#suggestion-discussion
1 messages · Page 76 of 1
yeah, and it's not hard to get them.
youre the one who made that your point? #suggestion-discussion message
I am not saying it's hard, I am saying there is more cost of efforts.
Made a point, if you look back I also mentioned stagger, crowd clearing and ease of access through materials.
which is worth it even if u upgrade your sword from max lv black metal
and I mentioned that the stagger is still not enough to sacrifice parries, crowd control is easier with well timed parries isn't that different than 1h sword, and materials are not hard to get
Yes I am just clarifying because you stated that damage was my point, when there have been many points.
have I ever only consider damage as the main point?
Here
"only"?
Point singular
nah, u just trying to gaslit me
Right, okay then
as I've written at #suggestions the factors are: low speed, mediocre parry capability and mediocre damage compared to one handed swords.
this is assuming the obvious of player using a shield when they r using a 1h sword.
effort needed to get the weapon is not really relevant since I am comparing weapons from the same tier and the mats are regular mats that you'll need to progress anyway.
currently there's just no logical reason to use 2h sword when u can use 1h ver.
u said it has high damage while in reality the damage is low because of low atk speed and inability to parry, which means u need to stall until there's a damage window.
u said it's good for cc, but in reality the slow atk speed makes u helpless in aoe scenario
I'm just making a point for 2h swords, because I've found them incredibly useful myself, but if you want to devolve what I've said to singular points, then say I'm gaslighting you when I point that out, it just seems fruitless to try and reason.
the only thing that I can think from your praises is that u have a pocket barrier player in your party. which bypasses the need for u to dodge
u should really make a guide to use 2h swords then. I'd love to learn from u if what you're saying is true. let's say fighting multiple enemies at ashlands using a standard max lv slayer (not the special upgraded ones).
cuz I've tried, and really tried to love the weapon but it's just not worth it at current state
There's no guide needed, it's fairly self explanatory, stagger the most difficult enemy in the bunch with the secondary, wipe the slate clean with focused AoE attacks.
It's also capable of blocking most ranged attacks, so you're covered there as well. The combat changes also allow for much more stamina flexibility.
I'd love to see a video of u doing this and learn from it.
cuz I've seen other gameplay vid from youtube. found one that's really good. but they themselves said it's not worth it compared to the easier to use with higher reward 1h sword.
again, u praises the weapon a lot but there's no evidence of what u r saying.
What? There's statistics on the wiki, there's hundreds of gameplay videos on youtube, I'm unsure what you're saying here. How you can say "I've seen gameplay vid," and expect that to hold any more merit than me sighting my own experiences.
which is why I tell u to prove your point
Here's a nice video of someone hardly using the Krom to full effectiveness, before combat was improved, and it still impresses. https://youtu.be/aawzP55riy0?si=ySJY9Ohr_hgmCJ7U
Wut even is this video?! Right after I publish the most well-thought-out, well edited video, I do this. And yet, I'm not dissatisfied at all. Hopefully you enjoy it. This is definitely the most “unhinged” video I’ve made. I had a lot of fun with it.
Krom MIGHT be my favorite weapon in the game. It was the subject of my first video on thi...
ok I'll watch it.
I'm off to work now, please feel free to do some other research around the weapon and not just bandwagon the youtube video you watched.
lol, I've watched that one before and boy does it look really pitiful
video itself is really good. but the weapon still looks very clunky and frustrating to use.
and you have so many assumptions huh.
I've never bandwagon anyone. I've used the weapon. trained with it. made suggestion according to what I experience.
you're the one who's trying to whiteknight the weapon since the beginning. I've asked for proof and you're running away.
I used battleaxes in my last game and I dont really feel like they are as underpowered as per the suggestion implies. I thought they were very effective, in fact. And good enough at parrying.
I've never used battleaxes tbh. Might try it someday.
although I've tried the dual axes and they're really good.
the secondary is really awesome for hit and run gameplay.
Battleaxes all the way.

Yikes no need to sling mud, these aren't assumptions-- you stated they can't block, and then sighted a youtube video that stated they aren't worth it. That just reads as, 'I didn't even bother because I knew better.'
At no point did you state how you personally felt when directly comparing the weapons.
I literally said the video is really good. are u ok?
I-- what? I just said you sighted a video, that means I'm speaking of the video you mentioned.
well, I've never said that I'm bandwagoning either. that's just your assumption.
It was a request to not bandwagon, but I do apologize if that phrasing came across as rude.
ah apologies, I misread this. you're talking about the other video.
in the first place, I only mentioned that video because you are the one who said no guide needed, self explanatory, etc and the I asked u to provide video proof.
everything that I wrote here is my personal opinion. at no point I am refering to other people's opinion apart from that one comment about a video.
It's usage is more or less the same a swords, secondary stagger to start, combo to finish. Parry to start, combo/secondary to finish.
Ah well, I didn't read any part that included "when I used it," or anything of the like. Just reading out stats and calling differences negligible in contained examples.
If it was implied, it didn't come across to me.
To be clear, I'm not here to say 2h swords are better, or even perfectly matched with 1h swords. Just wanting to say that words like "mediocre" and "heavily underpowered" are, in my eyes, a bit of hyperbole in this case.
it'd really interesting if every single opinion people say must have "when I used it" or anything similar to prove that's it's their own opinion. 
well, the game only have 2 2h swords. how else do I compare them if not those two? I'm not mentioning the special upgrade from ashland fortress since the passive preference is subjective.
well, my understanding from what u wrote is: 2h swords are great and better than 1h swords. they have high damage, can parry most attacks and is better at aoe.
which is puzzling to me since it doesn't feel that way. hence why I'm asking u to provide video just in case I'm doing something wrong
Ah well, it's more important to make clear your own experience when you also bring up examples from 3rd parties, otherwise it's easy for others to feel you're communicating other's opinions, or that you have less direct experience yourself.
I mentioned before that these stats are to make up for the fact that a shield can't be carried, not overshadow sword and shield outright.
well, if you're not gonna send me any video of your gameplay then this discussion is pointless. I feel that other people also feel uncomfortable since the discussion has been going for a while.
since I've used the weapon and find it clunky and unrewarding. I looked up yt to find very minimal gameplay guide. you seemed like a hope to me but alas it's not meant to be.
which is why I think how to buff the weapon without outright increasing its damage, etc. that's when I made my suggestion at suggestion channel/
Also, the video I'd provided should gleam some light on to how good 2h swords are, the user is missing parries, taking unnecessary damage, and timing attacks terribly. It all still proves to work out for them in the fight, not to mention they are able to parry a seeker soldier, and the latest combat update would see them having more stamina to spare, doing more damage in the AoE, as well as activating trinkets.
what trinket do u usually use specifically?
I enjoy Iron Brooch, Evasion Mantle, and Brimstone.
Yeah, I'm not here to prove anything directly to you or help you become better with said weapon, just make my points against the claims you'd made. If that's not satisfying or helpful to you, that's all well and good.
Honestly it just sounds like they don't fit your preferred play style and because of that you have a heavily skewed/biased view. Calling it mediocre or lackluster when others have experienced way more value out of it is very telling.
it's all good. as I've said before, your arguments still puzzles me. but it's fine.
I'm trying to be as flexible as possible which is the reason for the whole discussion. not sure what u mean by heavily biased when I'm just stating what's happening.
When others have experienced way more value out of it, I start digging, which is why I asked for a video.
If I'm as heavily skewed/biased as you said, I'd outright dismiss any opinion instead of giving a counter argument. 🤷♂️
I'm also puzzled as to why they're really against buffing the weapon that many people have difficulty using. if it gets a buff, won't it also benefit them since it's their favorite weapon?
At no point did I say don't buff it, I just don't think the reasoning behind it is true, A stagger improvement is not warranted when that's one of the best stagger weapons in the game already, and surely a buff could be more appropriate in other areas.
such as?
You mentioned range, and how negligible it feels. That would be much easier to support for me.
I see. fair point.
honestly the range is just right imo.
its the "animation end duration" that makes it not actually valuable. (the time between the hit register and being able to move again)
because even if you hit an enemy at max range, most will have time to close on you and hit you anyway before you can reposition.
unless staggered of course.
this makes staggering enemies with twohanded swords feel incredibly important in the current meta.
this is very unlike for example skyrim where you can legitimately kite many enemies with two handed weapons and it works only because of that 0.3m range advantage.
there is also the misconception that twohanded swords are slower than onehanded swords, while in reality they are somewhat counter intuitively faster than most onehanded swords (something about the biomechanics of leverage).
