#suggestion-discussion

1 messages · Page 76 of 1

languid ibex
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Not sure why base damage is the only consideration here...

dire fog
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yeah, and it's not hard to get them.

dire fog
languid ibex
languid ibex
dire fog
dire fog
languid ibex
dire fog
dire fog
languid ibex
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Point singular

dire fog
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nah, u just trying to gaslit me

languid ibex
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Right, okay then

dire fog
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as I've written at #suggestions the factors are: low speed, mediocre parry capability and mediocre damage compared to one handed swords.
this is assuming the obvious of player using a shield when they r using a 1h sword.
effort needed to get the weapon is not really relevant since I am comparing weapons from the same tier and the mats are regular mats that you'll need to progress anyway.
currently there's just no logical reason to use 2h sword when u can use 1h ver.

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u said it has high damage while in reality the damage is low because of low atk speed and inability to parry, which means u need to stall until there's a damage window.

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u said it's good for cc, but in reality the slow atk speed makes u helpless in aoe scenario

languid ibex
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I'm just making a point for 2h swords, because I've found them incredibly useful myself, but if you want to devolve what I've said to singular points, then say I'm gaslighting you when I point that out, it just seems fruitless to try and reason.

dire fog
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the only thing that I can think from your praises is that u have a pocket barrier player in your party. which bypasses the need for u to dodge

dire fog
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cuz I've tried, and really tried to love the weapon but it's just not worth it at current state

languid ibex
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There's no guide needed, it's fairly self explanatory, stagger the most difficult enemy in the bunch with the secondary, wipe the slate clean with focused AoE attacks.

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It's also capable of blocking most ranged attacks, so you're covered there as well. The combat changes also allow for much more stamina flexibility.

dire fog
languid ibex
dire fog
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cuz I've seen other gameplay vid from youtube. found one that's really good. but they themselves said it's not worth it compared to the easier to use with higher reward 1h sword.

dire fog
languid ibex
dire fog
languid ibex
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Here's a nice video of someone hardly using the Krom to full effectiveness, before combat was improved, and it still impresses. https://youtu.be/aawzP55riy0?si=ySJY9Ohr_hgmCJ7U

Wut even is this video?! Right after I publish the most well-thought-out, well edited video, I do this. And yet, I'm not dissatisfied at all. Hopefully you enjoy it. This is definitely the most “unhinged” video I’ve made. I had a lot of fun with it.

Krom MIGHT be my favorite weapon in the game. It was the subject of my first video on thi...

▶ Play video
languid ibex
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I'm off to work now, please feel free to do some other research around the weapon and not just bandwagon the youtube video you watched.

dire fog
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video itself is really good. but the weapon still looks very clunky and frustrating to use.

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and you have so many assumptions huh.
I've never bandwagon anyone. I've used the weapon. trained with it. made suggestion according to what I experience.
you're the one who's trying to whiteknight the weapon since the beginning. I've asked for proof and you're running away.

light fractal
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I used battleaxes in my last game and I dont really feel like they are as underpowered as per the suggestion implies. I thought they were very effective, in fact. And good enough at parrying.

dire fog
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although I've tried the dual axes and they're really good.

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the secondary is really awesome for hit and run gameplay.

peak bronze
languid ibex
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At no point did you state how you personally felt when directly comparing the weapons.

dire fog
languid ibex
dire fog
languid ibex
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It was a request to not bandwagon, but I do apologize if that phrasing came across as rude.

dire fog
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in the first place, I only mentioned that video because you are the one who said no guide needed, self explanatory, etc and the I asked u to provide video proof.

dire fog
languid ibex
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It's usage is more or less the same a swords, secondary stagger to start, combo to finish. Parry to start, combo/secondary to finish.

languid ibex
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If it was implied, it didn't come across to me.

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To be clear, I'm not here to say 2h swords are better, or even perfectly matched with 1h swords. Just wanting to say that words like "mediocre" and "heavily underpowered" are, in my eyes, a bit of hyperbole in this case.

dire fog
dire fog
languid ibex
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Ah well, it's more important to make clear your own experience when you also bring up examples from 3rd parties, otherwise it's easy for others to feel you're communicating other's opinions, or that you have less direct experience yourself.

languid ibex
dire fog
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well, if you're not gonna send me any video of your gameplay then this discussion is pointless. I feel that other people also feel uncomfortable since the discussion has been going for a while.

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since I've used the weapon and find it clunky and unrewarding. I looked up yt to find very minimal gameplay guide. you seemed like a hope to me but alas it's not meant to be.

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which is why I think how to buff the weapon without outright increasing its damage, etc. that's when I made my suggestion at suggestion channel/

languid ibex
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Also, the video I'd provided should gleam some light on to how good 2h swords are, the user is missing parries, taking unnecessary damage, and timing attacks terribly. It all still proves to work out for them in the fight, not to mention they are able to parry a seeker soldier, and the latest combat update would see them having more stamina to spare, doing more damage in the AoE, as well as activating trinkets.

dire fog
languid ibex
languid ibex
stiff stag
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Honestly it just sounds like they don't fit your preferred play style and because of that you have a heavily skewed/biased view. Calling it mediocre or lackluster when others have experienced way more value out of it is very telling.

dire fog
dire fog
# stiff stag Honestly it just sounds like they don't fit your preferred play style and becaus...

I'm trying to be as flexible as possible which is the reason for the whole discussion. not sure what u mean by heavily biased when I'm just stating what's happening.
When others have experienced way more value out of it, I start digging, which is why I asked for a video.
If I'm as heavily skewed/biased as you said, I'd outright dismiss any opinion instead of giving a counter argument. 🤷‍♂️

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I'm also puzzled as to why they're really against buffing the weapon that many people have difficulty using. if it gets a buff, won't it also benefit them since it's their favorite weapon?

languid ibex
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At no point did I say don't buff it, I just don't think the reasoning behind it is true, A stagger improvement is not warranted when that's one of the best stagger weapons in the game already, and surely a buff could be more appropriate in other areas.

dire fog
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such as?

languid ibex
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You mentioned range, and how negligible it feels. That would be much easier to support for me.

dire fog
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I see. fair point.

subtle depot
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honestly the range is just right imo.
its the "animation end duration" that makes it not actually valuable. (the time between the hit register and being able to move again)
because even if you hit an enemy at max range, most will have time to close on you and hit you anyway before you can reposition.
unless staggered of course.
this makes staggering enemies with twohanded swords feel incredibly important in the current meta.
this is very unlike for example skyrim where you can legitimately kite many enemies with two handed weapons and it works only because of that 0.3m range advantage.

there is also the misconception that twohanded swords are slower than onehanded swords, while in reality they are somewhat counter intuitively faster than most onehanded swords (something about the biomechanics of leverage).

subtle depot
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In essence, the point of a longer twohanded sword is taking advantage of that longer reach. currently that's not really a thing. so you could buff the sword in a few ways to make it count for something

  1. less animation end delay before being able to reposition
  2. more knockback, emphazising the "zone of control" element of a twohanded sword (this would make it very functionally similar to an atgeir, and it would make combo attacks a bit useless cause you just knock enemies out of range)
pale ocean
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If i suggest the shield staff should protect against rain would that be a good idea

pale ocean
sick breach
wanton atlas
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@pale ocean the ability to color the signs isn't a intentional feature

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we had to change the original system to work on Xbox

pale ocean
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Elaborate im confused

wanton atlas
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we as game developers didn't allow you as a player to change the color of the text of the signs

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hence the recepie for them are charcoal and wood only

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if we wanted you to color them. we would have added some kind of color die or something to change the color

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but we had to use a text mesh that works on Xbox, and that we had to use supports code. which allows you to color text

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we don't want that. but we don't actively forbid it either, atm

pale oasis
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It's worth noting, though, the black text is often difficult to read.

wanton atlas
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it is intentional

pale ocean
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I would argue that just because its unintentional doesn't mean it shouldn't exist

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Often that's the best things in games

pale oasis
wanton atlas
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we could block it

pale ocean
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But why

wanton atlas
wanton atlas
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we do want charcoal black on wood

pale oasis
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Well, yeah, the color choice is obvious, I just mean it's hard to read. Perhaps a finewood version of the sign that has a lighter shade to the wood for better contrast?

pale ocean
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Why do it that way i see literally no value

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I get you dont want colors but arent going to limit it

Why

wanton atlas
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it's not intended

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hence we won't make it easier to use either

languid ibex
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So familiar with this issue, I made it impossible to use the ">" and "<" symbols in-game(for my own game) for text manipulation/code manipulation prevention reasons.

