#dedicated-server

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simple portal
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I’ve heard Bisect from a few people and also heard maybe DatHost?

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I just don’t want something bad to happen with anything like server deletion, bad saves, missing items, etc

native raptor
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Never used DatHost so can’t say for certain.

edgy valve
edgy solar
ancient ruin
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i need a ok server, that is not lagging and don't need to sell a kidney for to afford... Norwegian is preferred.. any tips?

plain trellis
tawny mountain
gilded vine
# ancient ruin i need a ok server, that is not lagging and don't need to sell a kidney for to a...

AI chat bot thinks you should consider this:

"*For users seeking a hosting company specifically based in Norway for PC gaming, Spill Hosting is the leading local provider. Based on your interest in games like Valheim, they offer specialized, high-performance servers tailored for Nordic players.

As a dedicated Norwegian game host, they support popular PC titles including Valheim, Minecraft, Rust, and ARK.

Performance: Their infrastructure is optimized for low-latency gaming within the Nordic region.

Features: They offer 99.9% up-time guarantees, advanced DDoS protection, and support for various modifications and plugins.

User Experience: Users have specifically recommended them for Valheim, noting the servers are "smooth" and "easy to set up"*.

But that's only from a chat bot. What would they know about the internet, right?

sturdy garden
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I will be hosting a modded valheim server soon hosted in NA, if you'd like a list of the mods/would like to play send me a DM and I will add you to a list/discord when we go live.

gilded vine
ancient ruin
brittle silo
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Been at this on and off for a little while now and found a sort of canary in the mine for what's happening – after staying in the affected region of the Ashlands for long enough, any placed or moved objects will disappear. This does not take effect immediately, but starts after some time, and the way to tell is if you can remove a portal's name then change it back to its original name and it will remain unconnected. I picked up this portal and put it elsewhere in the building, then used Advanced Edit Mode to move two Blast Furnaces. Then, I logged out and found everything from before renaming the portal intact, and everything after renaming the portal absent from the world. Any thoughts on this?

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could this have something to do with the console spitting out the line 'destroying abandoned non persistent zdo'?

brittle silo
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doing some more testing - seemingly any stone portal put down will not sync with a counterpart that shares a name with it

gilded vine
# brittle silo Been at this on and off for a little while now and found a sort of canary in the...

I'm sorry to say that I've never even heard of server desync at the level you're describing. I'm not even sure that decyncronizaton is actually causing the behavior that's happening there.

Are you in a position where you could take a copy of the server's world and load and run in on your solo game with the same mods being used on the server?

It would be interesting to see whether there's anything odd that you could duplicate in the solo environment. That might, at least, narrow it down to whether it's actually a desync issue or something else causing it. Like maybe some odd mod interaction perhaps.

gilded vine
gilded vine
brittle silo
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Will do all this as soon as I get the time, today's a bit busy but I should be able to get it done tonight or some time tomorrow

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Thanks for helping out with this ssammy, I really appreciate your help!

gilded vine
spice wyvern
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how do I use Valheim Dedicated Server?
I looked through all the reddit posts on it i could find, but every time i see them talking about file locations for worlds or whatnot, it's not anywhere in LocalLow or the browse file location for the steam tool

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I already launched it once immediately after opening it (i never connected to the world it generated though), and im trying to find where its world is in the files

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also when i go to the place where my valheim world is supposed to be located,

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this is all i have

tender barn
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you dnt have a worlds local?

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i am however having difficulty putting my world save onto my dedicated server

spice wyvern
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oh i do

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well yeah i was having trouble doing that too because i cant find where the worlds local is for the Valheim Dedicated Server tool is

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also when i try to join it, it tells me that the join password is 284457 but when i try it tells me "wrong password"

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"Join Code" means password, right?

gilded vine
spice wyvern
sage nexus
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your map is in the steam cloud, you can tell the game via uts menus to make the file local, or manually get it from steam via the web page

gilded vine
brittle silo
# gilded vine You're very welcome. I just wish I could be of more help.

Updates: I exported the world to singleplayer and, surprise surpise, everything worked completely fine. Then, I wiped the world data and the mod data from the server, then I restored the world and all previously-used mods. Here, the portal did not work after being placed and renamed, which I am still treating as indicative of whatever this issue is. Any ideas? Any other data I could get to help troubleshoot?

gilded vine
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What was different about your mods when played on the solo game where they worked together and played on the server where they don't seem to work together.

Did you have the same mods on your solo game when it worled ok? Did you have the same mod .cfg files on your solo game when it worked ok?

sage nexus
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noPortal mode allows building portals, but they dont work

simple orchid
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Is there a way to move a ready existing game to a dedicated server, or do we need to start over? For context I'm a new player and we've played with my friend for about 30-40 hours now and he has the save file in his computer, but now it would be nice if i could play in my own time and build our base, but thats not currently possible as he has the save file. Or whatever it is called

granite roost
granite roost
final current
final current
# simple orchid Is there a way to move a ready existing game to a dedicated server, or do we nee...

Yes, you can definitely do this. They will need to find their world file pair (a <world name>.fwl file and corresponding <world name>.db file). If they are using the Steam version of the game, the world files are likely cloud-managed and after closing Valheim they can check their Steam application for sync status of the game then download those two files from:
https://store.steampowered.com/account/remotestorageapp/?appid=892970 (requires Steam auth)
If they're not using the Steam version or they are using locally-managed worlds instead of cloud-managed, let us know what their operating system is and we can pinpoint likely paths to check.

Then the server administrator will need to place those two files in the dedicated server's <savedir>/worlds_local directory, then set their server's launch parameters to include -world <world name> so that the corresponding <savedir>/worlds_local/<world name>.[fwl|db] files will be the ones used. If the administrator hasn't specified a savedir, the manual will note the default locations for it as well as document a parameter for setting it.

simple orchid
final current
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Many file managers (including Microsoft's Explorer if one of you is on Windows or Windows Server) will hide certain extensions by default. I highly recommend you disable hiding of file extensions on any file managers you use for world management operations.

brittle silo
brittle silo
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Also, I on a whim I just used devcommands to trigger a manual location reset inside the affected base, and two CharredRuins3 we'd destroyed and built on top of respawned and deleted large portions of the base (I have a backup so this is a non-issue). What's interesting is that after a relog, these reset locations actually persisted, which build objects placed in the same login session did NOT persist.

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The machine spirit evades my understanding entirely

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A while back, before all these issues started, I also used devcommands to spawn in one of the big spiky ashlands ocean rocks near the base, to build off of. Could this be related?

gilded vine
# brittle silo not currently using this mod but I appreciate the heads-up! I figure it would he...

I used your profile code to create a profile and created a new world with it. it loads and runs without any errors or warnings at all. Everything seems perfectly fine.

Is it possible there's some corruption in your world files that could account for all the problems?

Also, if it ever comes up, do you now how easy it is to use InfinityHammer or PlanBuild to create a .blueprint file of your bases and other bldgs to be able to later copy them back into a new world?

brittle silo
gilded vine
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Well, you can use the 'seed' command to get your world's seed and duplicate your world's geography in a new world, if you care to try that.

I guess there could be server PC resource issues with the server that could account for problems in the running world that may or may not actually be present in the world save files. I've never heard of that before but, at this point, anythings possible.

brittle silo
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I'll try and dig into it with the people from whom I'm renting the server, and then I'll set up my own dedicated server to see if the issues persist there!

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if we resolve this issue I'm putting you in my last will and testimony

gilded vine
gilded vine
brittle silo
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if you want to replicate the issue, it happened in the Ashlands after spawning in one of thode ocean spiny things near the affected area. Since I can only try to fix this with information from the front end, I can really only provide spiritual and ritualistic connections between events and outcomes

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there was also a battering ram that clipped half into the ground and became unusable, after which we spawned another one in only for the same thing to happen

gilded vine
neon beacon
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what is the best mod to fix network issues on a server? is there any that do not require clients to have the mod as well?

gilded vine
# neon beacon what is the best mod to fix network issues on a server? is there any that do not...

It really depends on exactly what the network issue is. There's a few different possibilities. And, if you're using -crossplay and don't need it to support Xbox users, remove it. It usually causes some lag issues.

Player location relative to the server, for instance. Or server or player comm problems caused by poor resource availability or VPN issues or background apps running and using up RAM and CPU cycles, etc.

You can look through these mods and see if you want to try any of them. Most of them need to be not only on the server but also all of the player games as well. So it can be a bit of a bother just to test one or another of them.
https://thunderstore.io/c/valheim/?q=network&ordering=last-updated&section=mods

neon beacon
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Main issue is desync when a lot is going on in one area, large base/terraforming combined with a raid is a big issue, even when only 2 players are on. Both of us have high end computers and are 60-70 ms to the server so its not client side issues. Don't have the issue when far away from the larger builds. Using F2 can definitely see that upload/download regularly hits 64Kb in those areas. I looked into the .dll fix but cant find if that is still relevant

gilded vine
neon beacon
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does anyone know if it better if clients run the betternetworking mod as well? can it be just server side?

gilded vine
covert jewel
unborn herald
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Is anyone experienced running the Dedicated Server off their windows PC willing to sit down for a screen share call to help me get up and running?

covert jewel
jolly egret
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How can i modify my world ? I transfered it in my solo game, applied modification then put it back to the server online but the modification didn't apply , why ?

gilded vine
open blaze
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Hello, I need help. I downloaded the dedicated server application on Steam. I want to launch the server on a world I already have, but unfortunately every time I start it, it creates a server named "Dedicated." However, in the file I did set the name of my world, and it is correctly stored locally.

gilded vine
open blaze
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I created a new world to test a new name, and it’s doing the same thing to me.

dense bluff
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What is the best site to use for a dedicated server for me and my friends to play on? We are NA players if that makes a difference.

onyx pike
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How many players do you expect? Mods?

dense bluff
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3-4 players. Mainly 3 who play all the time. No mods.

onyx pike
dense bluff
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I know we are using g portal but sometimes the lag is crazy and annoying.

onyx pike
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I sent you a friend request if your having issues over there I’d be happy to help

brittle silo
# gilded vine Ok, I'll try that when I get a chance. Interesting stuff. But, if we get aro...

Did some more troubleshooting and I am now absolutely certain the server is flagging objects in this chunk as abandoned non-persistent zdos and culling them on logout. I can replicate this behaviour by placing a stone portal, attempting to name it, placing any one object, removing the portal (just to avoid losing the materials), and logging out. The server will consistently cull a number of abandoned non-persistent zdos (as indicated in the console) equal to the objects placed after placing the stone portal. On login, all placed objects are gone. This happens modded and un-modded, and it does not happen in singleplayer. What can be done about this?

gilded vine
# brittle silo Did some more troubleshooting and I am now absolutely certain the server is flag...

As I mentioned before, I've never heard of this happening before. So there's no easy solution in my own experience or background.

It seems relatively easy for you to duplicate the problem. So that means you can disable mods a few at a time and test to finally narrow down and determine if any of them are responsible.

Then, if that doesn't help and no one else has a better idea, I'd suggest completely removing and reinstalling the server and all it's mods fresh from scratch.

If you've already done all that and it didn't help, then I'd suspect the server PC's OS hardware, software or comm situation and deal with that the best you can. You may need to find another site for the server.

brittle silo
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I'll keep you updated and hopefully we can get more info on this, I've tried googling it and maybe I'm being a boomer but I can't really find a lot of documentation or information

gilded vine
brittle silo
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I managed to replicate the issue on a locally-hosted server!

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Only conclusion I can reasonably draw from this is some kind of corruption in this one Ashlands chunk

gilded vine
# brittle silo Only conclusion I can reasonably draw from this is some kind of corruption in th...

It's possible to reset a chunk (or 'zone') without impacting the reset of the world. You should try that.

You'll have to get one or two of @inner kindle's mods to do it. I think it would be either the Upgrade World or WorldEdit Commands mod.

Take a look over at thunderstore.io and read through the docs looking for the 'zone reset' command and how it works. I've used it before with good results. But I have both of those mods at all times and don't remember which has the zone commands right now.

As always, keep a good world backup handy. 😄

brittle silo
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I'll grab that right now! I'm rifling through backups now to see if I can isolate when the issue started

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if that works then, though it's not a fix for whatever this issue is, I could blueprint the building, reset the zone, then slap the building back down

gilded vine
brittle silo
# gilded vine It's possible to reset a chunk (or 'zone') without impacting the reset of the wo...

Going to bed in a minute but reporting back that the full Ashlands reset using UpgradeWorld seems to have worked - I could get portals working in the affected chunk again, which I assume means whatever was causing the disappearing items and unusable portals is gone. Remains to be seen if this issue re-emerges after restoring the base we've built, but that's a problem for another day.

