#dedicated-server

1 messages · Page 20 of 1

mint gorge
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It might be. But we're doing alright for now.
Next time it updates, I just manually copy the working version again. If they havent fixed it by then.

remote plank
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Hey guys, can someone help me with setting up a dedicated server on Xbox?

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I have a world that already exists on Valheim but don’t know how to host it on Gportal or Nitrado.

plain trellis
remote plank
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Sorry maybe I’m just oblivious.

plain trellis
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You can have a server with Crossplay, that would allow xbox players to join

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but most servers are on Linux or Windows

remote plank
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So I have to host the server on a PC/laptop.

plain trellis
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If you going to create and host your own server, you'll need a PC

remote plank
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I want to use an already existing world.

plain trellis
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You can import any world into your server

remote plank
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Sorry if I appear ignorant, it’s because I am and I’m pretty new to this. How would I move the server from my Xbox to my PC?

plain trellis
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Install Valheim on your Xbox app on your PC, and see if your world get sync'ed over

remote plank
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Ok, thank you.

remote plank
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I will try that. Thank you Gyro.

plain trellis
remote plank
remote plank
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Surely that doesn’t matter simply because I’m hosting it on the laptop?

plain trellis
remote plank
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Okay perfect, thank you.

keen mural
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is there an updated guide on how to install a Valheim server with SteamCMD

final current
keen mural
calm phoenix
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so once Im done with my server, can I save my world to my own pc?

proven niche
calm phoenix
proven niche
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If it's a rented server use their web menus to see if there's an option to d/l the files there.

If the server is running on another PC at your house, and the world's files are stored locally, they're usually in the hidden AppData\LocalLow\IronGate\Valheim\worlds_local folder.

If they're stored in Steam's cloud service then that's where they are. I'm not sure but I think then they'd be in the \worlds folder alongsid the \worlds_local folder.

calm phoenix
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thats a start, thanks

woven venture
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hello guys new here, may someone help me choose a serveur host who can easily be moded for the 1.0 relased

plain trellis
woven venture
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ended i haven't see it sorry

bleak island
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Hi

gilded vine
# bleak island Hi

Isn't that a bit of fresh air when somebody drops by just to say, "Hi". Doesn't have any problems. Not asking any questions. Just wanted to say, "Hi". How sweet is that! 🥲

glad prawn
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True. I found this discord because of a problem I was having... Like many others I would assume

wanton spindle
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I do have a question tho 😛

wanton spindle
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wait the top comment is for creating your own,,,I'd like some advice on renting a European server as we are from Asia, Russia and US...was thinking logical to rent one in the middle ground eh? Browed Imperiam Hosting and Zap Hosting...not encouraging. Appreciate any help. Thanks

agile pecan
north night
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Having some server stability issues last night on a g-portal hosted server. 6 of us on a 10slot server and tamed lox we’re flying and friends weren’t mounted on the saddle.

Typically see hesitation and position stuttering on boats too.

Is this just common with a lot of players?

gilded vine
north night
proven niche
north night
gilded vine
# north night How would I isolate the one or few people with a bad comm link? It seems when 3 ...

About all you can do is notice, when the sync occurs, who is in the area specifically. If it doesn't seem to be just one player with a problem, then you should go to the thunderstore.io site and do a search there for 'network'.

Check the mods that come up for addressing comm networking issues. Especially the current and popular ones. Those mods have proved effective in some sync cases.

They do need to be put on the server and all players games. So, for a rented server, that may or may not be possible.

On the other hand, if it is just one or two players, you can do an internet search for 'network tunneling apps' and check what comes up. Some of those are god sends for a poor connection. An example would be Cloudflare's Warp app. It's free for residential non-commercial use.

agile pecan
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The beta version also contains an option to reassign zone ownership to the player with the best connection. But I don't currently have a server with more than 2 players, so I could not test it's effect. So if anyone here is interested in trying it out, I'd appreciate feedback

floral jay
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I'm assuming the answer is no but is there a way to pause a dedicated server?

final current
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Jaga had the right of it. Game time doesn't elapse when there are no players connected. I just wish CPU would go idle when the server is idle 🙂

slender path
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I haven't run my server in a while but it seems like it's taking up a ton of space, anyone else have this issue or know any fixes? Thanks.

final current
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It may be lumping your Steam games together.

proven niche
frozen zephyr
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It doing something weird for them 3 all to have the same exact size 🤣

floral jay
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blame whatever app that is, i see an upgrade to pro in the menu so its something non standard

gilded lintel
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Been away from the game for a year or two. I used to run dedicated modded servers for pc players. What limitations are still around for cross play?

Can vanilla players on Xbox and pc play on the same vanilla hosted server?

Can dedicated servers stop pc players from loading into a vanilla world with mods, while still allowing Xbox players?

Can dedicated servers be for Xbox players only?

plain trellis
# gilded lintel Been away from the game for a year or two. I used to run dedicated modded server...

Dedicated server with Crossplay enabled, can have both PC and Xbox players joining, regardless if the server or PC clients are using mods. Be aware of some mods, if installed on server, will require all joining players to also have the mod loaded. Aka, you're dis-allowing Xbox players.

For a Server to be able to controll what mods are running client side, the server and clients must all have a "anti-cheat" mod installed, that will force what mods are allowed to be used. Aka, you're dis-allowing Xbox players.

The only way to have "pure" Xbox servers, are to have the Allowlist to only contain the pre-verified Xbox ID's

gilded lintel
plain trellis
gilded lintel
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Easy enough. Thanks for the info

plain trellis
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But I don't see why this is an issue. You could only choose to share your password to your own server to friends you trust. And you can easily see ingame who has joined (what ID has joined), so you can boot Steam players

gilded lintel
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Ah, I don’t have any friends that play this game so I would be starting a community from scratch. Early stages, trust is rare to come by.

plain trellis
gilded lintel
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Yeah it’s def a challenge. I have an idea I’m working on to try to minimize the limitations of the game and still build a good, small, Valheim community. I appreciate the insight fs. Game is not built to play with random ppl

knotty oracle
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No idea why you'd play Valheim with people you don't know.

plain trellis
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I forgot to mention the one server-mod that also allow Xbox users to experience:
ServerSideQoL

calm phoenix
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hey could someone help me? I have a file from my dedicated server for the world i had on there and Id like to move it to my private pc, where would I put it?

proven niche
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A file from your dedicated server is not enough to create a world elsewhere. Worlds use a file pair. Two files. One is a .db file and the other is a .fwl file. They must be treated as a matched pair that belongs together.

If you do actually have the right file pair, then you can copy paste that pair into the worlds_local folder on your PC game.

The default location for that folder is:

C:\Users\UserName\AppData\LocalLow\IronGate\Valheim\worlds_local.

It's a hidden file on your PC so you might have to tell your File Explorer to 'show hidden files'.

hollow ice
floral jay
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its obviously not, whatever tool is showing that is wrong since its the exact same value for steam, valheim, and the server

queen fossil
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Hello, I'm new here. I have a dedicated server through shockbyte, I was wondering if anyone would be able to help me out. In this dedicated server all the enemies have no aggro unless provoked. Kinda lame. I have my preset in valheim.properties set to hammer, which makes me think that might be the reason. Is it possible for me to add another preset to the properties to counter this non aggro world? Not sure if my theory of hammermode being on is the reason why there is no aggro, but any help is appreciated!:)

final current
# queen fossil Hello, I'm new here. I have a dedicated server through shockbyte, I was wonderin...

You are correct. The Hammer preset sets these global keys:

  • NoBuildCost
  • PassiveMobs <- this is the one you don't want
  • EventRate 0

You have a few choices. If you're ok using devcommands and having your character marked as a cheater, it can be done by a server admin at runtime.

If not, you can use -preset Default -setkey NoBuildCost -setkey "EventRate 0" command line arguments to reset the preset but pick and choose keys. Some server frameworks and containers don't work well with the quoted multi-word key value for that last one. If your provider gives access to the batch file or shell script used to launch the app, you're likely good to go.

sly lodge
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Anyone familiar with Docker for Windows and running a Valheim server in there?
I refuse to switch on crossplay, which seems the easy fix for the server name and status not showing. I ran the same Lloesche image with no issues on Synology NAS, but now I've switched to a stronger machine and Container is similar to Docker. But I cannot figure out for the life of me why server name and status are not showing.
Ports are forwarded, even tried adding port 80 but it just does not show.
Does anyone have a checklist I can follow to figure this out?

plain trellis
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And if you're thinking of community servers not showing up in World list on Xbox/Steam, that is a known bug.

heavy niche
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Hey guys, is there a way to force the beta client on a server?

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We rented a server two days ago, but it uses a standard client.

plain trellis
heavy niche
knotty oracle
sly lodge
sly lodge
floral jay
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synology uses docker, they just dont directly call it docker in their ui

sly lodge
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Is the bug list public?

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I just don't get why it works on the NAS, but not on the Windows 10 Pro Machine.

floral jay
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windows docker is weird. I assume you are using docker desktop, it runs a special linux VM in hyper-v to run the containers in

sly lodge
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instead of assigning ports to the container, can I bridge the container to the local network and if so... how?

floral jay
sly lodge
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You mean the SteamCMD?

floral jay
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yes thats one way

sly lodge
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Kay. Back to the scratchboard I guess.

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This is so infuriating

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Thanks for the help! @floral jay @plain trellis

wanton inlet
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Is there a SteamCMD code like app_update 896660 validate for the beta server version?

wanton inlet
frozen zephyr
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It's not in this channel it's in the valheim-public-test channel pinned messages

wanton inlet
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Where?

frozen zephyr
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Scroll down

white inlet
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yo guys
were tryna run the new public test, on bisect hosting, but the server version shows 0.220.5, but if you launch up the beta the game version is 0.221.3
can we not run the beta on bisect yet?

frozen zephyr
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some hosting providers dont let you run a beta version, they need to have an option to install/run the beta

final current
# sly lodge Anyone familiar with Docker for Windows and running a Valheim server in there? I...

When not using Crossplay, the server will only convey metadata like name/version/availability/players to clients if the following three are true:

  • The server is marked public (SERVER_PUBLIC=true on the lloesche container)
  • The client has added the server by its external IP address.
  • The server's Steamworks query port (e.g. UDP port 2457) is accessible to the Internet (forwarded at router if using NAT routing, additionally published to host if using Docker bridge networking)

If you're colocated with the server, still better to connect via either the LAN IP (e.g. 192.168…) or loopback IP (e.g. 127…) for the sake of latency and reducing router CPU waste.

final current
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And those three rules apply whether you're doing native Linux, native Windows, WSL, or Docker/podman on any of those.

timid dust
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Is anyone else getting this Entry Point Not Found error on UnityPlayer.dll?

I updated my server to today's release using SteamCMD but when I try to launch the server I get this error.
I've tried deleting the server folder and running the install again so that every file was fresh but I still get the error.
I know the devs updated to Unity 6, do I need to do something special on my server because of that?

Windows Server 2016 Datacenter 64bit
installing using SteamCMD

timid dust
final current
timid dust
final current
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Unity doesn't officially support Windows Server, I think due to the small number of operators willing to buy CAL licenses for every player. The new Dedicated Server's engine requires at least Windows 10 21H1 on the desktop/workstation side.

Taking all that into account, if we go by the new API Valheim uses, Microsoft notes the API as only supported by workaround in Server 2016: https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-setthreaddescription#remarks a workaround that Unity 6 probably isn't using.

timid dust
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That's good to know. I just installed it on Server 2025 and it worked just fine! Thanks again for your insight!

sly lodge
final current
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Yep. The -p or --publish option if you're using docker run with a bridge network like the default. If you're able to connect from your host or the Internet, then yes, that part is likely covered.

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(and are not using Crossplay)

candid tendon
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Anyone know how to update a GPortal Server to the current PTB version?

sly lodge
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Hrm, is it possible that a portforwarding in the publish command is screwing things up?
To be clear, in Synology I had set -e SERVER_PORT=3456 (instead of the standard 2456), opening up the same port to the container and forwarding on the router. And that worked like a charm. But now for some reason I have to set SERVER_PORT to 2456 and do portforwarding with publish from 3456 to 2456 while the router stays the same for it to even connect. But it does not pass status and name. The list stays on IP:3456.

floral jay
# sly lodge Hrm, is it possible that a portforwarding in the publish command is screwing thi...

A couple of things. valheim can use a total of 3 ports not just 1. if you are trying to get the server to show up in the search I think you need to forward 3457 through the router too. udp is used which docker doesnt use by default so your -p option should be telling docker to use udp at the end of it. and you'll also need to expose the 2nd port there too. and finally on the router does it have an option when you setup the port forwarding for tcp or udp? some make you set them up seperately while others will forward both from the same configuration entry.

sly lodge
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All forwarding is set to UDP, in both publish and in router forwarding.

