#mods-discussion

1 messages Ā· Page 23 of 1

languid lynx
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Sadly there's basically nothing for ocean related stuff.

floral badge
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šŸ¤”

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I guess we will cast a vote on the RtDOcean then. Has anyone good or bad things experienced with this?

worldly garnet
# floral badge šŸ¤”

You can check over at the mod author's discord to see if there's any bugs, issues, or compatibility problems reported. He has a link to his discord on the mod's web page.

floral badge
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Thank you

lethal eagle
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Is autofuel mod broken? I can't seem to pull ingot into a chest once smelted.

keen pond
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also, the drawers mod is a godsend to pair with it

lethal eagle
paper creek
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i was using AzuEPI (Extended Player Inventory) and accidentally opened the vanilla version of valheim and i spawned without any gear, went back to modded version and gear was gone there too. anything i can do or is it lost forever?

worldly garnet
keen pond
floral badge
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Is there a mod or something that handles the annoying problem where you can’t build something if your character is kinda close but not completely away from something and so it’s red even tho u could probably still place it?
Dunno how else to word that haha

worldly garnet
untold yarrow
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I think infinity hammer will allow building in dungeons if I remember right.

hazy cedar
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Silly question, I’m looking at the mod PlantEverything. The way it’s talking, it seems like only the ā€œserver hostā€ player would need to have it and anyone joining would not? Is that accurate?

kind pumice
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So again, its client side only if you just want to place some extra flora. Non modded clients can see and interact with it. It will persist in an unmodded world or server.

livid dove
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Did anyone give me an answer on my question about the ValheimPlayerModels mod?

livid dove
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I was thinking of adding it to my modpack and seeing if anyone made any free player models to use with it.

languid lynx
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3 years ago, PROBABLY NOT

livid dove
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it's supposedly a patch to make it work with bog witch

languid lynx
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Where?

livid dove
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I don't think I am allowed to send links to mods in any chats so I'll just send it in DM's if thats ok.

languid lynx
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Yeah you can send the link here, people do it all the time

livid dove
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that one

languid lynx
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OH, for some reason I only found the one 3 years ago.

livid dove
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supposedly a fork.

languid lynx
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Hmm yeah, I see!

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The only thing is the tutorial uses an extremely outdated version of Unity.

livid dove
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And I have no clue how to use unity or even how to model.

languid lynx
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Well, the whole idea is for people to use their AVATAR RIG.

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For example Furry streamers, VTUBERS or whatever.

livid dove
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oh. It's that kind of mod.

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Darn, thought it was one that allowed you to change your in game model.

languid lynx
livid dove
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I know, but I experience too many bugs with that mod. Mainly being that turning back to player just causes me to keep bouncing off the ground.

languid lynx
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Oh I see, I did update it not that long ago, maybe it works better now?
Other than that I don't really know of any other mod that let's just freely replace the model.

livid dove
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At the moment I'm just using the Cackleheim mod.

languid lynx
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That lets you become a hyena?

livid dove
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ye. for now it's the best I got.

languid lynx
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Maybe you wanna play as a Lemurian from RoR2

livid dove
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no, I just want to not be human.

Sorry, Viking

deep hawk
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where can I get the Valheim Plus pack?

worldly garnet
deep hawk
worldly garnet
languid lynx
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And it gives you ads or did they take that out.

deep hawk
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oh ok

tranquil edge
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I have a couple of questions... i don't know about anyone else but there are five mods i cannot seem to live without
First person mode by Azumat, so helpful when building and so much more immersive when fighting or dungeon crawling.
contentswithin by MSchmoecker, because i like to see what i have and where i have put it at a glance.
craftfromcontainers by Grizzzly, because i have a bad memory and hate sad walking to a workbench only to find i have forgotten an ingrediant for something i am trying to build.
eternal_fire by Digitalroot, because there is nothing more annoying than returning to an old build after building structures somewhere else and before resting you have to go and chop wood for a damned fire. pluss nothing so sad as a build sat in darkness because you havn't visited for a while.
and finally,
Planteverything by Advize, because making your build fit in its rural setting after clearing the ground of flora to build it is an aesthetic i particularly like when constructing the perfect (for me) build.

And my question is, purely out of curiosity, what are your go to mods and why?

worldly garnet
deep hawk
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@worldly garnet got to try those mods

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How do you use Server dev?

worldly garnet
# deep hawk How do you use Server dev?

It gives you commands like 'tod .5' to keep the game day at noon so it's easier to build, etc. And you can spawn stuff in like resources or even creatures. It also lets you fly which can help a lot when you're building. And it gives you map teleport where you can click on a point in the world map and immediately teleport there. Also, it lets you build at areas where you normally wouldn't be allowed. Probably some other stuff like that that I forgot to mention. šŸ™‚

deep hawk
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Where can I find it?

worldly garnet
deep hawk
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@worldly garnet Thank you

worldly garnet
hexed goblet
# tranquil edge I have a couple of questions... i don't know about anyone else but there are fiv...
  • ZenRedecorate because I like moving chests full of stuff without smashing them.
  • ZenUI because I like a sane crafting UI and various other UI tweaks
  • ZenUseItem so I don’t have to fumble with 1-8 hotkeys.
  • ZenSign so that it’s easy to find anything in any chest.
  • ZenHoverItem so that I can glance at contents of chests.
  • ZenItemStands / ZenBeehive so that they open like containers and I can swap outfits on Armor Stands.
  • ZenTargeting because I like to have Dark Souls / Zelda style camera target lock.
worldly garnet
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Speaking of favorite mods... This is what ServerDevcommands and InfinityHammer let me do on my server. #mods-screenshots message

spice marsh
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Anyone playing with Willybach's HD Valheim?

hybrid fjord
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I installed it now, with VR also

spice marsh
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I followed the instructions on the mod page

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Doesn't work

hybrid fjord
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This is a mod installation video for Willybach's and Badger's HD mods for Valheim. It covers the basics from installing BepInEx and where to find mods online, to manual installation, the use of Mod managers and some recommended mods.

0:00 Introduction
0:52 Basics
4:36 HD Mods
12:03 Advanced (Mod Managers)
16:52 Mods List

#valheim #gaming #val...

ā–¶ Play video
spice marsh
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Thanks though

keen pond
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I wonder if a summoner only is viable

keen pond
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who pinged

jovial vigil
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heyya what mod do you guys use to prevent cheat

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i was trying to use "you are being watched" with thunderstore mod manager but my friends seem to be couldnt join my server

languid lynx
# jovial vigil heyya what mod do you guys use to prevent cheat

The current combo is this.

ServerCharacters - People need to create a fresh character for the server, cannot bring old stuff in.
https://thunderstore.io/c/valheim/p/Smoothbrain/ServerCharacters/

AzuAntiCheat - Can only join with the mods that's on the whitelist, can only join with extra mods if they're on greylist.
https://thunderstore.io/c/valheim/p/Azumatt/AzuAntiCheat/

Then for extra admin stuff.

DiscordControl - Let's you do ANY server related stuff via Discord and set up advanced webhooks.
https://thunderstore.io/c/valheim/p/CookieMilk/DiscordControl/

UltimateServerControl - Similar to DiscordControl but supports multiple servers with Discord + Webpanel.
https://thunderstore.io/c/valheim/p/CookieMilk/UltimateServerControl/

YouAreBeingWatched - Lets you spectate players and look in their inventories.
https://thunderstore.io/c/valheim/p/CookieMilk/YouAreBeingWatched/

YouAreBeingLogged - The ultimate logger, no one can escape!
https://thunderstore.io/c/valheim/p/CookieMilk/YouAreBeingWatched/

ServerCharacters, AzuAntiCheat, YouAreBeingWatched, YouAreBeingLogged needs to be on the server + all clients.
DiscordControl and UltimateServerControl only needs to be on the server.

warped saddle
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Hello, is there a mod to remove storms from mountain and ashland biomes?

spice marsh
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I wish installing graphics mods was f**in simple

keen pond
spice marsh
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For some stupid technical reason graphics mods work different from "normal" mods

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That's why you won't even find them on thunderstore

marsh vale
uncut barn
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portals are a nice QOL feature, but they really take the fun out of logistics and trade routes. I figure using them to get around while still needing to make occasional trips to and from various locations is a good compromise for my play style(plus this would mean each portal location would need to be it's own well stocked outpost since I wouldn't be able to bring anything but the food and buffs I consumed before entering)

languid lynx
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Check out my PortalPlane mod.
I like the carry weight limit idea, will probably add that as another restriction.

uncut barn
spice marsh
floral badge
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I built near a ā€œmystical forceā€ and in order to finish some touches on a build I need a few metres inside this force but can’t. Is there a specific mod that targets this by shrinking it or allowing building inside there? Can you turn the mod off once you are done and it stays, if so?

worldly garnet
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I think InfinityHammer does that.

floral badge
snow coral
floral badge
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This. This is what I need, thank you very much @snow coral

keen pond
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cant seem to find it now, whats the food doesnt degrade mod people use?

gaunt geyser
marsh vale
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is that done on craft or consume? i know theres another mod that modifies and makes what look like identical items not stackable becasue they give different stats

gaunt geyser
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It works on consume, it doesnt modify the items at all. So you have normal stackable items, just as you get further in the game and skill up they last longer at higher values etc.

keen pond
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i might do that one, didnt want to modify all skills though

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just want food to degrade stats slower or not at all

languid lynx
gaunt geyser
keen pond
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i hope it effects eitr lol

mossy flume
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Hi, I'm trying to set up a dedicated server with the mods, and the only one that's giving me an error is Warfare. Do I need to install another mod for it to work, or is it not designed for servers?

languid lynx
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Can you share what error you're getting?

echo herald
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does BetterNetworking Valheim still work?

marsh vale
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Work, yes if you mean it loads without errors. Actually provide a positive improvements, very debatable and situational.

echo herald
worldly garnet
# echo herald so it doesnt really improve desync issues? are there any other mods that do that...

You need to try it identify the actual problem that's causing the desync. It's often but not always something to do with one or another of your players comm stability and/or bandwidth issues. One player's bad lag to/from the server will cause everyone to experience their desync issue.

If your problem turns out to be due to be one of the players with a comm problem, you can consider several possible solutions.

Do a search for 'network' on thunderstore.io and check out the current mods that come up. Read through them and decide whether to try one of them. It's kind of a bother to have to set up a mod like that on the server and then also on all the player's games.

