#suggestion-discussion
1 messages · Page 96 of 1
you quite literally bastabbed the guy
Do it again without backstabbing him
That's a win condition, just as baiting an attack into parrying is.
.. If we are starting the fight with a backstab i could finish the fight in like 6 seconds
The damage from a battleaxe secondary backstab is meaningless, it's about knowing how to build stagger.
yeah but with the backstab it lead to you being able to stagger since he was caught off guard
just do it again without backstabbing him if it's not such an issue
Seems like we're adjusting the goals here, you wanted 10 seconds, you got it.
You got 10 seconds WHILE backstabbing
you had an advantage and tied so the sword is better
I never said it wasn't an issue, I am saying it's part of knowing how to utilize the weapon properly.
Go ahead and backstab then I don't mind.
waht so you'll cheat again?
Why would you resort to backstab if you knew you could tie me?
I can see you're just not going to be happy, suppose I am a little disappointed.
I already had a clip to demonstrate and did it, you straight up backstabbed him even thought you saw how I did it
IF you can do it once than go ahead and prove it to all of us that you kill it in 10 seconds without backstabbing it
Backstab is a crucial part of upping stagger into 3rd hit combos and chaining stagger, if you didn't dismiss the weapon and assume it's slow you might've learned that for yourself. 🤷
Or how about we do it with a 2 star soldier this tim
id like to see you stagger that
there is very little oppurunity to backstab in real time
especialy in the ashlands
fucking ashlands everything hears you from two miles
Yeah not true, I've beaten the game in troll armor, stealthing is easy
that has to be the most cowardly thing I have ever heard
What you used a bow and snuck all your enemies?
Anyways, you're resorting to insults, I'll see myself out.
sure go ahead now that you lost the argument
both 2h axe attacks have a 10% movespeed multiplier, not 0
@proper sequoia Battleaxes aren't a silver bullet. They work well in many situations, but not all. They excel in clearing groups of fulings or seekers, the Crystal Battleaxe destroys everything in the frost caves, and all battleaxes can attack through walls, making them crazy good for dungeons in general.
Against brute enemies, battleaxes can still work (stagger with secondary before using primary), but I generally do use a sword or bow to kill them, and I agree that's probably a better approach. 👍
Right tool for the right job. There are some things a battleaxe does better than a sword and shield, and there are some things a sword and shield do better than a battleaxe.
One other thing though: using battleaxes increases your axe skill, making the Berserkir Axes in the Ashlands even more stupid powerful than they already are. 😁
The amount of goalpost moving is unreal.
Different strokes for different folks

True 😈 
Everybody (me) knows knives are the best
Ahmet did say in the beginning to get the kill in 10 seconds without hitting its weak point. He didn't move a goalpost; it was forgotten, apparently.
swordddddddsss 👀
Doesn’t look like Omni hit the weakpoint though, think he just started off the combat encounter with a sneak attack 🤔
Regardless, I think both weapons are perfectly fine.
My favorite weapon changes like… monthly 
Most weapons are really fun to use, and generally feel pretty effective.
My first love was the atgier
I hate that i suffer from this, my only difference is that my favorites stack 😭😭for example, oo sword! I love it, dual weild axes? Dope! Battleaxes? Even better! So on so until i have 6 favorites and a breakdown trying to figure out which ones to use
I remember my atgier obsession for a playthrough 🥹
Right now i’m stuck on deciding between a sword and a dual weild axe since they both deal slash.. but i decided to settle on both lmao, they’re both too good
Oh this is me 1000% LOL
For me, Dyrnwyn was just too cool for me to not use… but the bersekir axes?? Also too cool to not use.
Solution? Use them both 
But then there’s the Slayer, which is also crazy cool… and yeah I keep it with me too 👀
EXACTLY! As much as it shouldn’t be put together, they have their own greatness
It seems I may have misunderstood their discussion. Having actually seen the videos a few times now, when Ahmet said backstab, I had assumed he meant a hit in the back, not a stealth initiation. In any case, both weapons have their uses and I'm not inclined to either one anyway.
I swap out for dual wield swords immediately, to me they’re so fricking cool and good not to use
Battleaxes/dual axes, knives, spears, fists. Those are currently my most favored weapon types.




Hell! Everything is our favorite!!❤️🩹
Currently playing with those weapons in new run, this time I ditch the bow fully and dedicate for spear throwing as my ranged option. 
I didn't touch the weakpoint. 👀
Drakes too?
oh, gl with that
-# I've actually done it once before.
I read the conversation before watching your video. When he said backstab, I assumed he meant hitting it in the back, which you didn't.
Ah, fair confusion haha
Sounds like one of my suggestions
Was looking through my old ones
Classic!
||Love you Smiffe 🫡 ||
Never change
I have a serial disliker on my suggestions lol but it’s actually not Smiffe 👀
You have a nemesis? 👀
Apparently 
Yeah I don’t know, I think there was a disagreement a while ago or something, who knows 
Oh hey! It’s me 
oops my dumbass just removed someone else's message trying to get that spam bot, sorry about that
I have gotten two Smiffe upvotes in my time:
No worries.
To be fair, Smiffe also downvoted the first one. So let’s say I’ve gotten one and a half.
why is there another one already 
At this point Smiffe just has a cult following here 😂
(How I feel praying to Smiffe at night so the cool recommendations get added to the game)
Honestly, I don't have any issues with late game birds dropping more feathers, it's just that feathers build up so quickly, as they're a dungeon reward in the Black Forest, they drop from every bird, including chickens. If you run a chicken farm you will never run out. I need to obliterate them sometimes.
my issue with is simple; its a limiting factor on bows that helps keep them in check in combination with the early nerfs to them
not a severely limiting one, either
I remember suggesting a bird's nest/house and it was upvoted quite a bit, but then chickens dropped and my worries faded.
the later arrows don't need more feathers so why would later birds need to drop more
Also this
Feathers are by no means a limitting factor on bows.
If anything, decor utilizing feathers would be neat.
they are literally the only limiting factor
Arrows are.
wood is functionally infinite
Feathers are functionally infinite
So how is there a limiting factor when wood arrows are infinite.
no, functionally infinite means it can keep up indefinitely with any level of usage
As can feathers.
Yes
Having problems with feathers? Make a bigger chicken pen & slaughter frequently.
hell yeah the peanut gallery
with people who want to discuss sure
Discussing isn't only agreeing with what you have to say.
the irony
There's zero irony there.
I thought we did have a discussion, though a small one.
If anything, metal is the hardest component to acquire for arrows, right? 🤔
Yikes, you really can't disagree these days.
i mean per specific arrow, sure
bronze arrows are expensive, iron is pretty easy to get
Usually, yeah. In the mistland and ashlands since arrows are made from enemy drops it's a complete non issue.
in practice feathers are the only thing that will bottleneck you over the course of using them, and if youre running just bows you can and will run out of feather-using arrows (wood arrows are bad at all tiers)
but spending it on a consumable can be hard with the renewable sources being so rare
I utilize Silver Arrows more than Frost Arrows, but silver makes quite a lot of arrows.
i refuse to make metal arrows
How many arrows are you using!?!
I only make a stack of iron arrows to start in mountains
on the run where it was the only weapon i used? a lot
I just use whatever I find in chests until the plains/Mistlands
wood arrows until needle arrows for me
I still use fire arrows in mountains if I use bow more.
in practice feathers are the only thing that will bottleneck me* over the course of using them, and if I* am running just bows I* will run out of feather-using arrows (wood arrows are bad at all tiers).
Fixed that for you 👍
Sometimes I'll make obsidian arrows in the mountains, but I often rock a finewood bow/flint arrows into the plain
Hell I've had an upgraded finewood bow into the Ashlands
Fastest fire rate, lowest stamina cost.
don't they all have the same fire rate?
Yeah, Huntsman Bow and Troll Gear was how I first landed in Ashlands, it let me drop any detections quickly and deal with enemies in my path in silence.
Looks beautiful as well
Smart
No? At least I don't believe so. They do definately have varying stamina costs.
I always enter a new biome in cheap gear so the only risk is skill loss, but I've gotten quite good at utilizing stealth.
Draw time is dependant on skill level.
I parry and pray
Ah, gotcha.
Respectable
Spiritually I am a stealth archer, but in practice I am always the front liner.
Yeah those berserker axes just be shredding through anything. Especially the lightning ones holy do enemies melt
So far, me too, today being my second, I feel pretty blessed 🥹🥹❤️🩹
He likes and dislikes it. 
And idea too good and too bad..
But that doesn't even help what is the suggestion. 
play both sides that way he always comes out on top
Lemme grab it
Copy link + paste should suffice.
oh no he's being silly on the april fools suggestion lmao
oh wait its a different one?
It’s another one lol
Was the bot down? Maybe he was filling in the reactions? 🤔
#suggestions message
Another Smiffe like lol
He liked some aspects of it and disliked others
explain what?
if the bot was down it wouldnt have given reactions like ♻️
(I haven’t seen the suggestion)
Did Smiffe give the recycle emoji too? 🤔
no
@finite acorn Boats don't move unless you're on board.
Odin has been known to drink too much mead and leave only 1 or 2 reactions.
My favorite is when he only allows for 👎

i've seen high waves move my boat quite a bit when no ones on
It will only move if it knocks into a surface, otherwise it's stationary, even in waves.
If anyone cannot tell, yes, I am very salty about 0 trophies from 60+ warlock kills.
😂could you fix up some sort of contraption around the first mysterious location spawner
I took over a Charred Fortress and left an Effigy of Malice up. I've been camped in front of it for at least an in-game week. I have 20+ trophies each for warriors and marksmen, but none for warlocks.
