#general-feedback

1 messages · Page 24 of 1

tulip kayak
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Pounce Problems Part 1: #general-feedback message

Horde Testing Pounce/Pin Feedback Part 2

More testing today with pounce, this time on Troodon. In short, pouncing AI as troodon feels terrible as well, it's much better to resort to biting to hunt larger AI like boar, deer, etc. The best way to showcase why I feel this way is to link a few videos of my own gameplay hunts. While I imagine some of this is skill issue, I just really don't think it should be in a lot of other cases. Perhaps removing locational lock on pounce for AI would help? As with omni, I don't seem to have as much trouble pouncing player models (especially those with similar sized or bigger hitboxes) when playing troodon, it's mostly just the clunkiness felt when going after AI especially in tighter knit areas.

Hunting a boar: https://www.youtube.com/watch?v=Ewi_E2kww7s

Again as stated in part 1, pounce as a whole has felt it's most clunky in this current iteration. Not only is locational pounce tricky due to server performance, camera control, and skill - but even when all those things SHOULD line up it still sometimes just doesn't. And considering the fragile nature of our current pouncers, it often means a quick and awkward looking death. The animation for both pouncers looks silly when they blast forward at hyper speed only to completely whiff by their target.

In the video below, near the end after the final stage of venom is reached you can see I attempt 3 times to line up myself and my camera to attack the teno's side. I fail this 3 times in a row and end up dying. This is likely due to the incline I was on, which is a whole other issue for pouncers that I haven't tested enough yet to comment on.

Hunting a teno: https://www.youtube.com/watch?v=jMMRjPJmBNg

lilac nebula
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Please allow us to bite up, or maybe a specific move for getting the pteradactyls off our backs??

dim knot
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Ping on na servers in unplayable, jumps from 30 to 130 for sometimes 5 mins at a time

tough basin
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Hordetesting Feedback:
We all know that players who are clumping up in the Northeast Plains have been an issue, and so on the hordetesting servers this spawn location has been changed or removed for all playables. Five of these dinos (Cera, Dilo, Omni, Pachy, Troodon) can now spawn nearby in the North Jungle.

On hordetesting Deinosuchus is down to just a single spawn location, Water Access.

Considering that the Northeast Plains is still a well-designed zone with a large lake that feeds into the eastern third of the map, it seems fair to keep the Deinosuchus spawn location there while moving all the others. I feel that this keeps the solution to NE clumping, and it is such a well-designed zone for Deinosuchus that Deino deserves to keep the spot.

Edit: Also, why isn't the swamp a Deino spawn spot? It's such a perfect biome for them, and yet there are rarely Deinos there

echo moon
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i feel like boar should be on cera diet since cera ate most things including dead bodies and it'll give all diet options to be gained by ai even tho it doesn't give that much when cera's are big

solar gulch
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Hordetesting Feedback:
Keep Dryos 30 min Growth time, its the weakest Herbivore currently in Evirma and can only really consistently kill Troodon and with the new Weight gains (juvis gaining more weight then slowing down as they get bigger) helps to protect them from trolls playing Dryo in my 100% bias oppinion there is no reason a stronger Dino like Beipi should have faster growth than Dryo. however I believe that when Dryo gets its burrow it should get a longer growth time perhaps on par with beipi if not a little faster or slower.
another reason to keep Dryos 30 minute grow time is because of its current predator list being: YES, all but 2-3 of the Carnivores on the currently in the game have Dryo on there diet Increasing the growth time for the Dryo is going to severely drop its population as people are gonna look at it and ask why would i spend and hour and 3 minutes to grow a dryo when i can spend 30 more minute and grow a Pachy or just grow a Bepi and save time this will significantly increase a problem some servers already have for certain Dinos which is no one is playing a certain range of dinos so the server just cant get that diet and if someone does play it then there contending with the whole server hunting them down the moment they make a noise which only makes the problem worst.
Dryo is already the 2nd rarest if not thee rarest dino in the game there is no logical reason to nerf it by increasing its growth times. thank you for reading my Ted Talk XD kindly please stop massacring my boi Dryo.

viscid tapir
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after sitting down for a minute, give the option to respawn, giving the choice to keep current dino or start a new one, this main purpose is to move stuck players

slow comet
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Bring back trailers for when updates drop, the only reason I can see the reason for not doing trailers anymore is to concentrate more time onto the actual update so if that is the case then keep it like that but the trailers looked so good and would tell more people about the update and that it has actually released

plush gust
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I think the weight of Stegosaurus is at least 4 tons instead of 6 tons, which is unnecessarily exaggerated. It would be better for the players and a herbivore would not be able to easily kill an 8-ton crocodile on its own. While it is said that this animal can weigh a maximum of 3.8 tons even in real life, I think it is a bit troublesome that the situation is like this.

silver moss
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I wanted to take a moment to provide some feedback on the recent changes to growth times in horde testing. Overall, I'm pleased to see that the adjustments have resulted in more reasonable growth times for various species.

However,I've identified a few areas where I believe some tweaks could further enhance the balance and diversity among playable dinosaurs.

Firstly, let's discuss Dilo, and Omni. Despite having different stats, their growth times are very similar. Omni at an hr and 43 mins, and Dilo at an hr and 44 mins. Dilo nearly has 2x Omni hp, Its faster, and does more damage. Given this discrepancy, I suggest considering a reduction in Omni's growth time to better align with its stats compared to Dilo.

Additionally, I've observed that many dinosaurs gain their significant stats relatively early in their growth stages. While this benefits the overall gameplay by making more creatures viable earlier on, it has inadvertently affected the viability of certain species, such as Dryo. With the increased weight, speed, and damage of other dinosaurs early on, investing an hour into growing a Dryo becomes less appealing. Thus, I propose lowering Dryo's growth time to maintain its viability in the game.

Lastly, the Troodon's growth time of 1 hour and 11 minutes appears disproportionate compared to other options available at slightly longer growth times (30 mins), such as Pachy, Omni and Dilo. Given that these options offer superior stats, I recommend considering a reduction in Troodon's growth time to ensure its competitiveness among players.

In summary, while the recent changes to growth times have been a step in the right direction, there are still opportunities for improvement to further enhance the balance and diversity within The Isle. I appreciate the ongoing efforts of the development team and look forward to seeing how these suggestions may be considered in future hordetest patches.

clear locust
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Can you guys make the forests a bit brighter during the day? I don’t want to have my Nightvision on all the time

ornate crag
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to build off of this post: Remove backcheck, or simply improve the angles we can pounce from.

All the clunkyness is desync and latency, you seeing angles the game doesnt have available for you (due to the delay) , Look at irl , cheeta's pounce from the back? think about it, HOW are you going to pounce the FLANK of a FLEEING dinosaur? , good luck if you are not gonna get any angles from the back, and it will do anything in its power to deny you a flank and give you his BOOTY or his HEAD. Yeah? so fo real i keep making these constructive posts, i keep trying to highlight the issue, and dont listen to people who say "oh it will work when they fix desync" thats a trap! , desync in this game CANNOT be fixed, its here to stay!

Meaning that whenever that counter argument is thrown around, its ment as a "oh they have to fix desync" as a means to shut you up, but truth is that will never ever be fixed, and those people need to understand that aswell. (or they already do and ya know...)

Just like OP il provide a video i found laying around on the same subject.
https://www.youtube.com/watch?v=21PGn5oMRBo

I havent touched this game since JAN 31, so if any pounce changes have been made, forgive me for not being up to date myself atm, but... by the looks of the post made above, there is no reason to return yet. Litterally wont till raptor works (and im sure im not alone in this). (Thank god palworld came out to keep me busy 😊 )

Bit of a rant video, but truly. Pouncing is in such a bad place right now, and i feel the only way people will understand, is by showing it, im usually very optimistic, and eager to find a way to get it done. But after experimenting alot with it, i truly hate the way it works right now =/
(i had way more footage, but i like short videos to get ...

▶ Play video
jolly rose
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Hordetesting Feedback:
Version 0.13.39.95

Rubber banding is still a major issue, has been since the introduction of Dilo and Herra. This should be fixed before anything else, at present it’s game breaking.

Growth time for anything Omni & Pachy or smaller still feels too slow considering how small they are compared to growth times of Tenno, Carno, Cerato.
Still feel a slight increase in growth is needed.

Weather should be more stable always appears to change to many times throughout the course of a single day.

I still thinks nights are too dark and lost too long. I’m all for dark nights but they are just too long at present.

Stamina drain and Regan feel like a step in the right direction, potentially still needs some tweaks.

hoary cloud
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Are they ever going to nerf stego or drop something that can kill it at the very least? It's really damn stupid that something can just shrug off EVERY dinosaur's ability.... the only way to kill them is while they're swimming and even then it takes forever.... tell me you don't care about the game without telling me you don't actually care about the game...

copper edge
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Nerf stego to 5 tons and 50 less damge your telling me the largest crocodile to ever exist cant even kill a stegosaurus? im pretty sure Deinosuchus should atleast have more then 80% at winning.

slow comet
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idk why but generally on legacy the graphics were better, on evrima from slightly far stuff can look pixilated
or blurry compared to legacy, would be cool to make evrima look much better than legacy

lean ridge
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Can we finally fix the Hacker problem ?

It is really bad it feels like 50% of the server is just speed hacking.

Finally get a Anti-Cheat that works

neon shale
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Pls fix spawning in trees or mountains because you gotta wait till you die and that takes some time, adding something to let you respawn or something as a juvi for a short moment when you spawn in would fix this until you find a way to completely fix it.

worthy nebula
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Its weird navigating through the jungle. Even tho we had a bit of that before, Tropical forest looked way more realistic o Spiro. Now its not only way too dense but also way too dark, so we need NV turned on all the time. And thats a shame bc the jungle has so much more beautiful flora on Gateway.

pseudo timber
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Mentlegen, with the help of docktor medic. I shall explain my idea for psittacosaurus, which is 4 species, 3 specialists and a generalist.

Mongoliensis is the basic psittacosaurus that's a balance between defense and the other abilities. And also can grab more food from plants

Sibericus is the largest of them with a powerful bite for a psittacosaurus and for its size, and it'd quills work like porcupine quills, causing a debuff to attacks if you bite them, they also make the head weaker, and for the two, protect the tail. If left unchecked, you can get a long lasting debuff to attacks, this time frame of pulling out quills allows the taco to escape.

Siensis is the fastest and smallest of the 4, as well as a burrowing expert, capable of farming sanctuary mushrooms within their burrows, but requires diet plants as fertilizer.

And Psittacosaurus Major is a stealth expert, capable of hiding from predators using its assortment of coloration that allow them to blend into almost any environment. REVISE: perhaps also add in a decoy corpse smell to lure away predators.

These species could work in tandem and compliment each other or simply work alone, but I still find it an interesting concept.

If the species scenario doesn't work, just combining the features could help

Also feel free to give any suggestions

harsh stream
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We need a patch the lags are tooooo painfull

proper gate
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DILOPHOSAURUS

Rework venom.

instead of fog just sourounding at a sertain distance, just make the vision distorited. Seeing dubble or blurry. This would make it hard to differ real from fake dinos but still leaving ur sight range the same as usual. Also make it last shorter

Because venom is less op like this, mby dilo should get a small health buff to make it a bit easier to inflict

fair lava
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[hordetesting] The current thunderstorm lighting is perfect for default nighttime. It is dark, you can hide in shadows and use a potential nightvision advantage, but it is playable as a non-nocturnal character. Also contrary to the nighttime lighting the outlines actually work.

However, for thunderstorms during daytime it is either too dark or too frequent/long and essentially results in 60% or more of the time ingame being night. The light rain lighting is probably better for that.

That doesn't mean the really dark phases don't have their place but they should be much more limited both in frequency and duration. Thunderstorms during the night are a good opportunity here. You get those occasional flashes from the lightning and because it is a temporary weather effect players are more likely to engage in gameplay (more attractive if you get "caught" unprepared and it will likely not last that long) as opposed to logging or going afk (more attractive if you know the game will stay unplayable for a set time of the day).

wide lava
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Devs! Please fix the lag before doing anything!!!!

toxic pecan
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Just saying, FAQ channel in Information & News would be great.
Would no longer feel the shame of asking simple stuff. 🥹

slow comet
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When playing legacy at night the sound was minimal and only had occasional owl hoots and other ambient noises, this was great because getting ambushed was a massive scare, would be cool to see this in evrima to make it more on edge at night

tough basin
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After recently fixing AI spawns, it still seems very difficult to find sea turtle/crab spawns on the beach. Maybe I'm alone in this, but it seems very hard to find any food on any of the beaches now. Please look into this?

marsh hamlet
mental relic
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Rex should be like cerato in the sense that it can eat anything it wants on the Island similar to its real life counter part which could also scavenge and actively hunt
it only makes sense rex should be encouraged to use its size to bully other animals off food it wants, could also create an interesting dynamic between rex and cerato.

delicate estuary
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Add a suicide button with a large cooldown like 2 hours so people can't abuse it but can still get out of stuck spots if they're so stuck that they can't escape. Also, it should be in the ESC menu, so that on top of the 2 hour cooldown, you have to wait (stay in the ESC menu) for a whole minute before the button will light up and let you suicide. There would be a countdown so you know how many seconds are left until you can use the suicide, and there would also be a countdown after you've used it which would be the cooldown of 2 hours.

wicked vale
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Welcome back fellas on the daily dose of the rat begging on a dinosaur game. Todays topic, bringing back the white colorations on Teno [ Especially on male Tenos back. ] Dunno why it was removed, poor choice really. Would be nice to have it back! Many thanks!

regal garnet
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To back this I get around 200 mbps using a lan cable and I have times when my ping is at 160+. That should NOT be happening, it is definitely a server side thing rather than people having issues, along with that I have my fps at a solid 60 or higher and never dips

tired ember
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is it 200mbps up and down? roughly. but yes. im in the same boat, of 150-200 mbps up, 100-150 down. and my ping can be at 20-30 then just randomly spikes to 200 for a few minutes. for no reason that i can see. i have no idea what server system they use. but with the lag spikes happening when your in a game with 10 people, compared to in a game with 100 people, doesnt seem to have impact on it. then i would guess server side as well. but not garenteed. if it is server side, then the issue potentially, could be resolved very very quickly, just be getting better servers. like if you look at the unoffical servers. do those servers lag as much as the offical servers? something ive not bothered to test. if they do, then perhaps its code based from the game side, if not. then its just the official servers are probably garbage, and could be resolved in like 24 hours, just be emails pretty much.

south rampart
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instead of there being a suicide button, i think it would be nice to be able to see what dino you have when clicking on a server, and then have the ability to just delete the dinosaur from that server through the menu instead of letting the server just have random dead bodies scattered around from a suicide button

dusky lake
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Make a rule for official servers that mixpacking is not allowed, since I thought realistic was what this game aimed for. Other carnivores shouldn't be able to mixpack; herbivores, I don't mind, but carnivores mixing is ridiculous and is hard to combat because you have venom, pouncing, ramming, and other special abilities they team up and use on you, which is just unfair. At least with herbivores, they typically aren't as fast, are more likely to not kos you, and it makes sense because they don't need to eat each other.

boreal kelp
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Omnis pounce is virtually useless for pinning Dino’s now. It used to work just fine back in 6.5, but now for some reason it doesn’t even activate up close to prey now. It’s a similar case with carnos charge and pachys headbutt, same thing happens. But it’s more manageable for those species since you usually use a running start anyway. Omnis don’t always see small Dino’s until they’re close to them. And it is impossibly hard to aim from a distance on a small target to land the pin.

misty finch
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Would be very unique if pachy could knock 50% or lower herrera or Pt out of trees. Specifically the ones herrera cant sit in.

lyric vale
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Yo that testing server needs to be every game, a lot of audio bugs in it though gng. had mad fun as a teno

slow comet
woven vortex
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PLEASE put pounce back to the way it was, it feels extremely clunky and awkward when playing, especially when trying to pounce something that is smaller than me

fierce cosmos
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After coming back to Envirma after a decent break. Omni pounce feels off and cant really connect with anything. I also seem to keep getting blocked while in mid air? (After reading some posts i see that pounce is now different?? Would be nice to be able to play omni and be able to hunt effectively.)

rocky sapphire
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After catching 40+ fish just to have perfect diet my ptera drowned :DDDDDDDDDD ( Some fish won't even give diet even though they are marked as one )

nimble pine
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The weather in this game is nice to look at, but its very bad for gameplay. Constant fog and rain during daytime not only darken your vision but also happen way too often. The game is in general way too dark for optimal gameplay. Why do I have to rely on NIGHTVISION during DAYTIME to see further than 20m. That just cant be it. And the NV buffs from the "2 stripes" diet don't do anything during the night. It's so dark that i can not look further than 4m sometimes so what is that supposed to do??

woeful frigate
#

Can you give us abbility to add our friends from steam friendlist to group in game? When we are same dino? 😦 without looking for it all over the map.

lilac harbor
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this suggestion is about pachy balance. i consider that headbutts should be corrected and adjusted for a better balance. it was superfluous to add the opportunity to hit dino's tail. The tail has a flexible structure and should not block the hit. finally fix the mechanics of fractures. why does a pachy break a dino's leg more often when it hits the head or the base of the tail? the mechanics of the charged headbutt need to be improved. pachy should be forced to charge his rmb attack longer. tap attack should be much weaker and should not fracture. dash without a charge should also be shorter. fix the alt headbutt hitbox. why pachy cant hit with a roundhouse alt headbutt at dino behind his back? i also think its worth returning the opportunity to stun larger dinos with a smack to its head

tropic rover
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Introduce a keybind for quickly copying coordinates. No more unnecessary interruptions, especially while on the move - making sending your coordinates to friends quicker and easier. Vote for smoother communication and coordination!

prime copper
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EU 4 crashin all the time please fix!

viscid tapir
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i think it would be an upgrade to bite to hold down left click so when you bite on something you stay latched on, smaller dinos have a fighting chance by latching onto bigger ones behinds like how lions and wolves hunt irl, this would be particularly useful on deinosuchus, there could also be a weight dynamic to it so if the two creatures are alike in their weight they will not be able to pull eachother around, but if the biter is heavier it can pull the lighter dino, and if the bitten dino is heavier it can lift and throw the biter, have you ever seen an elephant throw a crocodile? imagine rex throwing deino!

dreamy cipher
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The game frezes and make me to restart my computor, sevral times, no matter what i do or dont.
Difrent servers(eu) and dinos.

Tried to conect to the horde testning server, can only see NA, it seeks conection and then throw me out to the start screen.

leaden steppe
#

How long will your core players have to endure this dial-up connection? It's a relentless roller coaster ride with the way the ping fluctuates. TI_Cry

quartz flax
#

please allow extended scent range (they are scavengers after all) for ptera during flight as well as increased group tag range.

wary oyster
#

Can you please decrease the number of bites needed to open a body for Hera? Their previous fast bite made it OK to open bodies, but now that it's slow you gotta sit there just nibbling away in a super dangerous spot for a long time

boreal kelp
#

Hoarde test

Bring attack cooldowns back to how they are in evrima currently.
Maybe excluding dilo, that deserves a cooldown nerf

true axle
#

This feature is pretty cool, mainly when you have a different dino on each servers 👌🏻

proper gate
#

Make herras latching a bit more quiet

brazen ibex
#

Please allow Herrera to not use stamina while performing small hops/jumps, especially when jumping between branches that are right next to each other

They are specialized in this kind of movement so it would make sense for small hops to be as effortless as walking for them

dusky lake
#

remove the cooldowns in horde. It's so horrible especially if you're already a weak creature to begin with.

opal niche
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Please put out a quick patch addressing the ping issues. It should be something that’s dealt with right away, hunting is nearly impossible currently

hearty phoenix
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It’s impossible to do anything when there’s more than a couple people in an area, ping is going crazy right now.

delicate estuary
#

Make momentum affect door and gate opening speed along with weight.

tame moat
#

I really wish there were more details about what patches/changes are made. If you just say "new update," that is almost fully unhelpful.

I would like to suggest a specific patch notes channel detailing WHAT happens.
I don't know many games that make it the players responsibility to weed out what features could be different in a new (including small) update, especially if they are growth time changes.

How can we test how it feels if we don't know what it is?

I am aware we do get patch notes--
But it is not consistent.
I feel it would be much more helpful to have a discord channel dedicated to patch notes or have them displayed ingame as the game is updated.

eager crystal
#

im on hordtesting and i have so many fatal error :/ and a friend too

ancient plover
#

Release the OST on YouTube or Spotify.

woven flint
#

Sunrise/Sunset illumination refinement.
I think I needn't say more given how dark it gets in ratio to the sky's brightness on Gateway.

normal tulip
#

Please for the love of god fix na1's ping

visual moat
#

Ptera being able to climb trees? if they can already cling to surfaces why not allow them to climb or perch on branches easier

queen wyvern
#

Add significantly more of these palms to Gateway’s swamp. It’s one of the few things I miss about Spiro and it would serve to make it a lot spookier. I don’t think having them to the extent that Spiro’s swamp had them is a good idea (as it dramatically lowered visibility, making it a dead zone), but just sitting them around in place of the other bushes would be quite nice.

gentle echo
#

I think, since hordetesting is going to be more frequent now, in order to not flood the normal server channels OR isle discussion, what about making a "Evrima-Horde" channel within the official servers category? I dont think "Horde-NA" or "Horde-EU" needs to be a thng at all either, simply just "Evrima-Horde" would be enough

primal egret
#

Rats. Literally just rats.

Tiny animated entities (That aren't real NPCs) that just scurry around abandoned buildings to add to the atmosphere.

Crazy? I was crazy once.

leaden steppe
#

Fog is Fog. you see the sun for 30 seconds then the fog comes right back. wtf is that. and even worse its blinding.... TI_TheEndIsNigh

boreal kelp
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Earlier playing on hoardetest today I immediately got a fatal error after another Dino in my herd jumped in the water in front of me. I don’t know if correlation equals causation here, but I wanted to point it out just in case

viscid tapir
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i get this is a survival game but i'd like to be able to explore and pursue happyness as a dinosaur without worry of starvation and dehydration CONSTANTLY nagging at me. the threat of being consumed by other players is enough survival aspect.

I'm saying reduce the drain rates by half or more! reptiles have slow metabolism after all

worn sand
#

before anything fix all the reports of the bugs, enchance the game, made something with the hackers and made the game PLAYABLE, the lag on some servers is unrealistic.

tough basin
#

Hererrasaurus sneak speed is far far too low to catch any AI. It feels too much like the z-walk, please let me sneak up on AI like I do with other dinos. This is most important for catching deer, as deer run so fast you can use an entire stamina bar trying to catch one as Herra, and if I could start the hunt with a sneaky bite I'd have better success. AI passively wandering away from you will cover more ground than the Herra's sneak

woven island
#

A good way to incentivise play during the juvi period and also just fix the current diet system which is tedious at best and downright frustrating normally would be to rework diets to give bonuses relative to how full the hex is. Diet combos should also not be a thing, you just always have the 3 seperate diet types avaliable and you need to constantly keep them topped up because as soon as they start draining, your growth rate increase and other buffs would become less potent. you could tweak the numbers to reward an active player who constantly hunts and constantly keeps all 3 diets maxed with each hex providing 30-40% growth increase each and there respective buffs (dots/stam, S/health, Lines/NV). If the player does not hunt though and lets there diet hexes deplete to around the 20% mark the growth increase would only be about 5% and so on with the negative debuffs only applying once all hexes are depleted.

steel hare
#

Add the dlss3 frame generator

wooden heath
#

While playing galli on the stress test I ended up with only one lipids option(bars) in highlands and none seemed to spawn. With how punishing it is to not have a perfect diet the diet zone should either have more equal spreads of diet plants or should swap once the plant count dips below 2-6 of one diet

golden sphinx
#

give us Dibble already

wind pelican
#

Can you add more apex already ! Need t.rex etc

opal niche
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Please please release this patch soon. I know it’s being worked on but atleast just a quick one addressing the ping issues right now. Pls stop leaving ur game like this for long periods of time, people stop playing ):

scarlet granite
#

Fun idea: If your stamina is getting low enough to hit into a stance where you have to z walk or sit down to properly regain stamina, it should flash yellow at first stage, orange second, and red last when you’re almost out of stamina

…Also give beipi more stamina in the water as it feels like I can’t travel that much without sitting down immediately

tame solar
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the ability to have a "dino select" option so i can switch dinos without killing my 5 hour dino. and maybe if just maybe your feeling kind enough the ability to take dinos to other severs in other words have dinos be account based and no so much server locked.

slow comet
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The thing where you Dino gets dusty is a cool concept but ends up making your dinos skin look bad and often make me run into water to get rid of it, rn it makes your Dino look like it’s in a comic book lol, feel like it should only happen on paths since they would be the dustiest place, jungles would be damp as well as plains and also tone it down so we can see our skins with dust

autumn ibex
#

I would like to help with horde testing but EU server is off

shell cairn
#

Admin Commands Update
Would really like for unnoficial servers to allow more customization for players and the server as a whole
Diet customization: Able to select slots and fill them with specific diets of choice
Diet buff customization: Able to alter stats on what diets give exactly and how much value they give
AI command spawns: even though teno AI has been removed, when it returns, it would be nice to be able to spawn one or spawn any AI in general(with probably the exception of fish)
Bring back Dino select on the admin panel: This is more à personal thing but I’d like if we got the Dino select back with an updated version that allows you to select the skin you’ve made (example Carno skins 1-10)

short delta
#

There's an issue with tenno migration zones food spawns, specifically the one in the river delta section. Food never spawns in that zone for me, only outside it. I've run across a few other tennos who have had the same issue, both in-game (only found food spawns cause a tenno called me up to the cliffs above where it was spawning), as well as in the evrima-na chats. I've had that migration 4 times as a tenno in the last 2 months, and both evrima and horde-testing branches have this issue.

neon shale
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Perfect diet is soo good there’s really no reason to use other diets, having a diet with all dots in it should give better stam then perfect but of course you don’t get all those other good buffs. No reason to run a certain diet for your gameplay preferences now since one diet is just op which leaves the others useless. Not saying to nerf perfect diet but just give some reason to use the other diets. Look at diets as different classes in a game, different gameplay styles are gonna run different diets.

crystal pelican
#

Stamina recovery for pterodon take too long, you literaly sit and do nothing 80% of time.

valid marsh
#

fix the servers lagging on eu

lyric rover
#

Hordtesting 0.13.40.08
I think the FPS are more high
The range of herrera jump when he are on a branch need more range. Often, you need to be in climb position to jump far
AI need work

iron peak
#

nerf pachy pls (too powerful due to its low cooldown)

strong pasture
#

Please consider reducing the fog in the water for Deinosuchus. I recall in Hordetesting prior to Gateway Launch it was a slightly foggy, but overall crisp, clear, clean, fresh and beautiful lake. I understand the Rivers/Streams being more muddy and foggy. But Deinosuchus Visibility underwater is drastically low. I personally had a hard time catching an elite fish due to my lack of visibility.

tacit mauve
#

Pls fix the lag it’s to much to even play the game anymore

sand vault
#

please stop making new maps and stick to one map

delicate estuary
#

again, give adult beipi the same bouyancy as juvie / sub. let it jump really high out of the water to escape deinos and have fun

north hornet
#

developers doing really good, just keep going guys ! 😄

midnight spoke
#

reduce ptera’s stam consumption while flying and swimming

gaunt viper
#

Some changes on pterodon
1- be able to when using the fishing mecânic hold the altitute without needing to tape space, somehome if you don't this you fall on the water prity fast
2-be able to use the "free look" even when use W, to look around
3- opcional- small bleed when atacking (don't remember but the last time he didnt have it)

vale violet
#

Big sauropod ai hanging out in an area or two would be cool for immersion and apex’s could hunt them without having to wait for a player to make it to that size.

hard elbow
#

Can we maybe just maybe start getting more specific patch notes that aren't just "slightly increased X", "updated X", "tweaked X". Or just include the old values for comparison? For global changes I can understand not listing every change but giving feedback feels like guesswork without word of mouth from others unless you have the time to play the hordetest all day.

stable pendant
#

Please make the pachy bonk actually work. Most the time you press rmb, it does nothing and you just stand there and take hits. Rmb will not work if you are looking to the left or right. Only works if you press it while looking forward. Only then can you turn while raised up. And that's if it works. Plus the cool down after bonking is too long

royal berry
#

Can we have skin options in which the dilo has feathers on it? Crossing my figures on this one, but I believe they would look so beautiful and give variety to the game.

frigid sleet
#

To fix the dust issue, just give Dinos a shake animation or something similar

limpid haven
#

please Devs, give up this AI idea.
So much problems around this, with this crashes, lag and high ping.
The only AI we need is fish. 200/200 players in the server killing each other and we'll have food for everyone. Lets this AI idea delay to 2028. Save the game today!
Bring already T-Rex and Triceratops and we do the rest.

wooden heath
#

Please fix the ping/rubberbanding issues it’s almost unplayable rn on all servers

left osprey
#

for all steam users/isle players:

i notified steam support a week ago of a major 'multi times a second constant and relentless excessive steam client drive write/read access' bug in their latest steam client release and steam client beta and they have finally acknowledged it and they have just now fixed it in the newest steam client beta and then soon to the main steam client release ...

(for the last week - the latest and current steam client has constantly been accessing the steam client installation drive multiple times every second trying to create/access two non existent files in the steam client logs folder - it does this the whole time the steam client is open and running until the steam client is closed)

anyone interested can read my post here in the evrima troubleshooting:

#🔧-evrima-troubleshooting-🔧 message

i have now updated to the latest steam client beta and the bug/issue has been resolved 🙂

unreal parcel
#

Can we get this ping issue fixed on na1 and na2 and frame drops? Why it hasn't been fixed is beyond me.

leaden steppe
#

Ping is to damn High!

leaden lava
#

Can we not make the nights absolutely pitch black? Ruins Ptera gameplay a ton. Just died out the sky bc it was pitch black..with night vision. I have my gamma turned up too. Now I have to sit and wait to see after spawning so I don't immediately die..

turbid locust
#

Ive been seeing a lot of megapacking tenos (more than 8) on hordetesting. Ive seen megapacks of ceras and separately mega packs of carnos take them on and the carnivores seem to lose a majority of the time. The only time I've seen a teno group lose (but some members escaped) on hordetesting was when they were attacked by a mixpack of both carnos and pachys. After growing three myself, they seem extremely easy to grow compared to carnivores, even 1 calling my little head off. 50% growth rate to an herbivore is free, but it might take a carnivore 30mins of playtime to get the same. Throw in a couple pachys or a stego/two with a teno herd and it makes the group impossible to kill. entire carnivore herds seem to get wiped out while herbivores lose maybe 1 or 2 members at most. In a 1v1 if a cera was to ambush and charge bite a teno's head, the teno can always escape if they just proceed to continue moving in the direction away from the cera. They do NOT have to engage any further as they both out stam and out speed this predator. Even with tracking a cera cannot catch them. I love playing as and fighting with tenos, I really really do, but they are definitely too strong. I legitimately think a full pack of teno vs a full pack of carnivores will leave the carnivores wiped 9/10 times, when it should be closer to 5/10. Don't even get me started on the healing difference between herbivores and carnivores.

true axle
#

Skeptical at first, after trying out 3 dinos (Cera, Deino and a bit of Ptera) I have to say that the new growth system feels good,..
Mainly the adulthood part, longer but it feels rewarding as longer you survive stronger and bigger you get,.. I like that,..
Regarding Deino, it would be nice if the breathing noise while under water was fixed,..
Vibrations when using scent is normal,..
Breathing noise while swimming at the surface makes sense too,..
But swimming under water should be silent,..
Add some bubbles tho when in submarine mode, that would be cool, details haha

Ptera, feels still punishing if you wanna get some altitude but it's better than it was,.. Being able to swallow the fish while flying would be appreciated too as we would save stam,..

Horde test, not a single lags!... NA server and I'm based in EU, ping at 236 but no lags at all,.. Feels so satisfying and relaxing,..

Keep up the good work guys, realism, details,..
Love the game,.. And light is amazing, the picture shows it all,..
Looking forward to see big apexes roaming around,.. Can't wait to play Trike, Rex mainly,.. Will be epic,.. I hope you kept the 1 call from Legacy, I really do 👌🏻 #classic

neon shale
#

Pls add typing while walking or running there’s multiple ways to implement this and would help slow Typers and just be a good qol thing.

carmine loom
#

East plains is the new NE plains for horde testing. Migrations are almost always there, boar, deer, and goat spawn there, multiple locations for relatively safe water, many dino's can spawn there etc. I like the area a lot but there's not much of a reason to not be there when everything you need to survive is there

inner shoal
#

(Hordetesting)Young carnivore get food too hard.
In hordetesting there are aggressive bore everywhere,deer and goat are hard to find.And dear's quirky dodge,brake are very unfriendly to young carnivore's small attack range and bad turning speed.(young dilo starve to red while chasing a deer)
And attack cooldown seems especially unfair to carno,cerato,Omni,troodon and deinosuchus,they have longer cooldown than other playable creature,some more powerful, stun ability attacks is quicker than carnivore's normal bite.(about attack cooldown,I know they are being changed every time,but none of them were satisfactory)
So please do something to improve carnivore gameplay,This is almost the worst version of the experience.

dreamy axle
#

Dilo hitboxes feel very large, when fighting for ex a carno it can bite my tail eventhough i am already 2m further

weak tapir
#

Make deers slightly slower? so hard for babies to catch. I think as a dilo it took me about 10 minutes or more to catch

dusky mauve
#

Having to constantly toggle nightvision is really annoying. I'd rather have a system that manages nightvision automatically based on the time of day.

spring fiber
#

I am experiencing bad input delay, which is causing auto walking/running and scenting. It’s definitely not my keyboard and it makes the game quite unplayable

copper edge
#

buff deinosuchus its largest crocodile ever existed

past dove
#

Would be cool to have different kinds of wounds and scaring that what there is now. Location wounds depending on where you bite etc. Also visible bleeding on the skin. Would be awesome visually

short harness
#

Please fix the stamina.
We spend more time sitting in a bush than playing, it is not fun.
This should not be the biggest limitation, especially for smaller dinos who have literally no other advantage than being small fast and a decent amount of stamina.
Playing now feels slow and pointless, running over to help a friend is basically pointless because if they are 50-100m away you already have no stam left once you get there.
(If you disagree, id like an explanation on why a beipi only has stam to swim 1min20s, then needs to sit for 2min to regen)

proven jacinth
#

make both maps, spiro and gateway, available to play. Because... Why not? People would probably play more with more variety. I don't see the point in creating whole maps just to take them away and constantly replace them. (not to mention the maps always seem to have something unfinished in them already..)

prime copper
#

dilos hitbox is too small, increse it a lil bit only. Also his diet his very uncommon ai (especially S, add some dinos to it)

left osprey
#

latest horde test - 0.13.41.10

have been playing on the horde test na server for the last 2 hours as raptor and have had no issues performance wise for me ...

the last 45 mins another raptor and i were running around north east plains and around jungle sector then back east and up to east plains to the lake ... no issues at all for either of us with 60/100 on the server

i died to a dilo near east plains pond but had no issues in the fight and running around ... was all good apart from dying to a naughty dilo gg 🙂

ripe tiger
#

Have not been playing, but watching the discord a lot recently. There's been a huge focus on bug fixes and performance improvements! Great job team!

runic ibex
#

CH-53E’s flying over the island would be cool and would be a little neat thing just to add

lethal elm
#

Give deino a death roll attack when they have something large in their mouth? Maybe it can take like half their stam, or a quarter of it since rolling around with another decent sized dino would require lots of strength and stam.

It'd do a lot more damage than just waiting to drown another player or whatever AI is introduced in the future. Plus, I'm sure a lot of people don't wanna wait till they drown by a deino. I'd say the cool down for this death roll would be kinda big, to give those caught some chance to escape and to make up for the high damage and stam cost.

kindred pumice
#

Pls when you get kicked or server crashes make the dino be like safelogged

brazen mural
#

Add omni and carno to dilo diet

dusk holly
#

Can we make Dryo dodge directional without having to be facing that direction so we can keep an eye on predators chasing us and such? Like dodge button + directional key to determine which way dryo jumps rather than being hooked up to camera direction? It will also give Dryo a change to dodge backwards when drinking too

Other dinos abilities are allowed to be used to their full fun versatility (herrera can become untouchable in a few moments up a tree from most other dinos, dilo has servants, deino can disappear at will!) so it would be nice for dodge to feel like a fully fleshed out tool for survival too as a dino that relies entirely on fleeing (and hiding when burrow is introduced) as soon as it’s dealing with anything other than a baby dino

iron peak
#

We need yutyrannus in the game one day pls

late gale
#

Tried Horde for the first time today, and I have to say as a ptera it feels very nice! Being able to grab fish without a lag spike that can crash you I to the water is lovely. I only played for 45 minutes but had zero issues with the server or play. Was able to fly around watching and participating in a battle between Dilos, gallis, pachy, and a hypsi without any loss in frames or ping. 👍

tranquil harness
#

I’ve said it once and ill say it again, I think pachy should be able to ram into trees and knock herreras and pteras out of the trees like they can with coconuts because that would be a hilarious gameplay mechanic

dusky mauve
#

When playing as Beipi, i don't need boars constantly spawning in my vicinity, seriously its annnoying af

mystic kelp
#

I think it would be cool if the allosaurus could have some sort of pounce feature on bigger targets, just a thought

brazen ibex
#

Thank you for focusing on bug fixes and balance for this horde testing, the game feels much smoother now even if it still has some ways to go. Well done.

open dust
#

Return for ptera ability to sniff water in the air. PLEASE.
With being unable to regen stamina in air it is awful decision to remove this thing, it simply doesn't allowing to navigate without suffering from stam limitations because sometimes you need to waste it all just to understand where to go.

UPD. Okay, you stil can sniff water in the air and see it on compass, but you can't do it on distance so this feature is currently just useless while it shouldn't be useless.

dusky lake
#

make it so creatures like pachy or utah can walk across the dam without jumping and wasting like all of their stam. They should be able to walk across it with ease it's not like the pillar parts are huge.

strong pasture
#

Not sure if it has been mentioned yet, but the Lag is definitely on Official Server side. I was playing on a Unofficial Server earlier and it was super smooth. It would be so cool to see a nice patch resolving this issue.