In essence, the point of a longer twohanded sword is taking advantage of that longer reach. currently that's not really a thing. so you could buff the sword in a few ways to make it count for something
- less animation end delay before being able to reposition
- more knockback, emphazising the "zone of control" element of a twohanded sword (this would make it very functionally similar to an atgeir, and it would make combo attacks a bit useless cause you just knock enemies out of range)
If i suggest the shield staff should protect against rain would that be a good idea
So i wouldn't argue range is its things that atgeirs two handed swords should trade off block for damage which it doesn't do well because of its swing speed two handers just need to hit HARDER
Depends on who you ask. It has been suggested before, I believe main objection at the time is that shield staff is already overpowered to the point of being non-optional in the endgame.
Hard agree on these points
@pale ocean the ability to color the signs isn't a intentional feature
we had to change the original system to work on Xbox
Elaborate im confused
we as game developers didn't allow you as a player to change the color of the text of the signs
hence the recepie for them are charcoal and wood only
if we wanted you to color them. we would have added some kind of color die or something to change the color
but we had to use a text mesh that works on Xbox, and that we had to use supports code. which allows you to color text
we don't want that. but we don't actively forbid it either, atm
It's worth noting, though, the black text is often difficult to read.
it is intentional
I would argue that just because its unintentional doesn't mean it shouldn't exist
Often that's the best things in games
Intentionally difficult, or intentionally black?
we could block it
But why
the wood on black color
Well, yeah, the color choice is obvious, I just mean it's hard to read. Perhaps a finewood version of the sign that has a lighter shade to the wood for better contrast?
Im asking what's the value in that
Why do it that way i see literally no value
I get you dont want colors but arent going to limit it
Why
So familiar with this issue, I made it impossible to use the ">" and "<" symbols in-game(for my own game) for text manipulation/code manipulation prevention reasons.
#justunitythings
yeah. not hard do block it. but we won't do anything else with it
not going to add developer work hours on a unintended feature
Out of curiosity, since we have color options for banners, shields, and linen cloaks, is there a reason you guys want the sign to remain black text only? I appreciate being able to customize a few things here and there, but the black text is a usability issue, so I was wondering if there was a particular reason.
Fair enough
What kind of dev are you btw
Community manager, Quality Assurance developer, playtester etc 🤔
And Viking, of course.
I don't design, but every developer can give ideas and such to the game design tho
Makes sense so what do you think of people's suggestions
I do post 👍 and 👎
but it doesn't carry more weight than the players who also vote
it's up to our designers to read suggestions. hence we have them in 1 channel
Not what i asked but fair enough
Im wondering what your average opinion is
That’s such a vague question when facing such a wide variety of suggestions, though
On average how good are people's ideas
varies 😄
If you had to quantify it are most bad are most meh some obvious?
some are bad, some are good
most don't fit the game. or are balanced
but people still have ideas
Do you know why no green standing braiser exists
because we don't have made one? 😄
But why there is a blue one
same answer. we made one
possibly we could add a green one
but
that takes up 1 slot in the build UI
so think like this
do you want a green one
or do you want something amazing you could never dream about having?
A green one because its always gonna feel like its missing
There goes our mechanized dverger.
and then what? the menu is filled?
They're speaking of the hammer menu not the crafting tables
Im aware
Ah you seemed confused because it's all the same menu, so "they already did it with stone" is referring to the crafting tables yes?
Stone got moved to "heavy build", it used to be in with wood building pieces in the hammer menu.
No im referring to in the hammer they added heavy objects into its own thing
Ah you mean another tab then
Yes sorry for the confusion
Delete lava lamp, add green brazier 
Actually i would
Noooo I needs my lava!!
I like lava lamp but green braiser doesn't feel like it needs to be added it feels like someone forgot to add it in
Lowkey don't like the lava lamp at all 👀 seems very out of place
It's random
or remove the blue one, and no one would want a green one 🤔
It serves as a reminder of my first Ashlands death 😅 “Hey let’s mine this big metallic spire…” hit by fireball right into an instant death
No that's the same issue
Okay let me make my full point
There's green and blue iron torches
There's only blue braiser?
And neither of the hanging? < This is less of an issue because it's singled out
But the braiser having blue is like okay...why not green?
I would use the shit out of it
It feels missing from the game entirely when its something the intuitively should be there
But it's not i was confused when it wasnt the first time i got that far
It breaks expectations
That's my only point the hanging one is a preference on my part because i use them for my farms
I’m also not a fan 👀
To be fair, the game isn't yet finished, and plenty of retroactive additions have happened throughout development.
Yee, I’m the same way- I have lots of ideas because I love the game, not because I think it needs improvement necessarily 
Can see where you’re coming from 100%
No, super fair, but expectations should definitely not be 'breaking,' it could be something added later, and that should be an expectation of it's own.
And if that's just me cool idk how other people feel about it
I just know i always value the ability to customize my builds and what i use and even what resources i use to keep shit lit up
It's also why i like colored signs i think they're both useful and cool
Plenty of things have been raised around the topic of "this happened, so why not this?" I think what Smiffe said has more depth to it, where they don't want to fill up the menus before finishing the game. The perspective will become far clearer past the finish line.
Yep, really all you can do is say what you would like to see, and maybe state your case 
But at the end of the day, Irongate has creative jurisdiction
Yeo
The current development course could warrant deeper systems within the menus, like right clicking an icon for alternate color options, this would free up many slots taken by banners for example.
This could then extend to colored braziers, etc.
Or using Q and E to cycle through furniture styles or variations ♻️
Exactly
this is appalling: is menu real estate such a big issue in the first place?
kinda
Yes.
Yes
Apalling? Have you ever tried redesigning a UI across multiple platforms and resolutions? It's incredibly frustrating.
I mean I get it, they probably don’t want to have a giant catalogue that’s cumbersome to navigate
Would not be surprised of UI team/person has been working on a new one for 1.0
I mean dont they have more items open than items filled
Me either
Also why are people against my Christmas tree thing
@pale ocean you also hate that we don't have each weapon in each biome?
Yesnt
You don't unlock them, they become available seasonally, everyone has them unlocked when materials are found.
I get why
I am happy we don't have each weapon in each biome.
I know...
stuff stops being special when its made commonly available
I would actually want less weapons 🤔
Im saying it should save to your character
So i can move my shit without losing it forever
seasonal stuff should automatically be deconstructed when its season is over, instead of remaining around, I'd argue
Hell no
What weapons would you want to get rid of?
I was thinking that but I do like my tree
that's a new take on that. and I kinda agree 🤔
Like?
so you can use your level 4 weapons longer
Wood weapons 
Im pretty sure I heard Smiffe say "more weapons"
else you just toss them when you reach next bime
No I'm asking for examples
Personally I want less weapons but for them to be continually upgradable to a certain threshold.
So if you get one you like, you aren't forced to stop using it later one due to stat obsolescence.
flail, javelins, guns, and beyblades confirmed
or don't tell me you people keep your christmas tree in your living room all year round?
I mean that's the point no?
yes and no
it isn't a feels great mechanic IMHO
I dont have one but i keep Christmas lights all year
Allow people to destroy them into raw materials
Actually i wanna make that a suggestion and see if it sticks
you do you, but that sounds like you don't want to make your christmas special
I agree, there does seem to be calculated upgrades beyond what's possible, I would love if you could upgrade things indefinitely but the increments required for upgrades become insanely large.
Christmas is special because of who i spend it with not because of some mid ahh tree
Just keep the current ++ per additional level and it will take care of itself in terms of cost.
as I said, you do you
Nothing stopping the player from choosing to use a level 4 weapon and choosing to skip the next level if they don’t feel the need to upgrade 🤔
Then why get better stuff
Why not upgrade stone axe 1000 times
Low cost, new, and differing effects
or you could make it so at some point you're forced to switch to another metal if you want to upgrade your weapon at all
Like it feels like that's gonna get abused no matter how hard you try
I thing getting my shit back is fime
The only concern I'd have is ease of access to repairing
Because most people care what their weapons/armor look like?
