#suggestion-discussion

1 messages · Page 64 of 1

peak bronze
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Throwing battleaxe? BattlingAxe

pale drum
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Insert GIF of Thor throwing Stormbreaker during the Battle of Wakanda

scenic shard
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Is there a published list of suggestions made in here that were then added into the game?

zenith sand
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what???? serving tray??? cultivator?????

topaz kite
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Define placable

peak bronze
pale drum
somber remnant
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I should have clarified in my suggestion lol. It wouldn’t be for sailing nor permanently change the wind direction. Just a short gust of wind from the east that pushes enemies and maybe the player too

pale drum
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Upvoted.

peak bronze
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Days without suggesting rain immunity cloak: 0.

lofty wave
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Why is it always necks Mad_troll

peak bronze
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Funny how it's always necks but they also get wet. Ragnar_laugh

zenith sand
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if it was going thru, it'd have to be serpent scales

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and eitr, and be super late game

wanton atlas
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it can't be counted in a good way what is what

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example

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if someone suggested blue carpets

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and one of our developers suggest blue carpets

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and that developer haven't looked on the suggestion channel

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does it count as the developers idea? or the person who made the suggestions idea?

pale drum
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#suggestions message This sounds very abusable in its current form for rendering monsters helpless while you kill them, but if it was a stake that suppressed spawns like a torch or a workbench as long as it has a trophy of any kind on it, that would be a cool alternative base decoration.

sick breach
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You could make the structure some kind of mystic totem that needs to accumulate a resource over time, and only once it's "full" can you apply a trophy and get the suppression effect. That way you can't just build it and immediately turn off local mobs.

But still, pretty abusable.

errant mauve
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Spam the Mistlands with Seeker, Seeker Soldier and Gjall totems and never get bothered again 😎

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Until, What's Up Gjall?

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🧑‍🚒

sick breach
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I mean arguably this already exists in the form of ballistas.

rose swan
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There’s already a lot of ways to suppress spawns 🤔

versed sonnet
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Make it so the stake requires an upgraded forge to put down. Now you can't teleport it willy nilly, and will take up a ton of inventory. Could still be abused but would the juice be worth the squeeze for just a deterring radius? You could also make it deteriorate so it takes effort to maintain.

I think you could make it be balanced and work, either as base defense or as a safety zone that requires more time and effort to create, be good for like... silver mining while deterring wolves.

But, I don't really find it necessary, just be kinda uneeded fluff

rose swan
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Honestly… would rather see the stake increase spawns Ragnar_laugh

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But yeah, wouldn’t really be necessary. Would be fluffy indeed.

stiff stag
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When you're jumping through a ton of hoops and over complicating things to the point where the idea is a complete mess, it's a good idea to stop and reevaluate things. Like if the idea for balancing it is to make it completely impractical to use in the first place, then it's not a good route to stick to.

versed sonnet
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It's 2 additional mechanics; non-teleportable crafting table materials, and deterioration, like many other things already have in the game.

Perfectly practical for the original intent of base defense, more impractical for abusive mechanics.

It ain't "a ton of hoops" or overly complicated.

stiff stag
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When it's compared to a work bench that only takes 10 wood, then yes, it is jumping through hoops and over complicating things.

versed sonnet
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You're aware there are plenty of things in game that require the forge and stone cutter table, correct? Are those jumping through hoops and over complicating things?

pale drum
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It's that combined with the deterioration mechanic

versed sonnet
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Ballista require ammo, braziers and other light sources require fuel, these things mechanically deteriorate over time

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They require maintainance, are they "overly complicated"?

pale drum
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No because they don't require forge upgrades

versed sonnet
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Then axe that one simple addition

wanton atlas
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why not a teslacoil defence?

versed sonnet
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Is deep north going to turn into a tower defense Ragnar_laugh

wanton atlas
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sounds like people want that

pale drum
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Don't remind me of how overpowered the Tesla coils from Kingdom Rush were.

wanton atlas
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I might have been playing Red Alert 2 remastered all weekend 👀

stark furnace
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Len's island had tesla coils as a base defense lol

versed sonnet
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Powerin em with eitr could be interesting

wanton atlas
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or dvergr running a threadmill

mellow crater
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Quite interested in the numerous downvotes of two last suggestions. Was it discussed already?

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Ah yes the stake was discussed.

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I am thinking a similar idea could be great to protect structures

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Like, a creature that is in the area of the corresponding stake would “hesitate to go further”, but still attack a player if there is one

peak bronze
mellow crater
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Oh no I wasn’t speaking about the wet-immune which is pretty common here and all regular here agree on the point, but the balista-like-ward one

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The idea looks logical and I can’t see issues that would justify a downvote, so I am curious

peak bronze
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Ah, right. Didn't see that ballista one yet.

versed sonnet
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People are concerned about potential abuse/cheese or that it's unnessessary fluff with how many ways there are to deter and protect already.

But, I do like what VMatt said to make it more practical, the won't attack things except the player if they're there

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Like it'd function as a good way to stop enemies from the annoying passively hitting your things when you're far enough away to not draw aggro

ashen cargo
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About the stake: I should have said, prevents them from attacking structures, not the player. It's more a way to just keep your base safe from roaming trolls or golems that attack one end of the build while you don't even recognize them at the other end. They'll still spawn and try to kill the player and raids would still fulfill their purpose.
Plus I want to cosplay Vlad the Impaler😅.

ashen cargo
# mellow crater Like, a creature that is in the area of the corresponding stake would “hesitate ...

Yeah, that was exactly what I was thinking of. It should not be a 100% safety zone for the player.
It would work as psychological warfare, the creatures are too afraid to come closer seeing as the heads of their comrades are impaled at the stake, but when the guy that killed all of them shows up by himself, the rage takes over.
You could also maybe stack trophies on these stakes so that they give the enemy small debuffs while fighting you... Depends on how hard the materials needed would be to aquire.

crisp cloak
stiff stag
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Even the ones that are "alive" like fulings will still attack even after watching you mow down hordes of them. If that doesn't scare them off a head on a stake certainly won't.

crisp cloak
arctic wharf
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Game /= Reality

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enemy AI = only what it is programmed to do NeckSmile

stiff stag
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And they were programmed to not care about their kind being slaughtered right before their eyes, since they continue to attack even when outmatched. If that wasn't coded to scare them off, why would heads on stakes fare any better at doing so?

ashen cargo
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Adrenaline

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In the midst of combat, humans would also continue fighting, even though many died in battle already.
But there is a reason, why this was actually done in history.
You're less likely to start trouble, if you see the end of it beforehand.

ashen cargo
craggy pasture
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#Sugestions Allow the Scythe to harvest Jotun Puffs and Magecap. Why is this a thing?

mellow crater
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In how many games have you seen enemies fearing you?
It is actually a serious problem with videogames. And it is not solved because it is not easy to solve.

errant mauve
stiff stag
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The point I'm making is that their behavior would be inconsistent. If they don't fear watching their comrades die before their eyes, but heads on stakes is enough to deter them, then it would just come off as odd and confusing (the expected result if they don't fear one gruesome situation is that they naturally wouldn't fear another similarly gruesome situation). Does not matter one bit if fearing the player is something they can easily code or not. If that behavior can't exist for whatever reason in one situation, then the same behavior should not exist elsewhere.

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A scent or similar based repellent would be far more reasonable (wouldn't make their behavior inconsistent or out of character like fear would) and would potentially cover a larger range of enemies than heads on stakes would. There are things irl that will repel one species but not affect others, so it would also still allow for repelling specific enemies by choice.

stark furnace
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Exists in game already too

lofty field
stiff stag
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Groups of enemies rush in to join a fight (that is, a fight they haven't started yet) in random encounters out in the open (not just when they are protecting their home/family) despite seeing the last groups get demolished. Quite literally a high risk low reward "raid" that is very much comparable to a high risk low reward "raid" on a base with enemy heads on stakes.

rose swan
stark furnace
rose swan
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That could be interesting. Could see some sort of concoction that attracts a horde of seekers and soldiers.

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But yeah, on the stake thing, I just don’t think it lands well for Valheim. At least as far as the functionality goes.

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Don’t really see many creatures experiencing traditional fear or falling victim to threats. Worth noting that greylings and boars fear fire, so that’s at least one example of such an interaction.

rose swan
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Oh that’s right! Thought there was at least one more. One could make the case that wolves could fear fire? 🤔

pale drum
versed sonnet
# rose swan But yeah, on the stake thing, I just don’t think it lands well for Valheim. At l...

I've been thinking about it a bit, and really it already exists in game, at least functionally. Enemies won't passively hit a lot of the things you can build when they aren't aggro'd. You just build one of the many options of walls and passive defenses that don't draw aggro as is. The stake concept really just functions as an alternative means of building walls. Could work in conjuction but there's too much overlap to be really meaningful. Enemies will still attack you and walls when aggro'd

sonic musk
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I would love a potion that attracts seeker soldiers btw that was an excellent suggestion

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gives my flaming trolls work to do ThinkingTroll 🔥

uncut linden
lofty wave
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#suggestions message Most recipes that use bronze require less metal than equivalents with later materials. Getting 40 or 60 bronze arrows would be nice though.

brisk matrix
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it still doesnt feel balanced. the tools seems to use more than 1/3rd what iron tools do while weapons are less than 1/3rd of iron weapons

rose swan
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Bronze sword requires 24 metal ingots
Iron sword requires 20 metal ingots.

Bronze pick: 30
Iron pick: 20

Bronze axe: 24
Iron axe: 20

Bronze atgeir: 24
Iron atgeir: 30

Just sharing some numbers for comparison! It’s worth noting in my opinion that tin is really easy to come by, and weighs less than other ores.

mellow crater
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Also copper is way easier to find and harvest compared to others metals (except blackmetal of course)

brisk matrix
rose swan
brisk matrix
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its very minor but I feel that the time spent feeding the smelter (especially early game when you probably only have one) has an impact on gameplay

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idk if trippling the amount of bronze from the forge is the right answer (i play with mods to do it anyway) but at the least a rebalance pass should be looked into

peak bronze
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Copper is more work because of low mining skill and the worst pickaxe.

rose swan
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For those that have interacted with me a lot, you might know I’ve always wanted the brazier recipe to be adjusted/cheaper. 15 metal for a light source is pretty expensive 🤔
Guess I never considered getting more bronze from the forge!

mellow crater
rose swan
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Yep, I should’ve mentioned that Ragnar_laugh

peak bronze
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Very low chance let's goooo. Rocky 🎰

rose swan
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It’s only a low chance if you’re bad at RNG 😎

mellow crater
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I almost NEVER duplicate things.

And I am the crafter and the cook in the team

rose swan
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I get a couple dishes here and there, but nothing spectacular. Farming proc seems to be the most noticeable.

