#suggestion-discussion

1 messages ยท Page 84 of 1

lofty wave
#

asksvins evolve to necks because necks are perfect

fast void
#

Truuueee.

worn fox
#

how do i evolve my Asksvin, asking for a friend

lofty wave
#

if necks were around at the time they wouldve destroyed fader

languid ibex
worn fox
eternal wyvern
#

Nah evolutions can only be 3 stage, unless bonemaw is a mega evolved serpent.

glad cargo
#

I really really like the Valheim graphics. I do want to try the HD pack though, looks cool

grizzled obsidian
#
- prefab: Neck
  type: state, *
  chance: 0.01
  swap:
  - prefab: Asksvin

- prefab: Asksvin
  type: state, *
  chance: 0.01
  swap:
  - prefab: Serpent

- prefab: Serpent
  type: state, *
  chance: 0.01
  swap:
  - prefab: BonemawSerpent
#

๐Ÿคฃ

grizzled obsidian
fast void
#

๐Ÿคข

shadow crow
fast void
shadow crow
#

I wonโ€™t judge if you prefer that delivery method.

lament zinc
rose swan
#

Coming back to this channel as a place of refuge Rocky

errant mauve
#

From the blog today, that thing looks like a snow deathsquito

fast void
#

More squitos = better.

#

๐Ÿ˜ˆ

languid ibex
#

Devs: "Oh frost is op? How about a Deathsquito that slows you down." ๐Ÿ“

fast void
#

Flying Frost Arrow ๐Ÿ˜„

languid ibex
#

The bees are terrified.

peak bronze
#

The bees are mad. mad

mellow wolf
#

vรฆri gud

rose swan
#

@real fern Just a heads up, try to keep suggestions limited to 1 idea per post- helps the voting and discussion process!

wanton atlas
#

Milo wants to play Sea of Thieves : Viking edition

#

and non of that will be added since the game is about land, not sea warfare :/

#

but there are mods, which shows how broken it is

rose swan
#

Pirate simulator

real fern
#

wow, insta-let down. I thought the suggestion forum was up so that we could share our ideas.

#

I can break up the ideas into simpler thoughts if needed.

wanton atlas
#

it's been suggested over 100 times

#

mostly from people who loves sea of thiefs

#

it even inspired modders to make a Valheim ship mod

real fern
#

good glad people are sharing what they love. I appreciate that.

wanton atlas
#

which is amazingly cool

#

you can build a entire boat by hand

real fern
#

btw does the recycle emoji mean that the ideas been posted before?

wanton atlas
#

but it's outside of our (I am a developer)'s scope of the game

real fern
#

Shame, I fell in love with the ocean biome. The music and everything hit so right, but there's honestly not much to do there now. I was hoping for an ocean biome update, but I get that cuts need to happen.

rose swan
#

Never know, might see some love for the ocean ๐Ÿ‘€

#

Oh and as a side note- having nitro doesnโ€™t give you any privileges skol_splash
as far as suggestions/slow-mode goes

real fern
#

Sorry if your tired of getting suggestions Smiffe. I love the game and I'm grateful for what you guys have put together. Thanks. ๐Ÿ™‚

sly lantern
#

Once you start getting the black forge and the galdr table, you now have atleast 4 stations to repair items at has it ever been discussed if the repair option could just work from one table to repair all the various item types instead of visiting all forge/workbench/blackforge/galdr ect. Maybe if they are in range of each other then allow it to work this way?

rose swan
#

Personally itโ€™s never bothered me to have different stations to repair different things, but I think some players have expressed frustrations about it.

Only change I would like to see personally is having the repair button repair all relevant items instead of clicking it multiple times. But thatโ€™s a super small fry.

viral igloo
#

Always on sunny weather i watch the sky root when sailing and try to image something up there. Its just there sitting empty but it still making the sky beautiful. Also in east / west are empty atm and root goes down there.

It seems it has been suggested earlyer tho ๐Ÿคทโ€โ™‚๏ธ

peak bronze
languid ibex
stiff stag
#

Repairing being tied to a given station is for the same reason crafting is tied to specific stations. If you can't make something at one station then naturally that same station wouldn't be equipped to repair the item either.

rose swan
real fern
#

I do like the one click repair idea^

stiff stag
wet drift
# stiff stag Repairing being tied to a given station is for the same reason crafting is tied ...

I'm unsure about this. Ofc, many items are dubiously repairable in the first place, especially without material cost, so irl logic is hard to apply. It also doesn't fully hold up with current game mechanics, since repairs don't require the station upgrades required for crafting iirc.

Ultimately, I think a black forge is probably equipped for anything a normal forge would be, and the normal forge is equipped for repairing workbench tools.

Logically, I would like to apply this to crafting as well, but with the current crafting menu, this would get frustrating, and also confusing regarding upgrades, and it is a better experience to just require separate stations. Repairs on the other hand do not have this issue.

rose swan
#

I thought you had to have a certain level of station to repair gear? ๐Ÿค”

For example, a level 1 workbench cannot repair Fenris armor, or am I wrong?

#

I know upgrading gear doesnโ€™t make it to where you need a higher level station for repairs, but I thought you had to at least have the level in which the gear was made.

languid ibex
#

You can see it on the Wiki.

rose swan
#

This topic gave me an idea that Iโ€™m sure wonโ€™t be received wellโ€ฆ but now I think that the antler pickaxe should require a level 2 workbench ๐Ÿ˜ˆ

languid ibex
#

The only real hurdle there would be 10 flint, which isn't a big ask.

#

The chopping block upgrade is just 10 wood, 10 flint.

rose swan
#

Agreed, but it would be make it a bit more of a pain in the ass to repair the antler pickaxe at a copper node or at a crypt Ragnar_laugh
This is just the ole grouch on me, nothing wrong with the way it currently is haha

languid ibex
#

Just make the Antler Pickaxe break permanently. ๐Ÿฆน

wanton atlas
#

@limber flint the Queen doesn't dissapate nor does she cause the mist

#

all she does is see in it like the true boss monster she is

limber flint
#

i've simply thought about solving something that a lot of people take issue withand logically i tohught it should be at the end of progression for the biome

#

The mistlands are beautiful without the fog and from what i've seen most people never really come back to it because the fog unless they are farming magic crops

languid ibex
#

Natural mist-less areas do generate, and the Wisp Torch is very underutilized unfortunately.

#

I have a hard time taking that critique too deeply when there are plenty of options, but they involve steps outside of some people's set path of progression, so they're dismissed.

limber flint
languid ibex
pulsar perch
#

it would be cool to see more wisp light building options

languid ibex
#

I've completely cleared an island of all mist with just Wisp Torches, which didn't require much effort beyond establishing a decent Wisp Torch lantern build style.

limber flint
analog moss
languid ibex
#

In most cases I only needed 1 Wisp Torch because of the elevations.

limber flint
languid ibex
#

They look quite stylish if you design a nice lamp/lantern.

limber flint
#

i honestly see no harm in adding the fog thingamajig unless of course its not somehow possible on unity or it'd take too much time and that it doesn't disrupt the challenge of the biome

languid ibex
languid ibex
limber flint
languid ibex
#

All of a sudden creatures that couldn't see you now can, things that were hidden are now in the open, removing the unique combat and exploration.

limber flint
languid ibex
#

Yeah I just don't agree, and I've spent over 8 hours removing it manually. ๐Ÿ˜…

limber flint
languid ibex
#

That'd be tragic, it shouldn't be stripped of what makes it unique/challenging.

eternal wyvern
#

What is Mistlands without the mist?

limber flint
eternal wyvern
#

lands

languid ibex
#

Plenty of Mistlands is naturally cleared, it's available without any effort.

limber flint
lofty flax
#

on normal drop rate, it can be time consuming to harvest the wisps..

limber flint
lofty flax
#

id like it if the shields could clear mist

languid ibex
lofty flax
#

15* wisps fountains means you had to find ..25 fuling totems, no?

languid ibex
lofty flax
#

it still a significant time investment, for most players.
I'm not saying we need more ways to clear the mist, but i would like it if the shield generator would clear mist while active.
I assume the devs thought about it and decided to not do it.

languid ibex
#

I still have 63 totems ๐Ÿ˜…

lofty flax
#

i think if the game is played 'organically', players will have between 5-10 totems by the time they find yag

languid ibex
#

I never argued it didn't take time, I even pointed that out myself, again I was just clarifying that there are options to accomplish this.

lofty flax
#

would you mind sharing a ss of how you cleared mist around your base..? if its not too much work

languid ibex
#

I will try and dig up a screenshot or get one when the host is around.

lofty flax
#

#suggestions message
its not a bad suggestion, but you don't have to button mash, you can just hold it down. its just a bit slower.

arctic wharf
#

Still just want my Shift-Click add all option ๐Ÿ‘€

wanton atlas
mellow wolf
#

Agree with Mavros. Last time I played I used a mod that would just automatically grab nearby fuel and ores and smelt stuff on its own. Better than handicapping your hands with non stop clicking. But yes - there should be a standard feature that alleviates the pain.

#

Maybe even ways to build additional automation systems without mods.

#

Like: build an extension / connection to the kiln and smelter where you have a storage that can be filled with fuel and ores connected to them. So you can load it up, automate it and go out on adventures. You come back and it's all done.

Imo, every game that makes you do repetitive things in the beginning, should offer ways to automate stuff later. It must be expensive and hard to make stuff automatable. But it should be possible. And it will feel rewarding, I think

mellow wolf
#

just brainstorming

#

The cogwheels merely represent "automation"

#

And as for the game mechanics: You place a smelter. You place the pipes inside the openings (inputs and outputs) of a smelter. You place a kiln next to the smelter so it "clicks" with the pipe connection of the smelter (coal input). Etc.

mellow wolf
#

While I'm in sketching-brainstorming mode might as well show my octopus idea:

#

Could be like this. You are out and sailing with a big ship, and the biggest ship have a way of provoking the biggest creatures of the sea. You start seeing bubbles in the water, and if you stay in that place for too long, then a tentacle comes up that tried to grab a part of your ship. If you can't fight off one tentacle, another one comes up and grabs another part of your ship. And when all parts of your ship are grabbed, then it starts to pull your ship into the water, slowly.

#

Maybe once in a while, it could show its ugly face from one of the random places, around the ship, by surfacing slowly, and if you suck at melee (and can't damage the tentacles fast enough), then you can shoot arrows or magic in its face, and after X amount of damage it will let go of one part of the ship with one of its tentacles.