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#justunitythings

wanton atlas
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yeah. not hard do block it. but we won't do anything else with it

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not going to add developer work hours on a unintended feature

pale oasis
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Out of curiosity, since we have color options for banners, shields, and linen cloaks, is there a reason you guys want the sign to remain black text only? I appreciate being able to customize a few things here and there, but the black text is a usability issue, so I was wondering if there was a particular reason.

pale ocean
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What kind of dev are you btw

wanton atlas
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Community manager, Quality Assurance developer, playtester etc 🤔

pale oasis
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And Viking, of course.

wanton atlas
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I don't design, but every developer can give ideas and such to the game design tho

pale ocean
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Makes sense so what do you think of people's suggestions

wanton atlas
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I do post 👍 and 👎

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but it doesn't carry more weight than the players who also vote

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it's up to our designers to read suggestions. hence we have them in 1 channel

pale ocean
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Not what i asked but fair enough

Im wondering what your average opinion is

shadow crow
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That’s such a vague question when facing such a wide variety of suggestions, though

wanton atlas
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opinion on ?

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I've read 10000's of suggestions since 2020

pale ocean
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On average how good are people's ideas

wanton atlas
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varies 😄

pale ocean
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If you had to quantify it are most bad are most meh some obvious?

wanton atlas
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some are bad, some are good

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most don't fit the game. or are balanced

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but people still have ideas

pale ocean
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Do you know why no green standing braiser exists

wanton atlas
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because we don't have made one? 😄

pale ocean
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But why there is a blue one

wanton atlas
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same answer. we made one

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possibly we could add a green one

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but

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that takes up 1 slot in the build UI

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so think like this

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do you want a green one

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or do you want something amazing you could never dream about having?

pale ocean
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A green one because its always gonna feel like its missing

wanton atlas
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ook.

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removes cool idea

pale ocean
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😭

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I can't qualify the idea that's the thing

pale oasis
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There goes our mechanized dverger.

pale ocean
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I mean why can't they just add another menu?

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They already did it with stone

wanton atlas
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and then what? the menu is filled?

languid ibex
pale ocean
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Im aware

languid ibex
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Ah you seemed confused because it's all the same menu, so "they already did it with stone" is referring to the crafting tables yes?

pale oasis
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Stone got moved to "heavy build", it used to be in with wood building pieces in the hammer menu.

pale ocean
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No im referring to in the hammer they added heavy objects into its own thing

languid ibex
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Ah you mean another tab then

pale ocean
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Yes sorry for the confusion

rose swan
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Delete lava lamp, add green brazier Ragnar_laugh

pale ocean
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Actually i would

shadow crow
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Noooo I needs my lava!!

wanton atlas
pale ocean
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I like lava lamp but green braiser doesn't feel like it needs to be added it feels like someone forgot to add it in

languid ibex
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Lowkey don't like the lava lamp at all 👀 seems very out of place

pale ocean
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It's random

wanton atlas
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or remove the blue one, and no one would want a green one 🤔

shadow crow
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It serves as a reminder of my first Ashlands death 😅 “Hey let’s mine this big metallic spire…” hit by fireball right into an instant death

pale ocean
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Okay let me make my full point

There's green and blue iron torches
There's only blue braiser?
And neither of the hanging? < This is less of an issue because it's singled out

But the braiser having blue is like okay...why not green?

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I would use the shit out of it

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It feels missing from the game entirely when its something the intuitively should be there

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But it's not i was confused when it wasnt the first time i got that far

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It breaks expectations

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That's my only point the hanging one is a preference on my part because i use them for my farms

rose swan
languid ibex
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To be fair, the game isn't yet finished, and plenty of retroactive additions have happened throughout development.

pale ocean
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100%

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Hence why im suggesting it i love the game its not shade

rose swan
languid ibex
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No, super fair, but expectations should definitely not be 'breaking,' it could be something added later, and that should be an expectation of it's own.

pale ocean
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And if that's just me cool idk how other people feel about it

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I just know i always value the ability to customize my builds and what i use and even what resources i use to keep shit lit up

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It's also why i like colored signs i think they're both useful and cool

languid ibex
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Plenty of things have been raised around the topic of "this happened, so why not this?" I think what Smiffe said has more depth to it, where they don't want to fill up the menus before finishing the game. The perspective will become far clearer past the finish line.

pale ocean
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And i respect that 100%

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They work hardas is

rose swan
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Yep, really all you can do is say what you would like to see, and maybe state your case skol_splash
But at the end of the day, Irongate has creative jurisdiction

pale ocean
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Yeo

languid ibex
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The current development course could warrant deeper systems within the menus, like right clicking an icon for alternate color options, this would free up many slots taken by banners for example.

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This could then extend to colored braziers, etc.

rose swan
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Or using Q and E to cycle through furniture styles or variations ♻️

languid ibex
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Exactly

hybrid gull
languid ibex
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Apalling? Have you ever tried redesigning a UI across multiple platforms and resolutions? It's incredibly frustrating.

rose swan
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I mean I get it, they probably don’t want to have a giant catalogue that’s cumbersome to navigate

fast void
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Would not be surprised of UI team/person has been working on a new one for 1.0

pale ocean
pale ocean
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Also why are people against my Christmas tree thing

wanton atlas
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@pale ocean you also hate that we don't have each weapon in each biome?

pale ocean
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Yesnt

languid ibex
pale ocean
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I get why

fast void
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I am happy we don't have each weapon in each biome.

light fractal
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stuff stops being special when its made commonly available

wanton atlas
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I would actually want less weapons 🤔

pale ocean
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So i can move my shit without losing it forever

hybrid gull
pale ocean
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Hell no

rose swan
light fractal
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I was thinking that but I do like my tree

wanton atlas
pale ocean
wanton atlas
rose swan
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Wood weapons Ragnar_laugh

light fractal
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Im pretty sure I heard Smiffe say "more weapons"

wanton atlas
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else you just toss them when you reach next bime

pale ocean
fast void
light fractal
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flail, javelins, guns, and beyblades confirmed

hybrid gull
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or don't tell me you people keep your christmas tree in your living room all year round?

pale ocean
wanton atlas
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it isn't a feels great mechanic IMHO

pale ocean
pale ocean
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Actually i wanna make that a suggestion and see if it sticks

hybrid gull
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you do you, but that sounds like you don't want to make your christmas special

languid ibex
pale ocean
fast void
rose swan
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Nothing stopping the player from choosing to use a level 4 weapon and choosing to skip the next level if they don’t feel the need to upgrade 🤔

pale ocean
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Why not upgrade stone axe 1000 times

languid ibex
hybrid gull
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or you could make it so at some point you're forced to switch to another metal if you want to upgrade your weapon at all

pale ocean
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Like it feels like that's gonna get abused no matter how hard you try

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I thing getting my shit back is fime

languid ibex
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The only concern I'd have is ease of access to repairing

fast void
pale ocean
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Also eventually weapons will do 500 damage so its like eh

languid ibex
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iirc some tools will encounter a "Too Hard" message on later materials as well

fast void
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Like if you don't care and just want a rank 15 stone axe, go for it.
But many, many people will want to have a metal one.

hybrid gull
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infinite upgrades on weapons sounds like a bad idea in the grand scope of things, because the aesthetics excuse is very weak and people will gravitate more towards what's easier to achieve

dire fog
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doesn't really makes sense to infinitely upgrade a weapon.. like imagine flint tipped spear being stronger and sturdier than an iron tipped spear

rose swan
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Yeah I don’t know, infinitely upgrading a weapon just seems a bit weird to me 🤔

fast void
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Not infinite and nothing would be stronger.
It would be capped at being equal to the rank 4 deep north weapon.

pale ocean
hybrid gull
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same thing: it's definitely much easier to gather stone than any other metal

dire fog
fast void
pale ocean
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Bet

fast void
pale ocean
fast void
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No.

