#suggestion-discussion

1 messages · Page 79 of 1

fast void
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I think he's saying the integrity system and the "touching" system are both tied through the snapping system.

arctic wharf
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I had in mind it might cause some minor freezes when reloading all the snap points for bigger builds too, to be fair. But that is just what I feel "might" happen.

languid ibex
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I used the word dynamic as it is just the shorthand for the system you've described. I'm assuming no more than you are when suggesting this change, except I've 9 years experience in game development, 5 of those years were spent with the same engine Valheim uses. Even when making 2d games that aren't process intensive, telling the engine to make large checks such as this while moving is process intensive and any programmer(not just myself) would want this process to happen less dynamically.

cloud whale
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Something I noticed is that fireplaces have embers when not lit which make them a bit easier to see in the dark. Would be a nice touch for the standing torches and other variants to have just a little glowing ember (of that color) to indicate where its at in the dark. Just a thought on something that would add a nice touch

wet drift
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It would not be hard to create a system where snap points are only generated for the exact piece you are looking at. (Like how the stability colouring appears)

Retrofitting it on the other hand, I can fully believe is more work than they are willing to put in at this stage. Especially if you want saves to be compatible.

wanton atlas
lofty field
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This whole discussion strikes me as moot. It makes little sense proposing solutions to a problem we don't understand (how/why snap points influence performance)

wanton atlas
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people assuming the snap points is the issue

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it's extremly complex with draw-calls, crafters, interactables etc etc etc

lament zinc
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In other words, the snap points aren't the problem, but it's the people understanding how they work that is?

wanton atlas
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part of the problem

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it's one of the reasons why we don't "spam" with them

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but it's like a car

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you got:
engine
petrol
wheels
generator

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etc

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it's not just 1 thing making it work

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it's multiple

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like. 2 things that would help a little bit.
have 1 base, 1 teleport hub in a diffrent location and 1 storage location that's not close to the other 2

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and you gain performance

languid ibex
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Precisely, that's why I mentioned it being tied to render distance and that it can already be mitigated through simpler builds.

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It's not unlike the discussion surrounding people wanting a larger Wisplight radius, which would be a heavier process, and loading Wisp torches in at static positions is much easier of a process for all systems.

wanton atlas
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the wisplight radius is more about. The feeling of being inside the mist vs a completly open biome that some players adamantly want

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  1. people don't understand the mist
  2. people don't like the mist
  3. people think the queen and the monsters in mistlands are the source of the mist (enshrouded players?)
lament zinc
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Being someone who had to drive home through mist with 5 meters view while being on a bicycle I don't like the mist either.

However, I also know there are some things you simply can do to deal with it.
Wisplight is one thing.
Placing the Wisp torches at strategic points is two,
Not sprinting and occasionally stopping not only to let the wisplight catch up on you, but also to listen to the environment is three.

And with those three things, the Mistland is pretty bearable.
The only things left to fear there are the Seeker Soldiers and the Gjall. And out of those the Gjall is - imho - the easiest to deal with anyway.

rose swan
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Yeah, that’s I always sit back and don’t say anything, I know nothing about snap points mechanically 🍿 Ragnar_laugh

wanton atlas
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been doing it for weeks now

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don't care to find yagluth anymore. I just run blind

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works to goot IMHO

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@somber totem you know fall damage max out at 100 right?

shadow crow
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Make Landing its own separate skill Rocky

shadow crow
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Exactly like that

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But only exactly like that if you drink the Ratatosk mead 🐿️

rose swan
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💡 Remove damage cap on fall damage Rocky

somber totem
wanton atlas
fast void
coarse idol
coarse idol
analog moss
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As long as you don't bounce twice, yes.

wintry bobcat
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Environmental challenges softly tied to difficulty? Honestly that would be interesting

coarse idol
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What about squirrels in the Far North, sitting high up in trees and throwing pinecones? It doesn't hurt much, like the Greywarves in the Forest (for a fairy tale atmosphere 😜).

coarse idol
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Can you remind me what the Cartographer's Table does now? Is it just for playing with friends, or what?

peak bronze
languid ibex
dense shadow
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Hey folks! Just thought I’d check on this before I made a suggestion post. I’ve really been enjoying sailing on my Karve, but the waves make me motion sick. Is there a way to disable the waves that I somehow missed?

autumn idol
dense shadow
dense shadow
shadow crow
coarse idol
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In my opinion, the cartographer's table needs more functionality. At least like opening a map. Or, for example, while traveling, press “sketch” (perhaps by putting on one of the amulets) and then the sketched area appears in the cartographer's table menu (like screenshots). This way, you can flip through your album of “photos/sketches” in the game itself.

coarse idol
dire fog
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valheim is so close to being finished

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although having carto table as requirement for mapping is an interesting idea for a world modifier.

coarse idol
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#suggestions message It seems that many people like to build houses on floating islands. The physics of destruction should work throughout Valheim.

wanton atlas
fast void
crude knot
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Alright sounds good thanks

halcyon bear
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Well, there are mods for the cartography table and so on. Though I suspect we're not supposed to discuss mods here, so I'll leave it at that.

More on topic, I would like to see mapping be something that involves the player more. More than just auto-filling the parts we run across, at least. The aforementioned mod is interesting, but it is also just automated in a different way. I'd like to see an actual map drawing tool built directly into the game, so that the players are responsible for drawing their own maps. Since we aren't all artists, though, at least the shoreline and maybe biome borders could be filled out by running over it. But then everything else could be painted in.

Or even if the map remains the way it is, letting us draw certain things on woild be nice. For example, I make a lot of roads, but my roads don't show up on the map. I find that irritating. Let me draw my roads on. Or let worked ground appear on the map.

dire fog
cloud whale
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I forgot how terrible the combat is in the game. Literal the only thing that needs to improve

peak bronze
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It was in latest update, slope combat is in better state now.

cloud whale
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just died from slope combat LOL

peak bronze
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What killed you?

cloud whale
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1 star wolf

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my attacks kept clipping into a 5% grade hill

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using an iron mace, the attacks take many different angles

lofty wave
cloud whale
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this is just primary attack, which is left, right, down

lofty wave
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All animations from the same attack have the same hitbox

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Mace primary height range should be 0.16m below your feet to 1.9m above your feet if I'm getting the math right

cloud whale
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I mean the wolf was point blank in front of me... maybe like 0.25m elevated

lofty wave
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that would've been possible to hit even before call to arms 🤔

cloud whale
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maybe variations in the mountain terrain might not be boxed well

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Generated my world a week ago, seen some weird stuff that I didn't years ago like Draugr spawned inside of mudscrap piles but can shoot out of. Also deathsquito just popping out the ground from no where

wanton atlas
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a new or old world doesn't matter

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just make sure you are updated

sonic musk
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I love the suggestions about wards today. Very creative solutions!

dire fog
# cloud whale my attacks kept clipping into a 5% grade hill

tbf it's kinda your fault for fighting in a slope in the first place, especially against a 1 star wolf.
u saying the combat is bad just from that is equivalent to calling elden ring combat is trash because u rolled into a pillar and died because of it.

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always be aware of your combat terrain.

rose swan
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I think he was just venting some frustration 🤔

wet drift
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"especially against a 1 star wolf" I also find funny.

When is there not a slope when fighting a wolf?

wintry bobcat
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I usually bring wolves to unsloped areas to fight

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Or minimally sloped at least

lilac path
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slopes usually only have an elevation difference in one direction, leading the wolf perpendicular to the drop should work

wanton atlas
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Personally I rather fight on flat(ish) ground due to the fact how stunning, pushing and such works in the game 🤔

rose swan
coarse idol
wanton atlas
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it's not a fleshed out feature

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just like the 3x drop rate does wierd things sometimes

wintry bobcat
coarse idol
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I haven't tested the life hack I described myself. I saw a video on YouTube.

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Yes, firewood on the ground.

wanton atlas
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it's such a minor thing I would just call it "clever usage of mechanics"

rose swan
rose swan
# wanton atlas it's such a minor thing I would just call it "clever usage of mechanics"

Hmm I don’t know, it kinda makes the kiln obsolete, which I find unfortunate 🤔
I mean yeah, there’s definitely other methods of coal- like the surtling spawners, but those at least those take some effort in exploration and combat of sorts. The burning of a wood pile is easy and efficient.

But yeah, definitely a minor thing, it’s not a big deal really skol_splash

coarse idol
wanton atlas
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what needs to change is the refund-after-things-burned-down setting

coarse idol
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By the way. This has already been mentioned by someone in the suggestions (about adding reinforced stone walls with copper or iron, like the marble bridges of the Ancients). It's not bad, of course, and it's logical, but it's kind of like reinforced concrete, and if I'm not mistaken, that didn't appear in the world until relatively recently.

wanton atlas
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somewhere enough is enough when you can't even render things

coarse idol
lament zinc
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Ask the Roman engineers.

wanton atlas
languid ibex
charred aspen
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put santa in the game

charred aspen
charred aspen
analog moss
charred aspen
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never saw him in 200 hour of game play

spiral ice
wintry bobcat
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I believe they did do those things

spiral ice
untold urchin
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I was there. I was the fiery troll skeleton.

wintry bobcat
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I've seen this one vikin' fella, think they called him Thor, he always be shooting lightning

dire fog
languid ibex
spiral ice
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I'm sad that there are no other degenerates here to play into the meme. 🙁

dire fog
shadow crow
# wintry bobcat does it?

If you have to plant one to get two, under normal circumstances, with 0.5 drop rate you would only get back the one you planted

wintry bobcat
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When I played 0.5 drop rate I believe barley and flax dropped 2

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Not everything gets affected by the 0.5 drop rate, there is some balancing in place

shadow crow
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Good to know!

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#suggestions message
while this would be poetic, I’d rather they release it when it’s good and ready

wanton atlas
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not sure how anyone can suggest a date as a serious suggestion tbh

wet drift
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I mean, it is valid to the degree that if it would otherwise be released end of January, delaying for the aniversary could be fun.

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Not a "do this", but more of a "if things line up, you could..."

dire fog
wintry bobcat
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This was probably over a year ago so I don't know if anything changed

But from my memory all planted crops gave 2 seeds

lament zinc
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@visual pasture
About this: #suggestions message

The Vanilla game doesn't have any accessory slots.

So perhaps you should post this suggestion at the page of the mod creator, instead of here?

wintry bobcat
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They mean the slot currently used for meginjord, wisplight, etc.

