#suggestion-discussion

1 messages · Page 68 of 1

unique ferry
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And the armor is minimal and barely (bearly?) covers the player, why would it give you resistances? The point is less defense and higher offense

tulip pecan
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I mean, do any other armors give you resistance based on how much they visually cover your character?

tepid sorrel
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i like having more fist weapons but the armor sets seem more like a Viking-Warrior role play armor then a valid option to take into a fight

round onyx
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why would armour made from iron (comes from piles which break in like 2 hits with antler pickaxe) give me lots of armour

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it’s a balance decision, if you want the bear armour to give you resist it won’t be giving you the other bonuses because then there’s never a reason to make troll or bronze armour

stark furnace
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is it time for us to study material science? 🤔

round onyx
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no ik how things work im just pointing out that “item came from thing that has X property so why doesn’t the item have it” is kinda flimsy

rose swan
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I interpret things like bear armor like you’re tapping into a reckless and animalistic part of yourself, so +offense -defense type thing.

If I was nearly naked covered in war paint and wearing animal skin, I’d probably be a little wild too Ragnar_laugh

round onyx
#

exactly!!

tepid sorrel
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but how come you don't have a -defense without any armor but a with the bear armor you are suddenly less protected then being naked?

weak sinew
languid ibex
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It's definitely a preliminary version of what the Berserkir Mead also offers the player, and follows that same trade off logic.

tepid sorrel
weak sinew
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I just remembered that this mead now has an issue, we can't fully negate it anymore the downside with bm buff

languid ibex
#

Seems like a fix to me

lofty wave
languid ibex
#

It stands to reason, the Bear set is meant to emulate being boisterous and wreck less with your attack strategy, that point made evident by the exposed skin/war paint.

weak sinew
mellow crater
#

What Battle-brothers where ?

peak bronze
mellow crater
#

Ah that is just a name change

peak bronze
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Yes, many people liked the Battle brother name.

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-# Me included.

mellow crater
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I was like « oh battle brothers sound like an incredilbe weapon »

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I hope they will use it for a DN weapon

peak bronze
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Battleaxe brother. ThinkingTroll

mellow crater
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A dual-wield axes called Battle Brothers would be great !

wanton atlas
#

oh oops Leng.
Ment for @mellow crater

mellow crater
#

Eh ?

crimson hinge
#

Why would people not want gear slots to free up some inventory space?

mellow crater
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You can’t even guess how many suggestions were made about inventory slots

crimson hinge
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Oh I did a message search before posting and saw and have been bombarded by nasty DMs already. I’m confused, is suggesting something already suggested against policy? If a lot of people want something is that bad?

mellow crater
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To sum up :
most regulars agree on the fact inventory size become a problem at mistlands and not before.
Bags, larger inventory, pocket-portable and linked-chests where suggested among other things.
Some suggestions are worth an upvote if you search for them.

lost ibex
#

nasty DMs is very bad, noone should do that even for the worst suggestion ever (wich is not the case, even if i disagree with that)

crimson hinge
wanton atlas
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sending DM's to you or?

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please report those in @kindred birch if that is the case

crimson hinge
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Yes DMs to me. I’m just ignoring them as is usual with that stuff. Posting stuff anywhere can come with such unnecessary feedback

wanton atlas
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which we do not aprove of

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it's like a double rules break

crimson hinge
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But yeah I was just hoping to make a suggestion and leave it at that. Now it requires more of me? Nah thanks

wanton atlas
#

yeah. ignoring them is the best

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since not fuling trolls and negativity is the best counter

crimson hinge
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Yep lol. I guess I’ll go through the search for the same or any similar idea and try to upvote as many as I can. Guess adding mods once again though is the answer for now or maybe indefinitely. Wish it was common for simple mods to just become implemented officially, guess there are reasons to not but yeah 🙁

errant mauve
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People get agitated over suggestions because theyre worried something they dont like will be picked up and 'ruin' the game. Not an excuse though.

stone citrus
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In my honest opinion, i think they're just "yes men"
for goals I don't really understand

#

you'll see it clearly in "dev said this and dev said that"
when no one really said anything

crimson hinge
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Yeah I don’t try to take anything with gaming communities too seriously anymore.

But other than the gear slots idea of it’s already “been suggested”, why is such a frowned upon idea?

Is it people wish it to just stay as is?

“Just use a cart”, well yeah okay you’ve gained more space but at the cost of now being slower pulling it and having to then manage it. And any combat becomes clunky detaching and reattaching always. Using a cart say in Ashlands, not the best.

Bring portal supplies, well that means the slots for those materials is then taken up and you’re teleporting back a lot more.

What are people’s reasons for not wanting it? Not workarounds or counter suggestions please

stone citrus
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They don't have an answer
They'll come up with one now maybe
but only for the sake of being against the idea

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Once it's in the game, the same people will celebrate it

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So only worry about what you think
You like? You say you like it
You don't like? You ignore it and put faith in the game

tepid sorrel
stone citrus
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honestly after seeing the bears being added, I realized I have nothing to worry about
eventhough I never wanted them Ragnar_laugh

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I don't care what they do to inventory
all I need is something to be done about inventory

can't keep adding 500 items to the game without giving us new tools

past furnace
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Inventory management is literally part of the game

tepid sorrel
stone citrus
crimson hinge
past furnace
stone citrus
# past furnace Literally not a myth

Then I expect you to give me any information on how it was decided and modified to fit every expansion
or rather - how ever expansion managed to be balanced around inventory 🗣️🎤

crimson hinge
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Yeah I’ve never said inventory management isn’t a thing. But that if armor didn’t live in your inventory so that 5-6 squares could be freed up.

stone citrus
#

how incredible is it that they got it right in ONE go
and with each expansion it still manage to hold up!

... yet they ask the community "What do you think about inventory"

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Quite the part of the game

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I'd rather people say "I like inventory management, it's fun to do"
over stating that it's part of the game

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if you like it, I can't argue it
if you say it's part of the game.. a little problematic

stone citrus
tepid sorrel
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Armor, trinkets, equipable special items, weapons, tools and 3 typs of food...all with very limited space and no way to increase the inventory size with a bag or something similar...

crimson hinge
past furnace
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Has it never crossed your mind that the currently inventory space is a conscious choice and not just some accident?

stone citrus
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Ironically you saying that was a conscious choice too?
that means you actually have the answer

crimson hinge
past furnace
stone citrus
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maybe, but you did say you knew

#

why is it so offensive?

tepid sorrel
#

I remember a conversation with a member who defended the removal of the frost resistance on the feather cape as if it was his life only to pretend as if nothing happend when a patch note later showed it was removed by accident...

lament sky
#

while inventory management may be part of the game there is a thick line between tedium and challenge

crimson hinge
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Nothing any game dev does has to be final. And often when working on a creative project, you come back to something and realize it’s not working or could be better. Most of the time too it’s not some very deep reasoning that something is the way it is. It’s arbitrary usually in design, and it’s still also an early access game.

The roads paved outside 100 years ago wouldn’t hold up to today. Should they ever be changed?

past furnace
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Current inventory space is anything but arbitrary, it has been playtested thoroughly, thousands of times, over the past 4 years

stone citrus
past furnace
stone citrus
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but I'm adressing the others
using you as an example

#

If someone says it's part of the game
picture this again

crimson hinge
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So nothing should be added or changed? Nothing fixed, nothing tried? We shouldn’t be here talking, this Discord can close?

#

Deep North isn’t needed it’s been 4 years without it too.

crimson hinge
stone citrus
#

😇

past furnace
crimson hinge
lament sky
past furnace
stone citrus
lament sky
stone citrus
crimson hinge
stone citrus
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it's in the steam tags
[inventory management] [survival] etc

past furnace
#

Let’s take an example
Smelting isn’t instantaneous in this game, do you understand why? Objectively it’s better for smelting to be much faster right, as it allows you to “gear up and kill bosses” faster right?

tepid sorrel
past furnace
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There is also a reason you can’t TP ores, and that boats don’t travel at 1000 kmh

lament sky
crimson hinge
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No you can’t touch inventory at all it’s been 4 years. (Sarcasm)

stone citrus
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how do you even want to argue something that's false
to argue against it is to say that it is true

It has NOT been designed to be precise and a thoughtout process
that is a lie

past furnace
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Clothing slots would trivialize inventory management which is a central part of the game

tepid sorrel
past furnace
stone citrus
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Where does the roadmap fit into the mix
was the inventory designed for the old roadmap then too? precisely?

#

Was the inventory designed with Ocean update in mind?!