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I have 3456-3458 done in UDP.

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There are times I feel like getting a sledgehammer and just getting rid of the darned thing.

floral jay
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are you able to connect to the server from a client inside the network using the local IP?

sly lodge
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Lemme double check that with the current.

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Yes, both internal and externally.

final current
# sly lodge Hrm, is it possible that a portforwarding in the publish command is screwing thi...

Are your current issues on Windows or Synology?

The Crossplay registration with Microsoft lasts for some time in the server, so there might have been an old entry for port 2456 if you'd previously used that. That should be gone within a day though.

If that's the case, I would try SERVER_PORT=2456 again, forwarding router UDP ports 2456 and 2457 to the this host's LAN IP on those same ports.

https://geekstrom.de/valheim/check/ can be tried with your external ip and gameplay port to see if the query port is working.

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If you're up for it, post us your full docker run command line, or compose YAML, obscuring passwords or other sensitive data.

sly lodge
# final current Are your current issues on Windows or Synology? The Crossplay registration with...

Windows. I am running Docker Desktop personal on a Windows 10 Pro machine 22H2.

Now... I just switched dummy mode on for myself and tried the one thing I apparently had not yet tried: I did -p 4456-4458:4456-4458/udp and set -e SERVER_PORT=4456
Started up the client and waited five mins to be sure, and tried to log in... expecting the damned thing to give a connection failed like it had before but instead it let me enter pswd... and boom, no problem.
No clue why it had not worked before since I did this workup before with the same textfile as a quick fix. Perhaps I farkled on router or was too impatient for the router to do its forwarding thing as it failed then.
Logged out, instead of quit... and lo and behold... the name appears and status.

final current
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Nice, and without Crossplay?

sly lodge
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Yub... without crossplay.

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I guess that Docker really doesn't like it to have a forwarded port ping outward via reverse forwarding?

final current
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Not sure what you mean there

sly lodge
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Well the only variable that changed is the publish command: from -p 3456:2456/udp to -p 3456:3456/udp

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(used 4456 in the before mentioned)

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and for it to work I needed the SERVER_PORT env rule to change to the same port which was 2456 in all the other instances

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But when the SERVER_PORT env rule was set to 2456, the standard given on the Lloesche page, then it never propagated its name or status. Even though the forwarding was done in the publish rule.

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I don't get why it works, but I am not complaining!

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Thank you Justin Arthur for simply giving me the three rules!
Thanks all for the help!

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Server has been up for three weeks now so unless Microsoft is really tardy I don't think that was this problem.

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As the status wasn't showing either, it kept being the question mark.

final current
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Sure, and you're spot on and maybe we should add a fourth for various port publishing and forwarding involved. 🙂

If we look at the gameplay port through this process:

docker run -p <host port range>:<container port range>/udp -e SERVER_PORT=<container port> -e SERVER_PUBLIC=true

(and router forwarding from UDP <router port range> to UDP <host port range>)

To make it public, Dedicated Server will tell Steam it's listening on <container port>. Steam will then query <external ip>:<container port + 1> over the Internet to see if the server is online and get the metadata for lobby displays (like the Community tab in Valheim clients)
Steam servers don't know the host port range or router port range at that point because Valheim only told Steam what it knows, so the public part of the process fails if router port range and container port range are different.

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The server might still be connectible on the host ports and router ports despite the public part not working.

sly lodge
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I've been wondering about one other thing, the Lloesche image spews out a ton of rules when starting it up, and I always see Shader fails and other graphic fail warnings. But running the -nographics command does not change that, I am guessing that this command simply means for the server to be run 'sans' visual display?

final current
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Yeah, and truly -nographics and -batchmode likely aren't needed anymore. Either way, there is some code left in that still loads the shaders even when Valheim is run as a dedicated server. Might be something the devs will address some day, but luckily it seems to break nothing in the meantime. It's just noisy is all.

sly lodge
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Certainly noisy in log output. Thanks.

final current
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I will say it's not specific to the lloesche image. You'll see all that if you run the dedicated server bare.

sly lodge
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I guessed as much. Thanks again. Onwards to more Docker learning. Ta!

tranquil ibex
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I play with 5 other people and we're at day 150 with no lag issues. However, yesterday we decided to sail together and it was crazy. Everyone except me who was driving the boat kept falling off through lag. Once we landed, it was back to normal. I run the dedicated server on the same pc I play on. Is it a good idea to switch to game hosting and have people join via steam during sailing? I heard somewhere that hosting ingame has somewhat less lag

final current
tranquil ibex
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Right now, its a typical dedicated server that I leave running on my pc so that people can join even when Im not playing

final current
# tranquil ibex I dont really know, I just run the bat file that I set up after following a guid...

Well, Crossplay is going to be the biggest contributor to lag in these situations. If you disable it, you will be responsible for IT networking instead of Microsoft. You will have to make the server accessible over the Internet such as with UDP port forwarding over your router NAT.

Using the in-game server helps with lag caused by a lower end PC or network connection (e.g. someone on Wi-Fi) becoming the chunk master, but it's not as impactful as enabling direct/non-crossplay connectivity.

Your situation with the boat was pretty much what I encountered when first playing on a dedicated server that inspired me to drop Crossplay.

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You'll only be able to drop Crossplay if all of your players use the Steam version of the game and your ISP is not using CGNAT.

tranquil ibex
final current
rough minnow
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i gave gportal and i had someone do my setup on my server cause i dont know how it all works

wide escarp
rough minnow
upper grail
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I host a Valheim Server on HostHavoc and everything works fine. But when I try to play on the Server my Router completely shuts down after some minutes. My Internet Connection literaly breaks down.

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The Server remains online. I read about this issue on reddit but found no solution.

proven niche
gaunt turret
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Question - Dedicated Hardware server - Trying to set up the Public Beta - Other Valheim servers already running, but can't get the new server to load the Beta. Any tips? I have -beta public-test -betapassword yesimadebackups added in the headless.bat and have tried -betatest public-test because google is trash... still get the "Server is running an older of software" 🔥 - Also - Server is running on MS Server2019

floral jay
gaunt turret
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Steamcmd

floral jay
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the extra arguments go into steamcmd to download a different version, not in the bat you use to launch the server after its downloaded

gaunt turret
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AHhhh... how are they set in there? steamcmd.exe -beta public-test -betapassword yesimadebackups etc etc? or is it with the + like the +login anonymous?

left ferry
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Can someone tell me what the Xbox insider hub app is so I can update it on my Xbox

floral jay
floral jay
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need to goto Channels & Roles and opt into PTB info

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it it says C:\SteamCMD\steamcmd +login anonymous +force_install_dir C:\ValheimPTB +app_update 896660 -beta public-test -betapassword yesimadebackups +exit

gaunt turret
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Cool, That's what I needed! Thank you @floral jay

floral jay
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also I think they'll use the same save dir unless you have one defined in your headless.bat

gaunt turret
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yep, have three separate instances running right now, this will be the 4th

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world files backed up

left ferry
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I just download insider hub and updated it let’s see if it worked

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Is there a server I can join?

floral jay
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O!ptb

lyric knollBOT
atomic cypress
# white inlet yo guys were tryna run the new public test, on bisect hosting, but the server ve...

👋 Bisect lad here, don't mind me just checking for issues in the discords for games we host

For added clarification here, we dont block the use of Betas at all ~ if its doable for the server we wanna support it 👀 All you need to do for Betas is enable this and make sure its via Public Test in the dropdown (Screenshot) ~ If that fails to swap the version, go to steamapps in your Files tab -> delete the .acf file and restart. Will force validate to that version after 😉

white inlet
final current
# upper grail I host a Valheim Server on HostHavoc and everything works fine. But when I try t...

The most common reasons we see for this are either:

  • The router has a UDP flood protection "feature" turned on in its firewall layer, causing it to block your node's traffic.
  • Or the router's CPU is too weak to handle the Steam pings and gameplay datagrams at the same time, bringing it down for the household.
  • The Community tab or similar lobby view has maxed out your router's connection state table.

If you've verified your router's firewall doesn't have any flood protection features enabled, you can mitigate the other ones a little bit by reducing the Steam query frequency from your client PC:
Steam Settings (Preferences… on macOS) / In Game / MORE / Server browser pings/minute
and reduce it from the aggressive default.

upper grail
simple bloom
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I'm almost sure this question has been asked here before, I'm trying to update my server to the current public beta with steamCMD, should I just do the regular appupdate or is there something I need to add in order for it to access the public beta?

iron jewel
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Would the Call to Arms PTB save be able to be used on full release?

knotty oracle
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Yes.

plain trellis
knotty oracle
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Why would they?

plain trellis
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Well. If something bugs out really bad, and beyond fixable within the timeframe they have set.
Smiffe thinks so, at least...

knotty oracle
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They haven't set a timeframe so it's all good.

plain trellis
knotty oracle
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Oh, you meant the PTB? But no, it'll last as long as it needs to.

plain trellis
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Within reason.

knotty oracle
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Only once have I felt they've come out of PTB too early.

fierce sandal
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I got old server before patch, does the new patch stuff appear there or do you need new world or something else to update the new stuff there?

proven niche
fierce sandal
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thanks

granite ice
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does anyone know how to change the difficultly of a server your hosting?

final current
mint gorge
# iron jewel Would the Call to Arms PTB save be able to be used on full release?

You've been told a firm "yes" but I would like to add the all important nuance when it comes to any public test patches for every game: it might be* subject to change.
Since its not final release, things could always change.
Item IDs could be altered or shuffled around, terrain gen could be changed, etc.
All of this would break a public test save.

The chance of it happening seems small in this case, so I'd just take the risk (if its a solo world)

iron jewel
woeful smelt
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Any recommendations for best persistent server providers for rent?

final current
woeful smelt
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Honestly, that makes sense. I appreciate the response

elfin coral
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Once you do make a choice, we can assist with set up

rough minnow
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Is there a Ward that can protect a persons stuff example "ward is love" but they are only a allowed to have a a limited size protection portal % ?

elfin coral
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Uhhh.... Rephrase? But this sounds like a question for #valheim-help. This channel is specifically for help with setting up a dedicated server

inland lichen
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Greetings! Does anybody know if it's possible to migrate singleplayer world to dedicated server? Just changing the world name in config file doesn't help, according to the documentation it just generates a new world with a random seed

plain trellis
rancid sand
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Finally was able to get on mbround18's container to work for our modded server after lloesche stopped working for us. I kept messing up the variables.

inland lichen
royal spade
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Got a question regarding Valheim Servers: I made one to play on with a friend, but we want to play the beta public version on that server. i got the server on nitrado, is there a way to enable that setting?

knotty oracle
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Probably a question for Nitrado. It's what you're paying for.

royal spade
plain trellis
plain trellis
final current
final current
final current
# inland lichen Both on Windows

I'll note that if you're running the server on the same PC as the game/client, it's a very dangerous setup in terms of world management. I do not recommend it. It's not hard to accidentally overwrite the world from one component to the other, especially with cloud syncing at play.

Assuming you're using the Steam version, and your world was created with cloud-syncing (default), the world file pair will be locally-cached one of these two locations:

  • %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\worlds
  • %ProgramFiles(x86)%\Steam\userdata\<steam user ID>\892970\remote\worlds
    you are looking for a .fwl and .db file. Note that if you're using Windows Explorer as your file manager, it hides many file extensions (including .db) by default and you should enable showing all file extensions for this exercise.

The server will expect the world pair in <savedir>\worlds_local\<world name>.fwl and <savedir>\worlds_local\<world name>.db where <savedir> is whatever location you've set in the -savedir argument's value (see the server's manual for details on this) and <world name> is the value you used in your -world argument. In Windows, if you haven't set a specific savedir, it defaults to:
%USERPROFILE%\AppData\LocalLow\IronGate\Valheim\worlds_local

If you insist on running the server on the same PC as the game client, I highly recommend using the -savedir argument to choose a savedir outside of the game client's normal paths, to avoid any possibility of the the cloud syncing process overwriting or using your server version of the world.

plucky hemlock
#

Do I need to port forward when I use the dedicated server on my computer?

#

I recently moved to my grandparents and I am not able to log into their router to manage the ports as the log-in information is not on the router and they threw out the box/manual years ago.

final current
# plucky hemlock Do I need to port forward when I use the dedicated server on my computer?

If it's only you or players on your same LAN playing, or you're using Crossplay, then no, you don't need to forward ports.