Another possible approach would be to isolate the issue to one player with a poor connection and have that player investigate whether they can install an 'internet tunneling' app on their PC. There are several free ones used commonly by video game players. An internet search will provide you with the possibilities there.

echo herald
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Appreciate the detailed response. Thank you

marsh vale
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you'll also find that there are multiple versions of BetterNetworking on thunderstore because all of them are just reuploads from nexus. and not even mirroring the nexus release but random people keep posting new forks that are just recompiles in the nexus commits when it stops working. the mod itself hasnt been updated since 2023. only version bumps, game library updates, and recompiling it

sleek otter
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network + returnToSender

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naturally smoothbrain will always pimp their own mod, but after using all of the optiions for a while each that combo seems most like it is actually good advice
network doesnt do anythiig except remove network bandwidth caps, and returnToSender may be moot at the current patch, but i trust SB's opinion, especially when im using it with several of their other mods
[update] Shudnal and an AI summary he prompted has enlightened me; and i have now removed returnToSender from my mod roster

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ultimately there isnt much you can do to improve valheims networking becasue its essentially a client-side game... aside from maybe removing crossplay... or (more draconian) implemnting a ping kicker

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the new vibecode-looking mod that has all of the words youd want to see, but may or may not actualy iplement them in a useful way... looks useful, but i'm not going to be testing that on any multiplayer server any time soon https://thunderstore.io/c/valheim/p/VitByr/VBNetTweaks/

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ie: in the same way that audio mods and fps-improver mods can sometimes have persistent effects even after you remove them... i dont want ot find out that a vibed mod has weirded out my network

velvet galleon
hexed goblet
untold yarrow
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Has anyone used the offline companion mod? I'm not sure if they're for offline use only or can be used on a server.

worldly garnet
floral badge
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Is there some idea of a mod around spears where it equips another spear from inventory if you throw the one you are holding? ā€œSparespearā€ haha

untold yarrow
floral badge
marsh vale
floral badge
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Oh!! Well then hey that might be part of the solution, thank you.

marsh vale
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but for what you want you would need to have muiple speers and equip the next one after throwing. so another mod would need to be created to do that

floral badge
hexed goblet
floral badge
# hexed goblet ZenCombat has a feature to make spears so that only the player who threw them au...

Interesting, however we are trying to find a way to have that particular mechanic so that you can travel around with a few spears and during active combat around trees and where you are moving a lot, being able to have more auto equipped until you can move to where the first spear is would be a dream come true. The trade off being that more spears take up room in inventory but that’s good (I know some mods allow stacking but that doesn’t quite feel right)

sleek otter
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i imagine you could increase the stack size of each spear in wackysDatabase and then maybe they would be thrown individually... probanbly nt withouth special mod code or some kind of wackydb yml based on a bow and its reload sections, but i dont know

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also: i used to carry 2 or 3 spears in Plains. MId to longrange surprise attack lox with missile attack with first spear, use second spear for stabbing and short range throwing while i drew the fight towards the first spear, and use the third spear if there was a situation where the other two were inconvenient.
Usually it was just 2, only once or twice did i use 3 spears. You just need to juggle them into their own hotslot prior to picking the fight

floral badge
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Thank you. Using spears in mistlands is the hardest given some easily go flying over the edge and until you have a feather cape it’s bye bye spear for a while haha

sleek otter
# floral badge Thank you. Using spears in mistlands is the hardest given some easily go flying ...

thats one of the the issues i had with loyal spears:

  • if the spear doesnt hit the ground, but does exceed the range specified in 'just return it'... the spear is gone
  • players can set fast return times, go into troll cave, surprise headshot it, leave, wait for spear return, repeat - very weak
  • buildcameraCHE just picks up the spear anyway
  • some players will pick it up anyway too

I tried using Azumatt-BindOnEquip and disabling it for everything, then manually adding spears to the custom field..... which should work perfectly.. but i'm hassling him about that currently; im pretty sure its bugged

hexed goblet
floral badge
# hexed goblet i could prob make a tweak to have it auto-equip a spear in your inventory after ...

This would be lovely and thank you for picking this up when you have a spear minute or two. Could just be an on/off config thing or however you do that kind of thing.
The opinion around auto returning spears was if you moved too far away because you forgot or combat gets really busy and you move too far away. We thought it would get weird if you portal away or hopped on a boat etc so something to weight up about that bit.

hexed goblet
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i'm not going to add the option to have the spear teleport to you. you have to go pick it up if you throw it. However, automatically equpping the next spear makes sense.

floral badge
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Sensible choice, thank you.

hexed goblet
golden elm
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hi, does anyone know of a mod that stops the hoe's paved road option from leveling the ground? when i first tried it i thought it would act like the pathen option but it ended up messing up my terrain

golden elm
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much thanks

midnight bison
heavy sage
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is there any mods that make crossbows aim at corsairs? better archery only makes bows aim at corsairs

marsh vale
hexed goblet
heavy sage
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hmmm i remembered crossbows shoot at a bit lower like bows?

deep hawk
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Do you guys know where I can find Epic loot that works

gaunt geyser
deep hawk
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ok ty, can you also install mods on a MAC?

marsh vale
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you can but theres no gui mod managers

novel harness
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has anybody ever made a mod for optimization for CPU intensive areas?

worldly garnet
gaunt geyser
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That mod only slightly modifies torch and light source flickering, and smoke which while CPU intensive, are typically not the sole sources of FPS drain.

I would hesitate to say it optimizes light flickering or smoke either

torn maple
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good morning chat

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how do i mod the game's ost to my liking

ionic trail
torn maple
ionic trail
remote crescent
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hey guys im returning after 2 years. I used to use unrestricted portal mod but apparently it doesn't work anymore? Is there an alternative?

snow coral
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I use TeleportEverything; not sure if it’s identical functionally but it works well enough

remote crescent
snow coral
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Not sure

marsh vale
keen pond
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whats everyones favorite decoration/building mods that add more options for you know...decoration and building

civic cypress
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What are you guys' favorite magic mods? i Wanna do a Frigg inspired playthrough with knives, sword and ofcourse magic.
This might sound contradictive but id like a vanilla adjacent feel but with the potential of early magic primarily for leveling.

civic cypress
keen pond
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already got that

worldly garnet
worldly garnet
keen pond
worldly garnet
uncut lark
deep hawk
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@uncut lark thank you so much

marsh vale
uncut lark
uncut lark
keen pond
worldly garnet
worldly garnet
# keen pond did you see my post by chance?

Find the post you're talking about, use the 3-dot menu in the upper right corner when you hover over it to Copy Message Link and then edit your post above and paste the link in after your text.

keen pond
worldly garnet
keen pond
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magic revamp

worldly garnet
# keen pond magic revamp

Odd, the mod isn't that old and the author, blacks7ar, usually supports his mods pretty well. Sorry I don't have better advice for you.

Edit: You might be able to ping @blacks7ar on the YmirMods Discord server.

olive patio
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Is there a mod that will remove world boss keys, but keep player keys? So the world can remain safe for new players, but existing players can still progress?

worldly garnet
olive patio
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I thought you needed a mod to do it on a dedicated server. Should have said that's what I was asking for, sorry.

worldly garnet
olive patio
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That looks interesting, but adds a bunch more complication than I was hoping for. Thanks for finding it though!

worldly garnet
# olive patio That looks interesting, but adds a bunch more complication than I was hoping for...

There is also a world modifier that controls player events. I believe you could set it manually for a world and then after that players get raided only in accordance with their own progression. So that they aren't getting advanced raids triggered by other player being further along than they are.

That's also a manual console command not a mod. But it only needs to be entered at the console once.

olive patio
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Thank you. I'll do some research on that.

worldly garnet
hexed goblet
# olive patio Is there a mod that will remove world boss keys, but keep player keys? So the wo...

"Prevent high-level monsters from spawning in low-level biomes due to advanced world progression. Highly configurable, but the default configuration should meet most player needs. Off by default. Pair with ZenBossStone for excellent multiplayer per player progression."

https://thunderstore.io/c/valheim/p/ZenDragon/ZenWorldSettings/

hexed goblet
# worldly garnet I believe the command would be "setkey playerevents". You can find the info in ...

unfortunately, the "playerevents" key doesn't provide enough separation for a true per-player experience. It just changes the trigger keys for raids to be some items instead of global keys. However, the world itself still gets progressivly harder as high level mobs will start spawning in the meadows as the world advances. All that global key does is change the way raids are triggered to items known instead of global boss kills.

gaunt geyser
minor tangle
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Hello guys,
Is there a mod that allows us to use the icons from the World Generator site within the game?
Or can the AutoMapPins mod use those icons by default?
Has anyone tried something like this before?
Thank you

maiden oracle
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Hello guys.
Does anyone know of a mod that resets your entire character on death? Like when you die you don't get a map marker of where it is, you spawn not on your bed but at the sacrificial stones, and you have to learn all the recipes again. Your entire explored map resets and all your skills go to 0, HOWEVER you still drop a gravestone of your items where you died.
I want a mod like this just so you lose all information, but you can still gather all your items again.

hexed goblet
maiden oracle
hexed goblet
maiden oracle
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Got that. Thanks again!

hexed goblet
round flax
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hello, trying to figure out the legends rift mod, does anyone have a link to their discord? their page link is broken and trying to get started
found it thank you šŸ™

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found it thank you šŸ™

maiden oracle
light sinew
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does anybody know what white sharks eat to tame them

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i’m scared if i throw in perch they’ll start swimming and make it angry

unkempt finch
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Does anyone have any recommended mods for a player who mostly wants QOL or vanilla-based mods?

snow coral
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@unkempt finch PlantEverything, PlantEasily, ValheimCuisine. 😹 I was destined to be a viking farmer.

ebon nacelle
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@unkempt finch FireEternal (refills torches and hearths and things with no mats needed), BuildCamera (absolutely amazing) AzuClock (love to know when the dangerous night is coming on) and the other one is Plant Easily I think, thats all I use apart from Admin mods I need to run my servers, because I like to keep it very Vanilla

snow coral
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ohhhh right I forgot FireEternal!

fast flint
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MassFarming, Xportal, CraftFromContainers, AAACrafting may be nice

hexed goblet
# unkempt finch Does anyone have any recommended mods for a player who mostly wants QOL or vanil...

Most of mine. They are designed to stay close to vanilla rules but fit QoL in without breaking immersion or breaking game rules. Take a look at ZenUI ZenSign ZenHoverItem ZenRedecorate ZenUseItem ZenPlayer ZenCombat ZenTargeting ZenWorldSettings ZenDistributor ZenItemStands ZenBeehive for starts.

All the mods are designed to work together and are optimized and stable.

https://thunderstore.io/c/valheim/p/ZenDragon/ZenModpack_CORE/

ripe belfry
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Guys how do I reset the whole world except the area around my base?
I spent so many weeks building this base last year and now my friend, a fresh player wants to player together with me.
I want to use my current world bc of the base but I want everything else like ores, trees, dungeons etc to be reset.
I have World Edit and World Upgarde mods I just don't fully understand the commands. I don't want to reset my base by mistake. Thank you.

tribal topaz
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guys what i need to do for play valheim with mods?

hexed goblet
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WorldEdit, InfinityHammer, etc.