I've had better luck with bears, morgens, golems, and cultists. Probably 15 trophies combined of those. But the freaking warlock just won't drop his ribcage.
It's especially pissing me off because it's the only trophy that I haven't gotten in my current deathless no-magic game. 🙄
Next one is gonna be it trust
If it is, I'll certainly let you know. 😄
@proper sequoia I feel like if we just get a Deep North fist weapon, it'll be good
Also although they're only in 3 biomes so far, they are pretty damn good. My favorite melee weapon, probably only getting outclassed by Atgeir bc that thing is unbalanced af
Stationary would make it difficult to knock into something.
(But I guess height is just excluded)
I wait a minute… I have an idea for the Ashlands fist weapon…
Use the Morgen trophy to create a spring loaded bear trap on your hand.
The Nommer
The blood gem variant is "Nommer the Hungering."
Pac-Man alternate title
Nommer alternate name 😅
I'd like to caveat my downvote to @red timber your post because were it just about spears I may change my mind - I largely agree that it's frustrating for it to be the way it is when the enemies that run from you stop existing so soon in progression.
I don't see the point of the shove with two-handed axes. It's a giant axe — if the character can wield it like a normal one, they're capable of spinning around and striking overhead.
its a stagger tool that can be useful if youre not actually ready to swing yet, because its fast
your suggestion brings battle axes closer to two-handed swords and removes some identity from the axe imo
like, its definitely not a realism issue
very well put Annyliese, battleaxe play would be so different without the boop, it would be much worse too imo. tho i do also really like spears how they are. its funny the suggestion was to drastically change my two favorite weapons XD if spear changed id have to carry a bow around, why would you want to do that to me? 😢
Would rather see 2-handed clubs get some attention before any other weapon type 👀
@sacred kernel #suggestions message sounds like more of a polearm feature.
Kinda, but the spear really only has one way of attack, it would be cool to add a secondary.
you can throw it. That makes it unique among melee weapon groups.
Ig, but once you throw it, there’s no guarantee you’ll get it back.
The point is a fast option in an otherwise heavy and slow to start to the primary combo. This mix-up gives the weapon flexibility, and that's without mentioning the stagger/knockback utility. That secondary is one of the top reasons the 2H axes are one of my favorite/most used weapons in the game.
I will also mention the 3rd hit in the primary combo is a heavy overhead strike as you suggested.
Trapping an enemy between battle axe special attack and a wall is stun lock to death
shoving poor greylings into the lockers
@royal lily 2 days and 6 warlocks later, I finally got one! Now I have every trophy. 😁
The point is you learn how to use the weapon how it’s meant to be used. You’re not supposed to see a serpent 2 km out in the ocean and Chuck your spear at it, because you’ll lose it
The throw is meant to be more of a melee engage. You throw the spear at an enemy, then run up to them, the game auto pickups and insta equips the spear on the ground for you so you can transition into melee
Sometimes you’ll throw a spear at a drake or something and you miss and it flies off the mountain. And then you learn to either not throw at enemies you can’t hit, or you improve your aim and only throw when the enemies aren’t moving
#suggestions message I think everything except the jade buff has been suggested already, and jade is more about it's rlly strong extra effect, not the dmg so I don't think that would be necessary
In my opinion, blood weapons should have normal damage, but grant additional adrenaline. I've seen others voice this idea as well.
@cedar slate you're gonna get downvoted simply because you have multiple suggestions in the same post and people will downvote if they dont like one of them
aww, you couldve edited out all but one, there's a slow mode lol
The paralysis enchantment is really strong. It’s what makes the vine staff almost op.
Would definitely use them more if they did.
Bleeding Berserkir Axes would go crazy with Fader power.
Personally I would still like maybe not a rework, but a tweak.
Longer duration root or more damage or something, and allow mobs to turn while immobilized
"The game is not designed for Solo players" 🤔 I mean... the devs design entirely around the game being played alone, solo.
The bosses are very very very much beatable alone, they can just be a bit bullet spongey (really big health pools).
Ain't no way there will ever be an official server.
And for sure we will not have any magic "classes" early in progression since more powerful magic is purposefully only introduced later in progression.
Shows how out of touch you are, respectfully. And I suppose that is to be expected from a "potential player" who has likely not persevered into the late game.
Ofc, it can be a bit of a slog 
.
As one other side note, boss design is not really a strength of Iron Gate. I could agree they could be better designed for a more challanging but fair feeling fight that does not drag on forever.
But they are good enough to still be fun for most, as they are now. Just to be fair both ways.
@rapid sage game is made with singleplayer as focus.
@wanton atlas I don't think so
unsure which general consensus is. since valheim sold way over 14 million games already
Boss fight is extremely difficult
which one?
Because there's nothing quite like it
I have killed every single boss, with every single weapon there is in the game. multiple times
all alone
Game
and I am not good at our own game 😄
@wanton atlas I don't think so
might be your opinion, but not the one of the majority
Eikthyre, Elder, and Fader are all reletively easy / pushovers.
Bonemass can be a bit tricky at first and is when the spongey health really starts to be heavily felt.
Onwards, sure... they get a bit difficult, but you are nearing the end game so a difficulty ramp is to be expected.
Because there are quite a few mobs
well. you are entiteled to your own opinion. but balance is made with singlplayer
Solo isn't appealing, bro
then go find friends in #1024264966712340510
you can play alone, or up to 10 players
all up to you
A subjective opinion.
Many do find it appealing, so can't state that as a fact since it would be false.
@wanton atlas What if I can't find it?
people to play with?
Find another game that is more to your liking?
then don't buy the game if you can't play solo and cannot find friends
@wanton atlas yes
Oop, it was said again hahaha.
Been a long time 
@wanton atlas why not
lol
cost, moderation and it's not how the game is ment to be played
buy once, play forever
Oh, I plan to.
Let them release a second game then
valheim isn't a online game you need to login to portals or be stuck behind a montly subscription fee
Whoa whoa, Fader is a pushover? 👀
unsure what a Eikthyre is
hope it's round and is on some kind of vehicle
For me at least, but I am used to pretty unforgiving boss designs. 
@wanton atlas This is much smoother friend
Maybe its like a pyre.
If nothing else theres always servers out there that you can join if you dont have friends to play with and dont like solo
what is?
Valheim is a difficult game that's why it's not being played
I would suggest playing any other viking style MMORPG instead
we never said it's a easy game
Not being played? lol
but it's not balanced as a co-op game
If its too difficult turn down the difficulty?
@analog moss How many people are online?
to many 😄
A lot more than you would think actually...
10 100 1000
Well over 1000
Therrs currently 22k online only on steam, but theres also xbox
22,976 just on steam alone ^
many enjoying windrose atm
just like we told people. to not burn out playing valheim
and already stated. valheim is not a mmorpg
it does not require a large playerbase
@wanton atlas Why not
A large group of friends within the game
it's a singleplayer game with co-op ability
so you don't need 10,000 players available
all you need is yourself
or a friend or two
@wanton atlas jackpot
I think you are being successfully trolled.
I have 2k hours in valheim. 1500ish of those are solo
no. but some people refuse to listen to other opinions
@supple grove unc
Honestly just living in their own world.
Best to just let them go do their own thing and move on.
@arctic wharf I think so too😡
Coolio, have a nice day 👋
@arctic wharf Have a good time
🤔
Dead game!
games too hard, when the greydwarves throw rocks at me i take damage
Valheim needs the ‘Fable 3’ treatment. Remove armor value, get rid of the HP bar. When you fall in battle, literally no consequence- just get right back up, you’re the Chosen One after all!
@long anvil 😭


I was so pumped for 2... didnt even buy 3 🙁
Bait
My only issue with the repellent torch is that it somewhat invalidates the anti sting potion. On the other hand, the potion is still useful for wandering around the plains instead. Maybe keeping creatures away could be given to the green standing torch? You're burning swamp gunk that smells like rotting fish. I can see that keeping most creatures away.
I have beef w anti sting tho. By the time you kill moder you already have 2 pierce resistant items and armor/weapon ready for the plains
I like the idea for a middle ground for teleporters
Hey guys new here thinking about starting a server useing a spare Xbox I have would anyone be interested?
You should ask in the server channel, you’ll attract far more people who are interested!
@wanton cove Weapons level quite quickly from 0 to 30-40, by then they're more than usable.
@wanton cove Using a TWIG solves that problem.
@wanton cove Switching weapons is also a tactical choice, making you think of weapons to invest in. I switched my sword (100 skill) to berserker axes with less than 10 skills and got it to 65 just fightings mobs. Or you can afk TWIG if it's an issue
Hey, I was just about to publish a suggestion for a new siege event in the Ocean, namely some sort of pirate ship that may approach your boat and attack you, but I saw it's already been suggested several times in the past - usually met with pretty negative reactions. Why would it be a bad idea? 😮
The risk of losing a boat/goods in the middle of the ocean is a tricky prospect, and it's likely most players are already strained to a degree by having to sail with metals and such.
It's hard to pinpoint everyone's reasoning, but this is what I see brought up most commonly.
Very very resource/time intensive to implement.
Not a really enticing gameplay addition to valheim for many.
For the quick and dirty short response 
people hate FUN (this is sarcasm)
also theres just a general sentiment that npc boats would a.) be a nightmare to make work neatly and b.) not be within the vibe of the game
but i do think they should do more with the ocean, even if its not an event
I wouldn't mind a ship of Dvergr that is neutral, but can be antagonized at your own risk, but personally I wouldn't be a fan of a raid on the ocean.
I would also mention, negative feedback from the community doesn't necessarily inform if the idea will be well received by the developers, so don't let that stop you from suggesting what you'd like to see.
Any input is good input.
