#suggestion-discussion
1 messages · Page 81 of 1
I listed materials it would require, so it would be plains tier cape.
thats reasoneable
I know there is lox cape but since it's long it clips with the loincloth part of the Vilebone set which irritates my visual eye a bit.
when i see the bears added i was hyped for a cape with a bear head on it like the wolf cape
it was such a sadness
Well, we have bear headdress.
would it look bad if it had bear head on the other shoulder
nuh i like it on shoulder :/
Would look silly IMO, and Vilebone set has skull as pauldron.
dont know i wish we had more customizasion options this games designs cool but i wouldnt say no to more options
Can't say that "first enter only" provision sounds effective. Any griefer could just make a new character, log in for 5 seconds, switch to their own world, devcommands a bunch of gear and skill ranks, then come back and grief. Sounds to me like that restriction would only prevent higher-power well-meaning people from joining.
Inventory is tied to the character, so I don't think a server could enforce that without a major overhaul.
there is a mod that does this exact thing
I will give you one answer to that:
I've been around here a bit longer as you have and I have - unfortunately - seen the posts of people who're blaming IG got having grievers enter their servers.
They're complaining about that, then explain that they had set the password to something very simple, making it very easy for grievers to enter their server.
When I play Valheim in Co-op, it'll be people I trust. Not with some random dude I don't know.
That also means that I have no need for an "open server system".
Which is explained in my replies, as well as the reason why there's no need for it.
Which is: "Smiffe - on behalf of IG - has explained multiple times they're not going to do that.".
I didn't talk on behalf of the devs or IG; I was simply referring to something that has been said multiple times before.
If people don't want to check for that, or the various news channels that this discord have - and it doesn't even take 10 minutes, let alone 10 hours to check the latest news pots - it's their problem. But those channels exist for a reason and that reason is to provide them with the information they actually need.
So if pointing that out to them is considered as condescending , so be it.
But at least I don't attack someone for what (s)he said, just because I think I don't like that person's behaviour.
Something you obviously have to learn.
That's not what I asked.
I want to know what the default option would be.
instead of being super passive aggressive about shit and saying stuff like "well if you read x y and z channels, youd know" you could spend less time and effort on your end by just giving a simle helpful answer. but instead u wanna be a redditor about it and instead of giving helpful information, u wanna berate the person for no already having the information lol. any time ive seen you respond to a question or suggestion its always the same attitude, like youre annoyed that people dont know as much as you do (or think you do)
"you are aware that joke suggestions will be romoved?" - in response to a suggestion
"this wont happen, as it would force the game to teleport them from...." - in response to a suggestion
"if people actually paid attention to and read posts in #news , #valheim-patchnotes or even #public-test-patchnotes as well as #valheim-public-test they would have known"
"not until it happens to him. and then we got a suggestion about having the game's servers being password protected to prevent griefers to enter. 🤦♂️"
legitimately everything you say in this channel as well as other channels that ive seen you active in, you are condescending, and youd rather point out that a person doesnt have some bit of information rather than just giving them that bit of information. people come in here to ask questions, so that they dont have to go through whatever channels might have the information theyre looking for hidden somewhere. u dont gotta be an asshole, u can just answer the question like a normal human being, not like someone that spends 15 hours a day on reddit. its not hard
So tell me, why are those channels there then?
Why does Discord have a search function?
Because if people aren't using them, they're just as useful as a bunch of testicles on my aunt.
Those channels are there for a reason.
Some of the rules - like the one about posting joke suggestions - are there for a reason.
I think the bigger problem is that the generation I belong to is the ones that actually went to a library and did research before asking questions or bringing up ideas.
While the current generation - which you belong to seeing your spelling and grammar - doesn't do things on their own, but want others to do that.
And when being pointed that there's other means to get that information - meaning you have to work for it, they get hostile.
Well, guess what.
I'm done with you attacking me.
I've been trying to remain polite and you attacked me personally twice.
So I kindly request that you stop attacking me, otherwise I will have to take the appropriate actions.
Because this isn't reddit; which is a cesspit I haven't even been to; as you pointed out, but it certainly feels like it every once in a while.
not gonna let that happen while i'm awake, this whole conflict was so damn unnecessary and it just keeps happening about every topic here, let people suggest stuff and recognize that not even the devs seem to have a vision or plan set in stone and/or that what we know from smiffe isn't always law, as the very last content update should prove well enough, just chill.
it's cool to let people know why we know or believe something isn't a thing yet, and/or likely won't become one, but there's no reason for it to go past giving that bit of info into an argument.
In other words: You're fine when someone gets personally attacked on his replies when that person remains polite in a discussion and bringing up arguments.
and about doing research: it is simply more time-efficient to go ask a question in a place full of people who know the answer than to search for it, especially in a place like discord where depending on the wording of the question and answer, you might miss it entirely because you weren't thinking of the right word.
and pinned messages are a great resource for us regulars to point people to in response to a question, but i'd say it's pretty unreasonable to expect people to go check every pinned message in nearly every channel of a server with this many channels, this is a chat platform, is it really such a crazy concept to answer a question through a chat just because the answer technically already exists somewhere out there
I'm sorry, Winter, but that disappoints me. A lot.
considering what they're dealing with, they remained remarkably composed.
"They"?
It was only one person who attacked me personally.
not even gonna humour that one.
belive me. people have put their password in their server name, and then come and complained about griefers on discord / reddit... :/
@runic plover ^
people are usually chill and wants to meet other users and play with. but open servers is sadly just a invite to the few but very malicious griefters
yeah like i said there will be people who do that, but theyre not worth anyones time. its an iq thing.
hence we have passwords, multiple backup options etc just to try to undo alot of the damage they cause
well. people who just had 100 hours of gameplay erased tend to be emotional and upset
which I can totally understand
someone mentioned earlier about maybe a popup disclaimer when you start a server without a password, i think thats an easy solution if it were to ever be implemented
there could be multiple ways to "fix" the game so we could have open servers
like build restrictions.
build rights etc
prevent other players from "touching your stuff" etc
but the game isn't made for it atm
a popup doesn't stop someone from being sad and upset
ya but i mean thats like shooting yourself in the foot with a gun and then complaining on the manufacturer's page online about how theyre responsible. just... dont shoot yourself in the foot lol
just because something is right or wrong, doesn't mean it would hurt less
oh for sure. but its not yall's fault
people still would shoot us
doesn't matter who is at fault
it's our fault since we made the thing that made the hurt possible
but the whole thing is "I want random pickups in valheim" right?
not "I don't want to type a password everytime I connect" ?
maybe if there was a time (i played the game when it first came out but then took a break for a couple years before revisiting it) where you couldnt make a password protected server, and people lost stuff, then ya that would be on you guys for not having that safeguard in place. but having the option, and people choosing the other option, you guys cant blame yourselves for whatever happens afterward
I think almost always a password was required to make to host a server 🤔
or possibly back in alpha times, you could make one without password
ya, from what it seemed. because they want an area where people have unrestricted access. unrestricted access means usually more people, which means more chances of meeting people. idk how much you read from the whole convo but ive played over 2k hours of ARK, and thats something that they have. you can just pick a server, and go into it. no password needed. you can see how many people are on, and higher populated servers attract more people, til it becomes a saturation issue. and sure there are griefers but thats something that you just know going into it that its a possibility. other option is to just host a server with a password, which a lot of people also do
well. valheim is ment to be played as a adventure, co op or group
hence the no locks basicly
but I know people play it as a MMORPG sometimes
and I also know and agree that finding new friends in a game like valheim is great
I've meet so many people I care about right here in this game
but I also meet 100's of people who got hurt by other players
and even tho the password is the bare minimum, one person gains access, shares IP and Password with a friend. who then joins and destroy things
as a dev for a multiplayer game, youre gonna have that. its impossible not to have that. its just something that happens. in order to keep every single unwanted interaction to not exist, you have to have the game not exist.
pretty much yeah
but we have tried to "counter" our own password system by having LFG post channel instead
so we would also try to encurage those who wants to play with randoms
and the voice channels is a good place for people to find friends to play with
and that is a good alternative, especially for people who want to know who theyre playing with before they just jump in with some rando. but imo having open servers is great too. if someone doesnt want to join an open server, they dont have to. i think some people here took that person's suggestion and for some reason thought that anyone playing valheim would be forced to join an open server.
and something else about the forced password is to lessen our load as "moderators" for our own game eventually when we will be on playstation
since games on playstation requires moderations
so no possible open servers = less moderation issues = less workload on moderators on that platform
at the end of the day, yall are the devs. what you do/say is what happens. im not here to demand that you guys include that, i was just explaining the reasoning behind that person's suggestion. if you guys have plans/ideas in place that open servers would interfere with, yall do whatever is best. thats the whole reason this channel exists, is to discuss suggestions. some people just for some reason get irritated that other people dont agree/have the same information as them, and they act superior and very passive aggressively toward those people and its frustrating to see
I would love to have open servers
big servers
I wish we had the system for it
like minecraft has some kind of system where you can "mark" chunks. and that chunk(s) are open for anyone
if someone is legitimately acting dumb or unruly i think its 100% the best action to call them out on it but when people are just asking questions cause they dont wanna filter through several channels worth of conversations just to find one bit of info, and theyre getting talked down to cause of it, thats not right
well. we have the channel description
yeah. and people will not follow the rules of the channel and then get butt hurt when people get on them for it
I hate when people start to fight over an opinion
#1 reason i rarely check the server these days
that is another thing. i also, and apparently im not the only one, have not really been super active in the discord lately cause of people like that. the server is a place where people can come to hang out and play together and share info, but there are some here who would rather just be an asshole and it makes it not a fun place to be
oh for sure
people should read #rules-and-info #1 newbie and oldtimer
and just be nice to others
just purchased the valheim official soundtrack via steam, can i benefit from it in game somehow or do i just play it in the steam app?
no perks ingame
One other thing I would like to add, since Smiffe mentioned that there's the LFG channel and assorted VCs. Not everyone who plays Valheim is in this server. Pretty small minority, from what I recall of sales numbers. By extension, the LFG and VCs here matter to relatively few players.
@wanton atlas can you make the boat sails almost fully transparent for the person driving so they have a better line of sight. E.g. no more crashing into rocks and getting stuck on rocks. And can you make bears tame able so me and my friends can attach them to the cart. Thanks
I could certainly understand a sail transparency slider in the options, but I wouldn't want the thing to always be basically invisible while sailing.
Prob put this in #suggestions , this is just the channel to discuss suggestions that have already been made
It is
ah mb then
We don't want transparent sails tho 😅
@runic plover about 14 million sales is the last officially reported numbers of players total. And about 150.000 of them are on discord
But if the people who join your server, how will you find a common ground of communication with them if you don't already share a social platform?
that 150k is just people that are in this discord though, it doesnt include people that have discord but arent in this server. i personally have like 20+ friends that play but arent in the server
its also much much easier to get someone to download a free messaging app that takes 2 minutes to download than it is to get someone to buy a game for however much money, idr how much it costs, and then download it
On the assumption a good-natured rando joins an open server (not likely, but not impossible), they could simply text chat in-game with whoever else is there. At that point, these hypothetical players can exchange whatever contact info they want. I ain't their parents. End up with language barriers or something? That comes with playing with randos. Dealt with that a number of times back in my Monster Hunter 3 days.
