#suggestion-discussion
1 messages ยท Page 84 of 1
Truuueee.
how do i evolve my Asksvin, asking for a friend
if necks were around at the time they wouldve destroyed fader
Mudstone
get him stoned? i need that new crop seed then
Nah evolutions can only be 3 stage, unless bonemaw is a mega evolved serpent.
I really really like the Valheim graphics. I do want to try the HD pack though, looks cool
- prefab: Neck
type: state, *
chance: 0.01
swap:
- prefab: Asksvin
- prefab: Asksvin
type: state, *
chance: 0.01
swap:
- prefab: Serpent
- prefab: Serpent
type: state, *
chance: 0.01
swap:
- prefab: BonemawSerpent
๐คฃ
A lot of modpacks love to use that mod ๐
๐คข
slips him some Dramamine
I read this as "slaps him" ๐ญ
I wonโt judge if you prefer that delivery method.
You folks aware that all that EWP stuff needs to be posted in https://discord.com/channels/391142601740517377/1202934289898151966 ?
Coming back to this channel as a place of refuge 
From the blog today, that thing looks like a snow deathsquito
Devs: "Oh frost is op? How about a Deathsquito that slows you down." ๐
Flying Frost Arrow ๐
The bees are terrified.
The bees are mad. 
vรฆri gud
@real fern Just a heads up, try to keep suggestions limited to 1 idea per post- helps the voting and discussion process!
Milo wants to play Sea of Thieves : Viking edition
and non of that will be added since the game is about land, not sea warfare :/
but there are mods, which shows how broken it is
Pirate simulator
wow, insta-let down. I thought the suggestion forum was up so that we could share our ideas.
I can break up the ideas into simpler thoughts if needed.
it's been suggested over 100 times
mostly from people who loves sea of thiefs
it even inspired modders to make a Valheim ship mod
good glad people are sharing what they love. I appreciate that.
btw does the recycle emoji mean that the ideas been posted before?
but it's outside of our (I am a developer)'s scope of the game
correct
Shame, I fell in love with the ocean biome. The music and everything hit so right, but there's honestly not much to do there now. I was hoping for an ocean biome update, but I get that cuts need to happen.
Never know, might see some love for the ocean ๐
Oh and as a side note- having nitro doesnโt give you any privileges 
as far as suggestions/slow-mode goes
Sorry if your tired of getting suggestions Smiffe. I love the game and I'm grateful for what you guys have put together. Thanks. ๐
it's fine ๐
Once you start getting the black forge and the galdr table, you now have atleast 4 stations to repair items at has it ever been discussed if the repair option could just work from one table to repair all the various item types instead of visiting all forge/workbench/blackforge/galdr ect. Maybe if they are in range of each other then allow it to work this way?
Personally itโs never bothered me to have different stations to repair different things, but I think some players have expressed frustrations about it.
Only change I would like to see personally is having the repair button repair all relevant items instead of clicking it multiple times. But thatโs a super small fry.
Always on sunny weather i watch the sky root when sailing and try to image something up there. Its just there sitting empty but it still making the sky beautiful. Also in east / west are empty atm and root goes down there.
It seems it has been suggested earlyer tho ๐คทโโ๏ธ
IIRC it has.
-# Familiar name, hey. 
A lot of players build specialized areas for the various tables throughout progression. In my opinion, being able to utilize them throughout the game keeps these building endeavors from feeling pointless.
Repairing being tied to a given station is for the same reason crafting is tied to specific stations. If you can't make something at one station then naturally that same station wouldn't be equipped to repair the item either.
Agreed 
Would also have potential to be exploitable if done poorly. Could repair something as advanced as a fire staff at a workbench, which could be problematic imo
I do like the one click repair idea^
Yeah, at that point they may as well remove damage to items altogether if all it takes is some wood to repair everything whenever and wherever.
I'm unsure about this. Ofc, many items are dubiously repairable in the first place, especially without material cost, so irl logic is hard to apply. It also doesn't fully hold up with current game mechanics, since repairs don't require the station upgrades required for crafting iirc.
Ultimately, I think a black forge is probably equipped for anything a normal forge would be, and the normal forge is equipped for repairing workbench tools.
Logically, I would like to apply this to crafting as well, but with the current crafting menu, this would get frustrating, and also confusing regarding upgrades, and it is a better experience to just require separate stations. Repairs on the other hand do not have this issue.
I thought you had to have a certain level of station to repair gear? ๐ค
For example, a level 1 workbench cannot repair Fenris armor, or am I wrong?
I know upgrading gear doesnโt make it to where you need a higher level station for repairs, but I thought you had to at least have the level in which the gear was made.
No you're correct, some gear requires higher upgraded crafting stations to repair.
You can see it on the Wiki.
This topic gave me an idea that Iโm sure wonโt be received wellโฆ but now I think that the antler pickaxe should require a level 2 workbench ๐
The only real hurdle there would be 10 flint, which isn't a big ask.
The chopping block upgrade is just 10 wood, 10 flint.
Agreed, but it would be make it a bit more of a pain in the ass to repair the antler pickaxe at a copper node or at a crypt 
This is just the ole grouch on me, nothing wrong with the way it currently is haha
Just make the Antler Pickaxe break permanently. ๐ฆน
@limber flint the Queen doesn't dissapate nor does she cause the mist
all she does is see in it like the true boss monster she is
that is true
i've simply thought about solving something that a lot of people take issue withand logically i tohught it should be at the end of progression for the biome
The mistlands are beautiful without the fog and from what i've seen most people never really come back to it because the fog unless they are farming magic crops
Natural mist-less areas do generate, and the Wisp Torch is very underutilized unfortunately.
I have a hard time taking that critique too deeply when there are plenty of options, but they involve steps outside of some people's set path of progression, so they're dismissed.
i don't wanna be mean but placing down wisp lights isn't plenty of options
Wisplight, Wisp Torches, naturally generated mist-less areas, mist-less POIs, not to mention the Mistwalker also clearing mist when equipped.
it would be cool to see more wisp light building options
I've completely cleared an island of all mist with just Wisp Torches, which didn't require much effort beyond establishing a decent Wisp Torch lantern build style.
correct me if im wrong but doesn't placing down wisp torches just remove a certain amount above ground? Like the mist above that area will still stay?
Yes it does. You'd need a height option to completely clear the mist.
Yes, but if you raise that torch off the ground, you'll only need 2 torches to open the sky from the mist.
In most cases I only needed 1 Wisp Torch because of the elevations.
thats viable however they can look really ugly being scattered everywhere
especially considering this
That's why I had said,
beyond establishing a decent Wisp Torch lantern build style.
They look quite stylish if you design a nice lamp/lantern.
indeed , im just saying that in my opinion its better to have multiple ways to achieve something
i honestly see no harm in adding the fog thingamajig unless of course its not somehow possible on unity or it'd take too much time and that it doesn't disrupt the challenge of the biome
I'm not against it, just raising the point that it's more than possible, and some like to complain as if it isn't.
Ah, well the mist is part of the atmosphere, having a switch like that completely removes the gameplay element designed for that biome.
i think its bc its tedious to do for one biome and when you compare it to others theres more hassle for making the mistlands look good , which is a shame bc mistlands would be my favourite if the ugly fog wasn't covering up its beauty
All of a sudden creatures that couldn't see you now can, things that were hidden are now in the open, removing the unique combat and exploration.
i understand your POV thats why i think it should be an option after you've conquered the biome
Yeah I just don't agree, and I've spent over 8 hours removing it manually. ๐
you wouldn't have to if it was added xD
That'd be tragic, it shouldn't be stripped of what makes it unique/challenging.
What is Mistlands without the mist?
beautiful
lands
Plenty of Mistlands is naturally cleared, it's available without any effort.
i understand what you're trying to say however thats situational as you can't depend on it being near strategic locations ie, bug nests, roots, the giants skeletons or just in nice locations
on normal drop rate, it can be time consuming to harvest the wisps..
i'd just add that to tedium, if you need to do a lot more compared to other biomes to make it liveable chances are that you're gonna pick other biomes which don't require that. And i just don't think that 'Its already doable with 10x more work' is valid
id like it if the shields could clear mist
I just made about 15 Wisp Fountains and it wasn't very long at all.
15* wisps fountains means you had to find ..25 fuling totems, no?
Ah I had already accomplished that just through exploring and uncovering the map. I also had the Torn Spirits at the ready because I wanted more Yag trophies.
it still a significant time investment, for most players.
I'm not saying we need more ways to clear the mist, but i would like it if the shield generator would clear mist while active.
I assume the devs thought about it and decided to not do it.
I still have 63 totems ๐
i think if the game is played 'organically', players will have between 5-10 totems by the time they find yag
I never argued it didn't take time, I even pointed that out myself, again I was just clarifying that there are options to accomplish this.
would you mind sharing a ss of how you cleared mist around your base..? if its not too much work
Oh I cleared an entire island, but this is on my group's server, I had surprised them with that one morning. ๐
I will try and dig up a screenshot or get one when the host is around.
#suggestions message
its not a bad suggestion, but you don't have to button mash, you can just hold it down. its just a bit slower.
Still just want my Shift-Click add all option ๐
just do like you do in real life. hold down L.shift and move the fork towards your mouth with 5 panncakes at the same tiem
Agree with Mavros. Last time I played I used a mod that would just automatically grab nearby fuel and ores and smelt stuff on its own. Better than handicapping your hands with non stop clicking. But yes - there should be a standard feature that alleviates the pain.
Maybe even ways to build additional automation systems without mods.
Like: build an extension / connection to the kiln and smelter where you have a storage that can be filled with fuel and ores connected to them. So you can load it up, automate it and go out on adventures. You come back and it's all done.
Imo, every game that makes you do repetitive things in the beginning, should offer ways to automate stuff later. It must be expensive and hard to make stuff automatable. But it should be possible. And it will feel rewarding, I think
just brainstorming
The cogwheels merely represent "automation"
And as for the game mechanics: You place a smelter. You place the pipes inside the openings (inputs and outputs) of a smelter. You place a kiln next to the smelter so it "clicks" with the pipe connection of the smelter (coal input). Etc.
