#suggestion-discussion

1 messages · Page 95 of 1

quiet marsh
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Nah not like that at all, more of if I have 2000 rock. Instead of going back to my chest to grab a couple stacks and than going back to building. I could just build that 2000 dry

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idk like I said it's not something that the game needs. Just a thought I've had before so I threw it on there

languid ibex
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I understand, personally it's not for me, and I'm not quick to support ideas just because "it could be optional," but if the developers were interested, I wouldn't be fussed one bit.

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I'll change my vote. 👍

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Oh you deleted it. 😅

quiet marsh
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You said its been brought up multiple times so I removed it

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lol

languid ibex
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Ah, that's not a negative thing in my eyes, just the reason why I've an established opinion.

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More suggestions is a pseudo upvote to me.

quiet marsh
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thats cool

languid ibex
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Anyways, thanks for humoring my questions. 😄

wanton atlas
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Yeah... I also wanted a triangle build piece. But it dont fit when we tried it

languid ibex
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@frank badger You really don't need to bait out the second hit, the first is typically enough to begin chaining stagger, in most cases you might save a second or two.

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In any case, that knowledge is still rewarding, and comes at the cost of stamina being used on the first swing.

peak bronze
karmic flax
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random and or big waves?

celest flume
# peak bronze https://discord.com/channels/391142601740517377/1202312684364910612/150040905310...

Rogue waves (also known as freak waves, monster waves, or killer waves) are large and unpredictable surface waves that can be extremely dangerous to ships and isolated structures such as lighthouses. They are distinct from tsunamis, which are long-wavelength waves, often almost unnoticeable in deep waters and caused by the displacement of water ...

peak bronze
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Ah, thanks for clarifying. But there can sometimes be big waves when storming.

wanton atlas
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every 7 wave irl is a tiny rogue wave 🤔

wind hill
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It’s good and a viable option, not overpowered in my experience. They die too quickly when overwhelmed by enemies which tend to be the norm in the Ashlands. I prefer just go head first with berserkir storm axes with full flametal armor, three health foods. If countering correctly and staying calm you’ll be undefeatable. Way more effective than the trollstav imo

ember lily
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I also like that more, but the trollstav is just a really safe option because you can just recast it till all enemies are dead

wind hill
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Yeah it’s safer, but not as fun or satisfying for me. Letting someone else do all the dirty work while you watch is not something I like to do. I do my own work and get the reward if I deserve it or not

wintry bobcat
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IMO magic in general is very safe while doing consistent damage, making it OP but boring af

spiral ice
analog moss
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#suggestions message @obtuse vortex you can use the pick axe on the earth above your floor and it removes less.

royal lily
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Hill issue

karmic flax
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something something high ground

sick breach
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Also hoe does this.

spiral ice
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I think BD is asking for a tool that can automatically lower the ground to floor level, even through the floor itself. There are times that some earth pokes through but can't actually be interacted with unless the floor is removed first.

karmic flax
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@midnight junco other than the no build cost already in game?

midnight junco
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Like how Minecraft has it

karmic flax
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idk what the difference is, i havent played minecraft in like 16 years

peak bronze
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In Valheim build mode requires picking materials to get recipes but building them is free.

languid ibex
peak bronze
peak bronze
languid ibex
lament zinc
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So we got another Valcraft or Mineheim wishlist again?

What's wrong with Valheim being unique?

sighs

lofty field
peak bronze
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World modifiers allow building mode and passive enemies, although it's not probably what they are after.

lofty field
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The only thing I can think of that's missing is flying/free build camera. Recipes can be unlocked with global keys too (don't know if hammer mode sets them, but they're available)

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And maybe a modifier to turn off stability

peak bronze
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I think Smiffe has said no for stability system being able to on/off.

lofty field
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I don't think that's needed, but maybe people think it should be part of creative mode, idk

karmic flax
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the other parts of the creative mode wouldnt brick the build if creative is turned off

lofty field
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(for the record, the global keys are AllPiecesUnlocked and AllRecipesUnlocked)

languid ibex
lofty field
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I mean, for a truly supported game mode, it would need to support mp, otherwise its just what it is now, debugmode, for the devs to test stuff

languid ibex
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It does support multiplayer, just not everyone playing in it.

lofty field
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That's not what supporting mp means. It does not work properly in mp and was probably never meant to.

midnight junco
karmic flax
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Yea its called debug mode under dev(eloper)commands for a reason

midnight junco
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I'm talking about like an easier way to access it tho

safe dove
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Is debug mode available on console?

midnight junco
lament zinc
# midnight junco What's wrong with a dedicated creative mode bro I never said it had to be like M...
  1. I'm not your "bro".
    If you want to address me, call me "sir".

  2. There are lots of players who want to incorporate Minecraft things in Valheim.
    The moment that happens the uniqueness of Valheim is gone.
    Same with things that "should" be added from Enshrouded, Windrose, Subnautica, The Forest, Stranded Deep and other Sandbox Survival games.
    It doesn't belong in Valheim.

  3. I wasn't addressing you personally, but more making a general comment based upon what I've seen suggested before.

midnight junco
lament zinc
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Did I say that?

languid ibex
midnight junco
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I don't want Minecraft stuff in Valheim I was just using it as like reference I want Valheim to be unique I'm just wondering why everyone thinks that a creative mode will destroy Valheim

languid ibex
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As is, debugmode functions as any hosted server does, where only the host or "admin" can utilize commands. Similar to typing /gamemode 0/1.

languid ibex
rose swan
lofty field
midnight junco
languid ibex
midnight junco
languid ibex
lofty field
midnight junco
languid ibex
rose swan
languid ibex
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I understand you're looking for more of a world mode, not so much one activated by commands.

midnight junco
languid ibex
rose swan
languid ibex
midnight junco
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I Appreciate it

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Is there a way to control the weather with dev commands?

lofty field
languid ibex
midnight junco
languid ibex
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It's been some time since I've used them.

midnight junco
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Ok I'll try that thank you

lofty field
lofty field
languid ibex
lofty field
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It can in some cases and often it doesn't

languid ibex
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Fair, just wanting to be clear when you had said that before.

mortal lichen
rose swan
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The reason I built on a fuling village is for the music Rocky

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With that being said, if there was some sort of object that could play music tracks in a given area, I could get on board with that. Some ye old jukebox.

languid ibex
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@muted mural The excitement of new magic weaponry becoming a thing would be lost, and this suggestion would only benefit people who have played the game through before. Luckily you can bring magic weapons into a new playthrough, and up the difficulty to add to the challenge.

finite folio
marsh radish
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I don't know how to highlight suggestions but personally @mighty coral I would absolutely love rogue waves. The ocean biome could definitely use more variation and I think that would be such a fun, thrilling thing to face. I feel like people just afk when sailing lol that would give you a reason to stay

mighty coral
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Just imagine the potential for shoreline fishes

wind hill
muted mural
languid ibex
wanton atlas
languid ibex
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Completely new weaponry, skills and combat styles is not the same as adding an elemental damage or a dual wield option.

mighty coral
stiff stag
languid ibex
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Rogue waves are naturally happening already are they not? Storms toss my boat around in very odd ways often enough.

mighty coral
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There’s not really any danger to the existing waves, but you’re right that sometimes they can get relatively large during a storm

languid ibex
mighty coral
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True that’s never happened to me. I just kill them

languid ibex
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It's happened enough to me, whether on a body retrieval mission, or sailing to the Ashlands, the waves can provide enough challenge at times.

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I would rather something new and interesting, like a whirlpool for example.

mighty coral
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I’m down for whirlpools

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But body retrieval might be tricky there ;)

languid ibex
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I am just picturing them spinning you off course, but potentially more danger there in smaller vessels.

mighty coral
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I’m picturing a leviathan’s maw opening to suck your entire ship in

languid ibex
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That'd be a great way to make sailing even more tedious and punishing, I would hope that's never a thing. 😅

mighty coral
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Well I think the tedium is where we agree on the sailing then. I’m just wanting to add some excitement in

languid ibex
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I don't know if more ways to lose it all is the only way to do that.

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Personally I think more ocean life would be great, I have always wanted schools of whales to be a thing.

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Or a whale-like creature that is passive and tricky to hunt, with decent benefits.

muted mural
# languid ibex Completely new weaponry, skills and combat styles is not the same as adding an e...

Calling the twin axes merely "a dual wield option" seems a bit of a stretch: twin axes have a completely different playstyle and animations from the normal axe. Maces may not have been the best comparison, admittedly, but the point is more that an early introduction to a playstyle does not make it less exciting to get new/better tools for that playstyle.

If anything, it probably makes the playstyle feel better to enter into for new players because it allows you to level up the skills throughout the game instead of having to start from 0 when your already through 2/3rds of the game.

coral rivet
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@sand barn As funny as that would be, it might be a bit... unfriendly lol

languid ibex
frank badger
marsh radish
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If you're gonna remove all the buildings there anyway, why even build your base there? Just built it somewhere else. If you don't want the music or the buildings why would you even do a base over them lol

frank badger
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There's black forest on either side of it. I guess I could just move to the other coast nearby

muted mural
# languid ibex That's fine, they utilize the same things, and can be described as an axe but in...

...not to get too side tracked on the axes thing, but by your logic a battle axe is the same thing as an axe because, despite being completely different in combat from the normal or dual axes, it "can be described as an axe but instead" it's bigger.

Concerning magic weapons, the point remains: having one early elemental staff and one early bloodmagic staff isn't going to ruin the experience of the late game staves. If anything, it'd be the opposite: being able to start using magic early means you'll actually have decent skill levels in magic when you get to the mistlands staves, whereas currently you basically have to start leveling those skills from scratch quite late into the game (which, in the case of blood magic, almost requires grinding).

languid ibex
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Progression should contain some element of achieving new things to utilize, weaponry included.

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If you don't agree that's fine, it's just my personal concern whenever I see suggestions about early magic, not to mention having to balance such things for early usage, as magic is quite powerful as it stands.

rose swan
simple hound
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"I spent 100 days in Valheim's survival mode (No settings changed) building this base!"

spiral ice
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I personally think magic should become available in the Plains, as that is the halfway point of the game. But that would ruin all kinds of things progression-wise, so I would never want it to happen.

