#suggestion-discussion
1 messages · Page 68 of 1
I mean, do any other armors give you resistance based on how much they visually cover your character?
i like having more fist weapons but the armor sets seem more like a Viking-Warrior role play armor then a valid option to take into a fight
why would armour made from iron (comes from piles which break in like 2 hits with antler pickaxe) give me lots of armour
it’s a balance decision, if you want the bear armour to give you resist it won’t be giving you the other bonuses because then there’s never a reason to make troll or bronze armour
is it time for us to study material science? 🤔
no ik how things work im just pointing out that “item came from thing that has X property so why doesn’t the item have it” is kinda flimsy
I interpret things like bear armor like you’re tapping into a reckless and animalistic part of yourself, so +offense -defense type thing.
If I was nearly naked covered in war paint and wearing animal skin, I’d probably be a little wild too 
exactly!!
but how come you don't have a -defense without any armor but a with the bear armor you are suddenly less protected then being naked?
its meant to be a trade off because of the buff you get, but you have a point, it would make rag and leather armour a lot better if we had the debuff too if naked actually!
It's definitely a preliminary version of what the Berserkir Mead also offers the player, and follows that same trade off logic.
Because those chunks that you had to break were corpses with rusty armor fragments and melting iron removes rust and hammering rust free iron into a new rust free armor gives good protection
I just remembered that this mead now has an issue, we can't fully negate it anymore the downside with bm buff
Seems like a fix to me
Bear armor is more protective against elemental damage and weaker physical attacks. It’s only worse than being naked if the extra damage from the physical weakness (25%) is more than the damage reduced by the armor.
It stands to reason, the Bear set is meant to emulate being boisterous and wreck less with your attack strategy, that point made evident by the exposed skin/war paint.
Yeah it was so powerful the only reason I didn’t abuse it was the cost to make it
What Battle-brothers where ?
The name of newly added training dummy before it was changed to T.W.I.G.
Ah that is just a name change
I was like « oh battle brothers sound like an incredilbe weapon »
I hope they will use it for a DN weapon
Battleaxe brother. 
A dual-wield axes called Battle Brothers would be great !
was that a movie reference?
oh oops Leng.
Ment for @mellow crater
Eh ?
Why would people not want gear slots to free up some inventory space?
You can’t even guess how many suggestions were made about inventory slots
Oh I did a message search before posting and saw and have been bombarded by nasty DMs already. I’m confused, is suggesting something already suggested against policy? If a lot of people want something is that bad?
To sum up :
most regulars agree on the fact inventory size become a problem at mistlands and not before.
Bags, larger inventory, pocket-portable and linked-chests where suggested among other things.
Some suggestions are worth an upvote if you search for them.
bombarded by nasty DM's ?
Oh no absolutely not
nasty DMs is very bad, noone should do that even for the worst suggestion ever (wich is not the case, even if i disagree with that)
People basically being internet trolls or rage baiting I guess but saying I shouldn’t do that
Yes DMs to me. I’m just ignoring them as is usual with that stuff. Posting stuff anywhere can come with such unnecessary feedback
But yeah I was just hoping to make a suggestion and leave it at that. Now it requires more of me? Nah thanks
yeah. ignoring them is the best
since not fuling trolls and negativity is the best counter
Yep lol. I guess I’ll go through the search for the same or any similar idea and try to upvote as many as I can. Guess adding mods once again though is the answer for now or maybe indefinitely. Wish it was common for simple mods to just become implemented officially, guess there are reasons to not but yeah 🙁
People get agitated over suggestions because theyre worried something they dont like will be picked up and 'ruin' the game. Not an excuse though.
In my honest opinion, i think they're just "yes men"
for goals I don't really understand
you'll see it clearly in "dev said this and dev said that"
when no one really said anything
Yeah I don’t try to take anything with gaming communities too seriously anymore.
But other than the gear slots idea of it’s already “been suggested”, why is such a frowned upon idea?
Is it people wish it to just stay as is?
“Just use a cart”, well yeah okay you’ve gained more space but at the cost of now being slower pulling it and having to then manage it. And any combat becomes clunky detaching and reattaching always. Using a cart say in Ashlands, not the best.
Bring portal supplies, well that means the slots for those materials is then taken up and you’re teleporting back a lot more.
What are people’s reasons for not wanting it? Not workarounds or counter suggestions please
They don't have an answer
They'll come up with one now maybe
but only for the sake of being against the idea
Once it's in the game, the same people will celebrate it
So only worry about what you think
You like? You say you like it
You don't like? You ignore it and put faith in the game
A inventory expasion would be awesome
honestly after seeing the bears being added, I realized I have nothing to worry about
eventhough I never wanted them 
I don't care what they do to inventory
all I need is something to be done about inventory
can't keep adding 500 items to the game without giving us new tools
Inventory management is literally part of the game
My ideas get down votes 1 second after posting anything every time with reason "we don't need that" even though they wouldn't hurt anyone and get suggested many times after mine too
this is such a random myth I never understood
Lol yeah I bet that’ll happen 😂 And true about the bears, never felt a bear was missing, never thought it was needed either. It’s just an extra thing really. Would’ve been happy either way.
Literally not a myth
Then I expect you to give me any information on how it was decided and modified to fit every expansion
or rather - how ever expansion managed to be balanced around inventory 🗣️🎤
Yeah I’ve never said inventory management isn’t a thing. But that if armor didn’t live in your inventory so that 5-6 squares could be freed up.
how incredible is it that they got it right in ONE go
and with each expansion it still manage to hold up!
... yet they ask the community "What do you think about inventory"
Quite the part of the game
I'd rather people say "I like inventory management, it's fun to do"
over stating that it's part of the game
if you like it, I can't argue it
if you say it's part of the game.. a little problematic
we don't need the whole game - how about that
we're fine with minesweeper
Armor, trinkets, equipable special items, weapons, tools and 3 typs of food...all with very limited space and no way to increase the inventory size with a bag or something similar...
Yeah lol why I don’t really take polls too seriously. No reasoning, discussion or telling if something is taken seriously. Some people just like chaos or negativity
Has it never crossed your mind that the currently inventory space is a conscious choice and not just some accident?
source? 
Ironically you saying that was a conscious choice too?
that means you actually have the answer
Yeah being a wizard in Valheim too if you have multiple staves lol which is what I do in my party of 3 has been funny. I hold the stuff for the portals, and carts, and have 5 spots left. I’m just the utility guy holding the extra. Anything I pick up I throw to the others
Source is the devs over the past 4 years
Do you really think you’re the first person to ask this question?
I reached the same point as you in my research
but didn't find an answer
in those 4 years where did they say? ✍️
maybe, but you did say you knew
why is it so offensive?
I remember a conversation with a member who defended the removal of the frost resistance on the feather cape as if it was his life only to pretend as if nothing happend when a patch note later showed it was removed by accident...
while inventory management may be part of the game there is a thick line between tedium and challenge
Nothing any game dev does has to be final. And often when working on a creative project, you come back to something and realize it’s not working or could be better. Most of the time too it’s not some very deep reasoning that something is the way it is. It’s arbitrary usually in design, and it’s still also an early access game.
The roads paved outside 100 years ago wouldn’t hold up to today. Should they ever be changed?
Current inventory space is anything but arbitrary, it has been playtested thoroughly, thousands of times, over the past 4 years
There we go, no answer
not even with google by your side
You can stop typing to me Dad Blues
but I'm adressing the others
using you as an example
If someone says it's part of the game
picture this again
So nothing should be added or changed? Nothing fixed, nothing tried? We shouldn’t be here talking, this Discord can close?
Deep North isn’t needed it’s been 4 years without it too.
It feels like that
Ya I’m getting the sense we know what’s going on here lol
😇
A lot of stuff has been added in the past update
Why though? It’s been 4 years
if they were to miraculously add gear slots tomorrow, would you hate the game and the dev's forever
Of course I wouldn’t hate the devs, but I understand the gameplay loop is centered around inventory size, and they would have to account for that as well
the question was put out there so might as well talk about it
hopefully without lying or coming up with fake notions not backed by any logic or evidence
damn i thought the loop was around gearing up to kill bosses
like all of this is just a nothing burger
I guess we’re wrong and it’s about inventory management.
it's in the steam tags
[inventory management] [survival] etc
Let’s take an example
Smelting isn’t instantaneous in this game, do you understand why? Objectively it’s better for smelting to be much faster right, as it allows you to “gear up and kill bosses” faster right?
we also have weight to manage so increasing the size of the inventory with bags later in progression wouldn't hurt anyone...physically
Exactly, and each one of those mechanics has a precise and thought out purpose
There is also a reason you can’t TP ores, and that boats don’t travel at 1000 kmh
but would clothing slots detract from gearing up to fight bosses, no, no it would not in any meaningful way, it would improve it
No you can’t touch inventory at all it’s been 4 years. (Sarcasm)
how do you even want to argue something that's false
to argue against it is to say that it is true
It has NOT been designed to be precise and a thoughtout process
that is a lie
Clothing slots would trivialize inventory management which is a central part of the game
Until you put the world modifier slider to "allow teleport ores"
Which has been added as world modifiers as a reaction to all the whining, and the base game is untouched
Where does the roadmap fit into the mix
was the inventory designed for the old roadmap then too? precisely?
Was the inventory designed with Ocean update in mind?!
Where does he come up with this stuff
central part, of the game, yes I spend hours going over spread sheets to optimize my inventory, and not fight monsters and build nice houses
I realize game design isn’t easy to grasp for everyone, which is why the devs have created one of the best hardcore survival base building games ever and you have probably never created a successful game
No I have not
Actually have worked in a gaming studio
but my dad works at nintendo (joke)
since when does someone have to be a game dev to have good practical ideas for games?