While I'm in sketching-brainstorming mode might as well show my octopus idea:
Could be like this. You are out and sailing with a big ship, and the biggest ship have a way of provoking the biggest creatures of the sea. You start seeing bubbles in the water, and if you stay in that place for too long, then a tentacle comes up that tried to grab a part of your ship. If you can't fight off one tentacle, another one comes up and grabs another part of your ship. And when all parts of your ship are grabbed, then it starts to pull your ship into the water, slowly.
Maybe once in a while, it could show its ugly face from one of the random places, around the ship, by surfacing slowly, and if you suck at melee (and can't damage the tentacles fast enough), then you can shoot arrows or magic in its face, and after X amount of damage it will let go of one part of the ship with one of its tentacles.
And if you are sufficiently prepared, you could also have crafted some gadgets or other things that you can throw in the water to "scare it off" or distract it, temporarily. Like the Cyclops decoy thing in Subnautica.
Since it's a cowardly creature, it will start to flee if you damage it enough, but if you're fast enough in killing it, then you can get some nice loot out of it.
Just google "fantasy octopus ship" - plenty of nice pics for inspiration
Personally, I hope this idea won't get implemented, because then I will stop sailing altogether. But I just wanted to share it.
@quick plume have you meet the trader ingame named Hildir?
No, and I've tried to read as little as possible about the game. ๐ But that seems to cover the hair/beard style switch at least ๐ I assume it will enable switching to any hair/beard style and color?
Thanks for the tip! Now I only hope for some way to change character name too ๐
you can rename the character file, and almost do what you want to ๐ค
That changes the in game name too? What other effect will it have?
only change the characters name ingame
but at character selection menu, it will show the old name in ( )
like NewName(OldName)
Ok, that's at least something ๐ Thanks for the info! Still hoping for some "in game" way of editing the name completely ๐ Have a nice day!
enjoy the rest of your day ๐
That's why they call me one bite ๐ฆธโโ๏ธ
and not bigmouthed?
@distant tree what would be the point
It's not even very similar to what adamantium is in most media
my suggestion is just to change the name "flametal" into smth more creative, not esspecialy "adamantum"
I would assume Marvel would sue us if we used their word ๐ค
so adamantum is THEIR occupied word or sum?
better not to provoke
and what would be the point in changing a fake name for another brands fake name?
Etymologically the name makes sense, progressing from the unusual black metal found in the plains - called black metal - to this metal that gleams with inner flame. Flame metal.
in the fire biome
flame - fire
and
Flametal is our word
no other game uses that name
Exactly
๐
๐ซก
You should all consider yourselves lucky there's only one of me 
The name Flametal is pretty good. However, I would have liked if they kept the original texture, the one that now belongs to the unused Ancient Metal
That glowing orange texture makes the name Flametal resonate much better
if someone would ever #suggestions that ๐ค
I was so sure I had already posted that. I guess I only asked in #mods-discussion if anyone knew of a mod that allowed me to change the texture myself lmao
Leviathan spires easier to spot if they are glowing too.
But adamant is ancient word for diamond from greek adamas (as a invincible material). They only add suffix which is linked with Latin name for metals, so their word is not their. But I vote for stay with flametal.
I like Flametal, Flame + Metal, FLAMEtal, flaMETAL.
New pronunciation dropped, it's now pronounced "flaemtal" (flaem as in flame)
My response to the food suggestion 
I raise you my own (different approuch)
#suggestions message
Flah-MEE-tull ๐
It must be Italian! ๐คฃ
oh lawdie. Valheim Factorio
Plz no ๐ญ
Dhakhar made an EWP script that does what you explained. Its called Conveyors.
You basically make these pieces that move items around, and if the piece moves the item near a smelter, it loads it
If you play Enigma its a mechanic enabled by "Foreman Dhakhar"
One of the more insane scripts considering its all "vanilla compatible"
Sounds neat, are these scripts public? I've been thinking about doing something like this for some time.
#suggestions message We already have those, all the way back to Meadow tech: Fire.
#suggestions message Kind of agree? Maybe not exactly those spells, but it would be nice if there was minute magic early on, so we can at least level it up a little, while not necessarily being able to make it a reliable playstyle
If they were to make magic options available earlier, I think Iโd rather them go full throttle and make it viable when itโs introduced.
Donโt personally think itโs going to happen though, which Iโm fine with ๐ค
I much prefer valheim being a low magic level setting for the majority of the game, at least as far as viking capabilities go. Makes the introduction of mages in the Mistlands all the more special.
See I agree, but like... we already sort of do magic early on with portals and smelters.
Those cores are magic as far as I am concerned.
But, I don't think we should have access to Eitr before Mistland
Yeah, so low level magic. But you're given this expectation through the first majority of the game that while mages exist you aren't one of them; you're a viking warrior.
I know that when i first saw the staves and mage robes in mistlands i was immensely excited.
Oh, I guess wards are also technically early magic tech, but it's not really relevant outside of PvP.
If wards did literally ANYTHING against mobs, It would be nice. Right now they are a waste for solo play.
Would love it if wards at least... slightly increased the durability of constructions, or something.
I remember before Eitr was introduced, there was actually a really big divide on whether magic weapons should even be in Valheim 
There were those who were really opposed to its addition when Mistlands came out.
Hm... I remember SOME chatter about it on Reddit.
I was quite excited. I thought it would be more alchemical magic.
Double down on fire bombs and stuff, and crafting runes.
But I like the Eitr too. There's something cool about making use of the food as well as the gear to distinguish "classes"
I think itโs really cool, Iโm glad they added it. Iโve always been a fan off classic archetypes in games ๐คท๐ผโโ๏ธ
I think thereโs potential for an earlier introduction of Eitr, but I 100% understand wanting to retain that โlow level magicโ feel, I can respect that.
But things like ectoplasm, ancient wood/roots, and crystals just scream magic to me 
But honestly, this would be a major change to the game and would require some intense work and balancing, so I get that it might be bit much.
I could kinda see them adding staffs that buff you slightly earlier
They could always make the early magic more of a โhedge witchโ vibe instead of eitr-based. If they chose to make the addition. Various plants & potions & salves rubbed into the body to grant minor magical ability
i wonderif they will consider revisiting more light-weight gear as well? Now there is mage gear, and heavy armour warrior gear.
But maybe go back to stealth/running gear for archers/backstabbers?
I kinda like that the gear mostly changes every biome
I totally agree. But like I said, I do think early magic should be more utility focused than damage dealing.
Like, curatives, putting down a fire spot or something like that. Heck, even breaking weaker stones.
I do wish the troll gear would be more relevant by giving a sneak attack bonus instead of a sneak bonus tho
or make sneak skill increase sneak speed
mhm
I do think sneak skill / sneaking in general is undervalued, because it can actually be pretty strong when used right, but yeah its a lot of stamina and damn slow movement speed
Iโm generally a pretty big advocate for more armor, I was extremely happy that they added bear and vile armor 
Iโm also happy that Ashlands gives us 3 armor options, I think thatโs a great number.
I like running around like a Bearserker.
But, damn if wolves don't kick my ass ๐
I haven't tried the plains bear set yet, but it looks damn good. +40% stamina regen and +20% to pierce sounds so good
+Wolf Trinket for 30% pierce buff.
Atgeir go brrrr.
Damage buffs are multiplicative
Prove?
Ah, 1,2 x 1,1.
If true, dumb.
its not dumb we get bigger numbers 
Bear + Wolf + Yag = 145.2% damage?
Atgeir/spear/bow/knife go brrr.
So instead of 20 + 10 = 30, you get 20 + 10*20 = 22.
How bigger?
Gimme armor dyes or other alternatives for max customisation! 
1.1 * 1.2 = 1.32
Linen Cape says hi. ๐
Linen cape is barely worth using as a tissue
๐ค odd, but I'll take it.
Also prove? ๐
Bear blunt damage buff + summonable growth applying fire weakness = staff of embers heaven
Bear set buffs Slash, no?
yeah poor wording, vile set
Yeah, Vilebone gets blunt and pierce.
Oh it does BOTH ๐
Gotta make the porcupine users happy
Heavy Armor set bonuses in 1.0 plz ๐ญ
Get them away from that pesky frostner
Bronze bonus: Shiny - 10% chance enemies just miss you due to being blinded by how shiny and reflective the armor is.
whoever disagrees to add more tames and have more options for tames must not have looked into or had experience with tames
Iron armor bonus: Your armor is magnetized and will attract any metallic weapons from foes, disarming them but attaching the weapon to your armor permanently reducing your movement speed while wearing the armor
(Genuinely a terrible idea)
Way too poweful.
Give iron the pierce resist honestly.
Idk why root gets the skill buffs, the poison resist, AND pierce resist.
well then why would the root set even exist at that point
because its wood it'd be harder to pierce than anything
Skill buff and poison resist?
low armour and fire weakness is far worse
I just wish the pierce resist was 25% and a set bonus for root
The poison resist is meh because resistance potions are cheap and stronger
I guess you find the Bear and Vile sets useless as well?
bear armour is good, its only 1 less than the root set so you can use it in swamp and maybe mountains too, root set you cant really say the same
๐คฆโโ๏ธ
thats the same as going into mountains and maybe plains with bronze armour
you've trusted decompiled code from me before so I'll share it here as proof, if you want to you could do some in-game testing too
This first function is called whenever you attack, going through each status effect and calling their ModifyAttack function.
public void ModifyAttack(Skills.SkillType skill, ref HitData hitData)
{
foreach (StatusEffect statusEffect in this.m_statusEffects)
{
statusEffect.ModifyAttack(skill, ref hitData);
}
}```
if the status effect buffs damage, that ModifyAttack function will lead into this next function or a different version that covers all damage types with a single multiplier. Either way, it's being multiplied once by each buff effect rather than with added values from them all.