So a little above 1% of all Valheim owners are present here, and, among them, how many are actually active in this server in any capacity? Wasn't that also a single-digit percent? So we're looking at a single-digit percent of a single-digit percent of game owners who reliably access and use this server. Got some rough estimates and approximate math in there, but it's close enough, I think.
active members compared to the total player base 🤔
about 8k people visited the server last week
and 30k online constantly in the server
Some good numbers 👌
I won't complain 😄
@shy swan It’s not as cool as a gjallarhorn, but you can throw your spear at your feet to aggro most things nearby.
I know but thanks!
5 upvotes means EVERYONE agrees with me 😏
Does your character stop when you open your inventory?
if you are on a boat, and your friends open the storage, the boat stops
I assume that's what they ment
Oh yeah that is very annoying can agree
I feel like that’s not what they’re getting at though
else I can't figure out what it could be
but that "feature" is unintended but when does a boat ever stands still?
so no. won't try to "fix" that since it would cause so many issues
lowkey that can be used to the group advantage
that's what me and my friends were doing we were using it as brakes xD
you can still move even when inv is opened @fathom sapphire
If it's the boat inventory, it may be a better stopper as jumping overboard.
I mean, fishing without the wet-debuf from the start sounds great!
ik, but I'm talking about when u in action and press inventory button u stopping and u need again press W
You don’t stop moving when you open inventory though
I've never experienced this
after an hour and a half of killing about 10 regular bears and 3 bears that are one star i just cheated the damn thing in 🗿
thats so fair lol
i am willing to grind for resources i am not willing to go on a while goose chase and waste hours of my life for it
i straight up do not believe the drop rate of them
either the game is bugged, god himself has a vendetta against me, or its just way way too low.
my first time playing after the update it took me around 30 bears to get 1 but then my next playthrough after i got 3 in around 20 bears
i kinda wish they would add a pitty system for trophies like maybe everytime you kill something the chance of getting the trophy increases by 1% until you get it then it resets back
logical
at the same time do starred animals not have a higher chance of dropping trophies?
they dont
which i think is stupid
rare should mean the thing that is rare is not as rare because otherwise why would rare be rewarding
yeah it seems like an oversight to not even slightly increase the chance if the animal is stared
Or add in a taxidermy skill that allows you to craft a trophy from some (large) number of hides
why is this a separate skill and not just crafting?
🤷♀️
Meh, you need like 120 bear hides to craft 2 of the bear armor sets anyways, it's not a waste of time to just keep hunting them
why are troll trophies more common but have less uses?
That depends, they have a mead sink with trollfish.
In some cases, say someone has a base in the Black Forest, could also just be a good source of food.
a single trophy is enough to catch 20 trollfish, it doesn't need to be five times the drop rate for that
idk why i would craft 2 armor sets but i have that many hides already..
and you can't make any good food with bear meat as soon as you get carrots
It costs 1 per mead base, if you utilize that mead often, it is handy to not have to hunt down endless trolls to keep utilizing it.
if i could make taxidermy and trophies and rugs on the regular and fill my house with them i would want to fight bears more, at the moment its just annoying and my chests are getting filled up
it's close enough to minced meat sauce but you don't have to kill necks for it 
carrot soup boar jerky deer stew.
You should only have around 64 with the 10 regular and 3 1 star. 🤨
i dont get why recipes need to use trophies instead of consistent drops. can't a bear helmet be made with 40 extra bear hide instead?
that way it's always 10 bears and stars will make it faster
i think trophies are cool and crafting with them is fine if they were like a 30-40% drop rate.
every time i see "10%" i cringe, flashbacks of hunting in the mountains for hours and hours looking for a drake trophy...
Trophies are fun to craft with, but as you know I’m a man of the gamble 
Reminder that there is one free bear trophy in the world 👀
it's only there because of a bug, it may be fixed in 1.0
haldor's rug is meant to be indestructible but when the area is reloaded it becomes a normal player-placed rug
i would like to hunt for rare animals that are guaranteed to have a trophy or some other reason to want to find them or care about the fact that they have a star
i would not like to hunt 537 of the same animal in hopes of a rare drop, is this fucking world of warcraft or what
Don't do it then 😅
🗿
That set is completely optional
So you think in addition to extra materials, starred variants should have an increased drop rate for trophies 🤔
yeah exactly thats why i cheated it in
luck shouldn't discourage people from the playstyle they want
because i wanted the damn armour and i wanted the damn pendant and i wanted the damn rug
You gave up after 13 bears though... I run into 13 bears in one day/night cycle.
its fine for cosmetic stuff like the rug but not armor sets and weapons
imagine that in irl standards, ah yes its time to hunt 40 bears so i can make a trophy out of one of them
That's actually not far off, finding kill worthy of a trophy isn't easy.
doesn't take dozens, thats like the entire population of bears in some places
Maybe not dozens, but it isn't an instantaneous thing either, it takes patience.
hence why i said i would look for starred bears that have guaranteed trophy and not complain at all, thats cool
i do not want to kill kill kill kill and hope hope hope hope cope cope rnjesus this and that AUEGHHHH
Yeah it's not that tasking tbh
i thought starred have identical trophy drop rates?
unfortunately they do
which, DOES strike me as maybe something that COULD be different
right now starred bears have the same chance as a bear trophy so it wouldn't be any different except you know what you get before you kill it
just now i had this exact "issue"--and I fought a starred bear even in BF gear hoping to get the trophy, and of course, no
grinding for resources and searching for resources is a very different vibe from hoping this thing has this resource this time
Totally optional
you'd still have to grind bears to clear their spawn limit
I WANT THE ARMOR SET
yknow what i give up, praise the console commands.
praise modders
Not enough evidently
90% of things in the game is optional that isnt a defence for something being too grindy lol
spawn neck MonsterAI.m_jumpInterval::0.001 
YES
It is, it's just not one you agree with
literally weapons are optional people play the game with their fists
armour is optional, some people just dodge.
everything is optional until we get an ending in 1.0
Precisely
i like my game to be enjoyable and fun thats why i paid money for this game that is designed for entertainment.
if its something that is purely a collectors item then yes. tho i dont think it is for things that are used for crafting weapons and armour
Seems you don't want to take your time enjoying it, anything that passes a certain amount of time makes you angry and cheat with console commands.
i have played this game for 1300 hours.
i have built enormous castles and villages, i have spent the time harvesting the resources for that.
Yet you only killed 13 bears...
i have killed every boss with multiple builds, i have explored almost most of the map multiple times.
I, Fucking, Hate, Trophy, Hunting, Ever since i first tried to get a drake helmet.
Alright well, that's no reason to change the system, you don't like it, you don't have to engage with it.
What does that even mean?
i don't like something so it means i'm wrong?
Your experience and preferences don't merit a change is my point.
Is anything in this game not optional? 
would you enjoy the game less if one and two starred bears always dropped trophies
peace towards necks
Yes because it'd result in far more trophies accumulating after getting them far easier.
what if it's on a kill count like terraria banners?
if you find such animals.
It would avoid starred creatures because of the guaranteed inventory space taken up.
then avoid them? i think starred animal trophies is a compromise i am willing for
i dont think increasing the trophy chance by maybe 5% per star is gonna make them super common
There's no need for a compromise, if players weren't getting trophies, that would have surfaced through the multiple testing phases, but it typically doesn't take much.
The rare occasion someone crosses the 30 bears threshold.
To be fair, the trophy drop chance was brought quite a lot during the testing phase 🤔
It was, but it was closely followed by the moment they finally found one.
Lucky them.
Not lucky, they just don't tableflip after a handful of bears.
I can easily slay 13 bears in one day/night cycle.
Personally, I don’t mind the 10% drop rate, and actually find the rarity to be fun and engaging. But, I know it’s annoying for some/many. wouldn’t be opposed to it being upped to 20% (1/5 bears)
I do like Blobs idea of the pity system- after X amour of monsters, trophy chance increases. Sure, could see that.
Yeah, it's a nice reason to adventure around and find the trophy.
for some.
i never had this idea 
You had now. 
you enjoy this feature and i don't and so you get to benefit and i'm the one that should cope, truly convenient 🥶
Shoot, sorry misrepresentation LOL
I meant the what you said about the kill count!
Still, I think you raised a good point. Bear trophy is the key to both an armor set and a trinket, which makes it pretty valuable 🤔
You can only stand to benefit from continuing to adventure and look for the trophy.
Slap some bear caves in Meadows >800 meters from spawn for more bear encounters
they're too strong for meadows
With more beehives
distance doesn't matter, it would lead to players believing a black forest enemy is meadows-level
So are Draugr 👀

But yeah, reason I’m actually opposed to meadows caves is because meadows already has a lot of great content 
Those draugr villages are rare tho, and far enough so you won't just stumble upon some too early.
i just started a new playthrough and wanted to try the new set, but the trophy never dropped until just recently--after I'd built the root mask and just accepted I would not complete the set before progression made better options available
Can be rare, definitely! My buddy actually stumbled upon one on his first playthrough pre-Elder! Of course, I was curious why he traveled so far anyways lol
so sure, I could now build it--but I'm at the point either completing the root set or just finishing swam and pushing for fenris makes more sense, the only reason to bother taking that extra time would be purely aesthetic (and stats wise objectively worse)
It's relevant up into the mountains 👍
sure you CAN--but again, Fenris becomes available
spawn trophybjorn 5
i feel with something that goes into multiple at least NICE to having things, and for such a 'big bad' enemy, it would feel a lot nicer to bump the drop rate--i'm hones
/stats now has "Cheater!" tag
in general unless it has only aesthetic uses, I could see trophy drop rates being higher
Troll drop is 50%, correct? 🤔
yes, 50%
(Deja Vu moment)
yeah, and it don't even necessarily need to be THAT high, but also, it works
as is--those heads go into bait, or, atop poles to let the other trolls know you REALLY mean business
Agreed. Personally, I would be fine with 20%
25%
Wolves and drakes are common though, I think they’re ok. Plus, wolves are farmable.
At most 15%
25% is good too, anything above what it is now.
23% final offer
certainly not drakes they are the reason i hate trophy hunting
Going once, going twice..! 👩⚖️
dancing all around a mountain biome every peak multiple times PLEASE DROP A TROPHY BRO ITS BEEN 2 HOURS
There's 50 drakes on some mountains though...
i think it helps you get more of the 'smaller' enmies it feels like, plus also the health pool relative to your avg damage is lower
and no guarantee that 50 drakes drop a trophy
bears are like a dozen or more hits to take down, IIRC you usually one or two shot drakes and wolves (with surprise) with a bow
Okay, but it's plenty of rolls.
