#suggestion-discussion
1 messages · Page 64 of 1
Insert GIF of Thor throwing Stormbreaker during the Battle of Wakanda
Is there a published list of suggestions made in here that were then added into the game?
Define placable
I'm assuming serving tray.
#suggestions message Too much overlap with Moder power imo
I should have clarified in my suggestion lol. It wouldn’t be for sailing nor permanently change the wind direction. Just a short gust of wind from the east that pushes enemies and maybe the player too
Upvoted.
Days without suggesting rain immunity cloak: 0.
Why is it always necks 
Funny how it's always necks but they also get wet. 
if it was going thru, it'd have to be serpent scales
and eitr, and be super late game
no
it can't be counted in a good way what is what
example
if someone suggested blue carpets
and one of our developers suggest blue carpets
and that developer haven't looked on the suggestion channel
does it count as the developers idea? or the person who made the suggestions idea?
#suggestions message This sounds very abusable in its current form for rendering monsters helpless while you kill them, but if it was a stake that suppressed spawns like a torch or a workbench as long as it has a trophy of any kind on it, that would be a cool alternative base decoration.
You could make the structure some kind of mystic totem that needs to accumulate a resource over time, and only once it's "full" can you apply a trophy and get the suppression effect. That way you can't just build it and immediately turn off local mobs.
But still, pretty abusable.
Spam the Mistlands with Seeker, Seeker Soldier and Gjall totems and never get bothered again 😎
Until, What's Up Gjall?
🧑🚒
I mean arguably this already exists in the form of ballistas.
There’s already a lot of ways to suppress spawns 🤔
Make it so the stake requires an upgraded forge to put down. Now you can't teleport it willy nilly, and will take up a ton of inventory. Could still be abused but would the juice be worth the squeeze for just a deterring radius? You could also make it deteriorate so it takes effort to maintain.
I think you could make it be balanced and work, either as base defense or as a safety zone that requires more time and effort to create, be good for like... silver mining while deterring wolves.
But, I don't really find it necessary, just be kinda uneeded fluff
Honestly… would rather see the stake increase spawns 
But yeah, wouldn’t really be necessary. Would be fluffy indeed.
When you're jumping through a ton of hoops and over complicating things to the point where the idea is a complete mess, it's a good idea to stop and reevaluate things. Like if the idea for balancing it is to make it completely impractical to use in the first place, then it's not a good route to stick to.
It's 2 additional mechanics; non-teleportable crafting table materials, and deterioration, like many other things already have in the game.
Perfectly practical for the original intent of base defense, more impractical for abusive mechanics.
It ain't "a ton of hoops" or overly complicated.
When it's compared to a work bench that only takes 10 wood, then yes, it is jumping through hoops and over complicating things.
You're aware there are plenty of things in game that require the forge and stone cutter table, correct? Are those jumping through hoops and over complicating things?
It's that combined with the deterioration mechanic
Ballista require ammo, braziers and other light sources require fuel, these things mechanically deteriorate over time
They require maintainance, are they "overly complicated"?
No because they don't require forge upgrades
Then axe that one simple addition
why not a teslacoil defence?
Is deep north going to turn into a tower defense 
sounds like people want that
Don't remind me of how overpowered the Tesla coils from Kingdom Rush were.
I might have been playing Red Alert 2 remastered all weekend 👀
Len's island had tesla coils as a base defense lol
Powerin em with eitr could be interesting
or dvergr running a threadmill
Quite interested in the numerous downvotes of two last suggestions. Was it discussed already?
Ah yes the stake was discussed.
I am thinking a similar idea could be great to protect structures
Like, a creature that is in the area of the corresponding stake would “hesitate to go further”, but still attack a player if there is one
Rain immunity coat/poncho/cape lasted 5 days without.
Oh no I wasn’t speaking about the wet-immune which is pretty common here and all regular here agree on the point, but the balista-like-ward one
The idea looks logical and I can’t see issues that would justify a downvote, so I am curious
Ah, right. Didn't see that ballista one yet.
People are concerned about potential abuse/cheese or that it's unnessessary fluff with how many ways there are to deter and protect already.
But, I do like what VMatt said to make it more practical, the won't attack things except the player if they're there
Like it'd function as a good way to stop enemies from the annoying passively hitting your things when you're far enough away to not draw aggro
About the stake: I should have said, prevents them from attacking structures, not the player. It's more a way to just keep your base safe from roaming trolls or golems that attack one end of the build while you don't even recognize them at the other end. They'll still spawn and try to kill the player and raids would still fulfill their purpose.
Plus I want to cosplay Vlad the Impaler😅.
Yeah, that was exactly what I was thinking of. It should not be a 100% safety zone for the player.
It would work as psychological warfare, the creatures are too afraid to come closer seeing as the heads of their comrades are impaled at the stake, but when the guy that killed all of them shows up by himself, the rage takes over.
You could also maybe stack trophies on these stakes so that they give the enemy small debuffs while fighting you... Depends on how hard the materials needed would be to aquire.
makes sense but at the same time most of the enemies are heartless unliving pieces of moss/meat/bone/rock that wouldn't care if their comrade is impaled
Even the ones that are "alive" like fulings will still attack even after watching you mow down hordes of them. If that doesn't scare them off a head on a stake certainly won't.
yeahh but the ones id think would be affected are trolls, fulings, wolves maybe drakes maybe other than that they seem pretty damn heartless
And they were programmed to not care about their kind being slaughtered right before their eyes, since they continue to attack even when outmatched. If that wasn't coded to scare them off, why would heads on stakes fare any better at doing so?
Adrenaline
In the midst of combat, humans would also continue fighting, even though many died in battle already.
But there is a reason, why this was actually done in history.
You're less likely to start trouble, if you see the end of it beforehand.
They were also programmed to stop before a brigde with a little gap in it. I think, if they were real, they would just take a big step or small jump to get to you.
#Sugestions Allow the Scythe to harvest Jotun Puffs and Magecap. Why is this a thing?
Because coding this is hard and makes even harder the balancing of combat
In how many games have you seen enemies fearing you?
It is actually a serious problem with videogames. And it is not solved because it is not easy to solve.
Because Fulings are idiots
Seems on brand to me
The point I'm making is that their behavior would be inconsistent. If they don't fear watching their comrades die before their eyes, but heads on stakes is enough to deter them, then it would just come off as odd and confusing (the expected result if they don't fear one gruesome situation is that they naturally wouldn't fear another similarly gruesome situation). Does not matter one bit if fearing the player is something they can easily code or not. If that behavior can't exist for whatever reason in one situation, then the same behavior should not exist elsewhere.
A scent or similar based repellent would be far more reasonable (wouldn't make their behavior inconsistent or out of character like fear would) and would potentially cover a larger range of enemies than heads on stakes would. There are things irl that will repel one species but not affect others, so it would also still allow for repelling specific enemies by choice.
Those situations are not directly comparable. The necessary circumstances to flee during an ongoing battle are not necessarily the same as the ones required to deter from starting an attack. Especially if one is a battle to defend one's home and family and the other is a raid with low reward/risk ratio.
Groups of enemies rush in to join a fight (that is, a fight they haven't started yet) in random encounters out in the open (not just when they are protecting their home/family) despite seeing the last groups get demolished. Quite literally a high risk low reward "raid" that is very much comparable to a high risk low reward "raid" on a base with enemy heads on stakes.
The opposite does as well, right? Trolls and love potions?
#suggestions message I was kinda thinkin they could do something similar with this suggestion
That could be interesting. Could see some sort of concoction that attracts a horde of seekers and soldiers.
But yeah, on the stake thing, I just don’t think it lands well for Valheim. At least as far as the functionality goes.
Don’t really see many creatures experiencing traditional fear or falling victim to threats. Worth noting that greylings and boars fear fire, so that’s at least one example of such an interaction.
Voltures too fear fire.

Oh that’s right! Thought there was at least one more. One could make the case that wolves could fear fire? 🤔
Necks too fear. 
We already have torches for that
I've been thinking about it a bit, and really it already exists in game, at least functionally. Enemies won't passively hit a lot of the things you can build when they aren't aggro'd. You just build one of the many options of walls and passive defenses that don't draw aggro as is. The stake concept really just functions as an alternative means of building walls. Could work in conjuction but there's too much overlap to be really meaningful. Enemies will still attack you and walls when aggro'd
I would love a potion that attracts seeker soldiers btw that was an excellent suggestion
gives my flaming trolls work to do
🔥
Hey yeah why is that? Is it because they're ground mushrooms and those are typically harvested by plucking, not cutting?
#suggestions message Most recipes that use bronze require less metal than equivalents with later materials. Getting 40 or 60 bronze arrows would be nice though.
it still doesnt feel balanced. the tools seems to use more than 1/3rd what iron tools do while weapons are less than 1/3rd of iron weapons
Bronze sword requires 24 metal ingots
Iron sword requires 20 metal ingots.
Bronze pick: 30
Iron pick: 20
Bronze axe: 24
Iron axe: 20
Bronze atgeir: 24
Iron atgeir: 30
Just sharing some numbers for comparison! It’s worth noting in my opinion that tin is really easy to come by, and weighs less than other ores.
Also copper is way easier to find and harvest compared to others metals (except blackmetal of course)
I was looking at cost for fully upgraded lvl 4 but cost for lvl 1 is probably a more important comparison
That’s an important factor too, definitely
its very minor but I feel that the time spent feeding the smelter (especially early game when you probably only have one) has an impact on gameplay
idk if trippling the amount of bronze from the forge is the right answer (i play with mods to do it anyway) but at the least a rebalance pass should be looked into
Copper is more work because of low mining skill and the worst pickaxe.
Oooh that’s a good point as well!
Another one to consider: RNG based obviously, but you do have a chance to craft extra bronze via the crafting skill 🤔
For those that have interacted with me a lot, you might know I’ve always wanted the brazier recipe to be adjusted/cheaper. 15 metal for a light source is pretty expensive 🤔
Guess I never considered getting more bronze from the forge!
Which is very low on game start
Yep, I should’ve mentioned that 
Very low chance let's goooo.
🎰
It’s only a low chance if you’re bad at RNG 😎
I almost NEVER duplicate things.
And I am the crafter and the cook in the team
I get a couple dishes here and there, but nothing spectacular. Farming proc seems to be the most noticeable.
If there a was proc to produce extra metals from smelters… I think that would actually kinda cool 👀 (I know… more RNG lol)
Sounds like a skill issue, just get better rng 🤷♂️
#suggestions message This would also make it less devastating for new players who spend all their bronze upgrading a weapon they don't end up using
Alternatively, keep it to 1 roll of the dice per "craft" click, but if bonus materials are created, it doubles the amount you were crafting instead of giving 1 more.
Crafting 5 in a batch already has the extra procs and it acts positivaly for the crafter already. As ind the wiki:
Using the x5 crafting option is even more advantageous, as a cumulative mechanism adds even more additional items. Possible yields are +1, +3, +6, +10 and +15 (instead of +1 to +5 by crafting the same 5 items 1 by 1). This results in an overall +37.5% extra item at max skill level.
Problem being that, at medium skill level, double proc or more is absurdelly rare. I have seen it sometimes creating arrows, the thing I made most in bulk playing (my wife thinks she's a gattling gun with a bow...).
Oh! I guess ive just been weirdly unlucky with all my crafts.
probably
the more you craft. the better % you know
so make 430958349058340958345409358 wood arrows to level 😄
With crafting it's doable. If you want the RNG gods to avor you, make bulks of easy crafts.
Now, with cooking, it's harder. Crafting 20 thousand wood arrows is easier than cooking 20 thousand boar meats but... well, somebody gotta fill the Valhalla feasts.
@sinful hawk wtf is a white blossom?
Only for those who know, the white flower u find in the meadows idk what it's called
Dandelion?
he doesnt even play the game just ignore him
Yes, and yes I do I don't tell u I play tho
cant play valheim on ps5
At least it's used in minor healing mead.
I have laptop it runs it
my booty cheeks it cant run roblox
It should be able to heal more if combined
joel ignore him hes just here to spout nonsense and waste time
Not true da fuck
just throwing suggestions at the wall and seeing what sticks
🤷♂️ Well dunno.
