#suggestion-discussion
1 messages · Page 83 of 1
I’m an unga-bunga caveman
you know. Celcius and KiloGrams
Stop, you're scaring him.
oh?
Perkele
Oh. 👀
I just got the urge to listen to some finnish rap music
Finnish metal is better
I can't for any rap
native language rap can be.. cringy
That's how I feel about some other Finnish music too. 
Correction: all rap 
pfft 😄
Older music at least is very melancholic.
Only rap I can tolerate is done by GG6 aka Henrik Englund. Dude is able to rap with gutteral vocals. And he does it so damn good.
He's best known for being in Amaranthe
Ola?
ola?
Guitarist and YouTuber
Robert Englund
Don't know him
yes you do
Not by name at least XD
Looks like he mostly acts in horror films, which explains why I don't know him by name
I don't watch horror
Ola is this guy
I know ola
I watch him here and there
he does a metric ton of colabs
Ye
Old suggestions is why I had these channels muted for the longest of times.
it's always been alot of people being back and forth on ideas clashing
worse is when I try to explain why something is impossible or extremly out of the scope of the game
Yes but I can, oddly, say that since the purge more of the suggestions have been at least plausible.
yea
could be either because the game isn't in early stages anymore
or alot of the bad people had been removed over time
Probably both.
also alot of other games people where asking for came out
so they probably gave up on trying to make valheim into "another game"
I imagine we’ll see a lot of suggestions once the 1.0 update drops, since there will likely be a surge of popularity
should perhaps retire the old suggestions and make a new one 😄
People kind of have wishful thinking for how big a lot of the suggestions are lol
We are close to 1.0, its probably best to suggest balance related stuff or small tasks
"Suggestions 3.0, now introducing the 🐴 react for suggestions confirmed never to happen!"
Balance 😂
We’ve kinda exited the era of people asking for entire new biomes/dimensions, so that’s nice 👀
You've just jinxed it
🐴 when a suggestion is just horseing around
🐴 for when ♻️ just isn't enough, and you're officially beating a dead horse at this point
#suggestions message
I do agree, and there are mods for equipment slots already. But I think it is a design philosophy of the game that you have to choose to either be naked and can carry a lot, or wear anything at all, but lose 3-12 spaces.
I don't really understand why this has been the hill to die on since first early access. I'd honestly want equipment slots, but to make armour heavier (to match the weight of their material components), so that the choice of carrying lots of loot is more a question of weight than inventory spaces.
Inventory has been a hot topic since day 1, and everyone kinda has their own opinions on it. Honestly, best thing we can do is to wait and see what the official release brings us 
I'm not so sure. Isn't the best thing to ask for what we want to be in official release before the official release?
The game is much more likely to be malleable to player input when it isn't "final" (yes, I know they said they'd do post 1.0 support).
#suggestions message My turnips are already growing slow. Less rain would mean they grow even slower. 😭
Sorry, should’ve been more clear! Basically what I’m saying is, Irongate has heard a lot of discussion regarding inventory, and I would wager there’s a good chance at this point theyve come to an internal conclusion regarding it.
With that being, you’re right- no harm in players giving their thoughts on the subject 
The ‘less rain’ suggestion came off to me as more as a complaint due to a circumstance than an actual suggestion haha
Being wet is so punishing. A raincoat would be nice.
Only stops rain from making you wet, but not the ocean.
?
Being wet is a neat obstacle to navigate, I kinda wish they didn’t make every single cloak resist the cold weather post-mountains 🤔
I really like environmental hazards, I think they add a lot to the world.
Wet is negligible now that half of combat doesn't cost stamina anymore for some unknowable reason.
Oh right, for a moment I almost forgot about the stamina changes haha
yeah, kind of what I mean. I would like environmental protection to be more "pick your poison".
I'm more concerned about how it impedes mobility.
It doesn't affect your mobility. Lowers regen, does not lower movespeed in any way.
That's how it impedes mobility. I can sprint less.
Given you can walk out of most attacks in the game, sprinting less is.. meh 🤷♂️
To you. I play for more than combat.
The number of times I’ve seen players rush into combat sprinting, only for their stamina to be halved by the time they engage their opponent haha
Combat is the only time when "I need speed" would matter.
If there is no threat to you, not being able to sprint is perfectly fine. 🤷♂️
To you. I like being able to get from A to B sooner rather than later.
Why do keep writing like your way is the only right way to play, and other people's inclinations are wrong?
God Odin forbid a game take time to play.
It's not only that. If I don't go from Point A to Point B as quickly as possible, I get distracted by points C-X along the way
Stop being rude for no reason.
Well, as long as you never find Y or Z. 😛
Case in point. I logged on this morning with the express purpose of planting more turnips & carrots. Next thing I know, I'm exploring the ashlands for more wood.
From this I am surmising that Y and Z are Deep North points 😄
*points at https://cdn.discordapp.com/attachments/1202934384643154001/1465001037306925079/image.png?ex=69778409&is=69763289&hm=7164552fc1aefd734e8c83b41ba0a94a5dc16252a317275c6cb7d58594b37fbb& * I was attempting to spare you thhe modded content, but I ended up there too.
🤢
oops I meant to link not to put the pic again
That's why I was trying to spare your sensibilities. pat pat
This argument is terrible. Taking forever to move from point A to B without having anything to do in between (for example in Corpse Runs, or when sailing to a boss altar) artificially lenghens the game in a very boring way.
The topic was about the wet debuff and sprinting, both mechanics that you have to learn to manage and pace yourself with (while speeding along and rushing things can rightfully have consequences and risks), and it's very easy to play around not being able to sprint all the time. Their argument in that context is entirely valid.
The conversation about it is long behind, but the best way to balance the root harnesk would be to reduce the resistance it offers, like they did with the bonemass power, in my opinion.
it would still help vs the archers in the swamp, but it would probably not be worth using in the mistlands, like most players are doing at the moment.
whats the communitys stance on XP decay? right now I believe its harsher the higher you get in the XP curve and its a bit too strong for my taste but I've accepted my run stat will probably end up staying highest.
I just wanna chop wood, but expecially while gathering needed materials I find my skills drop faster then gathered naturally. this makes AFK XP farms look appealing and thats lame.
Skills are not a necessary component of the game and are just a nice extra bonus to have (you can get by just fine without skills to clarify). Best not to get too hung up on big numbers go brrrr and just play normally. The skills you use the most will level back up naturally and if you only lose a few levels it's not that big of a deal.
but we developers wants the players to be wet in rain
@inner urchin Fenris hair is the real deal, fenrings, ulvs and those are wolfs. not the same creature
that's why they worship it and not just throw it into piles on the floor after a grooming session
Oh that's actually really interesting, I always assumed the hair was from fenrings, now it all makes way more sense!
they all "wish" they where Fenris
but they are only humans who got turned into beasts
hence they put the fenris hair they find on pedestals and worship them
Thanks, it's kinda nice to knowing the lore. Though I also question where they get so many hairs/claws from? Fenris is just 1 being and given that every frost caves are located at all mountains with basements, it wouldn't make sense to all come from fenris alone? (unless it's natural meaning of God's).
Though quite interesting that there placed as sacrifices for the beast.
cut hair?
The Fenrir / Fenris wolf is usually quite large in alot of the novels
Good puppy. 
Canonically not a good puppy 🤣
in God of War it at least turns into a good puppy
Let me get this straight we can fish, the fish are highly visable, but we cannot spear fish/bow fish?
Correct 
Just and idea here, Would make sense why fenrir would be in Valheim since this where Odin cast his enemies and I believe ragnarok has not begun yet or else Odin would be dead. But maybe he is in imprisoned somewhere else idk.
Maybe deep north Strong as hell miniboss or deep north boss main and then the winter child would be the final game boss.
@mellow wolf I do agree that the Deep North should be difficult. It should have strong "Final Level" feels to it, like the end of an adventure. Ashlands already does this really well, just sailing into it makes you feel like this is it. This is the end. And I do really like the idea of having to revisit previous biomes to gather resources that weren't obtainable before, in order to fight the boss or similar. Maybe it would work best with a secret miniboss, in order to make the biome as streamlined as the other ones
You know, in the movies, before the final battle, there is usually this relaxing scene where the characters are just chilling and stuff - preparing for the last fight. It could be like that. The revisiting of old biomes could give this symbolic or nostalgic significance.
I think it could give several advantages, having to go back. The ending of the game will not feel short or rushed, even if you are totally prepared for Deep North with materials, meads, etc., already. And it just shows you how far you've come - how strong you are, etc. Revisiting old biomes, you could stumble upon old places that were too hard for you. Or you could find some old, shabby buildings of your own.
And totally agree. It would be a bonus if the things that you need from old biomes is something that you can't get before Deep North is actually available
Must have better ways to train blood magic
@glad cargo It's like one of those long chain quests in WoW where you have to do a lot of things, travel a lot, maybe craft some items, I don't know, maybe a mini treasure hund of some kind. Revisiting some old crypts or dungeons that have a special door for you to open. There are many possibilities, but I think it would be a waste not to utilize the old biomes one last time, since they basically shaped the entire game and your own experience / journey.
what do people think of my suggestion?
Even Subnautica did something similar where you had to go to different places and collect stuff to craft one big thing.
I solved it by downloading the AzuSkillTweaks mod and setting BloodMagic XP gain rate to +600%. Now it feels like a normal skill of sorts
If its a jump up in difficulty to the same level as Mistlands to Ashlands, fuck that, if you want it to be really hard then install some mods.
Anecdotally a lot of people stop playing when they reach the Ashlands. On my server most people played through the game and only gave up when they reached Ashlands, we had one person turn up for the Fader fight.
Having said that, having harder mobs but less of them could work, especially since youre less likely to end up with a gank with slower spawns. The biggest problem with the Ashlands isnt just the difficult of the mobs, its the tedium of how often they spawn, plus the very uneven broken spawning which makes ganks way to common.
Lol plenty of people disliking my idea, it seems. It looks like they don't want to go back to the old areas and want the game to be over asap.
My pet theory is that the Ashlands is tuned hard right now because its the last biome, and will get nerfed with 1.0
I might be wrong but it makes sense
Yeah, Ashlands being a constant wall of enemies is off-putting, I wouldn't want the same for the Deep North. Luckily, I think it was Smiffe that already confirmed that the Deep North will be a bit less intense, but with similar combat difficulty.
I should have suggested ideas separately. The difficulty idea - I get it.
I wouldnt read too much into the votes.
This server has a consensus on a lot of things people dont think beyond.
The game has been in EA for 5 years now, and with that comes a lot of intertia and people not wanting almost any change.
As I keep saiyng though, this is a beta build. Of course the game could radically change.
I wasn't there, but it was even worse on release. They nerfed the spawn rates once already. I can only imagine what it was like before
@analog quest Serpent drops are already hella OP, don't think they need to be farmable
I don't believe they'll touch anything on the Ashlands on 1.0 release
They did but the spawning in Ashlands is broken or badly tuned
Is a Morgen spawn supposed to spawn 2 back to back? If its deliberate, its badly tuned. If its not, its broken.