And if you are sufficiently prepared, you could also have crafted some gadgets or other things that you can throw in the water to "scare it off" or distract it, temporarily. Like the Cyclops decoy thing in Subnautica.

#

Since it's a cowardly creature, it will start to flee if you damage it enough, but if you're fast enough in killing it, then you can get some nice loot out of it.

#

Just google "fantasy octopus ship" - plenty of nice pics for inspiration

#

Personally, I hope this idea won't get implemented, because then I will stop sailing altogether. But I just wanted to share it.

wanton atlas
#

@quick plume have you meet the trader ingame named Hildir?

quick plume
quick plume
wanton atlas
quick plume
wanton atlas
#

but at character selection menu, it will show the old name in ( )

#

like NewName(OldName)

quick plume
# wanton atlas like NewName(OldName)

Ok, that's at least something ๐Ÿ™‚ Thanks for the info! Still hoping for some "in game" way of editing the name completely ๐Ÿ™‚ Have a nice day!

wanton atlas
#

enjoy the rest of your day ๐Ÿ™‚

barren oasis
#

@distant tree what would be the point

#

It's not even very similar to what adamantium is in most media

distant tree
#

my suggestion is just to change the name "flametal" into smth more creative, not esspecialy "adamantum"

wanton atlas
distant tree
#

so adamantum is THEIR occupied word or sum?

wanton atlas
#

better not to provoke

#

and what would be the point in changing a fake name for another brands fake name?

shadow crow
#

Etymologically the name makes sense, progressing from the unusual black metal found in the plains - called black metal - to this metal that gleams with inner flame. Flame metal.

wanton atlas
#

in the fire biome

#

flame - fire

#

and

#

Flametal is our word

#

no other game uses that name

shadow crow
#

Exactly

wanton atlas
#

just like Gibberdance

#

there is only one

#

on the entire internet

shadow crow
#

๐Ÿ˜’

wanton atlas
#

๐Ÿซก

shadow crow
#

You should all consider yourselves lucky there's only one of me Ragnar_laugh

glad cargo
#

The name Flametal is pretty good. However, I would have liked if they kept the original texture, the one that now belongs to the unused Ancient Metal

#

That glowing orange texture makes the name Flametal resonate much better

wanton atlas
glad cargo
#

I was so sure I had already posted that. I guess I only asked in #mods-discussion if anyone knew of a mod that allowed me to change the texture myself lmao

fast void
plush trout
cosmic flower
#

I like Flametal, Flame + Metal, FLAMEtal, flaMETAL.

glad cargo
#

New pronunciation dropped, it's now pronounced "flaemtal" (flaem as in flame)

arctic wharf
shadow crow
#

It must be Italian! ๐Ÿคฃ

gaunt harness
fast void
#

Plz no ๐Ÿ˜ญ

grizzled obsidian
# mellow wolf just brainstorming

Dhakhar made an EWP script that does what you explained. Its called Conveyors.
You basically make these pieces that move items around, and if the piece moves the item near a smelter, it loads it
If you play Enigma its a mechanic enabled by "Foreman Dhakhar"
One of the more insane scripts considering its all "vanilla compatible"

lofty field
#

Sounds neat, are these scripts public? I've been thinking about doing something like this for some time.

gaunt harness
#

#suggestions message Kind of agree? Maybe not exactly those spells, but it would be nice if there was minute magic early on, so we can at least level it up a little, while not necessarily being able to make it a reliable playstyle

rose swan
#

If they were to make magic options available earlier, I think Iโ€™d rather them go full throttle and make it viable when itโ€™s introduced.

Donโ€™t personally think itโ€™s going to happen though, which Iโ€™m fine with ๐Ÿค”

sick breach
#

I much prefer valheim being a low magic level setting for the majority of the game, at least as far as viking capabilities go. Makes the introduction of mages in the Mistlands all the more special.

gaunt harness
#

But, I don't think we should have access to Eitr before Mistland

sick breach
#

Yeah, so low level magic. But you're given this expectation through the first majority of the game that while mages exist you aren't one of them; you're a viking warrior.

#

I know that when i first saw the staves and mage robes in mistlands i was immensely excited.

gaunt harness
#

Oh, I guess wards are also technically early magic tech, but it's not really relevant outside of PvP.

#

If wards did literally ANYTHING against mobs, It would be nice. Right now they are a waste for solo play.
Would love it if wards at least... slightly increased the durability of constructions, or something.

rose swan
#

I remember before Eitr was introduced, there was actually a really big divide on whether magic weapons should even be in Valheim Ragnar_laugh

There were those who were really opposed to its addition when Mistlands came out.

gaunt harness
#

Hm... I remember SOME chatter about it on Reddit.
I was quite excited. I thought it would be more alchemical magic.
Double down on fire bombs and stuff, and crafting runes.

#

But I like the Eitr too. There's something cool about making use of the food as well as the gear to distinguish "classes"

rose swan
#

I think itโ€™s really cool, Iโ€™m glad they added it. Iโ€™ve always been a fan off classic archetypes in games ๐Ÿคท๐Ÿผโ€โ™‚๏ธ

I think thereโ€™s potential for an earlier introduction of Eitr, but I 100% understand wanting to retain that โ€˜low level magicโ€™ feel, I can respect that.

But things like ectoplasm, ancient wood/roots, and crystals just scream magic to me Ragnar_laugh

But honestly, this would be a major change to the game and would require some intense work and balancing, so I get that it might be bit much.

pulsar perch
#

I could kinda see them adding staffs that buff you slightly earlier

shadow crow
#

They could always make the early magic more of a โ€œhedge witchโ€ vibe instead of eitr-based. If they chose to make the addition. Various plants & potions & salves rubbed into the body to grant minor magical ability

gaunt harness
#

i wonderif they will consider revisiting more light-weight gear as well? Now there is mage gear, and heavy armour warrior gear.
But maybe go back to stealth/running gear for archers/backstabbers?

wintry bobcat
#

I kinda like that the gear mostly changes every biome

gaunt harness
wintry bobcat
#

I do wish the troll gear would be more relevant by giving a sneak attack bonus instead of a sneak bonus tho

gaunt harness
wintry bobcat
#

mhm

#

I do think sneak skill / sneaking in general is undervalued, because it can actually be pretty strong when used right, but yeah its a lot of stamina and damn slow movement speed

rose swan
#

Iโ€™m generally a pretty big advocate for more armor, I was extremely happy that they added bear and vile armor Rocky
Iโ€™m also happy that Ashlands gives us 3 armor options, I think thatโ€™s a great number.

#suggestions message

wintry bobcat
#

Bear armor and weapons are so fun

#

Ask armor equally as fun (at least the cape)

gaunt harness
#

I like running around like a Bearserker.
But, damn if wolves don't kick my ass ๐Ÿ˜‚

wintry bobcat
#

I haven't tried the plains bear set yet, but it looks damn good. +40% stamina regen and +20% to pierce sounds so good

fast void
lofty wave
fast void
peak bronze
#

Ah, 1,2 x 1,1.

fast void
#

If true, dumb.

lofty wave
#

its not dumb we get bigger numbers Rocky

wintry bobcat
#

Bear + Wolf + Yag = 145.2% damage?

peak bronze
#

Atgeir/spear/bow/knife go brrr.

fast void
shadow crow
#

Gimme armor dyes or other alternatives for max customisation! HelmetLeather

shadow crow
#

Linen cape is barely worth using as a tissue

fast void
wintry bobcat
#

Bear blunt damage buff + summonable growth applying fire weakness = staff of embers heaven

wintry bobcat
#

yeah poor wording, vile set

peak bronze
#

Yeah, Vilebone gets blunt and pierce.

fast void
#

Oh it does BOTH ๐Ÿ‘€

wintry bobcat
fast void
#

Heavy Armor set bonuses in 1.0 plz ๐Ÿ˜ญ

wintry bobcat
#

Get them away from that pesky frostner

fast void
#

Bronze bonus: Shiny - 10% chance enemies just miss you due to being blinded by how shiny and reflective the armor is.

reef mantle
#

whoever disagrees to add more tames and have more options for tames must not have looked into or had experience with tames

wintry bobcat
#

Iron armor bonus: Your armor is magnetized and will attract any metallic weapons from foes, disarming them but attaching the weapon to your armor permanently reducing your movement speed while wearing the armor

(Genuinely a terrible idea)

fast void
#

Way too poweful.

#

Give iron the pierce resist honestly.
Idk why root gets the skill buffs, the poison resist, AND pierce resist.

jagged sigil
reef mantle
#

because its wood it'd be harder to pierce than anything

fast void
jagged sigil
#

low armour and fire weakness is far worse

wintry bobcat
#

I just wish the pierce resist was 25% and a set bonus for root

The poison resist is meh because resistance potions are cheap and stronger

fast void
jagged sigil
#

bear armour is good, its only 1 less than the root set so you can use it in swamp and maybe mountains too, root set you cant really say the same

fast void
#

๐Ÿคฆโ€โ™‚๏ธ

jagged sigil
#

thats the same as going into mountains and maybe plains with bronze armour

lofty wave
# fast void ๐Ÿค” odd, but I'll take it. Also prove? ๐Ÿ˜

you've trusted decompiled code from me before so I'll share it here as proof, if you want to you could do some in-game testing too
This first function is called whenever you attack, going through each status effect and calling their ModifyAttack function.

