#suggestion-discussion
1 messages · Page 79 of 1
I had in mind it might cause some minor freezes when reloading all the snap points for bigger builds too, to be fair. But that is just what I feel "might" happen.
I used the word dynamic as it is just the shorthand for the system you've described. I'm assuming no more than you are when suggesting this change, except I've 9 years experience in game development, 5 of those years were spent with the same engine Valheim uses. Even when making 2d games that aren't process intensive, telling the engine to make large checks such as this while moving is process intensive and any programmer(not just myself) would want this process to happen less dynamically.
Something I noticed is that fireplaces have embers when not lit which make them a bit easier to see in the dark. Would be a nice touch for the standing torches and other variants to have just a little glowing ember (of that color) to indicate where its at in the dark. Just a thought on something that would add a nice touch
It would not be hard to create a system where snap points are only generated for the exact piece you are looking at. (Like how the stability colouring appears)
Retrofitting it on the other hand, I can fully believe is more work than they are willing to put in at this stage. Especially if you want saves to be compatible.
problem is what happens when they don't re-activate as you want them to
This whole discussion strikes me as moot. It makes little sense proposing solutions to a problem we don't understand (how/why snap points influence performance)
correct
people assuming the snap points is the issue
it's extremly complex with draw-calls, crafters, interactables etc etc etc
In other words, the snap points aren't the problem, but it's the people understanding how they work that is?
part of the problem
it's one of the reasons why we don't "spam" with them
but it's like a car
you got:
engine
petrol
wheels
generator
etc
it's not just 1 thing making it work
it's multiple
like. 2 things that would help a little bit.
have 1 base, 1 teleport hub in a diffrent location and 1 storage location that's not close to the other 2
and you gain performance
Precisely, that's why I mentioned it being tied to render distance and that it can already be mitigated through simpler builds.
It's not unlike the discussion surrounding people wanting a larger Wisplight radius, which would be a heavier process, and loading Wisp torches in at static positions is much easier of a process for all systems.
the wisplight radius is more about. The feeling of being inside the mist vs a completly open biome that some players adamantly want
- people don't understand the mist
- people don't like the mist
- people think the queen and the monsters in mistlands are the source of the mist (enshrouded players?)
Being someone who had to drive home through mist with 5 meters view while being on a bicycle I don't like the mist either.
However, I also know there are some things you simply can do to deal with it.
Wisplight is one thing.
Placing the Wisp torches at strategic points is two,
Not sprinting and occasionally stopping not only to let the wisplight catch up on you, but also to listen to the environment is three.
And with those three things, the Mistland is pretty bearable.
The only things left to fear there are the Seeker Soldiers and the Gjall. And out of those the Gjall is - imho - the easiest to deal with anyway.
Yeah, that’s I always sit back and don’t say anything, I know nothing about snap points mechanically 🍿 
or just ignore it and run 😄
been doing it for weeks now
don't care to find yagluth anymore. I just run blind
works to goot IMHO
@somber totem you know fall damage max out at 100 right?
Make Landing its own separate skill 
💡 Remove damage cap on fall damage 
tell that to those 2 gjalls and other creatures stealing my remaiking 50hp 😂
pro tip, run, don't jump down cliffs 😉
Calls? Phones in Valheim coming soon? 👀 😏😉💛
.I don't understand what difficulties you are talking about with the Wispligt radius. I play with mods (yes, I switched to the dark side because I value my eyes and nerves), you can upgrade Wisp or even remove the fog altogether. And I don't see any drops or lag. Why not add this feature to the ‘very easy’ mode, for example?
So, with 110 HP, you can survive jumping off the top of the highest cliff?
As long as you don't bounce twice, yes.
Environmental challenges softly tied to difficulty? Honestly that would be interesting
What about squirrels in the Far North, sitting high up in trees and throwing pinecones? It doesn't hurt much, like the Greywarves in the Forest (for a fairy tale atmosphere 😜).
Can you remind me what the Cartographer's Table does now? Is it just for playing with friends, or what?
Players can save their map info there and others can copy the info to their maps.
That's great, there's many different systems and scenarios beyond what you're experiencing.
Hey folks! Just thought I’d check on this before I made a suggestion post. I’ve really been enjoying sailing on my Karve, but the waves make me motion sick. Is there a way to disable the waves that I somehow missed?
Try going to Accessibility—> Immersive Camera and turning it off. Someone I play with was getting motion sickness from sailing and this fixed it for them.
I’ll try that! Thanks for the help 🙏
Seasickness, through the screen?
Yup which is funny bc I went on a cruise a while back and I was fine 😭 it’s apparently only a problem in video games
You’d be surprised. I can usually game just fine but if I’m watching someone else game… 🤢
In my opinion, the cartographer's table needs more functionality. At least like opening a map. Or, for example, while traveling, press “sketch” (perhaps by putting on one of the amulets) and then the sketched area appears in the cartographer's table menu (like screenshots). This way, you can flip through your album of “photos/sketches” in the game itself.
Original). Traveling through portals (although some people get dizzy from their whirlpool effect) 😜.
not sure iif the devs want to revamp the whole map system
valheim is so close to being finished
although having carto table as requirement for mapping is an interesting idea for a world modifier.
.Well, yes, just a map within a map. If you want, press ‘M’, or if you want, look across the table. A little more atmosphere for the true traveler.
#suggestions message It seems that many people like to build houses on floating islands. The physics of destruction should work throughout Valheim.
yes. you can survive jumping out of a dungeon at around 3000 meter's height. and survive with 110 HP
I feel the best world modifier for it would be if you could view the map ONLY on the Cart Table for a more plausible "no map" run.
Alright sounds good thanks
Well, there are mods for the cartography table and so on. Though I suspect we're not supposed to discuss mods here, so I'll leave it at that.
More on topic, I would like to see mapping be something that involves the player more. More than just auto-filling the parts we run across, at least. The aforementioned mod is interesting, but it is also just automated in a different way. I'd like to see an actual map drawing tool built directly into the game, so that the players are responsible for drawing their own maps. Since we aren't all artists, though, at least the shoreline and maybe biome borders could be filled out by running over it. But then everything else could be painted in.
Or even if the map remains the way it is, letting us draw certain things on woild be nice. For example, I make a lot of roads, but my roads don't show up on the map. I find that irritating. Let me draw my roads on. Or let worked ground appear on the map.
Nah, what I mean is the thing Sevrahn mentioned.
So u need to read carto table to open map.
I forgot how terrible the combat is in the game. Literal the only thing that needs to improve
It was in latest update, slope combat is in better state now.
just died from slope combat LOL
What killed you?
1 star wolf
my attacks kept clipping into a 5% grade hill
using an iron mace, the attacks take many different angles
Mace secondary didn't receive any changes in call to arms, the height range is 0.5-1.1m above your feet
this is just primary attack, which is left, right, down
All animations from the same attack have the same hitbox
Mace primary height range should be 0.16m below your feet to 1.9m above your feet if I'm getting the math right
I mean the wolf was point blank in front of me... maybe like 0.25m elevated
that would've been possible to hit even before call to arms 🤔
maybe variations in the mountain terrain might not be boxed well
Generated my world a week ago, seen some weird stuff that I didn't years ago like Draugr spawned inside of mudscrap piles but can shoot out of. Also deathsquito just popping out the ground from no where
I love the suggestions about wards today. Very creative solutions!
tbf it's kinda your fault for fighting in a slope in the first place, especially against a 1 star wolf.
u saying the combat is bad just from that is equivalent to calling elden ring combat is trash because u rolled into a pillar and died because of it.
always be aware of your combat terrain.
I think he was just venting some frustration 🤔
I think this would be valid except a slight slope wouldn't be as big a hindrance in reality, whereas rolling into a pillar would be even worse.
"especially against a 1 star wolf" I also find funny.
When is there not a slope when fighting a wolf?
At the tippy top 🏔️
slopes usually only have an elevation difference in one direction, leading the wolf perpendicular to the drop should work
Personally I rather fight on flat(ish) ground due to the fact how stunning, pushing and such works in the game 🤔
#suggestions message If it were up to me, I’d just remove this ‘feature’ entirely 
The “fire hazard” feature? It bothers me too, in its own way... but it's too logical and appropriate. You might as well remove physics, smoke effects... but that's one of Valheim's selling points.
it's not a fleshed out feature
just like the 3x drop rate does wierd things sometimes
I think he means the "burning a wood pile gives coal" feature
Not the entire fire hazard setting
I haven't tested the life hack I described myself. I saw a video on YouTube.
Yes, firewood on the ground.
it's such a minor thing I would just call it "clever usage of mechanics"
Yep, this is what I meant 
I’m cool with the fire hazard thing
Hmm I don’t know, it kinda makes the kiln obsolete, which I find unfortunate 🤔
I mean yeah, there’s definitely other methods of coal- like the surtling spawners, but those at least those take some effort in exploration and combat of sorts. The burning of a wood pile is easy and efficient.
But yeah, definitely a minor thing, it’s not a big deal really 
This ‘trifle’ allows one to do without coal-burning furnaces.
or you accidently set your house on fire and stuff
what needs to change is the refund-after-things-burned-down setting
I would even gather coal from the ashes, but there isn't any (except from meat) 😜.
By the way. This has already been mentioned by someone in the suggestions (about adding reinforced stone walls with copper or iron, like the marble bridges of the Ancients). It's not bad, of course, and it's logical, but it's kind of like reinforced concrete, and if I'm not mistaken, that didn't appear in the world until relatively recently.
I don't want more build height tho personally 🤔
somewhere enough is enough when you can't even render things
.That's right. The question is, how did the ancients learn the secret of reinforcing concrete? 😜
Ask the Roman engineers.
vikings didn't build with reinforced concrete 🤔
This point is moot anyways, Valheim isn't just informed by Midgard.
put santa in the game
could be cool for chritmas
wait is it already santa or Thor?
It's Thor. He shows up occasionally during thunderstorms.
never saw him in 200 hour of game play
To be fair, they didn't wield lightning-shotguns or summon fiery troll skeletons. At least not that we have evidence for. 😄
I believe they did do those things
That's a nice argument Soft Snail. Why don't you back it up with a source? 😉
I was there. I was the fiery troll skeleton.
I've seen this one vikin' fella, think they called him Thor, he always be shooting lightning
0.5 drop rate = flax and barley becomes non-renewable resource. 
Unclear what you're trying to say, Smiffe was just answering an actual historical question, not giving reason against reinforced concrete. 🤔
I'm sad that there are no other degenerates here to play into the meme. 🙁
Not sure abt the lightning shotgun but Odin himself does necromancy in Norse mythology. Reanimating a troll would be ez pz for him.
does it?
If you have to plant one to get two, under normal circumstances, with 0.5 drop rate you would only get back the one you planted
When I played 0.5 drop rate I believe barley and flax dropped 2
Not everything gets affected by the 0.5 drop rate, there is some balancing in place
Good to know!
#suggestions message
while this would be poetic, I’d rather they release it when it’s good and ready
not sure how anyone can suggest a date as a serious suggestion tbh
I mean, it is valid to the degree that if it would otherwise be released end of January, delaying for the aniversary could be fun.
Not a "do this", but more of a "if things line up, you could..."
Oohh.. That's new. Cuz I heard from a player before that he get 1 from planting 1.
This was probably over a year ago so I don't know if anything changed
But from my memory all planted crops gave 2 seeds
@visual pasture
About this: #suggestions message
The Vanilla game doesn't have any accessory slots.
So perhaps you should post this suggestion at the page of the mod creator, instead of here?