Also- Thank you Devs for all that you do for the Game and Community over all. A lot on your plates.

normal tulip
#

Add dilo to more things diets, also add more things to dilo diet because half of the time im just surviving off of guts since i cant get my actualy diet

heavy night
#

hope u guys change the fog ive said it a few times and all my friends agree it hurts our eyes and makes us angry tbh lol

woven vortex
#

Please put dilo something’s diet

regal garnet
#

Idk if this has been said but dilo shouldn't be faster than raptor imo, it has great stam, bite, run speed, and on top of all that it has a strong venom.

I personally haven't died to one yet but they are incredibly frustrating to fight as they can just out run you while trying to kill them while also trying to avoid venom and other stuff. In general they need some sort of draw back as they feel like they can out run/ out stam everything :I

Also put it on a diet because I see groups of them everywhere

undone condor
#

HOW DO PEOPLE PLAY ON THE SERVER?! its get so laggy get its populated

scenic patrol
#

(Hordetesting) Ayo thank you for finally showing us what dino we have in a server (if any) and its stats 🙏 much appreciated

tired ember
#

is there a plan to bring in a map? like there is the online map, but copy coords and alt tabbing out. like.... maybe just add in a map?

midnight spoke
valid marsh
#

Make it so creatures like raptor pachy galli herra and troodon can nest on human structures like fences. This may be disabled because trex is planned to be able to break fences but I'm sure some kind of fix where trex would break the nest is manageable for devs

lapis breach
#

Ok so, a thunk from me. I thought it would be pretty interesting if there was a thing where there is a small chance when you take an egg you could come out deformed. Not to the extent that the character isn't playable though.

Missing a hand or part of the tail, having 2 heads (often seen in cows and sheep) or chimera where one half of the character is albino or melanistic.

I mean, aren't the Dino's supposed to be genetically made my man? They can't always be perfect

woven drift
sterile egret
#

don’t add a cooldown to the game, it will literally only ruin the gameplay rather than make it more “realistic and measured.” Now simply opening a corpse takes a decent amount of time, and in pvp it will also do more harm. no one asked for this, everyone was happy with old attack. in the main branch of evrima, everyone’s attack speed is normal, IDEAL, the way it should be, don’t change that pls

prime copper
#

Add Hordetesting server for EU

coarse lion
#

Its about time gateway got the camaras back

random tundra
#

is there every going to be a chance for us to have logging out be optional when sleeping? I'd like to "sleep" without having to log out, I dig the animation and feel like it would help with immersion a bit maybe...

onyx wasp
#

Migration Suggestion for Horde Testing

Adding Swamp Migration for Tenno: Reasons & Benefits:

1.Increasing activity in the swamp, given that Tenno is currently the most selected herbivore in the game with that activity will go up over there.

2.Enhancing the swamp exploration for carnivores seeking more rewarding hunting opportunities. (Let's face it, an Adult Stego is not a viable prey item for the majority of carnivores, and Dryo and Hypsi are not played often.)

3.Tenno's kit is well-suited for the swamp biome, featuring quick swim speed and good swim stamina. (As per its initial concept art, it was depicted as a swamp dweller, aligning with the original map layout, Spiro desig, being more swamp-based. U know the 3 Swamp at release).

4.Adding vibrancy to the swamp environment, as Tenno is a frequently chosen herbivore, and its a viable hunt for many carnivores compared to Stego.

5.Introducing more diversity in migration locations enhances the overall gameplay for Tenno, providing a constant change of scenery to avoid repetition.

I'm sure there are additional reasons supporting the positive impact of this Change.

wicked ferry
#

Please stop pteros from spawning when a ptera catches a fish. If a juvenile tries to catch a fish, it is instantly killed by the three pteros that spawn.

fluid basalt
#

Can we get the water edges smoothed over so getting out of water is easier (or at all possible in certain places), especially in places like the swamp where constantly getting stuck on random branches and other small objects is a big issue as well

autumn cosmos
#

I really hope we can get a small pterosaur playable of some kind that can ride on the backs of sauropods and other large herbis like modern-day oxpeckers do. They could also clean the teeth of Deinosuchus.

red stump
#

Since I saw a lot about "put dilo on something's diet":

I noticed that herrera lacks a few diets. teno is on the 3-dots diet, but is almost impossible to kill due to its hp that is too much for herrera to kill.
Herrera also currently has 4x dots diet, 4x S diet and 6x lines diet.

So it would probably make sense to add a few dinos to the dots and S diets, such as dilo or omni which are actually possible to kill as herrera with the jump-attack.

While playing herrera you are almost always only eating AI because most are playing dilo, omni, deino, teno, pachy or others like herrera, carno or cerato.
However the only dino of these that is on the diet of herrera is teno, which is kind of difficult to hunt due to its too high hp to kill for herrera.

Would make sense to add stuff like omni, dilo or other dinos with not too much hp to herreras diet.

boreal kelp
#

Since Psittaco has been showcased, I wanted to share some ideas. It seems that it’ll be AI from what I’ve seen. And while many would like it to be playable, I think it would be more important for it to be AI.
Not only will it diversify food options, but if they can burrow then it’ll give burrow occupiers a chance to claim burrows without having to rely on other players. The main occupier we think of is Ava, but this could easily include mega also, as well as my own addition being velo. Velo could be something like a burrowing owl, where it cant dig itself but can claim abandoned burrows (or ones where it’s killed the owner).

wet sedge
#

deino should be able to grab bigger dinos, like stego or rex by their legs and stun them or try to move them towards the water, two deinos could grab the front legs of the stego while it can struggle or use the tail attack. Also Herrera should be able to climb dinos that are much bigger than itself, it could rest on bigger dinos backs or climb them to attack, once they struggle it takes the herreras stam and makes the target dino bleed, (In the hordetesting I spawned in a cave as a beipi so i cant get out without starving and choosing a different spawn)

lilac frost
#

~ 15% Decrease to Turn Rate Needed

Pouncing is far more difficult now that the body section needs to be aimed for. Some dinos just seem to turn too fast like 6,000 kg stegosauruses.

Give something back to omni & troodon players? 🥲

old sky
#

A bit of feedback regarding Pteranodon's NV

Lighting and NV have their own issues right now (eg; weather making it WAY too dark, NV shader making dinos flashbang, etc.) But I wanna focus on Pteranodon's night time gameplay. To sum up this particular brief experience:

  • Spawned
  • Night time, couldn't fly well, but was somewhat manageable (not so much so when near trees/denser areas)
  • Decided to try and wait for day
  • Storm came, made night pitch black
  • Can't fly without smacking into things
  • Go hungry

I'm all for night time being dangerous, especially during nasty weather, but when a creature who relies on flying can barely do so during these moments....it seems a bit much, no? All I ask is for you guys to look into improving Ptera gameplay at night/in extreme dark. I'm not good on the ground, yet I cannot fly in these scenarios....so what should I do? TI_DilothinkTI_HypsiPlead

ember creek
# sterile egret don’t add a cooldown to the game, it will literally only ruin the gameplay rathe...

Agreed that attack cooldowns don't add to realism - it feels clunky, not to mention looks awkward when you time an attack but your character just stands their doing nothing mid-fight because you were just within the cooldown timer. A more "natural" way to discourage spam-clicking could be stamina usage that penalizes high frequency clicking, e.g., 5% stamina use for one click in one second but 50% stamina usage for 3 clicks in one second.

tranquil spindle
#

Please fix the server ping if possible 80 ping on a NA server is nuts and the spikes 30 to 150 ping when 90 players are on is just disgusting and very unenjoyable. I would like to play on the official servers.

icy arch
#

Carno needs more diet options, it gets lipids only from gallis and dryos TI_RIP

urban wraith
#

Improve all consumption interactions. Make more responsive and intuitive. Improve on the camera lock and food targeting systems for example.

mental relic
#

Bite cooldown on Horde test is terrible

woeful frigate
#

NERFing almost everything in that game going wrong. This Isle is becoming less and less fun to play. I miss the spiro vibe sometimes to be honest. I mean, was funny and more chill. Now its harder and harder to play, survive (even when there is no need), pay attention to everything you do and i cannot enjoy the game anymore. Just too much "tryhard style" for me, We didn't need it for this type of game. Not that much. Well, soon even walking/staying will be nerf and you will add quick time event lol. Im too often irritating to playing like that. You want 6-7 hours for growing dino? You added cooldown for bite? Really? you are making this game a challenge, not fun. Its not good for everybody. Most of ppl are not tryhards. I felt good to let myself be weak/noob sometimes. Actually here is no place for that type of players. Im out. Im taking a break, couse im just tired...

regal garnet
#

The lag on this game is horrendous fix it

For reference I have about 200 mbps of internet consistently, I shouldn't have hardly any ping, even primal carnage the dead dino tf2 runs smoother than this and they only have one full time worker :I

jagged monolith
#

Day 3 of asking for you to optimize your game

haughty tangle
#

Fix your game and make it fun again. This community is slowly dying because of an unplayable and boring game.

amber plank
normal tulip
#

Can you make it so when you click on a server your able to view the dinosuar thats in there, and if theres no dinosuar it could have some sort of text like: "Empty dinosaur slot". Just so i dont have to spend half n' hour looking for a server just to give up and then find it a month later and have to kill it 🙂

wary oyster
# mental relic Bite cooldown on Horde test is terrible

Yeah I think the cooldown needs to be adjusted. I think smaller dinosaurs like Troo should keep a much faster cooldown for their bites. Maybe not as spammy as before, but definitely a bit faster to make up for doing small amounts of damage.

simple birch
#

it would be a ton of fun if i didnt get randomly sniped by a petro as juvi petra after kiling a fish and falling into the water!!

graceful nymph
#

Not sure what's going on in the horde testing server NA but it will not let me join and says the server is full when it is Clearly not (I have spammed refresh and it has done absolutely nothing)

torn lark
#

Need to change the lighting so its not dark at midday

stoic wing
# graceful nymph Not sure what's going on in the horde testing server NA but it will not let me j...

Maia 🐴 — Today at 4:24 PM
it's complicated. when more than one person are vying for a spot, say 99/100, the server can't let one of them in. say 3 or more people are trying to get that spot, the game isn't setting up the queue when it should. it only starts a queue when it registers an accurate 100/100. the problem is that when the server is registering <99/100 players (even though there is already 100/100 technically) it allows that player to attempt to join. if there is already a queue active, and that player manages to join at just the right time, they STEAL that spot from the person in the queue. then when that person is connecting, they are kicked, because the spot that was going to them was taken by somebody else and the server doesn't have room anymore. there is something going on that i don't fully understand (i think it has to do with the server calculating players and doing some sort of algorithm that is subtracting/adding to the player count), that a chain of players attempting to join simultaneously causes a bug to occur that the server is inaccurately adding/subtracting players and failing to communicate effectly from the host to the player's system. this keeps happening because players know if they spam enough, then eventually they will get in, so they keep spamming, the people in queue sometimes lose spots, and the server keeps bugging and doesn't accurately read 100/100 for people to start the queue, but less than 100 (i.e. 99, 98, 95, etc. the MORE people are spamming in my experience). so the player's client keeps letting them spam.

gray wadi
#

Not sure who or where to tell this but the queing isnt right. I was 1 out of 9 and it started connecting then is said the server is full so i waited 10 minutes for it to not let me in the horde branch

bold moss
#

make a option to cancel joining a server if you accedentally click the wrong server

sage ledge
#

You guys should up the hord test to 200 , get some real stress testing going .

tired ember
#

should be able to scent players. even if at a reduced range, or a non accurate way

turbid locust
#

in the hordetest it seems the most beneficial to have all 3 diets at all times. It is impossible for an adult carno to get or maintain line diet. Carnos only have dryo and gali to get line diet, and there are not enough people playing these playables. With the addition of goat as lines to cera diet, this makes carnos seem unfairly forgotten.

scarlet granite
#

Allow young ceratopsians to spar practice on each other. It would be a nice realism touch of babies copying their parents and learning the ropes at a young age.
Maybe the same thing for other juvis, like raptors play tackling with each other, carnos pinning and sitting on each other, etc
Oh, and maybe if you do this more as a juvi, you get some sort of growth bonus called "fulfilled excitement", encouraging players to group up with friends or even randoms more often, but it's okay if you don't do these activities, you just won't get a slight boost as a baby. It would be a nice thing for newer players to do, playing animations with each other "tutorials", etc.
Well it wouldn't be exactly like this, honestly I'm just rambling. Just add something for babies to do to make the game more fun and encouraging nesting, etc.

fathom pagoda
#

I want people to play with herbivarus, it only increases their speed as they become adults, I want players to build nests, I gave a bonus for being a matriarch and patriarch.

smoky horizon
#

Small thing and unsure if it's just me or for everyone but unlike other dinos, herrera doesn't make the noise it makes when you type in chat when you press F. All other dinos do from my experience

dusky lake
#

remove those tiny little annoying birds! It's so hard to grow a Ptera when you got 4 chasing you when stam is already garbage. Also make it so some how Ptera can fly out of the water. If you crash into the middle of a big pond it's over.

prime copper
#

Only pachy's right click attack should knock you out.

valid marsh
#

Idk if this is intentional but when clicking w you get up way faster from resting than when you click H. This use to take away a creatures stamina but now it does not take stamina at all. This leads to creatures like Carnos who I've fought until they're at no Stam to be able to rest 5 meters away from me because they can get up in like half a second if I come close

median torrent
#

why does a pteranodon's stomach fill up faster than the nutrients fill up?!!

plush wyvern
#

why the ping is so high can you fix that bc i cant play with that

whole shoal
#

I think AI should drop dung or scraps of food that can be eaten for a tiny bit of fullness and to sniff and use to track the AI. Also, we could use more slow-moving AI, such as snakes that can be found up in and around trees for herra and other small carnivores to snack on so they don't starve or have to chase something down with no stamina.

river yew
#

Tyronosaurus Rex should come to Evrima from now on, it would suit Evrima very well.TI_Ping

slate cape
#

I have no idea what has happend but i logged in again now in horde testing after a while away. Some updates to it in between. And now i have a ping between 150- 850 and the sound bugg is back. It was good before.

narrow aurora
#

Some people want more gore added to the game! But some is against it! So for people wanted the more horror wibe in the game could (toggle) it in the settings, but people that doesn't like to lot of gore can turn it off.. Since it's a horror game it would help give it that wibe. So a option in settings could help that! So people that want regular gore could have it.. So everyone is happy and enjoys the game!

steel hare
#

Allow the nights to become less long again. Please

mellow night
#

Why cant do a admin chance the Chanel organization for example in EU1-8

brazen mural
#

remove legacy

worthy nebula
#

Please allow dinos to recover while logged out for a few days. Sometimes I enter the game only to find myself waiting for 20min until my dino recovers from a leg break I didn't even remember.

median adder
#

instead of just locking apexes completely out of officials just make it so they cant grow past a certain point on OFFICALS. this way OFFICAL servers could still stay somewhat balanced without removing 3 playables (stego, rex and trike) from the OFFICIAL experience. obviously they would still be able to grow to 100% on UN-OFFICALS

stiff veldt
#

This is my idea to stop mixpacking
This would require a tiny bit of work code wise but could work

Bad Sport Mutation
The way you achieve this mutation is like this

In the timespan of a minute: if a two different carnivore species, or a Carnivore species and Herbivore species both hit the same target twice in this short timeframe, both of you get the bad sport mutation

(note that it will not be given if 2 herbivore species do this as mixherding is somewhat tolerable)

                  **Important**

This cannot be cheesed through friendly fire because if you are hitting your friends twice in a minute it’s that’s a skill issue on your part. The chance this happens on accident due to two separate parties is unlikely cause there’s a way to remove it later down the feedback

The Bad Sport mutation will automatically replace a pre existing mutation you have. What it does is provide permanent malnutrition and you cannot obtain elder. You will also age twice as fast during adult-end of senior

What if I get this on pure accident?
When your character obtains this mutation, you will get a notification on the your screen to indicate so. When you get the mutation, your client will auto record a replay of the last 10 minutes of your gameplay and save this until your character is killed off. When you click on the mutation in mutations tab there is a report box you can have the server send the replay to (Note the player cannot see this replay) if an admin looks at the replay and sees you did not wrongfully mixpack it can be taken away from you and whatever mutation you previously had is replaced

This idea is not perfect but it is just an idea I had

sweet ingot
#

An idea for various 'events' through out the days, for example, a huge dead body of a mossasaur washes up on a beach around the map and all carnivores get an indication on the smell bar similar to migration zones, the body will give you all diets or other special traits. Or another event would be like, extreme thunderstorm approaching and all dinos need to seek shelter or something . Events like this will make the map more alive in other areas of the map too. Its just an idea of a concept that would be really cool imo

lean ridge
#

You cant play The isle with that ping, just finally fix the ping cant be that hard

glacial vector
#

think it would be awesome if dilos biteforce is weaker in the daytime and stronger at night.

misty storm
#

I've just been in general discussion and the most wonderful idea popped up. Camarasaurus wrestling. Now it could maybe work for all sauropods but I think it would be cool for just cama and maybe magi to do it. It's inspired by the concept art, I think it would be really cool if camas could wrestle and get a perk for winning like extra weight/strength for a while or extra speed from adrenaline. Another thing you could add is that the more battles you win against other camas you get stronger, a way to dynamically improve your character via skill. It could be similar systems-wise to dibbles sparring but different in the way in which it's played giving a similar feel to the WWE, with moves like slamming another cama to the ground. EMBRACE CAMA WRESTLING!

hard elbow
#

I played hordetest a few days ago and things were running fine but ping issues have gotten persistently worse now

late gale
#

Trying to play in the na horde test server. It says 67/100 but is rejecting me saying server full, please join queue.

copper rock
#

Your hordetest server on NA has 47 people and it saids full how you want me to play?

signal bison
#

Nesting and nests are not in good condition (nesting for the ptera, I haven’t tried nesting for other dinosaurs for a very long time):

  • Courtship doesn't work correctly, sometimes a couple doesn`t form.
  • There is a bug when it`s not possible to place a nest (even on a flat surface).
  • After the death of the male, the female cannot lay eggs in the nest.
  • I often had this situation: my partner and I courted each other. I immediately installed the nest to check if everything was working correctly. The nest has been established. I removed it and went to look for a better place for the nest. When I found a good place, I try to build a nest again. But now it’s impossible to install the nest. I have to go back to my partner and start all over again.
gentle echo
#

https://youtu.be/c2UQuFRVmeE
https://youtu.be/8hCNotIhPv0

While I can't speak for everyone, I think a good bunch of people would prefer to have this lighting back.
Gateway lighting isn't horrible nor awful, but I personally believe that it looks very boring, monotone and bland. It essentially is just "White sky + green grass"

I think if the lighting from the videos and screenshots made a return(the night being so blue with a full moon ou for example) the game would look absolutely incredible.

left lake
#

Getting immediately executed on loading into a server because the rubber banding slams you into the same fall damage spot 4 times in a second

tired ember
#

should have a lifetime leaderboard or something, shows kills and eggs and days ect. something universal for herbys and carnys.

gaunt viper
#

I know that cerato don't have the best Nightvision, but a little buff would be cool? Like I not asking much, but enough to see where I'm walking. Yes I know its to be this way. but like, I just spawned, its night, I cannot see where I'm. is this a rock? a tree? don't know.

neon shale
opal idol
#

i can live with ceras NV but pls give Ptera a better nightvision, its almost impossible to do anything at night

mental relic
#

Horde test ping seems to be rising by the day

quasi kindle
#

Unstuck button😑

sage ledge
#

A well developed map with no stuck spots… or a vaulting mechanic where we can crawl over a ledge slightly would be noice, just lemme lift my legs a bit

haughty tangle
#

Playing The Isle feels more like a task than enjoying a game these days. And there are a number of reasons that The Isle feels like this, with the three main reasons being the community, servers, developers.

Majority of the community are toxic, we have people that mix pack and hack in this game. It overall just ruins the game, especially for new players.

Almost every single server has massive rubberbanding issues or ping issues. Which will often lead to people crashing and dying to fall damage when logging in due to rubberbanding.

Developers I’m sorry but there needs to be more of you, new things take too long to come out and the way y’all plan things out is horrible. There are so many things wrong with this game that you guys refuse to fix despite your community BEGGING you to do so. Hype quickly died down for Herrera and Dilo because it wasn’t on anyone’s diets, you wouldn’t get rewarded much for killing one of those creatures.

The community server I used to play on is DYING because of the state The Isle is in, we use to get 60-80 people on active days back on spiro. And now thanks to the state TI is in we can barely reach 15 on active days.

Please, fix TI or it will slowly die out.

hallow island
#

The NA horde testing server says there is 1/100 people on it, and i can't join the server or the queue because it's "full."

merry gate
#

Remove tap to run or make it a toggleable option.

autumn cosmos
#

I love how the devs were like ‘evrima night vision will be a big improvement over legacy’ early in evrima’s development, and now we have regressed all the way back to legacy night vision, even perhaps worse. At least in legacy, you didn’t need night vision just to see in dark shadowy areas in the daytime.

wild venture
#

Yepp, and those new players going to delete the game after 2 hours because: 150 ping every 10 minutes, FPS drops, pounce problems, you have to use NV ALL DAY, all time fog you cant see nothing, ptera is unplayable, hackers etc… kinda joke for me that I have to play with a sitting simulator every time when out of stamina..listen guys I really like the way of evrima’s grapich and the new mechanics but its not fun yet enough cause the lot of problem… still play legacy and yeah I know that its not has the best grapich but playable, admins are online, can realize that when day/night time, and actually night times are scarrier in legacy ..Really want to play with evrima but I can’t, not fun:/ this is the reason why a lot of people still play legacy instead evrima

weak tapir
# inner shoal (Hordetesting)Young carnivore get food too hard. In hordetesting there are aggre...

This ones for all you Nay sayers about the deer and youngins. (feat. FRESH SPAWN Baby Dilo on HordeTesting) The chase duration: 10 minutes. Video Speed up: 5x (maybe im wrong, because ive only played the isle for 4 days, but personally i think it shouldnt take 10 whole minutes for baby dinos to catch deer. ps. yes i know that your weight is based on your dmg, but its not the deers size or mine that stopped me from killing it, it was the speed and dodging of the deer.)

blissful lotus
#

Too rubberbandy. unplayable

dusky lake
#

make Ptera's night vision better. I don't see why a creature like it should have such terrible night vision. Also, I think giving it more stamina would be nice because its whole ability is that it flies, which is what makes it worth playing, but the stamina drains from every little action which obviously makes it unenjoyable. Especially for the time it takes to grow it.

tame moat
#

I know everyone and their uncle has complained about this before:

But, please... Prioritize fixing these insufferable fps drops.
I have had these commonly ever since 6.5 on Spiro dropped, and they've worsened on gateway.
Previously only at less than a second(still barely playable as it locks all input and holds down whatever button you last pressed... Lots of upsetting deaths from that), it has now worsened AGAIN to more than a FULL second?! I don't want to have this annoying disadvantage every single time I play without fail!

This is insane!!
I paid insane money on my rig and have ran every other game at ultra, epic settings with at least a hundred frames without flaw for years and the isle stutters and crashes at high, medium, AND low presets at 80, 60, and even 40 FPS!!
I've tried every possible setting, tinkered with everything in-game to fix it... *And yes, that includes uninstalling, reinstalling, deleting config AND wiping all info of the isle from my pc at one point...
But it just seems to be a game issue.

I wish this would take high priority.
It's been occurring for months now, lol.

I really want to enjoy this game, I am seriously trying. TI_TenontoCry

serene bramble
#

Tenos should be able to open coconuts with their tails and fully growns should be able to knock them from trees: otherwise they shouldn’t have that as a meal option :/

vale violet
#

It would be interesting if cerato could eat puke, I mean dogs do it why not the rot wagon? Perhaps a mutation that allows it.

tired ember
#

one of the best things i like. damage. fractures and such. id love to see more types of damage, maybe even perma damages. that end up altering the way you have to play or interact.

shadow spire
#

Add pachy windup stun back for carno, cera and teno.

unreal haven
#

PLEAE PUT HERRA AND DILO IN DIETS! pretty please!!

prime copper
#

Stego OP. they need an apex to face them. Some nemesis.

lilac harbor
#

Bring back old carno. we need that perfectly balanced and comfortable speed demon for the game. it was wrong to make instant acceleration and the ability to use the ram instantly. return the old ram. It has always been simple and easy to use. it required acceleration to use and didnt waste too much stamina. in order to use the ram effectively a good skill and understanding of the mechanics were still required. but why other dino's strong attacks doesnt require as much stam as carno's ram? now carno is too dependent on stam. there simply isnt enough of it to fight or to escape. and in most cases carno is forced to fight cuz almost all other dinos have much more stam and easily overtake carno who by this point has already spent it all. carno should have more stamina and blood. it should not bleed out after 2-3 utah pounces. In the old updates carno was a very formidable opponent with his own advantages and disadvantages. due to cannibalism and rapid starvation its population was well regulated. carno has an almost perfect balance. but now its really pathetic

compact crow
#

When a troodon or Omni pounces on a tree, it can automatically do the falling animation, it will be funny

It would also be cool for juvenile deinos up to a certain size to be able to gallop, some crocodilians gallop

slow comet
#

stress test is quite laggy, everything else is perfect though growth times and food and water drain work really well and give you time to explore and do whatnot 🙂

toxic pike
#

I think the hunger drain is nailed on the head. You are just hungry enough to need to move in order to maintain diet, but not to where it felt like I HAD to move to beat a clock. The indirect consequences of the change have allowed predators to set up ambushes, and allowed herbivores to nest in locations farther from water or food for safety.

wintry falcon
#

Suggestion: the mutations UI shouldnt be the same pip boy esque interface that the rest of the game has, but something similiar to what ancestors: human kind odyssey had. Perhaps with more green tint and some scanlines

fresh tusk
#

Why does a hypsi regen stam like a mf T-Rex? Why not let the little guy jump as much as he wants? Its not like we are breaking any balance aint we? We might accidentally get a fun game after all, worth a try imo

weak swift
#

Can't hold a connection longer than 3 - 5 minutes. I have the best internet in my area and I'm constantly getting kicked. Rubber bandind like crazy, going to die of hunger and thirst

fallen heron
#

I have a idea to stop stegos from mass killing deinos and other things. make it so if a stego kills multiple things they get a new affect. The dull affect where your spikes on the end of your tail are getting dull and you wont do much damage and if they still keep killing with the dull affect the damage they do keeps decreasing. you might ask how they would get rid of this affect. Well they would need to find a tree and perform a animation to get rid of the dull affect. While the stego is doing this animation the deinos will have time to go on land and grab whatever food they want.

steep mirage
#

Please fix the ping-spikes, it is serverside no question it always happens at the same time for me, my friends and randoms alike. I have experienced these on all EU servers.

shell cairn
#

Idea for Rex sparring:
So since we know theropod apex’s are getting sparring, it would be cool if Rex got something like this, both Rexs pushing up against each other, trying to overpower the other,
This would probably be a Rex vs Rex thing only, but it could work on other theropods as well, I just found Rex to suit it the best.

bold moss
naive tangle
#

The ping needs to be fixed, its making the game unplayable

woven flint
#

Idea for Non-Cycad Sanctuaries

Was thinking that this would be best for plains with less jungle cover, e.g. the South West plains given its open an spacious nature. I thought that this was quite and interesting and different kind of place from Spero
and instead of having red mushrooms spawn here, have Blue Java Bananas spawn here, they're blue and easy to spot among the green and would just add some diversity to the current sanctuary copy and pastes.

wind terrace
#

Hordtesting branch is absolutely crazy dark right now, you cant hunt anything as you risk killing yourself with cliffs. For a ptera you can forget about eating if you just spawned in.

opal niche
#

Right now in hordetesting it seems weather is glitching out the sky, it’s hard on the eyes.

loud dome
#

Is the Fatal Error crash while eating a known bug? It's pretty rough to deal with. Is there a fix for it or one coming soon? please 🙂

glacial vector
#

If pachy cant have their headbutt stun anymore, than ceras shouldnt have their prey be forced to only walk when throwing up / should be able to run while throwing up using the same excuse of adrenaline.

keen oak
#

please fix the servers its actually bad

thorny wharf
#

fix the dang servers

buoyant shell
#

It would be cool if deinosuchus could carry its young in its jaws like crocodiles.

opal cedar
#

This game is completely unplayable right now

gilded barn
#

different climbing sound effect for different textures, materials etc?

royal berry
#

Make some plants toxic for herbivore players to eat while vs those that can eat them would be used to create venom for their claws or help build up an immunity to counter venomous players, perhaps their could be a plant in fact that players could eat to counter act venom or heal them from the effects of it like the cerato bite. Another thing I would like to see is extinction events like forest fires, floods, earth quakes, and tornados, even in instances in where players have to climb mountains in order to avoid a poisonous gasses that have spread into the forest and causing the players to black out and eventually die. These could at first be a little hard to work with, but I think it would create a challenge for players to focus on something pvp related in where they're challenged to survive and work together or create an alliance in packed spaces that they share. I would also ask that you please turn down the dang thunder storm sound, it is so loud that when I play on discord I cannot hear a single word from my friends in vc. How am I to communicate or talk with my buddies if all I hear is loud booming sound? And turning down the master volume means losing a sense of my hearing, just make it where when thunderstorms happen, the dinos footsteps are lower if that is what you're going for. Because that is super annoying and has even given headaches when playing solo from hearing how constantly loud it is.

devout wraith
#

Herrera is in a glorious spot now, I'm proud of the Devs and I'm honestly satisfied with the class, I hope any updates in the future continues to stay positive for it.

Only changes I can think of is maybe its sounds should be slightly more muffled depending on size when climbing/latching onto objects.

clear mist
#

Weather effects are very nice, but I think the fog needs to be dialed back a bit. As it currently sits it's too frequent and navigation/finding food and water becomes a real issue.

tired ember
#

dienos shouldnt drain water as fast on land, just to allow easier croc migration. crocs can already pretty much get everywhere, so it doesnt prevent that. but would allow that after being in 1 area for a while, to be able to get to another area. since adult crocs a more locked than the juvies for travel

stiff veldt
#

Regarding the short dams (mainly here and highlands). They need to be removed and made into more like bridge dams that things can cross rather than these cinderblocks that prevent anything that can’t jump from going on it. Or simply allow things to step over them. Because it’s not great how every pachy and Omni will just jump on them, camp them until they need food and return to their little hiding place

Not to mention they feel super unnatural and don’t feel like a dam. As there’s no reason to have one next to a river with a lake

nova lagoon
#

remake the damage texture, somthing like this but more... we need alot more gore on alive animals i feel

rich basin
#

Add a sandbox mode so that people can test unfinished dinosaurs.

royal berry
#

Give us concept art of the another theri, this one is the cousin of the more less known that you developed but a smaller version from America if I remember.

candid mulch
#

The bite cooldown is an utterly pointless mechanic that only serves to make certain playables even worse. Take cera for example, after making someone vomit which usually takes a decent while you'd be able to punish their mistakes by wailing on them with bites. Now? You get like maybe one bite off before they run off making your efforts utterly pointless besides erasing their diets which they'll just get back in 5 mins after they kill you. Not to mention it makes every other playable way less fluid and fun to play with in combat as your attacks take FOREVER to go through. In short, don't implement this feature.

wary oyster
#

Some amazing changes to the server browser, thanks so much TI_MinmiBongo

glacial vector
#

It would be pretty cool if; like crocodiles, Dinosaurs could control the gender of their eggs by prioritizing a couple of eggs heat to be female, and neglecting a couple of other eggs heat to be male.

woeful frigate
#

nesting dinos should giving them better stats/little buffs

brazen ibex
#

boars and other land AI "swim" way too fast in the water, I just spawned and a boar locked in on me and I felt I was being chased by a missile, I went in the water hoping it would slow its chase down but nope it just reached me instantly as I was slowly swimming and two shot me

also please give the AI the ability to "see", currently they're aware of everything around them within a certain radius and not only does that make it harder to ambush them but aggressive ones like boars instantly start chasing you even if you were nowhere near what's supposed to be their line of sight

AI having their own stamina pool would also make chasing fast ones like deer more possible, as you can eventually tire them out and they can't keep zooming until they get stuck on something or hit a wall

delicate estuary
#

I saw screenshots of some leaked mutations, and I think it's very unclear, at least to me, what "blunt" or "flat" damage is. Maybe those words could be replaced, or the descriptions can be reworded? I've never even heart of flat damage before, though I've heard blunt damage mentioned in some places.
Edit: Also the description for Driven by Hunger, "the less hunger you have, the more damage you deal" is not explained well. What does "hunger" mean in this context? Does this mean that you deal more damage with a full food bar or an empty one?

dull topaz
#

Make it less dark when it rains, it's pretty annoying when night time is finally over but you still need to use night vision because it started to rain for the whole day

hard elbow
#

Make 2:1 nutrient combo diets give better non-growth buffs than varied diet, the current one-size-fits-all model in hordetest is bad and widely unbalanced between herbi and carnivore

normal tulip
#

Fix your game.

"Oh how did you die?"

2 mix packers of completely opposite species hunted me down.

Is there no possible way to fix mix packing? its the most unrealistic thing of your game that no one actually talks about preventing, its also terrible annoying that a stego and a dieno can just hunt you after spending 6.5 hours, and then there is absolutely no consequences. Its a waste of our time and it ruins the game.

hushed crater
#

It's probably worse for other dinos but Stam regen as Deino feels much better

opal niche
#

These patches are coming out like crazy devs thank you so much!!! So much progress is being made and I love to see it. Really happy where this game is going right now

gilded barn
#

Claw attack for herra? those claws are really big it'd help with hunting on the ground, especially for ai, love the ai spawn rate and babies on the hordetesting. I'd like to see a secondary attack on herra so you dont have to completely rely on pounce

lone furnace
#

(NEW PATCH) so after testing out most of the attacks/alt attacks on most dinos i think you should give the stego tail swing a cooldown too. a deino is unable to even do some damage to the setgo since they have no cooldown on their swing.

ornate hare
#

Spawned in as a herrera with the new patch, 5 boars spawned ontop of me charging at me faster than i could run XD 2nd spawn i was chilling in a tree after dodging more aggro pigs and 3 homing pidgeons came out of nowere just 1shotting me XD think this could be tuned down. But it's a hard knock life i guess. This patch is running much smoother so far than before, thx for that.

sonic snow
#

If we eventually get more caves it would be nice if you added the danger caves have.

1. Under water currents that can drag you, hurt you, and in some cases keep you under long enough to kill you.

2. Silt: perhaps if your exploring a cave with water as a Beipi, or another species and you get a bit too rowdy, then you'd kick up silt, thus loosing vision in that area completely until the silt settles back down.

3. In underwater caves add small sections that aren't under water as some underwater caves have this.

4. Have caves with waterfalls in them, they exist I've been to many myself, and they are absolutely gorgeous to see and It would be pretty neat to see it in game.

5. Considering we have modern AI right now, in caves you could add bats.

6. Most caves can get disorienting, especially if it's not a simple small cave. For disorienting caves add small sections that go no where, or turns and twists that make it hard to keep track of how to get out of that cave.

7. If you wanted to get fancy you could add another deadly factor: gas. Here's an example of one cave in real life with this exact danger.

"The high levels of sulfur that create the gas in Colorado's Sulphur Cave come from deep within the earth. The cave is formed in travertine, a type of stone formed by deposits from streams and mineral springs. Hydrogen sulfide gas, which gives the cave its rotten-egg smell, can be deadly at high concentrations."

8. Add some caves that have tunnels that lead to the ocean, certain caves definitely have this, especially cenotes.

In conclusion if you're going to add more in depth/fun caves on Gateway, give it the horror aspect it deserves. Caves aren't something to just joke around about, they can be terrifying labyrinths. 😄

gilded flume
#

Add the spino.

river yew
#

Add the tyrannosaurus.

long sonnet
#

raptor attacks slow af and he cant jump kick down anymore what a shame

craggy shale
#

give us back ne plains for crocs

reef adder
#

Hello Everyone! TI_L

Recently when I was thing about how I could make Magy something more interesting for its Gameplay, while also still using its ideas and known Traits. This is my suggestion on to Improve Magy.

(thanks to Tapwings concept of Magyarosaurus)

I've have created this Ability idea from Magyarosaurus concept art that was made a little while ago, and starting to think what this could mean, and then i had this really interesting idea of a helpful/useful ability to make Magy interesting in Combat.

Magy's Bash ability concept.
This ability when Magyarosaurus is in a long sprint and needs to attack or make a quick turn on the dime for a slippery escape on contrary, the Bash ability when used in a Combat State is to knock=over/Stun the predator endangering it, this would apply a huge damage and a quick turn on the spot for Magy to make a slick escape. Enable Magys to use coordination and experience when choosing to fight and instead to flee.

While Magy is still a very small Animal in the Isle, not only this ability can be used to make a offensive assault on the its predator, itll also need a escape plan if thing take a tight turn (pun inteneded), but when a lone Magy is being tailed by pack of Carnivore of a large size Magy could use its Bash ability to the make a tight turn on the spot making some creatures loose sight and possibly giving up on hunting a Magy, Magy will have much more stamina on then its foes making a chase on a Magy difficult if not taken on by surprise.

That's my Idea of an ability for Magy to make it enjoyable and interesting to face, while also making hunting Magy not an easy task. this ability was created using this image from (Tapwings Magyarosaurus Concept).
so thanks to them!

While i've also heard that Magy is going be Toxic to eat by large group of Carnivores, while its eyesight that's sounds great on paper, in my opinion it can be a case of if a player doesn't want eat the Magy but just kill it anyway for the sake of its gimmick being when it dies.

So, I've taken this idea and made Magy a Toxic Tank as well. Here's what I'm thinking if Magy was to postured by an Allosaurus and managed to catch the Magy by surprise, the Allosaurus is unaware that the Magy's Skin/ Blood/Meat is Toxic to eat, so in retaliation of Ceratos Bacterial Bite, lets take that and make Magy Apply a Passive Bacterial Debuff on its opponent if they were able to deal a numeral amount bites on Magy, they would then throw-up making them wasting there time on a Tanky Enduring Small Sauropod, With kit to be a On the Run Herbivore, booting a Slick Bash/Tight Turning Ability for a offensive or Defensive playstyle and then booting a passive Bacterial Amour to an opponent to see if they want to test there luck.

Overall i really enjoyed bring these ideas together and boosting how Magy could be played in the Isle, and giving the Developers of the game with some ideas ive they wanted some.

Tell me what you think in #general-feedback-discussion / or in my Dm's if im free i dont mind! (Making a Repost because i believe that this is a great idea!).

