#suggestion-discussion
1 messages · Page 98 of 1
finding him isn't fun and that's what I'm trying to convey. It's not hard to sail around visiting every black forest you can for an hour or two but that's not fun.
Clues in the world would be fun though - on a community no-map server, I found him and then left clues around the world for my fellow players to follow. It was a story about Hildir looking for her brother. 😄
I think that clues to his location in the game world could be great. If you don't want to add that you could make changes that the players cant see like increasing the number of potential Haldor locations in each world and making sure they spawn well distributed throughout the world.
And a trader wants to find customers; they could be looking for you.
haldor is a good example of something that makes the game exciting because it’s rare and you don’t need to find to play the game, like early axes, rocky, various mob trophies for gear/trinkets. it turns “sigh another golem i have to kill” into “maybe i get a trophy this time”
I think it's the Megingjord that causes a returning player to actively spend hours searching for Haldor; otherwise it's fine to wait until a chance encounter.
the what?
frostner?
Megingjord = the belt, for +150 carry weight capacity.
ohhh right lol forgot the name of it XD
yeah thats the one thing thats super nice, but also not necessary
Getting Ymir flesh is good, though.
good not necessary
Sad to tell you. But I am a real human. With real feelings.
Go re-read #rules-and-info before posting further
yes you don't absolutely need the stuff but it's very useful especially the megingjord, eggs, and fishing pole which is most easily acquired at Haldor. But it could still be more fun to find Haldor for the people who do want to seek out that stuff.
sure, same for the early axes, hildir, tetra, rocky, these things are bonuses nobody is entitled to them and the game isn't designed for them to be guaranteed to you
Meginjord feels pretty bad to be without
The other ones are more just a bit of flavor imo
Haven’t tried out new moder power and carry weight potion, maybe meginjord isnt as needed anymore
I'm not arguing for Haldor to be gauranteed to you. I am arguing for locating Haldor to be more fun in ways I outlined above. I think a good comparison to the importance of Haldor is serpent meat. Serpent stew is extremely powerful and a great reward for people who seek it out. But unlike finding Haldor, the process of getting serpent meat is much more intuitive and enjoyable. Serpents spawn at a perfect rate where serpent meat is rare but you can hunt them consistently each night. Finding Haldor is pure luck and as I showed above can be hell depending on the seed.
the new troll endurance potion is really nice, I think Megingjord is still just as important but now when you go to do your silver hauls and stuff you can haul a ton of silver
I feel like serpent meat is a tad TOO strong. Gives you a full diet of plains/mistlands tier food in Swamp
Well the silver just gets thrown in a cart and yeeted off the mountain anyways
Probably quite nice for iron
maybe later in the game it could make sense, mountains or plains, you find a (blank) that points you to a general area, after you would have presumably explored a good amount of black forest and can just go buy the item. but if hes easy to find then hes easy to find, if nothing is special nothing is special, and you're just going through a black forest because you have to there's no "maybe i'll find haldor" which imo going through bf exciting
Im asking for this to be improved at the bare minimum. This is the world I play on. I don't think it should be possible for the Haldor spawns to generate like this at all. There should be at least 1 Haldor spawn in every cardinal direction, and before the mistlands ring.
I'm sure you can see my frustration when the direction I went on this world was north, and this is just 1 seed where the spawns were poor, theres thousands more
so that you can find haldor no matter which direction you go? thats not finding him that's being given him. then do they do that with every trader? can you just find all 3 right next to each other every seed? where does it end?
also that seed is a gift from odin. who goes north these days??
Even just doing a lap around your starting landmass, there's a good chance you'll find him.
Two locations on very nearby continents.
you're making my request sound like im asking for more than I really am by saying "so that you can find haldor no matter which direction you go? thats not finding him that's being given him." When I'm really asking for at least one Haldor spawn to appear in every side of the world, and before the mistlands area. You're also fearmongering by saying "Where does it end."
i never even look for him, i go about my business going toward elder and often just find him
lol its not fearmongering do you know how crazy that is if every trader is in every cardinal direction and close to spawn? you'd just rapid fire find them immediately anywhere you went all 3 traders all together
if they're literally guaranteed to be there you could just look at your map and say well explored up to this line, they HAVE TO BE exactly over here on this continent, and you'd have 3 traders all waving to each other every seed. you know all those screenshots people post of traders near each other and all the 🍀 emojis? that's just every game every time
Maybe you don't understand the spawning for the trader im envisioning?
that is actually kinda rough
I want it updated so that the trader spawns are always spread out like this, the red x's represent haldor spawns and I drew 10 because each world has 10 I believe
you either hit that one directly south or get trolled really
I want it to generate in a way where every side of the world has at least 1 traders spawn and thats all
seems sensible to me
it would only benefit players by removing dud seed situations like on my world
yes but even that map is exaggerated because mistlands spawn much sooner in than a few of those X's, there's this thin ring and if they MUST spawn in every direction that's nuts, you just have to go anywhere in that chunk knowing they're all there and sail for like 5 minutes and find all 3
the space of the ring between the mistlands and the distance from spawn where black forests can start spawning is massive
my drawing is exaggerated in the way that in practice the spawning system would actually be less generous than my drawing, because I said only 1 trader location needs to spawn before the mistlands and in each side of the world minimum. They would also spawn in a much more random pattern, I drew that by hand.
It's NOT. here's a real map and a red circle just inside and im some places touching mistlands. It would be like this. you have to explore that curve and you MUST find all 3 traders because they MUST be in every direction. do you get it yet??
what
that is an enormous area with tons of black forests
?????
and also afaik he is exclusively talking about haldor
so idk why youre hamfisting the other traders into the rule hes asking for
yeah but wah what about bog witch i'm entitled to find bog witch immediately after looking for them too
anyway, there's everything, if you still cant see why it's ridiculous i cant help you
sometimes im amazed that im viewed as a problematic user when folks like you are around
you're talking about people being entitled again when nobody is acting entitled
anyway, the suggestion makes sense to me, in the worst case of concerns about it being too easy you could compensate by reducing how many spawns are possible
a smoother radial for the locations sounds good to me
Just put them all at the spawn and be done with it
Still with fickle RNG and the size of the map....I still didn't find Haldor in my world and did a lot of exploration. How much exploration is justified?
Think about exploration, why won't someone think of the exploration!
Well whatever I guess it takes some skill
No way
i wouldnt say it takes skill but finding him consistently across new seeds can take experience for sure, i think ive mentioned it before, but just sailing along the coast isnt always enough to hit the detection radius
Yeah sometimes you just find Haldor on your starting island and sometimes it takes so freaking long to find him.
A pointer, vegvisir, a landmark that you could find that points you towards Haldor would be nice.
sounds good, also gimme the early axe heads, bunch of queen bees, might as well make the merchant goods at spawn free cuz i dont wanna find a black forest without many crypts and have to look for more, turnip seeds, fishing hat, oh also 5 black cores because some mistlands continents dont even have 5 cores in them what else oh and 5 ectoplasm so i can grind my combat to 100 so i can play the game.
Didnt find haldor in first black forest, sailed to edge of earth and didnt find him, games bad
Rather curious whether the original intent was to make traders a rare find, or not. The expectations might be a bit skewed because people consider finding traders in any given game as a given due to streamers, other gamers, guides...
Its meta maxing vs discovering things urself
Finding haldor isnt easy bc u cant know exactly where he is but ive never not found him searching bf adjacent to spawn island
Not liking that slippery slope here. Just as a matter of principle.
2/3 of the traders didnt even exist until recently
im illustrating how zero percent of any of the game conforms to “but i looked for a little while so gimme”
i think hiding fishing behind it kinda seals the deal on intent, at least in my opinion - though initially id agree there is some ambiguity
i consider the belt to be a convenience, i consider fish to be essential
One thing that was strange to me too, tbh
Funny, I consider them to be the opposite. I only fish for relaxing. 😄
Is hildir still recent 
She is soon 3 years old. 👀
I wouldn’t call Hildir recent anymore 
@gray lava I'm sure there'll be big "mountains" in deep north but I wouldn't want them to be actual mountain biomes
According to teasers they seem much more flat than mountains.
i do 👵
that's how they generate right now and i think that'd be pretty cool to keep
I have doubts they are leaving mountain biomes in that area to generate.
ik how it generates rn. it creates cool terrain, but theres no point filling up lots of the endgame biomes space with a midgame biome
so just letting the deep north have big highs and lows while being one biome would be nicer
i still want mountainous terrain with valleys inbetween, but no point to return to the mountains at that point in the game
lord 3 years already?? ok 1 of 3 traders were recent, my point is still my point
In this year October Bog Witch will turn 2 years old.

non-core? idk the way to phrase it. like back in myyyy dayyyy…. we didnt have no sickle, we had to pick wheat one by one or craft an atgier, sickle wouldnt be an integral part of the game a player is supposed to definitely find
Bonk hammer was fun way to gather barley/flax. 

you make such good points. i pray the devs don't listen...
Unless Silver is important again in the Deep North. Yes we have stone portals, but who knows. 😁
It's not impossible the Deep North will have mountainous terrain and not be the mountain biome proper.
The ashlands already struggles with not having a large enough landmass, if the deep north was partially filled with mountains it would be even worse
And we can still have the cool big mountains without filling the area with a midgame biome
i mean thats a fine point but theres no reason the actual peak in question couldnt be retained and also meet the request to not shove the actual biome of mountain there
im not blind to the discussion im just kinda confused about how we got to the point of the peak needing to be a mountain biome, theyre both gonna be frigid and have frigid themed creatures no?
the mountains that exist in the deep north could be retained and just have a sub biome for the peaks that makes them distinct to be in, hopefully in a way thats more interesting than the forests in the plains
What’s the topic? Mountain biomes in the deep north? 🤔
@toxic oyster Holy your idea is goated bro, I think this would a great addition to the game
I feel people don't understand the concept of a placeholder, and that what's there currently is no indication of what the final version of the biome will be like, nor should it be. They likely only added hills/somewhat mountainy areas to the placeholder so it feels at least a little bit natural, otherwise the alternative would be to make it a completely flat empty void as a placeholder, which wouldn't fit in quite as well.
If im remembering right, almost nothing was retained from the placeholder Mistlands/ashlands
Are u srs ive done nothing but provied real solutions and suggestions, compromise with your constraints and issues and you've just been ignoring me, blowing it all off and replying with smug higher than all replies? I am also a human with feelings, and it doesnt feel good with a developer of a game im highly invested in is constantly looking down on me.
Looks like things started to go south when you called him a brick wall 🤔
Have u constantly ignored things i have said and then specifically kept bringing things up to make fun of me for that I had already stated I dont need or agree with
Not trying to dogpile you or anything, just wanted to maybe shed some light on where things went sideways
While having random in the server join him jumping on me
Where do you feel you were made fun of?
The obnoxious reactions to my messaged trying to proves points that aren't there cause I already disagreed with them, treating my questions about the potential update like im a throbbed headache, not replying to anything of substance i actually said instead just kept nitpicking at the whole nails thing
And then riding of smug like he ended me for brining up nails for the 3rd time
This is a developer of the game i understand fan ideas aren't going to be implemented and not everything going to work. I still think my main point being the ocean is too safe and boring. It doesnt matter, I would of liked the DEVELOPER to thank me for the time making a suggestion, and letting me know that they appreciate the fan interaction instead he "without going into a 100 hours discussion" and boom that was the end
Obnoxious reactions- you mean the
emoji?
I genuinely don’t think Smiffe was treating you like you were an annoyance. I’ve had a lot of back and forth with Smiffe 
He’s just giving perspective, that’s all.
You lost me at “the developer should be thanking me” 👀
Careful with that one, can come off as a bit entitled.
