#suggestion-discussion
1 messages · Page 93 of 1
Take the fire out, they don't hatch if they have either no fire or shelter.
i could just stop feeding the hearth i guess but it does make the room look nicer
I used to make 2 different chicken coops in my base: one with fire nearby to raise more chickens and other without fire nearby, for collecting eggs.
i may have to do the same because i also do want to make honey glazed chicken
So that would be solution for your suggestion.
Is there a reason yagluth has no legs or should 💡yagluth legs unearth when his body is slain and chase you with physical stomp attacks
I might be remembering wrong, but I think Odin cut him in half or something 🤔
unsure if that is lore or someones dreams
Oh, that's a fun thought for a NG+ addition. Yagluth finds his legs. His move speed and turn rate at least double and he gets some melee attacks.
or run around and spew fire all over the place 😄
From his legs?… shooting fire from where

maybe he can't re-attach his legs so he uses them as a melee weapon
Has anyone suggested an option to toggle map pins so you can get a clear look at your map without actually deleting any of your pins?
Right-click the pin icon 
Dang it why doesn't Hugin tell me things
Bummer. You got to it before my bear emoji reaction could. 🙁
I want credit for yag legs if they implement it
#valheim-public-test message fun little trivia 
Super cool!!! Thanks!
Huh, speaking of ||REDACTED||,,, the banner artwork on his ||REDACTED|| looks interesting… 👀
Potential Deep North spoiler?
||It would appear so.||
?
Sent you a dm!
OOOOooo
A chazzed out frost troll would be cool but that also looks like an artistic depiction of a troll chasing you up the mt biome with fir trees in the back but it could be
Ah, yeah you’re probably right! Most likely just concept art of the troll 🤔
Whometh knows
Clearly it's a troll being lured to the mountains because the golems can't mine silver veins for you.
Was the emote wheel a suggestion that was added into the game or was it always gone be implemented nonetheless ? If it was the first one it would be super cool and if it was the second would be understable too since adding emote wheel in games are pretty common
Just question that came up in my mind and couldn't hold my own curiosity
If I’m not mistaken, it was something that used to be something that was suggested a lot, but it’s hard to say if it came to fruition due to request 🤔
@tulip egret name checks out xD
Doesn't really make alot of sense with these ingredients especially ( I know you why you listed them but still none of those does give the vibe of it still fizzes softly with ancient memories.
And you can actually get soft tissue in Ashlands from the morgen holes caves thingy
Not to mention it's organic tissue in general, not something that you would be capable of crafting regardless. The idea of "I just crafted ancient giant brains" is a tad nonsensical.
@barren oasis about #suggestions message.
What do you think the Fuling totems are made off?
@coarse sentinel not opposed to linen cape having a buff, but please not xp gain
indeed ^
not everthing needs to have passive buffs 🥲
@solemn moon Scrolling the hotbar?
you click 1-8 keys normally 🤔
you mean press the buttons for it?
is that the only way?
yeah that and right clicking when youre in your inventory makes it a little bit tedious sometimes
especially when youre in a fight and you have to press 5-8 for weapons/potions, I feel like having scroll wheel to cycle through your hotbar would make it more convenient
I'm sorry, but I cannot think of a way without using a macro. to make it faster than just dragging your finger over 5,6,7,8 keys to click
else you need to scroll once, click, scroll again, click, scroll again, click etc
in a fight, dragging your finger through 5-8 while there's a pull out animation wouldnt be ideal. have you play other survival games where they just use scroll wheel to cycle through their hotbar? thats what I am thinking of
don't think I have 🤔
or I personally don't use that way to activate things in the hotbar
like. playing diablo games, or dungeon crawler games. I still use 1-9 keys
thats weird cuz I feel like its standard not just in other survival craft games but shooters and even some rougelike too, heck you can even bind scroll wheel to change your hotbar in souls game. well diablo is different than what valheim is, what kind of dungeon crawler do you play that use 1-9 keys?
I put important potions and stuff in slot 1-4
for my ring finger or index finger to press 🤔
and what about cycling through your weapons when youre fighting bosses with ads?
I rarily swap weapons in a boss fight
and I got somewhat small hands aswell 🤔
it's all muscle memory for me tho
I know some people wanted to be able to rebind the 1-8 keys.
specially people with a gaming mouse with multiple keys on them
so maybe that would be an option for you also?
like I said, I can do 1-8 keys but for a game like it, its pretty inconvenient. What I am saying is, using a mouse wheel to cycle through items in your hotbar
almost, but thats next level
well 🤔
the mouse wheel is locked for the camera controlls atm
yes, and my suggestion is that we should be able to use ctrl + scroll wheel for FOV and scroll wheel for swapping to item hotbar
I'd say.. maybe possible 🤔
but if you found a mod that allow you to do this already. use that in the meantime
Yeah thats the unfortunate thing, I feel like we have to go out of our way to add QoL mods. I am hoping that the next update we get some of what people suggest in the suggestion channel
no. next update won't have things like that
we are working towards the 1.0 release and the final biome
but after that. we have infinite more time to do QoL
That's great to hear, Im fine waiting anyways. the game is still in early access
what games do have the system you suggest?
I might have some so I can test myself 🤔
Minecraft has scroll wheel controlled hotbar.
What else gives xp, beside rested bonus ? I was looking for something that would be considered a good trade against the cold resist
Reduced stamina usage for attacks for example would be other idea.
but ||ashen cape|| already has that, no?
Nothing, that's the point.
You slap xp bonus on the linen cape and then it suddenly becomes the go-to cape to wear for most adventures, reducing build diversity
yes, but you're less effective at night
you can't go to the mountain with it, you take fall damages, I think 10% bonus isn't worth it in most circumstances
Pretty easy frost mead chug to fix that.
Does require getting ingredients for and crafting and carrying frost resist meads, but imo that's a small price for levelling skills faster and I think people will gravitate towards the xp bonus because otherwise they feel like they're missing out doing activities without the extra xp gain
I know focusing xp gain / gold gain modifiers is pretty normal in many other games
People might pick mistlands/ashlands capes over linen yea, but overall just not a fan of the xp bonus
Just me though (and 5 other ppl)
anyway the core of my suggestion is to stop gimping ourselves when we use this beautiful cape ^^ it needs something, I don't know what
I also think it might need smth, but I agree that missing out on an XP buff would feel pretty bad when using other capes
10% is just 1/5 of the rested buff
but I agree it would still be significant for people who wants to reach 100 bow, for example
I just think its decorative and for making yourself look unique in a role play way I dont think it needs a buff for fighting but i can't think of anything else that would make sense
Maybe a lesser version of the asksvin cape’s wind run
I was thinking that too, it does look like a light cape
maybe a movement speed buff would work too
ratatosk + fenrir + a move speed cape, even a valkyrie wouldn't be able to catch a walking viking XD
Slap some boots of speed into the game, we’re hitting Sonic levels of speed!
I don’t think movespeed is right but it does need to do something
We don't need to add uses or functions to things that are meant to be purely aesthetic/cosmetic by design. The real issue to address is that you can't apply cosmetics separately from using items for functional purposes (for example not being able to use any other cape if you want the aesthetics of the linen cape).
I've never been a fan of transmog in games, feels weird to have the armor not do what it looks like it does. Like chainmail (padded) armor making you weak to fire
Not that I care particularly much either way, aesthetics are at the bottom of my priorities when I play games
I think it could work in Valheim. Maybe some mistlands device that could use eitr as fuel, creating magical illusions to change the appearance of armor & weapons.
Probably with the limitation of needing to change it to a similar type of equipment, like heavy armor only being able to be changed to look like another suit of heavy armor, swords must stay swords, etc.
Maybe you activate it like an obliterator with two compartments. In one, you put the item you want to change the appearance of, in the other, the item you want the first item to look like. You pull a lever, and the first item now has its appearance changed.
Transmog sounds like a good idea to me.
Some sets look much more "viking" than others
want to suggest that the merchant selll magic berry bush seeds that allow you to grow 1 bush before the plant is deleted and you must purchase more seeds.
Stick wiith me - i know the current reasoning behind not being able to grow berries being park of the push for further explanation but i actually think this way accomplishes that much better.
currently most players mark the berry bushes on their map , build a portal there, and visit anytime they need to refresh . not taking all the berries. this is not fun , and does not encourage exploration. sure you keep going back to that biome but its the same exact spot you been to before.
now, having to continuously purchase magic seeds , forces you to explore more/new forest biomes etc for more currency to be able to constantly buy magic seeds to continue growiing them, actually making you explore and feel a need for to revist new forst biomes beyond growing your ever more useless pile of gold back at base.
Perhaps not for weapons so much although we already have different patterns for shields
I use a mod that includes cosmetic changes to armor (armor only, no weapons) and I love it. My simple turnip farmer doesn’t have to be helpless just because I prefer the plain dress
For the berry-seeds, I'd be absolutely with you.
we need real reasons to revist older biomes late game
there's already blueberries for ratatosk mead and iron used in recipes for mountains, plains and mistlands equipment
its less about the berrys and more about making me have a need to continue exploring my map
Your suggestion got deleted by Odin bot because you forgot to put 💡 at the start.
you can continue exploring, in the later biomes
i saw and will repost after the (30 min? -_-) timer
yes i absolutley loved seeing those in the later crafting recipes. more of that
you wouldn't prefer to be in an area where the enemies are correctly scaled for your progression?
absolutely but ive been end/post game for very long like im sure everyone else here. my map is 80% forest and mountains and no reason to go there, just sail past . i would like a reason to stop and clear
"i dont need to kill that troll and loot his cave. i have 100s of skins and mountains of loot"
to
"omg yes another troll cave i need that coin to continue my build let me do that real fast "
The point of valheim isn't your build tho
Since linen is moisture wicking, how about it gets rid of wet debuff fast like being near fire?
No buff effect or anything, it just does that
Maybe update its description to say it’s moisture wicking
I like that
Maybe not as fast as a fire, but maybe wet debuff goes away 4x as fast (30 seconds rather than 2 minutes)?
It's not really all that good so I think just as fast is fine but 4x is also not bad.
yeah a way to get rid of the wet debuff/not get it at all would be nice
outside of campfires
I feel the major reason a set bonus or cape effect doesn't currently affect the wet debuff is because of swamps or perhaps just because of rain in general being a consistent obstacle, but that implementation wouldn't interfere at all since it isn't the same tired idea of just preventing it entirely, and requires you to be out of the rain/water for it to work. Still don't feel an item designed to be purely cosmetic/aesthetic should be given a use though, although in the case of valheim purely aesthetic equipment doesn't have proper support for it to be viable, so it's whatever.
It's a cape at the end of the day with the same amount of armor points you get from the ones that came before it so I feel like it's not completely cosmetic.
