#suggestion-discussion
1 messages · Page 95 of 1
idk like I said it's not something that the game needs. Just a thought I've had before so I threw it on there
I understand, personally it's not for me, and I'm not quick to support ideas just because "it could be optional," but if the developers were interested, I wouldn't be fussed one bit.
I'll change my vote. 👍
Oh you deleted it. 😅
Ah, that's not a negative thing in my eyes, just the reason why I've an established opinion.
More suggestions is a pseudo upvote to me.
thats cool
Anyways, thanks for humoring my questions. 😄
Yeah... I also wanted a triangle build piece. But it dont fit when we tried it
@frank badger You really don't need to bait out the second hit, the first is typically enough to begin chaining stagger, in most cases you might save a second or two.
In any case, that knowledge is still rewarding, and comes at the cost of stamina being used on the first swing.
#suggestions message I have no idea what this suggestion is about.
random and or big waves?
Rogue waves (also known as freak waves, monster waves, or killer waves) are large and unpredictable surface waves that can be extremely dangerous to ships and isolated structures such as lighthouses. They are distinct from tsunamis, which are long-wavelength waves, often almost unnoticeable in deep waters and caused by the displacement of water ...
Ah, thanks for clarifying. But there can sometimes be big waves when storming.
every 7 wave irl is a tiny rogue wave 🤔
It’s good and a viable option, not overpowered in my experience. They die too quickly when overwhelmed by enemies which tend to be the norm in the Ashlands. I prefer just go head first with berserkir storm axes with full flametal armor, three health foods. If countering correctly and staying calm you’ll be undefeatable. Way more effective than the trollstav imo
I also like that more, but the trollstav is just a really safe option because you can just recast it till all enemies are dead
Yeah it’s safer, but not as fun or satisfying for me. Letting someone else do all the dirty work while you watch is not something I like to do. I do my own work and get the reward if I deserve it or not
IMO magic in general is very safe while doing consistent damage, making it OP but boring af
Same, except I prefer a feast over a third HP food (trade 30 short-term HP for 33 long-term stamina).
#suggestions message @obtuse vortex you can use the pick axe on the earth above your floor and it removes less.
Hill issue
something something high ground
Also hoe does this.
I think BD is asking for a tool that can automatically lower the ground to floor level, even through the floor itself. There are times that some earth pokes through but can't actually be interacted with unless the floor is removed first.
@midnight junco other than the no build cost already in game?
Yeah
Like how Minecraft has it
idk what the difference is, i havent played minecraft in like 16 years
Freefly and godmode, plus all items available to craft/build.
In Valheim build mode requires picking materials to get recipes but building them is free.
That's all available in debug though right?
Yes, but apparently the suggestion is about making it option without using console commands, if I understood that correctly.
And that was how it is in MineCraft.
Ah, it says mode, and it is called debugmode. 
So we got another Valcraft or Mineheim wishlist again?
What's wrong with Valheim being unique?
sighs
Debugmode is only available solo or if you're the host. MP support probably is what's missing for it to be a true creative mode.
World modifiers allow building mode and passive enemies, although it's not probably what they are after.
The only thing I can think of that's missing is flying/free build camera. Recipes can be unlocked with global keys too (don't know if hammer mode sets them, but they're available)
And maybe a modifier to turn off stability
I think Smiffe has said no for stability system being able to on/off.
I don't think that's needed, but maybe people think it should be part of creative mode, idk
the other parts of the creative mode wouldnt brick the build if creative is turned off
(for the record, the global keys are AllPiecesUnlocked and AllRecipesUnlocked)
Right, I don't see mention of that in the suggestion, but sure.
I mean, for a truly supported game mode, it would need to support mp, otherwise its just what it is now, debugmode, for the devs to test stuff
It does support multiplayer, just not everyone playing in it.
That's not what supporting mp means. It does not work properly in mp and was probably never meant to.
What's wrong with a dedicated creative mode bro I never said it had to be like Minecraft
Yea its called debug mode under dev(eloper)commands for a reason
I'm talking about like an easier way to access it tho
Is debug mode available on console?
Yes
-
I'm not your "bro".
If you want to address me, call me "sir". -
There are lots of players who want to incorporate Minecraft things in Valheim.
The moment that happens the uniqueness of Valheim is gone.
Same with things that "should" be added from Enshrouded, Windrose, Subnautica, The Forest, Stranded Deep and other Sandbox Survival games.
It doesn't belong in Valheim. -
I wasn't addressing you personally, but more making a general comment based upon what I've seen suggested before.
Creative mode is not unique to Minecraft
Did I say that?
It does work properly, nothing stops functioning in debugmode in multiplayer.
I don't want Minecraft stuff in Valheim I was just using it as like reference I want Valheim to be unique I'm just wondering why everyone thinks that a creative mode will destroy Valheim
As is, debugmode functions as any hosted server does, where only the host or "admin" can utilize commands. Similar to typing /gamemode 0/1.
Seems like a bit of a generalized assumption, I don't see anyone saying it will destroy Valheim, and one negative opinion doesn't account for everyone.
Just curious, (and I might not have caught up on the convo) but what would you like to see in Valheim ‘build’ mode? 🤔
You can't use devcommands and debugmode on a dedicated server (not even as admin), so no, it does not work properly in mp. And that's fine, it was never meant to, but that stops it from being a true creative mode.
Typing /gamemode 0/1 normally toggles a game mode for the hole server. Sure, only admins can execute it, but the toggled mode affects everyone. That is not the case for debugmode
The ability to fly and access any item without having to summon it in the dev command thing
It doesn't toggle the whole server in Minecraft, just the person able to use commands. If you're hosting the server, you are able to use commands. This is the only limiting factor, but it does work in multiplayer just as it would in solo.
Simply a quality of life thing
You're aware debugmode command allows for this yes?
That's THE limiting factor that makes it not work in mp, certainly not (for no one) on dedicated server
I'm on console so it's just a little more effort to do those things and yes I know I'm being a whiner rn
Not at all, just trying to let you know what you'd like to do is possible.
I can get on board with making those features a little easier to access as far as a setting goes, don’t see any harm in that 🤔
I understand you're looking for more of a world mode, not so much one activated by commands.
I do and I'm sorry if was being annoying or I appeared angry earlier
Not to worry! I didn't get that feeling at all personally.
You’re good, don’t worry about it 
This is a channel for discussions after all!
Again, it does work in multiplayer, just not for everyone. I've played enough minecraft servers where only the host can go creative, and that was enough to achieve any shortcuts we might've wanted as a group.
Again, on dedicated servers it does not work at all (there is no host there).
Absolutely
That's not the only option for multiplayer, so that's not what I'm referencing.
What is the command if you don't mind me asking?
I believe it's "env Clear"
It's been some time since I've used them.
Ok I'll try that thank you
You can set global keys in your world (once) so you can build freely and know all pieces/recipes, then the only think you need to use the console for is to fly. That could make it a bit easier
I'll try that thanks again
The mode only working in a limited subset of options is the defintion of not being fully supported
I've not said it is fully supported, I'm just letting you know it does work in multiplayer.
It can in some cases and often it doesn't
Fair, just wanting to be clear when you had said that before.
The music in the POI's is the best part and WHY some people build over them
#suggestions message
The reason I built on a fuling village is for the music 
With that being said, if there was some sort of object that could play music tracks in a given area, I could get on board with that. Some ye old jukebox.
@muted mural The excitement of new magic weaponry becoming a thing would be lost, and this suggestion would only benefit people who have played the game through before. Luckily you can bring magic weapons into a new playthrough, and up the difficulty to add to the challenge.
Bro valheim already shares numerous similarities with other games, that’s nothing to say about it being unique ultimately, which it is, and will still be
I don't know how to highlight suggestions but personally @mighty coral I would absolutely love rogue waves. The ocean biome could definitely use more variation and I think that would be such a fun, thrilling thing to face. I feel like people just afk when sailing lol that would give you a reason to stay
Just imagine the potential for shoreline fishes
You aren't and did not come across as being either. Just some people being too pompous/stuck up/arrogant. Too much ego etc
I don't think I agree with the lack of excitment argument: the iron/bronze maces don't make Frostner any less cool, nor did adding the early axes suddenly make the berserkir axes less exciting. So long as the early staves follow a similar design ethos, it would still be exciting to get new staffs in mistlands/ashlands/presumably far north.
Those aren't similar comparisons at all to be fair.
if that's the reason for rogue waves. it's a bad idea
Completely new weaponry, skills and combat styles is not the same as adding an elemental damage or a dual wield option.
lol no, the reason would be to add more excitement to ocean boating.
On mobile if you tap and hold on a message some options will come up and one is to copy the message link which you can then post here. On PC I believe it's just right click on a message to bring up the options (I'm not at home so I can't double check).
Rogue waves are naturally happening already are they not? Storms toss my boat around in very odd ways often enough.
There’s not really any danger to the existing waves, but you’re right that sometimes they can get relatively large during a storm
You've yet to be tossed into a rock while outrunning a serpent it seems. 
True that’s never happened to me. I just kill them
It's happened enough to me, whether on a body retrieval mission, or sailing to the Ashlands, the waves can provide enough challenge at times.
I would rather something new and interesting, like a whirlpool for example.
I am just picturing them spinning you off course, but potentially more danger there in smaller vessels.
I’m picturing a leviathan’s maw opening to suck your entire ship in
That'd be a great way to make sailing even more tedious and punishing, I would hope that's never a thing. 😅
Well I think the tedium is where we agree on the sailing then. I’m just wanting to add some excitement in
I don't know if more ways to lose it all is the only way to do that.
Personally I think more ocean life would be great, I have always wanted schools of whales to be a thing.
Or a whale-like creature that is passive and tricky to hunt, with decent benefits.
Calling the twin axes merely "a dual wield option" seems a bit of a stretch: twin axes have a completely different playstyle and animations from the normal axe. Maces may not have been the best comparison, admittedly, but the point is more that an early introduction to a playstyle does not make it less exciting to get new/better tools for that playstyle.
If anything, it probably makes the playstyle feel better to enter into for new players because it allows you to level up the skills throughout the game instead of having to start from 0 when your already through 2/3rds of the game.
@sand barn As funny as that would be, it might be a bit... unfriendly lol
That's fine, they utilize the same things, and can be described as an axe but instead there's two. That's just not the case with magic weaponry.
#suggestions message Why tf not
I built my base on the fuling village SO I could hear the awesome music 😂
If you're gonna remove all the buildings there anyway, why even build your base there? Just built it somewhere else. If you don't want the music or the buildings why would you even do a base over them lol
Idk it's a good location on the coast and close to my main base
There's black forest on either side of it. I guess I could just move to the other coast nearby
...not to get too side tracked on the axes thing, but by your logic a battle axe is the same thing as an axe because, despite being completely different in combat from the normal or dual axes, it "can be described as an axe but instead" it's bigger.