I dont mean it like that gosh everyone is so stuck in ways, theyre a business they have made a tab for in game suggestions meaning they want fans to interact and talk, and he just completely shut me down and ignored me at every turn witout replying to any of my real points
I dont want a red carpet i just would of liked some actually interaction with the team instead of talking to a wall
Im done with this though I was angry and made some unsavoury jokes and messages but I was mad at the way I was being replied to
I’m a pretty active user in this specific channel, I’ve had tons and tons of discussions with numerous users- including Smiffe. Believe me, I’m trying to help 
It’s about keeping your cool, and understanding that sometimes messages can be difficult to interpret- especially tone. Best thing you can do is give the benefit of the doubt, and assume someone isn’t talking down to you.
I feel like thats subpar he's a the community manager I and all my friends took all of his messages as a wave of god blowing us off, you know him I dont I only just joined, I literally joined this server to find their road map and saw their suggestion tab. As the community manager the dev should make new members feel welcome
I’ll be the first to say, Smiffe has 100% lost his cool and has gotten a bit snippy, imo. As far as I can tell, that doesn’t seem to be the case here. But I wasn’t wasn’t here for the convo 🤔
All I ask is for where Smiffe seemed to have a condescending or rude tone?
Seems more like a complaint channel than a suggestion channel rn
I dont know him or how he talks or what he even sounds like. But this all just comes across to me as "get the fuck outta here you dumbass, how do you not know this"
That comment is in no way rude or condescending, just stating a fact that people here on discord represent a very minor percentage of the overall player base.
(By the way, you can copy/paste a message link, it’s a little easier
)
Like this #suggestion-discussion message
Yeah that’s not condescending. I got the impression Smiffe wasn’t really paying full attention since he’s literally moderating the entire server. He just popped in, made a comment and left. He’s basically holding 5 conversations at a time.
But what a comment to make after I said how much I love the game and would be willing to pay for dlc. Most devs would take that as "wow fans really love our shit, this is so exited this dude is here legit begging for more content telling me he'd pay" and he goes "yehhhh but only you would pay"
This ^
Ok im done thank you guys for talking to me, you guys here are immediately nicer to me. I just got heated and embarrassed by being kinda blow off with some things, and then random people jumping in
NP, genuinely here to help. Want you to have a good time in the server. 
You’ll always be welcome back.
No offence i domt think im ever opening my mouth here again 😭 just here for the road map now
You stated "people don't care how hard it is to get our stuff back", and he replied saying that those supposed people that "don't care" are a very tiny minority of the entire player base. His comment was a positive one, saying you shouldn't be concerned over what a minority of the playerbase thinks.
Suggestions discussions can feel like a war zone, because there’s a lot of passionate players 
There is no road map. Best bet is to check the news channel for updates on the development progress!
Ohh i thought it was about a different messaged, im in Australia so that shit was happening at like 2 am do not fully remeber, im done now anyway have a good life, sorry about my negativity. I do still feel people on discord should try and be a bit calmer to people that aren't really on it, its a very different social world than normal.
It doesn’t help that people take things personally when offering up ideas, often ideas they put a lot of time into and genuinely thought would improve the game. It doesn’t breed toxicity, but it provides a nudge in that direction.
Agreed. I’ve pitched ideas that were absolutely stinkers and everyone hated 
I’ve also had some that have had a snit of traction. Is what it is, but yeah the moment people start taking things personally is when things get out of hand.
Read the convo through the first time, and re-read it again 👀
Have not seen anything condescending or too rigid outside of a warning for posting images.
Usually try to keep it only to an occasional image supporting a discussion about a suggestion, and not about anything else.
Setting the friction aside, your opinion that sailing and the ocean is far too empty of an experience is noted.
To an extent my own opinions agree there could be a touch more variety in terms of potential content in the ocean.
It is undeniably pretty sparse, and has always been.
But I also agree with the flip side that the ocean is usually a time of rest between major events on the land, and as such does not need to be full of content that always keeps you engaged.
.
Final note.
Text does not do a great job of conveying tone, and everyone is prone to imagining a more condescending almost troll like tone being taken.
Dogs advice to try our best to give others the benefit of the doubt is sound.
Can calmy ask for someone to calm down or just stop engaging in the conversation (don't feed to trolls) if they consistently persist with unsavory behavior.
hell yeah, glad to see the raging argument, thanks guys ❤️
Was quite the feast 
yeah most people in this channel just love to dismiss your ideas like how it would be unrealistic or how it would be too realistic to be in the game and then how its hard to impletement this or that. Whats the whole point of having a suggestion channel if they complain how "this will slow down the progress of 1.0" 🤦♂️
People are free to think how they want, a discussion channel is just that, it's not called "try-to-agree-about-everything-suggested."
The only opinion that should matter to you is your own, and we're all here because we enjoy Valheim at the end of the day.
It's possible that some people might need to learn how to deal with negative feedback, whether that's accepting opinions, or contemplating reevaluating their own approach.
it is a constant struggle of "i want this game to be played in this way" which is somewhat valid but then again there's so many different playstyles and many of them aren't mutually exclusive or options can be added to accomodate different people. In the end devs have to decide how much time they have to add anything.
As about 1.0 progress, people should realize that after 1.0 devs will start working on qol and other additions so suggestions aren't wasted but also shouldn't be dismissed outright cause "not enough time or a priority right now".
#suggestions message that won't happen, I'm pretty sure new biomes won't be added
people should also learn how to give negative feedback, snidy, sarcastic, or comments with argumentation faults will just make everyone salty
not that it's easy, i know
don't to that. very uncivilized behaviour
iron
@sour leaf sounds cool but it's probably way too much dev work to happen
#suggestions message @celest flume having a portal inside sounds like a stretch but i'd definitely like to have a small tent that can be easily used during the night
I kind of assumed the suggestion channel was for post 1.0 update ideas.
Sadj but understandable
yeah, you'd obviously need to place a workbench nearby for that, which kinda defeats the purpose
You can post suggestions at any time, they may be implemented before 1.0 if the devs like it.
People are free to think how they want
HOW MANY OTHER LIES HAVE I BEEN TOLD BY THE COUNCIL?
😏
I like the idea of using anglerfish for a mead, but I think a boar trophy would make more sense for foraging. Granting you its ability to sniff out food. I think making animals that would normally be startled by you slowly flock around you, or ignore you entirely, might make more sense, the whole “setting out a lure” thing.
Would also potentially make the mead available earlier, where it might matter more.
Perhaps if there was a buff/mead associated with an angler fish, it could illuminate nearby enemies or something- like a heat vision type thing.
🤔 Heat vision I think would be really valuable in the Mistlands, allowing you to see hostile mobs ahead of you before the mist would otherwise clear.
My thought as well- could be useful for infested mines too.
@alpine sequoia rowing skills wouldn't be good since then we need to slower down ships
since there are speeds you can reach where the world will not generate fast enough
ahhh never thought of that, good point.
it's one of the bigger issues sadly 🙁
oh well, travelling is still fun regardless.
Fastest boatspeed is roughly 9.5 m/s, does that sound right? 🤔
That is... unless it only effects the slowest speed of the boat (no mast, rowing only) 
Looks like the longship at its fastest is just shy of 10m/s. players can get much faster than that 🤔
Why is it a problem if boats can go faster, when the player can reach much higher speeds? At what speed approximately does one have to hit to start outpacing world generation?
player speed is based on expensive meads and equipped effects
well.. then there is no point to the wind now is it? 😭
and also temporary
A machine dependent question, but alas there surely is a target goal for max top speed.
I figured that might be the case, depending on machines 🖥️
True, ish, if it can match full mast speeds. But who has enjoyed the wind blowing ageinst them 
Fenris armor and ask cape I wouldn’t call any more temporary than a boat 🤔 I also wouldn’t personally consider ratatoskr mead to be expensive, but all that it besides the point anyways.
and
something...
alot of times, people need to struggle to enjoy when things goes their way
We can indeed run much much faster, it's an interesting point to consider.
THAT BLOODY WIND IS ALWAYS WRONG DIRECTION!!!!!!!!!!!!
is balanced by "woah, that went quick home"
“This wind has a mind of its own! It always targets me!” 
would be cool if moder power let the wind follow your player direction as well, so it worked with askvin cape
The unstoppable force of “man this game is too easy” meeting the immovable object of “this is literally unplayable”
Cool yes, sounds super OP though.
could also use it for windmills
Same as on a boat. It affects your wind direction but no one else's.
It would need some tweaking to the power as well. Currently that only works if you're operating the boat.
wait so… ive never done catapult travel but isnt that faster than boat travel? does the world not load fast enough when you do that?
One thing about that though is that catapult travel requires endgame materials.
Was more thinking about buff stacking. Would pair well with eikthyre buff then 👀, or just having enough players that keeping askvin cape on always is the way to go.
sure but im just wondering about the world loading if boats travel at max world loading speed why dont catapults break the game?
Flew super fast in creative before also.
I think it really just has to do with their benchmark for minimum viable hardware.
For most it is a non-issue.
For those running close to that MVH, it comes into play.
I think catapults can put you into a new area before it's fully loaded. I've seen similar things with console-command flight, where the world loads in as a chunk, and before it's fully loaded, the biome name in the mini-map is some placeholder that doesn't actually exist in game.
oh ok, so SOME people’s pc’s would have weird loading worlds with faster boats its pc dependent not game, well thats like minecraft or anything
it's not universal "will break" but slower PC's and Xbox one...
Yeah, that makes sense. Hardware's always the limiting factor.
ohhh thats a big deal if consoles universally break though, understandable to have to put reigns on it
So does the Xbox have trouble when players reach speeds >10m/s?
Or maybe this is a better question- at what speed does an Xbox start having issues?
haven't tested when it goes to shit
but it eventually goes to shit
like you start to see things popping into existance in your face and such things
PC players are more... "used" to this than console players
Less likely to happen for PC players though, since you are not held to specific specs - many will have better,
Yee, yeah that makes sense. I’m super curious about that now 🤔
Would be interesting compare to the switch as well, though obviously that’s not exactly possible right now 
But alas!… I have no Xbox!
Here’s a question- and I know I’m kinda going on a tangent, but it’s relevant I promise lol.
Does an Xbox one perform better than a pc that uses the minimum recommended specs for Valheim? 🤔
At least my over 10 yo Xbox One managed to run Valheim pretty okay. 
Absolutely, but not every context is read correctly, and learning to deal with what comes with being in a public space is far easier to ask of individuals-- rather than hoping everyone acts in a specific and courteous way.
no no no nono
Xbox one is like... ancient
released in 2013
with medium spec hardware even by that years standard...
#suggestions message The reason this isn't a thing to begin with and likely never will be is because it opens up the possibility of duplicating items.
#suggestions message holding down the button currently autoswings, so charging up an attack with the same action would be conflicting with that. More powerful attacks are also already covered by the secondary attack, so not sure it's really needed to have another less optimal power attack option.
I would just tweak Salahaldin's suggestion with one thing, as I otherwise really like it, I would want the charge attacks to be for heavy strikes, IE the secondary attack of weapons, a light rework to how they currently work. You could get a faster but weaker secondary attack, or charge it up for more powerful results. Unsure if I would want uncharged heavy attacks to cost less stamina, or for heavy attacks to function like drawing a bow, costing stamina as you charge.
That's a cool idea, the stamina-as-you-charge thing would feel really satisfying.
I think it would also add potential for different secondary attacks, such as quick slashes with polearms instead of full 360 degree swings, a short jab with a sword that doesn't require you to put your full body into it, spears being able to be thrown with greater force and precision, etc. The berserker mead could be given the additional ability of increasing heavy attack charge speed.