Okay, here is a counter idea. What if you could skip going back to the previous biomes, but if you do that, then the game will get a lot harder for you. But if you go to the previous biomes and craft something special, then it will be a bit easier for you going forward.
well thats why i was thinking using near end game meats to justify it.
If skeletons attacked TWIG that would be enough tbh
I still go back to old biomes in the Ashlands I dont see why this would be different.
Mistlands for royal jelly and my mushroom/sap farm
Plains for windmills/spinning wheels
I even go back to Meadows and Black Forrest especially for berries
There is a difference between going through a portal, grabbing a thing or two, getting back to your base and actually being forced to go on a mini adventure in a particular biome
It's already stated - multiple times even - by the Devs that the DN won't be as hard as the Ashlands.
IMHO that most likely means we won't encounter a new enemy every 2 seconds, but they will probably be hitting a lot harder and much more difficult to kill.
There will never be another Valheim as we know it. Why do you want the game to end so fast?
no nerf to ashlands AFAIK
we might have found the issue to why morgens does that
it won't end that fast. Deep north isn't a speedrunners dream 🤔
Please give us at least a little incentive to go back to at least some of the previous biomes when DN comes.
Depends if you are gonna be nice or not
For instance: looting a plant or a mob or mining a mineral (in old biomes) could spawn new drops for someting that could be needed in the final area
@wanton atlas whats the reasoning behind the downvote on my adrenaline gain idea, just curious.
also the repost vote, i don't see anything similar to my idea when i search keyword adrenaline in suggestions
I am always nice. I express my niceness with ideas 😄
They already do this, not to worry.
@wanton atlas Example: the portal to the last boss is sealed. You need every trophy (which were used to summon previous bosses) to open it and some magical item that you craft. And to do that you need to go back to Meadows, Black Forest, etc etc. and loot / kill specific things (plants, monsters, mining nodes) and there is a chance that a special item drops that is needed to create that one last magic item.
Which means people are forced to do a boss fight against a boss they don't like or to return to a biome they absolutely hate.
If there's one way to push players out of the game, it's that.
And when you have a special item from every single biome, then you combine them all into an artifact that makes the final boss fight possible.
The devs are usually smarter than that tbh, like requiring black cores to make a generator to protect your base in the ashlands
It's like every single biome helps you to win the game
That's.. they already do that through natural progression. 👍
to OP.
the reason behind the entire thing is "if you need it, it will trigger, if you don't need it. it doesn't need to trigger"
it's not a "5 seconds into a fight, you turn into a marvel hero"
that depends on the numbers of the multiplier. if its like 10% buff it could be inconsequential. if its 100%, yeah you'll turn into a marvel hero.
it doesn't have to be that bad or time consuming
and the game would be turned into stupid shit if you tried to balance gain on enemies aorund you. how would that even try to scale in group combat in Cop-op?
plenty of the time you need it and you just aint there yet, and a lot of the effects they give in the first place are practically useless in combat.
number of enemies devided by players ?
The only adrenaline change I actually support is making the Blood weapons increase it by like +1 per hit instead of their current passive.
if you need it. learn how to trigger it better 🤔
fair point, but what about rewarding no hit?
Adrenaline is already fine tuned and went through 2 phases of feedback plus development. It already feels OP when activated, so easing up the activation makes the adrenaline gain challenge less important.
Yes it will.
Finding another Queens Lair or getting 3 Seeker Soldiers trophies will be very time consuming.
Because up to now, that's the only boss that immediately spawns, but has a very hard way to get items to re-summon her.
but when its time to trigger them in your actual current biome, happens once in a blue moon, and half the time dont even make a difference
sure its easy to trigger on stuff thats weak to you, but it doesnt really matter then does it
Yeah totally disagree
I chain activate my trinket in the Ashlands and it's really made the difference in tougher fights
it comes down to playstyle
i use the evasion mantle rn in the mistlands, and this thing barely sees any usage despite it being a cheaper trinket
Bad trinket choice then
im using the skoll and hati too so its not like im limiting my adrenaline intake
so its my fault for using a feature in the game and expecting it to have a noticeable impact?
No, it's your fault for choosing something you naturally don't utilize with your playstyle, or changing your playstyle to better utilize your trinket.
it's MENT to trigger in longer fights to keep you in the fight and not just walking around like a deadbeat zombie trying to recover
so IF the fight drags out. it's a "something that will help you"
it's not ment to turn you into the bloody hulk and smash everything
I think the impression they have is that it's a second forsaken power, but they struggle to activate it, so it must be the game's fault.
parry bonus and dodge bonus with a very mobile, close range weapon doesnt fit my playstyle?
@wanton atlas Please tell us - will 1.0 be released this year? And if yes, will it be before summer? Thanks! ❤️
I won't tell you
but everytime someone asks
we add 1 days to the release date
I don't know how you play but I activate evasion mantle quite easily and it was extremely helpful to me. I can only assume you arent doing enough to boost adrenaline during fights.
It's ready when it's ready, a good old Blizzard saying 😄
@wanton atlas One last question, if I may. When you guys are done with the game, do you already have plans for what you will do next?
im parying and slashing bruh thats about it. is there some other method i should use to bolster my adrenaline intake?
Dodging adds a lot of adrenaline, that's likely what you're missing.
#suggestions message The Ashlands are already a great filter for players since it is a massive paradigm shift from all past biomes.
If you make the Great North even slightly more hard than the Ashlands I can almost guarantee that the per centage of players who "finish" the game (kill all bosses) will struggle to cross the 10% threshhold.
fair enough point. I stand by slower swing speed weapons needing more adrenaline generation though.
ill give it a shot then
#suggestions message I actually like the 3rd point of the Adrenaline gain, since Melee fighters WOULD categorically be standing closer to more enemies, but the other two points are definitely going to have unintended consequences. But I think I need to play around more with trinkets before I can say definitively that I agree with your assessment on the root problem.
#suggestions message I agree with the ability to decide if you summon a melee or ranged skelly boy, but the rest of it not so much.
Random outcomes always feel bad, especially when I want a specific set up.
I think I have personally killed more of my own summons than any boss or other creature I've faught.
i know a lot of people are just gonna give me the typical "skill issue" counterargument, but seriously with all the starred charred archers, and the freakin flying valkyries, it feels like im having to parry tanky melee soldiers who can feint or dodge asksvin who can kill me in 3 hits or launch me into lava if im not careful WHILE playing a bullet hell game. feels not doable.
One of the points to consider though is that adrenaline is the same resource that is gathered for trinkets regardless of playstyle. And different trinkets provide for different things. I imagine you can see how this means trinkets favour melee fighters in this instance. Wouldn't a better balance be to look into the effects of the melee-focused trinkets instead? So that the activated ability is more rewarding for the slog of maxing the adrenaline gauge in the first place?
so the boring answer
we aren't going to overhaul trinkets when we are working on deep north
it's not within the scope
hopfully someone who makes mods likes your idea and impliments it
thats a fair point and all but most of the effects seem inconsequential. for a melee playstyle, the only ones that seem truly helpful in a situation where it would proc in the first place are the bronze pendant, iron brooch, crystal heart, and maybe the evasion mantle but unlikely. I believe theres something to be said about the fact that the more effective trinkets are all from earlier biomes too.
because why would ranged magic / bow / crossbow users get the same treatment?
they aren't locked in deadly combat?
they can just run away
asking outside of the whole trinkets idea, how much changes/tweaking will the game get past 1.0?
not alot I can imagine
since the plan is to not touch alot of the progression since achivements will be implimented
wdym i dont get it
Maybe. I don't rely on trinkets much, and because the earlier tier ones are fairly... meh, I didn't bother hunting down to make the different higher-tier ones. I think it is better if you don't consider trinkets to be a factor in general, but just a surprise mechanic that did a thing almost when you wanted it to.
you can sit at max distance and just bombard enemies from range
and if they come to close, just run away
while in melee, you are stuck and running away is usually with alot of risk
yeah but like what does that have to do with my melee playstyle point
on my first playthrough its what i beat the game with too, but i dont like how it makes you rely on things that do the work for you. at the same time i think its too hard to play melee and not get shafted
which is why i think melee users should be given some sort of helping hand with the sheer magnitude of enemies in the ashlands
This playthrough was my first time actively using magic. And my first time in Ashlands.
sorta unrelated but i think ive heard talk of DN having less concentration of enemies but more powerful ones. am i right
Have you considered being flexible, and not limiting yourself to exclusively one style?
I always pack at least one other damage-dealing type with me when I'm out.
Usually Full Eitr + a melee weapon, or Full Melee + bow.
Or are you doing like a challenge run?
it's perfectly balanced just as intended
In my experience 2h weapons get adrenaline built up easier than 1h weapons.
Ling Zerkers laugh in the face of multiple enemies.
its good ill give you that. "perfect" is difficult.
I will ask: is Demolisher supposed to count only 1 hit or is that a bug?
it's suppose to be very hard
no clue
Sir...
I don't do game design
One could assume it would grant similarly as other 2h weapons hitting many targets in one hit. 
Yet it does not.
I assume it's correct since they updated the fire staff from having a gazillion hits, to 1
do the other hammers do more than 1 hit
😭
yeah, ive done that, and its pretty fun, but i find it just kinda becomes mediocre in all trades, good at none.
Haven't played with them for a while so I haven't been aware of that.
It had the potential to make Bracelets good.
How do you deal with flying enemies, if you don't mind me asking?
Alas...
atm i just use a bow, but i plan on switching to crossbow since i got a low bow skill and i dont feel like grinding it up. Sometimes i do go hybrid and ill use staff of embers, but since i'm usually up against gjalls i dont really do that unless i have to or i dont want to use up arrows. When i go hybrid i usually just go without staff of protection cuz im parrying anyways, and use the staff of embers for CC.
Ah, okay. I got the impression you wanted to go hardcore melee.
Which... is possible. Someone uploaded killing a Gjall with daggers the other day.
shifted to that now. current loadout im running with is skoll & hati, himminafl, and the vilebone set. I do still have a bow, so if thats not "hardcore melee" then i retract this statement.
I'd say the stagger adrenaline bonus is mainly a bonus you get from melee, but I do agree overall some trinkets feel near-useless with their high costs and slow adrenaline gain
hits once on the ground, but people argue that each monsters you damage should count
I just don't want it to be overbuffed because some of the effects are pretty strong
If something doesn't have a multi-hit penalty, I feel it would only be natural to let every enemy hit generate adrenaline (probably just 1 adrenaline each)
very fair. if there is a multiplier ever added, game or mod, i think the actual numbers for the multipliers would be by far the most important towards balance.
I haven't tried it but magic with adrenaline seems pretty broken. I can imagine it only gets worse if you add in Fader power
Would be nice to scale back the magic adrenaline
or at least make melee with adrenaline comparable.
I guess depending on perspective. I don't like making everything in the game OP just because one thing is. Then I'd rather make the OP thing balanced.