Concerning magic weapons, the point remains: having one early elemental staff and one early bloodmagic staff isn't going to ruin the experience of the late game staves. If anything, it'd be the opposite: being able to start using magic early means you'll actually have decent skill levels in magic when you get to the mistlands staves, whereas currently you basically have to start leveling those skills from scratch quite late into the game (which, in the case of blood magic, almost requires grinding).
I never said it's the same thing, just that it's functionally similar and the excitement levels aren't comparable.
Progression should contain some element of achieving new things to utilize, weaponry included.
If you don't agree that's fine, it's just my personal concern whenever I see suggestions about early magic, not to mention having to balance such things for early usage, as magic is quite powerful as it stands.
#suggestions message But how could you prove/enforce this? 🤔
"I spent 100 days in Valheim's survival mode (No settings changed) building this base!"
I personally think magic should become available in the Plains, as that is the halfway point of the game. But that would ruin all kinds of things progression-wise, so I would never want it to happen.
Early crossbow would totally be great though.
In my experience, crossbows are fantastic in plains since you can see so far. Introducing a weapon with an effective range of your entire draw distance in a biome that heavily restricts vision range seems ill-timed, now that I think about it.
never realized that but youre right, plains crossbows would be great
Fits the theme of weapons being ineffective in the biome theyre introduced in
Arbalest ineffective in Mistlands?
With their point that vision is restricted, yes
Arbalest is a fine weapon; never let it be said otherwise. However, introducing the crossbow in a biome with numerous cliffs, spires, and mist does restrict its usefulness somewhat.
Ps. I've suggested special case crossbow earlier.
#suggestions message
last time I suggested a plains tier crossbow, Smiffe shot it down
@toxic oyster The same problem you're describing isn't solved by the key being wooden though... it is still fair to ask why the Elder has such a key regardless of what it's made of.
Why are things not item stand-able?
You got lucky and the particular Elder you've slain has a branch that looks suspiciously like a Key and casually fits all the locks in all Swamps across the world
I like the idea personally, makes a bit more sense. Tbf, having the Elder drop a random "Swamp Key" wasn't something that detracted from the experience the first time I played Valheim. It also helped me know what to look out for next
Why does it make sense? Have you ever tried turning a locking mechanism with a wooden key? Much less a lock that is seemingly ancient? 🤔
in alpha versions the elder dropped ancient bark before it was moved to ancient trees, so you could make a ship. ancient bark still has elder bark as its id
And honestly, an ancient, rotting and rusted lock you'd find in a millennia-old swamp would not open regardless of what the key is made of.
Having the Elder drop a branch that resembles a key with the description "Smells foetid, as if this branch lived in a swamp millennia ago" would be very fitting
This is especially true for wood, but debatable for metal.
Unnecessary change, right? But it'd be cool
That's your opinion I guess, I think it'd be lame.
No u
👀
"No u" is a joke referencing immature debate, and not even an insult...
Given that the Elder has a big stone wrapped up in his roots, i think an ancient key being stuck in there works; he grew like tree roots around all sorts of buried detritus, until they became incorporated into his body. When we fell him, this is one of the things we find in his root ribcage.
So you're deciding what's insulting to me? So strange. Anyways, thanks for the input despite that.
No need to insult me, just trying to help.
Im not chandler but I think candle wax is different from resin. I also like the idea of being so rich you buy them for special events
I thought candles could be fuelled by resin. What fuels them?
Wax
Huh.
RL candles anyway
Still wish blue and green torches/braziers could be refuelled with resin/coal.
Id rather have 3+ uses for greydwarf eyes than have more resin 😭
Truuu
#suggestions message would u be able to cast it with some skill?
I dont use magic im curious
You could, but the amount of eitr also goes down over time
probably smth like 40 would be nice
I was not trying to insult you, sorry if you felt that way. It is my opinion that it would be cool, same way it is your opinion that it would be lame. I just replied with that as a joke to close the conversation, didn't intend much more than that
Does this feast give Health as well as Stamina? I just wonder if it was intended to be a skill issue. Would this buff allow you to cast more if your other foods were eitr eitr or eitr stam? I like the idea of having to train a little before you can really utilize it. I also wonder how high of a skill youd need to still be able to cast as the feast deteriorated
If you have 100 skill it costs 24 eitr for a single cast.
Its 65 hp and stamina and 33 eitr. 62/62/39 wouldnt be bad
Yeah it sounds like a good idea just for the ember cast but im wondering if numbers make it a bigger buff than just that 🤔
At "zero" skill, casting a fireball would cost you 34 Eitr, if I'm not mistaken.
So 35 may be enough to start with, as it will prevent players to use the feasts to spam fireballs the moment the bar has filled up enough. And the more excess Eitr there is, the easier it is to cast that spell multiple times in a row.
Theres no spamming if you barely can afford 1
Im assuming youre eating more than the feast for eitr my apologies. Im wondering if it buffs more if you are esting other eitr food
No im talking about if i run 1 feast and then regular food, being able to fire 1 fireball now and then should be a thing
It's about the amount of Eitr left combined with the Eitr-regen / second.
The more Eitr is left after a single cast, the faster you can cast it again.
So when it's close to what your minimal requirement of doing a cast without any level is, it will take longer to cast that spell again, as when you start with 5-6 Eitr left with a higher amount of Eitr from the feast.
It may be 2-4 seconds waiting time in difference, but those 2-4 seconds can matter a lot.
Alright, well it came across as insulting, you might want to use that phrase more carefully in the future, thanks for the clarification. 👍
"No u" is used to throw something someone said back onto them to be used as a childish insult against them (in this case using what Omni said to call them lame). Doesn't matter what your intent was if what you said doesn't match that intent at all.
This was hours ago, no need to start it up again
I only just joined in, didn't pay much attention to how long ago it started, sorry about that.
"Refueling" in the context of a candle would be reapplying the resin around the wick. Currently you have to break down the used up candle to get the wick back then rebuild the candle with the wick + 1 resin.
I think it would make for the candle to be a more ideal light source if it was more consistent with other fueled light sources 🤔
Having to break it down and replace it every time does make it inconvenient to work with.
Itd be brtter to have wax or something so you just "replace" the candle
Like instead of resin? 🤔
Yeah mostly the wording would just be different. Replace instead of refill
I can definitely say that in the main base I had in a group world some time ago, I stopped replacing the two dozen or so candles around the place after the second or third time they went out. Wasn't worth the trouble. Just a quick E to replenish them would be much better.
hello, any idea when the final update is? I have many plans but I'm too lazy to start them again when the new version arrives 🙂 Is it safe for a while to advance in the current one, at least a few months?
When its done.
And yes, as long as you dont get too close to deep north youll be fine. Only areas close to where you have explored will already be generated and not generate new stuff
ohhh excelent, i go to the valheim!!! thanks!
Ahh gotcha, yeah I’m down 
Anything to make it to where you don’t have to deconstruct the candle to renew it 
@chrome fable I am a bit confused about your stair suggestion. 🤔
the ones you put to a wall like we got walking stairs and then theres wall stairs
up and down ones
i dont know if theres specific name for that
Are you talking about ladders? 🤔
YAAH LADDERS ty
Ah, I don't want climbing ladders, it is all players would use rather than making nice staircases.
Well its still optionl but i would want them at least,could be really neat
@proper sequoia You cannot fully upgrade it yet, hard to agree with your point.
Neither can you fully upgrade the other Ashland weapons
That's fine, Dyrnwyn is the one being mentioned.
Yeah Dyrnwy nhas only 10 more slash than Nidhögg while Nidhogg has the thundering aspect
Lightening in the ashlands is good because of weaknesses, that could be the case for deep north and dyrnwyn for all you know right?
Lightning is good because no one is resistance not because mobs are weak to it
Feels like getting too far ahead in my opinion.
Nah I did all that just to get a shitty weapon tbh
It's perfectly usable, it's just not meta in the ashlands.

There are lightening weaknesses in the ashlands.
Only Morgen
Which is handy
Morgens are easy to deal with nontheless and they aren't the most frequent
At least Dyrnwyn looks cool
Good for decoration I guess
#suggestions message
huge Dyrnwyn lover myself, I think it’s a super cool weapon. Despite its drawbacks, it’s my primary weapon.
In case you’re curious, here’s my take on a potential buff for this legendary weapon. 
I have yet to fail against any enemy while using Dyrnwyn, and it stands to reason it will become more useful in the Deep North.
I am not saying the weapon is ass, it's just mediocre compared to the other ashland lightning weapons
Like there is no point in getting the weapon besides saying "oh I got Dyrnwyn"
Not yet
||Deep North? 👀 ||
Ty, wife started talking to me, autopilot does funny things
Well yeah if they release Deep North sometime before everyone loses interest
And give it some special effect
Deep North will reignite interest im sure 🤔
Who's losing interest, Valheim has remained solid in player count for 5 years. 🤷
Ngl tho ever since the Ashlands it has been slow
We keep getting edged with Deep Norht
Not surprising though, it is the formal release update after all 🤔
Well that's because it's full release, not just a biome addition.
Naturally, they’ll want it to be as polished as possible.
Still
At least they have a small group working on it so it'll hopefully be good quality
I hope so! I’m optimistic they’ll deliver, games been pretty great so far! 
Seems they’ve been taking a lot of player feedback into consideration recently
Yeah after the Ashlands realease and the majority of the player base complaining about it
Early Ashlands was hell incarnate lol
Yee, one example of many of them listening to community feedback. Seems there are still many who yearn for a more challenging game mode, I’m curious if we will ever see anything come to fruition on that beyond upping damage/HP stats.
Early Ashlands was incredible and I miss it 😭
They could add a slider for spawn density. Not sure how much that would affect other aspects of the game though. Also maybe a slider for less/more aggression by enemies.
Is.... there a mod for original ashlands XD
Probably not cus no one wants it
Boooooo
Why, you want it? It sucked
Sounds awesome
On paper maybe
People are exaggerating how "cool" it was
It was tedious
So like valheim
Plus, they didn't change much
Just less spawn frequency or something
Detailed Patch Notes:
Fixes & Improvements:
- Decreased random spawn chance of multiple enemies in the Ashlands:
- Voltures: reduced spawn chance from 30% to 20%
- Twitchers [DAY]: Spawn interval increased from 110 to 200, reduced spawn chance from 55% to 25%, maxSpawn decreased from 4 to 3
- Twitchers [NIGHT]: Spawn interval increased from 100 to 160, spawn chance reduced from 60% to 30%, maxSpawn decreased from 5 to 4
- Charred Archer: Spawn interval increased from 240 to 320, reduced spawn chance from 40% to 20%
- Charred Melee: Spawn interval increased from 240 to 320, reduced spawn chance from 50% to 20%
- LavaBlob: Spawn interval increased from 200 to 260.
Tl;Dr
Running away was the only viable strategy
So nobody beat fader pre nerf?
No, we did
It just sucked to do
Enemy spam beyond any reasonable amount is anything but fun, especially in a game like this where it can easily become a completely one sided fight.