No capes
Passive resin collector is not a bad idea, though I've never had a problem with it. I use sconces for interior lighting, lanterns for exterior. It works well and I don't need more than 20-ish sconces even for big builds. At 50-100, I'd go crazy refilling them though
I can not fathom running out of resin
if you don't have at least a full black metal chest of resin you're doing something wrong
some people says they can't get rid of their resin, and some people seems to have to little resin
those 2 should play together I feel
That depends on how much u play, with how many people, if u care to use lighting or make a nice base at all or keep it just functional.
I have 800 hours on the game playing with friends in normal worlds and it's always the same story:
early game: 2 chests full of resin
mid game: no sconces, not enough resin to upkeep the lighting in the base
end game: lanterns (ugly and ineffective) or sconces which are def an upgrade but still need refueling after a while
and it's also something that just makes sense to have from a realistic standpoint and from the fact that cutting whole forests down just for resin is a bit much
Usually I have enough resin as a byproduct of woodcutting and foraging in black forest
I just obliterated like 200 resin I have so much 😭 😭
All you need to do is dig out around a greydwarf spawner and kill them when they spawn in the pit or employ 2 star wolves to do it for you. Endless resin, rock, eyes, wood, etc
No way. Unless ur not playing the game and sitting there in build cam just no way to run out of resin
you're missing the point of the suggestion
Also, if you want permanent bright light just buy like 8 Dverger Circlets from Haldor and attach them to item stands. Boom. Spotlights. Also, mist torches are bright and permanent
so if you were a game dev and you got suggestions about adding an optional passive resin collector for large-scale lighting purposes, you would instead suggest to your players to dig a hole under a spawner to cheese greydwarf kills, to spend all their gold on headwear to place on armor stands, and to use short standing torches that emit a blue uncomfortable light as opposed to the warm cozy options
i didn't ask for advice on how to farm resin, i made a suggestion that makes sense to have in the game for types of players like me and my friends who are always in need of it
you dont need to treat suggestions as challenges toward your playstyle, instead think about the game itself and not just your own experience in it
welll....
greydwarf spawners isn't really intended gameplay feature from out point of view
but if people want to do those, it's up to them
exactly my point
the suggestion is an 'intended' way of resin generation other than deforestation
From an alternate perspective, you can set up an outpost near a greydwarf nest, level up your skills at the same time as farming resin, and play perfectly within the bounds of the game while accomplishing your mission. Or have a wolf pen built under a greydwarf nest. If you ignore the in-game systems, then you will have problems.
Not including there are mutliple color torches with different fuel sources, and Wisp torches are also infinite sources of light (which I personally prefer). I have never had problems with resin, but I'm not building a huge base using only resin torches, and ignoring resin farming methods
Syrup
that's the one
could be a cool thing you stab into a oak tree that passivly release resin?
like the Eitr collecting in mistlands
that was the suggestion
yeah. doesn't sound to outlandish
what if you stab it into a greydwarf instead
not at all, but people here recommending spawncamping as an intended way to farm
The unethical way to do it😂
would be very anoying to try to find your walking resin deposit 🤔
You don't need a gf to have too much resin. Nobody misses the point
it could stop the greydwarf from doing much, I just think it would be more fun than stabbing a tree
imprison the elder and stab it with resin extractors?
well. cool idea but the bosses are suppose to die since they invoked Odin's wrath 😄
In both cases, I hate the light color....
You have a huge problem. The amount of resin needed for a huge base is massive. So you need a huge solution. That's why. If you try the normal method, of simply cutting trees and hunting greydwarves, you will run out or deforest. So there is a sustainable method, but you don't like it.
that's literally the reason for my suggestion????
wtf are u on about lmao i cant
Is valheim a building simulator or
for many it is yes
cut down oak, replant oak, attatch thingy to tree, passive resin income
Well youre wrong you work for Odin to kill the bosses. Its great we get to have castles, then maintain that castle. Thats how it works in real life?
thank you for understanding the suggestion
Just feels a bit lazy is what I'm getting at. You have a real working solution, but you throw it out the window and say "I want it this way instead" as if the other method is invalid
if you can't agree, you can always have diffrent points of views and that's fine
Plant trees? Theres are so many options. I can not fathom running out of resin if you actually play. And if you mod, just spawn it in?
I see what the issue are
im losing braincells here, thankfully the devs can look at the suggestion and think about how it'd better the game itself lmao
<-- developer
I understand them running out. It makes sense. They have a huge base lit only by resin torches. That would deplete anyone's supply.
This would have to be a rpg based dedicated with a massive castle where thats what theyre doing. In that sense i can see it. But in that case turn it on to 3x. We dont need more resin therefore bad suggestion
what you mean is a better way to get ALOT of rescin
Yes tapping trees so we all have 3 bm chests of resin is a great idea. I cant wait for them to definitely put it in the game
else you could basicly end up in your entire time ingame just cutting trees to have all the cool lightning going 😄
They already spend their entire game in their stone prison?
yes thank you
why are u so offended by a suggestion
Im literally not
i spend a lot of time building nice things, that's how a lot of people enjoy the game that there's channels dedicated to it, so what are you on about implying that being home a lot of the time is crazy?
They usually have 3x resources or one of the of the other options
i made a suggestion that makes sense to have in the game that serves a lot of players, i dont base my view on suggestions as "never had issue with it, therefore bad suggestion" cause im not the main character and realize there's a lot of ways to play the game
i like to play the game as intended
What’s going on in here? 🥤
🍿
So kill the bosses? Im out
I think people who do this generally use the console and mods. And the console can be used to replenish all loaded light sources.
if the entire point of the game is to kill the bosses then explain why there are so many build pieces
Oh my goodness .
sadly. I have to leave you now. sleeptime in here. but please don't fight
Hello!
Hmmm, I see it (resin tappers) as nice addition, it doesn't have to be cheap solution, as it makes getting resin easier - passive
However I would need to kind of switch for a moment to another topic 😅 I wonder, why vanity slots (visuals of armour which are instead of armour which you wear to have it's advantages) received so many dislikes compared to likes? Why is it a bad idea? On certain stages of game people in team can look kind of the same (if they have the same idea) and introducing vanity slots (like in Terraria for example) could let players add some flavour to their characters, mix armours for the appearance, without losing armour points or perks ☺️ what do you think?
you can not fathom the idea of people playing different than you, it's insane
No i said idk how you could run out of resin. Good luck with your tappers
that is clearly because u dont play the game the same way i do and i can respect that but u obviously cant
are u lurking the channel to just be passive aggressive over suggestions u think are dumb cause they dont serve ur own playstyle?
U can respond to anyone else or not?
@solemn moon #suggestions message
If this change were made, the new functionality would need to be mapped to the new input (e.g. scroll hotbar with Ctrl+mouse wheel). Switching long-standing functionality to something new would be extremely frustrating to current players.
Sorry you dont like my feed back. The suggestion was bad. Youre not a bad person for it.
you had no constructive feedback, it was just 'half the ppl never had this problem so idc'
Sure buddy
I think the best thing to do is accept that someone didn't like your idea and move on. @royal lily appears to be fine with dropping the argument and going forward. This discussion won't help anyone and won't add anything to the channel.
@trim folio And obviously, you're welcome to post all your ideas. Nobody is saying you shouldn't. 🙂
i think the best thing to do is look at the intent of a suggestion and think about what it adds to the game and not about whether u need it the way u play the game or not.
Kedoke.
#suggestions message pretty cool idea. I would like to get rid of using the hammer if possible
#suggestions message it's true, i only use holstering for aesthetic purposes at this point lmao
#suggestions message cool idea, I imagine an epic fight where you have to scale terrain to jump onto the monster to melee him
Calling lantern ugly is a hot take ngl
I always sawp any torches I have with them when I get to that level
Doesn't have to be so bright to be good
What other flaw lanterns have
they're not a good source of light, u can compare them in game with a sconce and see for urself
What makes a good source of lighting to you ? To me lanterns and wsip torches are much better looking and don't have to worry about them running out , I still use some torches using both can give an even better look and I already tested all of the lighting before
lanterns are dimmer, less warm, and they cause some flare effect that makes it hard to see behind or around them. It's like they light themselves instead of their surroundings and it's not as pleasant on the eyes
mist torches are cold and remove any cozy feeling from a build
i've done multiple builds, whether it's villages, forts, interiors etc and tried every lighting on them
i tried mist ones and it didnt feel like a comforting 'home' anymore so i replaced them with lanterns and it felt like just street lights that didn't actually offer anything in terms of visibility
sconces are where it's at
wisp torches are made to remove the mist rly, or if ur using them in builds for a very specific aesthetic
Best thing to light interior is Hanging brazier ngl if you are looking for something warm then you should look at campfires or hearths not not torches and the Hanging brazier or iron fire pit (both doesn't need resin just need to find a proper placement for them ) , also I don't really think wisps torchs give a cold effect just a calm one instead and could be combined with other light sources to give more unique effect
And in general lighting isn't really a problem either to me at least I am mostly wearing the wisp light even outside of the mistlands all the time unless I need to carry something but I could solve that with moder power ( or temporary using the belt)
This topic is really mostly based on each person opinion and what they like it's not something anyone would agree or disagree with
i use hearths and iron pits too when it's appropriate, and yea lighting is a preference ofc, just the lanterns may not be as effective as the devs actually intended- that's the reason i mentioned them as an alternative
appreciate the more civil conversation as opposed to 'imagine ever running out of resin, u must be doing smth wrong lmao bad suggestion' (not pointing any fingers
)
its not intended but i saw that surtling trophies or brenna can be a DIY light
I do feel the pain of builders who doesn't use the console mode or not playing with x3 recourses or using mods (forever light or something called ) just some people wanna play the game it's because they like it for what it already is , I see most people I play with always end up suggesting adding the forever light mod even though I even though I am not a huge fan of it xD
Filling the torches give the feeling of a vibe I can't explain
I always suck at finding trophies for those guys xD
Even sometimes I find like a triple spawner for them
that's the thing, i suggested an optional passive way of resin generation (that also fits the game and is very reasonable) for those who need it and the responses i got were people telling me how to cheese a lot of resin using greydwarf spawns or people who don't build a lot acting like having more resin than they know what to do with makes them better players and they feel the need to express it
i like using dvergr lanterns when i can because they don't go out but they don't always fit the theme and it doesnt take me walking very far away for them to just disappear from view for some reason as well as the light they provide. why do they pop in like that?
