#suggestion-discussion

1 messages · Page 70 of 1

ashen tinsel
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Could just merc em and check his inventory when someone joins. A new character wouldnt lose anything from that process

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alternatively if you only allow new characters, a previously used character wont get the harpy intro

sick breach
ashen tinsel
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Its not perfect but probably the best option for policing your world until someone comes up with a check inventorty mod or equivalent

sick breach
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The vast majority of time i play this, its playing in a new server full of people i dont know and who dont know me. A server where complete strangers are encouraged to join. Controls for server owners to enforce certain rules are not unreasonable.

Many servers use a mod to enforce server-side characters to solve this exact scenario, and they work great. Would be nice for it to be embedded into Valheim so you dont need to convince people to download mods in order to play on your server.

sick breach
karmic canyon
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Agreed this is a much better idea

stiff stag
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I don't feel it's ever the right call to take away the consequences for taking risks or making poor decisions.

sick breach
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I dont consider wanting to play valheim with people you haven't met before a "poor decision".

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Worlds enforce all sorts of other rules, like drop rates, enemy difficulty, no portals, no map... i dont see a meaningful distinction. You could just as easily say No Portals shouldn't exist, you should trust that everyone on the server doesn't build one.

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You could say there's no point trying to enforce drop rates, cheaters are just going to cheat and bring resources from other servers.

languid ibex
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Considering the experience isn't multiplayer focused, asking for any further degree of safeguarding is borderline pointless and would rabbit hole some development focus into keeping those functions secure. If you're concerned about cheaters, seek out players you trust. It doesn't need to be more complicated than that.

stiff stag
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The poor decision is going in naively thinking nothing could go wrong playing with random strangers and expecting any other result. It's a risk regardless, one you're warned about, and you want to remove any consequences or responsibility from it. World modifiers are also first and foremost a personal setting (they don't exist to prevent cheating and are to remove temptation from the person that set them up). Their use in multiplayer is more secondary and doesn't make for much of an argument, and feels more like a strawman. I would still like to hear why it's a good thing to remove or prevent consequences from taking risks, or why the responsibility should be shifted over to the developers when it's a choice that you make.

random monolith
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The point isn’t to stop all cheating

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It’s to make it harder to do so. Raising the bar to be able to cheat will make people hesitate before doing so. For many people this’ll stop cheating unless they’re really stubborn and know how to get around it

sick breach
# stiff stag The poor decision is going in naively thinking nothing could go wrong playing wi...

World modifiers are not "first and foremost a personal setting" they're a server rule. The idea that it's pointless to enforce restrictions on strangers but it's totally sensible to stop yourself from cheating is nonsense.

You keep trying to present playing with strangers as a guaranteed stupid decision that will definitely result in having cheaters run rampant on your world, but this is only true WHILE you dont allow server owners to enforce rules on their server. Plenty of servers are ran successfully using mods that do exactly this, and result in vibrant communities that don't have cheaters running rampant.

As for "why its a good thing to remove consequences from taking risks", how about server passwords removing the consequences of riskily creating a server accessible through internet? How about parental controls on internet facing games? How about seatbelts? Airbags? Backup parachutes?

You keep acting like people who take risky actions deserve the consequences yet object to measures that make the risk smaller, thus reducing the likely consequences. Its a nonsense contrarian argument.

stiff stag
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I still don't see why that should be the concern of the developers anyway since they already warn you to take your own measures against it (make a backup of characters or go in with new ones, play with friends or people you trust instead, etc.). Take a risk and face the consequences, or don't take the risk in the first place, it's that simple. And since when did people not deserve the consequences of taking risks? They make a conscious decision, they have no one to blame but themselves if/when it goes wrong, and it's just plain wrong trying to avoid or mitigate taking responsibility for it and placing the burden of preventing/lessening it on someone else.

random monolith
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That’s crazy, you could equate what you just said to seatbelts

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I guess the people who developed seatbelts were wrong to take responsibility for the safety of the drivers

sick breach
# stiff stag I still don't see why that should be the concern of the developers anyway since ...

Claiming that what i want is to protect people from the consequences of risky behaviour is the epitome of a strawman argument. You're not adressing what people ae saying, just repeating your own crazy ideology; the same kind of thinking that asks what clothes people were wearing when they get assaulted. Im done humouring your ridiculous objections to a useful but optional suggested change.

lament zinc
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If the servers were hosted by IG, it would make sense.

But they're not.

We got password protection, so people can play woth those they know and trust.

If players want to bypass that, it's not IG's respondibility.

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It's basically the same as keeping your frontdoor unlocked, then invite two dozen of strangers to come over to party and when your mother's jewelry is stolen blaming the construction company for not having an anti-theft system installed in your house.

stiff stag
# random monolith I guess the people who developed seatbelts were wrong to take responsibility for...

This situation is more like the seatbelt is already there, and people avoid using it then demand the consequences for not doing so be lessened. The game already warns you about the risk of playing with strangers (in this case, that warning acts as the seatbelt, which you choose whether to use or not). The consequences are then what could happen if you crash and don't have a seatbelt on. You're essentially asking them to lessen the consequences for not using the thing they already gave you to help avoid the consequences/risk in the first place.

celest flume
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Hm...adrenaline gain at health loss is actually a good suggestion I think. It would synergize well with bloodstone weapons

granite geyser
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server-locked characters system is a waste of time that they could use for literally anything else

toxic trail
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Airbags, because seatbelts were insufficient.

Adding additional safety measures isn't a waste of time.

granite geyser
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it totally is if those safety measures are circumvented in the end

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what's the point of investing any amount of time in such a feature if people would still find ways to either remove it or work around them?

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it is literally development time they could use for literally anything else

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developers should NOT feel obligated to do things that are 100% the player's responsibility

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if YOU let someone enter YOUR OWN world with other items despite you stated that's not allowed then it's YOUR responsibility. You're the host, enforce your rules. That's the host's responsibility, not the devs'.

stiff stag
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The developers already fulfilled their responsibility by providing a warning, noting possible risks, and giving advice on what you can already do to avoid taking the risk in the first place. Airbags in the previous analogy would be akin to the act itself of playing with strangers vs playing with friends/people you can trust. Playing with strangers is like willingly getting into a car that doesn't have any airbags. The equivalent safety measure here is still not the developers addressing what happens after you ignore the warnings (or in other words, choose not to wear a seatbelt), it's what you choose to do (playing with friends would be the airbags, while wearing the seatbelt is the warning given by the game). We can do this all day.

sick breach
lament zinc
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OK, let's say those mechanisms are added to the game.

I'm playing in co-op with a bunch of people I don't know. We've defeated Moder earlier today and by the time we agree to call it the day, we've raided enough from the plains to craft everyone a weapon of choice.
My choice would be a Porcupine, as addition to the Silver sword I used in the mountains; while others would choose the sword, atgeir, spear.

Now I know that the Porcupine is nice, but I'm also aware it will work a lot better if it's at tier 4. And the same goes for my silver sword.

So I log into my own world, upgrade both weapons from the co-op game to tier 4 and use them the next game session.

Some would call that cheating, but since the weapons were crafted in the co-op game, they wouldn't be considered as items that are imported.

At the same time a new guy joins the group and since he's at the same level he brings his own stuff in.
Only to be kicked right away by the mechanism.

I don't think that's fair at all and it certainly shows that the moment you make one step, you will need to make a next and a next and a next and so on to enforce something upon players the host is responsible for.

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@hushed ledge Posting the same suggestion multiple times won't make it more likely to be added..

stiff stag
teal widget
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#suggestions message

as in you get more adrenaline the lower your health?

That would be a really nice addition

wet drift
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Serpents are conceptually nice, but unfun in actual combat, which is the only scenario where stars matter.

round onyx
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i think the point is to make them slightly more of a threat (normal serpents can be killed without breaking a karve with a finewood bow and wooden arrows lol) and slightly more rewarding if you do end up taking it down, since 6 bowls of soup for something you get generally 1/night if you go out on a sailing trip (often specifically for serpents and nothing else) is kinda nothing in late game when i can spend like 5 minutes killing lox and get the same amount of food

lapis gust
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I think it would be fair to make the bloodstone give extra physical damage to match the flat damage on other infusions

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Every other weapon infusion gains 10 of some elemental damage, wich is like 20 hp lost just to match other gems

fringe garnet
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💡Add a channel where players can submit possible griefer Steam IDs, so others can take precautions

round onyx
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functions as a buff to match the others, incentivizes health food harder, and doesn’t penalize you as bad for having healing effects

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#suggestions message slings could be really fun especially if they go all in on the “you’re just throwing stuff” angle, could make it able to throw whatever objects (rocks, grey dwarf eyes, etc) or give it a bunch of different sling bullets- probably the same as all the arrow types as a minimum but could have a bunch more variety of elemental or utility stuff for the tradeoff of worse damage compared to bow

late sleet
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since we are here I'd like to bring up the ol "💡bloodstones should keep a running tally of damage taken recently instead of just missing HP to fix the antisynergy with healing meads/trinkets"

I strongly suspect they will get way better with Deep North and its feast though
Trollstav / bubble shield into dps cycle with like 300hp and 100 eitr will go hard especially as the designated bubble casting support guy in a party

late sleet
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lightning/root proc chances really should be comparable over time between all weapons

bow vs crossbow is every 0.8 sec vs once every 3.4 at 100 skill rn (closer to the same at 0 skill)
i get the axes are cool as shit, but they do way higher dps and proc faster than everything else (6 hits in 3.4s instead of 3 in ~2.5), so they've left the other melee weapons behind
I'd argue that the proc chances should be higher for melee stuff due to increased risk up close, but that's a smaller problem imo

wanton atlas
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@graceful belfry some say..
the greydwarf sitting at the Bog witch is George.
some say. she just adopted one:
all we know. there is a old ancient video document
https://www.youtube.com/watch?v=kTHqJ1LWs70

Follow George the Greydwarf as he leaves his family to explore the world of Valheim.
Subscribe, Like, Comment and join the Discord for a chance to get BETA ACCESS!!
Discord: https://discord.gg/7q8f6QT
Blog: http://valheimgame.com
Twitter: https://twitter.com/valheimgame

▶ Play video
lofty wave
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Still no episode 2 froggi

static vigil
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Idk they seem like swampy creatures

lament zinc
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Regarding this: #suggestions message

Naming the boat would be nice.
Upgrading it, not that much. We get larger and (somewhat) faster boats with more cargo hold over time. We also have the option to repair it anywhere the moment we drop a workbench and since it's not a problem to keep 10 wood in a cargo slot at all times, having more strength and all is imho not needed.

eternal wyvern
pale drum
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#suggestions message I don't know what this guy is smoking, but taming is NOT a major attraction of Valheim

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#suggestions message If they want to make them as dangerous as deathsquitos, they could name them painguins

mellow crater
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Ahahaha please no

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Imagine painguins suddenly jumping out of water and landing on you as big jumpscare

pale drum
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Back when I first joined the server, I made a suggestion for them being invisible and capable of oneshotting you

mellow crater
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The deadsquitos ?

pale drum
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Lol, I saw the 👎 go up by 1

mellow crater
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Are u made ? 😂
The idea is funny but please don’t add that kind of thing to the game

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Sorry x)

pale drum
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Yeah no, that was a shitpost that I made before I realized that the server doesn't like shitposting in that channel

granite geyser
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💡 Lots of players go to Valheim for its unique taming system and the multitude of creatures you can tame

#suggestions message

"source: Me, i invented the data"

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that statement is so funny we might as well think it's a joke suggestion

mellow crater
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A multitude of 4 creatures in total.

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I don’t know how to read this suggestion.
Joke, not joke ?

rose swan
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I probably enjoy taming far more than the average player, but I’m not a fan of the suggestion either. Just don’t think that’s the direction I would like to see 🤔

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I really only see the wolf as the only ‘combat’ tame, at least primarily. Boars are for resources, lox are for traversal, chickens are for resources, and Asksvin and for lava traversal.

Having a tame fight alongside you is more of a way to flavor your combat prowess, not as a primary means of dishing damage (usually lol, we’ve all seen the hundred of tames vs boss videos) imo.

lament zinc
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Regarding this: #suggestions message

If you need boss drops to gather resources, you're doing something wrong. Try to up the world modifiers to maximum instead.

Gives you a reason to walk 2 minutes out of your base and return with a full inventory, so you can complain about it filling up too fast.

hybrid gull
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yeah, farming bosses sounds even more time consuming, and on harder difficulties it's even more of a waste of time

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you need to explore a bunch anyway, so why would you keep farming the same "spot" (boss)?

languid ibex
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It would be a cool challenge to defeat every single boss spawn possible before moving on to the next.

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Eradication run

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I might suggest an achievement for that 🤔

hybrid gull
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define "boss spawn"

sick breach
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Location for a boss.

hybrid gull
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you're already supposed to defeat every single boss to complete the game...

