#suggestion-discussion

1 messages · Page 80 of 1

fathom sapphire
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What means ♻️ emoji in suggestion?

shadow crow
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It means it's been suggested before

wanton atlas
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or simular thing has been suggested before in some shape or form

rose swan
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I actually recently decided to stop using the ♻️ vote haha

arctic wharf
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That a ♻️ kind of response NeckSmile

fathom sapphire
rose swan
peak bronze
coarse idol
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How is it that some people have additional icons under their messages (suggestion)? Why aren't they banned? It doesn't seem like a chat error or bug.

hasty wren
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Only admins and other higher ups can do it but once an admin does it everyone else can

lament zinc
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That's most likely because Smiffe adds those icons to reflect his personal thoughts of that suggestion.

rose swan
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#suggestions message @dull turret it’s not the official Valheim Hugin, but Hugin is available on the Grimfrost website! I think Grimfrost provides merchandise for Valheim, I think they’re partners or something?

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With that being said, not opposed to more official Valheim merch 👍

dull turret
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thanks for for pointing it out that there is already a plushie kinda

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but more official valheim merch would still be greate

rose swan
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Yeah no problem! And yeah, can’t go wrong with more merch Ragnar_laugh

lament zinc
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@pure vine What would be the purpose of such an oven?
Because personally I don't see many reasons to add something like that if it's only for aesthetics.

pure vine
earnest grotto
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Shingle build pieces weren't structurally better in anyway over wooden build pieces .. they were strictly just an aesthetics addition.

pure vine
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Aesthetic options are important to the builders.

runic plover
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Similarly, shield styles weren't originally part of shields. People like visual customization.

pure vine
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Ah yes, I remember days before pretty shield patterns. Now it is fun to make wall emplacements to put shields on for viking home feel.

rain snow
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oh i am out too :d but it was well deserved 😄

tulip lynx
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Smoke pathfinding definitely needs an update. This design is perfectly acceptable as ventilation, yet the system has trouble allowing smoke to pass through leading to it bunching up within the interior

wanton atlas
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the smoke clouds have a specific size you need to take into consideration

tulip lynx
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And I’m saying it’s too restrictive

wanton atlas
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the smaller they are, the worse they will impact your games performance

tulip lynx
wanton atlas
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<-- dev

tulip lynx
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Oh, lol

wanton atlas
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and realism sometimes needs to adapt to game engine limitations

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unless you all own NASA server-farm 🤔

tulip lynx
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They don’t even need to be smaller, just their hitbox

wanton atlas
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I think they are.. 0.6 meter squared atm 🤔

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0.75m

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no wait

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can't even read the wiki correctly

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0.42m

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_Smoke instances have a radius of 0.42 meters which means they require about 1 meter space to get through. Beams can be used to block smoke movement while still leaving gaps to interact with the structures. _

tulip lynx
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All I know is that if I build ventilation that looks nice it doesn’t work well, but when I build something that looks bad it works at great cost to my eyes

wanton atlas
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can't have it all I'm affraid

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because the more fires you have going, the worse performance you get

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and if we made the smoke even smaller, you would suffer worse performance than you already do

tulip lynx
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Maybe all that needs doing is making it so that smoke ignores the hit boxes of certain building parts, such as the wood beams

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Wood stairs too, those things are literally full of gaps. Smoke would have no problem passing through those

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If I was on PC I’d find a mod that gives me the desired changes, but I’m stuck on console

earnest grotto
tulip lynx
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I like the smoke, I like having to actually make somewhere for the smoke to go and seeing it rising into the sky. I just don’t like my creativity being forcibly restricted

formal bobcat
tulip lynx
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Jk, it’s not the worst thing I’ve seen

formal bobcat
fierce steppe
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Has anyone suggested the idea of nests in Valheim as a way to generate more feathers?

formal bobcat
wintry bobcat
fast void
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Fun smoke discussion fails to bring up the fact you don't even need ventilation 😭 if your roof is either tall enough or long enough the particles just time out before bunching up enough that they would come down.

rose swan
sick breach
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#suggestions message

I almost like this idea. A pie recipe using the highest tier ingredients, requires cooked anglerfish, and has incredible statline. You eat it and you get the statline... before puking your guts out.

stiff stag
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#suggestions message Because you haven't been there long enough for the buff to kick in yet when you die and respawn, simple as that.

sick breach
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People can sleep and wake up in the morning without having been in the area long enough for the rested buff to accrue, so it's still not consistent.

Not to mention there's literally no reason to not have you respawn with the rested buff, the only difference is needing to hold still for an extra 30 seconds after you wake up. The player has already done everything to earn whatever rested buff waking up in their bed gives.

stiff stag
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One is actually sleeping and resting (and the time jump is the reason it applies faster than normal), the other is coming back after dying, hardly comparable at all and can easily wager you wouldn't feel very rested after having just died.

shadow crow
lament zinc
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Perhaps IG should add the achievement: "You're the 101st asking for achievements" to the game.

Or perhaps give people posting rights in the suggestions forum after they did a search for the idea they got.
That may save the rest of us from lots of clutter and repeated "suggestions".

shadow crow
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I don’t think limiting the suggestions are the way to go. Gatekeeping rarely gets favorable results.

lament zinc
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I'm not saying that the suggestions should be limited.

I'm saying that people should do a damn search first before actually posting something.

shadow crow
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I was just letting them know it’s in the plan

lament zinc
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Which is something they could've known if they had done a search for "achievements"

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And guess what: that word shows 1282 results........

Meaning it's been discussed before.....

stiff stag
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#suggestions message I can guarantee that moving the channel further up won't make any real difference.

toxic trail
shadow crow
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It might help…but also keep in mind that the Official™ Valheim discord is in no way responsible for or beholden to the mods made for its game.

They can scroll or find the Valheim Modding server for more detailed stuff but I don’t think a friendly redirect is such a bad thing

peak bronze
rose swan
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Huge fan of the idea of adding achievements to the game, anyone know if that’s going to happen Rocky

languid ibex
stiff stag
toxic trail
rose swan
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I don’t really see it is as a big issue to redirect people to the correct channels 🤔

stiff stag
lament zinc
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I think you're overrating the amount of people using mods in this game.

The majority of the players and the people here play Vanilla.
So having those channels on top, with the PTB related channels beneath that seems a good choice to me.

toxic trail
wanton atlas
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people will ask for LFG in general chat, mods help ni valheim-help chat. etc etc etc

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Humans are made out of convenience.

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and will not go look for more than what they need most of the time

runic plover
sick breach
# stiff stag One is actually sleeping and resting (and the time jump is the reason it applies...

"... and can easily wager you wouldn't feel very rested after having just died." I'm curious how exactly you were going to easily settle that bet. Given that dead people are often described as being at rest and laid to rest, i say you actually feel extremely refreshed and energized after being ressurected in your bed. Prove me wrong, atheists!

Of course, trying to use realism to justify how respawn mechanics should work is a bit ridiculous, so im going to instead reiterate that forcing players to hold completely still for 30 seconds after death is not an engaging mechanic nor satisfying challenge. If you woke up in a bed, you should have the rested buff of that area.

stiff stag
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You really don't have any valid defense for your stance here, just making up nonsense to fit your narrative when it doesn't at all fit the reality of the situation. You get the rested buff while sleeping because of the time skip despite not spending enough real life time to get the buff, however when you die and respawn no such thing occurs, hence why you don't get the rested buff applied immediately after respawning. Very open and shut case. And why should the player be rewarded with an instant rested bonus after failure/death? That's the opposite of how it should be. You already have to wait 20 seconds for it to be applied initially when you first go out exploring, so I hardly see the issue when you have to do the same after you die.

errant mauve
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@clever spear Have you checked out a game called Aska? Its pretty much what you suggested, it even has a Viking theme.

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Its on the Steam winter sale right now.

barren oasis
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@clever spear the lonely feeling is intentional and it's a big part of the lore

lofty wave
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this is why we need neck taming

wanton atlas
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@clever spear well the idea has been talked many times in this channel but not internally between the developers since it's suppose to be 1 players job, and not a viking village simulator game.

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The further you play in the game, the harder it is to bring along NPC's and other non-player characters due to how the game is made to be played

sick breach
# stiff stag You really don't have any valid defense for your stance here, just making up non...

"No valid defense for your stance" is exactly how i would describe your arguments. You know that having to wait 30 seconds holding still by your bed for the rested buff to apply after dying is A) not an engaging mechanic nor B) some compelling restriction that incentivizes play behaviour. Its just pointless, may as well have a 30 second cutscene of your character being ressurected.

You know it's pointless, which is why you're trying to justify it's existence, not by arguing its good gameplay, but claiming its the price of having consistent rested rules. But people keep noticing this issue precisely because it's inconsistent with how a bed works; any other time you go from a loading screen to waking up in a bed you have the rested buff. If this had been how it worked from the beginning, not even the most pedantic of players would have found waking up with the rested buff after death weird or inconsistent.

My defense remains the same: dying, waking up in your bed, and having to THEN sit still for 30 seconds to be rested is infuriating because its pointless waiting. We already have needing to eat, re-arm, and journey back to the site of our death (not to mention xp loss) to make dying feel bad. The rested buff has already been earned through the construction of comfort objects near a warm bed.

languid ibex
nocturne ridge
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i dont see a problem with the 30 seconds. But i can understand if people dont like it. Maybe something like eating a special food that gives the sideeffekt of giving rested buff after death.

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outright removing it tho.....feels cheap

languid ibex
wanton atlas
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most people who panics after dying are those who thinks their gear will despawn after death

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alot of games have timers on corpse loot 🤔

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like minecraft. run or your stuff is gone so fast

wintry bobcat
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If I remember right minecraft loot only despawns if the chunk is loaded, which it usually isn't unless you died right next to base

Once you get near it you only have like 5 min tho

sick breach
# languid ibex I will say it's definitely not pointless, and incentivizing death for an instant...

It is almost impossible for me to concoct a scenario where dying would be faster than waiting 30 seconds for a rested buff; I certainly wouldn't consider it so advantageous that everyone should be forced to pointlessly dawdle after death, just so this strategy can be nerfed.

I agree that there are definitely some people who die and rush out without any preparation to get their stuff back, and game mechanics that incentivize more preparation between gear retrieval runs is good in that regard. Stopping to eat some food, maybe grab a backup weapon and/or potions fulfills this. But running around your base collecting backup gear you've kept and eating food are actions. They don't feel pointlessly frustrating in the same way being forced to hold completely still for 30 seconds immediately after death does. Especially in a context where we know the game is able to give us the rested buff immediately, IE waking up from a bed.

arctic wharf
# wanton atlas like minecraft. run or your stuff is gone so fast

Usually why I always install a gravestone mod into my playthroughs so I know the stuff is safe and sound inside regardless of how much I keep dieing trying to retrieve it Ragnar_laugh

The death runs can be real sometimes still, but at least I can swim however far also (or make the super simple Minecraft boats).

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Wouldn't really compare Minecraft to valheim (especially once mods are involved, and I always use mods for MC)
🤔
But yes, the scare to lose your gear can be real.
Even when your stuff is in no danger, sometimes just trying to get back to it feels nigh impossible.

stiff stag
# sick breach It is almost impossible for me to concoct a scenario where dying would be faster...