My last one peaked with the hoe, I know what I'm talking about, 35 likes. I just have bad memory with biomes and items
I was also like.. "what white flower" ? 🤔
At least one of the 2 statements must be indeed wrong :p
Either the biome, or the colour. Or both?
probably these
@formal quarry pirates didn't exist in the purgatory back in the viking age
Smiffe casually implying he’s been to purgatory 
That's how they discovered that the tenth realm exists, he's been to hell and back.
goes to hell
Hmm this would be a cool video game 
-# doomguy would be proud
that's a song tho 🤔
which happens to be one of my favourite movie music videos ever 😄
Thank you all for 10 Million views it is far beyond anything I could have imagined!
and no. no forshadowing any valheim related content in this video 😄
puts away my tinfoil hat
Now we know who brought up the idea of Ashlands....... 🤔
what? 😄
I don't design valheim
I mearly suggest things, playtest and find bugs in the game
#suggestions message Stack sizes changing during gameplay is not a mechanic/design in the game in general and wouldn't make much sense for it to change at random/just because.
Smiffe is like the greydwarf that randomly walks in on Dvoid's base and Dvoid just allows it XD
@oblique gyro You can right click the pins (the ones you select, not the ones you place) on the map to hide all pins of those type.
I know. And I have to do it every time I start the game.
Ahhh gotcha, so your suggestion is about keeping the pins upon starting up the game, right?
#suggestions message not even remotely clever since
1.) it's an overdone/common suggestion
2.) the dvergr are at best tolerant of the player, not friendly or up to doing work regardless of the pay
3.) the player is meant to do those tasks, not have them be automated (if you want a game like that valheim is the wrong place to look)
your comment is really aggressive and I don't appreciate the energy. Instead of saying 'Not remotely clever' and the first reponse is 'It's an overdone suggestion' just be nice and say 'This has been posted before and here's why it's been criticized before:' way nicer energy
dverger's allow you into their bases. They are the only lethal mob that allows you to coexist peacefully, as far as I know. Yes the player is meant to do these tasks. I understand. I quite enjoy farming, almost every time I log on, I go run my farming routes and it's very fun for me.
I also think it would be very funny, and very fair to pay a dverger to help around the farm, and to kind of have a buddy, similar to how I view tamed Skelletts or other familiars. I don't mind if it's not an idea that people agree with, I just found it amusing and charming, personally
☝️ bog witches broom
yes I did think of that after I said it, but since there is only 1 broom and the bog witch is a merchant and friendly to you always no matter what, I guess the broom has to be
I searched 'dverger' and found 3 or 4 suggestions of hiring them, but not all of them are for farming. So now it seems calling the suggestion overdone is just out of spite. It's okay to not like a suggestion but being spiteful about it and trying to hurt someone's feelings because of it is unnecessary
Just searching the word "hire" brings up tons of results, and I've been around long enough to know it's been overdone. Not being spiteful, just speaking the truth.
Chickens… as far as we know 
okay 10 results total, but fair enough before server reset, could have been more. None of them are 'Dvergers to hire for farming' which was my suggestion. "horses" is an overdone suggestion. It's not unique any time it's just "Ride horses". Some of the hiring was NPCs, a lot of the hiring Dvergers was for mercenary work. I don't agree with those suggestions. I specifically want to hire Dvergers, a neutral/friendly mob already abundantly present in the game to do farm work, a very passive and not dangerous line of work to offer a companionship, and not risk their lives. I don't see any crossover between my suggestion or the others except for the few that want to hire Dvergers as Mercenaries, but it's completely different purposes. You can literally summon skeletons to fight for you, hiring mercenaries is redundant. You cannot summon creatures to farm for you. This suggestion is different from the previous suggestions in the substance.
and it's weird you're allowed to thumbs down my comment in this channel but when I try to thumbs down yours, my screen shakes and it won't let me. Seems quite odd
Literally does not matter what the job is, they are not up for hire period. It does not fit their design or their temperament. And this is why my initial response was "aggressive", because people ignore and disregard facts (like what you're doing now), so I don't bother with formalities if that's what the outcome will be regardless.
I truly feel like dvergr should have yellow health bars, would give much better indication about their behavior and aggression
that's okay. You talk like you're a dev of this game and your opinion is more important than anyone else's. Your arrogance is really distasteful. I can't have a peaceful discourse with you so I'm blocking you. I hope you can be more respectful in the future.
this makes a lot of sense
Yellow when neutral, red when you steal their stuff or hit them
Cuz green gives the same impression as "tame/friendly"
I'm simply restating facts and information that have been provided here that you're completely ignoring and disregarding. Nothing arrogant about it.
Unfortunately there are plenty of people that still wouldn't understand, but the different colored health bar is a decent idea to make that distinction more direct and immediately known (current indications of their temperament and behavior are provided through hugin/munin and runestones, which people either miss, ignore, or disregard).
I find it funny that there’s always an argument somewhere in a channel right as I go to check it out lol
Dang Stranded, no need to tear into them like that
Stranded basicly just say what I tend to say about the hire dvergers as workforce suggestions.
Before the server got hacked and the suggestions chat was nuked. It was a very popular suggestion to hire them as guards, workforce etc etc
Both going off of what has been said here, and lore in game. Like this little bit from a runestone referring to dvergr:
If left alone, they are happy with their own plans and care little for the lives of others
Which heavily implies they have no interest in the plans the player has for them (whether it's through hiring them or any other interaction).
The Dvergrs are there to harvest magical materials to bring back "home".
They aren't there to earn money
lethal mob, are u sure ?
if you played any Zelda games.. you know... chickens...
I'm going to suggest the yellow healthbar for dvergr, as it has been imagined many times and I can't find it in suggestions
#suggestions message I mean cmon its barely anything rn
they're not your friends, and they have 0 interest in you. It wouldn't make sense that they helped you... in general
their dialogue is very friendly though. They call you Norseman, they say we are a friendly face, they allow us in their castles, they fight with us and not against us unless we attack them. They seem to be quite friendly for a game filled with monsters and angry creatures
My boss isn’t my friend nor is he very interested in me but he still hired me lol
I'd say don't bother, they won't listen to reason so no point wasting further effort explaining the reality of the situation it to them.
I think an apt comparison would be you and your buddies go off to gather historical artifacts and relics, then some rando comes up and says "hey, I'll pay you some gold to work my fields" in the middle of your expedition
Be kinda like nah dude I'm doing something
"55 seeker meats, 55 blood clots, 55 eitr"
One thing to hire someone to work a shift, another to have someone leave their entire community, home and way of life to work indefinitely on a farm for coin they can’t even spend 
Haldor and Hildr out there on the worst business venture of all time
Not only are their customers the rare few of Odin's chosen, but they hide away randomly on the map
Good reference
@open glacier a dragon mount would be cool BUT.
the game would be unplayable
monsters cannot pathfind to you when you are flying in the game
so you would basicly be able to go anywhere without any kind of obstable stopping you
what if a seeker mount since its flight is limited
still mega-overpowered :/
Go ahead and let me know how that works out for you.
there are other things in later biomes that does things
how long have you gotten in the game?
1,484.5 hrs
a short flight seeker would basicly be the same as the feather cape
played 4 playthroughs planning on 5th but hold on till deep north releases gonna go back from the start
I dont really use feathered cape even on mistlands I've learned not to die as long as you do wall run even being chased by the horrors of that biome also askvin cape for the win
pretty sure I think its both the design and the new passive of it but I still like it and also when I wear it, it's like being one with my pet askvin since I'm wearing it's parent.
Excited for the new mounts that's gonna appear on deepnorth 
As in on an item stand or placed with the tray. There is no option to place the turnip… and we’ll get to eating them another time.
deep north mounts?
If there's one I would be excited but if there's none then I'll just roam around with my askvin, little lizard gonna need some scarf for the cold
you wrote like we had shown something off 😄
guess I'm just too advance 
Don't worry whatever surprise you have on deepnorth I'll be sure to play it, Valheim has been my top Survival game on my list.
It has cool effects but it looks bit.. well, not so cool.
You consider them friendly because almost nothing else is.
Doesn't mean they are your friends. They do not give a shit about you, what you do or what you plan to do.
They're there for their OWN interests, and nothing else
At best, they're merely respectful. They don't go out of their way to help you, only fighting with you if there is something nearby as both parties' interests align when it comes to eliminating hostile entities.
They'll let you into their bases, but they don't give you anything and will attack you if you mess with their stuff. They are essentially a respectful neutral faction and view the player as the same
2ooth absolutely COOKING 😤🤌🔥
Bugs are cool
All my homies love collecting bugs
Burning toast is still cooking 😅
haha the bot doesn't have embed perms here
no normal users have perms here for embedding
ye
I like the idea of toggling what is available for the workbench level
Flying creatures could pathfind you but in a funny way. I once saw a Gjall and Deathsquito fight. After every attack each of them try to "circle around" the other, flying slightly higher and eventually they were really high in the sky
I love Ankoria's suggestion about indicating how much noise the player is making. That's actually very cool and I'd love a "noise bar" the same as we have a "hidden to enemies" bar when crouching
In other words: The pathfinding is broken
Old mistlands biome, ashlands and deep north biome variants are references to the biomes before their update came out. You can see what the old creepy mistlands looked like.
I'd most likely would hear other variants for biomes ideas that I haven't included.
Iirc it shows only total of mobs killed, but it doesn't categorize between different enemy mobs.
-# It can show recent kills tho.
Temporary discovery radius bonus would be nice
no
since the area you uncover on the map, is the area things actually spawn in
so you would uncover areas, where no things would have spawned in :/
I don't think we need a larger map radius but how is this a problem?
the problem is that you will not know where you haven't been and discovered dungeons, mining spots, and other POI's
@sinful hawk they are all the same since they share spawn and are just randomized what gear they have
so we cannot "customize" them like that
Ah I see, unfortunate
yeah. kinda sucky to miss out POI's
I already miss stuff with the current reveal radius, and I tend to be very thorough when mapping out areas and marking things on the map.
I really hope they add transmog for full release. Especially with the new bear armor, it looks soooooo gooooood lol.
Yeah i cant see the first link, says no access.
I dont see what thats supposed to do. Are you trying to link a post in the public testers channel, and trying to get me to join so i can see the post?
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to Channels & Roles and click the Public-test role
It means "go in public-test channel so you don't spoil to others the content of the new update".
Thanks for actually typing out a message, i've deleted the offending post. Sorry!
Let's say the thing was said a hundred times in not 3 hours, some people are loosing patience with wording it :D
Fair enough
No way....is that... 🧸
bearly
Come join us over in https://discord.com/channels/391142601740517377/831071697817305128 😁
I'll hop in, in just a few minutes haha
I’ll be active myself in a few hours 
Maybe
It could also open up the sky for some kind of end game hub location, similar to how MMOs often do.
I mean. you can fly with devcommands if you want to
Oh god
Flying mount: -console
"fly" or press Z while in debugmode
I want the r e a l i s t i c f l y i n g p h y s i c s
Uhh
In seriousness though that would be a natural fit. The sailing is so much fun because its kind of strange compared to other games where sailing is basically driving a water car, this sort of estimates how boats act in real life. Learning to fly a mount effectively with a similar physics system would be awesome.
But yeah for the rest of the game, to quote Blizzard, you think you want a flying mount but you dont.
@winged fable keep PTB stuff in the correct channels please
#suggestions message I feel weapon XP gain is fine as is since people tend to use a given weapon type throughout the game and weapons get used often. The suggestion would make more sense for shields, since those tend to lag behind in level compared to weapons.
The weapon XP... I don't think that should scale with damage, but maybe with enemy tier. If you stick to a single weapon type always, yeah, you'll have a decent enough level. However, if you're using one weapon and after a certain point another seems interesting for reasons (who uses an axe before the Berserkir axe?), you'll be with a skill deficit that is costly to overcome.
But, even being so... I kinda don't care. There are means to farm skill if you want to, and skill levels aren't really what will hold you back from smackin something.
Which one
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
those
now, this is interesting, as the right channel would have been #call-to-arms-update-feedback-only
@open dagger
oh oops sorry
thanks for removing it
cleansing the server
#suggestions message @arctic wharf happy to see this officially reposted!
Yeah. That would be lovelly. Challenges for fun. The true reward for a viking legend after a lifetime of battle is an eternal life of battle!
ZionE gave me an idea but I don’t want to suggest it too quickly cause it is late here.
What if your dungeons were hiding ingredients to craft a weapon into its legendary state, only weapon able to kill the DN boss ? You could turn any weapon into legendary, and it would still allow normal weapons to damage the boss, bit maybe the final blow could only be dealt by the player wielding the legendary weapon
I thought about something like that, but would be a bit much for valheim in the end I think.
Considering we have one final post DN boss, I thought about the possibility of you needing at least one of these mythical weapons to damage it 🤭 but I decided against adding it to the suggestion in favor of simplicity.