Good point(s), yeah, I haven't even thought about how much it'd take to develop such a thing. I was thinking that one possible compromise to make such a raid less threatening would be to make it 'avoidable', kinda like Serpent attacks - if you're sailing fast enough, you can lose the Serpent and it will eventually disengage. But yeah, IDK
I don't think it's hard to get something to that effect implemented, it's mostly hard to make it function nicely, especially without making NPC boats cheat by ignoring boat 'physics' which would just not feel polished or fun to play against.
I piggy back off of this discussion to reiterate my ancient point, though. Downvotes just discourage people from making suggestions.
They serve many functions, and they're not just discouraging-- some aren't even slightly discouraged. Feedback is a good thing, it helps things become better in many ways.
The reason why I haven't posted my suggestion is not really the downvotes, but rather that it seemed to be a repost 😁
Feedback is great. Here's a question for you, and I don't really look for an answer myself, I'd rather you think about it without responding at all.
Is granular "I dislike this" or "I like this" providing any value that a single button as a metric for engagement wouldn't provide on its own?
Well, this is a discussion channel, so I'll discuss what you've written here. In my eyes it takes away from a metric, but only one that the community is responsible for, which is as valuable as an individual makes it.
The issue with less input for feedback, you could have an idea with 50 upvotes, and 200 downvotes. Similarly, an idea with 50 upvotes, and 3-4 downvotes. This gives the suggester a better idea of how their idea came across, and they can more accurately address it in this discussion channel.
The above question by Cleo was a great example of a topic spurred on by people that didn't like an idea, and could serve to help the craft an idea more appealing to the community should they care about that.
Yup, it's an interesting situation if you put it that way. On one hand the idea has been proposed several times, meaning that several people had the idea and thought they would like to see it in the game; on the other hand, there's also a fair amount of people who downvote the idea. By taking into account the upvotes and the downvotes and the reposts, you get a much peculiar picture of the players sentiment
I've always viewed similar suggestions as just an additional upvote for the general idea. I tallied suggestions for games I have worked on and helped with this way, because ultimately they suggest it because they want it as well. 😅
To add to this, I switch weapons every time I progress to a new biome (often even on increased difficulty) and I never feel like I’m slapping enemies with a wet noodle
#suggestions message
Better to build your portals in safe spots 👀
Players already have the huge advantage of being able to not worry about the state of their portals- even if out in the open and completely exposed to monsters and the elements- when they’re not near it.
Gotta agree with Dogg
I feel like portals are pretty forgiving already in all the flexibility you have with them.
Plus in my experience I always go invulnerable while teleporting. I think I may have once died while teleporting bc I entered the teleporter and got hit at the exact same moment, but that’s kind of an edge case
Good God the suggestion channel will be a gold mine for modders once the game hits 1.0...
Indeed! This is something that the developers have mentioned as well- sometimes suggestions may not make sense for vanilla, but may actually be a great idea for a mod.
Aren't there a lot of mods already. Sometimes checking those channels and often there's an active if somebody is looking for something.
There are, and a lot of suggestions are inspired by mods, or inspired a mod to be created.
Yeah, there’s a ton of mods. But the list will only grow once the game is fully released- may even see some super ambitious ones that overhaul the entire game. Assuming they don’t exist already- I’m not really into the modding community.
there are already some pretty major overhauls including world gen mods, very cool stuff out there
ymmv on quality though
i've seen something of this sort very recently
#suggestions message The game isn't designed around PvP so that's entirely a non-issue.
The fire damage should still be buffed regardless
yeah it's really weird how this legendary sword you have to fight the nightmare of a miniboss to get is worse than every gem ashlands sword
once upon a time...
Only logical explanation is it is a needed weapon for the Deep North or they just did this not thinking the other weapons would be very op
maybe you NEED it for some reason. continue the quest, the flaming sword melts some frozen door or idk.
For people who play a lot of Valheim: what enemies or bosses are easiest to cheese right now?
I mean stuff like enemies getting stuck, not reaching you on terrain, being too easy to kite, raids becoming harmless, or bosses that stop feeling dangerous once you know the trick.
Curious what patterns people notice most.
Let us use gems on Dyrnwyn! 😅
Is this related to a suggestion or?
still bonemass imho though its a bit hard to quantify and thus rank how easy things are to cheese, since a large majority of creatures can be in some manner
Yes
like arguably abominations are the least threatening thing in the game because you can almost accidentally cheese the poor things
Which suggestion is that, I'm not seeing any boss related suggestions
Ah sorry, not an existing boss-specific suggestion. I’m just gathering examples for a possible suggestion about enemy/boss behavior and common cheese methods — mainly which ones are still reliable/repeatable.
Oh awesome!
that'd be a discussion for #valheim-chat
I would say The Queen. Just sit in the indestructible entrance and hit her with a battleaxe through the wall. When she summons seekers, just kill them as they approach.
Or maybe Eikthyr since using Early Axes is basically cheese. 😆
To be fair, there's a lot of conversation that happens here that's not related to suggestions. 😅
Typically it branches from suggestion discussions, where this was just a bit off topic from the jump, and a moderator rerouted it immediately. 
They did repost the topic #valheim-chat message
Why does no one think more sea creatures are cool?
It's not that they don't think they're cool, its more the logistics side of things. Like losing a boat full of iron in the middle of the ocean would be horrible. And corpse runs would be tough. And some other developer side issues. But personally I'd love to see some variation and new stuff in the ocean biome
i think more sea creatures would be cool
i think we deserve a sizable ocean update
In response to which suggestion specifically?
Agreed, but the whole thing about doing less damage to people in low gear seems convoluted and unnecessary, so it’s a downvote for me
spirit of the downvote preserved i guess
@near hazel You think spirits in the afterlife still need a bathroom? 😨
my guy had too much fiber
bathroom? i dont know what that is. is that a mod?
the foods gotta go somewhere
I'm scared
thistle is only half of the seasoning 
@languid ibex you know you remove the Thistle afterwards right?
it's just a garnish 😄
...never using sausages again!
Not to mention the other ingredient... Mmm, rest in peace, my great-great uncle Eric.
your uncle was boar meat?
Entrails.
if i wasnt so tired id make a joke about being on trails or something, but ive probably yapped too much off topic now i wouldnt wanna get banned
Maybe go to sleep. 
I sort of assumed we just eat the entire thing as a joke. Like how when eating the Roasted Boar feast one of the last parts to vanish is the pelvis of the boar, implying you ate it. It had no meat on it… you just… eat the entire pelvic bone of a boar…
Fighting the enemies of the All Father is hungry work I suppose.
Yeah, ig that makes sense, but it would be cool if there was maybe 1 or 2 more creatures maybe in the outer parts of the map.
I know I've heard the difficulty argument before but I am a huge fan of that especially in later biomes. Valheim being solution oriented makes big challenges tough to fail and fun to learn to conquer. I could see losing your stuff at sea being really miserable for a new player but if in later biomes maybe it could work. Not that I dont still get myself into pickles regardless
It's terrible at any stage of the game and regardless of whether you're new to the game or not. There's no world where that sort of thing works.
About this: #suggestions message
What's wrong with doing things behind a bush or against a tree? 🤔
How's it bad if its fun for me
Because you are a cheater
What’s cheating?
Hes right.
#suggestions message for logs:
logs can create a ton of lag when placed in stacks and such. Each asset moves and having dozens like that placed on top of each other is a nightmare when loading into and out of the areas.
Better off using custom commands to place the fixed logs and scaling them using Gizmo (and you can make them invincible)
@marble sparrow Corewood doesn't work well enough for you?
They're literally just logs 😛
Right- there’s already a lot of components for log cabin builds 🤔
And besides, using raw logs for building sounds like a nightmare, even if you factor out the durability.
Ive for a while but wanting to try them for defense
Mount some logs on a fortress wall, then when the local inhabitants come knocking release those bad boys!
Bonus points for lighting them on fire first
oblivion tutorial cave moment
yesterday viking used dev commands on stream
the shame
This gave me a good laugh 😂
I did it today off stream, too
I wonder if there could be some type of early game thornmail-type armor that could allow you to essentially ignore greylings and greywarves that bother you while building. Is that a bad idea?
i dont mind them but i hear people's sentiment towards that situation XD

my sentiment is as follows: CHEATER (i dont care)
Thank you all for your feedback
the day i stream valheim in this server is the day i get the cheater role in this discord. i cannot wait for this day, and i like looking down upon my subjects who try to imitate my level of cheating and fail so catastrophically
great suggestions
thank you for your consideration on this matter
I thought you meant my suggestion was so bad it should be thrown in a fire. But now I realize the bonfire radius is larger so my question is, is it large enough where they won't throw stuff at me?
Couldnt find a torch emoji tbh
well then i know what you are going to do
killenemies?
larsi is a mod, cant mods add emotes?
LMAO
good
Your reaction
#suggestions message so u reduce the iron and replace it with something else u have to go get? Or do u just not want to do any of that
@proper sequoia iron is extremely abundant, is there a specific reason this bugs you?
Idk maybe I don't want to go to a crypt for the millionth time because majority of the stuff in this game inclduing structures/weapons/armor require iron
iron is available in the mistlands
Theyre gonna re skin the iron scraps call it something else then it will be ok
They can just solve this problem instead of having us mine for so much iron
Just change some of the stuff to other metals
Like padded armor in the plains could switch to blackmetal
Why make it iron in the first place when you have so little uses for blackmetal anyway?
im trying to help you solve the problem because i dont share it, and am thus confused
i abhor the swamp and avoid it, i spend as little time there as possible and still dont have too much trouble getting iron
i do agree blackmetal could do with more uses, i dont think i agree it should be applied to padded armor but a new lateral armor could do
Dismantle a few bridges in mistlands and youll have enough iron for mistlands
I need a couple hundread iron'
Will that cover it?