Regards, Orion (Dilphy) TI_L

idle prism
#

Symbiotic relationships PLEASE MAKE IT AN ENTIRE UPDATE EVEN!!
weather it's only AI or available to players as well (preferably for players) we need some interactions in this game that aren't combat related.
For some examples;
Giving large creatures like anky and deino physics on their back so smaller creatures could hitch a ride or clean bugs/alge off of them.
Ptera, beipi and other small creatures being able to clean the teeth of larger animals.
These additions would not only be fun to see and add immersion, but they would MAKE THE GAME NOT SO COMBAT CENTERED

surreal glade
#

add humans allow 100 dinosaurs per usual and 50 humans and the humans should be able to go in buildings but go out for food humans should be really weak and need tens of them to put up a fight with bigger dinosaurs THIS WILL SOLVE THE BORING WALKING AND SEEING NO ONE seeing humans will be funny and enjoyable

ancient plover
#

There's simply no words. This is honestly awful and has been like this for years.

Please, we're begging for you to fix Night Vision; as it stands it's both terribly unpleasant visually AND non-functional in a gameplay point of view.

The “sensory restriction = engagement” narrative the game has took since Evrima is honestly very tedious

Restricted camera heights, camera locking, dense vegetation cover, overly dramatic shadows, status effects that cloud vision. The tendency is there. Night Vision is the pinnacle of this mindless design.

The game is honestly so QoL deprived it's basically constantly begging for you to stop playing. This Night Vision thing the game has going on, the effects, the ranges, the way it works is a way to ACTIVELY PUSH players away from the game. Added to the fact that it's dark pretty much always. The best strategy to survive night time is to AFK (if your character's still growing) or log (if your character's already an adult).

Dark =/= scary =/= engaging

To illustrate how honestly bad this is designed: video by @fair lava; it's clear sky in an open area.
https://cdn.discordapp.com/attachments/1128427087657717891/1209045293174099998/2024-02-18_22-13-47.mp4?ex=65e57e2c&is=65d3092c&hm=dc004140f3079c710bf0e668edb758ffb5d20e54276ed06d0aa5e3bce31d93ae&

dawn ridge
#

Evrima is still freezing and crashing after playing for five minutes after the patch an hour ago 😡

agile granite
#

Please, fix “Foliage Physics” settings not working by themselves.

They are absolutely tied to “Effects” setting preset (looks like a bug though), which I find inconvenient and annoying, because I can run the game smoothly on all [Epic] save for this setting. If I turn it above [Medium], yeah, the vegetation also starts to move, but I lose about 20 fps on average. And I just want to see the grass move…

I believe that this wouldn't take much time to make, but would be highly appreciated.

iron peak
#

give us the kicks of the omni pls

odd sequoia
#

Ya'll should add some kind of huge komodo dragon, ambush, poison, strong bite, fast but not super fast but good stamina, and good sence of smell, maybe to a degree of being able to smell out hidden players ;)

torn mesa
#

Carno should get sparring, it would make a lot of sense for it to be on of the playables with it yet seemingly it won't get the mechanic, it would make it much more fun to play, also the mechanic should be for ceras and deinos as well since they're cannibals.

mental relic
#

170 ping on every server regardless of region, had this happening since horde test.

dusky lake
#

game still doesn't run good. people are glitching around like they're teleporting.

shadow spire
#

Make unofficials have the ability to configure spawns.

neon shale
#

Seems like carno has to hold charge for some time to actually knock stuff down instead of tapping charge when you have the right momentum. I couldn’t knock down a sub pachy after running for like 10s then tapping charge.

woven vortex
#

I think that a death animation from bleed or venom instead of just ragdolling would be cool and cinematic

ionic jackal
#

make it so the game doesnt need a nasa computer to run it with decent fps and ping

scarlet granite
#

Can we not... have holes like this that trap players? Oh and also, my ping is at 260...

terse kayak
#

My ping has been as high as 200+ but I should have 13. It's on every official server I have tried. The lag has broken my legs, sent me forward into water on one occasion which ended in death, Cliff on another (new to gateway haven't learned the map) Rubber banding back into the jaws of Dinos pursuing me when on my screen i sprinted 40 feet out of range and snap back to where I started. It spikes around every 30 seconds. Currently 6 Players in the server. Can't kill food efficiently. Its infuriating, what happened? It wasn't like this 3 months ago. Please fix this.

twilit belfry
#

If it pleases the crown, may I request that we have the ability to toggle night vision in the skin editor?

It would be great to have the ability to see which colours are going to "glow in the dark" before spawning, rather than playing the trial-and-error method.

This would help us to make skins that look and work great in the both the day and the long nights.

high vine
#

Not being able to see anything in a game isn't scary unless there is actual fear being driven by the game, which there isn't. Simply enough, the closest i ever feel to fear in this game is tension, which in and of itself is not actual fear or horror. The game is near constantly black, requiring me to use the god awful night vision mechanic, that detracts from any "fear" the dark could at all give me.
And just in general, a game being dark and hard to see in is not fun. It really isn't a tough concept but it's been ignored since gateway released.

For the love of god just make the game brighter and get rid of the whole "horror" idea of the game until humans come around

inner shoal
#

Give deino more bite force if they bite much slower than before,deino vs stego just changed from hard to impossible with that cooldown.

shy needle
#

Advanced Medical System for Mercenaries.

Imagine thinking that medicine is more complex for a Human than for a Dinosaur on The Isle. This could be a way to better balance the "War" between Nature and Humanity. Humans could have weapons but not a way to healing as basic as that of the dinosaurs, to begin with there should be at least 6 types of wounds for Humans which could be distributed between legs, arms and torso

Damage List:

  • Sprains (Leg and Arm): If you have this on your arm and use a firearm, it will give you some damage for any shot you make due to the recoil and force of the weapon, Also you will deal with small portion of damage if you run.
  • Small bite (Leg, Torso and Arm): These give you some pain and could heal. A bite from a Beipi could fall into this category, Can give infection There are no more kind of bites cause, Who could survive a Carno bite?
  • Fracture (Leg and Arm): This is already implemented, Jumping from high places, Hits by dinosaurs, even small ones, could give you this wound.
  • Scratch (Leg, Torso and Arm): These can form when running through areas with a lot of foliage and can be easily treated. They can bring infections, This can be prevented by just walking calmly trough the foliage.
  • **Infection ** (Not visual characteristics): These occur in wounds that have not been treated in a long time or if you are in a place with no hygiene, swimming through the waters of a swamp/river, with a Scratch or Bite, lying in a small pond of mud and time are the main causes of this.
  • Venom (Not visual characteristics): By any kind of Venom Gameplay Asset.

About Infection: We dont need such complex Infection, There can only be one and this would give Vomit, Blur vision and sometimes will make u a bit of damage, This can be treated with Antibiotics, You can also prevent infections if you put yourself bandages at any Bite or Scratch.

Medicine or ways to Heal:

  • Antibiotics: The rarest to find, This is made to treat infections and helps you prevent infections when receiving a cut wound.
  • Neomycin Balm: To relieve pain and ensure healing of a cut wound, it should be applied before using bandages and should be placed almost immediately after receiving a wound for maximum treatment.
  • Bandages: These are used to prevent infections from entering the human body. They will ensure your health throughout your game if you have these. They should still be removed if they are stained by mud and they should be changed until they heal. Used on Bites and Scratches.
  • Adrenaline: For a limited time you can ignore your wounds and damage to run. This adrenaline will give you a running boost and will ignore that you are fractured or have low HP.
  • Antipsychotics: Its main use is to avoid hallucinations in bites like those of a Dilophosaurus. They would be extremely rare because to be honest, who survives a Dilo Hunting you?
  • Venom Antidote: This antidote could be developed or found on the map. Its use would be to cancel the poisoning of a Troodon or any other kind of Venom Dino. For its manufacture there should be a type of Chemical Synthesizer and a sample of a Troodon would be necessary (But that is already very complex, It is it would be easier to find it on the map)

Notes: If you have no cut wound and you are laying at any Mud Pond, It wont give you Infections, This medical System could only work for Mercenaries (Not made specific for Tribals or Dinosaurs, I have another idea for Tribals)

normal tulip
#

One painful thing for Dino’s with attacks that may push them forward, is falling off a cliff. It’s painful that you lost to a baby because your aren’t able to stop yourself.
An idea I had to prevent this is to allow those dinosaurs to have a sliding effect, it will have a stun effect and sometimes if the hills is angled, you will have a long stun. The stun is to give the other dinosaurs an opurtunity, but will also allow the animal that got stunned not to die and let the other have a free meal while you have to grow again.

full geyser
#

The tiny (and still extremely fragile) Troodon does not need a bite cooldown.

tired ember
#

look into, most waterfalls, add a few colliders and prevent falling into unintentional pits you cant get out. more or less, fix the holes. nothing major, but dienos going over waterfalls probably have like a 30% chance to get stuck.

twin loom
#

With the new update out, its sad not seeing dilo or herrera being added to any other carnivore diet (atleast what I could read from the patch-notes, only Cera got goats added to its diet)

south lake
#

Cerato Nightvision....... i dont think i need to say anything else

sterile egret
gilded barn
#

fix the nightvision or the darkness, cerato already had bad night vision, you literally cant see a thing at night

ruby mango
#

lipid diet (//) on carno is almost impossible to maintain as an adult, there should be more options for that

ancient plover
#

love this

lilac nebula
#

why tf do dilo hallucinations do damage? change that

stable pendant
#

Grow times too long. Please put them back to how they were. Takes too long to get your full hp from being 100% grown😩

slow comet
#

i think it was confirmed that a mutation would be added to be able to drink seawater/ saltwater but would this not overlap with protoceratop's niche of being able to drink saltwater and be costal? just pointing it out

fair helm
#

bite cooldown is extremely silly and definetely should not be a thing
edit: nevermind it's for hackers keep it

river yew
#

Thank you, excellent update. I think it will be more fun with the arrival of new dinos.

oak granite
#

Are these numbers correct?
The bird can't do anything now, then at least let it fly and not just sit!

winged atlas
#

We need the blood to appear like in legacy when we sniff, or on the compass. Deer run too sporadically to accurately find where they are because the blood scents appear on the ground, and the grass and ferns are in the way.
Oh, and the intervals on when the blood dots appear are too low, because of how crazy the deer runs. When you already find one blood spot, the deer is far off

magic burrow
#

add swamp spawn and in the middle of the river system spawns for deinos,stop punishing deino players. and make them like that you spawn near water,not in the middle of plains or jungle.

lean ridge
#

I really dont know about the new growth system, it feels like you stuck at the sub stage just for to long.

Maybe balance it more out that you are longer a fresh adult but not in the sub stage for 100 years.

A little fine tuning and thats it.

indigo pollen
#

Make a swamp spawn for deinos

dusky mauve
#

Please consider these changes to Deinosuchus:

  1. Please stop spawning boars and deers around them, they're not even on their diet, give no food and they give their position away to prey
  2. Maybe make the water sense (holding q underwater ability) besides from showing where the water surface is disturbed, also enhance the sounds of dinosaurs drinking/ crossing the river
  3. Maye also make this ability a toggle, so that you dont have to hold q for half an hour
    ALSO 4. Nightvision needs to be improved, hunting is mainly based on vision, and it sucks when you can barely see the edges of the river at night
gilded barn
#

Please let herra carry more things, or atleast let the body drag speed depend on how small the body is, I tried picking up a baby deer as herra and I was dragging it.. while it was clearly 2 feet off the ground... 😭 Like why am I carrying things like they're 300 pound weights?

wild venture
#

After the update its still dark and rain and fog all time…its enough.. I’m sorry but this way is unplayable, this is everything just not fun, Im out

sweet yacht
#

A button to specifically remove organs from the body would be nice

ornate hare
valid marsh
#

Love that having growth diet also gives huge amounts of stuff on the other perks as well so that I don't have to change my diet when i get to adult for combat purposes or wtv

lofty veldt
#

As someone who mainly plays as ptera to enjoy the beauty of the map and a chill gameplay, the game is not worth playing until lighting, night vision and stamina usage while flying is fixed.

pseudo timber
#

With the new diets I like how good the perfect diet is, however, in my opinion I believe the other diets should be buffed as well in their respective fields, so you can either specialize within one niche, or go generalist. (This in tandem with the salt licks getting rid of diets and you're golden)

jovial gale
#

hey guys, if you cant make together after couple of years your servers, please try to pretend players be damaged, out of food and water after your brilliant double-tripple restarts. Thank you

rocky sapphire
#

I would like to say that no matter what we say we only do it for your game's good and because we enjoy playing it.

I would like to congratulate the music in that game and the way you guys are working on it, I saw the incoming updates and I think they are all great, I would just advise you to focus more on fixing what we already have instead of adding new stuff, everything will come in time. ( I am aware you are trying to keep us entertained with new stuff ).

Things that needs fixing :
-Stam - I am 19 not 99
-Pounce ( I pounce on a stego 2 sec later I teleport dead on his tail)
-AI ( Am I hunting it or is it hunting me ? ) ( Also these annoying pterras are just disgusting )
-Optimization ( Some places I run with 120 fps others with 12 )
-Fog ( It's just too much also there is a bug that makes it even larger also it's too often )
-Hunger/Thirst - ( We ate 5 min ago )
-Nesting ( There appears to be a bug where the third member of your group can end up being a parent )
-Fishing ( Less than a minute I have the skill of catching around 20 fish and still they don't even make up for 3 dots perfect diet. What if a new player plays Pterra ? Catching fish for newbies ain't easy. )
Suggestion ( Please let us choose what gender to be born as hatchlings )
PS I am sure there are more things that can be done but please make sure to fix those then move on to the updates. I really hope this text reach out to someone !

Love and Respect for your Game and Time !

hazy loom
#

Herrera is perfect right now as it is!

somber wraith
#

Loving the new growth rates, game is more enjoyable and less speedrun or bush camp to quickly grow to adult and full commit a stego or something. I really like the new stam aswell. Pteranodon is still lacking some needed updates, sniffing animation doesn't really seem to play when flying and updrafts are needed. Moreover, dilo and herra should be added to more creature diets. Other than that this is the best it has been!

hollow wadi
#

I had an idea for a slightly different migration mechanic. Currently, when the migration changes, you see the exact location of the migration zone. But what if there were stages to it? So when one migration zone ends, you receive a scent marker to go to one checkpoint. This checkpoint has a small amount of food and serves as a meeting point for everyone. Then, when that runs out, you get another checkpoint. However, this time it’s going to require you to cross a large river where Deinos are waiting. Finally, you receive the last scent marker, which indicates the final destination. I think this idea sounds pretty cool. For instance, you can design it so that Tenos have to pass through a specific cave, or Pachis will traverse through a dense forest.

idle prism
#

Give us a monorail like the one in this concept art.
Maybe it could be apart of the tunnel system thats still being worked on

lyric elbow
#

Everytime a patch is released, some things say "increased/decreased" while others just say adjusted. Is it too much to ask to be a bit more transparent with exactly what you have adjusted? Did you increase it or decrease it? Remove or add? We shouldn't have to play a guessing game on what you've adjusted. And half the time, the things that you say you've "adjusted" feel as though nothing was actually done to it and you say that to give people a false perception. Please, for the love of all things holy, just tell us how you changed things

prime copper
#

bring back NE plains spawn point

rapid pumice
#

One thing i want to bring up before it becomes an issue is: Please be careful with the amount of Crowd control type effects added to the game.

Currently the majority of dinos have a form of CC

Pachy: has 3 different bone breaks.
Carno: Knockdown
Teno: knockdown stun
Cera:Vomit + stam/food limits/drain
Raptor: Stam drain
Dilo: Blind + Soft stamdrain (situational)
Hypsi: blind
Deino: "Insta"kill (grapple + stam drain)
Troodon: stam drain.

No CC dinos
Ptera
Stego
beipi
galli
dryo

One Issue a lot of games fall into is "We have so much CC, we need Stronger CC to counter it" and thats not something the isle would benefit from. Some characters having CC as their only true defense is fine (see hypsi.) or a, fairly, difficult ability to use aggressively is also okay because players can avoid it by not going towards that dino (see teno)

But any dino that is meant to aggressive, or has to be aggressive to apply CC should have to work hard to apply that CC.

A good step towards this was the back/front pounce being removed. This forces pouncers to have to work a little harder to apply their cc. But then you look at carno/pachy for example. "run in straight line press button" (obviously a little bit more to it) is not a very difficult thing to do.

Applying a CC should be a difficult but rewarding task. Look at teno (which in my opinion is a very balanced dino.) In order to apply it's CC it either has to be faster than its opponent (which means its CC probably wont work) or time it's attacks properly to avoid being hit. Another decent one (that could probably use a bit of a tweak) is cera, as its a multi-step CC ability. I think some dinos currently could see a change to how their current CC abilities work to make them more rewarding, but difficult to apply. I wont state any suggestions here as that would be too much for one post.

neon shale
#

This may or may not already be an idea but can animals that rely on a ambush have a mutation that allows them to be able to slow their hunger when they aren’t moving.

spice flame
#

My suggestion is to remove the queues in the isle because you want to play and it shows you that you are, for example, 50th in the queue and so when there were no queues, the first person to enter the server entered.

cobalt raven
#

Pirority to queue for people who got a crash/timeout

upbeat prawn
#

I hate the new growth system, its way too long, double the time is insane. your just making us play the less fun part of the game for longer. I also see your developer comments abt not taking the feedback serious. I dont have all the time in the world to grow a troodon who gets oneshot by 99% of the creatures in the game. The old growth times were perfect.

agile sierra
#

12:30 PM btw (I miss being able to see in daytime)

dusky hamlet
#

No more rain I beg 😔

magic burrow
#

make days last longer,this darkness is insane even during day,have to keep night vision on all the time.

knotty fog
#

The fact that it is easyer to get killed by getting stuck in terrain rather than any other means with a Deinosuchus

dusky lake
#

make the nights shorter or less dark.

neat siren
#

Cerato food gain values should be looked at , I get the playable carries this "Glutony" kind of dino and needs to eat more than average , but getting 1% food from a whole Deer is a joke... the time you spent chasing and killing one is worth 4 Deers , even at earlier stages food gain isnt worth (50% Cerato gets 7% from a Deer)

round tusk
#

Something tells me this game has a massive visibility problem, maybe you could work on that

ancient plover
#

I just happened to spawn in as a ptera at night. I couldn't see anything and starved to death. Please, fix night vision. Fix vision in general. The game is too dark, even in the day.

#

I played for four hours straight today and not one time was it ever sunny on NA-1. Not once. It rained almost the whole time, and when it wasn't raining it was foggy or cloudy (and I guess clouds equal night time even if its afternoon). If we have to have night vision on to make it bright so we can see, why not just make it bright in general? The game is so gloomy (and not in the good way - although the big thunderstorms are cool if they're not all the time) even when it's the middle of the day. It takes away from the beauty and more importantly it makes it hard to play. And I don't know about anyone else, but the eye strain is out of this world. Please, make the days brighter and the bad weather less frequent.

normal edge
#

Please hear our prayers and give us a respawn button

woeful wharf
#

Dilos attack so much faster than anything else now. As an Omni I had a dilo bite at me 4x in the time it takes me to attack twice as omni. They are already very fast, have decent bite damage and bleed, and have venom, why do they have a fully automatic bite

smoky horizon
#

The new growth system kind of annoys me. Certain aspects of it, like the fact that you grow faster at certain stages, is great. But the fact that it overall takes longer... growing a troodon shouldn't take me an hour. Growing things like stego or deino was painful before, I feel bad for the people who play them now.

I also just can't agree with how hard omni is being nerfed into the ground. Somebody else mentioned that it just has way too many counters rn, and I fully agree. Of all things, why decrease its attack speed? Dilos attack so much faster it's not even funny. Please stop bullying omni...

past dove
#

I really think as there is so much combat in the Isle, it would be awesome to have a territory mechanic, where in a group you could spar to see who is Alpha, and then you can mark a territory and have your group patrol this area keeping rival gangs out. This would also make people and groups move around the map trying to stake a piece of land for themselves

wind panther
#

The shining eyes with night vision should be removed from deinos, when they are lurking under unclear water like swamps. 🙂

royal berry
#

Could we make it were grow times increase only through doing quests, but normal just eating diet and sitting around walking the map should result in slower growth, so say you'd get a 20% max normal growth by eating the right balance, but then could have it increased or a small percentage that say for every quest completed it raised it by 5% and in order to keep it going you have to continue with quests while keeping that bar stable that it could continue to raise the percentage level to a max of 50% maybe? I think with these quests, players would travel rather then stick in one spot in order to gain the reward of growing faster but also enjoy what it has to offer of not being bored out of there minds. While also having pvp quests.

ancient plover
#

Honestly stam regen time still is off the charts! Ik you have added a mechanic to regen stam while walking, bla bla bla its painfully slow. To regen full stam from empty takes 9999x the time it takes to use it! I really want this game to be good but yall have killed it for me and many others.

vale violet
#

Unlockable skins with mutations, perhaps even your skin changing as you gain a mutation. It would be a visual cue to others to try and tell what mutations you have

half inlet
#

It would be nice if we could get a button to get us unstuck when we fall into a space because not all dinos can jump and waiting to die takes a long time.

weary horizon
#

can we have a better optimization of the game than we currently have? I'm still having fps drop

past depot
#

If the isle has not already had this planned (which i think they do) to make more people nest for mutations you should get a random mutation that is buffed from your parents like in beasts of Bermuda but it can only do like +1 or +2 so we dont get rex powered dryos killing everything

quartz flax
#

please put the ptera grow times back to the way to were if you are not actually going to buff the dino in anyway. Like an hour for ptera full growth is absurd

pulsar sonnet
#

Its absolutely crazy how you're determined to run your game into the ground. Your "hordetesting" confirmed this by adding attack "timers" and nerfing omniraptor again, not to mention unneeded growth changes and no positive changes to stamina.

Growth changes were not needed, especially in relation to the setup you engineered before (remember how you constantly told us mechanics first before playables?) It worked out nicely, but of course you gotta fix what isn't broken. Your stamina changes mean certain death at pivotal moments now and its clear that was in the wrong direction because you had to "fix" pteranodon.

Let's tackle another problem here: night vision. At first when you fixed the epileptic vision, I thought the fix was gonna stick around because it was actually a nice variation of night vision. Boy was I wrong! Not only is your new night vision USELESS, but it actively creates problems with exploring or hunting. You can barely see in front of you, let alone beside you. As deino, you can only see under the water at night which is not helpful because you cannot see through the water, or far enough away from you, and what's with the eyes being visible from the water? I thought it was supposed to be an ambush predator? If you're going to make night vision crap, lengthen the daylight. I feel like I'm playing a "Walk in the Dark" simulator now with so many terrible decisions being made.

Let's not forget the uselessness of nests, the nerfing of dinosaurs (especially omniraptor), the drainage of unique playables and their abilities, group limitations, chat limitations, and the advantage of combat being single handedly being given to herbi players.

Did I miss anything?

onyx nova
#

I wish nesting was more beneficial than it is now, or make it easier to communicate that there are eggs ready when you are already in-game. Global chat will be available on non-official servers yes, but the egg-system might be in need of an overhaul. Nesting has lost a bit of charm, and I feel like it is only rewarding to keep it relevant. Pack hunters and herd members can meet up easier instead of spamming 1-calls, for example.

steel hare
#

Add the dlss3 frame generator

fringe yoke
#

night vis is rlly back for steg cant see a thing

acoustic arch
#

the bite cooldown took a bit to get used to, and while it does feel a bit clunky and awkward to use in fights, i have def noticed it makes it a lot easier to land quick bites.

The only time it the bite cooldown feels genuinely obnoxious and bad to use is when youre trying to bite open a body for organs, or help kill something another raptor has pinned.

Overall, it's easy to get used to but i am kinda confused why it was really implemented in the first place? i dont think anyone was complaining about the previous bite cooldown, so it seems odd to try to fix something that wasnt broken.

dawn willow
#

Sticks Diet for Carnotaurus only Galli and dryo? really? that is impossible >_<

south steppe
#

Give back NE plains spawn. Your map is to damn big and impossible to find people without a “central”

ancient plover
#

the game become fog simulator after recent patch..

full saddle
#

Lighting needs serious work. It is so dark during the day that nocturnal vision is required for all but the brightest days.
Overcast weather shouldn't add a second night cycle to the game.

low veldt
#

PT Night vision when flying

fair helm
#

i beg you to make nights last from 22:00 to 6:00 (realistic) and to make rain happen way less not even kidding 3 hours of constant storms and rains that don't have sun intermission we can't hear we can't see we can't do anything

dreamy pine
#

Can u pls change the idle/standing animation of omni back. And the sniffing of all dinos because u cant make pics now cuz its heads always look away from camera. Or make something so u can make pic without the dino looking away

vagrant moat
#

raptor straight attack 1 second cooldown alt attack 1 second cooldown the foot tapping when jumping has been removed in the new update or is it catching something from the air? Was this intentional or a bug?

flint canyon
#

Sound and game both still lagging. Broken legs cost so much time to heal. If you break your leg, The Isle turns into The sitting simulator. It took me over 27 Minutes to heal mz broken leg as a Deino... Really?

lilac nebula
#

new grow times are absolute trash if youre not going to address the hacker problem. no point wasting hours growing on this game when any hacking pos can come along and end it all

onyx forge
#

all can agree with this i rekon
Add dilo to omnis 2 bar (also why is stego on it i just dont see omnis killing stegos esspesilaly how op they are now)
Add Dilo or AI to Carnos 2 Bar bc it has galli and dryo witch no one plays so therefore no can get 2 bar as a carno
more ai spawns around the map
and dilo to have a little buff to its health bc i see dilos getting 2 shot by carnos (not head bites)

not to mention theres 4 other u have said this aswell i feel as if the community isnt being herd with the feedback so i dont see a point in the channel

and dont get me started on the unstuck ive seen 1...... ONE person get unstuck in the past 4 weeks feels like the staff arnt responding to them seeing that nearly all the staff are on dnd

harsh stream
#

Carno is nearlly unplayable with the new update rework the Carno diet
its absultly Trash i mean the Other "apex" is the Cera who can eat EVERYTHING
and Carno have a little small diet growing with this new update is unfair for every carno player

glacial vector
#

Maybe in the future, it would be a cool feature if teno males could wrestle , or even just push on eachothers sides and whoever falls over first loses, or whoever has the most weight/muscle mass wins

dawn willow
#

I hope that the stress tests for Diablo, Trike, Rex and Maja will start soon on the Hordetesting server (it's not a question of when that will happen, I'm just waiting for it)

compact crow
#

Dinosaurs could poop

midnight spoke
#

in-game report system for hackers, bugs and when you’re stuck in a hole

river yew
#

New Apex Dinosaurs should arrive. Example: Tyranossaurus / Spino / Therizinosaurus / Allosaurus and a few herbivores.

devout plover
#

Swallowing frogs giving 3% food whereas eating them normally giving 15% still hasn't been addressed? TI_TrooBruh

timber lichen
#

Maybe should prio bugs and fixes + deliver other dinos rather creating new maps and fancy GUI's? The Video "hope" you published is now 4 years old... Still no spino, still no trike.. Still no rex 🙂 That is my constructive feedback

cedar nest
#

Bring Back Northeast Spawn!!!

feral granite
#

Idk if this is just me but i feel like tracking needs a major rework in someway. Since legacy its just gotten harder and harder to track down players with and without bleed.

I feel like the current tracking makes "Deathmatches" way more proftiable then doing a lot of dmg/bleed and stalking your prey. Which is a style of hunting ive preferred for a dinosaur game since i first played the isle.

Maybe bring back that early smell-o-vision you cooked up on very early evirma, But tweaked a bit.

strong pasture
#

I just swam from water access all the way down and I haven’t seen a SINGLE elite fish. Idk man that’s wild to me. Not 1 single elite fish and I swam the whole stream

ancient plover
#

idk how people feel about this take but i think that dilo hallucinations should do no damage at all, they should simply run at the envenomed enemy. The fact that you are heavily obstructing the line of sight of the enemy is enough for the venom, hallucinations are pushing it but when those hallucinations do damage and there is nothing you can do to stop them it becomes broken, its a source of damage that cannot be lowered stopped or deterred which is plain dumb, obstrcuting vision and having hallucinations come at you is more than enough.

dense abyss
#

The pounce on Omniraptor is too hard to land. Even if you flank successfully, (which is hard to do on its own) the attack bugs or doesn't land. I have witnessed about 8 Omnis fighting a Carno; only two landed a pounce the whole fight.

inner lintel
#

The new motto for the isle should be "fix what is not broken" examples: (stam) before gateway who complained about this (bite cooldown) None one even mentioned this (Night vision) People complained it was bad they didnt want it to be even worse now if nv wasnt in the game it would be unplayable in spiro you could still see something without nv. ( Omni pounce change) People thought it was a good idea hasnt worked revert it. Edit (growth times) should be like it was before gateway)

tribal pilot
#

return the old grow time, I don´t wanna ( or have the time ) grow a Troodon 1h D:

ornate crag
#

Dont really like the bite cooldowns on various creatures. Some creatures become TOO easy to punish because of it, removing the skill required to time your attacks with the utmost precision. And in reverse as a creature with a bite cooldown, you now completely miss windows of oppertunity to deal damage, and it just feels messed up, because my dino just standing there, staring at the target 😴 and i just hate it with all my heart. Please revert! i suspect you did this so that desync would be less of a issue, but rlly just increase sfps, somehow.. (tho this would not make sense, since some playables can still attack very quickly) W.I.P on other creatures? or is the disbalance i see what we gonna be working with for the next few months? i wonder.

As for desync issues it seems increasing sfps would do the trick, cuz most issues in the isle make sense to me after reading this screenshot.
https://cdn.discordapp.com/attachments/1170104367362359457/1209933691615444992/image.png?ex=65e8b98f&is=65d6448f&hm=b9d9fef727ea96e90004c2a78e811575e17d8a7f1493f7dd14c9518635144ecc&

half comet
#

overeating as cerato should increase your bile once again (I'm not really even sure why it doesn't anymore as rn overeating is pointless without this)

hushed crater
#

Let Beipi see outlines of Deinos underwater for the 3 ppl that play Beipi

wary oyster
#

I think the cooldown for bites needs to be adjusted, especially for smaller dinosaurs. Maybe even allowing some species to get 2-3 quick bites, then a cooldown?

balmy echo
#

This is a rant about Migrations.

At this point I believe the migration system is not living up to its potential, and hasn't lived up to its potential in a very long time. Ideally, the migration system should be driving engagement and competition between herbivores, creating a unique cycle of gameplay and player behavior through the enforcement of a limited resource. However, as it stands, due to the amount of food that spawns, and the 2 hour timer on the zone itself, it fails to properly curate an experience.

Due to the amount of food that spawns, there is never a feeling of scarcity within the migration zones for the food, so there is no reason to ever compete with other herbivores, there is never a good time, and there is never a bad time. There is never any proper resource scarcity, never a sense of food uncertainty, and whenever a specific diet or other resource within the zone does become scarce, it never feels natural.

For instance, let's say that the zone switched, and like usual, lipids are a scarce spawn, while protein is incredibly common, herbivores will arrive at the zone and get a perfect diet, however, after 30 minutes or so after all the lipids are gone, the rest of the herbivores are left in a simply unfun situation where the diet is nearly impossible to fill completely without their input. They are forced to wait for the timer to run down and the migration zone to switch instead of actively seeking more food. Or being able to switch the zone sooner, again, due to the quantity of food overall.

There is also the issue of nesting, players are never motivated to nest with the current system, and I pin this also on the notion that there is never a sense of an "ideal moment" to nest. If the resources were scarce, and food spawning was balanced to properly create a cycle of abundance and scarcity, then players would be subconsciously incentivized to nest when the migration zone is full of food. The thought process being "Oh, we should nest now, food is abundant, but food will not be abundant in the near future." Creating a sense of urgency to naturally promote players to nest. And we saw this occur, and can see this occur on high herbivore population unofficial servers.

Another issue is with the lack of zone variety, and the sense that you aren't really taking on a large migration or trek across the map, but that is less of an issue with the migration system, and moreso with how the zones are laid out.

Now, let's talk solutions to the problem.

Obviously, the key solution here would be to reduce the total amount of food that spawns in the zones, and even out the diet spawning within the zone. Additionally, making the plants decay at the 1 hour and 30 minute mark, having the food slowly dissapear over the course of 30 minutes until the zone switches naturally at 80% consumption. Leading to a very natural migration, moving for food, rather than because the arbitrary server timer in the sky told you to.

For the diets issues as a whole and how they feel with most playables that is something I will be posting a document for later, and this brief bit of text will also be included with that.

Some additional notes:
Food spawning out of migration zones in smaller quantities is something that has been promised, and still feels necessary, but again that's also tied to my diets feedback.
Also, with the food spawning itself, I believe it would be better if food was more inclined to spawn in clusters rather than a random splatter across the zone. I believe that would add additional incentive to hang around a specific source for longer, leading to more competition and engagement between herbivores and carnivores alike.
With this, there is a more extreme notion I had a bit ago, where instead of having a single migration zone per species, the total amount of migration zones would be limited to 4, this is to promote more group and herd migrations, and creating more focused spots for player interaction.

brazen mural
#

remove east spawn too

broken totem
#

funny funny haha ptera gameplay, love being able to see where im flying! /sarcasm
fix the night vision on these guys, please and thanks!
please PLEASE, nerf the amount of stam it takes to take off and fly in general, let us rest in/on trees to gain stamina, the Ptera has ONE purpose, flight, it cant be true I cant fly for more than 5 mins before I need to sit down for 10, the stam regen is.. yeah, gross
regain stam by gliding in the air, we are using the wind to push us forth or resting in/on trees, and buff stam regen in general

edit: I just died because I flew into a tree that I couldn't see right in front of me and couldnt pick back up to save myself because I didn't have stam, GREAT gameplay, 10/10

harsh stream
#

the new Growtimes are so unnecessary
nobody asked about it
bring back the old grow time OR make it only 1,5 times bigger and not 2 times

inland otter
#

why do dinos have a slow bite cooldown? i understand balance and the cooldowns before update, but the cooldowns this patch are horrendous and its awful playing omniraptor. pls revert it back.

naive tangle
#

imagine calling a spawn "water access" and then getting spawned nowhere near water. Game is so broken. What kind of training do these developers have?

rugged vigil
#

an idea for nesting. When nesting make it so you have a parental instinct Buff when this buff is active you're food and water will drain slower making it easier to nest ppl in because you less recurrences

empty pier
#

I'm just going to say it, I like the update.
Yes there are some quirks here and there but in general I like the new grow system, adult fast but getting big and strong takes time.
The new food drain is excellent, I have been roaming quite a lot and was able to get to places an sustain myself as a cera, which I deemed almost impossible before.
The lag and desync is mostly gone which is a game changer, being able to fight and roam again without the constant stutter is a breath of fresh air, we needed this.
The obvious downside remains the lighting and the NV.
Having to use the NV because there is a slight drizzle at 2 in the afternoon doesn't make sense.
Its pitch black at 5 in the afternoon and even in the fields without trees, you cant see nothing but darkness.

wintry garnet
#

Can we please have a seperate volume slider for combat music? I really like having the music on while chilling but when i get into combat I need to listen to a lot of things and the music is very distracting.

delicate estuary
#

For dinos that are able to overeat, make overeating restore nutrients (and cerato bile). Otherwise, why even let them overeat if it has no purpose?

sleek cliff
#

ActiveZones, an alternative game-loop concept

Map size: The fundamental problem i am trying to solve here is the current design of migrations and how i believe its an uphill battle for as long as the playerpop is 100 on a map this size. I call this "too much bread not enough butter to spread". If Officials cant handle 120-150-200 pop, thats perfectly fine, **but ** we have to admit that we have limited amount of butter to work with for our huge slice of bread.
Player spread: Long story short, hotspots will never be solved cause gamers will be gamers, dopamine rush fuels the vast majority of us. This game isnt played by majority paleontologists, its majority (not all of course) gamers that want to PvP/kill/die/go again. For better or worse, its the reality, & yes, they will choose carnivores because its a mother-efin dragon.
I am one of them, i have played exclusively NE Carnivore for 3 months... Here's my idea on how to solve the above + how to solve...me:

-Firstly: stop rewarding me for killing **only **other carnivores and spawning AI on my doorstep. Endless loop, i will never travel anywhere more than absolutely necessary to reach the area where kill/be-killed action happens, but the reason i can do that is because its an easy food source. Take away NE spawn, i will draw a straight line from whatever the new multi-Carni spawn is & that's the new static PvP Hotspot. HOWEVER I cannot do that if it doesnt give me adequate food/diet.

-Secondly: Herbis are punished for playing the game as intended. A consequence of all the above. Map is too big+ 80% carnis, so whats left for Herbis? a >200% too large of a map they are forced to travel & its only 20ish population of herbis, alone & bored & unchallenged till migration happens to lead to the carni hotspot.

-Thirdly & here comes "THE JUICE": Migrations haven't served their purpose, so here is my alternative, image attached:

*-Map split into 3 zones, having those be the ActiveZone where almost everything happens.
-Zones changing e.g 4 times per irl day at reset, would add much more color & variety to gameplay + more interactions+will utilize this massive map, just 1/3 at a time.
-Carni Hotspots will always form, but at least there will be a different one per zone and carnis will be inclined to move to the ActiveZone if they want food. Plus, next time they log in, as the hotspot is dynamic it will most likely not be exactly there, right where they left it.
-Carni eating Carni should provide less food/ 90% of the map's AI and plant Diets will spawn inside the ActiveZone, 10% outside it (for travelers to survive journey to ActiveZone)
-Players can still pop in to the ActiveZone, eat and lurk outside it, if they prefer a more chill gamestyle.
-Each zone could have Seasons+Seasonal plants or AI with unique buffs. (e.g Dry, Wet, Neutral season, matching the map's Geo)
-During an ActiveZone, all freshspawns spawn in that zone.
-Devs can adjust in-zone what diet/AI/dino spawns where, to help force or avoid interactions.
-Water Access Lake->Highland Lake->South river **need *to be river-connected so then finally beipis/deinos/future aquatics can finally participate in this dynamic game-loop.

Thank you all for your time reading and happy to hear your feedback and thoughts 🙂

stiff veldt
#

I have two ideas for Migrations.