Kinda agree for something that you craft is expensive and you get in late game wish there was a way to make it have a stronger lighting effect with the same effect of not running out of fuel but I guess I would be asking for too much xD
my suggestion would be bad if i was like 'please make greydwarves drop 3 times the resin' cause that would cater to my playstyle only like some people expect the game to do
i like the suggestion personally. it makes sense and fits the game
the welcoming committee flooded in showing off how much extra resin a proper player should have lmao
even when a dev said it could actually work
thing about resin is it depends on where you build too, like if u build in the forest with little fortifications and are constantly smacking greydwarves like bugs then ur gonna have an infinite supply, but if u build in the plains there's no resin there unless u go out of ur way to get it
What if you could squeeze trophies for resin something like the obliterate but for resin
it also kind of adds an interesting trade off. for example, in real life birch trees do get tapped. you could think, "do i want this fine wood or do i wanna keep this birch tree around to tap?"
This way you could have another use for trophies
i do always have a lot of chests dedicated to trophies tbh but that's mostly cause of the variety rather than the amount
i keep trophies if i dont have it or if its in the bait recipes or an armor or some such
i keep every drake trophy because theyre so uncommon
regardless, i'm getting away from the channel scope. i think a way like tapping for more resin or any way like that to get more would just be a good thing
I always collect everything , if it's useless or useful , I am a Horder at heart xD
Even buke berries
yea if anything's at excess i just throw them in barrels that also serve as decor
the only stuff i obliterate is wooden/leather gear
What u feeling about guck torches though? They feel like a worse pain to collect
Only renewable from abomination
i don't even use guck or dwarf eye ones
u can actually collect guck from swamp trees, the ones that have green stuff on them- u just climb up and hit the guck with a pickaxe
but it's inefficient too and tbh that could also use extractors
yea I know that but that requires to build up and make stairs up for every tree
And they are one time harvest I am pretty sure
yea thankfully it's not needed in much and i just ignore that the torches even exist
Yea that's why I never made another build with only guck torches
i use the dwarf eye blue standing braziers if i use a light with those
As if only the iron using it isn't enough xD
I love those too much too I am kinda a fan of blue and green in general but the eyes are used for so many important thing that I always run out of them
i have more now that i'm further past the mountains and i use less portals
At least the blueberry picking travels help me sustain my eye stock
In my solo world I try to put a portal in very island or continent so I can travel anywhere and everywhere when I need to (want to fill up the map and explore everything but in same time I don't want to do that in case new POI came out or something )
guck tree extractors is an idea I can get behind. I love the swamps, so more reason to go to the swamps is a great idea to me. And green torches look evil, I like to use green torches to convey danger
The guck trees are fungus infested trees i believe, it would make sense if they regenerated until it ate the tree
It would be cool if they added bags to increase the inventory space, upgraded as you progress trough the biomes. Could have some bags/backpacks with special effects, like a lantern for example.
I don’t know how to tell you this
That’s probably one of the most requested changes to the game. Unfortunately, the answer looks like it’s going to be a no.
That would be great in the Ashlands as well, with charcoal resin actually being more tedious to get.
Unfortunately, it doesn’t have a use in red standing torches, which would be awesome, but it would be nice for it to be a bit easier to get for pottery.
but charcoal resin isn't consumed by anything
it's only used in pots which can be deconstructed
It’s mostly for consistency if sap extractors were added. You probably wouldn’t ever need to use them on ash wood trees, but you could.
Purple fire for charcoal resin? 👀
Would be cool.
That would be really cool!
Honestly I wouldn’t be bummed if charcoal resin was dropped by twitchers if it were used as a consumable fuel source 🤔
I do refer to them as glorified greylings when I am hyperbolically being macho in the ashlands
Or if sap extractor could be used on trees to get resin/charcoal resin etc.
I accidentally called them tweakers instead of twitchers but it amused me so much that’s just their name now
Maybe, but to me those trees seem dead, so it would be weird for them to be fruitful
Yet they drop it sometimes when cut. 
The swamp trees with guck are also clearly dead, but if guck become extractable from them, then I see no reason to be barred from extracting charcoal resin.
Dead stuff is food for fungi which is i believe what guck is
I’ve always imagined guck to be like a living goo or algae or something, but I haven’t paid much attention to it 
another poorly worded typo lol
I think im jumping to conclusions actually. I saw on a world gen screen shot that they are called infested something. I think i assumed infested meant fungi
*Paid. 
-# Sorry for noticing another typo.
What makes you say that? The developers asked the community how they wanted inventory expanded.
Agreed, was wondering the same thing 🤔
Really? I didn’t know that. That’s fantastic to hear!
I only started paying attention to this stuff a few weeks ago, I just played the game before without paying much attention to the active development. It’s huge that they’re expanding inventory.
To be clear, we don’t know that for certain! All we know is that the devs have asked the communities what they would like to see if the inventory was addressed. So it’s on their radar.
I think a request to join option for community servers would be wonderful
I am an ardent defender of a pouch system then. A craftable item that you keep in your inventory and can equip for more storage space, not replacing your utility slot (strength belt/wisp light). You could utilize some of the under utilized items to craft them, like boar trophies for their tusks or bones to help craft a pouch. There can be upgrades as you progress, using wolf teeth. There could be something silly such as using a leech trophy for the swamp pouch, it’s dried out, but if you look closely you can see you’re shoving items into a leech head.
Yeah, I’d say a fair amount of users would enjoy something like that. Personally, I find that to be a bit much and a bit of an over correction. I think a simple UI where you can equip armor is the most intuitive direction.
But we will have to wait and see what they do 
For a less extreme version of this #suggestions message
maybe allow overleveling, where a skill could go higher than 100, but only have the effects of 100.
I have no stake in this. I'd never go to 100 anyway.
That's what I thought their name was at first so I call them that too 😭 😭
my recent suggestion is less what i want and more what i wanna see others deal with. it'd be funny
I feel like there's a reason they don't have starred versions
they're too tanky to get stars. I don't mind the damage but stars give some enemies too much health
same health, different attacks perhaps
or the 2 star can just one shot. not sure. it wont get in the game anyway
I rlly need those charred bone stacks
Would love to have a charred bone pile 
I think I got more than 2k of those, you just get so many in the ashlands
soft tissue pile
That’s called dvergr 🤣 🤣
I would pay actual money to add leads to Valheim
what is leads?
Like the leash thingies in Minecraft
so why don't call it a leash?
they're the same thing
no?
A lead is normally what you call the piece that attaches to a horse's bridle to lead them with. Leashes are more for dogs/smaller animals :) A matter of semantics
@subtle matrix fins of destiny are actually pretty goated for its use cases, so far its my favorite trinket
Also the idea of wet immunity has been floated many times, but it just seems a bit strong / negating a big gameplay aspect especially that early on
#suggestions message Huh, never realized there were cases where the spelling is different 
I’m curious why many are opposed? Perhaps it’s intentional?
Dvergr being plural, Dverger being singular, maybe?
Same, good thought too
Honestly pretty good suggestion, really should be standardized.
I'm just personally a fan of Dverger over Dvergr
i dont understand the issue with my suggestion. if the words mean the same thing they should be the same i feel
if theres something i just dont know i am curious to hear though
Yeah I don’t understand the downvotes either
u can have the best idea ever and it will still get downvoted i wouldnt worry about it
Well, I’m going to give it my approval, just for the sake of consistency 
The highest honor I can bestow… 👍
I voted 👍
There's also the fact that it's just such a nothing issue that it's not even worth them considering, especially since both spellings are technically correct. Perfectly valid to downvote if you want the developers to focus their attention elsewhere.
Minor spelling errors or other mistakes also don't feel appropriate as suggestions, same with suggesting to fix bugs.
@olive epoch the dvergr aren’t friendly so much as neutral. They largely ignore our presence as if we were a stray dog (except for an enterprising brother and sister who just try to swindle us out of our gold). So not having chain lightning damage them isn’t really what devs envisioned. At least based on the previous discussion about this
They are basicly in Valheim to loot, pillage and fool a viking or 2 if they can 😄
I guess the downside to Magic weapons is that they're destructive, potentially inadvertently reckless, too.
I just had a situation where I was fighting off a crowd of undead in the ashlands, and my lightning randomly jumped to some dwarves passing by, who also had stars above their heads, and I was instantly blown away by two shots. This isn't exactly what I planned, and thank goodness I wasn't playing on hardcore, but it was a bit of a shame to die from a dwarve who wasn't even my goal. On the other hand, it adds a bit of chaos and interesting cases. Overall, it was my job to suggest something, and what the developers do is their choice and vision of the game. Sorry if anything is unclear, I don't speak English and am writing through Google Translate.
Elkor, do you mean an atgeir?
If so, I'm right there with you, though unfortunately many of the missing weapons are intentional, and we don't know we'll get on release. I personally hope there will only be one biome level weapon missing per weapon type (after said weapon becomes craftable), but whatever happens happens.
IE after a weapon type becomes craftable, it will only be skipped over once.
I still don’t see how the Dvergr are scamming us 😅
Maybe this means I’m an easy target lol
🤷♀️ I’m just repeating the last discussion
They do charge an inordinate price for eggs, though.
Yeah, I’ll concede that their egg prices are outrageous haha
It is advantageous for them to let us give them money and protection but their goals do not involve anything altruistic iir
#suggestion-discussion message Hildir basically 😂😂
Hildir quest is basically the same as this scam LOL
Thinking about the earlier conversation too, I had no idea Dverger's are viewed so low by players 😂 They always save my skin. I run to them when I need help. They're workers and travelers who have built things with their own hands and mgaic
I really like them, I think they are really interesting and add a lot to the setting. I wish there was just a wee bit more to them, but they’re really neat as is
(Not hiring them lol)
oops i meant to link the scam not your comment XD
Don't be fooled, they'd probably mine our skulls for some power too XD
Dvergr will find your entrails and use them for sausage
Huh, I’m sitting at 43 suggestions thus far 🤔
Damn, I need to get my numbers up
Mine been down since the wipe, and I have far from enough fresh ideas to keep suggesting. Not really anything else I could even imagine that I would truly hope to see that hasn't been suggested before. 
@umbral spindle I agree blood magic levelling needs to be improved, but I don't think simply summoning a skeleton or casting a bubble should give xp. That is also NOT how other items work
If you fire a crossbow, swing a mace, throw a spear, block with a shield, etc. you don't get any xp. You only get xp if you actually hit an enemy (or an enemy hits you).
Similar to blood magic, skeletons give xp when hitting something, and blood bubble gives xp when something hits you
i mean that sounds like misconstruing what i meant. i mean usage as intended so when i say using an item i mean hitting something with it
but also you sacrifice hp when you cast and casting is magic. blood magic. i feel like that should give xp even if it's a little less than skeletons hitting something or your bubble breaking
I'm not sure what you mean then, I feel like blood magic does level from intended usage other than the bubbles levelling your friends
It's just slow and needs a buff
Doesn't seem much more significant than the stamina or eitr you spend on other items attacks, to me
Hmm, anyone recall if the caster gets blood magic xp when someone breaks your Skelett's bubble?
they get the xp, not you
but skelett's don't get xp.