Can also use spawn that! And modify the spawn rates of all enemies to be the old amount
I love that weapon, it looks so damn cool. My take on it was downloading Wacky's Database and increasing the fire damage from 10 to 30
There has to be a lazier mans mod for original ashlands but thank you i may mess with CLLC at some point for it
Hey, I think it would be a good idea for dyrnwyn to do fire damage to the opponents.
it does.
To other players?
it should. Problem is the fire damage is so low.
afaik, damage against armor and blocking is calculated for each damage type separately. Since Dyrnwyn only does 10 fire damage, even leather armor absorbs it all.
Yeah, ig I never really fully noticed it
Bummer for being the hardest weapon to obtain.
it's all bragging rights.
See if it shows it if you attack an unarmored player
The visually burning effect only applies if it does at least 1 damage per tick
Some items like the sitting log or horizontal item stand place you sitting or the item opposite to which the arrows point, is this intentional?
I'm unsure personally, but I think that's a good catch if not.
@peak bronze I do not think the game needs another pair of dual wielded axes. While the weapon is effective, and useful for gathering woods, I do not think that the weapon/tool should be homogenized to mid-game. I feel the same way about your fist-weapon recommendation (there are decent-enough fist-weapons for the game [found in Black Forest and Plains]). There are gaps in available weaponry for good reason. Just my two cents.
I do agree that Chitin (as well as the other materials) needs more crafts, though.
We need dual-wielded swords. 😄
But historically, where those ever used 🤔 I can see dual knives, but sword would be difficult
We have a fireball grenade launcher and a lightning shotgun. I wouldn't worry too much about being historically accurate. 😄
I don't think they'd look nearly as cool as sword + shield or dual axes or even 2h swords. 2 swords feels more of an MMORPG thing imo
Yes, they were used by many different societies throughout history.
One dual wield axe pair in middle of Meadows and Ashlands tiers should not trivialize too much and that weapon type would have many gaps between. Fists also have lots of gaps, having weapons currently only in 3 biomes.
I think the rarity of leviathans and the need for finding Haldor (and scales for fist weapon) would be fair requirements for these rarer weapons.
I'm quick to understand that weapon gaps are typically not a problem from the perspective of the developers, but having dual wield axes only in the beginning and end game should inform some sort of middle ground would happen somewhere. I'm also a bit biased because Fist Weapons quickly became my favorite weapon after I'd done my last playthrough with them.
I respect your suggestion, and understand the logic of it. 
Little biased for fists too, would be nice having some blunt option too other than bare hands since we have pierce and slash. 
Yeah I totally agree.
But also the middle ground for axes.
brass knuckles anyone?
doesnt feel very viking like but well neither does staffs and crossbows
Holy crap, you changed your picture. 😱
Good idea dude
@worn skiff the idea has been suggested before, but kind of found unnecessary as there’s already farmable feathers in the game
How? I am unaware of it besides just shooting Seagulls
Burial chambers have plenty of them, but there will be specific tame animal later which drops feathers upon death.
trees drop feathers lol
Theres so many ways to get feathers
And you can use wood arrows for half the game to save on feathers
There's a huge difference between a weapon vikings would likely never have any concept of, and weapons that they have seen and adapted to in a foreign land (in this case, magic staves and crossbows are things the dvergr can be seen using, so it's not unreasonable for the player to adapt to using those types of weapons).
*Viking finds a minigun
that’s not a Viking weapons!
It is now!!
let all new weapons be chosen based on this😂
#suggestions message give the secondary attack to jotun bane, that way it would atleast have one cool thing about it
It has secondary attack, the overhead attack downwards.
#suggestions message what would the announcement text be 🤔
i dont know 😅 maybe something about roots rising... 😄
||Chickens||
@lyric ravine your post was deleted because you didnt gollow the form for the duggestion channel, and it is still not a suggestion for the game itself
"The root of all evil..."
"It has been uprooted..."
yeah i know, give it a throwable attack instead
Overhead special attack is so axes can easier get stumps
Throw axe.
Slight miss
Bye axe.
Yeah, spear me that trouble
yeah well jotun bane is preferred to be used for combat instead of chopping wood
the other axes can keep their chop attack
Eh, given how much of the damage is poison and poison applications dont stack its probably one of the axes least effective in combat
1h axes are already bad because of their weak secondary attack and the poison only makes that worse
The root of all evil would be my vote for a dvergr raid
well the poison doesnt really make it any better in wood cutting either
its overall a terrible item
Doesnt make it worse either since chop damage is separate
It isn't primarily meant for combat, like other 1 handed axes it is meant for cutting wood first and foremost, hence why the secondary attack reflects that use and not a use meant for combat.
So many suggestions recently about white wood… I wonder where the ideas are coming from? 🤔
Is that a thing in windrose?
WE NEED WHITE WOOD!
I suggested it a week or so ago, and I don't play Windrose. I just love the idea of a different style to build with, I think it'd be awesome. I saw some white architecture driving by and was like huh I'd like to do that in Valheim 🤣
yeah as a builder i would REALLY like to have more wood or stone types of different design and theme
Being able to charge the staff of embers would be pretty awesome, though I almost wonder if it's time for a fireball staff 2.0 that also would then have said capability.
(One of the end game magic weapons)
I'd also love some red brick or redwood lol
oh right and red colored wood. its common in all the nordic countries. red clay was commonly used in north to prevent the wood going bad and u can see them every where
idk about red bricks or redwood (the tree species). they were not used by vikings
I actually like the idea of charging a fireball staff, but can’t imagine having the current fireball staff even more powerful! Didn’t even consider a fireball staff 2.0, I love that 👀
#suggestions message Not opposed to more ‘clutter’ items by any means, but I’m not 100% on board with the example listed. I’ll give my support regardless though 🤔
Same, actually. Decorative elements are nice, though probably not those specific examples.
It would be cool if in future updates they made a biome that is underground and you need to find a big entrance in deep north for example, that biome could be a little more darker and new criatures, ores and bosses, it would be cool if it have more than one biome underground too, mushroom places, cristal biomes and whatever
Its a bit disapointing that people dont see the historical value of red clay in viking culture and how it would fit perfetly in the world of valheim
I don't think it's the value of red clay, but more likely the "It could serve as a way to protect wood from rain" you added to the suggestion.
There's so many suggestions about adding some sort of rain protection to wood in the past years, people are getting allergic to those.
-# I shouldn't type long sentences while being tired and sleepy. 😒
#suggestions message On a design level, a ward of course shouldn't block access to something that doesn't belong to the players in general. However, it is not something that needs to be addressed, since it's only an issue that would come up when playing with untrustworthy or abusive players, which is entirely on the player given that you're warned of the risks and consequences that come with playing with random strangers.
what mightn't this anime be 👀
Links to gifs will occasionally include tags with information like that. Just copy and paste the link somewhere and you can usually find out that way.
@oblique gyro dont report bugs like blocking foresaken powers in suggestion chat.
I thought it was a feature.
@fathom sapphire Discord has a neat feature where you can search for keywords in a chat, if you suspect your suggestions has already been suggested before :)
It's not 😅
Mushoku Tensei: Jobless Reincarnation
Since no one wanted to answer. :p
It takes him a few years to work up to Power Word: Delete like that.
Edit: Season 2, Ep 1, it seems.
oh really? I need to rewatch it then
Mushoku tensei (jobless reincarnation)
Been very popular 
Ah, seems someone beat me to it haha
Did someone already propose to have Passive skills that improve the character in term of stamina and passive health ?
I literally wrote the suggestion about it because of this exact scene im not even kidding 😄
Yeah, generally it’s an idea most don’t like because it breaks the balance of the game and/or detracts from the importance of your diet.
I think the diet can be balanced with a Malus if you don't eat for X time, and give less buffs
The fact that most your capacities are buffs from external things is bothering I thing
hello, will there ever be valheim steam achievements?
i am hoping for them for years now 😄
i think there could be achievements for stuff like the early axes to obtain and some that need grind like skill level 100 etc.?
Yes, it is confirmed to be happening.
very nice, is there already an estimation for when to expect them?
Alongside 1.0
I like tower shield love but isnt #suggestions message this already what towers do just by blocking minus the stagger parts
I don't believe they have a bash attack?
They dont but the block force is a knockback
Knockback doesn't deal damage, so I wouldn't call it similar to an attack personally.
Yeah the suggestion didnt mention it as an attack that damages i think they used it as a general term? I could be wrong.
Im trying to think how a tower shield that staggers everything around u wouldn't be op tho 😂 not that theres anything wrong with tower shields being op
Usually an attack implies damage.
The simple solution to have it be more risk/reward is give the animation a long delay if you don't hit anything, making your shield be out of place and you vulnerable.
You are swinging around a heavy shield after all. 
I didnt mean for it to be damaging, just something that staggers, knocks back, and if you aimed it well, staggers other enemies. I think given it requires multiple enemies, lining up the closest enemy, timing the shield bash, and still comes with the tower shield movement penalty, shouldn't be too op.
so similar to the unused tower shield attack that was worked on for call to arms? but triggered manually instead of on a third block
#memes-and-clips message
Im confused mr/ms cake, have I been using tower shields not realizing they do damage? What am I missing?
#suggestions message why would you want to protect a dvergr
So they can help us fight the mobs and not die in 50 seconds probably
How are they gonna help if ive killed them and stolen everything they have?
You don't do that, obviously
Be like me. Peaceful unless provoked 🤣
Cant stop wont stop 😈😂
Ah, well in that case it just makes it the same as shields that can parry, only with better stats. Really don't think that's a good idea.
If there's no multiplier on block power then parrying would still make you take less damage and keep the enemy in front of you so you can beat them up
they save asses alot yk
but like that one guy said they die right after, especially in ashlands where they are mostly your last hope if you dont have better gear
Imagine them having the same shield bubble as you and you accidentally anger them meanwhile. 
Not really, as i pointed out in the suggestion, the stamina loss, movement penalty, and even the knockback itself are drawbacks to the tower shield's more impressive stats and AOE stagger. The knockback ends up as a weakness in one on one combat, as the enemy isnt in range for you to hit back during their stagger.
Not until 1.0 at least. 🤣
What are the charred last hope against me? I am the villain
I'm a little confused by this. You don't have to feed them individually. You just drop a stack of seeds on the ground and they come to them. It's not all that different from how a feeding trough would work
@wary thunder If you didn't know you don't have to feed animals individually with standard setups. Just throw a stack of food in the same pen as them, and it won't despawn if theres a friendly structure nearby (and its above water)
@ashen tinsel Yes I knew it, but that doesn't mean I don't have to separate the seeds or fruits one by one. Actually, that's what I was referring to.
I can leave as many seeds as I want for them to eat whenever they like, but I have to separate them one by one.
Or is there another way, and are you referring to something else?
you dont have to separate them, just throw all 50 or so in one lump and they'll just eat one when they need to
Yeah why on earth are you separating them 😭
because, obviously, I like to suffer! OMG!!! 😖
I read in a guide a few years ago that you were supposed to separate them one by one; maybe that’s changed, or maybe they were just messing with me.