Since 4 years ago lol
Maybe the real game was the spreadsheets we made along the way?
sorry, but to post in the discord channel you need a minimum of 10 years game dev experience
You’re allowed to give your opinion, and I’m allowed to give mine lol, it’s not that deep
you can have an opinion sure
you can't say it's designed to be part of the game precisely 
Add that nothing about the game that is currently the way it is can change either
It is growing a bit harsh and violent here.
yes
we're just gearing up for a boss fight(the inventory screen)
Yes, and you shouldn’t hurt anyone in this fight
closes inventory screen
GREAT ENEMY FELLED
what? it cooled down since this message
nothing more violent than this really
update, I actually did use google - didn't find anything sadly
Yeah I mean it kinda got silly but I was just trying to have a serious discussion and realized this can’t happen really
Well, to be honest I don’t really like the way each sentence you (all 4 of you) make is categoric and doesn’t call for reflection and construction
sadly some people really wants to pour gasoline on someone just to see what happens
The problem is the content of the discussion
You can't argue against something that isn't true to begin with
You can argue opinions
you can't argue fake facts
You can, if it is false then you can point out the flaws and propose solutions
What you can’t argue is something that is fundamentally true. There is nothing to say on these things. And you know what? These things are not a majority in the world, there are few of them actually
you (players) are allowed to suggest the same thing over and over and over and over again. that's totally fine
And also you can’t argue on believes. If there is no way to say if something is or isn’t, no argument is possible
for example, you can't argue if I said
Smiffe really wants inventory expansion
some mods would never exist if no one ever suggested them
the only thing you can say that it's a lie
All of that has nothing to do with game design. Almost nothing is fundamentally true, and every thing is fact in game design
Yeah I felt really fast that I tried to open it up for a discussion but it was taken somewhere else and then left behind
well one thing that we all agree on is that we don't agree
!!!! but that' sstill a problem
it's not that we don't agree
it's that the other point wasn't even real
one of my first suggestions as a developer was actually. a backpack
it was just an example of something that I state as fact when I really have no evidence of it
like
there's one special message here that says
"they have REJECTED Bears"
but no real evidence of that
should be able to tie a greydwarf to our back and have them carry our stuff
Would have been cool to have that
well. about 5000 hours later. I don't need a backpack anymore
but I stopped carrying everything with me aswell
almost like a minimalistic challenge I've set on myself
So let’s argue on this, because I see flaws and I want to suggest solutions.
IMO, inventory management is indeed part of the game, but not a central part. If we had infinite inventory, a big chunk of the game would be lost.
Inventory management becomes a problem greater than just “part of the game, you have to learn” at mistlands.
but I won't stop other people from having problems with the lack of inventory space
The idea of a backpack in this game reminds me of the game LotR Return to Moria. In that game they increase your inventory and there are tiers and they even have display racks you can place them on and what’s in them stays in them.
Difference is that in rtm your inventory IS the backpack...
I don't support a backpack idea anymore btw. I don't think it would be the correct implimentation
What problem specifically starting at the mistlands do you have with inventory space?
You literally don't have any without it
but that is exactly what I say as well
Every expansion it's like 5000x items added
No but what is specific about the ML and inventory problems that didn’t exist before
True yeah
My experience? Pure inconvenience - 0 achievement
I don't understand the pride of some people when they say "I put my hoe in the box"
funny enough the other day someone told me "taking the hoe is essential" which I absolutely loved
always have your side hoe ready
Amen
This is the point where many people, even experienced players that don’t bring everything with them, start to complain.
The point was said a dozen times here. To be honest I don’t have much issue with inventory even in Ashlands but I can suppose a larger inventory at this point can make it without breaking the game.
a "backpack item" would have to be a physical object the player carries around.
would it take the "slot" of the shield on your back?
would it take the cape slot?
but what about the quick R key feature. should we have to remove it if you have a backpack?
what about armor set bonuses if you have a backpack? no one throws of a backpack and puts on a cape, during combat.
I mean if they game wants to innovate on that front; maybe that's something worth exploring
I don't care what they do, all I care is that I hate the current inventory system
a mule / horse / saddle bags. would create a meta about animals.
where do you get the animal from?
it will die. alot in the game.
who wants a pack animal in a deadly zone like mistlands, ashlands or hard to navigate mountains biome
If you had to stop to view your other backpack, suddenly valheim turns into a horror game
paper doll with gear slots would be enough for me(none for food or ptions though)
People have said also that the cart IS the backpack kinda
but I'd rather just not take any items than use the cart
some people want just gear slots for 4 armor pieces. some want 6 (armors + trinket + weight belt) and some want a bow quiver, quick slots for alternative armor sets like Diabo 3-4 has, potion belts etc.
That aproact would eat UI space, and as we have it right now, those things have weight
alot of the items you pickup in mistlands, ashlands etc are heavy. so you usually would run out of item slots or carry weight
half weight for equipped items sounds like a decent compromise
Like just in my experience, it’s probably been about 100+ days since my friends and I got to Ashlands, and the Flamemetal armor and ashen cape that I made ages ago now has been in the same slots this whole time. I swap out the cape mostly and occasionally go and swap out the armor for another task, but in the Ashlands I always bring 3 foods, fire resistance potions, 1 type of healing potions, the stuff to make a cart and the stuff to make the station to be able to build the cart and also for the stone portal because sometimes you have gotta get outta the Mistlands quick solo
21 weight isn't much
And there’s loads of stuff you can pick up, you don’t get very far before inventory full. Now I’ve ran without the portal stuff and cart stuff and almost always regret that anyways
yet still enough to make it worth while(imo)
And then you get the problem of hoarders vs "I want to have everything with you"
some people just can't throw things away.
and some people brings everything with them because you never know what you run into
What do these people lose out on
Like seriously, It has never been like "oh.. I can't take this"
it's more like "FINE ok drop the vine berry or whatever"
do I need frostner, axe, hoe, build hammer? 🤔
no elemental; arrows or fire resits potion, oof
Yes, campfire
I got 47 arrows on me
frost arrows, l;ife saver against seeker suprises
where are all the goods, seeker meat carapash royal jelly
where them goods
why do I need everything? fire resist potion for?
that 1 gjall I see ? I can just run from it
that's my point tho
I don't need everything for every situation
Yeah so like days and hours of those armor pieces have been there and they are not really managed in the sense that they ever come off. Just like it’s a -5 to the amount of space total
You can drop that hare meat you don't need it anymore
in my view, that's not much gameplay really
run into fire mage you also had to run from earlier
dropping that 1/20 hare meat isn't that exciting as some people make it out to be
exactly
I can just yeet it
I’d just repove the hoe and take a heal/stamina instead but I have the same kind of inventory
but it's inconvenient and uninteresting
Yeah I have the same roughly minus the hoe and add a fire resistance potion and healing potion
with your current inventory
Your adventure will be cut short - you have to return OR just drop random stuff
those are your two Gameplay options
With this inventory I don’t lack of slots.
cus oops what's this, an extractor, need some yggdrasil with it, better put a bench
before you know it your inventory is clogged up
atm I am farming soft tissue
That's because you're an experienced player, you know what you want
Idk about you, the best part of valheim is exploring and adventuring
don't need to do much else before my rested buff runs out and I will return to sleep, get rested back up and eat
yes
so when we go to deepnorth and we don't know shit
we'll fill up our inventories so fast
we'll have two gameplay options
either leave or drop
and dropping like I said, it'll be like yeah just chuck that hare meat away, drop that snowberry or whatever
and boom, that's the in-depth inventory management
See now it was all constructive and good I like it
Yes, when you explore you need weapons and food. You are going to collect stuff easy to take and note POI. You will not take in serious fight, you will not harvest strategic resources.
Or wear Fenris set and have constant fire res. 
That left plenty of space for stuff easy to pick up
Definitely true
but doesn't change anything
So what is the issue ?
I misunderstood, I thought you meant pick up the items later
You have 14 free slots, don’t tell me you will fill this up this with DN pickable items
One aspect too of the inventory is it’s also different when playing with others because you can collapse stacks into each other or designate roles. But also with my group we found out it was hard to drop anything as the amount 3 people go through is also much faster than 1
I will, and with a cultivator I forgot in my inventory
perhaps all the staves too
We cycle items around each other
feel sorry for solo players
Well, IMO thinking about this cultivator before going tonDN is part of the game
It is preparing for an adventurous trip
And as you don’t plan to take in fight, you don’t need all your staves
Yeah that’s been me for a while. One guy has been away with health and another has been travelling so my world became quiet and now have to not be a wizard as it was just too much kit compared when it was a party
there's no denying that the "solution" is leaving things behind or not picking up certain items
the problem is that it's not interesting
inconvenient
To me it isn’t interesting to drop things you need. If you are forced to that after perparing your inventory accordingly then there is an inventory issue
what's the reward
Having to prepare the inventory according to what trip you are planning is interesting
1/20 haremeat.
that's the reward
but you can upgrade that reward by dropping it
and get... hare fur instead
At mistland beginning you need the food and the black marble. Then come the armor components. That means you don’t necessarily prioritize hare fur and meat at the same time
Until now I never was forced to trop things I actually needed. Even in Ashlands where we all agree there is a serious bloat of items.
Although hunting hares is a chore, so I take what I get.
super limited inventory also doesn't allow for incidental opportunist gathering, gotta have a one track mind or else
hmm drop the 3/50 rock then instead
was saving it for a campfire
I had to drop things of course. But never the necessary ones. And it forces me to prioritize stuff. Ok, right now I need this. This can wait, this is useless now. Etc.
it's the least interesting item juggle I've seen
Yeah we never really swam in hare meat so we never wanted to drop it. Even now it’s one of the rarer stockpiled food ingredients my base has
Yep, and cliffs make their hunting bit more awkward.