They mean the slot currently used for meginjord, wisplight, etc.
So that you'd be able to wear a helmet and circlet at the same time, even if it would mean not wearing meggin jord
Not sure id like that change though personally 🤔
Then "they" should write their suggestion differently, so it's understandable for those who aren't native English speakers.
Because right now it hints at the use of a mod, not at the vanilla game.
I think there's a lot of different ways to interpret a sentence if you're not overly familiar with the language, it's hard to account for
I'm not a native english speaker but it made sense to me
How would you write it differently? 🤔
Sometimes it can be hard to write something that is unanimously understood, might be better for the reader to ask for clarification instead of proposing they change the way they write
There’s a lot of ways to interpret a sentence if you are familiar with the language; English is a mess
English certainly has its faults 
But in this case, I think the suggestion was pretty clear to be honest.
Agreed
Basically it boils down to: if you want to misunderstand a statement, you can find a way.
If something like "like the Meginjord or wisplight" was added to the suggestion, it would've been perfectly clear.
But I'm not going to fuss over language barriers here. Been through that shit enough in the past week at another discord.
The suggestion would get a downvote from me in both occasions anyway.
I almost exclusively use the circlet in crypts, mining iron. If I had to give up the megin to wear it I’d cry.
I find it to be an interesting idea since I almost never want to give up my helmet slot for more light... but that being said I also can't see myself leaving behind the Meginjord or wisplight for it either
I will gladly give up my helmet slot for the flashlight.
If any lightsource should be in competition for the equipment slot, it would be the lantern. Meaning you could wear it while fighting.
I don’t think I’ve ever really used the circlet- not because I’m attached to my helmet or anything, I’ve just felt the need 🤔
But I see a lot of other players use it, and I think that’s great!
I do wish there were more contenders for the Meginjord, lantern could be a really cool one for sure.
Circlet is why I don't wear an actual helmet until Mistlands 😄
Same, I don't use it in other way than decoring home with infinite light. 👀
I am unsure on this suggestion but felt it wouldn't be helpful to just hold it in my head all the time: #suggestions message
My gut tells me this would require a huge re-writing of the building system on a fundamental level. And making it backwards compatible with the current system sounds like it would be a nightmare.
I'm not voting on it either way, but you do lose me at the "getting new buildables after beating the game."
Because the point of the game is to leave, not hang around after you beat it. 🤷♂️
What I was thinking is maybe after the deep north and everything is added, it could be worth looking into if there is nothing else on the todo list.
Smiffe can correct me, but I would bet the to-do list is currently:
- Finish and ship DN.
- Optimization and bugfixing.
- Add features/items/buildables that have been on the list for a long time but were never gotten to.
- Optimization and bugfixing.
- Take a well-deserved break.
- Think about next game to make.
I mostly agree with Sev, I don’t like the idea of locking major building features to post-game 🤔
I’m happy to stay and hang out in my world after I beat the game, but I don’t think there should be too much content locked behind it- especially build pieces.
Oh to be honest I thought if it was made accessible earlier or within progression then people would dislike it for that reason instead.
I think customization to that degree sounds really difficult, but I wouldn’t be opposed to more moving components, if that makes sense?
Was a bit disappointed we didn’t get more (pardon my bad vocabulary, im tired lol) castle-like build pieces 🤔
Right, and I agree to be a point- gotta find a balance, right? Like, you can’t introduce complexity too early, or it could frustrate players. Can’t introduce it too late, or players wouldn’t be able to enjoy it to the fullest.
I dislike editing a suggestion after it got votes, but it okay if I edit it to say maybe parts of the system could be unlocked around or just after getting the artisan table if not seen as something needed to be separate from the main gameplay loop?
Actually I guess I could just say "Edit:"
Yeah, nothing wrong with editing! But yeah, adding your note at the bottom that clarifies what the edit is, sure 👍
Thanks I added it
Oh my a livestream suddenly loaded while I was attacking a iron gate and I got super confused thinking somehow the gate was talking for half a second lol(a livestream that I loaded was being silent for a bit so I forgot a little then I hit the gate and suddenly heard talking).
Is there a way to disable the up and downvote notifications for the suggestions channel? It is hard for me not to feel bad but often can feel a little harder when I keep getting popups saying "x has level a downvote" every few seconds sometimes. I know I shouldn't try to take it to seriously though, just that notification makes it harder.
I don't know what it falls under as it says the channel only will notify me of mentions
I didn’t even know you got notifications for when people vote 👀
For some reason I do and I don't know how to disable them.
@buoyant crow I love automation games, some of my favorite games, but valheim is not that kind of game and it would destroy the theme of the game
Also yeah it would be a LOT of work to implement anything like this at all
I would change srver notification settings
I don't see that for reactions though, only all, mentions, or nothing, and I don't want to disable people pinging me directly.
What do you have set right now?
You canalso mute notifications for just the suggestions channel
I agree as well. For some games I LOVE having a little bit of post game content, but valheim does not strike me as the kind of game to merit it. Once we finish the task given to us, than that's a wrap.
I just want something worthwhile for defeating the boss even if not this personally.
The end of the game is not worthwhile?
Ascension to the promised land
I totally get that honestly. I imagine we might get access to some slightly stronger weapons/armor or something or maybe some sort of trophy (aside from the typical boss trophy) but we’ll just have to see 🤔
Maybe like a golden tankard or something lol
To me that is just a glorified "delete save" button.
Better armor and weapons would be pretty nice, so if you continue you have a little easier of a time.
So games should not have an ending?
You are allowed to have a ending, but can also give players a actual gameplay reward too.
You probably did not mean it this way, but I take massive issue with the concept that players "allow" the developers to do anything...
I mean allow as in principle, like it works I think.
I am not saying having a ending wouldn't be a good idea? I am unsure on wording
All games have ends.
What happens after is just two different choices:
A) You have to start from scratch with the same character on a higher difficulty;
B) You can play on the same map but your progress won't have any influence at the "end" of the game.
Given how Valheim is set up, I think option B) would be the most plausible to happen.
Valheim isn't really going to be like MMO's that just keep adding content year after year after year
Option B is definitely the one for this game yeah, given that you can just choose to option A at any point.
Not that these are the only options in all of gaming.
you can do both A and B. but game will mostly likly not be diffrent besides randomized map and harder enemies if you choose some kind of NG+ or thing
Wouldn't NG+ just be starting a game and then devcommanding yourself skills/gear?
close to that atleast
Or. Y'know new world, old character.
we had some ideas we tried, but the time it would take to flesh it out wasn't something we had

There's an unfinished NG+ system that you can access with commands. Enemies become stronger but equipment made with their materials is stronger too.
I wouldn't recommend using it to anyone, just make a new world on hard or VH if you want a challenge
I think the important and difficult thing in a game like this isn't what happens after the final challenge, but how to make that challange feel climactic.
The story doesn't run much thicker than "kill the next boss" and we've already done that a few times.
Perhaps this is the reason some people intuitively expect continuos updates.
I just mean I don't want the final boss of the game to not give the player anything beyond a cutscene that doesn't impact gameplay for the effort.
neck food 🙏🙏
neck food?
to tame them
Out of all the creatures in the game you want to tame necks ?
<- #1 neck enthusiast
I have a feeling you will be disappointed 🙁
Jumpy neck seems scary. Mainly though just like how every boss killed gives something. I want something to earn for fighting the last boss.
Tell me your favorite 2 things about necks , I am curious
To be honest yes I probably will be, cutscenes are nice but I want to play a game not watch a film. I want to get something or else on repeat playthroughs I am likely just to ignore that boss.
This needs the Mario jumping noise. 
Game has defined ending. It will be, in your terms, a glorified "delete save button" so yeah... 😬
Happens with other games where I just don't go for the end because I get nothing from it, I already know how it ends so why bother on repeated playthroughs with putting a bunch of resources and effort into the boss or/and ending.
There are lots of other challenges in the game, I just feel it isn't asking too much to have this boss give something. Big or small, just something.
we shall see
Great I was focused on typing and boated right past my base in game lol.
i might just be dumb but why does this suggestion have so many dislikes #suggestions message
it seems purely for optimization
(As someone who did not vote) -- The devs have explained it is not that simple, prior to said suggestion being made.
Basically just doesn't work. Which tbf just makes rating it useless.
Ah, I see
Agree with rating it being useless.
mostly because most people have read my explanations why. 1. it won't work and 2 it's a bad idea
it won't work and it won't have that kind of impact
Couple farmers in suggestions this morning 🧑🌾
@formal stump We already said achivements comes in 1.0
like litterally a trilion times 🤔
#suggestions message Removing thumbs up and down and adding more "repeat/recycle" icons is diabolical. 😂
Smiffe only did that because there isn't a "It's been asked a trillion times already" emoji. Otherwise he'd used that.
I know that.
People would think it means “I infinitely agree with you” or something 
when will 1.0 be released ? in like 1 year a half year or later...? and sry didnt read the posts i just love this game and want it on 100% steam
1.0 will be out with the Deep north
we haven't announced when it will be released tho
yeah. sadly it would probably mean whatever people assume it means
“Not this year (2025)” is all we know
is it worth waiting for sop in the next ferw months ?
I don't underatand what you mean?
worth waiting for the steam achivements to be implimented?
nah for 1.0 till my next playtrough
#suggestions message
I’m only voting this down because it removes the potential of decorative planting if they auto-snap to a grid. Nature is imperfect
You can play now if you want, just don’t explore the far north yet
Hm... unless you love valheim and play almost daily with a Group...
I would probably wait for 1.0 so I don't burn out
so it could be possible to be released in the next few months?
we aren't going to say when exactly
nah just hypothetically
I can't speculate 😄
and next few mnths is still a biiig range
Remember I am a developer remember?
It will be released at some point in the future and any dates more specific than that have not been confirmed
wow ty for nothing
Patience. Better to have a proper update than one that’s rushed and full of bugs
lol it's so entertaining watching people try to nail down @wanton atlas to a comment they can hold him to. 😆
YW for nothing! 
monke
You'll know when we do, promise!
only like 10 times á day
Is that all? Rookie numbers!
I'm sure it gets exhausting for you, but it's fun for me.
thankfully, most random people don't spam me with DM's with questions 😄
i paypal u 50 bucks for a dm with a month
You can PayPal ME $50/month for a dm I won’t mind 🤣
Your best bet, @formal stump, is to keep an eye on #news
;-;
#suggestions message if you can see how to space them out right from the start it defeats the entire point of them dying to begin with, something the player is supposed to learn the hard way through trial and error by design.
send me the month and u will be paid sir
The current month is December.
i foorgot to laugh sry
“Hello Smiffe! I am Discord user #132,864 in the Valheim server, can you please DM me the exact release date of the Deepest North down to the exact hour please?”
Regarding trinkets: The values for adrenaline are very odd, with some weapons, like axes, battleaxes, two-handed swords, and fist weapons generating less adrenaline on slower secondary attacks vs the much faster primaries.
One-handed swords and clubs generate 3 on a heavy attack vs the 1 on a Krom / Slayer heavy attack, which seems quite lopsided, especially compared to the Trollstav's 12.
Smiffe stated it already. #suggestion-discussion message
What is fearing me the most about not accepting that Smiffe is saying "no" to the question about a releasedate, is how potential female partners of those persons would feel? I mean, I'm always told that when someone says "no" it means "no". But considering the question keeps going on, I wonder what happens when any female (potential) partner is rejecting something. Does that "no" gets accepted or does the one asking the question keep pushing on until he gets the answer he wants. Even if the woman in question still thinks that "no means no".