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also you may want to just use something like PlanBuild to save the base, start a new world, then load it.

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or ... just make a new base šŸ™‚ that's part of the fun of the game

hollow anvil
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Would anyone happen to know if a mod exists that's similar to Terraria's Magic Storage mod? Essentially where you have one single "terminal" that's able to access a large storage pool, whether the storage be custom or simply existing chests

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I'd like an alternative to having walls of individually sorted chests and signs, something like a silo with an interface would be much more pleasant to manage

twin vapor
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has any1 tried the new mod Valheim Ascended?

slender pulsar
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@twin vapor , looking at the discription on Thunderstore, Its sounds like something I might try out on a new world, justto see how it work and forthe fun of it.
Will try and get it done tonight, and perhaps give feedback on how the mod is

twin vapor
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i hate the fact theres no controller support for the added abilities

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and the fact item descriptions stay on screen even u close inventory

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but guy has NO option to contact him or provide feedback

hexed goblet
# hollow anvil Would anyone happen to know if a mod exists that's similar to Terraria's Magic S...

You should look into ZenSign + ZenHoverItem, it's similar but not a silo concept. You can find anything in any box by middle clicking the item in your inventory. And you can use signs to track the location and amount of each item in your warehouse WITH THE ICON. So it effectivly gives you a "signboard" to see everything. You can tap a sign to find the correct chest. Screenshots on the store page. The signs do NOT have to be attached to the storage boxes. They can be placed anywhere.

https://thunderstore.io/c/valheim/p/ZenDragon/ZenSign/

languid lynx
twin vapor
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we exist too damit

hexed goblet
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all my mods support controller

twin vapor
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but do u have an overhaul of skills? :p bc vanilla skills just.... bore me tbh

hexed goblet
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no, but i let you lock them to whatever value you want

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i think skills are boring too, hence i let you lock them and just use gear

twin vapor
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even skills reworked.... doesnt allow u to choose skill ups with controller lol

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cant press + or minus

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eh i dont like that approach either

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just the "gaining" part needs to be tweaked

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project zomboid did this aspect VERY well....

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but elder scrolls, valheim.... a few others are just terrible at it

languid lynx
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Vanilla has controller support no?

twin vapor
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vanilla does but alot of mods dont

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even some actions are lacking in vanilla however

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like zoom in/out

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im old... keyboard and mouse twitching just isnt for me anymore... my hand has a weird small twitch that doesnt allow me to really handle a mouse in action gaming

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strategy games and stuff like that, its fine, who cares

frail fable
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need some help with randyknapp epic loot

hexed goblet
topaz coyote
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Hey, for those of you who’ve already played Valheim with mods, which ones would you recommend (QOL mods or changes that don’t ruin the game)? There are four of us who want to play, and two of us have already played the game.

hexed goblet
topaz coyote
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Is it stable ?

hexed goblet
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Apply all updates

topaz coyote
hexed goblet
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Install it with Gale or r2modman

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Then apply all updates

topaz coyote
#

And just for the record, regarding the mods: we have a friend who can keep a server running 24/7—does he just need to install the mods, or does everyone else need to do it too?

hexed goblet
#

Except AugaLite is not needed on the server. It’s cosmetic. And optional. Styles your hp bar and loading sceeens and teleport screens.

#

The default configuration is for a low map experience. If you want normal map you can change the configuration. But the low map is pretty cool imo. Many people like it.

topaz coyote
#

You can set the size of the map ???

hexed goblet
hexed goblet
#

It is more immersive to have to pay attention to the land. Build tables to see the map. Etc. but up to you.

topaz coyote
#

can we use the mod on mac ?

compact heath
#

hello, what part of the CLLC config do you change to start the world with all starred enemies, I'm using thunderstore mod manager

hexed goblet
compact heath
hexed goblet
# compact heath I wanted it to be mostly 3star starting on my solo world

have you looked into the vanilla global key options?

  • EnemyLevelUpRate: The chances of mobs being starred. eg: 200 would give 20% chances of a creature being upgraded to 1 star and then 20% of those being further upgraded to 2 star (resulting in 16% and 4% chances in real terms)
  • EnemySpeedSize: Modifies the size and speed of mobsEnemyLevelUpRate: The chances of mobs being starred. eg: 200 would give 20% chances of a creature being upgraded to 1 star and then 20% of those being further upgraded to 2 star (resulting in 16% and 4% chances in real terms)
  • EnemyDamage: Damage done by mobs to players and other mobs (not structures)
  • PlayerDamage: Damage done by players to mobs
#

not exactly what you are saying, but no mod required and can still make things very hard.

floral badge
hexed goblet
hearty dove
worldly garnet
hollow oxide
#

Can someone confirm that early axes available in the modded game ? Haven't found any

worldly garnet
hollow oxide
#

Vanilla early axes that were recently added. Do mods disable those in any way ? Like Warfare or Monstrum

worldly garnet
flint bough
#

anyone know if any of the harder bosses mods work?

worldly garnet
# flint bough anyone know if any of the harder bosses mods work?

I think all the recent ones do. But no one can guarantee that all the mods are always gonna work together. So, you best bet is to find a recent one you like and try it out on a test world. Then, check the log file (in your BepInEx folder) and make sure there's no errors.

flint bough
worldly garnet
ionic trail
hearty dove
keen pond
#

anyone know of an automatic furnace/smelting mod that will pull items from the drawers mod?
so far "lazyvikings" and "automaticfuel" dont work with drawe

queen prawn
#

is there a way or a mod to generate dungeons only when i am close to their entrance?

worldly garnet
# hearty dove I have not. Are you talking about the github site, or am I missing an obvious ot...

I was referring to the nexusmods site. That's the site that you used when you linked the mod above. They have a 'Posts" tab there on the mod's web page where users post info regarding their experience with the mod.

I personally know nothing of this mod. And, for that matter, have never seen it referenced on this discord before at all. I think most of the mod traffic around here goes via the thunderstore.io site and the mod doesn't seem to be included at that site at all. No idea why.

worldly garnet
worthy iris
#

Do you know of any texture packs that change certain textures in the game? For example, I'd like the thatched roofs to be a different color.
Alternatively, I wouldn't mind having a texture pack that improves the quality without significantly impacting performance.

worldly garnet
worthy iris
worldly garnet
worthy iris
#

Basically, I plan to play with my friend on PS5, but since mods don't work on consoles, I want him to be able to see the structures. That's why if they're added blocks, he won't see them, and that's a problem for me. I'll go try the mod and let you know.

worthy iris
#

Okay it's visible for modded client but invisible for unmodded, for unmodded they just see vanilla build. it's why i want thank's !

tulip hare
#

whats the mod that makes it so when you throw items near a chest it just gets auto picked up by the chest?

worldly garnet
floral badge
#

@hexed goblet Do you know if it’s possible to have an item of some sort, along the lines of how wards work, but all it does is restrict auto-pickup in a certain area?
I have no idea if something like triggering and enforcing that as the player enters the controlled area would be how you do it, but it would be great so that people don’t accidentally pickup food that is placed for animals etc

hexed goblet
#

there are probably some mods that let you define items to always drop noAutoPickup.

#

then you could just define your items that you do not want to autopickup in the config file. like all the animal foods.

#

which, could also be all the crops! lol šŸ˜„

floral badge
hexed goblet
floral badge
hexed goblet
hexed goblet
#

check your inbox, friend requests...

floral badge
#

Thank you. I live in NZ so different time zone for me, I was busy getting kids to bed.

orchid vale
#

jo got anyone an idea, maybe an building Pieces mod? that looks actually good and more vanilla touched

worldly garnet
orchid vale
#

ah i see this looks intresting but it make many changes in the world?

worldly garnet
orchid vale
#

yeah, i mean its kind of you. but i think its tooo much content overall haha. its cool but its bring much much more new things than just building pieces. overall i like it but i wont use it and i thank you for the idea (:

orchid vale
torn maple
#

how difficult would it be to write a mod for the game that only edits hugin and munin dialogue and flavor text?

languid lynx
#

Not difficult but you will need to see up the dev environment but that's a one time thing.
If you're interested in learning and want to make other stuff it might be worth it, or you can ask someone.

alpine marlin
#

the mod I was using for my armor and quickslots is gone. does anyone know a good one I can use?

worldly garnet
sick vector
#

anyone know of a mod that would let me plant berry bushes and other things u usually cant

snow coral
#

PlantEverything

worldly garnet
sick vector
#

ah ty thats exactly what i needed

limber nebula
#

Hello, can you suggest some mods to play vanilla with some qol?

hexed goblet
snow coral
spice marsh
#

Is there a mod for changing my character's name?

languid lynx
#

For that you need a save editor.

spice marsh
#

For Mistlands also good to have BuyDvergrExtractorNeedle and DvergrDiplomacy

spice marsh
#

I just installed BepInEx manually and the console window doesn't appear on launch

#

What did I do wrong

candid ravine
#

If you installed the most recent version from github, rather than the one that is advertised on several mod-manager websites, the output-console on startup is disabled.
You can switch it on if you want by setting the flag from "false" to "true"

#

You also won't see the message about how many mods are loaded in the main screen, that needs a separate mod now

#

To change the name . . You'd need a hex-editor, I reckon. Would help too if you can read binaries to find the part with the name

candid ravine
spice marsh
#

Enabled by default

#

Still won't work

languid lynx
#

Did you drag the content of the folder into the root of your Valheim install?

spice marsh
#

Into C:\Program Files (x86)\Steam\steamapps\common\Valheim

worldly garnet
spice marsh
worldly garnet
# spice marsh Not sure what you mean exactly

Go to your Steam Library and right clickon Valheim game. Then select Properties and find the launch options in the General window. Go to the end of the launch options you have in there, if any, and add -console to the end of them. Space before the -

candid ravine
#

It's not the F5 console for devcommands we're after but 5he bepinex output on startup, ssammy

#

We got this narrowed down to a mistake where the zipped download contains a folder that was unpacked into the valheim directory, rather than only the content of that folder.
All under control

worldly garnet
spice marsh
#

I got it to work

#

At long last

deep hawk
#

If I killed off my offline Companion how to I revive him?

worldly garnet
deep hawk
#

I have Offline Companion "the mod" and I killed him by accident and I want him respawn, how do I do that

worldly garnet
worldly garnet
deep hawk
#

I did not have a bed for them and I took the tombstone

worldly garnet
deep hawk
#

I have no idea

worldly garnet
# deep hawk I have no idea

If it were me, I'd go outside for a walk and get some fresh air and sunshine. Maybe play with the dog a bit in the back yard.