I got 150 from 2 bridges
alr than time to go bridge hunting I guess
1 with 1 leg and 1 with 3 legs
p sure each scrap u find on the way gives like 10 iron too
lol, i wonder if you could mine swords and armor for “mistmetal” there would be an outcry, or if it’s the tedium of finding another swamp and doing some non-challenging gruntwork in a zone they’re way overgeared for
Me swimming in copper cause i wanted some black matble
imean i just literally forge my krom from the swords of giants in the mistlands but
i could squint and say yup got more mistmetal!
I'm sure u know but it looks really nice covering the black marble
If i was at my computer id post a screenshot of loose copper scrap items laying on black marble as a response to this
I know someone who has crystal laying on the ground in a spot where you cant auto pick it up soooo 💡 ??
I don't mind that grind tbh, it highlights just how far along my pickaxe upgrades have come when my black metal pick obliterated crypts in minutes.
The chance of multiple chests having stacks of iron is also appealling.
@proper sequoia fun fact. plains black metal are glass poop 👀
Lizard
Smiffe with the bombshell
i just hate navigating swamp terrain
i dont mind doing the actual crypts, its getting there i hate
It's my favorite atmosphere personally.
ya i dont really mind either, i choose to mine mistlands metals because reasons, but ive also done crypts for more iron
mistlands and mountains in that order for me
if DN has fir forests itll be my favorite pretty handily though, especially if there are auroras for weather
Mistlands is my favorite biome overall, swamps is my favorite atmosphere though.
and chains!
I am a bit of a sucker for horror vibes though
i love looking around and seeing them creepers slowly creepin forward
creepers, creepin around.... creepily
I like the swamp atmosphere as well
first time like… my roof started glowing blue and there was this noise outside. like wtf??? not to mention nearly peed myself driving a boat along the coast over the large mob
man im off topic every channel today my bad
Ya fiyad
Is it weird to say I would like more iron sources? I’ve seen people complaining multiple times about needing more iron. Should there be iron outside the swamp/mistlands? (Not counting mountains since it’s literally just a doorway) I for one wouldn’t mind iron ore deposits being scattered around biomes. Maybe the Black Forest? Plains? Not sure where they would fit best. They should definitely be hidden beneath the surface like silver ore, requiring either a hammer or the wish bone to find. An iron pickaxe should also be mandatory to mine them just so you don’t skip over needing to kill the elder for them. A post swamp iron source so you don’t need to go back into the crypts.
I just don't find it to actually be that rare?
It’s not rare. People just end up using an obscene amount of it. It’s mandatory for large stone builds. It’s used in Mistlands equipment and the padded armor set (the best looking in the game). Even if playing solo, you use literal tons of iron.
But I can easily get tons of iron.
After exploring swamp crypts for 10’s of hours, I don’t want to need to find another swamp further away on the map, explore the crypts, and sail it back.
If I had to identify something that can make it frustrating it'd just be transporting, but that said I can't think of a time I ever felt like a full longboat wasn't enough for whatever I was working on at the time.
It’s never enough iron. Much in the same way it’s never enough wood.
That's why the fulings are so mad, I'd be mad as well if I'd be pooping glass.
If you find rlly big swamps they will also have a lot of crypts tho, so that kinda encourages travelling and exploring more
I don’t know. I think that’s true for people who have played the game for hundreds of hours, as I’m sure we all have at this point. I always load up until I have at least a finewood chest of iron. Sometimes two additional barrels worth. And yet I have still seen multiple complaints about iron.
I'm reminded of the Deathsquito situation. People used to complain about them a lot and they did end up getting nerfed. But like... functionally, I barely notice a difference between pre-nerf and post-nerf (it was impactful, but in normal play I really just don't feel that different.)
I don’t think that’s the case here. That’s people going into a biome they weren’t prepared for and getting one tapped. This is playing the game for hours and realizing you need to go back to a grind you thought you finished ages ago.
I hope they lower the iron need in the game still needing iron for weapons a few biomes later is annoying.
If every biome after swamp had also some way to get iron I would be ok with it but you need to go back to the swamp or loot a whole bunch of iron and spent so much time in the swamp.
The difference with iron is that a buff to frequency or ease of getting the resource is gonna have far reaching consequence because of how much iron is used for. It cheapens the experience of actually gathering materials and thus engaging with the core loop of exploration.
Depending on what the ways are to get iron in other biomes that might lead to more exploration of said biome.
The swamps aren’t fun to explore though, especially after you’ve already beaten the bonemass. It’s a slow march through marsh, always under a debuff, requiring potions to survive there.
Mistlands as mentioned is pretty full of iron.
True but from swaps to mistlands is a few biomes apart.
I don't find them fun to explore ever. I've said it a couple times up above, but I am a certified swamp hater. Navigating the terrain is awful and unfun. Doing the actual crypt is fine, though.
But this isn't a problem with iron this is a problem with the swamp and not one that is universally shared.
Swamps are incredibly fun to explore for me
What is it you find enjoyable? What is it you explore for? 🤔
What do people use iron for the most? Support? Cause you can also use copper after mistlands and flametal in ashlands for it
I enjoy exploring for surface iron, locating surtling spawners, marking crypts to speed through when better equipped, and stockpiling guck when it's low to the ground is always in the back of my mind.
I never liked swamps. They’re fine at first but grow old fast. It’s always dark, you’re always debuffed, they’re flat with little variation, all looking the same.
On this we agree. It would probably help a lot if some of the structures you could find did more than... spawn the same draugr that already pepper the wetwaste.
Iron grind was also made much easier with the inclusion of stone portals and world modifiers
(Aboms did help, to give credit where due)
I also enjoy looking for shacks to repair, so I can turn them into quick little outposts.
The problem with that is how far into the game it is. Also you can only use copper for vertical support. That and iron has used in a good deal of equipment.
Actual god-sends
Is there really that much gear post-swamp that requires iron? I know about the plains armor set.
Mistlands
I never find they grow old fast myself, plenty of unique POIs, variation in starred enemies, surprises from above and below, and the debuff is something I hardly ever notice. I've gotten really good at navigating the swamps though, my first time I was fairly annoyed with the debuff.
my favorite mistlands weapon takes a bunch of iron (krom)
That's also my line of thinking, but enabling teleporting everything takes away too much imo. I'd like a tiered system where I would unlock the option to teleport metals after the respective boss has been defeated
The entire carapace set, mistwalker, the poison axe, the mistlands axe, as well as the mage set.
Ahhh right. Mistwalker requires iron too, right?
yeah, but it also gives a ton of iron
Oh, and krom.
mistlands, i mean
Oven, stone cutter, lots of weapons in plains and on.
The crossbow too.
You can easily get tons of iron in mistlands
I don't see it as a large hurdle, but I've also played games like Ark Survival for 4000 hours, and the metal grind there is quite literally endless.
Yeah it’s not as bad there.
Just saying, if the mining skill gave increases chance for finding more ore… 👀
Stocking up a longship fully with iron scrap is an exciting feeling for me as well, it gives a bit of Sea of Thieves vibes, where you just hope nothing goes wrong.
What exactly do you need guck for? I use it for maybe three things
Just for a couple light sources I think?
On one hand I wish things would go wrong, on the other I’m glad they never do since there are no ocean threats. There’s no risk to ocean travel once you’re in a long ship.
I use it a lot because I landed on wanting to utilize green banners, they felt like home to me.
having it stocked for your draugr fang is nice but beyond that i never use it
the risk is me, i stop for every serpent
but we deserve an ocean update 🤝
The ocean is the hardest thing to make more interesting in the game without making it overly tedious. Especially since you cross the ocean from the Bronze Age to the Ashlands.
Passive whale-like creatures! They're hard to kill in groups, and keep switching positions and speeding up!
No big threat, just would give enough resources to warrant taking you off course.
You mean in terms of difficulty?
You think so? I don’t think it needs much to really spice it up honestly 🤔
in terms of the right pacing, because its a constant for your entire playthrough
Absolutely
They can just have more things start spawning after boss kills
that's my preference yeah
I wouldn't even mind 1 and 2 starred serpents after certain progression points.
i think you could build a mini-boss out of that entire idea, too, slowly becoming more aware of the player up to some kind of climax that can lead to the fight
It has two things. Leviathans, which are useless after you get the harpoon/razor, and serpents that are a complete non-threat once you reach the Iron Age. It doesn’t help that both are someone rare, serpents being a night spawn and leviathans being few and far between. (Note: I think it would be a bad idea to add more of these to the game)
Question is if the current progression of boats would be enough, 2* serpents make pretty quick work of longboats
Leviathans are great, and I would want them to honestly be more rare if more was added to the ocean.
Uhm akshually, they updated oceans with a new serpent in ashlands
an ocean update could come with an update to boats too, maybe some method of upgrading them
Yeah, I don't think 2* serpents should happen without the Drakkar being available.
It would be nice if as you progress through the game killing the forsaken more was added to the ocean.
but that's the ashlands biome, not ocean biome
Bait taken
Swamp is my favorite biome. The sheer challenge of it makes it fun 
id agree if it were a challenge
im sure its partially just having played so much but at this point for me the swamp just feels like tedium without accomplishment
Yeah, same. I don’t want the swamps to be more challenging, but I would like if there was more to see.
For me there's plenty of challenge, when a 2 star draugr archer wanders over and nails you while you're already fighting a cluster of enemies, you'll get a spike of adrenaline that's for sure.
they give you three business days to notice them and react
I’m starting to think this is my 1800+ hours talking, my most common complaint about the game is how I want more POI’s, more plant life. I really wish there were good POI/biome mods. After 1.0 there will be though, I’m sure.