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Early crossbow would totally be great though.

runic plover
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In my experience, crossbows are fantastic in plains since you can see so far. Introducing a weapon with an effective range of your entire draw distance in a biome that heavily restricts vision range seems ill-timed, now that I think about it.

barren elk
karmic flax
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Fits the theme of weapons being ineffective in the biome theyre introduced in

peak bronze
karmic flax
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With their point that vision is restricted, yes

peak bronze
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I find it effective.

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But I can see the point with limited sight.

runic plover
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Arbalest is a fine weapon; never let it be said otherwise. However, introducing the crossbow in a biome with numerous cliffs, spires, and mist does restrict its usefulness somewhat.

peak bronze
celest flume
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last time I suggested a plains tier crossbow, Smiffe shot it down

languid ibex
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@toxic oyster The same problem you're describing isn't solved by the key being wooden though... it is still fair to ask why the Elder has such a key regardless of what it's made of.

royal lily
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Why are things not item stand-able?

glad cargo
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I like the idea personally, makes a bit more sense. Tbf, having the Elder drop a random "Swamp Key" wasn't something that detracted from the experience the first time I played Valheim. It also helped me know what to look out for next

languid ibex
glad cargo
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It's magic wood ok

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It was alive and tried to kill you 3 seconds ago

languid ibex
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Nah

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😅

lofty wave
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in alpha versions the elder dropped ancient bark before it was moved to ancient trees, so you could make a ship. ancient bark still has elder bark as its id

glad cargo
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And honestly, an ancient, rotting and rusted lock you'd find in a millennia-old swamp would not open regardless of what the key is made of.

Having the Elder drop a branch that resembles a key with the description "Smells foetid, as if this branch lived in a swamp millennia ago" would be very fitting

languid ibex
glad cargo
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Unnecessary change, right? But it'd be cool

languid ibex
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That's your opinion I guess, I think it'd be lame.

glad cargo
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No u

languid ibex
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Ah yes, someone disagrees, better insult them.

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🙄

karmic flax
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👀

sick breach
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"No u" is a joke referencing immature debate, and not even an insult...

Given that the Elder has a big stone wrapped up in his roots, i think an ancient key being stuck in there works; he grew like tree roots around all sorts of buried detritus, until they became incorporated into his body. When we fell him, this is one of the things we find in his root ribcage.

languid ibex
sick breach
royal lily
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Im not chandler but I think candle wax is different from resin. I also like the idea of being so rich you buy them for special events

sick breach
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I thought candles could be fuelled by resin. What fuels them?

shadow crow
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Wax

sick breach
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Huh.

shadow crow
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RL candles anyway

sick breach
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Still wish blue and green torches/braziers could be refuelled with resin/coal.

royal lily
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Id rather have 3+ uses for greydwarf eyes than have more resin 😭

karmic flax
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You cant refuel candles anyway

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Irl

royal lily
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Truuu

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I dont use magic im curious

karmic flax
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You could, but the amount of eitr also goes down over time

ember lily
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probably smth like 40 would be nice

glad cargo
# languid ibex Ah yes, someone disagrees, better insult them.

I was not trying to insult you, sorry if you felt that way. It is my opinion that it would be cool, same way it is your opinion that it would be lame. I just replied with that as a joke to close the conversation, didn't intend much more than that

royal lily
# karmic flax You could, but the amount of eitr also goes down over time

Does this feast give Health as well as Stamina? I just wonder if it was intended to be a skill issue. Would this buff allow you to cast more if your other foods were eitr eitr or eitr stam? I like the idea of having to train a little before you can really utilize it. I also wonder how high of a skill youd need to still be able to cast as the feast deteriorated

karmic flax
royal lily
lament zinc
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At "zero" skill, casting a fireball would cost you 34 Eitr, if I'm not mistaken.
So 35 may be enough to start with, as it will prevent players to use the feasts to spam fireballs the moment the bar has filled up enough. And the more excess Eitr there is, the easier it is to cast that spell multiple times in a row.

karmic flax
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Theres no spamming if you barely can afford 1

royal lily
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Im assuming youre eating more than the feast for eitr my apologies. Im wondering if it buffs more if you are esting other eitr food

karmic flax
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No im talking about if i run 1 feast and then regular food, being able to fire 1 fireball now and then should be a thing

lament zinc
# karmic flax Theres no spamming if you barely can afford 1

It's about the amount of Eitr left combined with the Eitr-regen / second.

The more Eitr is left after a single cast, the faster you can cast it again.

So when it's close to what your minimal requirement of doing a cast without any level is, it will take longer to cast that spell again, as when you start with 5-6 Eitr left with a higher amount of Eitr from the feast.
It may be 2-4 seconds waiting time in difference, but those 2-4 seconds can matter a lot.

languid ibex
stiff stag
karmic flax
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This was hours ago, no need to start it up again

stiff stag
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I only just joined in, didn't pay much attention to how long ago it started, sorry about that.

stiff stag
rose swan
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I think it would make for the candle to be a more ideal light source if it was more consistent with other fueled light sources 🤔

stiff stag
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Having to break it down and replace it every time does make it inconvenient to work with.

karmic flax
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Itd be brtter to have wax or something so you just "replace" the candle

rose swan
karmic flax
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Yeah mostly the wording would just be different. Replace instead of refill

runic plover
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I can definitely say that in the main base I had in a group world some time ago, I stopped replacing the two dozen or so candles around the place after the second or third time they went out. Wasn't worth the trouble. Just a quick E to replenish them would be much better.

night fossil
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hello, any idea when the final update is? I have many plans but I'm too lazy to start them again when the new version arrives 🙂 Is it safe for a while to advance in the current one, at least a few months?

karmic flax
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When its done.

And yes, as long as you dont get too close to deep north youll be fine. Only areas close to where you have explored will already be generated and not generate new stuff

night fossil
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ohhh excelent, i go to the valheim!!! thanks!

rose swan
languid ibex
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@chrome fable I am a bit confused about your stair suggestion. 🤔

chrome fable
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up and down ones

languid ibex
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Yeah still very confused

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All stairs are up and down and can be put on a wall.

chrome fable
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ok ok minecraft wood stairs/ tree house stairs

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Get it?

chrome fable
rose swan
chrome fable
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YAAH LADDERS ty

languid ibex
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Ah, I don't want climbing ladders, it is all players would use rather than making nice staircases.

chrome fable
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Well its still optionl but i would want them at least,could be really neat

languid ibex
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@proper sequoia You cannot fully upgrade it yet, hard to agree with your point.

proper sequoia
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Neither can you fully upgrade the other Ashland weapons

languid ibex
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That's fine, Dyrnwyn is the one being mentioned.

proper sequoia
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Yeah Dyrnwy nhas only 10 more slash than Nidhögg while Nidhogg has the thundering aspect

languid ibex
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Lightening in the ashlands is good because of weaknesses, that could be the case for deep north and dyrnwyn for all you know right?

proper sequoia
languid ibex
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Feels like getting too far ahead in my opinion.

proper sequoia
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Nah I did all that just to get a shitty weapon tbh

languid ibex
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It's perfectly usable, it's just not meta in the ashlands.

rose swan
languid ibex
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There are lightening weaknesses in the ashlands.

proper sequoia
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Only Morgen

languid ibex
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Which is handy

proper sequoia
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Morgens are easy to deal with nontheless and they aren't the most frequent

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At least Dyrnwyn looks cool

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Good for decoration I guess

rose swan
languid ibex
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I have yet to fail against any enemy while using Dyrnwyn, and it stands to reason it will become more useful in the Deep North.

proper sequoia
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Like there is no point in getting the weapon besides saying "oh I got Dyrnwyn"

languid ibex
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Not yet

languid ibex
proper sequoia
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And give it some special effect

rose swan
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Deep North will reignite interest im sure 🤔

languid ibex
proper sequoia
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Ngl tho ever since the Ashlands it has been slow

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We keep getting edged with Deep Norht

rose swan
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Not surprising though, it is the formal release update after all 🤔

languid ibex
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Well that's because it's full release, not just a biome addition.

rose swan
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Naturally, they’ll want it to be as polished as possible.

proper sequoia
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Still

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At least they have a small group working on it so it'll hopefully be good quality

rose swan
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I hope so! I’m optimistic they’ll deliver, games been pretty great so far! Rocky

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Seems they’ve been taking a lot of player feedback into consideration recently

proper sequoia
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Yeah after the Ashlands realease and the majority of the player base complaining about it

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Early Ashlands was hell incarnate lol

rose swan
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Yee, one example of many of them listening to community feedback. Seems there are still many who yearn for a more challenging game mode, I’m curious if we will ever see anything come to fruition on that beyond upping damage/HP stats.

fast void
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Early Ashlands was incredible and I miss it 😭

spiral ice
royal lily
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Is.... there a mod for original ashlands XD

stone citrus
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Probably not cus no one wants it

royal lily
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Boooooo

stone citrus
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Why, you want it? It sucked

royal lily
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Sounds awesome

stone citrus
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On paper maybe
People are exaggerating how "cool" it was
It was tedious

royal lily
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So like valheim

stone citrus
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Plus, they didn't change much
Just less spawn frequency or something

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Detailed Patch Notes:

Fixes & Improvements:

  • Decreased random spawn chance of multiple enemies in the Ashlands:
  • Voltures: reduced spawn chance from 30% to 20%
  • Twitchers [DAY]: Spawn interval increased from 110 to 200, reduced spawn chance from 55% to 25%, maxSpawn decreased from 4 to 3
  • Twitchers [NIGHT]: Spawn interval increased from 100 to 160, spawn chance reduced from 60% to 30%, maxSpawn decreased from 5 to 4
  • Charred Archer: Spawn interval increased from 240 to 320, reduced spawn chance from 40% to 20%
  • Charred Melee: Spawn interval increased from 240 to 320, reduced spawn chance from 50% to 20%
  • LavaBlob: Spawn interval increased from 200 to 260.
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Tl;Dr
Running away was the only viable strategy

royal lily
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So nobody beat fader pre nerf?

stone citrus
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No, we did
It just sucked to do

stiff stag
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Enemy spam beyond any reasonable amount is anything but fun, especially in a game like this where it can easily become a completely one sided fight.

crimson ermine
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Can also use spawn that! And modify the spawn rates of all enemies to be the old amount

glad cargo
royal lily
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There has to be a lazier mans mod for original ashlands but thank you i may mess with CLLC at some point for it

sacred kernel
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Hey, I think it would be a good idea for dyrnwyn to do fire damage to the opponents.

sacred kernel
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To other players?

analog moss
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it should. Problem is the fire damage is so low.