No one gets the xp
even still, the caster doesn't get it
all i'm saying is that using your blood to cast a spell is by definition blood magic so why wouldn't the act itself give just a little xp. i used my own essence to raise a skeleton but oops it doesn't count because he hasn't hit someone
Imo the problem is that bubble levelling is too slow because it only triggers on break and only for YOU. Would at least be better if any bubble that you created gave XP on break
And skelett levelling is slow bc they die very quickly in regular gameplay, even with shields on. Maybe they need to be a tad tankier?
by the same logic then, shooting ice into the air would grant xp.
Shooting ice and using your own eitr to do it is indeed elemental magic
If it needs adjusting, it can just be done by adding to how much it grants currently. Adding newer confounded methods just overcomplicates imo.
its not confounded. its confounded as it is
i'm just saying it could follow the same way literally everything in the game does already
It does, on hit grant experience.
exactly
That's what you're saying for putting shields on other people.
But it's not what you're saying for getting xp on item activation
because the bubble is defensive, the 'hit' has to come from an enemy.
ok well, why is it so hard to think that doing the magic would get you better at the magic as the act itself?
It's not the experience for that, its the experience for the combat styles.
it's not hard to think, but game balance comes into it. If they changed it for blood magic, they should change it for everything else.
Magic happens all the time.
It's incredibly abusable as you're suggesting as well, where the current method does require more actively being in combat.
how does what i'm saying translate at all to making the game imbalanced? is hitting a tree with an axe and receiving appropriate skill xp imbalanced? its like the same amount
that's the point we're making. 'Hitting the tree' gains xp.
i dont get why blood magic increases on the shielded when the shielded didnt cast the blood magic
swinging your axe in the air pretending to chop trees doesnt.
It's not far from suggesting that equipping an axe should grant axe experience because you're learning to wield it.
I would guess it's extremely difficult to track the caster and grant them xp. What if they're offline?
if you're equating this to me saying that just having an axe equipped should give axe xp you're a looney. i'm just saying that you are CASTING and having an effect on something else. your friends or your summons
tru, still, doesnt really make sense game wise
that's part of what we're discussing, yes.
yep
I said it's not far. No need to insult me.
I think one thing that would improve balance, if it could be implemented, would be xp on each hit against the bubble, not just on breaking it.
why not xp per blood spent
i'm not saying you should be able to sit around and cast the spells on nothing and get xp. my gripes are mainly at the bubble
i guess thats why
because you could just spam bubble on yourself without ever being in combat.
I thought of that too. Does feel abuseable to just go round up 20 necks though and have them chip away at your bubble
But then again, skill levelling is pretty abuseable in general if you want to abuse it, so maybe that doesn't matter much
This would be a result of what you're suggesting though.
i feel like using 20 necks to level is a lil cheesy but still legit
It's not much different from my current setup where I summon archers at a draugr xp farm and let the draugr break my bubble.
while the skeletts shoot them.
yeah the current forms of leveling BM are already super cheese
i mean...can't you sit in the base not in combat and level stuff like bows and swords with twig and the target?? whats the difference
You can now, yes. but TWIG and target are relatively new additions.
so it shouldnt be a problem then i feel
Blood Magic is also balanced with awareness that players acquire it later into the game, so high skill levels are a bit of a useless time sink.
one requires you to be in base and built the infrastructure for it (which imo, twig and target were never a good idea)
The other requiers you to have no setup and be anywhere
thats also true, it is nice to train tho
I would argue usefulness there. A big bubble in ashlands is a godsend.
a little bubble in the ashlands is still a health gate
if people really wanna spend time doing that, thats on them. its not fun but ok. people already sit around making greydwarf spawn traps...thats not much of anything either
I wouldn't say useless, but unnecessary maybe as blood magic is already strong without them
iirc skellies get triple the damage from high blood magic skill, which isn't useless
i would argue the skeletons in general are absolutely worthless
The difference is the intention, utilizing a combat oriented object is still practicing combat.
I've been able to get decent use out of skellies. Though it definitely requiers a certain playstyle and situation
actually casting the bubble onto something is what should give the xp then. raising the skeletons isn't exactly fast because of having to eat and the degradation of eitr the less time the food has left means you can't really spam that efficiently
Just breed 60 tames and cast it once, boom abuse.
set up a blob behind a twig
My friend in our group used skeletts a lot during Ashlands era. She called them "The bois".

most valid use so far (that ive seen)
Them rattlin' bois
anything is better than someone else getting xp for your spell
She actually used them quite effectively, they distracted the enemies and she dealt with them.
play solo and nobody ever does 🙂
You get it as well? Why would helping a friend in more than one way matter?
I ran around with a good magic user for the first time and he was using all sorts of magic stuff, it seemed way, way way more busted than a few skele mobs, while I see how that play style can be fun, it seems totally overwhelmed by the other magic. I had lvl 100 and used them in an infested mine. Granted, probably the worst place to use them, but also watching them lose to boars because their swing is so slow and they get knocked back is... disheartening
Sounds like you want "the bois" buffed.
Quite.
i'm not saying its bad to help a friend. i'm just saying they didn't do any casting
you sacrifice the HP, the two food slots, etc
They did learn to use the bubble in combat. A skill in itself.
yeah but i dont need BM when im in fenris using knives XD
skill tree be like 100 100 80 80 ... 2... 60 60
It doesn't hurt in any way.
what im saying is it doesnt help in any way either
Everyone gains the skill.
You cast on yourself and everyone near you.
it just appears on them though and they continue as normal, no? i really think if they wanna learn magic they should do magic. in the ways of which you argue i will say, whats stopping people from being like i won't level the blood magic with any actual items, this person on the server will do it for me when they cast on me?
It's not a skill about learning magic though, you've learned it already. It's about combat usage.
and why give me the skill if im literally never going to eat eitr
Other's might utilize it though.
true, very true
Characters that are dodge and speed focused will inherently gain less from bubble experience, as it will go down less often anyways.
That's a good point but still feels like a waste for the person on your team who isnt going hybrid / magic
Nothing is wasted though, its just additional across the board.
If the rate of experience is in question that could be adjusted.
oh because their shield on them is stronger with their bm right
Blood magic skill levels up from every kill a summoned skelly makes.
Which is the reason why people summon skellies near a Greydwarf spawner and then let the skellies kill off the Greydwarfs. While occasionally casting the bubble around the skellies and themselves.
I've done a 4-5 hour run with my character in a pre-Early Axes world and my BM went from 1 up to 8-9 from the skellies killing every boar, neck, greydwarf and whatever I encountered during that exploratin trip.
So getting XP from casting bubbles and / or skellies isn't needed. There are already means to level BM.
I don't think kills affect blood magic?
Only hits
i mean, even if you disagree with the suggestion we can all agree it needs some adjusting yeah?
Well, they need hits to kill. And it took a single skelly 3 hits to kill a normal boar.
The bottom line is: you can use your skellies to increase the BM skill.
Question is if you're willing to spend time at it. Or if you're willing to spend that same time to cast a bubble and a few skellies, then wait for the bubble to expire, jump through a portal so you can cast skellies again and so forth.
Eventually that may take just as long or even longer as when you use skellies to kill things.
@azure helm it doesn't work like that.
water in valheim is a MEGA large plane that goes the entire world end to end, side to side
we cannot "block" it
Why can't water just sploosh on the building instead of going right trough.
performance related and also how it functions
do you understand what I mean by a "plane" ?
it's just a layer moving
a solid layer
The water is a solid object- like a blanket that moves as a whole that doesn’t have physics. At least, that’s my understanding of it 
If I were to guess, adding water physics would be a gargantuan task, because then you’d have to account for sooo many factors. Would probably become a performance nightmare 🤔
It’s closer to a giant block of jello beneath the entire map, sometimes it shakes, but it never really “moves.”
I like that, that’s a nice thought 
That would be an apt description for the mesh (the part you see)
One huge flat plane which then moves based on displacement with a height map.
- some added particle effects here and there.
Then you have one huge cube which determines the physics, and it is also effected by the height map.
The cube is known as a water volume, ans being inside it toggles the physics and so on.
.
The little lakes inside frost caves are the same thing.
Little planes for the surface to display the color and effects for us to see + another small cube water volume.
.
It's a rather simple and commonly used method for water, but it won't support much in terms of additional features.
Preventing the water from rising into your builds being one of the said features I would be extremely surprised if it was possible.
#suggestions message Not only is crafting from chests rejected, that's also not how substations/upgrade stations work/function.
As time goes on, the desire for crafting from chests seems to get higher and higher 🤔
Maybe I’m just a video game boomer and don’t see why this is such a desired feature haha
Terraria. 
Well, given it's a standard feature in Enshrouded (after you get a certain item) and it's a standard feature in Windrose and (I think) in Survival: Fountain of Youth....
People are getting used to it and demanding it to appear in other games too.
I will concede and I say that I do indeed love this feature in Terraria 👀
BUTT I feel like I’m crafting waaay more often in Terraria, and there’s like 20x the materials lol.
Plus Terraria is faster paced game.
I feel like 20x is an understatement.
It's something that comes automatically in Windrose and I have to admit it's very easy to get used to it.
And yet, there are occasions I'm still putting items in my inventory before starting to craft things.
You’re probably right 
And yeah, like Joel mentioned, Terraria is definitely faster paced as well, so that’s indeed a factor
The crafting recipe is at the same place you craft it in Valheim. (Hammer, Forge, Workbench)
The crafting recipe is not at the same place you craft it in Terraria. (Talk to the Guide)
This means one less step in the creation process, I think Valheim does not need "crafting-from-chests"
I think the main thing preventing it in valheim is that the developers want you to at least be involved in processes and tasks in some way. Crafting from chests would essentially mean no longer needing to engage in proper inventory/storage management. Just dump whatever you have wherever you want and access it all at a nearby work station, no need to even try to take the time sorting. It's something that fits as a good qol mod, but not part of the base game's design and intent.
Oh that’s actually a good point. Would really detract from the storage upgrades you get as you progress. What’s the point of getting black metal chests if you can just shove everything in basic wooden chests and forget about it?
Especially considering how Valheim really leans into how your base kinda upgrades with you as you get stronger yourself.
Crafting in terraria is also already based on your proximity to a given work station. You can interact with individual work stations but you don't need to to access the crafting menu. So accessing resources from chests based on proximity fits really well with that system.
I personally enjoy the building aspect and having all my loot in order, which is why I build large chest shelves.