If there a was proc to produce extra metals from smelters… I think that would actually kinda cool 👀 (I know… more RNG lol)

topaz kite
pale drum
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#suggestions message This would also make it less devastating for new players who spend all their bronze upgrading a weapon they don't end up using

sick breach
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#suggestions message

Alternatively, keep it to 1 roll of the dice per "craft" click, but if bonus materials are created, it doubles the amount you were crafting instead of giving 1 more.

fierce ore
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Crafting 5 in a batch already has the extra procs and it acts positivaly for the crafter already. As ind the wiki:
Using the x5 crafting option is even more advantageous, as a cumulative mechanism adds even more additional items. Possible yields are +1, +3, +6, +10 and +15 (instead of +1 to +5 by crafting the same 5 items 1 by 1). This results in an overall +37.5% extra item at max skill level.
Problem being that, at medium skill level, double proc or more is absurdelly rare. I have seen it sometimes creating arrows, the thing I made most in bulk playing (my wife thinks she's a gattling gun with a bow...).

sick breach
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Oh! I guess ive just been weirdly unlucky with all my crafts.

wanton atlas
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probably

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the more you craft. the better % you know

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so make 430958349058340958345409358 wood arrows to level 😄

fierce ore
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With crafting it's doable. If you want the RNG gods to avor you, make bulks of easy crafts.
Now, with cooking, it's harder. Crafting 20 thousand wood arrows is easier than cooking 20 thousand boar meats but... well, somebody gotta fill the Valhalla feasts.

jagged sigil
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@sinful hawk wtf is a white blossom?

sinful hawk
peak bronze
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Dandelion?

jagged sigil
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he doesnt even play the game just ignore him

sinful hawk
jagged sigil
peak bronze
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At least it's used in minor healing mead.

sinful hawk
jagged sigil
sinful hawk
jagged sigil
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joel ignore him hes just here to spout nonsense and waste time

sinful hawk
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Not true da fuck

jagged sigil
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just throwing suggestions at the wall and seeing what sticks

peak bronze
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🤷‍♂️ Well dunno.

sinful hawk
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My last one peaked with the hoe, I know what I'm talking about, 35 likes. I just have bad memory with biomes and items

wanton atlas
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I was also like.. "what white flower" ? 🤔

lusty ice
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At least one of the 2 statements must be indeed wrong :p
Either the biome, or the colour. Or both?

wanton atlas
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probably these

wanton atlas
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@formal quarry pirates didn't exist in the purgatory back in the viking age

rose swan
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Smiffe casually implying he’s been to purgatory Rocky

stiff stag
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That's how they discovered that the tenth realm exists, he's been to hell and back.

rose swan
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goes to hell
Hmm this would be a cool video game NeckSmile

topaz kite
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-# doomguy would be proud

wanton atlas
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which happens to be one of my favourite movie music videos ever 😄

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and no. no forshadowing any valheim related content in this video 😄

stark furnace
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puts away my tinfoil hat

wanton atlas
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I am a longtime sabaton fan 😛

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saw them first time like 2001 or 2002 🤔

lament zinc
wanton atlas
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I don't design valheim

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I mearly suggest things, playtest and find bugs in the game

stiff stag
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#suggestions message Stack sizes changing during gameplay is not a mechanic/design in the game in general and wouldn't make much sense for it to change at random/just because.

sonic musk
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Smiffe is like the greydwarf that randomly walks in on Dvoid's base and Dvoid just allows it XD

rose swan
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@oblique gyro You can right click the pins (the ones you select, not the ones you place) on the map to hide all pins of those type.

oblique gyro
rose swan
stiff stag
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#suggestions message not even remotely clever since
1.) it's an overdone/common suggestion
2.) the dvergr are at best tolerant of the player, not friendly or up to doing work regardless of the pay
3.) the player is meant to do those tasks, not have them be automated (if you want a game like that valheim is the wrong place to look)

sonic musk
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dverger's allow you into their bases. They are the only lethal mob that allows you to coexist peacefully, as far as I know. Yes the player is meant to do these tasks. I understand. I quite enjoy farming, almost every time I log on, I go run my farming routes and it's very fun for me.

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I also think it would be very funny, and very fair to pay a dverger to help around the farm, and to kind of have a buddy, similar to how I view tamed Skelletts or other familiars. I don't mind if it's not an idea that people agree with, I just found it amusing and charming, personally

sonic musk
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I searched 'dverger' and found 3 or 4 suggestions of hiring them, but not all of them are for farming. So now it seems calling the suggestion overdone is just out of spite. It's okay to not like a suggestion but being spiteful about it and trying to hurt someone's feelings because of it is unnecessary

stiff stag
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Just searching the word "hire" brings up tons of results, and I've been around long enough to know it's been overdone. Not being spiteful, just speaking the truth.

sonic musk
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okay 10 results total, but fair enough before server reset, could have been more. None of them are 'Dvergers to hire for farming' which was my suggestion. "horses" is an overdone suggestion. It's not unique any time it's just "Ride horses". Some of the hiring was NPCs, a lot of the hiring Dvergers was for mercenary work. I don't agree with those suggestions. I specifically want to hire Dvergers, a neutral/friendly mob already abundantly present in the game to do farm work, a very passive and not dangerous line of work to offer a companionship, and not risk their lives. I don't see any crossover between my suggestion or the others except for the few that want to hire Dvergers as Mercenaries, but it's completely different purposes. You can literally summon skeletons to fight for you, hiring mercenaries is redundant. You cannot summon creatures to farm for you. This suggestion is different from the previous suggestions in the substance.

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and it's weird you're allowed to thumbs down my comment in this channel but when I try to thumbs down yours, my screen shakes and it won't let me. Seems quite odd

stiff stag
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Literally does not matter what the job is, they are not up for hire period. It does not fit their design or their temperament. And this is why my initial response was "aggressive", because people ignore and disregard facts (like what you're doing now), so I don't bother with formalities if that's what the outcome will be regardless.

stark furnace
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I truly feel like dvergr should have yellow health bars, would give much better indication about their behavior and aggression

sonic musk
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that's okay. You talk like you're a dev of this game and your opinion is more important than anyone else's. Your arrogance is really distasteful. I can't have a peaceful discourse with you so I'm blocking you. I hope you can be more respectful in the future.

stark furnace
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Yellow when neutral, red when you steal their stuff or hit them

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Cuz green gives the same impression as "tame/friendly"

stiff stag
stiff stag
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Unfortunately there are plenty of people that still wouldn't understand, but the different colored health bar is a decent idea to make that distinction more direct and immediately known (current indications of their temperament and behavior are provided through hugin/munin and runestones, which people either miss, ignore, or disregard).

pliant sorrel
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I find it funny that there’s always an argument somewhere in a channel right as I go to check it out lol

pale drum
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Dang Stranded, no need to tear into them like that

wanton atlas
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Stranded basicly just say what I tend to say about the hire dvergers as workforce suggestions.

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Before the server got hacked and the suggestions chat was nuked. It was a very popular suggestion to hire them as guards, workforce etc etc

stiff stag
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Both going off of what has been said here, and lore in game. Like this little bit from a runestone referring to dvergr:

If left alone, they are happy with their own plans and care little for the lives of others
Which heavily implies they have no interest in the plans the player has for them (whether it's through hiring them or any other interaction).

wanton atlas
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The Dvergrs are there to harvest magical materials to bring back "home".
They aren't there to earn money

mellow crater
wanton atlas
mellow crater
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I'm going to suggest the yellow healthbar for dvergr, as it has been imagined many times and I can't find it in suggestions

crisp cloak
granite geyser
sonic musk
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their dialogue is very friendly though. They call you Norseman, they say we are a friendly face, they allow us in their castles, they fight with us and not against us unless we attack them. They seem to be quite friendly for a game filled with monsters and angry creatures

somber remnant
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My boss isn’t my friend nor is he very interested in me but he still hired me lol

stiff stag
versed sonnet
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Be kinda like nah dude I'm doing something

"55 seeker meats, 55 blood clots, 55 eitr"

rose swan
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One thing to hire someone to work a shift, another to have someone leave their entire community, home and way of life to work indefinitely on a farm for coin they can’t even spend Ragnar_laugh

versed sonnet
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Haldor and Hildr out there on the worst business venture of all time

Not only are their customers the rare few of Odin's chosen, but they hide away randomly on the map

wanton atlas
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@open glacier a dragon mount would be cool BUT.
the game would be unplayable

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monsters cannot pathfind to you when you are flying in the game

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so you would basicly be able to go anywhere without any kind of obstable stopping you

open glacier
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what if a seeker mount since its flight is limited

wanton atlas
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still mega-overpowered :/

oblique gyro
wanton atlas
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how long have you gotten in the game?

open glacier
wanton atlas
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a short flight seeker would basicly be the same as the feather cape

open glacier
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played 4 playthroughs planning on 5th but hold on till deep north releases gonna go back from the start

open glacier
wanton atlas
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ooh askvin cape

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most people hate it

open glacier
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pretty sure I think its both the design and the new passive of it but I still like it and also when I wear it, it's like being one with my pet askvin since I'm wearing it's parent.

Excited for the new mounts that's gonna appear on deepnorth Valheim

oblique gyro
# topaz kite Define placable

As in on an item stand or placed with the tray. There is no option to place the turnip… and we’ll get to eating them another time.

open glacier
# wanton atlas deep north mounts?

If there's one I would be excited but if there's none then I'll just roam around with my askvin, little lizard gonna need some scarf for the cold

wanton atlas
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you wrote like we had shown something off 😄

open glacier
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guess I'm just too advance Rocky

Don't worry whatever surprise you have on deepnorth I'll be sure to play it, Valheim has been my top Survival game on my list.

peak bronze
granite geyser
versed sonnet
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At best, they're merely respectful. They don't go out of their way to help you, only fighting with you if there is something nearby as both parties' interests align when it comes to eliminating hostile entities.

They'll let you into their bases, but they don't give you anything and will attack you if you mess with their stuff. They are essentially a respectful neutral faction and view the player as the same

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2ooth absolutely COOKING 😤🤌🔥

topaz kite
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Bugs are cool
All my homies love collecting bugs

languid ibex
crisp cloak
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haha the bot doesn't have embed perms here

wanton atlas
topaz kite
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I like the idea of toggling what is available for the workbench level

sonic musk
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I love Ankoria's suggestion about indicating how much noise the player is making. That's actually very cool and I'd love a "noise bar" the same as we have a "hidden to enemies" bar when crouching

granite geyser
stark furnace
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Maybe not starred 🤔

inner urchin
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Old mistlands biome, ashlands and deep north biome variants are references to the biomes before their update came out. You can see what the old creepy mistlands looked like.

I'd most likely would hear other variants for biomes ideas that I haven't included.

peak bronze
crimson dock
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Temporary discovery radius bonus would be nice

wanton atlas
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since the area you uncover on the map, is the area things actually spawn in

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so you would uncover areas, where no things would have spawned in :/

lofty wave
wanton atlas
wanton atlas
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@sinful hawk they are all the same since they share spawn and are just randomized what gear they have

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so we cannot "customize" them like that

crimson dock
wanton atlas
stiff stag
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I already miss stuff with the current reveal radius, and I tend to be very thorough when mapping out areas and marking things on the map.

hushed sierra
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I really hope they add transmog for full release. Especially with the new bear armor, it looks soooooo gooooood lol.

sick breach
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Yeah i cant see the first link, says no access.

granite geyser
sick breach
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I dont see what thats supposed to do. Are you trying to link a post in the public testers channel, and trying to get me to join so i can see the post?

wanton atlas
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O!ptb

granite kiteBOT
mellow crater
sick breach
mellow crater
sick breach
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Fair enough

arctic wharf
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No way....is that... 🧸

wanton atlas
arctic wharf
rose swan
arctic wharf
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I'll hop in, in just a few minutes haha

rose swan
crisp cloak
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Maybe

errant mauve
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It could also open up the sky for some kind of end game hub location, similar to how MMOs often do.

wanton atlas
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I mean. you can fly with devcommands if you want to

crisp cloak
wanton atlas
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"fly" or press Z while in debugmode

errant mauve
errant mauve
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In seriousness though that would be a natural fit. The sailing is so much fun because its kind of strange compared to other games where sailing is basically driving a water car, this sort of estimates how boats act in real life. Learning to fly a mount effectively with a similar physics system would be awesome.

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But yeah for the rest of the game, to quote Blizzard, you think you want a flying mount but you dont.

wanton atlas
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@winged fable keep PTB stuff in the correct channels please

stiff stag
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#suggestions message I feel weapon XP gain is fine as is since people tend to use a given weapon type throughout the game and weapons get used often. The suggestion would make more sense for shields, since those tend to lag behind in level compared to weapons.

fierce ore
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The weapon XP... I don't think that should scale with damage, but maybe with enemy tier. If you stick to a single weapon type always, yeah, you'll have a decent enough level. However, if you're using one weapon and after a certain point another seems interesting for reasons (who uses an axe before the Berserkir axe?), you'll be with a skill deficit that is costly to overcome.
But, even being so... I kinda don't care. There are means to farm skill if you want to, and skill levels aren't really what will hold you back from smackin something.

wanton atlas
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O!ptb

granite kiteBOT
wanton atlas
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those

crisp cloak
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@open dagger

open dagger
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oh oops sorry

crisp cloak
open dagger
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the mods removed it

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but i would have removed it as well :3

wanton atlas
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yes

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cleaning up all and any "leaks" 😄

crisp cloak
rose swan
fierce ore
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Yeah. That would be lovelly. Challenges for fun. The true reward for a viking legend after a lifetime of battle is an eternal life of battle!

mellow crater
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ZionE gave me an idea but I don’t want to suggest it too quickly cause it is late here.