The current complication I am running into is this: After regenerating the Ashlands, various environment objects (rocks, the spikes in the sea, charred ruins, etc.) have regenerated following a different seed or logic than initially. Some are missing, some are present but rotated, and others have appeared where there was nothing before. Regenerating the Ashlands again yields the exact same post-regeneration layout. This is bothersome, as the base we built is woven between these environment objects, so if they're wrong the base is kaput. Is there any blueprint mod that lets you copy or place these environment objects? I know you can spawn them in with console commands, but this leaves very little control of things like height and orientation, which are crucial.

gilded vine
gilded vine
brittle silo
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I'm so tired it didn't even occur to me to check the config files, thank you! I'll get on this tomorrow hopefully for a final and happy update

gilded vine
brittle silo
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Played around a little with Infinity Hammer, managed to pick up the entire base (mini-mountains and all), and when I placed it down in a freshly-generated Ashlands and tried to rename a portal, it stopped working! And when I regenerated the Ashlands again, deleting the entire base, renaming portals started working again! So evidently something in the build itself is causing this issue, and is only causing it in a multiplayer environment. I'm really at a loss, I'll try some more stuff tomorrow but does this make any sense at all to anyone so far?

Can a build get too big to work in multiplayer Ashlands, with anything in excess of some upper object limit getting culled?

midnight sable
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Gonna pay to have a server hosted. No mods. Likely 6 players max at a time. Any basic stuff I should know? min memory, companies to avoid, etc. Thanks for any info

gilded vine
brittle silo
gilded vine
# brittle silo I fixed it by destroying a Drakkar parked in the chunk

The bottom line here, so far, is that it still seems to me like probably a mod problem of some sort. Maybe creating an item incorrectly or interacting with something the wrong way.

The really odd thing is that nothing like it has been reported before. At least not in my memory and it certainly would stand out as a memorable situation.

I didn't experience any thing like it when I reproduced your mod profile and tested it in Ashlands and I know you've already refreshed your mods several times but I'd keep an eye on them in the future, just in case. Maybe even rethink using one or another of them or replacing any that have comparable other mods.

true charm
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I run Valheim on a Pterodactyl server and I was wondering if core.* files are actually needed or if it are temporary files that didn't get deleted. They are in the root folder of Valheim and quite large

gilded vine
true charm
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Ok thank you, because they represent currently 70% of the total container o.O

brittle silo
gilded vine
brittle silo
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amen, man

narrow rock
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can someone recommend a good network mod/mods for both client and dedicated server? The issue is enemies desync.

peak violet
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is it possible if I rent a server now that i can do it with my already existing world and how do i do it and where you can the best hosting

gilded vine
# narrow rock can someone recommend a good network mod/mods for both client and dedicated serv...

You can try this one but whether it works or not really depends on what is actually causing the desync. No mod is always gonna solve desync all the time.

https://thunderstore.io/c/valheim/p/VitByr/VBNetTweaks/

edgy solar
gilded vine
gilded vine
stone epoch
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Hello can anyone help me get my current world on my rented dedicated server??

final current
stone epoch
tawny mountain
gilded vine
stone epoch
stone epoch
shut socket
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I just started a new dedicated server If anyone wants to join. send me a message and I will send you an invite to the server discord. I can also help anyone set up a dedicated server free of cost.

gilded vine
hollow verge
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Can anyone explain why when my friend logs off it logs me off as well? We’re not both always going to be on at the same time so we were hoping to use a server to fix that

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Or is there a difference between a server and a dedicated server?

plain trellis
hollow verge
plain trellis
hollow verge
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Is there a tutorial or something for that? I’m not the server owner bc I don’t have a PC but my friend does

plain trellis
wicked kindle
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qq about the vanilla wards in a dedicated server. If I set them up, would that mean other players won't be able to build/destroy items within a radius of it even the ward? Or is it just for getting a ping when mobs attack outside?

We're playing with someone who's breaking beds even when we were fighting Queen, so we wanted to avoid that from happening again if ever.

dark cloak
wicked kindle
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Sounds good enough for me. He was breaking it using his hammer and was playing it off as if someone did it but we knew it was him since he wasn't participating in the fight. Thanks for confirming!

teal kraken
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hey, what's the best website for a valheim dedicated server pls ?

native raptor
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“Best” is pretty subjective, but I use Bisect Hosting and enjoy it a great deal

viral brook
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Trying to set up a nitrado server for a bunch of people on Xbox and have run in to a wall. Using the ip doesn’t seem to work the tool that is pinned in this channel can’t find it either. Tried finding a join code in the live console but it seems to be missing as well and crossplay is enabled if anyone has any ideas it would be appreciated.

gilded vine
viral brook
viral brook
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Kind of has me 2nd guessing nitrado how you gonna provide something that’s busted directly at purchase.

gilded vine
native raptor
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But keep in mind that’s a pitfall with any service. When it works wrong, everyone is gonna hear about it!! But if it works right, it’s silence.

viral brook
kindred saddle
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My server computer is running zorin os 18 core, installed the dedicated server software through steam. When I ran the edited start_server.sh the terminal seems to hang up after this line

Total: 186.074457 ms (FindLiveObjects: 17.272151 ms CreateObjectMapping: 30.492454 ms MarkObjects: 108.558747 ms DeleteObjects: 29.750522 ms)

any help would be appreciated

gilded vine
kindred saddle
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I never see the server is up statement

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This is my 3rd day running zorin so I may not know what I am doing 🙂

gilded vine
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Try joining the server. Or see if the geekstrom.de/valhim/check can see it.

It may very well be running fine without showing the server is up statement.

final current
kindred saddle
kindred saddle
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Ports were fine when i ran on windows 10, have not changed them

final current
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Same networking backend?

kindred saddle
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Im sorry a little new to this networking backend ean

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Means?

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if you mean is all the ports set up the same, yes nothing has changed

kindred saddle
final current
# kindred saddle Means?

As in Crossplay vs direct/Steam. With Crossplay, the ports you specify aren't actually used except to identify the server. Your networking can be broken and you wouldn't know it because Microsoft handles all Internet routing for you in this case. It's the default option in the script templates Iron Gate provides because it's super easy to use.

I'm asking because the FindLiveObjects message you posted us is the sign of a healthy working server, but it's easy to have skipped some of the many steps involved in getting it Internet-routable.

kindred saddle
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i am looking through all the logs i have in my log folder, i havent found anything pertaining to the terminal rnning that .sh file yet

final current
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If you're talking about the geekstrom test tool, it's not really useful unless the server is non-Crossplay and set to public. With Crossplay, you don't have any open ports for it to check.

kindred saddle
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no i loaded up valheim on my other computer and tried to log into the server

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that computer is running windows 10 if that matters

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I have the file still running on the terminal and nothing is shown past that line yet

final current
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So both your old server on Windows and your new server on Zorin OS are using Crossplay?

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And in the game client, you're trying to connect via loopback IP address, LAN IP address, external IP address, Crossplay join/invite code, or Community tab?

kindred saddle
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the old server was and yes i levft cross play turned on with this .sh file

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the computer I tried to connect that is running windows is simply a client trying to log into the server .

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Only one computer is running the server, that is the linux one

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I hape that makes sense

final current
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Yes, it makes sense, and you're trying to connect to it via loopback IP address, LAN IP address, external IP address, Crossplay join/invite code, or Community tab?

kindred saddle
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join game, using the favorites tab

final current
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Ah, and that favorites entry was created for your server when it had been running on Windows?

kindred saddle
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yes

final current
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You'll likely want to Add Server for your new server, entering its new join/invite code

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And if you're not getting a join/invite code in the logs, let us know

kindred saddle
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ahh ok, would love to 🙂 I still havent found a log showing it running, I have a whole folder full of logs 🙂

final current
# kindred saddle ahh ok, would love to 🙂 I still havent found a log showing it running, I have a...

As for the logs, they'll go to stdout/stderr unless you specified the -logFile <log_path> option. If they're in stdout/stderr, it'll be up to whatever program you've run the server with what happens to that. If run from a terminal program, you'd likely be able to copy/paste the buffer up to a certain point, e.g. to a text file, if you want to attach it here. The same buffer you got the FindLiveObjects message from, just further up for more useful information.

Without me seeing your logs, I'll note a common issue with Crossplay is missing dependencies (e.g. missing the Microsoft Visual C++ runtime library on Windows or missing libpulse and libatomic on Linux).

I don't know Zorin OS, but given it's Ubuntu-based, if it has an Ubuntu package manager of sorts, you can try making sure the libpulse0, libpulse-mainloop-glib0, and libatomic1 packages are installed and restart the Valheim Dedicated Server and see if you can find the missing join/invite code amongst the log messages.

kindred saddle
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ok i can definately install those, let me paste here what the terminal has.

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that i everything above that findliveobjects

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ok installed those libs now gonna try running the .sh again

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still stopped at the same line, so you think if I took the crossplay out of the file it might help?

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took the -crossplay off of the file, still same results

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would it help to see the start_server.sh?

final current
# kindred saddle

Here's your error: FormatException: Input string was not in a correct format.
and yeah, I'd say to show us your launch line from that file. You can attach the whole file here or just paste that line. Just don't paste the lines starting with # into a Discord message as this Discord's bot will give you a timeout because it thinks you're trying to format your message heh

kindred saddle
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export templdpath=$LD_LIBRARY_PATH
export LD_LIBRARY_PATH=./linux64:$LD_LIBRARY_PATH
export SteamAppId=892970

echo "Starting server PRESS CTRL-C to exit"

./valheim_server.x86_64 -name "Utang@rd" -port 2456-2458 -world "Utangard" -password "xxxx" -preset hard -modifier raids more -modifier DeathPenalty casual -modifier Resources muchmore -modifier Portals casual
-savedir media/susan/My Book/Valheim/worlds_local$

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i had already gone through that timeout b4 wasnt sure why,lol now i know

final current
kindred saddle
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ok thats strange, so onply port 2456, and cgange save durectiry like this? "media/susan/My Book/Valheim"

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ok it says its generating location,s

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i hope it isnt making a new world

final current
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You may want to go absolute with that one. If media is a top-level directory, then "/media/susan/My Book/Valheim"

kindred saddle
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ok, yes I went to the directory and then copied the address to hopefully get it right

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I appreciate you helping me with this

final current
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Cool, got the forward-slash at the beginning?

kindred saddle
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oh no i did not , should i sut down the terminal and add that

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ok forward slash at the beginning, fingers crossed

final current
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If media is the top-level directory, then yes.
And your existing world files are at "/media/susan/My Book/Valheim/worlds_local/Utangard.fwl" (and Utangard.db)?

I would back those up somewhere before going forward, either way, just in case.

kindred saddle
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yes that is where they are exactly

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ok yest I have a worlds_back up directory

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hmm it stopped at that findliveobjects again

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only thing i did was put that forward slash

final current
kindred saddle
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ok

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./valheim_server.x86_64 -name "Utang@rd" -port 2456 -world "Utangard" -password "myhome" -preset hard -modifier raids more -modifier DeathPenalty casual -modifier Resources muchmore -modifier Portals casual
-savedir "/media/susan/My Book/Valheim"

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when i open a termnal in that folder here is the address it gives
/media/susan/My Book/Valheim/worlds_local$

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could it be i dont have the $ at the end? would that make a difference?

final current
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Nah, you don't want that $ at the end. Is your -savedir argument on a new line? You pasted it at that way, but you don't want that in the file ideally.

kindred saddle
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yeah it is, let me back it up

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well nope.. still at findliveobjects, tho i did notice the portals were connected so maybe getting closer?

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./valheim_server.x86_64 -name "Utang@rd" -port 2456 -world "Utangard" -password "xxxx" -preset hard -modifier raids more -modifier DeathPenalty casual -modifier Resources muchmore -modifier Portals casual -savedir "/media/susan/My Book/Valheim"

final current
# kindred saddle ./valheim_server.x86_64 -name "Utang@rd" -port 2456 -world "Utangard" -password ...

Looks good. If you installed libpulse0, libpulse-mainloop-glib0, and libatomic1, it should be safe to add -crossplay back.

As for the FindLiveObjects message, it's a good message and a working server will show it periodically. Any issues encountered would be farther up. You at least want to make sure FormatException: Input string was not in a correct format. is no longer appearing, which was probably caused by the prior port arg.

kindred saddle
#

Ok i copied the terminal window to a txt file i will look for that.. i bleive i might have missed one of those libs i will install it now

#

ok yes i did... so will add back -crossplay

#

so i had all the libs added, oh oh oh!

#

YAY!!!!!!

#

Let me go check the other computer

#

Its connected!!!!

#

gonna try to log on... thank you!!!!

final current
#

You're welcome!

kindred saddle
#

ok its not seeing all the mods. so i will try to rememdy that

#

You are the greatest.. thank you again

glad oxide
#

Hi everyone. I'm sure this a question that has been answered a millions time by now but does anyone have any tips for setting up bigger valheim servers? I plan on opening one for my buddies where I'm expecting to have 10 people on usually

final current
glad oxide
#

Another weird question that I didn't think about. I saw online that valheim servers have a limit of 10 people without mods, does that mean 10 people on at a time or can it only let 10 people have access to the server?

final current
glad oxide
cedar palm
#

Okay, I've been trying to troubleshoot this for hours to no avail. I'm having an issue where portals are only connecting after I do a full server restart. These are my current mods. I've messed with everything and cannot figure out the problem. Any ideas?

final current
crisp palm
#

Was there ever an official statement from Irongate if anything is being done about dedicated server networking improvements?
There were many mods that improved networking, some even overriding the logic, like measuring player latency and dynamically reassigning instance ownership to the best one. Most mods are outdated now that the game popularity dropped a bit.
I'm revisiting it with my friends and the lag sometimes is unbearable.

