#suggestion-discussion

1 messages · Page 98 of 1

muted lynx
#

Actually a brick wall. I cannot believe this is who is interacting with valheim fans.

half maple
#

finding him isn't fun and that's what I'm trying to convey. It's not hard to sail around visiting every black forest you can for an hour or two but that's not fun.

burnt forum
#

Clues in the world would be fun though - on a community no-map server, I found him and then left clues around the world for my fellow players to follow. It was a story about Hildir looking for her brother. 😄

half maple
#

I think that clues to his location in the game world could be great. If you don't want to add that you could make changes that the players cant see like increasing the number of potential Haldor locations in each world and making sure they spawn well distributed throughout the world.

burnt forum
#

And a trader wants to find customers; they could be looking for you.

gleaming valley
#

haldor is a good example of something that makes the game exciting because it’s rare and you don’t need to find to play the game, like early axes, rocky, various mob trophies for gear/trinkets. it turns “sigh another golem i have to kill” into “maybe i get a trophy this time”

burnt forum
burnt forum
gleaming valley
#

ohhh right lol forgot the name of it XD

#

yeah thats the one thing thats super nice, but also not necessary

runic plover
#

Getting Ymir flesh is good, though.

gleaming valley
#

good not necessary

wanton atlas
half maple
gleaming valley
wintry bobcat
#

Meginjord feels pretty bad to be without

The other ones are more just a bit of flavor imo

#

Haven’t tried out new moder power and carry weight potion, maybe meginjord isnt as needed anymore

half maple
# gleaming valley sure, same for the early axes, hildir, tetra, rocky, these things are bonuses no...

I'm not arguing for Haldor to be gauranteed to you. I am arguing for locating Haldor to be more fun in ways I outlined above. I think a good comparison to the importance of Haldor is serpent meat. Serpent stew is extremely powerful and a great reward for people who seek it out. But unlike finding Haldor, the process of getting serpent meat is much more intuitive and enjoyable. Serpents spawn at a perfect rate where serpent meat is rare but you can hunt them consistently each night. Finding Haldor is pure luck and as I showed above can be hell depending on the seed.

half maple
wintry bobcat
#

I feel like serpent meat is a tad TOO strong. Gives you a full diet of plains/mistlands tier food in Swamp

#

Well the silver just gets thrown in a cart and yeeted off the mountain anyways

#

Probably quite nice for iron

gleaming valley
# half maple I'm not arguing for Haldor to be gauranteed to you. I am arguing for locating Ha...

maybe later in the game it could make sense, mountains or plains, you find a (blank) that points you to a general area, after you would have presumably explored a good amount of black forest and can just go buy the item. but if hes easy to find then hes easy to find, if nothing is special nothing is special, and you're just going through a black forest because you have to there's no "maybe i'll find haldor" which imo going through bf exciting

half maple
#

Im asking for this to be improved at the bare minimum. This is the world I play on. I don't think it should be possible for the Haldor spawns to generate like this at all. There should be at least 1 Haldor spawn in every cardinal direction, and before the mistlands ring.

#

I'm sure you can see my frustration when the direction I went on this world was north, and this is just 1 seed where the spawns were poor, theres thousands more

gleaming valley
#

so that you can find haldor no matter which direction you go? thats not finding him that's being given him. then do they do that with every trader? can you just find all 3 right next to each other every seed? where does it end?

#

also that seed is a gift from odin. who goes north these days??

runic plover
#

Even just doing a lap around your starting landmass, there's a good chance you'll find him.

#

Two locations on very nearby continents.

half maple
#

you're making my request sound like im asking for more than I really am by saying "so that you can find haldor no matter which direction you go? thats not finding him that's being given him." When I'm really asking for at least one Haldor spawn to appear in every side of the world, and before the mistlands area. You're also fearmongering by saying "Where does it end."

gleaming valley
gleaming valley
#

if they're literally guaranteed to be there you could just look at your map and say well explored up to this line, they HAVE TO BE exactly over here on this continent, and you'd have 3 traders all waving to each other every seed. you know all those screenshots people post of traders near each other and all the 🍀 emojis? that's just every game every time

half maple
#

Maybe you don't understand the spawning for the trader im envisioning?

half maple
#

I want it updated so that the trader spawns are always spread out like this, the red x's represent haldor spawns and I drew 10 because each world has 10 I believe

long anvil
#

you either hit that one directly south or get trolled really

half maple
#

I want it to generate in a way where every side of the world has at least 1 traders spawn and thats all

long anvil
#

seems sensible to me

half maple
#

it would only benefit players by removing dud seed situations like on my world

gleaming valley
half maple
#

the space of the ring between the mistlands and the distance from spawn where black forests can start spawning is massive

#

my drawing is exaggerated in the way that in practice the spawning system would actually be less generous than my drawing, because I said only 1 trader location needs to spawn before the mistlands and in each side of the world minimum. They would also spawn in a much more random pattern, I drew that by hand.

gleaming valley
#

It's NOT. here's a real map and a red circle just inside and im some places touching mistlands. It would be like this. you have to explore that curve and you MUST find all 3 traders because they MUST be in every direction. do you get it yet??

long anvil
#

what

half maple
#

that is an enormous area with tons of black forests

gleaming valley
#

?????

long anvil
#

and also afaik he is exclusively talking about haldor

#

so idk why youre hamfisting the other traders into the rule hes asking for

gleaming valley
#

anyway, there's everything, if you still cant see why it's ridiculous i cant help you

long anvil
#

sometimes im amazed that im viewed as a problematic user when folks like you are around

half maple
long anvil
#

anyway, the suggestion makes sense to me, in the worst case of concerns about it being too easy you could compensate by reducing how many spawns are possible

#

a smoother radial for the locations sounds good to me

cedar slate
#

Just put them all at the spawn and be done with it

#

Still with fickle RNG and the size of the map....I still didn't find Haldor in my world and did a lot of exploration. How much exploration is justified?

short wing
cedar slate
#

Well whatever I guess it takes some skill

long anvil
short wing
#

Yeah sometimes you just find Haldor on your starting island and sometimes it takes so freaking long to find him.
A pointer, vegvisir, a landmark that you could find that points you towards Haldor would be nice.

gleaming valley
#

sounds good, also gimme the early axe heads, bunch of queen bees, might as well make the merchant goods at spawn free cuz i dont wanna find a black forest without many crypts and have to look for more, turnip seeds, fishing hat, oh also 5 black cores because some mistlands continents dont even have 5 cores in them what else oh and 5 ectoplasm so i can grind my combat to 100 so i can play the game.

royal lily
#

Didnt find haldor in first black forest, sailed to edge of earth and didnt find him, games bad

cedar slate
royal lily
#

Its meta maxing vs discovering things urself

#

Finding haldor isnt easy bc u cant know exactly where he is but ive never not found him searching bf adjacent to spawn island

cedar slate
gleaming valley
gleaming valley
long anvil
#

i consider the belt to be a convenience, i consider fish to be essential

cedar slate
spiral ice
lofty wave
peak bronze
#

She is soon 3 years old. 👀

rose swan
#

I wouldn’t call Hildir recent anymore Ragnar_laugh

barren oasis
#

@gray lava I'm sure there'll be big "mountains" in deep north but I wouldn't want them to be actual mountain biomes

peak bronze
#

According to teasers they seem much more flat than mountains.

gray lava
peak bronze
#

I have doubts they are leaving mountain biomes in that area to generate.

barren oasis
#

ik how it generates rn. it creates cool terrain, but theres no point filling up lots of the endgame biomes space with a midgame biome

#

so just letting the deep north have big highs and lows while being one biome would be nicer

#

i still want mountainous terrain with valleys inbetween, but no point to return to the mountains at that point in the game

gleaming valley
peak bronze
gleaming valley
#

non-core? idk the way to phrase it. like back in myyyy dayyyy…. we didnt have no sickle, we had to pick wheat one by one or craft an atgier, sickle wouldnt be an integral part of the game a player is supposed to definitely find

peak bronze
#

Bonk hammer was fun way to gather barley/flax. BaconBanHammerRocky

gray lava
spiral ice
runic plover
#

It's not impossible the Deep North will have mountainous terrain and not be the mountain biome proper.

barren oasis
#

And we can still have the cool big mountains without filling the area with a midgame biome

long anvil
#

i mean thats a fine point but theres no reason the actual peak in question couldnt be retained and also meet the request to not shove the actual biome of mountain there

#

im not blind to the discussion im just kinda confused about how we got to the point of the peak needing to be a mountain biome, theyre both gonna be frigid and have frigid themed creatures no?

the mountains that exist in the deep north could be retained and just have a sub biome for the peaks that makes them distinct to be in, hopefully in a way thats more interesting than the forests in the plains

rose swan
#

What’s the topic? Mountain biomes in the deep north? 🤔

proper sequoia
#

@toxic oyster Holy your idea is goated bro, I think this would a great addition to the game

stiff stag
#

I feel people don't understand the concept of a placeholder, and that what's there currently is no indication of what the final version of the biome will be like, nor should it be. They likely only added hills/somewhat mountainy areas to the placeholder so it feels at least a little bit natural, otherwise the alternative would be to make it a completely flat empty void as a placeholder, which wouldn't fit in quite as well.

rose swan
#

If im remembering right, almost nothing was retained from the placeholder Mistlands/ashlands

muted lynx
rose swan
muted lynx
#

Have u constantly ignored things i have said and then specifically kept bringing things up to make fun of me for that I had already stated I dont need or agree with

rose swan
#

Not trying to dogpile you or anything, just wanted to maybe shed some light on where things went sideways

muted lynx
#

While having random in the server join him jumping on me

rose swan
#

Where do you feel you were made fun of?

muted lynx
#

The obnoxious reactions to my messaged trying to proves points that aren't there cause I already disagreed with them, treating my questions about the potential update like im a throbbed headache, not replying to anything of substance i actually said instead just kept nitpicking at the whole nails thing

#

And then riding of smug like he ended me for brining up nails for the 3rd time

#

This is a developer of the game i understand fan ideas aren't going to be implemented and not everything going to work. I still think my main point being the ocean is too safe and boring. It doesnt matter, I would of liked the DEVELOPER to thank me for the time making a suggestion, and letting me know that they appreciate the fan interaction instead he "without going into a 100 hours discussion" and boom that was the end

rose swan
#

Obnoxious reactions- you mean the This emoji?
I genuinely don’t think Smiffe was treating you like you were an annoyance. I’ve had a lot of back and forth with Smiffe Ragnar_laugh
He’s just giving perspective, that’s all.