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afaik, damage against armor and blocking is calculated for each damage type separately. Since Dyrnwyn only does 10 fire damage, even leather armor absorbs it all.

sacred kernel
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Yeah, ig I never really fully noticed it

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Bummer for being the hardest weapon to obtain.

analog moss
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it's all bragging rights.

karmic flax
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See if it shows it if you attack an unarmored player

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The visually burning effect only applies if it does at least 1 damage per tick

royal lily
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Some items like the sitting log or horizontal item stand place you sitting or the item opposite to which the arrows point, is this intentional?

languid ibex
coral rivet
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@peak bronze I do not think the game needs another pair of dual wielded axes. While the weapon is effective, and useful for gathering woods, I do not think that the weapon/tool should be homogenized to mid-game. I feel the same way about your fist-weapon recommendation (there are decent-enough fist-weapons for the game [found in Black Forest and Plains]). There are gaps in available weaponry for good reason. Just my two cents.
I do agree that Chitin (as well as the other materials) needs more crafts, though.

spiral ice
marsh radish
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But historically, where those ever used 🤔 I can see dual knives, but sword would be difficult

spiral ice
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We have a fireball grenade launcher and a lightning shotgun. I wouldn't worry too much about being historically accurate. 😄

eternal wyvern
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I don't think they'd look nearly as cool as sword + shield or dual axes or even 2h swords. 2 swords feels more of an MMORPG thing imo

languid ibex
peak bronze
languid ibex
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I'm quick to understand that weapon gaps are typically not a problem from the perspective of the developers, but having dual wield axes only in the beginning and end game should inform some sort of middle ground would happen somewhere. I'm also a bit biased because Fist Weapons quickly became my favorite weapon after I'd done my last playthrough with them.

coral rivet
peak bronze
peak bronze
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But also the middle ground for axes.

finite folio
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brass knuckles anyone?

barren elk
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doesnt feel very viking like but well neither does staffs and crossbows

spiral ice
sacred kernel
wintry bobcat
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@worn skiff the idea has been suggested before, but kind of found unnecessary as there’s already farmable feathers in the game

worn skiff
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How? I am unaware of it besides just shooting Seagulls

peak bronze
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Burial chambers have plenty of them, but there will be specific tame animal later which drops feathers upon death.

simple hound
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oh right

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somehow I forgot about them...

finite folio
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trees drop feathers lol

karmic flax
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Theres so many ways to get feathers

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And you can use wood arrows for half the game to save on feathers

stiff stag
rose swan
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*Viking finds a minigun

that’s not a Viking weapons!
It is now!!

barren elk
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#suggestions message give the secondary attack to jotun bane, that way it would atleast have one cool thing about it

peak bronze
royal lily
worthy moon
wintry bobcat
karmic flax
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@lyric ravine your post was deleted because you didnt gollow the form for the duggestion channel, and it is still not a suggestion for the game itself

karmic flax
barren elk
karmic flax
peak bronze
karmic flax
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Yeah, spear me that trouble

barren elk
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the other axes can keep their chop attack

karmic flax
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Eh, given how much of the damage is poison and poison applications dont stack its probably one of the axes least effective in combat

lofty wave
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1h axes are already bad because of their weak secondary attack and the poison only makes that worse

royal lily
barren elk
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well the poison doesnt really make it any better in wood cutting either

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its overall a terrible item

karmic flax
#

Doesnt make it worse either since chop damage is separate

stiff stag
#

It isn't primarily meant for combat, like other 1 handed axes it is meant for cutting wood first and foremost, hence why the secondary attack reflects that use and not a use meant for combat.

rose swan
#

So many suggestions recently about white wood… I wonder where the ideas are coming from? 🤔

karmic flax
#

Is that a thing in windrose?

lethal marten
#

WE NEED WHITE WOOD!

marsh radish
#

I suggested it a week or so ago, and I don't play Windrose. I just love the idea of a different style to build with, I think it'd be awesome. I saw some white architecture driving by and was like huh I'd like to do that in Valheim 🤣

lethal marten
#

yeah as a builder i would REALLY like to have more wood or stone types of different design and theme

arctic wharf
#

Being able to charge the staff of embers would be pretty awesome, though I almost wonder if it's time for a fireball staff 2.0 that also would then have said capability.
(One of the end game magic weapons)

marsh radish
lethal marten
#

oh right and red colored wood. its common in all the nordic countries. red clay was commonly used in north to prevent the wood going bad and u can see them every where

#

idk about red bricks or redwood (the tree species). they were not used by vikings

rose swan
#

#suggestions message Not opposed to more ‘clutter’ items by any means, but I’m not 100% on board with the example listed. I’ll give my support regardless though 🤔

arctic wharf
#

Same, actually. Decorative elements are nice, though probably not those specific examples.

cinder void
#

It would be cool if in future updates they made a biome that is underground and you need to find a big entrance in deep north for example, that biome could be a little more darker and new criatures, ores and bosses, it would be cool if it have more than one biome underground too, mushroom places, cristal biomes and whatever

lethal marten
#

Its a bit disapointing that people dont see the historical value of red clay in viking culture and how it would fit perfetly in the world of valheim

lament zinc
#

I don't think it's the value of red clay, but more likely the "It could serve as a way to protect wood from rain" you added to the suggestion.

There's so many suggestions about adding some sort of rain protection to wood in the past years, people are getting allergic to those.

#

-# I shouldn't type long sentences while being tired and sleepy. 😒

stiff stag
#

#suggestions message On a design level, a ward of course shouldn't block access to something that doesn't belong to the players in general. However, it is not something that needs to be addressed, since it's only an issue that would come up when playing with untrustworthy or abusive players, which is entirely on the player given that you're warned of the risks and consequences that come with playing with random strangers.

simple hound
stiff stag
#

Links to gifs will occasionally include tags with information like that. Just copy and paste the link somewhere and you can usually find out that way.

wanton atlas
#

@oblique gyro dont report bugs like blocking foresaken powers in suggestion chat.

wintry bobcat
#

@fathom sapphire Discord has a neat feature where you can search for keywords in a chat, if you suspect your suggestions has already been suggested before :)

wanton atlas
waxen phoenix
simple hound
arctic wharf
#

Ah, seems someone beat me to it haha

steel bronze
#

Did someone already propose to have Passive skills that improve the character in term of stamina and passive health ?

mint scaffold
rose swan
steel bronze
#

The fact that most your capacities are buffs from external things is bothering I thing

round otter
#

hello, will there ever be valheim steam achievements?
i am hoping for them for years now 😄

#

i think there could be achievements for stuff like the early axes to obtain and some that need grind like skill level 100 etc.?

languid ibex
round otter
royal lily
#

I like tower shield love but isnt #suggestions message this already what towers do just by blocking minus the stagger parts

arctic wharf
#

I don't believe they have a bash attack?

royal lily
#

They dont but the block force is a knockback

languid ibex
#

Knockback doesn't deal damage, so I wouldn't call it similar to an attack personally.

royal lily
#

Yeah the suggestion didnt mention it as an attack that damages i think they used it as a general term? I could be wrong.

#

Im trying to think how a tower shield that staggers everything around u wouldn't be op tho 😂 not that theres anything wrong with tower shields being op

arctic wharf
#

Usually an attack implies damage.
The simple solution to have it be more risk/reward is give the animation a long delay if you don't hit anything, making your shield be out of place and you vulnerable.

#

You are swinging around a heavy shield after all. NeckSmile

sick breach
lofty wave
#

so similar to the unused tower shield attack that was worked on for call to arms? but triggered manually instead of on a third block
#memes-and-clips message

royal lily
marsh radish
royal lily
marsh radish
#

Be like me. Peaceful unless provoked 🤣

royal lily
#

Cant stop wont stop 😈😂

marsh radish
#

I did not think so 🤣

#

Dvergers have saved my skin so many times lol

languid ibex
long glacier
#

If there's no multiplier on block power then parrying would still make you take less damage and keep the enemy in front of you so you can beat them up

mint scaffold
#

but like that one guy said they die right after, especially in ashlands where they are mostly your last hope if you dont have better gear

peak bronze
#

Imagine them having the same shield bubble as you and you accidentally anger them meanwhile. cryingsmile

sick breach
oblique gyro
royal lily
marsh radish
#

#suggestions message

I'm a little confused by this. You don't have to feed them individually. You just drop a stack of seeds on the ground and they come to them. It's not all that different from how a feeding trough would work

ashen tinsel
#

@wary thunder If you didn't know you don't have to feed animals individually with standard setups. Just throw a stack of food in the same pen as them, and it won't despawn if theres a friendly structure nearby (and its above water)

wary thunder
ashen tinsel
#

you dont have to separate them, just throw all 50 or so in one lump and they'll just eat one when they need to

marsh radish
#

Yeah why on earth are you separating them 😭

wary thunder
#

because, obviously, I like to suffer! OMG!!! 😖
I read in a guide a few years ago that you were supposed to separate them one by one; maybe that’s changed, or maybe they were just messing with me.
But it was a reliable source—it was Vandal.

#

Well, anyway, thanks and I'll delete my suggestion

ashen tinsel
#

I wouldn't mind a feeding trough but I'm pretty sure we'd see a lot more factory farming with just about any implementation.

languid ibex
#

If the intention is to give the player options in the space created, for me it'd make more sense to give the enemy a slowing effect of some kind, like a daze for example.

shadow crow
sick breach
# languid ibex So the stagger is just for looks because you can't capitalize in most cases, whi...