Although I've figured out fun way to hunt them. Having found a fairly flat area, I wear Fenris, drink up Ratatosk, wield a knife, unequip wisplight and start running like a madman, knifing those hares as I run. 
Another funny way is to put dvergr stakes at the top of a cliff
Yeah same lol but with Skoll and Hati and leaving wisp light on
Picking up every item in the game like a hoover vacuum isn't 'interesting'
Without wisplight you can see better when you go fast than with it equipped.
so in both scenarios, it isn't interesting
I agree
Huh I’ll have to try that, don’t know that I have ever. Thanks!
It is when you stand still without the wisplight that you cannot see well. Moving fast makes you better to see.
In my current Vaheim run i have started with spawned in, fully upgraded Fenris armor and Abyssal Razor and somehow ended up playing like a asassin which resulted in me 1 shot a troll with a 728 crit with the jump stab attack against it's sitting cheeks...that was the most funniest thing i ever expirienced in Valheim 😂
there is no recipe with the bear meat ?
I actually enjoy hunting hares.. I chuck fireballs at them.
Though that may be because I'm one of the weirdos who likes mistlands
Always fun when you find out you can do that. A sneak attack giving 6x damage combined with the power attack doing 3x damage, and factoring in weaknesses and resistances, and you have tons of damage in one hit.
I enjoy Mistlands too, it's at least top 2 biome for me. Hare hunting is sometimes tedious as they run away pretty quickly.
Although ooze bombs make it easier too before getting Ember staff.
I imagine it's difficult working in a new early game meat item this late in development. All existing recipes are already established and adding too many new ones would start to be bloat, so it's in an awkward spot.
Same stats as minced meat sauce but 20min duration.
it's not like we are going to go full blown "all in" on a combat update 😄
food will have to wait for 1.0
you are implying there will be new recipes in addition to the DN ones ?
Looks like spice going on in here this morning 👀
yeah, we even had the Harkonnans and the Ordos :)
never a dull moment with inventory 
Was it 🧙♀️⌛?
Even thought EU is awake. 
Feel like with DN and any if new ingredients are slowly added throughout and in new areas that maybe more recipes or reworked recipes could be a thing. There was already the addition of the feasts for example and the changes to the stations for cooking it might make sense to one day revisit all foods
I don’t know why but it is my suggestion day today. The last time I suggested something was… what, a year ago?
For recipe that could use bear meat:
I gave feedback during PTB that it could be used in plains tier food IMO.
Recipe: cooked bear meat, onions, entrails and barley flour. Slight inspiration from a traditional food in my area called "mykyrokka".
From wiki: "The main ingredient is myky: a palm sized dumpling made from blood and barley flour. The dumplings are cooked in the soup. The soup also contains potatoes, onions, fatty meat, and offal such as kidneys, liver and or heart. Salt and black pepper are the usual seasonings."
Thoughts? 
I am not implying anything
what I ment is.
food changes / updates etc needs to wait for 1.0
like. obviously wolfs should eat bear meat
but they don't atm
Probably should eat other meats too after plains, but first things first understandably.
#suggestions message I like this one! Goes well with the concept of expanding styles for gear 🤔
Thanks ya :D
Reminds of a discussion that must’ve been quite awhile ago- someone mentioned they didn’t like the wolf head on the cape, as it seemed a bit grim to them. (For the record, I don’t share the same opinion and happily put up severed heads all around my base lol)
But the thought evolved into the idea having a different optional style for the wolf cape, which then further evolved into more styles for a lot more pieces of gear. Fun to think about 🤔
that's kind of funny considering the complaint is "so many people want it it's annoying"
they all want the same thing and it's disgusting
It relates to many discussions in the current #suggestion-discussion channel 🤔
Still it is just the channel for meme posting. Just link to that post here.
No real additive to any discussion happening. Just meme posting.
It’s a meme but its also a suggestion, topics can be interdisciplinary 🤯
Totally. It just isn't that.
And it highly relates to how the topic that was being discussed a few hours ago 🤔
And I think it adds to what a community that isn’t the discord feels about it that’s all
If you want to imply any memes related to suggestion topics are fair play that's up to you.
Well, I think my suggestion addresses the issue without undermining the reason why it hasnt been changed.
I think the thing is this game has been in early access for 4 years now, thats a lot of time for people to feel well settled in, and with that comes a certain intertia and opinions become hardened.
I proposed this kind of inventory solution some time ago: #suggestions message
I like your satchel idea better than backpacks, I’ll say that for sure 🤔
I'm not huge fan of equippable items for more inventory slots.
Big fan of specialized bags
Me neither, I don’t think this would be ideal 🤔
Its a decent ideas, my OCD brain would hate how it makes the inventory slots not a neat grid anymore though 😅
In what way? 🤔
WoW has reagents bags and herb sacks
RuneScape has log baskets and all sorts of different new bags for stuff
I had an idea awhile ago about a loggers pack that halved the weight of wood, I still think tjat would be kinda neat
What's funny is that the reason RuneScape has 28 slots was because "it looks the nicest"
How about, the same thing but sort of flip it.
Take the WWE belt and rather than increased weight it gives extra slots.
Whilst at the same time, each boss beaten adds a permanent 25kg to your weight limit.
Hmm I don’t know, I actually think weight is in a really good spot imo.
It would be approx the same result, I'm nto sure how exactly the numbers work out, but the main point is that after lets say the first 6 biomes you have the same weight limit. You just get it peice meal with each boss beaten though, rather than getting it all at once when you buy the powerranger belt.
The WWE belt would add 2 beautifully neat rows to your inventory.
Dogg’s hot take for the day- carts should never be used outside the base 
I refuse to elaborate
Not too hot
Since they can't be used outside the base
Unless you toss it off the mountain
Next base I build, I'm creating a walkway from the dock to the smelting yard, then keep a cart to shuffle stuff up and down.
Ayyy this is exactly what I do! 
Also, a firemans pole in the portal room which would go above the warehouse, so I can just throw loot directly down there to be sorted.
I thought I was being so clever putting my warehouse in between the kitchen and workshops, but I didnt take into account unloading those goods in the first place.
In my opinion, this is less about using a cart as intended, and more about just utilizing the games physics. Like, the cart isn’t doing cart things, it’s just being video game-y. Does that make sense? It sounds better in my head LOL
Go to the top of a mountain and toss it off
Yeah, I understand the process, I’m just saying that this doesn’t necessarily flex the cart, since it’s not necessarily cart behavior 🤔
While making carts weigh more and be harder to move as they fill up is great, i feel the actual difficulty of moving a cart needs to be tuned down a little. I should be able to go up gentle inclines with a cart that's half-full of ore. It definitely shouldnt be faster to put the carts contents in my inventory and shuffle up the same hill WHILE carrying the cart.
That makes a lot of sense and further cements what I say
Carts are good at anything except being a cart
The physics certainly can allow this
I've seen people move the cart + harpoon the cart driver to go uphill
Not that steep but definitely making it easier
Could you elaborate on this? When you say special bags, you mean like something you equip? Or something you obtain? (Like the backpack in Stardew for example)
It is a bit odd to me that so many people downvoted the pocket portal-esque inventory expansion suggestion I posted, considering how often people's inventory problems are met with 'just use a pocket portal,' etc.
This might be confusing
Bahaha thanks Dogg
You should link your suggestion for reference 👀
Ah this one here #suggestions message
In wow you have bag slots (5 I believe)
You put bags into those slots
Replace them to be bigger
Now there are other types of bags that can hold even more but hold only specific items (classic era I believe)
And then in the retail version there are reagent bags that take materials and do not use any of the 5 bag slots
RuneScape you can choose to take these items with you or not depending on what you'll do
Fish basket takes 1 slot of your inventory (28) and can hold another 28 fish
effectively doubling your fish space
Haven’t put much thought into that one yet, I’ll have to get back to you on it! Reminds me of Ender chests 🤔
I'm pretty sure for certain types of suggestions, people downvote it before reading the whole thing.
And if they do read it, they arent doing it in good faith and trying to understand what is being communicated lol.
There are log baskets, herb sacks, string spool
That's the newest addition to expand inventory in a special way
That's fair, though I would love to hear some reasoning behind the downvotes, but what you said is likely as well.
The string spool can hold 250 strings (max inv is 28)
More if you upgrade
Not far off as a concept, but ultimately just a pocket portal with less steps & inventory bloat.
Well, I like the suggestion of having some of remote chest.
You could have lets say a 10 second interupttable 'casting time' so it becomes impractical to use in combat.
And you would register the chest like you do a bed, so everyone only gets one remote chest.
Tl;Dr
I love it when you have more space for specific stuffs
Ahh yeah this makes sense. Do you feel these enough item types in Valheim to justify something like this?
I suppose there are a ton of wood types. Foragables maybe?
Yeah that was my thought too, it could also allow for separate bases used in multiplayer to have a trading chest of sorts. Where rather than manually carrying mass supplies through a portal, it could simply be jumped into a remote chest at another base location.
I can't tell
Clearly the idea behind "valuables" like gems and pearls are made to clog up the inventory
So something like a money bag would defeat their purpose
I'd like the game to have a Hearthstone too but this channel isnt ready for that debate 😅
Otherwise they all would have been coins
About this suggestion: #suggestions message Someone's been playing Aska.
And frankly speaking, I like the setup that game uses. Makes it a bit easier to maintain a good working inventory management.
I don't mind this idea so long as it's all clearly accessible independently. If I have to open inventory>open bag, I'm already noping out.
Not necessarily, the items you trade for coins are lighter so can put the same amount of value in a dungeon without weight always being an issue.
Ahh valuables. I feel like this way an idea they dabbled in, then kinda abandoned as the game developed.
