#mods-issues
1 messages Β· Page 17 of 1
On thunderstore.io? The search results always come back most recent listed first.
Oh, I thought there was a way to check my mods in my launcher
No, I don't think so. It assumes you've checked them before loading them in.
Ah, alright.
Good luck with it! I know it's frustrating.
How long ago was the latest update released?
Last October, as I recall. So find mods updated in the last 9-10 months. Some older mods will work ok, too. Just not very many and a newer mod for the same thing is always better.
you start to find authors who make stuff that you can trust that works, like azumatt's mods, or smoothbrain.
sadly most of azumatt's I had to remove that I had, the ones I had weren't updated lol
You're checking that updated date on the bottom of the mod's web page, right?
he mostly updates if they are broken, some have probably got by without needing updates.
yeah, and their tags for bog witch
When you get to the point where you're only loading one or two at a time, it's easier to know which one is causing problems. Stick with it! π
Yeah, I've had similar issues with Minecraft lol
It took over a week before π
Alright Im loading it up, I have only 2 mods that should be old that might be causing the issue if it doesnt work
it didnt work </3
should I send a pastebin link of the errors up till now
Not yet. Which two mods did you try?
You're installing the mods with r2modman, right? And then starting the game from within r2modman using the Start Modded or Vanilla buttons?
Ok. Go to your steam library and select the Valheim game and Properties and verify the game files. And explain exactly what happens when you can't log in. Freezes? Any error msg?
Yeah, there's an error message in the BepInEx's logs
theres quite a few while just loading too
Ok, disable all mods except BepInEx and start modded.
Reverify the game files in Steam
It's normal when I tried only BepInEx, except the clothing on two of my characters vanished
One of them still has clothing, oddly enough
Have you ever played on the PTB beta game? 'cause that can mess up your world or character when you go back to the regular game.
Verified my files too
No I tend to only stick to whatever version is updated to on steam and I really only play single player
Ok, then also it seems to help, me anyway, to use local saves for my worlds and characters. I don't trust Steams cloud, TBH.
How would I do that?
Start the game and there's an option to Manage Saves one of the start screens.
And there's tabs there for worlds or characters. You can move them back and forth to/from cloud to local.
Thanks, moved them all to local
I guess the issue must be one of my mods I still have
Sounds like it. Just load them one or two at a time to test.
alright, I'll check how recently they were updated again
You can Disable them and don't have to remove them.
I only did the ones from today since the ones from last night loaded
probably a dumb move on my part
oh yeah I meant disable, mb
Don't feel bad most of us go through all that at one time or another.
yo does anyone know how mods are going to be when the new update comes out?
me and a few friends are playing a world right now, i will make backups of my worlds to be safe
With past updates, many mods work fine immediately. Others take a few days ro so to get re-coded and re-compiled for the new game version.
Why do neither of the 2 "PLAN BUILD" mods work for me ? Sad
Can you provide more information? Like what two mods are you talking about exactly? And what do you mean by they won't work for you?
Hello, is possibloe to play with mods on newest public test?
Yes but don't report any bugs if you do.
But anyone can tell how? Since bepinex not working?
There's no difference between stable and PTB for mods, you can just play.
And BepInEx works fine
you would need to look at the logs, see what it says the issue is, none of these screenshots show any issue.
Also scroll down in the in-game window. It might tell you exactly what is wrong
question for you what setting in ward is love do i need to have on so people can get their body's in someone else's ward - if i turn on the setting will it compromise someone's base ?
Yes. Itβs the chest interaction setting.
ok so if i turn it on people can get the bodys but also access chests... ok i see
mine work. But there are a few bugs I had to patch. The patches are done but I am waiting until it goes live before I publish them
As far as I know 99% of mine work. Some will get updates that aren't related to the patch.
Anyone know how to rotate buildings in valheimVR? It says hold down the middle finger button (im on quest 3) and then roll joystick in direction, but this isn't working for me. Maybe someone has a fix i could try?
Also I am launching it the game and the VHVR mod through r2modman and everything works great although I don't have the quick slot wheel or quick slots on my left wrist. I'm not sure if its an issue with it being launched through r2 or what, anything is helpful!
oh ? finally going to patch that Workbench bug in Ward Is Love LOL XP JK
I honestly don't know how to fix that workbench bug as I have looked at it a few times. It only affects admins.
Having bugs doesn't mean it doesn't work.
Hello friends. Can anyone teach me, how to installa Mods? i already got installed Thunderstore Mod Manager but i dont know how to make it work π
i just use r2 modman. i select the mods i like, click install with dependencies and finally click launch modded.
ez
Hey, I know this was probably answered before, but does anyone know how to downgrade to a previous mod version in r2modman? I need to rollback Jotunn in order to work with another mod
I think if you search for the mod as if you didn't have it installed, there's a way to select which version to install
Isn't Jotunn backwards compatible?
my king. thank you
Does anyone here know about VHVR or can answer questions about it?
Greetings! I am back to the game after a few months hiatus and after all the game and mods updates in R2modman my Azuclock mod v. 1.0.5 does not work anymore. The clock in nowhere to be found in game. I tried uninstalling and reinstalling the mod but the clock does not appear in game. I have not changed anything in the mod itself or the game before or after the updates. Your help is appreciated.
Did you change monitor resolution?
Oh! the modmaster himself. Hi! I changed to Windows 11 last month and I don't remember changing monitor resolution though. What if I did? Where do I check that in game or in windows 11? In windows 11 settings it's recommended that I use 1920 X 1080 which I use.
You can simply delete the configuration file and let the mod regenerate it on boot. It should move the clock to the area on screen you need.
from there, simply press escape and drag to where you want. The configuration file is in the BepInEx/config folder named Azumatt.AzuClock.cfg
Thank you very much. I will try that and come back with the results. π
OK, after I did everything you said above. I get a long line with with different times but I only want Game time to appear. When I leave the game, everything is gone.
That "long line" mentions it needs to be configured to show what you want.
Yes, I see this but when I look at the configuration file, I don't understand what to change to get only the game time to appear. I was able to use the home button but that's all. I'm not very good at modding, sorry.
I was having trouble with the clock, too. But I did as Azumatt said and that fixed it. To answer your question about the clock 'string', to get only the game time to appear, you can change the setting to just Game: {0} and that'll give you just the game time.
Most of the examples are everything relating to rich text and mark up. Exactly the same as what you can do with Signs in the game, since the whole system relies on Unity's rich text.
The supported values:
https://docs.unity3d.com/6000.1/Documentation/Manual/UIE-supported-tags.html
Examples that aren't my file's examples:
https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html
Well, thank you for helping me find my way in that configuration file. I'm not trying to change the colour or the text style. I just want the game time to appear, not a long line like you mentioned above, but I don't know where to change to game: 0 like ssammy said. Maybe I should just use the home button to toggle on and off the see the time in game. Thanks again for trying to help.
Change it in the .cfg file option "Clock String". The clock .cfg file is in the BepInEx > Config folder. And don't leave out the braces { } around the 0 like I showed in my post above. π
Finally success! I was trying to edit the config file in Notepad++ then I remember that I can use F1 in game to configure the mod. Thank you ssammy and Azumatt for your patience with this old lady. β€οΈ
Any mod to allow multiple people to interact with storages at the same time?
MultiUserChest
i dont know if its because of mod or not but this biome is empty just like mistland was empty before release
if anyone know which mod add this biome tell me
i dont remember
Hello! Is there a updated version of forsaken power + mod?
RtDBiomes I believe
recommended mod channel ?
Could someone tell me what this error message means or is for, it only happens when i click "Log Out" from my world. So i don't think its anything serious but just in case if someone could let me know that'd be great!
One of your mods is either broken or out of date. The error isn't specific about which one. This error could be significant, if it's preventing a proper save of your world/character upon logout.
So should i be looking for a mod that gives yellow text in the prompt or just go one by one disabling mods to figure out which gives error?
The latter, although if you can do half with each test run it'll be easier. But, if you're using r2modman, you can check each mod's uppdate date with 3 quick clicks.
yeah im using r2modman, so i should be checking which mod is out of date then?
Here or #mods-discussion
Depends on if you're having issues...or just talking.
Yes, that issue arose about 10 months ago (Bog Witch Update)
so you're looking for a mod older than that (last updated before that).
For context, the issue is the ObjectDB method in the base game was renamed from
UpdateItemHashes to UpdateRegisters
I've disabled every mode older than 10 months and still getting same error, do they have to be uninstalled? I'll double check the other mods as well but I think i got all of them. Also whenever i log out of the world the menu looks like this now, and i have to restart the game to get the mods loaded again. I assume this is because of the error.
Your game is running on Windows? You can easily re-verify your game's files from within your Steam Library. Click on the game's Properties.
Also, your screenshot there looks normal. A recent update stopped showing the number of mods in the upper left corner. You can still see that it's a modded game in the lower right corner. I think that might have been due to a BepInEx update. Not sure.
Okay ill do that just in case, other than that my saves are saving correctly so idk if this error is harmless or not. It isn't effecting gameplay or anything out of the ordinary from what i can tell everything seems to run normal with or without mods.
That makes sense. Good luck with it! π
@autumn stratus tyty
any idea who's the offender here?
Anybody know the alternative for this mod?
It most likely still works, just download it for now
sorry im trying to see when when i click on my fast link to join my server it does not work and i get some error me no smart enough to know why lol
Hi, I'm having an issue with mods. After properly installing them on my dedicated server and launching the game through Thunderstore, I can't join the game, and the config file doesn't appear in the config folder. I have the latest versions.
if the config dir only has bepinex.cfg, im guessing the BepInEx directory doesnt have a LogOutput.log meaning mods are not loading
where LogOutput.log should be?
in the BepInEx directory, its only created when BepInEx is working
soo if i dont have LogOutput.log and it should be created by runing BepInEx and i cant run it what can i do?
you figure out why bepinex is loading. how are you starting the server?
so you are using a hosting service that provides valheim servers. do they advertise support for running with bepinex?
i think so
from the screenshots it looks like the server is probably running on linux in a container. for bepinex to work on linux the server has to be started a speical way so somehow in your host you need to tell it you want to use bepinex
this would hopefully be documented somewhere on your hosting providers website
i dont really see anything like this. But this hosting website have mod managament which i can easily download bepinex from here.
it should by arleady ready to use after download bepinex
there was a breaking change in how bepinex is loaded last month. maybe your hosting provider hasnt updated for that. you should contact their support if you cant get mods to load
ty i will ask them 
Message says Valheim+ is absent on server. This might mean that the server isn't launching modded at all. This is but one issue. The second is that ServerCharacters won't run if Valheim+ is present, it is explicitly marked as incompatible
what i should do then if server dont lunching valheim+
Existing server setup fails to start under Patch0.221.4
Your mono runtime and class libraries are out of sync.
Can anyone tell me how to fix this? Or can I ignore it? The server seems (untested) to start anyway.
I think you are missing a bepinexpack update
i'm trying to log in through Thunderstore on my modded local server and it keeps shutting down - no error that i can see - although a small window pops up with an exclamation point and valheim - something about Unity
oh...... it got incremented .0001 a fortnight ago.... lol, i didnt even notice. thanks
can anyone please help me?
Possibly. But you can be sure several of us will try.
i'm trying to log in through Thunderstore on my modded local server and it keeps shutting down - no error that i can see - although a small window pops up with an exclamation point and valheim - something about Unity
Re-verify the server and your game files in your Steam Library.
how do i do that?