#

Did crossplay throw the wrench in to networking stuff for steam?

gilded vine
# crisp palm Was there ever an official statement from Irongate if anything is being done abo...

Yeah, crossplay does tend to bring on multiplayer lag and desync. It all depends on the particular traffic situation and whether one or another of the players is having their own problems. So, if you don't need crossplay to support Xbox players, remove it.

And there are still mods out there to address those kinds of lag and desync issues. You can find them with a search over at thunderstore.io.

Here's a recent example. How well it works for you depends the actual cause of your particular issue. But it isn't going to cure one of your roommates streaming videos on your WiFi.

https://thunderstore.io/c/valheim/p/VerdantsAscent/FiresGhettoNetworking/

crisp palm
#

Why aren't any of those features integrated in to the game itself? I mean, most of the mods do the same tweaks that do improve it... For years now.

gilded vine
# crisp palm Why aren't any of those features integrated in to the game itself? I mean, most ...

You'd have to ask the devs themselves. But I suspect it's a matter of priorities. The game is still technically in 'early access' mode. Once the game devs get done with developing the game and get that finished then they can get around to the multiplayer niceties that are really only affecting some players sometimes and not everyone all the time.

You have to remember that Valheim wasn't intended to be an MMORPG. It was always meant to be a single player game that could by the way also let you bring in a few friends to play with you. Big difference there.

I'm just glad they've managed to do everything they've already done and kept the price down the way they have. It's pretty incredible when you think about it.

crisp palm
#

I agree, it is a superb game. That's why it's even more fun to play together with my family. Felt like a natural upgrade for kids to go from minecraft to Valheim as they grew older. I just wish it was smoother 🙂

floral jay
#

Those "tweaks" the mods are doing are not always improvements in all situations. They make things a lot worse in some situations.

#

Which is why none of them are considered good enough to be recommended by the more knowledgeable people on the subject.

covert isle
#

(So I already posted this on valheim-help channel but I was told to post this here too)

Hello there. We are once again having a connection problem with my husband.

I'm the server's host and we are playing with one of our friend too. Our friend can connect without any problems, via steam invitation. With my husband we have been trying literally anything.
Restarting pc, updating windows, the game, the router, installing game again, toggling off vpn, the firewall, crossplay and what not. Still husband wont connect to the server. What's the hecking problem?😭

covert jewel
indigo portal
#

Let's go networking . .
The dedicated server, hosted at home should be accessible via 2 different IP addresses.
Your private 192.168.x.y and your public IP.
Private, i.e. LAN won't work afaik, hubbie sits on port 2, you are on port 2, server on port 1 but everything has to leave home, traverse the internet and come back home.

#

I'm happy to take a call or even a remote session to talk through things - it's easier than trying to develop context through. 1000 questions

green sorrel
#

Hi, I'm facing similar issue i have tried hosting via dedicated server tool from steam but still ppl are unable to stay connected. often they get network issue sign at top left we are group of 3... Help me build a proper dedicated for us.

final current
green sorrel
#

21:51:59: Failed to send, suspend TX on playfab/1B5B7EFAFF06224E while trying to reconnect i get this thing

final current
# green sorrel with out wifi ? how ?

Copper or fiber Ethernet to your router.

And yes, playfab TX messages relate to your connectivity with Microsoft's relay server used for Crossplay networking.

spark current
#

Hi all i need some help please.
How i do I add modifiers to my dedicated server?

upper venture
#

Hello everyone, I'm having... vexing issues. in both Peer to Peer and now a dedicated server situation, I cannot connect, I'm getting into the game but I will swiftly lose connection, and after a few reattempts the game gives up and disconnects entirely.
So far the main suspiscion has to do with crossplay and playfab but unfortunately I likely can't turn it off as one of the group of friends I'm playing with is on Xbox. Everyone else can connect together just fine but something on my end is throwing fits. I've attempted installing and reinstalling VC++ visual studios, scrubbing valheim, running in administrator, nothing seems to have changed it.

Anomalous quality, I can sometimes play fine, but only when in proximity to other players, the moment I distance from them and I guess the game has to track me independently, it struggles and loses me.

upper venture
#

Same, ethernet connection.

#

4098 The operation was called with an invalid handle. seems like the operative problem... but why?

#

I checked my firewall, turned it off entirely at one point, updated as many drivers as I could, visual studios (Both x86 and 64)

copper ether
#

I tried to dedicate my world for the first time instead of starting in as I do ingame but when I start my dedicated server just a new world is loaded. What am I doing wrong?

upper venture
#

Yeeeah, still at an impass on this one, I learned how to do a static IP and DMZ my router to fix my port restrictions on my router, playfab is still having a stroke, losing my position, and disconnecting me.

#

And its directly related to crossplay, crossplay off, works fine, crossplay on, I connect and I'm immediately top left connection warning, then I time out after about a minute, unless for some reason I'm standing next to someone else. But if they leave or I walk to far from them, connection lapses.

final current
# upper venture And its *directly* related to crossplay, crossplay off, works fine, crossplay on...

Yep, Crossplay often the cause of such network woes. It will amplify any compute or connection deficiencies and can bring some of its own. If the server operator is using a VPN, Microsoft could be choosing a relay location far away from the server or players, accentuating problems. You can send me your PlayFab network ID (long string of characters) as text, and I am happy to tell you what country the relay Microsoft chose for you is hosted in.

inland grail
#

I have an issue with a dedicated server on an old laptop I own. It is running Ubuntu Server. I can see my server in my terminal. I can also connect to the server on my other computer on Windows 11, via my public IP and the port number. But Valheim is displaying my server as offline, and not importing the name of the server. It just displays the IP and port as the name, and says it's offline, even though I can connect and play on it.

#

I am also not seeing any kind of Playfab information, or an invite code

upper venture
final current
#

You won't get a join/invite code without Crossplay; it's used to identify the 3rd-party relay that facilitates the connection. When using the Steam networking backend, networking is direct and doesn't use a relay.

inland grail
# final current Yes, server metadata is only conveyed like that if the server uses Crossplay or ...

I think I found the issue with the crossplay in my start_server.sh, but what is curious is that last night it was being found in the community tab, but I couldn't connect to it there, I had to input the IP manually. It was a weird issue where I would try to connect, and suddenly it would pull the name of the Old server that was on that hardware in the back end of the game, I could see the old server name appear in the bepinex console

#

I ended up just moving the server to port 2457, and now that I have fixed crossplay it seems to be working.

final current
# inland grail I think I found the issue with the crossplay in my start_server.sh, but what is ...

When you disable Crossplay, your server's registration with Microsoft persists for some time. Valheim clients will continue to get metadata for and try to connect to Microsoft's assigned relay until that registration expires. Using a separate port avoids this old registration because <external ip>:<port> are used as the unique identifier for Microsoft's server registry.

You can determine whether you're getting your old Crossplay registration from Valheim clients by looking in their Player.log after the failed connection attempt. There'll be an eq PlayFab query that only returns zero lobbies once the registration has expired.

inland grail
#

Huge tip thank you so much, I didn't know about that, I will check it out

balmy urchin
#

is there a server to get supplies from to bring to ur main world

crisp carbon
sand fulcrum
#

odd question, my dedicated server is up and running but in the server select screen its showing as offline, anyone know what would ccause this and is there a way to fix it?

sand fulcrum
#

nope

final current
#

So, except in those special cases, the red X is normal and not indicative of a problem, just indicative of a lack of metadata available.

heavy pier
#

hello everyone. what is the best solution for network optimization on a dedicated server right now? I'm currently using network (smoothbrain)+ returntosender (comfy).

final current
heavy pier
wheat jackal
#

Hello. I recently migrated my local world to a dedicated server and now my character's map exploration is completely reset. Has anyone dealt with this before? How did you fix it?. All my equipment and other stuff it's on the map, it's only the map exploration that got lost

final current
# wheat jackal Hello. I recently migrated my local world to a dedicated server and now my chara...

Were you using any mods? Map exploration is stored in your local character file (optionally cloud/Steam-managed) and not on the server under normal circumstances. The character's map for the world internally matches up to the world ID in the .fwl file in your .fwl/.db world files pair you would have copied to migrate the world.

So I would check your character's backup history to see if it ever went down in bytes recently and also make sure that both your .fwl and .db file made it over. Also make sure this is actually the same character you had been using when playing locally.

wheat jackal
heady sparrow
#

Is it possible to just leave a world of valheim up on my Xbox series x 24/7 and have it work as a server host for me while I play in the server on PC and my friends can join it at any time? Or is this not a possible thing to do. I know I can’t make it a dedicated server EXACTLY, but can I essentially get that kind of result doing this?

heavy pier
#

hello everyone. what is the best solution for network optimization on a dedicated server right now? I'm currently using network(smoothbrain) + returntosender (comfy).

fringe depot
#

Yo, guys, Im having trouble installing mods in general on my server. I remember back when I made my previous server there would be different versions ( server / client - side ) and you would upload them respectively either on your PC or the server right? Now thunderstore doesnt seem to have any separation of those. And so Im thinkin alright, I'll just take the folders of the mods with the .dll files and transfer it onto the server (linux VPS), but no mods work at all, in fact, neither BepInEx seems to work, as no configs are being generated in the server, no LogOutput.log file. Is there specific setup for mods nowadays?

full burrow
#

havent played in awhile.. trying to update server as it wont let me join because my game is a different version. anyone available to help??

fringe depot
full burrow
#

something messing up?

final current
# full burrow something messing up?

Skip the plus sign on anonymous. The plus sign is used to denote the beginning of new SteamCMD commands when using the command line parameters (e.g. from your shell or exec'ing). Because you're using the SteamCMD interactive console, you wouldn't be using the + sign, and it wouldn't have been used for the username regardless.

final current
keen flax
#

Why is creating a dedicated server so hard to do

onyx pike
left stream
# keen flax Why is creating a dedicated server so hard to do

If you read and practice 30min every day for a week you can become an expert on valheim servers. But understanding your operating system and the basics of networking are also important.
I think the most common issues people have are

  1. WHERE are the files located.
  2. WHAT does this command do exactly, what does each option do.
  3. Network issues
    It's easy to copy-paste what works and even automate the whole process as long as you understand what you're doing.
civic cedar
#

Good evening I’m setting up a dedicated server on my laptop and have hit a point that is apparently challenging for me, I don’t know which lines to actually change in the starter_bat. File for existing db, fwl, & world seed files, is this the appropriate channel for seeking help with this?

gilded vine
# civic cedar Good evening I’m setting up a dedicated server on my laptop and have hit a point...

Yes, this is the right channel for help with setting up a dedicated server.

Check the .pdf file that came with the dedicated server tool from Steam. You can use the exec line's savedir option to point it to the directory path of your world files. Then just put in the name of the world files in the name option there.

The default savedir for the dedicated server on a Windows OS would be

C:\Users\[user]\AppData\LocalLow\IronGate\Valheim

but you can change that, if you want to. Just update it in the .bat start up file as shown in the .pdf guide. Your worlds will be in the **worlds_local folder **there unless you select on Steam to store them in the cloud.

Hope that helps.

gilded vine
# civic cedar Thank you

You're very welcome. If you run into questions later, you can put your exec line in here for advice. Just don't use the real -world or -password.

And another good tip is to leave out the -crossplay option if you don't need to support Xbox users.

final current
gilded vine
civic cedar
stable willow
#

Hey, hopefully it is the correct channel. I have running a Valheim Docker Server and was running quite well over months. I had the server (full pc) offline for some hours, after this i had issues with server startup. After reloading the server client it was starting but now comes the issue. The maps seems to be broken. I was logging in at the spawner, flying in the air with ocean zone and all seems broken. I moved the world locally to check, it is the same. What i see is, the seed seems to be an other. anyone have a clue?

final current
stable willow
#

ahh i found an old working .fwl. Thanks for the tip

viral brook
#

Anyone know of a way to fix the desync issue on a rented dedicated server with crossplay enabled. Everything I’ve read points to crossplay as the culprit but all players are Xbox users so no way around turning on crossplay.

gilded vine
# viral brook Anyone know of a way to fix the desync issue on a rented dedicated server with c...

In order to fix the desync you need to trouble shoot the cause of it. There's several different possibilities. Try and provide more info about your situation.

Is the desync constant or is it triggered by the area you're in or the number of players with you or even the presence of a particular player?

Is the server heavily modded and is the world older and build up with buildings and terrain modifications?

That kind of info will help others in here identify and suggest possible fixes, if a fix is even possible. Good luck with it, in any event.

viral brook
gilded vine
viral brook
#

Might just be the nature of the beast with crossplay and Xbox. I’ll try switching server locations and see if that does anything thanks for the help.

gilded vine
gilded vine
agile pecan
# viral brook Might just be the nature of the beast with crossplay and Xbox. I’ll try switchin...