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So that you'd be able to wear a helmet and circlet at the same time, even if it would mean not wearing meggin jord

rose swan
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Not sure id like that change though personally 🤔

lament zinc
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Then "they" should write their suggestion differently, so it's understandable for those who aren't native English speakers.
Because right now it hints at the use of a mod, not at the vanilla game.

wintry bobcat
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I think there's a lot of different ways to interpret a sentence if you're not overly familiar with the language, it's hard to account for

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I'm not a native english speaker but it made sense to me

rose swan
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How would you write it differently? 🤔
Sometimes it can be hard to write something that is unanimously understood, might be better for the reader to ask for clarification instead of proposing they change the way they write

shadow crow
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There’s a lot of ways to interpret a sentence if you are familiar with the language; English is a mess

rose swan
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English certainly has its faults Ragnar_laugh
But in this case, I think the suggestion was pretty clear to be honest.

shadow crow
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Agreed

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Basically it boils down to: if you want to misunderstand a statement, you can find a way.

lament zinc
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If something like "like the Meginjord or wisplight" was added to the suggestion, it would've been perfectly clear.

But I'm not going to fuss over language barriers here. Been through that shit enough in the past week at another discord.

The suggestion would get a downvote from me in both occasions anyway.

shadow crow
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I almost exclusively use the circlet in crypts, mining iron. If I had to give up the megin to wear it I’d cry.

autumn idol
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I find it to be an interesting idea since I almost never want to give up my helmet slot for more light... but that being said I also can't see myself leaving behind the Meginjord or wisplight for it either

fast void
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I will gladly give up my helmet slot for the flashlight.

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If any lightsource should be in competition for the equipment slot, it would be the lantern. Meaning you could wear it while fighting.

rose swan
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I don’t think I’ve ever really used the circlet- not because I’m attached to my helmet or anything, I’ve just felt the need 🤔
But I see a lot of other players use it, and I think that’s great!
I do wish there were more contenders for the Meginjord, lantern could be a really cool one for sure.

fast void
peak bronze
buoyant crow
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I am unsure on this suggestion but felt it wouldn't be helpful to just hold it in my head all the time: #suggestions message

spiral ice
fast void
buoyant crow
fast void
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Smiffe can correct me, but I would bet the to-do list is currently:

  • Finish and ship DN.
  • Optimization and bugfixing.
  • Add features/items/buildables that have been on the list for a long time but were never gotten to.
  • Optimization and bugfixing.
  • Take a well-deserved break.
  • Think about next game to make.
rose swan
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I mostly agree with Sev, I don’t like the idea of locking major building features to post-game 🤔
I’m happy to stay and hang out in my world after I beat the game, but I don’t think there should be too much content locked behind it- especially build pieces.

buoyant crow
rose swan
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I think customization to that degree sounds really difficult, but I wouldn’t be opposed to more moving components, if that makes sense?

Was a bit disappointed we didn’t get more (pardon my bad vocabulary, im tired lol) castle-like build pieces 🤔

rose swan
buoyant crow
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I dislike editing a suggestion after it got votes, but it okay if I edit it to say maybe parts of the system could be unlocked around or just after getting the artisan table if not seen as something needed to be separate from the main gameplay loop?

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Actually I guess I could just say "Edit:"

rose swan
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Yeah, nothing wrong with editing! But yeah, adding your note at the bottom that clarifies what the edit is, sure 👍

buoyant crow
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Thanks I added it

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Oh my a livestream suddenly loaded while I was attacking a iron gate and I got super confused thinking somehow the gate was talking for half a second lol(a livestream that I loaded was being silent for a bit so I forgot a little then I hit the gate and suddenly heard talking).

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Is there a way to disable the up and downvote notifications for the suggestions channel? It is hard for me not to feel bad but often can feel a little harder when I keep getting popups saying "x has level a downvote" every few seconds sometimes. I know I shouldn't try to take it to seriously though, just that notification makes it harder.
I don't know what it falls under as it says the channel only will notify me of mentions

rose swan
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I didn’t even know you got notifications for when people vote 👀

buoyant crow
random monolith
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@buoyant crow I love automation games, some of my favorite games, but valheim is not that kind of game and it would destroy the theme of the game

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Also yeah it would be a LOT of work to implement anything like this at all

sick breach
buoyant crow
sick breach
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What do you have set right now?

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You canalso mute notifications for just the suggestions channel

arctic wharf
buoyant crow
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I just want something worthwhile for defeating the boss even if not this personally.

fast void
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The end of the game is not worthwhile?

shadow crow
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Ascension to the promised land

rose swan
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Maybe like a golden tankard or something lol

buoyant crow
buoyant crow
fast void
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So games should not have an ending?

buoyant crow
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You are allowed to have a ending, but can also give players a actual gameplay reward too.

fast void
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You probably did not mean it this way, but I take massive issue with the concept that players "allow" the developers to do anything...

buoyant crow
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I mean allow as in principle, like it works I think.

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I am not saying having a ending wouldn't be a good idea? I am unsure on wording

lament zinc
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All games have ends.

What happens after is just two different choices:

A) You have to start from scratch with the same character on a higher difficulty;
B) You can play on the same map but your progress won't have any influence at the "end" of the game.

Given how Valheim is set up, I think option B) would be the most plausible to happen.

wanton atlas
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Valheim isn't really going to be like MMO's that just keep adding content year after year after year

wet drift
wanton atlas
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you can do both A and B. but game will mostly likly not be diffrent besides randomized map and harder enemies if you choose some kind of NG+ or thing

fast void
wet drift
wanton atlas
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we had some ideas we tried, but the time it would take to flesh it out wasn't something we had

fast void
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NG+ is just "You load in as Smiffe."

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😏

wanton atlas
lofty wave
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I wouldn't recommend using it to anyone, just make a new world on hard or VH if you want a challenge

wanton atlas
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eyup

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but they yeet you like miles also

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so yeah

wet drift
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I think the important and difficult thing in a game like this isn't what happens after the final challenge, but how to make that challange feel climactic.

The story doesn't run much thicker than "kill the next boss" and we've already done that a few times.

Perhaps this is the reason some people intuitively expect continuos updates.

buoyant crow
wanton atlas
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neck food?

lofty wave
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to tame them

lofty wave
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-# these are my gifs btw to anyone who hasn't seen #fanart

stuck lark
lofty wave
fast void
buoyant crow
stuck lark
buoyant crow
peak bronze
fast void
buoyant crow
stuck lark
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For the challenge ?

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I mean fighting bosses are fun too

buoyant crow
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There are lots of other challenges in the game, I just feel it isn't asking too much to have this boss give something. Big or small, just something.

wanton atlas
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we shall see

buoyant crow
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Great I was focused on typing and boated right past my base in game lol.

tall surge
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it seems purely for optimization

fast void
wet drift
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Basically just doesn't work. Which tbf just makes rating it useless.

tall surge
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Ah, I see

fast void
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Agree with rating it being useless.

wanton atlas
wet drift
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I mean...if it worked it's hard to say it would be bad.

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It just wouldn't.

wanton atlas
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it won't work and it won't have that kind of impact

rose swan
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Couple farmers in suggestions this morning 🧑‍🌾

wanton atlas
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@formal stump We already said achivements comes in 1.0

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like litterally a trilion times 🤔

peak bronze
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#suggestions message Removing thumbs up and down and adding more "repeat/recycle" icons is diabolical. 😂

lament zinc
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Smiffe only did that because there isn't a "It's been asked a trillion times already" emoji. Otherwise he'd used that.

wanton atlas
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yeah

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♾️

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could work

shadow crow
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People would think it means “I infinitely agree with you” or something Ragnar_laugh

formal stump
wanton atlas
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we haven't announced when it will be released tho

wanton atlas
shadow crow
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“Not this year (2025)” is all we know

formal stump
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is it worth waiting for sop in the next ferw months ?

wanton atlas
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sop ?

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Standard operating procedures?

formal stump
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so*

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sry xD

wanton atlas
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I don't underatand what you mean?

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worth waiting for the steam achivements to be implimented?

formal stump
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nah for 1.0 till my next playtrough

shadow crow
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#suggestions message
I’m only voting this down because it removes the potential of decorative planting if they auto-snap to a grid. Nature is imperfect

shadow crow
wanton atlas
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Hm... unless you love valheim and play almost daily with a Group...
I would probably wait for 1.0 so I don't burn out

formal stump
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so it could be possible to be released in the next few months?

wanton atlas
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we aren't going to say when exactly

formal stump
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nah just hypothetically

wanton atlas
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I can't speculate 😄

formal stump
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and next few mnths is still a biiig range

wanton atlas
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Remember I am a developer remember?

formal stump
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hm

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in the next half year maybe MAYBE?

shadow crow
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It will be released at some point in the future and any dates more specific than that have not been confirmed

formal stump
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wow ty for nothing

shadow crow
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Patience. Better to have a proper update than one that’s rushed and full of bugs

analog moss
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lol it's so entertaining watching people try to nail down @wanton atlas to a comment they can hold him to. 😆

shadow crow
formal stump
#

monke

analog moss
shadow crow
analog moss
formal stump
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i can do better on my own

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im just getting started

wanton atlas
formal stump
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i paypal u 50 bucks for a dm with a month

shadow crow
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You can PayPal ME $50/month for a dm I won’t mind 🤣

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Your best bet, @formal stump, is to keep an eye on #news

formal stump
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;-;

stiff stag
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#suggestions message if you can see how to space them out right from the start it defeats the entire point of them dying to begin with, something the player is supposed to learn the hard way through trial and error by design.

formal stump
#

send me the month and u will be paid sir

stiff stag
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The current month is December.

formal stump
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i foorgot to laugh sry

rose swan
compact creek
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Regarding trinkets: The values for adrenaline are very odd, with some weapons, like axes, battleaxes, two-handed swords, and fist weapons generating less adrenaline on slower secondary attacks vs the much faster primaries.

One-handed swords and clubs generate 3 on a heavy attack vs the 1 on a Krom / Slayer heavy attack, which seems quite lopsided, especially compared to the Trollstav's 12.

peak bronze
lament zinc
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What is fearing me the most about not accepting that Smiffe is saying "no" to the question about a releasedate, is how potential female partners of those persons would feel? I mean, I'm always told that when someone says "no" it means "no". But considering the question keeps going on, I wonder what happens when any female (potential) partner is rejecting something. Does that "no" gets accepted or does the one asking the question keep pushing on until he gets the answer he wants. Even if the woman in question still thinks that "no means no".