You cant capitalize as much, but you can still get a hit in vs the shield/buckler's parry which allows for a good 3 hits. Plus when knocking an enemy into other enemies, the other enemies DON'T get knocked back, leaving them open for full attacks. This opens up new combat mechanics, like shield bashing a greydwarf into a Troll so you can get stagger damage on the troll.

The existing penalties to Tower shields aren't balanced IMO with their advantage of higher defensive stats, which is why i was suggesting adding an additional advantage.

sick breach
languid ibex
rose swan
royal lily
#

And if ur really pro and want to do the lampada for ore you can still use the forsaken of the meadows

rose swan
languid ibex
#

I want to lean the other way with it, find a way to befriend and direct a troll at ores. 😄

runic plover
#

I certainly have no issue of a monster of such size being able to break apart ore deposits, especially silver since it's such a weak metal.

celest flume
lofty wave
#

you don't need bloodbags for mead with enough campfires

cursive forge
rose swan
lofty wave
cursive forge
#

this boils down to "my fantasy game where I fight mystical creatures and travel through portals is not realistic enough"

lofty wave
#

I'd be happy for trolls to not mine silver to make skipping swamps a little harder but I think mining copper and tin should stay

rose swan
languid ibex
royal lily
#

Why even play the first 6 biomes look up a walkable seed to mistlands sit into a crypt use a troll and build krom as your first weapon

mellow crater
#

Well, an actually not that small community of people love to search and master exploits to hack the gameplay. This is not generally my kind of fun, but I can very well see how it is fun.

#

Hello to all of you btw, been a long time I didn’t interacted here

#

There are always the same people here, I am really happy to see you all again.

rose swan
#

Good to see ya! Rocky

arctic wharf
coral rivet
#

Greetings! Rocky

rose swan
#

Zion has new profile picture, looks like a wedding? 👀

peak bronze
#

Hello again. @mellow crater 👋

royal lily
#

💡Remove eikthyr a bunch of ppl like to cheese

mellow crater
#

ZionE and Joelkkii ! I am going to need some time to adapt to your new profile picture xD

mellow crater
rose swan
mellow crater
#

I do think a great game is a game with a somewhat hackable gameplay, but that is still really cool when played in the intentional way. Valheim does that quite well IMO. I love fighting the Forsaken, and yet I still felt so intelligent the first time I mastered the “troll mining”

mellow crater
#

I think there has been a suggestion about adding cheese to DN once

arctic wharf
mellow crater
#

5.5 ?

arctic wharf
#

Five and a half.

#

Expecting a baby girl in about five weeks now too.

#

Busy times.

rose swan
#

Ayyy congrats!! Rocky Rocky

arctic wharf
#

Thanks 😊

rose swan
#

My daughter is almost 6 months now, let me know if you ever need advice or words of encouragement Ragnar_laugh

arctic wharf
#

Congrats as well, hope she grows up happy and healthy 🎉 BeFresh 🎉

peak bronze
#

Nice, busy times indeed ahead. Congrats!

mellow crater
#

Congrats and good luck with those busy times!

arctic wharf
#

Thanks thanks 🙂

languid ibex
#

@worthy moon those powers are runestone activated, and not necessarily skill based in any sense. Not exactly different that suggesting that using Wards or Portals should increase magic skill as well.

stiff stag
#

And even that aside, what good would it do anyway with how long it takes between each activation? They are also accessible long before magic weapons and magic skills are unlocked and usable, so it really doesn't make sense as an idea no matter how you look at it.

rose swan
worthy moon
#

because trying to level up magic sucks when you dont get magic items until near the end of the game, the devs dont wanna give us magic weapons early game so why not level it in other ways 🤷‍♀️

#

but does it even need to make so much sense? its a viking game with magic wands and summoning skeletons

peak bronze
#

Magic is pretty strong even at zero skill levels and much safer playstyle than melee.

stiff stag
#

Ah yes, magic therefore who cares. Magic and fantasy don't excuse doing anything and everything, nor is it a valid argument here.

karmic flax
#

@bitter agate right click on the list on the bottom right and you'll hide the type of pin you right click

karmic flax
languid ibex
#

@bitter agate You can already toggle every single marker by right clicking it's icon.

#

Ah sorry I didn't read above.

#

Seemed like it wasn't addressed as the suggestion wasn't removed. 😅

royal lily
crimson ermine
#

glad my suggestion was so decisive

#

wheres my smiffee downvote

stone citrus
#

eating meat should level up bloodmagic secretly

ember nest
#

We need armor plots

fast void
#

You mean like... storylines specifically involving armor?

wintry bobcat
#

Wouldn’t mind early axes not chopping Finewood, but also don’t really care

Not a fan of the other early axes nerf suggestions

lofty field
#

They're so rare, they should be this good, otherwise they're just a (disappointing) collectible. If you're almost certain to have the bronze axe before the early axes, they become basically useless imo

lofty wave
royal lily
#

Early axes are broken need nerf

lost ibex
#

yeh i waited to suggest that because not sure if i was lucky or not, but every new playthru since February got me bot heads in no time, that can happen just looking for bees

languid ibex
#

@lost ibex If your point is that they can gather finewood, what about gathering finewood makes them too powerful?

lost ibex
#

yeh my main point is finewood, and i admit i'm a bit obsessed with beauty and balance of the super early game, so ofc biased

languid ibex
#

To be fair, until early axes, I would still roll tree stumps into eachother for early finewood.

#

It never upset any balance for me.

lost ibex
#

my favourite soulution of my suggestion is actually the third one, axes can stay as they are, you just have to struggle and travel a bit for that huge (imo ofc) chopping bonus

languid ibex
#

That would make the "Later On Axes"

lost ibex
#

yeh, stump rolling, or troll expliting were and are still options, but a bit "extreme" and surely not intended as "regular progression", don't get me wrong enjoyed and liked a lot the idea when i saw videos of people doing that (very fun for reverse-boss runs for example)

lofty wave
#

beech trees and early axes are too early for finewood

royal lily
#

Walking the coast of meadows for flint and getting better bronze axe is op

lost ibex
#

yep, and i tried rolling, but it took so much time i'd rather go find a shipwreck

languid ibex
#

It takes no time at all, find a cluster of trees, knock them all down and smash them all together on a Birch tree. It's quite quick. 👍

lost ibex
#

heh, yep makes sense, just nevber got much into it, i still consider it somewhere between full legit and cheese, but again very personal opinion

royal lily
#

If the devs made a neutral mob called The Devil who was there to trick you into a deal you thought was good the valheim community would want to befriend it because they see a neutral mob

languid ibex
#

It can happen accidentally in large woodchopping sprees, that's how I originally discovered it, and even thought it was the intended method before discovering bronze axes.

lost ibex
#

yeh, i remember i got some finewod not knowing why in my very first playthru, must have benn that, but yeh, a table and a chair bonus over big chopping session

languid ibex
#

Yeah, access to finewood isn't exactly a problem for me, and rare weaponry should have a perk, even if it's a very minor progression shortcut.

lost ibex
#

yep i get it, i would modify the thing just a tad in fact, and wasn't really convincet to make suggestion about it... but heh, in the end is the single thing i'm really sure i'd like to be changed in Valheim so there it is

#

💡 downgrade the chopping tier of early axes, but make appear the text "heh, too easy" when trying to chop oaks instead of "too hard", jk ofc

languid ibex
#

Too easy to unlock a few finewood objects? 👀

#

It won't alter much.

lost ibex
#

yeh, as i said i'm biased but i have reason, getting some, by chance, struggle or crossing danger is a thing, getting tons before even seeing your first fir in the distance is another

lofty field
lost ibex
#

also clearing dungeons bordering meadows with pre eiktyr tier gear is totally doable, so lots of portalling (imo) before time

languid ibex
#

Otherwise it's "oh neat, anyways"

lofty wave
#

they have very high damage against enemies, that's a good benefit that doesn't skip progression

languid ibex
#

A benefit outside of standard weapon upgrades I should've said I suppose, that's why I've been using the word perk.

lost ibex
lofty field
#

In how many playthroughs? I tried finding them once, got one axe head and 21 bees

languid ibex
#

So you don't want to be rewarded in a unique way for being thorough?

lofty wave
#

no

#

There's a limit to how much players should be rewarded for getting lucky

languid ibex
#

Keep in mind you're only unlocking furniture with just finewood.

lost ibex
#

i strongly agree with Blob about this, damage of the axes is a good reward, breaking materials progression is way too much

#

and easy portals looting bordering b.f. dungeons

lofty field
languid ibex
#

You're still going to have to dungeon run.

lost ibex
#

and anyway two minutes more resting bonus is golden, not "just", in a game stage when you have to bring campfire mats even for a little stroll in the nearness

languid ibex
lost ibex
#

oh yeh, i forgot the finewood bow

lost ibex
languid ibex
lofty field
#

I mean I agree that they are quite the boon, but I think that they should be given how lucky you need to be and they're relatively short window before they become obsolete

lost ibex
#

that's the point, no mid-blackforest materials should be guaranteed at super early meadows

languid ibex
#

Regardless, I can't be convinced it's a bad thing, so I'll leave my points as they are. New players aren't likely going to stumble upon these on the first playthrough, and if they do, it should be exciting beyond a weapon that does more damage.

lofty field
#

Exactly

lost ibex
#

and comfort 7 is much different from comfort 3 (4 if you deconstruct a campfire poi and make the log)

#

im from a later game point of view it's nothing, but early game is much more game changing than it appears imo, and anyway the consistency of early game balance etc.. but just repeating myself sry

#

yep i get it, and very not here to change people's opinions, just willing to explain reasons if asked Rocky 🤌

#

just to clarify, i wrote 2000 but that may be less, point is, you want the other, rarer, piece after being teased with the bronze one? have to take a deep breth and run through that scary patch of forest to get into the next meadow... very little changes

languid ibex
#

@molten ruin They aren't being kept from us, players just receive intentional building pieces so they can have the basics of newer structures with additional defensive strength. Adding every single building piece in the game would overflow the current build menu UI, and require a lot of re-tuning the UI or revamping it completely. This is a time consuming process when spanning across multiple systems/consoles, systems with differing capabilities, and resolution sizes.