On my server (self-hosted, all xbox players) delay between 2 players is usually noticeable, but 1 second or more seems too much (ping to the server is usually 100-200ms)
We've had some improvement with my mod. The settings which assign interactable objects (like smelters) and mobs to the nearest player helped a lot (AssignInteractablesToClosestPlayer, AssignMobsToClosestPlayer)

https://thunderstore.io/c/valheim/p/ArgusMagnus/ServersideQoL/

viral brook
trim locust
#

thats the best mod

#

id love to have added into that a portal limit, have a custom set max number of potals in the world

covert jewel
void prairie
#

hey everyone I could use some help. I tried moving my valheim world save to a dedicated server and screwed something up. Now when I try to load the game locally for my friends and I to play the game drops to zero frames and won't load. I don't know what I did because the files I moved into a zip folder are still where they belong (or so it seems anyway). Any advice on what I could have done wrong?

gilded vine
# void prairie hey everyone I could use some help. I tried moving my valheim world save to a de...

How is the dedicated server installed? Is it with a hosting Co. or on a home LAN? If it's on your LAN, is it in a container? On a headless Linux server?

When you moved the world did you keep both files in the world pair (.db and .fwl) together?

Do you connect with the server, giving it the password, etc.) but then doesn't enter the game?

Can you check your player log (in the BepInEx folder) and the server log to see if any errors show up that would explain the problem?

void prairie
#

The server is on Apex Hosting but I already reset the files. I'm not trying to load it on the server at the moment just locally on my regular save. I went into %appdata% locallow but it doesn't show me .fwl or .db files. It just shows me map, forest, and height cache.

gilded vine
void prairie
gilded vine
# void prairie how would I go about doing that?

Check the 'trash' folder on your OS. Or, if you actually already got them pasted up to the server, just download them from there?

Also, make sure your File Explorer app is set to show all files and their 'extentions'.

And, check your player log for the exact error. Usually toward the end of the log.

When you start the game there's a "Manage Saves" button. Maybe there's a recent backup up copy of the world in there?

void prairie
gilded vine
void prairie
rocky zinc
#

How are servers nowadays? Havent played in a while but remember it being pretty much unplayable with 5+ people in the same area no matter what host we tried using 🤷‍♂️

gilded vine
wet dagger
#

Hi guys! I am running a valheim server using pterodactyl but since this afternoon it's been crashing every 5 minutes because it's not able to connect to the playfab servers. Has anyone had this issue before and know a possible fix?

rigid ginkgo
#

anyone around to help. i have something going on with one of my hosted dedicated sservers.

#

It keeps creating a new .fwl file each time I load the server even though I have the right files and same time stamp. why does it keep creating a new fwl?

rigid ginkgo
#

i figured it out.

winter onyx
#

Any consensus on best site to rent a server from for Valheim?

gilded vine
# winter onyx Any consensus on best site to rent a server from for Valheim?

I have a friend at Google who recommends this:

"For the best Valheim server rental, top choices include Hostinger for its ease of use and performance, Pine Hosting for affordability with high performance, and GPORTAL for its large, reliable, and mod-friendly infrastructure. These providers offer dedicated Valheim support, instant setup, and DDoS protection, making them ideal for managing your own world. "

But I think it also depends on what area you and your players are in and which options are most important to you.

quaint wing
#

it it possible? and if so what would the command line args look like IF POSSIBLE
How to save to a network drive on linux?

#

-savedir "sftp://192.168.40.160:22/home/xxxx/WORLDSAVEs/" doenst work out the right way

sage nexus
#

maybe something is being weird about the quotes? i noticed doing stuff like concatenating a commandline where it included cmd+="blah \"whatever\" etc" would fail
but that might have been something else i wsas doing...idremember

final current
quaint wing
#

i think i worked it out over NFS

steel oar
#

hey i got the world seed from printseeds but the worlds dont match up anyone able to help me

final current
viral topaz
#

how do I go on about editing the EnemyDamage setkey on a dedicated server?

gilded vine
viral topaz
gilded vine
viral topaz
sour lantern
#

can anyone help me with nitrado its driving me insane, i put the linux bepinex files on the root folder but it seems like its not launching bepinex ?

#

support taking hours to reply

gilded vine
sour lantern
#

Isnt that version the windows one on thunderstore ?

#

i read something about having to enable valheim plus from nitrado dashboard and cancelling it with valheim minus

#

am i missing something, i enabled valheim plus in the dashboard, put valheim minus in client and server as well as the other dlls for epicloot etc

floral jay
#

afaik none of the online hosts lets you just drop in bepinex and it works. you need to enable bepinex/modding through their web portal. the way bepinex works on linux doesnt allow it to just be a drop in install. yes there was a host that only supported valheimplus so the solution was to enable it and use the valheimminus mod to disable it but I dont know which host that was.

sour lantern
#

It worked

proper horizon
#

where do I find a dedicated server where I can join with a fresh character

floral jay
clever bramble
sturdy jungle
#

Looking for a way to respawn copper & tin. Any recommendations as to mods that work well for this?

lament hedge
#

Are there any plans or ongoing work to improve server-side multithreading or better multi-core utilization for dedicated servers? Right now it seems like server performance is heavily single-thread bound, and I’m wondering if scaling across multiple cores is something the devs are considering long-term or if it’s constrained by the engine architecture.

#

If not, is there a way to maybe ease it up? I’m running 4 servers a cluster, and they always trip up when servers save at the same time because of the choke.

muted oyster
dense furnace
gilded vine
dense furnace
#

yessir, it doesnt do much

#

i have Steam_ and just the straight id64

covert jewel
dense furnace
#

DC?

covert jewel
#

devcommands

dense furnace
#

yes it says devcommands true

#

says most commands are not usable in this context

covert jewel
dense furnace
#

gportal hosting

#

install an admin plugin or a mod?

#

appreciate u btw 🤝

covert jewel
# dense furnace gportal hosting

Sorry, don't use 'em myself. I'd reach out to their tech support (that you're paying for)...or someone else better in the know. (I'd presume mod though)

gilded vine
dense furnace
#

tyty

#

how would i delete that web, i dont wanna accidentally delete the whole base lol

gilded vine
# dense furnace tyty

First make sure you've got a good backup world file pair. Then, consider inviting David D. or me to your server to investigate and remove it.

Or, consider additional mods to enable you to identify the exact prefab name of the object and use a delete command on it. Add'l mod example for that would be WorldEditCommands or UpgradeWorld, for example.

dense furnace
#

sure you wanna check it out?

gilded vine
waxen sage
#

anyone know if matter have the server running on a nvme or a simple sata runs fine too? thnx!

gilded vine
serene river
#

Not sure if this is the right chnl or not, if not, I apologize. But I created a valheim server thru GPortal yesterday and am having some issues with it and hoped someone might have some insight.

gilded vine
serene river
neat cave
#

installing this worked

libpulse-dev libatomic1 libc6

fluid agate
#

Hello! I am hosting a dedicated server on a Ubuntu-server machine using steamcmd, and I am having this issue where once every hour or so the server completely freezes for about 30 seconds. We could be in the middle of a fight, everyone just stands still all of a sudden while mobs keep moving around and then 30 secs later we all just die. Running an i5-10500, 16GB DDR4, NVMe SSD, any thoughts?

onyx pike
#

Oh wait this is Valheim scratch that, I was thinking enshrouded. But I would still start with your CPU, can you monitor stats?

fluid agate
#

Seems fine imo

ember marsh
#

any server where i can find players?

final current
final current
ember marsh
fluid agate
mild birch
#

Hey I’m on Xbox and I was thinking about getting a server for me and my friends but I have no idea where to start, dose anyone have any pointers or tips?

sturdy sparrow
#

if anyone tried to to use +connect and +password parameters for easier connect to your dedicated server you have to use this syntax:
+connect [ip:port] -password [password]
(i dont know why but its NOT +password as google tells you but -password AND port is required)

mild birch
#

Does anyone know any reliable server providers?

native raptor
#

Bisect Hosting

agile pecan
marble oxide
#

hey guys, anyone know if there’s a way to improve connection or sync in valheim multiplayer? i’ve been playing with 5 friends and sometimes we get lag/teleport, and i read it kinda uses whoever enters an area first to handle things. any configs, mods or tips that help with that? 🤔

#

i also saw the serverside simulations mod, has anyone actually tested it and noticed real improvements?

#

I’m not sure what’s causing the desync. It could be because we live far apart in the country, different ISPs, and some players also have weaker PCs.

I was hosting the game locally on my own PC, which is quite strong. But I’m not sure about each player’s individual internet connection.

There was a moment when enemies were frozen for me while everything looked normal for the others, even though I was hosting the server.

We’ve also played The Forest together and never had issues like this.

I’ll try the mod you mentioned and see if it helps.

Do you think Serverside Simulations is the better option for this kind of issue, or would something like FiresGhettoNetworking be more effective?

gilded vine
kindred shore
#

hey guys has anyone ever had issues with hosting a server ? ive done port forwarding both udp and tcp opened the ports on pc (hosting server) but only works through crossplay

gilded vine
kindred shore
#

and the valheim server is allowed through the firewall

gilded vine
kindred shore
#

okay geek storm says it cant be found

#

i have done port forwarding here

#

Genuinel dont know what the issue could be

gilded vine
#

Can you connect ok when you use the server's internal IP address?

gilded vine
#

Hmmm.... You're doing everything right and it still doesn't work.

I wonder if your ISP carrier is blocking you. Do you have a CGNAT connection with them?

kindred shore
#

i have no idea lmao

#

could it maybe be on this page ?

gilded vine
kindred shore
#

yeah its 192

gilded vine
# kindred shore yeah its 192

Then, I believe you'll need to use crossplay to make it work. Crossplay forces itself past the CGNAT routing situation.

Make sure your external IP address is the 192... one.

kindred shore
#

aah okay

#

i can change the network range

gilded vine
kindred shore
#

will this make any difference

gilded vine
gilded vine
# kindred shore will this make any difference

There may be another option you can consider. It appears that a video game internet tunneling service may get around your CGNAT problem. And those tunneling services may even be cheap or free.

I have no direct experience with those services so you'll have to do your own Google searches to get the info about it.

final current
final current
kindred shore
keen steppe
#

Hello, I've noticed that the game does not cap data sent and recv to 64kbps anymore as I've seen it go up around 140kbps which is why I didn't use mods like betternetworking (last updated 5 years ago), but I still notice occasional lag on my dedicated server (setup on a w11 desktop not used by anything else) using port forwarding with ryzen 5 7600, wd black sn 770 with 35% free space, cabled connection 200Mbps internet (not optimal but should not cause major issues, network is only used by me with no downloads or anything that might cause unnecessary bloat), no bufferbloat (tested on waveform and libreqos), no mods or crossplay enabled, nographicsmode, around 7k instances max, and not so remote 5 average distanced players with 90ish pings, mobs teleport or fly in the air occasionally but I have not been able to pinpoint the issue, even when the area owner is someone with mid-high end specs (7800xt GPU, 7800x3d CPU) also tested with little to no bufferbloat, what other things can we consider as a potential chokepoint? queue size lingers around 30 when hosting an area but can climb quickly when the server is lagging, I've tried everything I could come across, sorry for the information dump but I want to give as much detail as possible

iron topaz
final current
#

WAN IP is not shown there, hence our questions on it. Not much you can do with someone's LAN address except verify forwarding rules looking good.

final current
craggy axle
keen steppe
# final current Is one of your players using Wi-fi? Is everyone on the same LAN as the server us...

players are ethernet/wifi, they are not in the same household so they connect through a static domain from cloudflare that I associated with my public IP, which I also use to connect to my server on the same network, and my router does not have any settings to allow me to change any UDP Flood Protection, QoS or SQM, there's just DMZ option which I haven't touched, but I made an inbound exception for valheim alongside port forwarding (I port forwarded just as UDP, following the valheim fandom dedicated server wiki page)

final current
keen steppe
# final current Cool, well if you aren't overriding the domain for your LAN, I'd definitely cons...

Will definitely try that, as well as convincing all the players to connect via an ethernet cable, thank you for your support. Besides these things I believe there isn't much to help on my end, I've read many people blaming the game's network code for the lag, due to peer-to-peer connection and zone owner mechanic, which is debatable but yeah, I would prefer if it always let the player with best conditions host the zone

final current
#

Yeah, or the server itself. That's the dream of those "Serverside Simulation" type mods.

kindred shore
# iron topaz holy dox

yes because you as a keyboard warrior can totally dox/ddos me
Also wtf you going to do with a private ip u brick ?

wintry merlin
agile pecan
# keen steppe Will definitely try that, as well as convincing all the players to connect via a...