I remember the suggestions of a Werewolf OR Dvergr Blacksmith NPC too, and still love that idea as the weapons could be so powerful that you need a blacksmith of legendary skill to craft them for you.
Complete with his fancy forge and a neat little smithing animation of him putting it together haha
Imagine combining all
Dungeons containing mats for a blacksmith crafting legendary weapon able to kill the boss
Hum… this start sounding like another game
Depends on weather you want it to be a gimmick of a single weapon that deals the killing blow, or,
rather as I was suggesting just one final suite of weapons so players of all play styles have something. 🤭
#suggestions message I have excellent news for you
I still lean towards a more open ended implementation since it would feel more like valheim.
I was thinking of mats allowing to craft one weapon into its legendary form. No matter what weapon, but only one
Like, you can craft any DN weapon into this form, but you have mats for 1 craft
yeeee, I would def not go that route of only one. We want it to at least be loose enough that it works out for multiplayer also. Would be a shame if you could only do that for one weapon.
Would also be a shame if you ended up not loving the one and only one you upgraded, since you then couldn't do a different one.
as for using a DN weapon as a "base" that gets upgraded, I could take or leave that. Would not change too much 🫡
I mean, it has some style having one member of the party « wearing the ring of Sauron »
Could even do so the boss « smell the weapon » and priorize the one carrying it, others players having then to defend him
Also I wasn’t thinking about giving the special weapon a different set of attack : if your main weapon is rhe Atgeir, craft a legendary atgeir, if you play mace, craft a legendary mace… it is still the same weapon but with the bit of magic that can kill the boss
I wasn't considering special attacks either haha.
Idk, just disagree with the only one part. Fair to have differing opinions. 
Can we get more inventory slots? Update is adding more more items, but we still have the same base 32 slots ☹️
Excited to try the combat update!
it's not up to me. but I don't want more slots
I feel like a backpack would be fair if it took your accessory slot. So you'd have to choose between it and meginjord
I feel like there are such reservations with changing inventory slots because of all the testing that goes into a change like that, and it'd require a lot of testing across all systems. The current system is a static window, the game is designed around this size of inventory. Updating the size permanently or overhauling UI systems to allow for the inventory window to scale appropriately is an intricate task.
What if there was a separate window for gear? 🤔
Context: in regards to difficulty implementing into the current UI
Gear meaning weapons and armor or?
I mean, either way, the inventory could definitely have a page system as well, that'd be simple enough to implement
Use the same window and implementation, but you switch between a gear page and a carried items page.
The question is, how intentional is the amount of things we can carry to the gameplay, and what effects follow when you're free of those burdens
Is everything overly trivial? Does it become too easy? Does focus on carrying weight shift?
Armor, including accessory and cape. Like say there was a tab on the right side of the window where the armor rating is (bear with me, going off memory currently lol) and when you click on it, it either A) changes the window to show equipment, or B) brings up a new window that shows equipment.
Hope I explained this right haha and just purely talking about how feasible something like this is, disregarding inventory balance for the sake of the convo.
Yeah I could see this happening tbh, this is a far better alternative than some backpack that opens a separate window and clutters the screen.
Tbh, the more I think about this, a chest that can be deposited into remotely might make the most sense.
Pocket portals are a thing, this would just take steps out of it, and you would be limited by the chest's size.
So just one chest that you've chosen to link to could be deposited into remotely until emptied or switched manually.
Zione cooking with practically every suggestion 👨🍳
ZionE is a
tier suggester, no doubt
Bro pulled up on a Wednesday afternoon in the middle of August and served a thanksgiving dinner.
top tier suggester 100%
😂
His feast suggestion before the hack was extremely similar to the feasts we have in-game today. Not saying they used his suggestion necessarily, but you know what they say about minds that think similarly 
Grape vines drink alike
@undone finch #suggestions message you should post this in the https://discord.com/channels/391142601740517377/1407742071900737576 to get more eyes on this 🙂
oh
Always put tons of thought into them 😂 but as such I don't make that many.
Thank you for the kind words, boosts my confidence a lot haha.
One day I will be a proper game designer (paid and everything
)
I've got no access for some reason? it doesn't show me
Bit spoiler of the soon to come update*
||I have also talked about bringing in bears and making them monstrous since smiffe didn't want them cuddly. I even said tattoos could fit in with their armor set, rather than a character customization option.
You can bet I have been giggling seeing it actually happen
||
Good stuff man
Right there with ya 😉
what does the recycle option mean? @arctic wharf
The suggestion or something similar has been suggested before.
ohhh got it, thx
I gave a 👍 also tho hehe
Would love to have a jewelry table design in my barber shop xD
@chrome basin @undone finchJust a reminder that feedback on the PTB content should be shared in the #call-to-arms-update-feedback-only channel moving forward 
Hello, first of all sorry if i make some mistake on my English its not my first language so im sorry for it. i have been playing the game since it came out and i always wonder if we could get a real Spear instead of a kind of javelin, i do like the weapons that we have and the new ones on the new call to arms test. Just like i said i love all weapons, but i would like a proper Spear whit proper animations of a Spear and not the down pointing attack. I have been doing research and using a spear in real life and it should be a mortal weapon whit a good range and different handling. it should be a so good to be able to use it whit a shield. The more kind of real spear we have is the polearm type but that is two handed and not one handed like a spear would be. That's all thank you for reading and keep it up, love the game since launch.
I would like to read what you guys think and if this has already been said or responded by the developers
Don't talk about the ptb out of the ptb channels, and yes good idea, the pointing attack is quite funny.
sorry im not shure what ptb stands for. I dont use Discord to often sorry 🙁
It means public test branch
oh im so sorry i didnt know about that. Im really sorry
Youre good
Don’t worry you aren’t spoiling much :)
As to answer your question, a discussion about spear animation took place here not long ago (a month or so I’d say), some wanting the animation to change specifically if a shield was hold in the second hand. There was a point that it would change the spear gameplay much and maybe could make it overpowered or could overshadow the atgeir. My personal opinion is that it should do without breaking the game too much, and that the current animation which allows high attack speed for lower range should stay at least when the spear is held alone anyway.
Sounding like reddit, they aint coming they are so useless and would clutter the UI more
If you have an issue with too little spaces left free, take less stuff
aw, if you're homeless just buy a house energy ...
Hmrhh, like what do you need past armor weapons food and meads
Hammer, possibly portal mats (still agree with no extra slots)
The game would be better with dedicated equipment slots that don't compete with inventory slots. You forgot, bombs arrows, ||trinket|| , wisplight, axe, pickaxe, hammer ... but that's not the point
Ok, still don't get how that gets in the way, I carry allat and still have a full row and a half of space in my inventory
IMO the game want you to have an issue with inventory : yes, you can’t take everything and you have to switch inventory depending on what you will do
you guys must have never left meadows. Throwing stuff away is way too constant of an activity in this game, can't complete half of a planed journey from A to B without throwing things 3 times
Im in the mistlands
Yes I throw useless shit out when my inventory gets full
Finished Ashlands on multiple runs. I get it in Ashlands the clutter is real, but when you have enough of something in your base you can just leave it on ground.
I’ve played through the entire game multiple times. Main thing I do is just take a designated trip for a thing instead of gathering all the items I want in the same journey, also you can turn off autopickup if you don’t want to pick up random drops
Yeah there’s a lot of items in ashlands but most of them are basically useless and rather plentiful so you can just ignore it
bones 😂
Why is there a charred skull pile but no charred bone pile
That was suggested
I hope they will add it
Once I got 1 star Asksvin tamed and breeding in my base I never ran out of those mats, so I naturally left them on ground in Ashlands since.
Same with Morgen hearts, stack in base is enough so rest can be left on ground. Also lava blob drops can be left and Charred drops after having multiple stacks of them.
Yeah I know, I think it’s been suggested several times. I also hope they add it
it's usually a matter of how much time we got to make stuff
I found that even without tamed askvin (´cause I never succeed to tame one) most of Ashlands stuff can be left behind.
Hum I can perfectly see that logic
Just wait until you get 2 star tamed. The surplus of mats is real. 
so in conclusion you don't want dedicated equipment slots because you can throw stuff away, and take less stuff, therefore clutter is not a problem
Thats the reasoning why not not the reason I don't want them
There is really no need. The inventory just basically shows what items are available for you, not necessarily a literal backpack.
I don't want them because they would add to the UI clutter
Inventory management is part of the game
Yeah, just like any other survival game
dedicated equipment slots does not remove inventory management from the game
It makes it easier. We consider part of the game the current difficulty to manage inventory
Dedicated equipment slots if they’re additional make inventory management easier, if they’re not additional (slots removed from main inventory to compensate) then there isn’t a good reason to add them and depending on what goes in them they may make inventory management have less choices
it doesn't make it easier, it can't get more easy that it is. It makes it less tedious
if you consider inventory management dificultty, you need to play easier games
what? inventory management was never difficult, only annoying
It adds space to the inventory
For me it was never difficult nor annoying, just a part of the gme
Wouldn’t that be need to play harder games because you’re trying to strawman us into saying that inventory management is hard?
exactly this lol
gatekeeping inventory slots is crazy work
Inventory management is in the same category as needing to obtain resources, it’s part of the experience, not traditionally difficult but it’s a feature and it’s enjoyable
I consider that if there is an annoyance, it is from a difficulty. A tiny one maybe, but still. Currently the difficulty is “can’t take stuff for all possible actions at once” and “can’t take the whole stuff I cross on my path”. A game without difficulty like Minecraft would be “can bring anything anywhere and still collect stuff on the road”
Yeah that. Is collecting ores difficult in Valheim? I say yes : you have to plan your trip (sometimes a big sea travel) for bringing the heavy resources home, mining will draw monsters to you, you have to defend yourself on the road. You can’t just say “oh, let’s collect the number of ores I want. Done.” There would be no game at all without difficulty
That doesn’t mean you will struggle and risk death
Same with inventory: I want it difficult. I want to have to think about it
Having more inventory slots ≠ minecraft. Abiotic factor, a similar game to valheim, does inventory management very well and it progresses the further u get into the game. More inventory slots feels earned and fair in abiotic, they could definitely do something similar in valheim
I just go and then take the ship to there and back, simple as that
Of course simple
But you have to think about it
I meaannn
I use minecraft as an example of a game in which I consider there isn’t difficulty with inventory. You can bring what you want.
Minecraft is hella easy in terms of inventory
Anyway, what I mean is that I use “difficulty” to mention things that require your attention in a game. It is not about actual risks of death or particularly hard sequences of gameplay in my vocab.
Yeah, many might have that picture as a viking game it would be just "go berserk, raid, pillage, sail, hack, slash" through the whole game while picking anything you get, but you have to plan on what you need and prepare for fights to survive.
Hence where the inventory management plays huge role too.
The problem is not limited inventory (both by weight and slots) or the inventory management, that you have to do (and it's neither hard or a chanllenge), the problem is the inverted progression. As a wiking you become stronger, faster, able to do more damage, fight bigger and more mosters, yet able to pilalge less over the course of the game compared to starting .... ??? Yes inverted progression, compared to all other traits that become better as you get into the later game.
So first things first, amount you can carry slotswise doesn’t go down, it stays the same and amount you can carry weightwise increases across progression.
Yes, there becomes more tools and more items available as the game progresses meaning that inventory management takes more effort. If you want to link this to other parts of the game this is the equivalent of enemies getting stronger, not of weapons getting weaker. The game becomes more challenging as it progresses.
The way any game should go
What if there was a item that increased inventory slots but it takes the same gear slot as medimgjörd so you have to choose which to take with you based on whether you think you are going to collect large volumes of stuff or really heavy stuff.
Wym gear slot? You play modded?
No but you know how you can only have medingjörd or the wishbone equiped at once
Yeah. More stuff to considering before going exploring but also not making your abilities weaker
What biome tier you think it should be
No clue. I just thought of it now. Anyway I have to go
The plains maybe. Lox pelts needs some uses other than rugs and it doesn't feel like the plains add much in terms of equipment.
It just says no access, I cannot see that channel... how do I fix that?
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
On the topic of inventory slots, I’m one of the weird people who’d like dedicated equipment slots solely for aesthetic reasons. I just think it looks a lot better than having your clothes in random slots. I wouldn’t even mind losing regular inventory slots to make it possible, though I get that I’d be in the minority over that.
Oh wow, guess you and I share the same opinion 
Didn’t think anyone else thought like this haha
Oh wow, you too? Glad I don’t feel alone in this lol
Super impartial to equipment slots myself, but I do recognize we have a bit of a pinch on our overall inventory size and could use something to help with it.