At that point of the game there isn't much bloat
It's just eyes and bones
You don't even have a full set of armor
I dont know what that game is lol!
Better check it on YouTube then. 😉
Looking it up now, so its a Heim knockoff 😅
Nah it looks good from these screenshots
Nah, it's more a city management game, with a main character and a somewhat similar story idea as Valheim does.
I'd tempted to learn game developement so I can make a Valheim based on the folklore of these islands (which means the british isles but we shoudlnt be using that term anymore)
England, Wales, Scotland and Ireland. Each country is a biome.
But the inventory management in that game is split between small items, medium sized items (weapons / tools and certain resources) and one large item.
And it works quite well, imho.
OK I get it
Unreal Engine 5 is becoming more and more intuitive, a Valheim-like procedurally generated game is already very simple to put together. The intricate details/balancing/model creation is a different story obviously.
Yea good to know.
What are your thoughts on gear slots? 🤔 (can’t remember if I asked you or not lol)
#suggestions message Serpent scale shield has something other tower shields don't: pierce resistance. It doesn't need any buffing.
#suggestions message Huh, never realized that the Serpent shield has a smaller movement penalty than other tower shields 🤔
Mmmm that’s right, I forgot about that. Hm.
It had before this latest update, it was -15% vs. others -20% (excluding Flametal which had -10% already).
Ah, so the serpent shield has been changed then?
All tower shields now have -10%.
So the suggestion is incorrect, it wasn’t 10% before?
No, they stated it had 5% less ms penalty than others before (except Flametal).
And apparently they think it should now have same 5% less, which would lower it to -5% ms penalty.
I’d like it at -8%
I feel like a different bonus unrelated to the movement speed reduction would make the most sense
Idk what though
It's what it should have been from the start
Is it an innovation that it just highlights yellow in your inventory? What's the design philosophy of that even?
But I'm way more concerned about inventory space than equipment slots
If they added equipment slots and removed 6-7 or whatever inventory slots, I'd lose my mind
I can't recall if they made that a decision to be different
Or it's just a placeholder system that worked well
Or, crazy thought here, that's just what the creators of the game simply wanted it to be and there's nothing more to it.
Ahhh gotcha, alright I see now, thanks! I’ve revoked my thumb 
Yeah I think I’m never submitting a suggestion in Valheim again (joke)
a joke suggestion or ?
No it was me who earlier today made the suggestion for equipment slots for the armor. Didn’t expect it to go so far and outta control
Oh, this has been a topic for literal weeks now
It’s a super heated topic at the moment, don’t feel bad! I’m sure it’ll come up again, and soon 
Years, even. There’s been a lot recently due to ||trinkets||
True haha
Yeah I know. Just wild. Almost feels taboo. I certainly won't mention or engage in it's discussion again
Now is the best time tbh, a developer publicly asked for input on how people would go about it
Images aren't allowed in this channel but here is a reddit link that has a screenshot showing the UI of the feature. Drop "Z,V,B" slots and add 1 for the trinkets, and that was pretty much it. The arrangement can be different for the slots for the UI
https://www.reddit.com/r/valheim/comments/mmxbwd/mod_just_installed_the_equipment_slots_mod_and/
But for the conservative players, yeah I'm sure this is very disliked.
Something like that would be very nice.
like Dogg said. it's been a heated topic since Early Access launched in 2021 😄
I think you can post pictures here 🤔
Yeah lol. It'll come up again
Negative here or in “suggestions”. Can't be dropped in. You more than likely have a role that does allow it, but if that was the case I'd have gladly have opened Figma and illustrated my idea before posting a suggestion. It's always better to provide a solution with an idea/suggestion.
Armor slots are pointless. They're no different than regular slots. Where the armor goes is totally irrelevant.
If more space was added ever, I'd rather have non dedicated inventory slots than dedicated ones for equipment etc.
I'm fine either way, not opposing for more but fine with current system.
An extra hotkey (i.e. another column) would be kind of nice but otherwise the inventory size is fine as is
I think the lack of an extra hotbar is the same reason, to make you choose.
here 🤔
or now perhaps
swapped permissions
Still nope.
now?
Great power = great responsibility 🕷️
thank you smiffe
yeah. now less pictures in other media channel that belongs here
Ah cool thanks. Hope it is used appropriately and responsibly
A reddit comment on that post does bring up a good point - gravestone markers don't account for the extra equipment slots, causing the items to be dropped if you die
?
thats only for the now deprectated E&QS mod, the replacements should have that fixed
it was 4 years ago after all, so makes sense
but in the wider context of inventory solution discussion it does give something to think about
not really, anything implmented by IG wont have that issue
...
What was confusing?
Yeah I was only using the post for the screenshot alone
#suggestions message Care to elaborate? At the moment the suggestion is just empty and is a generic "just do more" type post.
gravestone markers and equipment slots?
is that a mod or what? 😄
Yeah they're talking about a mod
and what is a bug in that mod even
Throwing my hat into the ring regarding inventory expansions:
#suggestions message
I like it
Days without inventory suggestion: 0
Days without bear taming suggestion: 0
Days without deer taming suggestion: 97
sighs
-# days without suggestion philosophy: 0
how many days has it been since neck raincoat?
at this rate the ring will just be full of hats
25 I think
A maximum of 32 hats
we're going way past the safety limit here
For the record, I think the whole “days since X” thing is just a fun little banter, I don’t think anyone is trying to impose suggestion philosophy when they bring up the counter

Now that the PTB is live the bear suggestions are flooding in like Greydwarves into a new player's base
I know sometimes there are those that get upset when the same topic/conversation comes up a lot, but it’s important to remember that everyone’s feedback is valuable. Even if it’s same feedback over and over. This is coming from the guy who’s been pushing plantable bushes for a very long time 
Also if Hildir gives you extra inventory space it might finally motivate me to use that merchant
The Hildir suggestion is pretty neat, I agree
I look forward to suggestion philosophy; it helps give cool insights I wouldn’t have thought of before
I would like a counter for whenever bacon is mentioned tho
boar meat+eggs= bacon and eggs, a true viking breakfast bacon counter increased to 2
I am all for giving more uses for regular eggs 
I think it'd be cool to see some food that you can make with either regular or Volture eggs. They both weigh the same, stack up to the same amount so they're probably similar enough (in volume) to be used interchangeably.
@uncut linden Are you saying the bear first weapons share the same attack as the bear? Just a bit unclear on the suggestion
The player wouldn't be able to produce enough force like the bear can to cause an AoE effect, so it would be a bit lackluster as an attack.
I figured it would make them a bit more unique
Also I thought it be kinda cool hehe
Thanks for clearing that up, was unsure if you meant the paws of the bear themselves.
Hmm yes could work with that.
But if the extra slots were added, it should be a whole row and not just half a row. I don't care much about 4vs8 slots, but half a row would look weird and probably introduce navigation issues when using a controller
U could add it onto the side so a colum instead of a row
Give u a 9 slot too
Yeah, why not. Would result in an additional hotbar slot too
Hell I could use one as the homesteader
Always want that last slot
Oh what does recycle mean on suggestions?
when something or simular thing have been suggested before
Ahhhh
I thought of something and now I'm mad that no one ever used this as a counter argument
About equipment slots, how would the hotkeys function
Hotkeys are inventory spaces as well
When you swap a weapon, it stays on the hotbar
If we had equipment slots, what would happen? They just disappear??
Now that's something real to think about and I have no answer for it
wdym what would happen? idk if i understand what you're trying to say
You have mace on 1
You press 1 to equip it
Where does it go
it just stays in the slot
I'm talking about equipment slots
Dedicated equipment screen
the equipment slots mod (the main one at least there might be others) just has the hotkey slots be 3 extra inventory spaces
so it would just stay in the slot whern you press the hotkey
Who upgraded this channel?
So cool
it was smiffe earlier today
Ah so just armor? 🤔
wdym so just armour
Like, people only want helmet chest trousers shoulder slots + trinket? 
Shield and weapon wouldn't be in equipment slots?
There's clearly weaponry and tools there 😅
i think they mean if we got dedicated slots in vanilla in which case just the 6 slots for wearables is probably what people are asking for the most
But no weapon and shield would go there ?
I suppose the mod considers axe more of a tool than a weapon
oh no the mod lets you put literally any item in those slots
It'd depend on who is suggesting
So really it's just 3 extra inventory slots that have a hotkey
yes, expanded hotbar basically
Hmmm.. so I suppose it would just be armor and trinket that have equipment slots
Weapons and shields wouldn't have dedicated slots
It'd depend on who is suggesting not the mod
I know, I'm trying to understand every point of view and possibility
Literally anything is possible though
What if there's a super sweaty player that puts armor on 6 7 8
And takes it off for long runs
wdym by that?
also you can just open your inventory and take it off
So many wdyms
I mean simply someone who has armor on hotbar
Or even simpler
Someone who has belt and wisp on hotbar
That's their choice and it'd already be an inconvenience regardless.
🤔 I see
But you guys understand the conflict yes ?
I guess but why couldn't they just take it off in the window
It might take 1 or 2 seconds in that example
I got the feeling that making problems out of something logical is a talent as well.
Not sure if it's a useful one, but a talent it is.
Wow, you guys are taking that route over a question
I'm in favor of equipment slots
also i would be perfectly fine taking an extra second to open my inventory to take off my armour if i got dedicated inventory slots in vanilla lol
I guess I need to express this
I do hate the inventory in valheim
I would like equipment slots
That should have been clear
Tbh most already do it this way, so they'd just be regulated in a sense
And that's one negative that got struck out of the cons of equipment slots
👌
You think we aren't aware of that?
The very moment the word "inventory pops up" you start the same convo over and over again.
Ok
I agree 👌 which mod is that I want to see
Considering angles is a good thing, but it seems like such a non issue to consider angles of a system not yet in place. That energy would be of better use should we get an expansion of some kind.