#

You lost me at “the developer should be thanking me” 👀
Careful with that one, can come off as a bit entitled.

muted lynx
#

I dont mean it like that gosh everyone is so stuck in ways, theyre a business they have made a tab for in game suggestions meaning they want fans to interact and talk, and he just completely shut me down and ignored me at every turn witout replying to any of my real points

#

I dont want a red carpet i just would of liked some actually interaction with the team instead of talking to a wall

#

Im done with this though I was angry and made some unsavoury jokes and messages but I was mad at the way I was being replied to

rose swan
#

I’m a pretty active user in this specific channel, I’ve had tons and tons of discussions with numerous users- including Smiffe. Believe me, I’m trying to help Ragnar_laugh

#

It’s about keeping your cool, and understanding that sometimes messages can be difficult to interpret- especially tone. Best thing you can do is give the benefit of the doubt, and assume someone isn’t talking down to you.

muted lynx
#

I feel like thats subpar he's a the community manager I and all my friends took all of his messages as a wave of god blowing us off, you know him I dont I only just joined, I literally joined this server to find their road map and saw their suggestion tab. As the community manager the dev should make new members feel welcome

rose swan
#

I’ll be the first to say, Smiffe has 100% lost his cool and has gotten a bit snippy, imo. As far as I can tell, that doesn’t seem to be the case here. But I wasn’t wasn’t here for the convo 🤔

#

All I ask is for where Smiffe seemed to have a condescending or rude tone?

stone wyvern
#

Seems more like a complaint channel than a suggestion channel rn

muted lynx
#

I dont know him or how he talks or what he even sounds like. But this all just comes across to me as "get the fuck outta here you dumbass, how do you not know this"

stiff stag
#

That comment is in no way rude or condescending, just stating a fact that people here on discord represent a very minor percentage of the overall player base.

rose swan
safe dove
muted lynx
muted lynx
#

Ok im done thank you guys for talking to me, you guys here are immediately nicer to me. I just got heated and embarrassed by being kinda blow off with some things, and then random people jumping in

rose swan
safe dove
#

You’ll always be welcome back.

muted lynx
#

No offence i domt think im ever opening my mouth here again 😭 just here for the road map now

stone wyvern
#

Ouch

#

Check out the BRS server if you’ve got ya undies in a bunch here bruv

stiff stag
rose swan
safe dove
muted lynx
safe dove
rose swan
arctic wharf
#

Read the convo through the first time, and re-read it again 👀
Have not seen anything condescending or too rigid outside of a warning for posting images.
Usually try to keep it only to an occasional image supporting a discussion about a suggestion, and not about anything else.

Setting the friction aside, your opinion that sailing and the ocean is far too empty of an experience is noted.

To an extent my own opinions agree there could be a touch more variety in terms of potential content in the ocean.
It is undeniably pretty sparse, and has always been.

But I also agree with the flip side that the ocean is usually a time of rest between major events on the land, and as such does not need to be full of content that always keeps you engaged.

#

.
Final note.
Text does not do a great job of conveying tone, and everyone is prone to imagining a more condescending almost troll like tone being taken.
Dogs advice to try our best to give others the benefit of the doubt is sound.
Can calmy ask for someone to calm down or just stop engaging in the conversation (don't feed to trolls) if they consistently persist with unsavory behavior.

crimson ermine
#

hell yeah, glad to see the raging argument, thanks guys ❤️

arctic wharf
#

Was quite the feast Ragnar_laugh

hybrid atlas
languid ibex
#

The only opinion that should matter to you is your own, and we're all here because we enjoy Valheim at the end of the day.

#

It's possible that some people might need to learn how to deal with negative feedback, whether that's accepting opinions, or contemplating reevaluating their own approach.

cedar slate
# hybrid atlas yeah most people in this channel just love to dismiss your ideas like how it wou...

it is a constant struggle of "i want this game to be played in this way" which is somewhat valid but then again there's so many different playstyles and many of them aren't mutually exclusive or options can be added to accomodate different people. In the end devs have to decide how much time they have to add anything.
As about 1.0 progress, people should realize that after 1.0 devs will start working on qol and other additions so suggestions aren't wasted but also shouldn't be dismissed outright cause "not enough time or a priority right now".

ember lily
cedar slate
#

not that it's easy, i know

wanton atlas
#

don't to that. very uncivilized behaviour

arctic wharf
#

👀

#

Guess I missed it Ragnar_laugh

broken belfry
barren oasis
#

@sour leaf sounds cool but it's probably way too much dev work to happen

cedar slate
#

#suggestions message @celest flume having a portal inside sounds like a stretch but i'd definitely like to have a small tent that can be easily used during the night

safe dove
lyric hawk
#

Sadj but understandable

celest flume
analog moss
fast void
#

😏

safe dove
#

I like the idea of using anglerfish for a mead, but I think a boar trophy would make more sense for foraging. Granting you its ability to sniff out food. I think making animals that would normally be startled by you slowly flock around you, or ignore you entirely, might make more sense, the whole “setting out a lure” thing.

rose swan
safe dove
rose swan
#

My thought as well- could be useful for infested mines too.

wanton atlas
#

@alpine sequoia rowing skills wouldn't be good since then we need to slower down ships

#

since there are speeds you can reach where the world will not generate fast enough

alpine sequoia
wanton atlas
alpine sequoia
#

oh well, travelling is still fun regardless.

rose swan
#

Fastest boatspeed is roughly 9.5 m/s, does that sound right? 🤔

broken belfry
#

longship in a thunderstorm goes very fast

#

in a straight line anyway

arctic wharf
rose swan
#

Looks like the longship at its fastest is just shy of 10m/s. players can get much faster than that 🤔

#

Why is it a problem if boats can go faster, when the player can reach much higher speeds? At what speed approximately does one have to hit to start outpacing world generation?

broken belfry
#

player speed is based on expensive meads and equipped effects

wanton atlas
broken belfry
#

and also temporary

arctic wharf
#

A machine dependent question, but alas there surely is a target goal for max top speed.

rose swan
arctic wharf
rose swan
# broken belfry and also temporary

Fenris armor and ask cape I wouldn’t call any more temporary than a boat 🤔 I also wouldn’t personally consider ratatoskr mead to be expensive, but all that it besides the point anyways.

wanton atlas
#

something...

#

alot of times, people need to struggle to enjoy when things goes their way

arctic wharf
#

We can indeed run much much faster, it's an interesting point to consider.

wanton atlas
#

THAT BLOODY WIND IS ALWAYS WRONG DIRECTION!!!!!!!!!!!!
is balanced by "woah, that went quick home"

rose swan
#

“This wind has a mind of its own! It always targets me!” Ragnar_laugh

broken belfry
safe dove
#

The unstoppable force of “man this game is too easy” meeting the immovable object of “this is literally unplayable”

analog moss
broken belfry
#

could also use it for windmills

arctic wharf
#

Super op for 5 minutes NeckSmile

#

Wonder how it would work with multiple players also

spiral ice
analog moss
#

It would need some tweaking to the power as well. Currently that only works if you're operating the boat.

gleaming valley
#

wait so… ive never done catapult travel but isnt that faster than boat travel? does the world not load fast enough when you do that?

spiral ice
arctic wharf
gleaming valley
arctic wharf
#

Flew super fast in creative before also.
I think it really just has to do with their benchmark for minimum viable hardware.

For most it is a non-issue.
For those running close to that MVH, it comes into play.

spiral ice
gleaming valley
wanton atlas
tall torrent
#

Yeah, that makes sense. Hardware's always the limiting factor.

gleaming valley
#

ohhh thats a big deal if consoles universally break though, understandable to have to put reigns on it

rose swan
#

Or maybe this is a better question- at what speed does an Xbox start having issues?

wanton atlas
#

but it eventually goes to shit

#

like you start to see things popping into existance in your face and such things

#

PC players are more... "used" to this than console players

arctic wharf
#

Less likely to happen for PC players though, since you are not held to specific specs - many will have better,

rose swan
#

Yee, yeah that makes sense. I’m super curious about that now 🤔
Would be interesting compare to the switch as well, though obviously that’s not exactly possible right now Ragnar_laugh

But alas!… I have no Xbox!

#

Here’s a question- and I know I’m kinda going on a tangent, but it’s relevant I promise lol.

Does an Xbox one perform better than a pc that uses the minimum recommended specs for Valheim? 🤔

peak bronze
#

At least my over 10 yo Xbox One managed to run Valheim pretty okay. cozy

languid ibex
wanton atlas
#

Xbox one is like... ancient

#

released in 2013

#

with medium spec hardware even by that years standard...

stiff stag
#

#suggestions message The reason this isn't a thing to begin with and likely never will be is because it opens up the possibility of duplicating items.

#

#suggestions message holding down the button currently autoswings, so charging up an attack with the same action would be conflicting with that. More powerful attacks are also already covered by the secondary attack, so not sure it's really needed to have another less optimal power attack option.

safe dove
#

I would just tweak Salahaldin's suggestion with one thing, as I otherwise really like it, I would want the charge attacks to be for heavy strikes, IE the secondary attack of weapons, a light rework to how they currently work. You could get a faster but weaker secondary attack, or charge it up for more powerful results. Unsure if I would want uncharged heavy attacks to cost less stamina, or for heavy attacks to function like drawing a bow, costing stamina as you charge.

tall torrent
#

That's a cool idea, the stamina-as-you-charge thing would feel really satisfying.

safe dove
#

I think it would also add potential for different secondary attacks, such as quick slashes with polearms instead of full 360 degree swings, a short jab with a sword that doesn't require you to put your full body into it, spears being able to be thrown with greater force and precision, etc. The berserker mead could be given the additional ability of increasing heavy attack charge speed.

wanton atlas
#

Unsure if he have played the games with trinket system.....

#

@proper sequoia

safe dove
#

Tasty mead is busted for stamina regen, especially since it stacks on top of other meads.

#

My Viking is lucky to have an undead liver, I'm sure.

#

Suggestion-drinking enough mead will give your viking 1 free stone 🤣

proper sequoia
#

Only usefull for boss fights but I guess that is also a certain use

stiff stag
wanton atlas
proper sequoia
#

LIke I said usefull for boss fights

#

Or in the Ashlands I guess since you fight constantly there

stone wyvern
safe dove
#

I really like when there are enemies from different biomes fighting each other, like skeletons in the Black Forest, or draugr in the mountains. Not sure if full on EvE raids are the move.

coral rivet
long anvil
safe dove
wanton atlas
#

@safe dove don't "add" to other peoples suggestions

#

some people do find that quite rude

wintry bobcat
#

Please never implement a skill that encourages you to just get punched around by the bad guys to level it

sick breach
long anvil
#

@wanton atlas so forgive the sloppy craftsmanship i whipped it together in photopea just for a concept

but essentially the same items but ordered underneath headers in the same frame its already in

#

graphic design is my passsion

wanton atlas
long anvil
#

Sorta, just reorganizing how the items show up and underneath headers in the in-game font so that they're more comfortable to scroll through.