It isn't given from just waking up, it gets applied when you sleep because there's a time skip that occurs in that situation. No such thing happens when you respawn after dying, therefore the normal/default behavior applies there (not sure how many times something that basic needs to be explained). And you generally die brutally in the game, far from a peaceful/restful return. And it's 20 seconds for the buff to apply, not 30. At best I could see maybe the time required being cut in half (reduced to a 10 second wait, that way you still need to stop and rest up but it isn't needlessly long), but outright removing the wait for no good reason is far from being a valid or reasonable solution.

toxic trail
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Pointeless time-sink mechanics are exactly that. Pointless.

hoary anvil
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With all these items we currently have equip able in our inventories when are we gonna get a dedicated inventory strictly for equipment

runic plover
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I certainly wouldn't complain about dedicated slots for equipment, at least for things worn on the body. Things carried in hands are perfectly fine as they are.

glossy flame
wanton atlas
runic plover
stiff stag
# toxic trail Pointeless time-sink mechanics are exactly that. Pointless.

And waiting for the rested buff to apply is not pointless, if you think it is then you have a misunderstanding on a very basic and fundamental level. It naturally takes time to feel rested, and designing a mechanic after that sort of property is a basic element in game design. If it didn't work that way it would be very out of place.

arctic wharf
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I usually play minecraft with like hundreds of mods though hahaha

wanton atlas
toxic trail
runic plover
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Would you suggest the timer for acquiring the rested buff be removed entirely? Dip into your base for a literal second and you're ready for the next 20 minutes?

toxic trail
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No, but I am in support of the "rested after death" being immediately applied, just as if you had slept - and I would be in favor of shortening the timer from say 30s to say 10s. I understand the mechanic, and it's place in the game, but I'd rather be actually PLAYING.

fast void
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Always fun when someone declares what is/is not "good game design."

toxic trail
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Always fun when someone declares their opinion as the "right one".

peak bronze
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I think the 20s after death is good and reasonable time to think and re-evaluate choices so far. Hmmm

shadow crow
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And eat better food for the reclamation effort.

mellow wolf
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To build upon my latest dummy map idea: making dyes (colors) from plants to draw with different colors. And maybe be able to build beacons and lighthouses for better navigation without the map (especially when sailing)

stiff stag
# toxic trail No, but I am in support of the "rested after death" being immediately applied, j...

"I just got rag dolled off a cliff by a stone golem and plummeted to my death, I demand that I spawn back fully rested as if I didn't just go through a horrific death". It's just absurd/silly to act like that fits in in any way and not see any problem with it. And as noted multiple times before, there is no time skip when you die like there is when you sleep, hence why you get the buff in one case and not the other. The only thing I can agree on is shortening the base timer from 20 seconds to 10 so you still have to wait, but instantly getting rested after gruesome deaths, especially when you haven't actually spent any time resting at the location you respawn at just does not belong at all.

coarse idol
# wanton atlas alot of games have timers on corpse loot 🤔

I probably agree. I think that many graves/objects overload and clutter up the game, whereas the world of Valheim cleans itself up (abandoned items disappear, and corpses decompose quickly after a while). Just make the timer longer — for example, 3 game days or at least 24 hours (enough time to swim from a distant island or run there).
But on the other hand, I myself use my “tombstones” as storage for resources (which is very convenient... but not logical). In general, this vestige should be removed.

toxic trail
barren oasis
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@coarse idol thisd just suck

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I think 99% of players would literally quit after losing all their gear

stiff stag
lament zinc
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Imagine that you start the game with the rested bonus on right away.
It would make the start so much easier, considering that we have a faster stamina and HP regeneration right at the start. Even before we had eaten any food.

After all, the very first time we enter the map, we are actually returning from death.

So in regards to that, the current system works just fine.

toxic trail
stiff stag
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You presented a strawman argument, need I say more? You would generally only pull that stunt when you're incapable of defending your stance, so you jump to something that's easier to attack without ever properly addressing the actual issue at hand.

wanton atlas
coarse idol
# barren oasis I think 99% of players would literally quit after losing all their gear

I think if this were suddenly introduced with an update, 99% of players would just accept it and continue playing (as is the case with many other games). However, in Valheim, the dozens of player corpses really do look like a bug or oversight (although I personally use them as extra storage locations along the way), and sometimes these extra graves can be confusing when searching for the original ones.

wanton atlas
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not a snowballs chance in hell 😄

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I don't want death threats

rose swan
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If your grave was set to despawn on a timer- the new #1 suggestion would be ‘revert gravestones to not despawn” Ragnar_laugh
And I would be 100% in support haha

lofty wave
runic plover
runic plover
hoary anvil
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a way to attach the headlight onto a helmet? wouldnt that be neat 🙂

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also with there already being a lox cart model in game and we can tame lox, when will we be able to attach a cart to one? also when will boats and the ocean get some love?

languid ibex
toxic trail
stiff stag
# runic plover I'm amused that this whole thing is over a 20-second timer.

It is really bizarre. Most people in the discussion see no issue with the 20 second wait time, then there's 2 irrational people that blow it way out of proportion acting like it's some unforgivable sin that you have to naturally wait a bit of time before your character feels rested (especially after dying horribly to enemies, something where you're obviously not going to feel rested immediately afterward). And then they ignorantly compare dying to having a nice night's sleep as if they're even remotely the same thing, you honestly can't make this stuff up 😆.

toxic trail
runic plover
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This has been such fun to read. Please, gentlemen, continue.

runic plover
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I suppose it's fair I add my opinion, now that I've more publicly engaged in the conversation. If death caused any amount of time skip, I would be in favor of rested-on-respawn. However, from your character's perspective, you don't "wake up," as such, from sleep after death. You rematerialize, teleport, or otherwise instantly reappear at your bed, after just having your bones broken in alphabetical order. If anything, I would find it reasonable to have an anti-rested debuff from the trauma.

earnest grotto
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@boreal plover #suggestions message
may I ask why? Doesn't våt mean wet? And I know that I am using translate but your suggestion comes back as nothing close to the effect of the wet debuff.

peak bronze
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IIRC Swedish is community translated too.

boreal plover
hasty wren
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(with grammatical changes ofc)

earnest grotto
hasty wren
boreal plover
# hasty wren I think våt works just fine because the English translation is just wet and I th...

literal translations doesn't always work, unless you know the context. if you translate the English word "nice" to swedish you get "bra(good)" or "trevlig". we also have a swedish adaptation of the word nice which we pronounce the same and spell "najs" and I don't know if there is a word in english to describe what we feel when we say someting is najs or skitnajs. dung or sh*t is a prefix to make a word stronger. dyng-sur meaning very wet and skitnajs meaning very nice.

subtle depot
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Sur means wet?
I'm Norwegian so I don't actually know...
But i would translate dyngsur as "very angry" or "very sour"

boreal plover
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yes it means both sour/wet/sad and people don't really use it for wet anymore in sweden unless you say dyngsur

peak bronze
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Have never heard of "dyngsur" term, although I'm not native and had to learn Swedish since 7th grade in school.

subtle depot
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You also have gradations of how wet you are in english.
Damp, wet, soaked.

Are you sure dyngsur is not closer to soaked?

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The term reminds me of the norwegian "søkkvåt", meaning soaking wet

wanton atlas
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Våt, blöt, dyngsur, genomblöt, dränkt, dyngblöt etc etc

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All of those are more prone to be used, depending on where in Sweden you live.

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Dont forget, we are Swedish developer team. And which word we choose for the Swedish translation is usually one of the most commonly used one.

sick breach
# stiff stag You presented a strawman argument, need I say more? You would generally only pul...

Its not a strawman argument, he didnt claim you were arguing something that you weren't arguing. He asked you to entertain a hypothetical situation (what if you had always woken up with rested buff after dying) to expose how yourassertion that it would feel inconsistent is nonsense.

You always do this thing where you refuse to actually engage with any argument someone else says, then insinuate THEY'RE the one who can't handle rational argument. It's super fun.

shadow crow
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I can’t believe this is still going on. I’m gonna need more popcorn.

hasty wren
fast void
shadow crow
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Like bagel bites or just small pizzas?

fast void
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Like 8 inch pizzas.

sick breach
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You keep bringing up how death isn't supposed to be restful and it makes thematic sense for you to not have a rested buff when waking up in a bed so that you DON'T need to engage with the core argument on offer: having to stand completely still after dying and waking up in a bed to obtain your rested buff is bad gameplay experience.

shadow crow
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Sounds tasty! Yes please

hasty wren
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🍿 🧘‍♂️ 🍕

fast void
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And I always grab M&M's.

hasty wren
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We should all hit X and sit down

fast void
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Or W&W's for the Australians. 😏

hasty wren
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:0

sick breach
hasty wren
fast void
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We are discussing our response to your discussion.

hasty wren
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What you guys want?

fast void
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Also you do not have to stand still to get Rested...

sick breach
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You have to remain in your highest comfort area, but i suppose you can pace.

fast void
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You have a pretty generous radius.
And eating your food + equipping your "I died" backup armor will chew through a good chunk of the timer.

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So in the end you "stand" there doing nothing for maybe 5 seconds?

hasty wren
sick breach
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Fair enough

fast void
shadow crow
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Put on armor, stuff some food down your gob, you’re rested and ready to go enact vengeance

hasty wren
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Oh yea

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Mb

shadow crow
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NBD.

fast void
# sick breach Fair enough

I can 100% understand the point of "standing here is dumb" IF you're talking about people who do naked recovery runs.

In which case the point of the timer is sort of to encourage you to prepare for getting your stuff back instead of sprinting naked and having a higher chance of just dying again.
And by that logic - the timer is good.

shadow crow
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I can't believe now we're discussing this... 🍕🍿

sick breach
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Id still say we have enough mechanics incentivising prep before running back out, especially low stamina, but sure. Personally this mechanic has irked me when ive died defending a raid, and im just sitting in my house having eaten my food, waiting for a rested buff, while mobs fuck up my base.

hasty wren
sick breach
rose swan
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Guess I’ll throw my two cents in the well Ragnar_laugh
I don’t think it would really change anything either way- being rested upon respawn or not. There’s not an issue with how it currently works, so I personally don’t find changing it to be much different 🤔
So, no point in changing it if it worlds fine imo.

You’re probably eating food and regenerating HP anyways, so I don’t see much issue.

hasty wren
fast void
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@shadow crow this discussion is longer than getting the Rested Buff my godddddd. 😏

sick breach
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Well in that case defense... rests

shadow crow
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I can get pretty good rested buff anywhere in my tavern but there is one tiny sweet spot where everything overlaps

hasty wren
rose swan
sick breach
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Yeah other thing is walking through your house and hitting a tiny patch that breaks your sheltered buff, resetting the rested timer. But you can argue that just incentivizes better home building.

shadow crow
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oh gosh that's the worst

rose swan
# hasty wren What was it about

The comfort mechanic, discussing details on how to eliminate that ‘sweet spot’ that Rain mentioned so you can take advantage of your full bonus a little easier. It was like right before the hack, but it essentially led to the most upvoted suggestion thus far.

shadow crow
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Especially when my brand new character is huddled in a BF stone tower trying to survive the night...and there's that one patch of missing roof.

rose swan
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Gotta get to work though, y’all have fun 🫡

sick breach
hasty wren
sick breach
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Im personally ok with same flowers but more trees is welcome.

hasty wren
shadow crow
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I usually play zoomed out max distance and already cuss the existing amount of trees

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Nah, Scout, don't rise to his bait

hasty wren
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Let's just let the essays roll out

sick breach
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My guy you keep making passive aggressive comments about me continuing a discussion, dont act like its weird i respond in kind. Lets just drop it, ok?

hasty wren
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Icba to argue anymore so let's just drop it Salahadin skol_splash

fast void
sick breach
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I just meant more tree varieties, not more dense woodland.

shadow crow
shadow crow
hasty wren
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That would be nice

shadow crow
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I suddenly forgot every other tree species 🤦‍♀️ but yes