public void ModifyAttack(Skills.SkillType skill, ref HitData hitData)
    {
        foreach (StatusEffect statusEffect in this.m_statusEffects)
        {
            statusEffect.ModifyAttack(skill, ref hitData);
        }
    }```
if the status effect buffs damage, that ModifyAttack function will lead into this next function or a different version that covers all damage types with a single multiplier. Either way, it's being multiplied once by each buff effect rather than with added values from them all.
```cs
public void Modify(HitData.DamageTypes multipliers)
        {
            this.m_damage *= 1f + multipliers.m_damage;
            this.m_blunt *= 1f + multipliers.m_blunt;
            this.m_slash *= 1f + multipliers.m_slash;
            this.m_pierce *= 1f + multipliers.m_pierce;
            this.m_chop *= 1f + multipliers.m_chop;
            this.m_pickaxe *= 1f + multipliers.m_pickaxe;
            this.m_fire *= 1f + multipliers.m_fire;
            this.m_frost *= 1f + multipliers.m_frost;
            this.m_lightning *= 1f + multipliers.m_lightning;
            this.m_poison *= 1f + multipliers.m_poison;
            this.m_spirit *= 1f + multipliers.m_spirit;
        }```
fast void
#

๐Ÿ‘

rose swan
#

Blob is hackerman

autumn idol
#

Thatโ€™s really cool. Glad to know that buffs are multiplicative

shadow crow
#

Iโ€™m not sure anyone whoโ€™s used a hammer and nails would agree with wood being โ€œharder to pierce than anything.โ€ Unless you got a knothole.

gaunt harness
gaunt harness
#

And, yeah, it would be nice if we could portal them. Moving pets is very hard, so taking your wolf or lox with you is a pain

fast void
gaunt harness
#

Maybe if their juvenile form could be picked up??

shadow crow
fast void
#

Anti-slash? Totally.
Anti-pierce? Ehhhhh...

reef mantle
# gaunt harness I do want more tames... BUNNIES!

i was more talking about necks and deer i don't see why they cant be tamable and yeah tames wasn't really thought out for travel you literally have to do jank stuff just to transport them to another region without mods

fast void
#

Or it was entirely thought out for travel, and they didn't want you to.
Which is why you have to do jank stuff...

gaunt harness
#

Deer are very hard to tame. Even the Sami don't really "tame" them, so much as they herd them.
They're still adequately wild. And necks, I'm not too sure about. What would we do with them? Just breed them for tails? They respawn pretty regularly.

#

Ooh! Snow foxes? Maybe that could be the next passive creature for the deep north?
Or maybe seals?

reef mantle
fast void
reef mantle
shadow crow
#

You say that until you have a thousand neck tails and no real use beyond coal

gaunt harness
shadow crow
#

Totally not speaking from experience ๐Ÿ˜ฌ

fast void
#

Only thing they are used in is Poison Resist iirc?

shadow crow
#

And very basic cooking

fast void
#

You get deer and boar at the same level which are both better.

reef mantle
# fast void What is unclear about how I explained it?

your explanation was "Or it was entirely thought out for travel, and they didn't want you to.
Which is why you have to do jank stuff..." you didn't explain anything it doesn't change the fact you cant take tames in portals or have to manually have to push them on a boat its called quality of life

fast void
#

You said they didn't think it through.
I countered that they did and they chose to make it so you can't transport.

I don't know how many more words you need to understand what I am saying there?

#

Everything you believe they did not think of, I am saying they did think of, and they said no.

reef mantle
#

which is stupid i have to stand by a tame for 30 for it to be useless at the very next biome kinda stupid buddy

fast void
#

If you believe the developers are stupid, feel free to make your own game and show them the "smart" way to do things ๐Ÿคทโ€โ™‚๏ธ

reef mantle
#

no people made mods to fill in those blanks goofy

fast void
#

Or, respect their choices as they make their game.

reef mantle
#

you do realize this is a suggestion chat right? LOL

fast void
#

Suggestion chat == free reign to insult the developers?

lofty wave
reef mantle
#

i made a suggestion and you didnt like it i said it was stupid they didnt have that feature in yet how is that insulting the developers?

fast void
#

๐Ÿคฆโ€โ™‚๏ธ

reef mantle
#

๐Ÿคฆโ€โ™‚๏ธ

lofty wave
#

why are you killing necks

reef mantle
#

because i make minced meat alot and i have mods to make more potions with them

fast void
#

So they need to alter the game for all players to enhance your... mods.

shadow crow
#

covers Blobโ€™s ears they were just joking Iโ€™m sure!

reef mantle
#

no my freind just likes taming creatures she thinks its fun why would it hurt to add tamable necks?

shadow crow
#

Teach them to dance

reef mantle
#

see u get it

languid ibex
#

The "why would it hurt" logic can be applied to endless things though, until the developers have a whole 100+ new things to work on.

reef mantle
#

not really if it makes a big difference to the game it hurts it if you made necks tamable from what everyone is saying they are useless so it would make little to no change whatsoever in the game

languid ibex
#

I'm not sure you understood my point.

sick breach
#

It doesnt hurt the game balance for 20 different unlockable instruments to be added withguitar hero playing mechanics that cause tames to tango dance, but its ridiculous to suggest developers should concentrate on adding it.

reef mantle
languid ibex
#

I never said that you asked for 100+ things.

reef mantle
languid ibex
#

It's all good, I think this isn't going to be easy to understand.

reef mantle
#

your logic doesnt make sense to me

languid ibex
#

I know, it's all good.

lofty flax
#

its not everyone who enjoy the taming mechanics.
i like when the game balances risks/rewards, and i don't know that taming animals fits that well.

reef mantle
#

ok so elaborate a little

lofty flax
#

planting crops to then use to breed animals, that then gives better food is a fun mechanic, but it doesn't involve much risks, compared to hunting for food.

reef mantle
gaunt harness
# languid ibex The "why would it hurt" logic can be applied to endless things though, until the...

See, this is a fair argument, but if they coded the creatures in a sensible way, the 'taming' logic should work the same on any creature. Pen them in, drop their food next to them, and wait out of sight.
So, the only real extra work with something that is already done is to assign a creature a food type, and set them to be tameable.
But I don't know if Necks and Boars have similar creature scripts or severely different ones. I've not looked at the code.

so, sure, I get you saying "a little adds up to a lot", but some "littles" are littler than others.

lofty flax
#

if the game offers a method that is low risk/high reward to get food, but also offers an alternative that provides less rewards, for more risks, it becomes unbalanced. it will make people who like hunting feel like roleplayers, because its objectively not the best way to get the food.
thats how i see it.

languid ibex
gaunt harness
lofty flax
#

you prefer feeding wolves than going in a mountain to hunt them..?
ok, i cant argue with tastes and preferences. but i disagree that its boring to hunt.

#

to me, someone who tells me that going out in a biome, exploring and fighting the creatures is boring in valheim... i would think that person is playing the wrong game..
but to each his own.

gaunt harness
#

I prefer exploring and building. That's the kind of player I am. So it is nice when we have the choice. โค๏ธ
And with Boars, Wolves and Loxes we have choice. Absolutely brilliant

lofty flax
#

i think taming is relatively well balanced at the moment, with the exception of askvins.

gaunt harness
lofty flax
#

they smuggle the eggs out of ashlands, not the beast itself

gaunt harness
#

is it possible to get them onto the boat, though? I've not tried it

shadow crow
#

If you build a ramp maybe

lofty flax
#

i assume it is. building a ramp and using the harpoon.
i'm just not the right person to ask this to

random monolith
#

@real fern I liked a lot of your suggestions but you should avoid putting distinct suggestions in the same post as it makes it hard to vote on it

wintry bobcat
fast void
#

No one should run HHH though ๐Ÿ˜ญ

wintry bobcat
#

I like it to avoid being oneshot sometimes / in dungeons where I don't need much stamina

lofty wave
hexed jewel
lofty flax
#

i use HHH in later biomes, on harder difficulty.

hexed jewel
#

i could maybe see that cuz the difficulty slider through all the block/parry/dodge math of combat out the window

lofty flax
#

its the only way to be able to parry some monsters there

hexed jewel
#

but OTHERWISE--vanilla--unless you're just so brand new tot the game you're excessively risk averse, it's really probably not as much value as HHS as much 'conservative' HP pool you ever gonna need

lofty wave
hexed jewel
#

what I meani s the relative balance of value

#

i IMAGINE dodging is way MORE valuable b/c less and less is viable to block/parry

lofty wave
#

it would be great if block armor was multiplied together with enemy damage

wintry bobcat
hexed jewel
lofty wave
hexed jewel
#

so more in line at least with the "normal difficulty" balance of "when it's smart to parry/block versus smarter to dodge"

lofty wave
#

closer to, but some stronger attacks that are possible in normal won't be possible in higher difficulties

sick breach
# reef mantle i never once said they need to focus on it i said they should add more tamables ...

That would be asking them to focus on it. Nothing new gets created in a game without it being a focus of dev.

Some animals can be tamed and some can't. The ones that are tameable, are because it pays to have them as a reliable food source or companion, and it thematically makes sense. Boars fit because boar meat sees a lot of use in meadows through swamps, and pigs are a classic domesticated animal. Necks on the other hand get outmoded as a food source in the meadows, and are a negligible ingredient for black forest recipes. 30 neck tails could easily last a player a full playthrough. And lizards arent a typical farm animal for vikings.

reef mantle
# sick breach That would be asking them to focus on it. Nothing new gets created in a game wit...

you can work on something and not focus on it they are called side projects and deer are domesticated in my area idk about your area. If you scroll up a little i wasn't talking about solely necks ether i was also talking about how there should be a feature for tames to go through portals and to get on boats idk why everyone is only talking about necks. Typical farm animals for Vikings? whatever that third tame is i haven't got that far yet but I'm not sure that's even a real animal lol

astral isle
#

Banjo is speaking facts

rose swan
#

Whatโ€™s the convo? Taming deer? Adding animals? ๐Ÿค”

wanton atlas
#

tameing players to use as slaves in your carrot farm?

reef mantle
#

i said there should be more tamables like deer and necks non-hostile creatures and add features like taking tames through a portal or on a boat

wanton atlas
#

no

#

the game isn't about tameing the world

#

that sounds like palworld

#

"Palheim" ?

reef mantle
#

i didnt say add everything as tamable this community take an inch and run a mile ๐Ÿคฆโ€โ™‚๏ธ

wanton atlas
#

well. you want to tame all mobs in valheim

#

so what's the diffrence?

#

๐Ÿ˜›

#

some things can't be tamed

#

you know the origins of the neck?

#

it's a creature more inteligent than you. that lives near water and wants you to come close, so it can lure you into water, drown you and then eat your flesh and meat..