#

No tab bloat, but maybe a little more space taken up in the actual items window.

long anvil
#

Apologies for the second ping @short wing just realized I should have pinged you too in case you had further input like "wow your underline is so straight you must be an artist!" thank you, thank you very much.

short wing
weak sinew
long anvil
proper sequoia
spiral ice
proper sequoia
gleaming valley
#

parry and dodge more i guess 🤷‍♂️

proper sequoia
#

the enemies die too quickly

#

2 hits and most of them are dead

ember lily
#

Well for most enemies trinkets are just not needed

gleaming valley
#

sure, same, but lots of them and trinket is kind of the point, or parry a little more often

ember lily
#

They are made for harder fights I think

gleaming valley
#

for example during being hunted iron brooch is just always activated, hard to not activate it. or clearing spawners in the swamp, or infested mines, when i was dinkin around with magic in ashlands i triggered the eityr one on like 3 charred

#

but that was parry and dundr, probably give more adrenaline than other staves

spiral ice
#

I see trinkets as making more aggressive playstyles more viable. And I really appreciate that because I enjoy a very aggressive playstyle. 😄

proper sequoia
#

Plus it's the most efficient

#

The issue with trinkets especially the later ones is the activaiton cost

#

By the time i get to it the fight is mostly over anyway

half maple
#

I agree, I think that the activation cost of some trinkets is so high that its too hard to activate them mid battle

#

Trinkets are in a weird place to me. I think they're great for Ashlands or large battles like raiding a Fuling camp, but not so good for normal enemy encounters. In a lot of enemy encounters you wont really need the trinket buff to survive anyways, but then theres those nightmare encounters where the buff could really help, but you arent able to activate it before the fight is over.

wanton atlas
cedar slate
#

When using atgeir secondary on a wave of enemies it activates in no time. Some weapons have much easier time to activate it

wintry bobcat
#

Low activation cost trinkets are da goat

And a fast attacking or constantly staggering (hard to do in Ashlands) weapon is very nice

coral rivet
#

Nimble Anklet for all-around (dat speed)
Evasion Mantle for hard-fights (2min duration)
Fins of Destiny for exploration (swimming go brrr)

proper sequoia
#

Was a good challenge, the guy does waaaay too much damage

#

otherwise it's mostly useless since nothing else does crazy damage

short wing
#

I like the bronze pendant mora than the Nimble anklet, the speed is nice but in a fight sometimes not really usable, the 50 stamina is often surpassed by the 25% extra stamina from the bronze pendant.

wintry bobcat
#

@midnight bear can you share your rationale for wanting blunt arrows?

To me bows only big drawback right now is that they primarily do pierce damage. Despite that though, they do so much damage that they're OP anyways.

If you give them blunt arrows, then they're now more flexible as they're able to do more damage to many enemies (even Bonemass), exacerbating the issue of them being overtuned

midnight bear
wintry bobcat
#

I agree its a bit surprising skull splittur is slash only, but idk if giving it a lightning effect would be the best. Would make himmin afl feel less special

gleaming valley
wintry bobcat
gleaming valley
#

even with 80 block it ranges from 350 to 497

wintry bobcat
gleaming valley
#

maybe idk

peak bronze
safe dove
#

That and it reflects the damage of eitr, lightning and poison.

peak bronze
peak bronze
#

Lightning and poison would point on the damage types refined eitr deals with their projectiles.

#

So maybe it could have smaller amount of lightning damage than Himminafl plus +5 poison per quality (hmm, yes, not much but damage is damage).

safe dove
#

True, but when you get to that point weapon upgrades only deal so much more damage anyways at that point, especially with higher hp pools. Krom dealing 150 damage and getting +6 per upgrade doesn’t feel overly significant either, but it adds up.

peak bronze
#

Most weapons (except 1h axes, fists and knives) do get +6 damage to their main damage type per upgrade.

wintry bobcat
safe dove
#

I just realized, the weapon called Splittur, would have split damage.

gleaming valley
#

whatever damage splittur would get id want something charred are effected by because thats the main use for it in ashlands

wintry bobcat
#

yea being able to deal damage would be nice

Especially with staggering being a tough ask against ashlands mobs, unless you're parrying

gleaming valley
#

yeah, the only situation battleaxe is the best weapon choice for in ashlands is groups of charred warriors, tough to split up or parry or fight in any way because of their irritatingly designed attack pattern with other melee

#

which like… i dont NEED bonus elemental damage to do it, but if its poison its gonna feel stupid and im just gonna use crystal axe instead. i like splittur cuz its instant stagger damage not damage over time

arctic wharf
#

A weather event for the fog in the mistlands could have been epic.
Imagine if it stays super thick at first, but after entering with a wisplight or killing yag then that event can start happening.

Get a message if in the mistlands "The mist recedes for now..."

Would give a wonderful, though temporary, respite from the thick fog.

gleaming valley
arctic wharf
#

Have it steadily clear / stop spawning? I am sure it could be pulled off, but for sure not with a trigger that tries to clear it all at once skol

gleaming valley
arctic wharf
#

Been here quite a long time, so I have seen smiffes replies about that. 🫡
I also believe that is more the case on lower end machines.

gleaming valley
lofty field
#

Dynamically clearing the mist around a moving object such as the player/wisplight is straining the system. Entirely removing the mist in an area is not a problem performance-wise afaik

#

(I've done it with a server-side mod and my xbox series s can handle it without problem)

gleaming valley
safe dove
wintry bobcat
#

I'd think your Windows Compaq would appreciate hailing the lowest common denominator

safe dove
#

Unironically I love that since I have a gaming laptop, when flame particles are abundant in a game, my PC also heats up! It's so immersive!

#

It really makes me feel like I'm on fire.

#

Generally this game works perfectly fine on my PC, but I will admit it gets choppy when sailing with multiple players on a server.

#

That's why I perfectly understand the fear of making boats go to fast if a sailing skill was added.

languid ibex
#

@north spade If the mist were to be cleared in the Mistlands, enemies from far away will see you much much easier.

wintry bobcat
#

The heat generated by PC's is starting to annoy me

#

I may have to move to a cold climate where it is a boon

safe dove
#

I appreciate it. The heat from my pc is the closest thing my skin will get to touching sunlight.

proper sequoia
supple grove
#

How do you reply to a comment in "suggestions" but make your reply show up in "suggestions-discussion"?

wintry bobcat
supple grove
#

#suggestions message I like the fact that magic shows up late. It makes the early game simpler and more focused and it is both a surprise and a refreshing change when it shows up in mid/late game. It's also very unique, I haven't seen this kind of late game shake up in many other games.

safe dove
royal lily
#

💡 can we add "x has been tamed" to compendium or somewhere

gleaming valley
safe dove
safe dove
#

Runes carved into bone would also be good, preferably different ones unlocking as you progress through the game.

stiff stag
#

It would need to have its own set of skills as well if it comes in the form of a normal weapon class, completely separate from the existing magic system. That way you won't have a significantly boosted staff of embers/etc. right when you get access to them.

wintry bobcat
#

The suggestions I see usually suggest early magic (in part) in order to level elemental/blood magic skill early, so you don't have to start at 0 in mistlands

That would require nerfing the base damage of the staves though, to compensate for people having higher levels with them

rose swan
#

I actually really think earlier access to Eitr and related gear would be cool, but for a mod or something. Would require extensive amount of rebalancing and changes I’d guess, so it might not be in the scope for vanilla.
Tons of groundwork for it though, lots of potential.

safe dove
peak bronze
#

There probably are many early magic mods already.

rose swan
#

Oh definitely, would be surprised if there weren’t Ragnar_laugh

gleaming valley
#

some kind of rune carving would be cool, probably be a different skill entirely than blood or elemental tho. could do something like a small buff im all about customization, or mob repellent or protection of some kind like a weaker trader rune circle

long anvil
#

i really dont feel strongly any particular direction on magic, other than the barrier being really really good

#

before they added it id had much more interest in seeing runic stuff like what yacko mentioned and to some degree like the weapon customization in ashlands

wintry bobcat
gleaming valley
#

it would be tough to actually implement, cuz it would have to be scaling and consumable. so if it buffed a weapon or person maybe the duration would go up, but what exactly and what all that different from potions that its not redundant. i just really like the idea of carving a rune on my axe handle

#

unlocked with stonecutter table would probly be correct

ember lily
#

#suggestions message One thing I wanted to add to this (charred fortresses with drawbridges) would be to make catapults necessary for them in some kind of way, like having to hit a lever or something with it to open it

gleaming valley
ember lily
#

Just feel like catapults are pretty useless atm

gleaming valley
#

but ya making catapult relevant would be nice, and/or changing fortresses so just building over the wall wasnt a thing

winter snow
#

What's going on there

rose swan
#

Gonna be a spicy take, but there’s a part of me that wishes that flametal could only be harvest 1) from flametal spires, and 2) potentially even only after breaking some sort of shell/barrier.

I think it’s silly you can acquire huge amounts of flametal from not even destroying a spire lol

winter snow
#

okay

karmic flax
rose swan
karmic flax
gleaming valley
#

I think fortresses should have a green, impenetrable bubble, extending from the tower to the wall, and you have to destroy the bell light in the middle to remove it so you have to use the ram and fight your way inside

#

Or maybe hit just the right spot on the spire to smash something that brings the shield down

rose swan
# gleaming valley I think fortresses should have a green, impenetrable bubble, extending from the ...

Would’ve like fortress to have a wardlike shield generator that prevents building and ranged weaponry. Encourage the player to use the ram.

Flametal can only be acquired from spires. Encourages players to use their mining skill, and to traverse lava.

Once infiltrated, the player can destroy the shield generator. The central tower is far more durablev, and can’t be destroyed by the ram. And so, the player must break in utilizing the catapult. It’s within this tower where the loot is, including gems.

gleaming valley
rose swan
gleaming valley
#

oh god… but ashlands dverger are so friggin op

#

or a reward! talk to a dverger at a dverger outpost, trigger a charred spawner raid, defeat it and they give you a thing

rigid ridge
lofty wave
marsh radish
#

#suggestions message

I LOVE this idea. I can use a book to keep all my portal names in 😂 I think it'd be so neat

karmic flax
#

You can sort of make a book. Stack signs next to each other so the flat pages are pressed against one another on a table or shelf and you can write on each sign and then read them while targeting them like pages

wintry bobcat
#

shield, no build zone, and minor fortress variations would be enough to quell my disappointment at the current implementation

#

Could even be same square shape, just some have an askvin pen inside, some have other stuff

rose swan
#

Agreed! Would’ve loved if Ashlands had just a little more time in the oven. Is what it is though!

safe dove
#

It would be nice if the charred forts had a small dungeon inside once you breach the second bronze gate, leading into an underground complex that's what used to be the main fort, the only part we see really being what used to be the highest tower, burried beneath the ash.

safe dove
wintry bobcat
gleaming valley
gleaming valley
rose swan
long anvil
#

its not their fault the biome released as it did

peak bronze
#

@gleaming valley Imagine Vilebone spear in this. Rocky Spear

gleaming valley
#

throw it at a lox and the lox goes uurhgjf nope no i give up

arctic wharf
# long anvil its not their fault the biome released as it did

They could have just spent more time on it.