Or used the various regen meads/berserker armor/vile armor
Tasty mead is busted for stamina regen, especially since it stacks on top of other meads.
My Viking is lucky to have an undead liver, I'm sure.
Suggestion-drinking enough mead will give your viking 1 free stone 🤣
I have but trinkets don't trigger enough to be usefull for making
Only usefull for boss fights but I guess that is also a certain use
Yeah, having their suggestion apply to secondary attacks rather than primary attacks fits a lot better.
it's suppose to trigger if you need it.
in longer fights
LIke I said usefull for boss fights
Or in the Ashlands I guess since you fight constantly there
You busy bruv? 👀 I’m in a pinch
I really like when there are enemies from different biomes fighting each other, like skeletons in the Black Forest, or draugr in the mountains. Not sure if full on EvE raids are the move.
do you mean golems in the mountains?
adds some life for sure, but yeah raids against one another would just be a cpu drain for pretty low benefit imo
That too, but I meant the draugr in the mountains. And the skeletons as well.
@safe dove don't "add" to other peoples suggestions
some people do find that quite rude
Please never implement a skill that encourages you to just get punched around by the bad guys to level it
I mean... i liked his suggested modification. And wouldnt a large swath of suggestion discussion be how to rework suggestion ideas to be better?
@wanton atlas so forgive the sloppy craftsmanship i whipped it together in photopea just for a concept
but essentially the same items but ordered underneath headers in the same frame its already in
graphic design is my passsion
so that's just basicly a re-do of the current system 🤔
Sorta, just reorganizing how the items show up and underneath headers in the in-game font so that they're more comfortable to scroll through.
No tab bloat, but maybe a little more space taken up in the actual items window.
bow user?
Apologies for the second ping @short wing just realized I should have pinged you too in case you had further input like "wow your underline is so straight you must be an artist!" thank you, thank you very much.
It is the best underlining job I've seen.
Yeah that would be nice, just weapons, armor and so on and then having the sets and same weapons under each other.
Good idea might be helpful just having them a bit more ordered. (Also why your discord name one letter different from my grandma haha
Don't forget to wash behind your ears, and we have leftovers.
hell nah, melee all the way
Iron Brooch activates plenty for me in Infested Mines and Ashlands.
well it's Ashlands so makes sense
weird, and trinkets dont trigger for you? they trigger all game for me just fine
parry and dodge more i guess 🤷♂️
Well for most enemies trinkets are just not needed
sure, same, but lots of them and trinket is kind of the point, or parry a little more often
They are made for harder fights I think
for example during being hunted iron brooch is just always activated, hard to not activate it. or clearing spawners in the swamp, or infested mines, when i was dinkin around with magic in ashlands i triggered the eityr one on like 3 charred
but that was parry and dundr, probably give more adrenaline than other staves
I see trinkets as making more aggressive playstyles more viable. And I really appreciate that because I enjoy a very aggressive playstyle. 😄
Agrresive playstyle is so fun
Plus it's the most efficient
The issue with trinkets especially the later ones is the activaiton cost
By the time i get to it the fight is mostly over anyway
I agree, I think that the activation cost of some trinkets is so high that its too hard to activate them mid battle
Trinkets are in a weird place to me. I think they're great for Ashlands or large battles like raiding a Fuling camp, but not so good for normal enemy encounters. In a lot of enemy encounters you wont really need the trinket buff to survive anyways, but then theres those nightmare encounters where the buff could really help, but you arent able to activate it before the fight is over.
Correct. They are there to help you in longer fights
When using atgeir secondary on a wave of enemies it activates in no time. Some weapons have much easier time to activate it
Yea you gotta go for the right trinkets and kind of the right weapons too
Low activation cost trinkets are da goat
And a fast attacking or constantly staggering (hard to do in Ashlands) weapon is very nice
Nimble Anklet for all-around (dat speed)
Evasion Mantle for hard-fights (2min duration)
Fins of Destiny for exploration (swimming go brrr)
I made evasion mantle specifically for lord reto specfically since it's impossible to parry him without it
Was a good challenge, the guy does waaaay too much damage
otherwise it's mostly useless since nothing else does crazy damage
I like the bronze pendant mora than the Nimble anklet, the speed is nice but in a fight sometimes not really usable, the 50 stamina is often surpassed by the 25% extra stamina from the bronze pendant.
@midnight bear can you share your rationale for wanting blunt arrows?
To me bows only big drawback right now is that they primarily do pierce damage. Despite that though, they do so much damage that they're OP anyways.
If you give them blunt arrows, then they're now more flexible as they're able to do more damage to many enemies (even Bonemass), exacerbating the issue of them being overtuned
I hate fighting stone golems
I agree its a bit surprising skull splittur is slash only, but idk if giving it a lightning effect would be the best. Would make himmin afl feel less special
it pairs very well with berserker axes since their parry is far lower than carapace buckler. i often switch mid-fight after it activates to iron brooch
I don't think it's impossible without mantle (at least on normal), but damn tough yea
according to the holy spreadsheet, you need a total of LOLNOPE health to parry reto with carapace buckler
even with 80 block it ranges from 350 to 497
With Fader power I imagine it should be doable though?
idk the math but I'd think Fader would be just as good as Evasion Mantle, if not better.
maybe idk
Evasion mantle increases the parry bonus and Fader power increases the stagger limit.
I think it makes sense, a battle axe being a sort of half way point between a polarm and an axe, doing both poison and lightning. Not as much elemental damage as either the giant slayer axe or himminafl.
That and it reflects the damage of eitr, lightning and poison.
Maybe if the poison is added similarly as spirit damage in most weapons that have it. Poison damage itself is weaker damage type unfortunately.
Good point
Lightning and poison would point on the damage types refined eitr deals with their projectiles.
So maybe it could have smaller amount of lightning damage than Himminafl plus +5 poison per quality (hmm, yes, not much but damage is damage).
True, but when you get to that point weapon upgrades only deal so much more damage anyways at that point, especially with higher hp pools. Krom dealing 150 damage and getting +6 per upgrade doesn’t feel overly significant either, but it adds up.
Most weapons (except 1h axes, fists and knives) do get +6 damage to their main damage type per upgrade.
Ye I know that, but not sure how parry bonus vs higher stagger limits translates into how strong attacks can be parried
I just realized, the weapon called Splittur, would have split damage.
whatever damage splittur would get id want something charred are effected by because thats the main use for it in ashlands
yea being able to deal damage would be nice
Especially with staggering being a tough ask against ashlands mobs, unless you're parrying
yeah, the only situation battleaxe is the best weapon choice for in ashlands is groups of charred warriors, tough to split up or parry or fight in any way because of their irritatingly designed attack pattern with other melee
which like… i dont NEED bonus elemental damage to do it, but if its poison its gonna feel stupid and im just gonna use crystal axe instead. i like splittur cuz its instant stagger damage not damage over time
A weather event for the fog in the mistlands could have been epic.
Imagine if it stays super thick at first, but after entering with a wisplight or killing yag then that event can start happening.
Get a message if in the mistlands "The mist recedes for now..."
Would give a wonderful, though temporary, respite from the thick fog.
problem is from my understanding of how the stupid cloud balls work, being cleared creates a lot of strain on the game which is why wisps cant be more effective, so if they all cleared at once it would explode the computer. but believe me i am VERY in favor of mist rework.
Have it steadily clear / stop spawning? I am sure it could be pulled off, but for sure not with a trigger that tries to clear it all at once 
im not sure if its the action of it clearing or it holding in a cleared limbo state that strains the program, but any time theres been any popular suggestion of please make the fog go away the answer has been stress on the game
Been here quite a long time, so I have seen smiffes replies about that. 🫡
I also believe that is more the case on lower end machines.
yes but we must all hail the lowest common denominator 😭
Dynamically clearing the mist around a moving object such as the player/wisplight is straining the system. Entirely removing the mist in an area is not a problem performance-wise afaik
(I've done it with a server-side mod and my xbox series s can handle it without problem)
huh. well if it works fine on consoles then honestly potato cpu’s can deal with it imo XD
Please no, my Windows Compaq will actually burst into flames. 🙏 😭
I'd think your Windows Compaq would appreciate hailing the lowest common denominator
Unironically I love that since I have a gaming laptop, when flame particles are abundant in a game, my PC also heats up! It's so immersive!
It really makes me feel like I'm on fire.
Generally this game works perfectly fine on my PC, but I will admit it gets choppy when sailing with multiple players on a server.
That's why I perfectly understand the fear of making boats go to fast if a sailing skill was added.
@north spade If the mist were to be cleared in the Mistlands, enemies from far away will see you much much easier.
Fair
Bring me the bugs
The heat generated by PC's is starting to annoy me
I may have to move to a cold climate where it is a boon
I appreciate it. The heat from my pc is the closest thing my skin will get to touching sunlight.
Oh I did it without any forsaken powers but with them I think like you said it might be doable with Fader
How do you reply to a comment in "suggestions" but make your reply show up in "suggestions-discussion"?
Copy message link (long press on phone, 3 dots on pc), then paste in here and respond
Like:
Hell yea I love turnips! #suggestions message
#suggestions message I like the fact that magic shows up late. It makes the early game simpler and more focused and it is both a surprise and a refreshing change when it shows up in mid/late game. It's also very unique, I haven't seen this kind of late game shake up in many other games.
With how it's been worked into the lore as well, I don't see a reasonable way you would be engaging with the magic of Valheim before the mistlands, as it is inherrently connected to said mist.
💡 can we add "x has been tamed" to compendium or somewhere
i was just gonna say, they'd have to change a lot of the lore and what not. it would have to be a more crude form of magic, more like..........idk off the top of my head swamp witch level blessings or hexes that don't require eityr more like a consumable potion or something
Something that doesn’t require eitr since you don’t have access to it, but instead drains your own life force, requiring HP maybe?
I would love a hexed severed head sold by the bog witch that just explodes when I throw it at someone.
Runes carved into bone would also be good, preferably different ones unlocking as you progress through the game.
It would need to have its own set of skills as well if it comes in the form of a normal weapon class, completely separate from the existing magic system. That way you won't have a significantly boosted staff of embers/etc. right when you get access to them.
The suggestions I see usually suggest early magic (in part) in order to level elemental/blood magic skill early, so you don't have to start at 0 in mistlands
That would require nerfing the base damage of the staves though, to compensate for people having higher levels with them
I actually really think earlier access to Eitr and related gear would be cool, but for a mod or something. Would require extensive amount of rebalancing and changes I’d guess, so it might not be in the scope for vanilla.
Tons of groundwork for it though, lots of potential.
You know what? That’s a really good way to put it. I like the idea, but not for the base game. It would be great as a mod.
There probably are many early magic mods already.
Oh definitely, would be surprised if there weren’t 
some kind of rune carving would be cool, probably be a different skill entirely than blood or elemental tho. could do something like a small buff im all about customization, or mob repellent or protection of some kind like a weaker trader rune circle
i really dont feel strongly any particular direction on magic, other than the barrier being really really good
before they added it id had much more interest in seeing runic stuff like what yacko mentioned and to some degree like the weapon customization in ashlands
I rathre like the idea of carving runes as well. In whatever form it is, weapon, base buff / defense, etc.
At whatever stage
it would be tough to actually implement, cuz it would have to be scaling and consumable. so if it buffed a weapon or person maybe the duration would go up, but what exactly and what all that different from potions that its not redundant. i just really like the idea of carving a rune on my axe handle
unlocked with stonecutter table would probly be correct
#suggestions message One thing I wanted to add to this (charred fortresses with drawbridges) would be to make catapults necessary for them in some kind of way, like having to hit a lever or something with it to open it
hah, thats funny. makes me think of like american gladiator or some nickelodeon game show
Just feel like catapults are pretty useless atm
but ya making catapult relevant would be nice, and/or changing fortresses so just building over the wall wasnt a thing
What's going on there
Gonna be a spicy take, but there’s a part of me that wishes that flametal could only be harvest 1) from flametal spires, and 2) potentially even only after breaking some sort of shell/barrier.