#

so tameing it would be kinda wierd ๐Ÿค”

reef mantle
#

i mean wolves eat your meat so i dont see the difference honestly

fast void
#

๐Ÿ˜

lofty flax
#

where can we learn more about the lore..?

hexed jewel
#

alternatively, the wiki

lofty wave
rose swan
#

Neck civilization POI when??

crimson ermine
#

Timberborn but necks?

fast void
#

The great Neck War is what Fader was fighting.

fast void
wanton atlas
crimson ermine
#

If the deep north boss isnโ€™t a white neck I will riot

wanton atlas
#

The nixie, nixy, nix, neck, or nicker (Old English: nicor; Danish: nรธkke; Dutch: nikker, nekker; Estonian: nรคkk; Faroese: nykur; Finnish: nรคkki; German: Nixe; Icelandic: nykur; Norwegian Bokmรฅl: nรธkk, nรธkken; Nynorsk: nykk; Swedish: nรคck, nรคcken), are humanoid, and often shapeshifting, water spirits in Germanic mythology and folklore.
Un...

crimson ermine
#

Furry Snow White neck thatโ€™s big

#

I could have worded that better

wanton atlas
#
Myth and Folklore Wiki

Kappa (Japanese: ๆฒณ็ซฅ or ใ‹ใฃใฑ, meaning "River child") are aquatic reptilian humanoids who inhabit the rivers and streams found all over Japan. Clumsy on land, they are at home in the water, where...

#

it's like a mix of those 2

fast void
#

-# Smiffe confirms the next game is Japanese Valheim. ๐Ÿ˜

wanton atlas
#

since swimming wasn't really a thing back then in the dark ages. people where scared of water, so they told children about Necks (nรคcken) and in japan they had Kappa's

wanton atlas
#

but no plans

fast void
#

Oh I am sure 90% of this playerbase would be here for it ๐Ÿ˜„

random monolith
#

Actually Iโ€™ve received word that Valheim 2 will take place in the American north west

#

Itโ€™s such a natural continuation

fast void
#

The complete opposite side of the world is the natural continuation?

astral isle
lofty flax
#

About that ending...
in theory, valheim is supposed to end with the viking ascending to valhalla.
its not great for a sequel... but thats how i see it.

peak bronze
wanton atlas
wanton atlas
peak bronze
#

At least it's in Finn folklore.

astral isle
wanton atlas
wanton atlas
#

we also only have 1 type of troll in the game, when the folklore had 100's of variations

astral isle
wanton atlas
#

well. it's a thing now and we aren't re-doing old content like that

fast void
#

Telling devs what is and is not relevant in their own game... ๐Ÿคฆโ€โ™‚๏ธ

crimson ermine
#

Trolls every biome would be funny

#

400 hp troll in meadows would be fun

languid ibex
astral isle
languid ibex
#

The game's name comes from folklore. Not sure that makes much sense.

#

The creatures quite literally try and kill you by the water.

crimson ermine
#

Telling a gaming studio they are wrong usually doesnโ€™t work

astral isle
wanton atlas
#

I just said what it was based on

#

._.

astral isle
lapis slate
#

theres a mod that lets you tame everything, alot of other great mods as well

astral isle
#

Just saying u cant use folklore to justify taming limits for creatures like the neck while ignoring it for wolves

pulsar perch
lapis slate
#

there are mods to make the game harder or less tedious or add more content^^

reef mantle
#

he is referring to him saying it wouldn't make sense for necks to be tames

lofty flax
#

why tame necks tho?

lofty wave
wanton atlas
astral isle
lofty wave
#

Maybe necks are smarter than wolves

wanton atlas
lofty flax
#

some creatures are just hard/impossible to tame in real life too..

#

yeah, i love arguing, but you can't really argue about lore with the people who decide what the lore is..

lofty flax
#

i'm restraining myself to get into a gif fight atm : P
not the place...

#

also, about my suggestion for giving more storage to ships, i heard in one of the interview with the devs that it was at least considered, but that the drakk is already maxed out.
(I'm not bringing the suggestion up again, just adding that)

wanton atlas
#

*good

#

is what you mean

reef mantle
lofty flax
#

actually, now i want those necks to be more like that. like when damaged, they could run into the water and try to get you there
especially because they can attack while swimming and we cant. everyones favorite feature : P

wanton atlas
#

for it to be more lore accurate, we would need to move the creature to Black forest rivers, change the model and make it cast a spell on the player

#

but that would be very.. unfair

lofty flax
#

they need some kind of cool hypnotic whistle too, to lure us closer :3

wanton atlas
#

yeah. but to remove your ability to control your own character would be very..

#

evil

lofty flax
#

just copys 'flute boys theme' from link to the past. nintendo doesnt care about copyright, im sure..

astral isle
wanton atlas
#

well.. wolfs are clever enough to learn that it's better to let you feed them

lofty flax
#

i heard that 'pets' are one of the main reason why some bases lag. it may also be taken into consideration. idk

wanton atlas
#

or their pathfinding

#

we have a somewhat chill system to prevent mass reproduction of creatures near any big group of their own kin

#

well ok. if you want to

#

did you just join the server to argue since your a brand new account, and you go straight into this channel ?

lofty flax
#

i think the idea of adding the possibility of taming necks is ridiculous. its not a meaningful change to the game, it adds a distraction more than anything. there are many more important matters that should take priority.

wanton atlas
#

me and a collegue actually made them tameable at one point

lofty flax
#

get a mod if you want to tame necks.
in my humble opinion ๐Ÿ˜‰

wanton atlas
#

but at the time, it wasn't something that fit the game

#

but I mean

#

don't read this if you don't to learn something

rose swan
#

Tamed necks could be fed to serpents to tame them! ๐Ÿ’ก

And then the serpents could be mounts! And there could a cart attachment!
|| @lofty wave ||

lofty wave
stiff stag
#

Yeah, but one is a delicacy while the other isn't. Makes a difference.

final summit
wanton atlas
#

work more like sneaky leaches, jump on you like the ticks and suck you dry out blood while giving you wet debuff

#

would be cool

final summit
#

would also give the player some muscle memory for first going into the swamp, to say to themselves โ€œhey, these are just like those necks but actually dangerous!โ€ and they would feel marginally more ready, but would require a total rework of the neck

#

you could say its a pain in the neck to code it lmao

wanton atlas
#

nah. alot of those systems already exists

stiff stag
#

Let us "tame" necks, but have it just be a ruse from the necks to make the player let their guard down. Then once the player has a large enough army of them put together, they all turn on you.

mellow wolf
#

I have heard it before - people wanting to tame necks. Could be cool but it might require a special item, maybe from a trader?

astral isle
wanton atlas
#

oh well. time to sleep

#

it is 01:44am

mellow wolf
#

nn Smiffe

#

same ๐Ÿ˜„ same country

wanton atlas
mellow wolf
# wanton atlas oh?

offtopic but I moved to* Sweden (from DK) permanently - enjoying the nearby forest. Always reminds me of Black Forest

wanton atlas
mellow wolf
#

hehehe

languid ibex
#

Damn, you got a pretty patient explanation and still got that upset? ๐Ÿคท
Can't win em' all I guess.

rose swan
mellow wolf
#

It is sure a good time to enjoy Deep North irl atm

wanton atlas
#

not like I've had that a few 100 times already

shadow crow
#

That's enough. Release the hounds!

wanton atlas
#

I can release these

mellow wolf
languid ibex
rose swan
#

I love goats ๐Ÿ˜ญ

mellow wolf
#

Could be used for cheese making (inspired by the game Zeus + Poseidon)

rose swan
#

Indeed, an ancient idea Ragnar_laugh โ™ป๏ธ

languid ibex
#

Why would LeBron James be added to the game?

mellow wolf
#

but then again.. sheeps, horses, moose, etc - maybe best saved for a sequel ๐Ÿ˜„

astral isle
lofty flax
#

i think smiffe has been dealing with toxic people for a bit too long...

pulsar perch
languid ibex
languid ibex
shadow crow
#

I thought this day was disappointingly bereft of Smiffe's presence. But if I were him I'd take a break from this messs too.

wanton atlas
#

?

shadow crow
#

I didn't see you around much today and missed you! Now go to sleep โค๏ธ

wanton atlas
#

oh no. I've done plenty of nice stuff today

#

hence being more ingame than on discord

stiff stag
wanton atlas
#

and usually I sit on discord in my spare time aswell, but today my lil one wanted to go out and play in the snow. so we went outside

mellow wolf
#

Plenty of snow near Tingsryd - it's awesome

wanton atlas
#

we just have cold and snow blows all over the place

#

piling up on roads

#

being a nuiance.

mellow wolf
#

in Skรถvde?

wanton atlas
#

I don't live in skรถvde

#

was hired during Covid. so my contract state I am allowed to work 100% remote

mellow wolf
lofty flax
#

i live in eastern canada...there are now archeological records that the 'vikings' went all the way here in the past. ๐Ÿค“

wanton atlas
#

I was litterally born in the deep north tho ๐Ÿ˜…

#

but moved more south later

mellow wolf
wanton atlas
#

hehe

#

we have people also living south of you

#

going to the office every now and then

mellow wolf
#

So awesome. Man, I took an evening nap and woke up with a bit of Meadows music nostalgia. Haven't played for 2 years. Really looking forward to my next playthrough

wanton atlas
#

btw. look in the DM's

#

I need to sleep now ๐Ÿ˜„

#

for real

mellow wolf
#

nn!

wanton atlas
#

same to you

shadow crow
#

Sleep well!

glad cargo
#

Btw on the taming necks discussion, I don't get it. I hate those fuckers. They're a kill on sight. I don't even need their useless drops, I just kill them because they're annoying as hell

stark furnace
#

Grilled neck meat only food run

rose swan
#

We have this running joke in our group that if you ever die to a neck, youโ€™re kicked out of the server Ragnar_laugh
And honestly, sometimes you get in your head and start playing weird around them because no one wants to be the guy who dies to a neck lol.

glad cargo
#

At one point I died to a surprise 2-star Neck when fighting a bear

mellow wolf
#

why do people like necks so much?

shadow crow
#

Who couldn't love that face?

mellow wolf
#

I don't even understand that face

#

but yes - maybe put them to work in our Valtorio

shadow crow
grizzled obsidian
#

That feeling when you realize that Asksvin are basically evolved Necks ๐Ÿคฏ

eternal wyvern
#

Maybe Necks are evolved Asksvin, did you think about that?

distant tree
lofty wave
lament zinc
#

@boreal thorn Which "seasons update" are you talking about?
For all I know the only update we're going to get is the one which opens up the Deep North.

So care to explain?

runic plover
crimson ermine
#

I think its comforting knowing how smiffe handled the above argument. In the other game i play, arguing with a staff member would lead to imediate and instant warn, mute, and or ban

sick breach
# astral isle because smiffe was calling my friend weird over a simple suggestion of wanting t...

Smiffe didnt call your friend weird, being able to tame necks because folklore-wise they're hostile human intelligences is a dumb argument, game design reasons were also given for why you shouldn't be able to tame necks, devs dont design their game based on one person wanting to tame random mobs with no better reason, or because people who dont play the game are claiming they're inconsistent.

fleet warren
#

We already have tamable necks; askvin. Rocky

dark forum
#

Best pet in the game fr, no need to transport them by ship

peak bronze
fast void
#

Not the first time they have joined to cause drama and then leave ๐Ÿคทโ€โ™‚๏ธ

wanton atlas
wanton atlas