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Some gnarled little cypress trees clinging to the highest peaks in Mistlands

earnest grotto
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Maple. Pecan. Spruce. (just a few more for ya)

hasty wren
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Willow trees on the edge of lakes and rivers

shadow crow
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Now I'm just going off the rails with my fantasy 🤣

hasty wren
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That would be a builders dream

earnest grotto
fast void
shadow crow
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Eh...it grows mostly in warmer climates

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Let's get some kudzu in there 🤣

hasty wren
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Cherry blossom

fast void
shadow crow
shadow crow
fast void
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YES

languid ibex
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I think bamboo shoots* would mesh nicely in Mistlands as well

shadow crow
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Considering most Mistlands builds tend to skew Asian-inspired, you're not wrong

hasty wren
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And pinenuts

shadow crow
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I friggin love pine nuts

hasty wren
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Same

languid ibex
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I'm surprised there's no bukeperry plant of any kind, where are these Greydwarf Shaman sourcing these things? 🤔

shadow crow
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Apples, most stone fruits like cherries & plums, maybe? I need to research for accuracy

hasty wren
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I could imagine more warmer climates towards the ashlands which could mean beaches that can lead to coconut

fast void
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STONE fruit???

shadow crow
hasty wren
fast void
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So like... grapes?

shadow crow
hasty wren
fast void
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I like only 1 of those 😁

shadow crow
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Grapes = vineberries and no one shall convince me otherwise 😛

hasty wren
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Tbf

fast void
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Grapes are more wineberries 😉

hasty wren
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I think there should be more alcoholic beverages in valheim

shadow crow
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Grapes aren't stone fruit, despite having a hard seed. They're evolutionarily distinct families

hasty wren
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Made from the fruit we suggested

fast void
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E V O L U T I O N

  • Debate starts in 3... 2... Smiffe cancels debate. 😁
shadow crow
#

In botany, a drupe (or stone fruit) is a type of fruit in which an outer fleshy part (exocarp, or skin, and mesocarp, or flesh) surrounds a single shell (the pip (UK), pit (US), stone, or pyrena) of hardened endocarp with a seed (kernel) inside. Drupes do not split open to release the seed, i.e., they are indehiscent. These fruits usually develo...

hasty wren
#

We need smiffe to get in on this

fast void
#

Winter > Smiffe.
-# I said what I said.

lilac path
#

do we?

hasty wren
#

Yes

lilac path
hasty wren
#

This is a great debate
-# that smiffe can pick apart

#

You didn't see thst

shadow crow
fast void
shadow crow
#

It's why I spout such useless facts at the drop of a hat

hasty wren
lilac path
hasty wren
#

I will just randomly say some random facts or something stupid

#

My irl friends do that to

shadow crow
#

#all-about-that-infodump 🕺

lilac path
#

i only do that with niche topics in places where people are at least vaguely familiar with the topic to begin with Ragnar_laugh

hasty wren
#

Idc how familiar people are with the topic

#

If they aren't familiar they will have to put up with more while I explain it to them

shadow crow
#

I will educate folks into a rudimentary knowledge of a subject AND THEN dump even more on them!! 😈

hasty wren
#

Yes

#

I once explained the whole lore of elden ring to someone

#

That was a fun conversation

shadow crow
#

...oops I missed the garbage truck. Just heard it drive by

fast void
shadow crow
#

I remember...and I also used to panic about that 0.01% of surviving germs because those were probably the ones that were the most dangerous!!

fathom sapphire
#

@oblique beacon Use sun clock Rocky

oblique beacon
#

the time is just a feature Rocky

wanton atlas
toxic trail
#

But I could absolutely tell you where/how to find all the stuff n things (though it's been a while since I've played, some of that has faded)

oak fulcrum
#

#suggestions message to be fair there not much reason to actualy bring home the loxes in a normal dificulty play trough. For rideing they are not so good because of thier size and the inherently small islands what the game generates, and if you breeding them for meat you can just leave a portal where the loxes are.

#

But i gues small change but big impact for those who its matters.

oak fulcrum
#

#suggestions message regarding my suggestion here. On paper its sounds allright that you have to spend time to master your skills, but in the game its just boils down as doing nothing but press a singular button for hours

earnest grotto
#

#suggestions message
You should prolly search Valheim for your suggestions and you will be enlightened .. without some lameass like me telling you this...

arctic wharf
#

Achievement unlocked
Not The Last:
be the 100th person to suggest adding achievements. Ragnar_laugh

peak bronze
#

#suggestions message Nice, we've not had horse suggestion during this year yet.
Also, suggested many times and rejected as much.

rose swan
#

Hoorah for first horse suggestion this year! Ragnar_laugh skol_splash

hasty wren
#

Deep north when?

peak bronze
hasty wren
#

Would I get culled if I suggested adding deep north to the game?

#

🙁

#

Omg

peak bronze
hasty wren
#

I was taking the mick a bit

#

As a British person like myself would say

#

I got ice cube tho

simple hound
#

Bro got ice cubed

hasty wren
#

Not complaining

#

Ima find a way to catch them all

rose swan
#

Heh, I’m actually currently trying to catch them all right now Rocky

hasty wren
#

Ashlands when?

#

Does that work

hasty wren
#

You should add an icon for horse requests

wet drift
#

Horses would be great, except it would kinda remove the point of some other mounts.

Best solution I can see would be a health pool too small for later areas.

#

Could also give them a radius, so despite being meadows, they'd not be right around spawn, cluttering pre-Eikthyr.

formal bobcat
fast void
#

Best solution is to not add horses 😉

wet drift
#

I don't think they are so unworkable that adding them is bad. I just think it ends up being not worth it.

rose swan
#

Personally, I find the current mounts/mechanic to be a bit underwhelming, and I feel any more mounts would just pile onto a feature that isn’t important enough anyways

earnest grotto
#

horses would absolutely suck in black forest, swamp, mountain and mistlands. that is 4/7 biomes they would not benefit a player at all ... so with just that simple logic, I highly doubt the devs would consider adding them as more then 50% of the game they wouldn't be used.

Seeing how they already have Lox in Plains and Ashkin in Ashlands .. that only leaves the Meadows that would be playable .. and they have not had the greatest feedback with the Lox and Ashkin for mounts .. So...

rose swan
#

Think I’ve ridden a lox, like once? For like 2 minutes? Tamed maybe 2 lox in my Valheim career. Asksvin are certainly a bit better, but they have their faults too.

wanton atlas
#

that's one of the main issues

fast void
#

Also if you add horses you will immediately invite all the "Horse Combat When?" people.

wanton atlas
#

yes

#

but the main issue

#

how to make a monster that is fast enough to catch you while on your horse riding, while not fast while your not on the horse

#

mounted combat is it's own bloody nightmare

#

either the game is ment for mounted combat, or it's not

#

can't have both

fast void
#

Hardcore Valheim PvP when? 😏

wanton atlas
#

you know when

earnest grotto
fast void
#

🤮

#

Would rather cut my fingers off one at a time.

earnest grotto
#

then you do have your answer

wanton atlas
#

back to Rust with you @fast void

fast void
fast void
#

🤔

formal bobcat
wanton atlas
#

one does not simply bring a horse into the afterlife

wet drift
# wanton atlas it's unbalanceable

Yeah. I did write about a scenario where they wouldn't really mess with anything.

The thing with that scenario is that they are never "good" they are just a thing to play with when returning late to early areas. Basically an rp item, or at most some expediancy in convenient terrain that no longer poses a danger anyway.

It is not worth it if the game is meant as a series of progression towards an ultimate goal. It could be if there were more resources, or the goal was to create a viking afterlife to inhabit, with progression just giving more stuff to play with.

shadow crow
#

Speaking as someone with a horse mod, because my friend wanted horses so we got horses….they are an absolute pain in the backside.
You can’t fight while mounted (on any mounts) so you have to dismount and hope you can find the stupid thing afterwards; either it panics and flees like a deer or gets squashed into horsemeat-jelly if it aggroes.
If you opt to just use them pulling carts (not part of your suggestion but part of the mod I use) then they will catch it on every single rock and tree in a 3-mile radius 🤦‍♀️
And ultimately, like cats, horses are noble beasts that don’t deserve Viking purgatory.

coarse idol
#

I hope that with the release of Far North, they will introduce the long-awaited and extremely logical harness (the ability to attach carts to draft animals). Or maybe they will allow animals that cannot be ridden to be harnessed (and they would simply follow the Viking). In a harness, animals would have their powerful attacks disabled (paw swipes, jumps, only headbutts) and would be unable to pursue enemies.

fast void
#

You should adjust your hope. 😬

wintry bobcat
coarse idol
coarse idol
burnt forum
#

@clever spear I really like the idea of NPCs in our villages! I understand the counters that it's supposed to be a 1 player journey and feel lonely, but it still would be a nice enhancement. Maybe it could be an option after the game is completed. In the Mistlands, I usually turn a Dverger tower into my base without killing the Dverger (by destroying the ward with eitr or a cart.) So then the Dverger become my roomies. Also, it sounds like you need to find a community server. 😄

fast void
#

Our job is to get in, kill the Forsaken, and get out.

If we spend time making villages and forming connections with NPCs with the knowledge that we are going to abandon them for eternity... that makes us the bad guys. And I would rather not have that on my conscience. 😭

fathom sapphire
arctic wharf
shadow crow
#

Oh Griffindor would absolutely try to sneak a horse into the afterlife >.>

fast void
#

Ravenclaw > All

simple hound
#

Gryfindor for me

arctic wharf
#

I am sadly hufflepuff SmilingNeck

peak bronze
fast void
#

Also just... don't die.

arctic wharf
#

Saying just don't die is not the right response though 👀 this isn't dark souls.

fast void
#

"The right response"????????????

runic plover
#

An answer akin to "be better at the game" isn't exactly satisfactory to most people.

wanton atlas
fast void
fast void
wanton atlas
#

or playing it on easier difficulty since we developers added difficulty sliders for when you might need them

arctic wharf
# fast void Doesn't make it inherently "wrong."

I would argue it is inherently wrong, since players are going to have drastically different skill levels and this game is far from one that demands getting so good that you never die.
Die less might be OK, but don't die at all is just unreasonable.

Respectfully of course, not trying to bicker skol

fast void
#

Is not inherently wrong 🤷‍♂️

arctic wharf
#

Well, guess we can disagree here.

arctic wharf
lofty field
#

Wrong or not, it certainly isn't helpful

fast void
#

That's subjective.

arctic wharf
untold urchin
runic plover
# fast void That's subjective.

I have never met anyone who found "get good" to be a helpful suggestion. Granted, you said "don't die," but in this context, that's basically the same thing. From what I've observed, most people find that kind of thing to be frustrating and they typically look poorly upon whoever said it.

wet drift
#

"Get good" makes perfect sense in a game that is about that.

Valheim is not, and the mechanics are not made in a way that would make it fun if it was.