1st: Migrations will not be active on a Carnivores compass unless a species for that zone has passed through it or is in it within the past 10 min. This helps keep unused MZ's not on player compasses and punishing them for going there to realize nothing is there

2: While scenting you can tap Q to cycle through your diet species zones on the compass for Carnivores. while you still won't know what species is there, if you go to a zone and cannot find a player and want to travel elsewhere you can know where the next closest one may be as "Close" zones can be inconsistent

Example is Carno walking through Swamp for Dryo, doesn't find any so you want to Walk to Highlands to see if theres a Gali zone. instead of walking all the way to highlands to see if a zone is even there you will just know in what direction a zone is

slim sage
#

make pteranodon night vision better. some times we can barely see more than 5 feet ahead of us. its worse when a storm comes early so then its dark for a full day and we cant hunt fish or we fall in the water because its too dark.

lean ridge
#

I hate these growth times, it feels not rewarding if you get a Omni to adult it just takes ages even with perfect diet.

Pachys Omnis, are low tier Dinos but can be effective if played right.

Still its to long and i think this applies to every dino rn

iron peak
#

please make sure that the sound of the cera when an enemy approaches a body is controllable because sometimes it is necessary to be discreet and we don't have time to crouch to cancel it

gilded barn
#

Taking away NE plains just made East Plains the new NE, not really nice for herra players as thats their only real viable spawn as a baby. Just my opinion

fathom scaffold
#

could the violence of the boars be toned down a bit? seems like they are way more aggressive this update as you get a little bit close and they beeline for you again, playing as beipi and they were relentless, and its just not fun being almost killed every other second by something not a player, and a little unrealistic when they charge through lakes and rivers just to get to you, also apparently chickens do damage now? not sure if that is intentional but maybe that needs to be fixed as well.

faint field
#

Troodon grow time is too slow for how fragile of a creature it is

fluid plover
#

We need a stuck button, so we can get out of badly shaped places, like dead-end holes or holes that are too steep

terse kayak
#

Please do something about this lag. It's devastatingly annoying. Chasing deer as chaotic and scattered as that is is even harder when you're wasting stamina rubber banding every time a new hoard of food spawns in. This is probably one of the most requested things in here with how many times it's been mentioned. please fix this.

dusky lake
#

revert the growth times back to how they were. It feels like forever to grow something as simple as a Ptera. There's no point in growing anything else but Dilo right now. I also don't want to waste hours of my life on a game to die to bugs/mixpackers/unneeded cannibals/hackers.

ruby mango
#

fall damage is incredibly unrealistic and unbalanced, even small dinos somehow die from a fall barely taller than their height

arctic rover
#

Migration sucks and punishes herbivores for wanting to explore the map. Get rid of it.

carmine loom
#

I want a stuck button that gets me stuck and have to die slowly in a crevice. Too many times have I walked smoothly along a path without getting stuck. Please!

tame moat
#

The attack cooldowns should be tweaked a bit and made shorter. For a fast-paced, reaction dependent game, 1 second feels pretty icky.
It makes a lot of combat feel pretty clunky and I didn't personally mind how it was before.
I don't mind the timer being there for alt attacks, however I already found it relatively easy to bait alt attacks and counterattack in the animation even before the cooldown was implemented. It's not horrible? But it needs tweaking to feel alright.
As is now it makes the game feel a little awkward to play sometimes and gives way to a huge cheese factor to things like stego that are already locked in an animation and can't move until its finished when they use the input to begin with.
The only creatures that really struggled with alt bite spam were troodons, raptors and cera who are all going to receive buffs in the future, as the devs have acknowledged them.
It just makes combat feel pretty weird as it is.

proud onyx
slow comet
#

I am really exited that bary and austro are confirmed to be coming soon but instead of just removing ovi off the roadmap maybe just add bary and austro at the end, I fell sorry for the people exited for ovi

onyx forge
#

idk how this hasnt been changed its imposible to get 2 bar and idk how cera or dilo isnt diet
i mean im playing carno right now and ive got tripple hex and only been getting boar as food
carno just isnt strong enough to fight most the things on its diet
and idk why we take damage when we charge something
so please put dilo or cera on 2 bar so its posible to get 2 bar bc NO ONE plays dryo or galli

dusky glen
#

Why is the night so goddamn long?! It's literally like 20 minutes of daytime and 60 of night, how is anyone but dilos supposed to hunt anything? And on top of that when it isn't night it's either foggy or storming and you can't see a damn thing
I don't understand why you had to make night vision for all other predators so bad, it's so goddamn boring playing in the dark every time it becomes night the server pop drops by 25% cause nobody wants to deal with this

copper edge
#

make deino also get a buff when apexes come out

south lake
#

Can something be done about bodies falling through rocks and being inaccessible?

frigid folio
#

I have an idea for healing as you are resting the more food and water you have the faster you heal but it costs your food and water to deplete faster this makes someone not rest for so long to heal and also rely on their food too. If you are not resting you will heal more slowly and it would not affect food and water also giving a person a chance to catch food to heal up. Just an idea that came up to me

strong knoll
#

look at my FPS before and after the fight. Is this supposed to be fun? XD You guys are breaking your own game every patch.

lone furnace
#

why is it that every night it has to storm? this feels like storm simulator 2024

subtle basalt
#

Allow Herrera to gradually build stamina by holding onto an object without moving.

thin grove
#

Who thinks it would be cool if herbivores used their weight to trample certain foods in order to get to the sweet insides? https://youtu.be/psxIrjt5SX4?si=2pA1ciTbmNuYlz_u

They did the mash!
The elephant family stomped and snacked on over 1,200 lbs of pumpkins this morning during our Squishing of the Squash! Big thanks to growers Larry Nelson and Jim Paino for the gourd time! 🎃🐘
Thank you for watching, and if you can, please help us continue our mission by making a donation. https://www.oregonzoo.org/donate

▶ Play video
terse inlet
#

I haven’t seen it mentioned yet,
but maybe day should be brighter and night should have less dark:)

dusky lake
#

day 147824 of asking for an unstuck button or a button that kills your dino so you don't have to wait for it to die.

valid marsh
#

for ceras, rotten organs dont give their specefic diet but instead give the diet of the creature the organs came from, dont know if this is intentional but its cringe

hushed crater
#

A boar i wasn't even attacking insta-killed me as a juvi Beipi

gaunt steppe
#

Advice to developers: before slowing down your growth or diet, you first need to remove bugs that could cause you to die. I also think that there was no need to slow down the growth of dinosaurs like Troodon or Raptor, which die from the slightest blow of wind.

harsh stream
#

The Troodon is really Fast in water
i mean he Swim like a Monitor Lizard
he should be able do dive and Eat Fish

vale violet
#

Eventually have play animations/actions for juvies

sweet yacht
#

Pterodactylus are pure torture and take away the joy of having successfully hunted something.

They come right after a few seconds and hit you automatically. and it's hard to hit with the small hit box

final robin
#

fix day looking like night in the jungle. I don't want to spend my whole playtime with night vision on

proud onyx
#

Also while I am on the note I think personally Deinosuchus should have just a tiny bit more water resist when traveling on land obviously some people will use it for combat, I am merely talking about trying to get to distant lakes to explore they feel too channel locked right now also. with future maps there needs to be more water canals, and rivers, and big lakes. if you look at the map the amount, realistically explorable land for a Deino they should be able to access every lake and part of the map no matter how far. And I have travled as a Adult Deino from southern most bit of the swamp in the ocean around the map to the closest pond I was 3rd or 4th screen. That shouldnt be a thing because allot evidence does support that Deino lived in brackish water which means it has allot of salt water resist. Not saying it should be allowed to live in it kinda can't no fish no land animal visits. For travel sake I be dying just to get to a bit of lake that has no water ways attached.

lavish viper
#

make daylight brighter. 1PM cloudy. forest completely black rn and make organs give more diet and maybe a bit more food. eating organs the size of half my head not even giving 10 or 20 percent diet.

wooden flame
#

give mercs helldivers 2 combat diveTI_Perfect

odd sequoia
#

troodon seriously needs faster stamina regen, they should also be able to pick rotting bones like cera's. they're tiny scavangers afterall

trail saddle
#

A relevant revisit to feedback that was well-received.

STARVATION

Rather than having health drain moderately quickly upon entering starvation, have remaining nutrients deplete first, followed by losing weight/stamina, and then a final stage of starvation leads to health-loss and eventual death.

Starvation in life is a slow and gruesome process, as it should also be in game from a PvE standpoint. These changes give penalty for the lack of food consumption, but also slows imminent death from starvation from coming too quickly, giving an added bit of realism within the game 🌠

image is for mere visual interest

gritty mesa
#

fix the ping... the lag is fine its the ping now thats spiking up

gaunt sail
#

Day 6 of asking for optimization to make this game actually playable..

hard prism
#

fix the spawn for deino. The water access is insane without getting eaten over and over again. Trying to go around to the riverside the bigger crocs are waiting to get you. This makes it to where no one wants to play as it.

tired ember
#

so i was thinking. growth times can seem long, but long growth times serve a purpose. but the game is mostly focused on PVP vs the survival side of things. this causes maps to have hotspots, and afk growing and various other things ive heard complaints about. so. what if, young dinos, have another stat, like their diet system, but maybe it doesnt deteriorate, but fills slowly. and is based on interactions. ie. as baby raptors pounce on ai and stuff, they are "learning" to hunt, so a stat slowly fills, you could also have one for stamina. if you sprint lots and need to rest, a special stat bar fills that increases stamina regeneration, in stages. its a risk reward system too, burn all your stamina, for better stats, but leave yourself vulnerable. all dinos could have some variations of this. that would give a bonus, in stages. such as, maybe 10% increased damage. or health, or speed. it could also temporarily boost growth times. this would make it so, baby dinos need to be active and have "goals" instead of hiding in a bush afk. the other thing i would add, is grouping bonuses. adults can get some bonus such as damage, like a 5% while baby dinos get a growth bonus for being near a grouped adult. i would also do a few things for the adult stage, to encourage survival and exploration. but ill save those ideas for like tomorrow.

late gale
lone furnace
#

Could you put dilo/herrera on carno's diet as //? maybe we could actually keep the // diet up.

hard elbow
#

The diet balance in this update is lame in every way why nerf specialized diets and make player choice mean almost nothing?

It's a bad design it's not balanced for herbi vs carni gameplay it's way too easy to get varied diet as herbi and way too hard in comparison for carni. You took out basically all the strategy involved with getting a diet and opted for pure reliance on luck. It's just plain bad imo

zenith canopy
#

I don't get why you changed the spawn for Deino we just wanted the lag to be fixed

tough siren
#

add in an unstuck/ unjam button

fresh flax
#

The stam system is just so unappealing. I spend way too much time as a player just "resting" forever.

empty yacht
#

What was the point in providing players the option to spawn in a location where they have a 0% chance of survival due to the simple fact that there is no food anywhere near the spawn to the point that their only chance of survival is to know the map well enough to survive sprinting all the way to a location that does have food. On top of that how do you expect new players to ever gain the map knowledge in order to do so? How at all could you think in any way that this would be a good idea to implement When the only result is frustration to your player base resulting in losing players because of the fact that you try as much as possible to make it impossible to survive anywhere on the map other then in 1-2 set locations. This then creates forcing everyone to stay in one area of the map so what was the point in making such a large map if 95% of the map is just being avoided for lack of being able to survive anywhere. I could understand hot spots like in legacy however this is basically limiting the entire layer base to one small section of map making the rest of the map redundant and the time spend building it a complete and utter waist of time. So you spend that much time wasting away building a map that nobody can enjoy in full. This really shows that you devs do not actually play the game or even care that your just wasting time building a beautiful map that is redundant rather then working on playables that were supposed to come a year ago. The fact is that your showing your fans that they shouldnt have wasted their time thinking evrima would be anything other then a stupendous waist of time. The entire consept is survival horror but its kinda not at all that if you force everyone into one area of map to do little to nothing but screw around until bored and then go play something else.

dusky lake
#

give Ptera better stam and NV. Thank you.

graceful nymph
#

No rubberbanding and working perfectly but my ping was so high lmfao (click on the image to see)

woeful frigate
#
  • Dino's from NEST 🪺 should getting better stats/buff's and (chance for) unique skin combinations than just random spawned dino's without parents.
  • Additionally give us available to see someone's eggs status in game to could join while playing, not only in spawn menu... or small notification for example "eggs XX dino's are ready, join now! 🪺 " if they are public.

☝️ All this can make it easier for us to find a group (especially for newbie players), and encourage to nesting. Gameplay could be more social then. 🎮

boreal kelp
#

Fatal errors at inconvenient times😑……

This has been a problem for over a year now, I’m glad to see the rubber banding gone but I really don’t know why fatal errors keep happening

fading knot
#

There should be "cursed" mutations, that have a big upside, but also a massive downside ! Since the Isle is quite close to being a roguelike, and every roguelike has cursed items or bonuses that make the experience less predictable.

Maybe these should come with a visual change of your dino so other people know you're not gonna play the same as everyone else if you have one of these mutations

Some examples I can think of from the top of my head (not necessarily the best):
-Your footsteps and idle sounds become almost silent, BUT so do your calls.
-If you take lethal damage when at full health, you are left with 1 HP BUT you take 50% more damage from all sources
-You can drink salt water, BUT fresh water makes you vomit.

sweet yacht
#

Pterodactylus are pure torture and take away the joy of having successfully hunted something.

They come right after a few seconds and hit you automatically. and it's hard to hit with the small hit box

sacred dome
#

Wild boars act like ravenous carnivores instead of territorial omnivores and it's pretty annoying. they can also pop out of thin air next to you while you're resting and kill you

median torrent
#

I would like to see a more perfect visualization of wounds and scars

fair lava
#

Communicate the stamina stages in the UI.
Right now I need to know what the stamina states are and then manually check my status via character menu.
Which is essentially just the health bar all over again, it breaks the gameplay flow and (soft) forces me to interact with the character menu when I want to be active ingame.
Basically I have to interact with the least immersive and least dynamic part of the game to do the dynamic and immersive parts properly.

Instead the stamina indicator should show me what stage I am in and whether my stamina actually regenerates.
Could be as simple as adding an symbol similar to blood, when regeneration happens or as complex as showing be the stage boundaries and the stance I need to be in for regeneration to happen.

slow comet
#

Why do dinosaurs get their adult calls so young now? Stego is doing adult calls at 20% grow, they should be doing them around 60-75

fair helm
#

im aware that the growth times are being tuned, and my input is that utah should not have the growth time touched at all for something that dies to the wind whereas others like ceras can facetank carno hits and their growth time isn't much different from rappie

edit: thought i'd add this cause why not, imagine the feeling of you being an 80% rappie, enjoying the time with your pack, but suddenly a fg carno charges you and you immediately die without a chance to survive or anything, the chances of this person logging are inmense because who would want to re-grow it? only true rappie enjoyers

dusky fable
#

please fix the lighting because who wants to see nothing in the Night ? i can barely even see the sky!

lofty veldt
#

I've been reading this channel daily for a few months now (while comparing with what the developers are actually doing in the game) and it's astonishing how a lot of simple requests such as a way to get unstuck, better lighting and NV, and other quality of life changes are simply ignored (not even addressed as a very commented point that needs to be checked at) while growth time changes (that probably have been mentioned once or twice) get priority over all those other things players have been rightfully asking to be improved. My point is: why disregard good changes that are asked daily by different players and that wouldn't hurt the general gameplay whatsoever while pushing other things that no one asked for (and obviously those things make the game even harder simply because someone in the high ranks likes to think the game as a way to pay for our sins instead of just a fun game)?

thorny scarab
#

Ptera nightvision is a torture. I cant see where i'm flying and i mostly end up drowing in the water because ... Guess what. I dont have stamina. Please fix the stamina regen and the nightvision

tulip coral
#

Has anyone else noticed that Herbivores feel more boring?

We don't have much statistics to go by, but one server that does keep track is Petits Pieds. On his server, we saw that Herbivores were being chosen far less.

What's wrong? What changed?

I think the most common sentiment I hear is that Herbivore gameplay is too linear. Having the migration zone as an option is nice and can be very useful for meeting up with others and nesting, but it doesn't feel good that it is our only option for food right now. We know that food spawning outside of MZ's is coming, and hopefully this alleviates some of the problem. Until then, I am left wondering if finding herbivore food is too easy? Back in legacy, we would rely solely on the plants glowing once they came into range, the spawns felt random for the most part and it was far from ideal, but there were a lot of moments I remember where finding the food gave me a huge sense of relief and felt rewarding; I had explored around and was awarded what I needed to survive.

The current state of Herbivores.

As it stands right now, you enter the game and can immediately smell your MZ as an herbivore, you go to the zone, once you enter the zone you are almost guaranteed to be able to smell exactly where all of your food is. We're supposed to be foraging but you don't feel like you're foraging at all; You're just honing in to a resource node like a heat seeking missile. It's very convenient, but often it feels like I'm filling up immediately after arriving at the zone, and with a perfect diet, without any effort. Afterward there is a great amount of downtime for herbivore players. If you aren't wanting to nest then your only two options are to sit around and wait for your food to decay or look for a fight, so most players go looking for a fight if possible. I feel like if herbivore food was more difficult to obtain or more interesting to collect (i.e. going to hard to reach places like Hypsis climbing high up into trees, or Tenontos diving for plants, Pachys ramming coconut trees to knock the food down, then cracking them open is a great example!!!) then it would feel more engaging to find food. I feel like the compass icons might be too easy but i'm not sure what a great alternative might be, so leave your ideas in #general-feedback-discussion and ping me. If you have any more ideas that you think might help out Herbivores then please include those as well! I've seen lots of people asking for more activities for players in general outside of combat, so hopefully these are things that are included soon. Thanks for reading.

pliant swan
#

Please, fix the lighting on gateway. Because the fact that it basically looks like night at morning is crazy. Alsoo maybe make night a little bit shorter than day? since gateway is a tropical island its kinda not realistic. TI_DiloSip

dawn sandal
#

Add goat to carnos diet. It only has Galli and Dryo as lipids //. And the odds of finding a galli or a dryo are close to 0.

boreal kelp
#

Diet Changes
I think diets could use some work. The newest patch made it so a perfect diet is basically the only good option now. There is no room for builds and flexibility since other diets don’t provide any buffs better than perfect diet. At this point we might as well go back to update 5 so we don’t have to worry about draining our diets entirely and accidentally filling a slot with something undesirable.

What could change?
Using carbs (dots) as an example. I think an all carbs diet should still provide the single best buff to stam regen. But it should also cause actual negative debuffs to health regen (protein/S) and NV/smell range (lipids/lines) since of course those diets aren’t being invested in by the player. Diets with two slots of one and one slot of another should be more intermediate and keep unique buffs, but still provide debuffs to whatever third diet is not being invested in. In the end the benefit of a perfect diet would be the lack of debuffs and generally good buffs in the three main categories, but no unique buffs.
With these changes there’s still a noticeable benefit to keeping a perfect diet, but it also doesnt entirely leave all other options in the dust. But steering to other options comes with debuffs.
*Buffs to growth rate are good tho

dense abyss
#

Rubber banding seems to be back. Lag spikes are insane. Please fix this.

fair lava
#

I like how more diverse diets are significantly better than the less diverse ones, but I think they should not be straight upgrades.

Instead every combination of N nutrients should be Pareto-optimal when compared to the other combinations of N nutrients.
However, the less diverse one should only offer a very small advantage in their specific area at the cost of missing out on much bigger benefits in other areas.

Example:
Best diet (1:1:1) gives +100% growth, +15% regeneration, +20% scent and +15% stamina.
Double diet (2:1:0) gives +50% growth, +20% regeneration and +20% scent.
Single diet (3:0:0) gives +20% growth and +25% regeneration.

This would still provide a strong incentive to fill all 3 slots with different nutrients but not punish going for "cope diets" as much.

harsh stream
#

New growth system is only pain for carins

scarlet granite
# lofty veldt I've been reading this channel daily for a few months now (while comparing with ...

I stand with this. It’s almost impossible to play the game due to horrible optimization. The night vision on some dinosaurs are atrocious, I fear almost every hole near gates and random places is something I cannot get out of, wasting my hours of growth on some dinosaurs. Some stamina on smaller animals is horrid, like ptera, and the AI needs heavy rework with the hell driven boars, baby nuking pteros, and impossible to catch deer. There’s a lot wrong with this game and I wish the devs defeated these problems before anything else.

fair helm
#

so i wanted to mention some things, those being:

  1. stam: making a brand new stam system for gateway is completely logical, however why make it so in spiro, a smaller map, you have 4 times the amount of stamina you have right now in gateway, a much bigger map? it's nonsense, it should be the opposite

2: storm frequency and stuff: storms and rain aren't bad at all, they're very very very nice and greatly created, it's just sometimes too much to only hear rain and storms, seeing the sun rise up and go down is captivating, but we can't enjoy it

3: gateway itself: the map itself is very nice, however i'm seeing a lack of plains to run around and just be silly in, keep in mind a game is made for you to concentrate on something that's not reality, the map itself is just a bunch of mountains, no plains (i wouldn't even count NE plains and E plains as plains since they're filled with trees (E plains) or has an inmense lake that makes it just be a lake not plains)

4: gameplay: you are trying to focus on a not so much combat oriented gameplay; that's understandable, however nerfing it to the ground is not the answer. you can already see that the only thing this does is make players leave, as there is nothing else to make up for basically having no fights. forcing you to value everything, even your stamina, to the point where you are obsessed with your awfully scarce resources is not a good thing. let us waste instead of save, let us actually enjoy and develop ourselves, quite literally set us free in the game so that we can go and do silly things, don't prohibit everything and force everyone to one direction but instead allow for many many directions; nesting, fighting, humans ofc, ballin as an apex, etc etc etc, rather than forcing everyone to stop fighting when it's one of the most fun things to do

fallen gulch
#

This is my rough fix for the south west side of the map to make it more of a realistic and more appeasing area. If you also combine this area with redwood trees, it could be a amazing location and way more popular. The most popular location is north lake and the east pond and baisicly the upper half of the map. Players have no reason to migrate here and with the small river and the pond the only drinkable water. Connecting the river with the mudflats could bring more life to this portion of Gateway. I think you should look into this.

austere jetty
#

For immersion: Make Night Vision gradually ramp up to 100% instead of turning on/off like a light switch. It could be faster for the nocturnal playables (~30 sec) and longer for the ones with the worse NV (Stego/Cerato ~4-6? mins). This would benefit players hunting in the darker areas of the map during the day as well, as their eyes would be have adjusted versus someone who has just entered the area. You could also make lightning reset the NV timer during stormy nights. If necessary, add a small Eyeball icon in the bottom right near diets to help the player know their NV is activated.

agile sierra
#

Let us "regular bite" while holding ALT+LMB when "manual ALT bite" is off.

signal bison
#

I love aggressive AI. Super-aggressive wild boars on the Spiro will forever be in my heart <3
Why not add aggressive AI to the water too? Large predatory fish could be good food for adult deinos and a big problem for small ones. And any crossing of a river for a small dinosaur would always be a risk, even if there are no crocodiles in the water. Such fish should be rarer, even rarer than elite fish.
A good example would be the African Great Tigerfish (or Tiger Goliath): This predator can reach up to 180 centimeters in length and weigh about 50-70 kilograms. And there are also cases where goliath fish attacked crocodiles!

lilac nebula
#

Add Hypsi growth stages

sacred dome
fresh tusk
#

Give Hypsi growth, meaningfull spit ability with a cooldown instead of hunger drain, fall damage resistance and REASONABLE stamina regen and jump cost.

rigid scarab
#

Being blind at night is no fun
-Totally unbiased cera user

fathom scaffold
#

get rid of the inherent dustiness in gallis skins, since now you can get dusty anyways, let them be a little vibrant.

lost bison
#

Please make some kind of refraction of light fix! It gets to 3pm, and we all are turning on night vision. Also common in some streams for it to be on ALL the time. We get that maybe there's not direct light, but in a forest, or in the shadow of a hill, things should be fairly visible 'till dusk!

river rock
#

Just tried to kill a deer for 5 minutes and ended up starving to death because the deer cant run out of stamina and its impossible to kill something on 170 ping on a local server. every time i try to play this game again the very first run reminds me why i keep quitting..

twilit belfry
#

We need a stats page at the character selection screen or an in-game encyclopedia with stuff like:
-> Expected growth times [Min/Max]
-> Sizes/Weights/Attacks
-> Real Paleontological history of the animal

Also, having an in-game map would be very handy. Most of us use a 3rd party website for that anyway, so why not make it more user friendly? Don't need anything fancy with waypoints or anything like that, just a "You Are Here" ping on a basic map would be fine.

uncut egret
#

in real life the night sky looks something like this in secluded areas without much infastructure, the reason it doesnt look like this everywhere is due to light pollution. since gateway is a relatively uninhabited island without a lot of infastructure it would make more sense to have a sky like the one pictured and it would add a lot of atmosphere to the game too

hearty raven
#

hellow The night vision with PT its horrible , at night you cant fly, I remember you where able to see the trees while flying hehe, not any more, if anything can be done about that :p, gota stay in land all night

nova lagoon
#

slight growthboost when in a migation zone to encourage migration. not much just like a 25%

torn mesa
#

When gateway was made it was clear that a lot of the design was made to nerf deinos, this was a positive chance, but they inadvertently killed the beipi population, my solution would be to add more thin streams connecting to areas where beipis might not normally get, just deep enough for them to hide, also it would be helpful for them to be able to still get diets from fish and other ai even if they’re not in the migration zone.

hexed hazel
#

Offer the ability for players like myself, who don't have the best processors, graphic cards etc., to greatly improve their game running performance. I am using the most humble graphic settings and am still struggling to get my game fps over 30. I believe this could significantly improve the evrima experience for many people. For what do mechanics in a game matter when you can't even play it properly.

opal cedar
#

The pitch black, excessively long night times are brutal. The entire server basically goes dead while we all wait.

karmic oxide
#

could you fix the deino's vision underwater? i cant even see myself, and i think its not only happening to me, i have seen a lot of players in the ingame chat be complaining about this.
now, this happens only if you are in the blue water and not in the swamp dirty one, like what??? the dirty water where we are supposed to see even worse, makes us see better than the clean one??

slim sage
#

gonna say it again until I speak it into existence.

GIVE pteranodon better night vision or fix the darkness. its too DAMN DARK at times and we cant see more than 5 foot or the water when we are hunting for fish. its basically impossible to hunt for fish when its dark or you fall in water.

its worse when there is a storm that comes early because then its dark for 24 hours and you have no food. cant even hunt because its too dark and you will fall in the water

green marlin
#

The rain is too loud

brave crest
agile sierra
#

How is this "Night Vision"? My eyes hurt trying to see ANYTHING. It was like this for like 15 minutes, I was literally forced to close the game and go play something else. This is a great feature if your goal is to reduce player retention.

We love Gateway and the Weather update, but ever since the introduction of Gateway and ESPECIALLY since the Weather update we've been telling you about this insane darkness issue.

We get it. Darkness is scary and fun, but CONSTANT PITCH BLACK DARKNESS is not fun nor scary, it's just annoying.

sweet ingot
#

Am i the only one that thinks ptera sucks right now?! I suggest we give ptera A LOT of stamina so it can actually be a fun dino. If we are talking about realism and immersion then jokes on you, i doubt a prehistoric bird would run out of energy to fly after a few flaps. Give the bird tons of stamina to be able to use the shift key while flying too. Cause lets be honest noone ver uses the fast flying unless they want to suicide bomb from far high lol. You cant even nest on high places cause everytime you want to get up there to your nest you run out of stamina. You can barely even travel as a DAMN BIRD. Cant see in the dark cant kill anything besides small babys... I say you even give ptera insanely good nightvision. Make the dinosaur fun so people play it, right now its not fun, its boring and it feels like a chore to play as what should be one of the most fun dinosaurs in this game. Proove me wrong

wind nexus
#

I'm actually impressed. The growth times feel good on every dinosaur I've tried, but it's noticeable if you botch your nutrients. The weight changes to dinosaurs and growing to a meaningful weight quickly feels good. The extended subadult phase puts you into the action a lot sooner than before. And I haven't had a lag issue so far even though the ping looks higher than before. To be fair, I've only played Cerato, Dilo and Teno so far but they all seem pretty balanced, and I get competitive relatively early on so I play smarter. Hunger and water drain feels a lot less "urgent" than it did before and it's nice seeing players in other places than NE Plains

mental relic
inner perch
#

add goat for omniraptor 2 bars diet its too hard to find dryo and galli

delicate estuary
#

Stop injuries from making your skin a duller color! This does not happen irl, or if it does, it's so subtle that it barely happens at all. Also it's just very ugly! I want to look cool during fights! ALSO it happens after just a tiny sliver of your health is removed. Got bitten 3 times by a baby cerato? Congratulations, you're gonna have an ugly skin for 10 minutes now.

solar glen
#

logging in and having a broken leg even when you didnt have one before logging is a real pain.

sage ledge
#

You guys should just put the old models in until the new are ready , more variety you know ? Especially since the game will take 20 more years to finish

wary oyster
#

I think we can agree this is a problem.
Another pile of boars spawned in just after taking this picture too.

turbid pilot
#

Diet Idea:

to make the game more balanced, it would be beneficial to make adjustments to the availability and ease of obtaining specific diets.

For instance, the Cera diet is made more accessible through AI interactions, ensuring that players have a reliable means of achieving a 100% Cera diet. In contrast, the Carnos 2 line diet, which includes Dryo and Gali, could be reevaluated to make it less challenging for players, considering that these dinosaurs are not as commonly played.

The issue with baby carnos struggling to find intestines on a non-perfect diet is a significant concern. Waiting for five hours to grow on a non-optimal diet can be discouraging for players, leading to a less enjoyable gaming experience. Perhaps, adjustments could be made to improve the availability of necessary resources for baby carnos, reducing the reliance on risky encounters in the front lines.

Moreover, this concern is not exclusive to baby carnos or carnos in general and extends to other dinosaurs, including potential future additions to the game. It's crucial to maintain fairness for players, especially those in the early stages of growth, by providing them with a reasonable chance to access the required resources without excessive difficulty.

In summary, addressing the accessibility of diets, particularly for baby dinosaurs, can significantly enhance the overall gaming experience. Balancing the availability of resources and making adjustments to diet requirements will contribute to a fair and enjoyable gameplay for all players.

( I know the point of the diets are to explore and work for it but in 4 hours I had spawned over 150 times as a carno.)

dusky lake
#

remove attack cooldowns. makes no sense to even add it in the first place. Also, change the lighting maybe? It always feels so dark even during the day time.

sand stratus
#

Shallow pools of water that are about as deep as mud that you can wallow in to wash off dirt and blood. Make it undrinkable as well that way they cant be farmed for hydration

fickle scaffold
#

I really enjoy the slower hunger/thirst drain, I think it fits the other systems very well! I main Teno, and with the slower drain I did a whole trek around the map. I passed through three different migration zones that weren't my own and was able to go to south plains sustaining my diet in stego's migration zone (I think it was stego anyways) while my migration zone was in the far north.

I really enjoy this! I did most of my travelling on the roads, thinking about how it would be cool to see the headlights and hear an incoming human vehicle barreling down the road while I'm exploring.

harsh fern
#

When dragging an animal, possibly have the camera lock onto whatever you're dragging, and be able to pull the animal while walking backwards

midnight spoke
near quarry
#

please put back the old grow times some people have work and cant spend 4 hours playing a dino game

slow comet
#

idk if this is a bug but when i log of as a herbivore and log back on my migration changes, meaning if i logged of hungry i have to walk across the map to find food, again idk if this is meant to happen but its really annoying having to log on and then have to walk a while to find food when you may not be able to play for long enough to get to your new migration

ancient plover
#

I know the game has many priorities at the moment and this may seem a bit far fetched but please add seasonal changes at some point. This could really make gameplay a lot more interesting and with it come concepts like droughts and floods, wet and dry seasons. From this point on there are many details that can be adjusted, like when its a dry season parts of rivers dry up creating safe crossings but water spots become more limited which helps deinos get food, on the other hand when its a wet season you could have large amounts of rain create small waterholes in certain areas, and increase availability of water and aquatics like deinos would need to rely on cannibalism more frequently, you could increase water drain in dry seasons and so on, there are many things you can do with this. It could also give more purpose to migration, like needing to migrate in areas where water is plentiful, rather than just food in the migration zone running out. This process should definitely be gradual, what I mean is when the dry season comes it slowly intensifies, so water dries away a bit on the first day, more on the second and so on, until it reaches it's peak and water levels start slowly rising, the same goes for the wet season. It doesn't to be done exactly this way but i think that its an interesting concept which could make gameplay a lot more interesting and enjoyable and it fits well with the game in general. If this were to get added I'm sure it would take ages to get to it let alone finish and add it, but i'm just putting it out there.

odd sequoia
#

please fix the stamina regen. Also, why is it that pteras etc have to eat 20 times its body size to get full? makes no sense..

small flare
#

pls do 'unstuck' thing

dark fiber
#

can you make ptera a scavenger like cera? and give it echo location like a bat for night time. Would love to hear them screaming through the night to see where they're going. Cheers. Loving the game so far. I see you vision and I just wanna help you tweak it.

valid marsh
#

nesting on fences and dam plsssss

prime copper
#

since theres no NE plains spawn, game is more boring....

south swallow
#

Increase server capicity to 200 players at least. The size of the map is too big for the amount of players that are able to play

stable pendant
#

Please get rid of omnis bite delay. It is such a bad nerf. 2 seconds between each bite? Really?

cedar lance
#

are a lot lag on EU 1

primal egret
#

You know what? I've been holding off on saying this thought that's been dwelling deep within me for going on FOUR YEARS. I cannot wait any longer to spill it. I cannot contain it any more. It may be useless. It may be controversial. It may be good. It may be bad.

But...

I want Borealosuchus in The Isle. Most may remember it from the long-lost Saurian. But why have I wanted this creature so badly for the last four years? It's honestly pretty simple. Two reasons: First, as a potential AI creature to add to rivers (Alongside river turtles, please and thanks) that would add a bit more life to the waterways of The Isle. Secondly, as a playable creature that would serve as a more balanced and fair-to-encounter Deinosuchus. For all purposes, I think if Borealosuchus was added, it would be best for it to share Deino's animation rig and sounds, with slight alterations to the rig and soundset.

I don't usually suggest new creatures; never, in fact, seeing as how I'm a believer of the roster bloat issue, but Borealosuchus is something I cannot pass up.

lilac nebula
#

frogs give beipi almost no diet, please fix this, its odd that it fills so much hunger but gives near 15% diet

late gale
manic fox
#

i think carno needs a better diet

Return de S from the goats we have plenty of them
Cera could be on the list cuz if carno ambush a cerato is a free meal
Deer to get 2 lines again plz
dilo wont be bad on 2 lines diet

quiet crater
#

Maybe list the average time till full growth for the dino you want to choose just to give people new to the game a understanding how long it could to take a dino to get to full growth

prime spruce
#

Would be nice to see some that allows you to respawn making it where if you spawn in stuck in the mountain or such be able to not have to sit there and wait 40+ minutes to respawn and restart.

trail bridge
#

would be nice to nerf boars because they do too much damage and much bleed, pls nerf them, they keep killing me when i'm low, thank you for voting me. have a great day. (i destroyed my pc 5 fcking time)

green marlin
#

reduce the growing time for All dinos

harsh stream
#

more diets for carno!

nova lagoon
#

when someone in ur pack dies instead of their name vanishing it could have a lil animation. corruption that turns their name to 1s and 0s untill its gone

simple birch
#

I have a diet idea, remove the need to fill it to activate, make the % of diet relate to how strong the buff is but also if you keep it high for a long period of time the buff intensity will die of slower a bit like if you have gotten fat storages of the diet

ancient plover
#

make it so that herras can carry bodies up to 2 times their bodyweight up trees, like leopards, they are already too slow to run if ambushed on land

velvet frost
#

more Spawnpoints for deinosuchos. 1 is just crap

brazen mural
#

Organs should give more nutrient and food

woven flint
#

Two things:

Semi-Aquatics should have a Z walk equivalent in water, I mean you can replicate this through holding spacebar on the water's surface and I think it would be better if this was silent and didn't show as any ripples allowing for semi-aquatics to ambush other semi-aquatics from the surface or stay hidden

Another thing I wanted to add was the fact that Beipi's juvenile swimming is too loud and we need a quieter semi-aquatic swimming audio for small semi-aquatics, it appears too small to create such thrashing sounds while swimming.

uncut egret
#

sanctuaries near/in water for semi aquatics

round tusk
strong pasture
#

Can we make sunset at like 20:00 8pm instead of 18:00 6pm?

pseudo pike
#

The ability to pick your spawn point should be removed and replaced with random spawns.

Once I was blinded by its convenience, but now I see clearly. Spawn points have an outsized impact on player behavior and are a major contributor to the current carnivore hotspot problem because people choose to spawn wherever the commonly understood hotspot is. Then they spend their whole life from spawn to death sitting in that spot. On top of this, it allows metagaming behavior like spawning a baby stego to kill for full food and perfect diets for a group.

With random spawns these issues could be curbed and we could possibly see people be more spread out and active as juvies since they will have to travel to meet up and get to their preferred area of the map, opening up more opportunities for predation.

This would also be a boon for nesting since it would regain one of its original benefits from Legacy: a means of having a non-random spawn point.

We stand to gain all of this at the cost of what amounts to a minor inconvenience.

Spawn Points Delenda Est

south pelican
#

give ptera better night vision.

untold frost
#

Holding the free look button while swimming as deino used to perfectly lock you to your current depth while holding it, it no longer does this and you slowly swim upwards until breaking the surface. Please change this back, it was super useful for staying just under the surface when swimming

final robin
#

Why in the world is it still dark at 6:30?

amber cedar
#

The graphics of the game are nice but we can't enjoy the game because it's mostly dark, either it's raining or it's fog, especially in the evening, if the fog comes down, it's hard to even see in front of you, not to mention the nights are too long... pls fix the darkness in the game!

tough basin
#

Can we please get a bit of help with AI spawning around players that are far from other players? Having to wait for the 1% chance on a full server for AI to actually spawn makes it so anyone who wants to explore the map has trouble just surviving.

Case in point: I spawned in at West Access as hererrasaurus, went to the nearest pond, found 2 frogs, but eventually starved to death. Spawned in as a pteranodon and flew into the ground for food as a future herra. Respawned as herra, ate my ptera, and then almost starved to death before fish AI FINALLY appeared at the lake.