Well if anyone else comes up with that as a counter argument
I know exactly what to respond with 
Tl;Dr
It's a non-issue
Sorry I didn't mean come across as rude, it's just how I see it personally, and for all I know you might stir up a great idea with these discussions.
I say that because I realized that having a unequip all armor key could be interesting. Unbound by default but optional in the keybinds.
Not unlike the unsheath/sheath weapon button.
I use that occasionally, e.g. for quick swapping root harnesk and fenris armor or helmets or capes, mainly for quickly swapping out pieces which trade off armor for resistances. The reason why I don't just do it in the window is the same as it is for weapons, because of speed and convenience
I really like valheim's approach, for one because it's clear, simple and controller friendly. I wouldn't mind additional inventory space, but I'm against dedicated equipment slots.
(Reading again, I guess I could still swap out pieces as long as we can still put unequipped pieces on the hotbar)
They'll probably swap hotkeys around too wouldn't they
I think it's Azumatt's mod 🤔
Ah yes
I saw now, looks like a really respected modder
So many top rated mods from azumatt
yes. and he is a nice person to talk to aswell 🙂
No doubt 🫡
Just was catching up on suggestions.
@sick breach I like the concept for the inventory slots, just wanted to say that it would be great to get this twice through the game.
One time available around mid game, and another around the end game 🫡
Just would fit better for gradual progression.
.
A full row OR two columns is 8 slots, so that works for 4 in the mid game (with hilder), and 4 in the late game.
Who knows, maybe hilder gets a few more quests that send you to late game biomes and the other 4 slots still come from her.
Advanced sowing techniques.
Mastered sowing techniques.
Regardless of the method ofc, just think twice would be ideal overall 
I am really neutral to whatever approach is taken, but its impossible not to recognize the demand for a little more leniency with the inventory later into the game. 
Honestly, if 4 inventory slots were added only, it wouldnt put an end to this debate at all.
Its like getting a 1% payrise feels worse than no payrise
fair opinion ZionE, I'm currently being very strict what I take and use tricks like making a spot to hang the cultivator, try to minimise what I carry around, my characters back health will be much better haha
4 alone I agree, 8 though is still a hearty 25% increase.
Be realistic, are the people who come down on that side of the issue going to be happy with a small number
Would I be upset if IG decided they wanted to be even more generous however?
Not at all 🤭 as long as it's reasonable and convenient.
I could always see having two row unlocks for a total of 16 slots also (50% increase).
More than that might be pushing it though.
And while I would be sad to lose the valheim approuch if they did what most people want and do the same old same old equipment slots... it would still not be the end of the world to me since it's still technically a minimal change towards overall gameplay.
You still have weight which will keep things balanced
Honestly weight is a billion times more interesting than inventory space
291/300
Drop one thing (one kg) to carry one more ore
Happy me
Imagine they release DN with expanded inventory
Patch note says "10+ new items added!"
But then all these 10 items weigh half a ton each :>
Depends.
I usually prefer one or the other.
I pick up sooooo much stuff with big quantities in a game like V Rising that I far prefer slots to having to calculate weight
But then in games like outward with many unique items and very little in terms of large stacks, having only weight and unlimited actual space works out well.
End of the day, it's more about the implementation than anything.
Valheim feels fine and different, but the restrictions of the approach has just becoming a bit too taxing into the later biomes where the quantity of unique items is increasing.
It is valid, usually you'd want to max out your weight in valheim over space
Because it feels the most "value"
And to that, we have a lot of methods to increase our carry weight.
We just lack any method to increase slots, and so the increased variety of items has no answer.
50% more weight mind you
Yet players are more than fine with that
Oh with the buff you mean?
There is the belt, a potion, and the one boss power.
At least those are what are on the top of my head.
Yeah the boss power
Potion I never knew about but those are nice options
Why did no one complain at length over these to begin with
Between them it's 700 more weight, and base is 300. So that's 233% more.
1k weight total 
Prefacing... two of those methods have timers of course.
Still
The belt alone completely changes the game
And it's the most convenient being a constant source while equipped.
I completely agree.
While people argue about decisions about picking up stuff
There's an item that allows 150kg for practically nothing and you hardly see anyone take it off
Even in mistlands
Now just imagine how equally appreciated some progression to available inventory slots would be 
Its obvious why the demand is there.
One could only hope
I don't care which route they take
In my head either 8 or 16 is the right timeline 🤭
32 to 40 slots
Yep, I said so above haha.
but you want 16 more slots?
I actually lean towards 8
phew
🤔 ...
16 is like. 2 biomes
😂
If you'll add more than 60 items in DN... 🤔
Max 8 would be more than reasonable enough, still I'm fine with current system too.
4 more would basicly lift your armor. 8 would be alot
and if we changed the number of slots
That would be
Mistland items
Bogwitch items
Hildir items
Ashlands items
Combat items if any
And DN items
All being carried by what we can assume to be plains level inventory
the next "omfg you idiots" demand would be to lower the weight of certain items
Naaaaaahhhhh, as we were just talking about you can increase your carry weight be a huge amount.
endless adjustments until things have no weight, and you got 2000 inventory slots
As long as the revenge of more inventory slots being ultra heavy items 
for sure
a log get actual weight of 9000 kilo
"ok you want more space, here take it.
Modify every item to be 10x heavier"
Feeling vindicated? 
Yeah but OOPS
I CANT carry those 9000 logs because of this dandelion in my bag !!
I'm scared... hold me
What's heavier
A kilogramme of logs, or a kilogramme of feathers
Neither
You need to drop a raspberry
What
That being deleted sounds like it was a brainfart
Coffee time I guess.
☕
43 minutes until coffee
I'm an hour ahead. 
Its definitely not 6:18 AM here and I have been up all night 
so you where actually late for coffee 😮
Hmm, I meant the timezone. 
I usually drink coffee during 13:30-14:00 at work.
Speaking of work, hope I am among the first to know if IG ever consideres another project after valheim (and is consdiering expanding the team a bit) 
Kekekekekeke
Can you speak Swedish? Kekekeke. 
not sure a game called kekekeke would sell to many people 🤔
I suggested 4 instead of an extra row of 8 as i think that strikes the balance between easing inventory complaints while still asking the player to think about their inventory management. Also i dont think you could actually utilize 8 extra slots without hitting normal weight cap first.
you realise -> sideways 4 slots is probably better from a game standpoint since you get another "key" to use for activations? (number 9)
Instead of making beards and hair types, improve the inventory interface so that there is a backpack (like in all survival games) and make it possible to have the equipment on one side and the inventory of materials and other elements on the other side.
#suggestions message @round onyx At the very least you can already make the skill loss whatever you want using commands 🙂
wait can you
Setkey DeathSkillsReset IIRC.
Why my top choice would be two columns of 4, each gained at different points in progression.
Gives the 9 and 0 keys 
huh, that’s cool
now you're asking for alot 👀
At least I am not in leaning the 16 slots or gear (only) slots directions. 
just install the more slots mod
gives like 10000 slots
Hahahaha, pass
Were still talking about inventory slots 🤣
Just joking now 
Don't think the topic will just vanish though. Is the talk of the whole community it seems.
You have to do a trial given to you by Odin himself that takes 3 irl hours before he grants you 1 additional slot.
Lol
I like the inventory, don't change it
3 hours of fun and engaging content? With a lovely reward? 🙀
no it’s just viking bennet foddy where you have to climb The Tree without being able to build
Bennet Foddy.. 🤔 Is that the guy that makes funny falling games?
for melee users who can't dodge his attacks 
#suggestions message would rather see an external storage option than a dedicated container/prefab building for things like this 🤔
Lord Reto is already 2 stars...
Adding my late 2 cents of opinion:
That would be the one and only spot if you guys are planning on addddddddding more Inv. slots. Else, leave it the way it is.
#suggestions message I’ve never been able to organically find a shouldering tomb before being kitted for mountains, so I’ve never had a proper fight with Brenna imo 🤔
Yeah, I think it'd be much more interesting this way, but still as optional as always.
I was actually trying to avoid adding a new hotbar slot as thought might be considered too good an upgrade, but agreed would be cleaner.
Is it such a contention point that people would boycott or stop playing the game altogether if anything was adjusted with inventory?
doubt it
I also doubt it, I can’t see anyone put the game down just for that reason alone. Maybe there would be some that would be bummed, but I don’t think they would stop playing.
People don't play it because it's been 4 years and they've added this kind of content.
xd
First of all, straw was an amazing addition 😂
the model is super organic
If 6 dedicated slots beside the main current inventory were added that were only for their respective items, meaning only a chest piece can go in the chest piece slot and nothing else. They are not 6 slots for anything.
Helmet, Chest, Legs, Cape, Utility, Trinket (only helmets can go in the helmet slot and so on for each)
If you have for example another helmet on your hotbar, equipping it by hitting the corresponding key just swaps it with the other after the load bar for equipping. If your whole inventory is full, and you want to unequip your gear you can’t because you need to free up slots in your inventory to do so.
No changes to weight of any of the worn items. No added inventory slots. No added hotbar slots.
That is now my elaborated suggestion to my original one with explanation for each possible aspect I can think of while writing this currently.
Not saying I don’t like any other idea but feel that my original is too late to go back to edit but if I had first written it better considering all possible angles
just make another suggestion then
I think it’s a dead horse at this point
possibly
in the end, it's me and my collegues who will decide
I don't advocate for using mods to "solve" anything. but there are multiple mods which does what most people advocate for adding to the vanilla game
At this point, I think Irongate has a well of information to go off of. Still worth pitching feedback though imo
(Regarding inventory)
After 4 years of meetings and 20 mustache designs, you'll decide.
do you intend to be snarky all the time?
it's a fast way to make people adding you to ignore list
even people on steam are funny today
alot better than the usual "drugs, boats, island in the bahamas" jokes
The times I'm not being sarcastic, you tell me you don't have 10,000 devs to do something.