If you're not using Crossplay, you'd either connect using the loopback IP if it's on the same PC (e.g. 127.0.0.1) or LAN IP from any other computer in the LAN (e.g. 192.168.1.204)

If you are using Crossplay, you'd continue to use the join/invite code or external IP address as normal.

You may be able to find the router's manual online searching for the model number.

plucky hemlock
north night
#

Is Gportal down right now? keep getting failed to connect but havent changed anything.

queen peak
#

anyone who has been developing a docker based Valheim dedicated server want to help debug some final issues Im having with mine?

queen peak
#

never mind, found my old Ansible role which helped because its basically the same except some docker non-root shenanigans Im working through.

final current
# queen peak never mind, found my old Ansible role which helped because its basically the sam...

Sure, feel free to ask us anything. It's difficult but not impossible if you choose to go the rootless route. If you need some basics, Iron Gate includes an image builder script you can start with in the Linux dedicated server install.

If you want to publish this image, you'll have to use something like SteamCMD or DepotDownloader within the container to grab Valheim Dedicated Server. It's free, cost-wise, but not free as in libre.

queen peak
#

just grappling with some permission issues atm @final current probably related to running as steam and then having some external vols etc, bit wack a mole atm.

queen peak
#

Ive read the shader warnings are harmless but should they be errors?

other errors Im experiencing are:

NullReferenceException: The WorldGenerator instance was null 

(times 12~)

 ArgumentNullException: Value cannot be null.
valheim-server-1  | Parameter name: shader

then it exits

final current
#

Your real error is likely somewhere before all that

queen peak
#

just trying some hard-coded (less clever args for:

/home/steam/valheim/valheim_server.x86_64 \
    -name "test123456" \
    -world "randomseedofawsomeness" \
    -password "randompassword12345" \
    -port 2456 \
    -public 0 \
    -batchmode \
    -nographics
#

no joy, so its not null variables or whatever bash substitution bs.

#

maybe the issue is among:

Failed to find APPID
valheim-server-1 | 08/24/2025 10:12:34: Using steam APPID:0
valheim-server-1 | 08/24/2025 10:12:34: Invalid APPID
valheim-server-1 | 08/24/2025 10:12:34: Steam is not initialized
valheim-server-1 | 08/24/2025 10:12:34: Awake of network backend failed

final current
#

Usually means you're missing an environment variable used for the app ID. You can see an example in the launcher shell script template that comes with dedicated server

queen peak
#

ok. out of time now, will pick it up tomorrow.

vale sage
#

Trying to make an existing world into a dedicated server anyone have any tips on what website to use or if it’s even possible. I’m new to hosting

floral jay
#

You just need to copy the fwl and db files over to the server

vale sage
#

It’s something I gotta pay for using a second party website ??

mint gorge
plain trellis
open nacelle
#

Is anyone online that could help with a port forwarded server not recognizing my saved world?

final current
rough minnow
#

man i wanna start a new season on my server but the guy that does my files is not around and i dont know when he will be back to edit the stuff and add the new mods

cerulean urchin
#

Hello, i have a question about running a server. The first time i was trying to run it i had a problem with transferring a world i have already played in, it had different terrain and map wasnt explored, though all buildings and traders remained. I want to know what caused that so it doesnt happen again or overwrite my save with a corrupted one. Im also playing public test.

proven niche
final current
queen peak
#

if I wanted to toggle more than one setkey what would it look like? -setkey nomap,playerevents or -setkey a -setkey b or -setkey {"nomap":1, "playevents":1}

final current
open nacelle
# final current Let us know what you've tried so far and if you're on Linux, macOS, or Windows....

I am running windows off my personal local machine. The actual server is being created, shows up in server browser, but when it comes to the the world, I input the world name into the launch settings without the quotations around the name and it is not pulling that .db .fwl for some odd reason. I did see that you noted...
"you are looking for a .fwl and .db file. Note that if you're using Windows Explorer as your file manager, it hides many file extensions (including .db) by default and you should enable showing all file extensions for this exercise.

The server will expect the world pair in <savedir>\worlds_local<world name>.fwl and <savedir>\worlds_local<world name>.db where <savedir> is whatever location you've set in the -savedir argument's value (see the server's manual for details on this) and <world name> is the value you used in your -world argument. In Windows, if you haven't set a specific savedir, it defaults to:
%USERPROFILE%\AppData\LocalLow\IronGate\Valheim\worlds_local" Just trying to figure out where to go from here

final current
open nacelle
#

The character that I've used on that world doesn't have the locations unfogged on the world map for the multiplayer server and our locations are gone. but if i join in SinglePlayer the buildings and locations are there

#

I appreciate your help on this matter, I'm sure I could be explaining this in a better way to help you out.

#

I could try one more time and see if something has changed? I'll report back on this matter

final current
# open nacelle The character that I've used on that world doesn't have the locations unfogged o...

Most likely you started the server without the world having been copied over, so the server generated a new one with that name. You see your .db file is only 1MB, which is tiny for an established world.

Look in those two places I mentioned for your cloud-managed version. You should see a bigger file size on the .db file than you do here in your savedir\worlds_local. You might consider moving this new/small pair that was created to a temporary area in the meantime so it doesn't keep getting used.

Note that running the server on the same PC as the game client is very dangerous from a world-management perspective. I highly recommend setting an explicit -savedir <path> for a location other than where the game client puts things. It also looks like you don't have your file manager configured to show all file extensions—this is highly recommended.

cold sundial
#

Trying to get my dedicated server to show up on the Community page, would anyone be willing to help out? Using a hosting service, so not sure if I even have access to the right stuff

floral jay
cold sundial
#

I did read that, but I'm not seeing anywhere in Dathost interface to set it to public, and I can't seem to find the BAT file to do it myself x_x

floral jay
#

most hosting providers probably dont let you modify the startup script, and I would hope they arent running on windows. but their page https://help.dathost.net/article/25-valheim-connect-to-server mentions the community list so I would assume they make them all public if you cant find a toggle. its probably just the community list being slow to update

cold sundial
#

Figured it was the community page itself, few places said it can be a bit unreliable

#

Hopefully it shows up over time, if not oh well it's a small gripe anyways

floral jay
#

I dont even get the point of the community tab if they all have to be passworded

cold sundial
#

I'm hoping that's just during early access, because that is something that struck me as odd also

knotty oracle
#

You will when you get griefed.

cold sundial
#

Personally, I will always have a password on my server; that's not what he's saying I don't think.

#

I think it's more that it's strange there aren't public/anarchy servers, but 10 player limit kind of hinders that a lot I suppose

knotty oracle
#

Probably because it's really not that kind of game.

cold sundial
cursive fjord
#

Guys I got a major problem..my friend just put our Gportal server into the testing beta thing and now everything is lost and we cant get it back with our backup world files, anyone know how to fix this?

mint gorge
final current
#

Note that loading your world with the PTB can upgrade the schema/items/locations, as it can on the client side with your character. An upgraded world will likely not work with the current/stable release, nor will upgraded characters on the client side work with public/stable release.

With this in mind, it can be a good idea to take a snapshot of your current character backups as well.

tacit frost
#

Server question for crossplay users... How can a server be cheat proof if crossplay is enabled? No mods are allowed, correct?

final current
# tacit frost Server question for crossplay users... How can a server be cheat proof if crossp...

I know of no comprehensive anti-cheat system for valheim. It's multiplayer capabilities are built around co-op with trusted players.
Mods are possible with Crossplay. Crossplay mostly affects:

  • How players are identified/authenticated to the server
  • How the players and server communicate on a network level

One of the reasons people think mods don't work with it are that Xbox and Apple App Store versions of Valheim are Crossplay-only and also don't easily support mods. That lack of modifiability is unrelated to Crossplay though.

full spade
# cerulean urchin Hello, i have a question about running a server. The first time i was trying to ...

I'm having the same issue after transferring a dedicated server from the same PC I play on, to a separate linux PC running lloesche's docker image. It worked last night after adding the server with the internal ip, then this morning the same issue as sati. Tried the external ip, but it's the same as the old server on the PC I play on, so it loads the old server name which I changed on the new server.

I can connect with the new password and load into the game, but the docker logs say no one is connected, so I'm not sure what I'm really connecting to

final current
full spade
#

It kinda seems like it is, but it used to only run if I started it with a .bat file. I backed it up then uninstalled valheim dedicated server on steam which removed a lot of it.

It spawns me in at the starting shrine, loads new terrain, and I can see the trader on the map

final current
covert imp
#

Yo guys, is anyone had any issues with setting up dedicated Server? The thing is, that i changed -world and -name params in .bat to my existing world, but when i connect it creates a new one

floral jay
#

sounds like you either put the files in the wrong directory or they dont have the right name

covert imp
final current
final current
#

That's a dangerous setup in terms of world management, making it very easy to accidentally overwrite a world. I don't recommend it.

The one in your worlds_local is clearly a brand new world. I recommend moving that fresh .fwl and .db file and their backups out of there to a temporary holding area so they stop getting used and then immediately take an inventory of locations where a cloud-managed version of the world might be staged. It looks like you're using Windows and for that you'd look in:

if you find a .fwl and .db pair whose .db is of decent size and their modified date lines up with your expectations, then back it up somewhere immediately. This is likely the world pair you want.

#

It also looks like your file management application is hiding file extensions. You'll definitely want to display them when working with Valheim worlds.

#

If you find the correct world pair and you still want to host a dedicated server on the same PC as the game client, I highly recommend using the -savedir <savedir> argument to specify a path for server files that's outside of where the game client puts them. You would place the .fwl and .db file in <savedir>\worlds_local. You can learn more about -savedir in the manual.

#

This makes it harder to accidentally override or overwrite the cloud-managed version picked up by the client or the locally-managed version picked up by the server.

covert imp
#

i think i found correct pair, but i still spawning in the different world somehow. I still can enter my world without dedicated server and it work fine😅

final current
covert imp
#

mb thats expected, i just killed first boss in this world, fresh start

final current
#

So you:

  1. Moved the bad/fresh files out of <savedir>\worlds_local?
  2. Found the good/established world files pair in one of the cloud-managed locations mentioned above?
  3. Copied the good pair to <savedir>\worlds_local as the only world files in that directory and started the dedicated server?
covert imp
#

Yep, exactly

final current
covert imp
#

i didn't change it yet, i have backups anyways, must be default ones

final current
#

OK. Can you share a screenshot of the found good pair in one of the cloud-managed folders?

covert imp
#

Must be all of them, updated them in worlds_local rn

final current
tacit frost
final current
wraith loom
#

We discovered that our server difficulty settings were non-standard when our server was created (easier). We have since rectified the settings, but fights still seem easier than they should be, based on past experience. We have re-verified the settings, but are curious if easier settings on world creation could result in long-term difficulty reduction or if at some point we just “got good”?

final current
# wraith loom We discovered that our server difficulty settings were non-standard when our ser...

If you had used the CLI arguments like -preset, -modifier, or -setkey to make this happen, removing the argument(s) does not remove the modification from the world (unfortunately).

If this is the case, you can set a new preset like -preset Default to restore the original settings or an admin player using the console from the game client can run the resetworldkeys command. The admin does not need to be in the devcommands context to do this. There is also a similarly-named command I won't repeat here that is more destructive that they shouldn't run and I won't mention it to avoid confusing the two.

wraith loom
open nacelle
#

@final current could I create a copy of all the worlds-local files for a backup, change the name of the cloud backup files that are the most recent to the world I was previously using, delete all other words in the worlds-local so that the only files being picked up are those two "backup" files?

final current
open nacelle
#

Thank you good sir

final current
#

Since you mentioned the world preset or modifiers had been set prior to uploading to the provider, the resetworldkeys command might still be effective in your situation, assuming there are no other keys/modifiers you were intending to keep. Ideally back up your world before attempting, just in case.

open nacelle
#

@final current Havent tested yet but is this the correct commands for the .bat?

final current
final current
final current
#

@gilded sedge is odin still used as a separate container like in the compose example or is it already copied into the main container now?

full spade
# final current Do you see any of your own buildings? And is the trader near you maybe, and that...

Honestly I'm so new to this that Iwasn't even sure what you meant, still learning the jargon. But in trying to figure out the jargon I may have succeeded in troubleshooting. I'm guessing the fwl wasn't matching the db after restarting. Maybe because the world file didn't persist after the container stopped, but the fwl did or vice versa. The trader was far, same spot as the correct world.