I'm tired of always joining the East Plains Deathmatch just to feed myself...

icy arch
#

Nights feel extremely dark for some animals like tenos. This encourages afk growing, since it's pretty impossible to play without seeing anything.

queen wyvern
#

Quite a simple bit of feedback today, but it’s here nonetheless.

Please give us back those wonderful road textures from Gateway’s release. They added so much to the overall feel of traveling and made using the roads feel more intended. Evidently they should, of course, have collision and such, unlike how they used to be.

tawdry latch
#

really would be nice to add tooltips, explanations of what the diets do, how to open a carcass, what your attacks are, what organs give what nutrients etc for new players. i want to introduce friends to the game but most of the mechanics rely on people following the dev logs and being in the discord. would just make the game a lot easier for people to pick up

hexed lily
#

okay but like a herra jumped from the tree twice and hit me and i died as a full grown utah??? I ran off for like 5 seconds cause i realized i was somehow at red already and my bleed was already 3/4 of the way down and i could literally see it going down every millisecond while i had a perfect diet and eventually i bled to death, what?!?!?
can y'all like reduce the herras bleed please

fiery halo
#

please optimise the game

austere jetty
woven flint
#

East Coast Overhaul

I've tried to stay as loyal to the current map's elevation and general layout to overhaul the West side of the map in order to break up the land and polish it the way I would, with it I've chose to place a dockyard to fit in with the old dockyard assets used in the local human base already present in the north west access and also place a "hydro plant" where what appears to be where a waterfall could go, and the perhaps by carving out the cliff face that's also present there to create a water cave system that has GUTS travelling through connecting the dockyard and hydro plant to the rest of the island. I also chose to make the inland a drinkable source of water and add a new pond behind the giant rock in the South West. In the central part of the western coast, tucked into the island, I would replace the mini delta with a mangrove forest to create new possible mangrove biome for a possible migration zone. I've also place a kelp forest to surround the North West as what was shown in previous ocean concept art, this would serve as another migration zone. Obviously I really couldn't come up with any specific areas for sanctuaries or game trails so I just placed jungles in open spaces that could do with game trails that go through. Furthermore on game trails and migrations, Scent should follow the path, not the direct direction in which you have to go to reach said migration zone since a lot of players see waypoint and take the shortest path possible, there's plenty of clips of youtubers in RDR2 just falling off cliffs, hitting trees etc just because they see waypoint, thus their gamer brain thinks they must go straight towards it.

🔴 - Jungle
🟢 - Kelp forest
🟤 - Dockyard + Sewage/Hydro plant
⚫ - Possible GUTS tracks
🟡 - New sources of Water/Waterfall/Rapids
🔵 - New Mangrove biome

Just some ideas to go to mainly Jace and Dondi but I am no expert after all.

graceful wigeon
#

Please reduce stamina cost of jumping on herrera. I want to climb trees without exhausting so quickly

turbid pilot
#

I know the cera will be getting a rework or well work done to it soon.

What if there was 2 types of bacteria

the basic throw up kind and a kind that like debuffs you like makes bleed last longer or makes healing harder to heal from.

and you can only get it from dilos for example and you can mix them to get different effects cause in IRL and other animals who use bacteria there is different kinds. It'll give more use to the cera makes the cera not super OP but just gives them options for example. Heck or it'll even slow growth for a cetain time.

pallid finch
#

Logged on for the first time in months and I am currently stuck and the storm is drowning out my cries for help. Thank you for taking a few years to still not implement a suicide hotkey or button

Please DO add a suicide button. Imagine thinking that the problem is the suicide button which would cause bodies to lag the server when the problem is CLEARLY that bodies lag the server. Also, no more reactionary feedback. Would've posted in general-feedback-discussion if I wanted someone to say that my opinion is wrong or whatever

thin grove
#

Please do NOT add a suicide button. I don’t know why people keep suggesting it but it’s a bad idea. Why? I certainly don’t want a bunch of bodies everywhere to cause fps issues or a smorgasbord for carnivores, do you? Instead, add a way to delete your dinosaur from the server menu. It’s far more effective that way and won’t ruin anything in game.

sonic snow
#

Bite cooldown mechanic is ridiculous. Especially when fighting, my carno died because I had to wait a solid second between each bite it felt like, yet the hammering pachy can go crazy on me? I think you should remove the bite cooldown in general, all that stuff was already pretty solid beforehand.

neon shale
#

Herrera takes too much stam from jumps that aren’t that far like for jumping from branch to branch. And it gets stuck a lot at the base of trees when u start climbing.

rocky sapphire
#

Objective : Catch the Fish ( yes I am Deino and I am underwater )

inner perch
#

make "unstuck"

delicate estuary
#

Rather than adding a strange, obnoxious cooldown to all attacks to fight against hackers, add an actual functional anticheat system to The Isle. I don't see why you can't get rid of hackers without altering the game's features and gameplay for the worse; millions of other popular games have successfully done it.

sleek hamlet
#

There is something weird going on with the ping....im at 200 ping tho im running smoothly and its kinda creepying me out and i need the isle devs to fix that glitch lol

steep trellis
#

Also possibly consider bringing back these little details from Legacy:

  • Idle animations for playables when they're standing still

  • Spittle when playables call

rustic bison
#

if or when grappling is added for pouncers, have option to stay and ride out normal pounce or use more stam to slowly grapple target down? would be cool for hunts

onyx forge
#

please fix the ping i played with 50 ping now i play 280 please just fix the ping
the game is unplayable
and make au 1 assuie again majority of the players that play on it ARE AUSSIE
no idea why u would change the Australian server AU to not an australian server its stupid makes the game UNPLAYABLE FOR AUSTRALIANS TO PLAY ON A SERVER CALLED AU if u have done it for the asian players that play on au MAKE AND ASIA SERVER not that hard leave australian to play on our server with ping that is good for us rather then an australian server that gives us aussies 300 PING

honestly had enougf of the ping and lag so just gunna stop playing the game and unistlall untill its fixed

full saddle
#

Make mixpacking bannable.
It's unsportsmanlike exploitation (which is cheating) and it ruins the experience for people who want to play the game as intended 🤷🏻‍♂️

steep pier
#

Hello, I would like to know if it is possible to create a common database of cheaters? We really love this game and the community of this game, but we constantly encounter cheaters and would like to ask you to create a database in discord or in the game where the creators or administrators of private servers will drop the steam ID of all cheaters. I would also appreciate it if anyone agrees to create a single database through discord announcements so that we can fight them together, because we are one team and like-minded people who are trying to make the game more comfortable for everyone and develop The isle. If this message reaches the administrators of private servers or developers, I will be very happy and will do everything possible to help get rid of cheaters and I will be happy to cooperate with everyone.

sour arrow
#

the footsteps sounds are very inconsistent for some dinosaurs, for example the cerato footsteps sound like a fg omni running at 600 kg while a dilo at 140 kg already as thumping sounds, this isnt a major issue it just sounds super weird when your footsteps sound heavier than a fg omni while your a quarter of its weight

agile granite
#

Make so that compies eat not only the main carcass, but also pieces of meat close to the body. Sometimes a huge number of these pieces lie near the bodies; they rot and get bugged when someone tries to take them.

pale tapir
#

For server hosting: add the ability to see who interacts with the weather commands in the configuration logs

hazy solar
#

Can we have more spawn points for deino?

stiff veldt
#

Fish need an overhaul. Small fish only. Insist of one nutrient. Same for elite fish.

My ideal is to make every fish a different nutrient and placing them all in different areas of the map. This helps fishers more with diet maintenance as seen with the struggle that is pt to not get anything but 3 dots

Alongside this I believe we need more types of elite fish, perhaps more that actually fight back. Though for the diets here’s my idea

Catfish: dots
Sunfish: S
Muskellunge: dots
Hoplosternum: lines
Rainbow fish: lines

Elite Fish
Catfish:Dots
Coelacanth: Lines
New elite fish: S

dense abyss
#

Can we adjust some hitboxes? Some attacks feel like they have too much range, while others feel impossible to hit or get hit by.

primal egret
#

Most people who know me know that I don't play The Isle often. I'm sort of just here for the ride of watching the development cycle, and, of course, enjoying the lore, new and old alike. Anyways, for the longest time, the best word to describe EVRIMA was... Messy. Janky, if you will. For almost four years, The Isle has been relatively unoptimized, laggy, and oftentimes crashy. While getting my new and improved PC last Fall improved the appearance and performance by a bit, it still looked and felt weird.

That was, until a few days ago.

I heard there was a patch that did something with lumen, whatever that is (Not a tech nerd), so I opened the game for the first time in 2 months, adjusted graphics settings a bit, and was STUNNED. Then, I got stunned AGAIN, because I was surprised by the fact that The Isle, of all games, actually managed to stun me. I can't quite describe the differences in how it looked and felt, but it just felt right. And did I mention that there was no rubberbanding to be found?

For the first time in a long time, The Isle feels like it's in a really stable state right now. In terms of graphics and performance, at least. Gameplay balance is a topic for another day.

woven flint
#

Towards the end of storms, allow the Sun to illuminate the clouds and maybe keep this level of lighting during a storm during the day, its too dark.

foggy trellis
#

I know this has probably been requested before but please give us more clear skies, its annoying when day finally comes but after 10 minutes it becomes foggy or starts raining. I love weather especially fog, but please make it more rare.

sonic snow
#

Maybe add a weather status to the tab menu, so we know at all times what the weathers supposed to be when we are getting said weather. Itll be easier to catch little weather bugs as well at times that way.

velvet frost
#

Deinosuchos should get a bit lower level of loosing water when its night/rainy when walking on land to reach new spots.

wary shale
#

add a buttom where you can lock your dinos head at the way you a currently looking, it would make taking screen shots nicer since you wont have your dinos head facing away from you

valid marsh
#

give carno more than one hit from stego

opal ruin
#

Increasing growth times without doing game optimization and quality of life improvements is simply a terrible move. Now when my raptor dies cause of a pounce desync or some instant transmission packy I have to spend even more time growing my dino back? People were generally content with the previews times and there was a pretty clear balance between them. Changing and balancing them puts a lot of work on u guys, work that s better put on some of the stuff people always cry about. Also changing the bite cooldown is again a pretty random change rn, changing the pace of combat wasn t really a big concern beforehand

slow comet
fresh tusk
#

Each time i travel west i starve. And it has been for a long time like that. No players, no ai, no nothing. Huge, completely desolate place.

mellow pasture
#

it would be really nice and would extend the enjoyment of the game if passive/friendly mechanics and behavior were implemented, the game is good at this moment but the constant "battle royale psycotic killers" gets kind of stale and sometime repetitive so i have some sugestions:

  • some interactions with packmates or similar looking or sized dinos that would be "friendly" to each other (dilophosaurus,herrerasaurus,omniraptos,etc) like grooming and playful behaviors.

  • smaller dinos like the beipi, pteranodon or dryos could groom bigger dinos to get rid of left overs or parasites to apexes or medium sized dinos (just like hipos and rhinos with some species of birds or crows with animals infested with ticks)

  • nestlings of the same parents having some playful brawls and trying to cuddle.

of course these are some suggestions, the first ones MIGHT not affect gameplay (devs obviously could change it if they want) but some kind of enrichement when you dont really want to kill everything on your sight or just feeling friendly could be really cool to have which extends the playability of the game even more.

trail bridge
#

it would be nice to make plants spawn more faster and add more plants to the diet. thank you have a great day!

tawdry latch
#

stop migration zones from lasting 5 hours in one spot :/
I ain't taking my solo teno to the north east slaughterhouse

cosmic ivy
#

shorten the growthtimes to how they were.

nova lagoon
#

give hypsi and dryo climb and burrow ASAP so folk will want to play these to =)
(next patch? please )

rare geyser
#

Just an idea: dynamic motion blur based on camera rotation speed. Motion blur could be beneficial for immersion during fast camera rotation, but otherwise it's only in the way for most people. You can set the strength of it at runtime with a blueprint. I made a reddit post about it: https://www.reddit.com/r/MotionClarity/comments/18zugp6/fast_rotation_motion_blur/
Disclaimer: please add an off option for this and some presets with different rotation speed thresholds, maybe even dependent on the framerate. I don't think low framerates would be pleasurable with this feature. It ideally runs on top of a consistent 85 fps with backlight strobing. I can do this in spiro, but gateway only allows for a semi-consistent 60 fps with visible flicker when I use strobing. Lightning drops the framerate a lot. Do you disable the sun and moon shadows with full cloud coverage? Otherwise the lightning will draw a second shadow map which obviously gives framedrops

The anti aliasing and upscaling in this game are either blurry or expensive. There should be a working off option. For TSR, you want to use the console commands r.tsr.history.screenpercentage 200, r.tsr.history.samplecount 8 and r.tsr.shadingrejection.samplecount 0. TAA needs r.temporalaa.historyscreenpercentage 200 and a value between 0.08-0.3 for r.temporalaacurrentframeweight. Also, please allow us to change the input screen percentage, the fps cap and the mouse sensitivity without restrictions. There are mouses with more than 800 DPI and custom refresh rates in between 60 and 120 fps, but I can't use them to their full potential when the game doesn't want to support them. I like to play this game but I dislike the limitations and performance issues more, it seems

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past narwhal
#

guys all about realism but how real is it when bee's kill a dino maybe he was allergic kinda lame tho

harsh stream
#

add Dilo and Omni in Dilos Diet list!

karmic oxide
#

add northeast plains spawn for deinosuchus only, its so boring having to spawn in water access just to find 3 dinos in total, 2 being deinosuchus.
i dont know if you want the deinos to die from starvation but water access and deltas are dead rn, i know you wanted to stop northeast being the hotspot but at least add swamp spawn to deino and deltas too, so we can variate from areas when we are babys and not going there until we are adult just to starve to dead.

fair helm
#

please show some love to our beloved rappie (utah) and buff it, it's horrid in its current state; it's a glass panel that needs to kill strong creatures to survive, a dino that kills by bleeding out that can't even provoke bleed without encountering 700 different kinds of bugs and dying to a single alt bite, a fragile boi against the world (desync, etc that are just native to gateway), so let me actually list the issues that i see as a rappie main

  • growth time is awfully long for something that dies to the wind, if you're fighting and suddenly ping goes up and down, whoops, you're dead!
  • pounce is absolutely useless, unless the dino you're going to attack is not moving and you're ambushing it from a side, never try to pounce anything, it will bug, you will fall, and you will get killed by a single alt bite
  • the way to define the gameplay is just frustrating; you grow it to 80%, you engage in some combat with your packmates against a carno, you successfully avoid all hits by the carno, but the carno lags a lil and kills you with a single laggy charge, so you're like: what the hell man, really? oh my lord... and you regrow it only to get killed by a single teno kick to the head while you're 3m away from it, to what you respond with "oh my lord im gonna regrow it one last time this is just unreal what the hell man", you get it to 100% but, as per usual, tough luck, a 40% pachy breaks your body, your legs, your head and plays ping pong with you! you're willing to give it one last go and just quit for a week if you die to such a stupid thing again, so you pounce a carno, but, whoops, you slip for some reason, 1 alt bite and you're dead!

possible buffs:

  • considerably decrease growth time
  • remove backcheck and frontcheck or make it dino specific (can pounce a teno from behind but not a stego)
    or
  • give rappie way more health (it's paper rn)
  • shorten bite anim so that it can bite faster

please make utah smth that you can enjoy again

median adder
#

turk had an idea for migrations that would fix the problem don brought up so i thought i would expand on share it to you guys

migration trails

migrations wouldnt be on the scented map compass thingy but rather u would track a different color of footsteps (of your own species) that would mostly go along the roads and/or game trails which would take u to the migration zone

it would work the same with beipie/deino/ptera by the trail going through rivers/places where they can utilize swimming/gliding efficiently

this would be a good solution because

1: it would fix the problem that don brought up of people just straight booking it to the migration zones and not using roads

2: it would reward players with game knowledge and allow then to set up reliable ambush spots along these "migration trails"

3: it would make the scent compass less cluttered (especially when your a juvie and scent the sanctuaries along with the migration zone on the compass)

vapid mauve
#

Enable directx 11 for evrima.

frail crypt
#

Some how terrain collision is more trash than before, coupled with more cliff/vertical hazard like obstacles to traverse the island, you end up finding out through the death of a dino that map assets are half-assed and represent traps to gameplay.

uncut egret
finite pewter
#

Allow to create threads in this channel to make discussion easier like on the screenshot

inner perch
#

fix raptor pounce.
raptor pounce is near broken now,
when im trying to pounce on the prey, i can scratch but just teleport back to ground and get stun.

fallen sinew
#

can we get a 3 diet for lines for carno cause hunting for scraps as a baby aint it

mortal rampart
#

Please add food for herbivores around the map and not migration zone exclusive.
I think this would benefit the game in multiple ways.

First it has the nice effect that herbivores aren't forced to follow the migration zone if they dont want to but then take the pain of keeping their diet up. (Bigger groups or nesting herbis still need to follow migration zones but nesting herbis dont have to instantly move with all their babies just cause the migration zone changed)

Second this could give currently dead places more life. For example the delta river which is in theory a cool place for crocs or beipis to be in is just so dead that no one stays there for a long time or just starves. Placing diets in specific parts of the river delta would give it a bit more life and more hunting opportunity for crocs too.
Also when there are places that carnivores know theres diets for herbis they gonna check it out more often to see if herbis are around encouraging random interactions between herbi-carni and carni-carni.

Third if herbivores decide to follow the migration zone they dont have to graze all the way there and lose their diet in the process. Especially frustrating if the migration zone just changes to the other side of the map.

I get the idea of migration zones but due to the limited gameplay I personally dont want to touch herbivores currently, I wanna make my own decisions on where I want to live and dont want to be forced to stay in one place for hours or run across the map starving and only grazing...

Also Im not a fan of the AI spawning system. I think it heavily encourages hotspots forming. Theres been alot of cool ideas how to change and improve it, but exploring the map and leaving hotspots is even more punishing now so why would any carni dare wandering around. (I tried it multiple times even trying to be on the edge of hotspots but I always had to return because I started starving...)

green marlin
#

It would be cool if there was a center spawn again

scarlet granite
#

Please listen to us and reduce the time on how long nights are, storm duration / fog, and fix night vision for some dinosaurs. Night vision in legacy was almost perfect in my opinion, it was really nice, but now some dinosaurs don’t even have night vision. Other things have been fixed way after this was even a problem, so why not also fix these and not just scoot it slightly forwards? At least redo it or experiment and fix different things WHILE also not creating 10 more bugs following around with it.

The glitches I’ve noticed and things I dislike is how food sometimes stays stuck to the mouth, people wasting bodies by chunking it and these chunks end up becoming mainly glitched, storm is too long, some dinosaurs like ptera and beipi need more stamina, night vision needs to be fixed, cooldowns on the horde test absolutely suck in most ways, some hitboxes are horrid and you either slam someone right in the face and nothing happens or they hit the tip of your tail and die instantly, troodon is basically useless as a playable, Omni can’t even pounce right, hackers constantly running around with little consequence, crashing almost every hour, losing your Dino to rubber banding, insanely high ping, getting stuck in unfixed holes, etc. SO SO SO SO SO much more is wrong with this game.

There’s a lot wrong with this and I just think maybe it should actually be looked at. At LEAST tell us you’re looking at it. AT LEAST. Because we never know if youre even doing anything unless it’s already done. Keep the community updated.

And please, again, listen. The game sometimes doesn’t take criticism well and it shows. This is a popular game, and it has the expectations of a high quality game with it being quite expensive from what I remember, and the game just. It’s not it. Personally I’m tired of waiting for so long. I know again the devs have priorities but I think you get my point.

normal tulip
#

nerf boar please, specifically for babies, its impossible to kill them especially in teams, you cant even try to trick it, and if your getting chased and get a friend to hit it, it will just turn around and kill them.

pulsar forge
#

What is the point of Omni even being in the game at this point, in its current state as a carnivore that needs to hunt larger animals to survive while not even being able to win against the herbivores in its own weight class, you create an agile small tier dinosaur that has to be really precise to win fights and then make it have the slowest bite speed in the game….. in Spiro omnis killed with pounces( devs broke pouncing in gateway) omnis learned to kill with bites( devs nerfed Omni bite speed) how is this dinosaur meant to exist in a game where it has to bite something 100 times to kill it and yet it has a 3 sec cooldown one between its bites, maybe you kill something after and hour of fighting, oh welp by then you are already dead of starvation/dehydration xddddd. Buff it or remove it, Omni in its current state it’s pointless. 🙂 (forgot to mention this dinosaur has a 2 hour growth time xddd)

fresh pelican
#

Please allow, if you are same species, to provide food to babies that arnt directly your own via the barfing thing we do.
If thats too far, then just members of the same pack at the very least.

Also, please allow for instant stopping of eating/drinking,

rose ingot
#

this game is only about mixpacking ... record for see the log of other dino ... the isle is a scam

acoustic arch
#

whatever the devs did for ping/general performance was really good! i dont really care what the number display is for the ping, as long as im not experiencing rubberbanding or other similiar lag issues then im happy. I very rarely get frame stutters now, maybe once or twice every couple hours and it's super brief. makes the game very enjoyable and much more playable now!

lofty veldt
#

just lost an 80% ptera cause I logged out on a branch and when I logged in it just fell through it while loading the map! that's... not optimal

vale violet
#

For future-the smallest Dino’s should have a way to interact with some of the largest. Perhaps clean off parasites and rest on the big ones. Just a possibility of a mutual positive interaction, but still has risk because some players will kill everyone they meet no matter what.

winged sapphire
#

I would love to have letters to establish N,E,W, and S on the compass.

fluid plover
#

Increase Herrera's diet. It's hard to kill a dinosaur with the bite/pounce because it doesn't do much damage, so it's hard to diet with just the bots. Or make sure the bots don't run away from the tree we're in so we can attack them.

sacred dome
mental relic
#

the grass in game should blow in a random direction during a storm rather then just jiggle like it does now

tacit mauve
#

get rid of the hackers idc how just do it it ruins the game

stoic willow
#

at this point can you just turn off fog completely cuz why is the fog constantly on.

signal orchid
#

bring back the old way it calculated ping because before the update me and my South African friends could play on american and eu servers no problem now we lag wayy more we use to get 90-100 ping now we are sitting at 300 we are rubber banding 24/7 we can only play eu but even then we are now sitting 250 ping and lag soo much idk what the devs did but it has really hurt some players

fading knot
#

Burrowers are cool. Especially if the new voxel-based burrowing we saw ever makes it into the game. But what's even cooler is giant burrows, made by creatures large enough to dig entire caverns inside the ground.

Imagine a human entering what looks like a cave, only to discover it wasn't a natural cavern, but was dug out by a living creature.

We need giant burrowers ! (or at least one) I think theri would be a fairly good candidate for that, or maybe one of the many ceratopsians we have... or anky ?

clear storm
#

Carnos charge is really useless. You did everything to the charge except nerfing the damage. At least im pretty sure the damage wasnt nerfed. If carnos charge damage was nerfed please tell me. Either way its still a useless attack... This next thing isnt really important in any way. Just an idea i had for carno (although im torn between this being really cool or really overpowered) basically as carno. If you alt bite something in the head... It knocks it to the ground... Design wise i think it would be really cool for 3 reasons. 1. Real life carno. I know the isle isnt accurate at all but carno did have an incredibly beefy neck... And he probably did use it to grab things by the neck and pin them to the ground... 2. Knocking stuff around seems to be carnos thing. So knocking something to the ground a different way than the charge isnt an outrageous idea. 3. The alt bite animation. He slams his head really aggressively into you. I think this ability, design wise would be cool... But gameplay wise... Thats something else... The ability could be the most overpowered thing in the game. It almost certainly shouldnt be spammable cause that would be insane. And it also shouldnt do too much damage. And stuff cerato sized would look really goofy getting pinned to the ground by something that isnt the charge attack... Idk man... Could be cool, but could also be another overpowered ability that needs to be balanced...

fresh pelican
#

I think it would be neat if the more injured you got the more frantic your 1, 3 and 4 calls sounded.
Nothing too crazy but just enough to notice.

sage ledge
#

Make so you have to rip out cerato stomach before you eat it ,otherwise you get sick , my logic is that the cera will be eating rotten things mostly so it makes sense that their stomach would have some rot left, unless they starved of course but dont risk it!

glad jackal
#

please decrease night time. I've been playing for 1h and I haven't seen day yet

tame moat
#

So... The way omni feels right now is pretty awful, for a few reasons.
Desync is extremely prevalent in this game so you can't exactly trust the game to function when you press inputs of any sort. So you will press the pounce button, and either it doesn't pounce at all(being too close to the enemy also stops you for some reason?) or is just a fancy way to gamble for your life that rarely even works if it all.
And omni can't really... Do that much bleed without its pounce? Anything you're fighting has a huge advantage against you, yourself as an omni. Even in groups(how omni is meant to be played) it's extremely difficult to make a dent in most dinos, as they will tree camp, water camp, cliff camp, etc...
*Not to mention most other dinosaurs just do more bleed than omni with their bites, lol.

To make omni feel more fair(more so less "I-want-to-hit-my-face-against-a-wall" when playing) it would be nice if omni could pounce from a more broad range and not be locked to frame perfect inputs.
HOWEVER, to make this less spam pounce to win, give other attacks equal priority to the pounce animation.
Example being, tenos kicking or tail slamming with a perfect reaction is extremely likely to knock you down, carno alt biting in your direction at the same moment you pounce will do lots of damage to the omni. This is how it was supposed to be the last few updates before locational pounce lock but it was inconsistent at best.
This will encourage the omni player to be more careful and bait more inputs before attacking and still give both parties a fair chance to survive depending on skill and game knowledge.

zenith vigil
#

To my mind you should open a discord channel to explain all the mecanics of the game. I explain myself, I learned lot of things by talking to other players in game after lot of hours dealing by myself, like the attacks of the dinos or the diet bonusses the spawn of the AI, the road for herbivores, hit points and total HP, .... it will be much more easier for New players and for the ones Who didnt understood everithing by themselves

onyx forge
#

please make deer slower so bby rapter can kill it without useing a whole stam bar its unreal it should be able to atleast be the same speed
also make deer have less health so that the 6 bite force can altleast not take for ever to kill it

also please add goat to utah 2 bar

agile granite
#

Please bring back these shaders and grass (also its physics, wobbling that we have now is kind of… illogical and unpleasant to see) unless it has a strong impact on performance (I don’t see any fps values in the screenshots so I can’t really estimate it).

These shaders look much better than the current ones, which are quite blank and dark. Gamma in the screenshots is astonishing and sun breaking through the clouds is an amazing detail that we often watch in real life. Also it seems like even in day storms you can relatively good observe your surroundings, a possibility, which we really lack now.

smoky horizon
#

I find it pretty unfortunate that I can't even evaluate for myself how good or bad omni is right now because it's (supposed to be) primary attack is broken/doesn't work usually/malfunctions somehow. I can't tell if it's pounce bugs or poor angle at this point... and it's ruined omni for me; a dino I played a ton on Spiro and adored. I understand that your average player shouldn't be able to solo much higher weight classes as a lone omni, it's designed to be a pack hunter, but it deserves functioning abilities for it to be in such a weak place right now... Please improve omni pounce, and troodon's for that matter. If these dinos are going to take 1-2 hours to grow now, they should be worth it. If I die I'd much rather it be my own fault than faulty mechanics.

trail bridge
#

it would be nice to add a new dino, my dino idea is a baryonyx. he will be more taller than a carno, like the same size of allo but more stronger, it would be the 3rd strongest animal of the isle evrima official servers without mods, a real bary. Thank you for voting me and have a nice great day!

fair helm
#

please increase the bleed resistance of our beloved utahrappie, the bleeder can't handle the bleed

examples: a pounce from another utah can bleed you out if you don't sit down, a herrera pounce has a very big chance of killing you, a nibble from another utah can cause you severe blood loss

lilac harbor
#

Why did you mess up the diet system? The system you made in 6.0 was more than suitable. It was more interesting. This allowed us to experiment more and choose between Different combinations of diets what was more appropriate for the way of playing a particular player. Now there is absolutely no point in any combination other than S dots and lines. All other diets in any case weaker and don't make more sense. In fact, you just brought back the old diet system. It remains only to remove unnecessary combinations. This is very strange and unreasonable

sweet yacht
#

Gives Troodon and Omni a target strip for their pounc just like Hypsi had for aiming spit

vale violet
#

So what you guys think of this idea. You know the strains? What if once you get the mutation/s you need you can’t go through metamorphosis until you fill extra hunger bars completely full, so you have enough extra energy to enact the change. Like a caterpillar

grim rain
#

do NOT implement that camera idea, trust

median adder
#

bring back randomized spawns

with a twist

Letting players choose were they can spawn is the whole reason these major hotspots exist. north plains spawn was changed and its popularity got toned down BUT it only made east plains more popular

why?

because instead of almost all payables sharing two spawn points, they now only shared 1. this led east plains to become even more popular as now it wasnt "ne or ep" it was "ep or dead spots"

if u keep the ablity of players picking spawns u will eventually have to change every single spawn point that turns into a hotspot and then new hotspots will form creating an infinte cycle.

solution

bring back randomized spawns with a twist

make randomized spawns but the randomized spawns spawn you in less populated areas of the map. so it would fuel the dead spots of the map with younger creatures and thus reward other creatures (like carno (the small game hunter)) to go to these dead spots.

once these "dead spots" are no longer "dead" the randomized spawning will start to spawn you in other parts in the map that are "dead"

ping me in #general-feedback-discussion if u would like to discuss civilly

dusky lake
#

don't waste time with a camera change. Use that time to make changes people are actually asking for. Everyone already has a negative response to this change no one asked for.

candid gazelle
#

when is good night vision coming back? I loaded a game at night in the jungle and all i can see is my dino, it is almost imposible to see in some locations such as the jungle or water at night

blazing sentinel
#

Concept Camera and the current Camera

It would be inaccurate to say that third-person is inherently better than concept zoomed camera, or vice versa, as preferences for these perspectives strongly depend on individual player preferences. Both perspectives have their pros and cons, and the choice of a particular concept zoomed camera. However, here are some reasons why some players may prefer third-person perspectives:

**Visibility: ** Third-person views usually offer a better overview of the game environment. Players can see their character from behind, which can be helpful for navigation and spotting potential dangers.

**Tactical Advantages: ** In games where tactical considerations are important, the third-person perspective can provide an advantage. Players often have a better understanding of their characters' positions compared to the surroundings and other players.

**Character Representation: ** Some players enjoy observing their character from an external viewpoint and witnessing their movements and animations. This can help establish a stronger connection to the virtual character.

Atmosphere and Cinematics: Third-person views can contribute to creating an impressive atmosphere and allow for better cinematic presentation of scenarios. Developers can showcase visual effects and animations more effectively when players can view their characters from an external perspective.

Accessibility: For some players, the third-person perspective may be more accessible and comfortable, especially if they experience motion sickness or other issues related to the concept zoomed camera view.

It's crucial to emphasize that preferences for third-person or concept zoomed camera perspectives can vary widely. Some players prefer the immersion and proximity to the in-game character that a concept zoomed camera view offers. Ultimately, the best perspective is subjective and depends on the preferences and play styles of each individual player

In my personal opinion i prefer the Third-person camera more cause i want to see my character and wanna enjoy the beauty of the Game. It also would be crazy in PvP to see the target or stuff etc…

mental relic
#

I understand the new Camera changes are still an early concept but this seems way to far, lots of people are going to stop playing.
There is a difference between limiting vision and sucking the fun out of the game.

thick kindle
#

The new camera system is amazing! thx devs!
Now you won’t be able to see everything around you. And now you can ambush other Dino’s more efficiently because they won’t have 360 view lol.
Also new camera system adds more horror elements. And that’s awesome!

urban furnace
#

For gods sake don't implement this camera concept, it looks absolutely hideous and hinders the perception and experience of the game

velvet frost
#

Make Mixpacking not allowed at official servers. Doesnt make any sense when Deino + Cerato +Stegos teaming up and kill everything. Has nothing to do with a dino survival

boreal dove
#

Then I'll speak up (almost 1.7k hours of play) stop messing with our field of vision! first nights without night vision then fine.
Then unbearable night vision, eternal fog, storms that rage all day long and shrouds the game in eternal darkness and now first porson should we puke???? And then I can finally really sneak up on that topic.... I've been sneaking up successfully for almost 1.7k hours of play without any problems, just adapt your dinosaurs to the environment in which you're playing and don't make bright white albinos and then it'll work also!! Thanks for listening

fresh tusk
#

If fixing nesting isn't something that's gonna be resolved soon, at least reduce the time it takes to incubate the eggs.

naive gust
#

yo if you guys see this you changed very much on the game and its fine but please dont change the camerer angels i wanna see the dino im playing and not just a small part of it . just my opinion

lofty veldt
#

millions of requests to fix the awful night vision and shadows >>> proceeds to show possible new camera that no one has asked for

that's a very non efficient way to keep your player base 😉

PS.: I LOVE the game. I buy it for my friends or get them to get the game cause the shared experience makes it even better, but the devs need to understand that the more hardcore it gets, the more niched it will be. Please, keep in mind casual players that don't wanna get the hardcore experience.

autumn cosmos
#

“If it ain’t broke, don’t fix it”
We don’t need a new camera system which will likely be highly unpopular with the majority of the playerbase. The one we have works fine for now. Why don’t you focus on fixing the things that are already broken, I’m sure you can see there are plenty if you take the time to read this channel.

slow comet
#

Improvements to the beaches would be a cool addition, currently they are quite small and thin, would be nice to add longer beaches like legacy and possibly sand dunes separating the beach to the land

acoustic arch
#

i hate to say it but a new restrictive camera system would be one of the only things to make me instantly quit the isle.

please focus on adding things to the player experience, new mechanics and playables and such, and please quit taking things from us.
youve taken so much of our vision and entertainment, and its creating such a bland one-note experience.
im a die-hard fan of the isle, and there genuinely isnt much that would make me drop the game for long, but the devs sure seem to be trying to ruin that.
youve done so well with this last patch, youve fixed a lot of the performance issues and smoothed out a bunch of dino bumps, please keep the ball rolling with updates that are widely enjoyed and anticipated.

harsh fern
#

I posted something similar awhile ago, but since camera changes are a popular subject rn, I think herbivores that have eyes on the side of their head (mainly ones with tail attacks) should be able to look backwards without having to look around, since side-eyes evolved to give 360 degree vision, just a thought, and it would allow them to still efficiently use the tail attack

dense tusk
#

This is for feedback on the camera system concept shown on stream, and I just thought that the system would actually work great for climbing since now, it’s very clunky trying to aim around and then getting your vision blocked by your body, etc. If it’s going to be like the “go pro on the head” kind of vision, use it for climbing (trust). When climbing, it would just shift to that new point of view, and when jumping off, it would shift back to the default point of view.

eternal ice
#

I used to love the isle, the last few months this game feels like sit in a bush simulator, even after coming back after a long break its just so incredibly boring

fossil sierra
proper meteor
#

I hate to say this but please devs don't show anything that's early work in progress (WIP) cause clearly people don't know what that means even when it was stated it might get scrapped if they run into issues, its a shame cause I like to see what could of been in the game but couldn't cause of x issue, other than that I'm interested to see the new camera when it's more complete if it ever gets that far and into our hands, it will make for some interesting combat situations like hunting a stegosaurus as a dilo for running in and out without it knowing where you are cause it doesn't have a UAV field of veiw lol

brave crest
#

Herbivores should have a much wider view side to side than carnivores, and a slight turn of the head would allow them to easily see behind them, but looking up and down is limited
In the same sense, carnivores should have a very easy time seeing directly in front of them but not things coming from their side

exemptions to this would be things like pteranodon and troodon, things that have really big eyes or eyes that are more or less on the side rather than facing forward

magic creek
#

About the camera system

Dondi appears to have announced a new upcoming camera system, but I can tell you that this system will not work independently and we know it will be detrimental to gameplay considering our main means of reacting is through what happens in front of us, so I suggest a “ support system” if they follow through with that idea.

- I propose a radar system, there are two alternatives for it to work:

1- To know what is happening around us, we would have something similar to “Sniffing” which has that strange ripple that indicates north and south, when a dinosaur is very close or emits sounds, above the dinosaur it will indicate the origin of the sound, the player will turn the camera in the direction where the sound peaks and go towards it, however it is dynamic so it indicates where the dinosaur's sound is coming from in real time.
||(To be clear, I don't want to replace Scent's weird sound wave that indicates north and south, just a separate system above the screen that tells the player where the sound is coming from.)||

2- A real radar in which there is a passive distance and a PVP distance, the passive distance would be enough for the dinosaur to understand that there is something a few meters from it, the PVP distance would expand this radar, so the dinosaur would know where it is each dinosaur at a greater distance.

  • Without one of these systems, I doubt that the first-person view will actually work because it will seem more detrimental to "realistic" gameplay.
    ||To be honest, this system would work better if both were implemented||
whole terrace
#

I would like to not have to use night vision 80% of the time as it is immersion breaking. That is all! It’s a beautiful game, let us see it!

fair helm
#

so i've just seen the camera thing, and, well, i just believe it's horrendous, please don't touch the camera, it's not broken, it just doesn't need fixing or any touches, it's perfect as it is right now and you'd be forced to revert it after seeing over half the playerbase just leave in horror, please let us check our skins and take good screenshots, the skins are for ourselves not for others, so please just don't touch it at all

tough basin
#

A system for marking territories could be really fun! Dinosaurs with good senses of smell (cerato or rex) could have a scent-marking organ on the chin or head, while other animals could mark using scratches or destroying vegetation. This system could be used to give territorial buffs, or be involved in finding other members of your species (or even a mate!)

crisp kelp
#

Please do not make the camera super zoomed in. There is no reason to do this as you can still ambush things currently without problem even if players have a wider camera view. The locked camera for Diablo sparring is already really limiting trying to add an even more zoomed in camera to limit peoples vision even more is just going to make the game really unfun to play.

elder urchin
#

It seems like a good time to start working on customizable experiences for the game.

It's obvious that the game has been and will be going through rough patches as the developers and balancers fine tune everything. I feel like that is an unavoidable issue with a game like this one aspires to be, they are literally breaking ground no other game has before, and it has the potential to be something special.

I feel like the developers understand that as well and are even willing to accommodate the playerbase, as shown with them leaving the spiro build up and even changing their stance on global chat for unofficials, among other things.