That being said, yeah, just use the slider. Ask for the slider to be extended if it's not enough for you.

eternal wyvern
arctic wharf
#

Was skill loss on death unlinked from items dropped on death in the settings?
I destinkedly remember suggesting this before the settings ever hit live knowing it would be a point of contention Ragnar_laugh

#

Still would be ideal to be able to adjust that individually if not. (Which I believe it was not, can't check the game atm but the wiki suggests not)

wanton atlas
#

I've wanted them to be 2 diffrent sliders a long time aswell

stuck lark
#

idk if this has been suggested or answered before but do u guys never intiend adding or changing something to make getting elemental & blood magic levels abit earlier ?

or it would only supposed to be in that level only (mistalnds/ashalnds/deep north)

wintry bobcat
#

I think just in mistlands and onwards, because that's where a lot of the "magical" stuff arises. Fits in better in those late game biomes than something like meadows and plains

I'd love for them to nerf magic though. Even at low level its very powerful

stuck lark
#

it's just a way i thought of to link those skills with the general gameplay and not just locked behind all late game sutff

languid ibex
#

It isn't lost on the developers that players will inevitably have lower levels for magic skills, so the natural stats are seemingly a tad boosted, allowing ways to elevate that early or making it easier would potentially upset that balance.

wintry bobcat
wintry bobcat
stuck lark
#

after thinking abit maybe the only way those levels (eleemntal & blood magic) getting leveled because of the usage of etir , ethier as food or weapon

#

should be called etir magic instied xD

languid ibex
wintry bobcat
#

Fair, some tweaks might be nice

#

I'd love for the bubble to also allow overkill damage to pass through, but I doubt that will happen

lofty wave
#

and maybe some way of regenerating the health on it or manually destroying it so you're not stuck with a useless shield for 3 minutes

wintry bobcat
#

Mhm another change I'd like is for reusing shield to fully refresh its hp, and maybe some sort of bubble cracking visual as it gets to low hp

wintry bobcat
lofty wave
#

Overkill damage could be what creates that cooldown maybe

#

but then it would be optimal to break it on a weak hit ThinkingTroll
Still better than no cooldown though I guess

languid ibex
#

I love that idea

#

It'd still create enough punishing scenarios though

lofty wave
#

the bubble should get damage modifiers too so an attack with 300 pickaxe and chop but low player damage doesn't put you on 18 second cooldown

static eagle
#

this should be added 4 years ago, this is very humiliating that we dont have it to this day

peak bronze
#

@static eagle Why making that suggestion tho?

static eagle
#

we waiting for this update two years

wanton atlas
#

@static eagle we do not accept joke suggestions just so you know it

wanton atlas
#

🤔

#

don't break rules then

winged fable
#

its a reference

wanton atlas
#

ah

#

yea

peak bronze
#

Petty.

wanton atlas
#

good memory

eternal wyvern
pure vine
#

I do not understand. It's often suggested, but what's a joke about a ladder?
Oh, did the devs address the question of ladders at some point? I don't remember.

pure vine
#

Fair enough

wanton atlas
#

the 45 degree ladders already breaks immersion by pushing the player up

#

a straight ladder are horrible to try to make the animation look "nice enough"

winged fable
#

just give us the ship one

wanton atlas
#

the boats have straight ladders already, and you basicly "teleport" with them

winged fable
#

and they're not bad

wanton atlas
#

the problem with those, are you could teleport into objects with that technique

pure vine
#

Granted, yeah, it will need an animation to actually elevate a decent amount. And not just onto a boat.

wanton atlas
#

and you couldn't make a line upwards either since the game logic wouldn't know when it starts and stops in a multiple line of them

pure vine
#

Even from an aesthetic point of view, I wouldn't be terribly satisfied with just teleport ladders that are supposed to take you 2+ meters up.

wanton atlas
#

adding 100's of hours of programming and QA. just to make a cool ladder feature isn't well spent time when there are litterally 1000's of other bugs that could be fixed and optimizations to be done

pure vine
#

I call that fair enough. It is a matter that'll need its own coding.

wanton atlas
#

coding and a metric ton of animation work

winged fable
wanton atlas
#

since your feets and hands needs to look good while holding it

runic plover
#

Nah, just T pose and float up the ladder. It'll be fine, right?

pure vine
#

the power of odin compels you

wanton atlas
runic plover
#

Speaking of, first-person camera when? (This is a joke, please don't smite me.)

wanton atlas
#

I've asked and the entire game would need a make over for that

#

all graphical assets would need to be re-made

runic plover
#

I like being able to see lots of things around me anyway. You'll never see me make a serious request for first-person camera in Valheim.

barren oasis
#

I feel like most people wouldn't mind if you hands missed the actual handles of the ladders

#

I'd be fine with my hands just clipping through into weird areas of the ladder

fast void
#

💛

shadow crow
#

SMOOTEN!

fast void
#

😭

pure vine
#

I'm... honestly a bit incredulous at them telling you that "all graphical assets would need to be re-made" over a first person view, but... well I guess that's what we get.

runic plover
#

I would occasionally use it if it was already in the game, but I'm not going to ask for it if it's that much of an issue to make.

pure vine
#

I've just always preferred 1st person myself, in most anything.

runic plover
#

I generally dislike first person melee combat. It's great for shooters, but I generally go third on anything else.

wanton atlas
#

FP melee is fun if you play mordhau

#

or a game which is ment for it

pure vine
#

Haven't played Mordhau, but I have played Chivalry. And Mount & Blade: Warband.
does Berserker perk in Killing Floor 2 count?

languid ibex
lofty wave
#

Valheim's combat needs so much movement and turning it would be so disorienting in first-person

#

first person dodge rolling would be funny though

wanton atlas
arctic wharf
#

Only really tight spaces like in burial chambers would truly benefit from first person anywho.

#

Imo not worth the time/effort investment, for sure.

#

For valheim, at least.

wet drift
#

@oblique gyro You're playing the wrong game then. This one is meant to be "empty", or mostly nature to be precise.

You don't need to explore everything, but traveling is an important part of the game, so some distances need to be far.

rose swan
#

I don’t think the world should be smaller, but there could be more things to fill in the gaps in the world/more things to discover.

I think Valheim is intended to be desolate, not empty 🤔

oblique gyro
fast void
#

If you want something to be every 5m, allow me to introduce you to: Ashlands.

lofty wave
#

we need a special seed that makes the whole world all-biome SmilingNeck

fast void
lofty wave
#

I don’t mean like that. With the way biomes work, a zone can have any combination of biomes. Every part of the world would be every biome simultaneously.

#

Then it wouldn’t feel empty

pulsar perch
#

ohhh so by the end everywhere would be raining, cold and misty /j

arctic wharf
#

My #1 ask has always been to inject a lot of new content throughout the whole of valheim that is specifically accessed only once you acquire items from later game biomes. (Mistlands, Ashlands, Deep North, just maybe a bit by the Plains)

This way the world would feel a little more full and connected + you would not just ignore 90% of the world by the time you get to the last few biomes.

lofty wave
#

I wouldn’t want to find something and then need to leave it alone until later

arctic wharf
#

I have my suggestions out there already ofc NeckSmile

lofty wave
#

Oak and birch trees exist already froggi

fast void
#

Never stop needing berries, so always need to go back to the first 2.
Never stop needing iron, so always need to go back to 3.
If you're a frost arrow user, never stop needing to go back to 4.

Where are we ignoring 90% of the world again?

arctic wharf
#

My most favorite part of Zelda games, but that's just me skol

arctic wharf
fast void
#

I am not thankful for that, lol.

arctic wharf
#

Just means I am less likely to need to boat any over from the swamp NeckSmile

fast void
#

Iron+Copper being in the Mistlands is in line with your "ignoring previous biomes" so I am not sure why you are thankful for it either 🤔

arctic wharf
#

Put it this way.
I am not looking for players to feel forced to always go all around every inch of the world.
But I am looking to keep some sense of there might just be something to find in the world worth looking for, even if you have already explored a fair amount of meadows, black forest, ext.

Will be extra effective with a bit of extra control to spawn perimeter, such as distance from spawn. This way you are more likely to find stuff while traveling to the far reaches of the land, and excited at the prospect of still finding stuff.

#

This is extra helpful for the final two biomes imo, since we need to go far and are likely to zone out all the way.

#

In the case of back tracking (specifically finding things you can't get into or interact with until later), well that has its own benefits that I mentioned.

crimson dock
#

The saddlebag idea is neat for the lox

#

They’re clunky and big and strong so they should help you haul resources

silk lagoon
#

new material like tar that's farmable that will unlock new variants of every wood type, maybe even heavy builds; like tar-but different, farmable somehow maybe some new windmill type build to process or maybe a windmill or water powered quarry of some sort. also just making it a plant is a simple solution but would be an endgame material. e.g: steel ((building exclusive)could also be used as a replacement for iron in some recipes due to the only way to get iron being really sucky

#

difficult raids that require thought out defences, and strategys maybe the enemy could use things like battering rams and etc. tameable mob that'll work somewhat like an army, or a build that will summon during raids or idk

arctic wharf
#

Random wishlist 👀

#

A bit incoherent and hard to understand, but I get the gist.

#

Maybe

wet drift
#

Mistlands iron adds a new way to do something, which in a way is a new thing to do.

It makes it so that multiple biomes might seem relevant at the same time, which to me is the ultimate goal of backtrack content.

languid ibex
#

It could done simply, such as adding a rare possibility for Sunken Crypt doors to generate within a Tomb/Burial Chamber, the player could make note of this, and using the Swamp Key could lead to hundreds of coins/piles of treasure/etc.

#

Not a massive effect on gameplay, but still rewarding.

pure vine
#

It is kind of annoying how restrictive the spacing limitation is with crafting upgrades.
#suggestions message

mellow crater
wintry bobcat
#

It does feel a bit restrictive to me

Often hard to make things look nice because you can’t place things where you want

pure vine
mellow crater
#

I think this is mostly about not allowing people to store every upgrade station in the corner of a room

pure vine
#

Oh no.
My rolling pins are within arms reach of my food prep surface.

#

I guess, but people bury their upgrades or otherwise hide them anyways.

#

I don't like doing that.
But I don't like having this arbitrary space limitation keeping me from decorating how I like.

mellow crater
#

Can completly understand that

rose swan
#

I don’t think the mechanic should be removed, but I wouldn’t be opposed to it being a bit less restrictive.

pure vine
#

I might accept that depending on to what degree it's scaled back.

mellow crater
#

Oh, hello TooMuchDogg ! How did you became Daddy3 ?

rose swan
mellow crater
#

3 already ! I think I remember when you were speaking about your wedding... I am really missing a lot of news here 🤣

rose swan
#

Since joining the Valheim server, I’ve met a woman, got engaged, bought a house with her, and now we have 2 kids together Ragnar_laugh

mellow crater
#

I'm loosing the notion of time ahah

#

I just started my last 5 years of studies, others things didn't changed a lot in the meantime

#

🫶 to all of you, I'm going back to my studies (exams next week)

frank badger
#

You guys don't like cats huh

shadow crow
#

We love cats and that's why they don't belong in Viking Purgatory. They've already ascended like the badass little warriors they are

frank badger
#

Fair enough

fast void
#

Yet another reason to beat the game. To be united with cats.

frank badger
frank badger
pure vine
#

I love cats.

lilac path
#

and i LOVE cats

fast void
#

And I have cats 😏

lilac path
#

i do too~
only two though TvT

fast void
#

@sage crest I would alter the suggestion to have "have health regen still tick while sleeping."

In most cases it would achieve the same effect, but it would prevent the fringe cases of sleeping at the last possible moment and still getting a full heal.

arctic wharf
peak bronze
arctic wharf
#

about 4 to 5 months from now. Halfway done baking NeckSmile

fast void
#

Don't sleep. It will burn.

#

😏

runic plover
#

I have one that came out of the oven 8 years ago, myself. He's actually started playing Valheim in recent months.

rose swan
pure vine
#

Valheim family!