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oh, all three of them?

languid ibex
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There's multiple spawns/altars for each boss.

sick breach
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Yeah but this would be you have to beat Bonemass at each Bonemass location in the world before getting the power/item.

hybrid gull
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unless each one of them has some slight variation from the others, I don't see the point, though

languid ibex
granite geyser
hybrid gull
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it's not that much of a challenge imo, though: I'm mainly wasting time finding the other locations, instead of making it actually difficult skill-wise

languid ibex
hybrid gull
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people should learn to turn off their @ on replies

languid ibex
hybrid gull
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I guess the challenge aspect is fair, but I just find it redundant in a game where your patience is already put to the test

pale drum
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It would be more fun if sailing was more interesting than it currently is

hybrid gull
pale drum
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But, for normal playthroughs, it would probably be unnecessarily tedious and prone to RNG

languid ibex
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Agreed, I think if it were tied to an achievement.

languid ibex
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I could see undergoing such a challenge could even reward a "true ending" of sorts.

errant mauve
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I would like have more of a reason to go back and beat bosses again

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After Bonemass there isnt much incentive too

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A way to ramp up the difficulty for future spawns

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Perhaps after completing the game and going back into the world, all the bosses are balanced for endgame gear (plus a bit extra) then there are multiple difficulty tiers to work through

languid ibex
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It could be neat if Wisplight upgrades were tied to Torn Spirits and only upgradeable using a Galdr Table. Not that I agree the Wisplight should have radius increases, just that it could be given additional function.

wanton atlas
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wisplight upgrades are mostly a performance issue

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and not for most computers but those on the lower end

languid ibex
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Yeah, that's why I said additional function and not radius increases 👍

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I remember reading a comment on Reddit I enjoyed, where doing an unarmed secondary attack(kick) would clear a static area of mist for a short period of time. That could be something I would tie to a Wisplight upgrade.

errant mauve
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Wisplight isnt a weapon though

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It goes on your accessory slotw hich are always passive

ashen tinsel
stiff stag
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The only actual reason to do so is if you lose access to the boss items in some way and need to retrieve them again, and that's only an exception for gameplay purposes to avoid losing important/valuable items where the bosses are the only way to obtain them again.

pale drum
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#suggestions message Why make the default options less accessible to the general populace when you could just enable challenges for yourself, be that via world modifiers or self-imposed challenges like no food?

round onyx
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yea world modifiers for combat difficulty already exist

stiff stag
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The trophies are included in that, since you need to hang the boss trophies on the stones at world spawn.

lament zinc
stiff stag
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Yes, but that isn't the reason why you're able to refight the bosses in the first place, it's just a secondary use. It doesn't justify intentionally adding more secondary uses when that's not the point of being able to refight them in general.

sonic musk
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I like your suggestion @spiral ice but I disagree with the charred bones. You get a metric boatload of charred bones every time you step foot in the ashlands. 250 charred bones would feel useless. 100 Smoke Puffs for high level cooking recipes would be nice (you always need smoke puffs for ashlands mage food!) but even cooler would be 1 rare game. Either 1 Iolite, 1 Jade, or 1 Bloodstone. This way, after your world's max of 20 charred fortresses are looted, you can still get Gems

round onyx
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nah it wouldnt fix the problem with gems unless the bell fragments are renewable in some way

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because then it just makes the gems slightly more annoying to get (since you have to fight him multiple times) and not actually solve the issue with it

static vigil
errant mauve
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100% I would vote only for the comedy weapon ideas

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Möjitonir - a legendary greathammer which emits cooling rays of mint

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And lest we forget, the greatsword Kilogram SwordIron

languid ibex
stone citrus
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PaVille's suggestion reminds me of Monster hunter's recent design competition
the designs were incredible. shame the game still sucks but for a huge game, it was a nice competition
👍

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the winners will be announced 27th sep

crimson ingot
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Whats the recycle emoji mean on suggestions

peak bronze
rose swan
crimson ingot
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Ah

round onyx
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@mystic fern those exist

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is just ygg wood + wisp, unsure if they even need a workbench

mystic fern
peak bronze
round onyx
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but is sword, holdable torch would be nice. maybe a blue dverger lantern?

mystic fern
round onyx
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understandable

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you should probably edit that suggestion to clarify you mean torch (the holdable one) and not torch (placeable one)

granite geyser
stiff stag
round onyx
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nah but it’s an item you have to hold

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you wouldn’t be able to:

  • use shield
  • use 2h weapons (bow, crossbow, greatsword, battle axe, great hammer, magic,
  • use hoe, hammer, pickaxe
    so you’re restricted to basically:
  • knife
  • short sword
  • handaxe
  • mace
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and it’s those 4 without shield and also knife excludes skoll (the on tier knife) so you’re forced to use a pre-tier knife in the black metal one if you want to knife

languid ibex
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So selective restriction that forces 1H weapons without a shield, or using the regular wisplight... I wonder which people would opt into 😛

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(This is without even surfacing the Megingjord utility falls apart with meads & powers)

round onyx
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even before you consider the fact that it’d be annoying to reequip constantly + if they really want just make it require galdr table and eitr to craft or something

languid ibex
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Yeah, it's a nice concept, but falls short when something superior in terms of equip-able option is already available.

round onyx
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that hasn’t stopped them before tho, we do still have torches as an option when you can put campfires and standing torches down at the same progression level

languid ibex
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Right, but if there was a fire pixie accessory in a biome that was completely pitch black darkness, it'd be chosen over a torch in most cases.

stiff stag
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Handheld torches are akin to the wisplight, portable sources, whereas campfires, standing torches, and wisp torches are stationary objects you build. That's perfectly normal as there's a big difference in utility between portable and stationary objects. But having 2 equipable items that would both serve the same specialized function is not a normal thing.

languid ibex
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I was always a bit surprised we don't unlock the black marble wisp torch/lantern structure around dvergr towers. It seemingly clears more mist or gives that sense anyways. I would love advanced wisp torches that extends their clearing upwards completely. As that is the tricky part of clearing up mist to completion.

late sleet
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would be interesting if the torch was an expensive consumable you could get before killing Yag to briefly go into Mistlands, like how you use Frost meads / campfires to foray into the Mountains before getting it on an armor/cape
-# there is already a handheld wisp torch prefab in the game, it just doesn't actually clear mist
I would happily use a handheld over the wisplight especially if i'm lugging a bunch of heavy mats
you'd really only have to whip it out every 50 feet or so (i often just walk around blind)

languid ibex
late sleet
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better than choosing between being blind or encumbered 😂
those enemies actually can't see thru mist so taking off the wisplight can help you get away

languid ibex
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+550 with Moder Power & Troll Endurance Mead.

late sleet
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if im hauling mats i'll be using those already lmao
i don't see the wisplight being an asset in combat at all if you're just trying to get through an area

stiff stag
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The asset is that it's hands free and doesn't interfere with combat at all like a hand held torch/lantern version would.

late sleet
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yeah, so a wisplight alternative would be a cool but niche tool

languid ibex
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There's definitely better ideas out there.

stiff stag
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#suggestions message Black forest is still fairly early on, being only the second biome. And what material would be used from meadows that would make the training dummy animate/functional instead of just a static husk?

pale reef
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Put a greyling to work!

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I agree that the black forest is fairly early. Mostly the problem is needing a drop from a very rare mob. I'd guess I've seen maybe one ghost every 100 game hours.

rose swan
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I think 1 ghost per 100 hours is an extreme outlier case. They’re not quite as rare as a lot of folks make them out to be 🤔

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#suggestions message If this we the case, I feel like players would just resummon skeletons until they get all two-stars. This is problematic because I feel it would make the weapon more powerful than intended 🤔

granite geyser
ashen tinsel
pale drum
pale drum
round onyx
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honestly easy fix to ghost spawnrate is make them a rare spawn from bone piles same way elites are from the body piles in the swamp

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…actually

rose swan
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Hmm I don’t know, kinda detracts from the rarity a bit much, I think having the ghosts as a rare encounter adds to their cool factor 🤔

strange raft
ashen tinsel
strange raft
ashen tinsel
rose swan
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Summon troll inside fortress, kick back and enjoy a spicy marmalade by the beach 😂

strange raft
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i mean u are right in a way and still i think it needs some tweaks to be as usefull as the other magic staffs dead raiser aswell as troll staff

lofty field
random monolith
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People will still be incentivized to do that though, and that’s not fun

lofty wave
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Why does it need more rng on top of getting an archer or melee?

random monolith
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You shouldn’t make game mechanics that incentivize players to do something tedious and boring

stark furnace
lofty field
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You could just ignore it and than rejoice when you get that extremtly rare 2* followed by a quick return to reality when it dies almost immediately in hot water/lava all the same

random monolith
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Yes you could do that
But that doesn’t mean the incentive won’t be there nor will it prevent some people from doing it anyways to their own detriment

ashen tinsel
random monolith
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Yeah I actually have so much fun mining materials with it

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It makes it more a game of how quickly I can kill the troll while still spamming the staff and consequently always being low hp

round onyx
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actually i think if it didn’t have the troll it would be a buff because of that lol

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the troll is good for combat yes but if it was just an aoe meteor staff they’d have to triple the eitr cost or reduce the aoe or something otherwise there would never be another pickaxe swung again

pale drum
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That being said, I upvoted because ghosts from bone piles would be sick

quasi ferry
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It would be nice to be able to sail through mistland

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Right now its a wall of mist until you hit a rock

peak bronze
pale drum
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Well would you look at that.
Must've been thinking about the skeleton raids.

stiff stag
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I wish they already spawned from bone piles. I like collecting all of the trophies and that's usually a difficult one to get.

pale drum
astral glacier
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💡 Balls of resin that require 50 resin just like the bone pile.

astral glacier
pale drum
rose swan
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@wind sundial

stiff stag
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#suggestions message I feel it's safe to say they will already do that without you or anyone else asking for it.

languid ibex
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Damn people really suggest the things established by Iron Gate themselves...? A bit baffled.

pale drum
granite geyser
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they should develop DN btw.

and while they're on that, develop the game

sonic musk
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I think a flying tameable creature is a good idea

graceful trellis
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it sounds neet what should the creature should be?

sonic musk
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not sure but I would approve of it. Some sort of avian

lament sky
languid ibex
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Do you think they intend to end up having a merchant for each biome? We've got the first 3 biomes so far.

granite geyser
round onyx
languid ibex
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If I could just purchase Tar at a large price point I would be so happy.

round onyx
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trueeeeeeeeee

versed fog
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Would definitely make the whole merchant system come together better

wind sundial
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Something that contains soil that flowers can be planted in, can be used decoratively

stone citrus
versed fog
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Wdym

stone citrus
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Nah it's just something I think
I dislike some of the building costs

languid ibex
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It's not the cost, it's just the amount of exploration you'll need to do for massive builds involving dark wood.

stone citrus
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It's what I mean

versed fog
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Yeah tar is basically a finite resource

stone citrus
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Nothing more frustrating than being almost done
But you run out of tar at the last 20% of the build

languid ibex
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I mean, everything is infinite with world transfers, but there's a chance to search in all the wrong places by accident when looking for tar pits.

stone citrus
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I did spawn tar quite a bit
After collecting a lot already

opaque bison
languid ibex
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I just think Tar can be particularly infrequent to spawn, and runs the risk of not being discovered without totally combing landscapes.

stiff stag
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I usually put a great amount of effort in before resorting to cheats for build related things, once it gets to the point where the marginal gain from doing things legitimately falls behind the time it takes to keep it up.

stiff stag
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#suggestions message fairly certain that's just a bug, not intentional, and "fix this bug" isn't really a valid suggestion since there's already an appropriate place to report bugs instead.

granite geyser
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Especially when that's purely visual and doesn't affect anything really

stiff stag
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#suggestions message I think you meant to say that the other way around, since it's already a square pattern, not circular last I checked.

hushed ledge
ashen tinsel
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#suggestions message
This happens because the eitr refinery technically holds 21 sap, since one is consumed as soon as the refinery starts. If you load sap 1st and dont top it off both will drain to 0. Its real funky and bugs me too.

ashen tinsel
pale drum
languid ibex
hushed ledge
languid ibex
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@haughty birch I have an idea, dont invite them in.

brisk matrix
#

I like that idea because im tired of the "everything is infinite, just make a new world, gather it, and return to your other world" excuse

stone citrus
#

🙅‍♂️ no

#

Why take that away from me

brisk matrix
#

it should be an option

stone citrus
#

Option fine 👍

languid ibex
#

🤦‍♂️

brisk matrix
#

some people want to play with one game world per character. it would be nice if that was recognized as a valid play style

languid ibex
#

Totally valid, you're just going to have to deal with the restrictions you're imposing on yourself.

molten bloom
#

not to say I agree with the suggestion it is associated with - but the restriction of not gathering materials from other worlds is a totally reasonable restriction that the game should be designed around

#

so it really shouldn't be used as an argument with regards to discussions about the finity of resources

languid ibex
#

It's hardly a restriction though, not many things are extremely finite, and of use to a degree where it would cause issues.

molten bloom
languid ibex
#

It really is considering it's part of the game.

brisk matrix
#

plenty of other reasons to have serverside characters though. Id like to be able to use the same name when connecting to servers but not have the progression and inventory shared

languid ibex
#

You can make characters with the same name and different progression.

brisk matrix
molten bloom
#

But that argument could easily be extrapolated to many other things that are technically "part of the game" but hardly anyone would consider "intended play" so to speak... like if the Deep North boss was ridiculously difficult and designed poorly and people pointed out "you can just use bonfires to kill him" - it is technically true but circumvents the actual issue being discussed

languid ibex
molten bloom
#

I don't really see why you should be discouraged to do so if you desire

#

and "just world hop" is a solution, but not a satisfying one

#

ideally, the game should function just fine within the limits of a singular world

languid ibex
#

I am saying that bringing up intended gameplay whilst your goal is leading you to obscure issues isn't really aligning for argument's sake.

molten bloom
#

well as I said I do agree it rarely manifests in game, but when it does, the technical ability to world hop isn't a valid response imo

languid ibex
#

Alright just an agree to disagree here I suppose then.

round onyx
#

i think there are like two items that are genuine non-renewable and it’s like, two of the boss summons (withered bones, bell fragments) and the ashlands gemstones

molten bloom
#

i agree

round onyx
#

genuinely i think everything else is either renewable or doesn’t matter (jute, for example)

round onyx
stiff stag
#

#suggestions message the reason is because you can grab the lanterns from dvergr settlements prior to having a black forge.

molten bloom
round onyx
#

true we desperately need better renewable sources of metal

#

fishing simply does not count

rose swan
#

(Not super caught up on the convo)
Why do we need a renewable source of metal? 🤔

ashen tinsel
#

aint there, like, 50k+ iron on any given map? How is that not enough?