What if your dungeons were hiding ingredients to craft a weapon into its legendary state, only weapon able to kill the DN boss ? You could turn any weapon into legendary, and it would still allow normal weapons to damage the boss, bit maybe the final blow could only be dealt by the player wielding the legendary weapon

arctic wharf
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I thought about something like that, but would be a bit much for valheim in the end I think.

#

Considering we have one final post DN boss, I thought about the possibility of you needing at least one of these mythical weapons to damage it 🤭 but I decided against adding it to the suggestion in favor of simplicity.

#

I remember the suggestions of a Werewolf OR Dvergr Blacksmith NPC too, and still love that idea as the weapons could be so powerful that you need a blacksmith of legendary skill to craft them for you.

#

Complete with his fancy forge and a neat little smithing animation of him putting it together haha

mellow crater
#

Imagine combining all

#

Dungeons containing mats for a blacksmith crafting legendary weapon able to kill the boss

#

Hum… this start sounding like another game

arctic wharf
#

Depends on weather you want it to be a gimmick of a single weapon that deals the killing blow, or,
rather as I was suggesting just one final suite of weapons so players of all play styles have something. 🤭

mellow crater
arctic wharf
#

I still lean towards a more open ended implementation since it would feel more like valheim.

granite geyser
mellow crater
#

Like, you can craft any DN weapon into this form, but you have mats for 1 craft

arctic wharf
#

yeeee, I would def not go that route of only one. We want it to at least be loose enough that it works out for multiplayer also. Would be a shame if you could only do that for one weapon.
Would also be a shame if you ended up not loving the one and only one you upgraded, since you then couldn't do a different one.

#

as for using a DN weapon as a "base" that gets upgraded, I could take or leave that. Would not change too much 🫡

mellow crater
#

I mean, it has some style having one member of the party « wearing the ring of Sauron »

#

Could even do so the boss « smell the weapon » and priorize the one carrying it, others players having then to defend him

#

Also I wasn’t thinking about giving the special weapon a different set of attack : if your main weapon is rhe Atgeir, craft a legendary atgeir, if you play mace, craft a legendary mace… it is still the same weapon but with the bit of magic that can kill the boss

arctic wharf
#

I wasn't considering special attacks either haha.

Idk, just disagree with the only one part. Fair to have differing opinions. skol

honest glen
wanton atlas
#

it's not up to me. but I don't want more slots

barren oasis
#

I feel like a backpack would be fair if it took your accessory slot. So you'd have to choose between it and meginjord

languid ibex
#

I feel like there are such reservations with changing inventory slots because of all the testing that goes into a change like that, and it'd require a lot of testing across all systems. The current system is a static window, the game is designed around this size of inventory. Updating the size permanently or overhauling UI systems to allow for the inventory window to scale appropriately is an intricate task.

rose swan
#

What if there was a separate window for gear? 🤔
Context: in regards to difficulty implementing into the current UI

languid ibex
#

Gear meaning weapons and armor or?

#

I mean, either way, the inventory could definitely have a page system as well, that'd be simple enough to implement

#

Use the same window and implementation, but you switch between a gear page and a carried items page.

#

The question is, how intentional is the amount of things we can carry to the gameplay, and what effects follow when you're free of those burdens

#

Is everything overly trivial? Does it become too easy? Does focus on carrying weight shift?

rose swan
#

Armor, including accessory and cape. Like say there was a tab on the right side of the window where the armor rating is (bear with me, going off memory currently lol) and when you click on it, it either A) changes the window to show equipment, or B) brings up a new window that shows equipment.

Hope I explained this right haha and just purely talking about how feasible something like this is, disregarding inventory balance for the sake of the convo.

languid ibex
#

Tbh, the more I think about this, a chest that can be deposited into remotely might make the most sense.

#

Pocket portals are a thing, this would just take steps out of it, and you would be limited by the chest's size.

#

So just one chest that you've chosen to link to could be deposited into remotely until emptied or switched manually.

pliant sorrel
#

Zione cooking with practically every suggestion 👨‍🍳

rose swan
#

ZionE is a Frostner tier suggester, no doubt

eternal wyvern
pliant sorrel
rose swan
#

His feast suggestion before the hack was extremely similar to the feasts we have in-game today. Not saying they used his suggestion necessarily, but you know what they say about minds that think similarly skol

rose swan
undone finch
#

oh

arctic wharf
undone finch
arctic wharf
#

Bit spoiler of the soon to come update*

||I have also talked about bringing in bears and making them monstrous since smiffe didn't want them cuddly. I even said tattoos could fit in with their armor set, rather than a character customization option.

You can bet I have been giggling seeing it actually happen Ragnar_laugh||

undone finch
#

Good stuff man

undone finch
#

what does the recycle option mean? @arctic wharf

arctic wharf
#

The suggestion or something similar has been suggested before.

undone finch
#

ohhh got it, thx

arctic wharf
#

I gave a 👍 also tho hehe

undone finch
#

Would love to have a jewelry table design in my barber shop xD

simple hound
acoustic goblet
#

Hello, first of all sorry if i make some mistake on my English its not my first language so im sorry for it. i have been playing the game since it came out and i always wonder if we could get a real Spear instead of a kind of javelin, i do like the weapons that we have and the new ones on the new call to arms test. Just like i said i love all weapons, but i would like a proper Spear whit proper animations of a Spear and not the down pointing attack. I have been doing research and using a spear in real life and it should be a mortal weapon whit a good range and different handling. it should be a so good to be able to use it whit a shield. The more kind of real spear we have is the polearm type but that is two handed and not one handed like a spear would be. That's all thank you for reading and keep it up, love the game since launch.

I would like to read what you guys think and if this has already been said or responded by the developers

crisp cloak
acoustic goblet
#

sorry im not shure what ptb stands for. I dont use Discord to often sorry 🙁

acoustic goblet
#

oh im so sorry i didnt know about that. Im really sorry

mellow crater
# acoustic goblet oh im so sorry i didnt know about that. Im really sorry

Don’t worry you aren’t spoiling much :)
As to answer your question, a discussion about spear animation took place here not long ago (a month or so I’d say), some wanting the animation to change specifically if a shield was hold in the second hand. There was a point that it would change the spear gameplay much and maybe could make it overpowered or could overshadow the atgeir. My personal opinion is that it should do without breaking the game too much, and that the current animation which allows high attack speed for lower range should stay at least when the spear is held alone anyway.

crisp cloak
#

Sounding like reddit, they aint coming they are so useless and would clutter the UI more

#

If you have an issue with too little spaces left free, take less stuff

foggy axle
crisp cloak
long glacier
#

Hammer, possibly portal mats (still agree with no extra slots)

foggy axle
#

The game would be better with dedicated equipment slots that don't compete with inventory slots. You forgot, bombs arrows, ||trinket|| , wisplight, axe, pickaxe, hammer ... but that's not the point

crisp cloak
mellow crater
#

IMO the game want you to have an issue with inventory : yes, you can’t take everything and you have to switch inventory depending on what you will do

foggy axle
#

you guys must have never left meadows. Throwing stuff away is way too constant of an activity in this game, can't complete half of a planed journey from A to B without throwing things 3 times

crisp cloak
#

Yes I throw useless shit out when my inventory gets full

peak bronze
#

Finished Ashlands on multiple runs. I get it in Ashlands the clutter is real, but when you have enough of something in your base you can just leave it on ground.

long glacier
#

I’ve played through the entire game multiple times. Main thing I do is just take a designated trip for a thing instead of gathering all the items I want in the same journey, also you can turn off autopickup if you don’t want to pick up random drops

long glacier
mellow crater
#

bones 😂

long glacier
#

Why is there a charred skull pile but no charred bone pile

mellow crater
#

That was suggested

I hope they will add it

peak bronze
long glacier
wanton atlas
mellow crater
#

I found that even without tamed askvin (´cause I never succeed to tame one) most of Ashlands stuff can be left behind.

mellow crater
peak bronze
foggy axle
#

so in conclusion you don't want dedicated equipment slots because you can throw stuff away, and take less stuff, therefore clutter is not a problem

crisp cloak
#

Thats the reasoning why not not the reason I don't want them

peak bronze
#

There is really no need. The inventory just basically shows what items are available for you, not necessarily a literal backpack.

crisp cloak
#

I don't want them because they would add to the UI clutter

long glacier
#

Inventory management is part of the game

crisp cloak
#

Yeah, just like any other survival game

foggy axle
mellow crater
#

It makes it easier. We consider part of the game the current difficulty to manage inventory

long glacier
#

Dedicated equipment slots if they’re additional make inventory management easier, if they’re not additional (slots removed from main inventory to compensate) then there isn’t a good reason to add them and depending on what goes in them they may make inventory management have less choices

foggy axle
#

if you consider inventory management dificultty, you need to play easier games

mellow crater
#

I don’t get you

#

You say you want more slots for the inventory

fathom atlas
crisp cloak
#

It adds space to the inventory

#

For me it was never difficult nor annoying, just a part of the gme

long glacier
fathom atlas
#

gatekeeping inventory slots is crazy work

long glacier
#

Inventory management is in the same category as needing to obtain resources, it’s part of the experience, not traditionally difficult but it’s a feature and it’s enjoyable

mellow crater
# fathom atlas what? inventory management was never difficult, only annoying

I consider that if there is an annoyance, it is from a difficulty. A tiny one maybe, but still. Currently the difficulty is “can’t take stuff for all possible actions at once” and “can’t take the whole stuff I cross on my path”. A game without difficulty like Minecraft would be “can bring anything anywhere and still collect stuff on the road”

mellow crater
#

That doesn’t mean you will struggle and risk death

#

Same with inventory: I want it difficult. I want to have to think about it

fathom atlas
crisp cloak
mellow crater
#

Of course simple

But you have to think about it

crisp cloak
#

I meaannn

mellow crater
crisp cloak
#

Minecraft is hella easy in terms of inventory

mellow crater
# crisp cloak I meaannn

Anyway, what I mean is that I use “difficulty” to mention things that require your attention in a game. It is not about actual risks of death or particularly hard sequences of gameplay in my vocab.

peak bronze
#

Hence where the inventory management plays huge role too.

foggy axle
#

The problem is not limited inventory (both by weight and slots) or the inventory management, that you have to do (and it's neither hard or a chanllenge), the problem is the inverted progression. As a wiking you become stronger, faster, able to do more damage, fight bigger and more mosters, yet able to pilalge less over the course of the game compared to starting .... ??? Yes inverted progression, compared to all other traits that become better as you get into the later game.

long glacier
#

So first things first, amount you can carry slotswise doesn’t go down, it stays the same and amount you can carry weightwise increases across progression.

