#suggestion-discussion

1 messages ยท Page 97 of 1

willow tulip
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Exactly.

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That's what I thought.

wanton atlas
willow tulip
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I am a tank. I don't do dodge rolls.

wanton atlas
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Valheim is also Souls logic combat

languid ibex
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I think once you learn to proc iron brooch more you'll be back in business. ๐Ÿ‘

broken belfry
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smiffe will bloodstone weapons get buffed?

proper sequoia
willow tulip
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Adrenaline only gets up by hitting things or getting hit.

proper sequoia
wanton atlas
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I mean.. guys.
ask as much as you want, but I can't answer ๐Ÿ˜„

willow tulip
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If I avoid getting hit, or am not hitting things, adrenaline will go down VERY quickly.

wanton atlas
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but I can tell you. dodgeroll will keep you alive ๐Ÿ˜„

broken belfry
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what if i bribed you with some nice icecream

proper sequoia
languid ibex
proper sequoia
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Dodging and parrying are the essence of a combot in a fight

willow tulip
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You don't understand Ahmet, but that's fine.

proper sequoia
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You don't understand how to play the game so sure

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You are criplling yourself and than wonder why the game is hard

willow tulip
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Sure.

languid ibex
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Try not to be insulting, it's okay that some people play differently.

willow tulip
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I BEAT the game!

proper sequoia
willow tulip
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Fuck off!

proper sequoia
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That's like 50% of Valheim combat

dull musk
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Neither of you two are "winning" here, please stop.

languid ibex
wanton atlas
broken belfry
wintry bobcat
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I'd have a hard time defending a blood weapon build with less than 2.5 hp foods

broken belfry
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you can do it but youd need the best eitr food

languid ibex
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Just make it the adrenaline gem and we can pack it up. Ragnar_laugh

wintry bobcat
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It just feels like if you don't go 3 hp foods, the buff from blood compared to lightning is so negligible even at super low hp

broken belfry
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i would like if it actually bled the enemy

languid ibex
broken belfry
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or did more stagger

proper sequoia
broken belfry
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yeah but then it doesnt really fit blood

proper sequoia
languid ibex
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Some have suggested lifesteal, which could be tuned well enough I imagine.

broken belfry
proper sequoia
languid ibex
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A fist weapon that just dusts enemies.

proper sequoia
languid ibex
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I agree, but I'm biased, they're my favorite weapon type after using them on my last playthrough.

proper sequoia
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Especially the vile oone

wintry bobcat
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I feel like if fist weapons are added to Deep North, I will find fist weapons a balanced (maybe slightly strong) and viable main weapon to beat the game with

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Just definitely gotta pick up a secondary weapon in Ashlands to make your life easier

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and maybe in meadows too

proper sequoia
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Ughh it's just too weak to use in in Ashlands

wintry bobcat
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But great everywhere else

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I'm actually surprised at how viable bare fists are in BF dungeons

proper sequoia
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the kick works wonders

languid ibex
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Ashlands is the only biome I'll still lean on old faithful weapon types for, like 2h axes or magic.

proper sequoia
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Ashlands is just combat on top of combat and even more combat

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It's boring after yoou killl your 1532 charred

languid ibex
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I'm in the habit of bringing them to dvergr to deal with.

proper sequoia
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i probably should do this but i keep killing the dvergrs

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the boxes drop flamemetal so I loot any of their structures

wintry bobcat
broken belfry
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its very warlike for a reason

proper sequoia
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I am not saying it's bad or anything

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Just that it get's boring fairly quickly

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You can at least explore other biomes yk and run around, Ashlnads is just lava and stone with not much to explore

languid ibex
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I find it to be a heavy metal experience, I put on some heavy music and cruise about trying to be a badass.

proper sequoia
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I just go there to lvl up melee skills

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Especially the axe one

wanton atlas
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@marsh radish have you missed that we have free added the dedicated server hosting software?

karmic flax
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๐Ÿ˜‚

wintry bobcat
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If the rumors I've heard of Deep North being more peaceful with pockets of big hostility is true, I'm rather excited for that. It will be a nice change of pace

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Devs hosting all the players servers can get quite expensive

karmic flax
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Yeah theres already multiple options for this

marsh radish
marsh radish
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The only options I've ever heard of after months of playing with others and discussing dedicated worlds are to pay or have your device running Valheim in the background 24/7

wintry bobcat
wanton atlas
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else. we would have to enable backdoors into your PC or steam cloud and that's against a metric ton of laws and rules ๐Ÿค”

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but, it's free

broken belfry
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this? i never knew this existed

marsh radish
karmic flax
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if you have a shitty old computer you can install it on that and run it 24/7

marsh radish
wintry bobcat
marsh radish
karmic flax
broken belfry
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all servers are computers and all computers can be servers

wintry bobcat
wanton atlas
wintry bobcat
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I'm not sure how popular it would be. I know some ppl would love it, but a lot of people also play singleplayer or only when their buddies are online anyways

marsh radish
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Then it would still make more sense for them to offer dedicated servers themselves for a price that you pay once

wanton atlas
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if we had a dedicated setting in the client itself. you would have to close the server each time yourself want to join your own world after you hosted it

karmic flax
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I'd assume they have enough to deal with with game development without having to be server host middlemen

wanton atlas
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but if we have a client, and a dedicated server program. you can run the server always, and start the client and join the server when you want to

wanton atlas
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just so you understand there is actual costs in real money involved

karmic flax
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Wait i missed the "pay once" part

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How?

marsh radish
wanton atlas
karmic flax
wanton atlas
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just some ot the games I have. that supplies free dedicated server software ๐Ÿซก

marsh radish
karmic flax
broken belfry
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my guess is we're either going up or down

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up to the tree and maybe asgard or down to svartalfheim (where the dwarves come from)

marsh radish
marsh radish
broken belfry
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oh.

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thats quite sad ๐Ÿ™

karmic flax
marsh radish
broken belfry
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man my world is so old, we've had it since 2017 i think

marsh radish
broken belfry
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ive avoided exploring too much so we can play it with the updates

karmic flax
broken belfry
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then 2022 probably, my memories just shit

wanton atlas
cedar slate
wanton atlas
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but don't expect us to add compeltly new biomes and such. it's been said before that it will be more of QoL and bugfixes after 1.0

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The game is not a MMORPG with continious new content over 10+ years

wanton atlas
broken belfry
karmic flax
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besides, adding new biomes would likely screw with existing worlds

broken belfry
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again, there is a huge shortage of good mmos, ashes was a scam and the riot mmo is in development hell

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theres a big opportunity for one

karmic flax
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that's a completely different game lol

broken belfry
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i know that, mmos are extremely expensive to make

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its just food for thought of where to go next

broken belfry
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valheim has the dna for it, you'd only really have to make quests and npcs and you're pretty much done at the minimum

wanton atlas
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just the cost behind makeing a MMO is immense

broken belfry
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true

marsh radish
wanton atlas
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I've played alot of MMO's myself and I know very well alot of them just keep on falling or early dying

wanton atlas
marsh radish
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Huh I wonder why they don't do well. I've never played a game like that but they sound like heaven if it's a game I'd enjoy like valheim

broken belfry
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but so much can go right too, valheim has the potential, is all im saying

long anvil
broken belfry
marsh radish
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I feeeel like that's matter of opinion ๐Ÿ˜‚

long anvil
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do you play either? i ask because the communities for both frequently also play other mmos just more sporadically than the main two

broken belfry
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if a new one came around that was better then them though and that would not take much at ALL, it would attract huge attention

broken belfry
long anvil
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you added two, of your own volition

broken belfry
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ive played wow for 18 years and ff since heavensward man, i think i know what im talking about

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valheim has the potential for a great mmo, is all im saying

long anvil
# broken belfry ive played wow for 18 years and ff since heavensward man, i think i know what im...

im trying not to be snide but this is such a strange thing to say, especially when it requires comparison against me that you lack context for

idk, i dont want to bog this down with just being mean, but the whole point seems contrived, smiffe compared the constant additive content to mmos when there are better comparisons to draw that are closer to the vision of what valheim is at its core

terraria, core keeper, ark, conan exiles, rust - all distinct in plenty of ways but within the same sphere and still receive updates, valheim doesnt need to become an mmo to continue receiving support, and i think drawing this comparison just muddies the water on communication

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for the record, i would also like to see valheim get continued support beyond 1.0

but suggesting that valheim become an mmo doesnt really evoke the same thing

cedar slate
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btw, there's an indie mmorpg started by two people called project gorgon
i'm not suggesting that Valheim should become one as that is a completely different genre and i'd abhore the idea

broken belfry
long anvil
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i did, and i decided to delete the rest of this response because i was just feeding into what i said this would cause

valheim get more update later; good! agree

dull musk
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MMO is a rather broad label nowadays.
You could theoretically set up a server, up the player limit to 1000 and it'd fit the bill, no?

long anvil
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guess it would really depend on who you ask, as long as it was a dedicated server id agree though

stone citrus
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One server with many people, sure

But valheim the "MMO" with MMo elements sounds stinky and garbage

wanton atlas
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I would label a MMO something that has:

  • Daily quests
  • Repeat quests
  • Boss fights intended for groups
  • User <-> user intented interactions
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and so on

stone citrus
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Saying daily quests is part of mmo is depressing
I hate daily quests

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Battlepass!! Daily!!
MMOs are so dead because of these

gleaming valley
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#suggestions message
I love this actually. I started playing with fire on because fires were more interesting, but someone told me about hitting wood with a torch and i feel like it broke kilns for me, i cant not just smack a stack with a torch but it hurts a little when i do.

stiff stag
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#suggestions message fire hazard on is a non-standard setting, it's no more cheese than using any other non-standard setting that can give advantages over normal baseline gameplay. It's also a choice to abuse the fire hazard setting to farm coal, or to use any cheese for that matter. Cutting the amount in half won't change that.

sick breach
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Cutting it in half makes it a truly sub-optimal way to farm coal, making kilns the best method of generating coal again. It solves the problem of the fire hazard setting invalidating making kilns at all.

stiff stag
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Cutting out the waiting time is what makes it desirable, and wood is so abundant that even losing half isn't that big of a deal. Practically guaranteed people will still abuse it. And at the end of the day this is still a matter of people with personal issues that lack self control, that's entirely on them if they are intentionally using cheese and ruining their own experience. Taking away or reducing the cheese doesn't solve the root of the problem.

sick breach
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People take optimal choices when playing survival games. If the only thing a kiln does is make a maximum of 25 coal slowly, its a no brainer to convert 50 wood into coal immediately with a torch. Calling it cheese when its the game mechanics working as designed is a bit of a stretch.