I was unable to successfully volume mount valheim-server/config to /config inside the container after opening lloesche's docker image via docker desktop, so I ran

    --name valheim-server \
    --cap-add=sys_nice \
    --stop-timeout 120 \
    -p 2456-2457:2456-2457/udp \
    -v $HOME/valheim-server/config:/config \
    -v $HOME/valheim-server/data:/opt/valheim \
    -e SERVER_NAME="My Server" \
    -e WORLD_NAME="WorldName" \
    -e SERVER_PASS="pass" \
    ghcr.io/lloesche/valheim-server```
which made another image. 

The new image had the missing binds, but couldn't start due to a wild valheim.service hogging the necessary ports (probably leftover from also trying a bare metal server.) After disabling it, the new container started properly, the game client found the server and automatically changed the server name to the new one, and worked fine from there. Hopefully my troubles can help someone else 😂
final current
velvet swift
#

having trouble with version mismatch trying to play the public test on a bisecthosting server

plain trellis
velvet swift
#

fair sorry to bother

night gyro
#

Hi, this has probably been asked and answered before; i tried to find anything on it, but i'm not sure....i have my own local server that me and my daughter play on. Currently, when she joins me, i can use devcommands/debugmode, etc but she cannot... is there a way that i can set it up so she can use them too when we are both playing together?

proven niche
night gyro
#

where would i find the server's adminlist.txt file?

proven niche
#

In the same folder along side the server's world save files.

night gyro
#

i'll see if i can find that -

#

im not sure where to look - would it be in c program files (86) as a start?

proven niche
#

The default location for Windows would be: %username%\AppData\LocalLow\IronGate\Valheim The AppData folder is hidden by default. You may need to change your File Explorer options to show hidden files.

night gyro
#

ok thanks so much, Jaga, i will try that; hope it works

proven niche
#

Good luck with it! Have fun 😄

night gyro
#

@Jaga is this what the serveradmin list should look like? (note, for security i put # sign on the last few digits of her number)

gilded vine
#

Yes, that's correct, although you don't want the blank line before the line with her ID.

night gyro
#

ok, thank you ssammy

#

thank you Jaga and Ssammy - we did what you said and it WORKS!!! so happpy now!!!

queen peak
#

where/how do I actually specify a desired map seed in a dedicated host

#

it really isn't obvious from the docs

floral jay
queen peak
#

Currently, the server will create a random seed and give it the name you specify in the -world parameter of the start_headless_server.bat file detailed above, so if you want to host a server with a specific seed, you will need to use a workaround by creating the world by the client and uploading the required files.

really

#

feels like a hack but ok.

floral jay
#

the steps I would do is make a throw away character. make the world. then transfer the world over to the server

gilded vine
#

You can create the specific seed world in solo game and move it to the server.

plain trellis
#

I create my server worlds as Arrowmaster and ssammy suggesting. Less hassle for me.

floral jay
queen peak
#

on a similar note, I made a seed, clicked save, and I only get a rather small .fwl file

#

the bootlog still says ....db missing, and it goes through creation

#

e.g 08/28/2025 07:02:47: missing /home/valheim/worlds/worlds_local/LegendaryRealm.db

plain trellis
#

You need to load into the world, for the db to get created

queen peak
#

I did/ will retry, and break some stuff encase that triggers it

untold canyon
#

so does everyone have a problem with this new update?

lyric knollBOT
untold canyon
#

!ptb

final current
queen peak
#

all sorted now finally

#

found some curious behavior of seeds generated on windows transforming on ther server.

#

like mass climate change, floating rocks and trees.

tropic lion
#

This is a problem. When starting the server, such a window appears. How can I fix it? (I disabled the firewall and opened ports in pc 2456-2458)Rocky Rocky

final current
final current
hollow yacht
#

Hey does anyone have documentation for macOs dedicated server? I've been able to get something up and running on my Mac Mini home server but I had to spend some time with it and want to make sure I didnt miss anything.

final current
final current
#

We want your Dedicated Server logs. By default they go to the console or shell terminal. If your terminal program makes it hard to save the entire buffer, you can pass the -logFile <path> argument to dedicated server instead to have it save the logs to a file this time around.

tropic lion
#

Understood, I'll do it now

final current
#

Thanks! This is your problem:

08/29/2025 02:31:53: Error bad password:The password is too short
tropic lion
#

🫨

#

one moment

final current
#

Feel free to delete your post with the various Steam log files. They won't be needed.

tropic lion
#

Thank you so much for your help! This problem doesn't bother me anymore! I will just send the log with the new problem now.

#

I rushed to conclusions, it turned out that this was normal server behavior and it started up.

final current
# hollow yacht Steam.

Great, so here are the basics:

  • Steam will install Valheim Dedicated Server to ~/Library/Application Support/Steam/steamapps/common/Valheim dedicated server. If you use Finder, you'll need to make sure you can see your Library folder. You can visit your home folder, then View / Show View Options to enable Library folder visibility.
  • In that folder, there is a PDF manual that covers the command line arguments available.
  • Launching from Steam is not recommended, but instead manual/anonymous launching from Finder or a shell terminal.
  • The best practice is to copy start_server.command and edit the copy for how you want to launch the server, including arguments mentioned in the manual. If Iron Gate updates start_server.command, Steam won't overwrite your copy's changes. If your copy is in a different directory, you will want to adjust the script to run the server executable at the correct path (e.g. replace $( dirname "$0" ) with the installation dir.
  • There's a bug in the public version for macOS where it will not save your world state to disc on server shutdown (e.g. SIGINT/Ctrl+C or SIGTERM). This bug has been fixed in the PTB I think and should be in the next public release. If you're using the regular public build in the meantime, make sure you manually save or wait for a save interval to pass before shutting down. https://issuetracker.unity3d.com/issues/onapplicationquit-is-not-called-and-logger-debug-lines-are-missing-in-player-log-when-exiting-mac-dedicated-server
hollow yacht
final current
#

If this is the same Mac you play the game on, I highly recommend setting a separate savedir to avoid world management mishaps stemming from using the game client and cloud syncing

steel torrent
#

Guys, is it possible to make a dedicated server with a public test server?

#

I'm playing with some friends and we wanted to keep a server online 24 hours a day

gilded vine
final current
gilded sedge
final current
#

Thanks! One container too?

gilded sedge
#

i still publish odin as a seperate "container" but its really just a different build target same container

steel torrent
#

We are already doing this, we wanted to leave a server online 24 hours a day with the public test, without having to leave the PC on, like hosted by a website; Does anyone know how to do this, or have a step by step guide?

elfin coral
rancid sand
gusty lance
#

Are there any recommendations for dedicated server hosting? I dont have the equipment or patience to do this myself lol.

From a quick look, the prices are surprisingly reasonable with there being options available for less than $10 a month. I dont know if theres some caveat here, such as that's per person, or you get so few system resources its not practical.

We're doing fully vanilla for this playthrough, up to the normal 10 limit but I think a lot less probably an average of 5 players max at a time. If its necessary, I'm willing to pay for these packages with better RAM and CPU if its going to mean we can hit parries and not die from lag.

#

OK reading prior messages maybe you cant get a recommendation.

#

If someone has had a good experience with their hosting service and can tell me who it is then I'm all ears.

floral jay
#

check the channel title

gusty lance
#

Damn sorry, I checked the pinned posts but missed that lol.

#

I get it, because if I have a bad experience I might blame you guys, I know what people are like.

floral jay
#

if you want to add mods, i will say that some of the providers have been better than others about getting the latest version of bepinex working due to changes in how it needed to be launched

gusty lance
#

In general, for around 5 simultaneous vikings, are going for options with more RAM and CPU going to make any difference.

#

We're doing vanilla this time. Maybe mods 2nd time round if we get that far.

floral jay
#

no, the valheim dedicated server doesnt do much compared to dedicated servers for other games. objects in the world like monsters get assigned to a client and it does the simulations for them and lets the other players know. instead of everything being run by the server

gusty lance
#

Great thanks

#

Thats interesting, so the server is like, this specific grey dwarf will be processed on Kevins PC

#

But this boar over here is being taken care of by Mandys PC

floral jay
#

i dont know the full implementation of it but basically yes. and control can be transferred between clients. like for example there is a mod that gives npc ownership to the client the npc is currently attacking to reduce latency for that person and make it easier for them to dodge and parry

#

if you are off doing your own thing on a dedicated server, expect everything around you to be getting processed locally

gusty lance
#

I can see why MMOs cant really do this, it would be so easy to exploit.

elfin coral
floral jay
floral jay
#

It was on a different server

elfin coral
#

he hasn't said anything to the contrary in the year since, so it still applies

sweet basin
#

"ZRpc timeout detected" a player trying to get my server gets this error in the server console when joining and getting instantly d/c, anyone familiar with this?

elfin coral
#

I've no clue, but there are some basic questions: what version is the player running vs the server, what platform is the player on, any mods on either side, and is the server crossplay or not?

undone crag
#

Hello, I'm trying to get my server to use the public test branch. I assumed it was enough to add
-beta public-test -betapassword yesimadebackups
to the launch parameters. But it still appears to use the latest 0.220.5 version.
Is there a step i'm missing in order to change the server to the public test branch?

undone crag
#

do I need to do a app_update 896660 -beta-test or something similar?

#

I answered my own question. I needed up update the server to the public test branch. Not update the server to the latest version and "enable" the test branch.

outer wyvern
#

@undone crag how did you do that? I keep getting an error saying the password is wrong

final current
outer wyvern
#

I'm running Ich777's docker on unraid, and I'm having similar issues

final current
#

GAME_ID is the important one on that image

hollow yacht
#

Hey @final current, I have a new issue that I'm unsure how to debug. It seems that my Mac Mini home server is working well until the end of the night when everyone logs off. Yet in the morning people are having issues logging back in. The server and mac are still running and I can see logs but players are unable to join.

It seems at some point in the night the server is flipping to a bad state and then throws nothign but:

08/31/2025 12:04:32: PlayFab reconnect server 'XXXX'
08/31/2025 12:04:32: Server 'XXXX' begin PlayFab create and join network for server
08/31/2025 12:04:32: PlayFab network error in session 'XXX' and network with type 'Error' and code '4167': The error code is not valid or does not have an error message.

This seems to be crossplay related but I'm unsure what to do other than disabling crossplay.

final current
hollow yacht
#

Yeah, going to see how it does tonight with crossplay disabled. I'll let you know the results

final current
# hollow yacht Yeah, going to see how it does tonight with crossplay disabled. I'll let you kno...

Yes, it's Microsoft, not you: https://status.playfab.com/incidents/7py9ltmqhtvw

If your players are all on the Steam version, gameplay goes better with Crossplay disabled. Less lag and more reliability. You'd have to be ready to take on the IT networking yourself, so making sure your ISP doesn't use CGNAT, UDP port forwarding over NAT in your router, optionally a DHCP reservation for your LAN IP, optionally a domain name if your external IP changes frequently.

hexed cave
#

I did everything like a youtube video said the CMD opened started loading stuff then it just closed without any error messages. Why ?

final current
hexed cave
final current
#

And that worked? Instead of what?

nocturne moss
#

Huh okay, it looks like its working now? Seems like I just needed to run the command manually in the server...

plain trellis
nocturne moss
#

Ah mb, didnt know if it was a host issue or something on my end I'm doing wrong

plain trellis
gusty lance
#

Do hosting services take care of updating the game or is this something I need to do?