Yes, there becomes more tools and more items available as the game progresses meaning that inventory management takes more effort. If you want to link this to other parts of the game this is the equivalent of enemies getting stronger, not of weapons getting weaker. The game becomes more challenging as it progresses.

north garden
#

What if there was a item that increased inventory slots but it takes the same gear slot as medimgjörd so you have to choose which to take with you based on whether you think you are going to collect large volumes of stuff or really heavy stuff.

crisp cloak
north garden
#

No but you know how you can only have medingjörd or the wishbone equiped at once

crisp cloak
#

Ohh yeah

#

So another gear added to the pile

north garden
#

Yeah. More stuff to considering before going exploring but also not making your abilities weaker

crisp cloak
#

What biome tier you think it should be

north garden
#

No clue. I just thought of it now. Anyway I have to go

north garden
undone finch
simple hound
#

O!ptb

granite kiteBOT
undone finch
#

Thank you

#

Done

autumn idol
#

On the topic of inventory slots, I’m one of the weird people who’d like dedicated equipment slots solely for aesthetic reasons. I just think it looks a lot better than having your clothes in random slots. I wouldn’t even mind losing regular inventory slots to make it possible, though I get that I’d be in the minority over that.

rose swan
autumn idol
#

Oh wow, you too? Glad I don’t feel alone in this lol

arctic wharf
#

Super impartial to equipment slots myself, but I do recognize we have a bit of a pinch on our overall inventory size and could use something to help with it.

cedar turtle
#

Carts/saddles with pouches for Loxes have been suggested a million times by now but they seem like such a nice addition

#

There is like 0 reason to tame loxes right now and them being able to haul your loot seems nice

granite geyser
#

that's already possible

#

just encumber yourself and ride one

wanton atlas
#

since it would be basicly forced meta to have loxes

#

and we would need to make sure you could bring your loxes with you at all times

#

._.

granite geyser
#

you saying you wouldn't like to add much more work on your backs just bc you added ONE single feature?

i'm shocked

wanton atlas
#

that one feature that would basicly overturn the entire meta of valheim

arctic wharf
#

Relying on lox just ain't the solution. 🤭

cedar turtle
#

and carrying around ur lox with a full wagon would make em slower

granite geyser
#

certainly not, they are faster than the character in both moving and especially sprinting

#

with a much larger stamina pool

cedar turtle
#

I just want taming animals to have a purpose

#
  1. cant carry tamed animals across oceans
  2. animals arent really useful for anything
granite geyser
#

that's why you have the choice of not interacting with it and are not a mechanic necessary for anything

cedar turtle
#

if a mechanic is optional it does not mean that it should be useless

arctic wharf
#

Tamed animals do have a purpose... endless easy access to their drops NeckSmile

cedar turtle
sonic musk
#

Literally me taming Asksvins right now just for their drops. That's the main reason to tame anything

cedar turtle
#

maybe Ashland animals are uselful but certainly not wolves, loxes and boars

arctic wharf
#

K, see the edit haha

cedar turtle
#

I got caught up in the words

arctic wharf
#

This is when I cry that feasts don't come with buffs that make eating earlier tier feasts worth considering Ragnar_laugh

sonic musk
cedar turtle
#

how long does it take to get a decent herd of loxes? seems simplier to just go into plains and kill some

arctic wharf
#

I mean, not as hard as you would think. They can be tamed with the cloud barries that are literally everywhere.

Longest part is just making a pen they won't destroy.

errant mauve
#

Hunting loxes with plains level gear is really fun.

#

As soon as you get a staff of embers in the mistlands though it becomes a cakewalk.

eternal wyvern
jaunty sedge
meager wave
pale drum
#

#suggestions message There would be zero challenge for managing inventory in this case. IMO the amount of inventory we have is already pretty lenient and doesn't require you to make any valuable sacrifices while exploring

livid garden
#

okay then how about equipment slots

#

theyve just added yet another item to always carry

#

i get the value of inventory management but as new things have been added we effectively have less inventory than we used to

#

on second thoughts the issue isnt as prevelant as i thought, but i do think that the idea of equipment slots or something to aid inventory management shouldn't be entirely denied as ultimately it could end up limiting developer creativity later on

pale drum
mellow crater
#

You have less inventory only if you decide it

#

Personally I won’t use the new item outside its specific purpose, which mean my inventory still has the same size when I am not planning to put myself in the situation of needing it

livid garden
pale drum
cedar turtle
#

Just imagine you have four less actual inventory slots and list them off as “equipment slots”

livid garden
#

cool

#

can i change my suggestion to +4 inventory slots

pale drum
#

I think the existing amount of inventory is more than enough

#

There's just about always something relatively useless that you can throw out

wanton atlas
#

looking at all the damn resin? 🤔

pale drum
#

trophies, usually.

#

wood can generally go unless I'm planning on building a portal

wanton atlas
#

@oblique gyro because they aren't a food item you eat

topaz kite
#

Animal crossing player detected

#

Gotta sell those turnips at some good rates

oblique gyro
wanton atlas
#

I don't make those kind of design decisions

olive yacht
#

barring exceptions, only food, trophies and equippable gear can be put on item stands, but since there are exceptions like the swamp key, i see no reason why turnips couldn't become one of them.
-# i also thought that turnips at some point were made able to be put on an item stand but it seems i must've just dreamt that xvx

oblique gyro
#

No 1.0 without placeable turnips!

arctic wharf
#

This is when a hot fix drops right before 1.0, and the only update on it is "turnips can now be placed on item stands / with the surving trey".

vestal jacinth
vestal jacinth
livid garden
#

Ts pmo

#

Such a bizarre hill to die on

#

Yeah big w from the Devs on this update

vestal jacinth
livid garden
#

Agreed

long glacier
granite geyser
#

doesn't change the fact that posting the same idea again doesn't do anything

wanton atlas
#

don't post PTB suggestions outside of PTB chats

vestal jacinth
wanton atlas
#

@lean isle don't post PTB ideas outside of PTB channels

#

O!ptb

granite kiteBOT
lean isle
hexed jewel
#

the devs like to keep us guessing

long glacier
# vestal jacinth nah everything has a use except trophies and now thats back on the table too

Proustite powder and especially sulfur are in only a few recipes and are rather plentiful. Fiddleheads, smokepuffs, and volture eggs are all useful but you can mark the spawns then take a trip just for them. Charred bones are in a lot of things but in small amounts used and obtained frequently so you can usually drop them. The asksvin stuff is useful but you can make a farm and not need to grab it in the wild. Morgen heart, celestial feather, and morgen sinew are all a few permanent recipes so make those then ignore them (especially hearts which are 1 recipe).

Pretty much everything else is an item you’d go out with the goal of obtaining that item, then return after obtaining it and put it in a chest

vestal jacinth
#

morgen hearts, morgen sinew, proustite powder, fiddleheads, smokepuffs, volture eggs, volture meat, bonemaw teeth, bonemaw meat (so you can make food) asksvin meat, asksvin hide, flametal, celestial feathers, asksvin trophies, soft tissue, molten cores, grausten. A lot of this stuff you really don't want to go back and forth for like the mob drops and that accounts for 10 slots. I don't know about you but with all of my armor, all of my tools, and especially all of my potions, I have 9 slots or even less (mage) for anything by the time I'm in the ashlands

vestal jacinth
errant mauve
#

I've found I've got no shortage of prostitute powder, seems like a pain to have enough askvin parts unless you breed them though

hexed jewel
#

i, also, always imagine it to be "prostitute powder"

vestal jacinth
wanton atlas
#

@hard fern

#

O!ptb

granite kiteBOT
long glacier
# vestal jacinth morgen hearts, morgen sinew, proustite powder, fiddleheads, smokepuffs, volture ...

I’ve covered most of those items: they’re in recipes but for some you make the recipes and then don’t need them anymore, for the others you accumulate them faster than you use them so drop whenever you aren’t running low

Soft tissue, molten cores, flametal, and bonemaw drops are something that you don’t passively collect, you set out for them then return once you get them so they don’t clutter inventory

Fiddleheads and smoke puffs are useful but you can mark where they spawn then when you need more you go out on a run with the goal of getting them so it’s ok to drop if you need something else

Volture meat and eggs are useful and passively accumulated, usually take up a slot when voltures are encountered

Graustien is easy to farm and personally I don’t use much of it, if you were doing a build with it it would probably take a slot while doing other things

pale drum
#

#suggestions message
Not all of these are QoL features or things that have negligible impact on game balancing; this is the main issue that comes with suggesting 20 things in one post. That being said, there are a lot of good things here:

  • Accessibility essential: no complaints, these should totally be added
  • UI improvements: more descriptive tooltips would be cool. Dedicated gear slots would make inventory management way too easy while exploring; I already made a case for this in #suggestion-discussion message In-game date and time would break immersion too much imo and you can already tell it through the comfort timer and situational awareness. System time seems unnecessary and redundant with the system menu/desktop bar or even your phone but wouldn't be bad, so I'm neutral on that one.
  • Gameplay improvements: Bow aiming should be fixed. Recycling items would make crafting tools feel like less of an investment and be abusable to stretch less resources over more purposes. Earlier magic would be more complexity for new players and likely make the game way easier. Mass farming should be achieved via resource multipliers and not an immersion-breaking mass farming option imo.
  • Additional features: More building options would be awesome. Plantes berries shouldn't be harvestable because it discourages foraging and only accentuates prior biome irrelevance later in the game. Mist removal should be a world modifier; there are people that will argue it vehemently both ways. Sleeping announcement would be great. Crafting from chests can be solved by organizing your chests, but it's so commonly suggested that it should be a world modifier at this point. Tamed animal improvements should be implemented.
brisk matrix
#

the mod ZenTargetting and the controller remapping it does is almost an essential mod for me now. it makes playing with a controller so much better on PC

pale drum
#

O!ptb

granite kiteBOT
pale drum
#

@weak aurora

half tiger
#

I am sure this has come up in the past but I am reminded how much inventory management is a thing. We are not loosing a spot for armor (head, chest and legs) Food (3 slots min) Boss item, various weapons and tools, extra. I would love to see an update where at a min armor worn does not count in your inventory. Still keep the weight as that would not go away but just getting it our of your back pack would be great. I am thinking like Grounded. Armor worn is not in your inventory. Weapons held are not in your inventory (they go back in there if you change weapons). This all helps to better control backpack space. Oh, and a boss item, belt. lol. Really armor and those three things would be amazing.

long glacier
#

Looks like a lot of inventory suggestions as of recent

half tiger
#

Thats because they are adding more items you need inventory spots for lol. I was just in playing around and was shocked to basically see I am now down to almost half my available inventory based on the armor and weapons I carry.

languid ibex
#

You're spoiling things 😛

half tiger
#

Sorry. I can move over but I have not said anything that is not already on the world wide web lol.

languid ibex
half tiger
#

agreed. I pulled and cleaned it up. sorry again

pale drum
#

Perhaps inventory slots should scale with difficulty

stark furnace
#

If you want more inventory slots get good enough to the point where you don't need armor or food

#

😏 i kid

arctic wharf
#

They really should consider some way to increase inventory slots by now, even if it was only by about 25% to 50% and came far later in progression.
We can already get our carry weight very high, but that's just one of the two limits.
And if nothing else, it would be a huge easy W with the community.

I say this as someone who is impartial about it. Ragnar_laugh

#

.
I wonder how requested that feature is. I know it must be among the most requested, surely.

barren oasis
#

Honestly just add a backpack that adds another row of inventory

#

But it'd take the same slot as meginjord so you'd have to choose between them

rose swan
#

I see where players are coming from regarding inventory. I get that you’re supposed to pick and choose what to bring with you on an outing, but I also think players would rather spend more time adventuring than breaking up adventures due to inventory management.

I understand we have pocket portals so inventory management is far easier than most make it out to be, but the ’portal breaks’ begin to feel like invasive and forced intermissions (like YouTube ads lol) and can really take the players out of immersion.

stark furnace
#

in b4 irongate adds a backpack (or any form of increased inventory) as the deep north boss drop and says, here's your backpack gamers Ragnar_laugh

rose swan
#

Maybe I’m just old-fashioned, but I just feel like backpacks are really strange for some reason lol maybe I just lack imagination and can’t see it

languid ibex
#

It'd be better to allow for multiple tabs/pages in the same inventory.

sonic musk
languid ibex
#

That way nothing really changes, just an additional tab/page switch button attached to the inventory.

arctic wharf
#

I have my own opinion about pocket portals as well hehe. On one hand, the freedom of portals makes gameplay a lot less tedious, but in other ways it either breaks the game or provides a "convenient" excuse even if having to wait through a few loading screens is not the most engaging.

rose swan
#

Me and ZionE are the biggest portal haters Ragnar_laugh

languid ibex
#

I also theorized a portal chest you could connect your character to, so you can have a pseudo-inventory size increase, and it allows you to portal things to that chest from anywhere.

#

Pocket portal but with less steps essentially.

#

Limited by the chest's size and must be connected to manually to keep players from infinitely connecting to other portal chests.

rose swan
#

One things for certain, I think we’ll be seeing a huge influx of inventory discussions coming up 🤔

#

42 suggestions at this point containing ‘inventory slot’
27 for ‘backpack’

stark furnace
#

Reddit is having a lot of inventory discussions rn

versed fog
#

A pouch or armor slots I could live with

#

I personally don't have a problem with inventory management until the Ashlands

rose swan
stiff stag
#

#suggestions message Those symbols are used for text formatting (for example <color=red>), so they are essentially eaten up in the process and it's why they don't appear in messages.

eternal storm
#

Maybe the backpack thing feels funny because it begs the question: where did I put all that stuff before? And it's too mundane for what it does in-game. And added to soon, it makes carts obsolete...