If setting 50 wood on fire gives you 25 coal fast, im fine with that. There is still reason to make and use kilns.

stiff stag
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Intentionally setting stuff on fire to benefit is what makes it cheese, when fire hazards are generally meant to happen when you don't intend for them to and they're meant to be destructive. I can agree with the idea if the destructive part is the reason for the loss in return, but if the reason for the change is because people lack basic self control, then I simply can't get behind supporting that. That is something the individual has to fix themselves, and that personal issue will still exist with or without the change.

sick breach
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As it stands there's no reason to make a charcoal kiln with fire hazards on. You already have mass producing coal technology as soon as you show up with a torch. By increasing the wood cost of this method you make kilns valuable again.

Personally i think it should give even less coal when you burn a stack of wood, like 10 coal. A kiln should be far more efficient at converting wood to coal then just setting it on fire in the open.

sick breach
meager hinge
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Guys has there been any discussion about Achievement on steam or in game ?

sick breach
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A wood pile dropping 50 coal when set on fire wasnt an accident, or an unintended consequence of adding fire hazards. That was specifically implemented. Its a bizarre stretch to call it cheese
You might as well call flooding surtling fires for coal and core generation cheese.

sick breach
meager hinge
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rly

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Thank you for info

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I hope there will be a lot of achievements

wintry bobcat
stiff stag
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I'm not arguing against the idea as a whole, just their reasoning for it. Their problem with it can easily be resolved by simply having the bare minimum amount of self control by not intentionally burning down their own stuff. Obviously there are actual valid reasons for the change, which is why I'm not opposed to the idea itself (again I'm only against the poor/weak reasoning that was presented in the post).

wanton atlas
supple grove
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I remember a clip of an awesome spear user who parried a seeker soldier, lept into the air over it, threw the spear perfectly at its vulnerable abdomen, picked the spear up and repeated. It was poetry in motion.

gleaming valley
gleaming valley
wintry bobcat
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Coolest combo Ive done I think is throw spear at archer, jump, parry the archers arrow midair (before spear lands), swap to knife midair, initiate knife secondary midair, and land on the archer

lament zinc
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And miss...... ?

๐Ÿคฃ

languid ibex
wanton atlas
gleaming valley
wanton atlas
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as in.
whenever a programmer have time and not working on fixing more important stuff ๐Ÿ˜„

languid ibex
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Absolutely understandable

gleaming valley
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yeahh its pretty unimportant so that sounds like a hard maybe Rocky

languid ibex
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It being on the list doesn't give maybe vibes to me ๐Ÿ˜‚

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Just low priority

gleaming valley
# languid ibex It being on the list doesn't give maybe vibes to me ๐Ÿ˜‚

hehe, man my list these days.. my wife will be like hey this thing should happen i laugh and say "i'll put it on the list" which like yeah i'll get to it if i fix the car tire, clean x, clean y, re-file the taxes, etc etc etc while taking care of our 3 year old so basically i'm saying it's never gonna happen but i agree it would be nice if it did

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it would be cool if the dev list was less hopeless than mine XD

languid ibex
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Ah, totally understand that perspective hahah, I just bought a house and my list is 30 deep and growing.

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I made the mistake of making it a Google Notes list, and giving my wife access to it, so I'll cross off 4 things, and she'll have added 10.

gleaming valley
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the wife just bought a joint calendar so she could more easily give me things i cant do. took me a few days to have the time to hang it on the wall, but that didn't seem to give her any hints

languid ibex
gleaming valley
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yes, get everything done NOWWWWWWWW. because you CANT after the kid

languid ibex
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Roger that, I'll take that advice seriously. ๐Ÿ˜„

gleaming valley
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literally my wife was in labor and i was rewiring one of the outlets in the nursery lol. i barely made it. anyway howbout that general chat

wanton atlas
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@meager marsh can't change the map like that. it would basicly drain all your CPU power to update the map everytime you made a change.
It's the same issue as people want deforrested areas to update aswell.

coral rivet
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Couldn't there just be an area/file to store the X and Z locations of each "pathen" usage, and then once the flag on the tool is toggled off, it writes it to the big map?

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Essentially appending the line each toggle? I think also, because it would just be a line, a mathematical expression could be used to represent it

long anvil
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i think the core of what smiffe is saying is that it would probably take completely changing how the map is rendered in the first place, and it's not feasible as the map is now

coral rivet
long anvil
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there are a lot of ways to handle the creation of a map, im not entirely sure what valheim does to generate its map, but because it does capture the seed's state of biome locations i have to imagine it does some sort of worldwide scan, could be entirely incorrect though

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tldr what he said about cpu usage rings very likely to me

coral rivet
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See my previous message, it doesn't need to update everytime the "pathen" function is used... also, world generation and seed don't have anything to do with this suggestion

long anvil
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... okay good luck with that

coral rivet
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I'd imagine that something like this already exists as a mod, but I've never used a mod, so I'm not sure.
Thank you!

languid ibex
languid ibex
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It sure does, not a great look to have an extremely laggy map screen.

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It leads to players thinking the game isn't well made.

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I utilize the map often while exploring, if it takes a second to close, and I can't type out names for markers instantly, I'd be annoyed.

karmic flax
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Pins already can make your game perform poorly

coral rivet
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So if a player adds 100 map markers.
Then what's a single line-segment going to affect really? Any line in a 2d plane can be expressed with a mathematical expression, not necessarily a PNG

long anvil
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i think theres a mod out there that auto-pins berries and such that caused a ton of lag only like 10 hours into a world

karmic flax
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A dot on the map vs a line that is being calculated and checked by the game automatically in real time?

coral rivet
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Again, it doesn't need to update in real time.

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Please read my previous messages

long anvil
karmic flax
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I think itd be better to just be able to draw thin lines on the map that disappear if you scroll out too much, instead of tying it in any way to the pathen tool. Reading your comments i stoll think you mean tying it to pathen, right?

coral rivet
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What's it? No... tying the line to a file/list of 2d coordinates where the pathen tool is both toggled on, and was used

languid ibex
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No performance woes that way.

long anvil
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does it even output as a texture i have no clue

coral rivet
languid ibex
coral rivet
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I talked to him in VC and hashed this out, already.

languid ibex
languid ibex
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It's a suggestion-discussion channel, and that's exactly what I'm doing, no need to get so upset.

coral rivet
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I'm not upset. Dont mistake my denial of your statements in regards to hrothgar's suggestion as negativity.

long anvil
languid ibex
karmic flax
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I wish we could set to auto hide certain pins after zooming out so and so much. I dont wanna see a cluster of berry pins or just white in the center when look at the whole world map

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I know i can hide them

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But autohide or save hide

languid ibex
coral rivet
languid ibex
languid ibex
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Regardless, you've stated what you meant, not to worry.

long anvil
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not sure if im on board with tamable bears and deer, but i do wish we could do more with some of the tameables, like wolves in particular

languid ibex
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Lately I just want a way to befriend things, make some creatures neutral to you as Dvergr are.

coral rivet
languid ibex
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Mostly because I keep Trolls alive in my playthroughs now, and I see them as friends every time I run by and they turn to me.

long anvil
languid ibex
static ember
languid ibex
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I'd upvote that in a heartbeat.

karmic flax
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Ah yes, exactly what we need, a root armor buff

ember lily
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fr, it falls off after the swamp so fast, unusable

languid ibex
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At that point they're not much more than a nuisance, not much of a buff and more of a QoL.

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To me anyways Ragnar_laugh

static ember
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If anything Iโ€™d say the helmet would give you the passive bonus of making them neutral to you and the full set making them completely passive until provoked cause once you kill the elder you basically have to track down whatever else you missed after you get it

static ember
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my take on the tamable bears would be that they would be a combination of the lox and wolf pets making them good companions and mounts making them perfect for both worlds and the tamable deer is that theyโ€™d be able to be a faster mount for when you need to travel longer distances on land than on foot

rose swan
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Bears would be extremely powerful ๐Ÿค”

static ember
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I mean yeah but theyโ€™d be a slightly worse lox for late* game and then theyโ€™d be big guard dogs

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The deer would be horses essentially

rose swan
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And deer would die extremely quickly

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Sorry- my two part message got staggered because my internet went out Ragnar_laugh

static ember
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It all good

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Also shouldโ€™ve explained in my initial suggestion

lyric hawk
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Tamable bears could be limited with some kind of higher biom meat for example lox one or rotten meat from viles ( as bears do like rotten stuff) so you could tame one without any balance braking

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Riding bear as an alternative mount would be very vikingfull

static ember
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Ye

rose swan
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If (Big IF lol) bears ever become tameable, I agree that it would have to be a late-game option ๐Ÿค”

When they first came out, I think they would actually eat blueberries, so some of us thought they could be tamed. I trapped a bear, and even tried using deep north salmon to try and tame it Ragnar_laugh

celest flume
rose swan
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I know Rocky
But at the time, bears were brand new (PTB) so we were just experiment random things. Donโ€™t know if they still consume blueberries, but it was definitely pretty interesting.

wanton atlas
rose swan
wanton atlas
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people just want to play palworld all over valheim ๐Ÿ˜…

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tame everything

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breed them

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make hybrids

long anvil
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๐Ÿป๐ŸฆŒ

๐Ÿบ

celest flume
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Oh right...we don't have beer in game yet. Where's the beer? Please tell me it's coming in DN

long anvil
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viking ale was probably a bit more like breadwater than beer

celest flume
long anvil
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sounds... like breadwater

celest flume
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well, yeah, kinda

long anvil
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mostly just sayin it was a filling drink more than for any alcohol content it may have had

but it would be a cool stamina meal option maybe

celest flume
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I'd go with health rather than stamina. It was source of nutrition as much or more than hydration.

long anvil
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im mostly basing it off what id assume its gonna be made out of, which afaik is the major guiding factor for stamina vs health or neutral

spiral ice
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@willow tulip They reworked Bonemass Power so that it would be more of a defense buff, and less of an offense buff. The idea is you can block a lot more stuff with the ability.

That said, I think they should add one more part to it: +50% block armor and -50% parry bonus. These would cancel out for parrying, leaving that value the same, but blocking would be 50% stronger, matching the overall intention of the forsaken power.

proper sequoia
lofty wave
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#suggestions message
a better nerf would be replacing the % resistance for bonus armor against pierce so it's less effective in higher difficulties and biomes like other armor pieces

wintry bobcat
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Ahmet although a nerf to root harnesk is pretty much always good in my mind, gonna have to agree with Blob there's better ways of doing it.