```cs
public void Modify(HitData.DamageTypes multipliers)
{
this.m_damage *= 1f + multipliers.m_damage;
this.m_blunt *= 1f + multipliers.m_blunt;
this.m_slash *= 1f + multipliers.m_slash;
this.m_pierce *= 1f + multipliers.m_pierce;
this.m_chop *= 1f + multipliers.m_chop;
this.m_pickaxe *= 1f + multipliers.m_pickaxe;
this.m_fire *= 1f + multipliers.m_fire;
this.m_frost *= 1f + multipliers.m_frost;
this.m_lightning *= 1f + multipliers.m_lightning;
this.m_poison *= 1f + multipliers.m_poison;
this.m_spirit *= 1f + multipliers.m_spirit;
}```
๐
Blob is hackerman
Thatโs really cool. Glad to know that buffs are multiplicative
Iโm not sure anyone whoโs used a hammer and nails would agree with wood being โharder to pierce than anything.โ Unless you got a knothole.
I agree with this. Some armour customisation would be nice!
I do want more tames... BUNNIES!
And, yeah, it would be nice if we could portal them. Moving pets is very hard, so taking your wolf or lox with you is a pain
One could even argue the pierce-ability is a selling point of it being a construction material.
Maybe if their juvenile form could be picked up??
You hit the nail on the head with that one!
Anti-slash? Totally.
Anti-pierce? Ehhhhh...
i was more talking about necks and deer i don't see why they cant be tamable and yeah tames wasn't really thought out for travel you literally have to do jank stuff just to transport them to another region without mods
Or it was entirely thought out for travel, and they didn't want you to.
Which is why you have to do jank stuff...
Deer are very hard to tame. Even the Sami don't really "tame" them, so much as they herd them.
They're still adequately wild. And necks, I'm not too sure about. What would we do with them? Just breed them for tails? They respawn pretty regularly.
Ooh! Snow foxes? Maybe that could be the next passive creature for the deep north?
Or maybe seals?
how was it thought out for travel? please elaborate because if you make a new place in another biome you have to do things in the game to make up for the lack of a simple feature
What is unclear about how I explained it?
idk about you but neck tails spawns for me are terrible out of the 20 necks ill kill ill get 5-10 tails so itd be nice to have a supply right outside my door and deer can easily be domesticated
You say that until you have a thousand neck tails and no real use beyond coal
Really? Neck tails should be an always drop as far as I know. weird.
Totally not speaking from experience ๐ฌ
Only thing they are used in is Poison Resist iirc?
And very basic cooking
You get deer and boar at the same level which are both better.
your explanation was "Or it was entirely thought out for travel, and they didn't want you to.
Which is why you have to do jank stuff..." you didn't explain anything it doesn't change the fact you cant take tames in portals or have to manually have to push them on a boat its called quality of life
You said they didn't think it through.
I countered that they did and they chose to make it so you can't transport.
I don't know how many more words you need to understand what I am saying there?
Everything you believe they did not think of, I am saying they did think of, and they said no.
which is stupid i have to stand by a tame for 30 for it to be useless at the very next biome kinda stupid buddy
If you believe the developers are stupid, feel free to make your own game and show them the "smart" way to do things ๐คทโโ๏ธ
no people made mods to fill in those blanks goofy
Or, respect their choices as they make their game.
you do realize this is a suggestion chat right? LOL
Suggestion chat == free reign to insult the developers?
taming necks would be great but not for farming them 
i made a suggestion and you didnt like it i said it was stupid they didnt have that feature in yet how is that insulting the developers?
๐คฆโโ๏ธ
why not?
๐คฆโโ๏ธ
why are you killing necks
because i make minced meat alot and i have mods to make more potions with them
So they need to alter the game for all players to enhance your... mods.
covers Blobโs ears they were just joking Iโm sure!
no my freind just likes taming creatures she thinks its fun why would it hurt to add tamable necks?
Teach them to dance
see u get it
The "why would it hurt" logic can be applied to endless things though, until the developers have a whole 100+ new things to work on.
not really if it makes a big difference to the game it hurts it if you made necks tamable from what everyone is saying they are useless so it would make little to no change whatsoever in the game
I'm not sure you understood my point.
It doesnt hurt the game balance for 20 different unlockable instruments to be added withguitar hero playing mechanics that cause tames to tango dance, but its ridiculous to suggest developers should concentrate on adding it.
i understand your point but im not saying add 100+ things to the game i said add more tamables when did i say add that many thing?
I never said that you asked for 100+ things.
i never once said they need to focus on it i said they should add more tamables like what? ๐
It's all good, I think this isn't going to be easy to understand.
your logic doesnt make sense to me
I know, it's all good.
its not everyone who enjoy the taming mechanics.
i like when the game balances risks/rewards, and i don't know that taming animals fits that well.
ok so elaborate a little
planting crops to then use to breed animals, that then gives better food is a fun mechanic, but it doesn't involve much risks, compared to hunting for food.
this is what i mean though it works both ways you like hunting i like farming so why not add more tames to appeal to both sides and everyone is so against it taming wolfs and fighting with them is half the reason i even gave valheim a try
See, this is a fair argument, but if they coded the creatures in a sensible way, the 'taming' logic should work the same on any creature. Pen them in, drop their food next to them, and wait out of sight.
So, the only real extra work with something that is already done is to assign a creature a food type, and set them to be tameable.
But I don't know if Necks and Boars have similar creature scripts or severely different ones. I've not looked at the code.
so, sure, I get you saying "a little adds up to a lot", but some "littles" are littler than others.
if the game offers a method that is low risk/high reward to get food, but also offers an alternative that provides less rewards, for more risks, it becomes unbalanced. it will make people who like hunting feel like roleplayers, because its objectively not the best way to get the food.
thats how i see it.
Agreed, but that floodgate would need to be opened cautiously if many little things end up on the to-do list.
Hunting isn't very fun though. It's just a lot or running very far from base and hoping it doesn't take your entire gaming session.
Which is why it's nice that wolves and loxes can be tamed. Lots of high-grade meat! ๐คค
Agreed!
you prefer feeding wolves than going in a mountain to hunt them..?
ok, i cant argue with tastes and preferences. but i disagree that its boring to hunt.
to me, someone who tells me that going out in a biome, exploring and fighting the creatures is boring in valheim... i would think that person is playing the wrong game..
but to each his own.
I prefer exploring and building. That's the kind of player I am. So it is nice when we have the choice. โค๏ธ
And with Boars, Wolves and Loxes we have choice. Absolutely brilliant

i think taming is relatively well balanced at the moment, with the exception of askvins.
Oh, yeah, I forgot to mention that Askvins are tameable too.
My first ever askvin tame was a 2 star. I died so many times trying to pen it in! I ended up luring it into a fortress and blocking the hole in the wall! ๐
I wonder if anyone has managed to smuggle an askvin out of the ashlands.
they smuggle the eggs out of ashlands, not the beast itself
is it possible to get them onto the boat, though? I've not tried it
If you build a ramp maybe
i assume it is. building a ramp and using the harpoon.
i'm just not the right person to ask this to
@real fern I liked a lot of your suggestions but you should avoid putting distinct suggestions in the same post as it makes it hard to vote on it
Still nice for triple hp, and used for minced meat soup
No one should run HHH though ๐ญ
I like it to avoid being oneshot sometimes / in dungeons where I don't need much stamina
use bear meat you only lose 1 hp/tick to save a necks life
the very thought sickens me
i use HHH in later biomes, on harder difficulty.
i could maybe see that cuz the difficulty slider through all the block/parry/dodge math of combat out the window
its the only way to be able to parry some monsters there
but OTHERWISE--vanilla--unless you're just so brand new tot the game you're excessively risk averse, it's really probably not as much value as HHS as much 'conservative' HP pool you ever gonna need
all it changes about dodging is faster enemy speed
what I meani s the relative balance of value
i IMAGINE dodging is way MORE valuable b/c less and less is viable to block/parry
it would be great if block armor was multiplied together with enemy damage
That does require taking out a bear though which can oneshot me early on
That said I recently lowered my difficulty to Hard and threw in a few other challenges and its been a lot more fun
preserving what is normally parryable/blockable--but punishing you harder for the missed/miscalculations that hit through a block?
It wouldn't preserve everything but it means the damage after blocking would actually be 50/100% more instead of even higher than that
so more in line at least with the "normal difficulty" balance of "when it's smart to parry/block versus smarter to dodge"
closer to, but some stronger attacks that are possible in normal won't be possible in higher difficulties
That would be asking them to focus on it. Nothing new gets created in a game without it being a focus of dev.
Some animals can be tamed and some can't. The ones that are tameable, are because it pays to have them as a reliable food source or companion, and it thematically makes sense. Boars fit because boar meat sees a lot of use in meadows through swamps, and pigs are a classic domesticated animal. Necks on the other hand get outmoded as a food source in the meadows, and are a negligible ingredient for black forest recipes. 30 neck tails could easily last a player a full playthrough. And lizards arent a typical farm animal for vikings.
you can work on something and not focus on it they are called side projects and deer are domesticated in my area idk about your area. If you scroll up a little i wasn't talking about solely necks ether i was also talking about how there should be a feature for tames to go through portals and to get on boats idk why everyone is only talking about necks. Typical farm animals for Vikings? whatever that third tame is i haven't got that far yet but I'm not sure that's even a real animal lol
Banjo is speaking facts
Whatโs the convo? Taming deer? Adding animals? ๐ค
tameing players to use as slaves in your carrot farm?
i said there should be more tamables like deer and necks non-hostile creatures and add features like taking tames through a portal or on a boat
no
the game isn't about tameing the world
that sounds like palworld
"Palheim" ?
i didnt say add everything as tamable this community take an inch and run a mile ๐คฆโโ๏ธ
well. you want to tame all mobs in valheim
so what's the diffrence?
๐
some things can't be tamed
you know the origins of the neck?
it's a creature more inteligent than you. that lives near water and wants you to come close, so it can lure you into water, drown you and then eat your flesh and meat..
so tameing it would be kinda wierd ๐ค
i mean wolves eat your meat so i dont see the difference honestly
So... my ex-girlfriend when I had an apartment by the beach?
๐
where can we learn more about the lore..?
the various runestones scattered about the world
alternatively, the wiki
@lofty wave
summoning them would be all good though right ๐ช
Neck civilization POI when??
Timberborn but necks?
The great Neck War is what Fader was fighting.