@kindred birch scamming
Would be better to simply report it in ModMail and ignore that account.
What’s that?
What's what?
ModMail
gone
That's the thing you need to use to tell the staff we got a spammer / scammer / hacked account here.
You can access it from the members list on the right of your screen.
Which you can open by clicking the two "person" symbol at the top of your screen.
I don't understand why someone is dumb enough to fall for that honestly
The internet contains no shortage of unintelligent people.
As an American, I know at least 3 people who would fall for that.
Well, like I said earlier this week: "As the great philosopher Forrest Gump once said: 'Stupid is, stupid does.' "
And apparently some people are so obsessed with making money, they will take any opportunity to make do so.
Even if that means they will risk a lot.
Not like us Americans can afford to do otherwise, but that's not a discussion for this channel.
@ember lily the issue is that MR.beast actually did some money giveaways before. hence the scam continues on that
Yeah
Super agree with this by the way (to steer things back lol)
I think managing the logistics of base layouts is a really immersive aspect of Valheim, and it would be a shame for this to be boiled down to nothing more than a “QoL feature” in the from of a UI. It’s the same reason I like the fuel mechanic, structural stability, comfort, etc.
Heck yeah! Embrace the chest shelves!
-# One in my current world. 
Will accept all cart love however I feel like portals should be enough for ashlands
Yeah, the only reason to use a cart tends to be when transporting metals, but stone portals (which you gain access to in the ashlands) should remove the need for that in the biome, and portals in general cover any other materials you want/need to take back with you.
In immersive you have no portals.
Cool, upvoting
Immersive mode is not the base gameplay, so that's nothing to go on at all. What use or need would such a cart have in the normal/base gameplay that stone portals don't already cover better?
I'm not sure if a better cart would help in non-immersive gameplay. I can't see how it hurts it. I played immersive mode and had a blast but the Ashlands experience was dominated by carts catching on fire and rebuilding them. If the developers want to offer an immersive option, then they probably care about the gameplay of that mode.
Sorry that was vernacular, I changed the wording.
I also think the game was meant to be played without portals 🤔🤔
Given how often you have to dump stuff off, the game would feel fairly unplayable without portals because the vast majority of your time would be wasted manually travelling large distances (especially the further out you go such as later game with mistlands, ashlands, and deep north being on/near the outer edges of the world) over areas you've already explored and gone through dozens of times. I highly doubt there was ever a time where portal travel wasn't meant to be used at all, and even if there were it surely got corrected fairly quickly. The only previous state of portals I know of is that Smiffe mentioned you could only build them at specific locations, or it was planned for that to be the case, so even then portals were an intended system to be utilized and a part of how the game was meant to be played.
I think there was, I could be wrong, still, the option is there, it's immersive, and I don't think it was a bad suggestion. I do call the ram the super cart or something like that.
My hottest take is that portals are too strong, and should require a forge to be constructed 👀
Nothing about portals is all that strong though. They don't detract from exploration since you can't set up portals in places you haven't already gone to yet (and once you do get portals set up, you're just skipping over areas you've already explored anyway). They don't allow metals through by default, so you still have to manually travel back with some of the more valuable hauls. And they are largely there to massively cut down on needless bloated travel time dumping off materials so you can get back into the action ASAP. The only negative I can think of is that you can use them as a get out of jail free card whenever you're in danger, and that's something that would be worth addressing in a way that doesn't negatively impact their utility and convenience for their non-problematic uses.
Portal fine.
Stone Portal shouldn't exist though.
Back to the subject of carts, I could imagine one made with black metal being useful in plains. Perhaps less hindered by high weight and takes to slopes better. Haul one around as you're raiding villages so you don't need to take multiple trips bringing stuff back.
I could see plains as being a more appropriate place to obtain a sturdier cart, just not ashlands since that's also when you gain access to stone portals, essentially removing the need for carts altogether at that point.
Could take tar and iron nails, make it a darkwood cart 🤔
I’m a cart hater though lol but I wouldn’t be opposed
Mechanical springs and eitr for power up hills
Was just about to mention mechanical springs, a cart with shocks 
Pimp my cart!
That's good, yeah.
An ashwood cart reinforced cart would be welcome. It doesn't even need more storage space, just hp. Love the spring idea though.
Something that doesn't catch fire when firespread is enabled would be good, and since you don't really need the cart for the mistlands, definately being useful for hauling flametal to your ashlands outpost from the spires you mine it, a new cart being an Ashlands grade item would be welcome.
I’ll be honest, dragging a cart around in the Ashlands (and honesty, kinda anywhere lol) sounds like a frustrating headache lol. Imagine trying to keep that thing from getting destroyed 😅
And for what? Painfully dragging flametal around? Even in no portals mode, I feel like it would be way easy to do the ole’ rat pot and troll mead method.
Not like you need a whole lot of flametal anyways for all the armaments 🤔
It is a pain. That’s why my Viking OD’s on 5 different potions in his wolf pajamas and lucky belt to drag an entire pillar’s worth of metal back home.
I think the best use for carts is as an immersive base transport option. Say you have a dock, and maybe 30/50 meters inland is your forge. Cart could be nice to move metal from a voyage, on a nice flat lit road.
I never found the Bog Witch in my immersive playthough (no map). I had to use the cart. The pain wasn't so much carting the flametal out, rather it was carting in all the stone to make raised earth bunkers to sleep in.
Hmm interesting 🤔
Would it not have been easier to collect stone in the field? Or perhaps utilize a cave as shelter?
You get mostly grausten from ashlands rock, not stone. Putrid holes are great for resting in (you can build a camp fire in them) but you can't build a bed in them so you can't sleep in them. Being in no portal mode means you don't want to be too far from your bed in case you die.
Ahh right, I see.
For the putrid holes, can’t you put a bed in the outside of the dungeon to get the shelter buff so you can rest?
And yeah, I imagine dying in the Ashlands and not respawning there… would be nearly a run killer haha
I miss so much stuff that drops in ash, would be cool to have an option to miserably get it all
Or not miserably if you are an expert carter
Imagine the bone catacombs you could make with all the bones you never keep 😭
Yeah, you could probably put a bed right on the entrance. My minimum was small square room of raised ground, hearth, workbench, stonecutter, chest, and a black marble block at the entrance that I have to jump over. Even then, a morgan or blob could wreck things.
I think stone portal should be the default because taking your boat between the same path you've already explored isn't any fun
Well it's fun sometimes. But after enough time it's annoying
You mean... the "no restriction on portals" WORLD OPTION? 👀
If I put more thought into it I'd keep base portals the same, but make stone portals available earlier
Remove Stone entirely so the world option actually has meaning.
Playing without portals really gives you a feeling of distance and commitment. There's no better feeling than, after grinding in the ashlands for a week, getting on a Drakkar and heading for blue sea.
Must’ve been such a bad ass moment, taking Faders severed head all the way back to spawn. True Viking moment.
What was your strategy for finding the infested citadel?
When you sail back you pass all of your earlier bases. I land at my home continent right when the sun was setting so it made it kind of sad.
I found my first infested mine vegvisir in the south center of the map near the ashlands sea. It was pointing West by Northwest. You basically have to travel in that rough direction making landmarks and sailing across continents to new continents. If the new continent is a mistlands you have to fully explore it in case there's been some drift in your navigation. Eventually you'll find a new infested mine with a new vegvisir and then you can take a new bearing. Finding the infested citadel for the first time was a huge high point of that playthrough.
Wow, that’s incredible! Thanks for sharing! You could very well be one of the very few who’s actually completed an immersive playthrough 
Oo oo me next!
In the early part of my playthough I did a lot of surveying and made a lot of hand drawn maps. Here's my method: https://github.com/sizezero/valmap
Contribute to sizezero/valmap development by creating an account on GitHub.
Wow
#suggestions message You already can with Haldor and Hildir, and that's the point, those two are outliers in that regard, the rest of the dvergr have no interest in engaging in trade by design. It's like in real life, you don't go to random people and ask to buy or trade for their groceries and possessions when they have no intent to do so, you go to a store or vendors that are open to selling or trading goods and buy from them.
indeed. you litterally have 2 Dvergr traders and one wierd character in the swamps 🤔
Two weird characters in the swamp 🧹 

#suggestions message training with a knife (or any given type of weapon) naturally wouldn't make you skilled with some other type of weapon. The suggestion is just needlessly reductive and dumbing down the system for no good reason and would be just plain bad/poor design. 1 handed and 2 handed versions of weapons sharing the same skill is as far as it should ever go.
Maybe make one more voice channel for sharescreen if needed for help?
Why do people keep thinking the dverger are friendly? 😭
Because they don’t immediately try to kill us like everything else
Because in a sea of hostility, a lack of hostility is easily mistaken for friendliness
It’s a low bar 🤣
I now understand why strangers keep calling me "friend" in conversation.
Because they have lowered their bar that much...
People need to raise their standards.
You’re just our lil resident dvergr! Not openly hostile, tolerates our presence, and unleashes a hellish fury if provoked 
The difference between a knife and a 1h sword is no bigger than the difference between a 1h and a 2h sword
The animations are a fair bit different
But yeah just size changes for the weapon itself
That said I don't see a need to consolidate weapon categories. Game isn't balanced around having high skills in weapons so you can feel free to experiment, and skills level quickly anyways until you get pretty high. I swap weapons every biome and still end up getting 50+ in most skills for the weapons I use
You have to start somewhere 😄
I don’t know, just sounds like you’re not being efficient in your grocery shopping.
I go door to door in my neighborhood with a pound of ground beef asking what people will offer me in return.
I mean don't they have dialog such as "be careful out there" and "watch out for the g'jall"? Also being friendly is not the same as being a friend.
They should have Haldor and/or Hildir unlock a new item upon defeating The Queen, I feel like it's the most appropriate boss to get new items from the Dverger traders.
They can courteous, I suppose 
I guess it’s a matter of semantics on whether one defines that as friendly or not 🤔
Either way, they definitely aren’t our allies
The dvergr are mysterious to us pretty much all we know is they want god powers basically
I would say they are generally friendly myself, but not overly accommodating either.
Definitely not our allies, just a neutral faction which don't see us as any immediate threat.
Easily angered too heh
Anyone who wants to be that powerful has to be sketchy
wouldn't we fall into that same category?
Oh we’re definitely sketchy 
not exactly power seekers though, just odin's assigned errand runners 
No
Rainsketcher.
Part of the reason I think people regard the dvergr as friendly is because of the color of their health bars. They default as the same as other friendly creatures, like tamed animals and other players. In lots of other games spanning numerous genres, green is reserved for allies. I made a suggestion some time ago in an attempt to address that.