Edit: grammer / spelling error correction
Although that may be a bit too close to politics for this forum. It still is something some people should think about though.
So freaking real, though.
if I could be as "direct" with the same kind of "no" as a partner could. then I would get into trouble 😄
Pepper spray!
Valheim has peppers? 👀
with all due respect: But this #suggestion-discussion message and that #suggestion-discussion message are clearly enough stating that you won't give an answer. Which can count as "no".
Similar as to when someone asks to go out, then gets a "I'm not in the mood for that" and keeps on pushing on to still go out.
"I'm not in the mood" means "no". Just with the use of a few more words.
So when you say that you're not going to say when, it means "no". Just with the use of more words. And thus should be accepted as a "no". Not being used as a reason to keep on fishing for an answer or even trying to bribe you.
Nah, they got bell peppers. But so far we've only found the bell. 😉
It does but they grow on the world tree and are thus inaccessible to players. Disclaimer: this is in no way true and I’m making crap up do not take this as truth.
Sap + Fiddleheads for magical deterrent spray.
Smoke puffs look like they’d be spicy
We need Lava-blob Juice!
Combine it with sap for a decent eye-watering experience.
Bukeperries + Rotten Meat + Magecap for magical vomiting attack when?
Fair concern
Though I don’t think any of the concern is specific to one gender
@wanton atlas im the guy again that asked if its worth waiting for 1.0
will there early mid game changes ? or can i play and the rest of the update is late game only ? and will the achievements still work if i alr achieved the progress?
Worth is subjecthive to the individual.
Any plans for adding triangle floor pieces for diagonal designs or at least cleaner floor plans?
Doesn't Marble have triangles?
I was wondering about something like wood.
So is your question more accurately: Any plans for adding more triangle floor pieces? -?
That. Also, I forgot that this was the discussion channel for suggestions, rather than suggestions directly 😅
😄
Are you wanting 45-degree pieces only, or a triangle for every rotation?
possibly other changes. not decided
Mostly I was thinking a 90-degree triangle piece, half a normal floor piece size worth 1 wood or something, just to help with clean floor designs without overlapping wood floors.
Theoretically, you could even do a 45-degree design and that should cover all 16 angles possible.
For swapping sets of clothes/armor, if that's implemented, it should just be part of the armor stand.
We don't need a new build piece for it.
Got my fingers and toes crossed
you know what I want kekekeke.
I wonder if Smiffe knows what my wishlist is 👀
You all get coal 🪨
The Obliterator is Santa? 👀
Thor propaganda designed to make us not realize the Obliterator is the true god.
😏
that's almost a song 🤔
@peak bronze You know me so well 
When people react with the recycle emoji, I wish they would say where it's already been suggested. I mean, I looked! I tried. 😅 I would go there and leave a like.
Some older suggestions were sadly wiped out during the big hack almost 2 years ago.
Dark times
hmm.. kinda hoping hildr's outfits to count as a vanity item instead of replacing the armor equipped... but it won't happen for sure 
the character isn't even smart enough to equip headlights on top of their headgear 
thoughts came from this suggestion.. #suggestions message
I don't use the Hildir outfits primarily because (a) the ever-present threat of base raids, and (b) the time it takes to put stuff back on the armor stand by putting it in your hot bar, then placing each item, then removing it all because you accidentally placed your hammer, then repeat, then move stuff back into your hot bar, then equip your other outfit.
I wouldn't put that on a dresser.
I'd rather just have a swap button for armor stands in general.
So swapping any armor set was easier.
I like that too. (and that's probably a simpler change than creating a new model.)
Agreed. One potential problem I could see the devs bringing up is if the player's inventory is full, and the stand has nowhere to put its armor so that it can then accept the player's armor.
However, there are two ways to fix this:
- The player must have at least one open slot in inventory so the game can use it to swap armor pieces.
- Use a C# transaction (C# is the main programming language for Unity). This would run a group of all-or-nothing code that would not register the armor sets as being swapped until every piece was placed into the other inventory (player to stand, and vice versa). So if something bugs out and a piece is not able to be swapped, the whole swap is cancelled (to prevent any armor pieces from being lost).
Option 2 feels to me like the "more correct" implementation, but I think 1. fits the game better, and it would be much easier to code, test, etc.
When making/reading suggestions, I like to think of potential problems or bugs that the suggestion could cause for development, and whether it would be straightforward to implement.
I wonder if adding gear slot would be a solution for that.
so each armor piece (head, body, foot) will get a dedicated slot and when player trigger the swap, it will swap items only in that dedicated slots.
Of course, it's already in the game of getting an "Inventory Full" message or, when you're cooking and get a bonus that you don't have room for, the cooking operation just fails with nothing gained or lost. Code would be similar for a "swap" function, I think?
What is going on? am a little confused as if you are swapping a item out, it should be impossible for your inventory to be full afterwards unless you put something in that slot the frame it is emptied. I guess maybe picking up? Could the game be set to see that slot as full though? or well reserved? for around 1 frame? I don't know could during that frame while the swap is happening the armor you took from the armor stand kind of exist in its own invisible slot of inventory for a frame and then put in the reserved slot with if it somehow fails it drops on the ground? I don't know.
Think of it in the steps it would happen, since only 1 thing can happen at a time.
If you are wearing armor and try to swap it out, it would look like this:
- Bring new piece into inventory.
- Unequip current piece.
- Equip new piece.
- Move old piece onto armor stand.
But if your inventory is full, that can't happen as there is no room for the new piece to be brough in.
If you try to do it the other way:
- Unequip piece.
- Move unequipped piece to armor stand.
- Bring piece from armor stand into inventory.
- Equip new piece.
Well, this can work, but armor stands would have to be coded with ghost inventory slots that allow it.
Isn't a ghost slot what I mentioned? well except it was on the player not the stand.
Take armor on stand into ghost slot
Put your armor onto stand
Put whatever is in ghost slot into the slot the armor was in, drop if failed somehow.
+Code to make sure nothing else ever has access to ghost slots under and conditions.
For a ghost slot, the only concern would be a bug causing an armor piece to get "stuck" in the ghost slot, which would cause weird problems afterwards, especially since there wouldn't be a way to access it normally.
Well and that the ghost slot can somehow reserve a slot so while stuff can be taken out, it can't be put back in except from the ghost slot.
Or else if you are quick or standing on a pickupable item, it might take that slot in that frame causing you to drop that armor instead of swap.
Couldn't you just do a pre-check to make sure that there is room for the swap and fail the operation if false?
Multiple ways to handle it tbh.
Oh also I wanted it so the ghost slot is a temporary thing that pops up as needed but quickly disappears dropping whatever is in it if somehow it stays in there. Or well the slot doesn't need to disappear but it could often check if a item has been in it for more than a few frames.
Might also be needed so if you somehow click on another armor stand within a frame, that the swap simply fails if the ghost slot has a item in it. Or well if it can't put a item into the ghost slot, then that swap is canceled, can't move on to step 2 if step 1 got stuck/failed.
Making things exist and then not exist is more complicated than just making something exist at all times and have limited access windows.
And has more room for errors because you have more occassions of exist/not exist switching, with every one of them being a chance for the engine to go "oops, that didn't work..."
Fair, my question though is how to prompt the ghost slot to empty itself, you can't have it be checking every frame outside a event, is a waste of processing power(mainly this is for if somehow a swap glitched out, the slot needs a way to naturally empty itself outside of swap events). Maybe could check itself if you try todo a swap event, then another check 10 seconds or so after the swap would've been complete? So if somehow everything bugs out, you can just try todo a swap or click on a armor stand and it drops the stuck item?
Player: Looks at armorstand and touches it.
Player: Vomits gear from nothing.
Lol
So I guess any interaction with a item that has swaps could trigger the ghost slot to check that it doesn't have anything stuck in it. Doesn't have to be the player swapping even though that would also fix it.
Is funny though to imagine a player just touching a armor stand and vomiting a piece of gear.
I think just requiring an open slot on the player inventory would be a much simpler solution and wouldn't be inconvenient since the player shouldn't generally have full pockets inside the base anyway.
Eh to me that just feels clunky/unpolished in games which can really hurt my enjoyment.
Am wondering though, is the swap idea specifically not like where it just drops what is currently on the armorstand onto the ground around the player and adds your item?
That would be another solution.
Although... whatever path you take with this, there needs to be a way to ensure that you don't have more than one player taking the armor off the stand. That would possibly open up duplication glitches. That could even enable having multiple Dyrnwyn's in a single world.
That honestly is probably the biggest challenge to overcome with enabling armor swapping.
I also personally just prefer the ghost slot thing, as it seamlessly going straight into your inventory seems nice, instead of dropping onto the floor then you pick it up.
Also yea but I feel like that is a issue kind of separate and applies more to armor stands in general not specifically swapping.
Does that currently duplicate items?
Also there kind of already is a version of swapping in game, if you grab a item in your inventory it kind of keeps the slot reserved, then if you place it on another item, they swap
Sometimes "clunky/unpolished" is the pathway to better performance 😬
Eh, better performance is kind of part of the definition of it not being clunky/unpolished, in my opinion it is more of easier to code/figure out. I feel like the answer to how to do it might be depending on how swapping items within your inventory is set up currently.
That is a seamless instant swap that already appears to be in the game and working
Another possible solution might be if slots actually can hold 2 items technically, like a built in ghost slot.
coughs #suggestions message
Am a little confused as it isn't fully about the same topic, though personally I would prefer having equipment specific slots. At least for armor/clothes and trinkets as those really shouldn't take up your inventory.
I do though like that suggestion as a extra thing though, so might give a upvotey
Also, better performance is definitely not linked to polished/not clunky. I've seen many games upgrade graphics and polish animations only to lose performance with some platforms/systems.
Fair though that might be me having a slightly different definition of what I consider polished and not clunky, since if it is wasting performance I can feel like it might not be polished. Maybe on the surface level it looks polished, but code wise is was done a bit clunkily? It depends on the case though.
Could work together with dedicated equipment slots so you don't need as many.
True, though that is with only one item at a time.
How would you swap multiple items at once?
It would either be one at a time but triggered only once (solution 1 in my first comment about the suggestion), or all items swapped at the same time (using method 2).
I mean, to swap multiple at once you would have to select 1 item from your inventory to swap with a armorstand, then do another all within 1 to maybe a few game ticks/frames
My thought was just to have repeated swaps fail if you are trying to go that fast, also so you can't just spam swap lagging the game.
Well actually if swapping a set, maybe a que system might be best
or having each inventory slot have its own independent ghost slot, a que might be easier and make more sense as it would be weird for your character to go crazy fast.
Plus is how other items work in the game. Like when equipping which you are essentially doing with the armorstand.
I think the best way to implement the swap would be to make the armor stand work like a chest, with 1 dedicated slot for each item (chest, helmet, weapon, etc.).
Pressing E on the armor stand would bring up its inventory. One piece can be placed in each dedicated slot, and ctrl+clicking a piece in the player's inventory would automatically place it in the correct slot on the armor stand (so long as it is empty).
In addition to this functionality, there could be a "swap" button not found in the regular chest interface that would exchange the player's equipped pieces for the pieces on the stand, close the armor stand inventory, and start putting the exchanged pieces on.
This would prevent duplication bugs like chests do, and it would still be quicker and more convenient than current armor stands.
To be honest though, the more I think about it, the more I think it should be left to mods.
Why left to mods? it is a type of feature you probably want for the game. Though personally I don't like the idea of you opening a inventory with it.
Mods are mainly for switching the experience up of a game to something that wouldn't really fit it, they shouldn't have to do any heavily lifting for things that would help the base game.