I think it’s silly you can acquire huge amounts of flametal from not even destroying a spire lol
okay
Mods, #mods-issues
Oh whoops, sorry 😅

I think fortresses should have a green, impenetrable bubble, extending from the tower to the wall, and you have to destroy the bell light in the middle to remove it so you have to use the ram and fight your way inside
Or maybe hit just the right spot on the spire to smash something that brings the shield down
Would’ve like fortress to have a wardlike shield generator that prevents building and ranged weaponry. Encourage the player to use the ram.
Flametal can only be acquired from spires. Encourages players to use their mining skill, and to traverse lava.
Once infiltrated, the player can destroy the shield generator. The central tower is far more durablev, and can’t be destroyed by the ram. And so, the player must break in utilizing the catapult. It’s within this tower where the loot is, including gems.
also just making the ram
necessary at all forces players to at least once mine flame metal because the ram uses it in the recipe
Or steal from the dvergr
Stealing the cog from Dvergr would’ve been interesting 🤔
i dont mind that at all!
oh god… but ashlands dverger are so friggin op
or a reward! talk to a dverger at a dverger outpost, trigger a charred spawner raid, defeat it and they give you a thing
there is an unused charred shield generator that was probably meant to be used in fortresses
I LOVE this idea. I can use a book to keep all my portal names in 😂 I think it'd be so neat
You can sort of make a book. Stack signs next to each other so the flat pages are pressed against one another on a table or shelf and you can write on each sign and then read them while targeting them like pages
fortresses would be so good with shields and no build zones.
But alas, it was not in the cards. At least not yet
shield, no build zone, and minor fortress variations would be enough to quell my disappointment at the current implementation
Could even be same square shape, just some have an askvin pen inside, some have other stuff
Agreed! Would’ve loved if Ashlands had just a little more time in the oven. Is what it is though!
It would be nice if the charred forts had a small dungeon inside once you breach the second bronze gate, leading into an underground complex that's what used to be the main fort, the only part we see really being what used to be the highest tower, burried beneath the ash.
I feel like that's so close to being a pun
More time in the oven, less need for discussion
the lead dev on ashlands said that was the original intent but lack of time and stuff.
omg stuff like this that was so close to being in the game breaks my heart a little
Can’t help but be a little frustrated with all the “Ashlands when?” Comments when I see what could’ve been in the game.
its not their fault the biome released as it did
@gleaming valley Imagine Vilebone spear in this.

ugh. yes please. imagine the power spike, that armor with pierce bonus and a new spear…
throw it at a lox and the lox goes uurhgjf nope no i give up
They could have just spent more time on it.
Their pace at producing content is pretty slow.
They take a while and over all have just a decent amount of content to show for it.
Too long
Too little
It's still great content though, for the most part.
i have little secret hopes that they’re trying to also throw things into 1.0 like charred fortress dungeons
Not to by cynical ofc, just the facts.
I be hoping for a lot with 1.0
so by all means, I don't mind waiting.
same. i thought the game felt finished when yagluth was dropping placeholder loot
i survived the steam launch to mistlands timeline, and the mantra's always been itll come when its ready, so i have to assume each release is its ready state
i guess my point is more that irongate doesnt need to (and likely doesnt) scrap content because of community impatience
people can be annoying but thats true everywhere and always
well i wonder what the ashlands lead developer meant by “if we had time”. what time or money or deadline or how come they didn’t have time if something wasnt demanding they finish sooner than they wanted
I wouldn't be shocked if so far biomes have been releasing in "feature complete" states rather than "finished" states. If they had time, they would have further fleshed out the biome and added a few more things before the biome's initial release, but decided to shelf it for later. Probably for the 1.0 release of the game? They gave themselves a deadline to finish what they could, not wanting to delay their release since they would need to work on it later anyways. If so, that would explain why the Deep North has taken so long. The devs could be adding things they wanted in previous biomes. I hope so, it would give reason for a new playthrough instead of hopping into Valheim one last time to finish things off with the Deep North.
In short, I’d put my money on the deadline they set really just being good work management.
It’s not Rockstar Games, no one’s cracking a whip to get things done.
You’re right, it’s not their fault at all! But still, just ever-so-slightly bummed is all.
Valheim is still like in my top 5 favorite games 
Hard to be top 5, but top 10 
Think I would need like 4x opportunity to dungeon delve, find mysteries and secrets, and collect... something.
I like me my collectibles 
There's so many dungeons though 👀
So many 🤔
Not really when you break it down.
We have 3 really good ones, a few ok but small and repetitive ones, and then a few reskins for optional hilder bosses.
You're talking about unique dungeons I suppose
More content would be great, but the amount for the team size is incredible.
I don't exactly agree 😅
I feel there could have been more.
But they have been ambitious with trying to add many new features, even if not all of them stuck the landing.
Mechanically new features - being specific*
I didn't say there couldn't be more to be fair, I just think the amount we've been given is incredible.
Especially because of the generation variances possible.
Really good, but not incredible. But that's just my opinion.
Valheim development has gone on a rather long time after all.
Won't be too harsh on them, but modders have proved just how much can be done.
If I had to guess what slows down their pace a lot, it's trying to add new mechanics with each major release.
Not really, I've seen countless games take longer than 5 years, and often times a lot of backend development isn't even documented.
Oh I've seen worse hahaha, much worse.
Valheim has technically been in development for 8 years I believe, it just started in a completely different form.
Just being brutally objective.
I think in that time there could definitely be a fair bit more "quality" content.
Probably not 4x more, but maybe as much as 2x more.
To also give credit where it is due though, 98% or so of their additions fit and function well into the existing game.
Their consistency has been on point.
.
I will preface, I have been pro small secondary team for a long time.
Just assign them bulk additions that don't break the dev resource bank by having much if not very little in the way of mechanical additions.
I'm a greedy player 
Oh my, 2x the content? Do try to keep in mind, their work days are 5 days a week in their country, and they brought in enough money to live comfortably and not rush into a burnt out state on Valheim.
Yes, and modders who work full time jobs on top of making their mods do more, faster, with the additions often times having to add entirely new mechanics.
I don't blame the devs for taking their time tho. 🫡
Anywho, will wrap this up.
Not trying to bash on em 
Modders don't have to compensate for multiple systems, check for memory leaks, worry about rendering qualities, add GUI to be functional across a myriad of resolutions and control schemes.
The modders are doing it approach is really not comparable.
Yep, very true.
And as I said, the devs do an exceptional job with having consistently good content.
Not only in quality of artistic fidelity, but in overall implementation.
I have high hopes for 1.0
Right, I wouldn't suggest that could be done faster personally. Their workflow and consistency is admirable for me, I've been in a handful of teams that are difficult to rally and keep moving forward.
Same, though only a few.
Well. Unsure how people view "money". I dont have more money than any other developer in Sweden. I don't own part of the company 😅
So even tho the company have money, its not my money
Yeah, not to worry I wasn't implying that.
People assuming all of you at Iron Gate taking regular coin swim sessions like Scrooge McDuck. 
So thats the reason why there are so long gaps between each release
-# To make clear, I'm just jesting. Although surely there might be folks that assume so.
At least we can all do that in game if we want #screenshots message
not really no
we invested rescently into 2 more programmers to speed the bug fixing and content creation more 🫡
so more stuff and fixes AT THE SAME TIME! 🥳
Thanks for good news @wanton atlas , although idea of you guys being occupied with floods of gold seemed hilarious ;D
I just get montly paycheck 
You also get to play a game during work hours does that fall under "extra legal benefits"?
but since our publisher are friends with us. it's not like they force us to do things. so we can really make sure things are as good as possible when we push it out
Ah, I just was able to check another thing at my Valheim suggestions / discussions bingo card.
This time the "amazing amount of money " comment.
I wonder how long it'll take before all the 2024-2025 suggestions and "accusements" have been done this year.
Seeing my bingo card, it won't be long....
acusements ?
I acuse you of making loads of money, just playing a game all day long.
There you have an accusement.
ooooh ok
Euhm sir, acktually it is accusements with 2 c's.
😜
But....
Me foreigner.
Me no write English good.
Me also foreinger with English as second language but I've been writing in English for 25 years now, you pick stuff up.
Though I still make a bunch of mistakes.
I think I'm hitting the 30 or 35 years of writing in the English language by now.
But even then, mistakes are still made. And most likely always will be made.
Especially when I'm tired.
But then, as long as my knowledge of the English language is better as that of most people about my language........ 😉
I want to say English is my second language but also my primary language. Not sure if that makes sense tho
Well, considering I'm writing in English a lot, but usually speak it every day at work, I think I understand quite well what you mean.
English is my second language too. And I gotta say... it's illogical and don't make a lick of sense. The only way to learn how to speak it fluently is to read everything you can get your hands on until you internalize all the inconsistencies and stop asking 'why' things are the way they are.
Now try Dutch.
That is my primary language.
Nah, I'll stick to Korean.
We don't have to take spelling tests until we're in high school. We're done by the third grade, because our stuff is written exactly how it sounds.
You could teach someone how to read and write Korean in a week. You won't know what anything means, but you'll be able to read and write it.
That's what I did.
Except only a tad reading and more playing games / watching movies in English. Ended up fluent by like 14 years old
well there is the big adventage of being a kid
I cleared out the entire children's section of the public libary when I lived in the US for three years.
Americans don't know how good they have it. I was like, "Wait.. these books are free?"
"I don't have to pay money to read these?"
They don't read books in the first place so might as well make it free hoping they do read
I went to the US knowing like five phrases, a year and a half in, the kids in my class were asking me vocab questions when they started reading Goosebumps books.
That was like 35 years ago though, I hear kids now read even less than they did back then.
You guys are kind of screwed. 😛
I can't remember the last time my brothers picked up a book
Acting like they have an allergy against books or smtg
I literally have thousands upon thousands of books in text files on my PC.
Same here, started "learning" english when I was like 6 or so, later on I got a gameboy and all the games were in English so I had to learn or I couldn't play the games.
By 16 my vocabulary was better than our teacher's we had at the time.
Though gramatically she was better than me.
Heey, that's how I learned how to read Japanese.
I wanted to play Final Fantasy VI and there was no Korean localization.
idk about reading, but I gotta admit I was surprised that when I moved to the U.S at 14 I was better at spelling than most the kids in my U.S school
Honestly, the US would probably do better if they actually reintroduced the concept of 'shame' into their school curriculum.
People should be ashamed if they can't do basic math or are illiterate.
I remember the first time I heard the word 'nerd' and thinking, "You guys have words with negative connotations for having intelligence. Huh."
Sounds a bit harsh to me
In my experience America is fine at math and literacy. Even if some words/spellings get incorrectly used it's still plenty understandable
Different cultures are just different
Really? Cause I've seen grown adults that can't do basic math.
While English as a language is interesting topic, I think it would fit better in https://discord.com/channels/391142601740517377/1202174832729661470 
Not anything fancy. Literally couldn't do something as simple as... "Okay, Sean. This 10 lb tray of food is sold for $70. If this customer wants 3 lbs, how much do you need to charge them?"
When he couldn't do it, I went, "Dude. Okay... lets try again. If this 10 lb tray is $70... how much would 1 lb be?"
He looked at me and went, "I don't know, Jay, I'm not here to do math."
That dude went to college. I don't know if he graduated, but I know he went.