#

Where does he come up with this stuff

lament sky
past furnace
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I realize game design isn’t easy to grasp for everyone, which is why the devs have created one of the best hardcore survival base building games ever and you have probably never created a successful game

stone citrus
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ThinkingTroll No I have not

crimson hinge
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Actually have worked in a gaming studio

stone citrus
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but my dad works at nintendo (joke)

tepid sorrel
#

since when does someone have to be a game dev to have good practical ideas for games?

crimson hinge
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Since 4 years ago lol

past furnace
lament sky
past furnace
stone citrus
#

you can have an opinion sure
you can't say it's designed to be part of the game precisely Ragnar_laugh

crimson hinge
mellow crater
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It is growing a bit harsh and violent here.

wanton atlas
lament sky
mellow crater
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Yes, and you shouldn’t hurt anyone in this fight

errant mauve
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closes inventory screen
GREAT ENEMY FELLED

stone citrus
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what? it cooled down since this message

nothing more violent than this really

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update, I actually did use google - didn't find anything sadly

crimson hinge
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Yeah I mean it kinda got silly but I was just trying to have a serious discussion and realized this can’t happen really

mellow crater
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Well, to be honest I don’t really like the way each sentence you (all 4 of you) make is categoric and doesn’t call for reflection and construction

wanton atlas
stone citrus
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You can argue opinions
you can't argue fake facts

mellow crater
#

You can, if it is false then you can point out the flaws and propose solutions

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What you can’t argue is something that is fundamentally true. There is nothing to say on these things. And you know what? These things are not a majority in the world, there are few of them actually

wanton atlas
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you (players) are allowed to suggest the same thing over and over and over and over again. that's totally fine

mellow crater
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And also you can’t argue on believes. If there is no way to say if something is or isn’t, no argument is possible

stone citrus
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for example, you can't argue if I said
Smiffe really wants inventory expansion

wanton atlas
#

some mods would never exist if no one ever suggested them

stone citrus
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the only thing you can say that it's a lie

mellow crater
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All of that has nothing to do with game design. Almost nothing is fundamentally true, and every thing is fact in game design

crimson hinge
tepid sorrel
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well one thing that we all agree on is that we don't agree

stone citrus
wanton atlas
stone citrus
#

like
there's one special message here that says
"they have REJECTED Bears"

but no real evidence of that

lament sky
tepid sorrel
wanton atlas
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but I stopped carrying everything with me aswell

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almost like a minimalistic challenge I've set on myself

mellow crater
wanton atlas
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but I won't stop other people from having problems with the lack of inventory space

crimson hinge
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The idea of a backpack in this game reminds me of the game LotR Return to Moria. In that game they increase your inventory and there are tiers and they even have display racks you can place them on and what’s in them stays in them.

granite geyser
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Difference is that in rtm your inventory IS the backpack...

wanton atlas
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I don't support a backpack idea anymore btw. I don't think it would be the correct implimentation

past furnace
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What problem specifically starting at the mistlands do you have with inventory space?

granite geyser
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You literally don't have any without it

stone citrus
past furnace
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No but what is specific about the ML and inventory problems that didn’t exist before

stone citrus
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My experience? Pure inconvenience - 0 achievement

I don't understand the pride of some people when they say "I put my hoe in the box"

funny enough the other day someone told me "taking the hoe is essential" which I absolutely loved

lament sky
stone citrus
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Amen

mellow crater
wanton atlas
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a "backpack item" would have to be a physical object the player carries around.
would it take the "slot" of the shield on your back?
would it take the cape slot?

but what about the quick R key feature. should we have to remove it if you have a backpack?
what about armor set bonuses if you have a backpack? no one throws of a backpack and puts on a cape, during combat.

stone citrus
#

I mean if they game wants to innovate on that front; maybe that's something worth exploring

I don't care what they do, all I care is that I hate the current inventory system

wanton atlas
#

a mule / horse / saddle bags. would create a meta about animals.
where do you get the animal from?
it will die. alot in the game.
who wants a pack animal in a deadly zone like mistlands, ashlands or hard to navigate mountains biome

stone citrus
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If you had to stop to view your other backpack, suddenly valheim turns into a horror game

lament sky
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paper doll with gear slots would be enough for me(none for food or ptions though)

stone citrus
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People have said also that the cart IS the backpack kinda

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but I'd rather just not take any items than use the cart

wanton atlas
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alot of the items you pickup in mistlands, ashlands etc are heavy. so you usually would run out of item slots or carry weight

lament sky
crimson hinge
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Like just in my experience, it’s probably been about 100+ days since my friends and I got to Ashlands, and the Flamemetal armor and ashen cape that I made ages ago now has been in the same slots this whole time. I swap out the cape mostly and occasionally go and swap out the armor for another task, but in the Ashlands I always bring 3 foods, fire resistance potions, 1 type of healing potions, the stuff to make a cart and the stuff to make the station to be able to build the cart and also for the stone portal because sometimes you have gotta get outta the Mistlands quick solo

wanton atlas
crimson hinge
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And there’s loads of stuff you can pick up, you don’t get very far before inventory full. Now I’ve ran without the portal stuff and cart stuff and almost always regret that anyways

lament sky
wanton atlas
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And then you get the problem of hoarders vs "I want to have everything with you"

#

some people just can't throw things away.
and some people brings everything with them because you never know what you run into

stone citrus
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What do these people lose out on

wanton atlas
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I am the latter of those 2

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this is me right now playing in mistlands

stone citrus
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Like seriously, It has never been like "oh.. I can't take this"

it's more like "FINE ok drop the vine berry or whatever"

wanton atlas
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do I need frostner, axe, hoe, build hammer? 🤔

lament sky
stone citrus
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Yes, campfire

wanton atlas
lament sky
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frost arrows, l;ife saver against seeker suprises

stone citrus
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where are all the goods, seeker meat carapash royal jelly
where them goods

wanton atlas
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why do I need everything? fire resist potion for?
that 1 gjall I see ? I can just run from it

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that's my point tho

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I don't need everything for every situation

crimson hinge
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Yeah so like days and hours of those armor pieces have been there and they are not really managed in the sense that they ever come off. Just like it’s a -5 to the amount of space total

stone citrus
#

You can drop that hare meat you don't need it anymore

in my view, that's not much gameplay really

lament sky
stone citrus
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dropping that 1/20 hare meat isn't that exciting as some people make it out to be

mellow crater
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I’d just repove the hoe and take a heal/stamina instead but I have the same kind of inventory

stone citrus
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but it's inconvenient and uninteresting

crimson hinge
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Yeah I have the same roughly minus the hoe and add a fire resistance potion and healing potion

stone citrus
#

with your current inventory
Your adventure will be cut short - you have to return OR just drop random stuff
those are your two Gameplay options

mellow crater
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With this inventory I don’t lack of slots.

stone citrus
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cus oops what's this, an extractor, need some yggdrasil with it, better put a bench
before you know it your inventory is clogged up

wanton atlas
stone citrus
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That's because you're an experienced player, you know what you want

Idk about you, the best part of valheim is exploring and adventuring

wanton atlas
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don't need to do much else before my rested buff runs out and I will return to sleep, get rested back up and eat

stone citrus
#

so when we go to deepnorth and we don't know shit

we'll fill up our inventories so fast
we'll have two gameplay options

either leave or drop

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and dropping like I said, it'll be like yeah just chuck that hare meat away, drop that snowberry or whatever

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and boom, that's the in-depth inventory management

crimson hinge
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See now it was all constructive and good I like it

mellow crater
#

Yes, when you explore you need weapons and food. You are going to collect stuff easy to take and note POI. You will not take in serious fight, you will not harvest strategic resources.

peak bronze
mellow crater
#

That left plenty of space for stuff easy to pick up

stone citrus
mellow crater
#

So what is the issue ?

stone citrus
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I misunderstood, I thought you meant pick up the items later

mellow crater
#

You have 14 free slots, don’t tell me you will fill this up this with DN pickable items

crimson hinge
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One aspect too of the inventory is it’s also different when playing with others because you can collapse stacks into each other or designate roles. But also with my group we found out it was hard to drop anything as the amount 3 people go through is also much faster than 1

stone citrus
stone citrus
mellow crater
#

Well, IMO thinking about this cultivator before going tonDN is part of the game

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It is preparing for an adventurous trip

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And as you don’t plan to take in fight, you don’t need all your staves

crimson hinge
stone citrus
#

inconvenient

mellow crater
#

To me it isn’t interesting to drop things you need. If you are forced to that after perparing your inventory accordingly then there is an inventory issue

stone citrus
#

what's the reward

mellow crater
#

Having to prepare the inventory according to what trip you are planning is interesting

stone citrus
#

1/20 haremeat.
that's the reward

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but you can upgrade that reward by dropping it

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and get... hare fur instead

mellow crater
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At mistland beginning you need the food and the black marble. Then come the armor components. That means you don’t necessarily prioritize hare fur and meat at the same time

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Until now I never was forced to trop things I actually needed. Even in Ashlands where we all agree there is a serious bloat of items.

peak bronze
#

Although hunting hares is a chore, so I take what I get.

lament sky
#

super limited inventory also doesn't allow for incidental opportunist gathering, gotta have a one track mind or else

stone citrus
mellow crater
#

I had to drop things of course. But never the necessary ones. And it forces me to prioritize stuff. Ok, right now I need this. This can wait, this is useless now. Etc.

stone citrus
#

it's the least interesting item juggle I've seen

crimson hinge
peak bronze
mellow crater
#

Another funny way is to put dvergr stakes at the top of a cliff

crimson hinge
unique ferry
peak bronze
stone citrus
crimson hinge
peak bronze
tepid sorrel
#

In my current Vaheim run i have started with spawned in, fully upgraded Fenris armor and Abyssal Razor and somehow ended up playing like a asassin which resulted in me 1 shot a troll with a 728 crit with the jump stab attack against it's sitting cheeks...that was the most funniest thing i ever expirienced in Valheim 😂

mellow crater
#

there is no recipe with the bear meat ?

uncut linden
stiff stag
peak bronze
stiff stag
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I imagine it's difficult working in a new early game meat item this late in development. All existing recipes are already established and adding too many new ones would start to be bloat, so it's in an awkward spot.

wanton atlas
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you can cook it

mellow crater
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ok

#

that give black forest equivalent stats I suppose ?