People assume they're friendly because two of the three merchants are dvergr, with giant teddy bears next to them that you can pet. In the mistlands, since there are no automatically hostile dvergr, it's assumed they're friendly. Especially since they only fight when you try to stab them or destroy their home.
Change to yellow might be good 👍
Because they protect me from bad stuff 😂
They protect their own stuff. You just happen to be in the radius of their stuff.
I mean......if you attack anyone without warning, anyone would fight back. I don't see how they're not friendly. They address us directly lol
We protect our builds too
Maybe if there was a mistlands raid, where the dvergr try to steal the goods you collected during your stay in Valheim, they would appear more like a neutral faction. You both sack each other's halls, but aren't necesarilly at constant war.
A dvergr raid sounds rlly cool tbh
Considering the damage a dvergr mage inflicts on their own stuff during combat, I dare not imagine what would happen to my base if they were actually aiming at it.
Dvergr raids been reccomended before in the suggestions channel. I could see the mages being a rarer part of the raid, like the shamans are in the fuling raid. The bulk of the forces would probably be the rogues.
Even the rogues could be a remarkable problem in the numbers typical of a raid. Kinda makes me wish there was a melee dvergr to fill that role.
What weapon would a melee dvergr use? Their small model makes it kind of hard to see them using a non ranged weapon in combat. Probably a hammer or axe, though it would have to be downsized proportionately for them to use it. It would be funny if they still used normal sized shields, basically covering their entire body.
Berserkir axes but only one and it’s like a battle axe for them
I could see that happening if you've killed a Dverger in the world.
Would need a different rule than the other raids though. Specifically YOU killing one, not one dying in your world
I would love to see a dvergr berserker running around, bear chest, twin axes in hand rushing me as I try to steal the sap extracter.
Bless their squart little hearts, they don’t have the best survival instincts
Yup, but I doubt IG would ever make this raid happen considering soldiers were taken out of the seeker raids lol
A more fair melee dvergr to ballance out the strengths of the other variants would be a slower, heavily armored dvergr, maybe with a two handed weapon.
I'm pretty sure the devs have been clear that they don't want to make the oceans more dangerous than they already are. It's a really cool idea, but it's probably going to have to stay as a mod.
#suggestions message
the game HAS a kraken
It's not a kraken, it's a crab.
It's neither. It's a Leviathan.
Then we need mermaids ;p
Kraken as ocean boss - no thank you.
Ocean surely needs some more content but not boss IMO.
Unless she was referring to necks. Those fellas are quite terrifying
Ocean boss = Neckzilla!
Don't forget the Seals! They may come ashore in the Deep North, but they're most likely hunting for their food anywhere.
But but seals are cute
They’re awfully cute. But unfortunately they’re made of meat. 
Melee dvergr should use black metal pickaxes, which will also allow them to tear down terrain walls.
That would be super cool, huge fan of having a melee focused Dvergr variant 🫡
Would love to see aggressive Dvergr as well.
Any reason more to kill them and im on board
might be a fun read for you, one of my favorite suggestions actually 
Probably won’t see anything come of it, but it was a fun thought!
How do I up vote twice
Let me know when you find out 
I upvoted on your behalf 
im of the opinion every biome should have some kind of special quest weapon
lord reto is too cool to only do once imo
Idk what the word is but lore stuff and world feel stuff like bog witch/ side quests -- i would also love in valheim
Maybe not every biome but I do enjoy alternate quests like that
i mean you could even make the existing hildir quest bosses drop a way to make something with their trophies or something
well id exclude the meadows since i feel the early axes fits the bill
i just wish there was some kind of exploration thing in every biome
doesnt even have to be a weapon. could be like a new build material, crop, food, armor, trinket, utility, whatever
we need a neck miniboss for early axes
But then we’d have to kill it
we could be like that guy who said necks arent in the poetic edda thus they should be tameable
after enough damage it could drop the axes and also become a tamed neck
i dont think we need a neck boss, i just wish necks had a purpose. the neck tails arent very good for food in their biome, and the only other things you can do with them are minced meat sauce and poison resist potions. i brew the pots for bonemass then never use again and id like another use for neck tails
why do you want to need to kill more necks 
dunno, i guess i like mobs having a use that feels useful 🤷♂️
like ghosts forever were useless. then twig came in for skill training which was cool
You need it for poison resistance and some food afaik
thats what i said. minced meat sauce and poison pots
Necks are like the lil newts and salamanders you find in real streams, just with larger back legs. I dont see a lore to them regarding forsaken, really...
They live close to rivers, and dont fight very hard, but boy are the Necks cute and stubborn

minced meat should be bear instead now
yes, give bear meat a use lol
I think that's good enough tbh, it is a meadows creature so..
doesnt need to be relevant past BF or swamp. but deer/boars stay relevant for a little bit so i was wanting something like that
U use poison mead in mistlands tho
well ok for queen yes
You do
nvm im dumb queen needs them ignore my entire argument
and I run mistlands with minced meat sauce
Cooked Neck Meat, too! cant forget it
Still too much for scales
Or is it "grilled" 🤔
now how about instead of necks being useless, i complain about fenrings and bats. SO USEFUL that it drops... a wolf fang or leahter scrap
fenrings not dropping fenris hair pisses me off
and bats exist to kill my open air animal pens
The wolf fang is just ragebait, also fenrings are not fenris himself so they wouldn't drop the hair lol
i realize that, but they should at least drop something other than a wolf fang
also bats dont even have a trophy which also pisses me off
they don't even have a ragdoll which is a shame because they take more knockback than any other creature
next time you get a bat raid use a wood weapon if you can
wooden club meta
wood polearm secondary has the best knockback
Vivid flashback to having no weapons, trying to sail back to my corpse from a swamp. Wooden club did fend off them leeches lol
Back to suggestions, I do think Dvergr are in a good place right now. Maybe rogues need a bit of a better melee attack
personally i think their problem in the ashlands isnt them, its their structures. too open air imo (also would be hilarious to give them ballistas or similar)
Ah, I misread. For some reason I thought the suggestion said, Mistlands' Dvergrs
They definitely need a slightly more fortified base in Ashlands imo
player crossbows have 200 knockback, the dvergr crossbows only have 30
Even a small tweak would help dvergrs in the ashlands. Just making them fireproof (wearing some kind of askvin armor) would make them stick around a little longer. As it is, the dvegr forts get wiped out really quickly.
when the firebomb rain happens, the dvergr forts just implode. they should at least not do that lol
@lapis sail Ashlands dvergr already have buffed stats, I think their damage is that of a 2 star mistlands dvergr
They just need to not pathfind into lava
That's almost as good as fireproofing them. I'm not sure which one is easier for the devs to implement.
Honestly the dverger in the ashlands should for sure be elites kitted out for the region with fire immunity 😂
Silly how poorly they fare there.
Dvergr clad in heavy flametal plate 
Maybe the last time they visited was before Fader’s fall. They weren’t expecting the weather to be so different!
Maybe theyre just greedy and not vikings and get whats coming 😈
@lapis sail I wish they were smart enough to not run into lava
they need a better ai too great
They do have sick mistlands structures. The ash ones are cool but not as built. Probably bc ash is not meant for living idk
also even stronger variant that is versatile to Ashland would have been cool
YES! my streak of smiffe downvoting all my suggestions has not been tarnished. Its a good day to post a suggestion 
I wanna fight a big vile. Maybe some big pinecone too
i like this
I'm gonna assume you meant lava immunity there, but I disagree. I think they should just not walk into it,
Fire immunity, lava might be a bit much
and I also agree they should just path better to avoid it.
ok mb mb
why am i getting thumbs down just for saying a light should be visible
Because it’s clearly what the devs wanted. The fact that there are items such as torches that don’t fade out at short distances make the lanterns redundant, and you should just use them instead. To say otherwise is completely reductive, and changing the lanterns would just waste dev time.
Nothing ever happens, nor should it.
Nothing ever happens? What do you mean? 🤔
Its a meme
Ah, gotcha lol. My age betrays me again 
Dont be silly, youre lucky 😂
I seem to also be betrayed by age. Or a lack of following memes.
Probably better to focus on the fact that 85% of the votes are positive, not everyone will be in support, and their reasoning can be virtually anything.
That’s honestly pretty solid advice 
I think that a Kraken boss would be cool, possibly really difficult, but I'm completely fine with that
Multi longship battle rescuing refugees of broken boats while tentacles try to hit you preparing actually with vananadir yes please
If they ever add an ocean boss, the environment effect while the boss is active could be perma-tailwind (like Moder power). Then the boss spawns attacks out of the sea so you have to alternate attacking and navigating.
I think this sounds cool, but it could be very annoying in practice. 😄
🎶 fun ways to di-ie🎶
I feel like half the damage your boat takes in a naval boss battle would likely be your own doing. Ship hitboxes are very generous.
I second the kraken boss idea but I would run away from it eleven times out of ten lol
I dislike those battles in oceans mostly because how the hell do you plan to corpse run in the ocean?
Your dead, boat smashed... Good luck getting it back while a flailing boss thing slams your new boat into pieces aswell 🥲
Where there's will, there's a way
Where there's a will, there's usually a dead person and lots of family drama......
And only because of a dead giveaway.
Sounds like a performance issue to me to increase render distance
happens on max view distance
Yeah it seems the lanterns have a different internal render distance. Likely to prevent them from lagging out the game if you have a ton around your base
Imo probably not a big deal for performance to increase it, but that may be what the downvotes are for
i see but yeah i dont want an insane distance. it just kinda sucks that it looks like there are no lights when i look from just the other side of the base
@kindred birch scam
I think u have to dm the user named modmail
oh, thought pinging it does the same
U might be right
ModMail is a bot. It doesn't do anything on its own in chat. You need to DM it.
Cold is for frost caves, icy is for north right? Kinda weird how mt trophy is for that biome 🤔
Yes, frosty bait will most likely change to require trophy from some Deep North mob.
Like hot bait used to require surtling trophies but since Ashlands update it now requires warrior trophy.
Cold bait used to require ulv trophies, but was changed to fenring. IMO it would be better if it was reverted.
i knew i wasn't crazy and they used to be surtling!! yeah fenring trophy is like a vile trophy, which i would assume wouldnt be on the same tier for making bait (rather than an armor set). ur prob right
no. you need to send a DM to modmail
@royal lily
@acoustic zenith if they ever allow for underwater swimming why would it be linked to a trinket? 🙃
(Contacted modmail)
Sheesh! So many these days…
yeah. it seems like it's connected to the fake captcha that's going rounds on websites
so it's not discord that is spreading. it just one of the targets along with your email, netflix, disney+ and steam account
Lots of scamming going around. Actually just got a call today to “verify my iPhone 16 purchase of $999” lol
lol the hell?
can confirm that it's spammy today. Deleted more of them that got through spam filter today than I usually do all week...