When you get back and get back into the game, he'll probably be waiting for you.

deep hawk
#

??

worldly garnet
#

Go see if he's waiting for you at the starting boss stones.

worldly garnet
# deep hawk ??

Although, if it was me you killed I don't know how anxious I'd be to get back to you either.

deep hawk
#

ok ty for help...

worldly garnet
# deep hawk I have no idea

You know, companions can be purchased from Haldor's shop for 2,000 coins if the optional Trader Overhaul mod is installed.

And you can spawn them back in with console commands, too. He doesn't give the actual command but it's probably just "spawn [prefab name]".

You'll have to figure out the prefab name using something like the "/listprefabs" command repeatedly until you narrow it down.

That particular command is from the Gungnir mod so you'd need to load that, too. And I think the WorldEdit Commands mod would let you find the prefab name of the companion, too. Not sure of that. Just going by memory.

ionic trail
#

VNEI can check prefabs

#

EasySpawner list all spawnable prefabs

worldly garnet
frail fable
#

OpenSaysme By Tiwot the Shift+E command dosent work to change the door settings. it should be able to be set so it auto opens/closes

#

does anyone have this mod? or is it just a bit broken atm?

worn girder
#

So i am running a server and i have the mod Creature Level & Loot Control in the Bepinex folder which means i cant change the +10% creature scale per star level to 0 ingame. Is there any way around that like can i change that in the files somehow?

spice marsh
#

Wow my game takes a long time to launch now with Willybach's and co

#

So worth it though

worldly garnet
worldly garnet
worldly garnet
# worn girder I am renting it from a host.

You can change Creature Level and Loot Control mod settings without a full restart by updating the .yml configuration file via FTP.

But I'm not sure that the server will apply the new settings without a server restart. It might. So it's worth trying.

worn girder
#

thanks, i“ll try that.

iron acorn
#

Are there mods that let you make different types of swords, i.e. long swords and short swords?

worldly garnet
tawny isle
#

Are there mods available for console? I figure it’s a no but also that I’d ask.

languid lynx
#

Nope.

timid shoal
worldly garnet
tawny isle
devout ravine
#

is r2modman safe im lowkey paranoid im using mods from nexus rn but lots of them arent updated and people are saying theyre updated on r2modman

worldly garnet
#

Yes, r2modman is safe and popular. You're better off finding your mods on the thunderstore.io site where r2modman is. The site and mod manager are made for each other. However, r2modman will let you import external mods that you've copied from nexus.

tawny isle
#

What’s to know about servers and ā€œcommunity serversā€?

#

For mods I mean

#

What about adding mods on a server for console?

#

Can that be done from a server in the Valheim menu?

hexed goblet
topaz coyote
#

Hi how do you install mods on mac ?

topaz coyote
#

What is the best method ?

languid lynx
oak halo
sleek otter
# topaz coyote What is the best method ?

I have no idea. I dont use mac.
Warps is extensively vibecoded, and i'm otherwise ignorant of his programming skills as far as his ability to correct any potential AI slop in the code.
Omnivore looks like it was written by a professional or student programmer, ie: fairly clean, and seems functionally quite simple.
Try them and find out.

topaz coyote
#

We have a server hosted by a friend. Is it possible to set it up so that everything is installed on the server, meaning we players don’t need to install anything ourselves, and so that it works across all PC platforms (Windows, Linux and Mac)?

hidden haven
#

whats the best modpack on the market atm for new weapons/armour qol etc? I like epic loot and that othermod that introduces loads of new names ruins too. TIA

snow coral
supple viper
#

does anyone know if there is a mod that shows approx meters out from center on mouse hover? sort of like coordinates. new player and I just learned certain biomes only spawn at specific distances from center

hidden haven
snow coral
#

Gotcha

uncut lark
#

Did someone ping me?

gaunt geyser
oak halo
timid shoal
languid lynx
#

Console players cannot enjoy modded content, only vanilla šŸ˜›

timid shoal
languid lynx
#

But that's not modded content though.
It's a mod that's on the server and let's you adjust vanilla related stuff.

#

Unless... modded content = anything that ISN'T purely vanilla including settings and all that.

timid shoal
#

True. But many will think, extra container space, deconstruct boat and cart, transform the Crypt key to a permanent power (so you don't have to have the key in inventory), etc, would be "modded" content

languid lynx
#

Yeah, if you view it that way I guess its modded content Rocky

timid shoal
#

Xbox can't enjoy custom created art and code, but the pure insane number of changes that can be done in ServerSideQol, will make the game so much better for many xbox players.

ionic trail
#

Can use serverside features of Expand World Data

#

Like vegs\locations distribution

slender pulsar
#

With mods that increase item stack limit, I assume extra items are deleted if these mods get removed, right?

A stack of (Stone 250/250) would become (Stone 50/50) I assume?

Edit: launching vanilla reduces the stacks to their limits. Now I'll test modifying stack size settings in the mod

worldly garnet
slender pulsar
worldly garnet
quaint creek
#

Guys, is there a mod that allows you to build without using workbenches, forges, etc? I know about the debug mod, but we're playing on a server with friends and we're tired of it. We don't want to use the console

snow coral
#

EpicLoot has an enchantment that you can put on hammers called Freebuild. No workbenches required

quaint creek
snow coral
#

What do you mean by waste resources?

quaint creek
#

We just want to play normal survival, but without the stupid workbench zones

snow coral
#

No, you still have to have the materials in your inventory to build, but you don’t need the workbench, forge, or stonecutter within range

past sedge
#

@quaint creek You need to write in english

quaint creek
past sedge
devout ravine
#

is there any mod where i can play as thor or something like that

#

like have mjolnir be able to throw it around with lightning pull it back and fly around

fast flint
#

What is the best armor/accessory slots mod?

worldly garnet
snow coral
#

ssammy beat me to it

worldly garnet
fast flint
#

thank you, I can tell it's good bcoz Azu made it

coarse jay
#

Does any one know how to get rid of the Confetti and clutter that pops up when hitting and killin an enemy from the Captain Skill Tree Mod

worldly garnet
oak halo
languid lynx
#

@torn maple Was there anything specific you wanted when you asked that question?

#

You said you wanted to be able to customize Hugin and Munis flavor text dialogue?

torn maple
#

"go outside you nitwit butthead"

languid lynx
#

I have a mod where you press buttons and they show dialogue.
I could update it to support anything like items, creatures, yadda yadda.

#

Unless you wanted to learn how to do it yourself.

#

The idea behind that specific mod was from when you press buttons at Museums and Zoos and it explains stuff šŸ˜„

#

You place button at an exhibition or something, maybe even a door.

torn maple
#

you know if i had help that'd be pretty great

#

just let me get more valheiming done i barely progressed

marble prawn
#

has anyone heard of or is in a valheim server with the valheimraft mod? i have looked on battlemetrics and there are none to be found

floral badge
marble prawn
#

i was just trying to find a public valheim server with the mod and i couldn't find one after looking on batlemetrics

iron acorn
#

What are everyone's thoughts on dual swords vs dual knives?

worldly garnet
iron acorn
#

Dual wielding mod by rusty I think

#

I think there are two main mods for dual wielding

worldly garnet
#

I have noticed that dual wielding axes in early game is impressive.

iron acorn
#

That's a new vanilla thing. No mod needed, just need to find the mats to make them

iron acorn
#

Whoever makes the Hunter's Legacy mod that gives you the hunter table, color options on the capes would be dope.

keen pond
#

those familiar with blackstars magic mods, do you prefer wands or staffs?

daring wraith
#

Hello does anyone know how to use blueprints downloaded from valhemian using the planbuild mod?

halcyon talon
#

hello i wanna play without weight limit, is there any mods for no weight limit? if so how is it called please

near jetty
#

Anyone renting a modded server? If so, can you choose what mods to use?

languid lynx
#

Yes.

near jetty
languid lynx
#

G-PORTAL

snow coral
#

I prefer Bisect Hosting

sharp holly
#

is there a way i can get the 3d model of a valheim person so i can attempt to make custom clothes to match them for mod?

languid lynx
#

Yep

#

If you allow DMs I can DM you.

sharp holly
#

they are on sure

languid lynx
#

I'm in bed now šŸ˜‚

warped rain
#

Wolvesry — 12:42 AM
For CookieMilk's magical mounts, do the ravens and dragons spawn naturally? how does one tame them?

languid lynx
#

Ravens and Dragons are summons only right now.

foggy lion
#

is anyone familiar with the "Let Me Tame You" mod? I can't get Trading Taming to work at all

flint kindle
#

Anyone know of a mod that have a filter for crafting tables?

nocturne anchor
#

what mods do yall run to improve performance on a server?

#

we are only post elder and already we drop to 20-30 fps in our town

flint kindle
#

jeeez , theres so much more buildings coming ur way

sleek otter
# foggy lion is anyone familiar with the "Let Me Tame You" mod? I can't get Trading Taming to...

I tried it in allTameable for the first time a few weeks ago, and it didnt work there either. ....but looking at it agian now i see that my explicity-define-everything-for-legibility syntax is probably at fault though. iirc there were reports of variables that didnt accept being broken into explicitly defined components the way I do here...and my syntax is almost certainly wrong here too
Eikthyr,commandable=trade,consumeItems=TrophyTheElder=1
I just altered my config and will test in AT next time i get a chance:
Eikthyr,trade,TrophyTheElder=1

flint kindle
# ionic trail MylittleUI

I just added it to my game , does my friend need to add it on her own or since she play on my game , it will be auto?

vernal barn
#

Hey sorry this may be dumb but I installed the Valeheilm mounts mod and

I just started playing and i keep getting spawn killed by a horse. Like i can't even finish the tutorial without it killing me. What am I supposed to do??

sharp holly
vernal barn
#

This is actually insane oh my god dude it detects me the second I load in and goes straight for me. I found a tiny shack im sitting in but idek what im doing

sharp holly
#

you should play with no mods the first time anyway!

vernal barn
#

But horses

sharp holly
#

but you cant even play

vernal barn
#

Yea im gonna have to lolll

sharp holly
#

in this game the existing animals you can tame start as wild and can get scared/aggro on you, maybe horses is like that

languid lynx
vernal barn
languid lynx
#

I recommend uninstalling it for now and wait for the next update.
It will fix everything so they're no longer man hunters but friendly neutral creatures.

#

Gonna try and push it soon as it's basically ready now.