There is no pleasing anyone or everyone nowadays it seems. And it is also important to consider that most of the time it’s only the most outspoken who will speak at all and most will never engage or participate.
Think it’s less than 20 people on the dev team right? And so far anything done has been fine, it’s been great work.
10,000 devs would drain our bank balance quite fast 🤔
and I don't want to know how many 100,000's of manager we would need to co-ordinate all those devs
As a developer, I would absolutely hate 10,000 devs working on one codebase.
Definitely no way to please everyone 
Some people want zero inventory changes… some even want unlimited inventory. Just nature of the beast 
I don't understand the logic tbh, you're upset because something you like isn't happening quick enough? Isn't it good that it isn't a rushed half-assed product?
Obviously Valheim is a game I love. It’s quickly moved up to one of my favorite games of all time over the years. But even still, there are things that I don’t love or whatever, but it doesn’t detract from the game.
You could also make a mod. 🙂 Developing is fun, and Valheim supports it.
It would've been so easy to phone in the rest of the game after initial successes. The developers have integrity thankfully.
You're the one who always sets the example that there aren't 10,000 devs to make the game and that's why you can't add two more different textures to make the building. I don't care if you're 10 or 70 developers, but don't twist reality. It's not that there isn't time, it's that you're making mustaches and wigs.
I belive those mustaches was made by our graphical artist during summer when everyone else was away and she had finished all her previous tasks 🤔
I made a suggestion, I'd like to hear everyone's thoughts on it!
Honestly not a fan of passives
Actives are just more fun and rewarding to play with
The passives are mainly the niche resistances. But, I appreciate the feedback 🙂
Moder always tailwind? Just seems op
for the speedrunners
just get the cape and wosh
Yeah, I debated on whether or not I was going to add that. But, the thing is, it competes with others.
I like the idea of passives but maybe not 100% agree on each maybe just in all because I don’t spam the powers every time they’re available, it’s more like a backup button and currently probably go days in game without activating them.
Moder giving movement speed already makes it really competitive
Like melee has 5 forsaken powers that are rlly good to take
I think the ones I feel strongly about is reworking Yaguth and Elder from 5 minutes -> 60 minutes.
Would they have a 60 min cd?
15m, like the rest.
Nah cuz then you could just swap and have perma uptime while using powers the other 2/3 of the time
Honestly I’m just 60/40 on this, I think the powers are mostly fine as is but I understand the desire for passives
I have to relearn the powers in my head with the update, the wiki doesn’t have the times though —and cooldown. Nvm cooldown in same and in general description
I think specifically yaguth feels very underwhelming.
In terms of combat utility, Bonemass just is too good.
the 10% extra damage stacks multiplicatively with other percentage damage bonuses (such as vilebone and bear armor) so it could be more useful with those
passives would have to be very... passive 🤔
Moder the best all-rounder imo
I have a tier list that I made on reddit just now. And moved Moder up to #2.
I do think moder is very very good now.
V rising added passives and they’re legit like, you do 10% more dmg now lol have fun!
and to counter that?
"here is +10% movement speed"
"here is +10% resistance to burning from the sun" ?
etc etc?
Yea, really decreased my enjoyment of pve and pvp in that game
#suggestions message I like this idea a lot, but I think some of the passives are bit too powerful (always tail wind) I very much agree with the elder power rework though
I think the 5 minutes for all powers is kind of arbitrary
like I don't really need a 5 minutes burst to mining, but a prolonged effect would be very useful
I agree, I like some of the concepts, it's a shame they're all posted together tbh
I honestly think you could apply this to trinkets as well - give them (weak) passives that support the playstyle of the trinket given the fact that adrenaline bursts are just not very common
that being said I get the impression the devs prefer less complications and probably won't end up adding passives
if you're going to bait at least do it better
Right? Imagine getting new content outside of major update cycles(3-5months apart), and latching onto it as if you've discovered some major flaw.
It's just not a real take. It can't be.
@languid ibex Which ones do you like from it? Maybe I can break it up. Based on feedback, I can change it too. 🙂
I enjoy the Moder idea, coupled with a certain cape that could prove to be incredibly fun/useful late game. The bonuses all seem a tad strong for the passives overall though.
Oh? Like perma resistances?
Yeah, I don't think these resistances should be so easily attained, it'd reduce mead utility a lot.
worse: fixating on ONE single, specific feature and making it sound as if the entire development of the game is delayed 10 years because of it
if i were to say what i think about it i'd get either banned or muted
Hmm. That's actually a really good point. I wonder if we could maybe change the resistances into something else and make it entirely reliant on meads.
As in remove the resistances, put something different.
Because I do think the scaling mead portion of the game adds to the preparation of bosses and regions.
It could be interesting to play into niche bonuses/timers. Elder = Set Bonuses Increase by +5% for example, or Bonemass increases mead timers by +20%.
I don't even know how I would have beat Bonemass without poison resistence.
many many many arrows and distance 😄
#suggestions message Could you provide depth to this? 🤔
Like crystal windows?
I upvoted it (big suprise?)
I would like like a window frame
like thin thin
thinner than you can build with free building pieces
Like thin crystal windows? I can get on board with that 🤔
no
a window frame
so you could put a crystal glass into it
or leave it open without it
something like this
These are neat too!
and you can (or are allowed) to add a crystal window piece if you wanted to. or leave them bare
I like that a lot
I touched on this just a teeny bit during the PTB, and I’m planning on doing a little write-up of sorts… but I would really like to see some sort of (dare I say) update that focuses on the finer details of building and character expression 🤔
I haven't played V Rising in a while. Are you talking about the blood type bonuses or something newer?
1.1 introduced passives more in depth
yea because they’re introduced very late into the game
“oh ashlands has a new cape that makes you move faster”
“and to balance it?”
“no it’s just power creep :/“ like that’s the point of progression lol
yea "power creep" doesn't really make sense as a concept in a game that has unidirectional progression
if there weren't power creep, it would be a major issue lol
Its worth a return with 1.1 update 🧛♂️
The build creating for power fantasy is pretty much perfect now. All we really lack is challenges at the end of the game to out it to the test with (outside of the final few V Bloods).
Fingers crossed for a 1.2 update.
Setting that aside, V Rising is a dramatically different style of game and as such I would extremely resistant to pull anything from it for valheim. At most, perhaps just a point of light inspiration in one or two places. 🫡
Nah it’s different in this case
They added new buffs into the same content just for free, you didn’t do any new progression
So it’s literally just free shit making the game easier compared to 1.0
Like look at Adam, due to them adding new buffs over the years he’s become such a joke that the community memes on him
New powers, same progression = power creep
New powers, new progression =/= power creep
adam was already a joke when he came out lol
also 1.1 did add new progression since it added the new area and redid endgame around it, but i guess it "doesnt count" to you since they didnt raise the level cap
Someone forgot the bulb 👀
a suggestion we won't do
what was it? (i didnt see before it got deleted)
whats the difference between the old and current states? (I have it off)
glad you asked
just watched a video somewhat explaining it
Boy it's been a while! I forgot to mention a lot of things, but mainly I want to make it clear that this video was recorded BEFORE CALL TO ARMS (aka bear patch). I thought I would have more time before it went live, but alas, I didn't make it. I knew the signs would change because of the PTB, and I wanted to preserve my old TV as a relic of what...
Pre existing 1.0 content was made easier in 1.1, you cannot possibly argue that Dracula in 1.1 is the same difficulty as Dracula in 1.0
In fact I have my own numbers on this, my no hit 10 lvl lower frailer blood Dracula kill in 1.0 was 11min in 1.1 it was 8 min 30
And my skill level hasnt changed all that much
It’s the same thing as root harnesk addition making the pre existing content easier
Sure you have to fight aboms but then tons of content is made easier
So is it possible to get the old grass with the new SSAO then?
It just kinda looks like its not rendered and looks like a blurry blob
The old grass felt so much nicer tbh
I'm not seeing any differences in the grass personally, do you have any comparisons?
Just turned my pc off,
Tomorrow ill make some side by side comparisons with old vids and the game
Alright
no. I just repeated what you suggested
#suggestions message @lapis gust I believe there is already an in-game log, it’s one of the tabs in menu if I’m not mistaken. Would be cool to have the progress report though, I like that
#suggestions message That might be a cool achievement too for 1.0
You can read Hugin and munin messages
But i do not think you can read the runestones
Hmm maybe I’m misremembering! I’m not at my pc, so I can’t check. I’ll take your word for it though, upvoted regardless 
Let me check, but im pretty sure this is how that work
🤔 if you read a boar runestone there's a little thing right under your hotbar that says boar knowledge gained or something
idk tho
honestly not sure
I think each new one adds a piece of information. I noticed this in my run during PTB
But where you check it
Boar runestone comes with a one-time boar herd spawnpoint
So I see that some of the runestones get added to the Compendium but only the ones which add information on creatures
It'd honestly be nice to expand it to keep track of all the runestones, especially the ones that tell the story of the Ashlands since they're so well developed
click Tab (on PC), then Valheim Compendium (the Raven icon)
Would be nice if that list was categorized 🤔
Still think that this tab should be unique
Yeah, I also wish we separated the Active Effects into a new section. Feels strange to me that they're shoved in with all the lore and tutorial info
Also the meadow x/y thing would be good
I only discovered this thing on my second play
I remember suggesting a runestone compendium two or so years ago, so maybe one day 😄
The trophy drop rates strike again 😔
New suggestion:
Every time there’s a trophy drop rate suggestion, the drop rate decreases
Some people just want to see the world burn 🤡
Starting with a 50% decrease to the stone golem and bear trophy drop rates
The drop rates are actually problematic, though. Whether or not you get a bear trophy before being ready for the next biome is scarily RNG-dependent.