peak bronze
mellow crater
#

okay

#

not the best but not that bad

wanton atlas
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it's not like we are going to go full blown "all in" on a combat update 😄

#

food will have to wait for 1.0

mellow crater
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you are implying there will be new recipes in addition to the DN ones ?

rose swan
#

Looks like spice going on in here this morning 👀

mellow crater
#

yeah, we even had the Harkonnans and the Ordos :)

stone citrus
#

never a dull moment with inventory LaughingFuling

peak bronze
#

Even thought EU is awake. ThinkingTroll

crimson hinge
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Feel like with DN and any if new ingredients are slowly added throughout and in new areas that maybe more recipes or reworked recipes could be a thing. There was already the addition of the feasts for example and the changes to the stations for cooking it might make sense to one day revisit all foods

mellow crater
#

I don’t know why but it is my suggestion day today. The last time I suggested something was… what, a year ago?

peak bronze
#

For recipe that could use bear meat:
I gave feedback during PTB that it could be used in plains tier food IMO.
Recipe: cooked bear meat, onions, entrails and barley flour. Slight inspiration from a traditional food in my area called "mykyrokka".
From wiki: "The main ingredient is myky: a palm sized dumpling made from blood and barley flour. The dumplings are cooked in the soup. The soup also contains potatoes, onions, fatty meat, and offal such as kidneys, liver and or heart. Salt and black pepper are the usual seasonings."
Thoughts? ThinkingTroll

wanton atlas
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what I ment is.
food changes / updates etc needs to wait for 1.0

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like. obviously wolfs should eat bear meat

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but they don't atm

peak bronze
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Probably should eat other meats too after plains, but first things first understandably.

rose swan
mellow crater
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Thanks ya :D

rose swan
#

Reminds of a discussion that must’ve been quite awhile ago- someone mentioned they didn’t like the wolf head on the cape, as it seemed a bit grim to them. (For the record, I don’t share the same opinion and happily put up severed heads all around my base lol)

But the thought evolved into the idea having a different optional style for the wolf cape, which then further evolved into more styles for a lot more pieces of gear. Fun to think about 🤔

stark furnace
#

The 3 🅱️’s

languid ibex
stone citrus
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that's kind of funny considering the complaint is "so many people want it it's annoying"

#

they all want the same thing and it's disgusting

stark furnace
languid ibex
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No real additive to any discussion happening. Just meme posting.

stark furnace
#

It’s a meme but its also a suggestion, topics can be interdisciplinary 🤯

languid ibex
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Totally. It just isn't that.

stark furnace
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And it highly relates to how the topic that was being discussed a few hours ago 🤔

#

And I think it adds to what a community that isn’t the discord feels about it that’s all

languid ibex
#

If you want to imply any memes related to suggestion topics are fair play that's up to you.

errant mauve
#

Well, I think my suggestion addresses the issue without undermining the reason why it hasnt been changed.
I think the thing is this game has been in early access for 4 years now, thats a lot of time for people to feel well settled in, and with that comes a certain intertia and opinions become hardened.

peak bronze
rose swan
peak bronze
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I'm not huge fan of equippable items for more inventory slots.

stone citrus
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Big fan of specialized bags

rose swan
errant mauve
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Its a decent ideas, my OCD brain would hate how it makes the inventory slots not a neat grid anymore though 😅

rose swan
stone citrus
#

WoW has reagents bags and herb sacks
RuneScape has log baskets and all sorts of different new bags for stuff

rose swan
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I had an idea awhile ago about a loggers pack that halved the weight of wood, I still think tjat would be kinda neat

stone citrus
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What's funny is that the reason RuneScape has 28 slots was because "it looks the nicest"

errant mauve
#

How about, the same thing but sort of flip it.
Take the WWE belt and rather than increased weight it gives extra slots.
Whilst at the same time, each boss beaten adds a permanent 25kg to your weight limit.

rose swan
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Hmm I don’t know, I actually think weight is in a really good spot imo.

stone citrus
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Carts should be the solution to weight

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Should have been*

errant mauve
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It would be approx the same result, I'm nto sure how exactly the numbers work out, but the main point is that after lets say the first 6 biomes you have the same weight limit. You just get it peice meal with each boss beaten though, rather than getting it all at once when you buy the powerranger belt.

#

The WWE belt would add 2 beautifully neat rows to your inventory.

rose swan
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Dogg’s hot take for the day- carts should never be used outside the base Ragnar_laugh
I refuse to elaborate

stone citrus
#

Not too hot
Since they can't be used outside the base
Unless you toss it off the mountain

errant mauve
#

Next base I build, I'm creating a walkway from the dock to the smelting yard, then keep a cart to shuffle stuff up and down.

errant mauve
#

Also, a firemans pole in the portal room which would go above the warehouse, so I can just throw loot directly down there to be sorted.

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I thought I was being so clever putting my warehouse in between the kitchen and workshops, but I didnt take into account unloading those goods in the first place.

rose swan
errant mauve
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Go to the top of a mountain and toss it off

rose swan
#

Yeah, I understand the process, I’m just saying that this doesn’t necessarily flex the cart, since it’s not necessarily cart behavior 🤔

sick breach
#

While making carts weigh more and be harder to move as they fill up is great, i feel the actual difficulty of moving a cart needs to be tuned down a little. I should be able to go up gentle inclines with a cart that's half-full of ore. It definitely shouldnt be faster to put the carts contents in my inventory and shuffle up the same hill WHILE carrying the cart.

stone citrus
stone citrus
rose swan
languid ibex
#

It is a bit odd to me that so many people downvoted the pocket portal-esque inventory expansion suggestion I posted, considering how often people's inventory problems are met with 'just use a pocket portal,' etc.

stone citrus
#

This might be confusing

languid ibex
#

Bahaha thanks Dogg

rose swan
#

You should link your suggestion for reference 👀

languid ibex
stone citrus
#

In wow you have bag slots (5 I believe)
You put bags into those slots
Replace them to be bigger

Now there are other types of bags that can hold even more but hold only specific items (classic era I believe)

And then in the retail version there are reagent bags that take materials and do not use any of the 5 bag slots

RuneScape you can choose to take these items with you or not depending on what you'll do
Fish basket takes 1 slot of your inventory (28) and can hold another 28 fish ThinkingTroll effectively doubling your fish space

rose swan
errant mauve
stone citrus
#

There are log baskets, herb sacks, string spool
That's the newest addition to expand inventory in a special way

languid ibex
stone citrus
#

The string spool can hold 250 strings (max inv is 28)
More if you upgrade

languid ibex
errant mauve
#

Well, I like the suggestion of having some of remote chest.
You could have lets say a 10 second interupttable 'casting time' so it becomes impractical to use in combat.
And you would register the chest like you do a bed, so everyone only gets one remote chest.

stone citrus
#

Tl;Dr
I love it when you have more space for specific stuffs

rose swan
languid ibex
stone citrus
errant mauve
#

I'd like the game to have a Hearthstone too but this channel isnt ready for that debate 😅

stone citrus
#

Otherwise they all would have been coins

lament zinc
#

About this suggestion: #suggestions message Someone's been playing Aska.

And frankly speaking, I like the setup that game uses. Makes it a bit easier to maintain a good working inventory management.

languid ibex
errant mauve
#

Not necessarily, the items you trade for coins are lighter so can put the same amount of value in a dungeon without weight always being an issue.

rose swan
stone citrus
#

At that point of the game there isn't much bloat
It's just eyes and bones
You don't even have a full set of armor

errant mauve
lament zinc
#

Better check it on YouTube then. 😉

errant mauve
#

Looking it up now, so its a Heim knockoff 😅

#

Nah it looks good from these screenshots

lament zinc
#

Nah, it's more a city management game, with a main character and a somewhat similar story idea as Valheim does.

errant mauve
#

I'd tempted to learn game developement so I can make a Valheim based on the folklore of these islands (which means the british isles but we shoudlnt be using that term anymore)

#

England, Wales, Scotland and Ireland. Each country is a biome.

lament zinc
#

But the inventory management in that game is split between small items, medium sized items (weapons / tools and certain resources) and one large item.
And it works quite well, imho.

errant mauve
#

OK I get it

languid ibex
errant mauve
#

Yea good to know.

rose swan
peak bronze
#

#suggestions message Serpent scale shield has something other tower shields don't: pierce resistance. It doesn't need any buffing.

rose swan
#

#suggestions message Huh, never realized that the Serpent shield has a smaller movement penalty than other tower shields 🤔

rose swan
peak bronze
rose swan
#

Ah, so the serpent shield has been changed then?

peak bronze
rose swan
#

So the suggestion is incorrect, it wasn’t 10% before?

peak bronze
#

And apparently they think it should now have same 5% less, which would lower it to -5% ms penalty.

mellow crater
#

I’d like it at -8%

autumn idol
#

I feel like a different bonus unrelated to the movement speed reduction would make the most sense

#

Idk what though

stone citrus
#

I can't recall if they made that a decision to be different
Or it's just a placeholder system that worked well

stiff stag
#

Or, crazy thought here, that's just what the creators of the game simply wanted it to be and there's nothing more to it.

rose swan
crimson hinge
#

Yeah I think I’m never submitting a suggestion in Valheim again (joke)

crimson hinge
languid ibex
#

Oh, this has been a topic for literal weeks now

rose swan
#

It’s a super heated topic at the moment, don’t feel bad! I’m sure it’ll come up again, and soon Ragnar_laugh

rose swan
languid ibex
#

True haha

crimson hinge
#

Yeah I know. Just wild. Almost feels taboo. I certainly won't mention or engage in it's discussion again

languid ibex
crimson hinge
# languid ibex Now is the best time tbh, a developer publicly asked for input on how people wou...