Drakes have static spawns as well 🤔
the drake is also a 'weirdo' as its trophy currently 'placeholding' (presumably) for Deep North fish bait
any player who kills 50 drakes deserves to be rewarded
but still with the new bombs, you want their trophies dropping relatively reliable and not be hosed by bad RNG on that
Chances are good that they will be.
bruh
They are! With 50 frost glands 
Also yeah, plenty of Frost Arrow mats
like I said earlier--anything with consumable whether a "one/few time' build like gear, or furniture, or recurrent as in consumables--really needs to be higher than 5-10%

what am i going to use my 50 bear meat and paws and 100 fur for
Or a cold treat haha
Not an argument when you're in 1.5x resources.
nothing i say is an argument apparently

🫴
what would i use 30 bear meat and paws and 50 fur for like it makes no damn difference
Set upgrades and food
i have the armour i have the weapon
food? what is this meadows biome, i am looking to getting carrots and the recipes that follow
The fully upgraded set is like 60 fur
bear meat is a pretty good food for just exploring
i have the fully upgraded set unless you mean for some reason upgrading it in the mountains more..
I used it up into the mountains, it was still very useful.
The buffs are incredible.
Think Scales even used the bear set in the Ashlands if I’m remembering right? 🤔
yes he does
i wish there was just a bear fur carpet without the trophy and head
Think that would be too similar to the lox rug
good
You can sit on the head though, it's not just a rug
Imagine if lox rugs included the head. It could double as a beanbag chair! 
Imagine if we could cycle through furniture variants to have options for many rugs 👀
Just as I yesterday suggested my variant of bear cape. #suggestions message 
Loved that idea 
For me, this is about the shape difference 
It irritates a bit visually seeing lox cape clipping with the loincloth part of vilebone set. 
Yeah, I completely understand 😭
like this, when I press Shift this problem appear, I can't just surf in inv when I'm running
When I'am casually walking, everything is fine
yknow some suggestions are good but the writing is so bad that i wanna downvote just to spite them
😮💨
Not everyone is a native English speaker; I try to give them the benefit of the doubt.
You should cut them some slack, especially considering your most recent suggest uses "&" then "and." You've also misspelled "a lot," and didn't punctuate your sentence.
glad to see you scrutinizing me again
i refer to entire spelling problems where people say things like "tourches"
Just encouraging you to be a little less judgemental.
i think i can atleast be understood.
I must agree that criticizing spelling and grammatical errors while using many of your own isn't the best way to present your case.
just take a lesson in BrokenEnglish101 ? 🤔
I know plenty of native (even exclusive) English-speakers whose literary skills are atrocious.
The thunder stone would be a great item to use for a magic thunder staff. Perhaps with more potency when raining
Thor! aka coal
"many" as in punctuations is way more nitpicky than i'm being........
i am pointing out words entirely spelt wrong and y'all are on my case about &'s and punctuations and "a lot"
👹
what can men do against such reckless hate
I feel like the 5 daily “add bears” suggestions have been replaced by 5 daily “increase trophy drop chance” suggestions
well
heres to hoping you jinxed it and just like adding bears they will now adjust that
Oh yeah, Obi was the daily ‘add bears’ suggestor, I nearly forgot 
That said, I would love a way to remove the gamble part of trophies. But last time I suggested something about that it got hard downvoted and I didn't got any better idea since then
Blob's pity system. 
I’ve noticed that almost every suggestion about early magic (I mean staffs, not kinda magic things like portals) gets heavily downvoted here (like 10 up / 30 down), and I’m genuinely curious why.
I haven’t really seen solid arguments against early magic itself (and I've checked like 20+ pages in #suggestion-discussion with "magic" keyword) - especially if it’s properly balanced for earlygame content. I fully agree that throwing fireballs at graydwarf would be silly and obviously current high tier magic is in the right place progression wise.
But early magic doesn’t have to mean “powerful magic”. It could be: weak, limited and situational - but still fun.
From the developer/gamedesign perspective - almost any mechanic could work - it is always only the matter of efforts/resources into it.
So the question is not “should players nuke early mobs with spells”, but rather:
why is the concept of early magic so unpopular?
Curious to hear actual arguments and reasoning behind the downvotes. What do you think?
they would need to add eithr food for early game
its a fact, not an argument against it tho
and if the magic is weak enough no1 would use it and it would be overshadowed by everything else
people use things because they like them not because it is always the most effective way to play tho
Not opposed to earlier magic introduction to the game, but I don’t mind how the current system is.
i will say i dont think its the worst idea to add magic earlier most of the time the suggestions for it get downvoted so heavy because of how many times it's been suggested
yee if it struggles people then I can see the reason behind it
Early magic introduces complications, balancing challenges, and the task of inserting things not originally intended at previous parts of the game. At this point it has been stated by Smiffe that the developers have no intention to implement magic into the early game, and even though plenty of reasons have been provided, most community members will downvote these suggestions because they're aware of the stance on this subject as a whole.
Still it’s sad that voting works more as “dev vision enforcement” than actual interest in discussing the idea
Been awhile since anyone has suggested earlier magic 🤔
Not bad idea itself, but it would require too much work currently as they are mainly focusing to finish the last biome. There would be several things to take into notion: balancing around early game weapons, adding new foods for eitr, making it somehow fit for the lore (as currently eitr in Mistlands makes more sense) etc.
Currently magic has significant advantages against non magical equipment.
there where a lot more suggestions for it before ashlands came out
I understand this tho from a dev team perspective. Game was in early access to long, so I could expect a lot of things throwed into the trash can. And magic is obviously a high effort thing here
yeah that's what I've said as well
I suppose, but it can also serve to create more awareness and understanding. I try to remain neutral and open to good ideas crafted with care, but broadly stated ideas are difficult to support when you're aware of the developer's perspective(to an extent).
it would probably be plains or mountains at the earliest
so basically the main reason to take it very carefully is the amount of cook time required to properly design and balance it
Plains, you just swipe a shaman’s staff 
Which still seems doable but if we have a release on one side of the scale and early magic on the other people choose the release - what is understandable
It's a common enough request, and could be possible, but I don't mind the small build up to magic use already present in the game, like forsaken powers for example.
There potential for mid-game magic gear in my opinion, biggest thing is just the amount of work and balancing that would come with it. Might be better for mod material, or at most like a 1.1 update type thing. Wouldn’t introduce it any earlier than mountain tier though.
plains still technically needs a light armor set
Vilebone set though
is vilebone not light?
Yeah, plains just got a fresh fit! I think Pumpkin just forgot haha
Now it appears Mistalnds may be due for light armor set 
tbh i did forget about the vile set lol
I would immediately opt into the mistlands light armor, I'm not a fan of the bug themed armor. 😅
Assuming it isn't bug themed of course.
Same! Filthy bugs
Bunny armor.
The mage armor feels kinda doo doo to me
But maybe that's just me
You thought the bear armor was revealing! Well just you wait 🤣
👯♀️
That shouldn't be an issue for you, since it's entirely optional to pick them up.
It is though. I would prefer to feel lucky a trophy dropped rather than a guarantee of fodder.
they weren't saying it should be a guaranteed drop
They were saying starred creatures should always drop a trophy.
mb i didn't read up enough
Killing starred mobs is as optional as crafting certain armors/trinkets.
@vague flint Random stones are killing you?
I think maybe they mean the fire rain?
Maybe
yeah, im being thrown at by the skeletons
and im always getting flooded by mobs and its not even funny because the main cause of my death is because random mobs are throwing a stone or an arrow from 100m away
Twitchers? They actually throw small skulls, not stones/rocks. 
yup
or the other bow skeleton
its is always that im being chased by a massive horde of random mobs, and it piles up and becomes an even bigger one every single time I try to take my grave and die
I've never had a hard time running away from anything in the Ashlands, are you utilizing Ratatosk Mead?
nope guess i have to get that
Yeah, give it a shot, it's very handy! I would also suggest marking Putrid Holes and using them as safe havens when you need them.
thanks for the tips 🙂
@wraith sleet I'm not here to argue with you but.
The game is balanced from our viewpoint of what is enough "challenge" for a single player experience.
there are other settings to make the game easier to play if you find it to hard
I agree with you. My main suggestion is really about quick save / load last save. It’s not about removing the intended difficulty. After many playthroughs, I’d just wish to have this option since this isn’t something that can really be added properly through mods. I also want to say I didn’t mean to sound critical of vanilla — maybe I just worded it poorly.
you basicly want "save scum" ?
we kinda have that already, where you can just reload your last save and continue to play from that point in time
do we?
yes you technically can
even tho it's crude system and you need to try your way out to see when the last save happend that is before <whatever you want to save scum to>
start game -> manage saves
Yes, basically it is save scumming.
If you can already do it manually, having it implemented as an actual feature would make it much more accessible and convenient for people who want to play that way. If it helps with balance or fairness, things like disabling achievements in that mode would make total sense. That’s where the idea of a dedicated singleplayer fits.
I think that could be very hard to disable achivements if you reload a save 🤔
it would change alot of things we have atm.
As just an avid enjoyer of Valheim, I like that I'm not enticed by save scumming when things go horribly wrong.
Wouldn't save scumming completely negate the "brutal survival aspect" of this game, though?
you already can save scum @lament zinc
what Gimbling suggests is to make it easier to perform pretty much
I'm aware of that, but right now it's not as easy as quick loading a save prior to the point things went horrorbly wrong.
I enjoy the unreliable nature of it, I don't think I've ever bothered to try it because of that.
our backup system is mostly ment to restore your character if a bug happens or something
it's not ment as a "reload last save" feature
So the moment that's made easier, it would - imho at least - completely remove the "brutal survival aspect" of the game.
also
we tend to say "you do you" and no one will force you to play like they want you to play
so if you don't like save scum, then don't use it
others might need it for a reason or something
and we don't condone you for restoring a save
Precisely
It would, but after the update where difficulty tweaks were introduced, it’s kind of up to the player whether they want to be brutally destroyed.
Isn't it possible to have the functionality removed into a hardcore mode?
we could if we had unlimited resources and time
I might be overthinking here, sorry
no no
it's a perfectly fine idea
it just some things would just add alot of development time
right now you have no idea what you're restoring, besides seeing numbers
@latent gate Achievements are coming in 1.0 🙂
I would make a drinking game out of "achievements" suggestions but I would die.
Used to do suggestion bingo 
I could survive bingo! 😹
so like whens 1.0 dropping🤣
Unknown
well ill be waiting even if it takes years
Same
I’ll be disappointed if it’s after the 1st half of 2027 
Only reason I'd wanna know is timing playthroughs. I only do one ones in a while. It would be annoying to finish one and then the update drops two weeks later.
@meager dagger #suggestion-discussion message
Here's only one of many posts made surrounding your recent suggestion.
That's interesting. Why the stance to not make multiplayer advantages when it already is that way?
This is what happened to me and my friend with the combat update haha
Because they don’t multiplayer to have more advantages than it currently does I suppose 🤔
That's kinda sad because there's nothing for the passengers to do on long journeys. It's also realistic that a single person in the wild will have more difficulties compared to a party working together.
Spotting, planning, and fighting are things they can do.
I see where you’re coming from. For what it’s worth, only 1 player needs to make a the journey while everyone else stays back- when the sailor finds somewhere to explore, they can put down a portal so the others can join in at that point.
When I’m a passenger, I typically play a different game or browse on my phone 
You can also load up a Drakkar with catapults so everyone gets to have fun while sailing. 😄
I gotta admit, exorbitant costs to avoid skill loss is one of the worst non-meme ideas I've heard. Maybe that's just me though
Better idea than mating with greydwarves though. 😰
I could get behind something like that tbh, reminds me of the Death Totem in MC.