#

Or does it vary?

plain trellis
gusty lance
#

I thought it meant specifically not advising who to use but I wont ask anything about that again.

final current
elfin coral
mint gorge
#

Also rule #13
I've been put off trying to help people with those questions, because you can get called out for even doing that :(

wide cipher
#

can you guys n' gals just be friends?

sage nexus
#

FIGHT!

proven niche
runic hollow
#

09/03/2025 23:20:02: incompatible data version 36
09/03/2025 23:20:02: World load failed early. Exiting without save. Check backups!
09/03/2025 23:20:02: World db couldn't load correctly, saving has been disabled to prevent .old file from being overwritten.

worn walrus
#

anyone tried valhost with the new call to arms update? mine doesnt seem to work and is stuck on "Updating" any feedback would be greatly appreciated

hollow ice
#

Now this is how you have a dedicated Valheim server for free

final current
runic hollow
thorn goblet
#

Hey, what you think are the minimum specs for 8 Person server? :)

hollow ice
#

2 core 4GB RAM pref DDR3 and over. 120gb ssd Ubuntu Linux (Valheim in docker)

plain trellis
thorn goblet
thorn goblet
plain trellis
#

But of course, if any of those 3 players are running a potato client, not even a NASA computer as a server would help you

floral jay
#

that was likely one of your players having a bad internet connection which I think can be amplified by having crossplay enabled

rustic lodge
#

i find that too many mods mess with a server as well

hollow ice
#

I fixed my server lagg by enabling the crossplay function on the actual dedicated server it gave me 0ms from 89ms initially

thorn goblet
plain trellis
hollow ice
thorn goblet
plain trellis
clever cypress
#

Location also has an effect. If data has to travel halfway around the world and back, then that'll cause lag too.

thorn goblet
plain trellis
final current
#

I'm sorry everyone, I figured lloesche would have responded to the PR by now. If he hasn't responded by the weekend, I'll likely do a proper fork of his image for a drop-in replacement

plain trellis
tranquil ibex
#

So, Im about to change ISPs. Is there anything I need to change in my server start bat file or would it still work without any changes?

plain trellis
tranquil ibex
plain trellis
gusty lance
#

If more than 10 people try to log in at the same time, I'm guessing there's nothing to queue up users by default? The log in will just be rejected? Is there a way

mint gorge
gusty lance
#

Thanks

final current
#

I think I fixed Crossplay support as of MaxPlayerCount 1.2.4. Only will take effect on Dedicated Server, not in-game server.

covert jewel
#

If CROSSPLAY is off/disabled, is the platform prefix still needed for admin/white/black-list? Or is a dual entry more beneficial? IE:

Steam_<Steam64ID> <Steam64ID>

final current
quasi thorn
#

Does anybody have a server I could be apart of?

ornate kraken
#

I just copied a 3 day old world save from my pc (steam) to a new linux centos LGSM world. When booting, it crashes and I have the following error:

09/08/2025 11:40:05: Load world: Pixie (Dedicated)
09/08/2025 11:40:05: incompatible data version 266
09/08/2025 11:40:05: World load failed early. Exiting without save. Check backups!

Both PC and LGSM were up to date.

Logs from linux dedicated server state:

09/08/2025 11:40:01: Valheim version: l-0.220.5 (network version 34)

[vhserver@localhost ~]$ ./vhserver update
[ OK ] Updating vhserver: Checking for update: SteamCMD

No update available

PC is on default branch, no mods

Any ideas?

ornate kraken
#

Just an update. Everything works now.

I looked at the world folder on the server and noticed it was smaller than the source. I copied the original steam copy over again. I believe when it booted it created a new world but there was some sort of mismatch between the fwl and db files and the world name

I also made sure to rename the world to dedicated.db and dedicated.fwl which the lgsm was expecting, and triple checked the case sensitivity of the world.

final current
pale horizon
#

Hey everyone, with the new update will I need to create a fresh server or will this one just update ok?

final current
# pale horizon Hey everyone, with the new update will I need to create a fresh server or will t...

You would shut down the server, optionally backup your world file pair, and update your server installation with your preferred method (e.g. SteamCMD, DepotDownloader, Apple App Store, Steam).

If your -savedir and -world arguments haven't changed, your existing world will have its file schema and discoverable locations/terrains updated for the new gameplay during your first start with the new server installation.

pale horizon
#

Awesome, thanks @final current

trim locust
#

Anyone having problems with dedicated server having an older version then the game? It says it’s update in steamcmd

unreal cosmos
#

Hello! Quick question, with call to arms being moved from ptr to release, can I move our server from ptr back to release? 🙂 Or do we need to create a new save?

celest barn
#

server refuses to update to anything past 0.220.5 now, even though it ran 0.221.3 just fine earlier today

mystic wolf
#

I noticed if i get 2 to 3 seconds of icmp drops, the client disconnects from my server. Does anyone know on a windows based private hosted server, if its possible to adjust the "timeout" before the client & server disconnect?

celest barn
#

was anyone able to update their dedicated to 0.221.4? And if so, using what method?

mystic wolf
proven niche
untold shore
#

Hello everyone,

I'm hoping to get some help with a very persistent issue on my self-hosted Linux dedicated server. After a complete, clean re-installation, the server remains stuck in an endless "PlayFab reconnect" loop.

Here is the log that repeats constantly:

09/09/2025 17:13:23: PlayFab reconnect server 'My server'
09/09/2025 17:13:23: Server 'My server' begin PlayFab create and join network for server
What I have already ruled out:

I have performed an extensive diagnostic and can say with certainty that the problem is not local to my server or my network.

Clean Server Installation: The server directory was completely removed (rm -rf) and reinstalled via SteamCMD with app_update 896660 validate.

Optimized Start Script: The start_server.sh script uses exec and contains all required parameters: -nographics, -batchmode, and -crossplay.

Correct File Permissions: The valheim user owns its entire home directory (sudo chown -R valheim:valheim /home/valheim).

Local Firewall (ufw) is Correct: Ports 2456-2458/udp are open for incoming traffic, and the default policy for outgoing traffic is set to ALLOW.

External Network Connectivity is Perfect:

ping google.com succeeds with 0% packet loss.

curl https://google.com successfully connects on port 443.

Conclusion: The server has full, unrestricted internet access, and DNS is working correctly.

Attempted to Refresh IP Address: A full modem reboot did not result in a new public IP address (which is likely static).

My Conclusion & Question:

After eliminating all possible local server and network configuration issues, my only remaining conclusion is that this must be a backend issue, specifically related to my public IP address.

Could a developer or moderator please investigate if my IP address might be blocked, rate-limited, or otherwise causing errors on the PlayFab backend?

I am happy to provide my IP address via a Private Message (DM) upon request.

Thank you very much for your time and any help you can provide

frozen zephyr
strange grail
#

Does Valheim no longer work on Window Server 2016

untold shore
strange grail
#

The server is telling me that UnityPlayer.dll is missing, but it is in the folder

final current
final current
#

Also make sure that whatever install_dir you're using (or forcing) is the same you one you are running the server from.

celest barn
floral jay
#

it was the upgrade in unity versions. unity doesnt support whatever desktop version server 2016 corresponds to anymore

devout torrent
#

Tying to setup a dedicated server for the first time. I set up and ports and everything and allowed them to go through my firewall does anyone know the solution for this thank you

final current
final current
covert jewel
#

Had a hell of a time w/ Docker LGSM (yes, latest pull) after the update. I got into a 'Monitor' query failure -> reboot loop; even though I was up/running (could log in via Community list)

Didn't settle down until I changed the query mode to '1' (session only [originally was '2' - gamedig (gsquery fallback)). Could revert to the old code base (default_old) w/o issue.

Anyone, or am I just 'special' 😛 ? Thoughts?

09/09/2025 16:34:28: Session "Double-D's Valheim Server" with join code XXXXX and IP 45.27.239.93:2456 is active with 0 player(s) ==> /data/log/script/vhserver-script.log <== Sep 09 16:34:30.849 vhserver: MONITOR: PASS: Using cached IP as public IP address ... Sep 09 16:36:53.653 vhserver: MONITOR: INFO: Checking session: CHECKING Sep 09 16:36:53.875 vhserver: MONITOR: PASS: Checking session: OK Sep 09 16:36:55.486 vhserver: MONITOR: INFO: Querying port: gamedig: 127.0.0.1:2457 : 1 : QUERYING Sep 09 16:36:59.906 vhserver: MONITOR: WARN: Querying port: gamedig: 127.0.0.1:2457 : 1 : FAIL

devout torrent
final current
covert jewel
final current
covert jewel
clever forge
#

Having an issue with starting up a server through Host Havoc, unsure if it’s a them issue

final current
clever forge
#

Yea support fixed this thank you

torpid cradle
#

Hi, I'm having an issue with mods. After properly installing them on my dedicated server and launching the game through Thunderstore, I can't join the game, and the config file doesn't appear in the config folder. I have the latest versions.

final current
floral jay
#

mods probably arent loading on the server

torpid cradle
final current
#

Any other SteamCMD users been having trouble updating to the latest in the past couple hours?
I've been either getting INFO - Valheim Server is already the latest version or it's failing to get the prior manifest for comparison:

CDepotDownloadMgr::BYldRequestDepotManifest(App: 896660, Depot: 896661, Manifest: 18007466826975597, branch: ): Failed to get manifest request code, 'Access Denied'
Error! App '896660' state is 0x6 after update job.

I suspect issue is on Valve's side

serene citrus
#

Same issue @final current .. I got the same error, then deleted the entire folder, which then installed it again correctly. However, the server version remains at l-0.220.5 (network version 34) -- looking at the community list, I see 221.4 versions, so I'm not sure what's going on. I can't get mine updated, steamcmd says it's already up to date. Using
steamcmd +force_install_dir /home/steam/valheim +login anonymous +app_update 896660 validate +quit (also without validate)

final current
serene citrus
final current
#

I haven't. Maybe I should. I'm in southern USA so it chose the DFW edge cache for me.

trim locust
final current
#

Feel free to add weight to the bug report I linked. Valve's bot opened it up for replies. 🙂

serene citrus
# trim locust I got exact same issue and same version

For the version issue, seems like removing the entire install folder for the server (as in force_install_dir) and installing fresh solved it. Not sure why it won’t update existing install. Just be sure to backup the local world folder, just in case. Should be in ~/.config/unity3d/something something.

trim locust
#

It worked

glad prawn
#

So it looks like lloesche's server hasn't been updated in > 6mo. Are the other major dedicated server maintainers current, or is everyone running a dedicated server just kind of waiting?

proven niche
cinder vine
#

After the update and a server refresh, my buddy can't open the console. We are on a ValHost hosted server. Any ideas on what I can do to re-enable his access?

final current
solar tiger
#

Heya, I haven't played valheim in a couple years and was planning on having a valheim night with a bunch of my friends. I have AMP (the control panel thing) running on Linux and the server is running ok, but I haven't played on it yet longer than testing I can connect

I was wondering, how many (physical) cores and how much ram dedicated to the valheim server I'd need to comfortably handle 10 concurrent players?

For reference, I have an Intel core ultra 7 265K and 64gb ddr5 ram, and I have an rtx 5060 ti too in case the server can somehow leverage that (although that's mostly for transcoding)?

Similarly, I've heard that there's mods to increase up to 25 players - do clients need the mod installed too to use it? And how would that affect cpu/ram usage?

(Pls ping/reply if you respond)

final current
# solar tiger Heya, I haven't played valheim in a couple years and was planning on having a va...

Your system is more than enough to meet the requirements for 10 players or more assuming you have an SSD for the save interval. Your worst constraints will be on the network side of things. With 10 players, Wi-fi is a no-no, Crossplay would not be recommended if you have networking savvy and your players use the Steam version. You'll want to make sure your router doesn't have UDP flood protection enabled.

As for mods, yes, there is Azumatt's MaxPlayerCount. The mod's premise is pretty straightforward. If you decide to go that route, you'll get better help in #mods-discussion , #mods-issues, or Azumatt's Discord.

solar tiger
#

Thanks! I do have an SSD (a 990 pro on this machine i think)

All players are on steam so that should be fine. My server is connected with 10g SFP+ to my router (via switch), but my internet is only 400mbps upload (and 1gbps download, but i imagine it's mostly/entirely upload)

Would I be likely to use all my upload bandwidth for 10 players?

final current
#

That's a nice setup! My guess (and just a guess) is that will be just enough for 10 players, maybe more if you aren't streaming or running security cams.

solar tiger
#

Thank you! I even have it water-cooled haha (or well, using an AIO).
And nope, no cams and no streaming 🙂

If people are streaming from my Plex and using too much bandwidth, I'll limit or pause them lol

#

I'm sadly limited by upload because of the terrible state of Australian fiber internet 😂 😭

final current
#

I hear ya, though those speeds still aren't terrible, similar to my low-split DOCSIS 3 RF cable setup in USA. You'll want to make sure your ISP isn't using CGNAT if you haven't already checked… something tells me you're already aware.

This game's bandwidth requirements aren't high from what I remember except when folks are around your home base or in the midst of an Ashlands mob. It is high-overhead though: a swarm of tiny UDP datagrams, being very demanding on Wi-fi's framing and can overwhelm an old router with a tiny CPU even without Wi-fi. Crossplay adds another latency/reliability choke by adding a relay server run by Microsoft as middleware while your own server was already acting as a relay… you add a player with bad connection or old PC to the mix and it brings everyone to a laggy/jumpy halt.

solar tiger
#

I definitely don't have CG NAT 🙂 I have a static IP

#

you add a player with bad connection or old PC to the mix and it brings everyone to a laggy/jumpy halt.

If I understand correctly, this only applies if someone is using crossplay right? Otherwise that shouldn't really be a problem?

#

As the server host, I highly doubt it'd overwhelm my router lol (I have a unifi dream machine SE)

As for players... Idk some have meh routers and stuff, but here's hoping. We're all located in the east coast of Australia and all using steam so 🤞

split yarrow
#

Hi guys, is there any site that you know where i can pay for a dedicated server (closest to SA region as possible) to play with some friends?

final current
# solar tiger > you add a player with bad connection or old PC to the mix and it brings everyo...