hybrid gull
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at that point you might as well just enforce each subsequent upgrade to require the materials you'd need to craft that new biome's weapon anyway

dire fog
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would be really awkward in pvp scheme too.
"oh that guy uses his spare iron spear and I'm using a carapace spear. I can handle him"
"sike, it's a lv 1000 iron spear"

languid ibex
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I wouldn't mind a system that allows me to utilize something I like so long as I'm willing to work harder to upgrade it, but the amount of testing required to find abuses during gameplay would be a bit much.

fast void
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PvP 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

pale ocean
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Like its game shattering

dire fog
languid ibex
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There's already limitation systems in-game, you'd just need to find that wall.

fast void
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Unless you're thinking DN weapons are going to one-shot Fader... still no.

languid ibex
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A lot of testing needed though.

pale ocean
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That just upscales everything

dire fog
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not one shot.. but yeah.. wood spear till end game

pale ocean
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I mean what 15 wooden spears and it's dead

fast void
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I don't think you understand how people work... but 👍

languid ibex
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Putting a wooden spear on par with anything near the endgame would likely require wood in numbers not possibly displayed on the UI without glitching anyways 😛

hybrid gull
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there are already plenty of inconsistencies in the game, don't ask for another one

pale ocean
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I dont think you understand how busted it would be

hybrid gull
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a wooden weapon should never beat any other kind of weapon in the game

dire fog
pale ocean
dire fog
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oh wait, no, that only works if there's container craft mod

rose swan
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I don’t think it would be busted necessarily, I just think it would be odd 🤔

dire fog
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so max mats needed is limited to inventory slot

languid ibex
hybrid gull
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how can filling your whole inventory in wood be considered fun in the first place?

dire fog
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hahaha I'm so used to the qol mods I almost missed it 😂

rose swan
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No, what Sev is saying is that the max level of the gear depends on the power level of the final gear. At least, that’s how I understand it.

languid ibex
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Right, we're just assuming the crafting materials needed would exceed what would be possible to hold.

hybrid gull
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which doesn't make sense anyway, because the different metals were added to the game as a means to go beyond what the previous biome had to offer

dire fog
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it doesnt makes sense. but someone will definitely type valheim doesnt makes sense. 😂

hybrid gull
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(and for some other decorations, but the point is for the weapons)

dire fog
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imo I think it's not a good addition to the game since it will render progression pointless when u can infinitely upgrade starter weapon

languid ibex
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More materials per upgrade isn't realistic, but many games utilize this system for material sinks, and a trade off of effort.

cursive forge
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"isn't realistic" so is fighting a lightning deer but we do that anyways

dire fog
languid ibex
languid ibex
cursive forge
languid ibex
dire fog
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see.. what did I just write LMAO 😂

languid ibex
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🤦‍♂️

wanton atlas
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well 🤔

dire fog
hybrid gull
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the increasing number of materials required can be seen as "you need more materials to trial and error for a better weapon". It's basically a substitute for a "luck-based" creation system where you'd have a % of chances to acquire better weapons upon creation.
The whole concept of using more and more materials quickly falls apart when it comes to damage dealt by a weapon: how sharp can you sharpen a sword before you can sharpen it no more?

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infinite upgrades (up to DN damage) of the same material makes no sense

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don't give me another reason to complain about the game

languid ibex
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Just some playful theorizing, no stress

rose swan
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Just some ideas juggling around 🤹

languid ibex
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Something to help along the issue with less incentive to make newer equipment-- Introduce a workbench upgrade only possible with DN materials that would then allow choice older equipment to be upgraded one additional time, make that upgrade extremely costly(within inventory bounds).

rose swan
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Yee, that’s how Starbound handles end-game, it’s pretty neat.

languid ibex
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I never finished that game, I'd completely forgotten about it actually, maybe time to change that!

dire fog
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Have the devs ever explained why they're only adding darkwoord pieces for roof and poles instead of all the wood building pieces?

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Or is it just WIP thing?

rose swan
dire fog
rose swan
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Ahhh right, gotcha. I don’t think we’ve heard anything specific, but that would be neat

fast void
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Is Ashwood not the darker variant? 🤔

analog moss
fast void
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Darkwood walls/floors don't exist.
He wants a darker wood for walls/floors.
I am pointing out that Ashwood already fulfills this role.

dire fog
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Ashwood is pale grey isnt it?

subtle depot
dim cosmos
dire fog
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Maybe it looks black because u built it at ashlands? ThinkingTroll

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Tbf ashland doesnt have sunshine so..

zenith sand
subtle depot
dire fog
# subtle depot

ok I'm sold. kinda sad it's only available on ashlands 🙁

wanton atlas
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@wind hill We cannot do anything to the board game. sorry

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you need to post that on the MOOD publishing discord server

peak bronze
wanton atlas
viral kraken
wanton atlas
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I mean... 🤔

viral kraken
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I’m guessing the board game has some kind of skill/trait selection when starting the game
Which he’d like added to the Valheim game itself

wanton atlas
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no clue

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and we aren't going to overhaul our entire game to do that either 🤔

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but i guess he might inspire some mod maker

viral kraken
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The skills/traits as listed seem a little broken in the current game sense, but could be a start for a decent mod

peak bronze
viral kraken
wanton atlas
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this is the old one

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compare

viral kraken
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Mhmm, looks identical.

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Identically suggesting something for the video game, with inspiration from the board game.

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Now, should he have responded to your ping and inquired as to why the original was deleted before posting it again? Yeah

languid ibex
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Assign some free points on character creation isn't a terrible idea in itself, but the convoluted nature of this suggestion loses it's intent along the way.

pale oasis
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Those were definitely suggestions for the video game, not the board game.

rose swan
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Looks like he drew inspiration from the board game for that suggestion 🤔
Either way, don’t think it’s a fit for video game Valheim, but may make for a cool mod or something ig

lofty wave
wet drift
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That sentance starts so high but goes downhill so fast.

36x!!!!

stagger: still usefull, sad it's not on something better.

On a secondary backstab: when am I gonna

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Kick would be a so nice early game if only enemies had fall damage though.

fast void
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Knives and fists are primarily for sneaking. So that is when you would ever.

languid ibex
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I'm maining fist weapons this current playthrough, it started as a gimmick, now I'm quite sure they're the best weapons in the game.

wet drift
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I guess. Never played much with that style. Didn't enjoy using stamina to go slower.

languid ibex
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Primarily because of the backstab perks.

fast void
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Stamina cost lowers with skill and you get ridiculous amounts of stamina from food later on. 🤷‍♂️

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Can train it pretty fast just by taming creatures.

wet drift
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I am the person who still uses up my fatigue by running, after 300h in Morrowind.

Hate being slow.

fast void
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😬

lofty wave
wet drift
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How does the base stack up?

lofty wave
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I haven’t used flesh rippers or the vile fists. Bear claws seem to do good damage though.

dire fog
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Kinda sad there's no mist and ash tier knuckles.

languid ibex
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Yet

dire fog
#

Hopefully. It's been a while since they introduce skol and hati and there has been no new knives.
Kinda worried the same thing will happen to fist.

lofty wave
dire fog
#

Oh wait

#

Skol and hati is mist lmao
I was thinking them to be plains since the mats are black metal and I remember crafting it before mist patch. 😂

#

Yeah, don't need to but would be nice to have same love as much as swords.

light fractal
#

skol and hati is also a very competitive weapon compared to ashland stuff

pale oasis
#

Honestly, it's not a competitive game. If the weapon kills stuff before they kill you, it's a good weapon! I've enjoyed using fist weapons off and on in different playthroughs. Other weapons might be more efficient, and some are pretty OP, but fists are still fun and get the job done.

fast void
eternal wyvern
light fractal
#

It works "well enough". If you just go with how much damage they do raw, most weapons will perform better. Hell, just take the berserkir axe. Its about twice as good and isnt slowed down by doing piercing damage that every enemies resist. However school and hate are still daggers, do not slow you down, have better durability since they can reach level 4, hit fast, do not drain stamina as quickly, and do mean sneak attacks. If you arent doing sneak attacks, use something else than daggers.