Anyways, it doesn't have to be a backpack. This game has magic items, right? I'd add something like that during Mistlands (when lack of inventory starts become problematic), and could be a trade locked beyond a mini-quest a la Hildir's Request.

crisp cloak
arctic wharf
#

If there was ever to be an expansion to the inventory, for sure I would probably prefer it be not a whole lot anyway.
I would think maybe additional columns rather than rows, since those could probably fit better as well and add less slots overall. I could see some sort of accessory around mid game for one column (4 slots), and another near end game for two (8 slots). It's not a lot, but it's something.

#

That could also mean +1 or +2 slots where items could be quick accessed by a hotkay, being the top slots.

It's a 25% increase in inventory size. 32 > 40

wanton atlas
#

One thing I've seen latly is for people to ask AI for popular suggestions on Valheim and the spamming them on reddit / steam

#

This will method will not make things happen in game tho

arctic wharf
#

pretty cringe

brisk matrix
#

steam is probably for awards idk?

wanton atlas
#

Probably

#

You can see the formatting and some people asking for "improvements" that already is a thing in the game. Because AI just lies sometime

arctic wharf
#

We live in a partially AI world now, and I am not the happier for it Ragnar_laugh

wanton atlas
#

Neither am I.

#

AI will straight up lie to you if it cannot find an answer.

brisk matrix
#

once the bubble bursts and costs go up, hopefully it roi on ai spam bots causes most to disappear

wanton atlas
#

Doubt it will become pay services only

#

But Google AI is killing websites atm

#

Since people dont click links anymore. They just look at the AI answer now

arctic wharf
#

And it can very easily be wrong (As you said)Corpse_running

wanton atlas
#

Very very wrong 😅

#

like this.

#

a few of these are just lies. and some are already implimented 😂

peak bronze
languid ibex
#

@opaque ravine I encountered this with unity in my game as well, we had to disable them to prevent code from being executed in the chat.

opaque ravine
#

OH... I never even thought of that, thats a fair point. I just miss being able to make arrows --> and faces <.<

lofty field
#

#suggestions message @sly escarp you should split up your suggestion, it contains way too much. On some points I agree, on others I don't, so I can't vote.

Some of the things you want are available in the ServersideQoL mod, which also works for xbox players.

wanton atlas
#

Accessibility Essential (Must Haves)
Ability to increase font sizes for menu and chat <-- already exists and we have stated before that we are planning to add more things to people with disabilities
Adding gamma adjustment options to settings <-- no
More controller support specifically, better snapping for controller and easier tool/item swapping for controller (like having a radial menu to toggle for weapon/tool equips) <-- better snapping already exists
Colorblind friendly option for health bars <-- Already said we will work on things for people with disabilities

UI Improvements (Must Haves)
Descriptive tool tips/info on cursor hover <-- already exists
Dedicated Gear equipment Slots and utility slots for accessories like mistlight, belt, and wishbone so all can be active at once <-- no. no on all counts because activating all the mistlight, weight belt, wishbone is a game design desition (this is why I think this is AI generated)
Option for in game date and time <-- no. this isn't something we want in the game.
Option to see system time somewhere in game (even if just the pause/menu screen) <-- system time? as in a clock? it's the same as the previous suggestion so also AI generated

Gameplay Improvements (Highly Desirable)
Mass Planting / Farming <-- no. multiple times said no.
Earlier access to magic system (i.e. with foods and equipment scaled to each biome as with bows) <-- no. the game can't have all things from the first minute you start to play. it would be overwhelming for beginners and what else would there be to discover later in the game.
Better aiming for bows (so it aligns with the cursor instead of slightly above) <-- no. that's not how the game does bow logic.
Ability to recycle items and reclaim materials <-- no. what happens when you need your old gear again and you recycled it?

Some additional nice to haves:
More build pieces for normal wood and stone <-- This might come later but we will see.
The ability to plant berries and other forage <-- we stated many times before, we want the players to go out and explore, and not have everything in their home bases.
Removal of mists from Mistlands after Queen is defeated <-- the queen isn't the reason why mistlands is misty...
System announcement when people want to sleep / options for how many players must sleep to toggle sleeping <-- no. you're suppose to play with your friends and not random pickups online. and if not everyone is sleeping, the timeskip wouldn't really make any ingame sence.
Option to craft/process from nearby chests <-- absolutly not.
Ability to have tamed animals follow and go through portals or board ships without breaking them <-- follow is one thing. but portals is alot harder and on ships is mostly a technical thing why it's so hard to have moving objects and NPC's on them not skidding of.

zenith sand
#

IF this was happening, they'd remove the inventory slots it would've taken to balance it out

crisp cloak
#

yeah

lofty field
#

mayhaps

eternal storm
sonic musk
#

I like permanent skill points but since achievements aren't in yet we will see if there's a better way. Before server reset I suggested each boss give you +5 permant skillpoints as a base (not automatically, but once you hit 5 on any skill, you don't drop below) I think that's a good balance

#

Eikthyr 5
The Elder 10
Bonemass 15
Moder 20
Yagluth 25
etc. Your skills level up and keep a base minimum as you progress through the game seems the most fair to me for the same concept

spice mist
#

#suggestions message I know skill level is a just a bonus that comes after gameplay, but I've seen players obsessed with skill level who would use macros for run, jump and also for bow skill till they reach 100. It's their playstyle but I felt it undesirable so I've made this suggestion.

sonic musk
#

I agree with you. I like the idea of permanent skill bonuses. I felt so sad the other day. I spent so much time on the swamps and mountains getting my club skill to around 40. I checked the other day and my club skill is around 12 or 13. It's so sad to lose so much progress and since I started to use more magic, I got punished by having my melee skills drop drastically over the next few biomes.

#

I really want some way to retain skills so your progress throughout the game whether it's fishing, farming, axewielding, magic casting, anything can at least retain some of that progress

spice mist
#

At least skill drop can be adjusted by world modifier now. I play with 3% loss.

sonic musk
#

if there was a basic minimum skill gain that you could keep as you progress in the game, I would be out right now fishing and swimming and using knives and making sure all my skills have hit their minimum. It's very exciting for a player and adds to the replay value of extra characters and different runs. You'd feel so proud of your skills and the progress you made along the way

spice mist
north night
crisp cloak
spice mist
#

Find special hidden Dverger location >> +3 perma points for Elemental and Blood magic! Hows that

crisp cloak
#

No

#

Perma point don't help me, I shall NEVER DIE

wanton atlas
#

IMHO. the whole permanent skillpoints would lose the nervosity from the player about dying

#

if you knew there is no drawback from dying. you would just dive head-first into combat and die alot

spice mist
#

HAHA I'm Invincible! (Homer Simpson)

peak bronze
sick breach
#

#suggestions message

The <> symbols get used for text formatting im game. For example you can make signs different colours by preceding them with "<color=white>".

signal anvil
#

@quick quarry would be cool but Valheim is outside the nine realms so Jörmungandr wouldn’t be there. Also as far as I know none of the bosses are from norse mythology, there are only vague references because it’s the same mythology but not in the same worlds

sly escarp
#

@wanton atlas may I ask is this your personal opinion as a player or are you speaking as a representative for the company/developers on their behalf? I got confused by the use of "we" and the nature of the response. If the latter I did not feel this response was professional or framed in a way that values my opinion as a player, but rather dismissive, particularly with the implication of it being AI generated.

As you mentioned AI I will address that directly prior to providing any in depth rationale or targeting my other suggestions. None of my recommendations are AI generated. They are the result of my gameplay with friends and attempting to find ways to make the Valhiem more playable for busy adults with limited time, disabilities, and PCs of varying gaming capacity, some of which are new to gaming and found the entire experience frustrating due to the amount of external research required to understand the game. As you specifically mentioned the accessories and clock as an AI prompt, I will comment that not being able to wear multiple accessories at the same time felt like an oversight than a deliberate decision. This is partly due to lack of visual cues such as accessory slots indicating a clear intentional limit, and the need to use multiple at the same time (mostly the belt and another tool). As the belt is the biggest multi-use item, this could be alleviated through an alternative carry weight option such as introducing a strength skill or simply designing the UI and game tips, tutorials, etc... in a way that is clearer and easier to understand.

As to the clock, there are 2: in game date and time such as Day 1234 hour 21:30 and real time clock from PC time 12:30 PM PDT. This type of game made it very easy to lose track of time and have 10 minutes to become 1 hour. So the cues would be helpful.

next token
#

Well well well...

Looks like the devs are adding bears. So many of you "vets" hated on the idea and said the devs would never.

Just goes to show how being a toxic, pompous know it all BEARS no fruit!

Yall gotta be open minded

#

@wanton atlas @languid ibex

languid ibex
#

As someone who's been pushing the whale agenda, that'd be hypocritical.

granite geyser
granite geyser
#

this will devolve. Very quickly. Don't try it

peak bronze
#

More like "weird flex but okay" category to me.

languid ibex
granite geyser
#

telling you, it's still not worth anyone's time. I recommend ignoring following msgs

languid ibex
#

Oh I was planning on it, but I won't assume that they wouldn't just understand what I'm saying and move along either. They managed to the previous time I'd spoken to them.

sly escarp
sly escarp
stiff stag
sly escarp
mellow crater
#

What usually happend is that the whole suggestion get downvoted at first bad/overcommon idea spotted, even if it is the only one

hexed jewel
#

and even change their mind

mellow crater
hexed jewel
#

LOL right

#

IMMEDIATELY was like "I've made a huge tiny mistake"

mellow crater
#

-# kidding, actually it was said so many times in the wrong chan everyone may know

versed sonnet
#

if they haven't seen it in a thumbnail for a youtube video yet they will at some point lol

sly escarp
mellow crater
versed sonnet
#

There used to be a long list before the discord server got wiped as to what they didn't want posted, but as far as I can tell the list hasn't been reposted since.

It is recommended to look up to see if your suggestion has been posted before just to avoid the same suggestion over and over at least.

mellow crater
#

There is then no exact line to follow, just try to suggest stuff that doesn’t break the game and correspond to it’s feelings (yeah, not much precise).

Most of their updates include ideas from here anyway. If you ever have a doubt: they do read us here

pale drum
sly escarp
pale drum
#

Doing a few in:suggestions [keyword related to suggestion] searches in the server beforehand will generally tell you if someone has suggested it before.

versed sonnet
#

I don't disagree, especially given how many of the previously listed "don't suggest this anymore" suggestions that were constantly reposted anyway are being implemented lol

pale drum
#

For example, ||bears|| in the latest beta

versed sonnet
pale drum
#

Same

versed sonnet
#

Next thing you know we will get some flying method I bet Ragnar_laugh

pale drum
#

And a world modifier for crafting from chests. Like, it shouldn't be a problem if you keep your chests organized, but soooooo many people want it in the game

versed sonnet
#

World modifier update was also a big one "no teleporting metals" suggestions got completely vindicated lol

stiff stag
#

To be fair, Smiffe did at some point clarify that was just his opinion, but up until then a statement like "no bears" coming from someone on the team came off strongly as a rejection and not an opinion (so rational people had no reason to believe otherwise). If he had worded it as "I don't want bears added" it would have cleared things up long ago. If bears were actually on the table the whole time then I'm fine taking an L on the matter.

brisk matrix
#

The reality is not all player suggestions are good and who you get feedback from is as important as how it aligns with the game vision. There was some shooter recentlyish that had a bunch of esports pros and streamers as part of the playtesting and development but then the regular gamers all said no this isnt for us and abandoned it.

Some common suggestions about planting pickables and crafting from boxes are so off from the game vision they are unlikely to happen. But other like expanding inventory or adding equipment slots are coming up enough and getting backed up with good arguments that the devs should at least be listening.

pale drum
#

At this point, they should put armor/food/arrow icons in the bottom row of inventory slots and leave them functionally the same Ragnar_laugh

#

That way, they look like dedicated slots but actually aren't if you're feeling pro

versed sonnet
mellow crater
# stiff stag To be fair, Smiffe did at some point clarify that was just his opinion, but up u...

Honestly I think the subject wasn’t on the table for a very long time and they changed mind recently. Smiffe was really on a serious “no” for what I can recall, but on last two-three months I can’t say I saw him saying again this “no”. Maybe they needed something for (ptb spoiler) ||black forest fist weapons|| and thoughts “oh, let’s please all these people in the end, that will do”.