Carts/saddles with pouches for Loxes have been suggested a million times by now but they seem like such a nice addition
There is like 0 reason to tame loxes right now and them being able to haul your loot seems nice
so basicly valheim would then become a Lox ranger game
since it would be basicly forced meta to have loxes
and we would need to make sure you could bring your loxes with you at all times
._.
you saying you wouldn't like to add much more work on your backs just bc you added ONE single feature?
i'm shocked
that one feature that would basicly overturn the entire meta of valheim
Relying on lox just ain't the solution. 🤭
loxes are very slow tho
and carrying around ur lox with a full wagon would make em slower
certainly not, they are faster than the character in both moving and especially sprinting
with a much larger stamina pool
I just want taming animals to have a purpose
- cant carry tamed animals across oceans
- animals arent really useful for anything
that's why you have the choice of not interacting with it and are not a mechanic necessary for anything
if a mechanic is optional it does not mean that it should be useless
Tamed animals do have a purpose... endless easy access to their drops 
animals that we tame arent necessarily rare so you can just farm them in open world
Literally me taming Asksvins right now just for their drops. That's the main reason to tame anything
maybe Ashland animals are uselful but certainly not wolves, loxes and boars
K, see the edit haha
I got caught up in the words
This is when I cry that feasts don't come with buffs that make eating earlier tier feasts worth considering 
loxes are suuuuper useful tamed. Lox meat is used for Lox Meat Pie first, then Meat Platter in next biome, and Plains Pie Picnic. Taming loxes provides the meat to fund all those recipes
how long does it take to get a decent herd of loxes? seems simplier to just go into plains and kill some
I mean, not as hard as you would think. They can be tamed with the cloud barries that are literally everywhere.
Longest part is just making a pen they won't destroy.
Hunting loxes with plains level gear is really fun.
As soon as you get a staff of embers in the mistlands though it becomes a cakewalk.
Sneaking up with a knife and killing them is easier, yeah
lately i've jsut been overbreeding them until they take over the landscape, so no pen neccessary
Taming animals is not useless
#suggestions message There would be zero challenge for managing inventory in this case. IMO the amount of inventory we have is already pretty lenient and doesn't require you to make any valuable sacrifices while exploring
okay then how about equipment slots
theyve just added yet another item to always carry
i get the value of inventory management but as new things have been added we effectively have less inventory than we used to
on second thoughts the issue isnt as prevelant as i thought, but i do think that the idea of equipment slots or something to aid inventory management shouldn't be entirely denied as ultimately it could end up limiting developer creativity later on
The equipment slots are incorporated into the 3 rows that already exist. They're just not limited to equipment.
You have less inventory only if you decide it
Personally I won’t use the new item outside its specific purpose, which mean my inventory still has the same size when I am not planning to put myself in the situation of needing it
ok?? that doesnt mean they wouldnt be nice to have
You already have them, they're just not limited to equipment
Just imagine you have four less actual inventory slots and list them off as “equipment slots”
I think the existing amount of inventory is more than enough
There's just about always something relatively useless that you can throw out
looking at all the damn resin? 🤔
@oblique gyro because they aren't a food item you eat
Okay, and what is the reason for not allowing it on an item stand?
unsure
I don't make those kind of design decisions
barring exceptions, only food, trophies and equippable gear can be put on item stands, but since there are exceptions like the swamp key, i see no reason why turnips couldn't become one of them.
-# i also thought that turnips at some point were made able to be put on an item stand but it seems i must've just dreamt that xvx
I could’ve swore they had fixed it too. It’s a food ingredient, it should be allowed. Thistle is allowed now. 🤷♂️
No 1.0 without placeable turnips!
This is when a hot fix drops right before 1.0, and the only update on it is "turnips can now be placed on item stands / with the surving trey".

Haven’t played Ashlands yet I see
Just use a mod, they’re usually compatible and don’t change much. The developers are dying on this hill my guy.
I’m actually so hyped, think it’s the best update so far outside of bog witch and hearth and home
Agreed
I’ve played Ashlands multiple times and I agree with that, Ashlands has a lot of items but most of them are near useless and easy to obtain
then why posting it still?
doesn't change the fact that posting the same idea again doesn't do anything
don't post PTB suggestions outside of PTB chats
nah everything has a use except trophies and now thats back on the table too
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
oh mb, i wont do it next time
the devs like to keep us guessing
Proustite powder and especially sulfur are in only a few recipes and are rather plentiful. Fiddleheads, smokepuffs, and volture eggs are all useful but you can mark the spawns then take a trip just for them. Charred bones are in a lot of things but in small amounts used and obtained frequently so you can usually drop them. The asksvin stuff is useful but you can make a farm and not need to grab it in the wild. Morgen heart, celestial feather, and morgen sinew are all a few permanent recipes so make those then ignore them (especially hearts which are 1 recipe).
Pretty much everything else is an item you’d go out with the goal of obtaining that item, then return after obtaining it and put it in a chest
morgen hearts, morgen sinew, proustite powder, fiddleheads, smokepuffs, volture eggs, volture meat, bonemaw teeth, bonemaw meat (so you can make food) asksvin meat, asksvin hide, flametal, celestial feathers, asksvin trophies, soft tissue, molten cores, grausten. A lot of this stuff you really don't want to go back and forth for like the mob drops and that accounts for 10 slots. I don't know about you but with all of my armor, all of my tools, and especially all of my potions, I have 9 slots or even less (mage) for anything by the time I'm in the ashlands
If you're fine with running back and forth to hell on earth, then that ok but admit that the item bloat is obscene in the ashlands and that the inventory grossly falls short. By this point in the game, it shouldn't be unreasonable to want a larger inventory.
I've found I've got no shortage of prostitute powder, seems like a pain to have enough askvin parts unless you breed them though
i, also, always imagine it to be "prostitute powder"
Prostate powder😭
Facts
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
I’ve covered most of those items: they’re in recipes but for some you make the recipes and then don’t need them anymore, for the others you accumulate them faster than you use them so drop whenever you aren’t running low
Soft tissue, molten cores, flametal, and bonemaw drops are something that you don’t passively collect, you set out for them then return once you get them so they don’t clutter inventory
Fiddleheads and smoke puffs are useful but you can mark where they spawn then when you need more you go out on a run with the goal of getting them so it’s ok to drop if you need something else
Volture meat and eggs are useful and passively accumulated, usually take up a slot when voltures are encountered
Graustien is easy to farm and personally I don’t use much of it, if you were doing a build with it it would probably take a slot while doing other things
#suggestions message
Not all of these are QoL features or things that have negligible impact on game balancing; this is the main issue that comes with suggesting 20 things in one post. That being said, there are a lot of good things here:
- Accessibility essential: no complaints, these should totally be added
- UI improvements: more descriptive tooltips would be cool. Dedicated gear slots would make inventory management way too easy while exploring; I already made a case for this in #suggestion-discussion message In-game date and time would break immersion too much imo and you can already tell it through the comfort timer and situational awareness. System time seems unnecessary and redundant with the system menu/desktop bar or even your phone but wouldn't be bad, so I'm neutral on that one.
- Gameplay improvements: Bow aiming should be fixed. Recycling items would make crafting tools feel like less of an investment and be abusable to stretch less resources over more purposes. Earlier magic would be more complexity for new players and likely make the game way easier. Mass farming should be achieved via resource multipliers and not an immersion-breaking mass farming option imo.
- Additional features: More building options would be awesome. Plantes berries shouldn't be harvestable because it discourages foraging and only accentuates prior biome irrelevance later in the game. Mist removal should be a world modifier; there are people that will argue it vehemently both ways. Sleeping announcement would be great. Crafting from chests can be solved by organizing your chests, but it's so commonly suggested that it should be a world modifier at this point. Tamed animal improvements should be implemented.
the mod ZenTargetting and the controller remapping it does is almost an essential mod for me now. it makes playing with a controller so much better on PC
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
@weak aurora
I am sure this has come up in the past but I am reminded how much inventory management is a thing. We are not loosing a spot for armor (head, chest and legs) Food (3 slots min) Boss item, various weapons and tools, extra. I would love to see an update where at a min armor worn does not count in your inventory. Still keep the weight as that would not go away but just getting it our of your back pack would be great. I am thinking like Grounded. Armor worn is not in your inventory. Weapons held are not in your inventory (they go back in there if you change weapons). This all helps to better control backpack space. Oh, and a boss item, belt. lol. Really armor and those three things would be amazing.
Looks like a lot of inventory suggestions as of recent
Thats because they are adding more items you need inventory spots for lol. I was just in playing around and was shocked to basically see I am now down to almost half my available inventory based on the armor and weapons I carry.
Please keep ptb feedback in #call-to-arms-update-feedback-only
You're spoiling things 😛
Sorry. I can move over but I have not said anything that is not already on the world wide web lol.
Right but these things are marked with public-test to ensure that those who wish to avoid spoilers can do so.
agreed. I pulled and cleaned it up. sorry again
Perhaps inventory slots should scale with difficulty
If you want more inventory slots get good enough to the point where you don't need armor or food
😏 i kid
They really should consider some way to increase inventory slots by now, even if it was only by about 25% to 50% and came far later in progression.
We can already get our carry weight very high, but that's just one of the two limits.
And if nothing else, it would be a huge easy W with the community.
I say this as someone who is impartial about it. 
.
I wonder how requested that feature is. I know it must be among the most requested, surely.
Honestly just add a backpack that adds another row of inventory
But it'd take the same slot as meginjord so you'd have to choose between them
I see where players are coming from regarding inventory. I get that you’re supposed to pick and choose what to bring with you on an outing, but I also think players would rather spend more time adventuring than breaking up adventures due to inventory management.
I understand we have pocket portals so inventory management is far easier than most make it out to be, but the ’portal breaks’ begin to feel like invasive and forced intermissions (like YouTube ads lol) and can really take the players out of immersion.
in b4 irongate adds a backpack (or any form of increased inventory) as the deep north boss drop and says, here's your backpack gamers 
Maybe I’m just old-fashioned, but I just feel like backpacks are really strange for some reason lol maybe I just lack imagination and can’t see it
That sounds simple enough, but the window is static and tested across all platforms in terms of UI scaling, a variable size inventory would likely have to go through testing channels to confidently implement a change like that.
It'd be better to allow for multiple tabs/pages in the same inventory.
I always call it that every single time because it's funny😆
That way nothing really changes, just an additional tab/page switch button attached to the inventory.
I have my own opinion about pocket portals as well hehe. On one hand, the freedom of portals makes gameplay a lot less tedious, but in other ways it either breaks the game or provides a "convenient" excuse even if having to wait through a few loading screens is not the most engaging.
Me and ZionE are the biggest portal haters 
I also theorized a portal chest you could connect your character to, so you can have a pseudo-inventory size increase, and it allows you to portal things to that chest from anywhere.
Pocket portal but with less steps essentially.
Limited by the chest's size and must be connected to manually to keep players from infinitely connecting to other portal chests.
One things for certain, I think we’ll be seeing a huge influx of inventory discussions coming up 🤔
42 suggestions at this point containing ‘inventory slot’
27 for ‘backpack’
Reddit is having a lot of inventory discussions rn
It'll throw off the aesthetic 100%
A pouch or armor slots I could live with
I personally don't have a problem with inventory management until the Ashlands
Anytime I see the backpack mod, I always think it looks a bit off, so I agree with you on that for sure.
#suggestions message Those symbols are used for text formatting (for example <color=red>), so they are essentially eaten up in the process and it's why they don't appear in messages.
Maybe the backpack thing feels funny because it begs the question: where did I put all that stuff before? And it's too mundane for what it does in-game. And added to soon, it makes carts obsolete...
Anyways, it doesn't have to be a backpack. This game has magic items, right? I'd add something like that during Mistlands (when lack of inventory starts become problematic), and could be a trade locked beyond a mini-quest a la Hildir's Request.
But still the whole more inventory space takes away from the game at least for me, having to manage my inventory is a big part of the game esp later
If there was ever to be an expansion to the inventory, for sure I would probably prefer it be not a whole lot anyway.
I would think maybe additional columns rather than rows, since those could probably fit better as well and add less slots overall. I could see some sort of accessory around mid game for one column (4 slots), and another near end game for two (8 slots). It's not a lot, but it's something.
That could also mean +1 or +2 slots where items could be quick accessed by a hotkay, being the top slots.
It's a 25% increase in inventory size. 32 > 40
One thing I've seen latly is for people to ask AI for popular suggestions on Valheim and the spamming them on reddit / steam
This will method will not make things happen in game tho
pretty cringe
that sounds more like karma farming to then be able to spam in karma restricted subreddits
steam is probably for awards idk?