#

Mum loves Valheim. Been playing it with her.

peak bronze
peak bronze
#

Kinda thinking about replacing it, maybe the console Steam is going to release but we shall see how pricey it will be.

grand sable
#

the hyperbolic tendencies of this community leaves some to be desired ‼️

weak sinew
languid ibex
#

@cosmic flower Higher armor rating is a set bonus, the special bonus effects are a balancing element of having a low armor rating.

fast void
#

I entirely disagree with that. But I can't agree with the suggestion because of what he added after the simple give more armors bonuses part...

languid ibex
#

So what would you say is the reason that heavy armors don't have special effects?

fast void
#

Because they have not felt like adding them yet.

languid ibex
#

I sincerely doubt they would leave every heavy set bonus for last minute testing and rebalancing. That's just me though.

cosmic flower
#

At least thats how I view it now that we have some sets with Set Bonuses and some without. Together with the Mage/Light/Heavy property with different speed penalties and armor amounts.

stiff stag
#

They meant that the higher armor values take the place of set bonuses as a balancing choice. Like overall that is what you're getting for a full set is the combined armor amount of all 3 pieces. Let's take the wolf set and compare it with the fenris set. If we make their armor values the same, a set bonus for the wolf set would then look like +30 armor (if we ignore the wolf cape). And iron armor compared to root armor would be akin to a set bonus of +18 armor. Giving them set bonuses on top of that would require reducing their armor amounts accordingly to keep it balanced, which goes against the entire point of those sets.

arctic wharf
#

I would question weather it is balancing or just simplicity born from not wanting to have to design bonuses for every armor set.
Wouldn't be the first time that they chose to keep it simple for one reason or another.

#

🤔

#

I don't think every armor needs a set bonus of course, but I could also agree there is still enough breathing room for the devs to decide to add a handful more to new/existing armor if they wanted to.

runic plover
#

I certainly wouldn't argue with bronze getting something, since bear and troll are so close to it in defense anyway.

runic plover
#

Likewise, a set bonus for plains heavy armor would be appropriate, since there isn't any light armor in that biome at all.

shadow crow
#

New Plains light armor suggestion: deathsquito-wing armor Rocky

fast void
#

Higher armor isn't balanced against set bonuses, it is balanced against the movespeed reduction.

Set bonuses are a separate entity.

languid ibex
languid ibex
lofty wave
#

A set bonus is what’s only added with a full set, not the combined effects of each individual piece

languid ibex
#

Armor Rating is very strong across the board, and not just movement speed is considered when determining these values.

languid ibex
#

When I'd stated that the armor rating is the set bonus.

#

Not exactly saying a set is needed, but more so pointing to the fact that the high armor rating is already giving large benefit.

autumn idol
#

I do think it would be nice to see heavy armor sets have small bonuses of some sort

#

They just feel very bland in their current form

stiff stag
#

#suggestions message what would be the point of having limited storage space if you can just dump whatever you want directly onto the boat?

wet drift
#

How about items dropped on the boat just go into storage, if possible.

Then there would still be limited space, but less items would be lost by just facing through the floor.

rose swan
#

Drakkar becomes a Volture funnel Ragnar_laugh

wet drift
#

Ocean combat already sucks. If enemies killed above the boat at least had their items obtainable without swimming in the boil, that doesn't sound too bad to me.

rose swan
#

I like your idea, sounds neat 🤔
Personally I don’t mind how it currently works, but I wouldn’t be bummed to see your idea implemented.

lament zinc
#

#suggestions message It's a cape, not a glider.
For that thing you need to play another game, like one having ||Superman|| in its title.

oak fulcrum
languid ibex
stiff stag
#

#suggestions message if they had any intent to add a flametal pickaxe it would have already existed in the first place.

rain snow
languid ibex
hasty kestrel
#

It's entirely possible there will be a flametal pickaxe, we just don't have the materials to make it yet (i.e; it uses a new kind of wood that we don't have)

#

there was a similar situation with the blackmetal axe, we had it for a while before the pickaxe was added, because the pickaxe uses yggdrassil wood which didn't exist until mistlands was added

rain snow
languid ibex
glad cargo
lament zinc
#

#suggestions message

IMHO this rework would require a lot of time that is better spend to finish the Deep North and to do other optimalisations and bug removal.
Not to mention, the skill system in this game is designed in such a way that a player should be able to defeat each boss with zero skill at all.
Each biome is designed in such a way that the biome's boss can be defeated with that biome's tier 1 armor and weapons.

The current skill system is designed to support the player. Not to have a mandatory level before something can be done.

hushed sinew
#

I'm not a programmer but it doesn't sound that hard does it? I thought about this while playing Kenshi (another survival game) which has a way deeper exp system : your exp skill depends on the ennemy exp skill and not on his global level. Bigger char to deal with. I think you don't really answer to the problem : of course we can find a way to kill all bosses no hit with no food no armor and no skill, but the thing is that the exp system is suboptimal, so why not looking to make it better?

rose swan
#

I really like the toddler/boxer analogy Ragnar_laugh

hasty kestrel
#

The "devs should prioritize X over your suggestion" argument is a non-starter. Deep North is getting worked on regardless, and the skill system does need a look at.
1 instance of a hit awarding 1 point of skill exp is... Not a great system. You end up with situations like the staff of frost turning into a power-levelling machine for no reason other than it having a high rate of fire, or being able to train bows to max in a day by building a lox pit in the plains and spamming uncharged arrows into it with an unupgraded finewood bow (not that I'm complaining about the latter).
Something like what Parpaing is suggesting would be an improvement, but in the case of bows I'd argue the exp awarded per shot should also factor in the charge of the shot, with a full charged hit awarding more and an uncharged hit awarding less.
edit: spelling/grammar

pure vine
#

It would be nice if picking on things your own size or greater yielded higher combat experience.
Perhaps the T.W.I.G. would be the exception to this.

#

Also yeah, priority is obvious but not a reason to permanently dismiss something by itself. By that logic, don't suggest anything 'til Deep North is done. Or the next major development if there is one after that. Etc.

rose swan
#

This is probably going to sound a bit harsh, but I don’t know if Irongates balancing of the skill system is much good. TWIG imo was a strange addition and encouraged a boring way to level up combat skills. The target is a bit better for sure, but you can still just sit there and spam arrows (which are returned to you, by the way) and level up. Same with wooden weapons- kinda strange additions to the game with little to no use.

#

I guess what I’m getting at is- I wouldn’t be opposed to some further tweaks to the skill system, but perhaps it’s for the best it isn’t touched further? 🤔

I don’t know, we’ll see!

pure vine
#

Boxing for a bit with T.W.I.G. every now and then while vibing around the base is fun at least. Skill gain is still slow, but it's nice that it throws out three different attacks at different speeds to keep you on your toes with parrying.
They're fun enough to play with I think.

#

I forgot about the target. Want to set one at my base next time to shoot at.

#

As for tweaks to XP gain, it's something I consider nice to have but not really important.
I'd prefer weapon types be proliferated across biome tiers, like an atgeir for ashlands gear, to continue using polearms or other missing weapons if the player would prefer.

languid ibex
#

I think only some skills need tweaks, but perhaps there's a way to address this utilizing T.W.I.G. a bit more?

#

Wooden Weapons could have a halved attack speed, allowing for players to train that weapon's skills twice as fast.

#

It would make sense, and give them a bit more of a permanent usage.

hasty kestrel
#

T.W.I.G is a fun meme item but I'm not a fan of skill leveling mechanics that have all the gameplay depth of cookie clicker

languid ibex
#

At least with T.W.I.G. players can simultaneously train things like parry timing, dodge timing, and reading attack patterns. Not to mention leveling Dodge/Block all the while.

lament zinc
hasty kestrel
#

A shortcut to becoming OP, that I already said should probably be changed?

rose swan
#

Would’ve been interesting introduce a trinket that had an effect that increases exp gain- like some sort of training band or something. This way, the player would theoretically train by fighting monsters via adrenaline gain as opposed to a training dummy.

languid ibex
#

I'm not so sure, the training dummy does help newer players with timing, I've guided at least two people to crafting one so they could learn how to parry. It resulted in both of them finally finding parry timing and how to become consistent with it.

#

There is in inherent way that trinkets can benefit skill gain should you choose, with the stamina regen allowing players to train for longer intervals.

rose swan
#

Why couldn’t they learn to parry against enemies? 🤔

On the trinket part- yeah I agree, but that’s more of a side effect of stamina management in general.

languid ibex
#

Even with perfect stamina management you will eventually hit a wall, chaining trinket regen allows for virtually endless training when done alongside well timed dodges.

rose swan
#

Hmm maybe that’s where my thoughts are- generally speaking I think there should be at least some risk involved in leveling-up (strictly in the context of combat skills that is, both in-game and ‘gamer’ skills lol)

arctic wharf
#

My goodness, I am not about to fully dive into the skills discussion again though NeckSmile

#

Best to leave it at (I have wholeheartedly thought skills need some attention to better fit the role in the game the devs have stated they wanted them to)

#

For a long time Ragnar_laugh

lament zinc
#

That's the whole thing with the current skill setup; you don't need to grind for hours on a skill.

Like I said before both here and in other channels; the game is set up in such a way that you can defeat any boss without having a single skill in a weapon. And even with the first tier of the weapon and armor of that biome.

So if people are grinding a skill because they think level 100 will benefit them a lot more as fighting with level 33; the problem isn't the skill distribution system, the problem are those players.

It's their choice to grind a skill, not that one of the devs.

Edit: skills come naturaly anyway. One of the main pillars of this game's foundation is exploring.
Exploring usually means confrontations with monsters from that biome.
Confrontations usually mean fighting and killing them, using blocking, dodge-rolling and weapons.. Or running away.
Every time you do that, you will increase in that skill.
So there's no need to grind skills; as they will increase over time anyway.

And the best way to prevent skill loss is still avoiding death.

shadow crow
#

I just wish cooking skill was quicker to raise.

arctic wharf
#

Just because you don't NEED to worry about skills (which I don't, I try to ignore their existence), it doesn't mean they couldn't do a better job of being a supporting system that reinforces your gameplay positively.

languid ibex
#

Personally I just train weaponry every so often, and T.W.I.G. has been a good outlet for downtime in Valheim, like when I'm waiting for Mead to brew, smelting metal, etc.

#

I think if Wooden Weaponry had faster attack speed, that could reward a player who does train their skills, and of course, no one is feeling much squeeze in Valheim where they feel the need to sit at a training dummy for hours.

hasty kestrel
#

#suggestions message
The difference in kill time you're experiencing is because Yagluth has really high resistance to pierce damage. I think the fang spear is already very powerful as it is, especially considering how relatively easy it is to craft.

formal bobcat
shadow crow
#

The spear head is made out of a tooth; the silver never makes contact with the target so why should it inflict spirit damage?

#

That said, not opposed to a silver-tipped spear

hasty kestrel
formal bobcat
#

i wasn't trying to prove a point ,i love the game and wish the best for it. cheers to all.

peak bronze
#

And as bonus could share the model of Ancient bark spear which is very good looking one.

wintry bobcat
# formal bobcat the fang spear has silver in it and it doesent apply's the spirit damage to und...

Though I agree it’s odd that the silver doesnt add spirit damage, I think it’s balanced fine currently. Different weapon classes get different advantages

For example swords have the advantage of most enemies not being resistant to slash so they can be used nearly everywhere

Spears become rough to use against a lot of enemies due to pierce resist, but in return they level likr 3x as fast as a sword, are generally very cheap to craft and upgrade, gives you a ranged option, attacks quickly leaving you vulnerable for shorter time, etc.