He shouldn't have graduated grade school.
Well crap!
There goes my theory about being able to speak my language fluently and thus being "allowed" to make comments 'bout my English grammar / spelling.
Also a Dutch speaking person?
https://en.wikipedia.org/wiki/Battle_of_Hafrsfjord https://en.wikipedia.org/wiki/Battle_of_Svolder https://en.wikipedia.org/wiki/Battle_of_Niså
The Battle of Hafrsfjord (Norwegian: Slaget i Hafrsfjord) was a naval battle fought in Hafrsfjord sometime between 872 and 900 that resulted in the unification of Norway, later known as the Kingdom of Norway. After the battle, the victorious Viking chief Harald Fairhair proclaimed himself the first king of the Norwegians, merging several petty k...
The Battle of Svolder (Svold or Swold) was a large naval battle during the Viking age, fought in September 1000 in the western Baltic Sea between King Olaf of Norway and an alliance of the Kings of Denmark and Sweden and Olaf's enemies in Norway. The backdrop of the battle was the unification of Norway into a single independent state after longs...
The Battle of Niså (Slaget ved Niså) was a naval battle fought on 9 August 1062 between the forces of Norwegian king Harald Hardrada and king Sweyn II of Denmark. Harald had claimed the Danish throne since 1047, and had launched raids into Denmark ever since. With his invasion in 1062, he wanted to decisively defeat the Danes, and thus finally...
#suggestions message we already have a fishing system in place revolving around the fishing pole and various baits. Adding fishing nets would just make catching fish way too easy and would make the existing system obsolete. Making the process of catching fish completely trivial with nets would only perpetuate it from gaining more relevance going forward, since any potential new or valuable use would have to be balanced around the extreme ease of catching fish in bulk.
I think the Fader power is made to alleviate that very thing. However, I think that's a bit late to be making trinkets as early as mountains/plains viable.
Maybe trinkets are more useful in higher difficulties where fights naturally take longer?
@safe dove #suggestions message
I would dread having Skull Splittur's damage split (hehe) among more than just physical damage, because that would greatly reduce its stagger, which is basically the strongest perk to using a battleaxe in the first place.
Well lightning does stagger
But I feel at least in ashlands the stagger is hard to pull off in a meaningful way anyways. Have only used it a little tho
Skull Splittur is a Mistlands weapon, and it shreds Seekers, Ticks, and Dvergr. It staggers very well in its biome, even stagger-locking Seeker Soldiers with the secondary attack.
In the Ashlands, it staggers Twitchers, Marksmen, Asksvin, Voltures, and Dvergr just fine as well.
Charred Warriors are semi-heavy units, and battleaxes in general aren't great against heavy enemies.
Now I do need to qualify this comment by noting that in my recent playthrough, I used axes in every biome and played at a more relaxed pace, so I had level 80 axes skill before entering Ashlands, so I was dealing nearly full damage with Skull Splittur.
Also, the ability of all battleaxes to attack through walls makes Skull Splittur amazing for clearing Infested Mines. It can even cheese the Queen faster than Demolisher.
Yeah could be that I was on hard with closer to 50 axe skill, but anyways I feel like the twitchers and marksmen died pretty fast to an axe, not needing stagger. But I can see it being nice too
In mistlands though I feel like even blackmetal battleaxe staggers plenty, i feel like skull splittur should be alright
I always play normal difficulty, since higher difficulty invalidates the aggressive playstyle that I find to be the most fun. I want to treat my HP as a resource, not a necessity. 😄
Which is ironic since I basically never use Bloodstone weapons. 🤔
@short wing
Yup.
Been that since I popt into this world in the year of the cat moonlanding.
Belgium or the Netherlands?
@jade kestrel #suggestions message
While I agree with you, there is sort of a workaround. Max out your inventory weight before pulling the cart, and it will give you back some movement speed.
tired that and made no difference. Or very little
You're not meant to be able to haul absurd amounts of weight with ease, that's the entire point of excessively heavy carts being very difficult or practically impossible to move. You're meant to do multiple trips with lighter hauls or manage how much you load up at a time.
I can see your point. But I do have two rebuttals.
-
The suggestion I had uses a niche mead, that being Troll endurance. And Troll Endurance, and Meads take some time to cook up.
-
With the Moder Power buff, that is a relatively long time after you first get it. So the cart still has that use for hulling Iron and Copper and Tin. Plus, why bother giving the player the option to fill it completely? It also helps the cart stay relevant since it does fall off hard when you enter the mountain for... obvious reasons. Even with relatively light weights. And it's even after the mountain's boss as well. Plus, you can't use boss power over and over. So it's useful, but not broken.
Filling it completely isn't what weighs it down, putting a ton of really heavy stuff in does.
i think if they removed carts being harder to pull when heavy, someone would suggest “carts should be harder to pull the heavier they are” and it would get mostly downvotes. the general trend of people voting on discord suggestions want to win the game more harder. the other type of player sees a bumpy mountain path and thinks how can i overcome this obstacle, maybe a cool stone bridge with this mountain of stone i got while mining silver, or is even as weird as me and enjoys the heft of a heavy cart because it’s immersive.
I never asked for carts to be easier the moment you get them. I agree immersion is important and carts do a great job at that.
But I do think immersion will be fine if carting is easier after you drink a potion or have the power of a dragon. Moder is probably better so getting Silver post mountain isn't as grueling as when you should be struggling
NL.
Also since my first breath.
Sorry for the late replies.
I'm at work atm, so only got my breaks to reply.
BE here from my first second on this earth
Ah. Guess it's a "Tool Time" moment then.
Well, howdy neighbor
i know you didnt i just mean in general in this discord people will upvote anything that makes it easier to get something, just the conversation in general nobodys gonna say they like it when carts are hard to pull
True. I think it makes sense though that strength buffs would make it easier to pull a heavy cart. Not sure how much would be fair though. It’s not too much easier as well if it’s only due to a temporary buff, especially from a consumable. It’s not just making something easier all of the time, but rather through preparation you could make a task more efficient. I personally like it.
Regarding point 2:
Mountains are the only place where I consider using a cart. Imo it's the only place where carts really become useful enough to me to bother with. In mountains is also the only place I'd think fully filling the cart with ore is viable, since gravity will take it off the mountain for you.
I use carts a ton in the Black Forest, less in the swamp, and only once in the mountains. I chart out ore locations, build roads, and travel along gathering as much ore as I can before bringing it back to my base. They are also somewhat useful in the plains, for transporting large quantities of black metal, but usually moder/mead/belt is more than enough to get everything into a longship.
I would never dream of bringing a cart to the Mistlands/Ashlands. Carts just aren’t useful in the Mistlands, and are hard to move with the terrain, and in the Ashlands, there are too many high damage mobs that will destroy the cart paired with an appropriate amount of fire constantly chipping away at it.
That's a very fun way of doing it, I've done that once or twice with friends
Lately though I've been solo and just maximized efficiency (which usually doesn't involve a cart). I might have to slow down a bit and go back to my viking roots
I don’t know what it is, I just love building infrastructure around the map, carts are always so much more convenient to use afterwards.
ya i got little cart bridges over things and stuff. i actually live for and out of carts in the swamp, one long dreary path through the swamp dragging everything behind me til i cant hold anymore iron and everything is crafted and upgraded then i pull the cart back down the path back to the boat
Something is just so satisfying about turning the world of Valheim into a giant parking lot, not needing to worry about mobs attacking me while I move items because I chose to spend hours building up infrastructure.
Howdidily ho neighbourino.
As someone who really doesn't mind building roadways and bridges for carts, I do see benefit in providing a way to sidestep that a bit, as I have seen many players just spend hours and hours hauling materials on foot rather than crafting a trail for the cart. I don't think it should be as simple as troll endurance mead is, or moder power, I think that level of convenience should come at a greater cost. Not too far away from the cost of building a roadway, in terms of time spent.
I still hope for a powered cart similar to the battering ram comes in the future.
ashlands cart that just doesn't catch on fire would be pretty reasonable too
As someone who runs everything back to base on foot pretty much all the time, if the method of making carts temporarily more convenient to use is nearly as bothersome to make as an entire road, I would likely never use it and stick with farming my run skill.
You clearly have never met the readers. Don't generalize. I read half the good books in my favorite library section. I've read tons of classics and a handful of good British lit. So don't generalize, please and thank you.
they definitely fought at sea, vikings were raiders and pirates, they spent a great deal of their time at sea
i would not say they were particularly invested in what people probably view as ship to ship combat, they preferred to fight on the boats as if it were land (to the best of our knowledge)
There are no public libraries in your country? Technically you have to pay to get a library card to check books out and have to pay if you don't return them in time but ye it's basically free. My family and I spent hours and hours at our local library growing up lol
When I was growing up? Nope.
They had things called book rooms. It's a little book rental store where you can rent everything from comic books to regular literature, the price 30+ years ago was around 800 won per book, or about 60ish cents with the exchange rate at the time.
Those are mostly gone these days. A lot of people just buy books online. I have thousands on my computer. Lot easier than lugging around 10+ boxes of books whenever you move.
Since a lot of the series I own are 20~30+ book series condensed into a single 5+ MB text file, if you count individual books instead of series I think I actually have more than 10~20K books.
When I came to the US and we discovered libraries my sister and I cleaned out the children's section within a year or so, renting 15+ books every week until we basically read everything available. She moved onto Sweet Valley High books and I moved onto Dragonlance novels.
...I honestly think those books messed her up a bit cause I don't think the subject matter covered on those were suited for a 9 year old.
Lots of stuff about relationships, one book, one of the sisters gets roped into a cult, stuff like that.
Smugglefish… you should feel proud. You just got something incredibly rare on your first post, a Smiffe thumbs up.
Smugglefish feelin' like a snugglefish now
I would be for a plains level tarred ship. Something narrow like the karve would be nice, able to go down narrow rivers, therefore more maneuverable than the longship. A sort of middling ship, easier to use than a longship with the same speed/storage, but less HP.
idk how I feel about the Drakkar, but karve and longship feels perfect to me.
You're meant to use the longship most the time for it's speed, hp, and storage. But if you have to maneuver around a mistlands coast or the like, it's not a bad idea to break out the good ol' maneuverable Karve
I like that choice
Drakkar is a niche boat- its job is to ferry you to the Ashlands. But outside of that, the other ships have a wider range of use.
Alright then what I am suggesting wouldn't be for you and that's okay.
Also much more storage capacity (including more space for carts :D), so maybe useful for no-map no-portal?
Imagine if there were spots on the drakkar that you could lock carts to, like how players can secure themselves via seats and the mast.
I'd rather have special weapons able to be mounted on it. 😄
Most of this has been discussed before. Is a lot they could do, but I equally doubt most of it would be considered, let alone implemented.
Though they have added a lot more than I expected them to already with the in-between updates.
It's my first time using Himminafl in the Ashlands and it feels quite weak. It can deal with Morgens alright but it just doesnt do the damage it needs to against charred.
Morgens are weak to lightning damage, but both they and charred are resistant to pierce. You'll want to swap out for an Ashlands weapon when you get certain shiny objects from certain less-than-shiny POIs (keeping this spoiler-free for anyone happening to read).
Also, this channel is specifically for discussing ideas posted in the suggestions channel. So while you might get some answers here, a better channel to get game info would be valheim-chat.
I could have been a bit more clear, my suggestion is that the weapon performs poorly and something could be switched around to make atgeir more useful in the ashlands
I don't need game advice and I have completed the ashlands twice
Theres also no ashlands upgrade for the atgeir and the knife
so both me and my partner had to switch up our entire thing from the rest of the run and its frustrating
In that case, your suggestion would go in the suggestions channel.