Their pace at producing content is pretty slow.
They take a while and over all have just a decent amount of content to show for it.

Too long
Too little

It's still great content though, for the most part.

gleaming valley
#

i have little secret hopes that they’re trying to also throw things into 1.0 like charred fortress dungeons

arctic wharf
#

Not to by cynical ofc, just the facts.
I be hoping for a lot with 1.0 NeckSmile so by all means, I don't mind waiting.

gleaming valley
#

same. i thought the game felt finished when yagluth was dropping placeholder loot

long anvil
#

people can be annoying but thats true everywhere and always

gleaming valley
#

well i wonder what the ashlands lead developer meant by “if we had time”. what time or money or deadline or how come they didn’t have time if something wasnt demanding they finish sooner than they wanted

safe dove
# gleaming valley well i wonder what the ashlands lead developer meant by “if we had time”. what t...

I wouldn't be shocked if so far biomes have been releasing in "feature complete" states rather than "finished" states. If they had time, they would have further fleshed out the biome and added a few more things before the biome's initial release, but decided to shelf it for later. Probably for the 1.0 release of the game? They gave themselves a deadline to finish what they could, not wanting to delay their release since they would need to work on it later anyways. If so, that would explain why the Deep North has taken so long. The devs could be adding things they wanted in previous biomes. I hope so, it would give reason for a new playthrough instead of hopping into Valheim one last time to finish things off with the Deep North.

safe dove
#

It’s not Rockstar Games, no one’s cracking a whip to get things done.

rose swan
arctic wharf
#

Hard to be top 5, but top 10 NeckSmile

#

Think I would need like 4x opportunity to dungeon delve, find mysteries and secrets, and collect... something.
I like me my collectibles Ragnar_laugh

languid ibex
#

There's so many dungeons though 👀

arctic wharf
#

So many 🤔
Not really when you break it down.

We have 3 really good ones, a few ok but small and repetitive ones, and then a few reskins for optional hilder bosses.

languid ibex
#

You're talking about unique dungeons I suppose

#

More content would be great, but the amount for the team size is incredible.

arctic wharf
#

I don't exactly agree 😅
I feel there could have been more.

But they have been ambitious with trying to add many new features, even if not all of them stuck the landing.

#

Mechanically new features - being specific*

languid ibex
#

I didn't say there couldn't be more to be fair, I just think the amount we've been given is incredible.

#

Especially because of the generation variances possible.

arctic wharf
#

Really good, but not incredible. But that's just my opinion.
Valheim development has gone on a rather long time after all.

#

Won't be too harsh on them, but modders have proved just how much can be done.

If I had to guess what slows down their pace a lot, it's trying to add new mechanics with each major release.

languid ibex
#

Not really, I've seen countless games take longer than 5 years, and often times a lot of backend development isn't even documented.

arctic wharf
#

Oh I've seen worse hahaha, much worse.

languid ibex
#

Valheim has technically been in development for 8 years I believe, it just started in a completely different form.

arctic wharf
#

Just being brutally objective.
I think in that time there could definitely be a fair bit more "quality" content.
Probably not 4x more, but maybe as much as 2x more.

To also give credit where it is due though, 98% or so of their additions fit and function well into the existing game.
Their consistency has been on point.

#

.
I will preface, I have been pro small secondary team for a long time.
Just assign them bulk additions that don't break the dev resource bank by having much if not very little in the way of mechanical additions.

#

I'm a greedy player NeckSmile

languid ibex
#

Oh my, 2x the content? Do try to keep in mind, their work days are 5 days a week in their country, and they brought in enough money to live comfortably and not rush into a burnt out state on Valheim.

arctic wharf
#

Yes, and modders who work full time jobs on top of making their mods do more, faster, with the additions often times having to add entirely new mechanics.

I don't blame the devs for taking their time tho. 🫡

#

Anywho, will wrap this up.
Not trying to bash on em skol

languid ibex
#

Modders don't have to compensate for multiple systems, check for memory leaks, worry about rendering qualities, add GUI to be functional across a myriad of resolutions and control schemes.

#

The modders are doing it approach is really not comparable.

arctic wharf
#

Yep, very true.
And as I said, the devs do an exceptional job with having consistently good content.
Not only in quality of artistic fidelity, but in overall implementation.

#

I have high hopes for 1.0

languid ibex
#

Right, I wouldn't suggest that could be done faster personally. Their workflow and consistency is admirable for me, I've been in a handful of teams that are difficult to rally and keep moving forward.

arctic wharf
#

Same, though only a few.

wanton atlas
#

So even tho the company have money, its not my money

languid ibex
peak bronze
ivory lion
#

So thats the reason why there are so long gaps between each release

peak bronze
#

-# To make clear, I'm just jesting. Although surely there might be folks that assume so.

stiff stag
wanton atlas
#

we invested rescently into 2 more programmers to speed the bug fixing and content creation more 🫡

#

so more stuff and fixes AT THE SAME TIME! 🥳

ivory lion
#

Thanks for good news @wanton atlas , although idea of you guys being occupied with floods of gold seemed hilarious ;D

short wing
wanton atlas
#

but since our publisher are friends with us. it's not like they force us to do things. so we can really make sure things are as good as possible when we push it out

lament zinc
#

Ah, I just was able to check another thing at my Valheim suggestions / discussions bingo card.
This time the "amazing amount of money " comment.
I wonder how long it'll take before all the 2024-2025 suggestions and "accusements" have been done this year.
Seeing my bingo card, it won't be long....

wanton atlas
#

acusements ?

short wing
wanton atlas
#

ooooh ok

short wing
lament zinc
short wing
lament zinc
#

I think I'm hitting the 30 or 35 years of writing in the English language by now.
But even then, mistakes are still made. And most likely always will be made.
Especially when I'm tired.
But then, as long as my knowledge of the English language is better as that of most people about my language........ 😉

wintry bobcat
#

I want to say English is my second language but also my primary language. Not sure if that makes sense tho

lament zinc
#

Well, considering I'm writing in English a lot, but usually speak it every day at work, I think I understand quite well what you mean.

rigid juniper
#

English is my second language too. And I gotta say... it's illogical and don't make a lick of sense. The only way to learn how to speak it fluently is to read everything you can get your hands on until you internalize all the inconsistencies and stop asking 'why' things are the way they are.

short wing
rigid juniper
#

Nah, I'll stick to Korean.

#

We don't have to take spelling tests until we're in high school. We're done by the third grade, because our stuff is written exactly how it sounds.

#

You could teach someone how to read and write Korean in a week. You won't know what anything means, but you'll be able to read and write it.

wintry bobcat
proper sequoia
rigid juniper
#

I cleared out the entire children's section of the public libary when I lived in the US for three years.

#

Americans don't know how good they have it. I was like, "Wait.. these books are free?"

#

"I don't have to pay money to read these?"

proper sequoia
#

They don't read books in the first place so might as well make it free hoping they do read

rigid juniper
#

I went to the US knowing like five phrases, a year and a half in, the kids in my class were asking me vocab questions when they started reading Goosebumps books.

#

That was like 35 years ago though, I hear kids now read even less than they did back then.

#

You guys are kind of screwed. 😛

proper sequoia
#

Acting like they have an allergy against books or smtg

rigid juniper
#

I literally have thousands upon thousands of books in text files on my PC.

short wing
rigid juniper
#

Heey, that's how I learned how to read Japanese.

#

I wanted to play Final Fantasy VI and there was no Korean localization.

wintry bobcat
rigid juniper
#

Honestly, the US would probably do better if they actually reintroduced the concept of 'shame' into their school curriculum.

#

People should be ashamed if they can't do basic math or are illiterate.

#

I remember the first time I heard the word 'nerd' and thinking, "You guys have words with negative connotations for having intelligence. Huh."

wintry bobcat
#

Sounds a bit harsh to me

In my experience America is fine at math and literacy. Even if some words/spellings get incorrectly used it's still plenty understandable

Different cultures are just different

rigid juniper
#

Really? Cause I've seen grown adults that can't do basic math.

peak bronze
rigid juniper
#

Not anything fancy. Literally couldn't do something as simple as... "Okay, Sean. This 10 lb tray of food is sold for $70. If this customer wants 3 lbs, how much do you need to charge them?"

#

When he couldn't do it, I went, "Dude. Okay... lets try again. If this 10 lb tray is $70... how much would 1 lb be?"

#

He looked at me and went, "I don't know, Jay, I'm not here to do math."

#

That dude went to college. I don't know if he graduated, but I know he went.

#

He shouldn't have graduated grade school.

lament zinc
short wing
autumn prairie
#

The Battle of Hafrsfjord (Norwegian: Slaget i Hafrsfjord) was a naval battle fought in Hafrsfjord sometime between 872 and 900 that resulted in the unification of Norway, later known as the Kingdom of Norway. After the battle, the victorious Viking chief Harald Fairhair proclaimed himself the first king of the Norwegians, merging several petty k...

The Battle of Svolder (Svold or Swold) was a large naval battle during the Viking age, fought in September 1000 in the western Baltic Sea between King Olaf of Norway and an alliance of the Kings of Denmark and Sweden and Olaf's enemies in Norway. The backdrop of the battle was the unification of Norway into a single independent state after longs...

The Battle of Niså (Slaget ved Niså) was a naval battle fought on 9 August 1062 between the forces of Norwegian king Harald Hardrada and king Sweyn II of Denmark. Harald had claimed the Danish throne since 1047, and had launched raids into Denmark ever since. With his invasion in 1062, he wanted to decisively defeat the Danes, and thus finally...

stiff stag
#

#suggestions message we already have a fishing system in place revolving around the fishing pole and various baits. Adding fishing nets would just make catching fish way too easy and would make the existing system obsolete. Making the process of catching fish completely trivial with nets would only perpetuate it from gaining more relevance going forward, since any potential new or valuable use would have to be balanced around the extreme ease of catching fish in bulk.

spiral ice
#

@safe dove #suggestions message
I would dread having Skull Splittur's damage split (hehe) among more than just physical damage, because that would greatly reduce its stagger, which is basically the strongest perk to using a battleaxe in the first place.

wintry bobcat
spiral ice
# wintry bobcat Well lightning does stagger But I feel at least in ashlands the stagger is hard...

Skull Splittur is a Mistlands weapon, and it shreds Seekers, Ticks, and Dvergr. It staggers very well in its biome, even stagger-locking Seeker Soldiers with the secondary attack.