Right click on them and choose Properties > Installed Files
earlier, i was able to log into vanilla valheim just fine - its just when i try to go in through thunderstore/modded - i verified the files - let me try again
a mod probably doesnt work with the newest update and you will need to figure out which one and disable it
guess i'll go through them all
thanks Jaga and Arrowmaster - so far i've found one that is causing the issue
appreciate the help
Which one? We need to report issues like this
DarkwoodFurnitures 1.0.1 by Blacks7ar
also KoreansPropsAndFurnitures v1.0.1 by blacks7ar
I suspect Blacks7ar is going to have a busy week. And it's only Tuesday! π
seems like it, yes
@haughty folio it might just be me, but:
at (wrapper dynamic-method) ItemStand.DMD<ItemStand::UpdateVisual>(ItemStand)
2025-09-09_Patch0.221.4_CallToArms
Question, if i uninstall Valheim and reinstall it will it mess with my r2modman mods/setup/folders where mods are located in any way shape or form? I did some manual modding into valheim files and wanna just get rid of all it with a clean install since I got my r2modman mods working for the game.
r2mm stores everything seperate from the game install dir. deleting and reinstalling the game shouldnt have any effects
Anyone have any idea which of my mods could be causing such massive frame drops and stutters?
build pieces, armor and weapon mods, any that add visual assets and mass-change things like environments and creatures
so basically everythng you appear to like
Also another question, does r2modman boot valheim from the selected profile i am on or does it access the valheim folder from steam to boot it? I ask this because in steam when i go into valheim local files there is a file there that has "boot.config" in "valheim_data" and I put a line of text there to boos performance. So my other question is when i load valheim from r2modman and the selected profile, does this boot.config file get loaded as well. Because when i go into that profile (from r2modman) and into valheim_data it isnt there (boot.config) isnt there. Sorry if this sounds confusing!
removing cloth colliders would help, but given the rest of what you have there are all megalag inducing, its hardly going to matter
it launches the game from steam after telling it 'heres the path to the bepinex/mods you should load'
boot.config is in a core game folder, so it should always load afaik
but you could always put it into the r2 profile folder, a copy
It shouldn't mess with anything if i do that right? I dont think it would. Also idk if you have any idea why, but when i load valheim from r2modman my fps counter goes "N/A" but when i vanilla load it, its there.
you should be able to put any change to boot.config into cli arguments
cli arguments? Is that a file?
what changes did you make to boot.config
Which mod?
@haughty folio looks to be item_stand_all_items
i cranked up my old modset (updated) in the new patch, and itemstand was the only hting that seeemd ot 1) spam and 2) destroy anything already on otem stands
presumably because its being loaded at the wrong point in the chain of commands after r2 decides what its command parameters string will be
are you using mangohud?
Nah im using nvidia overlay
cant help you there
what is the breaking change exactly ? im using njord menu to setup the server on a ubuntu vps but im having issues with installing bepinex thro the script and the script seems to be outdated/abandoned
The Doorstop environment variables that need set to load bepinex changed
yea i fixed it by copying the start_server_bepinex from my r2modman profile to the server, but do you know which one exactly is cuasing the issue ?
i tried comparing the 2 files but they look very similar to me
they arent, see DOORSTOP_ENABLE=true changed to DOORSTOP_ENABLED=1 (both variable and value changed)
and the other one is now named DOORSTOP_TARGET_ASSEMBLY (dont know the exact name from previous version)
oh i see now thanks
I recently updated my game and now and now my character cannot walk/move at all. I basically can't control my character. This is the log from Bepnix
You'll need to find and disable the broken mod
hello! has anyone had any trouble with planbuild since the update? everything seems to be working just fine but whenever I try to place a plan that is save in my bluebrints, the "Mouse 1" doesn't work, it's as if my mouse button is not working.
yes its broken
Heya, i haven't played valheim in a couple years and was wanting to play valheim with a bunch of friends, and haven't done anything modded before.
I know valheim has Azumatt's MaxPlayerCount mod to increase the max player count beyond 10, but does that specific mod require every single player to install the mod on their machine? Or does valheim have a concept of server-side mods, which that would fall into?
I'm pretty sure I should meet the hardware and hopefully networking requirements (more details here: #dedicated-server message)
Yes, valheim does have server-only mods and yes, MaxPlayerCount is one of them. You can find some more here: https://github.com/Valheim-Modding/Wiki/wiki/Xbox-Compatible-Mods#server-side-mods
thanks you!!!
Hey Did u find solution for that ?
Who know how to fix Plantbuild mod ? everything works except cant place blueprints
[Warning:PlanBuild.Blueprints.Components.PlacementComponent] Exception caught while placing piece_blueprint:Teeeet_blueprint001: System.MissingMethodException: Method not found: void .ItemStand.SetVisualItem(string,int,int) at PlanBuild.Blueprints.Components.PlacementComponent.OnPlacePiece (Player self, Piece piece) [0x00025] in <8f5a5a55e2b24e39be46ef4ce1e4c54b>:0
jere pushed an update
for planbuild ?
planbuild seems to be perpetually broken, someone needs to fork it and actually maintain it a bit.
You should consider using blueprint, or infinityHammer if you want sheer power and dont care if its all nocost building.
cant find this blueprint mod
oh ffs, he depreciated it becasue ragequit valheim or somehting...greeeeeaaaat https://thunderstore.io/c/valheim/p/KGvalheim/Blueprint/
Hello mates!
Is it safe to play with server side mod on client and server? Like max dungeon rooms.
He didn't ragequit, he's too busy with a new job
that sounds better
still, it bothers me that people just immediately mark things as depreciated when they clearly are valuable tools and still functional
it's probably meant to communicate that the mod will not be maintained anymore. Makes sense when the author knows that they will not be around anymore to deprecate it when it actually breaks
well yeah, but in the mean-time we have one less tool, and afaik theres a total of 3, planbuild is broken as usual, and that leaves infinityhammer which is not as multiplayer friendly as those tools that build from chests and dont have apocalypto hoe tools by default. Depreciating i tnow might be responsible, but not depreciating it immediately gives people time to build the demand for it and thereby impetus for somoene to take over maintenance of it
It's been two days since the Call to Arms update, give Jules and other modders a bit time to fix their mods
lol, yeah im just angsty because every time i consider checking if planbuild is broken or not ... it is...and infinityhammer is a sledgehammer
Mb somebody have Custom Raids cfg for new raids?
@unkempt cradle I found out InfinityHammer is brokenish too. If you want to play with controller and swap to mouse for more fine tuned building you cant as it breaks the build menu with controller.
yeah, i find using the object copy function often shows the wrong selection on the hammer when using .... well one of the mods associated with IH... otherwise id probably leave it running all the time
hard-bound controls are a problem, but there is soething weird happening with IH and its associated suite of mods too
oh its worse than that, somehow when using controller it breaks changing items on just normal building. you have to swap tabs and the selection will be stuck on what the item is when it changes to that tab. to change selections I have to move to the new item and move to another tab and back
sounds sor tof similar to the issue i see, but worse
i probably should try to document and report it one day
I posted it on the VWE discord
git always feels so much more likely to get fixes :)
I probably will later. but anyway I have zero working ways to blueprint now
yup, and the way blueprint chose a diff format is an issue too. It displays the old formats in a way thats almost hostile, right down to not pulling the damn filename even, and afaik the conversionb is one way... i preferred it when both mods could read/write each other
Are you having problems with InfinityHammer's .blueprint functions when not switching back and forth from keyboard/mouse to controller?
its any building, just having IF installed and trying to build normal pieces is causing it
it doesnt at first but eventually triggers
Ok, thanks. I was just wondering because I have it loaded in all the time and haven't noticed any issues. Yet. π
are you using controller?
No. Never have with Valheim.
yeah this seems to be a controller specific issue. mouse continues to work normally after it triggers
That's good info. Thanks.
I appreciate it, it's on the to-do list and will be checked soonish.
let me know if you have any trouble reproducing it. I'm like 99% sure it has nothing to do with any other mods I have installed as I turned most off
I have never considered controller so good chance that something weird happens.
I expect most functions to not work well on controller, but not being able to do normal building on controller is kind of a deal breaker
so what is it that the Valzheimer's do that breaks mods every update? rename C# assemblies?
they changed things because development. for example they changed the unity version so that changed some behavior but I dont think it broke mods. they changed itemstands to have new functionality so that broke every mod that interacted with itemstands. the weird one I know about is a mod that changed worldmodifiers needed recompiled because the enums changed, the mod was changing the wrong world modifier until it got a recompile
do you expect them to not make any changes to the game engine and never break mods?
Hmmmm...
Yes. That's what I was asking. "What is it that gets changed that breaks mods" EXACTLY means "stop breaking the mods!" You were right!
You know, I was really enjoying your answer, but then you lost all clout with your... personality.
Methods in the code that mods rely on gets replaced, removed, renamed so then the mods needs to adjust to reflect that in code.
Varies per update and some update breaks few mods like this one while others are full blown mod apocalypses.
Deep North will probably be one of those that breaks large amounts of mods.
For example this update broke none of my mods which was nice.
Lol! Yeah, I'll bet. Like sitting in your chair with a cringe as you open up the game and then... phew!
I had to rename some stuff in OdinBear but other than that I survived the update with my mods.
like 99% of times when somebody asks why a game updates break mods (for any game) they usually follow that up with "why cant you just not break mods" and dont understand thats not really an option. if you are the 1/100 thats just curious whats going on and not complaining mods keep breaking... sorry?
Hello folks i purchased a new pc and i downloaded all my games everything went smooth untill valheim mods wont take, I huse f2modman im downloading all the mods i use but none of them are working and showing up on the upper left corner of my start screen?
They don't always show up in the upper left corner anymore. Check the bottom right corner.
hello everyone
anyone know if PlanBuild is broken ? I've been trying to place a plan or do a direct build and nothing happens
Pretty sure it's broken right now
darn, so the developer has to update it or something?
correct, assuming they are still around to do so
oh no
if you use the pipette/copy piece function on a keyboard you should see the issue im talking about too
...what arrow said: it takes a while to trigger sometimes
Meanwhile, you can use InfinityHammer to duplicate most of it's functions.
it will do a build?
It will allow you to select a whole building and save it as a .blueprint file which you can then later paste back into your world.
The .blueprint files between PlanBuild and InfinityHammer are compatible for both mods.
i'm not sure how to do that - i know how to select a build but how would do that if there is no building? im thinking you wouldnt be able to, right?
You would need to start with an existing .blueprint file or select an existing bldg. to save as a .blueprint file and then use the file to paste it back in later.
the file im trying to do is ranchhouse.vbuild - can i just copy it and change the ext?
I'm not sure you can use such an old file as that. Try using it with InfinityHammer with it's existing file name and see if it can use the .vbuild file. Then, if that doesn't work you can try changing the file type to .blueprint. But I doubt that'll work. It's worth a try, I guess.
so in game, the infinity hammer tab has a number of builds, but the ranchhouse is on a different tab - doesnt seem like i can use the infinity hammer on another tab
or is there an actual infinity hammer that you can hold in your hand in game
Yes, don't use the PlanBuild mod to look at it's InfinityHammer tab. Install and use the InfinityHammer mod itself.
It will change your Hammer menu to add new features. And do the same for your Hoe's menu.
You will need to use a couple of InfinityHammer mod's F5 commands to create and use .blueprint files.
The** hammer_save <fileName>** command will create a .blueprint file of whatever is currently selected and on the hammer be it a single piece, a whole building, or an area (which will include any rocks, bushes, trees, etc. in the area).
Then the hammer_blueprint <fileName> function will put it back on the hammer to be placed into the world.
ahh didnt realize there was an entire infinity hammer mod
It's one of my favorite mods and well worth checking out. You'll want to spend a few minutes learning how it works and all the stuff it can do for you.
You can play with it on a test world at first, if you like.
are infinity.tools and/or infinity-build something that goes with infinity hammer?
The tools addition used to be seperate but now, I believe, it's no longer needed. You can just install the InfinityHammer mod and it'll tell you if you need to install any other mod dependencies on it's web page when you install it.
ok thanks
It does say i am using a modded version of valheim etc.
So, then the problem isn't that they aren't showing on the start screen but rather that they don't show up in the game?
Sorry, I misunderstood that. So, check your BepInEx LogOutput.log file to see if it shows what the problem is. That's assuming that your BepInEx mod is actually installed and working.
will do ty Jaga
@dense mesa do i need to disable planbuild in order to use the infinity hammer mod?