#

the monsters being pierce resistant can be somewhat mitigated by wearing the ask set, but it doesnt do a whole lot for daggers, really

pale oasis
#

"School and hate are still daggers" 😂 oh autocorrect...

light fractal
#

oh I dont use autocorrect

wind hill
#

I know you can’t change a board game 😅 it was an idea FOR VALHEIM THE VIDEO GAME that was inspired by what the board game had done

light fractal
#

Never heard of that game. What is it?

wanton atlas
# light fractal Never heard of that game. What is it?

Valheim: The Board Game is a 1-4 player cooperative board game where survival depends on teamwork and strategy. Assemble your band of warriors and venture forth to explore, expand your homestead, gather resources, forge powerful weapons, equip sturdy armor, battle evil creatures, and carve your path towards facing the ultimate evil, the Forsaken...

hybrid gull
#

english is hard

languid ibex
#

@wind hill The suggestion was clearly read, just not totally understood.

Also, I think the more simple this suggestion is presented, the better. The examples have elements that shouldn't exist solely based on the moment of character creation, and that's ultimately why I'm downvoting. Assigning some skill points upon creation in itself isn't a bad idea though.

peak bronze
wet drift
#

Most of the options are completely gamechanging, especially being accessible from the start.

Great mod idea I guess, but let Valheim be Valheim.

wanton atlas
#

but valheim is a jack-of-all-trades style of character build. not niche yourself in one direction

shadow crow
#

I’m no scholar of Norse history, but it feels like every individual - be they jarl or blacksmith or turnip farmer - was more than capable of handling a weapon when necessary. No niches or classes required.

wanton atlas
#

and the player is a fallen warrior already

fast void
#

Tripped down the stairs and broke neck.
Warrior has fallen 😉

shadow crow
#

This ☝️ that would be my Viking death.

fast void
#

Still my theory as to why we are here. We are warrior, yes. But we didn't die in the battle so we didn't earn Valhalla outright.
This be our second chance at it.

shadow crow
#

A sound theory but the opening crawl said the Valkyries scoured battlefields

fast void
#

There are ways you can die on a battlefield without dying, as I highlighted purposefully, in the battle.

shadow crow
#

True

#

I tripped and fell on an axe buried in the skull of my fellow warrior, binding the two of us together face to face. 500 years later, archaeologists will call us roommates.

fast void
static vigil
rose swan
#

Every neck represents a warrior who died by breaking his neck

light fractal
shadow crow
#

It not only didn’t land; it fell down the stairs and broke its neck 🤣

languid ibex
#

I used to be a warrior like you, until I took a break in my neck.

rose swan
lapis gust
#

:Rocky I want to buy bushes using the souls of the ones who died in battle. The peak of agronomy economics

rose swan
#

A simple way to acquire some saplings (berry or not) would be a welcome addition 🙂‍↕️

languid ibex
#

@pale oasis Game is unfinished, maybe there's plans for that phantom upgrade down the line 😮

pale oasis
#

Or it's one of those things they hadn't gotten around to removing because time/importance, etc.

stiff stag
#

It's the same reason the cauldron has an upgrade tab, they reused the same code/UI across the board instead of making new parts from scratch for each workstation, item upgrade, etc. It will more than likely be addressed in 1.0 or after 1.0.

wanton atlas
pale oasis
fast void
pale oasis
#

I feel like the other halves of both messages is more important than the front halves?

#

They either plan to use them or haven't removed them. Those are opposing ideas.

fast void
#

I didn't feel like completely typing both out.
I'm saying read both and that is the context for what Smiffe said.

pale oasis
#

..... ok, we're talking about two completely opposing ideas. No, they're not the same. You can't use something that's also getting removed.

fast void
#

Or the "upgrade down the line" is "removing it from the ui".

pale oasis
#

I don't think that's what Omni was saying.

fast void
#

Given removing phantom stuff is in a way, an upgrade to the the game overall.

fast void
pale oasis
#

But Smiffe was referring to both our points.

stiff stag
#

I'm on Tom's side here, they both said similar but distinctly different things. The description of both were similar in meaning but the action (removing vs using) is different and that's what matters. No point to keep dragging this on any further, such a silly debate.

fast void
#

Ok now you're just looking at it with your eyes closed and declaring "I can't see!", so I'm done trying...

pale oasis
#

I think you lost the plot.

fast void
#

Nope.

pale oasis
#

I gotta say, there are some... weird arguments that pop up around here. I don't know if it's a language barrier thing or what.

stiff stag
#

"A very cool dog" and "a very cool cat" must also be the same. That's basically the argument you're making here just because the "a very cool" part was used in both. Smiffe misread the comments and thought they were saying the same thing because one part of each statement sounded similar, despite both saying the opposite (removing the phantom upgrades vs keeping them and using them).

wanton atlas
#

🤔

#

both of you say the same. but with diffrent sides

languid ibex
#

My only point was that requesting it be removed is a bit hasty, maybe there's plans to remove it or utilize it.

pale oasis
languid ibex
#

I'm not saying I know anything, just expressing that I feel that position is a bit of a leap at the moment.

pale oasis
#

A suggestion is a suggestion, I don't see anything wrong with suggesting anything, regardless of what grounds it's based on.

languid ibex
#

It'd be like saying "Remove the upgrade tab from the Stonecutter." We just can't know if we'll need it to upgrade something or if there's already plans to apply some UI fixes/changes.

#

A suggestion is a suggestion, just as a discussion is a discussion.

#

You're opening what you think to other's opinions. 👍

pale oasis
#

For all we know, they didn't even notice the "phantom upgrade" was still there and it needed to go on a to-do list. Who knows. Why even guess?

languid ibex
#

Why even guess
This is my position on your suggestion as well, so fair enough.

pale oasis
#

Better to make a suggestion on a guess than say "no" on a guess, in my opinion.

languid ibex
#

In my opinion this feedback is best left until things are made more clear with a full release.

pale oasis
#

And imagine you find some weird thing in Valheim that needs fixing/removing/whatever, but then "guess" it's maybe already on their to-do list, so you don't say anything. But in reality, you're the first person to notice it.

languid ibex
#

Saying something is fine, assuming it should just be removed is another. That would better suited to a bug report, not so much suggesting how to handle it.

stiff stag
#

An item that has been upgraded to the max both shows "max quality" and doesn't show the required resources to upgrade further, yet it still shows what the stats would be if it could be upgraded further. That part is pretty clearly in error and not something they have plans to utilize, otherwise the items wouldn't say they've reached max quality.

languid ibex
languid ibex
pale oasis
#

More guessing? 😆

languid ibex
#

It's not a guess, information is being displayed that has no bearing on the game, and would warrant a bug report.

#

I've worked as a game tester for 8 years, that is a visual bug by definition.

pale oasis
#

Oh lord.

languid ibex
#

As a developer I would definitely want to prevent any players asking how they can achieve the elusive upgrade being displayed in the menu, and avoid any negative feelings that come from being told it isn't possible.

wanton atlas
wanton atlas
#

previously max level of items was level 6 and 7

#

so it's just a limitation we have added since the closed beta back in 2020.

languid ibex
#

Ah okay it's just a remnant then, it comes across like an automated calculation.

wanton atlas
#

yes. it's just a linear progression

fast void
#

Unless you're talking about shields. 😭

wanton atlas
#

?

languid ibex
#

They think shield progression makes no sense. 😅 I disagree though, it looks to me like it was rigorously tested in the biome it will be used.

#

That's why Flametal makes such a strange jump, many more enemies and attacks to block in a row.

fast void
# wanton atlas ?

In the larger scope, progression of weapons and armor is linear from one tier to the next.

Baseline shields are also linear (iirc it is like +18 per biome when parrying).
Tower Shield and Buckler progression between tiers has no line, no exponent either, and in general makes no logical sense. It's like someone threw a dart at a board and picked the numbers it landed on 😭

#

-# Also Carapace randomly giving double adrenaline...

errant mauve
#

Imagine how brutal going to the next biome would be if progression was exponential rather than linear

languid ibex
#

It's hard to say it's random when the closest buckler comes 3 biomes before, there's no good comparison, and the parry adrenaline could very well intentionally ramp up to match the rising adrenaline costs with trinkets made in Mistlands+.

fast void
#

It is on one shield. I don't define that as "ramping" as none of the shields after it have increased adrenaline..

languid ibex
#

Ramp up isn't inherently speaking of any grouping, just the logic applied to bucklers themselves.

fast void
#

And there is bronze -> iron buckler. You can take that separation and run all kinds of progression models off it.
None of them arrive at the stats carapace has.

fast void
languid ibex
#

Right but the adrenaline costs are also increasing, and it seems to be an option to meet that cost easier.

fast void
#

On ONE shield. Where none of the shields after it have the increase.

languid ibex
#

Considering most of the things that increase adrenaline are locked, it does make sense that there is an option for this amidst the rising costs.

fast void
#

Nope.

languid ibex
#

Right, it seems bucklers are the choice for this ramp up.