Edit: grammer / spelling error correction

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Although that may be a bit too close to politics for this forum. It still is something some people should think about though.

shadow crow
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So freaking real, though.

wanton atlas
wanton atlas
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50% of the times, it works 100%

fast void
lament zinc
#

with all due respect: But this #suggestion-discussion message and that #suggestion-discussion message are clearly enough stating that you won't give an answer. Which can count as "no".

Similar as to when someone asks to go out, then gets a "I'm not in the mood for that" and keeps on pushing on to still go out.
"I'm not in the mood" means "no". Just with the use of a few more words.

So when you say that you're not going to say when, it means "no". Just with the use of more words. And thus should be accepted as a "no". Not being used as a reason to keep on fishing for an answer or even trying to bribe you.

lament zinc
shadow crow
# fast void Valheim has peppers? 👀

It does but they grow on the world tree and are thus inaccessible to players. Disclaimer: this is in no way true and I’m making crap up do not take this as truth.

fast void
#

Sap + Fiddleheads for magical deterrent spray.

shadow crow
#

Smoke puffs look like they’d be spicy

lament zinc
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We need Lava-blob Juice!
Combine it with sap for a decent eye-watering experience.

fast void
#

Bukeperries + Rotten Meat + Magecap for magical vomiting attack when?

wintry bobcat
formal stump
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@wanton atlas im the guy again that asked if its worth waiting for 1.0
will there early mid game changes ? or can i play and the rest of the update is late game only ? and will the achievements still work if i alr achieved the progress?

fast void
#

Worth is subjecthive to the individual.

hot harness
#

Any plans for adding triangle floor pieces for diagonal designs or at least cleaner floor plans?

fast void
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Doesn't Marble have triangles?

hot harness
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I was wondering about something like wood.

fast void
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So is your question more accurately: Any plans for adding more triangle floor pieces? -?

hot harness
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That. Also, I forgot that this was the discussion channel for suggestions, rather than suggestions directly 😅

fast void
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😄

shadow crow
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Are you wanting 45-degree pieces only, or a triangle for every rotation?

wanton atlas
hot harness
hot harness
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Theoretically, you could even do a 45-degree design and that should cover all 16 angles possible.

spiral ice
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For swapping sets of clothes/armor, if that's implemented, it should just be part of the armor stand.

#

We don't need a new build piece for it.

arctic wharf
rose swan
#

I wonder if Smiffe knows what my wishlist is 👀

shadow crow
#

You all get coal 🪨

fast void
shadow crow
#

Thor is! Ragnar_laugh

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He already flies across the sky in his mighty sleigh

fast void
#

Thor propaganda designed to make us not realize the Obliterator is the true god.
😏

rose swan
#

@peak bronze You know me so well Ragnar_laugh

burnt forum
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When people react with the recycle emoji, I wish they would say where it's already been suggested. I mean, I looked! I tried. 😅 I would go there and leave a like.

peak bronze
arctic wharf
#

Dark times

dire fog
#

hmm.. kinda hoping hildr's outfits to count as a vanity item instead of replacing the armor equipped... but it won't happen for sure Bonfire

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the character isn't even smart enough to equip headlights on top of their headgear Ragnar_laugh

burnt forum
#

I don't use the Hildir outfits primarily because (a) the ever-present threat of base raids, and (b) the time it takes to put stuff back on the armor stand by putting it in your hot bar, then placing each item, then removing it all because you accidentally placed your hammer, then repeat, then move stuff back into your hot bar, then equip your other outfit.

fast void
#

I wouldn't put that on a dresser.
I'd rather just have a swap button for armor stands in general.
So swapping any armor set was easier.

burnt forum
spiral ice
# fast void I wouldn't put that on a dresser. I'd rather just have a swap button for armor s...

Agreed. One potential problem I could see the devs bringing up is if the player's inventory is full, and the stand has nowhere to put its armor so that it can then accept the player's armor.
However, there are two ways to fix this:

  1. The player must have at least one open slot in inventory so the game can use it to swap armor pieces.
  2. Use a C# transaction (C# is the main programming language for Unity). This would run a group of all-or-nothing code that would not register the armor sets as being swapped until every piece was placed into the other inventory (player to stand, and vice versa). So if something bugs out and a piece is not able to be swapped, the whole swap is cancelled (to prevent any armor pieces from being lost).
    Option 2 feels to me like the "more correct" implementation, but I think 1. fits the game better, and it would be much easier to code, test, etc.

When making/reading suggestions, I like to think of potential problems or bugs that the suggestion could cause for development, and whether it would be straightforward to implement.

dire fog
burnt forum
buoyant crow
#

What is going on? am a little confused as if you are swapping a item out, it should be impossible for your inventory to be full afterwards unless you put something in that slot the frame it is emptied. I guess maybe picking up? Could the game be set to see that slot as full though? or well reserved? for around 1 frame? I don't know could during that frame while the swap is happening the armor you took from the armor stand kind of exist in its own invisible slot of inventory for a frame and then put in the reserved slot with if it somehow fails it drops on the ground? I don't know.

fast void
# buoyant crow What is going on? am a little confused as if you are swapping a item out, it sho...

Think of it in the steps it would happen, since only 1 thing can happen at a time.

If you are wearing armor and try to swap it out, it would look like this:

  • Bring new piece into inventory.
  • Unequip current piece.
  • Equip new piece.
  • Move old piece onto armor stand.

But if your inventory is full, that can't happen as there is no room for the new piece to be brough in.
If you try to do it the other way:

  • Unequip piece.
  • Move unequipped piece to armor stand.
  • Bring piece from armor stand into inventory.
  • Equip new piece.

Well, this can work, but armor stands would have to be coded with ghost inventory slots that allow it.

buoyant crow
#

Isn't a ghost slot what I mentioned? well except it was on the player not the stand.

#

Take armor on stand into ghost slot
Put your armor onto stand
Put whatever is in ghost slot into the slot the armor was in, drop if failed somehow.

fast void
#

+Code to make sure nothing else ever has access to ghost slots under and conditions.

spiral ice
buoyant crow
#

Well and that the ghost slot can somehow reserve a slot so while stuff can be taken out, it can't be put back in except from the ghost slot.

#

Or else if you are quick or standing on a pickupable item, it might take that slot in that frame causing you to drop that armor instead of swap.

burnt forum
#

Couldn't you just do a pre-check to make sure that there is room for the swap and fail the operation if false?

fast void
#

Multiple ways to handle it tbh.

buoyant crow
#

Might also be needed so if you somehow click on another armor stand within a frame, that the swap simply fails if the ghost slot has a item in it. Or well if it can't put a item into the ghost slot, then that swap is canceled, can't move on to step 2 if step 1 got stuck/failed.

fast void
#

Making things exist and then not exist is more complicated than just making something exist at all times and have limited access windows.

#

And has more room for errors because you have more occassions of exist/not exist switching, with every one of them being a chance for the engine to go "oops, that didn't work..."

buoyant crow
#

Fair, my question though is how to prompt the ghost slot to empty itself, you can't have it be checking every frame outside a event, is a waste of processing power(mainly this is for if somehow a swap glitched out, the slot needs a way to naturally empty itself outside of swap events). Maybe could check itself if you try todo a swap event, then another check 10 seconds or so after the swap would've been complete? So if somehow everything bugs out, you can just try todo a swap or click on a armor stand and it drops the stuck item?
Player: Looks at armorstand and touches it.
Player: Vomits gear from nothing.
Lol

#

So I guess any interaction with a item that has swaps could trigger the ghost slot to check that it doesn't have anything stuck in it. Doesn't have to be the player swapping even though that would also fix it.

#

Is funny though to imagine a player just touching a armor stand and vomiting a piece of gear.

spiral ice
#

I think just requiring an open slot on the player inventory would be a much simpler solution and wouldn't be inconvenient since the player shouldn't generally have full pockets inside the base anyway.

buoyant crow
#

Am wondering though, is the swap idea specifically not like where it just drops what is currently on the armorstand onto the ground around the player and adds your item?

spiral ice
#

That honestly is probably the biggest challenge to overcome with enabling armor swapping.

buoyant crow
#

I also personally just prefer the ghost slot thing, as it seamlessly going straight into your inventory seems nice, instead of dropping onto the floor then you pick it up.
Also yea but I feel like that is a issue kind of separate and applies more to armor stands in general not specifically swapping.

#

Does that currently duplicate items?

#

Also there kind of already is a version of swapping in game, if you grab a item in your inventory it kind of keeps the slot reserved, then if you place it on another item, they swap

fast void
buoyant crow
#

Eh, better performance is kind of part of the definition of it not being clunky/unpolished, in my opinion it is more of easier to code/figure out. I feel like the answer to how to do it might be depending on how swapping items within your inventory is set up currently.

#

That is a seamless instant swap that already appears to be in the game and working

#

Another possible solution might be if slots actually can hold 2 items technically, like a built in ghost slot.

buoyant crow
#

Am a little confused as it isn't fully about the same topic, though personally I would prefer having equipment specific slots. At least for armor/clothes and trinkets as those really shouldn't take up your inventory.

#

I do though like that suggestion as a extra thing though, so might give a upvotey

languid ibex
buoyant crow
buoyant crow
spiral ice
buoyant crow
spiral ice
buoyant crow
#

I mean, to swap multiple at once you would have to select 1 item from your inventory to swap with a armorstand, then do another all within 1 to maybe a few game ticks/frames

#

My thought was just to have repeated swaps fail if you are trying to go that fast, also so you can't just spam swap lagging the game.

#

Well actually if swapping a set, maybe a que system might be best

#

or having each inventory slot have its own independent ghost slot, a que might be easier and make more sense as it would be weird for your character to go crazy fast.

#

Plus is how other items work in the game. Like when equipping which you are essentially doing with the armorstand.

spiral ice
#

I think the best way to implement the swap would be to make the armor stand work like a chest, with 1 dedicated slot for each item (chest, helmet, weapon, etc.).

Pressing E on the armor stand would bring up its inventory. One piece can be placed in each dedicated slot, and ctrl+clicking a piece in the player's inventory would automatically place it in the correct slot on the armor stand (so long as it is empty).

In addition to this functionality, there could be a "swap" button not found in the regular chest interface that would exchange the player's equipped pieces for the pieces on the stand, close the armor stand inventory, and start putting the exchanged pieces on.

This would prevent duplication bugs like chests do, and it would still be quicker and more convenient than current armor stands.

To be honest though, the more I think about it, the more I think it should be left to mods.

buoyant crow
#

Why left to mods? it is a type of feature you probably want for the game. Though personally I don't like the idea of you opening a inventory with it.