Sorry have some frustration at another game where when I try to voice how something is badly designed it is dismissed due to mods.
A video game shouldn't need mods to be enjoyable. Shouldn't be up to mods to fix major or even minor issues in the game.
I am unsure why you would ever need that anyways, there's no need for streamlined switching unless you plan on switching mid-fight?
If I understand properly anyways
I hardly ever switch my armor, and when I do I prefer the feeling of intention behind grabbing different gear and the time it takes to suit up.
I don't know what prompted the swapping discussion to be honest, I just joined in to give my thoughts so I don't really know the initial reason.
Its already something I could do in less than 15 seconds, so yeah not a big enough deal in my opinion.
I might like it as a extra QoL feature after the deep north but isn't something I consider urgent. Also I made it clear what happens if I hear the phrase "should be left to mods", I vent lol.
Am joking around and obviously it depends.
It could easily be rephrased as, "I wouldn't want to burden the developers with more work for something like this." Which is admirable.
Eh I personally kind of dislike deciding on behalf of the devs what they should be willing to work on. Rather the suggestion be looked at on its own, and the devs decide if it is worth it.
Oh it's not a decision beyond how the player feels to be clear, their input here won't exactly sway anything regardless.
If a very simple solution can be worked out, I am 100% for it.
However, I think there are far more important mechanics and QoL issues to address first.
cough cough Rideable tames are essentially useless as mounts cough cough
On the topic of rideable tames, pretty please lox carts, carts need a upgrade in my opinion: #suggestions message
My suggestion for "swap" was about increasing the likelihood that people would use Hildir's outfits because it takes time to swap out with an armor stand.
There's plenty of reason, role-playing, and farming.
I added my "like". I already use Lox like carts, where I attack several Fuling villages, then carry out the black metal on a Lox while over-encumbered. A cart would be nice!
I've seen enough playthroughs where people switch to those outfits as soon as they get back to base.
I'd rather saddle bags, lox are already strange to ride, carts would be super strange to lead around.
They handle like a warthog off halo but without reverse 😮
I like that too, though just really want a good cart too, maybe for bulk? saddle bags can help but might not be able to hold a crazy amount.
Though while searching for my suggestion, I notice Smiffe talking about the concept of lox carts having issues, but the stuff I saw seemed largely like solved issues in games. Animations and smoothness over the ground. Am a little confused on animations as not much new is needed. Smoothness I thought was pretty solved by adding some flexibility/room to give, not sure full on suspension fits, but maybe just allowing wheels to flex a little in height.
Actually mechanical springs are a item so a level of suspension could fit. Though that would mean you unlock the cart at mistlands not plains when you get the lox.
I don't disagree that there are reasons to use Hildir's outfits, and I do, but I see people on servers staying in their armor for the most part. Raids could happen anytime, and I wonder if it's about the many steps it takes to swap between harvesting gear and defensive gear using an armor stand. A chest would be better. Or a dresser with a swap button (my original suggestion.)
Right, but that is a lot of additional work, especially when you consider that Lox can't be teleported. This addition would come with the assumption that players are locating a plains nearby where they intend to utilize such carts, which eventually could become spent on resources as well, making all that time spent on Lox/Carts resources wasted.
Well another idea was a asksvin cart but the lox need more utility in my opinion, and asksvin are a bit late in the game.
Meh, if I am so inclined, it takes me about 8-12 seconds to swap, not a huge problem.
Well and pretty fast which could cause issues which would make you want to have them be much slower when pulling which makes sense.
I would really not enjoy that, they are so fast it would definitely take damage. I would like a powered cart like how the battering ram is powered by wood, so hills aren't a problem and the inventory can be filled(also no fire damage)
What about just a upgraded lox saddle that itself is like a carriage? all on the same entity.
Thats a saddle bag with extra steps 😛
I know, + beauty points
Maybe could also stand on it as like a extra building platform.
Well the sides that you get in and off it at.
Also provides you some protection.
You can already do that, but never would because they damage things they walk near
8-12 seconds? The trolls are already through your wall. haha jk
I know I mean like it allows you to do it without standing as closely to whatever you are working on.
Yeah I would rather plop down some scaffolding even in that case
They wander about
Would be nice if you could tell them to stay too. Also well still a deluxe saddle that holds cargo and can provide some protection for you and the lox(especially from deathsquitos)
Makes me think about standing on Asksvin while trying to grab flametal ore. Something to help you not fall off would be nice.
A lox in the ashlands sounds terrifying
That's what Basalt Bombs are for 
Jumping from basalt to basalt scares the crap out of me... but yes. 😅
I vote expandable lox cart that you can turn into a train with a lox leading it lol. Would be fun though.
Aside from how fun that would be, it adds a better land option for moving to a new base in no-portal runs.
I mean you probably would be limited to 3 or 4 carriages max in my opinion or else it gets very coo-coo for how much a lox should be able to pull.
Or they progressively start to struggle like we do when pulling carts
1-3 full speed, 4-5 slower speed(-33.3...%,-66.6...%), 6 no/can't move
Maybe -5% speed each for 1-3?
You upvoted while I was still working on my numbers lol
Yep, just wanted to see what you land on 😆
One second lol, trying to get it so what is left after 3 cars is divisible by 3 so no repeating decimals.
Well the goal is for it to be the zone it is supposed to be at so no strong difference, also -5% doesn't work.
1-2 (100%), then -25% for each additional cart?
-2%, -3%, -5%?
Too little
-4% -8% -13%? So 25% speed loss at 3 carts, then exiting that zone is -25% each till 0% left at 6.
Speeds:
1 Carriage 96%
2 Carriages 88%
3 Carriages 75%
4 Carriages 50%
5 Carriages 25%
6 Carriages 0%
I like that, a bit of accelerating roll-off. Because it's about the Lox's strength but also the increasing friction with more axles
There, you get a like. 🙂
Tried to make a little visual using a grid I downloaded online(wasn't wanting to manually make the grid and make sure everything was perfectly even)
Height is Speed %, To the Left is Carriages
A little warning curve before the game goes "PLEASE STOP ADDING CARTS" lol
So I asked Gemini, "Can you show me a graph of the maximum speed of a train with constant power as more and more cars of equal mass are added to it?" Is it right? I don't know. 🤔 IRL, trains are on steel rails. In Valheim, they're on bumpy terrain, so that's going to affect rolling resistance, for sure.
If you really want you can post a suggestion, I already suggested lox carriages before and this is a bit close.
Please no AI/llms if okay to ask.
Sure, and fair to ask! This is weird and uncharted territory.
It looks like I already left a like on yours and Knightfall's suggestion, so that will suffice.
@spiral ice there is no UI for it, but you can already do that by setting the SkillGainRate global key.
https://valheim.fandom.com/wiki/Global_Keys
I know, but I thought that gets reset when the game starts up, and it requires using the console. Does it persist?
I'm not sure tbh. I've only used global keys on dedicated servers where they are set on every start anyway, so I couldn't tell.
It doesn’t get reset, it’s saved to the world
You know the conversation gets serious when you see the graphs pulled out 
I don't take it seriously because it started with "I asked AI to do this."
Another day, another step closer to the AI takeover 👀
If you happened to see my previous message that I’ve now deleted, ignore it, I was in a different conversation entirely LOL
you mean, 1 stop closer to the AI market crash?
Yep, 100% that lol
@shell olive they would have to completely recode, redesign, and overhaul everything about how terrain currently works.
So... not happening.
Yes, it would require some work to the voxel engine, but it could also enable improvements such as actual waterfalls.
It’s a nice thought, but yeah pretty much impossible 🤔
“Some work” is a bit of an understatement
Just a little touch up, not a big deal! Probably knock it out before lunch, yeah?
It's like people don't want the game to actually come out.
They just don't understand how the game functions is all.
Valheim does not use voxel terrain for starters. 👀
And ofc changing to voxel terrain would be a massive undertaking considering all the biomes they would have to sort out the generation for again.
(for those that would not understand)
Forget water! may as well go play enshrouded. Took em a while, but am decently impressed with how they pulled off water 
Much as I think running water would be great to have (Black Forest waterfalls anyone?), I don’t think completely changing the game system is in anyone’s best interests
The only feasible option would be if the water was more of a static object that either had very limited or no capability to be messed with by the player. Inside dungeons where we can't destroy the walls is a super easy place for waterfalls 
Drippy sunken crypts
@shell olive if you would have left out the part about tunnels, I would have supported that idea. It irritates me to no end when it digs down when I am trying to maintain a certain level, causing me to have to switch tools and modes
That was the exact moment they lost me as well.
I just read the first part initially, and was like (YES!!!!), then I noticed the last part...
Was a great suggestion, until it wasn't...
I'd submit an auto level idea for the pickaxe, but you know, slowdown timer...
It would probably be best for it to be added as the middle-click for the pickaxe. I don't want a right-click menu for that.
MMB that hits to your current level I support.
Idk what all would be entailed with "auto level", but I feel like that is what the hoe is for.
I think it's supposed to be: click terrain at a particular height (like in a small cliff face) and immediately raise the ground in that spot to that height using as much stone as is needed.
@spiral ice on the PICKAXE?
To pickaxe no lower than the level selected.
"Selected"? Or just the level you are currently standing at?
A more horizontal swing could even be handy for scrap piles wedged between those stones at the end of crypt tunnels. Sometimes the overhead catches on them and doesn't register just below.
Hoe works in 2 ways of leveling depending on how you click.
One way levels to the height you are standing on (or tries to), the other uses your target point as the "level" and flattens the area to that.
yes
So if this is a single MMB, which way 😭
Because "same as hoe" is too ambiguous 😭
I do think it could be slightly abusable with terrain manipulation, instantly cutting through 8m of stone might look odd, so it's hard to say.
nobody said instant
Well hitting horizontally would result in the terrain above going downward, at a much faster rate than it does now.
you're the only one that said anything about horizontally. I said Auto-Level, which would pickaxe down to the level selected (which in this case, selected would be the same way that "level" is determined with the Level Ground feature of the hoe). If that takes 1 swing, or 30 swings, doesn't really matter to me
That'd be horizontally..
Oh. 😄
I think that's what was meant in the suggestion for the hoe.
hoe doesn't pickaxe tho, only raises...
You can lower with the hoe
Hoe Auto-Level would add rock to raise terrain to the level (and only to the level)
Pickaxe Auto-Level would remove rock to lower terrain to the level (and only the level)
You could use a mod for that.
And if you're against mods, just use the console to spawn 20 lava blobs and auto-kill them with K. Rinse and repeat until you've cleared out as much ground as you want.
and that would be "cheating"
How? You're not accomplishing anything you can't do without the console. It's merely taking less time. Again, just use a mod. I bet one exists for this.
on a multiplayer server, you're not going to be able to use console or mods
Switching takes less than a second, so it's not so important in my opinion, but pickaxing horizontally could prove useful.
I won't, it doesn't exist 😅
hilarious
I'm not against the idea, but Iron Gate has much bigger fish to fry, even post-1.0.
Well I made mine myself outside of getting a grid online from a basic generator(type in the dimensions and it makes a basic grid). Wasn’t in the mood to spend a bit just lining up lines, though I guess I could’ve used copy pasting after making a basic square. I don’t think the site was a llm though(well I hope it wasn’t at least), just a grid generator, type in columns, then rows, well then I take it to edit as it wasn’t exactly useable for what I want.
Me got defensive lol, like “that wasn’t referring to me right?”.
Oh also I noticed I got pinged in the suggestions channel but saw nothing when looking at it, am curious about that.