#

I get the feeling that unless it is absolutely necessary, it will remain as it is.

lost ibex
#

yep, usually don't downvote buildpieces because i love building, but neither upvote because of this 👆

languid ibex
lost ibex
#

uhm yep get the point, but my suggestion comes from experience (otherwise i would have done it just after the addition) i'm addicted to super early game, often do a character just to go past Eikthyr then delete, heh maybe it's a condition with a name but don't care eheh, and after 3, 4 of that kind of playthrus i always find both just because the way i explore, looking for bees and obsessing over finding marking and maybe repairing every p.oi., that's why i'm aware it's very playstyle bound, but still... axes are fine, leave them almost as they are, but toooo easy to find before even having the skin to face a proper Greydwarf no stars

#

and for the part "don't know they exist": yes the "teasing" in-game description of the more common bronze head is just perfect in that regard, you easily find the first, game suggest there's another... but too easy to find

molten ruin
# languid ibex <@378368250570080266> They aren't being kept from us, players just receive inten...

I don't think we need every piece, that would certainly be overkill, but some things just feel oddly left out, specifically black marble seems like some of these pieces should have been included, I'm talking maybe a half dozen pieces, not every asset. Dvergr heads, spiked blocks, and the wedge shaped pieces are all we really need. Would make for many more build possibilities. I get why they didn't use the blue portal, but still would be nice to have a finished version, it's always nice to have options from a builders standpoint. Also don't think adding a FEW pieces would affect the game dramatically, I've played plenty of maps with build pieces aplenty with no real issues, and I'm sure there will be a bunch new build stuff added with the deep north as well

languid ibex
#

Having 6 more pieces in the build slots is a lot when we're already limited.

lost ibex
#

i get the feeling, i "envy" a lot the Dverger build pieces i can't craft, and i can even repair them if i mout a stonecutter, i really wish to build them... but also i feel it's part of the game.. lots of fun repairing, extending, ihabiting and fiercely defend 'em from mobs "incidents" is lots of fun

molten ruin
#

and for the vanilla players some pieces could do with horizontal or vertical variants, not everything of course but like if I want to build a copper cage there's no horizontal piece but there is for iron.. seems silly

molten ruin
languid ibex
molten ruin
#

if a modder can do it i'm sure the devs could handle it

#

I use sears catalog and searica's more vanilla build prefabs (or something like that) so surely it would be easy for the devs to do

lost ibex
#

just to know, language barrier probably, saying Dvergr and Dverger is like saying Dwarf and Dwarven? i remember a suggestion to change the name of Dverger Circlet but had no opinion because unknown language

languid ibex
lost ibex
#

just guessing eh, could be typo, could be differnt spelling but both right, i only know Italian and arguably English

molten ruin
# languid ibex Easy? Sure, time consuming and arguably needless? Also yes.

Yeah well I guess when it's taken them this long to even release the full game I can agree that it'd take them a long time to implement it XD but I don't think it'd be needless to have more build options when a great deal of the player base is in it for the building alone. And the stuff's there anyway so why not? But I'm sure 1.0 will give us some cool stuff anyways, and maybe we will even get some other surprises who knows? I am looking forward to drawbridges 😛

lost ibex
#

uhm, also all build pieces say "Dvergr" so probably not

molten ruin
#

I think the language thing had something to do with which team was working on stuff, something to do with the russian language I think someone mentioned

#

so somes tuff is labeled dverger and others dvergr

lost ibex
#

yeh so "different spelling, both right" is the most likely, wiki says it comes from Old Norse, so different renditions of alphabet are totally possible

languid ibex
#

Such building pieces could even have niche implementation, like a Dverger Hammer that only has those extra building pieces in the already functional UI, they would just need to filter what is displayed. Not difficult, but still time taken from working on new building pieces. Outside of decorative stylized building, there is not much of a use case for all those additional objects.

lost ibex
#

uh would be that easy? im snap points of grausten had to be fixed because flawed, making it for dverger non-craftable structures sounds like a mess anyway

molten ruin
#

yes.. or just add a row to the existing UI, add half a dozen pieces and be done with it? Makes a bunch of people happy with minimal effort and little drawbacks. The heads and stuff i'm referring to all have working snap points also. I wouldn't include anything that doesn't snap properly. I build with these pieces all the time and they work fine

languid ibex
lost ibex
#

yep got it, and not really wanting it, something you can build around and repair and could be gone forever with the wrong Gjall attack is still very fascinating to me

molten ruin
#

Well as someone who builds a LOT, I would love to see more options, but as I'm on PC ultimately it affects me very little I guess

lost ibex
#

gives value to the "wilderness" of the world, like "i will just scrap the top of copper deposit too keep the landscape" or "that shipwreck is just right for my little nice f.o.b. dock, have to spawnproof and raidproof it", i love that part of the game

#

yeh i build a lot too, hence is surely a mixed feeling, im "i really want, would be very comfy, but some magic would be lost" dunno how to explain

molten ruin
#

or perhaps we could go a step further and have a 'full creative' mode in the world modifiers options, allowing a full list of buildables, which then keeps everything the same for regular play. More work for the devs tho lol

lost ibex
#

yep that sounds very nice, but may be a lot of work developing wise, dunno my best at programmi was making html websites with nice band logos in the early 2000s eheh

molten ruin
#

I mean I have worlds I just exclusively build in, and others I play in, so I can see the not wanting to alter the 'vanilla experience' as that's just fine the way it is

#

just having more options under the world modifiers menu would be nice too

lost ibex
#

yep, totally have a hammermode world, i just regret to have named it "sandbox", could be "lego set" or something more funny

molten ruin
#

it's hard hosting a server that caters to both builders and explorers, very hard to keep the balance and keep both parties happy, but also not sure how they can improve on this..

lost ibex
#

well i play mostly solo, but some 2 to 4 player happened and one being at base building and the other running around hunting and gathering was fun and looked quite balanced, still not an expert in multiplayer

rose swan
runic plover
#

If anything, it sounds to me like having explorers and builders is a good thing. The explorers can find places for the builders to do their thing.

molten ruin
#

I'm talking more 'creative mode' building with infinite resources to go wild with but also not ruining the experience for those that want to actually play the game on the same map

#

Ideally you would have 2 different servers for this but for some of us that's not an option

stiff stag
#

I'm assuming the only problem is that either everyone has creative mode abilities or no one does.

rose swan
#

Sounds like the players in the server want different experiences 🤔
They’ll have to accommodate and find middle ground- perhaps the world can have heightened resource rate, so the builders don’t have to spend as much time gathering.

If that solution doesn’t work, then the players need to decide how to tailor their experince, but I don’t think it’s up to the game to decide that for them.

#

Why is two separate servers not an option for some players?

languid ibex
#

I consider myself a builder in Valheim, but I love that part of the motivations to explore and progress is more things to build with. To me it feels like Valheim already does a lot to accommodate both playstyles.

peak bronze
#

Rotating black marble stairs would be the only non available building piece I'd need honestly.

karmic flax
#

that screenshot is so dark and hard to see length lol

gray lava
#

why was a melee attack mode for the hammer so thoroughly contested?

peak bronze
gray lava
#

was it because i misidentified the secondary button?

fast void
coral rivet
gray lava
#

sorry i just realized you left no comment

#

i thought i remembered you leaving a thumbdown

coral rivet
# gray lava What did you dislike about it?

I did leave a down-vote.
To me, the hammer has always been just for building. It'd be like saying the Hoe needs a slap attack, or the cultivator needs a rake attack-- it just wasn't logical to me

gray lava
#

it's... a hammer.

coral rivet
#

and the scythe... is a scythe...

lofty wave
#

why would we need it? you can use a club as an early 1h blunt weapon

gray lava
coral rivet
#

Hammers hammer nails.

gray lava
#

axes chop wood

coral rivet
#

You started begging the question, I'm just playing along. I gave you my reasoning...

gray lava
#

ok.

#

thanks

karmic flax
#

i'd rather be able to dodge/block while holding the hammer, but what can you do

peak bronze
peak bronze
runic plover
#

That is quite a long spear, yes.

peak bronze
#

Very good weapon. But little eyesore when it clips through ground.

barren elk
#

but honestly i like the hammer the way it is

barren oasis
#

And there would have to be a whole new key bind for the hammer to be used as a weapon. Cuz primary and secondary attack already do something

runic plover
#

From how I understood it, the attack option would be in the build menu. You select it like a build piece, but instead of placing or repairing something, it swings.

royal lily
#

Yeah i wanna bonk greydonks w my hammer ngl

#

BEGONE, EVILDOERS! DOINK

gray lava
#

mavros got it right

barren oasis
#

Oh that'd be clunky

#

At that point it'd just be faster to switch to a real weapon. I just don't see any benefits to adding the option

royal lily
#

Ummm have you heard of fun???

barren oasis
#

Doesn't sound fun

royal lily
#

Objectively false

barren oasis
#

Nothing objective about me saying I wouldn't find it fun

gray lava
barren oasis
#

Would it be good? I thought it was just supposed to be to get a little knockback on an enemy that jumps you. it definitely shouldn't be meant to actually be used for a whole combat

#

Its so tiny it shouldn't do any damage.

gray lava
gray lava
stiff stag
#

Just sounds like a terrible idea for no good reason when the building hammer isn't meant for combat by design to begin with. Just weird to even want it for that use or to be so fixated on it.

royal lily
#

I cant bonk🗣

gray lava
#

i think the actual best reason not to turn the hammer into a weapon is a new player will turn on weapon mode and not remember how to turn build mode back on

#

especially with it mapped to mouse 3

stiff stag
#

The best reason not to is that it's a build hammer by design, not a combat hammer (if you want hammers designed for combat then those already exist).

runic plover
coral rivet
#

Not everything that could do damage should. Facetiously:
add rake attack to the cultivator
add slice attack to the scythe
add bludgeon attack to the hoe
add shield bash attack to shields
add whip attack to chain
add throw attack to stone

runic plover
#

I'm not saying the function should be added, just saying a hammer can hurt stuff if a fist can. Regarding your list, however, I would actually like throwing rocks as a start-of-game ranged option. Physics and animations for throwing stuff already exists, as well as a thrown rock projectile, so it doesn't sound like it would be hard to add.

coral rivet
#

You're missing the point. You were replying to a comment that said it shouldn't do damage, your counterpoint claiming that it could.
Of course any tool could do damage.

runic plover
#

Fair enough.

stiff stag
#

I feel like throwing rocks would be better suited as a way to distract enemies or draw them away from you rather than as a weapon that damages them. Would add another stealth option to the game.

arctic wharf
#

Make it deal 1 damage, and then some lunatic can do a I beat valheim with only rocks playthrough NeckSmile

brave turret
#

Add a drawbridge

languid ibex
brave turret
#

Oh alr

fast void
#

Keep throwing rocks out. Save for when we get Egyptian version and bring slings to the modern age 👀

marsh radish
royal lily
#

Ive been thinking no map needs a way for you to make your own map bc its impossible to remember everything in your head and you end up making your own anyway id love for the artists of the game be able to make nice maps with minimum tools like they do with building

glad cargo
#

You can draw on a piece of paper

languid ibex
stiff stag
#

It isn't "no map" anymore if you have a map of any kind, that would be a different/separate mode.

ember lily
#

You could make the map thing a slider for that

rose swan
arctic wharf
royal lily
# stiff stag It isn't "no map" anymore if you have a map of any kind, that would be a differe...