I think that’s what makes a game more interesting. Rarer items that aren’t necessary, but provide a unique benefit to those who take the time to go after them
Not that I have a horse in this race - I don't trophy hunt
I guess it's clear you have to grind for it
The question is how much
Trophy rates in general are fine, the problem occurs when you have a low chance for the drop on top of a low chance for the enemy to spawn in the first place. That's what makes some trophies seem much rarer than others despite having the same drop chance.
Should be the SkillReductionRate key i think 🤔
||@round onyx ||
🥺🩷
What's the point of finding Leviathans so far from the center? Their weapon tier is mid-game, and finding four near the center of the map is enough. Do you plan to give chitin more uses? Similarly, what's the point of going to a meadow 4,000 meters from the center, opening a chest, and finding a torch, feathers, or 14 coins?
People can choose to sail away at the bronze age (technically with a raft but dont do that) to find their forever home. I do that often when joining populous servers. So im glad the devs included beginner-friendly biomes and resources throughout the map.
Did they curb leviathan spawns near the edge? When I sailed around the rim a year ago there were so many to be found along the world's edge... a couple even were past it, floating in the void.
Me and my friend were at plains when we faund our first one (we didint go in the water mutch but still)
By then you would only need the harpoon, the knife would be obsolete.
@terse bronze There's already a way to make wood rain resistant
i know about putting floors on stone and such, but i haven't found anything for beams for example
and just saw it's been suggested a whole lot already so mb
It's called a shield generator
oh aight, thanks
Folks, I looked, no one in at least the past 6 months has suggested improving the walking animations. I swear I'm not recycling anything.
All good! Also, there has been a lot of suggestions lost in the hack, so some of them are lost.
Don’t stress about the ♻️ vote. It’s just a way to indicate that there’s been talk about it before.
It's been at least a year that I am here and I can't remeber anything like that
Someone mentioned before a loooong while ago how the walking animation looked like the character needed to use the bathroom 😂
I think they look fine personally 🤔
For the walking animation, my main problem is that the shoulders sag so far. Almost to the heart line. Try it yourself, shoulders can't move that far down! This problem is way worse on the female PC model than the male one. The jogging animation is okay. The sprint animation feels very flail-y.
All of the movement animations have a fair amount of slide (not synced to actual movement speed). This is especially noticeable because of the IK on the legs on uneven terrain.
I think my eyes just aren't trained enough to notice that
Considering most animations are designed around the same rigging, this could require a lot more work than you'd think. The sliding effect is more of a result of the movement freedoms given to the player, and would require implementing dynamic systems for limb collision and speed adaptation.
I am unsure of how dynamic the rigging already is, but it could lilely be a big task this late into development.
💡 2-handed Sword Adrenaline
Currently, the 2-handed swords give 1 adrenaline for their secondary attack. The primary attack gives 2 adrenaline.
The secondary should give more adrenaline, perhaps making it similar to its 1-handed variant? The 1H sword gives 3 adrenaline for its secondary attack.
@stark furnace Is this accurate? 🤔
I'll log in real quick and confirm numbers
yea, 2h secondary is 1 adrenaline, primary is 2; 1h secondary is 3, 1h primary is 1
Sounds good, I’ll post a formal suggestion 
Gotta use your ears to hear their pig snort. Also helps if you throw a spear in the rough area they're in as that will aggro them. You can also seek out the runestones in meadows that tell you about boars; the first time a player goes near one it spawns a bunch of boars.
My headset is broken and im not that far into the game
Odd request tbh, that's like hunting rabbits and getting frustrated at their size
Hard to aim at them tho I DO PLAY
You can always play on vh to increase enemy size 😎
Well boars are reasonably sized given they're pigs, they definitely shouldnt be as tall as deer. And even without directional noise hearing a pig snort should alert you to boars in the area. Spears unlock pretty early.
turn your vegetation settings down
But <insert lame and invalid excuse here>.
Alr
🤔
That's fine, then. It's a problem on both character models. If it's one anim rig that actually makes it less work to fix. If it's one anim rig, that also would explain why some of the animations are really weird. that is, perhaps the anims were made for one and compromised to fit the other.
I've never poked into the back end of Valheim but usually sliding can be fixed by adjusting the speed of the animation. I can't imagine why this would be less true with a system using inverse kinematics to place the legs. Again the sliding exists on all surfaces, it's just most obvious when you can watch the IK have a fit over uneven terrain.
Oh definitely, but Valheim has speed variances all over the place from the very beginning, which I why I mentioned speed adaptation needing to be implemented with more dynamic rigging.
#suggestions message Hmm really like the idea of using core wood for this, this looks really cool in my head 
The alternative would be wood iron beam (given the "age" it unlocks in), but that would look too fragile in my opinion. Same with Dark wood or "common" wood.
While it isn't the strongest build piece, core wood does give the impression of being a full log and thus being "strong".
A similar idea can be using the Grausten Pilars as standing beams and a cog wheel to operate it when it's a draw bridge used to let ships pass through.
The one for a castle wall, would require other materials as it would become some sort of wall build piece larger than the 4x4m piece(s) we got now.
I think draw bridges cause too many problems for enemy pathing personally, it'd be great to have, but impractical to encourage having the enemy with no viable path to the gates/walls of your base in some cases.
It's inevitable that some players will break enemy pathing using whatever methods they can, but giving the player the tools to do so just isn't conducive to how structure defending works at the moment.
Oops, now that I have watched this video, I have to share it, or else...
do it
Oh my GOD why didn't I think of adding that to the end of my video goddamn! You're a genius!
Wow infect people why don't you
Why wouldn't i smh
Players literally replicate the functionality of drawbridges by putting down and destroying floors over trenches, or by opening and closing 20 gates and walking across them. There's just as much of a point keeping drawbridges from them as there is keeping doors from them.
Once again it comes down to things like moats, earthworks, and drawbridges being historically the most effective ways to defend against a siege, but that doesn't necessarily need to be true in a fantasy game. I've always considered raids to be lackluster in implementation, so extra effort spent on making them more interesting/engaging of a gameplay mechanic wouldn't be wasted.
@karmic canyon you can buy an item from Haldor that helps you creating an item that does exactly that!
And gives you something in return too!!
Really?
First play through lol
Yup. Visit Haldor and look for an item called "Thunderstone". You'll get what you want and more.
Also a tip: don't throw your "obsolete" items away.
At some point you may need them to recover everything you have in a tombstone, which appears when you die.
Besides, they are great when you want to create some sort of museum for yourself as well.
But you will need to discover a certain metal and a certain woodtype for it.
And I won't spoil which ones. 😉
Alr thanks
@jaunty sedge please format your text so it's not a "tag along" on someone elses suggestion
@ruby horizon Play the game to the current end and you will discover what you asked for in #suggestions message
?. Im not talking about the grausten build pieces
Not with the same materials, though
the stone and black marble 4x4x1 floor build pieces already exist in game, we're just not allowed to build them for some reason
tell us why smiffe! we demand answers, otherwise i'm forming a mob with torches and cultivators
It'll have better fire damage than Dyrnwyn
Guessing you missed the other message I sent directly after
I read and addressed them both
Implied in my reply was "it would be beneficial to change how structure defending works anyway because it currently isn't that interesting"
#suggestions message It's not about whether it makes sense, it's just for less grind. Starred versions already drop more than 2 anyway, so not out of reason for the resource multiplier to amplify that further. Limiting the drop amount is counter-intuitive to the point and design of the modifier.
Oh ok, understandable
@round onyx Morgen caves have soft tissue, not sure on the whole crafting soft tissue as suggested tho 🤔
not enough of it
i got like, 20? from one cave, which in comparison to the ~100 from a skull isnt really that much
Upgrading each mistlands staff to lvl 4 is like 24 eitr
and the point isnt "more source of soft tissue" its "make soft tissue renewable" fuck for all i care wait till deep north drops and lock it to the galdr table/blast furnace equivalent in there just anything other than more giant skull mining in the mistlands
I think 1 morgen cave for 1 upgrade is more than fair, and morgen caves are fairly common imo
yea for sure, I think a better renewable source for it would be cool, but you also are really supplied with more than enough, idk 50/50 on this
i mean even if its bad, having the option of it is good, especially since mistlands itself added alternate sources of earlier materials, so why not do the same to soft tissue?
Ah okay well, the context around my reply was how it's currently implemented as mentioned at the end of the 2nd message.
I won't typically theorize how something could be done if another thing is changed, etc.
I empathize with developer workload far too much for all that.
I'm fine with meadows far from center. I like having a safe spot to rest. I wish more biomes crossed over, like you'll never see meadows touching mistlands or ashlands touching anything.
UH have you done that for any of them? Because I can tell you it is a LOT more than that.
It's more than 240 Eitr, I am almost certain.
256 to make+max upgrade all mistlands magic weapons. 64 to make+max upgrade 1. 24 for just the tier 4 upgrade
So as Scales said, ~1 Morgen cave per upgrade
battleaxes i can understand but so far the only biome without a bow upgrade is the plains, every other biome has a bow that you can make
Those Morgen caves are slim pickings for flesh
Honestly, its better off just finding a fresh Mistlands. Theres a lot of other useful stuff in there, for example copper and iron ore which you can now bring back via the stone portal.
see. this doesn't make sence?
you want a trash can to sort bow, arrows and axe, trashcan?