Also eventually weapons will do 500 damage so its like eh
iirc some tools will encounter a "Too Hard" message on later materials as well
Like if you don't care and just want a rank 15 stone axe, go for it.
But many, many people will want to have a metal one.
infinite upgrades on weapons sounds like a bad idea in the grand scope of things, because the aesthetics excuse is very weak and people will gravitate more towards what's easier to achieve
doesn't really makes sense to infinitely upgrade a weapon.. like imagine flint tipped spear being stronger and sturdier than an iron tipped spear
Yeah I don’t know, infinitely upgrading a weapon just seems a bit weird to me 🤔
Not infinite and nothing would be stronger.
It would be capped at being equal to the rank 4 deep north weapon.
Then give us the ability to change it to any skin
same thing: it's definitely much easier to gather stone than any other metal
then it's back to square one, limited upgrade level.
In the absence of transmog for aesthetics, this kind of upgrading is my suggestion, for the same purpose.
Bet
How is that square one?
Square one is everything gets 4 upgrades.
This is a square where deep north stuff gets 4, ashlanda gets 5, mistlands gets 6 and so on and so forth.
Literally
No.
at that point you might as well just enforce each subsequent upgrade to require the materials you'd need to craft that new biome's weapon anyway
would be really awkward in pvp scheme too.
"oh that guy uses his spare iron spear and I'm using a carapace spear. I can handle him"
"sike, it's a lv 1000 iron spear"
I wouldn't mind a system that allows me to utilize something I like so long as I'm willing to work harder to upgrade it, but the amount of testing required to find abuses during gameplay would be a bit much.
PvP 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Or i one shot fader with a wooden spear
Like its game shattering
lol, I can see it happening. wood is the easiest item to farm. everyone would be using wood spear till end game
There's already limitation systems in-game, you'd just need to find that wall.
Unless you're thinking DN weapons are going to one-shot Fader... still no.
A lot of testing needed though.
That just upscales everything
not one shot.. but yeah.. wood spear till end game
I mean what 15 wooden spears and it's dead
I don't think you understand how people work... but 👍
Putting a wooden spear on par with anything near the endgame would likely require wood in numbers not possibly displayed on the UI without glitching anyways 😛
there are already plenty of inconsistencies in the game, don't ask for another one
I dont think you understand how busted it would be
a wooden weapon should never beat any other kind of weapon in the game
their suggestion is up to deep north level. so maybe 100 stacks of wood? 
Based on the upgrade per level nah
oh wait, no, that only works if there's container craft mod
I don’t think it would be busted necessarily, I just think it would be odd 🤔
so max mats needed is limited to inventory slot
There ya go, I almost typed it 😅
how can filling your whole inventory in wood be considered fun in the first place?
hahaha I'm so used to the qol mods I almost missed it 😂
No, what Sev is saying is that the max level of the gear depends on the power level of the final gear. At least, that’s how I understand it.
Right, we're just assuming the crafting materials needed would exceed what would be possible to hold.
which doesn't make sense anyway, because the different metals were added to the game as a means to go beyond what the previous biome had to offer
it doesnt makes sense. but someone will definitely type valheim doesnt makes sense. 😂
(and for some other decorations, but the point is for the weapons)
imo I think it's not a good addition to the game since it will render progression pointless when u can infinitely upgrade starter weapon
More materials per upgrade isn't realistic, but many games utilize this system for material sinks, and a trade off of effort.
"isn't realistic" so is fighting a lightning deer but we do that anyways
sev's point is to make the upgrade available to the point of same damage as DN weapons
Okay, I was making a point for things not being realistic, but argue me for no reason. 👑
Oh I got that not to worry.
being that upset someone made a counter...nice😭
Counter to what? You also supported what I was saying...
see.. what did I just write LMAO 😂
🤦♂️
well 🤔
#suggestion-discussion message literally after 5 messages 😂
the increasing number of materials required can be seen as "you need more materials to trial and error for a better weapon". It's basically a substitute for a "luck-based" creation system where you'd have a % of chances to acquire better weapons upon creation.
The whole concept of using more and more materials quickly falls apart when it comes to damage dealt by a weapon: how sharp can you sharpen a sword before you can sharpen it no more?
infinite upgrades (up to DN damage) of the same material makes no sense
don't give me another reason to complain about the game
Just some playful theorizing, no stress
Just some ideas juggling around 🤹
Something to help along the issue with less incentive to make newer equipment-- Introduce a workbench upgrade only possible with DN materials that would then allow choice older equipment to be upgraded one additional time, make that upgrade extremely costly(within inventory bounds).
Yee, that’s how Starbound handles end-game, it’s pretty neat.
I never finished that game, I'd completely forgotten about it actually, maybe time to change that!
Have the devs ever explained why they're only adding darkwoord pieces for roof and poles instead of all the wood building pieces?
Or is it just WIP thing?
What do you mean by this? Like more building components that utilize tar?
I mean darker variation of walls and floors just like the currently available darkwood roofing and poles that utilizes tar as one of the ingredients.
Ahhh right, gotcha. I don’t think we’ve heard anything specific, but that would be neat
Is Ashwood not the darker variant? 🤔
Ashwood building pieces are completely different from darkwood pieces, but I think you already know that.
Darkwood walls/floors don't exist.
He wants a darker wood for walls/floors.
I am pointing out that Ashwood already fulfills this role.
Ashwood is pale grey isnt it?
dark dark brown, close to black in low light.
Oh yes also fine wood as lighter option
How is this dark dark brown? Those are llight grey.
Maybe it looks black because u built it at ashlands? 
Tbf ashland doesnt have sunshine so..
when in-game, the ashwood pieces look very dark brown, so that's what they could be referencing
Those pictures are not representative of how it looks ingame
ok I'm sold. kinda sad it's only available on ashlands 🙁
@wind hill We cannot do anything to the board game. sorry
you need to post that on the MOOD publishing discord server
#suggestions message Why this one is posted again?
I do hope he reads 🤔 @wind hill
I don’t think he was talking about adding to the board game. It seemed like he wanted stuff from the board game added to the video game
Yeah. So, the skills/traits from the board game, add to the video game.
I’m guessing the board game has some kind of skill/trait selection when starting the game
Which he’d like added to the Valheim game itself
no clue
and we aren't going to overhaul our entire game to do that either 🤔
but i guess he might inspire some mod maker
Indeed
The skills/traits as listed seem a little broken in the current game sense, but could be a start for a decent mod
That I understood too, but that's new post after another that seems to be deleted.
Yeah, which seemed to have been deleted due to the assumption that it was a suggestion for the board game, rather than the video game
Mhmm, looks identical.
Identically suggesting something for the video game, with inspiration from the board game.
Now, should he have responded to your ping and inquired as to why the original was deleted before posting it again? Yeah
Assign some free points on character creation isn't a terrible idea in itself, but the convoluted nature of this suggestion loses it's intent along the way.
Those were definitely suggestions for the video game, not the board game.
Looks like he drew inspiration from the board game for that suggestion 🤔
Either way, don’t think it’s a fit for video game Valheim, but may make for a cool mod or something ig
36x stagger on a secondary backstab isn’t impressive enough?
That sentance starts so high but goes downhill so fast.
36x!!!!
stagger: still usefull, sad it's not on something better.
On a secondary backstab: when am I gonna
Kick would be a so nice early game if only enemies had fall damage though.
Knives and fists are primarily for sneaking. So that is when you would ever.
I'm maining fist weapons this current playthrough, it started as a gimmick, now I'm quite sure they're the best weapons in the game.
I guess. Never played much with that style. Didn't enjoy using stamina to go slower.
Primarily because of the backstab perks.
Stamina cost lowers with skill and you get ridiculous amounts of stamina from food later on. 🤷♂️
Can train it pretty fast just by taming creatures.
I am the person who still uses up my fatigue by running, after 300h in Morrowind.
Hate being slow.
😬
When it’s not a backstab 6x stagger is still high, there are no attacks with a higher multiplier
How does the base stack up?
I haven’t used flesh rippers or the vile fists. Bear claws seem to do good damage though.
U can literally kill an abomination while perma stagger it in less than 5 seconds with flesh rippers. So it is a good weapon when u can use them correctly.