No, you don't. Although, when you've got InfinityHammer you probably won't have much reason to have PlanBuild. But it won't hurt to leave it there, either.
i know asked this before - with the infinity mod - is there a specific hammer now? i didnt see much on reg hammer - it did add a few things on the misc tab
nothing new on the hoe either
Right, you get your existing hammer augmented. No new hammer. Check those new additions to the hammer menu carefully. They are powerful additions. Also, don't forget to check your hoe for it's new stuff as well. There's some pretty awesome things there, too.
there were no new menu tabs on the hammer or hoe; the only things new were on the misc tab - like it looks like a few vehicles like a 4x4
There shoud be three new hammers in your existing hammer's misc tab. Those are the new powerful things I mentioned. They let your hammer manage picking up items from one place and putting down a duplicat of it at another place. Or do the same with an entire building, or a selected area.
Your hoe's existing menu should get new options such as a new area level ability, several new 'paint' area abilities, a reset area ability, and even a 'taming' ability to select mobs in an adjustable area and tame them with a single click. There's a couple other abilities for the hoe in there to as I reacall.
The thing most usefull to you ATM, is probably the hammer's ability to select pieces or whole buildings or areas to save and create a .blueprint file.
Are you playing on your solo game or on a server? If on a server, you'll need to be an Admin.
im on my solo server
you may be missing a dependency, or associated mod that we are assuming you need ot use with it because we always do.. or somehting like that
For now use it on your solo game without starting up a solo game server. Being on your 'solo server' confuses me. If you're starting up a server, don't. For right now, anyway.
@Betlog i have all of those already
or you could locate adminlist.txt, add your steam ID digits and it will work either way
to be clear; jaga is saying start a single player game, dont select 'server' anywhere, and dont connect to a remote host
yeah got that - trying that now
that didnt work either - none of the extra hammers; nothing new on the hoe
is there some kind of config that i have to?
nope
reduce it down to only infinity hammer and dependencies.. make a ne wprofile and keep it pure
Sounds like the mod isn't installing properly. Check your Player.log and the LogOutput.log files and see if there are errors there.
How did you install it? Are you using thunderstore.io and it's r2modman app? That makes it so much easier.
The Player.log is in with your game's world files. And the LogOutput.log is in your BepInEx folder.
@Betlog i'll do that as a last resort LMAO
I've never seen InfinityHammer have any problem with other mods but there's a first time for everything, I guess.
me either, but start again is better for those helping becasue its almost certainly human error at this point
also: for posterity:
linux
/home/$USER/.steam/steamapps/common/Valheim/BepInEx/LogOutput.log
/home/$USER/.config/unity3d/IronGate/Valheim/Player.log
windows
...\Steam\SteamApps\common\Valheim\BepInEx\LogOutput.log
%UserProfile%\AppData\LocalLow\IronGate\Valheim\Player.log
thanks
and if you havent updated everything today i want you to slap yourself right now
Here's what my InfinityHammer's hoe menu looks like when everything's working:
And here's what my hammer menu looks like, when it's all installed and happy:
See, this is what happens when you leave me alone long enough...
Even the ice cubes in my vodka martini are starting to melt! Although, now there's some room for more gin in there. So, it's not all bad.
Betlog, thats really helpful, telling me to slap myself.
thanks Jaga - i'll try to figure the player logs out later - have to head for bed, got work in the morning
Ko. good luck with it! And, good night. π
thanks, Jaga (adds some ice cubes to Jaga's martini) night π
Latest version all up to date. Just got the small tomb stone, after a raid from the swamp I died. I cannot get my armour back so I went to back up.. Now I have double all my weapons. This is on a solo game no dedicate server. Last time I played on a dedicated server this happened often... I've replaced equipmentandslots with comfyquickslots mod so there is the problem I guess anyone got a replacement?
I personally use AzuEquipmentSlots (maybe not exact name but something along those lines) and never had a problem with it. Its got armor, necklace, bracelet, backpack slots if i remeber correctly
It adds more slots based on if you have more mods or not, but with just this mod you will get the armor slots and utility
Thanks I'll try it out now.... I've been looking for an Equipmentandquickslots replacement cheers
Anyone running a dedicated server in ubuntu and not able to get bepinex to update?
does it show it's loading an old version in the server's logs?
showing it can't access the log file
o.O inside the bepinex folder is the LogOutput.log file?
Here is the log:
Notice the 6th or so line from the bottom
root@valheim:/home/steam/valheimserver/ValowExplores/BepInEx# ls -alsh
total 32K
4.0K drwxr-xr-x 8 steam steam 4.0K Oct 29 2023 .
4.0K drwxr-xr-x 8 steam steam 4.0K Sep 12 13:53 ..
4.0K drwxr-xr-x 2 steam steam 4.0K Aug 26 08:13 cache
4.0K drwxr-xr-x 2 steam steam 4.0K Sep 12 13:49 config
4.0K drwxr-xr-x 2 steam steam 4.0K Sep 12 13:49 core
0 -rwxrwxrwx 1 steam steam 0 Sep 11 18:46 LogOutput.log
4.0K drwxr-xr-x 2 steam steam 4.0K Feb 14 2021 patchers
4.0K drwxr-xr-x 2 steam steam 4.0K Sep 12 13:49 plugins
4.0K drwxr-xr-x 2 steam steam 4.0K Aug 26 12:00 vplus-data
I've messed with permissions of the LogOutput.log file, I've done everything and it will not open it. I've also attempted a new install on a completely new VM, nothing.
is this just some server running SteamCMD?
no, i'ts running the nimdy dedicated server
well, yes it's running steamCMD - he just wrote out the script for it - it's very nice and he's also aware this is going on. But I think this is larger than his scripting, I think it's something up with bepinex
yeah something isn't right with the launch path
that or permissions or something is restricting bepinex from trying to write the logoutput
kind of what I'm wondering - I did find some older fixes specific to bepinex but they weren't for valheim so I"m not sure
I will be honest, I dont exactly know what this is for, I must do things the hard way just running cmd and copy pasting a couple folders.
You should check it out, it's just a script to handle the install, turn on mods or not, and create worlds etc.
i see, yeah I do all that in a text file π
do you have the bepinex files you'd be willing to share? If yours is updating and working I'm willing to try them here
That hasnt been updated in 7 months. it cannot load the latest bepinex without modifications
it hardcodes the version of bepinex in one spot but then seem to have another update function that gets the latest. very confusing
heh, I mean that I dont use it, sorry, I just use steamcmd, run the command to install the game, I then manually install bepinex, as per the instructions on Thunderstore, I then copy over my mod/config folders into the bepinex folder and I'm done. Run the startserver and it should be good (so long as ports and other things are set up)
hey there, my friend is trying to join, it keeps giving him a list of mods, but they're all updated, can someone please help?
Anyone else having issues getting the MagicPlugin mod to work since the update today?
Anyone here that could possibly help me with the Infinity Hammer?
What kind of help do you need?
hi ssammy
Jaga was trying to help yesterday but nothing worked - i have the infinity hammer installed with it's dependencies
when i open my hammer, there are no additional hammers on the misc tab and there are no new items on the hoe either
i've check the player.log and logoutput.log - no errors on those
Are you playing on your solo game with no server running?
he had me try that also - i usually run my solo game as a server so my daughter can play with me ... so he had me log in to only my solo game and it still didnt show the additional hammers
Stay on your solo game until you find out why the mods aren't installed correctly and aren't running properly.
Did you install the mods using r2modman?
Are you starting your game from within r2modman using it's Start Modded button?
i used thunderstore to download them and starting my game thru thunderstore, the modded button
I don't use thunderstore. I use r2modman so I'm not familiar with it. But I believe they are mostly the same thing.
Is your game installed on a Windows desktop or laptop with a simple installation from your Steam Library?
yes i downloaded the game thru steam and when the game is started (via thunderstore), it opens steam to launch it
are you using any other mods?
yes
You should be able to see the InfinityHammer mod and it's dependencies loading without error into your game when you review your log files.
The log files were detailed for you yesterday, I believe. If you don't see them loading in the BepInEx log, then you need to find out why.
Are they in your BepInEx > plugins folder? I don't know where your BepInEx plugins folder is when you're using thunderstore mod manager. It may be in a profile folder location. You'll need to find that plugins folder and check it.
ThunderstoreModManager is basically R2modman with Overwolf..
same setup and stuff, it gets mod updates a bit quicker I guess.
but yeah, right steps for troubleshooting, they will want to see what their logs say
Yes, I've heard all that before. I was concerned that I wouldn't be able to tell him/her exactly what buttons to push to try and locate the BepInEx > plugins folder.
They've already said the the log(s) showed no errors. So, I assumed that, for whatever reason, the mods weren't trying to load at all.
That's why I sent them off to find and review the plugins folder. They haven't been heard from since. I don't know if that's good news or bad news but there it stands.
heh yeah, "Settings>Browse Profile Location" open the bepinex folder and there should be the LogOutput.log
I don't mean to be mean at all but I get the impression that they have little to no interest in spending time exploring and discovering exactly how the game exists and works on their computer.
Without at least a passing interest in it and a willingness to spend a little time at it, problems are certain to occurr.
hihi, my friend is having an issue connecting to my modded world, we've checked that we both have the same update, same beta version, all the same mod files but it keeps giving the "incompatible version" error, i am on the world and everything works so im real confused π
we are on the stable version!
So what does the logs from client and server tell you?
It's hard to tell from the info provided but it may be that your friend's mods aren't loading and the server is complaining about him not having those mods.
ahh im sorry, should i post the output logs here? im skimming through them myself and im noticing that she has errors that i do not
like these
It's likely that those errors indicate that her mods aren't loading properly and running on her game. She needs to find out why and fix that. The errors in the log files from her game will be significant.
I would suggest you post everything from both logs, make sure you take away stuff like IP, Steam ID, etc. If they are long, you can use pastebin or similar, and post url here.
An option to consider would be to use thunderstore.io's r2modman mod manager on your game and on your friend's game. That way you could use an export code to send to her so she could set up her mods and their .cfg files exactly as yours are set.
If worse comes to worse and you two can't get it solved, she can delete her Valheim game folder and re-install it fresh from Steam. Then use the r2modman code from you to recreate her mods. That sounds like a lot of work but she could do it in just a few minutes rather than spend hours trying to trouble shoot the current situation.
yea, we're gonna try using thunderstore manager instead and if no dice then ill come back with the logs!
ty guys π«‘
I would strongly suggest using the r2modman manager from thunderstore.io. Not it's 'thunderstore' manager.
ohhhhh, i see
any mod i can use to change my ping button? my mouse wheel is broken
so we've already done a fresh re-install twice, once through steam and once through r2modman, gave her many diff codes for the modpack and no dice, here's the output logs, first one is mine and second is hers
Have your friend change her game language (in Settings) from english to something else and then back to english, assuming it was set to english in the first place. Then, restart the game.
ok! 1 sec
IT... WORKED...... THANK YOU SO MUCH?! how- how does language settings do this?! im so confused but grateful and thankful, ty so much really
I don't know the details of the crazy language thing. I just assume it's a weird bug and move on. I'm glad you got it fixed! I know that was frustrating for both of you. π₯³
yea π glad thats over, ty for sticking through with us π₯² it means a lot
time to be vikings!!!
@ssammy i apologize, i have narcolepsy and i fell asleep in the middle of our conversation. I did read what you posted and I appreciate the help
Hi Jaga, good to see you
I really didn't mean to be mean. I was just complaining about it because it happens so often with other players. You just happened to be there when I got frustrated about it in general.
just FYI, i do explore the game map because i love discovering new things and i do my own builds most of the time; but i also like to use other player's builds because 1) they inspire me, 2) i learn a lot of new techniques, 3) i feel like it honors them to have someone else like their build that much to add them to their own game
it's ok SSammy, it didnt help that i just "disappeared"
now im going to go try to find that file again
Meh... It happens all the time. You're the first one that's had a good excuse for it, though. So, there's that...
ive been trying to find the output.log - there isn't one in the BEPIN folder
the config folder has a data folder (empty) and planbuild folder (only blueprints there) - could it be somewhere else?
the player log shows it loaded
you are probably using a mod manager, they dont install the mods into the game directory
At this point, it may be easier to just delete the entire ...common > Valheim folder and then reinstall the game from your Steam Library.