#

Mods are mainly for switching the experience up of a game to something that wouldn't really fit it, they shouldn't have to do any heavily lifting for things that would help the base game.
Sorry have some frustration at another game where when I try to voice how something is badly designed it is dismissed due to mods.
A video game shouldn't need mods to be enjoyable. Shouldn't be up to mods to fix major or even minor issues in the game.

languid ibex
#

I am unsure why you would ever need that anyways, there's no need for streamlined switching unless you plan on switching mid-fight?

#

If I understand properly anyways

#

I hardly ever switch my armor, and when I do I prefer the feeling of intention behind grabbing different gear and the time it takes to suit up.

buoyant crow
#

I don't know what prompted the swapping discussion to be honest, I just joined in to give my thoughts so I don't really know the initial reason.

languid ibex
#

Its already something I could do in less than 15 seconds, so yeah not a big enough deal in my opinion.

buoyant crow
#

I might like it as a extra QoL feature after the deep north but isn't something I consider urgent. Also I made it clear what happens if I hear the phrase "should be left to mods", I vent lol.
Am joking around and obviously it depends.

languid ibex
#

It could easily be rephrased as, "I wouldn't want to burden the developers with more work for something like this." Which is admirable.

buoyant crow
#

Eh I personally kind of dislike deciding on behalf of the devs what they should be willing to work on. Rather the suggestion be looked at on its own, and the devs decide if it is worth it.

languid ibex
#

Oh it's not a decision beyond how the player feels to be clear, their input here won't exactly sway anything regardless.

spiral ice
#

If a very simple solution can be worked out, I am 100% for it.
However, I think there are far more important mechanics and QoL issues to address first.

cough cough Rideable tames are essentially useless as mounts cough cough

buoyant crow
#

On the topic of rideable tames, pretty please lox carts, carts need a upgrade in my opinion: #suggestions message

burnt forum
languid ibex
burnt forum
languid ibex
#

I've seen enough playthroughs where people switch to those outfits as soon as they get back to base.

languid ibex
broken stirrup
buoyant crow
# languid ibex I'd rather saddle bags, lox are already strange to ride, carts would be super s...

I like that too, though just really want a good cart too, maybe for bulk? saddle bags can help but might not be able to hold a crazy amount.
Though while searching for my suggestion, I notice Smiffe talking about the concept of lox carts having issues, but the stuff I saw seemed largely like solved issues in games. Animations and smoothness over the ground. Am a little confused on animations as not much new is needed. Smoothness I thought was pretty solved by adding some flexibility/room to give, not sure full on suspension fits, but maybe just allowing wheels to flex a little in height.

#

Actually mechanical springs are a item so a level of suspension could fit. Though that would mean you unlock the cart at mistlands not plains when you get the lox.

burnt forum
# languid ibex There's plenty of reason, role-playing, and farming.

I don't disagree that there are reasons to use Hildir's outfits, and I do, but I see people on servers staying in their armor for the most part. Raids could happen anytime, and I wonder if it's about the many steps it takes to swap between harvesting gear and defensive gear using an armor stand. A chest would be better. Or a dresser with a swap button (my original suggestion.)

languid ibex
buoyant crow
#

Well another idea was a asksvin cart but the lox need more utility in my opinion, and asksvin are a bit late in the game.

languid ibex
buoyant crow
languid ibex
buoyant crow
#

What about just a upgraded lox saddle that itself is like a carriage? all on the same entity.

languid ibex
#

Thats a saddle bag with extra steps 😛

buoyant crow
#

Maybe could also stand on it as like a extra building platform.

#

Well the sides that you get in and off it at.

#

Also provides you some protection.

languid ibex
#

You can already do that, but never would because they damage things they walk near

burnt forum
buoyant crow
languid ibex
#

They wander about

buoyant crow
#

Would be nice if you could tell them to stay too. Also well still a deluxe saddle that holds cargo and can provide some protection for you and the lox(especially from deathsquitos)

burnt forum
#

Makes me think about standing on Asksvin while trying to grab flametal ore. Something to help you not fall off would be nice.

buoyant crow
#

A lox in the ashlands sounds terrifying

languid ibex
burnt forum
buoyant crow
#

I vote expandable lox cart that you can turn into a train with a lox leading it lol. Would be fun though.

burnt forum
buoyant crow
#

I mean you probably would be limited to 3 or 4 carriages max in my opinion or else it gets very coo-coo for how much a lox should be able to pull.

burnt forum
buoyant crow
#

1-3 full speed, 4-5 slower speed(-33.3...%,-66.6...%), 6 no/can't move
Maybe -5% speed each for 1-3?

#

You upvoted while I was still working on my numbers lol

burnt forum
#

Yep, just wanted to see what you land on 😆

buoyant crow
#

One second lol, trying to get it so what is left after 3 cars is divisible by 3 so no repeating decimals.

burnt forum
#

-5% though is too generous

#

I like that you're ending up at 6-ish is full-stop

buoyant crow
#

Well the goal is for it to be the zone it is supposed to be at so no strong difference, also -5% doesn't work.

burnt forum
#

1-2 (100%), then -25% for each additional cart?

buoyant crow
#

-2%, -3%, -5%?
Too little
-4% -8% -13%? So 25% speed loss at 3 carts, then exiting that zone is -25% each till 0% left at 6.

#

Speeds:
1 Carriage 96%
2 Carriages 88%
3 Carriages 75%
4 Carriages 50%
5 Carriages 25%
6 Carriages 0%

burnt forum
#

I like that, a bit of accelerating roll-off. Because it's about the Lox's strength but also the increasing friction with more axles

#

There, you get a like. 🙂

buoyant crow
# burnt forum There, you get a like. 🙂

Tried to make a little visual using a grid I downloaded online(wasn't wanting to manually make the grid and make sure everything was perfectly even)
Height is Speed %, To the Left is Carriages

#

A little warning curve before the game goes "PLEASE STOP ADDING CARTS" lol

burnt forum
#

So I asked Gemini, "Can you show me a graph of the maximum speed of a train with constant power as more and more cars of equal mass are added to it?" Is it right? I don't know. 🤔 IRL, trains are on steel rails. In Valheim, they're on bumpy terrain, so that's going to affect rolling resistance, for sure.

buoyant crow
#

If you really want you can post a suggestion, I already suggested lox carriages before and this is a bit close.
Please no AI/llms if okay to ask.

burnt forum
#

Sure, and fair to ask! This is weird and uncharted territory.

#

It looks like I already left a like on yours and Knightfall's suggestion, so that will suffice.

lofty field
#

@spiral ice there is no UI for it, but you can already do that by setting the SkillGainRate global key.
https://valheim.fandom.com/wiki/Global_Keys

Valheim Wiki

Global keys are used to track progress in game worlds. Boss keys determine which events and spawns are active. defeated_bonemass — Set when killing Bonemass defeated_gdking — Set when killing The...

spiral ice
lofty field
#

I'm not sure tbh. I've only used global keys on dedicated servers where they are set on every start anyway, so I couldn't tell.

lofty wave
rose swan
#

You know the conversation gets serious when you see the graphs pulled out Ragnar_laugh

fast void
rose swan
#

Another day, another step closer to the AI takeover 👀

#

If you happened to see my previous message that I’ve now deleted, ignore it, I was in a different conversation entirely LOL

wanton atlas
#

you mean, 1 stop closer to the AI market crash?

rose swan
fast void
#

@shell olive they would have to completely recode, redesign, and overhaul everything about how terrain currently works.

So... not happening.

shell olive
#

Yes, it would require some work to the voxel engine, but it could also enable improvements such as actual waterfalls.

rose swan
#

It’s a nice thought, but yeah pretty much impossible 🤔
“Some work” is a bit of an understatement

fast void
#

"Some work"...

#

"Some work"...

#

"SOME work"...

#

🙄

rose swan
#

Just a little touch up, not a big deal! Probably knock it out before lunch, yeah?

fast void
#

It's like people don't want the game to actually come out.

arctic wharf
#

They just don't understand how the game functions is all.
Valheim does not use voxel terrain for starters. 👀

#

And ofc changing to voxel terrain would be a massive undertaking considering all the biomes they would have to sort out the generation for again.
(for those that would not understand)

#

Forget water! may as well go play enshrouded. Took em a while, but am decently impressed with how they pulled off water Ragnar_laugh

shadow crow
#

Much as I think running water would be great to have (Black Forest waterfalls anyone?), I don’t think completely changing the game system is in anyone’s best interests

arctic wharf
#

The only feasible option would be if the water was more of a static object that either had very limited or no capability to be messed with by the player. Inside dungeons where we can't destroy the walls is a super easy place for waterfalls NeckSmile

shadow crow
#

Drippy sunken crypts

hollow kindle
#

@shell olive if you would have left out the part about tunnels, I would have supported that idea. It irritates me to no end when it digs down when I am trying to maintain a certain level, causing me to have to switch tools and modes

fast void
#

That was the exact moment they lost me as well.

hollow kindle
#

I just read the first part initially, and was like (YES!!!!), then I noticed the last part...

fast void
#

Was a great suggestion, until it wasn't...

hollow kindle
#

I'd submit an auto level idea for the pickaxe, but you know, slowdown timer...

spiral ice
#

It would probably be best for it to be added as the middle-click for the pickaxe. I don't want a right-click menu for that.

fast void
#

MMB that hits to your current level I support.
Idk what all would be entailed with "auto level", but I feel like that is what the hoe is for.

spiral ice
#

I think it's supposed to be: click terrain at a particular height (like in a small cliff face) and immediately raise the ground in that spot to that height using as much stone as is needed.

hollow kindle
fast void
hollow kindle
#

same as how the level function of the hoe works

#

but you know, removes rock

languid ibex
#

A more horizontal swing could even be handy for scrap piles wedged between those stones at the end of crypt tunnels. Sometimes the overhead catches on them and doesn't register just below.

fast void
hollow kindle
#

yes

fast void
#

So if this is a single MMB, which way 😭
Because "same as hoe" is too ambiguous 😭

languid ibex
#

I do think it could be slightly abusable with terrain manipulation, instantly cutting through 8m of stone might look odd, so it's hard to say.

hollow kindle
#

nobody said instant

languid ibex
#

Well hitting horizontally would result in the terrain above going downward, at a much faster rate than it does now.

hollow kindle
#

you're the only one that said anything about horizontally. I said Auto-Level, which would pickaxe down to the level selected (which in this case, selected would be the same way that "level" is determined with the Level Ground feature of the hoe). If that takes 1 swing, or 30 swings, doesn't really matter to me

spiral ice
hollow kindle
#

hoe doesn't pickaxe tho, only raises...

languid ibex
hollow kindle
#

Hoe Auto-Level would add rock to raise terrain to the level (and only to the level)

#

Pickaxe Auto-Level would remove rock to lower terrain to the level (and only the level)

spiral ice
hollow kindle
#

and that would be "cheating"

spiral ice
hollow kindle
#

on a multiplayer server, you're not going to be able to use console or mods

languid ibex
hollow kindle
#

opinions vary

#

don't use the feature then

languid ibex
#

I won't, it doesn't exist 😅

hollow kindle
#

hilarious

spiral ice
buoyant crow
# fast void I don't take it seriously because it started with "I asked AI to do this."