#

OR you can change their faction to AnimalVeg/Player

#

That will make them non-hostile.

vernal barn
#

Okay thank you. That's actually hilarious I got soft-locked because of it and had to make a new world

As of now, I just avoid every horse i see

lapis hinge
#

Anyone know a keep inventory mod

sleek otter
# gaunt geyser I'd love to see your programming skills. You talk a pretty big game.

lolwut
let me simplify what i said: "i'm not qualified to comment on his ability to make sure his vibecode is actually good". I imagine he has a pretty good idea what he is doing; considering what I saw of his project when we spoke about something related a week or two ago.
Don't be offended because i suggested one of your mods looked vibecoded, i was just broad spectrum hating on all the bulletpoint icons i'd been seeing in all of the recent vibed TS spam-copying of existing mods.
My lolPrOgRaMmInG SkIllS are just a long history of learning enough to do what i wanted and then forgetting almost all of it. BASIC in school, LISP for CAD work, quakeC becasue we could. I was competent with babbys first C# as seen in LindenScriptingLanguage for a year or two...all meaningless now. Currently it's just geriatric hacking together of desktop tools in bash for the lols. Like using imagemagick in my dedicated's scripts to parse CLLC/noMapPrinter configs to render a polar map overlay to display where the creature star-levels increase. Works nice. Cheap thrills.
I'm not a programmer, but I know what organised looks like. Omnivore looked pretty clean when i glanced at it because bash. Far cleaner than anything i write.

hexed goblet
hexed goblet
untold yarrow
#

Can anyone recommend a mod that can do some automation for cooking, smelting and/or farming? Something that uses NPCs is also fine.

iron acorn
#

Does anyone know if the Dual Wielding mod takes the parry value of both weapons into account?

vernal barn
#

does anyone know if there is a tutorial on how to tame horses for magical mounts?

languid lynx
#

The same way you tame vanilla creatures.

lapis hinge
hexed goblet
lapis hinge
hexed goblet
lapis hinge
#

its augalite

hexed goblet
# lapis hinge its augalite

That’s not really one of mine. That’s just a rehack of Auga to make some of the fonts and loading screens work.

#

Mine begin with Zen

#

But yes, I maintain AugaLite

lapis hinge
#

im gonna give it a try see if it conflicts i actaullly have issues with the command prompt a few red lines that i dont know how to fix

hexed goblet
lapis hinge
#

i think so u have any idea how to fix that

#

only 2 mods cant be loaded shield me and adventure backpacks

#

those are the only 2 red lines in the cmd

hexed goblet
#

I make a polished modpack that is entirely compatible with itself and sticks close to vanilla rules.

https://thunderstore.io/c/valheim/p/ZenDragon/ZENHEIM/

you are welcome to try that if you want.

hexed goblet
#

Yes.

#

It’s designed for multiplayer

lapis hinge
#

ill give it a try how can i use the zenplayer mod?

#

i installed it

hexed goblet
#

What do you want it to do ? Read the configs

lapis hinge
#

i mean do i do that from the console command or is it a menu

#

@hexed goblet

hexed goblet
# lapis hinge i mean do i do that from the console command or is it a menu

You edit configs via the config file. But it’s easier if you use a config editor. I use this one.

https://thunderstore.io/c/valheim/p/shudnal/ConfigurationManager/

lapis hinge
#

yea i have that one

hexed goblet
#

Then Press F1

lapis hinge
#

cant find zenplayer in there tho

hexed goblet
#

Did you install it with a mod manager ?

lapis hinge
#

yea using vortex

hexed goblet
#

FAIL

lapis hinge
#

should i add it in the game directory right away

hexed goblet
#

All the mods are on thunderstore

lapis hinge
#

i got plenty of mods on vortex imma have to start moving them there

hexed goblet
#

Valheim mods are on thunderstore

#

This is the best place to get Valheim mods

#

It doesn’t trash your installation folder.

lapis hinge
#

alright ill try it

hexed goblet
# lapis hinge alright ill try it

You may need to wipe your Valheim install directory and reinstall Valheim if you used vortex. It might have messed up your game folder.

#

If you use Gale or r2modman they do not touch your install folder. So you can still run vanilla without issues.

viscid glacier
#

hey, does anyone know how to unlock recipe for shadoleaf vanguard hat (magic plugin mod or warfare im not sure)? i have recipe for trousers and tunic but i cant get the recipe for the hat

halcyon talon
#

hello there, what is the name of the mod that remove fog in mistlands please?

tired crescent
#

MistBeGone

viscid glacier
viscid glacier
mighty reef
#

Hey everyone, can i please pick the brain of someone who has modded a server? I have the RtDMMO pack, I just want to make sure i'm uploading the correct files i need to my server.

#

On the server in the BepinEx folder. Do i add all the mods(infolders) and the .dlls to the plugins folder?

worn girder
spring holly
native olive
#

Any must have mods for multiplayer?

#

We are renting on 4net or something like that

snow coral
spring holly
vernal barn
sly thorn
#

i would love to start with mods but i do not know where to get good or safe mods

kind pumice
snow coral
#

I am not, just a coincidental naming situation

languid lynx
hexed goblet
native olive
hexed goblet
#

šŸ¤·ā€ā™‚ļø

native olive
#

First time playing valheim. No need to act like a dick

hexed goblet
#

ok, well, first time using google or discord?

#

here i am trying to be helpful and i didn't expect someone to literally search for "All of mine" ... like ... come on? how can i anticipate that?

native olive
#

No, I just said I thought ā€žall of mineā€ was mod name, so I tried to look it up, that’s all.

hexed goblet
#

PEBKAC

slender pulsar
#

@hexed goblet , I had a look on Thunderstore for your MODS, Looks interesting, might just download some and test it out.

slender pulsar
#

@hexed goblet are these mods Linux based?
Reason why I ask is I found that some MODS dont work on Linux but work on Windows...

sudden reef
mighty reef
#

Has anyone played RtDMMO on steamdesk/Proton? We're running a server and one of our steamdeck users is getting purple textures and we can't figure out what could cause it.

languid lynx
#

Means the author didn't properly add support for Linux when building their AssetBundle.

mighty reef
languid lynx
#

Well you said RtDMMO?
Any of the RtD mods?

marsh vale
#

since valheim works on windows linux and mac it means assets need to be built to work on directx, vulkan, and metal or you get the purple textures on one of the clients

mighty reef
mighty reef
native olive
hexed goblet
#
#

this too

native olive
#

Thanks

native olive
#

Modded game always have to go trough Thunderstome app?

nova orbit
native olive
hexed goblet
#

it's far easier to just open Gale or r2modman and run the game from there... but yes, you can make a shortcut and embed the command line switches into it to launch the game that way.

#

google AI can help you

austere pine
#

Hi, is the VBNetTweaks mod by @steep narwhal a server side only mod? Or does the client needs to have them installed?

steep narwhal
nova orbit
restive zodiac
#

hey guys, wer ucoming back into the game and wanting a modpack that is fairly performant and adds som,e qol but also some depth. we were looking at relicheim/jewelheim. are either of those recommended or are there others recommended? which ones would u guys recommend?

noble pumice
#

Hey, I wanted to fish on boats but the OdinShip Plus Mod seems to be pulled off shelfs. Something about the creator trying to charge and being an issue???

  • is there any other way to get that mod or another one for fishing on boats?
native olive
keen pond
#

probably a dumb question, if i uninstall a mod - dont launch the game - then reinstall the mod - launch the game will that cause issues with my current world?

languid lynx
#

No.

keen pond
#

alright

#

im having a weird issue with azuautostorage and kgvalheim's drawer mod rn

languid lynx
#

What's the issue?

keen pond
#

when using the autostore button items just get deleted from the world and dont end up in the drawers

#

first time its happening after 470+ days in

#

they go in chests just fine at the max distance i have it set

#

i have a few videos hang on

#

bruh its so ass i cant send videos or screenshots when it would be useful lol

languid lynx
#

What about the log, any errors?

keen pond
#

im gonna do the test again and watch the logs but i skimmed through and nothing blaring at me when it happens

trim junco
#

anyone know a good mod for 0 stability, but also wont make silver and huge rocks have 0 stability just normal. If you know what im saying? just pure building

sleek otter
# trim junco anyone know a good mod for 0 stability, but also wont make silver and huge rocks...
#

also: infinityHammer can do this, but is probably overkill

hexed goblet
#

Google: valheim mod FEATURE thunderstore

snow coral
#

Is there a mod that converts sulfur into proustite? Thanks to VCuisine I have a constant need of the latter.

lapis hinge
#

@hexed goblet hello im having trouble when i level up it dosent notify me is it something known that happenes with mods?

hexed goblet
lapis hinge
#

also happens when i parry\

lapis hinge
lapis hinge
snow coral
#

That'll do it! Mystery solved!

lapis hinge
spice marsh
#

Lol I just realised when I use TargetPortal it doesn't auto update the portals on the map so I have to refresh it every time but pressing p twice, and if I destroy a portal and don't do it I can basically go to a non-existent portal...

flint kindle
#

Anyone have a mod for construction?

snow coral
#

There are many. What are you looking to do?

languid lynx
#

I have a few :D

spice marsh
#

Because sometimes I accidentally portal to a "ghost" portal and then I have to use debugmode to portal to where I meant to

#

I guess I'll just try to remember to double tap P every time I break and create a portal...

flint kindle
sleek otter
# flint kindle Anyone have a mod for construction?
Azumatt-AzuAutoStore-3.0.14
Azumatt-AzuCraftyBoxes-1.8.14
Azumatt-Build_Camera_Custom_Hammers_Edition-1.2.10
Azumatt-MouseTweaks-1.0.2
Azumatt-Recycle_N_Reclaim-1.4.0
Azumatt-SearchableBuildMenu-1.0.4
ComfyMods-Gizmo-1.15.0
ComfyMods-SearsCatalog-1.8.0
MSchmoecker-HammerTime-0.3.11
MSchmoecker-VNEI-0.17.4
Searica-AdvancedTerrainModifiers-1.4.1
Searica-Extra_Snap_Points_Made_Easy-2.0.5
Azumatt-AzuAreaRepair-1.1.6
Balrond-balrond_constructions-1.3.5
BentoG-MissingPieces-2.2.2
Digitalroot-Heightmap_Unlimited_Remake-1.4.1
MathiasDecrock-PlanBuild-0.18.4
Searica-BuildRestrictionTweaksSync-1.2.1
Searica-More_Vanilla_Build_Prefabs-1.4.4
shudnal-MoreGatesExtended-1.0.2
The_Bees_Decree-VALKEA_Builds_II-3.0.0
untold phoenix
#

Anyone know if theres a mod that has a pre-made chestwall included in it?

snow coral
#

Chest wall?

untold phoenix
#

like storage, you know when people make walls of chests

#

making them is quite annoying and i was hoping someone has pre-made a 10x4 chestwall or something for storage

snow coral
#

MissingPieces has stackable drawers with 24 item slots, and the front of the drawer functions as a sign

untold yarrow
#

If someone can clarify for me, locations are prefabs that have their position determined by the world seed value?

languid lynx
#

No, they are placed when the world is generating.

untold yarrow
#

I mean, wouldn't the boss altars be in the same location if you created another world with the same seed?

ionic trail
worldly garnet
# untold phoenix Anyone know if theres a mod that has a pre-made chestwall included in it?