But it was a reliable source—it was Vandal.
Well, anyway, thanks and I'll delete my suggestion
I wouldn't mind a feeding trough but I'm pretty sure we'd see a lot more factory farming with just about any implementation.
So the stagger is just for looks because you can't capitalize in most cases, which would frustrate players surely. The stamina loss, movement penalty and other drawbacks are already standard with tower shields, so it's hardly a point against anything additional, and not a balancing element necessarily.
If the intention is to give the player options in the space created, for me it'd make more sense to give the enemy a slowing effect of some kind, like a daze for example.
#suggestions message
If left click is attack, how do you actually build anything?
You cant capitalize as much, but you can still get a hit in vs the shield/buckler's parry which allows for a good 3 hits. Plus when knocking an enemy into other enemies, the other enemies DON'T get knocked back, leaving them open for full attacks. This opens up new combat mechanics, like shield bashing a greydwarf into a Troll so you can get stagger damage on the troll.
The existing penalties to Tower shields aren't balanced IMO with their advantage of higher defensive stats, which is why i was suggesting adding an additional advantage.
I think their suggestion is adding a selectable Combat mode, like the Repair mode, for hammers.
Yeah, I'm just not a fan, it read like an unsuccessful way to bring stagger to Tower Shields for me.
@royal lily #suggestions message
So they can’t mine ore? 👀
Precisely. For progression but also I dont think it makes sense wood could break ores
And if ur really pro and want to do the lampada for ore you can still use the forsaken of the meadows
Gotcha, yeah I agree! I don’t think many will agree with however 
I’ve always thought it was a little cheesy that trolls can mine copper/tin. even more so that they can mine silver.
I want to lean the other way with it, find a way to befriend and direct a troll at ores. 😄
I certainly have no issue of a monster of such size being able to break apart ore deposits, especially silver since it's such a weak metal.
And to be fair, if you DO manage to kite a troll all the way up without it dying to mobs, you deserve some reward. Though I'm not sure why would you even do that...if you have bloodbags for mead, you can get iron for pickaxe
you don't need bloodbags for mead with enough campfires
its a big troll with a large weapon, its gonna break things lol.
It’s an enormous chunk of rock with traces of copper ore, it’s gonna be tough to break 👀
Then at the very least, shouldn’t similar logic apply to golems? Should golems be able to break silver? 🤔
only if they damage themselves too 
this boils down to "my fantasy game where I fight mystical creatures and travel through portals is not realistic enough"
I'd be happy for trolls to not mine silver to make skipping swamps a little harder but I think mining copper and tin should stay
Agreed, I don’t think there’s a lot to go off of in terms of realism 
Personally, my stance is purely from a gameplay perspective- generally I’m opposed to most forms of progression skipping 🤔
But I can understand and respect that players sometimes enjoy such things 
I can get on board with this 
Nope
I mean, it's still a valid opinion, no need to speak reductively ultimately.
Why even play the first 6 biomes look up a walkable seed to mistlands sit into a crypt use a troll and build krom as your first weapon
Well, an actually not that small community of people love to search and master exploits to hack the gameplay. This is not generally my kind of fun, but I can very well see how it is fun.
Hello to all of you btw, been a long time I didn’t interacted here
There are always the same people here, I am really happy to see you all again.
Good to see ya! 

Greetings! 
Zion has new profile picture, looks like a wedding? 👀
Hello again. @mellow crater 👋
💡Remove eikthyr a bunch of ppl like to cheese
ZionE and Joelkkii ! I am going to need some time to adapt to your new profile picture xD
This isn’t what I meant 😂
Alternate route… add cheese, since a lot of people like cheese
🧀
I do think a great game is a game with a somewhat hackable gameplay, but that is still really cool when played in the intentional way. Valheim does that quite well IMO. I love fighting the Forsaken, and yet I still felt so intelligent the first time I mastered the “troll mining”
I think there has been a suggestion about adding cheese to DN once
Oh, first to notice. Indeed I got married a few days ago to my partner of 5.5 years 🎉
5.5 ?
Ayyy congrats!!

Thanks 😊
My daughter is almost 6 months now, let me know if you ever need advice or words of encouragement 
Congrats as well, hope she grows up happy and healthy 🎉
🎉
Nice, busy times indeed ahead. Congrats!
Congrats and good luck with those busy times!
Thanks thanks 🙂
@worthy moon those powers are runestone activated, and not necessarily skill based in any sense. Not exactly different that suggesting that using Wards or Portals should increase magic skill as well.
And even that aside, what good would it do anyway with how long it takes between each activation? They are also accessible long before magic weapons and magic skills are unlocked and usable, so it really doesn't make sense as an idea no matter how you look at it.
You could get your elemental skill to 1, perhaps even 2. I say that’s pretty darn useful 😂
because trying to level up magic sucks when you dont get magic items until near the end of the game, the devs dont wanna give us magic weapons early game so why not level it in other ways 🤷♀️
but does it even need to make so much sense? its a viking game with magic wands and summoning skeletons
Magic is pretty strong even at zero skill levels and much safer playstyle than melee.
Ah yes, magic therefore who cares. Magic and fantasy don't excuse doing anything and everything, nor is it a valid argument here.
@bitter agate right click on the list on the bottom right and you'll hide the type of pin you right click
I hope i'm not the only one that didn't know this 🙄
you got an upvote so it seems like it 😂
Magic is balanced with the knowledge that players will be starting at skill level 0. Magic is also incredibly easy to level up should you value high skill levels.
@bitter agate You can already toggle every single marker by right clicking it's icon.
Ah sorry I didn't read above.
Seemed like it wasn't addressed as the suggestion wasn't removed. 😅
Your previous suggestions made the game harder, im sorry I cant upvote this one 💔
eating meat should level up bloodmagic secretly
We need armor plots
You mean like... storylines specifically involving armor?
Wouldn’t mind early axes not chopping Finewood, but also don’t really care
Not a fan of the other early axes nerf suggestions
They're so rare, they should be this good, otherwise they're just a (disappointing) collectible. If you're almost certain to have the bronze axe before the early axes, they become basically useless imo
they can deal a lot more damage than a bronze axe
Early axes are broken need nerf
yeh i waited to suggest that because not sure if i was lucky or not, but every new playthru since February got me bot heads in no time, that can happen just looking for bees
@lost ibex If your point is that they can gather finewood, what about gathering finewood makes them too powerful?
yeh my main point is finewood, and i admit i'm a bit obsessed with beauty and balance of the super early game, so ofc biased
To be fair, until early axes, I would still roll tree stumps into eachother for early finewood.
It never upset any balance for me.
my favourite soulution of my suggestion is actually the third one, axes can stay as they are, you just have to struggle and travel a bit for that huge (imo ofc) chopping bonus
That would make the "Later On Axes"
yeh, stump rolling, or troll expliting were and are still options, but a bit "extreme" and surely not intended as "regular progression", don't get me wrong enjoyed and liked a lot the idea when i saw videos of people doing that (very fun for reverse-boss runs for example)
using a troll is ok because they're from the black forest
beech trees and early axes are too early for finewood
Walking the coast of meadows for flint and getting better bronze axe is op
yep, and i tried rolling, but it took so much time i'd rather go find a shipwreck
It takes no time at all, find a cluster of trees, knock them all down and smash them all together on a Birch tree. It's quite quick. 👍
heh, yep makes sense, just nevber got much into it, i still consider it somewhere between full legit and cheese, but again very personal opinion
If the devs made a neutral mob called The Devil who was there to trick you into a deal you thought was good the valheim community would want to befriend it because they see a neutral mob
It can happen accidentally in large woodchopping sprees, that's how I originally discovered it, and even thought it was the intended method before discovering bronze axes.
yeh, i remember i got some finewod not knowing why in my very first playthru, must have benn that, but yeh, a table and a chair bonus over big chopping session
Yeah, access to finewood isn't exactly a problem for me, and rare weaponry should have a perk, even if it's a very minor progression shortcut.
yep i get it, i would modify the thing just a tad in fact, and wasn't really convincet to make suggestion about it... but heh, in the end is the single thing i'm really sure i'd like to be changed in Valheim so there it is
💡 downgrade the chopping tier of early axes, but make appear the text "heh, too easy" when trying to chop oaks instead of "too hard", jk ofc
yeh, as i said i'm biased but i have reason, getting some, by chance, struggle or crossing danger is a thing, getting tons before even seeing your first fir in the distance is another
So were you actively looking for them or did you stumble upon them? Because I think a first time player who didn't spoil themselves would need to be pretty lucky to find both heads before they are obsolete. And that's how it should be imo
also clearing dungeons bordering meadows with pre eiktyr tier gear is totally doable, so lots of portalling (imo) before time
& luck should come with a benefit.
Otherwise it's "oh neat, anyways"
they have very high damage against enemies, that's a good benefit that doesn't skip progression
A benefit outside of standard weapon upgrades I should've said I suppose, that's why I've been using the word perk.
nope, stumbled, that's surely bound to my playstile, i usually check every corner of my starting meadow for bees, little loots, mapping mushies and berries etc, doing that after February always got me both axe heads
In how many playthroughs? I tried finding them once, got one axe head and 21 bees
So you don't want to be rewarded in a unique way for being thorough?
Keep in mind you're only unlocking furniture with just finewood.
i strongly agree with Blob about this, damage of the axes is a good reward, breaking materials progression is way too much
and easy portals looting bordering b.f. dungeons
And the finewood bow, which is probably the biggest advantage of getting it early
You're still going to have to dungeon run.
and anyway two minutes more resting bonus is golden, not "just", in a game stage when you have to bring campfire mats even for a little stroll in the nearness
I suppose, though that's still just in the wheelhouse of additional damage being the reward, as the axes are as well.
yep, but with dungeons bordering meadows is one of the safest things you can do in early game b.f., no trolls, no bears, no huge greydwarf groups, just keep an eye on starred skellies and run from them if encounter
oh yeh, i forgot the finewood bow
uhm, 3 mins more, i forgot avout banners
Safe, but nothing is guaranteed, any border dungeons could return zero crucial materials.
I mean I agree that they are quite the boon, but I think that they should be given how lucky you need to be and they're relatively short window before they become obsolete
that's the point, no mid-blackforest materials should be guaranteed at super early meadows
Regardless, I can't be convinced it's a bad thing, so I'll leave my points as they are. New players aren't likely going to stumble upon these on the first playthrough, and if they do, it should be exciting beyond a weapon that does more damage.