I would buy.
scandinavian lore to be honest
If the deep north boss isnโt a white neck I will riot
The nixie, nixy, nix, neck, or nicker (Old English: nicor; Danish: nรธkke; Dutch: nikker, nekker; Estonian: nรคkk; Faroese: nykur; Finnish: nรคkki; German: Nixe; Icelandic: nykur; Norwegian Bokmรฅl: nรธkk, nรธkken; Nynorsk: nykk; Swedish: nรคck, nรคcken), are humanoid, and often shapeshifting, water spirits in Germanic mythology and folklore.
Un...
it's like a mix of those 2
-# Smiffe confirms the next game is Japanese Valheim. ๐
since swimming wasn't really a thing back then in the dark ages. people where scared of water, so they told children about Necks (nรคcken) and in japan they had Kappa's
I would love to.
but no plans
Oh I am sure 90% of this playerbase would be here for it ๐
Actually Iโve received word that Valheim 2 will take place in the American north west
Itโs such a natural continuation
The complete opposite side of the world is the natural continuation?
yet its arguably the dumbest ai in the game. ur conflating real life folklore with game mechanics
About that ending...
in theory, valheim is supposed to end with the viking ascending to valhalla.
its not great for a sequel... but thats how i see it.
Ah, common parenting when I was a child was telling about neck taking you if you went alone at the lake/water.
we'll... not all things can be lore accurate sadly
yeah. drowning you and eating ๐
At least it's in Finn folklore.
so why bring it up
it's the same in the entire scandinavia basicly
it's what is based on
we also only have 1 type of troll in the game, when the folklore had 100's of variations
but it acts nothing like it in game. its irrelevant
well. it's a thing now and we aren't re-doing old content like that
Telling devs what is and is not relevant in their own game... ๐คฆโโ๏ธ
Creative inspiration isn't for everyone. ๐
yes exactly the folklore is irrelevant to the creatures behavior in game
The game's name comes from folklore. Not sure that makes much sense.
The creatures quite literally try and kill you by the water.
Telling a gaming studio they are wrong usually doesnโt work
point being u cant say a creature is too intelligent to tame because folklore says its intelligent but in game its just a dumb lizard that runs in circles
U can tame wolves tho. Wolves are literally the pinnacle of intelligence in norse mythlogy. Descendants of Fenrir. Why arent they too powerful?
theres a mod that lets you tame everything, alot of other great mods as well
Just saying u cant use folklore to justify taming limits for creatures like the neck while ignoring it for wolves
i think they take both the folklore and game design into account when adding tames
there are mods to make the game harder or less tedious or add more content^^
he is referring to him saying it wouldn't make sense for necks to be tames
Watch me

why tame necks tho?
for friendly necks around the base
for fun I guess
its about consistency is all. devs say u cant tame them because theyre too smart. but u can tame wolves lol
Maybe necks are smarter than wolves
well. it's our game. so we can say that
some creatures are just hard/impossible to tame in real life too..
yeah, i love arguing, but you can't really argue about lore with the people who decide what the lore is..
I will argue your argue
i'm restraining myself to get into a gif fight atm : P
not the place...
also, about my suggestion for giving more storage to ships, i heard in one of the interview with the devs that it was at least considered, but that the drakk is already maxed out.
(I'm not bringing the suggestion up again, just adding that)
yes its your game you can do and say what you want but that doesnt make it folklore accurate so your statement of it being weird to want to tame them because of folklore is invalid
actually, now i want those necks to be more like that. like when damaged, they could run into the water and try to get you there
especially because they can attack while swimming and we cant. everyones favorite feature : P
for it to be more lore accurate, we would need to move the creature to Black forest rivers, change the model and make it cast a spell on the player
but that would be very.. unfair
they need some kind of cool hypnotic whistle too, to lure us closer :3
yeah. but to remove your ability to control your own character would be very..
evil
just copys 'flute boys theme' from link to the past. nintendo doesnt care about copyright, im sure..
thats fine. im not saying u need to hold the game to extreme standards folklore wise. just saying its a lazy argument to use folklore as the reason u cant tame necks even tho u can tame wolves which again are the pinnacle of intelligence and speech in norse mythology. again just asking for some consistency
well.. wolfs are clever enough to learn that it's better to let you feed them
i heard that 'pets' are one of the main reason why some bases lag. it may also be taken into consideration. idk
yes
or their pathfinding
we have a somewhat chill system to prevent mass reproduction of creatures near any big group of their own kin
well ok. if you want to
did you just join the server to argue since your a brand new account, and you go straight into this channel ?
i think the idea of adding the possibility of taming necks is ridiculous. its not a meaningful change to the game, it adds a distraction more than anything. there are many more important matters that should take priority.
me and a collegue actually made them tameable at one point
get a mod if you want to tame necks.
in my humble opinion ๐
but at the time, it wasn't something that fit the game
but I mean
don't read this if you don't to learn something
Tamed necks could be fed to serpents to tame them! ๐ก
And then the serpents could be mounts! And there could a cart attachment!
|| @lofty wave ||
Serpents already eat tamed doggs too
Yeah, but one is a delicacy while the other isn't. Makes a difference.
what if it has a similar ai to leeches and spits water at you that deals 3-5 damage but inflicts the wet debuff instead of poison lol
now you're thinking outside the box. I like it ๐ค
work more like sneaky leaches, jump on you like the ticks and suck you dry out blood while giving you wet debuff
would be cool
would also give the player some muscle memory for first going into the swamp, to say to themselves โhey, these are just like those necks but actually dangerous!โ and they would feel marginally more ready, but would require a total rework of the neck
you could say its a pain in the neck to code it lmao
nah. alot of those systems already exists
Let us "tame" necks, but have it just be a ruse from the necks to make the player let their guard down. Then once the player has a large enough army of them put together, they all turn on you.
I have heard it before - people wanting to tame necks. Could be cool but it might require a special item, maybe from a trader?
thats cool. if they had that i may actually get the game lol
oh?
offtopic but I moved to* Sweden (from DK) permanently - enjoying the nearby forest. Always reminds me of Black Forest
yeah. if you "roam" around sweden, you will hopfully recognise all the biomes exept ashlands
hehehe
Damn, you got a pretty patient explanation and still got that upset? ๐คท
Can't win em' all I guess.
Respectfully, why are you here if you donโt have the game and apparently no intention of getting it ๐ค
It is sure a good time to enjoy Deep North irl atm
be nice. all he did was be rude to me ๐ค
not like I've had that a few 100 times already
That's enough. Release the hounds!
please no more SM runs ๐ (Scarlet Monastery boss that says that)
Yeah, I can definitely say worse I suppose, but I won't at your behest!
I love goats ๐ญ
now that's a good idea for new Valheim pets. Maybe found in the mountains?
Could be used for cheese making (inspired by the game Zeus + Poseidon)
Indeed, an ancient idea
โป๏ธ
Why would LeBron James be added to the game?
but then again.. sheeps, horses, moose, etc - maybe best saved for a sequel ๐
because smiffe was calling my friend weird over a simple suggestion of wanting to be able to tame necks. his reasoning for not being able to do so isnt consistent with how the game treats folklore with other creatures like wolves. thats all lol. and yes im extremely upset. suing for emotional damage
i think smiffe has been dealing with toxic people for a bit too long...
because he is LeBron James
Fair
a bit to long?
๐ง 8 results for "weird" from smiffe, all gifs.
I thought this day was disappointingly bereft of Smiffe's presence. But if I were him I'd take a break from this messs too.
?
I didn't see you around much today and missed you! Now go to sleep โค๏ธ
oh no. I've done plenty of nice stuff today
hence being more ingame than on discord
Lore-wise necks are based off of kappa, and kappa have human-like or human level intelligence, not that of an animal. The reason it's weird is because it's like taming a human.
and usually I sit on discord in my spare time aswell, but today my lil one wanted to go out and play in the snow. so we went outside
Plenty of snow near Tingsryd - it's awesome
we just have cold and snow blows all over the place
piling up on roads
being a nuiance.
in Skรถvde?
I don't live in skรถvde
was hired during Covid. so my contract state I am allowed to work 100% remote
I imagine - I also live kinda away from civilization where they don't clear the snow as much
i live in eastern canada...there are now archeological records that the 'vikings' went all the way here in the past. ๐ค
that's cool - still, it gives me a warm feeling knowing that Iron Gate Studios is located not that far away from me ๐ only a couple of hundred km north
hehe
we have people also living south of you
going to the office every now and then
So awesome. Man, I took an evening nap and woke up with a bit of Meadows music nostalgia. Haven't played for 2 years. Really looking forward to my next playthrough
nn!
same to you
Sleep well!
The Ashlands inspiration is just the summer season in Australia
Btw on the taming necks discussion, I don't get it. I hate those fuckers. They're a kill on sight. I don't even need their useless drops, I just kill them because they're annoying as hell
Grilled neck meat only food run
We have this running joke in our group that if you ever die to a neck, youโre kicked out of the server 
And honestly, sometimes you get in your head and start playing weird around them because no one wants to be the guy who dies to a neck lol.
At one point I died to a surprise 2-star Neck when fighting a bear
why do people like necks so much?
That's just PalWorld. gasp!
-# Valworld.
That feeling when you realize that Asksvin are basically evolved Necks ๐คฏ
Maybe Necks are evolved Asksvin, did you think about that?
Whats up with these 'recycle' reactions in #suggestions
They mean something has been suggested before
@boreal thorn Which "seasons update" are you talking about?
For all I know the only update we're going to get is the one which opens up the Deep North.
So care to explain?
My best guess would be seeing that one image IG provided of snowy plains and taking that to mean a full "seasons update." A bit of a stretch, to say the least.
I think its comforting knowing how smiffe handled the above argument. In the other game i play, arguing with a staff member would lead to imediate and instant warn, mute, and or ban
Smiffe didnt call your friend weird, being able to tame necks because folklore-wise they're hostile human intelligences is a dumb argument, game design reasons were also given for why you shouldn't be able to tame necks, devs dont design their game based on one person wanting to tame random mobs with no better reason, or because people who dont play the game are claiming they're inconsistent.
We already have tamable necks; askvin. 
Best pet in the game fr, no need to transport them by ship
Word, although they don't see your reply since they have left already.
Not the first time they have joined to cause drama and then leave ๐คทโโ๏ธ
he left the server along with his friend after I went to bed
Probably wonโt be the last 
but thank you for adding your point of view so other users see it's not a my point of View vs theirs. and I am the toxic one
Smiffe | โฃ๏ธ
smiffe is radioactive, ?