But I have heard quite a lot of complaints (especially for other games) of devs nerfing OP things instead of buffing weak things
I prefer a middle-ground.
- If trinkets were meant to matter (and not mostly be a space-waster), then it'd be nice if the effects felt rewarding.
- if there is a distinct divide between the utility of the effects within their intended brackets, then you need to bridge the gap somehow, and ideally that shouldn't be to make everything feel equally bad or pointless, but make everything feel about equally good.
regardless im in agreement there with magic + adrenaline. I think it's disproportionally rewarding for an already passive yet incredibly powerful playstyle. If magic + adrenaline got nerfed I'd be content enough
Same. Which is why I think we need a small melee buff and magic nerf
Haven't used bows in a couple years so can't really speak to those
@hoary anvil Discord says your message is to long and marked it as spam
lol of course it did
you don't belive me? 😄
No I do
I just found it funny lol
Because now I got to wait half an hour to post it again
you want help retriving it?
Sure if you wouldn’t mind
Oh lawdie... poor Swedes. #suggestions message
I guess people don't like eating them. 😅
No people in Valheim. No Swedes either. 🤣
#suggestions message The orb feels more like... the alien technology in Arc and Borderlands that uses some space-age tech to dematerialise and rematerialise material. This doesn't feel lore-friendly at all.
Why not just a backpack? I would be more on board with that.
I will always agree with equipment slots though. I do not know why putting on a shirt and some trousers means you have less space to carry things now that they are no longer in your hands.
We have a pocket dimension now, where do you think we store all our equipment? It’s Norse magic, I mean we have a staff that can summon trolls and skeletons staffs that cast fire and ice but a magical orb powered a Norse inspired force is out of the question?
Yes, that is more often the case than not with Valheim.
See, your idea isn't bad on the face of it. We already have portals that we can carry items through. There isn't really a lore reason why you couldn't have a box with a portal inside it that you can pop items in and out of my placing a smaller portal down wherever you are simply to off-load or bring forward items.
But, the orb idea requires inventing a new magic technology not yet seen in Valheim.
Just seems like an overly complicated solution to be honest 🤔
i feel like it would be better if you get 1 inventory upgrade later in the game where inventory starts becoming a bigger problem
Still think the existence of a weight limit makes the slot limits pretty redundant.
Gotta drop those 50 wood bundles if you want that feather.
Even just a 'backpack' that adds an extra row in your inventory when equipped, but impacts movement speed...
Plz never backpack.. plz..
I have a feeling backpack won't happen, solely because of the feather cape and it's function.
6 slots for worn items = good, I fully support.
Anything beyond that = standard overcasualization that games keep doing for 1.0 for some unknowable reason...
Well something a least. Yeah, I can get onboard with dedicated slots for worn items, that alleviates it at least.
We have seen little satchels drawn into artwork, that would be much less invasive.
i would be pretty surprised if we dont get any inventory updates when 1.0 comes out
Yeah, even if the little satchels could only carry plants and berries.
Absolutely, it's been addressed by the developers, so they're at least looking into it.
Anything beyond that is just speculation, but I have faith it'll come with 1.0.
I am a swede, and don't know what Rutabaga is
Kålrot. Väldigt vanligt i t.ex. rotmos.
Kålrabbi 🤔
Okay thanos
@rugged olive you know that the frozen lake and body isn't 100% to apear in every map right?
aww...
do we really need an inventory upgrade?
these vikings are already carrying a lot.!
I don't actually think we do. I only want clothes to have a separate slot system so my viking isn't paradoxical carrying the hat they are wearing on their head. If we had that, you could even argue we have a LOT of inventory
#suggestions message Absolutely! I have accidentally killed so many chickens with friendly fire on... not too mention the house repairs from accidentally bringing down an axe or sledgehammer. 
Not a fan of equipment slots personally, it could cause some visual clutter and is pretty standardized design. Valheim is so unique in it's systems, I would like to see inventory addressed with a similarly uncommon approach.
Wouldn't hate it either though.
What if it was accessed through a tab right underneath the armor value? 🤔
Genuinely don't see it as clutter, because plenty of game obscure your entire view when you pull up the inventory menu.
Nice idea!
I saw one mod having the armor/trinket/accessory slots on bottom row. Would having another row on bottom cause clutter? 
Probably not. But i think a separate pop up window would be least clutter.
@rose swan I always think that "🤏" as "I'm this close losing my shit." 
From a video game point of view, the inventory is very limited, but from the point of view of making a 'believable world', its already pushing the limits, in my opinion.
And from a gameplay point of view, the limited inventory adds the need to make decisions about what to keep, or throw away.
This space is where both of my inventory expansion suggestions have utilized as well. 😅
#suggestions message
#suggestions message
The Sea Serpent’s drops could float, at least temporarily. That alone would create a much more pleasant experience.
As a blind-run player, I would have never guessed that I needed to craft a very rare weapon, use it to bind the enemy, and then drag it to shore just to kill it properly.
I’m not a fan of external tools, mods, wikis, or anything like that, other than getting minor feedback from a community like this one. You guys respect (at least to some extent) spoiler-free tips and help, and that’s one of the things I appreciate the most.
Keeping it simple, I thought I could go fishing with a spear, until I noticed I was doing 0 damage to the fish. 😂
honestly the trinket is useless af and the serpent shield can be replaced with root harness, it doesnt even parry, but all of that aside I dont think leviathans are rare I swear my ship nearly crashed into a bunch of them
i also like mechanics that teach about the game without having to look on the wiki. making those scales float for half a second could probably help.
yeah i dont use any of its loot outside the meat neither, but that would be a separate issue, i guess...
yeah my buds and I didn't even know it was supposed to drop something other than meat
Serpent Shield shines on higher difficulties.
I believe there are fixed locations where they roam, and others appear during heavy storms. But regardless of whether their loot is good or bad, they add more diversity and options.
My nephew loves being the captain of the karve and longboat, and all that kind of sea exploration, sea fights, fishing, etc. Once I told him he’d need to drag the Sea Serpent to shore with a rare weapon, he lost interest.
I love shields, especially with Bonemass’ power. They don’t parry, but they can save your life, and you can taunt strategically while others attack.
I really like having the Fins of Destiny ready when exploring the Mistlands. Thaty biome has a lot of swimming and the trinket save you from having to bring a Karve with you
A tree whistle. Play to find nearby trees.
So that means DN progression is going to take longer than ashlands ? Even for speed runners?
Hopefully. Maybe fewer boss vegvisirs and altar locations would be nice.
Instead finding directly final boss, some mini boss leading to main boss type would be great too. But all spec so w will have to wait. Longevity of progression is good in any case imo.
I think so 🤔
Will be interesting to see them finding any exploits
Lol definately they gonna find some absurd methods i see already.
Probably not similar exploits as those quicksave quickload shenanigans with flying horse in Skyrim. 
Man i dont think it can even race with gta vc speedruns. That thing blows my mind.
Did you try reaching ashlands shore without drakkar ship before release? I see speed runners directly skips it entirely 😅
yup
they are actually able to do that because we removed so many rocks that previously was there
it was... way to many spiky rocks
took way to long to sail into the shore so it became like it's own mini-game just to navigate your Drakkar
More rocks wouldnt be easier to reach ? Jumping around?
Currently sweet spot imo. The feeling when you gether some early non restricted portal metarial 👀
I didn't even know Serperts dropped scales and trophies because I always killed them at sea. It was just because I saw the shield you can make from the serpent scale in a Valheim YouTube video I even thought to investigate how to acquire them.
Before then I just used the Abyssal Harpoon to catch boar and wolves for taming, or to kill birds for feathers without spending arrows.
But, the harpoon kind of should speak for itself there. The issue is that Sea Serpends, and to a much lesser extent Bonemaws, are not often found near land, so if you do manage to hook one, you may be in to a tedious and risky venture to haul it to shore. Though, my first ever Bonemaw pretty much beached itself. 😂
I was reminded of this vid by Snazzy re: inventory management. https://youtu.be/kFN6edORMiE
Just like your picture perfectly illustrates: going anywhere prepared means preparing to not return from there with very much. Resource gathering in the Mistland and the Ashlands is such a slog because it is so punishing to try leaving tools or provisions behind.
Sure, you can leave the cultivator for one space, and once the portal is up you have 4 more. When you've discovered and unlocked every crypt/found every silver vein you can stash the key/wishbone too, but that still leaves you with only 12 inventory slots. If you plan it really well, you can chose to always eat at base and always return before the food runs out, which is another 3 slots, but does mean your excursions are now much more limited, but then you have 15 slots. That's a very small loot haul compared to what we used to enjoy all the way back in the Meadows and Black Forest.
It's a paradoxical event, because as you progress you acquire more kinds of important items, and a belt to increase your carry weight, but you also carry fewer stacks of items as a result.
I think Valheim needs to decide if they want their prime antagonist to carrying capacity should be weight or slots. Having both of them be an obstacle is just compounding the problems for the player.
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I do want to point out, yes I know we have the wagon too. But my main issue is that later biomes are inhospitable to the wagon, and being slowed down by pulling the wagon means it is literally dead weight.
If the wagon was more willing to stick to the road, and if it didn't slow us down as much, then the wagon would make the question of inventory slots a non-issue.
Spending all your stamina to hoe a path wherever you want to go was fun at first, but once I got to the mislands I gave up. 😭
my 1st instinct when i saw a sea serpent was to sail to the shore and fight it there. i was able to collect everything. i didnt notice they sank, at first...
I still think its a good idea to have them float for a moment before they sink.
The 'pros' will jump on their back before the last hit and grab their trophy before it sinks, but thats not the way the average player will be dealing with it...
you know how clickbait works right?
for me, the ships need more storage space. like 50% more.
i think that would solve part of the inventory problem, without changing too much
the later ships have enough space and they are only really used for metal transport since you can just portal everything else
Ships are fine as it is IMO.
Longboat has same space as reinforced chest and Drakkar same as blackmetal chest.
even if we added more slots to ships, give it a few months and people will still say it's enough
try playing no portal, and you'll see what i mean.
But i don't think the game should be built around no portal, obviously.
But it would allow to have storage at hand. more of it.
the clever player however, figured out to stack carts on longships
or having their friend attached to a cart, with a harpoon attatched to their friend who is pulling on a raft
but just complaining never solves any problems
thinking outside the box, solves problems
i'm not one of those saying we need always more, but i think the ships could carry a bit more cargo. it wouldnt affect the gameplay of the average player, but would improve the gameplay of those who sail a lot.
your sollution would to have more inventory slots than you know what to do with
if we added 10 slots, it's still to little. we add 100, it's still to little
you would just stay longer and gather more
i disagree. at least if we are talking about ship cargo
does the Drakkar have enough slots?
yeah but its only for the current last biome
and would it really hurt if it had more..?
i would take a ss of my 'hold', but i would need to walk through the mistlands, get back to that boat, take the ss... it'll have to wait until the next argument 😛
I still say. there is no number of slots that would satisfy your need 🤔
i say, 50% more*: P
What are you trying to say?
snazzy's things have turned into a echo chamber of click bait titles :/
people will click on a negative titled video
watch it
Are you saying that because of a title, the point we just discussed about having, at best, 15 inventory slots is untrue?