Flametal maybe, rest are ridiculously abundant.

round onyx
#

50k iron sounds absurdly high

#

but also: i didn’t say it wasn’t abundant i said it wasn’t renewable

random monolith
#

I’ve never even dreamed of using all the iron on a server, but then again I haven’t played in big servers very often

sonic musk
#

I think Charred Fortresses are the least long term/multiplayer friendly. For 1 person you can get enough gems to max your gear (well not even max, but max certain weapons) but it falls apart in a 4 or 5 player server.

Renewable gems would be nice, though I am a big fan of creating a new world, setting up a nice castle, and going on more journeys

round onyx
#

renewable gems i think would be kinda mandatory for a full release, soft tissue in the mistlands felt incredibly constraining with the group of ~4 i was playing with, and even then you technically can farm it (fishing and dverger loot) but gemstones you just, cant

#

i suppose you could just bring them in (or go into another world to hunt for more after the group has done most of them on the server) but realistically some of the group just wont get gem weapons and most of them certainly wont be upgraded

#

fun way to make gemstones (and a decent portion of other stuff that isnt easily renewable) renewable would be some thing that just resets a dungeon - mades out of or ran off stuff thats renewable (otherwise we're just moving the problem)

#

might be weird in ashlands but im sure its possible, 100% possible for every other dungeon since i think its either ingame already (console command) and is a common mod concept

languid ibex
#

Unfortunately the game won't likely be balanced with multiplayer in mind, but there are likely good reasons for making them renewable with just solo play in mind.

stiff stag
#

The resource rate modifier is good for multiplayer, at least for smaller groups since you can't set it to too high of a value.

halcyon bear
#

I had the same thought re: fortresses after finally finishing the game recently. But I do wonder whether Deep North might have enemies that drop gems rarely. Seems possible, assuming gems will continue to be a resource.

My own major beef with Valheim is with the combat. It has clearly been improving since Mistlands, and Call to Arms has helped a bit, but it's still really clunky. The player still needs to stand around doing nothing to regenerate stamina occasionally, even with the new improvements. And multitarget combat feels terrible. If anything I feel like combat is balanced around multiplayer just because it's so irritating to deal with groups of enemies when playing alone. The most fun combat encounters I have had are, like, abominations, bears and viles, Morgen, and Valkyries. Mostly new enemies that have improved movesets. Also Eikthyr and Moder were good. But as soon as you start getting ganked by random enemies while fighting them, it quickly becomes an exercise in frustration. I'd rather have more one-on-one encounters with powerful foes that have well-developed move sets. Or else they need to improve our ability to manage swarms without just kiting. But Valheim can't just turn itself into a MOBA-like. Players would riot anyways.

mellow crater
#

I don’t know, I actually like the current combat system. It is way different than most systems and ask for more patience and quick strategy than usual. I like that I can’t just spam spell-like attacks and it’s still quite simple to understand

last anchor
#

Not sure where to post, just curious about the reduction in size for the Ashlands compared to previous versions? Was it made smaller because of the difficulty?

stark furnace
#

They changed it so that ashlands didn't border any other landmass

#

Which just resulted in a smaller ashlands

last anchor
#

Ahhhh okay, fair, thank you

stark furnace
#

As for gameplay they want you to make the drakkar (use queen drop) then experience the sail in with the music and fight a bonemaw/volture so it is a part of the difficulty of ashlands ig

hushed ledge
#

Its really cool btw killing your first bonemae

peak bronze
wet drift
#

Armor is pretty much only fun if you can pick and choose effects. Otherwise it's basically food, but permanent, and using the same material used for weapons.

It is very rear that a set bonus is "the right choice", and when it is, it's not as fun.

Fully agree with splitting effects.

prisma raven
# languid ibex Alright just an agree to disagree here I suppose then.

About the character link to one world (I'm arriving late to the discussion); I've suggested that too a bit ago. I really don't understand why it's so odd and astruse as a suggestion. I don't mean to take back an old discussion, but I'm genuinely curious: you said before that you prefer gathering material the old way, and not cheating out the build by going commands or free build mode. Then why going into another world is considered "normal part of the game as intended" and not cheating as going on free build option or using commands? Just because the game let you do that doesn't mean for everyone isn't considered cheating. I could say that while being poisoned I can just logout and login to remove the debuff, and wouldn't be cheating because the game let me do that. But I feel like it is 😛 and so do a lot of people, like someone thinks that characters should be locked into worlds. But everyone is different and has his own idea of game, as it should be! That's why being able to have an option would be great to have hard runs and not have the temptation to have external advantages

granite geyser
#

"and not have the temptation to have external advantage"

"I have a lack of will to NOT do things. Devs this is your fault"

rose swan
#

I don’t really have a dog in the fight, but it could be something to do with single vs multi player.

The exploits/tricks you mentioned are more or less unintended side effects of how the game operates. Not features necessarily, but just quarks of the game.

granite geyser
#

Logging out removes debuffs, but it also removes buffs, so it's hardly a cheat that gives an advantage

#

Lack of Server-locked characters system is only a problem for EXTERNAL people going into other people's worlds... But it's the host's responsibility to not allow that, not the devs'

#

They could spend three months developing a system like that... And in the meanwhile someone out there is making a system to bypass that, so all that time is completely wasted.

"But it could heavily discourage people from doing it-"

Yes, but it will still happen. It could turn 100 potential cheaters into just one but only ONE is necessary to ruin one or multiple people's experience. And then you will see those people whining about "your system sucks, don't do anything if you not do it correct!!!1!11".

Again, a waste of time

pale drum
#

This is how it goes with most anticheats. Fine if you have a dedicated team (as most MMO's have) to constantly fight the cheats, but Valheim isn't one of those games.

prisma raven
#

I'm not pushing to do anything. Not saying do that or do this, Devs. That is called a suggestion channel, where everyone can express their opinion. You are also free to discuss it, but with politeness.
"I have a lack of will to NOT do things. Devs this is your fault", Did I say this? "Have the temptation and POSSIBILITY to have advantage" is this better?
Minecraft has an option on locking Forever the difficulty of the server without being able to go on pacific mode to cheat out of a bad situation.
Being able to have worlds with just one character and options locked could be interesting to see who really grind for everything and all those youtuber who has videos where show off their hardcore runs with no map no nothing blablabla.
The logout login is a huge game exploit, it's not just a debuff removal, mobs aldo de aggro you. You basically can logout and login constanly and going out of a fight zone leaving there the enemies xD

granite geyser
#

yes, and it's your decision to do it.

don't or do, no one cares, literally no one cares. It's your game

rose swan
#

By the way, it’s not very difficult to revert permadeath in Minecraft 👀

At the end of the days, it’s just files, and they can be fairly easily manipulated to bypass any server restrictions they could potentially put in place. I feel like Irongate would have to put some major legwork into a system that allows for server side characters that couldn’t be easily manipulated 🤔
I don’t it’s impossible or anything, but it could be a scenario where the juice isn’t worth the squeeze.

stiff stag
#

Not to mention if the person has very poor self control issues, they will try to find ways around the restrictions they place on themselves anyway. At the end of the day it's purely a personal problem and nothing the developers need to be concerned with or waste any time on.

brisk matrix
#

I only brought it up the other day because I so often see people respond with "just jump in another world to collect more materials" and I see that as cheating adjacent. if that wasnt an option (by opt in) then it would cut off that mentality.

first it starts as jump in another world, then its jump in another world with resource rates maxed, then another world with max resources and on easy, then might as well just use the spawn command.

rose swan
#

If there was any degree of a competitive aspect to the game, I could get on board with anti-cheating features. But as it stands, a sandbox game normally doesn’t have such limitations. Minecraft, Terraria, etc

#

There comes varying degrees of what people consider cheating with games like this, so it can difficult to give it a definition 🤔

brisk matrix
#

anticheat is a lost battle, its more about not making cheating adjacent behavior too easy. its not to stop the person decidated to cheating but to stop the person with self control issues from having something dangling in front of them

stiff stag
#

A person with self control issues is a personal matter again, not something the developers need to have any concern over. A therapist is the more appropriate option for people like that.

brisk matrix
#

right, little timmy your 12 year old cousin needs a therapist just because he died and lost all the iron he was mining so he wants to jump in a solo game with his character from your family server to get some easy iron to take back

rose swan
# brisk matrix anticheat is a lost battle, its more about not making cheating adjacent behavior...

I see where you’re coming from, but I just thinks it’s a really hard thing to counter. Just boils down to the rules the player(s) come up with, and if those rules are engaging for everyone there really shouldn’t be any temptation. If someone finds themselves in a situation they find unfair, a good solution would be to just communicate with the other players and find something that works for everyone

rose swan
random monolith
#

I’m surprised suggestion for indicator at low hp is getting so downvoted

#

Is there some reason for it besides “change is bad”?

lament zinc
#

Perhaps because we already have an indicator when the food runs out and the fact you see that ugly red shield appear next to your character when you loose a lot of HP?

lilac path
#

-# oh a heartbeat sound would mess me up so bad
but i'm not against the idea of making low HP a little clearer
a red or black vignette would be my first idea but i'm sure there are better ones (just noticed that is the next suggestion after that one)

lament zinc
lilac path
#

i will keep that in mind in case i ever get the chance to play aska haha
-# more of a...phobia? (or something similar) thing for me than annoyance - i quickly get lightheaded and woozy being reminded of the human body's inner workings and fragile tiny bits, nearly fainted last time my optometrist explained how eyes work while i was nearby haha

lament zinc
#

I'm not certain if you can turn it off in that game, but something like that being optional would be a very good thing.

languid ibex
peak bronze
languid ibex
#

As for the character locked to world discussion, I see virtually no reason for this personally. It's nothing I would fight against, but if given the choice I would surely choose for that time to be spent on other things(development wise).

hallow wing
#

My bad I'll avoid doing that in the future

rose swan
#

Personally not a fan of things that pop up in the UI like that most of the time 🤔
But I could see it as a toggle-able feature I suppose

lilac path
#

i got used to a darkening vignette from VotV, subtle enough that it doesn't mess with visibility too much, but still noticeable.
granted, that game has no health bar so you need that vignette.

brisk matrix
#

isnt there already a red border around the edge of the screen?

stark furnace
#

🤔 not constantly i think

lilac path
#

when you're hit yes, but it goes away within less than a second

round onyx
# brisk matrix right, little timmy your 12 year old cousin needs a therapist just because he di...

see it actually is lowk the correct option we as a society just have generally made therapists seem like a thing dedicated to "major mental health issues" (depression, grief, anxiety, audhd, etc) rather than just something that can help with whatever mental problems (in this case, child with self control issues). probably more suited to a school social worker than an actual liscenced therapist but like that is still a personal issue, not a problem for the devs

#

honestly i do wonder why nobody seems to talk about serverlocked characters in terraria (at least nowhere near as much as they do here)

halcyon bear
# mellow crater I don’t know, I actually like the current combat system. It is way different tha...

I agree. I don't think they should radically change it. As I said, if they did then players would riot the way RuneScape players did when they tried to completely overhaul the combat. Ended up with the entire game fracturing into two versions and it's still that way today 🤣 .

But I think they could improve on it without fundamentally altering the way it works. They've already made some good strides with this Call to Arms update. Enemies like bears are substantially more interesting than dull crap like greydwarves and draugr. The trouble is, while greydwarves are so easy that you can just stand there facetanking hordes of them, bears are not. And so when you're trying to fight a more advanced enemy but then are continuously harassed by other enemies, it gets awkward. This becomes a serious issue later on (especially in the Ashlands), though, since it's no longer just one advanced enemy with a bunch of annoying flies swarming you. Now every enemy can kill you and is significantly harder to dodge, and yet they still swarm. That kind of situation should really be avoided.

In order to deal with swarms, we'd need more mobility options, mostly, along with consistent in-combat stamina regeneration (even more than what trinkets now offer). Stuff like dashes and dash attacks, and quick-cast AoE skills. Fluid ones, not like Berserkir Axes' clunky jump attack. Since that starts to get away from the simplicity that Valheim is good at, I'd rather just see them limit enemy congestion and improve enemy complexity. Also, the ☆ system is a really bad way of adding "difficulty," especially in a game where death is so punishing. Simply increasing enemy health and damage is dull. Combat is most rewarding when players struggle with a new adversary but then learn to overcome them. Just adding 1HKO levels o damage is silly. Give elites improved move sets or just delete the ☆ system and overhaul more enemy move sets.

round onyx
#

actually this just makes it clear to me that this game kinda suffers from the 5e melee caster gap - melees (while definitely kinda magical) are still incredibly mundane and therefore overshadowed my casters in combat in most ways

halcyon bear
#

Yes, I am speaking mostly as a melee player 😅 . I am currently on another playthrough that I intend to try a ranged/magic build in, though, so I'll have more knowledge in that area later. Kiting gets really boring, though. That's why I went melee. Very few games have succeeded in making kiting interesting. It was painful when I got overwhelmed by swarms in the Ashlands and resorted to running around spamming root summons with my Staff of the Wild.

mellow crater
#

I discovered Valheim and got to Ashlands as a melee player too. When you discover this game your bronze sword doesn’t make a greydwarf house easy to clear.

halcyon bear
# mellow crater You are forgetting what a band of three greydwarfs is when you first enter black...