Wait. No. Come back. Youโve left an irreparable void in my soul. Please. ๐
Toxic ๐ญ
Anyway, wishing everyone a pleasant day free of toxic drama
Radioactive is โข๏ธ
aaaaaah
I take smiffes side of the debate 99% of the time... just don't ask about skills 
Joking aside, a fair few of those that join and go back and forth in the convo sort of sound like children bickering
ofc, it's just text without a tone though.
Takes a great deal O tolerance to manage a discord. 
@loud sapphire you can spawn "devground2" and you get a space that is super-flat.
a flat world isn't something we have planned to add since almost all builders enjoy the world as it is
Also you would never have a Mountain biome in a flat world.
And silver/obsidian would be impossible to obtain since they are elevation-based.
devground2 flattens a huge area
Seems like that's what you did for Ashlands ๐
There is ways / mods that can allow you to achieve a super flat empty world for building. And even ways to save out said builds as blueprints to load back into other worlds.
Jiroc had done so for preparing his adventure maps in tandem with his community members.
Would have to specifically look into it though 
Iโd say 95% of the time for me 
Was more joking. But being realistic it would be at least 90% for me ๐คญ
Also joking 
Probably wonโt find any two people that agree on everything at the end of day- thatโs why we have discussions after all!
Exactly 
Itโs the bad faith and personal attacks that derail conversations and become fruitless ๐
No good ever comes from that ๐ญ
Ad hominem attacks, pushing opinions as objective factโฆnever helpful
Hominem - new enemy in DN.
Could be! The new enemies do look distinctly humanoid; maybe theyโre what remains of the past inhabitants
i dunno about that, i derive pleasure and amusement in occasions of it more than infrequently
In general people whether online or in person are defensive, used to being criticized, and lookin for a bit of a fight
That being said it takes at least 2 to argue. You gotta fuel it for it to happen. If you treat people respectfully and make them feel heard, they dont argue as much. The reality of doing that though is very tricky jajaja
Respect to the mods and managers for dealing with all that kind of nonsense ๐
I find it moreso online people who don't have in-person conversation.
Because if people talked certain ways IRL, they would get punched in the face.
And had they ever once been punched in the face, they wouldn't talk to people that way anymore ๐คทโโ๏ธ
Youve had better experiences IRL than I have with conversations then jajajaja
Generally people seem to be going through their own issues, they arent listening, they are waiting for a moment to say what they want to say
Its sort of like people dont actually have conversations with each other, they rant together about separate things. Makes a lot of miscommunication happen
People wait in your conversations? They don't constantly interrupt and talk over each other?
๐
Good point xD
Im suggesting its even worse than that.
They generally dont wait. And then when they do, they arent actually listening xD
I find that asking people questions about things is one of the better ways to get out of that dynamic. It takes one person to actually listen and ask, and then the whole dynamic softens and other people start doing the same
.... or everybody just keeps fighting xD
I do not remember seeing any mods for flat world generation. I'm not looking to transfer blueprints to my main world. I'm on a server right now that's not modded. I just wanted to have an easy way to try out designs before I commit on the server.
@wintry bobcat you are the base defense ๐๐
aww, you charmer
what do you expect from a soft snail?
they need defence!
Smiffe plz... we needed you for the great "end of game" discussion.
Smiffe decided not to interfere and grabbed some. ๐ฟ 
Just telling you what I have seen possible before... and I was not the one to set it up of course.
Just curious why do people think the latest teaser means seasons? Because the way I see it, with it being in correlation with the Deep North teaser, and in the little storyline of the teaser, it wouldnโt just be seasons, itโs most likely from some sort of effect from the deep north.
But thatโs just how I interpreted it.
I think the very small minority see it as seasons.
Itโs clearly a resemblance to fimbul winter
Which will be I think activated because of the death of fader
And the conclusion will be maybe like a ragnarok event at the end?
what?
where
who?
what?
I think with fader being killed that he was a source of warmth for valheim and will allow for fimbul to begin
has anyone suggested falconry? Imagine how cool it would be to tame a falcon or eagle
Find one somewhere in the realm of Valheim and give it a shot.
Why? Falconry originated in the Middle East and didnโt reach Europe until the 13th century. I donโt think it was something Vikings ever did.
seen it a few times
They probably didnโt make sausage out of zombies either though, soโฆ
Killing last boss and returning to stones == good job, now keep infinitely playing on that same map forever vs. Good job, ascend to Valhalla, game over, playtime with said map done unless you reload previous save.
Would it not be Ravenry in this context?
Hugin would be SO offended
oh i dont know if vikings actually kept birds of prey or not, but I just like the idea of having some kind of tamable bird lol
I think the vikings called it Weaponry
I hope itโs like The Good Place (finale spoilers!). ||You can stay as long as you like and see all there is to see but when youโre ready to move on, you walk through a gate, andโฆ||
im gonna be so sad when the game is finished :(
Given everything they have said about "defined ending" I believe it to be the latter of what I described. When you finish it, you're done.
But clarification would help.
That just guarantees another 1400 days of messing around instead of facing the final boss 
For me at least!
You're going to be sad that a bunch of people accomplished something?
You're going to be sad that we have a finished product?
You're going to be sad that a whole new group of players gets to experience the game?
Um... what makes you happy in life?
i mean bc they wont be adding anything else to the game lol
And this is cause for negative emotion... why?
I think what Sev is trying to say is โdonโt be sad itโs over; be happy it happened.โ
Child graduates HS - parent is sad because not college yet.
Child graduates college - parent is sad because not grad school yet.
Child graduates--- WHAT MAKES YOU HAPPY?!?!
it's bittersweet
yeah its bittersweet'
The next step is
Parents is sad cause not married
Am I alone in being happy that they will have accomplished what they set out to do?
ill be happy about the update but sad knowing there wont be any more major updates
Im happy for steeper roof
I'm so confused...
Moment of celebration and happiness and people are actively choosing to add sadness to it?
Sevrahn do you know you can have more than one emotion at a time? 
Pixar made a whole movie about it
There's nothing to be sad about though ๐ญ it's a happy time. Why add sadness?
I guess its called... Tears of joy?
Because getting through an entire playthrough of Valheim takes a lot of time and commitment. It's a great journey, and there can be some sadness knowing it's about to end, that there's no more adventure to be had after the final challenge is overcome.
Pixar is a lamp with NBA-level hops ๐
yeah exactly!
No, that is Luxo, Jr. A character from a Pixar short.
the game is so good i want it to continue forever lol
In this context, sadness sounds like more "lack of acceptance" than anything to me ๐คทโโ๏ธ
Do it
Nothing continues forever though ๐ค
Luxo for DN boss? ๐
maybe ill become a modder for the game
then i can definitely add my tameable birds ๐
can't wait for time to make alot of batsht insane mods
yesssss
Thereโs already some that are pretty out there!
We have been derailed from suggestions for a while now
oops sorry
Yes, but I'd rather discussion of how people plan to ruin the game be kept in the appropriate channel ๐
Iโm making a mod that replaces Huginโs model with Sevโs profile picture
โsquawk squawk! Why are you tainting the game with mods?? Squawk!โ
I say in good-natured ribbing 
i still think the addition of hawks or eagles could be a good addition to the game tho! could even be an early game thing
I approve of this alteration.
Hmmm chickens, take it or leave it
good point
Chicken + catapult
Sounds like a plan
i like this idea
But jokes aside I dont get why add them, if they give feathers early game then it would just be conflicting with chickens, I guess they can have their own meat, but what would they even do
You approve of a mod? What have you done with Sev?
They can be like the vultures in the ashlands but a flying tamable mob sounds extremely op to me
That depends on what it does. If it actually fights in some way, then yes.
maybe its kinda weak (health wise) like a deathsquito?
Deathquito absolutely decimate lox farms because of their ai though
Tameable squitos when?
I can see enemy ai getting confused because of the flying
And if they dont fight, how do we keep them caged
An eagle or hawk that doesnt fly is just a fancy looking chicken
Um... you can build anti-squito walls.
It was just an example on how deathsquito ai bamboozles other ai
-# Also still hoping Smiffe will clarify about how "defined" the ending is.
Iโm sure weโll get more clarification in time
I can wait for the DN no problem
im so excited for the whole world to ice over
do yall think itll be triggered by defeating the second to last boss
Wait, thats good, I can make an ocean bridge
@shadow crow this person is both sad and excited at the same time ๐ญ make it make sense.
Pls allow us to build on Ice
omg pls give us ice skates
pat pat Iโm sorry, Sev. Thereโs simply no explanation for such behavior.
or sleds
yeah thats kinda odd
Sleds sound nice, we put them on the wolf
Someone suggested a boat that is better for fishing.
I think they don't know about the raft ๐ฌ
Another mixed emotion: Iโm excited yet dreading if they add slippery surfaces like every godforsaken ice level of Zelda
Tbf no one really builds it
I build them a lot
I build it for fishing ๐ญ and bridges.
Nice little ferries to cross wider rivers
I swim
I run out of stamina on some of these
skill issue
Thatโs why I specified wider rivers
I wonder if you can place rafts end to end to make a floating bridge
Heh would have been useful when I made an ocean bridge
didn't even know it existed back then
I heard someone did that to create a giant ocean bridge
it would be viable to be sure, but it wouldn't be like 'static'--because you couldn't build off it, and the rafts would probably shift around at least a little from the waves and such when you were interacting with them (i think boats ignore wind and waves--external motion, when you're not 'on' them or very near over their decks, they SEEM to just freeze in place, so if I'm right when you're NOT running over the raft bridge it shouldn't shift around all that much)
Yeap, boats stop the moment you are not on them, instant freeze
See, you say that but I have one longship that keeps drifting farther and farther out ๐น I think the waves made it hit the dock and bounce away
Guess Iโll be that guy!
