make it so beipi spawns with the salt water mut without taking up a mut space (like how cera and deinos are born having the canni mut basically)

lean orchid
#

knocking any dino while they are jumping, like a carno charging into a jumping raptor, should be a knockover. They don't have any stabilisation while they're mid-air, so why are they under the same rules as if they had all feet on the ground?

Would be ok with a low speed + a tail hit only causing a minor stagger when they land though, for balance.

humble silo
#

Pls “hire” more volunteers to help with moderation. A lot of us love this game and would be happy to help. Community servers and their active moderation has shown me what the isle could be.

worn horizon
#
  • why do dilo clones spawn after the dilo is dead and they do a lot of damage?
  • pretty sure a 1.3T carno should be able to knock over a 450kg raptor mid air😂
  • can we get a desert biome?
  • can nesting also benefit the parents somehow to encourage people to do it? Players rarely nest because unless you’re a raptor or troodon you’ll have to separate anyways and there’s no benefit to the parents it’s a high risk low reward thing can the parents get a 4 mutation or something when they nest
  • can Cerato charge bite take more of Cerato stamina?? Cerato is just hold rmb and you’re invincible
  • can deino get some sort of minimal movement mechanic where they have minimal hunger drain like real life crocs
  • deino night vision/underwater vision is not the greatest when deino eyes are adapted for murky waters…
  • can Ptera takeoff go back to normal
nimble brook
#

bring back old ptera takeoff mechanics because the double jump looks so so bad just add the takeoff and running takeoff it looked way cooler

jagged snow
#

I became aware that hypsi spit doesnt actually prevent herreras from reapplying their right mouse button to grab onto surfaces. I don't know if it would be more fair/fun for hypsis to get that right, or more unfair for herreras to have to wipe their eyes before climbing again.

river pumice
#

Optimize the game and watch the player rate increasing drastically.

vague slate
#

Update your Anti-Cheat-System.

left heath
#

Convinced a friend to get the game played trikes for almost 4 hours then we both instantly die to a hacker. ^ Need more mods/Better Anti Cheat.

sacred haven
#

The skin creator menu needs its volume adjusted quite badly. It is extremely loud.

thorn kettle
#

Ceratopsians should display a bite attack instead of a headbut when they’re so young that the horns make no sense to be used as weapons. Ceratopsians irl are known to have strong bites anyways! The “flip” attack should of course remain a headbut, there’s no way a bite is knocking someone over. This should transition into a headbut around subadult.

dusky adder
#

Rex is taking way too long for a game of this size, release the legacy version of the T-Rex before everyone moves to path of titans

forest fog
#

give dryos their burrows back please 🙏

dusty bridge
#

show what mutations are available regardless if you have a slot or not. it would be nice to see if i met the reqs for a mutation already

heavy harbor
#

What is going on with the Fish AI in this game? I honestly don't get it.. Just add some fish in for darn sakes... 90% of my deinos die young from starvation.. Please fix this. This was my last travel and I came across 0 fish.... Played close to 20 Hours on my weekend and saw maybe two schools in that time.. Thanks..

mossy granite
#

We need a bear ai or something relative that is more aggressive and fights back, the trade-off being that it gives more food than a boar or deer.

I would also add in that a water equivalent to a bear would be nice, but I rather want the current water ai to work to begin with.

cold bronze
#

Good morning everyone, I have a question for you all about a problem which I believe has existed for a long time now, and I would like to hear your opinion on it. It seems to me that hunting as a Dinosuchus in the River Delta, especially for a long time, has been almost impossible, so finding other players is not an option. If you're lucky you might see five players there in one day, but when Gateway came out there were a lot more. Sure there are safe spots to drink, but I think this is currently, or has been, a core problem for a long time. Especially around South Plains there are so many spots to drink safely so you don't become prey for the Deinosuchus, or what do you think?

viral phoenix
#

theres no fish....

verbal lantern
#

Was not raining constantly bombarded with rain sound, fix this bug please

worn horizon
#
  • Why does carno fall 2cm and die
  • is carno night vision that bad?
  • can carno get a weight buff
  • can the random puddles and water sources dry out as the sun comes out to at least give deino a chance
past depot
#

I had this cool idea
so make water cleanliness a thing along with droughts
but make it so the water is always clean in the center river due to water flowing
and then when a drought happens all the other sources dry up and the big lakes and such become dirty because no water flow
so then a mass migration happens where all herbivores get a migration around the center river and all carnivores will also need water so they will also go to the center river

heavy harbor
#

Only two schools of fish in this one... Can't play Deino until this is fixed.. please fix..

mossy granite
#

We need a failsafe that when you leave because of a server crash your dinosaur will have automatically logged off safe

thin grove
#

Physics and VFX.