Then delete your mod profile in the thunderstore mod manager and create a new profile there and reinstall the mods into that.
Then restart the game from within the mod manager.
when i create a new profile in thunderstore, i'll have to re download the mods i currently have
Yes, redownload them from within the mod manager.
should i be using a different mod manager?
Well, I personally like the r2modman manager and it's easier and more straightforward to help you with that one.
I personally like gale
ok thanks i'll try all that - will my daughter have to do the same with deleting the valheim piece and reinstalling from steam? (i know i can share the mod list profile with her )
Eventually. That may not be necessary right away.
i'll keep my fingers crossed, thanks again
just FYI, deleting and reinstalling the game and all the mods didn't work - still no special hammers or new things on the hoe
Then, use the r2modman Settings option's Profile tab to browse your profile files and navigate to the BepInEx > plugins folder and verify that the mods are included there.
It seems like you guys are going in circles a bit xD
idk what they mean by "special hammers" though
Referring to the 3 new hammer icons added to the hammer menu 'Misc' tab with InfinityHammer.
the ones on the Misc Tab in the Build Hammer. "Pipette" and what not?
they probably have some other mod that changes the piece table?
easy test is to create a new profile with just infinity hammer and load into a game.
Good idea. I've got to go walk the dog. He's been asking politely for the last half hour for his 'walkies'.
Then, after that, it's lunch time here and my stomach gets growley if I miss lunch.
So, I'll be back later to check on how you guys are doing. Good luck with it!
ok thank you guys
what is T.W.I.G?
the target dummy
that's what i thought - i spawned it to check it out and now i cant move anywhere
and i have no idea where it went - it moved away from me
and its also no longer in the build menu - very weird
closed out of everything and went back in - finally able to move again
What other mods are you using? Is PlanBuild one of them (I saw you mention that you had a PlanBuild folder)? Because PlanBuild was broken by the recent Valheim update
hi HellKat, yes that's why i was trying to switch to Infinity Hammer
i had deleted my mods profile, and built a new one; deleted the valheim game from my C drive and then deleted it from Steam also - then reinstalled it through Steam
i do have quite a bit of mods so i guess infinity hammer doesnt like that
im trying one other thing - create a separate profile with just the infinity hammer and its dependencies - see if that works
@arctic ether that worked - i guess one of the mods is clashing with it?
Yeah, sure sounds like it. You can either install the mods one by one until you find the culprit, or install them in batches.
ive been using a "mythical" hammer - its from a mod - cant remember which one now - could that be the one?
I could see mods that try to merge the hammer into "one" menu causing issues. I think it was "HammerTime" or something that did that? not sure.
Yeah, HammerTime does that, so may cause an issue. I'd try adding the Hammer related mods to rule them in/out
Then you can add the rest in batches of five or so
im not sure which ones those would be unless they have "hammer' in the name - i just looked at my mods and none are called HammerTime
ok will try going through each of them one by one
thanks again
Good luck! Start with your oldest mods, as mods that haven't been updated for the new release are the most likely to cause issues
k
WOOOT WOOOT got it on my first try
after i removed planbuild, i forgot about its dependency mod - now that is gone - i can use the infinity hammer
why did I get timed out for 15 min?
Anyone know why everytime i repair or use scroll wheel in any type of crafting station it freezes/lags my game for like 3 seconds before loading the next page of items? I do have 50 mods installed so maybe thats why? I do have a good computer and run a consistent 144 frames with all these mods on tho.
I don't believe that removing PlanBuild or it's dependencies solved your problem. I regularly load both InfinityHammer and Planbuild and all their dependencies together and my InfinityHammer mod installs and always runs perfectly.
I just checked that literally a moment ago with all the current versions and all of that still holds true.
Something else 'fixed' your InfinityHammer problem.
Check your mods and see if any of them have updates or are old and out of date. It sounds likely that one or another of them is causing the delay you mentioned.
Well all my mods are up to date and i do have a couple mods that are like 2 years old like Sailing, and Duel Wield. But they work fine for what they do I don't have issues with them. Could they cause the lag/dely when flipping pages an repairing?
I don't know. You'd have to test that yourself. Disable or temporarily remove them and see if it fixes the problem. I would add that mods that old are suspicious. Has the author tagged them as available for the "BogWitch" game version, at least?
No they aren't marked at all for that, at least not from what I can see. I'll do some testing by disabling them.
Good luck with it!
i have not been able to track down the cause of a bug i've been encountering in a mod.
with the upgrade to Unity 6, what would cause this.m_button = base.GetComponent<Button>(); to suddenly start returning null?
that is the first line of code in the Awake() method of a MonoBehavior class used to create a UI panel.
when I log the components of the GameObject of that class, it DOES list Button as a component. im just... baffled.
Are you using UnityEngine.UI.Button or UnityEngine.UIElements.Button?
UnityEngine.UI.Button
idk, maybe it's not ready yet, try moving the GetComponent<Button>() call to Start() or something, not exactly sure what button you're attempting to get.
ha! to be honest, neither am i π
its just the Button class in the UnityEngine.UI.dll. it has an attribute of [AddComponentMenu("UI/Button", 30)]
What mod is it you're trying to fix?
PinAssistant
How do I produce it?
just open the main map
bepinex log should show:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: WxAxW.PinAssistant.Components.CollapsibleButtonBehavior.SetState (System.Boolean value) (at <c183bf1dc4bd4226adf98dc47748ab3c>:0) WxAxW.PinAssistant.Components.CollapsibleButtonBehavior.set_IsOn (System.Boolean value) (at <c183bf1dc4bd4226adf98dc47748ab3c>:0) WxAxW.PinAssistant.Components.FilterPinsUI.Start () (at <c183bf1dc4bd4226adf98dc47748ab3c>:0)
Yeah I did and I'm not getting any errors
well, color me even more baffled.
sheesh. you're using JsonDotNet v13.0.4?
I just downloaded the one that was on the mod page
ok. are you running any other mods with it?
Only my own
weird
hjmmmm... i uninstalled the mod and the json one, deleted the config files, and reinstalled both.
im not getting the error anymore. my brain is melting now.
i wonder if it had something to do with previous pins i had set, or config settings or something? i dunno.
more testing!
yeah. now i cant get it to reproduce. wtf!? what caused that!?
hi guys, I'm new to the game i need your help which mods should i install and from were ?
have you played vanilla yet ?
you can download mods from here:
https://thunderstore.io/c/valheim/
check your error logs: LogOutput.log file found in the BepInEx folder
I played for several hours and it was fun
but what mods should i install for new player ?
Here, you can install this. It will stay pretty close to vanilla but alter it a bit to add a lot of quality of life improvements and bend the rules a bit around maps and light
https://thunderstore.io/c/valheim/p/ZenDragon/ZENHEIM/
thank you π
Hi. So I'm using a fresh install of Valheim and r2modman. I've instealled BepInEx and a few of the texture mods (Willybach/Badger), and they are working.
I see BepInEx startup and load things in a console window before the game starts, but I don't see the BepInEx info in the upper left corner of the game. Is that normal?
Yes, it's no longer bundled with BepinEx plugin info dll.
Ok, thanks. I thought I was going crazy because all of the install tutorials say "make sure it says such-and-such in the upper left!"
Just make sure the Valheim main menu says youβre playing modded. Thatβs all.
Yeah, I see that message.
Willybach's install video (which is awesome, btw) mentions his "Icon and Menu Overhaul" mod, but it doesn't exist anymore?
Another modding question: I'm comfortable modding game with stuff like texture mods, QoL mods, etc., but I've never used a ReShade mod because they seem complicated. Does r2modman make it easy?
There's no ReShade mod on Thunderstore.
Ok. So is it a complicated thing to do without a mod manager?
Never used it but it's something you need to install and inject into the game.
after i install it i make a new world and that happened !!
you have other mods installed ?
did you apply all the updates?
So I've added a bunch of mods, most of them just adding new furniture pieces. The only dependency they have is BepInEx. None of them use "new resources". So what happens if the modder stops updating when a new version of Valheim is released, and the mod breaks? Can I remove it, and my world is ok (aside from the modded items missing)? Curious to know before I start decorating tf out of my stuff.
your world collapses
Or if I decide to remove a mod because I end up not liking the items.
any build pieces that you use that are from mods will vanish
Wait...the Valhiem world, or my actual real world???
so if it's just furniture the furniture will vanish. if it's construction support pieces your house falls down
depends on how attached you are to your valheim world. if extremely attached then your real world collapses too
Most of the stuff is decoration, not structural.
then you will just lose the decoration. basically without the mod there is no data to display the object.
plus any items that the mod may have added to your crafting menu. they will vanish too.
and any instances of the item that you have crafted in your inventory or in any chest... also will vanish.
i will update it
it work π
i cant open the map when I press M this appears
you are not carrying a map
@dense mesa just FYI, in case anyone else had my issue with Infinity Hammer & PlanBuild. You are correct in that they can be installed/enabled at the same time. The issue was with the hammer I was using. It was fancy pretty pink/purple (mystical) hammer. When I use that, there are no Pipette's. The regular hammer does show them though. Thank you (and everyone else) again for all of your help and patience with me through this
how i craft a map or find it ?
if you are using the zenmap mod, I dont think you can do it until post mountains
i install this mods
that forces a low map style of gameplay, if you dont want it you should disable the zenmap mod included in that modpad
ok thanks π
You make a map by creating a cartography table
You don't need the artisan table?
No, only if you want to craft parchment π the parchment can be used at the table to take a copy with you. But you can view the map from the table at any time. Also you can alter the recipe for parchment if you want it earlier than artisan table.
The concept is that map is a progression reward.
Could anyone tell me how to use the World Edit commands? where do you go to set them up?
I have the mods server_dev commands and world_edit commands- i'm not sure how to access the world_edit commands - is that file on my computer or do i access it in game somehow
i've tried googling it and they do show what you might want to configure but its like they just jump right in - don't show how you get there to being with
you type them in the console or chat https://github.com/JereKuusela/valheim-world_edit_commands/blob/main/README.md
thank you Arrowmaster
anyone know what might be causing my friends game to have unity crashes. we both have the same modlist and same versions. 34 mods in total
What graphic card are in use, and what type of game is launched? I think AMD and Vulcan aren't friends at the moment. But the log files might tell more exact whats going down. And maybe check the Windows Event Viewer to see what error accures in the OS, when Valheim crashes. @surreal cipher
we are both running rx6700xt and i have no crashes. ill try to get him to send log files
Yeah. Valheim can be started in 2 ways. Make sure you both do the same thing, since it works for you.
i dont have any launch options either
Please, please forgive the ignorance, but are there any MOD's for the Xbox ane if so, where do I find them?
No, Xbox consoles are phisically unable to load mods at all. However, you can up some mods on a server and the Xbox players can see and use them, too.
https://github.com/Valheim-Modding/Wiki/wiki/Xbox-Compatible-Mods
Anyone know what this error means or why I got it?
At this point, the consoles can't load up mods from Nexus or Thunderstore. That is because the Devs hasn't open up for it, like other game-devs have (Like Larian with Baldur's Gate 3) Unknown if it will be a thing in the future.
What you can do is have your own dedicated server (personal on a computer, or rent online) that you load up with the mod ServersideQoL (Thunderstore). That mod will affect xbox players, if they join the server world.
Did you follow the instruction for update that mod to v 2.0.0/1?
Thank you guys. I will look into both of these.
Is there are mod that is updated wich will solve the death drop? Like completely. The slider option is about as close to useless as it gets
Polish? Cant find a mod with that name?
what is "death drop" ?
Dropping everything on death, the slider gives you the option of like one item kept wich is wholesale useless, not sweaty enough to travel across the map to constantly get stuff when exploring
so you want to keep everything on death ?
Aye
SAdly the deathmods I can find are buggy and or broken cause they are unsupported nowadays
just curious ... if you keep everything when you die... what prevents you from using it as a cheap teleport home?