Images aren't allowed in this channel but here is a reddit link that has a screenshot showing the UI of the feature. Drop "Z,V,B" slots and add 1 for the trinkets, and that was pretty much it. The arrangement can be different for the slots for the UI
https://www.reddit.com/r/valheim/comments/mmxbwd/mod_just_installed_the_equipment_slots_mod_and/
But for the conservative players, yeah I'm sure this is very disliked.

tawdry cloud
#

Something like that would be very nice.

wanton atlas
wanton atlas
crimson hinge
crimson hinge
# wanton atlas I think you can post pictures here 🤔

Negative here or in “suggestions”. Can't be dropped in. You more than likely have a role that does allow it, but if that was the case I'd have gladly have opened Figma and illustrated my idea before posting a suggestion. It's always better to provide a solution with an idea/suggestion.

unique ferry
#

Armor slots are pointless. They're no different than regular slots. Where the armor goes is totally irrelevant.

peak bronze
#

If more space was added ever, I'd rather have non dedicated inventory slots than dedicated ones for equipment etc.

#

I'm fine either way, not opposing for more but fine with current system.

unique ferry
#

An extra hotkey (i.e. another column) would be kind of nice but otherwise the inventory size is fine as is

errant mauve
#

I think the lack of an extra hotbar is the same reason, to make you choose.

wanton atlas
#

or now perhaps

#

swapped permissions

tulip pecan
#

Still nope.

wanton atlas
tulip pecan
#

it feels like centuries have passed, but we have picture permissions again

stark furnace
#

Great power = great responsibility 🕷️

tulip pecan
#

thank you smiffe

wanton atlas
#

yeah. now less pictures in other media channel that belongs here

crimson hinge
tulip pecan
brisk matrix
tulip pecan
#

it was 4 years ago after all, so makes sense

#

but in the wider context of inventory solution discussion it does give something to think about

brisk matrix
#

not really, anything implmented by IG wont have that issue

tulip pecan
#

...

tulip pecan
crimson hinge
stiff stag
#

#suggestions message Care to elaborate? At the moment the suggestion is just empty and is a generic "just do more" type post.

wanton atlas
#

is that a mod or what? 😄

unique ferry
#

Yeah they're talking about a mod

brisk matrix
#

and what is a bug in that mod even

wanton atlas
#

no clue

#

mods are mods

#

I try not to dvelve into them

sick breach
eternal wyvern
#

I like it

lament zinc
#

Days without inventory suggestion: 0
Days without bear taming suggestion: 0
Days without deer taming suggestion: 97

topaz kite
#

sighs
-# days without suggestion philosophy: 0

brisk matrix
#

how many days has it been since neck raincoat?

lament sky
topaz kite
topaz kite
lament sky
rose swan
sonic musk
#

Now that the PTB is live the bear suggestions are flooding in like Greydwarves into a new player's base

rose swan
sonic musk
#

Also if Hildir gives you extra inventory space it might finally motivate me to use that merchant

rose swan
#

The Hildir suggestion is pretty neat, I agree

topaz kite
#

I would like a counter for whenever bacon is mentioned tho

lament sky
rose swan
#

I am all for giving more uses for regular eggs Ragnar_laugh

eternal wyvern
languid ibex
#

@uncut linden Are you saying the bear first weapons share the same attack as the bear? Just a bit unclear on the suggestion

stiff stag
#

The player wouldn't be able to produce enough force like the bear can to cause an AoE effect, so it would be a bit lackluster as an attack.

uncut linden
#

I figured it would make them a bit more unique
Also I thought it be kinda cool hehe

languid ibex
peak bronze
lofty field
#

But if the extra slots were added, it should be a whole row and not just half a row. I don't care much about 4vs8 slots, but half a row would look weird and probably introduce navigation issues when using a controller

wraith venture
#

Give u a 9 slot too

lofty field
#

Yeah, why not. Would result in an additional hotbar slot too

wraith venture
#

Hell I could use one as the homesteader

#

Always want that last slot

#

Oh what does recycle mean on suggestions?

wanton atlas
wraith venture
#

Ahhhh

stone citrus
#

I thought of something and now I'm mad that no one ever used this as a counter argument

About equipment slots, how would the hotkeys function

Hotkeys are inventory spaces as well
When you swap a weapon, it stays on the hotbar

If we had equipment slots, what would happen? They just disappear??

#

Now that's something real to think about and I have no answer for it

round onyx
#

wdym what would happen? idk if i understand what you're trying to say

stone citrus
#

You have mace on 1
You press 1 to equip it

Where does it go

round onyx
#

it just stays in the slot

stone citrus
#

I'm talking about equipment slots
Dedicated equipment screen

round onyx
#

the equipment slots mod (the main one at least there might be others) just has the hotkey slots be 3 extra inventory spaces

#

so it would just stay in the slot whern you press the hotkey

stone citrus
#

Who upgraded this channel?
So cool

round onyx
#

it was smiffe earlier today

round onyx
#

wdym so just armour

stone citrus
#

Like, people only want helmet chest trousers shoulder slots + trinket? ThinkingTroll

#

Shield and weapon wouldn't be in equipment slots?

languid ibex
#

There's clearly weaponry and tools there 😅

round onyx
#

i think they mean if we got dedicated slots in vanilla in which case just the 6 slots for wearables is probably what people are asking for the most

stone citrus
#

But no weapon and shield would go there ?

stone citrus
round onyx
#

oh no the mod lets you put literally any item in those slots

languid ibex
#

It'd depend on who is suggesting

stone citrus
round onyx
#

yes, expanded hotbar basically

stone citrus
#

Hmmm.. so I suppose it would just be armor and trinket that have equipment slots

Weapons and shields wouldn't have dedicated slots

languid ibex
#

It'd depend on who is suggesting not the mod

stone citrus
#

I know, I'm trying to understand every point of view and possibility

languid ibex
#

Literally anything is possible though

stone citrus
#

What if there's a super sweaty player that puts armor on 6 7 8
And takes it off for long runs

random monolith
#

wdym by that?

round onyx
#

also you can just open your inventory and take it off

stone citrus
#

So many wdyms

I mean simply someone who has armor on hotbar

#

Or even simpler
Someone who has belt and wisp on hotbar

languid ibex
#

That's their choice and it'd already be an inconvenience regardless.

stone citrus
#

🤔 I see
But you guys understand the conflict yes ?

languid ibex
#

I guess but why couldn't they just take it off in the window

#

It might take 1 or 2 seconds in that example

lament zinc
#

I got the feeling that making problems out of something logical is a talent as well.

Not sure if it's a useful one, but a talent it is.

stone citrus
#

Wow, you guys are taking that route over a question

#

I'm in favor of equipment slots

round onyx
#

also i would be perfectly fine taking an extra second to open my inventory to take off my armour if i got dedicated inventory slots in vanilla lol

stone citrus
#

I guess I need to express this
I do hate the inventory in valheim

I would like equipment slots

That should have been clear

languid ibex
#

Tbh most already do it this way, so they'd just be regulated in a sense

stone citrus
#

And that's one negative that got struck out of the cons of equipment slots
👌

lament zinc
stone citrus
languid ibex
#

Considering angles is a good thing, but it seems like such a non issue to consider angles of a system not yet in place. That energy would be of better use should we get an expansion of some kind.

stone citrus
#

Well if anyone else comes up with that as a counter argument
I know exactly what to respond with skol_splash

#

Tl;Dr
It's a non-issue

languid ibex
#

Sorry I didn't mean come across as rude, it's just how I see it personally, and for all I know you might stir up a great idea with these discussions.

#

I say that because I realized that having a unequip all armor key could be interesting. Unbound by default but optional in the keybinds.

#

Not unlike the unsheath/sheath weapon button.

stone citrus
#

None rude taken Ragnar_laugh

#

Like offense, but for rude
None taken

lofty field
#

I really like valheim's approach, for one because it's clear, simple and controller friendly. I wouldn't mind additional inventory space, but I'm against dedicated equipment slots.

#

(Reading again, I guess I could still swap out pieces as long as we can still put unequipped pieces on the hotbar)

stone citrus
#

They'll probably swap hotkeys around too wouldn't they

wanton atlas
stone citrus
wanton atlas
#

yes. and he is a nice person to talk to aswell 🙂

stone citrus
#

No doubt 🫡

arctic wharf
#

Just was catching up on suggestions.
@sick breach I like the concept for the inventory slots, just wanted to say that it would be great to get this twice through the game.
One time available around mid game, and another around the end game 🫡
Just would fit better for gradual progression.

#

.
A full row OR two columns is 8 slots, so that works for 4 in the mid game (with hilder), and 4 in the late game.
Who knows, maybe hilder gets a few more quests that send you to late game biomes and the other 4 slots still come from her.

Advanced sowing techniques.
Mastered sowing techniques.

Regardless of the method ofc, just think twice would be ideal overall skol

#

I am really neutral to whatever approach is taken, but its impossible not to recognize the demand for a little more leniency with the inventory later into the game. NeckSmile

errant mauve
#

Honestly, if 4 inventory slots were added only, it wouldnt put an end to this debate at all.