When someone upvotes / downvotes or click at the ♻️ emoji you'll be pinged if you have interacted with that post earlier.
Oh not that as if so that would leave lots of pings, normally that just notifies once but doesn’t leave anything.
Hello! first time here, hope Im doing this right. As a suggestion, could we have a new boss? there is no oceanic monstrosity (kraken, serpent, chtuluh or whatever).
do devs dwell this server?
You can post that in https://discord.com/channels/391142601740517377/1202312684364910612 but make sure you put 💡 in front of your text first.
This discord's bot will then put a 👍 👎 and a ♻️ emoji under your post, to give others the opportunity to give their vote.
However, in your case I have to warn you; it's proposed a lot before, so expect lots of "recycle" reactions on it.
As for the Devs, there's very often one of them around here, as he's the Community Manager.
But even he needs a break once in a while. Usually when the most of Europe is sleeping as well.
@shell olive the world ground wouldn't allow for "digging forwarded holes"
you make it sound as if I should pin that comment 🤔
Wasn't my intention, but feel free to do so if you think it'll helps.
#suggestions message Obliterator already does convert materials into other material.
tnx for explaining it and so it has been proposed before then, ok!
@mighty rain 55-3 players really want categories.
#suggestions message
But smiffe thumbs down, so prolly won't be implemented. Sad..
Tbf smiffe thumbs-downed farming skills, so don't take it as 100% damning.
Aquatic boss would be disastrous since water in valheim drains stamina when u move.
Additionally, it seems like devs only plan ships for transport purpose, which can be seen by how awkward it is to shoot arrows from a ship without accidentally shoot the ship itself.
Oooh.. Good news I suppose. 
If it's a matter of feasibility, smiffe's prolly gonna know more than most of us if something can't be done, just sayin a thumbs down doesn't by itself mean a suggestion's guaranteed to be rejected. Ya can still hope :V
But in any case I'd agree the crafting menus are a bit bloated these days and could use streamlining.
I am a bit glad they take the Barotrauma's Extended Armaments approach of having seperate crafting stations; if everything were on a single workbench on a single menu I'd go insane.
I think categories is just gonna clutter the UI. I'd rather a text box to filter items.
Smiffe's votes are very much still only his personal opinions, and he is only one dev on the team 🙂
The thing is, u don't always need text for categories. Icons are enough. Just need to be creative to not make it cluttered.
The pain of searching for iron nails in the forge menu is tremendous. 
idk why it's so hard for my eyes to find it.
Crafting station categories is honestly my single most wanted QoL improvement. I’m a very organized person irl so the long and cluttered recipe list really bugs me
IMO you could just split them up into Armor, Arrows, Shields, Tools, Weapons, Miscellaneous, Upgrades, etc. with some differences depending on the crafting station in question
Intuitive icons are also nice.
Sword = weapon
Shield = shield
Shirt = armor/clothes
Arrow = ammo including ballista
Hammer = tools
3 stacked squares = supplies including misc
Upgrades having its own tab is more convenient imo.
The issue will prolly be the imbalance of stuff that can be made between tables. Like artisan table is the saddest table with minimal stuffs that can be made there.
I really hope they don't intend to leave crafting station menus as is for 1.0.
At the very least they should add a key bind to cycle between the sorting modes (the ones that can already set with commands)
I'd still rather a search box. Especially for meads and food. And if accessing the work station, it would be nice to have the game automatically redirect key input to the search box.
However for console players and for times when players forget what something is actually called, icon tabs would be nice too.
Voice-activated search function. No box.
😏
That UI is too simplistic and cluttered because it was made to speed up development back then. AND because of that, I'm assuming, it "hindered" some aspects of the game, for example, hildir/haldor/b.witch UI. It needs a total revamp. And, sure, a search box would be good. But first a revamp!
I don’t think it would affect gameplay much- that is, the combat/exploration at least. However, 1) IMO it would not be aesthetically pleasuring, I find the asymmetry far more natural and appealing. 2) If players are wasting time trying to get perfect crop placement, that’s kinda on them.
If anyone has ever watched me play, I just slap those seeds down and move on 
Makes very little difference if I grow 47 carrots or 50.
Regarding the edited part of the suggestion, mass planting I also heavily disagree with 👀
"That much" implies a degree of severity.
I am stating yes/no it does affect balance if you grid plants and never ever AT ALL have to worry about planting them too close EVER.
Why people edit new things into suggestions 😭
biggest issue is that people complain about the UI menu when using developer commands 🤔
yes. I've seen it 100's of times in streams and youtube videos
Confirmed to be biggest issue.
Means all other issues are smaller than devcommands.
😏
we have already "solved" some of the issues when we made the preperation table
so unsure what else to "move" since people seem to be mostly upset with "all swords"
looking into tables, swords are in all workbenches
so I can't see it as being the "main" issue
The fact it brings what you can build to the top already handles everything I need.
#suggestions message You can already change colors on signs. Putting <#eee> before text changes it to white/light grey.
Yeah, I just have a hard time understanding the strong desire for something like crops to be perfectly aligned, perfect efficiency, etc. same with leveling ground complaints- like I get it to an extent, but there is a beauty in accepting imperfections 🤔
I get people wanting them in grids, but none of those people can say it doesn't affect balance as it completely eliminates a factor when farming.
For anyone interested and struggles with such things, there’s an interesting concept known as Wabi-Sabi that might be worth digging into!
Wabi-Sabi sounds like a dipping sauce 😉
Yeah, I really think games like Minecraft have had an effect on farming in games where everything has to be a square and highly efficient
And the whole "no ending, infinite play" 😉
I run to the end of my farm plot, following the fence so I automatically align. Then go into walk mode, back up, and plant whatever.
Is it a perfect grid? Nope. But pretty darn close!
I just hold A while clicking, get to end of row, hold D while clicking 😄
#suggestions message Not a fan of this one either, but if there were to be some sort of ‘progress bar’ I think should be something more creative than a timer/percentage.
here’s the thing- things like progress bars, timers, snapping crops, sound handy on paper, sure. But these things (at least for me) really start to break immersion, which would be a bummer for a game that emphasizes aesthetics. Valheim should feel like a world, not a factory.
There’s games that absolutely do need things like that, but for me that’s just not Valheim 🙂
My feeling was something like the taming percentage when looking at a tame.
That fair! The taming progress indicator is certainly not overbearing, I can agree with that 🤔
Could be more bubbly as it gets closer to finishing or something? 🤔
Yeah that could be nice, or the steamy aura on the bottom maybe has some color changes?
Lucas is on fire today! Lots of ideas 💡
On top of that, there's a pinned link to a site with lots of hex colour codes in Vaheim-chat....
Ok, cool that this exists, I didn’t know, thanks.
But this wouldn’t break immersion, and besides, you’d have to look up on the internet how to do it, instead of it being available in the game in a simple way. For example: you make a sign with charcoal and wood; it could be another material to make a different color, instead of just changing it…
That’s cool, it doesn’t need to be a timer, I was just giving a practical idea. Maybe that steam could gradually change color until it turns green, like you said, it would be in a more analog way.
I understand, but you agree with me that what might not be good for you could be good for someone else. Being able to have the option to use it whenever you want is something that would attract more people. Many of my suggestions are optional and wouldn’t necessarily be mandatory for everyone to use as a locked-in mechanic.
Problem with that is that the devs need to add a few dozen combinations to please the most of the users. While the way it is now everyone can pick the colours they like by simply adding the hex code in the text.
Yes, it's a bit more work, but it certainly will avoid playing complaining about a certain colour not being in the game, while another one is.
I agree that something that might not interest me may be something others are interested in, definitely.
However, I don’t think everything needs to have such expansive options. I’d rather see the resources and time put into other areas of the game, but I can see where you’re coming from 
I agree with you, but it’s also not necessary to include dozens of options—it could be just a few, or even only the option for white. It’s not about making it look nice, but about being able to see better. I’ve played many times, and if you hadn’t told me about the code option, I would never have discovered it. And this only works for the world host, right? The mechanic is still locked in that regard. Besides, they just created a 67° roof for the Deep North, so changing the color of a sign isn’t that unrealistic 😄
What do you mean? What do devcommands have to do with the crafting UI?
You can override the fact things are separated by station/bench and have all things available on 1 menu.
Which leads to "how do we clean this menu up."
And in those cases, the answer is "by not having everything in one menu, which we already did by making different stations/benches."
@fierce swift We do have a crossbow. It unlocks pretty late, but it is in the game.
But even with different workbenches, it’s still mixed, disorganized, and very cluttered. If there were one bench just for weapons, another for armor, another for bows and arrows, and another for mages, that would be fine—but it’s not like that…
Didn't know that was possible. But I don't see how that's relevant. I'm of the opinion that it becomes too cumbersome to find what you are looking for when you have many unlocked recipes (e. g. the forge in mountains/plains). That you apperently can make it even worse with devcommands doesn't change that
So you want like 20-30 benches?
Well, it most likely is not changing 🤷♂️
We choose to have them more biome specific rather than sword station, axe station, etc etc
Like I said, hopefully we get at least key binds for toggling the sort order. Having that only available as console commands is a weird choice (or it would be, if it remained that way.)
Also, bears. Who knows what is and isn't likely to change 🐻
You can already use the bind command on /sortcraft
I press my ~ key to organize everything by name when I log in
No, i can't. I'm on xbox and i don't have spare buttons to dedicate to solely that purpose
Ah, well you'd said key binds.
Button binds, whatever
No, like I just said, having a workbench dedicated to each category would be enough, and it wouldn’t actually change the number of workbenches we have today. It would just make one specific for each category, and we would only upgrade them over time.
I also suggested this idea. I know reorganizing what’s in each workbench is more complicated in the game’s setup, but adding a filter button (helmet, pants, clothing, cape, weapons, bows, arrows) would help a lot.
Sorting is already implemented, there's just no UI/button to change it, but you can with the /sortcraft command
So, if it already exists, why not implement a button? Instead of having to rely on commands, what I mean is to make it more convenient, even for those playing with multiple people, and not just for the host. Keep in mind that some people play on Xbox, and in the future it will be on PS, or maybe it already is—I’m not sure…
@tulip seal did you ask chatGPT for suggestions or did you just use it for translation?
It's becoming hard to tell 😬
since it's the same usual top 5 ones
just waiting for horses and group rowing boats 🤔
Horse-drawn boats when? 😏
I asked to translate into English, I’m not fluent yet, so I make a lot of mistakes, especially with technical terms. That’s why I ask for translation, but all the ideas are mine. There are many because I’ve been accumulating them over time lol, and today I decided to share them all here. Also, I only discovered this Discord recently; I thought suggestions could only be sent via email.
Dude, play the game, this is yet another suggestion that is already in the game...
So sorry if something doesn’t come out coherent, and I still have about 10 more suggestions to post hehehe.
I would ask to use the search feature in the discord
many things have already been suggested
hence why some people almost get salty because they've seen the same suggestion every week for 4-5 years now
#suggestions message Hold shift to craft 5x in one click.
I did look for some things, but there were too many messages, so I didn’t even consider using the search. However, even so, there’s no point in getting annoyed over a repeated suggestion. I see that if it’s being repeated, it means people want it in the game, and the discussion room would be for new or different ideas, right?
as long as you are okay with people will downvote things 🙂
I don’t mind, I’m not giving suggestions to be accepted or for ego. I’m giving suggestions because I love Valheim and want it to get better and better, whether my idea is accepted or not. And if people are downvoting just because it’s repeated, that only shows they are people with limited and inflexible thinking who don’t welcome new players (even though I’ve played about 7 times).