I just feel death cost is low enough already
Also death totem isn't expensive at all, just rare
I just mean a form of punishment negation to be fair.
Just so you know, this channel is for discussing ideas presented in the https://discord.com/channels/391142601740517377/1202312684364910612 channel.
Ah
Either way, maybe a darkwood roof sloped down on either side meeting at a point in the middle?
I'd like to use stone if i can. Was looking at some 13th century castles to try and find ideas
There is also a sad fact.. speed limit..
Boats can't be to quickly because then the hitching lag for some low end computers and consoles will be really bad when the game constantly update map chunks as the players moves with the boat.
The boat shouldn't be faster the max speed achievable with a sail even at speed 2. What I was suggesting would improve the boats maneuverability moving without it.
#suggestions message i would rather loose my skills bro what the hell is that cost
like spinning around in circles but standing still?
That too but if players on both side of the boat paddle at the same time, have it move faster than the current speed at speed one (no sail). The speed should be slower than speed 2 (with sail).
My goodness... I have seen this exact scenario play out like three times before 
.
Going too fast is NOT a valid reason against the suggestion (rowing) since the speed being increases is the ((slowest)) speed of the boat. 💀
Setting that aside, plenty of other fairly valid opinions/reasons why the devs choose not to add such an addition, and regardless of if anyone agrees or not it is completely fair for the devs to make their own choices for what to add or not. 
On a seperate note, the death crystals idea seems like a terrible bandaid fix for a system that is sorely lacking in its current implementation...
A fix that asks you to grind grind grind
(so fun, no?)
To top it off, the target audience for that are likely to die during that kind of a grind 
it will always be "fair" that we as developers refuse to add something in suggestions.
it's called #suggestions and not #demands 😅
Wait, my suggestions are being downvoted by devs?
which one of your suggestions?
Although I've joined the discord for some time, I haven't been active here so I don't really know how things work. I just gave a couple of suggestions and I noticed the downvotes were pretty quick. I thought they were pretty good.
I liked them both brother
Especially the armor one
Thanks man. I made that comment because I'm wondering if that's what the masses in the community feels. I was just a little surprised that people felt they were terrible.
For a game that emphasizes decorations and pretty jouse builds id love to be able to wear my fav looking sets and have them be viable later on. But maybe that would be too tough to implement
Yeah I like the idea of having more variety at end game instead of everyone looking the same. That suggestion would make the earlier gear and maybe some of the weapons viable for end game. Some people might just like how some of the equipment look but can't use it anymore because the stats are too poor.
I love the look of wolf set and padded and would love to take them further. Oh well
Might be too much but we could have unique set bonus and additional stats for the upgraded wolf set e.g. the set bonus giving wolves that follow you 200% hp and maybe a boost too damage too. However, the stuff needed to upgrade it is from the later biomes via a quest line or a unique boss drop.
Or imagine the upgraded skull shield having a random chance to spawn one or more skeletons when blocking or parrying
i think this one definitly a bad idea to be honest
but i have the same opinion about this we need more quest items
I scrolled a bit on your suggestions, a lot of that is mod realm. For example, the one with improving low tier armor further - why would that make sense in the scope of the game? Currently the system is pretty streamlined, upgrade up to 4, and that's it. Stats are also streamlined and it's all predictable and makes sense. Adding something like that just completely breaks the logic that armor sets follow. There could be a mod for that, since mods like to focus on specific game systems and turn them up to 11, without really caring about balance or design.
the boss and whole progression is balanced so a skilled player can beat a biome without levling above level 1 gear in the same biome
agreed
That's what I said yeah haha 
Funny enough, I have seen all three of your more recent suggestions suggested before by others, and not even all that long ago either.
Not saying they are ones I 👎 of course, though admittedly none of them spoke to me as additions I would particularly want. (My own opinion 🫡)
Could always elaborate if you really want me to.
how many suggestions have been put into the game?
i wonder did you see a suggestion that adding blunt to battleaxes
i just wonder is there was a another people before 2024 suggested it
Hard to put an exact number on it, but actually quite a few.
(Wether taken from the suggestion channel or just coincidence)
I like to say that I had suggested the feasts, since after all they are implemented almost exactly the same as one of my old suggestions. Shame I made it pre- discord wipe...
I even had the detail of being needed to be placed first and offering multiple charges to eat. 
now why would an axe do bunt damage?
for the special attack you mean?
thats yes but in normal attack too
i suggested before just wonder do you remember there was anyone else come with this idea :p
so the idea is about an object with high mass hit a target it makes a shockwave sort of thing battleaxes in reality quite heavy so i was like maybe it could give battleaxes another special thing that separets from other weapons
like %80 slash and %20 blunt that feels like such more staggering effect on the enmy
feels like very unnessessary numbers
ehh yes unfrotuneatly
like. what's the point?
I'll functional battle axes are not that heavy, and nearly identical to a great sword. The main difference is most of the weight is concentrated at one end 
what's the actual reason why you want it?
the point is making them such more different thing like there is no weapon hits slash and blunt at same time
until few months i was thinking battleaxes was worse than other weapons but my mind changed about it
so you just want to fill a gap of a damage type?
yeah sort of
Yeah, and the 2 handed axes were actually lighter weight historically thus more agile than believed.
the archery guy makes alot of sence if you ever seen his videos 😄
didnt now it the ones in game looks heavy
Yeah, I've seen those videos. 
Yeee, the ones in game are not exactly realistic. But that's because it's a game 🤭 with a fantasy theme at that.
what would the damage be? the point of it?
a monster will still only tell you damage inflicted to it
like hitting an log with an chopping axe would make a litlle shockwave on the log
but hitting it with a 1 meter long and with an heavy metal head it would probably make it move much like jump back or move other directions as the effect of the momentum
oh now you lost me
I had exactly this video in mind 🌟
Mm, which kinda made me think the current battleaxe attack pattern could fit 2h sledges. Thus my suggestion after Christmas.
I will go with ZionE on this one and leave it as "game fiction"
a game is not a "what if" theoretical machine simulator gadget
yeah this thing makes sense they are unsuseable if they were heavy but the ones in the games dosent feels like it
Yep, game fiction 
main reason was the making battleaxes more unique
We are mythical super human vikings, rawr 🐱
and this felt a reasoneable a bit
Probably would have little to no real impact though
we have daggers hitting pierce and blunt
no impact what-so-ever
and worse of all when i think about it later it would nerf the battleaxes against abominations
and loxes so its not such a great idea
Lox resist slash too, so no impact.
oh didnt know it
anyway my reason to ask this today was not suggesting again i just wondered there was another player
They resist frost, blunt and slash, neutral to pierce, poison and lightning and weak to fire.
At least I haven't seen others suggesting the same.
anyway its a bad idea for gameplay reasons
Wouldn't even say it's a bad idea, just unnecessary.
btw if we consider this battleaxes should have faster attack speed 😛
just joking btw
i know unfortuneatly
but still i am wondering why they are not separeting secondary attacks to have different damage types
Psst, my suggestion: #suggestions message 
just like spin-to-win diablo style?
We got atgeirs for that. 
complexity, programming time, etc etc etc
definitly voting up this one 😛
each attack could technically have it's own "damage"
Combat in valheim is not all that deep, and being honest I don't think IG is all that amazing at designing it.
It's more just serviceable to the overall experience.
(Corrected, sword thrust does not deal peirce damage, still slash)
understandeable you already have a lot of work
but do you want to spend the next 200 years programming that code?
and also
the effort vs effect
you can spend 200 years to program something, and the players will just don't care
Sword secondary is still slash.
This is the best argument imo, that's how I see all additions considering the small size of the team.
Ideally you aim for what has the most impact for the least dev cost. 
when i was first time played this game i couldnt believe developers planing keep adding content after plains
because to be honest if you guys finished the game right there probably not so much people would have complained about it game is have quite content
Am I going crazy? I thought the stab was peirce 🤔
Maybe I am mistaking some past suggestion.
probably
Yeah, no. Could be, but they're always dealt slash.
#suggestions message btw its such a good suggestion that usualy peoples down votes suggestions with multiple suggestion included it get only one wow
yeah but one of the main issues about if we give different damage to different attacks like
battleaxe is meant to be good against abominations but changing its secondary makes it worse
or swords secondary would performs worse against most of the late game enemies
I didn't say I wanted it to, I just thought it did already.
yeah i thought the same about it until i tried on a troll and didnt hit a crit i died 😭
Things get jumbled in my memory sometimes
though I generally have pretty decent memory.
I thought it as one, as some changes to some 2h weapons.
If it did it would suck against most bosses that resist pierce. 
yeah
I didn't know as I didn't scroll all the way up to read everything. I posted whatever came to mind before I forgot.
That's a good thing right? Wouldn't that mean those are features people would like to see in the game?
Most people do yeah, rarely will they search the channel prior.
It doesn't really matter ofc. 
many people play medows, and then start suggesting things to the game
Meadows only 🤔
I have seen it plenty of times too ofc, people making suggestions while still in earlier biomes.
if you read many suggestions, alot of them are about the starting biome
Horse travel
I read them all kekeke
before they go into black forrest, swamps etc
not sure what you would do with a horse in those 2 biomes 😄
Run into trees mostly I imagine
Ah I didn't know that. I avoid large walls of text usually. I only posted because I enjoy game and hoped the suggestions would be useful.
Discord has a search feature, so no need to read.
Putting in a kay word and searching only the suggestions channel will usually find out if it has been suggested before.
Most people are not that familiar with discord functions ofc, and I don't exactly blame them.
There is a lot.
Yeah probably more could have been done by me there. I think it was more like I don't see those features implemented and I thought those were really good ideas so I assumed no one had already suggested else it would already be in the game.
Quite the assumption, but yeah I won't hold it over you. Just was noting they have all been suggested before, and almost exactly as you have laid them out at that.
Watch in horror how they get alerted and run away for miles away (or at the border of active area in reality) and then try looking out for them and find out they died already to some random troll/bear. 
I can tell you exactly what you’ll do with horses. Watch in horror as a troll charges out of the smallest, most random patch of forest and smashes your horse into jelly, along with the cart it was pulling. Mods took the hypothetical out of the equation 😅
are you old enough to have seen the movie "neverending story"?
this scene
emotionally scared a generation of horse girls in scandinavian countries 😬
On the topic of horses, it has occurred to me that the only biomes where it makes sense to introduce and use a rideable creature are the Plains and Ashlands (which have Lox and Asksvin).
Meadows is too early for riding (IMO)
Black Forest and Swamp have way too many obstacles for riding to be practical
yes
And the Mountain + Mistlands have insane elevation changes that would also make riding a pain
So yeah, IMO we already have all the rideable creatures we need in all the biomes that could use them
Unless the rideable was a goat 🐐
Could have it in meadows, but at a minimum radius. This kinda puts it outside progression. Which I think is okay.
Big problem is still how to not make movement speed too usefull. This is a bigger problem with horses than loxes.
My best solution has been to just have them so low on hp that they are effectively stuck in meadows.