Kinda sad there's no mist and ash tier knuckles.
Yet
Hopefully. It's been a while since they introduce skol and hati and there has been no new knives.
Kinda worried the same thing will happen to fist.
Ashlands is the only biome without knives
they don’t need to be in every biome
Oh, we have mist knives?
Oh wait
Skol and hati is mist lmao
I was thinking them to be plains since the mats are black metal and I remember crafting it before mist patch. 😂
Yeah, don't need to but would be nice to have same love as much as swords.
skol and hati is also a very competitive weapon compared to ashland stuff
Honestly, it's not a competitive game. If the weapon kills stuff before they kill you, it's a good weapon! I've enjoyed using fist weapons off and on in different playthroughs. Other weapons might be more efficient, and some are pretty OP, but fists are still fun and get the job done.
You say it isn't competitive (I agree), but make a weapon suggestion and wait for the "this would be so broken in PvP" people to show up 😏😉
what does this mean exactly? if it means "Skoll and Hati works well in Ashlands" then I'd have to disagree.
It works "well enough". If you just go with how much damage they do raw, most weapons will perform better. Hell, just take the berserkir axe. Its about twice as good and isnt slowed down by doing piercing damage that every enemies resist. However school and hate are still daggers, do not slow you down, have better durability since they can reach level 4, hit fast, do not drain stamina as quickly, and do mean sneak attacks. If you arent doing sneak attacks, use something else than daggers.
the monsters being pierce resistant can be somewhat mitigated by wearing the ask set, but it doesnt do a whole lot for daggers, really
"School and hate are still daggers" 😂 oh autocorrect...
oh I dont use autocorrect
@wind hill
No no it’s not to the board game 😂 it’s for the BASE game valheim what
I know you can’t change a board game 😅 it was an idea FOR VALHEIM THE VIDEO GAME that was inspired by what the board game had done
Never heard of that game. What is it?
Valheim: The Board Game is a 1-4 player cooperative board game where survival depends on teamwork and strategy. Assemble your band of warriors and venture forth to explore, expand your homestead, gather resources, forge powerful weapons, equip sturdy armor, battle evil creatures, and carve your path towards facing the ultimate evil, the Forsaken...
english is hard
@wind hill The suggestion was clearly read, just not totally understood.
Also, I think the more simple this suggestion is presented, the better. The examples have elements that shouldn't exist solely based on the moment of character creation, and that's ultimately why I'm downvoting. Assigning some skill points upon creation in itself isn't a bad idea though.
Small bonuses would be ok IMO, but some in the suggestion would inbalance the game, like slight blunt resistance and ability to plant berry bushes and other forageables (which devs are against at).
Most of the options are completely gamechanging, especially being accessible from the start.
Great mod idea I guess, but let Valheim be Valheim.
indeed 🤔
but valheim is a jack-of-all-trades style of character build. not niche yourself in one direction
I’m no scholar of Norse history, but it feels like every individual - be they jarl or blacksmith or turnip farmer - was more than capable of handling a weapon when necessary. No niches or classes required.
most yeah
and the player is a fallen warrior already
Tripped down the stairs and broke neck.
Warrior has fallen 😉
☝️ that would be my Viking death.
Still my theory as to why we are here. We are warrior, yes. But we didn't die in the battle so we didn't earn Valhalla outright.
This be our second chance at it.
A sound theory but the opening crawl said the Valkyries scoured battlefields
There are ways you can die on a battlefield without dying, as I highlighted purposefully, in the battle.
True
I tripped and fell on an axe buried in the skull of my fellow warrior, binding the two of us together face to face. 500 years later, archaeologists will call us roommates.
Not the neck

That's why there are so many in Valheim.
We are being taunted about how we died 😏
Or at the very least axemates
Every neck represents a warrior who died by breaking his neck
I was doing a joke that I didnt know about valhiem the videogame. I guess it didnt land
It not only didn’t land; it fell down the stairs and broke its neck 🤣
I used to be a warrior like you, until I took a break in my neck.
@lapis gust
#suggestions message 🫡
:
I want to buy bushes using the souls of the ones who died in battle. The peak of agronomy economics
A simple way to acquire some saplings (berry or not) would be a welcome addition 🙂↕️
@pale oasis Game is unfinished, maybe there's plans for that phantom upgrade down the line 😮
Or it's one of those things they hadn't gotten around to removing because time/importance, etc.
It's the same reason the cauldron has an upgrade tab, they reused the same code/UI across the board instead of making new parts from scratch for each workstation, item upgrade, etc. It will more than likely be addressed in 1.0 or after 1.0.
Is'nt that the same thing? 🤔
?? An unfinished thing you're going to use is the same as left-over thing you haven't removed yet? I don't understand.
Read Omni's message then yours.
"Game is unfinished, their may be plans."
"Or they haven't gotten around to it yet."
Isn't that the same thing?
I feel like the other halves of both messages is more important than the front halves?
They either plan to use them or haven't removed them. Those are opposing ideas.
I didn't feel like completely typing both out.
I'm saying read both and that is the context for what Smiffe said.
..... ok, we're talking about two completely opposing ideas. No, they're not the same. You can't use something that's also getting removed.
Or the "upgrade down the line" is "removing it from the ui".
I don't think that's what Omni was saying.
Given removing phantom stuff is in a way, an upgrade to the the game overall.
We're talking about what Smiffe was saying, as that was your point of confusion.
But Smiffe was referring to both our points.
I'm on Tom's side here, they both said similar but distinctly different things. The description of both were similar in meaning but the action (removing vs using) is different and that's what matters. No point to keep dragging this on any further, such a silly debate.
Ok now you're just looking at it with your eyes closed and declaring "I can't see!", so I'm done trying...
I think you lost the plot.
Nope.
I gotta say, there are some... weird arguments that pop up around here. I don't know if it's a language barrier thing or what.
"A very cool dog" and "a very cool cat" must also be the same. That's basically the argument you're making here just because the "a very cool" part was used in both. Smiffe misread the comments and thought they were saying the same thing because one part of each statement sounded similar, despite both saying the opposite (removing the phantom upgrades vs keeping them and using them).
See previous.
My only point was that requesting it be removed is a bit hasty, maybe there's plans to remove it or utilize it.
But the game's unfinished, as you said, we don't know what the plans are for anything.
I'm not saying I know anything, just expressing that I feel that position is a bit of a leap at the moment.
A suggestion is a suggestion, I don't see anything wrong with suggesting anything, regardless of what grounds it's based on.
It'd be like saying "Remove the upgrade tab from the Stonecutter." We just can't know if we'll need it to upgrade something or if there's already plans to apply some UI fixes/changes.
A suggestion is a suggestion, just as a discussion is a discussion.
You're opening what you think to other's opinions. 👍
For all we know, they didn't even notice the "phantom upgrade" was still there and it needed to go on a to-do list. Who knows. Why even guess?
Why even guess
This is my position on your suggestion as well, so fair enough.
Better to make a suggestion on a guess than say "no" on a guess, in my opinion.
In my opinion this feedback is best left until things are made more clear with a full release.
And imagine you find some weird thing in Valheim that needs fixing/removing/whatever, but then "guess" it's maybe already on their to-do list, so you don't say anything. But in reality, you're the first person to notice it.
Saying something is fine, assuming it should just be removed is another. That would better suited to a bug report, not so much suggesting how to handle it.
An item that has been upgraded to the max both shows "max quality" and doesn't show the required resources to upgrade further, yet it still shows what the stats would be if it could be upgraded further. That part is pretty clearly in error and not something they have plans to utilize, otherwise the items wouldn't say they've reached max quality.
But that's not a bug.
I wasn't specifically saying that's the plan, just that it's unclear if they plan to remove it or utilize it. It wouldn't be so farfetch'd that an additional workbench upgrade changes max upgrades for some equipment.
It is a visual bug.
More guessing? 😆
It's not a guess, information is being displayed that has no bearing on the game, and would warrant a bug report.
I've worked as a game tester for 8 years, that is a visual bug by definition.
Oh lord.
As a developer I would definitely want to prevent any players asking how they can achieve the elusive upgrade being displayed in the menu, and avoid any negative feelings that come from being told it isn't possible.
removing it would be the thing yes
it's not
previously max level of items was level 6 and 7
so it's just a limitation we have added since the closed beta back in 2020.