Or at least somehow made less relevant because of a YouTube video title?
and then he needs to make another clickbait negative title video
♻️
problem is when those viewers then turn negative and thinks our game is faulty for "notlistning"
I thought his videos would have stop having inpact on people by now
since I think he stop making them
Then perhaps the issue of inventory spaces is real, and not invented by a youtube video if we still talk about it?
honestly. it's dead already
you wheren't around when it went down
if you want dedicated armor slots, there is a mod for that
if you want bigger inventory, there is a mod for that
from what i understand, the limited inventory space is a 'feature', not an oversight.
the video is 4 months old
and the discussions went down about 3-4 months ago
but you missed it since you joined just a few days ago
- "There is a mod for that" is the Bethesda approach. If you don't want feedback, you can ask us to stop giving it.
- It doesn't matter what the age of the video is. It's your team that keeps increasing the number of items we have to take with us, or haul back to base, while leaving the number of items we can carry the same. Clearly the early inventory was designed around needing to carry only a few items permanently, while the reast was free space, then you added potions, trinkets, key items, multiple wand types, and the original inventory wasn't designed with that in mind.
- If we keep bringing up the inventory question, then maybe the issue is still ongoing. Some of us would prefer if the root problem was addressed, rather than playing a different game from the one you are developing to not have that issue.
- I've been here before, my first post was in 2024 #valheim-public-test message Not sure why my veterancy is called into question, or why that should matter when discussing a point that has nothing to do with how long I've been on this server.
I do game dev too. Sure, the players are not always right, but if enough of them can identify a chaffing point over the years, then maybe it is a chaffing point. Calling someone who points it out a 'clickbaiter' and using that to dismiss the issue entirely isn't very professional.
When you change the relationship a player has to a system in your game, you need to revisit the foundation of the system itself to make sure it still feels good to use.
they have probably already heard all the feedback and suggestions for inventory. they know its a problem and we will have to wait and see if it's adressed in the next update
I am trying (probably failing) to explain why you are late to a discussion the players on discord already have. and are "done with" already
See, my point is that limited inventory space wasn't a core design feature in the early days of Valheim, because there wasn't a whole lot to fill the inventory with in the first place.
When I first started playing the game in 2021, there were much fewer items to fill the inventory with. Carry weight was a bigger obstacle than slots as a result. Limited invetory slots increasingly became a "feature" when we started having to carry meads and wands to deal with the increasingly complex hazzards of the world.
maybe they designed those meads and magic weapons with that in mind. they are powerful, but they take limited inventory space
Sure, that may be. I don't think so though.
And they certainly never said it officially.
don't think those where made with that in mind
i think it is some kind of balance though. you can outfit yourself with all the good stuff, but you have little room to loot. or you can go light, be weaker, but have more room to carry
#suggestions message Are you sure about this one? Longboats have a LOT of space. And I don't think I want to have to worry about balast. 😭
i can only guess what are the reasons for keeping the inventory limited, i have only heard one side
Because they didn't need more slots than they had items in the game originally.
Not if you play without portals. once you put the mats to be able to repair your gear. extra food, extra arrows. a stonecutter. its already pretty full
Oh! Humm.. yeah I can see that changing things a lot.
If all you use it for is to carry ore, once or twice in the whole game, its probably fine (thats how i use the ships storage in my normal play)
That said... if you play portal-less, then that is a challenge you added to yourself. I do think if you want to create obstacles, you need to also take the consequences with it.
what would it be?
how can i know?
i dont really mind the inventory size at the moment.
So smiffe, you dislike my suggestion, because you assume that i will simply never have enough..?
I believe the ExtendedPlayerInventory mod by Azumatt is the perfect solution to inventory space. It just makes sense to have equippables separately, and it onyl adds 3 extra slots for food (or whatever you want, really). Everything else is an extra (arrows, meads, the swamp key...) and takes up inventory space, but freeing up 9 slots from armor and food makes the most sense.
yes and I also don't like weight on a boat
would make them anoying to stear :/
how are slots for specific items are better than slots for everything?
thats what happens when players use the cart in ship* method. which i think is not good.
Wait, the weight in the boat doesn't affect how it steers? I swear the boat feels weird to use after loading it with iron, or silver
it only affects carts
Specially noticeable when trying to push it after beaching it
If you place heavy carts on a boat, it affects sailing
but the weight in the hold doesnt*
It strikes a neat balance between having extra room for loot, but not too much
I added the idea of balancing with weight, if needed, because you seemed to think adding storage could be an issue : P
i dont think it needs it.
personally I think it's fine
as you progress up in the "boat line" you will get happy as they expand their inventories
i think they are fine, only because boat storage is actually rarely used. in a normal game, i build my boat on a shore, sail it to the next one, place a portal, demolish my boat.
I only use the storage when i haul my silver and iron. 2 or 3 times in the game
and if i have too much cargo, i use the ridiculous cart method, which should not be a thing...
Pushing a cart into a boat and hoping it doesn't fall off is always fun to do
Specially when caught in a thunderstorm
i moved my whole base in my immersive world, with 3 full carts on my longboat... i could barely move forward with the paddle xD
good times :3
Sounds like you just don't want to take multiple trips? There is reason for this even without modifiers.
yeah, prob just that.
geez.
im sure my suggestion would make the game better, without drawbacks.
the ships need more storage. it will help those who actually use them, and wont affect the others.
it will take less time to mod than to convince you guys xD
Less reason to progress isn't exactly better.
after all, my " suggestion" to not have leviathan spawn half way out of bound was downvoted. so that what we are dealing with here lol
you would skip longboat if the karve had 6 inv slots..?
you woulnd go to ashland if the longboat had more storage?
there is no downside.
I just mentioned one without thinking very hard on it though.
its not valid, it does not affect the need to progress
Without that squeeze, the thought that there may be a better boat in the future might not enter the player's head, or for that matter even become relevant when it is available.
i wont repeat myself. i think its irrelevant.
you guys are suggesting the wildest things sometimes. this is just a minor tweak
It's not, there's a reason inventory systems in most games don't offer you everything you'll need immediately in virtually every game. Sense of progression is good to keep the player engaged, in all ways it can be acheived.
it soes not affect progression
It's not an affect, it's a progression system.
having 2 wxtra alot in karve does not replace the longship
It is progression in itself.
there is still the same progression
2 extra slots is not exactly needed either, so that's an odd point to make.
its irrelevant for most, unless you sail a lot
I could see wanting 10, because that couldn't be acheived by holding the items.
its a minor tweak. they just need a bit more to be useful. otherwise its always about the portals.
I could likely give endless examples of games where inventory being less than what is desired until well in progression. It's just another way to communicate to players.
im not asking for more player inventory.
That is inventory available to the player though.
a lot of ppl are asking for more. it would be a way to give a bit more, while giving value to ships
Ships have so much value though, you need to sail to new places to place an inital portal.
if i allow myself portals, i barely use ships.
That's part of the design.
i bet i could get to ashlands on a karve. : p
Absolutely you could, you can also just jump pillar to pillar.
The real benefit of the Drakkar is the inventory upgrade, and for some the size trade-off isn't worth it.
but you are worried about a few more storage?
lets agree to disagree
It just makes trips for Ore that much more lucrative.
Because inventory still plays a relevant part, even at Ashlands level.
i never used the drakkar hold. you only need it once
its way too clumsy to use as main transport
Need is subjective, you can skip over the first 3 boats if you have everything on your spawn island.
landing. portal. never sail again.
and for some the size trade-off isn't worth it.
this is why I mentioned that.
for everyone, it isnt worth it. nobody wants to spend 2 minutes turning around...
but add 50% storage to whats already a lot.... and it might find some uses
Good news, it does have +50% slots.
they already have 50% more storage than they have now?! wow, thats great. /s
In comparison to the previous boat, yes.
i made my point. i dont think its worth arguing it any more with you. thanks for your inputs
You can transport 540 ores in the Longship, or 960 in the Drakkar.
you dont seem to understand my suggestion.
So much this. Wagons are already kicking my ass. 
This game has wagons?
It's a pretty simple concept, just as simple as making two trips if you need.
i never thought of that. thanks. you are genius
The "I wanted to use boats more," approach is swiftly contradicted by suggesting that they should carry more so you don't have to use ships as much...?
Just enable portals to be honest.
just use valheim as a glorified doll house and leave that pesky gameplay alone, right? :p
But we have portals for a reason too. Boats are a means to find new lands and move metals early on. The game was designed like this. Sure, moving bases is harder but you're not encouraged to do that often... since you have portals.
too ez with portals
😬 It'd be just as easy if the same trip you'd take to place a portal, also allows you bring absolutely everything you could possibly need.
yeah. if anything. I would personally like to reduce the weight "feeling" on the carts by 25-50%
I personally would go as far as eliminating the weight impact of the cargo entirely. The weight of the cart itself and the difficulty when navigating uneven terrain even with an empty cart is enough.
I don't mind the weight, it's beneficial even with 1/4 of the cart full, which allows you to travel up any walkable terrain, and teaches you to consider even terrain for transport.
Luckily even terrain is everywhere along the coastline, so I just make my cart paths along the shore as they're all at the same level.
Along the shore I can just use the boat, which also ignores cargo weight completely btw
The water depth doesn't always accommodate ships passing through.
Typically I am pulling my ship up to the coastline to unload into a cart anyways, but then use the reliable terrain height to cart into my base.
If my base is not directly on the shore, there is usually some uneven terrain between the base and the shore, in which case just transporting the ore by foot is usually faster and more convenient. The cart's use is too niche atm
and teaches you to consider even terrain for transport.
Well you've not learned this lesson it seems. 🤷
There is no "need" to learn this lesson, because you can just transport by foot
But it makes no sense that it's easier to haul hundreds of kilos of ore by foot than in a cart
🤦
yeah, same to you
carts are useful..! to give boats the storage space they need ...... aha im done
( its true tho)
Where’s the fun in that lol carrying entire cart full of iron to your base from your docks oh what fun!
There are already many decent ways to mitigate the "issues". If there weren't existing ways to manage it then it would actually be an issue, but that isn't the case.
How else you would carry them?
He seemed to suggest that the cart would be easier to maneuver by not being as heavy to pull.
May favorite thing to do with carts is load them up, then destroy for those nice looking crates 
Polar bears, tree whistles, and taming trees 🤔
I might be misunderstanding what they mean, but we already have the cultivator for growing trees.
What is meant by taming them?
And tree whistles I have no idea about.
This is me taking a wild guess, but maybe they mean trimming? Like trimming branches, for cosmetic reasons perhaps?
Tree whistle- maybe some sort of instrument?
But petting trees and getting the "Tree loves you" message. 
Do they want to tame Abominations? 🤔
I think they want to hug the trees.