Alright so recently I discovered a project named Dragontwin which plans to add some incredible mechanics to their physics and VFX. Note that I’m not asking for anything as advanced or beyond. I’m only saying if you developers of The Isle ever decide to make something alike, I’d recommend Dragontwin as a reference to that.

Perhaps it may not be suitable or relevant to The Isle but I’m just interested to visualize how it all would look like. Anyways, keep up the good work 👍.

https://youtu.be/--uBiHZ0Mso?si=_44Ho6a53zcTPGKY

In this video we take a look at some of the progress made in the departments of physics and VFX, focusing on the in-progress physics-based dragon controller, dragon interactions, blood and destruction.

Make sure you join the Discord if the project excites you: https://discord.gg/dragontwin
Or check out the Patreon if you're feeling extra gener...

▶ Play video
jagged snow
#

Why was attacking dilophosaurus hallucinations changed? Disintegrating them before they can do damage to you was great for making openings for the real dilos to get a nibble in, in between your attack cooldowns. You get to pick your poison, pun intended.

worn horizon
#
  • I don’t know if it’s just me but can you make carno 3 call actually sound more threatening
  • carno is too weak! According to google carno is “larger and heavier than cera and more resistant to bleed damage” but in game making a Cerato bleed out is like trying to cut metal with my fingers. Making carno 1.8T again wouldn’t affect the ecosystem too much surely
prime smelt
#

Of all the time I've spent playing The Isle since I started, over 90% of it has been on the Carnotaurus.

I believe the Carnotaurus in the current version is excessively weak!

Firstly, its weight is far too light compared to reality, and even within the game, it's just too small. Therefore, I think its weight should be reverted to the 1.8 tons from the old version. Strengthening the Carno wouldn't significantly impact the ecosystem; its charge mechanic inherently caps its potential. At best, it would be capable of defeating dinosaurs like Tenontosaurus or Ceratosaurus.

What's even more absurd is that the Carnotaurus has a group limit of three, yet in the current version, it mostly can't even win a 1v1 against a Ceratosaurus—which, ironically, can form groups of four. This is utterly unreasonable. I'm not saying this because I want the Carno's group limit increased; I believe the developers didn't intend to design the Carno as a dinosaur that relies on numbers to win. So, to address these issues, I'd like to propose the following enhancements for the Carnotaurus:

The development team seems to want to position the Carnotaurus in an ecological niche similar to a cheetah: an agile hunter of small game.

In reality, the Carnotaurus had very robust cervical vertebrae and powerful neck muscles, suited for delivering powerful bursts of force during attacks. Therefore, appropriately increasing the Carno's left-click attack speed would be a good adjustment. A second option would be to reintroduce the legacy crouch-sprint mechanic to the Carno. The current right-click long charge is very difficult to land on targets. Allowing the Carno to crouch (using Ctrl), pre-charge its right-click attack, and release a fully charged sprint for an instant knockdown effect would be a great improvement. This would better reflect the Carno's burst power and speed, making it more like a real-life feline predator that stalks its prey and strikes with a single, decisive blow.

urban cedar
#

Make carno 1.8 tons again, like when skins released when it was killable and not a “beast” as people who played omni or pachy described it to be, it was totally fine, its loud, you can evade it, ofc a 1.8 ton animal can kill a 450 omni, i dont get why the nerf was necessary, the ram had very bad turn radius, and took a lot of stam, its turn was horrendous so u can indeed escape it, teno could kill it in a 1v1, Cera could NEAR A BODY, because thats where a cera is supposed to shine at, i shouldnt be getting chased by the dino thats meant to be a scavenger and stay around bodies as a carno.

civic oriole
#

A cool feature would be bodies flowing down rivers as they move

nimble brook
#

my suggestions:

  • can we please change the night vision? the blue outlines are pretty ugly and I think the night vision before was way better as it added a big fear factor to herbivores where you couldn’t see if a carnivore was sneaking up on you because your vision range was smaller
  • ⁠make omniraptor stand up (way) faster, it’s the most agile dinosaur in the game so why does it take 6 hours to stand up? Also a reason why many people give up on omniraptor because one mistake and it’s all over because of the slow stand up speed
primal parrot
#

Give Herra the ability to carry corpses while climbing, and also improve the way Herras can place meat on tree branches.

keen tartan
#

Someone mentioned the idea of rivers transporting bodies, so I'm going to once again suggest the implementation of full on water currents in rivers, and perhaps oceans. With the same technology as found in the aerial slipstreams.

I really don't want to spam this concept and feel a bit guilty posting it again, but I do like the idea, and feel it could make things more dynamic for swimming playables.

fallow furnace
#

Make it so Maia can instantly go to quad after performing a shove instead of being stuck in biped during the entire animation

boreal kelp
#

Conceptual Isle Utahraptor

Didn’t take too long to whip this up, yes it’s far from a finished art piece, but I thought to throw it out here. Just a conceptual design for the upcoming feathered Utahraptor that still doesn’t have a model. The design is overall based on the real animal, but the head has been made slightly larger, and of course I gave it a fancy mane of neck feathers, that become more exaggerated in the elder.