Probably
You can see the formatting and some people asking for "improvements" that already is a thing in the game. Because AI just lies sometime
We live in a partially AI world now, and I am not the happier for it 
once the bubble bursts and costs go up, hopefully it roi on ai spam bots causes most to disappear
Doubt it will become pay services only
But Google AI is killing websites atm
Since people dont click links anymore. They just look at the AI answer now
And it can very easily be wrong (As you said)
Very very wrong 😅
like this.
a few of these are just lies. and some are already implimented 😂
No no you don't understand, the real quick stack. Where you click one button and all items move magically into their nearby chests. Who has time to hold E per chest?
||Obvious joke.
||
@opaque ravine I encountered this with unity in my game as well, we had to disable them to prevent code from being executed in the chat.
OH... I never even thought of that, thats a fair point. I just miss being able to make arrows --> and faces <.<
#suggestions message @sly escarp you should split up your suggestion, it contains way too much. On some points I agree, on others I don't, so I can't vote.
Some of the things you want are available in the ServersideQoL mod, which also works for xbox players.
that list is probably AI generated
Accessibility Essential (Must Haves)
Ability to increase font sizes for menu and chat <-- already exists and we have stated before that we are planning to add more things to people with disabilities
Adding gamma adjustment options to settings <-- no
More controller support specifically, better snapping for controller and easier tool/item swapping for controller (like having a radial menu to toggle for weapon/tool equips) <-- better snapping already exists
Colorblind friendly option for health bars <-- Already said we will work on things for people with disabilities
UI Improvements (Must Haves)
Descriptive tool tips/info on cursor hover <-- already exists
Dedicated Gear equipment Slots and utility slots for accessories like mistlight, belt, and wishbone so all can be active at once <-- no. no on all counts because activating all the mistlight, weight belt, wishbone is a game design desition (this is why I think this is AI generated)
Option for in game date and time <-- no. this isn't something we want in the game.
Option to see system time somewhere in game (even if just the pause/menu screen) <-- system time? as in a clock? it's the same as the previous suggestion so also AI generated
Gameplay Improvements (Highly Desirable)
Mass Planting / Farming <-- no. multiple times said no.
Earlier access to magic system (i.e. with foods and equipment scaled to each biome as with bows) <-- no. the game can't have all things from the first minute you start to play. it would be overwhelming for beginners and what else would there be to discover later in the game.
Better aiming for bows (so it aligns with the cursor instead of slightly above) <-- no. that's not how the game does bow logic.
Ability to recycle items and reclaim materials <-- no. what happens when you need your old gear again and you recycled it?
Some additional nice to haves:
More build pieces for normal wood and stone <-- This might come later but we will see.
The ability to plant berries and other forage <-- we stated many times before, we want the players to go out and explore, and not have everything in their home bases.
Removal of mists from Mistlands after Queen is defeated <-- the queen isn't the reason why mistlands is misty...
System announcement when people want to sleep / options for how many players must sleep to toggle sleeping <-- no. you're suppose to play with your friends and not random pickups online. and if not everyone is sleeping, the timeskip wouldn't really make any ingame sence.
Option to craft/process from nearby chests <-- absolutly not.
Ability to have tamed animals follow and go through portals or board ships without breaking them <-- follow is one thing. but portals is alot harder and on ships is mostly a technical thing why it's so hard to have moving objects and NPC's on them not skidding of.
IF this was happening, they'd remove the inventory slots it would've taken to balance it out
yeah
mayhaps
Until mid game I'd agree, but after that I feel the player needs at least a way to earn a few extra slot, because one thing is a challenge, another thing is a chore that never ends and only gets worse with time.
I like permanent skill points but since achievements aren't in yet we will see if there's a better way. Before server reset I suggested each boss give you +5 permant skillpoints as a base (not automatically, but once you hit 5 on any skill, you don't drop below) I think that's a good balance
Eikthyr 5
The Elder 10
Bonemass 15
Moder 20
Yagluth 25
etc. Your skills level up and keep a base minimum as you progress through the game seems the most fair to me for the same concept
#suggestions message I know skill level is a just a bonus that comes after gameplay, but I've seen players obsessed with skill level who would use macros for run, jump and also for bow skill till they reach 100. It's their playstyle but I felt it undesirable so I've made this suggestion.
I agree with you. I like the idea of permanent skill bonuses. I felt so sad the other day. I spent so much time on the swamps and mountains getting my club skill to around 40. I checked the other day and my club skill is around 12 or 13. It's so sad to lose so much progress and since I started to use more magic, I got punished by having my melee skills drop drastically over the next few biomes.
I really want some way to retain skills so your progress throughout the game whether it's fishing, farming, axewielding, magic casting, anything can at least retain some of that progress
At least skill drop can be adjusted by world modifier now. I play with 3% loss.
if there was a basic minimum skill gain that you could keep as you progress in the game, I would be out right now fishing and swimming and using knives and making sure all my skills have hit their minimum. It's very exciting for a player and adds to the replay value of extra characters and different runs. You'd feel so proud of your skills and the progress you made along the way
There is a mod that kinda does that if you don't mind mods. https://thunderstore.io/c/valheim/p/Searica/FortifySkillsRedux/
I ignore the AI answer most times, as I want to make sure some info is actually correct XD
The perma ones kinda dumb but I do like grinding with macros, ESPECIALLY FOR MAGIC
Find special hidden Dverger location >> +3 perma points for Elemental and Blood magic! Hows that
IMHO. the whole permanent skillpoints would lose the nervosity from the player about dying
if you knew there is no drawback from dying. you would just dive head-first into combat and die alot
Bro I do that anyways
HAHA I'm Invincible! (Homer Simpson)
You mean you're [title card].
The <> symbols get used for text formatting im game. For example you can make signs different colours by preceding them with "<color=white>".
@quick quarry would be cool but Valheim is outside the nine realms so Jörmungandr wouldn’t be there. Also as far as I know none of the bosses are from norse mythology, there are only vague references because it’s the same mythology but not in the same worlds
@wanton atlas may I ask is this your personal opinion as a player or are you speaking as a representative for the company/developers on their behalf? I got confused by the use of "we" and the nature of the response. If the latter I did not feel this response was professional or framed in a way that values my opinion as a player, but rather dismissive, particularly with the implication of it being AI generated.
As you mentioned AI I will address that directly prior to providing any in depth rationale or targeting my other suggestions. None of my recommendations are AI generated. They are the result of my gameplay with friends and attempting to find ways to make the Valhiem more playable for busy adults with limited time, disabilities, and PCs of varying gaming capacity, some of which are new to gaming and found the entire experience frustrating due to the amount of external research required to understand the game. As you specifically mentioned the accessories and clock as an AI prompt, I will comment that not being able to wear multiple accessories at the same time felt like an oversight than a deliberate decision. This is partly due to lack of visual cues such as accessory slots indicating a clear intentional limit, and the need to use multiple at the same time (mostly the belt and another tool). As the belt is the biggest multi-use item, this could be alleviated through an alternative carry weight option such as introducing a strength skill or simply designing the UI and game tips, tutorials, etc... in a way that is clearer and easier to understand.
As to the clock, there are 2: in game date and time such as Day 1234 hour 21:30 and real time clock from PC time 12:30 PM PDT. This type of game made it very easy to lose track of time and have 10 minutes to become 1 hour. So the cues would be helpful.
Well well well...
Looks like the devs are adding bears. So many of you "vets" hated on the idea and said the devs would never.
Just goes to show how being a toxic, pompous know it all BEARS no fruit!
Yall gotta be open minded
@wanton atlas @languid ibex
I was never against it? I asked you why you said it is a must, just looking for the reasoning behind that statement.
As someone who's been pushing the whale agenda, that'd be hypocritical.
doesn't change the fact that "Multiple suggestions = Bad"
you are talking to someone who just came here just to say "haha told you you wrong i'm right"
are you sure that's the type of user you want to "discuss" with?
this will devolve. Very quickly. Don't try it
More like "weird flex but okay" category to me.
I don't know so much about talking, nothing wrong with defending your name.
telling you, it's still not worth anyone's time. I recommend ignoring following msgs
Oh I was planning on it, but I won't assume that they wouldn't just understand what I'm saying and move along either. They managed to the previous time I'd spoken to them.
I apologize if including multiple suggestions is not recommended. I looked for instructions as to how to give suggestions and feedback and did not see anything. So I wanted to be as complete as possible as though I were answering an open ended survey.
Thank you. I was unable to find that and will format my suggestions individually going forward.
Could these instructions get pinned for ease of viewing?
They're the first pin iirc
It's not recommended because there's no way to vote on each individual idea if they're all in one post, due to how reactions work. This can often cause a good idea to be downvoted heavily simply because it was listed with a bunch of bad ideas (or vice versa, a bad idea getting a lot of upvotes by proxy of being together with a lot of good ideas).
Thank you for the explanation. That makes sense. Does this mean that the company is looking for votes to determine their decisions? Because this seems to be a small, but vocal sample.
My assumption is that this was a space for ideas which would be given additional consideration and market research before being proposed to production.
What usually happend is that the whole suggestion get downvoted at first bad/overcommon idea spotted, even if it is the only one
think it's more just like a "temperature check" of the community and they're still gonna make their own decisions
and even change their mind
shttt ptb
-# kidding, actually it was said so many times in the wrong chan everyone may know
if they haven't seen it in a thumbnail for a youtube video yet they will at some point lol
Is there another pin or instruction I missed that tells us what types of suggestions they are looking for?
I literally joined this discord just to provide feedback on this game because it is still in development and I think it has the potential to become a genre leader with more polish.
Iron Gate has their own plans and ideas (because you don’t go creating a game without ideas), I suppose they mostly just throw an eye here time to time to see if there is serious good ideas or things everyone ask to change
There used to be a long list before the discord server got wiped as to what they didn't want posted, but as far as I can tell the list hasn't been reposted since.
It is recommended to look up to see if your suggestion has been posted before just to avoid the same suggestion over and over at least.
There is then no exact line to follow, just try to suggest stuff that doesn’t break the game and correspond to it’s feelings (yeah, not much precise).
Most of their updates include ideas from here anyway. If you ever have a doubt: they do read us here
I responded to that suggestion as well, albeit without a ping so you might have missed it.
I see. You have a valid point.
Personally, I feel the chat is quite long to scroll through and would personally consider suggestions that keep cropping up being an indicator of interest. This however is my personal opinion.
Regardless thank you for clarifying things for me.
Doing a few in:suggestions [keyword related to suggestion] searches in the server beforehand will generally tell you if someone has suggested it before.
I don't disagree, especially given how many of the previously listed "don't suggest this anymore" suggestions that were constantly reposted anyway are being implemented lol
For example, ||bears|| in the latest beta
Honestly when I saw that I started cracking up lol
Same
Next thing you know we will get some flying method I bet 
And a world modifier for crafting from chests. Like, it shouldn't be a problem if you keep your chests organized, but soooooo many people want it in the game
World modifier update was also a big one "no teleporting metals" suggestions got completely vindicated lol
To be fair, Smiffe did at some point clarify that was just his opinion, but up until then a statement like "no bears" coming from someone on the team came off strongly as a rejection and not an opinion (so rational people had no reason to believe otherwise). If he had worded it as "I don't want bears added" it would have cleared things up long ago. If bears were actually on the table the whole time then I'm fine taking an L on the matter.
The reality is not all player suggestions are good and who you get feedback from is as important as how it aligns with the game vision. There was some shooter recentlyish that had a bunch of esports pros and streamers as part of the playtesting and development but then the regular gamers all said no this isnt for us and abandoned it.
Some common suggestions about planting pickables and crafting from boxes are so off from the game vision they are unlikely to happen. But other like expanding inventory or adding equipment slots are coming up enough and getting backed up with good arguments that the devs should at least be listening.
At this point, they should put armor/food/arrow icons in the bottom row of inventory slots and leave them functionally the same 
That way, they look like dedicated slots but actually aren't if you're feeling pro
Issue is those things that don't fit the vision could easily fit into one of the world modifier categories. Like being able to teleport metal was a big no-no for the longest time as it trivialized reasons for sailing or resource gathering, but then they just threw it in as an option.
Honestly I think the subject wasn’t on the table for a very long time and they changed mind recently. Smiffe was really on a serious “no” for what I can recall, but on last two-three months I can’t say I saw him saying again this “no”. Maybe they needed something for (ptb spoiler) ||black forest fist weapons|| and thoughts “oh, let’s please all these people in the end, that will do”.