Yeah, apparently the idea is to get you to freak out and think you’re about to spend $1000, then the scammer gets into your account or something 🤔
My fiancé and I had a would-be scammer frantically claim we hit their car in a parking lot and said to just give them $100 and we’ll call it even 😂
lol
Trinket or not I would LOVE to see underwater swimming
Why charred chests...? What'd be the point of them... to survive in Ashlands weather? I think the chests in the game currently suffice for that...
I don't think I would want the exact same chest the charred use, but I would be down for getting an ashlands tier chest, preferably something that beats out the barrel in terms of storage for space taken up.
I would think it’s more for aesthetic purposes
Could serve as a larger version of the personal chest 🤔
why personal? i just like the aesthetic. could just be the same internal size of the black metal one for the player
i see some people arent liking the suggestion already 😄 i dunno why people dont want something cosmetic. its just for flavor and the model already exists
its a cool chest
i'm sure someone snarky will come in and be like, "well live in the fortress and use the already placed one"....no
Personally, I wouldn't be thrilled to be unlocking a cosmetic item that late in the game if it doesn't provide some benefit over things I already have.
How do you feel about the ashwood pieces? They have no advantage over standard wood. Effectively most are just cosmetic side grades.
well if i said i wanted it to have any more space than the black metal one a bunch of people would also come out of the woodwork and complain that "erm actually it breaks the game to be able to hold so much"
so theres no winning. its not like its gonna get in the game anyway
Yes it is futile to please everybody, dont worry about it
The main reason I'd like underwater swimming is to be able to get drops that fall in a deeper shore. Happens way too often in Mistlands with the damn hares
Hill issue
the simple way i can explain my suggestion is i like the chest model they've made already and i wish for a way to appreciate and use it in my base. that's all
Ya its not a bad idea
I was not aware ashwood pieces had the same durability as regular wood. If they do, my opinion of them will decrease. Still looks nice, though, and I want ashwood roof pieces to complete the set.
Personal- because it could expand on a niche chest and have it stand out a little bit. We only have one storage item that’s capable of locking, so why not? 🤔
I think it’s a fun idea! And I do think the chest looks cool. Butt, here’s why I’m opposed, and this is just my opinion! We’re already getting reaaal close to filling up that furniture menu… there’s already some items on there that I think shouldn’t be in the game, but it’s a lot harder to remove something than it is to add.
Ultimately, I’m just really particular about what I would like to see in the furniture tab, and I think a charred chest is just a little too specific for me to adamantly want.
And also, to add on- looks like your suggestion is indeed winning 🙂
who said the furniture tab can only have one page?
Smiffe has mentioned it before 🤔
But hey- if we can get more pages… I’m all for it lol
They could add more tabs, potentially. 🤷🏼♂️
i would hope
This is what I was thinking while reading this discussion. I'd say there are enough kinds to justify it, with chest, iron chest, personal chest, BM chest, barrel, 3 pots, 3 presents, 3 stands, and Rocky.
It wasn't apparent that you meant it just for the aesthetic appeal. Simply stating "placeable charred chest" doesn't give many details. You could have elaborated more in the suggestion itself...
I'm going to link you a #screenshots of a design I came across in a video @umbral spindle
underwater swimming would force us to add things under water for you to look at.
which would add to the overall instance numbers of the entire game and make it more laggy :/
They might want underwater swimming simply for placing/building things/supports underwater, without tricky timings off diving-boards, rafts, or floating carts...
I can see how adding entities underwater is pretty superfluous, from a dev standpoint, and seems cumbersome... I can see both sides Smiffe...
the only reason people want underwater swimming, is so they can dive down and pickup stuff they lose when their boat is destroyed
but this is a intended thing in the game
Don't minimize the desire to place dock supports more reliably
if your boat is destroyed, certain materials are suppose to be lost
you can very easy nowdays place a dock with the snap points swapping we added
It does help a lot, yeah. But can still be a bit finicky to get the right angles
-# Now, how many times have tower shields been mentioned in #suggestions 😁
Hmm, this ones not bad
#suggestions message
Kinda what prompted my return this time around was running tower shield for the first time and being severely underwhelmed by it's performance compared to parrying. The huge knockback is fairly annoying when trying to get a follow up swing in, as they almost always get pushed back too far to hit
Surely, some vikings wish to build even longer docks, out towards the sea.
And I will agree that tower shields need some attention to balance them on harder difficulties.
Just curious about this: #suggestions message
Why should they be added?
Vikings didn't use them as far as we know.
Also, if you leave one item (like a dandelion or a berry) in that marker we currently got, you will have the same thing. And you didn't even have to build it yourself.
With all the comparisons being thrown around, I wonder how long till there's an influx of Wind Rose related suggestions. "They did this thing, you should add it to this game too."
Surely not long
Considering I've already have seen / read / heard it happening the other way around....... I think it's a matter of hours, not even days anymore.
It’s already happened with the “we should be able to craft from chests” talk
Valheim has vikings, why doesn't windrose? It's literally a game made for vikings, sailing around and raiding people
I remember a lot of comparisons to grounded on that one too
“Why don’t our ships have cannons?”
Then watch as your longship gets blown arse over teakettle by the recoil 
When Enshrouded was released, there was a similar scenario. There was a huge spike in suggested features that were similar.
Personally I’m GLAD there’s a difference between survival games. Otherwise it’s just a reskin!
That's been a suggestion for years and there's already multiple mods for valheim that allow it
That is true, but there was definitely a spike in the requests since it release. Not like that’s a bad thing, just an observation 
That already popped up when Enshrouded was released for a few days.
Comparison is the theft of joy. A lot of times, it seems people try to decide on a game that is definitively better, instead of simply enjoying multiple games 🤔
Yes I’m aware 3 times over now please stop pinging me, I get it I’ll shut up.
You stirred the hornet's nest. Now watch how they fly out and keep you awake. 😄
Or were it deathsquitoes..... 🤔
Same difference, I s'pose.
craft from chests is a old minecraft MOD even
Stardew also has a craft from chests feature. But again, it can be craft-intensive game 🤔
And that was ping #4. 🤣
Isn't it only for adjacent chests around workbench?
Wait what? Did they update it?
someone pinging you ?
No, Raindancer got the same reply 3 times. And you just did the same thing for the 4th time.
but does people know the origin then? 🤔
Yep, it’s a newer-ish feature I believe. Like Joel mentioned, you have to have a unique item called the workbench and have chests around it to function.
The origin wasn't the issue. It was more that it was one of the things that's been suggested to be included in Valheim, because other games have it too. So we brought up a list of games that had it and which were mentioned as why Valheim "should must have that feature" too.
Now that you mention it it rings a bell but I still never use it 😂😂 i probably should but I honestly cant remember ever needing it. Love that game
Or well, I should know tho, since I got all achievements in that game. But it's been a while. 📝
Stardew is a waaay better farming game than Valheim 
Well, yeah. It's one of the main features in that game. 
But probably will return to it once 1.7 update is added.
It is a nice game with a farm but I cant stand harvesting and planting in that game
I’m just being a goof 
Would hope that a farming game has better farming! Haha
Yes they had.
But at that time it was called: "A dog shaking all the water from it's fur."
In Valheim it might be best if a Lox did that.....
@acoustic zenith Suggested many times before
Not that I recall devs giving a particular viewpoint on it
Being able to use trophies to prevent them from attacking the player by having them track a specific target was their response to that and indicates what their viewpoint is on the matter.
Of course regardless of the decision, there will be others that don't agree with their decisions.
I will admit I am among them.
As ballista are now, there is just too many inconveniences that make it bothersome to use. 
To be honest, the more I see them the more I think it’s strange that there are automated machines in the game 
Happy for those who enjoy them of course
I find them very clutch and very fun to use for base defense
When a couple gjall come wailing down on your base every couple hours, or a band of veteran fulings, it's nice to have some backup
Agreed, I don't think it fits the game.
Ballistae are only useful against the big, slow monsters anyway.
So Troll, (Bear?,) Abomination, Lox, (Vile?,) and Gjall. Anything else is just too small and / or too fast to be hit by it. I've seen a Fuling being hit by it ONCE, because it ran straight at the weapon. The moment it moved to the sides, the bolts kept missing all the time.
So unless you're having a base that's going to be attacked by either one of the big guys, don't even bother building a Ballista.
I can't wait for haunted chocolatier
I mean there IS a reason ballista and trap gets unlocked around the same time
But otherwise yea. I do like using ballistae in tandem with my own combat rather than just an automated defense system. Having an enemy stand still because they're fighting with you gives the ballista plenty of opportunities, especially if you parry the enemy for that juicy bonus ballista damage
I'm curious now how many ballista you would need to set up around Fader's arena to kill him with just them.
Feel like 3 attack cycles in every crossbow would be destroyed. Its hilarious how at first theres a giant colliseum, and then by the time Fader's dead its stomped completely flat
if the player moves as little as possible maybe the crossbows could survive
I played a tiny bit with Balistas when I discovered them but quickly determined that they didn't help me. I never considered that they didn't "fit" the game but, on reflection, I think you're right.
I saw a streamer try to fight Fader with lots of ballistas and the machines were quickly destroyed by Faders ground burning ability.
my big gripe with ballistas is there ammo capacity is low
I feel like u learn the ballista are bad if u take a fortress but with some clever building i feel like you could make them useful for small mobs. A lot of work for something u can handle urself but yeah
@sullen crow Valheim uses 2 cores, 4 threads
and when one of those threads is maxed out, that's all it uses
this is due to we tell alot of tasks to be run on diffrent threads so the processor isn't allowed to try to balance this itself since it would end up being alot worse
and due to the game supporting older hardware aswell. This is why it only uses 2 cores, 4 threads
Maybe Valheim can… upgrade the surtling cores to black cores? Or maybe even molten cores? 🌚
🥁 🐍
100 surtling cores = 1 black cores
100 black cores = 1 moten core
?
That a lot…
100 moten cores makes the omega super core right
Meaning, they didn't use enough. Thus the question of how many will do the job?
100 Omega Super Cores make 1 Demon Core and the whole planet gets destroyed. Roll credits.
Another one 😑
It's crazy that anyone falls for these scams
actually tragic...
Its like the universe is tempting me to not devolve into someone who exploits stupid people. It seems so easy
Unsure who deleted that, but it's in #screenshots as well.
It's in a lot of channels at the moment.
#suggestions message Gotta love landscaping!
Ah okay
I would like to say that if it gets added, you place things like ferns 1 at a time, flowers have a very small redius, and placing grass removes flowers and ferns.
Have you seen my suggestion regarding landscaping? 🤔
#suggestions message
Just click that link in my message, it will take you there 
What a ratio. And people dont mind the berries arent edible.