Oh I think the joke is funny but it would have been better to put it here instead of #suggestions and temperate the sarcasm by adding after that a trash aleady exist
@compact garnet there is no male/female armors in Valheim. all clothes can be worn by both characters
Yeah that's the issue. The bear armor on the female model has her entire breasts exposed and unclothed
we as developers like what we have made. and it will not change as far as I know
the armor was made by a female developer
The same female artist has made almost every single armor in the entire game
And I will remove that very insulting comment since we don't throw insults here. we chat respectfully to other human beings.
@livid idol they already scale depending on the amount of players in the area around them
and?
I meant going from lvl 3 to lvl 4, I can totally see the misunderstanding 
Thanks. I didnt know that 😄
the game will raise the damage and defence values of any monster, including bosses depending on how many player in the same area as them. up to 5 players
This is actually interesing - presuming I am with 4 other players and a lox attacks us and then suddenly all 4 disconnect - is this lox still on "5-players-power-level" ?
it changes dynamicly
so if you fight a boss, 3 out of 5 dies. the boss will then deal less damage to those 2 who are still in the fight until your friends re-joins
before, we did this to health. but people who found out, spawned the boss only with 1 player in the area, then the rest joined and killed the boss on basicly easy mode
And its hitpoints?
no
hitspoints only feel it changes since the defence value is what changes
Being a game designer myself, I must say this is a very clever approach. Kudos!
it's the numbers that is easiest to adjust dynamicly 😄
Sure thing! Though my point stands actually with suggestions - making a slider to make impossible challenges for hardcore players - like 8% increased damage per player instead of 4% (someone just sent me this data on priv 😄 )
pretty sure diablo does a similar thing
I think our hard / hardcore slider does this 🤔
but it's not saying actual numbers
@hallow wing the reason players cannot place a open fire on wood floors should be rather normal to not allow
bypassing the no fire on wooden floors is pretty easy as well
It is, I'm mainly just worried about new players or people struggling to put fires on the second floor of their base if they have one
new players wont ahve 2 story buildings that early and they would likely figure out that fire on wood floor is a no go and figure out a other plan
I've not heard of anyone having the problem figuring it out within minutes
including 5 year olds 🤔
Yeah, the whole hand holding or being concerned with new players figuring out basic concepts and mechanics is a bit weird. If people do struggle with that then that's on them and not a problem with the game.
it's not minecraft where you will die the first night without shelter
Game's been out for 4-5 years now and ive never heard new players facing this problem
honestly I kinda do wish chains were available in some manner in the black forest, since I recently made a treehouse and forgot about braziers requiring chains
Children can work out these things because they are still running entirely of intuition
Adults are beings of pure preconceived notions
are you saying that adults cant figure out why a fire on a wood floor isnt possible?
Nah, I think that one is self explanatory. In general I think that has some truth to it though.
I saw this study once where they gave one child who was like 5 and another one who was 8. They were then given an L shaped peice of wood and told to balance it. The younger kids actually completed the task faster because they intuitively felt the weight of the object and balanced it in its centre of gravity. The older kids were more likely to keep failing because they had come to understand most things balance in the 'middle' specifically by the length of the object, not taking into account other dimensions.
Yeah the fire needing to be built on ground is just another thing to problem solve when designing a building, making building more fun.
having challenges makes the game more fun in most instances
having "you can do everything with no restriction" usually makes you bored and leaves before you complete a game
The man who has everything values nothing
which is why sandbox games arent my cup of tea really
Sandbox games in the sense of unlimited resources. Sandbox can also just mean there is no single set of objectives.
good thing valheim is not a sandbox game and you can only do things the game tells you to (it's a completely linear experience)
The building aspect is arguably a sandbox.
But, most things in your base are to fulfill some requirement for the more liner objectives, though they arent completely linear.
I mean, it's very possible to do bosses out of order too. Though I would argue it makes the experience overall less rewarding.
You can create stuff just for its own sake though.
People often confuse a game with sandbox elements as being a sandbox game.
I've turning over in my head what would make good end game content for this game, as in after the deep north boss. Achievements are one. What else? I'm not sure, but what I do think is that features which extend the expereince after that should involve your base in some way.
After the deep north boss you get to bring the trophy back to spawn
I thought maybe some kind of buildable altar which sends you off to fetch various resources from around the world. Its randomised each time, and each time you finish the 'quest' you get a small upgrade to a weapon or armour peice.
But I'm not totally sold on that I was just riffing.
Like I say, it makes sense that a feature like that would involve your base and building somehow as well.
@wanton atlas listening to the chats in the Draugr's Pit makes me chuckle, since they tend to be about things already talked about here in ages past 🤭
Food with stats? cough cough https://discordapp.com/channels/391142601740517377/1202312684364910612/1308162237038596126
explains more and more why the same things get suggested again and again.
Maybe something buildable that 'detects' (read: spawns) asteroid impacts around your world and when you interact with it, it places a marker on your map like a boss location. So, it could potentially send you off somewhere you never explored. The asteroid impacts spawn 2 star mobs in the area, but also contain a new ore that you upgrade items with.
interesting, though not too fond of it.
don't really need more icons popping up on my map randomly, but totally fine with seeing something happen in the sky (by chance) that then relates to something in the world. Seen it happen before in other games though, and that exact meteorite idea.
It wouldnt be random like I say you'd build some kind of magical detector and when you interact with it, it places the marker, much like a vesegir.
You dont necessarily NEED the build item. But that way you can lock it behind the last boss, also the game is a lot about building so it makes sense for it to require adding something to your base, and you would be doing at your own pace since you only pick up a marker as and when you need it.
In that case, I guess I like the idea even less. Sound like a particularly tedious final tier of crafting regent, without there really being much new fun gameplay around it.
Just locate > travel > mine > repeat.
That does sound a lot like what the game loop of the whole game is though lol.
Just saying it's optional doesn't really suddenly make it a more worthwhile either, just less.
Replace locate/travel with explore. You (Usually) don't know where anything is before you go out and explore the world.
Its end game content, a lot of people wouldnt do it, game devs add stuff to the game which extends the life of the game for those who want to carry on.
Naaaahhhh, that's the thing. they don't need to extend the life of the game.
It should just be (Beat final boss > move onto new game)
Valhaim has never wanted to be live service with constant updates until the end of time, or with tedious grinds you could do for many weeks after finishing the game.
That might be your idea of fun but not someone elses. I dont think theres anything wrong with extending the life of a world, yes there's a point at which its better to work on something else, but it doesnt have to ba dead stop either. Stardew Valley has been adding stuff for years.
Also it can be super satisfying to use that character that you now have all the forsaken powers and gear, plus the base you built.
What you do is you slow the pace right down. You add stuff that takes much longer for less rewards. Will some people find that a not fun grind? Of course. But that is how nearly all end game content is built.
Well, seeing as the devs have also expressed not wanting valheim to be a forever ongoing project, I highly doubt that will happen. It's just not what valheim is meant to be.
What I persoanlly find fun had nothing to do with this conversation.
I have played stardew btw 🤭
I wasnt suggesting it should be in development forever. I'm suggesting some end game content could be added.
And I disagree it should, simple as.
past killing whatever the final fianl boss is.
Deep north boss could drop something fun since there's no more progression but it would have to be small
Deep north boss giving an inventory addition would make me chuckle
Seems like a shame to wish a feature you wouldnt interact with anyway is not delivered, when someone else states that would like that. But its not either of us can realistically affect.
It could be a weapon or armour peice with a lot, but very very small upgrades. Like I say, what game devs do is add a lot of grind at that point. Its diminishing returns.
That deep north could drop I mean.
There's like retrospective level scaling too, or whatever you might call it, there's a feature in the LOTR MMO where you turn it on and the normal mobs in the overworld start hitting like bosses.
The idea being, it becomes rewarding again to revisit previous zones, this is something you would likely do with a level cap character.
Be veeeeery careful comparing a feature from an MMO. All of the Irongate devs will happily say Valheim is not an MMO whenever they see one come up in any chat 🤭
I didnt state a comparison, I stated a concept. Its not even a feature that would ever have to be tied to an MMO or an online game at all.
You could equally implement that in any single player RPG.
I know, you talked about a feature from an MMO you think might work here, I get it.
More was just pulling your leg.
Has nothing to do with feeling powerful, just joke suggestions are not desired here. 😂
Feel free to put replies in the discussion channel, but following any up with yet another joke suggestion is a no no.
Also... do we have a trash can? I don't remember having one 😅
The obliterator, zaps stuff into coal.
though ofc I don't want an actual trash can.
I know about the obliterator, but I am certain that is not what they mean with their suggestion. probably like the simple easy to use trashcan in stardew valley or a more obvious item that just immediately deletes things.
It's the Valheim trash can. We don't have anything that just deletes items (other than throwing them out away from player made stuff).
yep, and that is what they probably mean with their suggestion though (Thus it does not exist)
I prefer obliterator myself, way more thematic and cool hahaha
Well, they were "joking" because they said we already have a trash can. I assume he meant the obliterator.
Do people get angry at repeat suggestions? Like is it bad? Isn’t that just demonstrating things many people have the same thoughts or ideas on but may just have different takes?
I mean Sn1pe was joking, but the actual trash can suggestion (Not by him) did not say / acknowledge the existance of one.
Meh, seems like there's a couple of things that get one or two people testy because they don't want it and get tired of seeing it requested, but otherwise, repeats are fine. We have the ♻️ emote for a reason.
Oh, I thought snipe was saying it was their suggestion.
nope, theirs was a follow up to it and they were calling the trash can suggestion a joke one, where as it was snipes that was the joke suggestion.
only one topic actually gets me a bit heated hehehe
skills.
Ah okay yeah I was curious if people thought just because something comes up repeatedly that that is bad, or has a lot of recycle reacts that that is bad.
nope, recycle is a pretty neutral reaction. Repeats are fine since most won't take the time to search through what has already been suggested, no reason to get bent out of shape over anything 