In the Ashlands, it staggers Twitchers, Marksmen, Asksvin, Voltures, and Dvergr just fine as well.

Charred Warriors are semi-heavy units, and battleaxes in general aren't great against heavy enemies.

Now I do need to qualify this comment by noting that in my recent playthrough, I used axes in every biome and played at a more relaxed pace, so I had level 80 axes skill before entering Ashlands, so I was dealing nearly full damage with Skull Splittur.

#

Also, the ability of all battleaxes to attack through walls makes Skull Splittur amazing for clearing Infested Mines. It can even cheese the Queen faster than Demolisher.

wintry bobcat
#

Yeah could be that I was on hard with closer to 50 axe skill, but anyways I feel like the twitchers and marksmen died pretty fast to an axe, not needing stagger. But I can see it being nice too

In mistlands though I feel like even blackmetal battleaxe staggers plenty, i feel like skull splittur should be alright

spiral ice
#

I always play normal difficulty, since higher difficulty invalidates the aggressive playstyle that I find to be the most fun. I want to treat my HP as a resource, not a necessity. 😄

#

Which is ironic since I basically never use Bloodstone weapons. 🤔

lament zinc
#

@short wing
Yup.
Been that since I popt into this world in the year of the cat moonlanding.

spiral ice
#

@jade kestrel #suggestions message
While I agree with you, there is sort of a workaround. Max out your inventory weight before pulling the cart, and it will give you back some movement speed.

jade kestrel
#

tired that and made no difference. Or very little

stiff stag
#

You're not meant to be able to haul absurd amounts of weight with ease, that's the entire point of excessively heavy carts being very difficult or practically impossible to move. You're meant to do multiple trips with lighter hauls or manage how much you load up at a time.

jade kestrel
# stiff stag You're not meant to be able to haul absurd amounts of weight with ease, that's t...

I can see your point. But I do have two rebuttals.

  1. The suggestion I had uses a niche mead, that being Troll endurance. And Troll Endurance, and Meads take some time to cook up.

  2. With the Moder Power buff, that is a relatively long time after you first get it. So the cart still has that use for hulling Iron and Copper and Tin. Plus, why bother giving the player the option to fill it completely? It also helps the cart stay relevant since it does fall off hard when you enter the mountain for... obvious reasons. Even with relatively light weights. And it's even after the mountain's boss as well. Plus, you can't use boss power over and over. So it's useful, but not broken.

stiff stag
#

Filling it completely isn't what weighs it down, putting a ton of really heavy stuff in does.

gleaming valley
#

i think if they removed carts being harder to pull when heavy, someone would suggest “carts should be harder to pull the heavier they are” and it would get mostly downvotes. the general trend of people voting on discord suggestions want to win the game more harder. the other type of player sees a bumpy mountain path and thinks how can i overcome this obstacle, maybe a cool stone bridge with this mountain of stone i got while mining silver, or is even as weird as me and enjoys the heft of a heavy cart because it’s immersive.

jade kestrel
lament zinc
#

Sorry for the late replies.
I'm at work atm, so only got my breaks to reply.

short wing
lament zinc
#

Ah. Guess it's a "Tool Time" moment then.

Well, howdy neighbor

gleaming valley
safe dove
wintry bobcat
safe dove
#

I use carts a ton in the Black Forest, less in the swamp, and only once in the mountains. I chart out ore locations, build roads, and travel along gathering as much ore as I can before bringing it back to my base. They are also somewhat useful in the plains, for transporting large quantities of black metal, but usually moder/mead/belt is more than enough to get everything into a longship.

#

I would never dream of bringing a cart to the Mistlands/Ashlands. Carts just aren’t useful in the Mistlands, and are hard to move with the terrain, and in the Ashlands, there are too many high damage mobs that will destroy the cart paired with an appropriate amount of fire constantly chipping away at it.

wintry bobcat
#

That's a very fun way of doing it, I've done that once or twice with friends

Lately though I've been solo and just maximized efficiency (which usually doesn't involve a cart). I might have to slow down a bit and go back to my viking roots

safe dove
#

I don’t know what it is, I just love building infrastructure around the map, carts are always so much more convenient to use afterwards.

gleaming valley
#

ya i got little cart bridges over things and stuff. i actually live for and out of carts in the swamp, one long dreary path through the swamp dragging everything behind me til i cant hold anymore iron and everything is crafted and upgraded then i pull the cart back down the path back to the boat

safe dove
#

Something is just so satisfying about turning the world of Valheim into a giant parking lot, not needing to worry about mobs attacking me while I move items because I chose to spend hours building up infrastructure.

short wing
languid ibex
#

As someone who really doesn't mind building roadways and bridges for carts, I do see benefit in providing a way to sidestep that a bit, as I have seen many players just spend hours and hours hauling materials on foot rather than crafting a trail for the cart. I don't think it should be as simple as troll endurance mead is, or moder power, I think that level of convenience should come at a greater cost. Not too far away from the cost of building a roadway, in terms of time spent.

#

I still hope for a powered cart similar to the battering ram comes in the future.

gleaming valley
runic plover
marsh radish
long anvil
marsh radish
rigid juniper
#

When I was growing up? Nope.

#

They had things called book rooms. It's a little book rental store where you can rent everything from comic books to regular literature, the price 30+ years ago was around 800 won per book, or about 60ish cents with the exchange rate at the time.

#

Those are mostly gone these days. A lot of people just buy books online. I have thousands on my computer. Lot easier than lugging around 10+ boxes of books whenever you move.

#

Since a lot of the series I own are 20~30+ book series condensed into a single 5+ MB text file, if you count individual books instead of series I think I actually have more than 10~20K books.

#

When I came to the US and we discovered libraries my sister and I cleaned out the children's section within a year or so, renting 15+ books every week until we basically read everything available. She moved onto Sweet Valley High books and I moved onto Dragonlance novels.

#

...I honestly think those books messed her up a bit cause I don't think the subject matter covered on those were suited for a 9 year old.

#

Lots of stuff about relationships, one book, one of the sisters gets roped into a cult, stuff like that.

safe dove
#

Smugglefish… you should feel proud. You just got something incredibly rare on your first post, a Smiffe thumbs up.

wintry bobcat
#

Smugglefish feelin' like a snugglefish now

safe dove
#

I would be for a plains level tarred ship. Something narrow like the karve would be nice, able to go down narrow rivers, therefore more maneuverable than the longship. A sort of middling ship, easier to use than a longship with the same speed/storage, but less HP.

wintry bobcat
#

idk how I feel about the Drakkar, but karve and longship feels perfect to me.

You're meant to use the longship most the time for it's speed, hp, and storage. But if you have to maneuver around a mistlands coast or the like, it's not a bad idea to break out the good ol' maneuverable Karve

I like that choice

rose swan
#

Drakkar is a niche boat- its job is to ferry you to the Ashlands. But outside of that, the other ships have a wider range of use.

languid ibex
spiral ice
runic plover
#

Imagine if there were spots on the drakkar that you could lock carts to, like how players can secure themselves via seats and the mast.

spiral ice
arctic wharf
#

Most of this has been discussed before. Is a lot they could do, but I equally doubt most of it would be considered, let alone implemented.

Though they have added a lot more than I expected them to already with the in-between updates.

half maple
#

It's my first time using Himminafl in the Ashlands and it feels quite weak. It can deal with Morgens alright but it just doesnt do the damage it needs to against charred.

spiral ice
# half maple It's my first time using Himminafl in the Ashlands and it feels quite weak. It c...

Morgens are weak to lightning damage, but both they and charred are resistant to pierce. You'll want to swap out for an Ashlands weapon when you get certain shiny objects from certain less-than-shiny POIs (keeping this spoiler-free for anyone happening to read).

Also, this channel is specifically for discussing ideas posted in the suggestions channel. So while you might get some answers here, a better channel to get game info would be valheim-chat.

half maple
#

I could have been a bit more clear, my suggestion is that the weapon performs poorly and something could be switched around to make atgeir more useful in the ashlands

#

I don't need game advice and I have completed the ashlands twice

#

Theres also no ashlands upgrade for the atgeir and the knife

#

so both me and my partner had to switch up our entire thing from the rest of the run and its frustrating

spiral ice
#

In that case, your suggestion would go in the suggestions channel.

#

Though that has been suggested many times before with mixed responses.

half maple
#

This is the suggestion discussion channel and I decided to put it here because it's a suggestion and I'm more interested in talking to people than the voting system

peak bronze
#

The times I have used Himminafl in Ashlands I haven't felt it being weak. Even if charred resist pierce they still get staggered easily by the secondary attack, plus lightning damage adds stagger.

half maple
#

I think it just cant do enough damage to control the large amount of enemies that come

#

it's so much easier to whip out the mistwalker and even though I have no levels in swords, it just works better

#

its extra unfortunate because the atgeir is so good in previous biomes

peak bronze
#

Mistwalker feels busted because 1h swords have no multitarget penalty.

barren elk
peak bronze
#

The strength of atgeirs have always been the AoE and high stagger and knockback of secondary attack.

runic plover
half maple
half maple
wintry bobcat
#

In my experience himmin afl does pretty good at CCing enemies in Ashlands, which is it’s purpose. The damage is not as high as other weapons, and honestly Thats just fine. All weapons are not supposed to excel in all aspects in all biomes

We could also make Bonemass weak to pierce to make spear more useful in swamp, but whole point is picking the weapon that is right for the job

wintry bobcat
#

Would really love some sort of bestiary. Seen it suggested several times, I like the idea of it being after boss defeat or at least after killing x number of the enemy the entry is for.

The way damage numbers are colored based on resistance/weakness is very confusing on multi-damage weapons and the damage enemies do is confusing with the randomized damage roll system.

Having a bestiary with at least some of this info without having to go on the wiki, would be welcome

half maple
#

I would understand if our weapons had reduced effectiveness on the queen compared to others, but they shouldnt deal so little damage we have to go repair them mid fight

cedar slate
short wing
marsh radish
#

It made me angry just reading it 😂 That literally defeats the entire point of the game

cedar slate
#

rage bait

dull musk
#

CEO behavior 🤌

rigid juniper
#

I don't think they're thinking big enough. I'm thinking... Loot boxes. Instead of giving people a flint axe, you should give them a CHANCE to get a flint axe, and sell loot box keys in bundles so if you buy a 100 keys, you get a 10% discount.

#

And ads you can watch to get 3 keys a day. For every three 90 second ads you watch, you can get 1 key, up to three a day. So no one will accuse of being too predatory.

lament zinc
#

First of all, this is not some MMO where you can farm chests to get the item you need.
Or where you can plunder your parent's credit card to get the items you want.

The purpose of a sandbox survival game is that you start from scratch, collect the resources and craft the items you need to survive.