There are suppositions of mine. We may never know the truth, but what is done is done.

mellow crater
brisk matrix
#

but sailing is fun (when not done in the shitty raft)

versed sonnet
#

I mean I just use that as an example as to the inconsistencies of what can pass and what can't. The lines were massively blurred as to what could be considered good and what could be considered bad with the world modifier update

mellow crater
brisk matrix
#

world modifiers would be great for some of these suggestions, but the modifiers cant cover the entire screen

versed sonnet
#

But you got a whole screen for world modifier options! Ragnar_laugh

pale drum
brisk matrix
#

page 2 of world modifiers is just titled "the devs will judge you and not in a good way for using these"

versed sonnet
#

Personally, I was pretty against world modifiers. Don't wanna touch em, issue is when I play multiplayer I got the potato internet and can't host, and the people I play with loooveee to put on baby settings with most games

mellow crater
#

I do think they are great. As an example I can’t play valheim often, so I am not trained enough in combat (lack of reflexes linked with the game combat system) and then die a lot. Without the difficulty slider, I could not go further than mistlands in solo. But that doesn’t justify making the game easier for everyone: it is just my own issue. The slider solve that

fierce ore
#

World modifiers are a simple way to compromise. OK, some people want this feature but it don't get well with the "intended" gaming experience, add it as a world modifier if you want. It's also a more stable form of "use a mod to solve it".

#

Most survival games have some kind of configuration to make it harder, easier or... different, and it clearly state as "this is the experience we wanted to create but, heck, have fun if you want"

inner urchin
#

Well my big issue with the game before hidlir update is that grinding and taking all the metals isn't exactly what makes the game difficult, it just makes it tedious especially with the devs intended way. The hildir update was more of an option than anything which makes it much better as you can chose how hard or easy it is to get.

Plus keep the inventory on death thing isn't nearly as punishing as you might think. You can still keep all your weapons, armor and all of that and if you got extra food (especially feasts) then getting your stuff isn't tedious. It's just that you still need to get the items where you dropped off and if you haven't taken portal with you then it's your fault.

But realistically the combat against enemies feel fair. The most annoying enemies are locked behind a specific place or event and common ones are easier to dodge. It's what you choose to fight or flight depending on situation.

#

.
Also I notice that portal restriction makes a huge difference between boats. On no portal or no metal or huge items, the bigger boats are far more useful while allow all items makes smaller boats more useful than bigger boats. Bigger boats only niche in all items allowed is either transporting heavy items with base construction or entering the ashlands. You still need to explore but taking portals with you makes the game playable.

mellow crater
wanton atlas
# sly escarp <@260480620054970378> may I ask is this your personal opinion as a player or are...

Hello Serie. I am a Community manager of Iron Gate Studios. I am also a senior QA-tester and I playtest the game on a daily basis.

When I write "we". I mean the game developers and what has been stated in previous interviews, videos, blogs etc.

Your list is basically have the words "must have" which indicates you are in a position to force us to change the game in a way you want/need/demands. This put a very bad taste in the mouth of me as a reader and a game developer.
Our early access game have already sold more units than the entire population of our home country and is world vide known as a success story already.

Some of the design decisions we have chosen will not be for everyone. Some of our ideas will not be for everyone. And that should be acceptable. No one should be forced by someone elses opinion like "must haves". These "must haves" are yours and not mine, nor are they everyone's "must haves".

If we don't want a ingame clock, that means we do not want that feature in our game.

The idea behind the strength belt, wisplight, wishbone etc cannot be equipped at the same time, is there to force you to make a decision. You might not like this design choice. But we want it to be this way.

#

If you want to discuss more privatly, DM's are always open

crimson urchin
#

Has there been any shift in attitude on the idea of separating equipped items from inventory? If Im wearing clothes why are they in my bags

surreal kiln
#

why people do not want qol changes like armor slots i dont seem to understand

wanton atlas
#

Why can't a game be diffrent from all other games?

crimson urchin
#

I think it just doesn't make sense sadly. And bag space is so premium

surreal kiln
#

then why people cant have a choice and i only can do it through modding

wanton atlas
#

look at it like this. you can get an additional slot by skipping the low armoured cape. or skip on extra food and potions and you will have even more inventory slots

#

if you had dedicated armour slots. you couldn't use it for anything else

granite geyser
surreal kiln
surreal kiln
fierce ore
#

There's a slight line between Quality of Life and "intended feature"
Think of the timing of a block. An exclamation mark showing when to hit block wouldn't be a QoL, since learning this timing is a feature of the game.
Inventory management is an intended feature. Right, I have more and more stuff to carry with me as I progress. But then, it also make me ponder each item before a trip.
Do I want to "carry a boat"? A portal? 5 different meads?
Each of theese is a choice with consequences. Carry more stuff could trivialize this feature. Aldo, could make easier carrying multiple tools and weapons for "everything" instead of "planning carefully wich scenarios I'll probably find".
I, for one, would like to have more space. But that doesn't stop me from considering how well made the limited space is, since I really had to think how long a trip would be and weight if I wanted to have the extra gear or extra space.

wanton atlas
granite geyser
wanton atlas
#

I mean, sure. multiple MMORPG's have that as an option. but we didn't want to go down that road.
And I mean alternative equipment sets.

pale drum
#

Same goes for hoarding trophies and running 1 of every available weapon for a given biome

surreal kiln
#

that was only an example

crimson urchin
pale drum
wanton atlas
surreal kiln
#

but nobody said it is bad game design just tedious mechanic when game is grindy

wanton atlas
#

so another inventory row of 8 slots would be better than dedicated armour slots?

crimson urchin
#

A bag opening up more slots would work for me.

fierce ore
#

If something could simply expand the backpack, I think it would need to have SOME drawback. Just like the belt to carry more use a slot of space, something to increase backpack (if even added) should have something, slowing, making more vulnerable, whatever, to at least make me having to make a decision.
But I'm kinda confortable with the actual decision of the devs. Even if it's not my favorite feature, it's one more complexity I can see reason to exist.

steady yacht
#

Ngl, I think my biggest problem with the inventory is it's just a vague void of space, everyone wants backpack and equipment slots because they give the space itself more definition, and make it more interactive, as it stands it's just the one inventory for everything kinda ends up feeling disorganized and overwhelming which yeah I would argue is kinda bad game design

surreal kiln
pale drum
surreal kiln
steady yacht
wanton atlas
steady yacht
long glacier
pale drum
#

It's another thing that's customizable instead of the game telling you how to prepare
What if I want to use feasts to give me more inventory space? Can't do that with a dedicated food slot. Or maybe I want to forgo a troll cape for more space.

steady yacht
wanton atlas
long glacier
wanton atlas
#

but the game-design is around forcing you to make desicitions aswell. not being able to do everything, carry everything you would ever need is a choice

pale drum
#

Some people play without armor lol

steady yacht
long glacier
steady yacht
surreal kiln
pale drum
long glacier
pale drum
steady yacht
surreal kiln
#

how i am removing slots when im making myself to use those slots in my inventory by changing carry weight

pale drum
#

Because you're using that slot for something unnecessary.

surreal kiln
#

because without this item i cant have anything

long glacier
#

If you aren’t above 300 carry weight then the megan is exclusively taking up space

steady yacht
pale drum
#

Picking up every piece of wood and stone you see.

long glacier
#

Not being in a situation that requires more than 300 carry weight

steady yacht
#

okay, but you're ignoring the multiple other items that take that slot, like the wisplight

#

like sure, I could just "not be in the mistlands" but if I want to go to the mistlands, I need that item

#

just like if I WANT to carry more weight, I need the meging

mellow crater
#

Wisplight only for mistlands. Megingjord only fir when you are out for a large amont of heavy stuff. There you got a slot

mellow crater
#

Devs want you to make decisions
They want your trip to be planned

long glacier
#

Mistlands in doable wispless, especially in the mines where you can place a portal right outside, or in a base/farm where you can use wisp torches

mellow crater
#

If you planned to go in mistlands, of course you will take the wisp

steady yacht
long glacier
steady yacht
#

Like say there's a backpack item that takes up the meging's spot, that gives you more inventory slots so you can packmule more items? I don't see what that removes

mellow crater
#

If you are versatile enough to go mistlands when you didn’t planned it on the beginning, you are not forced to take serious decision before starting a journey

surreal kiln
#

wth like you dont understand guys besides wisp in one scenario the only accesory that you want to have all the time is meging because it is making the gameplay better

mellow crater
#

I have the meging everytime

surreal kiln
#

and this one slot without it why would i want it without meging pointless

mellow crater
#

I don’t have incentory slit issues
Or I don’t suffer of it, if you want

long glacier
#

Meging isn’t needed in all situations, in most situations that aren’t mining or wood/stone harvesting you don’t need it. So don’t bring it if you don’t need it

steady yacht
#

All I'm saying is that giving players MORE choices does not take the weight of your own choices away, like I'm not saying it'd be good to just let me carry every single item in the game, but 24 inventory slots and 8 hotbar slots can be kind of limiting the further into the game you get.

long glacier
long glacier
arctic wharf
#

Man I really don't get the obsession with cats Ragnar_laugh

surreal kiln
#

just try some qol mods @long glacier

long glacier
mellow crater
steady yacht
#

But we don't have those choices, because we should just "deal with it"

mellow crater
long glacier
steady yacht
#

Yeah but what ifthe backpack prevents you from say, having a cape on?

#

Balancing tradeoffs like that is part of game design, and I'm not out here trying to design the whole game for them lol

inner urchin
#

Well I would say that inventory wasn't a huge issue before ashlands was added. Previously most mobs dropped inventory that was manageable and you can organize it very easily. The worst ones were greydward clans and wolves to certain extend for inventory dump but most mobs drop 1 or few items which was manageable.

But since ashlands got added and most mobs will drop random junk, it makes the inventory feel like a mess. And since trinkets are being added that are filling inventory space, it makes inventory management worse.

I could see armor equipment getting their own slot or adding backpacks into deep north similar to teleportable metal from ashlands stone portals but it needs a tradeoff. Plus is loosing a cape that devastating?

brisk matrix
#

Backpacks as implemented by the two backpack mods are terrible UX. They open a container when you open your inventory and aren't accessible when using a container. Basically unusable with a controller because they are designed to use a hot key to swap containers.

Expanding inventory doesn't have the nearly as bad of a UX problem, but you now have the problem of needing to have all those slots empty to unequip the item. This seems simple enough but I don't think it will be simple enough to make it into base game.

Equipment slots have the best UX. I've tried both the main mods that implement them and one has controller support down great. Simple solution good usability.

steady yacht
inner urchin
#

Well loosing a cape for backpack means that you aren't resisted by frost which is bad in cold places.

Another nerf I'd give them would be movement. You'd still need to know that it isn't designed for combat.

steady yacht
sly escarp
# wanton atlas Hello Serie. I am a Community manager of Iron Gate Studios. I am also a senior Q...

Hi Smiffe. Thank you for taking the time to make such a thoughtful reply clarifying things.

I apologize of using the words "must haves" was taken as a demand. This was not the intention. In the future I will take more care with my phrasing.

What I wanted to convey is that in my personal opinion as a player there are areas I felt would be "must haves" for myself and players like me to fully enjoy the game. It was not a statement undermining the monumental success of the game already which is serving a wide player base. Rather this was my sincere desire to convey my perspective as a consumer who felt that there were gaps in my gaming experience which, if communicated, could lead to opportunities whether in this game or otherwise. This is often where smaller studios can really shine compared to giant ones like EA or Activision Blizzard as they can move more quickly in response to consumer feedback.

As someone who works in the general industry, I am aware that implementing anything is often a long, arduous process full of red tape and associated costs, and that even relatively "simple" updates such as changing a font style can sometimes lead to costing over $25K in resources.

inner urchin
steady yacht
pale drum
#

So the discussion has evolved from dedicated inventory slots to a later-game small backpack with non-negligible penalties. Now this is getting somewhere.

inner urchin
#

I mostly think what the devs intentions are while keeping it fair. If backpack was added, it needs something to balance it out. That's also one of those things they wouldn't add but maybe could.

pale drum
#

A movement speed nerf would be pretty huge, especially in Ashlands where a lot of the problems seem to start

steady yacht
#

I mean to be fair, functionally we already have carts for this as well

sly escarp
# brisk matrix Backpacks as implemented by the two backpack mods are terrible UX. They open a c...