The suggestion of making pierce resist a root set bonus has been floated around a lot, and I gotta admit I like that idea a lot. Doesn't give you a huge bonus for one little piece of armor, but forces you to sacrifice all 3 armor slots on root armor if you want the buff, nerfing it quite a bit. That particularly also impacts it's viability in later biomes, as full root armor while still pretty effective against something like a Seeker's pierce, will leave you with a low armor value to tank blunt/slash/elemental damage with and makes it more high-risk past like Mountains

marsh radish
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#suggestions message DON'T YOU DARE TOUCH MY PRECIOUS ROOT HARNESK ๐Ÿ˜ค IT'S PERFECT THE WAY IT IS

willow tulip
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If the game is too easy for you as it is, play on hardcore, no map, no portals. But please don't touch stuff that is currently working fine as is. And buff Bonemass boss power. Do it. Nau.

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I use root armor mostly in swamps and plains. I don't need it in Mistlands and don't see it there as overpowered. Don't touch it.

wanton atlas
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and suggestions on balance aren't something much likly to be added anyways

cedar slate
peak bronze
lofty wave
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a set bonus would still have the problems of the percentage based resistance in progression

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bonus armor against pierce could stack with multiple pieces and set bonus so youโ€™re more resistant with more pieces

gleaming valley
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this also gets into how resistances work not being additive, being able to drink a fire resistance mead and have full normal fire resistance with root on isnโ€™t right. i might even consider it โ€œbalancedโ€ if the fire vulnerability was additive because there are enough things around that will burn you. but also should probably be a set bonus

gleaming valley
spiral ice
prime needle
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i feel like im in the minority here but I prefer when enemies are buffed and new enemies are added that challenge โ€œmetaโ€ builds rather than our tools/armor getting a nerf.

i know this isnt possible in every situation but as a general rule i feel its better to add challenges/options/obstacles rather than take playstyles people enjoy away.

gleaming valley
arctic wharf
lofty wave
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but I'm not sure all of the current sources for players need changing

arctic wharf
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Would just allow for easier balance and keeping multiple sources of the same resistances worth using in tandem.

Not a necessity by any means ofc ๐Ÿซก

lyric hawk
wintry bobcat
# prime needle i feel like im in the minority here but I prefer when enemies are buffed and new...

Friendly debate to challenge that:

if you have a weak weapon and an OP weapon in the game, many may feel pushed to use the OP weapon because itโ€™s better. And then the game ends up feeling too easy.
Buffing enemies would fix that by making the game more difficult, so the OP weapon feels balanced now.

But, that makes the weak weapon feel EVEN WEAKER, taking away a playstyle other players enjoy

#

Solution could be to buff all weak weapons and all enemies, but making fundamental system changes or buffing 100 individual weapons and enemies just sounds excessive to me compared to taking something thats over performing down a notch. Just keep in mind what keeps the weapon fun when youโ€™re nerfing it.

That said Valheim devs have stated they donโ€™t care too much about balance as long as itโ€™s not egregiously bad

lament zinc
#

@ember lily Only thing the Queen and the Mist in Mistlands have in common is that they're both there due to magic.
Meaning, defeating the Queen won't have any effect on the mist, as it's not caused by her.

wintry bobcat
#

Reasoning is that queen drops advanced materials that let you make more advanced tools, like an upgraded wisplight, or a Drakkar

ember lily
runic plover
#

To me, the line of thought is something like "you defeated the biome's boss. Here's a thing to let you deal with the biome's hazards more easily now that you've conquered it." Seems fair to me.

gleaming valley
somber remnant
lyric hawk
#

Lox is practically useless

wintry bobcat
#

Lox are pretty strong. And those don't even have stars

arctic wharf
#

All tames can be pretty strong for the sheer fact you can breed an endless amount of them.
They can take out most bosses for you, if you are crazy enough to set it up NeckSmile

lofty wave
#

I don't know if I've ever seen boars vs eikthyr/elder ThinkingTroll

arctic wharf
#

Oop, ignore boars ๐Ÿ˜‚ they are not strong enough for any boss haha

pliant sorrel
#

I just found it funny that you had like and dislike reaction

pliant sorrel
peak bronze
arctic wharf
#

It's a love/hate suggestion.

wanton atlas
pliant sorrel
royal lily
#

bagood

random monolith
#

@ember lily I've heard that the reason the wisplight isn't larger is due to performance reasons, and increasing the radius would increase the volume that has to be calculated exponentially

#

but its probably fine for static torches

ember lily
barren elk
#

now this one #suggestions message I like a lot more, wisps dont really have that many uses, you build the fountain and craft a wisplight, then you need them if you want to craft mistwalker or wisp torches but thats everything you need wisps for. But these would give wisps another use. Also just like basalt bombs slowly sink into the lava, the area could slowly fill back with the mist.

long anvil
#

yeah im a big fan of that suggestion as well, from basically every perspective

fast void
#

@proper sequoia would honestly rather see it moved to the set bonus instead of being a single-piece passive.

proper sequoia
simple haven
#

A troll merchant that sells berries and mushrooms. Not for any mechanical reasons, I just think it would be a neat alternative and a silly interaction to have one non hostile troll who just wants more gold for his trove

prime needle
# wintry bobcat Friendly debate to challenge that: if you have a weak weapon and an OP weapon i...

honestly completely valid- i mean everything should be considered case by case. i would definitely worry about weak weapons becoming weaker. And although yes, buffing weak weapons and enemies to challenge a meta is considerably more work, i feel like it would overall make the game as a whole more fun and challenging. And in practice you would probably only need to buff a couple enemies in a given biome for balance, not every enemy in the game.

Im not completely opposed to nerfing a good weapon, but i feel like nerfing shouldnโ€™t be the only consideration.

simple haven
simple haven
rose swan
simple haven
languid ibex
#

Yeah I could use a better gold sink myself,

static ember
#

I just fought him and Iโ€™m petty

#

Also it would be nice for the elder to have the ability to have poison resistance

rose swan
static ember
#

Alright look poison res from the elder power would be very helpful in the bonemass fight. And if anything the health regen may go if it does

rose swan
#

Black Forest already gives you the tools for engaging with the swamp

static ember
#

Youโ€™d have two sources for poison resis

rose swan
#

3, since root armor exists ๐Ÿ‘€

static ember
#

Does it give poison resistance?

rose swan
#

Believe so, Iโ€™ll double check

static ember
#

Only resistance to piercing

rose swan
#

Yep, the mask gives resistance.

static ember
#

Ah

long anvil
#

resistances dont stack unless im missing the point here

rose swan
#

I think the idea is that the player has multiple options of achieving poison resistance ๐Ÿค”
I could be wrong though

#

Personally I think the Elder power is fine as is? Poison resistance is already covered via mead, and I donโ€™t think itโ€™s that integral that there should be more than that.

proper sequoia
#

@static ember Bonemass health to 750 is atrocious. That's less than a bear and for something weak to blunt bro would die in like 20 seconds

stiff stag
# rose swan I think the idea is that the player has multiple options of achieving poison res...

I feel they're just ignorant of the existing content in the game or they aren't putting any thought in at all because they only came here out of frustration and being upset over not being able to beat the boss. They claimed that adding poison resistance to the elder power would be helpful in the bonemass fight, when we already have 2 poison resistance options available that would make it redundant, one of which (the potion) gives very resistant to poison.

fleet cedar
#

I just finished my second playthrough after coming back after like 3 years. Last time I played, Queen wasn't out yet, and I absolutely loved it. 9/10 game for me. But this time around, I felt like the game was getting a little bit worse after Mistlands. Ashlands was the most problematic for me. I played melee, and I wouldn't say it was difficult, but rather not fun. Clear the beach, port home, come back, and the respawns are already out. The pacing felt a bit rough. I think a conquer the beach approach would be better: make the spawn points a bit stronger or even require siege weapons, but once you take them down, you've cleared up to that point and slowed down the spawns up to that spawner. Another problem is how strong magic is or how weak melee is. I think rebalancing between the melee classes should definitely happen. DW Axes being so far ahead of 2Hs is a bit silly. I also felt it was a bit weird to perfectly parry starred mobs in the Ashlands (2h sword) and still get staggered + take a lot of damage. One way I thought of rebalancing melee with the mage playstyle is with the trinkets. Basically, make melee trinkets procc more often and caster ones less often.

TLDR: Work on weapon balance. Work on 2Hs identity. Work on mount AI. Balance mage and melee archetypes. Ashlands mini rework for better pacing.

proper sequoia
#

Magic is just a safer option

#

Berserker axes or swords probably get the job done much faster than using magic

fleet cedar
#

Magic is not only a safer option, it trivializes the game.

proper sequoia
#

True but that doesn't mean melee is much worse

#

Melee is still very viable in the Ashlands

fleet cedar
#

It is viable. I only said, it wasn't as fun as in other biomes. And also the balance between magic and melee is off

proper sequoia
#

the balance ain't off tho, they are both good

#

Magic is easier to use but not necessarily more efficient

fleet cedar
#

I might disagree. As a caster you spent a lot less time waiting for stam and health to regen in between combat. Less time waiting to regen means more time fighting and clearing. It also translates to less time farming food as your food buffs will take you further. But this is just my opinion. Early game melee felt fun; in Ashlands it was still viable but a lot less fun.

proper sequoia
#

I mean if you fight well you won't need to wait to wait for regen

#

Besides you can clear out stuff pretty quickly with melee

#

Like a Morgen can be killed in a few seconds

#

I don't think Magic can do it that fast

long anvil
#

if you fight well you still spend stamina

theyre both just fine, magic feels appropriately powerful for something thats relatively late

proper sequoia
#

Magic strong doesn't mean that melee is weak

fleet cedar
#

Again. I disagree. Even if you fight well you will still be taking a lot of chip damage when swarmed. Melee is better in all 1v1 scenarios but that's not really the main combat you'll see in Ashlands. If you read my whole post you'll see I reference some other issues. Not just the balance between melee and casters which seems to be what your latching unto.

proper sequoia
#

Welp I can't convince you so why bother, melee is strong and so is magic, it just depends on well you can capitlize on the melee aspect

long anvil
proper sequoia
#

Magic is much easier to use and has less of a skill cap, melee is a bit more tougher to use but has a better skill cap

fleet cedar
#

I never said it wasn't. I said the balance was off. You are completely misinterpreting it. I played entirely as melee. I know it's strong. I know berserker axes are op and put out insane damage.

proper sequoia
proper sequoia
#

If magic is an issue so is a bow once it gets to a decent skill level

#

In fact I think a bow at skill level 85 is more broken than any magic

#

Just a machine gun at that point

long anvil
#

and this is post-nerf bow

fleet cedar
#

I agree. But most people don't get to 85 bow in a normal playthrough.

proper sequoia
#

Even my pixcake skill is sadly at 87 (the iron grind never ends)

fleet cedar
#

Alse when I say balance I mean an amalgamation of many things, not just a simple comparison.

#

The fact that magic requires less skill and is much safer IS part of balance.

#

I'm saying that revisiting some of the multiple avenues in which you can balance a weapon might be in order.