That is actually what I think about, however whether you draw a map with pencil, ms paint, chat gpt, NoMapPrinter, or have a mental image, you're still developing a map. If the intent is to not be able to transcribe any of your journey, then that would be a trust based system up to the players (how r u gonna police no drawing w a pencil). The purely no map experience without any of it is fun and different, as is making your own map, as is having a map

royal lily
stiff stag
#

The point is that there's intentionally nothing in game to support making a map in no map mode, otherwise it wouldn't be called no map mode.

rose swan
#

Aside from that, I also think such a feature that allows you to make map would be bit too niche. I think no-map is a really cool game mode, but I think in reality it’s an extremely small portion of players that play that way.

rose swan
wanton atlas
#

And then complain about clutter when they get more options 🤔

spiral ice
karmic flax
#

@forest vector ships act as if theyre anchored if no one is aboard already

forest vector
languid ibex
forest vector
#

I would mostly like it as a set piece but also to have some kind of function.

Up until this conversation I didn't know that boats would Auto stop if you hopped out. I've been beaching them this whole time

runic plover
#

Even with that knowledge, I still beach my ships to this day. Don't need water fluctuations carrying them away from shore.

languid ibex
#

Funnily enough, I've only ever had boats drift from shore when they are touching the land.

#

If I hop out just before they touch land, they'll never move.

runic plover
#

Old habit from when I first started playing.

karmic flax
#

Yeah water by itself wont move them

#

Water knocking it into ground will move them

stiff stag
#

#suggestions message as much as I would love more snap point options, the impact on performance is what ultimately limits how many there are and how many there will be.

ember lily
#

I think bears are too strong to be tamed

copper lily
#

Hello. I’ve posted this with the aim of avoiding repetition when proposing ideas or comments. It’s not just for the devs; it’s also for us, so we can keep track of how many people are interested in the ideas we propose. https://www.reddit.com/r/valheim/comments/1tb1l98/should_we_make_a_community_feedback_2026_post/ What do you think? Does it make sense?

I’m genuinely—and I mean really—new to Reddit, so I’m not entirely sure if this idea will be well-received or if it will even work, but I wanted to…

shadow crow
#

#suggestions message
A large round stone table with a world map in the middle. Cartography table upgrade?

rose swan
languid ibex
#

There would likely be more value in tallying generalized suggestions in an excel sheet, where similar suggestions add to two different counts, upvotes and times suggested.

copper lily
#

Yes, but when voting on the main idea, the #suggestions channel is full of "already suggested" messages.

languid ibex
#

Are you assuming it's a negative response?

#

Nothing wrong with seeing that others have had the same thoughts.

karmic flax
#

Besides that option stops people from downvoting something just cause its been done before

copper lily
#

So if, for example, on servers-and-lfg, posts were made where you could sort them by upvotes like on Reddit, the most suggested ideas would be taken into account and repetitions would be avoided since, if for example "tamed bears" has already been commented on, another post shouldn't be created and you would leave your detail or comment to also be voted on.

rose swan
#

That brings it back to square one though 🤔
I don’t think it’s a bad idea necessarily, more just like a preference of implementation.

Personally, it seems to me like the current suggestion method works. We’ve seen suggestions taken into consideration and sometimes implemented. Is it a perfect system? No, but it’s working, I’d say.

copper lily
#

I don't mean to attack anyone with this concept or idea; I just wanted to share it because there are two conditions that I would be interested in seeing, and others might be interested in knowing about them too...

languid ibex
karmic flax
#

Like i said in the other channel, it wouldnt solve anything, and duplicates arent a problem

copper lily
# languid ibex They don't need to be taken into account, and if anything, discouraging posting ...

Perhaps it's just my own need, but... I'm not trying to dismiss similar ideas; I'm trying to package and focus them, to have a clearer idea or concept regarding feedback, and then have new, similar ideas discussed around that feedback. This way, I'll have a clearer understanding of the level of interest and avoid repeating the same idea over time. And new content wouldn't be a problem because it can be organized by date or by updates.

copper lily
rose swan
wanton atlas
#

And the up/down votes is mostly for users to give feedback to ideas without having discussions in the suggestion chat. If we think something is cool, and it has dow votes. We add it anyway because we developers thinks it cool

copper lily
fast void
#

I mean, he did just say the devs don't care how many people are interested vs not interested.

shadow crow
#

peeks in on lunch break this is still going, huh?

rose swan
stiff stag
#

That makes 3 of us.

crimson ermine
copper lily
#

Instead of having this:

4 posts or comments with: "Tamed bears" (3 votes), "Tame bears with honey" (5 votes), "Tame bears having done X..." (8 votes)

This could be it:

-- 1 post: "Tame bears having done X..." (8 votes) total votes 16.
Comment: "Tame bears with honey" (5 votes)
Comment: "Tame bears" (3 votes)

And the order or implied title doesn't matter as long as the topic is the same, like:

-- 1 post: "Tame bears with honey" (5 votes) total votes 16.
Comment: "Tame bears having done X..." (8 votes)
Comment: "Tame bears" (3 votes)

copper lily
fast void
#

Why?
Playerbase has no say in what gets added. Devs look at what they find cool and add it.
We could all unanimously find something cool and if they don't like it their response will be "mod it if you want it."

#

So us knowing how many other people agree with us is... largely pointless.

fast void
copper lily
fast void
#

More of a community thing.
Interested in knowing what is most interesting for others.
Determine a level of interest from others.

Reroute to my latest reply:
Why?

#

If none of it matters.
Why?

copper lily
#

What's wrong with it?

#

Not everyone is bad or has inappropriate taste; it's like having a brainstorming session, and if someone proposes idea X and the others are interested, there's a common goal.

shadow crow
#

We’re not the ones making these choices. Our involvement is 100% a courtesy extended by the devs without expectation

crimson ermine
#

Our only expectation is to play the game. A lot Ragnar_laugh

#

And i will happily play a lot

peak bronze
crimson ermine
#

I keep fire ammo at all times for that reason

#

Explosive would be cool also

shadow crow
#

Having a mod that does just that, explosive bolts are indeed cool!

#

EpicLoot Arbalest with triple shot, explosive shot. Thing’s a damn railgun!

crimson ermine
#

Ever tried ascended armory?

shadow crow
#

I haven’t

crimson ermine
#

Its made by the goat catharis. I recommend

languid ibex
# copper lily Perhaps it's just my own need, but... I'm not trying to dismiss similar ideas; I...

There would likely be more value in tallying generalized suggestions in an excel sheet, where similar suggestions add to two different counts, upvotes and times suggested.
Maintaining an excel sheet that benefits the community isn't new, and are even pinned in relevant channels. I think this would be closer to what you're trying to achieve, without potentially splitting/hindering suggestions made.

shadow crow
#

EL already plays jump rope with the line between “gameplay as intended” and “too much”

languid ibex
# copper lily Thanks for the help

No problem, you can easily tally suggestions in this channel utilizing the "Bookmark Message" function, allowing you to pick up where you left off quite easily.

#

I utilized this in the suggestion channel for my own game, and it really did offer a bit more perspective on what's being suggested.

#

It also helped put all my suggestion information into one place, as we also had a forum that was packed with suggestions. Ragnar_laugh

#

Heck, there may even be a degree of automation possible utilizing AI, I know they're very handy for formatting large amounts of information.

#

Good emoji association @crimson ermine 👏 I did mention AI.

crimson ermine
#

Yes indeed

wanton atlas
wanton atlas
#

People join, post the same ideas as before and that's it.

crimson ermine
runic plover
#

First thing that came to mind when I saw "fire bolts" was magic. Probably because of D&D. Didn't even know it was about crossbows until now. Elemental crossbow ammo would be nice.

crimson ermine
#

Well fire, poison, frost, spirit arrows exist, so why not bolts?

karmic flax
#

Well firebolt specifically is another word for fireball in other things

shadow crow
#

Firebolt is a personalized message of death. Fireball is addressed “to whom it may concern.”

pliant sorrel
#

Whenever I play the game I get I would think of good ideas to suggest but the day I decide to come onto the server, it seems that those ideas have just ceased to exist 🫩🫩

lofty wave
rose swan
karmic flax
#

Yeah ive seen people stack stools to simulate the racks

languid ibex
# rose swan Bookmark message feature? 🤔

Yeah, so if you were to start at the top of this channel, and begin inputting suggestion data into a spreadsheet, you can bookmark a message by right-clicking it and return to that point whenever you like.

marsh radish
#

Where is this button hidden? 👀

languid ibex
marsh radish
#

Dang, I don't have some of those 😭

languid ibex
#

@old tiger Always wanted a Bukeperry bush, maybe the mountains could have that!

hoary mortar
marsh radish
languid ibex
languid ibex
#

Is this leading to a suggestion of some kind?

safe dove
#

Not really, maybe for a mod.

rose swan
#

Could’ve cured our own squirrel hamstrings, we’ve been robbed 😭

Jokes aside, personally I’m a huge fan of the witch! I think there’s plenty to forage for, but not nearly enough to explore for. The witch helps the exploration front imo.

languid ibex
safe dove
sacred kernel
#

Imagine if valheim added manual breathing…

gray lava
#

@royal lily not even you like the idea of bribe-able dvergers 😢

stiff stag
#

It's been stated many, many times that such a thing doesn't fit their intended design, behavior, and temperament. It's essentially suggesting to change the very nature of dvergr into something they are not.