I said "facetank," but I was mostly just referring to how slow, easy, and dumb they are. That said, maybe we also just have different ideas of difficulty, then. I mean, if you're going into the forest with rags, then sure, I guess they're dangerous? Particularly brutes. But even with just leather armour, their attacks really stop mattering. They hit like... around 4~8 on leather, I think? Brute might do around 15~20? At 4~8 damage on around 80~90 total HP, it doesn't really matter how many hits you're taking. If you're just standing there doing nothing while they attack you, then, yes, you can die. If you actually fight back, you'll kill them far faster than they can kill you.

You do have a point when you say "when you discover this game," though. It is all too easy for veterans to forget that the game was hard before they learned how to play. My brother still dies to trolls while I could dodge them in my sleep. I'm actually kind of concerned that the new era of enemies since Mistlands/Ashlands and now Call to Arms is too much of a difficulty curve for super casual players. That's another issue with the ☆ enemy system and just flat damage increases. Rather than being difficult in terms of teaching players how to fight gradually, they just suddenly can 1-shot you. It feels bad for ME when I do screw up fighting a 1 or 2-star troll and get 1-shot. For people like my brother, it'll just make them quit the game.

mellow crater
#

And I strongly disagree with dashes and AoE quick-casts. I want to think of a way to escape if I need, I want to wait for the moment I can break into the enemy formation and kill one or two before I retreat, I want to have this part of strategy I can’t find in any other game. That way of seeing things also makes starred enemies interesting in the way that you have to be more enduring, but I agree that it is very limited.

Have to go work. Yeah, I think you got very good at this game and you are underestimating the damage start-game mobs can deal. Two greydwarf can stun a player if they hit at the same time. When you are not able to dodge anything nor perfect parry, it can kill you.

I really have to go I ll be late

halcyon bear
#

Go to work 😅 ...

Mmm... your perspective reminds me of my brother's. We get into arguments a lot. I'm used to playing much more intense action combat games, like this: https://www.youtube.com/watch?v=E2cNr7YkD0E

...so from my perspective Valheim is utterly simplistic. I don't have a problem with that. Unlike souls-like games, it's not designed around its combat. It's a cooperative building sandbox with some light combat included. It certainly doesn't need to be all flashy like that video, nor even close to as fast. I think it's good to have to retreat occasionally. I'd just rather it not be because there are more enemies present than the combat system is capable of handling. It should be because there are more enemies present than I (the player) am capable of handling.

Who knows, though. I haven't really faced a situation like that since the update, since I finished my single player run just before release and am now in a new world starting fresh to experience the update properly from the start. The fact that parry no longer costs stamina already makes a big difference.

Finally uploading redeemer solos, just in time to stop being relevant because of space time distortion lol. I'm not good at maximizing dps, but I'm good at staying alive! Go check out my other redeemer solos!

▶ Play video
round onyx
#

it’s kinda crazy how the like one rule for the suggestions channel is no lists and yet we got two list suggestions separated by a single message

#

anyways i still do have thoughts on most of yours @viral estuary so i figure i could share rather than just complain about lists:

  • small mounts: we already have asksin as mountable. some way to turn their AI completely off so they don’t break shit would be nice tho
  • base eitr: realistically, by the time you get access to eitr you should be able to make a nearly endless supply of mushrooms and seeker aspic
  • races: #suggestion-discussion message
  • more metal: surely blackmetal build pieces so i have a second use for it (other than chests)
  • water building: i feel like this wont happen, at least unless its a static build piece like the hot tub; i remember seeing someone mention how the tar took absurd amounts of resources for it being a fluid sim and doing that with much more fluid feels… probably unwise
  • quarter staff would be fun but i dont know if it would fit too well, since its kinda just a (assumably cheaper) mace
#

i suppose quarter staff could have some jank like it having high stagger or a long range + fast attack but lower damage but otherwise it ends up just being a reskinned mace

silent latch
#

id love to be able to make tunnels, or control the flow of water, like you can in mine craft. I recall asking about this years ago and i was told they would have to overhaul a lot of how the world works to see that happen. Maybe we might get stuff like that in Valheim 2 in 10-20 years

pale drum
#

#suggestions message We'd run into the same problem of binomial and geometric distributions randomly deciding to gate progression as we currently have with trophies

random monolith
#

I wish people would realize that putting multiple suggestions into one message basically nullifies the voting

rose swan
#

Yeah, makes it pretty much not worth authentically voting on Ragnar_laugh

viral estuary
#

and yeah quaterstaff i was thinking basically a blunt damage polearm but you're right it'd just be a long mace at the end of the day

stiff stag
#

#suggestions message defeats the point of the game teaching that you can't do that through consequences. And once you do learn it it essentially becomes a non-issue (you learn how to space things out properly so the crops don't die), meaning the suggestion isn't even necessary.

#

#suggestions message refined eitr is also used to control when you're able to craft something, which is part of the case here. It doesn't necessarily mean that it will have magical abilities; it isn't crafted with any elemental based material, which is where the "magic" effects come from. Instead it can be assumed that the refined eitr simply augments/enhances the iron in the blade, making it more powerful than it would be without the refined eitr. On the poison and lightning effects, if that were a usable aspect in general, then the jotun bane wouldn't need bilebags to draw out the poison effect. And the himminafl's shape as well as the use of silver seems to be what draws forth the lightning, safe to say without something like that the lightning effect can't be utilized (otherwise everything made with eitr would have some lightning (and poison) damage/effect to it by default).

subtle depot
#

i do agree lightning and poison is a bad idea... however, it does feel undercooked imo, especially considering the Krom beats it in just about every way, and doesn't require etir.

something unique like a projected edge or a slight midrange shockwave would be more fitting i think (ref the bloodskaal blade from skyrim, tho that is quite long range).

granite geyser
#

it does feel undercooked

get used to the feeling

#

especially now that the chances of them tweaking it in any way now that the update is live is essentially 0%

molten bloom
#

especially since jotun bane has it... which is pretty much worthless as a weapon

stiff stag
#

Seems you didn't bother to read or understand anything I just mentioned.

molten bloom
#

how is that lol? I just didn't agree

stiff stag
molten bloom
#

not to mention your point on the himminafl makes no sense

languid ibex
#

This is a rare case where I will upvote the base suggestion because I agree, but ultimately disagree with the proposed "fix."

#

Not enough suggestions around this subject to be picky 😛

rose swan
#

Need more field research on the weapon 🗒️

molten bloom
#

Well it's less about the effectiveness of the weapon, and more a problem of it being boring compared to other eitr weapons. Like I said, just a simple poison effect does almost nothing to make it more powerful, it moreso just keeps it in line with the established idea that eitr = magic in some capacity

#

I don't see how it isn't weird to fashion a great green glowing battleaxe made out of a magical substance in the magic biome only for it to be a glowing green stick that essentially just functions as a slightly stronger black metal battleaxe

languid ibex
#

I'm less concerned about the boring aspect personally, but to each their own.

molten bloom
#

even at least spirit or something

#

like why would a weapon be GLOWING if it does nothing apart from physical damage?

#

especially in the context that other weapons fashioned from similar materials DO have elemental effects

#

it would be like if the ashlands mace with the lightning stone just turned blue but didn't do lightning damage for no discernible reason

languid ibex
#

Yeah you definitely are making sense, I'm just not so sure how I would approach it without being able to consider the original intention.

molten bloom
#

Well I suppose the original intention was to fill the battleaxe void and make something that does less damage than the krom but more stagger, which they have done just fine. Like I said, I don't really think it needs a massive buff so to speak, but a little something extra to keep it in line with other weapons seems to be in order

languid ibex
#

That's my thought process exactly. 😛

molten bloom
#

that's why I disagree with the lightning part of the suggestion, but something like poison is benign enough

languid ibex
#

I mean certainly anything can be tweaked, even chain lightening can be lackluster and is situational.

molten bloom
#

I think the chain is less important than the fact that pretty much nothing resists lightning damage

stiff stag
# molten bloom Well it's less about the effectiveness of the weapon, and more a problem of it b...

You're simply and blatantly mistaken if you think refined eitr is the only thing involved in granting those elemental effects or that those effects just "magically" come out of nowhere simply because eitr is involved. It's again an elemental crafting material coupled with the refined eitr that results in the weapon having magical/special effects. Likewise, if the refined eitr doesn't have anything to draw from or the structure and makeup of the weapon isn't designed in a way to channel eitr's natural effects, then the only enhancement will be physical in nature since there is no elemental aspect for the refined eitr to utilize. Just because it ends up being elemental in most cases does not mean that's the rule.

molten bloom
# stiff stag You're simply and blatantly mistaken if you think refined eitr is the only thing...

That doesn't make any sense though, the himminafl is elemental despite having no such material. no other weapon made from silver does lightning damage. In fact under your logic we should expect it to do only spirit damage. Not to mention, they could just as easily add bilebags or whatever else to conform to your arbitrary rule. The point is that it exists within the context of a biome weapon selection that typically includes elemental effects, especially if they glow Ragnar_laugh

languid ibex
molten bloom
#

I agree, a very small lightning would do fine

#

But seeing as himminafl already does that, I feel it would be better if they used poison or fire

#

poison makes more sense with the color pallete tho

languid ibex
#

I'd be fine with anything really.

#

I'd be fine with an arbitrary bonus just the same, not everything magical is elemental necessarily.

late sleet
#

who is this guy loredumping
is that john valheim himself

subtle depot
languid ibex
late sleet
#

i think they should be brave and give skull splittur split slash/blunt damage

molten bloom
#

I think they should make it do 1000 damage but split in half upon every hit

stiff stag
# molten bloom That doesn't make any sense though, the himminafl is elemental despite having no...

Again, you're not even reading/understanding what I said 🤦‍♂️. The case with the himminafl is the shape and use of silver, coupled with refined eitr. It's all 3 of those attributes that makes it work (if you understood or payed attention at all, you would know why other silver weapons don't have lightning effects). Also to be clear I'm not saying that the skull splittur can't be changed to use an elemental material to justify it having special effects, just explaining why in its current state it does not have any elemental attributes, since people seem to struggle to grasp why that can be a thing. And the other part you keep missing is the fact that refined eitr on its own is not what results in elemental effects. A frost staff for example wouldn't be a frost staff without the freeze glands, the fire staff wouldn't be a fire staff without the use of surtling cores (or other fiery based materials), etc. That is the established rule for how it works, not "eitr=anything goes" like you mistakenly seem to believe.

late sleet
#

i'm gonna give this a 🤓

languid ibex
#

Ease up miker this is a place for discussions not berating people.

molten bloom
#

You are just being pedantic. The himminafl could've just as easily been any other element, or nothing at all, and we would still have you here as the loremaster to explain it away. The point is that it doesn't fit, and it makes absolutely no sense for something to glow yet only do physical damage. Is there any other such weapon in the entire game?

late sleet
#

the dyrnwyn might as well have lmao
10 fire damage is just sad

molten bloom
#

no but it would've been okay for the flaming sword not to do fire damage because it isn't literally shaped like a fire bro #outlogic'ed

late sleet
#

i think they legit ran out of options for elemental damage because i'm struggling to think of one that fits
spirit is the obvious choice but crystal baxe already covers that (and mistwalker with levels ig)

its the wrong color for a spirit weapon already
its also a different color from jotun bane so poison kinda sucks, same with fire

so the obvious and only remaining logical choice is
slash + blunt Rocky

round onyx
#

also poison is just a bad damage type lol, it’s the only dot that doesn’t stack with itself

molten bloom
#

they should just remove poison from jotun bane and give it to skull splittur, since jotun bane is worthless as a weapon

round onyx
#

more chop damage tho

molten bloom
#

gotta poison those trees

#

the elder stands NO chance

random monolith
#

If only poison stacked

languid ibex
#

Jotun Bane is still the best 1h axe, if you're accustomed to 1h axes and bucklers, it's still worth using.

stiff stag
#

Odd I never see anyone complain about the demolisher, which already established the rule on how refined eitr operates long ago (that without an elemental material or way to channel refined eitr's own innate effects, it will just result in physical augmentation/enhancements instead).

round onyx
#

demolished does like a billion stagger more than expected which is the magical component

stiff stag
#

It's fine if you don't like that that's a thing, but to try to claim that isn't how it works is just plain silly and easily proven flase.

molten bloom
#

I don't think anyone complains about demolisher because no one cares about it, but it probably also should have a little something extra

languid ibex
#

Yeah the stagger component is what feels magical for sure.

molten bloom
#

also it does form a big glowing ball when you strike - which makes it feel like a magically infused weapon of power - compared to a stick that glows green for no reason

stiff stag
#

Skull splittur has enhanced stagger as well, hmm 🤔

molten bloom
#

again - it is less about balance or the lore of the recipes (which you are stuck on for some reason) and more about the feel of the weapon being off within the context of its peers

late sleet
#

demolisher is like the best melee weapon pre-ashlands LOL
its only rival is himminafl

molten bloom
stark furnace
molten bloom
#

again idk why you are stuck on some pedantic tirade regarding the recipe... I don't think anyone gives a hoot what the "lore" reason is for why something is magical or not... the point is that in the magic biome the glowing green battleaxe does nothing even remotely magical to justify its appearance or context