Disagreeing with an opinion makes one "limited and inflexible thinking"...???
They mean specifically downvoting just because it's been suggested before, but I doubt anyone really does that, especially since there's a separate reaction for repeat ideas.
Yeah. Downvotes are disagrees.
♻️ are repeats.
If you’re downvoting just because it’s repeated, yes, that’s what I think. But if you genuinely disagree with the idea, of course I don’t think that way—that’s what I meant.
See above.
Yes, I believe they’re not actually doing that, which is why I said that those who do have issues… I don’t think they’re really doing it, and as I said, I’m not here for approval, I just came to share ideas…
Lucas, I’ve noticed a lot of your suggestions are based almost entirely on mods that do the same thing. That’s probably causing a lot of downvotes as well, since folks tend to get a bit protective over the base game vs mods
I understand and I get it, but I don’t use mods. I’m giving my opinion based on having played other games of the same genre. Even though I’ve played other games and Valheim doesn’t have these things, it’s still my favorite game. The gameplay style, the mechanics, and the graphics style are great for me. Just to give you an idea, I didn’t have any issues with these things and didn’t even mention them…
I know, I’m just explaining what might be causing it
I know, and I’m actually happy that people are willing to discuss it. There were even some who gave me tips that I would never have discovered if it weren’t for being here.
#suggestions message Padded armor being locked behind Moder tho (requires spinning wheel to process linen). Also no way to process black metal either.
Also they exactly described how the game currently plays...
Enter biome, grind resources, kill boss, use boss item in next biome.
Repeat.
Lucas has been cranking out so many suggestions and it’s just all ♻️ or 👎
😔
Their example of being able to go to plains with a raft to farm black metal isn't even effected by their "solution" either...
🤷
True, sorry, I commented on this biome mostly because black metal can’t be mined. When I played for the first time, due to lack of knowledge, I went in the following order: 1 Eikthyr, 2 Elder, 4 Moder, 3 Bonemass. But you’re right… I’ll even remove it.
I don’t mind.
also it's very popular self imposted challenge to play bosses in reverse order 🤔
It wasn’t self-imposed, it was just bad luck. For some reason, I didn’t find any of the location stones for 3, and Moder was next to my starting point, so that’s how it happened. These conversations even made me want to play again, and here I am now playing without a minimap.
I ment that alot of players wants to play the game in reverse order for the challenge of it
not your playthought
Got it, it’s a pretty unique way to play. I’ll give it a try…
@mellow wolf every biome already has unique fish..
Sorry, I didn't know - last time I played it was just "fish" everywhere, with the exception of Mistlands special fish
the mistlands update is the one that added all the biome-specific fish
tuna and coral cod for ocean, pufferfish for ocean and mistlands, trollfish for black forest, giant herring for swamps, tetra for mountains, grouper for plains, anglerfish for mistlands, magmafish for ashlands, northern salmon for deep north
but do those different types of fish actually give different "bonuses" when cooked?
Some fish have own uses, like one specific food and several meads.
don't think so, i think the anglerfish is the only one that got something unique to it because the food balancing for the biomes leading up to mistlands was already considered complete by that point, a bit unfortunate
Having different bonuses was not part of your suggestion 🤷♂️
I kinda missed the WoW vibe of fishing. Low level area = easy to fish in, gives low level food. Higher level area = harder to fish in, gives higher level food, etc. Makes no sense risking your life, fishing in Swamps in the middle of the night if the catch is something mundane, that can be acquired in Meadows, if you get me.
Again, I haven't played Valheim for 1½ year, I am saving my itch for 1.0
GENUINE question and not meant to be taken with any tone other than curiosity and slight befuddlement:
If you are not even playing, how are you in a position to be suggesting?
Getting them all is required for
tho.
To recap: If I want to risk my life and spend extra time to park my boat somewhere dangerous, it's better be worth it (fishing-wise) 😄
doesn't seem like they'll add fish-specific food to pre-mistlands biomes now since you don't wanna give the player too many good options for each stat in a given biome, but the bog witch update seems to have addressed the lack of unique uses somewhat with mead bases
The fish also drop items
They can grant biome specific material like iron ore from giant herring but they need to be reeled at the end, not picked during.
good to know - I am looking forward to 1.0 so much!
I just hope they will spice up low level zones just a bit. Meadow is so serene, that I hate to leave it too soon
It is very possible that the recent update is the last and final touch of all "low level zones."
I'm really hoping for that. Just slightly small touch-ups and details to lower level zones could add so much charm. A corpse of a dead viking with a short note on him/her. Butterflies in Meadows to enjoy the view. Birds singing in special areas. More variations of Black Forest crypts. Ruins and buildings that are a bit more unique and special and not look like every other building or ruin. I really believe that giving more love to old areas, instead of only putting all resources into the newest zone, will enchant this game on the release day!
Gonna be honest, half of those read like "I want less fps."
Nah - just keep it simple, pixelated and charming. We don't need high fidelity Unreal type of graphics, imo
Yeah you're right I was letting Aleq know the unique fish have a use
Argh i blundered the suggestion n its 30 mins until I can post again so... for posteriority:
Other uses for renewable boss summoning items:
Since you generally end up with a lot of useless ancient seeds, dragon eggs, bones etc... it'd be fun if you could use them to create little pets.
grow an ancient seed into a little stumpling (tiny greydwarf-like thing that wanders around)
hatch an egg into a baby drake
fuling trophies for a little will-o-wisp thingy.
further thought: maybe they could be stationary n you 'build' them or something.
but yeh oh well.
and that's about it
I'm obviously biased for a little baby drakeling, but how cute with an Eikthyr fawn be?
Aww that'd be pretty adorable. Could use the eikthyr horns for it :3
I admit those drawings are pretty cute lol. Reminds me of the baby boss pets you can get in Terrara
hellow fellow vikings . I was sailing in our dear beloved game valheim and taught we could do with a spyglass , an item we could equip while sailing similar to the belt to help us zoom more and see further ahead .Also a sunstone (saw this in the vikings series) they could see trough the fog with it. what thou say ??? ,the seas are pretty dangerous.
The seas are pretty safe, I usually play another game while sailing 
Zooming in on stuff that isn't rendered yet would be.. interesting.
I try that and end up finding random black forest rock in the middle of the ocean
For my suggestion:
Well I tried lol, suggestion was pretty hard to word as it was largely a technical thing that you would get a feel for ingame if added.
Mainly similar to connected textures that minecraft's optifine mod has with glass.
I'd rather have visual indicator than a grid. the only annoyance I have when farming is when a few mm causes the plant to "need more room to grow"
#suggestions message as if current state of mountain corpse run is not annoying enough especially when u died of fall damage from getting flung... 
I don't see much reasoning for this beyond "may have utility with fish" ...?
I would be fine if there was a cultivator upgrade that did this.
So you have to learn the normal way with the bronze one and when you get to Mistlands there's the magic-imbued one that has the spacing powers.
I’ve always just used wood beams between rows as spacers. On one side I start with a 1m beam and then add 2m beams the length is the row. The joins at 1m spacing on alternate sides of the row give me a visual indicator of perfect spacing for crops.
Personally I just use timing as a spacer. 🤷♂️
Walk sideways and click at regular intervals.
I'm basically doing the same.
Switch to walking instead of running, move forward and when the crop turns green, click to plant it. When I'm at the end of a row, I just make a 90° turn, plant one crop, make a second 90° turn so I'm facing in the opposite direction of where I started and repeat the process.
In the end the lines aren't 100% straight and I might end up with a crop less as in a previous line, but overall I don't get any crops that end up with a too short space.
I wanted to go into fish more but I worried that would count as multiple suggestions in one. Was being overly safe I guess.
Trick to not being downvoted: block everyone and they can't vote 😉
block odin so no one can vote
😄
@winged fable valheim isn't a mideveal game...
and? let us build some cool castles
there are plenty of games that does 🤔
atleast make some other white material that you can make walls with
Building cool castle is already possibility.
im talking about something like this
This is not Valheim Come: DeSmifference.
thats just a example
A dev saying no should be telling tbh.
you can literally waer a peasant suit from 14 ceuntry europe in valheim
And the "put it in your game anyway" is what has ruined many a game...
indeed
AND you have maypole which was characteristic of medieval Europe, not vikings
litteraly IS, the era of vikings have a place in medival times
Why do you feel the need to jump on something just to make a point?
🦘
we have trader in valheim who has a furniture from rokoko era (18 century, europe), then why we cant builds castles like in medival times?
@wanton atlas can you explain this to me?
yes. it's fantasy inspired
Simple: Head dev said "add furniture to trader"
Person in charge of furniture modeled furtniture they liked.
Furniture was added.
No deep dive, historical accuracy thoughts were had.
then why we can builds medival castles, like as no rules of historical accuracy apply to us
With rocket ships!
you officially made me not wanting to interact anymore
Since historical accuracy doesn't matter 🚀
One can still build nice castles in this game.
Well, if your bring the pet along, every ship is a Rocked ship 😉
Surprised gifs are enabled in here tbh @wanton atlas
Still haven't found that lil bastard 
so people can post pictures here and not in any other media channel
but that's something to use with moderation and caution or I will remove that
"viking game" and you have furniture from rokoko era
stop tagging me
If lack of white building pieces is problem, I'm sure there is mod for that and could be asked in https://discord.com/channels/391142601740517377/1202934289898151966
I don't see the point in having plastered walls, frankly speaking.
We got 2 kinds of wood and three kinds of stone to build things.
Adding a sixth may make places look more beautiful, bit it will also add items to the game we already have in 5 other materials to build things in the first place.
On top of that, it's only a very small group of players who build cities, therefore most will stick to few materials anyway.
And finally, perhaps we should wait for the DN to be released before asking for adding items. We don't know if we get new building materials and if so, which ones in the first place.
You also don't seem to take into consideration that the owner of said anachronistic furniture is a mythical creature who exists beyond the mortal realm. She can have whatever damn furniture she wants.
mythical creature who exists beyond the mortal realm
Odd way to spell "Smurf" 😏
Too tall to be a Smurf. And way better fashion sense!
After playing BG3 I realized/wondered if Duergar in DnD world are related to Dvergr. 
#suggestions message There are already 2h swords starting from Mistlands.
"I don't play the game, let me suggest things."
Etymologically I believe they share an origin, as does “dwarf.”
Yeah, name and appearance of both would suggest that.
Claymore is a bit more specific than "two handed sword"
That being said, Valheim doesn't like to be simultaineously real and specific.
The swedish word is "dvärg"
Which is probably pronounced similar as the Dutch word "Dwerg".
First recorded before 900; Middle English dwerf, Old English dweorh; replacing Middle English dwerg, Old English dweorg; cognate with Old High German twerg, Old Norse dvergr
So…yeah. Shared etymological origin.
1 "dvärg"
many "dvärgar"
we have something we call "swenglish" or english spoken by someone who thinks they know english
hence Dverg, Dverger
or Dvergr
Mentioning the same "dvärgarna". 
I think we have used Dverger in some places before in the game before trying to make it a unison name of Dvergr
Bruh... this is a FANTASY GAME with Viking inspirations, not a historically accurate game. Go play assassins creed or something else if you want more of that 
And ofc, they reserve the rights to add whatever the heck they want to their game.
Otherwise there is also the modding scene.
i know valheim is not histoically accurate, then why dont add build pices for medival castles
because they just don't want to, and that's good enough a reason as any.