Exactly
and comfort 7 is much different from comfort 3 (4 if you deconstruct a campfire poi and make the log)
im from a later game point of view it's nothing, but early game is much more game changing than it appears imo, and anyway the consistency of early game balance etc.. but just repeating myself sry
yep i get it, and very not here to change people's opinions, just willing to explain reasons if asked
🤌
just to clarify, i wrote 2000 but that may be less, point is, you want the other, rarer, piece after being teased with the bronze one? have to take a deep breth and run through that scary patch of forest to get into the next meadow... very little changes
@molten ruin They aren't being kept from us, players just receive intentional building pieces so they can have the basics of newer structures with additional defensive strength. Adding every single building piece in the game would overflow the current build menu UI, and require a lot of re-tuning the UI or revamping it completely. This is a time consuming process when spanning across multiple systems/consoles, systems with differing capabilities, and resolution sizes.
I get the feeling that unless it is absolutely necessary, it will remain as it is.
yep, usually don't downvote buildpieces because i love building, but neither upvote because of this 👆
This is just balancing the acquisition for players that are aware of the Early Axes though. A player can't exactly want something they don't know exists. 🤔
uhm yep get the point, but my suggestion comes from experience (otherwise i would have done it just after the addition) i'm addicted to super early game, often do a character just to go past Eikthyr then delete, heh maybe it's a condition with a name but don't care eheh, and after 3, 4 of that kind of playthrus i always find both just because the way i explore, looking for bees and obsessing over finding marking and maybe repairing every p.oi., that's why i'm aware it's very playstyle bound, but still... axes are fine, leave them almost as they are, but toooo easy to find before even having the skin to face a proper Greydwarf no stars
and for the part "don't know they exist": yes the "teasing" in-game description of the more common bronze head is just perfect in that regard, you easily find the first, game suggest there's another... but too easy to find
I don't think we need every piece, that would certainly be overkill, but some things just feel oddly left out, specifically black marble seems like some of these pieces should have been included, I'm talking maybe a half dozen pieces, not every asset. Dvergr heads, spiked blocks, and the wedge shaped pieces are all we really need. Would make for many more build possibilities. I get why they didn't use the blue portal, but still would be nice to have a finished version, it's always nice to have options from a builders standpoint. Also don't think adding a FEW pieces would affect the game dramatically, I've played plenty of maps with build pieces aplenty with no real issues, and I'm sure there will be a bunch new build stuff added with the deep north as well
Did you just ignore the bit about the UI? I never said having the pieces causes issues with the game anywhere. 👀
Having 6 more pieces in the build slots is a lot when we're already limited.
i get the feeling, i "envy" a lot the Dverger build pieces i can't craft, and i can even repair them if i mout a stonecutter, i really wish to build them... but also i feel it's part of the game.. lots of fun repairing, extending, ihabiting and fiercely defend 'em from mobs "incidents" is lots of fun
and for the vanilla players some pieces could do with horizontal or vertical variants, not everything of course but like if I want to build a copper cage there's no horizontal piece but there is for iron.. seems silly
seems like an easy fix to just add a row?
I'm sure it does to you.
i need a 1x1 or ima cri
if a modder can do it i'm sure the devs could handle it
I use sears catalog and searica's more vanilla build prefabs (or something like that) so surely it would be easy for the devs to do
just to know, language barrier probably, saying Dvergr and Dverger is like saying Dwarf and Dwarven? i remember a suggestion to change the name of Dverger Circlet but had no opinion because unknown language
Easy? Sure, time consuming and arguably needless? Also yes.
ooo nice take
just guessing eh, could be typo, could be differnt spelling but both right, i only know Italian and arguably English
Yeah well I guess when it's taken them this long to even release the full game I can agree that it'd take them a long time to implement it XD but I don't think it'd be needless to have more build options when a great deal of the player base is in it for the building alone. And the stuff's there anyway so why not? But I'm sure 1.0 will give us some cool stuff anyways, and maybe we will even get some other surprises who knows? I am looking forward to drawbridges 😛
uhm, also all build pieces say "Dvergr" so probably not
I think the language thing had something to do with which team was working on stuff, something to do with the russian language I think someone mentioned
so somes tuff is labeled dverger and others dvergr
yeh so "different spelling, both right" is the most likely, wiki says it comes from Old Norse, so different renditions of alphabet are totally possible
To be clear I wasn't slighting the developers and suggesting they're slow, just communicating that their time is valuable and better spent on newer things, like drawbridges.
Such building pieces could even have niche implementation, like a Dverger Hammer that only has those extra building pieces in the already functional UI, they would just need to filter what is displayed. Not difficult, but still time taken from working on new building pieces. Outside of decorative stylized building, there is not much of a use case for all those additional objects.
uh would be that easy? im snap points of grausten had to be fixed because flawed, making it for dverger non-craftable structures sounds like a mess anyway
yes.. or just add a row to the existing UI, add half a dozen pieces and be done with it? Makes a bunch of people happy with minimal effort and little drawbacks. The heads and stuff i'm referring to all have working snap points also. I wouldn't include anything that doesn't snap properly. I build with these pieces all the time and they work fine
Difficult to say, I wouldn't want to assume the worst, but a definite possibility.
yep got it, and not really wanting it, something you can build around and repair and could be gone forever with the wrong Gjall attack is still very fascinating to me
Well as someone who builds a LOT, I would love to see more options, but as I'm on PC ultimately it affects me very little I guess
gives value to the "wilderness" of the world, like "i will just scrap the top of copper deposit too keep the landscape" or "that shipwreck is just right for my little nice f.o.b. dock, have to spawnproof and raidproof it", i love that part of the game
yeh i build a lot too, hence is surely a mixed feeling, im "i really want, would be very comfy, but some magic would be lost" dunno how to explain
or perhaps we could go a step further and have a 'full creative' mode in the world modifiers options, allowing a full list of buildables, which then keeps everything the same for regular play. More work for the devs tho lol
yep that sounds very nice, but may be a lot of work developing wise, dunno my best at programmi was making html websites with nice band logos in the early 2000s eheh
I mean I have worlds I just exclusively build in, and others I play in, so I can see the not wanting to alter the 'vanilla experience' as that's just fine the way it is
just having more options under the world modifiers menu would be nice too
yep, totally have a hammermode world, i just regret to have named it "sandbox", could be "lego set" or something more funny
it's hard hosting a server that caters to both builders and explorers, very hard to keep the balance and keep both parties happy, but also not sure how they can improve on this..
well i play mostly solo, but some 2 to 4 player happened and one being at base building and the other running around hunting and gathering was fun and looked quite balanced, still not an expert in multiplayer
What’s the difficulty in this? 🤔
If anything, it sounds to me like having explorers and builders is a good thing. The explorers can find places for the builders to do their thing.
I'm talking more 'creative mode' building with infinite resources to go wild with but also not ruining the experience for those that want to actually play the game on the same map
Ideally you would have 2 different servers for this but for some of us that's not an option
I'm assuming the only problem is that either everyone has creative mode abilities or no one does.
Sounds like the players in the server want different experiences 🤔
They’ll have to accommodate and find middle ground- perhaps the world can have heightened resource rate, so the builders don’t have to spend as much time gathering.
If that solution doesn’t work, then the players need to decide how to tailor their experince, but I don’t think it’s up to the game to decide that for them.
Why is two separate servers not an option for some players?
I consider myself a builder in Valheim, but I love that part of the motivations to explore and progress is more things to build with. To me it feels like Valheim already does a lot to accommodate both playstyles.
Rotating black marble stairs would be the only non available building piece I'd need honestly.
that screenshot is so dark and hard to see length lol
why was a melee attack mode for the hammer so thoroughly contested?
Oops, have to take new one.
was it because i misidentified the secondary button?
Idk if you ever fully dismantle a dverger tower, but some of the massive individual wall pieces they use for the basements on those things are really good.
No, folks just didn't like the idea of it. 🤷
What did you dislike about it?
sorry i just realized you left no comment
i thought i remembered you leaving a thumbdown
I did leave a down-vote.
To me, the hammer has always been just for building. It'd be like saying the Hoe needs a slap attack, or the cultivator needs a rake attack-- it just wasn't logical to me
it's... a hammer.
and the scythe... is a scythe...
why would we need it? you can use a club as an early 1h blunt weapon
combine both for reduced inv consumpting
Hammers hammer nails.
axes chop wood
You started begging the question, I'm just playing along. I gave you my reasoning...
i'd rather be able to dodge/block while holding the hammer, but what can you do
Now there is new one, should be easier to see.
I have dismantled lots of them, true dat.
That is quite a long spear, yes.
Very good weapon. But little eyesore when it clips through ground.
lol if they ever were to add a secondary attack for the hammer it should be a little tap on the head of the enemy with a loud bonk sound that does 1 damage
but honestly i like the hammer the way it is
The hammers a tiny wooden hammer, it'd do no damage anyway
And there would have to be a whole new key bind for the hammer to be used as a weapon. Cuz primary and secondary attack already do something
From how I understood it, the attack option would be in the build menu. You select it like a build piece, but instead of placing or repairing something, it swings.
no you just attack with primary and reopen menu with secondary
mavros got it right
Oh that'd be clunky
At that point it'd just be faster to switch to a real weapon. I just don't see any benefits to adding the option
Ummm have you heard of fun???
Doesn't sound fun
Objectively false
Nothing objective about me saying I wouldn't find it fun
the point is to switch to that before you start fighting
Would it be good? I thought it was just supposed to be to get a little knockback on an enemy that jumps you. it definitely shouldn't be meant to actually be used for a whole combat
Its so tiny it shouldn't do any damage.
i think there's a history to tiny clubs used for easy carry combat weapons, but admittedly it is just meant to be an alternative to the club and stone axe
it wouldnt be a main weapon by any means no, just a quick burial crypt clearer while you're waiting to craft another weapon
Just sounds like a terrible idea for no good reason when the building hammer isn't meant for combat by design to begin with. Just weird to even want it for that use or to be so fixated on it.
I cant bonk🗣
i think the actual best reason not to turn the hammer into a weapon is a new player will turn on weapon mode and not remember how to turn build mode back on
especially with it mapped to mouse 3
The best reason not to is that it's a build hammer by design, not a combat hammer (if you want hammers designed for combat then those already exist).
Counter point to this in particular, an empty hand does damage. No reason a hammer couldn't.
Not everything that could do damage should. Facetiously:
add rake attack to the cultivator
add slice attack to the scythe
add bludgeon attack to the hoe
add shield bash attack to shields
add whip attack to chain
add throw attack to stone
I'm not saying the function should be added, just saying a hammer can hurt stuff if a fist can. Regarding your list, however, I would actually like throwing rocks as a start-of-game ranged option. Physics and animations for throwing stuff already exists, as well as a thrown rock projectile, so it doesn't sound like it would be hard to add.
You're missing the point. You were replying to a comment that said it shouldn't do damage, your counterpoint claiming that it could.
Of course any tool could do damage.
Fair enough.
I feel like throwing rocks would be better suited as a way to distract enemies or draw them away from you rather than as a weapon that damages them. Would add another stealth option to the game.