#

Its like getting a 1% payrise feels worse than no payrise

weak sinew
#

fair opinion ZionE, I'm currently being very strict what I take and use tricks like making a spot to hang the cultivator, try to minimise what I carry around, my characters back health will be much better haha

arctic wharf
#

4 alone I agree, 8 though is still a hearty 25% increase.

errant mauve
#

Be realistic, are the people who come down on that side of the issue going to be happy with a small number

arctic wharf
#

Would I be upset if IG decided they wanted to be even more generous however?
Not at all 🤭 as long as it's reasonable and convenient.

#

I could always see having two row unlocks for a total of 16 slots also (50% increase).

#

More than that might be pushing it though.
And while I would be sad to lose the valheim approuch if they did what most people want and do the same old same old equipment slots... it would still not be the end of the world to me since it's still technically a minimal change towards overall gameplay.

stone citrus
#

You still have weight which will keep things balanced

Honestly weight is a billion times more interesting than inventory space

#

291/300
Drop one thing (one kg) to carry one more ore
Happy me

#

Imagine they release DN with expanded inventory
Patch note says "10+ new items added!"
But then all these 10 items weigh half a ton each :>

arctic wharf
#

Depends.
I usually prefer one or the other.

I pick up sooooo much stuff with big quantities in a game like V Rising that I far prefer slots to having to calculate weight

But then in games like outward with many unique items and very little in terms of large stacks, having only weight and unlimited actual space works out well.

End of the day, it's more about the implementation than anything.
Valheim feels fine and different, but the restrictions of the approach has just becoming a bit too taxing into the later biomes where the quantity of unique items is increasing.

stone citrus
#

It is valid, usually you'd want to max out your weight in valheim over space
Because it feels the most "value"

arctic wharf
#

And to that, we have a lot of methods to increase our carry weight.
We just lack any method to increase slots, and so the increased variety of items has no answer.

stone citrus
#

50% more weight mind you
Yet players are more than fine with that

arctic wharf
#

We can gain way more than 50% more weight 🤔

#

I think it is over 200% more

stone citrus
#

Oh with the buff you mean?

arctic wharf
#

There is the belt, a potion, and the one boss power.
At least those are what are on the top of my head.

stone citrus
#

Yeah the boss power
Potion I never knew about but those are nice options
Why did no one complain at length over these to begin with

arctic wharf
#

Between them it's 700 more weight, and base is 300. So that's 233% more.

#

1k weight total BeFresh

#

Prefacing... two of those methods have timers of course.

stone citrus
#

Still
The belt alone completely changes the game

arctic wharf
#

And it's the most convenient being a constant source while equipped.
I completely agree.

stone citrus
#

While people argue about decisions about picking up stuff
There's an item that allows 150kg for practically nothing and you hardly see anyone take it off
Even in mistlands

arctic wharf
#

Now just imagine how equally appreciated some progression to available inventory slots would be Ragnar_laugh
Its obvious why the demand is there.

stone citrus
#

One could only hope
I don't care which route they take

wanton atlas
#

the azumatt mod adds.. 5+3 slots so 8

#

which is +25% ?

arctic wharf
#

In my head either 8 or 16 is the right timeline 🤭

wanton atlas
#

32 to 40 slots

arctic wharf
wanton atlas
#

but you want 16 more slots?

arctic wharf
#

I actually lean towards 8

wanton atlas
#

phew

stone citrus
#

🤔 ...

wanton atlas
#

16 is like. 2 biomes

arctic wharf
#

😂

stone citrus
#

If you'll add more than 60 items in DN... 🤔

peak bronze
#

Max 8 would be more than reasonable enough, still I'm fine with current system too.

wanton atlas
#

4 more would basicly lift your armor. 8 would be alot

#

and if we changed the number of slots

stone citrus
#

That would be
Mistland items
Bogwitch items
Hildir items
Ashlands items
Combat items if any
And DN items

All being carried by what we can assume to be plains level inventory

wanton atlas
#

the next "omfg you idiots" demand would be to lower the weight of certain items

arctic wharf
#

Naaaaaahhhhh, as we were just talking about you can increase your carry weight be a huge amount.

wanton atlas
#

endless adjustments until things have no weight, and you got 2000 inventory slots

stone citrus
#

As long as the revenge of more inventory slots being ultra heavy items Ragnar_laugh

wanton atlas
#

a log get actual weight of 9000 kilo

stone citrus
#

"ok you want more space, here take it.
Modify every item to be 10x heavier"

wanton atlas
#

and you CAN'T move while being encumbered

#

that will teach them

#

hue hue hue hue

peak bronze
#

Feeling vindicated? SmilingNeck

stone citrus
#

Yeah but OOPS
I CANT carry those 9000 logs because of this dandelion in my bag !!

arctic wharf
#

I'm scared... hold me

stone citrus
#

What's heavier
A kilogramme of logs, or a kilogramme of feathers

#

Neither
You need to drop a raspberry

#

What

#

That being deleted sounds like it was a brainfart

peak bronze
#

Coffee time I guess. Rocky

wanton atlas
peak bronze
#

I'm an hour ahead. BeFresh

arctic wharf
#

Its definitely not 6:18 AM here and I have been up all night jaw_drop

wanton atlas
peak bronze
#

Hmm, I meant the timezone. NeckSmile

wanton atlas
#

no no. 13:00 is coffee time

#

you where 17 minutes late

peak bronze
#

I usually drink coffee during 13:30-14:00 at work.

arctic wharf
#

Speaking of work, hope I am among the first to know if IG ever consideres another project after valheim (and is consdiering expanding the team a bit) NeckSmile
Kekekekekeke

peak bronze
wanton atlas
sick breach
wanton atlas
#

you realise -> sideways 4 slots is probably better from a game standpoint since you get another "key" to use for activations? (number 9)

near citrus
#

Instead of making beards and hair types, improve the inventory interface so that there is a backpack (like in all survival games) and make it possible to have the equipment on one side and the inventory of materials and other elements on the other side.

outer crown
#

#suggestions message @round onyx At the very least you can already make the skill loss whatever you want using commands 🙂

round onyx
#

wait can you

peak bronze
arctic wharf
round onyx
wanton atlas
arctic wharf
#

At least I am not in leaning the 16 slots or gear (only) slots directions. Ragnar_laugh

wanton atlas
#

gives like 10000 slots

arctic wharf
#

Hahahaha, pass

errant mauve
#

Were still talking about inventory slots 🤣

arctic wharf
#

Just joking now NeckSmile

#

Don't think the topic will just vanish though. Is the talk of the whole community it seems.

uncut linden
#

You have to do a trial given to you by Odin himself that takes 3 irl hours before he grants you 1 additional slot.
Lol
I like the inventory, don't change it

stone citrus
#

3 hours of fun and engaging content? With a lovely reward? 🙀

round onyx
#

no it’s just viking bennet foddy where you have to climb The Tree without being able to build

stone citrus
#

Bennet Foddy.. 🤔 Is that the guy that makes funny falling games?

errant mauve
#

2 star lord reto is a terrifying thought

#

(for melee users)

lofty wave
#

for melee users who can't dodge his attacks NeckSmile

rose swan
#

#suggestions message would rather see an external storage option than a dedicated container/prefab building for things like this 🤔

unique ferry
errant mauve
#

Oh lol

#

Yea I didnt remember that

quartz totem
rose swan
#

#suggestions message I’ve never been able to organically find a shouldering tomb before being kitted for mountains, so I’ve never had a proper fight with Brenna imo 🤔

languid ibex
sick breach
crimson hinge
#

Is it such a contention point that people would boycott or stop playing the game altogether if anything was adjusted with inventory?

rose swan
#

I also doubt it, I can’t see anyone put the game down just for that reason alone. Maybe there would be some that would be bummed, but I don’t think they would stop playing.

near citrus
#

People don't play it because it's been 4 years and they've added this kind of content.

#

xd

rose swan
#

First of all, straw was an amazing addition 😂

near citrus
crimson hinge
#

If 6 dedicated slots beside the main current inventory were added that were only for their respective items, meaning only a chest piece can go in the chest piece slot and nothing else. They are not 6 slots for anything.

Helmet, Chest, Legs, Cape, Utility, Trinket (only helmets can go in the helmet slot and so on for each)

If you have for example another helmet on your hotbar, equipping it by hitting the corresponding key just swaps it with the other after the load bar for equipping. If your whole inventory is full, and you want to unequip your gear you can’t because you need to free up slots in your inventory to do so.

No changes to weight of any of the worn items. No added inventory slots. No added hotbar slots.

That is now my elaborated suggestion to my original one with explanation for each possible aspect I can think of while writing this currently.

Not saying I don’t like any other idea but feel that my original is too late to go back to edit but if I had first written it better considering all possible angles

wanton atlas
#

just make another suggestion then

crimson hinge
wanton atlas
#

possibly

#

in the end, it's me and my collegues who will decide

#

I don't advocate for using mods to "solve" anything. but there are multiple mods which does what most people advocate for adding to the vanilla game

rose swan
#

At this point, I think Irongate has a well of information to go off of. Still worth pitching feedback though imo
(Regarding inventory)

near citrus
#

After 4 years of meetings and 20 mustache designs, you'll decide.

wanton atlas
#

even people on steam are funny today

#

alot better than the usual "drugs, boats, island in the bahamas" jokes

near citrus
crimson hinge
#

There is no pleasing anyone or everyone nowadays it seems. And it is also important to consider that most of the time it’s only the most outspoken who will speak at all and most will never engage or participate.