Because the sky is blue.
hei peeps , can the ladder be made so we go up it like on the stairs ? 🙂
Like just walking up it normally without the little hops?
yes 🙂
Here watch this vid*
also as a heads up, this is not the channel for such questions in the future 
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recommend checking youtube for such questions in the future 🙂
Fellas.. I have a great suggestion. Imagine an angelic voice singing with Valheim music with some sort of lyrics I dunno what but listen to this girl sing
she is so good at singing with game music
try and contact her and see if you guys can make a song or create some lyrics with one of your existing music and see how it goes
I swear it would be angelic and cool
I imagine her singing and Deep North coming out would be epic
combined
#suggestions message A no skill drain mead will remove any thrill of combat. 
I'd prefer punishing in a way that isn't just annoying, frustrating, and potentially very time consuming, and it can be very easy to mess that up.
well , we lose all of our equipement . I taught of sometine else ,how about at the beginning of the character creation we can chose what our warrior was in his past life and the skills chosen remain more of a soul memory . example ( you grew up on a farm and your parents sent you to work with the blacksmith but you didnt like the and joined the militia where you trained with spear and shield . in your free time you loved to fish ) thus on death the skills farming ,spears ,shield bloking and fishing would remain and get a bonus exp gain the hated job (crafting ) would be on a negative exp gain and the other would be forgotten. what do you think of this ???
Not fit for valheim, not that type of game. Would be better left to modding.
Only lose it if you're playing hardcore death penalty (which I'll admit I am a fan of, love that they added sliders to adjust your experience)
you can say that about everything else here
Exactly 😂 this is just a suggestions channel.
No reason to fight over why to add something or not add something.
Having a bit of a discussion why you feel such an addition would be good for the game though is plenty valid, just don't get defensive if others in the conversation don't agree.
On a different note*
I agree with others here such a mead would not be great. Would feel like more of a too strong bandaid fix to one of the fundamental problems of skils as they are now.
I myself have made a few suggestions regarding skills, this one of which would ideally more directly address the exact concern you have. 
#suggestions message
offering one of my own ideas I had, for comparison. 
This was the other skill oriented suggestion I made, which could work in tandem with the prior. (Just in case anyone new is curious)
Felt skills as a system has not had very good of an implementation for a long time hehe
#suggestions message even though they are similar topics, these are still 3 separate suggestions, and people can't vote on each individual one if they're in a single post. For bear armor, both the positives and negatives are part of the set bonus, so I don't see the problem (the only thing you're getting without the downsides when wearing individual pieces is some armor values). And you didn't even propose any idea for bronze armor, making that part not even a suggestion.
thoughts on my stance suggestion?
It’s an interesting idea, but I think a bit too complex for Valheim 🤔
Additionally, it seems a variation of stances already exists with the different weapons. Take swords for example- there’s the one handed variant that we often see, and the larger swords like Krom or Slayer.
Axes have 3 different ‘stances’ or variations based on the style of the weapon.
@lofty reef what’s wrong with the bear set having a full-set debuff to balance out the full-set buff? Feels fine to me
Other two suggestions seemed good but still gonna give you a dislike for the reason stranded mentioned above
I don't think a mechanic like stances is at all required either. Valheim does not have mechanically advanced combat, and it's intentional as far as I can tell. I would not mind if weapons had a few more attack options though (Right click alternates)
Which weapons? 👀 (more attack options I mean haha)
I have seen a few suggested before I agree with.
Giving the big hammers smaller little side swipes.
Magic staffs get an alternate spell or a melee poke.
But I also just would not mind if most weapons could have alternate attacks in general. Nothing complex, just left click, right click.
Daggers have the leap if I remember correctly 
let me clarify rn you are able to wear two of pieces of the bear set without having the debuff this allows you to just have a straight up better troll armor with more def.
True
But I’d also say bears are more dangerous/tanky than trolls so that makes sense to me
Yeah that is true i just find it wierd that the armor which basically isnt even armor has more defense than the troll armor
And I think you need two bears to make a piece of bear armor, compared to one troll
That’s fair
What yall think abt the helm one
I’m a fan of more customization. Dyes, embellishments, all of it.
Ahh gotcha, yeah I can get on board with that! Would’ve loved to see 2 handed clubs get a bit of love in the combat update.
Huge fan! Would love to see more armor customization in general.
What do you think of this idea:
Sledges getting current battleaxe primary attack pattern and slam as secondary and battleaxes got new, faster primary attack pattern? Would justify a bit the lower damage for battleaxes compared to 2h swords.
Wouldn’t mind that at all, honestly!
There is always this image of axes being slower than swords in video games while in reality/historically they usually were faster than that.
Danish axes (aka 2 handed axes during Viking times) were actually quite agile weapons.
There’s certainly a trope that axes are slow and strong, whilst swords are agile! So yeah, I wouldn’t be upset to go against the grain a bit 
Maybe I should suggest bit later.
Soon holidays so no guarantee devs are reading all that right away. 
Axes are slow tho...
Specifically axes for chopping wood are slow. Slower than most maces.
War axes are fast, faster than a lot of swords. But not as fast as a rapier.
And war axes are absolute garbage for chopping wood.
An axe meant for people is just less metal and more wood compared to a sword, so it's lighter.
Balance is another question though. I am willing to assume the mobility of a 2h axe comes from the option to grab higher when needed. A one hander might have a fast chop, but turning it around is different. Adding a second edge is also not as easy as with a sword.
Either way, Valheim axes also work for woodcutting, so they'd be heavy.
- I have good defense because I wear hard heavy bronze.
- I have good defense because I wear the hair of a troll.
- I have good defense because I am a f% berserker !
This is an explanation I like :) The berserker just is a berserker. Nothing to do with the armor.
#suggestions message This suggestion contains 2 different things to suggest, would be easier to give vote if they were separate suggestions.
-# Although different colorings for armor is something that's been suggested before.
#suggestions message
why not use a secondary attack after parrying? And if this is for all weapons, would you rather see this than a secondary attack on weapons that don’t have one already?
I wanna talk about this idea for a second, first off that's adorable!!! I low key love the idea of a thunder power jet pack! As we have a feather cloak to slow the fall the thunder pack could be used to SUPER jump. Maybe, when you have the pack on while holding jump you start to charge a jump and based on how much Etir you have will power how far you go?
I wanna see if a modder picks this project up! Not going to lie, I'd back cash for this.
@fathom sapphire stick to one suggestion per post
I like your first bullet point, but not the second
Regarding this #suggestions message suggestion:
I thought my explanation here: #general message
Quote
From what I've seen from a streamer using a Dragon in a mod, it'll make the player way to overpowered.
Basically you could use a Raft up to getting to Moder, then get an egg, raise a dragon and fly from one landmass to another; thus using the better visibility to find locations without being attacked by the monsters on the ground. Even Drakes and Gjall won't be able to harm you.
Considering in that mod the Dragon as able to even fight with you, that streamer had to even up the difficulty to get some sort of a challenge.
Having seen that, I'm agreeing with Smiffe; it would make the player too powerful and certainly would destroy the balance of the game. /Quote
...was clear enough. Sad to see it wasn't.
ty for feedback
#suggestions message flat wood floors don't function as proper roofing, so naturally they don't act as proper cover for work stations either, hence it working how it currently does by design.
…I think the suggestion was to change how it currently works.
I think what Stranded is trying to say is that it doesn’t make since for something that isn’t intended to be a roof to behave as such 🤔
Like, flat wood floors irl don’t function as proper roofing basically
I agree, I'm just trying to lend an explanationi
In the case where your home is shaped in a way where the floor above a workstation is a balcony or something, I can see where the frustration comes from. Wouldn’t be opposed to a new floor piece(s) perhaps made with tar that filled this niche 🤔
But from what I understand, the intent is that the roof pieces are specifically intended to provide the shelter bonus, perhaps to encourage proper roofing technique?
Because I tend to make each floor 3-4 meters, sometimes I Ican place the 26-degree roof in a zig-zag pattern immediately under the second floor.
Considering stone, Black Marble and Grausten floors do offer the rain protection bonus, I don't see why wood would get it.
I do admit that stone floors look quite "chunky" when they're used as an overhang / roof and that Grausten is a long way from when you even get stone.
However, we basically got the mechanics when entering the third biome and with the way how unforgiven this game is when it comes to returning resources, I don't think having wooden floors behaving like roofs is needed.
Half height stone pieces would be a great way to help with the whole chunky issue, though there's also the problem where they have to pick and choose what shapes and sizes of build pieces they decide to go with, since they can't add everything people could possibly want.
Yeah I’m fine with how the system currently works, wouldn’t mind one way or the other really 
I just thought of something we don't have.
Not even certain if it's suggested yet.
But......
How about paved road made of Black Marble or Grausten?
We currently got only the paved road made of stone and that's it.
Having two additional kinds of paved road might give us some more options to get our bases looking nicely.
So whadda y'all think?
Yeah, I’ve always been a fan of new road types!
Hmmm. "Odin" had the 👍 and 👎 ready within a second. He had to think for the ♻️ a bit longer.
Perhaps this means the idea wasn't suggested yet?
Would that really be possible? 🤔
He just had to turn his head a bit to see that he missed that reaction.
Hmm, sounds nice.
Also, how about placing black marble/grausten too like we can now place stones with hoe? Bit more options to decor those paved roads.
Because wood has slits in it 😉
And obsidian? 👀
I hadn't even thought of that!
Feel free to post that suggestion as I certainly would like it.
Trying to not bandwagon onto your suggestion, you could edit to add those. 
✨ Landscaping! ✨
Obsidian paths....when you just REALLY want to show off!
Well, in that case I will mention your name.
I need to wait for posting it for another 5 minutes anyway. 
Ok posted. 😄
#suggestions message @rocky patrol Do you mean in addition to the mini bosses we have currently?
What mini bosses are currently in the game?
Brenna of the smoldering tomb,
Ghirrehefi of the howling cavern,
Zil and thungr of the sealed tower.
Edit: oh, and Lord Reto
Pardon my poor spelling haha
I’m definitely not opposed to more, just wanted to make sure the user who made the suggestion is aware 
oh, the Hildir bosses.
IMO those are not set to biome's as the OP was suggesting .. those are tied to that specific trader.
and reto is only good for a single player (great for solo worlds not so for multiplayer)
But fair point in just asking for clarity.
My biggest issue with the suggestion is probably the emphasis on additional bosses I suppose. I think major bosses like what the OP alludes to is a bit much. Farming bosses is kinda off the table as well for Valheim- works for some games, but not Valheim imo.
Mini bosses though? Hell yeah, sign me up!
How are they not set to the biome? They all only appear in their respective biomes. And can't possibly wander from them
Plus you don't need to interact with hildr at all to find or kill the bosses, just have to return to her afterwards if you want a lil' reward
sure. ya right. im not.
Good afternoon. Is there any plan to support DLSS and Ray Tracing? I have an RTX 3080 graphics card and want a more saturated image.
no
look at your GPU and what it bairly does in Valheim, and then at your CPU and then look at your RAM
your RAM speed and CPU does most of the work in the game already
adding DLSS gives not only just the smallest performance boost, it wouldn't be of much usage either to be honest
I have a 240Hz monitor, the more fps the better
@brisk shadow simpler: Have red weapons give increased adrenaline.
About this https://discord.com/channels/391142601740517377/1202312684364910612
Woof?
Yes
Perhaps you could expand your suggestion a bit more?
Like explaining what you want with "dog"?
Wanna breed with it, have it as a follower, to pull cart; things like that.
Currently your "suggestion" is very unclear.
Then I suggest you edit your post somewhat, so it's clear to everyone what you want to suggest.