If you're interested in mod "solutions": ServersideQoL has a setting to assign zone ownership to the player with the best connection. It's server-only so clients do not need to mod their game. But I don't know how well it actually works, I've had mixed reports.
DedicatedServer moves zone ownership to the server, but in exchange resource usage of the server increases dramatically, depending on the number of concurrent players/active zones.

keen steppe
#

thank you, yes I have been looking into server side simulation mods and will definitely try this one too

kindred shore
wintry merlin
kindred shore
lament hedge
serene siren
#

Just bought a month of valheim dedicated server. but i wasnt asked to setup account. only email i have is a paypal receipt.

onyx pike
serene siren
kindred shore
#

but i installed a mod that increases i think the data packet size hopfully heps

formal crescent
#

Is there any good way to disable structure stability on a dedicated server?

agile pecan
# formal crescent Is there any good way to disable structure stability on a dedicated server?

Install the ServersideQoL mod on the server and set DisableSupportRequirements = PlayerBuilt in the config

https://thunderstore.io/c/valheim/p/ArgusMagnus/ServersideQoL/

formal crescent
#

what do I do if I end up converting the world to SP

agile pecan
#

The already existing build pieces will remain without stability check, if you want to continue building new pieces without stability check you'll need a client-mod that does that (ServersideQoL technically also works in SP, but there are better choices for SP like AzuWearNTearPatches)

mental gull
#

so me and my friends are looking to start another server here soon, we had to quit last time cause of the lag when more than 1 person was on the game. Couldnt go to the ashlands and had invisible troll raids. Is there any server suggestions that have worked or anyone know good ways to make it better(we are happy to pay for a good server if that is needed)

fluid agate
#

As an update to my question a few days ago: Disabling crossplay fixed all of our issues and the server now runs smoothly, thanks for the help 🙂 @final current

gilded vine
vague dragon
#

When trying to start the container for the server using valheim-server-docker im getting this error, any ideas?


May  2 17:40:54 supervisord: valheim-updater udev /proc/interrupts devtmpfs rw,nosuid,relatime,size=7042252k,nr_inodes=1760563,mode=755,inode64 0 0

May  2 17:40:54 supervisord: valheim-updater udev /proc/kcore devtmpfs rw,nosuid,relatime,size=7042252k,nr_inodes=1760563,mode=755,inode64 0 0

May  2 17:40:54 supervisord: valheim-updater udev /proc/keys devtmpfs rw,nosuid,relatime,size=7042252k,nr_inodes=1760563,mode=755,inode64 0 0

May  2 17:40:54 supervisord: valheim-updater udev /proc/latency_stats devtmpfs rw,nosuid,relatime,size=7042252k,nr_inodes=1760563,mode=755,inode64 0 0

May  2 17:40:54 supervisord: valheim-updater udev /proc/timer_list devtmpfs rw,nosuid,relatime,size=7042252k,nr_inodes=1760563,mode=755,inode64 0 0

May  2 17:40:54 supervisord: valheim-updater DEBUG - [34] - Valheim updater was just started - skipping connected players check

May  2 17:40:54 supervisord: valheim-updater INFO - Downloading/updating/validating Valheim server from Steam

2026-05-02 17:40:55,651 INFO success: syslogd entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)

2026-05-02 17:40:55,651 INFO success: crond entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)

2026-05-02 17:40:55,651 INFO success: valheim-updater entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)

May  2 17:40:55 supervisord: valheim-bootstrap valheim-updater: started

2026-05-02 17:40:55,786 INFO spawned: 'valheim-backup' with pid 70

May  2 17:40:55 supervisord: valheim-backup INFO - No worlds to backup

May  2 17:40:55 supervisord: valheim-backup DEBUG - [70] - No old backups to remove

2026-05-02 17:40:56,798 INFO success: valheim-backup entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)

May  2 17:40:56 supervisord: valheim-bootstrap valheim-backup: started

2026-05-02 17:40:56,815 INFO exited: valheim-bootstrap (exit status 0; expected)

May  2 17:40:57 supervisord: valheim-updater Redirecting stderr to '/home/valheim/Steam/logs/stderr.txt'

May  2 17:40:57 supervisord: valheim-updater Logging directory: '/home/valheim/Steam/logs'

May  2 17:40:57 supervisord: valheim-updater [  0%] Checking for available updates...

May  2 17:40:57 supervisord: valheim-updater [----] Verifying installation...

May  2 17:40:57 supervisord: valheim-updater [  0%] Downloading update...

May  2 17:40:57 supervisord: valheim-updater [  0%] Checking for available updates...

May  2 17:40:57 supervisord: valheim-updater UpdateUI: skip show logo

May  2 17:40:57 supervisord: valheim-updater [----] !!! Fatal Error: Steamcmd needs to be online to update. Please confirm your network connection and try again.

May  2 17:40:57 supervisord: valheim-updater src/tier0/threadtools.cpp (3745) : Assertion Failed: Illegal termination of worker thread 'Thread(0x0x5b938160/0x0xeb7cab'

May  2 17:40:57 supervisord: valheim-updater ERROR - Failed to download Valheim server from Steam - retrying later - check your networking and volume access permissions```
#

I have tried setting DNS manually and im able to ping it...

vague dragon
#

can not for the life of me figure out why SteamCMD is not going online...

shrewd sable
#

.

final current
vague dragon
#

havent made any changes to the networking on the container from the default, and Adguard is completly disabled on the network

final current
# vague dragon can it be caused by the fact that its running in a docker in LCX?

Yep. Assuming you mean LXC, the multiple layers of abstraction can lead to something like this. If this is docker-in-lxc, you'll want to make sure nesting is enabled and that the container is privileged (or you'll have to figure out what privileges to grant).

The image is an OCI-ish image, so if you have a newer LXC runtime like from Proxmox 9.1+, you might be able to try the "Pull from OCI Registry" option to just run it natively instead of using docker-in-lxc. You'll have to let us know how it goes if you try it.

vague dragon
final current
#

We don't get a lot of LXC operators in here, but it ought to be possible to get Dedicated Server running in it somehow. If you aren't getting anywhere, you could try the same steps with a simpler container image that does some networking like ping or busybox container with ping and try to reach a known Internet server that responds to ping.

floral jay
#

Runs fine in LXC directly without trying to stack docker on top. The supervisord in docker in LXC is a lot of atypical complexity

vague dragon
floral jay
#

I installed the valheim server using steamcmd inside a Debian LXC on Proxmox. That's just about all of it

vague dragon
#

Ive now tried setting up a debian 13 VM for it to run, I'm still seing same errors, have swapped dns on router, disabled firewall,

May  3 22:05:01 CRON[94]: (root) CMD ([ -f "/var/run/valheim/valheim-backup.pid" ] && kill -HUP $(cat /var/run/valheim/valheim-backup.pid))

May  3 22:05:01 CRON[92]: pam_unix(cron:session): session closed for user root

May  3 22:05:05 supervisord: valheim-backup DEBUG - [68] - Received signal to backup world

May  3 22:05:05 supervisord: valheim-backup INFO - No worlds to backup

May  3 22:05:05 supervisord: valheim-backup DEBUG - [68] - No old backups to remove

May  3 22:05:09 supervisord: valheim-updater CreateBoundSocket: failed to create socket, error [no name available] (38)

May  3 22:05:09 supervisord: valheim-updater Retrying... 

May  3 22:05:09 supervisord: valheim-updater ^[[0m

May  3 20:05:33 supervisord: valheim-updater CreateBoundSocket: failed to create socket, error [no name available] (38)

May  3 20:05:33 supervisord: valheim-updater Retrying... 

May  3 20:05:33 supervisord: valheim-updater ^[[0m

May  3 20:06:22 supervisord: valheim-updater CreateBoundSocket: failed to create socket, error [no name available] (38)

May  3 20:06:22 supervisord: valheim-updater FAILED (No Connection)

May  3 20:06:22 supervisord: valheim-updater ^[[0m

May  3 20:06:23 supervisord: valheim-updater Unloading Steam API...^[[0m

May  3 20:06:23 supervisord: valheim-updater OK

May  3 20:06:23 supervisord: valheim-updater ^[[0m

May  3 20:06:23 supervisord: valheim-updater ERROR - Failed to download Valheim server from Steam - retrying later - check your networking and volume access permissions```
floral jay
#

That's still the docker container inside LXC

vague dragon
floral jay
# vague dragon no, its running on a vm?

Oh right but it's still the docker container, the failed to create socket message seems to be the first error. That's coming from valheim-updater that is unique to the docker container.

final current
# vague dragon Ive now tried setting up a debian 13 VM for it to run, I'm still seing same erro...

If this is coming from a recent docker version, this one isn't your fault.
https://github.com/moby/moby/issues/52506
Caused by SteamCMD being an ancient 32-bit app and this upstream change:
https://github.com/moby/profiles/pull/21

I'm one of the maintainers of that docker image, but I'm not sure what we can do to work around this other than wait for Valve or Moby to provide a fix or workaround. We'll keep tracking it in this issue in the meantime:
https://github.com/community-valheim-tools/valheim-server-docker/issues/780

#

@foggy sorrel I'm curious your thoughts on DepotDownloader. I've been considering it as an alternative to SteamCMD; would make it easier to run the container on Docker for [arm64] Mac and also address the 0x6 bug. Isn't as clean about manifest/diff updating if I recall and comes with its own burdens, being a beefy .Net app and all.

vague dragon
#

Thanks anyways! Was frustrating to not get it working and being new to proxmox and everything, but glad it got working. Sad its just before bedtime 😂

final current
#

Glad you figured it out and I'm glad to know about the issue now. I'll try to file an issue with Valve if no one else has already; not that they listen to me.

vague dragon
#

Was sure it was something with my setup, pointed so much towards network issues...

final current
vague dragon
#

Great, can cross fingers!

vague dragon
#

before heading to work I tried setting up a new docker in LXC and adding this work around: https://github.com/community-valheim-tools/valheim-server-docker/issues/780 and it works.

Adding these so if people search for these errors in the channel they can find it:
CreateBoundSocket: failed to create socket, error [no name available] (38)
Failed to download Valheim server from Steam - retrying later - check your networking and volume access permissions
Fatal Error: Steamcmd needs to be online to update. Please confirm your network connection and try again.

sand fulcrum
#

not sure if this is an ok area to ask this, but i want to clean up my plugins fold a bit. will it still read all the plugins if they are in a folder with in a folder etc?

  • Plugins
    • Graphics
      • each graphics mods folder with their files
    • UI
      • each UI mods folder with their files
    • QOL
      • each QOL mods folder with their files

etc
etc
etc

copper ether
#

I'm using dathost as a dedicated server
Can I kick a member who forgot to logout?
I'm the admin

final current
copper ether
olive depot
#

Hi all. I'm currently running 4 dedicated servers on 2 of my 3 Windows 11 machines. I use different ports for each server. Besides 2456-2458, I've found that 2460-2462, 3456-3458, and 3460-3462 also work. I haven't had any issues and I'd like to try to add 2 more servers. Does anyone have any suggestions?

final current
# olive depot Hi all. I'm currently running 4 dedicated servers on 2 of my 3 Windows 11 machin...

I have no specific port range suggestions for Windows, but you can find what's in use in PowerShell:

Get-NetUDPEndpoint | Select-Object LocalAddress, LocalPort, OwningProcess

Two notes:

  • The 3rd port in each of those ranges isn't actually used. You can assume only the first two are used for now (so 2460-2461 instead of 2460-2462)
  • If you're using Crossplay, all of this is moot. The port is just used as a unique number to construct a locator for the relay and is never bound locally.
olive depot
#

Thank you.

gaunt haven
#

Hello, looking for someone to start a dedicated 24/7 server with 50-50 co-owned. I'm NA.
DM me

final current
#

SteamCMD should be working for Dedicated Server installs+updates again as of Docker 29.4.3

silk lava
#

Hello!
Is anyone able to provide some guidance on setting up a modded server on Linux?
I've run a few vanilla servers on windows before
I am I still able to use the Valheim Dedicated Server via steam?

lean tulip
silk lava
lean tulip
silk lava
#

thank you!!

#

Am I able to add mods after a server is up and running, or does the world need to be generated with the mods already installed

final current
# silk lava Am I able to add mods after a server is up and running, or does the world need t...

Depends on the mods. Mods that affect world data can often be run on an established vanilla world. Some that do it make it hard to revert the world back to vanilla if you change your mind. Usually a mod's page on Thunderstore will have details or the mod author's Discord can be helpful. #mods-discussion can dive deeper if you have a list you're interested in trying.

The server itself can take on new mods following a restart, in this case a restart of the container.

silk lava
#

Thank!

vague dragon
#

https://github.com/ValveSoftware/steam-for-linux/issues/13149#issuecomment-4391801455

A new docker release is out (https://github.com/moby/moby/releases/tag/docker-v29.4.3). Upgrading docker to 29.4.3 fixes the issue.
Fix for the seccomp problems is out, will be testing it today

GitHub

Your system information SteamCMD Docker 29.4.2 or higher on any modern Linux distribution Please describe your issue in as much detail as possible: With SteamCMD still being 32-bit and closed-sourc...

vague dragon
#

After updating docker the server seems to be starting up just fine, so problem has been fixed. Remember to revert any workarounds made

misty bay
#

pulled my hair out with docker servers too many times

#

looks and runs like a dedicated cloud hosting service but local and flawless

spark current
#

Hi all, whats rhe best site to use for a dedicated server in the UK 🙂

frail valve
#

what hosting service would you recommend for dedicated server?

gilded vine
agile cairn
#

Does anyone know if there are some issues with others trying to connect to servers? I can't connect to my friends server and it feels like we've both tried every fix we can find. (I have symmetrical NAT and my friend has port restricted: is this a cause? - I think my friend changed his but not entirely sure) It always shows unable to connect, unless im joining empty servers (sometimes gives the password prompt, albeit not sure if its only empty ones)

gilded vine
# agile cairn Does anyone know if there are some issues with others trying to connect to serve...