#suggestions message
love the suggestion, would vote for it twice if I could! But the harvest set is unlocked from the brass chest which is dropped by Brenna 
So maybe instead, the lumberjack set could be locked behind the silver (mountain) chest?
we shall see
Vague vagueness is vague ๐ญ
I mean, I canโt really imagine a scenario where you couldnโt just keep playing on your map after you defeat the final boss ๐ค
Obviously in the story your character goes to Valhalla and all that, but I think the video-game aspect will override the story-aspect in this case.
it might be a thing where after the story ends you just get loaded back into your last save before you completed the story
Maybe! But I could see a couple difficulties with that,
- What if your last Dave was during the boss fight (auto save)?
- What if your last save was right when you started the Deep North biome? Could potentially lead to a lot of lost progress ๐ค
- So would the last boss have no drops? No post-game content in any way?
Unless, the game could have a unique save right before the boss or something?
i think they would make an auto save right before the story ends
whos Dave?
I think they should have both.
the end could open a portal to valhalla (game over), but you would have the choice to step in it, or keep playing.
My theory is the final fight is similar to the queen where it's a dungeon, so it'd just put you in front of the dungeon
I think the ending will probably be at the sacrificial stones, not the boss arena
well idk actually, cause you're gonna have to hang up the trophy in the middle
hanging the last trophy shouldn't be post-game content
theres not a spot to hang the last trophy yet and doesn't seem to be room for it
also because you have to defeat all bosses, this isn't always going to be the final boss, especially for scales 
they always add a stone, and don't doubt they'll find space--MAKE it, need be
they've added room in major update for the queen and fader etc
true i just remeber what it looked like before and there where big open spaces
Thatโs the final boss of course!
well, there will PROBABLY be less of that total in the end than we started wit hlol
you like those?
Nothing more cinematic than opening up the queen door for the first time 
very true
ye the queen boss fight was really cool
i think a similar thing would be fitting for a final fight
if the final fight is in a dungeon we can't get fader's fissure to kill it 
Fader is cinematic in his own way, but I enjoy instanced like queen
For a final boss fight, I would love for the center of the sacrificial stones to glow red when the 8 forsakens' trophies are mounted. Then it can be interated with using the E key, to then spawn the final boss fight by the stones.
Just my two cents though. ยฏ_(ใ)_/ยฏ
@formal bobcat ooh I didnโt know that, awesome!
Push it out of dungeon
I never heard that ๐ค
Thanos snapped
yes
since it didn't follow the rules
you simply CANNOT reply to someone else in that channel EVER
it's not a disussion forum and never will be
and the suggestion was more of a answer than anything else
so I sent it back in a DM and told them to post it as a proper suggestion
Also gonna need a source on that claim 
if he can
Whoops my bad for instantly believing him
sometimes people mix up "I would like" ideas
many times in interviews, we talk alot of ramble and things we could or would like to do
but it's not as easy as that
we have people on the team specificly to keep us form adding ANYTHING we want
since it would easily become wierd
and sometimes things changes
I see so itโs more like the ideas you talk about are the ones you like but likely donโt have planned
I don't know what interview Alexandru has seen. so can't say yes, no, maybe to it
but I never heard the talks about protecting any skills from exp loss on death
I've seen a suggestion or two along that line before (I think even with those exact skills as an example?), but I don't remember how long it's been or how it was presented last time. Might have been talked about in here? I just know I've seen it before.
I just want the end to be the actual end.
If the whole point is "go to Valhalla" and the ending is actually "stay in Valheim and play infinitely even though the point was to leave" I will feel quite negatively... ๐ญ
I'm sure both will be an option ๐ค
Yeah Iโd like to be to complete the game but still stay on Valheim
Maybe Odin can reward us by making us basically the king of Valheim. We get to take the place that the forsaken once held.
"My first act as king, shall be to construct a fighting ring where local greydwarves will face off against charred warriors, in a battle of courage, TO THE DEATH"
Some other games I've played just send you back to just before the final/end events occur if you choose to keep playing on the world. When it's done that way it can be an "actual end" without locking the player out of their world forever just because they wanted to experience that ending. Wouldn't create an odd situation either where you choose to forgo Valhalla and stay in valheim since you would be sent back to a point before it's available to you.
feel like it will be an option he gives you more like "if you still have work to do here stay, but the door is open when you want to go"
Zelda games do that (though admittedly most of them still have stuff that you can't go back and do again without actually starting a new game).
I thought of this as well, the biggest thing is that Zelda is primarily an RPG with a linear story, where Valheim is primarily a sandbox game ๐ค
On a side note, that new Zelda Lego set looks wicked cool- just had to get that out of my system!
@crimson ermine a like minded individual 
#suggestions message
Yeah i just want more placeables to decorate with
I mean id love to also plant the berry bushes and useful stuff, but i can also just use mods for that and i can understand some people thinking thats cheating
Yee, I get that planting foragables is a stretch, but the non-fruit bearing flora is also really beautiful looking. Would love to be able to use those pieces in vanilla 
Why would you settle for king of purgatory when you could go to heaven itself?
I believe the answer was touched upon earlier.... Valhalla has other people in it. EW!
Just a bit pricey for those Lego sets.
I have a lot of Lego from my childhood, and ofc adore he Zelda series... but can't afford any new sets for now. 
My dream for what happens at the end: We unlock a portal to build that leads to Valhalla, it's a unique area with Odin's mead hall being the main location. We can walk about freely and interact with Odin/Thor/Hugin/Mugin/etc. as well as other Vikings that are self inserts of the developers. The portal stays open and it becomes a permanent place our world is connected to, so the player can in theory just travel there and leave it at that should they choose, or travel back and fourth at will.
I want us to die gloriously (again) in a mutual K/O with the boss, and then have the Valkyrie descend to retrieve our soul as we were ultimately the Victor.
A true viking scene 
#suggestions message they do this already
I wonder if they meant they should come back of destroyed? ๐ค
farmable crops don't do that though
Oh right 
Yeah idk then lol
Like I said before
I am unsure if they re-grow on a fixed timer, or a ingame day timer
They use game time
you can use the skiptime command to test this easily. crops check the time more frequently than pickable objects which check every minute
so if someone is testing this but isn't patient they might assume it did nothing
#suggestions message flat roofing naturally doesn't exist outside of stone variants because other materials wouldn't be able to function as proper roofing if they were flat instead of at an angle.
Fair
Yeah, stone/marble are also just good-looking roof materials.
I do miss it for flexibility though
hypothetically tar roofs could handle being basically flat
Possible DN gives flat thin roof in addition to the very high angled roof ๐คทโโ๏ธ
To those downvoting this: #suggestions message
Keep in mind that the Queens Location and Bonemass location are the only two bosses which don't have surface Vegvisirs.
But while Bonemass can be spotted from quite a distance when you're in the swamp, the Queen's location can't due to the mist. Not to mention that the Queen's location can easily being mistaken for "just another infested mine".
On top of that, the player isn't always facing the same way when (s)he exits a dungeon, even when the build piece used as "way marker" is facing the same direction; which may cause even more confusion.
Therefore having a vegvisir above ground would make things somewhat easier. Especially considering there's almost no way to have a decent orientation on the sun or the Ygdrasill root in the sky while you're down below.
And it certainly will make a no-map run easier.
im confused how would a vegvisir help in a no map playthrough
Thatโs certainly something to consider admittedly, didnโt think about the Queens vegvisir being the only one thatโs underground ๐ค
Iโll have to sit on it a bit longer, but Iโll remove my downvote for now!
When you interact with a vegvisir in no-map, your camera faces towards the nearest boss altar
In the no map playthrough the camera angles in the direction of the altar. Which in a dungeon doesnโt do much to help
ahh ok
Bonemass has surface vegvisirs
In the stone towers with 1 draugr spawn thereโs a chance for it
The ones for The Elder and Bonemass are underground too. But The Elder is also having them above ground near the stone tower ruins.
There's a trick when using the building hammer and selecting a building piece (tip: use a roof corner).
When you know the direction you were facing when you 'read' the Vegvisir, you can bring up the hammer, turn the building piece (hence why the corner roof piece) towards that particular direction and use it as a "compass needle" to show you the way.
For the Vegvisirs above ground using that and the way the root / branch in the sky is, as well as the direction of the sun, it's possible to figure out where the location will be.
But with Mistlands basically taking out two of the three options, finding that lair is pretty hard in a no-map run.
some dungeons are rotated tho
remember that ๐
Yeah, that's why the poster made that suggestion.
She left the dungeon and her character had turned 90ยฐ, while the build piece was most likely facing the right direction.
Which is confusing as hell.
yea
Interesting ๐ค
Hence why she made her suggestion. And considering she's been looking for that location for about 14-15 hours, I can understand it.
It was a nice stream, given the Mistlands exploration, but in the end seeing someone struggle to get somewhere and not being able to get there because of game mechanics working against you wasn't fun anymore.
it's because we didn't really care about the direction orientation of dungeons
Lemme guess: Those towers have a 0.000001% chance to spawn?
As I've never seen them so far.
they're not uncommon in my experience ๐ค
it can be in two spots, on top of the tower or right by the draugr spawner
So that makes the Queen the only boss with its vegvisirs being underground only.
You can usually see them easy enough; the red glow is distinctive in the swamp
finding the queen in a no-map run is also driving me crazy. idk what the solution is, and idk if the devs should be focusing on modified runs at this point, but i have to agree that it is too difficult at the moment.
I didn't vote at all, but to me it falls under the "Plz devs, alter entire game to account for my own self-inflicted issue." so... ๐คทโโ๏ธ
the devs mentionned that they want to fix how the hard combat modifier works, because they know its a bit broken. that tells me that they care about making 'modified runs' be enjoyable.
and there is no doubt that finding the queen without a map is incredibly difficult.
Only big change to combat modifier I would like to honestly see is make the starred enemy chance its own slider instead of both being combined.
i'm just pointing out that they care about making those 'self inflicted' runs balanced.
I would poke that caring about their own combat difficulty settings is not the same as caring about self-inflicted issues like no map/no portal.
but i get your point. i also don't feel very comfortable making suggestions that only applys to runs with modifiers. it seems like it should not take priority over 'normal' play.
i disagree, they are both proposed game modes.
That is your prerogative.
I just don't and would never put "combat difficulty settings by the devs" with "blanket toggles the devs added for immersive gameplay" in the same classification for balance considerations.
That's like saying "they changed the enemy damage per hit, therefore they will totally look at the burn radius for people who enable realistic fire."