#

And also not even my biggest gripe of the things I listed.

proper sequoia
fleet cedar
#

I found Ashalands to be extremely easy as melee. Just not fun.

proper sequoia
#

yeah Ashlands is overrated too much

#

Just kill everything you see, it's that simple

fleet cedar
#

One of the things I mentioned on my post was relating to the fun/pace/vibe of the zone.

proper sequoia
#

oh ashlands definitely needs some sort of rework

#

but the devs can't even get deep north to drop after 2 years

#

so I don't know if they will do that

fleet cedar
#

I mean from my understanding it's an extremely small team. I do believe there are some really small tweaks that could go a long way but the game needs a lot more love to climb back to my original ranking I gave it. (felt like 9/10 after finishing plains) more like 6/10 after finishing Ashlands)

proper sequoia
#

pre yagluth and post yagluth is deadass a different game

fleet cedar
#

Deep deep agree.

proper sequoia
#

But yeah the small team can't really get much don

#

And i know people defend them but come one, it's been 2 years and deep north is still not out

fleet cedar
#

After finishing my playtrhough (vanilla) I wanted to see if there were any mods that could fix some of my issues and it seems like the modding community for this game is quite amazing. I feel like they could pay for some of the mods and implement them in.

#

Doesn't do much for core issues but at least a lot of the QoL stuff seems like a no brainer

#

I also want to say that the most disgusting thing they've ever made is the 2h mace moveset (or lack of.) No clue what they were thinking there.

#

I usually prefer 2h weapons in games and the ones here did not really compare to the sword and board/dw weapons.

proper sequoia
#

Especially the Azu mods, a lot of them could be added to the game

fleet cedar
#

Yeah game seems like a great platform for modders. My next playthrough will be with mods that address some of my issues

proper sequoia
fleet cedar
#

I have a hot take on the lord reto fight. Did it last night. Very weird fight, he seemed extremely slow and couldn't get a single hit off. Dunno if it was my seed or if it's every seed but my seed had destructable walls. I thought for sure there would be some hidden loot back there or maybe even a piece to start making a frost sword like what he wields. Picked the walls down. Found nada. D:

proper sequoia
#

Lord Reto's ai is ass

#

He sometimes just stops, gets stuck in a corner or just doesn't do anything

fleet cedar
#

mhmm

proper sequoia
#

Although he does hit like a truck, one shot and you are dead

fleet cedar
#

Very dissapointing after all the freaking sailing I had to do to get all the parts

proper sequoia
#

lmao fr, the sword itself wasn't even good either

fleet cedar
#

Put that thing on the wall

proper sequoia
#

I am guessing the sword will be either very usefull/needed in the Deep North

fleet cedar
#

Anyways for my next run I want to find a good 2h mod.

proper sequoia
#

if not, I am probably gonna rage for wasting my time getting the sword

fleet cedar
#

I mean it's got a bit of fire at least.

proper sequoia
#

10 damage ain't anything helpful

#

maybe it keeps enemies away or something?

fleet cedar
#

I just assumed it's a torch replacement lol

proper sequoia
#

haha, the might sword of Lord Reto is a replacement for a torch

#

It'll make the mobs laugh to death hearing this

fleet cedar
#

I'm gonna see if I can find any good mods for 2h

sonic musk
#

@prime needle your idea for a wraith cape is not only cool, but probably the best water debuff suggestion I've ever seen. It would be crafted at the perfect time (since swamps are the wettest biome) and feels like one of the most badass capes in the game. Would love to see it added

#

@sacred kernel Love your idea about ballistas on boats. I don't use ballistas at all so this would give me a reason to do it. Mount some ballistas on a drakkar, load up the boat with some black metal missiles, and go to the Ashlands ready to take down the dangerous sea creatures surveying the dangerous cliffs and dark red waters of that scary place.

And if we have ballistas on boats, then that gives us a natural way to defend against creatures on the ocean, as opposed to accidentally damaging your boat a lot of times while fending off the many things that will try to attack you. I like it

long anvil
#

would go real nicely with a big ocean update

spiral ice
wintry bobcat
long anvil
#

i feel like that example ignores knock on effects of one other the other

#

buffing the seeker makes the seeker two shots, nerfing the staff makes the seeker two shots > and nerfs it against everything else, too

#

this isnt necessarily a vote one way or the other, mind you, just that one vs the other serves a fundamentally different purpose and solves separate problems; is the staff the problem or the seeker health the problem?

wintry bobcat
# long anvil i feel like that example ignores knock on effects of one other the other

Part of a larger discussion if you check the reply chain

Basically Samalosa is arguing that if a weapon is OP, devs should balance the rest of the game (other weapons and mobs at that stage) around it to avoid taking the fun out of the OP weapon.

Iโ€™d argue you just nerf the OP weapon because itโ€™s simpler, and (in my mind) has the same effect

The above was a very simple example, realistically youโ€™d buff all the mobs health (at least mistlands mobs) and also buff the other mistlands weapons and such

long anvil
#

Yeah I kinda got the footnotes (but am going in blind on the nuance of the discussion)

Generally I would view nerfing the weapon as a last resort or as a reaction to an extreme case, like if it is actually so far ahead of other options that it makes other fun choices feel objectively poor to use.

In order I'd consider: buffing other options cautiously, buffing some enemies that exacerbate the issue, nerfing the weapon.

Nerfing helps a lot when something just comes out way ahead of others, but I think the discussion kinda shows it isn't as simple as that - some of it definitely comes down to A.) how the Ashlands is designed as encounters go and B.) the risk-reward disparity, which are both hard to solve by just numerically nerfing the weapon.

#

And I should say obviously there are plenty of avenues beyond the three I mentioned for options, like you could nerf Eitr foods.

wintry bobcat
#

Fair. I do also think I tend to come at things too focused on balance. Which is something I know the devs and many players arenโ€™t as concerned about

If balance feels good except for one weapon that shreds, Iโ€™d like the one weapon nerfed so all options feel about relatively good, just different playstyles

But I get the perspective of wanting to for example buff other weapons to be comparable, even if it means the game overall being a tad easier and (imo) more unbalanced

long anvil
#

Yeah balance in a game like this kinda means something entirely different from, say, a PVP focused game. In a game like Valheim I view it more as parity between playstyles.

static ember
#

Lemme just shoot myself in the foot cause I go in blind for the bosses

lofty wave
#

it would be better for bonemassโ€™ damage modifiers to be less extreme instead

#

neutral slash, 1.25x blunt, 0.5x pierce?

static ember
#

I donโ€™t research the bosses so idk what to expect from them really

proper sequoia
#

If you go in blind and die, you can't really complain about the boss being strong, you just weren't prepared

#

If you went in fully prepared, and still died than maybe

static ember
#

I had the root chest piece, iron greaves and helm and the troll hide cape

proper sequoia
#

Poison resistance mead?

static ember
#

I had 6

proper sequoia
#

how you die than?

#

Outside his poison he does like one punch every now and than and that's it

lofty wave
#

someone going in blind wouldnโ€™t know how important blunt is, itโ€™s 3x the damage of slash and 6x of pierce against bonemass

long anvil
#

its their first time man they probably got overwhelmed or didnt know how to go about it

proper sequoia
static ember
#

I also had healthmeadmedium, and had carrot soup, deer stew, and mincemeat sauce as my health and stamina up

lofty wave
proper sequoia
static ember
lofty wave
#

yes, but bonemassโ€™ specifically are stronger than most

proper sequoia
#

Although I will say that 4/5 of the last 5 bosses being resistant/very resistnat to pierce is extreme

#

Yagluth and Bonemass I understand

#

But why is Fader and Queen resistant to pierce?

long anvil
proper sequoia
#

Not an expectation but like being fully prepared

#

For example if I am fighting Bonemass, I should probably have the best food and stamina gear for that biome

#

Good gear from that biome and stamina and health food just in case

#

I did this without the wiki

long anvil
#

yeah i agree with that, i guess i just read what you said as like "figure out whats best on the wiki or here on the discord first"

static ember
#

I wanna go in blind thoโ€ฆI donโ€™t want help

long anvil
#

perfectly fine to go in blind im with you on that

static ember
#

Iโ€™ll fight the frost dragon blind as well

proper sequoia
#

Also the biome is fully of poisonous enemies so I just assumed he would deal poison damage

#

This is the case for Moder and Fader as well

wanton atlas
#

@broken belfry show some achivements?
we will add them for 1.0... we said this multiple times

broken belfry
wanton atlas
broken belfry
#

maybe just 1?

#

im guessing theres an achievement for beating all 20 ashland forts in the world

wanton atlas
#

you can guess all you want ๐Ÿ˜„

karmic flax
#

i'm going to go out on a limb and guess that ||killing bosses|| will be giving achievement

static ember
#

I want a bird petโ€ฆand I donโ€™t care if you can already get chickens in the game I want a creature that can help you track stuff down in the general vicinity without giving you the exact location

peak bronze
peak bronze
broken belfry
#

theres nothing i want more in this game than a flying creature i can saddle and ride

wanton atlas
#

you will just have to wait

broken belfry
static ember
#

Will we be getting gungnir as a weapon?

languid ibex
proper sequoia
languid ibex
#

Exactly 1 undisclosed time period.

wanton atlas
wanton atlas
static ember
#

:/

long anvil
# wanton atlas no

im not that invested, im just curious, but why? just because it doesnt make a ton of sense?

i ask mostly because i did find it odd we just... get thor's belt and there can be multiple of it

wanton atlas
#

and it would be very OP to have a ranged weapon that returns to the player once you throw it ๐Ÿค”

#

and also, we try not to go to deep into "real" viking religion either

#

but I think people got it backwards

#

Gungnir doesn't come back to the person who throws it.
but it will always hit whatever you aim at. (like autoaim)

#

also. Gungnir is a current IRL weapon (RBS15) in the swedish army ๐Ÿค”

long anvil
wintry bobcat
# proper sequoia But why is Fader and Queen resistant to pierce?