Crossplay makes it worse but the problem still exists without it. Part of Valheim's consensus model is that whichever player enters an area first is the "chunk leader" and their Valheim session is responsible for a lot of the combat/collision/action-response decision-making for all other players in that zone/chunk. Meanwhile the server just acts as a relay for that communication and as a database for terrain changes, dropped items, chest inventory, locations, game state flags.

solar tiger
#

I imagine the latter?

final current
#

You got it

solar tiger
#

Phew lol

#

I think most people have ok ish internet. None as good as me, but i think most have about 20mbps up?

#

Which really shows how bad Australia's internet is haha

harsh panther
#

I'm running a dedicated server on a computer running via SteamCMD. Every time Valheim updates, I try to update the server. I run the app_update 896660 command. it says it installs. I run the server, and the update game client doesn't match the dedicated server client. I've tried uninstalling, and reinstalling (server side). Nothing seems to fix it. The client shows the server running 0.220.5, and the client is 0.221.4

#

it feels like the game client gets updated, but they don't deploy the server update at the same time.

final current
harsh panther
#

hmmm... i dont get an install fail, or really any of those logs.

final current
harsh panther
#

not easily. hard to copy and paste over to discord on my client when the server log is on the other computer

#

Success! App '896660' fully installed.

solar tiger
harsh panther
#

That did it. Delete all files manually after running app_uninstall

final current
solar tiger
final current
#

I won't pretend to know how well Unity takes advantage of SMT, sorry, no clue.

solar tiger
#

all g, thank you!

barren estuary
#

Hi, is anyone in here willing to share his experience with Valheim Server hosting companies? I'm trying to find a good one for my friends and me, we're 7 people total.

bronze drum
barren estuary
#

Ok thanks

tulip osprey
#

coming back to Valheim after being gone a bit - is there something new I need to do on a dedicated server to get Bepinex running? I'm using Pterodactyl, Valheim BepInEx egg

floral jay
#

yes, the environment variables needed are different. if whatever you are using hasnt been updated in the past month its too old

tulip osprey
#

well, the server starts up, but I think it's just vanilla - it's not generating a Bepinex log, so I assume it's not even trying to run

torn chasm
#

Hey, is there a way to paste a self hosted world onto an externally hosted server?

torn chasm
tulip osprey
tulip osprey
tulip osprey
torn chasm
tulip osprey
#

inventory is on their computers, chests and anything else "in the world", that's on the host/server

torn chasm
#

Oh yeah I forgot valheim has characters

tulip osprey
#

the files you need are "worldname.db" and "worldname.fwl"

torn chasm
#

My bad 😭

#

Thanks a ton mate

tulip osprey
#

on a linux host, they are buried in this folder structure

#

to get a world off of your computer, go into the game and "copy local" or "move to local" something like that, and then you'll have the world files locally - for Windows the folder structure is "C:\users\YourUserName\AppData\LocalLow\IronGate\Valheim\worlds_local"

keen heart
#

I have one player who can't connect to our server. Crossplay is enabled. Server is public. Everyone else can connect. The player had McAfee VPN and NordVPN. He uninstalled both of them. Any suggestions? Thanks.

final current
static meadow
#

Could someone maybe point me to the right direction on where I could find info about how the whole "chunkmaster" thing works?

#

...if there's any info on that whatsoever?

keen heart
final current
floral jay
proven niche
versed onyx
proven niche
keen heart
proven niche
# keen heart He is the player with the issue. If you can be precise with which file and where...

The player who can't connect can find his Player.log file in this folder on his game PC:

C:\users\YourUserName\AppData\LocalLow\IronGate\Valheim\

There may be information in there as to what the problem is. It may or may not be a simple 'time out' error. If that's the case, there is a game mod that might help. You can ask about that in one of the mod channels here.

Good luck with it!

outer goblet
#

Is the dedicated server updated as well? I can't seem to get my docker container to update correctly from 0.220.5 (network version 34)

wooden mountain
#

im confused is 0.221.4 the current latest version?

floral jay
#

yes

outer goblet
#

My client says 0.221.4 (network version 35)...

wooden mountain
#

okay good yay my server actually updated with it's update script for once! (i had my client steam in offline mode haha and was confused why my game kept saying incompatible version, my client side hadnt updated)

agile pecan
floral jay
#

what about building new pieces? do they goto the first player or the one that built them?

agile pecan
#

I think the belong to the player that built them, but I'm not sure on this one.

floral jay
#

so there really is a chunk owner that controls spawns, but most other stuff they only own by being there first?

agile pecan
#

The only things I know of that change ownership are containers/chests and dropped items. And things brought into the world by players (build pieces, thrown out items) are typically owned by that player (but only when they are first created, existing build pieces in a chunk will be owned by the chunkmaster)

final current
#

☝️ @static meadow
As for documentation, Valheim's distributed object system (ZDOMan) is custom/proprietary as far as I know. However, Unity came out with their own version of the topology recently called Distributed Authority, and you can see their docs on that.
Photon Fusion (unrelated to Valheim) has a similar topology called Shared Authority.

remote linden
#

hello

remote relic
#

After updating my dedicated server, i now get this error when trying to start it. Any idea how to fix this?

mint gorge
remote relic
#

Windows Server 2016. i have Windows update running, but it will take a while to finish.

mint gorge
floral jay
#

server 2016 isnt supported anymore

#

I believe server 2019 is the minimum now

remote relic
#

Well i cannot spend hundreds of dollars for a new windows version

mint gorge
#

coughs in Linux I see server 2019 being offered for about 30eu

floral jay
mint gorge
floral jay
#

glibc 2.31 released 2020-02-01

mint gorge
floral jay
#

I think 2.31 is fine though, really shouldnt be using stuff that much older

final current
final current
mint gorge
floral jay
#

you'll get a 64bit steamcmd when I get a 64bit steam client

final current
echo latch
#

I mean I know theres some level to installing stuff that requires certifications thats on a system that sounds exactly like that but getting it is usually institution based.

#

OH

#

windows install license

#

that was always wild to me for the windows servers

floral jay
gusty lance
#

Is my understanding here correct - its a hard limit of 10 players for crossplay because for more than 10 you need to use a mod, and if crossplay is on then no mods?

gilded vine
#

The 10 player limit for crossplay seems like a bad idea, at first. But when you consider the incidence of comm problems crossplay introduces with just two players, magnifying that by 5X is pretty hard to imagine.

trim locust
#

anyone know why i cant connect to my server when crossplay is taken out, like i can see it listed there with ball the details, but i get failed to connect, but with crossplay up in, i can connect (but server charactors mod tell me to disable crossplay)

proven niche
trim locust
#

same network at home on a seperate PC, ive hosted myself before previously with no issue

floral jay
#

are you trying to reconnect using the history entry or did you reenter the server ip:port new?

trim locust
#

whats the history entry?

floral jay
#

the recently connected whatever its called

trim locust
#

yea i deleted that and entered the IP and port again

final current
# gusty lance Is my understanding here correct - its a hard limit of 10 players for crossplay ...

I've fixed that mod to work for Crossplay. I'll second everyone's opinion to avoid that many players on a Crossplay server though.

When you disable Crossplay, you'll need to set up UDP port forwarding with your router if you're wanting to connect via the external IP address. Even without that, you'll be able to connect with a loopback IP (e.g. 127.0.0…) while on the same PC or a LAN IP (e.g. 192.168…) while on the same LAN. And note the status indicator and metadata will not update for a private non-Crossplay server. Connection should still work though.

final current
#

I've forked lloesche's image build.
Container repo/image: ghcr.io/community-valheim-tools/valheim-server
Source: https://github.com/community-valheim-tools/valheim-server-docker

It has the BepInEx upgrade fixes (glibc, doorstop vars, etc). It's a little bigger than the last revision, but I expect we can make it smaller as time goes on. @-mentions here or DMs are welcome as are Discussions/Issues/PRs on GitHub. It can take me a while to get to people during the Americas work hours.

plain trellis
rough minnow
#

with infinity hammer am i able to delete the Boss Hook stones and then replace them somewhere else in the world ? any one know about the mod

echo summit
#

I need a hand with a dedicated server running on ubuntu 20 and bepinex. I've installed both, they both work but BepInEx on the server side is not loading mods. So I either have a directory structure issue, or a permissions issue.

gilded vine
echo summit
#

Server is a VM in my house, UFW is disabled, I installed it via steamCMD

#

I'm tailing /var/log/syslog while start/stopping the server and the mods never load

#

they load great client side

#

and I'm using the start_server_bepinex.sh file to start the service

gilded vine
#

If you have used the -logfile option in the server's start up .sh, check in there for errors, too. Have you decided not to check the log file in your BepInEx folder as I suggested?

echo summit
#

That's another issue, I have no LogOutput.log file server side

#

so I"m tempted to just build a new VM all togehter and see if something is jacked up on the install side

gilded vine
#

Then BepInEx is likely not loading either.

echo summit
#

hrm

#

Do you recommend Ubuntu 20 or 22 at this point?

gilded vine
#

I can't help you there. Sorry.

floral jay
#

you'll have to go manually download and install doorstop 4.4.1 or upgrade to ubuntu 22.04

echo summit
#

oh dang, ok thanks

floral jay
#

it should work again on 20.04 in the future but its complicated right now

echo summit
#

glad you sent that - I just killed the new VM and I'll spin up 22

#

haha I get it - no reason I can't go to 22 anyway

gusty lance
#

Is it a known issue to have 9 slots only?
I have crossplay turned on which is maybe the issue

mellow goblet
#

Hello folks, on another topic i'm searching for a server host for an 8 people team (My own pc can not hold so much), and all I find are prices at nearly 100€ per month. Is it really that expensive ?

gusty lance
#

That seems really expensive.

#

I dont know how you found prices that high. Are you look directly for a Valheim sever, or a server you have full control over to install Valheim on?

#

Are you multiplaying the price by 8? Generally, the prices are listed for the whole thing not per person.

edgy solar
#

You can get a server from BisectHosting for less than 20 euros and you can usually ask their support for a promo code too

mellow goblet
#

on OVH - France it's abou 107€ per month, not multiplied by 8

#

that's why i'm so surprised

floral jay
#

is that for a dedicated server? you just need a valheim specific host which should be a lot cheaper like 10x cheaper

#

im guessing thats an ovh "dedicated server" which means non shared hardware and you have full contol over the OS. very different from a "valheim dedicated server" which just means a host running the server instead of the client for valheim

gusty lance
#

Yeah looks like youre renting infrastructure there not just the software which is all you need.

#

Keep in mind that Valheim is VERY easy on server resources, this is something you might run a battlefield server on or something that requires more resources in any case.

#

These days its rare that you literally rent a metal box in a rack somewhere. Everything seems to be multi-tenant architecture with multiple servers running on the same slot.

floral jay
#

renting infra instead of just a vm is still useful but not for normal people

proven niche
floral jay
#

well most 'normal people' arent going to ovh anyway

median bluff
#

Hello I am tryin to install server locally (with valheim dedicated server) but I didn't find any Json file to setup the server. I have check all locations. Does I miss something ?
Thanks

floral jay
#

why are you expecting there to be a json file to setup the server?

median bluff
#

Because I guess there is a file to configure all server setting ? As I remember there is a file like json or config (don't remember)

floral jay
#

there is no such file. server settings are all done by command line arguments

median bluff
#

In the game with admin access ?

floral jay
#

no, command line arguments to starting the server executable

median bluff
#

yes but command line in server executable are only for server name, password etc.. as I know. Not for difficulty, farm multiplicator, death option etc...

floral jay
#

no those are all done there too, read the pdf that comes with the server

median bluff
#

mmm ok I will check thank you

floral jay
#

but thsoe settings are also saved into the world file so you only need to add them when you want to change them

median bluff
#

yes I want to change them it's for that i want to do it

arctic ingot
#

WhiskeyShivs — 2:24 PM
Real quick questions about dedicated servers. Coming back to Valheim for the new update but I have a dedicated server running on another machine. Beyond running the dedicated server update on that machine do I need to do anything to get my world updated or do I need to start a new world?

proven niche
final current
gusty lance
#

No mods

plain trellis
gusty lance
#

Yeah I cant seem to find anyone else with this issue lol

cyan umbra
#

How to fix dedicated server failed to connect?

final current
cyan umbra
#

it just says failed to connect

#

password menu wont even pop up for him

echo latch
#

or is it just that one friend and anyone else can join

#

sometimes its a weird nat issue

cyan umbra
#

everyone else can join

echo latch
#

yeaah. is he located far away from the server?

cyan umbra
#

we tried reinstalling the game, verifying game files, restarting pc, updating drivers

#

same state as me

echo latch
#

hmmm weird. it could be his firewall

cyan umbra
#

anything else we can try?

echo latch
#

you checked his nat? its weird, closed nats can only connect to open nats, and then moderates can connect to other moderates and open

#

and i never understood it, but iots partly for security

echo latch
#

Network Address Translation

#

nat traversal is a big thing that can stop people from joining

plain trellis
edgy solar
#

Yea, a log file would likely be more helpful. Also ensure he's done a power cycle of his router/modem if he hasn't already

rough kestrel
#

Hi there. How to enable the ignition mode on a dedicated server? What is the parameter called?