#

My point is that it's not exactly random, and it's easy to perceive it that way when bucklers themselves become less frequent.

#

Should DN introduce a buckler with the same bonus(or even revert the logic), it would a more addressable pattern.

errant mauve
#

Will almost certainly get a buckler in DN

#

If I recall correctly, most biomes have 2 out of the 3 types of shields

#

And the type that is skipped over appears in the next biome

wanton atlas
#

we are? 🤔

languid ibex
#

Buckler was skipped by 3 biomes so I'm not so sure.

fast void
#

Inb4 DN is Tower Shield only 😏

lofty wave
fast void
#

That would track, yes. 😄

pale oasis
#

Obviously, the deep north has no shields 💪

fast void
#

Everything is dual wielding, I can get behind that.

rose swan
#

Dual wielding magic staves 💪

analog moss
#

I want to dual wield a staff and a sword with my pointy hat!

#

But only if it comes in grey

stiff stag
#

Dual wielding shields.

shadow crow
#

One-Viking shield wall 🛡️🛡️

fast void
#

Having shield on your back gives you directional damage reduction 😏

rose swan
#

Shield ball when?

shadow crow
#

Norse armadillos

languid ibex
shadow crow
#

I was picturing the scene in Shrek 4

analog moss
#

I was thinking of a clip of a DS build a guy did with shields

dire fog
#

I wonder if there is a reason why 2h swords is not available at early game? ThinkingTroll

wanton atlas
#

because we more options to become available as you play

#

and not give you ALL things at the same time, and nothing to discover

dire fog
#

Oooh... So it's intentional 😯

wanton atlas
#

of course it's intentional

#

VERY few people enjoy having 1000 options thrown at you when you just start out at start

languid ibex
#

The amount of people that think Valheim is just a random mish mash is always a little funny

shadow crow
#

Wait wait wait....are you telling me there was actual intention behind its creation and it didn't just spring fully-formed from sea foam?? [/j]

dire fog
#

U guys sure love to mock people with sarcasm huh.
Valheim is still in beta and improvements are still being made. An option being unavailable can be a WIP thing, which is why I asked.

If u don't have anything meaningful to say, better to just shut up.

#

Sad society we live in.

dire fog
wanton atlas
languid ibex
#

We're just having a joke, it's not a big deal. We truly do live in a society though.

lunar pier
#

Greetings Kings, Earls/Chiftens and Hersirs (Devs), and also Greetings to you fellow warriors of Valheim.

I have had quite an appreciation for the game for quite some time now since I bought it and my limited game time of roughly 380 hours.
the game is quite a gem in its own right even for it status as Early Access game (According to steam store).

But I do have some pointers from a players prospective, which might be some ideas to at least considers.

First of all love the Adrenaline function , but even if I love it, it has it flaws but anything has it at first before the balance is right.
Sure, it a good system when you play as a warrior but still you hardly proc the effect on the item properties from gaining enough adrenaline at times, and as an archer it even harder, which makes me think of how the archers or at least those who use Bows.

The idea regarding archers and adrenaline gain should be tied to their stamina usage, I mean for example when they lose stamina they at level 1 gain about 0.1 or something gain to the adrenaline and at level hundred it might be between 0.5 to 1 adrenaline per stamina lose.
how to balance it might be tricky but still at least an idea think over to maybe give everyone a equal chance to proc the items they wield.

there is an other alternative idea but would not be as popular and that would be halve the required adrenaline needed and in terms halve the effect gain as well. but as I said might not be the best nor the popular way to go about it.

Other then that I do have more ideas, but need to flush them out a nigt more.

I wish you all a happy hunting in the world of Valheim.

dire fog
#

@red timber cant u just use item stand for that? Can u elaborate your "weapon rack" suggestion?

red timber
dire fog
#

It's alr viable. U just need to be creative with your building and decoration.

red timber
#

The item stand (wall) can only be placed in one orientation, and I can see it back the weapon but with one of this make it nice

dire fog
#

Well, imo, adding a custom chest for weapon display when there's already an item stand with the same function makes it redundant.

dire fog
# red timber

Yes, that is viable. I've seen someone built them.

#

Although u do need gizmo mod to make it look better.

#

Base game can only rotate 45' laterally.

red timber
#

I tried, but I never ended up liking it

red timber
dire fog
rose swan
fast void
autumn idol
#

I’m pretty sure they meant “tab” (hence my upvote)

rose swan
#

Ahhh yeah they probably meant tab Ragnar_laugh
Couldn’t think of that for some reason

rose swan
#

@jade minnow They’re already coming in 1.0 🙂

wanton atlas
wanton atlas
#

@balmy perch don't use "reply" button when you post in #suggestions channel
and flying NPC's would be extremly overpowered

#

and valheim isn't "how to train a dragon" cartoon 😬

arctic wharf
#

Ragnar_laugh thinking the same thing.

wanton atlas
#

if you would have a dragon companion, then the entire game should be around NPC partners in combat

peak bronze
dire fog
wintry bobcat
crimson river
#

is there a major technical reason that the digging and raising limit is what it is, 10m?

fast void
#

It's less than 10m. 7 or 8 iirc.
And most likely. Given they had to do a good amount of work to make that digging limit not tank your performance/FPS (it used to).

crimson river
#

i guess there are many ways to potentially enable copper veins to be popped all at once. have them generate 5m more adove ground then currently, make the vein shorter, or increase digging limit.

fast void
#

I don't think popping veins all at once is entirely intentional.
More likely during very early dev it was discovered and they went "well that happened.." and just decided to leave it in.

crimson river
#

i think shrinking it is the simplest, copper does not need to be 15m tall, or whatever it is atm.

wanton atlas
#

there use to be a limitation on pathfinding (enemy AI) where they couldn't pathfind at a certain steep angle

fast void
#

100m digging when? 😏

wanton atlas
#

um

#

no need since you will be digging under the ocean floor

fast void
#

Valnautica 😉

viral kraken
#

👀

wanton atlas
#

water doesn't work like that

viral kraken
#

Water fills at sea level, no?

wanton atlas
#

or do you want more instance and lesser FPS? 🤔

viral kraken
#

Even when not near sea

dire fog
wanton atlas
#

there are ways, exploits and mods

#

but why do you want to dig further down?

#

the chance of getting stuck is quite high

viral kraken
#

Multi level basement

shadow crow
#

Flooded basement.

peak bronze
#

Don't be like dwarves and dig too deep. 👀

viral kraken
stiff stag
#

Yep, if you dig your own grave the solution is to keep digging further.

light fractal
#

the reason we cant dig too deep is because if we could we would punch a hole in the disk that is the world and we would fall in space

fast void
#

I mean... they allow use to choose to sail over the edge.
Allowing us to choose to dig to our death would be no different 😉

light fractal
#

At least theres a map that tells you when to stop

#

if you were to dig under you, you'd suddenly fall because you wouldnt know it was the one pickaxe hit too much

fast void
#

It would also lead to people digging void moats around their bases.

subtle depot
#

Not to mention people would build bases like this

random monolith
shadow crow
#

Gotta say I'm sold 😹

wet drift
#

The game should avoid giving options that we want to do despite them not being fun.

Let me dig infinitely, and I'll want to reduce the tallest mountain into the thinnest spire possible.

subtle depot
#

Ok... Just an idea.
Imagine we keep the current digging system more or less intact.
However. When you get to the bottom, you make a hole in the world.
Except, on the other side of that hole is a new world, or a new base layer of ground if you will.

This way, you could make tunnels or caverns.