Maybe it's too early, but it would be nice if you gave community servers the ability to tweak things like group sizes, diets, hunger/thirst/stamina drain to name a few of the possibilities. Allow community servers to create a different or less hardcore experience for the people who would rather enjoy that, at times.

lean ridge
#

I have seen that a lot of people are complaining about Omni being to weak.

**The right way to play: **

I feel like 90% of the people playing Omni dont even know how to play him. I see people complaining and saying he is to weak and needs more health or more attack damage, also more bleed resistant. Omni can always dodge fights and get out of any fight. There not a single situation where a Omni can die except he is playing dumb. You can dodge any Dino and make always an exit.

Omni is a top tier Dino rn. If played right you can take down a grown cera or a grown Carno as a solo Omni. Which ofc takes some time but thats the fun part. Omni is so agile you can pull of crazy plays.

Pounce:
People are saying they cant get a pounce on a dino so that he can bleed out. I dont get that point tbh. If you are fighting a Carno and he is alt biting it gives you the window to pounce him. Its just baiting him to alt attack and then pouncing him.

Pounce Issues:

The pounce is broken at the moment that is very true. Sometimes the pounce is not even going through so i would try to fix that.

Overall i can say Omni is in a good state and i would not change a single thing exept the pounce being buggy sometimes.

I am not just saying these things i have proof of fighting 2 Carnos alone as a Omni can killing them.

Omni needs a lot of skill and sometimes its just skill issue if i am being honest.

I am really sorry for my bad english i tried my bestJammin

Note:
i was once also complaining about Omnis weak stage. Since i learned to play him i changed my mind

void burrow
#

Ok. So you Deleteing it again over again Why? I have to Suggets that rain Is invisible and theres lot of fog too much

neon shale
#

The little annoying flying AI rats should be knocked out the air if you run into them.

pseudo wasp
#

Raptors can’t pounce while sprinting, broken

tame moat
#

Even if the camera system is early access and the features and details cant be criticized yet..

I love the current camera. It has an absolutely wonderful flow with the characters movement and I just adore watching my little dinosaur run and jump!

Even if it doesn't seem like it on paper, there is a HUGE difference between skill levels solely based off of the players camera placement.

Despite being a full range camera, you can only see one direction at a time. Where you look already matters a ton, especially with food/water camera lock considering danger can come from any direction. Even the best and most observant players can be caught lacking at the right time.
I really do think that it is already as close to perfect as it can be for a game like this, and it feels amazing as is. I do not think it dampens the hardcore aspect whatsoever.

You struck gold with this current camera system!

That being said, even if the next system turns out being fine, I do not think it has the potential to be as mechanically sound as the current one. It will alter the flow of the game in perhaps a really tedious way.
My honest opinion is just that you already have an amazing camera system, it feels and works wonderfully and is one of the few things in the game that has minimal bugs.
I don't see why it will be changed when its already such a pleasant feature?

smoky horizon
#

Here to join the surplus of people pleading you to leave the camera system as it is.

I've experienced no problems with the current cameras. The only problems I've encountered, are the fact that I already get ambushed too easily while eating or drinking. It's not hard to ambush right now. There is no need for altered cameras. Please don't take another thing away from us.

There's been plenty other suggestions made that we wish you'd be working on instead of altered camera views nobody asked for. Fixing pounce, fixing NV, Adjusting the weather so its not dark and rainy and foggy 24/7...

The last patch was cool. Made my game playable (no more rubber banding, slightly better fps) and you need to keep going in that direction. Don't veer off, we're begging you.

frail crypt
#

Need less AI now, and more time until hungry/starving. It’s currently no real hunt, just all hunger/thirst based tedium. I’d rather spend more time hunting/looking, but have the time to actually find food opportunities, and time to explore.

You keep taking away from the best aspect of the game, the journey and exploration. Some how you keep fixating the experience on hunger/eating. You keep either having us stress about starving with too little food around or have us just mindlessly and constantly eat to avoid the rapid descent into starvation when there is plenty of food…get off the whole eat/starve grind…reduce the eat/starve tedium and focus on the environment.

It’s like mukbang in game, it’s uninspired, low hanging fruit, it distills the whole experience down to the most mundane, short-side, non-cerebral, chewing simulator…

runic creek
#

QOL CHANGES:

Removal Of Animation Lock

PLEASE PLEASE PLEASE REMOVE ANIMATION LOCKS

Genuinely why does it exist? I can react to a creature in time while eating / drinking, but my creature won't move at all.

Also allow carnivores like cera & ptera to quickly grab chunks of food and run / fly off without being stuck for a lifetime.

Juvi carnivore diets

This won't come without "risk". All juveniles (regardless of dietary needs) should play the game more actively and not be able to afk for an hour after getting their diets. I think juvi carnivores should have dynamically changing diets. So when smaller, they can eat insects, rats & frogs and whatever else. Maybe allow them to gain some food from the bees in the sanctuaries?

It's frustrating to deal with getting diets initially as a juvenile carnivore, so I think these changes are necessary.

** Dynamic HUD**

Pretty simple, but add back a similar dynamic hud that legacy had. It makes the game infinitely more immersive.

** Make jump cost not universal**

I think that jumping taking 6% stamina on all jumps is a bit odd? I think it should really depend on the creature. In legacy the initial jump barely costed anything, but spamming it greatly increased the cost. Maybe a similar system could be added to Evrima?

Unique Camera lock per Creature

I think camera lock angles shouldn't be the exact same for every creature. I'd make it so herbivores generally have a much wider viewing angle. While the carnivores (depending on size. Smaller could be a bit better) should generally keep the same angles.

I also made a post on how to make juvis / sub adults more enjoyable to play. Check that out as well.

sonic snow
#

Can we have more people dedicated to unstucking others? Gateway is definitely a work in progress, and I've found/gotten stuck in so many bugged and just weird areas. Although, when I go to ask for help those requests never get answered. I have about 1.8k hours in this game, and over the years my requests for help have only been fulfilled once. Either they never get answered, I starve, or I log out, wait to ask another time when people who have the power to unstuck are actively talking in chats, and ask again, and even then, I never get a response. I'm not saying that our admins, and game helpers don't do anything, but clearly, me and many others would agree, perhaps more people dedicated to unstucking others in truly bugged areas would be highly appreciated. I know its not high priority, but like I said, its definitely something people would appreciate.

torn mesa
#

I'm not sugarcoating this when I say the new camera system concept is the worst idea you've ever had for this game by a country mile.

hybrid quarry
#

This feels so ridiculous to say but I’ve praised the isles camera system in the past and if a first person camera system is forced on us I’m probably gonna stop playing.

neon shale
#

New Camera system:

Ngl I think no one really had a problem with ambushing players if they knew how to set one up. Most people play this game to literally see their dinosaurs or whatever playable they play. Community is not all that big compared to other games so I just hope this don’t wipe a lot of the player base because you would be taking like the main reason why people play the game.

mental relic
#

There is a difference between over reacting and criticism, people forget something is most changeable when its in its early forms, rather then us seeing this later down the road when it has been more implemented and becomes harder to alter/revert. It was good this was showed off early.

The new Camera system shown off, or just the whole concept of it is very unpopular in here aside from a few die hards. Just don't go through with it, there are much more interesting things we can do with the Camera then doing something 95% of the player base will hate. Ambushing is fine how it is, if your smart and do it at opportune times with the right surroundings. Using bushes or waiting for people to eat/drink rewards any smart player regardless of the camera system in use. It does not need to be changed at all, I'm not going to go out here and bash an early concept, I'm going to say that concept is a bad idea and could possibly replace something that does not need to be changed at all. The current Camera system is fluid, fun and still rewards good players for being sneaky. Maybe just decrease the FOV to start in a horde test and see the reaction to that. I'm not against changing Cameras but I think there is a balance.

What should be changed is Camera lock while eating and drinking, make is species specific and make both sides even.

boreal kelp
#

Everyone sharing their opinions on the prototype camera system so here’s mine…

It’s just yet another thing that no one had a problem with before except dondi for some reason, and it’s now suddenly a major talking point that none of us want to come to general-feedback for when we’d rather be speculating on upcoming playables.
These talking points have been going on since gateway released. First stam, which had a rough road, but now imo is finally in a good spot. Next growth times, not in the best spot rn but not awful either imo. And now the camera, which is where I’m crossing the line. It literally never needed to change! It’s literally perfect, but ooooh no it’s a “bad” thing that we can see all our surroundings (even if this statement itself is flawed considering the current system). So let’s just make it more unnecessarily complicated for the player to use, not to mention encouraging motion sickness, not allowing us to see our own dino/skin, and making for worse recordings/streams cause we can’t see what’s going on (which will make my funny moments videos that much harder to make). It’s just another thing we’re all gonna bicker about and I’m personally tired of it. Granted it is a prototype, but if it goes through my opinion stands

In short, it ain’t broke, so don’t fix it, I beg of you…😭

tough basin
#

One reason that players don't explore much is the lack of fresh water in some parts of the island. This could be ameliorated by having freshwater rain puddles that appear during/after a rain storm. These could be simple game objects that spawn in specific locations (i.e. depressions in the ground) after a weather event.

slow comet
#

Bring back the water drops on your screen when it’s raining

scarlet granite
# scarlet granite Please listen to us and reduce the time on how long nights are, storm duration /...

Oh my god this just shows that I am right. Stop ruining things if it isn’t broken. Fix the things that ARE. WE DONT NEED new camera systems and it makes people NAUSEOUS. Fix the night vision. Fix everything else here. The new camera system doesn’t look good at all. Don’t make the same mistake, the whole community is begging. Soon enough more and more people aren’t even going to want to play the game anymore.

lost rapids
#

Stop fixing what is already working adequately. Are there no more important mechanics in this game right now? Maybe the weather is never good? Maybe Food that falls through rocks and branches.Maybe you should fix the mechanics of falling that kills you because you fell from a height of a meter? Maybe Ping problems and bad anti-cheat? And the new dinosaurs?
Returning to the basis of the question, why do you adapt such a camera to a game of this genre, it is not adapted for such an angle. It is suitable for shooting games or first-person RPGs. But not for survival games, where the head will occupy part of the screen, create an imbalance from motion sickness and will not allow you to see your ass. I just want to remind you that some dinosaurs can turn better than yours and literally stand in your tail. How do I fight an enemy that I won't see? These are huge elongated hitboxes and a camera that does not allow you to see what is happening to your own body. It's not normal.

lilac harbor
#

This suggestion concerns the raptor balance. With the latest updates, it has undergone significant changes. These changes, as expected, made it impossible to play comfortably and productively as that dino. Raptor has almost lost its main advantage. Due to bugs with hitboxes and poor synchronization, it became extremely problematic to pounce somebody. In most cases, an attempt to pounce can cost half the health or even the life of the raptor itself. And moreover, the problem is that the players now have no alternative. In update 6.5, by changing the alt-bites, you deprived the raptor of a very good combat tactic. You have deprived it of the opportunity to actively use alt-bites in a fight to make surprise attacks. This feature gave the dynamics of the battle made the raptor more flexible and nimble. I think that you simply have to return the opportunity to use alt-bites while running for the raptor. The idea to make raptor cannot to pounce in the face or tail would not be so bad if you worked properly on the hitboxes and stability of the game. With all these bugs, lags and desynchronizations, the new pounce works just awful. It's so terrible that the players just don't want to play as that dino

rapid tiger
#

NV is seriously too dark and this is with one nutrient full of two lines 😭

clear storm
#

The new camera idea... It's a concept, and isnt necessarily going to happen... That being said it's a terrible idea and definitely shouldn't happen... ever... just, dont...

tropic plaza
#

Crouch sprint for Omni would be a great addition. Much like the animation Omni has when it's running with something in its mouth. I feel like it would be a great skill to have for hunting.

gentle dawn
#

The new camera system is a terrible idea! "its to easy to see your surroundings" idk what it is with you guys wanting to make the game harder for people to play... the game is already hard af to see since its always either dark,foggy, or rain. Idk i think it would be better to focus on stuff your players are actually asking for rather than trying to make the game harder for no reason.

Tbh if this goes thru i think my time on this game is done.

inner perch
#

pls add

spawn dummy

when i want to test something, i need friend.
but no one plays this game..
dummy has no AI just standing.
its good for testing damage or othersomething

clear locust
#

Tenos ENTIRE fighting style is built around stunning your prey with your tail and then kicking them in the head. The new attack cooldowns makes that impossible.
Why do the devs keep demolishing teno like this?

Instead of adding these ridiculously long attack cooldowns to get hackers off maybe just do some patches on your game fixing these planet sized holes in the system before you add new content.
We’re all dying for patches guys. Not new dinos.
(And I agree with literally everyone that the camera angles are a very dumb addition to the game. Adding this would confirm some people’s hypothesis that the devs do not in fact play their own game.)

simple birch
#

when in bushes or other places with hard shadows make them lighter around you and there will still be plenty of shadow for a ambush but you will be able to see where you are going in the shadows

vague trail
#

I think herra should be able to some what see under water it seems odd that herra can go up n down in water yet u can’t see anything it doesn’t make sense to me, also I feel like there should be a mechanic for male dinosaurs to fight for like mates n stuff or like group wise n like leader dynamics in packs I feel like it would add more fun n enjoyment in the game

brazen ibex
#

I have been supportive of the developers efforts, especially the stamina changes as I agreed with the philosophy behind it but hoped the implementation of that idea gets improved so that it's a more active part of the game instead of an inactive one, which it currently has improved towards that direction.

However, the idea of the camera changes I can't agree with at all on a fundamental level. I understand the intent behind it, but that intent doesn't seem to take into consideration that this game should be fun, as all videogames strive to be. People like to see their dinosaurs, they like to see how they move, how they jump, the animations you all worked so hard to refine on these playables. This restrictive camera movement would take away from the immersion of playing a dinosaur rather than add to the immersion as you think it would. First person or close camera perspective would fit humans better, but not dinos.

strong pasture
#

I understand the hopes for realism in this game and I understand that the devs walk a fine line with that. But I feel like a deino shouldn’t be able to grab a full grown carno unless the deino is 6 tons or greater. I am a huge deino lover but it’s just too much at this point. I feel like the almost 2 ton carno is massive and it’s just too easy for a deino to grab us. I could be wrong. But at least make it to where a 4-5 ton deino struggles more with a full grown beast such as the carno.!

sweet yacht
#

Adds a tutorial to the main menu.
I've met so many beginners who didn't know what to do. and how mechanics work.

vocal flume
#

The new camera system is going to further ruin the game, people will quit. It will be disorienting to move around and unfun to play. The game is already a sitting sim, let us at least see our dinosaurs

midnight spoke
#

not even being able to see your dinosaur is horrid. small dinos are already hard to work with cause their pov is so close to the ground. you don’t need to make it harder

quartz flax
#

Please fix your weather. No reason it should thunderstorm to the point of no visibility first thing in the morning. Thunderstorms should happen in the evening. Also there should be days with no rain. Currently its raining twice a day leaving only like 3 hours of in game play time (like 20 minutes) with daylight. I would recommend doing some sort of weighted randomization with Sunny being a 60% , 30% partially cloudy, 10% rain with like a 20% chance of thunderstorms in the afternoon for a few hours. Have the weather transition like at noon and midnight, or even do that randomly, have it generate what number the weather will transition every 12 hours or something.

inner lintel
#

The whole community agrees on something for once (camera system)

rotund ruin
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Can we get slower ai again? The taco was awesome for slow juvies in legacy. Now we struggle to catch the crack deer and get murked by the boars. I havent seen any goats as well as rabbits and chicken in a good good while as well.
And i think its not really beneficial to put the location of diet plants in the game if all the plants only ever spawn in the migration zone. Theres no variation to the game if all you do is migrate to the same 3 places where all looks the same cuz you cant see anything anyways as its rainy, foggy and dark all the time.

glad verge
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DO NOT change the camera..... this new camera prototype idea is horrible nobody wants granny vision bro. the vision in evrima is perfect.

main valley
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I don't know if you take our opinions and feedback to heart or if you even read any messages in this channel, but please listen to us when we say that we do not want the camera to change we like to see our dinosaurs!

earnest trellis
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Do not change the camera system. It is perfectly fine the way it is now.

untold meteor
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Fix the whole fatal error thing that keeps happening I would rather take lag over my game literally dying and yeah, don't change the cameras it's purpose is as useful as a windpowered fan

viscid tapir
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all playables need to be able to see AT LEAST their own body under water since there's no other way to know what's happening to your own body, like you can't feel what the dinos skin feels

this extends to that new camera change, i think maybe its useable if you can still see your own body, herbivores with their wide set eyes should keep a wider FOV than predators if you're going for realism

tired ember
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with the triceratops pushing mechanic coming in. there is a push/pull capability. i love deinos, but i would change the lunge weight to like 30% of the deinos weight, then after that, its a grab, but then becomes a tug -o-war style thing. so if an adult carno and 5-6 ton+ deino are involved. the deino can still take em down. but instead of just grab and swim away, its a grab, and slow drag. then have it more weight based, if the deino is heavier, the tug-o-war favors the deino, if the prey is heavy, the tug-o-war favors the prey. deinos would still be able to lunge and kill, but then could lunge and grab big dinos too, but it wouldnt have the same effect, more of a grab and holding at that point. a adult steggo would probably slowly pull the croc out of the water, at the cost of stamina

harsh stream
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stop to work on the little herbivores
no one playes Dryo or Hypsi
so no one would play dinosaurs that similiar in this catogorie

late gale
carmine siren
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Long story short: yall are ruining the game and its gameplay with features no one asked for.

neon shale
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Each playable that can jump all spend the same amount of stam doing so. That means a troodon can only jump as much as a teno can. I think Dino’s that have a lower weight should obviously jump without losing as much stam.

modest moat
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PLEASE don't waste a huge amount of development time and resources on the camera FOV changes because everyone is going to complain until yall change it back again. what is the point of having skin customization tools if you can never see your dinosaur from a good angle

leaden steppe
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One Herrera pounce, and I lose all my blood as a FG Raptor? Do Raptors even have good bleed? I have to dump my entire stamina bar just to get good bleed on someone, but a Herrera can just one-tap me at 200 kg. Feels like Teno, Galli, Dilo, and Herrera are like the top dogs of bleed now...

south quiver
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please don’t change the camera view

cloud hollow
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Having a glitch where group member ID is not showing up when grouped

ornate crag
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  • Camera angles changes
    This nullifies alot of balance dondi promised when humans would come out, as we would have the advantage with our camera.
    Why add a skin creator if we cant see our own skins
    Also animals are capable to sense whats around them better then humans, i think our current camera angle helps to give us that type of awareness

  • Bite cooldowns
    No normal bite of ANY playable should take longer then 1 second max, why does dilo bite 3x in 2 sec? why can cera bite every second? why can teno spam alt attacks like a machine gun? just WHY didnt u fix these bite animations and cooldowns before implementing it, and now everything is out of order in terms of balance... , and im not saying balance in the pvp matchups, but simple things like being able to bite when someone is facetanking you, why do i have to WATCH someone facetank me, and do NOT get the ability to bite back? excuse my french but wtf.

  • Wind up Attacks
    The Irony is amazing, you give NORMAL attacks a cooldown, but things like Carno charge can be insta'd?

  • Herra can bleedout a Omni with 1 attack. This is Insanity itself, if Omni had the capacity to bleedout Stego with 1 pounce im sure it would be a mayor problem.
    You litterally bleedout within a minute or so, actually insane.

  • Pachy cannot do ANYTHING but PECK at a target when a omni pounces it, and can just be facetanked 100% of the time. your only "survive" condition is breaking all of the raptors legs.
    Unreasonable ask, and a tough fight originally for raptor is now just simple childplay.

I really hope all of this is just a really early april fools joke, stop that weird camera change that probably 90% doesnt want to see in the game (il litterally uninstall the moment u release this, and oh boy i am so not alone in that)

Everything needs to be fixed again, and you guys keep breaking it more and it frustrated the absolute crap out of me to see that we have developers so out of touch with their own game, that community can handle it better.

candid gazelle
#

please make cera walk better, legacy was great and now we got cartoon animation baby ceras, the adults look fine but the babys run weird

winter hatch
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Why change the camera angle like how in what way shape or form for anyone who Actually plays the isle would think that’s a fun enjoyable experience or idea like please don’t change the angle. I swear we are trying everything we can to not completely kill the game but just get on that line without completely falling over

signal bison
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Stamina regeneration was good. Gateway came out and the developers made it terrible. After a while stamina regeneration returned to a more acceptable state.

Growth time was good. The developers began to complicate it.

The attack times were good, but the developers introduced cooldowns that no one needed.

Everything was fine with the cameras, but now...

Am I missing something?

The Isle developers:
✅ complicate things that don't need to be complicated.
✅ fix what isn't broken.

torn mesa
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If you wanna add that somewhat 1st person camera system make it an option in settings, don’t force us to use it.

strong pasture
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Get rid of these ridiculously annoying birds man? Ffs. I’m 1 carno, I just kill 7 raptors and now I’m being chased by a freaking bird that I can’t outrun because of no stamina? What in the flip man. So annoying .
also that bite cooldown?? W T F. How am I supposed to fend off 5-6 raptors and deal with a bite cooldown? Sorry if it’s a skill issue but FFS man

ALSO- respawn cooldown?? Not fair that 1 player kills a pack of 7-10 and then they respawn to bite ankles… please fix

  • I mean this feedback ina very respectful way lol. The Devs are doing a good job with the game-Just dont change the Camera system, its nice the way it is really.*
fair helm
#

devs, you're probably thinking: jeez what is wrong why are they so mad at the slightest WIP shown! and, well, while you're kinda right, you also gotta understand that not knowing anything can lead many to think that it's final/will be tweaked just very slightly (im not saying "tell us everything!!!") but a lil more communication would be pretty nice in regards to what bugs you guys are tackling and what features you want to make, etc, just let us know something that's 100% going to happen, such as "we're fixing X bug", "we're doing X thing", that's mainly the reason why everyone (including me) got really scared, we don't know anything, not even how you guys think!

2nd thing, in regards to what i said, you probably are a lil confused about how everyone is really displeased with the stamina and all that, but you also have to understand that, being used to a very fast stamina regen, having such a slow one right now is simply very very displeasing, so i suggest a mix between both spiro and gateway stam, that being: you can regen even at 0 via trotting, but you regen 0.75% per second without it being slower or faster depending on how much stamina you have/how much time you've been regening (ofc depends on the dino, im just saying rappie stam, if you like this idea you choose). sure, that's not the stamina that you guys want to create, buuuuuuuut, once again, you need to understand that one of the greatest things to do right now is fighting, the game is designed in a way that makes it really fun to fight and to just enjoy yourself. managing your stamina surely is a good thing, but craving that 1% of stamina isn't a good thing at all, it's really hardcore stamina managing right now which annoys everyone. keep in mind this is a game, you wanna have fun, you don't wanna have everything very limited, but limitation is what the majority feel right now

don't get me wrong, the game is amazing, but both devs and community need to be one sided to make it even better

naive gust
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Maby bring a sleep mechanic where you don’t lose much food over night would be cool

crisp sluice
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Please just scrap the camera setting that was showcased in Dondi's latest stream. And if you're going to add a setting that doesn't allow us to see our dinos, making it optional would be the best, and instead of it looking like one of those videos off YouTube where someone straps a go pro to their cat or dog, instead make it a first person view, something that unironically I find needed, as running through long grass in third person is very jittery and just kinda awful to look at, but please make it optional. I'd like to see the skin I make for my dino.

stiff veldt
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First off this is my iteration of what a better gateway could look like. However the main thing I wanna point is how abundant water now becomes. This is to make it far less likely to get killed by Deino as they simply will have too many places to choose from to camp. Therefor it makes the times you do get killed by one scarier as most players will forget they exist till its too late

Instead of what we have atm where Deino is pretty much gonna be in one of 4 places and becomes super predictable where they will be

turbid pilot
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I believe Herra's in-game mechanics could use a bit more depth. It struck me that in reality, if a dinosaur were to jump on its prey, the impact would likely be more severe than just stunning them. My suggestion is to introduce a mechanic tied to the jump height, where the higher Herra jumps like a bone break height the greater the probability of causing multiple bone breaks upon impact. This could add a layer of realism and strategy to the gameplay. Picture the potential consequences – broken legs, a fractured body, or even a shattered skull, depending on the precision of the jump. Of course, if the attack proves non-fatal, the prey would be spared but have the added agony of bone breaks. I believe this adjustment could enhance the immersive and intense survival experience within The Isle.

I think its stupid that I could be way up in a tree and not kill a juvie and they run away like nothing happened, the herra is a ambush predator, there are a lot of dinos faster then them because of that breaking the legs and such would be a good feature to make sure we eat.

frail dome
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The newly shown camera system does NOT look good for actual gameplay. For one, it'll cause motion sickness, for two, how can ANYONE do combat with that (imagine being a Utah and pouncing on something OR even TRYING to aim your pounce) and for three, why are you even trying this for actual dinosaur gameplay? Why make it just SO impossible to play the game?

How the camera system can actually be used is by doing this: Humans. Humans can capture dinosaurs (I do not know how, that is a different topic), and strap cameras to them. Then, the humans can go to some sort of computer and see live footage of that player waddling around as their dinosaur. That would be cool, but could totally be abused (unless capturing was extremely difficult, and finding (or making) a camera being hard as well)

Overall, just... don't. Literally why? The game is already a struggle. Constantly on my toes, constantly getting ambushed, even with a 360 camera. Why limit and torture your players EVEN MORE?!

half dune
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I want to play dinosaur survival game
NOT Realistic survival game

tired ember
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i dont mind adjusting the cameras, to try to limit visibility while doing certain tasks. makes doing ambushes easier. but. any camera just behind the head is a bad idea. there is a reason why the camera is offset in all modern 3rd person shooters. to make sure the player has proper line of sight. since, by AAA studios, through their research of the topic, a camera dead center and partly blocking players vision, is just frustrating. might be easier, that when doing a action like eating or what not, to just limit the cameras turn radius a bit.

forest beacon
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For the love of all that is holy, please do not change the camera system. It is PERFECT the way it is now. Your players are the lifeblood of this game, and while I understand that some of us have awful takes, 98% of the player base does not want a change in the camera system. If it it changed, people will stop playing your game. I understand wanting realism. But this is a VIDEO GAME. Where we are supposed to have FUN. Real life is not always fun. I pray you all read and take these complaints into account because if the new system makes it in, it will be the equivalent of shooting the game in the face. With a cannon.

neon shale
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The flying ai rats shouldn’t follow you far away from a body just biting you over and over especially when players are low on stam and can’t even outrun them. 90% of things can’t even attack them without them landing and they arrive like 30s after a body drops which can be annoying, maybe increase the time to 1 or 2 min before they show up. They can be good for when people are bodyguarding but they suck when they chase u far, 3 calling should scare all ai away if your big enough.

trail mountain
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After learning about the proposed changes to the camera system I just have to wonder.. why? Given the change to how the camera works while eating/drinking (a change I still don't particularly like) I'd say the system is restrictive enough in a way that's at least justifiable. Not to mention with the amount of small playables planned this change would just make them even more unbearable to play and make an already unpopular group of playables basically nonexistent.

I'll just reiterate what's been mentioned a bunch already; a first person view works for humans and NOT for the dino's. Playing a dino basically requires you to be able to see around you at all times otherwise you're just never gonna know if someone's attacking your body/tail or, if you're playing a more defensive creature like Teno, whether or not someone is in range for a kick/tail slam.

mental relic
# trail mountain After learning about the proposed changes to the camera system I just have to wo...

Also, this Camera would completely invalidate the vision advantage dinosaurs would have over Humans to help them hold an advantage when hunting, tracking or avoiding Humans. With the new Camera you are putting their vision on an equal playing field and one of the 2 partys has guns. The Camera does not encourage any type of group play or ambushing, both already exist and heavily rewards players who do them.

The game forcing a zoomed Camera does not mean I got ambushed or outplayed, it just means my vision was so bad for no reason I could not see the guy right beside me.
Getting ambushed right now is being outplayed. The current camera perfeclty simulated an animals awareness of its environment. Go try to sneak up on a random animal or your pet, it does not matter which way they are looking they will hear or sense you, this is not realistic its just bad.

boreal kelp
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The Current Camera System is actually Realistic (mostly)
Since realism is a common argument for changing the camera system, I’m gonna show why realistically this doesn’t make sense, at least depending on what playable we’re talking about. In this I’m gonna focus less on the new prototype camera system and more on the argument that the current camera system is too rewarding and unrealistic that players can see around themselves too easily. This seems to stem too much into human vision, meaning if you’re not facing a certain direction, you shouldn’t be able to see in that direction. Here’s the issue though, Dinosaurs aren’t humans, their eyes don’t work like human eyes, therefore they don’t see like humans. This is both in terms of visual clarity and field of view. Many kinds of animals have different fields of view. But let’s start with basics on vision in predators vs prey. Predators tend to prioritize on binocular vision which allows them to focus on a target (prey) as seen in humans, cats, and trex. Prey prioritize a wider field of view as seen in sideways facing eyes, like deer and most herbivorous dinosaurs, even the rectangular pupils (goat eyes) in hoofed animals play into this. So using this logic, an herbi like teno only needs to turn its head/body about 90 degrees or so, and it has fully checked its surroundings from its previous position. So at least from an herbis perspective, being able to see much of your surroundings at a time makes sense, heck if we wanna be realistic than herbis should be able to see more than carnis, which brings up another discussion on balance. But if you wanna dive even deeper then give herbis less visual clarity and stronger senses of hearing and smell like what’s commonly seen in herbivores, and give carnis the reverse basically. But now does it seem like I’m overthinking this? Cause I am. And that’s the issue with changing the camera view, it’s a non issue, and it doesn’t need to change.
Useful charts below also

tame moat
#

Please make pteranodon fun to play aside from fishing simulator.

I would love to be able to explore the map fully again. Not only did their stamina, night vision and takeoff stamina get nerfed, but now there is a playable thats niche is to climb to high elevations and hunt them.

The argument that pteranodon was a mixpacking scout has now just transferred to herreras.

Had two herreras follow me and my friends into the trees for 30 minutes while feeding out locations to a mixpacking deino, haha.

Punishing and disabling the whole group of people who enjoy one playable because of the way a small percentage use it is not fair whatsoever.
Now we just have other mobile playables taking that playstyle niche without solving the problem.
Mixpacking is absolutely an issue, but nerfing one character into the ground won't solve the issue.
Create a system that discourages it.

A lot of fun with pteranodon was also hunting small players... Which was also the only real viable thing it could hunt.
And you're also workshopping giving most playables upwards attacks to further kill them.

My point is pteranodon was pushed into a niche thats way in the corner because of some bad actors and now it doesn't have a purpose of play.

inner perch
#

please change venom color.

  • troodon
    stage 1: green
    stage 2: purple
    stage 3: purple
  • dilo
    stage 1: green
    stage 2: green
    stage 3: purple

how about add yellow for stage 2?

arctic rover
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Improve stego night vision - you make players move around migration zones, through mountains and hills. All of which easily cause stegos to die from even small falls. If you have to move from migration zone to zone, at least let us see enough to not just walk off cliffs. Just had a friend's full grown steggo die this way. Furthermore our play style for steggos at night is straight log off the game and not play until day.

viscid tapir
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i'd like it if one hex spawned around the whole map, so i don't get the massive debuffs from not chasing around the migration zone.. keep all 3 hex with migration so there is some motivation

i haven't tried nesting yet but i can imagine it's a disaster for herbivores

edit: could also just allow grazing to top of your highest hex

scarlet stratus
#

I very like the new growtime
Keep it up devs 👍✅️

winter flare
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feel like ptera should have some more vision when flying at night - sometimes you cant see at all unless you're hitting something and with ptera it can be a literal death sentence just to fly around a bit

woeful frigate
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Listen to your players. Stop adding/changing things that we don't want, need or we did'nt even asked for... Stop nerfing all in this game. Its not fun anymore.

thin grove
#

Add gore to most AI creatures.

I don’t know if it’s planned to keep boars and deers or to switch them dinosaur AI eventually. Anyways, AI large enough should have organs to eat. Compies and schooling fish has no need to have gore since they’re too small anyways.

slow comet
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To make troodon more played maybe remove the front and back pound for it so it can pounce anywhere and get a successful pounce, you could also add some things to omni to make its pounce different, maybe when more than one omni pounces something it gets slower and it’s stam drains faster?

astral scaffold
#

That camera system idea was really bad. I'm really glad to see others speaking against it and I just want to hammer it in that the concept dondi showcased genuinely made me fear for this game's future, and I am rarely ever a doomer for these kinds of things.

The appeal of this game is watching dinosaurs do cool stuff. If the camera is so zoomed in that all you see is the back of a dinosaur's head, then that appeal goes out the window. You're making so many cool things and I'd love to be able to actually see them.

sacred dome
upper zodiac
#

Sometimes, unfortunately I feel like you guys just change things saying they will play/buy regardless of anything. For the love of God, reconsider changing the camera angle, no player wants to play first person as a Dinosaur. Listen to your players.

subtle gulch
#

DO NOT change the camera, its clear the community DOES NOT want it.. lets see how much Dondi really listens.

sage ledge
#

Stop working on the camera angles, get more dinos and dino mechanic out! please

true axle
#

Just an Idea like that,..
We've got few official servers, right?
Let's say you turn one as a kind of "rules server", just one,..

-No mix pack
-Respect limit group size
-Herbies can't body camp a dead body

Hear me out, I mean, it would be just one server dedicated so you've got plenty of servers to play the way you want still.
But some of us could have one place to play a proper Dino simulation, a "real" one.

Because you can have the most balanced Dino ever, there is NOTHING you can do against a mix pack!..
Leg break by Pachy, Sickness by Cera and a Stego or Deino to finish you off...

When I play Fifa, I don't expect to come across a basketball player on the field, I wanna play football (soccer), same with the Isle, I wanna play and live a Dino life without getting kicked out of the Dino world because I see Herbies and Carnies having fun together,..

Horror/Survival, I want to feel it in a fair way., in a realistic way.

"Go to unofficial servers" some would say!..
Why a natural behavior should be considered has something unofficial?
I could say, you want to mix pack, go on unofficial, that's not the only solution and we want to be part of the official world too,..

I don't think what I'm asking is too crazy, one server, it's doable,..
Mainly, all the servers are "full" on the week-end and players like me are filling them too so,..

Hope my suggestion raised some good points, I do believe it otherwise tag me in discussion to explain me why I'm wrong,..

Cheers guys, love the game, Jurassic park fan, keep up the good work!...

#details #realism 👌🏻

PS: Apexes could be allowed on that server too as we will not come across 10 Rexes unbeatable or else,.. Keep it real, keep it fair,..

candid gazelle
#

Please make IA spawn everywhere, you could spawn in a empty part of the map and could starve before even hearing AI

surreal agate
#

You can implement the new camera system, but DO NOT remove the present one. Let the player select in game which camera prefer, at free choice, but, if the developers can not keep the two camera systems in game, I think the present camera system its better, also i want to see my dinosaur

turbid pilot
#

This is gonna be a long one.

venom:

I've been thinking about the current state of venom in the Isle, especially with the Troodon and Dilo. Frankly, it feels a bit underwhelming and not quite aligned with how venom operates in the real world I know this is a game but venom still sucks you have to to think that what makes this dino/animal who it is make the impression.

** I will be talking about the dilo in this post but the troodon should be looked at as well.**

Firstly, the Dilo's venom effect needs a revamp. Instead of just impairing vision, why not make it more dynamic and realistic? My suggestion is to introduce stages of venom effects that accumulate with each bite (yes I know this is in the game but hear me out). Picture this: every bite injects venom, causing not just low vision but also introducing controllable bleeding for a specified duration or even make the user lose heath rapidly for a few seconds or depends on the stages. To add more depth, make the bleeding unable to clot during this period. It'll make the Dilo more fearsome and true to its venomous nature.

Moreover, taking inspiration from real-life venomous creatures like rattlesnakes, we can implement a feature where the Dilo's venom sacks deplete over time as they're used. Once empty, the Dilo needs time to naturally refill these sacks, and a balanced diet could expedite this process. This not only adds realism but also introduces a strategic element for players where they cannot abuse the crap out of it and makes players leave dilos alone.

Now, considering that even the offspring have venom sacks, it opens up possibilities for a more intricate system. While baby Dilos may have venom, the potency could be lower compared to adults. This mirrors the real world, where juveniles can be venomous but not as lethal as their mature counterparts.

I understand the concern about balance, so perhaps implementing severe consequences for attacking a Dilo could discourage unnecessary aggression. By making players think twice before engaging with a Dilo cause I don't think its on anyone's diet and if so make them somewhat immune to it's venom Just like the mongoose it's somewhat immune to venom but it's also fast. ( not 100% but the effects dumb down a bit are not as lethal)

In essence, the aim is to make venom a more significant and realistic aspect of gameplay. Creatures with venom should instill fear and respect again that is the animals main defense why should I play the dilo if I can play a carno and have better abilities and stats you get me venom is what makes the dilo the dilo.

I can discuss this

The isle is also a very unforgiving game, so for dinos who have venom should act like actual venom and if you get bit by it you suffer from it, the dilo doesn't hunt big dinos anyways so really its venom is more or less used for defense one or 2 bites would make the dino start feeling the effects and also like real venom the effects wouldn't have exactly right away it would take a few seconds for the effects to build up and get worse and worse so the more venom you get bit with the more it's gonna hurt also with this the more your dino weighs should also mean how much venom you can take and start feeling stronger effects so like the stego for example it'll take quite a few bites for the stego to really start feeling the effects the stego will still feel the first bite but it'll take almost 2-3 mins to even start feeling it so more bites would mean heaver the effects and faster it hits the person so it makes players 2nd guess themselves knowing the dilo can take hours of progress away with a bite.

I think this is very good and can be expanding on it doesn't have to be exactly this again I can discuss this but venom should be less forgiving and actually deal some actual damage cause again the dilo is a meat rug with the help of venom yes its weak but it has pretty good attack and defence so the dilo has to remember it can't take a ton of hits.

stone portal
#

Ptera's vision and stamina has to improve. I fly up a tree and might as well log off because once my stamina is up enough to get food and eat it on a tree or at least a rock where nothing gets me or at least see them coming from above the grass, it's night where I see nothing unless it's a perfectly clear weather and am not near water (which is pitch black). 5-10 minutes of play if you're lucky to spawn right and find all the food you need and 15 of afk. This has to change. I'm not even talking about the rest of what needs work, do this simple stuff at least.

weak zealot
#

The new camera changes being thrown about just seem so.... unnecessary. While I am curious about it, actually imagining it in game is kind of a mess.