Ah okay it's just a remnant then, it comes across like an automated calculation.
yes. it's just a linear progression
Unless you're talking about shields. 😭
?
They think shield progression makes no sense. 😅 I disagree though, it looks to me like it was rigorously tested in the biome it will be used.
That's why Flametal makes such a strange jump, many more enemies and attacks to block in a row.
In the larger scope, progression of weapons and armor is linear from one tier to the next.
Baseline shields are also linear (iirc it is like +18 per biome when parrying).
Tower Shield and Buckler progression between tiers has no line, no exponent either, and in general makes no logical sense. It's like someone threw a dart at a board and picked the numbers it landed on 😭
-# Also Carapace randomly giving double adrenaline...
Imagine how brutal going to the next biome would be if progression was exponential rather than linear
It's hard to say it's random when the closest buckler comes 3 biomes before, there's no good comparison, and the parry adrenaline could very well intentionally ramp up to match the rising adrenaline costs with trinkets made in Mistlands+.
It is on one shield. I don't define that as "ramping" as none of the shields after it have increased adrenaline..
Ramp up isn't inherently speaking of any grouping, just the logic applied to bucklers themselves.
And there is bronze -> iron buckler. You can take that separation and run all kinds of progression models off it.
None of them arrive at the stats carapace has.
Fun way to spell "better" 😉😏
Right but the adrenaline costs are also increasing, and it seems to be an option to meet that cost easier.
On ONE shield. Where none of the shields after it have the increase.
Considering most of the things that increase adrenaline are locked, it does make sense that there is an option for this amidst the rising costs.
Nope.
Right, it seems bucklers are the choice for this ramp up.
My point is that it's not exactly random, and it's easy to perceive it that way when bucklers themselves become less frequent.
Should DN introduce a buckler with the same bonus(or even revert the logic), it would a more addressable pattern.
Will almost certainly get a buckler in DN
If I recall correctly, most biomes have 2 out of the 3 types of shields
And the type that is skipped over appears in the next biome
we are? 🤔
Buckler was skipped by 3 biomes so I'm not so sure.
Inb4 DN is Tower Shield only 😏
a tower shield that's also weaker than it should be like flametal
That would track, yes. 😄
Obviously, the deep north has no shields 💪
Everything is dual wielding, I can get behind that.
Dual wielding magic staves 💪
I want to dual wield a staff and a sword with my pointy hat!
But only if it comes in grey
Dual wielding shields.
One-Viking shield wall 🛡️🛡️
Having shield on your back gives you directional damage reduction 😏
Shield ball when?
Norse armadillos
Why did I picture a ball(party) where everyone has shields? 😅
I was picturing the scene in Shrek 4
I was thinking of a clip of a DS build a guy did with shields
I wonder if there is a reason why 2h swords is not available at early game? 
yes
because we more options to become available as you play
and not give you ALL things at the same time, and nothing to discover
Oooh... So it's intentional 😯
of course it's intentional
VERY few people enjoy having 1000 options thrown at you when you just start out at start
The amount of people that think Valheim is just a random mish mash is always a little funny
Wait wait wait....are you telling me there was actual intention behind its creation and it didn't just spring fully-formed from sea foam?? [/j]
U guys sure love to mock people with sarcasm huh.
Valheim is still in beta and improvements are still being made. An option being unavailable can be a WIP thing, which is why I asked.
If u don't have anything meaningful to say, better to just shut up.
Sad society we live in.
Well, considering the many weapon types to choose from in valheim, now I can see the reason behind it. 

We're just having a joke, it's not a big deal. We truly do live in a society though.
Greetings Kings, Earls/Chiftens and Hersirs (Devs), and also Greetings to you fellow warriors of Valheim.
I have had quite an appreciation for the game for quite some time now since I bought it and my limited game time of roughly 380 hours.
the game is quite a gem in its own right even for it status as Early Access game (According to steam store).
But I do have some pointers from a players prospective, which might be some ideas to at least considers.
First of all love the Adrenaline function , but even if I love it, it has it flaws but anything has it at first before the balance is right.
Sure, it a good system when you play as a warrior but still you hardly proc the effect on the item properties from gaining enough adrenaline at times, and as an archer it even harder, which makes me think of how the archers or at least those who use Bows.
The idea regarding archers and adrenaline gain should be tied to their stamina usage, I mean for example when they lose stamina they at level 1 gain about 0.1 or something gain to the adrenaline and at level hundred it might be between 0.5 to 1 adrenaline per stamina lose.
how to balance it might be tricky but still at least an idea think over to maybe give everyone a equal chance to proc the items they wield.
there is an other alternative idea but would not be as popular and that would be halve the required adrenaline needed and in terms halve the effect gain as well. but as I said might not be the best nor the popular way to go about it.
Other then that I do have more ideas, but need to flush them out a nigt more.
I wish you all a happy hunting in the world of Valheim.
@red timber cant u just use item stand for that? Can u elaborate your "weapon rack" suggestion?
It ends up being too big and visually uncomfortable, it’s not nice, and the rack could be like a chest, making it nicer and more organized
U can make a chest youself and stack item stands with different orientation to make a weapon chest which weapons are visible from outside.
It's alr viable. U just need to be creative with your building and decoration.
The item stand (wall) can only be placed in one orientation, and I can see it back the weapon but with one of this make it nice
Well, imo, adding a custom chest for weapon display when there's already an item stand with the same function makes it redundant.
Yes, that is viable. I've seen someone built them.
Although u do need gizmo mod to make it look better.
Base game can only rotate 45' laterally.
I tried, but I never ended up liking it
I dont want to use mods
"to look better"
Base game is enough to make it.
#suggestions message What is a crafting tap?
tab?
This is the essence of my downvote.
No idea what a tap is, but I don't want one.
I’m pretty sure they meant “tab” (hence my upvote)
Ahhh yeah they probably meant tab 
Couldn’t think of that for some reason
@jade minnow They’re already coming in 1.0 🙂
oh okay
yup yup
@balmy perch don't use "reply" button when you post in #suggestions channel
and flying NPC's would be extremly overpowered
and valheim isn't "how to train a dragon" cartoon 😬
thinking the same thing.
if you would have a dragon companion, then the entire game should be around NPC partners in combat
Yep, we got T.W.I.G. now to train.


-# Still missing the name "Battle brother". 
how to train a lava doggy instead 
Tell that to me jumping on the back of a drake 😎 (and crossing my fingers hoping it takes me where I want to go)
is there a major technical reason that the digging and raising limit is what it is, 10m?
It's less than 10m. 7 or 8 iirc.
And most likely. Given they had to do a good amount of work to make that digging limit not tank your performance/FPS (it used to).
i guess there are many ways to potentially enable copper veins to be popped all at once. have them generate 5m more adove ground then currently, make the vein shorter, or increase digging limit.
I don't think popping veins all at once is entirely intentional.
More likely during very early dev it was discovered and they went "well that happened.." and just decided to leave it in.
i think shrinking it is the simplest, copper does not need to be 15m tall, or whatever it is atm.
not really no
there use to be a limitation on pathfinding (enemy AI) where they couldn't pathfind at a certain steep angle
100m digging when? 😏
Valnautica 😉
How? Water would fill it
👀
water doesn't work like that
Water fills at sea level, no?
or do you want more instance and lesser FPS? 🤔
Even when not near sea
There's a tech where u use diagonal roof pieces to enable u dig below the water surface. 
there are ways, exploits and mods
but why do you want to dig further down?
the chance of getting stuck is quite high
Deeper basement
Multi level basement
Flooded basement.
Don't be like dwarves and dig too deep. 👀
One can never dig too deep
Yep, if you dig your own grave the solution is to keep digging further.
the reason we cant dig too deep is because if we could we would punch a hole in the disk that is the world and we would fall in space
I mean... they allow use to choose to sail over the edge.
Allowing us to choose to dig to our death would be no different 😉
At least theres a map that tells you when to stop
if you were to dig under you, you'd suddenly fall because you wouldnt know it was the one pickaxe hit too much
It would also lead to people digging void moats around their bases.
Not to mention people would build bases like this
Are you trying to entice us
Gotta say I'm sold 😹
The game should avoid giving options that we want to do despite them not being fun.