If you don’t like playing multi class best option would be to go with a sword or mace. Game isn’t really made to use one weapon only, but if you want you can still do so pretty fine with those

wanton atlas
#

@sinful forge so mobs should ignore you if you run naked without any kind of armor or weapons also?

stiff stag
#

Greydwarves are the only ones I would really want something like that for, since they end up just being a major nuisance/annoyance (namely being pelted and pushed around by rocks when trying to do stuff) when you reach the point where they are no longer a threat. Though in that case I would rather have something that eliminates knockback in situations like that.

wintry bobcat
#

Is that really a grey dwarf specific thing? I feel like other mobs push you the same without doing much damage. Just feels like a lot of people set up in meadows near black forests and then encounter greydwarves and greylings a lot

sinful forge
#

But I guess? Idunno, everyone seemed to hate the idea

#

It just feels annoying to be farming stuff in meadows or black forest when you're already up to Ashlands and these damn greylings are harassing you

stiff stag
#

The main problem with the concept is simply that the enemies would have no way of knowing which bosses you've killed, nor would they have any reason to care, thus not having any precedent to avoid you regardless of how far you've progressed. A lot of enemies also don't have the capacity to fear you. They'll watch you mow down hordes of their own kind (seeing first hand how strong you are) and keep rushing in without a care in the world.

wet drift
#

A feature that a lot more rpgs should concider.

I do not care much for it in Valheim though. It wouldn't be bad, just kinda whatever.

fast void
eternal wyvern
#

I've always played under the assumption that most of these monsters don't have the capacity to think, reason etc. If this were in place, it would feel a bit weird because a greydwarf is just evil in rot brought to life. Thankfully, you can use light armor and fast striking weapon from late game to make earlier biomes less annoying. A favorite combo of mine whenever I explore anything Plains- is full fenris set with Skol & Hati.

wanton atlas
#

@stuck lark I remember it being a issue with how arabic was written from right to left being an issue with the translation being possible 🤔

stuck lark
#

yea , I understand RTL languages can add complexity , but are there plans to support Arabic or other RTL languages later? or would that delay alot of others things ?

fast void
#

-# I'm so used to the RTS acronym that for a minute there I thought Arabic was classed as a Real Time Language 😭

rain snow
#

this man speaking facts agreeed.

simple hound
#

@scenic spear Just a reminder marking up the size of the text with ## or other variations is disabled here. That's why your post is being flagged and deleted instantly by the bot 😛

languid ibex
#

@hasty kestrel There's so many more variables involved than just the damage of the primary attacks.

hasty kestrel
#

such as?

peak bronze
#

Stagger multiplier, knockback, block armor for example.

languid ibex
hasty kestrel
#

ok, so which of those specifically are you arguing specifically justify the extra 10% movement penalty?

languid ibex
#

The stagger and knockback of the secondary alone would do that for me personally, but my point is that comparing two stats is definitely a bit of an underwhelming argument.

hasty kestrel
#

Take Skullsplittur for instance, it has slightly more stagger and knockback. That's still not gonna make me ever craft it over a Krom, because 10% less movement speed is just not worth it

languid ibex
#

I massively prefer battleaxes to the 2h swords, the amount of crowd control and flexibility in battle with the secondary is virtually unmatched in my eyes.

hasty kestrel
hasty kestrel
peak bronze
#

2h swords are better suited for bigger opponents and battleaxes for crowds.

languid ibex
hasty kestrel
#

ok, I still don't see it's secondary justifying the movespeed penalty, when in places like the ashlands where you're going to get flanked from multiple angles. 10% maybe, but 15% is still too steep

languid ibex
#

Utilizing Ratatosk Mead with a battleaxe turns most combat scenarios into a situation where you've got nothing to concern yourself with, it'd be far too powerful with that movement freedom consistently in my opinion.

peak bronze
#

Note also for skill levels, they alter in max and min damage dealt with each hit.

hasty kestrel
rose swan
#

#BattleaxeGang BattlingAxe

hasty kestrel
#

and it's very easy to get enough ratatosk to just be able to pop them at will

languid ibex
rose swan
#

Ratatoskr is basically a permanent buff for me Ragnar_laugh

hasty kestrel
#

I'm fully aware of ratatosk, it shouldn't be a requirement to use a weapon without it being annoying

languid ibex
hasty kestrel
#

like it's almost pointless to wear full heavy armor while using a battleaxe or greathammer, a movespeed penalty that heavy is a liability in the ashlands

languid ibex
#

Yeah I just can't agree with that, Battleaxe handles most engagements with ease, and speed returns to normal when sheathed.

#

I never felt hindered in the slightest, and even when Crystal Battleaxe was my only option for Ashlands, it absolutely handled everything.

peak bronze
#

Nowadays I just think that if sledges were changed to have primary attack combo and secondary attack I would use them more often.

hasty kestrel
#

well I've never been in a situation that I thought would have been easier to handle with a battleaxe then the greatsword I was using

#

and a poke with a knockback just doesn't justify a 10% extra move speed penalty

#

like Krom has a poke too, that does a tonne of damage instead, it's basically the same attack but different utility, so where does the extra 10% move speed reduction come from?

languid ibex
#

I'm just explaining my experiences/opinions really, if that doesn't land with you at all, all well and good. Just an agree to disagree scenario.

hasty kestrel
#

no worries, just feels like some arbitrary math to me. This bigweapon is heavy, but this big weapon isn't 🤷‍♂️

languid ibex
hasty kestrel
#

yeah but it also hits like a truck, with both damage and stagger

languid ibex
#

Right, but two Battleaxe secondaries does more of each.

hasty kestrel
#

two battleaxe secondaries

languid ibex
#

Yes, which is still faster than the one Greatsword secondary.

hasty kestrel
#

if your concern is dps

languid ibex
#

You're already controlling your enemy with the first hit as well.

hasty kestrel
#

if you want a burst, krom is better

languid ibex
#

Right, which plays into the points made above, where crowd control is where it truly shines.

hasty kestrel
#

also you can sprint-jump into it

languid ibex
#

That's a lot of stamina cost for one move to be fair.

hasty kestrel
languid ibex
#

There's just a lot more vulnerability surrounding the Greatsword, where the Battleaxe almost mitigates danger around enemies, and that degree of movement freedom almost trivializes the dangers of Valheim. In my opinion that is why the approach is different, and even then, there are options to sidestep these problems entirely.

hasty kestrel
#

I don't see the difference in vulnerability, both have sweeping attacks that cleave with no damage penalty, the main difference is the secondary

languid ibex
#

It's a large difference when Battleaxe's secondary becomes a main tool.

#

Most Battleaxe users will secondary into primary on any engagement, because you're likely to stagger on secondary and demolish with the second hit.

peak bronze
#

Sword hitboxes can be wonky tho, even though 2h swords don't have MTP anymore they don't always register all the targets inside their hitbox if some are too close, but with battleaxes the hits always connect within their hitbox.

lofty wave
arctic wharf
#

valheim combat in melee usually consists of stagger stunlocking 👀

#

Spin to win 💸

rose swan
#

#suggestions message Giving a new player too large of a building catalogue too early in the game might be overwhelming 🤔

languid ibex
#

Gotta love the "more" suggestions. 😅

peak bronze
languid ibex
arctic wharf
#

I had it play in my head too haha

#

It's a bit funny to me because my last made suggestion was actually about the stagger mechanic Corpse_running

toxic path
#

Add achievements on Steam

wanton atlas
#

we said multiple times already 🙂

toxic path
toxic path
#

thanks

wanton atlas
#

@peak bronze This version ^ ?

spiral ice
# hasty kestrel I was using those stats as an example. 2 handed axes don't seem to have any majo...

One thing missing from this conversation is the fact that battleaxes and greatswords are basically defensive/offensive counterparts of each other. Both are two-handed, long reach, sweeping, slow-swinging weapons.

Greatsword does more damage but swings slightly slower. It's secondary is for raw damage on a single target, and its slow attacks require pressing forward into the enemy (making you more vulnerable to attack if you don't kill/stagger the target).

Battleaxe has lower damage, but its swings deal +50% stagger. This can be a game-changer, as it lets you stagger-lock and kill even 2-star seekers in relative safety (with Skull Splittur). The axe is less about pressing the attack and more about positioning: the first swing has a very long wind-up, but quick follow-up swings. Many enemies you face in the same biome as you acquired the battleaxe will stagger in that first hit. Thus, you jump into position while swinging, and suddenly everything in front of you is staggered, and the follow-up swings kill them. The secondary is a poke that staggers most enemies and keeps them off of you (less effective against bruiser-type enemies).

TLDR: Greatswords are for pressing the attack, and battleaxes are for holding your ground. While 15% movement penalty does kinda suck, it makes sense in the role that the battleaxe plays.

ornate plover
#

biggest problem with 2h sword for me is if you stagger parry you dont even get 1 attack in with bonus dmg can go 1h and bucler and do more dmg than 2h feels wrong

wintry bobcat
# hasty kestrel I was using those stats as an example. 2 handed axes don't seem to have any majo...

For me battleaxes are better. They have:

  • +50% stagger on primary attacks
  • +50% stagger per second on secondary attacks (with how OP stagger is either through stagger damage or parries, this is pretty significant)
  • Quick attack option if you're in a bind
  • Better hitbox
  • Better attack speed (faster to pull off full combo, and the combo is frontloaded on time compared to 2h swords which are backloaded)
  • Can chop wood without sacrificing an additional inventory slot and crafting materials

But I do think the weapons, particularly 2 handed ones, need some work. 2hand swords could use a buff or at least some differentiation because they feel very similar to 1H swords, just worse. And atgeir just feels like it outclasses everything due to its OP secondary attack

Also 5% speed penalty on 2h weapons doesn't really make sense to me, they seem pretty heavy (a 2h sword certainly looks heavier than a 1h one). Would make more sense with a 10% penalty or even 15%.

spiral ice
wintry bobcat
#

Yeah I think people tend to use it more for the knockback against small enemies to get distance, or for the stagger against bigger enemies that they can't/don't want to attempt parrying and which don't take much knockback

#

Personally I hate all knockback on melee weapons which is also why I'm not a fan of maces despite them having real good stagger

shadow crow
#

I'm a fan of knockback against greylings. I enjoy punting them for distance 😹

arctic wharf
#

What would the props even be 🤔 not the trophies obviously, since you can just pop a single one on an item stand.

runic plover
hushed ledge
#

You mean the water not the lava right?

analog patio
#

It might be nice to have such a trinket give extra heat resistance, though I don't think full immunity would be wise.

#

Also, maybe it should be acquired from the Deep North(when it comes out), for progression's sake.

stiff stag
#

#suggestions message I believe that's just some of the doorways in burial chambers in general causing the problem, since I often see skeletons get stuck on them. And because it's a coin toss on whether the conditions line up for the issue to be observed, it's very likely the higher rate you're seeing has nothing to do with the changes and is rather just a coincidence. Let's say I flip a coin 10 times and get 5 heads and 5 tails. Now if I switch to a new coin and happen to get 10 heads in a row, that doesn't necessarily mean the new coin had anything to do with it, since it's a rare outcome that could have happened with the first coin as well. I haven't payed much attention but I don't believe I've observed any notable difference in the behavior since ghosts were changed.

wanton atlas
#

the inner kid in me wants a level 100 baseball bat as revenge for all my crops those bastard greylings have destroyed over the years

languid ibex
rain snow
# wintry bobcat For me battleaxes are better. They have: - +50% stagger on primary attacks - +50...

so i am talking about this with people for a while and to be honest i always thought battleaxes are soo weak but its seems i was playing them wrong but even

tho i think they are still a bit weeker then most weapon and i dont think being able to stagger more is effective as we think at some of the situations

and if you fighting against high star mobs you probably not gonna get the stagger or higher difficulties

soo anyway most of the players i talked about it didnt had a (cant get a major opinion) popular opinion about its damage is low or something

but as i see most of the players dont find %15 movement speed understandeable its just too much i had a suggestion that making battleaxes %10 at least %12 and sledges %15

i am still on the same side about it i have used 2H swords a lot and i can say that even if 2 handed swords nerfed like %5-8 i think they will still perform so much better than battleaxes

there is too many down sides of using a battleaxe over other weapons anyway

#

primary first attack speed so slow that you are usualy have to start the combo with a parry or secondary there is jump and attack way too but consuming stamina meaninglessly

Movement speed reduction so high that you are having such a harder time positioning with it

for mistland tier İf you use a shield and a weapon instead you can parry 195 without levels with a 1 level buckler but only 128 with a skullsplittur

using 6 stamina more than mistwalker

and could be added more

wintry bobcat
# rain snow so i am talking about this with people for a while and to be honest i always tho...