Well I made mine myself outside of getting a grid online from a basic generator(type in the dimensions and it makes a basic grid). Wasn’t in the mood to spend a bit just lining up lines, though I guess I could’ve used copy pasting after making a basic square. I don’t think the site was a llm though(well I hope it wasn’t at least), just a grid generator, type in columns, then rows, well then I take it to edit as it wasn’t exactly useable for what I want.
Me got defensive lol, like “that wasn’t referring to me right?”.
Oh also I noticed I got pinged in the suggestions channel but saw nothing when looking at it, am curious about that.

lament zinc
#

When someone upvotes / downvotes or click at the ♻️ emoji you'll be pinged if you have interacted with that post earlier.

buoyant crow
shut verge
#

Hello! first time here, hope Im doing this right. As a suggestion, could we have a new boss? there is no oceanic monstrosity (kraken, serpent, chtuluh or whatever).

#

do devs dwell this server?

lament zinc
#

You can post that in https://discord.com/channels/391142601740517377/1202312684364910612 but make sure you put 💡 in front of your text first.

This discord's bot will then put a 👍 👎 and a ♻️ emoji under your post, to give others the opportunity to give their vote.

However, in your case I have to warn you; it's proposed a lot before, so expect lots of "recycle" reactions on it.

#

As for the Devs, there's very often one of them around here, as he's the Community Manager.
But even he needs a break once in a while. Usually when the most of Europe is sleeping as well.

wanton atlas
#

@shell olive the world ground wouldn't allow for "digging forwarded holes"

wanton atlas
lament zinc
#

Wasn't my intention, but feel free to do so if you think it'll helps.

fast void
shut verge
#

tnx for explaining it and so it has been proposed before then, ok!

dire fog
#

But smiffe thumbs down, so prolly won't be implemented. Sad..

untold urchin
#

Tbf smiffe thumbs-downed farming skills, so don't take it as 100% damning.

dire fog
untold urchin
#

If it's a matter of feasibility, smiffe's prolly gonna know more than most of us if something can't be done, just sayin a thumbs down doesn't by itself mean a suggestion's guaranteed to be rejected. Ya can still hope :V

#

But in any case I'd agree the crafting menus are a bit bloated these days and could use streamlining.
I am a bit glad they take the Barotrauma's Extended Armaments approach of having seperate crafting stations; if everything were on a single workbench on a single menu I'd go insane.

spiral ice
arctic wharf
#

Smiffe's votes are very much still only his personal opinions, and he is only one dev on the team 🙂

dire fog
dire fog
#

idk why it's so hard for my eyes to find it.

autumn idol
#

Crafting station categories is honestly my single most wanted QoL improvement. I’m a very organized person irl so the long and cluttered recipe list really bugs me

#

IMO you could just split them up into Armor, Arrows, Shields, Tools, Weapons, Miscellaneous, Upgrades, etc. with some differences depending on the crafting station in question

dire fog
#

The issue will prolly be the imbalance of stuff that can be made between tables. Like artisan table is the saddest table with minimal stuffs that can be made there.

lofty field
#

I really hope they don't intend to leave crafting station menus as is for 1.0.
At the very least they should add a key bind to cycle between the sorting modes (the ones that can already set with commands)

spiral ice
fast void
#

Voice-activated search function. No box.
😏

quartz totem
fast void
rose swan
#

I don’t think it would affect gameplay much- that is, the combat/exploration at least. However, 1) IMO it would not be aesthetically pleasuring, I find the asymmetry far more natural and appealing. 2) If players are wasting time trying to get perfect crop placement, that’s kinda on them.

If anyone has ever watched me play, I just slap those seeds down and move on Ragnar_laugh
Makes very little difference if I grow 47 carrots or 50.

#

Regarding the edited part of the suggestion, mass planting I also heavily disagree with 👀

fast void
#

Why people edit new things into suggestions 😭

wanton atlas
#

biggest issue is that people complain about the UI menu when using developer commands 🤔

#

yes. I've seen it 100's of times in streams and youtube videos

fast void
#

Confirmed to be biggest issue.
Means all other issues are smaller than devcommands.
😏

wanton atlas
#

we have already "solved" some of the issues when we made the preperation table

#

so unsure what else to "move" since people seem to be mostly upset with "all swords"

#

looking into tables, swords are in all workbenches

#

so I can't see it as being the "main" issue

fast void
#

The fact it brings what you can build to the top already handles everything I need.

peak bronze
#

#suggestions message You can already change colors on signs. Putting <#eee> before text changes it to white/light grey.

rose swan
fast void
rose swan
#

For anyone interested and struggles with such things, there’s an interesting concept known as Wabi-Sabi that might be worth digging into!

fast void
#

Wabi-Sabi sounds like a dipping sauce 😉

rose swan
fast void
shadow crow
#

I run to the end of my farm plot, following the fence so I automatically align. Then go into walk mode, back up, and plant whatever.

Is it a perfect grid? Nope. But pretty darn close!

fast void
#

I just hold A while clicking, get to end of row, hold D while clicking 😄

rose swan
#

#suggestions message Not a fan of this one either, but if there were to be some sort of ‘progress bar’ I think should be something more creative than a timer/percentage.

here’s the thing- things like progress bars, timers, snapping crops, sound handy on paper, sure. But these things (at least for me) really start to break immersion, which would be a bummer for a game that emphasizes aesthetics. Valheim should feel like a world, not a factory.

#

There’s games that absolutely do need things like that, but for me that’s just not Valheim 🙂

languid ibex
rose swan
#

That fair! The taming progress indicator is certainly not overbearing, I can agree with that 🤔

languid ibex
#

I also agree it could be less analog though

#

Like how plants have growth phases

rose swan
#

Could be more bubbly as it gets closer to finishing or something? 🤔

languid ibex
#

Yeah that could be nice, or the steamy aura on the bottom maybe has some color changes?

rose swan
#

Lucas is on fire today! Lots of ideas 💡

lament zinc
tulip seal
tulip seal
tulip seal
lament zinc
rose swan
tulip seal
# lament zinc Problem with that is that the devs need to add a few dozen combinations to pleas...

I agree with you, but it’s also not necessary to include dozens of options—it could be just a few, or even only the option for white. It’s not about making it look nice, but about being able to see better. I’ve played many times, and if you hadn’t told me about the code option, I would never have discovered it. And this only works for the world host, right? The mechanic is still locked in that regard. Besides, they just created a 67° roof for the Deep North, so changing the color of a sign isn’t that unrealistic 😄

lofty field
fast void
lament zinc
#

@fierce swift We do have a crossbow. It unlocks pretty late, but it is in the game.

tulip seal
lofty field
wanton atlas
fast void
wanton atlas
#

We choose to have them more biome specific rather than sword station, axe station, etc etc

lofty field
#

Like I said, hopefully we get at least key binds for toggling the sort order. Having that only available as console commands is a weird choice (or it would be, if it remained that way.)
Also, bears. Who knows what is and isn't likely to change 🐻

languid ibex
#

I press my ~ key to organize everything by name when I log in

lofty field
#

No, i can't. I'm on xbox and i don't have spare buttons to dedicate to solely that purpose

languid ibex
#

Ah, well you'd said key binds.

lofty field
#

Button binds, whatever

tulip seal
# wanton atlas So you want like 20-30 benches?

No, like I just said, having a workbench dedicated to each category would be enough, and it wouldn’t actually change the number of workbenches we have today. It would just make one specific for each category, and we would only upgrade them over time.

tulip seal
lofty field
#

Sorting is already implemented, there's just no UI/button to change it, but you can with the /sortcraft command

tulip seal
wanton atlas
#

@tulip seal did you ask chatGPT for suggestions or did you just use it for translation?

fast void
#

It's becoming hard to tell 😬

wanton atlas
#

since it's the same usual top 5 ones

#

just waiting for horses and group rowing boats 🤔

fast void
#

Horse-drawn boats when? 😏

tulip seal
fast void
#

#suggestions message

Dude, play the game, this is yet another suggestion that is already in the game...

tulip seal
wanton atlas
#

many things have already been suggested

#

hence why some people almost get salty because they've seen the same suggestion every week for 4-5 years now

peak bronze
tulip seal
# wanton atlas many things have already been suggested

I did look for some things, but there were too many messages, so I didn’t even consider using the search. However, even so, there’s no point in getting annoyed over a repeated suggestion. I see that if it’s being repeated, it means people want it in the game, and the discussion room would be for new or different ideas, right?

wanton atlas
tulip seal
# wanton atlas as long as you are okay with people will downvote things 🙂

I don’t mind, I’m not giving suggestions to be accepted or for ego. I’m giving suggestions because I love Valheim and want it to get better and better, whether my idea is accepted or not. And if people are downvoting just because it’s repeated, that only shows they are people with limited and inflexible thinking who don’t welcome new players (even though I’ve played about 7 times).

fast void
#

Disagreeing with an opinion makes one "limited and inflexible thinking"...???

stiff stag
#

They mean specifically downvoting just because it's been suggested before, but I doubt anyone really does that, especially since there's a separate reaction for repeat ideas.

fast void
#

Yeah. Downvotes are disagrees.
♻️ are repeats.

tulip seal
tulip seal
shadow crow
#

Lucas, I’ve noticed a lot of your suggestions are based almost entirely on mods that do the same thing. That’s probably causing a lot of downvotes as well, since folks tend to get a bit protective over the base game vs mods

tulip seal
# shadow crow Lucas, I’ve noticed a lot of your suggestions are based almost entirely on mods ...