And? It's my server, the other players agree with it beeing just a nuisance
vanilla has an option to keep all equipped gear
Aye and it should have one more click for "Dont loose anything you dont have to travel for an hour to get back your stuff"
well, i disagree.. i don't think that's needed. but i'll make you the setting you want... hang on.
that reminds me I should add "AfterDeath" to my mod list, I get it, I hate having to try and recover my items because I always end up having to craft a whole set of items and food just to survive getting to where I died.
AfterDeath gives me a chance to recover my stuff just like we used to revive in World of Warcraft - spawn near where died (local graveyard) then wisp to my body and revive there.
Most of the time you need to make a new boat often of worse quality wich will also most likelly sink π Now I get people like sweatgaming, I dont, I like it nice and chil
heh yeah, with AfterDeath my Wisp can carry the tombstone to a near "explored shore" and I can revive. No rebuilding a boat if i die at sea when it's destroyed.
That sounds like the most sensible option, used to be a plugin that just let ya keep it, will check that one out tho
It's a cool mod, I mean there is a few mods that do the whole tombstone control, if keeping items on death/spawn at bed with items, but they do kinda feel a bit "too cheaty" as zen said.
hello I need some help guys, ty in advance, I've been having some issues with a modded profile I hope someone is able to look for a solution, here is the profile code:
01994dd4-457b-b88e-b8dc-0147863d07cd
yesterday I tried to play with a friend but he couldn't join bc his game kept crashing right after the loading screen, I checked and compared our consoles, the mods seem to load properly, I had the crash at first but then managed to fix it, I can join my game and play as usual with no issues, but my friend can't, I don't know if there's any mod incompatibility or anything I'd be so grateful if someone can check and identify the problem
you have to run the mods in chunks to isolate the problem and figure out which mod(s) are causing the issue.
process of elimination
you can sort by mod author and turn off groups at a time to isolate the issue
also, make sure the mods you are running have been updated recently .. a new game patch just came out.
also check the LogOutput.log file for any errors or warnings
I thought of doing this but as I said my game runs just right, my friend who has the exact same profile can't run it, everything is up to date, also I would like to keep the mods if possible, I checked everything I could to make the mods work together, most of them are QOL mods, I might try what u say but idk, it works for me
memory issue perhaps? Do they have less ram ? or perhaps different hardware ?
yes they do have a less powerful pc
have you added any content mods ? mods that add monsters or terrain etc ?
content related around 5 mods, really small things as I know my friend doesn't have a so powerful hardware
most of them are just mechanic and inventory tweaks
try takign out the loading screens mod
do you have a LogOutput.log file ? hard to diagnose without seeing the log output
take out any FPS mods
basically, anything you added to optimize things. take it out
dunno... just try keeping it as simple as possible until you can isolate where the issue is. Can they run the game vanilla ?
also, have them reboot their PC
and shutdown any extra programs running.. like web browsers
yep vanilla valheim runs smooth like butter, I do have the crash pic, hold a sec
remove the custom loading screens
(you can use AugaLite if you want, it has some custom loading screens in it)
tysm I will try it, gotta wait for my friend to come back from college to try the changes
fix the issue before adding any more mods
anyone else having issues with the scaling on mistlandscliff1 and 2?
it seems like after the update the collisions and the visuals of it do not match
I mean i have it on my r2modman profile so if it needs update I just click update, and I updated it like a day or 2 ago
You should always check the mod page and changelog of possible new instructions when a mod gets a update. Especially with version milestones (like turning 2.0)
It's hard to tell from your info but you should check and see that you're using the Valheim build of the BepInEx mod loader. You can find it on thunderstore.io/c/valheim.
While you're at it, you can get their r2modman mod manager, too. It'll make installing and using your mods much easier.
If it comes down to it, just delete your whole ...common > Valheim folder, re-install the game from Steam's Library, install and use r2modman to re-install your mods checking each mod to verify that it's current according to the 'update' date on it's web page as you go.
Good luck with it!
Oh I mean, I use r2modman and works good. Im having the issues with the server, no with the game, because the server isnΒ΄t reading the BepinEx new version and cant start,in the images says Modded: False.
I update the BepinEx version and Valheim version, but the server cant load it, I think that maybe can be the start-server string but I try changing it and it didnt work
Some more info about your server would be helpful. Is it local on your home LAN or a remote rental server?
If it's on your home LAN, is it running on it's own PC? Using Windows or Linux on the server's PC?
Is a remote rental server, im taking with the guy who set ups the server
Is from ViperHosting, but he didnΒ΄t know what to do, is the unique valheim server
in ViperHosting
you are the only person using that provider for a modded valheim server?
Depending on your purchase agreement, it's either his job to get the right version of BepInEx running on the server or it's your job.
If you have remote access to the server's files, then you'll need to figure out how to upload the right BepInEx and mod's files to the right folders for the server and restart it.
There's very little we can do to help you in a rented server situation as all hosting companies have their own rules and configuratons for server maintenance.
99% chance this is from the environment variables changing on linux when the we upgraded to 5.4.23.3. I told him in another discord that start_server.sh probably needs updating and to use start_server_bepinex.sh as a starting point.
they posted the same message on multiple channels in at least 3 discords servers
yep
they dont have panel
Anyone know how to fix PlanBuild? I stopped being able to place buildings directly or indirectly after the new update.
PlanBuild needs to be updated by it's author(s) or maybe taken over by one of the other modders to create a temporary working version.
Meanwhile, you can do your copying and direct pasting of your buildings with InfinityHammer. It uses the same .blueprint files that PlanBuild does.
Hey, can anyone help with Xportal? It was working last time I played, now it's not and I can't make heads or tails of this (copy/paste of bepinx)
All you can do is report a bug to the mod's author. There's instructions on how to do that on the mod's web page at thunderstore.io
if disabling the mod stops then its most likely broken with the latest update. there isnt really anything you can do other than wait or dive into the code yourself and fix it.
Thank you, that was helpful.
i logged in with the character without mods, and while it deleted all my mod stuff, when i loaded in again with mods it fixed itself for some reason
wow it could help if I could read lol Jotunn didn't warn about an update so I didn't think of it. 2.26.0>2.26.1 FIXED
You're very welcome. I know it's frustrating but hopefully it'll be fixed pretty soon. Meanwhile you've got a workaround.
Glad you found and fixed that. That's one of the great things about using a mod manager that tells you when a mod or one of it's dependencies has an update.
Also it looks like you use an outdated FarmGrid, use something like https://thunderstore.io/c/valheim/p/VentureValheim/Venture_Farm_Grid/ or https://thunderstore.io/c/valheim/p/Advize/PlantEasily/ instead
Why is everyone switching to thunderstore instead of vortex?
Nexus doesn't offer mod manager support for Valheim and Vortex breaks your Valheim install.
thunderstore has R2Modman
I love R2Modman
Hi!
So im kinda new in modding the Valheim so i wanted to start with only few mods(5 of them on start)
First i found information bout r2modman so i downloaded and install it - easy.
Next step was installing BepInExPack_Valheim by Denikson - easy
But after that I installed Backpacks by Smoothbrain and EquipmentAndQuickSlots by RandyKnapp and the 2nd mod has red "Deprecated" next to it.
So i have 2 question now:
- Can i somehow fix it?
- If Yes -> How?
-
No.
-
It means the author no longer supports it and it may or may not still be working for the current game/server version.
-
π
I see... so im using it at my own risk π€
Do you know of anything similar to this mod? Something that is not Deprecated
I use and like this one: https://thunderstore.io/c/valheim/p/Azumatt/AzuExtendedPlayerInventory/
im just lookin at this one and it looks good. Thank you Oriana, for the list, and thank you Jaga for the recommendation π
The others are good, too. Azumatt's just is more familiar to me and therefore comfortable. Plus it has lots of options if you want to move stuff around, and resize it. And Azumatt is really good at supporting his mods, too.
good to know, ty for info
most mods are only on tunderstore and not on nexus. bepinexpack_valheim which almost all other mods need isnt even available on nexus
After Nexus changed the ToS of the site a few years ago, a bunch a of mod-authors moved away from Nexus over to Thunderstore. Most of the best mods are at Thunderstore, but a lot of mods are still maintained over at Nexusmods. And some mods are unique to each site, so best to keep an eye to both places.
If you find authors who aren't uploading to Thunderstore then let them know they should or someone will end up tossing their mods there anyways.
lol always happens, if someone doesn't upload to thunderstore and only to nexus, then someone else tosses their mod on thunderstore anyways.
and probably without checking for a license to see if they even legally can reupload it
Hello, I'm new on modding I cant seem to make it work. I've installed r2modman for manager and BepinEx and TorchesEternal to try. Bepinex doesn't show on my upperleft when I start modded. Any help?
https://thunderstore.io/c/valheim/p/ValheimModding/ValheimDisplayBepInExInfo/
Do you mean this? you can add the mod if you want.
so I have to install bepinex and bepinexinfo?
if you want that lil thing in game that says bepinex and the version, along with how many dll's are loaded sure..
it's not really needed, like it doesn't make the mods work or not...
you really just need bepinex and the mods you want installed, but you asked about the text in the game menu.
they moved that mod outside of bepinex, so that you're free to install it if you want. DisplayBepinex isnt required to make mods work.
Thank you so much! I'm still trying to figure out if its working or not lol. But I did got the display now.
best way to know is by checking the console (the lil bepinex window)
should see if it loaded the mod, if it threw errors or not.. if there is red text that usually means there is a problem, but if not it should be good.
Will mods mess with any server I created with friends?
they can effect worlds/saves
it's always suggested that you make backups of those things before using mods. When modding it's better to use mods in a new world, but if sharing a world with friends that they also have the mods, because modded content can just vanish if you placed something and leave the area while the friend is still in the area.
There's supposed to be a GUI for the BepinEx so I can configure ingame right?
https://thunderstore.io/c/valheim/p/Azumatt/Official_BepInEx_ConfigurationManager/
there is this one, that pressing F1 brings up an in-game config menu.
bepinex doesn't come with the in-game config menu, it's mods like the above that add it.
Thank you so much!! I think I got it now.
https://medal.tv/games/valheim/clips/l83b5rkZPPyM2-Zae?invite=cr-MSx0S0UsMzYwMzYxNzIy
I played my game modded again, last time I touched it was during the bog witch update, I automatically updated my mods using R2 Main but when I loaded into my world the camera completely bugs out and I can't move
Watch Untitled by waterider and millions of other Valheim videos on Medal. Tags: #valheim
One of your mods is out of date and won't work for the current game version. You can check your game logs to see if there's info there that might identify the broken mod. Or just do test runs with some of the mods to see if you can tell which is broken that way.
thx! How would I see the logs? Is it in one of the files?
You have two logs. One in the BepInEx folder and the other in the same folder with your world and character saves.
alr
anyone update a few mods today and crashing constently now?
No. Did you read the mod page and changelogs of the mods you was updating?
Maybe also explain exactly what you mean by 'crashing'. That could cover a lot of things. And is it ramdom or actually constant like everytime you try to run the game? Or are you talking about a server?
its going "whiteish" on the screen and staying like that
i didnt read it just said i needed to update them π






You should always read. Because a mod could have new functions that will conflict, or the mod has new dependencies, or new instructions for updating
Share them (the LogOutPut.log)
Yes
it happens everytime i enter the snow biome if that helps lol
You need to read it, and look for Errors. Resolve those errors
Stack trace:
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <bbe2d12556b34749917620425ebb4662>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
WardIsLove.Util.Bubble.WardEntryDetector:OnTriggerEnter(Collider)```
WardIsLove
thank you, how do i fix it, sorry, im new to this stuff, only had the server up for a few days
Join the authors Discord and let him know, that's the fasted way to get it fixed!
ok thanks
Hello. Is there an alternative to ChunkLoader around that works these days?
If you haven't already, you can do a search for it at thunderstore.io/c/valheim. Be careful not to choose any mods there that aren't updated for the current game version.
Try changing the game language (in Settings) from English to something else and then back to English, assuming it was set to English in the first place. Then, restart the game.