Think it’s less than 20 people on the dev team right? And so far anything done has been fine, it’s been great work.

wanton atlas
#

and I don't want to know how many 100,000's of manager we would need to co-ordinate all those devs

granite girder
#

As a developer, I would absolutely hate 10,000 devs working on one codebase.

rose swan
languid ibex
#

I don't understand the logic tbh, you're upset because something you like isn't happening quick enough? Isn't it good that it isn't a rushed half-assed product?

rose swan
#

Obviously Valheim is a game I love. It’s quickly moved up to one of my favorite games of all time over the years. But even still, there are things that I don’t love or whatever, but it doesn’t detract from the game.

granite girder
#

You could also make a mod. 🙂 Developing is fun, and Valheim supports it.

languid ibex
#

It would've been so easy to phone in the rest of the game after initial successes. The developers have integrity thankfully.

near citrus
wanton atlas
#

I belive those mustaches was made by our graphical artist during summer when everyone else was away and she had finished all her previous tasks 🤔

granite girder
#

I made a suggestion, I'd like to hear everyone's thoughts on it!

stark furnace
#

Honestly not a fan of passives

#

Actives are just more fun and rewarding to play with

granite girder
#

The passives are mainly the niche resistances. But, I appreciate the feedback 🙂

stark furnace
#

Moder always tailwind? Just seems op

wanton atlas
#

just get the cape and wosh

granite girder
#

Yeah, I debated on whether or not I was going to add that. But, the thing is, it competes with others.

crimson hinge
stark furnace
#

Moder giving movement speed already makes it really competitive

#

Like melee has 5 forsaken powers that are rlly good to take

granite girder
#

I think the ones I feel strongly about is reworking Yaguth and Elder from 5 minutes -> 60 minutes.

stark furnace
#

Would they have a 60 min cd?

granite girder
#

15m, like the rest.

stark furnace
#

Nah cuz then you could just swap and have perma uptime while using powers the other 2/3 of the time

granite girder
#

Sorry xD

#

I mean the usage + 15m sorry slowmode

stark furnace
#

Honestly I’m just 60/40 on this, I think the powers are mostly fine as is but I understand the desire for passives

crimson hinge
#

I have to relearn the powers in my head with the update, the wiki doesn’t have the times though —and cooldown. Nvm cooldown in same and in general description

granite girder
#

I think specifically yaguth feels very underwhelming.

#

In terms of combat utility, Bonemass just is too good.

lofty wave
wanton atlas
versed fog
granite girder
#

I have a tier list that I made on reddit just now. And moved Moder up to #2.

I do think moder is very very good now.

stark furnace
wanton atlas
#

"here is +10% movement speed"
"here is +10% resistance to burning from the sun" ?

#

etc etc?

stark furnace
#

No negative side effects

#

Just power creep :/

wanton atlas
#

yeah.. no ty

#

don't want that

stark furnace
#

Yea, really decreased my enjoyment of pve and pvp in that game

molten bloom
#

#suggestions message I like this idea a lot, but I think some of the passives are bit too powerful (always tail wind) I very much agree with the elder power rework though

#

I think the 5 minutes for all powers is kind of arbitrary

#

like I don't really need a 5 minutes burst to mining, but a prolonged effect would be very useful

languid ibex
#

I agree, I like some of the concepts, it's a shame they're all posted together tbh

molten bloom
#

I honestly think you could apply this to trinkets as well - give them (weak) passives that support the playstyle of the trinket given the fact that adrenaline bursts are just not very common

#

that being said I get the impression the devs prefer less complications and probably won't end up adding passives

granite geyser
languid ibex
#

Right? Imagine getting new content outside of major update cycles(3-5months apart), and latching onto it as if you've discovered some major flaw.

#

It's just not a real take. It can't be.

granite girder
#

@languid ibex Which ones do you like from it? Maybe I can break it up. Based on feedback, I can change it too. 🙂

languid ibex
granite girder
#

Oh? Like perma resistances?

languid ibex
granite geyser
granite girder
#

As in remove the resistances, put something different.

#

Because I do think the scaling mead portion of the game adds to the preparation of bosses and regions.

languid ibex
granite girder
#

I don't even know how I would have beat Bonemass without poison resistence.

wanton atlas
rose swan
wanton atlas
#

I upvoted it (big suprise?)
I would like like a window frame

#

like thin thin

#

thinner than you can build with free building pieces

rose swan
#

Like thin crystal windows? I can get on board with that 🤔

wanton atlas
#

no

#

a window frame

#

so you could put a crystal glass into it

#

or leave it open without it

#

something like this

rose swan
#

These are neat too!

wanton atlas
#

and you can (or are allowed) to add a crystal window piece if you wanted to. or leave them bare

tulip pecan
#

I like that a lot

rose swan
#

I touched on this just a teeny bit during the PTB, and I’m planning on doing a little write-up of sorts… but I would really like to see some sort of (dare I say) update that focuses on the finer details of building and character expression 🤔

tulip pecan
stark furnace
#

1.1 introduced passives more in depth

round onyx
#

“oh ashlands has a new cape that makes you move faster”
“and to balance it?”
“no it’s just power creep :/“ like that’s the point of progression lol

molten bloom
#

yea "power creep" doesn't really make sense as a concept in a game that has unidirectional progression

#

if there weren't power creep, it would be a major issue lol

arctic wharf
# tulip pecan I haven't played V Rising in a while. Are you talking about the blood type bonus...

Its worth a return with 1.1 update 🧛‍♂️
The build creating for power fantasy is pretty much perfect now. All we really lack is challenges at the end of the game to out it to the test with (outside of the final few V Bloods).
Fingers crossed for a 1.2 update.

Setting that aside, V Rising is a dramatically different style of game and as such I would extremely resistant to pull anything from it for valheim. At most, perhaps just a point of light inspiration in one or two places. 🫡

stark furnace
#

They added new buffs into the same content just for free, you didn’t do any new progression

#

So it’s literally just free shit making the game easier compared to 1.0

#

Like look at Adam, due to them adding new buffs over the years he’s become such a joke that the community memes on him

#

New powers, same progression = power creep

#

New powers, new progression =/= power creep

round onyx
#

adam was already a joke when he came out lol

#

also 1.1 did add new progression since it added the new area and redid endgame around it, but i guess it "doesnt count" to you since they didnt raise the level cap

rose swan
#

Someone forgot the bulb 👀

wanton atlas
#

a suggestion we won't do

round onyx
#

what was it? (i didnt see before it got deleted)

wanton atlas
#

restore SSAO to old broken state

#

@balmy jungle forgot the 💡

brisk matrix
#

whats the difference between the old and current states? (I have it off)

wanton atlas
#

glad you asked

#

just watched a video somewhat explaining it

#

Boy it's been a while! I forgot to mention a lot of things, but mainly I want to make it clear that this video was recorded BEFORE CALL TO ARMS (aka bear patch). I thought I would have more time before it went live, but alas, I didn't make it. I knew the signs would change because of the PTB, and I wanted to preserve my old TV as a relic of what...

▶ Play video
stark furnace
#

In fact I have my own numbers on this, my no hit 10 lvl lower frailer blood Dracula kill in 1.0 was 11min in 1.1 it was 8 min 30

#

And my skill level hasnt changed all that much

#

It’s the same thing as root harnesk addition making the pre existing content easier

#

Sure you have to fight aboms but then tons of content is made easier

balmy jungle
languid ibex
balmy jungle
wanton atlas
rose swan
#

#suggestions message @lapis gust I believe there is already an in-game log, it’s one of the tabs in menu if I’m not mistaken. Would be cool to have the progress report though, I like that

stark furnace
lapis gust
#

But i do not think you can read the runestones

rose swan
lapis gust
#

Let me check, but im pretty sure this is how that work

stark furnace
#

🤔 if you read a boar runestone there's a little thing right under your hotbar that says boar knowledge gained or something

#

idk tho

quartz totem
#

Yeah I can confirm.

#

Not sure where to find this info, tho.

lapis gust
#

The bear runestone is special isnt it?

#

Because is the only one that makes mob spawn

stark furnace
#

honestly not sure

quartz totem
#

I think each new one adds a piece of information. I noticed this in my run during PTB

lapis gust
#

But where you check it

pale drum
#

Boar runestone comes with a one-time boar herd spawnpoint

autumn idol
#

So I see that some of the runestones get added to the Compendium but only the ones which add information on creatures

#

It'd honestly be nice to expand it to keep track of all the runestones, especially the ones that tell the story of the Ashlands since they're so well developed

autumn idol
rose swan
#

Would be nice if that list was categorized 🤔

lapis gust
#

Still think that this tab should be unique

autumn idol
#

Yeah, I also wish we separated the Active Effects into a new section. Feels strange to me that they're shoved in with all the lore and tutorial info

lapis gust
#

Also the meadow x/y thing would be good

lapis gust
pale oasis
#

I remember suggesting a runestone compendium two or so years ago, so maybe one day 😄

pale drum
#

The trophy drop rates strike again 😔

somber remnant
#

New suggestion:
Every time there’s a trophy drop rate suggestion, the drop rate decreases

languid ibex
somber remnant
#

Starting with a 50% decrease to the stone golem and bear trophy drop rates

pale drum
#

The drop rates are actually problematic, though. Whether or not you get a bear trophy before being ready for the next biome is scarily RNG-dependent.