I understand and I get it, but I don’t use mods. I’m giving my opinion based on having played other games of the same genre. Even though I’ve played other games and Valheim doesn’t have these things, it’s still my favorite game. The gameplay style, the mechanics, and the graphics style are great for me. Just to give you an idea, I didn’t have any issues with these things and didn’t even mention them…

shadow crow
#

I know, I’m just explaining what might be causing it

tulip seal
peak bronze
#

#suggestions message Padded armor being locked behind Moder tho (requires spinning wheel to process linen). Also no way to process black metal either.

fast void
#

Also they exactly described how the game currently plays...
Enter biome, grind resources, kill boss, use boss item in next biome.
Repeat.

wintry bobcat
#

Lucas has been cranking out so many suggestions and it’s just all ♻️ or 👎

😔

languid ibex
#

Their example of being able to go to plains with a raft to farm black metal isn't even effected by their "solution" either...

#

🤷

tulip seal
wanton atlas
#

also it's very popular self imposted challenge to play bosses in reverse order 🤔

tulip seal
wanton atlas
#

I ment that alot of players wants to play the game in reverse order for the challenge of it

#

not your playthought

tulip seal
fast void
#

@mellow wolf every biome already has unique fish..

mellow wolf
lilac path
#

the mistlands update is the one that added all the biome-specific fish

fast void
lilac path
#

tuna and coral cod for ocean, pufferfish for ocean and mistlands, trollfish for black forest, giant herring for swamps, tetra for mountains, grouper for plains, anglerfish for mistlands, magmafish for ashlands, northern salmon for deep north

mellow wolf
#

but do those different types of fish actually give different "bonuses" when cooked?

peak bronze
lilac path
#

don't think so, i think the anglerfish is the only one that got something unique to it because the food balancing for the biomes leading up to mistlands was already considered complete by that point, a bit unfortunate

fast void
#

Having different bonuses was not part of your suggestion 🤷‍♂️

mellow wolf
#

I kinda missed the WoW vibe of fishing. Low level area = easy to fish in, gives low level food. Higher level area = harder to fish in, gives higher level food, etc. Makes no sense risking your life, fishing in Swamps in the middle of the night if the catch is something mundane, that can be acquired in Meadows, if you get me.

Again, I haven't played Valheim for 1½ year, I am saving my itch for 1.0

fast void
#

GENUINE question and not meant to be taken with any tone other than curiosity and slight befuddlement:

If you are not even playing, how are you in a position to be suggesting?

peak bronze
mellow wolf
#

To recap: If I want to risk my life and spend extra time to park my boat somewhere dangerous, it's better be worth it (fishing-wise) 😄

lilac path
#

doesn't seem like they'll add fish-specific food to pre-mistlands biomes now since you don't wanna give the player too many good options for each stat in a given biome, but the bog witch update seems to have addressed the lack of unique uses somewhat with mead bases

peak bronze
mellow wolf
#

good to know - I am looking forward to 1.0 so much!

#

I just hope they will spice up low level zones just a bit. Meadow is so serene, that I hate to leave it too soon

fast void
#

It is very possible that the recent update is the last and final touch of all "low level zones."

mellow wolf
#

I'm really hoping for that. Just slightly small touch-ups and details to lower level zones could add so much charm. A corpse of a dead viking with a short note on him/her. Butterflies in Meadows to enjoy the view. Birds singing in special areas. More variations of Black Forest crypts. Ruins and buildings that are a bit more unique and special and not look like every other building or ruin. I really believe that giving more love to old areas, instead of only putting all resources into the newest zone, will enchant this game on the release day!

fast void
#

Gonna be honest, half of those read like "I want less fps."

mellow wolf
#

Nah - just keep it simple, pixelated and charming. We don't need high fidelity Unreal type of graphics, imo

elder junco
analog quest
#

Argh i blundered the suggestion n its 30 mins until I can post again so... for posteriority:

Other uses for renewable boss summoning items:
Since you generally end up with a lot of useless ancient seeds, dragon eggs, bones etc... it'd be fun if you could use them to create little pets.
grow an ancient seed into a little stumpling (tiny greydwarf-like thing that wanders around)
hatch an egg into a baby drake
fuling trophies for a little will-o-wisp thingy.

#

further thought: maybe they could be stationary n you 'build' them or something.

#

but yeh oh well.

#

and that's about it

shadow crow
#

I'm obviously biased for a little baby drakeling, but how cute with an Eikthyr fawn be?

analog quest
#

Aww that'd be pretty adorable. Could use the eikthyr horns for it :3

rose swan
#

I admit those drawings are pretty cute lol. Reminds me of the baby boss pets you can get in Terrara

formal bobcat
#

hellow fellow vikings . I was sailing in our dear beloved game valheim and taught we could do with a spyglass , an item we could equip while sailing similar to the belt to help us zoom more and see further ahead .Also a sunstone (saw this in the vikings series) they could see trough the fog with it. what thou say ??? ,the seas are pretty dangerous.

rose swan
#

The seas are pretty safe, I usually play another game while sailing Ragnar_laugh

fast void
#

Zooming in on stuff that isn't rendered yet would be.. interesting.

shadow crow
buoyant crow
#

For my suggestion:

#

Well I tried lol, suggestion was pretty hard to word as it was largely a technical thing that you would get a feel for ingame if added.

#

Mainly similar to connected textures that minecraft's optifine mod has with glass.

dire fog
#

#suggestions message as if current state of mountain corpse run is not annoying enough especially when u died of fall damage from getting flung... Ragnar_laugh

languid ibex
fast void
analog moss
fast void
#

Walk sideways and click at regular intervals.

lament zinc
#

I'm basically doing the same.
Switch to walking instead of running, move forward and when the crop turns green, click to plant it. When I'm at the end of a row, I just make a 90° turn, plant one crop, make a second 90° turn so I'm facing in the opposite direction of where I started and repeat the process.

In the end the lines aren't 100% straight and I might end up with a crop less as in a previous line, but overall I don't get any crops that end up with a too short space.

buoyant crow
fast void
#

Trick to not being downvoted: block everyone and they can't vote 😉

lilac path
#

block odin so no one can vote

fast void
#

😄

wanton atlas
#

@winged fable valheim isn't a mideveal game...

winged fable
wanton atlas
winged fable
#

atleast make some other white material that you can make walls with

peak bronze
#

Building cool castle is already possibility.

winged fable
#

im talking about something like this

fast void
#

This is not Valheim Come: DeSmifference.

winged fable
#

thats just a example

fast void
#

A dev saying no should be telling tbh.

static eagle
fast void
#

And the "put it in your game anyway" is what has ruined many a game...

static eagle
#

AND you have maypole which was characteristic of medieval Europe, not vikings

static eagle
wanton atlas
fast void
#

🦘

static eagle
#

we have trader in valheim who has a furniture from rokoko era (18 century, europe), then why we cant builds castles like in medival times?

#

@wanton atlas can you explain this to me?

wanton atlas
#

yes. it's fantasy inspired

fast void
#

Simple: Head dev said "add furniture to trader"
Person in charge of furniture modeled furtniture they liked.
Furniture was added.

No deep dive, historical accuracy thoughts were had.

static eagle
wanton atlas
#

ok okp

#

point made

#

viking game

#

have fun with your life

shadow crow
#

With rocket ships!

wanton atlas
#

you officially made me not wanting to interact anymore

shadow crow
#

Since historical accuracy doesn't matter 🚀

peak bronze
#

One can still build nice castles in this game.

fast void
#

Surprised gifs are enabled in here tbh @wanton atlas

shadow crow
wanton atlas
#

but that's something to use with moderation and caution or I will remove that

static eagle
wanton atlas
peak bronze
lament zinc
#

I don't see the point in having plastered walls, frankly speaking.
We got 2 kinds of wood and three kinds of stone to build things.
Adding a sixth may make places look more beautiful, bit it will also add items to the game we already have in 5 other materials to build things in the first place.

On top of that, it's only a very small group of players who build cities, therefore most will stick to few materials anyway.

And finally, perhaps we should wait for the DN to be released before asking for adding items. We don't know if we get new building materials and if so, which ones in the first place.

shadow crow
fast void
shadow crow
#

Too tall to be a Smurf. And way better fashion sense!

peak bronze
#

After playing BG3 I realized/wondered if Duergar in DnD world are related to Dvergr. thonk

fast void
#

"I don't play the game, let me suggest things."

shadow crow
peak bronze
wet drift
#

Claymore is a bit more specific than "two handed sword"

That being said, Valheim doesn't like to be simultaineously real and specific.

wanton atlas
lament zinc
#

Which is probably pronounced similar as the Dutch word "Dwerg".

shadow crow
#

First recorded before 900; Middle English dwerf, Old English dweorh; replacing Middle English dwerg, Old English dweorg; cognate with Old High German twerg, Old Norse dvergr

#

So…yeah. Shared etymological origin.

wanton atlas
#

we have something we call "swenglish" or english spoken by someone who thinks they know english

#

hence Dverg, Dverger

#

or Dvergr

peak bronze
wanton atlas
#

I think we have used Dverger in some places before in the game before trying to make it a unison name of Dvergr

arctic wharf
#

And ofc, they reserve the rights to add whatever the heck they want to their game.

#

Otherwise there is also the modding scene.

static eagle
arctic wharf
#

because they just don't want to, and that's good enough a reason as any.

stiff stag
#

Because the sky is blue.

formal bobcat
#

hei peeps , can the ladder be made so we go up it like on the stairs ? 🙂

runic plover
#

Like just walking up it normally without the little hops?

arctic wharf
#

Here watch this vid*

#

also as a heads up, this is not the channel for such questions in the future skol

#

recommend checking youtube for such questions in the future 🙂

polar cedar
#

Fellas.. I have a great suggestion. Imagine an angelic voice singing with Valheim music with some sort of lyrics I dunno what but listen to this girl sing

#

she is so good at singing with game music

#

try and contact her and see if you guys can make a song or create some lyrics with one of your existing music and see how it goes

#

I swear it would be angelic and cool

#

I imagine her singing and Deep North coming out would be epic

#

combined

dire fog
wintry bobcat
#

^

#

If anything I want death to be more punishing, not meaningless

stiff stag
#

I'd prefer punishing in a way that isn't just annoying, frustrating, and potentially very time consuming, and it can be very easy to mess that up.

formal bobcat
# wintry bobcat ^

well , we lose all of our equipement . I taught of sometine else ,how about at the beginning of the character creation we can chose what our warrior was in his past life and the skills chosen remain more of a soul memory . example ( you grew up on a farm and your parents sent you to work with the blacksmith but you didnt like the and joined the militia where you trained with spear and shield . in your free time you loved to fish ) thus on death the skills farming ,spears ,shield bloking and fishing would remain and get a bonus exp gain the hated job (crafting ) would be on a negative exp gain and the other would be forgotten. what do you think of this ???

stiff stag
#

Not fit for valheim, not that type of game. Would be better left to modding.

wintry bobcat
static eagle
arctic wharf
#

Exactly 😂 this is just a suggestions channel.