The moment this game starts to add a change to get complete items generated in a chest, the whole purpose of the game will be gone. Because at that point, players will simply try to farm the chests over and over again until they get that item they want.
It will destroy a part of the thrill of exploring PoI's when you hope to find someting.

If people want to play this game without having to craft for the items, simply turn on the "No build cost" modifier. Or dev commands and free build mode, for as far as I'm concerned.

But don't turn this game into a loot generator, because that would completely destroy the feel the game has now.

#

Also:

I think some people here are unaware that according to European Law, having players buying a "currency" with real money, of which that "currency" then can be used to buy in-game items which would generate an item is forbidden as it's considered as gambling.

Which means: the whole idea posted in the suggestion and by some others is in violation with European law.
And with Iron Gate being in Sweden and Sweden being part of Europe.........

broken belfry
#

i dislike the ashlands fortress suggestion, 20 forts is PLENTY to raid and get all the gems you would need, unless you're in a multiplayer world of like 10 people, otherwise i like that theres a limited amount and it lets you build up to it.

#

you could also get lucky and get a fort with like 4 gems in it, the last fort i did yesterday had 2 bloods, 1 jade and 1 storm, was very surprised.

lofty wave
#

with more players the gemstones are less important anyway because you can deal so much more damage as a group

wintry bobcat
#

Just about rng too. You can get pretty unlucky on how many/what type of gem you get, but I agree for singleplayer it tends to be fine.

Some people like to fully upgrade all ashlands weapons (or most of them), which isn't realistic with current forts. Don't personally have a opinion of whether that is a good or bad thing

peak bronze
#

Having 1,5x modifier in our last co-op playthrough ensured good amount of gems from fortresses.

peak bronze
#

Sure, some bosses could use the new slightly weak/resistant modifiers and bows getting little nerf for their damage.

half maple
#

My friend with the knives was definitely doing more damage than me

#

But he had to go repair them mid boss fight

broken belfry
#

its because the attacks take so little stamina to use and the full combo is very strong

#

skati are honestly op as heck

half maple
#

My atgeir was doing genuinely nothing

broken belfry
#

should make them as soon as you can

#

queen is resistant to piercing, like everything in this bloody game

#

idk why they keep doing that man, its very annoying

peak bronze
#

It would make ranged far much stronger.

#

Hence why I think bow damage could be nerfed.

half maple
#

Perhaps they should decouple ranged and pierce damage even if its not the most realistic thing

broken belfry
#

if its the case for ranged damage then why is basically nothing resistant to magic, in all its forms, magic kinda trivializes the game

half maple
#

Magic makes the queen a joke

broken belfry
#

troll staff makes forts a joke

half maple
#

We went in with fire staffs, seeker aspic, and carapace armour and kicked her butt

#

So not even a proper magic build lol

broken belfry
#

pierce gets shafted (literally, lmao) but magic is left to be as strong as it is

rigid juniper
half maple
#

The point im trying to make is that I'm aware under the current system you're supposed to "use the right tool for the job" when facing a bos

But it feels so lame crafting my iron mace just to kill bonemass or mistwalker just to melee the queen

#

In my first ever playthrough I took frostner to moder 😂

#

Maybe that one was on me lol

rigid juniper
half maple
#

In my experience arriving in the ashlands as a melee player with anything but mistwalker feels terrible as well

#

Theres not even a point to himminafls crowd control when using it will destroy your stamina, and instead of stunning enemies mistwalker will put them down

rigid juniper
#

I think one of the appeals of a survival game for me is the idea of 'using everything you have at hand'.

#

Not just gear and buff potions etc. I'll tame critters, use environment, I'll build in the middle of a fight to section off enemies and burn them with campfires and stake walls etc.

half maple
#

I think for my weapon I just prefer to main a weapon and level it over the playthrough

#

And carrying a second weapon is another precious inventory slot gone

rigid juniper
#

If you think of sticking to one weapon type as a self imposed limitation, a way to basically make the game more challenging...

#

maybe it won't be a source of frustration?

half maple
#

I don't think so, this has been a growing frustration for me for quite some time

broken belfry
#

my favourite are spears and bows, basically every mob in the game resists pierce tho

rigid juniper
#

But the alternative would be to make every tool do similar amounts of damage to every creature if you expand that line of thought, right?

broken belfry
#

only trolls are weak to piercing, great, for the second biome in the game...

rigid juniper
#

Would that really be an improvement?

half maple
#

Theres weird gaps in the weapons roster sometimes and I dont appreciate crafting the himmenafl to have it be underwhelming in the ashlands

#

Theres not even an ashlands atgeir to replace it with

rigid juniper
#

I main spear and bows too. They're versatile, train fast and are super OP at high levels.

rigid juniper
#

But I also kind of like how the game forces me into different situations as I go up biomes and find different ways of doing things.

half maple
#

There are many things you could do and still have weapons that exploit weaknesses or fall to resistances

#

I'm not asking for every weapon to do similar damage to every creature

#

Maybe just the queen for example could take LESS damage from my atgeir but not damage so low my weapon is useless

rigid juniper
#

But you can and do kill the queen right?

#

Just not with the Atgeir.

half maple
#

Yes, and that sucks

#

It's either mistwalker or the fire staff

rigid juniper
#

So you found a way to overcome the obstacle, you don't like that it doesn't work in one specific method?

half maple
#

I feel like I'm being forced to use other weapons and not incentivized

#

If I use my atgeir on the Queen im in for such a long fight and will probably have to repair my atgeir mid fight

rigid juniper
#

I mean, I've seen folks kill the queen with damage from refined eitr. There's no incentive to do it that way other than just to see if you can.

broken belfry
#

first one: sleep for the first time? or maybe build your first home?
second: place a beehive
third: build the drakkar or sail for a set amount of meters or time?
fourth: kill the elder
sixth: finish the game? defeat all bosses?

rigid juniper
#

I don't think it's a bad thing that different methods work better/worse in certain situations.

half maple
#

I dont think thats a very strong example to bring up for your argument, thats a very obscure way of killing the queen using the sandbox

rigid juniper
#

I'm just saying different people enjoy the game in different ways.

#

And at least for me personally, if every weapon type worked the same for a given creature I'd see that as a failing in game design.

half maple
#

I dont care if its not as effective as mistwalker against the queen. I want it to be effective at all.

rigid juniper
#

If a strategy or an item works really well for a given creature, then there has to be some strategy or item that works less efficiently comparatively.

rigid juniper
#

But you can kill it.

broken belfry
rigid juniper
#

Even with an atgeir. You have to repair, sure. You have to play more carefully, but you can.

wintry bobcat
half maple
wintry bobcat
#

Gjall and soldier weakpoint feels great with a spear too

half maple
rigid juniper
#

I disagree that it's not feasible. Bosses in this game don't have regen, it's why you can do things like kill a boss with damage from campfires and refined eitr in a pacifist run.

wintry bobcat
rigid juniper
#

You are functionally immortal, and the game even has skill loss protection on death.

half maple
#

Its a slog and im asking it to be more effective because the atgeir is a main weapon type in the game

#

It's not some weird unconventional weapon that should take forever to kill her

rigid juniper
# wintry bobcat All bosses regen tho Just not fast

Hehe, fair. I guess if you sit in a room and go afk for 20 minutes they'd get a little back. 😛
I actually looked it up because I know it's like a tiny fraction of a percentage, it's apparently 0.028% a second.

#

But that's a self imposed limitation you set.

lofty wave
#

most creatures regenerate full health over an hour, ticking every second
bears and viles regenerate over 50 minutes instead

rigid juniper
#

I do bowless runs or no boss runs, sometimes I'll do like a two handed only run etc.

half maple
#

I think what happened is the developers made her resistant to pierce to prevent cheesing her with arrows then destroyed the atgeir experience with her in the process

rigid juniper
#

But that's a limitation I set myself, I would feel weird complaining about balance when I'm refusing to use everything I have available to me as a personal choice.

#

Oh, you can absolutely cheese her with arrows.

half maple
#

Yea you can but it takes forever

rigid juniper
#

I kill her usually with a draugr fang and needle arrows because my favorite type of run is a no boss run.

#

So the max gear I can wear is mountain gear.

#

And it doesn't take long at all.

#

Cause bows are ridiculously OP at high levels.

half maple
#

It seems like you're arguing it's fine because you technially can still kill the Queen with the atgeir, it's just way less effective

rigid juniper
#

Yes. I'm saying that you can, it's less effective. But you are choosing to use the Atgeir.

half maple
#

And I'm disagreeing because I think the pierce resist on her is arbitrary and ruining using the atgeir against her

rigid juniper
#

Like I'm choosing to play the game in reverse and killing bosses starting with Fader and working my way down.

half maple
#

The arbalest isnt very fun against her either

rigid juniper
#

I don't have to play that way, I choose to. Like you're choosing to use an Atgeir.

half maple
#

Yep and I'm so painfully aware of the fact that im choosing to use the atgeir

#

I'm saying that because of the decision to make the Queen resistant to pierce, that means my decision to use the atgeir results in a very painful experience fighting the boss

#

When they could remove that resistance and open up more builds to use against her

rigid juniper
#

I main spears and bows until mistlands.

#

They don't work as well as they did in previous biomes by the time you get to mistlands, and work even less efficiently in Ashlands.

#

I don't see that as a problem, because I think games making you find new ways of doing things is a good thing.

half maple
#

I see that as a problem because it's making two classes of weapon not useful in those biomes

rigid juniper
#

Haha, I guess we really don't see eye to eye on the subject. That is one of my biggest complaints about certain games like Enshrouded.

#

That every weapon feels the same functionally.

#

I personally would love more variety that's not basically just cosmetic.

half maple
rigid juniper
#

How are spears and bows the same as using a mace?

#

By the time I'm in Ashlands I'm fully switched to Frostner primary with bows for backup.

#

Can't really use bows much because I don't want to farm frost arrows.

half maple
#

In the ashlands two of the most unique weapons, spears and atgeirs, get left in the dust

rigid juniper
#

I've been using spears for five biomes at that point.

#

Assuming I'm using it in the first place, I'm pretty sure I've done every weapon type run except hand to hand at this point.

#

Mostly because you have so few claw weapons available.

half maple
rigid juniper
#

That is a limit you set yourself. You see that, right?

half maple
#

I'm sure you can see why it's frustrating? You either give up on your favourite weapon or use it and deal with reduced damage for the rest of the game

#

What kind of fun choice is that?

rigid juniper
#

Haha. I like it.

#

I get that you don't.

half maple
gleaming valley
#

imo you’re supposed to use multiple weapons and multiple weapon types. i always use slash and spear. agreed atgier is mostly hot poopoo in ashlands, also sad battleaxe is at best viable but overshadowed by other new weapons but at least its dual axes, theres no new polearm or something

rigid juniper
#

I mean shit, I wouldn't even be opposed to certain enemies being completely immune to certain damage types.