Make it deal 1 damage, and then some lunatic can do a I beat valheim with only rocks playthrough 
Add a drawbridge
#news They are
Oh alr
Keep throwing rocks out. Save for when we get Egyptian version and bring slings to the modern age 👀
I want a flat trapdoor or hatch build peice SOO bad.
Ive been thinking no map needs a way for you to make your own map bc its impossible to remember everything in your head and you end up making your own anyway id love for the artists of the game be able to make nice maps with minimum tools like they do with building
You can draw on a piece of paper
It isn't "no map" anymore if you have a map of any kind, that would be a different/separate mode.
You could make the map thing a slider for that
#suggestions message Would be better than seals 

those who get it, will understand dark humor
That is actually what I think about, however whether you draw a map with pencil, ms paint, chat gpt, NoMapPrinter, or have a mental image, you're still developing a map. If the intent is to not be able to transcribe any of your journey, then that would be a trust based system up to the players (how r u gonna police no drawing w a pencil). The purely no map experience without any of it is fun and different, as is making your own map, as is having a map
This is what im saying, if u can draw on paper etc it would be nice to have an option for artists in game
The point is that there's intentionally nothing in game to support making a map in no map mode, otherwise it wouldn't be called no map mode.
Aside from that, I also think such a feature that allows you to make map would be bit too niche. I think no-map is a really cool game mode, but I think in reality it’s an extremely small portion of players that play that way.
This is true
#suggestions message Last thing Hildir needs is more clutter in her inventory 
But everyone wants all the options.
And then complain about clutter when they get more options 🤔
It's only clutter because it's not intuitively sorted nor filterable. I don't think people would be complaining about clutter if it were easy to find what you're looking for in a long list.
@forest vector ships act as if theyre anchored if no one is aboard already
Well yeah... But you could use the anchor as a neat set piece?
So you want an anchor to just be sitting on the boat, never to be used?
I would mostly like it as a set piece but also to have some kind of function.
Up until this conversation I didn't know that boats would Auto stop if you hopped out. I've been beaching them this whole time
Even with that knowledge, I still beach my ships to this day. Don't need water fluctuations carrying them away from shore.
Funnily enough, I've only ever had boats drift from shore when they are touching the land.
If I hop out just before they touch land, they'll never move.
Old habit from when I first started playing.
#suggestions message as much as I would love more snap point options, the impact on performance is what ultimately limits how many there are and how many there will be.
I think bears are too strong to be tamed
Hello. I’ve posted this with the aim of avoiding repetition when proposing ideas or comments. It’s not just for the devs; it’s also for us, so we can keep track of how many people are interested in the ideas we propose. https://www.reddit.com/r/valheim/comments/1tb1l98/should_we_make_a_community_feedback_2026_post/ What do you think? Does it make sense?
I would be for this
#suggestions message
A large round stone table with a world map in the middle. Cartography table upgrade?
If I’m understanding right, Irongate internally tracks suggestion-related feedback 🤔
Repeating a suggestion is just another way of adding an upvote to the original suggestion to me. There's no harm in people giving their own take on the idea.
There would likely be more value in tallying generalized suggestions in an excel sheet, where similar suggestions add to two different counts, upvotes and times suggested.
Yes, but when voting on the main idea, the #suggestions channel is full of "already suggested" messages.
This isn't a bad thing.
Are you assuming it's a negative response?
Nothing wrong with seeing that others have had the same thoughts.
Besides that option stops people from downvoting something just cause its been done before
So if, for example, on servers-and-lfg, posts were made where you could sort them by upvotes like on Reddit, the most suggested ideas would be taken into account and repetitions would be avoided since, if for example "tamed bears" has already been commented on, another post shouldn't be created and you would leave your detail or comment to also be voted on.
That brings it back to square one though 🤔
I don’t think it’s a bad idea necessarily, more just like a preference of implementation.
Personally, it seems to me like the current suggestion method works. We’ve seen suggestions taken into consideration and sometimes implemented. Is it a perfect system? No, but it’s working, I’d say.
I don't mean to attack anyone with this concept or idea; I just wanted to share it because there are two conditions that I would be interested in seeing, and others might be interested in knowing about them too...
They don't need to be taken into account, and if anything, discouraging posting similar ideas could stop someone from posing a new unique way of doing it, possibly informed by newer content not previously available when the suggestion with high votes was posted.
Like i said in the other channel, it wouldnt solve anything, and duplicates arent a problem
Perhaps it's just my own need, but... I'm not trying to dismiss similar ideas; I'm trying to package and focus them, to have a clearer idea or concept regarding feedback, and then have new, similar ideas discussed around that feedback. This way, I'll have a clearer understanding of the level of interest and avoid repeating the same idea over time. And new content wouldn't be a problem because it can be organized by date or by updates.
And I agree, it's not a necessity, I just wanted to mention it because of the concept of having a more concentrated vote.
I see where you’re coming from! Totally get the idea, and I don’t think you’re attacking or offending anyone.
As a serial user of the suggestions channel, if you’re really looking to get some traction, the best thing you can do is have a discussion. 
What would be the point of posting on reddit when we read discord daily?
And the up/down votes is mostly for users to give feedback to ideas without having discussions in the suggestion chat. If we think something is cool, and it has dow votes. We add it anyway because we developers thinks it cool
The main goal isn't to do it on Reddit, but rather to gauge how many people are interested in the same idea without repeating similar posts or ideas that could be added as comments on the same post. This way, we can determine the level of interest while maintaining a "clean" vote.
I mean, he did just say the devs don't care how many people are interested vs not interested.
peeks in on lunch break this is still going, huh?
Hey! I’m on lunch too 
That makes 3 of us.
You forgot to downvote my fire bolts “idea”
Instead of having this:
4 posts or comments with: "Tamed bears" (3 votes), "Tame bears with honey" (5 votes), "Tame bears having done X..." (8 votes)
This could be it:
-- 1 post: "Tame bears having done X..." (8 votes) total votes 16.
Comment: "Tame bears with honey" (5 votes)
Comment: "Tame bears" (3 votes)
And the order or implied title doesn't matter as long as the topic is the same, like:
-- 1 post: "Tame bears with honey" (5 votes) total votes 16.
Comment: "Tame bears having done X..." (8 votes)
Comment: "Tame bears" (3 votes)
It wasn't 100% intentional for the devs either; I'm interested in knowing what things have been proposed and which ones have been the most interesting for others.
Why?
Playerbase has no say in what gets added. Devs look at what they find cool and add it.
We could all unanimously find something cool and if they don't like it their response will be "mod it if you want it."
So us knowing how many other people agree with us is... largely pointless.
And this is exactly as it should be imo.
But did you read the post? I mentioned that it's just a tracking and that it was more of a community thing than anything else, besides the fact that I've said it here #suggestion-discussion message
More of a community thing.
Interested in knowing what is most interesting for others.
Determine a level of interest from others.
Reroute to my latest reply:
Why?
If none of it matters.
Why?
What's wrong with it?
Not everyone is bad or has inappropriate taste; it's like having a brainstorming session, and if someone proposes idea X and the others are interested, there's a common goal.
We’re not the ones making these choices. Our involvement is 100% a courtesy extended by the devs without expectation
Why fire bolts? Explosive bolts to give crossbows little advance over bows which would be AoE. 
Fire bolts light enemies on fire which can let you track them easily in the dark
I keep fire ammo at all times for that reason
Explosive would be cool also
Having a mod that does just that, explosive bolts are indeed cool!
EpicLoot Arbalest with triple shot, explosive shot. Thing’s a damn railgun!
Ever tried ascended armory?
I haven’t
Its made by the goat catharis. I recommend
There would likely be more value in tallying generalized suggestions in an excel sheet, where similar suggestions add to two different counts, upvotes and times suggested.
Maintaining an excel sheet that benefits the community isn't new, and are even pinned in relevant channels. I think this would be closer to what you're trying to achieve, without potentially splitting/hindering suggestions made.
EL already plays jump rope with the line between “gameplay as intended” and “too much”
Thanks for the help
No problem, you can easily tally suggestions in this channel utilizing the "Bookmark Message" function, allowing you to pick up where you left off quite easily.
I utilized this in the suggestion channel for my own game, and it really did offer a bit more perspective on what's being suggested.
It also helped put all my suggestion information into one place, as we also had a forum that was packed with suggestions. 
Heck, there may even be a degree of automation possible utilizing AI, I know they're very handy for formatting large amounts of information.
Good emoji association @crimson ermine 👏 I did mention AI.
Yes indeed
Bookmark message feature? 🤔
I don't have any opinion on it and don't remember it ever being suggested before 🤔
Alot of work for nothing. People just spit ball ideas daily
People join, post the same ideas as before and that's it.
Im surprised i had a maybe original idea
First thing that came to mind when I saw "fire bolts" was magic. Probably because of D&D. Didn't even know it was about crossbows until now. Elemental crossbow ammo would be nice.
Well fire, poison, frost, spirit arrows exist, so why not bolts?
Well firebolt specifically is another word for fireball in other things
Firebolt is a personalized message of death. Fireball is addressed “to whom it may concern.”
Whenever I play the game I get I would think of good ideas to suggest but the day I decide to come onto the server, it seems that those ideas have just ceased to exist
#suggestions message why only atgeirs 
#suggestions message
Players already do this a lot, even without a dedicated build piece 🤔
Yeah ive seen people stack stools to simulate the racks
Yeah, so if you were to start at the top of this channel, and begin inputting suggestion data into a spreadsheet, you can bookmark a message by right-clicking it and return to that point whenever you like.
Where is this button hidden? 👀
Dang, I don't have some of those 😭
That's strange, maybe a little google help you toggle it on? I can't recall if I did anything.
@old tiger Always wanted a Bukeperry bush, maybe the mountains could have that!
o can u place them sideways?
Oh so apparently it's a Discord Nitro feature, that makes more sense
Oh wow, I didn't know, I'll suggest that feature with that caveat in mind.
Is this leading to a suggestion of some kind?
Not really, maybe for a mod.
Could’ve cured our own squirrel hamstrings, we’ve been robbed 😭
Jokes aside, personally I’m a huge fan of the witch! I think there’s plenty to forage for, but not nearly enough to explore for. The witch helps the exploration front imo.
Ah, well in that case 
Ah, yeah, you're right. Moving it to general.
Imagine if valheim added manual breathing…
@royal lily not even you like the idea of bribe-able dvergers 😢
It's been stated many, many times that such a thing doesn't fit their intended design, behavior, and temperament. It's essentially suggesting to change the very nature of dvergr into something they are not.
Not to mention it's abusable and just plain silly to expect to be able to bribe them to get away with murdering or harming their kin, or damaging/destroying their buildings. If it's meant for situations where you accidentally cause a small bit of damage, then the lesson there is to be more careful around them and make sure it doesn't happen again.
A beautiful viking would not let their brothers and sisters be prey 😈
i'd forgotten, man
@tiny idol
#suggestions message
Wind is pre determined in every world, but besides that a skill affecting the wind would be a bit strange. Also would be difficult to implement in multiplayer. 🤔
With that being said, if such a skill were to exist, it would make more sense to have a wider window of wind advantage and/or increased speed to reflect the sailors better understanding of operating a ship as the skill grows.