Probably a relic of finding bow spam too easy/boring a way to beat bosses, so gotta make them resistant to it

Though imo that's kind of a moot point, given that magic spam is essentially the same and that bows also start getting more elemental (frost, lightning, and spirit, especially) damage types as you progress

wintry bobcat
#

nerfing bows is always welcome in my book

proper sequoia
#

Nerfing ranged for me, magic as well

wintry bobcat
#

Agreed, though I don't really think it would happen

Crossbow and spear is mostly ok imo, but range will always just have a huge advantage.

vital berry
#

Nerfing ranged to make Melee feasible just isn't realistic anyway.
That's the point of ranged.

wintry bobcat
#

A simple way of brining magic more in line I feel would just be removing or reworking blood shield, so the rare time you did get hit on a ranged build it would actually hurt

wanton atlas
long anvil
wintry bobcat
proper sequoia
#

Ranged is just better simply due to the fact you don't have to face the danger of confronting the enemy head one

#

Less confrontation = less death

vital berry
#

No, more that ranged is just a better answer to Melee than melee.

wanton atlas
#

Ranged always win since you can so easy disengage from combat ๐Ÿค”

long anvil
#

safer answer at least

#

i think its hard to quantify better (except in extremes)

proper sequoia
#

But at the end of the day melee is much more efficient hencefore melee is better in the right hands

vital berry
#

Under specific circumstances, sure.

proper sequoia
#

Safety is the second concern

vital berry
#

Bigger shield. blukek

proper sequoia
#

less speed๐Ÿ˜ญ

long anvil
#

you could make enemies that provide more of a chellenge to the ranged playstyles

enemies that try to pull you in, or specific enemies (fuling shaman style) that aid their constituents against ranged, things of this nature

wanton atlas
lofty wave
#

#suggestions message
youโ€™re already able to get materials faster by destroying trees/rocks in less hits with less stamina cost

wanton atlas
#

and it already exist as a world modifier

static ember
#

Iโ€™m baffled by it being 50/50 split rn

wintry bobcat
static ember
#

Idk tbh

#

I mean itโ€™s skeletons with crossbows what do you expect

#

The calcium assault squad

#

The skeletons with those bows are accurate as hell tho

runic plover
#

Aside from animations, what would make them different from regular skeleton archers?

wintry bobcat
# static ember I mean itโ€™s skeletons with crossbows what do you expect

Honestly some dislikes might be from a lack of clarification

Are you wanting to add crossbows to Black Forest skeletons? Ashlands ones? Add a deep north Skelton?

And how would they be different from regular archer skeletons? Faster projectile and higher damage but slower fire rate? Would that feel awkward if enemies already have to cancel their attack and move if you move out of range during it? Etc.

static ember
#

Theyโ€™d be able to fire at you from a longer distance

static ember
# wintry bobcat Honestly some dislikes might be from a lack of clarification Are you wanting to...

Pretty much and would technically be something that would be a bit more common later on because, historically the bows were phased out in favor of the crossbow because of less time to train people with them, so them being more common would work you can be slowly be eased into fighting them from the swamp into the deep north, the only time you could see them in the Black Forest would be as snipers basically

gleaming valley
static ember
#

U got a brother named wacko?

static ember
gleaming valley
static ember
gleaming valley
#

it would not be fun gameplay to encounter especially for a new player

static ember
#

I can see that

gleaming valley
#

let players be introduced to archers before you instsnipe them with xbows, then they get draugers with bows who really hurt, then idk when xbows come in but i could see them being too much even in swamp

static ember
#

Hmm, yeah I can see that

proper sequoia
#

Unlock xbow enemies in swamps and bf after defeatinb bonemass

#

This could solve the issue a bit more

#

Although all I am seeing is yet another reason for people to use root harnesk which already gets used the most

static ember
#

lol

#

Also whatโ€™s the deal with people not liking the root harnesk?

royal lily
#

Ppl like the game to be harder and its kinda op

wintry bobcat
static ember
#

Ah I see

peak bronze
#

Single armor piece that grants resistance against pierce damage which many enemies in later biomes deal, making it quite OP.

wintry bobcat
#

Other armor pieces donโ€™t even get close to being able to negate the hundreds of damage per hit that root harnesk can

I guess except maybe armor/capes giving frost resistance

gleaming valley
proper sequoia
#

Deadass used it all the way to the Ashlands

wintry bobcat
#

Weโ€™ll see how it holds up in Deep North

proper sequoia
#

Idc I am still using it๐Ÿ˜ญ ๐Ÿ™

#

I've worn it for so long at this point it's weaven to my charachter

wintry bobcat
#

I actually find treating the pierce resist as a set bonus pretty fun. Still very useful, but not the end-all-be-all armor choice

proper sequoia
#

Imagine they have an armor that is 50% resistant to slash or blunt in the Deep North

arctic wharf
lofty field
arctic wharf
#

Personally am also not a big fan of set bonuses.
My ideal approach would be to change how resistances work to just being flat % reductions that stack additively. Then each piece could give a portion of resistance, with the whole set being just as much or nearly as much as it is now. Could then still mix in a piece or two for a bit of reduction if you so choose.

wintry bobcat
#

Iโ€™m a bit weird on that point.

I love to mix and match armor pieces, which is why I love set bonuses

peak bronze
#

Light armors are neat for their bonuses.

wintry bobcat
#

I feel like mixing and matching is fun, but I feel like Iโ€™m gonna get locked into a few optimal pieces that way and then itโ€™s gonna lower the room for experimenting and diversifying my build for different situations

If thereโ€™s some good set bonuses then thereโ€™s actually a choice, I can pick a few different armor with good small individual bonuses, or I can go all in on a set bonus build for one strong bonus

#

For example I feel like drake helmet root harnesk fenris legs would be my ideal build for entering plains. But when I go to fight yag I might want to switch to all fenris to be fast and resistant to his fire.

If fire resist was part of just fenris legs Iโ€™d have little reason to switch things up

(I know most people use fire wine, but I play without it and this is just an example)

gleaming valley
#

#suggestions message

i do like waking up ASAP 99% of the time, but yes also sometimes i'm reading and wouldn't mind a "hit any button to continue" tho i'd also like to be able to disable that once i'm sure i've read all the dreams. when DN hits ima be screenshotting every dream so i dont miss a new dream

karmic flax
#

Cant you press esc and hide hud during dreams?

safe dove
karmic flax
#

Wouldnt that pause the dream?

safe dove
#

But what about for console players? Or those who want to skip a dream they've had before?

karmic flax
#

Steve how long have you been typing?

exotic jewel
#

Battle-Axe rework. With ~2210hrs in Valheim I can say BA's are my favourite weapon class, but they need some help. There are effectively three AoE melee weapons: sledge, atgeir, and BA. The sledge and atgeir do their jobs well with their AoE having big knockback to gain oneself some space. The BA however has large knockback on its secondary stab (good) but by far too much KB on their primary combo chain. You can mitigate this somewhat by delaying the strikes in the chain as long as possible while holding sprint and pressing forward during the combo but this is not a great solution. The other way to reduce knockback, which is I think the vision behind the BA in general, is to cleave multiple enemies. But this has its own problems as it is difficult to group enough enemies in the frontal arc, and the stagger from the initial primary combo strike is rarely enough to stop the enemies from striking through the chain combo. Getting hit here makes it undesireable to even attempt to cleave multiple foes, and this will often cause you to be knocked back so the second strike in the chain will miss.

My suggestions for the BA are:

(1) Split the damage between slash and blunt on the primary strikes. BA's heft make blunt reasonable and will allow the class to be useful in more biomes, especially ashlands.
(2) Knockback on the first two hits of primary swing chain should be reduced in order to make the 3 hit chain a regular occurence. Instead of high knockback give the primary strikes damage an internal stagger multiplier. This will make the function of the BA a central arc AoE weapon focusing on stagger vs. space creators like the sledge/atgeir.
(3) Secondary strike leave as is, but remove the blunt component and keep it 100% slash.
(4) If an Ashalnds BA is implemented, leave all gem functions similar to other weapons however the blood gem could also do some fire damage similar to dyrnwyn as well as the usual damage bonus.

karmic flax
#

Oh i thought you were a bot cause i just kept seeing you typing xD

safe dove
karmic flax
#

If the bot deletes it at least you get messaged a copy unless you have dms closed

peak bronze
exotic jewel
gleaming valley
# exotic jewel Battle-Axe rework. With ~2210hrs in Valheim I can say BA's are my favourite weap...

agree with most of this, scaling knockback is a silly thing for most weapons because you can't chain.

the problem with BA in ashlands isn't the weapon, its the enemies. they either stagger VERY briefly or are large with lots of hp and you can't stagger them at all and other weapons are far stronger vs single targets. i think that's why the devs added berserker axes, you're supposed to use them intead of battleaxe in ashlands. i think BA is otherwise fine in other biomes and even better than most weapons honestly from swamp through mistlands.

peak bronze
gleaming valley
tall torrent
#

That sounds like you've got the stun timing down pretty well.

gleaming valley
tall torrent
#

Oh, yeah, that's what I meant! Parry timing.

gleaming valley
peak bronze
#

Stun in this game is stagger more precisely.

tall torrent
#

That's cool, parry timing is tricky to nail.

peak bronze
#

With lots of training the timing becomes much easier.

wanton atlas
peak bronze
wanton atlas
gleaming valley
#

maybe it'll go the way of mtp on greatswords and they'll finally listen to you ;D

tall torrent
#

Haha, fingers crossed for smiffe. ๐Ÿคž

wintry bobcat
#

@exotic jewel I think you have some decent takes on Battleaxes, but I got a couple questions:

  1. Does hitting multiple enemies at once reduce knockback? Id imagine it does on weapons that split damage between multiple targets, but to my understanding battleaxe does full damage no matter how many targets it hits

  2. Primary attacks already have a stagger multiplier

  3. Does it need blunt? I feel like slash is a very versatile damage type already. Very few enemies resist it, and the ones that do usually resist 2 if not all 3 physical damage types.

The knockback is annoying af tho, u rite

wanton atlas
gleaming valley
#

i know! thats what i was referencing, you seemed to take credit for the change that happened in cta

#

which is a very good change for greatswords

wanton atlas
#

I suggest alot of things

#

and some actually make it into the game

#

but I am not a designer. I can mearly give ideas and suggestions to my collegues ๐Ÿ˜„

gleaming valley
#

but also NOT helpful against archers and twitchers..

#

im still switchin to zerkers ASAP when i hit ashlands, it was not designed by battleaxe lovers

wanton atlas
#

no enemy are designed around that ๐Ÿ˜„

peak bronze
#

Comparing 1h axe vs 1h sword of same tier axes have little more damage but slower attack speed.

gleaming valley
#

idk if you remember this video i made when i tested them together for like hours lol just seeing which could be better vs 3 charred warriors
#valheim-public-test message

#

i think i put them both at 100 skill

#

60-ish skill was noticably rougher for both weaons, harder to get any stagger off, tho single target krom thrust reliably staggered so again krom just kind of works better

#

the other big difference was the 3rd hit of the combo of axe always staggered where the krom didn't always actually

peak bronze
#

If damage numbers will remain the same, then maybe adjusting the attack speed for battleaxes to be slightly faster than 2h swords would be appropriate approach.

gleaming valley
#

LOL i'll use stamina food when parry costs stamina!!! HUNGER STRIKE

gleaming valley
#

just to be as good as krom?

peak bronze
#

First hit swing especially.

gleaming valley
#

oof but. it's SO GOOD. if the first swing was faster the weapon would be too op

#

i dont think anyone should balance battleaxe around ashlands mobs either, clearly you're meant to switch to zerkers

peak bronze
#

In some situations the windup duration is quite penalizing.