Or I dunno, as a player in the field of the game I couldn’t possibly have the resources or access to make carts pullable by lox but a certain dev with a certain authority. And a certain non existent programmed mod that could be easily added to the game.
Let me know if you get the reference?
Ooh! Wolf pulled snow carriages?
a "sled?"
that's the word.
Why?😂 bugs?
I find mounts to be pretty clunky in Valheim, and as you can see from the convo above, the carts can be pretty frustrating for players as well 
Combining these two is a recipe for disaster imo
Clunky frustration, great outcome. 
I’m sure it would be a beloved feature and we would see players expressing how great it is every day 
IG could add it out of spite so players got to experience it by themselves. 
Saddlebags are a fine middle ground if they wanted to go that way, but I'd rather they didn't.
Or really funny bugs and glitches.
#suggestions message how about Sea Serpet 1 and 2 stars instead?
I feel like this would be good, and to get around the fog of war issue you can make your map discoveries only appear after you interact with a cartography table. This would essentially make the map a new tech you unlock in the black forest.
What are you talking about. Players would just have to learn to only use it in a very specific way under the limited set of circumstances where it happens to work somewhat well and be content with that.
Had an interesting idea I wanted to get off my chest: when fuling berserkers do that warcry, it actually emits a red aura travelling about 20m. If a player is caught by it, they get affected by a new taunted debuff which uncontrollably forces the player to charge at the beserker and attack with their best weapon in the main slots. The max duration is about 8 seconds but the duration drops over distance. The beserker performs the warcry every 30 seconds.
Abilities that remove agency are almost always a bad idea unless intended for a player to use against an npc
I don't understand the dislikes on my latest suggestion. Isn't a major part of the game building stuff, already?
Yes, but the building aspect of the game is pretty separate from the exploration and combat, yeah? 🤔
The building challenge on new biomes is generally just learning the new pieces and upgrading your base.
I'd say they overlap each other.
Like, if you don't build your base (portal, storage) up in the trees in the Swamp, you will have a hard time
Maybe I didn't elaborate my idea properly
I guess people are still pissed at me for discussing 2h hammer exploit lol. It's the only explanation for why anyone would dislike an idea where you have to build more in a bulding game
Another reason may be:
People feel like they're being forced to build in all biomes, while they really like to have a single main base with an outpost.
In other words, the suggestion is forcing them to use a playstyle they don't like.
And thus they dislike the suggestion.
If you don't want to build then play Elden Ring
I didn't say I don't want to build. Or that others don't want to build.
I said that not eveyone likes to be forced to build everywhere.
I disliked it because it's super vague.
I never said "everywhere"
No, you said if I didn't like to build, play Eden Ring.
Which clearly showed that you didn't read my reply well.
You shouldn't take downvotes personally.
People here don't seem to want to build. and they don't want Deep North to be more challenging. It's a good thing that the developers follow their own vision, then
I like building, but I don't want to be forced to build while exploring.
My biggest worry about DN is that it might be too easy, generic and simple and over too soon. Since it's the final biome I want it to be super difficult on several levels: fighting, exploration and building.
Well, to use your kind of reaction:
If you want to build, play SimCity or City's Skyline.
Valheim was all about building from the moment the crow drops you off
That's an oversimplification
Ok, then I challenge you. Start a new game, preferably on hard and don't build anything
Smiffe confirmed just a little time ago that it won't be over fast.
Ok, you can build a simple storage for your items. No base, no shelter, no crafting stations, no walls
You said all about though
There's so many elements
all about though <-- I don't understand what you mean
You had said
"Valheim was all about building"
That's an oversimplification, there's many elements, and you can get by taking over shelters easily.
Ok, I rephrase what I meant. Roughly half of Valheim is about building
At least if you want to be efficient
No base, good luck
Crappy base, will be hard - and hard to find specific items with unsorted storage
Good base, now you got the upper hand
At least come up with an actual idea for the building "challenge." I can't support the idea of an idea.
Ok let me thing of one
It's kind of hard when I don't know what DN looks like (I avoid screenshots, vids and spoilers)
It also makes it difficult to upvote as well.
But, what I loved about Mountains. It felt like you were on your own when you were freezing and you found a hut that you made into your temporary shelter, it reminded me of The Long Dark.
What I liked about the Meadows were all the broken buildings that you could quickly fix and make into your temporary homes, especially when traveling long distances. You didn't have to build anything from scratch. You could just replace a few things and there - you have a shelter.
That’s not really a challenge though, those are more of just tools available for the player to take advantage of if they wish 🤔
The problem is also the current engine limitation where you cannot dig straight down, not really. Because it could be really cool if you could make little caves or holes in the ground where you could make a fire, cover it up and keep warm.
I won’t spoil anything since you just mentioned that you don’t look at the news Aleque, but from what we’ve seen there are similar POIs to encounter that fulfill the role you’re talking about.
Maybe there could be little caves in DN. Caves where you could build mini shelters to hide from enemies and keep warm.
Nothing stops you from doing that in any biome, you know right? But forcing the player to bring 27 tons of materials to the Deep North in order to craft a tiny hut every few meters sounds obnoxious
I really hope you do that in the Ashlands too, so you get a hiding spot every few meters from the relentless assault of charred
they might have weather events in DN that need you to take cover like the 1s in the ashlands
I gotta be honest. I haven't played AL. I decided to wait with it until 1.0
So, yes - I understand my ideas, suggestions, and feedback might suffer from my lack of experience of Ashlands. And from my lack of seeing spoilers of DN
I theorized yesterday about a status that works like Wet, only it's called Warm, and it goes away after 5 min in the open. Without "Warm" status in deep north, you could slowly drain of stamina then health. Something like that.
You never played the Ashlands? That's your wish for a hard final biome fulfilled
yeah I can imagine that turning into a PIA real quick
like mountains redux or mountains redux but also you have fewer mitigating mechanisms
but if you played The Long Dark, then you will know how satisfying it is to really freeze and then finally be able to have a shelter to keep you warm. I just think that the frost mead makes it a bit too easy.
yeah it's novel enough the first time but it wears off quick
Tbh, the Cold mechanic was already used in the Mountains. I wonder what they'll come up with so that the Deep North is thematically different from the Mountains
warm clothes + mead = freezing problem solved. A bit too easy. Unless they will add some additional freezing mechanics or something. That would be really cool.
right whatever it was, I doubt they're likely to reskin the moutains mechanic
you kinda get that feeling in the AL. after fighting through a small warzone coming back to your base feels relaxing
That would be so cool. Maybe a snowstorm is approaching and you have like a few minutes to seek shelter or something.
Yeah, ultimately I hope it's a bit more creative, but ||frozen over creatures|| in the teasers seems to indicate something to do with cold.
I'm looking forward to it 😄 but I doubt it will beat Mistlands for me and all the things that are wrong with it
Mistlands is my #1 biome, that was a very welcome challenge for me.
It depends on what made you like the Mistlands in the first place
Exploration in the Ashlands is even slower, and that's without fog
What if you could come across some bases in the DN that are completely frozen and you have to heat them up to make them functional? That way you don't have to build much
Heat them up, replace a few pieces and boom - you have a base
Reminds me fo that one awful mobile game ad of the woman that falls in a broken, freezing shack and you have to warm her with a 3-tile puzzle game
It reminds me of FAR: Lone Sails or Subnautica where you have to maintain something big that carries you forward
Ah yes, puzzles, the ancient medicine.
I know I am dreaming and this will probably never happen due to the limitations of the game, but I think a really cold area like Deep North could benefit from having some Moria-like tunnel systems. You will not freeze there and there is a lot of good loot, but the problem is that there's a lot of danger down there.
Freeze, be free but have a lot of surface creatures chasing you or keep warm, find a lot of valuables, but also have a tons of demons chasing you underground
If Valheim represents a purgatory dimension before Valhalla, then there might be some symbolism in going through some real struggles before reaching "heaven"
The end game cinematic will be you feasting and drinking with Odin, surrounded by pretty valkyries, looking like a champ. And then a really quick, fast forward rolling credits
This isn't a limitation though, it's just approached in different ways, like Frost Caves for example.
My next 1337 suggestion will be. Odin as the final boss. You steal his mead and splash it in his face.
Hey bro I’ve learned that whether people downvote it or upvote it. It really doesn’t matter at all. Because they don’t have the last say. it’s highly unlikely any of the devs check the suggestion box other like maybe high chance 3 of them and for sure smiffe checks.
some things do get added based on the devs ability and the games capability
But every time they 👎 my precious ideas, my fragile little ego is getting stabbed like an old Haitian voodoo doll
Just throw your idea out there and the devs might use it they might not. They used one of mine a long
Time ago that people downvoted. I’m up one point to the people who just sit there and downvote every suggestion that doesn’t follow the “devs vision” as if there at the irony gate board meetings😂
Not about ego bro just maybe they don’t understand your ideas. Or maybe they are ridiculous idk 😂
Which suggestion of yours did they use? 👀
Askvin.
Again they may take the idea and form it into what they want.
My name for it was the greater neck and was suppose to be a meadows miniboss😂
Or tame
I imagine it's like this (that and the amount of votes):
this graph is everything--the sweetspot is also naturally where a lot of the 'low hanging fruit' obviously been plucked
This was a common request though 🤔
Long shot here, but are you the one who suggested Neckzilla many years ago? 
One day... Valheim 2, man it's going to be great. I hope they can make it just as awesome and nostalgic
No need for fancy graphics. Just as pixelated as the original. But no limitations regarding terrain or water
Hell nah 😂
Yeah right😂
It's not limited, it's just designed a certain way.
theres not gonna be a valheim 2
It was, that's why there's 2 mods with different versions of it.
As I have discovered, some people downvote because they also take the developer's time into account. So they will downvote any idea that they think threated the time spent on an idea they would rather have into the game.
That said... I don't think we need more new types of challenges in Valheim.
The Mistlands was already a great filter because it completely changes the difficulty in both combat and clearing the environment so you can see and traverse. The Ashlands dialled this up to 11 by having near-endless swarms of overpowered enemies attack you non-stop requiring you to fight tooth and nail to eck out even a small safe space to create a landing zone in.
If the great north adds additional great filters to players, then very few players will "finish" the game.
One of the biggest disappointments for me in Valheim was when I discovered that the biomes are repeating. You travel far, far away and there is the Meadows biome again. It was anticlimactic for me. I always imagined that the further you travel away from your spawn point, the harder the biomes became.
Huh?
The askvin?
meadows cannot spawn in the outer rim of the world
Large necks/neck miniboss.
I suggested a four legged bigger neck that spawns in the meadows and can be a mini boss or would be a cool game and I’m not sure what else I mentioned.
VERY roughly that's true--in that the distribution DOES change as you travel out from center--but it's rather gradual, it's not like a harsh boundary or anything
I find this infinitely helpful that we have variety of Biomes. I once got trapped on a faraway island with a really bad respawn point, but I desperately needed my gear back. I didn't want to respawn back at the altars, but fortunately I had a meadow nearby, so I could 'tech up' again to make a heroic corpse run for my stuff and then escape back to base with my longboat full of Iron and Silver.