#

but thank you for adding your point of view so other users see it's not a my point of View vs theirs. and I am the toxic one

fast void
#

Smiffe | โ˜ฃ๏ธ

wanton atlas
#

smiffe is radioactive, ?

shadow crow
#

Wait. No. Come back. Youโ€™ve left an irreparable void in my soul. Please. ๐Ÿ™„

fast void
#

Toxic ๐Ÿ˜ญ

shadow crow
#

Anyway, wishing everyone a pleasant day free of toxic drama

fast void
wanton atlas
#

aaaaaah

arctic wharf
#

I take smiffes side of the debate 99% of the time... just don't ask about skills NeckSmile

#

Joking aside, a fair few of those that join and go back and forth in the convo sort of sound like children bickering Ragnar_laugh ofc, it's just text without a tone though.

#

Takes a great deal O tolerance to manage a discord. skol

wanton atlas
#

@loud sapphire you can spawn "devground2" and you get a space that is super-flat.
a flat world isn't something we have planned to add since almost all builders enjoy the world as it is

fast void
#

Also you would never have a Mountain biome in a flat world.
And silver/obsidian would be impossible to obtain since they are elevation-based.

wanton atlas
#

devground2 flattens a huge area

fast void
arctic wharf
#

There is ways / mods that can allow you to achieve a super flat empty world for building. And even ways to save out said builds as blueprints to load back into other worlds.

Jiroc had done so for preparing his adventure maps in tandem with his community members.

#

Would have to specifically look into it though skol

rose swan
arctic wharf
#

Was more joking. But being realistic it would be at least 90% for me ๐Ÿคญ

rose swan
#

Also joking skol_splash

Probably wonโ€™t find any two people that agree on everything at the end of day- thatโ€™s why we have discussions after all!

arctic wharf
#

Exactly wolf_heart

rose swan
#

Itโ€™s the bad faith and personal attacks that derail conversations and become fruitless ๐ŸŽ

#

No good ever comes from that ๐Ÿ˜ญ

shadow crow
#

Ad hominem attacks, pushing opinions as objective factโ€ฆnever helpful

fast void
shadow crow
#

Could be! The new enemies do look distinctly humanoid; maybe theyโ€™re what remains of the past inhabitants

hexed jewel
grizzled obsidian
#

In general people whether online or in person are defensive, used to being criticized, and lookin for a bit of a fight

#

That being said it takes at least 2 to argue. You gotta fuel it for it to happen. If you treat people respectfully and make them feel heard, they dont argue as much. The reality of doing that though is very tricky jajaja

#

Respect to the mods and managers for dealing with all that kind of nonsense ๐Ÿ™‚

fast void
#

I find it moreso online people who don't have in-person conversation.
Because if people talked certain ways IRL, they would get punched in the face.
And had they ever once been punched in the face, they wouldn't talk to people that way anymore ๐Ÿคทโ€โ™‚๏ธ

grizzled obsidian
#

Youve had better experiences IRL than I have with conversations then jajajaja

#

Generally people seem to be going through their own issues, they arent listening, they are waiting for a moment to say what they want to say
Its sort of like people dont actually have conversations with each other, they rant together about separate things. Makes a lot of miscommunication happen

fast void
grizzled obsidian
#

I find that asking people questions about things is one of the better ways to get out of that dynamic. It takes one person to actually listen and ask, and then the whole dynamic softens and other people start doing the same
.... or everybody just keeps fighting xD

loud sapphire
fast void
#

@wintry bobcat you are the base defense ๐Ÿ˜๐Ÿ’›

wintry bobcat
#

aww, you charmer

wanton atlas
fast void
#

Smiffe plz... we needed you for the great "end of game" discussion.

peak bronze
#

Smiffe decided not to interfere and grabbed some. ๐Ÿฟ kek

arctic wharf
sage crest
#

Just curious why do people think the latest teaser means seasons? Because the way I see it, with it being in correlation with the Deep North teaser, and in the little storyline of the teaser, it wouldnโ€™t just be seasons, itโ€™s most likely from some sort of effect from the deep north.
But thatโ€™s just how I interpreted it.

fast void
#

I think the very small minority see it as seasons.

hoary anvil
#

Itโ€™s clearly a resemblance to fimbul winter

#

Which will be I think activated because of the death of fader

#

And the conclusion will be maybe like a ragnarok event at the end?

hoary anvil
#

I think with fader being killed that he was a source of warmth for valheim and will allow for fimbul to begin

rare coral
#

has anyone suggested falconry? Imagine how cool it would be to tame a falcon or eagle

runic plover
#

Find one somewhere in the realm of Valheim and give it a shot.

shadow crow
shadow crow
#

They probably didnโ€™t make sausage out of zombies either though, soโ€ฆ

fast void
# wanton atlas what?

Killing last boss and returning to stones == good job, now keep infinitely playing on that same map forever vs. Good job, ascend to Valhalla, game over, playtime with said map done unless you reload previous save.

fast void
shadow crow
#

Hugin would be SO offended

rare coral
#

oh i dont know if vikings actually kept birds of prey or not, but I just like the idea of having some kind of tamable bird lol

cosmic flower
#

I think the vikings called it Weaponry

shadow crow
rare coral
#

im gonna be so sad when the game is finished :(

fast void
shadow crow
#

That just guarantees another 1400 days of messing around instead of facing the final boss Rocky

#

For me at least!

fast void
# rare coral im gonna be so sad when the game is finished :(

You're going to be sad that a bunch of people accomplished something?
You're going to be sad that we have a finished product?
You're going to be sad that a whole new group of players gets to experience the game?

Um... what makes you happy in life?

rare coral
fast void
#

And this is cause for negative emotion... why?

shadow crow
#

I think what Sev is trying to say is โ€œdonโ€™t be sad itโ€™s over; be happy it happened.โ€

fast void
#

Child graduates HS - parent is sad because not college yet.
Child graduates college - parent is sad because not grad school yet.
Child graduates--- WHAT MAKES YOU HAPPY?!?!

stark furnace
#

it's bittersweet

rare coral
#

yeah its bittersweet'

dark forum
fast void
#

Am I alone in being happy that they will have accomplished what they set out to do?

rare coral
#

ill be happy about the update but sad knowing there wont be any more major updates

dark forum
#

Im happy for steeper roof

fast void
#

I'm so confused...

#

Moment of celebration and happiness and people are actively choosing to add sadness to it?

shadow crow
#

Sevrahn do you know you can have more than one emotion at a time? Rocky

#

Pixar made a whole movie about it

fast void
#

There's nothing to be sad about though ๐Ÿ˜ญ it's a happy time. Why add sadness?

dark forum
#

I guess its called... Tears of joy?

runic plover
#

Because getting through an entire playthrough of Valheim takes a lot of time and commitment. It's a great journey, and there can be some sadness knowing it's about to end, that there's no more adventure to be had after the final challenge is overcome.

fast void
shadow crow
#

No, that is Luxo, Jr. A character from a Pixar short.

rare coral
#

the game is so good i want it to continue forever lol

fast void
fast void
fast void
rare coral
#

then i can definitely add my tameable birds ๐Ÿ™

dark forum
#

can't wait for time to make alot of batsht insane mods

rare coral
#

yesssss

fast void
shadow crow
#

Thereโ€™s already some that are pretty out there!

dark forum
#

We have been derailed from suggestions for a while now

rare coral
#

oops sorry

fast void
#

Yes, but I'd rather discussion of how people plan to ruin the game be kept in the appropriate channel ๐Ÿ’›

shadow crow
#

Iโ€™m making a mod that replaces Huginโ€™s model with Sevโ€™s profile picture Ragnar_laugh โ€œsquawk squawk! Why are you tainting the game with mods?? Squawk!โ€

#

I say in good-natured ribbing wolf_heart

rare coral
#

i still think the addition of hawks or eagles could be a good addition to the game tho! could even be an early game thing

dark forum
rare coral
shadow crow
#

Chicken + catapult

dark forum
#

Sounds like a plan

rare coral
#

i like this idea

dark forum
#

But jokes aside I dont get why add them, if they give feathers early game then it would just be conflicting with chickens, I guess they can have their own meat, but what would they even do

runic plover
dark forum
#

They can be like the vultures in the ashlands but a flying tamable mob sounds extremely op to me

runic plover
rare coral
dark forum
#

Deathquito absolutely decimate lox farms because of their ai though

shadow crow
#

Tameable squitos when?

dark forum
#

I can see enemy ai getting confused because of the flying

#

And if they dont fight, how do we keep them caged

#

An eagle or hawk that doesnt fly is just a fancy looking chicken

fast void
#

Um... you can build anti-squito walls.

dark forum
#

It was just an example on how deathsquito ai bamboozles other ai

fast void
#

-# Also still hoping Smiffe will clarify about how "defined" the ending is.

shadow crow
dark forum
#

I can wait for the DN no problem

rare coral
#

im so excited for the whole world to ice over

#

do yall think itll be triggered by defeating the second to last boss

dark forum
#

Wait, thats good, I can make an ocean bridge

fast void
#

@shadow crow this person is both sad and excited at the same time ๐Ÿ˜ญ make it make sense.

dark forum
#

Pls allow us to build on Ice

rare coral
#

omg pls give us ice skates

shadow crow
#

pat pat Iโ€™m sorry, Sev. Thereโ€™s simply no explanation for such behavior.

rare coral
#

or sleds

dark forum
#

Sleds sound nice, we put them on the wolf

fast void
#

Someone suggested a boat that is better for fishing.

I think they don't know about the raft ๐Ÿ˜ฌ

shadow crow
#

Another mixed emotion: Iโ€™m excited yet dreading if they add slippery surfaces like every godforsaken ice level of Zelda

shadow crow
#

I build them a lot

fast void
#

I build it for fishing ๐Ÿ˜ญ and bridges.

shadow crow
#

Nice little ferries to cross wider rivers

dark forum
#

I swim

shadow crow
#

I run out of stamina on some of these

rare coral
#

skill issue

shadow crow
#

Thatโ€™s why I specified wider rivers

#

I wonder if you can place rafts end to end to make a floating bridge

dark forum
#

Heh would have been useful when I made an ocean bridge

#

didn't even know it existed back then

dark forum
hexed jewel
#

it would be viable to be sure, but it wouldn't be like 'static'--because you couldn't build off it, and the rafts would probably shift around at least a little from the waves and such when you were interacting with them (i think boats ignore wind and waves--external motion, when you're not 'on' them or very near over their decks, they SEEM to just freeze in place, so if I'm right when you're NOT running over the raft bridge it shouldn't shift around all that much)

dark forum
#

Yeap, boats stop the moment you are not on them, instant freeze

shadow crow
#

See, you say that but I have one longship that keeps drifting farther and farther out ๐Ÿ˜น I think the waves made it hit the dock and bounce away

rose swan
#

Guess Iโ€™ll be that guy!
#suggestions message

love the suggestion, would vote for it twice if I could! But the harvest set is unlocked from the brass chest which is dropped by Brenna skol_splash

So maybe instead, the lumberjack set could be locked behind the silver (mountain) chest?

fast void
#

Vague vagueness is vague ๐Ÿ˜ญ

rose swan