#

Dont see this in documentation

#

@everone

edgy solar
#

@rough kestrel What do you mean by ignition mode? Do you mean like the fire spreading?

rough kestrel
edgy solar
#

Perfect, there you go ^

#

It will enable the fire hazards world modifier, whereby wood can catch fire and spread throughout the whole world, not just in the Ashlands

rough kestrel
last glen
#

Anyone wanna help me set up dedicated server

lunar bay
#

Here's a manual on how to do it, too

last glen
#

Where can I find the manual

lunar bay
#

Click the attachment I replied to, or it's also in the pinned messages!

last glen
#

Alright thanks

final current
gusty lance
#

I'm not sure when it happened tbh

#

I feel like it might have been there from when I first signed up for it, since we had 10 people in voice chat and 1 person said that we had run out of slots and she couldnt log in

brisk jasper
#

Is there a sever i can join looking for fun

brisk jasper
#

mb

serene tulip
#

Hail viking friends! I have a few questions. I have a large friend group from all over the world (China,USA,England,Portugal) wanting to play and I am looking for any suggestions or tips. Are any particular hosting sites you would recommend? Where should I base the server so we all have a decent ping? London?

proven niche
# serene tulip Hail viking friends! I have a few questions. I have a large friend group from al...

I think you're going to have to face the fact that Valheim is designed for, and works best for, a solo game or a small group of your friends in multiplayer mode.

I've played on a couple of 'large' servers that had hundreds of players and it invariably creates major problems for the players even when you can get it to work from a purely technical standpoint. And that is damn near impossible to do unless you've got a game designer with networking skills in your pocket.

You might consider setting up several different servers that would each play to a different game interest among your large group. For example, one might be set up to be a 'building' server. Another for a hard combat theme, etc. And then set up mechanisms allowing for easy quick jumping between them for your players. But even that would not be an easy thing to do or to manage properly even if you did manage to do it.

Sorry but IMHO that's the hard reality of it.

serene tulip
#

Wow ok, I guess I should reiterate. The friend group is large, but the amount of people playing at the same time probably wont go over 10 at any point maybe 15 not hundreds. With a wide variety of players around the globe just wondering if anyone else knew the best location for a dedi server or any good sites for hosting.

final current
# serene tulip Hail viking friends! I have a few questions. I have a large friend group from al...

This is just speculation, but China (if not Hong Kong) would probably be the toughest, UK and Ireland latency would be second slowest (for everyone outside of GB/Éire) but reliable.

A big question here is whether or not you'd be using Crossplay. Ideally all of your friends are on Steam and it won't be a big deal to go without Crossplay. If you're going with Crossplay and latency is critical to you and cost isn't an issue, then I'd consider hosting it yourself on Azure in one of Valheim's Crossplay regions so as to be co-located with the relay server that gets chosen for you:
https://valheim.fandom.com/wiki/Dedicated_servers#Crossplay_Relay_Regions

One thing to consider is if one of these friends has IT networking savvy, has a decent connection, and a PC with wired connection to their router… you might consider self-hosting. We don't generally advise on which 3rd-party host to pick if you go fully-managed but you might be able to find some reviews searching around and checking the subreddits.

serene tulip
#

Alright thank you! We would all be on Steam. I have another pc I could use to self host but I am currently renting router from ISP and they only allow certain ports to be forwarded and I could never get it to work but I will look into that some more.

cyan umbra
#

how do I change the world difficulty and combat setting in my dedicated server?

final current
rain thistle
#

Anyone got this error when trying to launch a dedicated server?

rain thistle
#

Fixed it somehow

#

But windows

final current
#

It's usually a password that's too short or containing the name, but the server log will tell you for sure.

plain trellis
maiden umbra
#

I'm having a weird issue with my dedicated server right now.
I booted it up for the first time in a year about two days ago.
I updated everything, mods included and it seems to be working fine. No errors on console.
For some reason tho it's not saving at all, neither manually or automatically.

final current
maiden umbra
#

I have and yes.
Folder says latest update is from today but when I look at the files inside most recent is from the 14th.

final current
maiden umbra
#

Nothing and yes

final current
# maiden umbra Nothing and yes

Alright assuming you've waited a save interval (defaults to 30m), would you be able to paste us your server launch command line?

#

I'm also assuming you've checked disk space

maiden umbra
#

Yeah, plenty of disk space.
You mean the start_headless file configuration, yeah?

final current
#

Yep. Whatever shell script, batch script, systemd unit, docker entrypoint, etc you use to start the server.

maiden umbra
#

That's all I have on the file

final current
#

Looks good. Looks like Windows, so how about a screenshot of the contents of %USERPROFILE%\AppData\LocalLow\IronGate\Valheim\worlds_local or a paste of the dir output?

maiden umbra
#

As you can see, says folder says it updated today but the files inside don't have today's date

final current
#

And if you ran your Command or PowerShell session as an administrator, you may want to check the C:\Administrator\AppData\LocalLow\IronGate\Valheim\worlds_local dir (or wherever it is) just in case.

maiden umbra
#

The headless_server file won't even boot if I force to start as admin for some reason.
I have logged in today and I've let it save automatically and saved manually as well.
I'm technically the admin too, so there's no other directory.

final current
maiden umbra
#

Can this be a reason why? It popped up when I right-clicked the world save file.

glossy perch
#

Would there be interest in a community server that:

  1. Permadeath [characters stored server-side, players can create new characters]
  2. Indestructible Town hubs including adventure guild+ranks+quests
  3. Events (?)

When I search for something similar, despite how simple and achievable it is, I don't see any options. Jotunheim banned me for having pick-up-trash enabled, so I gotta scratch my itch somehow.

final current
final current
maiden umbra
final current
#

I'm not very familiar with Windows Explorer, but some folks online have hinted the error can come from trying to access a path that's too long. If that's Explorer-specific though, it may not be the issue with Dedicated Server.

maiden umbra
#

Okay, now I dunno what it was.
I forced all files to not be "read only", restarted my PC and the server.
It's now saving again.

final current
#

Hm, I don't know what could have triggered read-only unless they were copied from a network drive, but glad it's resolved either way.

maiden umbra
#

Yeah I never moved these from anywhere to anywhere so I dunno how read-only came to be

solemn owl
#

Anyone having this error on their server??

PlayFab create lobby failed: /Lobby/CreateLobby: UnknownError
ZPlayFabMatchmaking::UnregisterServer - unregistering server now. State: Uninitialized

rapid tusk
#

Yep, same here

blazing hearth
#

im getting failed to connect errors for people joining my server

#

only works when disabling crossplay but i have xbox friends

feral flame
#

having same issue rn

#

now say if anyone was already pre in my lobby they can keep playing just couldn't reconnect and gives false number off people in lobby

blazing hearth
#

yes same my friend was able to join before but now no one can unless crossplay is disabled

feral flame
#

okay im going in and trying that now thanks for the tip

feral flame
cyan umbra
#

why does my server say playfab lobby create failed

celest vapor
#

Anyone else having this problem in a dedicated server? PlayFab create lobby failed: /Lobby/CreateLobby: UnknownError
ZPlayFabMatchmaking::UnregisterServer - unregistering server now. State: Uninitialized

cinder copper
#

My friend can’t connect to my server after I updated my computer, and now I can’t connect to any server at all. Anybody else having this problem and have any solutions?

kindred saddle
# celest vapor Anyone else having this problem in a dedicated server? ...

Yes we are having the same issue here as well. I have 3 servers, all 3 are coming up with simular errors. I have tried restarting tyhe server computertwice, hasnt changed the situation. It seemed to work fine until a friend got booted off the server. I was playing with no issues. Logged off to restart the server and now no one can connect.

tranquil ibex
#

Hi all of a sudden, I get this error when starting server:

kindred saddle
#

yes Jaberwockie, it seems we all are 🙂

pliant turret
#

Thank god it's not just me

tranquil ibex
#

xD

#

thats good to know as well

plain trellis
#

Looks to me that PlayFab has issues. Nothing Irongate can do about that.

tranquil ibex
#

was thinking my save file had got corrupted or something

kindred saddle
#

Who is playfab anyway,I assume something connected to the server software?

plain trellis
#

PlayFab is the 3rd party that lets Xbox play with Steam. Turn off Crossplay

kindred saddle
#

Playfab isnt playing nicely

pliant turret
#

"Investigating - We're currently experiencing a higher than normal level of Lobby API errors and are investigating the issue."

fleet prairie
#

i was about to add that exact link

kindred saddle
#

ahh ok thank you

#

I am just going to shut down and hope they get it fixed by morning

kindred saddle
#

Guess they fixed the issue, my servers are booting up normally

mellow stream
#

I noticed a patch for dedi servers and did it, did this fix whatever issues people were having?

river brook
#

I've been having an issue with LinuxGSM monitoring since the September 9th update. It queries the correct IP and port, but the query always fails, which then reboots the server and of course boots anyone connected. Disabling the monitor resolves the issue, but it would be nice to have monitoring enabled. I run a dedicated Valheim server on Ubuntu 20.04 utilizing LinuxGSM. Feels like a me problem since I can't find a single trace of anyone else having this issue, but can't think of anything specific to my setup that would cause this.

final current
river brook
final current
#

Sure. It's quite possible the query port was actually listening even in Crossplay mode in prior Dedicated Server versions. I'll see if I can find out. Makes sense to not listen on it in Crossplay mode, especially given it would show 0 players if it was.

river brook
#

Thanks, I would be curious. Are you saying that if the query port was listening with crossplay enabled the monitoring wouldn't be accurate anyway?

final current
# river brook Thanks, I would be curious. Are you saying that if the query port was listening ...

Kinda. Crossplay works by initiating outbound connectivity to Microsoft's relay servers, so inbound ports aren't used for gameplay or querying.
It's possible the Steam server was still getting started in the background even in Crossplay mode and opening the query port, but players wouldn't have been connecting to it. They would have been connecting to Microsoft's relay, the Crossplay way.

#

So, monitoring a Crossplay server via gamedig or gsquery against the Steam query port wouldn't have actually told you the server was connectable. Basically only as good as plain session monitoring in that case.

#

I've just checked the assembly changes to confirm. Yes, in the Call to Arms update, they stopped Steam lobby registration from getting started in Crossplay mode inadvertently. So not LinuxGSM's fault after-all, @covert jewel
This behavior technically better but will break things expecting the query port in crossplay mode.

cyan umbra
#

Which file do i go to to find my dedicated world save? i want to download a copy for backups

final current
ruby socket
#

Hello All. my buddy is hosting through low.ms . he finally added me to access the server settings. my question is this. a while back he created a ticket for them to remove raids. now that I have access - I cant see how they did that. Its not in the start up. how else could they have disabled raids?

floral jay
#

I have no clue what they did but settings are saved to the world so really you only need to set them on the server command line when you want to change them

final current
ruby socket
#

none

#

-no graphics -batchmode -name etc

#

but nothing with setkey

#

or modifier or preset

#

i think the save file is being hidden - so we are opening a ticket. that is why i was asking if there was anotehr way to do this without command line

final current
#

Anyone still getting Error! App '896660' state is 0x6 after update job. from anonymous mode SteamCMD?

cinder copper
#

Im still unable to have anyone connect to my server and I get a DNS lookup Failed error when I try to join another server

final current
cinder copper
#

Numerical invite code

final current
#

If you get a DNS lookup failed error for that, it could mean a copy+paste error. Make sure there is no space before or after the numeric code.