You can do this with the Infinity Hammer mode. But it's not simple and easy.

Basically, you create a model of the chests with or without signs outdoors in the open and not connected to anything.

Then, you can use the mod to copy them to a .blueprint file and later load that .blueprint file in and place it anywhere inside a building. With it saved in the .blueprint file you get to use it from then on as many times as you want.

languid lynx
untold yarrow
#

I used some console commands to try and move the boss altars around then used the appropriate runestone to mark them on the map. They still mark the locations i already moved... unless I only moved the objects and not the location.

In some servers I've been to, the admins were able to remove some, or all of a boss altar to restrict progression, so I'm guessing some mods must be involved.

languid lynx
#

Once the marker/pin has been generated it wont move.

worldly garnet
ionic trail
#

Can register location in other place

#

location_register command

#

After create world, can remove old registered location with location_remove locname and register new, teleport to right place and type location_register locname

untold yarrow
#

That's good to know. I've only used the mod to reset or un-generate parts of the map for my friends (or after experimenting with some commands).

#

Then... there's is a lookup table for all set locations on a map?

untold yarrow
#

Thanks for all the helpful info. I think I can stop my friend from complaining about where the Eikthyr altars appeared once I register better locations, though one would suffice as well.
Third step after the second step of using that mod with confidence, is deciding where to place it at.

#

Last inquiry. Is the genloc command, basically the dev's method of reseting all locations to their vanilla positions, similar to the process of map generation for a new world?
I remember using it once to force finding Haldor elsewhere on the map.

ionic trail
#

UW zones_reset for all zones

#

genloc not find locs, its generate new locs, like if you added mods with locations after create world

snow bone
#

Any chance of ever seeing mods coming to console?

flint kindle
vernal barn
sleek otter
daring basin
#

I currently only have the gates mod that has drawbridges and such, any mod I should really try out? Preferably thunderstore to make it easier to download

worldly garnet
daring basin
# worldly garnet What kind of things would you like to change in the game? Things you don't lik...

I hate meal prepping, farming, resource gathering is okay, I like exploring and fighting

I haven’t found a way to auto open doors that would he nice, like a Minecraft pressure plate

Some form of auto or close to auto farm

Would be nice to have workshop take items from chests

Some portal mod maybe but theres several and idk which one does what and reddit posts abt it provide more questions than answers

worldly garnet
worldly garnet
worldly garnet
daring basin
oak halo
# snow bone Any chance of ever seeing mods coming to console?

Yes, official mod support is still on the table, including mod support on consoles.
Although I personally think the chance is low that it will happen.
In the meantime, check out https://thunderstore.io/c/valheim/p/ArgusMagnus/ServersideQoL/

marsh vale
#

consoles dont like giving randos the ability to run arbitrary code so the number of games that have official mod support on consoles is extremely limited and the mods for them are tightly controlled

#

if valheim were to get official mod support and it included consoles. it would be a completely new system and all current mods would not be compatible. many current mods probably wouldnt be able to function under the new system because it would be locked down.

snow scroll
#

Hello fellow vikings
I was starting another playthrough but I wanted to rebalance some things,I found almost everything I was looking for but the only thing I'm missing is somethign to simply increase wall hp. I want to play with the self-imposed rule of never using terrain wall (they're as ugly as much as they're OP), but especially if I bump the enemy damage up they go down in 1-2 attacks from mobs.
Can you guys suggest a good mod for this that doesn't also completely change the game?

worldly garnet
# snow scroll Hello fellow vikings I was starting another playthrough but I wanted to rebalanc...

Just to be clear, you want to change the health of a particular build piece in the game and nothing else?

While you're waiting for a better answer, two things come to mind. You can manipulate the health of individual build pieces as you build them using the Infinity Hammer mod. However, that mod is extremely powerful and it's just sort of a 'by the way' little piece of it's potential ability that you would use. Changing the health of building pieces while you build with them isn't it's primary purpose. Just an extra little gift from the mod.

And then there's Wacky's database mod. That I believe would let you adjust the health of individual build pieces. You would go into the mod, adjust that one thing and you're done. It'll be that way for the rest of the game. But, it's not the easiest thing to do. You'd have to get into it's options and edit a file or two. And the learning curve there for normal folks is kinda steep, although doable..

But, hopefully someone else in here will have a better option for you eventually.

snow scroll
#

The db mod sounds good! I don't mind sifting through some (I assume) JSON files

#

Yeah I was looking for something that you set once at the beginning and then all the walls you build have x% more health.

#

also, any idea why f1 wouldn't work to open the bepinex config manager UI?

worldly garnet
snow scroll
#

Yes I am

worldly garnet
# snow scroll Yes I am

Then, either another mod took over conrol of the F1 key or you need to reinstall the mod. Most likely another mod causing trouble.

worldly garnet
snow scroll
#

ah. I had ghelper's FN lock on.

#

thanks for the help!

#

Time to write some python to change the database values, lol

snow scroll
#

Ok, the wacky database mod is amazing. I almost forgot I also wanted to buff shield blocking a bit, especially to keep up with the increased damage, and it looks like it's going to be possible!

ionic trail
#

@snow scroll Also can use EW Prefabs, for manage ZDO data with scripts. But it's complicated method😁

floral badge
#

It would be great to be able to protect my server with something like player x leaves server and items are held as <details> and then when player x rejoins and the items are different, prevented from joining.
However, I concede that knowing what the diff was and therefore communicating that to player x would be tricky. I imagine it would be in the server logs but would need to be surfaced.
However, it would encourage people not to log out and go to another world to spawn a bunch of items and bring back in again.
Unless there is a way to ensure the items are unique to your world and can therefore only exist in that world. šŸ¤·šŸ¼ā€ā™‚ļø

worldly garnet
floral badge
worldly garnet
floral badge
#

Oh that looks way easier to use

languid lynx
floral badge
languid lynx
#

ServerCharacter require you to make a new character but you can upload your existing one.
Even if they make a new character, it will not give you any useful data on actual cheating, that's what mine is for.

floral badge
languid lynx
hexed goblet
spice marsh
#

Anyone here playing with Willybach's and Badger's HD mods?

worldly garnet
#

Is the Enter/Exit portal for Troll Caves and Burial Crypts a vanilla game piece itself that could be used to port to/from your own locations?

languid lynx
#

It's part of the Cave/Crypt and moves you up to the location.

worldly garnet
# languid lynx It's part of the Cave/Crypt and moves you up to the location.

Yes, exactly. My question is can you use an existing mod to separate the Enter/Exit piece (the white square thing) from the rest of the cave/crypt and access and use it for a different sky platform, for example?

Or does the white square actually already just exist in the game as a vanilla prefab piece that can be used or accessed by itself for travel to/from a custom built location?

ionic trail
#

But it's not just prefab

worldly garnet
worldly garnet
#

Well, I figured out that I can do what I want using Cookie's PortalPlane mod.

I was just hoping to be able to do it in an only vanilla environment with no mods but I guess that's not gonna happen.

languid lynx
#

Because my mod offers invisible portals?
I can also add this door concept where you enter it and it takes you to up in the air to build.

worldly garnet
# languid lynx Because my mod offers invisible portals? I can also add this door concept where ...

Thanks, Cookie. Yeah, I used your invisible 'Vertical' portal to do what I wanted. It works great and does everything I needed.

I created an archway that looks plain and simple without any sign of a portal but when you step through it you teleport up to one of my sky platforms. I'll probably make a dungeon out of it later.

The only thing about the white Enter/Exit slab would have been being able to work in an un-modded environment. But then I would have had to give up the 'invisible' benefit that your mod gives. So, it's an even trade off.

Thanks for your reply. šŸ»

languid lynx
#

@modest nimbus Isn't this possible with EWP with vanilla prefabs?
As long as the prefab is vanilla maybe unmodded players can still interact with scripted prefabs?

modest nimbus
#

Hmm, not entirely sure yet what was the question here xD

#

Getting an environment changed for The dungeon?

#

Id assume these portals dont come with an envbox of their own to edit?

#

Also env is kinda easy to do with as you please otherwise as well, could create events for all envs with expand world events, and load those to unlimited Time edited boss eventzone prefabs.

#

Then can just hammer in any env anywhere as bubbles

#

@languid lynx maybe someone could make a whole new mod outta these too, so folks could place environments anywhere easily without having to go to Wizard school šŸ˜‰

#

Ah, scrolled a bit more and read context, @worldly garnet If your vanilla compatible stuff is supposed to be run on a server, then you can do a lot of stuff with just serverside scripts and no clientside mods required, so could easily make a script that teleports player to xzy when they step on a platform etc

#

Also can hide a dungeon entrance under terrain with terrainmodifiers disabled to get an envbox in a zone at high altitude, if you need a vanilla compatible dungeon env with a ewp teleport/portal entrance.

worldly garnet
modest nimbus
#

I can ofc provide some examples, Ewp is easy to get into, im not a coder either and doing just great šŸ™‚

worldly garnet
modest nimbus
#

Theres also a discord channel dedicated to teaching, brainstorming and troubleshooting this sort of stuff xD

#

And seems like youre a member there already too, ha

worldly garnet
#

Which one is that? Valheim World Editing?

modest nimbus
#

Ye

worldly garnet
#

I need to spend some time there...

modest nimbus
#

I also got a personal interest in figuring out ways to make custom Dungeons with traps & puzzles, caves with water, waterfalls and vegetation and all sorts of wonders in a vanilla compatible server xD

#

So If youre trying to figure that stuff out, might wanna PM me xD

worldly garnet
languid lynx
#

Nice!!

lapis hinge
#

hi anyone here using almanac?

spice marsh
#

Is there a mod for stacking wood piles?

kind pumice
mellow vigil
#

Need mods for:

  1. managing stores by tables but not words, just put icons
  2. space for eq items what we wearing - head, chest, legs, cape

Which mods must have to server upload and which shouldn't?

snow coral
#

AzuExtendedPlayerInventory for the second. I don’t know what the first one means.

worldly garnet
#

I think he wants signs for chests to be icon symbols instead of text.

sleek otter
#
  1. azu-antiArttriticCrafting and MSchmoecker-ContentsWithin
  2. shudnal-extraSlots, or azu-AzuExtendedPlayerInventory
vernal barn
#

does anyone know the saddle crafting reciepe for magical mounts?

languid lynx
#

Leather, copper nails.

hexed goblet
mellow vigil
#

thank you for help ā¤ļø

oak halo
hexed goblet
iron acorn
#

When keybinding Azu's extended player inventory, the new keybinds you use are client based, but when I try to use [1] to key it to the 1 on my numpad, it breaks after one use.... help?