Just spitballing I'm not a game doctor 🤷♂️
Totally get it! I’m not either, far from 
Just wanted to give a little insight is all 
#suggestions message
My gate has never been damaged by Eitr 🤔
@eager trench dont the gates never go below 50% hp?
ill check and see,
#suggestions message Had me until kraken 
Gets me every time also haha
@barren elk #suggestions message
The reason the crops should still drop their parts when damaged by a weapon is because the Fulings and other mobs in the villages can do damage to them when aiming at the player or other faction mobs. You wouldn't want those crops to be fully/partially lost due to an enemy destroying them before you could actually reach them, effectively
Huh, thought it was because those were silly tedious to harvest in useful quantities, and the scythe is still relatively recent. Considering we only need one of each to build up a crop (and we find them in chests) making npcs destroy the crops I think would be an interesting barrier to overcome.
oh right i forgot that
Iron gates (and other iron cage parts) are not damaged by eitr, but they are damaged by rain
@tiny idol going faster in boats is a bad idea since you will start to lag and / or have issues loading in chunks fast enough
@final summit #suggestions message
I don't think we need a second type of berry in the Deep North. Lingonberries will already be there. Also, meat generally goes towards HP food, while plants usually go towards stamina food, so the recipes are a little off in terms of game consistency.
i see, i didnt really read those parts of the dev notes, or any notes for that matter, apologies for the ignorance
I personally already like sailing as is a skill would be useless in my opinion, it’s already a great mix of going very fast or really slow, its one of the things that make exploring fun ❤️🩹
My iron gates keep getting damaged by something at my plains base, and it didn’t rain. Idk what’s doing it then, the base is spawn proof so it can’t be fulings
I’ll send a video of the design at some point to see if we can narrow down what is doing it
I never thought of putting an iron cage around an eiter refinery. I've always built a marble tomb to put them in. Cages sound like a much more efficient idea. I guess the marble is good because it protects them from rain.
The dverger walls (copper walls) also work. You can put copper/iron walls on the sides and marble on top to protect them from the rain
I like a raised refinery tower so the eitr can shoot off and be free like fireworks.
Dumb question, but are there asksvin running around your refinery
Can someone give me their ideas and thoughts on my last suggestion? It doesn’t seem to be the most popular and wanna know what others think
How do you make a distinction as to what should be multiplied? Easier just to toss the extras in the obliterator.
I voted up, multipliers are way too much imo if you wanna play the game, and if u wanna build i feel like u could just spawn stuff in
Basically what RudeMann87 said. I could see having a few categories like "natural drops," "creature drops," "metals," "foods," etc., but that doesn't seem necessary (again because of the Thor-powered trash can).
There’d be a seperate box that opens up, it shows a bunch of resources and you’d find a specific one to set it lower. AND the issue isn’t the fact that it’s excess, you’d have a bunch if surtling cores, black cores, you’d get a bunch of furnaces and kilns + black forges, anything along the lines of that in a snap of a finger
I do want to have more resources from trees, rocks ores, and farm per say so I can handle the large amount of players, or even if I feel like playing alone.
"U got 6 fuling totems from one village, throw 4 into the trash" eh
It’s just not rightt : (
It goes into the storage 
If i have it already no way i’m just throwing it out it’s just -a weird feeling to say the least
So does the resource modifier work on stuff like that? If you pick up a surtling core from a stand in the dungeon, you get 2?
Yep, it applies to everything
So instead of exploring and having fun i get 20 surtling cores from one bad burial chamber, over exaggerating but you get the gist.
Its a cool feature minus progression lockers like surtlings or boss spawn items (minus sealbreaker). One dragon egg nest and you can summon moder
I don’t go through 5 chambers having fun and exploring i just rush through one or two and call it a day
This too lmao you’re picking up 2-3 eggs per pick up
Seems like a lot of work for the devs to code it though, since you already adjusted a specific modifier to gain extra resources in the first place.
If its a filter list its gonna be sooo long. If its categories its gonna be difficult to find what you mean, and maybe you want more of some things in a category but not all
Yeah i can imagine 😭
BUT! It doesn’t have to be a feature that’s set up for everyone, if you feel like it, there could be a built in command, which is a bit more raw, and correct me if im wrong, easier to put it into game(coding wise)
Besides is that something you wsnt them to spend dev time on, when we have options such as:
Obliterator
Storage
Not picking up any more of that item
I personally would like them to definitely code it in, but that’s entirely up to them and i’m fine by any of their decisions, but to me it seems a bit weird just leaving something behind just because i want to explore more, its given to me already, and when i mean excess, i mean i can build way too much furnaces and kilns, i can build 4 of each (furn/kiln) and in the end i can obliterate 10 dungeons worth of cores.
or you could set resource drops to normal and just explore. Increase your pickaxe/chop/weapon skill as you do so.
It’s not exactly the same issue of having 5 chests worth of stones but more like - i feel weird having so many of this specific item and didn’t go through the proper grind to achieve it
I mean I guess lmao i was thinking about this
I’ll probably do this when i get into mistylandy because its the most easy option rn
I hear what you're saying. When you first get into BF , you're constantly building and destroying kilns and smelters until you get enough cores.
same happens in ML.
But still then there’d be those resources I want in that time frame to be multiplied, but tbf, i think i can figure out a method to prevent large overdose of black cores and surtling
Yes definitely lol, and honestly this is what i enjoy, its that back and forth process grind and exploration to actually achieve what i want
But now i went into 2-3 chambers and came out with 34-50 cores or something.. crazy 😬
dont click any weird links and equip 2fa
It is kind of weird if, I assume correctly, multipliers are for people who are having trouble / just like to build. The multiplier on boss items throws an already slow paced or inexperienced player further into the game
Yes definitely, and I have 3x resources because I’m playing with 5 people 😭 (me included) so it’s kind of a necessity. Except those damn 
I thought it was more useful for multiplayer games, espcially where everyone's competing for valuable resources like cores.
Oo good point I never thought of that you two
Not all people compete, depends on your server
Ya i have been on both. Ppl solo building and community focused. Both ways I can see
Plus a wide variety of choices to affect multiplier with would still be amazing tbh, but it would probably take devs a lot of time, as not a coder myself i don’t know how difficult this would be. But like I said earlier, maybe a command that affects multiplier, where you have an option/range of 0.5x-3x, as such there are commands already that affect regen and similar stuff
Ya I have no idea what goes into doing it and it wouldnt be on my top 5 things to address but I do like the idea a lot
I'd just fight Yagluth again. 😂
Haha yeah, the drops go greatly on item stands, same w all the bosses XD
Awesome sauce : )
#suggestions message Alternatively, he drops something to revere, like a freed spirit or a noble crown, since he is an homage not a forsaken
It is when you set it up that way 🤷
Which one are you referring to?
Iron golem
Iron deficit? 
Probably
Yeah ikwym it’s just that it brings up great positives and its own negatives but atp i think i’ll just disable it for the time being ❤️🩹
If the negatives are excess materials, can you not just turn that into coal?
Noooo, when I meant excess, i probably could’ve used a better word, but it becomes too much too quickly, as in i get enough (cores for example) super quickly and plop down 4 furnaces and kilns with a bunch left, if i have useless large amounts of rocks or wood, i’d turn em into coal, surtling cores maintain their usefulness but its more about how in a snap of a finger it becomes too much for a period of time
And it takes away that grind
Not for all items ofcourse
That's entirely a you problem though, lacking the self control to limit how much of the extra materials you choose to use and choosing not to dispose of the excess when you're willingly playing with a modifier that increases resource amounts.
What you're describing is an excess by definition.
#suggestions message
been awhile! 🐴
Well at this point i guess but it’s only for a bit because surtling cores will get their use later on with the 20+ portals you’ll have placed down, i’m more focused on how quickly you get them and how easily since I’m missing out the exploration of chambers
Since 11th of april
Maybe if the horse people keep trying they’ll rack up enough likes and smiffe will give in 👀👀👀👀
The interesting thing about the horse suggestion, is that despite being suggested fairly often… the horse community doesn’t often share an in-depth analysis on why they should be added 🤔
Unless I missed it of course lol
They cant stay focused, they just keep horsing around
Oh no you’re definitely right i never see explanations
Tom.. no more foolery
this is just as unlikly as adding the death star into the game
you can technically use a mount in 2-3 out of all biomes in the game
hence it's just a big no to horses
A deathstar would be nice 😂
To be fair they just wouldn’t fit either, obv
Literally everything you mount will just wander off when you unmount it, I'm surprised the suggestions don't start with addressing that before wanting more mounts.
There have been plenty of suggestions for being able to tie up your mount to like a hitching post
I love star wars
We have a Death Star. It’s just a little smaller and a lot trumpetier. 🎈🎺
"I want a rope to tie down the ships that dont move on their own, but not for the tames that move on their own"
I never said there wasn't, I'm saying I'm surprised that's not what is being suggested before additional mounts are ever considered.
what about if tiers of pickaxe had depth tiers
Like the stronger the pickaxe, the further it can dig? 🤔
I imagine the current terrain doesn’t allow for much further depth, if I were to guess.
Wondering on how possible it would be to add an addition tier that allows for what 20-25% more depth
But yeah say antler pickaxe is 75% of current, the metal pickaxes are 100% with a final tier in deep north that allows 125% of current
i seem to recall a similarly hard stance about teleportation, but an option has since been given to adjust how that works
i suppose it might seem novel or appropriately tactile enough to drag things into your inventory and force active space management with your chests, but the game is also available to console players and there is an objective disparity between how that plays out for KBM vs controller
also i dont really get the shade at generalized modern science fiction games, maybe im just not familiar with what youre referencing
At this time it's still a no from the developers regardless and that's all you or anyone else needs to be concerned with. You also responded to a message from 19 days ago which is a bit odd.
who are you
Why does that matter? I can ask the same of you.
why does it matter who i responded to and when? did i do something wrong?
All I said is that it was a bit odd.
The way I interpret it is, Irongate wants Valheim to feel smaller scaled and a little more cozy than not. The friction of having to manage your inventory adds to the immersion.
Players aren’t actually crafting all that much, compared to similar games in the survival-craft genre.