There are suppositions of mine. We may never know the truth, but what is done is done.
I suppose they done that for players that can’t spend many hours per week in the game and would love spending their time on something else than the tiny part of gameplay sailing is. The ocean is too barren to justify it. That point put aside, I still prefer the game with the ore-to restriction
but sailing is fun (when not done in the shitty raft)
I mean I just use that as an example as to the inconsistencies of what can pass and what can't. The lines were massively blurred as to what could be considered good and what could be considered bad with the world modifier update
Except if you have 3 free hours for playing in your week and have to “book” a full session for that
Yeah, totally agree
world modifiers would be great for some of these suggestions, but the modifiers cant cover the entire screen
But you got a whole screen for world modifier options! 
#suggestions message You can keep equipment by setting the death penalty world modifier to "Casual."
page 2 of world modifiers is just titled "the devs will judge you and not in a good way for using these"
Personally, I was pretty against world modifiers. Don't wanna touch em, issue is when I play multiplayer I got the potato internet and can't host, and the people I play with loooveee to put on baby settings with most games
Smiffe said they are part of the game
I do think they are great. As an example I can’t play valheim often, so I am not trained enough in combat (lack of reflexes linked with the game combat system) and then die a lot. Without the difficulty slider, I could not go further than mistlands in solo. But that doesn’t justify making the game easier for everyone: it is just my own issue. The slider solve that
World modifiers are a simple way to compromise. OK, some people want this feature but it don't get well with the "intended" gaming experience, add it as a world modifier if you want. It's also a more stable form of "use a mod to solve it".
Most survival games have some kind of configuration to make it harder, easier or... different, and it clearly state as "this is the experience we wanted to create but, heck, have fun if you want"
Well my big issue with the game before hidlir update is that grinding and taking all the metals isn't exactly what makes the game difficult, it just makes it tedious especially with the devs intended way. The hildir update was more of an option than anything which makes it much better as you can chose how hard or easy it is to get.
Plus keep the inventory on death thing isn't nearly as punishing as you might think. You can still keep all your weapons, armor and all of that and if you got extra food (especially feasts) then getting your stuff isn't tedious. It's just that you still need to get the items where you dropped off and if you haven't taken portal with you then it's your fault.
But realistically the combat against enemies feel fair. The most annoying enemies are locked behind a specific place or event and common ones are easier to dodge. It's what you choose to fight or flight depending on situation.
.
Also I notice that portal restriction makes a huge difference between boats. On no portal or no metal or huge items, the bigger boats are far more useful while allow all items makes smaller boats more useful than bigger boats. Bigger boats only niche in all items allowed is either transporting heavy items with base construction or entering the ashlands. You still need to explore but taking portals with you makes the game playable.
@tardy stump #suggestions message keep playing :)
Hello Serie. I am a Community manager of Iron Gate Studios. I am also a senior QA-tester and I playtest the game on a daily basis.
When I write "we". I mean the game developers and what has been stated in previous interviews, videos, blogs etc.
Your list is basically have the words "must have" which indicates you are in a position to force us to change the game in a way you want/need/demands. This put a very bad taste in the mouth of me as a reader and a game developer.
Our early access game have already sold more units than the entire population of our home country and is world vide known as a success story already.
Some of the design decisions we have chosen will not be for everyone. Some of our ideas will not be for everyone. And that should be acceptable. No one should be forced by someone elses opinion like "must haves". These "must haves" are yours and not mine, nor are they everyone's "must haves".
If we don't want a ingame clock, that means we do not want that feature in our game.
The idea behind the strength belt, wisplight, wishbone etc cannot be equipped at the same time, is there to force you to make a decision. You might not like this design choice. But we want it to be this way.
If you want to discuss more privatly, DM's are always open
Has there been any shift in attitude on the idea of separating equipped items from inventory? If Im wearing clothes why are they in my bags
No
not afaik
why people do not want qol changes like armor slots i dont seem to understand
Why can't a game be diffrent from all other games?
I think it just doesn't make sense sadly. And bag space is so premium
then why people cant have a choice and i only can do it through modding
look at it like this. you can get an additional slot by skipping the low armoured cape. or skip on extra food and potions and you will have even more inventory slots
if you had dedicated armour slots. you couldn't use it for anything else
You are arguing that it doesn't make sense to have equipped slots also in your bag but are fine with having 3000 kg of stuff in your pockets and still move around?
like from game perspective yeah i mean like we are playing to enjoy ourselves
.
but i want to have slots where i dont have them im not even able to have second set of armor for other type of situations
There's a slight line between Quality of Life and "intended feature"
Think of the timing of a block. An exclamation mark showing when to hit block wouldn't be a QoL, since learning this timing is a feature of the game.
Inventory management is an intended feature. Right, I have more and more stuff to carry with me as I progress. But then, it also make me ponder each item before a trip.
Do I want to "carry a boat"? A portal? 5 different meads?
Each of theese is a choice with consequences. Carry more stuff could trivialize this feature. Aldo, could make easier carrying multiple tools and weapons for "everything" instead of "planning carefully wich scenarios I'll probably find".
I, for one, would like to have more space. But that doesn't stop me from considering how well made the limited space is, since I really had to think how long a trip would be and weight if I wanted to have the extra gear or extra space.
so ontop of dedicated armor-slots. you want to have a 2nd set of armor with you aswell?
If you decide to carry a second set of armour then you are inflicting inventory management issues on yourself.
That's not the game's fault
I mean, sure. multiple MMORPG's have that as an option. but we didn't want to go down that road.
And I mean alternative equipment sets.
Same goes for hoarding trophies and running 1 of every available weapon for a given biome
that was only an example
I would. Alternative might be to make bags a thing to expand slots
An example of questionable inventory management, not bad game design.
you would quickly run into carryweight cap tho
but nobody said it is bad game design just tedious mechanic when game is grindy
so another inventory row of 8 slots would be better than dedicated armour slots?
A bag opening up more slots would work for me.
If something could simply expand the backpack, I think it would need to have SOME drawback. Just like the belt to carry more use a slot of space, something to increase backpack (if even added) should have something, slowing, making more vulnerable, whatever, to at least make me having to make a decision.
But I'm kinda confortable with the actual decision of the devs. Even if it's not my favorite feature, it's one more complexity I can see reason to exist.
Ngl, I think my biggest problem with the inventory is it's just a vague void of space, everyone wants backpack and equipment slots because they give the space itself more definition, and make it more interactive, as it stands it's just the one inventory for everything kinda ends up feeling disorganized and overwhelming which yeah I would argue is kinda bad game design
dedicated slots that make you dont have the weight in your backpack from equipped armor
I don't consider it bad game design. I think adds to the open-worldedness of the game
how it adds to openworldness? making you do less ?
feeling vaguely disorganized and overwhelmed in my own pockets doesn't give open-worldedness to me
I usually throw out my cheap wood arrows for 1 more slot.
but if we had a dedicated Quiver slot, you couldn't do that.
but what if I have expensive bolts that I don't want to throw out just to pick up more shiny rocks?
It allows you to carry whatever you want instead of being forced to carry specific items even if you don’t need them
It's another thing that's customizable instead of the game telling you how to prepare
What if I want to use feasts to give me more inventory space? Can't do that with a dedicated food slot. Or maybe I want to forgo a troll cape for more space.
but I already HAVE to carry my gear/weapons/tools on me, that's not optional
throw them out, go back through the portal, unload stuff, come back and pick them right back up again.
item will lie on the groupd for 3 days
Pluralizing weapons and tools is the optional part
but the game-design is around forcing you to make desicitions aswell. not being able to do everything, carry everything you would ever need is a choice
You don't actually need all of it at once. I don't bring a pickaxe or Megingjord for hunting and foraging trips, for example.
Some people play without armor lol
Yeah but this doesn't take away that decision making, it just adds more decisions that aren't just the tedium of tossing everything on the ground
How is being forced to use slots in a certain way a decision?
if I go through my ashlands portal naked i'm just gonna die tho
when you get meging you just dont unequip it because it is so much game changing and makes other except lantern for fog useless xd
I unequip it all the time when I don't need the carrying capacity. Throwing excess wood and stone out helps a lot.
So you’re choosing to permanently remove a slot from your inventory, then complaining that you don’t have enough inventory space
This is why I said "some people," obviously the average player is going to use armor in the Ashlands
"permentently remove" is a fairly disingenuous way of phrasing it, you need that slot that the meging takes up for things in later zones too that are NOT optional for those zones
how i am removing slots when im making myself to use those slots in my inventory by changing carry weight
Because you're using that slot for something unnecessary.
because without this item i cant have anything
If you aren’t above 300 carry weight then the megan is exclusively taking up space
what in the name of thor's ballsack makes the meging "unnecessary"
Picking up every piece of wood and stone you see.
Not being in a situation that requires more than 300 carry weight
okay, but you're ignoring the multiple other items that take that slot, like the wisplight
like sure, I could just "not be in the mistlands" but if I want to go to the mistlands, I need that item
just like if I WANT to carry more weight, I need the meging
Wisplight only for mistlands. Megingjord only fir when you are out for a large amont of heavy stuff. There you got a slot
That exactly is the point
Devs want you to make decisions
They want your trip to be planned
Mistlands in doable wispless, especially in the mines where you can place a portal right outside, or in a base/farm where you can use wisp torches
If you planned to go in mistlands, of course you will take the wisp
yeah, but this doesn't take the "trip planning" part away, this just adds more versatility to that exact mechanic
*Planned to be exploring in mistlands
Like say there's a backpack item that takes up the meging's spot, that gives you more inventory slots so you can packmule more items? I don't see what that removes
If you are versatile enough to go mistlands when you didn’t planned it on the beginning, you are not forced to take serious decision before starting a journey
wth like you dont understand guys besides wisp in one scenario the only accesory that you want to have all the time is meging because it is making the gameplay better
I have the meging everytime
and this one slot without it why would i want it without meging pointless
I don’t have incentory slit issues
Or I don’t suffer of it, if you want
Meging isn’t needed in all situations, in most situations that aren’t mining or wood/stone harvesting you don’t need it. So don’t bring it if you don’t need it
All I'm saying is that giving players MORE choices does not take the weight of your own choices away, like I'm not saying it'd be good to just let me carry every single item in the game, but 24 inventory slots and 8 hotbar slots can be kind of limiting the further into the game you get.
Same as pickaxe, some weapons, special arrows, second set of armor, etc
How does more inventory space mean more choices, especially in a way that doesn’t devalue existing choices
Man I really don't get the obsession with cats 
just try some qol mods @long glacier
I have, I enjoyed it less than the base game
-# Quote of ZionE, spawning from nowhere in the middle of a storm to disappear as if nothing happened xD
I don't think you read everything i said lmao cause that's really reductive, like a backpack that adds more slots, you still have a choice to add more slots at the expense of that "equipment" slot
But we don't have those choices, because we should just "deal with it"
Btw before I forget, thanks for the correction 👍
That’s not really a difficult choice, bring pack in all situations except mining and harvesting wood/stone. With the pack equipped the choosing of which items you need is devalued
Yeah but what ifthe backpack prevents you from say, having a cape on?
Balancing tradeoffs like that is part of game design, and I'm not out here trying to design the whole game for them lol
Well I would say that inventory wasn't a huge issue before ashlands was added. Previously most mobs dropped inventory that was manageable and you can organize it very easily. The worst ones were greydward clans and wolves to certain extend for inventory dump but most mobs drop 1 or few items which was manageable.
But since ashlands got added and most mobs will drop random junk, it makes the inventory feel like a mess. And since trinkets are being added that are filling inventory space, it makes inventory management worse.
I could see armor equipment getting their own slot or adding backpacks into deep north similar to teleportable metal from ashlands stone portals but it needs a tradeoff. Plus is loosing a cape that devastating?
Backpacks as implemented by the two backpack mods are terrible UX. They open a container when you open your inventory and aren't accessible when using a container. Basically unusable with a controller because they are designed to use a hot key to swap containers.
Expanding inventory doesn't have the nearly as bad of a UX problem, but you now have the problem of needing to have all those slots empty to unequip the item. This seems simple enough but I don't think it will be simple enough to make it into base game.
Equipment slots have the best UX. I've tried both the main mods that implement them and one has controller support down great. Simple solution good usability.
arguably no it's not that devastating, I know I'd die a lot without my cape cause my base is in the mountains, but that's just an example
Well loosing a cape for backpack means that you aren't resisted by frost which is bad in cold places.