#

Tried against the Queen for example, you can hit once between her attacks.

gleaming valley
#

oof ya never battleaxe vs queen yuck, another example of when krom is best

wintry bobcat
#

I feel like a windup on first hit is just fine. Designed for initiating the hit as enemies are heading towards you, or as you're jumping at them.

Not meant to be that you can be flexible and do a 180 and swipe at an enemy that snuck up on you, before they can hit you

peak bronze
gleaming valley
#

yeah krom secondary is best.

#

also you gotta consider the bonus stagger. its meant to stagger things and cleave multiples it should be worse than krom vs single targets

peak bronze
#

Also with proper timing you can do secondary attack with sword after parrying Morgen to deal double damage.

gleaming valley
#

tho thundering zerkers > all vs morgens just hold down left click after a parry

peak bronze
#

Well, iolite weapons are other thing tho.

gleaming valley
#

yeah that's another thing, once i get thundering zerkers i dont need krom or battleaxe, it's like... idk. game just yells "USE THUNDERING ZERKERS" to me lol

wintry bobcat
#

imma be honest Joel, to me it sounds like you're trying to standardize rather than balance.

Making all the weapons do the same thing would be pretty easy, but the reason they don't is so that each has unique playstyles and strengths. Krom isn't meant to stagger 4 fulings that roll up on you in one swipe. Battleaxe isn't meant to do high damage stabs at enemies

gleaming valley
#

like nothing is gonna smash up some bugs comin at you like skull splittur, just stunning whatever it touches

#

but krom yhou gotta be careful and you have unit collision or whats it called, swords dont always hit everything

#

but also krom deletes soldiers in 1 parry thrust to the butt

peak bronze
#

I mean, little faster windup would not hurt.

gleaming valley
#

maybe.... its another thing i enjoy playing around. like STAMINA CONSUMPTION ๐Ÿ˜ญ

peak bronze
#

Krom still would have higher single target burst.

gleaming valley
#

i just dont want a battleaxe swing butt and then they go oops clearly we need to remove its stagger bonus or low its damage

#

and ima be like but but but... just get good and swing more better time

#

idk. anyway. they're gonna hve a hard time topping lightning weaposn in DN so i cant even understand what weapons are going to be

#

i gotta go wake the child chop chop my brethren

peak bronze
#

I could imagine iolite/jade effect getting nerf when 1.0 is here.

#

For some reason I prefer using Primal axes over Thundering.

#

And lately I've leaned more to Primal Splitnir over Klossen. ๐Ÿ‘€

gleaming valley
#

i could see liking green axes for likeโ€ฆ 2 star morgen maybe? or flame sword quest

#

but they become my aoe instead of battleaxe

peak bronze
fast void
gleaming valley
fast void
#

Hi.

proper sequoia
#

@mystic fern crossbow would trivilizee the plains too much. People already avoid melee with fulling villages and just bow them down. This is just gonnna make that matter worse

wintry bobcat
#

Personally I donโ€™t see how crossbow would be worse than bow. Bow just trivializes everything

runic plover
#

Crossbows have much more reliable accuracy over long distances. With plains having far fewer sight obstructions that perhaps any other biome, you could reliably hit any target within render distance. Did that to train my crossbow skill in my last group world that made it that far. While other players were off doing whatever they felt inclined to do, I wandered the plains, sniping things.

gleaming valley
#

i dont know if theres a huge difference between people sniping an entire goblin village from up on a rock with a bow or just inside render distance with a crossbow, cheesers gonna cheese. it could add a lot of fun to the zone, poppin mosquitos with xbow, or several people with xbows blasting at a goblin camp would be a ton of fun actually that sounds awesome.

runic plover
#

Crossbows are great on plains. Personally, I would enjoy if there was one native to the biome, especially since the plains otherwise have relatively few weapons.

ashen tinsel
#

Adding crossbow to the plains would take it off the black forge though. Probably would have to be locked behind a boss item then instead of letting challenge runners rush mists for fun in meadows gear.

Keeping it as is adds to replayability.

runic plover
#

It would take the first instance of it off the black forge, sure. Would probably need black metal or thread, so it's still locked behind plains materials. If people still want to rush arbalest, they can.

karmic flax
#

It is strange that plains is the only biome not to introduce a new bow

gleaming valley
wintry bobcat
wanton atlas
#

it use to be the "final" biome

#

and it was also the first biome to have a new developer hired to make all the weapon

karmic flax
#

Even ocean had a ranged weapon lol. Harpoon

gleaming valley
#

they mustve liked melee, sounds like a great developer XD

wanton atlas
#

it was Lisa.

#

she makes weapons, armors, hair, many build pieces etc

gleaming valley
#

were ranged weapons intentionally kept out to encourage fighting the camps melee?

wanton atlas
#

and yea. she is a great developer

wintry bobcat
#

Makes sense tho why the biome is relatively pierce friendly

gleaming valley
#

vilebone spear or xbow would be sick tho, heck make it so you need vile trophy for xbow so its rare, gotta shoot out this cool skull mounted in the center

karmic flax
#

I still think a Deathspearo would be good. A deathsquito trophy on a stick

runic plover
#

That is a delightful thought.

gleaming valley
#

or u mean like a goofy lookin spear with big eyeballs? lol idk if i can use that and take myself seriously

karmic flax
#

Entire head yes

stiff stag
#

I feel it fits better for crossbows to be obtained starting in mistlands since it indicates that the player only learns about them or how to make them after seeing dvergr use them. Also fits the idea that the player is adapting to foreign weapons they are otherwise unfamiliar with upon being introduced to them (just like how the player adapts to using magic weapons, also seen being used by dvergr).

fast void
#

Dual-wielding hand crossbows when? ๐Ÿ˜

gleaming valley
gleaming valley
#

oh snap, thats my best suggestion apparently 48-1 lol

#

GASP! only odin himself had the power to downvote!

peak bronze
#

Basically 47 updoots.

karmic flax
#

Omw to downvote it so we get deathspearo instead

peak bronze
#

The audacity...

karmic flax
#

Ok what about a two handed mace with a growth trophy that splatters enemies with tar?

gleaming valley
#

sounds like a longer frostner

ember lily
#

That would be so strong if it actually gave the tarred effect

wintry bobcat
#

growth bombs are already pretty strong

ember lily
#

True, but a weapon with that effect sounds even stronger imo, especially in combination with the fire staff

wintry bobcat
#

Yeah I expect tarred effect + Staff of Fracturing to go absolutely nuts in Deep North

ember lily
#

True, I'm rlly curious if fire dmg will actually be as strong there as most expect

wintry bobcat
#

I feel like fire damage on its own will be good, but nothing special.

Kinda like frost damage in Ashlands

But doubling it's damage with tarred debuff along with the high amount of fire damage on fully upgraded staff of fracturing, that sounds juicy

mystic fern
peak bronze
#

Some earlier crossbow would surely be nice. I had this suggestion before for special one which would require some special component. #suggestions message

celest flume
gleaming valley
#

i love every possible rare spawn weapon, armor, whatever. makes every poi exciting. nothing guaranteed or expected, silly to go around searching because itโ€™s not necessary or endgame. but give me a rare helmet, cape, shield etc one per biome even

peak bronze
ember lily
barren oasis
#

Then we'd just need unique rare weapons for swamp, plains, and mistlands

gleaming valley
#

#suggestions message
why is this so unpopular?? it would add a lot to sailing and exploring, never are you completely wasting time exploring a nook or island that sailing level dopamine grind is always goin when you have the rudder this idea is awesome, and 20% at lvl 100 sounds perfect

runic plover
#

At the very least, I know Smiffe has said that increasing sailing speed is unlikely since you could end up moving faster than the world can load.

gleaming valley
runic plover
#

That's... an option.

gleaming valley
#

hahahaha yeah i know that wouldnt happen. thats like suggesting take away an inventory slot ๐Ÿ˜‚

royal lily
gleaming valley
royal lily
rose swan
rose swan
gleaming valley
royal lily
#

Am I too nit-picky for not seeing how u could go faster by sailing more

gleaming valley
#

and i was going faster than you, cuz im better sailor

rose swan
royal lily
#

I wouldnt mind if it increased the max speed speed but i wouldn't want it to increase the paddle.

rose swan
gleaming valley
rose swan
#

@royal lily Hereโ€™s a fun question for ya! Why does the riding skill increase how fast a lox goes? ๐Ÿ‘€

#

Or how much stamina it has?

rose swan
fast void
#

๐Ÿ˜›

crimson ermine
#

Guys, its 10 pm, wheres my raging suggestions discussion argument

wintry bobcat
#

Guess it must be the Europeans who are just barely waking up who make those arguments

crimson ermine
#

Dunno, but it happens damn near every night same time

#

Ill be back in an hour, i expect a raging discussion abput the ethics of trolls being tameable

wintry bobcat
#

Guys devs should add tameable trolls

#

It would be super cool and fit into the game

#

I want to make an army of trolls and troll babies and send them out to pillage the nearby land

#

They could passively gather things like wood, stone, iron, Eitr, etc.

#

That way you donโ€™t have to spend 20 years getting it yourself

#

My friend said devs are adding tameable trolls with the far north update and Iโ€™m so excited

#

Oh also trash update if they donโ€™t also add a saddle for the trolls

Iโ€™m not a plebeian thatโ€™s gonna walk around commanding my trolls to devastate fuling villages. I wanna ride in style

#

Oh also troll armor and weapons you can craft so theyre useful in endgame

#

And you should be able to romance them to create human-troll hybrids

crimson ermine
#

Welp guess not tonight

royal lily
#

Baby trolls can be called Trollling

spiral ice
# barren oasis Then we'd just need unique rare weapons for swamp, plains, and mistlands

Swamp - Iron Broadsword with a handle as a super rare drop in Sunken Crypts

  • Handle
  • Iron
  • Ancient Bark

Plains - Long Bow (high velocity and damage, 10% movement penalty) from three super rare mineable nodes (I think there's a runestone about a fallen star that landed in the plains)

  • Star Metal
  • Black Metal
  • Finewood
  • Linen

Mistlands - Shake things up with a Dwarven Hauberk (resist slash) from a rare drop in Infested Mines

  • Dwarven Mail
  • Chains
  • Iron

Just my two coin_32s...

wanton atlas
#

rare wouldn't be rare if they where everywhere ๐Ÿค”

lament zinc
#

Ah, but those are EveryRare weapons...

wanton atlas
#

aaah right

wintry bobcat
safe dove
# spiral ice Swamp - Iron Broadsword with a handle as a super rare drop in Sunken Crypts - H...