I would agree in my experience as a controller-only player. Backpack mods are not designed for controller. They could be if the UI is made for controller support.

I have had the best experience using the popular mod :extra slots by Shudnal' with over 185K downloads across mod sites. It works well on controllers, isn't disruptive to crossplay, and provides just enough slots to not feel like cheating, but rather like a quality of life enhancement.

Not having the gear slots separate and having no visual cues for what slots are for gear, felt strange to me. It also made my friends new to online gaming get confused on how to equip items or use them as they had learned to expect this feature, particularly since Hugin the game offers very little direction.

inner urchin
#

The other big issue I have with backpacks are chests, if you stack backpacks with chest then it gives extra inventory space for chests and I feel like it should not be a feature.

A simple fix would be that backpacks drop all the items from the slots if you unequip it. This way it makes so that you can't stack space for chests, there's still reason to have extra chests.

steady yacht
pale drum
#

#suggestions message This would be great if everyone knew how to search a channel for keywords, but this generally doesn't happen in practice and there will be duplicates regardless.

wanton atlas
#

I've been asked about this before. and the main reason not to do this is from a moderation standpoint

#

it's harder to moderate already in the #1024264966712340510 channel when we changed it from a normal channel, to a thread channel 🙁

crimson urchin
#

Glad I began some healthy discussions on the topic of inventory space.

wanton atlas
# sly escarp Hi Smiffe. Thank you for taking the time to make such a thoughtful reply clarify...

What you and your friends. along with probably a bunch of players who already download a multitude of QoL mods to make working for them. Doesn't mean we should change our view of what we as developers want the game to have. Some of those is like I said, design choices that we want the players to experience.

We have added a many ideas from players that we also did like and/or might already had an idea to impliment already. And when we read the suggestions chat, can see that our players also would like to see in the game. Which motivates us to add that feature when both we developers and the players wants the same thing.

However.
Sometimes a loud number of players really wants to push something, that we as developers don't want to add. And it might make the game unplayable for some people. But we cannot make everyone happy in the end. but we hope to make those people who do enjoy our game, just do that. Enjoy the game for what it is.

Some things other games don't have:

  • Revamped the survival genre on how food works. in valheim, you don't die if you don't eat, instead it boosts your stats. This gives a dynamic way to tailor your character without having the old RPG stats like "str, int, sta" and so on. You can make your own builds with foods.
  • Weapons not being RNG damage numbers. So the players don't have to make multiple of the same weapon, or visit many vendors just to find the "best" weapon and spend time in the game just for that reason.
  • Removal of the RPG style character sheet that games like Diabo 1 introduced. You can in valheim use every single inventory slot as you yourself see fit. Want to go out with just a axe and no armor to use those slots for inventory? you can.

The inventory slot discussion is a hot topic and will probably be used by game-design teachers at game universities for years to come....

OH I forgot the cost.

The cost isn't something we thankfully have to think about. We rather make something right, than not spending enough time on something.

sly escarp
# wanton atlas What you and your friends. along with probably a bunch of players who already do...

I understand your points and agree with your explanations, especially from a business perspective.
Valhiem as is could function as though it was 100% released and done with.

From a consumer perspective, I'm essentially acting as a focus group of 1, providing feedback I hope can help a company I trust continue to do great work. I also appreciate the willingness of the team to encourage feedback as it is a gift too many take for granted.

sly escarp
# wanton atlas

Thanks. Glad to know great minds think alike!

I understand, moderation is important.

wanton atlas
# sly escarp Thanks. Glad to know great minds think alike! I understand, moderation is impor...

I also agree that a forum style channel would be good for ideas and discussing them. but there are a few issues.

  1. people don't use the search button most of the time. most people who post are new to discord and just read that discord is a place we activly read daily. so they just come here and post their idea.
  2. not everyone wants to discuss their idea. just reading the talk about inventory slots above is a good example. we have a "don't shout out people" rule for this channel.
  3. moderation is really hard since that would force the moderators to activly read 100's if not 1000's forum threads.
lament zinc
wanton atlas
steady yacht
wanton atlas
#

@brisk matrix that already exists 🤔

brisk matrix
wanton atlas
brisk matrix
# wanton atlas

Hammer turns on other things like passive creatures though

topaz kite
wanton atlas
#

all of these specific settings are in the game aswell so you can tweak as you like

#

or ingame even more specific

brisk matrix
#

Wait is no build cost in the menu different from the nocost console cmd?

wanton atlas
#

those are the same afaik

#

no build cost allows you to build without materials

brisk matrix
#

Nocost cmd unlocks everything all at once

wanton atlas
#

but they also remove drops when you remove build pieces so you don't have millions of items on the floor

steady yacht
#

isn't there a cmd to reset known recipes? does that work in hammer mode?

wanton atlas
#

yup ^

brisk matrix
#

Now I'm going to have to experiment more with world settings

wanton atlas
#

resetknownitems

wanton atlas
#

play

#

setkey, setworldmodifier and those are fun

granite geyser
barren oasis
#

@lonstein keep inventory is already a thing you can enable in the world settings

brisk matrix
#

#suggestions message There is a mod called ForsakenPowersOverhaul that implements a similar system. By default it's a little more powerful than vanilla but I find it really makes me use the powers more

opaque ravine
#

Random thought I was just chewing on. Would a setting on the portal slider for "Stone Portals Only" be fun? You get the early game of no-portals and have to sail, but also get the rewarding and hard-earned Stone Portals to help you in the lategame.

#

I mean, I suppose you could always just choose on your own to not use wooden portals too, but same could be said in regards to 'no portals' in general, so I'm not sure. I don't want the slider to be too cluttered either.

versed sonnet
#

I'm sure there's a good amount of people who'd enjoy that setting

lofty wave
#

O!ptb

granite kiteBOT
raven bramble
#

Valheim is starting to feel like vanilla Minecraft with adding more items you have to hold or you're in a disadvantage, running out of slots to use

#

I have a simple idea that doesn't force adding more slots:

Stacking items of similar usage, basically you can put helmet, boots and chest plate all in the same spot, but putting the armor on takes as long if not slightly longer than you'd do it separately, putting trinkets and accessories together also spares one more slot

To separate them just hold shift and right click the things you connected

mellow pawn
zenith sand
#

like, im all for the visual customisation (if it's possible with the rendering of the visual files), but the extra inventory spot is a hard no, especially with what devs have mentioned regarding previous 'inventory expansion' ideas

lament zinc
#

I wonder if people understand that they won't have the inventory problem if they'd realize you don't need to carry all your tools, double capes / armor, two full stacks of food, two full stacks of potions, all trinkets an all possible weapons with them when going to explore / hunt / gather.

You can only use one trinket at each time, so no need to bring all of them. Even no need to swamp them, as the one giving you better pierce damage will gain adrenaline when you use a mace or sword instead of a spear / bow when killing things.

granite kiteBOT
lament zinc
#

You are aware that I'm merely replying to someone who's made the suggestion. Which means you should tag that person and not me.

Also, there's nothing new in my reply that isn't already mentioned in the news item.
And which is most likely spoiled a million times in You Tube videos right now.

wanton atlas
#

O!ptb

granite kiteBOT
upbeat quarry
pale drum
#

@wild pewter Recycle react means that it's already been suggested

wanton atlas
arctic wharf
#

Or something very similar was suggested also, not neccessarily 1 for 1.

#

Don't take it very seriously hehe

peak bronze
#

O!ptb

granite kiteBOT
rose swan
#

@orchid sapphire the ♻️ emoji just means the suggestion has been suggested before, or some variation of it skol

turbid bramble
#

Upper simpson laughter is for the antiwhisp light idea

mellow crater
#

If it can improve sneaking, how USEFULL it can be !

sick breach
# lament zinc I wonder if people understand that they won't have the inventory problem if they...

Sure, if we imagine them hopelessly encumbering themselves with useless items, the "more inventory" crowd sounds foolish. But there's no reason to assume everyone asking for more inventory space is taking unnecessary things. I myself find inventory space gets too sparse in the ashlands, and I don't even bring stacks of food.

As the game progresses we're seeing more and more items be added that eat up extra slots of inventory, (like the various mage items, potions) so even if you feel early there's no need for extra space it would make sense as an unlock later on. It's not "extra inventory", it's having the same amount of slots for resource gathering as you had earlier.

I think the reason the equipment slots idea is so popular (aside from mirroring practically every other game) is that putting on clothes and belts should be expanding what you can carry, not reducing it.

brisk matrix
#

@winged fable #suggestions message I don't believe that's possible with how terrain modifications work.

pale drum
#

Nonetheless would be cool if it was possible

crisp cloak
#

#suggestions message @winged fable smiffe has said numerous times, never happening the terrain doesn't allow it and the game isn't a dwarf tunnel simulator

#

What

#

No embed perms HA HA

static eagle
crisp cloak
#

Hm

grim bolt
#

Not new to the 10th Relm but, has there been an explanation as to why I can't wear a weight belt, have the wisp fly around, and use the wishbone all at the same time?

grim bolt
crisp cloak
grim bolt
#

The 'I have 10 fingers but can only wear 1 magic ring on each hand' logic

wanton atlas
#

I speak enough polish to read that and understand that

#

@drowsy phoenix

#

O!ptb

granite kiteBOT
crisp cloak
#

smiffe did you clean it up alr

wanton atlas
#

alr?

crisp cloak
#

just as I was gona say smth lol

wanton atlas
#

about Jagers suggestion or the polish insult about your spanish mother?

arctic wharf
#

Alr short for already, smth short for something.
the abbreviations annoy me a bit also hahahaha

wanton atlas
#

gg wp ez?

#

@winged fable will not make those channels due to moderation issues

eternal wyvern
#

Lowkey they should add a lord reto trophy at like 10%

meager wave
#

Yeah.... Smiffe where is my Reto trophy?

wanton atlas
#

@sand narwhal

#

O!ptb

granite kiteBOT
arctic wharf
languid ibex
# lament zinc You are aware that I'm merely replying to someone who's made the suggestion. Whi...

You're replying to them, not me, you can just as easily redirect them to the proper channel to give their feedback, but instead you continued the topic around ptb content in a channel not made for it. I was just using the bot command for the reason it exists. There are reasons everything is marked with spoiler tags, even posts on steam hint that the announcement is for public-test players. Should someone wish to avoid spoilers, it's not a difficult ask to do the most we can to respect that. No matter how pointless your youtube algorithm makes that seem.

lament zinc
#

Ah, so that's why the patch notes at the official Valheim page show what's in the PTB.

I didn't give any specific information that isn't at the official page already. Which also means it wasn't a spoiler, nor anything you think it was.

But if you think that automodding posts about something that's already posted by the devs themselves is right......

Sure, have it your way then.

languid ibex
stiff stag
#

Does not matter whether the information is publicly available, whether there are spoilers or not, etc., that's not the point. There is a channel for ptb content, it does not belong anywhere else but there: #suggestion-discussion message

lament zinc
#

Funny then that absolutely no-one replied with that warning to this: #suggestion-discussion message

Yet that my reply to that which is based upon official Iron Gate released news is considered as a spoiler.

But I'm tired of this shit.

If someone thinks he can police this channel, so be it.