#

And make sure any 0 is a zero/zed and not the alphabetic letter "o".

cinder copper
#

Sorry, I am actually using the combination of letters and numbers and not the 6 digit invite code

#

And it is being entered correctly

final current
#

Alright, letters and numbers as in a domain name?

cinder copper
#

Yes, the numbers and letters to the right of my friends world when selecting it

final current
#

You can DM it to me if you're trying to keep it private. Generally speaking it must either be an IP address, an Internet domain name, or a numeric Crossplay invite/join code.

cinder copper
#

It’s z59sbHFetT

final current
#

Yeah, that's not going to work. That looks more like a world seed.

cinder copper
#

Oh 😅

#

Where do we find a join code

final current
# cinder copper Where do we find a join code

If this is a dedicated server, you'd see it in recent entries of the server log (it logs to console if you don't pass the -logFile argument). If it's the in-game server or one of your friends is already connected, they should be able to see the current code when they hit Esc, in the background of that menu.

cinder copper
#

Okay! We are figuring it out

final current
#

That's assuming they've set it up as a Crossplay server. Without Crossplay, the host will have had to forward the ports to the Internet if applicable and you would need the server's external IP address or domain name if they are fancy.

cinder copper
#

It worked! Thanks so much for your patience and explanation 😁

final current
#

No problem! Glad you got it working. Should you ever get the itch to try hosting it on your end again, we'll be here.

cinder copper
#

Yay thanks ✨ that’s great

fluid thistle
#

I cant seem to update mine, I tried it through the steamcmd on linux

final current
viscid tangle
#

Solution?

#

I have this problem. We are 4 people. When we were 3, there were no problems. What problem could it be?

plain trellis
floral jay
#

not just "bad connection" but if 3 players are all close to each other but that 4th player is on the other side of the world then the other 3 will experience very different conditions if that 4th player enters the chunk first or not

plain trellis
plain trellis
viscid tangle
#

Pay to play with friends. We're all together. No one gets separated. Is it my internet?

viscid tangle
#

nitrado never answers my emails.

final current
#

Using Crossplay? Sometimes it happens to be less reliable, and if it's especially less reliable for your new friend, that can certainly affect things.

final current
final current
#

Gotcha, well not much you can do about that I suppose

plain trellis
# viscid tangle Yeah xbox and pc

If anyone of you have a old computer, you can host your own Valheim server, with the free tools provided by IronGate. Or many of the free community projects.

final current
#

The Dedicated Server is

fluid thistle
covert jewel
plain tartan
#

I was told to come here for help, I don't see what this has to do with a dedicated server but I was directed here so sure. I would like help with doing a thing. I'm making a server and I'm not really sure where to go with it, anybody able to help? Please DM me if you are.

final current
plain tartan
#

Ask who what?

final current
#

In here, about the thing you'd like help doing

plain tartan
#

It's more of a "you need to be there to be able to understand and help"

tranquil ibex
#

Is there any way for my friends to save my server? each time I start the bat file, I have to send the new code for them to join

plain trellis
plain trellis
plain tartan
plain trellis
plain tartan
#

Making a server here on discord

plain trellis
mint gorge
plain trellis
mint gorge
plain trellis
#

My point of view didn't change.

mint gorge
# plain trellis My point of view didn't change.

Which you are entitled to, of course.
Just letting you know you dont have to tell people to go elsewhere, anymore ^^

Most large hosting providers have slow or uninformed customer service about Valheim in particular.
Being able to ask for help here is a huge plus in my book.

plain trellis
mint gorge
plain trellis
mint gorge
plain trellis
frozen zephyr
#

I would never give advise on what hosting site to use they all suck in there own way

floral jay
#

I've not used any of them but the interesting advice I can give is that when BepInEx upgraded and needed changes in how to start it on Linux, supposedly valhost was the only one to reach out and ask for help. Some of the others spent weeks on their own before it worked on their servers.

mint gorge
earnest mica
#

is the days of running steamcmd headless svr on an ol win 7 machine done? I knocked the dust off and updated it today, but when I launch the svr i am met with an immediate error of 0xc0000005 ..reinstalled everything twice and tried before adding mods and no go

#

ran sfc and mem checker and all checks out..thinking something with .net or such

proven niche
# earnest mica is the days of running steamcmd headless svr on an ol win 7 machine done? I knoc...

I don't have a good answer for your question. Perhaps someone else might.

But If I was in your situation, I'd be archiving anything on there that was worth saving to an external backup disk. And then installing one of the LInux distros known for 'reviving' old PCs and reformatting the H/D in the process.

It's a bit of a job but well worth the effort and there's plenty of resources available to help with the Linux install and how to migrate to using it as you go.

Certainly worth considering while you wait to see if you can get another few months out of Win7, which is not only slow but also insecure these days. And, if Linux seems like it might be an option for you, there's a #linux channel here for answering questions re: Linux and helping you make the decision.

final current
earnest mica
#

thanks guys! I tried linux but couldnt find where world save was so gave up

proven niche
earnest mica
#

i worked on it for days and where the internet said it would be it wasn't

wooden mountain
#

is crossplay still disabled by default?

#

if the server script doesn't have -crossplay is it disabled?

proven niche
#

That's a bit of a tricky question but I believe -crossplay is usually enabled by default.

Crossplay is disabled when the -crossplay option is not in the start up script.

wooden mountain
#

DNS / server name and ports were all working fine.. pre-patch

proven niche
# wooden mountain thank you! this is what I was looking for, my startup script ommits -crossplay.....

Both you and your friend can check your log files in case there's info in there that shows what the problem is. If you've recently changed the -crossplay option from enabled to disabled, the Steam Listing may need time to make the change available.

Also, check to see that any recent changes or additions to VPNs or Firewalls aren't interfering with the connection. And, you check to see that your router hasn't given your server's PC a new internal address. The ports would not be forwarded in that case.

You can ask your friend to try connecting using your WAN (external) IP address and the server's port number, i.e. nnn.nnn.nnn.nnn:xxxx. as well as trying the connection on his game's start up screen's server list.

wooden mountain
wooden mountain
#

i've cleared the server from the Server Selection menu... but appears it's not clearing the old IP... even though a Domain Name is plugged into the Server Selection Menu...

proven niche
# wooden mountain hold up i found the issue in the logs: [Info : Unity Log] 09/20/2025 00:29:26:...

I think the playfab error isn't meaningfull. Unless I'm mistaken, you'll get that without crossplay even though it isn't going to actually connect with playfab.

Does it take time to update the DNS data to the correct IP address?

In any event, your friend using the actual external IP address and the server's forwarded port number should bypass both of those considerations and just work. He's still getting the "Failed to Connect" message without any other msg.?

Do either of his logs show anything interesting after a failed attempt?

wooden mountain
proven niche
wooden mountain
#

(at least I used to be able to connect using the domain name before..)

proven niche
#

Some home routers won't allow a 'loopback' connection. Most will allow it, though. You should always be able to connect with the server's internal address.

wooden mountain
#

yeah i can connect with internal - no issues there

proven niche
#

Try using the external address:port. To verify that the port forwarding works.

wooden mountain
#

I get the failed to connect as well - when using external:port, said it had a timeout error

proven niche
#

Wouldn't hurt to re-verify the port forwarding just in case. You're using an actual dedicated server and not the in-game server, right?

wooden mountain
#

port forwarding verified

proven niche
#

So, back to suspecting a VPN or Firewall problem on both your end and your friend's. I know you already considered those but I"m out of ideas, otherwise. Especially since the log just shows a Time Out error.

You're failure to connect via your own external address could easily just be your router refusing the loop back connection.

wooden mountain
#

yeah it could just be the loop back

proven niche
#

You can try verifying your forwarding using the geekstrom.de/valheim/check site and see if it shows a 'connect'.

And you can also try changing your server's port number. Like from 2456 to maybe 3456 or whatever. Which would mean changing your Firewall, too. Unless that's disabled for testing.

wooden mountain
#

not sure exactly what fixed it

proven niche
#

Well, we've covered every thing I can think of. Sorry. Good luck with it, in any event.

final current
proven niche
wooden mountain
#

yeah i get the: string_key2 eq 'True'': Got back zero lobbies
09/20/2025 00:56:26: Determined backend of dedicated server to be Steamworks

final current
#

And did you forward TCP or UDP for the two ports?

wooden mountain
proven niche
#

Justin, he should still be able to get a connect from the geekstrom site even with -public 0. Right?

final current
#

My guess is no, but it's been a while since I've tried it. I expect the site uses an A2S query, which would only get a response for public turned on.

final current
proven niche
#

OIC, ok. That's good info.

wooden mountain
#

its setup with port range 2456 - 2458, TCP/UDP

#

friend and I were just playing literally the week before the bear patch update came out

final current
#

And it's forwarding to a LAN IP address that hasn't changed since you added the rule?

wooden mountain
#

i'm running the server update through steamcmd maybe theres some kinda weird hotfix patch or something that came out in the past week or so?

proven niche
wooden mountain
#

yes

final current
#

That ought not to be a big deal. At this point, unless your ISP switched to CGNAT, issue is bound to be with your firewall, router, or middleware (like VPN software, security suite, etc). If it would be helpful, happy to try a connection if you want to DM me the IP

wooden mountain
final current
#

Confirmed I couldn't connect. Is the server vanilla, or is it also running the BetterNetworking mod?

wooden mountain
#

server itself is vanilla

#

im gonna turn in for the night and mess with it more tomorrow - im stumped lol

final current
#

Alrighty, good luck and have a good night

errant locust
#

Hey guys, is changing the value for m_dataPerSec in ZDOman in the assembly_valheim.dll still a thing?
Saw a guide from 2021 how to change this, but I don't see the int anymore in the ZDOman section.

alright I found that has been changed at some point and it works different now. Still happy to hear suggestions for the problem below☺️

I have a server setup which runs smooth with 6 people online. Except last night we got a troll attack in the village, (so a congested with 6 houses, some terraforming but nothing massive compared to what ive seen before, not even a moot yet)
The trolls became invisible. We could see eachother but we all kept being one-shot because we couldnt see the trolls. The appeared idle somewhere else while in fact I could hear the footsteps nearby sometimes.

I wonder what I could do to fix that. Everything else works perfect. Even sailing with 2 ships and 6 players went super smooth. So I stumbled on this old post about queue size and wanted to try that.

fast warren
#

i would like to preface this message that i am very stupid. i have an old save file that i think i borked with updating

#

i had 2 servers running and it seems like the 1st server got updated

#

and the second one didnt

odd shale
#

hey can anybody help me setup a server?

proven niche
proven niche
# fast warren i would like to preface this message that i am very stupid. i have an old save f...

Are these two servers of yours running on a PC on your home LAN? And, are they on their own PC different from your game PC and is their PC using Windows or Linux OS?

If so, how did you install them? Simple d/l from your Steam Client? Or using SteamCMD? Or with a docker container or other VM?

What is your question/issue? How to update the other server? How to try and save your 'borked' world?

proven niche
# odd shale hey can anybody help me setup a server?

Start by carefully reading the server instruction manual that comes with the dedicated server when you download it.

Then, if you're still confused, it may be faster for you to go to Youtube and find a tutorial for installing a Valheim dedicated server there.

And, of course, you can always ask specific questions in here.

proven niche
# errant locust no, vanilla

Then, it seems like you must have been experiencing severe comm lag desyncronization. That's often caused by one or another of the players having a poor comm link back and forth with the server.

That kind of lag can be very intermittent and usually isn't constant depending on which player got into the game chunk first and is controlling it.

Would that fit the experiences you are having?

errant locust
proven niche
# errant locust exactly yes... so does that mean there isnt much I can do about that? Its just b...

You can try and find out which player might have the poor connection and see if anything can be done about that.

Like asking him/her to reduce the number of background task running on their game PC and trying a test without any VPN they may be using, etc., etc. If worst come to worse they could investigate getting one of the free 'internet tunneling' apps available to get them a better comm link to the server. An example of this would be CloudFlare's Warp app. It's free for residential non-commercial use.

You could also consider installing one of the Better Networking mods on the server and all the players games, although that's usually not so easy to organize and will only address certain comm link issues anyway.

Your best and easiest solution may be to simply ask the player with the poor comm link to avoid being the first one into the game chunk where the group activity is to take place.

errant locust
proven niche
errant locust
fast warren
wooden mountain
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@final current @proven niche solved my problem - it was Xfinity (comcast) 'Advanced Security' garbage. Seems they enabled this 'feature' which wasn't available before

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Thanks for all the help TheBeesAreHappy

final current
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Hah, good to know. Thanks for following up. Was it on their router or ISP-side?

wooden mountain
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Its on their router which I have local (which i pay monthly for).. I've got to invest in a true modem/ router haha

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Have One of the Xfinity XB8 model gateways

bright wigeon
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hey does anyone know of a mod i can use so that all players on my server can use debugmode and such? we have an xbox friend who cannot install mods

proven niche
bright wigeon
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that sucks

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thanks tho

final current
proven niche
river kraken
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Updated my Linux dedicated server using steam CMD and I still can't use the new update. Call to arms with valheim. I have to take it back to the last beta