#

No reason to fight over why to add something or not add something.

#

Having a bit of a discussion why you feel such an addition would be good for the game though is plenty valid, just don't get defensive if others in the conversation don't agree.

arctic wharf
#

This was the other skill oriented suggestion I made, which could work in tandem with the prior. (Just in case anyone new is curious)

#

Felt skills as a system has not had very good of an implementation for a long time hehe

stiff stag
#

#suggestions message even though they are similar topics, these are still 3 separate suggestions, and people can't vote on each individual one if they're in a single post. For bear armor, both the positives and negatives are part of the set bonus, so I don't see the problem (the only thing you're getting without the downsides when wearing individual pieces is some armor values). And you didn't even propose any idea for bronze armor, making that part not even a suggestion.

balmy ocean
#

thoughts on my stance suggestion?

rose swan
#

It’s an interesting idea, but I think a bit too complex for Valheim 🤔

#

Additionally, it seems a variation of stances already exists with the different weapons. Take swords for example- there’s the one handed variant that we often see, and the larger swords like Krom or Slayer.

Axes have 3 different ‘stances’ or variations based on the style of the weapon.

wintry bobcat
#

@lofty reef what’s wrong with the bear set having a full-set debuff to balance out the full-set buff? Feels fine to me

Other two suggestions seemed good but still gonna give you a dislike for the reason stranded mentioned above

arctic wharf
#

I don't think a mechanic like stances is at all required either. Valheim does not have mechanically advanced combat, and it's intentional as far as I can tell. I would not mind if weapons had a few more attack options though (Right click alternates)

rose swan
arctic wharf
#

I have seen a few suggested before I agree with.
Giving the big hammers smaller little side swipes.
Magic staffs get an alternate spell or a melee poke.

But I also just would not mind if most weapons could have alternate attacks in general. Nothing complex, just left click, right click.

#

Daggers have the leap if I remember correctly NeckSmile

lofty reef
wintry bobcat
#

True

But I’d also say bears are more dangerous/tanky than trolls so that makes sense to me

lofty reef
#

Yeah that is true i just find it wierd that the armor which basically isnt even armor has more defense than the troll armor

wintry bobcat
#

And I think you need two bears to make a piece of bear armor, compared to one troll

limpid wren
#

What yall think abt the helm one

shadow crow
rose swan
rose swan
peak bronze
rose swan
peak bronze
#

There is always this image of axes being slower than swords in video games while in reality/historically they usually were faster than that.

#

Danish axes (aka 2 handed axes during Viking times) were actually quite agile weapons.

rose swan
#

There’s certainly a trope that axes are slow and strong, whilst swords are agile! So yeah, I wouldn’t be upset to go against the grain a bit skol_splash

peak bronze
#

Soon holidays so no guarantee devs are reading all that right away. Ragnar_laugh

subtle depot
#

Axes are slow tho...
Specifically axes for chopping wood are slow. Slower than most maces.

War axes are fast, faster than a lot of swords. But not as fast as a rapier.

subtle depot
#

And war axes are absolute garbage for chopping wood.

wet drift
# peak bronze There is always this image of axes being slower than swords in video games while...

An axe meant for people is just less metal and more wood compared to a sword, so it's lighter.

Balance is another question though. I am willing to assume the mobility of a 2h axe comes from the option to grab higher when needed. A one hander might have a fast chop, but turning it around is different. Adding a second edge is also not as easy as with a sword.

Either way, Valheim axes also work for woodcutting, so they'd be heavy.

mellow crater
peak bronze
#

#suggestions message This suggestion contains 2 different things to suggest, would be easier to give vote if they were separate suggestions.
-# Although different colorings for armor is something that's been suggested before.

lofty wave
#

#suggestions message
why not use a secondary attack after parrying? And if this is for all weapons, would you rather see this than a secondary attack on weapons that don’t have one already?

silent latch
#

#suggestions message

I wanna talk about this idea for a second, first off that's adorable!!! I low key love the idea of a thunder power jet pack! As we have a feather cloak to slow the fall the thunder pack could be used to SUPER jump. Maybe, when you have the pack on while holding jump you start to charge a jump and based on how much Etir you have will power how far you go?

I wanna see if a modder picks this project up! Not going to lie, I'd back cash for this.

wintry bobcat
#

@fathom sapphire stick to one suggestion per post

I like your first bullet point, but not the second

lament zinc
#

Regarding this #suggestions message suggestion:

I thought my explanation here: #general message

Quote
From what I've seen from a streamer using a Dragon in a mod, it'll make the player way to overpowered.

Basically you could use a Raft up to getting to Moder, then get an egg, raise a dragon and fly from one landmass to another; thus using the better visibility to find locations without being attacked by the monsters on the ground. Even Drakes and Gjall won't be able to harm you.

Considering in that mod the Dragon as able to even fight with you, that streamer had to even up the difficulty to get some sort of a challenge.

Having seen that, I'm agreeing with Smiffe; it would make the player too powerful and certainly would destroy the balance of the game. /Quote

...was clear enough. Sad to see it wasn't.

stiff stag
#

#suggestions message flat wood floors don't function as proper roofing, so naturally they don't act as proper cover for work stations either, hence it working how it currently does by design.

shadow crow
#

…I think the suggestion was to change how it currently works.

rose swan
#

I think what Stranded is trying to say is that it doesn’t make since for something that isn’t intended to be a roof to behave as such 🤔

#

Like, flat wood floors irl don’t function as proper roofing basically

shadow crow
#

I agree, I'm just trying to lend an explanationi

rose swan
#

In the case where your home is shaped in a way where the floor above a workstation is a balcony or something, I can see where the frustration comes from. Wouldn’t be opposed to a new floor piece(s) perhaps made with tar that filled this niche 🤔

#

But from what I understand, the intent is that the roof pieces are specifically intended to provide the shelter bonus, perhaps to encourage proper roofing technique?

shadow crow
#

Because I tend to make each floor 3-4 meters, sometimes I Ican place the 26-degree roof in a zig-zag pattern immediately under the second floor.

lament zinc
#

Considering stone, Black Marble and Grausten floors do offer the rain protection bonus, I don't see why wood would get it.

I do admit that stone floors look quite "chunky" when they're used as an overhang / roof and that Grausten is a long way from when you even get stone.
However, we basically got the mechanics when entering the third biome and with the way how unforgiven this game is when it comes to returning resources, I don't think having wooden floors behaving like roofs is needed.

stiff stag
#

Half height stone pieces would be a great way to help with the whole chunky issue, though there's also the problem where they have to pick and choose what shapes and sizes of build pieces they decide to go with, since they can't add everything people could possibly want.

rose swan
#

Yeah I’m fine with how the system currently works, wouldn’t mind one way or the other really Ragnar_laugh

lament zinc
#

I just thought of something we don't have.
Not even certain if it's suggested yet.

But......

How about paved road made of Black Marble or Grausten?

We currently got only the paved road made of stone and that's it.

Having two additional kinds of paved road might give us some more options to get our bases looking nicely.

So whadda y'all think?

rose swan
#

Yeah, I’ve always been a fan of new road types!

lament zinc
#

Hmmm. "Odin" had the 👍 and 👎 ready within a second. He had to think for the ♻️ a bit longer.
Perhaps this means the idea wasn't suggested yet?
Would that really be possible? 🤔

stiff stag
#

He just had to turn his head a bit to see that he missed that reaction.

peak bronze
fast void
lament zinc
peak bronze
rose swan
#

Landscaping!

shadow crow
#

Obsidian paths....when you just REALLY want to show off!

lament zinc
#

I need to wait for posting it for another 5 minutes anyway. Ragnar_laugh

#

Ok posted. 😄

rose swan
earnest grotto
#

What mini bosses are currently in the game?

rose swan
#

Brenna of the smoldering tomb,
Ghirrehefi of the howling cavern,
Zil and thungr of the sealed tower.
Edit: oh, and Lord Reto

Pardon my poor spelling haha

#

I’m definitely not opposed to more, just wanted to make sure the user who made the suggestion is aware skol_splash

earnest grotto
#

oh, the Hildir bosses.
IMO those are not set to biome's as the OP was suggesting .. those are tied to that specific trader.
and reto is only good for a single player (great for solo worlds not so for multiplayer)

But fair point in just asking for clarity.

rose swan
#

My biggest issue with the suggestion is probably the emphasis on additional bosses I suppose. I think major bosses like what the OP alludes to is a bit much. Farming bosses is kinda off the table as well for Valheim- works for some games, but not Valheim imo.

Mini bosses though? Hell yeah, sign me up!

wintry bobcat
mossy mulch
#

Good afternoon. Is there any plan to support DLSS and Ray Tracing? I have an RTX 3080 graphics card and want a more saturated image.

wanton atlas
#

look at your GPU and what it bairly does in Valheim, and then at your CPU and then look at your RAM

#

your RAM speed and CPU does most of the work in the game already

#

adding DLSS gives not only just the smallest performance boost, it wouldn't be of much usage either to be honest

mossy mulch
#

I have a 240Hz monitor, the more fps the better

fast void
#

@brisk shadow simpler: Have red weapons give increased adrenaline.

lament zinc
hasty wren
#

Yes

lament zinc
#

Perhaps you could expand your suggestion a bit more?

Like explaining what you want with "dog"?
Wanna breed with it, have it as a follower, to pull cart; things like that.