Yee, there’s actually a decent amount of folks who like the berry bushes simply for the looks and don’t actually have an interest in farming them 🤔
They look so amazing when they’re partially in a mountain biome, they get that snowy white look which make the raspberries really pop!
#suggestions message And how would you prevent people from accidentally using an alternative fuel type they don't want to use, and without making the system and controls too cumbersome to be worth it? Also, what happens when for example a campfire has 9/10 wood and you put corewood in? Should it allow the player to put it in anyway even though it wastes some value? The fuel system in general isn't really designed to support such changes and would need to be overhauled and remade from the ground up to work out all of the potential issues that would arise.
Short answer: Wood, Surtling core and Tar are renewable
-9/10 and you put corewood, you can do that but it will only refill up to the limit, There is nothing to be distraught about losing a resource that is renewable, Greydwarfs, Surtlings and Growth even drop the respective resources in my suggestion
-Picking which wood you would like to burn; we already have this "flaw" in the game. Say you are cooking and the recipes require a cook deer meat and a raw boar meat. You have two of them in your inventory and when youre about to put the deer meat in the cooking station, it selected the boar meat instead. That's why what we do is we make sure we dont have anything else in our inventory that can be use as a fuel if we dont want to. The same way we do while we're cooking a feast
I dont think its that deep to be needing an overhaul, its a pretty simple mechanics the main take away I am trying to point out is, I dont want to spam 20-25 times or hold for a while just fully stock my smelters and kiln. thats how you develop carpal tunnel early in your life lmao
Or just put it in hotbar and use it by hotbar number
thats true
This. The devs specifically gave us that option to avoid the wrong item problem.
that's what the hotbar is for 🙂
I don't think they fall for these scams, but for different ones that grab their session tokens and then just post that stuff
correct. I said before, this is most likly the stolen captcha virus that wants to find it's way to other platforms to push out other scams
like facebook and discord. while also stealing peoples steam accounts
@hot nest I honestly don't think we could make that in the game. we would need like 200 programmers to throw at such a complicated system 🤔
#suggestions message The Ashlands has a limited landmass size because the ocean portion is a part of the Ashlands as well, acting as an obstacle. Increasing the landmass in any significant way would mean reducing the obstacle acting as a challenge to reach the shoreline significantly. Also, the placeholder for the deep north is just that, a placeholder. The Ashlands placeholder was the same way, being a much larger landmass before the real biome was added.
Smiffe are you telling me that Valheim has less programmers than the new God of War games?
That Cant possibly be true!
they got between 40-50 programmers and 400 people in the studio
and 8!! additional external studios
All I’m hearing are excuses tsk tsk
Hey, i was looking at all the set armor and weapons collect dust.... maybe there can be an workbench to raise and scale the armor of set armor ro your current state.
The old sets and weapons are good keepsakes for moments of triumph. We shouldn't make newer equipment less useful because we don't like old things sitting around. You can always obliterate them for coal if storage is a concern.
that would also make some armor stronger that has good (set) bonuses like root harnesk
all I am hearing is a lawsuit from God of war or disney 😄
btw. you are just a viking, the player isn't a even a demi-god
so god level of weapons for mear mortals?
We work for THE god. I'm sure he'd gear us up to do his bidding
you would probably die
I still want to be able to lift frostner
It seems you are worthy, because you can!
I lift Frostner onto the item stand for wall deco because that is the sole thing it is good for.
😁
hmm, I find it's also good against wet enemies
But I don't really use it
He does gear you up. Every viking gets a free complimentary rag tunic upon entry into valheim.
Everyone thinks rag tunic is a joke
But little do they know that when exposed to the cold winds of the Deep North, it transforms into a 250 armor set with cold immunity and a +70% Dwyrnvyn damage buff set effect
My friend made cooler with them bc they give off that icy smoke 😂😂
#suggestions message @sonic scroll Just a heads up, we don’t have any confirmation that the Deep North will be released this year 👀
Wait, really? Where did I even pick up that misinformation... That's so embarrassing. I need to fix that right away.
Devs have said PlayStation/switch release in 2026, and a lot of people have mistaken that for “Deep North release 2026” and then the rumors just kind of run rampant
Fair mistake
Would any random dude be a strong as we are from eating a really yummy meal?
Hmmnmmmm..... 🤔
They are amazing. Specially as garnish on vanilla ice cream
are you telling me cloudberries are real
Yes
you have to be kidding me. is this what they market as golden raspberries or is it different?
https://en.wikipedia.org/wiki/Rubus_chamaemorus Apparently, they are! They do look delicious
Rubus chamaemorus (also known as cloudberry) is a species of flowering plant in the rose family, Rosaceae.
A herbaceous perennial, it produces amber-colored, edible fruit similar in structure to the blackberry. It is native to cool temperate regions, alpine and Arctic tundra, and boreal forest. It is not cultivated commercially.
It has numerous ...
Yeah, can only get preserves where im at though 🙁
Gotta take a Drakkar all the way to rural Scandinavia
Other than “2026 will be a great year for Valheim”… kinda sounds like 1.0
Why does that sound like ice cream might be a deep north dish… 👀
but we already have eyescream
Can’t put cloudberries on it
deep north feast maybe
they are.
the jam is preferable heated up slightly and eaten with cold vanilla ice cream over here
it's not D:
😔
who eats ice cream in the deep cold?
and just FYI. I never EVER EVER leak information
Uh, me? Those who grew up in -50
so almost all things you think I could possibly leak. is almost 100% not comming in the update 😄
Not even planned leakage?
no such thing as planned leaks
Well, not by that name, no 😆
No worries, no leaks is fine. Part of why I hesitate to be in here lol, as I haven’t reached Ashlands yet but I’ll definitely be getting spoilers about it by being here
-# already have in fact
avoid #valheim-public-test if you don't want spoilers
and we usually don't want people to spoil testing stuff into normal chat
even tho it can happen during PTB's
I avoid “no access” like the plague 😁
good good (it's just Valheim-public-test channel)
I know, I purposely avoided that role when I joined. The only way I can get that “new player” feeling and experience is by going blind into the new content. Otherwise I have to find others who’ve never played to experience it through lol
isnt that just sweeden
Not Swedish but I eat ice cream during winter. 
i do as well but i also dont live in antarctica
you're mad
@sonic scroll sorry but our designers wants you to drag things into your inventory, go to the workbench and craft away.
crafting from containers in our game isn't something we want to add.
We want your crafts to matter more than just spamming infinitly on buttons like modern Sci-FI games
And even if you could pull from boxes, your inventory would fill up in seconds. so we don't want the player to be like a "cog" in the machine crafting 1000's of crafts and just shovel things around like a machine
I eat ice cream all year round lol. Heck I'll order a shake in the winter no matter the temperature lol
This is what mods are for 🫡
yes
I have honestly never understood the "must have" feature to craft from chests
Personally i think craft from contsiners shouldnt be a base game feature cuz it doesnt make any sense. Its perfect as an add on
and your inventory is instaltly full when you do it
valheim isn't made for mass crafting things
Now what would be nice is uniform stacks of items. Not totally uniform, but at least making a little more sense
It works in faster paced games where there are many crafting materials and recipes, like Terraria.
IMO not needed in Valheim.
do you break equipment in terraria?
there's no durability but ammo and some weapons are consumed when they're used
The two hand in hand features.
Quick deposit to nearby chests.
Crafting from chests.
They both serve the same purpose of lessening the tedium and time spent at base, so players who prefer being out and about can get back out and about faster.
Most of the time I enjoy these features, but I don't feel they are neccessary either 
@low ether I love your idea for a rock tumbler/renewable gems. Considering Ashlands gems are a non-renewable resource and are necessary for a decent chunk of elemental weapons and upgrades late game, and for more than 1 player getting the amount you need on 1 world is tough, having a small, but renewable method would be cool. Should require going to the Ashlands each time, but I like it
I would prefer if gemstones had a very rare chance to be found while mining rocks in the ashlands. Rubies, amber, and even rarer, elemental gemstones.
that isn't a bad idea honestly
I think the limited quantity of gems is part of the point. You have to choose carefully how you use them. Also, there's nothing to indicate the gems are locally sourced there. They're all found within the fortresses; they could be brought in from somewhere else entirely.
never thought of that either
I’ve always low key thought it would be cool if the mining skill gave you better chance for finding more resources from ore and such 🤔
That would be sweet, you should put that in the suggestions channel.
the damage and stamina changes already let you get materials faster with it
Would be nice, yeah
#suggestions message Already did 
I don't recall ever seeing a Dogg suggestion with a lot of dislikes or a low amount of likes
There is one 👀
But yeah, typically before I post a suggestion, I spend a lot of time thinking about it. Sometimes over the span of weeks lol just thinking how it would affect the game. Something Smiffe encouraged me to do, actually.
Also, I gather a lot of input from the community, and I try to look beneath the surface on why people want the things they do. This gives me an opportunity to refine the idea.
Because of this, I actually don’t really like to refer to ‘my suggestions’ and mine, because they’re often collected thoughts carefully threaded together to the best of my ability 

Majority of my suggestions are mosrly upvoted EXCEPT by smiffe who always downvotes
Smiffe is a bit more reserved with his opinion, usually giving down votes over upvotes. But it makes sense since he is a bit more in tune with the devs vision for valheim. 🫡
As long as smiffe downvotes me im happy
I have some of both from our discord shepherd smiffe 
Looking back on it though, I have been pretty fortunate to have overwhelmingly positive upvote ratios for all of my suggestions. 🤔
Makes me feel a bit proud 
That inspired me to look at my suggestions. Honestly overwhelmingly positive too, except 1 or 2 that were only a bit into the positives
Not that the votes carry much weight
I have had neither 🙁
@dry oasis #suggestions message
You can pad some of the skill loss in the world modifiers. You can set it so you only lose 1 point upon death 
i know that
#suggestions message I believe this is not possible due to how the terrain works 🤔
I think that’s a wonderful idea. Rename the company to Iron GAI Studios. You spend the entire game collecting components to create an LLM. All the base building is replaced with constructing data centers. Personally, I believe you should only be able to learn a recipe after prompting ChatGPT, to mirror how learning works in real life. I think it would go a long way to making Valheim a more complete experience while maintaining the vision of the original game. 🫡
@safe dove what are you on about?
I downvote things that doesn't fit the game IMO, or things that cannot be done with the game engine
your last one I downvoted because Viles are basicly a lox level of damage, and 2 star version would instantly squash you with 1 hit. making it super frustrating to fight for almost everyone exept veteran players. I personally dislike this type of enemies since it only brings frustration
1x1 dvergr gate fits the game 😢
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