Let me dig infinitely, and I'll want to reduce the tallest mountain into the thinnest spire possible.
Ok... Just an idea.
Imagine we keep the current digging system more or less intact.
However. When you get to the bottom, you make a hole in the world.
Except, on the other side of that hole is a new world, or a new base layer of ground if you will.
This way, you could make tunnels or caverns.
then i could build the mines of moria
@chrome ledge bones will be used as shield generator fuel at end game.
Would not be that simple to make mines like that. They would still have to account for the ceiling mesh on an otherwise flat one sided plane. On top of that, it would be pointless on lower elevations where you would likely hit the water plane bellow.
🫡
@viral kraken look at the last suggestion at #suggestions
End game? You mean Ashlands? The second last biome
Not exactly limited to ashland. U can use the generator on any biome. Especially useful if u hate wet status at swamps.
Not my point
Just a thought after having a visit from 2 bear at the base, how about putting bear heads in the ballista so we can protect our bases whit the ballista
What do we want? Lower FPS!
When do we want it? R... i... g... h... t.... n... o.... w....
Lox carts have been suggested so many times, and people don't really see the issues with it 🤔
I read it as creating a larger cart that is capable of fitting a lox
it would be very bad for animations, smoothness over the ground etc etc
Imo it vd be too big to play w it what about a wolf dragging regular cart
valheim is not.. cart friendly... to begin with
Just with how my camera lurches from riding a regular lox over uneven terrain, I can only imagine how fast a lox cart would take damage
Idk id preffer just upgrade for regular cart thats dragged by player so its easier or something than managing huge lox and cart behind it
Or a horse or somw different animal maybe not flying but howering when its moving or something
yeah.. a horse..
that would die instantly 🤔
and valheim isn't a "me and my trusty partner" game
red dead redemption is a good horse game
Deathsquitos would loooooove to munch on horses.
Neck carts. 😏
That would be adorable; can you attach multiple necks for extra pulling power? Like sled dogs!
No, think adorably smol carts.
With the storage capacity of a karve
Yes!
Deer carts. They move super-fast, but lord only knows what direction they went!
Can you imagine the BOUNCE on fast-moving carts?
Oh heck, they'd be so airborne you'd see them over the trees!
i assume a non-damaging way to rope boars have been suggested many times
or roping anything
That one amazing, glorious patch where boar ate exclusively carrots...
Better times...
They are previously wild boar They should eat anything you toss in there including trophies 
hello dies anyone speak German? My English is very good i need Help
Can you not put bear trophies in ballistas?
#suggestions message (very late i know) comfy but please no, at least optional (dunno shift-click or something), random melodies from multiple repairs are one of my fav features in game 🎶 no joke
It is kinda fun, yeah
@viral kraken That problem/example isn't necessarily negated by tombstone pickup character save, as I think you'd just had your character saved before the crash, but I still enjoy the idea.
It didn’t. It was like 10 minutes after I had retrieved my tombstone that I’d crashed, and it hadn’t saved me having picked up the tombstone
Oh, I thought it said you hadn't yet retrieved the tombstone... did you edit that bit?
No
Oh boy I am losing my mind 😄
The edit is a single letter
If I hadn’t retrieved the tombstone, there wouldn’t have been an issue haha. Cause the tombstone would still be in the world, cause it was hosted by my brother. So the world would was still up
No you can't do that I learn that the hard way to day just done build up my base after they tok most of it down
No good, get better soon
Bear trophies are already meant to be used in ballista just like any other trophy, they weren't excluded on purpose, just by accident and it will be fixed up at some point, so no need to suggest it or ask for it (that won't make it happen any sooner either).
Thank you 🙂
yeah. we have a list of "to be added to ballista"
Put Rocky in Ballista and it targets only players 😏
Very cool, didn't think there were many people that would be using controller playing Valheim. 🤩
Wonder if devs will add it to Valheim...?
People on xbox using kinect? 😅
Get well soon. 🍊
you been able to play valheim with a controller for years 🫡
March 1st 2022 * Full controller support! (Gamepad legend and alternative glyphs)
@bronze spindle I mean thats essentially just the very hard difficulty setting. 0 star enemies do the same damage as normal difficulty 2 star enemies, and take more hits to kill
Only difference is they don’t drop extra loot, unless you up the resource rate
that would mean a hard-hardmode 🤔
The hardest mode
Very hard 2 star mode
All enemies do 4x damage 💀
Honour Mode. All bosses get additional Legendary Actions and if you die you world and save file are deleted.
Wait... I've been playing too much BG3.. 😂
Oh, like this? #memes-and-clips message 
Yes.
#suggestions message all enemies having 2 stars is not really hard-mode if combat is normal.
hardmode is very-hard combat, no bonus loot :]
very hard combat is more then enough. and if you want more challenge there are loooooads of additives in the game, like hardcore, no map and no portals. things that are so hard that the best people can't make it ''easy''
all of them together is just crazy, i'll probably never even try it.
@steep marsh the wooden weapon shouldn't be upgradeable at all to be honest
isn't wood weapons meant to be useless for combat, just made for training.
it increases the durability so you can train more 
yes
why is there no wooden pickaxe
Why though? Increased durability only so less repairing and more training time.
Repairing still free tho.
flametall buildhammer, it builds stuff INSTANTLY
But give the Buckler 1 block armor so it too is also just for training 😄
#suggestions message more like, remove upgrades from the wooden sword. Why can you even upgrade it in the first place?
I would think only for durability
it's not ment to be upgradeable
Neat to know! ☺️
Awesome to hear actually
More battleaxe buffs when?
Next dev blog when?
could potentially let you add storage to ships, but if you then don't have a player manning an oar station, the ship will be ''overencumbered'', and go super slow.
i would probably increase the first chest from 10 to 12 or 15 slots
3x4 or 3x5
if 12, then iron chests are still very desitable, if 15, then iron chests are more equal in efficiency, but still much more practical.
why?
because 10 slot chests are really bad
and still people build 100's of them
because we don't have a choise lol
sure you do
fine wood chests
piles
don't hoard stuff you don't need?
multiple options
piles are not an option to chests, fine wood(iron) is much later.
and we'd build 200s of them if they had 4 slots.
or 100 slots, you would still bould 200 of them 🤔
interesting thought experiment, what would happen if it had 1 slot, i think people would still use it for non-pile sized stacks.
sure, but then all other chests would be useless.
well not 200, max 20 maybe, for a huge hoarder base.
Oil well 😅
Looks like something we are going to encounter in Deep North. 
It looks like a simple structure
@lapis gust you can create a stone portal protected by a shield generator that allows you to teleport to Ashlands instantly and keep all of your rested buff instead of sailing
that's why I disliked your suggestion. You can build a base in ashlands and get rested buff from that
Said journey is certaily not intended to feel restfull.
I mean the first travel, but it's more because the boat feel comfortable, there's carpets, seats, if it had some torchs on the side it would be just a swiming house
I dunno about the comfort of the drakkar, but you don't finish any biome in 20 minutes. Ashlands is no different
If you want to be rested just build a base. Or if you're lazy, just portal home for a quick nap
With a few exceptions, I've started leaving all my food at home so that I have an excuse to go back and get rested at suppertime.
@wanton atlas I noticed you were the only person to downvote the idea here #suggestions message and I am wondering why when it's clearly a feature the community wants, and we have player based raids already.
@ruby portal I think they player based raids option already solves the same thing. And having that kind of specific toggle is to niche to spend hours on development time
I think they are talking about stuff like seekers showing up in meadows after you kill the queen. Aint like raids at all.
It doesn't, though. Having fulings and seekers in the meadows completely prohibits cross progression multiplayer since the people with poor gear get absolutely destroyed at night regardless.
Could just, not kill the boss in the shared world until the lowest person is ready to kill it.
That is such a non-answer that I don't know why you bothered typing it out
Patrols spawning in the game isn't a player-based night raid tho. not entirely.
and that would make the game very wierd when multiple players go out together
since it's the chunk owners unlocked events that decides what happen
Explain, in detail, how the actual solution to your stated issue is a "non-answer"?
Probably because it doesn't address the issue at all.
Night spawns are controlled by boss kill tags.