#

then i could build the mines of moria

dire fog
#

@chrome ledge bones will be used as shield generator fuel at end game.

arctic wharf
#

Would not be that simple to make mines like that. They would still have to account for the ceiling mesh on an otherwise flat one sided plane. On top of that, it would be pointless on lower elevations where you would likely hit the water plane bellow.
🫡

dire fog
viral kraken
dire fog
viral kraken
#

Not my point

woven dew
#

Just a thought after having a visit from 2 bear at the base, how about putting bear heads in the ballista so we can protect our bases whit the ballista

static vigil
dim cosmos
#

Isnt lox like 3 times bigger ?

wanton atlas
#

Lox carts have been suggested so many times, and people don't really see the issues with it 🤔

shadow crow
#

I read it as creating a larger cart that is capable of fitting a lox

wanton atlas
#

it would be very bad for animations, smoothness over the ground etc etc

dim cosmos
#

Imo it vd be too big to play w it what about a wolf dragging regular cart

wanton atlas
#

valheim is not.. cart friendly... to begin with

shadow crow
#

Just with how my camera lurches from riding a regular lox over uneven terrain, I can only imagine how fast a lox cart would take damage

dim cosmos
#

Idk id preffer just upgrade for regular cart thats dragged by player so its easier or something than managing huge lox and cart behind it

#

Or a horse or somw different animal maybe not flying but howering when its moving or something

wanton atlas
#

yeah.. a horse..

#

that would die instantly 🤔

#

and valheim isn't a "me and my trusty partner" game

#

red dead redemption is a good horse game

fast void
shadow crow
#

asksvin carts

#

gjall carts 🤣 🛸

fast void
#

Neck carts. 😏

shadow crow
#

That would be adorable; can you attach multiple necks for extra pulling power? Like sled dogs!

fast void
#

No, think adorably smol carts.

shadow crow
#

With the storage capacity of a karve

fast void
#

Yes!

shadow crow
#

Deer carts. They move super-fast, but lord only knows what direction they went!

fast void
shadow crow
#

Oh heck, they'd be so airborne you'd see them over the trees!

crimson river
#

i assume a non-damaging way to rope boars have been suggested many times

#

or roping anything

wanton atlas
#

a few 100 times

#

carrot on a stick is still my favourite sollution

crimson river
#

the minecraft way

#

-stick

fast void
#

That one amazing, glorious patch where boar ate exclusively carrots...
Better times...

shadow crow
#

They are previously wild boar They should eat anything you toss in there including trophies NeckSmile

main umbra
#

hello dies anyone speak German? My English is very good i need Help

wintry bobcat
lost ibex
#

#suggestions message (very late i know) comfy but please no, at least optional (dunno shift-click or something), random melodies from multiple repairs are one of my fav features in game 🎶 no joke

languid ibex
#

@viral kraken That problem/example isn't necessarily negated by tombstone pickup character save, as I think you'd just had your character saved before the crash, but I still enjoy the idea.

viral kraken
languid ibex
languid ibex
#

Oh boy I am losing my mind 😄

viral kraken
#

The edit is a single letter

languid ibex
#

But yeah, great idea, it should be a default function imo

#

👍

viral kraken
#

If I hadn’t retrieved the tombstone, there wouldn’t have been an issue haha. Cause the tombstone would still be in the world, cause it was hosted by my brother. So the world would was still up

languid ibex
#

Don't mind me I just misread the text

#

I am dealing with a fever atm 😛

woven dew
viral kraken
stiff stag
languid ibex
wanton atlas
fast void
#

Put Rocky in Ballista and it targets only players 😏

solar vigil
#

Very cool, didn't think there were many people that would be using controller playing Valheim. 🤩
Wonder if devs will add it to Valheim...?

fast void
#

Devs add what?

#

Controller support has been in for a long while.

languid ibex
#

People on xbox using kinect? 😅

dire fog
wanton atlas
#

March 1st 2022 * Full controller support! (Gamepad legend and alternative glyphs)

wintry bobcat
#

@bronze spindle I mean thats essentially just the very hard difficulty setting. 0 star enemies do the same damage as normal difficulty 2 star enemies, and take more hits to kill

Only difference is they don’t drop extra loot, unless you up the resource rate

wanton atlas
#

that would mean a hard-hardmode 🤔

rose swan
#

The hardest mode

wintry bobcat
#

Very hard 2 star mode

All enemies do 4x damage 💀

fast void
#

Honour Mode. All bosses get additional Legendary Actions and if you die you world and save file are deleted.

#

Wait... I've been playing too much BG3.. 😂

fast void
#

Yes.

crimson river
#

hardmode is very-hard combat, no bonus loot :]

#

very hard combat is more then enough. and if you want more challenge there are loooooads of additives in the game, like hardcore, no map and no portals. things that are so hard that the best people can't make it ''easy''

#

all of them together is just crazy, i'll probably never even try it.

wanton atlas
#

@steep marsh the wooden weapon shouldn't be upgradeable at all to be honest

crimson river
#

isn't wood weapons meant to be useless for combat, just made for training.

lofty wave
#

it increases the durability so you can train more ThinkingTroll

lofty wave
#

why is there no wooden pickaxe

wanton atlas
#

or wooden buildhammer

#

oh

#

wait

steep marsh
peak bronze
#

Repairing still free tho.

fast void
#

Wooden Buckler 😏

#

@lofty wave

crimson river
fast void
#

But give the Buckler 1 block armor so it too is also just for training 😄

crimson river
#

wood cultivator please

#

wood flippers to train swimming on land

hybrid gull
#

#suggestions message more like, remove upgrades from the wooden sword. Why can you even upgrade it in the first place?

analog moss
#

I would think only for durability

wanton atlas
solar vigil
compact creek
#

More battleaxe buffs when?

eternal wyvern
#

Next dev blog when?

crimson river
#

could potentially let you add storage to ships, but if you then don't have a player manning an oar station, the ship will be ''overencumbered'', and go super slow.

crimson river
#

i would probably increase the first chest from 10 to 12 or 15 slots

#

3x4 or 3x5

#

if 12, then iron chests are still very desitable, if 15, then iron chests are more equal in efficiency, but still much more practical.

wanton atlas
#

why?

crimson river
#

because 10 slot chests are really bad

wanton atlas
#

and still people build 100's of them

crimson river
#

because we don't have a choise lol

wanton atlas
#

sure you do

#

fine wood chests

#

piles

#

don't hoard stuff you don't need?

#

multiple options

crimson river
#

piles are not an option to chests, fine wood(iron) is much later.

crimson river
wanton atlas
#

or 100 slots, you would still bould 200 of them 🤔

crimson river
#

interesting thought experiment, what would happen if it had 1 slot, i think people would still use it for non-pile sized stacks.

crimson river
#

well not 200, max 20 maybe, for a huge hoarder base.

hoary pollen
#

What’s this?

shadow crow
#

Oil well 😅

peak bronze
#

Looks like something we are going to encounter in Deep North. ThinkingTroll

viral kraken
#

It looks like a simple structure

sonic musk
#

@lapis gust you can create a stone portal protected by a shield generator that allows you to teleport to Ashlands instantly and keep all of your rested buff instead of sailing

#

that's why I disliked your suggestion. You can build a base in ashlands and get rested buff from that

wet drift
#

Said journey is certaily not intended to feel restfull.

lapis gust
wintry bobcat
analog moss
#

With a few exceptions, I've started leaving all my food at home so that I have an excuse to go back and get rested at suppertime.

ruby portal
#

@wanton atlas I noticed you were the only person to downvote the idea here #suggestions message and I am wondering why when it's clearly a feature the community wants, and we have player based raids already.

wanton atlas
#

@ruby portal I think they player based raids option already solves the same thing. And having that kind of specific toggle is to niche to spend hours on development time

light fractal
#

I think they are talking about stuff like seekers showing up in meadows after you kill the queen. Aint like raids at all.

ruby portal
fast void
#

Could just, not kill the boss in the shared world until the lowest person is ready to kill it.

ruby portal
wanton atlas
#

Patrols spawning in the game isn't a player-based night raid tho. not entirely.
and that would make the game very wierd when multiple players go out together

#

since it's the chunk owners unlocked events that decides what happen

fast void
lofty field
#

Probably because it doesn't address the issue at all.