Though that has been suggested many times before with mixed responses.
This is the suggestion discussion channel and I decided to put it here because it's a suggestion and I'm more interested in talking to people than the voting system
The times I have used Himminafl in Ashlands I haven't felt it being weak. Even if charred resist pierce they still get staggered easily by the secondary attack, plus lightning damage adds stagger.
I think it just cant do enough damage to control the large amount of enemies that come
it's so much easier to whip out the mistwalker and even though I have no levels in swords, it just works better
its extra unfortunate because the atgeir is so good in previous biomes
Mistwalker feels busted because 1h swords have no multitarget penalty.
yes but you are only supposed to discuss suggestions sent in suggestions channel, valheim help is for general help
The strength of atgeirs have always been the AoE and high stagger and knockback of secondary attack.
Perhaps... both? You bring your weapons-platform drakkar, I'll bring my freight-hauling drakkar, and together we'll bring a siege convoy carrying 8 inventories' worth of materials to build a base somewhere.
I wasnt asking for help and theres no rules or pinned messages about only discussing things sent in suggestions channel
You got yourself a deal!
yea the crowd control, which himminafl isnt that useful for against charred warriors because it deals so little damage to them and sometimes doesnt stagger them at all, only pushes them back
In my experience himmin afl does pretty good at CCing enemies in Ashlands, which is it’s purpose. The damage is not as high as other weapons, and honestly Thats just fine. All weapons are not supposed to excel in all aspects in all biomes
We could also make Bonemass weak to pierce to make spear more useful in swamp, but whole point is picking the weapon that is right for the job
Would really love some sort of bestiary. Seen it suggested several times, I like the idea of it being after boss defeat or at least after killing x number of the enemy the entry is for.
The way damage numbers are colored based on resistance/weakness is very confusing on multi-damage weapons and the damage enemies do is confusing with the randomized damage roll system.
Having a bestiary with at least some of this info without having to go on the wiki, would be welcome
Bonemass is one ot the instances the whole weakness and resistance system frustrates me. You basically have to pull up to that fight with a club or you'll be fighting for 20 minutes. Just today me and my friend had to stop the queen boss fight and go make staff of embers to take her out because Skol and Hati and Himminafl (our respective weapons) did pitiful damage.
I would understand if our weapons had reduced effectiveness on the queen compared to others, but they shouldnt deal so little damage we have to go repair them mid fight
#suggestions message is a joke right?
Must be, also the one suggesting it gave it a thumbs up 🤦
It made me angry just reading it 😂 That literally defeats the entire point of the game
rage bait
CEO behavior 🤌
I don't think they're thinking big enough. I'm thinking... Loot boxes. Instead of giving people a flint axe, you should give them a CHANCE to get a flint axe, and sell loot box keys in bundles so if you buy a 100 keys, you get a 10% discount.
And ads you can watch to get 3 keys a day. For every three 90 second ads you watch, you can get 1 key, up to three a day. So no one will accuse of being too predatory.
First of all, this is not some MMO where you can farm chests to get the item you need.
Or where you can plunder your parent's credit card to get the items you want.
The purpose of a sandbox survival game is that you start from scratch, collect the resources and craft the items you need to survive.
The moment this game starts to add a change to get complete items generated in a chest, the whole purpose of the game will be gone. Because at that point, players will simply try to farm the chests over and over again until they get that item they want.
It will destroy a part of the thrill of exploring PoI's when you hope to find someting.
If people want to play this game without having to craft for the items, simply turn on the "No build cost" modifier. Or dev commands and free build mode, for as far as I'm concerned.
But don't turn this game into a loot generator, because that would completely destroy the feel the game has now.
Also:
I think some people here are unaware that according to European Law, having players buying a "currency" with real money, of which that "currency" then can be used to buy in-game items which would generate an item is forbidden as it's considered as gambling.
Which means: the whole idea posted in the suggestion and by some others is in violation with European law.
And with Iron Gate being in Sweden and Sweden being part of Europe.........
i dislike the ashlands fortress suggestion, 20 forts is PLENTY to raid and get all the gems you would need, unless you're in a multiplayer world of like 10 people, otherwise i like that theres a limited amount and it lets you build up to it.
you could also get lucky and get a fort with like 4 gems in it, the last fort i did yesterday had 2 bloods, 1 jade and 1 storm, was very surprised.
with more players the gemstones are less important anyway because you can deal so much more damage as a group
Just about rng too. You can get pretty unlucky on how many/what type of gem you get, but I agree for singleplayer it tends to be fine.
Some people like to fully upgrade all ashlands weapons (or most of them), which isn't realistic with current forts. Don't personally have a opinion of whether that is a good or bad thing
Having 1,5x modifier in our last co-op playthrough ensured good amount of gems from fortresses.
I liked using Skol & Hati against the Queen few last times, they are actually quite effective despite the partial pierce damage.
I also tested and managed to get Bonemass defeated with using Early Axes and it took around 5 minutes.
Sure, some bosses could use the new slightly weak/resistant modifiers and bows getting little nerf for their damage.
My friend with the knives was definitely doing more damage than me
But he had to go repair them mid boss fight
its because the attacks take so little stamina to use and the full combo is very strong
skati are honestly op as heck
My atgeir was doing genuinely nothing
should make them as soon as you can
queen is resistant to piercing, like everything in this bloody game
idk why they keep doing that man, its very annoying
It would make ranged far much stronger.
Hence why I think bow damage could be nerfed.
Perhaps they should decouple ranged and pierce damage even if its not the most realistic thing
if its the case for ranged damage then why is basically nothing resistant to magic, in all its forms, magic kinda trivializes the game
Magic makes the queen a joke
troll staff makes forts a joke
We went in with fire staffs, seeker aspic, and carapace armour and kicked her butt
So not even a proper magic build lol
pierce gets shafted (literally, lmao) but magic is left to be as strong as it is
Sorry, I thought it was obvious that was sarcasm. I don't know if that came across properly.
The point im trying to make is that I'm aware under the current system you're supposed to "use the right tool for the job" when facing a bos
But it feels so lame crafting my iron mace just to kill bonemass or mistwalker just to melee the queen
In my first ever playthrough I took frostner to moder 😂
Maybe that one was on me lol
I know some cultures also don't really do sarcasm naturally, maybe you're from one of those places? I don't know. I thought I was being really obvious about it.
In my experience arriving in the ashlands as a melee player with anything but mistwalker feels terrible as well
Theres not even a point to himminafls crowd control when using it will destroy your stamina, and instead of stunning enemies mistwalker will put them down
I think one of the appeals of a survival game for me is the idea of 'using everything you have at hand'.
Not just gear and buff potions etc. I'll tame critters, use environment, I'll build in the middle of a fight to section off enemies and burn them with campfires and stake walls etc.
I think for my weapon I just prefer to main a weapon and level it over the playthrough
And carrying a second weapon is another precious inventory slot gone
If you think of sticking to one weapon type as a self imposed limitation, a way to basically make the game more challenging...
maybe it won't be a source of frustration?
I don't think so, this has been a growing frustration for me for quite some time
my favourite are spears and bows, basically every mob in the game resists pierce tho
But the alternative would be to make every tool do similar amounts of damage to every creature if you expand that line of thought, right?
only trolls are weak to piercing, great, for the second biome in the game...
Would that really be an improvement?
Theres weird gaps in the weapons roster sometimes and I dont appreciate crafting the himmenafl to have it be underwhelming in the ashlands
Theres not even an ashlands atgeir to replace it with
I main spear and bows too. They're versatile, train fast and are super OP at high levels.
No
But I also kind of like how the game forces me into different situations as I go up biomes and find different ways of doing things.
There are many things you could do and still have weapons that exploit weaknesses or fall to resistances
I'm not asking for every weapon to do similar damage to every creature
Maybe just the queen for example could take LESS damage from my atgeir but not damage so low my weapon is useless
So you found a way to overcome the obstacle, you don't like that it doesn't work in one specific method?
I feel like I'm being forced to use other weapons and not incentivized
If I use my atgeir on the Queen im in for such a long fight and will probably have to repair my atgeir mid fight
I mean, I've seen folks kill the queen with damage from refined eitr. There's no incentive to do it that way other than just to see if you can.
first one: sleep for the first time? or maybe build your first home?
second: place a beehive
third: build the drakkar or sail for a set amount of meters or time?
fourth: kill the elder
sixth: finish the game? defeat all bosses?
I don't think it's a bad thing that different methods work better/worse in certain situations.
I dont think thats a very strong example to bring up for your argument, thats a very obscure way of killing the queen using the sandbox
I'm just saying different people enjoy the game in different ways.
And at least for me personally, if every weapon type worked the same for a given creature I'd see that as a failing in game design.
Like how some people enjoy using the atgeir, and having it be so useless against The Queen is frustrating
I dont care if its not as effective as mistwalker against the queen. I want it to be effective at all.
If a strategy or an item works really well for a given creature, then there has to be some strategy or item that works less efficiently comparatively.
and ticks
But you can kill it.
ticks are weak to everything man 
Even with an atgeir. You have to repair, sure. You have to play more carefully, but you can.
kinda the theme for knives / spears
Faster attack speed = break faster
Yes but theres a difference between less effecient strategies and once that are just not feasible like using the atgeir on The Queen
nah, just pierce
Helps out a bit. Think my spear might sometimes fail to oneshot if not for weakness, and starred ones def feel faster to kill with pierce
Gjall and soldier weakpoint feels great with a spear too
I had to go repair my atgeir as well, we took turns doing repair runs LOL
I disagree that it's not feasible. Bosses in this game don't have regen, it's why you can do things like kill a boss with damage from campfires and refined eitr in a pacifist run.
All bosses regen tho
Just not fast
You are functionally immortal, and the game even has skill loss protection on death.
Yes but just because you can kill her with the atgeir doesnt mean its fun
Its a slog and im asking it to be more effective because the atgeir is a main weapon type in the game
It's not some weird unconventional weapon that should take forever to kill her
Hehe, fair. I guess if you sit in a room and go afk for 20 minutes they'd get a little back. 😛
I actually looked it up because I know it's like a tiny fraction of a percentage, it's apparently 0.028% a second.
But that's a self imposed limitation you set.
most creatures regenerate full health over an hour, ticking every second
bears and viles regenerate over 50 minutes instead
I do bowless runs or no boss runs, sometimes I'll do like a two handed only run etc.
I think what happened is the developers made her resistant to pierce to prevent cheesing her with arrows then destroyed the atgeir experience with her in the process
But that's a limitation I set myself, I would feel weird complaining about balance when I'm refusing to use everything I have available to me as a personal choice.
Oh, you can absolutely cheese her with arrows.
Yea you can but it takes forever
I kill her usually with a draugr fang and needle arrows because my favorite type of run is a no boss run.
So the max gear I can wear is mountain gear.
And it doesn't take long at all.
Cause bows are ridiculously OP at high levels.
It seems like you're arguing it's fine because you technially can still kill the Queen with the atgeir, it's just way less effective
Yes. I'm saying that you can, it's less effective. But you are choosing to use the Atgeir.
And I'm disagreeing because I think the pierce resist on her is arbitrary and ruining using the atgeir against her
Like I'm choosing to play the game in reverse and killing bosses starting with Fader and working my way down.
The arbalest isnt very fun against her either
I don't have to play that way, I choose to. Like you're choosing to use an Atgeir.
Yep and I'm so painfully aware of the fact that im choosing to use the atgeir
I'm saying that because of the decision to make the Queen resistant to pierce, that means my decision to use the atgeir results in a very painful experience fighting the boss
When they could remove that resistance and open up more builds to use against her
I main spears and bows until mistlands.