This would more or less make them a roleplay activity rather than a serious tool. (Which honestly could be said for existing mounts anyway)
the issue then is putting in all the effort of making horses just to serve as a roleplaying tool
Ye
I would probably take them over both existing mounts, but said existing mounts already exist so that time can't be refunded.
Lox should’ve never been able to be mounted 
the lox comes in a place where most issues are "gone" from the biomes layout
It was always a crazy popular suggestion back before; lots of people wanted to ride lox 🤔
you don't go "back" into mountains with a lox
You don’t go forward into Mistalnds with them either haha
fastens 23 feather capes to the lox and charges off an outcropping
Oh don’t say that, I am so happy to travel through those plains on the back of my lox !
Just for the feeling
What are the odds of minecarts being added to the game?
I would say extremely low.
Give us all kinds of mounts or ways to travel without walking, and then your character becomes fat due to lack of exercise.
You get reduced movement speed, but more health.
All of which would be pretty obsolete because of this fella ->
OMG now I wanna see a bear scratching
You'd be too fat to go through it.
if you've never used a lox as a piece of logging equipment, you have missed out on one the major pleasures of the Valheim Experience (TM)
Not to mention the Deer or Boar Ragout.
Good thing I pretty much only mount Deathsquitos in the plains.
Voltures are the best mounts.
Or wraiths, straight up.
That's exactly what Voltures do as well hehe
@supple aurora Move your signs 💀
That's...also annoying though? I'm suggesting there be an option to not have signs interfere with other interactive objects so they can remain within clicking distance of each other.
It's an annoyance of your own making though, that'd be like suggesting a toggle for interacting with beds because you placed it too close to your campfire and you keep accidentally sleeping. 😅
Let me ask you why you're opposed though. You haven't actually given a meaningful reason
Nah, it's like the trophy mount blockage
Like would having a toggle option negatively effect your gameplay?
Not at all like your analogy, the QOL of labelling boxes is common in a lot of games, most people playing have likely labelled their storage. It is a lot more intrinsic to storage management than a poorly placed bed
Disabling interactions could easily go unnoticed and result in problem solving for only a small amount of people, it's better to encourage building where meshed together interactables are considered while building.
Even in those cases, there is no need for disabled interactions, because in any other game where this is the case, space for such things are considered.
Most other games i've seen build the labelling into the box itself, rather than use a separate signpost (a somewhat less elegant solution) that creates the issue Narwhal is describing
The example was to emphasize that they're just approaching it incorrectly, like a poorly placed bed.
"iT's BeTtEr To EnCoUrAgE bUiLdInG blah blah blah"
I've definitely seen plenty of either, but the suggestion isn't to integrate labels into chests anyways.
If you want to mock and not discuss, just don't reply champ.
You're right, the suggestion is a simpler work around to the problem that i don't see inhibiting gameplay and promotes more creative build freedom
I'm here discussing. You are opposing in bad faith. Don't call my building preferences "bad building" because I want to have a sign close to it's designated chest 🙄
I think it's a good suggestion, Narwhal, personally don't want floating symbols or text like in Enshrouded or Grounded. Keep it as the little signs i also use for portals etc
You're the one trying to inflict your building and gameplay preferences on others
I'm not sure you understand usage of bad faith, I'm being pretty straightforward with you.
I'm just attempting to help you see that you can easily achieve what you like with what exists in-game. Inflicting building and gameplay preferences is a bit hypocritical, as that is also what the suggestion is doing.
Lol you're the only one using bad faith here
The suggestion is an OPTION to change sign interaction. Meaning people could choose when to use it. As is now, there is no option and you wanting it to remain as is means you're wanting to limit others on how they build
Yes. Too many toggles makes for an unusable UI.
I understand you think that because it's optional it shouldn't be opposed, but that's just not the case here.
If the suggestion had been to be able to label chests, that'd be one thing, but adding toggles all over the place? Nah
it's 1 toggle in settings, not that big of a thing
It's not, but it's also not a big thing to just build with some awareness.
'All over the place...' Speaking of bad faith conclusions...
It's in the same vein as hold interact to change what has been placed, a change i liked
Yeah I mean, shit I don't want to crash the game lol but I don't think it'd be too invasive?
Unless you apply that logic to many suggestions, then you have dozens of toggles
I don't label chests at all but I'm still in support of adding a toggle if it would be easy developmentwise because it makes my experience not at all worse and makes some people's experience better
You get it
I'm not even convinced that would be convenient anyways. There's too many unknowns with it, are players that place new signs going to have to toggle again? Do interactions become possible through signs or simply block anything behind them? Etc.
Back to this reply, I think my problem with the thumbs down votes on this is no one said yet how it negatively impacts their own gameplay. Like thumbs down votes should only be opposition, not, "I wouldn't personally use this feature". Only thing I can think of is if the toggle prompt itself is invasive.
It's simple, player learns to place things conveniently or how to navigate their own builds vs. developer looks for every reason to hand hold niche building practices.
How many times now have you attempted to shut down this suggestion with 'build better'? Your point has been made, you're trying to shut down discussion, not promote it
Let's not bring to light the fact that people downvote suggestions or who's adding downvotes. Approving or disliking suggestions is a way of life, it's always going to happen 😄
They mentioned they can't think of any other reasons, try not to detract too far from the points made.
You're just here to argue.
So... bag space, inventory improvement, ragdoll/backpack/pouches... lol
It's a discussion channel, I have an opposing view, you'll be okay.
Life goes on. 👍
I don't think it should be an option, they should be edit-able once after placing and that's it. No interactions with the sign edit menu after that unless you break and place it again.
I like the overall idea of somehow removing interactions with them, it'd be nice.
That'd be a good approach, but it could get a bit annoying to navigate if you're lining signs up by hand and have specific orientations you're trying to accomplish.
Do you mean for seeing which way the text is going to be facing?
Not necessarily, that's indicated by the 3 dots at the moment, I mean if you're aligning signs next to each other, and placement becomes tricky based on builds, you'll have a text prompt popping up each time. Even when you know you have to cancel it and remove the object.
Unless I'm interpreting that incorrectly, and you mean you can freely edit it one single time after placing.
Sorry if I didn't make it clear, but that's not how I would imagine it would be implemented.
First you place it, no prompt to edit.
Then you press e on the sign to edit and can't edit any further.
Ah okay, I do like that better.
A bit punishing for spelling mistakes/text changes for signs that were difficult to align.
a teaching moment indeed
Definitely, though I still think you'd just be trading one teaching moment for another ultimately.
tbh I would be replacing those signs myself quite a bit, but I think it's a better alternative than an option in the settings.
Yeah, I just think it's not a big ask for developers to expect players to navigate interact fields themselves.
I agree to be honest, once you get used to hovering at the right area it's no longer a problem.
I would rather the behavior remain as it is, but add either a button in the edit menu to lock the text, or have an item when used on the sign that locks it in. Forcing unwanted behavior as the default (like not being able to edit them any further) would just be bad game design.
Alternatively, what if editing a sign required a brief holding of the interact button, like with auto-depositing in chests?
The "issue" only really comes up when you have signs on chests for labeling. Since holding e would be a function shared by chests and signs if that change were made, it would still be possible to accidentally hover over the sign instead of the chest and thus interact with the wrong thing.
You would still have a second to notice a chest didn't open. Besides which, not all chest interactions are depositing items. I think it would be an improvement, even if not a perfect solution.
That I would hate. I'd much prefer they changed the interaction to another key/combination of keys like when renaming tames.
@sterile niche how serious are you about that suggestion?
Smells like 
@summer bobcat Sounds kind of like what they did with Jade, be nice if this was an effect of poison in general imo - poison not only stacks but produces this effect at x stacks.
Would make Jade a lot more enticing as an option... and possibly transform the Jotun Bane into a weapon instead of a strange lumberjack tool. Beware the greydwarf shaman
#suggestions message then you should have used the mead before it became a problem in that situation, and dying is a fitting consequence for that error in judgement. I don't feel like it should act as a quick fix for people that were too careless to use the mead when they had the chance to.
Once poisoned, your best option (excluding 🧀) is to get your health up- healing mead is one of your better options.
ALSO if it's feasible to pull off, step back & forth through a portal (you gain temporary invulnerability each time you pass through a portal PRETTY sure it includes already existing DoTs on you)--which is KINDA arguably cheese too, but maybe arguably LESS cheese than the logout exploit
I think you can do a similar thing with entering and exiting crypts
i bet you're right, i hadn't even thought of that, but it wouldn't surprise me at all if they're using a functionally identical mechanic (the player moving between portals, and the player moving between the dungeon entrance in the overworld and the dungeon constructed in the sky)
Catching up on the reading and I am the kid from that meme asking:
Wait... you guys put signs in your storage area?
IKR?
Yes, and my group still doesn't put things in the right places 😀
place down drop-boxes
so the "sorting person" can sort stuff
but what if we're all alphas that like to go out and slay dragons?
like a true viking?
If all of you are alphas, by definition none of you are 😏
Inventory management at the base has NEVER been a fun aspect of gameplay for me. I would much rather have a special chest that sorts whatever you put into it into other nearby chests (IF one exists that already has the item and has space). 
Finding what I want and pulling it out to craft with is never as bad as having to dump everything I grab while out.
Wonder if such a mod exists yet. 🤔
it does. For both sorting & crafting from containers
I expected crafting from containers would ofc. Starting to become a staple in many similar games, though I am usually fine without that.
... convenience is tempting ...
The crafting from containers is the one I'd be most tempted by, primarily for cooking and overindulgent base building
🤢
Maybe I’m old fashioned, but I still enjoy organizing my inventories/storage the manual way 
Though I admit, the quick stack feature in Terraria is so nice! Keeps you in the action for sure.
I feel the same, I enjoy wheeling a cart full of supplies to a build site, and finding ways to streamline accessing materials near stations.
It's just the right amount of immersion for me.
Stack into chest def helps, I don't want to spend more time putting the items away than I did actually exploring the Ashlands. It's not a big thing for the other biomes imo.
I like the idea that the deverger might ask for a sum of coin first before going hostile, or having some way to pacify them again 😅
Though 500 might be a bit much. Perhaps it can scale some based on the level of the offense so just a little poke of their structures is an easier slight to rectify. On the flip side, stealing their extractor might be going too fa to get the option at all.
Always been mostly neutral to the prospect of maybe getting the option to barter for it though. 
Chest management was too much for me, but the quick stack feature they added feels perfect to me
#suggestions message There is no way to distinguish between whether they were angered by their buildings being attacked (not to mention there's no way to detect whether an attack was accidental or intentional) or if they were angered because you attacked or killed one of them, so it would be extremely weird for them to just forgive you murdering their kind by paying them. They are also not even on friendly terms to begin with, barely just tolerating your presence, so next to no chance they would be willing to forgive you regardless. It would also make dealing with dvergr very trivial if you could attack them then pacify them whenever you want. Want to get the extractor? Just "accidentally" break the container it's in then pay the dvergr and be on your way.
I mean... the could probably make a way to detect between a few ways of what angered them 👀
After all, it is already checking for the actions to anger them.