#

I mean, I canโ€™t really imagine a scenario where you couldnโ€™t just keep playing on your map after you defeat the final boss ๐Ÿค”

Obviously in the story your character goes to Valhalla and all that, but I think the video-game aspect will override the story-aspect in this case.

pulsar perch
#

it might be a thing where after the story ends you just get loaded back into your last save before you completed the story

rose swan
#

Maybe! But I could see a couple difficulties with that,

  1. What if your last Dave was during the boss fight (auto save)?
  2. What if your last save was right when you started the Deep North biome? Could potentially lead to a lot of lost progress ๐Ÿค”
  3. So would the last boss have no drops? No post-game content in any way?

Unless, the game could have a unique save right before the boss or something?

pulsar perch
#

i think they would make an auto save right before the story ends

lofty flax
stark furnace
#

My theory is the final fight is similar to the queen where it's a dungeon, so it'd just put you in front of the dungeon

lofty wave
#

I think the ending will probably be at the sacrificial stones, not the boss arena

stark furnace
#

well idk actually, cause you're gonna have to hang up the trophy in the middle

lofty wave
#

hanging the last trophy shouldn't be post-game content

pulsar perch
#

theres not a spot to hang the last trophy yet and doesn't seem to be room for it

lofty wave
#

also because you have to defeat all bosses, this isn't always going to be the final boss, especially for scales Rocky

hexed jewel
stark furnace
pulsar perch
rose swan
hexed jewel
stark furnace
#

Nothing more cinematic than opening up the queen door for the first time NeckSmile

wanton atlas
#

very true

pulsar perch
wanton atlas
#

but should it be a one-off?

#

or

#

?

pulsar perch
#

i think a similar thing would be fitting for a final fight

lofty wave
#

if the final fight is in a dungeon we can't get fader's fissure to kill it froggi

stark furnace
#

Fader is cinematic in his own way, but I enjoy instanced like queen

spiral ice
#

For a final boss fight, I would love for the center of the sacrificial stones to glow red when the 8 forsakens' trophies are mounted. Then it can be interated with using the E key, to then spawn the final boss fight by the stones.

Just my two cents though. ยฏ_(ใƒ„)_/ยฏ

sage crest
#

@formal bobcat ooh I didnโ€™t know that, awesome!

wanton atlas
wintry bobcat
#

Thanos snapped

wanton atlas
#

yes

#

since it didn't follow the rules

#

you simply CANNOT reply to someone else in that channel EVER

#

it's not a disussion forum and never will be

#

and the suggestion was more of a answer than anything else

#

so I sent it back in a DM and told them to post it as a proper suggestion

rose swan
#

Also gonna need a source on that claim Ragnar_laugh

wanton atlas
#

if he can

sage crest
#

Whoops my bad for instantly believing him

wanton atlas
#

sometimes people mix up "I would like" ideas

#

many times in interviews, we talk alot of ramble and things we could or would like to do

#

but it's not as easy as that

#

we have people on the team specificly to keep us form adding ANYTHING we want

#

since it would easily become wierd

#

and sometimes things changes

sage crest
#

I see so itโ€™s more like the ideas you talk about are the ones you like but likely donโ€™t have planned

wanton atlas
#

I don't know what interview Alexandru has seen. so can't say yes, no, maybe to it

#

but I never heard the talks about protecting any skills from exp loss on death

runic plover
#

I've seen a suggestion or two along that line before (I think even with those exact skills as an example?), but I don't remember how long it's been or how it was presented last time. Might have been talked about in here? I just know I've seen it before.

fast void
stark furnace
#

I'm sure both will be an option ๐Ÿค”

autumn idol
#

Yeah Iโ€™d like to be to complete the game but still stay on Valheim

spiral ice
wintry bobcat
#

"My first act as king, shall be to construct a fighting ring where local greydwarves will face off against charred warriors, in a battle of courage, TO THE DEATH"

stiff stag
#

Some other games I've played just send you back to just before the final/end events occur if you choose to keep playing on the world. When it's done that way it can be an "actual end" without locking the player out of their world forever just because they wanted to experience that ending. Wouldn't create an odd situation either where you choose to forgo Valhalla and stay in valheim since you would be sent back to a point before it's available to you.

cursive forge
#

feel like it will be an option he gives you more like "if you still have work to do here stay, but the door is open when you want to go"

spiral ice
rose swan
crimson ermine
#

Yeah i just want more placeables to decorate with

#

I mean id love to also plant the berry bushes and useful stuff, but i can also just use mods for that and i can understand some people thinking thats cheating

rose swan
#

Yee, I get that planting foragables is a stretch, but the non-fruit bearing flora is also really beautiful looking. Would love to be able to use those pieces in vanilla Rocky

fast void
shadow crow
#

I believe the answer was touched upon earlier.... Valhalla has other people in it. EW!

arctic wharf
languid ibex
#

My dream for what happens at the end: We unlock a portal to build that leads to Valhalla, it's a unique area with Odin's mead hall being the main location. We can walk about freely and interact with Odin/Thor/Hugin/Mugin/etc. as well as other Vikings that are self inserts of the developers. The portal stays open and it becomes a permanent place our world is connected to, so the player can in theory just travel there and leave it at that should they choose, or travel back and fourth at will.

arctic wharf
#

I want us to die gloriously (again) in a mutual K/O with the boss, and then have the Valkyrie descend to retrieve our soul as we were ultimately the Victor.
A true viking scene NeckSmile

lofty wave
rose swan
lofty wave
#

farmable crops don't do that though

rose swan
#

Oh right Rocky
Yeah idk then lol

wanton atlas
#

Like I said before

#

I am unsure if they re-grow on a fixed timer, or a ingame day timer

wanton atlas
#

so if you sleep you accelerate the re-grow timer?

#

that's what crops do

lofty wave
#

so if someone is testing this but isn't patient they might assume it did nothing

stiff stag
#

#suggestions message flat roofing naturally doesn't exist outside of stone variants because other materials wouldn't be able to function as proper roofing if they were flat instead of at an angle.

fast void
#

Yeah, stone/marble are also just good-looking roof materials.

sullen sequoia
#

I do miss it for flexibility though

#

hypothetically tar roofs could handle being basically flat

fast void
#

Possible DN gives flat thin roof in addition to the very high angled roof ๐Ÿคทโ€โ™‚๏ธ

lament zinc
#

To those downvoting this: #suggestions message

Keep in mind that the Queens Location and Bonemass location are the only two bosses which don't have surface Vegvisirs.
But while Bonemass can be spotted from quite a distance when you're in the swamp, the Queen's location can't due to the mist. Not to mention that the Queen's location can easily being mistaken for "just another infested mine".

On top of that, the player isn't always facing the same way when (s)he exits a dungeon, even when the build piece used as "way marker" is facing the same direction; which may cause even more confusion.

Therefore having a vegvisir above ground would make things somewhat easier. Especially considering there's almost no way to have a decent orientation on the sun or the Ygdrasill root in the sky while you're down below.

And it certainly will make a no-map run easier.

pulsar perch
#

im confused how would a vegvisir help in a no map playthrough

rose swan
#

Thatโ€™s certainly something to consider admittedly, didnโ€™t think about the Queens vegvisir being the only one thatโ€™s underground ๐Ÿค”

Iโ€™ll have to sit on it a bit longer, but Iโ€™ll remove my downvote for now!

rose swan
shadow crow
stark furnace
#

Bonemass has surface vegvisirs

#

In the stone towers with 1 draugr spawn thereโ€™s a chance for it

lament zinc
lament zinc
# shadow crow In the no map playthrough the camera angles in the direction of the altar. Whic...

There's a trick when using the building hammer and selecting a building piece (tip: use a roof corner).
When you know the direction you were facing when you 'read' the Vegvisir, you can bring up the hammer, turn the building piece (hence why the corner roof piece) towards that particular direction and use it as a "compass needle" to show you the way.

For the Vegvisirs above ground using that and the way the root / branch in the sky is, as well as the direction of the sun, it's possible to figure out where the location will be.

But with Mistlands basically taking out two of the three options, finding that lair is pretty hard in a no-map run.

wanton atlas
#

remember that ๐Ÿ˜„

lament zinc
#

Yeah, that's why the poster made that suggestion.

She left the dungeon and her character had turned 90ยฐ, while the build piece was most likely facing the right direction.
Which is confusing as hell.

wanton atlas
#

yea

rose swan
#

Interesting ๐Ÿค”

lament zinc
#

Hence why she made her suggestion. And considering she's been looking for that location for about 14-15 hours, I can understand it.
It was a nice stream, given the Mistlands exploration, but in the end seeing someone struggle to get somewhere and not being able to get there because of game mechanics working against you wasn't fun anymore.

wanton atlas
#

it's because we didn't really care about the direction orientation of dungeons

lament zinc
stark furnace
#

they're not uncommon in my experience ๐Ÿค”

#

it can be in two spots, on top of the tower or right by the draugr spawner

lament zinc
#

So that makes the Queen the only boss with its vegvisirs being underground only.

shadow crow
#

You can usually see them easy enough; the red glow is distinctive in the swamp

lofty flax
#

finding the queen in a no-map run is also driving me crazy. idk what the solution is, and idk if the devs should be focusing on modified runs at this point, but i have to agree that it is too difficult at the moment.

fast void
lofty flax
#

the devs mentionned that they want to fix how the hard combat modifier works, because they know its a bit broken. that tells me that they care about making 'modified runs' be enjoyable.

#

and there is no doubt that finding the queen without a map is incredibly difficult.

fast void
#

Only big change to combat modifier I would like to honestly see is make the starred enemy chance its own slider instead of both being combined.

lofty flax
#

i'm just pointing out that they care about making those 'self inflicted' runs balanced.

fast void
#

I would poke that caring about their own combat difficulty settings is not the same as caring about self-inflicted issues like no map/no portal.

lofty flax
#

but i get your point. i also don't feel very comfortable making suggestions that only applys to runs with modifiers. it seems like it should not take priority over 'normal' play.

lofty flax
fast void
#

That is your prerogative.
I just don't and would never put "combat difficulty settings by the devs" with "blanket toggles the devs added for immersive gameplay" in the same classification for balance considerations.

#

That's like saying "they changed the enemy damage per hit, therefore they will totally look at the burn radius for people who enable realistic fire."

#

Completely different categories of thing.

lofty flax