They don't work as well as they did in previous biomes by the time you get to mistlands, and work even less efficiently in Ashlands.
I don't see that as a problem, because I think games making you find new ways of doing things is a good thing.
I see that as a problem because it's making two classes of weapon not useful in those biomes
Haha, I guess we really don't see eye to eye on the subject. That is one of my biggest complaints about certain games like Enshrouded.
That every weapon feels the same functionally.
I personally would love more variety that's not basically just cosmetic.
It's funny you mention that because piercing weapons being less effective in the mistlands and ashlands means that you're encouraged to use the other weapon types which act quite similar to eachother over the very unique spears and polearms
How are spears and bows the same as using a mace?
By the time I'm in Ashlands I'm fully switched to Frostner primary with bows for backup.
Can't really use bows much because I don't want to farm frost arrows.
Nono I'm saying that those weapons being less effective encourages you to use things like the swords, mace, and axe which are all quite similar in how you use them
In the ashlands two of the most unique weapons, spears and atgeirs, get left in the dust
I've been using spears for five biomes at that point.
Assuming I'm using it in the first place, I'm pretty sure I've done every weapon type run except hand to hand at this point.
Mostly because you have so few claw weapons available.
Well what about people who wish to continue using them all game?
That is a limit you set yourself. You see that, right?
I'm sure you can see why it's frustrating? You either give up on your favourite weapon or use it and deal with reduced damage for the rest of the game
What kind of fun choice is that?
This
Yes and I think this is a weak argument. Just because I can swap to other weapons once I reach the ashlands, why should two entire classes of weapons suck?
imo you’re supposed to use multiple weapons and multiple weapon types. i always use slash and spear. agreed atgier is mostly hot poopoo in ashlands, also sad battleaxe is at best viable but overshadowed by other new weapons but at least its dual axes, theres no new polearm or something
I mean shit, I wouldn't even be opposed to certain enemies being completely immune to certain damage types.
To really make you try new things now and then.
It would be infinitely more fun and better for the longevity of the game if piercing weapons were as good as others in the later biomes
I don't know if I agree with you there, T.
i assume theres some conscious choice making bosses and certain enemies resist pierce because they dont want you to use a bow every second so you dont miss out on the game
This sounds genuinely awful
Different folks like different things.
Yea I believe this whole thing is byproduct of the devs balancing with bows in mind
I feel like bonemass is the first example, the first two bosses you can just keep your distance and kill them with bows. You hit bonemass and you try that it takes forever.
Maybe if bows dealt seperate damage they could not worry about it anymore?
I liked that a lot. When I was playing for the first time.
Again, not the best solution for realism but it would help
You really like the Atgeir, we get chu. To be fair, there's a lot to like about it.
I guess I just dont see it as a problem that you can kill them easily with bows
In my mind thats another build you can use and better for the player experience
It's not. It's also not a problem that the game kind of 'pushes' you towards trying different strategies to find an effective one.
imo especially with CTA and adrenaline and parry dodge stamina changes the devs are hard shoving players to mainly use melee
You don't like it, some folks do. I'm in the latter group.
Nono I'm saying that those weapons being less effective encourages you to use things like the swords, mace, and axe which are all quite similar in how you use them
I guess I just dont see it as a problem that you can kill them easily with bows
Make up your mind. You either see enemies having resistance and making a weapon suck as a problem or you don't. 🙃
He likes Atgeirs.
Yes. And atgeirs sucking is a problem.
But BOWS sucking is apparently not a problem?
Sounds like selective problem-having.
His main concern is that he can't use Atgeirs. Folks tend to care mostly about things that affect them personally.
We all do it, can't fault him for it.
He can use them. That was pointed out.
Yeah, but he wants them to feel nicer.
Which brings back to the quotes I specifically picked.
I believe that some enemies have too harsh resistances or resistances that they shouldnt have, which destroys the experience using certain types of weapons
I'm not trying to discourage him from using Atgeirs, I was hoping I could convine him that a self imposed limitation is like a challenge run in a sense.
convince*
Which is fine if bows are the weapon? But not fine if it is spears?
I mean, shit, if I like Atgeirs, I'd use it until I dropped Fader with it resistance or not just to see if I could.
I don't even like em that much and I still did an Atgeir only run.
And I was pointing out that they said they dont like how samey weapons feel in Enshrouded, which is ironically whar resistances sometimes do to Valheim, forcing you to ditch unique weapons for simpler ones that feel similar to each other (swords, axes, clubs)
Which you agreed felt different from a spear or a bow. Which I would normally main until I hit mistlands.
So wouldn't that invalidate your point?
My one and only problem with spears in Ashlands is how long the model is compared to their actual range.
And who actually uses spears like that? 😛
honestly just multiclass weapons a bit. personally almost every time i had mistlands i start using sword because krom is so good in early ashlands, devs are trying to make you experience more than one weapon. atgier is probably going to be good again in DN with those little you-no-take-candle whatchacallems running around
I want a two handed spear, dammit.
Atgeir.
I think that
1: using bows to kill everything is not a problem, making bosses super resistant against pierce to stop the use of bows is hurting other weapons
2: I suggested they could seperate ranged and pierce damage so they can tune things more finely
Your version of multiclass is "Battle" and "Axe" being 2 weapons. 😉😏
well battleaxe and berserker axes to be precise
Dual-wielding battle axes like a boss.
Anyway, good luck bud. I hope you come around.
but no i use lightning swords with a shield sometimes too! especially now that i realize how strong forked lightning is
I don't think they're going to change that at this point in their development, but you could reduce the frustration you feel about it if you look at it a little differently.
Lightning Spear go brrrrr with attack speed.
true if all i want is to proc lightning… but spear sucks against everything but things lightning axes are better at
I dont understand what is the issue with that wording?
YOU TAKE THAT BACK.
berserker axes > spear
It's a pretentious insult against swords/maces vs. spears.
I SEE THROUGH THE LIES OF THE AXERS.
I DO NOT FEAR THE POKEY-POKE, AS YOU DO.
I was saying that those weapons are simpler than the atgeir for example in that they dont do anything wildly different like the atgeir spin
I don't really appreciate you coming into the chat and making me restate all my points that I think I articulated pretty well, insisting that I cant make up my mind. Then accusing me of making a pretentious remark against certain classes of weapons.
Then don't make such remarks? 🤔
I'm going to avoid talking to you
All step away from your keyboards, take a breather and realize that you all love the game and opinions on stuff might differ.
No need to get nasty or start yelling.
Speaking of breather:
What do you think is in Stamina Potions that lets the golden liquid refill your breath after swimming too long? 👀
Let's not speculate on that. As long as it helps my viking survive I don't care what is in it.
NO!
😁
valheim the mobile game lol
I suggested they implement loot boxes instead and someone took me seriously.
Tbf, some cultures don't do sarcasm.
Like, the idea of "pranking" was completely foreign to me when I came to the US for the first time.
"Add LLMs that dynamically generate voicelines and items in the game. Because AI is the future of all things." Suggestions will be coming if they are not here yet.. 😭
At least doing it to strangers
Berserker axes 🤝 spears.
Especially now since I've started to use Primal Splitnir in place of Klossen.
ehhhh just dont know what spear does better than berserkers. i cant leave home without spear all game but i just dont need it in ashlands. might be nice to sometimes chuck at a valk but ive learned good ways to deal with their annoying height
Sometimes you just want the drip of having a painted shield and matching capes to show clan colors, and you can't do that with two handed axes?
Spears have higher hitbox than other weapons, making it easier to hit Valks.
And I'm quite confident thrower. 
they actually have higher vertical hitbox?? never noticed. well my current strat is wasting my first 4 berserker swings so when the stupid bird getd to me it gets hit with double double damage, which does the job probly better than parry and a couple spear jabs
ya sometiems im like youre LUCKY i dont have a spear right now bird… when its just hovering up there like cacaaaawww
or shooting stupid purple balls id love a spear
but i like just preparing my double axe wombo better. i THINK its faster? maybe thats what i test next
Berserker Spears when?
#suggestions message
Disclaimer: I hate carts and lox, so I especially hate the idea of lox carts.
BUTT!
If something like this were to exist, it would be interesting if breaking those wagons would give you a chance to find the component to build such a wagon/cart.
Say you need 4 wagon wheels and other resources, for example.
@merry hollow You can turn on friendly fire and harpoon the boars
doesnt this risk killing them?
also 10/10 pfp
I guess if theyre unstarred they can probably only handle 1 without healing
I wish it was animated still
yeah this is why i suggested an item to make them follow you or just a leash.
It could alternatively be made an effect of the Animal Wishers Mead, causing tamed creatures to follow you around?
There is already a good framework for leashes in the game though with the Abyssal harpoon. I would imagine it wouldn’t be too difficult to implement.
@trim lily Corner stairs would essentially work as spiral stairs do, which are a thing later in the game.
I was thinking more of a normal wood Because i was building a porch for my house and making the corner was a pain for the stairs so i made it completely different
Wait, someone else came up with that idea before? I felt like the ancient aliens guy talking about how it was impossible for people to move big rocks without modern construction equipment.
I understand, it's just that currently such an object is tied to progression in a way.
Yeah I have seen suggestions for enemies mounting lox before.
yeah i wish you could get it early instead of late game
Fair, though you can have some makeshift spiral stairs with horizontal beams!
yes not everything in this gameplay is optimal like in one screenshot night came and I lost my rested buff, and I ran out of major healing meads
the Ashlands spawning isn't much better than before the patch. There is no way to conduct yourself in this biome and not deal with a situation like this eventually and I honestly can't take it anymore.
I know you have devcommands but who uses that
Mounted players are already hard to make work, mounted enemies would be just as janky.
In the one screenshots theres 3 morgens that I encountered in about a 1 min time span
and I also died because the voltures pushed a morgen along the ground making it really fast and I got sucker punched by the morgen twice
No ratatosk or asksvin cape? 😨
I played ashlands ptb and I've already beaten it before for additional context
Good lord
I don’t know if that would help.
even if I had all the best meads and stuff active where do I start that encounter
That’s just a death wall
Running away is valid tactic.
It would, you can outrun anything without them, that's just ups the speed massively.
I was running for my life
this was VERY frustrating
Sounds like a bad encounter but we all have those from time to time no matter how proficient
this is not normal
in any other biome I can move in a smart way and not end up in situations like this
Exactly, so not a big deal, just a bit of bad luck
bad design imo
1 situation that went sideways isn't indicative of bad design tbh
Imagine that as your Ashlands beach encounter. D day.
So your issue is Morgens?
There are one time spawners for Morgen around the ruins in Ashlands, which emerge from the ground. Also they can spawn randomly, but that combination can lead to fighting more than 1 Morgen at the same time.
my issue is that the spawn rates of the Ashlands is fatiguing and leads to situations like this even when you're playing in a cautious way
I have also tried doing more dps and playing aggressive. I have tried it all and I almost never die unless these weird 5 species chases happen.
Just don't engage, utilize putrid holes as safe havens to drop aggro, and keep running options like ratatosk on hand.
I'm already doing all 3 of those things
It's intentional to overwhelm the player, but it's a solveable problem.
ill have to craft up more ratatosks but I already use it to help
it's bullshit I think
you might be able to escape alive with ratatosk or the askvin cape and the wind to your back and all that but that doesnt change the fact that every single ashlands trip this stuff is happening
That's alright to feel that way, I'm just hoping you'll come through that bullshit all the better and feeling accomplished in learning to navigate it. I certainly did after being ambushed countless times. Maybe not though, it's not a scenario everyone can enjoy surely.