#

Not to mention it's abusable and just plain silly to expect to be able to bribe them to get away with murdering or harming their kin, or damaging/destroying their buildings. If it's meant for situations where you accidentally cause a small bit of damage, then the lesson there is to be more careful around them and make sure it doesn't happen again.

royal lily
rose swan
#

@tiny idol
#suggestions message
Wind is pre determined in every world, but besides that a skill affecting the wind would be a bit strange. Also would be difficult to implement in multiplayer. 🤔

With that being said, if such a skill were to exist, it would make more sense to have a wider window of wind advantage and/or increased speed to reflect the sailors better understanding of operating a ship as the skill grows.

tiny idol
rose swan
rose swan
coral rivet
#

@eager trench dont the gates never go below 50% hp?

eager trench
rose swan
arctic wharf
#

Gets me every time also haha

coral rivet
#

@barren elk #suggestions message
The reason the crops should still drop their parts when damaged by a weapon is because the Fulings and other mobs in the villages can do damage to them when aiming at the player or other faction mobs. You wouldn't want those crops to be fully/partially lost due to an enemy destroying them before you could actually reach them, effectively

ashen tinsel
lofty field
wanton atlas
#

@tiny idol going faster in boats is a bad idea since you will start to lag and / or have issues loading in chunks fast enough

spiral ice
#

@final summit #suggestions message
I don't think we need a second type of berry in the Deep North. Lingonberries will already be there. Also, meat generally goes towards HP food, while plants usually go towards stamina food, so the recipes are a little off in terms of game consistency.

final summit
#

i see, i didnt really read those parts of the dev notes, or any notes for that matter, apologies for the ignorance

pliant sorrel
eager trench
#

I’ll send a video of the design at some point to see if we can narrow down what is doing it

supple grove
lofty field
#

The dverger walls (copper walls) also work. You can put copper/iron walls on the sides and marble on top to protect them from the rain

languid ibex
#

I like a raised refinery tower so the eitr can shoot off and be free like fireworks.

royal lily
pliant sorrel
#

Can someone give me their ideas and thoughts on my last suggestion? It doesn’t seem to be the most popular and wanna know what others think

analog moss
#

How do you make a distinction as to what should be multiplied? Easier just to toss the extras in the obliterator.

royal lily
spiral ice
pliant sorrel
#

I do want to have more resources from trees, rocks ores, and farm per say so I can handle the large amount of players, or even if I feel like playing alone.

royal lily
#

"U got 6 fuling totems from one village, throw 4 into the trash" eh

pliant sorrel
karmic flax
#

It goes into the storage Ragnar_laugh

pliant sorrel
#

If i have it already no way i’m just throwing it out it’s just -a weird feeling to say the least

analog moss
#

So does the resource modifier work on stuff like that? If you pick up a surtling core from a stand in the dungeon, you get 2?

pliant sorrel
#

So instead of exploring and having fun i get 20 surtling cores from one bad burial chamber, over exaggerating but you get the gist.

royal lily
pliant sorrel
#

I don’t go through 5 chambers having fun and exploring i just rush through one or two and call it a day

pliant sorrel
analog moss
#

Seems like a lot of work for the devs to code it though, since you already adjusted a specific modifier to gain extra resources in the first place.

karmic flax
#

If its a filter list its gonna be sooo long. If its categories its gonna be difficult to find what you mean, and maybe you want more of some things in a category but not all

pliant sorrel
#

BUT! It doesn’t have to be a feature that’s set up for everyone, if you feel like it, there could be a built in command, which is a bit more raw, and correct me if im wrong, easier to put it into game(coding wise)

karmic flax
#

Besides is that something you wsnt them to spend dev time on, when we have options such as:
Obliterator
Storage
Not picking up any more of that item

pliant sorrel
# karmic flax Besides is that something you wsnt them to spend dev time on, when we have optio...

I personally would like them to definitely code it in, but that’s entirely up to them and i’m fine by any of their decisions, but to me it seems a bit weird just leaving something behind just because i want to explore more, its given to me already, and when i mean excess, i mean i can build way too much furnaces and kilns, i can build 4 of each (furn/kiln) and in the end i can obliterate 10 dungeons worth of cores.

analog moss
pliant sorrel
#

It’s not exactly the same issue of having 5 chests worth of stones but more like - i feel weird having so many of this specific item and didn’t go through the proper grind to achieve it

pliant sorrel
#

I’ll probably do this when i get into mistylandy because its the most easy option rn

analog moss
#

I hear what you're saying. When you first get into BF , you're constantly building and destroying kilns and smelters until you get enough cores.

#

same happens in ML.

pliant sorrel
#

But still then there’d be those resources I want in that time frame to be multiplied, but tbf, i think i can figure out a method to prevent large overdose of black cores and surtling

pliant sorrel
barren elk
#

youve been hacked

#

we know

pliant sorrel
#

But now i went into 2-3 chambers and came out with 34-50 cores or something.. crazy 😬

barren elk
#

dont click any weird links and equip 2fa

royal lily
pliant sorrel
analog moss
royal lily
pliant sorrel
royal lily
#

Ya i have been on both. Ppl solo building and community focused. Both ways I can see

pliant sorrel
#

Plus a wide variety of choices to affect multiplier with would still be amazing tbh, but it would probably take devs a lot of time, as not a coder myself i don’t know how difficult this would be. But like I said earlier, maybe a command that affects multiplier, where you have an option/range of 0.5x-3x, as such there are commands already that affect regen and similar stuff

royal lily
#

Ya I have no idea what goes into doing it and it wouldnt be on my top 5 things to address but I do like the idea a lot

spiral ice
royal lily
royal lily
#

#suggestions message Alternatively, he drops something to revere, like a freed spirit or a noble crown, since he is an homage not a forsaken

languid ibex
crimson ermine
#

I didnt know valheim did a minecraft crossover

karmic flax
#

Which one are you referring to?

crimson ermine
#

Iron golem

karmic flax
#

Thanks lol

#

No idea why i did that. Certainly didnt get it from minecraft

karmic flax
pliant sorrel
languid ibex
pliant sorrel
# languid ibex If the negatives are excess materials, can you not just turn that into coal?

Noooo, when I meant excess, i probably could’ve used a better word, but it becomes too much too quickly, as in i get enough (cores for example) super quickly and plop down 4 furnaces and kilns with a bunch left, if i have useless large amounts of rocks or wood, i’d turn em into coal, surtling cores maintain their usefulness but its more about how in a snap of a finger it becomes too much for a period of time

#

And it takes away that grind

pliant sorrel
stiff stag
#

That's entirely a you problem though, lacking the self control to limit how much of the extra materials you choose to use and choosing not to dispose of the excess when you're willingly playing with a modifier that increases resource amounts.

languid ibex
rose swan
pliant sorrel
# languid ibex What you're describing is an excess by definition.

Well at this point i guess but it’s only for a bit because surtling cores will get their use later on with the 20+ portals you’ll have placed down, i’m more focused on how quickly you get them and how easily since I’m missing out the exploration of chambers

pliant sorrel
rose swan
#

The interesting thing about the horse suggestion, is that despite being suggested fairly often… the horse community doesn’t often share an in-depth analysis on why they should be added 🤔
Unless I missed it of course lol

karmic flax
#

They cant stay focused, they just keep horsing around

pliant sorrel
pliant sorrel
wanton atlas
#

you can technically use a mount in 2-3 out of all biomes in the game

#

hence it's just a big no to horses

pliant sorrel
pliant sorrel
languid ibex
#

Literally everything you mount will just wander off when you unmount it, I'm surprised the suggestions don't start with addressing that before wanting more mounts.

marsh radish
#

There have been plenty of suggestions for being able to tie up your mount to like a hitching post

pliant sorrel
#

I love star wars

shadow crow
karmic flax
languid ibex
crimson dock
#

what about if tiers of pickaxe had depth tiers

rose swan
#

Like the stronger the pickaxe, the further it can dig? 🤔
I imagine the current terrain doesn’t allow for much further depth, if I were to guess.

crimson dock
#

Wondering on how possible it would be to add an addition tier that allows for what 20-25% more depth

#

But yeah say antler pickaxe is 75% of current, the metal pickaxes are 100% with a final tier in deep north that allows 125% of current

long anvil
#

i seem to recall a similarly hard stance about teleportation, but an option has since been given to adjust how that works

i suppose it might seem novel or appropriately tactile enough to drag things into your inventory and force active space management with your chests, but the game is also available to console players and there is an objective disparity between how that plays out for KBM vs controller

also i dont really get the shade at generalized modern science fiction games, maybe im just not familiar with what youre referencing

stiff stag
#

At this time it's still a no from the developers regardless and that's all you or anyone else needs to be concerned with. You also responded to a message from 19 days ago which is a bit odd.

stiff stag
#

Why does that matter? I can ask the same of you.

long anvil
#

why does it matter who i responded to and when? did i do something wrong?

stiff stag
#

All I said is that it was a bit odd.

rose swan
#

It’s the same reason you plant crops 1 by 1, wait X amount of time for mead to brew instead of just crafting it. Caps on smelters/kilns.

it’s about being a part of the work, something just a little more than menus, spreadsheets, and numbers. Not throwing shade at other games, and if players enjoy that, that’s totally fine. Different strokes for different folks.

long anvil
#

thats true that we're not actually crafting much, but i think valheim's positive friction largely presents in the form of things like needing ample space for an upgraded crafting station, waiting for things to brew, grow, etc. - things that indirectly or directly encourage exploring because otherwise you're doing nothing

i think theres merit to the idea that walking to a chest and opening it to get at whats inside is more immersive than crafting from a nearby chest, but again so are the teleportation limitations, which we've since gotten an option on

obviously you could just take the stance that you can use mods if you prefer, but you could have taken that stance on the aforementioned teleportation limitations as well, so we're in this strange area where smiffe's response doesnt match up with reality well for me

#

or, i guess, it feels like a bizarre arbitration of where this line is drawn and like i shouldnt believe itll remain here

stiff stag
#

Just because an option is added for one thing doesn't mean it's valid to do so for whatever else, nor does an option for one feature invalid their reasons for not wanting an entirely different and unrelated feature added. Also, portal mechanics are already part of the game and simple enough to create a slider for, crafting from chests is an entirely new system they would have to implement from scratch, one they don't want in the game period, as an option or otherwise. And obviously they can change their mind at any point, but that's entirely up to their own discretion and not for anyone but them to decide. As it stands their current answer and decision is still a strict "no", so that's all there is to it.

long anvil
#

yeah, you said that earlier

vital berry
#

Frankly, shutting down a conversation because "they already said no" is a weird take.
The more conversations go on, the more plausible a certain perspective could sway someone in another direction: for example, portal mechanics and "simply introducing a slider" for ores.