I'm not talking about when you notice them of course.
most of my time looking at mods has been looking at >new world gen >new poi >new enemies
which i guess is probably pretty normal but i think its indicative of what id want if i were asking for more
More is a somewhat common thing to ask for when it comes to something you love, I just always have a difficult time opening that floodgate.
Sorry, I’ll rephrase! I agree that I think the ocean is lacking and could a lot more, I just think a little could go a long ways in terms of making it interesting.
Theres already a good poi mod. AIO adds 141 structures including ports, traders, and buff shrines
However, as an aio user, it totally tanks performance
So before more structures, game needs to load them better
id settle for it handling MY structures better first tbh
Understandable. I mostly agree with you.
They're also not likely optimized as structures/POIs are by the developers, where modders typically have no idea how to optimize, they just also want more.
Real and valid tbh
Before skyrim really started supporting mods, most of the mods created for skyrim were creating massive memory leaks.
The biggest performance problem is world gen. More stuff makes it take longer
Interesting, but I don’t think that’s what I’m looking for. I want the world to feel alive, but unpopulated, if that makes sense. So much of Valheim’s charm is wandering through a forgotten world! Traders and active ports conflicts with that.
That's not so bad then, at least that's just a one time thing.
So world gen would need to be optimized regardless of its a modded structure or not
They are very rare and you can turn them off
I play only vanilla, world gen is extremely fast for me on an above average PC.
The poi mod is very very natural and fun
Yeah, but valheim world gen has some issues with too much stuff, ive had worlds with poi mods take 10x longer or never finish
This is an issue created by the mods though, not the game.
I keep getting PhatTony and ChrisTheMiss mixed up 😂
There is no optimizing for content that doesn't come standard.
Only giving mod creators tools to make better mods.
“I dont play with mods” proceeds to talk about the mods like they make them
I've plenty of experience, I work in game development, and have supported mods for my games before.
Uh is that good or bad
skyrim has fundamental problems even the script extender cant solve, and have been an issue on the gamebryo engine for a long long time (as example, the way scripts are actually handled especially in relation to saves)
also skyrim supported mods before the game even released, a trend started by morrowind because they just put out the creation kit for use
tldr its not really comparable to the issues valheim has, which arent even as bad as skyrims
I'm aware not to worry. 😅
I wasn't comparing, just putting out a scenario that modders were a part of.
Neither, I think my mind plays tricks on me and makes me think y’all’s profile pictures are similar 
well next month it wont be similar if it will make you feel better
at least mine is changing, obviously no idea about the other person
ChrisTony and PhatTheMiss. 
i did not consent to this shipping
I only presented the mixing up thing.
ChrisTheMiss makes me think of Mike Tyson trying to say Christmas 🎅
chris the miss or christ he miss? 🤔
More stone pieces I am 100% on board for.
I want big logs and their bark attached lol
You want something the game naturally doesn't support to begin with, that's entirely a you problem.
Everything not added to the game is something it doesn't support to begin with.
It's a suggestion channel, not a "have a working knowledge of game design" channel.
Ah, I might suggest another way of going about that, what you're suggesting has some complications. Like for example how would you repair it, how would you reliably move it if it were to be given purpose in this way, etc.
You would likely get further requesting some way to utilize those logs as buildable objects.
I think what Stranded is saying is that it was never intended to use the raw logs as building components. Any challenges that come with trying to use them as such, won’t have any in-game tools or support.
My response wouldn't change no matter how many ways you reword it.
The functionality isn't there, the guy wants the functionality. Whether I agree with it or not doesn't invalidate it as a suggestion.
Regardless, I think the suggestion would garner more traction if the proposal was something along the lines of ‘new thicker hardwood/core wood pieces, with a diameter similar to the trees.’ 🤔
That, I agree with.
Hmm… on one hand, I don’t care for whips… but I could be Trevor Belmont 
#suggestions message
Playing with raids off reduces damage done and they don't take damage from rain and also don't despawn over time. It wouldn't be moved, just a permanent structure. Having them as buildable pieces would be infinitely better though :}
The rain thing I think can be solved other ways. Alas, it's maps time in FF so I will stop being an oppressive presence o7
Rain thing?
They probably meant raid 🤔
prob lol
#suggestions message
Could have a chance to spawn berserkers, make totems easier to farm 🤔
Reminds me, had a thought the other day of how interesting it could be to have some sort of event (think like blood moon event in Terraria) where hordes of undead skeleton Fulings swarmed the plains. Extremely aggressive, perhaps a new variant that is a little faster and duel wields daggers. IDK, just a fun idea.
Might not make sense in vanilla though, I can see how it would be overly complex. Just wanted to share, get the creative juices flowing 🧃
#suggestions message
@marble sparrow
Wouldn’t you say Crystal is effectively Valheim’s glass? 🤔
I would. I would also say that they are not exactly clear enough for me to enjoy a magnificent view through and that makes me want no crystal windows at all. An artisan level glass would be amazing. I also added more details to my post lol
Fuling skeletons that look like mini Yagluths riding Viles around during a bloodmoon sounds fun... and all of the shamans are Zil & Thungr ^-^ The tar pits spawn Oozer sized Growths and the pale grass changes color to reflect the moon. Only in the Plains though and all loot would automatically go to x2.
The event would be called: 'You need to finish that Darkwood build and save up money to buy eggs' lol
Gotcha, fair enough on the crystal being a bit thick! Hmm perhaps it would be cool if you could craft refined crystal (effectively, a ‘glassy’ version at the upgraded artisan table? 🤔
Could be interesting, similar to the ceramic plate recipe, and gives a little more functionality to the artisan table 🤷🏼♂️
That's a fantastic idea :)
@north rock I gotta know what kinds of suggestions you upvote lol
He’s muted and cannot respond
@marble sparrow
@sage crest What is a lava lizard?
sounds modded
He’s probably talking about Asksvin 🤔
Ohhh okay
i mean, people forget names
Asksvin, the big necks in the Ashlands
Oh okay, I didn't know that the younglings are affected by water like that :0
@sage crest It's because the water is boiling.
It’s ok, ya it’s kinda weird but they take slow overtime damage while wet, but the lava blobs have no problem swimming
Well water boils as a result of being hot, and lava is WAY hotter than that. Sorry I don’t mean to sound condescending, but it shouldn’t just be because it’s water being the reason that they take damage
They can walk on lava, that's just their feet, I'm sure if they're submerged in lava it might be a different story.
I also forgot to mention it doesn’t matter whether it’s boiling or not, the baby asksvin take damage as soon as they have the wet effect.
That sounds like an oversight and better suited to a bug report to me.
But it just doesn’t make sense how lizards can take damage in water, in union with the fact that lava can be just fine in water.
I think you might be reading too far into this personally, it doesn't make sense that deer can swim forever, but in Valheim they do.

Interesting catch with the wet Asksvin though.
Sorry about that :c
Can always just generically ask for feedback regarding a specific suggestion 
I don’t really see how I could be over examining this, but I guess it’s just one of those things that are passed off as “it’s a fantasy game it’s fine”
ik but taming them will make a good challenge and fun to have them all the time
think about it training trolls and making armor for them ofc it will cost a lot of ingot to make armor for them and leather etc. but the progress will be something new and fresh
I mean that sounds good and all but than people will say make armor for askvin, than make armor for lox or wolves
The devs are slow enough anyway it will take them a year or two to add even add armor for animals
true
As long as they finish Deep North in like the next 6 months they can do what they want
#suggestions message what does this even mean?
How to cheer something that’s dead
theres a reason moder drops tears
Yeah.. when she dies
i mean if you wanna be petty about what was obviously a joke, on account of it being a fictional character without feelings
youre already dead in the setting, too, but still doing things
Maybe Moder wouldnt be so sad if Fader was around :/
maybe moder just needs some family time with her sons. ALL of her sons
Maybe her sons just need a strong father figure to steer them in the right direction.
it's kind of disheartening when people downvote or recycle suggestion without saying what's wrong with it
even worse when a suggestion has no way to impact them negatively
For recycle reactions the reason is pretty obvious.
For downvote you can always ask in here if you're curious, and if people want they can respond. If it's a suggestion with a lot of recycles too though, people might not want to discuss it if its been discussed 100 times before
I challenge you to find a single suggestion that won't in some way impact someone negatively
how is recycle obvious?
majority of them won't affect people negatively yet there's about 50% downvotes in general
Commonly known on the server that recycle means its been suggested before
So any question with a lot of those reactions is because people have seen the same or a very similar suggestion before
I agree though it might not be obvious if you're new, but once you know what it means there's only one meaning
my impression was that it's somewhat of a trash bin
i see, didn't notice it in pins
imo that's kind of shallow thinking. Seems to me like you look at a suggestion and how it wouldn't impact you negatively, but not considering the concerns others might have
Like you might say "add wolf armor" doesn't impact anyone negatively because they could just not use it. But it still clutters the game and menus to have wolf armor as an option, it eats up dev time to make, if playing multiplayer others might use wolves to kill everything because they're so strong now that they have armor and its runining the persons experience, etc.
i agree with the clutter which is a fair option but this could be avoided in general if there was any sorting in the UI.
As about devs time, this is very sensitive thing. There isn't any idea that somebody else wouldn't find as - not important for me right now. I want devs to prioritize something else. Very selfish reaction imo and very subjective. Devs are the ones who should decide what they can spare their time on and what suits their vision.