Completely different categories of thing.
for exemple, if they add vesigyrs stone outside in the mistland, it makes the queen a lot easier to find when playing with a map.
i dont think they should add imbalances for the normal gameplay in order to balance the modified ones.
i almost fell down the map again yesterday while searching for that queen. i started on the edge of ashlands, and i'm at the edge of DN now..
i killed yag a month ago.
btw, fire hazard was a feature they wanted to add since the beginning. it was only added to ashlands because it wasn't ready before that. There are devs who are very enthusiats about it. (according to what i heard on the valheim podcast)
"Self inflicted"?
You mean it's the player's fault that they have problems finding a boss location, simply because there aren't any vegvisirs above the ground; while there are for all other bosses?
That basically means that anyone who's doing a no-map run is running in a "self inflicted" issue. Which apparently doesn't need to be balanced because according to you it's a player's issue. And just because they don't want to use a map.
So the ones who don't want to use portals and have a problem with transporting ores home are also running into "self inflicted" problems?
It is the player's fault they turned the map off, yes.
Anyone running no map is self-inflicted, yes.
No portal is also self-inflicted, yes.
For context:
If someone chooses to use only spears and has issues with pierce-resist enemies -> that is also a self-inflicted issue.
I guess with that reasoning the Devs might reverse the MTP changes as well.
After all, it's the player's fault the damage got migitated over multiple targets, including walls. You shouldn't use some weapons in corridors after all.
I believe you are interpreting my accurate use of "self-inflicted issue" in a far more negative connotation than I am speaking it.
This is a self-inflicted issue that requires no changes, as I put up for context and example.
No, I don't.
You don't want something to be added to the game because you think it's the player's fault they can't find a location.
Even when the way to find that location is not working well, as multiple people have already pointed out in this discussion.
If a player makes a choice and is having problems due to game mechanics working janky, it's - imho - not a self inflicted issue.
If a player makes a choice and is having problems due to game mechanics the player knows about but refuses to acknowledge or to ignore; that's a self inflicted issue.
Yeah you are making this very negative when I am being matter-of-fact about things ๐คทโโ๏ธ
In other words: when you use a vegvisir underground in a location that's - as Smiffe already confirmed - has its exit turned compared to when you were at the exit point in an area where you can't see any other orientation, it's hard enough to get the right direction.
Remove the map so you don't have a reference and you're basically blind. Not using a map is a choice, but the whole circumstances that using a trick / glitch to find the location not working is something else.
However, if a player decides to use a spear to fight Bonemass and then complaining about the fight being so hard and taking so long, yeah, that's something completely different.
After reading the suggestion, and assuming what the discussion is about... I think a more elegent solution for vagvisir on no map mode would be far more preferable to small bandaid fixes such as the suggestion. 
It is not the default mode however, so takes a back seat to DN for now.
What kind of elegant solution would that be?
Add a little arrow on the screen that remains for a while after interacting the with vegvisir and points in the right direction.
That's the quick and dirty option.
Could also add a compass item which locks on to the last spot a vagvisir pointed you in.
Just for some examples
Wouldn't that negate a large part of having no map, though?
I did think that it could be nice to have a map, all unexplored, appear with an icon where the queen is, when hitting that vesigyr. but idk if thats too much.
a compass (as an ingame, crafted item) would solve many issues in 'no-map'
i dont want to give up on that immersive run, but i am getting burned out looking for the queen. i'm at the point i can only play short sessions at a time.
there is no doubt that it is too difficult to find.
its just not that easy to solve... at least i don't know exactly how.
i like the suggestion that was done.
(and DN, ps release and 1.0 should take priority over it, in my opinion)
IMHO. no map would require some completly diffrent tool
like a compass
a "finder" tool you actually hold in hand
or something like that
I feel it would be very odd for an optional non-standard mode to have a unique item when such an item has no place in the base gameplay (since a map already covers anything a compass would and more).
maybe repurpose* the cartography table
not exactly, you still have no idea what is out there, just the direction what you are looking for is in.
my man haha
as long as the compass is not part of the UI, i dont think it would ruin the immersion. (which is a lot what 'immersive mode ' is about....)
UI option is just really fast, but I would prefer an actual item myself (even if it is only really useful for no-map mode).
The hammer trick is already a sort of pseudo compass, it's just an unintended convoluted compass.
i think its imprecision makes it of limited value. there are only so many angles you can rotate your build pieces. its approximative.
the issue with using the table, is that players will just place it down, look on the "map", remove it and continue to play
MANY uses for compass in standard mode. So I am fully supportive of Smiffe's idea.
๐
Again, the existence of a map makes a compass item completely redundant in standard mode.
not exactly smiffe's idea ofc, this topic has been talked about quite a few times here before haha
but being an alt mode, it has rightfully taken the backburner.
I am just one of many people who thought of some type of compass in the game
You say that like maps made compasses obsolete irl...
that's generally fine with me, since it is a reletively small dev commitment to rectify the biggest drawback / pain point of no map mode.
Even if it was reduntant, that is*
During normal settings play
yeah, i dont think it should show the whole map. i actually dodged an immersive play with my normal valheim buddies because they used a mod that did that.
its not 'no-map', it becomes a 'less inventory space because you have to carry a table'
Maybe a ping that would point at right location, which would be visible for no mappers?
Like how players can ping on map.
mods usually end up being among the first ideas people think of, hence why that is already a mod 
The map in game shows you everything you've explored in the entire world and you have access to it at all times, with it being oriented so you know which direction you're facing. This is nothing like a map in real life, so it's a very bad faith argument to try to make. The in game map already serves the function of what a compass would, while a real life map doesn't necessarily do so.
Activating Queen veg teleports you inside Citadel and you have to fight her immediately ๐
Ping is mod, right?
at this point, fighting the queen will be nothing compared to finding her...
fighting two queens at the same time would be easier! *
Was talking about the map table showing the map even in no map mode.
People really love talking about faith...
As I said, compass has many uses in standard.
As far as the map showing where you are and facing direction...
"Aye the compass doesn't point north, but we're not trying to find north are we?"
You keep saying it has many uses but then don't elaborate (because there are none that the map doesn't already cover).
Thumbs down all you fucking want, lol. If you cannot imagine how pointing to things not on your map would be useful, that's your own lack of imagination.
"Wishbone isn't useful because I can just hammer the ground" logic right there.
You made a bold claim and still have nothing to back it up.
Sure Jan ๐
The issue is not about having a compass when having a map.
The issue is having problems finding the location of a boss in general and the Queen in particular on a no-map run.
A compass showing where the player should head to when there's no map, will be useful with that modifier.
A compass showing where the player should head to, while there's a map to see the boss location is useless.
So basically, when doing a no-map run, the choice should be: "No map, but with compass" or "no-map and no compass".
And in both contexts, think of other things it could potentially point to.
i like that, some kind of 'compass' that you could sinc to a vegvisir* stone
Could honestly just rework the wishbone into this tech.
not a bad idea, but the swamp boss can also be very difficult to find
Un-tuned points to secrets, tuned points to bosses.
One thing is certain- there definitely appears to be far more people interested in no-map and/or immersive mode than I had anticipated ๐ค
Could even tune it at Hildr table for the dungeons.
I'm thrilled that we are even having that convo..! it is a very niche gamemode
It has crossed my mind a few times.
But seeing how frustrated the suggestion poster became after having to look for the Queen for over 15-16 hours in at least two streams, I'll pass for the time being.
Niche? Or "nice hehe" ๐
Itโs certainly food for thought, especially post 1.0
Food is the most important stat in the game Suggestions.
So I want to make sure Iโm understanding right- the user who posted the suggestion, theyโve made it all the way to mistalnds in no-map mode? And they searched for roughly 15 hours on stream looking for the queen?
Yup.
And she also did that without finding Haldor......
He probably spawned in somewhere and was never seen. Ah, I can imagine the pain 
i got super lucky and just ran into haldor while looking for the elder. otherwise i would never have found it.
same with the witch.
i mean there's a possibility they found haldor but just missed him and now he's pretty much gone
Wow, pretty impressive!
Oof, yeah missing Haldor like that- absolutely brutal.
Well, with no map to check, it's hard to say Haldor has been found or not. But the run is done without ever being able to visit Haldor.
the witch was very close to my base, in a swamp i cleared crypts for iron. yet i didnt see it for a very long time, and only found her by sheer coincidence, after getting lost.
A tiny notification when they spawn would be huuuuge, because at least you know they are nearby ๐
Now that I can actually get behind. Use an item that already exists in standard mode and that already serves a similar function. Also I feel I got too fixated on the word "compass", when the tool itself wouldn't necessarily have to be an actual compass (in that sense it could reasonably serve a purpose in standard mode that an actual compass wouldn't, so I see where you're coming from now, that's my bad).
But yeah, that's just the luck fest of the mode I guess.
Tried to convey that with the Pirates quote.
Because they use the compass to find secrets not on the map in those movies.
Iโm getting the itch to try this game mode myself now 
Been wanting to for awhile now
when i did, it made me realize that i play with one eye on the map, at all times.
the 1st shock will come right after you dropped down and hit that vegvisir stone for the 1st boss : P
Well, lots of RPG's got a compass system to point you to the next quest location.
So when looking at it that way, it's something that will do something similar.
However, I also think it needs some sort of starting and ending "point."
Otherwise a compass may keep pointing towards a boss that's already been defeated.
So a toggle to turn it on the moment a player looks at the Vegvisir and turning it of the moment the boss related to the Vegvisir is defeated is an option.
Disadvantage to that: some Vesvigvirs point to the same boss, while others point to another location of the same boss. So which boss triggers the shutting down of that compass?
A timed compass - perhaps like the boss powers? - might be another.
Out of these two, the latter has my preference.
Especially since it's also useful at a run with map, simply because it gives the general direction the boss is found at. Not the exact location.
Maybe this โcompassโ could be tuned to a specific boss when itโs used on a Vegvisir ๐ค
Veg tunes to boss.
Drop item to un-tune.
Full control in players' hands.
i'd be down with all these ideas. but i think katspurr suggestion might be the most simple and effective
Tricky part would be trying to tune the the audio cue, since assuming the distance could be vast
Honing in on treasure is easy since itโs small radius. But span several hundred meters potentially, could be tricky. Maybe?