Yeah, distinguishing between intentional or accidental attack may be impossible, but it's certainly possible to add different behavior based on what was attacked. Maybe they should not accept the bribe when the extractor/soft tissue crate was attacked, but they may be lenient if it was just a stakewall.
That being said, I don't think that this feature is worth the trouble and I personally would prefer that the devs use their time for other things.
I just want to see outright hostile Dvergr 
Dvergr Bandits that try to ambush you could be cool
Now I’m imagining a wolf style raid where they jump you anywhere outside your base xD
It could be a "Player killed x amount of Dvergr" raid activation
To simulate their anger 😅
I actually love this 👀
“The Underbrush Rustles”
“Tiny legs, big problems”
“Hands up! This is a robbery!”
#suggestions message
Why would use keep using a portal using wood when we got a much better portal using stone around?
@sinful hawk what's wrong with the stone portal in ashlands?
Less convienent from my experience maybe im just not prepared enough tho
but you know we have one right?
so what you want is basicly a normal teleporter made out of materials from ashlands?
Yuhh
Tbh I'm not a big fan of the idea. There are many reasons said above that I agree with, but also these guys are in a constant losing struggle against the Seekers, I like that they're aggressive even to the slightest of disturbances and will not take chances with you.
I do think being able to barter with them after beating the queen would be cool.
In the end I could take it or leave it anywho, The game is more than good enough as it is now.
Some observations on noportal mode: https://paste-bin.org/raw/gvzj3di9sz
These aren't observations, it's feedback, and it largely communicates that your party wanted a faster/streamlined experience.
On number 4: Even in regular mode it’s not worth it to complete Hildirs quests 🌶️ 
do they need more fireworks?
Hitting the shielded zone around a dvergr fortress with an arrow that would never have hit the structure but the gjall attacking them did feel like a bit much to incur aggro
@ivory nest I agree about the iron part. Iron is so valuable, yet the most boring thing to farm. Just AoE kill all the mobs in the other room with a hammer without ever touching them. Where is the fun or challenge in that...
Surely devs can find some more creative ways of obtaining iron, other than going through boring, generic crypts with 0 challenge. Crypts are a joke.
of course a game is gonna be boring if you cheese everything
i find it strange how much iron you need when something like black metal doesnt have much of a use
I like the iron grind because you actually have to fight enemies and it's not as slow as the dreary copper grind
I can't stress this enough. Sure, AoE hammer can be nice when being swarmed by a tons of tiny mobs but it's so easy to cheese this item (also in the Mist crypts) that it's not even fun
I find the game a lot more enjoyable when banning the cheesy stuff yea
clearing crypts is a lot more fun when you dont cheese it tho
Valheim is a very cheeseable game though, I don't see devs really changing that. More up to player's own agency
yeah every boss can be cheesed super easy
Guys I am not sure I can take you seriously right now. AoE hammers are legit items that you can craft and use in the game. Are you telling me that I should handicap myself by not making them, because the devs don't want to rebalance how they are used?
Ok here is a quick suggestion, how they could balance it:
1). Forbid all AoE-hammer items in tight crypts and dungeons
2). Put a cooldown on how often you can use them
3). More stamina penalty for using them
Feels like pretty common sense to me
If the devs put something unfun in the game and refuse to remove it, then don't use it. Why would you intentionally ruin your own fun?
You can't put a BFG gun with unlimited ammo in Doom and tell me to stop using it. It's just silly..
they are an item you can use but it's also gonna ruin your fun if you use it a lot
Not to say everything is devs fault, players will always find a way of using items differently than they're intended or devs just won't realize their power in the first place
2h hammers are far from the worst offenders though. Bows are way way way worse, magic and atgeirs too
"Cheesing" would be to exploit minor bugs to defeat a boss in an easy mode. This AoE-hammer thing... it's not even cheesing. End of discussion
i can beat moder with 4 campfires but that would also ruin my fun so i handicap myself in that way
eh cheesing is a pretty loose definition, different for each person.
I'm not sure if the damage through walls is an exploit or an intentional game mechanic, but it definitely feels cheesy to me to kill enemies with no skill required without them being able to react in any way
cheesing doesnt always refer to bugs it can just be using super OP things for an advantage
or instead of a bunch of silly suggestions, how about preventing AoE's from passing thorugh walls?
Ok, if it's a coding issue, then here is another suggestion for how this could be balanced (in Crypts, for instance): If an ooze or draugr can't reach your, then using the hammer should not kill them.
You shouldn't be able to spam the hammer in the other room, blocked by the wall-slime-thing in between you and the enemies if those enemies can't literally reach you and touch you.
Are you telling me that the pros who coded Valheim itself can't achieve this modification?
maybe but it would probably take a lot of time that could be spent elsewhere
It's a good question. I don't know if it's a physical (coding) limitation, but moreso I think the hammers through walls and other OP / exploity stuff in the game is just accepted by them. The game isn't centered around combat and there's a lot of people playing for the exploration, building, companionship, etc. so they might just see these things as smaller issues that they don't bother to fix, at least not yet (ig the game is still in early access too)
Some games do try to overly restrict things to prevent exploiting them but then thigns end up getting clunky so could be they're afraid of that too. Or more likely, they recognize that most people who like cheese will cheese and most people who don't, won't
I think preventing cheese is more relevant in pvp or intense co-op games. You don't want an opponent to be able to oneshot you by exploiting some bullshit in pvp games, and in games like Destiny for example people may feel more pressured to exploit because other people are doing it and they don't want to fall behind
But Valheim doesn't really feel like that experience to me. It's more of a singleplayer / play with friends chill game where you make the experience you want. Choose your settings, decide not to exploit, have fun
Here is a pseudo code for you that you can give to ChatGPT and it will spit out a real code for you in a second:
if enemy proximity to you (in crypts or infested mines) is greater than said value, then:
using the aoe-hammer (of any kind) does 0 damage
otherwise (else) do normal damage
it's not that simple
we dont even know how the attacks are coded to work in the game
You probably could do something even simpler than that. Reduce AoE of 2h hammers by x percent inside dungeons. But all of these "fixes" also just makes the weapon feel inconsistent for seemingly no reason, which can really disastisfy players
"Why can I hit everything around me usually but whenever I'm in a dungeon it can't hit anyone unless they're standing on top of me!?!?"
A specific example: if a zombie keeps walking towards you ad infinitum, then it has to be immune to "hammer aoe through the wall damage".
Another thing that could be pretty cool is that the enemies could hide. Because right now they behave like a bunch of idiots. The moment you start mining through the "ooze thing" that leads to the next room, they just keep walking towards you, not able to do anything. But if they could just ignore your presense, right until you have entered the next room - that would make things more interesting, challenging a creepy. The current enemy pattern is too predictible and boring.
Valheim's combat is pretty simplistic. Somehow I really love it despite all it's flaws, but man I'd love smarter AI, less OP weapons, etc.
I just don't think it's their focus though
Here is an another argument for why crypts suck atm. The swamp itself is scary AF at night. Wraiths can spawn anywhere and get you. But then you go down the crypt, you put your cozy little fire, you heal quickly, get your comfort buff. There are no enemy sounds. You are safe. That is pretty unbalanced.
And yeah, I could muster the willpower to stop "cheesing" the game. But tell that to the masses when 1.0 comes. They can make a hammer, they will make a hammer and they will use it. Way too easy mode to get iron - one of the most valuable ressources in the game. A lost oportunity, if you ask me.
Remember how nervous you were in the Plains, having all of your senses out for those darn deathsquittos? This is the sort of dread you should feel when you are in the crypts.
Because when you do succeed - then the victory will be even sweeter
Crypts aren't so difficult I need a Hammer, I rarely, if ever, see any gameplay with hammer in crypts.
Should we "fix" picking a hole to shoot a bow through, or a gap large enough to trap an enemy while we swing? It's not that big of a deal if players find advantages in the odd place, Valheim will still present you with challenges.
Should we "fix" picking a hole to shoot a bow through <-- this would not be necessary if the enemies were smarter and hid from you, for instance, as I already mentioned. Using the hammer in dungeons is equivalent of being able to kill the enemies through the wall with a gun, except easier, since the enemies are drawn to you like magnets and the aoe from the hammer is almost guaranteed to hit the nearby enemies.
to trap an enemy while we swing <-- how often does that happen? And if you managed to do that, you earned your easy kill.
the devs will never be able to prevent every way of cheesing the game so i think they just leave it up to the players for whether or not they want to use cheeses
It's not a question of "I am so good at this game, I can do without the hammer" or "you can just omit using it voluntarily".
It's the question of the first impression of the game for new players. And there will be a lot of new players, especially after the release of 1.0
And if some areas of the game are ridiculously hard (like facing a deathsquitto without a shield and not knowing how to dodge-roll), while other areas don't even present any challenge - then it's a lack of balance.
You know that meme where you can never get enough iron, no matter how much you already got?
Combine it with the fact that you can basically skip all the fights in the crypts, while obtaining the iron.
You need TONS of iron. You get it mostly in crypts. Crypts present no challenge, at all, when using a hammer - this way you can skip all the fights. The biggest challenge when getting lots of iron is not to fall asleep while digging through mud piles.
A better balance would be is to make the fights in the crypts uncheesable with the hammer and award you higher quantities of iron.
How many people do you think actually use hammers in crypts AND find it to be an issue? Feels like this is a pretty personalized issue for you and not representative of what the playerbase at large needs
Also if people feel like it takes too long to get iron there are better ways than using a hammer
Like upping resource rate
Because I love Valheim too much not to mention this. Because the boredom of getting iron is one of those things that I'm not looking forward to on my next playthrough.
but you can just not use a hammer when getting iron facing all the enemies head on is much faster anyway
I think it's just a self-discipline thing. There's some people who have a hard time not using the most optimal/op/game-breaking things available because they think they are sabotaging themselves by not doing so
But projecting that to be a big issue that everyone encounters is a bit much
Imho the whole crypts should be remade. Maybe adding an additional floor beneath the current one, where there is a lot of pure iron down there. The challenge would be to get to the lower floor
The crypt instance is not even the part of the world - the game loads the crypts as a seperate instance.
That said I'm all for fixing hammers, but I understand if it's not something devs care about
crypts are part of the world they are just very high up
They're floating way up in the sky. It's funny sometimes when you've been breaking mudpiles in the crypts and you exit, you see iron lying around on the ground because it fell out of the crypt and all the way down to the ground
i also wouldnt mind hammers being fixed but it seems like a lot of time and effort for something that isn't gonna have much of an impact
I meant - it's not a seamless transition between the main world and the crypt. Meaning, if devs came up with another, more interesting, layout algorithm for generating crypts, it could be replaced with the current boring design.
It honestly sounds like an easy fix. The game should look at where you are. Is the player in the crypt (or infested mine)? Then modify the behavior of the hammer
This is a great pun.
Can you walk from room 1 to room 2? No? Then prevent the player from killing enemies in room2, while standing in room1. There are a lot of creative solutions
It is not anywhere close to that easy.