worldly garnet
keen pond
#

are there any stone building mods? more options to stone etc

tired crescent
worldly garnet
clear lily
#

I use OdinsKingdom and OdinArchitect šŸ™‚

past sedge
#

@hexed goblet since you have your DM's blocked. I will write directly here for everyone to see.
There is absolutly no reason to be rude to someone asking a simple question in a mods discussion channel. They had a question, you answered very rudely to them. Go read the #rules-and-info again. specially #1

worldly garnet
hexed goblet
languid lynx
# keen pond Thanks

Let me know if you need or want any new pieces.
I need to update BuildPieces with my new modern standardized project format.
I will also take this opportunity to remake all colliders and snap points on every piece to be top notch.

keen pond
languid lynx
#

Yeah, I love my black, gray, white and red stone pieces.

iron acorn
lime raven
#

Anyone know of any mods that adds seat or stools that only use normal basic wood?

tired crescent
#

I recommend using a config manager to auto set this in game by simply pressing the key after selecting the config option.

iron acorn
tired crescent
#

šŸ‘šŸ»

iron acorn
#

Unless I'm just scrolling to find what I want on it. it says something about virtual axes

primal rose
#

Is there a mod or a command or something that allows me to see how a chest has been interacted with to see if someone stole anything?

hexed goblet
#

Or use a personal chest

primal rose
primal rose
hexed goblet
hexed goblet
primal rose
void vector
#

Does someone have the discord for the RtDRPG Modpack? All of their ways to get any information is behind expired links

snow coral
#

So far as I know, the discord is gone. Or maybe it’s back up again. The owner is having the world’s longest crashout.

snow coral
#

See I don’t keep up

languid lynx
#

Poor community he cultivated for years, all gone in a click 😢😭

#

Like Thanos.

snow coral
#

Thanos in ruby slippers? ā€œJust click your heels three times, and say ā€˜there’s no place like home!ā€™ā€

void vector
languid lynx
#

The links on the current mod pages should be valid.

void vector
#

Not last time I checked

languid lynx
#

Does it say expired/invalid or unable to accept?

void vector
#

Expired/invalid

void vector
grim seal
#

is there a vienmine mod? the one I used to use on nexusmods is hidden

worldly garnet
grim seal
worldly garnet
slender pulsar
#

how to extend the workbench / stonecuter range

random iris
#

Is there a mod that makes timer stuff work on a dedicated server when nobody is online? (Like how it works even if nobody is nearby, i.e. unloaded)

#

if not, would it be difficult to make? I have some experience using Harmony with other games, and I use C# every day at work

devout gazelle
lapis hinge
#

any mod or something i can change to fix the grass popping up while i get close to new land

distant zenith
worldly garnet
random iris
#

Is there an easy way to automatically center a text component horizontally?

worldly garnet
random iris
#
[BepInPlugin(Constants.ModID, Constants.ModName, Constants.ModVer)]
[BepInProcess("valheim.exe")]
public class ValheimTrundleWheel : BaseUnityPlugin
{
    private readonly Harmony harmony = new Harmony(Constants.ModID);

    GameObject gameObject = null;
    Text text;

    void Awake()
    {
        harmony.PatchAll();
    }

    public string FormatDistance(float distance)
    {
        if (distance < 1000)
        {
            return $"{distance:F0}m";
        }
        else
        {
            return $"{distance / 1000:F2}km";
        }
    }

    public void OnGUI()
    {
        if (Player.m_localPlayer == null || Player.m_localPlayer.transform == null) return;

        var playerCoord = new Vector2(Player.m_localPlayer.transform.position.x, Player.m_localPlayer.transform.position.z);
        if (gameObject == null)
        {
            gameObject = GUIManager.Instance.CreateText(
                FormatDistance(playerCoord.magnitude),
                parent: Hud.instance.transform,
                anchorMin: new Vector2(0.5f, 1f),
                anchorMax: new Vector2(0.5f, 1f),
                position: new Vector2(100.0f, -20.0f),
                font: GUIManager.Instance.AveriaSerifBold,
                fontSize: 30,
                color: GUIManager.Instance.ValheimOrange,
                outline: true,
                outlineColor: Color.black,
                width: 350f,
                height: 40f,
                addContentSizeFitter: false
            );
            text = gameObject.GetComponent<Text>();
        }
        else
        {
            text.text = FormatDistance(playerCoord.magnitude);
        }
    }
}
tawdry crag
#

Can anyone help me figure out the best way to install mods on Xbox Series X, and whether it’s even possible in the first place?

worldly garnet
tawdry crag
#

Awesome, thanks šŸ™

thorny kayak
#

Hello I am new in the game, and I would like to have fun playing the game. Question are these mods stackable? Please help me learn how to mod the game, I am open for mod suggestions for QOL/Texture resolution/Additional Game content/Monsters. I want mods that will make the game fun but not to broken where you level up to fast or monster is to OP.

Links to mods on Nexus and Thunderstore.

Willybach's HD Valheim
https://www.nexusmods.com/valheim/mod...

HD Portals mod
https://www.nexusmods.com/valheim/mod...

Badger's HD Terrain
https://www.nexusmods.com/valheim/mod...

Badger's Shading Overhaul
https://www.nexusmods.com/valheim/mod...

Badger's Valheim Skies
https://www.nexusmods.com/valheim/mod...

Seasonality by Rusty
https://thunderstore.io/c/valheim/p/R...

Willybach's HD Seasonality
https://www.nexusmods.com/valheim/mod...

Sideloader by Norger (Useful for swapping mods' textures for more HD ones)
https://thunderstore.io/c/valheim/p/N...

BepInEx (required for many of these mods to work)
https://thunderstore.io/c/valheim/p/d...

worldly garnet
worldly garnet
tawdry crag
#

Does anyone know a good guide for Xbox-compatible mod setups, or know somebody who actually understands how the Xbox side of this works?

#

Really would appreciate it

thorny kayak
worldly garnet
oak halo
hexed goblet
# thorny kayak So start wil thunderstore.io and download r2modman mod manager? Does this work w...

After you install r2modman or Gale (another mod manager) you can have a look at this modpack i maintain. It does a lot of what you asked for: QoL and polish without breaking the game with OP features in a well integrated and easy to setup package. You can add/remove components as desired. The HD packs you mentioned should work. It comes with Seasons installed by default (Different from Seasonality, but if you prefer Seasonality you can use that instead). I recommend thunderstore for all your mods.

NOTE: When using a modmanager like Gale or r2modman it does not mess up your Valheim installation. It installs the mods in a profile directory. That way you can easily switch between them as desired. Or just run vanilla from Steam.

https://thunderstore.io/c/valheim/p/ZenDragon/ZENHEIM/

opal stratus
#

hi does any1 know if theres a mod out there for the current version of the game which allows for the blast furnace to take all ores (the one i see updated last time was for mistlands almost 2 years ago)

hexed goblet
#

also, did you try thunderstore?

#

i don't mean to be rude but i found that as the first hit when i searched google: "valheim blast furnace mod" -- have you tried that ?

random iris
#

if i place a bronze pipe going up, then two coming out of it on either side, will it split evenly?

worldly garnet
worldly garnet
# lapis hinge The sliders?

Yeah, a couple of the sliders and some of the buttons down below. Experiment with it and see which ones work for you. Most of it is just common sense and the rest is trial an error. I turned off the grass and the shadows, IIRC.

lapis hinge
#

Ill try thank you

worldly garnet
#

Less grass makes it easier to find the mushrooms and the game still looks beautiful. To me, anyway.

random iris
#

Also, are the iron versions faster? Or just more build strength?

distant zenith
# random iris Yeh

i dont think it splits it iirc, not sure about the iron part, its been a while

torn maple
#

will installing a graphics mod with thunderstore/r2modman pose any threat of corrupting my save files?

#

i'll make backups either way but if it is risky i might not even bother

worldly garnet
# torn maple will installing a graphics mod with thunderstore/r2modman pose any threat of cor...

Check the mod's web page to get info on downloads and 'thumbs up' flags it's gotten from other users. And verify that it's currently sujpported by it's author.

And, whenever you install a new mod, especially a complex, powerful one, it's a good idea to go to your backups folder and copy your world's .db and .fwl file pair there to a separate new 'archive' place just in case. It just takes a minute or two and is an extra measure of security.

torn maple
worldly garnet
torn maple
#

i'm installing the mod so i can look like hatsune miku

worldly garnet
opal stratus
languid lynx
spice marsh
opal stratus
#

epic loot
hi my semi limited understanding of english makes me unable to wrap my head arround this does changing value from true to false in (read 1st point) make it so that i can identify the "unidentified biom gear" items that epic loot adds without the need to kill bosses or to atleast be able to research identify mountain gear after i've defeaten bonemass, or is it the (read 2nd point) that does it and if its not any of these which one is it 😭 :

  • General section of mod config
    Auto Add Equipment
    Automatically adds equipment types that can be enchanted to possible drops and gates thembehind their
    respective bosses. Disabling this also disables automatic removal of items not found.
    Setting type: Boolean
    Default value: true

  • Balance section of mod config
    Item Drop Limits
    Sets how the drop system limits what item types can drop. Unlimited: no limits, exactly what's in the loot
    table will drop.
    BossKillUnlocksCurrentBiomeltems: items will drop for the current biome if the that biome's boss has been
    killed (Leather gear will drop once Eikthyr is killed).
    BossKillUnlocksNextBiomeltems: items will only drop for the current biome if the previous biome's boss is
    killed (Bronze gear will drop once Eikthyr is killed).
    PlayerMustKnowRecipe: (local world only) the item can drop if the player can craft it.
    PlayerMustHaveCraftedltem: (local world only) the item can drop if the player has already crafted it or
    otherwise picked it up. If an item type cannot drop, it will downgrade to an item of the same type and skill
    that the player has unlocked (i.e. swords will stay swords) according to iteminfo.json.
    Setting type: GatedltemTypeMode
    Default value: BossKillUnlocksCurrentBiomeltems
    Acceptable values: Unlimited, BossKillUnlocksCurrentBiomeltems, BossKillUnlocksNextBiomeltems,
    PlayerMustKnowRecipe, PlayerMustHaveCraftedltem
    BossKillUnlocksCurrentBiomeltems

gaunt geyser
void vector
#

Does anyone know how the Humite Necklace of Attunement work in Jewelcrafting v1.5.36 by Smoothbrain

worldly garnet
void vector
#

I can very much say that is wrong as adrenaline is never mentioned on the item

worldly garnet
void vector
#

I mean the only thing that is close is the recipe.
It takes 1 chain, 3k gold, and the Perfect Humite. The effect mentions something about Gemstone detection radius and marking the map.

worldly garnet
clear lily
random iris
#

After switching from Target Portal, to XPortal, portals do not work whatsoever. Breaking a portal, leaves it in XPortal's list, and portals do not connect. XPortal's list isnt syncing between players either

This is on dedicated server

stable adder
#

guys is there any mod that finds copper or tin for me? or something like a mineshaft to mine it?

hexed goblet
stable adder
hexed goblet
#

find Copper (then press tab until it's on the MineRock or Rock .. or whatever the exact prefab name is called, i forget) I think it's like Copper_MineRock5 or maybe it's _MineRock4 ... just press tab and cycle through them

olive matrix
floral badge
olive matrix
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OO

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ok mb its automappins

hexed goblet
hazy umbra
#

hello there! ive been playing Valheim for a while now, friends recently became interested, so about a month ago i started a server subscription for us.

gave the server info to a couple of people i shouldnt have, reverted to last save so no damage done, and moved the world to a new server and password, so we're good.