Yo guys your rules channels are outdated (Idk where else to post this)
Nope. You haven't opt'ed in to see those channels.
oh okπ
Guys are there any mods to sort items into nerby chest, (like terraria i mean)
Someone just asked about that in the #mods-discussion channel. Check in that channel.
Im not sure where to put this but does anyone have experience with any of the NPC mods available. Im looking for some help with getting configs set up and im a complete noob with how to do what im looking for π
Anyone know why my world is not generating for me and my friends? I am playing with mods.
It seems likely that one or another of your mods is broken and out of date for the current game version. You have to go by their last updated date not the date when you downloaded them.
Check your log files to see if there's info in there as to which mod(s) might be causing the problem and then remove and replace those mods.
One log file is in the BepInEx folder and the other is in with your world and character saves folder.
While you're waiting for someone to show up with direct experience with NPC mods, you could head over to thunderstore.io/c/valheim and do a search for 'NPC'.
Read through the mods that come up and see if any seem to suit your purpose. Choose one that's been recently updated by it's author. Then, come back here if/when you have any problems trying it out.
So I've installed Vortex to mod my game, the mods seem installed but whenever i launch the game it doesn't recognize any mods at all despite the cmd prompt of BepInEx opening at the start
Any ideas of what im possibly missing?
Nuke Vortex and don't use it or Nexus for Valheim.
After you nuked Vortex do a clean install of Valheim.
Use Thunderstore and mod managers for Thunderstore.
Works like a charm, thank you so much!
I am getting the console spammed just by having the game up. I haven't started a world yet.
These are the lines that are being spammed constantly:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SteamworksMatchmaking.Tick () (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
MultiBackendMatchmaking.Update () (at <d22e5e8de7fd45e3a0f0d74171a7826a>:0)
I am fairly certain it is mod related, I have 104 mods installed and I am using the Thunderstore mod manager
You need to post your log as this isn't helpful.
Will do.
I removed three mods that weren't compatible with epic loot and loading the game to test again.
Figured they weren't being loaded, so I doubt they are the issue, but doesn't hurt to try.
When it finishes start up, if the issue is still there, I will post it
Well, I stand corrected.
It was one of the three mods that wasn't compatible with Epic Loot.
I had figured that since it mentions the incompatibility in the console that it would prevent the loading of the mod in question, but that doesn't seem to be the case
Nice, you figured it out yourself.
Many mods over at Nexus are just fine, and some of them aren't at Thunderstore.
But Vortex is a pain to use with Valheim. You need to do some manually placing of BepInEx files in the plugin folder, to make it work. But it does work.
I probably wouldnt trust "some of them aren't at Thunderstore" usually those would be broken or very old, before we all started uploading to thunderstore.
aedenthorn was one of the only authors that did that, uploaded to nexus and not tstore, but then everyone else started tossing their mods on tstore.
Then you should take a look and compere for your self
we all want less support and more happy mod users, so we should normalize where people get their mods and how they are installed with the best practice and discourage things that add more support/issues for people.
I usually do, I mean, I keep an eye on the feeds from both sites
or rather I check channels with the bots spamming discord with site feeds.
it wasn't just me though, azu, the jvl team, blaxxun, even cookie and marlthon, we all let authors know to upload to thunderstore early on so we had less support later.
Disagree. People should know about the options and choose for them self
sure, people are welcome to make their own mistakes, those are sometimes the best way to learn the right way
But lying to people, is also bad.
the original reason why we pushed authors to upload thunderstore, even if they upload to nexus, is because of servers, with nexus we saw people zipping their whole modpack and sharing it with friends or their server. We also saw an issue with people just re-uploading mods that weren't their creation to tstore (mods on nexus only), the last straw though was nexus weird policy changes claiming they basically own a mod once uploaded.
not that they "own it" however, we cant exactly remove a mod from nexus, we can only mark it hidden
You are right though, there is a few mods on nexus that people can only get there. Some of the texure overhaul mods that change game files directly or buildshare/blueprints
What, in your opinion, was the historical reason for thunderstore vs nexus, are totally irrelevant for new players, looking to mod Valheim. Authors can make up their own mind of where to upload, and mud-users can choose what site(s)/manager to use, when looking to mod the game. If you support using site A, mention that you would suggest site A. You don't have to scare users by bad-mouthing site B, just because you have a personal grudge against site B.
Nah you're right, not trying to scare users or anything, just hoping to make support less on the rest of us, it's a bit selfish I guess, you're right.
I can, in a way, see where you're coming from. I've changed my stance on Vortex for new users, since the auto-update of BepInEx is broken in the version of Plugin-extension i use. And several examples lately of new players have issues with just starting modding with Vortex, and mods will not load properly. So now it quite troublesome for none-technical users to use Vortex with Valheim.
But the option is there, because I will not assume that a person asking here, are (right out of the gate) too dumb to get Vortex working.
Or just don't care to spend the effort to get it working. Most people just want the mod manager to work right away.
Indeed true for most of them. But in between, there will be those that with ease can fix it them self.
I don't think modding shouldn't be too much "Plug'n'Play". If you mod any game by 3rd party sites (like thunderstore, and not like in-game marketplace, like MineCraft), you should be aware that this isn't like downloading a dlc from the Studio. Risk are involved and with that; consequences. There are too many out there that will complain and be vile because the mod "destroyed their game/computer".
That's the point of a mod manager though?
Why use one if you need to do stuff to make it work.
The worst part about providing support to people who started with Vortex is helping them with cleaning up the mess it leaves behind
Orphaned outdated bepinex files, outdated unstripped unity assemblies, incorrect default BepInEx.cfg, etc.
One less new software to deal with? Enjoying the challenge? How are we to decide?
Lots of room for user error to not clean it up correctly and its easiest to tell them to just uninstall Vortex and delete/reinstall the game entirely
Are most of the big name mods, like plant everything and the azumatt inventory mods, compatible with the current version? Some say they were last updated like 6 month ago or more
Yes
I would say if the author is active (updated some of the mods the last few months) you should be good. If there is an author you don't know, you can ask in #mods-discussion
how do i share my friend my modpack from thunderstore with this in the way
Read the bottom of the error msg.
how do you uise the wishbone with a jewelcrafting server? if i slot the wishbone into my sword nothing happens when im near silver veins
IIRC, you slot it (in any slot), then you 'use' it.
do you mean if its just sitting there its "being used"?
because if i click it i get this
What does it do if you just type an '8' ?
Dunno, then. Sorry.
how do i remove mods, i installed the using the files of the game. the bepin ex thing and uh, i think nexus is what i used
Easiest is to just delete the Valheim folder and reinstall it via Steam.
Slot it into your gear. Utility slot gear. Like your belt.
If you don't fancy deleting your Valheim folder, you need to delete the folders and files that Vortex placed into the Valheim folder structure. You need to check the plugin, and see what files are placed into Valheim, by Vortex. And un-manage Valheim from Vortex.
mmhmmm
It's much cleaner, and actually easier, to just delete the whole valheim folder and do a fresh install.
Easier, yes. But there is options.
When one of the options is much better than another, it's misleading to bring it up. It's kind of like your tendency to keep bringing up Nexusmods and their Vortex. It's an option but a lousy one. Nexus just plain doesn't support Valheim well no matter how often you argue about it.
But why do you have the need to decide that for others?
That's an insulting and blatantly contentious question. @dense mesa obviously has the desire (not the 'need') to provide helpful and appropriate advice when he can.
He certainly has a much better record of being often helpful around here with no intention of trying to sell oddly personal and questionable opinions like you have a habit of doing.
Just stop, Nexus is not a platform for Valheim.
If they wanted support it they could have continued but they abandoned it.
No good person recommends something that will cause new players problems.
Thunderstore offers full support for Valheim with good mod managers.
There's never a reason to ever speak of or recommend Nexus for Valheim.
You can keep shilling for Nexus and everyone else will keep telling new players to stay away from it.
lol, I tried, but apparently we shouldnt make the choice for people xD
Your opinion, isn't automatically aligned with others opinion. I will try to always give others the opportunity to consider the options available. And as long as mods get published and maintained over at Nexusmod, that site will be an option for me to recommend to others.
Sure, and we will keep telling new users to stay away from it ππ»
Don't you realize how bad that makes you look every time you give someone bad advice and they get into trouble over it and have to be bailed out later by someone else? I don't think that's a reputation most of us would want.
Nope. If people can't read descriptions pages and changelogs, and don't have basic knowledge about of how to make up their own minds, that's on them. And only them.
Its not like I say
"Thunderstore is bad, don't use it, you will regret it. Use Nexus, because that is the only valid modding community for Valheim"
yet every valheim mod on nexus points to bepinex on thunderstore as a required dependancy
True for most of them. But not all, sadly enough.
Does anyone know how to fix an issue with the PlanBuild mod? My blueprints donβt show up in tab when I equip the Blueprint Rune from the hammer. Iβve already installed the mod and put the .blueprint files in the folder, but nothing shows in-game. Am I missing a step?
are you using a modmanager? planbuild seems to always save BPs directly into the game directory even when using a mod manager that should keep mod files seperate. you may want to save a BP and search for the location
So far my recommendation as a manager for mods and easy use , rd2modman,for me at least
Yeah I did. I use R2dmodman. Nothing show up blueprints tab in the game.
https://github.com/sirskunkalot/PlanBuild/issues/134 I found this issues? I guess that mod didn't work ?
I dont think them not showing up was the problem in that issue. you might be experiencing something completely different
I use infinity hammer for blueprints myself.
It looks like you're equipping the PlanHammer rather than the BlueprintRune tool.
You're right. PlanBuild by default does it's saves and searches for .blueprints in the regular game valheim folder ...BepInEx > confir > PlanBuild > blueprints folder. Not the profile folder's game folder.
I like it that way because all my profiles use the same blueprint folder that way no matter which profile I'm playing with. It just makes it simpler and easier.
But, you could edit the PlanBuild mod's .cfg file and use the folder option in there to put them wherever you want.
Use thunderstore and install r2modmanager or Gale. It makes the whole process painless and seamless. You can still run vanilla with the mods installed.
Hey guys iam a new play and struggle to get badgers HD terain working
what's in the plugins folder inside of your plugins folder..
xD
usually that means it's contents should be in the plugins directory, not inside of another plugins folder.
You need to read the mod-page, and if you can't find the solution there, you can ask the authors in the comment section.
hey all, trying my hand at mod creating and stuck on classes, used to be player, fireplace, smelter from all the guides I found. Those classes don't seem to be the same any longer. Can someone point me in the right direction please ? Searched through Assembly-CSharp and can't find any referenced namespaces
When i download Willybach's HD Texture pack 3.3gb the download is broken/ compromised can i get this pac kfrom any other source?
Edit: No
I just re-downloaded the same file. No issues with opening and unpacking it.
you have win 11?
Nope
win 11 explorer has a unzip intregrated, if you open the downlaod with "critical error"
Use 7zip instead.
Those classses still exist. Player. Fireplace. Smelter. Etc.
My mods dont translate right, and in cmd say ( Duplicated key assets ) And i dont know how to solve this, any suggestion?
The mod only supports English.
In the mod folder have a folder called config and inside have 4 translations, i need to delete the other languages or i just need to move language folder to the translations folder in the config mods general folder?
Like this, folder of the mod dont have any translation arquive in, i need to move the right translation to here alright?
assembly_valheim contains those.
My bad, it does support localization.
Are translations synced?
No. Translation files are local-only.
What are [tag_something] placeholders I see in game?
These are missing translation tags. Copy English.json from:
config/BalrondAmazingNature-translation/
How do I add translations?
Copy English.json, rename it (e.g. Polish.json)
Add entries like:
"tag_example": "My translated text"
Can this help translate other mods?
Yes! Add tags like [mod_item_name] to your .json file. Ensure this mod loads after the one you're translating.
But it seems you need to translate yourself if your language is not included.
Alrg, Thanks!!
Greetings, Vikings of Valheim! I need your help!
My friends and I want to create a server with mods to spice up our gameplay. I'm looking for advice from someone who has experience with modding and setting up a server. Specifically, I need help with:
Choosing a hosting provider for our server.