Im just an average Valheim player and gaming enthusiast, probably much like yourself 
It’s the same reason you plant crops 1 by 1, wait X amount of time for mead to brew instead of just crafting it. Caps on smelters/kilns.
it’s about being a part of the work, something just a little more than menus, spreadsheets, and numbers. Not throwing shade at other games, and if players enjoy that, that’s totally fine. Different strokes for different folks.
thats true that we're not actually crafting much, but i think valheim's positive friction largely presents in the form of things like needing ample space for an upgraded crafting station, waiting for things to brew, grow, etc. - things that indirectly or directly encourage exploring because otherwise you're doing nothing
i think theres merit to the idea that walking to a chest and opening it to get at whats inside is more immersive than crafting from a nearby chest, but again so are the teleportation limitations, which we've since gotten an option on
obviously you could just take the stance that you can use mods if you prefer, but you could have taken that stance on the aforementioned teleportation limitations as well, so we're in this strange area where smiffe's response doesnt match up with reality well for me
or, i guess, it feels like a bizarre arbitration of where this line is drawn and like i shouldnt believe itll remain here
Just because an option is added for one thing doesn't mean it's valid to do so for whatever else, nor does an option for one feature invalid their reasons for not wanting an entirely different and unrelated feature added. Also, portal mechanics are already part of the game and simple enough to create a slider for, crafting from chests is an entirely new system they would have to implement from scratch, one they don't want in the game period, as an option or otherwise. And obviously they can change their mind at any point, but that's entirely up to their own discretion and not for anyone but them to decide. As it stands their current answer and decision is still a strict "no", so that's all there is to it.
yeah, you said that earlier
Frankly, shutting down a conversation because "they already said no" is a weird take.
The more conversations go on, the more plausible a certain perspective could sway someone in another direction: for example, portal mechanics and "simply introducing a slider" for ores.
As for the "make from scratch", we already have workbenches and the radius that comes with it. They could probably pull from that area but I'm not a programmer so who knows.
unsure of the work involved, i know there is a mod for it but i havent personally messed with it
Neither, but it has been a rather long time since I've actually played.
On the teleportation option, I think it’s different because it’s a modifier (with the exception of the stone portal, of course). I feel like a ‘craft from chest’ world option would be a bit strange 🤔
On mods, I agree that there’s not a lot to discuss there since modded gameplay has the potential to change the entire experience/structure of the game. Mods are also not accessible to entire player bases.
On Smiffe, remember that he’s just one guy. A dev, sure, but his stance has changed on things in the past. there’s been times ||🐻 🐻 🐻 || where his stance has changed considerably, as well.
I kinda get what you mean with it being strange but in fairness, I still kinda feel that way about the teleportation options. It feels out of place, a bit? It's hard to give a rational reason why, though.
My personal viewpoint on portals and teleportation is… a bit unpopular 
There was a lot of players that felt the portals were a bit strict, so it definitely appears that Irongate listened and settled on the solution we have today. Which I think was a good decision, really, and it made a lot of players happy.
What feels out of place? 🤔
Just it being there as a world option. Maybe it's just that I played so much prior to that option. Like, feels weird just because it's transformative to the experience of making a new world, which I really don't do that often to begin with.
I don't feel too strongly one way or another on whether it was the right call. I'll always play with teleportation restrictions as they were on Steam launch, and I think the game suffers from setting it any other way, but I'm not the type to police how others play.
Ahh gotcha, thanks for clarifying! I’m pretty used to world modifiers at this point. I keep portals as intended personally, I believe the restrictions are interesting to navigate.
As far as the whole ‘programming feasibility’ thing goes, I have no clue and won’t pretend that I have any idea how difficult such a feature would be to implement 
@proper sequoia Two-handed axes exist.
two handed axes are about as useless as they get and have no real reason to use them unlike dual handed axes
Two handed weapons in general besides the atgeir are all pretty weak
Two-handed axes are amazing, and you should give them more credit.
Don't talk to me or my son ever again.
walks away offended with my 2H axe child
I thought the same until I did a play through with almost exclusively axes. Then I realized that battleaxes are actually totally amazing. High damage and stagger, and amazing for standing your ground.
they take too long to kill anything compared to a one handed weapon and are bad against strong targets
I take too long to kill anything with 2h axes, and I'm bad against strong targets with them.
(fixed it for you 👍)
A sword and a parry kills much faster than battleaxes
An axe parry or special into slash can compete quite well, even taking less time in some scenarios.
The parry is the problem, once you encounter 1 starred brutes like Seeker Soldiers or Warriors or even regular 2 star stuff it becomes impossible to parry them wihtout a shield or specificaly a buckler
This has not been my experience with them at all, they're a damage focused weapon that sacrifice defense for higher DPS, but also have a stagger building+crowd control element in their secondary.
Exactly the focuse on high dps allowing you to kills things faster
I never said it was safer, just faster
Yeah, you said they kill things slower...
Just because a strong weapon is slower, and doesn't align with your personal method of playing, doesn't make it useless.
Oh i thought you were talking about the sword mb
By the time you start your attack with a battleaxe the sword probably already killed the target
yall should hop into a world and turn on friendly fire and 1v1. One with sword one with battle axe and see who wins
Well you are right, it's not useless, it's just other weapons are more usefull, that's how I should have said it
Sword & shield is more standard, but 2h Axes have always outpaced swords in my experience.
The argument isn't who's better though.
Never said it was
2h axes would have been teh standard if they were better in the first place
just said yall should do it
Well, that'd prove very little, statistics are key here.
If we fought a warrior, seeker soldier or even a fuling berserker, I would kill them much faster than someone with a battle axe
not trying to prove any of it, its clearly on play style on who prefers which weapon
Standard as in the safe neutral ground, where 2h axes are less safe in execution for higher damage output.
I could kill a seeker soldier in 10 seconds with a sword and I don't htink you could do that with a battleaxe
It's really not, dps is easily measured outside of styles.
You'd be so surprised.
you clearly stand still when you use a 2h axe
in a 1v1 situation especially the sword will always outperform a battleaxe
this is just simple facts as the secondary after a parry of the sword is the strongest in the game
with 3x damage
That's really not true, try getting poked backwards by a battleaxe and having nothing reach for the whole fight. 😅
Like I said, the sword is faster, not that is safer
Parrying and hitting is much faster than anything else
It's not faster, you can beat out a sword's first swing timing with a battleaxe secondary, allowing you to read and push your opponent endlessly.
(in a 1v1 of course)
Go kill a seeker soldier in less than 10 seconds rn and than come talk to me
without hitting it's weakness
If it's much better in a 1v1
I'm not sure where the metric came from but I'll do no such thing until you set the standard with some sort of video clip. 
alr bet, ill send you a video of me killing a soldier in exactl 10 seconds
with a sword and not targetting it's weakness
I look forward to it
which chanel do i send vidoes to in this server?
so lets just use black metal sword vs black metal 2h battle axe. The sword combo gos roughly 2.46 seconds all together for 452 damage. the battel axe combo is roughly 3.2 seconds for 512 damage. (This is them both maxed out) The swords dps is roughyl 184, while the battle axe is roughly 160. so all together the sword will do roughly 30% more damage over the battle axe in combo. But when it comes to fighting off more than one opponent the battle axe in my opinion is better since it has way more clearing
btw out of the battle axes 3.2 sec combo the first swing is roughly 1.5 seconds.
Comparing the combo is a bit of an undersell as the Battleaxe's main tool is the secondary.
Alr i sent the video go look at it, exactl 10 seconds
It builds stagger, gives spacing, and allows for less risky approaches with no time for opponents to react.
bump
Well we are talking stats like you said. And the combos do matter.
Yes, but I'm pointing out that stats encapsulate all options.
If you kill a soldier in faster time with the mislands battleaxe, I'll admit that 2h axes do kill faster than swords without targetting it's weakness
Also make sure to send a video while you are at it
He did it in 10
Then please try to open your mind to their usage. I will try the skull splitter versus the BM sword, soon.
The skull splitter is a mistlands weapon while the BM sword is a plains weapon, how fair of a test
ahahahah
?
bump
you said Mistland B-Axe.. .
Than use mistwalker
Mistwalker is worse than BM Sword, but Ok.
Not against seeker soldiers
(raw damage-wise)
a lvl 1 mistwalker deals 115 max damage while a lvl 4 blackmetal sword does 113 so idk where tf you are getting your information from
It get's worse when the lvl 4 miwalker gets to 133 damage + 15 spirit damage
Do you know how a mob becomes staggered without parrying? Frost and spirit damage will not contribute to a mob becoming staggered.
Yeah elements don't contribute besides lithgning to stagger but I was parrying with a shield to stagger the soldier so idk how this helps out with the experiment
Also you need to have a lot of skill in the BM sword to even stagger Fulling and takes more than 2 hits to stagger regular seekers
I was talking about raw numbers, the damage needed for staggering comes in handy when there's more than a handful of mobs, which would be tough to parry each one.
It takes 330 stamina for me to break a 2x2x2 black marble cube with a level 3 Mistwalker.
It takes 201 stamina for me to break a 2x2x2 black marble cube with a level 4 BM sword.
there is geninuly no way you are comparing swords by hitting a black marble cube....
Besides staggering enemies in the mistlands is hard with the Bm because they are resistant to slash
Mistwalker just does more damage because of the frost specifically
I simply think the Mistwalker is worse. You can disagree if you want to.
It doesn't matter, both are formidable weapons. I'm here to defend 2-handed axes.
Mistwalker is mistlands sword that is better than BM in the mistlands, that's really all that matters
Once you get into the Ashlands, the weapon there beats them both anyway so it doesn't change much
The 1H sword is my preferred weapon. My skills in swords is double that of what my axe skill is.
That being said, the mistwalker quality 3, does 3 shot (hold left-click) kill a level 1 seeker with its rotation, but didn't stagger it. So that could be bad if I'm in a pickle, but overall great.
The 2H Skull Splitter axe is a bit more nuanced, and takes some getting used-to. It's not as easy as just running up to the mob, parrying and swinging or pressing special-attack.
The correct positioning matters, and it does kill the seeker with a bit more damage, in its 3-swing attack sequence. Slower, albeit much more rewarding, since each of its swings staggers the seeker(s)
If you rely on a shield, you can handle 2-4 mobs and parry them, still, much more involved.
In situations with several melee mobs, the skull splitter can come in clutch.
1H swords do not beat 2H axes all the time, it depends on the situation. Shields and parrying helps the sword, a ton. I'm done going back and forth about this. Have a good day.
it will just not happen.
good talk smiffe, same time next year?
Modders have added the feature already for those who want it tho. so they have heard it
I rather not talk more about crafting from containers at all since I feel it's a wierd mechanic overall 😄
definitely not immersive in the context of valheim, i 100% agree with that
in games like factorio, satisfactory and star rupture. you're a future person with machines.
hence it can make some sence
and just like Tomuchdogg says. the players don't mass-craft either beside arrows and possibly foods.
hence we added the feature to multi craft in the workbenches with the shift key for 5X
but crafting from containers IMHO is a wierd mechanic in most games already. and I personally dislike it since it feels.. wierd
you lose the sence of organization
and I've heard the discussions over the years. the design idea is you drag your items to the workbench in your own 2 hands, and smash the hammer until things are crafted
Crafting from containers definitely feels good in games like Terraria or Necesse, but they are faster paced games with much more materials to craft with than Valheim.
i cant recall which game it was i played that did this, but there was a per-station storage for materials in one game that felt pretty nice
you still had to restock it as needed
a container connected to the workbench?