I gotcha. Don’t remember seeing those but it was pre Ashlands when I suggested it.
And then Ashlands came out and I was like .eyyyyyyyy👉🏼👉🏼
You can't dig straight down (and make tunnels and stuff), there is no seamless transition between certain dungeons and the world, you can't really swim/dive under water. I am not a pro game dev, but they seem like limitations to me
Yeah, I remember seeing that when the game initally came out.
This is a design choice, it's possible, but would require approaching systems from scratch.
It's not a limitation.
Yes but did they mention quadrupedal?????😂
One thing I will say about the DN: Aurora Borealis.
Maybe maybe not🤷♂️. Then again I feel like I was responsible for the vulture AI. Because I mentioned literally exactly what they do when they attack and then fly away. But then again there were multiple vulture suggestions so who is to say.
I wish they could add a handcrafted world of Valheim someday - as an optional campaign choice. Playing a procedurally generated world seems like an AI made it. Sometimes the locations of biomes seem so random that I miss a much smaller scale game world that was crafted by actual humans
they cannot add tunnels and im guessing also diving because of how the terrain is set up
that'd be a cool option if they have time, I will say I have found some very interesting terrain in my travels procedural generation notwitstanding
Valheim needs many more custom hand-crafted details in the world. Too much repetition kills the magic
I mean, yeah I wish the generation was better on the worlds like felt more meaningful. Like large valley of plains not a small patch and then meadows and then half. Swamp and blackforest. And I admit finding those areas is cool, but not when the whole world looks like that I like finding huge biomes that make continents and landmasses, but also contain all the biomes
If that makes any sense
well, your argument seems valid
it would be cool to see a hand crafted world for valheim but wouldn't only playing on 1 world type get repetitive as well
If anyone played (old) Gothic, then you would know what I mean
There's some charm knowing that someone actually placed this special cave with a skeleton and a torch and a broken sword, etc. Even if it's crappy models
Some people release custom valheim maps to download, a lot of the time they're based on fantasy worlds and whatnot.
Personally, it feels wrong to me to play something that is not made by original devs. But maybe I am a purist in this area
anyway, I am too tired to keep chatting - thanks and see ya!
bye bye
Personally hope we see a couple more POIs sprinkled into 1.0. We got the fighting pit in the last update, so I think there’s a decent chance.
Just waint tthe poi’s to have a chance to contain something cool or loot
Not a collectible wooden weap n wowwww
Not opposed to that at all. The fishing rod in the first caves is a really fun find for example.
Collect All 18 rare collectibles! And you’ll get t thr I wasted my fkin time achievement😂
Just a joke
Yeah, personally I found the wooden weapons to be kinda silly 🤷🏼♂️
Thank you asomebody gets me here🤣
That’s far from my hottest Valheim take, but yeah I just don’t think wooden weapons add a lot to the game
And they spent time designing them lol at least a little bit
I mean, I guess people have been asking for a long time someway to train their skills. But it never made any sense to me just go outside😂 theirs a monster of every kind trying to kill gou and use ur weapon
It was halo reach.
i never picked a wooden weapon so far : P
i don't understand the point
i dont use twig neither. it looks out of place to me
Your second comment explains your first. The wooden weapons are designed for you to train with T.W.I.G
I hate training skills. i just play
Then you have good reason to leave the wooden ones in the chest
Yeah I don’t like twig either 😅
I’ll be fair and say it’s a neat decoration. And I know some people claim they’ve gotten better with parrying because of it, but I don’t know- I’m also just a Scrooge lol
i'm pretty sure i hit twig with normal weapons before. does it not work for skill gains?
i think it looks silly, and theres nothing else in the game that looks like an automaton.
It does work. You just have to repair it more often
True but we have growths that literally slow you to almost no movement.
I thought DN should have deep snow that slows down the player a lot.
But i'm not going to post it in suggestion. go ahead if you like it
I want their attack speed to be doubled or even tripled to allow for wooden weapons to be perfect to train with.
training is so boring, and its quickly lost if you die.
Is it really worth spending time doing it?
I reached a 100 weapon skills a while ago in my last world. just playing and not dying.
Worth is subjective.
I don't find it takes long to reach level 30ish for weapons, and that can really make a difference.
i prefer to build my skill looking for bronze and killing dwarves, for exemple
When I have downtime or I'm smelting a different weapon type, I like to train it up in anticipation.
How does everyone feel about customising their ships? Like adding shields along the side at certain points to provide armour bonuses (and looks), or changing the sail colour by adding a banner (to inform the colour of the sail - it would also add a banner/flag to the top of the mast)?
Now that i think of it, there isn't much in that combat upgrade that i really liked.
the trinkets... some would argue that they arent worth the inventory space..
twig and wooden weapons, i already said it.
bears..., fist weapons.. armor that increase the damage you receive..
idk if the game is better after all this.
the trinkets are op
i want more storage space for my ship !
But apparently, from the downvotes, its a terrible idea.
i can already imagine players complaining how this game is too easy, because those boats have too much storage ! /s jk
Wood atgeir + bat raid

trinkets are fine, but they arent game changers, to me.
I still use the stamina regen. the mantle on higher combat difficulties.
I think the bear and the new armor sets are super cool. Personally I find the trinkets to be really neat. New POI is a nice touch. Target is a neat addition as well.
oh yeah, that new POI.
its cool...
I know it’s a small thing, but often times I feel these small details add a lot- even if we don’t notice 
you got me there, its not a big deal but its an improvement.
@languid ibex Just had this thought in my head, curious about your thoughts (and anyone else’s as well of course)
But what if you could hide the UI for the crafting menu in the inventory screen? Would obviously be ‘on’ by default, but maybe this could be a way to clean up the inventory screen a bit?
Why there is bikini showing? 
Because for some reason, there’s no armor emoji 😭
Armor bikini. 
Battle Bikini!
Ah that would be quite nice 😮
There's also a "Craft" tab there, insert a little "Armor" tab there to switch between and it could be pretty intuitive.
I actually love this, because that crafting menu loses all utility pretty quick.
I've probably used it less than 10 times in 1300 hours.
💡 Bikinis in Deep North per Dogg's idea.
😏
I’ll man the gun sir.
Dogg's bikini and Blob's pity system. 
I do as well... honestly
Makes negative sense to me, why would we want to incentivize the boring grinding of skills mindless at base by hitting a dummy. Shaking my head 
I would have tenthousands times preferred skills themselves to just get a proper update to better support the other aspects of gameplay... as they really should.
<--- Sees a suggestion start with I want.. and wonders what the world is coming to.
shudders
@rigid saffron I like your ship idea. Would also be nice if the (non cosmetic) ship upgrades could help against giant sea creature attacks, etc.
Speaking of giant sea creatures. I think there should be a giant octopus that grabs (the mast?) your ship with its huge tentacle(s) and you gotta chop away at it or shoot it in the "face" to make it let go
awesome idea - I love finding new, special places in the world that don't look like something that I already seen 20 times before 😄
also a nice idea - Valheim needs more random, low-chance-drop loot, that is not generic, imo (like in RPG games) - not equippable gear that would undermine gear that you craft yourself, but maybe a material for a better (magical?) weapon or armor - or something to enhance / enchant / "gem" it. Example: you find a small stack of lightning arrows. A "fire enchantment" that gives your axe 100 hits with +fire damage. Or an armor enchantment for your armor or shield with a small boost of some bonus.
Yeah I will say I've mostly just rerun the first two biomes a lot but it's really boring having every chest drop flint arrows and feathers
Im just waiting to find someone to play with long term before I start going further in the game
I got through the swamp and the mountains about 2 years ago and stopped tho
yeah - those crappy items become "meh" pretty fast. Even gold is boring to find. Would be more interesting to find a short written note from a fallen viking who failed the journey to Valhalla, imo
Yeah agreed
I think it would be nice if they just randomly dropped anything you could find in the biome
Food, wood, metals, maybe basic tools or weapons
Or in stead of keep finding generic predictable items, most chest should have no to very little loot in them but then suddenly a little piece you find makes you "yay!"
Maybe some chests might even trigger a trap - so you always gotta watch your health and not just loot brainlessly. Especially if it's a special looking chest (with a higher chance drop of something)
I don't say that they should necessarily change the current game too much, but after 1.0 is released and we finish the game, imagine how many possibilities there could be that makes you want to replay the game.
Possibilities that change the game in drastic ways, that create a whole new experience.
I would even gladly pay for a Valheim DLC, if the original devs created new game modes like that.
Modes that introduced real, actual hunger and thirst mechanic, RPG elements, a more cinematic singleplayer game campaign with voiceovers and little cutscenes.
I think they are happy to leave that to modders tbh.
If I created a successful game franchise that even Asmongold keeps talking about, I would definitely try to "milk that cow" a little longer - for profit. Not micropayments, not monthly subs, but definitely some kind of paid DLC or expansion that uses the foundation of the original game and builds onto that
That's you 🤷♂️
Some people make what they set out to make, finish it, and then want to move on to the next thing they can make.
Like good old Blizzard game expansions. Warcraft 3, Starcraft, Diablo2. An expansion that permanently make the original game better, and not detracting anything from it.
Are you speaking on their behalf now?
Did I say "the people who make this game are like this" or did I say "some people" in an effort to offer a perspective that can fit if they happen to not go the DLC route?
People could just play the original Valheim, and they don't lose anything by not purchasing the extra content. But if they do, they could potentially get new content like biomes. Biomes like a special ocean biome, underground cities biome, etc. All the ideas that didn't make it into the final game could arrive later, and everyone would be happy. I don't even understand why we are discussing how it's a bad thing.
I think Smiffe has confirmed multiple times there will be no new biomes.
And I never said it was bad.
I just said that afaik they don't plan to do any of what you're describing and are happy to leave it to modders.
Finish DN. Bug fixing after DN. Small list of stuff they wanted but didn't have time for. More bug fixing. Done - next game/project.
Is their intended path from what I have gathered.
Fair enough
And your Asmond reply sounded like you might not understand why someone would just be done and move on from such a great game, so I was merely offering a perspective that fit for the purpose of clarity.
No insult or argument intended.
I understand. We will wait and see.
I like plenty of the ideas you've got. Just going to be up to the modders.
Which honestly, as much as I 🤢 modding -- this is when they shine. When devs are done with a game.
Hopefully soon. My fingers are itching to be dropped in Meadows again and hunt the barking pests
Tameable Necks when? 😭
Btw. Here is the video where Asmon praises Valheim again and gives some specific feedback: https://www.youtube.com/watch?v=pEABEKztUCY
Asmongold reacts to @BellularNews https://www.youtube.com/watch?v=dLaAJEwCxyg
► Asmongold's Twitch: https://www.twitch.tv/zackrawrr
► Asmongold's X: https://x.com/asmongold
► Asmongold's Kick: https://kick.com/asmongold
► Asmongold's Sub-Reddit: https://www.reddit.com/r/Asmongold
► Asmongold's VOD Rerun Channel: https://www.twitch.tv/a...