Selecting mods and confirming that our current list is compatible and works well together.
Suggesting other potential mods or offering any personal recommendations.
Please contact me via private message or recommend someone who might be able to help.
I just want to say that I don't want to take up too much of your time or take advantage of anyone; I just need a few pieces of advice, and that's all.
Thank you in advance for any help and guidance you can offer.
I am not sure what you are looking for in terms of mods. However, I made these mods to create an enhanced Valheim experience that sticks close to vanilla but adds a lot of nice quality of life enhancements and tweaks the gameplay. You can lay other mods on top of it if you want extra monsters or stuff like that. Also, Itβs backwards compatible with vanilla.
hey I have a server hosted on a website and dont have the plguins installed on it or the bepinex stuff.
I do have them on my local game files and it seems to work on my server how is that possible
because the mods are running on your client
so it works without needing on the server?
that doesnt make sense though, so could anyone just download their own plugins and use them on my server?
Yes
wtfff really? 1000% correct?
to prevent that use AzuAntiCheat.
dam
well thats nice me and my friend cxouldnt play my server dealing with all the mods but now that we reset the server files nad kept them locally
it is perfect
depending on what mods you are using, letting your friend connect without them and not having them on the server could cause extreme problems though
you need to read the descriptions for each mod and find out if they need to be installed on all clients or the server
Some mods sync data and should be installed everywhere. But as long as you both have them and same configs you'll have no issues. Some other mods are client-only and are not required for everyone.
if you use any mods that add items, expect them to go byebye at some point if not everyone has the mod installed
only have these ones
gotcha
alright i mainly just have some interface one and QOL
Hi Vikings. I recently installed Linux Mint on my Pc as i was running Win 10 before and felt the need for something new. But i need some advice and goldcorns from you. I've have installed steam and Valheim and would like to run it with mods. I've installed r2modman but can't get it to work with steam, when i run modded from r2modman the game crashes immediately on launch. So do any of you have some advice for a Linux Mint newbie?
Hi there ! I'm here to have some help ... I have some issues to run valheim with bepinex ... I dunnon why it isn't working. I tried to clean instal everything ( not manually ) . And I'm using Vortex for mods.
Hey just wondering if anyone knows what mod can repsawn dungeons Ty!
Vortex is broken regarding installing BepInEx to Valheim. It can handle mods just fine, but struggles with the BepInEx part. If you would like to keep using Vortex, you'll need to go to your Mods-Open-Open BepInEx Payload.
Then close Vortex, and replace all the BepInEx files in that folder you open, with the latest version from Thunderstore. When you start Vortex again, it should be fine.
If that is a struggle, you should look into using r2 or Gale mod managers.
Question on Zen's World Settings... does altering the day length change just the sunlight hours or the day and night? I'm looking for a way to extend daylight hours but not extend the darkness. Any suggestions?
Read the description of each mod to figure out if you need it on the server or not. And use r2modmanager or Gale to make your life easier. Just share your profile code with your friends and you will have the same mods running.
ZenWorldSettings adjusts Day length. Total day length. Not daylight percentage.
I think Seasons lets you adjust daylight amount per season.
Thanks ZenDragon. I'll have a hunt for that one!
There are probably lighter weight mods that do not adjust all of the seasonal stuff. But I donβt recall their names.
I found that most are no longer being updated. There's one called LongerDays that's compatible with BogWitch apparently. I'll give it a go.
Just downloaded your CORE pack. Thanks very much for sharing all your hard work!
Enjoy π
If you install Zenheim pack it is the core pack plus Seasons and a few other nice to have things pre configured and ready to play.
I'll have a look, cheers.
We decided we preferred the vanilla map and minimap so we've removed those mods from both server and client but they haven't returned to us in-game. Do I need to restore a backup?
No. Itβs just the world modifier. Just turn it off nomap
Thanks!
Btw, you know you DO get a map and a compass right ?
Itβs just not available right at the start. You have to earn it
Craft it
zenworldsettings.cfg doesn't contain "map"
Via the cart table? Make parchment then update the table, take a copy, etc?
Ok two things. A world modifier is a vanilla thing. There is a vanilla flag called nomap that you can turn on and off via vanilla world modifiers setting in the game on the title screen before you load.
Second. With ZenMap you craft a cartography table and then you can see the map at the table. If you craft parchment you can take a copy of the map with you. If you make a compass you can have a compass with you.
ZenMap is not no map. Itβs low map. Itβs a map only available if you created it and use it.
Yep, figured out ZenMap part OK it seems.
Where's that vanilla nomap on a private server?
If you are on a server do it via console commands.
Please forgive the newbness. Literally the first time I've run a Valheim server. Steep learning curve compared to other games.
Removekey nomap
ok, thanks.
Sorry to bug you. I've removed my player's nomap and verified by going into singleplayer. I've set and removed both "nomap" and "NoMap" from the server and restarted it, but I still don't get map or compass when logged into the server. I am an admin. Anything I've overlooked? Any of these mods that are likely to be an issue?
Not a mod issue. When you login. Go to console and type listkeys
Do you see nomap listed ?
What is LiteDB ?
You really should use a mod manager. Your translations are going to get wrecked without it.
listkeys gives nothing.
No idea about LiteDB. My co-admin set up mods (and failed) when he started the server a week ago.
From within the dll. Must be a helper for something. "LiteDB - A lightweight embedded .NET NoSQL document store in a single datafile"
I did install thunder on the server but it looked like it wanted to launch things itself. We have the server managed by TCAdmin at the moment, so I stuck with manual for the moment. No, I didn't take any time to delve into the mod manager as I was trying to get it done before our prime time started.
You have to have server dev commands installed on the server to issue commands to the server
Alternatively. You can just download the world files. Edit it in your local pc via the vanilla Valheim UI to adjust world modifiers. Then upload it.
But console commands are easier and faster and more powerful for debugging things
I'll remove that LiteDB and see what breaks, too π
As to the mod manager. You should install it locally. Create a server profile. Install the mods you want. Then copy the plugins folder to the server. That way you will be sure everything is installed correctly.
ah ok, thanks. I really appreciate your help tonight. Very generous of you.
Enjoy
I guess technically copy the plugins and if anything is in patchers copy those too.
But most mods are plugins. A few are patchers.
Be sure to put them into the correct folder though when you upload. No plugins in patchers or vice versa !
Huzzah!
Thank you bro ! Any idea of why that's not work without this manip ?
Just use thunderstore. It works.
The person that made the extension for Vortex, that I use, doesn't maintain it anymore.
I don't know what extension you use.
There is a new extension in development by another player, so there are 3 of them now.
mmhmm
see the recent messages in #linux, youll need to change a line in the start_game_bepinex.sh file to make it work now
There isn't Willybach's HD
You are correct.
Some people here know how to disabled this shit ?
That's from your log being red π
You're not using a mod manager, are you?
Ok,, so use thunderstore with a mod manager for most mods and install the one-off hd mod manually. Far easier than the reverse option.
My guess would be mod conflict or outdated mod.
But as Coockie states; Your log will tell you more.
SAYS HOMIE HAS AN INCOMPATIBLE VERSION AND HE NEEDS TO DOWNLOAD CETIN MODS TO JOIN ME
BUT HE HAS ALL THE SAME MODS AS ME
help plz
Usually it's because one of your mods doesn't work if no default language is set. Both of you, go to your settings, select any other language and safe, go back to the settings and select English again. Restart the game.
If that doesn't help, share your log file from BepInEx/LogOutput.log
I have searched and looked and spent the last 3 days in VS and a whole group of command prompts and testing after testing. I know there are mods out there but it requires the client to download something. I have Xbox players and PC players and Linus players. I just want a simple mod that modifies a few world settings to QOL and I just can't find it or build it. Anyone good at this stuff ?
This might help:
https://github.com/Valheim-Modding/Wiki/wiki/Xbox-Compatible-Mods
as well as this:
https://thunderstore.io/c/valheim/p/ArgusMagnus/ServersideQoL/
Hey, last year i edited a mod in such a way that when i use the Hoe to pave road, it cleared (removed) all small-medium rocks and small trees/bushes from the area paved, but i cannot recall what was the mod i edited. Can someone help me with examples of mods that would offer such functionality? I managed to get the modpack for that server however, i cannot remember the exact mod that i used for this particular feature. Any help would be appreciated! Now that i previewed that list, it may be JereKuusela's expand world prefabs
Advanced Terrian Modifiers seems specific enough
i keep getting this msg showing up when i try to launch my modded version, ive searched and watched videos but im not very good at this type of stuff. if anyone can help id appreciate it alot
Is this a Dedicated Server or just your client?
just to open the game
well, you're running it as if you're trying to manage a dedicated server with the mod manager.
Go to Settings> under All find Change Game,
select valheim, but make sure at the top it says "Game" and not "Server"
Looking for a server side mod that does a few QOL world modifiers. Any suggestions would be amazing.
Looking for:
100% HP till food expires
Slower Coal burn
Faster smelting
Everything teleports
Tried to build it myself but can't seem to find the correct function to override.
Have a few older players that don't have a lot of time to game but love to play this, just hoping to find something to make it more enjoyable.
I don't think most of those things are possible with a server only mod because the client determines them.
Servers really are just a passthrough, they don't exactly do much besides share that data between the connected clients.
this come up when i started the game not serever
something isnt correct with your folder paths? Check Settings>Locations
Make sure that the Steam Folder is correct.
yeah i went through that but had no clue what i was looking for cause it just says file not found and there like amillion files lol
well, my Steam is on my D: drive, so I had to change it to match:
the data folder/profile folder are usually in some users\roaming folder so that is fine, but the game folders need to match up
so should i just uninstall all the mods and then put them in the same drive
that my game is installed on
nope, but it is easier to make sure everything is setup before you have any mods installed.
like I said, make sure your steam folder is correct in the Locations settings. Everything else you dont need to touch
is this right
nope
Valheim folder looks correct, but the Steam folder doesnt
steam folder is the one with "steam.exe" in it
probably something like "C:/Program Files (x86)/Steam"
and your library is on F
idk what ive done
idk, but you should start with a clean profile, no mods installed, get your paths right first.. then install Bepinex.
okay ill do that
yeah, you will want your Steam folder correct, the Valheim folder looked ok on the F drive you have, but the Steam folder is probably somewhere else.
Once you have those in place, try downloading Bepinex to your clean profile, try running the game with just that and if nothing blows up you're good to install mods.
yeah i just uninstalled everything and put it all together and its all working now, thank you broski
ServersideQoL can do a few of those.
100% till food expires is not possible serverside-only
What do you mean with everything teleports? ServersideQoL can teleport tames/skellies, if you mean ores/metal then you don't need a mod for that, there's a vanilla option
https://thunderstore.io/c/valheim/p/ArgusMagnus/ServersideQoL/
What do you mean with everything teleports? ServersideQoL can teleport tames/skellies, if you mean ores/metal then you don't need a mod for that, there's a vanilla option
Server side on hosted server ?
Yes, it's ServersideQoL's sole purpose to provide some QoL features to clients which cannot use mods
I'm talking about everything teleports. I could not find a vanilla server side option on a hosted server to make everything teleportable like metal and ore
You can set the world modifier either by providing it as start argument or I think you can also do that with console commands from a client if you're an admin (and if you are using ServersideQoL anyway, you can also set global keys and world modifiers via its config)
I don't remember the exact commands, but someone in #dedicated-server can surely help you
(it should be something along the lines of setkey TeleportAll)
any chance to change burn rate of coal, its like its 1:1 or 2:1 right now
Currently there is no way to change the ore:coal rate. But I can add that option in the next version, should be easy.
You could use expand world prefab to do it yourself. It's a powerful mod, but you'll need to write configs/scripts for it.
What about HP buff stays at 100% until food runs out instead of decay over time as the food buff runs out
That's not possible for a server-only mod afaik
anyone know where the .cfg is for this mod ? https://thunderstore.io/c/valheim/p/Smoothbrain/FoodCustomizer/
there should be a config in your client Bepinex/Config folder, same with on the server.
thoughts so too, not there
I just installed it to test, try searching the folder, maybe you just overlooked it?