#

facepalm = destroyed

late sleet
#

the glow on the jotun bane is actually stink lines cuz its so dog 😭

languid ibex
#

I think if I were to alter Skull Splittur, I would reduce it's carry weight, and make it use less stamina than all 2h axes before it(Maybe 16?).

stiff stag
round onyx
languid ibex
molten bloom
round onyx
late sleet
#

i would be down for a second spirit scaler tbh, better than alternatives
and it would finally be relevant in the ashlands

insane that we have silver weapons in the mountains followed by 2 straight biomes with virtually zero undead
yes i know growths and viles exist but maan
ok i genuinely forgot yag lmfao

molten bloom
#

you even made up some weird thing about the shape suddenly mattering so you could factor the himminafl into your made up rule 😹

round onyx
#

that’s why ripper does more damage than arbalest it’s got spikes!!!

stiff stag
#

It's not made up when it's visually a thing in game you can observe and draw natural conclusions from.

late sleet
#

you should be able to do a crappy 0.5x melee with your crossbow like dvergr do

molten bloom
#

Yea dude... that's what I'm trying to tell you. The natural conclusion for a weapon that GLOWS is that it should be doing something remotely magical

#

instead you are sitting here telling me that because it isn't shaped like a skull and crossbones it can't do poison damage

round onyx
languid ibex
#

I think the devs thought they cooked with the crossbow unfortunately

#

So they prenerfed it

late sleet
#

yeah you can parry a morgen lunge raw with a dundr but you can't with a crossbow?

random monolith
#

Is there any situation in which the crossbow is worth using

late sleet
#

frontloading damage on a gjall or valkyrie i guess

molten bloom
#

the situation in which you are awesome

round onyx
#

yes i think, as a ranged option for melee characters (who have never used a bow)

meager wave
#

Against ||Gjall, valks, morgen||

random monolith
#

I can see that

meager wave
#

Used it last play through found it somewhat enjoyable

random monolith
#

I imagine if I never level bow then crossbow will be more attractive

late sleet
#

either the crossbow damage or its load/refire time shouldn't scale with skill at all
the whole point of medieval crossbows is any untrained shmuck could use them, whereas archers had to be trained from youth

meager wave
#

It’s better with more people, have one person with the crossbow and the rest with bows

round onyx
#

definitely needs some juice of some form either significantly faster leveling or faster draw or honestly just keep draw state through stow

meager wave
random monolith
#

Keeping draw state would make it a lot more appealing

languid ibex
random monolith
#

It would make the one thing it has that the bow doesn’t stand out more

late sleet
meager wave
#

The crossbows are great in certain situations, however I wouldn’t recommend for a solo player

stark furnace
#

You can argue that the juice isn’t worth the squeeze and it’s pretty valid

#

ESP with giga high bow skill

late sleet
#

if you lock the crossbow damage at max (100 skill), it would feel really good to low-skill players but fall off as they get more skilled with other weapons, which is pretty realistic

would also solve the complaints of "no early game crossbow to train on"

molten bloom
#

I prefer crossbows because I typically only use bows to snipe off an enemy from a sneak attack, which crossbows are much better at

languid ibex
#

Also it'd be nice if there was some bolts with elemental damage to utilize against weaknesses.

round onyx
#

80 bow skill fine wood with needle arrows (easily mass produced) probably outdamages crossbow for most scenarios i’d bet

molten bloom
round onyx
late sleet
#

grappling hook crossbow please

round onyx
#

imagine upgraded fire bolts that just drop bile bomb fire puddles

molten bloom
#

that would be awesome

meager wave
late sleet
#

harpoon 2.o with long range

languid ibex
late sleet
#

there is 🙃 they're just hot ass

molten bloom
#

you can gem upgrade ripper no?

round onyx
#

for 10 damage of either poison or lightning

late sleet
#

25% chance of a lightning proc every 3.4 seconds 🥀

languid ibex
#

Oh you can my bad, I thought Arbalest was the one

late sleet
#

meanwhile axes go brr
literally 6 proc chances in the exact same time crossbow has one (but you have to be melee)

meager wave
#

Yeah, Arb is mistlands, ripper is Ashlands

languid ibex
#

I honestly totally forgot about the ripper

stiff stag
round onyx
late sleet
#

tru but we have berserkir meads!
spear is almost as fast

stark furnace
#

Yea crossbows are giga stam efficient

meager wave
#

But who needs stam when you obliterate the enemy in 5 seconds

round onyx
molten bloom
#

i do typically make my ripper blood

round onyx
#

2x health 1x eitr and you spam bubble for the max damage buff

languid ibex
#

I've yet to try a blood ripper but that sounds clever

molten bloom
#

the big sword also isn't bad for blood

late sleet
#

blood slayer (2h sword) is pretty damn good now with feasts
i think all blood weapons will be good when deep north drops and we have 3 eitr feasts

molten bloom
#

isn't it based on missing health tho

#

not just having less

late sleet
#

yeah, the triple eitr feast would let you use trollstav and shit to deplete HP while doing DPS

molten bloom
#

oh i see

meager wave
#

From a distance

molten bloom
#

or everyone can just use staff of the wild

meager wave
#

Or that

languid ibex
#

Puking in the distance while getting the highest DPS from range is a hilarious thought

late sleet
#

staff of wild scales so hard at high skill its not even funny

meager wave
#

Magic is kinda overpowered

molten bloom
#

I really think the bubble shield needs to be reworked

meager wave
#

How so?

molten bloom
#

magic would be fine if you were actually at any risk of dying, bubble shield is honestly better than having health food

round onyx
#

one of the devs needs to pick up a pf2e book to see how to make melee feel good to play

languid ibex
#

So you're suggesting a nerf and not so much a rework

molten bloom
#

well I just say rework because I don't think it is a matter of simply lowering stats

round onyx
#

out here arguing “no the axe can’t have elemental 😭” while magic has like 3 or 4 of the most powerful weapons in the game hands down

molten bloom
#

its because of the freeze glands 😩

late sleet
#

i used to think bow was bad
i did some very thorough DPS calcs recently and max skill staff of wild clowns on everything in the game
the only thing that beats it in raw single-target dps is the
sword animation cancel that does 6x the dps of the normal attack chain

meager wave
#

I think it’s fine now because unless you spend ungodly amounts of hours grinding out blood magic it’s will only really ever absorb 200-300 dmg

round onyx
#

it will still always save you from a 1shot

molten bloom
#

but the point is the damage doesn't "splash" over, so it actually absorbs infinite damage

round onyx
#

you can get hit by a nuclear weapon and survive for all it cares

languid ibex
#

I hope Deep North enemies completely resist magic and do 700 damage per hit 👼

late sleet
#

it won't matter because the magic weapons all deal blunt

molten bloom
#

I think making the damage splash over on break would make a big difference

random monolith
#

Magic is the only way I can survive

late sleet
#

you'd want the deep north enemies to deal very frequent but small multi-hits, like what the Elder tentacle attack does or Queen's spit / Fader's fire

those shred and kill through bubble but are resisted well by heavy armor

molten bloom
#

yea but I think just making the damage splash over would be a more universal solution

#

it would still be very powerful, but at least you as a glass cannon won't be inside a steel fortress 24/7

#

they could even just make it REDUCE damage as opposed to negating it altogether, but I think the other solution works a bit better

#

really anything other than how OP it currently is would be a good change imo

late sleet
#

I would favor splash over + recasting replenishes bubble HP
but maybe change the scaling to like 300-500 instead of 200-700

round onyx
#

give us a set bonus on the flametal armour that protects against an instant death once every 2 minutes if you’re above 100hp when you get hit

molten bloom
#

i guess ask players can go screw themselves

round onyx
#

fuck nerfing shit make the melees supernaturally magical but without it being magic just make it some scale of “they can just do that” like it’s a shonen or something

molten bloom
#

woah hold on there pal make sure you are following the first rule of valheim before you go around using the m word

eternal wyvern
late sleet
#

heavy armors should just grant Slightly Resistant as a set bonus

doesn't stack with crystal heart / bonemass and justifies completing the set when the helmet alone tends to be OP
I know smiffe said they only made the helmet not slow to make the numbers look cleaner

languid ibex
molten bloom
languid ibex
#

I think armor and set bonuses are best left to light and medium armors, that's part of the draw imo

eternal wyvern
#

god bless anyone scaling Mistlands with Carapace armor

late sleet
#

there's no draw whatsoever for the heavy armors though, you just take the helm and play mix n match

languid ibex
#

The increased armor rating allows for flexibility in many areas other armors do not though.

late sleet
#

especially as a magic user, flametal helm + ashen cape is a ton of armor that you can just combo with embla chest/legs to tank even when your bubble is down

molten bloom
late sleet
languid ibex
#

The mix and match aspect isn't necessarily a bad thing to learn.

molten bloom
#

You can still mix and match to acquire these desired effects, but adding a set bonus makes full metal an actually attractive option - whereas it currently really isn't. This isn't restricting player freedom - rather it expands it

languid ibex
#

A larger armor rating stat is going to be attractive to people though, there's no case where it won't. Even tower shields have their audience.

late sleet
#

uh
do they lmao

languid ibex
#

Unfortunately yes

round onyx
#

not when it comes with a move speed penalty lmfao

languid ibex
#

I've seen countless people argue for tower shields, penalties and all.

round onyx
#

i have NEVER used heavy armour other than padded and even then i wouldn’t have used padded if my group hadn’t looted literally every other frost cave within a 50 minute sailing distance to make fenris with

#

the movespeed nerf is so restrictive that i don’t think it’s ever worth it even if i get one or two shot with light

molten bloom
late sleet
#

i get that raw armor is helpful (i did full metal my first playthrough 4900 hrs ago) but having a little more armor in Ashlands (like 30 out of 120?) doesn't mean that much when you get fuckin chonked by enemies regardless

the move speed penalty is very very steep when movement is the best damage mitigation in the game
Ratatosk helps you not become a sitting duck in armor but it's still 90% as big of a buff to Fenris or Ask users as it is on metal armor

languid ibex
late sleet
#

people also wear fenris in the Ashlands

languid ibex
molten bloom
#

just because it has expanded in one way doesn't mean we should arbitrarily stop at any given point, especially since heavy armor has been a thing from the start and a very slight change could make it more dynamic and viable

#

it could be applied to ALL heavy armor as well, making it even less of an investment dev-time wise

languid ibex
#

It's not arbitrary though, it's developed with intention, otherwise there'd be discrepancies.

random monolith
#

Wow this discussion has been going for a while now

molten bloom
#

unless it hurts the game obv

#

but I don't see how making full metal more viable hurts

late sleet
#

it can't take more than like 45 minutes to add a set bonus like bonemass or elemental resist to all heavy armor

languid ibex
late sleet
#

lets be honest mix and match only exists for two reasons
helmets not being appropriately penalized with movespeed
and root chest

molten bloom
#

It only really makes it an actual valid option - whereas it isn't one currently. Nothing about it stops you from continuing to mix and match to your heart's content

round onyx
languid ibex
#

I never said it'll stop players, just a degree of influence is there with set/armor bonuses laying outside of large armor ratings.

molten bloom
#

Yes but the degree of influence in this case actually makes more playstyles viable

#

especially since the bonemass nerf

languid ibex
#

I don't see how without making these bonuses offset playstyles even further.

#

Make the bonuses small? Sure, but then why add them at all. Make them decent? Sure, but then why use anything else.

#

It's a dangerous balancing act imo

languid ibex
molten bloom
#

Well just think about it - right now from a pure meta perspective you either mix and match armor (if you want the additional armor from helmet) or go full light for the bonuses. You of course CAN go full metal, but the additional armor beyond the helmet is hardly necessary and really just serves to slow you down. Now if there was some defense - focused set bonus (like increased block or something) - going full metal would be a viable choice as a "tank" kind of build - whilst still maintaining the viability of hybrid mix and match and full on light armor - thereby increasing player freedom and different playstyles

languid ibex
# molten bloom Well just think about it - right now from a pure meta perspective you either mix...

I think just as there are people who claim they would die without a tower shield, there are people who would claim the same with the heavy armor. What's necessary is a fluid notion, and while I think this is probably just a case of agree to disagree, I do just want to say that encouraging what your saying is possible outside of altering armor stats. I would much rather see meads influence a tank focused build, rather than lock someone into a playstyle they never utilize simply because they want a higher armor rating.

molten bloom
#

I don't really see why you would go full heavy armor if you weren't trying to be a tank build tho

languid ibex
#

First time gamer little Jimmy gets mauled by wolves several times in a row and just wants everything they can to give them a fighting chance, etc.

late sleet
#

then little Jimmy is being led down the wrong path
wolves basically exist to bully heavy armor players and reward people who pass a movespeed threshold

rose swan
#

Little Jimmy should stay in school and stop playing video games.
Good grades Jimmy! Come on!

late sleet
#

valheim is a pretty healthy kids game by modern standards tbh

stiff stag
#

Little Jimmy is in charge of feeding the class pets. In game he's in charge of feeding the local wildlife.

lofty wave
languid ibex
late sleet
#

enemies taking critical frost when they walk into water is already a mechanic and it doesn't make frost OP
feels more like an oversight that they don't get Wet when it rains
that's kinda what rain does!

rose swan
#

Does being wet weaken fire damage? 🤔

late sleet
#

yes
it makes the ticks go away a lot faster

#

oh also just straight up gives fire resist

peak bronze
#

Yes, grants fire resistance and shortens burning effect to 1s.