(Yippee for motion sickness)

I feel like some of the devs here are very obsessed with making this game """"realistic"""" (whatever that means) and forgetting that this is a Video Game and not Real Life. What's next? Sleeping in game for 8 real time hours?

It's the same issue with the 'night time is too dark' thing. Like yeah I guess it's.... """"realistic"""" but is it... fun? Like, be creative, jeez. You can have a game with a 'realistic' aesthetic, while also still very much being a game.

Also yes I want to see the creature I'm playing as and no its not just cause theres nothing else to do in the game. In creature games where there IS actually a game and it isnt just walk around and kill stuff I guess I also... want to see the thing im playing as?...

proud onyx
#

Predators should not be able to see where migration routes are herbivore night vision is dog crap.

valid marsh
#

transition between stages of the sky & sun could be better, probably a problem noone has noticed but the sun is very stuttery at sunrise and sunset and so are the shadows.

deep goblet
#

Been talked about to death at this point so lemme throw my two cents into the camera discussion and bolt. I agree that the current system needs to change, and I think a tamer version of what was show onscreen would be effective.

Limiting the range of the camera swing is needed, preventing Stego’s and the like from swinging it around 360 is a great change.

Pushing in the camera’s max zoom in most cases seems fine— not to the degree shown on stream, as I still do like to see what I’m playing as— the brilliant animation work, modeling, and fun skin patterns are just nice to appreciate.

That being said, I also appreciate what was said about there needing to be more things to do in the game, both solo and between players that isn’t just endless combat.

Finally, I AM worried about small creatures (and oddly-shaped creatures, but less so) with the new camera system. Troodon is meant to be a tiny nocturnal pack hunter that punches up with venom, but many recent changes seem to prevent that. Its camera level has always been low enough such that it’s already difficult to see over grass in fields or through jungle foliage, it’s unable to pounce from behind, which extends to AI despite their lack of long tails, and though the added bulk recently helps somewhat, it’s next to impossible to gain carbs from boar with their laser-focused heat seeking capabilities. Restricting its range of vision further and having the camera be lower on top of that seems like adding insult to injury, and I don’t believe needing to come to a standstill during combat to see over grass is going to mitigate the issue.

That being said, the changes aren’t out yet or even completely through development, and if this system ends up working I WILL eat my words. For now, though, I think scaling back the camera from what was shown would be a nice compromise

agile kite
#

Tried to get back into The Isle over the weekend, but my god the night vision is still terrible! Why?!
This goes for all species, but especially Cerato... why would I want to play a game where I can't see anything half the time?
I had the experience of logging in during night time, then a thunderstorm hit during the day = just as dark, then back to night.

This is my view as Cera with nightvision on/off, full diets, no debuffs. In what world is this good for gameplay???
The gateway map is great, but all the changes you've made since then just suck. I miss Spiro, not for the map, but for the gameplay.

tired ember
#

there should be a few hiding places scattered about more, that little dinos can use to help avoid large dinos, like going in logs and stuff. the majority of the map that is played, is fields, some bushes,water, cliffs and trees. like not tons, but. some.

scenic patrol
#

Thank you for finally focusing on performance issues! For the first time in 2? years, I'm now able to play the game without dipping below 20 fps in hotspots and being kicked out every 30 minutes. (And no, I have not changed my setup in that time).

soft thunder
#

More vision at night would be nice, if we could pick up our baby in a rush and other colors for the skins would be cool too

woven flint
#

Migration UI Changes

So I was reading somebody who has an issue with trying to ambush by waiting at migration paths in jungles as a Herrerasaurus without finding food and I had also heard the issue with the fact people run towards the migration zone cutting through and going through difficult and hard to navigate terrain. So I was thinking of a solution to this problem.
In order to fix it, I was thinking of a path system, where through displaying the migration system to be in the direction of the nearest path towards a current migration zone and while on that path, shows the way ahead to said migration zone, this will solve the issue of people just going straight to the migration zone by taking the "path of least resistance" and will increase player encounters on paths. This will help carnivores find people and make them use their brain to stay on top of the paths that their diet prey will use. On the other hand, this may also bring too many people together on the paths so to come up with an unlikely but backbone solution, I was thinking of giving game trails in jungles another purpose, these provide shortcuts through jungles which are only visible in thin strips of dirt on the forest floor, entirely covered in the canopy and lead to either migration zones, salt licks, or small desolate drinking ponds/puddles or even human bunkers. This would separate the roads from game trails and would also prove to be difficult for future vehicles to use. So migration UI follows the path, and game trails provide secret shortcuts hidden off the road and provide safer travel.
I provided an image to just show roughly the UI aligned with the road I was on when I thought of this solution.

hardy charm
#

Pls do not change the camera system. The current one we have is fine and I love seeing my entire dino and its progression of growth.

harsh stream
#

dont change camera
literally no one would play this game with this camera!

icy arch
#

Alright, here's what I've gathered so far from other people and myself as to why the new camera is a bad idea:

-Combat would be impossible for tenos, stegos etc.
-It would cause severe head aches for some people/motion sickness
-Contrast between first person humans and third person dinos kind of gets ruined
-Small dinosaurs would only see grass while running
-People would basically have to learn to play the game again
-It's not really needed
-Current camera is very nice for taking screenshots and just admiring the skin and animations of your dino

However, I think it would be a very nice option for those who want more immersive gameplay, and since it's already being worked on, I don't see why not add it in as an option for community servers.

I also understand that it's a WIP and subject to change.

ancient plover
#

Please for the love of god and all that is holy in this world, DO NOT ADD FIRST PERSON CAMERA ANGLE INTO THE GAME, or at least DON'T make it the only option because trust me, it would be horrible. This game is supposed to be third person, this change would completely negate the point of skins, and make things like fighting and eating the most horrible experience that you could possibly sit through, the game just would look and feel way worse, i mean imagine running with a trodon and all you can see is grass, and the occasional sky when you jump, it would be horrible, there are so many reasons to avoid this, i think the ONLY scenario where it is somewhat acceptable is for humans when driving jeeps, cuz that makes sense (and humans in general), but the fact that i can imagine you devs going through with this nutcase of an idea genuinely terrifies me, trust me ive been with this game for 8 years and this is one of the worst ideas ive heard yet, may all of you upvote this for the sake of this game.

simple birch
#

add vault plz

urban furnace
#

Please, don't change the camera system. As you can see from the general feedback, you'll upset and probably lose VAST majority of your playerbase

median adder
#

Lifestyle mutation concept: Adaptive palate

What does this mutation do?

This mutation would allow you to customize your diet to a certain extent. you would be able to add/switch certain creatures (no ai) into your diet and change what type of diet they give you!

How do you earn this mutation?

you would earn this mutation by eating a lot of non-diet food

it would come in tiers. so the more non diet food u would eat the more u would be able to change your diet around

boreal kelp
#

My final points on new camera system
Wanted to summarize my main points why I oppose this new camera system. I’ve gone into more depth in previous posts so check them out if you’re curious. I’m also aware it’s a prototype so anything is prone to change.

  • Too compact and claustrophobic, proper first person is better than this. But current camera system is better than anything.
  • Encourages motion sickness, even if dondi acknowledged this
  • Realism is not a valid argument imo, vision for animals varies among groups. Not all animals have to face a certain direction to see in said direction, especially herbivores, even some carnivorous dinosaurs like allosauroids have a very wide field of view. In summary it makes sense for some playables to see much of their surroundings
  • People can hardly see their own skins
  • Can’t see the status of you’re Dino, such as fracture types, dirtiness, and to a degree if a raptor/troodon is pounced on you
  • Less of a unique feel for each Dino, since they all see similarly, mainly differing in height
  • How will teno work? And other Dino’s who use tail/leg based weaponry?
  • Ceratopsians. I can’t see their frills not getting in the way. Also how could sparring be affected?
  • Bad recordings!
  • I frankly don’t get why this is an issue in the first place. When dondi talked about the current camera with stego, he said it’s unbalanced that they can see so much. To that I say raptors just have to lure tail swings to create openings for pack members. Plus it’s not so unbalanced if all dinos have it, it only is if certain playables did
  • Is it worth starting more drama changing another existing mechanic? Like honestly… what’s next? Scent? Gonna make some Dino’s colorblind like many animals are?

For some positive changes in the stream though, I do like the idea of changing the camera view when we look up, and the new camera view would be helpful when inside buildings/caves (then again that was also fine before)

sharp oasis
#

Do not change the camera for the love of god. It is perfect as is. Don't change something that is already perfect.
Don't change what's working. We want to see our dinosaurs. Please. Or make it customizable for community servers at least.

sweet yacht
#

makes visual differences for different migrations. Every migration symbol is the same and at some point you don't even know which route you are on

normal tulip
#

Fix your games logic.

I surived an attack from an 8 ton animal

I killed several other dinosuars that were double my weight

And you know how i die?

I die because i accidently press pounce while running slightly down hill.

Atleast give us an oppurtunity to roll or something so we dont just die because the gravity in your game dosent make any sense

low nacelle
#

Please don't change the camera system I love being able to see my whole dino and get pretty screenshots. I think this game is realistic enough with the way the camera is already. Plus playing small dinos like Troodon will be hell, and how would a dinosaur like Teno be able to aim with its tail? It's a game, not real life I don't think this needs to be TOO realistic.

thin kiln
#

Please dont change the camera system. It's fine. A lot of us are already struggling to hang on after the stamina changes. If you do this you will lose even more of your playerbase, by a large margin. People play dinosaur games because they can see their dinosaurs interact.

south quiver
#

An idea for nesting grounds. Having pre placed ones is a bad idea because no one will use them, risk is too much and too open. But what if when multiple players put down a nest it made it a ‘nesting ground’. Quicker incubation, health benefits. It would also encourage more players to nest together.

untold meteor
#

If you're going to carry on with the camera changes at least make it optional, like in ark how you can switch between third and first person when riding a dinosaur make it a setting you can toggle for people who may want that experience at least, or if the problem is that certain dinosaur attacks are pretty much busted like stego's new one just add a camera lock on it like with eating and drinking

slender gorge
#

With the new camera system, I found out it's very difficult to see what organ you're carrying in your mouth in the current version closed camera, as you have to pan your camera behind and look back in forth to identify. I think it would be a great addition to add an Icon that displays what organ you have in your mouth.

fair helm
#

uhm, why does dilo have the same growth time as raptor when dilo is way more powerful than rappie? also why does cera have practically the same growth as rappie (18 mins difference) when it can take 4-5 average skill rappies? shouldn't it be logical to have rappie grow to fg in 1h/1h and 15 mins? also yes that's the same growth time as troodon which should be lowered as well

lilac nebula
#

Please add some sort of debuff to mixpackers, maybe something that debuffs you after a certain time within range of other species, because these losers ruin the fun for everyone when they run 6 deep as carnos, pachys, herrera scouts and whatever other combos that just wipe the field. its annoying at best and turns people off of the offical servers at worst. Edit: specifically for carnivores

brisk cosmos
#

As far as the camera system goes, what if you just kept it in third person and make it so you can’t look all the way behind you. Basically just keep the system as is but limit the range of motion.

wary oyster
#

Probably an unpopular opinion I'm liking what I saw for the camera changes. It will be way harder to fight as a bigger dinosaur when you are surrounded.

Edit: Forgot to mention, I think there should also probably be a photo mode that community servers could turn on. A lotta folks like taking pictures of their dinosaurs. The recent change where you no longer look forward while smelling affected them quite a bit, since they cant get a side profile.

left venture
#

Please add a "Quail" or "Archaeopteryx" styled dinosaur. something that maybe grazes in migration or in open fields and grasslands. when spooks has a short burst of flight\ or thats cost high stamina for a short flight and it glides further away to safety. ie into a tree or across a river. Archaeopteryx would be good for this because it could be given a climbing ability as well! giving herra more options in the trees or even herra something to watch out for itself! -i like the thought of an all around ability dinosaur thats not OP and you can survive and not worry too much with.

modest moat
#

camera rework idea:

instead of obliterating your current camera system and alienating your playerbase again while adding heaps of unnecessary work/development time you could slow down/nerf the attacks of dinosaurs like stego or make them more unwieldy to control 👍

neon shale
#

Can we drag bodies a little faster at the cost of just a little more stamina being used. Like a carno can run with 1 or 2 omnis on its back but can only drag one really slow is kinda off.

inner perch
#

add carno and cera for troodon diet, or make troodon can carry cerato or carno's organs.
they really eat so much
they eat the pachy or other big prey in troodon diet

we can hunt them but.. no diet?
we cant take out organs because troodon is very small.
we have to fill perf diet
then we must have some extra stomach space for fill diet
we cant eat prey..

just kill and run?
i dont think its nice..

broken sleet
#

Hello, I'm from Uruguay and I'm not good at English but I'm going to do what I can, I don't know if I'll be the only one to notice that on the SA Server the weather is fast, it's usually more time at night and darkness with rain, storms and fog than during the day... it would be nice if the day on the server lasted much longer or if there were a change over time. I hope that the players of said server also support this small change since sometimes it tends to be very heavy. The fact of playing for 5 hours and of those, the majority spends more time in the dark or in intense fog and greatly damages both the house and the migration.

ancient plover
#

This is a more opinion biased feedback post but I believe that the old update 4 graphics should be reintroduced back into the the game, The new graphics seem a little downgraded of what they used to be and the performance never really changed with the newer graphics, The old graphics were also a lot more vibrant and nicer to look at and made the games atmosphere look a lot better, Though I know it would be a bit hard to revert to these old graphics it is just an option that the developers could look at.

regal knot
#

Accessibility Suggestions
**Health Indicator: ** The current health indicator, while visually interesting as an ECG, poses challenges for colorblind players. It would be incredibly helpful to have an alternative method for determining health status that doesn't rely solely on color.
Directional Sound Indicator for the Hearing Impaired: The immersive experience of hearing dinosaur sounds from different directions adds depth to the gameplay, but it creates barriers for deaf or hard-of-hearing players. Implementing a directional indicator on the HUD could mitigate this issue, allowing all players to effectively navigate their surroundings and respond to auditory cues.

modern drift
#

Frequency of storms and overall darkness of storms is ridiculously dark please small patch with lighting fixed would be greatly appreciated

hardy charm
#

Bite cooldowns are annoying. Maybe tone them down a bit?

wintry owl
#

Add a command or button in the menu of the game to commit suicide, how many times I have already bug in places from which I can not get out and no one can kill me because my hitbox is lost, wasted time waiting to die of hunger. Or a desbug button to move some of them a few steps further away. In fact I died and when I re-enter the map I appear inside a palm tree. 😑 The worst thing is that players abuse this bug, example: when a raptor pounces and the other player sticks to a concrete wall, it leaves you inside with no possibility to move.

real inlet
#

Make it so stamina can always be recovered when standing, even if ultra slowly to help with bugged and stuck players. I am stuck in a ditch that doesn't let me lay down and I could get out if I had even a little stam to sprint up the small hill.

arctic rover
#

STOP THE STORMS IN THE MORNING - the past 9 days of in-game play every morning has started with a super dark storm. This seems like a bug. I have not had a single day of good weather, with okay visibility in hours upon hours of play at this time. STOP MAKING THE WEATHER SO DARK IF YOU ARE GOING TO MAKE IT SO FREQUENT.

Storm + Night = Steggos can't see anything and yet another friend just lost a near adult steggo died from basic silly fall damage being unable to see anything, yet being forced to do migrations to survive.

valid marsh
#

Fix the fact that the effects of dilo venom instantly dissapears, I can't imagine some sort of slow animation that dissipates the venom effects would be too difficult. The way it is right now is like if the healing happened screen to screen rather than dynamically. Essentially, make venom dissipate dynamically

crisp kelp
#

Repurposing The Proposed Camera Changes

Before this gets mass-downvoted I want to clarify that I am NOT in favor of the WIP Camera changes being the default camera view/replacing the current camera system.

With that being said, as the title may suggest- I would like to propose that instead of making the WIP camera system replace the current camera system. I think it would be much better to make this a toggle players can activate in a similar fashion to the keybind to adjust the camera offset (perhaps press ALT and then the adjust camera offset keybind).

This could help set up ambushes for things like Herrera, where at times the camera will freak out and makes aiming your drop a pain. Or possibly help predators hiding inside dense foliage to get a better view of whats in front of them without exposing themselves.

In terms of camera placement I think placing the camera to the left and right sides of your animals head (You would be able to swap between the left side and right side of your playables face by either your camera offset keybind when you are in the "zoomed in" camera state) in a similar fashion to how Saurian's zoom-in/aim mechanic works.

sudden moss
#

Please dont change the camera system.They can limit current camera movement so you can't look behind you, but they should listen to their players more and focus on other, more important priorities.

thin grove
#

I’m not saying that Cerato needs a nerf now but if it would ever need one, a way to go would be it only gaining bacteria by eating rotten flesh.

Why I’m saying this is because I’ve heard it’s getting some “love” but needs to stay balanced.

midnight spoke
#

camera ew. bring back old camera

stone portal
#

Pteras need to have included compis in their diet and troodons have dactyls. Both are small enough for them to have it.

formal sapphire
#

Hire someone who deals about cheaters. I payed for the game and there are 2 days in a row cheaters with speedhack. Dinos have speed of light and ESP. Wasting my time with this game.

mortal rampart
#

Please tune down the bite cooldown on Omni quite a bit. Its ridiculous to me that a raptor needs to wait so long between bites and in fights this is very noticable. The Omni needs to use openings in the enemies defense and it happens quite often that u go in for a bite just to realise you can't bite yet. Also hunting AI with bites is a pain now. I get it on carno and I felt like the Omnis cooldown is the same as Carnos which makes no sense considering that Omnis biteforce is a huge joke and does no noticable bleed.
I personally think you should revert the bite cooldown on Omni. From what I've read the reason behind these cooldowns was to prevent hackers from oneshotting people, which is hilarious because the first thing to change to prevent hackers would be the Anti Cheat for every other developer. I think it has some nice side effects and makes baiting attacks more effective but its just unbalanced.
If you want to keep them please adjust the cooldown times so its a proper balance (dont know why this wasnt done in the first place and just pushed onto the playerbase again... Im noticing a pattern)

vague nova
#

in the shallow planted areas in the swamp.i think it would be cool to have some edible plants dotted around,so we can wade through nibbling on them rather than just crossing such a beautiful area to find food on the other side.

ancient plover
# boreal kelp **My final points on new camera system** Wanted to summarize my main points why ...

just boosting this, 100% agree, please upvote this and the og post, we need the odds of the devs introducing this zoomed in third person as low as possible, also many people say that this makes the game more realistic, but not only is the isle not realistic in so many aspects of the game, but the fact is many herbivores likely had terrible vision and relied on sound, so i guess it would be a good thing to just blur the screen for stego players, cuz its ''realistic''

inner perch
#

make other type nesting.
i mean, deino doesnt look lay eggs i think..
how about this?

dont make nest, just wait for baby join in the belly
and hold O to have a baby.
baby place max is 3
just thinking huh

im not good at english did i type weird lol
edit: XD gator lay eggs i didnt know tht

tropic rover
#

Although my steam review of The Isle has been teetering on the brink of turning positive, the removal of the third-person camera angle would ensure that it remains negative indefinitely!

steady turret
#

make players names invisible when you press f10 to make screenshots

finite jay
#

A few more setting toggles for audio? Music and sound is great and all, but at least separate UI dings and the ingame sound effects, the menu is way too loud lmao.

brazen tendon
#

I think I speak for most people here when I say that this new camera change is a very bad addition to the game.
At the very least, just make it a toggle-able feature, so people who don't want to use it can still use the normal camera system.

boreal kelp
#

My final points on new camera system
Wanted to summarize my main points why I oppose this new camera system. I’ve gone into more depth in previous posts so check them out if you’re curious. I’m also aware it’s a prototype so anything is prone to change.

  • Too compact and claustrophobic, proper first person is better than this. But current camera system is better than anything.
  • Encourages motion sickness, even if dondi acknowledged this
  • Realism is not a valid argument imo, vision for animals varies among groups. Not all animals have to face a certain direction to see in said direction, especially herbivores, even some carnivorous dinosaurs like allosauroids have a very wide field of view. In summary it makes sense for some playables to see much of their surroundings
  • People can hardly see their own skins
  • Can’t see the status of you’re Dino, such as fracture types, dirtiness, and to a degree if a raptor/troodon is pounced on you
  • Less of a unique feel for each Dino, since they all see similarly, mainly differing in height
  • How will teno work? And other Dino’s who use tail/leg based weaponry?
  • Ceratopsians. I can’t see their frills not getting in the way. Also how could sparring be affected?
  • Bad recordings!
  • I frankly don’t get why this is an issue in the first place. When dondi talked about the current camera with stego, he said it’s unbalanced that they can see so much. To that I say raptors just have to lure tail swings to create openings for pack members. Plus it’s not so unbalanced if all dinos have it, it only is if certain playables did
  • Is it worth starting more drama changing another existing mechanic? Like honestly… what’s next? Scent? Gonna make some Dino’s colorblind like many animals are?

For some positive changes in the stream though, I do like the idea of changing the camera view when we look up, and the new camera view would be helpful when inside buildings/caves (then again that was also fine before)

old sky
#

GET READY FOR ANOTHER CAMERA FEEDBA-nah I'm just messing. This is feedback about the recent attack cooldowns, which others have talked about a bit.

The Feedback: The reason for cooldowns in the first place (to make instant-attack hacks difficult to do) is totally understandable, and the cooldowns themselves seem fine for the most part. But due to how attack animations can vary between species, the cooldowns have resulted in animals with very long bite animations (most notorious example being Omniraptor) taking W A Y too long to bite again, making it feel like it's the cooldown that's too long. Meanwhile Dilophosaurus, who has a very short bite animation, can still be very quickly.

The Suggestion: This would probably require some animation work, but it would be very appreciated if attack animations across the board were looked at and tweaked where needed, shortening bite/attack animations for those intended to attack fast (Ceratosaurus is another good example). Without tweaks, some animals just feel way too clunky to fight with <:I

woeful frigate
#

Its not Hate, its my opinion.
Developers should take care of priority issues such as: bad optimization, terrible NV for many dino's, annoying fog/weather, almost abandoned dino's (like dryo, hipsi, beipi because ~2% players using them), balance system, stucking issue, cheaters problem, crashing, high ping ect. ect. All these problems have been around here for a long time.

The priority in this game is certainly NOT the camera system, why are you doing that? Who asked for? Who complained about it?

Since Gateway out, you doing/changing many things that players don't want to, don't ask for it, don't even needed all of it! You are making drastic changes that were not necessary. Stupid example: You gave us a huge map, and in the same time you nerfed stamina, and made this game walking and sitting simulator (ok?). We have to spend 6-7 hour's to playing as dino (wtf) to be adult, and then we can easy lost it couse getting 354 ping, crash, disconecting, cheaters, bugs or stuck collision... Many people are working, have kids, their own live. It's soo silly to spending that much time in this type of game to doing this again and again. It's not fun imo.

The Isle was funny, now is a challange to play. We need to be tryhards in this game to do what we do. We just wanted to play in dino game! Fighting, exploring, breeding, eating, chilling. Now it is a misunderstanding. You nerfing stamina, growing system, eating, attacking and even you gave us bite cooldown! Just... why?! It's just ridicoulus and insane. You are dealing with things that are not important at the moment, and it's harder and harder to playing. The game had huge potential... now changes are going in the wrong direction.

💔 Start listen to your players and care about their opinion's finally. I don't feel like playing this game anymore. The game WAS better earlier.

viscid tapir
#

thought this idea was fun enough to share: RABBID DINOS

eat the flesh of your own species 3 times 2 mins apart within an hour, you'll turn rabid

-infertility, muscle spasms become permanent
-your dino foams at the mouth
-you either lose the ability to chat or random words in sent messages become randomized
-eating your own species now rewards all 3 nutrients

how to cure? eat 1 of everything on your diet!

another idea, more organs, add liver maybe kidneys too, and give each organ a specific and standalone buff, like kidneys filter blood so if you eat kidney get blood based buffs for an hour

if you eat the stomach or intestines of deino/ cera you'll get probiotics, which let you eat rotten food for an hour!

wintry falcon
#

Having 3rd person camera is much preferrable for dinosaurs when humans have 1st person camera. If anything to make their interactions fair.
It just makes sense because dinosaurs would have much better senses than humans, but some cant be fully translated in the game, like hearing and smell.
With 1st person view it would be needlessly difficult to ambush humans with guns for example, much less dinosaurs

mint wren
#

Stego nightvision really needs to be changed. it is DARK DARK. in the middle of the night.

sonic dock
#

Sniffing should increase the stencil range of night vision

carmine siren
#

If you DO plan to add it, then dont make it the only option. Make it so players are able to choose between third person and first person in their settings.

river yew
#

I get a fatal error once every day, even though I have solved it.

final robin
#

Increase Beipi's swim stamina.

quiet crater
#

water disturbance on top of the water with deino swimming under the water so dinos on land can tell if they look hard enough a deino is there before they go drink or cross anything

light scarab
#

Bro please symbolize corpses of your own species something different than the Chicken leg. Sometimes the corpse is so decrepit i cant even tell what dinosaur it is

fathom scaffold
#

bring back pteras nv!

south quiver
#

give small and big corpses different icons. starving and wasting time to get to it for it just to be a little ptera ai corpse T-T

jagged locust
#

You have to finally bring out big dinos (Rex,Trike, Spino and Giga)

trail saddle
#

Maiasaura - "Good Mother Lizard"

Similar to that of the Cerato's buff when in the vicinity of a kill, have the Maia have an attack and/or defense buff when protecting/in the vicinity of its group's nest(s).

This creates a fun layer of play for the Maia, as well as provides an added layer and incentive to wish to nest.

🌠

lean ridge
#

I am not a Herra player but maybe make his climbing not so loud.

Its really loud and gives away that there is a herra which gives away the suprise effect and the chance to strike

harsh stream
#

Make boars less aggressiv
i mean i just spawn and get killed
i just walk and they attack me
i just sit and you know what? YES they attack me

amber plank
#

Lmao just saw the stream showing off the new camera angle.
Wasn't it once said that dinos would b in 3rd person while humans played in first. This was to account for the awareness of the dino.
Any how. The camera changes will 100% ruin any remaining fun left to b had with this game. Would b great if u fixed what the community is asking for instead of implementing changes NO ONE wants, aside from a few... A very few

turbid pilot
#

So, with the rework of troodon venom I think some ideas should be used.

I've been thinking a lot about the Troodon and how its current venom feels a bit underwhelming, especially considering its size and the defensive role it plays. Given its vulnerabilities, I believe its venom should be its ace in the hole, compensating for its low damage and health. Drawing inspiration from the natural world, where smaller creatures often wield potent venoms for defense and hunting, I see the Troodon as the perfect candidate for a venom that not only damages but terrifies larger dinosaurs into reconsidering their prey choices.

In my vision, the Troodon's bite would introduce a venom with a multifaceted impact. Initially, the venom would cause a sharp pain, disorienting the victim momentarily, simulating the shock of a venomous bite. This would be the venom's first message: "Back off." Much like a stun cause the troodon does low damage so it's not like it'll kill you or anything, the venom would also prevent blood from clotting, leading to prolonged and significant bleeding. This effect would intensify with each bite meaning you'll bleed for longer, and longer each time you are bit reflecting the Troodon's persistent hunting style and defensive style. The venom would also slowly chip away at the victim's health, ensuring that even if the prey escapes, they're left weakened and more susceptible to the environment or other predators ( The troodons venom is made to kill small animals like AI and baby dinos, if anything for larger dinos like an adult carno or cera or even mid sized dinos it would be seen as more of a "back off" type of bite and yes if bitten enough it should be able to kill if not render the adult almost useless and so like I said above "they're left weakened and more susceptible to the environment or other predators")

I see this rework making the Troodon a formidable opponent, whether on its own or within a pack. Solo, a Troodon could take on larger dinosaurs, using its venom to level the playing field, turning it into a threat that cannot be ignored.

I think this makes a little dino in a big world a foe to not be played with, plus we will have to experiment somewhere with this.

I am willing to discuss or even change some stuff around ofc

fathom lake
#

Nerf the pigs, their power and aggressivity. They are silly dangerous for nearly all babies and even adults get wounded by them. And please, the nightvision should at least be so good that playing is possible, espacially for the Pteri. It gets dark so fast sometimes that is not even possible to find a save landing spot.

tranquil smelt
#

i like the stam system but i think that could have a small change devs dont wanna make us running all the map so i think that should be good if troot give stam no matter what % of stam you are but a slow regen and make walk regen stam so much faster like in spiro i think that would make the game more fun

rigid lichen
#

Please, make the night vision playable for cerato and stego, I can't even see what I stand on with NV on and I always die falling off rocks or starve because I can't get to any food in this darkness (too many obstacles) 💀

peak hazel
#

Please take away players ability to see deino eyes with NVG at minimum during the day time at most at all hours. We literally can rarely ambush as we use to forcing more people to just canni to eat then afk due to boredom.

oblique wing
#

new camera idea is so bad, plz use ur time on smth actually worthwhile

jagged snow
#

Grabbing food while moving without stopping, for both diets. My hope is it alleviates the body camping issue to a degree

cloud hollow
#

It takes way too long for deino oxygen to come back to full.

merry heath
#

seperate official servers into two categories: one with no rules just like now, and one with moderate semi-realism rules, and by moderate I mean no more than like 2-3 rules like no mixpacking(except for herbis, thats just a herd, but carnis with other carnis/herbis not allowed), group limits and idk no body-denying. You could probs get a lot of moderators from the community too. I just feel like there is a lot of friction between people who play the game to just vibe and people who want a somewhat immersive/believable realism experience, and both should get a place to play the game without having to deal with eachother. You might point to community servers but the fact of the matter is that barely anyone plays them and community isle server mods are notorious for being power-trippy, so having officials with one category having light rules that only result in a short temp ban or kick for punishment I think would be great, while people who want total anarchy can have their own servers.

ruby kite
#

I would love if the glowing dulap of the herrara could be seen by other dinos. It would add greatly to the atmosphere of the game when walking through the forest at night and seeing a bunch of glowing missiles waiting to fly. Like fire flies, but with homing missiles on their backs. I don't think this would lag anything out, but i don't know

lucid pebble
#

can ya'll fix your map please there should not be as many spots to get stuck in as there are rn

winged atlas
#

Humans should totally get a boot stamina icon instead of the dinosaur foot!

boreal kelp
weak zealot
#

oof new cam system mentioned in the dev blog as well..

Its the dumbest idea I have seen for this game in a while. Or maybe ever. It makes 0 sense for playing as creatures, and it is simply just. Unfun.
It's also the biggest band-aid to a broken leg I have ever seen.

"it's unbalanced" ok so you're solution is making players blind? Cool game design. Also its not actually that hard to ambush players- and I am not very good at combat in this game, like at all.

do not add it

cobalt quarry
#

a little skeptical on the data of this activity map. it's not all classes, and if it were then that means no one had played dryo or hypsi in the span of that 2 hours you tracked activity. this either speaks to the legitimacy of the data, or that says something about how these dinosaurs desperately need to be worked on to make people even want to touch them.

also, why does the data just look like scribbles? and what do the random dots convey? places people never move from? the teno activity in the bottom right is particularly confusing

clear locust
#

Why is the new camera system still being worked on?
Have we not complained enough? Its obviously a bad investment of time

Like FR. Leave the cameras and work on stuff that actually needs fixing. Like your anti cheat

neon folio
#

Make the Psittacosaurus a playable dino. It’s small and cute and Troodon ain’t much larger so why is Psittacosaurus gonna be a AI?

half atlas
#

Oh no no, dont work on the camera system, i understand horror and stuff, but it AINT NEEDED AND AINT WANTED havent seen ANY positive feedback on it.

Make it an option in settings if u want to add it soo badly, dont FORCE us to use it... Please

turbid locust
#

Make dilo corpses line diet for carnivores.

fossil sierra
#

NO WAY they going even further in new camera sytem after all this Feedback WHY GOD....................well, let's enjoy last moments of joy them 🥹

heavy pond
#

Do NOT lock the camera. It will gate so many people from playing (motion sickness ect)

naive gust
#

I read the devblog please don’t waste your time on the camera change no one wants it

agile kite
#

Please don't invest any more dev time into a new camera system that nobody wants.

I'm really hoping you listen to the players on this one, but not holding my breath...

lapis sluice
#

If you're aiming for "realistic" with the locked camera, herbivores should be able to see all around them - those eyes on the side of their heads have a function.
Needless to say, it's the worst idea and is a massive waste of time that could and should be used for actual improvement.

remote locust
#

Pls no camera lock pls god

glacial shell
#

The camera changes are probably one of the best examples of making a change to a game that results in nothing but strife from the playerbase, you’ve outdone yourselves.

lean ridge
#

Nobody wants the new cam just stop it

sleek cliff
#

Camera is fine as it is now. But if you are set on adding a level of complexity to it, just give the current cam a bit of weight to the rotation. But ideally leave it as it is.

glad jackal
#

please decrease boars' hostility, it can be unplayable to grow herbis in areas with them because of how agressive they are. Like you'll be sitting in a bush and because the boars walks in your vicinity, you'll be chased to oblivion, and it's even worse when you play a dinosaur that can't outrun them as a juvie

radiant salmon
#

I think if you guys are going in the direction of a camera lock system it should be for specific tasks. Eating, Drinking, Resting. if you lock the camera in terms of gameplay it will be horrible. The reason being go into any form of foliage be it tall grass thick brush, jungle anything you can find. and scroll alllllll the way in. that is what you are trying to get players to see? i am all for more suspenseful gameplay but limiting something like the camera in a typical gameplay sense is a horrible decision. Please please please really think this out. If the plan with the camera change is just for specific tasks like eating drinking resting Yes im all for it. But please for the love of every god dont force us to facetank bushes i beg you.

maiden vine
#

Please don't change the camera, we want to see the animations and mechanics of our dinos

rigid scarab
#

If the lighting has been fixed, why can't it be dropped into the live build, instead of waiting for a big feature update? I thought this was the kind of thing that was said to be possible going forward, maybe I misunderstood. This is the main thing hampering my enjoyment of the live build. It would be nice to have fun playing while you guys do the developing thing.

hazy solar
#

Don't change the camera plsssssssss

pine fulcrum
#

While the idea of the camera system is good in theory, it totally nullifies every bit of effort you guys have put into player immersion. All those beautiful animations. All the gorgeous skins. Every long night you guys have put into giving us that thrilling experience of being a dinosaur goes out the window if no one can see it on their own dino. Can we see other dinos? Sure. But I'm not playing a dino survival horror to see someone else's dino. I want to see my own little clucker run around getting into trouble too. We're not 'whining.' We don't just want things easier for ourselves. We want more challenge, more things to do (please give us more things to do than eat/drink, grow, fight, die... Nesting is already pointless when no one will take an egg and we can't announce them anymore....), but we also want to see our dinos and not have to log off due to motion sickness.

Please. Pleaaaase for the love of raptor jeebus, listen to your fan base before this becomes another situation like the old night vision causing seizures.

solid blaze
#

Add steam regional pricing for MENA and LATAM regions

wraith palm
#

The game is already difficult to play for anyone who has a disability, with night vision induced eye strain, and now camera change? I already get motion sick from troodon not being able to see over grass. Apart from the backlash from abled people, consider the fact that you will be negatively affecting the accessibility of the game TI_Succ

stone portal
#

Speaking of troodons: their time growth had to be shortened as they only get any validity in hunting when adults and are extremely squishy as is. All tiny animals grow fast and this thing now takes an hour just to be bonked by a boar. A boar that dropped from a sky on spawn next to you and you didn’t get up fast enough cause animation. They also bite incredibly slow. Like. It’s already 15n at best and 0.5 on spawn, why are you nerfing further.

fallen sinew
#

I know yall are probably not gonna see these comments but pleaseeee for the love of dino jeebus dont change the camera!!!! I want to feel the power of playing as a rex with the ability to stave off multiple enemies in my periphereal which I wont be able to do anymore if you turn my dinos into a reverse turok dino pov.

sharp herald
#

Adding my voice into the already multitude of screams on this topic.. but I implore the devs to turn away from the camera lock system completely. This will only make things much more difficult for the player base as a whole and I'm not talking about in a "cool and immersive way". On top of that there are players with vision problems as well as those with motion sickness that will also be royally screwed if this is implemented. A lot of the things that have been done in the past, even with some against the idea I could understand and justify, this is not one of them. If you're interested in killing off your player base then by all means keep moving forward with this, but if you actually care about the players but still want something to use this feature on... Then use it in animation locked interactions like eating, drinking, and sleeping.. though I would highly recommend just scraping the idea all together.

warm goblet
#

If y’all implement this camera system. I’m never touching this game again

bleak fjord
#

Make the camera change a settings option.

gentle dawn
#

Going to say this weekly plz work on other issues such as all the death pits over the map instead of working on a camera system id say almost 80% of players do not want

I understand its the devs game and in the end he will do what he wants but he shouldnt forget with out the player base who has spend countless hours on his game it wouldnt be what it currently is.. you can develop the best game on the planet but when you dont care about what the player wants as well its going to stall

stray spade
# bleak fjord Make the camera change a settings option.

that would be a good option but still not fair for the people who want to play first person. I say make it a server setting. That way you know okay in this server everbody plays first person and the other one everybody plays third person. Because third person has bigger adventace then first.

opal cedar
#

Look at your camera feedback devs. Just a thought.

marsh wing
#

I gotta harp on this topic as well since all our opinions are valid. I've never seen so much negativity for such an unessential, NOT wanted change for the new camera.

Please take our opinions into consideration too! Most of us got grabbed by this game because we can actually observe and see our awesome skins on our dino!

Apologies for a bit of a wall but I cannot stress this enough.

royal berry
#

Make it were if you change your migration pattern in which you deterred from, your animal gets debuffs. Meaning regardless if you are herbi or carnivore. Your buffs that you gain will drain quicker to where you have no choice but to return to your migration pattern. Players are being found in places that they shouldn't just to mixpack to where it's getting aggravating. Another thing you should implement is for spam calling. I mean my god the amount of screaming I hear is annoying.

low wagon
#

Please don’t change the camera. I love being able to look at my Dino… if the camera gets locked like the way it was on the stream, I probably will stop playing this game. Which, honestly, is really upsetting. There isn’t another game like this - POT isn’t immersive IMO. So.. I guess I’ll be SOL. Please don’t change the camera!

ocean peak
#

I’ve seen many comments about the camera change.