I would make it so that the Plains bow requires the tendons of an incredibly rare animal, one of a kind or maybe only three of them exist per world. Maybe some sort of rodent. A small, fast creature that tests your marksmanship rather than a powerful monster. I think in the swamp you're missing an opportunity for a more unique encounter. Maybe a sword in the stone, in the last bit of clean land in the swamp, as if its presence is staving off the corruption. The moment it's pulled, some swamp monstrosities rise from the earth to attack. If you want it to be a crafted item, make it that the viking is strong, but not worthy, so the hilt snaps off and you must craft the blade from iron. Being a shadow of its former self, it primarily would deal holy damage, more than the silver sword, but with the slash damage of an iron one. Very situational, great for the swamps as well as some parts of the moutains and plains.

gleaming valley
#

for some reason i cant stop thinking of a 5% spawn in a sunken crypt chest of an ancient draugr helm piece. slightly better stats than iron helm, insignificant stat buff to anything for flavor. but switch that out for another gear slot or in another biomeโ€™s chest like 5% and just slightly better than the biomeโ€™s gear with some flavor stat on it

karmic flax
#

We have a rare swamp weapon at least

gleaming valley
#

we do?

peak bronze
gleaming valley
#

oh, that would NOT count for me

safe dove
#

The sledge

karmic flax
#

Yeah the sledge

gleaming valley
#

i guess that's.... kind of in the spirit of what im want from these rare items, exploring a swamp never feels wasted because you could always find haldor

#

instead of exploring a crypt is always exciting because something cool could be in a chest

peak bronze
#

Ah, the sledge. Hugin

gleaming valley
#

i was thinking of something GOOD though

peak bronze
#

Long time since I've crafted one.

gleaming valley
peak bronze
#

Would use sledges more if they had primary hit combo like other melee weapons.

#

Sledging AoE to ground is little boring.

gleaming valley
peak bronze
royal lily
#

Literally any cosmetic or non cosmetic that had a chance to be in sunken crypt boxes would make me go to more swamps

gleaming valley
#

i wouldn't even care if it's like a slightly different looking helm with barely better stats, id want to get that helm. or cape, or whatever

royal lily
#

Yeah it could literally be a re hued item and people would still want it

gleaming valley
#

<-people

rose swan
#

Chance for a reskinned iron sword and call it a day Ragnar_laugh

fast void
gleaming valley
fast void
#

Grinding? In a game founded on grinding?

No... how can this beeeeeee?

safe dove
#

I would love more side grade equipment, things that just look neat, not necessarily straight up upgrades.

wintry bobcat
#

I don't mind side grades but I would want them to be different

Not a choice between a 14 armor helmet with no effect and a 14 armor helmet with no effect

peak bronze
#

Which would be welcome addition IMO: more options for styles of armor pieces.

rose swan
#

Ancient Draugr Armor

peak bronze
#

Collarless Ashen cape. GrooberLove

#

Pink Asksvin armor set. Rocky

#

Or the "lewd" Ask set. cryingsmile

safe dove
peak bronze
#

Pink Asksvin is 2 star.

#

And like how red troll is 2 star.

#

And before anyone wonders the lewd Ask set, here:

royal lily
#

I hate it

#

Stylize me in the mauve leather of the great troll

safe dove
peak bronze
#

So you could craft lighter blue or even red colored troll armor.

marsh radish
rose swan
#

If finding entire armor pieces feels too potentially overpowered/cheesy, could always make it to where you find a unique component instead. ๐Ÿค”

languid ibex
#

Workbench list bloat ๐Ÿ’€

safe dove
safe dove
#

It already can be a hassle to search through.

languid ibex
runic plover
languid ibex
#

But! Something has been done to categorize it, so you're in luck there.

safe dove
#

Something more intuitive would be good. Dividing automatically into multiple tabs of armor/weapons/misc? Definitely something that can be improved.

royal lily
#

Its only "bloated" bc there is no filter. Iir theyre waiting to finalize the game to decide what the list is gonna look like

gleaming valley
#

imo it would be better to just have that stuff in the โ€œstyleโ€ tab like how you choose shield paint, instead of having all kinds of gear tabs and such with long lists of gears. i also dont need 3 different colors of troll armor, i dont want to taint the good idea of very rare mostly inconsequential treats with having asksvin booty shorts please ๐Ÿ˜‚

rose swan
safe dove
rose swan
#

Would be an amazing reward for a Hildir quest ๐Ÿ™‚โ€โ†•๏ธ

#

But yeah, like Yacko said, Iโ€™m a huge fan of the idea of using the existing style button to select different armor variants.

languid ibex
exotic jewel
# wintry bobcat <@1311434368803143761> I think you have some decent takes on Battleaxes, but I ...

According to what I've read on the wiki, cleaving multiple enemies reduces knockback.

If the primary already have a stagger multiplier, it needs to be more for BA in order to allow one to hold ground, in AL in particular. If it is to function as a cleave dps weapon. Even in ML the skull splittur doesn't stagger enough on primary, with or without mutiple mobs, to make it viable to want to group mobs to cleave with it.

The blunt % is just a simple way to make the weapon more versatile. Does it need it? Debatable, but as the first BA is in the swamp it'll function better vs. slimes. Maybe even make it viable for Bonemass.

long anvil
#

im not sure i would call the ba a cleave weapon

safe dove
#

Honestly, a smaller circular hearth would be really nice. The current one can be a bit hard to work into smaller structures. I can easily see myself just working it into the center of a house with some nice ashwood benches, or darkwood chairs around it.

#

Maybe make it 1.5m in diameter?

wintry bobcat
# exotic jewel According to what I've read on the wiki, cleaving multiple enemies reduces knock...

Fair. I think it's damage type is in a good spot, but I don't particularly oppose the blunt

Currently primary attack does 1.5x stagger damage. I personally feel like that's pretty good, always end up staggering smaller enemies I fight like fulings and seekers. And then for bigger enemies you have the secondary stab for staggering them

Ashlands mobs aren't really meant to be staggered though. They have higher stagger tolerances than most mobs to make the biome a little harder to just brute force through, which I think is a good variation. And imo battleaxes don't need to be balanced around opposing one biomes intended mechanic

long anvil
#

you could ask instead of spamming me with reaction, yacko

#

the battle axe is slow, and while it has no multihit penalty the speed absolutely hampers its ability to beat out a two handed sword of equal quality in a vacuum for the purpose

#

in practice i prefer the battle axe against fewer enemies

gleaming valley
long anvil
#

tell the mods im trolling its against the rules and most of them really dislike me

#

theyll probably take it to heart ๐Ÿ‘

rose swan
#

Why would the mods dislike you? ๐Ÿค”

burnt forum
rose swan
#

Hearths made of different materials would be neat

safe dove
#

I just really want a hearth thatโ€™s smaller, but offers the same level of comfort. I wouldnโ€™t be opposed to it being made out of grausten or black marble, though I do love the standard stone texture. Side tangent, I wish there was a brick pattern on grausten, it looking like a flat slab of concrete never worked for me. The windows in them are nice.

gleaming valley
arctic wharf
#

#missed opportunities NeckSmile

arctic wharf
#

Imagine the swaths of content if there was a small secondary team to add it. Ragnar_laugh

#

I jest of course.
By now it's better to hunker down and finish up their vision of 1.0

rose swan
#

Maybe weโ€™ll see some refining and additional content afterwards? 1.1 or something ๐Ÿค”

arctic wharf
#

Would surprise me NeckSmile

rose swan
#

Do you think theyโ€™ll put Valheim down after 1.0? (Aside from minor things like bugs/balancing)

coral rivet
#

down means what in that sense?

rose swan
#

Like cease working on it, adding additional content

coral rivet
#

oh, I thought you mean like remove the game entirely
I think they won't make major updates past 1.0, but I'm not sure

safe dove
#

They said theyโ€™ll continue working on the game, theyโ€™ve been asked before. I forget if they said it during Valcon or the Jade PG interview. Though Iโ€™m not sure to what extent, there will be some sort of post 1.0 content, definitely nothing major like a new biome.

#

If anything, other than bug fixes, expect them to flesh out the content thatโ€™s already there.

rose swan
#

I remember them saying that, yee. I think thereโ€™s definitely potential there. Would be shocked to see a major update- donโ€™t see that happening.

#

But small scale stuff similar to bog witch or call to arms? Yeah, I could see that.

arctic wharf
#

Been at it a long time, and I am sure they look forward to thinking up their next project.

wintry bobcat
#

Iโ€™m interested in seeing what they do after Valheim

robust dagger
#

Take a long holiday lol

wintry bobcat
#

Iโ€™m surprised thereโ€™s so many likes on Steveโ€™s suggestion. I feel like the Discord is usually very critical of similar ocean suggestions

marsh radish
#

I lowkey feel like if it has more upvotes when people see it, they'll be more more inclined to upvote it. Same with down votes

wintry bobcat
#

Yea. Herd mentality feels very real in here

muted lynx
# wintry bobcat Iโ€™m surprised thereโ€™s so many likes on Steveโ€™s suggestion. I feel like the Disco...

Im confused on why people would be critical to more in the ocean, Its literally like a free get out of trouble card from land enemies with almost zero drawbacks. Anytime im in a jam "RUN TOO THE BOATTTTT" and then boom im nice and safe on the ocean not a single thing to worry about. On the other hand I love the ocean and sailing around but after a couple play through its just like ok auto sail to where I need to go watch tik tok on the way there, slightly adjust with the wind. Because I know the only thing out there is maybe a sea serpent and double maybe the island with barnacles on it. It just feels like an empty highway connecting such an open and expansive world

peak bronze
#

Diving and underwater exploration are not probably added in game.

#

Ocean could have some specific POIs and few mobs more IMO.

muted lynx
#

My diving need is almost purely so I dont have to swan dive into the ocean hoping I sink close enough to auto pick it up everytime I accidentally drops something. I mostly just want it more dangerous. I need my valheim giving me actually ptsd I should be afraid of everything the only safe place should be the meadows

steel bronze
#

Diving is a really important proposition i feel

peak bronze
wintry bobcat
# muted lynx Im confused on why people would be critical to more in the ocean, Its literally ...

Iโ€™m not sure what all the rationales, havenโ€™t been following it closely.

I think often people are concerned about the ocean being too dangerous, when itโ€™s a biome of the game youโ€™re required to traverse early game. Also people seem to hate the idea of ocean boss fights like krakens because they would be clunky

Also I agree with Ocean being a get out of jail card. Actually been doing that a lot since fins of destiny got added

peak bronze
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Boss fight in ocean would force ranged combat and if boat breaks it's basically death in that situation.

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More content, definitely. Similar biome progression as others is not needed tho.

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There could be new additions that start to spawn after certain bosses are killed, making it little more dangerous based on progression.

arctic wharf
wanton atlas
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@muted lynx we had had 1000's of talks on the ocean biome thing.
a few big issues are how to deal with corpse runs

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you die, you boat is destroyed and parts of it is now on the ocean floor

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how do you get your tombstone while a big ass enemy ship guards it?