Another nerf I'd give them would be movement. You'd still need to know that it isn't designed for combat.
Exactly, I think it's in bad faith to imply that anybody is out here arguing just for more inventory for free, the inventory as it is can be more than easily managed all the way up through ashlands, but this is an issue that will only get worse the more content/items/equipment gets added to the game.
Hi Smiffe. Thank you for taking the time to make such a thoughtful reply clarifying things.
I apologize of using the words "must haves" was taken as a demand. This was not the intention. In the future I will take more care with my phrasing.
What I wanted to convey is that in my personal opinion as a player there are areas I felt would be "must haves" for myself and players like me to fully enjoy the game. It was not a statement undermining the monumental success of the game already which is serving a wide player base. Rather this was my sincere desire to convey my perspective as a consumer who felt that there were gaps in my gaming experience which, if communicated, could lead to opportunities whether in this game or otherwise. This is often where smaller studios can really shine compared to giant ones like EA or Activision Blizzard as they can move more quickly in response to consumer feedback.
As someone who works in the general industry, I am aware that implementing anything is often a long, arduous process full of red tape and associated costs, and that even relatively "simple" updates such as changing a font style can sometimes lead to costing over $25K in resources.
Now the question is how much slots does it need? I don't want to copy mods that adds double inventory slots, I feel like 6 at minimum to as much as wooden chest of inventory space would be at max. It still would be limited but enough for a small change.
I mean you could absolutely have different levels of backpacks for each zone, like a 2 slot fanny pack in the meadows, and the further you go the better your backpacks can be
So the discussion has evolved from dedicated inventory slots to a later-game small backpack with non-negligible penalties. Now this is getting somewhere.
I mostly think what the devs intentions are while keeping it fair. If backpack was added, it needs something to balance it out. That's also one of those things they wouldn't add but maybe could.
A movement speed nerf would be pretty huge, especially in Ashlands where a lot of the problems seem to start
I mean to be fair, functionally we already have carts for this as well
I would agree in my experience as a controller-only player. Backpack mods are not designed for controller. They could be if the UI is made for controller support.
I have had the best experience using the popular mod :extra slots by Shudnal' with over 185K downloads across mod sites. It works well on controllers, isn't disruptive to crossplay, and provides just enough slots to not feel like cheating, but rather like a quality of life enhancement.
Not having the gear slots separate and having no visual cues for what slots are for gear, felt strange to me. It also made my friends new to online gaming get confused on how to equip items or use them as they had learned to expect this feature, particularly since Hugin the game offers very little direction.
The other big issue I have with backpacks are chests, if you stack backpacks with chest then it gives extra inventory space for chests and I feel like it should not be a feature.
A simple fix would be that backpacks drop all the items from the slots if you unequip it. This way it makes so that you can't stack space for chests, there's still reason to have extra chests.
yeah, this game absolutely does not need shulker boxes
#suggestions message This would be great if everyone knew how to search a channel for keywords, but this generally doesn't happen in practice and there will be duplicates regardless.
I've been asked about this before. and the main reason not to do this is from a moderation standpoint
it's harder to moderate already in the #1024264966712340510 channel when we changed it from a normal channel, to a thread channel 🙁
Glad I began some healthy discussions on the topic of inventory space.
What you and your friends. along with probably a bunch of players who already download a multitude of QoL mods to make working for them. Doesn't mean we should change our view of what we as developers want the game to have. Some of those is like I said, design choices that we want the players to experience.
We have added a many ideas from players that we also did like and/or might already had an idea to impliment already. And when we read the suggestions chat, can see that our players also would like to see in the game. Which motivates us to add that feature when both we developers and the players wants the same thing.
However.
Sometimes a loud number of players really wants to push something, that we as developers don't want to add. And it might make the game unplayable for some people. But we cannot make everyone happy in the end. but we hope to make those people who do enjoy our game, just do that. Enjoy the game for what it is.
Some things other games don't have:
- Revamped the survival genre on how food works. in valheim, you don't die if you don't eat, instead it boosts your stats. This gives a dynamic way to tailor your character without having the old RPG stats like "str, int, sta" and so on. You can make your own builds with foods.
- Weapons not being RNG damage numbers. So the players don't have to make multiple of the same weapon, or visit many vendors just to find the "best" weapon and spend time in the game just for that reason.
- Removal of the RPG style character sheet that games like Diabo 1 introduced. You can in valheim use every single inventory slot as you yourself see fit. Want to go out with just a axe and no armor to use those slots for inventory? you can.
The inventory slot discussion is a hot topic and will probably be used by game-design teachers at game universities for years to come....
OH I forgot the cost.
The cost isn't something we thankfully have to think about. We rather make something right, than not spending enough time on something.
@open flax keep the suggestions channel free of PTB content and suggestions.
better to write it in the #call-to-arms-update-feedback-only channel
I understand your points and agree with your explanations, especially from a business perspective.
Valhiem as is could function as though it was 100% released and done with.
From a consumer perspective, I'm essentially acting as a focus group of 1, providing feedback I hope can help a company I trust continue to do great work. I also appreciate the willingness of the team to encourage feedback as it is a gift too many take for granted.
Thanks. Glad to know great minds think alike!
I understand, moderation is important.
I also agree that a forum style channel would be good for ideas and discussing them. but there are a few issues.
- people don't use the search button most of the time. most people who post are new to discord and just read that discord is a place we activly read daily. so they just come here and post their idea.
- not everyone wants to discuss their idea. just reading the talk about inventory slots above is a good example. we have a "don't shout out people" rule for this channel.
- moderation is really hard since that would force the moderators to activly read 100's if not 1000's forum threads.
It removed 150 carying capacity, meaning you can't carry less heavy stuff, but only near weightless stuff.
Which makes a backpack quite useless, as it's usually the heavy things you need to carry more of.
Which general industry do you work in?
your way of making lists and writing might what make your first suggestion text sound AI made since it felt more something like a summary of thoughs more than someone writing just from their own heart and don't care much about text formatting
"useless" isn't how I would refer to that, as the tradeoff just means you can carry more items of lighter value, like tools, but again, that's just an example of something that could work as a tradeoff for more inventory, and as I am not a game dev my examples are speculative.
@brisk matrix that already exists 🤔
Damnit. I didn't know that. I use the nocost cmd on a world to test builds.
Hammer turns on other things like passive creatures though
U can change that
all of these specific settings are in the game aswell so you can tweak as you like
or ingame even more specific
Wait is no build cost in the menu different from the nocost console cmd?
Nocost cmd unlocks everything all at once
but they also remove drops when you remove build pieces so you don't have millions of items on the floor
isn't there a cmd to reset known recipes? does that work in hammer mode?
yup ^
Now I'm going to have to experiment more with world settings
resetknownitems
enjoy
play
setkey, setworldmodifier and those are fun
Then disable passive creatures and just enable build mode
Yes
@lonstein keep inventory is already a thing you can enable in the world settings
#suggestions message There is a mod called ForsakenPowersOverhaul that implements a similar system. By default it's a little more powerful than vanilla but I find it really makes me use the powers more
Random thought I was just chewing on. Would a setting on the portal slider for "Stone Portals Only" be fun? You get the early game of no-portals and have to sail, but also get the rewarding and hard-earned Stone Portals to help you in the lategame.
I mean, I suppose you could always just choose on your own to not use wooden portals too, but same could be said in regards to 'no portals' in general, so I'm not sure. I don't want the slider to be too cluttered either.
I'm sure there's a good amount of people who'd enjoy that setting
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
Valheim is starting to feel like vanilla Minecraft with adding more items you have to hold or you're in a disadvantage, running out of slots to use
I have a simple idea that doesn't force adding more slots:
Stacking items of similar usage, basically you can put helmet, boots and chest plate all in the same spot, but putting the armor on takes as long if not slightly longer than you'd do it separately, putting trinkets and accessories together also spares one more slot
To separate them just hold shift and right click the things you connected
What do you mean by being in a disadvantage and what are items you feel you need to carry?
like, im all for the visual customisation (if it's possible with the rendering of the visual files), but the extra inventory spot is a hard no, especially with what devs have mentioned regarding previous 'inventory expansion' ideas
I wonder if people understand that they won't have the inventory problem if they'd realize you don't need to carry all your tools, double capes / armor, two full stacks of food, two full stacks of potions, all trinkets an all possible weapons with them when going to explore / hunt / gather.
You can only use one trinket at each time, so no need to bring all of them. Even no need to swamp them, as the one giving you better pierce damage will gain adrenaline when you use a mace or sword instead of a spear / bow when killing things.
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
You are aware that I'm merely replying to someone who's made the suggestion. Which means you should tag that person and not me.
Also, there's nothing new in my reply that isn't already mentioned in the news item.
And which is most likely spoiled a million times in You Tube videos right now.
@upbeat quarry keep the feedback for the PTB in the #call-to-arms-update-feedback-only channel
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
pretty sure that was spoiler free but got it
@wild pewter Recycle react means that it's already been suggested
it's not only about spoilers. but if you have feedback for the PTB and such, we will read it in the feedback channel and not in the suggestions
Or its in the game
Or something very similar was suggested also, not neccessarily 1 for 1.
Don't take it very seriously hehe
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
@orchid sapphire the ♻️ emoji just means the suggestion has been suggested before, or some variation of it 
If it can improve sneaking, how USEFULL it can be !
Sure, if we imagine them hopelessly encumbering themselves with useless items, the "more inventory" crowd sounds foolish. But there's no reason to assume everyone asking for more inventory space is taking unnecessary things. I myself find inventory space gets too sparse in the ashlands, and I don't even bring stacks of food.
As the game progresses we're seeing more and more items be added that eat up extra slots of inventory, (like the various mage items, potions) so even if you feel early there's no need for extra space it would make sense as an unlock later on. It's not "extra inventory", it's having the same amount of slots for resource gathering as you had earlier.
I think the reason the equipment slots idea is so popular (aside from mirroring practically every other game) is that putting on clothes and belts should be expanding what you can carry, not reducing it.
@winged fable #suggestions message I don't believe that's possible with how terrain modifications work.
Nonetheless would be cool if it was possible
#suggestions message @winged fable smiffe has said numerous times, never happening the terrain doesn't allow it and the game isn't a dwarf tunnel simulator
What
No embed perms HA HA
in polish it means "It's a pity they won't add it"
Hm
Not new to the 10th Relm but, has there been an explanation as to why I can't wear a weight belt, have the wisp fly around, and use the wishbone all at the same time?
Overpowered
In what way? Giving up inventory slots to carry them
It would be overpowered to be able to use all at once
The 'I have 10 fingers but can only wear 1 magic ring on each hand' logic
it does not mean that.....
I speak enough polish to read that and understand that
@drowsy phoenix
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
smiffe did you clean it up alr
alr?
just as I was gona say smth lol
about Jagers suggestion or the polish insult about your spanish mother?
Alr short for already, smth short for something.
the abbreviations annoy me a bit also hahahaha
Lowkey they should add a lord reto trophy at like 10%
Yeah.... Smiffe where is my Reto trophy?
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
Smdh
You're replying to them, not me, you can just as easily redirect them to the proper channel to give their feedback, but instead you continued the topic around ptb content in a channel not made for it. I was just using the bot command for the reason it exists. There are reasons everything is marked with spoiler tags, even posts on steam hint that the announcement is for public-test players. Should someone wish to avoid spoilers, it's not a difficult ask to do the most we can to respect that. No matter how pointless your youtube algorithm makes that seem.
Ah, so that's why the patch notes at the official Valheim page show what's in the PTB.
I didn't give any specific information that isn't at the official page already. Which also means it wasn't a spoiler, nor anything you think it was.
But if you think that automodding posts about something that's already posted by the devs themselves is right......
Sure, have it your way then.
Yes, I'd mentioned that it's labeled as "(Public Test)"
Does not matter whether the information is publicly available, whether there are spoilers or not, etc., that's not the point. There is a channel for ptb content, it does not belong anywhere else but there: #suggestion-discussion message
Funny then that absolutely no-one replied with that warning to this: #suggestion-discussion message
Yet that my reply to that which is based upon official Iron Gate released news is considered as a spoiler.
But I'm tired of this shit.
If someone thinks he can police this channel, so be it.
Just don't complain to me when it back fires at some day.
There's at least 6 people that have redirected others to the appropriate channel from messages posted just today, so either we're starting a police force, or it's just commonplace. No need to get upset, it just makes you seem confused about something that was simply outlined.
#suggestions message OMG I WANT MY OWN LORESTONE ! I love the idea, I’d add : those who came before us left lorestones behind. Why not us too ?