fast void
#

Night spawns are controlled by boss kill tags.
If said tag doesn't exist... there is no night spawn issue.

wanton atlas
#

if a player who haven't killed the same amount of bosses is in the front of the adventure group, they will prevent spawns from late game monsters. but
if a player who have killed alot of bosses leads a group of players who haven't killed bosses, the late game monsters will spawn

lofty field
#

Yes, but that makes no sense in cross progression servers

fast void
#

It makes perfect sense, if you have logical synapses firing in the brain area.

ruby portal
wanton atlas
#

so this will be

  1. very unbalanced
  2. very wierd interactions for the players involved
  3. wierd to make it work "good"
lofty field
fast void
#

Sure 👍

wanton atlas
#

It would be very wierd interaction just like I said with the 1,2,3

ruby portal
# wanton atlas It would be very wierd interaction just like I said with the 1,2,3

I don't think that is entirely true. I've run half a dozen playthoughs with the World Progression mod and it works just fine, everybody gets the night spawns they should have in their hosted chunk, so that someone who has killed only Eikthyr for example might see Seekers in a chunk hosted by someone who has killed the Queen, but never in their own chunks. I've never seen it bug out

wanton atlas
#

there are so many factors where this will be a bad interaction

ruby portal
wanton atlas
#

it would work if we forced players to keep distance from each others bases

#

this things works if it's a mod

lofty field
#

I agree with Smiffe, that would be hard (impossible?) to get right in a very general way. Maybe it's best left to mods. A vanilla alternative could be a toggle to just turn of these night spawns..

ruby portal
wanton atlas
#

but if it's a vanilla setting, it has to work 100% of the time 🙁

wanton atlas
#

so the setting would have to set the raids on the lowest level for all players if this would be a thing

ruby portal
#

I think many would just disable night spawns and raids altogether for these kind of servers

wanton atlas
#

probably

ruby portal
#

Raids can be toggled and made private, but night spawn are irrivocable and do they really have to be?

wanton atlas
#

but a way to do it would be just to have the setting "lowest unlocked night raids / spawns to least experienced player"

ruby portal
lofty field
#

Or just the least progressed player in the area

wanton atlas
ruby portal
fast void
#

As one of the people, please do not speak.

light fractal
#

Then whisper in their ears when they are sleeping. Make it sound like it was their ideas and how clever it is.

fast void
#

Plz do not do that either. 😄

wanton atlas
#

I don't live close enough to my collegues to do that 🤔

light fractal
#

dang

ruby portal
lofty field
ruby portal
languid ibex
#

I will just mention that not a lot of considerations are made for multiplayer, a global toggle would be far easier to implement. It would also serve a similar function you mentioned, as it could just be turned on when certain players are offline or have caught up in progression.

#

I would be all for that personally, it would just be another level of gameplay flexibility.

eternal storm
#

Can confirm that the lack of player-based night spawn rules is very detrimental. A friend of mine only recently discovered the game but we can't play together in my current (and only) world because it's too deadly to him. No, I don't want to create another world or constantly check my progress with my buddy in case someone felt like killing a boss by himself too soon.

These ain't fun at all, especially considering how the game is not really super-strict regarding progress and it can already be cheesed effortlessly.

eternal wyvern
shadow crow
#

Chiran is the chosen one!

eternal wyvern
#

tbh this part of Hervor Bloodtooth's voyage was torture

rose swan
#

Nice stuff in the update though! 🏠

peak bronze
hoary pollen
#

Can we have a Deep North Chat channel added?

fast void
#

Why?

hoary pollen
#

Wood for the trees

fast void
#

How is wood related to them creating an entire chat channel?

wanton atlas
viral kraken
#

That was quick haha

#

I didn’t find any mention of a rowing skill in the quick search I did, but I guess I did only go back like 12-15 months

lofty wave
#

Maybe there's no suggestions specifically for a rowing skill but there are a lot of sailing skill suggestions

viral kraken
#

Ah

#

I didn’t search sail, my bad

hoary pollen
# wanton atlas no? what would be the point?

The point being a focused discussion and suggestions on the new biom before and after its release. A new clip has just been released but I don’t see anyone’s views because they are probably buried is other conversations.

wanton atlas
#

um

#

I say no

hoary pollen
#

Fine you’re not interested in player feedback then.

wanton atlas
#

feedback on a picture?

#

and text?

hybrid gull
#

why would you need a channel for that anyway

fast void
#

The man whose job is taking feedback and you're saying he has no interest in feedback 😂😂😂

wanton atlas
#

feedback on something you know next to nothing about

hybrid gull
#

and feedback can only be given on something finished: the biome isn't even out yet

hoary pollen
#

On the directed biom is going

wanton atlas
#

to be perfectly honest

#

you don't know what to feedback on

#

like

#

feedback on names?

#

the look of a certain object?

fast void
wanton atlas
#

that kind of nit-picking-feedback is what we developers do when we develop a game

hybrid gull
wanton atlas
#

if players want that kind of level feedback. they should honestly either make their own game, or modify ours

#

we can't have 14,000,000 peoples opinion on ongoing development

#

not even the 150,000 users on discord

hoary pollen
#

We have a suggestion channel. For all 150k are you implying that it’s lip service and all ignored?

wanton atlas
#

it is not ignored

hybrid gull
#

are you for real?

wanton atlas
#

but specificly channels for deep north is not needed

hoary pollen
#

Why not have a DN suggestion channel is what I propose

fast void
#

Game developed by committee rule would end up being a horrible experience tbh.

peak bronze
#

Honestly, only 15ish people's opinions matter in the end: Developer's.

wanton atlas
hybrid gull
#

I was referring to the comment above yours

wanton atlas
#

I know, but don't need to be that harsh on him 😄

hybrid gull
#

¯_(ツ)_/¯

wanton atlas
#

I can understand where he is comming from

#

but that kind of specifics isn't needed

#

just type in #suggestions
💡 for deep north, I would suggest < thing >

#

no need to make it more complicated than that

fast void
#

<Avril Lavigne Complicated gif here>

hoary pollen
#

@wanton atlas I was looking for player comments on the images in the recent DN clip that look like moulds, new roof tiles and the tall structure but no luck. Hence the suggestion.

fast void
languid ibex
hybrid gull
#

most of the time it's just the usual suspects in there anyway

wanton atlas
#

also refeared to as #general2 when we aren't having a public test branch atm

fast void
#

Every channel Smiffe is in eventually turns into #general3. 😉

hoary pollen
viral kraken
versed fog
dire fog
#

@lapis gust Bro, u just have to land, make portal, go back to base to get rested buff Rocky

lapis gust
#

You also get comfort 3 in caves if you put a campfire there, it's not like this is game breaking or smth. You can be fighting skeletons and just sit for 10 seconds inside of a cave and have a rested 3

dire fog
dire fog
lapis gust
#

But it is a cargo passenger

dire fog
lapis gust
viral kraken
lapis gust
#

But what if you play with friends

lapis gust
#

You can't have more than one person controling the boat

fast void
lapis gust
#

It's the last boat in the game, made with items from the second strongest boss at the moment, i don't think it's too far fetched to have it giving a buff you can get in the first minute of gameplay

viral kraken
#

Just stop just outside of Ashlands, plop down a portal or fire, get rested, then continue. Then you have your rested buff when you arrive

lapis gust
viral kraken
dire fog
#

Tbf, I think sailing 20 mins just to get to ashlands itself is a lack of prep thing.

#

U can get to ashlands from the most southern part of mistland in less than 10 mins with drakkar and moder buff.

lapis gust
lapis gust
lapis gust
#

Yes, and all queen spawns were in the north

dire fog
viral kraken
dire fog
#

As I've said, which apparently u ignored, u can simply put a portal at the southern most part of mistlands and start sailing from there

#

U dont need to saill all the way from queen to ashlands.