I appreciate the link, but I do not give any thought to what streamers' opinions on things are 💛👍
I get it. And say what you want about him. But he has the voice and the influence. So if he praises Valheim then the devs did something good, and it will generate a more positive perception of the game, more people will know about the game, it will translate into more sales and give the devs more power to create more awesome things in the future. That is why I mentioned him - it was like a complement
If I could make one general suggestion to Iron Gate Studios. Then please... stay true and loyal like Larian Studios. And don't sell out like: Blizzard, BioWave, The Unknown Worlds or others. The temptations will come, huge money offers will come. Stay strong ❤️
Looks at overwhelming amount of nerfs specifically for casuals...
I think they already sold out 🤷♂️
My interpretation of what you said is in regard to the introduced difficulty settings. Honestly, I think that the game was better when you couldn't pick any difficulty. There was just one. You get your butt kicked? Too bad - git gud
When I play a game that has no difficulty settings, my immediate impression is that this game has been thoroughly tested and balanced.
Sliders I am fully in favor of, 1000%.
Nerfing the absolute shit out of the baseline experience in a game described as "brutal survival exploration" is where the sellout happens.
Now I get flashbacks about what I said in regard to "brutal survival experience" when abusing the two-handed hammer. 😄
Could you give some specific examples?
Plains after release. Mistlands after release. Ashlands after release.
Compared to when they released, and were good.
And then weeks later -> nerfed into the ground.
What exactly got nerfed?
Seekers used to be scary. And you had to think about how to deal with them because they hit hard and faster than they do now.
Ashlands used to be the war the biome represents. Now it is just a few random enemies every so often.
kinda makes me regret, not having played Ashlands yet
DN will drop, and be good.
And then a couple weeks later they will nerf it. You can set a timer.
Well, can't you just up the difficulty a notch?
Maybe the initial difficulty (on release) was not the intended difficulty, but they just made it harder on purpose to see where the pain threshold is at the player base?
They don't exactly have the manpower to test everything themselves, but if they release something too easy, then you can see how it could become problematic - especially if they decide that they want to make it harder, later. Dunno, just speculating..
Why should the baseline experience in a self-proclaimed "brutal survival" game be casual? Why should I have to pump the difficulty up? 🤔
Should casuals not have to pump it down?
On that, I 100% agree
That's the problem with listening too much to the customers. They keep whining, they don't know what they want, and when they get it, they get addicted to it. And now you see that we have difficulty settings, and people have gotten used to them. Imagine what would happen if they suddenly decided to remove the difficulty settings again. It could be really awesome if they did, IMO, but they would get a sh*tstorm for it.
I very much am in favor of settings and sliders.
It's just the baseline being nerfed that I take issue with.
It reminds me of this topic: https://www.youtube.com/watch?v=VO6XEQIsCoM&pp=ygURcGFyYWRveCBvZiBjaG9pY2U%3D
http://www.ted.com Psychologist Barry Schwartz takes aim at a central tenet of western societies: freedom of choice. In Schwartz's estimation, choice has made us not freer but more paralyzed, not happier but more dissatisfied.
TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leadi...
Baseline? You mean the default medium difficulty?
More youtubers... 😏😉😁
Yes.
Here is a summary if you don't like YT: The paradox of choice is a psychological concept, popularized by
psychologist Barry Schwartz, stating that increasing options often causes anxiety, decision fatigue, and reduced satisfaction rather than freedom. While some choice is beneficial, excessive options can lead to "choice paralysis,"
yes ^
if you have infinite choices, you won't be able to descide and just sit and do nothing until someone can narrow it down for you
I think the same concept applies with difficulty. This is why I mostly play on default medium settings, because if I set the game too easy, I feel like I'm not challenged enough, but if I set the game too hard, then I feel like I'm wasting my time and feeding my carpal tunnel.
No I was making a joke and saying that a perfectly legit source of information was "just another YTuber" 😂
I think Subnautica did this really well with difficulties. There are: Survival, Freedom, Hardcore, and Creative. For me, the choice is obviously Survival.
Vintage Story is a nightmare. You have a huge list of settings, parameters and sliders that you can manually adjust yourself, and it becomes way too overwhelming.
Because how could you know what the right setting is for you on a particular thing, especially when you never played the game? But luckily, they created a few standard presets.
I am usually not into the Souls genre, but I did play and finish Dark Souls. I really liked the challenge and the mysterious vibes without any form of difficulty settings. I was always on my toes.
This is what Valheim felt to me the first time I played, when the difficulty settings weren't present yet.
But if there are settings in a game, I think it becomes a bit easier, for me at least, if I cannot modify any difficulty settings mid-game (like currently in Valheim). I have to decide, how difficult my current playthough will be - and stick with it!
Only additional slider I want is separating the starred chance out from the overall difficulty slider.
Because some people would definitely want Normal with a higher starred chance compared to fully bumping to Hard.
You said it yourself: mods (?)
🤢
I guess it's hard to please everyone, and if you're running a business, you have to please the largest target audience, unfortunately.
It reminds me of what Blizzard did with WoW. They made it possible to play Paladin and Shaman on both factions, and they introduced pretty races to the Horde and ugly races to Alliance. An easy fix to "satisfy everyone", because you are tired of listening to their complaints.
If you listen too much to the fans, your own vision becomes diluted, I believe.
Very much so.
#suggestions message “The community” is fine with it 
I’m going to need daily updates from Irongate moving forward 🫴
Every hour!!!
In Swedish. 
-# I could even understand it. 
Don’t we get that already? It’s like being on a road trip with small children: “Are we there yet?” “Not yet.” “Are we there yet?” “Not yet.” “Are we there yet?”
Or Shrek with Donkey in the second movie.
The fact that we get monthly updates, Smiffe is active, and there is public testing... that's so much community engagement!
sigh…pops lips
I really hope they don’t delete the suggestion. I’m really curious how the voting turns out 🤔
If what the suggestion is saying is true, then there should be a lot of agreement…
I... Nice viking bikini. 😂
#suggestions message Umm... they do give us updates? And you can literally chat with them here on this very Discord...
Big yes on dead raiser love, remove the dupe function of sword and no shield skeleton and sword with shield skeleton. Perhaps go the two hand route on one, and/or use different dmg weapon types/even armour values for a bit of variety.
#suggestions message I'm not sure what you mean by this... area buffs, or a timed buff from a interactible buildable object?
Anyway... I like the idea of erecting rune stones at the very least. We already have the ward, so something else like that would be nice.
Vikings did believe that Runes had meanings (they were literally named after things), so adorning a mead horn, or a sword, or a trinket with runes with special meanings would imbue them with the trait that the rune was defined as.
Something like that could be fun.
And, no, I'm not just saying that because I want to be able to erect Nithing Poles outside my brother's much cooler base just because he managed to build it so tall it throws a shadow over my coastal cottage.
😂
Guys it’s been 2 months and no communication from iron gate and we got a 9 second video.
so?
Showing sneak peaks isn't gonna make the update get her any faster
Yeah, it’s just funny how many people downvoted that guys suggestion even when he speaks the truth.
Devs don't owe you any updates <- the actual truth.
I like the suprise and secrecy of Valheim but maybe a little more
The ‘community’ isn’t upset. It’s just a handful of people who are just really vocal about their frustrations 
#roasted # feelings destroyed😂
the low effort put into them makes the entire studio and the production of the game look sloppy.
This is also just insulting to an amazing dev team and false.
So... downvotes start here before even reading the rest.
Eh its subjective. They said communication on DN is a neccessity and that the studio currently looks sloppy
I don't even look at the DN updates because I don't want spoilers, and so far all I've seen from iron gate is pretty high quality, so I can't relate to the sentiment of that post at all
Jerseymike says: They had a holiday! How dare 💢
I gave them the benefit of the doubt and got to “The community is most displeased” before thumbing it down. Who died and made them HOA President? 🤣
No one’s insulting them, I think he’s trying to be actually critical.
HoA's are horrible things that need to be banned.
Honestly ueah, like they go one holiday without an update and suddenly there’s a handful of people claiming the entire community is upset. It’s just absurd.
I’m at work, I just think it’s funny how people might defend the cold hard truth even if it hurts. There’s reality to it there a small dev team but yeah updates that take like 2 years or longer sucks.
Imagine game dev taking time... couldn't be reality.
Good thing there's never been a time where an update takes 2 years, or even 1 year for that matter.
Terrarias recent update took 3 years… and not once did I feel like the wait sucked 🤔
Would I like updates sooner rather than later? Uh…YEAH I can’t think of a single person who’s like “aww yeah gimme those updates nice and slow!” But I prioritize quality over speed
Never been a game that took 10 years in the history of gaming 😏
I’m not sitting on the edge of my seat waiting for tererria though lol.
And tererria doesn’t have a content problem if anything it’s content bloat
So basically you’re saying IG’s fatal flaw was making Valheim too good 🤣
The trick is to just play other games. There is so so so so soooooo many other new games of excellent quality. When valheim is ready, than it'll come out and be all the better for not having been rushed.
I will say there haven't been a lot of games that appeal to me lately
But going back to some oldies is always good
Tetris.
#suggestions I feel like everyone who ive seen comment here missed that the suggestion did not ask for faster updates, but more clarity into the development progress because of the benefit it provides the company
For me personally, I feel like I have plenty of clarity for IG as far as Valheim goes 🤔
it would not only be nice if you updated your community more than once a month, but necessary
recommend allocating more time to updating the community, keeping them up to date and interacting with them in a more massive scale.
🤔
I recommend allocating more time to updating the community, keeping them up to date and interacting with them in a more massive scale. This would help return your community's and customers' trust in your company
Where did they lose our trust?
When? How? Why?
I think the issue is more that you proclaim to speak on behalf of the community, when it seems most people disagree with the points you're making
At least most people in here
The community is most displeased with the lack of communications
No?
Exactly, like if your stance was “I feel like I’m not getting enough communication” then that would be 100% valid, since it’s your opinion alone.
Also I will say, speaking as someone who has made the mistake of a transparent development process before, the amount of death threats I received personally(just one of many developers) was not fun. Toying with elements people adore is a tricky process and might result in nothing changing at all, the in-between being made public can have some terrible results.
Like if you feel the updates are coming slow, I think that’s totally fine. But it’s about conveying that message correctly imo.
I’m pretty vocal about the parts of Valheim that I dislike, but their update schedule and communication is definitely not one of them 
I agree yeah, the discord seems to be more aware of the progress and able to have a more personal connection to the developers. Same doesn't appear on the other platforms used for communication. But the active population of this discord server doesn't represent the community anymore than I do, both being a very very small but loud minority of the player base.
I exaggerated to wake a more polarized response from people who read it, but most havent let themselves actually read the post.
I'm vocal about the parts I don't like as well, though I've come to accept that most of them likely won't be changed because they're not critical to the gameplay for most people / many people would likeley be upset if things changed
Smiffe encourages to not burn yourselves by waiting and playing something else meanwhile. 