I used wet debuff for my advantage against Hard difficulty Yagluth.

late sleet
#

LMAO derek can still react
i gotta remember to build a bunch of hot tubs nearby next time I fight yag

rose swan
#

Sorry! I wasn’t specific. Just to clarify, do enemies take less fire damage when wet?

lofty wave
#

Wet does the same thing to all characters

peak bronze
late sleet
#

status effects are surprisingly universal yea
you can give enemies berserker potion statuseffect with cheats and they will become weak to melee etc

peak bronze
late sleet
#

gotta get lucky 😔

lofty wave
#

If it’s low enough you can use a pickaxe to reach water

late sleet
#

oooh true

#

abusing yag/fader in a casual playthrough: drop a bunch of tombstones all over to give yourself corpse run, find yourself a body of water or hot tubs

hybrid gull
#

dig until you hit water near Yag

#

if you can, of course

late sleet
#

me trapping myself in a hole while bombarded by meteors Rocky

eternal wyvern
#

Scale up on one of Yag's altar rocks, jump and do a water bucket clutch for the wet effect.

round onyx
round onyx
#

well “””impossible””” in the sense of it removes the one non-slash weakness they have (fire arrows and the gas leaks) so that your options are sword or you use blunt/pierce and be resisted (so no atgeir or mace or spear or bow)

grim bolt
granite geyser
#

That idea already exists: Play co-op

languid ibex
#

@sleek narwhal keep playing, there is already a way to do this.

#

A few ways actually.

round onyx
#

wood floors snapped over stone work but i can’t think of any other

#

unless ashwood does that

languid ibex
round onyx
#

wait dark wood doesn’t take rain damage?

languid ibex
#

Nope

round onyx
#

that’s cool but it has like 5 build pieces

#

so i’m not sure that entirely counts for what the suggestion was

languid ibex
#

It does because you can do exactly what it describes with darkwood

round onyx
#

the text of the suggestion sure but the intent of the suggestion (and correct me if i’m wrong @sleek narwhal) is to have the full set of wood build pieces (walls, floors, etc) be able to be used without a roof without rain damage

languid ibex
#

Right, but that's just the shield generator

round onyx
#

yea

sleek narwhal
#

yea bot this is option for late game, i wish to have this option from the begining

#

im not happy to wait until reach endgame and be forced to use dark wood where to be honest some kind of builds just looks better with beginers wood structures

languid ibex
stiff stag
#

It defeats the entire point of the weathering system if you can just prevent it literally from the start of the game, which the use of resin would absolutely do.

languid ibex
#

It's crazy how the developers eventually delivered on the weather avoidance, and now we hear suggestions like 'but it should be easier!'

#

🤦‍♂️

granite geyser
#

true...

having said all that, they should add a weapon like the cheat sword that only costs one stone and one wood. Why? to make combat "more convenient". This is a great idea guys trust me (i am only exclusively thinking in the cool factor)

languid ibex
#

Yeah, and just remove the ocean, boats are too late in the game.

stark furnace
#

🔮

molten bloom
languid ibex
molten bloom
#

I just don’t get how it is any less inclusive. It seems as though all my suggestion does is help people who want to use full metal sets because they are currently a bit under-baked

#

it removes or restricts zero play styles, many will still choose to mix and match for specific effects

languid ibex
#

You said he should get good or find another game. That's what I am referring to with the inclusivity.

#

If new players focus armor rating, and there's a high option, that's good enough. The trade off for low armor rating is a bonus of some kind, suggesting everything should have these bonuses could result in armor ratings on heavy dropping to a point where it no longer helps less skilled players when taking many hits.

molten bloom
#

The problem i’m trying to solve is there is currently no reason to use full metal armor sets, outside of the context of noob players who will either become good enough to understand the shortcomings or play a different game. To fix this, adding a set bonus (which would be something defensive to play into the already existing role for heavy armor) makes full armor sets actually viable - thereby increasing the number of valid play styles for experienced players whilst also actually helping noobs that instinctually gravitate towards it.

mellow crater
#

I often use heavy armor, it is really viable and allow for a mistake or two in combat (which is why I take them btw)

languid ibex
#

Exactly, aruging that it isn't viable is just actively ignoring the inherent passive ability of having a higher armor rating. Taking hits is less punishing.

subtle depot
#

Imo the armor sets up to about mountain stuff is good.
But after that its all whack.

You want to use mistlands magic and robes? Ok what foods do you choose
Etir, etir, health? Get oneshot and stuck cause you dont have jump stamina.
Health, health, etir? Doable but still squishy and pitiful damage potential.
Stamina, health, etir? Still get oneshot, and pitiful damage potential.

In the other biomes you can offset the low armor with 3 health foods.

There is also the issue that upgrading armor lategame does fuckall for your actual damage reduction lategame. So there is no real practical reward for spending hours grinding out your gear.

In early game (up to about plains) you can go fast and risky or safe and slow. In mistlands or ashlands there is only fast and risky or slow and barely safer

lofty wave
subtle depot
#

Anyway...
My main gripe with the late game scaling is that it feels like there is no safe option whatsoever, regardless of how much work you put into it.

lofty wave
#

Maybe the later biomes are trying to feel more difficult 🤔

subtle depot
#

Which would be fine, if grinding out your gear wasnt also a ripoff

calm ivy
#

I hope subtitles get added eventually, I feel like the way you get messages from hugin, (I bring tidings, hail warrior, etc) but with the noises made by mobs would be a real lifesaver 😅 what do y'all think?

lofty wave
calm ivy
stone citrus
#

Subtitles in Minecraft turned into a must have for me 😬

ashen tinsel
ashen tinsel
stiff stag
granite geyser
round onyx
#

also considering that against singular hits it can literally have infinite hp

#

you will NEVER get oneshot through the bubble even if at 1hp underneath it unless it’s fall damage

ashen tinsel
round onyx
#

so that’s not one hit that’s multiple

ashen tinsel
#

Dunno, just ignores bubbles for some reason. Very funny and hope it stays

stiff stag
#

As in you take damage from it while the bubble is still up?

round onyx
#

no it’s technically two instances of damage so the first one breaks the bubble and the second one kills you

#

same with most other multihits (notably: queen puke)

lofty wave
round onyx
#

the meteor is like the only realistic source of pure damage that can kill you (since the other options are falling, drowning, smoked, and dots, which won’t get applied if your bubble is up)

lament zinc
#

@bright pulsar We all know how to read - even the devs - so there's no need to use caps in a suggestion.

Not to mention that using caps is considered as shouting / yelling; which is considered as being highly impolite.

round onyx
#

w suggestion tho renewable fenris is goat

wanton oasis
#

We've got enough black forest structures, bear caves would clutter even more.

But I like the idea

cosmic flower
#

Use the same Caves just a low chance for a Bear to be inside it instead of a Troll?

Just rename the location Cave or Unknown Cave and upon entering its either a Troll or a Bear Cave.

granite geyser
#

as simple as that looks, they are allergic to just changing wording or numbers so chances of them changing spawns are pretty much 0%

fringe slate
#

#suggestions message
@sonic scroll The Bear Armor pieces have higher armor than Troll Armor, so there is reason to use them mixed with other things like a Troll Hood or Bronze Helm since the Bear Trophy can take a while to obtain, and some may not like the physical damage weakness of the full set.

quartz totem
#

So unlikely to happen, but we never know for sure.

granite geyser
#

i know, that's why i didn't say it was actually 0%

lofty wave
quick cedar
#

Oh ok gotcha

wanton atlas
#

@hallow forge
i feel like this has Been said earlier. The wisplight expansion is mostly a limitation in hardware of players.
most low-end PC's Xbox one S. couldn't handle big amounts of mistlands mist being pushed around without big FPS drops.
and the ENTIRE REASON behind the mist is for you to feel enclosed inside the mist

hallow forge
#

Yup, I see. it's MISTlands after all. I was kinda curious 'bout what do people think about the idea.

ripe obsidian
#

Yeap just walking around in the mist , stumble across a Skull then get jumped by ticks!!!!!!

#

hmmm wonder what killed that guy

lament zinc
stiff stag
#

And a bit higher chance it's the sword sticking out of the ribcage.

lament zinc
#

@open dagger You already get that buff. Adding another 150 carrying weight to be precice.

open dagger
#

yes but you get that buff after you get your stuff, needing you to first open the grave -> trow away anything over the 300 carry limit, which you carried with meggingjord -> then open the grave again and get your stuff -> then equip meggingjord and then pick the thing you dropped back up

#

and in that time something can kill you since you don't have corpse run whilst throwing the thing away

lament zinc
#

Well, you can always activate Moder power in case you need to do a corpse run.

Provided you have that power unlocked, of course.

It's also not a good idea to bring loads of stuff when you know you need to pick up a full inventory to start with.

I usualy eat my best foods, bring a stamina and a health potion and make the run.
Since weapons get into the same slots they used to be in when you died, the option to fight my way out is always there.

Not to mention, the stamina potion will help me run / sprint further away. Which is even working better when you get the Eikthyr potion.

The key - as always with this game - is to come in prepared. Not to barge in head on and deal with the consequenses after.

lapis gust
#

@hushed ledge You can press V to disable auto pick, it would make more sense to change your current inventory with the grave inventory, so you can use some gear and get your things back more safely

hushed ledge
#

Yes i know but semetimes you forget about it and die because your grave dosent give you corpse run until it have been emptied fully

topaz kite
#

@wraith oasis it would be cool (and a lot of dev effort) to toggle in-game music to only include instruments placed in the base

granite geyser
#

#suggestions message

That way you can keep your character and transfer your stuff over if you want to

i don't understand the point of this if you literally can do exactly this...

lament zinc
#

I do.

Players want the game to hold their hands these days; instead of figuring things out by themselves.

So: "forget to disable auto pick-up before doing a corpse run"?
Make it so the game clears out your inventory the moment you don't have enough available slots so you can still pick up everything in your tomb stone.

I'm waiting for the day someone comes up with the suggestion that food should be eaten automatically the moment the timer of the previous food runs out..... 🤦‍♂️

granite geyser
#

they should add auto aim ngl (i can't aim at melee and gaem is too difficult)

static vigil
stiff stag
#

#suggestions message I don't agree with it being 2 minutes. At best it should only be within a few seconds of planting, and before the plant visibly withers. Otherwise it defeats the whole point, since losing seeds is supposed to be a consequence for planting carelessly. As for the UI, it isn't necessarily a bug, just a side effect from them using the same base/template for each of the tool menus.

mellow crater
lament zinc
#

If you had actually read the suggestion and the reason I made the comment, you'd understood why I had made the comment.

People only want to make things easier in this game.

So instead of turning off the auto pick up option and thus risking they carry too much, they want another option to have the game do something they actually should do.

When doing a corpse run you shouldn't bring your entire household when you actually know your previous inventory was full.

You run in with the bare minimum, meaning one of each useful potions you already had on you, disable auto pickup, run in, open the tombstone, select to take all, get the bonus to carry all for a couple of minutes, run out and the moment you're actually safe start equipping shit.

It's not the game's fault that people can't plan things.
It's not the game's fault that people refuse to use the means given to them to deal with corpse runs and the like.

But somehow people want the game to solve the problems they themselves refuse to solve in the first place.

Edit: I wasn't talking about the Meginjord, but about the corpse run buff which gives you extra carrying weight.

rose swan
#

I think their might a misunderstanding. The suggestion seems to be specifically targeting the idea that once you interact with your tombstone, you should auto-pickup the contents (assuming you have the slots available of course).

Currently, if your tombstone is between 300-450, which is a fairly common scenario if you’re utilizing meginjord- then you access the tombstone as if it were an inventory.

If I’m not mistaken, Shyguy wants to Eliminate that step as long as you have the slots available. 🤔

#

Of course, one can just ‘take all’ from this position and get the buff which should allow them to make their escape. But in the event the player has to plan every second during a retrieval, this navigation could be cumbersome.

By the way! Another band aid for this is to use troll mead before accessing your gravestone 👍

lament zinc
#

Which means there are two solutions outside of the corpse run buff to solve that weight problem........

As for Moder power:

Forsaken power
Mounting Moder’s trophy upon her respective stone will allow the player to claim her Forsaken Power. This ability will grant the player and nearby allies the following effects for 300 seconds:

Max carry weight: +300
Damage modifier: Resistant vs Frost
Movement Speed: +10%

The bold text makes it a great one for a corpse run.

pearl cave
#

Unpopular (probably) opinion, we should get log building tilesets and have to make a copper saw when we get to the black forest for the beech wood tileset
What game are you playing? Tilesets? Saws? Those aren't things that are in Valheim.

mellow crater
# lament zinc Which means there are two solutions outside of the corpse run buff to solve that...

Just wanted to point out that opening a tombestone and clicking « take all » is tricky when you are in the middle of ashlands and there are I-don’t-know-how-many mobs camping the point. You may need something different from moder to survive. It is true that troll mead exist, but honestly, not being able to just press E because the weight is higher than 300 while there is a buff of +150 that seem to be here exactly to let you take a 300+ weight stuff is a bit disappointing.

stiff stag
#

It being the exact same amount as the megingjord also makes it seem like that's the intent, to make up for the fact that the megingjord doesn't automatically equip when you retrieve it, otherwise there's not really any reason for corpse run to provide more carry weight. In that sense it's a bit odd the effect is applied only after closing the tombstone inventory, rather than upon interacting with it.

quartz totem
languid ibex
#

Are you suggesting the clear radius comes from the character themselves?