#

To really make you try new things now and then.

half maple
#

It would be infinitely more fun and better for the longevity of the game if piercing weapons were as good as others in the later biomes

rigid juniper
#

I don't know if I agree with you there, T.

gleaming valley
rigid juniper
#

Different folks like different things.

half maple
rigid juniper
#

I feel like bonemass is the first example, the first two bosses you can just keep your distance and kill them with bows. You hit bonemass and you try that it takes forever.

half maple
#

Maybe if bows dealt seperate damage they could not worry about it anymore?

rigid juniper
#

I liked that a lot. When I was playing for the first time.

half maple
#

Again, not the best solution for realism but it would help

rigid juniper
#

You really like the Atgeir, we get chu. To be fair, there's a lot to like about it.

half maple
#

In my mind thats another build you can use and better for the player experience

rigid juniper
#

It's not. It's also not a problem that the game kind of 'pushes' you towards trying different strategies to find an effective one.

gleaming valley
#

imo especially with CTA and adrenaline and parry dodge stamina changes the devs are hard shoving players to mainly use melee

rigid juniper
#

You don't like it, some folks do. I'm in the latter group.

fast void
#

Nono I'm saying that those weapons being less effective encourages you to use things like the swords, mace, and axe which are all quite similar in how you use them

I guess I just dont see it as a problem that you can kill them easily with bows

Make up your mind. You either see enemies having resistance and making a weapon suck as a problem or you don't. 🙃

rigid juniper
#

He likes Atgeirs.

fast void
#

Yes. And atgeirs sucking is a problem.
But BOWS sucking is apparently not a problem?

#

Sounds like selective problem-having.

rigid juniper
#

His main concern is that he can't use Atgeirs. Folks tend to care mostly about things that affect them personally.

#

We all do it, can't fault him for it.

fast void
#

He can use them. That was pointed out.

rigid juniper
#

Yeah, but he wants them to feel nicer.

fast void
#

Which brings back to the quotes I specifically picked.

half maple
rigid juniper
#

I'm not trying to discourage him from using Atgeirs, I was hoping I could convine him that a self imposed limitation is like a challenge run in a sense.

#

convince*

fast void
rigid juniper
#

I mean, shit, if I like Atgeirs, I'd use it until I dropped Fader with it resistance or not just to see if I could.

#

I don't even like em that much and I still did an Atgeir only run.

half maple
# fast void He can use them. That was pointed out.

And I was pointing out that they said they dont like how samey weapons feel in Enshrouded, which is ironically whar resistances sometimes do to Valheim, forcing you to ditch unique weapons for simpler ones that feel similar to each other (swords, axes, clubs)

fast void
#

Simpler?

#

Wow...

rigid juniper
#

Which you agreed felt different from a spear or a bow. Which I would normally main until I hit mistlands.

#

So wouldn't that invalidate your point?

fast void
rigid juniper
#

And who actually uses spears like that? 😛

gleaming valley
#

honestly just multiclass weapons a bit. personally almost every time i had mistlands i start using sword because krom is so good in early ashlands, devs are trying to make you experience more than one weapon. atgier is probably going to be good again in DN with those little you-no-take-candle whatchacallems running around

rigid juniper
#

I want a two handed spear, dammit.

fast void
#

Atgeir.

rigid juniper
#

Fair. 😛

#

I can just pretend atgeirs are spears.

half maple
fast void
gleaming valley
fast void
#

Dual-wielding battle axes like a boss.

rigid juniper
#

Anyway, good luck bud. I hope you come around.

gleaming valley
#

but no i use lightning swords with a shield sometimes too! especially now that i realize how strong forked lightning is

rigid juniper
#

I don't think they're going to change that at this point in their development, but you could reduce the frustration you feel about it if you look at it a little differently.

fast void
#

Lightning Spear go brrrrr with attack speed.

gleaming valley
half maple
gleaming valley
#

berserker axes > spear

fast void
fast void
half maple
#

I was saying that those weapons are simpler than the atgeir for example in that they dont do anything wildly different like the atgeir spin

half maple
fast void
#

Then don't make such remarks? 🤔

half maple
#

I'm going to avoid talking to you

short wing
#

All step away from your keyboards, take a breather and realize that you all love the game and opinions on stuff might differ.
No need to get nasty or start yelling.

fast void
short wing
fast void
#

Fair and valid.

#

NOW BACK TO YELLING! 😏

short wing
fast void
#

😁

novel kernel
#

I just saw someone suggest a crafting rework with credits

#

What the hell

gleaming valley
#

valheim the mobile game lol

rigid juniper
#

I suggested they implement loot boxes instead and someone took me seriously.

#

Tbf, some cultures don't do sarcasm.

#

Like, the idea of "pranking" was completely foreign to me when I came to the US for the first time.

fast void
#

"Add LLMs that dynamically generate voicelines and items in the game. Because AI is the future of all things." Suggestions will be coming if they are not here yet.. 😭

rigid juniper
#

At least doing it to strangers

peak bronze
#

Especially now since I've started to use Primal Splitnir in place of Klossen.

gleaming valley
# peak bronze Berserker axes 🤝 spears.

ehhhh just dont know what spear does better than berserkers. i cant leave home without spear all game but i just dont need it in ashlands. might be nice to sometimes chuck at a valk but ive learned good ways to deal with their annoying height

rigid juniper
#

Sometimes you just want the drip of having a painted shield and matching capes to show clan colors, and you can't do that with two handed axes?

peak bronze
#

And I'm quite confident thrower. Rocky

gleaming valley
gleaming valley
#

but i like just preparing my double axe wombo better. i THINK its faster? maybe thats what i test next

fast void
rose swan
#

#suggestions message
Disclaimer: I hate carts and lox, so I especially hate the idea of lox carts.
BUTT!
If something like this were to exist, it would be interesting if breaking those wagons would give you a chance to find the component to build such a wagon/cart.

Say you need 4 wagon wheels and other resources, for example.

karmic flax
#

@merry hollow You can turn on friendly fire and harpoon the boars

merry hollow
#

also 10/10 pfp

karmic flax
#

I guess if theyre unstarred they can probably only handle 1 without healing

karmic flax
merry hollow
safe dove
#

It could alternatively be made an effect of the Animal Wishers Mead, causing tamed creatures to follow you around?

#

There is already a good framework for leashes in the game though with the Abyssal harpoon. I would imagine it wouldn’t be too difficult to implement.

languid ibex
#

@trim lily Corner stairs would essentially work as spiral stairs do, which are a thing later in the game.

trim lily
safe dove
#

Wait, someone else came up with that idea before? I felt like the ancient aliens guy talking about how it was impossible for people to move big rocks without modern construction equipment.

languid ibex
languid ibex
trim lily
languid ibex
half maple
#

yes not everything in this gameplay is optimal like in one screenshot night came and I lost my rested buff, and I ran out of major healing meads

the Ashlands spawning isn't much better than before the patch. There is no way to conduct yourself in this biome and not deal with a situation like this eventually and I honestly can't take it anymore.

trim lily
#

I know you have devcommands but who uses that

safe dove
#

Mounted players are already hard to make work, mounted enemies would be just as janky.

half maple
#

In the one screenshots theres 3 morgens that I encountered in about a 1 min time span

#

and I also died because the voltures pushed a morgen along the ground making it really fast and I got sucker punched by the morgen twice

languid ibex
half maple
#

I played ashlands ptb and I've already beaten it before for additional context

safe dove
#

Good lord

half maple
safe dove
half maple
#

even if I had all the best meads and stuff active where do I start that encounter

safe dove
#

That’s just a death wall

peak bronze
languid ibex
#

It would, you can outrun anything without them, that's just ups the speed massively.

half maple
#

I was running for my life

languid ibex
#

Sounds like a bad encounter but we all have those from time to time no matter how proficient

half maple
#

this is not normal

#

in any other biome I can move in a smart way and not end up in situations like this

languid ibex
#

Exactly, so not a big deal, just a bit of bad luck

half maple
#

bad design imo

languid ibex
#

1 situation that went sideways isn't indicative of bad design tbh

half maple
#

I provided 3 seperate incidents

#

and theres so many undocumented ones

safe dove
#

Imagine that as your Ashlands beach encounter. D day.

languid ibex
#

So your issue is Morgens?

peak bronze
#

There are one time spawners for Morgen around the ruins in Ashlands, which emerge from the ground. Also they can spawn randomly, but that combination can lead to fighting more than 1 Morgen at the same time.

half maple
#

my issue is that the spawn rates of the Ashlands is fatiguing and leads to situations like this even when you're playing in a cautious way

#

I have also tried doing more dps and playing aggressive. I have tried it all and I almost never die unless these weird 5 species chases happen.

languid ibex
#

Just don't engage, utilize putrid holes as safe havens to drop aggro, and keep running options like ratatosk on hand.

half maple
#

I'm already doing all 3 of those things

languid ibex
#

It's intentional to overwhelm the player, but it's a solveable problem.

half maple
#

ill have to craft up more ratatosks but I already use it to help

half maple
#

you might be able to escape alive with ratatosk or the askvin cape and the wind to your back and all that but that doesnt change the fact that every single ashlands trip this stuff is happening

languid ibex
#

That's alright to feel that way, I'm just hoping you'll come through that bullshit all the better and feeling accomplished in learning to navigate it. I certainly did after being ambushed countless times. Maybe not though, it's not a scenario everyone can enjoy surely.

karmic flax
#

The starred morgen is a bit scary, but i usually let the morgens kill everything else while i dodge or parry

half maple
#

its going to happen and all I can do is run back to my putrid hole

#

it feels like a chore to simply move around the biome

languid ibex
# half maple it feels like a chore to simply move around the biome

Yeah, but I love the stark contrast for that reason, where travelling back to my meadows base feels like a peaceful oasis, and going into the ashlands feels like I need to bare my teeth and get ready for hell. Personally it's an aspect I love about the Ashlands. I definitely understand the frustrations though, and perhaps that'll be made easier with 1.0, as we aren't even fully maxing gear out in the Ashlands yet.

half maple
#

I like the prepare for war aspect of it I just think situations like the ones in my pictures shouldnt even be possible

languid ibex
#

It's not exactly possible to predict how every encounter evolves in the Ashlands, and these issues can arise in virtually any biome, you can essentially encounter the same thing at any point of progression. Ashlands just has a higher volume of enemies, so naturally the possibility rises. There are ways to mitigate this further, though I've never used them, like spawnproofing or infesting a landmass with tamed Asksvin. Ragnar_laugh

safe dove
#

I completely understand, the Ashlands can be very cumbersome. It's constant combat without chances for a breath of air, which really breaks the entire flow of the game. A focus on combat would be fine if the combat of the game was a bit better, but as it stands it's servicable, not having changed much since day 1.

half maple
#

the difference is that in other biomes enemies will sometimes infight, the frequency of swarm encounters like this is also very low unless you're running from enemies and into other ones like in the swamp at night perhaps

#

and those encounters are also manageable, you dont need to run a lot of the time

safe dove
#

Call to arms wasn't the combat overhaul I expected, as the trinkets just gave a potion effect in the middle of combat some of the time.

half maple
#

you should not encounter anything like my screenshots in the ashlands because it's just not manageable, it's not an amazing feature of the biome to get randomly ambushed and swarmed despite cautious movements

#

I snipe out spawners with my arbalest and it doesnt matter

safe dove
#

To spice things up, some of the rocks are hot.