@balmy ocean and because they are made out of silver textures.
Minecraft doesn't have dogs unless you mod.
They are wolves 😁
So saying you want Valheim to have "dogs like Minecraft" -- we already do. As both games have only wolves.
We are hard metal Vikings with a capital V! Wolves are the equivalent of dogs for us 
Also the original dog 😁
Somewhere before we got to pugs we should have stopped messing with genetics..
😂 ahhh, so true
Stone golems should drop silver for being annoying
Dodge the swipe, parry the stab, retort with club, repeat. You can fight them in black forest armor and food if you don't mind being staggered. Silver seems a bit much for a high-stakes bop-it game.
(for club-armed golems, parry the one-armed slam, dodge the two-armed slam)
And if you're fighting one without frost resistance by clinging to campfires... don't let em break it. :V
While I agree that Stone Golems could use better loot (they're a lot less desirable to kill than any other large enemy), they really shouldn't drop something as important as the biome's ore
Oozers do that already, so wouldn't really be out of place if done similarly.
I honestly don't even want it just to get silver, I want it because the texture on stone golems heavily implies they are made (at least partially) out of silver ore but they don't drop silver ore. Or at the very least the texture could be changed to not resemble silver ore to avoid that oddity.
What do you guys think about a fishing update? I made a suggestion on it in the other tab
Less complex baits but more complex food types seems like a strange approach to me, giving utility to trophies is a good thing, and piling more food types on to what exists could stand to bloat the food pool that is available.
I get giving utilities to trophies is good in all and trophies are typically made just to show your accomplishments. So it wouldn’t really be bad to just use a less complex amount of baits without the trophy system. Could just forget about the extra food suggestion
That's a fair point, though Oozers are a fairly uncommon spawn that only appear at night so it's not quite the same as a stone golem
Ahh, yeah I get that. It did strike me as odd that they don't drop silver because of that coloring when I first started playing
I hear you, but it just doesn't strike me as something that needs changing in the slightest.
The spawn rate seems close enough, and Stone Golems are a much more troublesome enemy to be sure.
Perhaps if the golems just had a chance of dropping a piece of silver? There have been times that I've seen multiple golems in a single day. Meanwhile, I see oozers less often than wraiths.
My thoughts is even if it always dropped a single piece of silver ore, you are not making anything any time soon from killing golems... let alone a full set of armor + weapon
It would probably be a safe assumption that 99.9% of players will still mine silver if they decide they want to make anything with it, and a fair amount who don't care for the silver will just drop it.
As such, it's a negligible addition in my mind that I could take or leave. 
@oak fulcrum love your suggestion. Would love to see Sledges gain the ability to damage rocks, I mean, pummeling rock to dust it makes sense
And further on when we get the demolisher that could destroy metals under mistlands
Like scrap piles silver veins
damn, a mention of the smell mechanic myth in 2025?
Gotta take a bath at the river, otherwise your detectable radius goes wider. 
What if our vikings would start to emit green clouds like most undead do after not getting bathed for some time? 
And some locations would make you smell faster, like putrid holes. 
It could work, until someone claims that the smell is doing poison damage.......
That's when you need the lovely scent stick made with dandelions, honey, and ectoplasm.
Though some of the most long lived vikings may be hard to convince to use it 
So, we have something like the green enchantment which causes poison and has a chance to root, then we have the blue enchantment which can cause a chain lighting attack, and then we have the red which... has a useless passive. Regardless if adrenaline build up is faster, doesn't really impress me if we compare them all to one another.
Tbh I would definitely use bloodstone weapons more if they granted more adrenaline per hit.
@hasty wren About your suggestion, you can describe it in more detail, adapting to the style of Valheim, for example, records like treasure in chests in the form of small black marble (like its dvergrs technology) wheels like a sharpener wheel, a CD player running on eitr, and instead of a metal pipe, some kind of huge horn in the form of a fossil or the remains of a Jötunn.
I don't think it should be something that's craftable but instead a merchant exclusive and it can be made out of stone with small engravings on it like how a vinyl is made
It's quite hard to explain how they are made so you can look it up for more detail I'm not the right person to ask about it
You could in theory make workable, readable audio storage out of glass (probably not obsidian, too impure. "Crystal" might work?), a light sheet metal (aluminium processing would be really out of time period, though), or wax. I'm not sure how well beeswax would handle recording, and if it did work it would sound like ass, but there is precedence for wax cylinder audio storage.
Wasn't some of the original audio storage made with glass?
Don't recall the historicity of it, I've just seen it work with etched glass and aluminum foil.
...oh wait we have tin smelting. You could probably work that into sheets and etch it.
Well, the dvergr more likely, heh.
I wasn't as much thinking about what it would be made from or anything I just thought the Minecraft disks would work in valheim
With valheim music ofc
Mechanically it's doable, I'd imagine. Music is queued by location and environment triggers. I use a few mods that use environment switches to trigger specific playlists for different situations. 'Rain at night' triggers one set of songs while 'rain at day' triggers another set etc.
At the very least it would have to be in a form that doesn't resemble real life sound recording technology in any way, considering none of that was invented until well after that time period and would be extremely out of place.
One game I think handled this well was Pyre. Your home location was inside a caravan wagon and a bard was traveling with you. If you clicked his lute propped against a nearby wall, it'd play a string ("white lute" version) cover of one of the OST tracks.
Theoretically, if the mechanism of operation is attributed to the “miraculous magic” of Yggdrasil (the same magic of movement that permeates all machines), then it is possible to invent/find something similar to a “music box” (for example, a spiral shell that drops from a sea serpent or, with a rare chance, from a Leviathan when harvesting shells as a trophy). You could take this ‘shell box’ with you (it would memorize and reproduce the melody of the biome like a parrot). It would be like a pocket player (on/off, like a firefly, the melody changes after turning off), but the downside is that it would attract enemies with noise (music, possibly slightly distorted or Midi). You can put it on a tray.
In the past (in the Middle Ages), in villages (probably when glass was not available or very expensive), cow bladders (I think) were stretched over small window frames. The result was a very cloudy film-like glass, but light still entered the hut.
There is a gallbladder in the game. The world of Valheim is quite brutal and bloody, but as an alternative, you can make small, cozy, rounded windows on wooden frames (filling the room with a yellowish, beige light).
https://www.youtube.com/watch?v=LAylycujkRQ just saw this video about chimneys .if there weren't any then cant imagine a use for windows .
Why Did Medieval Homes in Iceland Have No Chimneys
Why did medieval homes in Iceland have no chimneys? This documentary explores how smoke-filled turf houses were not a flaw, but a survival strategy shaped by cold, scarcity, and necessity. Through architecture, fuel use, and daily life, we uncover how medieval Icelanders chose warmth over comfo...
There are also simple light windows (for natural lighting of the dwelling, from the sun or moon).
I have a better idea than a music player in game, and a much more fitting tp vanilla feel. Instruments in game, like sea of theafs and other games, when you start playing the background track stops and the instrument plays. You can Press RMB to choose track and LMB to play it. For starters a citer or some kind of norse instrument would be nice, and when you play with your friends you can sinc up the music
Musical instruments are certainly not bad, but in this dangerous world there are so many things to do and resources to gather that it is simply impractical to just stand there as a character and play something.
If playing an instrument was part of a feast or celebration (preferably in a cooperative setting) and improved the feast's performance (as in AC Valhalla), then yes. Or if it drove all the evil mobs away from the base.
I would rather have instruments, than a disc player stolen from minecraft 🤔
what if tamed necks are very talented at playing music for us 
they probably go croc
or ribbit
or "come here human, I got a special thing to tell you"
Easter egg: Minecraft disc player that plays Minecraft OST. 
IIRC Core Keeper has some sort of disc player and as easter eggs some tracks from other games, like Meadows theme of Valheim.
It doesn't has to give anything just some music with the bros like hildir clothes rp thing maybe she could sell them as well
@oblique beacon the Ashlands Audio is a game engine issue. of course we are going to fix stuff like that.
but don't put "please fix bugs in suggestions"
Oh ok, im sorry im new in the server. Thank you for the response tho ❤️
you're welcome 🙂
Guess that makes me even more new to the server then.
After all, I joined in 2024, not 2023......
seems like mars 2024 🤔
Oh xD, i just joined 2023 but didnt really look in here until like last week, thats why i said im new cause i dont know whats right and whats not.
You're "new", but not new, in other words.

basically xD
alot of people joins and never speaks or interact
they just want to read patch notes from the source
Probably like 98% of users 
I mostly decided to join for the suggestions channel. Been playing Valheim for years, so naturally I have thoughts on it, but the levels of scrutiny here are rather high. Interesting to see what other people suggest, though.
Not to mention you'll have folks hit the ♻️ response because something similar was mentioned 3 years ago 😅
Admittedly, it comes as no surprise that the first thing I suggested would have been mentioned before: crafting stone into a thrown weapon, like what Greydwarves throw at us constantly.
@rose swan I did it, couldn't wait any longer. 
The suggestion about sledge/battleaxe changes. 👀
Meaning this: #suggestion-discussion message
A lot of people tend to not put any thought into their ideas beyond "this sounds cool", which leaves the door wide open for tons of criticism/scrutiny and leaves their ideas with glaring issues that weren't addressed at all before posting. Have to appreciate the people that do put a lot of thought and effort into carefully crafting their suggestions though. Makes it worthwhile sticking around.
That said, I suppose it's about time I post the latest partially-baked thing that's been sitting around in my head for a while.
You have my support! 
the server has been here since 2017..
the server has been wiped atleast 2 times and suggestions have been lost 🤔
#suggestions message @strange bramble
do you mean block armor instead of block force?
Yes my bad. Will update
Block force is knockback dealt when blocking melee attacks
I get which one does which mixed up sometimes XD
i wish the shield would look more like a roman scut (concave) instead of like a flat door .i wonder ,will items sprites be modified ?? to look more apealing and proportional to the character . from stone age to iron age items look cool.
#suggestions message Achievements are confirmed being added in 1.0. @signal cloak
oh
thx
Yeah, it's quite common suggestion, you won't be the last probably. 
sorry xd
do we got any info on what type of achievements we will get?
I wonder which ones they are cooking for us
Apparently no, but we shall see. But I'm sure they will have lots of varieties. 
Alot of them
Secret Achievement: ||Have never had Smiffe scold you over the entire course of development.||
😏
Well I'm out 🤣
Basically only achieved by those who've never posted here.
Might turn it around, actually........ 😄
I think I might qualify? 
😅
I think I'm fine. New enough and generally not talkative enough to draw too much attention from him. Though I am curious how I should interpret the extra reactions he left on my latest suggestion.
I would say confusion, as what you're suggesting negates having to spot things.
There are many times where things have spotted me before I was physically capable of spotting them. I imagine such an effect, even if not from a mead, would be useful mostly as a hunting aid (especially in Mistlands) or to help with strategic preparation in dungeons by enabling you to account for numbers and types of enemies in a room before you enter it, provided you can identify the silhouettes. Mostly a time saver, whether by helping you navigate behind prey or keeping you alive by helping you track enemies.
You can tell if you're spotted by quickly crouching into stealth, if the eye is open, you're being tracked.
Is that a challenge? 🤔
Just lost the achievement 😏
It is not, sir.
I am aware. I don't particularly care if actual enemies see me, and animals tend to make it well known once they detect me.
@hasty wren Sounds like 0.5x resource rate world modifier is what you're looking for
Okay, we'll you mentioned things spotting you before you can even see them, that's how you can deal with that.
you lost like day 1
Oh I am fully aware of that 😄