somber remnant
#

I think that’s what makes a game more interesting. Rarer items that aren’t necessary, but provide a unique benefit to those who take the time to go after them

stone citrus
#

Not that I have a horse in this race - I don't trophy hunt

I guess it's clear you have to grind for it
The question is how much

stiff stag
#

Trophy rates in general are fine, the problem occurs when you have a low chance for the drop on top of a low chance for the enemy to spawn in the first place. That's what makes some trophies seem much rarer than others despite having the same drop chance.

outer crown
mortal lichen
near citrus
#

What's the point of finding Leviathans so far from the center? Their weapon tier is mid-game, and finding four near the center of the map is enough. Do you plan to give chitin more uses? Similarly, what's the point of going to a meadow 4,000 meters from the center, opening a chest, and finding a torch, feathers, or 14 coins?

sick breach
#

People can choose to sail away at the bronze age (technically with a raft but dont do that) to find their forever home. I do that often when joining populous servers. So im glad the devs included beginner-friendly biomes and resources throughout the map.

tulip pecan
hushed ledge
#

Me and my friend were at plains when we faund our first one (we didint go in the water mutch but still)

near citrus
hushed ledge
#

Yee that is what he said

#

But we did it anyways😂

languid ibex
#

@terse bronze There's already a way to make wood rain resistant

terse bronze
#

i know about putting floors on stone and such, but i haven't found anything for beams for example

#

and just saw it's been suggested a whole lot already so mb

languid ibex
terse bronze
#

oh aight, thanks

mossy dove
#

Folks, I looked, no one in at least the past 6 months has suggested improving the walking animations. I swear I'm not recycling anything.

rose swan
mellow crater
rose swan
#

Someone mentioned before a loooong while ago how the walking animation looked like the character needed to use the bathroom 😂

I think they look fine personally 🤔

mossy dove
#

For the walking animation, my main problem is that the shoulders sag so far. Almost to the heart line. Try it yourself, shoulders can't move that far down! This problem is way worse on the female PC model than the male one. The jogging animation is okay. The sprint animation feels very flail-y.

#

All of the movement animations have a fair amount of slide (not synced to actual movement speed). This is especially noticeable because of the IK on the legs on uneven terrain.

mellow crater
#

I think my eyes just aren't trained enough to notice that

languid ibex
#

I am unsure of how dynamic the rigging already is, but it could lilely be a big task this late into development.

rose swan
#

💡 2-handed Sword Adrenaline
Currently, the 2-handed swords give 1 adrenaline for their secondary attack. The primary attack gives 2 adrenaline.

The secondary should give more adrenaline, perhaps making it similar to its 1-handed variant? The 1H sword gives 3 adrenaline for its secondary attack.

#

@stark furnace Is this accurate? 🤔

stark furnace
#

I'll log in real quick and confirm numbers

#

yea, 2h secondary is 1 adrenaline, primary is 2; 1h secondary is 3, 1h primary is 1

rose swan
#

Sounds good, I’ll post a formal suggestion Rocky

sick breach
#

#suggestions message

Gotta use your ears to hear their pig snort. Also helps if you throw a spear in the rough area they're in as that will aggro them. You can also seek out the runestones in meadows that tell you about boars; the first time a player goes near one it spawns a bunch of boars.

sinful hawk
#

My headset is broken and im not that far into the game

languid ibex
sinful hawk
stark furnace
#

You can always play on vh to increase enemy size 😎

sick breach
#

Well boars are reasonably sized given they're pigs, they definitely shouldnt be as tall as deer. And even without directional noise hearing a pig snort should alert you to boars in the area. Spears unlock pretty early.

sinful hawk
#

But i have pc, how u think I play geometry dash

#

My biggest opp btw

ruby yew
#

turn your vegetation settings down

stiff stag
#

But <insert lame and invalid excuse here>.

sinful hawk
wanton atlas
#

🤔

mossy dove
# languid ibex Considering most animations are designed around the same rigging, this could req...

That's fine, then. It's a problem on both character models. If it's one anim rig that actually makes it less work to fix. If it's one anim rig, that also would explain why some of the animations are really weird. that is, perhaps the anims were made for one and compromised to fit the other.

I've never poked into the back end of Valheim but usually sliding can be fixed by adjusting the speed of the animation. I can't imagine why this would be less true with a system using inverse kinematics to place the legs. Again the sliding exists on all surfaces, it's just most obvious when you can watch the IK have a fit over uneven terrain.

languid ibex
rose swan
#

#suggestions message Hmm really like the idea of using core wood for this, this looks really cool in my head Ragnar_laugh

lament zinc
#

The alternative would be wood iron beam (given the "age" it unlocks in), but that would look too fragile in my opinion. Same with Dark wood or "common" wood.
While it isn't the strongest build piece, core wood does give the impression of being a full log and thus being "strong".

#

A similar idea can be using the Grausten Pilars as standing beams and a cog wheel to operate it when it's a draw bridge used to let ships pass through.

The one for a castle wall, would require other materials as it would become some sort of wall build piece larger than the 4x4m piece(s) we got now.

languid ibex
#

I think draw bridges cause too many problems for enemy pathing personally, it'd be great to have, but impractical to encourage having the enemy with no viable path to the gates/walls of your base in some cases.

#

It's inevitable that some players will break enemy pathing using whatever methods they can, but giving the player the tools to do so just isn't conducive to how structure defending works at the moment.

quartz totem
mortal lichen
languid ibex
mortal lichen
#

Why wouldn't i smh

tulip pecan
# languid ibex I think draw bridges cause too many problems for enemy pathing personally, it'd ...

Players literally replicate the functionality of drawbridges by putting down and destroying floors over trenches, or by opening and closing 20 gates and walking across them. There's just as much of a point keeping drawbridges from them as there is keeping doors from them.
Once again it comes down to things like moats, earthworks, and drawbridges being historically the most effective ways to defend against a siege, but that doesn't necessarily need to be true in a fantasy game. I've always considered raids to be lackluster in implementation, so extra effort spent on making them more interesting/engaging of a gameplay mechanic wouldn't be wasted.

lament zinc
#

@karmic canyon you can buy an item from Haldor that helps you creating an item that does exactly that!
And gives you something in return too!!

karmic canyon
#

First play through lol

lament zinc
#

Yup. Visit Haldor and look for an item called "Thunderstone". You'll get what you want and more.

Also a tip: don't throw your "obsolete" items away.
At some point you may need them to recover everything you have in a tombstone, which appears when you die.

#

Besides, they are great when you want to create some sort of museum for yourself as well.
But you will need to discover a certain metal and a certain woodtype for it.

And I won't spoil which ones. 😉

wanton atlas
#

@jaunty sedge please format your text so it's not a "tag along" on someone elses suggestion

lament zinc
#

@ruby horizon Play the game to the current end and you will discover what you asked for in #suggestions message

ruby horizon
pale drum
#

Not with the same materials, though

lament sky
#

the stone and black marble 4x4x1 floor build pieces already exist in game, we're just not allowed to build them for some reason

#

tell us why smiffe! we demand answers, otherwise i'm forming a mob with torches and cultivators

pale drum
languid ibex
tulip pecan
#

I read and addressed them both

#

Implied in my reply was "it would be beneficial to change how structure defending works anyway because it currently isn't that interesting"

stiff stag
#

#suggestions message It's not about whether it makes sense, it's just for less grind. Starred versions already drop more than 2 anyway, so not out of reason for the resource multiplier to amplify that further. Limiting the drop amount is counter-intuitive to the point and design of the modifier.

quick cedar
#

Oh ok, understandable

stark furnace
#

@round onyx Morgen caves have soft tissue, not sure on the whole crafting soft tissue as suggested tho 🤔

round onyx
#

not enough of it

#

i got like, 20? from one cave, which in comparison to the ~100 from a skull isnt really that much

stark furnace
#

Upgrading each mistlands staff to lvl 4 is like 24 eitr

round onyx
#

and the point isnt "more source of soft tissue" its "make soft tissue renewable" fuck for all i care wait till deep north drops and lock it to the galdr table/blast furnace equivalent in there just anything other than more giant skull mining in the mistlands

stark furnace
#

I think 1 morgen cave for 1 upgrade is more than fair, and morgen caves are fairly common imo

#

yea for sure, I think a better renewable source for it would be cool, but you also are really supplied with more than enough, idk 50/50 on this

round onyx
#

i mean even if its bad, having the option of it is good, especially since mistlands itself added alternate sources of earlier materials, so why not do the same to soft tissue?

languid ibex
#

I won't typically theorize how something could be done if another thing is changed, etc.