Can the enemy reach you, so they stop walking and start attacking? No? Then make that enemy immune to hammers. I could go on.
it may seem like an easy fix but if i know anything about coding something is never an easy fix
To me it often boils down to two options:
Have a good exploitable mechanic
Or
Have a bad non-exploitable mechanic
I'd rather have a hammer that works well all the time, and doesn't get random nonsensical penalties put on it in random areas. EVEN IF that means that if you really want to you can exploit stuff with it
As compared to having a non-cheesy hammer that doesn't feel good because it gets random limitations put on it in some areas
Ideal would be to just fix the exploity thing only, but for a lot of cases that's very difficult / not worth it
but what about bows or if your between room 1 and room 2
You are in room 1 and there are enemies in room2. Is there a direct access from room 1 to room2? No? Then the enemies should not even move or make a sound.
Otherwise you just spam your hemmer until you don't see or hear enemies. Is that good gameplay, you think?
See my latest reply
You are basically reducing the gameplay to the braindead Diablo gameplay where you spam an ability until there is nothing left alive. I am saying there should be some sort of strategy or planning. Like dodging, parrying, building a mini base, getting a comfort buff, etc.
People who played Dark Souls would relate to this
there is strategy and planning if you use anything but the hammer
then nerf the hammer - end of story. I am not going to say anything from now on. I said everything I wanted to say. If you want these flaws to persist, be my guest. But then don't wonder why this game is not more popular in the future, as it could have been. There is so much potential in this game and the "overpoweredness" of the hammer in dungeons is a joke.
Enemies can get blocked by very small pieces of a scrap pile. Sometimes, those little pieces may not even be very visible. I've had many instances where the enemy can't leave the room, but if I walk to the scrap, they can attack me.
If you reach the Plains without knowing how to dodge roll, maybe you shouldn't be fighting anything without a shield.
Something about hammers going on in here? 🤔
A core memory LOL
game is not popular due to the exploits in the game?
Apparently. I've never really heard of people leaving a game over a little cheese after already investing that much time to get that far. I can say I didn't even know about that cheese for a long time when I started playing. First hammer I ever made is demolisher.
if you dont like to cheese things then dont cheese them
elden ring mage build ass argument
you can make the game as hard or as easy as you want thats up to you
usually the oposite
people play it because the developers haven't removed fun exploits people can use
and since Valheim isn't a MMORPG. it doesn't matter honestly
IMHO
I know I've certainly been delighted by discovering some way of exploiting the mechanics or programming in some way to get around obstacles. Makes me feel clever.
Exactly. If playing alone, who cares how you choose to go about anything? Don't like hammer exploits? Don't use them.
Hmm well, the stance that the hammer exploit is going to have an impact on the games popularity is a bit absurd. The stance that a developer should ignore an exploit, or even players ignoring an exploit, is also absurd imo.
Of course, as with virtually everything- there’s a balance. It’s about deciding if an exploit is worth addressing or not. Can’t think of any off the top of my head, but I’m sure there’s been a handful of exploits that have been patched out of Valheim. There’s some that aren’t really worth addressing; logging out to erase poison, hammer aoe through walls, stone duplication, etc.
I think hammers break the game in a similar way to atgiers, just one is clipping AOE and the other is infinite AOE stun.
Both kind of throw the balance for a loop, but they don't destroy the fun of the game either... so It is just so/so to me to see them adressed. It would be a net positive sure, but its also not detracting from the experience much at all.
In the same vain, magic also throws balance out the window, but it is what it is.
None of these are like, say, skills, which IMO almost feel like a bit of a trap. Not worth trying to worry about but also always in your face making you think you should give them more attention than you need to.
And since it is possible to mindlessly grind them, some feel compelled to then engage in very not fun gameplay. 
Which is also going to waste tons of time as it takes unreasonable amounts of XP at higher levels, and a single death will make you lose hours more (if you were foolish enough to grind any in the first place).
.
But that's somewhat just my opinion I suppose 🤷♂️
They are still not holding back the experience either and so are not detrimental to adress.
Thankfully nothing that is truly detrimental to the experience exists, since they make dang sure there isn't.
more issue with monsters not destroying things that you place infront of them
will probably write it up that all "buildable" objects in a dungeon will be a priority for monsters to destroy if they cannot get to the player to avoid such dumb AI failiure
since the monster will only prioritize certain objects, and a sitting log and such items aren't priority atm
That's another issue indeed that is easily abuseable.
This is when mobs in dungeons will attack built objects if they are closer than the player is, and they will instantly break them too so as not to get too hung up on attacking it.
Maybe toss in a little move/attack speed buff they get when breaking a player built object to even further minimize the delay if the player spams some objects. 
Finally make the objects not return materials inside dungeons.
That should do it haha
#suggestions message what you're describing sounds like a bug if they burn even while protected by a shield generator, in which case it doesn't belong in #suggestions .
@echo arch sounds like you need new friends 🤷♂️
Yeah, that's a trust issue not a game issue
I don't see why giving folks control over how their server functions like that affects anyone else.
My little brother and his friends are young and morally weak but I do enjoy playing with them.
You do have control, just change the password on people that do that. If that doesn't interest you, it must not be a big enough deal
Why are you opposed to it?
Including a togglable option to lock characters to a server seems to be giving folks running servers more option. Really a win for everyone. If you don't like it, don't toggle it.
Devs have stated their position on this, and players will either lose progress because of locked characters, or find a way around such things if so inclined.
I tried finding a dev comment on it for a while last night with no luck.
#suggestion-discussion message There you go.
Plus isn't there a mod that does this in a way that players don't lose progress? There's backups made of the characters regularly etc.
Oh! Thanks! I didn't realize the devs commented here. I was looking online.
This reminds me of me and my son playing Minecraft- he’ll go into creative mode to get powerful gear 
At least, he used to! Now that he’s a bit older, he likes to play the ‘normal’ way haha
I was ok with the trident suggestion until they added the wet immunity part 😞
Yeah, just cause folks are young and don't realize they're ruining their own fun doesn't mean I don't want to play with them till they figure it out.
These guys are good kids and wouldn't download cheat software or anything but if you make it easy to get something they have been struggling to get they will.
It seems strange to me that it's so hard for them to make it less easy to do this. Most other games have it as a feature and there's a mod that does it.
It isn't about difficulties.
It's a singleplayer game with coop capabilities, offering up additional development time for this small indie team is typically a big ask. This is especially true for multiplayer.
That's fair and a determination they can make. It's just a Quality of Life suggestion for those of us who focus on the mulitplayer side of things.
It does NOT feel like a singleplayer game at all. Progression and scope of the game is way too big and slow for a single player game.
Eh, in the case of children, I don’t mind at all. If they’re having fun their way, I’m not going to tread on that haha
I was just making an observation! I don’t mind if they don’t make any changes on server rules and all that.
These 'children' are in college 😭
Oh that's the worst age for moral weakness 😹
They don't mean to be bad. They just get tired of mining and ask themselves. "What's the harm in spawning in 4 stacks of iron". Jerks lol.
Maybe this is a hot take, but if everyone on the server is cool with it and in agreement, then there’s nothing really wrong with it right? 🤔
Like yeah, surely not everyone would agree with the ‘cheating’ approach, but if they’re not in the server, their opinion isn’t all that relevant, yeah?
Ah, the classic take of "you shouldn't need to add controls for cheating, just only play with people you already know". Not like a huge component of this community is based in starting brand new servers to meet new people.
Yeah it's a bit weird to give a game suggestion and then get told "Your friends suck".
Genuine question- I dont mean to come off as snarky, but is there a huge group of players that play the game with new people? 🤔
Not like the size of that community detracts from their feedback, but I’m just curious!
In Servers-and-lfg, pretty much any post
It's one of the few games that I play that if you have a good enough machine to run the server it can support a large playerbase. My friends, their friends, and friends of THOSE friends I think we had it up to like 40 folks at one point. Not all at once but coming and going.
That's not even a public server. Just word of mouth.
Granted I had a tech buddy do a bunch of backend stuff I didn't dig into to make it stable w those numbers, no clue what he did.
I have played on a few big servers myself with complete strangers. Jiroc has done some great adventure map servers, which was lots of fun. Had made a group with at least 4 other people I had never met before
I was the biggest explorer.
I could see some love for multiplayer coming along eventually (Maybe), but it's a small team and they have a game to finish first. Such additions I feel would be suitable either post 1.0 or from mods.
@cosmic flower That would make the recipes really cheap and thus abuseable. Something like a growth is already really powerful, doing high damage and making the opponent very weak to fire. Being able to spawn 20 of those in every fight you go into would be broken
I always forgot those blobs exist 
the summonable ones, I mean.
But... it's not a huge component.
Most "new people" actually complain about the lack of ability to find others who want to play with randoms or unknowns.
The largest component of the community is between people who play only with known friends or people who play solo.
Wanting to play with randoms and unknowns is the minority.
Yeah if it were a bigger component this server would likely be more populated
I still mostly prefer to play either solo or with friends myself.
Doesn't mean playing with randoms on a controlled server can't be fun, just not what I default to.
Emphasis on the controlled server. Jiroc does a great job of that.
It's too sketchy otherwise.
If there was a more direct competitive or PvP feature in the game, I’d be more inclined to support anti-cheating measures 🤔
Just not really meant to be online multiplayer.
It is for sure a solo or co-op with friends style game.
Has not stopped the community before though. So many strictly single player games have some nice multiplayer mods for playing with friends haha
Same, but on a side note, would have loved more use for chitin, was always a joy finding and smashing barnacles pushing your luck to see how many you could get before it sunk.
Carried that trusty abyssal razor all the way into mountains, and still love harpooning random things (let me spear fish)
If the developers are ok with presenting easy cheesing solution like the aoe hammer in the dungeons, where you can spam it through the walls and kill everything without any form of challenge, then don't call Valheim: "brutal exploration and survival game" - just call it "casual exploration and survival game"
As if the new difficulty settings weren't enough to make the game easier for certain players
it doesn't work all the time 🤔
so you are very nit-picky to be honest
a personal fix I would like to deply is enemies activly destroying doors etc more in dungeons if they can't get to the players
so the "door" trick would be void
I am nitpicky about it, indeed. But there is a reason for that
One biome should prepare you for the next one. The easiness of crypts doesn't really prepare you the plains
Even the burial chambers in BF seem a lot more challenging than the swamp crypts. That is, unless you have the Stagbreaker - but most players probably don't have it that early in the game
most people don't encounter a enemy, slam the door shut and then try to whack them through the door with a hammer 🤔
but I personally find it wierd interaction that the enemies won't just break the door down
Actually a good idea to balance it out. When using a 2h hammer in the crypts, it could smash the muddy scrap piles but the iron you get from it is much less than using the pick. That way you remove the (mud pile) obstacle between you and the enemy, save time but lose resources
The developers aren't presenting cheesing solutions, the hammer's description doesn't say "Hit enemies through walls if you're nervous about taking them on!" 😅
There is just a depth to their usage, which has plenty of applications besides some dungeon enemies behind a wall(which players can find many ways to take advantage of if they choose).