I think for the people suggesting more gear slots it makes more sense as time goes on. Carrying around potions as a common practice in more dangerous biomes means you naturally have less inventory than you did in the swamps and the mountains when you usually carried 1-3 potions max. With so many options, and some of them being very useful for safely travelling through heavily populated enemy areas, inventory slots haven't gotten smaller, but our daily journeyman inventory got bigger. Some of the suggestions are a bit shortsided but I agree it would be nice to have more inventory slots. They already added multiple options to increase carry weight. I'm sure at some point a satisfying inventory expansion will come (in my mind)
I don't know. I don't bring that much potions with me. I need stamina for any build except mage, take healing if I play heavy melee build and ratatosk for light melee, poison in swamp, fire in ashlands... frost in mountains before the cape of course. That all I think. Others potions being quite specific, I don't bring them on journeys.
That give
1-2 max potions for mages (eitr + potential elemental resist)
2-3 potions for heavy melee (stamina, healing, potential elemental resist)
3-4 potions for light melee (stamina, healing, ratatosk, potential elemental resist)
I agree 4 start to be a lot, and I can consider mages staff taking lot of room too, but honestly I think it is manageable for the majority of builds, especially considering that bringing all "needed" potions is something to do when combats are planned, but during simple exploration a single slot for healing or stamina depending on the build is usually enough to get out of a bad situation and come back better prepared later.
Ashlands has a building that prevents weather damage already in a wide area. You can also build a roof.
question about suggestion in general
when deep north drops (last big biome update, and assuming it will be the release of the final game) will the devs take additional suggestions to implement in small updates in the future (e. g. 'like the bog witch)? or there are not planned updates?
@lofty reef
not bad, but the user should be able to interact with some UI option to let the player decide if "merge" with the world their created structure
also should be merged into different groups, because bases changes overtime, and mergin once could be a bit painful
should also be able to rollback this "merged" group structure in case the player wants to modify somethin in specific
and idk if this merging mechanic would relief the lag causes by structures
I see what you mean and what you are saying might be a good addition the thing is idk if rollback will work since then the game has too keep track of all the indivdual pieces the only thing i can think of is being able to add things to the big build since that would not require the game to keep track of all the pieces also it does for sure inpact fps
The premise of the merge is that, for a large wall say, the game needs to keep track of each wall segment's location, orientation, health, perform structural stability checks, perform rain checks to see if rain damages, fire checks if fire spreads is on. This, kills the CPU.
If user has an option to merge all pieces, the game instead creates a single custom entity the shape of that entire wall. One build piece for the CPU to keep track of, freeing up some resources.
You cant make such mergibgs reversible since then you'd still have to keep track of all the smaller pieces.
Now this merging idea has some major issues. Every time someone makes a merging, it creates a new custom asset every other connecting client needs to be told about. This would also allow people to bypass structural requirements since you could just make very large build pieces. There's the question of what happens to all the snap points of the melded pieces. Also, what happens visually if that piece catches fire? I imagine melded pieces would also be a nightmare fore the rendering to figure out.
@sick breach sadly the current only way to "clear" the table, is by destroying it and rebuilding it 🙁
Maybe there could be a “clear” option when we approach the table? So that we could quickly clear and re-record the map to get rid of outdated markers
well. we have to adjust it for the controller players aswell on xbox
it's mostly a "we need time to get around to do it" I guess
we can't do everything at once
#suggestions message what
Transmogging is the process of basically switching an armor pieces stats with another. This way, you can retain the look of a piece of gear while using the stats of another.
most commonly used in MMO's and MMO-like games. FFXIV and Destiny 2, as examples
Like they did in diablo3?
I love the transmogging idea and would be happy to see it at the end game or new game+ content. I can understand if they don't add it, but would be a fun addition
#suggestions message @oblique gyro O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
@oblique gyro you must not have been to ashlands yet. We need our troll trophies. Do not make them rare
however I do have a suggestion about this topic
I was done with Ashlands before it hit the public release.
Could you edit the suggestion to remove the PTB spoiler content? 🤔
Sure, because the player character wearing a giant bear head on the community page didn’t give it away or anything.
Either way, troll trophy’s being a component for fishing bait, I don’t think it would be good to lower the drop chance imo
here's the difference. Valheim devs release a spoiler preview. If you DON'T want to see it, you don't click the link. They give you that freedom. Community members posting the same content in a public channel is not something the community can avoid in general. That's why any time someone makes a suggestion based on PTB or sneak peak posts, it is recommended to move to PTB. Not everyone wants to see that, and you don't have it spoiler blocked
And it's not so much about spoilers but rather just keeping topics to the appropriate channels. Suggestions and discussions on ptb content belong in the ptb channel, nowhere else (just as lfg requests only belong in the lfg channels and nowhere else). It's really not that hard to follow along with that. There's also the pinned message in this channel with that info: #suggestion-discussion message
#suggestions message honestly this is great idea 🤔
Would be cool to see some art behind the dream text. I feel a cutscene or slideshow would be a little much, but I could absolutely see an immersive picture.
all and any PTB stuff leaking into any other channel will promptly be deleted
That would be an amazing suggestion to implement, especially with the boss dreams
@delicate shore YES! This would add so much to the game it's just what it's been missing
abiotic factor creeping into valheim 
It's the one thing holding valheim back from being a masterpiece
Heh, during the early this year I hardly found anyone here who would have known about that game and now it comes around by time to time. 
ye i started a playthru but then a ptb happened 
I wish I could play Abiotic Factor; I'm on an ancient toaster 😞 barely runs Valheim
how big are the chances for an inventory overhaul? Equipment slots etc?
cant get the mod to work and tbh im scared for my gamefiles at this point fiddeling with fixes
check #mods-issues or #mods-discussion but as long as you have proper backups what's the worst that could happen? 🙂
If only it was that simple... you end up seeing these pictures plastered all over your recommended feed online 
Sadly not all content creators are subtle about not revealing ptb content.
yeah I was not happy I watched a video about where to find charred fortresses and in the video without a warning the guy just showed the Fader boss fight, spoiled the whole boss reveal. No idea why people do that
and the PTB things are subject to changes aswell
Unfortunately the only real way to keep content secret is either private testing prior or just live release the content and accept the bugs.
(Following it up with some hot fixes over the week or so, that is)
Is better to get the testing with such fundamental mechanics adjustments in my opinion of course. 
we did have a more "opt in" testing before where basicly anyone who asked to help test, would be allowed to
problem was, the few people who joined gave almost no feedback and no bugs either
they just played early content and that was that 🙁
Yeeeeaaaah, my only recommendation at least for the conclusion of valheim is keep the final boss/bosses and end of the game not included in the public test version and let those be released into the wild live.
Aside from that, nothing else is really that important.
I myself have personally not really cared much that content ended up all over the internet. Will still play the game and have plenty fun. 
Taken part in a fair few private tests myself. The ones for V Rising were a ton of fun. Usually all of the content to come was included in them, but when they did the final final boss Dracula they kept him out of even the private testing. 
@crimson creek If you want this #suggestions message , just turn the Fire Hazzard World Modifier on.
@oblique gyro Open up the ingame chat, type /stats and use [Pg Up] to scroll up until you see the amount of hours you've played with that specific character in any world it's been in, as that would be #suggestions message
@tawny musk how far have you played valheim?
147,6 hours
why you ask?
to what biome have you made it?
I wonder since you ask to add things that would completly re-shape valheim
and such ideas usually comes form people who didn't play far into the game
More correctly, I do not know much about norse mythology :v
It's just a suggestion, don't fuel it into drama, okay?
no drama but. things don't fit 😄
villages in the undead realm are.. filled with undead 😄
That is cool information. I got prob 4k hours and never knew.
stats are sadly abit broken atm
@tawny musk no diving otherwise people would never harpoon serpents
I don't really get the point?
I mean, why would you jump to the ocean when the serpents are around you?
Serpent scales sink, so people harpoon them onto shore, that would be lost if you could dive to grab them
Or you can jump from the boat while swinging a weapon to kill them as you jump into the spot where the trophy drops.
I mean I’m telling you this cause it’s what I see in response to diving
To me. Loot that big water snake that drops in the middle of storm at the ocean more cinematic
I could see maybe a late-game option, something crafted (an elixir?), that allows diving. You would still use the harpoon early-game, but diving would open up possibilities later.
Fire idea cause I hate losing items to the deep waters
I think the intended solution for harvesting a serpent fully is the harpoon, so you can drag it onto shore. If you just want to kill a serpent so it stops eating your boat, or just so you can eat it's delicious meat, you can kill it with bows like normal. And as noted there's the high risk strat of jumping on the serpent for the final killing blow.
But adding diving renders the harpoon useless and adds a whole host of new interactions you have to make sure the game supports. All that subsea terrain needs to look good, fish need to detect you and swim away when you're under them, serpents and other monsters should be able to attack you when you're underwater... too much squeeze required for the juice.
I don't think it needs to be quite so elaborate.
Me personally I use the harpoon for more than just pulling serpents, but that said, I think diving would probably be a lot more elaborate than you're giving it credit for, like we're talking about massive overhauls to how the engine works
I could fw like the idea of an elixer that makes you heavy enough to walk around on the sea floor/breathe underwater, and make that work how the game works normally, but that would still be a new biome level expansion to the game contentwise
The main reason diving isn't and very likely will never be a thing is because the water system simply wasn't designed to support it and would require massive reworks to a lot of stuff just for something very minor that already has other solutions.
I guess I don't know much about the systems; had no idea the water was a problem.
Diving would be a lot of work and, as said, like a new biome. To just walk there and be empty, it's better not being a thing.
Now, to make the ocean a little more alive, there could be other things to debate. There already been suggestions to have pirates and other stuff. I do feel that, after the initial trips around with a ship, the ocean gets kinda "normal" until ashlands. And since we do have to sail a lot to carry metal around, I also feel that it would be nice to have some kind of spicy thing happening sometimes. Even the serpents are easilly avoidable so that most of times when I was returning to base my friends would afk and ask me to yell when I got to land.
Not to be dismissive as well, but subnautica already also fills this role pretty well, and valheim is not subnautica
Yeah. And, do mind it, I find the boat part AWESOME. It's absolute METAL to feel like a viking raiding in my longship and returning home full of loot. Diving... fells like it could take away from my ship experience. Yeah, it's sad to see things sink to the bottom of ocean, but that is a problem to be considered and to avert, like the harpoon solution already stated.
The only moment I really felt like diving was to build strutures to hold my pier or bridge building, but there are already creative ways to do it in shallow water.
I'm sure the team could have found something that would fit the style of Valheim, but if it's technically not possible, it's a moot point.
I'm not interested in diving, but I don’t understand why it has to interfere with the ship experience. Diving is more about exploring underwater and retrieving sunken items — it’s not about travel. If it were ever added, I’d imagine it would be even slower than regular swimming.
#suggestions message Play further.
job
Unless diving was simplified.
I myself have said before that a system like in Zelda Ocarina of Time would work great, just a brief down and right back up all while keeping the camera above the surface.
That aside, I too don't believe it is all that worth it, so if it's ever considered, for sure keep it simple.
Diving does not have to mean underwater content and freely swimming under the surface.
Or diving very deep either.

Setting that aside, I really get annoyed with the ask for a kraken boss. So unoriginal 
Not to mention fighting at sea is just not practical at all with how things are designed, so an ocean boss in general doesn't feel like a good fit. Since you can't steer and fight at the same time, the enemy will typically be behind the boat, and from that angle you end up hitting the boat when trying to shoot an arrow. Then there's the matter of the boat getting destroyed with no way to repair it, and the player being helpless when out in the middle of the ocean, doomed to drown.
It would take a whole lot of fine tuning and testing to design any kind of ocean boss that would be challanging, rewarding, and not frustrating all at the same time. 
Not worth the time and effort In my own opinion. (But kudos to IG if they decide to try and pull something great off)
having an ocean boss could be implement via an ocean dungeon special island with a ocean carven that you decend down ito hellas domain and fight her
so the "ocean boss" is just a "ground" boss in the end? better not make any ocean boss at all then
Still, wait till you've at least seen the things you can currently unlock/create before suggesting additions.
*bigger raft :]
**slower raft!
***more raft. 👀
Raft but its sail is a raft
Seems like a perfect way to cross an ocean

If people want to know what diving in this game feels like:
- enable de commands;
- press [Z] to go into Free Fly mode
- hold [Ctrl] until you're under water level.
- try to build something.
Once you've done that, we can continue the discussion; as it will show exactly what diving in this game will feel like.