The starred morgen is a bit scary, but i usually let the morgens kill everything else while i dodge or parry
the issue is I have already learned to navigate it and I cant stop this stuff from happening to me
its going to happen and all I can do is run back to my putrid hole
it feels like a chore to simply move around the biome
Yeah, but I love the stark contrast for that reason, where travelling back to my meadows base feels like a peaceful oasis, and going into the ashlands feels like I need to bare my teeth and get ready for hell. Personally it's an aspect I love about the Ashlands. I definitely understand the frustrations though, and perhaps that'll be made easier with 1.0, as we aren't even fully maxing gear out in the Ashlands yet.
I like the prepare for war aspect of it I just think situations like the ones in my pictures shouldnt even be possible
It's not exactly possible to predict how every encounter evolves in the Ashlands, and these issues can arise in virtually any biome, you can essentially encounter the same thing at any point of progression. Ashlands just has a higher volume of enemies, so naturally the possibility rises. There are ways to mitigate this further, though I've never used them, like spawnproofing or infesting a landmass with tamed Asksvin. 
I completely understand, the Ashlands can be very cumbersome. It's constant combat without chances for a breath of air, which really breaks the entire flow of the game. A focus on combat would be fine if the combat of the game was a bit better, but as it stands it's servicable, not having changed much since day 1.
the difference is that in other biomes enemies will sometimes infight, the frequency of swarm encounters like this is also very low unless you're running from enemies and into other ones like in the swamp at night perhaps
and those encounters are also manageable, you dont need to run a lot of the time
Call to arms wasn't the combat overhaul I expected, as the trinkets just gave a potion effect in the middle of combat some of the time.
you should not encounter anything like my screenshots in the ashlands because it's just not manageable, it's not an amazing feature of the biome to get randomly ambushed and swarmed despite cautious movements
I snipe out spawners with my arbalest and it doesnt matter
It doesn't help that the Ashlands is flat and empty, so enemies can spot you from miles away. It's a big field with rocks.
To spice things up, some of the rocks are hot.
The Ashlands breaks the flow of Valheim, and not for the better.
At least it's usefull for getting fast skills
agreed, it doesn't even feel like the same game pacing wise
and that's not to say it cant go for a bit more harsh pacing or that those charred wave battles and stuff cant happen, I just think the frequency of those waves need to be addressed
Valheim was about exploring a forgotten world, delving through the secrets of ancients to fight abominations older than time. There's no exploring in the Ashlands, instead it's a campaign. There's no wonder, no beauty, just siege fortify, siege fortify.
Thats the point
Ngl people have been complaining about Ashlands too much
Like holy we get it Ashlands has a bit more enemies than the other biomes just go kill them, than you can go sightseeingg
It's not that hard to efficiently kill them
I want roses in my ashlands and the enemies to be cuddly 😢
These days ashlands is largely comfortable
Thats not the point, it's fatiguing
They should give you some milk and cookies as well🥹
It does get boring killing the 12409 charred but it's not necessarily hard or anything besides you can just outrun what you don't want to fight (just not vultures)
I dont think theres a boring part of the ashlands even when ur fully geared farming Ashwood u cant be unaware
I'd personally like fields with higher enemy spawns, basically ancient battle fields, comparable to pre patch ashlands, and then calmer areas you can explore.
Like a fortress
ngl I don't even bother destroying spawners nowadays in the Ashlands
But bigger
Me a couple of weeks ago(not easily visible is nearly 10 charred and 2 asksvin
It went well
Morgen just killing everything around it if you let it
Notice how there are ZERO enemies around. Biome too easy
exactly devs need to up the spawn rate
Dissapointing for so called last biome
I would up the intensity in specific parts of the Ashlands in open fields, and add less desolate segments with closer to a Black Forest intensity. Charred forests (in places other than the coasts) as well as rare sulphur springs with more plant life.
The Ashlands gets an entirely appropriate amount of hate. The mistlands is over hated. The entire point of the Ashlands is constant warfare, combat, with the main new thing it introduces being seiging forts with siege weapons. Every other biome that introduced their new gimick added something that can be used in other biomes, brewing/smelting/farming, stoneworking/structural supports for completely different building techniques, cold resistant capes/the artisan table for baking and processing higher tier materials, magic. In the Ashlands, you get a siege weapon you will use once before realizing it's easier to just build wooden scaffolding into a charred fort.
It doesn't help that it's one large unninterupted biome. It spans a huge mass of land that all looks the same, like the entire Ashlands was just a meadows biome before the cataclysim. Imagine if there were equivalents to other biomes in the ashlands, warped in their own unique ways, fighting off the charred adding to the feeling of constant conflict, the very land itself at war.
Right now, the isolation of the Ashlands is one of its biggest weaknesses, other biomes intersect, taking away the strain of the meadows, or plains, or dark forest needing one million and one things, but you will always just see the same Ashlands, for miles and miles.
People are overly dismissive when it comes to the intensity of the Ashlands combat encounters. It's not an issue for most of us here since we've played the game since launch. For new players, the Ashlands is overwhelming. The core point of the biome, yes, but it is the most common complaint.
Theres milk in the fridge
Milk in Deep North confirmed?
Maybe they'll add more stuff later. Like how swamps got extra enemies and armor sets, and the Bog Witch, and Mountains got frost caves.
Game still is in early access and I'm sure they'll adjust things as they go.
We'll just need to wait and see. I'm optimistic for what we'll see June 7th!
valheim 2
complaints of “there are too many enemies in ashlands” and “i cant activate my trinket in ashlands” both exist at the same time. i dont think anyone needs to elaborate on anything beyond the existence of those two statements.
There is no version of the Ashlands that will satisfy everyone. Some say there's too many, others say revert to pre-nerf spawn rates.
Yeah, best thing they can gauge this on is a similar amount of requests from both types of player, rather than leaning either of the directions. 
Let us not forget, players can always swap difficulty. 😄
They could potentially make designated areas within the Ashlands that spawn enemies in greater density while keeping the spawn rates in the biome overall at current - or even slightly lower - rates. Probably be a lot of work, though.
Do difficulty settings adjust spawn rates, or just health and damage?
dmg received, dmg done, size, stars rate
Size? Really?
Oh most definitely, and they have tuned this already since PTB, but it resulted in the biome feeling far easier for many, I think the current setup is ideal for minimal complaints from both types of player personally.
That would be great
It should still feel like a perpetual war, that's the point of the biome, but isolating more intense conflict to specific points would feel better.
It would allow for intense combat in specific points, a true battle, whilst offering room for exploration without feeling you're constantly being hunted down.
let me invade other peoples worlds a la dark souls so i can always hunt tony anyway
And speed
@winter ravine what do you mean?
@winter ravine do note, that if you already have an equipped cape with "Resistant vs. Frost", then the Frost Mead will have no effect in any circumstance.
Its not like its supposed to make you immune either, you just take half frost damage
to clarify how it works, nothing stacks - you get only the best applied source
so if you were weak to frost, and put on the cape or drink the potion, you become resistant
if you wore the cape and drank the potion, no change because they give the same (normal resist)
☝️ 🤓 Serpent Shield resistance to pierce stacks with Root Harnesk pierce resistance
Spiders pierce is an outlier and should not be counted
I wasn't using a cape, the potion still did absolutely nothing vs frost mage. Why cant frost potions be exactly like fire potions, as in frost should work while capes are equipped and should work against all enemies just like fire ones do. Makes absolutely no sense.
Okay
Did it do nothing or did you just get still obliterated despite the potion?
Because ice mages do hella damage. Even with a potion halfing it, you can’t take many shots
The mages just deal that high frost damage, which is why you must take them down first.
I read online they do blunt damage with their magic too? Is that true? I feel like there's something wrong with their damage output. Way too high when using frost resist items.
Not with their magic, only if they melee you with their staff
That ice bolt be hurty
3-5ish shots of 100 damage each, even with frost resist
Anyway, frost resistance and fire resistance drinks do exactly the same
Oh okay. Thanks for the clarification.
#suggestions message what did the promised designs look like if i may ask
Concept art was so good
Can prob find it if you search “Valheim charred fortress concept art” on Google and scroll some in images
Freaking diesel-powered spinning wheel
It was also stated by someone recently that the original plan was to have the dungeons have an underground aspect. Where the second door led to another part of the fortress below. Which funnily enough is what I thought it was already before I did one lol. I do think it's super underwhelming that it's just one square.
There should absolutely be multiple variants of forts
They should also be bigger, the walls should be high enough that you can't easily build over them.
Not so high it's impossible, but it should take some more infrastructure to scale the walls
They would need a ward/no build zone for that. Height would do very little since you can use the walls themselves for support
yes
Ah. Putting a breakable ward inside would make sense too
I wish they could make charred dump tar or something on you from the tops of the walls, but I'm sure that'd be very hard to code
You should look up what concept art means, because there is a world of difference between that and promising something. Im not a fan of the fortresses, but come on
I guess the devs shouldnt post or talk about development at all
While I agree that these are concept arts, I disagree that the end result should look like it looks right now. A box with column in the middle.
I understand that this is a concept and it doesn't have to be fully implemented in the game, but what is depicted here is much better than... a square that you can step over without even straining yourself.
Yeah the fortresses are sad rn
Maybe they'll be touched up for 1.0 I hope
If not ig modders can do it.
No i agree, id rather they just be the entryway to a dungeon, but i dont think any of us want them to reallocate resoufces to changing the model of the fortesses instead of working on deep north. They tried something different and it wasnt as good as what they had made before, that stuff happens. But they didnt promise anything different either.
Personally I hope for them diverting some resources to fleshing fortresses out a little bit. If it delays deep north a bit thats alright with me
Yeah, but i dont think thatll ever happen tbh
With DN being the end. Any delay just means we get more dev time for our money.
But yeah, Idk if it's just my playstyle, but AL just feels like combat spam. I'm not sure "fixing" fortresses would make it interesting or just force me to be there longer.
Playing fortresses "properly" is too overwhelming. I break the gates and im swarmed by way too many mibs and cant even get to the spawners
I wouldnt cll that doing it the proper way lol
even the player, yeah!!
Same
Are you talking about breaking in and standing in the swarm of enemies and thrn use trollstav? Or standing outside and casting trollstav over the wall?
it deals pure damage so it can even damage through magic shields
The issue with the fortressed are size. Max size of any location in Valheim is 1 chunk
So 36 x 36 meter
Those fortresses in the concept art are enormous and we couldn't make them spawn bigger size
Yea imo size is okay if there’s just some small variation or a dungeon inside, like previous suggestions have mentioned
thats what iolite weapons are for! light em up baby bzZzZzZzZT!
Could go vertical if there are horizontal limits for the size.
so basicly a copy of mistlands then?
#suggestions message
reminds me of the original blast furnace volume lol, mygod my ears
that's the thing. designers usually wants to design something diffrent each time
I thought they were 64x64, or are zones different?
yeah 64
I'm deadbeat tired
it's a box of 64x64x64
Fair lol
hence the size of the queen boss room is identical to a frost cave
Feels much smaller
but we can't put things on the edge of the 64 meter line either
so it's more like 58x58
I think fortresses wouldve been better if they were sectioned off, but it is what it is
depending on how daring our dungeon creator is
Steal a bit of the sealed tower design? If they went higher with outcroppings where archers could shoot down at you, it'd make it harder to climb up the side with scaffolding, it'd be fun to break down the main gates and fight your way up.
Just throwing things out there, purely hypothetical for funsies.
and sometimes. seeing things in after something turned out not as expected.... can make you see better options
same with the broken and bad swamp crypts
those never worked
those stairs going up never ever connected to new rooms
it was ment to be a multi-level dungeon
just like the frost caves are
Ah. I always wondered about those stairs.
What does this emoji mean? #suggestions
That the suggestion has been suggested before