#

for exemple, if they add vesigyrs stone outside in the mistland, it makes the queen a lot easier to find when playing with a map.
i dont think they should add imbalances for the normal gameplay in order to balance the modified ones.

#

i almost fell down the map again yesterday while searching for that queen. i started on the edge of ashlands, and i'm at the edge of DN now..
i killed yag a month ago.

#

btw, fire hazard was a feature they wanted to add since the beginning. it was only added to ashlands because it wasn't ready before that. There are devs who are very enthusiats about it. (according to what i heard on the valheim podcast)

lament zinc
# fast void I didn't vote at all, but to me it falls under the "Plz devs, alter entire game ...

"Self inflicted"?

You mean it's the player's fault that they have problems finding a boss location, simply because there aren't any vegvisirs above the ground; while there are for all other bosses?

That basically means that anyone who's doing a no-map run is running in a "self inflicted" issue. Which apparently doesn't need to be balanced because according to you it's a player's issue. And just because they don't want to use a map.

So the ones who don't want to use portals and have a problem with transporting ores home are also running into "self inflicted" problems?

fast void
#

For context:

#

If someone chooses to use only spears and has issues with pierce-resist enemies -> that is also a self-inflicted issue.

lament zinc
#

I guess with that reasoning the Devs might reverse the MTP changes as well.

After all, it's the player's fault the damage got migitated over multiple targets, including walls. You shouldn't use some weapons in corridors after all.

fast void
#

I believe you are interpreting my accurate use of "self-inflicted issue" in a far more negative connotation than I am speaking it.

fast void
lament zinc
#

No, I don't.

You don't want something to be added to the game because you think it's the player's fault they can't find a location.
Even when the way to find that location is not working well, as multiple people have already pointed out in this discussion.

If a player makes a choice and is having problems due to game mechanics working janky, it's - imho - not a self inflicted issue.

If a player makes a choice and is having problems due to game mechanics the player knows about but refuses to acknowledge or to ignore; that's a self inflicted issue.

fast void
#

Yeah you are making this very negative when I am being matter-of-fact about things ๐Ÿคทโ€โ™‚๏ธ

lament zinc
#

In other words: when you use a vegvisir underground in a location that's - as Smiffe already confirmed - has its exit turned compared to when you were at the exit point in an area where you can't see any other orientation, it's hard enough to get the right direction.
Remove the map so you don't have a reference and you're basically blind. Not using a map is a choice, but the whole circumstances that using a trick / glitch to find the location not working is something else.

However, if a player decides to use a spear to fight Bonemass and then complaining about the fight being so hard and taking so long, yeah, that's something completely different.

arctic wharf
#

After reading the suggestion, and assuming what the discussion is about... I think a more elegent solution for vagvisir on no map mode would be far more preferable to small bandaid fixes such as the suggestion. skol

#

It is not the default mode however, so takes a back seat to DN for now.

lament zinc
#

What kind of elegant solution would that be?

arctic wharf
#

Add a little arrow on the screen that remains for a while after interacting the with vegvisir and points in the right direction.
That's the quick and dirty option.
Could also add a compass item which locks on to the last spot a vagvisir pointed you in.

#

Just for some examples

lament zinc
#

Wouldn't that negate a large part of having no map, though?

lofty flax
#

a compass (as an ingame, crafted item) would solve many issues in 'no-map'

#

i dont want to give up on that immersive run, but i am getting burned out looking for the queen. i'm at the point i can only play short sessions at a time.
there is no doubt that it is too difficult to find.
its just not that easy to solve... at least i don't know exactly how.
i like the suggestion that was done.
(and DN, ps release and 1.0 should take priority over it, in my opinion)

wanton atlas
#

IMHO. no map would require some completly diffrent tool

#

like a compass

#

a "finder" tool you actually hold in hand

#

or something like that

stiff stag
#

I feel it would be very odd for an optional non-standard mode to have a unique item when such an item has no place in the base gameplay (since a map already covers anything a compass would and more).

lofty flax
#

maybe repurpose* the cartography table

arctic wharf
arctic wharf
lofty flax
#

as long as the compass is not part of the UI, i dont think it would ruin the immersion. (which is a lot what 'immersive mode ' is about....)

arctic wharf
#

UI option is just really fast, but I would prefer an actual item myself (even if it is only really useful for no-map mode).

#

The hammer trick is already a sort of pseudo compass, it's just an unintended convoluted compass.

lofty flax
#

i think its imprecision makes it of limited value. there are only so many angles you can rotate your build pieces. its approximative.

wanton atlas
fast void
arctic wharf
#

๐Ÿ‘€

stiff stag
#

Again, the existence of a map makes a compass item completely redundant in standard mode.

arctic wharf
#

not exactly smiffe's idea ofc, this topic has been talked about quite a few times here before haha

#

but being an alt mode, it has rightfully taken the backburner.

wanton atlas
#

I am just one of many people who thought of some type of compass in the game

fast void
#

You say that like maps made compasses obsolete irl...

arctic wharf
#

Even if it was reduntant, that is*

#

During normal settings play

lofty flax
peak bronze
#

Like how players can ping on map.

arctic wharf
#

mods usually end up being among the first ideas people think of, hence why that is already a mod NeckSmile

stiff stag
# fast void You say that like maps made compasses obsolete irl...

The map in game shows you everything you've explored in the entire world and you have access to it at all times, with it being oriented so you know which direction you're facing. This is nothing like a map in real life, so it's a very bad faith argument to try to make. The in game map already serves the function of what a compass would, while a real life map doesn't necessarily do so.

fast void
lofty flax
#

at this point, fighting the queen will be nothing compared to finding her...
fighting two queens at the same time would be easier! *

arctic wharf
fast void
#

People really love talking about faith...

fast void
stiff stag
#

You keep saying it has many uses but then don't elaborate (because there are none that the map doesn't already cover).

fast void
#

Thumbs down all you fucking want, lol. If you cannot imagine how pointing to things not on your map would be useful, that's your own lack of imagination.

#

"Wishbone isn't useful because I can just hammer the ground" logic right there.

stiff stag
#

You made a bold claim and still have nothing to back it up.

fast void
#

Sure Jan ๐Ÿ‘

lament zinc
# stiff stag Again, the existence of a map makes a compass item completely redundant in stand...

The issue is not about having a compass when having a map.

The issue is having problems finding the location of a boss in general and the Queen in particular on a no-map run.

A compass showing where the player should head to when there's no map, will be useful with that modifier.
A compass showing where the player should head to, while there's a map to see the boss location is useless.

#

So basically, when doing a no-map run, the choice should be: "No map, but with compass" or "no-map and no compass".

fast void
lofty flax
#

i like that, some kind of 'compass' that you could sinc to a vegvisir* stone

fast void
#

Could honestly just rework the wishbone into this tech.

lofty flax
#

not a bad idea, but the swamp boss can also be very difficult to find

fast void
#

Un-tuned points to secrets, tuned points to bosses.

rose swan
#

One thing is certain- there definitely appears to be far more people interested in no-map and/or immersive mode than I had anticipated ๐Ÿค”

fast void
#

Could even tune it at Hildr table for the dungeons.

lofty flax
#

I'm thrilled that we are even having that convo..! it is a very niche gamemode

lament zinc
fast void
#

Niche? Or "nice hehe" ๐Ÿ˜

rose swan
#

Itโ€™s certainly food for thought, especially post 1.0

fast void
#

Food is the most important stat in the game Suggestions.

rose swan
lament zinc
arctic wharf
#

He probably spawned in somewhere and was never seen. Ah, I can imagine the pain NeckSmile

lofty flax
#

i got super lucky and just ran into haldor while looking for the elder. otherwise i would never have found it.
same with the witch.

stark furnace
#

i mean there's a possibility they found haldor but just missed him and now he's pretty much gone

rose swan
lament zinc
#

Well, with no map to check, it's hard to say Haldor has been found or not. But the run is done without ever being able to visit Haldor.

lofty flax
#

the witch was very close to my base, in a swamp i cleared crypts for iron. yet i didnt see it for a very long time, and only found her by sheer coincidence, after getting lost.

arctic wharf
#

A tiny notification when they spawn would be huuuuge, because at least you know they are nearby ๐Ÿ˜‚

stiff stag
# fast void Un-tuned points to secrets, tuned points to bosses.

Now that I can actually get behind. Use an item that already exists in standard mode and that already serves a similar function. Also I feel I got too fixated on the word "compass", when the tool itself wouldn't necessarily have to be an actual compass (in that sense it could reasonably serve a purpose in standard mode that an actual compass wouldn't, so I see where you're coming from now, that's my bad).

arctic wharf
#

But yeah, that's just the luck fest of the mode I guess.

fast void
rose swan
#

Iโ€™m getting the itch to try this game mode myself now Ragnar_laugh
Been wanting to for awhile now

lofty flax
#

when i did, it made me realize that i play with one eye on the map, at all times.

#

the 1st shock will come right after you dropped down and hit that vegvisir stone for the 1st boss : P

lament zinc
#

Well, lots of RPG's got a compass system to point you to the next quest location.
So when looking at it that way, it's something that will do something similar.

However, I also think it needs some sort of starting and ending "point."
Otherwise a compass may keep pointing towards a boss that's already been defeated.
So a toggle to turn it on the moment a player looks at the Vegvisir and turning it of the moment the boss related to the Vegvisir is defeated is an option.
Disadvantage to that: some Vesvigvirs point to the same boss, while others point to another location of the same boss. So which boss triggers the shutting down of that compass?

A timed compass - perhaps like the boss powers? - might be another.

Out of these two, the latter has my preference.
Especially since it's also useful at a run with map, simply because it gives the general direction the boss is found at. Not the exact location.

rose swan
#

Maybe this โ€˜compassโ€™ could be tuned to a specific boss when itโ€™s used on a Vegvisir ๐Ÿค”

fast void
#

Veg tunes to boss.
Drop item to un-tune.

Full control in players' hands.

lofty flax
#

i'd be down with all these ideas. but i think katspurr suggestion might be the most simple and effective