#

The issue is the dynamic mist clearing, so that would be the exact same.

round onyx
#

it’s because the carryweight is tied to corpse run and if you could get corpse run just by interacting with a tombstone, you could pretty easily cheese a lot of stuff with its 75% run/jump stam reduction and also 500% health regen

#

now you can cheese stuff with corpserun but it also requires dying one per 45s of it, but with it on interact you just need to die once and you have the effect “permanently” for as long as you don’t actually pick up the thing

rose swan
#

Dogg’s hot take,
Corpse run buff shouldn’t exist in a ‘brutal’ game 👀

round onyx
#

corpse run buff should depend on the death penalty slider

languid ibex
#

Just add a rudimentary version of Ratatosk Mead and remove it tbh

stiff stag
mellow pawn
quartz totem
# languid ibex I am not sure I understand

Oh. To explain better, think as this: equip the mistwalker and sheathe it. From wiki: "The Mistwalker is capable of dispelling the Mist of Mistlands in a 5-meter radius". Now use this effect the sword has to the wisplight as well. Boom, a 10-m radius of clearing mist attached to the character. No more "The orb loosely follows the player and can briefly leave the player in a fog if they change direction too quickly."
Sure, it would remove that effect of the mist dancing around the player while running, but I guess it could work.
I understand the desire some players have to see Mistlands whole from anywhere. But as Devs said, it costs cpu-usage. And maybe this could be a solution

rose swan
#

#suggestions message Sounds pretty cool initially 🤔
I feel like that might be tricky to implement though? Maybe?

Either wait, it’s a fun idea.

rose swan
random monolith
rose swan
# random monolith Tricky to implement in what way?

Disclaimer: I’m know next to nothing about developing a game as far as like coding and programming go lol.

But I imagine exp gain on weapon strikes is something like this; the game just checks if you a hit a valid target for exp gain or not, it’s like a ‘yes or no’ type thing… maybe? Lol
So it might be a lot for the game to check the target you’re hitting for every swing beyond that. Or not! I have no idea really Ragnar_laugh

Unfortunately, we already have the existing problem when (someone correct me if I’m wrong) hitting multiple enemies at a time doesn’t give you exp per target struck, you just get the same exp as if you just hit one target.

Same thing with the scythe iirc. Hitting multiple crops still only yields 1 exp or whatever.

random monolith
#

I'd say it should be trivial but depending on how their system is set up it might take more effort than it should to make that work

rose swan
#

Still upvoted the suggestion by the way! Rocky

random monolith
#

If I were writing my own code to do something like this it would be very trivial, but what matters here is whether the current system is designed to allow access to that information in the places that matter, and if it wasn't then they'd have to redesign some stuff

#

though even in the worst case I can't imagine it taking that much effort to do it

round onyx
#

attaching the wisp clear radius to player wouldnt help with that\

granite geyser
#

#suggestions message

So apparently, adrenaline was invented at some point after the Viking era (it never existed before then)

hybrid gull
#

not invented, but surely it was given a proper name after them

#

I don't remember vikings knowing anything at all about chemistry, much less about the inner workings of the human brain

errant mauve
#

Gnarly Stalker 🤣

#

I say, rename the system to Oxytocin

#

The other hormones never get any love

crimson dock
#

The vikings already have portal technology so who’s to say they can’t go a little further and invent time travelling portal technology

languid ibex
#

The 'you named it incorrectly' crowd is really out here lately. Corpse_running

errant mauve
#

🤓 👆 akshully

crimson dock
#

Eh it’s already easy enough tho

dark wyvern
#

And onion soup regenerates 1 hp less per tick

late sleet
#

yeah the regen is the main thing mechanically
more importantly go and try to make a decent stew with nothing but carrots or turnips and see how that goes

#

tbhh irongate couldve called adrenaline "bloodlust" when they renamed twig and nobody wouldve given a shit

pale drum
#

#suggestions message Why is this getting downvoted? You don't even engage with the mechanic by default and it'll make the game more accessible to a lot more people

rose swan
granite geyser
#

world modifiers are not the excuse for everything and anything to be added

queen glade
#

Lamp always hangs like that when on throne

languid ibex
#

Yeah, linking inventory size to difficulty is odd to say the least, and would encourage choosing a difficulty for reasons other than difficulty.

#

Also, why is it strange to call adrenaline what it is? Should we rename stamina? Should we rename regeneration? Some things aren't best left to interpretation and direct definitions are there for ease of access where information is concerned.

granite geyser
#

following the logic, should we rename shield generators as well? because i'm completely sure those weren't a thing as well

sick breach
#

I agree that there were cooler, more Norse or fantasy coded names for this trinket resource than adrenaline. Fury was a great example, linking to Viking berzerkers. Could have been Bloodlust or Warrior Spirit.

Not worth bothering to change the name, but yeah Adrenaline is an odd choice.

languid ibex
#

It's really not though. It's function is similar to adrenaline, where something like fury would imply other things like a damage buff or damage reduction.

mellow crater
#

You can have a trinket of fury or a trinket of bloodlust, but this is adrenaline that you feel in combat. What do you do of this adrenaline is up to you (or, game-wise, up to the trinket you choose)

granite geyser
#

the naming is just communication for the player as to what it kinda is. But the character might know it as battle fury or something

stiff stag
#

Exactly, it's text that's literally only visible to the person behind the screen to communicate clearly what it's supposed to be. Not an odd choice at all. Would only be out of place if it were text that the playable character could see or read, like on a runestone, or spoken words like from the ravens.

light fractal
#

What if the axe stamina usage was based on the highest skill rating between chopping and axe?

stiff stag
random monolith
#

I disagree about the bucklers because they’re still solid chunks of metal

They’re heavier than they look

lofty wave
#

They should have a high enough movement penalty that there is some noticeable benefit to using 1h with no shield, and 5% is already good for that

hexed jewel
#

from a purely gameplay perspective, one might argue bucklers are already OP relative to other options and don't need a buff

tranquil kindle
#

Maybe not higher penalty, but more punishing if you don't know how to parry well. By reducing blocking power by 50% and increase the parry bonus from x2.5 to x5. Making it good only for parry not blocking.

sick breach
#

Yeah but being able to parry is a low bar, frankly. The timing doesn't really vary for the first few biomes.

wanton atlas
#

@hallow wing we are going for realism here, white coal isn't really a thing. hence the letters are black

granite geyser
#

Well in that case...

languid ibex
#

@granite geyser #suggestions message Good idea, would be neat if the letters had a painted look as well.

kind garden
#

I'm sure it's been said to death in here, but the devs should really consider adding the core functionality of the ExtraSlots mod. It's practically perfect.

languid ibex
kind garden
#

Oh of course. I would love to see their official version of dedicated slots. I feel like it would satisfy any person who complains about inventory space.

pale drum
# hallow wing Yeah that's fair

You know what else is realistic? Dragons, fall damage from jumping normally, carrying 300 kg without slowing down, turning millenia-old zombie guts into the best damn sausages you've ever seen, magic in general, and being able to parry the sweep attack of an abomination with your bare hands at 150 health or more.

#

Even if they were going for realism, it shouldn't be that hard to change the recipe to use bone fragments instead...

languid ibex
stiff stag
#

Oh, but it doesn't have to be realistic because dragons and zombie guts 😂

halcyon bear
#

I will also chime in that the realism ship has sailed. I know a lot of players like to suspend disbelief, but ultimately it's a game world, so some things are done for the sake of QoL and general fun gameplay. Just, we want to avoid needlessly trampling on realism as much as possible. Recoloring signs doesn't really trample anything, but I suppose that's subjective. But we can already recolor text, so I mean... Does it matter?

molten bloom
#

Yea the "realism" point is pretty much just silly. If someone were to suggest to make something more realistic we'd be hearing that it is just a game and realism isn't the goal.

rose swan
#

By the way, on a side note (I have no dog in this) but there’s a difference between realism and believability. skol_splash

languid ibex
#

"Realism here" referring to the signs themselves. Yikes I've reiterated this twice now.

molten bloom
#

It would be more appropriate just to say that the recipe is made with coal and so it would be weird for the text not to be black by default, "realism" has already sailed off of the flat earth

languid ibex
#

People speaking as if Smiffe said, "this game is realistic, so that won't happen."

#

🤦‍♂️

molten bloom
#

Why would realism begin and end at signs specifically lol?

stiff stag
#

It's such a non-sequitur argument to say realism should be tossed out just because other things happen to not be realistic. That's like saying gravity should be flipped because dragons exist in the game.

languid ibex
#

No one says it begins and ends there...?

molten bloom
languid ibex
#

Realism absolutely has much to do with Valheim, what in the world?

molten bloom
#

Like I said, it would have been more appropriate just to say it would be weird if the coal recipe made white text

stiff stag
#

According to Smiffe it does have to do with parts of the game design, so you're just blatantly wrong there.

molten bloom
molten bloom
languid ibex
#

Or, some things are based in reality, that being one of them? Damn no clue how this is crossing people up. It's like saying doors shouldn't be in-game because we have magical wards. Both are true.

molten bloom
#

some things are, some things are not - that is what ends up happening when you don't make realism a core aspect of your game design

languid ibex
#

Or you use realism to ground other aspects appropriately.

molten bloom
#

im not sure you are understanding my point

rose swan
#

I don’t even know who’s on what’s side right now 😂
Maybe it’s time for me to hit the hay!

languid ibex
#

Phrasing can be such a tricky thing sometimes.

molten bloom
#

I just mean to say "realism" has nothing to do with it. If realism were some sort of core tenet of Valheim's game design, the game would be a lot different. Once again - the more apt phrasing would be that it would be unnecessarily odd if coal created white text by default - not that it is unrealistic.

languid ibex
#

It does, Smiffe stated as much, and coal is integral in signage creation ever since the cave drawings.

molten bloom
#

I think that is extremely silly but okay

#

Once again, I struggle to see why signs in particular are held to such high historical scrutiny as compared to any other number of more important things

#

It is much more believable to just say it is a matter of avoiding asynchronicity with the color of the materials and the product then "realism"

languid ibex
#

It's not that deep, it's just based in reality, as are many aspects. Doors, flooring, walls, rooftops, stairs, runes, etc. It's all drawing from creation we're familiar with.

stiff stag
#

The text on the sign being black by default because coal is used is literally a form of realism, not sure what's difficult to understand about that and why the term "realism" is being used here.

round onyx
#

this is also deliberately ignoring the fact you can just get chalk by burning wood lol

stark furnace
#

ooo is it chemistry hour

round onyx
#

i think so

stark furnace
#

nice 😎

round onyx
#

chalk is just fundamentally a calcium compound the same way that bones are (and wood ashes, to a lesser extent) so unless the devs are willing to add another item for the express purpose of white text on signs then bones would indeed be a suitable option for white dye for signs

#

just make it require a campfire nearby as a crafting req like how you need a forge for metal objects

languid ibex
round onyx
#

just make it require a campfire nearby as a crafting requirement like how you need a forge for metal objects

languid ibex
round onyx
#

its not unrelated???? its literally how you turn bones into chalk???

#

if the suggestion is bone fragments for white text is bad because unrealistic then you just attach a campfire to the requirements and it becomes realistic

lament zinc
languid ibex
kind garden
languid ibex
stiff stag
#

The bone fragments themselves should be like macaroni art, making the text look like bones while also making it white in color.

lament zinc
# kind garden This is the suggestions channel. I was just making a suggestion for what they sh...

I may be mistaken or there's a language barrier happening here, but "should" is something that must be done or something that's demanded.

A suggestion is something that's proposed but can be ignored, neglected or being used / implemented if a person considers it as a valid option.

Adding "should" to a suggestion more or less means that the dev's must add something to the game, whether they like it or not.

And I'm sorry to tell you this, but that's not how it's supposed to work.

kind garden
stiff stag
kind garden
#

Can I say they should consider it?

languid ibex
#

There's miker being rude and adding nothing of substance again 👀

late sleet
# kind garden Can I say they should consider it?

say whatever you want bro
other people are doing the same, don't let randos who don't represent the devs tell you what to do
irongate prob won't listen to you regardless but its worth putting it out there

languid ibex
#

Definitely has broken rule 1 a few times already.

#

I won't be surprised when miker ends up with the no suggestions role.

late sleet
stiff stag
kind garden
#

Yeah honestly I didn't expect this kind of discussion. I thought everyone here was of the same mindset. We all seemingly like Valheim and we all seem to have opinions about changes they can make to improve the game. The last thing I expected to be discussing today was my use of the word "should". At worst I thought we might agree to disagree per the channel description but I guess I was wrong.

late sleet
#

nah people here have been cooped up for 5 years
there is not 5 years worth of content in this game so discourse has mutated into this as the norm
ngl i was pretty grossed out when I started posting here for PTB stuff

languid ibex
#

Alright there's no need to speak so generally, some people are just more literal, and you can always do with that what you will.

#

Thankfully Rory seems to have some patience about him, unlike some people.

stiff stag
kind garden
#

I can't argue with that. I feel like we all have good intentions here. It's also hard to convey emotion through text. What may sound direct and rude to the recipient may not have been the intention of the sender. I find it's always best to assume the best in people until proven otherwise.

late sleet
#

i'm going to give devs respect and benefit of the doubt
and assume that they will not take offense at someone saying they "should" do something in a suggestions channel
Ragnar_laugh
if others cannot do the same it might be time to look inwards

mellow crater
#

#suggestions message I’d agree on something similar for DN, but please not another armor set in mistlands

peak bronze
#

Although it's not as necessary, but would be nice.

round onyx
halcyon bear
#

Not sure why this is getting downvoted. All other food in the Ashlands (and most food in general) uses local resources, as far as I know. Requiring sap to get any Eitr is a massive inconvenience, particularly in No Portal worlds. It's especially bad considering how much sap is required per recipe when compared to how much sap fits in a stack. Even if you go back and load up a ship full of sap, it won't last long.