#

The Ashlands breaks the flow of Valheim, and not for the better.

proper sequoia
#

At least it's usefull for getting fast skills

half maple
#

agreed, it doesn't even feel like the same game pacing wise

#

and that's not to say it cant go for a bit more harsh pacing or that those charred wave battles and stuff cant happen, I just think the frequency of those waves need to be addressed

safe dove
#

Valheim was about exploring a forgotten world, delving through the secrets of ancients to fight abominations older than time. There's no exploring in the Ashlands, instead it's a campaign. There's no wonder, no beauty, just siege fortify, siege fortify.

royal lily
#

Thats the point

proper sequoia
#

Ngl people have been complaining about Ashlands too much

#

Like holy we get it Ashlands has a bit more enemies than the other biomes just go kill them, than you can go sightseeingg

half maple
#

But thats not true

#

You kill them and the next wave has already spawned

proper sequoia
#

It's not that hard to efficiently kill them

royal lily
#

I want roses in my ashlands and the enemies to be cuddly 😢

karmic flax
#

These days ashlands is largely comfortable

half maple
proper sequoia
proper sequoia
royal lily
#

I dont think theres a boring part of the ashlands even when ur fully geared farming Ashwood u cant be unaware

safe dove
#

I'd personally like fields with higher enemy spawns, basically ancient battle fields, comparable to pre patch ashlands, and then calmer areas you can explore.

royal lily
#

Like a fortress

proper sequoia
#

ngl I don't even bother destroying spawners nowadays in the Ashlands

safe dove
karmic flax
#

Me a couple of weeks ago(not easily visible is nearly 10 charred and 2 asksvin

#

It went well

proper sequoia
#

Morgen just killing everything around it if you let it

royal lily
proper sequoia
#

Dissapointing for so called last biome

safe dove
#

I would up the intensity in specific parts of the Ashlands in open fields, and add less desolate segments with closer to a Black Forest intensity. Charred forests (in places other than the coasts) as well as rare sulphur springs with more plant life.

safe dove
# proper sequoia Ngl people have been complaining about Ashlands too much

The Ashlands gets an entirely appropriate amount of hate. The mistlands is over hated. The entire point of the Ashlands is constant warfare, combat, with the main new thing it introduces being seiging forts with siege weapons. Every other biome that introduced their new gimick added something that can be used in other biomes, brewing/smelting/farming, stoneworking/structural supports for completely different building techniques, cold resistant capes/the artisan table for baking and processing higher tier materials, magic. In the Ashlands, you get a siege weapon you will use once before realizing it's easier to just build wooden scaffolding into a charred fort.

#

It doesn't help that it's one large unninterupted biome. It spans a huge mass of land that all looks the same, like the entire Ashlands was just a meadows biome before the cataclysim. Imagine if there were equivalents to other biomes in the ashlands, warped in their own unique ways, fighting off the charred adding to the feeling of constant conflict, the very land itself at war.

#

Right now, the isolation of the Ashlands is one of its biggest weaknesses, other biomes intersect, taking away the strain of the meadows, or plains, or dark forest needing one million and one things, but you will always just see the same Ashlands, for miles and miles.

#

People are overly dismissive when it comes to the intensity of the Ashlands combat encounters. It's not an issue for most of us here since we've played the game since launch. For new players, the Ashlands is overwhelming. The core point of the biome, yes, but it is the most common complaint.

royal lily
#

Theres milk in the fridge

safe dove
rigid juniper
#

Maybe they'll add more stuff later. Like how swamps got extra enemies and armor sets, and the Bog Witch, and Mountains got frost caves.

#

Game still is in early access and I'm sure they'll adjust things as they go.

safe dove
#

We'll just need to wait and see. I'm optimistic for what we'll see June 7th!

long anvil
#

valheim 2

gleaming valley
#

complaints of “there are too many enemies in ashlands” and “i cant activate my trinket in ashlands” both exist at the same time. i dont think anyone needs to elaborate on anything beyond the existence of those two statements.

runic plover
#

There is no version of the Ashlands that will satisfy everyone. Some say there's too many, others say revert to pre-nerf spawn rates.

languid ibex
#

Let us not forget, players can always swap difficulty. 😄

runic plover
#

They could potentially make designated areas within the Ashlands that spawn enemies in greater density while keeping the spawn rates in the biome overall at current - or even slightly lower - rates. Probably be a lot of work, though.

runic plover
ember lily
runic plover
#

Size? Really?

languid ibex
safe dove
#

It should still feel like a perpetual war, that's the point of the biome, but isolating more intense conflict to specific points would feel better.

#

It would allow for intense combat in specific points, a true battle, whilst offering room for exploration without feeling you're constantly being hunted down.

long anvil
#

let me invade other peoples worlds a la dark souls so i can always hunt tony anyway

wintry bobcat
karmic flax
#

@winter ravine what do you mean?

coral rivet
#

@winter ravine do note, that if you already have an equipped cape with "Resistant vs. Frost", then the Frost Mead will have no effect in any circumstance.

karmic flax
#

Its not like its supposed to make you immune either, you just take half frost damage

long anvil
#

to clarify how it works, nothing stacks - you get only the best applied source

so if you were weak to frost, and put on the cape or drink the potion, you become resistant

if you wore the cape and drank the potion, no change because they give the same (normal resist)

coral rivet
karmic flax
winter ravine
wintry bobcat
peak bronze
#

The mages just deal that high frost damage, which is why you must take them down first.

winter ravine
#

I read online they do blunt damage with their magic too? Is that true? I feel like there's something wrong with their damage output. Way too high when using frost resist items.

wintry bobcat
karmic flax
wintry bobcat
#

That ice bolt be hurty

3-5ish shots of 100 damage each, even with frost resist

karmic flax
#

Anyway, frost resistance and fire resistance drinks do exactly the same

winter ravine
#

Oh okay. Thanks for the clarification.

barren elk
wintry bobcat
#

Concept art was so good

Can prob find it if you search “Valheim charred fortress concept art” on Google and scroll some in images

shadow crow
#

Freaking diesel-powered spinning wheel

karmic flax
#

This thing?

#

@split robin ?

marsh radish
#

It was also stated by someone recently that the original plan was to have the dungeons have an underground aspect. Where the second door led to another part of the fortress below. Which funnily enough is what I thought it was already before I did one lol. I do think it's super underwhelming that it's just one square.

barren oasis
#

There should absolutely be multiple variants of forts

#

They should also be bigger, the walls should be high enough that you can't easily build over them.

#

Not so high it's impossible, but it should take some more infrastructure to scale the walls

lofty field
#

They would need a ward/no build zone for that. Height would do very little since you can use the walls themselves for support

split robin
barren oasis
#

Ah. Putting a breakable ward inside would make sense too

#

I wish they could make charred dump tar or something on you from the tops of the walls, but I'm sure that'd be very hard to code

karmic flax
# split robin yes

You should look up what concept art means, because there is a world of difference between that and promising something. Im not a fan of the fortresses, but come on

#

I guess the devs shouldnt post or talk about development at all

novel crescent
#

While I agree that these are concept arts, I disagree that the end result should look like it looks right now. A box with column in the middle.

split robin
barren oasis
#

Yeah the fortresses are sad rn

#

Maybe they'll be touched up for 1.0 I hope

#

If not ig modders can do it.

karmic flax
#

No i agree, id rather they just be the entryway to a dungeon, but i dont think any of us want them to reallocate resoufces to changing the model of the fortesses instead of working on deep north. They tried something different and it wasnt as good as what they had made before, that stuff happens. But they didnt promise anything different either.

wintry bobcat
karmic flax
#

Yeah, but i dont think thatll ever happen tbh

wet drift
#

With DN being the end. Any delay just means we get more dev time for our money.

#

But yeah, Idk if it's just my playstyle, but AL just feels like combat spam. I'm not sure "fixing" fortresses would make it interesting or just force me to be there longer.

karmic flax
#

Playing fortresses "properly" is too overwhelming. I break the gates and im swarmed by way too many mibs and cant even get to the spawners

royal lily
#

I assumed it was a team effort thing

#

Doesnt the trollstav kill everything

karmic flax
#

I wouldnt cll that doing it the proper way lol

coral rivet
royal lily
#

I see what u mean but isnt magic a proper way

#

If ur doing it solo especially

wintry bobcat
karmic flax
#

Are you talking about breaking in and standing in the swarm of enemies and thrn use trollstav? Or standing outside and casting trollstav over the wall?

lofty wave
wanton atlas
#

The issue with the fortressed are size. Max size of any location in Valheim is 1 chunk

#

So 36 x 36 meter

#

Those fortresses in the concept art are enormous and we couldn't make them spawn bigger size

wintry bobcat
#

Yea imo size is okay if there’s just some small variation or a dungeon inside, like previous suggestions have mentioned

gleaming valley
stiff stag
#

Could go vertical if there are horizontal limits for the size.

wanton atlas
gleaming valley
wanton atlas
#

that's the thing. designers usually wants to design something diffrent each time

karmic flax
wanton atlas
#

I'm deadbeat tired

#

it's a box of 64x64x64

karmic flax
#

Fair lol

wanton atlas
#

hence the size of the queen boss room is identical to a frost cave

karmic flax
#

Feels much smaller

wanton atlas
#

but we can't put things on the edge of the 64 meter line either

#

so it's more like 58x58

karmic flax
#

I think fortresses wouldve been better if they were sectioned off, but it is what it is

wanton atlas
#

depending on how daring our dungeon creator is

rigid juniper
#

Steal a bit of the sealed tower design? If they went higher with outcroppings where archers could shoot down at you, it'd make it harder to climb up the side with scaffolding, it'd be fun to break down the main gates and fight your way up.

wanton atlas
#

well..

#

<--- not a designer

rigid juniper
#

Just throwing things out there, purely hypothetical for funsies.

wanton atlas
#

and sometimes. seeing things in after something turned out not as expected.... can make you see better options

#

same with the broken and bad swamp crypts

#

those never worked

#

those stairs going up never ever connected to new rooms

#

it was ment to be a multi-level dungeon

#

just like the frost caves are

rigid juniper
#

Ah. I always wondered about those stairs.

rigid ridge
wintry bobcat