rose swan
#

Tricky part would be trying to tune the the audio cue, since assuming the distance could be vast

#

Honing in on treasure is easy since itโ€™s small radius. But span several hundred meters potentially, could be tricky. Maybe?

fast void
rose swan
rotund field
# rose swan Iโ€™m getting the itch to try this game mode myself now <:Ragnar_laugh:88036020020...

Playing without a map in Valheim is a grand and wonderful adventure! I warmly recommend it! It completely changes the whole experience. For all bosses (except the Queen), the vegvisir system works quite beautifully and most bosses can and will be found eventually with a little effort. The queen however is impossible. Since the no map option is a part of the official game, it'd be nice that it would be made actually viable. (versus this being some weird mod or self created challenge someone thought up)

fast void
rotund field
#

About a compass being the solution. For someone like myself who thoroughly enjoys the no-map experience, a compass would ruin the whole point of the thing. Might as well just have a map then.

fast void
#

๐Ÿค”

wanton atlas
#

it depends on what shows on the compass tho, shurly?

lofty flax
#

i also think theres a risk that adding new mechanics like changes the experience, while adding a few more vegsigir stones in mistlands doesnt

fast void
#

Giving a direction to a boss is somehow comparable to showing all explored areas with a markable interface?

rose swan
lofty flax
#

do we know the actual % for them to spawn in infested mines? i checked the wiki earlier and didnt see it mentionned.

wanton atlas
#

a compass wouldn't be like a Sci-Fi show UI showing you a bunch of waypoints

lofty flax
#

there is a beauty in having no map, and being in the fog, or in the dark, and losing sight of where the north is.
its really an experience that isn't found often in games

rose swan
#

Interacting with the vegvisir in no-map makes wisps slowly fly towards the nearest boss before dissipating Ragnar_laugh

rotund field
lofty flax
#

finally seeing the yggdrasil in the sky after a storm :3
i love this game

rotund field
#

About adding a vegvisir outside for the Queen, it could still be made to be an extremely rare thing to find. Much rarer than other outside vegs. That's why I suggested the broken down tower without a roof, that has the basement. Those versions of the towers are quite rare to find in general. So if that was the only place you could find it, and it if it's there only "sometimes" I would think it's rare enough not to "ruin the game", as some were worried of.

lofty flax
#

i think i might be the only one who mentionned that it could make the queen too easy to find on normal. i was just pointing out that adjusting the game for immersive mode could affect the normal mode in a bad way.

rose swan
rotund field
lament zinc
#

If the spawn rate of that vegvisir is similar to the one for Yagluth, it'll do fine, I think.

It's even likely people will find the Queen before finding the Vegvisir that way. ๐Ÿ˜„

rose swan
rotund field
lofty flax
#

Thats exactly where my heads at in my own attempts to find the queen.
(But i don't use portals, and those shield generator could allow me to grow crops in ashlands. so i'll keep looking for now)

rose swan
#

I would be curious to know if anyone has successfully found the Queen in no-map ๐Ÿค”
No seed viewing, no fidgeting with modifiers, just good oleโ€™ luck and time lol

lofty flax
#

i get the feeling that it breaks everyone...

lament zinc
#

Well, if there has been anyone, it's most likely Scales. ๐Ÿคฃ

stark furnace
#

nah

#

i don't do logistical challenges, not my thing

#

I've done no map/portal exactly once, hated it

lofty flax
#

knowing how rare an accomplishment it is did give me some motivation to continue, but its still very difficult to go forward.

arctic wharf
#

I don't think a simple compass that only points to the location the last interacted with vagvisir would point you to breaks the game / defeats the purpose of no map. You are still mostly clueless of everything on the way.

#

Bit surprised how long that debate went on for NeckSmile

rose swan
#

Pretty fruitful discussion honestly skol_splash

arctic wharf
#

Wasn't asked, but I did quite like that idea. NeckSmile

rose swan
#

Of course, everyoneโ€™s free to provide their thoughts Ragnar_laugh
Ahhh Hamsterโ€ฆ hope heโ€™s doing well!

lofty flax
#

it would be a very* nice feature to add, i can't argue with any of it ( :

wanton atlas
#

actually gave up trying to find Yagluth, and ran miles inside the mistlands mist until I found all 9 pieces, and then the queen

lofty flax
#

(i found 2 yag altars before i could find bonemass in my current run..! )
both altars were on the same landmass*

silver bronze
#

So i have something interesting to suggest. My friend and I have a mass abundance of trophies. Why not make a staff that lets you summon the creatures you have trophies of? Or maybe for the deep north, make an item that will let you transform into said creature with their trophies for a limited time. Also, I would like a staff made like the ones the light dvergers have for healing, and the orb floating at enemies would be sick.

rotund field
# rose swan https://discord.com/channels/391142601740517377/1202312684364910612/120486821819...

It's a nice and immersive idea for sure. However highly unlikely to be useful for no-map players since by the time you get around to playing without a map, you'd have most likely played Valheim inside out many many times and have already long ago turned off Hugin. I haven't had him turned on for yeaaaaars. (and for those that don't know it - yes you can turn him off from the settings)

rose swan
lofty flax
#

i dont think it does, i turned off Huggins a long time ago and i can't remember seeing it since.
(I kind of miss him though xD )

languid ibex
arctic wharf
#

I never turn him off, even if it is my 50th playthrough NeckSmile

fast void
#

14 suggestions in one post and only 1 that I agree with ๐Ÿ˜ฌ

rose swan
#

You did better than me- I stopped reading before even finishing the second one ๐Ÿ˜…

fast void
#

Yeah... I can agree with that ๐Ÿ˜„

#

But way, way down near the bottom he mentions battleaxes, and I still think they need 0.1s taken off the first attack. ๐Ÿ˜›

pulsar perch
#

the graphics not being super good is the point

fast void
#

Good is a point of view, Anakin.

The current visuals are not "bad graphics" it is an actively chosen art style. Upgrading to 256k resolution may look "better" to some people, but if the devs wanted hyper-realism they would have gone with that style from the outset.

#

And there are numerous standalone "plz upgrade to CoD/GTA graphics" posts in the history of suggestions. None of them are received well.

random monolith
#

I like the graphics as is a ton, especially since my somewhat old computer can still run them on high settings to get all the fancy particles and lighting

lament zinc
#

Well, I s'pose some people think looks are better than feel. So they prefer a 110 GB game with 100G dedicated to graphics over a 2-3 GB game with 1G dedicated to graphics.

To me it doesn't matter how a game looks. As long as it has the right feel and a great gameplay / story I'm happy with it.
But then, I've played games using 8 bit graphics, so compared to those Valheim is a huge step up! ๐Ÿ˜„

storm wedge
#

I couldn't care for graphics because not all the best graphics in the world can make a peaceful spots like this

runic plover
#

Valheim does its ambience better than just about any other game I've ever played, and I've been playing video games for 30 years. I've said it before and I'll say it again, the Ashlands in particular do the whole "fire wasteland" thing better than anything else I've played. Lightning in the Mistlands, viewed from atop a marble tower, is such a captivating sight that someone I know who holds a "all games with low-end graphics are innately bad" philosophy (I strongly disagree with him) spent several in-game days during our run doing little more than watching the sky.

mellow wolf
#

I also think that pixels add the charm. Somehow this game keeps reminding me of good old Dungeon Keeper

#

I actually think that later biomes look a bit too high fidelity, compared to the first few biomes

#

However, I do agree on:

  • combat mechanics mostly being too simple and predictable,

  • lack of more sea predators,

  • underwater swimming (this could open up a whole new world of possibilities),

  • horses in the future could be nice,

  • smarter AI and enemy collaborations (although it is satisfying to watch several enemy mobs fight each other, too)

  • I like the idea of seasons, at least as an option (Meadows covered in snow or yellow leaves could be interesting to see)

  • ship upgrades also sounds like an awesome future addition, imo

  • "Sailing when waves go over bow looks bad and has no consequence." sounds ok in theory to me, but is probably challenging to pull off for the devs, and if it has dire consequences for the players, then on top of more sea creatures attacking you - sailing would be hell

errant mauve
#

I like the idea of mage armor having base Eitr.
Even with feasts, the drop off in Eitr is pretty brutal with no base level. Its frustrating to have the Staff of Frost on you but not able to pop off even a single projectile because your food ran out.

#

Set bonuses in general could be a little bit more generous, to make crafting that set more rewarding.

#

I think Dragonwilds does this well.
Every type of armor (melee, ranged, magic) has up to 3 set bonuses, for each item in a set you add you get the 1st, 2nd and 3rd set bonus.
So you can make a hybrid melee/ranged armor set with 2 melee bonuses and 1 ranged bonus.

#

I had the most fun in the Ashlands with a hybrid melee/magic build

arctic wharf
#

Horses, diving, and seasons are a big ole ๐Ÿ™…โ€โ™‚๏ธ from me.

#

Though I might be good with some super simplified diving. Been discussed here many times before ofc.

errant mauve
#

Vikings were famously adepts divers
Markus Smellpelt set multiple world records at the 844 CE olympics

gaunt harness
#

#suggestions message The base eitr idea is really nice! Makes it feel like the armour itself is imbued. And I like keeping the actual Eitr value low, so you can't rely on base Eitr.

fast void
#

#suggestions message This is already what happens. All mist is removed when it becomes night, and returns when the sun sets --- meaning it never leaves.

lofty field
#

๐Ÿ˜‘

gaunt harness
#

#suggestions message I tried to answer this one point for point, but for some reason it got blocked by the server bot. I like SOME suggestions, but it was a little too many points to vote on it properly.
We'll see if the server owners will unblock my original response, or if it remains locked in the shadow realm.

#

#suggestions message Yeah, I definitely want better filters on the crafting menu. I especially would like it if the tier of item was listed in the menu too, and be able to order them accordingly. Having to scroll past a long list of items I'm definitely not looking for to see what the new things are and what they require to be made is a tedium that is easily fixed.

It makes a lot of sense to have the highest-tier items listed on the top, since those are the ones we are most likely going to be wanting to make regardless on which crafting station we are using, or where we are in the game.

glad cargo
arctic wharf
#

That is the main reason it gets suggested.
I myself would opt for something like The Legend of Zelda, Ocarina of Time diving, where you can only go down and right back up with the camera staying above the water (with a bit of side to side flexibility).