If said tag doesn't exist... there is no night spawn issue.
if a player who haven't killed the same amount of bosses is in the front of the adventure group, they will prevent spawns from late game monsters. but
if a player who have killed alot of bosses leads a group of players who haven't killed bosses, the late game monsters will spawn
Yes, but that makes no sense in cross progression servers
It makes perfect sense, if you have logical synapses firing in the brain area.
VentureValheim already solved this issue in her Word Progression mod here: https://thunderstore.io/c/valheim/p/VentureValheim/World_Advancement_Progression/
so this will be
- very unbalanced
- very wierd interactions for the players involved
- wierd to make it work "good"
I see but no
Nope, you are just ignoring what that was actually about
Sure 👍
It would be very wierd interaction just like I said with the 1,2,3
I don't think that is entirely true. I've run half a dozen playthoughs with the World Progression mod and it works just fine, everybody gets the night spawns they should have in their hosted chunk, so that someone who has killed only Eikthyr for example might see Seekers in a chunk hosted by someone who has killed the Queen, but never in their own chunks. I've never seen it bug out
do people love close to each other or spread out?
there are so many factors where this will be a bad interaction
Both. Close together it will spawn according to the host of the chunk of course
it would work if we forced players to keep distance from each others bases
this things works if it's a mod
I agree with Smiffe, that would be hard (impossible?) to get right in a very general way. Maybe it's best left to mods. A vanilla alternative could be a toggle to just turn of these night spawns..
Yeah, you know that's an even simpler way to deal with it too
but if it's a vanilla setting, it has to work 100% of the time 🙁
Fair enough. I'm with Argus here tho: #suggestion-discussion message
so the setting would have to set the raids on the lowest level for all players if this would be a thing
I think many would just disable night spawns and raids altogether for these kind of servers
probably
Raids can be toggled and made private, but night spawn are irrivocable and do they really have to be?
but a way to do it would be just to have the setting "lowest unlocked night raids / spawns to least experienced player"
Is that something we could get?
Or just the least progressed player in the area
I'm not a programmer nor designer. so I got no swaying power
But you've got their ear - you must speak into it with the voice of the people Smiffe
As one of the people, please do not speak.
yeah. but I rather not
Then whisper in their ears when they are sleeping. Make it sound like it was their ideas and how clever it is.
Plz do not do that either. 😄
I don't live close enough to my collegues to do that 🤔
dang
this is what Venture does in her mod already btw
makes sense. If you want to keep the server vanilla friendly, completly turning off night spawns should also be doable with a server-only mod (don't now if one exists yet though, but I guess ewp could do it)
I suppose that is the second best option - if we can't get offical support
I will just mention that not a lot of considerations are made for multiplayer, a global toggle would be far easier to implement. It would also serve a similar function you mentioned, as it could just be turned on when certain players are offline or have caught up in progression.
I would be all for that personally, it would just be another level of gameplay flexibility.
Can confirm that the lack of player-based night spawn rules is very detrimental. A friend of mine only recently discovered the game but we can't play together in my current (and only) world because it's too deadly to him. No, I don't want to create another world or constantly check my progress with my buddy in case someone felt like killing a boss by himself too soon.
These ain't fun at all, especially considering how the game is not really super-strict regarding progress and it can already be cheesed effortlessly.
I asked and they delivered
Chiran is the chosen one!
tbh this part of Hervor Bloodtooth's voyage was torture
Nice stuff in the update though! 🏠
Someone seeing "A" and is back to the game. 
Can we have a Deep North Chat channel added?
Why?
Wood for the trees
How is wood related to them creating an entire chat channel?
no? what would be the point?
That was quick haha
I didn’t find any mention of a rowing skill in the quick search I did, but I guess I did only go back like 12-15 months
Maybe there's no suggestions specifically for a rowing skill but there are a lot of sailing skill suggestions
The point being a focused discussion and suggestions on the new biom before and after its release. A new clip has just been released but I don’t see anyone’s views because they are probably buried is other conversations.
Fine you’re not interested in player feedback then.
why would you need a channel for that anyway
The man whose job is taking feedback and you're saying he has no interest in feedback 😂😂😂
feedback on something you know next to nothing about
and feedback can only be given on something finished: the biome isn't even out yet
On the directed biom is going
to be perfectly honest
you don't know what to feedback on
like
feedback on names?
the look of a certain object?
Direction it is going is north 😉
that kind of nit-picking-feedback is what we developers do when we develop a game
doesn't look like you're a dev to me, so what direction would you like to influence in the first place and, above all, WHY?
if players want that kind of level feedback. they should honestly either make their own game, or modify ours
we can't have 14,000,000 peoples opinion on ongoing development
not even the 150,000 users on discord
We have a suggestion channel. For all 150k are you implying that it’s lip service and all ignored?
it is not ignored
are you for real?
but specificly channels for deep north is not needed
Why not have a DN suggestion channel is what I propose
Game developed by committee rule would end up being a horrible experience tbh.
Honestly, only 15ish people's opinions matter in the end: Developer's.
you don't have to be that harsh mate
because a DN channel is pointless
I was referring to the comment above yours
I know, but don't need to be that harsh on him 😄
¯_(ツ)_/¯
I can understand where he is comming from
but that kind of specifics isn't needed
just type in #suggestions
💡 for deep north, I would suggest < thing >
no need to make it more complicated than that
<Avril Lavigne Complicated gif here>
@wanton atlas I was looking for player comments on the images in the recent DN clip that look like moulds, new roof tiles and the tall structure but no luck. Hence the suggestion.
Such a conversation could be struck in #valheim-chat though.
Ah, just search the word "mold" we were going on and on about it earlier today.
most of the time it's just the usual suspects in there anyway
most conversations takes place in the public-test channel
also refeared to as #general2 when we aren't having a public test branch atm
I’ll take a look in Public thx.
Which it was in fact had there
#suggestions message
Megacontinent yes, water world no (what would the point of that be)
@lapis gust Bro, u just have to land, make portal, go back to base to get rested buff 
You're supposed to go to the ashlands in boats one time, stone portals even conect with normal ones just so you dont have to go back by ocean. I don't want the boat to turn into your resting place, just a comfort 1 or 2 for when you get of in the shore. The boat looks very comfy
You also get comfort 3 in caves if you put a campfire there, it's not like this is game breaking or smth. You can be fighting skeletons and just sit for 10 seconds inside of a cave and have a rested 3
If u ever see a medieval boat documentary, u will not think "comfy" unless you're the cargo passenger. 😂
U can also just put down campfire on ashland shore and sit to get 1-2 comfort buff.
But it is a cargo passenger
No, youre driving it. It's not a jetski.
You got like 30 seats in the boat, you only have one seat where you drive it
If you’re not driving, you’re gonna have a hard time arriving safely at your destination, if at all
But what if you play with friends
You can't have more than one person controling the boat
You can chain Moder buffs for infinite tailwind. 🤷♂️
It's the last boat in the game, made with items from the second strongest boss at the moment, i don't think it's too far fetched to have it giving a buff you can get in the first minute of gameplay
Just stop just outside of Ashlands, plop down a portal or fire, get rested, then continue. Then you have your rested buff when you arrive
But you don't need to be driving to use it tho
And we disagree with you 🤷🏻♂️
Tbf, I think sailing 20 mins just to get to ashlands itself is a lack of prep thing.
U can get to ashlands from the most southern part of mistland in less than 10 mins with drakkar and moder buff.
I mean, you can go the biome that's closer. Last time that i played every biome was in the north part of the map in my seed
I got like 4 queen spawns next to deep north
Biome areas are circular. 🤔
Yes, and all queen spawns were in the north
Thats just rng.
That doesn’t mean you can’t have set up a portal down near Ashlands
As I've said, which apparently u ignored, u can simply put a portal at the southern most part of mistlands and start sailing from there
U dont need to saill all the way from queen to ashlands.
U can also just land on shore, pop a campfire, wait 20s, then continue sailing
Either way it's a pretty long sail, it's not like it would break the game, you will still need to make your ashlands base with a portal and smelters, it just seems to fit the aesthetics of the boat
It would be nice to just ignore the part where you stop at a tiny island just to get the buff
Afaik, game is balanced around rested buff and durability.