I get that from a lore perspective the ingredient needs to be connected to Yggdrasil, though. So could we get some new resources that are related? It's a big @&# tree. Like any tree, surely it sheds some branches that fall all over the world.

round onyx
#

to be fair not all eitr foods require sap but the mushrooms and aspic are mistlands-only resources barely count

#

sap is already 50stack which i think is the highest for non-arrow non-seed items so im unsure what the fix could be

#

i suppose you could give like an alternate recipe, where it takes more but not sap, but that doesn’t really exist in the game so it’d be a new mechanic to solve an annoyance

#

i would say something like “something fader relic does (similar to artisan table) is just make a sap condenser” to passively generate sap anywhere but is slower and probably way more expensive but also that probably wouldn’t happen because there’s rarely a time where things get completely upgraded over

#

smelting, which would be a great option for something like this, doesn’t get upgrades like that, with the blast furnace only taking blackmetal and flametal, instead of all ores

mellow crater
#

With extra elemental resistance (which was not my favorite part of the suggestion but why not after all, if we get to DN we can expect to need more resistances)

round onyx
#

ah true, could be cool

wanton atlas
#

@granite geyser this is what Cloudberry jam looks like..

granite geyser
#

Don't we have white banners in the game made out of cloudberries? squint

wanton atlas
#

Hm.. might be moldy berries then 🤔

stiff stag
#

Cloudberries are also white in game, compared to ranging from red to orange irl, so either that should be changed to be more accurate (and have a replacement material for white banners), or in their current state they remain a valid source of white dye/coloring for things like banners, etc.

meager wave
granite geyser
meager wave
rose swan
#

I agree that it seems a bit high on paper, but in practice it actually doesn’t feel too bad 🤔
Especially if you stay on top of your collection, treating it like bees kinda

granite geyser
#

It's infinite and is collected passively and afk.

You are just mentioning the compensation of why they're so easy

#

They could make food cheaper, but I'm sure that means making sap harder to collect as compensation

rose swan
#

In my Eitr playthrough, I was definitely worried that sap would be a bottleneck. But yeah, if you just casually collect when you remember to the sap river flows.

hexed jewel
#

you just need like a good spot or two with a portal and multiple extractors running, and it's functionally never been an issue for me

stone citrus
#

at some point, sap felt nicer than magecaps

#

since it's just press E instead of pickin and replanting

quartz totem
quartz totem
quartz totem
#

The only "issue" was finding a bunch of the sap extractors... I may have around 12 extracting iirc

stone citrus
#

actually the bigger issue is early on since the eitr refinery is competing for sap

#

eating 4 sap instead of using it for the refinery would be a crime

quartz totem
#

That's true hehehe... I'm full set late game. So that spot, tho slowly, sure gave me lots of equipaments hehe

sick breach
late sleet
#

in practice i just eat feasts and seeker aspic because i'm too lazy to farm sap

grizzled summit
rose swan
#

Eh, maybe I suppose. But armor weight is pretty negligible in my opinion, and there are already so many ways to increase carry weight. But it’s not something I would be opposed to.

static vigil
#

Reduce the amount of inventory slots!

granite geyser
#

only have the hotbar available

languid ibex
#

@open crystal as interesting as actions taken influencing rested could be, I feel like having the debuff negates too much of the rested bonus, and having to dry off takes away from the time you're gaining.

#

I would much rather have a steam room or something like that.

rose swan
#

The strat is to dry off as quickly as possible after you get out of the hot tub Ragnar_laugh

I would guess, but yeah I’m not a fan of the suggestion either

#

I don’t think there’s a lot to be gained by adding more nuance to the comfort system, it already functions really well imo

languid ibex
peak bronze
languid ibex
rose swan
#

I get a rested buff from my firepit in my backyard, does that compare you think? Ragnar_laugh

open crystal
#

fair points. Just feels like being inside the tub would make me feel more rested then just having it in the room

fading pawn
#

Any pointers on my suggestions for inventory changes or other realms? I might make them onto mods

wanton atlas
sick breach
#

Dont believe i was disagreeing with you smiffe, just the person saying static wisplight torches would cause immense lag.

mellow crater
#

So, the fact the wisp is moving does not change anything I guess.

sick breach
#

No the wisp moving would affect whether or not the particular mist object has a move away order applied to it, and thus how much CPU is being used.

Suppose they coded it so the mist is comprised of many mist particle eminators and the wisp has an invisible spherical hitbox. "Normal" cpu usage is remembering the location of each mist eminator. Anytime a mist object comes into contact with this hitbox the game:

  • Calculates the direction opposite the wisp that the mist eminator needs to go, and gives the mist a location in that direction that is a safe distance for the mist to go, IE outside of the wisplight's hitbox.
  • invokes the mist's Move routine to go to target location. This involves accelerating to start and decelerating to halt, which is why you can actually see the mist flow in and out.
  • not sure how they cause ghe mist to flow back to original location when wisplight moves, but probably similar scheme.

With a torch, you run this routine once when its placed, on every mist eminator within its hitbox. With a Wisplight, you are constantly running it on new mist objects youre walking towards and leaving behind.

granite geyser
round onyx
languid ibex
round onyx
#

i’m pretty sure lists are explicitly against the rules of the suggestions channel

languid ibex
#

I'm not entirely sure that applies, because they're all just examples under one idea.

round onyx
#

true

languid ibex
#

Though the "bonus" does cross that line a bit Ragnar_laugh

granite geyser
#

#suggestions message

#suggestions message

Funny how other people completely misread the title of this game and instead of "valheim" they seem to read "Valheim + Friends" or "The 10 Realms of Norse Mythology"

mild river
#

so funny

random monolith
arctic wharf
#

But it's not that big of a change, so whatever. 🤷‍♂️
Comfort as a whole has not seen a lot of expansion as a mechanic and you only gain +1 comfort from ashlands, and +0 from mistlands.

#

12 of the 17 current cap is available by swamp.

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(Setting aside maypole and yule tree, for cap of 19)

round onyx
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tbf +1 or +2 minute in earlygame is actually noticable

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+1 or +2 from 20->21 is much less useful, not just because of the diminishing returns of adding flat to a bigger number

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but like,, with how the day/night cycle affects adventuring the extra timer just stops being useful because then it just becomes nighttime and realistically you just go home when it hits night and thats only like 15-20 min of adventuring so having a 25 minute buff means nothing since you cant adventure long enough for the full timer to be used

wanton atlas
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like a MMORPG basicly. but with max 10 players

errant mauve
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then it would be a Minimally Multiplayer Online RPG

static vigil
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Massively Magnificent Odin: Ripped Pagan God

mellow crater
rose swan
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#suggestions message This is a neat idea! But ultimately I’m against it, because it would be strange for an early pierce of gear to have an effect that is irrelevant until way later in that game. Alternatively, if the hat was moved to Mistlands tier, it wouldn’t be good to lock non-cosmetic gear behind a seasonal event.

peak bronze
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And it is noticeable when you level them skills up.

lofty wave
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The knockback is based on the damage variance which has its range determined by skill level

rose swan
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Huh, interesting 🤔

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I can see why that could be problematic

sick breach
# mellow crater For what I know game do this everytime. Else how do you take in account any move...

Something being rendered stationary doesnt require as much processing as something being moved, since the movement involves the physics engine simulating a force being applied to an object causing acceleration and deceleration.

This is why increased radius of the wisplight would cause performance issues, a larger amount of mist objects would need to be moving away from and towards the wisplight as you move.

quartz totem
# sick breach No the wisp moving would affect whether or not the particular mist object has a ...

I said this:
#suggestion-discussion message
What you said returns to my solution(?) presented above.
Cause every sphere of mist is an entity in the game and a lot of these entities overlap each other and when the wisplight clears those 'overlapping areas' it needs a "double calculation". And with the wisplight wandering around the player at all times, the ticks need to check the radius of the wipslight, passing thru the mist it is going to be cleared every time the wisplight moves. Is it right?

static vigil
static vigil
languid ibex
languid ibex
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This would also make running around more difficult, as the wisp flies out in front of your character while running.

stiff stag
quartz totem
# languid ibex The difference being made is insignificant. Sure overtime you would in theory cl...

The devs say increasing the radius of the wipslight will directly affect the performance, which is true. Increasing a single 1m in a sphere is a lot because it counts as volume³ that could potentially double the calculations needed.
In my first play-thru in mistlands I was sneaky, double checking where to go and the wisp made a good job. However, the more I got comfortable to the biome, I felt the less wipslight cleared mist. And that's because the W.light wonders too much to random directions and does not follow the character's direction. Hence, I always had my Mistwalker sheathed with me.
Maybe the find another solution, changing the mist-entity to an object or making that calculations are simpler....Dunno. Who knows?

languid ibex
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You can reorient the wisplight by running, it will shoot out in front of you. It's not meant to be an absolute solution to the mist.

subtle depot
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regarding the wisplight radius. one solution that does not depend on moving a lot of fog particles around is to decrease the opacity of the fog

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you could do a check like
if wisplight equipped == true
___render all fog opacity at 80%

languid ibex
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Unclear what you're saying tbh, the mist is 100% transparent where the mislight is.

languid ibex
subtle depot
languid ibex
subtle depot
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That does not make sense.
The point is that increasing the radius of the wisplight isnt feasible becasue it creates a shitload more animated particles.
the fog in the mistlands isnt one big lump. the fog is made of a bigass stack of effectively smoke particles like you would get from a campfire.
the performance issue comes from moving them.

so instead of moving them. make each fog particle more transparent.

languid ibex
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If two mist particles are in front of one another, you have 80% opacity + 80% opacity. That is 160% opacity, or... 100% opacity.

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Your idea is actually already how the mist works, as you can slightly see through individual particles, but as they stack in vision, they become a dense cloud.

subtle depot
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first of, thats not how opacity works. 80% opacity + 80% opacity = 96% opacity
secondly, i meant 80% opacity out of whatever the for opacity is right now
but assume you're right about the fog.
lowering the opacity of the fog while using the wisplight would still somewhat solve the problem i want to solve.

languid ibex
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That's exactly how opacity works. If you create an 80% opaque layer on photoshop, duplicate it and sit on top of the other, it will be a solid color. This is what is taking place. Lowering the opacity does nothing but alter the mist in the immediate area, if you tone this down too much, you stand to completely alter the disorienting feeling of the biome.

subtle depot
languid ibex
subtle depot
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there is absolutely no reason it would not be multiplicative

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aside from if you want to create a rather jarring visual effect

languid ibex
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A good example would be tinted glass in real life, when layered becomes solid black. It's additive when viewed/positioned in a certain way.

subtle depot
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we are forgetting that the whole 3d thing is a clever illusion created by your graphics card by projecting hundreds or thousands of triangles onto the flat surface that is your screen.

if you have a screen that physically lets through 50% of photons that hits it, and then put up another screen that lets through 50% of the photons that hits it, you end up with 25% of the light you started with. not zero

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you might be thinking of the edge case that is polarised light, but that is not a standard screen nor the standard way tinted glass, plastic, crystal, water or oil behaves

languid ibex
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Uh, definitely just referencing how unity handles particles, and how it works in game. Not sure how this applies to the discussion here.

sick breach
sick breach
languid ibex
crimson dock
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Not sure why people are so against greater food variety, having a larger choice to choose from even if offering same stats can let you specialise into certain foods depending on the environment and food you have available

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Afaik bear and bonemaw serpent meat are currently not used in any food recipes other than their cooked variants

sick breach
crimson dock
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I think the menus are well due a redesign with all the updates over the years, such as categories by biome or tier or whether they prioritise health stamina balanced or eitr

wanton atlas
crimson dock
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I mean you’ll unlock them as you go along though right? I’m against overwhelming the player in the early game that’s reasonable but the current implementation has a lot of ingredients being underused and others overused

stark furnace
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A half eitr half stam food would be very cool Rocky

granite geyser
crimson dock
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All this bear meat I’ve been harvesting since the Black Forest is only going to become relevant in the final biome of the game?

granite geyser
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There are many things from early that got expanded uses later

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They don't do everything at once

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Plains has been there since day 1 and only got another armor set... Four years later

stiff stag
crimson dock
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Yeah that’s a good point

peak bronze
peak bronze
languid ibex
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They should just add starred serpents and tell everyone to shut up 👼

stiff stag
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They only spawn and stay way under the water where you can't reach them though.

round onyx
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lowk i think whales would be cool for a deep north tier ocean addition, make hunting them be kinda like serpents (but slightly more annoying) and then you can use the whale oil as a material for something, maybe as a fuel for a new light/heat source?

languid ibex
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I've always thought that whale oil could be the enhanced resin, 2x longer burning on all fire objects

round onyx
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that could be fun

languid ibex
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Whales were completely harvested for many aspects by Vikings though, down to whale bones as knives

round onyx
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yea i just figure idk what else to have the other stuff used for since we don’t really have alternate material recipes

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i guess it could just drop a bunch of whale meat bone fragments and entrails but

languid ibex
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It could be the missing link for serpent scale equipment and utilize whale bone, chitin and serpent scales.

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I see that suggested often enough 😛

round onyx
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actually yes that would be cool, make that the wet resistance item

languid ibex
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That would be quite nice to have after or during the endgame

round onyx
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probably during endgame (same way ask armor uses plains tier stuff but isn’t accessible till ashlands)