Thank you, that did it, found it
anyone is using Valheim raft? I am having a lot of problems with ship controls
does anybody have experience with cheb's necromancy? is it up to date?
No experience with modded valheim, but I'd like to add a mod that gives me more inventory slots, especially armor/weapons slots. Problem is that I am playing with few friends on their local hosted server, will this mod corrupt the server?
They don't wanna bother with modded clients, so I'll be the only one with this mod
In your personal inventory it will not be a problem. But do not change the size of chest inventories or you will have data loss.
I believe the mod ExtraSlots by shudnal or AzuExtendedPlayerInventory by Azumatt are two popular ones. (Pick one, not both)
Iβm assuming your friends donβt care that you will have a huge advantage over them because you will be able to carry much more and therefore less travel time ?
You can use an extended inventory mod, but make sure you tell your friends not to access your tombstone, or you will lose everything that's in the inventory extension (that's why some versions of extended inventory mods use two tombstones instead of one, as that won't cause loss of items)
https://www.reddit.com/r/valheim/comments/1nss1tq/console_commands_not_executing please go to this post, i am too tired to write allat again
if i start crashing constantly and theres nothing in the console am i just boned?
i havent made any mod changes/updates in a while, dunno why this just started
check your system ram and temperature, check your system drive as well. rule out hardware or software failure. Does it crash if you play other more intensive games ?
The console doesn't give you all the information that your log file(s) will. If you're playing solo game, use the log in your BepInEx folder or the log alongside your world saves.
If you're playing on your server, use the server log files, too.
bepinex console is what im watching
Start removing mods, until it works again.
And check your log files is what I'm suggesting.
I am unable to get bepinex to load in Linux no matter what distro I use and I have tried for days and days. The game runs great but no mods, including bepinex, will load with it. any suggestions?
Are you using a modmanager like r2modman? If so, add the Steam launch options it instructs you to use.
What distro do you have ATM? I've had good luck with Steam's compatibility layers. I've used both Linux Runtime layers as well as the newest Proton.
And try it with and without vulcan shaders.
Also, use the #linux channel here. Those guys are helpful.
CachyOS, will do and will try that, thanks
My game will freeze randomly and it will stay frozen until i click the screen, only now experiencing this in the swamp for some reason. Thanks
Why does wishbone jewel (Jewelcrafting) not detect silver when its socketed in my cape? I found a node manually using a mallet. Does it need to be in a ring?
yeah, it's a utility gem so it needs to go in a ring/neck
I have client side mods installed (HD mods, seasonal, skies and pretty portals). I am starting a local server for my friend to join (just my friend so no community server) and he cannot join because of "incompatible version". Again, I only have client side mods (he's vanilla). This should not be happening (in my opinion)
When he starts the local server I can join just fine, I can also join all kinds of other servers with my client side mods (as expected). Is this a bug? Or what am I missing here?
Certain mods on your local server will require that players joining also have the mod. You can try looking at each of your mod's config files to see if there's a 'Server Sync' option in there. You can disable that and see if that fixes it.
If not, you'll probably have to test disabling your mods individually and test to see which may be causing it.
If you haven't already done so, temporarily start your server without any mods to verify that your friend can join that way.
the server doesn't have any mods. I only have client side mods.... or what do you mean..? I am just starting a "server" through the valheim start menu in order to have my friend join my game.
one or more of those "client side" mods is doing a version check or required by others joining
but only when i start a game then? Because I can join others just fine
I'll check the config files...
difficult to say, but it's some mod doing version check, often some type of qol mod.
I am looking at my mod files, and I don't even see e config file for them, most of them are just one dll file in the bepinex
i dont know, you could probably screenshot the modlist or something and put it in mod screens here
might be easier than guessing
I don't use a mod manager that I can take a screenshot of, but I use: seasonality, Badger skies, HD, better ladders, items stand all items, HD portals and interact while building
I double checked with the mod creator just now, these are all 100% client side mods, should not affect my friend joining me...
"I don't use a mod manager that I can take a screenshot of" that is weird.. what mod manager are you using? if you disable the mods the friend can join?
if they get incompatible version when joining and you're running "unmodded" or "vanilla" then the issue is the game installation may contain trash inside the game folder.
no mod manager. Just manual.
I'm sorry
That makes extra work on you, but all good, delete your valheim folder, let steam verify the files and install it fresh.
See if friend can join you.
Then I would use R2modman or Thunderstore Mod Manager to install your mods so you dont have to do that sort of thing again.
that way you can turn off mods, run vanilla, or add/remove mods with ease
I'm also pretty sure Seasonality does do server sync
definitely use a mod manager, otherwise it's just extra pain for no gain.
I think we all did it manually at some point, but every modded game has it's own unique way to use mods that works best, so it's something we learned as we ran into problems over time.
I tried a mod manager and it broke my game (thunderstore), hence i did manually afterwards
but i can try again, or another
Thunderstore shouldn't break your game and it's more likely that mods that were broken did that.
could be
One of the cool things about using the manager is the ability to create a new profile, you mess up one installing jacked up mods you can always create a new profile to install a different modlist.
The ability to disable/enable mods in your modlist, or share a profile code with friends or others to help test mods.
the manager installs mods outside of valheim so it doesn't taint your installation of your game with mods.
That does sound good... thanks!
The fact that mod managers handle all the dependencies automatically and installs all the files in the right place is a big win. All my mods have at least 3 dependencies. Itβs 1 click with a mod manager. Itβs about 15 without.
Plus, a mod manager doesnβt prevent you from running Valheim in vanilla mode in any way. Doing it manually is harder because you have to remove the mods before you can play vanilla. Mod managers do not require that.
Thunderstore R2 or Gale work well
Would be nice if mod managers can automatically add dlls to the profile if found in a certain folder.
It's a nightmare when you test local mods and have to "re-import" the damn dll all the time π
You can set your afterbuild target to a folder in your profile, but yeah, I usually just leave my profile folder open to copy stuff i build into it.
Both work with it, yes
I use the after build method. Just change my path or add one in my environment.props file and tell it to go there. I have it always use whatever profile Iβm testing on. Usually I keep one profile for all testing Iβm doing though. Let the mod manager handle anything that isnβt my tests.
Hello. I'm playing a modpack with some friends, but we're having a problem where every once in a while (seemingly at random) the game will freeze for a few seconds. Does anyone have any clue what causes tis or how to fix it?
If it helps, weβre using Marshymans modpack with some small modifications (removed a few mods)
Did the problem start when you loaded the modpak? Everything was fine and normal before that?
We didn't start in vanilla, but it's been happening ever since we started. Could it be instability with one of the mods or with so many?
It could be anything at this point. Just make sure you've read very carefully everything about installing and using the modpak. There's some special instructions in there you'll want to follow.
Assuming you had other mods before using this modpak, when you say you didn't start in vanilla, you'll probably need to disable/remove mods to trouble shoot whether one or another of them isn't entirely compatible with all the others.
Are you using ServerCharacters?
there is a brief pause when it saves your character
---------- Mod Issue ----------
- Mod: ServerCharacters by Smoothbrain
- Linux Server / Docker
- Docker Image: mrbround18
Issue
Character data is not saving to the server when players log on. It requests players create a new character every time they log on, even after trying to move character files over to the server manually.
All other files are saving normally. backups/worldfiles/configs
Someone was saying that the issue is most likely docker, and not the mod itself.
I've looked at logs and all it says regarding the issue is:
[valheim_server.log]: 10/02/2025 03:10:12: failed to load: /home/steam/.config/unity3d/IronGate/Valheim/characters_local/Steam_76561198128719552_souki pt.fch (Could not find file "/home/steam/.config/unity3d/IronGate/Valheim/characters_local/Steam_steamID_soukiden.fch")
It says nothing about saving the .fch file.
I have manually moved a .fch file over and it lets me use it, but wants me to join the world with a new character still and does not save any progress made on the character.
I would appreciate any input to guide me in the right direction to remedy this issue.
sounds like some docker write permission issue, I mean being that it works fine without your enviroment, it seems like a permissions issue of some sort that it cant write the saves of characters or read them.
Do you and the other players have the mod installed client-side as well? This mod in particular must be installed on both sides and the version installed should match.
If you've already ensured as much, a Player.log from one of the clients affected by this would be good to look at.
And I would do an ls -la of the mod's characters folder on whatever host dir you've bind-mounted to the container. Let's see what those permissions are specifically, and make sure owner/group lines up with what the container is run as.
Also, are you running the container rooted w/ the PUID/GUID vars or running it as a specific user with your container runtime?
has there been an update lately that broke worlds? I played a few month back loaded in today and my buildings are gone. I play with mods anybody else had that happen?
This last game update changed the way worlds generate so that older worlds needed to be regenerated. But that doesn't explain why your bldgs. would be gone.
Did you give your world time to finish it's new regeneration? Are you using mods that need to be updated?
Archive a couple of backup copies of your older world and maybe you can revert your game version to an older version temporarily. Then get back into your older world and make .blueprint copies of your bldgs. there. Then, you can paste them back in to your new world.
That'll take an extra mod or two so, if you want to do that, you can get help with the copy/pasing here or in the #mods-discussion channel.
Hello, I got pink textures with my mods even tho I restarted
If the mods you use add building pieces that you used in construction and those mods are not updated for the latest version the pieces will be gone that you built with.
I appreciate the reply.
Everyone has the mod installed.
Ive used it on every world ive hosted. this is the first time having this issue.
The old docker image i used didn't download the right glibc so i switched to a new image. I have the world running except for this issue.
Here are the logs:
Login 1 = logging in with a new character
Login 2 = trying to relog into the world with the previously made character.
Awesome to have all the logs, cheers for that. I don't know this mod's config well, but I recommend disabling the discord webhooks if you had previously configured them
Sorry, I should have included logs when asking for assistance. Whole process has me stressed.
I bought a Linux server thinking it would be something fun to learn as a not too tech savvy person wanting to host worlds for my friends.... It has only made me start balding.
I did use the webhook.
Ive never used it before with this mod. Think that could cause an issue like this?
I turned off the webhook
That was my first guess as to a culprit as it doesn't seem to like the URL and throws an exception on the connection attempt and the player is already disconnected by the time it's checking for a character file in the local file system
If that fixes it for you, I can look into underlying cause this weekend. Maybe the image is missing openssl or something.
If your previous image was lloesche's and it was working with this same configuration, you are welcome to try my fork:
https://github.com/community-valheim-tools/valheim-server-docker
It has the glibc error fixed, though I find myself having to delete its "dl" directory for SteamCMD to update the server on new releases
I will try logging in and let you know the results.
I was using lloesche's, but got the glibc error. :/
It was so simple and easy!
I'm using mrbround18's now and it has all this extra stuff goin on.
I will try your fork over the weekend, thank you!
I looked into trying to make my own fixing the glibc, butttt it was outside the scope of my knowledge trying to figure it out
Cool deal. Good luck on this attempt. I gotta head to bed.
@weak hazel remove comfyGizmo from the server, ONLY run it on clients
I'm just trying to get it up and going then i'm going to take out the client side ones i know of before making the thunderstore modpack
gizmo will prevent other things from working if installed on the server.... possibly the root of your issue
Hello, I got pink textures with my mods even tho I restarted, anyone knows how to fix that?
Are you using Vulkan?
If so you need to tell us which mod and then tell the author of the mod.
Thanks for the response, how do I check if i'm using vulkan?
I'm on mac
Ah, Metal so that explains.
I also got reports about pink textures from a user on Mac π
Ah... no possible fix I suppose?
I tried to do the force vulkan command, doesn't work
All we can do on our end is tick the box to support it but unless the author has a mac I don't think so :S
Ah, ty. I'll prob have to use my old gaming laptop then :(
Ok so I've investigated a bit and some work from the author has to be done.
They need to specifically add support for this in their mod.
Which mod is it that gives pink textures for you?
It was MagicRevamp, MagicalMount
Hey that's my mod π
MagicalMounts