First I wanna start off with the analogy I saw about the developer team and how it’s “Their kitchen”

This is probably the worst analogy i’ve ever seen. Leading with the fact that you’re not a kitchen working under a larger company, you’re a indie team of developers working on a passion dream loved by your consumers.

No one is asking you to suddenly serve “BBQ” as you stated in your analogy, your consumers are asking you to not suddenly change the menu from fish to BBQ. They were there FOR the fish, who asked for BBQ (the camera change)? The camera change is widely regarded as a negative change, so why place it in front of the people who are trying to enjoy the product you want them to enjoy.

Next, your funding entirely (as far as i’m aware of) coming from sales. If you’re going to ask for a price on a product, i think it’s entirely fair that the people accepting your price and marketing of the product (100% of your funding) makes requests worth their…well…funds.

As someone who has developed a multitude of products (1 game, stage plays, film, and music) I understand the need to do what you WANT to do. It’s your product, but as a developer it’s up to you to assess what best for not just you but the people who are paying for your product. If not for them, you’d have no product to develop. The change is going to hurt way more than it will help you.

Please pay attention to your consumers, without them there is no you.

drifting needle
#

Don't touch the camera, spawn gators in actual water, why have a player eater Cera' and have it so unbelievably nerfed? Your decisions lately have been making zero to little sense.

midnight spoke
#

the camera changes are terrible. atleast make them optional, if not remove them completely…

weary harbor
#

My feedback may not survive the onslaught of camera feedback but,

Carno and Omni remain mechanically and utility-wise very dry when compared to Cera, now since the voluntary vomiting is being added as a cherry-on-top, I think Carno and Omni needs some spicing up soon. It feels like their kit is lacking, and now we can see that people are playing more and more Cera as time goes on, I really think they need catching up. Especially Carno.

wintry galleon
#

About the cannibalism mutation, I think it would be interesting to have a special animation for dinosaurs that have this mutation, which would make it more aggressive around its own species (something like the Spasm)

primal relic
#

I can't remember the last time I wrote a proper feedback here, but I feel like I also have to give my 2 cents on the recent news, which is the potential change of the Camera.

Listen, I play this game since the second half of 2017 and I have over 2700 hours on record. There were a lot of bad and good times throughout these years with this game, but overall It was an experience I always wanted. Play as a Dinosaur, Hunt as a Dinosaur, Live as a Dinosaur. I also made most of my current friends through playing this game, so that's an extra. I also got to know the community very well throughout the years, so I think I have a pretty good idea of what I'm talking about. Sorry for the rambling, I just wanted to let you know my "backstory" or what experience I have/had with this game before I start my actual feedback.

There was a lot of time when people said this game would fail or just die. Be it because of a bit too rocky experience on a new build or external factors such as dramas and stuff. Spoiler alert, the game is still alive and running. However, I really feel like if this Camera change will happen and it WON'T be optional, that's actually going to drive a lot and I mean a LOT people away from this game, including me. Will the game die? probably not, will this be one of it's darkest era? I really do feel like it.

I actually don't know anyone who is excited or happy that you guys are messing with the camera again. I feel like it's something that is absolutely not broken at all, therefor there is no need to mess with it. Try to recall the times when you guys changed your view on how the camera should be in this game, but if you can't, I will help. Remember when the survival mode got introduced to legacy and with it the new Rex model with a different camera pov? it was just closer to the model. You couldn't see the Rex's tail properly, and basically everything was too close. There were months of crying to change this and after the change happened everyone was finally calm. I know some people may not think like this, but seeing the complete model of your own dinosaur and it's animations are an extremely important part of this game. Like, literally if you were to play in an FPS mode for an example, this game would be around 80% less fun, of course it's also because of the mechanics too, but big majority of it because you couldn't see your dinosaur you plas as. Nobody and I mean NOBODY wants to play a dinosaur game/monster game where you are a Dinosaur/monster but you cannot see your own model. The current camera does not hinder the game's ability to be a survival game nor it compromises any mechanics, especially since the "eating/drinking" camera lock got introduced. You can ambush anyone, anywhere if the said person doesn't pay attention, it's not that extra 3 cm of visibility around your dinosaur that is going to cause trouble to execute some survival/combat mechanics. It also doesn't ruin your immersion at all, I had plenty of times when I got immersed in this game, the camera didn't remove any ounce of realism/immersion. So basically I'm standing here and wondering if the current camera isn't ruining any mechanics/the survival experience (for the community) and it also doesn't ruin immersion/realism at all, why even bother to touch it? I'm saying this as a person who was here doesn't matter what, do not replace the current camera system with the new one. " But you never tried it", yeah I never tried it but there are things that you can tell if it would be bad or good without trying it. I assume you won't bite into a rotten meat that stinks, but you could still tell it's bad. But if you really want to try out the new camera system, be it. Make it optional. Probably this new camera view could serve as a view when you try to set up an ambush from the bushes. So it could have a place, but do not replace the current one with it.

vagrant drift
#

consider this as adding to the post above, but overall. the isle has the biggest potential by far, but its overcome by the wrong directing. i rest my case.

empty bluff
#

Please don't change the camera. And if you do, please make it optional/or toggleable so people have a choice. That way the devs and the community can both get what they want.

merry fog
#

Don't waste your time on this new camera change please PepeSad

soft trench
#

I have some feedback, I mostly play this game in NV with over tuned brightness in driver settings making little to no diff. The darkness even in day, storms and fog in Envrima (gateway) are too persistent and repetitive. I feel like i am unable to fully experience the game with decent visibility. You have created a beautiful game but its currently shrouded. Longer day times and shorter nights with reduced storm/ visibility impairing effects are desperately needed for a better game experience as the night vision even with/without max buff really is lacking in purpose as you still cant see far enough to make it worth playing during these environmental events.

Raptors fall damage for a pouncing ambush predator feels way too easy to break/fracture legs, again even with buffs and really deters you from wanting to use pounce or traverse/Jump around the map with confidence. Additionally you have to rely on players to gain perfect diet as Two Stripe isn't available unless you kill someone or eat intestines. Where as other Dino's have the advantage of just hunting AI. This feels like a big disadvantage for raptors diets & mobility.

waxen snow
#

Reduce the amount of foliage near cliffs i cant count how many times i died to them

light grove
#

I know the dev blog essentially doubled down on the "we're doing this whether you like it or not", but I would seriously urge every dev reading this channel (if you guys still do) to reconsider what you're spending your time on.

Even if we don't talk about the pointlessness of a camera change for a game people play to be a dinosaur and thus be able to LOOK at their dinosaur, please don't forget the issues with accessibility. Motion sickness is one of the concerns already brought up somewhere here, please don't ignore that.

Lest we forget the fiasco of the first nightvision tests causing eyestrain and even seizures.

frosty berry
#

Im adding to the overall outcry: Do not change the camera system. Do not spend your resources on this undesired camera lock. I already felt frustrated that I can't see my own dinosaur's skin because the map is dark 80% of the time. You let us customize our characters, let us see them.

The new camera will not be fun. it will not add to immersion. It will hinder and make gameplay clunky and frustrating. It's already so terribly hard to see in the dark. Don't obscure our vision even more. Ambushing is easy to do if you play your cards right. We don't need this new camera. You can move your resources to more desired and better features. Bugfixes. Please listen to your community who very obviously does not want this camera change. You have this channel for a reason. You're asking for feedback for a reason.

rocky vigil
#

Please … Don't change it, it's horrible!

sour arrow
#

add the option to delete saved skins, simple quality of life change

south quiver
#

The new camera angle is going to cause more problems than fix them. Just looking at it makes me feel claustrophobic. You’re going to be completely disconnected from your dinosaurs and whats happening to it. Just think about combat, constantly whipping your head around is going to make people SICK. Teno is going to be a nightmare to play (its already one of the hardest dinos to play combat wise) that tail slam is never going to be used again. And the small tiers? Surviving is already hard enough, they really will go extinct 🫡. The thing is, camera lock for certain things MAKES SENSE. Eating and drinking, ceratops sparring, other attacks as well. Use it. But changing the whole thing is going to drive players away and you know nobody is going to shut up until you change it back.

woven flint
#

Fix this pixelly and buggy looking banner on devblogs, it never used to look like this, or just change it since this old as hell

dusky mauve
#

I and many others will leave/ switch to Legacy if this new camera system is implemented. I'm speaking for the vast majority if I say that this change is nonsense and is going to ruin the game for us. The camera system is completely fine the way it is, and you should build your game around that instead of trying to fix something that doesn't need to be fixed. Nobody wants to play a claustrophobia simulator.

torn mesa
#

Have you guys not listened to all our feedback, we don’t want this camera system, it ruins your game, you guys don’t listen to anything we’ve ever said about it.

tranquil smelt
#

devs want a realistic game with some changes like the camera but that only will make the game boring with a horrible vision without saying the game isnt realistic

wicked flame
#

This is why Path of titans is a better game. They AT LEAST listen to what their community wants instead of stubbornly making what they want. A game is a game and I understand you want to make it "realistic" but this change will have so much negative impact if not outright kill the game for most.
I loved this game ever since it was still in it baby baby shoes 6-7 years ago but now I might aswell just uninstall and switch games.

lofty veldt
#

unfortunately the search for """"""realism"""""" will sink the game :/

boreal dove
#

Yes, nice DEV BLOG and if you add the Kammera system, one of the last ones will probably be looking for a new job, you gifted developers, if you grow the Kammera after this feedback here

fallow bronze
#

RE: Camera

I appreciate what you guys are trying to do, but I don't think the tech is there yet to make it enjoyable when playing characters as long in length as dinosaurs.

In Real Life animals have different types of eyes (side ways facing eyes for herbivores) than we do and you won't be able to replicate that. They also have better scent (there's no 'stay upwind from your prey' feature in this game, something important even to human hunters), hearing (if you can hear a bull charging you, you should be able to hear a carno), and able to feel shifts in the air/water if something is close. All these things help animals detect predators and will not be able to be implemented in a game in a meaningful way. You can't use realism as a reason for implementing something while also ignoring other facets of realism.

proper harness
#

I highly doubt a Dev will see this unless they are fixing to ban everyone who doesn’t like the new camera fixes.

Buuuuuut they really shouldn’t change the camera system, it’s ridiculous that we are years into development and they wanna still tinker with the camera system as if that’s what anyone had asked for except Dondi.

median adder
#

ovi should get omni raptors climbing/scaling and a form of a glid that is similar to the terror birds glid in ark (obviously it wouldnt just be able to run and do this, it would need to jump off something like a small tree) . this would make it much more agile and present new scenarios for it to steal eggs with

alpine gulch
#

I see little problem with the way the camera system currently works, if you want to add an extra layer of depth when scrolling in with current camera system then sure I'm all for the changes talked about, but to completely change the camera system seems overkill and unwanted by majority of the player base.

primal geyser
#

Please please please don’t change the camera 🙏

vague nova
#

in game it was 4:47pm,it shouldnt be this dark. maybe at like 7-8 sure. but at mid afternoon?

grave rover
#

If we’re genuinely rolling with these camera changes, add a configurable option for community servers. Your official servers could use the camera changes while community servers are allowed to switch it to universal “third-person”.

I think this is a fine compromise if we aren’t backtracking

mental relic
#

This has to be the most united I have ever seen the community, just scrolling up some suggestions have upvotes near the hundreds and downvotes that don't even reach double digits, in the dev blog rather then saying you understand we don't like it and your rethinking its design it was said you still working with the same concept, not a word about what your player base thinks.

I genuinely can't count more then 10 people who I have seen in favor of the camera change, please make it an option for community servers or just don't add it.

quiet crater
#

The current system is fine there could be improvements yes, but from my understanding of what the new camera system is going to be it will not be an improvement, it will just make the camera worse and less enjoyable to deal with, just keep the current camera and make improvements off of that.

trail mountain
#

Oh, y'all are actually committing to this? Despite the massive backlash? Wow.

Just to address a couple things:
-ambushes are not difficult to pull off like, at all. Even before the changes to the camera when eating/drinking it was easy to use the environment to ambush successfully. Not to mention with how audio can sometimes bug out and you won't hear a stego running at you from certain angles and now with storms it can become impossible to hear anything but the rain making it even easier to sneak up on someone.
-I can only imagine how nauseating this change would be on Galli, but like what's been mentioned earlier by multiple people including myself small animals would only suffer from a change like this.
-The current camera is something not a soul in the community has complained about in terms of balance. Everything bad about balance has to do with how individual creatures/mechanics work not the camera.

This is a change that the entire community, minus a select minority, has spoken against and it's very easy to see that majority of people simply do not want this. So please, listen to the community on this

velvet kestrel
#

Camera lock is a bad thing in ANY circumstances. Even for drinking and eating it's dog-. This is a game and you're going to add mutants and creatures that don't exist in this "realistic" game (as well as humans, which I bet won't have camera restrictions, causing friction between the human and dino playerbase).

Please keep in mind that a game still needs to function like a game, especially a PvP game. Restrictions like this are a nuisance. Rethink this.

Edit: Not being able to see my hatched dino in game after getting into an egg would also be pretty lame. I hope we will have a way to see it.

acoustic moon
#

When mutations come out, if there is a "remove the penalty for cannibalism" mutation that carnivores will have access to, as has been stated many times including the most recent dev blog, I know I personally will adopt a "kill on sight" playstyle against all members of my own species, as I won't have any ways of knowing who has that mutation and who doesn't. I also won't play any playable that are designed to be pack animals, such as Omni's and Troodons, for the same reason. It works well in Cerato's and Deino's where you know going into it that you could be food, but why on earth would I trust a pack of raptors broadcasting when they could be looking for new packmates or could be looking for food. I think having this as a mutation will heavily promote a high level of toxicity and kill everything that movies playstyle.

Obviously mutations are a long ways off, we don't know what they will look like when they finally come out, and perhaps this "trust no one" mentality is the goal, it is a horror game afterall. If that is the goal than this will achieve the goal beautifully. If pack behavior or fostering healthy communities is the goal however I would consider rethinking it. Also, having a visual indicators as to who took the cannable mutation would alleviate these concerns. Looking forward to them hitting Horde branch.

rotund ruin
#

I have the vague feeling you just want to blind all your players. Its already frustrating and sad that we have to play in black and white. Its always either storming or super foggy in the daytime
The game has beautiful sceneries but yall take it from us. And now you want to implement a new fov that nobody wanted or needed?
Its not mysterious or spooky or anything like you expect it to be. Its just sad and annoying. You ARE creating a horror game. Its a horror to play if you choose to do your own thing and dont work with your community instead of against.
Long year players literally want to quit the game.
Do better.

gentle dawn
#

For herra you should be able to regen stam by hanging on trees. For thw ome spawn east plans id say almost non of the trees have branches to rest on so you have to go to the ground and hide to regen stam since the only trees around are palm trees

sonic snow
#

I have played this game for years, I've genuinely enjoyed it, even with certain changes I've been salty about. Although, if you guys add this camera system you are losing me personally as a player, and I'm sure I'm not the only one who's going to stop playing. This new camera system is far from adding "realism" it's a pain in the butt, and simply an annoying addition. Adding onto this, if you want realism, then why do we have mutations? If you want realism, why are humans with dinosaurs? If you want realism, how come modern day animals are with said dinosaurs? Clearly this game isn't 'realistic' and maximum realism would ruin any game to be honest. We play games to have fun and escape reality to a point! Don't add this new camera system, clearly, hundreds of people are strongly against it!

woeful frigate
#

Again and again your "realistic" changes/addons ruins that game. Realism =/= fun from playing. Start from nerfing stamina, fish, growing, bite cooldown, now isane camera idea. Whats next? You are loosing your players can you see it? Do you care about it..?

patent glacier
#

It'd be nice to get mod support so the devs can have their ultra realistic simulation and players can have their game.

lilac nebula
#

while im excited for many of the things shown in the devblog, none of that will matter if you cripple gameplay with your new camera idea. I would rather play Path of Acorns than deal with that and unfortunately for your team most of the community agrees they would rather go back to legacy or leave the community entirely. Let's not kill evrima please and thank you

eternal summit
#

Don't waste time changing the camera style that no one wants, please listen to your players

south pelican
#

I don't think the camera changes are guaranteed to flop buuuut... You better test the crap out of it. I think the maximum benefit for the changes are miniscule in comparison to the risk. For lots of players including myself, this change could be the last straw. Your best bet is to make it an option/toggleable camera mode. If it turns out to be really good, you could make realism servers that have the camera locked to the new system. If you make this a sweeping change it will probably be catastrophic. It's like making an fps but forcibly limiting the fov to 40.

maiden vine
#

like everyone else is saying, devs if you want your game to be played, please listen to your community

swift hinge
#

Don’t change the camera. Sincerely, everyone.

slow comet
#

So I’ve seen the msg that is saying that taco may not be a playable but I think it should and I have a really cool niche idea, maybe taco could be similar to a porcupine with abilities like

Shooting quills
Burrowing

The quills could have a cool ability similar to hypsi. The taco can shoot the quills and if it gets in the attackers eyes it could blur the screen and the quills could also stick in the attackers body and slowly do more and more damage and the only way to remove them could be wallowing.

The attacker could also get these quills in them just by biting taco

Just an idea but I really would want to see taco be a playable in evrima

Edit: irl porcupine quills expand and shrink and get deeper into the body so that’s the idea behind the taco quills doing more damage overtime

flint canyon
#

Dear Devs,

I just red your latest Devblog and I'm getting even more angry!

How is it possible, that there are so many devs working on bug fixes etc. and the game ist still full of massive and well known bugs and glitches!?!?

Here are just a few actual still existing problems:

  • grapped animals still falling through rocks
  • deinosuchus can be heard breathing and snapping while under water
  • you can still die by falling from a height of 1 meter
  • corpses are dancing around
  • ai doesn't spawn sometimes
  • storms are way too loud
  • the gameplay is still too dark
  • nightvision is still bad
  • still too many spots where you can get stucked
  • massive audio lags
  • still very laggy gameplay
  • Herrera and Dilo are still not implemented in the carnivores diet system
  • small dinosaurs just fall to the ground if you grap em with deinosuchus
  • AI is way too fast for small dinos and pigs are too strong

And so on...

There are still so many bugs and issues to fix and you are thinking about installing a new camera system!?!?!

Fix your game for once.

The worst thing while reading all the other feedbacks is that you're ruining an awesome game that WE, your community, love to play and want to grow and get better.

Please start fixing the current gameplay and then concentrate on new stuff.

We love The Isle don't make us all leave by destroying it!

By the way... get rid of that new camera system... 😉

Best regards!

odd cairn
#

Port/Docks (but better and textured)

blissful lotus
#

-Add /unstick /respawn or similar command to escape being stuck in or between rocks and trees

frail dome
#

I'm just gonna straight up quit if you guys actually go through with this camera change and don't make it an option FOR THE PLAYERS to choose in settings. This is just straight up scary, and I'm worried about the game's downfall being earlier than expected...

rigid lichen
#

Please, I beg, give carnotaurus more diets, it's hard to find diets for them.

misty jungle
#

instead of insta banning when someone does something wrong in the discord, give them a limited amount of warnings and if they surpass it, they get banned

agile kite
#

Similar to the suggestion above, consider adding/changing the bars diet for Cerato.
Nobody plays Beipi or Dryo.
Stegos are un-killable.
Hunting goats isn't exactly fun.

brazen mural
#

Dont change the camera

modern drift
#

I’m gunna be honest why make a detailed skin system but then lock the camera so we can’t see the skin we made I don’t think that’s a good design change please reconsider camera changes

rocky vigil
#

Please... not this camera, or if you're so determined to do it, make it optional and not compulsory....

I've been with you since 2015 and I don't want to see the island die! My island soul is for change, but not this camera!

Hear us all

There must be another way...
If you think it's too easy for us to get a 360-degree view, I understand, we just need to reduce the rotation of our camera a little.

But please don't do that.

mortal rampart
#

So regarding the new camera system. If you really want to force it onto your players I can tell you that me and literally anyone I play with said the same we're gonna stop playing this game.

gaunt steppe
# merry fog Don't waste your time on this new camera change please <:PepeSad:908635922147442...

It's better to spend your time fixing existing problems and improving the physics in the game. I don’t understand the logic, why break something that works perfectly instead of eliminating existing problems. For example, try to fix the lighting problem during rain/shower; it doesn’t look realistic when there are several nights in a day. It feels like someone is destroying the game from the inside so that people will move on to another game about dinosaurs.
BTW my friends and I will also leave the game if the camera system is implemented.

normal stirrup
#

make the camera change an option on community servers, 90% of the playerbase doesnt like the change.

torn mesa
#

Please guys, it's not to late to change your mind, I really don't want to leave, ever since I bought this game i've always loved it, even when there was decisions I didn't like I stuck with it, but I really can't with this camera, it doesn't matter if it's just a concept from we've seen, the concept is something that will make me motion sick, and will make my friends leave the game, we have a perfect camera right now, that's why all of the others games like this use it, I really want to stay with this game, but you guys are making it really hard.

orchid wigeon
#

Time to return spiro official servers

wary oyster
#

I think people are freaking out too much over what is essentially an alpha preview of the new cameras...
I make a pretty skin to show off to others, not to stare at myself.

But, for the people who like looking at their skins: What about some more updates to the skin editor. Like letting you chose background locations, weather, time of day and poses / animations?
Then they can look at their pretty skins for hours and hours 😄

Now, give me your ❌! HAND IT OVER!

unkempt viper
#

game is almost playable again but im gonna wait another 6 month production cycle probably until the hackers are kapoot and balancing is more refined to be actually fun for both sides in combat and survival. even after that though it isnt fun growing dinosaurs to full just to lose them 15 minutes into wandering around full grown thanks to mega packs, holes in the ground, aforementioned nameplate/speed hackers, or just getting demolished by everything unless you have friends playing with you so... cursed to fail maybe idk ill see in 6 months, adios game. 🦕

boreal kelp
#

I think this view for raptor is good enough if the camera must be compressed.
I’m not sure how other angles would look (foreward, backwards, downwards, etc). But for what it is… sure, camera over the hips (foreward facing) for raptor at most but over the nape would be too much imo.
But this leads into another point I have being that each playable needs unique consideration if the camera has to be this close. Teno still needs to see from behind so it can fight, diablos frill needs to not get in the way but the camera also can’t be too high so it has an advantage against other playables. Although it’s nice seeing lil guys like troo being able to see through grass so at least some consideration is being taken.

In the end I’m hoping this new system isn’t as bad as we hope. But thanks for offering some new perspective with these images (please note these aren’t final)

timid nova
#

Can we get spawn points for deino again? Seems a bit odd I can only spawn in one place lol.

celest ferry
#

Could we get a better carno diet? even just adding stego would be enough

proud onyx
#

When People are calling for help because there stuck, admins that are constantly marked idle and do not respond I get that there is life but you signed up for admin, in a official Server discord representing the game When people are calling for help that needs to take like 5-15 minutes min max 25 if there is allot or announce that admins are busy but dont lie about being busy either., That needs to change, people are stuck because of stuff in this game, Holes, physics, falling through the map, etc. Calls for help need to be answered in a timely manner, it is down right frustrating to lose, a Grow from stuff way out of your control.

warm goblet
#

Why aren’t y’all listening to us? We don’t want the camera system? Have fun with a dead game. Because without us there is no you

hearty lantern
#

Y'all can screw off with this new camera system. Listen to the community, no one's gonna play the game if y'all add this ong

gentle dawn
#

i think the servers need a little more support. when playing duing the day for example 8am-4pm est most of the time only na1-3 sometimes 4 are full or have a decent amount of players but the game runs amazing! no lag no rubberbanding on them but as soon as all the servers fill up so usually 5pm est or later the rubberbanding is back just as badly as before the latest fix just tried na 1-6 and same issue across all servers

lost sorrel
#

The new Camera system will make things so unnessicarrily unfun. Imagine what it will do to Troodons, which can barely see over grass as is.

latent onyx
#

Despite what the dev blog say this camera stuff is going to be a the end of carnivores.💀good luck hunting a teno that can run into some trees

runic cairn
#

any chance you can make an option to turn off the ear-splittingly loud <tab> menu sound? Its a game where you spend a lot of time straining to hear the faintest sounds of potential predators/prey and to have that necessary pop-up menu sound effect coming across like a comet impacting a windchime factory... it would be so nice to be able to turn that sound off permanently.

pliant tulip
#

sooo...everytime i log in, all my limbs SHATTER

quiet crater
#

After uh looking closer at what the camera looks like it honestly isn't too bad just maybe zoomed in a little to much though

sudden moss
#

Changing the camera is still a terrible mistake, with the camera like this you don't realize that it will be more difficult to see aspects of the terrain, other smaller dinosaurs will have an advantage in an attack, looking up will be very uncomfortable and if you have A fracture is going to be more difficult to realize. The Isle has more important problems that need to be fixed urgently, not the camera.

normal tulip
#

Can you fix the stamina when a croc grabs you? its empty within less then 5 seconds.

copper jewel
#

To be respectful Devs, i honestly don't get it why ya'll are focusing on creating this new camera system. Why can't ya just add some restrictions to the current system instead (which Everyone loves), to still keep the old 3rd person system intact, but just to make it fit within your arguments for creating the new system. I am just sad to see this happen time and time again, that your "valuable" time (in my eyes) is used to create things that no one really wants and asks for. In my opinion, all the time that you all will use on creating this new camera system would be MUCH better off, to instead speeding up the development all the Dinos, Humans, Mutations, Perks, Elders, etc. instead of using just more and more time on this.
I have seen some great work on Mutations and i am glad you are working on this and i can't wait to get them in the game. But then again for everything else, i just hope ya'll would start to focus mostly-purely on the things we want, the things that would improve the game overall, and instead of all this just adjust the current system. I hope ya'll will listen and don't do it to the extent that ya have shown the new system to be like!
(a bit long ik 😅 )

static elm
#

Please do not add camera changes. 🙏

delicate estuary
#

Whatever you do with the camera, just know people are going to want to be able to freely view every single part of their dinosaur while they're playing, so that they can see their skin as they grow, look at cool animations, and possibly in future examine themselves to look for any severe scars or injuries. If you lock us really close to the dinosaur so we can't even see our own skins anymore, there is going to be A LOT of backlash from me and (I assume) others.

acoustic sable
#

I'm not going to write the next American novel describing how and why this system is bad, other people have already done that.

I am just going to say, T H I S I S B A D, plain and simple.

ripe sedge
#

This game has so much potential it always has, the community/players are the game though developers need to really listen to what the majority want to get out of this type of game fresh Ideas are great but only if the majority will accept them, in my opinion what's broken needs to be fixed as priorities, we need more communication about whats in the works not just ehh we are working on stuff explanations, prioritize the issues that are showing emplement some more playables and tweaks when things are working not flip flopping from one thing to the next when live game issues are present, communication communication communication and accept the criticisms that come with it and build on that one step at a time one priority to the next, just listen to your loyal dedicated players and communicate with them.

merry heath
#

Please don’t go forward with the new camera system. Or if you do, at least adjust it so that we can actually see our whole Dino. There is no novelty if you just see the top of its head, it’s just a worse version of a first person. This new camera system could quite possibly be the worst decision in isle history, and that’s a pretty high bar lol.

Also, no Dondi, having third person orbit camera does not affect ambushing. You can ambush perfectly fine with it being implemented. Have you even played your own game? No, dondi, everyone does not know that it’s like you say, because it isn’t. Just please listen to the community devs, if you go through with this you will be well on your way to killing the game.

verbal lintel
#

The new camera system does not make sense. I play the isle so I can SEE my dinosaur. Why play a stego with a tail attack if I can’t see my tail? Hypos and troodon will only see grass. Why not just add the camera view in as an option when pressing ‘V’?

acoustic moon
#

I'm going to leave some general feedback that I expect will have a lot of red x's here, and it is more for us than it is for the devs. We've all spent the last two days losing our collective minds over the proposed camera changes, and not without good reason. I have several concerns myself, all of which have been voiced by the last 1000 people to leave feedback above me and probably by this time tomorrow the next 1000 people to leave feedback after me. Hell, the guy above me as I type this (jtmac1130) literally made me retype this sentence because he said exactly what I was going to use for examples of my concerns.

However, we should keep in mind so far all we have to go off is Dondi's stream, which was mostly just a rough draft of the idea, and a handful of screen shots. We haven't seen the final version yet, we haven't played it, as much as I enjoy seeing the community coming together like never before, we may want to take a deep breath and wait until it hits the Horde test server. Then, if it is as bad as we all fear, we can all lose our minds about it.

Right now though, we are just all repeating the ourselves. Anyways, that is all, I look forward to all the red X's.

restive flint
#

I know the new camera system needs a lot of testing and we’re only seeing one iteration of it. But at least for me (and for what I’ve seen in the community throughout the years), the camera was never a problem. Out of all the bugs and issues The Isle has been known for, the camera system was not one of them. So I don’t understand the “need” to change it. It’s almost a first person Dino game (which is quite odd to think about). I truly don’t understand the thought process involved with this new camera system.

ember oak
#

I like many others are against the proposed/concepted camera changes. But if you need to add it, having it as a togglable option like turning on and off night vision or just something in settings. To me, this feels like the only way to allow people to enjoy it if they want that perspective or sense of scale. People like seeing their whole dinosaurs, please don't take that away.

full geyser
#

As others have said, we want to be able to see our whole dinosaur and the area around us. I get ambushed and ambush others perfectly well currently. Don't destroy your game.

brazen mural
#

Devs, if u add the new camera system you will lose 95% of your players

solar gulch
#

personally i think everyone's over reacting about the camera changes i think on certain dinos its gonna need adapting especually those with long necks that go above the body (galli and dryo specifically) however this is gonna need some SERIOUS testing as sight is our most used sense especually since we dont have 3 out of the 5 senses

opal holly
#

I suggest adding a new place to map, which will be a big plain with river in the middle of it and a lot of big and small stones. This spot is for nesting and living with the family, especially for herbivores. This place will be good in special season for this plain, every herbivore dinosaur will have its only season, in season there will spawn food for this kind of herbivore which will have a season active. Seasons of plains will be in different times, so for example teno won't meet with a stego on this place, because stego won't have a season in the same time as teno and other dinos. When the big plain is active, there will be a special compass for this place (like migration zones and sanctuaries) and to see this compass, you will have to be an adult dinosaur.

bleak berry
#

I’ve never complained about anything before, but this camera rework needs to stop. Make it easy on yourselves and do it now!

marsh wing
#

I have to continue "whining" as Dondi likes to say. DO NOT implement this stupid camera system that NOBODY ASKED FOR. Maybe fix and add actual activities into the game???? what an idea am I right. You devs know there's a huge negative impact if you go through with this, this is why we "whine" because you rarely ever listen to us and always have an arrogant attitude which just rubs me the wrong way. Just save your effort on this new camera and scrap it, thank you.

south lake
#

From what dondi has shown so far in his streams and pics, I very much dislike the direction the devs are taking the camera system. Now i hope this turns into another situation like the new stam system where enough feedback was listened to to make it much more tolerable and enjoyable.

But my question to the devs is. WHY?. Why do you need to spent resources and development time to "fix" something that is not even close to something of a problem to the game's playability when there are heaps of other game breaking issues that need to be sorted out. Let me name a few:

  1. The weather system being almost perpetually locked in rain causing everything to be shrouded in darkness.

  2. Tweaking the cooldowns of certain animal's attacks to make the combat much more enjoyable.

  3. Patching the immense amount of terrain problems that gateway has

  4. Fixing the issue of bodies falling through rocks and being unable to be dragged out

I could go on and on about the issues that need to be looked at first than whatever this new camera is trying to achieve. Bear in mind that some of the issues i mentioned were here since gateway's release.

This camera system doesn't achieve any horror imo, it just makes the game that much less enjoyable and more frustrating and tedious

So, in conclusion, if you're gonna go through with this camera system, please do listen to the feedback of the community (Even though it is a complete waste of development time and resources that could be spent on refining and improving the current game)

west bridge
#

Yall devs need to focus actually adding things to the game instead of stuff no one asked for. It like yall take one step fowards and 11 back. Yall add things no one asked for and are 'shocked' when ppl dont like it. It feels like yall dont play yall own game sometimes.

rocky vigil
#

I really hope they understand that we're against it... 🥺

I'd prefer them to change the current camera rotation so that we're no longer 360 degrees, which annoys Dondi. 🤷🏻‍♀️

But the minority who like this new camera system are hiding behind the simple fact that it's not supposed to be first person.... I'm sorry! It's sort of first person, whether they like it or not.

And that camera shouldn't be used, otherwise it'll be a disaster for this game that has so much potential!

Listen to your players... it's your creation, yes, but it's us who are inside that creation to find everything we love about The Isle.
Don't destroy everything, many others like me are your long-time players ... don't neglect us.

Seeing our dinosaur is as important as surviving....
Watching us grow, seeing our baby skin change over time and being able to contemplate our future scars, that's The Isle! 🙏🏻🦖

mystic hound
#

never wrote something here but please dont add these camera changes

graceful juniper
#

Absolutely not. A new camera system is not needed. You are literally gonna singlehandedly kill this game if these changes go through.

sour arrow
#

move the invisible light further out in the editor so it doesnt clip into the deinos mouth

weak fern
#

add steam achievements. Allow players to create skins, which later would be voted on to be added to the game. Achievements (such as survive X days / minutes/hours as Y specie would unlock user-made skins) [skins should be somewhat realistic, like current in-game skins]

tribal pilot
#

make that if u get a fatal error you cant get hit ( or fix it )

opal plume
#

I think the best solution to the current camera dispute would be not to replace the current camera but rather to make it just an add-on, an option that you can turn on yourself at any time, for example, via a keyboard shortcut.

Another compromise, I think reasonably acceptable in my opinion, would be to leave this camera Only on official servers, and on unofficial servers give the owners the option to enable or disable this option. The same as it is currently with global chat.

stable pendant
#

Get rid of the 2 second cool down on omnis bite. Geeez. It's ridiculous. Its a fast reaction dinosaur! 1 second is fine!

tame moat
#

I'm personally not a fan of the attack cooldowns other than on certain alt attacks. Like teno claw alt attack? Wouldn't mind a very brief cooldown on that alone, it can be spammed fast(and infinitely since it can be done without stamina).
But carno and raptor default bites? There was no issue with most of it so i don't personally like that almost all of it was changed. It feels clunky to me and I don't think it bothered anyone beforehand. It wasn't the attack speed that was the problem with small playables, it was the desync making you take damage anyways.

slate pulsar
#

Camera change is one of the worst changes that have been worked on to date. The isle devs, please keep the old camera system. Acctually work on the dinosaurs instead of the ******* cameras

indigo lily
#

if the devs want to waste time on a feature noone asked for and everyone hates instead of adding things the game needs and people do want like new dinos, then the solution is either not adding it or making it optional

mental relic
#

The new camera system is trying to encourage ambushing and group play, which sounds great.

However, I think its already easy enough, the fov is already perfect and this video kinda shows you are still very easy to ambush with the current camera.
https://www.youtube.com/watch?v=pm1CEZz5WQw

I may appear very calm and collected most of the time, but sometimes.... I lose my cool and morph into a shrieking gremlin. Enjoy :D

#theisle #theislegameplay #theisleevrima #funny

▶ Play video
steep pier
#

Hello, dear developers, if you want to add a general chat, which adds even more toxicity to the servers, then can you add moderation so that you can issue mutes and delete messages, while not ban a person in the game. Thanks!

valid marsh
#

make it so we know somehow when a player is banned so that it doesn't feel like reporting a player is a shot in the dark

warped nimbus
#

Just going to throw my two cents in about the new camera system, please listen to your community. If you MUST add it, make it a toggle so people can choose for themselves how they wish to play. The game has much bigger issues than the camera.

ebon owl
#

The little bird AI do way too much damage to baby Pteras, and they some how were able to keep up with me even after diving speeds. I killed a fish and they were immediately on my rear. I dove from a decent height by the tall dam near Highlands to get away faster and they were able to keep up with me and I was just dead.

agile kite
#

I thought I remembered seeing this mentioned as a fix in the recent patch notes, but;
Please fix the diet slot glitch where, in this example, eating 2 goats started bars diet in 2 different slots.
Very annoying.

sour frigate
#

if you decide to add the camera change make it optional as it will ruin the game for many people

leaden valve
#

This update with the camera MUST have several other changes that leads to this “true horror” experience that is being explained. Screams, blood, small mechanic changes like deino lunge that will contribute to this horror factor.

The camera update CANNOT just be that, stat changes on 2 Dino’s, and calling it a day. The update much be exceptional in some other ways. If this is like, the Dilo and Herrera update with the camera….I’ll be really disappointed if it feels like taking away more than adding to the experience already.

lilac nebula
#

If you lock the camera at head height its going to make it hell for smaller creatures. Forget troodons/hypsis/dryos and the like ever being able to see above the grass or be useful in any way.

merry cave
#

"large dinosaurs can see too much at once!"
proceeds to screw over the camera field of view for every single dinosaur instead of zooming in stego's camera.

this current camera system is completely fine. you said there's not much horror aspects in the game that come close to deinosuchus, near the water. but there's obviously TONS of things that can just ambush you out of nowhere. literally anything in a jungle or behind a hill, a carno charging you at night with its near silent charge, dilos or troodon hunting you at night, herreras pouncing on you from trees, etc, etc.
but when you're faced with the idea that something like stego is too powerful and can see too much at once, instead of tweaking the current system to zoom in stego's camera, and make something like troodon, hypsi or any juvenile in the game have better ranges, instead you ruin everything's view in the name of "horror"

because as we all know, there are 0 horror elements in the isle at this point. nothing. not even a little bit.

candid bay
#

months have passed, I am sure that if they had wanted they could fix the foggy vision of the lakes, for months the quality of the game under the lakes has been zero, but it is more important to implement new functions that make it worse than to fix current problems

wary oyster
#

Accessibility Options for the deaf?

Would you devs be interested in adding "noise indicators" as an enabled option?
Like a symbol or colour on the edges of the monitor to specify a direction it came from. Maybe something to show if it was louder or quieter?

I'm not deaf, but I've seen a complaint or two about how they have a hard AF time playing while deaf, as you'd expect.