As for the "make from scratch", we already have workbenches and the radius that comes with it. They could probably pull from that area but I'm not a programmer so who knows.

long anvil
#

unsure of the work involved, i know there is a mod for it but i havent personally messed with it

vital berry
#

Neither, but it has been a rather long time since I've actually played.

rose swan
# long anvil thats true that we're not actually crafting much, but i think valheim's positive...

On the teleportation option, I think it’s different because it’s a modifier (with the exception of the stone portal, of course). I feel like a ‘craft from chest’ world option would be a bit strange 🤔

On mods, I agree that there’s not a lot to discuss there since modded gameplay has the potential to change the entire experience/structure of the game. Mods are also not accessible to entire player bases.

On Smiffe, remember that he’s just one guy. A dev, sure, but his stance has changed on things in the past. there’s been times ||🐻 🐻 🐻 || where his stance has changed considerably, as well.

long anvil
#

I kinda get what you mean with it being strange but in fairness, I still kinda feel that way about the teleportation options. It feels out of place, a bit? It's hard to give a rational reason why, though.

rose swan
#

My personal viewpoint on portals and teleportation is… a bit unpopular Ragnar_laugh
There was a lot of players that felt the portals were a bit strict, so it definitely appears that Irongate listened and settled on the solution we have today. Which I think was a good decision, really, and it made a lot of players happy.

What feels out of place? 🤔

long anvil
#

Just it being there as a world option. Maybe it's just that I played so much prior to that option. Like, feels weird just because it's transformative to the experience of making a new world, which I really don't do that often to begin with.

I don't feel too strongly one way or another on whether it was the right call. I'll always play with teleportation restrictions as they were on Steam launch, and I think the game suffers from setting it any other way, but I'm not the type to police how others play.

rose swan
#

Ahh gotcha, thanks for clarifying! I’m pretty used to world modifiers at this point. I keep portals as intended personally, I believe the restrictions are interesting to navigate.

#

As far as the whole ‘programming feasibility’ thing goes, I have no clue and won’t pretend that I have any idea how difficult such a feature would be to implement Ragnar_laugh

coral rivet
#

@proper sequoia Two-handed axes exist.

proper sequoia
#

Two handed weapons in general besides the atgeir are all pretty weak

coral rivet
#

Two-handed axes are amazing, and you should give them more credit.

languid ibex
#

walks away offended with my 2H axe child

spiral ice
proper sequoia
languid ibex
proper sequoia
coral rivet
proper sequoia
languid ibex
proper sequoia
#

I never said it was safer, just faster

languid ibex
coral rivet
proper sequoia
#

By the time you start your attack with a battleaxe the sword probably already killed the target

quiet marsh
#

yall should hop into a world and turn on friendly fire and 1v1. One with sword one with battle axe and see who wins

proper sequoia
languid ibex
languid ibex
quiet marsh
#

Never said it was

proper sequoia
quiet marsh
#

just said yall should do it

languid ibex
proper sequoia
#

If we fought a warrior, seeker soldier or even a fuling berserker, I would kill them much faster than someone with a battle axe

quiet marsh
#

not trying to prove any of it, its clearly on play style on who prefers which weapon

languid ibex
proper sequoia
#

I could kill a seeker soldier in 10 seconds with a sword and I don't htink you could do that with a battleaxe

languid ibex
quiet marsh
#

you clearly stand still when you use a 2h axe

proper sequoia
#

in a 1v1 situation especially the sword will always outperform a battleaxe

#

this is just simple facts as the secondary after a parry of the sword is the strongest in the game

#

with 3x damage

languid ibex
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That's really not true, try getting poked backwards by a battleaxe and having nothing reach for the whole fight. 😅

proper sequoia
#

Parrying and hitting is much faster than anything else

languid ibex
#

(in a 1v1 of course)

proper sequoia
#

Go kill a seeker soldier in less than 10 seconds rn and than come talk to me

#

without hitting it's weakness

#

If it's much better in a 1v1

languid ibex
proper sequoia
#

with a sword and not targetting it's weakness

proper sequoia
#

which chanel do i send vidoes to in this server?

quiet marsh
#

so lets just use black metal sword vs black metal 2h battle axe. The sword combo gos roughly 2.46 seconds all together for 452 damage. the battel axe combo is roughly 3.2 seconds for 512 damage. (This is them both maxed out) The swords dps is roughyl 184, while the battle axe is roughly 160. so all together the sword will do roughly 30% more damage over the battle axe in combo. But when it comes to fighting off more than one opponent the battle axe in my opinion is better since it has way more clearing

quiet marsh
#

btw out of the battle axes 3.2 sec combo the first swing is roughly 1.5 seconds.

languid ibex
proper sequoia
#

Alr i sent the video go look at it, exactl 10 seconds

languid ibex
#

It builds stagger, gives spacing, and allows for less risky approaches with no time for opponents to react.

coral rivet
quiet marsh
#

Well we are talking stats like you said. And the combos do matter.

languid ibex
proper sequoia
proper sequoia
quiet marsh
#

He did it in 10

coral rivet
proper sequoia
quiet marsh
#

ahahahah

coral rivet
proper sequoia
coral rivet
#

Mistwalker is worse than BM Sword, but Ok.

proper sequoia
#

Not against seeker soldiers

coral rivet
#

(raw damage-wise)

proper sequoia
# coral rivet (raw damage-wise)

a lvl 1 mistwalker deals 115 max damage while a lvl 4 blackmetal sword does 113 so idk where tf you are getting your information from

#

It get's worse when the lvl 4 miwalker gets to 133 damage + 15 spirit damage

coral rivet
#

Do you know how a mob becomes staggered without parrying? Frost and spirit damage will not contribute to a mob becoming staggered.

proper sequoia
#

Also you need to have a lot of skill in the BM sword to even stagger Fulling and takes more than 2 hits to stagger regular seekers

coral rivet
#

I was talking about raw numbers, the damage needed for staggering comes in handy when there's more than a handful of mobs, which would be tough to parry each one.
It takes 330 stamina for me to break a 2x2x2 black marble cube with a level 3 Mistwalker.
It takes 201 stamina for me to break a 2x2x2 black marble cube with a level 4 BM sword.

proper sequoia
#

there is geninuly no way you are comparing swords by hitting a black marble cube....

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Besides staggering enemies in the mistlands is hard with the Bm because they are resistant to slash

#

Mistwalker just does more damage because of the frost specifically

coral rivet
#

I simply think the Mistwalker is worse. You can disagree if you want to.

#

It doesn't matter, both are formidable weapons. I'm here to defend 2-handed axes.

proper sequoia
#

Mistwalker is mistlands sword that is better than BM in the mistlands, that's really all that matters

#

Once you get into the Ashlands, the weapon there beats them both anyway so it doesn't change much

coral rivet
# proper sequoia they take too long to kill anything compared to a one handed weapon and are bad ...

The 1H sword is my preferred weapon. My skills in swords is double that of what my axe skill is.
That being said, the mistwalker quality 3, does 3 shot (hold left-click) kill a level 1 seeker with its rotation, but didn't stagger it. So that could be bad if I'm in a pickle, but overall great.

The 2H Skull Splitter axe is a bit more nuanced, and takes some getting used-to. It's not as easy as just running up to the mob, parrying and swinging or pressing special-attack.
The correct positioning matters, and it does kill the seeker with a bit more damage, in its 3-swing attack sequence. Slower, albeit much more rewarding, since each of its swings staggers the seeker(s)

If you rely on a shield, you can handle 2-4 mobs and parry them, still, much more involved.
In situations with several melee mobs, the skull splitter can come in clutch.

1H swords do not beat 2H axes all the time, it depends on the situation. Shields and parrying helps the sword, a ton. I'm done going back and forth about this. Have a good day.

long anvil
#

good talk smiffe, same time next year?

wanton atlas
#

Modders have added the feature already for those who want it tho. so they have heard it

wanton atlas
long anvil
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definitely not immersive in the context of valheim, i 100% agree with that

wanton atlas
#

in games like factorio, satisfactory and star rupture. you're a future person with machines.
hence it can make some sence

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and just like Tomuchdogg says. the players don't mass-craft either beside arrows and possibly foods.
hence we added the feature to multi craft in the workbenches with the shift key for 5X

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but crafting from containers IMHO is a wierd mechanic in most games already. and I personally dislike it since it feels.. wierd

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you lose the sence of organization

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and I've heard the discussions over the years. the design idea is you drag your items to the workbench in your own 2 hands, and smash the hammer until things are crafted

peak bronze
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Crafting from containers definitely feels good in games like Terraria or Necesse, but they are faster paced games with much more materials to craft with than Valheim.

long anvil
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i cant recall which game it was i played that did this, but there was a per-station storage for materials in one game that felt pretty nice

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you still had to restock it as needed

wanton atlas
#

a container connected to the workbench?

peak bronze
#

Stardew Valley has that.

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Chests connected to the workbench allows using the stored materials inside those chests for crafting.