Just don't complain to me when it back fires at some day.

languid ibex
mellow crater
#

#suggestions message OMG I WANT MY OWN LORESTONE ! I love the idea, I’d add : those who came before us left lorestones behind. Why not us too ?

sonic musk
#

I think for the people suggesting more gear slots it makes more sense as time goes on. Carrying around potions as a common practice in more dangerous biomes means you naturally have less inventory than you did in the swamps and the mountains when you usually carried 1-3 potions max. With so many options, and some of them being very useful for safely travelling through heavily populated enemy areas, inventory slots haven't gotten smaller, but our daily journeyman inventory got bigger. Some of the suggestions are a bit shortsided but I agree it would be nice to have more inventory slots. They already added multiple options to increase carry weight. I'm sure at some point a satisfying inventory expansion will come (in my mind)

mellow crater
#

I don't know. I don't bring that much potions with me. I need stamina for any build except mage, take healing if I play heavy melee build and ratatosk for light melee, poison in swamp, fire in ashlands... frost in mountains before the cape of course. That all I think. Others potions being quite specific, I don't bring them on journeys.
That give
1-2 max potions for mages (eitr + potential elemental resist)
2-3 potions for heavy melee (stamina, healing, potential elemental resist)
3-4 potions for light melee (stamina, healing, ratatosk, potential elemental resist)
I agree 4 start to be a lot, and I can consider mages staff taking lot of room too, but honestly I think it is manageable for the majority of builds, especially considering that bringing all "needed" potions is something to do when combats are planned, but during simple exploration a single slot for healing or stamina depending on the build is usually enough to get out of a bad situation and come back better prepared later.

ashen tinsel
#

#suggestions message

Ashlands has a building that prevents weather damage already in a wide area. You can also build a roof.

rocky pine
#

question about suggestion in general

#

when deep north drops (last big biome update, and assuming it will be the release of the final game) will the devs take additional suggestions to implement in small updates in the future (e. g. 'like the bog witch)? or there are not planned updates?

rocky pine
#

#suggestions message

@lofty reef
not bad, but the user should be able to interact with some UI option to let the player decide if "merge" with the world their created structure

also should be merged into different groups, because bases changes overtime, and mergin once could be a bit painful

should also be able to rollback this "merged" group structure in case the player wants to modify somethin in specific

and idk if this merging mechanic would relief the lag causes by structures

lofty reef
#

I see what you mean and what you are saying might be a good addition the thing is idk if rollback will work since then the game has too keep track of all the indivdual pieces the only thing i can think of is being able to add things to the big build since that would not require the game to keep track of all the pieces also it does for sure inpact fps

sick breach
# rocky pine https://discord.com/channels/391142601740517377/1202312684364910612/140908106717...

The premise of the merge is that, for a large wall say, the game needs to keep track of each wall segment's location, orientation, health, perform structural stability checks, perform rain checks to see if rain damages, fire checks if fire spreads is on. This, kills the CPU.

If user has an option to merge all pieces, the game instead creates a single custom entity the shape of that entire wall. One build piece for the CPU to keep track of, freeing up some resources.

You cant make such mergibgs reversible since then you'd still have to keep track of all the smaller pieces.

sick breach
#

Now this merging idea has some major issues. Every time someone makes a merging, it creates a new custom asset every other connecting client needs to be told about. This would also allow people to bypass structural requirements since you could just make very large build pieces. There's the question of what happens to all the snap points of the melded pieces. Also, what happens visually if that piece catches fire? I imagine melded pieces would also be a nightmare fore the rendering to figure out.

wanton atlas
#

@sick breach sadly the current only way to "clear" the table, is by destroying it and rebuilding it 🙁

autumn idol
#

Maybe there could be a “clear” option when we approach the table? So that we could quickly clear and re-record the map to get rid of outdated markers

wanton atlas
#

well. we have to adjust it for the controller players aswell on xbox

#

it's mostly a "we need time to get around to do it" I guess

#

we can't do everything at once

pale drum
rose swan
arctic charm
#

most commonly used in MMO's and MMO-like games. FFXIV and Destiny 2, as examples

sonic musk
#

I love the transmogging idea and would be happy to see it at the end game or new game+ content. I can understand if they don't add it, but would be a fun addition

peak bronze
granite kiteBOT
sonic musk
#

@oblique gyro you must not have been to ashlands yet. We need our troll trophies. Do not make them rare

#

however I do have a suggestion about this topic

oblique gyro
rose swan
oblique gyro
rose swan
#

Either way, troll trophy’s being a component for fishing bait, I don’t think it would be good to lower the drop chance imo

sonic musk
# oblique gyro Sure, because the player character wearing a giant bear head on the community pa...

here's the difference. Valheim devs release a spoiler preview. If you DON'T want to see it, you don't click the link. They give you that freedom. Community members posting the same content in a public channel is not something the community can avoid in general. That's why any time someone makes a suggestion based on PTB or sneak peak posts, it is recommended to move to PTB. Not everyone wants to see that, and you don't have it spoiler blocked

stiff stag
#

And it's not so much about spoilers but rather just keeping topics to the appropriate channels. Suggestions and discussions on ptb content belong in the ptb channel, nowhere else (just as lfg requests only belong in the lfg channels and nowhere else). It's really not that hard to follow along with that. There's also the pinned message in this channel with that info: #suggestion-discussion message

rose swan
#

#suggestions message honestly this is great idea 🤔
Would be cool to see some art behind the dream text. I feel a cutscene or slideshow would be a little much, but I could absolutely see an immersive picture.

wanton atlas
#

all and any PTB stuff leaking into any other channel will promptly be deleted

autumn idol
barren oasis
#

@delicate shore YES! This would add so much to the game it's just what it's been missing

stark furnace
#

abiotic factor creeping into valheim Ragnar_laugh

delicate shore
peak bronze
stark furnace
#

ye i started a playthru but then a ptb happened Rocky

pale oasis
#

I wish I could play Abiotic Factor; I'm on an ancient toaster 😞 barely runs Valheim

rigid geyser
#

how big are the chances for an inventory overhaul? Equipment slots etc?

steady yacht
#

slim to none afaik

#

but we can dream

rigid geyser
#

cant get the mod to work and tbh im scared for my gamefiles at this point fiddeling with fixes

steady yacht
arctic wharf
sonic musk
wanton atlas
#

and the PTB things are subject to changes aswell

arctic wharf
#

Unfortunately the only real way to keep content secret is either private testing prior or just live release the content and accept the bugs.
(Following it up with some hot fixes over the week or so, that is)

Is better to get the testing with such fundamental mechanics adjustments in my opinion of course. skol_splash

wanton atlas
#

we did have a more "opt in" testing before where basicly anyone who asked to help test, would be allowed to

#

problem was, the few people who joined gave almost no feedback and no bugs either

#

they just played early content and that was that 🙁

arctic wharf
#

Yeeeeaaaah, my only recommendation at least for the conclusion of valheim is keep the final boss/bosses and end of the game not included in the public test version and let those be released into the wild live.

Aside from that, nothing else is really that important.

I myself have personally not really cared much that content ended up all over the internet. Will still play the game and have plenty fun. Rocky

#

Taken part in a fair few private tests myself. The ones for V Rising were a ton of fun. Usually all of the content to come was included in them, but when they did the final final boss Dracula they kept him out of even the private testing. Ragnar_laugh

lament zinc
#

@oblique gyro Open up the ingame chat, type /stats and use [Pg Up] to scroll up until you see the amount of hours you've played with that specific character in any world it's been in, as that would be #suggestions message

wanton atlas
#

@tawny musk how far have you played valheim?

tawny musk
#

why you ask?

wanton atlas
#

to what biome have you made it?

#

I wonder since you ask to add things that would completly re-shape valheim

#

and such ideas usually comes form people who didn't play far into the game

tawny musk
#

More correctly, I do not know much about norse mythology :v

#

It's just a suggestion, don't fuel it into drama, okay?

wanton atlas
#

villages in the undead realm are.. filled with undead 😄

oblique gyro
wanton atlas
#

stats are sadly abit broken atm

signal anvil
#

@tawny musk no diving otherwise people would never harpoon serpents

tawny musk
#

I mean, why would you jump to the ocean when the serpents are around you?

signal anvil
#

Serpent scales sink, so people harpoon them onto shore, that would be lost if you could dive to grab them

tawny musk
#

you just don't want to swim... are you?

pale drum
#

Or you can jump from the boat while swinging a weapon to kill them as you jump into the spot where the trophy drops.

signal anvil
#

I mean I’m telling you this cause it’s what I see in response to diving

tawny musk
#

To me. Loot that big water snake that drops in the middle of storm at the ocean more cinematic

pale oasis
#

I could see maybe a late-game option, something crafted (an elixir?), that allows diving. You would still use the harpoon early-game, but diving would open up possibilities later.

signal anvil
sick breach
#

I think the intended solution for harvesting a serpent fully is the harpoon, so you can drag it onto shore. If you just want to kill a serpent so it stops eating your boat, or just so you can eat it's delicious meat, you can kill it with bows like normal. And as noted there's the high risk strat of jumping on the serpent for the final killing blow.

But adding diving renders the harpoon useless and adds a whole host of new interactions you have to make sure the game supports. All that subsea terrain needs to look good, fish need to detect you and swim away when you're under them, serpents and other monsters should be able to attack you when you're underwater... too much squeeze required for the juice.

pale oasis
#

I don't think it needs to be quite so elaborate.

steady yacht
#

Me personally I use the harpoon for more than just pulling serpents, but that said, I think diving would probably be a lot more elaborate than you're giving it credit for, like we're talking about massive overhauls to how the engine works

#

I could fw like the idea of an elixer that makes you heavy enough to walk around on the sea floor/breathe underwater, and make that work how the game works normally, but that would still be a new biome level expansion to the game contentwise

stiff stag
#

The main reason diving isn't and very likely will never be a thing is because the water system simply wasn't designed to support it and would require massive reworks to a lot of stuff just for something very minor that already has other solutions.

pale oasis
#

I guess I don't know much about the systems; had no idea the water was a problem.

fierce ore
#

Diving would be a lot of work and, as said, like a new biome. To just walk there and be empty, it's better not being a thing.
Now, to make the ocean a little more alive, there could be other things to debate. There already been suggestions to have pirates and other stuff. I do feel that, after the initial trips around with a ship, the ocean gets kinda "normal" until ashlands. And since we do have to sail a lot to carry metal around, I also feel that it would be nice to have some kind of spicy thing happening sometimes. Even the serpents are easilly avoidable so that most of times when I was returning to base my friends would afk and ask me to yell when I got to land.

steady yacht
#

Not to be dismissive as well, but subnautica already also fills this role pretty well, and valheim is not subnautica

fierce ore
#

Yeah. And, do mind it, I find the boat part AWESOME. It's absolute METAL to feel like a viking raiding in my longship and returning home full of loot. Diving... fells like it could take away from my ship experience. Yeah, it's sad to see things sink to the bottom of ocean, but that is a problem to be considered and to avert, like the harpoon solution already stated.
The only moment I really felt like diving was to build strutures to hold my pier or bridge building, but there are already creative ways to do it in shallow water.

pale oasis
#

I'm sure the team could have found something that would fit the style of Valheim, but if it's technically not possible, it's a moot point.

eternal wyvern
peak bronze
tawny musk
#

job

arctic wharf
#

Diving does not have to mean underwater content and freely swimming under the surface.
Or diving very deep either.

#

Setting that aside, I really get annoyed with the ask for a kraken boss. So unoriginal Ragnar_laugh

stiff stag
#

Not to mention fighting at sea is just not practical at all with how things are designed, so an ocean boss in general doesn't feel like a good fit. Since you can't steer and fight at the same time, the enemy will typically be behind the boat, and from that angle you end up hitting the boat when trying to shoot an arrow. Then there's the matter of the boat getting destroyed with no way to repair it, and the player being helpless when out in the middle of the ocean, doomed to drown.

arctic wharf
#

It would take a whole lot of fine tuning and testing to design any kind of ocean boss that would be challanging, rewarding, and not frustrating all at the same time. NeckSmile
Not worth the time and effort In my own opinion. (But kudos to IG if they decide to try and pull something great off)

rigid jackal
#

having an ocean boss could be implement via an ocean dungeon special island with a ocean carven that you decend down ito hellas domain and fight her

granite geyser
#

so the "ocean boss" is just a "ground" boss in the end? better not make any ocean boss at all then

sick breach
# tawny musk job

Still, wait till you've at least seen the things you can currently unlock/create before suggesting additions.

sick breach
#

**slower raft!

peak bronze
#

***more raft. 👀

long glacier
#

Raft but its sail is a raft

steady yacht
#

****less raft? 👀

#

viking surf board

long glacier
#

Seems like a perfect way to cross an ocean

arctic wharf
lament zinc
#

If people want to know what diving in this game feels like:

  • enable de commands;
  • press [Z] to go into Free Fly mode
  • hold [Ctrl] until you're under water level.
  • try to build something.

Once you've done that, we can continue the discussion; as it will show exactly what diving in this game will feel like.