Currently your "suggestion" is very unclear.

hasty wren
#

I just want dogs that aren't wolfs because I like dogs

#

Like Minecraft dogs

lament zinc
#

Then I suggest you edit your post somewhat, so it's clear to everyone what you want to suggest.

fast void
#

@balmy ocean and because they are made out of silver textures.

fast void
# hasty wren Like Minecraft dogs

Minecraft doesn't have dogs unless you mod.
They are wolves 😁

So saying you want Valheim to have "dogs like Minecraft" -- we already do. As both games have only wolves.

arctic wharf
#

We are hard metal Vikings with a capital V! Wolves are the equivalent of dogs for us SmilingNeck

fast void
#

Also the original dog 😁

#

Somewhere before we got to pugs we should have stopped messing with genetics..

arctic wharf
#

😂 ahhh, so true

untold urchin
#

Stone golems should drop silver for being annoying
Dodge the swipe, parry the stab, retort with club, repeat. You can fight them in black forest armor and food if you don't mind being staggered. Silver seems a bit much for a high-stakes bop-it game.

lilac path
#

(for club-armed golems, parry the one-armed slam, dodge the two-armed slam)

untold urchin
#

And if you're fighting one without frost resistance by clinging to campfires... don't let em break it. :V

autumn idol
#

While I agree that Stone Golems could use better loot (they're a lot less desirable to kill than any other large enemy), they really shouldn't drop something as important as the biome's ore

stiff stag
#

Oozers do that already, so wouldn't really be out of place if done similarly.

languid ibex
#

That's a good point

#

I changed my vote 😅

stiff stag
#

I honestly don't even want it just to get silver, I want it because the texture on stone golems heavily implies they are made (at least partially) out of silver ore but they don't drop silver ore. Or at the very least the texture could be changed to not resemble silver ore to avoid that oddity.

restive flax
#

What do you guys think about a fishing update? I made a suggestion on it in the other tab

languid ibex
restive flax
#

I get giving utilities to trophies is good in all and trophies are typically made just to show your accomplishments. So it wouldn’t really be bad to just use a less complex amount of baits without the trophy system. Could just forget about the extra food suggestion

autumn idol
autumn idol
languid ibex
languid ibex
runic plover
#

Perhaps if the golems just had a chance of dropping a piece of silver? There have been times that I've seen multiple golems in a single day. Meanwhile, I see oozers less often than wraiths.

arctic wharf
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My thoughts is even if it always dropped a single piece of silver ore, you are not making anything any time soon from killing golems... let alone a full set of armor + weapon

#

It would probably be a safe assumption that 99.9% of players will still mine silver if they decide they want to make anything with it, and a fair amount who don't care for the silver will just drop it.

#

As such, it's a negligible addition in my mind that I could take or leave. skol

sonic musk
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@oak fulcrum love your suggestion. Would love to see Sledges gain the ability to damage rocks, I mean, pummeling rock to dust it makes sense

oak fulcrum
#

Like scrap piles silver veins

lilac path
#

damn, a mention of the smell mechanic myth in 2025?

dire fog
peak bronze
#

What if our vikings would start to emit green clouds like most undead do after not getting bathed for some time? ThinkingTroll

#

And some locations would make you smell faster, like putrid holes. ThinkingTroll

lament zinc
#

It could work, until someone claims that the smell is doing poison damage.......

arctic wharf
#

That's when you need the lovely scent stick made with dandelions, honey, and ectoplasm.

Though some of the most long lived vikings may be hard to convince to use it NeckSmile

brisk shadow
peak bronze
#

Tbh I would definitely use bloodstone weapons more if they granted more adrenaline per hit.

fathom sapphire
#

@hasty wren About your suggestion, you can describe it in more detail, adapting to the style of Valheim, for example, records like treasure in chests in the form of small black marble (like its dvergrs technology) wheels like a sharpener wheel, a CD player running on eitr, and instead of a metal pipe, some kind of huge horn in the form of a fossil or the remains of a Jötunn.

hasty wren
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It's quite hard to explain how they are made so you can look it up for more detail I'm not the right person to ask about it

untold urchin
hasty wren
#

Wasn't some of the original audio storage made with glass?

untold urchin
#

Don't recall the historicity of it, I've just seen it work with etched glass and aluminum foil.

#

...oh wait we have tin smelting. You could probably work that into sheets and etch it.

#

Well, the dvergr more likely, heh.

hasty wren
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I wasn't as much thinking about what it would be made from or anything I just thought the Minecraft disks would work in valheim

#

With valheim music ofc

untold urchin
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Mechanically it's doable, I'd imagine. Music is queued by location and environment triggers. I use a few mods that use environment switches to trigger specific playlists for different situations. 'Rain at night' triggers one set of songs while 'rain at day' triggers another set etc.

stiff stag
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At the very least it would have to be in a form that doesn't resemble real life sound recording technology in any way, considering none of that was invented until well after that time period and would be extremely out of place.

untold urchin
#

One game I think handled this well was Pyre. Your home location was inside a caravan wagon and a bard was traveling with you. If you clicked his lute propped against a nearby wall, it'd play a string ("white lute" version) cover of one of the OST tracks.

coarse idol
# untold urchin Mechanically it's doable, I'd imagine. Music is queued by location and environme...

Theoretically, if the mechanism of operation is attributed to the “miraculous magic” of Yggdrasil (the same magic of movement that permeates all machines), then it is possible to invent/find something similar to a “music box” (for example, a spiral shell that drops from a sea serpent or, with a rare chance, from a Leviathan when harvesting shells as a trophy). You could take this ‘shell box’ with you (it would memorize and reproduce the melody of the biome like a parrot). It would be like a pocket player (on/off, like a firefly, the melody changes after turning off), but the downside is that it would attract enemies with noise (music, possibly slightly distorted or Midi). You can put it on a tray.

coarse idol
#

In the past (in the Middle Ages), in villages (probably when glass was not available or very expensive), cow bladders (I think) were stretched over small window frames. The result was a very cloudy film-like glass, but light still entered the hut.
There is a gallbladder in the game. The world of Valheim is quite brutal and bloody, but as an alternative, you can make small, cozy, rounded windows on wooden frames (filling the room with a yellowish, beige light).

formal bobcat
# coarse idol In the past (in the Middle Ages), in villages (probably when glass was not avail...

https://www.youtube.com/watch?v=LAylycujkRQ just saw this video about chimneys .if there weren't any then cant imagine a use for windows .

Why Did Medieval Homes in Iceland Have No Chimneys

Why did medieval homes in Iceland have no chimneys? This documentary explores how smoke-filled turf houses were not a flaw, but a survival strategy shaped by cold, scarcity, and necessity. Through architecture, fuel use, and daily life, we uncover how medieval Icelanders chose warmth over comfo...

▶ Play video
coarse idol
oak fulcrum
# coarse idol Theoretically, if the mechanism of operation is attributed to the “miraculous ma...

I have a better idea than a music player in game, and a much more fitting tp vanilla feel. Instruments in game, like sea of theafs and other games, when you start playing the background track stops and the instrument plays. You can Press RMB to choose track and LMB to play it. For starters a citer or some kind of norse instrument would be nice, and when you play with your friends you can sinc up the music

coarse idol
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If playing an instrument was part of a feast or celebration (preferably in a cooperative setting) and improved the feast's performance (as in AC Valhalla), then yes. Or if it drove all the evil mobs away from the base.

wanton atlas
#

I would rather have instruments, than a disc player stolen from minecraft 🤔

lofty wave
#

what if tamed necks are very talented at playing music for us ThinkingTroll

wanton atlas
#

they probably go croc

#

or ribbit

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or "come here human, I got a special thing to tell you"

peak bronze
#

IIRC Core Keeper has some sort of disc player and as easter eggs some tracks from other games, like Meadows theme of Valheim.

oak fulcrum
wanton atlas
#

@oblique beacon the Ashlands Audio is a game engine issue. of course we are going to fix stuff like that.

#

but don't put "please fix bugs in suggestions"

oblique beacon
lament zinc
#

Guess that makes me even more new to the server then.
After all, I joined in 2024, not 2023......

oblique beacon
#

Oh xD, i just joined 2023 but didnt really look in here until like last week, thats why i said im new cause i dont know whats right and whats not.

peak bronze
oblique beacon
#

basically xD

wanton atlas
#

alot of people joins and never speaks or interact

#

they just want to read patch notes from the source

rose swan
#

Probably like 98% of users Ragnar_laugh

wanton atlas
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yup

#

I can see the % to be honest

#

0.3%

#

(0.298034%)

runic plover
#

I mostly decided to join for the suggestions channel. Been playing Valheim for years, so naturally I have thoughts on it, but the levels of scrutiny here are rather high. Interesting to see what other people suggest, though.

shadow crow
#

Not to mention you'll have folks hit the ♻️ response because something similar was mentioned 3 years ago 😅

runic plover
#

Admittedly, it comes as no surprise that the first thing I suggested would have been mentioned before: crafting stone into a thrown weapon, like what Greydwarves throw at us constantly.

peak bronze
#

@rose swan I did it, couldn't wait any longer. blobsweat
The suggestion about sledge/battleaxe changes. 👀

stiff stag
# runic plover I mostly decided to join for the suggestions channel. Been playing Valheim for y...

A lot of people tend to not put any thought into their ideas beyond "this sounds cool", which leaves the door wide open for tons of criticism/scrutiny and leaves their ideas with glaring issues that weren't addressed at all before posting. Have to appreciate the people that do put a lot of thought and effort into carefully crafting their suggestions though. Makes it worthwhile sticking around.

runic plover
wanton atlas
lofty wave
strange bramble
#

Yes my bad. Will update

lofty wave
#

Block force is knockback dealt when blocking melee attacks

strange bramble
#

I get which one does which mixed up sometimes XD

formal bobcat
peak bronze
peak bronze
#

Yeah, it's quite common suggestion, you won't be the last probably. Rocky

signal cloak
#

sorry xd
do we got any info on what type of achievements we will get?
I wonder which ones they are cooking for us

peak bronze
#

Apparently no, but we shall see. But I'm sure they will have lots of varieties. BeFresh

fast void
#

Secret Achievement: ||Have never had Smiffe scold you over the entire course of development.||
😏

lament zinc
#

Basically only achieved by those who've never posted here.

#

Might turn it around, actually........ 😄

rose swan
#

I think I might qualify? Ragnar_laugh

arctic wharf
#

😅

runic plover
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I think I'm fine. New enough and generally not talkative enough to draw too much attention from him. Though I am curious how I should interpret the extra reactions he left on my latest suggestion.

languid ibex
runic plover
#

There are many times where things have spotted me before I was physically capable of spotting them. I imagine such an effect, even if not from a mead, would be useful mostly as a hunting aid (especially in Mistlands) or to help with strategic preparation in dungeons by enabling you to account for numbers and types of enemies in a room before you enter it, provided you can identify the silhouettes. Mostly a time saver, whether by helping you navigate behind prey or keeping you alive by helping you track enemies.

languid ibex
fast void
#

Just lost the achievement 😏

runic plover
runic plover
wintry bobcat
#

@hasty wren Sounds like 0.5x resource rate world modifier is what you're looking for

languid ibex
wanton atlas
fast void