How does pointing directly at something have any sort of audio?
Oh my bad, I assumed the item in question was the wishbone 
Playing without a map in Valheim is a grand and wonderful adventure! I warmly recommend it! It completely changes the whole experience. For all bosses (except the Queen), the vegvisir system works quite beautifully and most bosses can and will be found eventually with a little effort. The queen however is impossible. Since the no map option is a part of the official game, it'd be nice that it would be made actually viable. (versus this being some weird mod or self created challenge someone thought up)
Reworking it into a compass-type thing.
Not reworking a compass into a wishbone-type thing.
About a compass being the solution. For someone like myself who thoroughly enjoys the no-map experience, a compass would ruin the whole point of the thing. Might as well just have a map then.
๐ค
it depends on what shows on the compass tho, shurly?
i also think theres a risk that adding new mechanics like changes the experience, while adding a few more vegsigir stones in mistlands doesnt
Giving a direction to a boss is somehow comparable to showing all explored areas with a markable interface?
Right- if the compass was constantly indicating what direction to go, might defeat the purpose of no map ๐ค
do we know the actual % for them to spawn in infested mines? i checked the wiki earlier and didnt see it mentionned.
a compass wouldn't be like a Sci-Fi show UI showing you a bunch of waypoints
there is a beauty in having no map, and being in the fog, or in the dark, and losing sight of where the north is.
its really an experience that isn't found often in games
Interacting with the vegvisir in no-map makes wisps slowly fly towards the nearest boss before dissipating 
And having to actually use the sun and the direction of the shadows as a way to tell which is north, south etc! So fun!
finally seeing the yggdrasil in the sky after a storm :3
i love this game
About adding a vegvisir outside for the Queen, it could still be made to be an extremely rare thing to find. Much rarer than other outside vegs. That's why I suggested the broken down tower without a roof, that has the basement. Those versions of the towers are quite rare to find in general. So if that was the only place you could find it, and it if it's there only "sometimes" I would think it's rare enough not to "ruin the game", as some were worried of.
i think i might be the only one who mentionned that it could make the queen too easy to find on normal. i was just pointing out that adjusting the game for immersive mode could affect the normal mode in a bad way.
Just spitballing here- do you think it would be too much for a rare chance to find a vegvisir in the basement of a Dvergr outpost?
That works as well. Although definitely makes it easier to find since there's no danger involved. I think with the broken tower, a lot of people look down there and are like "Uhh, that basement is full of seekers... yeah nope... let's move on"
If the spawn rate of that vegvisir is similar to the one for Yagluth, it'll do fine, I think.
It's even likely people will find the Queen before finding the Vegvisir that way. ๐
Interacting with the vegvisir makes the Dvergr hostile
That makes sense- would give a bit more purpose to an otherwise not-as-useful structure as well ๐ค
Yeah after so many hours of us looking for the queen, next stream we're just going to pass on the queen and try and make it to Ashlands with the wooden boat by hopping from spike to spike. Even THAT is probably easier than continuing to waste time looking for her :-D. It's a permadeath run, so we'll probably die immediately hehe.
Thats exactly where my heads at in my own attempts to find the queen.
(But i don't use portals, and those shield generator could allow me to grow crops in ashlands. so i'll keep looking for now)
I would be curious to know if anyone has successfully found the Queen in no-map ๐ค
No seed viewing, no fidgeting with modifiers, just good oleโ luck and time lol
i get the feeling that it breaks everyone...
Well, if there has been anyone, it's most likely Scales. ๐คฃ
nah
i don't do logistical challenges, not my thing
I've done no map/portal exactly once, hated it
knowing how rare an accomplishment it is did give me some motivation to continue, but its still very difficult to go forward.
Except this falls apart when you find them inside dungeons 
I don't think a simple compass that only points to the location the last interacted with vagvisir would point you to breaks the game / defeats the purpose of no map. You are still mostly clueless of everything on the way.
Bit surprised how long that debate went on for 
Yee, was more of just a fun thought than an actual idea haha
Pretty fruitful discussion honestly 
@rotund field @lofty flax
Curious on yโall thoughts on this? ๐ค
Wasn't asked, but I did quite like that idea. 
Of course, everyoneโs free to provide their thoughts 
Ahhh Hamsterโฆ hope heโs doing well!
it would be a very* nice feature to add, i can't argue with any of it ( :
yes
actually gave up trying to find Yagluth, and ran miles inside the mistlands mist until I found all 9 pieces, and then the queen
(i found 2 yag altars before i could find bonemass in my current run..! )
both altars were on the same landmass*
So i have something interesting to suggest. My friend and I have a mass abundance of trophies. Why not make a staff that lets you summon the creatures you have trophies of? Or maybe for the deep north, make an item that will let you transform into said creature with their trophies for a limited time. Also, I would like a staff made like the ones the light dvergers have for healing, and the orb floating at enemies would be sick.
It's a nice and immersive idea for sure. However highly unlikely to be useful for no-map players since by the time you get around to playing without a map, you'd have most likely played Valheim inside out many many times and have already long ago turned off Hugin. I haven't had him turned on for yeaaaaars. (and for those that don't know it - yes you can turn him off from the settings)
Good point- but these messages could override that setting perhaps? ๐ค
I donโt recall- does Hugin still give you a warning when you first approach a Hildir dungeon even if the setting is turned off?
i dont think it does, i turned off Huggins a long time ago and i can't remember seeing it since.
(I kind of miss him though xD )
I'm not so sure, you can still follow the instructions and look around, even if you find nothing, you can leave a landmark where Hugin first mentioned something nearby.
I never turn him off, even if it is my 50th playthrough 
14 suggestions in one post and only 1 that I agree with ๐ฌ
You did better than me- I stopped reading before even finishing the second one ๐
Yeah... I can agree with that ๐
But way, way down near the bottom he mentions battleaxes, and I still think they need 0.1s taken off the first attack. ๐
the graphics not being super good is the point
Good is a point of view, Anakin.
The current visuals are not "bad graphics" it is an actively chosen art style. Upgrading to 256k resolution may look "better" to some people, but if the devs wanted hyper-realism they would have gone with that style from the outset.
And there are numerous standalone "plz upgrade to CoD/GTA graphics" posts in the history of suggestions. None of them are received well.
I like the graphics as is a ton, especially since my somewhat old computer can still run them on high settings to get all the fancy particles and lighting
Well, I s'pose some people think looks are better than feel. So they prefer a 110 GB game with 100G dedicated to graphics over a 2-3 GB game with 1G dedicated to graphics.
To me it doesn't matter how a game looks. As long as it has the right feel and a great gameplay / story I'm happy with it.
But then, I've played games using 8 bit graphics, so compared to those Valheim is a huge step up! ๐
I couldn't care for graphics because not all the best graphics in the world can make a peaceful spots like this
Valheim does its ambience better than just about any other game I've ever played, and I've been playing video games for 30 years. I've said it before and I'll say it again, the Ashlands in particular do the whole "fire wasteland" thing better than anything else I've played. Lightning in the Mistlands, viewed from atop a marble tower, is such a captivating sight that someone I know who holds a "all games with low-end graphics are innately bad" philosophy (I strongly disagree with him) spent several in-game days during our run doing little more than watching the sky.
I also think that pixels add the charm. Somehow this game keeps reminding me of good old Dungeon Keeper
I actually think that later biomes look a bit too high fidelity, compared to the first few biomes
However, I do agree on:
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combat mechanics mostly being too simple and predictable,
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lack of more sea predators,
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underwater swimming (this could open up a whole new world of possibilities),
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horses in the future could be nice,
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smarter AI and enemy collaborations (although it is satisfying to watch several enemy mobs fight each other, too)
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I like the idea of seasons, at least as an option (Meadows covered in snow or yellow leaves could be interesting to see)
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ship upgrades also sounds like an awesome future addition, imo
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"Sailing when waves go over bow looks bad and has no consequence." sounds ok in theory to me, but is probably challenging to pull off for the devs, and if it has dire consequences for the players, then on top of more sea creatures attacking you - sailing would be hell
I like the idea of mage armor having base Eitr.
Even with feasts, the drop off in Eitr is pretty brutal with no base level. Its frustrating to have the Staff of Frost on you but not able to pop off even a single projectile because your food ran out.
Set bonuses in general could be a little bit more generous, to make crafting that set more rewarding.
I think Dragonwilds does this well.
Every type of armor (melee, ranged, magic) has up to 3 set bonuses, for each item in a set you add you get the 1st, 2nd and 3rd set bonus.
So you can make a hybrid melee/ranged armor set with 2 melee bonuses and 1 ranged bonus.
I had the most fun in the Ashlands with a hybrid melee/magic build
Horses, diving, and seasons are a big ole ๐ โโ๏ธ from me.
Though I might be good with some super simplified diving. Been discussed here many times before ofc.
Vikings were famously adepts divers
Markus Smellpelt set multiple world records at the 844 CE olympics
#suggestions message The base eitr idea is really nice! Makes it feel like the armour itself is imbued. And I like keeping the actual Eitr value low, so you can't rely on base Eitr.
#suggestions message This is already what happens. All mist is removed when it becomes night, and returns when the sun sets --- meaning it never leaves.
๐
#suggestions message I tried to answer this one point for point, but for some reason it got blocked by the server bot. I like SOME suggestions, but it was a little too many points to vote on it properly.
We'll see if the server owners will unblock my original response, or if it remains locked in the shadow realm.
#suggestions message Yeah, I definitely want better filters on the crafting menu. I especially would like it if the tier of item was listed in the menu too, and be able to order them accordingly. Having to scroll past a long list of items I'm definitely not looking for to see what the new things are and what they require to be made is a tedium that is easily fixed.
It makes a lot of sense to have the highest-tier items listed on the top, since those are the ones we are most likely going to be wanting to make regardless on which crafting station we are using, or where we are in the game.
The only reason I'd like diving in the game is to be able to go and pick up enemy drops that fall too deep down.
That is the main reason it gets suggested.
I myself would opt for something like The Legend of Zelda, Ocarina of Time diving, where you can only go down and right back up with the camera staying above the water (with a bit of side to side flexibility).