I don't know if symmetrical NAT will cause a problem with your outgoing ports attempting to connect or not. Others in here may be able to comment on that.

Meanwhile, you and your friend can both try checking your log files to see if there are any error msgs. in there that would explain it. Player logs are in the BepInEx folder, if you have mods.

Also, you can provide additional info here to help trouble shoot it. Is it a dedicated server? If so is it on one of your home LANs or with a hosting Co.? Are other players able to connect to the server?

If you don't need to support Xbox users, have your friend try removing the -crossplay option.

final current
# agile cairn Does anyone know if there are some issues with others trying to connect to serve...

If their port is restricted and can't be forwarded from the Internet to their server and a different port can't be forwarded instead, Crossplay pretty much the only option as it gives you a relay. They would need to enable Crossplay and give you the most up-to-date join/invite code for you to use in the Add Server dialog; they can get that from the Esc in-game menu or from the most recent server logs.

If other players are able to connect to your friend's server, there might be something else going on though.

#

Alternatively, you could avoid the Dedicated Server and have them launch it through the in-game server instead and try giving you a Steam invitation while you're waiting in the select character screen. That can sometimes bypass NAT, but not always if your side is symmetric.

agile cairn
frail valve
#

is it safe to add mods to a server mid run?

final current
copper ether
#

Anyone have dathost as dedicated server and experiencing lagging?

trim hawk
ruby island
#

I downloaded a mates world save file that we were all playing on and ported it a dedicated server that I am running on a seperate machine
They see the world as it always was, however, I have invisible walls or "blackened" objects....
Does anyone know a fix?

#

Never had this issue before when porting a world

ruby island
#

.....Once the server cycles a few saves, it went back to normal for me.... wtf

gilded vine
tardy citrus
#

we are a squad that plays hardcore mode without a map...

Last week, we were scammed because we bought a Valheim server for around $4 with a one-month subscription, but after a week, the server was slow and frequently lagged and delayed. We have four players from Indonesia.

Do you have any recommendations for buying a dedicated server at a low price?

I actually have an old laptop with the following specifications:

Processor: AMD Ryzen 3 2200U (2.5-3.4 GHz)

Graphics (iGPU): AMD Radeon RX Vega 3 (integrated, 3 CUs / 192 shaders)

12GB RAM

200GB SSD storage

Is it better to set up my own server using an old laptop running Linux? Do I need the Steam account I used to buy Valheim on my old laptop if I want to use it as a dedicated server?

frail valve
#

this gives you a full control of your server too

#

no guarantees if your old laptop can handle being ON for weeks

frail valve
#

i have a question regarding modding, if i set mods on the server, clients don't need to have these mods anymore, right?

agile pecan
frail valve
#

so what's the point of putting them on server

agile pecan
#

Mostly ensuring that settings are synchronized amongst clients, I think

frail valve
#

so if not only server but also clients need to have to exact same modpack, this is quite a hassle

agile pecan
#

In theory you should be able to look at the tags on thunderstore (server-side, client-side or both) to determine where a mod should go, but a lot of the flood of AI generated mods got the tags wrong

frail valve
#

this is what the mod says, is that correct then?

#

i guess i understood this wrong, some games can push the mod to a client automatically

agile pecan
#

Probably. I've not used them myself, but they are not AI generated. Ask ZenDragon directly when in doubt

#

Yes, valheim doesn't do that

frail valve
#

so basically if i put this on server, a client without this mod won't be able to connect?

agile pecan
#

Yes

#

But if you don't put it on the server, anyone can connect with whatever mod settings they want to. If you want to enforce settings, you need to put it on the server

frail valve
#

i see

#

can it potentally break the server if people use whatever mods?

#

what server only mods are out there?

agile pecan
agile pecan
frail valve
#

nice, thank you

#

is there a guide now how properly do server maintenance and stuff? how to properly add mods if allowed during a run etc

#

ok see something in pins nvm

final current
# frail valve is there a guide now how properly do server maintenance and stuff? how to proper...

#mods-discussion and #mods-issues will be better places to learn about those. The manual that comes with the server is handy, as are:
https://valheim.fandom.com/wiki/Developer_console#Admin_commands (click Show commands for the admin commands section)
https://valheim.fandom.com/wiki/Global_Keys#World_Modifier_Keys goes more in depth than the manual on those

And if you're having trouble getting your server operating like you want it in macOS, Linux, or Windows, we're certainly here to chat about that sort of thing.

hazy egret
#

Hello I’m on Xbox and I was wondering if I was able to set up dedicated servers? And if there was any server websites you guys would recommend. We have a 30+ player world.

final current
# hazy egret Hello I’m on Xbox and I was wondering if I was able to set up dedicated servers?...

You will not. The Xbox version does not have a Dedicated Server executable; it's rare for a game to have such a thing as it's not really a server OS. Some alternatives:

  • You can use the in-game server to host from the Xbox game, it just won't be headless/backgrounded/persistent. It goes away when you quit the game, but the world is saved if it's a clean exit. This video shows the process: https://www.youtube.com/watch?v=glChzkJuhL0. #valheim-help is available to help with the in-game server if you run into issues.
  • Your Microsoft Store purchase of the game does give you a license to download the game on Windows or Windows Server, and that installation does come with Valheim Dedicated Server. It'll usually be somewhere like C:\XboxGames\Valheim\Content\Server. You'll find the manual and a template Command Prompt batch script for launching you can copy+paste+modify+run. It only supports Crossplay operation, but you need that for Xbox players to be able to join anyway.
  • If you have Steam, you can also install Valheim Dedicated Server for free on macOS, Linux, Windows, or Windows Server by switching your Library filter to include "Tools". Just make sure to start it in Crossplay mode.
  • One of your friends with a decent (wired hopefully) connection, and decent PC could host for you. The Crossplay mode doesn't require deep IT networking knowledge.
  • There are 3rd-party hosts available that can manage the day-to-day operations of hosting a server.
hazy egret
#

Bro

#

Was that just ai

#

😭

#

That last point was the thing I was asking abt ngl

final current
# hazy egret Was that just ai

I never respond with AI if I'm chatting in English. Though I Googled the MS Store/Game Pass path to the server dir; I don't own that version myself.

#

There are a lot of regulars in here like me that run dedicated servers should you decide to self-host and run into issues.

#

You're not the first person in here to accuse me of being an AI. Is it because of the bullet points? 😄

hazy egret
#

My apologize

fathom bloom
#

Does anybody know a good service which provides on-demand online servers? Like, I just wanna start the server when me and my friends wanna play and pay accordingly, most hosting options the server always stays running.

floral jay
#

I dont know of any game hosting providers that do on demand. if you are able to manage a linux server youself manually then you might be able to use any of the on demand VPS providers

somber iris
#

its an interesting idea for sure. kind of like buying cloud services.

final current
# fathom bloom Does anybody know a good service which provides on-demand online servers? Like, ...

You can always use AWS, GCP, Azure, or Oracle Cloud for something like this. An on-demand instance with persistent volume (e.g. EBS) and just stop the instance without terminating while not using it. If you have the server process managed with systemd with a nice long termination grace period, the provider's Stop action ACPI shutdown should cleanly exit Dedicated Server with a save.
Bonus: Many Azure regions are are co-sited with Crossplay's relays if this is a Crossplay server, helping with the dreaded Crossplay lag.

Downside to that approach is the on-demand hours can be expensive for the times you have it on. Could end up cheaper than traditional game server hosts if you aren't doing several hours per day.

floral jay
#

cloud providers are usually stingy on ram. the game hosts are probably fine working around it because of shared infrastructure but when you get a VM from a cloud host they dedicate that amount of ram to you and charge appropriately for it. the breakeven point is probably going to be only having the server on a small amount of the time

cobalt sigil
#

can anyone help me troubleshoot why the dedicated server immidiately shuts itself down when i launch

#

i can send a text file of the logs to avoid spam or whatever is preferred

final current
cobalt sigil
#

it is not a private server, password is 7 characters does not include server name

#

sorryi mean it is a private server lmao i have the -public 0 argument in the script

#

it seems like its a shader thing thats all ive figured out

final current
# cobalt sigil

CreateBoundSocket: ::bind couldn't find an open port between 2457 and 2457
UDP port 2457 is already being used by something. The Dedicated Server will use whatever you specify in -port (or 2456 default) and port+1 (2457 default). Quick and easy guess is that you already have a server running in another window or the background.

This might tell you what's using it if you're unsure:

sudo ss -n -l -p | grep 2457
cobalt sigil
#

oh man

#

its an instance of the server that didnt get shut down correctly i think

#

brb

final current
#

You can send it a TERM or INT signal if you want to try to trigger the world save via graceful shutdown. If that fails to do it within a couple minutes, you can try something more aggressive.

cobalt sigil
#

noone had been on it or anything yet so i just restarted lol and that killed it

#

and we have successfully launched

#

thank you

fathom bloom
# final current You can always use AWS, GCP, Azure, or Oracle Cloud for something like this. An ...

Yeah, I managed to create a small discord bot that start/stop a VM on GCP. The downside is that you may not get the same IP (you can reserve a public IP but it costs money though).

If you have the server process managed with systemd with a nice long termination grace period, the provider's Stop action ACPI shutdown should cleanly exit Dedicated Server with a save.

Yeah, I solved this by uploading the save into a storage bucket and restoring in the VM when the server resumes. It works.

GCP is more expensive than some of the hosting alternatives, but if you play 20/30 hours a month it can be cheaper.

floral jay
#

I honestly expected the question to go nowhere but you actually know cloud infra and did it. I'm impressed.

fathom bloom
wispy thunder
#

Hello, after the announcement of the public test, I needed to install a new server with the default version 221.12 via STEAMCMD, however every time I perform the installation procedure and start the server, it is on version 221.13.

These are the commands: force_install_dir ./v-livre login anonymous app_update 896660 validate quit

I also tried with the default-old version: force_install_dir ./v-livre login anonymous app_update 896660 default-old validate quit

Has anyone else had the same problem and what is the solution?

final current
#

After you've done that once, subsequent installs will continue to use the public branch without you having to explicitly call it out (just like what happened after your PTB switch)

wispy thunder
final current
wispy thunder
# final current I may have misunderstood what you're looking for, but the parameter I gave is fo...

I tested PTB on a server to understand how the new saving method would work, I used this code:
app_update 896660 -beta public-test -betapassword yesimadeabackup validate
Then I needed to install a new server in the default version 221.12, and I used the code:
app_update 896660
but when the server was up, I saw that it was in version 221.13
I use the same STEAMCMD folder for several Valheim servers.
And I use the argument -savedir ".\save-data" inside each .bat file.
I think I explained it correctly now.

final current
# wispy thunder I tested PTB on a server to understand how the new saving method would work, I u...

When you use -beta <branch_name>, it switches all installs of that app/game/server in that install dir to use the given branch from there on out.

This linkage is stored in a manifest file inside of <install_dir>/steamapps (internally managed by SteamCMD). If you were to copy the forced install dir to a new location and operate on it, that same manifest survives and dictates the branch your updates use.

So for example, to install or update with switch to public-test.

steamcmd +force_install_dir /my/valheim_server +login anonymous +app_update 896660 -beta public-test -betapassword … validate +quit

If I did a plain update after that, /my/valheim_server still uses public-test:

steamcmd +force_install_dir /my/valheim_server +login anonymous +app_update 896660 validate +quit

Explicitly switch /my/valheim_server back to public branch and downgrade:

steamcmd +force_install_dir /my/valheim_server +login anonymous +app_update 896660 -beta public validate +quit
wispy thunder
polar chasm
#

Hey, just created a modded dedicated Server, everything works fine (hopefully) but everytime i run around may game freezed for a few ms.
The console of the Server always says "Placed locations in zone ...." Im not sure but could this be because of the "BetterNetworking" mod?

gilded vine
polar chasm
#

theres always a few ms when a new location (which are structures i guess) are generated, im not sure if thats normal when you host the server on your own pc

gilded vine
toxic elbow
#

Hoping someone here has an easy answer for this. I had been running a dedicated server and sometime during the day today it crashed. When I try to launch from the server .bat or .exe file, it goes through part of the startup and then crashes. It will run if I launch it through steam directly, but then I can't play the game on my main machine. Any advice?