Smiffe’s not my real dad! slams door and plays more
Aye, upset is certain and probably necessary in both good and bad
Yeah this discord is definitely not a good representation of the community as a whole. But I think we should just stay clear of trying to generalize what the community as a whole is feeling, because that is tough to predict unless its a very unified sentiment
I exaggerated to wake a more polarized response from people who read it, but most haven't let themselves actually read the post.
I would say this isn't a healthy approach, if people agree they won't need to be nudged or "awaken." You're potentially going to surface an unnatural response, which helps no one giving feedback or taking it in.
@oblique gyro you know that the more pins you place down, the worse FPS you get?
Road map would be nice though wouldnt it?
Today I have been testing stuff and communicating with some nice community members 🙂
also helped people on emails
Road map would be cool, feel its not really needed anymore though. There's just one major update that we already know about (DN), and then after that it's smaller updates and such
it's a bit redundant when we know what's being worked on next most of the time. It just serves to let down/upset people when plans are changed during development.
2 vs 23 atm
road map adds stress and removed content if we don't make something ready for a deadline. resulting in worse content
you want it?
or
we will have to write the roadmap so far ahead, we can't miss the target but you would have to wait longer
or
Road map would basically just be (finish deep north) 
we would already have the content done, but make a roadmap that basicly is a lie about "future content"
reaches end of the road but where does this road even go?
finnish deep north
1.0
QA, Bugfixes, fun stuff that isn't progression
Me with thousands of pins. 
Cool. Maybe they should fix that too then while they are at it.
Perrkele Deep North. 
-# Sorry had to.
I actually prefer that not much is shared about what is to come.
If literally anything was talked about, I would prefer to hear a little more on some of the devs hopes for final additions - just to get some more insight into the kinds of things on their minds. 
can't
it's not a bug
every pin takes FPS away when it's displayed in your big/mini map
You can fix it yourself by right clicking pins 😄
I’ve not noticed it personally. I still want some cool pins, idc.
more styles of pins would be nice
Did you know you can use emojis in the text field?
Smiffe pin when?
I use 🍄 and 🌻 all the time.
how would it look like?
this?
I just think certain pins would be useful, like the boat pin. Seeing as how the text you can attach to pins does not show on the minimap.
Oh no, he hit him with the "seeing as" 😭
What’s wrong with seeing as?
The as part is redundant.
"Seeing how the text" is still technically redundant and it should just be "Seeing the text..." 😬
Just nitpicking, sorry.
Oh, I didn’t know this was English class.
Excuse me while I go back to school. (Not really)
I rescind the apology.
When someone legitimately takes time to help you learn and they feel insulted. 😭
Does anyone else think the bears have entirely too much health for so early in the game? They are WAY harder than trolls, there's more of them, and they always seem to be on meadows/black forest border... ugh!
Not at all, they have an extremely low aggro range and can be run away from very easily. The choice to take that fight is up to the player in most cases.
And the fact you can just hold a torch and they never touch you...?
Smiffe, how is space?
It's the final frontier. 😉
I beg to differ on that one... the last time i got killed I was holding a torch, so... shrugs
Would definitely want to see that footage.
Because I can pull out torch mid-swipe and they will actively turn to miss me.
I don't record while playing.... but yeah, it was a last ditch effort to not die. I put up my bow, grabbed my torch, he charged and swiped... i died. LOL I'm a little bit frustrated. I know I can run away easily, but when my copper vein is nearby, he just comes at me anyway.
Mining makes a lot of noise and attracts all the baddies.
Stakewalls recommended.
"The community is most displeased with the lack of communications, not with the speed of updating the game." -- What community is he referring to? Did he make a poll or something? Where did that come from?
...oh there were a TON of messages between that one and now huh
I ain't reading all that
Quick & dirty version is basically what you just said anyway
TLDR, there are a few people upset because Irongate enjoyed their holiday instead of working
Ever seen the news meme where he goes sticks and stones may break my bones but there will always be something to offend a feminist. And then they all just explode and then the video cuts out. That’s what this was😂
Appreciate the response. Understandable.
No, but I also don't have an anti-feminist propaganda algorithm. 😅
People get very emotional about early access, kickstarter etc.
The reality is, you have to accept that backing any of these things is burning your money and wishing on a magic star
Not that you are going to get scammed, but the money is gone now, and you just have to take what comes - or dont give it in the first place
It’s a meme bro?
From awhile ago too
I never said it wasn't. 🤨
I used to be into all that crap
Then I grew up
Indeed, supporting an EA game is a risk, and if someone doesn’t want to tolerate the development process then they should abstain 
I try not to get into too many EA games at a time personally.
Still think your username is extremely cool btw 
"But I trusted this 19 year old who has just had several million dollars dumped on them"
And thanks, @wanton atlas forced it on me
I like how he took permission for me to change it away haha
Not that I want to, I was just amused to see if thats a thing, and it is
My name has also been altered 
Yeah let me guess you just turned 17 🤣
Unfortunately I was a little bit older than that, early 20s
Gamergate and the culture wars were mercifully not a thing when I was 17
You're not the first (nor the last either). 
Sounds like the isle lol
#SmiffeChangedMyUsernameSupportGroup
Or #VictimsOfSmiffication.

Alright well I’m gonna go good talk lol. But I’ll prob come back to see if smiffe says anything after I say this. Been doing some thinking and for how the game has been going and how everything looks in a grand perspective view I think we might get some small update pre dn and then some after 1.0 and then like they said they’ll wanna move on to other projects. And if you want my honest opinion I love irongate I’m a diehard fan I have the boardgame I bought the expensive ass candles. But the content is not enough for me I want more and I understand there can only be so much to add under the unity engine and for the tools they’ve been given and the size of the dev team. I think my best hopes for this grand scale content drop or for all the suggestions and the stuff I wanna see in the game is if Valheim two is something that the devs wanna do. that’s if there not tired of the idea of Vikings and survival games. But once they drop Valheim as an official game and are done with it. maybe they’ll have the funding to expand the team and maybe switch to a better engine etc. so my only hope for the huge fantasy medieval Viking world I want lies in irongate hands because the original game isn’t gonna be that. An idea of what I’m thinking is like the hobbit a huge world and universe but with Vikings and with more stuff to expand upon the foundation they built. More lore and explanation to the wolf cult. More Norse mythology.but not random unrelated things or content Bloat, I would use tererria as an example. Love it but there’s too much sh*t. 😂 If I’m near the money smiffe, show me a sign lol.
SmifficationSupportGroup
@grizzled obsidian #suggestions message
Please only one suggestion per message, no lists.
I'm against 3 on principle.
And sadly, I don't think 4, 5, or 6 are ever happening 🙁
It would be great if that was in the rules for the channel 🙂
The rules are pinned.
They’re pinned in the suggestion channel just so you know 😉
#suggestions message
Ah I see that now... I didnt see the pinned message because I saw this
"Post your suggestions here. Remember to start your message with a 💡 This is not a discussions channel"
Its a bit confusing to have rules in multiple places
I get it, yeah it’s a bit odd.
That's more of a guideline really.
Anyway, I understand now. So uhhh... Do I like, delete it and redo it one by one?
It'd be better for your ideas, if anyone dislikes even one idea on your list, it could result in all of them being downvoted.
Ill remember next time to only do one at a time 🙂
Sorry about that. Im still learning to use discord properly and I dont always remember to read the pinned message of each channel
All good 
I agree with most of it, even if the parts I agree with are very unlikely to ever happen.
Not to worry, that's why I linked it, it's not exactly laid out before posting.
Im more trying to share pain points of server management, than make specific adjustments. Sometimes I get the impression people dont have much experience managing servers in general so I try to share what its like
I also learn loads from seeing what you all say and respond ❤️
Its very useful even when nobody agrees with my sentiment
I can see night spawns becoming a world modifiers thing. I recognize that Valheim can often have players play at different paces even on one world.
Kinda reminds of terraria hardmode, where trying to bring a new player in a world can be tricky when the monsters are so strong.
Thats the most common thing people who run servers ask me about
They usually assume that player-based-raids disables night spawns too
Luckily its really easy to deal with using EWP
In that case it all feels like player choice become a developer problem, just outfit your friends accordingly if they're joining mid-progression. If they don't want spoilers, they should play a solo world first.
-# I'm sorry, but EWP just sounds like Mike Tyson trying to say ERP 😂
Now I gotta look that up jajajaja
Oh dear...
Yeah I don’t know what EWP is 😅
I wish Willybach HD Valheim was incorporated into this game as a default. That team has input countless hours to make this game more appealing aesthetically. I do not even consider playing this game without those graphics mods working. I am sure others do not mind, but it's 2026, not 2008.
"More appealing" is subjective AF.
Good news, no one's stopping you from using it.
I am in my dreams 😉
Mods personified absolutely decapitated in Sevrahn's best dreams.
Im of the "Valheims graphics are fine as they are" crew
But Ive noticed a lot of players, particularly new, younger players (15-30) tend to really value HD graphics
(just in general, not unique to Valheim)
See that’s the thing, I like Valheim’s graphical style because they feel like they’re from an older era 
If a genie gave me three wishes:
- Delete all mods currently in existence.
- Delete all mods currently being developed.
- Have the knowledge of modding lost for all of eternity.
World hunger and peace can wait. 😁
That's so confusing to me, never has graphic styles been more eclectic than now.
EWP allows you to put scripts on the server that change the game for the players.
- prefab: Neck
type: destroy
chance: 0.5
spawn:
- prefab: Coins
data: int, stack, 10
This is...
"When a Neck is destroyed a 50% chance to spawn 10 coins occurs"
"more appealing aesthetically"
Yes, that is subjective AF.
For example: some people find blue "more appealing aesthetically" than green.
Because it is subjective.
Sometimes when you chop a plant down it only grows back stronger though xD xD
The third wish prevents regrowth 😉
when the game updates, the graphic mods no longer work usually so somebody is stopping me! xD
That's why you don't mod EA games until they release 🙃
That's why you don't mod EA games until they release 🙃
NGL it is pretty funny hearing people emphasize Valheims graphics needing to be better.
Meanwhile Im here and had to buy a better computer twice to be able to play Valheim at 1080 and record xD xD
heck can you make it have a 50% chance of destroying the Neck spawner? xD all they do is bite my fences
- prefab: Neck
type: create
remove: true
chance: 0.5
Valheim graphics should require an AI data center to run according to some 😏
Reading peoples comments does seem that way xD
2 data centers for all the additional village NPC logics they want added.

Uh oh, Neckman mad.
my last bit and i'll stop: Do you all think tamed wolves should defend you if a wild wolf attacks you? pack animals are fiercely territorial. I am not saying enable them to go hunting, but if they get within a 10 meter radius, they should be on defense mode or something
dang was trying to react with my favorite Neck emoji but can't add lol
can you show me in another channel I need to see it
sent via DM. the dude from Neck Flix meme

Necks evolve to Asksvins evolve to Serpents evolve to Bonemaws.
<- Subject pin.