I’d agree with the movement speed comments. Battleaxes used to be (-20%?) movement speed and it felt so bad, I never used them. 15% also feels like quite a bit, wouldn’t mind it being 10-12%

I disagree with the starred enemy / difficulty comment

I play pretty much exclusively very hard (sometimes hard) and it makes it impossible if not at least very difficult to parry a lot of enemies, but you can still stagger them pretty well which is my primary use of the battleaxe (often times I’ll also use fist weapons, but those aren’t available in all the same biomes as battleaxes). The stagger is life saving and actually allows me to challenge big brutes like fuling berserkers

If you know how to parry and are playing on a difficulty where it’s viable though, stagger damage isn’t really needed. 1h and shield will usually just win out (unless abusing atgeir which has insane stagger)

wintry bobcat
rain snow
rain snow
rain snow
# wintry bobcat I like the slower initial hit and fast later hits compared to 2h swords. Allows ...

yeah to be honest because of the battleaxes first attack's speed so slow its grants you more control i like that part but

when i was last time using it against a starred berserker in hard difficulty because of the first attack speed i had very harder time

to be honest in valheim you dont get a chance to use that crowd control advantage a lot and the atgeirs secondary so op it out classes it i think all the enemies that you could need a lot of area control are not resistant to pierce so its keeps atgeirs viable (Greydwarfs wolfs fulings)

one of the main reason i am sad and mad about it its a viking game and until the ashlands axes wasnt a good choice so i am just sad i want to have a more reliable axe in early game

so i have made sugestion about adding frost to crystal battleaxe it could make it sooo much more viable and yeah now they added 2 more battleaxes so its not a problem anymore but back than we had only 2 and best one was crystal i think its not needed anymore 😄

But still they need a bit more buff they are still lower performancing than most of the weapons

#

and they cost a lot

eternal wyvern
rain snow
rain snow
rain snow
eternal wyvern
#

did you click the suggestion I was referring to? nvm it was a joke anyway

rain snow
#

i though it was like a link to channel i didnt think it was a link of a suggestion in the channel

eternal wyvern
#

it's all good, I wasn't being serious anyway, just playing on their own "this is less of a suggestion"

#

On another note I think #suggestions message is pretty useless. You should be required to cross over to Ashlands on the boat at least once for the challenge of it, and after that there's not any reason to go into the boiling waters anyway.

wintry bobcat
wintry bobcat
# rain snow yeah to be honest because of the battleaxes first attack's speed so slow its gr...

tbh I don't use the primary attack a lot. I think it being slow is good because it differentiates it from other weapons. For example if you speed it up it starts feeling more like 2 handed swords

I do think the primary feels a tad finnicky to me which I dislike, but maybe that's by design. A lot of the time against smaller enemies if you're not pushing them against a wall, the first hit gives them just enough knockback for the second hit to miss, but not enough knockback to push them far enough away to prevent them from being a danger. It can be mitigated by good spacing and understanding knockback on slopes, using walls, facing bigger enemies, etc. but overall it makes me not use the primary too much.
I think I do use it a fair bit in dungeons though, as the enclosed space makes it pretty ideal

#

But yeah generally axes fall short on the combat side of things compared to other weapons, I think they're more for the budget-friendly viking that doesn't wanna fill their inventory with 20 different pieces of gear and use the materials to make that gear

wet drift
#

A 4* creature would basically always oneshot while also being a sponge.

We do not have the mechanical agency to make that fun. This is not a game built for you to dodge everything.

At the same time, it would also make things like wolf cheesing way more powerful as well.

wintry bobcat
#

Also if you really wanna fight 4 star enemies, just upping your difficulty to Vhard would probably be a better way of going about that

stuck lark
#

dame insta thumbsdown 🫠 😔

wintry bobcat
#

You win some you lose some. I liked your fins of destiny suggestion

wanton atlas
#

at the end of the day. the upvotes / downvotes don't mean much when it comes to if it will be liked by my collegues or not

spiral ice
# wintry bobcat tbh I don't use the primary attack a lot. I think it being slow is good because ...

@wintry bobcat @rain snow One other thing about battleaxes is leveling up your axe skill in preparation for the Berserkir Axes. 😄
I did that in a playthrough where I used battleaxes from Swamp-Mistlands. I'd use protection bubble and cleave through just about everything in the Mistlands. Then when I hit Ashlands, I had axe skill around level 50-60.

ThoughI totally understand that battleaxes don't suit everyone (I didn't like them until that specific playthrough).

wintry bobcat
#

mhmm

#

Though personally I don't use berserkir axes much because I can't parry much with them, as compared to carapace buckler which not only has a wild amount of parry armor but also gives you double adrenaline on parries 😍

#

Also I'm that one weird guy that doesn't stick to 1-2 weapon classes to have high skills, but get bored of a weapon quickly so I switch weapons every biome.

End up getting most the weapon skills up to 50+

glad cargo
#

I think the current implementation is fine, and more than 2 star enemies should stay in the modding world

eternal wyvern
wintry bobcat
wet drift
#

More stars would be difficulity variety. Not the same as everything being up.

wintry bobcat
#

Ah so sometimes you come across a greydwarf that gets a heart attack from you looking in its direction, sometimes you come across a greydwarf that can oneshot you. I can see that, but yeah that doesn’t sound good for vanilla

rose swan
#

There would have to be a change in specific enemies beyond just higher to justify anything more than 2-star in my opinion. Like a 3-star greydwarf dealing poison damage, or a 3-star wolf having an increased movement speed. Stuff like that.

spiral ice
rain snow
rain snow
rain snow
rain snow
spiral ice
rain snow
# wintry bobcat tbh I don't use the primary attack a lot. I think it being slow is good because ...

i think for now because of the i see a lot of people dont find the attack speed buff idea is a good idea so it should stay that way

but movement speed penalty should be balanced to for not getting punished by the using the one of the games most cool weapon (crystal Battleaxes)

its seems i wanst using secondary enough i should test it out before making a comment on its damage and other mechanics

and a bit parry bonus for to just having a better competitiation against buckler + 1H class combos
Maybe Movement speed penalty to %12-%10
and Parry capacity buff could be good

rain snow
spiral ice
rain snow
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i wouldnt XD

#

İ am still scared by a root harnesk Nerf 😭

lofty wave
#

Unless they clicked a box by mistake

languid ibex
lofty wave
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Other axes don’t have it. It’s probably enabled to allow it to easily hit grouped enemies which a lot of players notice when comparing it to a sword

languid ibex
rain snow
lofty wave
#

What’s a glitch?

rain snow
#

yeah so i think its intentional to area damage and hitting behind doors are a reuslt of this ability of the weapon

wanton atlas
stuck lark
lofty wave
rain snow
lofty wave
#

no?

rain snow
wanton atlas
rain snow
shadow crow
#

4 😹

wanton atlas
wintry bobcat
stuck lark
stuck lark
#

dame that's actually very useful

#

3 in one package

rain snow
stuck lark
stuck lark
# stuck lark

the problem with that it will make those trophies not really that special

crafting trinkets aren't that hard tbh
the easiest trinkets to make (heart of the forest , Iron Brooch , Nimble Anklet , Bracelets of the Brave) aren't really that good but it's better than nothing

also with coop/ multiplayer there is higher chance to get trophies because of how many of u are makes it getting rescoures much faster & figthing enemies

#

that's how i see it atleast @lapis gust

wintry bobcat
#

Agreed I like that you have to work for the trinkets.

Also I don’t think multiplayer affects much. If you have 5x as many people farming you’re gonna get 5x as many trophies

wintry bobcat
stuck lark
# wintry bobcat I think it’s just preference which trinkets are good. I hear a lot of people lov...

agree with that trinkets tends to be affected by your playstlye alot

personally i love things like the Bronze Pendant that Helps alot with stamina ( one of the cheapest adrinlline to actiavte , the boost is % not flat stamina and it's basically an eary vesion of Lingering stamina mead )

or things that does increse your damage like Nimble Anklet but after using it i find it very hard to benefit from it

i didn't really have tested alot of others trinkets in normal playthroughs i guess i have to try force myself into them to give them a fair judgement xD

wintry bobcat
#

Nimble anklet doesn't increase damage

But yeah super playstyle dependent. Personally I find the stamina ones kinda useless because stamina regens so fast anyways, but I also know a lot of people who aboslutely depend on them because as soon as they lose stamina they lose momentum in the fight and it doesn't matter how much armor or health they have

stuck lark
#

wolf sigth

wintry bobcat
#

Wolf sight feels damn nice with a spear. But a lot of trinkets its rare to proc in most biomes

That's why I like running fins of destiny

stuck lark
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i never sawm that much in the past compared to today xD

fast void
wintry bobcat
#

Yeah I'd only bracelets in ashlands or at least after getting carapace buckler

stuck lark
wintry bobcat
# stuck lark are they good with frostner ?

They're okay probably, but not ideal because frostner has relatively low blunt damage

Probably very good with flametal mace though. The extra club and blunt skill will also help you push some stagger thresholds

pine basalt
#

and thats with only like 63 in daggers rn so theres still room to go lmao

wintry bobcat
pine basalt
wintry bobcat
#

I suppose. I just feel like defensive actions like rolling/parrying don't cost much stamina

pine basalt
wintry bobcat
#

Rolling costs even less stamina when levelled

pine basalt
wintry bobcat
#

Ah, I see the way its meant to be read now

I feel like rolling doesn't cost much stamina at level 0 either, for how quickly it regenerates. But I do see the appeal of just wanting more stamina, if you have perfect mechanics it does pay off

wet drift
#

Never did much rolling because it just felt clunky. (Probably a combination of controls and camera behavior.)
Is it even worth it though? From my understanding, you don't get iframes, so why not just sprint.

wintry bobcat
#

That said though, on normal difficulty you can parry most enemies which doesn't cost stamina, stuns the enemy, and gives you double damage for a brief period, making it usually the preferred option

wet drift
#

Damn. I really suck at combat in this game.
I just don't enjoy it enough to get better.

wet drift
#

@shy swan I like the idea, with stun in particular. Can't see them implementing it though. Not in the game where mobs are immune to fall damage. Apparently they really don't want knockback to do more than give distance.

wintry bobcat
#

Would probably be pretty finnicky with the coding of this game (i'm no coder, but just a guess)

The idea sounds very cool, but I think it would either give you too impressive oneshot / stunlock potential, or be so small it would be barely noticeable

wet drift
#

Not sure how knockback works in this game, I would assume it just adds velocity in a direction, so the most intuitive implementation is a velocity check on collision. This also means that the knockback would have to be faster than movement to cause the effect or things would get ugly, but that's fine.