It's not apparent with the downvotes whether the reason for it is the last option or because the idea is bad, wouldn't fit the theme etc.
it's not possible to think of every single angle when suggesting something. And to make it so would require direct feedback so should be taken as a general idea that can use fleshing out, which should be apparent.
krom have you tried zooming in all the way while sailing? it does get pretty first persony and you can see under the sail. i didnt downvote but i like not having perfect view from the back, fond memories of being at the front yelling for rocks or land or snakes to whoever was driving
yes i tried that, the view is from behind-above characters head and the view isn't good.
the low edge of the sail is so low that max zoom doesn't cut it
depending on the position of the sail, if wind is directly from behind then can see the sail only
i guess i do change to half mast quick sometimes to peek, and ya its not like “im a boat” vision, but. idk im weird i like having to run to the helm to see well
it's obvious cause it's explained in the pins
"20 degrees to the left, captain!"
Agreed. And I think people's criteria for upvoting, downvoting, and recycling is gonna vary a bit. Generally though most the feedback I see on here is pretty justified
If it helps, I think devs don't care much about upvotes or downvotes. They'll take an idea if they like it, and won't if they don't / it's too troublesome to implement
Exactly. Suggestions that were wildly wanted haven't or won't make it in game. While other's that had many downvotes have made it in game.
Though if it is because of the suggestion or if the devs were working on it before it got suggested is only clear to them.
yeah literally lol. ive been like ROCK left a little! then you got another on snake alert, good times. when you can just cycle through perspectives all that fun is gone
it's just kind of disheartening, i might get past that point though
that reminds me of subnautica cyclops, although that's a single player game and player is piloting a craft that requires 3 people
Valheim was also designed with a SP focus. It allows co-op MP though.
Sometimes downvotes happen because of how a suggestion was worded or multiple suggestions thrown into one suggestion.
I've seen suggestions that basically say the same but in other words get totally different reactions.
A good suggestion that has another bad suggestion woven in might get downvotes because you can only cast a vote on the whole and people would rather the bad suggestion doesn't get implemented than the both do get implemented.
Each day there are a lot of suggestions and I for one might skim and cast some votes on a bunch but I don't feel like explaining all the votes I cast in the few minutes I take to vote.
I do see quite a bit of suggestions get downvoted for lack of clarity. Though I think people on here usually do ask the person to clarify / explain what they're suggesting
No? My point is that it's more along the lines of-- it's a video game, and not everything is based in realism. I didn't say deer swim forever because it's a fantasy game. 
Similar things could be said about swamp blobs or even growths, where tar solidifies in sub room temperatures.
Honestly I wouldn’t be shocked if some people downvote because they think it will take development time away from the things they want added to the game. But that’s just what comes to my mind as a naturally petty person myself.
Anyone's reasoning is valid, you are just getting community reactions, there's not exactly guidelines for how to take suggestions in.
True true.
You’re comparing tar to lava? 😂 the difference between tar and room temperature is nothing compared to water and lava, and besides you literally just did what I said, “it’s fine it’s a fantasy game”
I'm comparing what happens to these materials in different temperatures. Tar solidifies just as lava would in different temperatures.
I never mentioned fantasy game once, not sure where you're pulling that from.
You did, technically.
Where? When I mentioned that's not what I said? 🤦
Look at the last 4 words of the post I replied to.
Sir, this is me saying that's not what I said.
Ok I see what you’re saying.
But my original argument is that, asksvin are outstanding in the sense that the babies take damage in water. If they do, then it would make sense for other things to take damage in certain instances, ESPECIALLY lava blobs, that seems like the most logical case of something taking damage in a certain environment. But it doesn’t. Just an inconsistency of things that I think could be changed. Either the asksvin stop taking damage or the lava blobs start dying in water, just something to make the current rules more consistent.
I’m sorry I didn’t mean for this to blow out of proportion and I apologize for sounding rude a few messages ago.
Oh I totally understand, I could just see a myriad of reasons for this, where lava blobs don't have very fast movement, they could easily be cheesed into water and die, and Asksvin aren't typically near the shore with far higher health than a Lava Blob.
Admittedly, it could all just be an oversight, and this is all just how I feel about it! 
Personally, if lava blobs did take damage from water (which I think is sensible) and players found out about it, I think they should be rewarded for finding a counter to an otherwise very bothersome enemy.
I think there's quite a few ways to counter them already, you can one shot them from a stealth position, so as soon as you see one, firing off an arrow will solve your problem.
I'm not against that being a counter anyways, just attempting to understand why it might be intentional.
I understand it would be better for inconsistency in order to balance things in some way
Don’t think lava blobs have ever given me trouble 🤔 they just kinda blow up and I simply walk away. When I first played Ashlands, I actually thought they were bugged and couldn’t deal damage to players haha
My take is that if water kills them immediately, might just be a fun little discovery for the player that doesn’t detract from the enemy much.
Always funny when enemies or even bosses have unique interactions with stuff like that 
Ultimately I agree, I'd even made a suggestion not too dissimilar from that interaction just a couple days ago.
#suggestions message
Yeah I think this would be super cool 👀
I do as well, turn Ashlands material overflow into materials sunk into commonly used arrows right? 
very big fan of this, think its been suggested in the distant past (or maybe sooner idk i dont really search) but im still a big supporter of it
I believe Smiffe has spoken on this, where it isn't meant to communicate how wet you are, just that you're wet.
How much wet is one water per unit cubed
2 minutes worth.
im sure he has, im allowed to disagree with the assessment though
like, the timer already ticks down - there is some suspension of disbelief no matter how you cut it, all the change does is make it feel intuitive in both directions, and this punishes you less for making a run from building to building in, say, a town youve made
I'm not saying you can't disagree, just communicating what Smiffe has mentioned before.
Value that as much as you like.
I must agree that walking into the rain for 2 seconds making you just as wet as fully submerging yourself in the ocean is a little silly. I've actually thought about making that exact suggestion myself.
The time frame of not-saturated would be really small
It could be viewed the other way though, where swimming in the ocean should warrant a bigger timer.
i mean im also down for that, the change fundamentally allows for a framework where that feels appropriate
If I was building the system, diving into the ocean is immediate 2-minute timer, while going out in the rain ticks up toward that 2-minute timer the longer you're in it, scaling faster in a storm.
being fully submerged definitely is a type of wet rain cant really achieve in full gear
Absolutely, so for me, a simple middle ground is just fine, it still will illicit the worry of becoming wet, but also never becoming too much of a pain.
im in my sop era
Incoming Moistometer that lasts for 7.5 seconds while in rain
get a wetness bar like the ashlands heat bar and when it fills up, you get wet. make it like difference between swimming in ashlands water and nose diving into the lava fields
I wouldn't mind this one bit, it's a later mechanic that could be used to retroactively rework older mechanics!
ashlands heat meter ui when?
Add a fatigue bar too that works in contrast to being rested. The more you use stamina, the higher your fatigue bar becomes until you rest
valheim? more like barheim
Yeah, it'd surely be handy in the mountains/deep north for the other harsh climates as well.
The stealth light meter is already well made, perhaps just place it around there
||theres a mod for that||
more than one
neck meter that makes all traders and enemies angrier as you kill more
damn near every ui mod has it, plus some stand alone
I just want a sun stone to view the sun's position/cast shadows through fog/mist/swamp's light shroud.
A clock feels a bit too easy for me.
i dont really want a clock ui vanilla, but if we get it can it be a sundial and a moondial
Still waiting for 1x1 dvergr wall
1x1 grausten wall when????????
also would be cool if the ashwood floor texture wouldnt fade out when its like 5 m away
Oh that might be worth reporting in the bug section if it's inconsistent with other floor distance rendering.
the ashwood floor just loses its front texture when you get slightly away from it which sucks cuz its texture is really cool. other floors dont
Yeah, that sounds unintentional to me.
The texture might be a higher res for all I know, but that doesn't sound right.
i asked someone if it was something that happened to them, apparently its just a vanilla feature
i would get a video but cant login valheim atm so 😔
Not to worry! I can report this myself if you like?
Thats fine
Alright, I'll credit you of course. 👍
Thank you ❤️
My best guess is your lod distance, but it could be possible the ash floor is more sensitive than other models?
#suggestions message Normal roof pieces wouldn't function as proper roofing if they are flat because they can't wick water away without a proper angle. So naturally such a thing would function no different from the flat floor pieces we already have.
#suggestions message @broken belfry I do mind this suggestion a lot as it would break my immersion. Reeling spear back with a rope is impractical. You'd have to hold the rope all the time with other hand so it doesn't get tangled when throwing and then it would get tangled on any foliage when pulling it back. If it was in any way practical as a design then people would be using it all the time in history. There is magic already in game so if you want magical abilities why not just use those.
This is discussion channel you can use actual arguments here @marsh radish but ok whatever you feel
I know. I don't feel like debating. But a quick google search will show you that people have used spears with ropes attached for thousands of years. Try spear fishing, pole spears with float lines, rope darts , and ofc the harpoon.
Furthermore it's not impractical and would not get tangled in everything. It's a straight rope with a heavy weight. Big logs maybe but most light brush you could easily pull it through
I disagree. Valheim already prioritizes fun gameplay and stylized mechanics over strict realism. We can carry hundreds of kilos of ore, parry trolls with shields, eat giant serpent stew for superhuman vigor, and use literal magic, a rope-tethered spear honestly fits fine within the game’s world.
Also, rope spears and retrieval lines did exist historically in different forms, especially with harpoons, hunting spears, and naval weapons. The idea isn’t meant to be a perfectly realistic military formation weapon, it’s meant to make spears feel more unique and satisfying mechanically.
And the foliage/tangling issue could easily just be abstracted the same way the game abstracts dozens of other realistic limitations. By that logic, building a furnace should take days instead of instantly placing and carts should flip over every rock.
The main appeal is gameplay identity and gives spears a much more distinct role compared to just “stab weapon" with an extremely bad feeling secondary attack.