#

I empathize with developer workload far too much for all that.

dusty tusk
dusty tusk
#

It's more than 240 Eitr, I am almost certain.

long glacier
#

256 to make+max upgrade all mistlands magic weapons. 64 to make+max upgrade 1. 24 for just the tier 4 upgrade

#

So as Scales said, ~1 Morgen cave per upgrade

round onyx
#

battleaxes i can understand but so far the only biome without a bow upgrade is the plains, every other biome has a bow that you can make

errant mauve
#

Those Morgen caves are slim pickings for flesh

#

Honestly, its better off just finding a fresh Mistlands. Theres a lot of other useful stuff in there, for example copper and iron ore which you can now bring back via the stone portal.

wanton atlas
#

see. this doesn't make sence?
you want a trash can to sort bow, arrows and axe, trashcan?

mellow crater
#

Oh I think the joke is funny but it would have been better to put it here instead of #suggestions and temperate the sarcasm by adding after that a trash aleady exist

wanton atlas
#

@compact garnet there is no male/female armors in Valheim. all clothes can be worn by both characters

compact garnet
wanton atlas
#

we as developers like what we have made. and it will not change as far as I know

#

the armor was made by a female developer

#

The same female artist has made almost every single armor in the entire game

#

And I will remove that very insulting comment since we don't throw insults here. we chat respectfully to other human beings.

wanton atlas
#

@livid idol they already scale depending on the amount of players in the area around them

stark furnace
livid idol
wanton atlas
livid idol
wanton atlas
#

so if you fight a boss, 3 out of 5 dies. the boss will then deal less damage to those 2 who are still in the fight until your friends re-joins

#

before, we did this to health. but people who found out, spawned the boss only with 1 player in the area, then the rest joined and killed the boss on basicly easy mode

wanton atlas
#

hitspoints only feel it changes since the defence value is what changes

livid idol
wanton atlas
#

it's the numbers that is easiest to adjust dynamicly 😄

livid idol
lament sky
#

pretty sure diablo does a similar thing

wanton atlas
#

but it's not saying actual numbers

wanton atlas
#

@hallow wing the reason players cannot place a open fire on wood floors should be rather normal to not allow

unique robin
#

bypassing the no fire on wooden floors is pretty easy as well

hallow wing
unique robin
#

new players wont ahve 2 story buildings that early and they would likely figure out that fire on wood floor is a no go and figure out a other plan

wanton atlas
#

including 5 year olds 🤔

stiff stag
#

Yeah, the whole hand holding or being concerned with new players figuring out basic concepts and mechanics is a bit weird. If people do struggle with that then that's on them and not a problem with the game.

wanton atlas
#

it's not minecraft where you will die the first night without shelter

mortal lichen
molten bloom
#

honestly I kinda do wish chains were available in some manner in the black forest, since I recently made a treehouse and forgot about braziers requiring chains

errant mauve
unique robin
#

are you saying that adults cant figure out why a fire on a wood floor isnt possible?

errant mauve
#

Nah, I think that one is self explanatory. In general I think that has some truth to it though.

#

I saw this study once where they gave one child who was like 5 and another one who was 8. They were then given an L shaped peice of wood and told to balance it. The younger kids actually completed the task faster because they intuitively felt the weight of the object and balanced it in its centre of gravity. The older kids were more likely to keep failing because they had come to understand most things balance in the 'middle' specifically by the length of the object, not taking into account other dimensions.

sick breach
#

Yeah the fire needing to be built on ground is just another thing to problem solve when designing a building, making building more fun.

wanton atlas
#

having challenges makes the game more fun in most instances

#

having "you can do everything with no restriction" usually makes you bored and leaves before you complete a game

errant mauve
#

The man who has everything values nothing

unique robin
#

which is why sandbox games arent my cup of tea really

errant mauve
#

Sandbox games in the sense of unlimited resources. Sandbox can also just mean there is no single set of objectives.

granite geyser
#

good thing valheim is not a sandbox game and you can only do things the game tells you to (it's a completely linear experience)

arctic wharf
#

Do I detect a hint of sarcasm?

errant mauve
#

The building aspect is arguably a sandbox.

#

But, most things in your base are to fulfill some requirement for the more liner objectives, though they arent completely linear.

arctic wharf
#

I mean, it's very possible to do bosses out of order too. Though I would argue it makes the experience overall less rewarding.

errant mauve
#

You can create stuff just for its own sake though.

stiff stag
#

People often confuse a game with sandbox elements as being a sandbox game.

errant mauve
#

I've turning over in my head what would make good end game content for this game, as in after the deep north boss. Achievements are one. What else? I'm not sure, but what I do think is that features which extend the expereince after that should involve your base in some way.

lofty wave
#

After the deep north boss you get to bring the trophy back to spawn

errant mauve
#

I thought maybe some kind of buildable altar which sends you off to fetch various resources from around the world. Its randomised each time, and each time you finish the 'quest' you get a small upgrade to a weapon or armour peice.
But I'm not totally sold on that I was just riffing.

#

Like I say, it makes sense that a feature like that would involve your base and building somehow as well.

arctic wharf
#

explains more and more why the same things get suggested again and again.

errant mauve
#

Maybe something buildable that 'detects' (read: spawns) asteroid impacts around your world and when you interact with it, it places a marker on your map like a boss location. So, it could potentially send you off somewhere you never explored. The asteroid impacts spawn 2 star mobs in the area, but also contain a new ore that you upgrade items with.

arctic wharf
#

interesting, though not too fond of it.

#

don't really need more icons popping up on my map randomly, but totally fine with seeing something happen in the sky (by chance) that then relates to something in the world. Seen it happen before in other games though, and that exact meteorite idea.

errant mauve
#

It wouldnt be random like I say you'd build some kind of magical detector and when you interact with it, it places the marker, much like a vesegir.

#

You dont necessarily NEED the build item. But that way you can lock it behind the last boss, also the game is a lot about building so it makes sense for it to require adding something to your base, and you would be doing at your own pace since you only pick up a marker as and when you need it.

arctic wharf
#

In that case, I guess I like the idea even less. Sound like a particularly tedious final tier of crafting regent, without there really being much new fun gameplay around it.

#

Just locate > travel > mine > repeat.

errant mauve
#

That does sound a lot like what the game loop of the whole game is though lol.

arctic wharf
#

Just saying it's optional doesn't really suddenly make it a more worthwhile either, just less.

arctic wharf
errant mauve
#

Its end game content, a lot of people wouldnt do it, game devs add stuff to the game which extends the life of the game for those who want to carry on.

arctic wharf
#

Naaaahhhh, that's the thing. they don't need to extend the life of the game.

#

It should just be (Beat final boss > move onto new game)

#

Valhaim has never wanted to be live service with constant updates until the end of time, or with tedious grinds you could do for many weeks after finishing the game.

errant mauve
#

That might be your idea of fun but not someone elses. I dont think theres anything wrong with extending the life of a world, yes there's a point at which its better to work on something else, but it doesnt have to ba dead stop either. Stardew Valley has been adding stuff for years.
Also it can be super satisfying to use that character that you now have all the forsaken powers and gear, plus the base you built.

What you do is you slow the pace right down. You add stuff that takes much longer for less rewards. Will some people find that a not fun grind? Of course. But that is how nearly all end game content is built.

arctic wharf
#

Well, seeing as the devs have also expressed not wanting valheim to be a forever ongoing project, I highly doubt that will happen. It's just not what valheim is meant to be.

What I persoanlly find fun had nothing to do with this conversation.

#

I have played stardew btw 🤭

errant mauve
#

I wasnt suggesting it should be in development forever. I'm suggesting some end game content could be added.

arctic wharf
#

And I disagree it should, simple as.

#

past killing whatever the final fianl boss is.

lofty wave
#

Deep north boss could drop something fun since there's no more progression but it would have to be small

stark furnace
#

Deep north boss giving an inventory addition would make me chuckle

errant mauve
#

Seems like a shame to wish a feature you wouldnt interact with anyway is not delivered, when someone else states that would like that. But its not either of us can realistically affect.

It could be a weapon or armour peice with a lot, but very very small upgrades. Like I say, what game devs do is add a lot of grind at that point. Its diminishing returns.

#

That deep north could drop I mean.

#

There's like retrospective level scaling too, or whatever you might call it, there's a feature in the LOTR MMO where you turn it on and the normal mobs in the overworld start hitting like bosses.

#

The idea being, it becomes rewarding again to revisit previous zones, this is something you would likely do with a level cap character.

arctic wharf
#

Be veeeeery careful comparing a feature from an MMO. All of the Irongate devs will happily say Valheim is not an MMO whenever they see one come up in any chat 🤭

errant mauve
#

I didnt state a comparison, I stated a concept. Its not even a feature that would ever have to be tied to an MMO or an online game at all.

#

You could equally implement that in any single player RPG.

arctic wharf
#

I know, you talked about a feature from an MMO you think might work here, I get it.
More was just pulling your leg.

arctic wharf
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Has nothing to do with feeling powerful, just joke suggestions are not desired here. 😂
Feel free to put replies in the discussion channel, but following any up with yet another joke suggestion is a no no.

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Also... do we have a trash can? I don't remember having one 😅

pale oasis
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The obliterator, zaps stuff into coal.

arctic wharf
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though ofc I don't want an actual trash can.

I know about the obliterator, but I am certain that is not what they mean with their suggestion. probably like the simple easy to use trashcan in stardew valley or a more obvious item that just immediately deletes things.

pale oasis
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It's the Valheim trash can. We don't have anything that just deletes items (other than throwing them out away from player made stuff).

arctic wharf
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yep, and that is what they probably mean with their suggestion though (Thus it does not exist)

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I prefer obliterator myself, way more thematic and cool hahaha

pale oasis
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Well, they were "joking" because they said we already have a trash can. I assume he meant the obliterator.

crimson hinge
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Do people get angry at repeat suggestions? Like is it bad? Isn’t that just demonstrating things many people have the same thoughts or ideas on but may just have different takes?

arctic wharf
pale oasis
pale oasis
arctic wharf
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nope, theirs was a follow up to it and they were calling the trash can suggestion a joke one, where as it was snipes that was the joke suggestion.

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only one topic actually gets me a bit heated hehehe
NeckSmile skills.

crimson hinge
arctic wharf
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nope, recycle is a pretty neutral reaction. Repeats are fine since most won't take the time to search through what has already been suggested, no reason to get bent out of shape over anything skol