When you're out of rested buff, maybe it's time to go home
When durability is low, maybe it's time to go home
Well, I'll just let the dev answer this one.
yes
It wouldnt make that much diference if you already have the items to make a portal, wich you probably will have
I use a portal, but i think it's kinda boring have the first thing you do when getting to ashlands is going home to sit a bit, not even exploring a little. I just find boats cool
If u see medieval sailors, when they arrived on shore, they divide tasks.
Some will explore the perimeter and some will make a campfire.
Just pop a campfire, sit for 20s, talk with each other, plan some stuff, then continue your journey. It's not that hard.
@wanton atlas I took a look in public and as expected it’s content is rightly only about what’s already been released to public. I still think a DN chat channel would be useful.
Again, you can freely discuss DN stuff in just #valheim-chat
16 if you include me 😎
I always include you, Dogg
@ember current The devs have stated they will not increase the cleared radius from the wisps for performance reasons. Adding more wisps is an even worse idea for this, because the mist clearing process would be tripled rather than just larger surrounding the single wisp.
Try utilizing the Wisp Torches. 👍
The performance reasons are just a small part of it, since even if that wasn't a factor they still don't intend to allow you to see any further in the mist anyway.
I haven't heard much about their intentions, just the multiple times it was brought up, performance is the first thing mentioned. It would be nice if the distance for good performance aligned with their intention though.
etc.
It's mostly this comment Smiffe made that I'm thinking of:
and the ENTIRE REASON behind the mist is for you to feel enclosed inside the mist
Either way even if they could expand it, it won't be anywhere near what people demand/expect out of it.
Ah, well that isn't directly mentioning not wanting people to see any further, but I see your point here.
I couldn't remember exactly what was said so that's why my statement was off. Keeping your vision restricted as much within reason is more accurate to their intent.
Has anyone brought up the possibility of the devs making it so that in an update you could find a map that leads you to sail off the edge of the world into Thule or Hel and have those as two different biomes/realms so that there would be only a small window of where you could sail to go off the edge but no chance of finding it by sheer luck? And if you were not right on that area you would just normally die like you already do.
Nope
19 if including kiddos too. 
What new elder design is the last suggestion talking about?
we did an overhaul of the 3 first bosses way back
do you have pictures? Id like to see them
um no
unfortunate
old bonemass
old bonemass was more of a blob, new bonemass have alot more carcacess and bones. and the giant rip in his skin
Just necroing this discussion to confirm that Jere's Expand World Prefabs works to nix night spawns without having to install a mod on the client
i'd very much like to be able to cut stone in the bronze age
Love the new bonemass. 
Server-bound progress as an option is a good suggestion
especially for relatively open servers
the game isn't made for open servers tho
Old and new elder
I talked about in my suggestions wanting it more like this, simplicity , but with the purple flair of the new design
Probably best left to a modder imo, I love the new design personally.
I like purple eyes more than red
but then I also really like Decepticons from transformers 😅
i preffer the old one 😄
if old is left
shoulder on new one looks weird
THANK YOU. Feel like I’m all alone here. Finally someone agreeing
I think the new one looks too wonky / out of place
Yeah purple is way better. Fits with the graydwarf nests spawners also being purple, it’s like the elders power/ essence is the source of the spawners. Fits very well. And of course all graydwarfs having their own eye color. Red for brutes, green for shaman, blue for regular and yellow for graylings
And the head honcho having purple
the color choice is very deliberate
Still not convinced about the old design with purple eyes and veins being better? 😉😉
not really no 🤔
Okay okay, show these comparisons to your colleagues and we’ll see what gets the most votes 😜 🗳️
I'd say the one on the left has less personality
Put the left eyes into the right body and you're golden.
@wheat dove whats wrong with the current bow?
Also why does a mountains bow require plains materials?
What’s the current bow?
Draugr Fang
Is that not swamp tier? Since it requires guck and ancient bark?
Nope, mountains
Also doesn't your suggestion require guck 😅
Anyways frost is already kinda overpowered, frost arrows are overpowered, bows are way overpowered
I wouldn't want a bow to have inherent frost on it (personally)
Ok fair enough, but would a glass bow not be a good addition? And where could that fit in?
It does lol but that’s for the poison damage.
Right now the only biome without a bow is plains, and it's ok for weapon types to skip a biome or two.
I could see a crystal-themed clear bow in deep north
But I'm sure they have things planned for that biome
I will say the mountains bow does feel kinda swampy in design
I guess we’ll have to wait and see what they come out with.
Seems like glass bow wouldn’t bend very well
That’s what the obsidian is for, although I did consider black metal.
If it’s good enough for oblivion and Skyrim.
Feel like the Draugr Fang fills the bow niche in mountains, plains, and even mistlands admirably, i dont think another bow would add anything except bloat. Especially a duplicate poison spirit damage one.
Plus it adds to the slow ramp of magic in your items.
Why black metal for a mountains bow?
Draugr Fang has damage numbers 47/56 pierce 5/20 poison. Suggested bow would have too much damage for mountain tier.
Because at the time I thought draugr fang was a swamp bow and that used 1 metal from the next biome. - but as it’s a mountains bow it makes no sense now. Unless the bow was a plains bow. But I’m fine without one.
Is this a trick question? Or have you actually changed the model? 😅 because I don’t remember you changing him
I would prefer to simply have a setting that allows me to block characters who have been on other worlds to join the server. No way to hop on an offline world to get stuff and hop back. It shouldn't be necessary, but even among friends there are those who simply can't resist the temptation when they've just died and the frustration runs high...
You wouldn't be "locked" to the server - but if you go slumming you can't come back...
I seem to be one of the rare few in this world who can actually trust their friends? 🤔
I trust them with many things, but not to not cheat in computer games when they're pissed off haha
Which, by definition, means you cannot trust.
"them" being unfair, because there's this one guy...
And if I were to ever host an "open" server (not gonna happen, but still) it would be an absolutely critical feature.
The consequences of playing with someone you can't trust is entirely on you, and you're warned in game of this as well. It is not a problem for the developers to solve for you.
Fair enough, all true. I'm just saying it is a relatively simple "rule" that could be used as a solo world modifier as well tbh - as an extra "hardcore" self-anti-cheat of a sort. At the very least once they implement achivements, I hope there will be one for going from day 1 to final boss without ever setting foot on another world.
As for my own case, I don't truly mind if he pops over to his solo world to get a stack of wood or can't wait for rescue so gets some off-world gear to retrieve his body, and then takes it out again. That's the level of "cheating" he's done, since the game is not competitive (and there's no pvp) it doesn't really matter at the end of the day.
@spiral ice they havent even fixed the ladder issue. 😂
Maybe this would give them more motivation to fix it. 😄
What ladder issue? 🤔
What ladder?
Climbing the 45' stairs (aka ladder) is clunky compared to the 36' stairs.
There are mods that fixed it. But base game is still not fixed.
Very frustrating for builders.
Ah, well it's not broken, it's just a different design choice. I can see how some might see it as an issue, but it functions perfectly well.
The solution is very simple which is increase the number of steps. More steps = less distance between steps = no clunky climb
It's been proven to work by stacking the ladder with each other.
I just don't think it needs a solution, I've never seen it as an issue, and encouraging players to build staircases is just better looking in my opinion.
I only really use this for niche things like scaffolding or climbing in risky places.
Well, as I've said. Very frustrating for builders.
We just want smooth climb for all stairs. Is that too much to ask for?
I wouldn't enjoy the look of treehouse looking ladders used everywhere because they're saving space and gain height faster.
It is smooth, it's just not what you want from them.
Nah, if u call that smooth, u have a very subjective take. 😂
It can only be subjective 🤷
There’s often very little “smooth” about climbing an actual ladder. Not as aggressive as in game, but certainly not smooth
You mean to say irl ladders don't have a smooth 45 degree collision box that can just be slid up and down? 👀
I’ll just say I be groaning and my knees be aching if I have to climb a ladder very often haha
-# I say that as a construction worker 😆
I might be inclined to agree to the change if it were just called "Steep Stairs" or something.
As a retired person, I also avoid ladders 😁
I am floored by how this pun was on another level.
Some days my knees feel like they should be retired. Then I remember I still have more than 30 years to go… 😩
Really elevated the room
Just make sure you save up for your second pair 😉
Gonna need to take some steps to prevent this from getting out of hand.