All of those were used in a pretty different scenario so no. Google search wouldn't reveal that.
in the ashlands, i dont even bother using the throw on my splitnir because running in like that is very, very stupid
Regardless I don't care about specifics. I love the idea, might tempt me to actually use spears considering I've never crafted one past a flint spear. I like the idea and your arguments are not convincing
pretty much guarantees i instantly die
I've always wanted a spear crafted with eitr that just returns to your hand on hit.
that is also a good idea
Summon it back like thor's hammer vibes
Also it wouldn't concern your immersion bc he said SOME spears, not change every spear in the game to be retractable. You don't have to craft the retractable ones. Also this has been suggested half a dozen times so plenty of people want it
Yes, games use many different ways to abstract many things. Can't do everything realistically and have to give in some ways. This game is centered a lot about combat and a rope going around a tree or bush when pulling a spear in is pretty much an issue even visually. It could be abstracted with a magical 'come to my hand' if anything. Using realistic arguments on something completely unrealistic is likely the issue I have with this. I agree that it's a bummer if you lose weapon cause of this but it adds to the immersion, that is use the spear only when you can retrieve it.
i think only the higher tier weapons would make sense for them, like from the wolf spear onwards
its not unrealistic, why does one weapon class have to be restricted by a horrible secondary attack that makes you literally throw your weapon away and risk dying to retrieve it when i can carry a weapon like demolisher without using the entire stamina bar to swing it once, there is no immersion there man, its just a really bad mechanic that needs to be improved
Fair enough, didn't notice 'some' in there
a skilled viking can do anything with the strength of the gods behind him
Demolisher and similar are clear fantasy weapons, I don't expect any behavior from them.
then why expect realistic behavior from a spear enchanted with lightning
you cannot contradict yourself my friend, you must be resolute in what you believe, one part of the game is immersion breaking and you ignore it but the other part is somewhat realistic and you focus on it
@spiral ice dont report bugs on the suggestion channel. And it's a known issue 🥲
You said some and didn't specify which. You also mentioned rope, which is pretty much unneeded with a lightning spear. Why take half measures when doing something unrealistic already
i said chain or rope
why did you disagree?
Btw immersion breaking doesn't equal realistic. Game world is following certain logic and has some rules that it follows. And attaching a rope to a spear is has several issues, is unneeded and imo pretty dumb with all the foliage, tree and enemies around. So yeah I explained why it ruins my immersion
the word spear has 165 results in suggestions alone, its clear the weapon needs to be reworked
thats fine and all but you are one person, thank you for your disagreement, just because your immersion is broken does not invalidate my immersion of wanting a tether to the spear so i can actually enjoy using my favourite weapon class.
Maybe more clear players want it reworked
Though players don’t ALWAYS want what’s best for them
What you want is quality of life feature, this has nothing to do with immersion. You are ofc free to wish what you want for
??? how?
you are complaining a tether is immersion breaking, i am saying a tether would help me feel more immersed in the weapon class
there are no rules in what we percieve as immersion, i like the spear and i want it to be a good weapon class, but its secondary feels horrifically bad to use.
unless what you're actually suggesting is that my percieved wants are invalidated?
you're also focusing on one part of my suggestion, there is the second spear lodging part where ive added realism to it.
Doesn’t sound to me like you want spear to be good, you just want it to have a different function
Which is fair, though personally I don’t love that gameplay loop
the different function will make the spear good.
Probably. But the current function is also quite good if used right
nope, there is no using it right, in a game of complete fantasy the spear is the one weapon class that is both restricted to one single attack pattern and a secondary attack that literally disables you from using the weapon.
I’d argue spears currently are in the… top three melee weapons. Though Thats a personal preference tierlist
Atgeirs are broken, fists are very good but limited options for making them, spears are right below that
how so? explain why they're good, without talking about the primal, thundering and blood versions of splitnir
just the spear class alone with nothing added to it, explain why they're good
IMO the single stab is an advantage, and I don’t see how the secondary prevents you from using it
It’s coded very smoothly to where you can throw the spear as you run towards an enemy, and as you reach them it instantly picks it up and equips it (with no delay or slowdown) to allow you to follow up with primaries (or more secondaries if you want)
Very cool throwing spear to stagger then following up with a barrage of primary attacks (which will probably stager lock since spear is more front-loaded on damage than other weapons due to the lack of a combo)
It seems a little odd to argue so adamantly against such a thing with Abyssal Harpoon being exactly this, it'd just be upgraded versions or potentially serve different functions.
Which is classed as a spear weapon.
the throw and run towards is fine and all for easier mobs but it does not work at all in harder areas like the mist/ashlands
at any given point you are running towards multiple enemies
Their only major downside imo is just that they're pierce damage which is rough against some enemies.
Spears:
- Do high damage, often times letting you stagger smaller enemies like greydwarves or fulings with one hit
- Attack quickly and dont depend on a 3 hit combo, allowing you high dps while also letting you get a bit greedy with the # of attacks before needing to dodge or parry to avoid an attack
- Level INSANELY quickly. They for some reason get more xp per hit than any other melee weapon, which paired with fast attacks gives quick levels
- Has a small attack area which can be seen as a downside because it doesn't hit many enemies at once, but I kinda like it because it doesn't split damage on walls inside dungeons or near trees/rocks
- Can be thrown as an extra utility. Does pretty high damage honestly, though it won't compete with a bow build except in early game
- Spears are usually cheap af to craft and upgrade. Just compare fang spear and silver sword
Some players are literally gods with spears, both throwing and chaining attacks.
Works great for me im mistlands. Haven’t used one in Ashlands
Also it’s a decent ranged option too if you have 2-3 spears
you are saying their passive pros, which are true but don't hit on anything im personally complaining about
What are you personally complaining about?
But what about it
What's wrong with it
All I’ve seen is “it disables you from using the weapon” which as stated above isnt the case if used as intended
@broken belfry love the spear idea but I think it might a bit complex for the valheim combat system although I am all for it
the damage alone is not good enough outside of sneak attacks to justify disabling the use of the weapon, in an actual combat moment with multiple mobs, you are basically restricted to spamming the single attack pattern, all the other weapons outside the 2h hammers have secondary attacks that let you switch up the gameplay so you can get out of a bad moment, but the spear literally makes you helpless outside of just dodging or jumping to escape attacks, i understand people use other weapons alongside the spear, i do as well, but that is not the importance of this argument i am making, each class needs to feel complete and well rounded so you can feel strong with it alone, otherwise its just being lazy.
the spear functionally becomes useless in harder difficulty worlds.
Yeah spears are much weaker than other classes sadly
Are you not using a shield with the spear? One of the better parts of spears is their combat flexibility, add a shield to that equation and you're working with some seriously good options.
I understand feeling frustrated with spears, theyre a very different play style and can be hard to learn
Though I don’t personally think that warrants changing them. Theyre still a powerful weapon and it’s quirks are making it unique from other weapons
Everything can be a "powerful weapon" depending on the user
That doesn't mean it isn't a weaker weapon on average than per say a sword or a club
Give 100 players the 3 weapons and the sword and club users will outperform the spear users on average
Agreed, I actually think the devs did very well balancing the weapons to be all viable (there’s a few weapons that are OP imo, but none that are extraordinarily weak)
It’s all up to play style
I don't think they're necessarily comparing it, just that it has the potential to be one of the best in the right hands.
Thunering Berserker Axes staring down on everyone from its throne
I wish I could source some of the crazy spear fighting clips that have been shared here over the years.
Your average valheim player sadly won't tap that potential
Eh axes are fine imo
I was more thinking atgeir, bow, and several magic staves
people like that are the outliar, not the average, its not really fair to compare me to some guy who plays like a maniac with a spear
That's fine, it's sword & shield for them.
that is also not fair, all weapons should be useable for everyone
It's usable just that there are better options
They are, and players can strive to go beyond average, I'm mostly agreeing that the average player won't put in that work.
not really, if you're not great at the game the spear becomes basically a death sentence in harder biomes
Get a shield and spear, you can still manage although not against bosses
please, just stop arguing with them. this is a losing argument and it isnt even your fault
Personally I disagree. No need to lower skill ceiling or complexity just because some people are less experienced with different play styles
There’s options for everyone, if something doesn’t suit you, you can learn how to use it or choose not to use it
the fact that hte last 4/5 bosses are resistant/very resistant against pierce hurts the spear a lot
I think both sides are making great points here, no need to harsh the discussion. 👀
that is not fair either, someone bad at the game loves the idea of spears but is bad at them because the class is tricky to use, why should he then be forced to go a sword or club
This ain't an argument, it's a discussion
Agreed
I think pierce in general struggles because too many things are resistant against it and the spear which fully does pierce hurts from this a lot
At least bow has other varietons and the last atgeir does lightning damage + secondary carrying the atgeir
i think in general the spear needs a rework and maybe a two hit combo instead of the single attack animation and pierce in general needs some help, hopefully next biome wont be so bad for it
Very true, and I would not personally recommend a spear only run for this reason alone, but I think this falls into the category that bows do, where ranged weapons just aren't great for main event fights.
Hopefully a combo
One of spear's strengths is not having a combo
I heard people using bows against bonemass and I just imagined how long that would take with swamp arrows
You can stop attack flow at any moment.
its really not a strength man, have you actually looked at the attack animation? its quite ugly
About 3 in-game days 😅
Another big factor tho is spear levels up significantly faster than other weapons
The visuals of the attack has zero bearing on how strong it is... 👀
meanwhile the ocean
One parry = 3-5 spear strikes on 90% of enemies.
i think its important for the spear to be visually nice in action
Hardly any risk involved with such a quick attack speed.