Adult on top
Elder below

frigid hound
#

troos should not be able to claw u when u have them pinned as omni if u are fg

royal junco
#

Remove slipstreams, they are horrible and mainly just serve to drain your stam when traveling, something that should never happen to the ptera. They are useless they don't even make you go fast, also who cares about going fast down certain pathways anyways you are already the fastest thing via just flying.

dim fiber
#

Here is my idea that i have mentioned a few times in discussion channel, so rex takes a long time to be complete for the hordetest followed by its official debut which i think is mostly because it holds such a ton of animations, tho with it having taken like 3 months atleast and thus valuable time being mainly focused on one creature my idea was to see if allosaurus, baryonyx, austroraptot and kentrosaurus were feature complete and roughly tested to see if they cause issues/bugs so far if however they are on a point where they could very well be tested throw em in the pot with rex, not only would it compensate for time spent on rex all alone but also it would in the long run be a 5 birds on stone scenario where people can collect data and provide bug reports aswell as general problems if any occur (which they do all the time lets be honest here) and it would certainly be a great way to go because instead of one creature that took a long time you could release 5 that you wanted perhaps already tested and nearing official debut

worn horizon
#

Would it be the worst idea to allow certain mods to create a few playables like in POT? Also may I ask why my last suggestion got deleted? Also I know it may not be absolutely perfect but would it be the worst idea to add bary and austro and maybe even kentro with Rex to HT that way if there are any minor or major bugs they can be put here and worked on while they’re playables because everyone been waiting (After all that is what HT is for it doesn’t have to be absolute perfection to be in HT but at the same time it shouldn’t be completely dysfunctional)

nimble brook
#

stop game chat filter from censoring "hematophagy" when its a mutation name

native oasis
sacred haven
#

Mutated Plants and Chemical Warfare

...blame Zoom for this idea but alongside metalivore plants and other mutated plants, you could add one that makes pollen or spores where if you are exposed to it or do not have a built tolerance to it (likely from being exposed prior to add a long cooldown between afflictions), your character (human or dino!) Could suffer from hallucinations such as false sounds, false visuals, or your dino will sneeze and cough and burn stamina quicker, etc. I also got the funny mental image of a theri deliberately brushing its tail into these plants to give it a temporary "buff" where if the tail is bit the effects are applied to the attacker, but if it does not do it carefully (runs through the plant randomly) it will only gain the debuff from the plant, so it has to go through the animation to gain the buff on its tail.

This creates an environmental hazard that needs to be watched out for whether during normal life or while fleeing a predator, and could give humans another means to source ingredients for their work.

jagged snow
worn horizon
#

Can carno please get a buff the only thing good about carno is its model. Slow bite, low bleed resistance, terrible agility… carno is not supposed to be this weak and is carno bite supposed to be that slow? Carno isn’t supposed to be agile but apart from that it’s just weak as glass with speed. Carno neck is muscular just to be biting at 0.5x speed. What was actually wrong with carno at 1.8T, if anything it puts carno at a disadvantage… people cry about carno at 1.8T but Allo is carno with 10x more agility, more than 1 ton heavier than carno right now, just as fast if not barely slower, and can pounce you… so it’s pointless for people to be crying about carno at 1.8T please make carno 1.8T again if anything fighting an Allo which is I believe 2.5T is worse than a 1.8T carno. Allo is as heavy as a dibble, just as fast if not barely slower than a carno, with agility that is comparable to a raptors. Allo will dominate mid tiers more than the 1.8T carno did

woeful frigate
#

📌 ⏰ We need more often updates... even smaller but just more often would be nice! Especially those that are needed now like for example repair fish respawning 🐟 .

Small changes implemented on an ongoing basis and faster.

rancid ibex
#

Would it be possible to up to color contrast between female and male Herrera dewlaps, Im color blind and cant tell the difference. Also adding a slight glow or something to sanctuary mushrooms as I have a hard time discerning those as well

ionic kernel
#

When I look up whilst using nightvision my entire game goes nearly black. Whilst looking down it feels like its barely night. I find myself slightly angling the camera downwards at night to ensure higher brightness. This is a bit odd

river pumice
#

make the dino's heartbeat audible when they are close to death (not from drowning)

split void
#

would be nice to have more Eastern servers fr fr

boreal kelp
#

Sucho should have ambush speed like Rex.
It’s implied to be more terrestrial so I think it fits. And it doesn’t need to be a particularly fast ambush anyway (~37kph?)

urban cedar
#

The juvio-sub adult carno running animation looks so stiff or is it just me