Some players will just as(if not more) commonly, opt into the weapon they enjoy using, and attempt to use it often in order to level it up. It's worth mentioning that ranged enemies won't approach blockades, enemy spawners can still make any wall-cheesing endless/fruitless, and enemies in dungeons aren't exactly the most brutal challenged presented in Valheim. They're more like a puzzle you learn to navigate in different ways, and some players enjoy finding things like Hammer AoE usage, shooting arrows through manmade holes, stabbing enemies with an atgeir at safe range, or even trapping an enemy in built structures, which are all just as valid as any other approach.
lose resources is a "feel bad interaction" tho :/
But every game needs a balance. A pro and a con. You can't have everything - you need to choose
smashing the mudpiles would require us adding pickaxe damage to it. basicly making the pickaxes worthless since a hammer would turn into a multi tool :/
Another solution would be to remove doors inside dungeons. 
no
but less HP and enemies actually open or destroy them would help
Arx Fatalis and Thief had some pretty creepy and challenging crypts. Different genre of game, but still
🤷 I don't think this issue needs any help tbh, this has the energy of swings hammer Look what you're making me do!
so, is using a nuke - it's an effective weapon but you also kill a lot of innocents, civilians and pollute the earth. I know it's a bit of whack comparison, but still
Imagine players returning to game figuring out hard way that enemies could open doors and their tactic wouldn't work anymore. 
A real solution would just have enemies only detect on sight in dungeons, because they hear you and approach where their pathing says they can go.
Until the mudpiles are gone.
Once they've seen you, they can now hear you.
unsure about the mudpile needs to be destroyable or not
I've had plenty of times a draugr with bow being a completly super dangerous being also protected from me by the pile
By the enemies? No, that wouldn't be necessary if they're sight based.
As a passionate player of Valheim here is my honest opinion. Getting iron is boring (and you need SO much of it). On top of that, there is no challenge of going from mud pile to mud pile, especially when you have a hammer. The crypts layout(s) look the same and boring. I wish at least there was more variations to them.
Have you not discovered the majesty of wishbone farming iron?
Wishbone you get from Bonemass, right?
Yes
That's a bit "late"
Not at all, you'll need 10 crypts max to get your weaponry and armor from swamp, but the next biomes also utilize iron, not to mention building items.
Here is an idea. If the devs absolutely want to keep the crypts, the OP hammers and everything, then why not introduce mining caves or something. You find an entrance in the swamp, you go through it and it loads a new instance. It could at least try to be more fun and challenging than falling asleep going through the crypts
That sounds lame to me, crypts are atmospheric and the hammer isn't an absolute solution.
The cave could present a higher-risk, higher-reward scenario where the hammer is basically useless there but you also get more iron faster.
So: snore through turtle style it or fight through it faster
Again, why would I punish myself, going to the surface, being attacked by huge trees, zombies and ghosts and get less of iron, when i can just go through the crypts.
Of course the players will take a path of least resistance, unless they are masochists
Why would you punish yourself by not being able to cheese some mine you're suggesting.
You're suggesting it be more difficult with less cheese options, that's what surface mining is as well.
Well, I would at least pick caves* if they were there
I'm not so sure you would, you're seemingly unable to resist using the hammer and then say it's the devs fault.
Take a game like Dark Souls for instance. Do you see any difficulty options there? The game is brutal towards you. And it spawned a whole popular genre
Having the crypts still be an option is the same problem presented in a different way.
Don't treat players like weak, helpless little puppies
Comparing Valheim to Dark Souls is already straying pretty far in the wrong direction.
If a hammer was a mod thing, I would not use it. But it's a legit item in the game. Ofc I will craft it and feel good about it. But I will be bored with it, too
yeah, but again, then don't call the game "brutal" when it's anything else than that
Because of dungeons? That's maybe 5% of what you'll be doing in Valheim though.
You are lying to the players by giving them exploitable easy fixes. Don't give them that. Let them use their brain in a more balanced game
I use my brain every time I fight through a dungeon, I'm extremely aware of cheeses, but want to fight things head on. It's not as inevitable as you're presenting.
there are also infested mines in Mistlands. I haven't played Ashlands yet, tho
Here I'm just wishing for more utility for 2h sledges than just whack it AoE attack. 
Wishbone's angry cousin.
I know that the argument for the 2h hammers could be: it gives players more choices. Well, maybe more choices is not a good thing. The best experiences I personally had in games when I had very few choices and felt utterly screwed. You give me a magical hammer that will solve half of my problems. Ofc I will use that
Then that option is for you, enjoy. 🤘
Not in Valheim, apparently 😄 but of well, I gave my input. Nothing more I can do
that's a completly diffrent thing. it has nothing to do with the monsters behaviour and cheeze in the dungeon
Here is a quote from one of the best TV shows that might show this issue in a different perspective: "You see this little hole? This moth's just about to emerge. It's in there right now, struggling. It's digging its way through the thick hide of the cocoon. Now, I could help it - take my knife, gently widen the opening, and the moth would be free - but it would be too weak to survive. Struggle is nature's way of strengthening it"
How much iron are you tryna get to max out a set of armour and a few weapons you only need to clear like 6-10 crypts
that's your multitool you wish to have
it could have something to do with monster behavior - i already said this a few times. When monsters know you are there, they make a sound. You spam the hammer until they make no sound.
"only" lol - enough to put an elephant to sleep
If you use root armour then it lowers to around 4-5
I was never motivated enough to craft root armor
I used troll armor in the Swamps and it was fine
It’s a very good armour set it gives poison resistance and bow skill
Fire damage isn’t that common unless you do frost caves or are in plains villages
the cultists in ice caves shoots fire
Anyway, looking forward to 1.0 and I know it's not a perfect game. But it's pretty darn good. And hopefully Valheim 2 or Valheim 1 remake will be even better. Smarter enemies, ability to dive and dig straight down, etc.
Correction: the only thing in Valheim, that I would say is 100% perfect is the first few hours of gameplay. The meadows, hunting deer, building your first shack and that clarinet nostalgia soundtrack.
I don't think cheese needs fixing. Specially something as innocent as smashing Draugr through a wall with a sledgehammer. Those interactions are obscure and a large majority of players don't even think of stuff like that. Keeping it also rewards those players with the discovery of being able to smash enemies through walls in a pinch, which is part of the learning process of the game. Not an intended mechanic, but removing cheese doesn't make the game more fun
The whole crypt should collapse after using the hammer once. Permadeath. This is good gameplay
You can play permadeath
I made a sarcastic joke
Ok, here is a random idea. How about you still can cheese with the hammer through the walls but it should be limited. Like, spamming it more than a few times should give you diminishing returns. Less and less damage and knockback.
Think of it like recoil when spraying a rifle in an FPS game
And after a certain cooldown, like 30 or more seconds, the diminishing return penalty debuff is removed and you can do it again. So, the only price you pay to be able to cheese is patience and time. I don't think it sounds that unreasonable
You've already experience the diminishing returns, it just came in the form of fun and resulted in boredom. 
@mellow wolf Just an observation, but you seem to come here to complain, more than to actually suggest and discuss ideas for new content.
I just find it interesting the hammer is being zeroed out. It's just one of many things that absolutely wrecks the balance of the game. So many ways to be super cheesy 
Yeah I mentioned this the first time it was brought up. 🤭 #suggestion-discussion message
i honestly think something like the bow or magic is 10x more OP then the hammer
Agree with Joel above, I would just like to see 2H clubs get a moveset 
My favorite hammer moveset of all time has to be this: https://youtu.be/7szDtjW97ao?si=doT72-3eZKU_LEI- (random but relevant
)
Ninja Gaiden Sigma : WAR HAMMER Moveset
this weapon is used by Rachel, unlocked after defeating Alma. entering the church from the left.
there are few moves, but it's exclusive to this game.
esta arma é usada por Rachel, desbloqueada depois de derrotar Alma. entrando na igreja pela esquerda.
são poucos movimentos, mas é exclusivo deste jo...
I honestly don't think magic is overpowered. It's good, but a high-skill melee player can still out-dps mage players.
Magic is a safer way to play however (like high-bow-skill also being less risky).
That troll staff... is such easy destruction. The chaos it can cause 
Personally I would not mind if hammers just didn't work inside dungeons. Just throw the message "It's too cramped to use this here", or something along those lines 👀
At least preserve dungeons as the space where true challenges are presented.
How many specific ideas haven't I suggested already, that have been dismissed? You just have to go back and read them
Complaining would be whining without purpose, which I don't think I have been doing. I have been really patient.
And no, imo, I don't think that the focus should only be on the new content.
What for? Again, you're all discussing this as if every single player used the Sledgehammer to hit enemies through walls. Zero'ing out a single weapon as "problematic" (on something really trivial like hitting enemies through walls in 2 specific dungeons) and trying to "fix" it will just make the game worse for everyone. Something that's actually worse is, for example, killing Moder by digging out a trench and planting a Bonfire underneath her Altar. That's problematic cheese. But cheese is an inherent part of games and discovering new and safe strategies to deal with difficult situations in a pinch is always welcome. If cheese was seen as problematic in every gaming space you wouldn't have such a large speedrunning scene across gaming
And again, we're talking about fixing cheese in a game with readily available console commands. What's hitting draugr through walls with a Sledge to using "spawn SpearSplitnir" to fight Eikthyr?
No game should ever allow you to AoE hit anything through the walls. Especially without any penalty or consequence. And especially if the enemy can't fight back. If you don't see the problem in this, then it is seriously you that has a problem.
It's not intended, and I promise to you that most players don't even think about it. And again, if one is in a pinch and figures out that you can hit enemies through a wall with the Sledge, why forbid them from doing with it artificial and out-of-place solutions like "the space is too cramped to use this very specific weapon" or "diminishing returns"? If people wanna skip combat or make it easier they can also use console commands or play in Casual mode
Something that's actually worse is, for example, killing Moder by digging out a trench and planting a Bonfire underneath her Altar. <-- Partially agree, but at least you have to spend some time digging, building and preparing for that. With the hammer you just build it and you are basically immune in the dungeons
Ok let's try and reverse roles for a moment. Imagine you had to fight a boss. That boss spawns a wall around you, locking you in and killing you from the other side. How would that feel to you?
Oh, how much of a penalty! You have to dig a trench! What a sacrifice. Gathering the 27 tons of Iron needed for the Iron Sledge is arguably harder and more time consuming than building a trench.
And, considering, where do you stop? Where do you draw the line on what "cheese" is? Is making a tower with the Hoe to snipe enemies from high up also cheese? Are we gonna prevent Hoe use while an enemy is targetting you? Are we making Bonfires not do damage to enemies? The focus should be fun, and forcibly removing a mechanic that a player discovered, even if unintentional, doesn't make the game more fun
It would not be the only one with such a limit. 👀
I also don't see it as making the game worse...
Feels to me like you are a hammer abuser enjoyer. 
It's just a bit of balance.
"Gathering the 27 tons of Iron" <-- not if you just build a Stagbreaker
Dude, it's a PVE game, you don't have to think about how much fun the Draugr is having. If the boss locked you in impassable walls and hit you through the wall it would suck, of course, but we're talking about player experience here, not Draugr experience
I know that. And I play Valheim solo for the PVE aspect of it
Tbh, I tried playing with the Sledgehammers in this playthrough, but they're insanely inconsistent. The windup is long as hell and they're only safe in dungeons. Everywhere else, one wrong slam and you lost half your health.
Draurgh is not controlled by another player and it has nothing to do with a subject. It was just a hypothesis