Ashland enemies fight so much with each other they got used to being staggered
Morgen stagger is such a pain 😬
I fought him with a bow on my first playthrough because I was rlly bad at the game, it took so long and was no fun at all
spears could only throw in alpha versions before secondary attacks were added, that’s why they’re held backwards
Morgen just a crashout fr
Got that energized kid personality
that one dev smiffe said no to my suggestion, so that probably just tells me the sentiment devs have for the spear class
very uncool but oh well
No offense to the devs but they don't want to change much in particular
They are happy with their current version of the game mostly
all I want changed with spears is other players auto-picking them from the ground
im guessing its a funding issue? game thats been in development for as long as valheim, the sales have probably dried up
They are a very small team so I doubt it
Smiffe has admitted to not being aligned with what all developers want, so it's not a deciding factor to have a Smiffe downvote, though it is the best indication we have. 😅
i think we can all agree the spear needs improvements, what they could be are interesting to think about
Maybe make it so you have to create a rope sepereatly which can be attached to the spear so you can summon it back every time you throw it?
And each new spear would need a new rope of that biome
if there was no rope but there was the spear lodging effect, id be okay with that
so you ran up and had to yank it out of the enemy
What if it just doesn't hit the enemy and flies off a mountain?
then goodbye spear
😭
never find it again kekw
Odin's spear, the tip is a raven's head with folded wings, and it flies back to you on contact. 
a spear weapon like um, whats it called dweveger or whatever where you had to find it that flies back to you on contact would be neat
I wouldn’t say theyre forced to.
Spear is a tad more complex than other weapons but I don’t think it’s much. It’s just a very different play style than others so it takes some getting used to. People also had to learn how to use the mace play style for the first time, whether it was while playing Valheim or another game and having the skill be transferable. I don’t think it’s hard to learn the spear play style, if you actually want to play with that combat rhythm
I recognize some of my views on the game are skewed because I (personally) consider myself a high skill player and play with a lot of high difficulty and challenges and such, but I also started out as a terrible player. When I was new me and my 2 friends died to the same troll 10 times before deciding to surrender our base to it and go somewhere else. I started out thinking spears were terrible too, but after giving them a good chance I found they were actually really good and a refreshing difference from the other weapons
Sorry for the long rant
did you find the troll again later?
did you SLAUGHTER HIM in the name of ODIN
Gotta practice your throws and only throw at stationary dragons or wolves not at the edge of a cliff
I only use spears for my ranged option in mountains and it works great
Most would prob prefer to just not throw it in mountains though out of fear
I think tho the main issue of the spear is that it's just overclassed by the other weapons
A bow is better for a ranged options and a sword + club are better melee
Also most people don't think the spear is cool in the first place as well...
Sadly so
I think it's fair to say that from just a base comparison for sure, but the utility goes well beyond ranged and melee for spears.
yes, i agree, the sword, mace, atgeir, greatsword, dagger, axe and greataxe weapons are much, much better
True but your average player doesn't see that
the greatmace/hammer needs a rework as well
#suggestions message whats a path? sounds modded
its really quite bad
Honestly, I don’t remember
But I remember right before it showed up, I jumped in the chimney on my friends house (against his warning), got trapped, and burned alive 😅
i think the spear was designed as a hybrid weapon but then it just suffers from hybrid tax
If they added a horse to Valheim I am instantly equipping that flametal spear and slaughtering skeletons
suffering
Hyprid tax is indeed brutal
i will find the next troll in my world and sacrifice his soul to odin in honor of your first base, snail
Is it just me that finds it obligatory to slaughter any troll I see
Like I have over 200+ troll hide yet I still go into the cave and kill the guy with one sword poke
im trying to enslave one, i want to trap it and use it as my pet
Troll racism shall not be tolerated
Pay him 1 rotten meat per week as pay and now you have an employee
ill pay him 1 troll trophy per week
have to eat the skulls of his own kin to survive
remind me not to piss you off

#suggestions message
I want to clarify on behalf of King Hrothgar:
the "pathen" option on the hoe can contain a flag-toggle, that when turned on, its usage would sketch a skinny trail that appears on the large map "m". It is meant to add charm to the map, as you explore its wonders (like roads in between PoIs)
Dang no wonder you died and got sent to valheim 😂
#suggestion-discussion message
I would be all for pathing on the map if this weren't the case. Unfortunately it seems that marking or markings cause significant lag when using the map.
I would love if we could just open the map in an editor to edit the map png itself.
What I really wish was that elevated terrain itself showed on the map. Like tall ridges are darker and have triangles
@willow tulip what would you suggest? I haven't used bonemass in a while so I'm not an expert, but from my understanding it's currently pretty good at mitigating big hits of damage, but not as good when it comes to a lot of smaller hits. So would you suggest something like it mitigates 25% damage or x amount damage, whichever is higher?
Like if you get hit for 100, it takes either 25% (25) off, or it takes 5 off. 25 is higher, so 25 damage reduction
If you get hit for 10 damage, it takes either 25% (2.5) off, or it takes 5 off. 5 is higher, so 5 damage reduction
Just trying to understand. Bonemass power damage reduction in its current state has always been a bit confusing to me anyways
Bonemass + Iron Brooch makes me functionally invincibile title card
I have no idea how Bonemass works, tbh. I'm not a numbers guy. I just know that it in its current state it is WAY too weak. And I use Iron Brooch as well, it rarely triggers.
Rarely triggers for you, I have no issues chaining it constantly in combat.
Really can't see a way to agreeing with that take.
keep in mind bonemass is meant to be a blocking power, it makes blocking INSANELY better
I have no idea how you do that. Even killing large groups of enemies make it trigger rarely.
bonemass + evasion trinket + flametal tower shield makes you invincible with decent block skill
Well, that's nice and dandy, but I also need it to protect me when I'm hit, while trying to hit another mob.
Siginificant performance tanking is relevant and looks bad, no one wants to have their map drop their frames and make interacting with it a slog.
thats what your armor is for my friend
And it doesn't protect me.
😭
Not enough.
I reread your message now, I understand. Thanks.
Not to worry. 🫡
Again, the situation that spawned this problem was a tight mine corridor with two one-star seekers.
to the bug report? or ?
to my suggestion
The one star seekers literally obliterated me. When I was trying to hit one of them, the other hit me, taking half of my health.
maybe bonemass power could increase your mass which would make you take less knockback and have the utility of making carts easier to pull
That was with Bonemass turned ON.
Sounds like the problem was situational, and less of a design flaw.
which one?
whats your armor and what food do you have eaten while fighting them?
my spear one, sir
Evastion trinket works much better with bucklers
BM lvl 3 armor and I had about 180 health.
You can parry and kill Lord Reto withe evasion mantle + carapece buckler
id suggest trying to be clever with seekers instead of taking them head on, they're a mob that will overwhelm directly attacking
3 reasons.
- It's just another version of the "return spear" mechanic, which I don't like and don't see the point of.
- A rope on a spear is a harpoon.
- it would break my immersion of the game how things works
You can do that outside when you have the space, but not directly in the entrance of a mine.
do you think spear needs to be changed in a way? its much weaker compared to the other weapon types.
If you are in entracne than run back and leave the mine lol
If you don't want to fight something than run, if you can't run away than you just chose a bad fight
yes, that is quite the conundrum, the way i did it was spamming bombs, i just made like a stack of bombs per mine and spammed them
They pushed me outside with 1 health left. I guess that is "leave the mine lol". 😛
I know this game, @Ahmet. I've been playing for five years. I have defeated Fader. I know how to pick my fights.
I have less problems in Ashlands than in Mistlands.
But Bonemass is a specific instrument that is designed to help you combat tougher enemies. It's not doing that anymore.
If you are using full heavy armor + bonemass + tower shield and dying to seekers than you don't know how to play the game then
I'm NOT dying to seekers. I'm dying pinned in a corner by two one-star seekers.
I KNOW how to play, thank you very much.
I'm sure they play just fine, it just sounds like a bad situation, it happens to the best of them.
bad situations usually occur due to bad desicion making
Sure, but not always.
Whatever dude.
true
I'm sure you play a perfect game and never get hit every time.
Some of the best speedrunners in the world have their runs ended by an anomalous encounter they could have never predicted. 
Like I said it is possible to just get unlucky
But like in most cases bad situations uccor to bad desicion making, not all but most
spears is one of the strongest and cheapest weapons in the entire game 🤔
it would be nice for some enemies to use the new 25% pierce resistance
for a lot of the game, you are correct but in the ashlands it really sucks to use them.
no weapon really is "the best" always. and it's intended
Everything is resistant to pierce there, bad place to use it
I usually combo spear/club
or you just perfect perry enemies and then go to town on things with the spear anyhow since it's so fast
it's better now
*sigh
remember. it was unbalanced since the first versions of valheim
I know. I don't want that version, I want a slightly stronger version than what is now.
the philosophy behind them is that they should be a nice compliment, not a must have
so bonemass power when you got it was perfectly fine for mountains and plains
but the next 3 biomes. it's OP
play on easy mode or enable god mode then
smiffe will the northlands have a million pierce resist enemies
Ok, I see it is useless.
Deep north?
yes sir
its not you just dont know how to use it
you'll see 😄
Spear users worse nightmare
I personally use 1 boss power the entire game

I play the entire game on default and have no difficulty in defeating all enemies.
Yeah it does suck in Ashlands.
The trick is to not use weapons in situations they're not meant for.
Don't use bare fists against fader
Don't use mace against drakes
Don't use spears against tanky pierce-resistant enemies
(Ok I take back the drake one, it's actually hella fun meleeing drakes)
just use fireball
ive seen a guy kill fader with bare fists
problem solved
It's only the Queen, which I CANNOT tank any longer!
Same, it just is less effective. And will suck
Use swords for everything, simple solution😃
my best tactic against the queen is to always dodge roll