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it's sounds fun, but now you have to corpse run because you died.

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and also, the game isn't build around swimming under water. it would require a complete overhaul

arctic wharf
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Depends on the implementation of diving, ofc.
But 100% agree having some kind of free form swimming under water would just cause many more problems than it would actually solve. Valheim is not the kind of game built for robust underwater content (as it is now / has been).

muted lynx
# wanton atlas how do you get your tombstone while a big ass enemy ship guards it?

I was thinking late game ships could have a built in bunk system for sea respawns. And I feel the enemy ship guarding your loot isn't an issue thats the whole game just last night I had 3 goblin shamens camping my loot in a river they were submerged underwater launching fire at me and I couldn't get close. Took 3 hours 4 new boats and the will of the gods to get my stuff. And thats what valheim is about. I wouldn't let some punk ass ghost ships keep my stuff id keep rebuilding and sailing back untill they've sunk and I sail away the victor.

arctic wharf
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Setting swimming aside, I am sure there could be many ways to imagine and add new ocean content. Just have to be thoughtful and/or consider a new addition to address the biggest potential pain points.

Thus ofc, meaning it would not be small effort additions.

muted lynx
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And maybe just completely forget about diving and just make all loot float ๐Ÿ˜ญ๐Ÿ™

arctic wharf
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Happy some serpent loot sinks tbh. Means you are inclined to use the harpoon.

muted lynx
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Omg

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Is that what thats used for

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Ive just been using it on my friends i didnt even think about dropped loot

arctic wharf
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๐Ÿคฃ
Yes...?
Drag the serpent to the land, and then kill them haha

muted lynx
arctic wharf
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No, you have to bring the serpent to the land which you can pull it up on without too much hassle.

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Then when you kill it, the loot is on walkable land.

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Having the harpoon be able to yoink items has been a suggestion tho. Ragnar_laugh

muted lynx
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Ohhhh my issue is just stuff falling off. my dumbass friends break the boat too far from dock boom 100 iron nails just gone or they accidentally lob some gear outta the inventory and we now gotta build tower to swan dive off

arctic wharf
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Classic valheim experience NeckSmile

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Not that it's always a fun experience, but I know it well haha

wanton atlas
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you're ment to stay above water level ๐Ÿ˜„

muted lynx
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Adding thoes other things is kinda the whole point? An entire part of the ecosystem barren and unfinished dominated by a single sea serpent that I can solo on a raft with the first bow. "You're meant to stay above water level" is this not an open world sandbox game where u decide the limits? Im not coming at the game or anything I love valheim and I want it to go down as a monarch of survival games. But players should be able to choose any direction anytime anywhere.

long cloud
wanton atlas
royal lily
muted lynx
# wanton atlas just search my replies here on ocean

Ngl kinda proves my point. People dont care how hard it is to get our stuff back. "Sneak past whatever killed you" why? Its valheim be more prepared in that world you should have an extra ship with battle capacity for whatever you were trying to engage in. Im playing valheim cause it makes me wanna rip my eyes out. I dont care how hard it is i just want more content. I would even pay for a water dlc. I love valheim and I want to play it forever.

royal lily
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runs naked up mt on berries

wanton atlas
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and less than 0.000001% chat here

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so..

muted lynx
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Holy crazy this is how a dev replies to fans of the game telling them they love it, want more content and would be willing to pay.

royal lily
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I have seen what the people desire

royal lily
muted lynx
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Thank you kohen, and beautiful Viking

gleaming valley
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imean its not insane to want it, but also there are plenty of games and sandbox games where you cant even get your toes wet let alone sail the seas with awesome waves and storms and serpents, if underwater adventuring isnt intended to be a part of the game it doesnt have to be.

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i also like thematically how the water is just โ€ฆ down there and deep and dont look too closely, there are serpents and krakken and god knows what horrors says the ocean fish text, i dont need to look down there and go โ€œoh its just seaweed and not that deepโ€

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my upvote on your suggestion and every ocean biome suggestion is just because more flavor and excitement sailing around, like spotting krakkens, or any random encounter but i dont need underwater biome, gimme a couple new creatures, floatsam on top of the water, doesnt need to be sunken i want to stay safely in my boat and not be snake food thank you

wary skiff
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i feel like tempting fate with the water gods is the only acceptable answer here

wanton atlas
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windrose, king of thives etc is build around ship combat
vikings didn't really use their ships for combat against other ships AFAIK

marsh radish
# muted lynx Ngl kinda proves my point. People dont care how hard it is to get our stuff back...

You don't understand. YOU might not care, but hundreds and hundreds of peoole will complain, get mad at the devs, rage quit, and create a ruckus. A lot of people complain about and hate the Ashlands. How is a early danger system with the same level of corpse run horror as the Ashlands gonna go over to the general casual players? Don't disrespect the people who make the game bc they try to explain to you how it won't work

wanton atlas
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and diving mechanic is mostly suggested from people who can't get their nails back since they sink

wintry bobcat
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@lyric hawk devs have stated they donโ€™t want to add any more multiplayer-only features, specifically referencing extra rowing slots as an example

Itโ€™s been suggested a lot tho

muted lynx
# wanton atlas windrose, king of thives etc is build around ship combat vikings didn't really ...

Everyone keeps nit picking at tiny suggestions, the premise is the ocean is the safest escape, and extremely empty, you dont need to add enemy ships, or diving. I literally said "forget about diving just make items float" and you gave me a thumbs down. I get that you may not want to make items float (yet you keep listing that as a reason not to do stuff on the ocean), kinda just negative. How is it too much time ask that one of the places we spend so much of our time on be a bit more exciting, dangerous and potentially rewarding. There is literally an infinite array of possibly ways you could go about doing that. Even if you just added like a flock of crows that you need to shoot down. Just something to keep us on our toes.

wanton atlas
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without going into a 100 hour long discussion again on this subject

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there are a thing called paceing

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adventure - combat - pace.

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if you want a game that constantly will attack you, there are games that does that

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but valheim is ment to have cozy moments aswell. not just constant combat

muted lynx
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You cannot be deadass, valheim is literally constantly attacking me from any angle all the time why would I want my "cozy moment" in the middle of the ocean doing nothing? That's why we have the meadows. The ocean is literally just time farming, it was pretty cool the first playthrough. But thats about all I can say.

peak bronze
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Subnautica will grant you the proper underwater experience you might crave.

muted lynx
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OMG i dont need underwater i just dont want there to be nothing but hours and hours of sailing ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

peak bronze
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And would be strange to see things like nails floating, honestly.

ember lily
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#suggestions message I feel like this isn't rlly needed, if you want it there's the world modifier and if you don't then the stone portal for ash is enough imo

wintry bobcat
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Steve youโ€™re being a tad rude

heady rivet
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if items lost underwater is such a common problem, why hasn't a solution been added to the game?

arctic wharf
peak bronze
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People can have opinions, no need to get worked up about them.

rose swan
muted lynx
heady rivet
safe dove
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There could be ocean biome specific islands/rock out crops with dungeons, or mounds of petrified ship wrecks? (So you canโ€™t just break the floor for 200 fine wood or something). Also, would it be possible to make your grave stone float a certain distance away from where you die in the ocean? That might help with sailing into immediate danger for a corpse run.

peak bronze
safe dove
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Iโ€™m not sure how the death marker would work to find it since it moves, in the ocean, it would probably need to be treated like when you have other players in the server with map visibility turned on.

safe dove
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As Smiffeโ€™s made clear though weโ€™re a small group to base community sentiment on.

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Wait: would it be possible to increase pick up range? I assume so, and make it a sliding bar in world setting? That could make picking things up in slightly too deep water way easier, not requiring 50 ft of scaffolding to dive down and retrieve what sank down. Instead you would only need maybe 20ft.

languid ibex
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The cases where you need to retrieve things on the ocean floor seem a bit rare to me, I have only had to do such a thing once, and that was when I first started playing. I just came to the conclusion that boat was gone fairly quickly and made another. I don't recall ever being fussed about losing things underwater, it feels like a real world problem.

muted lynx
safe dove
muted lynx
marsh radish
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I don't understand how losing your nails or whatnot even happens that often. I have 500 hours which I know isn't much, but I've still never lost my ship or ship items to enemies. Just be a bit mindful that's all. And you can build a tower and jump and bam

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~~do I forget where I last parked my ship tho, yes, often ๐Ÿ˜‚ ~~

safe dove
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Now I remember how we used to be able to place the skull marker on the map. It was perfect for marking the locations of dungeons. ๐Ÿ˜ญ

marsh radish
# safe dove Iโ€™m paranoid and always leave a map marker

I usually do too but sometimes I forget xD Or I forget my portal name to the continent ๐Ÿคฃ I sailed to a continent again where I forgot to build a portal apparently and finally discovered where my other longship has been hanging out ๐Ÿ˜ญ ๐Ÿคฃ

safe dove
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On my first mapless playthrough on a server with friends we didnโ€™t know how to navigate using the world tree as our North Star yet, and after getting wiped out while exploring we thought we lost a ship forever. We ended up finding it again my chance around 100 days later while looking for iron.

marsh radish
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Oof that's rough but the surprise must have been funny XD

safe dove
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I love mapless runs, it forces me to actually invest in making usable infastructure across the map.

wanton atlas
wary skiff
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youre such an op ๐Ÿ’€

safe dove
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Pocket watching him ๐Ÿคฃ

royal lily
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"You are being serpunted..."

wanton atlas
half maple
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I think it could be nice to add an easier way to find traders, or increase the amount of locations a trader can spawn at. I took these pictures of world seeds. I set it to only show Haldor locations to show that on some seeds, travelling in a certain direction absolutely destroys your chances of finding Haldor. On some seeds it's better but overall it's not very enjoyable to sail around aimlessly and locate Haldor, then do that 2 more times for the other traders. It could also be worth it to look into restricting how close Haldor spawns can generate to each other or on the same side of the world.

wanton atlas
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his spawn range is very far, and he shows up on the map automaticly

half maple
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I'm showing that it can be hard to stumble upon him

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seed: (the empty seed) is the most extreme example but in that seed, if you move north, east or west you wont find him naturally or on a mission to find him

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and theres definitely more seeds like that

marsh radish
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It's not hard to find him ๐Ÿ˜ญ By the time we do elder everyone has already found all three in my worlds. They're so easy to find I've never beat the others to discovering it first ๐Ÿ˜‚

wintry bobcat
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Yea I usually find all 3 before Elder too. Though I actively go exploring for 2-3 hours after I get Karve to find some various things

New player could struggle, but I think that's the case with just about everything in the game. If RNG screws you, it screws you