The "exploity" way to use this is just pinning something to a wall, but to be fair, that is a lethal advantage in reality as well.

stuck lark
# wintry bobcat Does that save you from losing a fight though or just make you get through it ea...

from what i have experainced so far , armour doesn't really matter that much
Hp matters alot more for parrying while armour just make your mistakes much more forgivable

relying on stamina just make it much harder to get hit or escape and repostion yourself in a better sitution

no matter how much armour or hp you have if you end up stuck or surroended in a very bad sitution it won't help you excpet for couple of small time

wintry bobcat
boreal thorn
#

I'm kind of surprised that this game doesn't have some QOL things I thought it would have.

wintry bobcat
#

For me, I consider myself a pretty skilled player. I'm not flawless, I do get hit, but overall my rolls and parries are pretty on point. I'm also very good with stamina management, which is why I find getting some hp or armor to be more important just in case I do miss a roll or parry. Because more stamina won't suddenly make me not miss my roll

I also induitably have a somewhat skewed view of things because I don't play the game as intended. I play vhard permadeath and ban myself from using most cheesy things, and in those conditions going hp or armor to not have my world be deleted from one stray hit of a draugr is a welcome comfort 😅

stuck lark
wet drift
#

You always want stamina. You want health in combat...until you get the bubble.
...But I play permadeth baby mode, and all before combat update, so Idk.

stuck lark
#

just curiros

#

i wanted to try hardcore permadeath myself but seems it's so hard even as knowledgable as i am at valheim but the hardcore settings changes everything

stuck lark
wet drift
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Just turn the sliders as easy as possible, but delete character and world if you die.

boreal thorn
fast void
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Plz no to both of those ideas.

boreal thorn
#

It made sense to me immediately to unequip my tunic after swimming, to dry faster. I was surprised it wasn't a feature.

stuck lark
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like by the time you remove your armour and wear it again the wet effect would be already gone

wintry bobcat
#

well that relies on having a campfire

#

I think unequipping armor to reduce wet effect timer sounds cool

boreal thorn
#

It would still make logical sense for when you aren't at your base and are travelling. Having the option to remove your clothes to reduce the debuff duration, whilst still on the move, or stopping to place a camp.

#

The choice to push forward vulnerable but on pace to spot you want to go.

wintry bobcat
#

It certainly takes time and leaving yourself vulnerable, so I'd say there's nothing too strong about implementing it, and it would make sense

Wouldn't fully get rid of wet effect, but definitely reduce it some

stuck lark
#

don't you find wooden weapons in chests >

boreal thorn
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I don't think so.

#

All I've found is arrows.

stuck lark
#

yea you do , wooden spears and swords in black forest

peak bronze
peak bronze
stuck lark
#

artgier in plains and battelaxes in mountains

stuck lark
boreal thorn
peak bronze
boreal thorn
#

Sometimes I craft the wrong thing and my only option is to throw it on the ground.

peak bronze
stuck lark
boreal thorn
#

Seems odd for that to be so late into the game.

stuck lark
#

not really late but like midgame

#

iron + trader stuff + copper i think

#

and you get coal from it too so you acutally can benefit from it

peak bronze
#

It's obtainable after 2nd boss and getting iron and finding trader, so quite early still.

#

At best I mean, sometimes the trader is elusive.

boreal thorn
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Maybe it is a me thing, but if it is a wooden item let me throw it in the furnace or on the fire to burn.

stuck lark
#

also items in the words despawn after sometime as long you don't have anything that disable spawns like campfire ot workbench near it

stuck lark
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or i am missing something ?

peak bronze
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They are located in certain types of POIs tho.

boreal thorn
#

I'm 1 of those people that always thinks common sense wise when it comes to game features, but never considers why the game doesn't have it.

stuck lark
#

depends on the devs mostly xD

boreal thorn
#

Tried building a tent for my first home. Hit with the ''Your bed is too exposed''.

#

My mind instantly goes to ''okay, why not adds tents but you don't get a rested buff and your characters awakes with the cold debuff''.

rose swan
#

That sounds like a cool idea, but it also subtracts from the danger of being out in the wilderness at night.

#

Like, nightime would pretty much never be an issue or obstacle if you could so easily sleep through it

wet drift
#

Currently you can either ignore time of day completely; scavange at day and sail at night; pop your temporary portal each night.

The requirements for sleep don't matter much.

#

If they wanted us to care, night would be freezing.

rose swan
#

Personally I like to put down a campfire in a place where I feel is safe, and sit by it through the night. Of course, this makes more sense I’m early game mostly, but it’s super immersive! Ragnar_laugh

wet drift
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I think we've discussed my "hard mode wishlist" before. Freezing nights was definitely on there.

rose swan
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Oh? I actually don’t think I’ve seen your wishlist? 🤔

#

(oh, and I realize now you were also part of that discussion! Sorry, it’s been awhile haha)

eternal wyvern
meager dagger
rose swan
meager dagger
#

Are you thinking of using portals?

rose swan
#

I think a simple lead (not harpoon) would do the trick 🤔

#

Simple problems, simple solutions type thing

meager dagger
#

How would we get it to a different island then

#

Like have then swim across while we're on the boat you mean?

rose swan
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I’d probably lean towards some sort of interaction between the animal and question and the longship

#

Like, while the animal is leashed, interacting with the mast positions the animal on the boat or something. Maybe for lox, would require a Drakkar.

meager dagger
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AH ok so your thoughts is for the smaller animals to get onto the current long ship.

#

Yeah that would work as well.

eternal wyvern
wet drift
#

We're just stacking hacky workarounds instead of making a reasonable solution.

stuck lark
lofty wave
stuck lark
#

then don't hit it multiple times , or you can throw something for them to eat to heal it

#

just make sure you harppon carefully

lofty wave
#

you run out of stamina eventually so unless it's a short distance you will need to hit them multiple times

#

and even if they eat they don't heal very fast, especially boars because it's percentage-based

stuck lark
#

for what mobs though ? boars and wolfs don't need that much stamina when using harpoon + poitions helps alot , and the other are raidable so not really a need to harpoon them

#

before you run out of stamina you can make a small triangle box from 3 fences untill you get your stamina full

shadow crow
#

For moving them short-medium distances, I prefer the cattle chute method. Make two parallel rows of fencing a pig's width apart, and start pushing. Add cross-fencing on occasion to keep them from wandering backwards.

lament zinc
#

#suggestions message This won't happen, as it would force the game to teleport them from the bottom to the top or back; just like what happens with the current ship ladders right now.
The current system is the best the devs can come up with, even while they're aware it isn't perfect.
Smiffe explained that a while ago, so perhaps do a search for "ladders"?

wanton atlas
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@hasty kestrel the issue with the ladders being placeable, is that you could easily end up inside objects with how they work

hasty kestrel
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thanks for the insight

static eagle
#

why so many dislikes?

runic plover
#

Pretty sure it already exists.

lament zinc
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Lemme guess........

Oh, perhaps because it's a joke suggestion as wooden weapons were added in the CtA update?

spiral ice
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I suggested in this discussion thread that there should be a reaction emoji for "this already exists in-game or has been announced for future development" so wew don't have to actually tell people.

pulsar perch
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i use the recycle reaction when people sugget something that is already in the game

lament zinc
#

Not to mention that it's mentioned in both general and Valheim-chat multiple times.

Which is why I consider it as a joke suggestion.

I could call it differently, but that would put those posters at the same level as some blue skinned environment destroyers.

fast void
#

Dude wants open servers with no passwords... someone doesn't understand how griefing works 🤷‍♂️

lament zinc
#

Not until it happens to him. And then we got a suggestion about having the game's "servers" being password protected to prevent grievers to enter. 🤦‍♂️

fast void
#

And more fun being tied to multiplayer is very player-specific. A good number of people prefer to play it solo.

#

Why would they add an option making it easier for griefers to grief?

#

Yes. I said option.

#

You did not answer my question.

lament zinc
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Why would they add an option that will result in countless posts about people being the victim of grievers because of the no pass word protection for which IG will be blamed then?

fast void
#

You still have not answered my question.

lament zinc
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There, you just gave the solution to your "problem".

So just name a server "Password 12345", set the password to "12345" and let everyone enter your game. Including those you can't trust.

fast void
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So now it isn't just "make them open" it is also "add admin roles and admin-specific commands to all servers."

#

If we start down the path of "make Valheim like a lot of other games" well..

  1. It won't ever be finished
  2. It won't be Valheim anymore
#

Also keep in mind this isn't a multiplayer game.
It is a singleplayer game that happens to have co-op.

pulsar perch
#

open servers could work if they where run by the community and had a bunch of anit griefing mods and whatever else is needed to keep the server running

lament zinc
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It's a single player game that's having the option to play it in co-op with friends and family.
As is mentioned by Smiffe a few dozen times.

fast void
#

We are not related.

fast void
lament zinc
#

IG added the password system so they won't be held responsible for the fact that players have to deal with grievers.
Because that's what happening when you remove the password option. Because it has happened in the past, where people came over here to complain about grievers while they had created open servers. And it will happen again.

If you don't (want) to understand that, it's not our problem.
But since it won't be changed - as Smiffe has been pointing out countless times for the reasons I mentioned above - there's no need to make that suggestion in the first place.

If you want open servers, do like I said and put the password in the server name.
If yuo want that for Brazillian people only, then use something to indicate that.

Otherwise use mods that give that option.

But whatever you do, don't complain at this discord when some jackass jumps in with his Ashlands gear, kills all the bosses, destroys all portals and bases and then leaves to be never be seen again.

Because at that point in time it's NOT IG's fault, but entirely your own.

spiral ice
#

Just make your own world called "PasswordIs----------" and replace those 10 dashes with the password. Problem solved, no programming necessary.

spiral ice
lament zinc
#

OK: and which option should be mandatory?
The one with the password - which then would have people complain that they need to switch to the "open game" system;

or the non-password system; which then will lead to people complain that they created a game and got grievers entering it, because the game wasn't auto protected by passwords?

runic plover
#

It wouldn't be hard to add a text box that says something like "your game has no password, malicious players can join. Are you sure you want to continue?"

#

While I would never use the open server option myself, I'm not opposed to it existing, as long as there's an extra mention that IG has nothing to do with what is likely to come of it.

#

Playing with random people online is always going to yield mixed results, and while I have met many people I never care to see again, I have also made several friends that way. I say allow the option, but make sure there are extra disclaimers attached.

runic plover
#

That sounds like a lot of effort, though. That new character restriction could also prevent people from coming back once they make gear. There's also no way to prevent someone leaving a game. Alt+F4 can't be disabled so easily.

sterile condor
# lament zinc IG added the password system so they won't be held responsible for the fact that...

ive read and reread your response, trying to find any logic in it. but heres what youre essentially saying:

everyone should spend 10+ hours a day making sure theyre up to date on all announcements, patchnotes and ptb news before they decide to open their stupid mouths.

IG made a password system so that they wouldnt be held accountable for something they already wouldnt be held accountable for if they didnt make a password system.

in your mind, you are equal with the devs and have all the inside knowledge, as you keep using verbiage like "we" and "our" when referring to them.

you say that having open servers will backfire on IG, and that thats why they made the password system, but then you say that making a server where the password is the server name would be a great idea

"dont complain at this discord when some jackass jumps in with his ashlands gear, kills all the bosses, etc" - no one is going to complain lol. well maybe someone with negative iq would, but someone who currently has access to servers with passwords and is specifically asking for an option to have open servers isnt going to be complaining. theres a reason for what theyre asking for, and its 100% valid.

"because its not ig's fault, its your own" - yes. congrats. that is a risk that theyre willing to take though.

there are several games that already have the option for both password protected and open servers, one of the ones that comes to mind first, being ARK. is joining an open server giving you the option of getting griefed by people coming in from outside maps and doing shit? yes. but thats a risk that you agree to take when you join one. you can just as easily join one that one of your friends has put up that has a password. but, for those that may not have friends that play the game, an open, password-free server is a great option to just get out there, play the game and possibly meet people.

you are always so condescending when youre talking to people man, theres no reason for it

rain snow
sterile condor
#

someone is giving a suggestion based off of something that they want, and youre telling them "no, you dont want that" lol