#

U can also just land on shore, pop a campfire, wait 20s, then continue sailing

lapis gust
#

Either way it's a pretty long sail, it's not like it would break the game, you will still need to make your ashlands base with a portal and smelters, it just seems to fit the aesthetics of the boat

#

It would be nice to just ignore the part where you stop at a tiny island just to get the buff

dire fog
#

Afaik, game is balanced around rested buff and durability.
When you're out of rested buff, maybe it's time to go home
When durability is low, maybe it's time to go home

dire fog
lapis gust
#

It wouldnt make that much diference if you already have the items to make a portal, wich you probably will have

wanton atlas
#

gather 5 stone and a few wood, make tiny fire place

#

🤷

lapis gust
#

CorpseRun I use a portal, but i think it's kinda boring have the first thing you do when getting to ashlands is going home to sit a bit, not even exploring a little. I just find boats cool

dire fog
#

If u see medieval sailors, when they arrived on shore, they divide tasks.
Some will explore the perimeter and some will make a campfire.
Just pop a campfire, sit for 20s, talk with each other, plan some stuff, then continue your journey. It's not that hard.

hoary pollen
#

@wanton atlas I took a look in public and as expected it’s content is rightly only about what’s already been released to public. I still think a DN chat channel would be useful.

fast void
rose swan
wintry bobcat
languid ibex
#

@ember current The devs have stated they will not increase the cleared radius from the wisps for performance reasons. Adding more wisps is an even worse idea for this, because the mist clearing process would be tripled rather than just larger surrounding the single wisp.

#

Try utilizing the Wisp Torches. 👍

stiff stag
#

The performance reasons are just a small part of it, since even if that wasn't a factor they still don't intend to allow you to see any further in the mist anyway.

languid ibex
#

I haven't heard much about their intentions, just the multiple times it was brought up, performance is the first thing mentioned. It would be nice if the distance for good performance aligned with their intention though.

#

etc.

stiff stag
#

It's mostly this comment Smiffe made that I'm thinking of:

and the ENTIRE REASON behind the mist is for you to feel enclosed inside the mist
Either way even if they could expand it, it won't be anywhere near what people demand/expect out of it.

languid ibex
#

Ah, well that isn't directly mentioning not wanting people to see any further, but I see your point here.

stiff stag
#

I couldn't remember exactly what was said so that's why my statement was off. Keeping your vision restricted as much within reason is more accurate to their intent.

fervent dirge
#

Has anyone brought up the possibility of the devs making it so that in an update you could find a map that leads you to sail off the edge of the world into Thule or Hel and have those as two different biomes/realms so that there would be only a small window of where you could sail to go off the edge but no chance of finding it by sheer luck? And if you were not right on that area you would just normally die like you already do.

peak bronze
light fractal
#

What new elder design is the last suggestion talking about?

wanton atlas
light fractal
#

do you have pictures? Id like to see them

wanton atlas
#

um no

light fractal
#

unfortunate

wanton atlas
#

old bonemass

#

old bonemass was more of a blob, new bonemass have alot more carcacess and bones. and the giant rip in his skin

ruby portal
crimson river
#

i'd very much like to be able to cut stone in the bronze age

crimson river
#

Server-bound progress as an option is a good suggestion

#

especially for relatively open servers

wanton atlas
#

the game isn't made for open servers tho

wind hill
#

Old and new elder

wanton atlas
#

nice find ^

#

now find the OG eikthyr 👀

wind hill
#

I talked about in my suggestions wanting it more like this, simplicity , but with the purple flair of the new design

languid ibex
wanton atlas
#

I like purple eyes more than red

#

but then I also really like Decepticons from transformers 😅

crimson river
#

if old is left

#

shoulder on new one looks weird

wind hill
#

I think the new one looks too wonky / out of place

wind hill
# wanton atlas I like purple eyes more than red

Yeah purple is way better. Fits with the graydwarf nests spawners also being purple, it’s like the elders power/ essence is the source of the spawners. Fits very well. And of course all graydwarfs having their own eye color. Red for brutes, green for shaman, blue for regular and yellow for graylings

#

And the head honcho having purple

wanton atlas
#

the color choice is very deliberate

wind hill
wind hill
#

Okay okay, show these comparisons to your colleagues and we’ll see what gets the most votes 😜 🗳️

hybrid gull
#

I'd say the one on the left has less personality

fast void
#

Put the left eyes into the right body and you're golden.

wintry bobcat
#

@wheat dove whats wrong with the current bow?

Also why does a mountains bow require plains materials?

wheat dove
#

What’s the current bow?

lofty wave
#

Draugr Fang

wheat dove
#

Is that not swamp tier? Since it requires guck and ancient bark?

wintry bobcat
#

Nope, mountains

lofty wave
#

Huntsman bow is swamp tier

#

Draugr fang needs silver

wintry bobcat
#

Anyways frost is already kinda overpowered, frost arrows are overpowered, bows are way overpowered

I wouldn't want a bow to have inherent frost on it (personally)

wheat dove
#

Ok fair enough, but would a glass bow not be a good addition? And where could that fit in?

wheat dove
lofty wave
#

Right now the only biome without a bow is plains, and it's ok for weapon types to skip a biome or two.

wintry bobcat
#

I could see a crystal-themed clear bow in deep north

But I'm sure they have things planned for that biome

#

I will say the mountains bow does feel kinda swampy in design

wheat dove
#

I guess we’ll have to wait and see what they come out with.

viral kraken
wheat dove
sick breach
#

Feel like the Draugr Fang fills the bow niche in mountains, plains, and even mistlands admirably, i dont think another bow would add anything except bloat. Especially a duplicate poison spirit damage one.

Plus it adds to the slow ramp of magic in your items.

lofty wave
peak bronze
#

Draugr Fang has damage numbers 47/56 pierce 5/20 poison. Suggested bow would have too much damage for mountain tier.

wheat dove
# lofty wave Why black metal for a mountains bow?

Because at the time I thought draugr fang was a swamp bow and that used 1 metal from the next biome. - but as it’s a mountains bow it makes no sense now. Unless the bow was a plains bow. But I’m fine without one.

wind hill
gray quarry
# crimson river Server-bound progress as an option is a good suggestion

I would prefer to simply have a setting that allows me to block characters who have been on other worlds to join the server. No way to hop on an offline world to get stuff and hop back. It shouldn't be necessary, but even among friends there are those who simply can't resist the temptation when they've just died and the frustration runs high...

#

You wouldn't be "locked" to the server - but if you go slumming you can't come back...

fast void
#

I seem to be one of the rare few in this world who can actually trust their friends? 🤔

gray quarry
#

I trust them with many things, but not to not cheat in computer games when they're pissed off haha

fast void
#

Which, by definition, means you cannot trust.

gray quarry
#

"them" being unfair, because there's this one guy...

#

And if I were to ever host an "open" server (not gonna happen, but still) it would be an absolutely critical feature.

stiff stag
#

The consequences of playing with someone you can't trust is entirely on you, and you're warned in game of this as well. It is not a problem for the developers to solve for you.

gray quarry
#

As for my own case, I don't truly mind if he pops over to his solo world to get a stack of wood or can't wait for rescue so gets some off-world gear to retrieve his body, and then takes it out again. That's the level of "cheating" he's done, since the game is not competitive (and there's no pvp) it doesn't really matter at the end of the day.

dire fog
#

@spiral ice they havent even fixed the ladder issue. 😂

spiral ice
languid ibex
light fractal
#

What ladder?

dire fog
#

There are mods that fixed it. But base game is still not fixed.

#

Very frustrating for builders.

languid ibex
dire fog
#

The solution is very simple which is increase the number of steps. More steps = less distance between steps = no clunky climb

#

It's been proven to work by stacking the ladder with each other.

languid ibex
#

I just don't think it needs a solution, I've never seen it as an issue, and encouraging players to build staircases is just better looking in my opinion.

#

I only really use this for niche things like scaffolding or climbing in risky places.

dire fog
#

Well, as I've said. Very frustrating for builders.
We just want smooth climb for all stairs. Is that too much to ask for?

languid ibex
#

I wouldn't enjoy the look of treehouse looking ladders used everywhere because they're saving space and gain height faster.

languid ibex
dire fog
languid ibex
#

It can only be subjective 🤷

viral kraken
fast void
viral kraken
#

-# I say that as a construction worker 😆

languid ibex
#

I might be inclined to agree to the change if it were just called "Steep Stairs" or something.

fast void
fast void
viral kraken
viral kraken
fast void
viral kraken
#

😆

#

-# dang nabbit, I thought of a better one…

fast void