So after a long story, im here with security mod questions, if they exist and how reliable they are. or any other mod recommendations for fun/qol

i have not modded Valheim before, but i have modded other games. any help for a new modder would be greatly appreciated! no rush šŸ’š

hazy umbra
#

these look great thank you so much

spice marsh
#

I can't remember why I switched from Thunderstore to r2modman...

languid lynx
#

r2modman doesn't use Overwolf and it has no ads šŸ˜„

spice marsh
#

Right

#

Thanks šŸ™‚

hexed goblet
#

I like Gale, but yes r2modman and Gale both work well. Gale has a cleaner UI

spice marsh
#

Haven't heard of Gale

#

How many mod managers are there?

modest nimbus
#

Think 4 or 5? XD

sleek otter
# hazy umbra hello there! ive been playing Valheim for a while now, friends recently became i...

what cookie said: or my preference:
serverCharacters
youAreBeingLogged
the only catch with YABL is that you need to know how to search the logs for the evidence you suspect exists. That can require some learning if you are not used to doing such things.
It's pretty simple to look through the file listing their plugins when they join though, that gives you info to query players on, and makes them aware that you can see what they are doing. Sometimes thats all you need to do.
Oh, and JereKuusela-Server_devcommands so the admin tools you have are actually useful.

hexed goblet
# spice marsh Haven't heard of Gale

Gale can sync lock profiles. Which is essential for keeping everyone on the same version of all the mods when trying to run a multiplayer server.

sleek otter
#

no, i find i dont need that so far, people do sometimes add their own faves etc, but in almost every case i just tap the 'try the existing mods first' sign, becasue what they are adding is pretty much always already present. Most peole comply, some people leave, i havent had to get serious with anybody yet. But then australian servers have very few players and servers, so a heavily populated server might have different - more automated - methods

#

the fact that they know i can see their mods, and later know i can see every thing they touch or drop or hit... makes them reassess what they think they can get away with

#

normally they have killed eik and spent a few hours in the server before any of that becomes apparent to them though. The players who really intend to cheat use an external app anyway, so you need to be able to see the log of what they do. So when a naked level 1 guy kills eikthyr for 99,999 damage (not a euro decimal) with a level 1 club, i just steamid ban them

#

last guy came in faster then anybody could have loaded the modpack, i probably could have, but its my modpack... and when i went to his location buildings were collapsing. and as soon as they saw my nametag they left. initially i assumed they were destroying the first structure they found, but now im almost certain they just told jotunn etc that they had the mods it was confirming they had,...but they didnt, so buildpieces didnt exist in thier zone

#

i guess azu said anticheat detects those apps, but in my experience thats bypassable to anyone who can code

#

so ifor me it has limits that i prefer to deal with other ways

languid lynx
#

An AC bypasser got uploaded, I managed to snag a copy before it got taken down.
It was literally just a few patches and if that is all it takes to bypass AC I wouldn't wanna deal with what comes with the AC.

sleek otter
#

also when i played on an anticheat server recwently it was a bit of a hassle.. the lack of direct messages as to what was wrong with the mods.. and the server admin needing ot white/black/greylist stuff and the rammifications for config sysching stuff in the greylist

languid lynx
#

Yeah, all that nonsense.

#

The old approach for AC was way better.

sleek otter
#

yeah, secondlife was great with things you made being secure and therefor sellable... until people just modified their client to do anyhting they wanted. as soon as code became decompilable/source-accessable to some of the hackers; i was out.

#

old approach?

languid lynx
#

Originally you updated a config file with hashes for the mods before he changed it so you need to have DLLs in a folder.

sleek otter
#

the latter is easier for the average bozxo, but yeah...and the end result is the same too right?

languid lynx
#

~~It's also a bit frustrating that AC is the only mod allowed to still be obfuscated. ~~
Guess that's why it won't get updated anytime soon šŸ˜‘

Correction (see below):

The rule was:
Any pre-existing obfuscated packages are allowed to to remain.
Any new packages after the rule was made has to be fully unobfuscated.

sleek otter
#

orly.. didnt know that...security by obfuscation isnt ever great

languid lynx
#

Specially not when it takes 1 click to deobfuscate and see the code?

sleek otter
#

i wonder if AI can generate better more mindficky obfuscation than humans

languid lynx
#

I used to be pro obfuscating but it was when I was clueless and didn't know shit.
I still don't know shit but more realized how pointless obfuscating things were.

hazy umbra
#

I'm super new to this, so I really appreciate any help honestly. Is there anyway just to prevent player damage to player structures? Or anything similar? Sorry if I ask dumb questions in advance haha, thank you so much again

#

Forcing everyone always visible would be helpful too, but not a solution for when we dont have anyone online

distant zenith
#

Ward is love does that it's probably my favorite mod it used to glitch sometimes idk if its updated

somber locust
#

is anyone actively playing with the valheimRAFT mod?

tired crescent
# languid lynx ~~It's also a bit frustrating that AC is the only mod allowed to still be obfusc...

Don't spread this. The anticheat is not allowed to be obfuscated. "Still be obfuscated" is because it's not been updated. Midnight's mod is also highly able to be bypassed. The old versions of your mods are still obfuscated on TS also.

I have an update I was working on and will finish when I have more time. The update isn't obfuscated at all, per the new TOS and community rules. There still will be the ability to bypass, it's a client authoritative game. Just takes the correct knowledge and time. You're only fighting the inevitable.

"still be obfuscated." is a reach, and you know it.

#

Once it updates, it will follow the new community rules just like any other mod has to.

iron acorn
#

Any mods out there that support a thief, sneak, assassin, rogue style of play? Aside from new armor and weapons that boost the sneak skill. Looking for more gameplay-wise.

hexed goblet
worldly garnet
languid lynx
hexed goblet
languid lynx
#

It's an alternative which is badly needed, monopoly is mods is bad and everyone wins when there options.
It's streamlined compared to AC which is a chore to set up and keep maintained, I like the original version better with the single file.

hexed goblet
#

ah ok

spice marsh
#

You have to install it manually

misty coral
#

Anybody using RtDOcean? I got some electrum ingots but no recipe unlocked for me. What else I need to be doing?

cerulean falcon
#

I've been seeing on a server that there you can make the belt and swamp key permanent if you sacrifice them in the obliterator. Its server side (since its a crossplay server) and I'm curious on how to get that behavior on another server of my friend group. Anyone got an idea for how to implement this?

oak halo
#

It's an config option in that mod

cerulean falcon
worldly garnet
spice marsh
#

Very big difference if you ask me

worldly garnet
cosmic holly
spice marsh
#

Is there a mod for filling in spaces between "ground" and walls without the soil going through the wall?

languid lynx
#

To give it stability or why?

worldly garnet
# languid lynx To give it stability or why?

He means he wants to make the dirt wall straight up and down not at an angle. Because when you make a basement for a house the basement always has to be smaller than the floor of the house because you can't make the dirt wall straight and not smaller at the bottom and wider at the top when the dirt always has to come through the wall at the bottom 'cause it's not straight up and down.

languid lynx
#

Yeah, due to how the terrain system work "heightmap terrain".

worldly garnet
spice marsh
#

It should be in vanilla

#

Kinda basic and annoying not to have

languid lynx
#

Not possible though with how the terrain is done

spice marsh
#

Change how it's done then

languid lynx
#

Give them a couple million so they can remake the game from scratch šŸ˜›

spice marsh
#

Lol

worldly garnet
# spice marsh https://discord.com/channels/391142601740517377/1202934384643154001/149314320689...

I took your advice and loaded up Willybach's 'Old' HD mod along with his suggested Badger's textures. I put them in a profile with 82 other mods including lots of QoL, Rtd, and Therzie mods and it all runs fine with no errors or compatibility issues at all. My video card is only 6GB RAM so it's middle of the road 'nothing special'.

I'd suggest downloading this video so that you can view it in it's native mode. Otherwise you may not get to see the actual HD video quality. It really impressed me and I just wanted to share that experience here.

https://drive.google.com/file/d/1-yJsqYjpal1FxESwBv47pD9SW2rsaveb/view?usp=sharing

spice marsh
#

Is there a mod that fixes holstering?

worldly garnet
spice marsh
#

That's what I'm looking for

worldly garnet
mighty plover
#

I'm finding myself in a difficult position. So far I'm playing straight vanilla but, with my current loadout, I'm considering getting the AzuEPI (Extended Player Inventory). I'd like to hear y'alls thoughts.

Also, I have no idea how to install or turn on mods and don't want to accidentally break something in the process. Thus, I tend to avoid them.

spice marsh
spice marsh
#

I then also found a mod for weapon sheaths while trying to find the thing I was looking for, and that one is cool too but unfortunately they're incompatible

distant zenith
distant zenith
hexed goblet
mighty plover
hexed goblet
mighty plover
#

I'm a hardware guy and not a software guy.

distant zenith
hexed goblet
junior shuttle
#

Does anyone have any experience using mods to turn many instances into a single instance? The server I play on has a very large community base and we are closing in on 30000 instances and our framerate is plummeting. My hope is to take the bones of the base and convert it all into a single instance to increase performace. I know its possible but I'm not sure exactly how to go about it. Any tips would be appreciated, thanks.

mighty plover
#

Now I just need the courage to pull the trigger...

languid lynx
#

Unity is required to make it into a single prefab, cannot be done with mods alone.

distant zenith
junior shuttle
languid lynx
#

You you can save individual structures as blueprints to place them later but it will not merge all the pieces into one.

modest nimbus
#

Yee, the only merging done so far involving blueprints turned to combined single prefabs are Fires tests like turning Dhakhars Citadel into a prefab, and those were done in Unity like Cookie said xD

low root
#

What happens if I play in someones world with mods installed? Or the opposite, someone plays in my world?

abstract loom
#

does anyone know the name of a mod that allows flat roof pieces

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I saw it on r2 mod man and cant for the life of me find it again

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I have found it

snow coral
#

MissingPieces?

hexed goblet