#

I've tried all of the recommended google fixes, but so far no luck.

stone wadi
stone wadi
toxic elbow
#

start_headless_server.bat

stone wadi
# toxic elbow start_headless_server.bat

Ok have you tried copying the contents to a notepad

Deleting the file

Verifying steam valheim server files via its properties

And then copying the contents back into new file?

toxic elbow
#

Yes, tried that

stone wadi
#

So it loads the server with the mods

#

Have you tried moving the mods out temp to see if it launches?

toxic elbow
#

I do not have any mods

stone wadi
#

Windows?

toxic elbow
#

Yes

stone wadi
#

Are therevany errors?

#

Are there any errors?

toxic elbow
#

I've been trying to check that, but when I add the -logfile command to the .bat file, it doesn't do anything

stone wadi
#

Can you show me the config in the .bat file dont need pw

toxic elbow
stone wadi
#

Has that worked yet?

toxic elbow
#

It was working before tonight

stone wadi
#

Does my server say "servername" with quotes?

toxic elbow
#

yes

stone wadi
#

Im sorry im comparing it

I meant

-name "server"

#

And -password "password"

toxic elbow
#

Yes to both

#

It has to be something specific to my .bat file causing the issue because when I change it back to the default file, it launches without issue

stone wadi
#

Im wondering if the -world name is wrong

Have you tested it with a test world file

#

Default file?

toxic elbow
#

-world name matches what the world name is in appdata

#

If I use the .bat without any of my edits

stone wadi
#

Ok but have you tried a different world

#

Ok ao you have another .bat file that works?

toxic elbow
#

So this works fine

stone wadi
#

Looks like you add some stuff to bottom

#

Try adding 1 line at a time to default file

Like your world save, or your preset, etc till it crashes

#

So for my world i dont add that extra stuff for preset or saves

Just the password, and names.. workes fine.. if using steam you dont even need to open the ports on firewall

toxic elbow
#

I'm adding things back one at a time and seeing what breaks it

stone wadi
#

Cool

toxic elbow
#

I added everything back and it seems to be working fine. I have no idea what the issue was haha

stone wadi
#

Hahah

#

Is it the new file u added it to?

#

I guess if it was old file corrupt

toxic elbow
#

Yeah its the new .bat file that I was adding my stuff to. The old .bat file must have been corrupted somehow but everything looked fine. Weird

stone wadi
#

Glad its workin

toxic elbow
#

Thank you!

stone wadi
#

Question

#

What does the preset do

toxic elbow
#

The server manual says its the difficulty

stone wadi
#

Ohhh cool

I usually set that in the save file makes sense

#

Thx!

drowsy shell
#

hey guys, is it possible to convert an existing world to a persistent server? can handle all setup/host infra as needed just want to retain existing game state

gilded vine
drowsy shell
#

Hmm yeah question is are the local or somewhere else

#

They*

#

Let me check how I created everything in game

#

I’ve gotta go to bed as it’s midnight here but I’m off work tomorrow and if this is theoretically possible I bet I can do it in a day with codex and all my existing infra. Probably just deploy to fly and use tailscale or something idk

#

Actually there’s obviously an existing auth setup client side whatever you have to click and enter in game - haven’t looked at that yet. Been too busy playing and having fun!

brazen jasper
#

Anyone has a Server I can join?

final current
brazen jasper
#

Ok thanks

brazen jasper
final current
#

Well, worst case you can make a post about what you're looking for and folks might feel like joining up or pointing you at a server.

still mirage
#

how do I turn of inventory drop at death??? for a server specifically?

final current
# still mirage how do I turn of inventory drop at death??? for a server specifically?

I don't think there is a way in vanilla valheim (Dedicated Server or otherwise). There are a couple of ways to at least keep what a player had equipped. (DealthPenalty world modifier to casual (settable with server start args [see manual] and admin commands, but has some other effects) or the DeathKeepEquip global key (settable in start args or dev/cheat commands if you have a mod).

Unless you're asking how to revert of a prior change item deletion on death, we can help you there if that's what you're looking for.

drowsy shell
#

alright server is up!

#

okay codex basically one shotted this

#

tiny starter kit for running a Valheim dedicated server on Hetzner: https://github.com/beverm2391/valheim-server. which provisions a small VM, installs the Valheim dedicated server with SteamCMD, runs it under systemd, uploads an existing world (the local one my friends and i have been playing on), and adds nightly backups

#

looking at ~$12/mo if you keep it persistent on Hetzner cpx21

drowsy shell
#

now has nightly R2 backups

potent yew
#

Hey guys. We want to play with friends. But one friend can connect to the server when crossplay is enabled, and the other when it's disabled.

quick saffron
#

Are there any always online servers on xbox?

potent yew
#

we are playing from steam, windows all

plain trellis
opaque snow
#

Hola

copper ether
#

I rent a dedicated server from Dathost. When I'm alone on the server there is no issue but when 2-4 people (we are 4 at most) are on the server it is lagging a lot. Especially when there is a lot of things going on, like raids etc..

What can we do about this?

gilded vine
# copper ether I rent a dedicated server from Dathost. When I'm alone on the server there is no...

Has this been the case since day one with the server or is it a new probolem?

Have you installed mods on the server and the player games?

Can you identify one of the players with bad FPS even when there are just two of you on?

Are you using crossplay on the server and, if so is it needed to support Xbox players?

I'd also suggest putting in a support ticket with Dathost to see if they can identify a resorce problem with their server such as not enough RAM, etc.

copper ether
gilded vine
# copper ether Yes since day one No mods on this 1 player have low FPS I have not activat...

Probably the first thing to try then would be to see if the low FPS player's problem can be fixed. There may be easy issues to correct with that PC. They need to investigate it and see about fixing it. Maybe even just reducing their game's graphics settings would help.

While they're working on that, try and have that player enter areas where the group is going last so that he/she doesn't take control of the area by being the first one there.

Is the low FPS player especially far away from the server's location? If comm lag is their issue, there may be options to try and improve that.

copper ether
gilded vine
gilded vine
covert jewel
inland iris
#

Hey, currenty renting a server from G-portal for my group of friends.
Our group and the server are playing on the public test version.
But ever since the May 6th patch, no progress can be saved as G-portal is still trying to save to .db and .fwl files, not the new "chunk" file system.

Currently no update from G-portal yet, so I am considering changing provider, but was wondering of anyone knows if other server providers are up to date with the latest patch for the public test version?

floral jay
inland iris
floral jay
inland iris
#

I see, I could probably do that if it uses the new chunks saving. Regardless, thanks for suggestion and response!

covert locust
#

i will be shutting down a valheim server soon and I want to give the save file to the people who played on it so that they dont lose any progress. where are the files and which ones do I need to give them? Thank you!

vernal glade
#

Hi guys, in this group can you buy or sell game items or is it not allowed?

gilded vine
# covert locust i will be shutting down a valheim server soon and I want to give the save file t...

You'd need to give them the server's world file pair. The .db file and the .fwl file. You must keep the pair together.

Exactly where the files are depends on your server. If it's rented, then they may be available for d/l via the host Co.'s menus. If the server is on your home LAN, then it depends on whether you're running it on Windows or Linux. And whether you've set the -savedir option in the server's start up file.

gilded vine
pastel raven
pastel raven
tough atlas
#

Hey everyone, I absolutely love valheim and have over a thousand hours, I made a modded server with thunderstore, I made a 20 person server in hope some of my friends who I got into the game a while ago would play but turns out nobody is playing it, I was wondering if anyone wanted to join and check out the mod list you are very welcome too

gilded vine
tough atlas
#

Thank you

copper ether
#

Hello

I have issues connecting to dathost servers after changing the server location. Anyone had the same? Failed to connect it says

warm matrix
#

The server I'm playing on has been having issues lately where no mobs spawn during a raid event and the raid won't go away.
Server is running 0.221.13 (n-37) with no mods. Hosted by spillhosting.no
Anyone know of a solution? Guess I could download the world and stop the event locally or maybe install a mod that lets med run devcommands on the server, but before that I would like to know if this is a common issue?

agile pecan
warm matrix
#

Do you know of any easy fix?

agile pecan
#

No (aside from waiting for the next patch)

warm matrix
#

Okay! Guess there will be no sleeping for a while in that case!

agile pecan
#

The raid should not prevent sleeping

warm matrix
#

Then I guess that we have another problem...

agile pecan
#

Maybe ask in #valheim-public-test if that is a known issue. I've had no trouble sleeping even during the broken raids, but I was alone on the server. It's possible it's an issue that only happens with multiple people

warm matrix
#

Because the characters lay down to sleep, but the sleeping wont proc...

warm matrix
agile pecan
#

You should be able to select it in channels & roles

warm matrix
#

Found it and both "Raid events don't work on dedicated servers" "Skipping night time doesn't trigger when sleeping on dedicated servers" are listed in the same "Known issues:" post in #valheim-public-test

summer jetty
#

I have tried searching but am still unclear on installing Bepinex on linux. I cannot get it to install properly. Is steam supposed to have this as the launch option?

gilded vine
# summer jetty I have tried searching but am still unclear on installing Bepinex on linux. I ca...

You might find some good info in either the #linux or the #mods-issues channel here.

But I'll try and offer a couple of suggestions here, although it's been a while since I installed BepInEx on Linus. So, this is that I remember.

Put the BepInEx folder and all it's files and sub-folders in the game directory. Install the Linux library files as directed in the .PDF guide that comes with the dedicated server d/l. Your Linux distro may require another library or two and, if so it should be mentioned in here with a search.

Add the Steam launch arguments as directed by the guide you already have. Or again do a search in here for a more recent config, if there is one.

Sorry I can't give you better advice right now.

summer jetty
#

oh dang, i had it in mod issues and switched my question to here because i thought it made more sense

gilded vine
summer jetty
#

been trying searches

gilded vine
#

Read my big post above carefully. Make sure you've got all that.

sage nexus
#

the preceeding instructions tell you to put the script inot /Valheim and make it executable

#

yes my script is different, becasue i wrote it..and theres parameters at the end...but same principle...and yes, thats where it goes

#

and for when you decide to try gamemode or mangohud: this is the general idea
mangohud gamemoderun <whatever your bepinex script is called> %command% -console -force-vulkan -usehyperthreading

#

but none of this is for a dedicated server.. so now im wondering why i'm posting this in response to a thread that should be in #linux :)

cedar igloo
#

Hi.
Is there a way to reduce the skill loss upon death for all players on a dedicated server without using the World Modifier? Inventory handling should remain standard; we simply want to lower the skill loss to zero. I already tried doing this as an admin on the server via the console using the command setkey Skillreductionrate 0, but I received an error message stating "too many parameters." If I launch the seed files locally and use that command, it does work for me on the server—provided I am playing as an admin with the server_devcommands mod enabled—but without that mod, it doesn't seem to work. And I don't want to grant admin privileges to other players.

mild forge
#

was there any plans to improve multiplayer experience (with dedicated server)? -- we just had a try on Plains Boss and the lag was absolutely terrible; even the terrain didn't load up properly for people who just logged in for the boss fight. The desync caused us to be able to double-spawn the boss for some players, while other players didn't see the boss at all. Eventually we had to use the kill command to get rid of the bosses and call it a night.

Yes, we have mods, and just installed the "BetterNetworking" mod, but it is not really helping either. I am here to ask if there are any plans on improving the network before 1.0 release?

agile pecan
#

Another option is to download the world, set the key locally and re-upload the world to the server.

gilded vine
cedar igloo
final current
# cedar igloo Hi. Is there a way to reduce the skill loss upon death for all players on a dedi...

setkey SkillReductionRate 0 should have worked if it was done on the F5 Console. If doing it from the command line parameters, there's a different syntax required. Might be handy if you have a screenshot of a console attempt if you can't get it to work.

Without the Server Devcommands mod, you'd need to be admin-listed AND have entered the "devcommands"/cheats context. You'll also not receive any feedback from the server when it's been applied.

With the Server Devcommands mod, you'd still need to be admin-listed, but you should receive feedback from the server and should see the key in listkeys output afterwards.

If you'd prefer to avoid the devcommands altogether, let us know and we can help with launch parameters.

cedar igloo
#

And I have added myself to the adminlist.txt—as I believe is evident. For instance, I am able to successfully execute other cheat commands.

final current
# cedar igloo

I think "Too many parameters!" can be ignored and you should be able to just press enter after typing it out. That's just a miscalculation from the Server Devcommands mod.

I will say that specifying a -preset … in your launch parameters will reset any server option keys you set in prior sessions, including skillreductionrate. If you wanted to add it to your launch, you can do it after the preset and modifier, next to the other -setkey, and it will need quotation marks around the key name and value. e.g.:
-setkey playerevents -setkey "skillreductionrate 10"

cedar igloo
nocturne epoch
nocturne epoch
nocturne epoch
#

Apologies, I'm new to valheim

nocturne epoch
nocturne epoch
cedar igloo
nocturne epoch
#

Hmm, the last time I was raided was on day 30ish

#

It's almost day 180 now

alpine cypress
#

Hi,
i've installed GSM and the valheim plugin, but can't seem to transfer my local world to the dedicated server (the world seed works but I can't seem to get the buildings etc. to work)? Can anyone help?

final current
alpine cypress
#

I've tried use -world lworldname] in parameters to match the local file, and i've tried to create a separate folder for the server, and copy paste the local world file in there.

left stream
lethal prism
#

Our dedicated server just started with the "failed to connect" error this morning. Is there something going on for the servers or is there something we can do to get it connecting again? We already tried restarting the server.

plain trellis
lethal prism
#

It's through Nitrado if I'm not mistaken

gilded vine
frank elk
#

Hi, Im looking for some help. Im hosting the server on DatHost and when we booted up server and tried to sleep, the sleep wouldn't trigger even if all players on the server went to sleep. However, I did find that you can sleep if the player was alone. It wasnt like this before so Im not quite sure what happened. We dont run any mods on the server, it is pure vanilla. Any help would be appreciated. Cheers!

sage nexus
#

you know you cant sleep before mid-day/noon right?

agile pecan
frank elk
sharp mantle
#

so, if i just want to play Valheim with friends on a LAN without internet, is that a possibility? does that require a dedicated server? does it require disabling Crossplay and enabling port forwarding?

final current
# sharp mantle so, if i just want to play Valheim with friends on a LAN without internet, is th...

If your friends are on a LAN and they all have the Steam version of the game, you can do this, yep! It can't be airgapped easily; Internet access is still used behind the scenes to authenticate your player identities with Valve but the core gaming connection won't be over the Internet.

You will need to disable Crossplay, yes. Crossplay blocks direct access when it's on. If they are truly on the LAN, you will not need to use port forwarding. They will be able to connect to the LAN IP address (e.g. 192.168…) and port of the server. The status icon and metadata will not be conveyed so connecting players might see the server entry with a red X or a question mark with no version info nor player count.

The connection is nice and fast when you do this.

sharp mantle
final current
# sharp mantle ok, great! now, that is actually how i've tried setting it up, but every time my...

If they are using the Apple App Store or Microsoft Store/Xbox/Game Pass/Live version of the game, they won't be able to connect in this way. Also note your LAN IP address may have changed since the last time you were using it; you'll want to verify what IP address your ethernet NIC has been given. We generally recommend you create a DHCP reservation for your ethernet adapter's MAC address to keep the LAN IP steady.

And certainly if you're using mods, you'll need to make sure everyone's mods (and the server's) are within compatible version ranges of eachother.

#

And the server will need to make exceptions in its firewall software if it's running any. If this is a Linux system and you're unsure which firewall frontend (and kernel backend) is being deployed, let us know what distro you're using, the distro version, and Linux kernel version.

sharp mantle
final current
#

Cool, make sure the firewall opening covers UDP for both ports (inbound TCP not needed). If the connection failure still comes about, you might consider asking them for their Player.log from the failed attempt and you should also check the server log from around the time it happened. While you're looking at the server logs, also make sure there's no mention of a join code nor invite code.

sharp mantle
#

ill try to check those out

sharp mantle
final current
sharp mantle
#

i have a copy of the .bat file as recommended, but the "official" .bat file has not been reset. it still has the changes i entered personally.

final current
#

Time to see how you last started the server I guess. It sounds like you're on Windows or Windows Server, which I don't know very well, but there's likely a way to see what command a running process was launched with, maybe in PowerShell. If it was started a while ago, it could have been launched with an earlier save of the .bat file before those changes.

nocturne epoch
#

Hello, I'm in need of assistance

#

I've changed the modifiers in my batch file but they aren't transferring over to my server

tall heron
#

are there any mods that allow for global drop clearing / removal of ZDOs?

light edge
wide cipher
#

@light edge careful with # in the posting 😅

#

discord thinks those are to make words bigger

#

like this

light edge
light edge
#

Oh ok # in my commented message no really ?

wide cipher
light edge
#

Hey, I host my own dedicted server on a Linux (Ubuntu 22.04.5 LTS) and I install it manually (steamcmd +@sSteamCmdForcePlatformType linux +force_install_dir ...).

Server is working, friend can join ect, all good.

But I want to talk about synchronisation performance.
Do you have any tips on how to optimize player synchronization on the server?

My friend tchatGPT suggested I assign the server a higher CPU priority, Ok np (In linux word I user renice).
Well he also told me to increse UPD size buffer ok
/etc/sysctl.conf (I haven't verified the accuracy of these parameters.)

//(Ok for you automod ?) Valheim UDP buffer size increse 28/05/2026
net.core.rmem_max=134217728
net.core.wmem_max=134217728
net.ipv4.udp_mem=65536 131072 262144
net.ipv4.udp_rmem_min=16384
net.ipv4.udp_wmem_min=16384

My job is Linux administrator I'm not afraid of doing triky stuff, so do you have any other advices ?

light edge
# wide cipher look in the DM 🙂

Ok thanks you for explain me this mysterious problem 🙏

I almost thought talking about server synchronization and performance was a sensitive topic haha

nocturne epoch
#

So apparently valheim has the world modifiers to where they lock in and bake into the game as soon as the world loads so you can't change them through the batch file you have to go in with admin commands inside the game and then change them in there and then save it inside the game for it to actually save

light edge
nocturne epoch
#

Google said that valheim bakes world settings in as soon as the world is generated

#

I changed them in the admin commands and they stuck

light edge
nocturne epoch
#

I'll send screenshots when I get home

#

setworldmodifier Raids normal
This is one of the commands that I used in the console admin menu

#

Also if you type save in that same menu it will save the modifier

sage nexus
#

send smiffe your hashes and prayers, he loves hashes

light edge
# nocturne epoch I'll send screenshots when I get home

Ok and please ping me.
As exemple I run my server like this : $ start_server.sh and inside this file i have : ./valheim_server.x86_64 -name "Tibou Valheim 2026" -port 2456 -world "valheim2026" -password "..." -modifier deathpenalty easy -setkey playerevents

nocturne epoch
#

I haven't changed anything in the batch file other than adding -modifier deathpenalty casual

#

Which saved into the file but when I load the server the modifier isn't the same

sage nexus
#

try loading a preset at the front of the string to reset everyhtng, and add the setkeys etc afterwards
afaik theres a bunch of them you can use as admin from console ingame, and in theoury you can change them by changing the command line, even if the map itself (.fwl) contains different parameters)

nocturne epoch
sage nexus
#

ie: somehting like -preset normal -setkey nobuildcost -setkey fire -setkey playerevents -modifier deathpenalty veryeasy -public 0
but it sound slike someting else is going wrong if your command line isnt doing it... like maybe the server isnt actually being restarted wit the file updated... like some paid hosts can do if you change the server location and try to start it before the 5gb of mods get synched to the new instance
Or maybe your syntax is wrong and its terminating parsing the line at the error...but it looks right.... maybe make sure those hyphens are actually hypens by retyping them... if you copied them from a web page they may not be actual hyphens

nocturne epoch
#

I typed them in

sage nexus
#

also i found that quoting some things can be bad sometimes, so maybe try removing the quotes from password and world

nocturne epoch
#

I don't understand what quotations you're talking about

sage nexus
#

"

#

it shouldnt matter, but i had an issue with them in the past, but i was also encapsulating them in an abstract way

#

your password is

  1. longer than 4 characters (ie: 5+)
  2. doesnt include the world name
    right?
#

sorry, ive forgotten what part isnt working...tired

#

@wide cipher ^^

wide cipher
#

ye

nocturne epoch
sage nexus
#

odd

#

wait... you are using a linux server right?

#

so then its a shell script :)
or just script
you had me confused for a moment there

nocturne epoch
#

Windows

nimble cave
#

Hey where can I see the version of my dedicated server ? I'm having incompatible version issues lol

gilded vine
#

It's in the server's log file.

Did you change your game to PTB?

Do you have mods installed on your game or the server?

nimble cave
#

And i'm not on the public branch (the server neither) and I dont think I should have mods although I'll check lol

#

Hm yeah my server definitly does not have the latest version,then my question becomes how to update it ?

gilded vine
nimble cave
gilded vine
nimble cave
#

np

nimble cave
#

well since i can't find a way to update the server, i decided to downgrade my client but now i cant find my characters in the menu 😭

#

when I click manage saves i see them but I canot select them in the menu

final current
#

And are you aiming to have your clients+server on the main/public branch or on the PTB?

final current
nimble cave
final current
# nocturne epoch I've changed the modifiers in my batch file but they aren't transferring over to...

Attach us your copy of the batch template in a post (feel free to obfuscate pwd) and let us know how you're launching it (e.g. NT service manager, Steam, double-click on the .bat in Explorer, etc.). It's usually something simple.

As you've discovered, the admin commands work fine for it too and yes, both the launch arguments and admin command changes get persisted in the world file pair and survive restarts unless otherwise acted upon.

nocturne epoch
final current
# nimble cave steam cmd yeah and i'm trying to get the main branch working

If you were previously on the PTB or default-old, you'll need to add a -beta public with no betapassword to your next +app_update subcommand. It will switch your manifest branch and hopefully get you unstuck. If that doesn't work, pay close attention to the output/result of the +app_update command, it might be erroring out.

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@final current

final current
# nocturne epoch <@287433598825660417>

I didn't see an attached .bat file if you meant to, but I did see a log message scrolling by in the video hinting you had used -modifier combat normal. Try "default" instead of normal, especially if that was the problematic modifier.

nocturne epoch
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In the video I forwarded just above I used the bat file to start the launcher

final current
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Yeah, I was watching the logs after you clicked.

nocturne epoch
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I'll be home soon, I'll do a RT vid and send it

final current
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Sure, in the meantime, it looks like your resources and portals modifiers from the launch command were working.

nocturne epoch
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Those are normal what I set them to whenever I set in the world I wasn't trying to change those I was just trying to change the skill loss on death and the world difficulty

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For the area that we're at in the game we are severely under skilled right now because of the modifier that I had on when I started the world we just died way too many times and for the area that were in it's like getting hit by trains from everything

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The only thing that we can actually like do viably right now is Skyrim tactics with the sneak archery

final current
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Cool, when you get back you can attach the .bat in a Discord post here. Probably something simple getting in the way.

nimble cave
# final current If you were previously on the PTB or `default-old`, you'll need to add a `-beta ...

well I try to update like /home/pi/steamcmd/steamcmd.sh +@sSteamCmdForcePlatformType linux +force_install_dir /home/pi/valheim_server +login anonymous +app_update 896660 validate +quit and I get this ```steamcmd.sh[1831]: Starting /home/pi/steamcmd/linux32/steamcmd
Box86 with Dynarec v0.3.9 ac48800f built on Aug 29 2025 17:20:04
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/home/pi/Steam/logs/stderr.txt'
Logging directory: '/home/pi/Steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logo
Steam Console Client (c) Valve Corporation - version 1779919584
-- type 'quit' to exit --
Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 563 msec
OK
"@sSteamCmdForcePlatformType" = "linux"

Connecting anonymously to Steam Public...OK
Waiting for client config...ERROR! Info request for AppId 7 returned error Timeout.
OK
Waiting for user info...OK
ERROR! Info request for AppId 896660 returned error Timeout.
Unloading Steam API...OK

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some errors indeed but not sure what to do

final current
nimble cave
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Hmm i'll check that but i was also wondering if I could find the latest valheim server build somewhere and then install manually ?

final current
# nimble cave Hmm i'll check that but i was also wondering if I could find the latest valheim ...

You could certainly download it on another computer and transfer it. Let us know if you have trouble doing that. Despite the server being freeware, none of us are licensed to distribute it to you, unfortunately.

The locale issue it mentions is also probably worth fixing. I don't know if it will fix your issue. If this is Raspbian, you can generate locales with raspi-config. I assume the emulator will pass the system ones along through.

nocturne epoch
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@final current @echo off
set SteamAppId=892970

echo "Starting server PRESS CTRL-C to exit"

REM Tip: Make a local copy of this script to avoid it being overwritten by steam.
REM NOTE: Minimum password length is 5 characters & Password cant be in the server name.
REM NOTE: You need to make sure the ports 2456-2458 is being forwarded to your server through your local router & firewall.
valheim_server -nographics -batchmode -name "Nippleheim" -port 2456 -world "Dedicated" -password "000000" -crossplay -modifier difficulty normal -modifier deathpenalty casual -modifier raids normal -public 1

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this is what you were talking about?

final current
# nocturne epoch this is what you were talking about?

Yep, that works. The launch command looks good and should have at least worked for DeathPenalty. Was it the same one used when you launched it in your video? The one in the video looks to have been started on a different version of the file or you had unsaved changes. You might also want to replace the "normal" with "default" when using those on the command line.

See the Setting world modifier: … and Could not parse '…' with a value of '…' as a world modifier. messages in your server log.

nocturne epoch
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It's different than the one in the video

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None of the modifiers show up

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But I had already done this through the admin commands

final current
nocturne epoch
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No its just this

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If I get raided I'll let you know if it worked 😂

final current
nocturne epoch
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This is unmodded

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Just shows the death penalty

final current
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Either way, even if the Crossplay metadata was conveyed to clients wrong, your world is definitely running with DeathPenalty at Casual.

nocturne epoch
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Sweet